#balance-feedback-discussion

1 messages Ā· Page 156 of 1

dusky surge
#

it can

fervent orchid
#

only if its swimming

solid wyvern
#

Deino not intended to fight stego on land

dusky surge
#

tail jab is 1250
powerswing standing is 1800
powerswing running is 2250

this animal is designed to hurt

fervent orchid
#

yeah and it should have a cooldown and stamina cost to match

dusky surge
#

it does

fervent orchid
#

hardly

dusky surge
#

10% is insane

fervent orchid
#

tactile makes that 10% stam loss a joke

dusky surge
#

it is the highest stamcost for any attack in the entire game

#

so then remove tactile lol

#

like people blame stego for the overpowered mutations

solid wyvern
fervent orchid
#

stego shouldnt have access to tactile

dusky surge
#

nothing should

#

without tactile, stego would suck. remove tactile, reduce the stamcosts on powerswing, good

fervent orchid
#

i mean it can but it should be nerfed

#

tactile should be nerfed

dusky surge
#

tactile should be entirely reworked to not be how it is

fervent orchid
#

tactile makes herbis a problem to deal with sometimes. especially bigger ones like trikes who can just beat each other up and stay at full stam in a full sprint just by riding each others asses lol

#

ive done it, its broken

half widget
#

remove combat muts. it further complicates the balance of the game when it was already a mountain to climb beforehand. game needs to be in a copasetic state before combat mutations make any sense

solid wyvern
# fervent orchid tactile should be nerfed

Btw Dondi was saying somewhere that most mutattions will be nerfed by giving lower % buffs. Instead mutation buffs will proggress after completing life cycle and reincarnating after dying as senior

fervent orchid
#

i think if they nerfed muts across the board and made it a small bonus instead of a near combat changer it would be good for the game

solid wyvern
#

Yeah but I am just saying that this a thing

dusky surge
#

it just means people will grind out the "good" mutations till they're good again

fervent orchid
#

at least you'd have to work for it i guess?

#

but yeah that would just be grinding for the good ones and nothing else

solid wyvern
#

Tactile definitely should be reworked from % bonus to more constant number or something like that

fervent orchid
#

or just removed because i can see it being a huge problem later when we have even bigger things that can use it

#

imagine shant with tactile

dusky surge
#

frankly i just think a lot of herbis are balanced AROUND tactile (stego) rather than around the base stam system

#

nothing should cost 10% per single attack

keen plover
fervent orchid
#

yeah tactile just needs removed. i think it would make the game easier to balance as a base without it

keen plover
#

Meanwhile trike is dealing insane damage at 0% stam cost 😭

fervent orchid
#

^

keen plover
#

Why do the ceratopsians not have stam costs is my question

dusky surge
fervent orchid
#

i wonder how a slow stam drain keeping themselves in the sparring stance would work. give them a stam cost for their increased defensive stance

dusky surge
dusky surge
keen plover
#

I don't think being in a stance should cost stamina. Only attacks should imo

fervent orchid
#

especially the running knock down

keen plover
#

It just seems odd to me is all

fervent orchid
#

i agree now that i think about it

keen plover
fervent orchid
#

i have bad luck growing dibs and ht is too unstable for my internet but yeah... never really thought about that

keen plover
#

I think the running flip should cost something lol. Maybe 2%

fervent orchid
#

it should cost something for sure

dusky surge
dusky surge
fervent orchid
#

dibble charge does quite a bit on top of the insane bleed it does i think a stamina cost is due

dusky surge
#

ehhh, it does pretty poor damage all things considered

keen plover
dusky surge
#

only slightly more than a cera bite

keen plover
#

I want better diablo in terms of that, but it shouldn't be free

fervent orchid
#

does the running charge do more than just the horn hit?

dusky surge
#

nope, less

#

i think it's the weakest attack dibble has damage wise

fervent orchid
#

vs a normal cera bite or a charged bite?

#

tho i guess today i wasnt a fg cera and got a body hit by a charging dib and got dropped to fast yellow.
im just trying to make sense of the damage is all

elfin night
fervent orchid
#

but the bleed is decent

dusky surge
fervent orchid
#

i do think the dibble/trike running attack should have a stam cost to it even a small cost. like yes, they'd be running at you to begin with but

keen plover
#

I mean it's a knockdown ability that sets up for their harder hitting attacks

#

Like rn you can get a cerato to red health in the best case scenario as diablo. All that from a 0% stam cost ability

fast meteor
#

no nerfing dinos plz! with apex introduction the last thing we need is weak dinos

elfin night
#

If something needs a nerf it should get it. Although luckily that’s just a few cases

#

If anything most need a buff

fervent orchid
#

dinos need nerfed at some point to avoid power creep. trikes on ht are probably at their strongest. i imagine they'll get nerfed once theyve been tested with rex, along with rex being on ht at its strongest then nerfed. which makes sense to do

dusky surge
#

trikes on the HT probably will get buffed if anything i'mma be honest lol

#

like i think you're vastly underestimating just how strong they want apexes to be

elfin night
#

The only nerf I can really see is toning down the growth curve

#

But then there’s parts like the alt attacks and some aspects of its mobility that do need buffing

solid wyvern
fervent orchid
#

i only played it a little bit and never made it past 40% so i cant really say for sure that it absolutely needs nerfed. i said they were probably at their strongest, not that they were at their strongest.

elfin night
#

Only the growth spike

#

Then it needs buffs elsewhere

#

You gotta acknowledge it is a damn trike too

knotty stratus
steep gazelle
viscid mica
#

@dusky surge omni-directional high speed movement for such minimal cost would make dibble way stronger and probably let it counter even 3 skilled cera

viscid mica
#

If it where more high risk high reward they I could see it being fair play

steep gazelle
#

Dibble is fine as he is, most things can run away from him without any problem due to his low speed and not so good stam

dusky surge
#

yea for now

#

but i think an ability like this would be useful come allosaurus or even rex

#

also frankly i thought it was cool and made dibble less of a smaller trike so i stand

#

fully expected the downvotes tbh but i'd sooner die than allow a cool idea not to be shared

crimson crater
#

wouldn’t mind it but it probably would be too much considering dibbles current state

viscid mica
#

@wanton igloo there’s a mutation for that

#

@candid dome that count for _ is op?

candid dome
onyx lichen
#

"Though it is neither particularly fast nor damaging for its size, ceratosaurus is an extremely durable animal." #isle-phase-three message

solid wyvern
#

I am feel bad for saying this but Dondi written it in the way that makes it sound dumb considering charged bite being 350 damage

#

Like I am pretty sure that even when creature roster will be complete it still will have strongest bite for its weight category

#

(kentro doesn't count cause it do damage by tail)

iron tree
faint mist
#

Give Dilos working Venom back

viscid mica
glass harbor
#

@analog mirage I agree with all muts, except for nocturnal. There's already a mutation that buffs night vision.

analog mirage
#

That’s why I said to just merge them into the same thing. Keep the name nocturnal, put the mutation on it and keep it a base mutation

viscid mica
#

@hasty dune I agree it’s too long how ever I don’t agree in sized based adjustments exactly just a across the board would be nice imo

hasty dune
viscid mica
worthy steeple
steep gazelle
worthy steeple
#

punching bag for the rest of the roster

cosmic pelican
#

At this point Im praying to all thats holy that sub rex will absolutely maul ceras

#

Its the ecosystems only hope at this point

neon willow
#

I have little faith that will save it. We'll just trade ceras for rexes - all the people who follow the current meta will just upgrade

cosmic pelican
#

At least rex will be vulnerable to the rest of the roster for most of its growth

#

Up to ~70% its viable prey for even 1 carno

steep gazelle
worthy steeple
cosmic pelican
#

1.3T, 50kmh sub rex with pin

cosmic pelican
#

Gg for ceras

worthy steeple
cosmic pelican
#

I mean, from what weve seen sp far of rex it may be a reality...

worthy steeple
#

i think it was wip, but thats totally possible lol

steep gazelle
cosmic pelican
#

And it has pin too, like wtf 😭

#

Cant wait to kill juvi rexes that try to pin my troodon with retaliation dmg though

steep gazelle
#

I just want to see how op and broken Allo and Rex will be in their hordtest

dusky surge
cosmic pelican
dusky surge
#

carno can reach top speeds of nearly 60km/hr

steep gazelle
cosmic pelican
#

59.4kmh

steep gazelle
#

Nah

dusky surge
#

yes, objectively, yes

cosmic pelican
steep gazelle
#

It is not possible

dusky surge
#

it is literally HOW it is

steep gazelle
#

I don't believe you

dusky surge
#

it is so possible that it's reality

cosmic pelican
dusky surge
#

you think we both arbitrarily pulled 59.4 out of our ass? No, that's literally how fast it is

steep gazelle
#

Nah

dusky surge
#

glad you agree

steep gazelle
#

Not that that's a problem šŸ™ˆ

worthy steeple
#

🫄

minor axle
crimson crater
cobalt dagger
# neon willow I have little faith that will save it. We'll just trade ceras for rexes - all th...

I kinda only read this one comment but I COULDN'T AGREE MORE.

If something 'destroys' something else, the players will just play that something else. And if something is popular, such as a cera, no matter of 'population control' killing will actually get rid of them. It will only make them smaller. (Although I suppose that's still an improvement, albeit a short lived one.) But if it's harder to kill a cera than a raptor, they'll still play cera even if their cera dies, as long as cera is the most OP.

Killing overpopulated things doesn't get rid of them as long as the players keep picking them. Balancing the playables themselves would have more impact on what species players pick to go as.

neon willow
# cobalt dagger I kinda only read this one comment but I COULDN'T AGREE MORE. If something 'de...

Well, that's exactly it. If the new meta is that rex is the OP playable, then all the players that play cera because it's the OP playable in the current meta will just switch to rex. Which, to be fair, there's no telling if rex will be OP because it hasn't entered HT yet.

I've seen it happen over multiple patches - Utah was op so everyone played Utah. Then carno was king, and everyone played carno. Then pachy, and deino. Cera is currently on top. Every time a new dino hits the top of the food chain, a significant number of players who care about meta will switch to whatever the new most effective fighter is. Only those who actually genuinely enjoyed the dino keep playing it after it loses it's throne

hasty coyote
#

Honestly, if they just remove combat mutaitons, a LOT of cera's power will be removed. The main issue with cera is that its stats work perfectly with EVERY combat mutation.

#

eat to heal with over eat, damage muts working on charged bite, speed muts making it faster than 3 common threats (other ceras, tenos, and pachies), less damage from larger targets also works on common targets, more bleed or fracture res is just insane, and all the other life style mutations are all pretty solid.

viscid mica
#

@fervent orchid wdym?

fervent orchid
#

a friend and i were fighting teno and got stuck on a rock with it, it was kicking and facing us but still kicking us

viscid mica
#

Cuz teno kick doesn’t reach past its thighs

fervent orchid
#

yeah i was at its front shoulders and it was kicking me

cobalt dagger
#

I'm still a dilo lover, deep down inside. But I am very in favor of 'recharge clones by biting the enemy', I think it needs that.

#

And retain it's fragility so that it risks it's life to recharge those clones.

cobalt dagger
hasty coyote
# cobalt dagger I'm still a dilo lover, deep down inside. But I am very in favor of 'recharge cl...

personally I'd rather we just nerf the clone damage to like 1/4th of dilo's bite and make them actually able to be hit before they hit you. That way the target can choose to either burn some stam to hold off the damage, or take damage to preserve stam. This also gives the dilo more openings to bite as the target will either be vulnerable after an attack on a clone, or the dilo can attempt to fake being a clone and the target wont hit them thinking that its a weak clone.

fervent orchid
solid wyvern
viscid mica
#

@steep gazelle 1.2k in 30 seconds isn’t accurate it’s far less than that for 30 seconds but I digress

Reducing the damage won’t fix the fact that it’s gonna do a ton of damage as the venom lasts insanely long especially at night well over tuned the damage isn’t the problem it’s the ease of application and length

cobalt dagger
# hasty coyote personally I'd rather we just nerf the clone damage to like 1/4th of dilo's bite...

Some don't need to spend stamina to kill an incoming clone. Teno turns very fast and has a fast bite rate, turn and biting the clone can eliminate it with no problem even with it's current very fast bite rate, so long as the clone isn't invisible.

I really don't like the idea of reducing clone damage because I feel like dilo should be venomous, and I want a venom that does damage. But venom is injected on bite, so I think damage relative to bites dealt is fair. Therein, if clones are potential damage (if the prey doesn't attack the clone first) they are gained by landing hits.

Faking being a clone is really hard even when they try to hit them, because if they ARE trying to hit them then of course they're going to hit you as you run in thinking you're a clone. It's easier to land a hit when they're ignoring clones and mistake you for one and then proceed to ignore you because they think you're a clone.

The best way to let dilos pretend to be clones would be if smelling would show them a faint ghost of where their clones are.

cobalt dagger
#

I think they sorta summarized what I was thinking.

viscid mica
#

@cobalt dagger not bad

eager saddle
#

You can get meat stuck in your jaw even though it isn’t there. So you can still bite because the meat doesn’t actually exist

steep gazelle
obsidian yacht
#

This person has copy pasted this in every single feedback channel

rapid flume
keen zealot
#

no

rapid flume
#

yep

keen zealot
#

ok

rapid flume
#

99% sure you are supposed to be able to see them

keen zealot
#

no

#

not as the dilo that sent them no

rapid flume
#

as the envenomated creature you are

keen zealot
#

ok

#

if thats all you have to say then have a good one im playing dilo right now and they are working fine

rapid flume
#

how would you be able to tell if they were invisible?

keen zealot
#

because ppl im fighting have been biting them which means they can see them

rapid flume
#

some are some aren't

keen zealot
#

okay

#

this conversation has nothing to do with my suggestion though

rapid flume
#

you said they were working, but they're not working as intended

keen zealot
#

cool

viscid mica
#

@keen zealot while I get where your coming from clones are currently over tuned (venom lasts too long and is insanely easy to apply to things far larger than you) it wouldn’t help to make it even stronger by being able to min max your damage

keen zealot
#

bro i do not care im ngl (not to u ziowar)

viscid mica
#

No I know I saw the above convo

#

They work just fine on HT

keen zealot
#

still more balanced than almost dying and coming back full hp tho

viscid mica
keen zealot
#

honestly tho if the ones with it are forced to go that instead of gastro it could also hinder the dilo in some cenarios bc it cant just go gastro and has to actually heal like the game intends

viscid mica
#

Deino imo is the worst it takes well over a hour to get from red to orange let alone full

keen zealot
#

i totally see where ur coming from and see how it could be pretty awful to play against with huge groups but like, if a group is super big and you get purple ur prolly just dead anyways, imo it would most assist duos and trios hunt larger prey

viscid mica
#

Mind you it also takes less bites to afflict stuff smaller than a stego

keen zealot
#

fair enough

#

yeah im with u then on this one i didnt know it was that insane, cool change but only if clones get nerfed lol

viscid mica
#

Easily at that they need only not get hit

keen zealot
#

tbh ive mostly been killing ceras bc i hate them i havent been messing with herbis too much, will try it

viscid mica
#

Cera in all aspects should easily win a face tank battle, larger health pool, higher bite force etc no reason you should win that. But because you can apply t3 venom in only afew bites you win

keen zealot
#

oh i havent been face tanking ive just been abusing the speed difference lol ive killed several and not been made puke so i havent rlly been abusing

viscid mica
keen zealot
#

they keep tryna run in a straight line away from me so i just eat their butts

viscid mica
#

Silly cera mains

keen zealot
#

šŸ¤·ā€ā™‚ļø they play cera for a reason

keen zealot
#

good talk tho thanks for like being a real human being abt it instead of just toxic
cya around

viscid mica
minor axle
#

#balance-feedback message

Tbh, gastro isn't something I would really usually pick on dilo. It is alright, but you have to be low on hunger to really use it, and only kind of have the health to tank a few hits. Usually I would reccomend speeds, and then reabsorb or a safety meniscus etc (because as a dilo besides venom your advantage is speed, which you HAVE to maintain. And the remaining slot to be fair is just a "whatever")

stark mirage
# viscid mica Ya I mean dilo wins for other reasons if they play it well but you can in fact f...

nah there is no face tanking a cera to apply venom. That is how you die asap, right after you vomit, since dilo has the longest vomit animation. Only way this can even remotely work is if there are multiple dilos to split attention. Dilo vs cera though, if the clones are working (bc they still have places where they dont work) is pretty even. Just takes a little coordination from the dilo player.

viscid mica
#

It only takes about afew bites and dilo has by far the fastest bite speed by the time you get a vomit(roughly 2 hits) they can get off 3 ish bites and that should be neary enough to t3 if not t3 (night)

#

Then it’s a simple run away and spam

#

The majority of people who frequent this channel or even gen chat will agree that a dilo with venom can infact face tank a cera

stark mirage
#

At night its 2 in day its 5 if im correct

viscid mica
#

5 sounds about right

#

But that’s more than enough you can get five out in the time a cera could get maybe 3?

#

4 probably during day if you account for vomit

#

Still plenty of HP to run and spam

stark mirage
#

thats just something you dont do as a dilo

viscid mica
#

Don’t but can

stark mirage
#

i say this bc you have to bank on ai working

viscid mica
#

The can is the problem

viscid mica
#

Ignoring something simply cuz it doesn’t work on one branch doesn’t mean it isn’t a thing

stark mirage
#

I hear people say venom works on ht but it is still unreliable for me outside of hl

viscid mica
stark mirage
#

got some weird prblms within 50ft of water

viscid mica
#

Meh it’s a constant WIP

#

Especially with stuff that has different mechanics than basic land Dino

stark mirage
#

I think the dil /cera matchup is mostly a net positive for the game same with carno

stark mirage
crimson crater
viscid mica
dusky surge
#

@elfin night with the coming rework ptera is gonna be FINE lmao. Get ready for the downvotes tho for being a filthy ptera hater

elfin night
#

I genuinely think the rework is all it needs to be more useful in land

#

Because then it would allow you to better reposition yourself for more take off spots and also be more useful in tiny tier PvP

#

I’ve played ptera like 12 times at best in my life and even then I bet I could win ANY short or long distance race with any playable ever

slim dragon
elfin night
slim dragon
elfin night
#

Either way yes, it can clearly outpace a charging carno and wasting a minuscule fraction of its stam since it keeps that momentum

slim dragon
elfin night
obsidian yacht
dusky surge
#

i played ptera as of late. basically never went under 60% stam. the idea that its stam is bad is ridiculous, this thing has the best stam efficiency in the game, bar none

crimson crater
#

#balance-feedback message cera being agile has always kinda been its thing. and dilo is already busted as is, no need to fuel the fire

dusky surge
#

"a little more agile than cerato"

cerato is one of the game's most agile predators lol why does dilo need to be that agile

topaz elm
#

as another pteranodon player, that’s not really playing pteranodon

In trying to get pteranodon to interact more with the other species, they ruined its ability to fly around and now pteranodons are more conservative with their energy and don’t interact

Yes pteranodon has great stamina if you glide everywhere and follow down hill trends

But if you actually wanted to do something as pteranodon, hunt a baby, dog fight another pteranodon, take off of the ground in an emergency

You are losing nearly all of your stamina
Pteranodon cannot rise into the canopy level of trees without losing 15-20% of its stamina as a flying creature

If carno’s charge took 15% of your stamina minimum to activate, it would useless
If galli’s mobilize call took 15% of your stamina to activate it would be useless
If pachy’s ram did this, pachy would be even more dead

So why is pteranodon to heavily nerfed, it feels like I’m playing a spectator when I just want to hunt stuff

dusky surge
#

how tf are you losing 15% of your stamina just getting into the trees what

topaz elm
#

the take off for pteranodon should be like 5% of its stamina so it’s on par with Omni’s pounce, pachy ram, galli kick etc

The rise in elevation stamina drain should also be reduced so that pteranodon can get to more places and not use more of its stamina because while yes Ptera can get everywhere on a single bar of stamina by carefully gliding around inching yourself higher etc etc

Try to fly around one area, catch fish, land, escape danger, do what other creature do

You’ll be nearly out of stamina very quickly

topaz elm
#

Not only in how rudimentary Pteras movements are but also keeping your movements limited to conserve as much stamina as possible

#

Flying feels like more of a chore to manage than a super powerful unique ability

#

If you want to have fun and play pteranodon, just play Herrera you can get much more freeing style of gameplay than the flying reptile

dusky surge
#

imma be honest lol no ptera is infinitely more free

#

such a wild claim to even state that somehow by any metric herrera is more freeing lol

elfin night
#

@pale token AI overview + we don't care about accuracy

dusky surge
#

if you want to traverse the entire map in the least amount of time for the least amount of stam, that's what ptera does

elfin night
#

also saying that it starts at low altitude is far from disingenous. The only thing taller than water access is the highlands, and then west access is a giant plateau so far above west rail and south plains

Oh and the part of "almost never there are fish" is...laughably biased

#

if you so want as a pteranodon, you could literally spawn in water access and fly directly to west rail before you starve

pale token
elfin night
#

no other carnivore could ever do that

pale token
#

Used to, not anymore. You spawn at west, to the west of the pond.....and to get to that pond, you have to fly up. You even play ptera, or just playing devils advocate?

#

seriously, what is your deal? Do you just make shizz up? Like to argue? I just sat at west for literally like 25 minutes, no fish there. They didnt spawn, it stayed empty

elfin night
#

west access and water access. 50/50

#

barely ever is...a blatant product of confirmation bias

pale token
#

uh, OK? What is your point? If i spawn at West and want to get to the pond, off the rip im using ridiculous amounts of stam, thats a fact

#

Why should deino get regen while swimming, dinos while walking

elfin night
#

you might spend like 30% at best

pale token
#

Yet ptera cannot regen GLIDING, it makes zero sense

#

OK, wtf is youre point? Thats ok for you? I shouldnt have to take a 10 minute break every time i have to climb because of map elevation

#

You are daft, bye

elfin night
crimson crater
pale token
elfin night
pale token
#

LOL it sucks

elfin night
#

you can go from water access all the way to west rail pond potentially wasting like 30% stam and much quicker than everyone else

pale token
#

yea, and? I should be able to, Im a ptera

elfin night
pale token
#

i should regen stam GLIDING

#

it makes literally zero logical sense, that i remain exhausted gliding

elfin night
#

it is already one of the most stamina efficient travelers in the game

pale token
#

Dude again, do you even play ptera? I dont want to carefully GLIDE everywhere then sit....tf

elfin night
#

on top of being a flyer with its advantages

pale token
#

i want to fish, fight, chase things

#

and doing all of this is not practical in its current state

elfin night
#

Imagine the strongest movement ability in the entire game taking some effort to be used

pale token
#

sure, if i want to fly to the highest point and just....glide, i guess you have a point

#

straight up, i think youre an idiot my guy, just please dont talk to me.

elfin night
#

pffft

#

I guess proving it with a basic, completely unbiased experiment isn't enough

#

okay, I kneel before you, bearer of the Truth, educate me in your ways

#

ptera flight is abysmal and terrible and it should be able to fly up for 80 centuries

#

because the mighty AI said so

#

HE BLOCKED ME

#

LMAOOOOOOO

#

ofc he wasn't replying

#

@dusky surge you were right, I despise ptera and I didn't even play it like, yesterday with an actual timer and measuring distances šŸ˜”

eager saddle
elfin night
#

and it can glide at like...50-60kph?

#

imagine galli trotting 30% faster than it does already on a perfect diet

#

and running twice as fast

eager saddle
#

I mean, I get his point too but as long as it doesn’t lose stam while gliding it’s fine

elfin night
#

and ignoring terrain

elfin night
#

that's all ptera needs really, being more capable on land so flight isn't the only real option you have to move

pale token
# eager saddle I mean, I get his point too but as long as it doesn’t lose stam while gliding it...

no it doesnt lose stam, however if you actually play ptera, you find out quickly, that you cannot simply "glide" everywhere. For instance, going from drinking at water access to highlands, you have to CLIMB, ALOT to get there, and it absolutely destroys your stam. People act like ptera is only meant to glide, and sight-see. I main ptera, and i enjoy killing things, fighting, fishing, harassing deinos, traveling everywhere. You find out pretty quick that Pteras stam system severely punishing.

eager saddle
elfin night
#

in fact, screw it

pale token
#

Uh, im forced to fly up over terrain that gets higher....

#

try again

eager saddle
#

Yes and then you take a break

pale token
#

Yea, nobody that acutally plays ptera enjoys sitting for 5 minutes after climing for 20 seconds

iron tree
#

just manage your stam

pale token
#

Try again with your fallacy point though, it was cute

#

i do, pretty well

iron tree
#

that's what I do

elfin night
#

they can...you know, accept that without the upcoming slipstreams, there are going to be parts that are harder to traverse than others. The overwhelmingly majority of birds also can't fly wherever they want (using this since this guy cares so much about realism despite me prioritizing gameplay)

pale token
#

but the climbing is an issue

iron tree
#

incorrect

eager saddle
eager saddle
iron tree
#

If you'd manage your stamina you wouldn't be here

pale token
#

You literally cannot climb for more than 15 seconds your dork

#

you cant "manage" that

#

what is this, middle school hour?

elfin night
#

most birds can't fly over 5000 meter mountains or through cliff sea currents and that's okay. Deino in game also can't thrive wherever it wants, neither can herra or carno

pale token
#

bro, youre blocked, i cant read your stupid

elfin night
#

lmao

#

should I call a mod to see if the little goober calms down with the pterosaur talk, chat?

pale token
#

still cant read it

golden coral
pale token
#

I do that.....

#

im not a re re, ive got 1000 hours, over that now....ive been playing ptera for years

#

but, you have to land to do things, like drink, eat, and climbing is an issue, the main issue

iron tree
#

maybe try to glide every now and then

golden coral
#

Still struggling? If so, then maybe the better option for now is to wait for the slipstreams and thermals, and see how that works out. I imagine that'll make it a lot easier to travesere without worrying about stamina too much.

eager saddle
# pale token no it doesnt lose stam, however if you actually play ptera, you find out quickly...
  1. I have played ptera. A lot actually. And what I usually do is just climb to a tree top, rest on a tree and climb again. Which gives me plenty remaining stam.
  2. If you wanna harrass dinos, you are using stam as a way to combat. And like any other dino, you can’t just keep fighting. You need to rest at one point and recovering stam while gliding would give you 0 reasons to sit aside from eating a fish.
golden coral
eager saddle
iron tree
#

and ptera is supposed to fish

pale token
#

it makes no sense

eager saddle
#

How about

#

You wait for the slipstreams to come oht

iron tree
#

nerf Ptera stam regen

eager saddle
#

And see then

pale token
#

1 second, im going to count in my head, right now how long i can climb for

iron tree
#

10 minutes seems fair

eager saddle
#

The slipstreams will change stam management a lot I imagine

golden coral
# pale token No, im not "struggling" kids, youre missing the point, Gliding should regen sta...

I don't think I ever said I would be happy with that, just trying to offer advice to make it easier. And if gliding did, you'd be able to just stay in the air forever almost, I don't think the devs might want that. But there are going to be things to help out, like aforementioned slipstreams and thermals and things, so you'll have a better time flying, while still not being able to just go here and there and everywhere however you see fit

iron tree
#

yeah and ptera will not have to fly everywhere

pale token
#

what? Its a ptera, it SHOULD fly everywhere

eager saddle
pale token
#

thats like saying, dibby wont have to walk everywhere

#

They estimate they could fly for DAYS on end, at 15000 feet

iron tree
#

what the hell is a dibby

worthy steeple
#

we got a mad gamer in the chat

iron tree
#

we don't know that

#

and that makes like no sense

eager saddle
iron tree
#

that thing has to sleep at some point

pale token
#

Ok, lets look at a modern vultures, crows....

#

anything that flies for a living

worthy steeple
iron tree
#

screw autocorrection

pale token
#

the ptera would be an evolutianary failure

golden coral
eager saddle
#

….you mean the ones using wind that isn’t currently in the game?

iron tree
#

Most pterosaurs were gliding most of the time

golden coral
#

And yes, that too, there's mechanics going to be added to help out, it's not neccesarily a stamina issue

pale token
#

Pteranodons, based on current scientific understanding, could potentially fly for 7 to 10 days at altitudes of 15,000 feet, covering distances of 8,000 to 12,000 miles.
Here's a more detailed explanation:
Long-Distance Flight: Studies suggest that pteranodons, like the giant pterosaurs, were capable of long-distance flights, potentially even 10,000 miles nonstop.
Flight Characteristics: They likely flew at speeds of up to 80 miles per hour and could soar at altitudes of 15,000 feet.
Flight Duration: The estimated flight duration ranged from 7 to 10 days.
Range Estimates: The maximum range was estimated to be between 8,000 and 12,000 miles.
Flight Adaptations: Pterosaurs likely had adaptations that allowed them to fly efficiently, such as large wingspans and lightweight skeletons.
Comparison to Albatross: Scientists previously used the wandering albatross, the largest living bird, to model pterosaur flight, but they now understand that pterosaurs likely had different flapping frequencies and soaring abilities than albatrosses.

iron tree
#

most flyers glide most of the time

pale token
#

Ok, what source do you want?

golden coral
iron tree
pale token
#

because there is a lot of it

iron tree
#

Me when animals have to sleep

pale token
#

you want an articly instead?

iron tree
#

me when animals have to drink

eager saddle
worthy steeple
pale token
eager saddle
#

Better.

pale token
#

not the same ptera, but even larger

eager saddle
#

Ty, now let me read

worthy steeple
#

wow it could do that irl, unbelievable

but here’s small problem… it’s a game, not real life

iron tree
#

you do realise that an animal can't be active for multiple days?

pale token
#

Bro, how do you know better than the people that literally research the shizz

#

you cant just...make stuff up to support what you want to believe

iron tree
#

Because I use actual sources and use my brain

pale token
#

It says estimate, that is....a real source

eager saddle
pale token
#

is YOUR source sitting with you in the room, right now?

iron tree
#

Animals have to drink and rest

eager saddle
#

Tho it is specifically mentioned tho that they aren’t entirey certain about the distance

pale token
#

are you 5?

iron tree
#

they have to drink and rest at some point

eager saddle
worthy steeple
pale token
#

Yes, but there are MULTIPLE species, RIGHT NOW, that stay active for many days without eating and drinking tf?

iron tree
#

Pteranodon is not a bird

worthy steeple
#

so?…

golden coral
iron tree
#

Crocodilians are a great example

pale token
eager saddle
elfin night
#

people who try to use irl comparisons to justify balance changes TI_Yikes

pale token
#

i will die on this hill

iron tree
eager saddle
golden coral
worthy steeple
iron tree
#

you can fly for almost 20 minutes

pale token
#

WHY? What happens if he does??? What game-breaking, earth shattering thing is a ptera going to do if he can regen stam gliding?

worthy steeple
#

the reason for ptera to have ā€œbadā€ stam is so it can’t fly and harass players without them being able to do anything about it.

pale token
#

i already do that though....

#

i wanna do it longer!

iron tree
#

see

#

ptera is not built for combat

worthy steeple
iron tree
#

Ptera is a fisher

eager saddle
#

Wasn’t there a meta some point of people getting pecked to death due to ptera’s mobility and low stam?

worthy steeple
eager saddle
#

As in they literally couldnt outrun and stam it

iron tree
#

Wait for quetz if you wanna be a flying menace

iron tree
golden coral
pale token
#

Im jk, yes thats fun, but ptera should use less stam for climbing, and regen gliding, boom, im dying on this hill. I still love ptera and cant stop wont stop. And yes, i used to kill ceras, deinos with my ptera

iron tree
#

it's a massive animal

worthy steeple
iron tree
#

Ptera weighs like...nothing

#

My sub troodon pinned an adult ptera

worthy steeple
iron tree
#

some Utahraptors (rare W Utah players) were running around the map saving everyone

worthy steeple
iron tree
iron tree
worthy steeple
#

yeah i sent it here like few times

iron tree
#

I saw most of your clips

#

😭

worthy steeple
#

😳

#

stalker!!

iron tree
#

or we just used to talk a lot

#

I...am...

pale token
#

poor ptera

worthy steeple
iron tree
worthy steeple
#

why did you change the username😭

iron tree
#

I changed it four times now

worthy steeple
iron tree
#

let there be...CARNAGE

worthy steeple
#

troodondi..

pale token
#

also, Ptera shold be able to move when clinging to something, why is he jsut.....STUCK

#

like a freaking piece of gum on a wall

#

they were excellent climbers, their anatomy shows this. They were well adapted for climbing

iron tree
#

because it's a game and not its niche

#

keep in mind the game wants to achieve realism and not accuracy

elfin night
#

screw it, I am doing another experiment

pale token
#

what? Thats an oximoron. How can you have true realism with bad accuracy.

#

then its not very....realistic, is it?

iron tree
#

nah

#

Realism isn't accuracy

pale token
#

i cant, im done here. Im in the twilight zone

iron tree
#

and the devs are really good at creating a realistic but also fictional ecosystem

#

carnotaurus charging at high speeds was impossible in the real world yet it feels realistic in the isle

elfin night
pale token
stark mirage
#

especially at the speed it travels

iron tree
#

something can be realistic yet be inaccurate

obsidian yacht
#

as it stands it just looks goofy and a ptera will get pinned by a freshspawn omni that it can one or two shot

iron tree
#

Omni is gonna pin quetz with the current pin mechanic

elfin night
#

precise times, detailed route

#

thoughts?

#

I of course did try to be as impartial as possible

#

I like both playables, and did try to hinder the ptera on purpose in some stretches

#

less stamina, same regen, and still traveled for almost twice as long and twice as fast

elfin night
#

@viscid cave why would they need that? each omni can already deal like 600 damage with one pounce before needing to disenage to rest while the rest of the group keeps the target busy. And they have grappling to make team play more effective

The other two examples you mentioned are rather necessary to give each playable their role and capacity to pull enough weight

viscid cave
#

I'm having to speak through a translator because I'm Brazilian, so it may take me a while to respond.

elfin night
# viscid cave They would need it because it would be a crucial thing to help in the fight agai...

but they are already well equipped for hunting large prey. Their pounce makes them untouchable for their opponent unless they use terrain while also slowing them down and draining their stamina if they try to even walk, and their agility also makes up for their fragility, since there is very little that they cannot outmaneuver easily such as dibbles who use their slide or ceras.

And well, if you boost their stamina, then you would be allowing them to basically one shot ceras and carnos on their own since a full stamina pounce can already do exactly 1000 damage. Even if you give it a 30% boost then they could just run in and solo carnos and ceras on their own, which obviously is not balanced when all it takes is one pounce.

#

feel free to translate all of that, I will wait

wanton edge
viscid cave
elfin night
#

why would they take it away?

#

and honestly dibbles aren't something omnis should be messing with unless they are either very good or in a decently sized group

viscid cave
wanton edge
elfin night
viscid cave
elfin night
#

I mean, you still have enough agility to get several bites on someone unless they are very good dibbles or ceras

#

sub carnos in a 1v1 are so free as an omni

#

same goes for adult pachies and dilos

viscid cave
#

Calm down, answering 2 people using the translator is too complicated, and if it takes me a while to answer someone, it's because I'm translating rather than answering.

#

But answering your question, I think it would make a LOT of sense to put this buff, especially since the Omni is a social dino, and explain to me what the point is of putting a buff on the Cerato per carcass but not putting a buff on the Omni per group?

wanton edge
elfin night
#

Because cera would get brutalized as a slow moving, not-that-large carnivore whose main job is bullying other carnivores (including packs) off their kills.

#

Omni one taps animals larger than itself already. It doesn’t need more damage nor maneuverability nor tankiness. Just bug fixes

viscid cave
#

You guys are really good at talking, but now I understand that the omni doesn't need a buff, just a small increase in resistance.

half widget
# elfin night Omni one taps animals larger than itself already. It doesn’t need more damage no...

it just doesnt do this lmao. i agree the stamina pool is not anywhere near the issue. but i do think omni needs a lot of work. bite cooldown being one of them, it bites as slow as deino.

and as far as stamina, it could use a reduction in run cost, maybe like 10%. but i agree that increasing the stamina pool itself is not the route of attack here, the pounces need to be a limited resource. its stamina hungry usage in other areas is the problem.

elfin night
#

pounce is nothing to scoff at

iron tree
#

the bite cooldown is literally fine

#

you're not built to face tank anyway

#

Omni is a hit and run playable

#

get some damage in and get the hell out of there

elfin night
#

you're better off giving one bite and getting away before they can retaliate

iron tree
#

^

elfin night
#

whereas animals like dilo need high bite speed since their ability relies on biting

#

and cera needs the dps

elfin night
# iron tree ^

and if you can trade with anything, you very likely can pin them anyway

iron tree
#

mhm

worthy steeple
#

#balance-feedback message i don’t want a growth buff, tbh i would rather want growth nerf, it takes me barely hour an a half to grow it to full adult

elfin night
#

only one person reacted to my 40 minute experiment to prove ptera flight is great...

worthy steeple
#

i also don’t think it needs any buffs other than tail slam damage nerf revert

elfin night
worthy steeple
#

the whole reason teno got nerfed is because carno got nerfed too and if sub rex will be heavier and faster than teno, yeah only then it will need a buff

elfin night
#

to be fair the yapping was unparalleled

worthy steeple
elfin night
#

the devs know this and have the perfect solution

half widget
crimson crater
#

@sullen edge teno is already easy to grow compared to its peers btw, don’t see why it would need a tweak there

half widget
# iron tree you're not built to face tank anyway

bite cooldown has nothing to do with face tanking. even with 0.0001 bite cooldown, omni cannot face tank because its made of glass. giving it the abysmal bite cooldown that it has only serves as a rate limit to its ability to perform hit and runs & utilizes its agility. hence why i didn’t suggest a bite force increase. i think it could comfortably move to be somewhere between where it is now and dilo (probably around cera would feel nice?). because as you said, it can only get so much value out of it given how squishy the playable is. the value would come almost entirely from using bites as baits, and making the use of agility more rewarding.

bugs are its biggest issue, obviously. and pin is just a boring mechanic, but thats an entirely different convo imo. i think a noticeable bite cooldown decrease and maybe a sprint cost reduction are not unreasonable changes at all.

iron tree
#

I ain't reading all that

#

Even so

#

Omni doesn't need a fast bite

half widget
#

yes it does, good discussion

iron tree
#

But why

half widget
#

high cooldown rate limits ability to hit and run

iron tree
#

Why does the animal that relies on bleeding its prey to death need a fast bite

iron tree
wanton edge
iron tree
#

Bite -> dart out

#

-> go for the bite again -> dart out again

half widget
#

it makes the playable clunky

iron tree
#

It doesn't

half widget
#

it does

iron tree
#

You're right

half widget
#

i know

iron tree
#

If it's any faster it wouldn't be hit and run anymore

#

It'd straight up be a chainsaw

#

My bad

worthy steeple
# crimson crater <@845135325482844180> teno is already easy to grow compared to its peers btw, do...

i agree, it should take at least half an hour more to grow it to fg, it’s way too easy right now.

but the buff part honestly depends on how strong rex and allo will be, if you remember the whole reason of teno nerf was because of carno nerf, teno didn’t need that damage to fight back 1.3t carno.

but if sub allo and rex will be heavier and also faster then it could get its pre nerf damage back.

half widget
#

no, because like i said above, none of that changes the fact that raptor gets 1 shot left right and center.

iron tree
#

That's why you pounce your prey

half widget
#

ok remove raptor bite

wanton edge
# half widget raptor is not ranged

i meant u go out of range when hit and running. if ur're not staying on/near an animal throughout the entirety of the fight like say.. teno vs cera then u don't need to make sure ur're pumping out damage insanely fast. if u disengage and build a good rythm for going in/out u don't really struggle w the cooldown as omni. + u have pounce

iron tree
#

And name me one animal that can one shot utah (body shot) besides stego and deino

#

Dibble kills it in a combo yeah

#

Cera kills it with a headshot

worthy steeple
#

imo teno should grow longer and be little bit slower in its juvie-sub stage, even animation looks a little bit speeded up

half widget
#

yes, a stun lock combo is still a 1 shot

#

not going into semantics

iron tree
#

But omni is never truly one shot unless it's an apex

half widget
#

point being, the slightest misstep on omni means death

iron tree
#

A dibble knocked me down and I would have died but she pounced the dibble and it canceled the attack and allowed me to get out of there

iron tree
half widget
#

yes, i agree

iron tree
#

And that's against larger prey

half widget
#

how does a bite cooldown decrease do anything but make the playable less clunky?

iron tree
#

Omni can survive off juvis

half widget
#

what is the negative?

iron tree
#

We don't need omni going full dilo mode with the ability to pounce and pin

half widget
#

its bite does hardly any damage unless you put yourself in an extremely risky position

#

how does that make it ā€œfull dilo modeā€?

iron tree
#

It does 60 damage

half widget
#

yes, and often times thats a tail bite

iron tree
#

It's only 20 less damage than dilo's bite and it's not in dilo's weight class

#

But utah doesn't rely on bites

half widget
#

not the point

iron tree
#

It kinda is

#

We don't need omni being able to bite like a chainsaw

half widget
#

quite literally not what i asked for

iron tree
#

Omni/utah whatever

half widget
#

i did not ask for dilo bite speed

#

it bites like a deino right now

#

it should be around cera’s bite speed

iron tree
#

Deino bites just a bit slower yeah

#

Cera is supposed to have a fast bite speed as it needs it to apply bile

half widget
#

even if it bit like a chainsaw, you are then bottlenecked by your ability to utilize the playables agility

#

normal bites dont apply bacteria, do they?

iron tree
#

They do

half widget
#

i dont play cera so i may be wrong

iron tree
#

Every bite does

half widget
#

ok, dope, i still think omni should have close to cera bite speed

iron tree
#

I think it's fine

#

But well

#

That's just my opinion

half widget
#

i dont think it would be a problematic change.

iron tree
#

It would be waaaay less problematic than a stamina buff

half widget
#

i agree, and i think an increase to omni’s stamina pool would be problematic

#

though, i can understand reducing stamina costs of omni in areas unrelated to pounce (sprint, jump at most, alt bite cost would still be an issue to reduce imo)

iron tree
#

It'd allow it to do even more damage when pouncing

half widget
#

yes it is a direct correlation

keen plover
#

Assuming they’re faster at similar size which I don’t think should even be a thing

crimson crater
#

and adult ones are slow

#

even if rex were to be hypothetically faster and stronger than teno, it would also affect other playables such as cera. why not just address the root problem instead of buffing everything else

worthy steeple
worthy steeple
#

so if they add faster than teno carnivore it just makes sense to give it its old damage back

#

time will tell tho, i only really want tail slam damage back, i don’t care about anything else

crimson crater
worthy steeple
#

teno is strong in defense even one of the best id say, that’s true.

but it needing a buff really depends on how strong and capable of hunting rex and allo will be. it may receive a buff, it may not, idk what’s on devs mind

#

when i asked kissen, she said teno will not get any changes for now, this HT.

crimson crater
#

yea just think that buffing teno ain’t the right call here

worthy steeple
#

oh didn’t mean to reply lol

worthy steeple
crimson crater
#

tru

crystal stream
#

I heard something about reducing the time carno and cera take to get up

#

Ngl I think carno takes way to long to get up for something that takes 4 kicks to die to a teno

topaz elm
#

@steep gazelle does carno get stunned when it charges tenonto?
ive been charged by carnos as a fully grown tenonto and they didnt stun themselves

steep gazelle
topaz elm
#

oh so attacking the stiffest part of tenonto stuns carno

#

I dont really see whats wrong with that to be honest

cosmic pelican
topaz elm
#

I feel like stego could use that

#

especially with trike and rex

steep gazelle
#

Carnos currently has difficulty hunting Tenontos precisely because of this.

topaz elm
#

but carno can also completely avoid this by targetting the front and using bites instead of charges

steep gazelle
topaz elm
#

carno's biteforce is 150 no?

steep gazelle
topaz elm
#

150 damage + bleed - the chance to stun myself and take near lethal damage

#

yeah im okay with that

cosmic pelican
steep gazelle
#

A tenonto should never be able to fight well in open field against 2-3 Carnos, but with this he can

topaz elm
#

the same way I use bites instead of pounce on omni when taking on large prey
its more risky but it also prevents a lot of issues relating to the ability

steep gazelle
cosmic pelican
#

Yeah ik, just saying it can already die from 2

steep gazelle
#

With the bleed resistance buff that Carno had in the hord, is this now less bad?

crystal stream
#

Idk care abt the charge stun

#

It’s not even that bad

#

The tail slam takes so long to get up by the time your up you’ve lost the fight and that from like one slam while cera can tank 3 take a kick and walk it off

steep gazelle
topaz elm
#

the situational use of them is the main point im trying to bring up

crystal stream
#

Only way I see that comparison working is if you are fighting Mia with carno

topaz elm
#

if i carelessly use either Im likely to die

crystal stream
#

Hitting a teno with a charge on csrno is easy it’s jst not getting hit in the process and losing the fight immediately is a diff story

steep gazelle
#

Tenontos should not be unbeatable for Carnos, especially in open field. Not that this makes the tenonto unhuntable, but it makes it very difficult, being necessary to know how to play very well while the teno just has to stand still.

crystal stream
#

Top ten most unnecessary nerfs of all time

steep gazelle
#

Maia too

crystal stream
#

Oh yeah nvm I forgot about that lol

#

Carno still got done dirty

#

For no reason either

steep gazelle
#

Honestly, it seems like the devs hate Carno

crystal stream
#

There main purpose of it was to make it a better small game hunter but the thing was always good at hunting small game

steep gazelle
#

The only advantage that Carno has is speed, while Cerato only lacks speed, but has everything else.

crystal stream
#

Yeah also old carno made fights with it seem way more dimamic and fun to watch

steep gazelle
crystal stream
#

That’s the only problem with prenerf carno is that it destroyed ceras

steep gazelle
#

Carno is currently not bad against Ceratos, but has a lot of difficulty

crystal stream
#

Ceras are op right now because of the nerf I feel like

#

Carno rn has to try so hard to take anything even slightly larger than it solo

#

Meanwhile a scav can take on basically the entire roster

steep gazelle
#

The biggest problem with Cerato is his vomiting, before he received his buff in the night vision hordtest he was completely fine and fair

crystal stream
#

I jst rlly hope carno gets love because rn it feels so unassarrely weak

steep gazelle
topaz elm
#

@azure pebble the primary use of maia's stun attack is for maia to escape
its usually only good for offensive when your attacker is close to you, so you can shove them then stomp

however because of how much weight maia can bulldoze, its essentially meant to clear a path for maia to run through, think of it like a truck in football

crystal stream
#

Buffs are cool but I still need old carno back

#

lol

topaz elm
#

its more like a "get out of the way or i will make you get out of the way" while running

steep gazelle
azure pebble
#

So it shouldn’t use that much stam

crystal stream
topaz elm
# azure pebble I don’t see how it’s supposed to be used as an escape at all, it basically has t...

how do you not see the function?
the weight for maia's body slam (running shove) is around 2.5 tons which is allo's weight
the idea is that a running maia is very hard to stop once its in motion and maia doesn't have great maneuverability while bipedal

So instead of making maia have to swerve and dodge to avoid its predators, if you get in the way of a fleeing maia, you will be trucked and thrown to the ground while maia can continue to sprint and create distance

#

the offensive purpose of the attack is primarily for small predators, getting an omni or dilo on the ground for a better stun
the stomp already has the ability to stun carno, cera, diablo, teno so you really should just learn how to time your stomp

#

plus you can go from running directly into a stomp

azure pebble
steep gazelle
topaz elm
crystal stream
topaz elm
#

lets use an example like highlands canyon, if theres two allos behind you and a third in front of you, you just knock through the guy ahead of you to freedom

crystal stream
#

And for some reason it seems every YouTuber seems to love new carno

#

For whatever reasons

azure pebble
azure pebble
topaz elm
azure pebble
topaz elm
#

the shove isnt supposed to be your primary attack it really should be used sparringly

topaz elm
azure pebble
topaz elm
topaz elm
#

thats the bare bones explanation

azure pebble
topaz elm
#

it does what like 50 damage? its not supposed to be your damage dealer, at most its a combo tool

azure pebble
topaz elm
#

thats why maia's shove changes between walking and running

#

walking and standing still is for defense against small predators, knock them over to get a clean stun on them

running is for escaping predators, fully knock them over/stun them to create distance and avoid getting hit

azure pebble
topaz elm
#

if you dont miss you end up 5 meters away from the target
the whole point is to stun them and create distance

#

when using it while running

azure pebble
topaz elm
#

if you wanted to stun them and deal damage, just learn to hit your stomp

topaz elm
#

its alt attacks can stun, all the stomps can stun

azure pebble
# topaz elm you are so close

No you are so close to getting it, you said it’s a combo tool then you said it’s for running? How does that make sense

topaz elm
azure pebble
topaz elm
#

if you want to fight someone you walk, stun stomp

if you want to flee and someone is in your path, you run, body slam and keep running

#

there isnt much overlap there since they are two different moves on the same keybind

#

its easy to get confused

azure pebble
topaz elm
#

once allo is introduced, then it will be used for its greater purpose
just like cerato's charge bite

azure pebble
topaz elm
azure pebble
topaz elm
#

it slams into a cerato and looks the opposite way to keep on running

azure pebble
azure pebble
# topaz elm when walking

Walking is not fast enough to hit anything, most creatures are way too agile to be hit by the attack if the Maia is walking

topaz elm
#

if it were an attack, we'd see maia stun then stomp the cerato

azure pebble
#

It’s a single image there’s no second one, it only shows the attack

topaz elm
#

the maia is literally looking the otherway while continuing to run, my interpretation is that maia is using this to nullify cerato as an attacker and creating distance

azure pebble
topaz elm
azure pebble
#

It’s not looking away it’s shoulder barging

topaz elm
#

but the shoulder barge is used to escape

#

thats why it hits slightly behind maia and to either direction

azure pebble
topaz elm
# azure pebble Why?

you can hit something running along your thigh and that proximity
so maia can hit something on it's side or kind of behind it so that it can keep running

#

wouldnt it be always in front of maia if it were offensive?

azure pebble
azure pebble
topaz elm
#

its like a shove to get someone off your flank

azure pebble
topaz elm
#

this is pointless

#

nvm

azure pebble
#

Exactly

topaz elm
#

if you dont know how to play maia thats not my problem

azure pebble
#

See? Makes no sense for it would be to escape

azure pebble
topaz elm
#

im not going to keep arguing with someone who is blatantly wrong

azure pebble
topaz elm
#

the intended purpose is different from the player's preceived purpose

cosmic pelican
azure pebble
topaz elm
#

the devs put something in, players use it wrong, are the devs wrong because you cant see their vision?

azure pebble
topaz elm
#

thats not an answer that just circles back to my original point

#

which is that maia's bodyslam is used as an escape from allo and its more dangerous predators

azure pebble
#

You switched sides completely, first you said it has a greater purpose to fight allo, now you’re saying the devs make the attack without a purpose for the players to use

topaz elm
#

the developers have an intended use in mind for attacks, and players using it incorrectly does not invalidate the intended use of an attack

azure pebble
cosmic pelican
#

Shove has been used as an offensive combo tool ever since maia was a thing

topaz elm
cosmic pelican
#

Maia received multiple balance changes, none of which affected how shove was used offensively

topaz elm
#

the way you use it does not interfere with how the devs had the primary use being

topaz elm
cosmic pelican
azure pebble
topaz elm
#

im not saying you cant use shove as an offensive tool, I do it all the time because theres not really a need for its intended use

the stamina cost currently is put in place as a balance for creatures like allo, which is why it has a greater purpose in mind

worthy steeple
topaz elm
#

the intended use and the player use will more closely allign when the need arises

#

allo

cosmic pelican
azure pebble
cosmic pelican
#

And if youre outnumbered, swim away or go into a forest

#

No amount of maias is killing anything in a forest

azure pebble
#

It’s like tenos tail attack countering the carno charge, that doesn’t make tenos tail attack cost 5% stam because of one specific use

worthy steeple
cosmic pelican
#

Also why would a maia run away from the allo if it already stunned it? Use the opportunity to just stomp the living duck out of it.TI_LUL

topaz elm
topaz elm
worthy steeple
#

well yeah i can possibly swim or run away, but i just don’t like the maia dominance, like once maia showed up its time to leave

topaz elm
#

and allos hunt in groups so two allos bring you to the ground

#

once one grabs you its pretty much over

cosmic pelican
cosmic pelican
#

They work the same

#

Same dmg, same cc threshold

#

The only difference is when you look forward while running full speed. That shove can knock over ceras.

crystal stream
#

Guys look at my recent post on the feedback discussions so I can get some feedback

topaz elm
#

thats the body slam

#

maia puts all of its weight to shove predators over

cosmic pelican
#

And it still wont knock over the allo, only stun it

topaz elm
#

im trying to use a coordinate ambush as the example

azure pebble
#

Many people don’t like the carno changes but I assume they’re intentional

topaz elm
#

allos chase you to a hidden allo, the hidden allo jumps out and grabs you, the others pile on once you cant run away

the frontal bodyslam if timed correctly would let you knock over the allo, preventing the grab and giving maia the escape

crystal stream
#

And plus just makes it feel buggy

#

And unfun to fight against

topaz elm
#

I love looking at the concepts and applying what we know now
power swing was teased day 1

cosmic pelican
azure pebble
cosmic pelican
#

What youre thinking of literally doesnt exist

topaz elm
crystal stream
#

Carnos matchup between teno was fair I will atmit I think ceras matchup was a little unfair

cosmic pelican
topaz elm
#

I feel insane

azure pebble
#

Like it stops for a second but it doesn’t fall over onto the ground

cosmic pelican
#

Anyways shove, and especially the frontal shove, is very clearly an offensive attack.TI_maia

topaz elm
#

to each his own

#

i use it defensively

cosmic pelican
#

Exactly the same way dibbles running knock over is

topaz elm
cosmic pelican
cosmic pelican
topaz elm
#

diablo is also a more offensively based creature overall

cosmic pelican
#

You run forward, knock something out of your way, then combo

topaz elm
#

wish they would fix diablo's hitbox

#

did they in the hordetest? feels the same

cosmic pelican
#

Doubt

azure pebble
#

I heated someone complained to dondi about it on a video interview and I think he said he’d look into it but it might just be latency

worthy steeple
topaz elm
worthy steeple
#

well best defense is offense i guess

topaz elm
#

when im trying to run away and people get in my way I just bulldoze them and keep running

worthy steeple
#

lol fair i guess

warm flax
#

Any thoughts on whether a trike can deal full damage to a deino while swimming?
I know that an FG trike is truly an apex, but dealing full damage while it is swimming and chasing a deino around feels super weird to me.
Yeah, sure, in real life elephants often drag Nile crocs and stomp them to death, but you don't see them attacking crocs when they're in deep water where the elephant has nowhere to stand

iron tree
#

Also, deinosuchus is not a crocodile

warm flax
#

yeah and a semi apex with 1hr30min hunger bar duration
only reliable food sources are it's own kind,and basically 0 night vision
no wonder it goes extinct

iron tree
#

It doesn't

#

Deino is receiving kit adjustments soon anyway

#

And 1 and a half hour is a long time

#

I always use efficient digestion to buy some more time

minor axle
#

Actually deinosuchus did go extinctTI_Troll

elfin night
#

@worn sentinel carno received a buff in the hordetest already

worn sentinel
#

YOURE LYING

elfin night
#

they did

elfin night
#

one hour less of growth, more running stam

#

and more bleed res

#

so now it is in a pretty solid spot

worn sentinel
#

Also I fw the profile picture

elfin night
#

thx

#

yours is rad too

warm flax
#

finally adding bleed resist to a creature which its whole strat is to run around and looking for window to ram

worn sentinel
#

@elfin night also where did it say Carno got a buff ? Am I blind or no patch notes

elfin night
#

where people are testing trike. It's a public branch with a beta you select on steam like evrima

worn sentinel
#

Ain’t there usually patch notes for hordetest tho

elfin night
#

not really

worn sentinel
#

Damn

sacred moat
#

@elfin night I sincerely disagree with your statement about the pteranodon. Everything is fine in your experiment, except that at the moment the journey you have demonstrated will end in starvation or death after dehydration. If any other predatory dinosaur overcomes this distance and is still able to move fast enough at the end of the journey, then the pteranodon will simply die. He won't be able to find food, because turtles on most of the EU servers I played on may not appear for hours, not to mention frogs, fish, and others. In this case, pteranodon will die faster than any other predator that has just appeared, only because death from hunger or thirst is faster due to its very low health. The gameplay on each dinosaur is unique in its own way, and the pteranodon is just a lump of pain among all other predators - it learns very hard to drink salt water, look for food, water. With the abundance of herrerasaurs and other predators on the island, almost any food item is a gift to him. The only natural and more affordable food for him is fish, which he often lacks the stamina to find.

#

I've played on the pteranodon for over 400 hours now, and I can say that I've had quite a few moments when, after flying through the entire river system, I haven't found a single spawn of fish or turtles, and for me this is already a good indicator that the endurance of the pteranodon requires improvements.

dusky surge
#

goodness

elfin night
#

A galli could run for literally over 15 minutes and still travel half of the distance the ptera did

#

It was done to prove how it is not unreasonable to regen your stam like a galli when you are so much faster and can last for much longer

#

I flew past all of the hotspots and also did hear so much fish in the delta, and could see a few turtles in the west access beach but I simply ignored them and kept moving

sacred moat
#

Ptera carni

elfin night
#

Yeah, what’s the matter?

#

Do you think that a galli, if persistent enough, could eventually catch up to a ptera and kill it?

sacred moat
#

Such a distance is death for Ptera without everything, for Gali it's just an excuse to take a break.

elfin night
#

I am having a hard time understanding what you’re saying, a juvenile galli with a 17 minute stam only traveled half of what a fresh spawn ptera could, and I could have stopped to eat in many occasions but simply refused to

sacred moat
elfin night
#

There was nothing stopping me from pecking a taco in the coastal sanctuary or drinking by the west access pond or the swamp

#

It is hilarious because, literally, a galli could start chasing a ptera with 30% stam in water access and follow it down the river delta until the swamp

The ptera would literally have enough time to go for a drink, rest to recover all of its stam and then keep flying lmao

sacred moat
# elfin night I am having a hard time understanding what you’re saying, a juvenile galli with ...

I'm talking about the expediency of moving around the map with a stamina like pter's in the first place. For gally, even such a high speed does not mean anything bad, he literally can pluck frogs from rivers, eat grass and drink water quickly running away from it. You are literally tied up for a pteranodon and are not allowed to go beyond the prepared gameplay of constantly monitoring bodies of water.

elfin night
#

But you can

sacred moat
# elfin night But you can

For five minutes until I start looking for a body of water? To do this, I believe that ptera's endurance needs to be improved so that he has more opportunities to behave frivolously, without thinking about the fact that while studying the map he may fly too far and not be able to return until he dies of hunger.

elfin night
# sacred moat I'm talking about the expediency of moving around the map with a stamina like pt...

Not only ptera is meant to stick close to the water (which that is another argument), but you can also go into land to hunt other things without much issue such as juveniles or even getting into a sanctuary since many fresh spawns are fair game even in land

Also ptera being more terrestrial with the rework (and I argue in my feedback that is all Ptera needs) would allow it to be more free and go wherever it wants since most of the map is a dense jungle where flying can be risky unless you go above the canopy

sacred moat
#

Endurance greatly limits the range of movement, and if it weren't so acute, the developers wouldn't have introduced the air currents that can now be seen on the hordtests.

elfin night
#

Dunno how is it really that limited

sacred moat
elfin night
elfin night
#

And on top of that you would be able to move on the ground to a good elevated spot to take off and therefore be more stamina efficient

#

It is an indirect yet effective way to solve the problem without touching something that really isn’t wrong

sacred moat
elfin night
#

What’s the problem with herrera?

#

It barely is a problem unless you have negative stamina management and are very noisy

sacred moat
#

But I still think that 10 break-ins a day is absurd.

sacred moat
elfin night
#

It’s on the ptera for being unaware then

#

Nothing is stopping you from hiding in the jungle when regaining stam or in a place where sneaking up is impossible like a tall rock wall

#

Herras won’t be camping any place, they’re always sitting at the same spots especially in hotspots unless they’re very good at the game

sacred moat
#

and it's not just about the speed of ascent. You know that it can easily take more than an hour to build a nest for a pteranodon?

elfin night
#

Don’t build it near herras then

#

Put it in places they would never go

sacred moat
elfin night
#

Even the juveniles would have no problem once they can fish

sacred moat
elfin night
#

Their problem

sacred moat
#

The game punishes your stamina for literally any small deviation in the angle of ascent, and when you try to explain it to others, they don't always understand it.

elfin night
#

Their problem

#

Why is that an issue with the playable?

#

They can learn to use ptera semi decently and become practically immortal

sacred moat
# elfin night Why is that an issue with the playable?

because it's easier to adjust the game to new players on it than to give all the beginners a tutorial. Right now there are no learning mechanics, and if the ground controls are intuitive, then with pteranods it happens so that players simply do not play for them. They don't play because it's weak, but primarily because of problems with endurance and lack of understanding of its mechanics.

sacred moat
elfin night
#

not everything has to cater to everyone. UI will probably tell them the basics and then people can choose to become better at a skillful playable or go back to omniraptor or dilophosaurus

#

all up to them

pale token
# sacred moat and it's not just about the speed of ascent. You know that it can easily take mo...

These dudes literally dont play ptera, and its obv from the comments. They act like every person that plays ptera just seeing how long they can glide for, while doing nothing else. I like to actually play the game as ptera, pick off healing dinos, (killed a cera today), pick off baby deinos at water access, go fishing, catch turtles......when you actually do more with ptera than just...."let me see how far i can glide", you find out pretty quickly, the stam system for him is bunk.

#

The changing elevation and the adjustments in altitude you need to make as elevation rises, is what kills me. There is no "skill" when the elevation goes from 10m to 500m as you are flying over terrain and have to climb. Even feathering up, not using space bar, you run out of stam super quick.

maiden ginkgo
#

@pale token wrt timers on dino's, what would you propose instead?

It's not a solution that would be mandatory but an option like the spawn location timer.

I can just see officials 100/100 T-Rex players lols.

elfin night
#

and honestly if you can remain in the air without constantly gliding down for 10 minutes, it is perfectly fine to do anything else besides traveling

#

I cared to spend 40 minutes testing it on roughly equal conditions with the fastest and most stamina efficient terrestrial animal in the game when it comes to traveling but TI_HypsiShrug

wanton edge
elfin night
elfin night
#

does this guy think teno is gonna trade with rex with its super pwoerful 100 damage tail slam?

wanton edge
#

yes from the crush ability but the suggestion is so weirdly specific 😭

elfin night
#

true

#

lmao...

#

😭

#

guess using a timer and a competitor in a race aint enough

topaz elm
#

Rex will probably one shot teno

#

I don’t really have a problem with that either

sleek sierra
#

#balance-feedback-discussion message
Actually, I main ptera, and at least 60% of all my hours in game are as a ptera, and I don't agree with your take here. You're right that people seem to think gliding is all ptera can be measured by and that playing in the way you described is how it should be rated, but to me it does things just fine. The part though that I think your comment is missing is that you still have to be selective in when you do these things. Much like a pachy wouldn't want to take on a 4 pack of carnos while in a wide open field, nor should a ptera look for fights that are filled with elevation changes of 500m. The skill is very much found in where you choose to use your stamina. If you try to use it where the elevation change is drastic, that is a failure on your part. If you try to kill a fg stego and end up having to watch it walk away while you rest, that's on you, you shouldn't expect to kill many big things anymore than a raptor should expect to 1v1 kill a trike. So using your stamina on these things, knowing that is your most precious resource, is where the real skill is found. That and flying in a way to uses it the most efficiently.

#

I also think the timer for regaining stamina should remain long also. If you could rest for 30 seconds and go again for another 8-10 minutes pecking away at someone, then there are very few dinos you couldn't kill. And as much as I love ptera, it shouldn't be something that is regularly picking off large dinos by pecking them nonstop without ever having to take a significant break. People underestimate the amount of effort it takes a flying animal to maintain or gain altitude and ptera is one of the largest animals to ever fly. Maneuverability and acceleration would not have been its strong suits and should not be in game either.

The changes ptera actually needs is a better system of allowing it to grab smaller prey, like a smaller troodon, or a hypsi or fresh spawn raptor without having to land. A perfect hit should grab those and allow you to fly off with them, either as dead bodies, or something you have to drop to kill. Flying with a grabbed dino should also drain your stamina like dragging a body does for other carnivores. Beyond that it just needs more small dinos to be more common among players. It's real issue in all this is that it's a small prey hunter in a game filled with dibbles and ceras. Those should not be what you're expecting to battle as a ptera.

steep otter
#

teno is 8 times smaller