#balance-feedback-discussion
1 messages Ā· Page 156 of 1
only if its swimming
Deino not intended to fight stego on land
tail jab is 1250
powerswing standing is 1800
powerswing running is 2250
this animal is designed to hurt
yeah and it should have a cooldown and stamina cost to match
it does
hardly
10% is insane
tactile makes that 10% stam loss a joke
it is the highest stamcost for any attack in the entire game
so then remove tactile lol
like people blame stego for the overpowered mutations
Ahem. It's a mut issue not stegos balance
stego shouldnt have access to tactile
nothing should
without tactile, stego would suck. remove tactile, reduce the stamcosts on powerswing, good
tactile should be entirely reworked to not be how it is
tactile makes herbis a problem to deal with sometimes. especially bigger ones like trikes who can just beat each other up and stay at full stam in a full sprint just by riding each others asses lol
ive done it, its broken
remove combat muts. it further complicates the balance of the game when it was already a mountain to climb beforehand. game needs to be in a copasetic state before combat mutations make any sense
Btw Dondi was saying somewhere that most mutattions will be nerfed by giving lower % buffs. Instead mutation buffs will proggress after completing life cycle and reincarnating after dying as senior
thank you, yes
i think if they nerfed muts across the board and made it a small bonus instead of a near combat changer it would be good for the game
that doesn't solve the issue
Yeah but I am just saying that this a thing
it just means people will grind out the "good" mutations till they're good again
at least you'd have to work for it i guess?
but yeah that would just be grinding for the good ones and nothing else
Tactile definitely should be reworked from % bonus to more constant number or something like that
or just removed because i can see it being a huge problem later when we have even bigger things that can use it
imagine shant with tactile
frankly i just think a lot of herbis are balanced AROUND tactile (stego) rather than around the base stam system
nothing should cost 10% per single attack
also the cool and epic 15% running power swing
yeah tactile just needs removed. i think it would make the game easier to balance as a base without it
Meanwhile trike is dealing insane damage at 0% stam cost š
^
Why do the ceratopsians not have stam costs is my question
absolutely foul
i wonder how a slow stam drain keeping themselves in the sparring stance would work. give them a stam cost for their increased defensive stance
they're actually designed well if tactile wasn't a thing
would be exceptionally unfun and probably would kill the animal
I don't think being in a stance should cost stamina. Only attacks should imo
especially the running knock down
It just seems odd to me is all
i agree now that i think about it
I think Stegos powerswing should cost like half the amount for each attack version. If tactile is removed
i have bad luck growing dibs and ht is too unstable for my internet but yeah... never really thought about that
I think the running flip should cost something lol. Maybe 2%
it should cost something for sure
yea for sure. that would be fine
eh, if it did decent damage, sure, but i think that sounds super clunky
dibble charge does quite a bit on top of the insane bleed it does i think a stamina cost is due
ehhh, it does pretty poor damage all things considered
you know my thoughts on that haha
only slightly more than a cera bite
I want better diablo in terms of that, but it shouldn't be free
does the running charge do more than just the horn hit?
vs a normal cera bite or a charged bite?
tho i guess today i wasnt a fg cera and got a body hit by a charging dib and got dropped to fast yellow.
im just trying to make sense of the damage is all
Deals less than a normal cera bite I believe
but the bleed is decent
nah its more
i do think the dibble/trike running attack should have a stam cost to it even a small cost. like yes, they'd be running at you to begin with but
I mean it's a knockdown ability that sets up for their harder hitting attacks
Like rn you can get a cerato to red health in the best case scenario as diablo. All that from a 0% stam cost ability
no nerfing dinos plz! with apex introduction the last thing we need is weak dinos
Bruh
If something needs a nerf it should get it. Although luckily thatās just a few cases
If anything most need a buff
dinos need nerfed at some point to avoid power creep. trikes on ht are probably at their strongest. i imagine they'll get nerfed once theyve been tested with rex, along with rex being on ht at its strongest then nerfed. which makes sense to do
trikes on the HT probably will get buffed if anything i'mma be honest lol
like i think you're vastly underestimating just how strong they want apexes to be
Agreed
The only nerf I can really see is toning down the growth curve
But then thereās parts like the alt attacks and some aspects of its mobility that do need buffing
Trikes damage aint as big to require any nerfs
i only played it a little bit and never made it past 40% so i cant really say for sure that it absolutely needs nerfed. i said they were probably at their strongest, not that they were at their strongest.
Only the growth spike
Then it needs buffs elsewhere
You gotta acknowledge it is a damn trike too
150 is normal bite damage charge bite is up to 350
And it can reach up to 500 with the 3 mutations, since the cerato is the only one that has its rmb ability affected by the damage mutations.
@dusky surge omni-directional high speed movement for such minimal cost would make dibble way stronger and probably let it counter even 3 skilled cera
ok lol
Itād be op for such a low cost
If it where more high risk high reward they I could see it being fair play
Dibble is fine as he is, most things can run away from him without any problem due to his low speed and not so good stam
yea for now
but i think an ability like this would be useful come allosaurus or even rex
also frankly i thought it was cool and made dibble less of a smaller trike so i stand
fully expected the downvotes tbh but i'd sooner die than allow a cool idea not to be shared
wouldnāt mind it but it probably would be too much considering dibbles current state
It's for isle discussion only otherwise we'd all get bingo in like 1hr 
DAMMIT aight aight got it
"Though it is neither particularly fast nor damaging for its size, ceratosaurus is an extremely durable animal." #isle-phase-three message
I am feel bad for saying this but Dondi written it in the way that makes it sound dumb considering charged bite being 350 damage
Like I am pretty sure that even when creature roster will be complete it still will have strongest bite for its weight category
(kentro doesn't count cause it do damage by tail)
@languid sparrow #balance-feedback message Alligatorid*
Give Dilos working Venom back
Works on the horde test but the patch hasnāt been deployed to main branch yet
@analog mirage I agree with all muts, except for nocturnal. There's already a mutation that buffs night vision.
Thatās why I said to just merge them into the same thing. Keep the name nocturnal, put the mutation on it and keep it a base mutation
@hasty dune I agree itās too long how ever I donāt agree in sized based adjustments exactly just a across the board would be nice imo
Yea something needs to change, trood only last 45 seconds and it resets back at 0
Ya you can get a solid 1.5k ish damage or more if itās night off dilo venom from a single dilo itās pretty nutty
#balance-feedback message is 99% cera bleed resistance fixed? if not then i guess that was a buff, not a bug
Cerato immune to allo š„š„
yeah cera was really underperforming before
punching bag for the rest of the roster
At this point Im praying to all thats holy that sub rex will absolutely maul ceras
Its the ecosystems only hope at this point
I have little faith that will save it. We'll just trade ceras for rexes - all the people who follow the current meta will just upgrade
At least rex will be vulnerable to the rest of the roster for most of its growth
Up to ~70% its viable prey for even 1 carno
Really, low damage, low life and only has debuff. Cera needs buffs š„šš
i hope not, imagine how strong they should make sub rex for it to maul cera
1.3T, 50kmh sub rex with pin
real!
Gg for ceras
please no..
I mean, from what weve seen sp far of rex it may be a reality...
i think it was wip, but thats totally possible lol
50km is faster than a 100% Carno š
Hopefully, 2-3t rex being omni speed with ambush is criminal
And it has pin too, like wtf š
Cant wait to kill juvi rexes that try to pin my troodon with retaliation dmg though
I just want to see how op and broken Allo and Rex will be in their hordtest
i mean... technically, but also no
A 700kg rex ran as fast as a galli last time we saw it so...
carno can reach top speeds of nearly 60km/hr
55km with charge
59.4kmh
Nah
Yah
It is not possible
it is literally HOW it is
I don't believe you
it is so possible that it's reality
If it was 55kmh a charging carno couldnt catch up to a galli, ever
you think we both arbitrarily pulled 59.4 out of our ass? No, that's literally how fast it is
Nah
glad you agree
Not that that's a problem š
š«„
heheheš©
imma prepare a burner beipi, as a prank
#balance-feedback message or just remove the mutation in general since its so problematic lol
youre right XD
I kinda only read this one comment but I COULDN'T AGREE MORE.
If something 'destroys' something else, the players will just play that something else. And if something is popular, such as a cera, no matter of 'population control' killing will actually get rid of them. It will only make them smaller. (Although I suppose that's still an improvement, albeit a short lived one.) But if it's harder to kill a cera than a raptor, they'll still play cera even if their cera dies, as long as cera is the most OP.
Killing overpopulated things doesn't get rid of them as long as the players keep picking them. Balancing the playables themselves would have more impact on what species players pick to go as.
Well, that's exactly it. If the new meta is that rex is the OP playable, then all the players that play cera because it's the OP playable in the current meta will just switch to rex. Which, to be fair, there's no telling if rex will be OP because it hasn't entered HT yet.
I've seen it happen over multiple patches - Utah was op so everyone played Utah. Then carno was king, and everyone played carno. Then pachy, and deino. Cera is currently on top. Every time a new dino hits the top of the food chain, a significant number of players who care about meta will switch to whatever the new most effective fighter is. Only those who actually genuinely enjoyed the dino keep playing it after it loses it's throne
Honestly, if they just remove combat mutaitons, a LOT of cera's power will be removed. The main issue with cera is that its stats work perfectly with EVERY combat mutation.
eat to heal with over eat, damage muts working on charged bite, speed muts making it faster than 3 common threats (other ceras, tenos, and pachies), less damage from larger targets also works on common targets, more bleed or fracture res is just insane, and all the other life style mutations are all pretty solid.
@fervent orchid wdym?
a friend and i were fighting teno and got stuck on a rock with it, it was kicking and facing us but still kicking us
So it was hacking
Cuz teno kick doesnāt reach past its thighs
yeah i was at its front shoulders and it was kicking me
'Only those who enjoy the dino play it after it looses the throne'
That happened to me with Dilo, I keep playing it when its trash and then dropping it when it's OP.
I'm still a dilo lover, deep down inside. But I am very in favor of 'recharge clones by biting the enemy', I think it needs that.
And retain it's fragility so that it risks it's life to recharge those clones.
That's definitely hacking. I saw a similar hack on a trike that was hitting stego's outside their tail swipe range and also speed hacking. He was sliding all over the ground/his animation was not following his speed or his movements.
personally I'd rather we just nerf the clone damage to like 1/4th of dilo's bite and make them actually able to be hit before they hit you. That way the target can choose to either burn some stam to hold off the damage, or take damage to preserve stam. This also gives the dilo more openings to bite as the target will either be vulnerable after an attack on a clone, or the dilo can attempt to fake being a clone and the target wont hit them thinking that its a weak clone.
i dont remember if i was recording or not, ill have to check
I think it will be juvie and juvie can't crush
@steep gazelle 1.2k in 30 seconds isnāt accurate itās far less than that for 30 seconds but I digress
Reducing the damage wonāt fix the fact that itās gonna do a ton of damage as the venom lasts insanely long especially at night well over tuned the damage isnāt the problem itās the ease of application and length
Some don't need to spend stamina to kill an incoming clone. Teno turns very fast and has a fast bite rate, turn and biting the clone can eliminate it with no problem even with it's current very fast bite rate, so long as the clone isn't invisible.
I really don't like the idea of reducing clone damage because I feel like dilo should be venomous, and I want a venom that does damage. But venom is injected on bite, so I think damage relative to bites dealt is fair. Therein, if clones are potential damage (if the prey doesn't attack the clone first) they are gained by landing hits.
Faking being a clone is really hard even when they try to hit them, because if they ARE trying to hit them then of course they're going to hit you as you run in thinking you're a clone. It's easier to land a hit when they're ignoring clones and mistake you for one and then proceed to ignore you because they think you're a clone.
The best way to let dilos pretend to be clones would be if smelling would show them a faint ghost of where their clones are.
I basically agree to this.
I think they sorta summarized what I was thinking.
#balance-feedback message @sour gyro pretty sure thatās just a visual bug
You can get meat stuck in your jaw even though it isnāt there. So you can still bite because the meat doesnāt actually exist
This is also a problem, the duration of the fog is too long. About the damage I mentioned, it's the 3 initial clones and the 3 that take 24s To recharge, This for each dilo
This person has copy pasted this in every single feedback channel
#balance-feedback message @keen zealot clones are still broken
no
yep
ok
99% sure you are supposed to be able to see them
as the envenomated creature you are
ok
if thats all you have to say then have a good one im playing dilo right now and they are working fine
how would you be able to tell if they were invisible?
because ppl im fighting have been biting them which means they can see them
some are some aren't
you said they were working, but they're not working as intended
cool
https://youtu.be/S7Myy6FxJWY this video shows the bugged clones
@keen zealot while I get where your coming from clones are currently over tuned (venom lasts too long and is insanely easy to apply to things far larger than you) it wouldnāt help to make it even stronger by being able to min max your damage
bro i do not care im ngl (not to u ziowar)
thats fair tbh but i still think it'd be really neat
still more balanced than almost dying and coming back full hp tho
Absolutely if the timing and ease of application was better tuned I would fully agree itād be neat
honestly tho if the ones with it are forced to go that instead of gastro it could also hinder the dilo in some cenarios bc it cant just go gastro and has to actually heal like the game intends
I mean dilo heals really well tbh
Deino imo is the worst it takes well over a hour to get from red to orange let alone full
i totally see where ur coming from and see how it could be pretty awful to play against with huge groups but like, if a group is super big and you get purple ur prolly just dead anyways, imo it would most assist duos and trios hunt larger prey
Well think of this a single dilo at night with roughly 400 damage worth of bites can deal roughly 3k damage to a stego by himself with just clones over the 10ish plus minutes allotted to night infection (yes a solo dilo can solo a dibble if they get them to t3 at night Iāve tested this itās insane)
Mind you it also takes less bites to afflict stuff smaller than a stego
fair enough
yeah im with u then on this one i didnt know it was that insane, cool change but only if clones get nerfed lol
You should try solo dilo hunting up itās hard cuz you gotta not get hit lol but you can do unholy damage
A trio can reasonably hunt a FG stego with working venom at night right now
Easily at that they need only not get hit
tbh ive mostly been killing ceras bc i hate them i havent been messing with herbis too much, will try it
I mean thatās another good example of how over tuned the venom is you can face tank a cera walk away and spam clones till they die
Cera in all aspects should easily win a face tank battle, larger health pool, higher bite force etc no reason you should win that. But because you can apply t3 venom in only afew bites you win
oh i havent been face tanking ive just been abusing the speed difference lol ive killed several and not been made puke so i havent rlly been abusing
Ya I mean dilo wins for other reasons if they play it well but you can in fact face tank to t3 run away easy claps
they keep tryna run in a straight line away from me so i just eat their butts
cancer but neat
Stop and alt bite that HS would be like 200 damage ish?
Silly cera mains
š¤·āāļø they play cera for a reason
Fair
good talk tho thanks for like being a real human being abt it instead of just toxic
cya around

Tbh, gastro isn't something I would really usually pick on dilo. It is alright, but you have to be low on hunger to really use it, and only kind of have the health to tank a few hits. Usually I would reccomend speeds, and then reabsorb or a safety meniscus etc (because as a dilo besides venom your advantage is speed, which you HAVE to maintain. And the remaining slot to be fair is just a "whatever")
nah there is no face tanking a cera to apply venom. That is how you die asap, right after you vomit, since dilo has the longest vomit animation. Only way this can even remotely work is if there are multiple dilos to split attention. Dilo vs cera though, if the clones are working (bc they still have places where they dont work) is pretty even. Just takes a little coordination from the dilo player.
Hahahaha unfortunately with working venom this does infact work
It only takes about afew bites and dilo has by far the fastest bite speed by the time you get a vomit(roughly 2 hits) they can get off 3 ish bites and that should be neary enough to t3 if not t3 (night)
Then itās a simple run away and spam
The majority of people who frequent this channel or even gen chat will agree that a dilo with venom can infact face tank a cera
At night its 2 in day its 5 if im correct
5 sounds about right
But thatās more than enough you can get five out in the time a cera could get maybe 3?
4 probably during day if you account for vomit
Still plenty of HP to run and spam
thats just something you dont do as a dilo
Donāt but can
i say this bc you have to bank on ai working
The can is the problem
Like I said working venom
Ignoring something simply cuz it doesnāt work on one branch doesnāt mean it isnāt a thing
I hear people say venom works on ht but it is still unreliable for me outside of hl
Ya it works fine ish on horde test
got some weird prblms within 50ft of water
Meh itās a constant WIP
Especially with stuff that has different mechanics than basic land Dino
I think the dil /cera matchup is mostly a net positive for the game same with carno
Also i would like to add(because I forgot) that during the day it wont happen, but during the night this is possible since it takes 2 body shots to F.E. and the time F.E. lasts at night is pretty long. During the day ,it wears off alot quicker before you have to risk yourself again.
you can overeat without vomiting, gastro is busted on every playable
It can happen for both ones just far easier than the other
@elfin night with the coming rework ptera is gonna be FINE lmao. Get ready for the downvotes tho for being a filthy ptera hater
Exactly
I genuinely think the rework is all it needs to be more useful in land
Because then it would allow you to better reposition yourself for more take off spots and also be more useful in tiny tier PvP
Iāve played ptera like 12 times at best in my life and even then I bet I could win ANY short or long distance race with any playable ever
I once tested ptera's sprint flight speed by chasing carnos around, before the nerf
My conclusion was that ptera's sprint is at least 70 km/h
Also ptera can keep its top speed even after releasing the sprint key, so no stamina cost
Dunno if it was nerfed, but ptera holding shift and flying is apparently around 100kph
Well, possibly
I said atleast 70 km/h because I could outfly them easily while they were charging
At carno's old charging speed, which was around 65 km/h iirc ?
Correct
Either way yes, it can clearly outpace a charging carno and wasting a minuscule fraction of its stam since it keeps that momentum
Heh
I remember back when omni (utah at the time) was 110 km/h
Back when omni was balanced and not unplayable and terrible and underperforming at everything 
#balance-feedback message An accurate to life ptera could, yes. The Isle's scrawny ahh island locked ptera? No.
i played ptera as of late. basically never went under 60% stam. the idea that its stam is bad is ridiculous, this thing has the best stam efficiency in the game, bar none
#balance-feedback message cera being agile has always kinda been its thing. and dilo is already busted as is, no need to fuel the fire
"a little more agile than cerato"
cerato is one of the game's most agile predators lol why does dilo need to be that agile
as another pteranodon player, thatās not really playing pteranodon
In trying to get pteranodon to interact more with the other species, they ruined its ability to fly around and now pteranodons are more conservative with their energy and donāt interact
Yes pteranodon has great stamina if you glide everywhere and follow down hill trends
But if you actually wanted to do something as pteranodon, hunt a baby, dog fight another pteranodon, take off of the ground in an emergency
You are losing nearly all of your stamina
Pteranodon cannot rise into the canopy level of trees without losing 15-20% of its stamina as a flying creature
If carnoās charge took 15% of your stamina minimum to activate, it would useless
If galliās mobilize call took 15% of your stamina to activate it would be useless
If pachyās ram did this, pachy would be even more dead
So why is pteranodon to heavily nerfed, it feels like Iām playing a spectator when I just want to hunt stuff
how tf are you losing 15% of your stamina just getting into the trees what
the take off for pteranodon should be like 5% of its stamina so itās on par with Omniās pounce, pachy ram, galli kick etc
The rise in elevation stamina drain should also be reduced so that pteranodon can get to more places and not use more of its stamina because while yes Ptera can get everywhere on a single bar of stamina by carefully gliding around inching yourself higher etc etc
Try to fly around one area, catch fish, land, escape danger, do what other creature do
Youāll be nearly out of stamina very quickly
Pteranodon launch from the ground just going up costs so much and which is why I think its stam cost should be nerfed
Ptera gameplay is just so restrictive
Not only in how rudimentary Pteras movements are but also keeping your movements limited to conserve as much stamina as possible
Flying feels like more of a chore to manage than a super powerful unique ability
If you want to have fun and play pteranodon, just play Herrera you can get much more freeing style of gameplay than the flying reptile
imma be honest lol no ptera is infinitely more free
such a wild claim to even state that somehow by any metric herrera is more freeing lol
@pale token AI overview + we don't care about accuracy
if you want to traverse the entire map in the least amount of time for the least amount of stam, that's what ptera does
also saying that it starts at low altitude is far from disingenous. The only thing taller than water access is the highlands, and then west access is a giant plateau so far above west rail and south plains
Oh and the part of "almost never there are fish" is...laughably biased
if you so want as a pteranodon, you could literally spawn in water access and fly directly to west rail before you starve
Bro, nobody plays ptera just to travers the map, we like to like....play the game, you know? Sure, if youre flying to a lower eleveation, its fine, But, for instance, just now.....I HAVE TO land to drink, i drank at water access, then flew to highlands, because of the change in elevation, i couldnt even get to highlands
no other carnivore could ever do that
You barely ever spawn at water access, tf?
Used to, not anymore. You spawn at west, to the west of the pond.....and to get to that pond, you have to fly up. You even play ptera, or just playing devils advocate?
seriously, what is your deal? Do you just make shizz up? Like to argue? I just sat at west for literally like 25 minutes, no fish there. They didnt spawn, it stayed empty
you literally only have two spawn points
west access and water access. 50/50
barely ever is...a blatant product of confirmation bias
uh, OK? What is your point? If i spawn at West and want to get to the pond, off the rip im using ridiculous amounts of stam, thats a fact
Why should deino get regen while swimming, dinos while walking
you might spend like 30% at best
Yet ptera cannot regen GLIDING, it makes zero sense
OK, wtf is youre point? Thats ok for you? I shouldnt have to take a 10 minute break every time i have to climb because of map elevation
You are daft, bye
because deino doesn't move at 60kph with zero costs and it also has other things to worry about in its very limited volume of water it lives in
last time i checked it canāt cover the entire map with full a stamina bar
Dondi spawned himself in the sky to show it can
it only takes 4 minutes to regen your whole stamina bar. and yeah, some areas are gonna be harder to traverse than others without slipstreams yet, but it is what it is.
LOL it sucks
you can go from water access all the way to west rail pond potentially wasting like 30% stam and much quicker than everyone else
yea, and? I should be able to, Im a ptera
for being able to fly for much longer than that, not really
i should regen stam GLIDING
it makes literally zero logical sense, that i remain exhausted gliding
then it is not unreasonable for you to regen the entire stamina bar sitting 4 minutes when you can stay in the air for 15, much longer in theory
it is already one of the most stamina efficient travelers in the game
Dude again, do you even play ptera? I dont want to carefully GLIDE everywhere then sit....tf
on top of being a flyer with its advantages
i want to fish, fight, chase things
and doing all of this is not practical in its current state
Imagine the strongest movement ability in the entire game taking some effort to be used
sure, if i want to fly to the highest point and just....glide, i guess you have a point
straight up, i think youre an idiot my guy, just please dont talk to me.
pffft

I guess proving it with a basic, completely unbiased experiment isn't enough
okay, I kneel before you, bearer of the Truth, educate me in your ways
ptera flight is abysmal and terrible and it should be able to fly up for 80 centuries
because the mighty AI said so
HE BLOCKED ME
LMAOOOOOOO
ofc he wasn't replying
@dusky surge you were right, I despise ptera and I didn't even play it like, yesterday with an actual timer and measuring distances š
Doesnāt ptera only lose stam while climbing in the air? Pretty sure it doesnāt lose stam while gliding
yeah it doesn't
and it can glide at like...50-60kph?
imagine galli trotting 30% faster than it does already on a perfect diet
and running twice as fast
I mean, I get his point too but as long as it doesnāt lose stam while gliding itās fine
and ignoring terrain
And the devs get it. They are going to make ptera not completely useless on land so people can still hunt and thrive there, or go up a more optimal take off spot instead of slowly trotting there
that's all ptera needs really, being more capable on land so flight isn't the only real option you have to move
no it doesnt lose stam, however if you actually play ptera, you find out quickly, that you cannot simply "glide" everywhere. For instance, going from drinking at water access to highlands, you have to CLIMB, ALOT to get there, and it absolutely destroys your stam. People act like ptera is only meant to glide, and sight-see. I main ptera, and i enjoy killing things, fighting, fishing, harassing deinos, traveling everywhere. You find out pretty quick that Pteras stam system severely punishing.
This is a fallacy. They are severely different playables and they are forced to walk around things. If you have climbed up above the trees, you can ignore terrain and the other dinos absolutely cannot.
in fact, screw it
Yes and then you take a break
Yea, nobody that acutally plays ptera enjoys sitting for 5 minutes after climing for 20 seconds
just manage your stam
that's what I do
they can...you know, accept that without the upcoming slipstreams, there are going to be parts that are harder to traverse than others. The overwhelmingly majority of birds also can't fly wherever they want (using this since this guy cares so much about realism despite me prioritizing gameplay)
but the climbing is an issue
incorrect
Bro nobody that plays ANY dino enjoys sitting for minutes on end
Thank you, it was correct too
If you'd manage your stamina you wouldn't be here
You literally cannot climb for more than 15 seconds your dork
you cant "manage" that
what is this, middle school hour?
most birds can't fly over 5000 meter mountains or through cliff sea currents and that's okay. Deino in game also can't thrive wherever it wants, neither can herra or carno
bro, youre blocked, i cant read your stupid
lmao
should I call a mod to see if the little goober calms down with the pterosaur talk, chat?
still cant read it
I think there's some ways to just about keep height/glide by tapping and only ascending very slowly. And you can save stam, I think, by latching and regen stamina while hanging there, instead of landing fully and using more stamina to start flying again. Unless that's been changed.
I do that.....
im not a re re, ive got 1000 hours, over that now....ive been playing ptera for years
but, you have to land to do things, like drink, eat, and climbing is an issue, the main issue
maybe try to glide every now and then
Still struggling? If so, then maybe the better option for now is to wait for the slipstreams and thermals, and see how that works out. I imagine that'll make it a lot easier to travesere without worrying about stamina too much.
- I have played ptera. A lot actually. And what I usually do is just climb to a tree top, rest on a tree and climb again. Which gives me plenty remaining stam.
- If you wanna harrass dinos, you are using stam as a way to combat. And like any other dino, you canāt just keep fighting. You need to rest at one point and recovering stam while gliding would give you 0 reasons to sit aside from eating a fish.
You can eat while latched, I believe. So catch fish, latch, eat, then fish again. Drinking, yeah, though that shouldn't be too often?
Yes, and you get stam while latching too
and ptera is supposed to fish
No, im not "struggling" kids, youre missing the point, Gliding should regen stam. Climbing terrain uses an obscene amount of stam. Im happy that all 3 of you are happy with sitting for 5 minutes after ascending for about 10 seconds
it makes no sense
nerf Ptera stam regen
And see then
1 second, im going to count in my head, right now how long i can climb for
10 minutes seems fair
The slipstreams will change stam management a lot I imagine
I don't think I ever said I would be happy with that, just trying to offer advice to make it easier. And if gliding did, you'd be able to just stay in the air forever almost, I don't think the devs might want that. But there are going to be things to help out, like aforementioned slipstreams and thermals and things, so you'll have a better time flying, while still not being able to just go here and there and everywhere however you see fit
yeah and ptera will not have to fly everywhere
what? Its a ptera, it SHOULD fly everywhere
How many times do I need to tell you that NO ONE enjoys sitting for that long? You think diloās like it? Or omniās?
thats like saying, dibby wont have to walk everywhere
They estimate they could fly for DAYS on end, at 15000 feet
what the hell is a dibby
we got a mad gamer in the chat
Thatās a given in this society tbh
that thing has to sleep at some point
lmaoo
screw autocorrection
the ptera would be an evolutianary failure
A ptera is not a bird, and even if it was, game takes precedence over IRL
ā¦.you mean the ones using wind that isnāt currently in the game?
Most pterosaurs were gliding most of the time
And yes, that too, there's mechanics going to be added to help out, it's not neccesarily a stamina issue
Pteranodons, based on current scientific understanding, could potentially fly for 7 to 10 days at altitudes of 15,000 feet, covering distances of 8,000 to 12,000 miles.
Here's a more detailed explanation:
Long-Distance Flight: Studies suggest that pteranodons, like the giant pterosaurs, were capable of long-distance flights, potentially even 10,000 miles nonstop.
Flight Characteristics: They likely flew at speeds of up to 80 miles per hour and could soar at altitudes of 15,000 feet.
Flight Duration: The estimated flight duration ranged from 7 to 10 days.
Range Estimates: The maximum range was estimated to be between 8,000 and 12,000 miles.
Flight Adaptations: Pterosaurs likely had adaptations that allowed them to fly efficiently, such as large wingspans and lightweight skeletons.
Comparison to Albatross: Scientists previously used the wandering albatross, the largest living bird, to model pterosaur flight, but they now understand that pterosaurs likely had different flapping frequencies and soaring abilities than albatrosses.
most flyers glide most of the time
Is this AI again?
Ok, what source do you want?
Even if all of that is true, it would not neccesarily work out well in the game
most certainly
because there is a lot of it
Me when animals have to sleep
you want an articly instead?
me when animals have to drink
Literally anything else
hmm no, you can fly from south swamps to north plains with just one stamina bar, no other animal can do that, ptera has excellent stamina, you just need to know how to use it properly
Better.
not the same ptera, but even larger
Ty, now let me read
wow it could do that irl, unbelievable
but hereās small problem⦠itās a game, not real life
you do realise that an animal can't be active for multiple days?
they couldn't fly for days anyway
Bro, how do you know better than the people that literally research the shizz
you cant just...make stuff up to support what you want to believe
Because I use actual sources and use my brain
It says estimate, that is....a real source
Tbf the article is an actual source
is YOUR source sitting with you in the room, right now?
maybe, just maybe animals can not be active for multiple days without taking a break
Animals have to drink and rest
Tho it is specifically mentioned tho that they arenāt entirey certain about the distance
Really? There are literally animals, right now, that do that
are you 5?
they have to drink and rest at some point
This is correct. Iirc, there is a swallow that can do this
some birds can sleep while flying long distances, pteras could do the same, tho itās not confirmed
Yes, but there are MULTIPLE species, RIGHT NOW, that stay active for many days without eating and drinking tf?
Pteranodon is not a bird
so?ā¦
they have to sleep though
But how would you translate that into the game? Technically, shouldn't deino be able to go without food for very long? And well, growth times clearly don't follow real life time.
Crocodilians are a great example
Bro, im not saying the NEVER do...my god....im saying the video game Ptera SHOULD regen stam GLIDING, and use LESS STAM climbing
There is a slight problem with that statement tho. Even if they could, for in game balance and interaction sake, you cannot allow that
people who try to use irl comparisons to justify balance changes 
i will die on this hill
another reason why it's a terrible idea to let ptera fly for an even longer time
Again, the less stam climbing issue can be resolved with the future upcoming wind mechanics
And you might be right, but I would wait for the new mechanics first, then we'll see
i can agree with stam for climbing, but even if they add stam regen for gliding it should be minimal, like 3 times worse than stam regen while sitting
you can fly for almost 20 minutes
WHY? What happens if he does??? What game-breaking, earth shattering thing is a ptera going to do if he can regen stam gliding?
the reason for ptera to have ābadā stam is so it canāt fly and harass players without them being able to do anything about it.
yeah but you canāt do that forever, if they go uphill and then down you will lose a lot of stamina flying up
Ptera is a fisher
Wasnāt there a meta some point of people getting pecked to death due to pteraās mobility and low stam?
like sucho š¹
As in they literally couldnt outrun and stam it
Wait for quetz if you wanna be a flying menace
Sucho is different
And you're not supposed to do that, so no
Im jk, yes thats fun, but ptera should use less stam for climbing, and regen gliding, boom, im dying on this hill. I still love ptera and cant stop wont stop. And yes, i used to kill ceras, deinos with my ptera
it's a massive animal
itās weaker, i agree
Yeah
iām just messing around, why would you take this seriouslyš
some Utahraptors (rare W Utah players) were running around the map saving everyone
ambush predatorš¹š¹š¹
I wasn't replying to your message
I already saw that clip
yeah i sent it here like few times
oh⦠for some reason i knew that
I am going to brutally trash every Pteranodon longiceps to death
why did you change the usernameš
I changed it four times now
fair lol
let there be...CARNAGE
troodondi..
also, Ptera shold be able to move when clinging to something, why is he jsut.....STUCK
like a freaking piece of gum on a wall
they were excellent climbers, their anatomy shows this. They were well adapted for climbing
because it's a game and not its niche
keep in mind the game wants to achieve realism and not accuracy
screw it, I am doing another experiment
what? Thats an oximoron. How can you have true realism with bad accuracy.
then its not very....realistic, is it?
i cant, im done here. Im in the twilight zone
and the devs are really good at creating a realistic but also fictional ecosystem
carnotaurus charging at high speeds was impossible in the real world yet it feels realistic in the isle
I like to use the word grounded or immersive rather than realistic to avoid conflation
I hope to god you are trolling. Realism is literally based on accuracy. You cant call something "Realistic" when it has no basis in reality and is inaccurate.
i like carnos charge, but right now the servers cant predict player locations correctly so it looks like carno has psychic powers
especially at the speed it travels
ehh
something can be realistic yet be inaccurate
Quetz and ptera need a mechanic where they can't be pinned unless the pinner exceeds 1 1/3 their weight
as it stands it just looks goofy and a ptera will get pinned by a freshspawn omni that it can one or two shot
Omni is gonna pin quetz with the current pin mechanic
#balance-feedback message Actual testing
precise times, detailed route
thoughts?
I of course did try to be as impartial as possible
I like both playables, and did try to hinder the ptera on purpose in some stretches
less stamina, same regen, and still traveled for almost twice as long and twice as fast
@viscid cave why would they need that? each omni can already deal like 600 damage with one pounce before needing to disenage to rest while the rest of the group keeps the target busy. And they have grappling to make team play more effective
The other two examples you mentioned are rather necessary to give each playable their role and capacity to pull enough weight
They would need it because it would be a crucial thing to help in the fight against large dinos, and also the omnis are very weak because they are small, or they could add more stamina to it to balance the game.
I'm having to speak through a translator because I'm Brazilian, so it may take me a while to respond.
but they are already well equipped for hunting large prey. Their pounce makes them untouchable for their opponent unless they use terrain while also slowing them down and draining their stamina if they try to even walk, and their agility also makes up for their fragility, since there is very little that they cannot outmaneuver easily such as dibbles who use their slide or ceras.
And well, if you boost their stamina, then you would be allowing them to basically one shot ceras and carnos on their own since a full stamina pounce can already do exactly 1000 damage. Even if you give it a 30% boost then they could just run in and solo carnos and ceras on their own, which obviously is not balanced when all it takes is one pounce.
feel free to translate all of that, I will wait
maybe a different social buff would be better but i dont see the purpose in a strength buff when grouped. their fragility is counteracted by their maneuverability so if you're struggling to fight any of the larger lumbering animals in a group u just may need to practice movement.
The omni simply takes 30% for sub meat and cerato alone, if they increase it by at least 15% it would already help a lot to kill a diablo, but now that I've said what I had to say, tell me at least 2 buffs that the omni has if they take away the grab that it has.
why would they take it away?
and honestly dibbles aren't something omnis should be messing with unless they are either very good or in a decently sized group
I'm not dying for nothing, but I realized that the omni is very weak in terms of resistance and etc, but don't you think they could at least increase the stamina? Even if his stamina is good, when he grabs someone, dino, it gets too complicated.
the stamina pool seems fine as is, i mean, if u have a competent group u can kind of relay hunts with larger creatures to wear them down gradually.
you can already one shot pachies and dilos with the current stamina in a single pounce, why would omni need more
And part of that damage and huge agility are meant to be balanced out by its lack of considerable defense. Otherwise it would be good at everything
I'm not saying they would take it away, I'm asking you what would be left of the omni without grabbing it.
I mean, you still have enough agility to get several bites on someone unless they are very good dibbles or ceras
sub carnos in a 1v1 are so free as an omni
same goes for adult pachies and dilos
Calm down, answering 2 people using the translator is too complicated, and if it takes me a while to answer someone, it's because I'm translating rather than answering.
But answering your question, I think it would make a LOT of sense to put this buff, especially since the Omni is a social dino, and explain to me what the point is of putting a buff on the Cerato per carcass but not putting a buff on the Omni per group?
ceratos buff is supposed to be symbolic of it being an extremely voracious eater being more aggressive in the face of food. omni's group power comes from strategy and how u and ur packmates coordinate, there doesn't need to be a mechanic to reinforce this other than the chat function and the general grouping mechanic.
Because cera would get brutalized as a slow moving, not-that-large carnivore whose main job is bullying other carnivores (including packs) off their kills.
Omni one taps animals larger than itself already. It doesnāt need more damage nor maneuverability nor tankiness. Just bug fixes
Yes, the resistance is good and the stamina too, but now that Rex and Trike are coming, they should at least put a buff, right?
You guys are really good at talking, but now I understand that the omni doesn't need a buff, just a small increase in resistance.
it just doesnt do this lmao. i agree the stamina pool is not anywhere near the issue. but i do think omni needs a lot of work. bite cooldown being one of them, it bites as slow as deino.
and as far as stamina, it could use a reduction in run cost, maybe like 10%. but i agree that increasing the stamina pool itself is not the route of attack here, the pounces need to be a limited resource. its stamina hungry usage in other areas is the problem.
I mean, pounce on full stam does 1000 damage, that puts dilo and pachy in a very uncomfortable position if you make a good ambush in the open.
Pachy is probably cooked whereas dilo might stand a chance, although small depending on the distance to the trees or water
pounce is nothing to scoff at
the bite cooldown is literally fine
you're not built to face tank anyway
Omni is a hit and run playable
get some damage in and get the hell out of there
I agree. Bite force just isn't really that necessary
you're better off giving one bite and getting away before they can retaliate
^
whereas animals like dilo need high bite speed since their ability relies on biting
and cera needs the dps
and if you can trade with anything, you very likely can pin them anyway
mhm
#balance-feedback message i donāt want a growth buff, tbh i would rather want growth nerf, it takes me barely hour an a half to grow it to full adult
only one person reacted to my 40 minute experiment to prove ptera flight is great...
i also donāt think it needs any buffs other than tail slam damage nerf revert

but honestly depends how strong or/and fast rex will be
the whole reason teno got nerfed is because carno got nerfed too and if sub rex will be heavier and faster than teno, yeah only then it will need a buff
to be fair the yapping was unparalleled
tbf i donāt know who youāre writing that for, it looks like message to community, but everything you said is welll known by the devs
mostly against the pseudo ptera glazers who think it is terrible with that stam
the devs know this and have the perfect solution
fair lol!
dmg pounce does maybe 900 dmg in literal perfect conditions. meaning, you have full stamina, land the first pounce, and your prey NEVER bucks. if you get bucked, thats lost damage because you have to use 5% to pounce again. if you somehow win the RNG and stay on, you still lose extra stamina which is more lost damage.
#balance-feedback message what
teno in particular dosenāt struggle against rex to warrant that buff
@sullen edge teno is already easy to grow compared to its peers btw, donāt see why it would need a tweak there
bite cooldown has nothing to do with face tanking. even with 0.0001 bite cooldown, omni cannot face tank because its made of glass. giving it the abysmal bite cooldown that it has only serves as a rate limit to its ability to perform hit and runs & utilizes its agility. hence why i didnāt suggest a bite force increase. i think it could comfortably move to be somewhere between where it is now and dilo (probably around cera would feel nice?). because as you said, it can only get so much value out of it given how squishy the playable is. the value would come almost entirely from using bites as baits, and making the use of agility more rewarding.
bugs are its biggest issue, obviously. and pin is just a boring mechanic, but thats an entirely different convo imo. i think a noticeable bite cooldown decrease and maybe a sprint cost reduction are not unreasonable changes at all.
yes it does, good discussion
But why
high cooldown rate limits ability to hit and run
Why does the animal that relies on bleeding its prey to death need a fast bite
It doesn't
how if ur're not near them? a cooldown becomes irrelevant when ur're not in close proximity.
raptor is not ranged
yup, which is rate limited by bite cooldown
it makes the playable clunky
It doesn't
it does
You're right
i know
If it's any faster it wouldn't be hit and run anymore
It'd straight up be a chainsaw
My bad
i agree, it should take at least half an hour more to grow it to fg, itās way too easy right now.
but the buff part honestly depends on how strong rex and allo will be, if you remember the whole reason of teno nerf was because of carno nerf, teno didnāt need that damage to fight back 1.3t carno.
but if sub allo and rex will be heavier and also faster then it could get its pre nerf damage back.
no, because like i said above, none of that changes the fact that raptor gets 1 shot left right and center.
That's why you pounce your prey
ok remove raptor bite
i meant u go out of range when hit and running. if ur're not staying on/near an animal throughout the entirety of the fight like say.. teno vs cera then u don't need to make sure ur're pumping out damage insanely fast. if u disengage and build a good rythm for going in/out u don't really struggle w the cooldown as omni. + u have pounce
And name me one animal that can one shot utah (body shot) besides stego and deino
Dibble kills it in a combo yeah
Cera kills it with a headshot
imo teno should grow longer and be little bit slower in its juvie-sub stage, even animation looks a little bit speeded up
But omni is never truly one shot unless it's an apex
point being, the slightest misstep on omni means death
Nah, if you've friends you can still survive
A dibble knocked me down and I would have died but she pounced the dibble and it canceled the attack and allowed me to get out of there
Which is fine because omni should require at least some skill
yes, i agree
And that's against larger prey
how does a bite cooldown decrease do anything but make the playable less clunky?
Omni can survive off juvis
what is the negative?
We don't need omni going full dilo mode with the ability to pounce and pin
its bite does hardly any damage unless you put yourself in an extremely risky position
how does that make it āfull dilo modeā?
It does 60 damage
yes, and often times thats a tail bite
It's only 20 less damage than dilo's bite and it's not in dilo's weight class
But utah doesn't rely on bites
not the point
quite literally not what i asked for
Omni/utah whatever
i did not ask for dilo bite speed
it bites like a deino right now
it should be around ceraās bite speed
Deino bites just a bit slower yeah
Cera is supposed to have a fast bite speed as it needs it to apply bile
even if it bit like a chainsaw, you are then bottlenecked by your ability to utilize the playables agility
normal bites dont apply bacteria, do they?
They do
i dont play cera so i may be wrong
Every bite does
ok, dope, i still think omni should have close to cera bite speed
i dont think it would be a problematic change.
It would be waaaay less problematic than a stamina buff
i agree, and i think an increase to omniās stamina pool would be problematic
though, i can understand reducing stamina costs of omni in areas unrelated to pounce (sprint, jump at most, alt bite cost would still be an issue to reduce imo)
It'd allow it to do even more damage when pouncing
yes it is a direct correlation
Could just yk reduce their speed to be slower than teno when similar size
Assuming theyāre faster at similar size which I donāt think should even be a thing
rex is like 800KG at 70% grown though, doubt it can do much
and adult ones are slow
even if rex were to be hypothetically faster and stronger than teno, it would also affect other playables such as cera. why not just address the root problem instead of buffing everything else
it was clearly wip
because cera already more than overtuned and look at carno situation, cera was arguably weaker when carno was 1.8t
carno and teno got nerfed and cera got a buff
so if they add faster than teno carnivore it just makes sense to give it its old damage back
time will tell tho, i only really want tail slam damage back, i donāt care about anything else
teno is just as strong when playing it defensively, it just sucks at using its power to oppress things unlike cerato
teno is strong in defense even one of the best id say, thatās true.
but it needing a buff really depends on how strong and capable of hunting rex and allo will be. it may receive a buff, it may not, idk whatās on devs mind
when i asked kissen, she said teno will not get any changes for now, this HT.
yea just think that buffing teno aināt the right call here
oh didnāt mean to reply lol
yeah as i said i really only want the tail slam damage back, 100 is painful
tru
I heard something about reducing the time carno and cera take to get up
Ngl I think carno takes way to long to get up for something that takes 4 kicks to die to a teno
@steep gazelle does carno get stunned when it charges tenonto?
ive been charged by carnos as a fully grown tenonto and they didnt stun themselves
Yes, just attacking between the beginning and middle of Tenonto's tail with the charge will stun Carno. (Using the charge on the tip of the tail does not stun Carno, but it also does not cause any damage to Tenonto)
oh so attacking the stiffest part of tenonto stuns carno
I dont really see whats wrong with that to be honest
Teno gets an extra stability modifier while kicking and tail slamming (and a bit after the attack finishes too), which makes it technically heavier than 1.9T, so carno stuns itself if it tries to charge any part of its body.
Because this gives the tenonto a completely unfair advantage. He can already knock Carno down with his tail and stun him with his kick, so it only takes 4 kicks to the head to kill a Carno.
Carnos currently has difficulty hunting Tenontos precisely because of this.
but carno can also completely avoid this by targetting the front and using bites instead of charges
Are you okay with not being able to use your main weapon on something that weighs just 300kg more?
carno's biteforce is 150 no?
Yes
150 damage + bleed - the chance to stun myself and take near lethal damage
yeah im okay with that
Carno can bleed out from 2 kicks if the teno doesnt let it rest, 4 is just overkill lol
A tenonto should never be able to fight well in open field against 2-3 Carnos, but with this he can
the same way I use bites instead of pounce on omni when taking on large prey
its more risky but it also prevents a lot of issues relating to the ability
4 is to finish the Carno, from green life to death
Yeah ik, just saying it can already die from 2
With the bleed resistance buff that Carno had in the hord, is this now less bad?
Not that stun I mean from kicks or tail slams
Idk care abt the charge stun
Itās not even that bad
The tail slam takes so long to get up by the time your up youāve lost the fight and that from like one slam while cera can tank 3 take a kick and walk it off
The omni pounce is very different from the Carno charge, there is no comparison between them
the situational use of them is the main point im trying to bring up
Only way I see that comparison working is if you are fighting Mia with carno
if i carelessly use either Im likely to die
Hitting a teno with a charge on csrno is easy itās jst not getting hit in the process and losing the fight immediately is a diff story
This advantage that the tenonto had was good against the old 1.8t Carno, but against the current Carno it only gives the tenonto an additional advantage over the Carno...
Tenontos should not be unbeatable for Carnos, especially in open field. Not that this makes the tenonto unhuntable, but it makes it very difficult, being necessary to know how to play very well while the teno just has to stand still.
Fr I rlly wish they wouldāve have nerfed carno
Top ten most unnecessary nerfs of all time
Are you forgetting about the troodon juv speed reduction? Xd
Maia too
Oh yeah nvm I forgot about that lol
Carno still got done dirty
For no reason either
Honestly, it seems like the devs hate Carno
There main purpose of it was to make it a better small game hunter but the thing was always good at hunting small game
The only advantage that Carno has is speed, while Cerato only lacks speed, but has everything else.
Yeah also old carno made fights with it seem way more dimamic and fun to watch
Unfortunately it was nerfed because cerato players were crying about being killed
Thatās the only problem with prenerf carno is that it destroyed ceras
Carno is currently not bad against Ceratos, but has a lot of difficulty
Ceras are op right now because of the nerf I feel like
Carno rn has to try so hard to take anything even slightly larger than it solo
Meanwhile a scav can take on basically the entire roster
The biggest problem with Cerato is his vomiting, before he received his buff in the night vision hordtest he was completely fine and fair
I jst rlly hope carno gets love because rn it feels so unassarrely weak
Well, he received 3 buffs in this hordtest (which I consider just adjustments that should have been made right after he received his nerf)
@azure pebble the primary use of maia's stun attack is for maia to escape
its usually only good for offensive when your attacker is close to you, so you can shove them then stomp
however because of how much weight maia can bulldoze, its essentially meant to clear a path for maia to run through, think of it like a truck in football
its more like a "get out of the way or i will make you get out of the way" while running
Me too. The old Carno was balanced, you could hunt smaller dinos but it wasn't bad for hunting some bigger ones either. It spent a good amount of stam on the charge and still had a pretty big cooldown.
I donāt see how itās supposed to be used as an escape at all, it basically has the same functionality as Carnos charge with less damage, and Carnos charge does far more damage anyway.
So it shouldnāt use that much stam
Unfortunately the devs will probably never change because āitās supposed to be a small game hunterā (even tho carno could always hunt small game)
how do you not see the function?
the weight for maia's body slam (running shove) is around 2.5 tons which is allo's weight
the idea is that a running maia is very hard to stop once its in motion and maia doesn't have great maneuverability while bipedal
So instead of making maia have to swerve and dodge to avoid its predators, if you get in the way of a fleeing maia, you will be trucked and thrown to the ground while maia can continue to sprint and create distance
the offensive purpose of the attack is primarily for small predators, getting an omni or dilo on the ground for a better stun
the stomp already has the ability to stun carno, cera, diablo, teno so you really should just learn how to time your stomp
plus you can go from running directly into a stomp
Why would the Maia be fleeing directly towards the opponent. And Iāve also never seen anyone use the attack that way, if the Maia wanted to flee it would just leave in the opposite direction so the attack should be used for fighting
The servers after Carno was nerfed were completely infested with Cerato without anything that can hunt them properly, that's what irritates me the most. The devs simply don't do anything about how op cerato is now
ambushes
the primary predator of maia is allo which is an ambush pack hunter, if they set up an ambush in a tight area then what do you do? you charge straight through him
lol and they nerfed the only thing that could keep the population down
lets use an example like highlands canyon, if theres two allos behind you and a third in front of you, you just knock through the guy ahead of you to freedom
And for some reason it seems every YouTuber seems to love new carno
For whatever reasons
No that still makes sense and allo isnāt ingame yet anyway, there are almost no areas on a map where you would be closed into a corner either
Thatās just about the only location thatās possible
alright well then you dont know how to play maia im sorry but you dont?
you just dont understand the kit then
Also why knock it instead of just running
the shove isnt supposed to be your primary attack it really should be used sparringly
allo can grab you, if you charge straight on he cant grab your face and you bulldoze him
1 allo would slow maia enough for the other 2 to grab hold
Well clearly you havenāt ever played Maia because neither me nor anyone Iāve ever seen has been in that scenario, nor have I ever even seen someone stuck in that canyon with a proper ambush, and I canāt see why they wouldnāt leave,
Itās such a niche area of use which makes no sense
the argument they arent even in the game yet is flawed because creatures like diablo, stego, deino and omni have all been buffed for future additions
I just used one example, the whole point is theres someone in front of you, you dont have time or space to swerve, you go straight through
thats the bare bones explanation
Again, there are incredibly few scenarios where a Maia would need to do that, itās very rare for a fast animal like Maia to be fully cornered
you still arent getting the point
maia's predators are ambushers, you arent going to be cornered, they are going to jump in front of you and give you 2 seconds to react
thats why the shove can knock them over
it does what like 50 damage? its not supposed to be your damage dealer, at most its a combo tool
That shouldnāt be the only use of the attack
yeah it isnt the only use i gave you the other uses
thats why maia's shove changes between walking and running
walking and standing still is for defense against small predators, knock them over to get a clean stun on them
running is for escaping predators, fully knock them over/stun them to create distance and avoid getting hit
Thatās exactly what Iām saying, itās a combo tool where you hit it then stomp it, Iām saying itās not a precise attack and itās easy to miss, and if you donāt miss you still keep moving about 5 metered away from the target so you canāt hit it again
you are so close
if you dont miss you end up 5 meters away from the target
the whole point is to stun them and create distance
when using it while running
Itās far less effective against small things, 1. Maia rears up on its hind legs so it doesnāt have a far down hit box and 2. Small things are agile enough to not go directly in front of Maia where itās close enough to hit
if you wanted to stun them and deal damage, just learn to hit your stomp
thats why maia is getting more stunning attacks
its alt attacks can stun, all the stomps can stun
No you are so close to getting it, you said itās a combo tool then you said itās for running? How does that make sense
Its a combo tool when playing defensively and walking
its a running tool when running
Thatās what Iām saying, alt attacks are for small things not the shove which is what you said
if you want to fight someone you walk, stun stomp
if you want to flee and someone is in your path, you run, body slam and keep running
there isnt much overlap there since they are two different moves on the same keybind
its easy to get confused
Maia rarely runs away like that, itās used in a very similar way to Carnos charge where you charge something to cause a stun then stomp it
just because people rarely use it like than doesnt mean its the intended purpose
its an addition planned for a greater purpose
like stego's powerswing
omni's different pounces
deino's water vs land grab
once allo is introduced, then it will be used for its greater purpose
just like cerato's charge bite
What Iām saying is that running away is not the attacks āgreater purposeā
and like you said its not very good at charging something and stomping is it? you end up being 5 meters away
carno's charge is so fundamentally different than maia's bodyslam
its literally in the concept art
Obviously itās different but even you said itās meant to be a combo attack
it slams into a cerato and looks the opposite way to keep on running
when walking
No itās not, thatās not showing running away thatās showing the attack itself
Walking is not fast enough to hit anything, most creatures are way too agile to be hit by the attack if the Maia is walking
its not aggressively attacking the cerato, its using the escape ability to adequately escape cerato by stunning it
if it were an attack, we'd see maia stun then stomp the cerato
There is nothing there suggesting an escape.
Itās a single image thereās no second one, it only shows the attack
the maia is literally looking the otherway while continuing to run, my interpretation is that maia is using this to nullify cerato as an attacker and creating distance
Thatās what the attack looks like. Itās a shoulder barge so the Maia moves itās head, thatās what it looks like ingame
which is why its a defensive combo
you use your environment and stun things that get too greedy, cliff edges, water, mud pits, etc
Itās not looking away itās shoulder barging
but the shoulder barge is used to escape
thats why it hits slightly behind maia and to either direction
Why?
you can hit something running along your thigh and that proximity
so maia can hit something on it's side or kind of behind it so that it can keep running
wouldnt it be always in front of maia if it were offensive?
Itās the shoulder not the thigh, itās shown running and hitting something with its shoulder which is in front on an angle
Thatās so that the Maia doesnāt have to be directly in front of it, ingame if you lean your screen to the right the attack shoved to the right
im talking about in game
when doing the bash, maia's arms go slightly behind the shoulder and almost reach to the thigh, giving it the capability of hitting stuff slightly behind it
its like a shove to get someone off your flank
Thatās not what happens, the arms donāt attack in the shoulder barge at all
Exactly
if you dont know how to play maia thats not my problem
See? Makes no sense for it would be to escape
Clearly you have never even played Maia, watch anyone play it and they never use it like that
im not going to keep arguing with someone who is blatantly wrong
Well Iām not either, youāre blatantly wrong
just because they dont use it doesnt mean thats not an intended purpose
devs add things and people use them as they see them to be used
the intended purpose is different from the player's preceived purpose
Yeah, using shove like that is just a waste of stamina, anything you can stun with shove, you can also easily shrug off a hit from.
You literally just said it has a greater purpose you canāt now use this argument
how?
the devs put something in, players use it wrong, are the devs wrong because you cant see their vision?
thats not an answer that just circles back to my original point
which is that maia's bodyslam is used as an escape from allo and its more dangerous predators
You switched sides completely, first you said it has a greater purpose to fight allo, now youāre saying the devs make the attack without a purpose for the players to use
when did i say the devs make an attack without a purpose?
the developers have an intended use in mind for attacks, and players using it incorrectly does not invalidate the intended use of an attack
Who are you to say everyone else is using the attack incorrectly, literally everyone uses the attack to fight not run
Is it really "incorrect use" though when the devs clearly didnt do anything about it?
Shove has been used as an offensive combo tool ever since maia was a thing
Exactly this
they arent going to lecture us on how to do something
its a survival game, unless the concept is completely alien they wont tell you what to do
you get a moveset that they tailored for a dinosaur and you must use it how you see fit
Maia received multiple balance changes, none of which affected how shove was used offensively
the way you use it does not interfere with how the devs had the primary use being
just because everyone does something doesnt mean its right, i feel like a parent saying that because its literally if everyone jumped off a bridge would you do too
Why lecture us? No need for that. If the devs wanted to have clear limitations for shove's purpose they couldve gave it one by now. Like how carnos charge works for example.
How do you specifically know then how itās supposed to work, and as Mr.troodon said itās had balance changes which all support the attack being used offensively
you missed the entire point i made
im not saying you cant use shove as an offensive tool, I do it all the time because theres not really a need for its intended use
the stamina cost currently is put in place as a balance for creatures like allo, which is why it has a greater purpose in mind
hm that would be amazing tbh.. i donāt like maia being able to hunt and stun tenos and ceras
the intended use and the player use will more closely allign when the need arises
allo
The more hourst I pump into maia, the more I realise good tenos cant be fought with it
Why would the stam drain be for allo, how would that balance anything to do with allo, if youāre suggesting that the attack is to prevent the lunge attack it wouldnāt need such a high stam drain anyway
And if youre outnumbered, swim away or go into a forest
No amount of maias is killing anything in a forest
Itās like tenos tail attack countering the carno charge, that doesnāt make tenos tail attack cost 5% stam because of one specific use
hm.. idk about that, i fought few decent maias who got me to red health. canāt imagine how strong maias are after ht buff
Also why would a maia run away from the allo if it already stunned it? Use the opportunity to just stomp the living duck out of it.
its in a sweet spot so if maia misses it uses a chunk of its stamina and allows allo to get an easier grapple
if maia hits it, it uses 5% stamina and allo is knocked to the ground
maia can use this knock over to run and create distance and what for maia would be 10% of its stamina would be maybe 30% for allo
its purpose is to close or increase distance
if you slow down allo can grab you lol?
well yeah i can possibly swim or run away, but i just donāt like the maia dominance, like once maia showed up its time to leave
and allos hunt in groups so two allos bring you to the ground
once one grabs you its pretty much over
Nah, unless were talking teeny weeny sub maias, in which case shove wont even stun the allo
shove wont, body slam will
They work the same
Same dmg, same cc threshold
The only difference is when you look forward while running full speed. That shove can knock over ceras.
Guys look at my recent post on the feedback discussions so I can get some feedback
which is exactly what i said
thats the body slam
maia puts all of its weight to shove predators over
If its an ambush you cant get the speed required to perform it
And it still wont knock over the allo, only stun it
im trying to use a coordinate ambush as the example
I would say that the devs are trying to turn carno into a small game hunter, so itās not supposed to hunt anything bigger than dilo
Ofcourse it should fight decently against things like teno and cera but it is being changed to hunt small game
Many people donāt like the carno changes but I assume theyāre intentional
allos chase you to a hidden allo, the hidden allo jumps out and grabs you, the others pile on once you cant run away
the frontal bodyslam if timed correctly would let you knock over the allo, preventing the grab and giving maia the escape
But Carno was always small game hunter making it even more of one jst seems like a unnecessary advantage
And plus just makes it feel buggy
And unfun to fight against
I love looking at the concepts and applying what we know now
power swing was teased day 1
Dude the front shove literally never will knock over an allo, it cant even knock over a teno. š
Not really, Carnos used to be able to hunt tenos and ceras far too easlily, as you said now it can only really hunt things smaller than dilo
What youre thinking of literally doesnt exist
what kind of maia are you playing? I can knock over teno am I insane?
Carnos matchup between teno was fair I will atmit I think ceras matchup was a little unfair
Not a fg teno then
I feel insane
You can stun a teno you canāt knock it over
Like it stops for a second but it doesnāt fall over onto the ground
Anyways shove, and especially the frontal shove, is very clearly an offensive attack.
Exactly the same way dibbles running knock over is
thats different since diablo can stun x2 its size
š„ š
CC is different yeah, but literally same use
diablo is also a more offensively based creature overall
You run forward, knock something out of your way, then combo
Doubt
I heated someone complained to dondi about it on a video interview and I think he said heād look into it but it might just be latency
how in a world do you use shove defensivelyššš
like an "ew get off me"
well best defense is offense i guess
when im trying to run away and people get in my way I just bulldoze them and keep running
lol fair i guess
Any thoughts on whether a trike can deal full damage to a deino while swimming?
I know that an FG trike is truly an apex, but dealing full damage while it is swimming and chasing a deino around feels super weird to me.
Yeah, sure, in real life elephants often drag Nile crocs and stomp them to death, but you don't see them attacking crocs when they're in deep water where the elephant has nowhere to stand
Deino can always choose not to engage
Also, deinosuchus is not a crocodile
yeah and a semi apex with 1hr30min hunger bar duration
only reliable food sources are it's own kind,and basically 0 night vision
no wonder it goes extinct
It doesn't
Deino is receiving kit adjustments soon anyway
And 1 and a half hour is a long time
I always use efficient digestion to buy some more time
Actually deinosuchus did go extinct
@worn sentinel carno received a buff in the hordetest already
YOURE LYING
they did
BRO DONT PLAY ME
one hour less of growth, more running stam
and more bleed res
so now it is in a pretty solid spot
Also I fw the profile picture
finally adding bleed resist to a creature which its whole strat is to run around and looking for window to ram
Ikr for smth thatās meant to run it can run for as long as a fetus
@elfin night also where did it say Carno got a buff ? Am I blind or no patch notes
hordetest
where people are testing trike. It's a public branch with a beta you select on steam like evrima
Aināt there usually patch notes for hordetest tho
not really
Damn
@elfin night I sincerely disagree with your statement about the pteranodon. Everything is fine in your experiment, except that at the moment the journey you have demonstrated will end in starvation or death after dehydration. If any other predatory dinosaur overcomes this distance and is still able to move fast enough at the end of the journey, then the pteranodon will simply die. He won't be able to find food, because turtles on most of the EU servers I played on may not appear for hours, not to mention frogs, fish, and others. In this case, pteranodon will die faster than any other predator that has just appeared, only because death from hunger or thirst is faster due to its very low health. The gameplay on each dinosaur is unique in its own way, and the pteranodon is just a lump of pain among all other predators - it learns very hard to drink salt water, look for food, water. With the abundance of herrerasaurs and other predators on the island, almost any food item is a gift to him. The only natural and more affordable food for him is fish, which he often lacks the stamina to find.
I've played on the pteranodon for over 400 hours now, and I can say that I've had quite a few moments when, after flying through the entire river system, I haven't found a single spawn of fish or turtles, and for me this is already a good indicator that the endurance of the pteranodon requires improvements.
goodness
Brother, I did this to prove that literally no one can catch up to it
A galli could run for literally over 15 minutes and still travel half of the distance the ptera did
It was done to prove how it is not unreasonable to regen your stam like a galli when you are so much faster and can last for much longer
I flew past all of the hotspots and also did hear so much fish in the delta, and could see a few turtles in the west access beach but I simply ignored them and kept moving
Galli can eat grass bro
Ptera carni
Yeah, whatās the matter?
Do you think that a galli, if persistent enough, could eventually catch up to a ptera and kill it?
Such a distance is death for Ptera without everything, for Gali it's just an excuse to take a break.
I am having a hard time understanding what youāre saying, a juvenile galli with a 17 minute stam only traveled half of what a fresh spawn ptera could, and I could have stopped to eat in many occasions but simply refused to
I remember the days when all the bushes were kicked with gallimimuses on Spiro
There was nothing stopping me from pecking a taco in the coastal sanctuary or drinking by the west access pond or the swamp
It is hilarious because, literally, a galli could start chasing a ptera with 30% stam in water access and follow it down the river delta until the swamp
The ptera would literally have enough time to go for a drink, rest to recover all of its stam and then keep flying lmao
I'm talking about the expediency of moving around the map with a stamina like pter's in the first place. For gally, even such a high speed does not mean anything bad, he literally can pluck frogs from rivers, eat grass and drink water quickly running away from it. You are literally tied up for a pteranodon and are not allowed to go beyond the prepared gameplay of constantly monitoring bodies of water.
But you can
Nothing sounds incomplete
For five minutes until I start looking for a body of water? To do this, I believe that ptera's endurance needs to be improved so that he has more opportunities to behave frivolously, without thinking about the fact that while studying the map he may fly too far and not be able to return until he dies of hunger.
Not only ptera is meant to stick close to the water (which that is another argument), but you can also go into land to hunt other things without much issue such as juveniles or even getting into a sanctuary since many fresh spawns are fair game even in land
Also ptera being more terrestrial with the rework (and I argue in my feedback that is all Ptera needs) would allow it to be more free and go wherever it wants since most of the map is a dense jungle where flying can be risky unless you go above the canopy
Endurance greatly limits the range of movement, and if it weren't so acute, the developers wouldn't have introduced the air currents that can now be seen on the hordtests.
Ptera thirst and hunger bars drain in like 45 minutes and all you need is like 4-5 minutes to move from west access all the way down to south plains
Dunno how is it really that limited
The pteronadon must fly and not run for most of the game (
If you fly like a bird, then yeah it limits you a lot, but considering you can normally remain in the air for like 10 minutes, it is not unreasonable to have that regen
I know, but making it not helpless in land will make them less dependent on flight to do literally anything which would solve the issue of having to take off very often
And on top of that you would be able to move on the ground to a good elevated spot to take off and therefore be more stamina efficient
It is an indirect yet effective way to solve the problem without touching something that really isnāt wrong
Everything is fine in what you're saying, except for the herrerasaurs
Whatās the problem with herrera?
It barely is a problem unless you have negative stamina management and are very noisy
But I still think that 10 break-ins a day is absurd.
almost all high points are favored by them, and the bird takes an incredibly long time to get up from a sitting position. It's death for any bird to miss a Herrerasaur 50 meters away.
Itās on the ptera for being unaware then
Nothing is stopping you from hiding in the jungle when regaining stam or in a place where sneaking up is impossible like a tall rock wall
Herras wonāt be camping any place, theyāre always sitting at the same spots especially in hotspots unless theyāre very good at the game
and it's not just about the speed of ascent. You know that it can easily take more than an hour to build a nest for a pteranodon?
This automatically means not settling by the water, and here again the problem of insufficient endurance for constant long-distance breaks comes out.
Iāve seen ptera families having no trouble nesting like 500-1000 meters away from their nearest water source and they do quite nicely
Even the juveniles would have no problem once they can fish
if she doesn't die sooner because the mechanics of the flight are strange (almost one hundred percent of the players who play with me don't understand how to fly correctly)
Their problem
The game punishes your stamina for literally any small deviation in the angle of ascent, and when you try to explain it to others, they don't always understand it.
Their problem
Why is that an issue with the playable?
They can learn to use ptera semi decently and become practically immortal
because it's easier to adjust the game to new players on it than to give all the beginners a tutorial. Right now there are no learning mechanics, and if the ground controls are intuitive, then with pteranods it happens so that players simply do not play for them. They don't play because it's weak, but primarily because of problems with endurance and lack of understanding of its mechanics.
It's more like a fairy tale than reality.
well...skill issue
not everything has to cater to everyone. UI will probably tell them the basics and then people can choose to become better at a skillful playable or go back to omniraptor or dilophosaurus
all up to them
These dudes literally dont play ptera, and its obv from the comments. They act like every person that plays ptera just seeing how long they can glide for, while doing nothing else. I like to actually play the game as ptera, pick off healing dinos, (killed a cera today), pick off baby deinos at water access, go fishing, catch turtles......when you actually do more with ptera than just...."let me see how far i can glide", you find out pretty quickly, the stam system for him is bunk.
The changing elevation and the adjustments in altitude you need to make as elevation rises, is what kills me. There is no "skill" when the elevation goes from 10m to 500m as you are flying over terrain and have to climb. Even feathering up, not using space bar, you run out of stam super quick.
@pale token wrt timers on dino's, what would you propose instead?
It's not a solution that would be mandatory but an option like the spawn location timer.
I can just see officials 100/100 T-Rex players lols.
ab agree
he blocked me for having a take he didn't agree with
and honestly if you can remain in the air without constantly gliding down for 10 minutes, it is perfectly fine to do anything else besides traveling
I cared to spend 40 minutes testing it on roughly equal conditions with the fastest and most stamina efficient terrestrial animal in the game when it comes to traveling but 
LMAO
I mean, isn't that very much going to happen anyway?
does this guy think teno is gonna trade with rex with its super pwoerful 100 damage tail slam?
yes from the crush ability but the suggestion is so weirdly specific š
#balance-feedback-discussion message
Actually, I main ptera, and at least 60% of all my hours in game are as a ptera, and I don't agree with your take here. You're right that people seem to think gliding is all ptera can be measured by and that playing in the way you described is how it should be rated, but to me it does things just fine. The part though that I think your comment is missing is that you still have to be selective in when you do these things. Much like a pachy wouldn't want to take on a 4 pack of carnos while in a wide open field, nor should a ptera look for fights that are filled with elevation changes of 500m. The skill is very much found in where you choose to use your stamina. If you try to use it where the elevation change is drastic, that is a failure on your part. If you try to kill a fg stego and end up having to watch it walk away while you rest, that's on you, you shouldn't expect to kill many big things anymore than a raptor should expect to 1v1 kill a trike. So using your stamina on these things, knowing that is your most precious resource, is where the real skill is found. That and flying in a way to uses it the most efficiently.
I also think the timer for regaining stamina should remain long also. If you could rest for 30 seconds and go again for another 8-10 minutes pecking away at someone, then there are very few dinos you couldn't kill. And as much as I love ptera, it shouldn't be something that is regularly picking off large dinos by pecking them nonstop without ever having to take a significant break. People underestimate the amount of effort it takes a flying animal to maintain or gain altitude and ptera is one of the largest animals to ever fly. Maneuverability and acceleration would not have been its strong suits and should not be in game either.
The changes ptera actually needs is a better system of allowing it to grab smaller prey, like a smaller troodon, or a hypsi or fresh spawn raptor without having to land. A perfect hit should grab those and allow you to fly off with them, either as dead bodies, or something you have to drop to kill. Flying with a grabbed dino should also drain your stamina like dragging a body does for other carnivores. Beyond that it just needs more small dinos to be more common among players. It's real issue in all this is that it's a small prey hunter in a game filled with dibbles and ceras. Those should not be what you're expecting to battle as a ptera.
yeah its a no brainer
teno is 8 times smaller
