#balance-feedback-discussion
1 messages · Page 134 of 1
Yea but it’s the fact they got the stam and speed to hunt you for as long as they want
You either gotta jump or basically run till no stam
maiasaura and good stamina in the same sentence 💀💀
Not good but enough
shove takes like 5% stamina and does 50 dmg whilst limiting turn radius. u literally CAN just run. they can't shove u to death lol
Shove is good when something is in your way
I tried to run from a cera pack yesterday and a cera tried to stop me by charging at me head one. I knocked it over and kept running
That was fun as hell
tbf nothing stops them from just running after you till you’re out of stam and then they attack
even tho maia doesn’t have the best stam, it’s still more than enough
then they wouldn't have stam to attack either
They’d have enough to get some stompies and most people will panic attack and give them tac stam
or they will give stam each other, but i decided not to mention the mutations, because even tho they are in the game, i by default ignore them, because i think they should be removed as well
i acknowledge them as is like or dislike
(Tac for smalls ok for the bugs very cringe)
@carmine tundra I think you are on the right track but I think carnos bite isnt a stat issue but a mechanic issue, unfortunately shrinking the animal to 1300 does logically conclude its bite force could reduce,however on the oposite end this opens the door to a much better system for carno that has a faster bite speed, in the animal kindom shorter faces and strong necks result in inherantly faster biting, and what do we see on carno? A dino designed for fast precise biting, so my suggestion is simple in that omni should have a BF of 85, dilo 105, and carno 150 with dilo and carno swapping their attack speed, I also have an idea to balance charging once and for all but thats off topic
Also yeah it makes more sense to me(especially when you look at dilos long heavy face and weaker neck) that dilo would try to hit hard and run away fast, bting fast is something predators looking to pursue or get into a slug match do, dilo wants to inject its venom and get out, or bite when its clone are distracting the target which is a VERY hitandrun fighting style
carno shouldve been buffed to 1600 kg so it can match teno and its speed reverted back to 55 but make it so it cant take any speed mutations
or just remove speed mutations lol
True
Think this is one of the few mostly universally agreed upon things here ngl
so you want them to swap the bite speed of an animal that heavily relies on charges as its main combat mechanic and source of damage with an animal that can only deal damage by biting stuff?
no no and no. carno is 20km/h faster than the teno, why the matchup should be even? carno should absolutely suck in 1v1 against the teno, as it does tbh
carno is amazing at hunting small tiers and anything 1.3t or below. it doesn’t need any major buffs. you just need to learn how to play carno well
Dilo level attack speed carno would facetank a cera with ease 💀
This sounds like horror🤣
A good carno can even take on a teno, even if its rather tough
very true, but it’s very teno sided fight
Seriously though. A T-Rex should be a walking catastrophe.
#balance-feedback message
"Enough AI around that it can grow up and terrorize anyone stupid enough to gather a schoolyards worth of dinosaurs in one place"
If you need to rely on AI to grow a rex, you don't deserve to grow a rex
Fair enough!
I agree, rex should be a walking catastrophe, but to a limit
Yeah like what, a limit so that mixpacks can team up on it like everything else?
I mean... If it can't win against them, it can't win against them
We need an in-game weapon against mixpacks. There's no way to police it out of game
Rex beats like... Everything easily besides than stego
I honestly think that's the ideal punishment for gathering in big silly groups like that. Let a T-Rex charge in with his bottomless hunger and wipe them out. Of course, the other check-and-balance for that is the fact that if his hunger level really is super crazy, if there's not enough people hanging out as mixpackers he's just going to starve to death.
Sounds kinda boring if its just an instawin
So its like, he becomes the tool of justice who survives off of super-large herds
That doesn't really sound like a tool of justice as much as something to megapack with
Does rex beat everything else? Yes? Then just form megapacks of rex to murder everything
how would a megapack survive??
"Enough AI around that it can grow up and terrorize anyone stupid enough to gather a schoolyards worth of dinosaurs in one place"
would take too much food if his hunger was jacked up
That's how
well i already agreed with you that if you can't survive on the ai as it is now you don't deserve to have a rex
i really hope the stego will be able to stun the rex, i don’t see how it can survive it any other way
Hopefully
Rex can't be unbeatable, because that's an unengaging battle
Like just kinda not fun
This game's biggest problem is mixpacking. One overpowered, insatiably hungry super predator would be enough to keep everyone on their toes
The key is excessive hunger. Like its an eating machine and can only survive if there's huge quantities of food available. So its like a high risk high reward type of dino
So if there's no unreasonably sized packs of dinosaurs around its really difficult to survive as a rex
Like when wolves were reintroduced to yellowstone
Then doesn't that seem kinda... boring? Like your entire gameplay is relying on people standing still in a big herd and not fighting back
they balanced out the ecosystem, changed the entire park.
i don’t think it’ll need to stun it, if the rex gets close the steg can just spam the power swing
Why wouldn't they fight back?
I'm not saying make the Rex invincible, but tough enough that if it charges your herd most people are going to try and GTFO
He needs to be able to break up the riff raff
with 9k health it can tank one power swing and then pin stego to the ground
But like... He'd do that regardless of anything
He's over 9000kg. Most creatures in a mixpack can't do jack against a rex
Well thats good though
Im pretty sure its been said its Rex and Trike at apex. idk where the steggo stuff is coming from.
Exception being a megapack of like carnos
Stego needs to be expected to survive threats
which really a carno megapack is almsot the same mechanic as a rex
And I doubt stego is outrunning rex because that sounds dumb
They're big enough and hungry enough that they can charge in and disrupt mixpacking
noooo i love stegos funny little waddle haha
it can survive many threats. it hasnt had a real threat since evrima dropped. its funny seeing eveyrone flip out at the idea that could end
Most of that mixpack can just... Run away and continue mixpacking tho
No other creature has a situation where they just lose instantly on sight with a predator
true. only predators against prey lmao
Yeah that's true. I miss the legacy footprints. Easy to follow a giant pack of dinosaurs. Now you can barely track anything
Nothing should be expected to instantly die on sight with a predator
Hold me deino
lol except me apparently? I get one shotted all the time
Step away from water and ez
you can avoid it
Like i said before. rex and trike at apex is what ive seen
Depends on growth, circumstance and overall skill
and?
Which is absolutely fine, stego should just be able to survive both of them
the idea steggo cant possibly be beaten 1v1 is just eird
Yeah I agree. Stego should be a big, slow tank.
This game isn't black nd white
“but stego is significantly smaller than rex therefore should always lose to it”
true
It's not just you either 100% win or 100% lose
you want it scaled to defend against a much bigger predator. Youre coping to justify making a steggo with a head smaller than a raptor, able to battle a rex lmao
Then make stego faster
some match ups you juist lose man. thats the way it is
it'd look stupid as hell but it'd balance it out
welcome to the isle
name one
lol this again
you said last time for me to name one
then admitted minutes later "i can only think of 2". im not engaging in this dishonesty
A skilled stego should definitely be able to go toe-to-toe with a rex realistically. In paleontology Stego lived with top tier predators and was designed to face off with them.
so you cant name one
you must be thinking of someone else because i have no recollection of this lol
pachy cera lmao
pt vs herra lol
raptor vs steggo lol
theres alot more. dont be silly
usually a larger opponent has the advantage... youre just used to being the largest and the idea that changes against your favour is too much to handle i guess
There should be a chess-like aspect to the strategy in this game, and I think mixpacking should have some built-in disadvantages. The Rex would be a great catalyst for that. Megapacking carnos or ceratos is another.
pt can escape herreras, pachy can run away from ceras etc
Pachy can (normally) outrun a cera. Mutations don't count because it's well established they destroy balance
Ptera can... Fly??? Like what??? The hell does a herrera do against a flying ptera lmao
Raptor v stego is hysterical who is it that's supposed to be helpless here because stego can one-tap raptor and raptor can easily outrun stego.
ive killed a stego as raptor and it wasn't super hard. I'm fairly certain its because the stego was inexperienced
🗿
and/or maybe he was weak from another battle. who knows
it’s a rare moment of larger carnivore hunting smaller herbivore
This is so wrong though. Like blatantly wrong
There’s a chance to escape / fight back in any matchup
Make it like .1 kilometers faster like the teno cera matchup thing
It would look dumb but itd work out in the end
well mutations are in the game currently, so they very much count despite any feelings otherwise.
I see where youre coming from, i was talking about combat 1v1.. not running away. Didnt see what you meant so mb, and to that I say. Hypsi vs basically anything. Dryo vs basically anything. Idc if they arent played, or whatever. They are examples of "lose on sight". At least steggo wins most others i guess. All im saying is idk how its gonna shake out... but apex means the top. You aint the top if youre losing to a non apex. How thats balanced.. who knows, but its been said Rex and trike on top.
It's a survival game, not a fighting game
Dying is losing
Running away is a valid form of survival
yes and i said i misunderstood that point
"losing on sight" means an animal cannot win in a fight, nor can it avoid the fight
Which is bad
hypsi or dryo. Prey animals losing on sight
Both of them can avoid most threats and are pretty good at hiding
Hypsi does have situations where it's very hard to escape, but mind both of them are unfinished and lack their most important mechanic (burrowing and climbing respectively)
we said on "sight"
You can break line of sight and hide after being spotted
m8 its slower, weaker.
youre relying on chance not reality. They die on sight lol. Its why no one really plays them i guess
fits under cant run/ cant fight
It's because they lack their most important mechanic
theres always some specific moment where you can say it doesnt apply.. but they just lose. They are prey
Yes there are specific situations
But nothing in this game is supposed to have literally no way to survive against a specific other playable
Of course if you're playing omni and you just fell from a cliff, broke your leg and survived with 1 hp you may die to one hypsi without being able to run away
Doesn't mean omni dies on sight to hypsi
dryo vs raptor
again, dryo can escape by breaking line of sight and hiding, and AGAIN, dryo still lacks its most important mechanic
The speed difference between dryo and raptor isn't huge
they are in the game currently and lose on sight with those predators the majority of the time. One offs where you slip away dont count. Its why they arent played along with missing mechanics or whatever.
Still, that's not something to take as granted or that should stay that way
im not argueing for it either way lmao
they don’t, and even if they did it’s not like it’s a good thing
sure m8
Idk man I have survived as a Dryo from most carnivores in the game, Dryo is pretty good at hiding/ breaking line of sight :)
With the charged swing pretty sure Stego will be able to fight back Rex, BUT we always need to take player skill into consideration here, because if we talk about equal knowledge as example Teno has sighly advantage over Cerato
Also Rex has an ambush mechanic that favours it for a proper engagement, if you get ambushed from a creature as big as Rex you deserve at least be on disvantage during the hunt
'one offs where you slip away dont count' a ton of the foliage in this game is for the express purpose of breaking line of sight, I don't see how it doesn't count
I don't think stego needs its head to deal with predators
Maia struggling to fight dilo packs is so 😭 😭 😭
They will simply never allow you to switch stances
You can't run from them either
Run away
Most of not all except stego of the large herbi struggle to fight packs of the smalls
Maia is plenty strong
And with its speed if it’s any stronger it’ll become op
it cant from dilos unless you got muts they dont
so if you try to run instead of holding your ground you might get locked into bipedal position
Only things that is faster that Maia is galli isn’t it
dilo is slightly faster, like 1km/h faster
tho i’m not gonna say maia is having easy time fighting the dilos it’s definitely not that bad
i’ll be honest, i miss HT maias agility, but it was too op.
imo the only way for maia to have that agility in biped and stay balanced is to remove its ability to stun anything bigger that dilo.
and that could work and make it better as a playable or might actually make it too powerful, idk really, i’d be glad to test that
but i sadly can’t, since we can’t change dinos stats and test stuff
that's a cursed idea
ikr
is it wrong for me to want maia to be able to knockdown ceras and carnos
💀
You technically can knock them down already
in quad? ofc, it should be able to do that
The front shove while running at full speed is stronger
yea
i was talking about buffing biped to ht level of agility but instead removing ability to stun anything bigger that dilo.
so maia uses biped for smaller dinos
and quad for bigger dinos
but again, i have no idea how it will work, it might be very bad, i’d be glad to test that
intriguing...
tho tbh i don’t mind the current maia, its not as bad as people say it is
or actually
you know what they should add to maias kit? the trample damage
that would help it a lot
but it should only work on things that are small and not in group.
so basically any omni/dilo will get trampled by maia
@steep echo bites are always in front
If you're turning your head right and attack, it will not hit a target to your right unless you alt attack
Eeeeeehhh... in my experience it has been based on head angle
Idk how else to tell you man, you've had it wrong this entire time I guess
The way you posted that body shot pic
Try standing the same way against the head
Perpendicular 90 degrees
It will hit
An example I can think of off the top of my head is trying to bite a troodon that's right up to your face. If you don't look down, the attack goes over them (as dryo)
Correct that applies for most things
so you mean its just for left and right?
But here's the bottom line: hitbox doesn't change if you pan your camera left and right
It'll always be front
Unless it's an alt attack (in settings make sure manual alt attack is checked on) - in that case your dino will do a whole new directional attack
herra I was with is long gone, but I just did the whole left right thing with a troodon, no alt bites
same thing occurred, no damage facing forwards but damage done facing right
Tbh I think adding this element of limited ‘direction changing’ to normal attacks too (depending on the head position, left or right) would allow for more hunting tactics, which imho could be interesting to try at least 🧐
@dim prism it just doesnt work, true mixers will just send in their faster creatures to debuff people then come in and fight them after. Any system of debuffs for mixpacking will be abused.
#balance-feedback message @languid sparrow carno dosent have a cool-down on the charge
and if you’re referring to the old 20 second one, why should cera get butchered like that lol
it does
after you ram something you can try running again and you cant ram for another solid 1-2 seconds
which is still plenty of time to get back into position to ram them again which i dont mind
You can keep holding rmb to nullify the cooldown
that’s what i was about to say.
Yeah that’s how you make cera trash…
no
carnos growth time is horrible, and it still consumes meat like its still 1.8 kg
nah they want cera nerfed not carno
#balance-feedback message let the deterrent actually be impactful, what’s the point of it, if it dosent dissuade something from picking a fight with a cerato? its frustrating yes as it should be
I shouldn't win a fight and feel like I lost. Winning a team fight against Ceratos will typically leave the victors with less food and water than they started with, which makes no sense. I'm not saying to remove it, just reduce it from being basically your ENTIRE hunger/thirst bar to something more reasonable like 50/60%
that’s kinda the point of its mechanic, not worth fighting it
I don't see how that's a fun gameplay loop
it isn’t, it’s annoying
It doesn't benefit the Cerato
it does
If a Cerato attacks me and I manage to win the fight, by the time I've healed up the bleed I will most likely be on less than 5% thirst, at which point I am helplessly sprinting towards the closest water source and praying to god nothing tries to fight me or is in/around the water.
I think the benefit remains roughly the same from 90% to 60%
(I don't know the exact % it drains 90% is a guess)
Youre left at 25% food and water after vomiting
And each time you vomit you lose 20% of your nutrients
Alright, so taking into account this happens at the beginning of the fight you'll probably be left with around 10-15% hunger by the end of the fight, then taking into account healing bleed you'd be at the range of 5-10% right?
The nutrient drain is fine
yea the deterrent should make you want to disengage to get food and water
Thats still a net positive, and vomiting will help you get even more nutrients than what you had before
I don't follow, I don't think anyone would want to engage in the first place
It actually does benefit the cera because they use it to:
Dissuade you from picking fights with it (avoiding a fight is a fight survived)
Persuade you to leave any carcass youre nearby
If they are clever they can follow a weakened herbivore and get you while you are trying to eat or drink
yes, the deterrent is there to dissuade things from trying to hunt it
But the deterrant is unchanged from reducing the amount
Having it as high as it is leans into being excessive
It's unnecessarily punishing
Only if you dont kill the cerato after, if you do, you actually make insane value for later, plus the minor inconvenience of needing to get water
In a team fight, you end up with less food than you started with
For example?
Even 4-5 omnis can eat themselves to full from 1 cerato body
Even 2 carnos can stay well fed
Let's imagine 3 Carnos vs 4 Ceras.
3 Carnos enter the fight with 80% food/water.
They're all forced to vomit and a Cerato dies so the other 3 disengage.
They're now going to be at a net negative for food and all be desparate for water
Should not have taken that fight, simple as that, the carnos get punished for letting the other 3 run
A lot of servers follow body down ruling
And as such you cannot pursue the other adults
If the Carnos for example have a juvi, they are forced to take the fight to save the Juvi.
Special server rules should not be taken into account, the devs balance the game based on official servers
If the Carnos were to pursue the other 3 in most scenarios they'd probably bleed themselves out.
Unless its a literally fresh spawn, less than 10 minute old carno, even in the worst case scenario it can charge away, their charge speed reaches 42.2kmh insanely fast
then don’t pursue
Which was my point
So now you are at a net negative and desperate for water
Unless they all took nearly fatal hits themselves that wont happen
Besides, carnos that know what theyre doing shouldnt be getting hit anyway, especially if they have a group
I don't understand the idea of pushing a dino in a direction where nobody wants or enjoys fighting it.
3 carnos can go bowling with ceras, unless they fight in a forest, but at that point, just dont take the fight
I refer to my previous point
If a dino revolves around being the most unenjoyable dino to fight, is that not terrible for game balance?
Does that not instantly scream there should be change?
Stego can be unenjoyable to fight as well with the current roster, yet it doesnt mean that its unbalanced.
it dosen’t make it overpowered
Who said it was overpowered?
I said it's a blatantly unfun mechanic
And you seem to agree
Same is with cera, the bigger carnivores that are supposed to push it back to where it belongs just arent in the game yet
implications. you said that its terrible for the game balance
I think Stego is highly unbalanced within the current roster but that's a debate for another time
yea allosaurus
Gaming is a recreational activity, if something is not fun then it fundamentally lacks proper balance.
If you look at it from a deathmatch pvp perpective yes, but from a survival perspective, no.
I think Cera is fairly balanced, I think vomiting takes away an egregiously excessive amount of food + water
I refer to this.
The things that are supposed to have an advantageous matchup vs cera just dont exist yet.
I don't have an issue with how it plays out in a fight though
It's purely the famine simulator
The carnivores that are in the game right now are the same ones cerato was designed to bully
Think about it, the better your matchup is with cerato, the less likely it'll make you vomit since you'll probably end the fight quicker.
I think it's a perfectly valid argument for the balance of a PvP matchup, but not relevant to the argument at hand
If as you say it does reduce you to 25% hunger + thirst, I simply advocate for it to be changed to 40% or even 30/35%
That is all
🥔 👍
cera should run slower when doing charge bite and give it a cooldown everytime it bites, but the buff would be making cera's charge bite last forever
cera should be a dino where it stands its ground not use the charge bite in active hunting when chasing something
I'd like to clarify my balance change proposed is purely to do with the amount of food + water taken from vomiting and not to do with nerfing Ceras in combat.
the problem with the vomit as a deterrent is that whats it deterring atm? cerato is arguably the strongest carnivore rn or its atleast between it and dilo, so there is no bigger thing to deter from attacking it
@raven mist the devs said they're going to release stuff when it's done instead of holding stuff back
And rex will also get the job done
Yeah I did hear that. I didn’t know if they want to release all 3 together or not. Don’t know what the plan is
However just an idea around mid tiers for carnivores since the apex’s will cause mayhem on release and to make sure it’s a bit more balanced instead of pick apex carni or play herbivore
allo sounds like it'd cause more mayhem then rex tbh
its gonna be easier to grow and just as rewarding if it gets a group pin mechanic like omni
depends on if it has AI in its diet or not
if it has AI like boar or deer then itll be rather easy start growing an allo
but if it has a diet that changes as it gets older, or no AI at all, then that might actually prove it to be a challenge
this could apply to rex as well
i would ONLY put boar AI on juvenile rex's diet, and after it grows large enough it loses it
well if we ignore the cerato itself as a playable and think just about the mechanic...
so is it fair for another player to bite you 1-3 times to drain almost all your water, hunger, give you vomit sickness, drain your stamina as well and lock you in animation at the same time?
and after the first vomit it would need to bite you just once to make you vomit again and drain even more of your stamina bar.
is that a good mechanic? is it fun to deal with? is it necessary for cera to have it? is it just a defensive tool or cera does use it mostly in offense?
just asking community opinion
I think it very much indicates what cera is SUPPOSED to do
Why fight a cerato over food when it can make you lose it, and more
Put it on top of good stam efficiency, speed and agility, and suddenly it becomes a better tool to stop things from getting away
thats a good argument.
dibble basically just spam stuns stego side and kills it
Power swing:
If you don't play Troodon, you should. Then go give a ✅ to my suggestion.
You'll understand then lol.
Troodon should be able to get diet from successful pounces (I like the idea of below 50% food for this)
I also feel they should be able to eat mushrooms, the little scavengers. Though not past 50% growth otherwise they become less fun.
They definately have a niche, but are also die with one shot from most dino's (not an issue) they also don't deal much damage but do have a minor poison (not like dillo)
Why…..would they get diet from pouncing prey?
Do they chip off some flesh while pouncing? You mean like that?
i play troodon
❌
Yes, as opportunistic scavengers it makes a great ramp up, even if it's a sliver it will push more agressive play from troodons that haven't eaten in a while giving more options.
It's also almost impossible to get a perfect diet before 50% due to mostly how fast they grow.
Ok, do you have an alternative suggestion?
yeah, improve venom and stamina consumption across the board for troodon to allow it to exahust its prey, etc etc. dont give it abilities that dont fit what it is.
i would be interested in troodon becoming an omnivore though and allowing it to eat select plants (ideally the fruit ones)
when will people stop asking to do something with the mixpackers, imo if you dont want to play with the mixpackers just play on the servers with the low rules.
you're playing on anarchy no rules server and asking people to follow your imaginary rules lmao. i never mixpack. but i love freedom. i dont want to get punished for sitting next to random friendly beipi i dont want to kill.
Ngl the fix for cera to stop using vomit as a hunting tactic and only as a deterrent could be to not have vomit stunlock you so prey can just keep running. Cera doesnt have a bonebreak or grab. Why should it effectively function like it has that? However being punished for simply existing and not competing over a body is a problem. So another fix could be to make bacteria drain very quickly so ceras are going from body to body to get it back to defend said body, and or have to hunt like a normal predator without an ad-hoc grapple + stats drain. Because lets not forget its not just draining food, water, stam, its draining diets and debuffing you as a result on top of that.
@proper berry personally wanna wait and see how it preforms against bigger carni
Cuz to my understanding cera is set to be the land bully of all small tiers(in this context under 2T) and the buff is intended to make it even give some mid tiers (2T+) a run for their money
Nice I like that. Definately have poison hit stam a bit on it's target.
My point for the diet on pounce was to match similar hit and run tactics, I don't want it to be above anything usefull but to give a bit of a risk reward for daring play - especially when starving as it follows with the intelligence and tactics of a troodon (or velociraptor)
@proper berry rather it be the complete opposite. Nerf other aspects of it and lean into it being strong specifically when contesting/defending bodies
Why diminish what makes it unique just for it to be further pushed into being a generic all-arounder brawl carnivore
A lot of stuff isn’t balanced towards the current roaster leave it until bigger stuff comes so we can better feel it
#balance-feedback message yeah let’s just take away the only thing that tangibly makes it a defensive corpse bully scavenger
that guy blocked me for downvoting his feedback
says a lot
yes, it is
It gets 1300 extra hp
, you take half the damage, you don’t have 50% more health
yes
that seems to be the strategy people arer using, if you block everyone who disagrees, then you will only have ✅
even though that does nothing but help with ego since the amount of checks doesnt even matter
yes, i’ve noticed that happening, it’s so funny to me
yes. exactly
that is WILD
some people can’t handle the idea that maybe they are wrong or their opinion isn’t the best. that is criminal lol
Yo btw, since we have so many pros in here maybe someone can tell me. wtf is up with omni bleed? shyt is weak asf. the pounce damage doesn’t seem to be consistent.
made a dedicated server with my brother to test out damage.
a full grown omni can pin and kill another full grown omni in 1 pounce.
But a full stamina bar of pounce on a stego brings it from 100% -> 99% blood.
had to do like 8 FULL stam bars of pounce to get him like 75%. so right now omni’s just can’t kill stego? am i missing something?

A full stam dmg pounce does exactly 1k dmg.
A full stam bleed pounce can bleed out a carno if it keeps moving.
Pounce is NOT weak.
Also with dmg pounce (LMB) you can kill a fg dilo and pachy just by riding it and using dmg, a fg carno you can drop its health 50% with LMB so imagine if you had two raptors it’s dead. RMB does double the bleed of what just regular pouncing would do iirc, and bucking will reduce the damage done and drain both the pouncer and buckers stamina. Pounce is infact not weak it’s just a tool to utilize.
The irony with blocking people is they might agree with you on other points. Someone blocked me and i noticed because i tried to ✅ two diff suggestions and it went nah. So welp
Net loss in the end
A lot of people seem to hate the idea of giving troodon a niche ability.
If a single raptor could bleed out a FG Stego easily then I’d be questioning the game design
I definately agree with that.
omni has ass matchups against any larger creature i dont understand the resistance to omni buffs in balance feedback
partly in due to the hitboxes being ass
Omni pounce is the last thing of its kit that needs a buff
It is one of the best special abilities in its weight class, only bested by dilo’s currently which is buggy
You have a safe instakill on anything that is marginally lighter than you with one button press, you can leave things like ceras and carnos seriously wounded if not dead, you can pin down things larger than you by latching onto something in group, its super easy to aim, it has no commitment if you miss…
It’s not even the only thing omni has in its kit. It can also bite, not all kills have to be with the damn pounce
not implying pounce needs a buff just responding to the overwhelming rejection of calls for an omni buff in the balance feedback
dilos have it beat on dmg hp and speed
carnos have it beat there too, and omni doesnt have a workable agility advantage over carnos considering the terrible hitbox for carno attacks negates any successful dodges by the omni
Yeah the only thing I can agree on is nerfing dilo speed
They don’t need to be that fast with the kit they have already plus mutation buff. I think they are finding it hard, if any of the devs actively play and see the state of the game, to see where the low tiers sit.
dilo definitely needs a speed nerf considering its other strengths but i think omni could benefit from a buff to stam or speed or a small buff to both
Could be worse could be a fsh suggestion bro got half the server blocked
Ik which is crazy
remove the mutation buff, don't nerf dilo's speed, dilo needs that speed to escape omni, because it lacks any defensive power whatsoever
dilo has honestly one of the worst self-defence in the game. It needs speed for survival
It’s kinda hard with micro tweaks on these lower tiers, I feel like dilo is already quite strong they don’t need to get away from raptors. Dilos can contest even ceras. Correct me if I’m wrong I can’t remember if there have been any changes but dilos have more bite force, they are faster and they have a pretty overwhelming ability with venom. I think they can take a little nerf to speed or we can buff omni stamina especially when pouncing. I think that’s fair.
they do have better bite force and venom, but they also have what i believe to be one of the absolute worst bite hitboxes in the entire game, on top of terrible agility, no resistances, no jump and so on
the venom is exceptionally overwhelming, yes, but it honestly needs to be really balanced out because it's far too OP atm. I don't think raptor needs any stam buffs as much as dilo needs venom readjusted to actually have counterplay
better speed than omni, better hp than omni, better dmg than omni, hallucinations...
there agility isnt even bad, dilo has an advantages matchup in every way. it can escape when it wants and it can hunt when it wants. omni cant do either of those things and gets beaten in a brawl... it doesnt need speed advantage over omni
their agility is def bad, especially for its size
and given its lower stam and agility, as well as inability to jump, i say it def does need the speed advantage
it is not bad enough that an omni can get around the sides like with a carno
if the dilo player is somewhat competent
it is unfair to give all the cards to the dilo, he gets to choose when to run, when to fight, and is a better brawler in every way
i mean... he isn't a better brawler. he lacks any defensive resistances, has a worse turn radius and has an inaccurate bite, alongside a slow and mostly useless alt-bite
like by the metrics of what a brawler represents, dilo sucks
it’s not better brawler, i wouldn’t really even call it a brawler
my point is that a competent dilo player is not hindered enough by the worse agility that an omni player can effectively leverage the omnis agility advantage
therefore it is effectively just trading blows, which the dilo will win
when i say it is a better brawler i am arguing in comparison to omni for the above reason
can’t call a brawler 700kg animal with poor agility, no special attack or abilities outside of biting and pressing rmb to spawn the clones
^
Carno's hitbox is fine. The issue is that the a creature running at like 60km/h with an active hitbox will cause some issues. Latency just screws you over every time.
honestly i never understood why people wanna go at dilo's basestats when that's literally never been the problem with it
Charge isn't a fair mechanic to face
well omni is one of the best brawlers in the game i’d say
ehhhh
i mean..
lol
ehhhhhhhh
it has a lot of potential, alright?
pachy? teno? cera? dibble?
all better brawlers
Tbf even if dilo was slower, it would win the fight 1 v 1
thats what i mean, latency will always mess with you and nullify any agility advantage that omni has
what makes it a good brawler is mainly its agility, good omni can do some funny things
oh definitely not the pachy tho, i can agree with the rest
Yeah I can agree there. More of a Carno issue sadly
pachy is kinda meh
Omni does need some buffs imo though.
💯 ‼️ 🔥 👍🏻
pachy is meh but it's still a better brawler than omni imho
idk really, i don’t want an omni to get any buffs, its pretty strong right now
yes? anything >450 kg dies instantly to you. best agility in the game. grapple mechanic, pounce does a lot of damage, good bleeder for its size.
pretty fast as well
matchups against anything below your weight are pretty irrelevant considering you are rarely going to be fighting them
I want there to be less terrain that can knock you & for them to be running into those limited objects to knock you off. No more standing around by a bush lol.
I want bucking to be better. Possibly make it to where the prey loses no stamina.
I want omni to bite faster.
I want omni to get the scramble ability from its concept art.
well idk, using terrain is like the best thing you can do to survive and you should abuse the mechanic. imo it’s good that you can easily use the tree or a wall to get omni off of you
I disagree. Omni's are effectively useless in 90% of the map. Even the "plains" have objects to camp
especially when 2-3 omnis pouncing you is insta grapple for a lot of creatures
which is a death sentence without engaging the fight
scramble ability is my most wanted omni buff
same, i really want it
terrain and niche versatility over boring combat statbuffs 🙏
I would say that's pretty rare. Happened to me once tbh since grapple was added. Purely because terrain is so easy to abuse
It isn't even a skill thing. It's just a hard counter that's everywhere
I personally find it to be unfun
Honestly same lol
i got grappled only once tbh, it was during the dibble ht when they just added the mechanic, i didn’t know how it worked so i instantly lost my fg teno.
tho there was a bug where you could attack even when you’re getting grappled. and i killed one of them xd
tho it didn’t save, i still died
since then i always hug the walls or the trees, since you just don’t have enough time to buck them off before they all latch on you. tho it’s not like bucking is even useful
Omni just doesn't feel like a threat as is. Even big packs. Even at its worst, you could counter it so easily as most animals and it leads to the most boring fights imaginable.
I genuinely don't see the point of picking omni when stuff like dilo are more effective at its role. I see them as spectator dinos.
very ture
different play styles, but dilo is also busted
I'm not even arguing about it from the omni POV. I don't play omni too often if at all. Not my type of playable. It's just sad seeing them as a teno or anything else lol
Dilo's bring some form of fear lol. Omni is a punching bag
good to see someone has sympathy for the downtrodden and oppressed amongst us
tbf even when you can’t pounce stuff you still can bite, omnis in packs are danger for sure, like if you’re a lone cera and omnis found you in plains they will just insta grapple you without any chances to fight back
omni bot
but if it hugs the wall or the tree you can still run around it and bite
una mordida que no hace daño
i think an omni is actually well balanced, it’s more of the rest of the roster issue, like some dinos are clearly a lot stronger than they should be, the dilo and cera are the best examples
Omni is meant to be a big game hunter. Conceptually going after stuff like stego in full packs. It's genuinely laughable how little fear anything around teno size + fear against it lol. I remember bodying 10+ as a solo teno purely because of terrain.
Get 2 dilos and I would have been gone
this is from yesterday, 15 dead omnis, 12 of them were adults, all killed by me
i was never even yellow health or below 70% bleed
💀
i cant think of anything larger than omni that omni has a balanced matchup against, that in my opinion is an omni issue not an everything else issue
Also omni isn't good against herds. Why can't it be good against SOLO players in PACKS.
and idk if that’s player issue or playable issue, since sometimes i’m having hard time 1v1ing omnis on death match servers
like it’s genuinely difficult, maybe it’s just a rare tryhard breed
if you play on a deathmatch server youre going to find pvp sweats
i dont think thats a good way to base your balance of a dino
^
i think it’s because omni is not suppose to have even matchups against something bigger, it’s a pack hunter after all, even tho in theory you can kill a cera or a carno as a single omni it just doesn’t really sound realistic
PvP fights are also... not realistic to survival
fair point tbh, tho potential always matters, it’s not like those players are isolated, you can always find them on survival servers too
yes, survival fights and death match fights are absolutely not the same
maybe you can get a fresh spawn dibble if youre lucky
well idk, people say the carno is weak and i just go and 2v1 ceras with the body
so i guess it depends on experience, maybe some luck and coordination
i wouldn’t really say omni is weak in packs, it’s very strong.
Cerato just isn't worth hunting as is.
it’s definitely not, tho i do it all the time, i hate ceratos, it doesn’t matter how many times i will vomit, i will kill it.
Low skill playable that only needs to bite you once to puke you and then you're on orange-red health after the next bite or 2
i have had roughly 10-12 omnis fight 3 carnos multiple times before and omnis always lose
similar results when fighting dilos
omni is harder to use than any of those playables. But the reward is also worse lol
oh that just sounds unrealistic, i don’t see how omnis can loose that tbh.. carno will probably run out of stamina before they could kill you all
carnos do not have to kill them all, they rarely have in these fights, but the carnos have to kill/disable just a few to allow the numbers imbalance to feel negligable
omni is high risk low reward playable tbh. but at the same time it has kind of a brain dead mechanic called “pounce” and it can be very effective
these raptor arugments are laughable, just because you grapple something doesnt mean its insta dead, the first raptor that pounces on is gonna lose its stamina quickly and when the second gets on they will all be bumped into a tree/bush and get stuck frozen to get spam bit before they could even escape. If you do manage to pin something its not going to die unless its a juvie or a small sub adult it will just be hurt and continue to fight. if you manage to get randoms to coordinate pounces without killing eachtother in the process then consider yourself lucky lol. the only way grapple is effective is if you find something solo in the open field that doesnt have a teamate or mixpack to come help
imo people just have raptor ptsd from spiro so they downvote all raptor stuff xD
another intellectual omni sympathiser here to spit wisdom on the unenlightened
theyre not going to like this im sure
is what it is
stilll gonna maul the carnos,dilos,dibbles, and ceras regardless of weakness
Yeah idk why we’re still fighting against omni being as capable as a dilo reading all that
dilo can face tank a rapt ez
not complaining but the raptor has to bite and burn its stam pouncing and pinning
nothing should be as capable as what dilo is now, not even dilo
because dilo atm literally plays itself lmao
sadly dilo clones broken but 2 dilos are enough to maul anything tbh
its effectively free wins
bite a few times and run away for 8 min plus
just ban people who choose dilo at this point
Yeah exactly, that’s why it needs a nerf
Omni sucks and needs a bit of a buff to stand against other low tiers other being just a juvie hunter
nothing should be an even matchup but raptor is just a mosquito gets brushed off by everything, bleed is almost ineffective unless its a couple ton behemoth
then its gonna be 30min to 1hr hunt because mud camp, water camp, treecamp, wall camp, mix pack, by then other dinos going to pull up and you have no stamina to run becasue yo pounced for 10 seconds
But this is just a repeat of legacy, Dilos were so disgusting in legacy. At least with Dino’s getting special abilities now they can be dealt with. But now dilo gets hallucinations that do damage and have been tweaked to be the fasted low tier
pocunign take stam jumping off takes stam now youre below 40% stamina
get run down by a cera o7
i mean... galli lol
I liked legacy dilo, was a heavy bleeder but was p weak ( I played cera on legacy)
legacy cera is pretty underrated
was very fun had best turn, i would 1v12 utahs and get mauled and barely survive but they had a lot of opportunity to drop me
Every Apexes worst fear in legacy was a dilo once that sun went down it was fun but so bad haha
truuu legacy was a horror movie, got a clip of a rex sneaking up on me and my m8 and we both got chomped and bone break and he died and im on 1hp xD
yeah, dilo needed like few bites to bleed out things, that was insane
13 bites to bleed out fg rex afaik
Yeah 7+ hours of growing gone in a couple minutes at night ahah
At least it’s not like that in evrima now, a few small tweaks to dilo and omni then things will be fine. If people still care about cera being to strong which I don’t think so then we can maybe add a slow to the charge bite or something
raptor doesnt need much, but an increase in bite speed and some added bleed to actually be a bleeder. i dont want to sit hunting something an hour plus just to bleed something out. most rapts just end up dps spam and then die trying that against bigger stuff. its possible to pin a carno/cera with 3 but the likely hood of acutally getting raptors to not kill eachother is so low using pounce. Raptors get punished for using their main ability, left with no stam and defenseless where no where to jump so jumping is basically useless most the time
Yeah nerf dilo speed, buff omni stam was my answer with maybe a small buff to bite force just don’t want to make them too similar in terms of the overall foundation of the Dino’s stats
Omni already has better running stam than dilo tho. Main issue is the fact that dilo doesn't really do anything with its attacks that cost stam, so omni feels like it has less
wouldnt mind dilo speed tbh a sub rapt can catch it and slow it down for the rest of the pack
dilo isnt too tuff if you know how to fight it but most players arent too competent with the combat so they end up just running into alt attacks n stuff
at night you might as well jump off a cliff tbh fighting one is skoomacide
still think a speed nerf is entirely unnecessary. want to change the omni dilo matchup? don't remove the ability of dilo to flee, change the other parts of their kit that actually make it feel unfair
leave dilo as is it just needs a venom fix tbh with dmg and clones, rapt just needs to be a bleeder if thats what its supposed to be, with an alright bite 65 bf is good for me
the issue wiht pounce is its buggy, can kill your team, pouncing drains your stamina, riding drains it slower btu still fast, lmb drains it hellish as well as rmb and jumping off drains it a lot so by time you get a few pounces in good luck with 30% stamina
you regen and the fight is 100m away so you burn it down to 70 runnign to it and wait to pounce again until full unless you wanan wait for regen again
pounce is just a tool to not get bit at the exchange of stamina btu without stamina a raptor isnt $h!t as well as every other dino
Just drop Allo, Rex, Camara, and Trike. All these problems will disappear and we can enjoy mid and apexes instead
real allo first, let rex trike cook and release together then drop bary and sucho or another large carni. almost all the herbivores are tons heavier than about every carni thats a whole nother thing tho
The fog on troodon venom is actually bad, it removes the ambient sounds so you can clearly hear troodon footsteps and know where it is
Exactly, we’ve got mix packing mid tier herbis and there’s nothing you can do unless you have 10+ ceras/Dilos and even then it would be a challenge. Adding Allo first was what I’ve put in the suggestion before too and having Sucho would be so fun to have I reckon, give deinos some competition or something in the water
sadly bro spitting xD
honestly if you want an animal that's better against the mixpacks, adding rex first is unironically a better idea
Fight fire with fire 😈
Why is everyone who says buff troodon want to remove the mechanic that helps it get in and out 
trood needs a floor fog or somethign that covers the floor the AOE is useless if i can still see it on the ground xD
rex ain't consistently feeding on this roster. Most animals are below 1 ton, barely enough to feed an animal over 9 tons, so if there's one too many rexes, they kinda just starve (that is, if they aren't cannibals, hopefully they aren't)
Because the grass already does that
Fr
depends really
some people will likely prefer steg or dibble over trike for their own reasons
I can tell you now it is 100x easier to track a troodon without the fog the fog helps a lot as a solo troodon connoisseur I like ma fog
(that is, if steg doesn't end up being rex fodder like some people seem to want it to be)
Ohhhh, so because it helps a Solo it should stay
Yes? Every Dino even if intended to be a group main should have solo viability to some extent
playing solo should be viable
Troodon is entirely designed around groups, solo hunts are intended for sanctuaries
not all the time you will have agroup

So basically you want to make it entirely unviable solo? Force you to have a group 24:7
It is already extremely viable solo
gets dsync killed
Yes because of fog
Nope
I can’t take genuine Troodon feedback serious tbh, like is that thing ever going to do anything other than be able to role play against ai?
What do you main
(Current roaster)
The ability to dip in and out of visible range lets you loop and mix up the attack angles you can’t do that if I can clearly see you
The grass already does that, its been one of the most evasive playables since its release
If your struggling to track troodon through grass as anything that isn’t stego or deino that’s simply a skill issue
trood id want trood to be like cookie cutter sharks, taking chunks out of their prey and gaining some thirst and food from pounces while bleeding and poisoning you
Cera/dilo right now and play mid tier herbs sometimes so it may be ironic ahah, but what do you contest as a troodon
pretty much anything due to how well it can punch up with its insane damage
11 pounces after t3 6 pounces after t3
ive killed a few sub stegos solo
Is it really that viable? I just never notice when I’m against them
not DoT
Troodon been extremely viable solo ever since Sanctuaries
Troodon does do DoT, only for 5 seconds after you pounce
Yea, but that's not where the 120 damage comes from
juvies die in a few pounces thats all thats in sanct
The DoT is extremely menial
I died for the first time to that DoT yesterday actually
imo troods should get venom younger, ceras get bile as lil doods
It’s the 120 that’s why you don’t 1 tap after the final pounce and it takes a second then they just kinda drop
It's still very menial tho lol
So you get 120 flat plus tier DOT?
Yup
120 after t3
I fought Troodons with the fog, and let me tell you, it does not help them, it helped me find out where they are
I think the damage multipliers are like 1.2, 1.5, 3x respectively? Something like that
They're actually SHOCKINGLY good at killing dilos who are stupid enough to stand around and fight. Dilo's bite sucks at hitting small creatures like Troodon, and their turn radius and long body makes them easy to get pounce on
not my experience ¯_(ツ)_/¯
Bite Stage 1: 15 Dmg
Bite stage 2: 25 Dmg
Bite stage 3: 45 Dmg
Pounce stage 1: 30.85 Dmg
Pounce stage 2: 45.34 Dmg
Pounce stage 3: 99.87 Dmg
Might have to give troodon a proper try
Doesn’t help that troodon running is louder than stego
from what ive tested those are troodon dmg numbers in each venom tier
Was this before or after the buff?
Best in trio or quad
The fog increased the sounds of footsteps while also reducing the sound of rain and disabling certain sounds like Waterfalls
Which makes no sense tbh
And again dilo and troodon have some of the loudest run noise for no reason
I got video of me fighting the Troodons as Dilo and knowing where they were because of the fog
Skill issue ig
I find it extremely useful
?
What I mean by the fog not being useful, I was still able to see them
I mean yes? It’s not straight blindness
But it makes it harder to outrightly track them
The grass is doing a better job at hiding them than the fog
the fog effect is useless lmao
Ya but why not leave it
Leave what?
Like what’s the point in removing it?
Amarok already mentioned on stream that it may be changed so hopefully it will be
hopefully it gets its own effect not the dilo knock off, trood is fun but you can bite them with your eyes closed if your ears work
There are 3 main reasons why people don't like the fog on Troodon
- It feels meaningless since Troodon is already extremely evasive and just helps it out in an area it is aready strongest in
- It doesn't fit Troodon's design since it seems to cause more physical effects than Mental
- It was just ripped off from Dilo
Troodons would be cool if it had other effects to compensate for its size and speed like stam drain then I’d be down with no fog
I suggested that in the feedback you reacted to
I mean most venom act similar to some regard
needs an effect like this
Ground fog is not gonna be useful
this what i been talking about the fog needs to be on the floor
someone said it would be pointless i said howwww swae
Little black dots blasting through ground fog would be devious
Because the grass already does that
still pretty ez to see movement in the grass
Really is
our eyes work that way
Some people just have terrible motion tracking
I escaped and juked so many things in the grass as Troodon
Also, the new grass coming is gonna be interesting for Troodon
its do able but ive never lost track of a trood if i was rlly trying to get it, norm i let them slide anyway
Man I’ve chased a troodon around as pachy for ages before
granted i have 20/20 vision
I would prefer the Venom reduce NV instead of ground fog so it encourages more Night Hunting
that would be very good
so where's the harm?
What more can you do to something like stego lmao

Fr
What is the purpose of hunting a Stego as Troodon?
Glory
subs and juvis are extremely easy hunts as troodon in my experience, especially at night
Stego isn't on diet and organs from something larger than 1.3 tons can't be picked up
still a fun boss fight
Troodon's Venom causing the target to have increased stamina consumption feels more fitting and useful than the fog
It’s like why omni hordes challenge dam near everything
And dibbles will dare the dance
That’s fair
I can only see the fog be useful on coast or Human buildings, but those places are often great for pounce counters
Tap pounce lads tap pounce
give troodon a psuedo-bile that causes opponents to throw up blood, losing stamina, health and blood. Make the effectiveness of this bile scale with venom application and regenerate over time, rather than scaling with weight and regenerating with food
Would be fitting, act as a "stam drain", while also adding to the horror element of Troodon
Yeah give it percentile health drain so even stegos will be scared ahah
Making their venom more of a gastric effect over physical eh
Not dilo shadow clones which are broken rn and do no damage
Venom stuff
Could make it so that resetting the venom causes the vomit and the % of stats decreased scale based on the amount of pounces hit (with a cap of like 15%). Like, say each pounce adds 1%. So if you get jumped to 3rd stage and left to vomit, you're only losing like 1% of your stats. But If you're getting swarmed and get pounced 20 times and live, you lose 15% of your stats.
My only problem is it doesnt solve troo's main issue of the target just running the moment they hit stage 3.
You know... I think people are looking at things the wrong way
Extra stam drain is well and good right, but this is VENOM we're talking about. Why not take a page from the notes of bleed, and feed into the "physical" aspect of Troodon? DoT is directly related to movement as you pump the venom through your body faster and faster. Lets Troodon have DoT that's actually counterable, makes sense for it, and doesn't require Troodon to have to have effectively body fracture but worse, and instead gives prey actual options of counterplay.
For instance
Stage 1:
Sprinting = 1 DPS
Stage 2:
Trotting = 1 DPS
Sprinting = 2 DPS
Stage 3:
Walking = 1 DPS
Trotting = 2 DPS
Sprinting = 4 DPS
Arbitrary example numbers but you get the idea
that could also be an interesting way of working it. I just generally default to stam drain because troodons are relatively slow, and burn stam pretty quickly with their pounces. so unless the dot in 3rd stage is inane enough to kill, the target can get away unless one of the troos has full stam purely to catch the escaping prey.
I can just see it. a troodon with stage three will live for 2 seconds while sprinting.
@ember summit Huh? You can already move anywhere you want while scenting
I'm not sure what you're asking for
When I'm holding "scent" my dinosaur can only move forward or side to side. It's been like this since Evrima released. Is this really just a me problem? xD
I can record it, but heck, is this a personal bug, not a feature?
What dino?
I'd have to check out what you mean lol cuz now I'm confused too
I'm usually Carno, but every dino from what I recall
I'm going to record a quick short video and see if it helps
Very odd. I was thinking if dibble, it might be in def posture (crtl)
check your keybinds as well, if you have a combo for movement?
Idk.. is it like side stepping left/right or just lateral and forward movement, (like when alt held)?
I think I was describing the issue wrong
I'll try again xD So, when in legacy I could be sniffing and turn my camera, and the direction I turned is the direction I'd be moving forward while still sniffing and holding W to go forward. Right now in Evrima, if I wanted to suddenly turn around and go the way I came, but while still sniffing, I now have to press S instead of W to keep moving in the new "forward" direction
Oh that sounds more like something with the freelook
Tabbing in and out of the game can get it stuck
Holding Q and W makes you move wherever the camera is facing
I've never used freelook though. This is every time I want to sniff and follow a trail
Hm
It's on the Alt key, so alt tabbing might leave it enabled
Oh
Wow. This was a me issue all along xD 🪦 this is game changing. I'm just dumb
I had hotkeys overlapped
Yea I'm in game just to be 100% sure and holding Q and W follows my mouse
It was 100% a freelook issue
Well thank you very much for helping me out there xD that was driving me nuts for ages
Np!
I feel more free than I've ever felt before now ;-;
#balance-feedback message carno always breaks on first hit, tho both teno and cera should have fracture resistance just so bunch of pachys won’t be able to hunt them.
the thing about maia is it’s too big for pachy to bone break it
#balance-feedback message carno and omni are NOT unviable what 😭
Bro roped omni and carno in with pachy and thought we wouldn’t notice
yeah what
omni not unplayable but not particularly well balanced either
Ceratos bypassing deino's entire physiology with their bite:
ceratos hunting deinos:
Yeah like wtf😂
why would cera-
<@&933486433342222376>
Anyway, why would cera even mess with a deino
1.3t scavenger vs 8t blueprint hunter
should carno's charge damage on tail hits be reduced or removed?
ceratos ruining the playthrough of a creature that can only have a chance to eat every 30 minutes or so:
no. they should work on desync instead.
what
but like
think about it. Why does it even hurt that someone charges the tip of a tail
a part that isnt rigid nor fragile
not even that
crocodilians CANNOT vomit lmao
didnt know that, curious
although even then, game design >>>>> realism to me. I would rather support balance and fairness over whether something is accurate or not
#balance-feedback message with what claw?
That’s why if they hit the tail tip, like every other dino, it deals severely reduced damage. Latency just makes the carno appear further behind for you, and you closer to the carno for them, so that “tail hit” was likely a body hit or base of the tail hit.
the claw
mysterious as it is powerful
aight, disable charge tail hits then

/hj
give maia claws that is can pull out by clenching its fists that cannot be clenched
That sounds awful tho
The fast herbivore that can literally chase you to the other side of the map, being able to bleed you. 
You can’t run away and you can’t fight
pre nerf galli👹
@jovial bough #balance-feedback message you mean 10% damage and bleed from regular dilos bite?
just making sure i understood this right
A 10th would be 10% i guess.
i like the idea of clones not disappearing and giving a dilo a chance to bite while target is distracted
alright, i like that
honestly, making clones more of a distraction and not main source of damage would be amazing
i hate that m2 click = win mechanic
Question, why does everyone seem to hate the idea of locational spawns? I thought they were great
creates hotspots which ruins the map kinda
Ahhh I understand
#balance-feedback message imagine how bad maia would be if it couldn’t run away from cera (megapacks)

Or balancing it in a way that it is viable but we just get dibble without bleed
pain
Damn
@half estuary Cerato's bacteria isn't venom though
I think that consistency doesn’t really matter that much, but I actually think at the very least troodon should get its venom as soon as it starts to make hunting easier and less dependent on scavenging or finding a little fawn in the middle of nowhere
For gameplay’s sake
Dunno about dilo. Seems pretty standard as a juvenile
It’s similar
Small ai is planned so fresh spawns will be easier to play as
Similar does not mean the same
Also Cera’s bacteria does need to be refilled. That’s something dilo and troodon don’t have to abide by
Similar enough that I agree that cera ain’t got no business having it until sub
Stealing kills from smaller stuff?
Cera's bacteria is weight dependent and can only be filled by eating
It’s big enough to kill most small stuff out right it doesn’t need bile to carry it through
Also a deterrent because stat wise cera has by far the worst growing stages. It’s a land creature that isn’t tanky, is one of the slowest and subs are one of the exceptions to the rule of them being faster than adults…
Young ceras are just atrocious against everything except for smaller stuff
They don’t even have the tools to escape
Ah hell no deino is the worst grow by a mile its power scale chart is wild
It’s legit a straight line until like 70%
Over 10% from 90-100 you go from 5T-8T
I mean in terms of viability. Because at least deino only has to worry about itself despite being unable to escape or fight.
Cera on the other hand has to worry about every other land creature and as I said, it is one of the few exceptions (the other one being dibble lmfao) where younger stages are never faster than the full adults, and in fact the juvenile is pathetically slow
That’s insane
I dunno I find cera the easiest grow by a mile
Juvenile cera is such a legacy juvenile as in pathetic and useless, which is ironic because juvenile cera in legacy could perfectly be a solid higher end low tier
My rank for difficulty is like
Deino
Carno
Troodon(getting food at start is annoying af)
Carno is pain
Carno is just way too long for its weight re class
It’s like dibble long but weaker than cera
i dont want microscopic fresh spawn juvie troodons and dilos have a venom #balance-feedback message
and what consistency they're talking about? one is venom and the other one is bacteria lmao. and the difference between baby cera and baby dilo is both are super fast and small as a juvies and the other one is slow and cant really defend itself or run away, so it having bacteria is actually a good thing, because it will make everything that wants to kill it vomit.
Yes cheesy carno can beat cera but on average if the skill is same cera will win
Oh nvm bro didn’t care XD
and that means less chances anyone will attack a baby cera
which is good.
the devs did a good job balancing that, suprised that post got so many upvotes, those changes dont make any sense
Destroy the child
lmaoo yeah i didnt read the conversation above, im here for other reasons
yes, 100% and that’s how it should be
the his is me killing 2 ceras with the body buff as solo carno

i only recorded the kills just for the proof, you have to imagine the rest of the fight
Painful drog
was like 10% stamina when i killed the second one
@cobalt dagger 140kg
a certified carnotaur moment
#balance-feedback message i would rather remove that ability elite fish has, its meh
then what else do you do to make elite fish a challenge, deinos shouldn't live off big defenseless fish
Gee, I thought it was 90.
14% deino is roughly 140ish
That’s when it stops eating you so we’d have to nearly double beipi size
beipi is already OP, like actually op, but the thing is it doesnt have anything to fight lol, if it was in an ecosystem with the other tiny sized animals it would murder everyone
the claw damage and bleed is just insane for its size
but i love it that way lmao
Bleed is wild
its okay, since it literally doest have anything in its weight range to fight anyway
Still... I think it would be OK if adult beipi was heavier, I don't think that would affect it's matchups that much if it was.
I agree beipi is OP for it's size and terrible also because of it's size (aka, good for being small, bad because of being small: Raptors pin you, deinos grab you, elite fish eat you, and there's nothing your size to fight so you spend your days always on the run)
Na it doesn’t need it you can easily evade the elite fish
i mean.. i dont want ai eating fg beipis, thats it
i never got eaten, but i just dont like the idea
They could just change the Ai to not attack FG beipi
fair and I agree
Already, deino live off of big defensless fish, after a certain growth.
it could do damage to beipi, but not insta kill, especially when its so buggy
I've been eaten as herra, beipi, and one other thing I don't remember.
The elite fish can sneak up on you
Bb Herrera activity
You're typing and one swims up behind you, and it's a 1-shot
I feel like austros are actually gonna have a hard time hunting beepys in the water, they will probably have both the speed and agility to turn the kookaburra into a pillow
one beipis alt attack leaves herrera with red health and insane bleed and i love it lmao
You try to fight them so you can have the pond to yourself? Unfortunately their 'swallow' range is ridiculous, you're also visually bigger than them and they stills wallow you
tho it should be a headshot ofc
im really excited for austro and beipi interactions and also i hope they will add more underwater stuff
and when they will add other isles they could finally make teno a semi-aquatic
I genuinely can't see austro being faster/more agile than beepy in the water
maybe add some underwater plants for beipi and teno and other semi-aquatic herbivores
in general I feel like austro will be a worse swimmer than people expect for it?? of course it's gonna be good... but it's not nearly as adapted for the water as beepy is I feel
it probably wont, i dont think austro is going to be an amazing swimmer tbh, like above average for sure, but i really expect bary to be the best swimmer
like i just dont see austro being as fast as beipi for example
yeah same
lmao we were thinking about the same thing xd
it does not do the same thing, ram deals significantly more damage, has higher knockdown thresholds, and has fracture damage
That’s so fake dude. Troodons can survive 2 claw swipes to the face without bleeding out
how
Alt left click does fracture damage
it does not
ram is the only attack in this game that deals fracture
Spam and a lot of it you just need to get the bleed going
not even the alt
I literally play beipi like if it was deino, I ambushed a troodon once and gave it two claw swipes while it was drinking before it escaped. I personally had to go there because he was sitting to finish it off
Go play pachy and alt left click another pachy or omni and you’ll feel really dumb
Alt should deal fracture ngl
It does
It doesn’t
He doesn’t know what he is talking about
Ill go do it real quick, brb
It does you can body break other pachy with alt left
I’ve been the victim and perp of this exact thing

You’re likely thinking of a tap ram
Pachy just feels like if its fractures are disabled rn.
I landed 4 rams as a sub pachy on a sub dilo of around my size and at best it stunned and I also knocked down with several alt headbutts but still lost and didn’t fracture anything. Then I grew another pachy and a carno tried killing me and I had nowhere to go, I landed 4 rams and still the guy didn’t break anything
Alt left
Ya fracture damage is atrocious it pretty much is off
I think you’re all either deeply misinformed or lying about the numbers with stuff like beipi or Pachy because then my results are beyond disappointing
😭 😭 😭
I wouldn’t mistake hold alt and clicking left to the self stun lung that is m2
That’s a little funny I call ghost hits. None of them actually landed
How can I be misinformed about stuff I play consistently

Meanwhile carno registering tail hits with its charge 2 meters away from someone’s tail
Bruh fr 70% of your charging hits just don’t register
It’s got 1.8 head charge hitbox so it’s super thiccc
It gives off that vibe when people go “oh yeah beipi bleed is THE best in the game” and then when I try it I cannot manage to bleed out anyone as I see them coming back even when sub omnis or sub carnos get 6-7 claw swipes to the body
That’s so stupid and unnecessary for a knockdown attack
It’s dps is abysmal and I’m not sure about best bleed as I’d have to give that to dibble or stego rn ( if you manage to survive stego) but beipi bleed is better than omnis
Especially sense omni bleed pounce tends to straight up not work
Still it is disappointing that I couldn’t apparently bleed out juveniles with 2-3 hits
I mean you’d have to stop them from healing the bleed and juvis heal bleed faster than adults
The problem is you’ll probably outrightly kill them before you can bleed them out
Well, I guess I cannot keep much pressure when I move so slowly in land
Yurp
Sucks
Funny how beipi is apparently so good for its size but it is hot garbage in the grand scheme of things
Fr
Yeah I just alt spammed a carno to 25% hp and they didn’t get a single fracture. Kept hitting in the same spot without moving.
It’s so sad that a 30 kph therizinosaur cannot even reliably trade with a faster, stronger and tankier sub herrera
They hate tiny tiers
Try doing something in your size ball park
I know it works on omni and pachy
One is a good bit larger
175-80?
That’s 3 bites for Herrera
I can try but that won’t change the result. Carno has the worst fracture to hp ratio in the game, so unless it doesn’t deal fracture damage to something bigger (which makes no sense for it). But I can attempt to wrangle an Omni player.
It does fracture damage even if it’s abysmal compared to the charge fracture
I know 100% that I’ve body broken another pachy with it
But it doesn’t always have to be about size.
Alt spammed an Omni, nothing. And everyone I have tried to wrangle has said that there are no fractures. I don’t know what you have seen then, but pachy alt does not fracture.
If it does have fracture, then it’s such a small ratio that you’re going to kill someone before a fracture occurs.

Na I swear life broken pachy with it 100%
These talks always happen when I’m gonna be working the night and I can’t go fact check I swear
No one ever posts clips either 
If i had a way to record I would have, but I dont sadly.
If you are able to prove me wrong later then do so, I'll gladly see. But from my many hours of pachy, and those tests, I'm 99% sure it doesnt have fractures
If I get a chance I’ll try maybe it’s just that pachy body is mad weak to fracture damage
If I even remember this convo
To help balance mix packing on official servers, “Add an aura that makes herbivores and carnivores when near one another for X amount of time lose nutrients.”
Sounds like a easy way for galli or PT to troll larger Dino growth
Posting this in every channel doesn't make it a better idea
Use #🐞-evrima-bug-reports-🐞 to report bugs
Ppl already know about the dilo bug lol
Clones doing 0 dmg
5 days ppl have been reporting it
And the devs know
Exactly so why delete it lol
Are you sure?
Read the devblog
Hypno said he playtested the game himself and knows about that bug
I must of not seen it
Doesnt say it here
#general-feedback message i wrote this feedback and the devs nerfed dilos clones in a day or two
it’s a sign they’re listening
imo removing the clones temporarily is better than what we had before💀
one bite during nighttime = death
nice
Creating another problem
temporary fix before they figure what they want to do with it
no?
the dilo could kill anything with one bite, that was a problem, now the problem is fixed.
and they can just focus on changing the dilos mechanic completely
Ok, but the feedback channels aren't for bug reports
you did tho
it was game breaking
No cause if i was reporting a bug i would go in bug reports lol
We expect posts in the feedback channels to be constructive and descriptive. Your post failed to comply and was removed
How do you know?
Look at chessy
Either way, put effort in when using the feedback channels
Hes convincing me
i’m just guessing
You liar
but if it was intentional that’s a good thing
He is quite literally just making things up
Yeah ik im just playing
exactly
Dilo clones have been buggy for a hot minute
i wrote a feedback and they changed things in a day or two, dilo was busted for months before that
maybe it’s just a coincidence, maybe they did listen to feedback, who knows
but one thing for sure, it was a good change, id rather want dilo to be temporary nerfed, instead of them being broken as hell
lmao
<@&933486433342222376>
@random stump
I agree dilo shouldn't be faster than carno, but if it's slower than raptor how will it survive raptor packs? Raptors can survive dilos with superior turn radius, and dilos bleed way faster than raptors so get one bleed pounce in on a solo dilo and it simply won't have the blood pool to sprint after you.
Much more notably though, raptor can jump onto rocks and dilo can't. I've actually killed very few raptors with my dilos because they get on rocks. If you venom them, well that works now, but if you didnt venom them before hand, then the dilo is outta luck.
But if raptor packs were faster than dilos, dilos - with their bad turn radius, minimal bleed resist, and smaller size - would be one of the easiest kills, probably easier than a pachy by far. As it is, my dilo has already been hunted by raptor packs - after one bleed-inducing pounce, I can't run or I'll bleed out.
In fact, in the update right after mutations were added, I was a 50% dilo at rail access trying to hunt 3 raptors that looked about 20%. Not only did they easily out-turn my dilo and avoid hits, but they all pounced me at different intervals as I tried to bite them. I ended up running away after I was pounced 3 times, and I had the 'don't die of bleed if sitting' perk, but it was glitchty at that time and so it didn't save me; I ran away, sat, and the bleed killed me.
If I was a 100% dilo vs 100% raptors, they would have just pinned me, forget bleeding.
But the 1st pounce gives you enough bleeding damage you can't even run away. Raptor packs can already hunt dilos this way by just getting the first hit. I understand dilo being faster than raptor makes it hard for raptor too, but I'm trying to say it would be harder for dilo to handle a faster raptor, than for raptor to handle a faster dilo.
Dilos are actually almost double raptors size tho, raptors are 450 kg dilos are 700 kg
They also envenom a raptor in 1-2 bits on the body 1 bite on the head
Also if ur complaining about packs hunting you as an individual, that's a numbers game, your dying to packs while ur solo Thats simply a numbers game
dilos agility isnt that bad. dilo shouldnt be able to run away from, outrun and out tank omni players. in this state we are effectively giving dilo players the choice of whether or not they want to run and whether or not they want to kill the omni because the omni is beaten in most regards by dilos
#balance-feedback message if dilo was slower than omni it would be dead.
not only is omni much better at turning than dilo, but omni can jump.
there would be no way for dilos to escape omni packs
getting chased by dilo as omni? just jump on a rock
getting chased by a hypothetically faster omni as dilo? just die
acting like dilo isnt a better fighter than omni
is it more fair that dilos are stronger and faster as opposed to being stronger but not faster?
to be fair, dilos are incredibly op atm with venom. But without it, omnis can absolutely shred a dilo.
If a dilo pack tries to attack an omni, the omni easily escapes by jumping. If a hypothetically faster omni pack attacks a dilo, the dilo just dies, there's no escape.
and with its horrid turning, omnis can get around a dilo, so it relies on the speed to actually catch an omni. If omnis were faster, then dilo would have no way to hit them and just die.
you say this as if rocks are present on every part of the island... it is just not the case
so while it aint perfect, its much better that omni is slower than if dilo is slower.
no
omnis dont have options when it comes to escaping a fight
you cant just hide midfight and you cant outbrawl a dilo because regardless of what people say its agility isnt so bad that omnis can get free hits if the dilo player isnt incompetent
it results in a matchup where omnis cant outfight a dilo and nor can they escape
Omnis:
1: hiding
2: breaking line of sight with bushes
3: jumping
4: turning
5:just bleeding/killing the dilo
Dilos:
1: hiding
2:kill the omni
and if you nerf its speed, killing the omni becomes 10x harder
like dilo just straight up loses if omni is faster, it has no advantages over it that way
1 and 2 are effectively the same point, 3 is null whenever youre in any area without rocks, 4 is null whenever youre playing against someone who isnt incompetent, bleeding works if you have numbers advantages
also totally ignored the fact that dilo having higher speed means it can disengage when the omni cant
more dmg... hallucinations...
I consider them different because I was referring to hiding BEFORE the fight starts, and breaking line of sight with bushes is not a luxury dilo gets because you can just hear its stomps even if you can't see it.
breaking line of sight is not particularly viable considering it is hard to lose a dinosaur which is faster than you
an fg omni isnt just going to get lost in some bush like a troodon will
I have had no issues with it myself, espeiclly if you abuse the fact it can't turn well. zig zag to a bush, stop on the edge of the bush, wait for dilo to go through, run opposite direction.
I was referring to if each was slower.
either way, omnis have so many other options that dilos do not have. While I agree it aint the best, but its better than the alternative.
Honestly I'd rather see some omni buffs and dilo nerfs than to touch either's speed. Dilo needs its hallucinations to not deal so much, and omnis could use some adjustments with pounce.
as an omni player i think the alternative (dilo being slower/at minimum matching omni speed) is the better alternative. in a 1v1 situation against ceras, carnos etc the omni can use its superior agility or speed to avoid a fight that it knows it cannot win. the option isnt there when fighting dilos due to its higher speed/dmg. the omni is basically forced to lose whenever it isnt in a part of the map where it can jump to safety
omni buffs??
double hp would be a good start
maybe let it climb small trees like herras can so it can kill them too

would be fair imo...
The issue is, if dilos are slower, the same thing will happen to them. Except dilos have a much harder time hiding due to having louder steps than a stego, and don't even have the option to jump. And with the speed nerf, they would have no way to hit an omni unless the omni makes a mistake, due to the fact that omni can run faster, literally run circles around a dilo, and dilo's alts are so slow that they are pretty much useless. For context of how much it relies on that speed advantage, take a cera, reduce its hp and damage by half, remove its bleed res, make it turn like carno, and make its alts even slower. Thats how pitiful a slower dilo would be.
With the current system, omni can at least juke out the dilo, get to a rock, and/or break line of sight with bushes. Dilo would just have no options other than pray the omni is bad.
That would make omni the single most broken dino in the game. Pinning dilos and pachies, tanking 3 charged bites, tanking 6 carno bites, the list goes on. Omni's weight is fine.
Main things I would buff would be bite speed, stam drain when bucked (but also remove stam drain from bucking in general), removing the rng from bucking, and buff bleed pounce (but nerf damage pounce).
the options at the end rely on the omni player praying the dilo player is bad. i dont agree that in a situation where either the omni gets shafted by bad speed or the dilo does that the omni should have the burden, because it is already a weaker animal that is not going to win the 1v1
if your solution to losing the omni 1v1 with dilo is jumping on a rock... then youre forcing omnis to only go where rocks are
The issue is, dilo loses the 1v1 without the speed advantage. You would just be throwing dilo under the bus, but with even less options than the omni. I agree, it sucks, but if you learn the matchup it really isnt bad.
That is ONE option, they have many more, basically the exact same options as with dealing with a carno.
i cant see how it loses without the speed advantage when it does more dmg and having some competency means you can nullify the agility disadvantage
