#balance-feedback-discussion
1 messages · Page 131 of 1
yeah, still doesnt change the fact that they can't heal like the cera can. Plus theres the fact that most herbies have to take tactile instead because their stam costs are so high. Plus theres the fact that cera prevents you from eating with bile. Plus theres the fact that gastro still seems to heal a flat amount so its better on smaller things rather than larger things (but cera doesnt care because it just infinitely heals).
you wont live a couple times. Plus every time they come back, you're losing more stam, bleed, hp, and hunger. You need to kill them BEFORE they heal, not after.
^
cant wait for them to add allo and rex and finally nerf stupid cera
“most herbis have to take tactical endurance instead because their stamina costs is so high” stego only
maia too
because right now it does what allo should do
dibble also burns through its running stam extremely fast
and how is that most
teno burns its stamina super quickly
it dosent
you fool
diablo with tactile literally just has infinite stam if you manage it well so its still insanely good
☠️
That’s definitely a lot of players. Any time I play a carnivore, I’m just happy if I can keep from starvation. No way I’m going to chase another playable if my belly is full. Bad sense, that.
you need at least 5 headshot kicks to kill a cera after the teno nerf. +you're running. and if you vomit you will lose a lot of stamia as well
I mean, that's a very respectable way of playing, but not everyone follows the same line of thought, so creating systems with that expectation feels like a bad idea
When was this teno nerf
a while ago
I was thinking that about tactile. I put that on my Stego, but haven’t had a chance to actually test it yet. Too few predators in the northeast corner.
ye but i have personally not struggled with stamina while playing dibble, i’d chose gastro over it
Oh not new gotcha
i mean they're nerfing it time to time lol
Teno isn’t op by any means
It's constantly getting shadow nerfed
like the tail slam and kick can only hit one target
Wait what the hell
people are people. we need to balance around the players best at the game and most toxic. We can't act like "well, I'd be a nice person and..." because what if someone isnt a nice person?
you just need to kick them 3 times and let the game do the rest for you
Teno requires abit of skill to maximize tenos danger level
No way did they remove the tail slam's best utility of splash damage
yeah tested that on norden
If the systems could encourage and reward it maybe, but that’s for the devs to figure out. We need diets-but-for-combat to reign people in somehow.
maybe its a bug tho
but im not surprised after what they did to tail slam. 100dmg? cmon..
diets for combat will not reign anyone in lol, that sounds like it'd really encourage people to play to win
not how it works sadly, especially with the ceras being pretty much your speed
teno's main combo dealing less than a single cera charged bite 
it deos little more, but yeah
why does ceras being nearly tenos speed matter? i’m talking about combat
its as funny as it is sad
speed is relevant for combat
it's why speed muts are considered combat mutations
it is but not in this context
i want you to read this once again #general-feedback-discussion message
teno's tail slam deals 100, kick does 225, so a total of 325. Cera's charged bite deals 350
you cant call this balanced. teno got massive nerfs while cera got a lot of buffs to its already op kit
kick does 250 what?
is it 250? thought it got nerfed to 225
wait WHAT?
nah it is 250
either way still EQUAL damage to a single attack
no way
Yeah, that’s for the devs I think. Systems that can encourage and reward fair play. Like diets force you to move around and engage in unique encounters, but for unneeded combat. How do you mechanically reward two players for bumping into eachother and deciding not to kill eachother just for being there? Maybe if diet depleated faster in combat?
…I have no idea…
wait no way they nerfed it again, i need to test that
625 dmg is the average teno combo tbf
how?
515 just one cera bite. and then 3 more while ur puking
like the dude has to be AFK for you to land 625 damage
1 kick to the body to immobilize the opponent which allows for a free follow up headshot kick
teno's tail slam now has a 1 second attack lock AFTER the animation is done, you are only landing 1 kick
no lmao
god its so lame lol
how does that add up to 625????
aint no way you are landing more than one kick on a single target. Even then, a headshot is only 1.5x, so thats 562.5
250 body shot + 375 headshot
oh wait did math wong
based it on 225, not 250.
All of us here could agree to give others a chance to be chill, but then when they betray that, mess em up. Like, if there was a way to track who attacks first or attacked after friendly calls… I don’t know…
bro what, the kick STUNS you, which allows for another hit
no matter how hard you try, you cant force sportsmanship
tbf it wasnt that bad before, but with the maias in the game i want tenos damage back.
tailslams yea, the kick is fine
and after the ai changes, because i see cerato overpacks everywhere
it also knocks back, so unless that cera aint moving or runs into you after the stun, you should not be landing a second kick on the head.
its not lol, its literally not
especially with the 15% damage reduction mutation being it the game
its so unfair, like actually so unfair
I can’t wait for Quetz. I wanna decent onto a mix pack in style and blood!
you literally can idk what to tell you man, i do it all the time as a teno and have had people do it against me, literally common knowledge.
you just need to angle yourself which takes 0.5 seconds, not so hard
275 was a bit too much
Y’all have lost me in meta talk. I just wanna catch fish. 🎣
i mean you can hit tailslam + kick + kick combo. but 90% of the times the enemy recovers super fast, you literally dont even have the time to do the combo
kick + kick:
oh that mutation is foul lol
i despise that mutation so much
cera with that mutation literally has 1490 hp lol
plus corpse buffs that gives it 2980
basically as tanky as a DIBBLE
yeah pretty much
I aint gonna lie, I am one of those people who will kill other for sport, tho it depends on the dino I'm playing and what I see and such. And I can tell ya, theres nothing that will stop me from attacking someone for sport unless theres consequences. And theres no ways to add consequences that doesnt hurt the average player majorly.
EXCEPT CERATO DOES MORE DAMAGE THAN A DIBBLE
hehe
dibble has better dmg potential tbf but i see what u mean
cera gaining cc resistance on a corpse:
only up to a certain threshold. diablos can still knock them down
btw after the first puke the cera needs one bite to make you puke again.
which means it can wait for the cooldown, bite you and then bite you few more time, because ur locked in puking animation
can they? I havent tested but I remember when maia first came out, they coulddn't knock down ceras with the shove if they were on a corpse
nice
as they should
yea just tested it today
defending current cera is insane tbh, like you cant deny its op, you just cant
good to note
this is also very true and a huge part of why they're so strong
puking animation that can immediately get canceled if the cera bites you
there’s a long cool-down on it
the most annoying thing is that they can bite instantly after they recover from the tenos combo, which means even if you combo them they bite you and then do their combo lol
That’s why I made this little recommendation. So players like you will have to stop and decide if they really wanna risk getting temporary blindness or just major damage for attacking someone they don’t need to. You feel lucky? Wanna flip that coin?
(Mostly I just want to be sure that Quetz I scary whether or not it is flying. Scarier on land, actually.)
Also, I would like to encourage you (in being tho it may be) to not kill for sport. It is rude, so please don’t.
doesnt matter, you take one more charge bite that is at least 250 damage, because it charges almost instantly
you’ll be trading a body shot for a headshot in that case
for ptera, that wont help it. they just bite it and it dies immediately. What it does do is allow pteras to troll juvies by blinding them and flying off.
i like how you keep defending obvious cheese and op strat
teno is exactly the same, animation lock etc
its not even a strat, its just.. poor balance
cera can defend itself against tenos! how dare it
its not the same lol
if only it could just defend. not running around the map in 5-6 cera packs
if only cera was good at one thing, not at literally everything
Not if Ptera bite is worse. That’s the actual proposition. Give all flyers a WAY meaner grounded bite. They’ll be glass canons, still die in one or two hits if you sneak up on one or are just quicker, but if you lose that coin toss and then can’t see, or just straight up die?
Some players won’t want to risk that, especially if they know they’ve been spotted. As is, Ptera is useless on the ground, dead no matter what. Only a loooooong stretch of beach can save a Ptera from a charging herbivore.
it isn’t good at everything, it just needs to work better as intended
it is, its literally good at everything you can be good at
like?
oh dont make me start
it has bad stam, slow speed and sucks as a juvi
50% bleed resistance
body buff
quick bites
can stun
doesnt puke
cant overeat
doesnt need much food
eats everything
swims super fast, can alt bite
What we talking about now
bro it needs 1.3T worth of food to fill its stomach wdym
deosnt matter with this ai
you think thats it? no. it has the best scent range
“cera is op”
It’s not op the vomit could use a tweak so you could sprint while puking to prevent free hit but it’s not particularly op
like the amount of buffs it has is insane, literally insane
you cant call this balanced or good for the game
i get it, you like playing cera, but it shouldnt be that strong
And no Ptera would blind a juvie then leave it. They would blind it, kill it, and eat it. If the juvie was trying to hunt the Ptera, that’s the cost of losing. If the Ptera snuck up on the juvie, then that’s just silly. Pteras are terrible walkers and can only land safely by flapping their wings really loud. If that sneaks up on you, you weren’t paying attention.
It would also make a muscle spasm Ptera into a fun game of Russian roulette.
@timber tusk anti body camping sounds hot
and herbivores don’t need ai at all, they have it even easier especially teno.
- fairly tanky
- stamina efficient
- one of the fastest trot speeds
- fastest swim speed (not including semi aquatics)
- easy to grow and maintain
- has one of the best and most versatile combat kits
- evasive etc
no, its not good. with the gastro being in game its not good. maybe if they remove it
and imagine if something died next to ur nest, like you will be forced to stay near the body and get the debuff
I mean I already don’t like gastro or tactile so
BOTH VERY OP won’t be good for game health as bigger Dino’s appear
slightly overtuned is the word for it, but it ain’t outright oppressive and makes every other playable unviable with its presence
Think about how much 5% of a 9T Rex is
cerato is actively tanky, not fairly tanky, far more stamina efficient, has a near equal swimspeed but also an aquatic alt-bite, is EXTREMELY easy to grow and maintain because you can smell food across the equator, has an extremely strong combat kit that's easy to use and is far more agile than teno, making it more evasive
tanky is not a buff.
cera has the same swimming speed as teno, but it can attack and alt bite in the water lol,
and teno can only use its swimming speed to swim away from the carnivores, not fight.
the best combat kit is only good if you mastered the teno. it got to many nerfs i cant even find any other teno on the server
Tons on na
Watch for me when Quetz comes out. That or I need to figure out a Ptera build that can actually solo something bigger than itself…
Let. Me. Eat. Carrion.
But if I’m being fair it sounds like na tenos are better
the thing is, teno having stats it has is justified, cera having all its buffs is not
thats the biggest issue
You can kill Herrera at full grown with headshots
cera has so many buffs it shouldnt have
teno is more tanky, has overall better stamina (2% is nothing for the run time it has), teno is WAY easier to grow and maintain compared to cera, teno has better matchups in general, it can jump and swim to escape threats so cera ain’t more evasive
like to the point when it needs a massive nerf or a complete rework
Not really only thing that needs some running is vomit stop
it has 20 seconds more stamina, its nothing
cera is slower in water + the alt bite takes a ridiculous amount of stamina
and its using stamina for its attacks unlike cera
Tbh gastro and tactile are ok for the under 2T Dino’s anything bigger and they far too op etc see stego with tac
0.1km/h slower
ceras alt bite takes stamina
as much as tenos strongest attack, that says a lot
when are you ever alt biting as cera?
then again the charged bite takes nothing so
huh?
against carnos, dilos, omnis etc
its pretty effective, not against the teno or dibble tho, but against the small things it is
ceras alt bite takes as much stamina as tenos kick
I mean cera is significantly larger than a lot of things
only if you 180
its same for the teno, 1% if you attack in front of you, 2% if you fo 180, but it cant really do 180 its more like 160
and teno also does a lot less damage with its alt attack
not like i want more damage, its just so you wont call it op or something
its alt attack is extremely fast
with good bleed dmg
only the one that costs 1% stam
and its the same speed as ceratos regular bite
and cera does A LOT of bleed as well
no faster
its not, its the same speed pretty much and even if it was its still does less damage
cmon man give up, stop defending something that is so obviously op
its not even funny anymore
it could use some small nerfs but it ain’t so op
Herera small, tho that’d be satisfying. I die to them a lot, for obvious reasons.
I’ve killed afew to date
rework≠nerf
rework is rework
But I’m on Herera’s diet, they can kill me all they want. It’s the Maias and Gallis I’d like to peck in the eye, when they trample me that is. I’d rather find chill Maias than any of that.
you cant make cera even stronger, its already op, which means it should be a nerf
btw this^
same what happened with the carno, it wasnt technically a nerf, but its a lot worse at some things now
The Cera nerf is called Rex, and she’s on the way.
i don’t get how you believe cera is op, killing them is easier than most playables
its not, adding another dino wont make the current one less op
same with the allo
we will see less ceras around, thats for sure, tho it wont make it less op
i wouldn’t call it a rework, just straight up a nerf. they decreased its weight, dmg and speed without compensating most of it
The trick is to attack them while they climb they never see it coming plus they can’t do up jumps to make you fall
i mean it’s not lol
Or if they sitting on a branch they can’t jump or they fall
infinite charges, that makes carno a lot better as a brawler
tbf all carno needs rn is to have its growth reduced to cera time and its pretty much fine. maybe make sub adults faster than adults as well to help them deal with things like dilos/omnis/etc
also remove to stupid bleed multiplier it has
which does almost as much dmg as a dilo, i like this new carno but it’s just underperforming
this is just one gaming session. all killed by me. if i can kill them doesnt mean they’re not op, it just means i can kill them.
op doesnt mean invincible, it means is OVERpowered
.
if it is op shouldn’t you have a harder time against them compared to most playables
ofc i have easier time killing ceras than stegos, doesnt mean cera is not op
teno is also one of the playables best equipped for handling ceratos imo as well
where are you getting stegos from lol, by most things i don’t mean an apex
cera being 1.3t scavenger has the damage output of an allo, insane agility and insane amount of buffs
its not, what i mean is cera deals the damage it should deal
its too much
teno has decent dmg but you seem fine with that
too many buffs, good at everything, an only carnivore apex
similar*
the difference is that teno doesnt have even half of the buffs cera has and it can only ever be defensive.
its not hunter
what can cera hunt
nah
yah
slow speed + bad stamina
bad stamina? huh
cerato has one of the shortest run times
its faster than almost all the herbivores + 0.1 km.h slower than the teno which doesnt matter usually
it does matter
no? since when
still has worse stamina than most things except for dibble, stego and deino
which gives cera even more advantages
it takes 10% iirc
the difference is that it doesnt use stam for its attacks, so it can use all 2.25 minutes
you should still have no trouble escaping them unless you burnt most of it trying to hit them
2 bites and you cant
2 bites to make teno vomit and then it cannot run away
it lowers the regeneration threshold and at a certain percentage you gain some back from vomiting (its a bug tbf)
it literally can, you will still have around the same amount of stam a cera has
doubt that tbh, 0.1km/h speed difference doesnt let you run away far enough for them to not be able to track you
better trot does help, but idk really, not a game changer
they have a slower trott speed, if both of y’all run out you will still be able to escape it
besides most areas have a rock to jump on, west rail, south plains, east plains, highlands, delta etc
its just doesnt sound realistic, you will most likely die from them biting your tail before you can escape
no? you’re faster
too situational
i just mentioned 80% of the map
0.1 doesnt matter, like actually
so you wouldn’t mind if we buff cera to be 0.1 kmh faster than tenos right?
it does matter
cant balance around the map design, its not fair. and rocks are actually super rare lol, its not like you can find them everywhere
they will be able to keep up yes but they won’t be able to bite u
you can balance around map design, herrera exists
and teno being able to outrun cera doesnt make cera less op
yes but it means that ceras can’t hunt them
not the same, trees are everywhere, herreras are made for climbing the trees, like deinos are made to swim, teno is not made to camp the rocks and climb them to escape the damger all the time
maybe if rocks were everywhere. but theres just few around the giant map
no but i’m just saying that it’s 1 of many ways to escape ceras
too good at what specifically?
fighting cera is just not fun, its annoying
as it should be
oh dont make me repeat all i said before
if only there was a way to not fight it as most herbivores
you only mentioned their stats, didn’t explain what they’re too good at
if only there werent giant cera packs running around the map
what herbis?
u mean dibble which can defend itself easily from a cera
good at dealing bleed
good at defense
good at offense
good at being the body bully
good at being a hunter
good at being agile
good swimmer
good at surviving
its bad at defense
its too vague, its better to just list all the buffs
it is a brawler yea but idk about a hunter
its not? guess why it has the charge bite and body buff
its amazing hunter, it has 3 times the scent range
1500m
and not using the stam for its special ability makes it even better as a brawler and hunter
charged bite dosent help you stand your ground, something like a teno for example is defensive as it can stun its opponents before they get to its critical spots, unlike cera since it has its strongest attack in its weak spot
what does scent range have to do with hunting? just helps you find food easier
i mean, doesnt make it worse as the hunter
fair
i would rather want it to be just an amazing scavenger and body bully, nothing more
as long as it can defend itself i wouldn’t mind its hunting capability being nerfed ig
Random thought. What if they opened up the Grouping mechanic to include mixed groups, but groups that stick to one species get some sort of buff (or debuff mixed groups). Is that anything? Or would that be too easy to work around by just not grouping? Maybe if friendly fire was turned off between group member?
The friendly fire might make in-game groups more desirable than discord call “groups” in general.
feels weird. why do that when mixpacks already work, and packs already have an advantage over solos?
it feels like it's shifting the balance scale even further on the side of the groups and really punishing solos for being solos
Maybe JUST turning off friendly fire in a group, so you will only ever not accidentally hit your same-species group members.
that alone is INSANELY broken tbh
like there's a reason that isn't a thing
they have a slight damage reduction on same-group members as a middle ground
it basically means that groups can zerg rush their prey carelessly and spam attacks with little to no need for spacing or timing, which many animals cannot hope to deal with
Yeah, I think you’re right about that. Groups running the risk of hitting eachother makes 1v5s more viable as the game stands. Oh well, just spitballing.
Nah it's fair
Word up
Just saying that you gotta consider solo players when discussing things like this
Because not everyone has, or wants, a group
Some animals, like deino, don't even like existing around lots of their own kind and would rather eat them than work with them
And I play solo all the time, unless I meet friendly randos, in game. So yeah, you’ve got me there.
tbf i’m fine with mixgroup and overpack mechanic being added to the community servers as an option.
majority of the mixpacking players will move to the community servers where that’s allowed. because why would they play on officials when they can have more fun on community and actually be in a group, seeing name tags and etc.
also being able to chat
and forcing devs vision of the game is not fun, i want community servers to have more freedom
That’s… actually a pretty good thought. Give them a separate space to do that. It wouldn’t stop the ones that just want to bully solo randos, but it might cut down on some of the bs.
yeah
I hear that. I think the devs have the right to make their version of the game a reality, but, and I say this a LOT on this discord, more options are ALWAYS better than fewer options.
When this game gets out of early access and opens up to mods, it’s going to have a bustling modding community, for good or ill.
yeah i mean, if it’s server side mod it should be fine, let everyone have fun their own way
Word up!
That’ll definitely result in some… questionable servers… But that’s where that gets to stay.
That’ll happen no matter what.
that’s a good thing imo, majority of the mixpackers will move to those server, it will help isolate them from the rest of the community lmao
Doubt it mix packers won’t be a massive issue once bigger Dino’s drop
The only reason they are so oppressive is cuz nothing can easily beat or duel a dibble rn
AHHAHHA NO. it will be even worse
How
like ten times worse
what will easily beat rex in 1v1?
Nothing on herbi that is big is fast enough to get involved
another rex?
Trike
it will be slower
Yes
That’s my point thou
Plus Rex isn’t that fast either it’s more burst than anything
And how you keeping a FG Rex fed and a large number of minis
with that amount of ai around? + they’re adding dino ai too 💀
i don’t see rex and trike fixing mixpacks, they will make things only worse
oh yea dino AI will really help those mixpacks 👍
I didn’t mean Rex and trike
big mixpack buff
I meant stuff like allo bigger carni
having bigger dinos jsut gives them more options. When stuff like cera and diablo were released, the mixpackers got worse to deal with, not better.
Dibble won’t be steam rolling a allo like it does all the carnis rn
i mean, we will see allo+dibble mixpack
allo + cera
like it doesn’t matter what they add, it won’t stop the mixpack
The only thing that makes mix packing so oppressive rn is numbers and dibbles being able to steam role everything
wdym😭 it wasnt about mixpacks, it was about rex not starving because they will add teno and carno ai
You remove the power to stream role you remove their main weapon a small group or solo that does immediately run when mix packers appear is always gonna die
Ya not a fan tbh
them adding bigger ai dinos will help big carnivores not to starve
it will though. need a huge rex for the mixpack? it can be sustained
If they only spawn near big carnis like the 5T guys sure
i still dont understand why in a world we need bigger ai
and especially ai playabales
you do realize the main threat of mixpackers right? the fact that they have fast AND big dinos. So you can't run or you get whittled down by the faster ones, and if you fight the faster ones the big ones kill you. So now If you stand your ground, rex and trike. If you run, theres a carno and an allo on you.
pretty much yeah
If allo out runs cera there will be no cera players
thats what the carno is for
1 bite and keep moving that carno will bleed to death before you even get to half HP on most things
allo may not catch you, but it can keep pace enough to prevent fighting back
I dunno
Seriously makes no sense to me either
i mean yeah, good luck fighting carno + any apex mixpack, can’t run away, can’t fight back because if you stop the apex will catch you
I mean think of the stam Apex have to exert to even remotely keep pace
i guess it’s fair to hate mechanic that is not in the game yet. but i still do. i just don’t understand how that can be good.
You can always lead them far enough away to box em
the only good thing is that it will be possible to make the isle single player game
I hope it’s more rare than anything
we've had it in the past and they were walking buffets for megapacks.
your worries are based in reality, dont doubt yourself
A single player mode doesn’t sound terrible tbh
and i would honestly like single player version of the isle, but idk if it’s even possible with such complicated combat?
ikr, it’s horrible
I mean tbh the only way to really combat mix packing is mega packing
And the only way to stop both is for rules to become admin enforced or create De-buffs
Personally think there is a difference between herds and mix packing thou
Like herbis should have free range to hang
i also see ai being added only for humans, idk what role they’re gonna play, but maybe ai dino is somehow related to humans gameplay?
Carnivorous is abit more complex
If I can tame and ride a carno I will be so happy
LMAO NO
YES AHAHAHA
XDDD
FEAR ME DINOS FOR I AM AK CARNO MAN
😭😭😭
anyways I do think bigger carnivores will help curb mix packing more than you think
Like I can see allo 4 mans stomping dibble cera groups
Unfortunately mixpacking is something that can only be fixed with staff enforcement
As mechanics angled against it can turn bad and be abused
that’s for sure
Etc a comment I made to snow about galli trolling
I also don’t think mix packing groups got the energy to grow a FG Rex they basically rage quit if you kill more than 1 of them
The best counter to mix packers is nesting and mega packing your own species
Etc our 13 man dilo group from afew days ago that almost brought a mixpacking deino to death and made him rage quit and leave the cera trio he was guarding to perish to us
god i hope taming is never a thing on humans
XD it’d be funny lol
Maybe add horses!?
I mean
A bit of a quiter travel
They're adding cars and dirt bikes lol
Horses would be cool!
Ya but those are gonna be so loud
Although horse AI would be interesting, ngl
RIGHT
plus horses are fast enough to survive pretty well
If we want larger AI, horses fit that bill, while having potentially interesting interactions with humans
Average horse breed hit 40-48kmph
Horse, cows, and for the funny MOOSE AHAHA
i dont think a moose would work
Wdym
Moose can live in any climate a deer can easily
they're more temperate creatures, plus their entire surival plan relies on them being powerful enough to frighten off even the largest predators in their ecosystem, which they wouldn't be on The Isle
I mean kinda
deer have speed and insanely fast breeding to help them populate
they're extremely invasive for that reason
How small do you think moose are
Moose are almost cera sized XD
I get it I’m just joking but you know what I mean
I think more larger rural Ai is better than Ai playables
Plus like a canro Ai sounds like a pain in the AH as a smaller Dino
most of The Isle's AI are actually invasive species. IDK if this is intentional but it's super interesting given the game's lore and how much sense it makes that only invasive species known for being extremely adaptable to any ecosystem to thrive in an island covered in dinos
bullfrogs, rabbits, boar, deer, all are extremely good at being highly invasive and difficult to remove from an ecosystem once in there
Horses would fit perfectly then
yea i thought so too
they're pretty adaptable to any ecosystem and would make sense for humans to actually bring along with them
Literally in every corner of the world
Would add something to sustain bigger boys for sure
And could add some intresting mechanics such as a quieter way to travel for humans
i dont think cows would work because i genuinely think their entire population would be wiped out within days because they lack any proper natural defense from the dinos
Fair
Buffalo of some kinda would probably do better
maybe? idk about that tbh
Meh just ideas like I said Ai playables especially ones as like carno and teno souls incredibly annoying and free food for large mixpacks
yeah i would love horse ai being added. actually makes sense
Teno's long lost sibling
anything is kinda free food for mixpacks, at least with ai dinos ppl can live far away from them
brother that's making MORE and bigger mixpacks
Hopefully elder system will have some effects on that
Ya this too
if the solution is "live on some desolate part of the map and just hunt AI for my entire life", I think at that point we gotta acknowledge that they aren't good
Current solutions are either play something that puts you in a position to avoid them like beipi, PT and Herrera or mega pack your group
That or play fast things
But even than carnos exist
Bro it is a problem the smaller mix packs of like duo cera and dibble aren’t nearly as bad as the super packs that have become more and more common
good, let them fight while I hang around in my little corner like east part of the map where usually only juvi will pass through
Na2 average gameplay loop 6 man mix pack 12 man mix pack 13 omni group just to compete 7 man dibble group 5 stego group and random galli
yea but dont you see the problem with this
That shouldn’t even be something people consider thou like that’s the problem
you're enabling a problem and then to deal with it, simply not engaging with the game
like... no one wins
You should want and be able to adventure
you're unable to experience the game as it should be experienced, and instead effectively sentenced yourself to a singleplayer experience on some dead part of the map no one likes
I don’t mind if it’s big groups of all 1 Dino but these groups of 13 with 9 different Dino’s meaning 9 different abilities is absurd
Fr
they are gonna to kos everything no matter what , so why not let player to decide where they want to hang around
dying to 6 cera or 12 cera is kinda the same
because making the problem worse is just going to make more people suffer
I mean yes but no but yes I got your meaning but there is abit of a difference from getting cera clamped than getting knocked by a dibble while venomed by a dilo and vomiting from cera
^^^^^what bro said
we already have this kind of stuff, no matter the ai works or not
tbh, it feels so much worse when there is no ai and you are force go to some dead body pile camping by mixpacker at south plain
^
Ai spawn other places but I just don’t think organ full Ai like previously said will help anything other than grow these mix packs 3x faster
speaking about ai spawns, did they broke the fish spawn again?
saw plenty of post talking about them not spawning while the land ai works fine.
I think they just increased land ai spawns and reduced the fish spawning
but. there are always fish spawning in the sp river
but [2] there are almost always no fish in the central river
I guess they really like deinos to camp at sp instead of being in the swamp
Not sure, i went an entire hunger bar as deino (with the reduced hunger drain) finding pretty much zero fish. I was able to find some on relog though(i was in the swampy area).
I then spent an entire ingame day waiting for fish to spawn yesterday.
I guess the issue with fish spawns is that only 3 actually dinos can catch them so mayb they have reduced spawn priority?
the stam you need to burn in order to catch 1-2 of these elite fish is ridiculous
agreed. it's not funny when I burn ~70% stam to catch 1 elite fish and only get 5% hunger
Fish always be finicky you need like more than 1 thing in the area otherwise it’s always bone dry
honestly, my deino right now is saved by two things: elite fish that spawns 5 fish at a time + other crocs I kill and eat. on sp I've seen a few players drinking behind a rock where it's very hard to catch them
if they see you, they will go drinking in the three lakes that are close by. it's horrible for deino. that being said, deino can't eat lil fish effectively
ppl in this chat will reply with "skill issue", "it is an 8 ton apex' then end the conversation ,maybe adding some emojis.
while ignoring most of the playables can move across the map within like 10 mins , covering vast area to find AI.
and killing these ai like a group of boar /deer doesn't require you to burn out your stam
@fiery shard @warm flax ive played plenty of deino but I still kinda agree with the changes
Helps to counter deino overpopulation cause there were too many growing too easily
About elite fish: they are meant to be ambushed not chased. When you spot one, just sit completely still at the bottom of the river bed and wait for it to come close, then when it turns around just grab it (it won't run). You should not be wasting any stamina on them.
About schooling fish spawn, it only happens mainly in certain areas consistently, you have to learn those spots. Also the fish spawn rate is much lower at night and during rain.
So there kinda is a skill / knowledge component here too. Regardless even with a lot of experience, deino is super difficult to maintain cause it's an apex and therefore should be a rare sight rather than being the most commonly played carnivore
i agree with that
elite fish crash into the rocks and sit there for hours, or similarly crash into the bottom and sit there. i think this is the end of the “sit and wait” talk
on sp river, I pull elite fish out of the rocks all the time
almost all deinos are cannibals. there were a lot of them only on Spiro (Islander and similar heresies are not considered)
when u have 8 lakes on map, deino gameplay is not about skill but about luck and only luck
apex should be a rare
would love to hear about this about a t-rex that won't have any food issues
why wont it
I really wish things above allo size are genuinely hard to grow and maintain
not just rng boredom like deino
it SHOULD have food issues, and rexes that are sub adult and up SHOULD be rare, just as deinos that are sub and above should be are
granted, no way of knowing until its out. we can only hope that we wont have a repeat of legacy where apexes were stupidly easy to grow. i have faith in em though
but the deino changes are a step in the right direction to making sure apexes are sufficently rare and hard to grow. they shouldnt be for every player, but instead the players that are the most skilled in game and have extensive knowledge about it and the internal mechanics, alongside a hefty amount of determination.
this is somewhat of a problem right now due to no tutorial or any hints in game, but thats changing with the UI update thats coming relatively soon.
hopefully rex will also be more skill dependent than deino to survive as well
since all deino can do is hope that someone will walk into the water to take a drink or swim at the wrong place and the wrong time
and well, deino gameplay takes negative skill too
I can only wish Rex is different in both aspects
oh absolutely. i dont nessecarily have issue with deino having some inherent luck needed to thrive, but i dont exactly think its great either. i think its just one of those things you should know youre signing up for when you pick a water locked ambush hunter
I think rex will be skill dependent as you've to be able to sneak up on something AND to get the jump on it. As a large carnivore. I think almost everything will be faster than rex too
If you go to tiny lakes then yes ofc you're only relying on luck
That should not be deino gameplay imo
Deinos shouldn't have free access to every single water body and live off fish forever until someone comes along for a couple sips so that they get easy kills in an easy effortless life
Stick to main river areas and you'll do fine mostly
Ofc you'll have to cannibalize and not miss your grabbing opportunities to be able to survive
It's a high skill high maintenance thing
Also I don't think you understood what I said.
You're not supposed to sit and wait for elite fish.
You roam around till you find one but instead of chasing it just lie still at the bottom. If it's not stuck in a rock, it'll swim to you and then turn it's back, giving you a window to grab it
@elfin night I do agree with some the pachy buffs but it’d honestly make more sense to just remove speed mutations. If they aren’t gonna do so then this change makes a bit of sense but also I think that’d result in Pachy being able to chase down raptors who don’t have the speed mutation I think. Or at least be VERY close to their speed.
Nevermind did that math, it wouldn’t be as fast as them but it would be close.
nerf everything.. buff herra
double Nerf stego
You do realize how much slower pachies are than Omnis right? Even if we buff pachy to its current speed mutation speed at base (around 43), it still won’t catch an Omni without a speed mutation even if it has it (Omni at base is like 46 and a 43 pachy with speed mutation would only be 45).
Tho I do 100% agree, speed mutations ruin balance and need to have never existed. I’m honestly surprised they still exist.
@tacit hull devs are bent on making carno a small game hunter, we likely wont probably see its weight changed anytime soon
i probably shouldnt have pinged mb
That's okay! I was just providing my own input as it is currently a bit too small by any modern estimate. And it in fact did hunt small prey, but it was also an ambush predator that took down impressively large specimens too. However currently it appears to be in the same weight class as the ceratosaurus which is not accurate.
Of course I recognize that this is a game and things have to be balanced around that too, but for the sake of realism I would give the carnotaurus at least a 300 kilogram bump in size.
the game isnt focused on realism
3 ton diablo, schizophrenic dilophosaurus, monkey herrera
troodon as a whole
That's true. The diabloceratops is a bit too heavy as well. I just didn't want to nitpick across the board but point out something rather obvious about the carnotaurus.
That 300kg bump makes it weigh as much as teno and tank 1-2 more hits (or more if fighting smalls), which is actually a really big difference in combat.
Right. As I said I totally understand that it's a game and the species have to adhere to their unique roles.
If you really want to see an inaccuracy, go see how big beipi really was
It wasn’t a tiny duck
lol. I will~
Well, hopefully balance changes arrive in due time when more animals make it to the isle. I have hope for the carnotaurus.
Carno could use some buffs, but honestly I think the weight nerf makes it 10x easier to balance, they gave it so many specific weaknesses so that certain animals could put up a better fight or escape because carno was so big. Though they should probably remove a lot of the weaknesses since they aren’t really necessary anymore.
Like it has incredibly low fracture hp for its size for pachy and high bleed multipliers for Omni and teno. They would likely have to keep expanding this list as more combative smalls are added.
- remove weird bleed multipler it has
- buff charge damage by about 50
- increase speed slightly
- change growth time to match cera
and then you have the perfect small game hunter carno
Oh interesting. I wasn't aware of its in-game history.
For me it was essentially its real life counterpart that peeved me enough to express my opinion. As its weight doesn't reflect the reality. 1,300 kg is very small for the larger specimens unearthed that put it closer to 2,100.
But even a happy compromise of 1,600 kilograms would be more in line with reality.
the last one was confirmed by dondi
hopefully next ht
I'd rather instead of buffing the damage, instead make the initial cc range higher on charge. So like it knocks stuns below 650 (half weight) on a tap charge, and then after the 3 second run up, it knocks down below its weight and stuns up to 1950 (1.5x its weight). So tap charge is a solid cc tool against smalls for it to land a bite, and still decent at fighting things its own tier especially in a group where they can chain the damage.
Cerato should also have significantly less weight than it currently has. It's nearly double the size and weight in the Isle compared to its IRL self
Yes, that's true. Ceratosaurus most likely weighed as little as 750 kilograms all the way up to 1,500 kilograms. Of course all of these numbers are just estimates entirely based on paleontological findings - which is why it's always important to leave a window of possibility open. It's also entirely possible that some of the larger ceratosaurus specimens achieved a greater size. This is why understanding how a carnivore hunted in relation to the prey at the time tells us a lot about its size and general ability. There's much speculation surrounding its lifestyle - from scavenging dead dinosaurs to hunting smaller prey and even eating fish, turtles, and other aquatic life.
But in that same spirit it is a mainstream consensus that the larger carnotaurus specimens reached up to 2 tons and beyond. Fossils are funny like that in that they provide us with remarkable stories of how they lived and by complementing it with muscles, tissue, and more we get a pretty accurate image of how it looked and weighed. But understanding its role in that eco-system is considerably harder - at least beyond the generalization when you dive into its nuance.
yea because game design comes before realism, dibble is a good example of that (before they increased its weight).
I don't see why Cerato can't work with its originally intended niche rather than being the large all-around brawler they made it into. Now you just see them everywhere all the time because they are overtuned
yea it just needs to work better as intended, it can be done without making it necessarily smaller
Being smaller would actually further solidify the previous idea for it's niche. Being that it was more vulnerable to predation from animals like Carno if caught wandering around, but were very formidable specifically when around bodies. They were meant to have an amazing sense of smell to be able to find corpses and bully others off of them with the proximity buff. I just personally don't like the direction they took it
oh no we dont need a smaller cerato, not with the current roster
That being said I doubt they will ever go back to the old idea so it's hardly worth discussing
Maia knocking down cera if it gets below 1.2T 
carno was never meant to hunt ceras, making it smaller won’t solidify its niche. cera needs a rework to make it less effective at hunting and better at being defensive
You sure about that? Because when Cerato first dropped in Evrima you could hunt them pretty comfortably as Carno
yea and carno was doing something it wasn’t intended to do🤷♂️ just like cera is rn.
that’s why carno got reworked
you want bigger carno for what? for realism? i just dont understand why would current carno be 1.6t. it would be terrible for the balance
it doesnt matter how it was irl. carno is 1.3 for a reason
1.6T spam charge carno would make current cera look weak
And thats saying a lot lol
@worthy steeple
Yes. Because that's what the empirical paleontological evidence suggests. That was my initial reasoning. But I'm not a very accomplished player as I only recently started playing The Isle so I cannot speak in regards to the balances needed (as you pointed out). In that regard it may not work, but I felt it was worth mentioning.
I mean carno would get played reasonably more with a minor weigh up and not all the way to 1600 maybe 1400-1500 but a weigh up would certainly give it a good boost in not being completely dog walked if the skill level is the same
@viscid mica
That's fair. My suggested compromise was originally 1,600 (as they grew even larger) but the experienced players out there are probably more capable in finding the right numbers for the game's balance.
I mean cheesy is a PvP player so he always focuses on what the top 1% can do not your average experienced player
Oh, I see.
Ya so he is right a super sweaty carno could beat a average cera but if both are same skill level as of rn it’s a complete wash for the carno
@vagrant plover I don't think Troodon needs to bite faster since fuly envenomed targets already take like 75 damage from bites
You have to hit 3 points to even trigger the condition, which only lasts 40 seconds. and troodons can only use their venom after 48%.
Still, 75 damage for something that small is a lot
not really, biting is hardly worth it because of the slow speed.
And as I said, poison only works for 40 seconds and in that time you have to manage to land a hit without dying from the slightest movement
not how it works and troodons biting speed is fine
I don't think troo needs a bite speed increase. Most of the time, it just bites or pounces and then disengage to avoid being stomped by its prey
maybe add something like dryo's dash ability?
Maybe something like "lucky feather" where you barely survive
But you lose half of your stamina or something
like every 30 mins you can survive a heavy blow leave you at 1 hp or something
Yah
And like half of you current stam
But it can only be triggered when it'd have been a 1 tap
maybe not triggered by like stego's swing/ deino's lunge or herreras pounce
you should put it at general feedback and see ppl like it or not
True
i mean.. rewarding troodon for playing bad? it’s small and agile enough to be able to dodge all the attacks
why would troodon survive a lethal injury
cause the desync stuff happening in this game
even bigger playables like omniraptor suffers from it
yeah, let’s fix the desync instead
doubt they can fix that
and tbf desync helps troodon a lot more than it helps its prey, ability to pounce head and just tp to the side or like pounce air and tp to its prey’s hitbox
don’t, they will fix that at some point
it’s better than adding unnecessary buffs to troodon
#balance-feedback message herrera being bad in the water is fine, it’s not designed to stick around longer than needed
It's purely quality of life to go along with a mechanic and part of it's diet they felt the need to add to it
tbf herrera is untouchable most of the time because it’s the only playable that can climb, it is also ridiculously fast on land which makes it even more untouchable.
let it be vulnerable at least in water
I get what you are saying, but its not like 5 seconds longer o2 is going to make a Deino (the only thing hunting you underwater) unable to catch you. Herrera are pretty slow when submerged
It just feels weird to dive into water to catch some schooling fish and have your screen starting to fade to black from o2 loss after only a few seconds
@eternal iris think Herrera just needs to be slightly faster swimming not as much on the others
herrera doesn’t need to dive in order to get schooling fish, same way ptera doesn’t need to dive, you cal literally catch it on the surface of the water
and no, it doesn’t need to be better swimmer, let it be vulnerable in water
I never feel particularly vulnerable when swimming as Herrera 
If you know there arent deinos its not like going for a swim is very dangerous
Herreras vulnerability comes from its predictable game plan. They hang out in trees around popular water spots, or near corpses, and jump on you.
tbf they are killable on land
they are, but they should not be that fast
literally almost the same speed as omni
they should tone its speed down a bit, 44-43
agreed
its speed being 45kmh never made sense to me. an arboreal dino being the same speed as troodon and dryo (speed proclaimed critters)
43 sounds fair
Tbh
36 km/h would be sufficient
But should come along with better stam efficiency when traveling through trees, so it becomes the better way of traveling
36 is crazy
seems like the sweet spot, not too fast and not extremely slow
yeah
herra isnt even meant to stay in the water for long
Never said for long, just longer than rn
it doesn't need to regardless
Like a difference of 10 secs of o2 being buffed to 15
and you think that would make much of a difference in playstyle when herra isn't even meant to stick near the water?
it has enough being able to dive and fish
Where am I saying it would make a difference in playstyle? It's simply a quality of life change to make diving feel a little better
Wdym Herrera is technically semi aquatic
They got fish in diet and can dive

I know but that was an arbitrary decision from devs and this thing already has everything at its disposal
I’m not agreeing with quark take but it do be semi even if it’s “arbitrary” the devs made it in such manor
If you are making a balance suggestion, it is inherently something to make a difference in how you play it or how it performs
You don't need to dive for more than like 5 seconds to catch a fish and no one is stopping you from getting some air and diving again
herra is a climber, not really a swimmer
I do think Herrera should swim faster than fat ah cera ngl
No.
A balance change is a suggestion to change number values or mechanics about an animal. A suggestion can be as small or large in scale as someone feels like making it.
Yeah, but that would not make it a full blown semi aquatic. Right now herra fishing and diving just seems like a sprinkle of cluttering a dinosaur's kit for no real reason.
so...It is a change in the gameplay.
It’s got reason to it you just don’t see it which is fair
alright, tell me the reason
to use it as a escape
explain logically why herra and no one else in the terrestrials gets diving and fishing
It has literally all vertical surfaces and the highest fall damage resistance in the game already. Cluttered kit?
1.add to things going in water to give deino abit more as it’s something that has more than just drinking to go near or in water
-
It’s a slow ah Dino because of its tree movement so adds some escape tech to it.
-
Read the actual Dino’s lore it do he a wee water boy
Obviously, but you have been commenting like I'm talking about some sort of shift to a more semi-aquatic playstyle, when its not that deep. My suggestion was meant to be small in scale. Not playstyle changing for Herrera
not really, no. I was commenting that it won't make any meaningful impact and that it is unnecessary when it has other escape tools and schooling fish are so easy to catch
a playstyle change doesn't have to be something fundamental
I don’t see any good reason to remove the dive and fish diet adds to its uniqueness
Quality of life, thats the point of my suggestion. They gave it a unique diving mechanic that the other terrestrial animals don't have. I want to be able to dive a little longer. It's fun. Diving is fun. Longer dive = more fun
Makes it sort of like a Jaguar. Able to play a bit of arboreal, terrestrial, and aquatic
Mhm
just because something can dive doesnt make it semi aquatic, nor having fish on its diet
semi aquatic animals rely on the water to survive, they spent a large chunk of their time within the water, near the water, and interacting with it. sucho likely wont be able to dive, however that does not make it any less semi aquatic. herrera's dive/fish catching ability has always been more about being a unique tool to survive in desperate times and serving as a means of last ditch escape rather than encouraging herrera to spend long amounts of time in the water
^ couldn’t have said it better
#balance-feedback message this sounds like a mixpacking dream
why would anyone want to nest in something that doesn't interact with them and exists to be food
distraction probably
at that point nest a player, most of them are only useful as a distraction anyway
so true😭😭😭
@pure heath Holding E for deinos has never been a thing, you struggle automatically
@wanton igloo I love that idea instead of the passive AIs. Being able to nest even when there are no players to take eggs sounds really fun for herbis
I don't get many takers for my teno eggs anymore 😅
We'd need some commands for nested AI though, like 4 call making it hide/lay down and 2 call make them follow
They could disperse once sub
Or when 3 called 😍
Thank you!
#balance-feedback message jesus christ
I mean for herbi mix packs sure but with herbi&carni mix packs the ai offspring would run away from the carnis and die quickly.
And then feed the carnivores
@severe root Just a tip that might help with stam management: Stamina regens faster the higher it is, generally. Above about 60% stamina you can trot and regen stamina, but if you dip below 60% you have to change to walking or standing still to regen stamina. So if you stay above 60%, you can alternate trotting and sprinting to maintain high stam and move pretty quickly
thanks for the tip
@shadow warren I’m interested in how you decided stego is too tank to other large species when it’s the only large species not including deino
@wanton edge that would be abit of a overtune to dilo a simple reduction of the time stage 3 lasts would do wonders
not really. dilo as of now is defined as a pack hunter and should rely upon other members distracting to create opportunities for another to go in. this only emphasizes the use of actual coordination and proper usage of the clones.
Certainly but that would nerf it to the point of being unplayable 2 for ever 1 plus having to get what ever it is to stage 3
A heavy reduction in time to force them to remain involved would be better than making them need bites to recharge
given that dilos nightvision is comparatively twice as good as many herbivores i don't see this as an issue. dilo is fast enough to play hit and run style combat especially at night where its near impossible to counter attack. this only makes groups of dilos have to constantly be involved whilst still being able to have their venom as an aid in fights.
If you reduce time of stage 3 it’ll also force them to stay involved without nerfing it too drastically
and that would be a better alternative how? it seems moreso a bandaid fix as the duration isn't the problem. you seem to be only thinking of fights with large tier animals things like omni and pachy are literally floored from 2 bites due to the spammable nature of the hallucinations and the lack of a long cooldown or something to recharge them. bites being the charges fuel keep constant pressure on the target by limiting field of view for the fight duration whilst still keeping the dilos engaged.
That’s life, dilo is a lot bigger and stronger than the both of them if pachy wasn’t broken it could hit em and leave range and omni can pounce and far more mobile so skill issue.
Dilo venom isn’t particularly op so to speak the clones are a unique application of poison damage, the problem rn is that it lasts super long and if it’s night it’s basically indefinite which is far too op. It should be like troodon a set number that can be increased by a second or 2 per hit
if a dilo knows what its doing u can effectively match a raptors turn by simply running away then crouch-turning. plus dilos dps is insane so two hits (even one if u land a headshot on an omni) to be able to run away for 20 seconds to murder something is incredibly unbalanced.
currently, clones are completely unable to be countered so the issue is not the duration since it also has the fov limiting effect so it SHOULD be long. it defeats the purpose of it having a cloud if it literally can just run away afterward and camp outside of their preys fov range before only deciding to attack once that cloud has left (if u just take away venom duration). bites being fuel incorporates the use of the cloud AND the clones since ur prey has to guess which one to attack allowing dilos to strategize their use of the clones more effectively.
I do think it needs a nerf but not the one you recommended
Imo, I'd rather we nerf the damage of clones, than the amount. Clones are what make dilo unique and allow it to get openings on the target, but they shouldnt do all the work. Like if the clones did half damage instead of the damage of a full bite, it would already make dilo much better to fight against.
Clones need be something else.,,...
When it’s herbivore only, I call it a mixed herd, and those are usually okay. Mixed packs with carnivores tend to be way more aggressive and deceptive, luring players into unwinnable battles.
The clones are legit just a unique version of tic damage from poison
Mixed herd, I like that. Yeah that’s no bueno. I hate that.
mixed herds are a fine thing according to devs
i don’t have any issues with mixherding when there’s 3 times amount of carnivores on the server compared to herbivores
mix packing is combo of herbi and canris a herd is just herbivoures of all kind
well thank you the isle wiki lol
jesus christ you’re still mad
never mad always roasting thou
touch some grass pls
just come back from doing that
you can’t roast someone who doesn’t care, it just looks like you’re really trying your best to hurt me, chill out
if thats how you take it
i mean yeah, the balance discussion and people not agreeing with you makes you genuinely hate people, like actual hate just because someone has different opinions
lmao
Mix packing can also mean a mixing of carni and carni
ye i was meaning most common definition
It's pretty gross behavior, saw a Diablo mixing with Ceratos earlier. There was a juvie Diablo in the distance calling and it got lured over by the adult Diablo to be killed by the Ceratos
Thats wild and messed up
this is why i grow stegos its my callling
Herbi and carni mixed is another level of toxic tbh 😭
It's even worse when they get one of their buds to hop on Ptera and scout for them. Those sorts of players are just a maelstrom of game ruining behavior, from mix/mega-packing, to bloodthirsty KOS, to body guarding
Been playing playing this game for 8 years now and its been a problem for the entirety of it
Honestly hope the officials get a rule for that since they are the most populated servers
Honestly think the diablo bait might have happened to me because I was an adult teno who stumbled upon a diablo baby and suddently 6 ceras jump out of the bush ignoring it
NA 4?
No clue
🥹
did you kill at least one?
I dont think so it was sad honestly LMAO all of them with their no cost charged bites on my ass
ah sad times
I tried but then I saw all the others but I was already too low to flee fate was sealed
😭
The day that cerato gets a cost to its charged bite will be wild i will be so happy
yeah it needs a rebalance, too many buffs, too strong for no reason.
tho the game kinda needs a carnivore like that i guess, cera basically took allos role so when allo comes out we won’t need such strong cera in the game anymore
Someone who sees the light ❤️
and they will probably rework it into scavenger it suppose to be
I really really hope so! You see it actively hunting than you see it stealing bodies!
I dont think I have ever seen a cera do that
🙏 🙏 🙏 PLZ
yeah they don’t even need a body buff tbf, they’re already the strongest even without it
tho cera being that strong makes majority of its player base underestimate the herbivores they’re fighting with, which is funny
The speed mutations kind of ruined everything too since..
Dilos can catch carnos, omnis can catch dilos, cera can catch teno and pachy
Mfw speed mutation to not get ran down
yeah, it’s annoying, i guess you should try petits, they removed or nerfed all meta mutations
Cera when it discovers dinosaurs have other attacks than rmb
lmao
I tried it and loved that they did that but my ping sucks on it
Yeah they need to go, mutations having a fairly ridged "Meta" is not fun
oh yeah, the server is located in europe
Genuinely so nice
Survival mutations should stick in the game, maybe be renamed to adaptations and able to be chosen throughout the course of gameplay (as in do things to unlock)
If unofficals had good ping id never even play official servers
Fr lol
tbf meta mutations exist for mechanic itself, just so community servers can tweak em and do some funny stuff.
i bet the devs know its gamebreaking
there are servers that change mutations like to 10% speed buff instead of 5%
tho it’s cringe and i don’t like that, i guess they want everyone to have fun their own way
which is fair
Speed demon peak gameplay
ahah
Do you guys know if the more group member mutation only adds one additional member or
i think it’s % value, like if the group limit is 8 it should be 12 with the mutation
8 x 1.5 = 12
Mm fun good someone told me it addel only one more person cause the value said 1
Goodnight
it was like that before, but they changed it afaik
goodnight
Makes sense.
That too lol
Yeah, that’s just bullying. Even if the baby Dibble was the most experienced player, deception and ganging up like that is just mean and unfair.
i wouldnt say it is a problem if an omni can outrun a dilo considering the dilo has it beat in hp and dmg
speed mutations are kinda crazy
Its the fact that speed mutations are meta if you don't want to get chased down by something that shouldn't even be faster than you
Things like omni should be faster than dilo imo. They can’t effectively 1v1 a dilo and are slower than it without mutations.
Dilo is just too fast in general
Definitely
The day will come when it has a reasonable speed
I am not going to hold my breath lol. It seems obvious to me that dilo should not be that fast with its hp and dmg.
thats why omni has the agility advantage. If omni was faster, they would just destroy dilos without a way for them to fight back because of pounce.
However, dilo is def still op atm with its hallucinations, if those get nerfed that should make the matchup 10x better
Maybe so, but dilos aren’t particularly sluggish, which combined with their better stats on most else means it’s a pretty unfair matchup.
they arent super inagile, but they are still inagile enough for an omni to get around it and juke it. I agree its a bit unfair because hallucination spam, but without it its not bad due to a single pounce dealing half of dilo's hp or even enough to bleed it if it keeps running. Plus omni is small and quiet enough to easily lose a dilo in a bush, dilo does not have that luxury due to stomping louder than a stego lol
#balance-feedback message @compact coral well considering dondi owns the game and theyve said they arent going for purely realism...
there is also a huge difference between realism and scientific accuracy. Is beipi being a little duck accurate? not in the slightest. Does an animal like that break immersion? no it feels realistic.
Yeah fair enough. I’d still argue that the agility advantage for the omni isn’t big enough to justify the speed advantage for the dilo. In all Fairness my opinion could change as I play more
<@&933486433342222376> look free money
@scarlet remnant it already has a cool down lol
?
Stego power swing
All of stegos attacks have cooldowns and roughly 2-3 second openings
it can be spammed. it is not 2-3 seonds.
It can’t if they are spamming they are hacking
I legit just got off stego it can’t be spammed 
what dino do you main ziowar?
This is irrelevant as my main ain’t even apart of the roaster yet
Currently it’s PT or troodon
Still completely irrelevant to the fact that I was playing stego a total of 3 minutes ago

u don't know what you're talking about sorry.
How many hours do you have in envirma?
5000
Pft that’s believable

And bro said stego has no pause between swings

Have a gn man
it’s less than 1 second cooldown.
play a dino that attacks stego. and tell me power swing is fair.
you’re thinking about alt attack, the suggestion is about power swing
The hitbox is jank but its speed isn’t spamable
It has a opening between every attack
I got off stego it’s over a second between power swing hits
ziowar you don't know what you're talking about. if you think you can fight a stego go on raptor and abuse that 2-3 second window you believe in

what game are you playing?
Cheesy you got pressed after insulting me and getting clapped back I ain’t even gonna engage with you
you can get off like 2-3 hits in a second
Not a chance
i never insulted you, and you’re still mad lmao
you’re the one who insulted me
i think ziowar is rage baiting.
he’s not, that’s how he is
God I wish I’d commented 5 minutes early I could clipped this
It’s certainly quick but not that fast
ziowar. what change do you think should be made to a dino's balance?
Wdym
Only thing imo stego needs is its hitboxes tuned cuz they are very jank in range
hitbox is fine, it’s mostly desync
Could be
I mean if all it is desync than leave stego it’s not like anything on the current roaster should even be considering stego a option
Wait till bigger Dino’s arrive
omni? dilo? the cera?
Nope nope and nope
tho i’m fine with the current stego
yes yes yes lmao
Cera is supposed to be a scavenger
Omni maybe but only in mass
And dilo are just op rn and really shouldn’t be considering stego
you should definitely read your own message

Bruh
i never said i want it to be weaker lol
I’ll get clips next time I’m in my stego if I remember
It’s atleast 1-2 seconds after the attack ends and return to stance
in your stego?😍
Engrish well
it’s literally not, if you ever played a stego you would know that
I legit got one on na4 rn
sweet
imma be honest they should not be going after stego, at least in my personal opinion
but the roster calls for it because otherwise they aren't really doing much
Better chance looking for AI and hoping you dont starve then going after a Stego tbh
hm, idk really, maybe only if they make it so dilos clones won’t work on stego and omni won’t be able to pounce it? like in a current roster they for sure can hunt the stegos
idk how much we should nerf those for them to not be able to hunt the stego
I mean anything with enough numbers can kill a stego
But in survival (not on Norden) it's not a good idea to even try. 90% chance you die or just lose lots of hunger before eventually giving up
Unless the stego is like... really bad
its not a matter of nerfing them
its a matter of stego's unique defense mechanism kinda countering their gameplan
it's an anti-flank animal vs flank-based animals
alright, any stego balance suggestions?👀
tbf killing out of stam stego is pretty easy
i mean... no lol, besides reducing the insane cost on powerswing, but that needs to be done when we have actual behemoths like rex, too early and stego will just be foul
hm fair
depends how strong rex will be honestly since it's dps is crazy rn with it not having a cooldown even if it can only do it for a few seconds
i think rex and trike should be around the time they start modifying stego to be less easy to exhaust
because those two will present a considerable new challenge to overcome
yeah i guess balancing stego around fighting larger carnivores would be great.
current stego is like if tenos stam was balanced around fighting troodons
few alt bites and you’re out of stam
which is fair for the ecosystem it's in, don't get me wrong
in the current one? absolutely
but once allo and rex in the game i expect major balance changes
PLEASE
How many Allo do you all think it should ideally take to kill a Stego?
2 or so
I'm hoping for 2 - 3
issue is, with the way stego works atm, it does just flat out 1-shot an allo to the head if its under 2.7 tons. Even then, it still dies to first hit knocking down and the second killing, dealing 3.6k damage.
now that I'm thinking about it I wonder if allo will get a "murder sprint" like rex will have.
I think it might have something (similar but hopefully not identical) to legacy ambush
i like how “murder sprint” is just the clever way to hide an ambush mechanic that everyone hates xd
but yeah, i think an allo might have similar ability? tho i really dont want it to have it😭
allo bloodlust meter: insatiable
Theres isnt all to much to go on for potential mechanics in the concept art, though "Murder Sprint" does seem like it'll probably be in Allos kit
Theres also a picture of it bodying Cerato 
Hopefully rex or anything else that gets it will only be able use it for a little bit. we'll see I guess
yeah, i hope it’s like 3 seconds long ambush with the slightly buffed speed. not what we had in legacy..
Crouch battles were sooooooo lame
Visually and mechanically
yes, it was terrible, like honestly the worst mechanic ever
And the fact that every Carni had it???
outstanding game design with maia being able to run down and stam carnos. top notch. next stegos should get 500% stam and speed buff
They cant though? Carno is more than 10km/h faster
right balanced for a 75% maia to run down a 50% carno . besides its sarcasm when everyone knows maias are OP.
Literally run in a straight line and the maia cant catch you ;-;
they can’t, not anymore
they used to be able to tho
carno didnt, i think
juvi carnos did!
Troodon never has to leave
what a hyperspecific thing
that makes sense. groups of like 10 troodons in sancs on servers i am playing on. kinda of defeats the purpose of sanc for young dinos imo.
#balance-feedback message took me like 1 hour to explain it to you why exactly dilo is op and why it needs nerfs and now you’re writing a feedback about it, you grew a lot my sugar bear
I mean I never said it wasn’t strong just that the suggestions at the time wouldn’t fix the problem imo
noo i remember the conversation, took me a while to actually convince you, anyways, glad you see the truth now
Upvote it then no balls

🥹
there’s some misinfo, but i will upvote anyway, i generally agree with the feedback
@random stump matching cera grow is one trying being fast as or faster than omni and dilo is a whole other thing
Well it’s not 100% accurate but it’s how it feels in game
it does, yeah
Added a foot note
your statement is false when comparing juvi / sub carno and juvi /sub maia. testing was completed in beach combat. maia can indeed out stam and out run a carno. carno must use sprint and maia will overcome the carno due to stam.
Charge
Forest
And Carno is faster than maia
Even if it's a speed maia
And Carno can outturn maia
@wet rivet deinos deserve to be the oneshot horror killers
It's already super difficult to play them as is
Deinos can't grab anything larger or even the same size as them. They need to be double the weight of the prey or more (or 1.5x prey weight if prey is swimming). If you think about it, something half your size/weight can be easily grabbed and drowned by any species no matter how much the smaller one struggles or screams. Deinos are built to literally do that. Their bite grip strength is unparalleled. Once they latch on they don't let go.
plus often times the gator is there watching your every steps and following you (if you are around the central river) for over 10+ mins , waiting for the perfect timing to strike
I said exactly that… if it catches something smaller thats fine. I agree, that is fairly logical.
My point is, regardless of how bad ass you are, a fully grown 3ton dibble or 5ton Stegg will put up one hell of a fight and there will be a chance of a well placed kick loosening the grip of the croc.
I believe that adding such a chance will actually have a positive impact on the Deino survival cycle by creating more opportunity for them. Most “survival” players avoid waterways because it is a 100% death sentence if there is a deino lurking close by. (I do appreciate that some don’t really care for realistic survival - but it is afterall what survival games are all about)
If there is a chance of survival to the non aquatic animals, they will be more willing to risk the last 3 - 4 hours of their time, creating more hunting opportunities to the Deino community.
It will also create some mindfulness in the Deino player - do I go for the adult because I need more food at the risk of failing my hunt, or do I go for the smaller “sub-adult” and have a higher chance of success.
It will also create more engaging gameplay for Deino players. A carnivore attacking prey on land is a strategic match and making calculated decisions in order to be successful.
In my honest opinion, surviving as a Deino is only that hard because of a the unrealistic cannibal behavior of the Deino community. Yes Deinos were, and crocs are cannibalistic - but do not kill their own on sight.
By adding a say 25% chance, that would mean that you at least have a 1 in 4 chance of surviving the ordeal, making it more engaging for both predator and prey.
If only it wasn't RNG based
#balance-feedback message lets nerf the bleeders bleed and give the slightest bleed increase to claw attack which is useless against anything bigger than omni.
this is ridiculous, because you don’t fight with the claw attack, you fight with the kicks.
i swear to god this community upvotes everything that “makes sense”, just think about the game balance first, not how cool it sounds like
last thing teno needs right now is bleed nerf lol. keep in mind it’s damage got massively nerfed few patches ago and it’s already a lot worse than it used to be
dmg got reduced by 25 not massive at all
Different attacks having different utility is what makes combat interesting. Spamming of an overtuned move might keep a character meta, but it's also pretty boring to play with and against
I mean, Teno kick really does do basically everything you could possibly ask for in an attack. It has great damage, good bleed, it stuns, it combos, it comes out fast, it's on the opposite side of the body so it keeps the head out of reach, and it can be used while sprinting so you aren't left vulnerable if you whiff.
it is lol, it’s a lot, tail slam reduced by 50 lmao
Only real ones remember the time when tail slam did 350dmg
because it’s the only attack that you use fighting something cera or carno size, you never use alt attack, because it’s not good against bigger dinos.
its basically just straight up kick nerf for no reason
👹
yeah 350 is a lot, 150 if fine tho
100 is just.. mehh
last thing teno needs right now is more nerfs, especially bleed related, it’s bleeder lmao, let it use its bleed
tho the devs will never listen to feedback like that, just because it doesn’t make any sense
yea but we’re talking about the kick here
Let the brawler herbivore do its thing, it has no other way of countering predators 😭 🙏
yeah kick already got damage nerf, why would you want bleed nerf as well💀

Bro, leave teno has it is
to give the front alt more purpose, its obsolete compared to the kick
Teno already got nerfed enought
you never use kick instead of alt and alt instead of kick, different purposes.
it hasn’t
the kick is quite literally better in every aspect which it shouldn’t be
Except for the fact it hits behind you???
jesus christ flows, you want the teno to be second pachy?
lmao
Meanwhile cerato exists
nerfing the bleed won’t make it unviable
teno got ridiculous nerfs
My reaction to this conversation:
“teno is weak”
never said that
it has gotten multiple buffs to compensate that small 25dmg decrease
The Teno clearly uses its alt lmb here?
it’s usually always better to kick the second time instead of alt attacking
what buffs?
No time, I barely got the alt in before the cera escaped
fair
The kick was on cooldown
Wait that's YOU?
Yessir
and it’s one of the most badass tail slams i’ve ever seen
ma'am
kick hitbox got increased and missing a tailslam isn’t as punishing anymore, you got locked out before
I remember when tail slam used to do 200... good times
gives me motivation to not give up on my 40-50% something Teno
it wasn’t even that good
the lock is still there tho, the kick is fine, the hitbox got changed, but it’s barely noticeable
and how that should compensate 25 kick nerf and 50 tail slam nerf?
hell yeah
My bad
Although for some wacky reason I've decided to give it meniscus + hydrodynamic
it isn’t, you could get in body shots if the teno missed, can’t really do that anymore. the hitbox is noticeably bigger
hydrodynamic teno is the best teno
it’s literally not, even i didn’t notice anything
trying to live out the semi aquatic teno life that the devs refuse to unleash upon us
25 dmg nerf is nothing, you’re acting like they butchered teno
literally no one did except you, that says a lot
who is “everyone”
yes? 25 damage nerf on top of 15% damage reduction everyone uses makes it deal like A LOT less.
and don’t forget ably ridiculous 50 damage nerf for the tail slam
?
the kick dmg was way too much before, that 25 dmg nerf just made it less overtuned
real!
even tho i don’t mind the kick nerf, funny how you ignore the tail slam
because this discussion is about nerfing the bleed on the kick, what does the dmg on the tail slam have to do with anything
and funny how you want even more nerf for the playable that at this point almost nobody plays as, because it’s so complicated and also got a lot of nerfs
Why the need to nerf the bleed?
It's to explain why Teno doesn't need a nerf on the kick
because it’s another nerf and on top of that it’s a bleed nerf for the bleeder
the feedback suggested that they buff the bleed on its claw attack for compensation. the kick can’t have everything
slightly? and what’s the point of that lol?
But it doesn't, it hits behind you
meanwhile ceratos charge bite:
like you literally main the dino that does w+m2
so there’s this neat thing called A and D keys which allows you to turn around and kick!
Which takes time
it’s still hits behind you
(Deals 500 damage with 0 stam Cost)
0.3 seconds for a 360 spin lol
still behind you, not in front of you
It takes more effort to turn around and kick something then to just alt + lmb, kick needs to be stronger to compensate for it