#balance-feedback-discussion

1 messages · Page 131 of 1

dusky surge
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It's not even about hunger lol they just want you dead

hasty coyote
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yeah, still doesnt change the fact that they can't heal like the cera can. Plus theres the fact that most herbies have to take tactile instead because their stam costs are so high. Plus theres the fact that cera prevents you from eating with bile. Plus theres the fact that gastro still seems to heal a flat amount so its better on smaller things rather than larger things (but cera doesnt care because it just infinitely heals).

worthy steeple
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and good luck using gastro when you puked from 1-2 cera bites

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sweet

hasty coyote
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you wont live a couple times. Plus every time they come back, you're losing more stam, bleed, hp, and hunger. You need to kill them BEFORE they heal, not after.

dusky surge
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^

worthy steeple
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cant wait for them to add allo and rex and finally nerf stupid cera

crimson crater
dusky surge
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maia too

worthy steeple
dusky surge
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dibble also burns through its running stam extremely fast

crimson crater
worthy steeple
crimson crater
dusky surge
hasty coyote
crimson crater
timber tusk
worthy steeple
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you need at least 5 headshot kicks to kill a cera after the teno nerf. +you're running. and if you vomit you will lose a lot of stamia as well

viscid mica
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What server you on

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Wait teno got nerfed!?

dusky surge
viscid mica
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When was this teno nerf

worthy steeple
timber tusk
crimson crater
viscid mica
worthy steeple
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i mean they're nerfing it time to time lol

viscid mica
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Teno isn’t op by any means

dusky surge
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It's constantly getting shadow nerfed

worthy steeple
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like the tail slam and kick can only hit one target

dusky surge
hasty coyote
crimson crater
viscid mica
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Teno requires abit of skill to maximize tenos danger level

dusky surge
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No way did they remove the tail slam's best utility of splash damage

worthy steeple
timber tusk
worthy steeple
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but im not surprised after what they did to tail slam. 100dmg? cmon..

dusky surge
worthy steeple
hasty coyote
worthy steeple
crimson crater
dusky surge
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it's why speed muts are considered combat mutations

crimson crater
worthy steeple
hasty coyote
dusky surge
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LMAO

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Actually sad

worthy steeple
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you cant call this balanced. teno got massive nerfs while cera got a lot of buffs to its already op kit

hasty coyote
worthy steeple
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wait WHAT?

crimson crater
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nah it is 250

hasty coyote
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either way still EQUAL damage to a single attack

worthy steeple
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no way

timber tusk
worthy steeple
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wait no way they nerfed it again, i need to test that

crimson crater
hasty coyote
dusky surge
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what

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unless the combo is on a stationary target idk how that is lol

worthy steeple
dusky surge
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like the dude has to be AFK for you to land 625 damage

crimson crater
# hasty coyote how?

1 kick to the body to immobilize the opponent which allows for a free follow up headshot kick

hasty coyote
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teno's tail slam now has a 1 second attack lock AFTER the animation is done, you are only landing 1 kick

crimson crater
dusky surge
hasty coyote
crimson crater
hasty coyote
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based it on 225, not 250.

timber tusk
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All of us here could agree to give others a chance to be chill, but then when they betray that, mess em up. Like, if there was a way to track who attacks first or attacked after friendly calls… I don’t know…

crimson crater
dusky surge
worthy steeple
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tbf it wasnt that bad before, but with the maias in the game i want tenos damage back.

crimson crater
worthy steeple
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and after the ai changes, because i see cerato overpacks everywhere

hasty coyote
worthy steeple
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especially with the 15% damage reduction mutation being it the game

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its so unfair, like actually so unfair

timber tusk
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I can’t wait for Quetz. I wanna decent onto a mix pack in style and blood!

crimson crater
crimson crater
timber tusk
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Y’all have lost me in meta talk. I just wanna catch fish. 🎣

worthy steeple
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i mean you can hit tailslam + kick + kick combo. but 90% of the times the enemy recovers super fast, you literally dont even have the time to do the combo

crimson crater
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kick + kick:

dusky surge
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i despise that mutation so much

worthy steeple
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cera with that mutation literally has 1490 hp lol

dusky surge
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plus corpse buffs that gives it 2980

basically as tanky as a DIBBLE

worthy steeple
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yeah pretty much

hasty coyote
dusky surge
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EXCEPT CERATO DOES MORE DAMAGE THAN A DIBBLE

worthy steeple
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hehe

crimson crater
hasty coyote
crimson crater
worthy steeple
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btw after the first puke the cera needs one bite to make you puke again.

which means it can wait for the cooldown, bite you and then bite you few more time, because ur locked in puking animation

hasty coyote
worthy steeple
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nice

worthy steeple
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defending current cera is insane tbh, like you cant deny its op, you just cant

hasty coyote
dusky surge
crimson crater
crimson crater
worthy steeple
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the most annoying thing is that they can bite instantly after they recover from the tenos combo, which means even if you combo them they bite you and then do their combo lol

timber tusk
# hasty coyote I aint gonna lie, I am one of those people who will kill other for sport, tho it...

That’s why I made this little recommendation. So players like you will have to stop and decide if they really wanna risk getting temporary blindness or just major damage for attacking someone they don’t need to. You feel lucky? Wanna flip that coin?
(Mostly I just want to be sure that Quetz I scary whether or not it is flying. Scarier on land, actually.)

Also, I would like to encourage you (in being tho it may be) to not kill for sport. It is rude, so please don’t.

worthy steeple
crimson crater
hasty coyote
worthy steeple
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i like how you keep defending obvious cheese and op strat

crimson crater
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teno is exactly the same, animation lock etc

worthy steeple
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its not even a strat, its just.. poor balance

crimson crater
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cera can defend itself against tenos! how dare it

worthy steeple
worthy steeple
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if only cera was good at one thing, not at literally everything

timber tusk
# hasty coyote for ptera, that wont help it. they just bite it and it dies immediately. What it...

Not if Ptera bite is worse. That’s the actual proposition. Give all flyers a WAY meaner grounded bite. They’ll be glass canons, still die in one or two hits if you sneak up on one or are just quicker, but if you lose that coin toss and then can’t see, or just straight up die?

Some players won’t want to risk that, especially if they know they’ve been spotted. As is, Ptera is useless on the ground, dead no matter what. Only a loooooong stretch of beach can save a Ptera from a charging herbivore.

crimson crater
worthy steeple
crimson crater
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like?

worthy steeple
crimson crater
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it has bad stam, slow speed and sucks as a juvi

worthy steeple
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50% bleed resistance
body buff
quick bites
can stun
doesnt puke

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cant overeat

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doesnt need much food

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eats everything

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swims super fast, can alt bite

viscid mica
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What we talking about now

crimson crater
worthy steeple
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you think thats it? no. it has the best scent range

crimson crater
worthy steeple
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and has literally everything

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it uses the charge bite with no stam cost and stuff

viscid mica
worthy steeple
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like the amount of buffs it has is insane, literally insane

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you cant call this balanced or good for the game

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i get it, you like playing cera, but it shouldnt be that strong

timber tusk
# hasty coyote for ptera, that wont help it. they just bite it and it dies immediately. What it...

And no Ptera would blind a juvie then leave it. They would blind it, kill it, and eat it. If the juvie was trying to hunt the Ptera, that’s the cost of losing. If the Ptera snuck up on the juvie, then that’s just silly. Pteras are terrible walkers and can only land safely by flapping their wings really loud. If that sneaks up on you, you weren’t paying attention.

It would also make a muscle spasm Ptera into a fun game of Russian roulette.

viscid mica
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@timber tusk anti body camping sounds hot

crimson crater
# worthy steeple deosnt matter with this ai

and herbivores don’t need ai at all, they have it even easier especially teno.

  • fairly tanky
  • stamina efficient
  • one of the fastest trot speeds
  • fastest swim speed (not including semi aquatics)
  • easy to grow and maintain
  • has one of the best and most versatile combat kits
  • evasive etc
worthy steeple
viscid mica
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BOTH VERY OP won’t be good for game health as bigger Dino’s appear

crimson crater
viscid mica
dusky surge
worthy steeple
timber tusk
viscid mica
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But if I’m being fair it sounds like na tenos are better

worthy steeple
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the thing is, teno having stats it has is justified, cera having all its buffs is not

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thats the biggest issue

viscid mica
worthy steeple
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cera has so many buffs it shouldnt have

crimson crater
worthy steeple
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like to the point when it needs a massive nerf or a complete rework

viscid mica
worthy steeple
crimson crater
worthy steeple
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and its using stamina for its attacks unlike cera

viscid mica
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Tbh gastro and tactile are ok for the under 2T Dino’s anything bigger and they far too op etc see stego with tac

crimson crater
worthy steeple
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cmon man

crimson crater
hasty coyote
crimson crater
crimson crater
worthy steeple
crimson crater
viscid mica
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I mean cera is significantly larger than a lot of things

worthy steeple
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its same for the teno, 1% if you attack in front of you, 2% if you fo 180, but it cant really do 180 its more like 160

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and teno also does a lot less damage with its alt attack

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not like i want more damage, its just so you wont call it op or something

crimson crater
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with good bleed dmg

worthy steeple
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and its the same speed as ceratos regular bite

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and cera does A LOT of bleed as well

crimson crater
worthy steeple
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cmon man give up, stop defending something that is so obviously op

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its not even funny anymore

crimson crater
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it could use some small nerfs but it ain’t so op

timber tusk
worthy steeple
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i mean

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its like i talk with 2 different flows

crimson crater
worthy steeple
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rework is rework

timber tusk
worthy steeple
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you cant make cera even stronger, its already op, which means it should be a nerf

worthy steeple
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same what happened with the carno, it wasnt technically a nerf, but its a lot worse at some things now

timber tusk
crimson crater
worthy steeple
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same with the allo

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we will see less ceras around, thats for sure, tho it wont make it less op

crimson crater
viscid mica
viscid mica
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Or if they sitting on a branch they can’t jump or they fall

worthy steeple
vale brook
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tbf all carno needs rn is to have its growth reduced to cera time and its pretty much fine. maybe make sub adults faster than adults as well to help them deal with things like dilos/omnis/etc

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also remove to stupid bleed multiplier it has

crimson crater
worthy steeple
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this is just one gaming session. all killed by me. if i can kill them doesnt mean they’re not op, it just means i can kill them.

op doesnt mean invincible, it means is OVERpowered

crimson crater
worthy steeple
vale brook
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teno is also one of the playables best equipped for handling ceratos imo as well

crimson crater
worthy steeple
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cera being 1.3t scavenger has the damage output of an allo, insane agility and insane amount of buffs

crimson crater
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allo ain’t even out yet

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it could have 600 dmg for all we know

worthy steeple
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its too much

crimson crater
worthy steeple
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too many buffs, good at everything, an only carnivore apex

crimson crater
worthy steeple
# crimson crater similar*

the difference is that teno doesnt have even half of the buffs cera has and it can only ever be defensive.

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its not hunter

crimson crater
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what can cera hunt

worthy steeple
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guess

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everything?

crimson crater
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nah

worthy steeple
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yah

crimson crater
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slow speed + bad stamina

worthy steeple
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bad stamina? huh

crimson crater
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cerato has one of the shortest run times

worthy steeple
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its faster than almost all the herbivores + 0.1 km.h slower than the teno which doesnt matter usually

crimson crater
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it does matter

worthy steeple
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2.25

crimson crater
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no? since when

worthy steeple
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its a lot

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and if it makes something vomit it takes all the stamina

crimson crater
worthy steeple
crimson crater
worthy steeple
worthy steeple
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and it doesnt let regen the stamina

crimson crater
worthy steeple
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2 bites to make teno vomit and then it cannot run away

crimson crater
crimson crater
worthy steeple
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better trot does help, but idk really, not a game changer

crimson crater
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besides most areas have a rock to jump on, west rail, south plains, east plains, highlands, delta etc

worthy steeple
crimson crater
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no? you’re faster

crimson crater
worthy steeple
crimson crater
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it does matter

worthy steeple
crimson crater
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they will be able to keep up yes but they won’t be able to bite u

crimson crater
worthy steeple
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and teno being able to outrun cera doesnt make cera less op

crimson crater
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yes but it means that ceras can’t hunt them

worthy steeple
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maybe if rocks were everywhere. but theres just few around the giant map

crimson crater
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no but i’m just saying that it’s 1 of many ways to escape ceras

worthy steeple
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it is, for sure

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but it like just doesnt fix ceras main issue at being too good

crimson crater
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too good at what specifically?

worthy steeple
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fighting cera is just not fun, its annoying

crimson crater
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as it should be

worthy steeple
worthy steeple
crimson crater
worthy steeple
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if only there werent giant cera packs running around the map

crimson crater
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u mean dibble which can defend itself easily from a cera

worthy steeple
crimson crater
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its bad at defense

worthy steeple
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its too vague, its better to just list all the buffs

crimson crater
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it is a brawler yea but idk about a hunter

worthy steeple
worthy steeple
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1500m

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and not using the stam for its special ability makes it even better as a brawler and hunter

crimson crater
crimson crater
worthy steeple
worthy steeple
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i would rather want it to be just an amazing scavenger and body bully, nothing more

crimson crater
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as long as it can defend itself i wouldn’t mind its hunting capability being nerfed ig

dusky surge
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agreed

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i always have thought its defensive capabilities were below par

timber tusk
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Random thought. What if they opened up the Grouping mechanic to include mixed groups, but groups that stick to one species get some sort of buff (or debuff mixed groups). Is that anything? Or would that be too easy to work around by just not grouping? Maybe if friendly fire was turned off between group member?

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The friendly fire might make in-game groups more desirable than discord call “groups” in general.

dusky surge
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it feels like it's shifting the balance scale even further on the side of the groups and really punishing solos for being solos

timber tusk
dusky surge
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that alone is INSANELY broken tbh

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like there's a reason that isn't a thing

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they have a slight damage reduction on same-group members as a middle ground

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it basically means that groups can zerg rush their prey carelessly and spam attacks with little to no need for spacing or timing, which many animals cannot hope to deal with

timber tusk
dusky surge
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Nah it's fair

dusky surge
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Just saying that you gotta consider solo players when discussing things like this

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Because not everyone has, or wants, a group

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Some animals, like deino, don't even like existing around lots of their own kind and would rather eat them than work with them

timber tusk
worthy steeple
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also being able to chat

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and forcing devs vision of the game is not fun, i want community servers to have more freedom

timber tusk
worthy steeple
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yeah

timber tusk
worthy steeple
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yeah i mean, if it’s server side mod it should be fine, let everyone have fun their own way

timber tusk
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That’ll definitely result in some… questionable servers… But that’s where that gets to stay.

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That’ll happen no matter what.

worthy steeple
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that’s a good thing imo, majority of the mixpackers will move to those server, it will help isolate them from the rest of the community lmao

viscid mica
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The only reason they are so oppressive is cuz nothing can easily beat or duel a dibble rn

worthy steeple
viscid mica
worthy steeple
#

like ten times worse

worthy steeple
viscid mica
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Nothing on herbi that is big is fast enough to get involved

worthy steeple
#

another rex?

viscid mica
worthy steeple
viscid mica
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That’s my point thou

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Plus Rex isn’t that fast either it’s more burst than anything

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And how you keeping a FG Rex fed and a large number of minis

worthy steeple
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i don’t see rex and trike fixing mixpacks, they will make things only worse

dusky surge
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oh yea dino AI will really help those mixpacks 👍

viscid mica
dusky surge
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big mixpack buff

viscid mica
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I meant stuff like allo bigger carni

hasty coyote
viscid mica
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Dibble won’t be steam rolling a allo like it does all the carnis rn

worthy steeple
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allo + cera

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like it doesn’t matter what they add, it won’t stop the mixpack

viscid mica
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The only thing that makes mix packing so oppressive rn is numbers and dibbles being able to steam role everything

worthy steeple
viscid mica
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You remove the power to stream role you remove their main weapon a small group or solo that does immediately run when mix packers appear is always gonna die

viscid mica
worthy steeple
#

them adding bigger ai dinos will help big carnivores not to starve

dusky surge
viscid mica
worthy steeple
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i still dont understand why in a world we need bigger ai

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and especially ai playabales

hasty coyote
worthy steeple
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pretty much yeah

viscid mica
hasty coyote
viscid mica
hasty coyote
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allo may not catch you, but it can keep pace enough to prevent fighting back

viscid mica
worthy steeple
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i mean yeah, good luck fighting carno + any apex mixpack, can’t run away, can’t fight back because if you stop the apex will catch you

viscid mica
#

I mean think of the stam Apex have to exert to even remotely keep pace

worthy steeple
viscid mica
#

You can always lead them far enough away to box em

worthy steeple
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the only good thing is that it will be possible to make the isle single player game

viscid mica
vale brook
viscid mica
worthy steeple
viscid mica
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I mean tbh the only way to really combat mix packing is mega packing

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And the only way to stop both is for rules to become admin enforced or create De-buffs

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Personally think there is a difference between herds and mix packing thou

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Like herbis should have free range to hang

worthy steeple
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i also see ai being added only for humans, idk what role they’re gonna play, but maybe ai dino is somehow related to humans gameplay?

viscid mica
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Carnivorous is abit more complex

viscid mica
worthy steeple
viscid mica
worthy steeple
#

XDDD

viscid mica
#

FEAR ME DINOS FOR I AM AK CARNO MAN

worthy steeple
#

😭😭😭

viscid mica
#

anyways I do think bigger carnivores will help curb mix packing more than you think

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Like I can see allo 4 mans stomping dibble cera groups

worthy steeple
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or joining them and being even stronger together

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🥹

viscid mica
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Unfortunately mixpacking is something that can only be fixed with staff enforcement

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As mechanics angled against it can turn bad and be abused

viscid mica
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Etc a comment I made to snow about galli trolling

viscid mica
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The best counter to mix packers is nesting and mega packing your own species

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Etc our 13 man dilo group from afew days ago that almost brought a mixpacking deino to death and made him rage quit and leave the cera trio he was guarding to perish to us

dusky surge
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god i hope taming is never a thing on humans

viscid mica
#

Maybe add horses!?

dusky surge
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I mean

viscid mica
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A bit of a quiter travel

dusky surge
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They're adding cars and dirt bikes lol

viscid mica
#

Horses would be cool!

viscid mica
dusky surge
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Although horse AI would be interesting, ngl

viscid mica
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plus horses are fast enough to survive pretty well

dusky surge
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If we want larger AI, horses fit that bill, while having potentially interesting interactions with humans

cursive falcon
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i love this guys idea minus the group limit

viscid mica
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Average horse breed hit 40-48kmph

viscid mica
dusky surge
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i dont think a moose would work

viscid mica
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Moose can live in any climate a deer can easily

dusky surge
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they're more temperate creatures, plus their entire surival plan relies on them being powerful enough to frighten off even the largest predators in their ecosystem, which they wouldn't be on The Isle

dusky surge
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deer have speed and insanely fast breeding to help them populate

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they're extremely invasive for that reason

viscid mica
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Moose are almost cera sized XD

dusky surge
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not very lol

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yea, but that's not my point

viscid mica
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I get it I’m just joking but you know what I mean

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I think more larger rural Ai is better than Ai playables

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Plus like a canro Ai sounds like a pain in the AH as a smaller Dino

dusky surge
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most of The Isle's AI are actually invasive species. IDK if this is intentional but it's super interesting given the game's lore and how much sense it makes that only invasive species known for being extremely adaptable to any ecosystem to thrive in an island covered in dinos

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bullfrogs, rabbits, boar, deer, all are extremely good at being highly invasive and difficult to remove from an ecosystem once in there

viscid mica
dusky surge
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yea i thought so too

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they're pretty adaptable to any ecosystem and would make sense for humans to actually bring along with them

viscid mica
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Literally in every corner of the world

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Would add something to sustain bigger boys for sure

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And could add some intresting mechanics such as a quieter way to travel for humans

dusky surge
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i dont think cows would work because i genuinely think their entire population would be wiped out within days because they lack any proper natural defense from the dinos

viscid mica
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Buffalo of some kinda would probably do better

dusky surge
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maybe? idk about that tbh

viscid mica
worthy steeple
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yeah i would love horse ai being added. actually makes sense

iron tree
#

Teno's long lost sibling

warm flax
dusky surge
viscid mica
viscid mica
dusky surge
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if the solution is "live on some desolate part of the map and just hunt AI for my entire life", I think at that point we gotta acknowledge that they aren't good

viscid mica
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Current solutions are either play something that puts you in a position to avoid them like beipi, PT and Herrera or mega pack your group

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That or play fast things

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But even than carnos exist

viscid mica
warm flax
viscid mica
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Na2 average gameplay loop 6 man mix pack 12 man mix pack 13 omni group just to compete 7 man dibble group 5 stego group and random galli

dusky surge
viscid mica
dusky surge
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you're enabling a problem and then to deal with it, simply not engaging with the game

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like... no one wins

viscid mica
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You should want and be able to adventure

dusky surge
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you're unable to experience the game as it should be experienced, and instead effectively sentenced yourself to a singleplayer experience on some dead part of the map no one likes

viscid mica
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I don’t mind if it’s big groups of all 1 Dino but these groups of 13 with 9 different Dino’s meaning 9 different abilities is absurd

warm flax
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they are gonna to kos everything no matter what , so why not let player to decide where they want to hang around
dying to 6 cera or 12 cera is kinda the same

dusky surge
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because making the problem worse is just going to make more people suffer

viscid mica
warm flax
dusky surge
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there's currently tons of AI

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we don't need entire organ-filled dino AI too

viscid mica
#

^

viscid mica
warm flax
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speaking about ai spawns, did they broke the fish spawn again?
saw plenty of post talking about them not spawning while the land ai works fine.

fiery shard
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but. there are always fish spawning in the sp river

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but [2] there are almost always no fish in the central river

warm flax
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I guess they really like deinos to camp at sp instead of being in the swamp

fierce forge
warm flax
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the stam you need to burn in order to catch 1-2 of these elite fish is ridiculous

fiery shard
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agreed. it's not funny when I burn ~70% stam to catch 1 elite fish and only get 5% hunger

viscid mica
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Fish always be finicky you need like more than 1 thing in the area otherwise it’s always bone dry

fiery shard
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honestly, my deino right now is saved by two things: elite fish that spawns 5 fish at a time + other crocs I kill and eat. on sp I've seen a few players drinking behind a rock where it's very hard to catch them

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if they see you, they will go drinking in the three lakes that are close by. it's horrible for deino. that being said, deino can't eat lil fish effectively

warm flax
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ppl in this chat will reply with "skill issue", "it is an 8 ton apex' then end the conversation ,maybe adding some emojis.
while ignoring most of the playables can move across the map within like 10 mins , covering vast area to find AI.
and killing these ai like a group of boar /deer doesn't require you to burn out your stam

haughty grotto
#

@fiery shard @warm flax ive played plenty of deino but I still kinda agree with the changes
Helps to counter deino overpopulation cause there were too many growing too easily

About elite fish: they are meant to be ambushed not chased. When you spot one, just sit completely still at the bottom of the river bed and wait for it to come close, then when it turns around just grab it (it won't run). You should not be wasting any stamina on them.
About schooling fish spawn, it only happens mainly in certain areas consistently, you have to learn those spots. Also the fish spawn rate is much lower at night and during rain.

So there kinda is a skill / knowledge component here too. Regardless even with a lot of experience, deino is super difficult to maintain cause it's an apex and therefore should be a rare sight rather than being the most commonly played carnivore

worthy steeple
#

i agree with that

fiery shard
#

on sp river, I pull elite fish out of the rocks all the time

#

almost all deinos are cannibals. there were a lot of them only on Spiro (Islander and similar heresies are not considered)

#

when u have 8 lakes on map, deino gameplay is not about skill but about luck and only luck

#

apex should be a rare
would love to hear about this about a t-rex that won't have any food issues

elfin night
#

I really wish things above allo size are genuinely hard to grow and maintain

#

not just rng boredom like deino

vale brook
elfin night
#

mhm

#

hopefully rex above 40-50% cannot live exclusively off AI

vale brook
#

granted, no way of knowing until its out. we can only hope that we wont have a repeat of legacy where apexes were stupidly easy to grow. i have faith in em though

#

but the deino changes are a step in the right direction to making sure apexes are sufficently rare and hard to grow. they shouldnt be for every player, but instead the players that are the most skilled in game and have extensive knowledge about it and the internal mechanics, alongside a hefty amount of determination.

#

this is somewhat of a problem right now due to no tutorial or any hints in game, but thats changing with the UI update thats coming relatively soon.

elfin night
#

hopefully rex will also be more skill dependent than deino to survive as well

#

since all deino can do is hope that someone will walk into the water to take a drink or swim at the wrong place and the wrong time

#

and well, deino gameplay takes negative skill too

I can only wish Rex is different in both aspects

vale brook
#

oh absolutely. i dont nessecarily have issue with deino having some inherent luck needed to thrive, but i dont exactly think its great either. i think its just one of those things you should know youre signing up for when you pick a water locked ambush hunter

elfin night
#

true

#

it's something inherent of deino

iron tree
#

I think rex will be skill dependent as you've to be able to sneak up on something AND to get the jump on it. As a large carnivore. I think almost everything will be faster than rex too

haughty grotto
# fiery shard when u have __**8 lakes**__ on map, deino gameplay is not about skill but about ...

If you go to tiny lakes then yes ofc you're only relying on luck
That should not be deino gameplay imo
Deinos shouldn't have free access to every single water body and live off fish forever until someone comes along for a couple sips so that they get easy kills in an easy effortless life
Stick to main river areas and you'll do fine mostly
Ofc you'll have to cannibalize and not miss your grabbing opportunities to be able to survive
It's a high skill high maintenance thing

haughty grotto
tropic horizon
#

@elfin night I do agree with some the pachy buffs but it’d honestly make more sense to just remove speed mutations. If they aren’t gonna do so then this change makes a bit of sense but also I think that’d result in Pachy being able to chase down raptors who don’t have the speed mutation I think. Or at least be VERY close to their speed.

#

Nevermind did that math, it wouldn’t be as fast as them but it would be close.

iron tree
#

it'd be close

#

BUT pachy's headbutt slows it down

mellow sable
#

nerf everything.. buff herra

vagrant plover
#

double Nerf stego

hasty coyote
# tropic horizon <@798614504229437512> I do agree with some the pachy buffs but it’d honestly ma...

You do realize how much slower pachies are than Omnis right? Even if we buff pachy to its current speed mutation speed at base (around 43), it still won’t catch an Omni without a speed mutation even if it has it (Omni at base is like 46 and a 43 pachy with speed mutation would only be 45).

Tho I do 100% agree, speed mutations ruin balance and need to have never existed. I’m honestly surprised they still exist.

carmine tundra
#

@tacit hull devs are bent on making carno a small game hunter, we likely wont probably see its weight changed anytime soon

#

i probably shouldnt have pinged mb

tacit hull
#

That's okay! I was just providing my own input as it is currently a bit too small by any modern estimate. And it in fact did hunt small prey, but it was also an ambush predator that took down impressively large specimens too. However currently it appears to be in the same weight class as the ceratosaurus which is not accurate.

Of course I recognize that this is a game and things have to be balanced around that too, but for the sake of realism I would give the carnotaurus at least a 300 kilogram bump in size.

vale brook
#

3 ton diablo, schizophrenic dilophosaurus, monkey herrera

vale brook
#

troodon as a whole

tacit hull
#

That's true. The diabloceratops is a bit too heavy as well. I just didn't want to nitpick across the board but point out something rather obvious about the carnotaurus.

hasty coyote
tacit hull
#

Right. As I said I totally understand that it's a game and the species have to adhere to their unique roles.

hasty coyote
#

If you really want to see an inaccuracy, go see how big beipi really was

#

It wasn’t a tiny duck

tacit hull
#

lol. I will~

#

Well, hopefully balance changes arrive in due time when more animals make it to the isle. I have hope for the carnotaurus.

hasty coyote
#

Carno could use some buffs, but honestly I think the weight nerf makes it 10x easier to balance, they gave it so many specific weaknesses so that certain animals could put up a better fight or escape because carno was so big. Though they should probably remove a lot of the weaknesses since they aren’t really necessary anymore.

#

Like it has incredibly low fracture hp for its size for pachy and high bleed multipliers for Omni and teno. They would likely have to keep expanding this list as more combative smalls are added.

vale brook
#
  • remove weird bleed multipler it has
  • buff charge damage by about 50
  • increase speed slightly
  • change growth time to match cera

and then you have the perfect small game hunter carno

tacit hull
#

Oh interesting. I wasn't aware of its in-game history.

#

For me it was essentially its real life counterpart that peeved me enough to express my opinion. As its weight doesn't reflect the reality. 1,300 kg is very small for the larger specimens unearthed that put it closer to 2,100.

#

But even a happy compromise of 1,600 kilograms would be more in line with reality.

carmine tundra
crimson crater
#

hopefully next ht

hasty coyote
# vale brook - remove weird bleed multipler it has - buff charge damage by about 50 - increas...

I'd rather instead of buffing the damage, instead make the initial cc range higher on charge. So like it knocks stuns below 650 (half weight) on a tap charge, and then after the 3 second run up, it knocks down below its weight and stuns up to 1950 (1.5x its weight). So tap charge is a solid cc tool against smalls for it to land a bite, and still decent at fighting things its own tier especially in a group where they can chain the damage.

eternal iris
tacit hull
#

Yes, that's true. Ceratosaurus most likely weighed as little as 750 kilograms all the way up to 1,500 kilograms. Of course all of these numbers are just estimates entirely based on paleontological findings - which is why it's always important to leave a window of possibility open. It's also entirely possible that some of the larger ceratosaurus specimens achieved a greater size. This is why understanding how a carnivore hunted in relation to the prey at the time tells us a lot about its size and general ability. There's much speculation surrounding its lifestyle - from scavenging dead dinosaurs to hunting smaller prey and even eating fish, turtles, and other aquatic life.

But in that same spirit it is a mainstream consensus that the larger carnotaurus specimens reached up to 2 tons and beyond. Fossils are funny like that in that they provide us with remarkable stories of how they lived and by complementing it with muscles, tissue, and more we get a pretty accurate image of how it looked and weighed. But understanding its role in that eco-system is considerably harder - at least beyond the generalization when you dive into its nuance.

crimson crater
eternal iris
crimson crater
#

yea it just needs to work better as intended, it can be done without making it necessarily smaller

eternal iris
# crimson crater yea it just needs to work better as intended, it can be done without making it n...

Being smaller would actually further solidify the previous idea for it's niche. Being that it was more vulnerable to predation from animals like Carno if caught wandering around, but were very formidable specifically when around bodies. They were meant to have an amazing sense of smell to be able to find corpses and bully others off of them with the proximity buff. I just personally don't like the direction they took it

worthy steeple
#

oh no we dont need a smaller cerato, not with the current roster

eternal iris
#

That being said I doubt they will ever go back to the old idea so it's hardly worth discussing

cosmic pelican
#

Maia knocking down cera if it gets below 1.2T TI_DryoDisap

crimson crater
eternal iris
crimson crater
#

yea and carno was doing something it wasn’t intended to do🤷‍♂️ just like cera is rn.
that’s why carno got reworked

worthy steeple
#

it doesnt matter how it was irl. carno is 1.3 for a reason

cosmic pelican
#

1.6T spam charge carno would make current cera look weak

#

And thats saying a lot lol

tacit hull
#

@worthy steeple
Yes. Because that's what the empirical paleontological evidence suggests. That was my initial reasoning. But I'm not a very accomplished player as I only recently started playing The Isle so I cannot speak in regards to the balances needed (as you pointed out). In that regard it may not work, but I felt it was worth mentioning.

viscid mica
tacit hull
#

@viscid mica
That's fair. My suggested compromise was originally 1,600 (as they grew even larger) but the experienced players out there are probably more capable in finding the right numbers for the game's balance.

viscid mica
tacit hull
#

Oh, I see.

viscid mica
# tacit hull Oh, I see.

Ya so he is right a super sweaty carno could beat a average cera but if both are same skill level as of rn it’s a complete wash for the carno

onyx lichen
#

@vagrant plover I don't think Troodon needs to bite faster since fuly envenomed targets already take like 75 damage from bites

vagrant plover
onyx lichen
vagrant plover
#

not really, biting is hardly worth it because of the slow speed.
And as I said, poison only works for 40 seconds and in that time you have to manage to land a hit without dying from the slightest movement

worthy steeple
#

not how it works and troodons biting speed is fine

warm flax
#

I don't think troo needs a bite speed increase. Most of the time, it just bites or pounces and then disengage to avoid being stomped by its prey

#

maybe add something like dryo's dash ability?

iron tree
#

Maybe something like "lucky feather" where you barely survive

#

But you lose half of your stamina or something

warm flax
iron tree
#

Yah

#

And like half of you current stam

#

But it can only be triggered when it'd have been a 1 tap

warm flax
iron tree
#

Yah

#

There should be a threshold

warm flax
#

you should put it at general feedback and see ppl like it or not

iron tree
#

True

worthy steeple
#

why would troodon survive a lethal injury

warm flax
#

cause the desync stuff happening in this game
even bigger playables like omniraptor suffers from it

worthy steeple
warm flax
#

doubt they can fix that

worthy steeple
#

and tbf desync helps troodon a lot more than it helps its prey, ability to pounce head and just tp to the side or like pounce air and tp to its prey’s hitbox

worthy steeple
#

it’s better than adding unnecessary buffs to troodon

viscid mica
#

Me when people focus on doing damage damage instead of venom damage as troodon

crimson crater
eternal iris
worthy steeple
eternal iris
#

It just feels weird to dive into water to catch some schooling fish and have your screen starting to fade to black from o2 loss after only a few seconds

viscid mica
#

@eternal iris think Herrera just needs to be slightly faster swimming not as much on the others

worthy steeple
#

and no, it doesn’t need to be better swimmer, let it be vulnerable in water

eternal iris
#

I never feel particularly vulnerable when swimming as Herrera TI_HypsiShrug

#

If you know there arent deinos its not like going for a swim is very dangerous

#

Herreras vulnerability comes from its predictable game plan. They hang out in trees around popular water spots, or near corpses, and jump on you.

crimson crater
worthy steeple
#

literally almost the same speed as omni

crimson crater
#

they should tone its speed down a bit, 44-43

dusky surge
#

agreed

crimson crater
#

its speed being 45kmh never made sense to me. an arboreal dino being the same speed as troodon and dryo (speed proclaimed critters)

worthy steeple
#

43 sounds fair

slim dragon
#

Tbh
36 km/h would be sufficient
But should come along with better stam efficiency when traveling through trees, so it becomes the better way of traveling

crimson crater
#

36 is crazy

crimson crater
worthy steeple
#

yeah

elfin night
#

herra isnt even meant to stay in the water for long

eternal iris
elfin night
#

it doesn't need to regardless

eternal iris
#

Like a difference of 10 secs of o2 being buffed to 15

elfin night
#

and you think that would make much of a difference in playstyle when herra isn't even meant to stick near the water?

#

it has enough being able to dive and fish

eternal iris
#

Where am I saying it would make a difference in playstyle? It's simply a quality of life change to make diving feel a little better

viscid mica
#

They got fish in diet and can dive

elfin night
#

I know but that was an arbitrary decision from devs and this thing already has everything at its disposal

viscid mica
#

I’m not agreeing with quark take but it do be semi even if it’s “arbitrary” the devs made it in such manor

elfin night
#

herra is a climber, not really a swimmer

viscid mica
#

I do think Herrera should swim faster than fat ah cera ngl

eternal iris
elfin night
#

Yeah, but that would not make it a full blown semi aquatic. Right now herra fishing and diving just seems like a sprinkle of cluttering a dinosaur's kit for no real reason.

elfin night
viscid mica
elfin night
thorn mountain
elfin night
#

explain logically why herra and no one else in the terrestrials gets diving and fishing

elfin night
viscid mica
#

1.add to things going in water to give deino abit more as it’s something that has more than just drinking to go near or in water

  1. It’s a slow ah Dino because of its tree movement so adds some escape tech to it.

  2. Read the actual Dino’s lore it do he a wee water boy

eternal iris
# elfin night so...It is a change in the gameplay.

Obviously, but you have been commenting like I'm talking about some sort of shift to a more semi-aquatic playstyle, when its not that deep. My suggestion was meant to be small in scale. Not playstyle changing for Herrera

elfin night
#

not really, no. I was commenting that it won't make any meaningful impact and that it is unnecessary when it has other escape tools and schooling fish are so easy to catch

#

a playstyle change doesn't have to be something fundamental

viscid mica
#

I don’t see any good reason to remove the dive and fish diet adds to its uniqueness

eternal iris
#

Quality of life, thats the point of my suggestion. They gave it a unique diving mechanic that the other terrestrial animals don't have. I want to be able to dive a little longer. It's fun. Diving is fun. Longer dive = more fun

eternal iris
viscid mica
#

Mhm

vale brook
#

just because something can dive doesnt make it semi aquatic, nor having fish on its diet

semi aquatic animals rely on the water to survive, they spent a large chunk of their time within the water, near the water, and interacting with it. sucho likely wont be able to dive, however that does not make it any less semi aquatic. herrera's dive/fish catching ability has always been more about being a unique tool to survive in desperate times and serving as a means of last ditch escape rather than encouraging herrera to spend long amounts of time in the water

crimson crater
#

^ couldn’t have said it better

vale brook
dusky surge
#

why would anyone want to nest in something that doesn't interact with them and exists to be food

hasty coyote
stark knoll
#

@pure heath Holding E for deinos has never been a thing, you struggle automatically

pure heath
#

Wait what :p

#

nvm then...

maiden temple
#

@wanton igloo I love that idea instead of the passive AIs. Being able to nest even when there are no players to take eggs sounds really fun for herbis

#

I don't get many takers for my teno eggs anymore 😅

#

We'd need some commands for nested AI though, like 4 call making it hide/lay down and 2 call make them follow

#

They could disperse once sub

#

Or when 3 called 😍

worthy steeple
wanton igloo
stark knoll
#

And then feed the carnivores

safe sand
#

@severe root Just a tip that might help with stam management: Stamina regens faster the higher it is, generally. Above about 60% stamina you can trot and regen stamina, but if you dip below 60% you have to change to walking or standing still to regen stamina. So if you stay above 60%, you can alternate trotting and sprinting to maintain high stam and move pretty quickly

viscid mica
#

@shadow warren I’m interested in how you decided stego is too tank to other large species when it’s the only large species not including deino

#

@wanton edge that would be abit of a overtune to dilo a simple reduction of the time stage 3 lasts would do wonders

wanton edge
viscid mica
#

A heavy reduction in time to force them to remain involved would be better than making them need bites to recharge

wanton edge
#

given that dilos nightvision is comparatively twice as good as many herbivores i don't see this as an issue. dilo is fast enough to play hit and run style combat especially at night where its near impossible to counter attack. this only makes groups of dilos have to constantly be involved whilst still being able to have their venom as an aid in fights.

viscid mica
#

If you reduce time of stage 3 it’ll also force them to stay involved without nerfing it too drastically

wanton edge
#

and that would be a better alternative how? it seems moreso a bandaid fix as the duration isn't the problem. you seem to be only thinking of fights with large tier animals things like omni and pachy are literally floored from 2 bites due to the spammable nature of the hallucinations and the lack of a long cooldown or something to recharge them. bites being the charges fuel keep constant pressure on the target by limiting field of view for the fight duration whilst still keeping the dilos engaged.

viscid mica
# wanton edge and that would be a better alternative how? it seems moreso a bandaid fix as the...

That’s life, dilo is a lot bigger and stronger than the both of them if pachy wasn’t broken it could hit em and leave range and omni can pounce and far more mobile so skill issue.

Dilo venom isn’t particularly op so to speak the clones are a unique application of poison damage, the problem rn is that it lasts super long and if it’s night it’s basically indefinite which is far too op. It should be like troodon a set number that can be increased by a second or 2 per hit

wanton edge
# viscid mica That’s life, dilo is a lot bigger and stronger than the both of them if pachy wa...

if a dilo knows what its doing u can effectively match a raptors turn by simply running away then crouch-turning. plus dilos dps is insane so two hits (even one if u land a headshot on an omni) to be able to run away for 20 seconds to murder something is incredibly unbalanced.

currently, clones are completely unable to be countered so the issue is not the duration since it also has the fov limiting effect so it SHOULD be long. it defeats the purpose of it having a cloud if it literally can just run away afterward and camp outside of their preys fov range before only deciding to attack once that cloud has left (if u just take away venom duration). bites being fuel incorporates the use of the cloud AND the clones since ur prey has to guess which one to attack allowing dilos to strategize their use of the clones more effectively.

viscid mica
#

I do think it needs a nerf but not the one you recommended

hasty coyote
#

Imo, I'd rather we nerf the damage of clones, than the amount. Clones are what make dilo unique and allow it to get openings on the target, but they shouldnt do all the work. Like if the clones did half damage instead of the damage of a full bite, it would already make dilo much better to fight against.

flint locust
#

Clones need be something else.,,...

timber tusk
viscid mica
#

The clones are legit just a unique version of tic damage from poison

wanton igloo
dusky surge
#

mixed herds are a fine thing according to devs

worthy steeple
#

i don’t have any issues with mixherding when there’s 3 times amount of carnivores on the server compared to herbivores

viscid mica
#

mix packing is combo of herbi and canris a herd is just herbivoures of all kind

worthy steeple
viscid mica
worthy steeple
viscid mica
worthy steeple
#

touch some grass pls

viscid mica
#

just come back from doing that

worthy steeple
worthy steeple
#

i mean yeah, the balance discussion and people not agreeing with you makes you genuinely hate people, like actual hate just because someone has different opinions

viscid mica
#

my god bro called me isle wiki and is pressed about a clap back

#

have a gn

worthy steeple
#

lmao

eternal iris
viscid mica
eternal iris
viscid mica
flint locust
#

Herbi and carni mixed is another level of toxic tbh 😭

eternal iris
#

Been playing playing this game for 8 years now and its been a problem for the entirety of it

flint locust
flint locust
#

No clue

worthy steeple
#

did you kill at least one?

flint locust
#

I dont think so it was sad honestly LMAO all of them with their no cost charged bites on my ass

worthy steeple
#

ah sad times

flint locust
#

I tried but then I saw all the others but I was already too low to flee fate was sealed

worthy steeple
#

😭

flint locust
#

The day that cerato gets a cost to its charged bite will be wild i will be so happy

worthy steeple
flint locust
worthy steeple
#

and they will probably rework it into scavenger it suppose to be

flint locust
eternal iris
worthy steeple
#

tho cera being that strong makes majority of its player base underestimate the herbivores they’re fighting with, which is funny

flint locust
#

The speed mutations kind of ruined everything too since..
Dilos can catch carnos, omnis can catch dilos, cera can catch teno and pachy
Mfw speed mutation to not get ran down

worthy steeple
flint locust
worthy steeple
#

lmao

flint locust
eternal iris
worthy steeple
flint locust
eternal iris
#

If unofficals had good ping id never even play official servers

flint locust
#

Fr lol

worthy steeple
#

there are servers that change mutations like to 10% speed buff instead of 5%

#

tho it’s cringe and i don’t like that, i guess they want everyone to have fun their own way

#

which is fair

flint locust
#

Speed demon peak gameplay

worthy steeple
#

ahah

flint locust
#

Do you guys know if the more group member mutation only adds one additional member or

worthy steeple
#

8 x 1.5 = 12

flint locust
#

Mm fun good someone told me it addel only one more person cause the value said 1

#

Goodnight

worthy steeple
#

goodnight

timber tusk
timber tusk
swift wind
flint locust
#

Its the fact that speed mutations are meta if you don't want to get chased down by something that shouldn't even be faster than you

swift wind
flint locust
#

Dilo is just too fast in general

swift wind
#

Definitely

flint locust
#

The day will come when it has a reasonable speed

swift wind
#

I am not going to hold my breath lol. It seems obvious to me that dilo should not be that fast with its hp and dmg.

hasty coyote
#

However, dilo is def still op atm with its hallucinations, if those get nerfed that should make the matchup 10x better

swift wind
hasty coyote
#

they arent super inagile, but they are still inagile enough for an omni to get around it and juke it. I agree its a bit unfair because hallucination spam, but without it its not bad due to a single pounce dealing half of dilo's hp or even enough to bleed it if it keeps running. Plus omni is small and quiet enough to easily lose a dilo in a bush, dilo does not have that luxury due to stomping louder than a stego lol

vale brook
#

#balance-feedback message @compact coral well considering dondi owns the game and theyve said they arent going for purely realism...

hasty coyote
#

there is also a huge difference between realism and scientific accuracy. Is beipi being a little duck accurate? not in the slightest. Does an animal like that break immersion? no it feels realistic.

swift wind
hasty coyote
#

<@&933486433342222376> look free money

viscid mica
#

@scarlet remnant it already has a cool down lol

viscid mica
#

All of stegos attacks have cooldowns and roughly 2-3 second openings

scarlet remnant
viscid mica
#

I legit just got off stego it can’t be spammed TI_Unamused

scarlet remnant
#

what dino do you main ziowar?

viscid mica
#

This is irrelevant as my main ain’t even apart of the roaster yet

#

Currently it’s PT or troodon

viscid mica
scarlet remnant
#

u don't know what you're talking about sorry.

viscid mica
#

How many hours do you have in envirma?

scarlet remnant
#

5000

viscid mica
#

Pft that’s believable

#

And bro said stego has no pause between swings

#

Have a gn man

worthy steeple
scarlet remnant
#

play a dino that attacks stego. and tell me power swing is fair.

worthy steeple
viscid mica
keen plover
#

it is

#

That thing is insanely quick lol

viscid mica
#

It has a opening between every attack

#

I got off stego it’s over a second between power swing hits

scarlet remnant
#

ziowar you don't know what you're talking about. if you think you can fight a stego go on raptor and abuse that 2-3 second window you believe in

viscid mica
worthy steeple
viscid mica
#

Cheesy you got pressed after insulting me and getting clapped back I ain’t even gonna engage with you

keen plover
#

you can get off like 2-3 hits in a second

viscid mica
worthy steeple
#

you’re the one who insulted me

scarlet remnant
#

i think ziowar is rage baiting.

worthy steeple
viscid mica
#

God I wish I’d commented 5 minutes early I could clipped this

#

It’s certainly quick but not that fast

scarlet remnant
#

ziowar. what change do you think should be made to a dino's balance?

viscid mica
#

Only thing imo stego needs is its hitboxes tuned cuz they are very jank in range

worthy steeple
#

hitbox is fine, it’s mostly desync

viscid mica
#

Could be

#

I mean if all it is desync than leave stego it’s not like anything on the current roaster should even be considering stego a option

#

Wait till bigger Dino’s arrive

viscid mica
worthy steeple
#

tho i’m fine with the current stego

worthy steeple
viscid mica
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Cera is supposed to be a scavenger

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Omni maybe but only in mass

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And dilo are just op rn and really shouldn’t be considering stego

worthy steeple
#

you should definitely read your own message

viscid mica
viscid mica
worthy steeple
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i never said i want it to be weaker lol

viscid mica
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I’ll get clips next time I’m in my stego if I remember

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It’s atleast 1-2 seconds after the attack ends and return to stance

worthy steeple
viscid mica
worthy steeple
viscid mica
worthy steeple
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sweet

viscid mica
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I just got off it

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And it ain’t that fast

dusky surge
#

but the roster calls for it because otherwise they aren't really doing much

eternal iris
worthy steeple
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idk how much we should nerf those for them to not be able to hunt the stego

eternal iris
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I mean anything with enough numbers can kill a stego

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But in survival (not on Norden) it's not a good idea to even try. 90% chance you die or just lose lots of hunger before eventually giving up

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Unless the stego is like... really bad

dusky surge
#

its a matter of stego's unique defense mechanism kinda countering their gameplan

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it's an anti-flank animal vs flank-based animals

worthy steeple
worthy steeple
dusky surge
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i mean... no lol, besides reducing the insane cost on powerswing, but that needs to be done when we have actual behemoths like rex, too early and stego will just be foul

glossy elbow
dusky surge
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i think rex and trike should be around the time they start modifying stego to be less easy to exhaust

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because those two will present a considerable new challenge to overcome

worthy steeple
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yeah i guess balancing stego around fighting larger carnivores would be great.

current stego is like if tenos stam was balanced around fighting troodons

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few alt bites and you’re out of stam

dusky surge
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which is fair for the ecosystem it's in, don't get me wrong

worthy steeple
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in the current one? absolutely

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but once allo and rex in the game i expect major balance changes

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PLEASE

eternal iris
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How many Allo do you all think it should ideally take to kill a Stego?

glossy elbow
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2 or so

eternal iris
#

I'm hoping for 2 - 3

hasty coyote
glossy elbow
#

now that I'm thinking about it I wonder if allo will get a "murder sprint" like rex will have.

eternal iris
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I think it might have something (similar but hopefully not identical) to legacy ambush

worthy steeple
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but yeah, i think an allo might have similar ability? tho i really dont want it to have it😭

flint locust
eternal iris
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Theres isnt all to much to go on for potential mechanics in the concept art, though "Murder Sprint" does seem like it'll probably be in Allos kit

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Theres also a picture of it bodying Cerato TI_LetsGo

glossy elbow
worthy steeple
eternal iris
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Visually and mechanically

worthy steeple
edgy crow
undone hollow
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outstanding game design with maia being able to run down and stam carnos. top notch. next stegos should get 500% stam and speed buff

cosmic pelican
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They cant though? Carno is more than 10km/h faster

undone hollow
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right balanced for a 75% maia to run down a 50% carno . besides its sarcasm when everyone knows maias are OP.

cosmic pelican
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Literally run in a straight line and the maia cant catch you ;-;

worthy steeple
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they used to be able to tho

undone hollow
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mm i didnt know they changed it

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how far into growth can troodon be in sacs?

dusky surge
keen plover
cosmic pelican
dusky surge
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what a hyperspecific thing

undone hollow
worthy steeple
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#balance-feedback message took me like 1 hour to explain it to you why exactly dilo is op and why it needs nerfs and now you’re writing a feedback about it, you grew a lot my sugar bear

viscid mica
worthy steeple
worthy steeple
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🥹

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there’s some misinfo, but i will upvote anyway, i generally agree with the feedback

viscid mica
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@random stump matching cera grow is one trying being fast as or faster than omni and dilo is a whole other thing

viscid mica
worthy steeple
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it does, yeah

viscid mica
undone hollow
iron tree
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Charge

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Forest

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And Carno is faster than maia

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Even if it's a speed maia

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And Carno can outturn maia

haughty grotto
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@wet rivet deinos deserve to be the oneshot horror killers
It's already super difficult to play them as is

Deinos can't grab anything larger or even the same size as them. They need to be double the weight of the prey or more (or 1.5x prey weight if prey is swimming). If you think about it, something half your size/weight can be easily grabbed and drowned by any species no matter how much the smaller one struggles or screams. Deinos are built to literally do that. Their bite grip strength is unparalleled. Once they latch on they don't let go.

warm flax
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plus often times the gator is there watching your every steps and following you (if you are around the central river) for over 10+ mins , waiting for the perfect timing to strike

wet rivet
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I said exactly that… if it catches something smaller thats fine. I agree, that is fairly logical.

My point is, regardless of how bad ass you are, a fully grown 3ton dibble or 5ton Stegg will put up one hell of a fight and there will be a chance of a well placed kick loosening the grip of the croc.

I believe that adding such a chance will actually have a positive impact on the Deino survival cycle by creating more opportunity for them. Most “survival” players avoid waterways because it is a 100% death sentence if there is a deino lurking close by. (I do appreciate that some don’t really care for realistic survival - but it is afterall what survival games are all about)

If there is a chance of survival to the non aquatic animals, they will be more willing to risk the last 3 - 4 hours of their time, creating more hunting opportunities to the Deino community.

It will also create some mindfulness in the Deino player - do I go for the adult because I need more food at the risk of failing my hunt, or do I go for the smaller “sub-adult” and have a higher chance of success.

It will also create more engaging gameplay for Deino players. A carnivore attacking prey on land is a strategic match and making calculated decisions in order to be successful.

In my honest opinion, surviving as a Deino is only that hard because of a the unrealistic cannibal behavior of the Deino community. Yes Deinos were, and crocs are cannibalistic - but do not kill their own on sight.

By adding a say 25% chance, that would mean that you at least have a 1 in 4 chance of surviving the ordeal, making it more engaging for both predator and prey.

slim dragon
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If only it wasn't RNG based

worthy steeple
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#balance-feedback message lets nerf the bleeders bleed and give the slightest bleed increase to claw attack which is useless against anything bigger than omni.

this is ridiculous, because you don’t fight with the claw attack, you fight with the kicks.

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i swear to god this community upvotes everything that “makes sense”, just think about the game balance first, not how cool it sounds like

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last thing teno needs right now is bleed nerf lol. keep in mind it’s damage got massively nerfed few patches ago and it’s already a lot worse than it used to be

crimson crater
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dmg got reduced by 25 not massive at all

eternal iris
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I mean, Teno kick really does do basically everything you could possibly ask for in an attack. It has great damage, good bleed, it stuns, it combos, it comes out fast, it's on the opposite side of the body so it keeps the head out of reach, and it can be used while sprinting so you aren't left vulnerable if you whiff.

worthy steeple
cosmic pelican
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Only real ones remember the time when tail slam did 350dmg

worthy steeple
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its basically just straight up kick nerf for no reason

worthy steeple
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100 is just.. mehh

worthy steeple
worthy steeple
crimson crater
edgy crow
worthy steeple
cosmic pelican
steep otter
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Bro, leave teno has it is

crimson crater
steep otter
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Teno already got nerfed enought

worthy steeple
crimson crater
crimson crater
edgy crow
worthy steeple
crimson crater
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lmao

steep otter
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Meanwhile cerato exists

crimson crater
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nerfing the bleed won’t make it unviable

worthy steeple
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teno got ridiculous nerfs

cosmic pelican
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My reaction to this conversation:

crimson crater
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“teno is weak”

worthy steeple
crimson crater
edgy crow
worthy steeple
cosmic pelican
cosmic pelican
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The kick was on cooldown

edgy crow
cosmic pelican
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Yessir

worthy steeple
edgy crow
crimson crater
steep otter
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I remember when tail slam used to do 200... good times

edgy crow
crimson crater
worthy steeple
cosmic pelican
edgy crow
crimson crater
worthy steeple
worthy steeple
edgy crow
crimson crater
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25 dmg nerf is nothing, you’re acting like they butchered teno

worthy steeple
crimson crater
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who is “everyone”

worthy steeple
worthy steeple
crimson crater
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the kick dmg was way too much before, that 25 dmg nerf just made it less overtuned

worthy steeple
crimson crater
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because this discussion is about nerfing the bleed on the kick, what does the dmg on the tail slam have to do with anything

worthy steeple
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and funny how you want even more nerf for the playable that at this point almost nobody plays as, because it’s so complicated and also got a lot of nerfs

steep otter
edgy crow
worthy steeple
crimson crater
worthy steeple
edgy crow
worthy steeple
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like you literally main the dino that does w+m2

crimson crater
steep otter
crimson crater
worthy steeple
edgy crow
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It takes more effort to turn around and kick something then to just alt + lmb, kick needs to be stronger to compensate for it