#balance-feedback-discussion

1 messages Ā· Page 200 of 1

dawn cipher
#

Yeah I have no clue why he thought he would survive just trading hits LMAO

#

And actively ran away from the body that would buff him

tight cove
#

maybe he was just lagging hard, the HT servers got terrible ping 😭

slim narwhal
#

maia was a good for both sides before now maia just demolishes cera

dawn cipher
tight cove
slim narwhal
dawn cipher
#

I started off trying to make distance in order to shove + stomp, but when I realized he wasn't using charge bite I knew I'd win the trade, easier to hit him if he thinks he can tailride a maia xP

It used to be more balanced for teno, but ever since they made it so charge bite negates the tail slap stun, it feels pretty terrible from the teno side. Their bleed makes carnos think twice, but cera can just facetank donkey kicks and charge bite you to death because of its bleed resist

slim narwhal
#

u can just bait tenos so easy

#

they cant hit anything

#

the best tenos i have ever seen were the ones that run at you with the claws

#

those things hurt fr

dawn cipher
#

I mean any fight is easy if your opponent is baitable xD But if you slap + position for 2x headshot kicks + alt claw while they're down and immobile, you could do a lot of damage.

slim narwhal
dawn cipher
#

But there's no downside to charge bite, so ceras get a 100% uptime stun/stagger immunity for No Reason as long as they hold the button. So even good tenos who avoid being baited are still not rewarded for actually landing hits

slim narwhal
#

yeah charge bite should make you lose stam after u hold it for to long

dawn cipher
#

I think it should:

  • Take longer to reach full charge
  • Reduce speed and/or turn radius
  • Drain stam after being held for ~7 seconds
  • Cause a self-stun if held for longer than ~13 seconds
slim narwhal
#

just leave speed and turn radius

#

that i love about it

#

like i hate allo rn because of it

dawn cipher
#

I feel like a small speed reduction from current values would make sense while charge bite is held, but you can keep turn radius xP

slim narwhal
#

they made it so bad it almost hurts playing it

dawn cipher
#

Yeah, it's a bit rough

slim narwhal
#

allos is supossed to fight dibbles and etc and u just die to them

dawn cipher
#

My main thing re: charge bite is that it just deals so much damage and bile that it should be deployed strategically, not spammed without consequence

slim narwhal
#

because they can keep their faces towards you

dawn cipher
#

As a solo allo it depends on skill, though 2 allos can pin a dibble and it's GG

slim narwhal
#

i mean yeah but in a 2v2

#

u cant do much against a half decent dibble

#

they have almost the same speed as you and better turn radius

#

and insane dmg

#

i my opinion dibble needs a nerf it shouldn't move so dam fast it has 3T

dawn cipher
#

Honestly I think dibble is fine where it is, maia is 3T and much faster

slim narwhal
#

but maia doesn't make u hit the ground with tail hits

#

that's why i hate it so much

#

or have insane head resistance

#

and insane alt attack

#

and insane dmg with trash attack

#

dibble is op and idk how ppl can't see it

#

i think they see a lot of noob ones

#

because a half decent solo dibble on the live branch kills every cani with 3+ members

#

join primal heaven death match and u will understand what a good dibble does to you

steep gazelle
#

Cerato applies bile using a normal bite, but a charge bite applies more

#

Cera also makes anything smaller than him vomit with just one normal bite

#

And now cera prime weight 2.1t

slim narwhal
#

that im sure

#

i love to kill raptors and they dont vomit on 1 hit

dawn cipher
# slim narwhal dibble is op and idk how ppl can't see it

I don't play dibble, but I have a fun time hunting them. Dib, trike, and stego are soft-countered by small animals like raptor and especially troo -- higher maneuverability, smaller hitbox. Hell, even cera can still wreck dibbles. It depends on the player, their map knowledge, the terrain, resources, etc. I feel like the demographics that spend tons of time on dedicated PvP deathmatch servers (set on flat, open ground, food/water not an issue, etc.) are not the majority of players in everyday play, and therefore the game should not be balanced around their performance under those specific circumstances xD

slim narwhal
#

but a half decent solo dibble will absolutely demolish a pack of 3 ceras easy

#

raptor cant do anything against dibble sure it can outmaneuver

#

but 1 alt attack and its almost dead

#

or a rock and the fight is over

#

their is a reason why death match servers are filled with dibbles it's kinda even rare to see ceras

#

not saying deathmatch should be were u see player performance but in terms of pvp it's were u almost always find decent players

#

And u notice this immediately the moment u pick dibble u can almost kill everything like its nothing u just shove and trash

#

like i never play dibble but when i pick it i just demolish ppl

dawn cipher
#

I don't think you fully understood what I said about how deathmatch pvp with hardcore pvp players =/= representative of the organic game environment with average players. You say that PvP deathmatch server is the place where you find "decent" players, but I'm talking about the game balance as a whole, not just for one specific population.

Plus, alt attack spammers are super easy to bait/predict. Also also, in normal game environments the fight isn't over with a rock. So you're a raptor and your dibble prey has put its back against a rock, you can't pounce or bite without getting impaled.

  • Solution #1: you back off, let them feel comfortable, but they'll have to move for food and water at some point, so you stay nearby and bide your time until you have space to make a move.
  • Solution #2: you have friends who can distract, bait, or put pressure on, forcing the dibble to prioritize targets. A full pack can take turns resting, drinking, and even eating AI while other members continue to pressure the primary prey. If it's baitable (and it will probably become increasingly so the longer this goes on), it will run out of stamina. Even with tactile, if it's failing to land hits it's still trading HP for nothing, and you can whittle it down or bleed it to death.
  • Solution #3: you can jump, it can't. Climb the rock and pounce on its back from behind, ideally while packmates maintain frontal pressure to stop it from turning around.

And so on. There are a lot more variables in a "real" scenario than on South Plains Warzone Simulator xP

hasty coyote
# dawn cipher I think it should: - Take longer to reach full charge - Reduce speed and/or turn...

I would much rather them punish running with charged bite aggressively rather than punish them for holding it defensively to stand their ground.

So instead of the reduced turn rad, self stun, and stam drain, just make charged bite increase sprint cost and prob make the cc resistance ramp up with the damage. So if you are just standing your ground to cover a body with charged bite, you are fine. But if you’re just spamming it aggressively or running with it charged, you are gonna get much less value.

hasty coyote
dawn cipher
elfin night
#

Did they fix Rex stamina?

dusky surge
#

i mean

they reduced it

elfin night
#

The wording tells me that it is still inflated

dusky surge
#

it is like

75 seconds

elfin night
#

That’s just mental illness alongside the fracture on all attacks

#

Why is it so hard to like

Make a playable balanced

faint robin
#

Its a rex

#

Yk
Dinosaur of the kings or smth like that

faint robin
slim dragon
faint robin
#

Trike should have 0 biteforce cuz it can't bite ingame

elfin night
#

I have no doubt the tee wrecks would totally destroy Godzilla in a fight

valid robin
#

@steep otter Unless they nerfed it Pachy should still have fracture damage on its alt attacks, it just only works on similar sized/smaller targets

If you want we can go in dm to test

dusky surge
maiden temple
# dawn cipher I don't think you fully understood what I said about how deathmatch pvp with har...

Well said, fights are vastly different than 1v1 scenarios on deathmatch servers. These servers are fantastic to learn movesets and experience how much damage you have/can take but not much more. Short burst fights where both sides act 'fair' and fight with full diets, water/food, stamina and HP, and start going at the same time don't really happen in a survival scenario. A carnivore that lets you know you're about to be hunted is at a huge disadvantage from the start and that's good design for the intended purpose.

All of this will be even more true after the elder system drops, since then it will be extremely rare that you find someone at the exact % growth as you as well, adding even more variables to the fight

maiden temple
#

I'd say give it a bite! That's more fair

#

Pinch attack for that beak

dawn cipher
#

Stego gets one haha, trike can too

maiden temple
#

The nibbles attack

dawn cipher
# maiden temple Well said, fights are vastly different than 1v1 scenarios on deathmatch servers....

And yeah, deathmatches are 100% good for getting a feel for your dino, being able to try different things and make lots of mistakes without waiting hours in between to grow -- but very few actual fights you encounter in the wild will be as expected in that way.

I tend to play small tiers, and often get stomped in deathmatches on open plains -- but can hold my own much better with ground cover and varied elevation to exploit. I'm not "good," but I'm better than my deathmatch performance would suggest, since map knowledge doesn't express well in PvP arena settings xP

maiden temple
eager saddle
eager saddle
maiden temple
#

I love hunting herbis that ran around a lot TI_LUL
I really wish gastro and tactile was removed

eager saddle
#

Usually not very good thoTI_LUL

maiden temple
eager saddle
#

We starved a stego to death once

maiden temple
#

Sometimes when I find a group I try to tell them not to rush fights because there's no need, especially in the spots where we have safe rocks and tons of boars to eat, but they get battle brain

eager saddle
#

ā€œGuys raptor badā€ rushes in like a buffoon

maiden temple
eager saddle
#

Like bro look at the environment firstšŸ˜‚

maiden temple
#

You can spend that hour sitting on a rock chatting or getting some high risk food

#

and if there are deinos in the water? Sweet sweet bleed starter

eager saddle
#

We didnt find much that session but we killed a fg cera that was watercamping

#

Took a solid 45 minutes tho

#

Gtf drive now, cya later

maiden temple
#

Drive safe TI_MinmiBongo

tulip pond
#

my friend said that rex dog walked herds of trikes on its own irl do u agree?

faint robin
#

Was rex fracture nerfed?

tulip pond
#

also he said that sue the t-rex was 10.5-15tons

#

is that true?

tulip pond
#

hes arguining about it to some guy on the pot discord

grim moss
#

well good luck to him šŸ˜‚

slim dragon
#

@grizzled stag please explain

frail bobcat
slim dragon
#

I once lost a cera to a lone troodon

And it clearly wasn't because I sucked

vale brook
#

this was when galli still had bleed. it was a few patches before it got removed so... i guess gallis were becoming a problem around that time

slim dragon
vale brook
slim dragon
vale brook
#

oh so this was back during spiro times

cringe...!

sullen dragon
#

Rex damage bunzzzz rn

faint robin
#

Im all for buffing rex dmg back so as all ppl here

sullen dragon
#

Yeah

#

That’s what I want too - buff damage, nerf fracture. I don’t know why the devs aren’t listening to anyone on this but it is what it is ig

faint robin
#

Small dmg and fracture is already pachy's role tbh

#

Rex is mostly a dmger, not an autowin fracture demon it is rn

sullen dragon
#

Maybe the devs want the raw damage role for another playable

#

So they decided to give Rex the fracture role as an apex

faint robin
#

Trike is kinda raw dmg monster but it doesnt work against the fracture demon

sullen dragon
#

I mean we’ll see what happens

#

Rex isn’t finished yet, probably still gonna get some balance changes

faint robin
#

I hope so

timber tusk
#

Maybe make it so that the eggs of animals on your own Diet don’t provide any nutrients, so that small animals like Troodon and eventually Oviraptor can still benefit from sneakily stealing an egg, but a Rex can’t be raised by mixpacking Maias. Maybe mixpacking Hypsis, but there’s no way they could keep up with demand, even in a group.

Logically, Eggs should almost be the Sanctuary Mushroom equivalent for carnivores, but not if Mix Packers are going to abuse it to raise their pets with no effort.

#

Oops, I meant to put that in the actual feedback.

vale brook
#

@mellow ferry i cant help much for the other one but once you start getting hit by bees, you're definitely inside one of the sancs. that should help with the lay problem atleast

#

sancs are such weird shapes and sizes that it can be hard to know when you're actually INSIDE the sanc or just on the outskirts

narrow hearth
#

Fog at night at Pteranodon makes the screen look like blue Star Wars milk was splashed on it lol. I don't know if this is intended or a bug. on HT. 0.21.286

tight cove
#

@analog mirage what were the recent pin changes?

analog mirage
viscid mica
#

@mellow ferry you don’t have to go to sanc as deino to get prime

tight cove
#

@vagrant plover no because it would be OP troodon is tiny and got a super small hitbox it would be so easy to just keep biting ppls feet and get them envenomated

vagrant plover
tight cove
#

But if it applied venom with bites it would be too strong that’s all I’m saying

dusky surge
#

would it?

#

bite has a really small hitbox and it doesn't grant resistance or great movement like pounce

#

it'd just be another approach, arguably riskier

#

i genuinely don't see how it'd make or break troodon

#

because atm the bite is functionally worthless in its kit due to everything i already said

small hitbox, low damage, no venom

tight cove
vagrant plover
#

His bite speed is already slow enough to justify the change.

He bites slower than Dilo.

dusky surge
#

also you raised a good point with the water thing

troodon is an excellent swimmer, it'd be awesome if it could use that more frequently

tight cove
#

The reason I think they devs made troodon only apply venom with pounces was to make it different than dilo but overall I changed my mind, why not make troodon apply venom with bites lol

#

I’ll remove my X

dusky surge
#

also venom stacks are still, y'know, timed, so its not like the change would mean troodon can instantly get you to stage 3

#

all it'd do is diversify hunting strategies

golden coral
tight cove
twilit seal
vagrant plover
# tight cove Max stack of venom shouldn’t last long then

Max stacking shouldn't just end in nothing.

It should have a weakening effect afterward.

It shouldn't be 0-1-2-3-0, but rather 0-1-2-3-2-1-0.

If a attack doesn't increase the level again.

It's strange that it goes from being most effective to having no effect at all.

Especially if it's supposed to be Venom.

twilit seal
golden coral
twilit seal
#

no i didnt test it, but its likely the same

golden coral
twilit seal
#

i personally like that it supports more coordination

#

if you reworked it then you get 100 damage pounces instantly, youll melt everything

#

like bite doing venom is the only change i could get behind

#

its a low skill, easy to grow dino, if you had it melting everything its problematic

vagrant plover
twilit seal
vagrant plover
twilit seal
#

but yes, juvie is flawed

#

doesnt mean it needs combat buffs as adult

vagrant plover
#

Adult does require some minor adjustments, but Juvi is far more important.

#

Juvi need speed and venom.

twilit seal
#

speed yeah, venom no, and what could adult troodon need?

vagrant plover
#

For example, that he doesn't pin any group members.

He's a pack animal with up to 10 members. Good group cooperation should be a given for them.

Now, large packs are more dangerous than prey.

twilit seal
#

friendly fire is such a skill issue argument, just be more coodrinated, watch what others are doing. ppl want to be hand held all the time i swear

vagrant plover
#

Troodon is already the dinosaur that requires the most skill. That can easily be added to the mix.

twilit seal
#

hahaha, "the most skill", yeah very hard to look for openings and press rmb

vagrant plover
#

Yes, if you want to survive and have to do that 30 more times.

twilit seal
#

if anyone can pick it up and make it work, its not skilled. try maia for example, or fight tenos as carno, then tell me how hard troodon is

twilit seal
golden coral
golden coral
twilit seal
golden coral
# twilit seal ah so you want it to differ depending on target like dilo? but then i feel like ...

I would do it that way yes, mostly cause it A, gives better opportunity to make it more powerful/debilitating (people have complained that targets can just run away and let the timer reset) while limiting that punch up melting potential, and B, cause it just seems silly to me that you can basically "troll" a large playable that you're not killing anyway (unless rexes do get killed by troodon packs?), by just inflicting the effect and not much else (more so now with the fog and all)

#

Though I'd rework dilo too, not a fan of the shadow clones, I wish it leaned far more into using them as distractions, being much more of a deceptive "illusionist" playable, where you need to use your venom to give yourself openings for the killing strike

twilit seal
#

when dilo first came out, it was like that, clones acted more like players, and you could fake act like clones yourself, and the target could hit the clones first to make them disappear

#

it was much better, but they werent as effeective and wouldnt work on difficult terrain

golden coral
# twilit seal when dilo first came out, it was like that, clones acted more like players, and ...

I know, there were supposed to be some kind of counterplay, not sure how that is currently, considering how broken the clones are. But that's part of why I would consider maybe not using clones, or letting the dilo see them, so you can tell if it's working, and what your target is seeing to capitalize on that. And there was a time the clones were visible, so technically that could be going from bug to feature.

#

Overall I'd just like dilo more if it was more deceptive, rather than inflict venom and then either sit back and watch target die to invisible strikes, or give up because your clones aren't working at all

twilit seal
#

I think, it should just have a longer cooldown, and get charges back if you hit the target again to spawn more, that makes it a more active playstyle

viscid mica
#

Many people seem to have no played HT dilo it’s significantly weaker purely cuz the Ai are dummer and get stuck or just straight up miss

haughty grotto
#

@tight cove pretty sure prime allo pins prime cera

tight cove
haughty grotto
#

It would look so ridiculously weird
Giant allo hanging off the side of a cera

tight cove
#

So ultimately the cera either gets away or kills you šŸ’€

maiden temple
#

It should just drag behind it while holding on to its side at this point xD

dusky surge
#

its feet will be planted on the ground

haughty grotto
haughty grotto
maiden temple
#

Nah if it grapples it's fine

haughty grotto
#

Any living creature can easily pin down something that's 60-70%ish of their weight

maiden temple
#

I cannot TI_LUL Especially if it wiggles

haughty grotto
#

We can talk about combat balance all we want
But this is just cera bias, it has no business fighting a prime allo that's almost double its weight

#

And then run off saying hee hee whenever it wants

maiden temple
#

Cera can still be pinned most of its life, no?

#

It's ok if you can't pin a prime which doesn't last that long anyway

haughty grotto
maiden temple
#

It's getting slowed down iirc, so they might end up being just as fast as allos

tight cove
maiden temple
#

It's meant to stand its ground, especially around a body so it can't be a one tap kill

tight cove
#

It will always be a lil faster

tight cove
maiden temple
#

That's why I refer to future changes, I doubt the dev team is nearly done with balancing allo itself

#

Ceras will have to live in open areas to not get ambushed by allos and I'm here for it TI_LUL

#

I wonder if the stability bonus from body + held charge could affect pin as well

#

Allo should be faster than a cera holding a charge, but slower when it does not, ideally

sullen dragon
#

It just doesn’t get insta pinned by one button lol. I’m glad pins are getting nerfed they’re ruining the game

vagrant plover
tight cove
twilit seal
#

It couldve been reduced to 60%

valid robin
# haughty grotto We can talk about combat balance all we want But this is just cera bias, it has ...

Bro no way prime Cerato will beat prime Allo in a 1v1 unless the Allo is playing the game with a blindfold on

Same thing with normal adult Cerato vs normal adult Allo

And if you sum up the weight of a group of dinos and have them equal or very slightly exceed the weight of a larger Dino then have them fight, the group usually wins. For example, 3 good Omnis beat a Carno. 2 Dilos can beat a Carno. 3 allos can beat a Rex. 100 troodons can beat a stego. I would guess 2 Ceratos can beat an allo but I’m pretty sure it’s a 50/50. and if there’s 2 allos, the Ceratos are probably cooked even if they bring 4

rigid tulip
#

if a cera is good enough to kill a prime allo LET HIM

#

LET PEOPLE BE GOOD

#

#DELETEPINS

#

the most fun i have EVER had in this game was killing prime carno as a troodon in isla spiro

#

letting people pull off incredible things makes the game more fun

#

if you lose to a troodon as a carno you deserved it

#

size and damage differences are already enough. we dont need hard stop "no-no" features

#

and we certainly dont need combat being reduced to "bigger thing kills smaller thing in one button because it dare existed near it"

valid robin
rigid tulip
#

allo has been my favorite dinosaur since I was 7 years old brother

#

I will NEVER touch that pinslop creature

faint robin
#

https://youtu.be/zpbG3ixjHfE?si=HhCR3nug8-9WA9oj in the last fight sub/adult rexes break prime trike in 3 hits
Looks like subs tho
2 of those crushes were head on in the face

if you enjoy my videos and want to support me by leaving a tip it is very much appreciated and you'll get a mention in my next video :D

$ - (TIP JAR) - https://streamelements.com/razorsc/tip

Become a member of my channel for early access videos, custom badges and emojis, mentions at the end of every video, and more awesome perks!

ā¬‡ļø

ht...

ā–¶ Play video
sullen dragon
#

Rex having a pin is fine

#

If a 12 ton monster catches you and you’re not an apex you sure as hell gonna get pinned it makes sense

maiden temple
#

It's the only way slow hunters can catch and kill fast prey, the idea is good

#

Plus it encourages ambushing

jovial badger
#

I feel like Cerato is missing some dmg or am I crazy?

steep gazelle
#

Cerato currently has one of the highest damage abilities

#

Prime Cera with Damage Mutation deals more damage than Deino

jovial badger
neon willow
#

Body and leg hits do normal damage, and head hits do more damage (except for ceratopsians and pachy, which take less damage on head hits for obvious reasons)

twilit seal
neon willow
# jovial badger Probably that one

If the other dino made a pain sound when you hit them, but it seems like you're doing no damage, then that's probably the culprit. Especially if you're chasing your target down

#

Back before stego got the power swing, it was possible for a Utah/Omni to survive a tail swing if it registered on the tail tip hitbox. Just to give you an idea of how big that tail tip damage reduction modifier is

#

I assume it's still possible because I don't think the basic stego attack has changed damage much... But I haven't personally tried adult stegos often since the power swing was added

jovial badger
neon willow
sullen dragon
fossil scaffold
#

Allo definitely need to be faster very underwhelming at the moment considering you can get ran down by everything and can’t even run especially considering the rex is faster surely the Allo should be a little faster like about the same as a cerato

faint robin
sullen dragon
sullen dragon
faint robin
#

Cuz theres a literal vid of smaller rexes breaking prime trike in 2 bites post patch

sullen dragon
#

Bro that’s a prime Rex

faint robin
sullen dragon
#

Since smaller Rexes were able to fracture big things ez

faint robin
sullen dragon
#

Now it doesn’t work anymore

sullen dragon
faint robin
#

Still fractures trike in 2 hits, core problem not solved

sullen dragon
#

Yeah that’s still op lowk

#

Let’s see what the devs cook

faint robin
#

Yeah

#

Good to hear abt small rex stuff tho, thanks

haughty grotto
valid robin
# haughty grotto All your examples are correct, except for allo and cera. Trust me, ceras can kil...

Unless it was buffed last patch, fg allo bite is 175 and Cerato is 150. Similarly, prime is 200 vs 175 allo vs Cerato

Allo has way faster hitspeed, and prime allo is dangerously close to being as fast as prime

Cerato does have charge bite, but it’s hitspeed is considerably slower

I have literally watched a prime allo 3 v 1 1 prime Ceratos and 2 normal Ceratos and still drop the prime Cerato simply because he didn’t run away and just face tanked the Cerato

You seriously underestimate Allos bite DPS, I’ve literally face tanked a fully grown dibble (after dodging its charge) and gotten it so low it died after 1 more bite without it even putting me to orange

#

Cerato can’t even dream about facetanking dibble, Allo does it without breaking a sweat (if you dodge the charge)

#

Though you do have a point, 4 Ceratos do have a chance against 2 allos, but I would argue its a very close fight, which actually makes things Allo favored from a weight perspective. Stack on top of this that allo is only about 50% longer to grow than Cerato but has a considerably more generous growth curve, i just don’t think allo is in trouble with Cerato

elfin night
#

😭 😭

valid robin
#

I’m a genuine stego hater, and even I think that’s way too much

That has to be a bug

dusky surge
#

even if he did, which he doesn't seem to be due to the animation not being there, that's STILL too much for even a body fractured powerswing

twilit seal
#

You can see at the start of the clip, hunched over

twilit seal
#

Thats not a bug, explanation is just body fracture

elfin night
dusky surge
#

^

twilit seal
#

Its standard, body frac is 4x your regular stam cost, nothing to do with stego

elfin night
#

Almost all of his stam GONE

dusky surge
#

like goddamn this thing is meant to bleed things out yet has stamina that bad?

elfin night
#

For one swing

dusky surge
#

especially on a now specialised bleeder animal

elfin night
twilit seal
#

For the bleeder playstyle, yes

#

Ive been saying remove tactile but buff stam costs

dusky surge
#

Just tested :)

it's NOT a body fracture

#

that's literally how much it costs

twilit seal
#

Lmao

dusky surge
#

50% stam

twilit seal
#

Thats funny

#

Maybe they put 50 instead of 5%

#

What if they were trying to buff it but did the numbers wrong

twilit seal
elfin night
dusky surge
#

alt is 2.5% now, so i ASSUME something has changed and this is a very ridiculous misinput

elfin night
#

And trike with the 6k damage thrash

#

Absolute cinema

twilit seal
dusky surge
#

i believe so

twilit seal
#

im pretty sure they halved all stam values then

dusky surge
#

let me get my stam back because i just burnt it all trying to powerswing

twilit seal
#

But accidentally put 50% instead of 5%

dusky surge
#

lmao

#

yea what a crazy blunder

twilit seal
#

thats pretty funny

dusky surge
#

thank god its HT

twilit seal
#

I mean, theres no point growing anything this week

elfin night
#

Stego can’t catch a break

twilit seal
#

Probably gonna be wipes every day

dusky surge
#

running powerswing costs like, 10%

so yea, they REALLY messed up LMAO

twilit seal
#

10% or like half

#

I guess it would be 7.5%

#

thats pretty funny tho, but i guess stego got buffed in theory

#

Should bug report it

#

Don was saying they wanted to buff the bleed too, or something along those lines

dusky surge
#

the bleed is already buffed

#

its currently got less damage and tons of bleed now

twilit seal
#

Like another bleed buff on top of what we had since the change

twilit seal
#

@dusky surge

#

actually funny mistake

dusky surge
#

they're good changes just uh

maybe add that 0 lmao

random stump
#

šŸ˜„

sullen dragon
#

@random stump Rex should be slower than trike trot wise?

random stump
random stump
#

aint an issue with trike starting to chase rexes across the map considering herbivores cant track.

sullen dragon
#

Trike should not be trotting down a Rex what so ever and shouldn’t escape. But because of this you make trike stronger than a rex head on. It’s simple

random stump
sullen dragon
# random stump trex run into any form of cover... dissapear. trex very fast in short burst! bre...

Rex has to constantly be on the hunt since he can’t eat bones and can’t eat rotten meat either. He has to find prey and kill them constantly. It’s also hard to do this when 90% of the roster is faster than you so you have to resort to ambushing. Trex needs the fast trot speed to traverse the map and ambush stuff. The only reason these Rexes aren’t starving is because of the dibble ai. If you nerf Rex to the point he can barely traverse the map then it only affects unofficial players with no ai servers. It’s not healthy for the game. But I would agree that in no case should Rex trot a stego down. You do this by giving stego more stamina than a Rex and better stamina regen ( we talking 50% more stamina regen) so this way even if a Rex has a faster trot than a stego, stego can still escape. But trike tho? Trike doesn’t need to escape. He can defend himself. He’s stronger than a Rex. It just doesn’t make sense for him to be out pacing a Rex when he doesn’t even need to hunt any prey

tall quiver
# sullen dragon Rex has to constantly be on the hunt since he can’t eat bones and can’t eat rott...

I agree. Trike shouldn't be able to out-trot a rex. But it's still kind of still a bit fast even considering that. Like, even adult allos and dibbles need to micromanage their stam when a prime rex is pursuing them. And it's not like we can't think of other solution to rex' hunger - Let them eat bones. Give them a 'slowed metabolism' state that reduces their hunger drain when stationary or something. It's not black and white, it's possible to think outside the box you've constructed. šŸ˜„ šŸ‘

sullen dragon
#

And I don’t want Rex eating bones or rotten meat either

#

It just makes it a much easier grow

tall quiver
# sullen dragon Lord have mercy something has to use its brains against a Rex am I right. A Rex ...

I'm sorry? From what I've seen of videos prime rex it's trot is objectively as fast as prime allo, and much faster than adult allo. And I wasn't saying eating bones is the best answer, I gave it as an example of considering options. And I'd argue rex eating bones is a better alternative than rex trotting down things it reasonably shouldn't. Hell, you could even age gate the ability to eat bones to sub-adult+. I'm really trying to get you to think creatively here...

sullen dragon
tall quiver
timber tusk
#

#balance-feedback message
Actually, an audio cue would probably work better than any visual one. Just have the Ptera do a new ā€œsmooth sailingā€ chirp to tell the player when it can activate a thermal.

proud anchor
#

Sounds like the balance is going exactly as it always does.
Turning way too many knobs, way too far, for select playables.
Turning those same knobs way down for others and never compensating for the changes.

Balance is meant to be a means of balance across a series of weights. Change one weight or another too drastically "Just to see what happens" and you end up losing the sight of what the term "Balance" actually entails.

viscid mica
tight cove
#

@viscid mica u know you put an x on your own post right?

viscid mica
#

I make it easily accessible

tight cove
#

alright

viscid mica
twilit seal
dusky surge
#

allo did also get its stam nerfed tho

twilit seal
#

Honestly, I dont mind allo speed (maybe im biased) but it will need that speed against groups of ceras etc

#

Since pin limit is 50%, it cant pin teno or cera, the dinos that people worry about, both of which have better stam

steep otter
#

Tbh a little less stam for being much faster is not a bad trade

dusky surge
#

by like 30 seconds

#

i actually think stego has more stam than allo now lmao

steep otter
#

Whut

dusky surge
#

iirc, allo has around 100, whereas stego has more around 110-120

so uh, yea, stego outstams it

#

ofc allo can just outrun it lmao

steep otter
#

Its fine them

#

Allo cant pin a cerato anymore

#

Its funny how a massive allo just stays there latched

dusky surge
#

from what i recall, it cannot pin it anymore no

but it's also getting a less stupid looking animation lmao

steep otter
#

Looks funny

#

A much larger animal on top of a smaller one

#

Same happens to teno

twilit seal
#

I think the sides are fine because its technically just a grapple not a pounce, but the back slot looks weird

dusky surge
#

yea, backslot looks awful lmao

twilit seal
#

Im curious to see how they will tackle the back slot, honestly they can just remove it for allo

#

Like, allo can just have the sides

dusky surge
#

honestly i also think stego just shouldn't have a back slot at all

twilit seal
#

You have other tools to bring down large prey anyway, you dont need pounce

twilit seal
slim dragon
dusky surge
#

don't think of it as an omni nerf

twilit seal
#

Omni pin threshold should be nerfed ngl

slim dragon
dusky surge
#

think of it as a nerf to annoying stupid stuff that makes no sense and makes me angry

twilit seal
#

It can pin same weight stuff, it should be in lane with the rest of the pinners

#

Up to 660 kilos now too, can pin allos and rexes almost half their lives

dusky surge
#

thats funny lmao

twilit seal
#

Its equally stupid

#

Like a same size allo cant pin an omni, but omni can pin you

steep otter
#

Omni is just built diferent TI_LUL

zinc cedar
#

Hi, I put my dinosaur to sleep and exited the game two days ago. Now when I log back in, my dinosaur is gone. What's the problem?

dusky surge
#

that would likely be the wipe that happened recently

indigo rain
#

Honestly im in agreement stego shouldnt have a back slot. Youre not getting a good grip with those plates in the way

#

It would also give it something a little unique over "hi i walk and slap bleed on you"

hasty coyote
#

then you would prob also want to remove the front slot from stego

timber tusk
hasty coyote
timber tusk
# viscid mica Imma be real I don’t know how I feel about that seems a little too Arcady for ev...

More Arcady than Galli’s speed boost mechanic? Or Maia’s parenting buffs? Granted those are group based, but those are animals that are meant to travel in groups. Cera gets its body buff because it’s scrappy scavenger. Troo and Dilo venom have players counting hits and listening to sound cues to tell when their effects are applied, which has always reminded me of counting ticks in RuneScape, humorously. And Cera’s noxiousness having an actual meter on screen? Dryo’s hops? Trike and Dibble sparring pips?

Plenty of animals have gamey mechanics like that that affect movement or combat. The trouble with Ptera and Thermals is that the only realistic or comprehensive way to make that mechanic actually useful is if every square inch of the MASSIVE map had wind, like real life. But that would be a ton of extra work for the devs and a ton of extra math for the servers, all for one animal that might not be active on the server some days.
It’d be much simpler (just my dent of how big the map is) to tie it to the playable itself as it flies around, and make it feel like the player is just happening upon small updrafts and gust of wind,which would be invisible anyhow.

timber tusk
viscid mica
timber tusk
# viscid mica Makes sense didn’t think about that I would say venom isn’t fair as it’s literal...

Word up. I think The Isle does a fantastic job of disguising its more gamey mechanics organically, just by mixing most of the indicators into the regular UI or even the actual animal’s behavior, rather than having separate ability cooldown thingies like PoT do. Cera bellowing to indicate when it’s buff is up and Troodon’s little ā€œvenom appliedā€ chirp are my favorites simply because you can’t get more organic than the animal making a sound.

That’s why I think an audio cue would be great for this mechanic in Pteranodon. Just a little ā€œthat’s easierā€ chirp to tell you when you’re allowed to activate it. If the trigger time is spaced out enough, I bet it would trick some players into thinking it was a map thing, just invisible and mobile.

viscid mica
#

I dunno I guess the video is what had me going eeeee

timber tusk
maiden temple
#

Didn't mean to make it a reply, sorry for the ping TI_LUL

#

It should be hard work and not for everyone

#

to succeed growing I mean

timber tusk
golden coral
#

@grizzled stag Fracture doesn't operate on chance, so don't think that'd work out. Nor do I think we should account for obvious megapacking of allos or ceratos, any more than we should account for getting jumped by 5+ rexes, it's not how it's meant to work. And isn't maia already buffed quite a bit, at least in HT? Not sure it needs more, especially not since we're getting larger hadrosaurs as well, para and shant.

grizzled stag
#

Thats a solid point

#

In that case

#

The devs need to deal with megapacking because the amount of times I've lost fg Maia's to megapacks of ceras, carnos, omnis, dilos, and even tenos is ridiculous

#

The game is unplayable if the only time you encounter another player is when the other player has their entire family tree in the server and they run around sliming everyone out

golden coral
hasty coyote
# grizzled stag The game is unplayable if the only time you encounter another player is when the...

maia is faster than an omni, you know what you do when you see a pack of 10 large carnivores? you hold shift+w and just book it. You don't need to be able to 1v10, because then you would be faster than most the roster and stronger than 10 dinos of comparable size. If your issue is with them being able to track, then I would probably want to work on that rather than making maia more of a god in combat than it currently is. Like make large groups lose tracks much faster "because they're so stinky they can't smell anything else" or something.

grizzled stag
#

Omni runs 41 km/h which is legit 5 km/h slower than Maia, and Omni has much better movement and is almost always a megapack. This makes you basically unable to escape considering Maia has way less stamina. And despite Maia being one of the fastest dinos in the isle, that only ever kicks in at fg. When you're young, you're fast, there's no doubt about it. But until you reach 80% growth, you're getting outrun by ceratos, dilos, omnis, carnos, and all of those demonic tenos that are always out for blood for literally no reason whatsoever.

maiden temple
grizzled stag
#

They CAN jump, but why would they be jumping if they're running you down through a field or jungle?

#

Their stamina is superior even if they do have to jump once or twice

maiden temple
#

Because they don't want to be run down in this scenario

#

Jump on a log/rock/up a hill that has this 'movement block' on it and you're free

grizzled stag
#

In this scenario, im talking about Maia escaping

#

Not omnis

#

Maia can't do anything about being chased down by a megapack of raptors

#

Same goes for other megapacking carnivores if your Maia isnt fg

maiden temple
#

Need to run to a body of water, you can pick them off 1by1 this way, even if there's tons of them

grizzled stag
#

I did that yesterday when a group of 7 omniraptors jumped me

#

And I bled out even with epidermal fibrosis

#

I had good stamina and was hitting them a lot

#

They wouldn't die

#

Only a singular one died throughout the 20 minutes that fight went on

golden coral
#

That seems more like it might be you lacking, or them being a proper pack and knowing what they were doing. To be fair, that's almost a full pack, they should be rather scary for a solo maia to run into

maiden temple
#

Good raptors or you're really struggling on maia. It takes a while to bleed a maia down from my experience

grizzled stag
#

Oh I definitely wasnt lacking. I kicked and slammed down almost every single one of them and then followed up each time with 2 hits

#

Somehow they just kept getting up

maiden temple
#

On HT?

grizzled stag
#

Nope

#

Evrima

maiden temple
#

Ok a bit less damage then, but this still doesn't really add up

grizzled stag
#

Yeah I been watching tons of Maia videos lately and it looks OP as crap

#

I was roughly 80% grown in the fight though

#

Maybe that weighed in at little bit

golden coral
#

Yeah, HT maia is a bit improved

#

Yeah, depending on damage scaling, that probably did make your hits much less dangerous

grizzled stag
#

Yeah

golden coral
#

I'd say that probably went as it should, and it would have been more odd if you had somehow killed them all at that point

grizzled stag
#

Sounds right

maiden temple
#

It doesn't sound unreasonable, especially when not fg

golden coral
#

And if you were skilled enough to reliably hit them over and over, then if you were grown, and especially with HT maia, you'd have come out of that the winner, or at least having made them pay with most of their pack for the kill

grizzled stag
#

Just hit 90% like 3 minutes ago, so in a little bit when I'm 100% it'll go more like what you said lala?

#

Then again though the raptors that jumped me didnt look fg, they all seemed between 40-85%

#

The younger ones mostly sat back tho

maiden temple
#

Yeah you'll have no issues nuking them 1 by 1 if you get a kd and a followup as a fg. You definitely want to find a way to force them to fight you in a way you can defend (same goes for teno v raptors, although teno attacks much faster so it's a bit easier, at least for me). Using terrain is how you survive outnumbered, unless the hunters are silly

grizzled stag
#

Sick

#

Thanks for the feedback

maiden temple
#

TI_MinmiBongo more herbis, more fun! No gatekeeping here

grizzled stag
#

Awesome

hasty coyote
# grizzled stag Omni runs 41 km/h which is legit 5 km/h slower than Maia, and Omni has much bett...

1: unless Omnis got nerfed, they should be 46.8, it’s 0.1 kph slower than Maia. Though their agility is better and they will out stam you, you can just punt them with the alts. Especially on the ht since Maia’s damage was practically doubled on all attacks. And if there’s like 7, then that’s point 2
2: you can’t balance dinos around 1v10s, for a large number of reasons. But notably the fact that it then makes that Dino stronger than any others solo, which then makes it the go to pick for the 10 man groups.
3: yeah Maia’s juvie is terrible, but that doesn’t mean the adult should become a god. Just buff the juvie speed so it isn’t pain and suffering.

haughty grotto
# grizzled stag I did that yesterday when a group of 7 omniraptors jumped me

I'm surprised that you think an encounter of a solo Maia against 7 raptors is one that you think you should be surviving.
First of all that isn't even a megapack. 7 omnis is within the allowed group limit.
Secondly, there is no freaking way they outstam you. If they use all their stamina in a sprint, they don't have much left to pounce or bleed you out.

I'm shocked, truly, that you would rather have a group of 7 hard working carnivores starve and not be rewarded, and instead want to fracture and hurt them even more.

It is SEVERELY UNBALANCED if a solo maia was equal or the winner in an encounter with 7 raptors

hasty coyote
#

Iirc is 2:15 vs 3:40

haughty grotto
#

No, Omni is like 2 40something
And I thought Maia was slightly more than 2:15

#

Add to the fact that Maia can 2 shot an Omni..

#

Yeah, no. Omni is severely underpowered anyway

hasty coyote
#

Wait no you’re right, I’m thinking of pachy run time

haughty grotto
#

13 sec difference

hasty coyote
#

yeah they have practically the same run time

#

so yeah maia is probably already the best thing in the game at dealing with mixpacks and megapacks. Almost the same distance as an omni with a stam bar, faster than most the roster, tanky enough to survive most ambushes. and still strong enough to fight most things.

slim narwhal
#

so ur saying that u want to nerf a dino because he is playing as intended

#

allo needs the speed he cant face tank

#

bleed it's hes weapon ofc he is gonna hit u and run

steep gazelle
#

40km is too much

#

37 is a good speed

slim narwhal
dusky surge
#

dibble is actually even slower on this branch than it was on EVRIMA, at a shockingly slow 34.2km/hr as adult

nowhere close to 40km/hr

steep gazelle
viscid mica
faint robin
slim narwhal
#

i want to see the video after lol

slim dragon
#

Basing match-ups based off facetanking is so weird in evrima

#

Like stego cannot facetank a cera
But I don't think that means it needs a buff

twilit seal
#

@feral hazel allo trot speed is buffed, along with sprint speed. Trot is slightly faster than cera rn, its very good

feral hazel
#

Oh it got buffed finally?

steep otter
grizzled stag
# haughty grotto I'm surprised that you think an encounter of a solo Maia against 7 raptors is on...

It literally is a winner against 7 raptors šŸ’€. We talked about it yesterday, i wasn't full grown. I was 80%. Someone who was discussing it with me says that if I were full grown I could punt them all with alt attack and sit in a body of water and i'd nuke them. And they're not wrong either, I've seen it in countless videos on dinosaurs that are big packs of omnis and dinosaurs that aren't.

steep gazelle
twilit seal
steep gazelle
twilit seal
#

i am talking about a facetank, facetanking by spamming the flip, the most spammable and damaging attack

steep gazelle
twilit seal
steep gazelle
twilit seal
#

its the most recent stats on ht, you sure you used the right attack?

steep gazelle
twilit seal
#

i doubt it, with the right combo you could one shot ceras

steep gazelle
twilit seal
#

and ceras all have congenital so

steep gazelle
#

Thrash does 975dmg

twilit seal
#

no it does 600

#

300 each tick, does 2 ticks

steep gazelle
twilit seal
#

yeah then it does 900, 1.5x multiplier

maiden temple
#

I assume it will be small changes stretched out by weeks

twilit seal
haughty grotto
#

@grizzled stag no my guy, looks like you just want the illusion of horror.
True horror is when a deino actually catches while you're tensely drinking and you watch yourself get dragged into the depths.

wise obsidian
#

@grizzled stag Map knowledge allows you to avoid deinos entirely

grizzled stag
#

Im aware, but there's countless scenarios that delay you from running there

wise obsidian
#

You don't have to run very far

grizzled stag
#

If you get stuck in a fight while trying to go get water, or are about to go get water, you spend time fighting and losing more water

wise obsidian
#

Most animals have pretty good water timers and there is nothing stopping you from fighting back while on the move

#

Hell, delta has a little pond on the west side where you can grab water

#

As well as right above dibble spawn spot

#

Absolutely zero risk of deinos

elfin night
#

Problem with deino is that it needs a rework

#

I don’t think that alone will do

tight cove
#

@grizzled stag #1 your idea would make deino unplayable straight up so screw deino players I guess #2 there’s so many safe spots to drink + water mutations you can have so you can just completely avoid deino #3 there isn’t a deino at every spot on the map so as long as your not drinking at a hot spot the chances of you getting grabbed is low.

I can honestly say that with the way the game is at this current point if you get grabbed by a deino you either got very unlucky or that’s a skill issue for drinking in the middle of deino infested waters.

maiden temple
#

#balance-feedback message
It shouldn't be detectable, that's the only way it can reliably hunt and most playables don't need to drink very often so it has to be very patient to get a meal at all. You can avoid them very easily by learning where to drink. You can either learn by trial and error - that's the most fun way, by playing ptera (you can see shallow spots in water from above), beep or deino to learn where you become visible, or watching videos.

#

Imagine you're a fg Teno, and are just casually drinking, and see a trail of cloudiness in the water coming right at you super fast
If I can spot a deino I will not die, even if I see it last second due to their eyes shining through water when I have night vision on, especially in spots I choose to drink at.
Having the game snitch on them would feel very unfair

#

Also talking about horror game, the lack of a warning IS what makes it scary! It's always a jumpscare

golden coral
golden coral
tight cove
#

and deino being a jump scare is cool too so having the game be a snitch is a bad idea

haughty grotto
#

The thought of dying instantly does not strike fear or worry?

#

How can you call it RNG?
It is the exact polar opposite of RNG. There's absolutely no randomization. There's high risk deino areas and low risk deino areas and you know exactly whether you're grabbable or not.

tight cove
tight cove
golden coral
# haughty grotto How can you call it RNG? It is the exact polar opposite of RNG. There's absolute...

It is RNG or at least somewhat similar, cause there's no telling if there's a deino there or not. That's kind of the thing, and also why there's no fear. There's no fear, because there's nothing I can do to counter it. Aside from drinking at safe spot which just means no deino at all, thus no interaction in the first place. Any risk is the same, because again, there's no telling, there's nothing to look for (unless you want to wait 5 min or whatever for oxygen and see if something pops up). And if I'm in a position where I can't be grabbed, then there's no risk at all.

golden coral
#

There is little to no tells if there's a deino, or even if you're about to get jumped until you are already being jumped. So what am I suppose to be tense or worried about, it makes no difference, or little, if I actively look around or not, there's no warning and reaction time involved.

golden coral
# haughty grotto The thought of dying instantly does not strike fear or worry?

It does, if there's some way for me to act to avoid it. But then there has to be that, reasonable and reliable way, to avoid it, that I know I can do and use, and thus the fear comes from "If I mess up, I die", rather than "I can die in one shot", the fear and tension comes from if I will play it right or not, not so much if it's one hit or not. It's one mistake or not, but I see little to no "mistake" in deino interaction, aside from just not drinking anywhere a deino can be, which removes the entire interaction.

tight cove
golden coral
#

But being jumped at night, while I can't even see my own playable, is not scary, cause I can't defend myself anyway

#

I can barely see if I'm walking down a road or not, so getting attacked at that point is just "okay, sit down and give up" or "randomly swing and hope for the best", cause that's about as good as it gets when I can't reasonably fight back

tight cove
#

I get it, the devs also really do gotta fix the horrible NV this game has, having your gamma turned on is basically mandatory

golden coral
#

And that takes out the tension and fear, because there's not a sufficient belief that "I can survive this" to counter the situation

#

And I think that applies to both NV when it's too dark, and deino, unless there are more tricks to deino survival than "drink in safe spot"

golden coral
tight cove
golden coral
haughty grotto
golden coral
haughty grotto
#

Knowing that I can counter something eliminates the fear entirely and instead makes me hopeful and confident
You're speaking a paradox

golden coral
#

Well, if you don't have hope, you can't really have fear either, you need the "contrast"

haughty grotto
#

Fear is felt during hopelessness not hopefulness

golden coral
#

Otherwise the fear goes away, because there is no hope, so no point in it

golden coral
golden coral
#

If you know something is going to happen, and you know there's nothing you can do about it, then there's no point in worrying

slim dragon
twilit seal
#

@bold vessel #balance-feedback message before the speed buffs I would disagree with the bite nerf, because it was kinda the only deterrent to stop allo being free food to teno and cera groups imo because it was slower, but if the speed is going to stay the same, I think its fine to slow it down. And about the dash, I love using it to dodge and side step, but the problematic side is that you can use it to catch up to stuff that youre already the same speed as now, a short stagger like pachy miss would be the best

maiden temple
#

Probably even with 100k, I'm skittish!

#

Your way of seeing it is a lot like learned helplessness

#

I've gotten away from deinos in silliest of ways so I guess these experiences are deeply engraved in me xD

golden coral
slim dragon
#

Dying of old age isn't scary because it will happen to everyone
Getting eaten by sharks is scary because it may not happen

golden coral
#

And in the case of deino, when you decide to drink where a deino can be, you know you can be gotten by one, you know there's little (though apparently some) you can do about it, so why worry. Can you still be afraid, sure, but it won't do you any good. Drinking at a safe spot does, but that also does remove the entire interaction, so no worries then.

golden coral
# maiden temple It's scary because you can't know if it's there, I always get jumpscared and wil...

But if I play a game, that tells me, "You will be jumpscared alot, its what this game does", then it removes a lot of the fear factor, because now I know it will happen (though not when), and that there's no way to avoid it. I expect it, and while something jumping out at me is going to get a reflex out of me, I also know it's going to happen, might as well take it into account. Not being able to know if something is there might be scary, but if I can't react if the "unknown" is good or bad, then it doesn't matter if I can find out or not, if it's safe or dangerous won't change what happens when I interact with it if there is no interaction to be had.

neon willow
golden coral
maiden temple
golden coral
golden coral
# maiden temple I do not, no

Then apply the same to deino, you might see enough of a possibility to react, I do not. So to me, deino is close enough to "nothing I can do about it", and so far, I've yet to see much ingame to prove me wrong.

maiden temple
#

Why would I? I still get away from deinos.
If they were perfect AIs I'd probably feel the same way you do, but they're not.

golden coral
#

Most cases of surviving deino is cause the deino messes up, or cause of bugs or other funny shenanigans, not because the target did see the deino and jumped away in time, like you sometimes see in animal docs

golden coral
maiden temple
#

Exactly, players make mistakes and that's how I live another day TI_MinmiBongo

slim dragon
#

Deino lunge is instant, and the animation to stop drinking takes several seconds
There is no such thing as reacting to a deino lunging you

golden coral
#

I am talking about my own ability to act and react, not the deino getting me, then dropping me cause of funny rock in the way, or deino accidentally surfacing cause the player pressed the wrong button

#

But rather, that I, if I pay enough attention to the waters, can see and react to the deino

maiden temple
golden coral
#

And if there were more tells, or concerns for the deino to pull off the lunge, then you could also remove the safe spots, because you wouldn't need them

golden coral
maiden temple
# golden coral Some anims might take longer, though normally thats eating anims that take long....

You can see shiny eyes with NV, especially with shallow (but not shallow enough for them to surface) spots - the bigger the head the easier to see them. It's much harder to spot smaller crocs. This is usually enough time for me to turn and run on agile playables. Heavy dinos can only make a little bit of distance and hope it burns enough stam carrying you as it's going back to water to have to release you where you play a swim to the shore game while getting bit or body blocked

#

Finding good spots is still the top priority ofc

golden coral
# maiden temple You can see shiny eyes with NV, especially with shallow (but not shallow enough ...

Does that work at daytime somehow? I could see it work at night, but well, I play stego so NV isn't really all that (I can't even see my own playable most of the time, but my screen might just be too dark). And the latter seems, so so I'd say, I wish there was something better there. I guess it's not entirely pointless, and if seeing their eyes works reliably at any time, at least there is that. But that still requires more or less "safe spots", rather than the interaction with the deino itself. And I'd rather have the latter, and remove safe spots, so that any spot can have a deino, but some are more difficult for the deino to attack from than others/easier to notice the deino in than others.

#

But as long as the main method is "go to safe spot", over "pay attention and you're good", it leans on the "fate" aspect a bit too much for my taste. Same with terrain vs pouncers really.

#

I do not care much for the solution being "do not interact" rather than "interact well".

maiden temple
golden coral
#

But at least shiny eyes is something, so I'll keep that in mind. Does it work well daytime too?

golden coral
twilit seal
golden coral
twilit seal
#

I mean, honestly the game is so dark even during the day I always keep NV on basically

maiden temple
twilit seal
#

Unless im like out on the beach or plains when the sun is up high

maiden temple
#

It's much too dark, especially for herbis TI_Succ

golden coral
#

Not a fan of NV being so dark that it feels more meaningful to not play the game than to play it, but maybe it'll get better again

golden coral
maiden temple
#

I miss the nights pre-NV the most but I think I rather the black and white NV over what we have rn in general

golden coral
#

Which yes, fair, but I'd like to be able to play the game and do something, even if it's just preparing a nest or some such

maiden temple
#

Reducing the vision a bit is fine, but we're staring at a pitch black screen, and the night lasts a while TI_Limmy

#

It doesn't help carnis either because I'm hidden and won't make noise until I can see again

#

I got stuck in a forest on galli at night, tripped on some rock and broke my leg. Had to sit there with galli paranoia in the background scaring me all night TI_TenontoCry

#

Got my teno to fall off some random spots a few times too, I always seem to end up really high up lol

#

Not as funny as falling into the ravine on spiro though

#

I do wonder what you can really do on stego especially if the deino is big enough to grab you from shore. Prime deino has so much damage even without a perfect grab scenario. You might have to rely on shallow/narrow spots entirely but then again the chance of a prime deino being everywhere is so low uhhhh

twilit seal
#

Honestly, I have utmost respect players that dont use any filters or monitor settings, but thats so miserable lmao

#

I personally use monitor settings so Im not crazy blind during the darkest hours

tight cove
maiden temple
#

I had to try it on beep, since underwater was just a black screen but it really didn't help at all

#

I think DLSS makes it worse for me

#

But I can't give up the extra frames

twilit seal
twilit seal
maiden temple
#

What's the black thing? I'm willing to try anything tbh

twilit seal
maiden temple
#

Aw, I guess my monitor just can't handle it then. It works very well in other games but it really struggles here

twilit seal
#

The nvidia filters are really good too, and easy to use

maiden temple
#

I'll mess around with this

crystal stream
#

Instead of just buffing Mia’s damage I wish they gave it a actual reliable way of doing damage to animals like cera I know it has its shuv combo but against things like cera it can very difficult to defend its self because by the time it recovers from the shuv the cera has already moved out of the way animals like carno don’t have this problem though so maybe it’s just cera lmk about your opinion tho

tight cove
crystal stream
tight cove
crystal stream
#

Only time it works is if the cera is facing and inside you otherwise at most a tail hit

#

I think you brainwashed by the fact they buffed the damage into thinking it’s op

tight cove
tight cove
#

this is why im glad for most of its life its slow because once your an adult your damn near immortal now

crystal stream
crystal stream
#

Wish they gave it a better attack instead or maybe reworked it attacked a lil

tight cove
#

but wait hold on i just remembered something

crystal stream
#

Hell maybe even buff the amount of time cera gets stunned for by a very lil bit just enough where the moa can capitalize on a misplay

#

Like Carno

tight cove
#

they buffed maia's cc recently i think so maia actually knocks down cera more but im not 100% on it though

crystal stream
#

Ik more talking abt envrima Mia

#

I don’t like ht

tight cove
#

ik

steep otter
tight cove
steep otter
tight cove
#

without a doubt maia is broken op now šŸ’€

#

also i know if you run long enough it does knockdown cera

#

im talking about like standing shove @steep otter

#

or like slow running side shove

steep otter
#

Nah that still only stuns

#

Unless you are a prime maia

tight cove
#

so i think maia only does knockdown with kicks now

thorn mountain
#

@inner surge every animal has the same food drain % at every growthstage no matter if you are an adult or juvie, the difference is as an adult you no longer gain weight meaning your stomach doesnt increase, as a juvie you grow meaning your stomach increases, so if you were a juvie and were just not growing you would have the same amount of hunger time as an adult raptor

#

so changing it so juvies have more hunger than adults doesnt really work

#

because no matter how much food you give juvie raptor, it still grows its stomach still increases meaning less food

inner surge
dusky surge
vagrant plover
#

Troodon juvi literally has the same speed as a mouse now

haughty grotto
#

@grizzled stag the smaller the slower?
Ok, increase rex and trike speeds to 60, I support you brotha

haughty grotto
grizzled stag
#

Nah because im right

haughty grotto
#

You are only one thing
Foolish

grizzled stag
#

Its something known as evolution

#

Bigger things ARE often faster than smaller things because they take larger strides

slim dragon
#

Because square cube law is a thing

haughty grotto
#

Larger strides is not equal to speed.

#

Larger strides with an optimum body weight allowing for MORE strides per second is what actually determines speed.

golden coral
#

In any case, game, not real life. So speeds should be decided upon for what works out for the game and is preferably fun to play with as well.

tight cove
vagrant plover
steep otter
#

Prime elder deino is already insane hard to get and people want to nerf it @_@

tawdry leaf
#

Because if you get to prime deino, there is nothing that can threaten you both on land and on water...Well if its smart deino player

eager saddle
#

Biggest threat to deino is starvation because you don’t come across anything. Your size does not matter in that regardTI_LUL

tawdry leaf
#

Kinda "realistic"

steep otter
#

It will be like this for a long time until something like spino arrives

pulsar dune
#

If allos faster, tankier, and bites faster than cera, with more bleed, cera is just a rotten corpse/bone vacuum waiting to be a corpse himself

eager saddle
steep otter
crystal stream
#

Rip allo thing is abt to be nerfed into the ground

steep gazelle
eager saddle
viscid mica
#

@restive token soooo

#

Clones work BUT they can straight up miss rn

#

And are unironically dodgeable rn they basically run in a straight line and bite

restive token
viscid mica
#

And like if he litterally walks foward some will miss rn

#

The clones are there just a lot stupider

restive token
#

the rex stand stil in a bush never did anthink and we pressed clones. no hit sound nothing so idk

viscid mica
#

Dilos Max at just under 100 for prime

#

And clones do base damage so it has a high chance of not triggering if they do hit

#

Sub note clones could get stuck on small rocks really easily

#

They effectively just Nerfed the clone AI to be really stupid

restive token
viscid mica
#

Also 15 dilos!?

#

Yall wrong for that 😭

restive token
viscid mica
#

I’ve been there do the dilo swarm is fun

#

Plus, I don’t really judge people for over packing/mix packing during this horde test with how bad the hacking problem has been I get it

restive token
#

was just for fun on sunday because all have time. in the week we play normal

viscid mica
#

Fun fun

viscid mica
#

@spiral ledge tbf if you fight ontop of a body against ceras you are your own worst enemy

#

Also prime allo bleed is insane not even cera is taking that as a prime

finite shadow
#

genuinely what is the difference between its pounce to deal bleed and a grab and rip lmao?

elfin night
#

Pin is literally the same as with all other playables

#

Don’t ask for it being removed now that it is your problem

#

Just like people were told to simply avoid Omnis with smaller playables, what is stopping you from doing the same?

elfin night
#

It’s either kept for everyone or removed for everyone

#

But those exemptions are ridiculous

#

#balance-feedback message man I love my daily dose of clueless carni players deciding to screw over herbivores and omnivores in new ways for wanting to exist

grizzled stag
# elfin night Don’t ask for it being removed now that it is your problem

Did you or read what I said? I explained that it is entirely unrealistic and goofy looking that an Allo can jump off of the ground and hang off of the side of a larger or evenly sized dinosaur. I don't even play hordetest, man, but I've seen enough videos to know. And along with that, I've seen countless complaints on the discord server about Allo's grapple. I legit have zero problem with Allo as of today because I have never encountered them, and for your information, I'm a Maia main, so you'd best stop jumping to conclusions because you seem pretty bad at it.

#

I'm simply seeking a more realistic and reasonable solution to the stupid ability in place.

elfin night
# grizzled stag Did you or read what I said? I explained that it is entirely unrealistic and goo...

You were talking about pin though

People understand pin as solo killing, just catching something smaller than you and helplessly killing it with one button. And that is what I was criticizing, since Omni does the exact same thing really.

Grappling could do with some changes. 2-3 allos pinning an elder maia or a tired trike or rex isn’t really that bad and only looks bad because of the animation. And besides, something looking unrealistic isn’t really a concern for the game: design and balancing matters more

#

The jump on someone’s back is getting changed iirc

quick socket
elfin night
elfin night
elfin night
#

And even if it talked about grapple only, that’s still a ā€œrules for thee but not for meā€ moment

#

And well, Omni too can take on playables larger than itself

elfin night
#

Land, water and can also jump

#

Dunno why would they say teno out of all playables

dusky surge
#

its also faster in trot

grizzled stag
twilit seal
#

Allo pounce is still stuck in peoples mind as OP I feel like, it really doesnt do nearly enough damage or bleed, its kinds only useful for its dash and grapple/pin. if you want to bleed out a target pounce is not what you want to use

#

Its free damage and bleed only cuz terrain dont knock you off, but its never enough to kill anything substantial in size

twilit seal
grizzled stag
twilit seal
elfin night
elfin night
# grizzled stag Dawg grapple needs to be outright removed

Or maybe just reworked to be balanced. Why would you propose a removal for the one thing that needs some effort to be done and can be avoided after the first pounce but not the other one that makes it so that things smaller than allo cannot exist near allos

twilit seal
#

I still think allo pounce should be a troodon like pounce that can turn into a grapple if another allo pounces, like it latches on, does bleed/damage then stops doing any damage or bleed

elfin night
#

Also there’s a creature with telepathy

grizzled stag
elfin night
#

Quite literally

elfin night
dusky surge
twilit seal
dusky surge
#

it was why omni got weighted down and pachy got a weight buff

elfin night
grizzled stag
twilit seal
#

its never meant to be a pounce anyway, its a grapple

#

the pounce is just a placeholder

#

until devs figure out how to do the animation and make it be consistent

grizzled stag
#

Thats basically what I said in feedback. Allow could grab onto something and rip off a chunk and cause massive bleeding like it did in real life

elfin night
grizzled stag
#

True

elfin night
twilit seal
#

which isnt an easy task cuz theres questions like: what happens when a juvie allo pounces a very large target, how would its leg be on the ground
or how would the legs behave, would they just skate and drag on the ground kicking up dust? or how would it work with latching on from behind

grizzled stag
#

But if they are trying to implement that concept art, im happy, because that's not an allo tightroping on a dinosaur's back

elfin night
#

Unless you propose allo attacks once after your idea of a grapple

#

Which by then…why?

grizzled stag
elfin night
#

Feels like a hit and run crutch

grizzled stag
#

Exactly

twilit seal
grizzled stag
#

Stegosaurus and Allosaurus were rivals in real life. You would NEVER see a stegosaurus in a Facetank-style fight with an allosaurus

#

A moving target could get slowed down and a counterable animation could start playing

#

Or something along those lines

twilit seal
#

then comes the question of small allos pouncing a much larger target still

#

does the big target get slowed down by a juvie allo the same way?

#

how would the feet be on the ground with a baby allo

grizzled stag
#

Yes, but the attacks would be counterable

#

A baby allo shouldn't be able to grab and rip as it is young and allosaurus already has relatively weak biteforce

#

Here's the different though

twilit seal
#

i think the best bet personally is just making allo only able to pounce when theres a close enough size difference, if you pounce a very large target as juvie, you just get stunned. and with small enough targets, you just pin them.

grizzled stag
#

With allo's current jump and hold on, you cant really counter it before it happens. They enter the animation, get darted towards you, and then climb on.

#

With my idea, sure it's a speedy move, but at least you get a chance to hit them before they grab on

twilit seal
#

I mean, in general, I dont get all the btching about pins

elfin night
twilit seal
#

pins are completely fine to me, ever since they made the threshhold 50%

elfin night
#

If it only grabs one chunk

But if it stays there, then it functionally is a pounce

grizzled stag
#

Yeah, that's why my idea ISNT staying there.

elfin night
#

And I don’t see how it would be dumb to have 5-6 tons worth of carnivorous dinosaurs pinning something down that is tired, about to bleed out or smaller than that weight combined

grizzled stag
#

Its running up, briefly grabbing on, ripping off a chunk, backing away.

#

Just like how large carcharodontosaurids did to sauropods

twilit seal
grizzled stag
#

Idk man, maybe the animation is deceiving me because it looks so stupid and just like a steroid omniraptor

#

Wait so explain exactly what it is SUPPOSED to do as of right now

#

Like if the animation wasnt screwed

twilit seal
#

its just an omni neutral pounce rn, difference being you cant switch slots or choose to do damage or bleed

grizzled stag
#

Well what is the omni pounce changing into?

twilit seal
#

nothing, its the same

grizzled stag
#

So when Allo is done, the animation will continue to just be an allo holding onto a dinosaur like a dromaeosaur?

twilit seal
#

no, the effects will be the same, just a different animation

#

like the one in the concept

grizzled stag
#

So will allo be dragging his one foot along the floor or???

twilit seal
#

yeah

grizzled stag
#

Um

#

Thats really weird but okay-

elfin night
#

That doesn’t sound very interesting does it

#

And we don’t know if any dinosaur did that. Not like it matters though

elfin night
maiden temple
#

#balance-feedback message
That sounds.. weird? You want everyone to give a warning before they attack? When ambush/landing the first hit is what gets you kills?

Also I'm sorry but no grown maia is getting pummelled by a teno TI_Limmy

#

Unless you're new, no shade. We've all been there

#

#balance-feedback message
It's 500 at adult, and that's only the base - not counting the 3 damage muts you can get and stack. It never felt weak to me idk

grizzled stag
elfin night
#

Crutch ≠ uncounterable

grizzled stag
#

And who cares if its hit and run, its not like you can't run to a cliff or river

#

Multiple dinos have hit and run mechanics

#

With your so called "crutches"

elfin night
#

But it would be lame to make Allo’s ability just the same as hit and run but a little easier

#

Dryo dodge levels of lame as a main ability

grizzled stag
#

Hit and run is perfectly fine. There is nothing wrong with it

elfin night
grizzled stag
#

Just like Omni?

elfin night
grizzled stag
#

And Herrera?

#

And Dilo?

#

Yeah that's what I thought.

elfin night
#

I am saying that making Allo’s do that as their main ability when they can do the same with marginally more risk isn’t really a very cool or interesting thing

grizzled stag
#

I disagree

#

Allo doesnt HAVE to use it as a main ability. If it is balanced right, people will use it just like every other dino. Other dinos do use their abilities very often, but its not like they don't use other attacks as well. Allo already has a claw and bite attack which can already hold their own against some dinos.

#

If they balance things right, it WONT be a hit and run simulator

elfin night
#

Then what’s the point of making a main ability which is essentially ā€œapproach and hit dino safely, then get away safer than doing so normally with your movementā€

vale brook
#

allo is going to keep the "grab onto you and rip you apart" personality, dondi confirmed this last night on stream

#

the animations may be altered/changed but the essence of the animal will be the same

finite shadow
#

^ also have to consider that things like shant and cama will be added in the future that the devs want allo to be pouncing onto to deal bleed

#

also also your idea for it to only touch the animal once and deal huge bleed sounds like a balance nightmare, instead of allo having to land a decently long pounce to deal bleed it now does a huge chunk of bleed immediately, so something like 4 grab and rips onto a dibble bleeds it out lol

digital vine
#

I only wish rocks and trees hitboxes would work properly. Its so stupid to see an allo phase into a big ass wall and you cant knock it off. I really hope devs plans to change that soon. šŸ™ Like its the only effective way to take a 4 ton dinossaur from you

vale brook
digital vine
finite shadow
#

@tidal monolith what size were the stegos?

tidal monolith
finite shadow
tidal monolith
#

like they werent fg but still they weigh more than the allo, and there were 3 of them. they shouldn't die to 2 quick attacks

finite shadow
tidal monolith
golden coral
finite shadow
golden coral
#

And for that matter, what was the stegos stam, food and water at?

finite shadow
#

There’s also other matchups to take into consideration, a sub trike at the same time wouldn’t have died to 2 claw attacks worth of bleed

tidal monolith
dusky surge
#

@remote charm #balance-feedback message

hit the nail on the head, its people who play the rex as a "facetank win because biggest bite" playable and refuse to engage with both its expansive kit and great movement stats

its honestly really disappointing how rexes just want the stego to conform to their simplistic playstyle, as opposed to adapting to these things

golden coral
tidal monolith
golden coral
tidal monolith
#

like i can understand a 2 shot from a rex, but to bleed out after 2 attacks that probably didnt even get me to yellow is upsetting. i went epi specifically for this

steep otter
dusky surge
#

yup

#

ambush animal does good when ambush

spiral bane
#

Size is the the only factor that matters

#

A sub adult elephant doesn’t fall to its knees from a adult lion

spiral bane
#

You shouldn’t instantly die if an allo is close by.

spiral bane
#

Even when pinned animals can muscle their way back up, that is why pin should have a bucking feature depending on weight

valid robin
#

@spiral bane I think you underestimate how difficult allo claw attack is to use

#

While it could probably use a slight nerf, a lot of Dinos naturally have bleed resistance, and on top of that bleed resistance mut is kinda overtuned

#

Ngl most dinos in this game are basically balanced that they beat everything smaller and win vs everything bigger it’s better to have more dinos that buck the trend

steep gazelle
valid robin
#

plus those may have been headshots

steep gazelle
#

In a 2.6t creature

valid robin
#

allo is a lot smaller than trike too so it makes sense that the ratio is higher, omni can do double it's weight in damage off a pounce

#

plus bleed is the most reduceable damage type in the game

keen plover
valid robin
#

i do actually think allo needs some nerfs, but in other areas

keen plover
valid robin
#

no idea why it is the same speed as cerato and teno, realistically same skill level it absolutely puts them into the dirt rn

keen plover
valid robin
#

bro as someone who is basically maining the dino rn, I genuinely think it is completely broken

#

like at most it should be 38 kmh

vale brook
#

bird

spiral bane
keen plover
#

Teno is faster, has more stamina, trots quicker, doesn’t get pinned and swims faster. Cerato is effectively similar, minus sprint and trot

spiral bane
#

The allos attack does too much bleed for the level of commitment it has

valid robin
#

40.2 kmh on an allo when it declines in speed while growing means that it's faster and bigger than a teno or cerato for most of it's growth

keen plover
#

That can be adjusted

#

But if it’s in tenos cc range, it gets mauled

spiral bane
#

I just don't see how a 3 ton any animal is meant to survive an allo attack if the allo bleeds it in 3 hits.

valid robin
keen plover
spiral bane
#

If the allo gets hit by the stego it does NOT get one shot

spiral bane
#

I will have to test it and see if it is truly as overpowered as I have seen myself. But as of right now, it is too much.

valid robin
spiral bane
#

It is not engaging to hit something 3 times and win.

valid robin
spiral bane
#

What were you fighting and what growth/weight of it?

valid robin
#

bleed resistance mutation is insanely strong, and if a dino has innate bleed res it basically bounces off it

steep gazelle
valid robin
#

i was fighting a huge juvie or small sub trike, I swiped him 3 times, pounced him, and bit him 4-5 times

spiral bane
#

Do you think every creature should take a bleed mut because of allo?

valid robin
#

nerf the mut and im actually all about reducing the bleed value

spiral bane
valid robin
steep gazelle
spiral bane
keen plover
spiral bane
#

Damage is all trike has

valid robin
spiral bane
#

I think trike should have a charge ability. A short increase in speed like rex ambush with one final attack at the end of the charge that deals heavy knockdown and damage.

#

Good turn while charging and makes it so trike can punish players who don't respect its space

steep gazelle
spiral bane
valid robin
#

bleed is weird, because it has a stacking compounding effect

spiral bane
valid robin
valid robin
#

if you're playing a small pred you take congenital every single time

spiral bane
#

not really

#

If you don't plan on taking on big game that life then you don't take it

valid robin
#

that's fair, we are two different players i guess

#

imo tho bleed is really wack, either it's ridiculously effective or it bounces off the target like you didn't even do anything

spiral bane
#

Agreed I suppose, what do you think of my allo pin suggestion in general feedback?

valid robin
#

honestly i just think it needs a rework

spiral bane
valid robin
spiral bane
#

Off the top of my head I think bleed should mainly be about making the victim worse at fighting and very weak. With the last 30% of bleed lasting a very long time.

dusky surge
#

i dont actually believe it's because bleed is overtuned, because bleed was effectively a non-factor before this update with allo and new stego

#

herrera SOMETIMES caused some major bleed, but otherwise it was EXTREMELY rare to ever die of bleed

valid robin
#

used to play omni with a decent pack, over time swapped to damage pounce for basically all applications

dusky surge
#

agreed, it's really only not been picked because bleeders themselves were rare

raptors always damage pounced, and beipi/herrera were too small/circumstantial to legitimately fear as a consistent bleeder

#

like, the difference is not bleed is overpowered, the difference is that bleed is now LETHAL, when before, it legit wasn't

kindred barn
kindred barn
# kindred barn

its a really good piece of feedback which isn't talk upon. its really sad to see that players are saying that the claw swipe is fine becuease it isn't fine. its really broken that a maia dies to about 3 claw swipes.

finite shadow
kindred barn
finite shadow
#

Time to learn you can’t try and brawl the punch up bleeder

kindred barn
kindred barn
finite shadow
kindred barn
finite shadow
finite shadow
kindred barn
finite shadow
#

The stomp does 500, 300 on the first tick and 200 on the second

kindred barn