#balance-feedback-discussion

1 messages · Page 163 of 1

dusky surge
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omni is crazy good as a generalist introductory carnivore with lots of room to learn and improve

which is EXACTLY what it should be as one of the main posterboy animals

elfin night
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I will not get tired of saying it

Being forced to respect and avoid omnis more than carnos or anyone else when you are smaller is one of the worst feelings ever

keen plover
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Eh. It sort of is abysmal for all parties.

elfin night
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I think big game hunting sucks as omni because pounce might not work or you end up randomly stunned

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but pinning or just pouncing dilos or pachies is so no skill

keen plover
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Omni is currently unplayable in the HT

dusky surge
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cuz of the lag?

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oh lol

elfin night
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brutal

keen plover
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More than brutal. Poor troodon as well 💔

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But eh shouldn't be happening anyways

keen plover
dusky surge
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bucking needs another rework imho

iron tree
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The only thing that holds omni back from destroying everything is latency, desync and foliage knocking them off

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The old bucking was way better imo. It should drain the raptor's stamina but definitely not the stamina of the victim

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@crystal stream I love maia but I don't think the kick needs a buff

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It's an alt attack and can be used even without stamina

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You can technically just get yourself on a rock to spam kick

blissful geode
blissful geode
uncut jewel
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@open flicker I wrote a Idea science a week for the cera problematic wait i can link it.

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you can tell me what do you think about it

iron tree
uncut jewel
hasty coyote
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Do that and make clones actually be able to be hit to prevent the damage, and dilo would be in a pretty good spot imo

elfin night
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No, needs more

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Actual reliance on itself when clones don’t work

hasty coyote
elfin night
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Try fighting something that you cannot flat out trade with 😭

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Dilo is either abysmal or mind numbingly overpowered rn

hasty coyote
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But if dilo is perfectly fine without venom, then it will just obliterate anything with venom.

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It’s like saying pachy should be balanced without fractures

hasty coyote
dusky surge
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making dilo a standalone viable creature when clones don't work doesn't really make sense to me because that just circles right back to "make dilo strong and clones OP"

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it's like making herrera strong without climbing

hasty coyote
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And currently dilos maul any Maias who aren’t incredibly good. I know me and a buddy killed 4 Maias out of a herd of 6 and a stego, and without clones because we constantly bit them to death. Only 1 was a threat because it found terrain where it could camp and clones didn’t work, it killed my buddy but I managed to barely kill it. And the only change that would hurt dilo on its own from that would be a 15 damage nerf, which is basically nothing.

hasty coyote
dusky surge
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^

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it's a weird balancing path to take with it for sure

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because at that point you have to delegate clones to the role of basically just "glorified spectacle" to avoid shifting dilo's balance into overpowered

elfin night
dusky surge
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i dont see what that has to do with anything tbh

elfin night
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Or well yeah, you could just go and make clones actually work and be interesting to use

dusky surge
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making dilo strong without clones means you just make dilo even stronger

hell, dilo is ALREADY strong without clones

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that's part of the problem, clones compound its existing strength

signal hearth
signal hearth
# dusky surge that's part of the problem, clones compound its existing strength

Also this is why I support the idea of clones doing no damage and venom primarily existing to disorient- be that through clones which are just distractions (of varying efficacy depending on who you ask), visual impairments, misleading HUD/status info, or any reasonable combination of the above.

As previously stated, I feel like damaging clones is too close to brain-dead gameplay.

worthy steeple
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#balance-feedback message i have a theory that devs want us to just hide during the night in the bush and avoid dilos at all costs, maybe thats the reason behind giving them one of the most loud footsteps and one shot mechanic lol

cosmic pelican
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The night terror 🔥

worthy steeple
steep gazelle
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Troodon and his venom lasting an extremely high 45s and Dilo with his venom lasting 10min 🔥🔥🔥

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Dilo is literally the opposite of Troodon in my view, Dilo is the easy mode of Evrima and Troodon is the hard mode

elfin night
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*easy mode when clones work

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otherwise it is just a boring, uninteresting glorified legacy dinosaur

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in fact wth, it's still boring when it works, just not useless

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terrible design

steep gazelle
wheat moth
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Yall

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I killed 2 dilos yesterday instantly but they got venom on me

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And guess what? I turned from yellow to red, I kept on eating their bodies constantly cuz I have gastro and can just instantly heal but I kept going from blue to red, what kind of nonsense is that???

worthy steeple
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the game was so much better when they removed the clones on evrima branch, now i just hide on the rock to not get killed by dilo mega pack lmao

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it really needs a rework

wheat moth
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Fr

viscid mica
worthy steeple
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tho i agree dilo is bad without the clones

viscid mica
worthy steeple
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but it’s better in that state than broken op state

worthy steeple
viscid mica
worthy steeple
viscid mica
worthy steeple
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i said i saw people playing when venom wasn’t fixed and wasn’t working

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dude

viscid mica
viscid mica
worthy steeple
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xd

viscid mica
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YOU CANT USE PRESENT TENSE FOR PAST TENSE

worthy steeple
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i’m not native speaker😭😭 doing my best alright

viscid mica
worthy steeple
viscid mica
dusky surge
neon willow
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Most players can very quickly identify an AI dino vs a player because they don't behave the same.

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Honestly I think dilo could be balanced by 1) reducing the amount of time that the prey is envenomed - rather than 5 minutes, it should last maybe a minute max before it is reset and dilo needs to restack, just like troodon. 2) dilo clones should be less damage than the OG dilo. They should be bonus damage, not the main way to apply damage. The main way to stack serious damage should be for the dilo to need to go in for bites. This makes it more fair for opponents fighting dilo

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Right now if you don't kill them when they first apply venom, there's a strong probability dilo will never reengage again and you'll just die of clones whittling you down with no chance to fight back. But I think if they do no damage then they become obsolete - enemies can safely ignore them because they don't act like players

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But I think there is a middle ground where you can force solo to reengage with the fight without completely disabling clones

viscid mica
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@mellow gulch you can always just not get close enough to omni to get hit

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Having to avoid 1 playable isn’t the worst thing ever

mellow gulch
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and one playable happens to be one of the most common playables in the game, Omni's are everywhere, you might be able to run, but whats stopping one from hiding in a bush while the Galli is busy focusing on it's mate?

rapid flume
signal hearth
signal hearth
signal hearth
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#balance-feedback message
Buffing Pachy or reworking it to be stronger would just encourage so many more hyper aggressive Pachy players. They're bad enough as it is 🤣

hasty coyote
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hence why you only see aggro pachies in groups, you will die on sight if you play pachy in literally any other way

signal hearth
hasty coyote
# signal hearth And you'd rather see solos being aggro too? xD

I would rather see solos at all lmao. Pachy is designed to be aggro, it doesnt have the hp to tank a hit first, it must strike first. And if you're worried about groups being bad, then deal with a group of dilos or omnis of the same size and say its easier lol.

keen plover
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This isn't pachy exclusive

signal hearth
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Honestly not enough hours to be able to properly compare- I can only speak from experience, seen videos and my own reason, to be fair. I've mentioned my issues with Pachy before, though apparently that experience was down to really bad luck in when I chose to log back on and lack of cover to break line of sight xD

signal hearth
keen plover
signal hearth
keen plover
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Pounce and dilo venom are still usable. Same with carno charge

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Only good fracture is a leg fracture. Immediately helps the pachy dip (and also fight lol)

signal hearth
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That's valid, though the counterpoint there would surely be that a carno with a broken body isn't going to be able to charge for long?
To be clear my intention here isn't to be argumentative, but rather to learn from more experienced players 🙂

hasty coyote
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As someone who enjoys pachy, I can tell you right now for multiple matchups, this thing is genuine trash unless you can outplay your opponent, and even then you may still die. 2/3rds of your rams literally wont register or will get bugged on a 5 degree incline, half of those that do register break the right part. Its damage is pitiful and all the other dinos in its size tier have power crept it out of existance. Omni can kill it with a single pounce if the pachy doesnt immediately buck or gets bad rng. Dilo is op, but a single bite is just death to 1000 clones, or it can literally face tank a pachy to death unless the pachy runs after every hit to stall out the stun immunity. Carno is currently an absolute menace to small game and a solo pachy does not stand a chance unless it gets leg fracture (which it never will if the carno just faces the pachy)

I can agree that fractures def need a rebalance for pachy and probably future fracture dinos to be well balanced, as they hurt standing your ground way too much compared to stopping a chase. Body fracture needs an immediate effect like reduced turning while sprinting. Head fracture needs its effects to be stronger in a chase, but prob reduced if you stand your ground. Leg fracture needs to not prevent alt attacks and preferably only disable mobility attacks and those that use legs. Also prob make receiving a fracture stun as a global mechanic.

Pachy itself def needs bug fixes and qol changes with ram (make it not canceled for looking slightly to the side and still go off and make pressing left click while charging ram cancel it), remove the self-stuns and attack locks on ram, and then see what pachy needs from there.

signal hearth
hasty coyote
signal hearth
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Oh wow, yeah that seems nuts. I understand having a concussion would weaken you somewhat, but I don't know about 50% unless they're trying to say it's not the head but the jaw that is fractured.

hasty coyote
signal hearth
hasty coyote
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I think it applying to all attacks is fine, since that makes it not carnivore-specific. Its just that halving all damage output makes any dino with fractures and decent combat potential absolutely lethal

slim dragon
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If it was only bites it'd be mostly useless

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Nothing apart from cera and dilo relies on bites as their main way to deal damage

slim dragon
hasty coyote
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look at anky and probably pachyrhino

tight cove
slim dragon
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So you always have the option to get away once your damage potential gets nuked

hasty coyote
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that means either anky and pachyrhino are balanced around receiving half damage, or they're completely unapproachable

hasty coyote
signal hearth
slim dragon
slim dragon
hasty coyote
slim dragon
hasty coyote
tight cove
hasty coyote
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thats why I think fractures need to be tuned down, they take up WAY too much of a dino's power budget

tight cove
tight cove
hasty coyote
tight cove
# hasty coyote something like this: https://discord.com/channels/401464048610312193/77835041683...

"Also prob make receiving a fracture stun as a global mechanic.

Pachy itself def needs bug fixes and qol changes with ram (make it not canceled for looking slightly to the side and still go off and make pressing left click while charging ram cancel it), remove the self-stuns and attack locks on ram, and then see what pachy needs from there."

this part of what you said is honestly the only thing pachy needs

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and if you add in a max of 3 stuns for each different fracture it would be fun

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and if its performing too well you work from there and decrease its power

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maybe even buff its stam but maybe thats too far

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but I'm sure if QA actually takes the testing seriously and locks in they can figure it out.

hasty coyote
# tight cove "Also prob make receiving a fracture stun as a global mechanic. Pachy itself de...

Pachy itself would def be solid with that. I just don’t see how the current iteration of fractures are remotely fair on something with combat potential unless the fractures were only able to be applied at the end or against smaller targets. Even current pachy is a menace if its rams function. So I think a rebalance of fractures would really help make pachy and other fracture dinos much easier to balance. Plus then fractures could be given to other dinos without making them entirely reliant on fractures.

tight cove
# slim dragon Tiered fractured then

i dont think were gonna get the tier system or at least any time soon, i think the devs might be sticking with just the fracture health system forever

hasty coyote
slim dragon
worthy steeple
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the stam part i mean

hasty coyote
# slim dragon Tiered fractured then

That would accomplish a similar thing to a rebalance. However it again has the issue of being a “win more” or “bully” mechanic like current fractures are.

hasty coyote
# worthy steeple that’s wild

It has insane stam since it’s balanced around the fact it’s slow and burning a large chunk in a fight and then running away.

worthy steeple
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yeah fair

slim dragon
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No rework will make that different

tight cove
worthy steeple
hasty coyote
tight cove
hasty coyote
worthy steeple
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fracture shouldn’t be an autowin it is right now, fractured animals can’t run away, most of their attacks are disabled and they’re also slowed down which means it’s an easy target that can’t really do anything to the pachy.

the way to fix it is to nerf fractures, maybe add stages

tight cove
worthy steeple
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not to mention it takes 20 minutes to heal the fracture if pachy doesn’t let you sit

hasty coyote
worthy steeple
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making pachy 43km/h without reworking fractures will just make pachy an excellent hunter, can’t do anything about that pachy pack, even if you fight them they just face tank you and then you become useless

hasty coyote
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I can guarantee claw doesn’t work because it’s an alt attack, but last I checked tail slam was blocked by body, may have been changed tho.

hasty coyote
worthy steeple
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i tested teno fractures, yeah tail slam/kick/alt attack getting disabled

worthy steeple
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and other small and slower dinos

tight cove
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think about mono and rugops and etc

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megalania

shrewd jungle
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_ _

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is that megalania

hasty coyote
hasty coyote
tight cove
shrewd jungle
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accounting for pin sure is fun

hasty coyote
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Again, Omnis pretty much cover any issues pachy has because Omnis do the same thing but worse.

tight cove
shrewd jungle
worthy steeple
hasty coyote
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Smaller targets: pin
Similar sized: Omnis 2-shot with pounce while pachies take 2-3 combos
1-2 tons: Omnis are harder to hit and kill in about 3-5 pounces, pachies require 2 rams to break a part and then have to bully the target to death over the next 10 minutes
Anything larger than 3 tons: pachy literally can’t break it

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Any issues you have with pachy are equal or worse with Omni

worthy steeple
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because i have a chance against 15 omnis lmao

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in case of pachies it’s just face tank till i’m broken and can’t fight back and then it’s just easy win

hasty coyote
worthy steeple
hasty coyote
worthy steeple
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it’s like the best strat against the omnis, they’re forced to bite you because if they pounce they will get knocked off and get killed

hasty coyote
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Against pachies all you need is a corner and they die because they can’t trade hits.

worthy steeple
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they need 4 omnis to insta pin the teno

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and that is not happening if teno is near the tree

untold coyote
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what do you guys think about stegs being able to trot while using the quick attack on the tail?

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especially once trike and rex drop, it would be cool to have something stegs could do on the move besides a bite

slim dragon
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They got the powerswing for that

untold coyote
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the charge attack? that drains too much stam to use more than once or twice. The other one essentially roots you when you swing.

bright oasis
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I've always felt like stego needed a bit more to it. I'd be OK with that, since it's backside is supposed to be fully defended well.

untold coyote
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charged attacks should absolutely require "anchoring", but I really don't see why you shouldn't have some tail attack usable on the move, without having to commit the stam and positioning the charge swing requires.

tropic horizon
untold coyote
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Again, if you're referring to the RMB attacks, those root you, you can't actually use it that effectively on the move.

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The only one you can really use is the charge attack where you spin around, and that one eats up a ton of stam.

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And you're committed to the animation

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Even the quick attack roots you.

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there should be something useful, but not devastating, that the steg can do with its tail while moving

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maybe the quick attack needs some damage reduction to trade for utility

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Steg won't be able to just sit there and tank trikes or rexes, and probably not allos either, which are all coming this year

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probably

golden coral
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Well, you can run from trikes, so that's something at least

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It would be nice if stego got proper apex treatment, but that's not very likely to happen until settings/mods. But I'm sure they'll figure something out, unless the plan really is to just have stegos die to rexes unless in a herd, and they should know that's not an ideal way of doing things, so I sincerely doubt that'll be how it goes.

untold coyote
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"Just run from trikes" shouldn't be the answer either, because as soon as a herd of trikes shows up, you'd just have to leave. Letting quick attack be used on the move would give some avenue for stegs to be able to do something, without just sitting there so you can use your tail and cause some bleed before you die. The only thing they can outrun are trikes and land deinos, and they won't be able to tank allos and rexes.

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It wouldn't be game breaking in any way either

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It would just allow for smarter players to be able to position/fight better.

golden coral
# untold coyote "Just run from trikes" shouldn't be the answer either, because as soon as a herd...

Yep, you have to leave when even one trike shows up, that's just how it goes. A good trike can possibly take on two stegos as it is. But that's just how it goes, stego can not contend with trike. Yes, there are ways to change this, but the devs might not want to do that. And stego can survive trikes, so it's viable. I do think allos won't be that powerful, a powerswing or two, even standing ones, should make an allo go away. Rex is, well, it remains to be seen how that goes.

untold coyote
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Don't get me wrong, a steg shouldn't be at the same level as a trike, but as a lower-tier apex, it should be able to do something to make other apexes not just stroll up and roll over. Steg should lose, but it should hurt.

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This wouldn't make them untouchable or anything, it just gives them a slight utility buff. I'd definitely be fine with some damage reduction on quick attack while moving or across the board to balance.

golden coral
obtuse ocean
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And having the option to walk away, is insanely good

neon willow
obtuse ocean
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I guess that will be theri

golden coral
golden coral
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Just "high damage" isn't really much of gameplay or a "niche" or even interesting

obtuse ocean
neon willow
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They could both be viable - I see theri and stego being balanced rather differently tbh

golden coral
obtuse ocean
untold coyote
obtuse ocean
hasty coyote
obtuse ocean
neon willow
# golden coral Just "high damage" isn't really much of gameplay or a "niche" or even interestin...

Eh... It shouldn't be "just" high damage, of course. But it could potentially stand out among the other apexes in terms of gameplay if it's not doesn't focus entirely on massive amounts of health and general tanky play styles. Rex and trike both function as kind of a classic tank role. Trike moreso than rex because it's relatively slow as well. Stego could potentially get some interesting mechanics centered around trying to maximize outbound damage and prevent other dinos from getting close enough to do damage

untold coyote
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Would letting quick attack be usable on the move really change that? It just makes it slightly more dangerous to apexes that will beat it even with the change.

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A stego shouldn't be a target other apexes can just stroll up to and faceroll

golden coral
obtuse ocean
untold coyote
golden coral
hasty coyote
golden coral
obtuse ocean
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how much dmg does the power swing do ?

golden coral
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And yes, it should be flank defense, I'm just not entirely convinced it's good at it, or as good as it should be

untold coyote
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I still think steg should be geared to be a more mobile, zoning apex. Right now it's jsut "lol sit still and swing with tail"

hasty coyote
hasty coyote
untold coyote
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Is that the power swing or the charge spin?

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Because I thouhgt the 1800 was the charge swing

obtuse ocean
golden coral
untold coyote
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Trike sparring makes it better than everything else currently in with fighting. It remains to be seen how rex will change that

hasty coyote
untold coyote
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1v1 trike beats everything*

obtuse ocean
hasty coyote
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Tho yeah trike is def a bit underwhelming atm

untold coyote
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Is allo gonna be slow?

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I thought it was decently fast?

hasty coyote
neon willow
hasty coyote
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Else cera dies on sight to allos or allos die on sight to diablos respectively

obtuse ocean
untold coyote
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Steg should definitely be more zoner-y or bruiser-y

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Decent mobility for its size, less health than a "tanky" dino, and decently heavy hitting

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If they need to remove a couple hundred points of damage for swings to fit that who cares? It's still dangerous.

neon willow
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Oop someone already got it

hasty coyote
golden coral
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Especially with added sparring/block if that adds to the reduction(?)

hasty coyote
golden coral
golden coral
obtuse ocean
hasty coyote
obtuse ocean
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Why should stego be able to defend itself from a rex ?

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if it can run walk away, ofc

hasty coyote
untold coyote
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I think rex will be able to run down stegs

obtuse ocean
golden coral
golden coral
hasty coyote
# obtuse ocean if it can run walk away, ofc

Because I it likely won’t. Iirc last we saw of Rex it was 30 kph and had a murder sprint, stego is 26kph. Unless you want there to be a like 100meter instant death range around a Rex, stego needs to be able to fend it off.

golden coral
neon willow
hasty coyote
obtuse ocean
golden coral
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And depending on stego size, damage could be lowered

obtuse ocean
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never lower dmg in evrima, its already pathetic low. Worste then pot lol

golden coral
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What? And here most people think stego does too much damage xD

hasty coyote
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Stegos can def be lowered (as long as it gets enough compensation) without issue, stego has INSANE damage for its size

obtuse ocean
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The fact that i can facetank a trike as cera says it all lol

golden coral
hasty coyote
obtuse ocean
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It litterly says dont facetank me

hasty coyote
crystal stream
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How do you guys feel about decreasing the time it takes for a carno to recover from a stun or knock down to better match its smaller build and play style

hasty coyote
crystal stream
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For example cera witch is heavier gets up in half the time same with teno

hasty coyote
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Wait are you referring to knockdown or stun?

crystal stream
crystal stream
hasty coyote
crystal stream
elfin night
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Wasn’t that fixed in HT?

hasty coyote
elfin night
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Damn

viscid mica
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@tepid reef they did

keen plover
# elfin night Wasn’t that fixed in HT?

Not sure about that. Carno just had an insanely long knockdown bug. Like most playables did in the HT. It was down like 2x the length of livebuild carno. It's likely the same as livebuild now

rapid flume
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@random stump they buffed the stamina on the HT

worthy steeple
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yes

random stump
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thank god

thorn mountain
dusky surge
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@compact cypress fractures aren't chance based

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and you can't reduce the chance to leg fracture, if it hits the leg, it fractures the leg

compact cypress
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it could be

dusky surge
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it shouldn't be lol

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fractures are based on a unique health system

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you hit certain limbs with blunt damage moves to fracture them

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making them chance based makes them utterly awful and far less engaging

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also why tf would you buff cera charged bite LMAO

compact cypress
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not buff in general.....but small dinos like raptor dillo should get critical if carno cera bites or thrash them once...this would make pack engagement a bit 50/50

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same for dibnle maia etc

dusky surge
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i would rather the instant vomit

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that sounds less unfair

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than having cera's strongest move also do knockdowns which it can combo into because you're entirely immobile

compact cypress
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omnis do to small dinos

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100% kill rate

dusky surge
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okay? so? that's omni's niche, and the last thing we need is more ways to not be allowed to play the game

compact cypress
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my suggestion is to make a pack small vs medium dino a bit 50/50

dusky surge
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cerato already is fine against pack dinos tho

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a single fully charged bite puts raptor at critical health, and vomits them. You can literally then just follow up with a regular bite and the raptor instadies

compact cypress
dusky surge
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no, not a headshot

compact cypress
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i have myself survived omni cera encounter

dusky surge
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charged bite does 350 damage. regular bite does 150 damage. raptor has 450 HP

350 + 150 = 500, which is more than 450

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the raptor dies

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unless the cera screws up

compact cypress
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unless a bug.... interesting

dusky surge
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i said nothing about a bug

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its just the cera screwing up the combo

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nothing to do with bugs, everything to do with skill

compact cypress
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i have survived charge bite plus two bites from cera adult

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as a omni

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that does not make sense...maybe a bug

worthy steeple
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hitboxes

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sometimes it looks like body shot but it is in fact tail hit or something

compact cypress
worthy steeple
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yeah.. it’s weird sometimes.. like omnis surviving 3 teno kicks somehow

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or dilos surviving tail slam+2 headhot kicks

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math is just not mathing

dusky surge
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@tender nebula carno doesn’t need more speed at all. It can already exceed the speed of 1.8 ton Carno considerably (also it’s getting more stam in the next update)

tender nebula
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How fast is carno while charging if you have any idea

dusky surge
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59.4km/hr.

almost 60

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With speed muts, you exceed 60

tender nebula
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💀

dusky surge
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Faster than galli lol

tender nebula
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I thought it was 55.4 km/h guess I was wrong

dusky surge
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Nah, that’s galli’s top speed

tender nebula
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With speed mut?

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I thought galli was 49.7 km/h

keen plover
tender nebula
keen plover
tender nebula
keen plover
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It's really good in groups still at least

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But yeah Carno lost speed, damage and HP

tender nebula
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I miss when u didn’t need to hold rmb for a specific amount of time to knock down stuff

keen plover
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Real

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Well honestly I think some run up is fine. I just think it's too long

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It should still be reactable

tender nebula
#

what update do you think made carno the most balanced

keen plover
#

Update 4.5-5

tender nebula
#

Was gonna say the same thing lmao

#

Down size was completely unnecessary tbh

keen plover
#

Really capable solo hunter.

tender nebula
keen plover
#

Tbf that carno would maul cerato and dilo

#

It wouldn't work in the current game

#

Although dilo gets mauled anyways solo lol

tender nebula
#

anything below 1000kg is supposed to be free food for a carno

keen plover
#

Carno's issues stem from it being a pretty mid solo dino. Every small game you face are going to be in groups. Carno is mid at facing more than one target.

#

Like you can at least escape so it isn't all that bad but a pair of good raptors, dilos, pachys and gallis just beat you out

tender nebula
#

I miss pachys stun

keen plover
#

I mean you'll end up completely crippled by 2 pachys.

tender nebula
#

It’s really easy to dodge pachys

keen plover
#

Not a good pachy. I don't struggle hitting carnos since I'm willing to tank a charge for a fracture

#

Well when in a group at least

tender nebula
keen plover
#

Of course but you can roughly tell when a carno is able to knock u

#

Regardless carno is really good 1 v 1 vs small game. Any more and it struggles.

#

Where previously you had the damage and knockdowns to run in and snag a kill and dip

tender nebula
#

It can 2v1 any small game except dilo but yeah I get your point.

keen plover
#

It can fight them but it can't hunt them if that makes sense

#

Like if you play defensively you can keep up with them. But actively going after them is a mistake

tender nebula
#

I still don’t get how you say carno struggles with galli

keen plover
#

They can just dip tbf

#

You don't have the damage or knockdown to hunt them

#

solo galli dies sure. 2 though? gl

#

Also 3 gallis = dead carno. I do it constantly even on test servers

tender nebula
keen plover
#

Like they'll tank your damage and run off

tender nebula
#

You can just trade charges for kicks lol

#

It takes 3 alt bites for a galli to die

keen plover
#

You jump kick lol. That hitbox is absurd

tender nebula
#

galli has 425 health remember that

tender nebula
keen plover
#

You have one galli in front while the other ones boost behind the carno. You don't run into it head on

tender nebula
#

Good luck dodging a carno with more than 100 ping

keen plover
#

I haven't struggled against a carno in a galli trio since it could tap ram knockdown

tender nebula
#

carno can easily go over 60 kmh with the charge and speed muts

steep gazelle
#

@random stump Carno had his stam on charge and in normal race improved by +25s in the hordtest

keen plover
tender nebula
#

huge buff

steep gazelle
#

Carno needed this

tender nebula
#

it did but I thought maybe 10s 15 at max. 25s is CRAZY

steep gazelle
#

I don't see a problem with that

tender nebula
#

I don’t either

steep gazelle
#

Just adjust the charge's hitbox a little and it will be perfect

tender nebula
#

1.3T is a wild downsize

keen plover
#

Nah size buff isn't necessary imo

steep gazelle
#

I actually still prefer the old Carno

#

But the devs won't back down, so just accept it.

tender nebula
#

1.8T carno in a group would actually stand a chance when fighting an allo

steep gazelle
#

Seeing as Carno received 3 buffs in the hordtest he definitely won't go back to how he was

tender nebula
#

Fair

steep gazelle
#

Allo probably be able to pin smaller things too. Not at all fair and balanced but there's nothing we can do...

tender nebula
#

balanced

signal hearth
#

#balance-feedback message

Popping a like on this because a big difference in size SHOULD mean the much smaller Dino should be at risk of getting a fracture if hit by a powerful bite/swing.

I can see it being easily abused and huge apexes start bullying everything by handing out fractures, but I think that's why this discussion section exists; to help iron out any wrinkles in the ideas 🙂

obtuse ocean
slim dragon
dusky surge
#

also the suggestion just

fundamentally doesn't understand how fractues WORK as a mechanic

signal hearth
#

Oh 100%, fractures would need to be reworked before that should be implemented, but as a concept alone I think it's a good idea that makes sense. 🙂

dusky surge
signal hearth
slim dragon
#

I'd be fine with pretty much everything dealing a small amount of fracture damage if we had tiered fractures

#

But as it is now, either fracture damage is low enough that it never causes a fracture and is therefore useless, either it is high enough to be able to cause fractures but ends up being an insane buff

elfin night
#

@compact cypress fractures no longer work by “chances” bruv. You deal a hidden value of fracture damage and if it is more than the target’s fracture health, they get the respective fracture

#

Also Maia, teno, trike, dibble, carno and especially deino don’t need that at all. It is either a perfect way to make them overpowered or it simply doesn’t fit their role/kit at all

#

And nerfing pachy bruh 😭

iron tree
#

Or trike

elfin night
#

If a charging bison can fracture bones and cause internal injuries on most other animals it coexists with

#

Dunno why a trike or a dibble wouldn’t, even with something like a horn plunging into something’s rib cage and pushing two broken ribs into the viscera

#

Or just breaking a leg or causing a commotion due to sheer momentum

#

Still unnecessary and broken

tropic horizon
iron tree
elfin night
#

Assuming that fracture had a chance (which it absolutely doesn’t), then increasing its chance of happening would do nothing than to make up for an alleged nerf to instant leg breaks

#

A nerfn’t

You cannot fracture as easily but you can fracture more easily

hasty coyote
elfin night
#

I agree, misread it because I was baffled since the start

#

So I found it perfectly believable that this guy would have said increased chance to ALL fractures. My bad lol

#

Still laughable to nerf pachy and to give it a buff that cannot be applied since it has never been a chance in evrima

hasty coyote
#

yeah that suggestion is wild: add something already in the game, give 6 dinosaurs fractures, make cera even more oppressive, and nerf pachy

steep gazelle
blissful geode
steep gazelle
#

In my opinion Allo should not have Pin, only the grapple

#

Why play with other dinos if you can play with something that is strong, has a lot of life, has good speed and kills most things with just one click?

thorn mountain
steep gazelle
#

Allo has to be very well refined by the devs so it doesn't come horribly broken and OP, but I'm not going to get my hopes up about that

thorn mountain
#

its going to be broken and OP lol theres no middle carnivore in-between allo and carno and cerato

steep gazelle
thorn mountain
#

so it will just be the apex cause its fast and it has a grapple

thorn mountain
steep gazelle
thorn mountain
#

its more of the community begging for stuff to get nerfed (like carno) and now people are asking for it to get buffed. why? its because the devs actually listen to the community and the community itself just not knowing what they want and them thinking on the spot. If they nerf something to how the community wants it will get gutted and no one or alot less players will play it

steep gazelle
steep gazelle
#

Imagine a rex running after you, running at 55km and being able to pin you

thorn mountain
#

or atleast like 80%

steep gazelle
#

I hope the devs think so too

hasty coyote
viscid mica
#

@random stump 100% cheaters

elfin night
#

I once saw a fresh adult omni missing 10-12 pounces and still winning against a troodon who was dodging, biting and even landing a few pounces

#

So fair and skillful

#

And obviously the pin was from meters away on the tail

hasty coyote
#

to be fair, even an alt bite would kill the troodon

elfin night
#

No one cares about omni pin because almost everyone is playing omni or larger

hasty coyote
#

the pin killing there is not the issue, tho latency makes them hit from very far away

elfin night
# hasty coyote to be fair, even an alt bite would kill the troodon

Well yeah, better example

350kg omni vs 425kg galli? Fair but tough fight that is somewhat in favor of the galli all things considered but the Omni still can outmaneuver and win or deal a lot of damage with the pounce

400kg omni vs 425kg galli? You just can’t win as galli, you’re better off not existing in the same plane of reality as the omni

viscid mica
#

Omni pin is fine due to its size as I’ve said many a times everything smaller has tools to avoid them and or is intended too

hasty coyote
elfin night
#

Maybe with the cannibal mutation coming back Omni players will wake up and realize how laughably broken pinning is

viscid mica
hasty coyote
elfin night
#

The omni counterplay isn’t interesting. It is just not existing near them. It sucks

viscid mica
hasty coyote
elfin night
#

If you pin an omni you get like yellow damage and a bit of blood loss

hasty coyote
#

everything smaller than carno has the tools to escape it

viscid mica
hasty coyote
elfin night
#

Bruh 😭 cannibal Omni is so easy

You 100% one tap other Omnis and you 100% not die

viscid mica
#

Carno is fast as balls

elfin night
#

Maybe there was a time where retaliation did more damage but currently it is just a consolation prize

hasty coyote
elfin night
#

Ive pinned so many Omnis who were about my size or even marginally larger and they just die

viscid mica
elfin night
#

At most I hit orange heath

hasty coyote
#

actually everything smaller than omni is slower

viscid mica
elfin night
#

It is so overpowered that you can literally just rmb one tap an equal with no setup

viscid mica
#

But if I die first pin imma flip

#

As I said thou the primary reason is size and TTG( time to grow)

elfin night
viscid mica
#

Omni isn’t insta pinning stuff that takes any real amount of time to grow most of the stuff are well under 2hours galli is probably the most questionable but even then galli is fast as all hell and would smoke omni if omni couldn’t pin it

elfin night
#

I’ve been playing canni omni a lot and bruh 😭 😭 😭

Pinning is the single most no skill mechanic in the entire game. I actually think that omni vs anything its weight or less takes so much less skill to use than cera

hasty coyote
# viscid mica Troodon is the same speed, dryo is supposed to have burrow

nope, troodon is 45 omni is 46.8
and dryo having burrow doesnt save it unless its less than 20m from the burrow at all times.

Omni has the same matchups against things smaller as carno does against stuff like dilo and omni. So why is it ok that omni has pin but carno doesnt 1-shot anything smaller either?

elfin night
#

I hate them

viscid mica
hasty coyote
elfin night
#

I hate them so much

I enjoy playing some large animals every now and then but my true love are tiny tiers

And it just sucks.

As a troodon I can mess with a 400kg carno or even a 1000kg dibble

But a 150kg omni is too much

viscid mica
#

And 1km difference when you can vanish into bushes even with bright ah skin

viscid mica
#

One of my favourite playables is troodon and I’ve died to omnis a grand total of twice

thorn mountain
hasty coyote
viscid mica
thorn mountain
viscid mica
elfin night
hasty coyote
viscid mica
elfin night
#

It’s like giving carno big game hunting tools. It has no business doing that

But just avoid carnos, bro, don’t exist near them if you are a teno

(Hypothetical, I know it obviously is very different rn)

thorn mountain
viscid mica
elfin night
viscid mica
#

Omni or dilo tend to have to avoid pachy if they aren’t fully grouped up

hasty coyote
# viscid mica Too fast

by your logic, its just 1 dino thats faster, so wheres the issue in just having to avoid it?

crimson crater
viscid mica
viscid mica
#

My point is not everything needs to have a reasonable change against everything else

#

Having to avoid something isn’t the end of the world

elfin night
# viscid mica herrera will have to avoid Kentro ¯\_(ツ)_/¯

One unfavorable matchup is okay

But every creature omni sized or below doesn’t have an unfavorable matchup, it has an UNWINNABLE one no matter who they are: (some are obvious but I will still list all of them)

Hypsi
Troodon
Homalo
Dryo
Beipi
Austro(?)
Herra
Rugops
Mono
Proto
Galli
Minmi
Ovi
Ptera
Ava
OMNI!!! (Whoever does rmb first wins)

hasty coyote
crimson crater
elfin night
#

It’s not like you having a single very bad matchup. It’s just being forced to move elsewhere because you can’t do a-n-y-t-h-i-n-g about Omnis, even damn juveniles in some cases

#

Children Omnis are more dangerous to troodons, herras, dryos and beipis than fg carnos or dilos

Does that sound right?

crimson crater
#

i love how a little ratpor can pose a much bigger threat than carno (the thing designed to eradicate you)

hasty coyote
#

genuinely the only argument for omni keeping pin basically summarizes to "small tiers dont matter" Like I'd take a pin nerf and a bite speed increase every single time, becuase at least then omni has to slightly work for the kill and not flat out 1-shot

viscid mica
# elfin night One unfavorable matchup is okay But every creature omni sized or below doesn’t ...

To be fair hypsi is supposed to climb
Troodon is half invisible
I don’t know how big Hamolo is as some say small some say dilo sized
Dryo is supposed to burrow
Beipi can swim
Austro better be faster
Herrera can climb
Ain’t rugops rather large for the smalls?
Don’t know what mono is
Proto don’t know the size or abilities
Galli goes Mach Jesus
Ovi better be faster
Pt can fly
Ava is not gonna be under 500 it better not
Again I need to double check omni as it used to be the pinned always won

elfin night
viscid mica
keen plover
#

A 275kg omni has been able to pin a fg one since forever. I forgot the cut off but I used to do it all the time in update 4

hasty coyote
keen plover
#

Faster, more stam and can pin a fg. Peak

viscid mica
#

Pachy needs a buff it’s slow as balls

#

Pachy whole kit needs a rework

hasty coyote
# viscid mica Yes

ok I really dont think I can change your mind if you thing PACHY getting pinned is even remotely fair

viscid mica
elfin night
viscid mica
#

Not that elder omni will be op

#

Well it will be but that’s beyond the point elders are supposed to be extra spicy

elfin night
#

Who cares about pachy buffs when it just gets pinned and none of that matters

steep gazelle
hasty coyote
steep gazelle
#

Just press a button and that's it...

viscid mica
viscid mica
elfin night
# viscid mica If you elder omni isn’t bigger that would be a blunder

You can still kill slightly larger Omnis. So I am assuming that unless they have INSANE retaliation, some early to mid elders are still gonna get pinned to death by cannibals

And conversely, it’s gonna be so fun and interesting to fight elder Omnis if you are a cannibal because one mistake and you get pinned and die.

God, pinning is such a fun, fair and well designed mechanic with no cracks in its design whatsoever

hasty coyote
#

still though, it takes 2 to kill a pachy

viscid mica
viscid mica
#

I can’t imagine allo won’t have a similar cause and effect

viscid mica
#

1 to kill if the bucking gods don’t favour you

hasty coyote
# viscid mica 2 to pin yes

no, I was referring to it taking 2 pounces to kill a pachy, since you will buck off the omni before it deals enough damage to kill

elfin night
viscid mica
#

Pachy can also 2 tap a omni with alt attacks so like just do that XD

viscid mica
#

I guess my opinion primarily comes from the fact that as tiny tiers I’m really not dying to omnis all that often

hasty coyote
golden coral
#

@elfin night The 1kg being if you can pin or not is a bit silly, what if there was a stam drain of the pin based on how much more than the target the omni weights, up until the max?

viscid mica
viscid mica
#

So if your 1% bigger than omni (450) you can’t be pinned

elfin night
golden coral
golden coral
#

When it comes to stamina drain, so if you're large enough, but like 10kg more or so, you can pin, but you'll run out of stam a lot faster, so you'll have to finish it outside of pin, whereas if you're sufficiently larger, you can finish it off with pin

viscid mica
#

Could help smaller stuff as the omni would need enough stam to complete the kill

hasty coyote
golden coral
# elfin night What if pinning either took skill or just got removed?

Well yes, but how about we work with what we have. Unless yu think the devs would scrap the mechanic, but I imagine they do want pin in, JP raptor, it's cool, all of that. And while you could probably make it take more skill, I'm personally not sure how right now. Same with deino lunge, though I've seen a few suggestions, but most seem to be disliked.

crimson crater
viscid mica
hasty coyote
viscid mica
elfin night
# crimson crater reducing the hitbox would be a good start

Reducing the hitbox, giving retaliation to everyone (although depends, numbers would vary and no retaliation when pinning something from behind seems fair), making pounce not a frame 1 move, and bringing back the punishment animation for missing TI_Perfect TI_Perfect TI_Perfect

crimson crater
#

i’d rather want higher stamina penalty

elfin night
#

I flow with that poke poke wink

viscid mica
hasty coyote
#

could make missing a pounce instead slow down omni a bit for a brief moment. That way it isnt a flat out stun, but still a recovery time

vale brook
#

yah id do that

#

especially with how valuable pounce is in HT

#

being able to stay on the side of an animal for 2+ minutes while draining its stam is insane lol (with minimalistic drain stam on yourself)

worthy steeple
#

pounce now passively drains stam?

steep gazelle
#

It just wasn't used much because the Omni stam drained like the other 2 pounces.

cosmic pelican
hasty coyote
vale brook
#

#balance-feedback message

what original state? the one where it couldnt grab stegos at all? or the one where it grew to FG in 3 hours?

compact cypress
#

its still not that op like a stego as a fg....also fg gameplay is much more difficult and luck based rather than a stego fg who can chill and dance by the water

#

if you want deino to be weak why keep such a long growth time etc....its mostly gonna eat fish and other deinos ....its a water rex irl but u make a weak dino of it but keep huge growth time but underpowered gameplay....u say grabbing dinos is unfair....it has to be lucky to even see a dino drinking

vale brook
#

"u say grabbing dinos unfair"

what

#

and "under powered gameplay"

there are like 8 dinosaurs out of 55 that deinosuchus can not grab lol

golden coral
vale brook
#

^

compact cypress
golden coral
#

Sure, there were times it could handle a stego easy, but that was mostly due to .... not bugged, but weird interactions with things

compact cypress
#

i did not ask for more damage etc or health

vale brook
golden coral
vale brook
#

should water apexes have an artifically less difficult time reaching that status?

golden coral
#

If you want a shorter growth deino, you would have to downsize it

compact cypress
#

water apex lol...its the only water dino in existence...

vale brook
#

let me rephrase

why would we reduce its growth time when it will be the second strongest thing in the roster when it comes to aquatic gameplay in the final roster

compact cypress
golden coral
#

And it's overall safer than stego, currently and will remain so until we get spino, since bary probably isn't going to take on an adult deino, though sucho might

vale brook
#

so keep flip flopping playables?

#

until we just... find something that sticks?

compact cypress
#

yes...for balance

golden coral
#

You're not going to get a playable that can grab things up to 4T (or 6) for 3-4 hours of growth, or at least I doubt it

vale brook
compact cypress
compact cypress
#

u can make stego op and unkillable for so long

#

u add dibble and stego where there no solo land predator

golden coral
# vale brook but dont you see!! deino needs to be this unmoveable crocodile that even spino r...

To be fair, personally I do think deino shouldn't outright flee from spino, nor do I think stego should outright flee from trike. I think it'd be more interesting if they could fight back, given the right circumstances, tricking and baiting the stronger opponent, and so on. It should always be preferable to not engage, but it should be doable to engage, if with slim margin of error and little option to change your mind. But I'll leave that for modding and all that.

compact cypress
#

dont make deino unplayable as an adult and expect balance gameplay

golden coral
golden coral
vale brook
golden coral
#

You've no case to claim that stego, that had to contend with deino + all the land creatures, that could kill it, was more unkillable than deino that could just go into the river where nothing but another deino or multiple could threaten it.

compact cypress
golden coral
#

Stegos can and do hunt other stegos for that matter

golden coral
compact cypress
vale brook
golden coral
#

You can, almost, sit under a stegos nose in the water and it won't know

#

Granted, water clarity these days, but on old map

vale brook
#

raptor packs can shred stego. so can dilo, large troodon packs, and a decent cerato group

#

its almost like (and this is crazy) you cant just play willy nilly with the 6 ton animal with 3 foot spikes on its tail

compact cypress
golden coral
vale brook
#

explain how its op

#

"it can 1 shot cerato" its meant to be defending itself from things like rex, no duh. try again

golden coral
compact cypress
#

deino vs deino is forced upon

vale brook
#

nvm, believe what you want lol.

golden coral
compact cypress
#

yes ...solo vs solo....pack va pack...should be balanced

golden coral
#

Allo, can go for stego, rex, can go for stego, trike, can bully stego

compact cypress
golden coral
#

None of them can go after a deino, sure they can swim out there, but.... just dive, and laugh at them running out of stam

#

Or if they are aggro enough and you got a partner, you could try to body block them and see if you can make them drown

compact cypress
#

you realise deino adults has a literal food issue

#

which u cant escape from how well you play

golden coral
#

Okay, maybe they do, I'm not up to date on how good or bad it is, but it's also a carni, so yes it's going to struggle more than the herbi, even if herbis have it too good with grazing, or so I've heard

#

But that's another issue entirely

#

That has nothing to do with how well something else can kill you in the game

compact cypress
#

i am addressing deino food issue possible fixes

golden coral
#

But then why are we arguing over if deino or stego is OP or not, or if something can kill them. If it's a food issue, then we should be arguing over why there is a lack of food, and how to change that. And I imagine the issue comes down to how deino works. Since there's little engagement or interaction, everyone goes to safe spots, because the alternative is RNG death, more or less.

#

And a solution there would require a rework on how deino works, and hunts, that would somehow allow for proper escape, if played well, but also then the removal of safe drinking spots, so it comes down more to the player than the terrain if you will survive the deino or not.

faint timber
#

As for stego, I think stego is still the strongest dinosaur in the game (yes, even trike is stronger I think)

compact cypress
dusky surge
viscid mica
dusky surge
#

it can also just swim away, i dont see a need to make it faster too

#

i would assume austro is smaller, yes, but its also aquatic

#

no need to have it that fast on land too

viscid mica
#

Atleast speed match

#

Austro don’t need to be slow just cuz

dusky surge
#

eh

#

i'd be fine if it's slower

viscid mica
dusky surge
#

troodon and dryo are slower and no one really cares, and those guys can't use water to easily escape omni

viscid mica
#

I mean troo is practically invisible and dryo is supposed to burrow but rn you can win in a stam match by dodging

dusky surge
#

and austro is supposed to swim

viscid mica
#

I just thought it’d be faster

dusky surge
#

eh, i think that's just way too much going for it

#

why even stay around the water when you have the agility of a raptor, with the speed of like a dilo

rapid flume
#

easier food, fun

dusky surge
#

eh, just seems like it's an animal without any true weakness or threat

#

which i find to be a yawnfest

rapid flume
#

I wonder how it'll go getting diets

viscid mica
#

I was thinking like .2 or 1 at most

#

You doing too much

dusky surge
#

still too fast imho

elfin night
#

Not because it needs buffing unless you turn it into U6 pseudo kapro

#

Which isn’t gonna happen

#

No amount of reasonable buffing will make it not trash without a rework

crimson crater
#

44 km/h austro would be ideal

#

hell, even lower would work

worthy steeple
#

it’s not bad bleeder for sure

#

especially when it makes something vomit, it’s even more powerful

signal hearth
#

Also, haven't played Cera because there are apparently already too many, so no experience with it at all xD

crimson crater
signal hearth
crimson crater
#

eh not really

worthy steeple
crimson crater
#

you’ll die to the raw damage before the bleed gets you 9 times out of 10

worthy steeple
#

i think we should test the bleed

#

well when norden is up

signal hearth
worthy steeple
#

i wouldn’t really compare..

#

cera has above average bleed, but it’s not even close to like teno bleed

#

tho arguably the best bleeder is beipi👹👹👹

signal hearth
keen plover
#

and yeah teeth difference and whatever

elfin night
#

gitgud

#

cera has bad bleed!

cosmic pelican
cosmic pelican
worthy steeple
signal hearth
#

I was under the impression Herra caused the most bleed per hit. Huh

keen plover
worthy steeple
signal hearth
#

The main spanner in the gears there, however, would be trying to use that logic to compare anything against Omni Rend Pounce- since (at least as far as I understand it) there aren't any 'hits' taking place during a Rend.

crimson crater
#

pretty sure that stegos bleed is stronger (PS)

elfin night
#

deino and carno just have abysmal bleed

#

good bleed is something like beipi bleeding a herra in 3 claw swipes

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or herra bleeding a galli with a small jump

elfin night
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it's like a rex bleeding out a shant with one hit

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or an allo to a trike

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and then beipi can bleed things literally 5 times larger than itself with like half a dozen hits

signal hearth
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Fair play- I didn't realise Beipi was such a savage TI_LUL I'll have to be less skittish with it 😄

dusky surge
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Beipi’s bleed is hysterical. Play in a group and swipe at that which stray too close to the water, it’s amazing

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I’ve heard tales of adult carno’s falling prey to the reworked beipi

elfin night
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and we took on like 3 herras

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and also a pachy

dusky surge
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Beipi is going to be SO much more fun when austro and bary are out mark my words

elfin night
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we were in west rail access pond

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just rushing things

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short ambushes at the shore before darting back to the water

elfin night
dusky surge
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A single swipe is enough to seriously concern an austro

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I think beipi will be far better in water than austro, but austro will be better on land than beipi

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Beautiful synergy, where they do battle on the shores, much like D-Day, except funny

elfin night
#

but yeah at least it's gonna be like 20% blood lost

keen plover
elfin night
dusky surge
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Also I agree with Bird, cera does not have bad bleed

elfin night
dusky surge
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Cera has above average bleed imho

keen plover
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I've come close to bleeding out numerous times even without bacteria

dusky surge
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Herrera and beipi are disgusting outliers that exist as terrors to those that underestimate them

elfin night
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I've never bled out to a cera, but some tenos I've had lost like 40% blood in long fights

elfin night
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so it is a fairly decent bleeder for its size now

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we need another ultra bleeder besides giga

rapid flume
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meg

crimson crater
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nah

elfin night
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either way, 1600 bleed damage giga would be funny TI_Perfect

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it should defo bleed things like dibble with one good bite

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actually no

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2500 bleed seems more fair

keen plover
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wouldn't even matter at that point

elfin night
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and then give crazy bleed resist to all apexes

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anky with a humble 95% bleed resistance

keen plover
rapid flume
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doesn't cera have 99% on the ht?

elfin night
keen plover
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Why though?

elfin night
elfin night
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also because I want giga bleeding out tenos and carnos with one bite

keen plover
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And rely on its higher BP

elfin night
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30% bleed resist and we call it a deal

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well no, 25%

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then give cama 60% bleed resist TI_dondiSmile

dusky surge
worthy steeple
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i could do funny things with the beipi pack

signal hearth
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Deino having bleed resistance just makes sense when you consider crocs (or is it Alligators? Perhaps both, not 100% certain on that) can autonomously cut off circulation to an injured limb/body part.

dusky surge
worthy steeple
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large blood pool is enough imo😳

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i’m just mad because i once fought fg deino, kicked it like actually million times and it didn’t bleed out

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that deino was red health after the fight…

crimson crater
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a few swings from a stego can bleed it out tbf

worthy steeple
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stego bleed is wild yeahh

signal hearth
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Understandably so when you consider it is impaling dudes xD

dusky surge
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I do wonder if it actually will worry Rex with its sheer bleed

worthy steeple
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i hope rex won’t have bleed any resistance

dusky surge
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It shouldn’t tbh

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Rex should be all offence, no defence

signal hearth
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I remember hearing somewhere that Rex was basically a huge scavenger.

dusky surge
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Spino should be the opposite imho

dusky surge
worthy steeple
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also both trike and stego are bleeders and bleed is a good way to make rex retreat

signal hearth
worthy steeple
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and if it will have bleed resistance.. i mean that just won’t make any sense

obsidian yacht
elfin night
steep gazelle
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@atomic blaze No need to remove maia and dibble, just add dilo and cerato

steep gazelle
crystal stream
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Yeah

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Cool

viscid mica
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@viscid schooner what were you playing against cera pre that bleed post?

viscid mica
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I’m just wondering if it was one of the known heavy bleeders

hasty coyote
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cera doesnt deal insane bleed, it does solid bleed, but nothing out of the ordinary. However, vomit makes you bleed a LOT more, so suddenly, cera's decent bleed becomes incredibly high.

viscid mica
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Y’all bleed when you vomit?

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If so please see a doctor it’s worse than you think

hasty coyote
hasty coyote
steep gazelle
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@compact cypress you really not like carno man xd

compact cypress
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@steep gazelle you really should understand why carno is less played and the island is filled with only a certain dinos at all times

steep gazelle
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Carno will be more played when this hordtest is over

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You want Carno to be fixed on the "small prey hunter" and that's what he already is

faint timber
steep gazelle
faint timber
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west accrest food bot

steep gazelle
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Hopefully there will be some update next week to get players back into the hordtest

viscid mica
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@digital ore it is the spikes its just a slightly larget bit that it should be

compact cypress
# steep gazelle I also want to play with Carno in hordtest, but every time I tried before there ...

will see what happens when it comes to official....but the point is carno is not played frequently by players in official....this is due to its disadvantage like ram damage and biteforce not so much and ceras have advantages over carno in every situation.

it cant hunt small dinos properly in packs and it cant hunt adult teno dibble so well without taking good damage. It can't face cera.

this causes carno gameplay even tougher as solo played happen due to not many carno players this worsen the situation.

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solo carno easy prey for raptor, cera , dillo pack....and solo carno cant take on dibble teno alone usually.

as cera , raptor, dillo count has increased significantly solo cera, dillo, raptor is a very rare sight just like carno pack is now days

steep gazelle
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but the current Carno is not as bad as you think

compact cypress
compact cypress
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i have played every dino...just play the difficult playable more than the op ones such as cera, stego etc

steep gazelle
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You can even fight Tenonto and Cerato, just by doing bait attacks.

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(Solo Carno)

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If you are in a group of 3 Carnos you can even deal with 4 ceratos

compact cypress
compact cypress
compact cypress
steep gazelle
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There are quite a few on unofficial servers, especially where there are higher growth rates

steep gazelle
compact cypress
steep gazelle
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Now, if the omnis and dilos players know what they are doing and how to play against Carno, that number drops to 2 omnis and 2 dilos.

compact cypress
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they will bait you to run atfack while you bleed

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while if you are a cera 4 raptor dillos no problem

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cera turns more quickly than carno

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carno has a long tail

steep gazelle
compact cypress
steep gazelle
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But if you don't stand still using the alt bite and instead use the charge to gain distance, you can do very well.

compact cypress
steep gazelle
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I'm going to try to grow a Carno in the hordtest tomorrow. Even though there are no players, I think there must be bots

compact cypress
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i have killed carnos with trodon lol

steep gazelle
compact cypress
steep gazelle
compact cypress
steep gazelle
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Carno is 15km faster than Troodon, it's not hard to catch up

compact cypress
steep gazelle
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But I don't doubt it, although the public branch troodon doesn't have enough stam for that

compact cypress
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if carno cant run its pretty much dead

steep gazelle
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Hordtest's troodon is beautiful and fun to play, now you don't have to give 5 pounces and sit down because your stam is gone xd

compact cypress
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i really want to know how they will balance allo...its just a 2-3 ton raptor

steep gazelle
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Allo is going to be a huge problem, I hope there is no pin mechanic and only grapple mechanic

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The Pin mechanics in general need to be modified, adjusted

compact cypress
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raptor can already death pin anything equal to their size or just a bit smaller

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allo will get a pin....it has a pounce)
/grapple....💥

worthy steeple
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venom should work no matter what

keen plover
compact cypress
dusky surge
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again with the realism arguments

dude. the game ain't realistic. stop trying to make it happen

compact cypress
dusky surge
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that would be an entirely unnecessary nerf to Troodon

compact cypress
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trodon is ok....but dillo is different and cera is completely off charts

dusky surge
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Troodon having a FOURTEEN MINUTE COOLDOWN on envenomation would make its entire hunting style obsolete

compact cypress
dusky surge
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so you made troodon worthless

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and cera/dilo too

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20 attacks is not enough as a troo

compact cypress
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i said inflicting bites

dusky surge
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Venom stays for like, 30 seconds on Troo

compact cypress
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so 30 sec after when creatures heals then bite that counts as a venom bite

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so 20 venom bites get it

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not the bite in between

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20 x 30 sec is 10 minutes

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plus non venom bite in between so

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pretty damn ok

crimson crater
cosmic pelican
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The venom would reset 28 times in that time frame 😭

crimson crater
elfin night
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@vague jetty I’m sorry, but have you tried anything but to run in a straight line when escaping a dilo as omni?

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You are basically the same speed, but Omni has the jump, more stamina and infinitely superior agility

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@spring wave …duh? Herrera is meant to be a bleeder and also an ambush hunter. It can only land one blow against mildly competent players, so it better be a good one

vague jetty
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I've lost them in the forest only to get killed by clones while trying not to die to bleed

elfin night
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Clone issue

vague jetty
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The clones didn't track me for miles and off a cliff into the ocean

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A pack of about 8 dilos did

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But I agree, I hate the clones dealing damage anyway

viscid mica
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@vague jetty if your playing omni you should know that dilo are dangerous and act accordingly a duo of omni or even solo can easily win the 1v1 or 2v1 by using your amazing agility to dodge it’s very unflatteringly slow turn if it’s a group you should avoid and find shelter like a rock as you said sense dilo are fairly hard to fight

vague jetty
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Yeah no kidding. Doesn't help when you trip over each other, day or night. I always stick to cover and don't make calls, and if dilos also do the same, you can run into each other in the forest. If they get ONE good bite off, you're already invenomated/bleeding and in trouble.

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I don't have issues fighting dilos 1v1, but if I stumble into a pack while on the move, I need the option to escape.

viscid mica
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Clones can’t get ya on some rocks that don’t got much flat so

steep gazelle
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Pin is already a huge problem even on the Omni, but see how it will be on something if 2.4t killing anything smaller without any difficulty, just by pressing a single button

alpine dust
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cera buff is not needed in any way

steep gazelle
alpine dust
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6 inches of keratin ramming into you at high speeds SHOULD do some sort of fracture damage

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deino shouldn't have a fracture bite but ig it would be more realistic

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don't nerf pachy that thing is already basically dead

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and finally cera doesn't need a buff it needs to be heavily nerfed

steep gazelle
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Unfortunately it's a game, adding things just because they should be in real life will completely break the balance and the fun for the players.