#balance-feedback-discussion
1 messages · Page 141 of 1
Now I’m confused
can’t say the wrong word for the poop
Ah yes no curse words
never mind
I am trying to make a spreadsheet for a next suggestion in regards to a problem both legacy and evrima have with growth times and stat gain
Since I am 110% sure that we have the same problem as with apexes being objectively more worth your time in legacy than everything else
And so the smaller critters just have to take an L in evrima
only when FULLY charged you have time to attack while charging
ah fair
I personally think your objectively wrong for legacy but go on
if you keep trying to spam RMB, it will not work. you'll just look like an idiot
Still over all a ton of super strong buffs for a minor debuff that as shown but the fact omni dilo and carno get hit by it all the time speed means nothing
i feel you're massively overstating how powerful the vomit thing is. Current cera can have you vomit in less time by just biting you
Mathematically, the stat gain of apexes per minute when compared to smaller dinosaurs of similar build (such as allo and giga or dibble and trike) proves that apexes have a much better average gain
There’s no interpretation about it
Lemme pull out the numbers
Currently if your omni and get hit by a charge bite and vomit you instantly die or barely make it away
I mean I dunno the only apex in game rn is deino and deino barely hits 2T before 70% when it suddenly sky rockets
(I know this is for legacy but it is to show the problem)
Allosaurus: 180 minutes, 2800kg, 2800hp and 300N
Average: 15,55 hp, 15,55 kg and 1,66 N per minute
Giganotosaurus: 390 minutes 6500kg, 6000hp, 700N
Average: 16,66 kg, 15,38 hp and 1,79 N per minute
And this is the mildest example
Maybe not the best to show
Stego is an apex too, and while I agree that deino early game size isn’t that good, it still would prove itself to be so much more worth your time than the others if the playable was actually balanced
And tbh this is a problem for all playables
Maybe strength wise but not weight wise
I severely disagree
Envirma combat is 1D like legacy
It’s extremely 3D as everything has different techniques and tactics to combat
My gripe here is that bigger=better when all playables should matter
Try comparing anything with a similar role and build with very different size and the disparity becomes apparent
As in
The bigger stuff is just more worth your time
They aren’t even meant to be fighting the same stuff
Not solo at least
They have vastly better stat gains per minute and also with a higher threshold
The problem is that one is weaker, it is more about the growth time ratios
They are VASTLY bigger
Dude
They play completely differently
The problem isn’t that one is bigger than the other or one wouldn’t win a fight, it is that they growth times aren’t equally fair
Apexes and mid tiers just seem to be so much more worth your time for optimal stats
Tbh imo omni is the best over all carni rn
Fast grow you can punch up easily
Good map travel
Seems pretty worth it to me
I’d call the 6 hour croc grind where 4/6 are spent being useless pretty not worth it
They aren’t gonna be
A apex compared to a small is like comparing a throwing knife’s range to a Timberwolf (sniper)
(Both on total growth time without accounting to diet and accounting for averages)
Dibble: 7,14kg and 0,65N per minute
Pachy: 2,63kg and 0.16N per minute
Teno: 5,51kg and 0,13N/0,86N per minute
Stego: 10kg and 0,08N/3,33N per minute
Notice the pattern?
Those actually seem really good in the smaller favour
Considering you seem to have ignored maximum size
And time to grow to that max
My guy your math
Just proves they are actually equal
It’s okay for things to have a higher maximum size
Bruh moment
Problem here, again, is how the growth time is far from fair for the smaller ones
What?
5 stego
Average hour time to grow to FG
Your own math is mathing against you rn
Like hard core mathing against you
This is just like that flat earther documentary that proved the earth is round my god
What are you talking about bro 😭
I showed you the numbers of how it is simply more efficient and worth it to grow something bigger
And how is that the “average” time? What formula are you even using?
They are made up bro
Between maximized diet vs realistic best diet
Aka on average of my 10+ grows of almost all the playables noted how long it take to grow
So you’re sort of guessing while also using anecdotal evidence…
And the saddest part is that those growth times you are proposing still make huge disparities after all
dibble 60 minutes more than Pachy
2500kg and 245N on base attack more

Pachy gets the D for like 100 reasons bad example piece
Legit weakest Dino to size ratio rn
overall or dmg wise?
Overall
Solo pachy sucks 😦
It’s slower than it should be fracture sucks and jsut gets chugged by the whole roaster if it’s a good omni or dilo they clean you out
Pachy in herds though...
Alright, we pulled the Pachy bad card, now teno then
15,2kg and 0,33/2,3N vs 20kg and 1,83N
The strongest and most balanced Dino in the game rn
Where the best teno can even beat a dibble
Try again
With those times you proposed which do not have to adhere to reality at all + it is unfair to compare them with different diets
What am I supposed to do with this information?
Those times made up of a average between over 10+ grows? Ya ok
Teno maybe does too much bleed with its kick but even then its the most balanced bar none
Anecdotal evidence is not evidence
And if we’re gonna put them in different situations with their diets, what stops a dibble from theoretically growing in 2 hours and teno in a little more than that?
Better to use the exact same diet standards for everyone for more objectivity
Nothing theoretically you can grow a dibble in 1.30 and a teno in .40 minutes but that would require you to maintain a 300% diet the entire time which isn’t possible the best you can usually manage for teno is 140ish and dibble 115 as dibble stomach empties slowly I value lived experience over theoretical numbers that you are you using thou
Theoretically you can grow a deino in like an hour or some crazy number same with every if you could maintain 300%
I thought my numbers where pretty fair on average
Here salty these
Tbh a hour and a half is actually kinda long
You can hammer out like a hour if you keep moving
Longest time in sanctuary
So how we all feelin about monolophosaurus? 👍👎
The funny thing is that the numbers I’m using are the ones the game has by default
And it would be very flawed of me to for example consider dinosaur B in 200% diet and dinosaur A in 100%
So your using the max grow without diet?
Which is a let me double check here
K just as I thought 10hour grow for deino
And you think smalls that would be a 3hr without diet
ya ok
Eh @steep otter You valid but why you throwing shade at pachy man why not dilo

Do you realize that what matters here is that all my calculations have the exact same diet?
Sure, values would be different if I had used stego in perfect diet with 300 minutes instead of 600, but the proportions would be the same relative to everyone else with their 100% boosted diet
Pachy alt atack being able to knock down dillo?
I could’ve used perfect diet too but I wanted smaller numbers for the sake of it
Ya but that’s not practical in practice
Like tell me your getting the same diet on deino as omni or compared to herbis
Bro the way it’s written I though you meant knock stuff down THATS pachy sized not knock stuff down Like pachy can
How is it not practical that I want to prove that some playables are far more worth growing than others per minute in about the same conditions and I calculate it in the same conditions?
Lmao
But some playables are easier to get better diet than others so it simply doesn’t work
Herbis all get about the same diet, and to be honest deino is a very special isolated case even though you make a fair point about comparing deino to all other carnivores
Like stego is way harder to maintain good diet vs pachy or teno
Lmao
?????
Because the playable being worth your time doesn’t come down to stats. It’s about if the playable is functional and balanced
That’s… no?
Keeping super good diet on any herbi is easy
Ya and some are easier than others
You sit in a patrol zone and that’s it
Hate to be that guy but I gotta, How many hours you got?
And how many of the Dino’s in envirma have you grown more than once?
In a vacuum all of these adult dinosaur numbers are balanced and good across the board, but the thing is how insanely rewarding it is to grow something like a cera or an omni compared to troodon or ptera in regards to how your growth is rewarded
Which is because the playables themselves aren’t good
Troodon and Ptera are really mediocre
Troodon is incredibly rewarding you can litterally bring down titans as a venom rat
Ehhhh
I’m telling your boss

But both those take barely half an hour to FG
We enjoy the concept, not the playable
troodon could do with a few buffs imma be honest, but the devs said they're getting some so
Yet the complaints about them have never been growth, so you cannot really just go and justify this by saying they’re bad because they themselves as full adults are bad when compared to others. We are talking about growth here
Does that make sense?
Iirc both troodon and Ptera take about an hour to grow
And if they were improved in their respective niches would they not then be worth growing? Even if a raptor is gonna take 30-40 extra minutes
The funny numbers mean everything apparently
Actual combat and how it plays mean nothing
This is legacy chat tail ride for the W
The humble omni taking about twice the time troodon does and getting over twice the damage gain and about 4 times more health per minute 
The only thing I think your growth vs stats comparisons really apply to is Carno. Which is only because it’s still taking about 3 hours for something with the exact same biteforce and weight as Cerato.

Which doesn’t matter if the playable itself is good
Carno grow agony I hope the carno grow time reduction comes with the test they got coming QA or HT
Which troodon is not
Maybe this is hard to show with the current roster, and while I think that making them genuinely unique and interesting to play is a good way to justify the balance, I have the impression that this will become an issue in the future when more playables are added and something like rex is simply way more worth your time to grow than an alberto
EXTRA HERACY
YOU PUT SOME RESPECT ON THE DINO OF MY PEOPLE
Your stats vs growth is based on raw numbers and time. But raw numbers and time isn’t that relivant if the playable sucks
What’s worth growing is based on balance
But in all seriousness I feel like your ignoring the ecosystemic roles of stuff
A Alberto is the cleanser of all things mid sized
While a Rex is the embodiment of $ around and find out
They target completely different things
They probably will rarely interact unless a big group of Alberto are feeling spicy
I just don’t see how the #s matter that much
For now I will step back and observe
Keep in mind all of our current carnivores can afford to get most of their growth through eating Ai. (Outside of deino)
I highly doubt allos and Rex’s are gonna eat Ai all day
Will probably take eons but still
Those larger carnivores actually need to hunt people during growth
I highly doubt Rex will be able to after a certain grow stage
Because they become too big to sustain off Ai
I just really don’t want that the game encourages people to play apexes and nothing else, and their amazing ratios are an incentive for it
At least they were in legacy and to an extent with steg now
I really don’t think envirma does
I get legacy right cuz 1D combat
But envirma has a whole different ecosystem and play style
oh just you wait baby, with enough dino AI and enough complaining about AI spawns from rex mains, they'll be nice and full

Please
Down with Dino AI
I need to see a deino trying to lunge an adult rex in south plains when it comes out
Dino AI are a terrible idea! Just increase server pops!
Preferably the lower river where Rex could maybe walk near the waterfall 
Let’s be honest some new deino will do it then come here and whine about how op Rex is
It’s like watching people make stego balancing suggestions
It will be hilarious
If a croc tries lunging a 9 ton rex and gets ripped to shreds by the shore
This is why ai should be locked to specific species/growth imo. Juvies spawn ai, small carnivores do as well, and even small herbivores/ herbivores juvies
At least the animal Ai we have rn
“Nerf stego too op the tailswing can one shot ceras”
Uh…that’s the point?
RIGHT ITS MEANT TO BE ABOE TO BOX APEXS WHAT DO YOU WANT FROM IT
I made a really comprehensive suggestion somewhere in general feedback I’ll find it rq
free food
Truely
AHHHHHH
The problem here is juvies and small carnivores are limited if they dare set foot in a populated area and would encourage players to just go to small sections of the map alone to grow.
Because juvies and small carnivores are the only ones who need it, just lock the spawning to them
Carno goes to a corner of the map by itself, spawns a gazillion boars
Unfortunately I typed that poorly and shoulda said groups
Oh you mean groups, not just large amounts of players
Meant be typed yes
What would stop them from just not grouping up and traveling together
Still benefit smalls and not large
And the game could make it have redundant for if they are in each others render distance for a long time
It wasn’t a completely thought out suggestion tbh
Fair
I see the thought process, though there may be a few issues with it
I just think it would be much simpler to lock it so specific species/juvies
Which the whole East plains Ai issue won’t be of an issue now that random spawning is a thing

Though things like Carno or dilo who have ai on their diet wouldn’t necessarily spawn it. It would more so just be a thing they can get every so often
Which you could get a Juvie to spawn it for you sure, but the Juvie needs to eat as well, and they will eventually grow out of it
Now that diets actually last for a long period of time I wouldn’t mind carnivores having stricter diets overall
Make them something you have to kill herbivores for
I mean, you can respawn patrol zones so it wouldn’t be that bad
Buff Rex
on it
good
playing stego for a good 4 hours and have seen more ai than I have in 8 hours playing cera
Man
why did the mixpacking feedback become so frequent
with all the petitions to ban mixpacking or adding debuffs which would become a problem in many places
dilos' hallucynations dont do any attacks, is that bug or feature now?
they do
they are just buggy
sometimes they bite, sometimes they dont
and thank they dont bite all the times, that would make the game unplayable for so many things
i mean, they should make it consistent, then nerf it
It's the hivemind
Mfw stealth exists
Or like, strains in the future dammit
extra life and charge bite in alt atack, bro kskksskks
for 20% speed reduction that’s more than fair
A suggestion to make charged bite a deterrent and also a defensive tool?
Doesn’t sound bad at all
Literally addressing one of cera’s biggest problems
i want it to do its job. notice how ive made its hunting power significantly worse
And made its scavenger and corpse bully power significantly better
@viscid schooner cera doesn’t need to click you can just let go and it does it’s m2
You still time it like a bite was the point I was getting at
i’m surprised you weren’t against it? like you didn’t want even 2% difference (from 40 to 39) and now you’re agreeing with 20%?
because it's actually compensated for with other mechanics
Yea because 452 damage + what ever bile% buff would be balanced
(Using damage perks makes charge bite)
I too like the idea of a 600 damage charge bite

ah yes op mutation is op therefor dont add a feature unrelated to it
rex with 1200 bite and cerato with 600, good
Gonna make me puke
Acknowledging the fact that those mutations aren’t going anywhere helps make good balancing suggestions
I think the devs have been pretty clear that they don’t intend to remove or change mutations anytime soon
Unfortunately, these damage mutations only favor the Cerate, other carnivores barely have their damage increased. There shouldn't even be mutations that affect the dino's status such as damage and speed xd
And I still think that that’s a lot of buffs for a minor debuff in my opinion as I said previously speed hasn’t stopped cera so far
yea because it isn't slow lol
of course it doesn't care
speed hasn't stopped it before because it really ain't that slow
just give cerato ambush mechanic that’ll solve everything perfectly
It’s slower than a good portion of the roster and it still manages to get bile on them
god if only cerato was like 2 kilometres slower
And then suddenly allo will be a OP
it'd be OP regardless lol
I wouldn't mind reducing the speed of the Cerato to 20km/h
allo is its own problem
what lol
its a joke @stark knoll
i realy hate cerato 🙂
lower the oppressiveness of cerato, relegate it to the disposal unit it’s supposed to be
So do I, that's why I want it to actually do its job
Because the thing I hate abut cerato is how much it fails at its purpose
Remove animation lock vomit BOOM problem solved
it doesn't solve the other underlying issues with cera
And what’s that
like it being a generally better hunter than an actual body guard/defensive animal
despite its entire niche being, y'know, that
It loses 50% of it dps power because it doesn’t get free hits from vomit
Seems like it would make it not a generally better hunter to me
Doesn't that also make it worse at what it's supposed to do as well as what it isn't
ALSO it’s the only mid sized Dino with any sort of punching power that doesn’t result in a 6 second stun animation
also. What should be a carcass-targeting dinosaur is the best hunter in the game
No you still lose a lot of stuff for vomiting just doesn’t lock people from moving
POV when there are only 2 mid sized land carni and the other one got nerfed into the ground to a point where it can’t compete
but if cerato loses damage output, it loses pressure and intimidation aspect
and survivability in general
Not at all it still has body buff and vomit
The only thing it does is let stuff keep running after getting vomit hit
carnotaurus was always something that hunted smaller dinos, I'm talking about dilos and omni
Simple size
A omni solo isn’t gonna have the same bite force or survivability to hits as something nerdy triple its weight
That’s like comparing cera to a Sucho
Or carno to acro
Naturally bigger things have a easier time individually
not even tbh
a herrera or ptera have a far better time individually than, say, dibble
The ability to fly or climb trees are abnormal variation and not fair or subjective to the discussion
Ah yes “quetz is the strongest apex cuz nothing can attack it 90% of the time”
that's not even what i said what
also excluding a huge part of the game because they're not literal generic land animals is bizarre to me
does galli also not count because it's too fast?
does deino and beipi not count because their aquatic?
When talking generic land Dino I prefer to compare to those who have the same or similar restrictions
Not really. Vomiting and losing 80% of your food and water and being unable to regain diets until cured is plenty of a deterrent
^^^^
Yes, abnormal variation that gives a advantage compared to the Dino in question
Plenty of times where I spent a lot of time on a hunt and a cera came in and body camped the thing I just killed. But I was almost half food so better to find something else than fight a cera half exhausted
and yet it doesn't deter most players. If the cera dies, the organs and meat on it are enough to regain those lost things. So, most players take vomiting as a reason to double down rather than back off
Quetz and spino are gonna be some of the best apex’s for the simple reason that they can leave a fight extremely easily etc fly away or dip into water too deep to be followed
If an abnormal variation is simply having a niche, idk what to tell you lol
It is but like I said
this is some legacy player talk rn lol
If we are talking about something locked to land let’s talk other things and compare those with the same limitations s
Yeah because a lot of players don’t play to survive but to fight. We would have to see if the behavior changes once elder is released and there is an incentive to survive
flows said 39km/h will make cera clunky, idk how flows agreed to 20% speed reduction no matter whats the buffs
every animal has to be exactly the same to make the argument work
Smooth brain
okay but we can also change features of cerato to actually make it something worth avoiding (while also not being insanely over-aggressive like it is now)
It’s a massive lack of variation in size as well
But then we circle back to “it already is”
¯_(ツ)_/¯
I’d only take on a cera at a body if I was really desperate or if it was low (and gastro didn’t exist
)
I just want to see more nuance to charge bite than "you hold it and attack and that's your entire gameloop as cera"
Solo carno yoinked a trio that had just backed off after getting beat by some tenos LOL
To be fair no one really uses body buff to their advantage properly unless they are extremely low HP
There is a lot of non nuanced fighting
The amount of legacy time face tank battles that happen are wild
Okay and cera is literally the worst example of it besides maybe dilo
Cera mains are why I believe the average skill level is relatively low
Dilo being bite->envenom-> spam rmb?
Fair lol both pretty 1 D get in get your hits spam the same ability endlessly
hence why i actually want a rework that adds mechanical depth to the animal
But it won’t
Like I don’t see a simple slow down changing cera behaviour at all
you'd be surprised how much it matters, especially in a game like this
It’s super easy to avoid and now not only are you offering constant vomiting which would be hell on earth to the victim your giving MORE DAMAGE
given how dominant we all know photosynthetic and nocturnal are, a simple speed change can MASSIVELY impact gameplay
I legit off the top of my head can think of 7 ways to bypass the speed reduction
And I just came in to say that losing damage output really wouldn’t bring cera to a bullied state, simply because vomit exists (even if it lost the stun)
list them
Can we at least agree on the “F those mutations in particular “?
that's basically a punishment for not respecting it to the point that you got infected, and then STILL STICKING AROUND AFTER you got infected
Like genuinely that's on you if you're in that situation
They are situational and are explaining entire combat but I’ll keep it brief all can be summed up in 3
-tap m2
-inflict bile
-wait till target is locked in 3+ second animation to attack again
-rinse repeat
Also gastro and tactical endurance suck (as in, are broken.)
You realize you suggested bile last for 5 minutes and repeat a minimum of 5 vomits
that's literally just 1 way to do it you said you had 7 ways to bypass it lmao
Your stam regen bar would be BELOW HALF after 5 vomits
yes and there's a point in the fight where you aren't infected
Sooo basically any herbivore stunlock?
You’d prolly starve to death after being inflected for that long
Yup basically
also you want me to solve it? easy. make it shorter
Would you not need to program it seperately from normal vomit sickness?
Still don’t vibe with extra damage and lasting repeating vomiting
i think its fine because it's a genuinely effective deterrent
That’s not a deterrent that’s like throwing a live f1 grenade in someone’s hands and calling it a deterrent
Yes let me kneecap this dude with a 12 gauge to deter him from walking on my land
it's more like yelling at someone "hey, i'm going to throw a live f1 grenade at you soon. if you don't leave you're gonna probably die" and they choose to catch it
A deterrent is to scare or be annoying not so devastating you need life support to operate afterwards
yea, and it's scary
Constant vomiting for 5 minutes is not deterring it’s down right op
it has successfuly scared you off
a deterrant that only deters after it's been delivered is an ineffective deterrent
if the idea of the deterrent scares you, it's an effective deterrent
Killed*
It’ll kill you because they only gotta inflict it once for constant effect
which is why you don't let them inflict it, and given that they're
A: Slower
B: Not instantly gettign value
You CAN escape
Not instant for anything bigger than cera is
Everything else is pretty dam instant
Writing down notes/thoughts:
-Would you NEED the health buff on top of the body buff?
-I hope the vomit lock is disabled if it’s going to be random timer.
-Rolling in the mud seems a bit inconsequential if it wears off within a minute but hey can be situational I guess
-the additional damage would be more deterrent but it seems a bit over the top with what vomit already does.
-How does “claiming a body” work with ceras in your party? Can they get nutrition too? Or is it supposed to be a deterrent for when you’re solo?
You gain additional time with other bites. It can stack to be pretty annoying if you manage to get infected as a big thing
Bro changed it from 5 to 1
Dilo balance
Dilo venom lasts far to long they fix that it would be far more balanced
Mr pachy thinking about your suggestion from yesterday and today, I understand where you're coming from however in the game state that Evrima is currently in trying to make Cera play the part of a scavanger/defensive corpse hugger just can't work at least right now.
This why I suggested to wait until Allo Drops because it will be the first and closest thing to fit that 'Mid' tier category when it's most likely going to sit at the 2T range in Weight, and why Carno was probably nerfed in HP alongside the devs wanting to balance it out in their own way.
Where am I going with this?
Going back to why you want Cera to be more accurate to how they might've been in real life. Does that mean we will ignore the teno players and Maia players and dibble players that actively try to hunt you down when you're playing Cera and they are mix packing? Is that scientifically accurate in our history books? Not to my knowledge at least but correct if I'm wrong. This is a game and it needs a bit of structure. Cera will remain how it is because it needs to be where it is with what's in the game. Allo will drop and players will learn where it sits in the food chain then further adjustments will be added if necessary by the devs to other Dino's or Also depending on where things stand. Because at the end of the day this is a video game and a lot of players will not understand and know how "accurately" play a dinosaur. Trying to make a Dino very niche in respects to how we think it might've been in real life will make the game play even more boring yo a lot of people right now because there's not much else to play on the carnivore list that screams "let's go hunt something that isn't a total bore" It needs to not get so complicated at least for now.
You aren't objectively wrong just at this point in time I don't think it's right and some of your adjustments would be a little bit out of line as well for what the Dino is
That's my two cents on the topic of Cera right now feel free to disagree but all levels of players and game feel sort of needs to be included. At least you're not one of those players that is just downright asking for a nerf or buff and we are kinda getting somewhere in a conversation.
Play on islander instead
"Going back to why you want Cera to be more accurate to how they might've been in real life"
And you've immediately misunderstood my entire point
My goal is not to make cerato realistic. I have made that abundantly clear
If anything, my suggestion fictionalises the animal even more
I also fail to see WHY cerato needs to be how it is atm. It's literally the most oppressive, frustrating dinosaur to deal with in the game because of its current generalist design, and it completely invalidates other creatures by being such
You act also as if allo will solve this, which is bizarre. What exactly about allo makes it suddenly okay to change cera, but cera CANNOT change without allo? I fail to see why allo is so vital here. Carnotaurus got downsized to 1.3 tons and entirely reworked without allo being around
I don't want a scientifically accurate cera. I want a cera that has a fun, unique and specialised gameplay style that was advertised from day one of cerato
vomit isn’t strong enough to dissuade things from going after it. if they do no problem, plenty of AI to fill up on
having it actually inflict something more than just vomit will make opponents think twice, hell even thrice before attempting to hunt one
some quality feedback #balance-feedback message
Bro got mega salty
Posting the same gamer rage spamming caps message in every channel doesn’t make it any less embarrassing
#balance-feedback message Imagine
Carno not only hitting you from a mile away with the charge
But also bleeding you
Why even have a bite at that point 
@broken light Why not give dilo a chance of persistent psychosis and injuries in the central nervous system of its prey too since it is using a potent hallucinogenic venom?

Or fractures to stego and dibble
Carno horns causing a blead feels more logical than blunt damage, hell I would even give up the instant damage and would give them a realistic way of hunting their more impossible diet species like Dibbles, its not even close to being as op as giving instant vomit sickness.
If we go entirely by logic, carno would fracture its skull charging at something even omni sized. And balance/gameplay >>>> realism
And stuff like dibble in diet could be solved by just removing dibble from there lol
And yeah it would be extremely broken to just zoom around and give bleed to someone alongside a knockdown as you move faster than a sprinting galli
Just a better teno kick
@runic star the hypers, neuros, and (i think) tisso strains are still planned for the game
and its theorised that they have something to do with the upcoming elder mechanic
basically, if you’ve lived your dinosaur life to the fullest, you become a prime elder (the physical peak of your species) before slowly declining in strength and eventually becoming a frail elder
if your dinosaur has been living like a bottom feeder, you’ll go straight to being a frail elder
at some point, you’ll be given an option, either peacefully pass of old age and gain (this may change) a permanent buff/mutation which carries through with your next playthrough of that species or continue playing as the frail elder
keep in mind that this stuff may have been changed or adjusted, or may not be the final result
#balance-feedback message
That's waaaay to easy to obtain hypers
#balance-feedback message they don’t know
How do you know he’d fracture his skull? Were you there in the early Cretaceous? I’ll come with a bit of realism for you. So far.. We think that Carnotaurus used it’s horns to hunt (and if so, it would be the first animal to have used horns to hunt with). Because its fossilized remains suggests so (think of it’s neck, spine and tail section. Which are broad and accentuated. Tbf they only found one ‘almost’ complete fossil of it. But if you want realism? Then return its weight to 1.8 or 2 tonnes. I can yap on for hours but won’t spoil you with the details.
Its alright, a good debate favors all of us.
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Can you bring me the source that says carnotaurus used its horns to hunt? One that isn’t wildly outdated please.
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Paleontologists do not need to travel back in time in order to determine many things. We can know many physical and anatomical traits about extinct animals thanks to recent technology and being provided with the right remains. That is exactly how we estimate with considerable accuracy the weight of many animals that we didn’t get to see, or calculate their bite force or what they would be able to do…And it is completely out of the question that an animal like carnotaurus would break its head or neck or risk trauma if clashing against something the size of a polar bear at a speed of over 15 meters per second
And I will reiterate
This was a counter to the idea of defending realism and logic
I do not care about that all that much, and I think the idea of giving carno whah basically is a forward teno kick with functionally zero stamina cost is immensely dumb
Imagine that thing just running around and giving you bleed with the attack that has the biggest lag issues in the entire game in the user’s favor 😭 😭
@runic star way too easy
Strong arguments. However both I already have explained.
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I never said it did, I said so far it’s suggested! Conceptually it’s just theorie. Since you’ll be needing hundreds of fossils to be sure. And since we only have one..
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I elaborated that exactly by remarking the elaborated neck joints, spine and tail. Which suggest it was designed to be a sprinter!
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I positively wish to encounter this proposal since there’s no logic in getting bleed after being rammed by the equivalent of a small truck.
- I honour the idea, of course.
To add: I main Carno and like the animal deeply! I personally wish it sees redemption. It needs to be nerfed and buffed simultaneously. Very interested on how exactly that should be!
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Same question, where did you get that information? Which professional has ever proposed that?
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It was designed to be a sprinter and I know and could cite the studies that prove it was a speedy animal for its size, yes. But there’s nothing there specifically that would mathematically allow it to harmlessly use its head to charge at a 700kg animal and tackle it to the ground without suffering injuries or a commotion
Counter arguement guys #paleotalk
Being a sprinter doesn't mean it was adapted to colliding with objects at high speeds
Well, no. I wouldn’t have that ‘evidence’ I’m afraid. As far as I can ‘fact’ check. However I would be intrigued to have your own information cited in an academical format as well?
In fact, the ability to ram things require extremely specialized neck muscles, vertebrae and skull structure, which even pachy didn't have
So far paleontologists believe carno either used its horns through headswings when fighting other members of their own species, or to destabilize a prey they were running next to
actually no, Carno had an extra sturdy skull, neck and spine for absorbing impacts
Source? You’re gonna need that
And still the balancing point remains untouched
Where are your sources?
im not doing your basic google work for you man
Many sources seem to contradict each other.. seemingly a reoccuring topic in paleontology
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Brother
Brother
You were the first ones to talk about realism and accuracy, you cannot just go and switch and tell me to look the evidence of how it was NOT built to do that
And yeah sure I will make mine
Also, looking things up in Google is far from reliable lmao
If your source is google might as well say you don't have a source
Carnotaurus (; lit. 'meat bull') is a genus of theropod dinosaur that lived in South America during the Late Cretaceous period, probably sometime between 72 and 69 million years ago. The only species is Carnotaurus sastrei. Known from a single well-preserved skeleton, it is one of the best-understood theropods from the Southern Hemisphere. The s...
Are you just gonna post the wikipedia article that everyone's already read here or show the part where they say why carnotaurus did charge things and back that up with a reliable source ?
Well it’s a source at least. None of the articles that may contradict this is shown.
if you want the sublinks thats a lot of them
is that AI lol
thats the brief summary
That's AI
you can look up any article on it just about brings it up
I am looking for actual evidence in scientific articles to battle...google and AI "sources"
ridiculous but I guess I have to do it
Naahh i would also rather get actual articles than some ai slop
AI is literally taught to lie
paleo university professors when their students use google AI as their source
https://www.preprints.org/manuscript/202407.2099/download/final_file get some actual evidence from a properly written academic text
literally this year
hatched bite mentioned
now, with this part refuted, why dont we talk about the balancing part of this balance feedback? Why should carno be given bleed during the charge that it can spam and is extremely easy to land instead of simply removing dibble from its diet?
refuted? it litteraly says it was possible lol?
yeah that is from a very old article almost in the time where carnotaurus was discovered. Disproven a while ago
Wait carno had "densely vascularized horns" ?
Then combat was definitely not their main purpose lol
lol yes
otherwise it would be the one bleeding
article discusses multiple purposes
Horns being used for sparring against other members of their species, yes
Horns being used as a main form of attack, no
^
Because again, an animal needs very extreme adaptations in order to be able to just throw itself headfirst into a target and not die
and it would certainly not help at all to have its anatomy to crash against a 700kg target at 60 kph
An animal capable of withstanding such stress would have a much more rigid and dense neck, as well as shorter and with a body perfectly suited for that. Hell, not even pachy irl would be able to do some huge frontal rame to its own lmao
Carno is completely out of the question, it would likely suffer as much harm as its target if not more doing that since the whole head and neck are involved.
It's like
idk
Deer
Deer have functional horns (antlers) but they cannot really ram things
Not while sprinting, that is
Because their necks and heads are too frail to handle the impact of a full charge
Doesn't mean they cannot use their antlers in self-defense either
stating it may not have been for combat is not definitive it's presumptive.
now, with that out of the question, what about game balance? Why wouldn't bleed on charge be broken and also very much replace the bite?
nearly everything about paleontology is presumptive, but if you have an animal with a rather rigid neck and with horns filled with blood vessels, then it is very likely it didn't use its horns to crash against its prey at 16 meters per second
(147 alligators per well-done burger in american units)
pffft
like man, do you know how fast that is?
it is inhumanly powerful
it's like a literal car crashing
well as is it stands a chance against adults in its own diet Dibble, Maya, and teno, as a solo hunter, limited to a group of 3, I would love to see the figures on win rates vs these three because I would wager a lot they are not in the carno's favor
so...you should give an extremely powerful buff to carno...
instead of simply replacing dibble with like troodon or something in its diet
Carno is a small game hunter
None of them fall under the category of small game
dibble is regrettably in its diet, but man, it could simply be replaced and problem solved
yet all 3 are in their Diet
Diets are stupid
None of them make sense
You can pick any dino in the game and see how absurd they are
Maya is its only realistic line diet, unless you count Dryo but you might as well add Unicorns to their diet
Or a juvie
true
I was assuming adult
but tbh which juvies besides those who can fly or swim are not options for carno
I think devs overestimate the likelihood of finding juvie animals to eat
bro...I tried calculating it out of curiosity and a 1300kg carno ramming something at 60 kph and it's actually nearly as strong of an impact as the bite of a Tyrannosaurus and being very generous with the distance it travels right after the impact. Ramming something like a maia would outright kill it 😭
juvenile ceras and dibbles screaming their lungs out as soon as they spawn in sp:
dude, the hypsi was nerfed compared to its 80kph estimate
one of the fastest land creatures ever
im sorry is hypsi a ferrari now what
what are you talking about????
bruh
leave wikipedia and 2000s dinosaur books
hypsi was never capable of doing 30 strides per second
💀
well no, 30 is too little to match that
i will have to look that one up again but I remember seing 50mph
Just think about that one logically
hypsi..."I'm fast as f$5( boi!"
do you see hypsilophodon capable of running at 14 meters per second by doing a stride (at least) every 0,08 seconds?
do you actually believe that?

50kph
biomechanics be damned we ballin
I can't
https://www.q-files.com/prehistoric/dinosaur-species/hypsilophodon#:~:text=Gazelle dinosaurs,(30 mph) or more. 50kph but way faster than in game
what the hell are the q files
does that look like a scientific, peer reviewed, academic article to you?
or like a recent website at the very least???
dude
a bipedal animal of that size likely cannot stride more than one meter
this thing wasn't running around like a damn whippet
1869 so this is one of the first named
@restive token they are
But health regen and stam regen are slowed when 40% or lower bleed as your basically dying
Seems pretty legit to me, but just to be safe I think we should double its speed to 100mph, and then nerf it if needed
Are yall still having paleo talks in this channel and not #paleotalk
tells me when hypsi was discovered in response to me asking for an updated, academic text instead of a website anyone could've written
sorta tied to balance
bro said they nerfed hypsi by not making it run proportionately faster than a cheetah and that carno logically and irl used its horns as a weapon so they should cause bleed
whatever
what do we have now
@restive token yeah it's called commitment. Fights are meant to be risky. You better know what you're doing if you attack something that can hurt you that badly
hard to find any recent scientific papers about the hypsi and the scorces range in speed pretty wildly from 50mph to 22kph
Why the change in units
what they are listing
Who’s they
in the older articles they thought it was arboreal
thats just a uk school article but its hard to find anything consistent
my guess is its a typo and they meant kph
I’m gonna be honest everything about that article is fishy
“The hypsilophodon was one kind of dinosaur because it is only 1.3 meters tall”
What
Not even the same tense used
Nor does the word “because” make any sense there
another says 40km ...its all over the place
Um, hypsilophodon is 1.3 meter tall now ?
I was also gonna say
Just curoius what anyones reaction would be to carnivores taking no damage from herbis while dragging a body, the idea is to kill deny body campers but still allow carnivores to attack, what do you think the ramifications are, is it stupid, is it good? Also do yall think there should be different speeds at which you should drag a corpse, like z walk to maintain stam, walk to do it how it is now, and maybe move a little faster than walking normally by sprinting at higher stam cost?
I think it's completely absurd
Dragging a body making carnivores invulnerable to herbis makes no sense at all
@chilly scarab that's just carno's cc recovery speed
it really needs to be faster. Carnos can get stun locked very easily
herbivores outside Hypsi & Dryo are pretty boring to play, your just on easy mode, free food all the time and offensively your pound for pound better in a fight ...drinking water is often scarier than coming across a lone predator
I am sorry, but that is so stupid
It would be SUPER exploitable, and also pointless because you would be draining stam and herbis could just stick around next to you until you either run out of stam or you are forced to drop the body without full stam and you can get ran down…or at best you have to drop the body but now they are guarding the body again, back to square 1
So it is exploitable AND doesn’t solve the problem
hell I fear other stegos more than carnivores
I wouldn’t say that at all for most herbivores, it really is just a stego thing because if the fact that the biggest land predator is cera rn, but the rest can be consistently threatened by cera and/or carno
It’s just stego the one that needs to kos and guard bodies to get any interaction at all
I enjoy hypsi dryo for actualy having to fear things
Pachy, teno, maia and even dibble do have consistent threats though
It’s just stego the one that becomes untouchable past 4 tons unless the stego is total garbage at the game
carnivores now run for Ai and stay away from fights unless they have no other choice

What?
They don’t do that at all
Carnivore players are as violent as they have always been
That is sooooooo biased
Like actual confirmation bias
It is true many herbivores initiate because they don’t feel like having carnis close
But carnivores are also going out of their way to kill constantly
carnivore players do start fights but its usually carnivores vs carnivores
you play a Stego, Dibble, or Teno and every pred acts like you havent had a shower since the Cambrian
God bless the Deino players for shouldering the entire horror aspect of the Isle....the next time your yoink'ed remember to thank your croc player
That's because almost everyone plays carnivore

He said it already, but that is a fundamentally flawed statement because…you know
Easily 70% of a server at a given time is playing carnivores
So it’s either that or starving
the problem I stated was that herbivore is boring thats why is isnt played as much
No
You are not locating the issue properly
Carnivores are always going to be more played than herbivores simply because carnivore dinosaurs have always been favored culturally. They are portrayed as the coolest and baddest ones so that is where most people go, and also because of their gameplay having the whole stalking and hunting as a necessity
Has nothing to do with herbivores being either bad or boring, they’re just fine
Only genuinely boring herbivore right now is stego because of the ecosystem it is in. As soon as rex and allo appear it will have something to actually worry about consistently
Dibble still can die to ceras if the ceras aren’t stupid
Or to dilo and omni packs
it does when the available predators avoid hunting or stalking them unless you get overpacking gangs
But that is more tied to the ecosystem they are in
It is a extrinsic issue for herbivores
Not an intrinsic one
And there’s very much nothing we can do about carnivore bias in pop culture and that’s okay
Troodon packs are somehow scarier than omni's
Not at all
Because with troodon you can just w shift and they can’t do anything about it
And omni has more tools than pouncing
And well, if you choose to hold your ground, pounce is much stronger in Omni AND it can grapple
i tried fighting 1 single pachy as a dilo... then it ended up with me running away from 5 pachys and i died.
i just see see more stegos struggle to troodons in grass than omni's
little bugger was baiting me to his 4 other mates
Anecdotal evidence
And what stegos would ever be more scared of troodons than omnis 😭
we need better statistics made public of what kills what.....I have a gut feeling thats fall damage and starvation
Maybe
For what
I’d say that’s two are givens for newer players
I had a Troodon jump on my full grown Stego, and it didn’t do ANY damage at all. He left, but I respect that he tried.
A big group could do some damage, but it would take a LONG time to take down a Stego like that.
You probably need like 10-12 troodons that are any decent to take on a stego
And assuming none of them die in their first pounce or the second
They’d get a few pounces off before I reacted, but then it’s thagomizer city. With that many Troos, some would perish. 😔
I’m not that good, but the range on that tail is spooky.
As long as you don’t get baited and you have some reaction time and game sense, a stego is basically untouchable rn
Even against a troodon or omni megapack
Only real threats a stego could have are dilo packs at night in the open, or a large cera group on the open
Besides cannibals and dibble groups although those are a bit more rare
Everything else is easy game and with terrain, stego is untouchable
Imagine trike when it releases 😭 🙏
Maaaaan, the coolest scenario I’ve found myself in was as a fledgling Troo in that one Baby Zone that has roads through it. There was a Sub Carno in the zone, yanking the bees to hunt the Troo nest, and everyone was running circles around him, BUT he was GOOD and kept popping up near me or other groups! It was cool!
But I went and fell off a cliff during a lull in the action, and I was so sad!!
I got ambushed by three Cera in the dark on that same Stego, and they could’ve had me if they pressed, but I did enough damage that one died and the others cut their losses. They had the benefit of eating their friend.
I couldn’t see ANYTHING
You only need one successful powerswing hit to kill them: they either get one tapped or knocked and you can poke them with an alt
Meanwhile they need 9-10 headshots to kill you and that assuming you don’t dodge their charged bites
I don’t bother with the power swing cause I prefer the speed. I’d rather do damage than miss, and it gives less experienced hunters a chance to bail, and experienced hunters a chance to make me sweat.
Power swing is great when you are fighting something that could survive an alt
It is an insanely useful tool vs canni stegos, dibbles and ceras
And I am certain it will be a must vs rex and trike
I’ve been lucky to only meet chill herbis on my Stego. He lives on AU1, and all the Maias, Tenos, and occasional small Stegos I’ve seen have been friendly. Heck, on AU2 I have a Teno and tan with three Maias for a bit, and they didn’t on-site the solo Omni that was shadowing us for like fifteen minutes. I’ve had Maias ambush my Pteranodon on NA servers, which is why I’m excited for Rex. Some Herbi players are bored in NA servers, and just need something bigger to worry about.
@glass harbor
Use Vulnona
The devs aren't in charge of islemaps.com
That site is outdated since forever
You can’t zoom in very far on that one.
oh i did that in the wrong channel
but okay
That’s why I’ve been getting into playing Dryo. It’s intense being that vulnerable, trying to just find a pumpkin.
yeah im not using that, its really weird
do the devs own that website?
???
Its just a map of the island where you can put coordinates and it shows places of interest 😭
You ain’t gonna get hacked bro
It's not that, it's just the fact the it looks complicated to use.
It’s very simple
You get map and a small bar for coordinates. You type the first two coordinates that you can see in your tab menu in game and boom, now you have your exact location displayed on the map
What?
It's fantastic with all the details you could possibly need
And once you set your settings you never need to touch anything else again
On the top dropdown select gateway
On the left use mapconfig to add labels like locations, sanctuaries, water etc
#balance-feedback message I think the incentive is that raptors get to jump while being slightly slower so it balances it out
He blocks anyone who down votes him btw
Really? Ahaha one of those hey
raptors also have better agility and running stam
Yeah that too
I block people who think something getting outrun, outturned, and outstammed by something that face tanks it is fair.
can't outturn or outstam lmao
if the omni pounces or jumps, yes, dilo will outstam, but in pure base running in a straight line, omni gets further
and if omni pounces, the dilo either dies to bleed, or dies to a second pounce if you did damage
Why do you think dilo shouldn’t be faster considering I’m pretty sure you only need photosynthetic tissue to be quicker anyway which why wouldn’t you take as Omni
photosynthetic tissue really shouldnt be used as an argument here lol
that mutation is its own problem lmao
Huh? I’m saying if he wants to outspeed dilo just take a speed mutation like nocturnal or photosynthetic tissue it’s that easy
And the Dilo is forced to take a speed mut too
I mean there’s that too I just don’t really see how dilo being faster is an issue when it’s a night hunter and can’t jump that’s the whole trade off of Omni being able to jump
I know, I agree with you
i mean it also has way worse agility
I'm just saying bringing up speed muts is useless
like dilo has some of the worst agility for a creature of its size
Yeah exactly I feel like there’s a lot more to unpack then just dilo has higher top speed like you said things like it’s agility come into play also
You’ve blocked 90% of the people who pay attention to balance feedback
Omni has a significantly better turn too ya nub
Lmao I'm blocked too 
Ya legit at one point there was some 15+ of us in chat blocked by him so we can’t vote. It’s also why his suggestions get ignored 90% of the time
Like I said 90% of the people who touch balance suggest
its extremely funny to me that people also keep going after dilo and omni despite the fact that
- omni can jump, dilo can't
- omni has a much better turn radius than dilo does
- omni can survive multiple attacks from dilo while trying to flee
- omni can kill a dilo with a single pounce if done right and dilo doesn't get it off in tome
meanwhile, troodon is slower AND
- troodon and omni can both jump so good luck using that to get away
- both are exceptionally agile
- one hit and the troodon's dead
- there's no universe troodon is killing omni in a single pounce
and yet troodons manage lmao
so omnis really have zero excuse
It’s fsh bro has never cooked and blocks everyone he’s blocked so many people at this point he barely gets 6 reactions
They should be asking for more rocks and the ability to scramble
honestly based hell yea
(add rocks with little hidey holes under them so both small critters and jumping critters can benefit from them PLEASE I BEG YOU)
Ew not another Omni scramble mention
omni scramble is based as hell imma be honest i dont get the hate
In its current state absolutely not 
decrease its weight and give it scramble based as hell
If Omni was nerfed sure
And if pin was reworked sure
But right now no
eh. i dont see what needs to be reworked about pin
Even in its current state, what is the issue?
^
I'm so lost lol
Obvious bait is obvious
scramble doesn't do anything for it in combat, it'd honestly screw it over if it tried to use a scramble midfight
^
its current combative state has little baring on if or if not scramble should be added
What it does let it do is invalidate herrera if it can pin
no???
how tf would it invalidate herrera at all
a scramble vs herrera climbing are ENTIRELY different beasts
Simply make it unable to pin while scrambling, and make its bite just not knockdown Herrera and it's fine
But Omni has no problems hunting Herrera at all so... y'know
Herrera one shots them
it wouldn't be able to pin while scrambling huh
how would it pin anything while scrambling it's trying to use all of its limbs to climb a surface
Also why Omni?? I know it was in the concept art, but it's already pretty fleshed out. Why not a carni that actually needs a unique mechanic... like rugops
HOW
how tf is rugrops scrambling be honest with me
Omni is fine
Are we referring to the same thing, Rugops could easily do this
how tf
no it would not are you actually messing with me
do you remember what rugrops is
herrera climb has it gracefully move its way up a tree, or just comfortably hang from its side
omni scramble would be a desperate attempt to simply drag its body upwards, consuming stamina for as long as it stays on and releasing the moment it runs out of stam, sometimes to a lethal result
my little guy rugops aint got arms
omni ain't attacking anything as it scrambles as it's far too focused on not falling
So we're not referring to the same thing cool 
I'm talking about this, running up trees
It can't climb trees either
we've been referring to scramble the entire time
which would be a climb, like how the concept art shows
Just rocks and logs
No??????? The Omni is RUNNING up the tree
its using all of its limbs
you can even see the smaller claw marks from its front limbs
i dont want omni to sprint up a tree, i want it to scramble
I doubt this will invalidate herrera in any way
make it run up something like trying to run up a skateboard ramp
it scrambles like an egg so that it doesnt get folded like an omelette.
Not herrera 2.0, now 450kg and 0 fall resistance
Point is, Omni is fleshed out. It doesn't need it. It doesn't help what it is meant to be doing (pack hunter), and it only serves to cause Herrera's slightly more misery when it can already one shot them on the ground. Rugops, however, seems like a small game solitary hunter. A scramble would be much more useful on it.
And the omni would be dead
i do find it kinda funny that if omniraptor got that scramble ability, it could safelog on things it couldnt normally, and make things like carno and cerato complain in feedback
funny
a scramble would make no sense on an animal that literally HAS NO ARMS
you seem to misunderstand what people want from a scramble
you seem to think it's the ability to run up trees which uh
no it would not be that
As a carno main, hell yeah
FOR THE MOST PART THE OMNI IS RUNNING UP THE TREE
TEAM SCRAMBLE
erm do you not see its sickle claw!
jk but anyways
its using all of its claws into the tree you can literally see it in the concept art
I'd actually like trying to prevent omnis from scrambling
I'd expect it to be much more obviously quadrupedal
Again, it doesn't help with its niche at all
the idea i want from scramble is basically herrera climb with a LOT more stamdrain, can't be used while out of stamina and a LOT less graceful
It'd make hunting omnis as herrera way easier too
Literally just pin them on the ground, you are much faster
it helps solo omnis and gives it more ways to engage with its environment or opens unique nesting spots, hunting spots or hiding spots
frankly i think restricting animals entirely to these niches is silly. dryosaurus technically doesn't need burrowing. its current niche is a nocturnally capable herbivore with high agility and excellent stamina efficiency. By the logic you put forward, burrowing is unnecessary for the animal, even though it would open leagues of environmental engagement for the creature and make far more unique interactions with its other players
Herreras shouldn't really be on the ground though
Solo Omnis don't need help. Again, pin is that mechanic.
you also seem to be fixated on this idea of herrera being invalidated. I think an omni scramble would be as scary to herrera as herrera's dive is to beipi
herrera is a master of the trees. Omni is an unwelcome visitor. Omni would soon realise why it's unwise to try and rival it
Ok you do give a good point with the Dryo.
Imo dryo kinda relies on burrowing because of dilo and omni
Idk just... Omni of all playables?
And neither should you
I think Rugops would be a better choice. But with what you've said, Omni scramble doesn't seem that bad. It's just a weird pick imo.
Actually give it to cera
hell, eventually there's going to be THESE THINGS up in the trees so I'm sure herreras are going to inevitably have SOMETHING up there that's going to cause notable problems
It's a neat feature. It doesn't screw up balance and gives you the chance to evade a dilo and Carno. Seems fine 
How'd rugops manage to do that
Those things will climb?
I'll play on dinosaur only servers
also i frankly am of the belief that smaller tiers should generally have a LOT more unique environmental engagement in their kit, stuff that fundamentally changes how they engage with the environment over sheer combat stuff
For the love of god tho, rework pin
I don't wish to fight scp-096
genuinely still don't know how you rework pin it's kinda exactly what you'd imagine a pin would do
like this game just kinda has grabs in it that's the nature of it being a game with dinosaurs built around grabbing things
Pin ain't that bad
ANY way to fight back for a start
basically just make it not a 1-shot if you're 1kg lighter
Omni is fine atm
Also it should be much slower than Herrera's climb
I'm worried about elder omni though
i'd say slower than herrera sprint climb yea, but i'd have it also cost good amount of stam and also IMMEDIATELY end when you run out, regardless of how high you are LOL
uh oh no more stam buh bye
I hope it won't be able to pin pachy
could honestly lead to some really cool plays like omni sliding down a tree to avoid fall damage
i love unique environmental interactions
Have we... reached an agreement? Impossible
Omni shouldn't be able to stay in place as well, it should be one continuous movement
simple solution:
make omni lighter, give it scramble, make elder omni its current weight :)
Tell me u arent saying omni should be climber
im saying it should have a scramble
Yes
Hell yeah
Wdym, i,m spanish, dont know what scramble mean
350kg Omni would be so good
Basically pulling itself up to a rock or smth
350kg omni would be balanced as hell
Hmm not bad, but omni cant be able tp climb a tree, maybe a small rock, but not a big one, or a tree
Bruh lmao
A competent omni with an ounce of situational awareness is never gonna get ran down by a dilo
It is only one kph faster, 30 centimeters (one foot) per second faster lmfao
With a good headstart it will never catch you, and you can just undo all of that progress by using far superior agility and turning quickly
Omni players whenever a carnivore dinosaur excels mildly at something they do
/j
Pteranodon needs to regain stamina when gliding (not climbing, not flapping). It would be a million times funner if it had better stamina usage. Right now it’s stepping stones just to glide a bit, bite a bit, then back to sitting down for 5 minutes.
Lmao
If you call glide a bit to be able to sustain yourself in the air for literal kilometers, sure 😭
I have no idea what your reply means….
That it feels disingenuous to say “glide for a bit” or any diminutive to downplay how much you can travel with ptera’s stamina and without even having to burn half of it
Plus not every movement has to be flying
You can always be on the ground too and regain stamina, and latching exists for a reason
Stamina only regens slowly if you sit and have to recover all of it
I don’t want isle ptera to become like Bob’s where you can basically spend all of your lifetime flying other than for drinking and sometimes eating
It’s far more skillful and interesting now, and it is also getting a rework to be less reliant on flight which is great
Yeah because it’s a weak fragile thing that nips at people. It is accurate that it can regain stamina while gliding, just like real flying animals.
Do you play as them?
Yeah I play ptera and most small critters a lot
And I think the stam is totally fine. It just requires some management and is more complex than simply taking off anytime from any place and expect optimal performance
There’s two takeoffs that take literally 0 stamina and gliding doesn’t waste anything at all. And in order to be a creature that actually interacts with the roster and is reasonably vulnerable (since it is the fastest, it is the only flyer and it can also get its food while flying), it is good that it doesn’t regen stamina as it glides since that would allow it to remain in the air for like…what? 70-80% of the time?
I’ve been on the isle since 2016, so I’ve seen the changes. Your opinion is it’s fine for you, mine is it needs work, which is why the devs are bringing out the up drafts around the place.
You cannot glide kilometers on first launch, and have anything left for another successful glide afterwards, and that’s a fact. It’s literally hop hop hop up to a higher point then do a zero stam drop glide sure… doesn’t change the fact why it can’t regen stam while gliding, even if it is half tick.
And why can’t people “remain in the air” all the time, it’s player choice, and it’s acceptable mechanics. They land when they need food, drinks (if they don’t have the perks). If you mean landing, so they can be food is a good play mechanic then lol.
You absolutely can glide for kilometers if your altitude is good enough. As I’ve said, your takeoff point does matter. And the amount of stamina it takes when flying up does force you to both manage stamina properly and also choose routes more mindfully.
And well, yeah? Literally everyone in this game except for kinda deino (although it is a cannibal) have their kit and stats adjusted in a way that they need to be vulnerable at some point. It is for example why beipi’s surface swimming is so slow while the quick one takes stamina, or how herrera does not regen stamina unless it sits at a high place, instead of regaining it when latched to a random palm tree. Everything needs to have drawbacks and other players are given a chance to take advantage of your moments of vulnerability.
Does it sound like good game design to you to enable to playable to ignore virtually 100% of other player interactions and be untouchable when everyone else is forced to play the game and mind other players?
Just removing all of the skill needed to use one of the absolute best abilities in the entire game
And the devs have stated that this rework is mostly to make ptera more viable when walking around on the ground, which is precisely what it needs to be a good playable
Rn it’s mid not because of the stamina since its flight is goated, but more so the fact that it cannot really interact with anything at the moment
*You absolutely can glide for kilometers if your altitude is good enough. As I’ve said, your takeoff point does matter. And the amount of stamina it takes when flying up does force you to both manage stamina properly and also choose routes more mindfully. *
= burning almost all stamina to get high enough to do it.
- herrera does not regen stamina unless it sits at a high place, instead of regaining it when latched to a random palm tree. Everything needs to have drawbacks and other players are given a chance to take advantage of your moments of vulnerability. *
= Uhm....Herra gains stamina regardless, unless this was patched yesterday. I play Herra 60% of the time.
Does it sound like good game design to you to enable to playable to ignore virtually 100% of other player interactions and be untouchable when everyone else is forced to play the game and mind other players?
= Let people play how they want to play, that does sound like a good mechanic, instead of forcing them into situations where they get one shot, and then left to rot.
Anyway, back to the game for me 👍
No. Herrera does not gain stam if it is latched to a tree. It only gains stam if it is standing or sitting on a branch
Things are meant to be able to catch Ptera y'know
Like how does a Ptera die if it just flies on end?
Being literally invincible to everything besides canni Pteras is boring
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Mfw latching, going to a higher place and then resting a bit or walking up to a mountain or hill are totally valid options to not waste stamina
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Herrera factually does not regain stamina when it is actively clinging to a tree, only when it is standing or sitting on a tree or rock bruv

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I am sorry if this comes off as douchy, but the game has a set of rules and everyone has to abide by them. It doesn’t matter what the player wants if it goes against the point of the game. It is a survival game with strong PvP and multiplayer elements, and so creating a character that can simply ignore all of it with minimal effort is fundamentally flawed and will surely never make it into the game
I was talking about the "height" I sit on top of palm trees all the time and gain stamina./
Things need to be able to hunt pteras too. No one can escape this game of cat and mouse
BoB ptera really is just broken and not a good reference to how a flyer should be in the isle. Regaining stamina while slowly going up or while gliding just enables that to never die, and that is more or less how ptera with stam regen during flight would look like
It is not valid or reasonable to make a playable only vulnerable to any ambush or confrontation exclusively while they drink or swallow a fish
They can hunt em, like they always do, when they get food on the ground, or when they drink. Nothing will change in that regard.
"Will never die" that's about as accurate as saying "I'll hide in a bush all the time and never die"
My argument stands factual, they can and most likely will die when attempting to eat something other than fish or drinking from a source of water.
Having them regain stamina while gliding is also factual and correct.
Cheers.
having them regain stamina while gliding is also factual and correct

God's you're acting like that would make them invicible.
Also, yeah, they are vulnerable in those scenarios and it is such a limited fraction of their lifetime even with their current flight. Why even make it even better?
Also, only a sith speaks of absolutes
Not strictly, but it would allow them to simply never sit and be functionally immortal for sure. As well as removing all of the skill that comes with the current flight
You would be turning a mechanic that encourages you to mind your stam, pick a good starting point and managing your altitude all in once, to simple “press space to go up, wait, press space again”
No they wouldn't
Mate lol, I'm suggesting something, and your arguing because of your opinons, which, if you played as em, you'd agree. You're probably a dieno that one-shots them or a player that gets wrecked by em a lot tbh.
No point contiuing this conversation, as its getting no where.
My points are solid. Yours are "you would live forever!!!"
1 minute or so of drinking for like 45 minutes of no mutation thirst drain time, and 2-3 fish for 50 minutes of hunger drain as an adult without mutations…
2-4% of your total time exposed
If we wanna be generous, 10%
It is going nowhere because you keep talking about how you are talking about facts and truth while I am opinionated and allegedly have no experience. Deadset in your beliefs and also making strawman arguments 
If you don’t wanna engage in a stimulating way, sure, keep playing
Maybe the number of fish is off
But still
Why do you have to be here trying to invalidate someone else's opinion. This discussion is for giving ideas and talking about whether or not they would be good ideas. All I've seen you do is say that it would make them "immortal" and sent emojis at him to try and rile him up so you can invalidate anything he says. You aren't giving any constructive feedback here. You're trolling.
You sound like you don’t, and I also don’t appreciate the emoji’s attempting to mock around with my responses. Not that cool tbh.
Anyway, like I said for the third time, moving on.
That goes both ways. I am also expressing my opinion and not shutting down anyone, and instead I am explaining (with far more than “it would be immortal”) why I don’t think that’s a good idea/a necessity and I did not misrepresent any argument to downplay anyone’s stance at any given time.
Also, it’s an emote lol, why so defensive about it? It can’t do anything about it, and it invalidates nothing.
I guess this isn’t constructive feedback
Neither is this
Who deleted my message?
Nor this
I am just a grifter looking to ragebait and troll- 😔
He didn't try to invalidate your input he defended his feedback.
Pretty much.
Bruh
You’re taking this whole chat way too seriously man, chill a bit. I know how to debate and reason, I’m 33 mate. So just stop being weird at this point and let’s move on. Cheers.
I am pretty chill
😂
Even if it is hard to convey through text
It’s a dinosaur game and this is balance discussion, why would I get frustrated or anything
Anyways buff Maia
And hypsi
Haven’t played that much, is it lacking?
How would you buff them?
Little bug that is extremely bothersome and incapacitating at times since it cannot switch stances while being attacked
And then some attacks are just so slow or they don’t do enough damage
I like the hypsi as is.
maybe a little less drain when spitting but thats it
I don't now about the maia. Don't play them
spit is weird and outdated
it needs better controls
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Quad stance damage, (quad stance) attack speed, fixing the issue of stance switching
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Hypsi would be better with the climbing, but on top of that spit needs to not hold you in place since it is counterproductive for a escape tool and you will get killed even if you land it, needs far more maneuverability and less stamina cost with the charged jump
Also A LOT more fall damage resistance if not totally immune to death by that
I didn't play them back then so I don't have an idea as to compare how it worked with the environment back then to now so I'll just take your word for it
Hypsi and troodon fall resistance is actually shameful
It'd be much better if it held rmb to aim the spit and hit lmb to release it
Which is sad for creatures that light and nimble
As well as good jumpers
Also ngl I would buff dibble a little as well
Adult is perfectly balanced, but I feel like more stam and a little more speed wouldn’t hurt to juveniles and subadults to stand a chance vs cannis and also the coming of allo and rex
reduce weight in exchange for something
I don't know what
I just don't like dibble being 3 tonnes
Nah dibble weight is fine in case allo is around that size or even a little less
It needs to be outside of the grapple threshold
Otherwise it would be far too one sided in allo’s favor and you would have to make it either slower so dibble can run or making dibble faster than it is now and make it a cera and teno bully
2.5 tonne dibble, 2.3 tonne allo 
make it small 
As long as it cannot pin dibble we’re good
Imagine. I know you despite the Omni pin
Imagine adult dibbles suffering that fate in the hands of allo💀
Although for sure fresh adults are gonna be cooked
I hope allo's pin has a method to fight back
The method is to not get pinned 
To be fair, facing an allo as in putting your head in that direction is likely going to be far easier than with an omni
Although, well, if it can pin it doesn’t matter…
pin mechanics suck
They’re a bit lame when you die to them as of now yeah
Mostly because it feels dragged out and it is a one tap attack sometimes to things of similar size which can feel unfair with lag
if omni's doesn't why on earth would you think allo's would lol
because the things that allo will be pinning take a lot more effort to grow
cera players will be a force for good and complain hopefully
Cerato doesn't take any effort to grow tbf
And its grow time is comparable to small tiers that omni pins
lmao
Please
Galli stunlocks herra, omni pins galli, allo pins omni and rex pins allo
The cycle of life
i don’t want it to be possible to fight back the pin, i want pin to be situational attack allo could use for high stam cost, with cooldown and it should run to be able to pin something
And who pins rex ?
humans.
Its fat bum
This
depends on the threshold
@pure tiger pterodyctyl? 😭
I’m at work and don’t have time to look at auto correct sometimes. And it only missing 2 letters lol
Ah, will correct thanks. Has to chase someone down as I was writing it all (gotta love trespassers) so I just hit post and ran lmao
Corrected
@iron tree would this be valid tho? Almost everyone that I’ve seen play them seems to have the same stamina complaint issues. I’ve been feeling it to. Granted I’m still new to them and I’ve just recently learned a few way to help mitigate the issue but even so they still burn through stamina way to hard just to get moving
yes
Ptera can stay in the air for 15+ minutes and it's still getting thermals to improve its flight time
It doesn't need more flight stam
Whether or not many people complain about something doesn’t make it true though
That’s an appeal to popularity
Plus there’s also many people who are fine with ptera’s stamina
I mean as someone playing it I was feeling like it was rough before I met others so idk about speaking to popularity
It’s just hard to get moving with ptera if you are constantly trying to go up manually instead of simply starting from a good place and then planning where to latch or land
Ptera can easily travel across half of the map without wasting any stamina whatsoever with the right setup (which isn’t really that hard to do)
Ptera’s flight is a very good ability but it needs some skills you might hone sooner or later (depending on whether you want to learn them) about stamina management, handling your altitude and choosing where to land/take off
You can latch to vertical surfaces which allows you to regain stamina unless it is lower than 20% and then taking off wastes zero stam. And dropping yourself from a high place allows you to start flying without wasting stamina either
There is value and it feels rewarding when a player is required to put some effort into using a certain mechanic as opposed to simply “press space to go up and go wherever you want”, you know? Also as lunary pointed out ptera is also getting air currents
I was actually gearing up to ask about latching. Glad to know I can recover if I manage it right
And is gonna be less pathetic on the ground so that it doesn’t need to rely on flight for everything
Fair, I did recently learn how to get into tree branches without breaking every bone in my body and how to recover mid air to. I guess my only other point of confusion would be about fish spawn rates.
I know we are basically flying rats that eat what can be found but if there isn’t really anything around I’ve noticed it’s a GG situation sometimes
I have noticed at least that they show up more when more players are nearby but the threshold feels odd if there is one
@coarse sentinel man I would love the idea of getting my carno killed because a maia running round me

Or having a bunch of tiny critters running around you for the debuff when you are larger
Such a great and thoughtful idea
I’m not sure I understand the mix packing issues people are taking about to cause wanting proxy debuffs.
I had assumed the concept of co-existence and targeted hunting/stalking would be a core concept
I despise the idea of mixpack debuffs and I don’t know why there are so many suggestions like that now
I don’t want any rules or debuffs against mixpacking like that
Because the earlier would just be so annoying for the staff since kids would just rage and report 5 people for mixpacking when they got third partied
And in the latter they propose extremely exploitable mechanics
I have to agree. I’m still learning the game but I know enough about wildlife that when I see mix packs I’ll just stare and go “good for them I hope it lasts”
But if penalties get put in for mix packing you know damn well that will be exploited to kill off any pack and cause major issues
Devs are already working on something and hopefully it will be better than stuff like this
Oh?
Ah tracking
Punch confirmed they will be making mixpacking unviable in some form or other, so that could mean a number of things. For example (and unlikely to be used because it screws solos but it gets the idea across) same species packs within group limits might get buffs. That will encourage players to play the same dinos and avoid overpacking and mixpacking both.
I could see them doing more with their current pack mechanics. Tbh it would be fun to see what else they add to it
My only question at that point is how would the system identify mix packing?
Identifying mixpacking itself is borderline impossible, because everyones definition of mixpacking is different. Some say doing so much as just tolerating another dino a few bodylengths away is mixpacking, while others argue its only if they fight on the same side. What happens if its a 1v1v1 battle royalle? Etc
The solution (or at least the focus) is fairly simple. Encourage non mixpacking behavior. Thus, mixpacking becomes the worse choice of the two strategically and players will naturally choose not to mixpack. Thats what i meant in my earlier post. I was only using (and pointed out it was flawed) an example

