#balance-feedback-discussion
1 messages · Page 169 of 1
Basically what we’ve been arguing over is his additions to my rework, right?
General
Yuppy yup
Yeah just clarifying
I read it
Wow what a fast
I absolutely did read things that turned me off so much
because this really doesn't do much to address dilo's core issues in its design
Give the poor guy a break xD
I recommend reading mine too if you haven’t already, I made sure to include that
Part 1 is in balance feedback and part 2 is in general feedback. You can search for messages made by me if it’s difficult to find
Yours Pp look a like tbh
Well, sharks don’t have skulls
The problem with dilo currently is that it has no middle ground. It is almost like a carnivore pachy in this regard
Either it steamrolls everyone it comes across as it has the most mind numbing and unfair ability in the entire game under the right conditions
Or it is COMPLETELY worthless at day or when the venom doesn't work
The problem with dilo is that it relies too hard on its rmb spam button, and it needs to have agency on its own, giving it tools to actually work on its own or be encouraged to still fight even after proccing venom rather than merely running away and obliterating someone from the distance. Yeah sure, it needs to interact every minute or so, but that's still a ton of damage you're dealing for free.
Also the speed buff is completely pointless, and ngl nerfing its speed at day alongside its bite kind of leaves it at the mercy of omnis for sure with that abysmal agility. So it's kind of a nerf all around to things that didn't need changes.
I would rather have dilo as a competent daytime creature and give it something more interesting than plain damage in the venom
I feel the only reason dilo has “the pachy problem” is when its venom doesn’t work, which isn’t the fault of dilos fundamental design, it’s just a technical issue.
It's just so lame mechanically currently and what you are suggesting is just dooming it at day which really isn't good
Me or leps?
leps
Ah
didn't read yours
İ did small changes on it
I do agree on that, one of the reasons reducing its stats during day is a bad idea is because the base stats are a core part of important matchups and balancing each of those twice for the same dino is.. unnecessary
In your iteration Omni slams dilo during the day and so does pachy since it’s only a hair faster
dilo needs a hard rework on its ability
rather than buffing or changing some numbers
it fundamentally is bad
Making it only work with per bite
Omni could pin it if two were pouncing, but that’s the way it currently
But 3 omni cam paunce an adult dibble
Nah. Pachy is 500kg and it can’t be pinned
700kg dilo or I riot
it gets slowed down massively though
also elder omni
So does dilo
Elder dilo.
I hate Utah named omni i cant Get use to it
I prefer it honestly Omni means “all”, the “all” raptor makes sense for a raptor that’s got the design of a fictional animal yet traits of all raptors
It certainly doesn’t look like a Utahraptor
Yes but still i play this game since it drops and nah
I cant
I still writing Utah to the chat and New player doesnt get it
It makes feel like a +60 years old
Lmao
I want to expand upon why I want to remove venom stages from dilo though, and why I don’t think it suits as well as for troodon.
Troodons venom is meant to be most effective in a large, coordinated group. The use of stages forces troodons to work together to keep progressing towards a goal without ruining it for the others by moving out of line. For dilo, the goal is not to be coordinated (obviously it helps but it isn’t as essential as with troodon), it is to use venom to confuse prey which will make openings. I feel that Dilo should inflict the full ambient effects of venom (fog, deafness) at the first bite.
First bite is too strong but ideas are ok
@vagrant plover what?
Keep in mind that the only lethal part of venom is clones, and in my scenario, the only way to get clones is to land bites. So even if you give something venom effects at the first bite, you have to land many more bites if you want to be able to use clones
Lmao this is a monstrosity
it's way more of a devastating monstrosity to give it 900kg
Quetz really isn't that hard to balance
glass cannons in this game can be very easily balanced
Quetz is seen picking up a galli. How much do you suggest it should weigh?
See: troodon and herrera
It's going to weigh at the very least double
300 at most
dont care about it lifting over its own weight
dont care about realism, just that quetz with 300 health is much better than 900
It's simply not going to happen homie
I would like it to be like omni sized at best
in terms of mass, it's just sensible with its size
Who cares if it ends up lifting more than it weighs? Seriously, why? There's so many things ignoring biomechanics and physics already
Yeah sure that's your anecdotal subjective feeling about what you want it to be
Not a logical assumption on what the devs will make it, taking into account the mechanics of the game
Okay say quetz has 300hp. How long should it take to grow?
It's not anecdotal because it's not based on the past
and subjective to what extent is debatable, as numbers to balance out a game are objective
If it's gonna be a flyer and can snatch gallis? I would say a little over 2 hours is good. Around cera time
It's a larger herrera that thrives more in the plains and has its three dimensional movement everywhere in the map
"i think it should be this way" subjective
and the feelings about 300hp that you expressed are opinions you've developed in the past and are now putting in this chat
so making it take 40 minutes more than a herrera
2 hours 300hp? 5m tall?
It's a hypothetical as it hasn't occured yet
Also I can argue why quetz with 300kg is fine
2 hours, so around 1 hour with an averagely good diet
As it has many other tools that can make up for a lack of tankiness
No no noI
I mean +2h on 100% diet
around cera time which is 2h 15m
yeah. so around 1 hour on a good diet
getting above 200% is not hard
especially as a flier
and 300 hp? what?
Your whole opinion here is dependent on them making an exception for quetz and letting it carry more than its own weight
around 1 hour 300% diet on a carnivore IS hard
what's the impediment
also, you know what the "balance triangle" is?
staying around 200 with a flier is not hard what so ever. if you say it is, you're convincing me you're new to the game
Or the balance triad, that's a valid term is
I am not talking about 200%
I am talking 300%
which would be 1 hour if 100% diet is 2 hours
you said 2h on 100 r
exactly
....No way...

you got the math wrong
300% diet is twice as fast as 100% faster
100% is 2 times faster, 200% diet is 3 times faster than the base growth, 300% is 4 times faster
no because i never even made a math based argument what
The growth time, along with the weight and what it's supposed to carry makes no sense
you got the numbers wrong brother
ok where
if we go from the premise something takes a little over 2h to grow on 100% diet, it literally cannot grow in half of that time on 200% diet

This is equivalent to me sayign you got the torah wrong despite you never formulating an argument based on the torah
show me where i "got the math wrong"
DUDE 😭
I'm gonna pull the calculator ig because you can't see it
let's assume a creature takes 120 minutes on a 100% diet
that's 240 minutes on 0%
you're avoiding my question lol, and talking to yourself
you're having a discussion like on your own rn
go on
point to the message i posted, i'm sure you can find it somewhere here
calling 300% diet averagely good is so laughably inaccurate
100% boost splits base growth in 2
200% in 3
show me where i called 300 averagely good
broski, 1 hour in this premise is 300% diet
i'm waitin
"1 hour with an averagely good diet" is impossible unless you claim 300% is averagely good
you're a troll, aren't you?
you're claiming i said things that i didn't and call me a troll? Hahaha what is this attempt at ragebait
you literally took my premise of 2h on 100% diet
meaning that if you claim something below 300% diet will lead you to 1 hour of growth is false
also while we sidetracked, you didn't really explain why it would be wrong to make quetz capable of lifting more weight than its own even though that would prevent quetz from being fast, tanky and good at attack all at a time (you can only have two out of three extremes of the triangle at most)
because you never asked
#balance-feedback-discussion message except that I have

You stumble to prove you said something I claimed you didn't, but keep lying about me saying things I didn't
That's pathological
Is he okay, chat?
You've been discussing a problem that wasn't even part of the conversation, I'd like to know if you're okay

Why are you acting like this 🤡
Make a point or something
did I discuss something that wasn't pertinent or is this an attempt at gaslighting?
Not you..
I know
Oh ok
I am asking you
refer to the message i posted where i allegedly got math wrong
I seriously don’t know cause it turned from a discussion about Quetz weight to just him trying to make you feel incompetent
I think he knows he did something wrong
and now is trying to justify it
Anyways I’m pretty sure you mean it should take 2h to grow Quetz idk why it matters if diet bonuses are involved
Like you said it should take around cera time
also, we could just ignore all of this and pretend that NOW I am asking (again) why it would be wrong for quetz to lift more than it weighs and thus it doesn't become omnipotent
That’s all that needs to be known
You said 2h on 100% growth
I said around 1 hour on 200% growth
is that wrong?
Who cares doesn’t matter ANYWAYS
IT ABSOLUTELY IS
😭
Calm down
that's not how % increases work
I don’t think it’d be realistic for Quetz to lift more than its own weight but I also don’t expect it to need to
that's what I was saying
I’m fine with Quetz being a little on the heavier side, max 500kg
100% faster means twice as fast as the normal pace (0%)
200% is three times faster than the normal pace
300% is four times. And two times two is four
considering the way TI converts real life animals to in-game playables, quetz will likely weigh way more than 500kg
Atp just ask chat gpt
not really a solid rule
no reason to make quetz much heavier than a galli. It could just be able to lift it even if it's not realistic
There’s not too much oversizing in this game tbh. And the ones that are oversized (dibble all I can think of) usually have a good reason
If you ask me I’d say a few things are undersized
No lol, 200% would mean 120m they're just trying to make it more complicated
it's not that it isn't realistic, idc abt that
it's that it's not what the game is trying to do w its balance
Maybe just ask a literal calculator and stop arguing
Calm down
I will ask, do you know what the balance triangle is?
I literally did above
SSH
tell me, you know what the three basic stats in basically all free movement character games are?
they are extremely intuitive
It is essential to explain why 250-300kg quetz is acceptable
Honestly, when it comes to fliers you could make them all weigh nothing and it’s acceptable. You’re invincible in the sky
it's part of the argument, but first I need acknowledgement
Yea
of what that rule I mentioned is
since it applies to every single game like this one where you pick characters with different abilities and stats
Do you think Omni should pin Quetz?
unless pin is reworked, omni will pin valiant's quetz
yeah, maybe give quetz some cc move or good retaliation, but I think it definitely should
You think 1 omni should pin quetz?
respectfully and politely, without a trace of hostility, could you please answer the question above about those three main stats so I can go on
Ooh a Quetz with cc is interesting. I have an idea for Quetz though, where headshots have a 3x multiplier instead of 1.5x. So if you hit an Omni in the head with a peck it’s most likely dead or near dead. I also think Quetz should be kinda quick on the ground but needs some acceleration time similar to POT hatzegopteryx
ugh, I will go
Offense, Defense and Movement
that is the triad in all games with characters on a very fundamental level
“if you can’t fight something, you can escape it”
yeah i already said that homie, again you're making up my actions
“If you can’t escape something, you can fight it”
strength speed health
I thought you were telling him to be quiet..
and as a general rule of thumb that applies to every single game that attempts to be balanced, no character ever takes three.
They either pick two, or they lean very heavily into one of them
no just making it clear how unobservant this anecdotal person is
I thought you were hushing at me. There wasnt much I could do with 3 letters with no other message attached to them, but alright! you know them
I would never hush at you!
“Unobservant” when the thing you expect him to observe is hidden inside an abbreviation that sounds like another word when you had the option to just spell it out
Chill
I literally cannot know, I don't know you. But let's continue
I don't care about the argument you're proposing knitted to SSH
The bottom line is that a 300hp 300kg quetz is not logical in the isle
Ok! Now we’re getting somewhere. Tell me why
Unless it has a growth time similar to omni's, that's not balanced
I still don't see why you're involving yourself in this when you don't have the context of the history of this conversation
I think considering that it’s going to be heavily glass-cannon like and probably be able to 3-shot or less something like Omni it should have a longer growth time
Bold of you to assume I can’t scroll up
Based on your contribution to the discussion, I assume you didn't
So, everything is either two of them, or rarely they lean very heavily into one.
You know, defense+offense is a brawler, offense+speed is a glass cannon, speed+defense is usually a light tank...And you can in fact see most of these archetypes in The Isle with few exceptions.
Now, notice how NO ONE ever has all three traits. And guess who would break that golden rule by giving it almost 1 ton: quetz
Speed as it is a flyer that is inherently fast, ignores terrain, is stamina efficient and due to its morphology it can be capable in land
Defense as it is given extreme tankiness for its size
Offense as it can take out +400kg creatures with one strike
And furthermore, lack of defense in quetz could be countered by the fact that nothing can touch it in the sky and you cannot really ambush a thing that is 5m tall in the plains
And based on your contribution to the “discussion” I’d say you’re on the same level of understanding as you were when you started because you chose to sit here and argue about math for half of it in this wonderful world where we have calculators
it's not logical that a 90kg therizinosaur can swim at 30kph and jump out of the water like a dolphin
it's not logical that a 8 ton crocodile can't just crush the head of a stegosaurus in one bite
it's not logical that a 175kg theropod survives a 30m meter fall without any harm while nuking its opponent
it's not logical that a 450kg raptor can latch onto something's back for minutes
But they all exist in service of balance and game design
and quetz being able to lift more than itself (even though that's just a number in your stat panel) would do no harm and in fact would take quetz out of that weird problematic spot where you seem to have placed it. Since it doesn't need to be 1 ton
I'm going to have to dismiss this entire paragraph as nonsensical babble, as no one (nor I) ever denied any of this
and i also specifically told you that my denying of your proposal (300kg quetz) is due to realism
it's due to how the game works, that 300kg quetz is nonsense (unless short growth)
So basically replace the word “logical” with “realistic” in what he just said and read again..
2 different words
nothing in a video game is forcibly logical. How am I supposed to interpret it either.
You can do so much with quetz rather than making it break a basic rule of PvP character/hero shooter game design
you're proposing a quetz should be pinned by an omni
tell me why a 250-300kg quetz would be wrong
yeah, what's the problem?
quetz being pinned (better word for oneshot) by an omni?
i don't know, perhaps the fact that it's supposed to "hold its ground" as a terrestrial, according to what devs want it to be
you can give quetz means to avoid it like very strong frontal retaliation that would kill the omni, or it being capable of ccing the thing by grabbing it if it pounces frontally or just impaling/poking it very hard to sending it flying back
And then, well, you can just fly
i'm arguing off of what the devs likely are going to do with quetz
Honestly even if it could it’d be hard to get the positioning and if Quetz is given cc it’d be even harder. Most Dinos have long side profiles and a small face-hitting area, but Quetz is just tall and tree-like.
^
and quetz was meant according to the devs to give more or less the same fear deino does
Meaning that it will likely rely pretty hard on ambushes
what are you doing fighting an omni that already saw you and you didn't get to damage it
because who knows, maybe after one good peck and retaliation, the omni might as well just die in a few seconds
You could also pick it up and fly away with it (better word for oneshot)

unironically trueing
I think it should be an even match.
Some people don’t think galli should be pinned by Omni
I’m not sure how I feel about it but hey it’s there for perspective
they weigh the same and take close to the same amount of time to grow, ofc it should be pinned
@near basin what does quetz being 800+ kg have anything to do with it picking up galli when they can just make the amount it can pick up higher then 50%?
he actually said it
what's even the balance logic behind it?
Giving more health to something that already hits hard, can never get caught and is at least the second fastest creature in the game?
sorry if quetz is below 450kg im throwing my PC out the window
Sounds so balanced to make quetz capable taking two full charged bites
ive already given my quetz proposal thankfully
30kph is tragic for quetz
I would honestly make it 300kg or so and maybe a little over 40kph
if it gets pinned by omni that would be incredibly stupid
rip quetz if an omni wants the body it has i guess
yeah i mean having a single raptor pin quetz sounds uh not so good imo
like having crazy good retaliation or some high damage/cc move it can do to parry omni
retaliation damage is only for some animals that would reasonably be able to do it effectively
like some big peck just stunning omni as it gets close
im ngl i dont think a quetz should struggle with a single omni on the ground lol
or knocking it over
Yeah that omni is getting skewered
I think it should be more or less even
If quetz gets ambushed by omni it deserves to die
If omni gets ambushed by quetz it deserves to die
If they see each other on the ground, omni dies if it tries to play offensively and quetz if it tries to go on the offensive
yeah no
considering quetz can f around and NEVER find out
can force everyone into a fight but with no commitment as long as it has the stamina and doesnt get burst down in a second
thats why i stop that from the beginning with my SUPERIOR quetz suggestion
I sure would love quetz to be a Gary Stu playable, having all attack, speed and defense on its side
yes im going to keep postinf it
Quetzal will be huge, so it shouldn't be that fragile to Pin as it is easily seen
you can also rework pinning
or make it work differently
such as maybe quetz getting pinned if it is pounced from behind
That too, Pin is pretty Unbalanced at the moment
and hard code it so adult ones dont get pinned frontally
there's WAY MORE solutions than this weird false dilemma everyone is pushing of making quetz a tanky glass cannon moving at mach 5 or something that gets pinned by fresh adult omnis effortlessly
Seeing the current state of the ptera gives you an idea of the quetzal
ptera is getting a rework
I quite like this idea, very good
The stam is extremely horrible and the recovery is even worse
Thatd be way more believable than a quetz getting pinned instantly from the front
I know, but I don't think they'll change anything in their stam
And you could and should apply this to more creatures.
see? there's alternatives besides making quetz capable of withstanding several attacks even though it can afford to never be at risk
what's the absolute biggest playable quetz should punch up to in your opinion? basically how big of a glass cannon should quetz be
I hope the devs and community pay more attention to how horrible Pin is when Allo and Rex are released
I am sure they will
I hope they give it better RUNNING and swimming stamina. Flight one is goated and honestly we could do with less
Also way better run and trot
imo ptera should be about as fast as pachy in land
I think paired with this you could give quetz very fast alt attacks with potential cc, I don’t see why the giant spear on a large neck shouldn’t be capable of snapping onto targets quickly. Maybe you could balance it out by giving it a longer cooldown in between alts but having the alts be very fast and punishing to be hit by.
I think it's fair to see it could be taking on stuff like pachies or even at most dilos in the open if the quetz is good, or maybe sub dibbles with very good land movement and poking
exactly
That would be nice. Ptera has to have much better stam and stam recovery than the current state
give it some potent cc alt and there you go, it can play defensively vs omnis now on land
Adding some mechanics would also be great, like making it possible for him to dive and fly back up straight from the water without having to go to land.
I think it could perfectly work that way: 300kg quetz lands and sees omni, omni approaches and quetz will destroy it if it plays defensively and keeping its face all the time like that, obliterating the omni if it gets in pecking range or it gets parried mid air by an alt attack
but then if quetz tries to play aggressive in land and try to use an alt, a good omni can outmaneuver it to pin from behind

it's getting new ground fishing
we know for a fact devs are giving ptera new flight, new fishing, new attacks and also more effective land movement
we are getting another playable basically from what it seems
Ptera was nothing more than a stam recovery simulator current, Changing this is good
how about and here me out. 400kg quetz just a bit bigger but it stays a glass cannon and can still get pinned by omni if the quetz isn't careful 
Could maybe do the galli exception for pin, but higher instead of lower, so one omni can't pin a quetz, even if it is within weight range
that could possibly work yeah
Hell no cause dryo looks like a small Dino this one looks like a bigger Dino
They aren’t
Ovi are smol
They are egg thief’s
Have you seen ovi concept art?
They are tiny
I’ll go get it
Here is Ovi and Kentro concept art
As you can see Ovi is tiny
imagine getting kicked by an oviraptor
common troodon L
i'd lower the weight, heighten the ground speed, and it'd be perfect
600kg is a tungsten bird and is just WEIRD, especially in a game that accurately scales its animals to its weight (it doesn't give them accurate sizes, but the weights line up VERY well with the models)
Even minmi beats ovi
firstly, thanks for the tag :)
secondly, everything here looks fine 👌🏻 id change 3x to 2x, but 3 could work too in theory 
@random stump I dont think you remember that if they add allo, allo wont have anything to fear
so then the cera problem will just move to allo
and cera will stay op
allo wont fix anything if anything it will make things worse
Ofc! I really like your idea
@azure turret there's so many things wrong with this
Sooo many things, I don't even know where to begin
But I'll start by saying: grabbing something at high speed while flying with a narrow beak and slender weak neck will kill the quetz.
Quetz can barely support its own weight in flight. Even 500kg is generous for its own weight. But sure I'll dig into your fantasy and assume that quetz is around 600-700kg (MASSIVE overestimation). And you want it to CARRY 700?
1.3ton cera/carno can't even carry an omni.
I would be shocked if quetz could grab more than 150-200kg
Idk what kind of mythical monster you think quetz is.
A modern day tiger would probably be able to pin and murder one
concept art had it grabbing a galli
Was it actually picking it up and flying away with it?
yes
Ok, thanks
The Galli it picks up looks like it’s smaller than the other two, so it might not be full grown?
It's the angle. One is tilted with his head up and the other to the side
Ok, that makes sense
Sure, and plummeting from 30 meters would shatter the bones of a Herrerasaurus. It isn’t exactly meant to be as realistic or logical as possible, just balanced and interesting. I’d also be happy with 300-500kg Quetz, but I definitely beleive it should balance wise be able to pick up dilo
realism takes for the isle...
this is such a flawed solution to this problem
rather than fix the evidently OP animal, that is already powerful AGAINST animals of allo's size class, add allo, and make it on par with cerato, meaning now we have two obnoxiously OP carnivores
i'm so confused why you consistently bring up realism when it comes to quetz size when we have a 3 ton diablo lol
"id be surprised if quetz can grab more than 200kg"
deino can grab half its weight, so its not like dinosaurs are limited to only grabbing small stuff (especially when the grab doesnt instantly kill you)
idk why this argument also applies ONLY to quetz
like everyone else? fine
quetz picking up a galli? apparently unfine
people scared of big bird in sky
The way deino holds things in this game...
its cringe but its how i expect quetz grab to work
lets be realistic here in terms of what we should expect lol
unless deino lunge gets reworked in the deino kit adjustment
in which case id expect it to get that grab (if its not exclusively designed and created for deino)
((and also, i think cerato/carno should be able to carry a singular omni, albeit with a far slower sprint))
as in the omnis body
which is also what im expecting from quetz anyway.
grab
take off
fly upwards for extreme stamina cost at a somewhat reduced speed (with a 'struggle' animation or something close where its obvious the quetz is struggling to get it in the air)
drop
food!
i think a grab from the air should have a reduction in what you can grab
ground grab for things larger than gallis, flying grab for things galli sized and smaller
sounds cool
omni is tiny in visual comparison so it would look believable, also realism arguments in big 25 lmao
@random stump we know for a fact allo is coming along very soon, and rex even earlier
#balance-feedback message people who think allo will fix cerato situation are… very wrong
Herbivore mains think cera should be reworked/nerfed so he is just a carno without ram and 40kmph speed.
literally what will happen
LMAO YES
what?
no one has advocated for cera to be like carno, the point is that they are beyond different lmao
What are you talking about, bro?
Oh my god.. it’s tragic
I think its unfortunate people think cera in OP because they play on g@rbage no rules/no population control servers, gastro bs etcetc
I never die to cera when I play carnivore it's just impossible and besides trike stego and dib all herbivores are faster than cera
Cera is laughably overpowered bro
How on earth are ppl struggling with cera idek
So how do you balance cera ? What's your idea?
You can't give cera speed bc that's carno ... the least cera should be able to do is be strong in defending itslef
Shouldn't we base things on the official servers?
I guarantee most ppl who die to cera is because they decide to fight it
I personally just dislike that fighting them always feels miserable even if you win
Isn't that kind of the point though, that you shouldn't want to fight a cera at all, just let it have what it wants
Yes agree when you have a group of 20 anything taking over Hotspots is not fun but that's why I play unofficials with rules to prevent this
But going "You're playing on the wrong server" when we're on officials, seems like a very strange argument. Cera shouldn't need rules, or population limits, or change in mutations or otherwise to be fine in the game
For sure but it kinda goes against everything it is rn. The most popular land carni shouldn’t be something everyone has to constantly avoid
Fair, question is how to make it easier to avoid perhaps, or well, so it's less "must avoid" and more of a cera not wanting to fight either, preferring if you go away without having to engage
EXACTLY
Ofc it’s fair for a carno or omni to die to a cera if it tries to fight it. The problem is that cera right now is the easiest carnivore to grow while also being the strongest, having zero limitations for its ability that allows it to hit much harder than any of dibble’s or teno’s attacks with no stam costs and in fact it got buffed in hordetest, bacteria being used as an offensive weapon rather than a deterrent, gastro heal synergies, the fact that charged bite is affected by damage mutations, goated bleed resistance especially in HT with that literal 99%…
And if all of that somehow doesn’t work, it can run into the water where no one other than maia with weak ass headbutts, deino, and beipi can catch it.
May I continue?
cera is just a tyrant you cannot do anything about and it is everywhere. It’s currently an apex and on top of that the easiest carnivore to grow and keep an excellent diet with
And things are not balanced around unofficial rules
There shouldn’t be rule barriers for in game problems
Maia’s water speed got nerfed bad, but teno has the same speed in the water (still can only peck tho)
No one wants to deal with the tyrannical group of 6 ceras destroying everything in lane other than good fg stegos
Not even that even a normal amount is frustrating af to fight. I’m probably bias bc I tend to play Maia (if I can I run ofc but if they are smart they can always track you down) and fighting them even when the numbers are looking good for me sucks bc the vomit animation just cancels all your attacks and with a slow herbi that can only get a hit out every few secs it feels like perma stun lock especially bc you can’t even switch stance or anything like that
Wow I’m yapping
I literally never struggle against cera.... if I play carno and it's a 1v1 I can test out to see how good he is and decide if I take the fight or not.... same if I play teno.... Cera will never have the option to run from these things so it doesn't make any sense when I see ppl suggesting cera should be nerfed... absolutely not
It makes sense when everyone is oppressed by it, dibbles included
I told you above
Tldr: the vomit is super frustrating not only bc you lose resources and for Maia that’s a 5–10 min timer to dehydration but bc it makes combat unplayable sometimes
Cera can also use alt in water, can't it, so even if something could catch it, it can fight back better than most
No one wants to put up with the bs of a megapack of 5-7 ceras forming in one hour and a half and rampaging everything
How on earth is cera oppressing dib is this a joke?
And even when everything goes wrong it just runs into the water where it is uncontested
One on one a decent dibble can pull it off. But if multiple ceras see you, you’re just dead unless you back off against a wall broski
You get vomit locked and obliterated by 400 damage bites
Listen, @unreal crystal @unreal crystal @unreal crystal name ONE WEAKNESS cera has in its kit
@azure turret it's not realism, it's about being grounded to some fundamental level of physics. For example a dilo cannot fly.
The isle has always remained somewhat plausible. It is not completely nonsensical in its physics.
@vale brook there's a difference in stats adjustment and complete disassociation. Hiking quetz up to 700kg is already way more of an increase than dibble being 3tons.
@dusky surge it does not only apply to quetz. Literally no dino in the small-mid range like cera or carno can pick up omni/galli/dilo. I doubt a subadult allo in the almost 2T range would be able to pick them even. And those dinos are way stronger and more muscular than the lightweight quetz.
You're really bringing deino into the picture? An 8 ton dino that's built for literally one thing: bite, grip, pure strength. Quetz is the exact opposite. Narrow beak, slender neck, minimal grip.
The discord wants quetz to be a flying mythical monster way beyond what it actually is. In your hype, you turn it into a creature that completely defies everything we know about physics. There's one thing to partially bend the rules of realism, it's another to completely forget physics exists.
Also @rapid flume a concept art is a concept art, nothing more. Aside from the fact that the galli being picked up is small, not all concept arts and up being implemented the way you think they would be.
I'm bellow average in terms of dibble but I guarantee not even the best cera player can do anything against my dib lol
OK.. speed... there you go
Imo, the issue is not with cera’s defensive strength, the issue is with its offensive strength. Any nerfs have to be very careful about that distinction (which is why the recent nerfs came with compensation buffs). They just need to nerf its ability to chase and nerf vomit’s offensive capabilities.
Agreed that’s exactly the things I dislike about it
Tbh it speed ain’t bad, and it’s insane stamina makes up for it. My dude is the same speed as teno (technically 0.1kph diff but that’s negligible) but with offensive attacks
And as soon as it’s more than 1 they can track you forever and force your stam below 60
Relative to who?
In what matchup does cera severely suffer in terms of speed when things that are significantly faster get nuked down in a second?
Like cera’s weaknesses are incredibly minor at best, compared to every other dino which has an obvious and glaring weakness. It ain’t necessarily a bad thing, but since cera is the largest, strongest, and easiest land predator, it becomes a major issue.
Cera is definitely easy to grow I agree that thing can eat anything but I never see people mentioning a sub cera can't do anything against a fg carno/teno once spotted whilst the other 2 can literally run away from a fg cera... thats surely a disadvantage
They can’t do anything if they are terrible or unaware
Sub cera can just run into the water
I guess same goes for people being "oppressed" by cera.... if only they were less terrible and more aware...
Cera's speed is honestly quite decent idk why people say it's a downside
It's weakest stat is decent at best
Because that’s the case for practically everything, tho I agree it’s an issue for them all.
Only Gali, Omni, pachy, dilo and stego gain speed while young.
Let’s list everything Ceratosaurus has going for it:
Marathon stamina
Fast swimming speed
Alt attack in water
Charge bite
Fast attack speed
Bacteria
Body buff
Immune to small damage while eating
High bleed resistance
Above average bleed damage
Vomit on corpses to rot them
Incredible agility
Can scavenge
As if water is everywhere on the map and deino isn't a thing..sure
A single flaw
This dinosaur is incredibly overtuned compared to everything else. It DOES. NOT. NEED. EVERYTHING. ON. THIS. LIST.
How will cera recover
Deino isn’t omnipresent+why wouldn’t a player with any knowledge take advantage of something in your ability
This is like complainining when a land sub herra is ran down and kicked to death by a galli
Or a dryo runs in a straight line and gets rammed by a carno
That’s a genuine skill issue if you die to a carno as a sub cera
You can just use the water and exploit the fact that you are an unwarranted semi aquatic
Saying “oh what if there’s a deino” or “oh but what if there’s a Rex” is completely unnecessary. You’re discussing one animals ability to escape don’t bring luck into the question. If you’re talking about carno vs cera make it about carno vs cera and leave deino out of it.
Cera is given the ability to escape things via water and sure that means risking it with crocs but that doesn’t mean the ability is useless or not there
I don't think developers gave cera all those abilities randomly.. rather I think there has been thoughtful thought process before and it just so happens that I agree with what developers had in mind
Also having to bring the 40 minute long subadult stage in order to justify any weaknesses that compensate for the fact cera is goated at everything is 
There was indeed a thoughtful process, it's a shame the animal turned out as oppressive as it is (and ironically, failed to do what the devs intended for it)
As I said I never struggle against cera
They definitely aren’t random and they do add to ceras kit, but cera doesn’t need everything on the list to be what it is intended to be, and the extra abilities give it way more of an edge than anything else on the roster
Growing anything I def die more to carnos omni etc but def not cera
The thoughtful process was to make cera not get steamrolled by carno, and thus that and not so efficient implementation led to ceratorex being reborn
In fact, the current cera is WORSE than OG ceratorex imo. Anyone agrees?
It is its own breed of ceratorex, ya
I just dislike how it has no clear weakness compared to everything else on the roster, which always has something
Half of its abilities could be removed and it would have the same niche and identity or being a corpse bully/brawler, but without the capability to do everything else.
+abuses all combat mutations to the fullest
Just like how carno has a kit that lets him pursue and destroy prey and dominate a chase, but doesn’t have much capacity to hunt things larger than himself
that’s what i was saying for quite a while, cera has such bloated kit full of buffs, even if we remove half of it it will still remain decent playable LOL
unironically
Also you made a mistake
High bleed resistance is a lie, because that would assume it can bleed out
something that I’ve never seen a HT cera suffering
LMAO
Call it virtual immunity
I think before any changes are done to cera we need to see how the whole ecosystem reacts once Trex and Allo are introduced
Virtual insanity
Having like an effective +100k blood pool is so skull emoji
Single handedly the most overtuned stat I’ve seen in a video game
Adding Rex and allo just make new problems, it doesn’t solve the previous ones.
Ceratosaurus’ kit should revolve scavenging corpses and using honey-badger like aggression to push others off their kills and punish those that want to take it back. He’s capable of hunting, yes, but not particularly fast or capable In long distance pursuit. He has an extra touch of escaping to water from terrestrial threats, and that’s fine. That is how it should be.
That’s like saying we shouldn’t put out a garbage fire until we see how it reacts when I throw gasoline in it.
Lmao
What I'm trying to say it's you don't know 100% how nerfs would impact cera once those 2 are released
Here’s the thing, if cera gets run down by those 2, then Teno is def also getting rolled, and likely pachy with it. Which just means there’s a bigger issue than cera.
But again I don't know if I have alot of common ground with alot of you as I don't play HT, officials or bad unofficial so I'm aware you might have a completely different gameplay experience than me
Here’s what I think cera should have:
ability to inflict vomit sickness on targets
Charge bite (with slide)
Ability to scavenge
Quick swimming
Alt attack in water
High scent range
Body buff
Immune to small damage while eating
Vomit on corpses to rot them
Above average agility
As it stands, when a cera makes you vomit (as a carnivore) you’re not deterred from fighting it, you just need to kill it even more than before because now you’re starving. If cera gave you vomit sickness, then you have the opportunity to make the smart descision and leave to find a salt lick. Food/water should not be a resource you have to gamble in a fight with something that can also melt your health and blood. It’s overtuned.
Cera shouldn’t have marathon stamina. Anything it can’t efficiently escape from with pure speed can be dealt with by a cera by fighting back, or, swimming away using that handy escape tool of his. This kit makes cera corpse bully and a good brawler without all the cherries on top that turn this chocolate milkshake into a fruit tower.
If you play unofficials I understand why you never have a problem with ceras.
You should play officials to get the experience the devs meant, then you can have a say, because unofficials can, or will be able to, do more or less what they want. So whatever happens on one, says little to nothing about the official experience.
Only nerfs I want for cera won’t affect its matchup against allo by much if anything. I just want there to be a slight stam cost to biting with charged bite (like 2-5%), vomit takes like 5 seconds to apply, bacteria to not apply if you already have vomit sickness, and vomit to only drain your food and water to half rather than 1/3rd.
I only want cera to be nerfed in a way that it isn’t an everything bagel
I seriously don’t think it should make anything vomit period. Only give vomit sickness
That’s also fair, I’d be down for a bacteria rework that just makes it apply vomit sickness and just increase the lockout with more attacks.
It’s too late for that besides an entire rework
I don’t think ceras bacteria should be a tool to win fights, it should be a deterrent to keep people from wanting to fight you
Currently it’s both, until it activates, then it forces you to fight the cera and also is a better combat tool
Right. Maybe it could be something you receive from biting the cera instead of the cera biting you
Nah that’s too free (and what I want for magy tbh lol)
That way most herbivores aren’t too affected because 99% of the time they don’t have a choice if the cera chooses to hunt them. But the carnivores who do have the option not to, can avoid the cera
I don’t think there’s too much harm in adding it at all
But for magy that’s a good idea
Maybe give cera the ability to vomit on itself and if you bite it while it’s covered In vomit you get sick
Maybe chuffing can be turned into that
??
what?
Doesn't make sense man, what problems would come of that
You get new problems everytime you add something new 😭 that’s just the way games work
Its another thing to balance, which just causes problems in general.
Especially with the way its generally phrased that allo will "solve" the cera problem, which generally means allo is so strong it makes cera extinct, which means allo itself is the new problem.
yeah, exactly. Throwing in allo and rex wont fix the fact that certain dinos are op, it just adds another dino that either gets bullied by the op ones or becomes another op one.
Oh i see
Yeah one creature should never be the excuse that another is the way it is
Every Dino should be made in a way that it is balanced no matter who is in the roster
yes
Example: galli is balanced against everything. If you suddenly removed teno that wouldn’t make galli op, underpowered, or even change at all. If you add cera, galli isn’t op, underpowered, and still doesn’t change. It’s just galli. If you create a cera that is only contained by the presence of something that can keep its numbers down, you’re just finding an excuse to keep it op
If something is so strong that the only way to balance it is to make sure there’s something to keep it from existing than it is too strong
see above gif
Don’t bother balancing cera guys just add allo surely it will be fine
Then when allo is a problem we can just add alberto instead of balancing allo, then we can add sucho instead of balancing Alberto
Giving cera competition doesn’t make cera weaker, just lest prevalent. Look at cera being added with carno, it didn’t make carno weaker it just gave them competition
I mean technically it did make carno weaker cause carno got nerfed into the ground so cera wouldn’t struggle as much against it lol
Nah, the devs made carno weaker, not cera 🤓
Truthnuke
or the worst of all suggestions that keeps being repeated: buff carno to match current cera
When current carno literally does match cera lmao
Same weight, bite force, just different playstyle and method of attack
to an extent yes
In deathmatch server for examples it's so annoying as a cera when carnos target you
as you have nowhere to run and they will just ram you to death in a flat area
but in terms of gameplay you mostly kill bad ceras as the good ones will either prefer to get an ambush or just wont bother at all fighting a carno in the open
Ya pretty much
THE ALLOSAURUS stomps the competition.
we know it's coming soon
however it can't be rushed
THE ALLOSAURUS is coming soon...
@gaming.fox I like the fat reserve idea, and the downsides seem pretty fair. The high end of the speed debuff might be slightly harsh but that is what the range is for I suppose
@neon lantern dunno why it didn’t tag.
Ye, the 50% is extreme, but idk how OP the extra life time will be in game
Yeah, would definitely have to be tested. Since it only built up when full I feel it won’t be too bad. Since many struggle to get half full
Probably most usable when small to inflate on fish, but small crocs aren’t that big of a deal either
Yea, when I drafted it; I was thinking of a croc scoring something like a stego, and then being able to last the next 3 hrs or so
Testing is very necessary if this were to be put in, as that would be another 1.5 hrs on a crocs life time.
They really made the Trike sound like 2014 Godzilla....
Yeah, though tbh I do think deinos need the help.
Oh god allo glazing in balancing chat
The world is coming to a end
I'm surprised to see that there are still people who think that the current state of Cerato is super balanced xd
THE ALLOSAURUS is displeased with your comments
Oh god
allo is popular, mass produced slop
THE ALLOSAURUS admits this is true
Popular because it is right
It’s superior quality is widely recognized. Only a Majungasaurus [accursed be that foul beast] could deny it.
THE ALLOSAURUS grapples the majungasaurus and pins it.
Don't want to make a suggestion until i get some other takes, but does anyone else agree that cera vomit is a bit of a stupid mechanic?
I'm on a 450kg creature with full hunger, thirst and stamina. Cera bites me one time, I immediately vomit
either the vomit needs to take more time to take effect, or it needs some sort of nerf. making everything under its weight essentially instavomit seems ridiculous. gives it free extra bites
I think it shouldn’t be immediately. That’s basically the only change I would want made.
That way it is a sickness, you know it infects you, you get sick, and then as you get sick enough you vomit
i also had a 30-40% cera bite me one time, and i still instavomited
agreed, if the 'instant' was removed it'd be much better. would encourage dinos to get away - perhaps making them bleed out more, and the cera could track them with its slower speed - but in this case the tracking system needs a buff as well
i wonder if a % 'chance' to vomit could be better? depending on how many bites you've taken, the likelihood of vomiting increases
not a chance tbh
Yeah vomit needs some nerfs and adjustments. Imo, less immediate effects (especially ones useful in combat) and more long term effects.
Like make bacteria instead directly apply vomit sickness without vomit. The stat lockout increases based on the % hp dealt, up to like 50% lockout at 1% hp
oh this is a good idea, lower hunger / thirst each bite and only induce vomit if you get multiple bites in. i just think playing a 500kg creature and immediately vomiting was absolutely ridiculous - if you're bit once, you're dead since you vomit and can't move. at least on galli i can jump around and might get lucky
Also adding % chance in any combat scenario is a horrible play, that means certain matchups live and die by the whim of RNGesus. Cera got lucky and the Omni nstantly vomits? Guess cera gets a free kill now. Allo just doesn’t vomit in time for the cera to escort? Guess allo gets a free kill now.
Eh, I’d rather it didn’t vomit at all if it gets the immediate lockout effect, otherwise that’s just a net positive for cera. If you want to keep vomit, give it like a 5-10 second delay and make targets who have vomit sickness immune to vomit.
@dusky surge It's funny as soon as you mentioned charges I thought "Oh, they should all be spent at the same time whenever headswinging"
And next line :
#balance-feedback message woah wavepoole making feedback instead of arguing with small children about how their suggestion is dumb 😮
So true
i only make feedback that i can't find a colossal flaw in after 2 rereads

Oh wow what a idea. Bring back old carno.
update 6 carnotaur
Same as old carno lol
what he suggested is not old carno...
It is just 200 less weight
did you play old carno>
yea, besides the weight, speed, bite force, stamina, charge, momentum mechanic, headswing mechanic, knockdown threshholds, charge damage and so on, it's basically the same, you got me
i love that, despite people begging for 1800kg carno's return, apparently no one knows anything about 1800kg carno besides the fact it's 1800kg
i see no difference
they only appreciate things when they are lost
I have 3k hour on Evrima ofc i played it. This carno is same as wolf inside sheep costume.
its really not
old carno literally sucked as a endurance hunter
@stray magnet btw making rex a canni will boost the pop
weird thing
@stray magnet isle cannibal paradox
Getting diet from corpses of your own and no debuffs means that if everyone plays rex, everyone gets a net benefit. Cera overpopulation globally is partially due to it being a cannibal and easy to grow, and deino in gateway would be even rarer than pachy if it couldn’t just eat other crocs for a diet boost
facts
Deino would straight up go extinct if it wasn’t a canni
So cannibalism does not really control population
At best it controls age as the juveniles get massacred
But still juvenile corpses everywhere to eat, so you get a free ride if you don’t run into an adult
Exactly! I always found this a weird argument….
For the first month of launch of REX its need to be canni
It would still canni mind you, just get less from it
Cause everybody will play rex
no
exactly
Yes must have to
Why would it have to be?
let them starve and learn
Xd why
because the game is a survival game
making it not a canni would make rexes starve inturn making the pop go down
why?
What why
But why would you get people accustomed to it, only to remove it later?
Every body wants to try REX
exactly
Just for a month let them have fun
Yea with no growth
yeah
all the impatient people will go off rex and play other things in turn giving rex food
Every body will play rex when it comes for a month
and only the best will prosper
survival game
Make REX canni for a month
trike with 100% diets takes like 16 hours, rex will probably be the same
Nd change it
then people will cry and complain when its removed
Yea i mean minimum
you're better off not having it at all
Idk they can rcy
But this how it have to done
they can cry when it's not added at all too
Yea
so don't add it
Add for a month and remove it
don't give rex canni at all because then they can cry
Finito not a hard thing
"rex is too hard with all these rexes around"
yea, sucks
Back into the circle we go
try something else lol
Don’t baby Rex players, they need to learn the hard way
I’m probably gonna play hypsi instead lol
Ai still exist for majority of your growth
Xd
Just to annoy rexes?
Oh yea 9 ton apex eating 50 kg cow
to be silly
Also can someone why trike gets majority of its stats within an hour of growth or something
Yea
Aren’t apexes supposed to be vulnerable at the beginning
ıt reaches 1ton when its only 10%
Yup
No lol, let them die and actually earn their fg
We are testing rex in the HT, and not just rex vs rex, but also how it performs with everything else in game
Making it a canni would just encourage people to exclusively play Rex
no because the hypsi climb sounds so fun
and that yes
^
it shows data inconsistent with what they want
Yup. Also that
I hope we get the ptera rework when rex comes out
Its pointless to implement a change that you won’t add anyway if your goal is to test how things would perform
How you going to grow your REX without diets
And if other playables hadn’t been encouraged to play, then no one would have really noticed how originally stego was absolutely cooked when walked down by trike, or how absurdly broken cera is when it can absolutely take on 9 ton apexes
either very slowly, or not at all
try getting that nifty lil cannibal mutation if it bugs you so bad
What a Good to hear
Or you will be extremely cracked at the game and will get your diet anyway
I posted the gif as a joke
E cant try REX when we have to
you can try it, and you can fail when the ecosystem doesn't support a rex
And many rexes will die as a product of subsistence cannibalism, rather than diet one
or you can adapt
Xd
50 rexes should not be sustainable under any circumstance
I said only for a HT not game
idc if "every wants to play it", they should not expect FG
I have to say i think ht need a growth buff
then they're not testing accurate data on rex growth
HT only meaning for finding bugs and trying New thing
If less people play Rex because they know for a fact there won’t be enough diet to make it not take (unless they sacrifice their camouflage with the cannibal mutation), then they will play something else and lead to proper game testing because it won’t be just Rex vs rex and the occasional ceras or dilos
.
This is the problem with what you propose of making it HT only
It wouldn’t be a faithful representation of how it would turn out in game
absolutely untrue
the HT is to test the gameplay mechanics, balance and so on of everything
it is not just for a fun preview or bugtesting, it is to ensure everything is suitable for main branch, both mechanically and conceptually
it is not concerned with making sure as many people can run around as their apexes as possible, because that's not what they want happening, so why would they enable that
then it wouldn't make sense to:
- adjust stun recovery times for several playables
- adjust dilo clones
- change cera's charged bite
- give more attacks in sparring mode for dibble and trike
- buff maia quad and alt attacks
- nerf maia swim speed
- make it so cera only gets bacteria from rotting bodies
- reduce troodon's pounce stamina cost
- change troodon's diet
- reduce juvenile troodon speed
- reduce trike trot speed
All changes that have occured in this HT, alongside others I have forgotten
HT is very much a public testing process of an upcoming update, including everything that comes with it
new playables, bug fixing, balance changes, map changes...
If we grew faster, wouldn't we still get the same results?
not at all
ESPECIALLY with rex
if anything, rex SHOULD be really hard to grow in HT
because each stage is uniquely balanced and animated and designed
imagine if deino grew in 30 minutes
Would the population be the same like that of a 6-7h long growth deinos?
so each growth stage needs a LOT of attention
like with rex, if anything, it should be in the dev's best interest to make it as hard to grow as possible for testing
Its not going to be 30 minute just 2 3 hour shorter damn 😭🥀
because adult rex is a mere fraction of the total rex experience
it still proves that growth matters
No
and as said by wave, ESPECIALLY with rex
What changes with growth speed here. Tell me
oh, so then the results would be the same if deino grew in 2 hours or in 6?
lowering the growth does the opposite of a HT. You're cutting out vital parts of stuff that needs to be tested because you want an easy apex fantasy
Prioritising the horde over the test
For deino 4.5 is enough
For REX 7 is enough
In apexes, it changes player pick rate as more people would be attracted to the idea of growing something that is strong and easy to grow (see ceratosaurus), while also diminishing the extent to which smaller creatures can interact with them
You can see this perfectly with cera in the live branch, looking no further
rex should take exactly as long as trike takes
each stage of rex's growth is viable, not just adult
you would be increasing pick rate of the big stompy creature while also throwing a middle finger at smaller creatures because you are uninteractable (is that thr word?) sooner
actually learn each stage and adapt accordingly, because THAT'S the feedback the devs want, not "adult rex vs adult trike balance feedback #135"
the adult stage is a mere portion of the total things that need testing with rex
being a juvenile rex for like 5 hours would matter a lot more to carnos, omnis, dilos, dryos, gallis, herreras and so on (for varied reasons) than if it only lasted 1 hour.
each stage of rex has unique matchups with other members of the roster and need to be balanced accordingly
juvi rex vs carno is just as important as trike vs rex, and if we're rushing to get to adult as fast as possible, we miss these vital elements
and we can also see this with the current trike growth curve
Trike on release didn't even need to drink ONCE and it was already large enough to be immune to deino on land
But not it has to drink roughly like 3-4 thirst bars worth of water without mutations before hitting 4 tons
that fundamentally alters a matchup
again, entirely unnecessary and defeats the point
İs ok
rex doesn't need it, and it goes against the point of the testing process
That's NOT a little
that would be 12 hours on a 100% diet trike compared to the current 16
I didnt say REX have to be grow faster than trike
the HT isn't there so content creators get to make their rex videos, it's there to test EVERYTHING
Yea it would be fine
Not a big change just helpong player bade to reach adult faster
More player going to came HY
HT
the HT isn't a marketing stunt
More player means more bugs
it is a testing ground that the people are allowed to participate in
More bugs in ht means less bugs in evrima
also rex itself will bring the players, not how fast it grows
Some people have no time to grow rex
sucks for them, neither do I, that's why I won't be growing one
İt would be great mybe some servers have 1.25x speed
unofficials will have that when rex goes live
absolutely unnecessary and against the point
That would be grate
Ah uea
İsLE oNlY meANt To bE sURviVal GamE
don't allow your playerbase to skip over growth when growth is extremely important to rex
Again brother again
Only pvp servers sandbox servers
I might grow a rex, but if it's hard it's hard
Will probably be a contrarian and play stego the first days though
what? 
HT needs a sandbox server
it does not
Yes
because that means people will ignore the growth of rex
that's not developer intention
aka defeating the entire point of the HT
Like it would help finding bugs
you know what would help more? survival servers where you have to grow and survive
no ?
Only for some servers
Xdddd
It's like me demanding a ranked mode
The devs don't care if I like ranked and I would love to play ina Highlands themed small map and first pick herrera while banning carno, it's just NOT what they want
@tall cypress
This guy cant play Good isle
Have you play legacy?
because i dont play on instant grow servers, i'm bad at the game?
that's new
I have, deathmatch servers were not officials
so why should the developers add deathmatch servers when their entire development revolves around survival?
Because of fun
it would help clans training
I can find ranked modes fun
Doesn't mean the devs should add leagues and drafting in a certain game mode
it's just not what they want to do
You thing sandbox is ranked in legacy?
Or peoples just having fun
You said that
he did not say that
so you shouldn't demand them to do something they don't want
i read what he said
he did not say that lmao
I didn't say that in the slighest, I was pulling my analogy
deathmatch has the same logic as ranked. Devs won't make either of them because it's not their vision
even if you can find them fun, end of story
you would have to wait for mods or simply deathmatch servers which already exist
No it isnt
Bruuuuuuhhhh
I already play admin servers
where did I say that LEGACY SANDBOX servers are this RANKED mode I would hypothetically want in the game
And it is fan and incrase my pvp skill
You said Evrima
İ didnt say you said legacy
You can do that once rex is live
where did I say this, brother?
okay then, wait a month or two and there you go, now you can play rex as much as you like
if you want an instant grow rex to get super good at rex PvP, you can go to norden once rex is out
Like i said
so you can wait until norden or purchase a grow or something like that
no need to tell the devs to make a deathmatch server tanking all the performance with the sheer volume of corpses and players
you will get those servers on live. HT forces you to test the game the way the devs intend
With 290 ping
İ cant test it like that
The devs know, that's why those servers exist for QA.
For the regular person, they have to grow
QA are the one who get to instant grow with admin
You are a hordetester, you are playing the way the game is intended
you can also do that just fine in the normal map surviving, as growth can also display bugs and the map can also have more interactions that need fixing than two people fighting in a flat testing area
Tell me, would have someone noticed that bush rustling sounds or pteros suddenly flocking 10 times in a row needed tuning while playing on a testing flat map or just on the water access beach?
combat bugs aren't the only ones worth addressing, and it wouldn't speed up the process as people fight in gateway regardless
yea fair enough
I 100% get what you are saying but I feel like (major conspiracy warning) even official are a bit of a HT themselves and once they game will be "completed" there will be major changes done to officials. I mean why wouldn't it... I just can't imagine all this potential and devs be like "yes there's nothing we can improve here"
I also don't believe mixpacking (herbivores & carnivores) and 90% of server population made by a single species is something devs envisioned originally
So if we have to be honest the current state officials is definitely not the experience devs intended people to have
Oh I've no doubt they'll change, after all, we've had patches before. And no, I don't think they approve of mixing, they're working on that far as I know. The point wasn't at all that current official is the intended, final experience. Just that it's official you need to work with to be able to give feedback. Unless we're operating on "whatever happens on officials doesn't matter, we'll fix it on our own at some point", but then there'd be no real point in feedback.
diablos (specifically smaller ones that can be charged without carno stunning itself) are actually pretty easy kills for carno lol. diet doesn't = easy/normal hunts, it just means you get diet from it lol.
deino is on cera diet, that doesn't mean cerato can go around killing FG deinos
Even cera isn't quite that powerful xD
the stun could be shortened a bit tho yah
3 cera can easily wipe a deino from existence
yes but that does not mean they are reguarly doing it lol
There just needs to be a short window of stun protection after getting back up/recovering. stuns are fine even if they are long you just don’t want it to be a true combo
I reguarly doing
Just buff carno
Isnt that complicated
Make it 1500kg
And NERF stun time
Lets talk about something
but why lol
I am a 90 kg male
what
İf 70 male run toward to me and hit me with all his power
Carno gets up faster in the HT, so it cant be stunlocked anymore
I will fall
Oh i didnt know thag
wait so you call my rework just old carno but 1500kg carno is somehow better what
No i didnt say your idea is bad
İ just tried to mention
it was a garbage mess of bad balance and weird nerfs
When REX arrives it will be
Ok i agree
I mean play style
it didnt really have one lol
I want a carno that is a big boi, slow but powerfukl
it was so butchered that it had no consistent kit
"slow but powerful"
you want CARNO to be that?
Xd
the animal designed to be fast
No no
slow and powerful
Thats just allo
you want carno, one of if not the fastest theropods we know of... to be what
İ MEan turning is slow
oh
Sorry for that
it already does lol
it does lol
charge turn kills my soul
??
no it wasn't lol it literally had the same turn radius
This carno isnt even biting only using ram
also i dont think it was "too OP" at all, the issue was the opposite
old carno was garbage in 300 ways
İt isnt even entertaining
that was old carno too lol
350 damage on ram why would you ever bite
yea because they overnerfed it in the least comfortable way possible
You had to run like at least 2 3 seconds
no it didn't lol
Yes it is
it had instant accel, just like now
Me when i lie
im literally not
Dang
istg people didn't actually play 1.8 ton carno before it got turned to 1.3 ton
Then you didnt play carno xd
when gateway was added, carno got instant accel
I have at least 150 200 hour at old carno
tapram was literally its core strategy
No it isnt
Tapram never a thing with old carno
it definitely was
it absolutely was wtf are you talking about
like to deny that is just lying lol
i guess my 2k hours mean nothing 💔
the only carno this applies to is 6.5 carno, who is dead and buried
tapram meta was a thing for a LONG time on gateway
i'm shocked you never heard of it lol
the issue with old carno was that it was only good at hunting like 4 dinos max, or it was blatantly op. there was no in between
Never said gateway
It was for a good long while, they eventually got rid of the stun you’d get on it but tapram was literally the meta.
İ talking about 2021 2022
and explain to me how i'm supposed to know that
Not even 2022
im not psychic why are you acting like i should've known that
Old carno is old carno
so before half the current roster was in the game and those that were in game played completely differently?
mind you, wave mentions gateway before lol
What are you talking about bruh
Old carno means a lot of things
Oldest carno
so release carno?
old carno means literally everything between herrera/dilo update and U2 carno
Kong of the land i say
most people refer to update 6-6.5 as "old carno"
Launch carno? Like update 2-4 carno
U2 carno was disgustingly OP IDK why we're using it as a metric of balance lol
Yea
Yeah update 3 carno if I recall was pretty busted.
Insane agility, damage, health, etc
non isle player in chat
lmafao
İ am sayıng that LoL i want that carno but Lil weaker
I don't
That things drift was nearly instant my god
I want a momentum-based hunter
Dc
Because an animal built around speed and momentum should show it
And U2 carno was basically a brawler, so I don't think you are
Update 3 carno was like, ambush into brawl kind of carno. Depending on what you hunted.
Fast but bad turn radius, heavy and a King but easy to anti play
I want a pursuit, momentum hunter
U2-U3 was an ambush/brawl hunter, which is the complete opposite
You know what is momentum mean right?
Yes
Momentum comes with weight too
I mean, not necessarily lol
?
You don't need weight to have momentum
Sure, hence why a 1.3 ton animal moving at nearly 60km/hr has hella momentum, or in the case of my feedback, a 1.6 ton animal
If you want momentum carno you can get it with 1500kg and 51km/h speed with bad turn radius and with "old" ram
This is it
Not that complicated
Basically what I made except screw old ram
I made that, but with a better ram
Also speaking of I SLIGHTLY tweaked my carno feedback to feed into the "momentum" idea
old ram is much better now it's like a race car I don't like it
Hell no
i like my speedboost
Old ram is a nuke with no mechanical versatility
also i mean carno is meant to feel like an angry bullet train
Which old ram are you talking about cause uh
A lot of them sucked ass
so it feeling like a race car is probably good lol
I still don't like infinite ram I think it's bad
Also I SLIGHTLY reworked my ram idea
speedy speed gain
More momentum = more fast
Make you feel the impact of the mechanic
Hm I think the best ram was carno update 6 ram
dude that was like
HELL NO
the absolute worst of the worst
Second ONLY to gateway launch ram.
basically infinite ram with a colossal hitbox, instant knockdowns and 350 damage
Because gateway launch ram was somehow easier to hit than it
Hmm I knew how to kill old Canro, it was no problem for me
it's literally the ram you just said you didn't like
How tf it had a moon sized hitbox
If it let you kill it it's bad
U6 carno literally didn't need to try lol
