#general-feedback

1 messages · Page 44 of 1

narrow quest
#

Herbivors can literally out stamina a carno and run them down.,As a carno...even coming close to a maia is death simply if that maia chooses to chase. Canrnivor? nope/.

spark bronze
#

Make all bodies float in the water so body denial can't be a thing

edgy robin
#

A shake animations for dinosaurs getting out of the water after swimming. (Not a priority but something that’ll give some spice)

marsh hinge
#

I dont get why pteranodon scouting was seen as a big problem in the game when we literally have mixpacks and megapacks. Not saying pteranodon scouting isnt a big problem, but please, make mixpackers/megapackers more unviable by making them be smelled by players and AI depending on the size of the mixpack/megapack, but with great caution to balance everything out within that spectrum. Surely, an austroraptor can help a minmi, and thats because they arent big threaths, but tenontosaurus helping a ceratosaurus or ceratosaurus helping a stegosaurus are mid sized threaths which WOULD be a problem, and so will be anything similiarly sized or bigger.

marsh imp
#

So ik for a hundred time im making this same feedback but i'm also addi'g new content to it. Here is my feedback on evrima trike :

  • The model is cool, but there are some inaccuracies in it, the head should be a little bit bigger like just upscale the head by 5% and i think it would be great and accurate.

  • Another problem coming with the head that its standing WAY too high ! Right now its breaking its spine and it should be lowered. I also noticed both head size and posture was perfect in some previews like in elders teases and for some reason it has been changed for what we have right now in ht...

  • Add blue/purple colours variation to the display colours selection, right now its really lacking in colours and this is a shame it could use to be a more vibrant animal

  • For gore content, i would love to see those horns covered with blood after successfully landing a strong/ hard hit. That adds interactivity with the environment and blood could be washed after a swim

  • Finally , PLEASE add this beautiful pattern that has been shown at some point ! How dare you don't give us that ? (last img)

fresh forge
#

Increase the Render Distance of the new Gras in Horde Test

winged cobalt
#

decrease nutrient decay rate its way too hard to maintain a diet you have to spam gastros

sullen karma
#

i dont know why this STILL hasnt been changed since beipis release. it makes no sense why its like this or why it hasnt been changed, please make it so the attacks dont invert everytime you go onto land/into water.

it should be Left click = bite
and Right click = claw
regardless of if ur in water or on land

glacial dove
#

This was taken 23:50 in game, something I've noticed with nv in horde test is that midnight seems be slightly brighter then sunset/sunrise which makes no sense to me, also nv for apexes is appalling I get they're big and powerful so the way to "balance' them is to reduce the nv range, I get that, but reducing the range so far to the point that I can't see the difference between my own toes from a cliff face is horrible, my partner in this screenshot is within the same length as a full grown trike (we are both also trikes, shocker) and we had to park our butts cause we can't navigate through the forest to migration.

violet rampart
#

I've currently tried the hordetest and it was my first time. What I quickly noticed was the huge fps drop in hordetest compared to Beta, maybe because of the changes to the terrain and grasses. I do not know if there are other factors since I was new at hordetest but if that is the current optimization that will be transferred to Beta then I do not think it'll be playable for me. Maybe the devs are already working on this, I'd be really glad if the new changes of the map will be optimized. I've also tried tweaking my settings but only a few fps increased.

Triceratops:
-The NV is really bad. I think it is just broken for meantime I hope
-The turn is too slow. I get that it needs to be slow due to its weight but it's too slow.
-Food consumption is horrible. I think this can be balanced by - when it eats, it adds a lot of food in the stomach or just reduce the food consumption.
-I know that it is still in the testing phase so I hope my feedback helps.

Can't wait for the Rex. Thanks Devs.

distant anvil
#

Cerato nerf idea, when its charging a bite it cannot run. Thatll make it way less of a chaser

wispy zinc
#

i know this was previously stated, but food values for Triceratops is really bad (still bad even for dibble herds), from what i know of it was just me and my partner in the migration zone and we ate the WHOLE migration zone, between the two of us our stomachs went from 20% to 38%. how are these zones and food values supposed to feed not only nesting players but various herds and multiple other people of the same species, i get herbivores have a get out of jail free card in the form of grazing but it's not fun to run from zone to zone on under 25% hunger all the time.

Thanks for your time. :)

brave crest
#

The current stamina system just isn't good
if you really wanted to change it for the better consider using status effects instead of making stamina regen a nightmare

Returning the current stamina recovery system back to the pre-nerf while adding elements of the current system I think personally is the best step forward. This step would also make it easier for new players to understand whats going on with their stamina and how to deal with stamina management, instead of "why isn't my stamina going up?" they can check their status report, see the 'tired' effect and attempt to put 2 and 2 together to realize they need to sit down or slow down for a second
After reaching below 35% stamina, your dinosaur will get the status effect "tired" reducing stamina recovery to what it is currently for about a few minutes, then it will go back to normal pre-nerf regeneration
the only catch is that if you do anything strenuous or costing lots of stamina, it resets your timer. This is so that during a hunt or interaction that requires stamina to be used, predators that rely on you losing heavy amounts of stamina (omniraptor, troodon, etc) aren't completely punished so long as they keep a fight going.
This system would also be a more fair stamina system, the 65% 25% stamina walk trot system doesn't really give leeway to creatures and particularly punishes creatures who are reliant on running or being mobile. Omniraptor, Galli, Troodon, and Carno are all heavily impacted by the current stamina system because all of their attacks (troodon in the hordetest is doing just fine tho) use a heavy amount of stamina, a galli kick costs 5% stamina, omni's pounce costs 5% to initate and takes a certain percentage every second, Carno needs to use about 15% of it's stamina to get a good charge otherwise it's just chip damage.

35% is kind of a universal "I'm Tired" area, slowing down the stamina regen there makes sense and wouldn't feel as tedious as it is currently

undone aspen
#

what do you guys think about some Visuals for mutations ? example like bonus spikes or idk visible teeth idk fs

chrome anchor
#

I've only managed to get to about 60% thanks to either hackers or random aggro KOSers but my general Trike experience:

Growth is about as slow as I expect for an apex to be but generally satisfying.

Newly spawned Trike is very vulnerable if it gets caught out in the open by most things worth fearing. Cera can basically chomp it whole in one bite. Troodon packs can absolutely eviscerate it no problem and there's not much you can do even against just 2 or 3 Troodons as a lone baby Trike.

One great advantage it has running away from danger is newly spawned can fall or slide downhill quite a ways without getting hurt or breaking legs, or if it does get hurt it at least doesn't immediately die and can still defend itself a bit, but the window where it can do this without serious risk is very small (like under 8% growth or something like that). Suffice to say, this short-term advantage kept me from getting eaten by a sub carno on one of my playthroughs.

It has about just enough time to empty its stomach with gastroliths and then top off with mushrooms one time before it outgrows the Sanctuary, at which point its forced to get nutrients further in the open where its more likely to get picked off. Between 500 - 1,000 kg feels especially risky. Not quite small enough to hide and not quite big enough to actually be able to defend itself very well.

Once you start hitting 3 - 4+ tons it feels satisfyingly comfortable in most regards. Its not fast enough to run anything down that decides to go on its merry way but it can sit and get harassed for a while by dilos, ceras, and troodons and never feel like its really in danger. It was actually more funny than threatening having carnis try to fight me once I was 4+ tons since not a single one managed to take me out of green before I got a lucky or strategic hit that ended them.

Baby Trike is stupidly, painfully slow swimming in water and basically a sitting duck for anything that wants to swim it down and eat it, but has a very nice swim speed once it starts getting to 4+ tons, and is able to comfortably swim down most non-aquatics that are otherwise able to run circles around Trike on land. I actually really enjoy Hippo Trike being a bit of a menace around waterways in chasing down crossing dilos and ceras that were otherwise too agile to get hit on land.

Balancing diets was actually not terribly difficult despite that I've seen others complain. Trike has quite a strong advantage over other playables since it can sit out in the open and just graze gastroliths without being in much danger from anything (at least until Rex is introduced) except for other aggro Trikes. At one point I was able to almost totally fill dots and lines to something like 90% and managed to fill S to about 50%, getting my growth buff up to 210% growth (I probably would've gotten it even higher but, you know, ambushed by aggro KOS trikes).

The one thing I'm not so fond of is Trike has the same problem as basically every other apex or pseudo-apex (Deino & Stego). Because of Trike's constant stunlock attacks, whoever gets in the first hit basically always wins. Its extremely difficult (borderline impossible) to strategically reposition to counter-play once another Trike has stunned you down, nor is Trike really able to outrun getting tail-ridden to death by another Trike once the other one has gotten in the first hit. By the time you shake off the stun, they just get another one in.

The current nightvision for Trike is also pretty atrocious. Its genuinely the worst nightvision we've had for any playable. I'm all for giving Trike some handicaps to balance the scales, but its not exactly fun or playable to not be able to tell with your camera zoomed all the way in whether your Trike has its head stuck inside a wall, a tree, or if you're looking out over a sheer black void drop to your death by fall damage if you take one more step.

manic field
#

Please add more colors to the trike male display. We dont need 10 different yellows, 5 oranges and 3 red shades. How about a green, blue, purple and pink? And also the basic color palette is just 50 shades of brown and grey. a fresh green or dark purple would be nice like the pachy.

humble rose
#

Get more admins to deal with hackers.

nova gale
#

Patrole zone use too long on spawning, and dissapare way too quickly, and offer way too little food. (also please up the Diets % and AMOUNT of food given from plants and fruits globaly- its 1 bite and its gone currently)
The patrole zone also seem to be struggling to get spawning in order, and also moving with the player when solo. Also bugged i suppose.

Also, please patch NightVision bug. Cant even play :/ The Nv is going backwards in progress, just make it how it was on release, it was great [the new and Splended 2025 NV]!

hollow forge
#

I wish the Dilo had a different poison system. To me, it's very unrealistic that a Dilo can summon clones to attack. I would prefer if it caused hallucinations and had a bit more similarity to the Troodon maybe or somone else wich is more realistic. But the current Dilo system takes away the realism for me.

potent pewter
#

Give beipi ability to RIP THE BODIES APART and eat organs, it would add something more to omnivore than eat plants, and eat ze fish

broken plinth
#

rain is way to loud and make the game unplayable with sounds

fleet mulch
#

I feel like rain is constant on HT. I wait out the night as a Trike (with the terrible night vision), and then when the sun is just starting to come out, it starts to rain, which makes me wait out the day too. I feels like it happens every day to be honest.

primal relic
#

Don't give herbivores a diet that they can't get. Trikes can't headbutt the Trees, why is there a diet on my list that is 30m in the air and I have no tool to get it?

winged cobalt
#

giga mutation idea: 10% faster trot (if mutations change and they come with a negative it should do -5% sprint speed)

shell finch
#

Make the deino eating animation cancel after half a second, it's just annoying. Every other eating animation stops like 0,5 seconds after you stop holding E, but with deino it takes about 5 seconds.

grizzled pendant
#

Make cera charged bite can only be held by short duration of time like pachy charged headbutt.

So hitting it wont be so easy

delicate perch
#

May i request that baby triceratops gets better nv? I appreciate the reach for realism, but i also want to be able to see where i’m going..

torn beacon
#

If possible, kindly consider a hotfix for the Dilo venom before the next update which seems to take min. 2 months.

brittle blade
#

Maias in 2 legs are too fast, too much stamina and deal too much dmg with that special attack, and they dont even lose speed using it, so this needs some nerf in my opinion

hollow summit
#

As trike gets older it should start to lose the smaller food options that don't fulfill them anymore. Why does a full grown trike still have brazilnuts on its diet? I also think that for the bigger food options they should give more food.

devout plover
#

Either rebuff juvie troodon's speed or spawn it closer to sanctuaries. I've consistently spawned so far out from sancs or player-dense areas that my troodon is running on empty by the time I get anywhere close. 6 in a row dead to starvation in one playthrough.

The stomach drain doesn't match the new speed values.

swift whale
#

Add psittaco spawns in the sanctuaries. This will help the juv troodon since their speed has been reduced to the point of being almost as slow as a trike and dibble juv

livid tree
#

Bring back grass transparency in a radius for smaller dinosaurs. Not sure why it was removed and forgotten.

flat gale
#

Injuries on dinos. Maybe a broken/lame leg that permanently slows you. Injured eyes or head that reduce vision or noise detection. etc.

also, maybe urination and defecation? Maybe this could be a concept that could move players around as this could be used to track other players.

barren ridge
#

** Notthwest Ridge **

Inspired by these 2 images, I thought about a modification of map, located in Northwest Ridge, which for me would greatly improve this super island which is {0}} Gateway. :
Légende :

  • Red outline (Modification)
  • Dark green (Trees/Forest)
  • Light green (Plain)
  • Point orange (Mud)
  • Point Purple (Sanctuary) Because there isn't sanctuary located anywhere to the northwest of the map
  • Blue (Lake/river) connecting the lake I imagined and the one in Highland by a river during heavy rains
covert knoll
#

i got gamma on maximum and night vision on ht is absolute nonsense, you just cant see anything even with moonlight shining please fix it (edit after 1.5 minutes, i just fell off a cliff and died

lime plinth
#

I've noticed something odd in Hordetest-
If it's raining, and a Triceratops F calls, the rain sound will go quiet for just a moment until the trike's F call is done.
(*edit - this is playing as a different dinosaur, and sitting a fair distance away from the trikes. I can barely hear the F call, and it still quiets the rain)
This is a bit jarring in the game.. could this be removed?

vale violet
#

Human related Dino mutations: 1. You’re able to read human signage now. 2. You can open doors. 3. You can understand some words of the human speech chat.

scarlet ember
#

It would be Super cool if humans could have multiple different kinds of children.

So if a normal Generation 1 Human X Human had a gestation period of 10minute or so, just so they have enough time to attempt a couple challenges.

Human (Normal) x Human (Normal) = HumanGen2 (Normal)

If the mother eats another human while gestating, the child can have a 25% chance to come out as a Cannibal, gaining extra speed, the cannibal mutation, and increased dmg by a small amount.

If the mother gets envenomated (Dilo/troodon) or sick (cerato) while gestating, the child has a 25% chance of coming out a Mutant, gaining venom, glide, and increased nightvision.

radiant flint
#

FIX THIS ANTI CHEAT NOW FOR THE LOVE OF GOD I CAN'T TAKE IT ANYMORE

odd pawn
#

I'm not sure if this has been suggested yet but in my opinion dilo venom REALLY needs some changes.
Right now all a dilo pack has to do is bite it's prey like 3 times or so and then stand back and spam right click until they die, which is SUPER easy to do ESPECIALLY at night when most herbivores cannot see a single thing (which I also dont quite enjoy), it's just a glorified DoT and it feels really bad to play against.
Maybe make the clones do a little less damage than the players? And/or make it so you have to bite your prey in order to regain charges for them. I think that alone would make it much more balanced than it is right now

bleak fable
#

when looking into the sky with nv on (public branch) the ground and everything just appears so dark. But not looking up everything is fine and normal looking. This hurts my eyes and my brain

bronze gale
#

If you’re going do nothing to rework dilo’s ability in a way that works in a simpler manner without looking like legacy’s code with all those bugs, you might as well remove dilo temporarily until it works 100% as it should. If that thing makes it into the live branch we’re only going to have people playing dilo, rex, trike, stego, beipi, deino and ptera to not die helplessly to the venom with no counterplay other than “don’t find a dilo bro”. If all clones keep dealing damage and the player can’t do anything about them then there is hardly going to be any incentive to play anything that is in the size range to be affected by the venom.

dense marlin
#

Make it so that quickly getting up from a prone position on [W] wastes stamina. Otherwise [H] is useless except for cinematic.

dry remnant
#

Rework Cera's Charge Bite, it should be a tool for claiming and defending corpses from other creatures but instead it is just used as a regular attack for hunting, it is so strong that it completely overshadows the regular bite. It does more damage, applies more bacteria, and the only downside is that it is very loud. I would love to see it be used the same way it was used in this trail cam video instead of some heavily spammed powerful attack that is used for hunting
https://www.youtube.com/watch?v=ef-rjHbpANM

fleet mulch
#

Eventually when Evrima is mostly finished, replace legacy mode with the older versions of Evrima, or make a new branch called "Evrima Legacy". It would grant you access to playing the older versions of Evrima, like update 5, 5.5, 6, and 6.5. I would just like to play the older versions, because they're very memorable, and nostalgic.

simple birch
nova gale
brave crest
#

changes to transition skins and juvenile stage skins

Currently it feels like the game has changed and strayed farther from the survival aspects
A belief I share with some is that skins play a big role in this. In legacy, your skin changed based on your stage and you had a different pattern depending on your age which solidified your ideas of strength/fragility and had a very definitive look between juveniles, sub adults and adults
However in Evrima, the splotchy, patchy skins are never really whole until their they are completely adult, and this subconsciously shifts the players mind from "I am _______ stage" to "how close am I to adult"
not only does this change how people play the game and treat it like a fighting game, but also it takes away from survival aspect of being/feeling like a helpless juvenile

My solution?
Have clearly set skins for each stage of life with quick transitions in between sort of like a puberty or a skin molt, where your dinosaur quickly changes to the next stage

0% to 11% - hatchling skin, you kinda look weird because you are literally a few minutes old
12% to 14% - transition to juvenile fully
15% to 45% - juvenile
46% to 48% - transition to subadult
49% to 68% - subadult
69% to 72% - transition to adult
72% to 100% - matures into full adult skin

grizzled pendant
#

If megalania is added.

Make it able to swallow alive animals it would be funny/scary and also realstic and i dont see why they shouldnt add this.

Komodo dragon commonly happen to eat prey alive and you can hear thier screams inside thier belly (for good resons i wont post vid like that here)

median crag
#

Scars that remove limbs (for creatures on which those limbs arent required, like an arm from a carno) or other features (a stego losing a plate or two)

hollow summit
#

Rework gastro into something that isn't op and can't be used mid combat. You get a healing bonus based on how full you are, up to like +25% healing at full hunger. (Credit goes to @safe shore)

candid pond
#

While queued for a server, you should be able to access the skin customization. Just something to do instead of staring at 49/50 in position of que.

potent marten
#

SUBSPECIES & CLIMATE

  • Add subspecies and climate, the climate will decrease the creature's growth depending on the region it is in and the subspecies will define this
  • Cool subspecies:
    Legacy giganotosaurus
    -# Living in deserts, it will called giganotosaurus carcharus or sumth else
    Feathered Allosaurus
    -# Living in cold biomes, it will be allosaurus huali

It wont change much, Climates will give small changes in growth only

weak umbra
#

just grew a trike to 6 tons in 2 and a half hours, diet was alright, averaging around 120% growth boost, i hit 3 tons about an hour into my growth. trike has an extremely long growth time, but most of it is spent in the final stretch where the biggest threat to your survival is finding enough food, which i feel removes a lot of the potential difficulty of a long growth time due to grazing being an option.
with the current weight gain rate you spend barely any time being vulnerable which isnt all that fun, and it just feels really weird to get the same size as a dibble or stego in half the time it takes either of them to get to their full size. right now trike gameplay consists almost entirely of racing from one mz/pz to the next, which leads to you having barely any time to do much else and i feel that the extremely fast growth rate is the main contributor to this issue.

pale leaf
#

this is completely my opinion but i just don't like the idea of trike, diablo and deino growing big to fast, like im seeing 30% deinos having the same sounds as fg deinos and i just hate that.

autumn cliff
#

In the water, can you add small clouds of sand or mud when treading the bottom? It would make fighting under water really cinematic and might even help in escape for some situations with a large predator hunting a small predator. It could also aid in tracking under water from clouds of mud/sand floating.

finite beacon
#

Trike should put on more weight later in its growth, my idea is that it gets to 1 ton somewhat quick but slightly slower than it does currently and then it grows very slowly till about 4 tons at 50% then starts putting on weight fast up until 7-8 tons then slow again till fully grown

vernal creek
#

Causing damage should stop the logging timer and wake up your dinosaur using the full waking up animation. This would both allow you to react (without having to spam H) to a dinosaur attacking you while safelogging, as well as disallow people from trying to combat log. It benefits both sides.

hollow otter
#

nv off nv on
why does the tool that's supposed to help see at night make it harder instead?

plucky cipher
molten junco
#

Diabloceratops, sparring looks very plausible, it moves very realistically in terms of movement, but triceratops, sparring looks ridiculous, its vertebra does not move when moving left and right, and the massiveness of the trike is not felt. Fix or change the animation of running and moving left and right, so that it will look much more realistic sparring on a trike.!

silent valve
#

Mutation Idea for Carno:

Bloodthirsty Predation
Stamina depletion is slightly reduced when (player-controlled) prey has 50% health or less.

(gives me "Reinforced Tendons" mutation vibes, plus Carno needs this cuz it can't hunt anything larger than a Teno with its current stam)

river current
#

Mutation Idea to Balance Rex & Trike Weight Situation.
Opposite Mutation of Cognetial Hypo giving less damage from smaller species.

pale tapir
#

return NV to how it is in the public branch, this is why everyone is just blind- even on a gamma increased screen. these screenshots are same time of day, and same location on hordetest as TROODON of alll things, the king of the night

winged cobalt
#

make rexs sprint slower the less stam he has

dreamy peak
#

can we get a weekly or monthly replay of cheaters being punished/banned in a compilation.

topaz plume
#

more colors for cerato and dilo and other things, I would love to see more blues than the greens, reds and yellows

grizzled pendant
#

What if there was a dino that could change colors depending on terrain and etc.

Maybe like rugops for example

inner shoal
#

We once sacrificed the number and variety of AI for server performance. Now, the carnivores in Hordetest are almost extinct, and the herbivores have begun to kill each other.

Since there aren't as many players in hordetest now, it's time to bring the AI back!

zenith fractal
#

This game sucks so bad right now, Im bleeding from the eyes after being hunted down by a Herrera with name tag cheat. That is 2 days in a row I have ran into a hack of some sort. CAN WE DO SOMTHING?? When is this game do to release? am I being to hard on the dev team? Ive lost my mind waiting for this game to move along. Stop playing with our feelings, step 1 Get anti cheat and server admins up and running, we need a report system asap! Without this, playing this game is moot. Step 2, Finish the map- In one playthrough its easy too come across map flaws, such as waterfalls failing to work properly as croc, or randoms bubbling noises on land. I almost close the game down at that point thinking its my graphics card, Its not. Step 3 Charge 60$ for your game and get wealthy, using these funds to spoil the dev team, incentivizing they work efficiently, on the rest of the project. PLEASE FOR THE LOVE OF GOD AND ALL THAT IS HOLY SNIPE THESE CHEATING POS SO I CAN ENJOY MY FAVORITE DINOSOURS GAME, thank you for your time.

covert knoll
#

rex in skin creator please 👀

whole brook
#

The cheating problem is getting really bad, like REALLY bad at the moment. I've died to cheaters 4 times within the last 6 days from range cheats to one shots. They're just running around willy nilly killing everyone. And before you think "oh just go to a community server" when a community server that has good population and ping comes along for Aussies, I'd be more than happy to. But at the moment, the lowest ping community server is the drop bear and NO ONE plays on it. And I refuse to play on servers that are over 200 ping, seriously. The game is borderline unplayable at the moment unless you wait for the servers to drop in population, which in turn makes it so hard to find anyone. PLEASE I beg that something drastic is done to get rid of these losers ruining the game for everyone.

whole vortex
#

Dinos that jump on big Dino’s backs should take damage if you rub against a tree or any other thing to knock them off.
also the little Dino that sprays you with blinding venom . The venom spray should affect the side that the spray hits your eyes not your whole vision going dark, that sprays a little OP.

mellow sphinx
#

I feel like species specific mutations would work way better than only carnivore/herbivore specific mutations.
Example 1: The mutation that allows jumps to cost less stamina could be reworked into something that allows troodons and omnis initial pounces to cost less stamina (but not affected the stamina drain while latched)
Example 2: The 15% water speed mutation should be removed from Crocs and given only to land dinos. Alternatively, Crocs should get a mutation that gives them +15% land speed instead
Example 3. Tactile endurance only for specific herbivores
Example 4. Mutation that allow Herras to Regen stamina while latched to trees
Example 5: Quieter footsteps mutation for dinos like dilo and troodons
Example 6: mutation that allows tenontos to submerge under water for short amounts of time (as long as oxygen allows)

These are simply examples that could make creatures even more unique and could create a lot more diverse play styles

solid tide
#

Day 438 of asking for trike growth curve to be massively adjusted (give it at least a 3-4 hr early game vulnerability period) and for dilo venom to not do 1k+ damage with just 2 bites and rmb spam while spectating.
Thank you

tacit garnet
#

Dilo nerf suggestion:

make it so dilos cant spam their clones and they can sit from a safe distance and spam rmb.

How to do this:

make it so they need to recharge their clone bar by applying bites on the target. Each bite recharges a clone bar. Max is 3 clone charges as usual. This allows dilos to still have their ability whilst not allowing them to sit behind and be broken by just playing the spam rmb method as they have to risk getting hit from trying to apply bites.

clear rampart
#

Would be nice if the map border was only visible when you're close to it. Ruins the view at some beaches.

soft condor
#

Remove Gastro, Speed, And Tacticle Endurance mutation they are horribly balanced

glad jackal
#

please fix the lighting. I get that you want to focus on hordetest but currently night is unplayable and trying to feed at sanctuary during night is hell and it's absolutely impossible to naviguate, especially if you're playing a bigger specie.

frigid nest
#

Do something about pouncing/Pin for raptors, the delay from when someone pounce/Pin to be able to jump off is waaaaay to slow. If another raptor accidentally pounce you, you're pinned for ages before the dude can get off you. You'll die almost every time it happens because the one you guys are trying to kill can simply take a sip of coffee, RP-walk up to you and kick you in the head.

rich wedge
#

A channel in this dc server, where people could drop egg codes, along with the server name, so they could nest other players, even if they have no other friend for the egg?

wispy briar
#

why I can't pick respawn zone?... it's annoying suicide 1000 times until I get the right zone...

nova gale
fleet mulch
#

I think it's time for Rex to be added to skin creator. Trike has made a lot of progress, and looks better every patch. Why not add Rex to skin creator now? People can provide feedback, like they did with Trike, when it got added to skin creator.

dusky hamlet
#

A DayZ/Arma-like zoom key

dapper roost
#

Add allo.
We both know that such creatures as dibbles, maias, and somewhat times stegos ( ik that there are ceras, dilos, and deino with new mechanic )
needs a carnivore that would stand a chance against them. Allo could be a Very strong competitor. Dibbles, without greater issues can kill a cera. maia can have trouble fighting dilos, and stego in water vs deino is just dead xD. but allo could be like teno strenght to atleast hunt those, cuz for now there arent a prey to any land predator. skilled teno can live up to the time when 3 dibbles and 4 ceras atack him when he is cornered and has no way to run :P, that's why I think allo should be added with a weight around 1900-2000kg, that makes sense cus his estimated size is about 1t - 2.5t and we all know that allo was bigger than carno🙄 .

nova lagoon
#

the ai feels very, static. it would be cool if they slowly came over like 1 ptero then 2 then 4 then 8 until the body is covered. first fix them ofc so they can die and stuff. also make the pteros attack you like the old one's but less anoying. like how the sound traps attack i like that. if u get close to the body and theres less then a set number they fly/run away, if theres enough they attack. the compys are awesome i love em. wish they wernt broken and that they ran off instead.

just the scavenger AI in general yk? also PT i want that ai to, if its like a trike body or sum they can be the final AI to come and eat, same rules as ptero. so in my head.

body down, u wait 1-2 mins 1 little compy comes out from a nearby spawn point little node ig. hops over to the body and beguins eating, then another compy, and another and another after about 4 mins theres like 8 compys or something (if the body aint alr eatin) then the pteros, they come in a bit more of a group, 3 pteros then 6 then 10 or something, the pteros also scare off the compys and attack players btw. after 10 mins 2-5 PTs land and eat along side the pteros (or scare off ur choise) until the body is gone. this would make the game feel SO much more alive then ever scaring them off by walking past would feel so cool. if u make little nodes around the forrest where compys can spawn or despawn would make the performance better than if u just plopped them down onto the map (if you can get the plopping them onto the map thing to work then do that ofc) ok love you

cobalt trout
#

put deino on herras diet since its one of the few things that can kinda hunt (smaller) deinos

next elk
#

Further in the hordetest, you could add Hypsi and Dryo ALSO as AIs ,to see how the improved AIs will be and becasue the are very rare

swift whale
#

Remove stun lock from hordtest and don't even think about adding it to evrima. Add a cooldown for being knocked down/stunned like there is in evrima(not hordtest) currently

unkempt slate
#

Add rex to hordetest skin creator please

sullen thorn
#

Different Effects for Venomous Creatures
I'll mainly focus on the Troodon, as I think the Dilophosaurus causing hallucinations in other creatures is fine. However, I believe the Troodon could use some improvements by giving it a unique effect.

My idea is to keep the third-stage envenomed damage boost while removing the fog effect. instead of just increasing damage, the Troodon’s venom would act as a myotoxin, causing muscle contractions, cramping, and rapid fatigue. This would result in increased stamina drain (around 5-10% or slightly lower) for envenomed targets and also muscle spasms.

(animals that have this in real life; Lancehead Vipers, Rattlesnakes)

winged cobalt
#

remove the super darkness right after sunset and just before sunrise

pine sonnet
#

Add rex to skin creator pls 🙏

glacial nexus
#

so we all dislike mix packing its no secret so why not have it that if you are a carnivore mix packing with a herbivore and you spend maybe 10-20minutes around one without attacking it, you receive a 25% damage reduction and 15% increase to incoming damage for mix packing (for both herbi and carno) that stays active until you have been separated by a good distance for at least 30 minutes

marsh hinge
#

Please, give us a setting where we can allow to have this ui in evrima from legacy. And also the loading animation of it, it was really smooth. But of course, make the status report more evrima like by adding mutations as perhaps one of the squares under group, with nest also. Oh and also, please consider adding the stamina, hunger and water old ui as an option with it also, with maybe also placing nutrition there within the same style.

vale violet
#

Human missions that are scientific in nature, like keeping track of a herd, finding and observing nests, setting up trail cameras, collecting a specific kind of dead body or a piece of one, soil and water samples, ect.

carmine siren
#

Let smaller dinosaurs and juvies drag organs out of a body if it's organs are too big to grab

tough quartz
#

stop pounces cancelling alt attacks and make us actually able to fight back against pouncers. if an omniraptor pounces on a tenos shoulder (for example) and the teno reacts in time the game prioritizes their absurdly positioned pounce over ur well timed attack.

jagged snow
#

Remove swamp as a migration zone for hypsilophodon and dryosaurus. Water is too deep and vegetation is too dense for things that have to run fast and turn hard.

stable zinc
#

Stop putting same "modul buildings" everywhere.Yes it is faster and easier than making unique buildings,but it is just quantity over quality,obviously not the good think

grizzled pendant
#

I think having some ai that would fill all diets in sanctuaries for carnis could be nice.

And maybe add underwater sanctuaries for little deinos?

twin lotus
#

So i was just playing rdr2 and I noticed the game has very different lighting in different "biomes" and I thought it would be cool for the isle to also have that feature so that different parts of the map have a more unique feel

silver scarab
#

Scars from combat result in tears or holes in spino's sail (this would be really cool if the scarring was permanent for either realism purposes or just for looks)

bronze wren
#

Give an incentive for herbs to migrate and move around the map more while growing, this can be done by giving a % in growth rate per each migration zone visited, and at FG if you visit X amount of migration zones you get a bonus mutation when reaching FG

Visiting the same migration zone in consecutive order does not increase % and visit patrol zones does not increase % either

green orchid
#

make juvie trike sparring animations and turning faster. After it hits a certain weight threshold it will gradually become slower until it becomes something like we have right now.

nova lagoon
#

MORE GORE EVERYWHERE ALIVE AND DEAS. BLOOD TRAILS. BLOOD DRIPPING OFF ANIMALS EVERYTHING BLOOD EVERYWHERE

split steppe
#

just a random thought I had but maybe add a 5th call to dinosaurs with its purpose being a "mating call" sounds different for male/female, can only do it at subadult, maybe your specie can hear it from further away? etc. would serve the purpose of trying to find others to nest with

would be a nice QoL if nesting will be one of the requirements for elder(not a good idea in my opinion cus smack nest down, nest in someone, abandon, etc but alas)

personally I don't think it would be a good use of time compared to quality gained but figured I'd write it somewhere

cedar rain
#

Work on patrol zone and migration zone logic

Sometimes patrol zone spawns and then never moves from its spot or takes forever to. This makes it hard to change locations if you want to keep a good diet. You can bypass this by joining a group of your species, but this only works if you find another member of your species and they are friendly. It shouldn't be reliant on forming groups to change to new patrol zones effectively.

Sometimes the new patrol zone pops up, is there for like 5 minutes or less, and then disappears again, so you have to wait 5ish more minutes to eat diet.

I had stegosaurus migration zone in swamp for 2 hours then it finally changed to a jungle migration zone. As I'm leaving the swamp to go to the new migration zone, lo and behold, the migration zone changes back to swamp. This gave absolutely no time to eat from the new migration zone, let alone even arrive to it.

Certain diet zones have such bad diet distribution. Lipids are so low in delta where the potato vine only gives one bite of food. Lipids in swamps are the same. Carbs in swamp is found only in horned melons, which are so rare that it is hard keeping up the diet. The swamp is oversaturated with S diet. Highlands and plains diet distribution is better.

Overall, migration and patrol zones need a lot more active care in them

stray plume
#

Make evrima the main game so we can play on GFN! This has got to be hurting interest in this game..... The beta version is so much better its more fun fo rme to play that at lowest settings than gfn legacy on all max 4k

bronze gale
#

I implore you, for the love of whatever divine or cosmic force you believe in, DO NOT give Allosaurus the same pouncing math as omniraptor. I am dead serious when I say that even a blind person can see this coming. Should it happen, we might probably have the greatest balancing nightmare this game has ever witnessed in all of its lifetime, and easily so.

I know that it is not in the game yet, but with omni already in the game I feel confident to say that extrapolating this mechanic with little to no changes would be absolutely devastating for most of the game. With omni as the biggest pouncer, it is largely fine for it to be able to pin down many of the smallest creatures in the game and also slowing down others. It can get destroyed very quickly by very much anything after all, it's just a 450kg carnivore that cannot really pull that much weight beyond dilo especially in the jungle.

But Allosaurus? If that thing gets a pin on equal weight or even marginally below it (and assuming it is going to be 2.5t), that puts so many things in its pinning range, including its own (imagine a fresh adult allo or even a full grown one dying to a single pin with no counterplay) or even adult ceras and tenos that could potentially get ran down by younger allos in case they are faster than the adults. Also fresh adult dibbles or even adolescent stegos would be in trouble with a foe that can one tap them and they can't escape from.

And things don't get much better with standard pouncing or even grappling (should it get the latter), as it would likely reach ridiculous extents such as further slowing down and draining stamina from adult stegos and bypassing tactile endurance, or even grappling one (or a 90% one) with two allos and fully incapacitate it. And only needing 3 allos to grapple a nearly fg trike.

I trust you, but not entirely...I am scared, more than I would ever be of any other playable or strain.

Pictured: my face if Allo can pin its weight and below.

cosmic flame
#

For the most part the night vision is good, however something needs to be changed when the game gets pitch black, i think it would be nice if the old night vision (the one similar to legacy, where you can see clearly in an radius and that radius depends on how good the creatures night vision is) was utilized in these scenarios

brave crest
#

Galli kind of lacks options with a running attack as rmb is the same as lmb

  1. peck
    Remove the rmb kick while running, everyone uses the lmb kick anyways as they are the same
    giving galli the ability to strike opponents with it's head for like 15 - 20 damage, similar to a pteranodon or troodon bite, rapidly would give it the chance to keep distance from predators which can pin it or otherwise incapacitate it and send a message to annoy them enough to leave (small tail pecks would do very little damage and simply be a tool for annoying people to get them away from say galli's nest)
    It would also give the impression of the angry ostrich galli is

  2. Claw swipe
    galli has some mean little claws on those hands so it would make sense to give it a little scratch ability
    ~40 damage just a little swipe almost like a smack to deal very little bleed
    give it the same cooldown as omniraptor's bite so it can't be spammed and around the same bleed as a troodon or herrera bite so it deals a very slight amount and requires galli to do it multiple times to have any effect, increasing the chance it will get hit if trying to bleed out something its not supposed to while still being able to deal damage to small predators as a preventative measure to keep galli from being chased down if they can land a successful hit

  3. drop kick
    take the rmb and turn it into an even more powerful attack, reduce the kick price to 2.5% stamina and make this attack take 10% to 15% stamina
    galli jumps up and kicks with both legs, once it connects with a target it kicks them to the ground and bounces off them. Not dealing much damage but a very powerful stun

Things such as omni, mono, young dilos, etc will be kicked flat on the ground to buy young galli's time to escape (nerf their speed, if troodon has to run at 13 km/h when it spawns, baby galli should be catchable) the high stamina cost of 10% also prevents this attack from being spammed specifically in mix or mega packs fighting small creatures

gilded holly
#

Herra nerf. Its crazy OP in my opinion, sure it can be killed pretty easily by just about any fg dino but the chances you'll even get them are low. They really don't add anything to the isle ecosystem, just fear. Which is fine if they weren't impossible to get to. With, say, cerato, they are a scary threat but with the right amount of pack mates or strength, they can be killed and eaten by others. But herra's aren't like that, they're just the threat part, none of the food part.

spark violet
#

A small, non-priority QOL update.

If you are logging onto a server with a dino already on it, you should be able to hover over the several icons (hunger, thirst, and your dinosaur) to see the exact stats of the dinosaur. (Hunger would display the % hunger, ditto for thirst, and hovering over your dinosaur could display a box based on the color of health you have (green, yellow, orange, red [or a flat out percentage]), and your stamina %. Attached image is an "example":

finite beacon
#

please fix the nv its not even playable

stuck ember
#

As a herbivore, make it so you have all of your preferred food already there. Ive logged in at a place where I can only get jungle food for example, and my preferred diet is at swamps, why make it like that when its on the opposite side of the map? I get it, migration. Can’t instead the place run out of food then need to migrate, instead of being on the opposite side of the map with 10% food?

swift whale
#

Pachy rework/buff

•Remove the Stun he suffers when he misses his headbutt

•Increase his headbutt damage reduction to 70%, as he is rarely attacked at this point, but when attacked there is almost no difference in the current damage reduction that the pachy has.

•Increase his speed to 43km

•Make it so that a stun occurs against dinos like Cerato and Carno whenever a fracture is caused (Body, head and leg), as the pachy is extremely vulnerable when using his headbutt, especially on a Cerato.

whole vortex
#

DEINOSUCHUS:
1-Instead of six hours, make it three ,until the game fully is cleaned up from all the bugs .
2-There’s a bug where you can see clearly through the water at night.
3-Cheaters in the game. Ran into another croc, he managed to kill 100% full grown Croc then kill me at 65% right after. And he was my size. This is why the game must be balanced with the timing of the croc growth.

humble silo
#

Let small dinos drag organs out of the body if they cant lift.
Allow corpses to weigh less if they are half eaten.
Example: cera should be able to lift raptor bones instead of dragging them as if they weigh the same as a full raptor.
Or slightly faster dragging for will allow small dinos to also drag away almost fully eaten bodys

devout plover
#

I miss when grass/other foliage used to become semi-transparent if you were small. What happened to that? Adding super long grass without bringing that feature back is a misstep imo

river current
#

Before Nerfing Cera First Release Trex and Allo and see How Cera performs against them.
If Cera is Stronger than those then Nerf it. Otherwise don't.
Because Most Cera Players will move to allo and rex anyway.. and Those Players who Like Cera as a dinosaur won't be able to enjoy it if it gets nerfed to the ground....

rigid stirrup
#

Add lots of small ai frogs rabbits chickens etc in sanctuaries for baby carnis to eat and as a result add these animals to all baby carni diets but deino cuz it doent need it, baby herbivores just shove like 9 sanctuary mushrooms up their bum and afk for half a hour to get free 50% growth while baby carnivores have to actually somehow hunt or by a miracle find the corpse of the exact diet they need to get perfect diet.

underwater sanctuary thats like a kelp forest with alot of dead logs, and what would keep adult semis out would be that they cant even see and would be attacked by piranha swarms or smth

hushed bridge
#

When Rex and the bigger Dino’s get added, either increase player count on servers to 150 or higher or make bigger AI cause currently there won’t be enough stuff to consistently feed a Rex while it grows

fervent bay
#

Add bigger plants for trike and stego

small flare
#

Maybe add more canyon like locations? Not like near swamp, much simillar to red sand or dessert canyons. They will be bit wider then we have rn. For example on the way to the migration zone/water biome. It may become extra challenge for smalls to survive and other dinos to confront(trike herd and rex) so someone will have to back up.

versed rampart
#

Ban mixpacking on official severs or implement a system to prevent it

soft condor
#

Add a longer cooldown to the knockdowns

polar gale
#

Make a mutation available for Dryosaurus, that allows them to understand all other Herbivores and Speak to all other Herbivores, giving them a role as a coordinator/translator.

Credit to LizardMench, for putting forward the idea.

stable zinc
#

Make teno able to dive,he already swims fast so let make him semi-aquatic herbivore(add underwhater growing plants as well)

devout wraith
#

Once again I dont think grass should be keeping Herbivores alive, my earlier suggestion might have been a bit much about just out right removing it, but I still standby it doing something other then sustaining a herbie from facing starvation, another idea some people suggested is that maybe it should just increase the % amount that actual food/diets give. That way it'll still insight some competition between herbivores about protecting their valuable food source.

Also increasing the amount plants give in general would go hand in hand with this idea.

nova gale
#

Get the buff and fix to pachy on game please, very soon 💕 he's been broken and abandoned too long, we long for playing pachy for real again like he was loved in Spiro and actually packed a punch!
Buff pachy km speed
Remove the self stun when doing headbutt-charge
Implement his fix in sparring
Raise pachy camera a bit, so he can actually see a bit better around him not almost only in the grounds and himself
Slight increase to his damage 'perhaps

glacial holly
#

add a river delta spawn for deino spawns rn are pretty bad

glossy topaz
# devout wraith Once again I dont think grass should be keeping Herbivores alive, my earlier sug...

What we have to understand about grazing is that, it's a mechanic that's built in for multiple reasons.

It's not JUST to avoid herbivores from starving. It is, also, likely incomplete.

Think about it, when there are weather periods that adjust the food of the territory, a period of plenty and one of drought, with the latter grazing will likely become faaar less accesible, not to mention the lack of actual nutritious food for herbivores. And as a result, it will lead to herbivores competing for resources when needed and more opportunities for carnivores to take down weakened herbies. Grazing will likely not stay infinite forever like it is now.

There's also the point that herbies are not necessarily easier to play, but easier to grow for the most part, this, along withh grazing, makes them more accessible to newer players.

bronze gale
#

It would be understandable if you made Rex a cannibal in the hordetest since so many people will be playing it, but it is better if you don’t do that in the live branch. We have already seen this with carno (whose population plummeted after cannibalism was no longer a natural thing for it by the way) and cera, and we don’t need to see it a third time with the giant carnivore apex that most people will be gravitating towards.

Last thing Rex needs is a free diet boost especially earlier on with the sheer volume of dead Rexes around since people can respawn 20 seconds after dying and smaller ones are going to be so easy to betray. It doesn’t quell overpopulation in a video game, it encourages it because most players are your preferred food and they will keep respawning. And if you fear that rex won’t have enough food to survive, then just make sure that trike, dibble, stego, maia, cera and carno are still worth playing

brave crest
#

Add more indicators for status effects just to see if they are actually working or behaving correctly
Just something that shows up in the status report that can quickly be viewed by the player to understand what’s going on

Experiencing _____ venom - this would apply to dilo, troodon and megalania and would just be a status effect to quickly understand what the venom is doing to their body
Dilo would have neurotoxic venom as it attacks the nervous system
Megalania has anticoagulant venom, stopping you from bleeding
Troodon has hemotoxic (?) venom as it weakens prey over

Enhanced amygdalic response -
When ceratosaurus is in range of a corpse and can utilize the chuff buff
This is just so players have a visual indicator that it’s actually working and the range they can avoid overextending from defense

Submerged retentive reflex - when beipi clings to the bottom of a river it loses less oxygen than when regularly swimming in the water column
This would also apply to minmi

mutation status effects

Enhanced fight response - activated when accelerated prey drive or hyper-metabolic inanition is activated

mint siren
#

WHEN YOU POUNCE CERA YOU GET VOMIT SICKNESS. REMOVE THIS IS CRAZY *****

radiant oriole
#

For the sake of your own damn game, stop everything your team is doing besides trike/rex... AND SORT OUT YOUR ANTICHEAT SOFTWARE!!!!!!!
There are YOUTUBE VIDEOS being released of the hacking situation. Its just comical now..

The hackers are pushing this game down the toilet without even wiping.

The revenue you have already made on this game + the fact we are well into the age of AI = you could fix this easily.
But it seems you choose not too.

Bold choice cotton. See how it works out.

deep tangle
#

Another day asking to Prioritize the cheating issue. Everything will get so much worse once Triceratops and Rex are out

humble silo
#

Pls add a kill/reset dino button at the home screen where u pick ur server thats only available if you are safe logged.

pine sonnet
#

Please add a trampling system to heavier dinos like carno ,Cera , maia , teno and steg . It is really difficult to fight those trodon babies and small dinos nibbling u .

thin grove
#

Just to mention something when it comes to locomotions of larger animals. The heavier they get, the less airtime they should have and require more feet at the ground at all times.

How I came to this conclusion is the old Evrima Spino running animation. It has a little airtime so please don’t use it. A creature at 10+ tons should always need one foot at ground.

marble warren
#

It would be nice to have an in game system that naturally inhibits mixpacking but at a certain point only human intelligence can really differentiate actual mixpacking from two players having an interesting interaction that isn’t just combat.

devout kettle
#

When something too small to actually cause meaningful damage bites you, your dino shouldn't play the hurt sound.
I was once a dibble and sat down next to a tree when a baby Herrera decided to jump on me and spam bite me. I didn't stand up as his damage output was so low that after literally 10 minutes of biting he gave up and left while my health showed no difference at all.
But what I do remember is the annoying sound of getting hit/hurt the whole time. But actually I didn't get hurt.

Besides that the sound shouldn't be the only hit feedback in the game imo. The attacker should have one as well other than the sound of the other dino. Same goes for the attacked one. Something visual would be pleasant to see.

grizzled pendant
#

I think it would be nice if we had diffrent type of jungles.

Like some with more rocky and with diffrent trees.

Maybe even replace some jungles with forest that has spruce or redwood trees

inner shoal
#

We need an in-game system to detect he cheating incidents that have already occurred.
We know whenever an attack occurs or a knockdown happens, code generation will take place.
Enable the system to detect who has caused how much damage.
If the data is obviously abnormal(like: carno did 1000 damage on you,in a very long distance. ), record it. Then, whether it is handled by manual review or solve by the system itself, it will become more convenient.
I know that some private servers have already been equipped with the function of data display. I don't know exactly what these servers have done, but I think it's feasible.

fierce loom
#

meme channel in discord (sfw only)

glass dune
#

please dont add humans

rough rose
#

Make trike heal slower

twin lotus
#

Idk why but the game is kinda blurry. Not sure the reason or the fix for it but im posting it as feedback because I miss legacy which had a very clear image

blissful kernel
#

Switch banning method to hardware ban as it would at least help decrease the amount of hackers. Not all of them can buy a new pc to play the game again.

covert knoll
#

please keep austros call from legacy, sure remaster them like for the rest of the roster but please keep the main giggle theme of it

torn beacon
#

We have a massive swamp, but no one is there. Will that ever change?

swift whale
#

Make gastrolith last longer, increase from 1min to 2-3 min

raw orbit
#

Massive issue with hackers on EU 7 recently. Just now myself 3 stegos and 2 dibbles were juggled into the air for a minute up and down until dropped and killed all at once. The other day a herrera ran up to me and a dibble and 1 hit us from the ground.. kind of giving up on this

noble gazelle
#

just simply rework the whole "swamps" area, considering that the whole area is first of all 1/10 of the whole map and has simply no AI, vegetation is also so dense that even if there was some chicken or sum u couldn't see it at least with deino, also it has a lot of these "cliffs" where u cant really get with anything but still makes the navigation thru the swamps more difficult.

teal sky
#

I would like to see simple rewards for full growing a dino. My suggestion is that when you full grow a dino you unlock more colors for your other dinos. Each species has a unique color pallet that is rewarded when full growing a dino. This will also encourage players to play less popular dinos too. This will provide a meta progression and a in game signature of a players hard work without effecting gameplay. (aside from encouraging players to play other dinos for special colors)

spark violet
#

Idea: since some people have complained about accidentally using gastroliths near a salt rock, how about that changes by making gastroliths a triple-tap mechanic like opening a corpse to get its organs so you only do it when you deliberately want to instead of on accident

brave crest
#

more of these flat open savannas, nesting grounds and inspirations from EARLY spiro and legacy V3
I'm kind of sick of dense jungles with patches of clearings
A huge wide open area of land, just a giant Serengeti type area maybe cradled in mountains. Like come frolic in the meadow with me gang

A wide open savanna area with a few sparse ponds and a central river or simply a high up elevated area with a stream running through it would be perfect, think of areas like great falls in V3
turning the North East side the map into a giant plains area that ends with the giant Victoria falls looking location

oases (plural of oasis) out in the middle of nowhere that can be claimed by semi aquatics , large open mudflat river deltas
just somewhere were I can go as galli or carno and run around freely for miles, maybe a few rocks and trees here and there but otherwise its just grass and shrubland

merry gate
#

GASTROLITH SUGGESTION

Gastroliths are great. They're very nice for managing diets and give me something to think about and plan around doing when balancing hunger and diet. However, the system feels like it needs that little extra sprinkle of love on top to make it great. Right now, the buff lasts for 1 minute and gives 4x hunger drain. I suggest buffing the time it's active after eating them.

I'd suggest increasing the time they're active from 1 minute to 3-5 minutes so it lasts longer. It feels like to have them be effective currently the best way to eat gastroliths is to stand in the gravel and hold E every minute to reset the timer. Giving them a longer time would allow players to get back to their activities faster as well.

If the time is to be buffed, I suggest changing the drain rate from 4x to 3x, that way it may not feel too good but just the right amount of good.

rigid stirrup
#

For deino, since crocodiles in real life have displayed growing to HUGE sizes in some areas, even beyond adult sizes over the course of 10’s of years. So, maybe as a challenge for deino players if they keep perfect diet, they very slowly grow beyond 100%. Imagine how cool it would be to see a deino huge enough to challenge a trike and rex or even takedown a camara with a grab to the neck. However i think this would be everything i said in the form of elders. Idk, i just think itd be cool. Maybe growth limit for it would be 110% or 120% and over time the growth gets slower and slower but you get heavier and bigger.

marsh hinge
#

Migration zones kinda feel like they arent providing what they are ment to be. They sometimes dont even give us the stuff we came there for (nutritious food), which should be both AI and plants. But sometimes, the migration zones dont even have water, and are at just useless. This also sometimes goes for patrol zones.

MASS MIGRATIONS
These gigantic places would have a large amount of space to provide for players, instead of being small. Each should provide at least 1 or 2 foods for every nutrition for each species. The active migration zones would have at least 2 active patrol zones for every species, and at least 1 active patrol zone should be in every non active migration zone for every species. There would be at least 4-6 of them, and they would activate right next to the one that just deactivated (for example, when theres a migration zone at lets say swamp, the next one is gonna be at south plains, then the one after that at water access, etc, and the process repeats, or it will be the other way around).

NOTE: The picture is just a depiction, dont take it seriously.

glossy topaz
#

Possible suggestion to help balance out Cera's Charge bite.

Drooling.

(Hear me out)

Ceras have this incredible attack, that they get to spam, with the only drawback it has, is it being loud.

I've been told that, the more you hold it, the more damage it deals, and it got me thinking, besides the other things it has in it's MORE THAN GENEROUS kit... Bacteria makes the rival loose resources, why doesn't the cerato loose any for missing/Abusing this attack? Some cera players attack EXCLUSIVELY with it.

Drooling could come into play here as both a visual upgrade AND a balance update.

How? Simple, The more you hold the charge bite, the more you drool, this lets the cera player and it's adversary know that the charge bite is at it's max with the correct visuals, but, the more drooling, the more water the cera looses from all the liquid loss.

Are we cool with this?

pine portal
#

please have manual alt attack already selected instead of off by default

red basin
#

PLEASE FIX THE FLICKERING WHEN USING NVIDIA DLSS MODES!!! I can only get over 20fps with IT, and half the time its a glitchy quarter of my screen with a seizure inducing flicker everywhere else!!!!

median adder
#

make gastroliths stack 🙏

nova gale
#

Make gastrolihts drain as long as you keep grazing on it for both herbivores, omnivores and carnivores.
Also make indication on the stomach when gastroliths are active (black rock overlay in the stomach)
And make gastrolihtis a bit more effective and not extremely slow effect like currently

floral veldt
#

Please add a way of checking and seeing if there are any available eggs ingame without having to lose your current Dino. I feel like this would get more players to use nest also.

fiery surge
#

Bumping this and also mentioning that Punch is apparently the Community Manager. So I'll now call this "PunchPacket's Maintenance Minion"

tender snow
#

The night vision in hoardtesting is atrocious right now. I really can't see anything any better than with it off. It feels like it only changes the colors to a Grayscale.

stray saddle
#

allow dibble and trike to use their gore attack while in spar mode

marsh imp
#

Get rid of the hackers once and for all. Now there are some cheats that stun lock you into the air in the main branch and its unplayable, you just have to wait 5 minutes mid air until hacker decide to drop you and let you die of fall damage. Maybe switch to a other anti cheat but its been years now with this one and its not very working , do something.

novel vine
#

https://www.youtube.com/watch?v=8Jrnv8O0its
Suggestion to bring back the waves and textures on the beaches!, in addition to the reflections and rocks like they were in Spiro and at the beginning of the gateway, the beaches of the current gateway are terrible, practically no movement in the water and no texture looking like a mirror, not to mention that there are no rocks or trees on the beach, please add these things back.

The Isle Evrima gameplay on PC

NOTE My PC cannot run The Isle Evrima on high settings, only on low, sorry! :(

▶ Play video
devout kettle
#

I think the original idea behind the colour variety choice of the isle was that the devs wanted to avoid becoming too colorful when it comes to our animals because it is "unnatural or unrealistic" to have bright intense colours on our animals..... hmmm....

let's take a quick look into nature and see what "natural" in reality really means.

I think we need way more colour variety in-game. Not only for trike, but for many of the roster.
Of course we can all agree we don't want to see a pink deino or pure purple carnos or something but more variety in display colours would be nice.

left iron
#

Herbivores obviously have a massive favor, they grow the biggest, they deal massive damage, and they can eat grass and stay alive forever with the right water mutations or access.

Carnivores on the other hand, have the un-loved step child. Constantly needing to hunt for food to survive and grow (which is epic, if there is food to hunt), if you don't run into AI animals to hunt, and you don't see any other players, then you simply starve to death, doesn't matter how majestic, how powerful you are, your life is in the hands of a code that spawns food.

I'm pointing more specifically towards the much hated Deinosuchus. I have wasted literal DAYS growing these only to loose them because the game/server decided that no fish/elite fish/frogs are spawning today. I have roamed and frantically explored for hours and hours over the many deaths trying to find even a corpse to fill 2% of my hunger. Sometimes though, you're just screwed and you gotta waste HOURS of progress due to the way it is.

This is counter productive, and not fun. The point of games is to make it fun but challenging, there is a balance.

My suggestion is, for specific playables (Yeah the deino that can't run faster than a grandmother, and looses hydration on land like a fire hose)
*Is that they have a hybernation/survival mode they can enter, where they no longer loose health if they sit still and wait, all growth stops, they become infertile, and there attack drops to minimum.
Allowing them to "Wait for the food to spawn in, without dying over and over and over". *

**Hate them or love them, there is nothing fair about spawning in a body of water and starving to death. **

karmic coral
#

There could be a rare mutation that you are born or hatched with not one you can get from the mutation menu you just have to be lucky/unlucky to get and the mutation makes your fg sized bigger or smaller then average so like a dwarfism mutation and a gigantism mutation

swift whale
molten mesa
#

Make a better anti cheat

light star
#

Isle Dev plz add pteranodon grabing baby Dino’s just like Deinos can latch to Dino’s I say do so adult Dino’s must be aware of the skies to protect the young baby Dino’s I think that would be such a cool add

modern badger
#

Deinocheirus so we can
a. have a pvp omnivore
b. have something else contesting aquatic territory besides suchus and submarine steggos

stoic willow
#

this game is no longer playable due to hackers. something needs to be done. hackers are getting more and more aggressive with killing off the servers becasue nothing is being done in time. hackers need to be banned right away. not a day, not a week, not a month later. Get admins that will actually watch the servers. get more admins for love all mighty

hollow summit
#

When gore gets updated there should be unedible bits left behind. It's emphasized in ceratos glance sheet that it ate every part of every body, implying most animals don't do that. I think there should be bits left on the bones that only scavengers can eat. Also more blood and general meat remaining in the animal will be nicer to see.

median crag
#

let dilo see its own clones as a shadow or illusion of some sort (just so that dilo players can see if their clones are actually doing something or not)

rigid stirrup
#

When you open up a corpse a large blood effect will occur to cover up the corpse awkwardly magically reshaping.

south pelican
#

Para should be able to use it's crest to chat using broadcast so that it can talk to paras from accross the map. It would be a fun perk that doesn't seem overpowered. Para would have their own global chat for coordinating, finding food, or meeting up with others. It suits the dino well imo

old arrow
#

bring back chosing where I can spawn

edgy robin
#

I attached a clip of the legacy character menu and I really liked the little pop-up animation it made when opened. Bring this back to the new character menu would be great 👍

ancient plover
#

Please give us a death match map for the people who just want to kill or want to work on themselves/practice

stray plume
#

Hold a Community Vote:

Replace the current default base game with the current beta; Evrima.

The community wants this, let us show you how much we want it. When 25 million+ subscribers see a Geforce Now thursday game support update broadcasting Evrima, this will be very, very good for you.

sullen karma
#

Galli foraging:

Currently the galli foraging is really not that effective, its a really nice mechanic but most of the time you only dig up compies which give you no diet and barely any food. I think that compies should be added to gallis diet to give them a proper function

violet rampart
#

The devs really have to do something about their anti-cheat. A troodon just killed a whole pack of raptors with one bite. Come on! You guys really wanna lose your players? I don't care if you don't add anymore dinosaurs just yet. Fix the anti-cheat first.

dense rose
#

I was making the trek on a Deino to south plains and I am walking up to the first river/ waterfall no health missing, water had just turned red seconds ago and a baby cero runs out and bites me and my bleed goes to zero in 1.5 seconds. That has to be hacking right?

grizzled pendant
#

Hey im sure this will be kinda controversial suggestion but what if.

They added sub species.

For example how it would be for herrerasaurus

Frist the main one that is focused on being a climber.

Second one is aquatic based

Pros:

  • can regen stam underwater
  • its way faster underwater
    -has more oxgen
    -its overall nore agile underwater
    -bit more weight
    -sliding down the tree is faster due to increased weight
    -does more bleed

Cons:

-Decreased speed on land
-Decreased speed when getting on a tree
-decreased leap range
-stamina comsumption when leaping is bit increased

ionic tangle
#

A few months ago, the lighting was almost perfect. It felt quite vibrant and tropical. Every update since then has been making the lighting darker and duller.

devout kettle
#

We should be able to keep running while vomiting.
Loosing your diet, hunger and water is punishment enough.
You're not able to bite or attack while vomiting anyway, so why making us slower on top of that?
It only pushes Cera into a niche he isn't supposed to be.
Vomiting and charge bites right now are used for hunting rather than to scare off attackers as it originally was intended for.

snow void
#

I really enjoy the game, but there's one major issue that I think needs improvement. It would be great to have a visible family tree or lineage tracker in the game.

In our recent playthrough, my friend and I ended up in different nests and grew up as adults. We had different parents, so we assumed we weren’t closely related. However, when we tried to mate as adults, the game didn’t allow it. We suspect it's because we are somehow related, but there’s no way to check this in-game.

This is extremely frustrating, especially when we don’t even know how we’re supposedly connected. If the game prevents pairing due to family relations, it should also provide a clear way to track those relations. Otherwise, it feels confusing and unfair, especially in a multiplayer setting.

Adding a family tree feature would greatly improve the experience and help avoid this kind of issue.

glacial holly
#

i think we should slightly buff carno as it is just a small game hunter it falls victim to anything that weighs the same and more than him while cera can 1v1 any dino if skilled enough i believ carnos weight should be 1450 adn its bite force increased by 15 and maybe its turn rate only slightly increased. so dont make it too op just enough to keep up with cera

balmy burrow
#

Troo being unable to lift an organ out of something it (or someone else) had killed cripples the dino to be reliant on finding exactly the species it needs and being unable to capitalize on organs. Currently in HordeTest, not only is Troo's speed nerfed to make it nearly impossible to get to food before you starve as a baby, but when you find food you might not even be able to get diets since you can't rip out organs. If a glass-boned troo can take down a creature, it deserves to enjoy the rewards (organs). Even if we were able to eat organs in-place (selecting which organ to eat from the carcass WITHOUT removing it) that would be enough, I think. Please either nerf or remove the weight check for organ-thieving (one of the highlights of being a troo), or make it so we can eat organs from the stationary carcass.

glacial vector
#

Please do something about the hacker problem

simple birch
#

Don’t work on the HT for now, fix the new hack(s)(just to clarify ofc this is meant for the devs who can actually do something to stop hackers🙂)

brave crest
#

Give galli a better drift/slide and give both carno and galli a crazy amount of dust when drifting on bare dirt
Galli vs carno is one of the most fun and exhilarating matchups currently, we could also make it more cinematic

I wanna watch galli flee from carno, drift into a huge cloud of dust and see either two outcomes
Carno with a galli in its mouth
Or a galli sprinting out of the dust veil with a carno in hot pursuit

There’s literally nothing more terrifying than being the galli and nothing more fun than being the carno in that situation

fallen wasp
#

Please get better anticheat, it feels so horrible losing a fg dino to hackers. And yes i died later, cause the hacker flew me in the sky, which i didnt get on recording

dense marlin
#

I think everyone knows that rain doesn't cover the entire planet. This includes islands. It would be great if the rain was sometimes regional, where it falls on one part of the island and not another. Even better if it was visually visible from which direction the storm clouds would come, so that the rain doesn't just materialize on its own. It would be a nice detail, where we see the storm clouds approaching in the distance, until it hits the island.

bronze wren
#

Anything over a 10+ growth time is too long, 10 hours max

vital vigil
#

As we all know there has been a new hack around with throwing you in the air, so you die of fall dmg.
Please, take this matter seriously, because it's honestly unplayable, growing from 2 to 6 hours just to die to a cheater. It's sucks to a point that you don't want to play anymore.

P.S. It's also really hard to identify for moderators and admins, apart from basic 1-shot-bite hackers, or speed-hackers.

mild shore
#

Fix anti -cheat please

elder lance
#

We need a form of punishment for herbivores who just set out on a killing spree, especially of other herbivores. Packs of Pachys just going around ganging up on Dibbles and whatever they can find.
If the goal of this game is to create a somewhat realistic environment where players are incentivised to play accordingly to the natural behaviour of their species, this kind of behaviour needs to be harshly punished by game mechanics.

To reinforce this point even more is the fact the average herbivore is much stronger than the average carnivore. Pachys can easily kill Ceras and Carnos by breaking their legs.
Maias are faster, tankier and stronger than any carnivore in the game at the moment and can only be killed by being outnumbered, so when they decide to go on the offensive there is no way for a carnivore to defend against them unless it's a Carno or a Raptor which are the only ones able to outrun them.

All this while having a much much easier time growing and staying alive than any carnivore and a tendency to mixpack all the time due to not having to eat each other for survival while defending each other from predators.

So either all herbivores get nerfed in order to force them into their natural role as prey and not predator or, much better, some form of punishment for acting like a predator is implemented in the game.
For example a herbivore repeatedly attacking a retreating carnivore could get sick in some way or receive a stamina debuff.
Standing too close to a carnivore for too long could make the herbivores sick due to stress.

These ideas can be further developed and other options could come to mind but a form of deterrent for aggressively behaving herbivores NEEDS to be put in place ASAP.

reef summit
#

There is a new hack going on that throws you into the air, causing you to die from fall damage. Please fix this. It's making the game unplayable, and I just lost a fresh FG Deino because of this hack. again please fix

real snow
#

Please fix the hacking issue. Petits pieds closed their support section because of the sheer amount of reports that were because of hackers. And I’m sure other servers have had to as well. This issue has gotten to the point where many players don’t want to play anymore. Please get better anticheat and crack down on the LARGE hacking issue. The game is either unenjoyable or unplayable because of the hacking issue. All of our hard work gone to a hacker, not even to an unfair fight or a fight in general. Hours lost to hackers.

prime sky
#

fix deino nightvision, it sees so badly underwater and it makes no sense, same with generic night, currently deino is so bad lategame

hoary scroll
#

Could anyone make a channel for eggs?
idk if this is the right place for this so sorry if its not

pine sonnet
#

Please , Let Dilos jump .

topaz spade
#

Hi there's a hack going around where dinos are being thrown into the air and die of fall damage, can this be fixed?

smoky sable
#

Please update this ugly mossy rock texture. It is so low resolution and the darkness and contrast is too high. It sticks out when most other textures are higher quality.

Credit for screenshot: https://youtu.be/_L9J6aK9X9Q?si=DI4J4HO0PB8sPwuU

today, i check out the new waterfall in the hordetest branch of the isle its a new beautiful location and calming too be near. this awesome landmark i hope it stays around

▶ Play video
winged cobalt
#

make plants give more food

scarlet ember
#

Tutorial Idea:

Lots of new players are joining The Isle and the game itself isn't very intuitive. YouTube tutorials are a fantastic source of information, but it's not really the community's job to provide like that. Instead, single-player, tutorials could be put on the main menu before even connecting to a server. The tutorial will be just the basics, so content creators can make tips & tricks guides, but not be responsible for the basics.
The Map used in the tutorial can be a chunk of the Delta, the area by the bridge and sanctuary.

Carnivore & Herbivore Tutorial:
Select Raptor or Pachy asset, and spawn on the delta bridge. A pop-up appears: "Aim in a direction with your mouse, and use W-A-D for movement. Spacebar for jump". When the player moves their mouse and touches all of the movement keys, the pop-up will be replaced with the next.
Pop-ups in order:
-Aim in a direction with your mouse, and use W-A-D for movement. Spacebar for jump.
-Hold Q to sniff for sanctuary, indicated by the palm tree icon. Go there.
-Listen for Sanctuary Beetles. They make a skittery sound. Try and find one!
-Left Mouse Button to bite. Bite the Beetle.
-Good! Right Mouse Button is your special attack. Use it on the beetle until it dies.
-Hold E to eat the beetle. (Carnivore only)
-Search for red sanctuary mushrooms. Hold E to eat. (herbivore only)
-Hold Q to sniff for the water Icon. It looks like a water droplet with a swirl. Get a drink from the river.
-Press Tab to see your asset menu. The mutation section allows you to select up to three power-ups throughout your life. Select your first mutation.
-Character tab allows you to see your growth stage and preferred foods. Once you're too old for sanctuary, you'll need to find these specific Ai and plants to maintain your diets.
-Hold Q to sniff for a diet and eat it. (Herbivore only)
-Feel free to practice your hunting and foraging, and logout when you're ready to begin the adventure, on The Isle. (Deer, boar, and Goats spawn to start making noise. PZ spawn for herbies)

Nesting & Egg Tutorial:
Select between three assets: Stego, Cerato, or Egg. Spawn on the Delta Bridge.
Pop-ups in order: Nesting
-Press Tab and select the nesting screen.
-Click an egg to gestate. This process takes 5min in game (Speed it to 10seconds for the tutorial)
-Press 1 to broadcast and listen for a reply
-(Ai male of the selected asset calls) Find the calling dino.
-Hold N to court until paired
-Hold N on a patch of grass to lay the nest.
-(Stego): Hold B to build, repeating until the nest is made. or, (Cerato) Hold Q to smell for sticks. Collect them to build your nest.
-When the egg icon appears, stand on your nest and Hold E until all egg are laid.
-(Ai will appear in an egg) Go to your nesting menu, select the eggs, and accept the request.
-(Ai baby walks out of the nest and begs) Hold E above the child to feed and do not let go until the crying stops. You give your diet to the child, so do your best to maintain your food as best as you can.
-Once the baby can no longer beg, escort them to sanctuary.
Nesting & Egg Tutorial: Egg
-Tap spacebar until you hatch
-Walk out of the nest using your movement keys, W-A-D
-Hold E to beg, and do not let go until your stomach fills.
-An Icon will begin blinking when you can no longer beg. Press Tab, and go to your mutations,
-You should see 3 small hexes filled in, those were given to you by your parents. You can now select your first mutation.
-Hold Q to sniff for sanctuary, indicated by the palm trees.
-You may now exit the nesting tutorial and begin the basics.

amber rapids
#

please finally do something about all the cheaters! it's unbelievable how many are currently out there. No matter what kind, it ruins the whole gaming experience and spoils the fun of this game. It doesn't matter whether you are thrown up and die from falling damage, u are one-hit, get longbites or use ESP cheats. It's just annoying! We put so much time into this game. Finally do something about it! Thank you!

sullen wing
#

It's extremely disappointing to finally find a game that I enjoy spending hours upon hours in, thinking it was going to just be a nice chill time only for it to be targeted by these hackers, ruining it for everyone. Please fix this it's the only thing keeping sane right now ❤️

pale tapir
#

adjust young trike diet drain, it is incredibly difficult to keep diets above 10% when it takes 10% every growth tic. i understand population control however this is ridiculous, 6 hrs minimum of grow time is punishing enough for choosing to play trike

barren inlet
#

stop 24/7 rain pls

bronze gale
#

Rex on HT skin editor pls

edgy robin
#

More species glance skeets & web cams. It would also be cool to have these files in game under the extras menu (they can also be unlocked when successfully living out a lifecycle for a Dino. Unlocking a new sheets or webcam footage as a reward even. Unlocking bits of the lore as you progress)

brave crest
#

Changes to herbivore eating and foods

  1. The Ability to "graze" on Diet foods
    This would be a huge quality of life update, giving players specifically herbivores and omnivores the ability to continue feeding after eating an item would be phenomenal
    and if im already grazing on grass and theres an edible plant in front of me, it would make much more sense to have my dinosaur automatically switch to eating off that

instead of hold e, pausing for 3 seconds, readjusting then holding e again, we could just hold E and any food in a certain radius in front of our face would be eaten
it's honestly a little tedious especially with orange trees and cashew trees, when you are eating a fruit then you only get like 2% diet and it takes super long https://youtu.be/SoUD1mynUVw

  1. In Addition to this, make diets spawn in 3 different size groups just like in legacy
    small medium and large with scaling growth sizes

for example: fireweed is called fireweed because its spreads like fire AFTER the actual fire sweeps through
I want to walk into highlands and just see giant meadows of food
Not only would this make apex herbivore gameplay actually enjoyable (trike would get a diet for once)

IT WOULD ALSO GIVE THE CAMERA LOCK A BETTER USE FOR PREDATORS, something is just munching away eating tons and tons of food not constantly taking one bite and looking around

Another example: agave plants, they get gargantuan. If you want to provide the look of an unkempt wild island filled with dinosaurs and almost alien like sized plants, make the plants giant

Watch as this African Elephant uses its strength to push a Marula Tree and make the delicious fruit fall to the ground. See how elephants feast on Marula fruit in their natural habitat!

Witness nature's ingenuity in action as an elephant bull demonstrates remarkable finesse while foraging for marula fruit. Amidst the lush landscape of Kruger Na...

▶ Play video
fleet mulch
#

Please give us our beloved Isla Spiro back. I know if it were to be brought back, it would have a lot of bugs, and almost be unplayable, but I would really like to have it back as a map option in the Evrima branch. Also, it's 2 times smaller than Spiro, so if y'all want to just keep it at 100 player cap, then add Spiro back as a map option.

nova lark
#

There should be a small camera movement ("bobbing") when in sparring mode with trike when turning. Right now, when doing it the static camera in turning makes it feel way too robotic and unrealistic

tough quartz
#

make dilos have to "prepare" for hunts by being able to actively start venom production and secretion before engaging in a hunt. this could maybe serve to even the odds in spontaneous fights with raptors or other small predators with dilos having to rely on brute strength to win. and could maybe serve as a bit of a nerf to venom overall with some more additions to it. + it would look cooler to actually SEE the venom dripping from their mouth in a fight.

tough stump
#

we need the ability to take steps backwards. theres really no reason that if youre facing off against something you cant strafe. i know diablo can but imo it should be at least possible on all others

remote wyvern
#

Add a kill button, jesus. Do i really have to find a suitable cliff or starve myself everytime i want to spawn somewhere else? Its just pure time consumtion.

deep salmon
#

Yo, The isle

I’ve been a fan of the game for a while and wanted to share some ideas with you. One thing that’s been bugging me is that the Steam page still highlights the Legacy version, which gives the wrong impression. The Evrima version is way more advanced and represents the future of the game. This could confuse new players because they have to manually switch to Evrima in the properties.
I think it would be cool to update the Steam page with images and videos from Evrima and maybe make Evrima the default version when the game is installed. Also, the marketing side could use a bit more attention. I know the team is working hard on the game, but if you invested a little more in marketing, the game could grow even more. Getting the game into the hands of content creators and boosting the visibility in general could bring in a lot more people and, of course, generate more profit too.
Another thing that could help would be expanding the game to other platforms, like consoles (PS4/PS5, Xbox) or even the Epic Games Store. This would open the game up to a whole different audience, and since survival games are pretty popular right now, it could bring in a lot more players.
The Isle has so much potential, and with more visibility, it could reach way more people.
I’m saying this for the good of the game. With more focus on marketing, the game would gain more visibility, attracting more players and generating more profit. With this growth, it would be possible to invest in a dedicated server team to moderate against hackers, as well as other improvements that would not only enhance the player experience but also generate more profit for the team.

wraith heath
#

Do something about the damn hackers.

It’s not something to debate about. We’ve been dealing with this issue for YEARS and you guys do NOTHING about it. No fixes to anti-cheat, no upgrading it, no software to detect abnormalities, mod team doesn’t do anything, nothing. DO SOMETHING ALREADY. We are tired of it.

distant wharf
#

for all dinos with alt attacks add another spot to show damage for it Example stego should show bite force and tail swind damage

grizzled pendant
#

I think sanctuaries should have food for baby carnis too that fill all thier diets.

Maybe ai lizards or toads (if you think about it would make sense for toads to be there cuz bees)

brave yew
#

Make diablos not drop when they hit you on the tail, fix his hitbox, nerf is damage/hp, to tanky for 1 unit

outer crag
#

PLEASE ADD A MEGARAPTORID AND MY LIFE WILL BE YOURS

finite beacon
#

please fix the nightvision, the HT is so dead rn because nobody wants to play a game where they see pitch black 50% of the time

inner shoal
#

Deino eat too much.I hardly get a big teno and it only give me about 30% food.
You know how long to grow a teno?you know how deino have to wait to grab a teno?
And It's only keep you going for 30 minutes.

It's really a bad idea to have a stomach around 4 tons,especially when you are ambush predators.

hoary swan
#

can we fix carno charge hitbox it's in a feel bad state right now, where it has almost a aura around the head so it hits you even when it shouldn't this sucks for smaller playables like pachy, dryo, and the others.

dry remnant
#

Troodon Venom Change Suggestion
The fog and fake vocals that Troodon's Venom has do not feel useful or even fit its design, They fit and work great with Dilo and they should stay unique to Dilo. Troodon feels like it causes more physcial issues rather than mental ones that Dilo has, so it would make sense for its venom to have physical debuffs rather than Mental ones, keeping the idea of Troodon affects the body while Dilo affects the mind.

What I think could work as replacements for the fog and fake vocals on Troodon's Venom:

  • Increased Stamina Regen Threshold
  • Increased Cooldown to use Alt Attacks
    (Both Scale with Venom Stage)

The increased Stamina Regen is to pressure whatever you're fighting into carefully managing stamina instead of just spamming attacks without worrying as much, while the increased cooldown to use attacks are to benefit Troodons so they have a better chance at pouncing on something and makes it harder to spam alt attacks

soft kayak
#

Honestly I think you should tone the food requirements down across the board

The reason the game is a killing simulator is caused by a couple different things but one is the fact that every carnivore is so hungry or needing diets that you can’t really afford to not be hunting constantly which is annoying if you want to do other things like nest

pulsar helm
#

can we get patch notes for hot fixes like the one today? how are we supposed to offer any feedback if we dont know what the hot fix was for? patch notes for any update worth announcing in general would be nice.

molten junco
#

FIX NIGHT VISION AND “PING” ON HORDETESTING SERVERS!

These horde tests are the worst they could possibly be; in fact, I’d say they’re unplayable. I can’t fight or survive with ping ranging from 70 to 500 (and I’m not exaggerating!). I even had an instance where I was playing as a Dilophosaurus, and the ping teleported me right next to a Triceratops!

I was playing as a Triceratops, and I wanted to kill another Triceratops, but because of the ping, I couldn’t do anything!

REGARDING night vision, I’m showing you screenshots of herbivores! It’s simply impossible to play; everything is dark, or even just completely black! How am I supposed to defend myself as a Diabloceratops with night vision like this?

Every time I play, I dream of these “FIXES”! It feels like you just don’t care about the PING and NIGHT VISION!

Please fix it… I beg you… (!Republishing!)

tidal cave
#

Fluid Deficiency needs to not be a permanent effect, it's too punishing especially if you accidentally drink saltwater just once in your dino's life.

For example, I had gone to the docks as a herra where there is a canal of water that goes from saltwater to freshwater. Theres no way of telling when the freshwater turns into the saltwater, i had accidentally drunken the saltwater side for a few seconds before I realized, and I've had Fluid Deficient ever since. No amount of keeping my water above 80% made it go away, apparently it's a permanent thing.

Can we at least have the debuff be temporary, like at least last 10 - 15 minutes MAXIMUM instead of it being stuck on your dino forever? Now I have to yeet my herra and start anew just to be free of the Fluid Deficiency.

I think it's a bit harsh, especially if you accidentally happened to drink saltwater only ONCE in your dino's life.

I remember hearing about how the devs didn't want to have limb dismemberment where the dino could survive with the missing limb, because they don't want players to have to live with permanent disabilities or debuffs for their dino's lifetime. Why should the Fluid Deficiency debuff be any different?

If they want to bring a downside for people who get the saltwater mutation so they're thirsty more often, then I understand that, but my dino already has it's 3 mutations (not saltwater) and accidentally drank salt ONCE. And now it's stuck with this debuff forever, no matter how much freshwater it drinks and I think that's a bit harsh.

bronze vapor
#

make a way/bot to ping server admins so the hackers that are in this discord dont know they've been found out, that way they cant just log as soon as they see a ping, or turn their hacks off before an admin can catch them in the act.
i understand it could be abused so video evidence would still be needed of course. and a punishment for those who do abuse it would most likely be needed.

solid tide
#

Day 471 of asking for trike growth curve to be massively adjusted (give it at least a 3-4 hr early game vulnerability period) and for dilo venom to not do 1k+ damage with just 2 bites and rmb spam while spectating. The clones are currently unattackable and uninteractable.
Thank you.

(I literally can't believe you guys wrecked the game with dilo again on evrima and haven't fixed it on hordetest yet. Remove this ridiculously overpowered thing immediately. How many times are we gonna go back and forth fixing dilo clones and then making them op again?).

night holly
#

Petition for eggs to have a different scent symbol for when they go bad. I didn't know they could go bad but when I started eating it, immediate vomit sickness. I smelled again just in case I missed something but the egg symbol was normal. Just a thought 🙂

lapis saddle
#

2 ideas

  1. PLEASE add the ability to smell sanctuary mushrooms or increase the spawn rate. Im tired of spending atleast ten minutes every time trying to find mushrooms.

  2. With a map as big as Gateway please add a system so i dont feel bored if im not near players, half of my gametime as my last teno was spent walking around the map trying to find people. This is a predominatly pvp based game and if you want a map as big as this you need to find a way to fix that.

grizzled pendant
#

Add more rivers ngl.
If that wont happen adding more semi aquatic will make waters as chaotic as land if not more

(Some places will turn SP but underwater)

uncut moss
#

It would be cool to add a mechanic working against overpacks, if an overpack occurs a small plague can infect the indyviduals and lower ther stats, make overpack icon WAY more visible from a distance and for example there could be some form of long term effect that could make the player unable to grow to a healthy elder.

humble silo
#

add a family tree! it would be rlly fun to look at

opaque briar
#

hear me out we all know that carno charge is useless against heavier dinos so what do yall think about giving him a small 10% chance to break bones (it could be adjusted depending of the weight of different dinos and their bone density) he is after all 1.3t furious beast going head first into battle moving 50km/h
the bone break doesnt have to be that harsh maybe it is possible to make so it have 3 stages for example
1st stage is a bone bruise a minor inconvenience mostly pain factor that could mess with vision and movement/rotation speed
2nd stage is a fractured bone now it starts to be a real problem slower movement/rotation speed kinda blurry vision and a visible pain (trying to put less weight on a random leg
3th stage its a severe bone fracture now your dino losses stamina real quick and vision jumps in and out of a blur movement became pain in the tail the pain is more visible and your attacks could have a small delay
(remember patchy weights 750kg and breaks bones with no problem and all of that could apply to pachy as well) and for dilo players that have a hard time with carnos around let them dilos jump they weight almost the same as pachy

finite ravine
#

Certain dinos should be able to group or at least understand one another. It is not unnatural for animal to pack together to take down a target or form herds for protection BUT it would need to be limited. For example Troodon should be able to pack with raptors and dilos, not at the same time, but raptor and dilos can't pack. On the herb side Gali and and other small omnivore/herb should be able to herd with any other herb, but bigger herbs like trike/stego can't. Only while in this cross species pack/herds you should be able to see the same local chat just to make it a bit easier to coordinate with one another. Of course no herb/carni grouping buuuut it make the social/combat scene feel less lonely or bland. This can be paired with a MASSIVE debuff to "unnatural" mixpacks like sickness/weakness/stress would help push those player into intended packs/herds.

nova gale
#

Please just add the server customizablity already that you guys has coming 💕 specially the customizablity for the server to be able to choose the species that can group together and talk together in local chat cross species.
On community server we long already for this, so able to create the herds and cross species communication fully, and not have it be so dysfunctional where the herds can't even communicate without 3rd party software.
(It's part of server setting, so no to anyone x this, not offical would enable it unless devs did it, and to be honest, herds and cross species grouping and scavengers are already a thing in community servers. The coming customizability setting would just make everything function much more smoothly it coming earlier already👌)

flint knot
#

Please add an option to disable "double click to join server" feature, in the server browsing list, I keep having to click on servers to see what species are active and what's their growth rate etc. and sometimes I miss the server at the bottom by a pixel and it makes me join the server at the top instantly LOL

sacred violet
#

If you aren’t going to up the spawn rate of elite fish, you could at least make it to where AI has to “drink” from time to time, and there’s NO reason it should be able to detect a submerged croc and sprint away when even players aren’t able to do so.

dusky turret
#

Add the ability to smell the mushrooms inside sanctuary's. Baby stego stumbling around in the dark (because night vision on them is a joke) for 30 mins and can't see a mushroom is kinda a pain. ♥ Stego Player

mellow sphinx
#

It would be more healthy for the community if we could get some kind of small response to the feedbacks. Feedbacks about the horrible night vision or the amount of hacks are in the dozens every day and even a simple answer like "we are aware of the issues and working on it" would appease the community a lot.

bronze gale
#

Carcharodontosaurus in The Isle

The planned Carch could absolutely be a unique addition to the roster with the right design choices, and not all good decisions will be widely popular.

Quadrupedal
This may sound extreme and might be very uncanny to imagine with the common depiction of Carcharodontosaurus, but I believe this is an actual option worth considering, as it would open up many possibilities to make it a unique apex, as well as being interesting since quadruped theropods are rare in media.

It could be hard to make an imagine, yet it is a task that our extremely talented concept artist and animators can make real and smooth.

In a world where dilo causes schizophrenia, herra can climb and sit on twigs, beipi is a penguin and omni is capable of pouncing, is it really that impossible for carch to have sizable enough arms to not look totally stupid at least as a facultative quadruped?

Water Affinity
To encourage its poetic rivalry with Spino and also as a byproduct of having another pair of limbs, carch (especially younger ones) could rely more on the water to thrive, fulfilling some sort of polar bear or jaguar niche.

With great swimming stamina and quiet swimming, it’d be an approach tool to sneak up on unsuspecting prey, since nothing else in the game can really quietly enter and exit the water to set up an ambush on land.

Climbing
Another benefit of a quadruped leaning anatomy could be limited climbing for enhanced traversal. Of course, while infinitely worse than herra due to enormous stamina drain going up, it could still serve to go over not too tall bulky fences and buildings to move seamlessly through terrain or escaping larger/stronger carnivores since a mobility oriented creature would not be the greatest at brawling in its weight class.

This could also be a great ambush tool, waiting atop high rocks or even on buildings waiting for something to pass by or even humans going outside their concrete base thinking it is safe.

violet cosmos
#

ngl there could probably be a gene that is like a chance thing to be added to a child when nested in like a 0.5% chance or even could be lower that you could get a special mutation that would have a 100% chance to be passed on to all children that person has. could be like a mutation thats normally able to be unlock but with a higher value. and after being passed down it could be expanded on by other "defective" babies or eventually after a crap ton of generations end up with a lot of the "secret" genes

scarlet ember
charred snow
#

I really only just got here, relatively speaking. Started earlier this month.

My most constructive would be to amend the bees in Sanctuaries. At the moment, certain full-grown creatures can easily camp in, and even nest in, sanctuaries (lookin' at you Troo), invalidating the location entirely for fresh spawns. There are other species that can remain until nearly or entirely fully grown, and I see no real problems with that.

However, I've been told, more than once that, paraphrasing, "Sanctuaries shouldn't be somewhere you get a kiss on the head and told it'll all be okay" so why should it be that for fully-grown things either? Why should a clan of nesting Troodon get to just take one over?

My solution is this:
Bees should have their own venom damage that stacks up over time, and does not decay the multiplier. Details below:

  • Bees should not attack Troodon or other species already able to remain in sanctuaries right now... But they SHOULD attack anyone who attacks anyone else while in range.
  • Once attacked by bees in a single instance, and escaping, a debuff called "Anaphylaxis" should appear in the character window. Each time a player is stung, the damage should dramatically increase, I would even say x2 for each initiation of bees' damage, with no upper limit. Going into or attacking someone in a sanctuary once would not be such a punishment... Doing so repeatedly would quickly result in death.
  • Bees should attack the species of an aggressor throughout that sanctuary's range, meaning that if friends start off Stego, go into a sanctuary thinking to claim it and bully other juvies out until they have to leave themselves, the bees would handle that issue in short order. If ONE Troodon is attacking babies, ALL Troodons in range should get stung by the agitated hives.
  • Rolling in mud can reduce the severity of the debuff once, to provide SOME room for learning your lesson, but the allergy will never fully go away.
marsh hinge
#

I feel like there is no spice whatsoever to some animations. Whenever an omniraptor pounces prey, and doesnt pin it, the prey looks completely unbothered. Also I dont know if its just me but some trike animations feel not as alive as diablo animations. The diablo attack animations just look so cool and live like, while the trike is just nodding (not saying trike should attack as fast as diablo).

craggy flint
cobalt trout
#

can we add these things back from legacy in the dinosaur selection screen where if you press the question mark it shows you ts

carmine lion
#

The ability to smell sanctuary mushrooms as a juvi in a sanctuary would be nice, it's not fun to search the entire sanctuary to find 2 mushrooms, then it gets dark and you can't see them...so you have to wait or turn up gamma to try and see them.

hallow ocean
#

Have cera bacteria fill up gradually in the targets stomach instead of all at once. This gives some time to at least react.

Vomit sickness isn’t the only debuff it gives, there is a stagger type slow down when vomiting that gives the Cera free hits. If a stomach is half full or less it’s almost always an insta vomit.

I think this is a fair compromise to tame back this playable.

midnight shadow
#

Add the ability for Pteranodons to be able to catch beak parry fish at a low distance above the water in the area where a school of fish is jumping ( this is not a separate skill )

white badge
#

Add carno on the Herrera diet carnos bleed is not good and a good pounce from a herra can bleed out a carno

analog smelt
#

Revert Carnotaurus back to 1.8 tons or somewhere in between 1.4-1.8. There are other ways to make carno more of a small game hunter instead of just making it smaller itself

noble venture
#

Small playables (anything less than 200 kg) should have dramatically reduced growth time.

If you go down in so few hits the exchange should be a modicum of "time-respect". Dying as a Troo, Hypsi, Dryo, Beipi, and so on comes at such great cost compared to anything else because the end-result is so much smaller. If you die as a FG Cera, for example, that sucks! However, it was also a FG Cera and you got to ride that high for some time. But things like Troo? Hypsi?

Point being, reduce growth time on the smaller dinos.

tawny lynx
#

Hey,

I'm not sure if this was already addressed but I want to point something out about the migration zone (mz) / patrol zone (pz) system.
I recently got more into playing herbivores and in the beginning I really liked the "challenge" of maximizing my nutrients. But doing that I noticed a few issues with the system:

  • A mz suggests a sort of local seasonality of nutritious plants (by its name and compass symbol). But in fact a mz unlocks nutritious plants in a whole biom island wide.
  • A pz although suggested to be a smaller version of a mz does the exact same thing. For example a pz located within the highlands unlocks the whole highlands biom.
  • Ontop of that pzs can also be "chosen" by a herbivore player by being near a potential pz (potential pz locations are static) when it refreshes which can be forced by disolving and reforming a herd.

Maybe I'm missing something, but this system is not well communicated to the players, seems extremely exploitable with meta game knowledge and mzs are basically obsolete.
So I have a suggestion on how this could be reworked:

  • Split nutritious plants into two categories: Seasonal (controlled by mzs) and non-seasonal (contained within pzs).
  • Seasonal plants would only become nutritious if a mz activates them across the biom (like it is in the game right now).
  • Seasonal plants would be more nutritious than non-seasonal plants and would have generally a bigger food-value. This would make mzs relevant again.
  • Non-seasonal plants contained within pzs would always be nutritious to all herbivores. Because why bother with activating and deactivating pzs when they are already as exploitable as they are.
  • Seasonal and non-seasonal plants could be distinguished using smell.

Imo this would make mzs worth following again, it streamlines the whole patrol system and removes the whole meta-game issue.
It also introduces a challenge of finding the seasonal plants without being frustrating to players.

hoary pelican
#

Utahraptor in The Isle Evrima

I appreciate that devs decided to make justice for this creature to split it up from JP-inspired raptor which now called "omniraptor". However, it's still up to debate how it should perform in the game. Supposedly it will be larger up to 600kg animal which would much less rely on pack and more capable of solitary hunt. Pack size limited to 4. It also would have stronger bite - 115 N.

Different approach to pounce/pin and bucking

Instead of how usually omni pounce works, utah would require wing flapping to balance itself and to counter bucking and actively slow preys movement . Slow down of prey would totally depend on current raptors and prey difference. Flapping would require stamina while pressing required button (probably RMB). This mostly isnpired by what birds of prey do but would fit most raptor dinos just right.
Also bucking would work different: it will dismount utah in next 3 seconds if it doesn't start to press flap button control. Dismount also would instantly happen if utah player stop pressing required button when prey is still bucking.
Pounce itself would also slightly altered. Neutral pounce will be mostly same except more damage and bleed according to stronger utahs jaws. But instead of bleed/damage pounce there will be only one additional type: frenzy (LMB) - utah will basically eat prey alive ripping and swallowing chunks of meat from it causing significant bleed and in process. Pin also would work similar to frenzy pounce by default. Bird-looking thing eats you alive - sounds cute, isn't it TI_Troll. This trait also inspired by prey birds btw.

Ambush predator

Utah particularly bulky and not the best sprinter. While normal sprint speed is only 42 km/h it would have access to short bursts of speed up to 49 km/h in form of ambush sprint for 5 seconds (htink of it as long controlled dash.

smoky sable
#

Please update this ugly mossy rock texture. It is so low resolution and the darkness and contrast is too high. It sticks out when most other textures are higher quality.

Credit for screenshot: https://youtu.be/_L9J6aK9X9Q?si=DI4J4HO0PB8sPwuU

PS. Posting this again since general feedback was broken.

today, i check out the new waterfall in the hordetest branch of the isle its a new beautiful location and calming too be near. this awesome landmark i hope it stays around

▶ Play video
wild venture
#

Raptor stamina is horrible I can run 1 minutes and after that I have to sit 5 minutes bro I just want to play 4-5 hours in a week not sitting all the time - same with healing..needed a lot of time

dapper roost
#

Make teno carnos prey, some people may say carno is a smal game hunter and they are CORRECT teno is a small game compered to average irl carno weighting 2t

uncut trout
#

Cerato should have a way to start building up saliva to give a nauseating bite, not just eat and everything gets sick but a way to prep/replenish its saliva before/mid fight leaving some kinda vulnerability to it

trail sleet
#

Now that troodon has more coastal ai on it's diet in the HT, making it spawn near beaches more often would be greatly appreciated.
Right now the only beach spawn troodon has is east, which has ai few and far between, giving it spawns like west rail access and west access for example would be wonderful.TI_MistakesWereMade

fleet mulch
#

I honestly don't like Migration/Patrol Zones. They're sort of buggy, sometimes don't give enough plants/nutrients, and are also very confusing. The herbivores diversity throughout the map is broken, because they all just use Patrol Zones, and stay at hotspots. This leads to carnivores knowing where herbivores would be, and then hotspots just over flow with people. I think removing Migration/Patrol Zones, and adding back the old plant system on Spiro would help spread people out, and move people away from hotspots. Eventually leading to no hotspots at all.

snow dock
#

PLEASE add NIGHT SHIFT ADMIN - Late at night the game becomes unplayable because there are only a few official servers with population. Those servers become the prime target for hackers / cheaters. This results in many logging off to play other games or go to servers with high ping resulting in a less than desirable gaming experience.

tulip crest
#

i will just leave this here XD
/
Surprisingly, if you put in the effort, you can create interesting abilities with debuffs, restrictions, and conditions—balance is possible! atleast somewere

tacit garnet
#

Can we deploy a hotfix to ht(release rex 🙏🏻)

swift whale
#

Please fix Maia's posture change. Maia when making sounds (pain or some vocal) can't change his posture

real snow
#

Please do something about the hacking. The game is on the brink of unplayable because of the hacking. I would be completely fine with going back to avoiding aggro herbivores and mix packs if the hacking was just fixed.

modern granite
#

9GB "small hotfix" with no notes is crazy

tribal pilot
#

give cera his bacteria after sub adult like dilo has his venom

wise root
#

Hello, new player here. I choose to be a deino main. I Have something to say about them. Why they dont Have the small fish in carb diet ? I must dry them 3-4 min And then i can get carbs.. it doesnt make any Sence. They Have already pain Slow growing. Also the Water bug should be fixed in my opinion. 🫡♥️ Overall love the game.

velvet rock
#

Add velociraptor please TI_LUL

woeful frigate
#

I would like to get an option to join (somehow) for someone as an egg 🥚 without waiting in spawn menu like a 🫏 ...It's get sometimes forever.

(not everyone wants to start play alone or has friends)

wicked portal
#

Can we please add dilo back to carnos diet…

gaunt totem
#

can we update carnos animations please? under 90% i think, he has 1800 kg animations and im not a big fan considering how stiff it looks

polar nymph
#

i want to propouse a inspiration for giganotosaurus roar, i think a skar's king inspirated roar only adding those "vibrations" could be cool (but less exaggerated)

glacial thunder
#

the shadows ingame are so dark for no reason like i haft to use night vision during the day

edgy robin
#

Water drip effect whenever the camera surfaces from the water. Not a permanent effect either just one that shows water drip down the sides of the screen before clearing out for other Dino’s

plucky cipher
#

animation for dinos bumping into things (this can also apply to each other) also an animation that has a % chance to trigger when 2 dinos of the same species are next to each other like in jw evolution 2. something subtle not as crazy but it can bring some life to the interactions i.e small affection bumps or snapping at each other

hollow summit
#

What day looks like with Night vision should be how it looks normally, and turning night vision on during the day should make it how it looks now (live branch). If you're in a jungle it is WAY too dark, but when night vision is on it looks about how it should.

brave crest
# bronze gale # Carcharodontosaurus in The Isle The planned Carch could absolutely be a uniqu...

what about a chameleon?
like you said we have Dilos that turn you schizo, a 175kg animal sitting on twigs and a therizinosaur penguin
these dinosaurs are supposedly made by some shadow company for god knows what reason so why don't we think like Henry Wu for a second and splice some genes
taking even more inspiration from the Jurassic park novels, we'll use the carnotaurus as a baseline, it would hold still and turn the colors of its background to blend in, the most visible part would be it's eyes tracking you
Another inspiration would be from the cuddle fish, whose skin contains chromatophores who change in shape size and color to confuse prey

Idea 1. The bleeder
Carcharodontosaurus would rear itself up, maybe use those strong arms of it to hold onto a tree and turn itself into any kind of shape you wouldn't expect a megatheropod to be in. This would usually happen along roads specifically in jungles or canyons with tight corners, carchar just holding still until someone walks in-front of it slowing its metabolism to a crawl
As soon as something DOES cross carchar's path it can lunge from whatever position it assumed, tearing a huge chunk of flesh off and severing arteries. Carchar would be able to eat this flesh as a reward for making a successful strike and the bleed it caused allows it to track whatever prey it then struck
Idea 2. Intelligence test
Only some creatures would be able to see a hiding carchar, if he holds still for long enough he looks like a log or a branch or just a weird tree. Either standing up or laying flat down
you have to play a game of "was that always there?" smart or observant dinosaurs can see right through this façade, notably dryo, galli, omni, dilo, herrera, para, ovi, troodon, etc ; anyone who can quickly sound an alarm

carchar shouldn't be too strong, on par with or a little weaker than acro just to make it's ability all the more important.
What it lacks in some physical strength it makes up for with fast attacks and camo

radiant shadow
#

release rex and trike already.

nocturne tendon
#

I would like to request for a shortening of the cooldown of unstuck. 10 minutes is too much and making it 5 mins would be for some people crucial and wont make other people abuse it because its still 5 minutes.

(For me it was fg Deino i bugged and did the unstuck command but it tp-ed me to another buggy place i was already thirsty but I had to wait 10 minutes and it was getting worse and worse. I lived to the end of cooldown and again typed /unstuck what brought me under a texture this time my deino was already dying so another 10 minutes of wait just killed me. With just a 5 min cooldown i would be already safe and sound)

devout marsh
#

IM BEGGING plz make it so bones stay till restart idc if the meat dc but keep bones would be amazing for so many different reasons!!

soft kayak
#

Add significantly more food to plants and corpses

lucid violet
#

Official Server Suggestion
-> The goal is offering servers a wider variety of creatures currently being played on it while maintaining activity and good ping/fps.

Suggestion: Less servers but raise server population to be capped at 150 instead of 100.

Suggestion In-Depth: Have you ever logged in and realized that the server population is just not getting up into the numbers you thought it would be? Many times I myself have experienced that only one or two of the 1-15NA servers will be fully populated at times, especially in the later hours. The only time I have found all of the servers to have a queue have been on weekends as of late.

My suggestion is to lessen the amount of servers, only by a couple but to increase the player count between 100-150 to keep servers populated, add dino diversity and to stop seeing low to no population servers.

I recommend starting out with one server that is upgraded to 150 Players and see how well it does, gauge feedback from the community regarding ping and it's playability. However I will state that I've seen 200 pop community servers that run and have players from the other side of the world (choosing to play with poor ping) to be able to have the higher population.

I am unaware of how much a server costs, but this may also save the development team some money on server costs.

finite beacon
#

please fix the lighting on the hordetest, the nv is still glitched and the game is always so dark no matter what time of day it is, please fix it we cant test the game and find bugs if our screen is black and we cant even see our own character

rigid stirrup
#

Predatory Pterandon.

HEAR ME OUT.

Pterandon could be remodeled to be much bulkier, preferably with feathers, and maybe even significantly upsized.

Its model could be based off of a Harpy Eagle, since it’s a cool bird. Plus the huge scary talons.

Pterandon currently is the most objectively useless and bad playable rn, other then maybe hyspi, even then hyspi can help herds and dryo can rip apart troodons in the right situation.

So maybe pterandon could be modified into a damn scary predator for small animals like Dryo and juvies.

It can still fish with schooling fish on its diet, but it grabs fish with its talons and skims with its feet rather then beak like a sea eagle.

It has a peck still, but the secondary attack is a claw swipe that deals heavy bleed and damage.

If the claw attack held and released on a small target like juvie dinos or hyspi, you can grab them while their alive like deino and drop them to their death at the cost of stamina. Against bigger prey like Dryo maybe it can pin down and eat smaller growth dryos omnis and mid tier dinos alive dealing huge bleed and damage if it divebombs and then uses the claw attack.

It’s a much better scavenger now with very good scent, similar to cerato and can eat rotting meat and bones. With the much higher weight, damage output and general larger size it can actually bully creatures like young ceratos and even fg omnis off corpses in groups.

It also has average nightvision now.

but as a downside it takes tons of damage if colliding into a object while flying and takes alot of fall dmg when hitting the ground after being knocked out of flight.

Also just imagine this thing staring at you but 10x the size and a massive beak and crest at night.

boreal kelp
#

Conceptual Bary Moveset

With Bary in the animation phase I thought to share a conceptual moveset I’ve created for an upcoming video I’m making. While I have a lot of confidence in it balance wise, feedback is greatly appreciated.
This build centers around a combo oriented moveset, where each claw related move has multiple ticks of damage. An individual claw swipe may not be that impressive on its own, but you can guarantee one swipe will often be quickly followed by another, stacking high damage and bleed in a short period especially if the opponent chooses to facetank the Bary. Statwise, Bary is quite tanky for its size range and even has a little bleed resist. However, compared to Carno and Cerato, it is less built for combat on land, largely due to its speed and moderate to low turn radius, as well as a notable 1.75x head dmg multiplier (compared to the usual 1.5x).

Basic stats

  • 1850-1900kg
  • ~38kph

Moveset

  • Bite (90 bite force): Low dmg and bleed, but very fast
  • Basic claw swipe (2x 125, total 250 dmg): two simple claw swipes
  • Directional attack (2x125 + 90, total 390 dmg): Similar to Beipi, two claw swipes and a bite, slow but deals the most total dmg, also high range

Power slash stance

Similar in function to Stego, hold RMB and the Bary stands upright and splays its arms outwards readying for stronger attacks. This also protects its vulnerable head by raising it high. This does slow down the Barys movement however, as the stance is primarily defensive. Based around pics like the one shown below.

  • Power slash (250 dmg): A single powerful slash that also has stun ability, capable of stunning Tenos. High stam cost however.
  • Combo slashes (3x 125, total 375 dmg): Three fast slashes, also high stam cost. Very effective when used following a power slash resulting in a stagger.
stray dock
#

Giant. Snek. TI_Troll
Thinking mainly as a competitor for the apex spot in rivers/waterways. A young serpent would be capable of moving on land, in trees, etc, but would eventually need to be in the water to help support it's weight.

One way to do that would be to have it slowly deplete O2 unless on the water once you reach pre-adult, draining faster if on land as an adult- with movement penalties as appropriate, of course.

grizzled pendant
#

Tropeognathus

It would be heavier than pteranodon but less agile and fast.

It would be able to hunt dinos by dive bombing ans ramming into them doing a lot of damage but also very risky one mistake can cost his life and if it will attack a target with too fast speed it will also ragdoll itself

Also it will be more adapted on land than ptera

edgy robin
#

Let smaller sized ceratopsians spar with larger ones or attempt to. But instead of actually sparing a knockdown animation plays instead. This way something happens instead of nothing

karmic sigil
#

the game is too dark and dinos are too shiny

thin grove
#

Idk why Para will get a headbutt. Its crest is hollow and would be sensitive to damage. I kinda get Maia with a more dense head structure.

I’d rather see a bite for Para or let the command be how you activate sonic roar attack.

prime sky
#

can we get some sort of a Info screen on each dino? something just tells players some basic stuff as in the max weight, grow time, attack types? maybe even some personal info also like how many hours you have on what dino, some stats in general wold be good

ancient plover
#

Can we please improve the trike nightvision? Not even being able to see the trail you're on at night is truly awful. It leads me to log out for 30 minutes every time night falls, and it's not a good gameplay experience.

tired breach
#

I regularly find players who are playing for the first time or haven't been playing for very long and are having trouble getting used to it. It would be good if there were a guide at the beginning that at least explained the basics (diet functions, mutations, attacks that unlock with aging, e.g., Dilo/Troodon poison). The Steam page should also be revised. I also regularly find new players in Legacy who have seen videos or similar of Evrima and then buy the game, and it's not what they wanted. Evrima should be installed automatically by now, and lagacy should only be an option.

turbid pond
#

better traction when walking on rocks

dusk seal
#

Adjust triceratops run animation and posture

dapper roost
#

I think a pachy rework is needed. In early days of isla spiro when pachy was in the game it was a very fun and skill rewarding dino, now a lot of players switched to dibbles, also pachy is a quite bad dino, bc in a fight with a single omni, it is litteraly first hit that wins, pachy breaks omnis legs = pachy wins, omni pounces on pachy and uses lmb variant = pachy dies

tranquil flax
#

Increase carno group limit to 4 please.

torn beacon
#

Always the same hotspots – that gets boring in the long run. On the other hand, "more hotspots" probably wouldn't really solve the problem either, since there would be less activity there due to more being spread across the map. One solution might therefore be to enlarge the existing hotspots, for example, making the south planes twice as big as they are now. And the others as well.

And what about the river delta? It's beautiful, but very quiet and hardly used. Why is that? It's a shame; you'd love to spend a long time there, but there's just not enough going on. I'm fully aware that this is a huge challenge and that my suggestions might have the opposite effect than expected. But it would be nice if this issue were taken into consideration and experimented with in future maps, or the current one.

tranquil merlin
#

Disease mechanic to discourage mix-packing/mega-packing.

  • Dinosaur will contract a disease if within proximity of another dinosaur species or if group is full and non group same species dinosaurs are hanging around, excluding babies and juveniles, and no combat is taking place.
  • Players can run away and isolate to get rid of disease.
  • If players mix-pack/mega-pack after successfully getting rid of disease, they will contract the disease quicker.
  • The longer the player is not mix-packing/mega-packing the longer it will take to contract diseases.
  • A warning should appear informing the player that a disease is about to contract or if a disease has contracted, whether that would be ui or visual cues such as coughing, vomiting, etc.
tacit garnet
#

Hacking Solution:

Get a team that solely works discord tickets that ban cheaters that are caught on F2,

Give people Regrows that die from cheaters.

brave crest
#

Omni solo pin rework
3 stages, initiation, subduing and escape/success
initiation obviously is when an omniraptor pounces prey and that leads into the subduing stage

Instead of dealing damage omniraptor holds on, losing stamina every 5 seconds the same as a neutral pounce to where it can simply cling to prey

Prey, depending on size, has 5-10 seconds to escape, whether that be by scraping Omni off with a tree or rock, or bucking and attack Omni that is up to them
But within those 5-10 seconds you need to use everything in your abilities to get Omni off your back

If prey manages to scrape Omni off they will play an animation and deal a little damage to Omni, stunning them so they may run away

If Omni manages to bring prey down they will be killed very quickly as opposed to the current pin
For example if it takes like 13 seconds to bring down a galli from full health to zero, now it would take 8 since galli can prevent Omni from even getting to the pin

To have this work we’d need to buff bucking to be a reliable way to get an Omni off you
And of course prey under a certain weight will be automatically pinned

bronze gale
#

Species specific mutations

Mutations are a fairly interesting idea with a lot of potential for player expression and variety in the gameplay. Knowing that the concept of mutations that are exclusive for certain playables has been discussed in a previous devblog, I would like to suggest a few that came to mind, which mostly have the goal of enhancing the gameplay of certain playables in their respective roles, without health, speed or damage boosts.

Also I would like to add that I do not think that there should be just one exclusive mutation. Consider in that most are just changing numbers, in theory they are not hard to do, and honestly having just one mut would probably feel more like a gimmick rather than part of an array of tools at your disposal for picking x dinosaur.

Cartilaginous skeleton (Hypsi): immunity to fall damage, ideal for an enjoyer of heights who also has an enhanced jump

Small game hunter (Carno): gets diet from every playable except its own under a certain weight threshold (relative to the Carno).

Flexible esophagus (Galli): can open bodies its size and take organs that can be swallowed

Parental care (Maia): younger, non adult specimens get a slightly slower nutrient decay when grouped with adults. (Works with adult who has it and juvenile that doesn’t or vice versa)

sturdy drift
#

Diversity in creatures and ecosystem:

New Marine & Transitional Zones
Shallow Waterways: Islands connected by water channels create natural corridors for migration and interactions.
Marine Predators: Adding species like Mosasaurus and Megalodon in these zones introduces dynamic coastal ambushes and strategic movement.
Balancing Terrestrial Ecosystems
Swamp Specialists: Incorporate water-loving species like Spinosaurus and Baryonyx to revitalize swamp areas now underused. These predators mirror realistic behaviors, reducing the overconcentration of species like Deinosuchus.
Enhanced Land Battles: Introduce larger herbivorous sauropods for predators like Giganotosaurus and Carcharodontosaurus to hunt. This creates more realistic predator–prey relationships and diversified challenges.
Key Benefits
Ecosystem Balance: Distributed habitats prevent any one species from dominating, ensuring natural niche partitioning across coastal, swamp, and open lands.
Tactical Depth: Players must navigate varied terrains and plan routes across islands, facing unique threats in each zone.
Increased Realism: Bringing in species based on paleontological evidence boosts immersion through realistic animal behavior and interspecies interactions.
Niche Dynamics: Additional species like Fasalosuchus can create new predator avenues without disrupting existing food chains.
In summary, implementing distributed islands with interconnected shallow waters and adding targeted species not only diversifies our game but also creates a richer, more balanced ecosystem. This upgrade complements our core lineup—T. rex, Triceratops, Dibolosaurous, Deinosuchus, Carnosaurus, and Creatosaurus—by introducing realistic new challenges and opportunities for strategic gameplay.

covert knoll
#

i feel like ptera should be able to dive in water like herrera, or maybe make it as a mutation

craggy bridge
#

Something I think would be cool to see in the future when Humans are playable is an in-game proximity voice chat. I think it would add a new level of horror when playing as you don't know who or what is listening. Plus it will make it easier to hear humans when hunting them.

scarlet ember
#

Please make broadcast silent after more than 10 screams. This Maia has been screaming for 40 minutes on NA2

grizzled pendant
#

I think adding more rivers to travel as semi aquatic would be nice.

Also would make some places look more alive.

It would make getting water way easier but i think its good idea to have more water sources that semi aquas can swim by water

hallow ocean
#

Nesting in a carcass:

Allow some (or one species) of carnivore to nest inside a carcass. Once it is converted into a nest it cant be interactive (moved, scented, eaten, etc.) and is simply a static nest until destroyed. Like a desciated body.

Maybe this could be adapted for strains or some kind of nasty little critter that isn't in the game yet.

fervent bay
#

North lake is most of the time empty as hell. And its a shame because its such a cool and chill location. Making it more populated is not that hard. Some things i suggest are:

A sanctuary (highlighted with red)
Increase the ai spawns, currently theres pretty much no ai to be seen at north lake.
And add north lake as a spawnpoint for:

  • Cera (currently only has 2 spawn points that being south plains and northern jungle, so a bit more would be nice)
  • Teno (remove highland spawn point and replace it with north lake)
  • Maia
  • Dilo
  • Triceratops
  • Rex (once it releases)

Would be nice seeing triceratops spawn at more places then the usual hotspots like west rail and south plains, would help the current problem of 80% of the playerbase being at west rail, highland, and south plains.

It would be such a shame to create such a pretty waterfall area just for no one to be around those parts of the map. Lmk what you think in #general-feedback-discussion

polar charm
#

Can we add crash prio for people who crashed

fleet mulch
#

Psittacosaurus should be on all carnivore diets
(except for deino), and act as Sanctuary Mushrooms like they do with herbivores. Psittacosaurus could roam around Sanctuaries, and they could act as the mushrooms you can find. As you grow up though, they won't be on your diet anymore.

fringe leaf
#

Make compys and the little flying Dino AI playable

tough quartz
#

increase maia stomp knockdown weight threshold

astral trail
#

Change the sanctuary "border" for Swamp sanc to cover the entire sanc. it feels like only the pinpoint middle is currently bee-protected, which kinda sucks. Herrera's especially are able to take heavy advantage of this by being able to jump into the middle of the trees and take no damage due to this.

mental raft
#

Hypervigilance should increase the player's fov slightly

hollow forge
#

Guys, Albertosaurus in Evrima? It will be veryyy nice!🔥 And please a similar look with the “horns” as in the picture (Jurassic World evolution)

marsh hinge
#

Give herrera the same swimming animation troodon has. The current one looks very unnatural, considering herrera is a sord of iguana like dinosaur in the game.

brave mist
#

Swamps fix:

Flatter and more wide open.

-Will make moving around swamp easier for players

-Will make seeing players further away a little easier

-More space for migrations

-Overall looks better

safe gust
#

DIENOSUCHUS -less stamina drain on land, re-locating is almost impossible, spawning in east swamp is almost a death sentence - maybe less damage dealt on land to compensate,
fish spawns need to be more reliable, 4 times ive died to hunger due to being unable to find food within the area im in.

turbid pond
#

Dynamic scarring would be an awesome addition, even if it was just like 3 types of scars e.g. bite, slash, impale

foggy pollen
#

make Rex drop tomorrow

spark violet
#

Tell us what the dang hotfixes are

full bone
#

At this point just disable fall damage until you can fix the falling hack 😿

heady kettle
#

Concept arts of the Utahraptor but with feathers :]

acoustic moon
#

Can we please remove, or at least drastically reduce, the waterfall sounds from the skin creator? There is no real need for it and its kind of loud, i get tired of listening to it if I want to see how the skin looks in a more "natural" lighting.

swift whale
#

Please state what was changed in an update instead of just releasing it and letting players figure out what was changed. (Hordtest update, evrima updade and hotfix)

This includes talking about the nerfs and buffs made to playables in the hordtest...

edgy robin
#

A Deforested jungle area with tree stumps, maybe old run down logging vehicles too with blood splatter on the car door. Maybe so car tracks on the floor, some mud puddles

hollow fjord
#

Get rid of swamp. Seriously. Literally nobody wants to spawn there, worse still, hang out there. It is thee single most useless area on the map. Traversing it is a chore, nothing about it is "fun". Also, if you insist on keeping it, maybe put some fish in it. Its beautiful, but its so empty, all the time.

brave crest
#

I do love anky's model however theres just some design choices I question personally and I hope some can be changed whenever anky nears completion or be introduced to anky's elder model

Model changes in particular i would make is a smaller head and a larger body, anky really feels light and emaciated compared to other ankylosaurs in media and in other games, it has the raw armored boney look to it but it doesn't have any of the heft associated with a creature as immoveable as anky

A larger gut, a slightly smaller neck and head combined with larger hornlets and sharper spikes on the neck would add a better feeling to anky

I could also be completely wrong and just worrying, however we've only seen this angle of anky so I'm just a little concerned for the model

solid tide
#

The patch for dilo clones being visible again unfortunately does not fix the problem.
Their damage output is far too high, risk free, spammable, and in the vast majority of cases the damage is taken instantly pre-contact without actually having a window to destroy a clone first.

Please cap the damage output to 20 per clone and/or get recharges only after actually doing something first. A good concept would be that venom runs out once charges are finished and needs to be reapplied to get charges back.

plucky cipher
#

large dinosaurs (herb) should hacve small Ai perch on their backs when moving slow/grazing, resting or standing still, and having them fly off when getting up, trotting or running

woven island
#

need more interactibility between the different types of dinos, by types i mean aquatic, terrestial, arboreal or aerial either through added mechanics or additional species. Currently we only have one aerial dino that has almost zero player interaction with different species, one arboreal that can interact with land dinos but realistically spends 80% of its time sitting in a tree unreachable. and two aquatics, beipi which isnt viable in water or on land, and deino which again does interact with terrestial dinos but spends 80% of its time unreachable in the water and when it does come out of the water there still pretty much suicide to fight as anything othen then a steg. I dont want dino deathmatch where everything just tries to kill one another 24/7 but we need more species to introduce diversity and threat to some of these "untouchable" dinos and to encourage player interaction.

proven pivot
#

make dilo less stompy please. like its only 700 kg and its as loud as a cerato.

fleet mulch
#

Why can an omni that isn't even bigger than me pin me? I'm a full grown Herrera btw, and I spent about an hour of my life just to die like this?? Absolutely ridiculous. Please fix omni pinning.
(First link didn't work, here is vid #general-feedback-discussion message)

humble silo
#

Have manual alt bite selected by default.

Its a necessary to select. Having it de-selected makes it so you can only use ur normal bite if you’re running or out of stamina. This also affects the kick if you’re a teno, and disables other intended game mechanics.

lethal swift
#

A mutation to allow for asexual reproduction in some dinosaurs would be really awesome. when you're playing with a friend its already difficult enough to meet up, get to adult without dying, find a proper place to nest and doing it in a reasonable time, but it's even harder when you're playing solo. I think allowing some dinosaurs to unlock a mutation that allows them to asexually reproduce would be a great way to increase the numbers of players nesting and to allow some to choose a different route to be able to nest, without making it as easy as legacy.

violet rampart
#

Suggestions:
-We need more big fish spawn
-Make big fishes slow
-Crocs don't make loud splash noise when going to water (only when walking)
-The bigger the body of water is, the plenttier the fishes are
-FG Troodon consume less stamina

hollow summit
#

Add Pachy and Omniraptor to Dilos diet

foggy tendon
#

I love the pause animation feature in the skin creator.

glacial holly
#

make evrima giga look a bit like legacy version in my opinion i loved legacy giga model

edgy robin
#

Make it so that there’s a knock over animating when Diablo tries to spar with full grown trike instead of nothing happening currently.

sullen karma
#

Dilo should have a faster crouch speed,
its basically useless for actually sneaking around and is way too slow to actually be efficient when stalking prey, especially with how loud the footsteps are currently.
the z walk speed should also be increased, its also extremely slow and from a gameplay standpoint it doesnt make sense that both of them are that slow

marsh hinge
#

Nesting benefits

Nesting is used in the game by almost nobody, since it provides absolutely nothing to the player besides the experience of taking care of children.

Idea:
Whenever the parents raise one of their offsprings to adulthood, they get to have an additional mutation selection in those little bars. However, the mutations of the parents that will go to the offspring's genes would be only those three that they selected during the parent's growth, and of course like any other time, the offspring gets to choose its another 3 mutations as it is in the game. Mutations also cannot be stacked from the same kind, for example you cant give yourself reabsorption more than once.

This will make nesting more engaging and more people would probably want to be nested too.
(This idea is not mine, but its very interesting)

unkempt turtle
#

Remove swamp area. Its useless, no1 plays there and it takes huge part of the map out of the players mind. You could use it for nice redwood forest, maybe large sand beach area, or, my favourite, and i think a lot of players will agree, huge waterfalls area. But at the end, everything BUT swamp

deep tangle
# unkempt turtle Remove swamp area. Its useless, no1 plays there and it takes huge part of the ma...

As someone who really loves Semi Aquatics, I would be disheartened if swamps was gone. I personally think swamps has a lot of potential to have a really nice unique ecosystem of all sorts of semi aquatics and growths inside of it. I do think swamps could use some changes and some love because as of now there’s not enough food to live and no other creatures go there as there’s no body or much happening. I don’t think the solution is to remove swamps but to rather make improvements to make it more habitable, especially when more semi aquatics come about

glacial shell
#

I’m actually not certain if this track is in the current ‘musical rotation’ for Evrima, if so I haven’t heard it. It’s a track I really like, and I think it fits the newer Evrima musical vibe really well so consider reintroducing it to the game if it’s not currently in. (Again can’t confirm it’s not in but I haven’t heard it at all so perhaps I’m just bizarrely unlucky)
https://music.youtube.com/watch?v=j4lCz-LNiXU&si=vSxZjqAHCjxhd6fy

I don't own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.0

Get The Isle on Steam:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video
winged cobalt
#

make plants give way more food as the biggest plants are eaten in 1 bite by a stego

heady kettle
#

Legacy and evrima should appear as version options at the same time when you click to play THE ISLE

glacial holly
#

day 1 please add choosing where to spawn the thing i hate the most after hackers is spawnign on the otehr side of the map

plush gust
#

Ceratosaurus is one of the most balanced dinosaurs in the game, but its ability to vomit is a bit too strong. This should be adjusted so that it can only be used defensively rather than offensively. Other than that, it doesn't need any nerfs or buffs.

eager moth
#

When the devs drop an patch or fix please put the fixes you did or the updated things, Like lest them so we know what got fixed.

strange hazel
#

Can we make the crouch speed faster please? Animals in the wild can close distance very quickly when crouched. Trying to stealthily crouch and approach an herbi eating a plant while it can’t see and before it finishes it is almost impossible if your trying to do so from a distance that they can’t hear your walking footsteps.

Idea: Give crouching movement speed a buff and make it as fast as a trot but give it a separate stamina bar that drains rapidly the longer your move while crouched.

opaque wasp
# unkempt turtle Remove swamp area. Its useless, no1 plays there and it takes huge part of the ma...

Don't remove swamp, especially not just because it isn't a hotspot. Instead, make people(at least certain species) want to go there. There's a number of things that factor into a popular area, but the biggest one is FOOD. Currently, in HT and live, food is very hard to come by in the swamp whether you're a herbivore or carnivore. Plant spawns need to be increased/spread out across the WHOLE swamp(rn herb food is kind of locked to one region it seems) and increase the amount of schooling/elite fish and frog spawns. A swamp with no aquatic life might as well just be a glorified sulfur field.
These things are especially important once things like cheirus, sucho, and other semi-aquatics come in.

real siren
#

Make the random spawns more distributed per species. Currently some species' select regions that get randomised from are scattered throughout the map, some are more concentrated in for example the south or north part of the map, which is fine.

The problem however is that too many of the spawn options are concentrated in the southern part of the map, leading to South Plains in particular becoming abnormally populated compared to other parts of the map. A more equal distribution would make the map more evenly populated. Northwest Ridge for example only has 3 species that can spawn there; Carno, Dilo and Raptor. This can make that area of the map much less dense or even devoid of life if you happen to spawn there.

Adding to this there is currently no sanctuary remotely close to the spawn locations in West Access, Northwest Ridge or Highlands. Adding a sanctuary close to each of these can help freshly spawned in players congregate to a specific area like an early goal for finding food or other players.

This issue is most likely more noticeable on community servers that have enough concurrent players to support a more even population without the map seeming desolate. I am not sure about official servers.

proven pivot
#

make carno hitbox a LOT smaller. literally make it the size of its head so that it actually takes some precision and skill to kill stuff.

velvet rock
#

Make that pteras can grab small dinos like small beipis, troodons, small raptors and others

fleet mulch
#

Omni pinning needs a rework, especially for younger Omnis. I was pinned by an Omni smaller than me as a fully grown Herrera, and I understand it was probably the same weight, or heavier then me, but it at least should have trouble while pinning animals bigger than it. I've noticed if a Troodon pins another Troodon, each person takes damage, so I was thinking this could be the same when it comes to smaller Omnis pinning carnivores bigger than them. Also their stamina could drain faster than it usually would because it should have more trouble pinning animals bigger than it.

fallow pollen
#

Can Adult trikes hunger be filled more 🩷

simple birch
#

There really ought to be a timer on fluid deficient, no other debuff is permanent like it is. Just a huge oversight as it’s for mutations that needs to be fixed

cinder thistle
#

Carno = 1.5T pls 🙏

radiant shadow
#

so sense we are taking down feed back.. lets talk about the development time and why it is so slow. Rex is probably the most known and loved Dino and yet we have nothing. trike has been in HT for way too long. you are losing your player base that loves the game.

errant yew
#

irl baby crocodiles can and do climb trees to not get eaten by older crocodiles (who lost this ability due to weight). I think it could be helpful for juvie deinos to be able to climb trees too to sruvive better

heavy vessel
#

Cera charge bite is one of the strongest attacks in the game, it should have a stamina cost

trail sleet
#

Think we can all agree that omni's pin is probably the least engaging and unfun mechanic in the entire game, only beaten by dilo's venom. It's spammable, has no penalty for missing all while being on one of the most agile and fast animals in the game. All of this combined just makes omni literally unapproachable to anything it's size or below.

Make pin's hitbox not activate until the omni fully finishes the pounce initiating animation
This would make pin into a situational ambush tool, or an attack that requires high amounts of skill to land, instead of the hand holdy instant win button that it is now. Not to mention it would be a buff to omni's pack hunting capabilities as well, since it would make it much harder to accidentally pin your teammates. (Fully initiating pounce takes roughly 1 second for omni, just as an fyi)
Video as an example of why I think this should be a thing: https://cdn.discordapp.com/attachments/1344002521462738954/1354919316692402408/DDD1071.MP4?ex=67e904b2&is=67e7b332&hm=ef4ed6bfa68eb43b3176e01db80ff4e8350aea76322f94edc66088371c71197a&

slate lance
#

Fix the Queue's! Im tired of waiting in a queue that puts me in the 120 position, just to be kicked out of the Queue as soon as im about to join the game with a pop up saying ''Server is full'' Like that isn't the reason I was waiting in the first place.

marsh imp
# trail sleet Think we can all agree that omni's pin is probably the least engaging and unfun ...

adding to that (because i can see some of it in the video), do something about game desync issues. Idk if you can do a lot, but there should be some more intention put into it, here the raptor is pinning like 3 meters away from the player (like we can ask why it is even pinning). And, from my own experience, i just pounced a cera from the side as a troodon, (was ambushing from a bush at the beginning, full stamina), pounces start okay during a second or less than a second, then the game does some weird desync and puts me back into the cera legs, who sent me directly into his mouth. Its weird, a bit unfair, sometimes you don't even understand what is happening during some fights because of that kind of desync, i know that can be related to server issues as well but lets be honest, this is also related to game issues.

tall island
# real siren Make the random spawns more distributed per species. Currently some species' sel...

This is not exactly true. Most carnivore players are committing suicide immediately if they spawn anywhere but South plains. At most I'll keep water access if I feel like going Highlands. But otherwise I just find the first cliff or pond to commit suicide and roll the dice again till I get south plains. It's not worth the effort to survive in most areas of the map. And even if you do its boring because you will go for hours without seeing another person. The solution is just to give us back the option to choose our spawn. Im going to choose it anyway so save yourself a pile of bodies cluttering up the server and let me pick where I want to go.

scarlet ember
#

Ideas for the extra mutation slots:

Juvi-adult: Work as normal
Elder: Mute unlocked when reaching the Elder life stage
Nesting: Raise at least 3 hatchlings to Juvi
PvP: Kill 5 player dinos

winged cobalt
#

allow us to pay for colours and patterns this will make the updates come faster as the game will get more money

brave crest
#

A lot of trike's sparring animations feel very skiddy and unpolished
turning in place with spar feels very good and normal however adding any sort of movement causes trike to slide an unprecedented amount

Diablo's tricky quick movement is to be expected but I feel that trike's should be slowed down as 9.5 tons really isn't supposed to be turning on a dime and moving that fast sideways
slowing trike's side to side movement as well as the introduction of stutter steps when changing directions would be great
especially if trike is running from side to side, it should slide first then recover to change direction and not be able to do it on the dot

Diablo's spar feels natural and bouncy like the animal is boxing you, with quick feet keeping it's head on a swivel
trike's spar feels robotic and mechanical, there's hardly any movement from the animal so much as the movement it's capable of, the head is super stiff, the feet slide, etc

Speaking on attacks, the running lmb and holding lmb both feel rushed

the hold lmb could be fixed if after using it trike had to ready itself again, currently it feels like trike just slides back very mechanically
the running lmb flick's cooldown also could use so tweaking, with how fast trike can click and use that attack it also feels very powerful but also mechanical. It attacks faster than omniraptor or troodon having a 1 second cooldown I believe (the second pass I do in the video is a better showing of what i feel would be a better cooldown, 1 attack every 1.5-2 seconds to give that feel of power, like trike used all of its force to flip you over)

trike desperately needs the feeling of weight added to it, currently maia and diablo have a better feeling of heft and just an unmoveable force, if theres anything that should feel like an unmoveable behemoth it's trike

bold locust
#

I know a lot of people hate steg, but I want to propose a buff and nerf. I think it would make sense to give steg power swing a cooldown again, maybe around 1-2 seconds, enough for agile hunters to make a move but would not really hurt steg against rex or bigger animals since they probably won't be fast enough to get in and out in that time. The buff I suggest it to give stego faster stam regen, right now steg is very dependent on tactile endurance, but if we give it fast stam regen then the good players can keep their stam above 60% and regen their stam effectively, while bad players would still run out of stam fast and would likely lose most fights.

lofty silo
#

I suggest AI to spawn only around carnivore/omnivore dinos and NOT around herbis. That would reduce the stress for the servers a little bit, because of too much deer, pigs and other stuff spawning around. I'm currently playing stego and noticed a lot of pigs, deers, rabbits spawning around me - which is pointless.

bronze gale
#

Remove/rework combat mutations and also the speed ones so they are no longer health, damage or speed boosts by the time rex releases in HT, both come out…or even right now!!

Not only it is annoying to be locked into certain mutations (speed ones in musing hydrodynamic with the gator) to not get brutalized by your own, but also most of these percentage based buffs will become more significant with larger things, like a Rex with like an extra 1000 health just as someone calculated vs trike, or nested rexes getting a ~20% damage boost with all combat muts.

proud lantern
#

get rid of that insane hitbox of that boars

vernal creek
rigid stirrup
#

I think dismemberment would be a cool feature, like in the trike concept art of it tearing off a omnis arm, maybe if you get hit in the arm enough or hard enough you get amputated and pounce takes alot more stamina and you take tons of bleed and damage when you get dismembered but as a result your dinosaur adapts to the harsher life over time and becomes faster, stronger and more stamina. Maybe tails become dismemberable, so you get a much worse turning radius and trip over when you slide sometimes. It would also make reckless fighting more risky, and make encounters more unpredictable and forcing you to adapt to certain foes

quick dawn
#

Tweaking the odd underwater vision to be brighter. (This is a bug, but that's how dark it should be according to the devs. At least make nightvis underwater more reliable if you render our eyes useless.)

turbid pond
#

give troodon the ability to rest / nest inside gored carcesses if their large enough

vocal remnant
#

The stat gap between different tiers of dinos should not be so insanely large. Things that look half your size should not be able to kill you in 4 hits while you cant in 10, stego is so stupidly strong you could literally halve it's hp and nothing in the current roster could come close to taking it down. That's only some of the balance issues, if I were to name them all this would be 10 paragraphs long

simple birch
#

the sloppy implantations next to the very well implanted stuff makes the bad look 10x worse and devalues the good stuff, for example cera puke being insta applied which makes no sense or mutations having confusing descriptions, plant hitboxes being way to big, bugs dragging on for several major updates. All these inconsistencies are really contrasted by the better elements of the game and by such way make the game so much worse.

It is really demotivating to play such a hardcore and punishing game when bugs soft lock you or outright kill you, as time goes on i've dedicated less and less of my gaming time to this game due to this, it is not a rare occurrence either and utterly wasting hours growing a dino just to close the game with a bad taste in my mouth, annoyed and back a square one next time is not fun and it hasnt really been happening less with time as the game is developing. As old bugs, bad balance or bad game designs are removed they are simply replaced by new ones not to rarely. That being said i would much rather play the current version of evrima and there are constant improvements which makes it twice as frustrating when there is a leap backwards for no apparent reason, there are cases where technical or other constraints are a factor and ofc no one can expect the devs to do what UE5 or time won't let them do but it's hardly the norm.

All in all i hope the game becomes more consistent and less frustrating to play because atm there is to much taking away from my experince for me to enjoy the game for extended consistent playtime

past depot
#

add little rocks or something to lakes to make beipis have a place to nest and sit 🙂

glacial holly
#

make little crocs faster than fg ones cause if ur like 40 percent u jsut get outpaced in water and land '

green orchid
#

Make trex able to swallow/eat bones without getting any damage

heavy harbor
#

Anyone else feel the fish spawn needs to be increased? So often I die of starvation as a Deino... In the Swamps sometimes... lol. Just curious. Thanks

lime plinth
# deep tangle As someone who really loves Semi Aquatics, I would be disheartened if swamps was...

Further on the swamp, this is how we could make it more enjoyable;
Aquatic plants - perhaps reeds that stick out of shallow water, algae, lilypads
More clear pathing through the swamp - currently the clearest paths are both on the outskirts of the swamp, and there's no reason to enter it
*ESPECIALLY since swamp is 2x larger now!
Clearer water visibility
Increased frog spawns
Possibly a resized seaturtle, called freshwater turtle could spawn in swamps - suitable replacement for crabs
Fixed fish spawns - most deinos that spawn here opt to 'reset' rather than attempt to survive

analog thicket
#

Make a /kill feature or something. If i spawn in a server as a deino and change my mind, it takes like 15 minutes for me to kill myself to play something else

deep tangle
# lime plinth Further on the swamp, this is how we could make it more enjoyable; Aquatic plant...

Alligator snapping turtles could be a interesting addition to the swamp’s biodiversity and more prey. I like the idea of making swamps unground more clear. I think there’s lots of ways of both making swamps water look murky and “swampy” while still allowing the life that lives inside to still be able to traverse the underwaters and still we at home in the swamp. I like the idea of underwater plants because when Minmi comes it would be cool for them to have a food to have to go and grab underwater. Having plants in the water both creates a great environment and atmosphere while giving way to new sources of food and ways to get it.

hollow summit
#

When you eat a body down to the bones, organs should pop out rather than just disappearing. Also once the stomach cavity is opened the organs should fall out, especially if you start moving the body the intestines could coil out or other organs could drop.

edgy robin
#

A crashing into things animation. This can apply to running into players and well as environment objects. This could help combat the clipping that sometimes happens.

Some ideas I had for this are:

  • general bump animation (when running or walking into something or someone, it bumps your player and moves your player out of the way)

  • push back / stun animation ( depending on the size of your player you run the chance of getting stoned or pushing something back depending on the size and weight of your player. In the case of you sunning towards something point blank without preforming any action like an attack)

Now idk how viable this is but it could possibly help remove that stand in place and bite half way through a player behavior I see sometimes.

marsh hinge
# marsh hinge Nesting benefits Nesting is used in the game by almost nobody, since it provide...

Adding to this, I dont think many people actually want to be nested, because they will get mutations from their parents that just might be weird or useless for them, or that they will get a color combination between the two parents, which couldnt look good for them.

Animals in nature dont generally need to posses the same colorations as their parents, but they often share similiar traits (in the isle, mutations). People wouldnt have to get the same colorations as their parents, but rather the same mutations, which could make the offsprings either slay their dinosaur, or enhance nesting in them, so they could get the extra mutations.

torn beacon
#

I just found out recently (sure a lot of players here know that) that the LEGACY version is still the one that gets installed after you download it on Steam! That means a huge number of players do not even know that this version is dead since 5 years. No update, etc. That is pretty shocking imo.

rigid stirrup
#

Make rex oneshot stego on headshot that little peanut brain is gonna implode when being bitten by a trex

glacial holly
#

i think that dibbles reduced damage to head should be nerfed as a stego tail swipe does barely anything and trike has the same amount of reduced damage even though its frill is much larger so i think that trikes damage reduction stays the same but dibbles one should get nerfed

prime smelt
#

Allow Deinosuchus to immobilize Stegosaurus with its right-click ability. Currently, Stegosaurus easily dominates Deinosuchus in combat, which disrupts ecological balance.

sullen karma
#

troodon should be able to survive larger falls

wicked gazelle
#

Steam Store webpage link gives 404 error, missing www at the start and the webpage doesnt redirect.

pine sonnet
#

Please buff Galli weight back to 510kg .

nova lark
#

Please add more color variety to trike's main color (the first one after the male color). It's the one that covers the vody the most and sadly theres very little variety and gives very little room to creativity and making unique dinos 😦

stray dock
#

Put Linux on one of your computers for testing Patches and making sure you aren't breaking the game for days at a time- or however long it takes to fix each time.

Just one PC with Linux, or one Steam Deck on the Dev Team would help to identify issues like the current Linux/Steam Deck "Fatal Error" before they ever get a chance to affect your players.

Speaking as a Linux user who recently picked up the game and only has 28 hours, I can attest to the fact that not being able to play a game you REALLY want to because your OS is treated as an afterthought leaves a bad taste in the mouth.

swift whale
#

Fix in-game lighting and night vision. Night vision is bugged again and lighting darkens your screen too much when looking at the sky, this only encourages players to use gamma...

proud lantern
#

the underwater vision on the croc is terrible, even when it is day. please change that. you cant even find fish in a lake

livid tree
#

Fix ptera's stamina

-# Honestly, that new air boost thing for ptera doesnt solve its issue. The problem isnt the speed.

-# All dinosaurs have the option to trot and regain stamina if they are above 60%, which for ptera doesnt exist. It glides and needs to go up constantly, draining stamina and requiring it to sit for several minutes after. We dont want to be sitting all the time, especially while playing a low tier. Not to mention you already use about 20% stamina JUST to get on the air to begin with???

gritty sand
#

Release the spawn code changes (that allow you to spawn on a friend) BEFORE releasing rex + trike! It would save so much time when playing with friends, and it is logically distinct from the dino implementations, so why are they grouped together anyway?

coral raven
#

Uneaten corpses should increase AI spawn in an area. An uneaten trike is eaten by compis and other small AIs that they talked about implementing and then are eaten by players.

peak dawn
#

Increase the player cap on official servers please...servers like pieds are popular for a reason

scenic sandal
#

Buff pachy weight to 600kg or increase its speed to 44kph base

autumn cliff
#

Let troodon be the scavengers they are and eat rotting flesh from corpses no one touches.

hollow summit
#

Spawn points for playables should be what they are in diet menus. Sometimes it's strange how some playables will spawn in areas that are not mentioned on here (Tenonto spawning in highlands, Omni spawning in Swamps, Pachy spawning in Jungles, etc).

pliant vapor
#

fix trike night vision because it just makes it worse when you activate it and lets you see even darker

tulip crest
#

Does anyone know why the game is designed so that if a dinosaur attacks with an alt bite, even if the enemy is roughly speaking behind it, it still hits, even though its mouth is biting in a completely different direction? Like, if a Carno and a Cera are standing inside each other in a cross shape, and the Cera does a regular bite, there will be no hit (the Cera's head is sticking far out of the Carno's body). But if it uses an alt bite, it will deal damage as if the whole cera body is In the needles ( Second clip) . Is this a workaround to let you kill a creature that’s phasing inside you? Well in fights this only brings frustration like what i had in 1st clip were he hit me

tough quartz
#

since maiasaura is lacking a feature that ACTUALLY makes it a good mother (should've been had it by now especially since cerato was given its body protection buff so quickly). (validity of like 2 upvotes may not be right cuz they upvoted before i finished typing the edited version and upvoted based on the initial statement so jus disregard)

i suggest movement mirroring, where a player (of a juvenile maia) has the ability to relinquish control of their dinosaur to ONLY an adult female maia of their choice basically turning their character into a (half) npc of sorts until either party deactivate it.

how it would work - juvenile or adult sends out a request to an individual they're grouped with (same kind of notification as group invitation), once accepted, the player loses control of their juvenile maia and their camera gets shifted to a sort of spectator mode of maia they've paired with. while active, the juveniles speed should match that of the adult, they should stay completely under/beside the adult the entire time, prevent friendly fire between the two, and allow for more effective body blocking by the adult maiasaura in combat (if they're good at positioning). this can also serve a purpose outside of combat by allowing juvenile maias to go into autopilot if their herd has somewhere to move but the player must go afk. pls @ in discussion so i can see other pov's
example/inspiration below - https://www.youtube.com/watch?v=VBGjalM1exw

The Elephant herd fights with the hyena clan before they can take baby Binti as a midnight snack.

Enjoy a free trial of National Geographic right here: https://ngmdomsubs.nationalgeographic.com/servlet/OrdersGateway?cds_mag_code=NG9&cds_page_id=

➡ Subscribe: http://bit.ly/NatGeoSubscribe

And check out more National Geographic series and spe...

▶ Play video
heavy harbor
#

Gotta get more Fish Spawning.... If a Denio cant live in the Swamp, who can?

lethal oriole
#

More active server admins :)

stark hamlet
#

please bring back the custom frame rate limit! I hate the fact I can't limit my frames to 80 or 90 fps :/

woeful frigate
#

We need this button/option.

soft kayak
#

Fix the collision on Dino’s

It looks weird when you stick half way through other Dino’s your same size but still get stuck on little ones

karmic sigil
#

move Evrima to the main Steam page already it warns people from buying the game now

prime berry
#

Please fix isle Linux servers having a stroke and stuttering like a mothafuak at a certain player count 🥹

fleet mulch
#

A setting to increase/decrease player FOV.

flint knot
#

please remove the light auto-adjustment with night-vision! It makes it so that in-order to have a proper night vision you'd constantly have to stare at the ground, because if you look up, night vision auto-adjusts to the sky's brightness and gets way too dark

hallow ocean
#

Server Consolidation and Improvement

Question for Devs as you read this: Is this an area we are willing to bend on to improve player experience? If not, why?

Player Count: Pitits Pieds has just pushed its limits to 300. The isle has never felt as a live as it does on this server. I don't know all of the aspects that have been adjusted to allow this but* I'm sure it has a lot to do with corpse clean up and AI numbers*. What ever the secret sauce is, it works. It truly feels like a survival game and not a roulette of 'will I need to drown myself because no one is around'. I've tried going back to public and I simply can't do it. It just feels empty and lifeless.

Objectivity: Whatever the server ranges are, its clear that PP has improved the server experience. The question is, will the dev team apply those changes to existing public servers to drive higher player counts. If not, then why?

Server Consolidation and Finances: As a small business owner I understand overhead and business model 'vision'. I would ask the following questions:

  • Can some servers be closed and funds allocated to improve server quality for higher player counts?
  • Can the team collaborate with Poutine for the betterment of the game experience?
  • Can the game cost be increased by $5 - $10 after the release of Rex and Trike to offset costs (cost of living has increased, it's okay to increase cost to match that, especially if people want the product)

Conclusion: I know there are elements of the game that are iron clad, but I strongly feel this is an area where you should be willing to bend. Why? As good as the product is, low player encounters and unused map space will only lead to a poor experience. Players don't want more AI to fill the space, we want real people to interact with.

TLDR: Apply similar server settings as the Petite Pieds server to boost player counts. Close empty servers to help pay for the cost of improved servers with higher player counts.

marsh hinge
#

Jungles are left mostly left out, and many players suggest removing places and giving them large chunks of plains.

What I think is better however, is lowering the foliage density. People can sometimes barely even see in these areas, as they can be little more darker, denser with foliage, and overall more harder to navigate through, than plain areas. Making jungle areas more like the picture i sent from a specific location, it would make more open space for players to see through, and could potentially be more visited, if given at least something for the players to come there for, rather than just being a place that players have to go through to get to another location with more open area.

west dock
#

Hi, I would like to suggest the following content

1- Tylosaurus as a playable and AI

Agile and 100% aquatic animal could be very interesting after the sea stuff comes out, shouldn't be hard to animate at all since you have figured Deinos movements

2- Baby carrying on Deinos

Its pretty much confirmed they actually did that since we see that behavior in so many modern day crocodilians and could have a positive impact on overall bonding in Deino population, being able to save offspring from Barys, Austros, Suchos and spinos(Among other animals) to a safer places

3- More Caves and Crevices

Caves shouldnt have the ideal temperature for nesting but definitely safer and can encourage ppl to nest more often if they feel they are safe.

woven thorn
#

3440x1440 ultrawide is getting screen tearing when swimming in water, walking through grass, or if your camera is against any kind of wall/rock.

rigid stirrup
#

Make the map smaller or smth man ive been growing a cera until 70% and i genuinely hadnt found anyone but a baby omni, makes me not wanna play the game

brave mist
#

Increase in the server player capacity. 20 players more would even be good but 150 would be nice. Along with more players, a reason to explore and travel to the other more uninhabited parts of the map.

mellow cedar
#

TLDR: Outside of major hotspots, you never see anyone.

Too big a map for 100 (official), plus large map massively exacerbates finding friends w/o eggs and choosing spawn problems.

A lot of the dinos added are completely outside the food chain -- herreras, ptera, and deinos are all not really prey options for anything but themselves, while also (first 2) not being very large meals even if they randomly die.

If you don't go to a hotspot, feels like you never encounter anything but AI. I think having a significant % of the playerbase be these completely uninteractive dinos adds to the problem, but the main issue is that the map could easily be halved in size with the player density currently.

tidal cave
#

Please let us track the scent of frogs and chickens like we can with other AI, especially frogs, because they start running before you even spot them and in thick bushes it's impossible to find and catch them

(And sometimes the sound is unreliable if one happens to spawn next to a loud waterfall as well, so scent would be really helpful in these situations)

whole vortex
#

1-Had a baby deer stuck with an invisible line attached to me even when I was climbing the tree i couldn’t get it off until I ate it. I felt like Spider-Man. With the HERRERASAURUS.
2-Also the little green footprint when using the HERRERASAURUS should turn red if you’re going to die if you make the jump, I made a jump with the green and it killed me.

brave crest
#

Nest variants
I understand that nesting is still a very new feature and has more to be added, however I just want to put forth some variety for the current nests that parents can select.
the default nest will always have the same mechanics, however the alternative nests will make due with resources available and needs of the parents

corpse nest (carnivore exclusive) - Using a regular stick nest, once you are ready to lay your eggs you can take the corpse of a warm bodied animal, could be ai or anything large enough to hold your species eggs and place them ontop of the nest base, lay the eggs then cover with sticks to complete
pros- it slowly warms eggs overtime so parents don't have to worry about eggs getting too cold, and as long as the corpse is fresh, juveniles can use it to eat
cons- people can smell the corpse over time. As it rots and decomposes the farther range it will be sniffable from, starting at 0 meters and once fully rotten at its maximum sniff distance
creatures - cerato, deino, herrera, tyrannosaurus, etc

Pebble nest - a mound nest that uses collected gastroliths to construct instead of building directly from the soil
pros- during the day the warm rocks keep the eggs at a stable temperature, they do not increase or decrease in temperature
cons- during the night, the eggs cool down much quicker than normal since the rocks do not retain heat as well as the soil
this type of nest would be good for hidden nests specifically, when parents need to go forage for food and hunt during the day and return to protect the nest at night.
creatures - maia, diablo, trike, omniraptor, etc

Floating nest - a stick nest that is constructed over water
pros - cannot be destroyed by other creatures and provides protection from all who cannot swim well
cons - unless anchored properly will start to drift away, parents must bring sticks to it to keep eggs warm
creatures - beipi, austro
these nests would start on shore then get pushed out to the water for safety

idle coyote
#

Trike to slow to make it to Migration zones

prime smelt
#

Bring back the Trike's stomp mechanic as an ultimate ability.**
It should consume stamina as a penalty. Make it immune to CC during the stomp, but apply a 50% movement speed penalty afterward. The reason is: currently, an adult Trike can be controlled to death by two Trikes at 50% health. The dominance of an adult Trike isn't properly reflected.

paper hollow
#

General feedback, does contain instances that involve other aspects.
AI spawning is bugged and has been reported. The issues that need awareness are how they are spawned into the map.

AI spawning into rocks, trees causes play issues as they can't be killed but still take resources.

Graphical issues, shaders are not aligning properly and fully engage in low light conditions (making underwater impossible to see through)

Attack boxes of dino's do not follow the dino's space or movement as they should. Including being over sized and hitting when they should miss or missing when they should hit.

wispy briar
#

maps are dead, no wildlife at all, empty rivers, empty jungles, empty beaches, kind of boring

tough quartz
#

swap stegos model sexual dimorphism

edgy robin
hollow summit
#

Make sanctuary mushrooms bioluminescent at night. For things with awful night vision, it’d make sense for Sanctuary Mushrooms to be bright at night. It beats shuffling around a bunch of difficult terrain hoping you find a mushroom. If they aren’t sniffable, then I think this is a good way to let them be found in night.

fresh pewter
#

Make it so you can go back and take a mutation if you missed it like a fool.

quick dawn
#

Pteranodon shouldn't have to wait as long as it does to restore lost stamina. I get it's to force people to manage it better, but when trying to obtain certain things (Food, water, mutations, etc) it becomes a wall that leaves you panicking for resources but forced to sit in order to move. This goes for things that are adept at what they do in general, but by far Pteranodon has it the worst. It is a flying creature, it should not be grounded for the sake of poor balancing. I understand with proper management one can cross the whole map, but the inclining and declining of the map in flight quickly destroys the pool we have.

frank wing
#

An adjustment to night vision would be great, the game is essentially unplayable for 30 minutes at a time whenever it gets dark. I get that trying for realism is a thing but not being able to play for 30 minutes after waiting in a super long queue is really not the vibes. Love the game, hate the night vision.

tranquil flax
#

Please add an error message in stats that say RELATED when we try to pair with a family member or distant relative. With all the nesting it's hard to tell which ones family or not.

acoustic thorn
#

MONTHLY PLEA TO FIX PTERA.... PLEASEEEEEEEEEEEEEE

  • STAMINA OVERALL NEEDS HUGE IMPROVEMENTS
    • BASE REGEN
    • SOME FORM OF STAMINA REGEN WHILST FLYING
    • STAMINA SHOULD NOT COST NEARLY AS MUCH WHILST GOING UPWARDS WHILE FLYING OR WHEN TAKING OFF FROM THE GROUND
    • ^^^^^ THE DAMN BIRD IS 60 KG AND HAD A WINGSPAN OF BETWEEN 4m-6m WHY DOES IT SPEND 25% OF ITS ENERGY JUST GETTING OFF THE GROUND
    • STAMINA REGEN WHILST CLINGING TO WALLS
  • ADD GOAT BACK TO DIET ( WHY WAS IT EVER REMOVED)
  • ADD SOME USE TO WALL CLINGING (STAMINA REGEN, BEING ABLE TO EAT WHILE CLINGING)
  • MAKE IT EASIER FOR THEM TO GET RENICULATE KIDEYS MUTATION ( AT THE MOMENT YOU COULD SPEND ANYWHERE BETWEEN 15-120MINS TYRING TO GET IT BECAUSE OF HOW RNG BASED IT IS )

If you think these changes could potentially make this dino too strong, I promise you, having had played probably more than 300HRS of it in its current state, it will NEVER be something that terrorises the isle simply because of the desync and lag, even if it did 10x more damage than in its current state it wouldnt matter, fighting with it is near impossible. All these changes are intended to just make the dinosaur not completely miserable to play and to be the fun spectator/pet dino its supposed to be.

marsh hinge
#

Spice to the game

I think there are some missing things to the game, that would make it feel more alive. Not saying that the devs did something wrong, and im also not saying my ideas are the best, but I personally think there are things that would improve the game's feel.

Ambience improvements:

Wind noises
Waves
Wave splashing noises, since there are none
Wave splashing effect when a wave hits a rock or an island
Waves being more agressive during storms
Ambient AI: Not interactable with ai like some birds or anything would be cool and would definitely make the game feel more alive (some could be interactable with but both interactable and not interactable ai would be clearly differentiated)
Clouds actually appearing before a rain
Dust and sand effects (for example when something hits sand or dust, or an omniraptor pins a target on sand or dust or anything similiar)

south pelican
#

Add a rhizodus ai to the rivers of the map. It's a 1,500kg predatory fish, and would be a rare but valuable source of food for adult deinos. Juvenile deinos would be in danger. Bary would have a tough but roughly even fight. This will be important for keeping large semi-aquatic animals with a solid amount of food if they can hunt it. It will become more important once spino and sucho get added as well.

tall island
humble silo
#

add dilo and raptor to eachothers diets.

plucky cipher
#

slow camera movement feature for replays

turbid pond
#

Some form of ai herbivore herds with varied growths could be a really cool thing to add to migration zones to give players a reason to go to them instead of hotspots

tall pilot
#

Please fix being able to spam call without your voice going bad.

bronze gale
#

(this idea is not originally mine, but I still would like to talk about it since I consider it a rather solid fix to future issues)

ROSTER ROTATIONS

While in progression it was more likely to come across your own because everyone had to go through the same tiers and eventually players converged in the same apexes, this is something that is going to be much harder to do in a survival mode with a similarly sized or larger roster like the planned one. Just imagine what a lonely existence it would be to live as a minmi or ovi, whereas everyone is just doing Giga vs Rex vs Spino brawls or doing shant and trike megaherds. It would also be terrible for some players if things in their diet aren't frequently played, like it happens a lot currently with animals that eat gallis, dryos or pachies.

To solve this, I propose (as an option servers can toggle and ideally is the officials default) the creation of micro rosters, splitting the entire planned roster when it grows larger into stacks of around 15 playables that are selectable in a server at a given time. Ideally, you would be able to see what they have available before joining the server, and officials would always have their rotations in a way that there is at least a few servers in your region with the playable you want.

These micro rosters would rotate weekly or slightly more often, replacing the dinosaurs in the selection screen with those of the next roster but without wiping progress, so players who survived can still keep their dinosaur as long as they do not die, making the proccess of failing to become an elder more punishing.

On top of that, thee lists could be put in a way that there is always the right diet for carnivores, or that their diets are just like those of herbis and change, although in this case with the arrival of a new rotation. Also redundant creatures in different rotations could be a thing.

Complex, but I believe it would pay off

(reference image, not 100% what I propose)

obtuse monolith
#

Add to the pteranodon the ability to restore endurance by flying over water while fishing (a special pose, seagulls can hover over the waves for a very long time, resting on the updrafts from the waves, so why is pteranodon, having such a huge wingspan and excellent aerodynamics, is not capable of this? ). Or, let the pteranodon be able to restore its own thirst a little in this position. It's such a shame that you spend almost a third of your stamina just to land and drink when you can safely do it in flight(

simple birch
#

Venom and cera bacteria should not be applied insanity, it needs a short delay for it to spread in the body

rigid stirrup
#

Make it so large carnis like Rex allo and maybe fg carno when they are in forests ambient noises like birds everything goes silent. This happens irl and is actually a useful way irl to tell if theres a bear around, and would add horror..

hoary pelican
#

Edible beehives
Make beehives edible for omnivors and carnivores. Those will give lots of nutrients but bees won't be happy with that and will punish anyone attempting to eat their home. To prevent certain abuses beehive can't be fully deleted by eating it - some part of it will remain.
As such there will be actual food for carnivores in sanctuary except other players which aren't aways consistently present in certain sanctuaries.

fluid delta
#

I've made a few bug reports on this issue previously, yet its still present even after the 3 latest Evrima hotfixes, and many major updates before,

But please fix the Maia stance switching ''bug'', if it is a bug-
The bug where if the Maia makes any kind of sound, you are unable to switch stance into bipedal or quadruped, in turn literally locking you into taking unnecessary damage that could even get you killed.
Yes, Maia can fight off the predators riding its behind, but Maia was showed and still is mostly a run away animal, well you cant run away when you cant switch into bipedal after trying to fight TO escape, so you just flat out die or take near lethal damage-

This clip is from some of my friends that allowed me to post it here, in this video, you can see the maia quadruped running from the ceras and PHYSICALLY being unable to switch to biped to run, this ''bug'' caused him to almost die, he couldn't turn back and fight or kick cause he would take 100% lethal damage to the head and get piled on by the 4 ceras, and he couldn't run cause of stance lock.
This is pretty much the same as cera vomit lock if not potentially worse, as you cant fight or escape sometimes.
This would also cause heavy problems with other hadrosaurs to come like Para and Shant, Imagine getting bit in the tail by an Allo as a Para and being unable to switch to bipedal to run due to the hurt para noise and inturn getting pinned and killed.

The maia in the HT is currently in a really great spot imo, without those awful awful attack cooldowns that are even slower than stegos being gone, maias can finally move, but this one issue will and DOES cause them to flat out die due to a bug, not of theyre own skill- (Anything faster than maia in quad can stance lock it, aka the entire roster, even a baby troodon)

wicked gazelle
#

Request Admin command to shutdown server please for when it needs to happen outside planned restarts.

past pollen
#

a way to change a dino out would be nice but on the other hand no water would be safe from crocs

tawny lynx
#

Hey,

everybody knows Dilos venom is kinda unstable. Idk how the code looks like but it seems that the Dilo-clones being the damage deliverers are the main challenge here.
Having to depend on your clones to spawn in correctly and reach a target, that might be swimming, flying or is just in difficult terrain, can cause issues.
And even if that part works, the other part of the target being able to defend itself against these clones (as intended) also does not really work.
You have clones rushing at you that do a one-off melee attack and you a melee attacking dinosaur have to destroy them before they deal damage to you. It works well in other games where you can dodge, counter attacks or shoot but idk if its a good fit for a dinosaur game.

So I want to suggest a rework of the Dilo venom system:

  • Instead of spawning a damage dealing clone a venom charge will make a swarm of hallucinations (like sanctuary bees) appear around an lvl-3-envenomated target for some short period of time (maybe about 10 seconds or so).
  • Every second the target suffers a tick of damage.
  • The target can buck for a few seconds to get rid of the hallucinations but this would also give the Dilo an opening to get in more attacks. Also due to the bucking taking a few seconds there would always be guaranteed damage.
  • During the night the hallucinations persist for a few seconds longer.
  • With this the Dilo would only need one venom-charge that recharges after some time.
  • The damaging hallucinations from different Dilos only overlap time-wise but not damage-wise. So coordination is required to get the max amount of damage in.
  • Clones might still spawn in but only as a distraction.

With this rework you would streamline the whole thing. No matter what the target is doing or where it is the venom would still do damage.
It would also give the envenomated creature a way to reliably lessen the venom damage which in turn makes the fights more interesting.

brave crest
#

Taking a page from another game to improve existing mechanics
giving omniraptor pounce slot selection prior to actually pouncing would let pinning be much more achievable and allow omnis to work better cohesively and rely less on bad hitboxes

Holding right mouse button you would get an aim thing similar to herrerasaurus, zooming in your camera to get a more precise aim on where you are pouncing (potentially even getting a similar claw icon to know which pounce slot you are aimed at)
pressing spacebar while holding rmb activates the pounce and attempts to lunge you toward your desired pounce slot

this does not completely eliminate pack errors, two omni's aiming for the same slot can collide and one may pin the other, however if an omni is already on a target it would make pinning them easier especially if prey has a tight turn radius or is otherwise pretty lacking in space
another issue this would help with is wrongful face pounces, attempting to pounce the forward pounce slots near the shoulders often result in omni getting bitten because the game detected a face pounce.

this would also effect omni's pin both negatively and positively, omni would be worse at simply running up to prey and holding rmb on them until they die, however would be much more accurate and lethal pouncing from an ambushed position.
the ability to aim its pounce would give omni a significant edge while ambushing, as it does not even need to rush prey from the bush, so long as it can close the gap undetected it may pounce and land on prey from the bush.
especially with the new long grass, omni would be a deadly ambusher able to get super close to prey before springing into action immediately instead of needing to run

a quick note: I would personally make omni's pounce go farther when crouched as sort of an athletic or active position, similar to how herrera's jump goes much farther when latched onto a tree. Getting down and low as omni lets you shoot forward like a spring

mental raft
#

add chicken (or teno) to carno's lines diet

woven gorge
#

Improve Ptera’s stamina and some mechanics

It clearly needs an urgent improvement in its stamina cost. It becomes extremely difficult to simply fly, even trying to save as much stamina as possible. You also spend most of your time recovering it, which becomes a bit tedious. Many people are asking for an improvement in the use of stamina, and I think it's time to implement it.

Some improvements that can be implemented:

  • A system to restore stamina while flying (even if it's a small percentage)

  • Being able to drink water while flying near water

  • Slightly lower the stamina cost when taking off to fly (currently this lowers stamina a lot)

  • Make stamina recovery a little faster

In conclusion, I think the problem with Ptera is not their flight speed or agility, but rather their use of stamina and how difficult it is to deal with it. I'm just making some suggestions, I love this game!!

tranquil flax
#

Please add baby turtle AI that Pteranodons and smaller dinos can carry. Thanks.

stiff veldt
#

My thoughts on cannibalism in the isle
There should be varying levels of cannibalism between species because as it is, natural cannibalism for stuff like Cerato actively encourages megapacking as you are rewarded with nutrition for fallen members. Rather cannibalism for these species should simply be something they don’t have to worry about for punishment, they just don’t get any nutritional value out of it

1: Basic cannibalism: almost every species gets punished for cannibalism in some way

2: Natural cannibals: able to consume each other without punishment, however no dietary nutrition is provided. Stuff like Cerato, Quetz, or Alberto

3: Those who go for cannibalistic mutation: a rather harsh lifestyle where you are sticking out as a sore thumb, will be actively avoided by your own species, but you can capitalize off cannibalism for nutrients. Deino would be the only animal that naturally has this (minus the skin), and hence be the only naturally cannibalistic animal who can also profit with nutrients

paper hollow
winged cobalt
#

make giga have the 2nd fastest trot in the game (galli is fastest)

main valley
#

I cannot for the love of me locate AI or other dinosaurs - there is no directional sound, no matter what direction I point my head in.

Another issue is whenever I tab out and back in my game completely freezes.

static socket
#

Can y'all fix gator spawn points so we don't spawn in tree and have to sit there for 10 minutes drowning?

median adder
#

i would like a version of progression to be an option for some servers to have :)

Example. Apex is locked behind 12 AE Lives (1000 life contract reference)

(these are just theoretical numbers so just focus on the concept and not balance)

Growing a dryo to adult gets u 1 life, elder gets u 2

Growing an allo gets you points 5 and getting to elder gets you 7

This way u either have a bunch of dryos spam growing (sustains the smaller guys)

or a couple of Allos growing to do it in bigger chunks (this way the population naturally gets smaller the longer the dino takes to grow)

this system makes it so there can never realistically be an overpopulation of apexes

(these are just example numbers so dont focus on them too much)

twin lotus
#

Add small ai in sanctuary for carnivores

earnest dust
#

Why is Deino NV so bad that you cant even find elite fish in the river until they basically bump into you 😭

hollow fjord
#

You should make a mutation that buffs damage and defense when fighting multiple opponents.

high trench
#

buff cera scavenging ability, but nerf its hunting , its way to good of a hunter now a days, and way less of a scavenger

valid marsh
#

For herrera, if the fall is too high, instead of just changing the symbol to a bone break, make it more clear by changing the whole icon to red. It's just not clear what's bone break and whats footprint when looking at somewhere to jump as herrera

vernal creek
#

No midsize+ dinosaur should be able to consistently fill all three nutrients from AI as adult. Omni is a good way to go about it; tacos lose their utility when you're fully grown, but help out babies. Dilo is a bad example. It is able to eat boar, deer, goat, AND turtle- all largest AI in the game- PLUS smaller AI like chickens. As a dinosaur who has a very easy time punching up, growing entirely on AI is unnecessary and should be tweaked.

On the same note, all midsize+ dinosaurs should have a common midsize/large playable as a source of nutrients. Carno is a good example of what not to do; all of its lines diets are either rare to see people playing, or they're tiny and give zero diet. Adding something like a dilo onto carno diet would remedy the issue of never being able to fill one of your nutrient slots.

crystal wyvern
#

Just got one tapped in full health 78% teno by cera and cant even report him, you definitely must do something with cheaters.

final gorge
wicked portal
#

Now I know Horde Test is still currently open, but is there anyway we could possibly get all the new stuff added besides trike, that is working fine over into the public live branch. Meaning stuff like Maias new speed/attack speed, Carno's new growth time. ect. As i feel the trike horde test still has a ways to go before it comes even close to being complete. I'm sure there are a few other updates I cannot rememeber, but it would be nice to have those that do work patched into the live branch.

hallow ocean
#

Camouflage / Stealth Dino

Would be neat to have a dino in the roster that focuses on a camo/stealth ability (quite foot fall when running, sking pigments matching foliage, etc). Probably would be best suited for an omnivore or carnivore.

bronze gale
tulip grotto
#

Bring Carnotaurus back to 1.8 tons. I understand the difficulty of balancing it, but I feel like there are ways of doing it without reducing its weight, especially so drastically. This could be done in a lot of ways like by keeping its biteforce at 150, making its NV horrendous so it can only reasonably hunt during the day, keep its bleed and fracture resistance really low, make it take a long time to recover stamina. Also rework its charge so that activating the ability makes the carno charge for ~5 seconds, and if it does NOT hit something it costs like 10-20% stamina, while if it does hit, make it free, or low stam cost. This is to prevent spam charging being too oppressive since the carno is also heavier.

These are just some ideas, since I think carno could be a perfect stepping stone between cerato and allo (once it comes out). Having two carnivores be 1.3T just doesnt feel good.

Also, pleeease bring back carnos old, deeper roar, even if it stays at 1.3 tons.

fringe leaf
#

Different Nesting Behaviors for Reptile-Like Dinosaurs

Currently, when eggs hatch, players must take care of them like birds. However, not all dinosaurs had the same parenting style. More reptile-like species should lay their eggs and leave, just like real lizards do.
• Bird-like dinosaurs (e.g., Maiasaura, Triceratops, Therizinosaurus) should keep the current system, where they care for their hatchlings.
• More reptilian dinosaurs (e.g., Carnotaurus, Dilophosaurus, Herrerasaurus) should have a system where they lay eggs and leave, allowing hatchlings to fend for themselves.

This would add more realism and variety to nesting mechanics, making different species feel unique and encouraging new survival strategies

pine forge
#

Where would I post an Idea i had for the game? (the idea is the longer you live the more "worn out" your dino would look. youd get a sorta veteran look after being fg for more than 10 days)

tidal cave
#

For April Fools, dramatically increase the chicken AI spawns and swap it's sounds with Amarok's chicken imitation sounds.

(Just for one day pls)

green moth
#

Instead of tail slap dryo should use its kicks more when it alt attacks

trim pumice
#

for a day swap the models of the land ai and the water ai. april fools

brazen mirage
#

buff beipis breach height

plucky cipher
#

environment/weather additions: we already have morning fog, rain storms, but adding more like heavy fog, light and heavy wind/dust, even forest fired in areas of the map with or withought droughts to help map rotation.

quiet crater
#

amazing devblog. thank you lots devs

deep tangle
#

Thanks for giving us Spino content and the effort in the Devblog

jagged snow
#

Ceratosaurus bacteria should lose effectiveness, same as biteforce does, when you're wounded. If it doesn't already.

hot holly
#

One message removed from a suspended account.

mellow cedar
#

fix to rain destroying ears pls

cobalt quarry
#

the new quetz model in the isle's style looks beautiful.
since this animal is well within the size of a giraffe, when it comes to remaking its vocals please consider making its voice deeper than it used to be. 🙏

primal relic
#

Replace the UE Marketplace AI Assets such as Deer/Boar/Turtle/Chicken/Rabbit. They are terribly bad compared to the other actors( your own assets, such as dinosaurs) to your own and I would prefer prehistoric mammals (Yes, I know the game plays in modern time).

I look at the environmental assets and I'm gasping. I look at dinosaur models and animations and I'm gasping and then there is the AI models/animations which came from 2002 with animations I could do better if I watch animating tutorial. Not top priority but kinda breaks immersion when everything looks and feels super realistic and then you have assets from 2002

marble warren
#

These new skins and the quetz elder model in the Devblog are really some of the best. Very natural, very beutiful. Awsome Sauce! 🍝

solid tide
#

Thank you for the devblog, but I was surprised to see that you're happy with trike's overall state given the crazy growth curve.
It becomes stronger than a dibble in a shorter time than it takes to grow a dibble.
If such a trend for an apex is here to stay, then that's a huge incentive to play only apexes, since they become immune to the rest of the roster very quickly and have no early vulnerability or difficulty period.
Apex species should be apexes as adults, not as juvies.

Please strongly consider adjusting the growth curves of any and all apexes to give them early vulnerability to keep the small tier roster viable, incentivised and fair. Or else you will end up with apex spam.

hollow trail
#

add more ai animals-feels dead sometimes like the spawnning is non existant. thx

ashen kayak
#

A fix for steam deck players, since the latest patch haven’t been able to play and I think it’s something to do with the anti cheat

low carbon
#

I’ve been playing the isle for 8-9 years now racking up well over 1000hrs and after coming back from a break I’ve noticed the games gained content but also lost a lot of aspects that made it more enjoyable. I love the game so I thought I’d leave a few thoughts.

  • Map
    Don’t get me wrong the map has some really cool aspects and assets but that doesn’t matter if you can’t actually enjoy the core concept of the game - Finding other players and eating them/ stopping the other players from eating you. The forests are so dense there’s a ridiculous amount of cliffs/hills that block your vision you can’t actually find anyone that isn’t already sitting at a “hotspot” because you won’t be able to see them travelling!

  • Server player count
    On a map the size of gateway with all these cool spots that exist why is the player count still 100? Especially when 20% of the players are playing Deino so you effectively are Seeing only 80%. The game is meant to work as an eco system but how are herds of Dibbles for example meant to form when there’s only like 8 adults (if that) in a server spread out across 8 different locations. This will be a much more pressing issue when the roster expands and will see Dinos that people worked hard on become unplayable due to the nature of needing a pack or a herd.

  • Stamina
    I get the concept, hunting till exhaustion, realism so and so. But it’s not fun, in a game where you’re already spending hours growing and then being pushed around the map to find food why make it so tedious and slow? I’m in no way saying remove it, but I do believe the old system was better.
    ——
    I like playing this game at times and I truly want to see it flourish.
    Just some general-feedback 👍

prime smelt
#

It is recommended to remove the phantom damage of the Dilophosaurus and change it so that purple-poisoned targets slowly lose health over time, while the Dilophosaurus itself will coordinate with right-click phantom interference to extend the poisoning effect. The Dilophosaurus phantom bugs are endless, often causing issues like invisible phantoms dealing damage to targets or phantom damage being lost due to terrain. The poisoning effect should not vary in effectiveness due to terrain changes, as this is very unreasonable.

soft kayak
#

Just played legacy recently and realized I honestly missed the stamina system and it felt way better than evrima

Especially since evrima in game gives you zero clue why you can’t regen at certain speeds

If you going to have hidden unintuitive mechanics the game should tell you how it works

hallow flint
#

Semi Aquatic Ability Regarding Mud :
For crocs and dinos that dry out mud would offer a coat to slow the water drain by 50% creating a coat protecting it from the sun and crocs would receive a small movement buff to their sprint speed in mud (still consuming a ton of stam)
Other semi aquatics would be able to sit, run, and sleep in deep mud giving them one additional way to escape predators
If we ever get an aquatic update :
Certain fish / marine reptiles / Marine mammals can travel through mud without drying out or dying to 02 if there is evidence they mightve been able to do so irl (or as devs wish to add it)

hollow summit
#

Make grazing work like a reverse gastrolith. It slows food drain rather than giving a limited amount of food. If this were the case herbivores wouldn’t be able to completely bail out of starvation with no consequences, but they’d still have a way to give themselves some more time.

glacial holly
#

fix deinos terrible night vision this it

bronze gale
#

Some rules I would like in officials for the sake of wanting a more immersive and fair experience for everyone:

-No Mixpacking between carnivores. In nature, carnivores don’t do that, and so it should be punished when carnivores other than troodon and ptera do mixpack. This is a genuine issue that needs to be addressed

-Body down. To prevent massive kos from carnivores, you should be disallowed from hunting again until you have eaten the nearby corpse and waited one minute for good measure. So annoying that sp is always littered with corpses but the herras and ceras never let fresh spawns eat.

-Herbivore on herbivore aggression should be forbidden. Herbivores in nature don’t do that, seriously. Buffalos don’t just go on an endless rampage against their own nor guard bodies, so I think all herbi fights except sparring should not be allowed and they must 3 call or be attacked by a carnivore before being able to defend themselves after being ambushed and losing half of their health bar.

-Animals who live in land also don’t bother with those in water, like lions with swimming hippos. You had this rule in legacy and it’s so obnoxious that you removed it. If a deino, beipi, austro or even teno is in the water at least until knee high, it should not be targeted by land carnivores. That wouldn’t happen irl. It’s so unfair when they just abuse water and jank movement there.

fading knot
#

THE TARBOSAURUS

The TARBOSAURUS has been a fan-favorite animal for a very long time, and I think it is about time that it should be added to The Isle as a playable. For that, I have several ideas that could turn it into a fully unique and interesting playable.

Many people worry that TARBOSAURUS' similarity to rex would make it into a "roster bloat" addition. However, I believe this similarity could be instead used to give the TARBOSAURUS a truly unique niche : That of an Apex cuckoo.

TARBOSAURUS would not build its own nest ; instead, it would be able to lay its eggs inside t-rex nests. Newborn TARBOSAURUS would look and sound exactly similar to juvenile rexes, but their very fast growth curves allows them to grow stronger and tankier than them in no time, and eat the juveniles before running away with its superior speed.

If rex nests are too scarce, I believe this ability could be expanded to allow the TARBOSAURUS to parasite any large theropod nest with its young, including things such as : Allo, alberto, acro, carchar, giga, possibly even sucho and spino.
TARBOSAURUS juveniles would look the same as the juveniles from the nest they were born in, and morph into regular TARBOSAURUS form at sub-adult stage. TARBOSAURUS could even retain the ability to mimic the alls of the animal's nest it was born from throughout its entire life, in order to effectively lure the parents away from their nests so it can parasite them.

TLDR : THE TARBOSAURUS is a perfect candidate for becoming the greatest parasite in The Isle's roster.

ripe hedge
#

the rex head is painfully easy to see pls fix

karmic sigil
#

The Spiro map was perfect please put it as a map option or bring it back somehow 🙏

stable zinc
#

Make carno's get up animation slower because now he stands up like launching rocket

thin grove
#

My thoughts on Parasaurolophus.

Many of you may not like what I have to say about this creature but here I go anyways.

I’ve heard people say that they want Para around 10 tons and be well equipped for battle. This is where I will have to disagree but please, I’m not trying to hate on Para by any means. I don’t want Para to be a pushover but neither do I want Para to pushover other creatures. Therefore, let it go to a similar path as Maia in terms of combat but let it have unique abilities to its vocalization (sonic stun and whatnot). Just to be clear, Para will naturally be stronger than Maia in combat but only because it’s bigger and slower.

Para deserves love and to be viable, just not by making it a super strong force of nature please.

hazy solar
#

Deino should be able to grab trikeTI_WeSmartTI_Troll

spice sail
#

An idea for spino a movement ability that makes it can have a short burst of speed while swimming by using its claws (like beipi) it could grab onto the bottom of a river for example and push itself forward for a short burst of speed

fierce loom
#

make it so baby deinosuchus can actually outrun a full grown or large one

final gorge
#

if deino attack dino with horns on head dieno should get damage if chomp head 😄

dim gazelle
#

I think we can all agree that once more apexes release that we do not want the whole Server to play them, so please make young apexes really weak so that it gets really hard to survive and grow as one

visual ore
#

Please Add more colors for dinos in game and to come so we can have dinos that look diffrent.

jolly yacht
#

south of volcano needs to be a migration zone.

chrome anchor
#

April Fools immortal 1-shotting Hypsi when?

All I ask is one day a year for the tiniest Isle critter to rule over the island striking fear into all who would oppose it ✊TI_HypsiPlead The Day of the Rise of Hypsi

green orchid
#

make spino crest bigger...It almost looks non-existent

icy arch
#

A couple of things:

-I think that dilo's z walk is a bit slow. It kind of looks like it's walking in slow motion

-The way the lighting changes from light to super dark when the camera is moved is kind of irritating. I sort of get the effect it's going for, but it's currently way too toned up.

final relic
#

I've been waiting for The Isle on consoles since 2016, and today, 2025, I think I'm giving up...😔

tranquil moat
#

Dilo is in a strange place right now. They are the only dino that can lose a fight and run away then still reliably get the kill which judging by many other comments in here seems to be irritating many players. I fully understand what venom is but how it's implemented is simply not fun or balanced for a game.

Dilos deal decent bleed, have great speed, blind effect, Sort of deafening effect as sounds become unreliable and their clones deal heavy and near unstoppable damage with a short cooldown and baffling range.
I have tried it myself and it feels incredibly easy to get kills. Use the Dilos great speed to land a couple hits then you keep distance so you're just outside the blind range of your target then send in the clones to win the fight for you, If by some miracle they are still alive it's not hard to repeat now that they're blind and think everything is a clone.
If they do manage to escape they will still be running away blind, bleeding and paranoid knowing at any point the dilo could click a button and possibly send them to the grave anyway.

I honestly didn't find it fun to play as you just run in circles and press rmb after the first couple of bites and I really can't stand fighting against them as most dinos because even if you win you're sat bleeding in darkness for what feels like an eternity but most likely they will get away and still return damage by sending clones as they run off. Not a fun experience in any way.

Removing clone damage is silly as it's meant to represent the damage the venom is inflicting but nerfing clone damage would be a simple solution as it would encourage Dilos to be more involved with their kills. Increasing clone cooldown and/or decreasing range to spawn clones could both achieve similar results. They already have a crazy high bite speed too so making it require more bites to inflict the Venom probably wouldn't be too heavy of a nerf but still gets them in the fight more.

One way or another they need to be more involved in fights instead of relying so heavily on hallucinations.

spiral nacelle
#

Remodel Rex to be more accurate. The current one looks goofy, old and way to thin.

versed wren
#

add permanent scars for when your bar gets to the red stage (picture is there incase you don't know what bar i'm talking about)

fallen ruin
#

I feel like the river fork south of the volcano should be a MZ it has a pond, rivers, open grasslands and a forest all in one convenient section. Would also promote map movement to a very beautiful section of the map that sadly does not get any traffic

hoary oracle
#

add a volume slider to adjust the main menu ambience

vivid charm
#

Proximity chat get it in.

rare crag
#

too much Darkness and Rain.. such a beautiful map! i know you want to blink and deaf us but its too much... it feels always raining or pure darkness

neat arrow
#

Bring back legacy NV it was superior in everyway. It actually made you scared of traveling around at night. Seeing pitch black outside of your NV range was terrifying. On top of that if you tried to use the NV during the day the screen would just be so bright you couldn't see anything. As of now, I just use NV ALL the time, night or day.

swift whale
#

Fix Tenonto.

After using the tail slam, Tenonto becomes immune to the carno's charge for a few moments as shown in the first video, in the second video it is already shown that this normally does not happen and in the third video I show what the carno's stun is like (For those who think that would be the carno being stunned by being hit by the tail slam)

Well, if this isn't a bug, my suggestion is to remove it. Tenonto doesn't need any advantages like this, he can already deal with Carno extremely well. This might be good against the old 1.8t Carno, But against the current Carno it only gives an unnecessary advantage to the tenonto and that only makes it even more difficult for the Carnos.

stark hamlet
#

Cera shouldn't make you throw up instantly. Instead it should make you uncontrollably throw up over and over again. Additionally, remove the stun so it doesn't end up being a stun lock. It'd simply be a tool to prevent cera from hunting without limiting the ability to steal corpses

hollow fjord
#

When somebody buys The Isle, Install the latest version of the game by default, maybe? I know this will be controversial to some here, I'm not suggesting you hold the simple consumers hand or anything, but people don't just inherently know that the game they just bought automatically installs a completely dead and unsupported version of the game. Or perhaps i am too dense to understand that the real challenge of The Isle, is the initial purchase and setup, and its simply preparing the user for what tribulations lie ahead!!! Ah, i get it now, genius!

white lake
#

A hyena or jaguar can't hunt an elephant under any condition. Only an apex like a tiger might stand a chance, and even then it would lose 9 out of 10 times because the elephant is built like a tank. Same goes for Dino world, and same should go for The Isle. It's a survival game, not a pure PvP arena. An omni, or cera should never be able to hunt a trike, not even 10 or 20 of them. Only true apexes like Rex or Giga should be able to bring down a trike, and even then it should be painfully hard and barely worth the risk.

I think dinos like Omni or Cera should do reduced damage to apexes like Trike or Rex. Just like a cat biting a mouse vs. biting a horse, an apex needs to barely feel their damage.

velvet moon
#

I know it's so unbelievable unlikely to even be considered, but..
A playable dino that's a small pterosaur with either a symbiotic or parasitic relationship with big herbivores. Maybe both, depending on the player and/or the size/species of the host. Like Oxpeckers and rhinos! Oxpeckers get food, the rhino gets it's parasites cleaned and a lookout for any danger. Maybe too many/a too aggressive small pterosaur could give a slight debuff to the host or smth. Or no debuff and just some company :) I'd pay good money to be able to just hang onto a stegos back as they lumber around, or fly around calling for a herd to feed off.

noble wraith
#

Can we have a way to save a skin that we got from our parents as an option.

bronze vapor
#

Have the mutations available to be browsed through in the character sheet and not just when we gain a mutation. While yes, you could afk and tab out of the game to read them, but being able to look over the mutation list in game would be nice for people who can't have additional things open while playing. excluding the hidden mutations of course

sturdy drift
#

Fasolasuchus could be a great addition

This ancestor of crocodileans was larger than a megalania and also was pretty fast quick ambusher.

It also had light armour and a very powerful bite.

In the game it can have the best smell and ambush its prey....its a land based predator but it can swim very well

it would be a great addition

twin dust
#

PRESENTING THE WORST SUGGESTION OF 2025 TI_Scream

Fellow Islecorders, I had a vision just the night before and I have finally come up with an idea that never solve any of the gameplay issues that plague this game. It was a long time of planning and hard thinking, but I can safely say I absolutely do not recommend this in way or form.

It has come to my attention that a metagame is not in the vision of this game. It has been expressed before that we shouldn’t be relying on numbers and trying to math out of victories. The game is about gauging uncertainties to survive or die. I’ve been playing Dungeons and Dragons for a while now, and it I realized we made our character sheets using many methods. But my personal favorite is rolling for stats. Then, it hit me. What if, The Isle, used a similar method. We should have randomized stats per creature and all stats hidden.

Think about it like this. We’ll use Omniraptor as an example.

The base attack damage is 65. But with randomized stats, we can vary that damage to 55 to 75. The base speed is 46.8 K/PH. But a variation of 2-3 kph would determine the kind of raptor. This can lead to individual variation.

If we randomize everything (I mean everything: hunger content, water drain, etc), we can have every single new dinosaur be unique. But to prevent players from constantly trying to off themselves to get the perfect dinosaur, the stats will always be hidden so that they can never know what kind of dinosaur they’ll get.

This has been my most rancid idea thus far, Happy April Fool’s, and remember, Please DO NOT DO THIS.

paper flume
#

unstuck killed my carno...

rigid stirrup
#

A more dynamic map, birds that flutter tree to tree and jungle to jungle, anthills, ambient noises of critters scurrying around your feet.

Also more caves and crevices for small rugrats like troodon and hyspi to make snug little nests in.

Speaking of nest, let herrera nest please in the trees. If a omniraptor or god forbid a cerato or carno decides to attack your nest, you might as well start over with a entire new family. Maybe to make nesting rightfully challenging maybe pteros will try to raid your nest in the trees

sacred violet
#

I know everyone already hates crocs but I’m going (again) to ask that the largest predator currently in the game (Deino) not be forced to try to survive at EIGHT tons on (rare) frogs and the odd elite fish. Either make larger AI HAVE to go to water regularly or FLOOD the rivers and completely vacant swamps with enough elite fish and frogs to sustain survivability at adulthood. Literally every other Dino in the game can survive in virtual perpetuity merely on their available AI if they so choose and yet many, if not most, Deinos simply starve to death because there is absolutely NO water ecosystem which can sustain them.

analog gazelle
#

Remove foilage inside rocks, this could be a possible way to reduce performance hit you take in jungles.

brave crest
# cobalt quarry the new quetz model in the isle's style looks beautiful. since this animal is we...

I would personally like to see the inclusion of ratites in quetz calls, specifically the rumbly bellows of emu, cassowary and ostriches, with a slight hint of kiwi to give it that raspy screetch
emu - https://youtu.be/Lkg7_6iaPdY
ostrich bellow - https://youtu.be/QGxZ7eYPy44
cassowary barks/bellows - https://youtu.be/7QxIv62-rq8 https://youtu.be/3wB3BKHmxZ4?t=42
kiwi howling - https://youtu.be/z8SdqOT_no0?t=12

A non-ratite species of bird but definitely an intimidating one, the australian bustard - https://www.youtube.com/shorts/6AAg0gLoaqw?feature=share
last but not least, the common loon, even just deepening the sounds of these guys would completely fit quetz - https://www.youtube.com/shorts/xfmvQJ-Nitk?feature=share

(embeds are gonna take up a whole wall so im just gonna get rid of them)

midnight glade
#

Release allo with Rex for multiple carnivores

pure gulch
#

Reporting cheaters should work like #🐞-evrima-bug-reports-🐞 in Discord. Players can upload and submit F2 recordings, describe the incident, and provide details like the dinosaur, location, dinosaur appearance and player name privately - avoiding issues seen in Official Servers chats.

prime smelt
#

Slightly increase the stamina pool for all dinos. Currently, running out of stamina too quickly after a short sprint feels overly punishing and significantly hampers the gameplay experience.

glacial holly
#

please fix the night vision this is what i saw through half of the fight agaisnt a dibble making me lose

twin lotus
#

Reduce foliage, it's unrealistically dense and its really bad for performance

south pelican
#

I don't like that you suddenly become completely safe at the riverbank after reaching 4,001kg. I would like to modify deino's original vision back in legacy days. Back then, deino was supposed to grow without limits and be one of the few animals that could kill a hypo. I agree that it is way too powerful to come to the game so I changed it to better fit evrima. Instead, elder deinos will grow without limit until they die of natural causes. In that way it is soft capped to a certain size that's balanced. Once you become elder, you will slowly grow accordingly with your diet until you die of natural causes. If your diet is bad you might get a minimal size increase before you die of old age. Likewise if your diet is good as an elder, you could grow by a solid amount. This means that for a short window of time you could grab significantly larger dinos. The 4,000kg threshold is still important as elder deino's would be quite rare, but there is still a small chance you could get grabbed. I think this is a pretty balanced amount of power considering how difficult it is to grow deino, while elders will be much more difficult to get. It would help keep the riverbanks menacing even with the addition of larger animals.

stone coyote
#

Can we just have a more open map, like legacy, I really miss the more open and nostalgic feel of legacy in The Isle, It had a perfect balance of open forests, scattered oak trees, and large lakes connected by small streams, making it feel vast yet easy to navigate. In contrast, newer maps, especially Spiro, felt overly dense with foliage, which not only makes movement more frustrating but also hides steep drop-offs in the middle of forests. I’ve lost so much progress just by accidentally walking off a cliff I couldn’t even see. While visually impressive, the heavy vegetation often makes the world feel more restrictive rather than immersive. V3, on the other hand, had this great sense of space and flow that made exploring enjoyable without feeling like a constant risk. I can’t quite put my finger on it, but something about the way that map was designed just felt better.

I don't know if these images really capture what I mean though 😭

edgy robin
#

Defensive stance for that big bird Dino with the hump on its back

mortal bloom
#

Deino TLC? its a bit broken at the moment and needs some love. TI_DeinoOWO

bronze gale
#

Now that the funny April day is over, I believe it is a good moment to once again advocate for Carchar staying in the roster and it doesn't have to be a giga clone. It could remain as a low priority member of the roster for all I want, that would be okay, but there are many ways to make it unique that people have proposed to break the classic mold of spinosaurus, giganotosaurus and tyrannosaurus as the only big three, main archetypes. Indeed, I am talking about making it a quadruped.

I know this idea might sound so stupid for many at first since we have this common depiction of Carch as a standard theropod with rather small arms...But would it really be too much for the suspension of disbelief in this game to make a theropod with similar body proportions and skull but with much larger arms walking on its knuckles? We've already enabled herra to climb like a mammal and survive falls at highway car speeds unharmed, or a 90kg therizinosaur jumping meters above the water like a damn dolphin, or a polar bear sized raptor perfectly latching onto something's back with and capable of jumping like a cougar. And well, we did have hyper spino in legacy with multiple animations where it rested its knuckles on the floor even while running way faster than Carch ever would, so it's not like quad theropods have always been off limits for the dev team.

It personally wouldn't feel that extremely out of place, and on top of that it would bring many added benefits such as creating an apex bridge between spino and the other terrestrial apexes as in water affinity, and also allowing some limited vaulting and (preferably) non-tree-object climbing, something that no other apex carnivore with their already fleshed out concepts and rendered models wouldn't be able to do in a mildly credible manner

You could turn something that at first stinks like a giga clone into a genuinely interesting and unique apex predator that many people would feel appealed to try out!!

smoky sphinx
#

do something about the anti cheat HOLYYYYY, im constantly dying to range hackers in au. put trike and rex on hold and make the game playable before worrying about PLAYABLES!

obtuse hazel
tawny lynx
#

Hey,

some time ago Ava was mentioned to be possibly a playable as well as AI.
So if Ava is also going to be a playable as well as AI, I want to suggest a concept for Ava that distinguishes it from other ceratopsians and incorporates the whole AI thing.

The concept art seems to be inspired by boars: Omnivorous, disruptive, somewhat numerous. So to add to what is already shown in the concept art I want to suggest the following:

Hardy Omnivore:
Besides the regular omnivorous diet including plants, small animals and eggs I think it would be cool to give Ava the ability to eat bones.

Sparring:
To distinguish it more from other ceratopsians its sparring would be more aggressive. Instead of being able to block and lock horns, sparring with Ava would be more of a active pushing contest in which you have to do the spar-attack in order to push the other Ava back. You can counter that by pushing simultaneously.
The sparring-attack would also work differently on other animals being more of a stagger attack than a high damage one.

Ava AI:
Ava AI would be distinct from Ava players. It'd be locked at the fresh-adult stage with a more faded colouring and smaller horns. It would also be infertile, not able to spar and would not provide organs. It could replace boars.

AI-Control:
I think as a unique ability it would be cool for Ava to somewhat control its AI-version:

  • When nesting you can choose a number of eggs to be AI.
  • 1-Calling as an Ava attracts Ava AI near you.
  • With 2-Calls you can add them to your herd. This still respects the herd limit.
  • If you are the herd leader of AI you can do the following:
  • 3-Call while looking at another animal will have the AI attack it (as long as the target is not too dangerous)
  • 4-Call will have the AI scatter.
  • F-Call will have the AI group up at your location.

Imo this sort of AI-control ability would make Ava unique, more viable as a small and slow playable and it would also fit the boar theme well.

stable zinc
#

Make Gateway more flatter.Plains on Spiro was amazing,but now this tipe of biomes looks like the aftermath of carpet bombing

mental raft
#

having a full belly should maybe make you weigh more (stay with me) since we already have the visual indicator of being more rotund while full. This would possibly make some differences with sparring, so fights between adults aint so scuffed (I am thinking of the trike sparring, and how two adults will just stun each other, and i know sparring for trike is incomplete, and that it will probably be fine later)
just leaving this as a thought

brave crest
#

More galli running options to make it the greatest escapist by far
Hurdling - giving galli the ability to boost itself over objects it normally couldn’t
Jumping to initiate, once galli can make contact with an object, presses spacebar again mid air to hurdle over
This would allow galli to just constantly sprint forward and so long as they pay attention, run in a state of fluidity with the obstacles in the environment

Some creatures may also be hurdled, specifically low to the ground and slow moving, like Anky

Pull up - galli runs up to a wall or something relatively flat, jumping and holding space to repeatedly kick itself up, carrying its sprint speed upwards until it can successfully scramble up the wall

Other abilities not depicted in any drawings would probably be fakes and dead legs

While running galli can press control to fake a slide in the direction it’s camera is facing
The actual galli model will take a half step sideways turn its neck and stomp up a dust cloud to mimic the look of turning to fake out predators

void carbon
#

would appreciate if we could have a talking channel creation option, just how it is in other servers. that way you could manage ur channel but still stayin on the official dc. What i mean is creation a channel with a selected size and name, plus the person who created the channel can ban or kick people from the channeö

wicked portal
#

I feel like more people would play smaller tier Dino’s like Beipi, Dryo, Troodon ect, if they all had a growth time exactly like hypsi. 30-35 minutes for FG is perfect for those guys. I just think that an hour plus growth time for a Dino that ultimately in the end is a one shot KO, is a bit excessive and off putting. It would be nice to see all the small tiers fall within g the 30-35 minute growth time range. I think it would definitely entice more people to grow them more frequently.

visual ore
#

Please use battle eye and not easy anti cheat.

odd salmon
valid heron
#

when you read the mutation hypermetabolic inanition it reads "the less hunger you have, the more damage you deal" anyone reading this would reasonably assume this means THE MORE full you are, the more damage you deal, but this is not how the mutation works, its the opposite. As you get hungrier and your stomach empties, you do more damage, the wording of this is mind blowing. Other ways it could be written that wont be confusing:
Increasing damage as stomach empties
Deal more damage when hungry
The more hunger you have, the more damage you deal

olive rain
#

Make galli be able to eat more meat things/have more on it's diet like eggs, compy, and ptero

small egret
#

I just want to play pteradon and actually be able to enjoy the scenery and map. It's nigh impossible with the horrible stam. Come on... make this playable viable and fun like it used to be!

clever jewel
#

Make the pteranodon's stamina recover by gliding. The fliers we know glide for this purpose, to rest without having to land on the ground, preventing them from leaving their migratory route. Use stamina only if you use the Shift to fly fast.

sacred violet
#

This is my daily request to not have a diet DESIGNED to starve deinos to death. Make bigger AI come to the water (and not flee from hidden crocs) or fill up the waterways with 5-10x more frogs and elite fish. If other carnivores can survive at adult on AI alone, deino should be able to as well.

wide lava
#

what the hell is that ? i fell of cuz of that lil play just barely touch my tail and i stuck him inside till next to tree and got stunned there ??? I am really tired of dying cuz of bugs when i play raptor

fossil peak
#

guys pleas fix the dilos ore set down the clone dmg its to op i love the time dillo was bugget pls

spice sail
#

trike group limit should be like 2 or 3 4 is like too much a dino that strong should not be in gangs of 4 if you are playing rex you wont be able to get that epic 1v1 cuse they will all be in groups of 4 and being untouchable cuse like realistically what is gonna try to mess with 4 fg trikes that all do 600dmg and weigh 9.5 tons with sparring.like trikes bully stegos. in live rn if lets say you are hunting a tenno as a cera and 4 stegos pull to defend it its gg you are NOT touching that tenno now imagine that but 10x worse imagine if something that can bully stegos pulls up in a group of 4 its gg just because it has a rival means nothing a rex duo aint winning against 4 trikes and what will happen is that dose trikes will get bored like the stegos of today and just try to kill anything that moves they may be the slowest herb but still it will be a problem.

soft kayak
#

Make gastroliths drop food way quicker

It’s so slow I thought it didn’t work

clear rampart
#

An option to disable the server information being displayed as an admin would be very helpful. It's just so much clutter that doesn't need to be there all the time

slim surge
#

Thought dilo clones werent invisible anymore, they still are, i keep taking damage from nothing

tough quartz
#

make bucking scale with animal size/amount of raptors on u? any animal over 1.3 tons shouldn't be losing half of their stamina bar taking 20 seconds to shrug off one raptor. make it so, if a raptor pounces on anything substantially larger, THEY take the insane stamina drain from bucking like how it was before. the new system should only be applied if theres a large number of them on u at a time.

harsh fern
#

Diseases and parasites!
Gives reason to hunt down specific non-diet plants, and salt, you can contract the different diseases a couple different ways, pneumonia for too much water and rain without cover, gut worms for bad water and spending too much time around feces once that's in. Muscle parasites for things like mixpacking and overpacking for too long, maybe saltwater is a cure for one, contagious diseases should only be able to be transferred between the same species, and with the exception of really rare diseases, shouldn't be horrendously debilitating, mostly annoying.
More ideas would be appreciated, this was just a quick summary of the general thoughts, thank you for coming to my TED talk

halcyon haven
#

Ngl add Quetzalcoatlus and i am happy its that simple

jagged snow
crimson willow
#

Give us the allo

rigid stirrup
#

Kaprosuchus could be a cool playable, we dont have a psuedo mid tier carnivore semi aquatic and its a cool croc

final gorge
#

New A.I. idea. Swamp turtles varied sizes. deino love.

pallid anchor
#

Please please allow the isle (evrima) to work on Nvidia GeForce now, I loved this game and now the only way I could play is through GeForce now, but it’s not supported. TI_Succ TI_Succ TI_Succ TI_Succ

glacial dove
#

ok i just gotta put this out there. I have seen MANY people complain about the hacking issue and it's becoming more desperate as time passes on, I seriously doubt that most of the community will chuck a fit if you pause progress on playables after the release of rex and trike as they're almost done from what I've heard, then really look into upgrading and switching anti cheat options like battle eye (please), the hackers are seriously out of control and the admins can't be the sole bearer of dealing with said hackers. it's becoming absolutely ridiculous and a buzz kill for the whole of the community, please look into it asap before this gets worse then it already is. Thanks for your time.

brave crest
#

Denversaurus hippo
taking from what we already know about minmi and anky, the ankylosaurus/nodosaurs will be or have some semi aquatic abilities and thats what im going to give denver to the max

Grazer - since denver went full hippo, its diet consists mostly of grass, which gives denver all 3 diets. Denver would have to come out of the water for long periods of time to graze as it grazes more slowly than all other herbivores, but it may actually fill up its entire hunger bar and nutrients with grass. that being said, Denver does have actual diets such as russula mushrooms, melons/pumpkins, most fruits, etc for quick and easy food however its main reliance is getting out of the water and grazing
Salt reliance - since denver spends most of it's time in the water it will have to make the occasional waddle out to go consume salt to regulate the amount of water inside it's body quickly. This can also be remedied by spending time outside of the water.
denver also has a love hate relationship with salt water being able to spend time in and passively regenerate water from salt water sources, however will constantly sneeze out salt when outside the water
bleeder - since bone break is only really so useful in the water, being an armored bleeder allows it to handle most of the semi aquatic roster, due to how water makes bleed worse
strong ribs - when grabbed by a deinosuchus, denver's oxygen depletion will not increase however it is at the mercy of wherever the croc decides to take it
**bottom walking **- denver is able to bound up to the surface to quickly retrieve oxygen, in sources too deep denver will not be able to completely get up to the surface and may have to utilize stamina to get oxygen
this is the hunting method things like deinosuchus would use to hunt denver
silt burrow - like minmi, denver will be able to bury itself completely leaving the armor exposed. Denver can be dug out by the spinosaurs to prevent its immunity while resting below

fleet mulch
#

The ability to view dinosaur stats in the menu, like weight, bite force, height, speed, etc.

swift whale
#

Please don't make Allo a 2t omni.

Pounce is a mechanic that works on smaller dinos like troodon and omni, but on larger dinos it can be a huge problem, mainly because of the pin And the pounce with its horrible hitbox

desert ibex
#

Just want to emphasize what I saw someone say earlier about parasites/diseases, would be a great way to stop mixpacking since that seems to be common practice. Not to mention its a simple concept, hang around another species too long and you contract a virus or parasite until you separate.

rich ocean
#

can herbivore diets be reworked? larger herbivores cannot herd. the only food that can be found is in a pz or mz, and when larger things like steggo, maia or trike eat there everything is gone. playing as an agro animal that fights for territory doesn’t work because everything attacks you with a crowd mentality. you cannot persuade people so something like a curved intake rate could work. anything new would be great tbh.

Options
1- Curved food intake rates for all animals that way no matter what size you are everything fills the same percentage as the next species

2- increase diet spawns/density in pz or mz

3- increase the number of pz active from 1 to 2 to give more options

4- think of a way to allow diets to spawn outside of mz/pz the same way that carnivore diets (AI) spawn around the map.

please don’t vote no if you disagree with one of the options, im not saying all of these are bullet proof ideas, i’m asking for people to vote if they think herbivore diet systems could use a rework ❤️

hollow forge
#

Please fix that the raw materials for nest building, especially for the Pteranodon, don't bug around and you can't take them. You waste so much stamina and then you can't even grab it. I also think it would be fair if the Pteranodon could sniff out these resources while flying. It's just no fun when you're happy to finally be able to nest and then spend an hour trying to build a nest because everything is buggy and no longer works

spring nimbus
#

Dilo shadow clone damage could use some nerfs.

twin lotus
#

Use whatever anti cheat that helldivers 2 uses because that thing works amazingly

edgy robin
#

Update carnos mating ritual to this little dance

wicked ferry
#

The amount of hackers right now is absolutely insane, I know the devs have been trying to get rid of them but there are so many hackers right now, we really need a different anti cheat or something because even if this one helps, it clearly isn’t doing enough
Server admins are people who can’t watch the game constantly aswell

hollow summit
#

I believe that Trike should have its growth curve adjusted to be a little faster on the back end rather than the front end of its growth. It shouldn't emerge from a sanctuary ready to win 1v1's with most of the roster. In legacy you were required to be very very careful with every move...or else you'd end up dead before you could get to being the apex you wanted to be. Currently, Trike is so easy to grow that most of the ecosystem itself is Trikes. This leads into Trikes killing each other because there isn't anything to really do. I believe if Trike had its growth curve adjusted to be slower in the beginning and quicker in the middle/end it'd be a much better experience.

subtle merlin
dry remnant
#

Sanctuary QoL Idea:
Make ai burrows spawn more frequently inside sanctuaries (Taco, rabbit, and Compy) so small carnivores that can't hunt for themselves as easily like Herrera and Troodon, this will give an easier time getting food as carnivores and more of a reason to head to sanctuaries instead of just needing to wander around hoping for something to appear. The idea can be expanded on by making it so depending on the area different burrows spawn, like coast sanctuaries will have crabs instead of compies or rabbits and sanctuaries near rivers or ponds have frogs more often

steep trellis
#

🥚

Now that eggs are a food source, I'd love to see gravid players appear more gravid visually. Currently eggs are just an additional rare prize when killing a player.

south pelican
#

The game needs bird ai. This is not only for aesthetic purposes but for ptera to have something fun to hunt/interact with. Herrera could also climb up to bird nests for an easy meal. There could be a lot of fun variety in the types of birds available, from corvids to birds of paradise or birds of prey. They are still technically dinosaurs, so it all checks out to me.

thin grove
#

Primate AI.

I’ve been thinking about this for a good while now and since we have no AI critters climbing the trees, I wonder if animals like Makak or Langur would do the job just fine.

Why should we have AI monkeys in the trees? Simple answer, to threat or feed arboreal creatures.

turbid pond
#

Too encourage players to spread out across official servers instead of waiting in queue for full servers i.e. Au3 allow dinosaurs to be transferred across servers as waiting for growth is a significant deterrent when starting on a new server

knotty badge
#

We are missing a query port and bringing back humans ... As they was here update before
Plus admin TP from insert tab is broken no matter what type cords you will teleport on the hill in the same place on center of the map

jolly whale
#

2 things,
1 i did the recent patch update and losot access to my lat long coord ability... it just says error now
2 im not the only of my friends who no matter what dino you play as, absolutely dread in all fashions having to spawn in swamp. can we remove it as a spawn point?

bronze gale
#

Please don't make ava an AI. This already happened with teno and it was so sad that most of the dinosaurs of your own kind that you found weren't even players. And we already have boars, no need to have boar number 2 but bigger and ceratopsian while also taking away value from a genuinely interesting playable option as an omnivore that can actually eat other players and isn't a feathered theropod. People don't want to feel like they are playing the background NPC dinosaur. This thing can have a lot more in its kit than dibble and I don't see why it should be doomed to getting the legacy treatment just because for some reason larger carnivores need free food.

simple birch
#

Implement a proper private report system in the discord so you can contact admins and say all details like the location and whatnot at once and even more important making a report that doesn’t alert the hackers. As of now when you report a hacker a hacker can have the discord on a 2nd screen and see the second anyone reports them and log off. I don’t see why this is not already a thing, it is just starting issues and admins “”having”” to remove reports with location drops making players think they aren’t caring about the reports but just keeping the rules of the discord intact.

Furthermore also create a report system in the tab menu and death screen or such where you can input some small details about your issue and alert any online admins. As well as adding a way for admins to start a private chat with reporters and a blacklist for those who exploit this system to annoy admins or for non admin issues.

paper hollow
#

Graphical issues that resolve when I play on server with better memory is an odd issue but quite consistent in on officials.

  • Horde test servers also give me 1/3 the FPS.

Solution - Fix the map. Switch to a voxel base with area mapping that will "auto- generate" the flora based off the seed. then paint the buildings "templates" over top of that.

This will remove many of the gaps that cause issues, and aide with tracking down graphical based memory leaks.

[has been reported]

maiden plover
rich ocean
#

Pretty please give rex the JW hurt/injured 4 call edit - for the non-paleo calls set

can be found at 5:24 in this clip from JP Lost World

https://youtu.be/Uq6CiTMtmSs?si=XY_pLMC73sr0tW-2

Ian (Jeff Goldblum) & Sarah (Julianne Moore) use the infant Tyrannosaurus Rex as bait to lure & catch the adult T-Rex back onto the ship in the final scene to The Lost World: Jurassic Park!

The Lost World: Jurassic Park (1997): John Hammond along with few other members try to explore the Jurassic Park's second site. However, things get complica...

▶ Play video
tawny lynx
#

Hey,

I'd like to make a suggestion about harvestable organs from corpses that might give carnivores more opportunities:

  • Eyes:

  • Everything small enough relative to the corpse can remove up to two eyes from the carcass.

  • Eyes could give all three nutrients but would not offer much food.

  • To remove eyes the corpse does not need to be torn up.
    This would help juvi carnivores and small carnivores like Troodon or PT to get more out of big corpses.

  • Skin:

  • Playables with a "skinning"-ability can remove a junk of skin from a carcass.

  • The carcass has to be not torn up and the act of removing the skin tears up the carcass.

  • The skin could offer all three or maybe just two types nutrients.
    This ability I can see on certain carnivores that seem a bit more devious like Giga or Dilo.

  • Brains:

  • A carcass turning into bones would also drop a skull.

  • Besides it being useful to maybe gen1s as décor it could also contain a brain.

  • To access this organ you need to destroy the skull.

  • To be able to do that you need to be able to crush bones (for example Rex, Alberto, Cera)

  • The brain could offer all three or maybe just two types nutrients.

  • Kidneys and Liver

  • Kidneys offer Protein. You can remove two kidneys but they are somewhat small and add up to one regular organ considering the food value.

  • Liver offers Lipids.
    With this the available nutrients within a corpse are a bit more balanced out considering every corpse offers two lungs.

  • Stomach rework

  • Instead of offering the nutrient the corpse had most of in its life, offer a distribution of all the nutrients it had.

  • The amount of nutrients gained would stay the same.

With these organs the amount of nutrients gained by organs in general might need to be rebalanced but that aside I think it would spice up the carnivore experience a lot.

nova lagoon
#

add a setting for unofficals that allows the server owner to pick wether a herbivore can eat meat or not, like with the zombies. this would be very cool for pvp servers

real snow
#

DO SOMETHING ABOUT THE HACKING! WE’VE BEEN ASKING FOR AGES AND ITS STILL AN ISSUE. You have the money to get better anticheat, and you have the money to hire more admins to help handle the issue. Stop cheaping out on your playerbase before you lose your playerbase.

visual ore
#

Please make it so we can all look different as para and other dinos like legacy.

blazing cape
#

I think there should be some adjustment about fall dmg, or more like gravity? For example: you run as a raptor/dilo/carno whatever...., then you run into a dent in ground and for a second your legs don't stick to the ground anymore - and even a small hole or hill can break your legs or someimes kill you. I don't mind the ''normal'' fall dmg, but that's just annoying

spice spire
#

give trex lips!

hushed arch
#

Awesome idea:

Let pteranodon pick up part of bones and fly over a rocky terrain as they drop it to break it into small pieces. It could eat it and get proteins (S diet) since bones are commonly found to be made of collagen, a type of protein.
This idea is inspired from the Bearded vulture, whos diet is 90% composed of bones and uses this process to break up bones into swallowing size.

rich oracle
#

Good afternoon everyone, I don't know if you've already complained about this fish bug, but I'll reinforce it here, the fish AI is very buggy, making it almost impossible to find fish in rivers and lakes, and when you find them, you capture them and when you come out of the water with them in your mouth, they simply disappear from your mouth and from the game, unfortunately the isle is against the deino 😭

high trench
#

Dinosaur : Torvosaurus geuneyi

The Torvosaurus could be added and play a similar nitch as allo. Torvosaurus also coexisted with allosaurus and ceratosaurus irl.
Torvosaurus was 4 to 5 metric tonnes at a length of about 10 meters.

Torvosaurus was believed to have preferred to be active near waterways and forested environments with ceratosaurus. Allosaurus was believed to have preferred dryer environments like floodplains. Like all megalosaurids Torvosaurus was also believed to live in coastal environments.

While allosaurus's head morphology appears to have been primarily for bone slicing while being faster and less mobile than others in its environment. Torvosaurus with its large skull and teeth and large powerful and lithe body may have been specialized in opening up and dismembering exceptionally large sauropod carcasses. It is also believed Torvosaurus having a commensalism relationship with allosaurus where they encountered each other. This is due to the belief that Torvosaurus wasn't very specialized in eating bone. While there is no exact data on the bite force of torvosaurus it is believed to have been the strongest in its environment.
Current evidence also suggests torvosaurus lived in groups.
How it would be in game:
The torvosaurus could specialize in medium to medium large sized herbivores as their primary food source. The torvosaurus's jaw would inflict large bleed while also having a decently high base damage for its size.

While hunting large herbivores like shants and trikes would likely require an experienced group of torvosaurus it wouldn't be impossible. Torvosaurus could have pack sizes of 3.

"Unique" abilities :
The torvosaurus also could use its well developed front limbs to pin down animals under half its weight and while pinned it could bite the animal. This would use a lot of stam very quickly but also give a near guaranteed fatal would (remember this is a hardcore survival game not a pup game).
Torvosaurus could also have a unique ability to be able to survive on saltwater without a mutation due to its favorability towards coastal areas in life.

A very unique ability torvosaurus could have would be with ceratosaurus and allosaurus which would be their commensalism relationship. This would allow torvosaurus to group with allosaurus with a group limit still of 3.
(Ik this is gonna annoy anti-mix packers so to you all i leave this comment: ravens and wolves)

Unique ability for allo :
Allo could also get extra nutrition from bones compared to other dinosaurs

Also to note :
ceratosaurus irl did not eat bones and specialized in scavenging meat and organs other dinosaurs did not eat

Idea by @hallow flint

spice swift
#

I don’t know how legacy was so diverse in Dino’s or how everyone was so spread out and I’ve spent days thinking about it but clearly there was something legacy had that evirma doesn’t so please look back and take what you can from legacy because most of us would be infinitely happier if we got the same experience with just update dinosaurs or a roster

scarlet ember
# steep trellis # 🥚 Now that eggs are a food source, I'd love to see gravid players appear mo...

It would be cool to see some color/pattern/model changes to show the status of a dinosaur. Almost like an achievement.

Cannibals: The dev were working on making a color streak on cannibalistic dinosaurs. I think this could be the base for more modifications.

Gravid: 'Pregnant' females should have a slightly more rotund look to them around the lower belly. This could be simply visual, or, come with a stat adjustment such as a slightly lower speed and slightly heavier hit, making them easier to catch, but harder to fight for that delicious egg prize. The larger the mother you kill, the more nutrients you get from the egg. So a Troodon female wouldnt really be worth much, but a stego could be worth the death risk.

Champion: The more kills you get on your living dinosaur (so past lives not included) could increase the size of certain features, or change them in some way. Stegos as an example could develop larger/longer and more sharp looking spikes and spines. Carno head horns could be enlongated, or add more of them. Could even make them look more bulky and muscular, since it would make sense that the stronger dino comes out victorious more often.

Den Mother: Females that successfully raise children to adulthood have their pattern change to a hidden "Pattern D". This pattern is not unlockable for the customization skin, only for the active dino.

Leaning into this idea, parents that achieve status like Cannibal, Champion, and Den Mother, could pass on an increased stat by something small. 1% speed, defense, and bite dmg, depending on the type of achievement the parent got.

brave crest
#

Pteranodon skimming should not be reliant on fish/small ai spawns

The longer a pteranodon skims the higher a % it has to catch a fish

This would 1. Add interaction by making pteranodon slow moving for long periods of time over rivers/water
2. would let pteranodons exist easier on no AI servers as pteranodon is the most ai reliant creature in the game, considering how skimming is 100% reliant on fish spawning

soft condor
#

Revert carno back to 1.8T or keep it at 1.5T-1.8T, Smallest carno specimen ever discovered (as of April 3rd 2025) weighed 1450kg, And it wasnt even fully grown, Carno deserves some love it currently gets destroyed by everything except low tiers (since it can knock them down with the charge)

spice sail
# spice sail trike group limit should be like 2 or 3 4 is like too much a dino that strong sh...

I wanna add some more words to my epic statement. Another reason why the trike group limit should be 3 is that since rex group limit will be 2 i think that 3 trikes would still be kinda fair cuse when rex and trike will be added the strongest thing you can encounter in game would be 3 trikes with all there dmg and health combined and then below that would be a rex duo and i believe that if a rex duo would fight a trike trio it would be far better then a rex duo vs a gang of 4 trikes the rexs are still outnumbers and out gunned and shi but still if the rexs were good enough lucky enough they could still stand a chance against them rather then being destroyed by 4 trikes where 2 trikes could just take on the rexs in sparring while the other 2 trikes destroys them from behind. i think it would be fair since the herbs will still have the advantage which they will need since THEY are the ones getting hunted but 3 trikes will be still very hard to fight against but actually defeatable unlike 4 trikes. also to anyone saying that 4 trikes would make sense for any kind of protection reason that like not really true imo if you are in a group of 4 trikes you dont have better or strong protection you are just unkillable like your own rival cant do ANYTHING and what will happen is like i said previously is that those trikes will get bored and just be silly and body camp and other stuff.so in conclusion trike group limit should be 3 they still would have an advantage over rexs but not entirely unkillable.also because someone said a bit ago that it should be 3 cuse its the TRIceratops i forgor the guys name tho mb so thats another epic reason for it ig idk. also i dont think it would be fair that herbs like the trike can be untouchable if they have 4 trikes in a group so like basically if you are a trike and you get into a group of 4 you are untouchable and thats that. 3 trikes is still very good defensive wise

final gorge
#

can we have a growl/purr button 😄

ruby kite
#

Could there be more Dino interactions outside of pure combat or hunting that gives a benefit to both parties.

Like baby pteras eating the carrion from a carnivores teeth, ptera gets diet depending on what diet that carnivores ate before, while the carnivores would maybe get a slight temporary healing buff or something similar.

Hypsi or other similarly very small Dino’s could pick off parasites from bigger dinos. Same thing here except the parasites would give whatever diet that the Dino with parasites has. Like if a stego has only S diet and you eat the parasites you get S diet or if the stego has all diets, you get a small amount of all diets, while the stego would get a temporary decrease in diet drain.

Eating the parasites or carrion would only be available if the dino with parasites or carrion is lying down.

I feel like these mutually beneficial interactions would add a lot of new player interactions that seem like a natural thing the Dinos would do and add some more depth.

rare shore
#

weird request, but with apexes now on their way soonish, i think it would be fun if there was some sort of mechanic that would like, quiet the ambient animal noises when apex are nearby the player like they are aware of its presence and dont want to be noticed, it could reward people for paying attention while being absolutly terrifying if you hear the birds go quiet but you can see anything,

i can imagine why this could be seen as a bad idea, because it tells you if an apex is near without scent or vision, but i think it could add an extra layer of life in the world. i wouldnt also be saying make them completely silent, just quieter, not too obvious, but subtle enough to notice if you are paying attention. (this could also be very hard to add i realize) (this would mainly apply to apex carnivores minus deino)

gilded escarp
#

The hacking problem has been going on for a while but i think i got the solution

  1. you'll have the replay not take 30 more like 10-15 minutes Or at the lowest 5 minutes

  2. when you die you'll have a report button that you can press to report the hacker and with an additional 15-20 second replay for proof

  3. a report command if you see a hacker with an additional 15-20 second replay for proof

  4. Ban cheaters with IP bans and motherboard bans Only given to the official server admins on the official discord server and not in any other unofficial servers

  5. change the anti-cheat software to much preferably battle eye It's better and way more safer than the easyanticheat we have today

old inlet
#

Add a mutation that can increase your smell range **OR **make tracking foot steps easier I'd say it would be more balanced than the eat to heal and speed mutations TI_dondiSmile

plucky cipher
#

sickness for poor diet (uncommon but still possible)

soft kayak
#

Allow mutations to be chosen at any time without getting locked

Some unsociable mutations are impossible to get on certain species because of how short a time you have to get it

Example being cannibalism or multichambered lungs (if you are something small and fast)

dusty hazel
#

Quality of life, auto run/walk button would be much appreciated

severe karma
#

I believe that changing up the infamous Speed mutations from 5% increased run speed to 5 or 10% slower stamina consumption while sprinting would fix all the issues it has related to combat, yet still offer the same travel distance as before.
The increased healing can be kept as a small bonus.

pale leaf
#

Carno shouldn't take that much damage when you charge into something that's bigger than you, it just makes it impossible to fight and kill things like teno.

potent marten
#

Do that to giga and add a gobbler
Make his mouth less square too, make the mouth overall more similar to the legacy, and maybe do that elder phase thing.

lusty glen
#

Pteradon is not physically contacting when it pecks in the air, its like a foot or 2 above the thing it is attacking
idk its been that way since it 1st came out

hollow summit
#

I'm starting to think the manual migrations Spiro had were better than the migrations we have now. Memorizing where stuff spawned and when you were running low on the diet that plant would give you made it to where you would get to go migrate on your own terms whenever you needed. It was so much more natural that what we’ve got now. Now you can just camp one area and get all 3 diets…but back then you’d have to move around and make a circuit to keep your diets up. If migrations and patrols are toggleable in the future, set up plant spawns to have the same logic as they did in Spiro…it’d be so neat.

bronze vapor
#

Why does beipi controls swap when you're in water. Left click should be the claw attack regardless if you're in water or not.

tired breach
#

I had a really sick dream in which I was a Triceratops in The Isle and was attacked by another of its kind. Neither of us were fully grown. During the fight, one of my horns broke off, and I didn't do as much damage on that side and had to fight more strategically, but I still won. As I regenerated and continued to grow, the horn slowly grew back.
It would be really cool if there were similar mechanics where horns, claws, teeth and the like could break off but grow back. So that you're not disabled your entire life, but you can still see your fights. It would also be cool if, for example, Ceras could eat the broken horn like a bone. That certainly needs to be thoroughly rethought so it's not exploited. It shouldn't break off the entire horn, just part of the tip. But that would make it more realistic, giving herbivore tanks reasons not to rush into unnecessary fights simply because they have nothing else to do. And yet it wouldn't be as extreme as a torn-off leg or something like that.
It doesn't necessarily have to affect how much damage you do; it would be pretty cool visually. Maybe you could incorporate it into the new wound system?

glacial holly
#

add dilo and cera to carnos diet because nearly everything on its diet now it cant kill

covert knoll
#

Audio Codex 1, very good, amazing mixes, maybe codex 2 soon? Dmitrii´s work in it would be very good, Deino theme should be included, Hope Theme too

thin grove
#

I’m only here now to say thank you for working more on elders.

Elders will be an important asset to finish the game loop and improve the survival aspect when playing. I could go on to explain how but I feel like I’ve done that already. If you haven’t heard, just ping me and I shall tell you.

bronze gale
#

DONDI! Make Ava able to actually eat players and my life is yours!!

Now, in all seriousness, please. Not only as I said yesterday it makes so much sense and would in fact be very unique to have a crazy agile ceratopsian that can invade burrows, be omnivore and already has an elder model, but also I would like to plead to not make it a glorified herbivore like galli.

A ceratopsian needs significantly less fictionalization than an ornithomimid or a therizinosaur to eat flesh from things they can’t swallow. It has a strong, prominent beak and could reasonably be animated chewing or opening up a corpse to eat it, just like how boars can eat things they cannot swallow and you seem to want a warthog niche for this thing

Plus it would be such a metal isle moment to see an adult Ava eating a juvenile trike or dibble that it just killed. Or even having cannibal mutation available.

maiden plover
#

Please remove or rework combat mutations

devout kettle
#

Proper stopping animations. When I run as a stego I shouldn't be able to just let go off "W" and instantly be standing still. That goes for many other as well.
It makes it seem like the animals have no weight to them.
For example Maya takes a long time to accelerate from bipedal stance but can stop on a dime.
I find that a little odd.

torn beacon
#

A map, where at least 80% of the land is just used as a transit-zone to get from Hotspot A to B must be considered as unbalanced. (And yes, it is beautiful!) It is either too big, or the land between those zones is too unattractive to keep players there, for whatever reason. We need more areas similar to south planes, where ppl can hunt and hide. The hotspots should be closer to eachother, just as it is the case between S/W and W of the map. Zones are seperate, but not endless walking times away.

winged atlas
tight wasp
#

Please, fix carnotaurus charge range. He hets even 2 meters away...

flint knot
#

Easier way to report somebody, and we need more admins, please

candid mulch
#

When Hypsi gets its tree climbing I have one tiny request that I feel would be fun to play with.

When it spits at a climbing animal, that animal when blinded will lose its grip and fall off the surface they were climbing on. Note that this would only work on things that are actively climbing around as opposed to something that is sitting/standing for instance. This may be completely stupid and situational but it would be really really funny and potentially useful.

glacial holly
#

i think dilos turn should get bufffed a bit only its trash rn

real siren
#

Not sure if there are technical limitations or not, but it would be very useful to have the same suite of extended stats as spectator mode also be available in replays. Being able to see growth/health/stamina and speed is useful for several reasons, but especially for moderation

brave crest
#

Better meat chunks
The huge solid red “tear drops” we have now are kind of an eye sore

Unfortunately, path of titan’s meat chunks are better
They look like raggedy torn off pieces of flesh; like it was physically ripped off whatever you were eating

Ours look like imitation crab if it was steak

marsh hinge
#

Give us an option to set our eggs to get automatically hatched after somebody joins them.

(Dont take the image seriously, its what something alike could look like)

amber rapids
#

Please do anything against these cheaters! it's horrible to play and get a free flight with a free death...
I love this game, but the horrible number of cheaters is so annoying. Please do fast anything against them!

sly linden
#

Like moderators do your job. Pls ban cheaters. You cant even play evrima anymore. You grow dino then come cheater and one shot you like just. You need to do something about cheaters

primal egret
#

The audio codex is peak. That is all.

upper forum
#

dinosaurs should feel more sick or stressed when they are near other species so it reduces mix packing but is still allowed, it just debuffs the species that have been sticking together
so if another dinosaur came along then they would have a better chance at surviving an attack from mix packers

pine sonnet
#

Rex in skin creator.

winged cobalt
#

add a mutation that increases night vision

simple birch
#

it feels very iffy seeing a teno CC something with tailslam when it only hits with the tip of the tail

deep eagle
#

add anky

gentle echo
#

Since we have a merch channel
A lore channel
Etc.

I recommend a #isle-music channel, or a channel for music in general.

Now that we have our first ever proper Isle OST released

dim gazelle
#

Maybe add some Kind of fear or Paranoia mechanic for several reasons.
Mix packing, if dinos are to long in a close range to other dinos then that will result in the fear level rising which could maybe lead to (these are examples, please dont take them serious) hearing things, limited Vision, maybe attacking randomly.
This could also be implemented for humans if they hear sounds closeby. Thanks for reading all this

hallow flint
#

Possible ability :

Running on water
very stam costly however you would be faster than a majority of things that you would escape over water from

i dont know enough of the roster to apply this to anything in specific if you do @ me in #general-feedback-discussion so i can list it here

finite charm
#

since none of the development team take their player base seriously, im leaving this as a general feedback and tc gl hf all

opaque briar
#

ptero should have a pounce mechanic that works like this, you build speed by diving down (maybe lmb to better control the dive and get ready for a pounce) and sticking your beak into the prey, after that it could just jump away and continue flying maybe repeating the attack and for the smaller dinos it could just pick them up with his claws

woeful frigate
#

Suicide command with X cooldown. Sometimes unstuck command cannot help or we just want to switch dino faster.

brazen mural
#

please add the friend codes to the main branch with an hotfix

solid tide
#

There's been lots of broken things in the game over time but most of them are temporary and tolerable, not enough to make me stop playing.
Dilo has literally been such a sore point since its release over a year ago now, that I don't feel like playing till it's fixed.

A game with a vision that strives for quality and wants to create the best version of these dinos available in modern gaming, has wrecked one of the most iconic and beautiful dinosaurs of all time.
It's the only one.
The rest of the roster is pure quality.
And that's what makes it so sad and unfair.

In these past months I have lost count of the number of times dilo has gone from completely useless (i.e a month ago with zero dmg clones) to ridiculously broken overpowered (i.e currently invisible instant damage uninteractable clones that do 1k+ risk free spammable dmg).

Please just rework this concept entirely.
My proposal:
Venom damage after application is automatic damage, but far less than it's current state. 20 dmg per tick. Tick every 10 seconds. Venom lasts 1 minute and then needs to reapplied. (120 dmg per minute). Encourages actual stalking and re engaging involving risk while providing guaranteed damage that can really stack up to big amounts in coordinated groups who hunt and follow relentlessly.
Clones can stay, but are completely manual, serve only as distractions, and deal no additional damage.

I don't even care how specifically you follow this but please just do something and make it a priority. Thank you.

fleet mulch
#

Dilo should be a more agile animal, especially for it's size. Its turn speed honestly doesn't fit its combat style, its speed is fine, but its foot steps are pretty loud for an animal its size. Its venom is really overpowered as well, and should be adjusted.

My Idea For Adjusting Its Venom
You should be able to tell the difference between stages 2 and 3. They're both purple, and its hard to tell a difference. During the first stage, the dinosaur you're fighting should have a green aura around them, instead of the foggy effect, it should blur your vision at a distance, and you should be able to make them hallucinate sounds with your 3 bars. The second stage should be a blue aura, the blur should make things harder to see that are closer, and hallucinations should deal mild, if not any damage to the dinosaur you're fighting. The last stage would be purple, the blur would be at its max, and hallucinations should do a fair amount of damage. To fix Dilo players getting stage 3 venom, and spamming hallucinations, instead, venom would decrease slowly, which would help keep the player active in combat.

That's all, I'll think of some more ideas.

wild venture
#

I miss the ambush method from legacy, you had to make a plan when saw someone from far away and had to follow and wait for the right time for a succesful attack from the bush/behind trees. you really were on a hunt and that was perfect

in evrima you just run up to it cause everything is so fast you dont have time stalking someone cause one blink and they are gone with 50 km/h and the envrioment is not good for any ambush

tawny lynx
#

Hey,

there are only a few sanctuaries on the island that are spread far. This makes it sometimes especially as a slow moving juvi difficult to reach them before you lose the ability to benefit from them. Also generally there are not a lot of hiding spaces for smaller creatures out there that aren't just foliage but actually prevent a big creature from reaching you. So I want to suggest a set of mini bioms I would call Refugiums that might help with that:

  • They are way smaller versions of sanctuaries. Maybe something around 10x10 m².
  • They don't have any bees but their tight entrances and corridors keep anything bigger out.
  • They maybe spawn in one or two batches of sanctuary mushrooms and maybe some tiny AI.
  • They are more numerous than sanctuaries.
  • They are not on the compass.

For this I have three mini bioms in mind:

  • Giant fig trees in the jungle. They would also serve as another type of giant tree in order to make the jungles feel less monotonous.
  • Giant mangrove trees in the swamp for under- and above-water shelter.
  • Small cave systems in the highlands. I know there are some already but imo not enough.

Refugiums as mini-sanctuaries would help immensely when it comes to juvis and small animals finding temporary shelter. It would also help small playables that cannot make burrows to find good nesting spots.

brave crest
#

offensive bucking
Depending on the dinosaur, they are most easily able to defend themselves from creatures pounced on their shoulders/back

the example here being Diablo, taking notes from the modern oryx/gemsbok, who use their long horns to get animals off their rear, usually lions and hyenas

Diablo’s horns in this example would be able to defend its front three pounce slots (shoulders and behind the neck)
Tilting its head back and rapidly thrashing to get whatever is attacking it
If whatever is attacking it does get hooked, Diablo will throw them off (and if they are being pinned, if the animal they dislodged reduces the weight enough they will stand up)

Note: troodon will be immune to this because it would be pretty stupid if the pouncer died for pouncing
Deino will also not be effected

This thrashing is less or more effective on different targets, leading to omniraptors, allos, etc choosing easier prey

Like I said before, creature physiology is the deciding factor whether they can defend themselves

For example: pouncing a kentro is probably a bad idea since it’s got spines all over its body, but pouncing a Maia or triceratops would be easier since they don’t have many capabilities to reach you

edit: more examples of how different dinosaurs would do things
Hadrosaurs/iguanodontids are likely to roll around on the ground, if you are on their shoulder they can pile drive you into the ground or slam their side into rocks
Thyreophoreans (stego/anky and things of that nature) swing the tail wildly, unless you are on top of their back or front be cautious
Most carnivores attempt to grab a tail or leg
ceratopsians depending on amount of horns will have different sucess (styraco is insane while trike, proto, ava has the worse capabilities as their frill lacks long horns)
Creatures with a long neck can certainly attempt to reach around and pluck you off
quetzal, cama, magy, and MAYBE theri
tell me if you have any other ideas for how dinosaurs would preform this

unreal sage
#

Nesting is a very nice and complex feature, but sadly people who nest are rare. Maybe give pregnant females the option to built a nest on their own without a male. Ofc it should just be an option and not be regular because it's harder - but it would be an interesting challenge also. Maybe it would increase the eggs like it was in legacy where females could do more on their own. For example, I was pregnant with gestated eggs from a mate the day before but unpaired and couldn't find a male. I would have been ready to nest on my own but i couldn't built a nest.

fossil peak
#

i dont knoow why but i think the dilos clones are to op you can send 3 of them and you dont even have time to attack the clones they doing instand hit and i think maybe set the dmg from the clones a litle bit down and the clones are to fast maybe set the speed from them slower

rigid stirrup
#

Seasons could be cool if somehow pulled off with the very tropical and hot map, maybe if the map is ever returned to the temperate forest like legacy’s maps, but would be cool to gain a variant or mutation of omni that has feathers if you survive a while during winter and allow playables like Yutyrannus to be added!

Winter could be really hard to survive in, as ai is rarer and most water is frozen. This could enforce more player interaction, and since food more scarse seeing how the playerbase gradually becoming more and more bloodthirsty for survival would be cool. Since water should be frozen and since deinosuchus exists im not sure what you can do to it, since alligators irl can hibernate under the ice and break out of it when it gets warmer, but deino needs engagement anytime. Coldness would be a broken and being cold would give various debuffs but never outright kill you, just make life much harder but quickly fades if you move alot or take good shelter

Summer could be normal game

Spring could be rainy, with food and water abundent, allowing players to stack up on food and water before the treacherous winter begins.

Autumn wouldnt be very hard, just slightly less food and you can get chilly which can give you minor debuffs

I know this will never get added since the maps might always be a super tropical island, but itd be cool what the community would think if this ever gets added in a alternate universe.

turbid pond
#

tiny tiers method of survival is speed and agility however when your hit your out, would a dodge/evasion mechanic work in a game like the isle for making tiny tiers feel 'better' to play?

glacial holly
#

day 2 of asking for dilo and cera to be on carno deit

hollow summit
#

The biggest thing that a pack of Ceratos should be able to make vomit is a Maia. Why is Trike getting slept on by a pair of Ceratos? It shouldn’t even be close to vomiting or dying to Ceratos. I think the drop off for how effective Ceratos vomit is against heavier opponents should be increased.

kindred hemlock
#

Maybe have body persistance as well instead of just deleting all the bodies, I say this cause NA10 just had a crash and I lost my full course meal sadly. Bodies are already deleted by cleanup overtime, that should resolve any lingering bodies affecting performance but please let us keep the meal after restart or crash lol.

deft dune
#

increase Ptera base damage from 20 - 35, increase speed from 28.5 to 40, apart from deino base carnivores speed is 40

flat gale
#

Remove the Northern Jungle Spawn Point for Troodons. I have died several times tonight trying to make it to an area with food. These dozens of times I have died have been due to either dinos or starvation. I don't usually starve if I spawn in Swamp or SP. However, there is no AI that I have seen tonight in NOrhtern Jungle. Also, if for some reason I do find AI, it's so hard to see anything as a baby Troodon since I am so small.

final gorge
#

Prob suggested before but first person view for the dinos?

queen sparrow
#

Can we add a/some Server that require a certain amount of time played before you can join said server so like 50 to 100 hours ? I feel like that help with the cheating problem.

fresh pelican
#

Have the herrera pounce like how you have hypsi spit. Its so difficult to tell where the little paw is at half the time. Just maybe dont do the weird zoom-in thing like how you do with hypsi

soft condor
#

Bring carno and cera old deep calls they were sooo good back then

zenith fractal
#

Bring up raptor bleed, its behind the physical damage they do atm, and bleed is they're main weapon. 🙂

turbid pond
#

Move Northern Jungle spawnpoint for troodon to North Plains

rich ocean
#

New players are getting experienced ones killed

I strongly urge the developers to consider implementing a tutorial for The Isle. A friend and I found ourselves in a large group where we inadvertently raised a pack of raptors to adulthood, only to be defeated by just two dilos. The issue stemmed from several new players unfamiliarity with essential game mechanics such as pouncing and pinning, which led to our demise during the fight. While I appreciate the game's depth and the intention behind allowing players to discover gameplay mechanics on their own, experienced players like myself also benefit greatly from a tutorial.

In a game where teamwork among different species is crucial, inexperienced players can inadvertently jeopardize the survival of more seasoned players due to a lack of basic knowledge. It's challenging to communicate these nuances mid-battle without risking one's own survival. A brief tutorial session could have equipped my friend and the new players in my group with essential skills in just a few minutes, preventing scenarios in the future.

Many players are unaware of fundamental aspects like the location of food sources for herbivores, stamina management settings, dietary needs, and sanctuary restrictions for larger animals. Moreover, there's a widespread lack of knowledge on how to manage conditions like vomit sickness or track other players effectively. As the player base grows, especially with recent peaks in player counts and high-profile streamers, the need for accessible learning resources becomes even more critical.

From personal experience and discussions with other players, I've observed frustration and confusion among newcomers who struggle to grasp game mechanics independently. A structured knowledge repository, whether through a playable tutorial or an in-game information database, would greatly enhance the player experience. This feature is commonplace in games of similar complexity and would significantly reduce the learning curve while enhancing overall enjoyment and proficiency.

abstract fox
#

Don’t give humans guns ever (horror)

glacial holly
#

add river delta as a spawn for deino

karmic sigil
#

do something about the rain sounds, please

upbeat moat
#

Ava should be a playable. Not only because it would actually be a unique ceratopsian (probably the most unique of all planned) since it's an omnivore (that hopefully has the option to eat players), but also because you've already put so much work into it. It has multiple patterns and an elder model. Why would an ai get an elder model?

Locking Ava as an ai only would just be a waste of an unique playstyle and modelling time.

That's all I have to say. Please do Ava justice and don't leave behind it as an ai like in Legacy

peak prism
rigid otter
#

How to open up gateway for more free flowing gameplay. All we need is the area around Delta to be more flat going up to the cliffs of the highlands and around the river. open this area up for big plains and hunting game trails. you can see in my photoshop layout mockup. This will make the beautiful delta river more populated and would make this area feel not as claustrophobic. Right now the map is to big so just open it up for more player on player encounters. Aslo make the swamp and the ocean connect with some some mangrove assets.

sturdy drift
#

titanaboa could be a great addition in the game

its pretty huge and can hunt medium to large prey in the game.

it can climb trees , terrain and also swim well.
it has no venom but i can get it if bioengineering lets it maybe a stamina cutter venom.

its main attack would be constrict which would be great.

it can also keep the apex population in check without being an apex itself as its easy to hide and it can hunt juvi rex trike stego deino but would not be able to take down their adult forms

so great balance and new creature and gameplay

sullen karma
#

make it so Herrera's male display colour dictates the colour of their neck flap glow
(it should also apply to females, not just males)

bronze gale
#

I love this game. It’s just so peak both visually and mechanically, while also being unlike anything else on the market even with BoB and PoT around. Keep it up.

unkempt kindle
#

Realistically I don't think the skin should be this glossy unless wet. It looks like it's wet even though it didn't rain at all.

maiden plover
#

In the new UI, please make the egg menu automatically refresh instead of having to manually press a button

vagrant drift
# peak prism adjust dryosaurus’s egregious inflated hitbox, the foward bite extends over its ...

On the topic of dryo's alt attacks, can the side bite alt attacks please get replaced with something less useless and less of a death sentence to use? the current side bite is so annoying, even though its hitbox stretches to its butt its still incredibly useless and usually just gives the opponent a free bite than actually being a useful attack. not to mention it does the SAME damage as the normal bite attack.

if it was the same front kick attack that turned sideways it would be much much better, more useful to deter small juveniles that try to take you on.

nova lagoon
#

make it take 1 charge to get out of a push from diabloceratops, the push does not really do much right now

golden zealot
#

What do people think about changing Carno's diet to include Dilo? Carno excels at bullying smaller dinos with its charge knockdown, yet Teno cannot be knocked down (unless they are tiny). This means one of your core abilities can't be used on diets. Instead, adding dilo and maybe cerato would allow Carno to not only get better diets but also be able to use it's charge on things it can actually affect. Why am I hunting something that my core ability is useless against?

raven talon
#

Fix and balance dilos clones, they are still sometimes invisible and spawns right next to you with no counterplay, also venom takes still too long to dissapear even when u sit down and rest. And maybe view the dmg clones make? Is it fair if clones makes same dmg as normal bite? (i dont know but it feels like it does?)

soft condor
#

We need a way to counter clones, All they do is follow you around and not stop till they bite u no matter WHAT, And the clouds last too long

noble fulcrum
#

so i have five.five hours in game of nothing but loading screens and a single hour long sucho play (for some reason it won't let me type the number)

proud lantern
#

there is still unlogical spots where the dilo clones cannot get you. example at the saltlake in sp between lake and rocks. that doesnt make sense at all.

solid tide
#

Stop wrecking dilo with every patch.
The game is about quality. Dilo is the opposite.
The dinosaur deserves better justice.
It's been too long, too many attempts at fixes.
It hurts me to say it but it's better off disabled until you can find a better workaround for its venom cause right now it's breaking the entire game with its ridiculousness. Invisible instant damaging clones that do absurd damage for the size / weight class that dilo is in at zero cost.
There's no room for an uncounterable magic spell caster in this game.
I love dilo but it's not even fun anymore cause I feel like a hacker that's killing from far away for free.
And it's 10x less fun when I'm on the victim end of it.

Of course there will always be ppl who will neg vote this cause they want to take advantage of an easy broken OP dino.

sullen karma
#

Give dryo more attacks while it's running away, since it's only good attacks are alt bites it really limits its capability as you're already super weak and being forced to stand still to attack usually ends up with the dryo dying

The regular bite hitbox is also horrendous so it's almost impossible to fight things similar to your size without just completely standing still

It only needs a simple kick or a tail attack, just something to use while its running

sturdy drift
#

realistic apex:

give stego a super bleed hit if it connects all spikes in a hit as an adult
as it has huge spikes the bleed should be huge.

give deinosucus a bone crushing ability as an adult as it has 3X the bite force of a trex

but make deinosucus and other apex growth rates super slow so that medium dinos and apex juvies can hunt them and keep their population in check.

stark flower
#

It would be nice if herras could drag their bodies up in the tree with them like a leopard does

fossil peak
#

It would be cool if you could transport babies with your mouth like crocodiles to runn away with you babys

sacred violet
#

This is my daily request to not have a diet DESIGNED to starve deinos to death. Make bigger AI come to the water (and not flee from hidden crocs) or fill up the waterways with 5-10x more frogs and elite fish. If other carnivores can survive at adult on AI alone, deino should be able to as well. Just starved to death WITH EFFICIENT DIGESTION AS A BABY IN THE SWAMP. How does a swamp not have AMPLE life to sustain a carnivore?

swift whale
#

Make changes to pachy (for the better) and cerato and dilo (to make them more balanced, especially regarding vomit sickness and clones absurd damage with no counter) in this hordtest

visual ore
winged cobalt
#

make sun rise 6:00 and sunset 22:00

past pollen
#

I think if petras could nest in trees it would be cool

lean parcel
#

Fix it so that a single bite from a cera doesn't make a carno throw up, its a literally ridiculous that one left click makes you throw up, if you have a full stomach, or at least make it so it takes multiptle bites to stack to get the effect.

marsh hinge
#

Asymmetric injury marks and Asymmetric body looks after consumption

Depending what hit a player and where it hit the player, the player would have injury marks, which can be healed depending on how much hp the player regenerated after being attacked.

However, if an injury happens that is so severe it almost killed the player (by them being hit a few times or once and being close to death), then it will leave a permanent injury mark. However, permanent injury marks can be removed by either making player's dinosaur grow some amount, or by wallowing in mud a few times within a short period of time, but can be kept forever if the players doesnt do the 2 things.

Battle marks will also be left after death, that could help players indicate what actually killed the dead person. However, these marks can get hidden if the body gets opened or it has been eaten from it. The body will also show where it has been eaten from, and if a certain area of the dead animal has been eaten completely, players cannot eat from it anymore, and will have to eat the remaining parts.

tough elm
#

I don't like the fact that people who host servers cannot change dino stats.

I really wish the devs would give them the ability to change the dino stats. Like the ability to give PT more stam. It's hard to make things more balanced in your server if you can't edit certain stuff.

obtuse monolith
#

Create more new spawn points for deinosuchus along the river and remove the spawn from water access. Why should players who appear at the dam have more privileges? All roads are literally open for them to travel, they can safely go to the mountains or go down the delta without any stress, while others who have appeared at the volcano or in the swamps must fight for survival, getting to the most passable places where there is enough food? If players appeared all over the river system, it would give players an incentive to go upstream, experiencing the necessary difficulties to get to the dam and then climb into the mountains. This would diversify the gameplay. Moreover, the dam currently has the most unsuitable terrain for Deinosuchus nesting if it were there - there are almost no hidden places along the coastline, when there are a lot of them in the river system, and it looks more realistic.

graceful zodiac
#

In-Game solo combat practice/tutorial world.

Like the Skin Creator, there should be a way to select a playable and enter an area with dummies/AI/etc that you can test the playable out in, this would include humans and their weapons when they're added I reckon, too. Small places to perch & corridors & such so you can get a feel for turn radius, stamina, health, jumps, etc. This would help new players practice & help them understand their dinosaur better. Let them choose the growth stage, or just have them at fully grown. This could, in theory, also be good for getting player feedback about very early in-dev playables not ready for HT such as their movement, animations, etc, if you so choose.
This would be different from doing it in-game because you'd get to understand the damage output, stamina output, hit zones, etc, without risking losing your game to the noise you make or the stamina you lose. Would also help with people who want to try a dinosaur but don't want to commit a whole server to growing it just to find out they hate it (me with Stego, for instance).

It doesn't need to be a huge map, maybe something cute and aligning with the lore if you like. I am sick of clicking on a dinosaur and having to go onto a third website just to understand what I'm playing, and other players don't wanna play with someone who doesn't know what they're doing in a survival horror sim.

south pelican
#

I hope when the ocean and beaches get much needed tlc a herbivore gets to specialize in that area. I like magy in this spot since it was an island dwarf, but it doesn't need to be magy. Just please have one herbivore that takes advantage of the kelp, seaweed, and other marine and coastal plants. It would be really fun to live by and in the sea, like a marine iguana. It would be nice to see some action at the beaches and sea, which is normally quite barren. It would also open up new hunting opportunities for aquatic carnivores like bary, deino, spino or sucho who would normally be confined to freshwater. Other potential candidates I think could maybe fit this niche would be protoceratops, minmi, corythosaurus, or plateosaurus.

spark bronze
#

Make it so Raptors can't pounce other Raptors, Raptors in your group, or at the very least on raptors that are already latched.
It's too difficult to try and coordinate pounces on the fly and pouncing a fellow raptor is a death sentence for at least one of you. The only reason a raptor would even want to pounce another one is that they are either
A: Griefing
or
B: Cannibals
Both of which are oddballs and should not be the focus of balance, heck simply make it that getting the cannibal mutation makes it so you can pounce other raptors again.

This change would immediately make Raptors more playable while not changing the meta really at all.

brittle pewter
#

get. a. better. anti. cheat. system.

heady kettle
#

better night vision plz TI_Succ

crimson willow
#

For the love of god fix the carno hit box.

fleet mulch
#

Changing from Trot to Walk should not stop you mid sprint. For instance, in this video, I accidently switched to walk, and was trying to change back mid sprint, and it stopped me. Then I panicked, and started spamming it. (Idk why lol).

Also sorry for the talking in the video, just listening to weather.

brave crest
#

scarier clones
currently, dilo's clones look really goofy because of their path finding, but they have the potential to make the game super scary

first lets start with the path finding, as soon as clones cannot reach their destination they just freeze up and don't have an objective https://www.youtube.com/shorts/EI1bSB3zrhY?feature=share
when prey is unreachable, dilophosaurus clones should get the objective to become terrifying
when prey is on a high surface such as a rock or crate dilo clones will begin scratching at the sides, clambering over one another attempting to reach the victim. If the victim comes to close to the edge the clones will snap and swipe at them with INTENSE ferocity
they should also scream, like if a dilo was melting. take dilo's 3 call and mix in a dying pig screech

as dilo spawns more clones and the less clones actually reach a target, the greater in numbers they become capping at about 10 ish
with these clones they will clamber over one another, trying to climb and reach over to grab you which presents the victim with a dilemma
clones only despawn when they can reach you, but fail to do so. So for example if I was a carnotaurus and just kept running, the clones would despawn as usual since they cannot keep up with me
but if i were an omni who climbed onto a storage crate, the clones will try to reach me.
you can either:

  1. fight them off, whenever they appear to be getting up you can attack to disintegrate them, but you risk taking damage doing so
  2. run away, if faster than them the clones will despawn as usual but now you are at the mercy of the actual dilophosaurus chasing you

Other Horror implementations

dilo clones spawn where you arent looking, if you are wandering the halls of an abandoned human facility and you look away a dilo clone will be behind you and will attack/jumpscare you when you turn around

when walking through the mist you'll hear the distressed sounds of infant dinosaurs being mauled, signaling helplessness

https://www.youtube.com/channel/UCcJnjjZcBl1SBMtuUELKahA/join

#theislegameplay #dinosaur #theisle #dino #theisleevrima #gaming #dilo #dilophosaurus #stego #stegosaurus #stegosaur #dinogame #dinosaurs #isle #evrima #night #nighthustler #hustle #hustler #short #shorts #shortvideo #theisleshort #theislenews #omni #omniraptor #stego #stegosaurus #g...

▶ Play video
turbid pond
#

troodon pounce hitbox is way to low and collides with ground on steep hills and knocks you off for no reason

twin lotus
#

Make ptera able to catch nest eggs mid air

lapis saddle
#

ik the some of the community and the dev team like the idea of carno being a small game hunter. While I don't agree with this i understand that this will not change so i must ask, why get rid of its ability to knock things down when charging? If you want it to catch things like gallis then it should definetly be able to ambush, knock down, kill. Gallis and other small to small midtiers should have to constantly be on the lookout for predators, i thought this is why you made them have such slow acceleration. Also, if a carno can only hunt these things without a group or if thats what you are trying to make happen, then how will it survive allo and other larger predators when they are added? I've never understood these types of changes, and I'm very worried that it will turn into legacy carno. Pls devs, if you even look in these text channels, please try and consider what ive said

abstract fox
#

Allow other players to lick wounds of injured teammates (must be in same group)

jagged snow
potent marten
#

Make larger creatures have less Bleed regeneration and regeneration than avrg, being they weakness(Which is realistic)

cunning rivet
#

Some changes I would make to elder spino, most importantly the snout has been made longer and straighter, I also extended the tail significantly and made it more broad like a paddle, lastly, the sail has been made slightly wider. I feel like spino looked a little short and stumpy before. I would also consider making these changes to the regular spino model, but at least just the elder.

harsh fern
#

Please increase juvie troodon's speed in hordetest, it's painfully slow 🙏

fresh pelican
#

Bodies in salt water should take longer to rot but if you eat them they drain a tiny bit of your thirst?

ancient plover
#

We should get a nesting buff when someone kills a baby near us. Like a "mama bear" buff. Speed and bite force.

plucky cipher
blazing pelican
#

Increase the aggro range of bees for sanctuaries to prevent KOS cliff camping herrerasaurs. It is so common for Herra players to just camp the sanctuary at south plains and drop onto people just to kill them for the sport of it.

topaz patio
#

Raptor and troodon pounces sometimes just stop midair due to hitting a random bump in the terrain that is barely noticeable, This results in you just standing there wide open to alt bites. I think a solid fix would be to have a pounce make you go a bit higher so you dont hit the bumps or just have the pounce slide across the ground.

cosmic apex
#

I feel like the #gateway-screenshots channel and others should allow for reactions so that people can react to photos.

glacial holly
#

just put shool fish on deinos diet deino is already the hardest thing to grow without a doubt

south pelican
#

Replace corythosaurus with iguanodon

sullen karma
#

Spacebar should allow you to enter spar mode on dibble/trike
Maia has the ability to switch stances with control/spacebar and dibble/trike should too

upper rampart
#

please increase the scale/size of plant food items, a singular orange only fills a full grown hypsi's stomach by about 40-45%, so it does absolutely nothing for any large herbivore, even an entire pumpkin barely fills a couple % on a full grown teno, especially with trike arriving soon, plant food items/bushes need to be larger or more filling

worn yarrow
#

Can we get the old tracking system, i never use the new one

potent marten
#

Nerf herbs kosers

  1. If a herbivore kills many carnivores in a short period of time, it will gain a wear and tear debuff, as if its weapons such as horn, nails and clubs were getting worn out, this will decrease they damage
  2. Body camping can make them infected which will give a general status debuff and hunger
    Honestly, herbivores are more carnivorous than carnivores themselves, they are always chasing and killing everything, outside and inside their territory, I will accept suggestions about this change in general, but dealing with kosers r not fun at all
blazing pelican
#

Nerf Herrerasaurus bleed damage and increase their fall distance. The damage done by Herrerasaurus is fair enough since it is a creature jumping onto people, but the amount of bleed they do is just insane. Especially when creatures like Omniraptor a legitimate bleeder takes a long time to bleed things out and has to rely so heavily on the pinning mechanic.

soft kayak
#

Have species or similar group species control pages so that you can change certain controls that only they have

Like spar or herra jump or Maia stance change

fickle flame
#

Can you fix the gator night vision and under water. Gators have excellent night vision in the dark and under water but yet I can’t see anything at night.

dull portal
#

i think Dilo Hallucinations should be Nerfed or Finally be Fixed since they just spawn you you and you cant attack them to get rid of them

scarlet ember
#

Ideas to improve Deino life:

Food:
-Remove the requirement of "cooking" schooling fish to get carbs.
-Increase the food & diet you get from schooling fish to a minimum of 5% per fish. (Since schools typically have 6-ish fish, you'd need over 3 schools for a full stomach, which is reasonable, but manageable.)
-Add Deer (S) and Sea Turtles (=) to Deino diet. (And if fish isn't increased, add Boar)

QoL:
-Have reabsorption as a default feature of Deino. They already don't need to drink while swimming in freshwater, allow them to absorb small amount of rainwater to increase prolonged land travel by a small amount. This opens up more land travel.
-Require fewer sticks for nesting by just 1 or 2.

Map changes:
-Increase the darkness of water for land creatures so they cant see the bottom so much in shallow locations. not completely dark, just, more. (This would make water more dangerous, and water mutations more valuable: Reticulated kidneys, reabsorption, sustain hydrations, etc.)
-Increase size of ponds
-Add more waterways between large lakes. (connect them)

azure gulch
#

mixpaking is destroying officials surely there something you can do to spot herbies packing with cani's

solemn dust
#

<@&401466542140817419> , You should make channels for people to post their Nesting Codes.

swift whale
#

make the Pin cancel animation much faster when an omni/troodon uses it (often unintentionally) on its own species (troodon pin troodon and omni pin omni)

nova lagoon
#

dibble sparring, the push for dibble pushing feels useless. you can just click lmb and poof thats it. make it take a charge to be able to do cancel it from the sides or back, the front should always be cancelable. it would make people value their charges alot more

prime blade
#

give us that really cool owl trike pattern why yall tease us like that</3

halcyon spear
#

pwease make herrerasauras able to dig little holes inthe trees to nest :)

rustic mountain
#

The officials servers need any kind of "Report" system , hackers are clearly out of hand , and there is no way players can consistenly report hacking

hollow fjord
#

Make sanct mushrooms smellable. It makes no sense that i can smell literally every edible plant in the game except for Sanctuary mushrooms.

proud lantern
#

so maia is on troodon diets but you cannot get the organs out ... change that

winged cobalt
#

the giga model for evrima looks 👌

tranquil flax
#

A 90% raptor should not be able to pin a 100% galli.

jade void
#

I've only had the game for about a week and have already had 10 playthroughs where I haven't found a single source of food. I'm currently playing with a deino that I have around 60% growth that I'm probably about to lose because now I cannot find anything to eat or even any other players on 100 pop server. The food sources are ridiculously scarce to the point it doesn't make sense to have such a large world.

distant oar
#

Deino needs some serious chnages its impossible to live from AI and when killing anything its a 50/50 shot of being able to grab any thing to eat it smh

tribal tartan
#

I'm not entirely sure if this currently is/or plans to be implemented into the game, but I wanted to suggest that for the 'Reinforced Tendons' mutation it should lower cost of stamina drain for pounces as well!

abstract fox
#

Scoreboard for Top Players (Top Pvp, Top traveled, Longest survived)

proven pivot
#

reduce baby omni food drain, why am i nearly at the bottom of the food chain but im the hungriest baby in the game.

fading heron
#

hererra climbing needs to be fixed ill jump at a tree an for no reason ill swing around the opposite side i latched to or my dino gets stuck in the tree an i have jump causing me to fail at hunts . pls fix hera climbing its annoying how long its been buggy .

mellow matrix
#

I think there needs to be some sort of fix or upgrade to sync in this game. I don't know how difficult that would be to do something like that, but it is pretty crushing to play omni or troodon from egg, manage to grow it with perfect diet, your pack hunts something that it is more or less intended to hunt or that should be viable within your pack size, and you play everything right and you pounce your prey, you latch on, but somehow 2 seconds later you fall limp off their body deceased because of desync, lag spike, etc. I like what the devs are doing with the content, but I think before anything else is added, there needs to be some more optimization.

visual ore
#

Please make shant 16-20tons

terse kite
#

Please update the plant and mushroom spawns on migrations, patrols and sanctuaries

Right now plants of all kinda as well as sanctuary mushrooms spawn clustered in very specific areas inside of their respective zones instead of evenly throughout the entire zone, this makes the zones seem empty and devoid of life, bugged and makes finding food boring and a pain as you’re forced to walk around aimlessly until you stumble by chance upon the one area they spawn in, this is especially bad in certain areas like the swamp, river deltas and all sanctuaries that have spawns so clustered together that most of the zone ends up barren

These spawn should be spread more evenly trough out the zones with each plant actually respecting their proper biomes (such as a migration zone that covers both open and forested biomes should spawn plains/grasslands plants in the open and jungle plants in the forests) while mushrooms should either spawn throughout the entire sanctuary or close to beehives and not just one random corner

TL;DR: Make plants/mushrooms spawn less in random clusters and more evenly trough the entire zones while respecting their intended biomes more

dreamy jackal
#

Please fix the Stamina of the Pteranodon... he loses so much of his stamina while flying & Need 10 minutes to Refill...
And maybe you Add, that when you Are 100% that you Can Grab Little Babys.

hallow flint
#

Repeated issue I've found playing omni and troodon :

If you are running and pounce it uses the stam however it commonly brings you to a stop as before the code makes you "jump" it starts the pounce hitbox which hits the ground canceling it

Another issue :

The pounces are inconsistent even when you hit a target

Hit a carno perfectly on the side earlier and it started the animation for a successful pounce and then immediately i fell off. Happened when i tried to pounce a herra too

lime plinth
plucky cipher
#

swamp needs a face lift

tidal cave
#

If it's not already planned/in the works:

A feature where dinosaurs are able to place a scentable mark that appears on the compass for a spot they call home, like mark a territory that they can scent and find later if they're within a certain distance? Like with the nest icon distance, but it only shows up on the compass like normal scentable objects.

Maybe only scentable by the solo player who placed it, or if in a group, only the leader can place it but the entire group will be able to scent it. Players in the group that aren't the leader can place their own scent marker. Solo and Group Leader scent markers will have their own icons maybe?

If only allowing the solo player or group to detect the scent is considered OP, then maybe we could have a detectable scent range for people who didn't build it/aren't in the group so that the "hideout" can still be sniffed out by other players. I'm not sure which is better.

Only the solo dino, or the group leader could place this marker, to prevent the entire herd/pack from being able to place their own markers and bloating up the compass.

As an herbivore I sometimes like to leave plant matter at an interesting spot I want to be able to find again with scent... but it would be useful to be able to create something that is scentable that you can find again. Just a new icon that appears on your compass at your current location when you press a button, that you can scent from a certain distance (disappears if you go too far) just so that we can at least mark a spot we like and be able to find it later.

Note: you will only be able to have one marker at a time, if you place a new one, the old one will disappear

inner shoal
#

There are serious food problem in hordetesting, you may find several boar and deer runaway from you hundreds miles away, but once Psittaco AI spawned, all things you can find are some empty holes and inedible rabbits or chickens ' fake body.

dry remnant
#

Ceratosaurus Feedback

Hunger:
Cerato's hunger time feels like it is too slow for something that has the ability to eat everything with no downside and benefits from most of them, while also having the best scent range. Cerato being a cannibal also feels pointless since it barely has to worry about food even in a group, it actually works for Deino since they have a hard time finding food but it just isn't as big of an issue it should be for Cerato. Cerato should be one of the hardest species to keep a large group with as described in #isle-phase-three message saying "Due to the amount of food they consume, sustaining large packs is difficult." but is very often seen in mega packs because of how slow and great of a hunter they are

Charge Bite:
The charge bite feels way too strong in its current state, it does 300+ damage while also applying 2x more bacteria than regular bites, with the only downsides is needing to wait an extremely short time to do the full damage and that it is loud which are extremely minor downsides. The charge bite just makes the regular bite a completely pointless attack since the charge bite can just do everything it can but better, Cerato having a fast bite was so it could apply bacteria easier but charge bite applying 2x more just makes it irrelevant. It is used as a very strong offensive tool when it should be a defensive tool for standing your ground and claiming a corpse, it is the main reason why Cerato is not fulfilling its niche as a corpse bully but as a big game hunter instead. It should have more a meaningful downside so it can be used for corpse claiming instead of hunting like having it decrease movement speed so hunting would be more difficult but defending a corpse will remain mostly the same

brave crest
#

The reintroduction of sound cues and themes from legacy

A lot of the legacy music was honestly incredible and helped tremendously with the immersive nature of the game

One of my top picks would have to be “carnivores”
the idea of KNOWING something dangerous is in the area, lurking and stalking but you don’t even have a clue is such an impactful thing
As someone who played lots of Rex, I can tell when my prey had the score kick in and it definitely added to the thrill of the hunt
They would be on alert, slightly on edge like they just caught a darting whiff of me in the air but couldn’t narrow it down

It made me a better stalker and ambusher as well, out of sight does not mean out of mind

Carnivores: https://youtu.be/Lo1MbxnQOkQ?si=6Nj_DdxTZwSI7alQ

there are also more positive themes such as “Herbivores” or “New life” that added a veil of triumphant defiance almost, with loud trumpets and blaring noises in herbivores to signify that they will survive and the careful pings of new life sound like a hatchling experiencing the world for the first time
Gateway and evrima currently lack the soul of legacy, legacy’s music had so much heart inside
Herbivores: https://youtu.be/a5djvcvvqCU?si=vHJ5_qrms67bGi7S

this is not to make bad on what evrima’s themes and soundtracks can be, they are incredibly well made
Evrima carnivores: https://youtu.be/_gZcqbtcSbI?si=JMF37MDootWWzSw_
however they just aren’t as numerous as legacy’s and I feel like there’s still some tweaking to be done with the music

I do not own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.7

The Isle:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video

I don't own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.3

Get The Isle on Steam:
https://store.steampowered.com/app/376210/The_Isle/

▶ Play video

I do not claim ownership of this music. All rights go to Afterthought LLC.

The Isle EVRIMA OST Playlist: https://www.youtube.com/playlist?list=PLs6fNgjYhmW5jT_XRTZOyj4NTD2cR3MJx

▶ Play video
plucky eagle
#

For sake can we get /Unstuck fixed an then get some of the weird hole fixed that you randomly fall into on rock kinda like the one at -318,149.774, 183,705.455, 39,863.735

gentle echo
#

This is a desperate cry for you devs:

Please bring back the full 3D Renders that used to be on the old roadmap.

And please bring back the old animation preview videos from back in 2019-2020(Stego, Ptera and Deino)

patent falcon
#

Dinosuco need fix more HP harder skin like amadilo like real one Did got remove death roll real one never Did IT bit force biger then t rex tail atack to stunt breake Legs and remove to they stop be canibals add beter way seee snif under Water made nest under ground to babys be safelike real one Did made famale ones biger then males all this i Ask for then i give croco Dino whit movie and i fos to be add for gamę on first place never get any thx noting

glacial holly
#

i think there should be some changes to sanctuary
1.make the range for bees longer so that you dont have those losers camping outside
2.add some more foods and make it so u can sniff the food as its hard for newer players to find them
3. and lastly add a small pond to each sanc so that sanc is actually worth going for

edgy robin
#

“Burrowmania update” ft.megalania or whenever burrowing gets finalized

hollow forge
#
  1. please fix the bugged plants as soon as possible. I'm playing Steggo right now and we have the problem that for example in HL half of the plants are bugged and you can't eat them.
  2. please fix that, when you run as Carno for example, you don't die when you fly over a small stone, I'm not saying anything if you break your legs when you fly from low heights, but if you run over a stone accidentally as Carno and you only fly a few centimeters above the ground, then you are usually red and as good as onehoot.
    Thanks for reading and happy growingTI_DeinoMischief
amber rapids
#

‼️‼️And yet another mass hacker attack in which dinos fly into the air. This is no fun to play. Please finally use a good anticheat. You can't stand it anymore!‼️‼️

brave crest
#

Toggle-able ALT attacks

Tapping ALT highlights a little thing maybe under or over your stamina bar and when meeting the right requirements (movement, out of mud, etc)
It turns whatever you click lmb or rmb straight into your alt attacks without having to hold alt and stay locked in a single direction

This would help combat for a lot of species and allow alt attacks to become more versatile and accessible by allowing people to simply toggle ALT instead of having to hold it

Creatures that would heavily benefit from this:
stego
tenonto
pachy
deino
carno

creatures that would have moderate/mediocre buffs:

trike
dilo
diablo
omni
cerato
maia
galli
dryo

low benefits/results:

beipi
herrera
hyspi (no alt attacks)
Troodon
Ptera

swift whale
#

Fix Maia not being able to change posture when screaming (pain or some vocal)

void owl
#

Pls remove midtiers like Diablo and Maia from carnos diet and add animals that it can actually hunt to it's diet.

prime blade
#

dibble not being able to attack if something is stuck to its horns needs to be fixed sucks being mid fight hitting a tiny compy then being paralyzed cus its stuck on your head

crisp iris
#

Bring back Dilo to Carno's diet

vale violet
#

I know more sanctuary types are planned, here are a few ideas: Bamboo forest, could even have a stream running through it, mangrove, of course, one that’s tiny crevices where the adults can walk overtop while the babies can hide down in the maze of crevices, very little vegetation(mostly moss going up the walls would be cool) quick sand sanctuary, and an overgrown human building that’s almost completely destroyed.

crimson willow
#

We have tons of rivers and ponds, but how cool would it be to have small streams and creeks throughout Gateway?!

distant anvil
#

The maia 4-call could use work, its not very distinct or interesting sounding. The ither calls the maia has are fabulous, so the 4 call feels out of place 🙂

woeful frigate
#

We need that button/option to delete our dino. Please!

"Nobody asking, everybody needs..."

devout plover
#

Can we make the "sonar" pulse during scent actually useful? As well as the nv stencils.

Both were supposed to give animals with poor nv a way to "see" at night, but the sonar pulse is so infrequent and faint that it does a poor job at actually sensing things like walls, cliffs, etc before you walk right into it.

IMO the pulse should consistently go off every time you tap Q so you can actually utilize it for its purpose-- a visual aid to sense the world around you-- not every x amount of seconds. It should also be a LOT more bright.

I'm scenting in this screenshot and the sonar pulse is hitting a wall behind me. You can barely see it.

robust bolt
#

Allow the ptera to reposition while latched, doesn’t even need to be quick just enough for some movement

jade void
#

I'm investing way too much time trying to grow deino just for them to starve because no players live around the swamp except other deinos and you can go hours without seeing one and the ai food spawns are so rare it makes the map seem completely empty. I'll go back and forth between patrol and migration zones and not see or hear anything, not even other player's kills

solid lava
#

Suggestion: Voluntary Development Support Channel 💵

"Anxiety" – that's the word of the moment! We're all excited about the new dinosaurs coming to the map, but developing them isn't easy. The game's price increased (fairly), and I thought of something that could help both the game and the community: opening a voluntary contribution channel so players can support development in some way.

Many people I know keep talking about the delay in dinosaur releases, and several influencers are also constantly questioning why it's taking so long. I don't know if this idea will be accepted, but it would really help if the community could come together to support Evrima's progress.

Benefits we'd have:

Faster development – With direct financial support from the community, the team could have more resources to work with.
Community engagement – Many players would love to feel part of the process, whether through donations or other involvement.

Note: Nobody would be forced to contribute – it would be entirely voluntary, based on each player's willingness to help.

sullen karma
#

Dilo hallucinations feedback

Dilos hallucinations are extremely problematic, they're either completely broken and don't even work or they are horrifically overpowered and are unable to be countered.

As of the last Hotfix in the live branch, they have been extremely overpowered. You cannot bite them to get rid of them, and even if you do, they still hit you. They constantly turn invisible and still hit you, and they stack up insanely quickly once you're envenomated and phase together so that if you're even slower than them, you basically instantly die without any ability for counter play, not to mention they just get you envenomated and spam right click, it's incredibly boring for both sides, especially when you have no chance of fighting back.

I love the hallucinations but it's insane that 2-3 dilos can almost instantly melt every dino except for the very high weight class Dino's like stego and deino, it's incredibly unfair.

My Solution

I think this problem comes from being able to spam the clones as much as you can currently, and propose that dilo needs a mechanic in which it needs to be more active within fights, perhaps requiring it to bite the victims to replenish clones quickly, this makes dilos more engaging to play as and fight against, and gives the victim a fighting chance.

However I do think that the clones should still passively regen, maybe one charge per ~5 minutes?

atomic tangle
#

RAIN
Another attempt at making you guys address the rain. Its 50% raining in the isle (even tho it feels like waaaay more) and its literally making me play the game muted unless I want tinitus................

Small hotfixes to gameplay
Please stop delaying every single small update so its all a part of the big update.. Stuff like the Maia combat fixes, carno tweaks and what not, would be a welcome addition to the current game, i dont see why you'd wanna wait with this.

Earlier releases on content
I would also assume that most people think like me, that I would rather have the rex+trike+rest of updates out which is 90% finished on live, rather than having to wait for every single small fix has been made, which doubles the amount of time players have to wait. I would settle for a 60% finished update in HT, which it is basically used for :p

Communication
I know you aint a big team, but communicating a bit more with your playerbase and not just your streamers would be awesome.. Yes I am asking for a ETA even tho I know its never gonna be accurate fully.
⬆️ With this said, it goes without saying that your devblogs are super nice and you guys deserve credit for making those! I'm just asking for us players to not be left in the dark besides the devblogs :p
A community manager would be a nice idea imo

RAIN pls fix
Did I mention rain? Pls fix

solar flame
#

It would be cool if rex & trike had idles when they're officially released to the main branch.

astral trail
#

Deino's model changes a bit too fast imo. They begin looking almost FG at around 50%, which seems kinda insane.

I understand crocodilians generally grow pretty fast at the beginning and then slow down heavily as they age, but i feel like theres a better way to communicate that in game. having juvie reach sub adult model/pattern a bit faster, and then lengthing the amount of time we have with sub adult Deino model would feel a bit better (imo)

plucky cipher
#

let ptera climb trees

glacial holly
#

update idea

I think the update that releases spino should be focused around water biomes and water wildlife

1.release spino, barry and spino in one big patch
2.in that update work on reworking swamp as its a horror right now some changes that would be good are making it flatter and connect every river so that fidning things will be easier
3.add more fish that barry and deino could feed on in its 60 percent stages
add a ability for deino spino and barry to open its mouth on land and wait for fish to fall into them
4.add some smaller rivers that are only suitable for smaller water things like small rivers or hotspring like designs
5.ai ideas

  • king crabs that walk underwater and go on land (only found in the ocean)
    -tetra pods
    -and maybe water snakes that are good meals for more younger
    6.make deino have more ocean orientated life style aswell as freshwater, so add turtles on its diet and that's basically allowing it to survive in the ocean

7.and for the duck add some underwater plants and some ponds that they can just survive in as a pack.

scarlet stratus
#

Greater impact on survival (adjusted)

Evrima often feels too light. We surveyed our community, and two points were frequently echoed.

Broken Bones (Legs)
Broken bones should be a real penalty. A broken leg should be a death sentence, especially in combat.

  • Turning should be severely restricted.
  • Running speed could be reduced by a further 25%.
    Outside of combat, lying down is perfectly possible as before.

Potentially increasing speed when running uphill and downhill.

Another aspect that could change gameplay in combat/flight.
Dinosaurs run uphill and downhill more slowly over time (roughly estimated, the slowdown begins after 5 or 10 seconds; this depends on the animal's locomotion). Four-legged creatures would be significantly less affected than bipeds.
Running downhill is accelerated immediately. The maximum bonus is achieved within 3 seconds.
For example, a Cerato could gain a significant advantage over an Omniraptor when running downhill.
However, when running uphill, the Cerato would lose more to the Omniraptor, as the Omniraptor's disadvantage is smaller than the Cerato's.

karmic rapids
#

Replace Easy-Anticheat with something that actually works. Cheaters/hackers have been ruining the game consistently

bitter copper
#

Omniraptor isn't a feared predator anymore its way too easy to kill like the stamina for adults drains so fast you can't kill anyone and the biteforce is mid but still its hard to even hunt dinos bigger size without a group or expierience and most of the time you need run to survive a bigger dino attack and the fall damage for the adults is a joke one wrong move on the hill and you are dead. (my expierience in evrima)

reef phoenix
#

Should devs add in-game killfeed, yes or no?

unborn locust
#

Dinosaurs like para [ Hadrosaurids ] should be able to stand up in the water and be able to eat on a new type of aquatic plants that can be used for diet and nutrition. This would create new migration routes for food, and predators like dieno can memorise and sneak up and grab them while standing in the water. This will not only make it fair for some predators but for the herbivores, can be used as an escaping route or advantage in combat with new mechanics like sparring like trike. This could possibly be used on another hadrosaurid for fun or dominance [ like the trike ] and can bring more fun and life in the hadrosaurids. Adding the ability for a para to stand up in the water can help the biodiversity in our rivers, and will bring a lively atmosphere within the game. [ this could also be added into the future for spino ]

hollow forge
#

What do you think of the idea that the Quetzalcoatlus could grab small dinos or pin them to the ground, but I would be in favor of dinos that are all smaller and lighter than an adult raptor. That would provide more excitement, horror and even more survival. Also, if more and more top hunters and herbis slowly come into Evrima, it would be more than fair that it gets harder. I would also like the small dinos to have the chance to bite or claw their way free under a certain time directly after the grave or pin.TI_Austrant_R

marsh hinge
#

Let us actually collect what a psittaco was holding after we kill it. Like what is the point in this when we cant grab the stuff it drops?

glacial holly
#

add sea turtle to deino diet

humble silo
#

Please more staff members especially for the au servers!
Someone please dedicate a few hours to reading the recent staff applications and picking some people!
The hacking problem is inane and it takes resources to develop more countermeasures. Butttt volunteer staff are free and people want to help!

unkempt slate
#

Please more developers. I don’t mean this as a shot at anyone at all but development time is way too slow.

I know there is a small dev team on this and I believe you guys are doing a great job but as development increases its speed so will the publicity and popularity of the game.

I know it’s expensive but this game is on a gold mine of opportunity.

With the implementation of improved QOL, dinos added and better anti-cheat this could make player counts increase which has already been seen.
Thanks for listening.

limpid narwhal
#

I think it would be really cool if the ocean had dynamic waves that actually washed up onto the beach. Like during big storms, powerful waves could crash onto the shore, maybe even splash up and interact with the environment or even with you.

Those waves could bring in useful things too, like certain diet-specific foods. Maybe some plants or seaweed for herbivorous dinosaurs, and fish or other sea creatures for the carnivores. It could also wash up nesting materials or rare resources.

vagrant drift
#

Dilo hallucinations used to be juke-able, what happened to that?

If its venom won’t get a nerf at least let us be able to dodge them again

real snow
#

Please fix deino’s vision underwater. It’s impossible to see anything underwater, even with night vision on. Everything is pitch black.

prime blade
#

can we get rex in the HT skin creator :0 like we did with trike before it launched

fossil linden
#

at this point just remove the oranges, they give you zero food and they glitch your game, you dont even know if youre eating them since the prompt doesnt always mean you have the food. or you could increase their range

versed wren
#

Nuke grazing for trike

kindred hemlock
#

Buff Deinosuchus with the introduction of TRex to match TRex bite force if not more; modern studies show this gator had bite force of 100k PSI or 44 tons per inch. Size also should be considered for an increase to ~10 tons (maybe elder). While Trex no doubt would be able to defend itself, deino should still be a major threat to them in the water along with Trike.

glass dune
#

nerf baby boar damedge one shots teen troodon and baby raptor

full bone
#

Buff player counts to 150

green orchid
#

small water falls where spino, bary and sucho can hunt for fish like bears

swift whale
#

Do something about desync, it's the biggest problem right now

marsh imp
#

So i know im making this same feedback but its been a while and i don't want it to be forgotten knowing it had a lot of good reviews. Here is (again) my feedback on evrima trike :

  • The model is cool, but there are some inaccuracies in it, the head should be a little bit bigger like just upscale the head by 5% and i think it would be great and accurate.

  • Another problem coming with the head that its standing WAY too high ! Right now its breaking its spine and it should be lowered. I also noticed both head size and posture was perfect in some previews like in elders teases and for some reason it has been changed for what we have right now in ht...

  • Add blue/purple colours variation to the display colours selection, right now its really lacking in colours and this is a shame it could use to be a more vibrant animal

  • For gore content (since it is aimed to be like an horror game) , i would love to see those horns covered with blood after successfully landing a strong/ hard hit. That adds interactivity with the environment and blood could be washed after a swim.

  • Finally , PLEASE add this beautiful pattern that has been shown at some point ! How dare you don't give us that ? (last img)

golden yacht
#

Idk if its just me or if the beipi jump really changed but i feel like it used to be able to jump so much higher? Idk i would really love to jump on high places from the water

rough rose
#

do ip and hardware bans when banned for cheating

iron linden
#

Please rework the cera hitbox. Why am I getting tagged with vomit while in latched to its side as a raptor?

tawny lynx
#

Hey,

I want to suggest a venom mechanic for Megalania. This is because we already know that the venom is about increasing blood loss making Megalania pursuit its bleeding victim until it bleeds out. The problem is that Megalanias victims are not simple animals that run away in a panic when being attacked (like in the image below) but players that tend to fight back. This would in case of mid-tier playables result in Megalania quickly being overpowered since Megalania doesn't seem the brawler nor the quick agile type. I also think that it would be a waste if Megalania would due to this become a dedicated "small game hunter" since Commodo Dragons irl are known for hunting larger prey. So my suggestion is to incorporate another symptom of the Commodo dragon venom into the venom of Megalania:

Dizziness:

  • An envenomated creature gains a "dizziness-stat".
  • This dizziness-stat is increased if the victim moves rapidly (Running, attacking, jumping, etc).
  • If the dizziness-stat reaches a threshold the victim faints after which it immediately stands up (knock over animation). During its standing up animation the dizziness-stat goes down to 0 again. This slows down the victim and gives Megalania more attack opportunities.
  • The dizziness would also slowly go down if the victim is just standing still or resting.
  • The threshold is determined by the blood level of the victim and its size. Such that a lower blood level leads to faster fainting and a larger creature faints slower.
  • To visualize this a variation of the bleeding out screen could be used.

If you combine this with a long lasting venom that also hinders blood clot and a somewhat capable reptile (mobility-wise), you get a Megalania that could reliably hunt mid-tiers which would be awesome.

lapis sluice
#

🍊 In dire need of bug fixes for plants/fruits. Most, if not all the time, it's visible but inedible.
It's very awkward having to target the bush/tree instead of the fruit.
Food values need to be upped A LOT for plants/fruits too, no animal eats 50 oranges and is still in need of carbs - that's if you don't get stuck trying to grab one. 🥭

rose eagle
#

Please for the love of god, give us some way to report or otherwise get people that are able to respond something to get back at the mixpackers in this game because they are ruining the fun on official servers

jade void
#

Yall ever gonna do anything about these meowmeows that mob around 10 deep in mix packs? Just killed me after wasting 3 hours growing a dino

wicked portal
#

Alright guys, hear me out on this… I know a lot of you will probably downvote this for the mere fact that we all like patrol zones HOWEVER! I feel that patrol zones have really ruined the feel and balance of the game. I recently tried to grow a Deino in swamps and let’s just say it did not end well. The reason being is patrol zones. I think they need to be removed. There is no incentive for herbivores to go down to swamps, why? Because they can just sit in a safe patrol zone their entire life without risking it. I think instead of having patrol zones, they should have every herbivore constantly going back and forth between each and every migration. Don’t limit them. Like you know how stego and dibble use to just have swamps and highlands? I think to keep the game fresh and active in all areas, each and every herbivore should all share the same migration zones, just at different times, unless it’s during a MASS migration, While also removing the patrol zones, as I feel they have created a lot of dead/hot spots for herbivores. Before I use to love living in swamps as a Deino, but it is so much harder now because even when migration is in swamps, not a soul will be there because they’d rather stay in south or highlands. And since they have patrol zones, there is no need to visit swamps. Don’t get me wrong, I myself also like patrol zones… I just think they completely destroy the point of having migration zones. Swamps being a prime example. My request is that patrol zones be removed in favor of making migration zones actually serve purpose again. And just having all Dino’s share the same migrations, just at different times, that way carnivores will always have a chance of hunting down some sort of prey, and not just become punished for not being in south plains constantly.

rich ocean
#

Asset uploading in the character selection of both EVRIMA and HT

add only the button and have it say “Uploading” to show a % complete so people can visualize progress. Don’t link the button to the model this would be completely for information delivery. Like with Rex, every day for the last week or two people have been eyeballing the discord like hawks surfing through information. Adding a button, giving it a progress bar and just updating it through hot fixes when you get a second would alleviate tremendous pressure from the community. And if you ever just want to hot drop a playable then obv don’t worry about it. Then if you wish to add something to the skin creator you can still do so just move the progress bar to inside the creator as well.
Wether it be a bar that fills in with a % number or just the % number alone would be up to you but to have something we can see and watch over the weeks (months) as it fills up would be relieving to see.

floral hazel
#

Carno Reach (hitbox)
So right now carno reach is outrageous. You can be 3-4 feet from him and he will still hit you...
I understand that it was a way to buff him, however i don't think it's the right way to do it.
It takes aways the main way to atack from different dinos such as Dilo or Omni wich relly on their agility. On the opposite hand, even though you can get away from his trajectory, Carno can still hit you...

tranquil moat
#

We could really do with a rival for Deino. Right now their only opponents are starvation, the dark and bigger Deinos which isn't ideal. One of the most common complaints when people play Deino is starving when fg so introducing something that can rival juvie-sub Deinos but feed fg ones sounds like it could be a good fit.

I'm aware Spino is a while down the pipeline and I imagine other semi-aquatic dinos are in the works too but they wouldn't be adding much to the underwater world the crocs spend much of their time; I'm thinking something like a giant turtle but I'm not aware of any freshwater turtles large enough to fill the role however Archelon would fit the role if people are willing to look past it not being a freshwater turtle (If you think it's okay that Herreras climb sheer rock faces then this shouldn't be a stretch as there's no evidence they could climb at all).

Make them very tanky, Give them a powerful bite and a 'dash' ability in water and they could be a viable threat to smaller Deino while still being fair prey for a fg, It would suck to be helpless and feeling like ai if a fg shows up though so it could be made that Deinos can't grab them until they're dead (to represent their shell being broken from bites) which may give them time to escape/receive help. A tuck ability makes sense for them too, this could be used to defend from fg Deino meaning they would need to sneak up or spend serious effort (a load of stam) to deal significant / lethal damage.

Not a fully fleshed out idea just the first thing that came to mind and made some sense when thinking about Deino gameplay. Trying to think of how to put anything in the water when the only thing they put in them so far is the goat freshwater predator is a real challenge but I think the gameplay benefits of this would outweigh the suspension of disbelief needed to overlook it being a saltwater animal in freshwater. It wouldn't be the first time the game has made unrealistic changes to a dino for better gameplay so I feel it could work.

plucky cipher
#

day and night cycle changes: DAY-day time should be a little slower so that it can really set a vibe, such as longer sunrise and sun set periods. Day time should also last from 5am-9pm with one hour dedicated to sunrise and sun set. NIGHT-night time should also be varied like how it is now with the moon phases and cloudiness, just scaled to an 11 where there can be nights with the Arora, or even shooting stars. night time should last from 9pm-5am. video example: https://www.bing.com/videos/riverview/relatedvideo?&q=in+game+night+and+day+time+unreal+engine+5+showcase&&mid=01D3D741BF98AADCC35401D3D741BF98AADCC354&&FORM=VRDGAR

lone geode
#

Please fix ambient sounds. It very much breaks immersion.

fiery surge
#

Please add some sort of cooldown to broadcast calls, jhc 🙃 The fact that someone can 1 call for 20 minutes straight with hardly a breath between them is obnoxious.

edgy robin
zenith fractal
#

Increase raptor stam regen...

marsh hinge
# full bone Buff player counts to 150

Before doing so, please fix hotspots. Making server having bigger playercounts is a great idea, but considering in what state the hotspots are right now, please, fix those first.

inner shoal
#

Reduce the food requirements of all animals. It is unreasonable for carnivores to be able to consume food that makes up more than half of their body weight, and herbivores also spend too much time looking for food.

devout wraith
#

Please make it so Ptera can drag out adult cerato size organs. (Not to be mistaken with actually carrying them, just being able to drag them out after witnessing one die to herbies but cant get to those juicy good bits)

humble bobcat
#

Add a "report cheaters" channel in discord where we can put reports in and actually feel like something is happening. Because right now it just feels like no cheaters are getting banned or the reports being even looked at. I think I talk for a lot of people when I say we feel ignored.

idle wadi
#

Proximity voice chat

azure gulch
#

find a solution to prevent mixpacking carnivores on official servers they make it unplayable. maybe a debuff that drops their overall stats when mixed carnivores stay i close range for a prolonged period of time or just a speed nerf so that normal players can just run away from these large mixpaking T**ts

torn beacon
#

If all of you devs would put your effort into fixing the lighting/shadow conditions (much too dark until late morning, etc.) for some days/weeks, i think ur player base would very happy about it. And live with the fact of no other progress during that time. But may be this issue is caused by something that doesnt depend on manpower? It would be nice to get some feedback to that.

hushed arch
#

Low health UI is exagerated. When Im yellow the ui makes it seem like i lost all my health.

sturdy drift
#

proximity voice chat but only within the same dino species

knotty fog
#

Proximity voice chat, but only for humans when they come

bronze gale
#

In regards to herbivore feeding, I have my fair share of thoughts

I do not think that plants should give a lot more food to large herbivores. Patrols and migrations more often than not are enormous areas with more than enough plants for even a group of stegos, and I do not see why herbis shouldn’t be given good reasons to compete with each other that one can really argue with, while also adding up to their survival in a rather immersive way if they want to have a decent diet and not spend a whole irl day worth of time grazing to grow their shant.

As for fruit plants, this has been fairly annoying to me ever since I started growing fond of stego and dibble. Having to slowly get the angle to eat the plants instead of wasting your time with the fruit is a ritual that I believe is better off gone, and if possible, I think the best bandaid you could give to this is to make it so you automatically eat the plant PLUS the fruits attached to it when you hold E unless you decide to grab one fruit or knock them off, and that maybe holding G allows you to grab pieces of the plant instead of the fruit.

Also, to make the need for migrations and patrols more interesting, I would add some sort of minor debuffs to herbivores that are for a long time on a poor diet, such as the complete opposite of a perfect diet with all of those negatives that could make a difference all combined, especially when compared to those with a well rounded diet with all nutrients and getting all the +10% or +15%. Or hell, you could even make these debuffs a little more harsh on apexes so they have more of a reason to claim migrations and patrols all for themselves and the idea of herbivores being all friends with each other cuddling together just fades away when grazing becomes a necessary evil for large herds rather than an enabler to the existence of those megaherds.

In short,

quick haven
#

One simple thing: You have a broken dinosaur in the game , Dilo's are ruining everything (AGAIN). Invisible-after death venom clone damage.

NO COUNTER PLAY BROKEN CLONES , just remove dilo's again untill you have a clue of what you're doing with it please
4 group limit, 1 make purple = 3 other dilo's 1 bite for purple = 12 clones = gg.

Delete dilo untill it's fixed please.

Garbage gameplay.

swift whale
#

Bring back this health indicator. It's much better and more practical than having to keep looking at the color of your heartbeat, and it doesn't have any negative points and only adds positive points of the game

frail pewter
#

Increase slow swimming stamina

Most playables have slow swim speed around 0.5x of the fast swim and only ~2x stamina duration (many have even less than 2x). This means the distance traveled is the same or less but takes 2x more time so why would anyone want to use it?

I suggest doubling the slow swimming duration so there would be some incentives to use it. (Let me remind you that the swim durations are from Spiro and I would've expected them to be adjusted when we got the new stamina system in Gateway)

hot ravine
#

As a trike, you can't even see yourself in the dark. I get it if they need terrible night vision. But I think you should be able to see at least your own body

reef phoenix
#

Fix or remove trees that are inside or in collision with stones and rocks.
Some trees are inside a mountain and player can barely see them.
Plus these models make game much slower.

autumn portal
#

whats the point of taking out spawns for locations if players are just gonna spawn wherever and just run back. Dumbest idea the devs have done to this game. (Bring spawns back)

soft trench
#

Can we please have an audio slider for the Menu Ambiance. I would like to have it lowered but there is currently no option.

inner shoal
#

In hordetesting,the angle at which AI can climb is much higher than that of players, which enables the AI to directly climb up the cliff while players have to go another way.(boar Ai can't climb but taco and dear Ai can)

simple birch
#

Small dino facelift 🙏

ionic lance
#

make an option to disable (only) combat music, its sad that i cant lisent the beautiful themes this game has because combat music doesnt let me hear anything

azure gulch
#

Adjust the slow walk speed from what I have tested there is little to no difference between the slow walk and the sneek mode making the slow walk a pointless feature

soft condor
#

Fix the night vision, it’s pretty much impossible to see as a herbi

winged cobalt
#

sunrise 6:00 sunset 22:00

deep tangle
#

When Rex and Triceratops are out of the HT cage and are in Evrima, I think it’s time to update the steam page fully and display all about Evrima. I also think Evrima needs to be switched to the default when new plays download the game. With Rex and Triceratops out, it will be the best opportunity to show all about Evrima on steam and for a killing YouTube trailer showing off the new update to draw in more players or old players that haven’t played in awhile. This game is growing strong and could be changed a little to make it easier for new players to navigate the steam page. I also happen to think that raising the game price by 5$ dollars could prove to help the game come along. Most games have their price set much higher then The Isle is set at, and I would think most people would agree that the game gives a lot of enjoyable time that would be worth the new price.

valid marsh
#

The south of the map is pretty empty in terms of human stuff and for some reason I had the idea to put a fence with a gate on this forest seperating south plains and west rail access, obviously because these 2 places are very popular I'd add frequent holes between the two and when the GUTS system is added I'd add a tunnel of sorts that leads between these 2 places as to not fully seperate tehse 2 important places.

solid tide
#

https://youtu.be/S7Myy6FxJWY?si=jZwmvZVQqWzQeb12

Stop wrecking dilo with every patch.
The game is about quality. Dilo is the opposite.
The dinosaur deserves better justice.
It's been too long, too many attempts at fixes.
It hurts me to say it but it's better off disabled until you can find a better workaround for its venom cause right now it's breaking the entire game with its ridiculousness. Invisible instant damaging clones that do absurd damage for the size / weight class that dilo is in at zero cost.
There's no room for an uncounterable magic spell caster in this game.
I love dilo but it's not even fun anymore cause I feel like a hacker that's killing from far away for free.
And it's 10x less fun when I'm on the victim end of it.

Of course there will always be ppl who will neg vote this cause they want to take advantage of an easy broken OP dino.

By the way, also add dilo back into carno's diet.

sturdy drift
#

nerf omni abilities...or give other carnivores such ability to pin down small dinos

whole vortex
#

For the DEINOSUCHUS. I’m at 100% and to keep up with a quarter stomach full doesn’t give you enough time to hunt even eating 4 elite fishes gives me half stomach full . Also eating the entire School of fishes doesn’t even give you a centimeter and I ate like three schools at the same time. That needs to be fixed asap. All the carnivores get to eat with a full stomach and there’s plenty of food especially when they’re full grown.

full bone
#

please fix carnos charge. it can hit you when its not even near you. its hitbox is broken

cosmic ginkgo
#

start hardware/ip banning hackers.

dawn patio
#

not sure if this is supposed to be this way or not but i feel like omniraptors should be faster than dilos, seems kindve ridiclous to me.

fair mango
#

Improvements to replay for content creation:

Ability to create trajectories for a camera to follow in addition to curves and changes in angle, such as an animation in Blender (you will be able to see the camera view and record the screen to create the scene)

peak locust
#

Improvements for the sound settings :

We should be able to ajust the volume of differents sounds in game.

I want to be able to reduce individually the volume of certain sounds; like the rain or cera attacks (they give me headaches), but not reducing at the same time the other importants sounds like footsteeps.

ornate quartz
#

Deinosuchus requires the same if not more food than other “large” carnivores like Ceratosaurus and Carnotaurus but because of how fast it’s food drains and how long it can take in between hunts because of its unique and niche hunting style, many players are stuck hunting AI that is known to take a long time to respawn
I understand it’s the apex and should require lots of food but it’s also an ambush predator and it is fine to require that large amount of food but if it just drained slower.

prime smelt
#

It is recommended to urgently fix the bug where the Omniraptor’s pounce attack causes a stun when colliding with trees, and revert to allowing pounce bleed damage. Currently, as a small carnivorous dinosaur, the Omniraptor already suffers from excessively fast stamina drain. Combined with the stun bug and the inability to trigger pounce attacks, its overall effectiveness is severely underpowered.

When hunting other dominant carnivores or herbivores, if opponents position themselves near trees or exploit terrain like rocks or rivers, the Omniraptor’s current mechanics make it nearly unplayable. Its inherent low margin for error, coupled with unadjusted mechanics, makes it extremely difficult for players to achieve a satisfying gameplay experience. We hope these issues can be addressed. Thank you.

swift whale
#

Add the changes (Buffs and nerfs) made in hordtest to the dinos to Public branch In an upcoming update (Like hotfixes), such as the changes to Carno, Maia, Troodon, Tenonto, etc; Since this hordtest will take a LONG time to be finished and until then We'll have to keep playing with the "incomplete" dinos from the public branch

edgy robin
#

Implementation of disease: Disease has a higher chance to spread to species who are over packing or exceed their max group limit. This can be an exciting way to deter unhealthy or descriptive player habits that negatively impact player experience in a way that feels immersive.
It won’t be something that happens immediately, but something that happens after a prolonged period of overpacking or over-herding.

^this can also occur when players that aren’t adapted to scavenging for rotting corpses spend too much time around a rotting corpse

hallow flint
#

Would be added after roster completion like all strain dinosaurs if accepted

Dinosaur : Type-M Hotychaiusaurus (only variant)

Appearance:
Would have croc like armor along its back and tail

Bipedal/quadrepedal:
Would be able to stance change like maia

Bipedal would be a little hunched over with your hips always being the tallest part of your body EXCEPT when smelling where you rear up limiting mobility but giving you an amazing scent range

Quadrepedal:

While quadrepedal your overall speed would be increased as well as being able to jump however you would have a larger turn radius and lower stam consumption while running

Bipedal:

Being bipedal would be more ideal for when you are in dense areas or engaged in combat as you can turn better

Attacks:

While quadrepedal you would primarily use your thick skull to ram and stun prey, if you are large enough to successfully knock someone onto the ground you can engage in a pin where you use your powerful jaws to inflict lethal wounds.

While bipedal you could use your strong forelimbs to swat at targets

Bite:
Your bite is special youhave a secondary jaw like moray eels which deal lots of bleed damage (longer cooldown on bite compared to other carnivores due to the secondary jaw)
Your bite can be used in both stances

Water:
You are able to drink saltwater natually allowing you to hunt coastal regions more effectively than others and you are slightly better at swimming than the average theropod and can dive (slighter higher o2 than herra)

Size: 15 meters length, 3 - 4 meters height at hip, 6 - 8 tonnes weight.

Digging:
You yourself wouldn't have the ability to burrow however using your strong forelimbs you can dig up burrows of smaller creatures for food and using your excellent nose you would be able to locate them easier than others

Diet: carnivorous
You can use your size to push others off of bodies and can ambush others
Can not eat rotting meat, vulnerable to bacteria bite

Speed:
You're on the slower side with 36km/h quadripedal and 32km/h bipedal

Niche:
Can bully smaller carnivores off bodies and can hunt medium to large sized carnivores, would play like a small apex, loses 1v1 with big 3 (rex, giga, spino)

Scent:
You would also recieve a special marker on your scent compass for open wounds. If a creature has open wounds you can smell them from twice as far

Groups:
1 mate and you + 3 juvis (once sub adult they gone)

Eggs:
Can only lay 3 eggs at a time

karmic rapids
#

Optimize the game, work on bug fixes & investing in better anti-cheat. Going from a steady 120 FPS down to 10 FPS because I decided to explore a forested area of the map is ridiculous.

stone wyvern
#

I would like to congratulate the entire team, despite any criticism, problem or mistake that has happened that everyone always brings up, they are making a beautiful and great game, we do not always have to embrace what we would like, the current game I love and I am enjoying it very much, thank you very much ... keep it up, working hard and well, that this year will be a good year

A thousand apologies for my bad English TI_Troll

thin grove
#

I think the last few devlogs have been great. All I’d ask for less content there (in terms of images, vids and gifs) and more into phase 3.

What’s the problem with this? Devlogs only appear the last day of the month when phase 3 could be any time. Besides, the more devlogs has to offer, the less phase 3 does.

I’d prefer to see a balance between them and less content more often than everything only once a month. Would you agree?

marsh hinge
#

Give a dinosaur at least a few seconds before vomiting after getting bitten by a cera. Imagine getting bit in the tip of your tail and then vomiting imidiatelly, getting slowed down and then finished off, without being even able to fight back during the vomiting. Give us an ability to hold in the vomit before spitting it out, except there will be a time duration until the dinosaur should eventually just vomit on itself.

odd salmon
#

We currently apply the same set of mutations to all dinosaurs. Why not create a system where each dinosaur not only shares these common mutations but also possesses unique mutation variations specific to its species or individual characteristics?

sturdy drift
#

give carno ptera some more buff they really have either tough or boring gameplay. compared to others like raptor, cera etc.

carno thrash is nearly useless as it cannot pin .

ptera literally lives of fish, and flight chareterisc is unsuitable for hunting

pine sonnet
#

Make pachys faster , most of the dinos outrun , outstam , pachys

vast vector
#

Delete Rain, or make the Option to turn it off working!

We had 3 Rain Periods á 5-7 Minutes, in the last 30 Minutes!

I gonna go crazy, fr fr!

opal idol
#

So about reabsorbtion,
in order to not make it feel as busted, how about when it rains in general, water drain halves or drains 25% slower and with the mutation, you loose no water while it's raining but you don't gain any either

carmine lion
#

Since there's been so many hackers lately, it might be good for the official server admins to have their times that they are available, in e.g. 9am-5pm EST.

This way if there is an active hacker, since we're not allowed to post their location, we know which ones to personally message to let them know EXACTLY where the hacker is.

Also, maybe a ticket system so we know the status on it of when it was received and if it's still open or if it closed.

Lastly, please add more admins. There's 15 NA servers (thank you so much, btw!) And EU, etc. They were probably overwhelmed before, now I can't even imagine how overwhelmed they are especially with how many hackers there's been lately.

TLDR; Admins list time availability, adding a ticket system for reporting hackers, and increasing the amount of official server admins.

solar gulch
#

Please for the love of Dryo give us back burrowing i have been told a billion times by people that they'll play Dryo when it can burrow they just dont wanna play an under powered and under developed dinosaur who gets beat by anyone who can hold a chase for longer than 30 seconds right now the Dryo population is typically 1-2 in the entire map per a server your lucky enouph to see other Dryos much less them be the right gender to nest and on top of that we cant even hide in Sanctuarys because we "do to much damage" but both Troo and bepi can without problem despite dealing 3 times our damage

TLDR: Dryos not being able to Burrow or go into sanctuary's is causing Dryo populations to be Critically endangered

and to my kind community (no not you troos) if u see a Dryo plz dont eat us were rare already

quaint cipher
#

When Rex and Trike get released, it would be a good idea to make Evrima the main branch of the game, update the steam storepage to make it up to date, and maybe even create a new trailer so people know what to expect before buying The Isle.

These simple things would significantly improve the overall quality of the game, and are way overdue in my opinion.

lucid falcon
#

abilities that stun shouldn't stun you when they only hit your tail (also carno charge hitbox is the size of observable universe)

brittle blade
#

can the raptor get reworked/rebalanced somehow pls? I know it wont be as strong as the old legacy utahraptor, but at least some kind of gameplay rework or small bull would be fine. U need too much raptors for a single prey, and u aren't as fast as dilo, neither carno, or u just get vomited by cera. The pounce right now feels kinda useless since you need a min of 3 raptors to pin down someone, and for some reason, even if they are full adult, u wont pin down not even a cera or carno, and those are "the easiest cause their weight is 1300kg, can't imagine the maia or teno for example. Dilos are such a threat too, faster, get you envenomated with just a bite. Basically the raptor gameplay is just being a lot of raptors vs 1-2, and pray to have some rock where u can recover stamina. would be fine some speed buff, stamina buff or either a bit of weight buff. Personally I dont want it to be broken, but just be playable, even if the dmg is nerfed but u have quite more stamina or speed, at least would be interesting

hollow forge
#

I have just gotten an idea for the bacteria and the vomiting system, especially with ceras. What happens if the bacteria (as in real life) take a while to get into the body? In other words, the opponent would only vomit after a few seconds. In addition, as soon as there are enough bacteria in the dino, the stomach symbol would start to flash. Because if you have to vomit, you'll know when you have to. And it would also be a bit fairer for the opponent, because after all, he is also slowed down dramatically. If you have any suggestions for improvement, please write to me in the feedback- chat
have a nice dayTI_DeinoMischief

chrome basin
#

Mutation Idea: female dinos able to nest by themselves Sometimes you just want to nest but can´t find anyone or just wanna nest by yourself. Maybe you´d need to unlock the mutation by gestating all of your eggs or something similar. That way it has a little bit of a drawback and nesting with two dinos would still be the best/primary option, but there would also be an option for solo players. I think male dinos would still be played that way, even if it´s just for the more fun colors. In legacy it worked the same and there were still a lot of males :)

bronze gale
#

If you are going to discourage mixpacking as it has been hinted from time to time, I wholeheartedly believe this should apply to herbivores as well. I will never understand why it was normalized in so many servers and even in legacy officials that hebivores can protect each other and travel together as they cover each others' kit witnesses but carnivores can't. It is not even realistic (contrary to what many uneducated gamers would say): never in my life have I ever heard of some random buffalo calf being protected by two buffalos that aren't its parents alongside a white rhino and two elephants from a predator, yet carnivores actually actively work with each other in several cases

Sorry for the rant, but yeah. Herbivore/omnivore mixpacking is just as low as carnivore mixpacking, and if you plan on making something it should also account for them.

glad jackal
#

Please make bushes last longer. As a stego I'm almost always at half hunger because I finish the bushes in three bites and the fruits don't give me anything.

winged atlas
#

A screenshot feedback channel.
An alternative to dming the user and a dedicated channel for saying something like “@user fire screenshot bro 😎 ”. 1 hour cooldown to prevent spam

lapis sluice
#

Vomit sickness from a cerato bite should NOT be instant. There's nothing like getting stun-locked in a puking animation, allowing your attacker 3 free bites while you can do nothing, all because they hit your tail.

reef phoenix
#

------------------------------------------------------------FLORA UPDATE------------------------------------------------------------

I my opinion, the Evrima version has much better vegetation than the Legacy version.
But I would like to suggest new plants that were typical for the Mesozoic era and I think they would fit in The Isle.
If some species wouldn't fit on the Gateway map, then they could appear in the new maps.

For more details and pictures, see the pdf file:
https://acrobat.adobe.com/id/urn:aaid:sc:eu:b8da9827-ed67-4be5-8d94-ccf6996b671b
https://limewire.com/d/vbbwL#YbYzrWKvWR

Here is a list of plants I would like to see in The Isle:

  • Gymnosperm
  • Araucaria
  • Cycas
  • Cordaites
  • Tempskya
  • Sequoia
  • Wollemi pine
  • Spenopsida
  • Ginkgo
marsh hinge
#

Pteranodon Coastal Life

Pteranodon is known to be a fisher in the game that hunts in freshwaters. However, pteranodon in real life didnt only do that, since it also hunted in SALTWATERS. But here are my ideas on how ptera could work above the ocean.

Different fish diet in saltwaters
Saltwater fish could give pteranodon different nutrition, instead of just carbs that the freshwater fish give. This would make the player also want to visit the ocean so it can get a different nutrition rather than just carbs.

Oceanic Wind
The oceans would make up for a really good hunting ground for the pteranodon, making it loose far less stamina when flying in the oceanic wind above the ocean. Pteranodon could also regain stamina in these oceanic winds when gliding, however the oceanic winds arent to infinite height (about lets say 50 meters high above the ocean), meaning players cant scale up way above the ocean and then fly across the entirety of the map above land (for the game's purposes). This could fix the problem between the devs wanting to fix ptera scouting and players who actually want to move more freely, by letting the ptera be a very efficient flier above the ocean, instead of it being misused as a tool for mixpackers.

Saltwater Takeoff
Pteranodon could be capable of taking off of salt water, after for example diving into a ball of schooling saltwater fish. It could make up for a good option for pteranodon to hunt saltwater fish. https://www.youtube.com/watch?v=D8vaFl6J87s

Diving into the ocean, the Cape Gannet adopts an aquatic version of flight, an unbelievable sight you have to see to believe.

From the Show: Nature's Dive Bombers http://bit.ly/2yx531C

▶ Play video
coarse fractal
#

Nocturnal should also increase NV by a good amount and Photosynthetic Tissue should also reduce the eye adjustment needed when changing view from shadow to light during the day.... should be able to see in shadow quite well during the day

woeful frigate
#

🍀 For social Herbi Dino option🍀

I wish I could "smell" a group of dino's of the same species. For long distance, to could easier find a group to play with.

❗ The pack leader could turn on or off the ability to be sensed.
(does not work when it reaches the limit of players in the group).
❗ The scent wouldn't have to be perfectly accurate.

Because egg system works how it works... Sometimes you can wait in menu for available egg forever... It would be a convenience for people who don't have friends to play with, and we know how hard it is sometimes to find someone... and survive as lonely baby dino.

Wish you all good day! 👉 👈

unique junco
#

Dilophosaurus Balance Suggestions

  • Hallucinations to only do half as much damage as the real dilo
    OR

  • Longer cooldowns on how often a dilo can summon hallucinations

  • Hallucinations to behave how they did before when they spawned, screeched, then ran at the victim

  • Remove sea turtle, and perhaps other AI animals, from preferred food so they are a bit more difficult to grow

wispy forge
#

i feel like im not seeing players in full servers very often. even in migration zones or popular areas. I'm suggesting a secondary map that is much smaller than the current one. the big gateway map is good if you want to have peaceful gaming, since you rarely interact with anyone. But for those of us that want a more challenging gameplay with more player interaction, we should get a smaller map option. maybe one that limits players to a much smaller island or borders off a section of gateway maybe.
another option is to make going to migration areas more rewarding to players, to make the population move to a particular place more naturally. i see it especially in my diablo gameplay whenever the migration zone ends up in swamps, aint no one here but me and it gets boring there Dx

ai has been much better lately, a lot less punishing to play carni, and more fun! so props to yall :3

halcyon geyser
#

PLAYER INTERACTION RATIOS:

DEAD ZONES: "dead zones" are places on the map that NO player will ever go willing if they know any better, or they literally can't get there unless they have flight. These are: mountains, the volcano, the lonely island, and the large human structures (such as the observatory dome). These "dead zones" make up roughly 10% of the map (not including the lonely island). Most dead zones take 5+ minutes to detour around them. This makes dead zones annoying to experienced players and deadly to inexperienced players when they find no food or fall to their death.
VERY RARE: These are areas where the odds of you finding a player is roughly 1 in 150. Meaning: of the 150 times you visit these places, you might run into a player once. There is often no reason to go to these locations, nor travel through them. The "very rare" player encounter areas make up roughly 20% of the map.
UNCOMMON: These are areas where it is uncommon to find other players, roughly 1 in 20. (of the 20 times you visit these locations, you might find a players once.)
This makes up roughly 60% of the entire map.
COMMON: These are areas where it is common to find other players. Nearly every time you go to these places you will encounter other players. These Common areas make up roughly 10% of the map.

FEEDBACK: The lack of player interaction throughout most of the map causes many issues. (going into those issues would be a whole other post, but mainly: players should make up more of the food chain, and the game can feel very empty. At times, you will go for hours without seeing another player, unless you go to a common zone.)
There are many ways the player interaction could be fixed and increased, to solve these issues. From reworking the map, to increasing player count, to fixing spawns ect.
But make no mistake, this is a core issue that needs to be addressed.

woeful hill
#

i would like to see more people using the chat on the game, to can create more interations in game, i was thinking they could create a 4 mutation that its active when users use the ingame chat.
This mutation could be something that is less op then the rest that allready exist.
this is supose to increase interation between players, making the game more alive and fun.

pale girder
#

Make the Evrima branch the default. Many people get the game and have no idea that Evrima exists, and then they refund or stop playing. It would bring more players into the game.

peak flare
#

release rex in skin creator

plucky cipher
#

drought events in the map, can help with circulation and hot spot issues. also a symbol indicating droughts and disaster events like fires occuring in these dry areas

dull moon
#

healing is sooo slow and stamina regen tooooooo :(((

sturdy drift
#

change the sound design.....player calls and animals etc sound do not have altitude variations. like i hear dinos below me like they are standing right in front of me.....its not possible...

twin lotus
#

Its kinda goofy looking that a ceratos teeth can just barely graze the edge of your tail and cause to you to instantly stop in your tracks and vomit out of nowhere

spiral nacelle
#

Give Rex Lips

whole vortex
#

1-For the crocodile when you’re underwater, don’t have the AI deer and boar run away from you like if you’re chasing them on land. I know they’re not in the diet, but it’s good practice.
2-How in the world I walk from one side of the island to the other as a full grown raptor and not even hear one deer boar nothing and almost starve to death. lol is that a bug or you are trolling?

brave crest
#

fix some visuals with omni and troodon pounce as it won't translate well to allo grapple

a lot of the different slots and types of pouncing aren't really looking right visually
for example: the back and front slots of an animal typically will have raptors pouncing straight vertically instead of aligning with the back of the animal

other forms of weird animations/positioning include:

  • omni not lining up properly on a target, the pounce slot is too high on some dinosaurs so omni grabs the air
  • pin animations getting cancelled by the different pounce attacks, omni's "high" and "low" pins seemingly get cancelled out whenever an omni uses lmb/rmb when grappling
    (https://youtu.be/7kHQFtgZXrQ?t=11 at 10 seconds in you'll see omni's "high" pin animation, its tail raises into the air and it drags its target down to a point where it can stand)
    this animation hardly ever plays, even on young (teen/subadult) stegos, maias, and diablos it usually just uses the low pin
  • omni not playing an animation while grappled

so there should just be a few things changed about omni's pin/grapple to make it look a little less glitchy and more visually appealing to see you drag stuff to the ground

#theisle

THE ISLE - Grapple attack test | DinoNerds

Source: https://store.steampowered.com/news/app/376210/view/3764506477348699900

FTessaro - Lead Programmer:
"I have been working on the “Pounced-to-Pinned” transition that we call Grappled. The internal testing and animations testing have gone really well, so this would bring an entirel...

▶ Play video
maiden plover
#

Please remove or rework combat mutations

inner shoal
#

Pls let us know whether devs at least have plan deal with hacker.
Without a clear stance, the rights and interests of normal players will lose protection, and more and more players will believe that cheating are not likely be punished.
Even if we can utter some harsh words to threaten hacker?

bold kestrel
#

In 40 years of gaming I have never seen such a poorly designed game. Full servers feel empty. People meet up in certain spots making 90% of the map a waste of space.
The rate at which you starve to death is utterly ridiculous.
The AI spawns are unreliable at best. Just today on official at north lake I watched 3 deinos starve because the fish stopped spawning for 2 days. Then a deer ran across the water like christ returned only to fade away into a waterfall.
Fill the map with AI dinos if you have to.
The only thing this game has going for it is graphics at the moment.
I tried to enjoy it, I really did.
I love dinosaur games. I put in 60 hrs hoping it would get better as I learned.
Now I wish I followed my first instinct and returned it within the 2 hour window.
Waste of $25

soft condor
#

Do NOT buff raptor, it is literally op in it's current state the only thing that's making it bad is it's lag and desync

torn beacon
#

Dilo: The venom/clone idea is fantastic! However, please consider some nerfs in terms of clones, be it their bite force or how often they can be spawned etc. The current version is OP. I mean, how can it not be OP, when a pack of 4 can spawn 12 clones within a pretty short time. And that not just once.

mortal nexus
#

We should have some feathered species in the current roster.Feathers make things look very pretty as seen through hypsi and beipi but why not extend that to other current playable like galli and troo so they stop looking like they’ve been copy pasted from Jurassic park.I mean feathered galli is even in the lore of this game so it makes so much sense.Oh feathered ptera would also be very pretty

sturdy drift
#

decrease the growth rate of deinosucus and increase damage per bite.

The growth rate should be the slowest in the game and the damage per bite should be highest.

junior tulip
#

Idk if this has been said before but:

Add more options/improvements to Replays and my life is yours 🙏🙏🙏

Especially the following are important to me:

  • Let us be able to change the camera speed/sensitivity

  • Let us be able to change the time of day within replays (similar to what PoT has) in order to maybe see things more clearly too

  • Talking about seeing things more clearly, NV in replays could just generally be replaced with a brighter night to see things without the typical NV outline (for example, if I want to make a video consisting of replay footage in a documentary-style, the outlines are really breaking the immersion if that makes sense)

  • Filters? Maybe? Not that important to me personally but other ppl might enjoy it idk

  • added in edit: also not that important to me but maybe implement not being able to phase through the ground with the camera to make things a little easier

Yeah that's basically it already I'm out of ideas and I rlly just wanna make documentary style videos with it which is hard at it's current state lol

alpine mica
#

Hello, not sure if anyone has ever really thought of this or if there is a good reason for it not being in the game, but I think it would be pretty neat if fruits gave more diet then food for herbivores.

What i mean by this is, the little fruits that are on many of the edible bushes and trees for herbivores, such as the small oranges on the little bushes, and maybe even pumpkins because they are a fruit too, should all give slightly more diet than they do food.

EX: lets say eating a cashew gives 3% food, it would currently give 3% 2-line diet, same as just eating off of the tree itself. I would like for it to give 6%.

This change would be an easy way of making it actually worthwhile to pick up all those stupid little fruits on the ground instead of just permanently leaving them all there to cause fps lag and bug out the game by getting you stuck on them.

Not to mention the fact that carnivores have something similar in the sense that they can eat organs. I know it obviously isn't anywhere near the same in that just walking up to a bush is nowhere near as hard as killing someone, but it would be convenient and neat and add a nice bit of qol.

surreal rain
#

Allow unofficial servers to make multiple save slots. Most already do this through discord and like group chat it would be customizable for unofficial servers only.

chrome basin
#

mutation idea: Give dinos the ability to unlock a mutation where they can digest rotten meat. It could be reserved for only some species that would fit a scavenger nieche (like troodon, ptera,...). They could get it the same way you get the saltwater mutation as an idea, just with rotten meat.

tawny lynx
#

Hey,

idk if this is already planned or implemented in some sort of way but I have a suggestion regarding venom and bile:

Since both of these "status effects" are attacking an animal from within, it would be fitting to determine the effectiveness of such status-effects using the diet of the affected animal.

I think there should be two aspects to consider:

  • Nutrient variation. The more nutrient types you have the better you are protected.
  • Nutrient amount. The bigger the nutrient percentages the better you are protected.

How this could work with venom and bile:

  • Bile: The better the diet the less bile is transmitted into your body by a Cera bite.
  • Venom: The better the diet the shorter the venom duration (works both for Dilo, Troodon and any other future animal using venom)

This "diet-protection" should be able to scale to a noticeable effect in case of a perfect diet with large nutrient percentages (Not just some 10% shenanigans). Also I could see an animal with a poor diet be even more vulnerable to venom and bile than it would be rn. Which would be fine by me honestly.

With diets being used as a preventative measure a player might finally be able to resist these status effects. Additionally this would give a massive incentive to maximize your nutrients even as an adult.

autumn cliff
#

It would be really nice to place nests in trees for herrerasaurus, Pteranodon, and soon hypsilophodon. It would both be immersive and helpful for the species. Maybe have a mechanic where you need to place it on a study part of the tree, possibly between two branches or in the crook of a branch, or have a mechanic that allows dinos to make them on the sides of trees, much like barn swallows that use mud and grass to create a strong structure.

halcyon quarry
#

Here's the thing with dilo. When the clones don't work, it is essentially shredded by everything it needs to hunt. When they do work, it is consistently too strong and a death sentence for the target.
What I have found though, is that the only real difference, at least for a player who actually wants to deal most of the damage to targets myself, is the lack of "respect" given to a dilo when clones don't work vs the amount of "respect" given when they do. Players fear a dilo when they know that they're going to die to something they cannot actually fight, therefore, once venomed, they tend to panic. They run around more wildly, trying to keep the clones from biting them, allowing for openings for the real dilos to attack safely despite their bad agility.
But many dilos don't take advantage of these openings. Instead, they just stand back and laugh until the target is either dead, or the venom wears off.

Now, what if, and hear me out, what if the clones didn't deal damage... but appeared to do so
What if entering third stage meant that your health indicators(blood screen, EKG, bite force, and wounded status) were no longer reliable? Consider this: The clones still spawn, they still attack, but they don't actually deal damage. They run in for bites, then run back out into the darkness before they vanish. If hit, they poof into smoke as usual, but otherwise they run in, make the target think they've been bitten, and run back out. The target makes pain noises still. The blood screen, now unreliable, gets darker, their EKG becomes the racing line but in a sickly green color, wounded becomes a question(Wounded?), and bite force simply says "error"
The target no longer has any idea how injured they are. Was that a clone that attacked, or was it a real dilo? The panic sets in, but until the venom wears off to 2nd stage, they don't know how injured they are. Dilos have to deal the damage. The clones and their damage are now simply part of the hallucination.

prime smelt
#

Recommend adding a real-time indicator icon for the Maiasaura to display whether it is currently in bipedal or quadrupedal stance. Otherwise, players can hardly recognize their current form.

marsh hinge
# plucky cipher drought events in the map, can help with circulation and hot spot issues. also a...

Natural disasters occuring in areas could make people migrate and travel somewhere else for actual reason, instead of hotspots constantly forming. However, make more places interesting, since i feel like some places on the map are left out and absolutely purposeless, when they have extremely huge potential. A great example for this was the creation of the waterfalls that were recently made in river delta.

sturdy drift
#

mating system and spawn connection

we can use the mating system to give random spawns to eggs by default without spawn code.

dino parents can unlock mutation as the child grows and dino parents can have an elder growth also.

this adds realism to the game and also adds and rewards a system of providing and protection of the young and nesting.

this if implemented properly will make this cool game much cooler

winged cobalt
#

utahs should only be able to pin stuff 50% of their weight beight pinned by a single utah the same size as it is stupid

visual ore
#

Please do a stream or a small devlog about Rex and others that might come this year

lapis sluice
#

Giving players incentive to nest, and help offspring grow, by introducing hidden mutations that only unlock if you (these are just examples off the top of my head):

  • Have nested a certain amount of players
  • Have grown your offspring to adult (only works if offspring remains in group)

Mutation should only be in effect if you are paired with the person you've nested offspring with. Effect will go away once your pair dissolves (by death or one party logs off).
The mutation could be a minor defense buff - or whatever else would fit without being game-breaking but still being worthwhile.

rich jay
#

The Isle: Evrima would greatly benefit from more balanced weather mechanics—particularly reducing the frequency and volume of rain, which currently detracts from the overall gameplay experience. Additionally, development efforts should refocus on expanding the dinosaur roster and enhancing their gameplay depth, rather than prioritizing environmental props like lamps, jeeps, and bunkers. The game shows tremendous potential, but it’s hindered by a noticeable lack of optimization; players shouldn’t need a high-end, $2000+ PC to enjoy stable performance. A renewed commitment to core features and performance improvements would go a long way in restoring community confidence and realizing the game’s full promise.

rigid tide
#

Official servers need at least 150 population. New players join and stop playing after an hour because they don't know you have only 1 or 2 hotspots on the map.

unkempt slate
#

Turn the phase three requests channel into a dev blog requests channel. Since that phase three isn’t a thing anymore as it has been replaced by the dev blog

tough quartz
#

(AFTER clones are nerfed) remove dilo clones turning into smoke.. and instead give them a normal hit response. the smoke was cool in theory but when clones get a rightful nerf it should be hard to discern whether u've actually hit the real player or a clone. once the damage or whatever is nerfed there's quite literally no way to fool or trick whoever ur're fighting if ur spawns just vanish into smoke indicating they're not real and the actual player did not recieve damage.

in a fight since ur prey will not know what amount of health ur're truly at from hitting ur clones instead of u— this opens doors for them to make reckless, punishable moves or target a full health dilo as opposed to a weaker individual in a group letting clones actually be of use outside of damage.

if u disagree please feel free to ping in discussion

lethal tide
#

Slow everyone down

lone bloom
#

Please, change something with the hitbox.
Things like herrera that can do a 1 shot, can kill you from 2m. away on the tail.

old sky
#

I think it'd be pretty cool if calls for creatures could be previewed inside the skin editor.
Lets players listen to their favorite calls crisp and clear as well as help them learn what makes what sounds. TI_HypsiHorror🔊 TI_TenontoLove

turbid pond
#

Use footage from Evirma branch on the steam page or atleast put a disclaimer, using legacy footage and gameplay is misleading and kind of scammy

unreal sage
#

Add some ocean wave sounds to the beaches.

frail mortar
#

Idk if this is where it goes but is there anyway to add some new aquatic creatures? i saw online that there wasn't really any in the game besides the Crocs(which are awesome don't get me wrong) but it would be cool to see some more things added specifically made for the water

amber drum
#

I think it would be good to give the Carnotaurus a little bit of a buff. It's supposed to be a small-game hunter, but it has 3 animals on it's diet that isn't really small-game like Diabloceratops, Maiasaurus and Tenontosaurus. The juvenile growing stage of a Carnotaurus is just hell, because you can't really find something to eat besides Boars (which will kill you easily) or Deer (that have a lot of health and can run away easily unless you almost starve yourself to death). Besides that, a Ceratosaurus can bully the Carnotaurus very very easily, since 2 bites from it make the Carnotaurus puke and basically force it to lose the fight.

My suggestion:

-> ad goats to the diet of the Carnotaurus as lines diet. That way it has a little bit of an easier start into it's life.
-> ad Dilophosaurus into it's diet as lines diet. It's a smaller dinosaur and would perfectly fit into it's diet.
-> ad Ceratosaurus to it's diet.
-> remove the Diabloceratops and the Maiasaurus off it's diet... realistically, there is no way you are gonna kill one of those things, even when it's 3 Carnotaurus vs 2 Diabloceratops or Maiasaurus.
-> maybe increase the weight of the Carnotaurus to 1500kg so it can knock over Ceratosaurus so they can't just face-tank the Carnotaurus and win anyway, still preventing it from just running over Tenontosaurus.

orchid ibex
#

One of the more toxic things I've run into is players pretending to be friendly so that their Friends can ambush you. I've seen and experienced it on nearly every dinosaur from gators pretending to be friendly so that you'll be caught typing when they attack to stegos coming up and joining the pack and asking a question and while your answering they will heavy attack your head.

My suggestion would be that if they have been killing their own species and they join your pack that their name comes up in orange or red. Or their chat messages show up as red for a period of time before going back to white after a set amount of time

full bone
#

REMOVE GASTRO AND TACTILE

tulip coral
#

i thought the nesting grounds seemed, at the very least, like something interesting to try. really sad to hear that won't be a thing. hoping that Don means that we'll have some meaningful way to establish our own with what he said today. I hope we keep pushing for more interesting non-pvp herbivore experiences. Kinda deflated but trying to stay optimistic.

swift whale
#

Change troodon venom

Instead of the venom completely disappearing from the victim after the 45s of stage 3 (Purple) pass, the venom should go to stage 2, then to stage 1 and then disappear. (Just like is with Dilo venom)

twin dust
#

Not saying I want a color wheel but c'moonnn, we can do better than this. Tyrannosaurus being a hint more colorful wouldn't hurt. I'm shocked he doesn't have a yellow, orange, or blue. At least 3 shades of pink wouldn't be my first choice but aye I ain't judging.

Edit: I need to clarify. He has orange on the mail detail but none in the flank. Just give a bit more sauce.

spiral nacelle
#

Fix T-Rex overbite so it stop looking like this 🤓

heady kettle
#

I wish private/unofficials servers could have customizable admin settings.
Sometimes you don't want a moderator to have access to the announcement channel, change the weather, or change which dinosaurs are available to play.
Sometimes you want to assign people only basic functions like tp, % growth, etc.

twin lotus
#

Rex looks goofy more than scary

snow spruce
#

not sure if its just a lighting thing in the skin editor (even with the background disabled) but for some reason, the markings on the rex turn brown when they reach its back regardless of what color is actually selected. Edit: there actually seems to be quite a few spots with underlying browns on the rex even when none are selected.

visual ore
#

I know it just came out but i mean the colors for the new rex are a little lacking and could we please get more on rex and trike.

snow heath
#

optimize the horde test version the fps is bad

barren lintel
#

From experimentation on Hordetesting NA 4, I've found that the "default" lists for herbivores is rather lacking, to put simply. 3 diet options, 1 for each nutrient, is far too limiting given the amount of plants and biomes available and suitable for each species, especially when the choices for some of those options seems nonsensical; for example, radish & potato roots on Maiasaura just seem like bad choices when you consider the length of time the digging animation takes compared to the relative food output you get from each plant. I would strongly recommend expanding the "default" list for each herbivore to at least match omnivores at 6 options per animal, and put more thought into which plants are on each animal's diet lists based on ecological niches and food requirements.

vagrant drift
#

Nerf dilo, it’s venom is far too strong and braindead to use, the only skillful part of using it is getting the prey to stage three, and usually that’s not even a quarter of how long the fight takes itself. Nothing should be subject to dealing immense amounts of damage without coming into contact with the prey at all, unless in some cases bleed, which isn’t dilo’s thing.

dry remnant
#

Reduce Cerato's hunger time
Reducing Cerato's hunger drain to something like 45 minutes (Currently 60 Minutes) sounds like a good change since it has the best scent range and has the ability to eat everything, so it wouldn't have one of the easiest times surviving and would also make mega packs harder to manage and encourage more scavenging, cannibalism, and competition between each other. Cerato's current hunger drain feels way too slow and doesn't really pressure the user into finding food, its very strange that it is described to have an "insatiable appetite" but has the same hunger drain time as Carno

winged atlas
#

I think trike should also get the same limited aim offset like deino because its frill or whatever you call it phases into its shoulder when you walk and look

wintry garnet
#

With prolific reproduction being fixed on the HT and since I was able to test it I have 1 minor QoL feature I would like added for it.

When you are born into a nest from somebody with the mutation you should be able to see the buff labeled in the status screen just so you know its there and how long it lasts.

solid tide
#

Massively nerf dilos venom and add it back to carnos diet

brave crest
#

better and more clearly defined growth stages
currently the only real separation among creatures is juvenile and adult, which ends up turning the whole game into pre-adult stage then adult stage, making growth simply a task to get out of the way

clearly defining the growth stages with "growth spurts" in between them to simulate quickly shedding your hatchling/juvenile/subadult skin to transition into the next step would add some richness to the game
not only do the current "in between" phases look choppy and weird, with random patches of scales being completely different colors or areas lingering with the juvenile skin for way too long

we like seamless growth and it is a good thing but I feel like the actual skin portion and how your dinosaur grows into it was poorly designed
lots of animals have clearly defined looks in their different ages to say "I'm not a threat!/Im not a potential mate!/Dont hurt me im just a baby!"

I have a few examples:
leopard geckojuveniles have stripes while adults have splotches and dots

cassowaries juveniles are brown and orange with stripes while adults are primarily black with orange, blue, and red neck colorations
as they age into a "subadult" their feathers turn a more dark brown color before simultaneously fading into a darker black (see second cassowary photo for teenage/subadult)

Crested Grebe adults are much stockier, with colorful feathers, chicks have spots and are duller

to recap, giving clearly defined stages with growth spurts would be appreciated, skins would change quickly in the transition between stages

11%-14% shed hatchling skin, get juvenile skin
50% - 55% shed juvenile skin and begin your subadult skin
75% to 80% sub adult to adult
(% can change with each creature)

scarlet stratus
#

The Tyrannosaurus model needs new eyes. They look like placeholders (maybe they are).

simple birch
#

graphics settings in the skin creator

velvet brook
#

Please add more colour options for Rex and Trike than just orange and browns

trail marten
#

Map is getting bigger and bigger
and we are still with 100 slots per server
i know its gonna get better with trike and rex, since people will move on from deino and hera, but they are slow at fg so you can travel around and not meet anyone for hours, unless you sit in (insert current hotspot) all the time

i know its popular opinion within players to just get more slots, but i do get devs arguments against it
i m just saying, it would be nice to bump it accordingly when creating more areas livable in the game

proud lantern
#

Nobody asked for that bush sounds. Just as useless as this bird soundtraps.
Also more trees again and areas that look like swamps. I likes west how it was. Now its just another jungle on the map. There should be more plains and open fields.

fossil fern
#

It rains too much.

tough quartz
#

the new mutation "prolific reproduction" seems fun, but as with almost all mutations, there's literally no reason as a herbivore to pick that over tactile endurance, pt and nocturnal. just to make nesting slightly more enjoyable u have to give up ur ability to deal with predators and that just doesn't seem like a smart trade off. maybe add more mutation slots or remove/tune the mutations that enhance player stats.

stone coyote
#

Change the thrash attack to a different key, for example if you're running and chasing something as trike you'd probably be spamming lmb if you're close to them, but now with the thrash using double click will cause you to stop running if you do it accidentally

unkempt turtle
#

Huge new plains area in the south on hordetest is just amazing and i hope it will be added into the game. tall grass, bushes, trees, and no hills whatsoever, its very refreshing.

sudden horizon
#

Server: Hordetesting EU 2 (95 players, at time of writing)
Build: 0.19.167

Some quick notes:

  • Night vision (stego) is much better, thank you for that one.
  • Server performance can be better. There is rubberbanding, player movements are not picked up correctly. It is especially noticeable that bushes around you swing around if you have foliage physics enabled
  • A migration zone seems completely devoid of any food, not sure that is intended or not (EDIT: There may have been a herd before me, not sure)
  • Appreciation message for some of the new water ponds. This is very helpful for creatures who mainly focus on the jungle. On that note, I am even hearing hypsi again, which I have not heard in ages.
  • Juvi trike sounds like an adult sometimes
  • Some big FPS drops when there are multiple players in the same area
amber rapids
#

rubberbanding on EU2-Central Hordetest is annoying 😄 but the changes are beautiful! it would be great when it's raining, that water goes down highlands through the ocean 😄 NW on highlands