#balance-feedback-discussion

1 messages · Page 169 of 1

tall cypress
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Feedback

azure turret
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Basically what we’ve been arguing over is his additions to my rework, right?

tall cypress
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General

azure turret
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Yeah just clarifying

tall cypress
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Valiant you didnt even read it

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Xd

elfin night
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I read it

tall cypress
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Wow what a fast

elfin night
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I absolutely did read things that turned me off so much

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because this really doesn't do much to address dilo's core issues in its design

azure turret
azure turret
tall cypress
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Where is it

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Oh i tought you are valiant

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İ am realy dying rn

azure turret
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Part 1 is in balance feedback and part 2 is in general feedback. You can search for messages made by me if it’s difficult to find

tall cypress
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Yours Pp look a like tbh

azure turret
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Yeah we do

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I don’t really know what his pfp is but mines a dodo

tall cypress
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Valiant what did you dislike

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Look like a shark

azure turret
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Well, sharks don’t have skulls

elfin night
# tall cypress Wow what a fast

The problem with dilo currently is that it has no middle ground. It is almost like a carnivore pachy in this regard

Either it steamrolls everyone it comes across as it has the most mind numbing and unfair ability in the entire game under the right conditions

Or it is COMPLETELY worthless at day or when the venom doesn't work

The problem with dilo is that it relies too hard on its rmb spam button, and it needs to have agency on its own, giving it tools to actually work on its own or be encouraged to still fight even after proccing venom rather than merely running away and obliterating someone from the distance. Yeah sure, it needs to interact every minute or so, but that's still a ton of damage you're dealing for free.

Also the speed buff is completely pointless, and ngl nerfing its speed at day alongside its bite kind of leaves it at the mercy of omnis for sure with that abysmal agility. So it's kind of a nerf all around to things that didn't need changes.

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I would rather have dilo as a competent daytime creature and give it something more interesting than plain damage in the venom

azure turret
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I feel the only reason dilo has “the pachy problem” is when its venom doesn’t work, which isn’t the fault of dilos fundamental design, it’s just a technical issue.

elfin night
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It's just so lame mechanically currently and what you are suggesting is just dooming it at day which really isn't good

elfin night
azure turret
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Ah

elfin night
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didn't read yours

tall cypress
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İ did small changes on it

azure turret
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I do agree on that, one of the reasons reducing its stats during day is a bad idea is because the base stats are a core part of important matchups and balancing each of those twice for the same dino is.. unnecessary

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In your iteration Omni slams dilo during the day and so does pachy since it’s only a hair faster

elfin night
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dilo needs a hard rework on its ability

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rather than buffing or changing some numbers

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it fundamentally is bad

tall cypress
azure turret
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There

tall cypress
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500 kg is diabloticial

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Omni will able to pin it

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Make it 600 and ok

azure turret
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Omni is 450kg

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It wouldn’t be able to

tall cypress
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Cant paunce that?

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O thougt it can paunce 1.1x its weight

azure turret
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Omni could pin it if two were pouncing, but that’s the way it currently

tall cypress
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But 3 omni cam paunce an adult dibble

azure turret
elfin night
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700kg dilo or I riot

elfin night
tall cypress
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Dilo is fine with kilo

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650 r 700 ok

elfin night
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also elder omni

azure turret
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So does dilo

azure turret
tall cypress
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I hate Utah named omni i cant Get use to it

azure turret
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I prefer it honestly Omni means “all”, the “all” raptor makes sense for a raptor that’s got the design of a fictional animal yet traits of all raptors

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It certainly doesn’t look like a Utahraptor

tall cypress
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Yes but still i play this game since it drops and nah

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I cant

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I still writing Utah to the chat and New player doesnt get it

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It makes feel like a +60 years old

azure turret
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Lmao

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I want to expand upon why I want to remove venom stages from dilo though, and why I don’t think it suits as well as for troodon.
Troodons venom is meant to be most effective in a large, coordinated group. The use of stages forces troodons to work together to keep progressing towards a goal without ruining it for the others by moving out of line. For dilo, the goal is not to be coordinated (obviously it helps but it isn’t as essential as with troodon), it is to use venom to confuse prey which will make openings. I feel that Dilo should inflict the full ambient effects of venom (fog, deafness) at the first bite.

tall cypress
steep gazelle
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@vagrant plover what?

azure turret
# tall cypress First bite is too strong but ideas are ok

Keep in mind that the only lethal part of venom is clones, and in my scenario, the only way to get clones is to land bites. So even if you give something venom effects at the first bite, you have to land many more bites if you want to be able to use clones

near basin
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Lmao this is a monstrosity

elfin night
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Quetz really isn't that hard to balance

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glass cannons in this game can be very easily balanced

near basin
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Quetz is seen picking up a galli. How much do you suggest it should weigh?

elfin night
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See: troodon and herrera

near basin
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It's going to weigh at the very least double

elfin night
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dont care about it lifting over its own weight

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dont care about realism, just that quetz with 300 health is much better than 900

near basin
elfin night
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in terms of mass, it's just sensible with its size

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Who cares if it ends up lifting more than it weighs? Seriously, why? There's so many things ignoring biomechanics and physics already

near basin
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Yeah sure that's your anecdotal subjective feeling about what you want it to be

Not a logical assumption on what the devs will make it, taking into account the mechanics of the game

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Okay say quetz has 300hp. How long should it take to grow?

elfin night
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and subjective to what extent is debatable, as numbers to balance out a game are objective

elfin night
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It's a larger herrera that thrives more in the plains and has its three dimensional movement everywhere in the map

near basin
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"i think it should be this way" subjective

and the feelings about 300hp that you expressed are opinions you've developed in the past and are now putting in this chat

elfin night
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so making it take 40 minutes more than a herrera

elfin night
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Also I can argue why quetz with 300kg is fine

near basin
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2 hours, so around 1 hour with an averagely good diet

elfin night
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As it has many other tools that can make up for a lack of tankiness

elfin night
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I mean +2h on 100% diet

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around cera time which is 2h 15m

near basin
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especially as a flier

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and 300 hp? what?

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Your whole opinion here is dependent on them making an exception for quetz and letting it carry more than its own weight

elfin night
elfin night
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also, you know what the "balance triangle" is?

near basin
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staying around 200 with a flier is not hard what so ever. if you say it is, you're convincing me you're new to the game

elfin night
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Or the balance triad, that's a valid term is

elfin night
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I am talking 300%

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which would be 1 hour if 100% diet is 2 hours

near basin
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you said 2h on 100 r

elfin night
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exactly

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....No way...

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you got the math wrong

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300% diet is twice as fast as 100% faster

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100% is 2 times faster, 200% diet is 3 times faster than the base growth, 300% is 4 times faster

near basin
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The growth time, along with the weight and what it's supposed to carry makes no sense

elfin night
near basin
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ok where

elfin night
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if we go from the premise something takes a little over 2h to grow on 100% diet, it literally cannot grow in half of that time on 200% diet

near basin
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This is equivalent to me sayign you got the torah wrong despite you never formulating an argument based on the torah

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show me where i "got the math wrong"

elfin night
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DUDE 😭

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I'm gonna pull the calculator ig because you can't see it

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let's assume a creature takes 120 minutes on a 100% diet

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that's 240 minutes on 0%

near basin
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you're avoiding my question lol, and talking to yourself

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you're having a discussion like on your own rn

near basin
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point to the message i posted, i'm sure you can find it somewhere here

elfin night
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100% boost splits base growth in 2

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200% in 3

near basin
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show me where i called 300 averagely good

elfin night
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broski, 1 hour in this premise is 300% diet

near basin
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i'm waitin

elfin night
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"1 hour with an averagely good diet" is impossible unless you claim 300% is averagely good

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you're a troll, aren't you?

near basin
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you're claiming i said things that i didn't and call me a troll? Hahaha what is this attempt at ragebait

elfin night
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you literally took my premise of 2h on 100% diet

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meaning that if you claim something below 300% diet will lead you to 1 hour of growth is false

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also while we sidetracked, you didn't really explain why it would be wrong to make quetz capable of lifting more weight than its own even though that would prevent quetz from being fast, tanky and good at attack all at a time (you can only have two out of three extremes of the triangle at most)

near basin
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because you never asked

elfin night
near basin
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You stumble to prove you said something I claimed you didn't, but keep lying about me saying things I didn't
That's pathological

elfin night
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Is he okay, chat?

near basin
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You've been discussing a problem that wasn't even part of the conversation, I'd like to know if you're okay

elfin night
azure turret
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Make a point or something

elfin night
azure turret
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Not you..

elfin night
azure turret
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Oh ok

elfin night
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I am asking you

near basin
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refer to the message i posted where i allegedly got math wrong

azure turret
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I seriously don’t know cause it turned from a discussion about Quetz weight to just him trying to make you feel incompetent

elfin night
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and now is trying to justify it

azure turret
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Anyways I’m pretty sure you mean it should take 2h to grow Quetz idk why it matters if diet bonuses are involved

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Like you said it should take around cera time

elfin night
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also, we could just ignore all of this and pretend that NOW I am asking (again) why it would be wrong for quetz to lift more than it weighs and thus it doesn't become omnipotent

azure turret
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That’s all that needs to be known

near basin
azure turret
near basin
elfin night
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that's not how % increases work

azure turret
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I don’t think it’d be realistic for Quetz to lift more than its own weight but I also don’t expect it to need to

elfin night
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that's what I was saying

azure turret
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I’m fine with Quetz being a little on the heavier side, max 500kg

elfin night
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100% faster means twice as fast as the normal pace (0%)

200% is three times faster than the normal pace

300% is four times. And two times two is four

near basin
elfin night
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not really a solid rule

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no reason to make quetz much heavier than a galli. It could just be able to lift it even if it's not realistic

azure turret
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If you ask me I’d say a few things are undersized

near basin
elfin night
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120m is TWO HOURS

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so 100% boost

near basin
azure turret
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Maybe just ask a literal calculator and stop arguing

near basin
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Calm down

elfin night
elfin night
near basin
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SSH

elfin night
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tell me, you know what the three basic stats in basically all free movement character games are?

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they are extremely intuitive

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It is essential to explain why 250-300kg quetz is acceptable

azure turret
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Honestly, when it comes to fliers you could make them all weigh nothing and it’s acceptable. You’re invincible in the sky

elfin night
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it's part of the argument, but first I need acknowledgement

azure turret
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Yea

elfin night
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of what that rule I mentioned is

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since it applies to every single game like this one where you pick characters with different abilities and stats

azure turret
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Do you think Omni should pin Quetz?

near basin
elfin night
near basin
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You think 1 omni should pin quetz?

elfin night
azure turret
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Ooh a Quetz with cc is interesting. I have an idea for Quetz though, where headshots have a 3x multiplier instead of 1.5x. So if you hit an Omni in the head with a peck it’s most likely dead or near dead. I also think Quetz should be kinda quick on the ground but needs some acceleration time similar to POT hatzegopteryx

elfin night
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ugh, I will go

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Offense, Defense and Movement

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that is the triad in all games with characters on a very fundamental level

azure turret
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“if you can’t fight something, you can escape it”

near basin
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yeah i already said that homie, again you're making up my actions

azure turret
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“If you can’t escape something, you can fight it”

near basin
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strength speed health

azure turret
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I thought you were telling him to be quiet..

elfin night
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and as a general rule of thumb that applies to every single game that attempts to be balanced, no character ever takes three.

They either pick two, or they lean very heavily into one of them

near basin
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no just making it clear how unobservant this anecdotal person is

elfin night
# near basin strength speed health

I thought you were hushing at me. There wasnt much I could do with 3 letters with no other message attached to them, but alright! you know them

near basin
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I would never hush at you!

azure turret
near basin
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Chill

elfin night
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I literally cannot know, I don't know you. But let's continue

near basin
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I don't care about the argument you're proposing knitted to SSH

The bottom line is that a 300hp 300kg quetz is not logical in the isle

azure turret
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Ok! Now we’re getting somewhere. Tell me why

near basin
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Unless it has a growth time similar to omni's, that's not balanced

near basin
azure turret
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I think considering that it’s going to be heavily glass-cannon like and probably be able to 3-shot or less something like Omni it should have a longer growth time

azure turret
near basin
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Based on your contribution to the discussion, I assume you didn't

elfin night
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So, everything is either two of them, or rarely they lean very heavily into one.

You know, defense+offense is a brawler, offense+speed is a glass cannon, speed+defense is usually a light tank...And you can in fact see most of these archetypes in The Isle with few exceptions.

Now, notice how NO ONE ever has all three traits. And guess who would break that golden rule by giving it almost 1 ton: quetz

Speed as it is a flyer that is inherently fast, ignores terrain, is stamina efficient and due to its morphology it can be capable in land
Defense as it is given extreme tankiness for its size
Offense as it can take out +400kg creatures with one strike

And furthermore, lack of defense in quetz could be countered by the fact that nothing can touch it in the sky and you cannot really ambush a thing that is 5m tall in the plains

azure turret
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And based on your contribution to the “discussion” I’d say you’re on the same level of understanding as you were when you started because you chose to sit here and argue about math for half of it in this wonderful world where we have calculators

elfin night
# near basin I don't care about the argument you're proposing knitted to SSH The bottom line...

it's not logical that a 90kg therizinosaur can swim at 30kph and jump out of the water like a dolphin
it's not logical that a 8 ton crocodile can't just crush the head of a stegosaurus in one bite
it's not logical that a 175kg theropod survives a 30m meter fall without any harm while nuking its opponent
it's not logical that a 450kg raptor can latch onto something's back for minutes

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But they all exist in service of balance and game design

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and quetz being able to lift more than itself (even though that's just a number in your stat panel) would do no harm and in fact would take quetz out of that weird problematic spot where you seem to have placed it. Since it doesn't need to be 1 ton

near basin
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it's due to how the game works, that 300kg quetz is nonsense (unless short growth)

azure turret
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So basically replace the word “logical” with “realistic” in what he just said and read again..

elfin night
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nothing in a video game is forcibly logical. How am I supposed to interpret it either.

You can do so much with quetz rather than making it break a basic rule of PvP character/hero shooter game design

near basin
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you're proposing a quetz should be pinned by an omni

elfin night
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tell me why a 250-300kg quetz would be wrong

elfin night
near basin
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quetz being pinned (better word for oneshot) by an omni?

i don't know, perhaps the fact that it's supposed to "hold its ground" as a terrestrial, according to what devs want it to be

elfin night
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you can give quetz means to avoid it like very strong frontal retaliation that would kill the omni, or it being capable of ccing the thing by grabbing it if it pounces frontally or just impaling/poking it very hard to sending it flying back

And then, well, you can just fly

near basin
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i'm arguing off of what the devs likely are going to do with quetz

azure turret
elfin night
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and quetz was meant according to the devs to give more or less the same fear deino does

Meaning that it will likely rely pretty hard on ambushes

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what are you doing fighting an omni that already saw you and you didn't get to damage it

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because who knows, maybe after one good peck and retaliation, the omni might as well just die in a few seconds

azure turret
elfin night
azure turret
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I think it should be an even match.

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Some people don’t think galli should be pinned by Omni

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I’m not sure how I feel about it but hey it’s there for perspective

near basin
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they weigh the same and take close to the same amount of time to grow, ofc it should be pinned

glossy elbow
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@near basin what does quetz being 800+ kg have anything to do with it picking up galli when they can just make the amount it can pick up higher then 50%?

elfin night
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he actually said it

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what's even the balance logic behind it?

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Giving more health to something that already hits hard, can never get caught and is at least the second fastest creature in the game?

vale brook
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sorry if quetz is below 450kg im throwing my PC out the window

elfin night
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Sounds so balanced to make quetz capable taking two full charged bites

vale brook
elfin night
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I would honestly make it 300kg or so and maybe a little over 40kph

vale brook
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if it gets pinned by omni that would be incredibly stupid

elfin night
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well, skill issue

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and as said, it could have tools to avoid it besides weight

vale brook
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rip quetz if an omni wants the body it has i guess

glossy elbow
elfin night
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like having crazy good retaliation or some high damage/cc move it can do to parry omni

vale brook
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retaliation damage is only for some animals that would reasonably be able to do it effectively

elfin night
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like some big peck just stunning omni as it gets close

vale brook
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im ngl i dont think a quetz should struggle with a single omni on the ground lol

elfin night
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or knocking it over

tropic horizon
steep gazelle
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Quetzal weighing less than 500kg is a bit rough

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At least 700kg

elfin night
vale brook
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yeah no

elfin night
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considering quetz can f around and NEVER find out

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can force everyone into a fight but with no commitment as long as it has the stamina and doesnt get burst down in a second

vale brook
elfin night
vale brook
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yes im going to keep postinf it

steep gazelle
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Quetzal will be huge, so it shouldn't be that fragile to Pin as it is easily seen

elfin night
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or make it work differently

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such as maybe quetz getting pinned if it is pounced from behind

steep gazelle
elfin night
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and hard code it so adult ones dont get pinned frontally

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there's WAY MORE solutions than this weird false dilemma everyone is pushing of making quetz a tanky glass cannon moving at mach 5 or something that gets pinned by fresh adult omnis effortlessly

steep gazelle
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Seeing the current state of the ptera gives you an idea of the quetzal

elfin night
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ptera is getting a rework

tropic horizon
steep gazelle
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The stam is extremely horrible and the recovery is even worse

tropic horizon
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Thatd be way more believable than a quetz getting pinned instantly from the front

steep gazelle
tropic horizon
elfin night
glossy elbow
steep gazelle
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I hope the devs and community pay more attention to how horrible Pin is when Allo and Rex are released

elfin night
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imo ptera should be about as fast as pachy in land

tropic horizon
elfin night
steep gazelle
elfin night
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give it some potent cc alt and there you go, it can play defensively vs omnis now on land

steep gazelle
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Adding some mechanics would also be great, like making it possible for him to dive and fly back up straight from the water without having to go to land.

elfin night
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I think it could perfectly work that way: 300kg quetz lands and sees omni, omni approaches and quetz will destroy it if it plays defensively and keeping its face all the time like that, obliterating the omni if it gets in pecking range or it gets parried mid air by an alt attack

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but then if quetz tries to play aggressive in land and try to use an alt, a good omni can outmaneuver it to pin from behind

elfin night
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we know for a fact devs are giving ptera new flight, new fishing, new attacks and also more effective land movement

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we are getting another playable basically from what it seems

steep gazelle
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Ptera was nothing more than a stam recovery simulator current, Changing this is good

glossy elbow
golden coral
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Could maybe do the galli exception for pin, but higher instead of lower, so one omni can't pin a quetz, even if it is within weight range

glossy elbow
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that could possibly work yeah

grand walrus
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Hell no cause dryo looks like a small Dino this one looks like a bigger Dino

viscid mica
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Ovi are smol

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They are egg thief’s

grand walrus
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There are bigger breeds out there

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I seen eggs the size of a watermelon

viscid mica
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Have you seen ovi concept art?

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They are tiny

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I’ll go get it

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Here is Ovi and Kentro concept art

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As you can see Ovi is tiny

vale brook
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imagine getting kicked by an oviraptor

common troodon L

dusky surge
hasty coyote
rapid flume
vale brook
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#balance-feedback message

firstly, thanks for the tag :)

secondly, everything here looks fine 👌🏻 id change 3x to 2x, but 3 could work too in theory TI_HypsiShrug

thorn mountain
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@random stump I dont think you remember that if they add allo, allo wont have anything to fear

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so then the cera problem will just move to allo

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and cera will stay op

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allo wont fix anything if anything it will make things worse

azure turret
haughty grotto
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@azure turret there's so many things wrong with this
Sooo many things, I don't even know where to begin

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But I'll start by saying: grabbing something at high speed while flying with a narrow beak and slender weak neck will kill the quetz.
Quetz can barely support its own weight in flight. Even 500kg is generous for its own weight. But sure I'll dig into your fantasy and assume that quetz is around 600-700kg (MASSIVE overestimation). And you want it to CARRY 700?
1.3ton cera/carno can't even carry an omni.
I would be shocked if quetz could grab more than 150-200kg

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Idk what kind of mythical monster you think quetz is.
A modern day tiger would probably be able to pin and murder one

rapid flume
slate stone
slate stone
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The Galli it picks up looks like it’s smaller than the other two, so it might not be full grown?

steep gazelle
slate stone
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Ok, that makes sense

azure turret
keen plover
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realism takes for the isle...

dusky surge
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#balance-feedback message

this is such a flawed solution to this problem

rather than fix the evidently OP animal, that is already powerful AGAINST animals of allo's size class, add allo, and make it on par with cerato, meaning now we have two obnoxiously OP carnivores

vale brook
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"id be surprised if quetz can grab more than 200kg"

deino can grab half its weight, so its not like dinosaurs are limited to only grabbing small stuff (especially when the grab doesnt instantly kill you)

dusky surge
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idk why this argument also applies ONLY to quetz

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like everyone else? fine

quetz picking up a galli? apparently unfine

vale brook
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people scared of big bird in sky

keen plover
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The way deino holds things in this game...

vale brook
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its cringe but its how i expect quetz grab to work

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lets be realistic here in terms of what we should expect lol

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unless deino lunge gets reworked in the deino kit adjustment

in which case id expect it to get that grab (if its not exclusively designed and created for deino)

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((and also, i think cerato/carno should be able to carry a singular omni, albeit with a far slower sprint))

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as in the omnis body

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which is also what im expecting from quetz anyway.

grab
take off
fly upwards for extreme stamina cost at a somewhat reduced speed (with a 'struggle' animation or something close where its obvious the quetz is struggling to get it in the air)
drop
food!

keen plover
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I hope quetz can grab you from the air and from the ground

vale brook
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i think a grab from the air should have a reduction in what you can grab

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ground grab for things larger than gallis, flying grab for things galli sized and smaller

keen plover
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sounds cool

crimson crater
elfin night
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@random stump we know for a fact allo is coming along very soon, and rex even earlier

worthy steeple
unreal crystal
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Herbivore mains think cera should be reworked/nerfed so he is just a carno without ram and 40kmph speed.

worthy steeple
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LMAO YES

dusky surge
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no one has advocated for cera to be like carno, the point is that they are beyond different lmao

elfin night
azure turret
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Oh my god.. it’s tragic

unreal crystal
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I think its unfortunate people think cera in OP because they play on g@rbage no rules/no population control servers, gastro bs etcetc

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I never die to cera when I play carnivore it's just impossible and besides trike stego and dib all herbivores are faster than cera

elfin night
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Cera is laughably overpowered bro

unreal crystal
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How on earth are ppl struggling with cera idek

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So how do you balance cera ? What's your idea?

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You can't give cera speed bc that's carno ... the least cera should be able to do is be strong in defending itslef

golden coral
unreal crystal
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I guarantee most ppl who die to cera is because they decide to fight it

potent fox
#

I personally just dislike that fighting them always feels miserable even if you win

golden coral
unreal crystal
golden coral
#

But going "You're playing on the wrong server" when we're on officials, seems like a very strange argument. Cera shouldn't need rules, or population limits, or change in mutations or otherwise to be fine in the game

potent fox
golden coral
elfin night
# unreal crystal I guarantee most ppl who die to cera is because they decide to fight it

EXACTLY

Ofc it’s fair for a carno or omni to die to a cera if it tries to fight it. The problem is that cera right now is the easiest carnivore to grow while also being the strongest, having zero limitations for its ability that allows it to hit much harder than any of dibble’s or teno’s attacks with no stam costs and in fact it got buffed in hordetest, bacteria being used as an offensive weapon rather than a deterrent, gastro heal synergies, the fact that charged bite is affected by damage mutations, goated bleed resistance especially in HT with that literal 99%…

And if all of that somehow doesn’t work, it can run into the water where no one other than maia with weak ass headbutts, deino, and beipi can catch it.

May I continue?

#

cera is just a tyrant you cannot do anything about and it is everywhere. It’s currently an apex and on top of that the easiest carnivore to grow and keep an excellent diet with

elfin night
hasty coyote
elfin night
#

No one wants to deal with the tyrannical group of 6 ceras destroying everything in lane other than good fg stegos

potent fox
# unreal crystal Yes agree when you have a group of 20 anything taking over Hotspots is not fun b...

Not even that even a normal amount is frustrating af to fight. I’m probably bias bc I tend to play Maia (if I can I run ofc but if they are smart they can always track you down) and fighting them even when the numbers are looking good for me sucks bc the vomit animation just cancels all your attacks and with a slow herbi that can only get a hit out every few secs it feels like perma stun lock especially bc you can’t even switch stance or anything like that

#

Wow I’m yapping

unreal crystal
#

I literally never struggle against cera.... if I play carno and it's a 1v1 I can test out to see how good he is and decide if I take the fight or not.... same if I play teno.... Cera will never have the option to run from these things so it doesn't make any sense when I see ppl suggesting cera should be nerfed... absolutely not

elfin night
#

I told you above

potent fox
#

Tldr: the vomit is super frustrating not only bc you lose resources and for Maia that’s a 5–10 min timer to dehydration but bc it makes combat unplayable sometimes

golden coral
elfin night
#

No one wants to put up with the bs of a megapack of 5-7 ceras forming in one hour and a half and rampaging everything

unreal crystal
elfin night
#

And even when everything goes wrong it just runs into the water where it is uncontested

elfin night
#

You get vomit locked and obliterated by 400 damage bites

#

Listen, @unreal crystal @unreal crystal @unreal crystal name ONE WEAKNESS cera has in its kit

haughty grotto
#

@azure turret it's not realism, it's about being grounded to some fundamental level of physics. For example a dilo cannot fly.
The isle has always remained somewhat plausible. It is not completely nonsensical in its physics.

@vale brook there's a difference in stats adjustment and complete disassociation. Hiking quetz up to 700kg is already way more of an increase than dibble being 3tons.
@dusky surge it does not only apply to quetz. Literally no dino in the small-mid range like cera or carno can pick up omni/galli/dilo. I doubt a subadult allo in the almost 2T range would be able to pick them even. And those dinos are way stronger and more muscular than the lightweight quetz.

You're really bringing deino into the picture? An 8 ton dino that's built for literally one thing: bite, grip, pure strength. Quetz is the exact opposite. Narrow beak, slender neck, minimal grip.

The discord wants quetz to be a flying mythical monster way beyond what it actually is. In your hype, you turn it into a creature that completely defies everything we know about physics. There's one thing to partially bend the rules of realism, it's another to completely forget physics exists.

Also @rapid flume a concept art is a concept art, nothing more. Aside from the fact that the galli being picked up is small, not all concept arts and up being implemented the way you think they would be.

unreal crystal
#

I'm bellow average in terms of dibble but I guarantee not even the best cera player can do anything against my dib lol

unreal crystal
hasty coyote
potent fox
hasty coyote
# unreal crystal OK.. speed... there you go

Tbh it speed ain’t bad, and it’s insane stamina makes up for it. My dude is the same speed as teno (technically 0.1kph diff but that’s negligible) but with offensive attacks

potent fox
elfin night
#

In what matchup does cera severely suffer in terms of speed when things that are significantly faster get nuked down in a second?

hasty coyote
#

Like cera’s weaknesses are incredibly minor at best, compared to every other dino which has an obvious and glaring weakness. It ain’t necessarily a bad thing, but since cera is the largest, strongest, and easiest land predator, it becomes a major issue.

elfin night
#

^

#

Easiest to grow while also being excellent all around. So balanced and fair

unreal crystal
elfin night
#

They can’t do anything if they are terrible or unaware

#

Sub cera can just run into the water

unreal crystal
dusky surge
#

Cera's speed is honestly quite decent idk why people say it's a downside

#

It's weakest stat is decent at best

hasty coyote
azure turret
#

Let’s list everything Ceratosaurus has going for it:
Marathon stamina
Fast swimming speed
Alt attack in water
Charge bite
Fast attack speed
Bacteria
Body buff
Immune to small damage while eating
High bleed resistance
Above average bleed damage
Vomit on corpses to rot them
Incredible agility
Can scavenge

unreal crystal
dusky surge
#

A single flaw

azure turret
#

This dinosaur is incredibly overtuned compared to everything else. It DOES. NOT. NEED. EVERYTHING. ON. THIS. LIST.

dusky surge
#

How will cera recover

elfin night
#

Or a dryo runs in a straight line and gets rammed by a carno

#

That’s a genuine skill issue if you die to a carno as a sub cera

#

You can just use the water and exploit the fact that you are an unwarranted semi aquatic

azure turret
#

Saying “oh what if there’s a deino” or “oh but what if there’s a Rex” is completely unnecessary. You’re discussing one animals ability to escape don’t bring luck into the question. If you’re talking about carno vs cera make it about carno vs cera and leave deino out of it.

#

Cera is given the ability to escape things via water and sure that means risking it with crocs but that doesn’t mean the ability is useless or not there

unreal crystal
#

I don't think developers gave cera all those abilities randomly.. rather I think there has been thoughtful thought process before and it just so happens that I agree with what developers had in mind

elfin night
#

Also having to bring the 40 minute long subadult stage in order to justify any weaknesses that compensate for the fact cera is goated at everything is TI_Yikes

dusky surge
unreal crystal
#

As I said I never struggle against cera

azure turret
unreal crystal
#

Growing anything I def die more to carnos omni etc but def not cera

elfin night
#

In fact, the current cera is WORSE than OG ceratorex imo. Anyone agrees?

dusky surge
#

It is its own breed of ceratorex, ya

#

I just dislike how it has no clear weakness compared to everything else on the roster, which always has something

azure turret
#

Half of its abilities could be removed and it would have the same niche and identity or being a corpse bully/brawler, but without the capability to do everything else.

hasty coyote
azure turret
#

Just like how carno has a kit that lets him pursue and destroy prey and dominate a chase, but doesn’t have much capacity to hunt things larger than himself

worthy steeple
#

that’s what i was saying for quite a while, cera has such bloated kit full of buffs, even if we remove half of it it will still remain decent playable LOL

#

unironically

elfin night
worthy steeple
#

LMAO

elfin night
#

Call it virtual immunity

unreal crystal
hasty coyote
elfin night
#

Having like an effective +100k blood pool is so skull emoji

Single handedly the most overtuned stat I’ve seen in a video game

hasty coyote
azure turret
#

Ceratosaurus’ kit should revolve scavenging corpses and using honey-badger like aggression to push others off their kills and punish those that want to take it back. He’s capable of hunting, yes, but not particularly fast or capable In long distance pursuit. He has an extra touch of escaping to water from terrestrial threats, and that’s fine. That is how it should be.

hasty coyote
#

That’s like saying we shouldn’t put out a garbage fire until we see how it reacts when I throw gasoline in it.

azure turret
#

Lmao

unreal crystal
hasty coyote
unreal crystal
#

But again I don't know if I have alot of common ground with alot of you as I don't play HT, officials or bad unofficial so I'm aware you might have a completely different gameplay experience than me

azure turret
#

Here’s what I think cera should have:
ability to inflict vomit sickness on targets
Charge bite (with slide)
Ability to scavenge
Quick swimming
Alt attack in water
High scent range
Body buff
Immune to small damage while eating
Vomit on corpses to rot them
Above average agility

As it stands, when a cera makes you vomit (as a carnivore) you’re not deterred from fighting it, you just need to kill it even more than before because now you’re starving. If cera gave you vomit sickness, then you have the opportunity to make the smart descision and leave to find a salt lick. Food/water should not be a resource you have to gamble in a fight with something that can also melt your health and blood. It’s overtuned.
Cera shouldn’t have marathon stamina. Anything it can’t efficiently escape from with pure speed can be dealt with by a cera by fighting back, or, swimming away using that handy escape tool of his. This kit makes cera corpse bully and a good brawler without all the cherries on top that turn this chocolate milkshake into a fruit tower.

azure turret
golden coral
hasty coyote
#

Only nerfs I want for cera won’t affect its matchup against allo by much if anything. I just want there to be a slight stam cost to biting with charged bite (like 2-5%), vomit takes like 5 seconds to apply, bacteria to not apply if you already have vomit sickness, and vomit to only drain your food and water to half rather than 1/3rd.

elfin night
#

I only want cera to be nerfed in a way that it isn’t an everything bagel

azure turret
#

I seriously don’t think it should make anything vomit period. Only give vomit sickness

hasty coyote
hasty coyote
azure turret
#

I don’t think ceras bacteria should be a tool to win fights, it should be a deterrent to keep people from wanting to fight you

hasty coyote
azure turret
#

Right. Maybe it could be something you receive from biting the cera instead of the cera biting you

hasty coyote
azure turret
#

That way most herbivores aren’t too affected because 99% of the time they don’t have a choice if the cera chooses to hunt them. But the carnivores who do have the option not to, can avoid the cera

azure turret
#

But for magy that’s a good idea

#

Maybe give cera the ability to vomit on itself and if you bite it while it’s covered In vomit you get sick

#

Maybe chuffing can be turned into that

hasty coyote
subtle ice
azure turret
hasty coyote
hasty coyote
azure turret
#

Oh i see

#

Yeah one creature should never be the excuse that another is the way it is

#

Every Dino should be made in a way that it is balanced no matter who is in the roster

hasty coyote
#

yes

azure turret
#

Example: galli is balanced against everything. If you suddenly removed teno that wouldn’t make galli op, underpowered, or even change at all. If you add cera, galli isn’t op, underpowered, and still doesn’t change. It’s just galli. If you create a cera that is only contained by the presence of something that can keep its numbers down, you’re just finding an excuse to keep it op

azure turret
#

If something is so strong that the only way to balance it is to make sure there’s something to keep it from existing than it is too strong

finite shadow
hasty coyote
finite shadow
#

Don’t bother balancing cera guys just add allo surely it will be fine

#

Then when allo is a problem we can just add alberto instead of balancing allo, then we can add sucho instead of balancing Alberto

azure turret
finite shadow
azure turret
#

Nah, the devs made carno weaker, not cera 🤓

elfin night
azure turret
#

When current carno literally does match cera lmao

#

Same weight, bite force, just different playstyle and method of attack

elfin night
#

In deathmatch server for examples it's so annoying as a cera when carnos target you

#

as you have nowhere to run and they will just ram you to death in a flat area

#

but in terms of gameplay you mostly kill bad ceras as the good ones will either prefer to get an ambush or just wont bother at all fighting a carno in the open

viscid mica
#

Ya pretty much

elfin night
#

however it can't be rushed

random stump
#

THE ALLOSAURUS is coming soon...

minor axle
#

#balance-feedback message

@gaming.fox I like the fat reserve idea, and the downsides seem pretty fair. The high end of the speed debuff might be slightly harsh but that is what the range is for I suppose

#

@neon lantern dunno why it didn’t tag.

neon lantern
#

Ye, the 50% is extreme, but idk how OP the extra life time will be in game

minor axle
#

Yeah, would definitely have to be tested. Since it only built up when full I feel it won’t be too bad. Since many struggle to get half full

#

Probably most usable when small to inflate on fish, but small crocs aren’t that big of a deal either

neon lantern
#

Yea, when I drafted it; I was thinking of a croc scoring something like a stego, and then being able to last the next 3 hrs or so

#

Testing is very necessary if this were to be put in, as that would be another 1.5 hrs on a crocs life time.

honest wasp
#

They really made the Trike sound like 2014 Godzilla....

elfin night
#

how

#

they are very vaguely similar and just in how the pitch shifts at one time

minor axle
viscid mica
#

The world is coming to a end

steep gazelle
random stump
viscid mica
#

Oh god

elfin night
#

allo is popular, mass produced slop

random stump
#

THE ALLOSAURUS admits this is true

minor axle
#

Popular because it is right

#

It’s superior quality is widely recognized. Only a Majungasaurus [accursed be that foul beast] could deny it.

random stump
#

THE ALLOSAURUS grapples the majungasaurus and pins it.

rotund whale
#

Don't want to make a suggestion until i get some other takes, but does anyone else agree that cera vomit is a bit of a stupid mechanic?
I'm on a 450kg creature with full hunger, thirst and stamina. Cera bites me one time, I immediately vomit

#

either the vomit needs to take more time to take effect, or it needs some sort of nerf. making everything under its weight essentially instavomit seems ridiculous. gives it free extra bites

minor axle
#

I think it shouldn’t be immediately. That’s basically the only change I would want made.

That way it is a sickness, you know it infects you, you get sick, and then as you get sick enough you vomit

rotund whale
#

i also had a 30-40% cera bite me one time, and i still instavomited

#

agreed, if the 'instant' was removed it'd be much better. would encourage dinos to get away - perhaps making them bleed out more, and the cera could track them with its slower speed - but in this case the tracking system needs a buff as well

#

i wonder if a % 'chance' to vomit could be better? depending on how many bites you've taken, the likelihood of vomiting increases

keen plover
hasty coyote
rotund whale
hasty coyote
hasty coyote
slim dragon
#

@dusky surge It's funny as soon as you mentioned charges I thought "Oh, they should all be spent at the same time whenever headswinging"
And next line :

dusky surge
#

im ahead of you

#

ive considered all of this

thorn mountain
#

#balance-feedback message woah wavepoole making feedback instead of arguing with small children about how their suggestion is dumb 😮

elfin night
#

So true

dusky surge
tall cypress
dusky surge
#

Old carno sucks

shrewd jungle
#

update 6 carnotaur

tall cypress
thorn mountain
tall cypress
#

It is just 200 less weight

thorn mountain
dusky surge
# tall cypress Same as old carno lol

yea, besides the weight, speed, bite force, stamina, charge, momentum mechanic, headswing mechanic, knockdown threshholds, charge damage and so on, it's basically the same, you got me

vale brook
dusky surge
crimson crater
elfin night
tall cypress
thorn mountain
#

old carno literally sucked as a endurance hunter

#

@stray magnet btw making rex a canni will boost the pop

#

weird thing

elfin night
#

@stray magnet isle cannibal paradox

Getting diet from corpses of your own and no debuffs means that if everyone plays rex, everyone gets a net benefit. Cera overpopulation globally is partially due to it being a cannibal and easy to grow, and deino in gateway would be even rarer than pachy if it couldn’t just eat other crocs for a diet boost

elfin night
#

Deino would straight up go extinct if it wasn’t a canni

#

So cannibalism does not really control population

#

At best it controls age as the juveniles get massacred

#

But still juvenile corpses everywhere to eat, so you get a free ride if you don’t run into an adult

eager saddle
tall cypress
eager saddle
#

It would still canni mind you, just get less from it

tall cypress
#

Cause everybody will play rex

thorn mountain
tall cypress
#

Yes must have to

eager saddle
#

Why would it have to be?

dusky surge
tall cypress
#

Xd why

dusky surge
#

because the game is a survival game

thorn mountain
#

making it not a canni would make rexes starve inturn making the pop go down

tall cypress
#

Just for 2 months and you can change it

#

Its not a life stuation

thorn mountain
tall cypress
#

What why

eager saddle
#

But why would you get people accustomed to it, only to remove it later?

tall cypress
#

Every body wants to try REX

thorn mountain
tall cypress
#

Just for a month let them have fun

thorn mountain
#

if they want to play it they can

#

they can still survive

tall cypress
#

Yea with no growth

thorn mountain
tall cypress
#

Takin 12 13 hours to grow

#

What a funny experiment

thorn mountain
#

all the impatient people will go off rex and play other things in turn giving rex food

tall cypress
#

Every body will play rex when it comes for a month

dusky surge
tall cypress
#

Make REX canni for a month

rapid flume
tall cypress
#

Nd change it

dusky surge
dusky surge
#

you're better off not having it at all

tall cypress
#

But this how it have to done

dusky surge
#

they can cry when it's not added at all too

tall cypress
#

Yea

dusky surge
#

so don't add it

tall cypress
#

Add for a month and remove it

dusky surge
#

don't give rex canni at all because then they can cry

tall cypress
#

Finito not a hard thing

dusky surge
#

"rex is too hard with all these rexes around"

yea, sucks

eager saddle
#

Back into the circle we goTI_AlloPopcorn

dusky surge
#

try something else lol

tall cypress
#

Xd

#

Good luck growing REX without diet

dusky surge
#

Don’t baby Rex players, they need to learn the hard way

dusky surge
eager saddle
#

Ai still exist for majority of your growth

tall cypress
#

Xd

eager saddle
tall cypress
thorn mountain
eager saddle
#

Also can someone why trike gets majority of its stats within an hour of growth or something

tall cypress
#

Yea

eager saddle
#

Aren’t apexes supposed to be vulnerable at the beginning

tall cypress
#

ıt reaches 1ton when its only 10%

elfin night
#

We are testing rex in the HT, and not just rex vs rex, but also how it performs with everything else in game

#

Making it a canni would just encourage people to exclusively play Rex

dusky surge
dusky surge
elfin night
#

Yup. Also that

rapid flume
#

I hope we get the ptera rework when rex comes out

elfin night
#

Its pointless to implement a change that you won’t add anyway if your goal is to test how things would perform

tall cypress
elfin night
#

And if other playables hadn’t been encouraged to play, then no one would have really noticed how originally stego was absolutely cooked when walked down by trike, or how absurdly broken cera is when it can absolutely take on 9 ton apexes

dusky surge
elfin night
#

Or you will be extremely cracked at the game and will get your diet anyway

#

I posted the gif as a joke

tall cypress
#

E cant try REX when we have to

elfin night
#

There will simply be competition among Rexes

#

There won’t be diet for everyone

dusky surge
elfin night
#

And many rexes will die as a product of subsistence cannibalism, rather than diet one

dusky surge
#

or you can adapt

dusky surge
#

50 rexes should not be sustainable under any circumstance

tall cypress
#

I said only for a HT not game

dusky surge
#

idc if "every wants to play it", they should not expect FG

tall cypress
#

I have to say i think ht need a growth buff

dusky surge
tall cypress
#

HT only meaning for finding bugs and trying New thing

elfin night
#

If less people play Rex because they know for a fact there won’t be enough diet to make it not take (unless they sacrifice their camouflage with the cannibal mutation), then they will play something else and lead to proper game testing because it won’t be just Rex vs rex and the occasional ceras or dilos

tall cypress
elfin night
#

It wouldn’t be a faithful representation of how it would turn out in game

dusky surge
#

the HT is to test the gameplay mechanics, balance and so on of everything

#

it is not just for a fun preview or bugtesting, it is to ensure everything is suitable for main branch, both mechanically and conceptually

#

it is not concerned with making sure as many people can run around as their apexes as possible, because that's not what they want happening, so why would they enable that

elfin night
# tall cypress HT only meaning for finding bugs and trying New thing

then it wouldn't make sense to:

  • adjust stun recovery times for several playables
  • adjust dilo clones
  • change cera's charged bite
  • give more attacks in sparring mode for dibble and trike
  • buff maia quad and alt attacks
  • nerf maia swim speed
  • make it so cera only gets bacteria from rotting bodies
  • reduce troodon's pounce stamina cost
  • change troodon's diet
  • reduce juvenile troodon speed
  • reduce trike trot speed

All changes that have occured in this HT, alongside others I have forgotten

#

HT is very much a public testing process of an upcoming update, including everything that comes with it

#

new playables, bug fixing, balance changes, map changes...

tall cypress
dusky surge
#

not at all

elfin night
#

nope

#

because growing is part of the gameplay loop

#

a very important one, in fact

dusky surge
#

ESPECIALLY with rex

#

if anything, rex SHOULD be really hard to grow in HT

#

because each stage is uniquely balanced and animated and designed

elfin night
#

imagine if deino grew in 30 minutes

Would the population be the same like that of a 6-7h long growth deinos?

dusky surge
#

so each growth stage needs a LOT of attention

#

like with rex, if anything, it should be in the dev's best interest to make it as hard to grow as possible for testing

tall cypress
#

Its not going to be 30 minute just 2 3 hour shorter damn 😭🥀

dusky surge
#

because adult rex is a mere fraction of the total rex experience

elfin night
tall cypress
#

No

elfin night
#

and as said by wave, ESPECIALLY with rex

tall cypress
elfin night
# tall cypress No

oh, so then the results would be the same if deino grew in 2 hours or in 6?

dusky surge
#

lowering the growth does the opposite of a HT. You're cutting out vital parts of stuff that needs to be tested because you want an easy apex fantasy

#

Prioritising the horde over the test

tall cypress
#

For REX 7 is enough

elfin night
# tall cypress What changes with growth speed here. Tell me

In apexes, it changes player pick rate as more people would be attracted to the idea of growing something that is strong and easy to grow (see ceratosaurus), while also diminishing the extent to which smaller creatures can interact with them

#

You can see this perfectly with cera in the live branch, looking no further

dusky surge
#

rex should take exactly as long as trike takes

#

each stage of rex's growth is viable, not just adult

elfin night
#

you would be increasing pick rate of the big stompy creature while also throwing a middle finger at smaller creatures because you are uninteractable (is that thr word?) sooner

dusky surge
#

actually learn each stage and adapt accordingly, because THAT'S the feedback the devs want, not "adult rex vs adult trike balance feedback #135"

#

the adult stage is a mere portion of the total things that need testing with rex

elfin night
#

being a juvenile rex for like 5 hours would matter a lot more to carnos, omnis, dilos, dryos, gallis, herreras and so on (for varied reasons) than if it only lasted 1 hour.

dusky surge
#

each stage of rex has unique matchups with other members of the roster and need to be balanced accordingly

juvi rex vs carno is just as important as trike vs rex, and if we're rushing to get to adult as fast as possible, we miss these vital elements

elfin night
#

and we can also see this with the current trike growth curve

Trike on release didn't even need to drink ONCE and it was already large enough to be immune to deino on land

But not it has to drink roughly like 3-4 thirst bars worth of water without mutations before hitting 4 tons

#

that fundamentally alters a matchup

tall cypress
#

I only mean a Lil time

#

1.25x

dusky surge
#

again, entirely unnecessary and defeats the point

tall cypress
#

İs ok

dusky surge
#

rex doesn't need it, and it goes against the point of the testing process

elfin night
# tall cypress 1.25x

That's NOT a little

that would be 12 hours on a 100% diet trike compared to the current 16

tall cypress
#

I didnt say REX have to be grow faster than trike

dusky surge
#

the HT isn't there so content creators get to make their rex videos, it's there to test EVERYTHING

tall cypress
#

Not a big change just helpong player bade to reach adult faster

#

More player going to came HY

#

HT

dusky surge
#

the HT isn't a marketing stunt

tall cypress
#

More player means more bugs

dusky surge
#

it is a testing ground that the people are allowed to participate in

tall cypress
#

More bugs in ht means less bugs in evrima

dusky surge
#

also rex itself will bring the players, not how fast it grows

tall cypress
dusky surge
#

sucks for them, neither do I, that's why I won't be growing one

tall cypress
#

İt would be great mybe some servers have 1.25x speed

dusky surge
tall cypress
#

Like there would be pvp servers in ht

#

Thats helps for pvping problems

dusky surge
#

absolutely unnecessary and against the point

tall cypress
#

That would be grate

tall cypress
#

İsLE oNlY meANt To bE sURviVal GamE

dusky surge
#

don't allow your playerbase to skip over growth when growth is extremely important to rex

tall cypress
#

Only pvp servers sandbox servers

elfin night
#

I might grow a rex, but if it's hard it's hard

Will probably be a contrarian and play stego the first days though

elfin night
tall cypress
#

HT needs a sandbox server

dusky surge
#

it does not

tall cypress
#

Yes

dusky surge
#

because that means people will ignore the growth of rex

elfin night
#

that's not developer intention

dusky surge
#

aka defeating the entire point of the HT

tall cypress
#

Like it would help finding bugs

dusky surge
#

you know what would help more? survival servers where you have to grow and survive

slim dragon
#

no ?

tall cypress
#

Only for some servers

elfin night
#

It's like me demanding a ranked mode

The devs don't care if I like ranked and I would love to play ina Highlands themed small map and first pick herrera while banning carno, it's just NOT what they want

@tall cypress

tall cypress
#

This guy cant play Good isle

dusky surge
#

because i dont play on instant grow servers, i'm bad at the game?

that's new

elfin night
#

I have, deathmatch servers were not officials

tall cypress
#

Yes

#

We need some

#

İt would help finding bugs

elfin night
#

so why should the developers add deathmatch servers when their entire development revolves around survival?

tall cypress
#

Because of fun

elfin night
tall cypress
#

Yea

#

İ mean? Problem?

elfin night
#

it's just not what they want to do

tall cypress
#

Or peoples just having fun

elfin night
#

I never said that

#

I said it is not developer vision

tall cypress
#

You said that

dusky surge
#

he did not say that

elfin night
#

so you shouldn't demand them to do something they don't want

tall cypress
#

He said that

#

Lmao 👍🏻😭

dusky surge
#

i read what he said

he did not say that lmao

elfin night
# tall cypress You said that

I didn't say that in the slighest, I was pulling my analogy

deathmatch has the same logic as ranked. Devs won't make either of them because it's not their vision

#

even if you can find them fun, end of story

tall cypress
elfin night
#

you would have to wait for mods or simply deathmatch servers which already exist

tall cypress
#

Bruuuuuuhhhh

#

I already play admin servers

elfin night
# tall cypress

where did I say that LEGACY SANDBOX servers are this RANKED mode I would hypothetically want in the game

tall cypress
#

And it is fan and incrase my pvp skill

tall cypress
#

İ didnt say you said legacy

dusky surge
elfin night
elfin night
tall cypress
#

İ saying same as legacy so

#

No i dont want to play rex

#

İ hate REX lmao

dusky surge
#

if you want an instant grow rex to get super good at rex PvP, you can go to norden once rex is out

tall cypress
#

İ just want to try it for a hour snd quit

#

Thats all

elfin night
#

so you can wait until norden or purchase a grow or something like that

tall cypress
#

We need more of that servers

#

We need servers like that in ht

elfin night
#

no need to tell the devs to make a deathmatch server tanking all the performance with the sheer volume of corpses and players

tall cypress
#

İt would help find bugs

#

Thats all i say

dusky surge
#

you will get those servers on live. HT forces you to test the game the way the devs intend

tall cypress
#

İ cant test it like that

dusky surge
#

QA are the one who get to instant grow with admin

#

You are a hordetester, you are playing the way the game is intended

elfin night
# tall cypress İt would help find bugs

you can also do that just fine in the normal map surviving, as growth can also display bugs and the map can also have more interactions that need fixing than two people fighting in a flat testing area

Tell me, would have someone noticed that bush rustling sounds or pteros suddenly flocking 10 times in a row needed tuning while playing on a testing flat map or just on the water access beach?

#

combat bugs aren't the only ones worth addressing, and it wouldn't speed up the process as people fight in gateway regardless

unreal crystal
#

I also don't believe mixpacking (herbivores & carnivores) and 90% of server population made by a single species is something devs envisioned originally

#

So if we have to be honest the current state officials is definitely not the experience devs intended people to have

golden coral
# unreal crystal I 100% get what you are saying but I feel like (major conspiracy warning) even o...

Oh I've no doubt they'll change, after all, we've had patches before. And no, I don't think they approve of mixing, they're working on that far as I know. The point wasn't at all that current official is the intended, final experience. Just that it's official you need to work with to be able to give feedback. Unless we're operating on "whatever happens on officials doesn't matter, we'll fix it on our own at some point", but then there'd be no real point in feedback.

vale brook
#

#balance-feedback message

diablos (specifically smaller ones that can be charged without carno stunning itself) are actually pretty easy kills for carno lol. diet doesn't = easy/normal hunts, it just means you get diet from it lol.

#

deino is on cera diet, that doesn't mean cerato can go around killing FG deinos

golden coral
#

Even cera isn't quite that powerful xD

vale brook
#

the stun could be shortened a bit tho yah

tall cypress
#

3 cera can easily wipe a deino from existence

vale brook
#

yes but that does not mean they are reguarly doing it lol

potent fox
#

There just needs to be a short window of stun protection after getting back up/recovering. stuns are fine even if they are long you just don’t want it to be a true combo

tall cypress
#

Just buff carno

#

Isnt that complicated

#

Make it 1500kg

#

And NERF stun time

#

Lets talk about something

vale brook
tall cypress
#

I am a 90 kg male

dusky surge
#

what

tall cypress
#

İf 70 male run toward to me and hit me with all his power

cosmic pelican
tall cypress
#

I will fall

tall cypress
dusky surge
tall cypress
#

İ just tried to mention

dusky surge
#

you did

#

because old carno is bad as hell lmao

#

screw that thing

tall cypress
#

Nah

#

Old carno was a man of isle at the time

#

Now cera is Man of the isle

dusky surge
#

it was a garbage mess of bad balance and weird nerfs

tall cypress
#

When REX arrives it will be

tall cypress
#

I mean play style

dusky surge
#

it didnt really have one lol

tall cypress
#

I want a carno that is a big boi, slow but powerfukl

dusky surge
#

it was so butchered that it had no consistent kit

#

"slow but powerful"

you want CARNO to be that?

tall cypress
#

Xd

dusky surge
#

the animal designed to be fast

tall cypress
#

No no

dusky surge
#

slow and powerful

cosmic pelican
#

Thats just allo

vale brook
tall cypress
#

İ MEan turning is slow

vale brook
#

oh

tall cypress
#

Sorry for that

vale brook
#

it already does lol

dusky surge
#

it does lol

vale brook
#

charge turn kills my soul

tall cypress
#

No enough

#

Too powerfull

dusky surge
#

??

tall cypress
#

Yes not enough

#

I can easly turn with that

#

Old was better design

#

But too op

dusky surge
#

no it wasn't lol it literally had the same turn radius

tall cypress
#

This carno isnt even biting only using ram

dusky surge
#

also i dont think it was "too OP" at all, the issue was the opposite

old carno was garbage in 300 ways

tall cypress
#

İt isnt even entertaining

dusky surge
#

350 damage on ram why would you ever bite

tall cypress
#

Old carno cant ram whenever it wants

dusky surge
#

yea because they overnerfed it in the least comfortable way possible

tall cypress
#

You had to run like at least 2 3 seconds

dusky surge
#

no it didn't lol

tall cypress
#

Yes it is

dusky surge
#

it had instant accel, just like now

tall cypress
#

Me when i lie

dusky surge
#

im literally not

tall cypress
#

Dang

dusky surge
#

istg people didn't actually play 1.8 ton carno before it got turned to 1.3 ton

tall cypress
#

Then you didnt play carno xd

dusky surge
#

when gateway was added, carno got instant accel

tall cypress
#

I have at least 150 200 hour at old carno

dusky surge
#

tapram was literally its core strategy

tall cypress
#

No it isnt

dusky surge
#

not anymore

#

because they addressed the problem

tall cypress
#

Tapram never a thing with old carno

vale brook
#

it definitely was

dusky surge
#

it absolutely was wtf are you talking about

vale brook
#

like to deny that is just lying lol

tall cypress
#

This is a lie

#

Xd

dusky surge
#

it literally isn't

#

im doubting you playing carno lol

tall cypress
#

Non isle player in chat

#

Lmafao

vale brook
#

i guess my 2k hours mean nothing 💔

dusky surge
#

the only carno this applies to is 6.5 carno, who is dead and buried

#

tapram meta was a thing for a LONG time on gateway

#

i'm shocked you never heard of it lol

hasty coyote
#

the issue with old carno was that it was only good at hunting like 4 dinos max, or it was blatantly op. there was no in between

tall cypress
#

Never said gateway

tropic horizon
tall cypress
#

İ talking about 2021 2022

dusky surge
#

and explain to me how i'm supposed to know that

tall cypress
#

Not even 2022

dusky surge
#

im not psychic why are you acting like i should've known that

tall cypress
#

Old carno is old carno

hasty coyote
vale brook
tall cypress
#

What are you talking about bruh

tropic horizon
tall cypress
vale brook
#

so release carno?

dusky surge
#

old carno means literally everything between herrera/dilo update and U2 carno

tall cypress
#

Kong of the land i say

hasty coyote
tropic horizon
dusky surge
#

U2 carno was disgustingly OP IDK why we're using it as a metric of balance lol

tall cypress
tropic horizon
#

Yeah update 3 carno if I recall was pretty busted.

#

Insane agility, damage, health, etc

vale brook
tall cypress
dusky surge
#

I don't

tropic horizon
dusky surge
#

I want a momentum-based hunter

tall cypress
dusky surge
#

Because an animal built around speed and momentum should show it

tall cypress
#

Yes

#

I saying that too

dusky surge
#

And U2 carno was basically a brawler, so I don't think you are

tropic horizon
#

Update 3 carno was like, ambush into brawl kind of carno. Depending on what you hunted.

tall cypress
#

Fast but bad turn radius, heavy and a King but easy to anti play

dusky surge
#

I want a pursuit, momentum hunter

U2-U3 was an ambush/brawl hunter, which is the complete opposite

tall cypress
#

You know what is momentum mean right?

dusky surge
#

Yes

tall cypress
#

Momentum comes with weight too

dusky surge
#

I mean, not necessarily lol

tall cypress
#

?

dusky surge
#

You don't need weight to have momentum

tall cypress
#

Thats right

#

But it effecting it

dusky surge
#

Sure, hence why a 1.3 ton animal moving at nearly 60km/hr has hella momentum, or in the case of my feedback, a 1.6 ton animal

tall cypress
#

If you want momentum carno you can get it with 1500kg and 51km/h speed with bad turn radius and with "old" ram

#

This is it

#

Not that complicated

dusky surge
#

Basically what I made except screw old ram

dusky surge
#

I made that, but with a better ram

#

Also speaking of I SLIGHTLY tweaked my carno feedback to feed into the "momentum" idea

faint timber
dusky surge
#

Hell no

vale brook
#

i like my speedboost

dusky surge
#

Old ram is a nuke with no mechanical versatility

vale brook
#

also i mean carno is meant to feel like an angry bullet train

tropic horizon
vale brook
#

so it feeling like a race car is probably good lol

faint timber
#

I still don't like infinite ram I think it's bad

dusky surge
#

Also I SLIGHTLY reworked my ram idea

#

speedy speed gain

#

More momentum = more fast

#

Make you feel the impact of the mechanic

faint timber
dusky surge
#

dude that was like

tropic horizon
dusky surge
#

the absolute worst of the worst

tropic horizon
dusky surge
#

basically infinite ram with a colossal hitbox, instant knockdowns and 350 damage

tropic horizon
#

Because gateway launch ram was somehow easier to hit than it

faint timber
dusky surge
#

it's literally the ram you just said you didn't like

dusky surge
#

If it let you kill it it's bad

#

U6 carno literally didn't need to try lol