#balance-feedback-discussion

1 messages · Page 122 of 1

mossy tinsel
#

I would like to gauge the general opinion on this balance philosophy:

  1. Carnivores should deal more damage than herbivores of their same tier with rare exceptions (eg a stego’s thagomizer).

  2. Herbivores in general should have worse night vision (though not necessarily as bad as maia’s)

  3. Herbivores should receive penalties for body bullying so carnivores can get their meals without having to kill an entire herd of herbis.

  4. Similarly, dead herbivores should provide more food for carnivores and carnivores should have much slower stomach drain.

leaden remnant
tribal idol
#

even so, its very easy to dodge maia with how not agile it is, especially if you go into woods and circle around trees

mossy tinsel
leaden remnant
tribal idol
# leaden remnant yup thats correct

its also possible the maia's you run into are running all the "meta" mutations, speed mut and tactile or whatever, I've been using survival mutations not combat ones. which in that case it becomes a problems of those op mutations

leaden remnant
#

currently, carnis suck or are forced to hunt just one damn thing while herbis are just destroying everything being 3 times stronger than carnis

leaden remnant
leaden remnant
mossy tinsel
tribal idol
#

cera and carno I know have better stam then that

#

maybe teno doesnt, but idk

leaden remnant
leaden remnant
#

seen a dude run another maia down for 3 mins straight

tribal idol
leaden remnant
tribal idol
#

in thats case, its a growth issue

spring willow
leaden remnant
tribal idol
leaden remnant
#

all herbis stun you and knock your ass down, meanwhile the only resemblance to that in carnis is the 5-6 second windup carno ram and pounce to pin for raptors which, if the target has a friend, is not usable

tribal idol
leaden remnant
#

rex is gonna go around obliterating everything that moves

#

im terrified of the future balance

hasty coyote
# mossy tinsel I would like to gauge the general opinion on this balance philosophy: 1. Carniv...

1: why? thats how you end up with carnivores just being better than herbivores since thy are both faster and have more damage while having roughly the same hp. Especially since carnivores and herbivores have unique niches and playstyles that require more/less damage. Like should pachy's ram deal less than omnis bite? should teno's combo deal less than a carno charge? should stego's swings deal less than a deino bite?
2 why? again, that kinda just harms herbie qol, and they need good qol because carnis are just more popular anyway, we need more reasons to play herbies not less.
3: i guess, but anything that prevents body camping can either be negated, abused by trolls, and/or has false positives like nesting or defending a good spot.
4: I think food values are overall fine atm. Though I can get behind making carnis give less food and diets to other carnis once we actually have a more filled out roster.

tribal idol
#

im just saying, look at the current carnivore roster, none of them other than carno really make sense to have a stun. so im sure future bigger carni's would have stun attacks

slim dragon
#

sniff sniff

tribal idol
#

im loading into queue for one of my adult maia's, ill time the stam real quick

#

13 queue

spring willow
golden coral
tribal idol
leaden remnant
#

but yeah maybe that's a good idea

hasty coyote
mossy tinsel
# hasty coyote 1: why? thats how you end up with carnivores just being better than herbivores s...
  1. Carnivores are built to kill things, herbivores generally are not. I think herbivores should favor defensive playstyles while carnivores would need to have offensive playstyles to live. I do think that herbivores should have more hp/armor in general though. Carnivores dealing more damage would also encourage herd behavior in herbis. I just don’t think herbis should be rewarded for being aggressive as a general game philosophy. Pachy ram is meant to cripple carnivores. Stego is meant to make carnivores think twice before hitting from behind. Teno is probably the most in line with the game philosophy I’m suggesting since its play style is already largely defensive.

  2. I’m not suggesting herbis have 0 night vision, just way worse than carnivores who typically use the night time to coordinate their attacks. Like I said I don’t want them to have NV as bad as maia’s just not as good as something like a ceratos. And nothing close to a dilo’s NV

  3. It could just be a penalty for being near a dead body with the size of the body determining the severity of the penalty.

#

I do think herbis should have faster growth times. Or maybe put a server limit for carnivores and herbivores while expanding server size

golden coral
tribal idol
#

@leaden remnant just tested it, so its around 2 mins 20 seconds of running, but each body check uses 3% stam, so pretty solid running stam, but with that attack its stam will drop quickly

#

if you dodge even just 5-6 of those body checks, then you should be able ot out stam it as cera, carno, or teno

hasty coyote
mossy tinsel
#

Rapdex has been typing for like 15 minutes. He’s about to eviscerate someone lol. (It’s probably me)

leaden remnant
#

LMAO

hasty coyote
# mossy tinsel 1. Carnivores are built to kill things, herbivores generally are not. I think he...

1: So my issue here is you arent taking different design philosophies into account for different playables, not all of herbies need to be defensive, not all carnis need to be aggressive. If they were, then this game would be a lot more boring tbh. Pachy is genuinely designed to have an aggressive playstyle. It only has alts as defensive attacks, has very little hp, and is still pretty slow for its size. The way pachy defends itself is by the motto "the best defense is a good offense" and just beating other smalls to death, or breaking and running from things like carno. Similarly, diablo is a mix between defensive and aggressive. while it does have good defensive options, it lacks the agility to cover all angles at once. As such, its given aggressive abilities to put pressure on the attacker so that they can't get behind it. Hence why one of diablo's best attacks and drift are only available while sprinting. On the other side we have cera, who gets a massive resistance buff while around bodies. While its playstyle is still similar to that of pachy, where it relies on overwhelming offense to defend itself, it still has a lot of abilities tied to defense. Also, hp=weight and giving herbies more armor while giving carnis more damage would just make carnis able to kill each other faster and herbies take longer to kill each other.

hasty coyote
# mossy tinsel 1. Carnivores are built to kill things, herbivores generally are not. I think he...

2:again, why? yeah carnis can use it to ambush, but why not just give the targets that need more vulnerability more vulnerability rather than blanketing it on all herbies and all carnis? Stuff like stego, diablo, and gali hainvg bad nv? sure, those dinos are hard to fight/catch at all so its fine to give them more vulnerability. But stuff like dryo (who has been given really good nv to make it more unique) and pachy dont really need the extended vulnerability because their hp is low enough to be highly vulnerable to any ambush. Meanwhile cera and carno dont need good nv, carno because its so oppressive in the plains during the day, and cera because it doesnt need to hunt.

#

3: that just proves my point, it would be abuseable, negateable, and have false positives. Maia killing a dilo that attacked their nest? debuffed because they sat next to a body. Stego body camping? it can just run off for a min then come back and attack while the carnis are eating. Teno killed an omni but is still pinned in a defensive postion by the rest of the pack? debuffed.

hasty coyote
# mossy tinsel I do think herbis should have faster growth times. Or maybe put a server limit f...

also having limits on carnis and herbies just leads to people afking in the spawn screen til they get to play what they want or just changing servers. Plus its honestly really annoying, imagine waiting an hour in queue to join some friends as omnis, but then being unable to play with them because theres too many other omnis. Sadly expanding server size aint really an option either atm because then server performance starts to decline and no one has fun.

mossy tinsel
# hasty coyote 1: So my issue here is you arent taking different design philosophies into accou...

You’ve made a lot of really good points and honestly I agree with almost everything you said. I do think that it is essential to keep the uniqueness of each dino, however, I do think there needs to be a solution for body bullying and mixpacking and unfortunately I think penalties are one of the only ways to do that. On the topic of server limits, I wouldn’t mind them too much if they:

  1. were only implemented once servers were greatly expanded (think like 200+ people per server)
  2. If you could clearly see them before joining a server.
hasty coyote
# mossy tinsel You’ve made a lot of really good points and honestly I agree with almost everyth...

I agree there needs to be something done to curb mixpacking and body camping if possible, but I simply don't think theres a way to do it without causing other issues. best solution I could come up with is this, and it still won't entirely prevent it: #general-feedback message
I'm also mainly against server limits due to them being a bandaid fix for underlying issues, and that they prevent people from playing what they want to play.

crimson crater
steep echo
#

You can't even peck while running, just walking

crimson crater
#

47kmh speed, decent damadge and 3 minutes run time. i hate how it’s being used as an endurance hunter

tight cove
tribal idol
crimson crater
tight cove
tribal idol
crimson crater
crimson crater
tribal idol
#

ive been playing cera for most of today, and its not hard to dodge and get away

crimson crater
tight cove
tight cove
#

A good solo Omni can give a carno a problem

crimson crater
tight cove
#

2 Omnis or 2 dilos straight up kill a carno

tribal idol
crimson crater
tribal idol
#

not to mention the second you enter a forest it becomes very hard for a maia to even keep track of you, let allow get hits if your dodging

crimson crater
#

avoiding the trees isn’t difficult imo

tribal idol
leaden remnant
#

that maia wasnt amazing

#

he literally killed himself

crimson crater
leaden remnant
#

maia is a 3.8 ton carno with stuns

crimson crater
leaden remnant
#

above average and committed some big ass mistakes

#

as i said he killed himself, he could've won very easily

#

ceras werent great either but werent stupid

tribal idol
leaden remnant
#

just confused

tight cove
leaden remnant
#

if he actually targeted the ones he should've targeted, he would've won without issues

#

he was being deleted by a cera but instead went after someone who he was doing like 5% damage to

crimson crater
leaden remnant
#

this dude alone did like 30% of the damage and almost all the bleed

tribal idol
#

I mean sure, maybe a small stam nerf could work, but I dont think its super necessary

crimson crater
keen plover
#

Either way, maia is fun!

#

Those Ceratos completely ignored the bodies for some reason. I would have backed off LOL

crimson crater
tribal idol
keen plover
crimson crater
tribal idol
crimson crater
#

with it’s ridiculous stamina

crimson crater
tribal idol
#

ig they could be wrong, but 3 different people, so idk

leaden remnant
#

you should've targeted the mudded up cera beating you up

#

you would've won cause the other one would've ran, he was terrified

keen plover
#

Yeah

crimson crater
keen plover
#

I could have done a few things better but I'm fine with the end result

leaden remnant
#

what's done is done anyways

tribal idol
crimson crater
tribal idol
crimson crater
#

ye

lean wren
#

@mortal raptor i hate to say this but omni's adult stam pool is very much garbage and normally omni's have to pounce cera's twice just to kill them that comes with biting the head and the tail as well high casualities

mortal raptor
#

Instead, I would support reducing/removing cera bleed resistance trait to make bleed pouncing more effective on them

#

Omni's main thing is to be a bleeder, after all

viscid schooner
#

Omni is probably the most pathetic excuse of a "bleeder" The Isle has right now. Cera and teno both (probably diablo, too) out-perform it with bleed. It's ridiculous. You take a couple bites from a cera and a claw alt from a teno and suddenly your blood pool has been reduced to atoms

halcyon skiff
snow rover
#

Herbivores and carnivores are completely unbalanced. Why does Tenontasaurus hit Carnotaurus on the tip of its tail?
The Carnotaurus has no advantages at all, its weight has been removed, it barely kills the Tenonta, let alone the Diablique. The Cerotosaurus has at least charge and turns, while the Carnotaurus has only acceleration and clumsiness. He barely kills the cerotosaurus...

haughty grotto
#

@hasty coyote your post is perfection
havent seen a single quad maia, theres no point in making a stance changing dinosaur when one stance is superior to the other 100% of the time

distant torrent
#

#balance-feedback message with that stam cost and that running stam, maia is going to be asking to be ran down by the local trashcan scavenger goblins and vomited to death lol the current stam cost is already enough for it to be ran down easily

#

it’s going to be cera vs carno in spiro again

hasty coyote
hasty coyote
# distant torrent https://discord.com/channels/401464048610312193/778350260027129865/1315342018460...

dude, maia shreds ceras with its current attacks, 1v1 ceras just kinda die, even 1v2 or 1v3 can be rough depending on skill. Hence why I suggested making its stun attack while running cost more stam so that it can't just spam it and run down a cera. With the quad buffs I suggested, ceras aint gonna fight it. Unless theres like 4 ceras and one maia, in which case it would just need to run anyway

haughty grotto
#

it can chase something smaller/slower down and still have stamina left when the target runs out
ridiculous

distant torrent
cosmic pelican
#

Shove only costs 3% stam, unless the maia literally spams it, it barely affects its runtime

haughty grotto
distant torrent
#

and carno was very notably faster than maia

haughty grotto
#

no, why should i look at two different dinosaurs from years ago on a different map?
look at whats in front of you right now: and that is a dino 3x heavier than another one being able to run longer and faster than the smaller one
make it make sense

#

faster is fine
longer is absolutely not fine

distant torrent
#

because they share the same problems

  • less stam, bigger, but faster, yet still getting chased and tracked down by giant packs
haughty grotto
#

dont get me wrong, i absolutely hate ceras and im so happy that their 'easy dominance' is now over and they have to watch out for maias
but this low stam consumption is hurting all species, it can chase anything either with speed or by being able to run longer and depleting the other's stamina before its own

distant torrent
#

make vomit an actual brutal deterrent than a combat mechanic, and you’ll see less maias tempted to go for ceras

haughty grotto
#

the onlyyyyy thing that can somewhat prevent a maia from chasing is an omni pack and thats only because of bleed so that the maia has to stop and heal the bleed
everything else can be destroyed

distant torrent
#

dilo’s also a little faster, if it it’s being chased down. I’ve escaped many maias as dilo

haughty grotto
#

it cant shred a good maia
and even then you need at least 3-4
but yeah the vision impairment of venom will allow it to escape you're right about that

distant torrent
hasty coyote
# distant torrent 4 ceras and it might as well flop over and die on the spot because those ceras w...

Here’s the thing, practically anything at that size range just dies to 4 ceras. Plus, its speed gives it a pretty good ability to escape. Tracking ain’t 100% reliable unless it’s already bleeding, and Maia can easily run before the ceras get close. If it got ambushed by 4 ceras, then I don’t know what else could survive that. Plus I have seen maias 1v4 ceras currently, and the stam nerfs I proposed would not change those fights much, but the quad buffs would help it a good bit.

distant torrent
hasty coyote
distant torrent
# hasty coyote Won’t matter, if people can do something, they will do something. Especially if ...

if the consequences are bad enough over a long period of time, fighting will be reconsidered. dibble vs steg fights happen often because there’s little to no drawback. just lay down for a little bit and heal or eat and heal.

if it’d feel brutal effects from the fight like being unable to regen stam for 30+ minutes and being unable to gain diet during that timeframe, it’ll be heavily reconsidered (at least by the smarter players that can judge risk-reward)

leaden remnant
#

problem isnt cera problem is maia

distant torrent
#

it is a cera problem. it’s been needing a vomit change for a long hot minute now

#

it’s not a good deterrent

leaden remnant
#

how is maia shredding everything a cera problem

#

maia is faster stronger and has more stamina

#

we got a problem here

distant torrent
#

because maia doesn’t shred everything. cera not having enough of a good deterrent is a cera problem that needs to be changed and fixed

leaden remnant
#

maia shreds everything

hasty coyote
leaden remnant
#

catches up to you at mach 1 stunlocks you and deals insane damage

#

unless the maia gets dodged and wastes all of his stamina, something really difficult, you ded

distant torrent
#

I’ve see a teno solo it, dilos shred it, omnis bully it, and I can’t even imagine they’d be able to hit troodon. the ones struggling right now are dibble and cera. if a carno gets got, then that’s on the carno because it’s faster. it shouldn’t be trying maias anyways

#

I doubt they’d be able to touch stego with that power swing

leaden remnant
#

a teno soloing a maia is bonkers

distant torrent
#

the stun didn’t work on the teno for some reason

leaden remnant
#

oh then there you go

distant torrent
#

so it got kicked in the face

leaden remnant
#

and dilos are crazy op rn

#

a 2v1 is easy win for maia but 5v1... not a chance

distant torrent
#

a 3 vs one can kill it. a 2 v 1 can get it on its toes

leaden remnant
#

not to mention that raptors shredding maias simply shows that the maias had no idea about how to play

distant torrent
#

omnis have better agility than dilos. it just makes since they can shred maias

leaden remnant
#

how many raptors were bulling the maias

distant torrent
#

one lmao it couldn’t get hit

leaden remnant
#

bruh

#

tremendous skill issue

distant torrent
#

it’s small and agile

leaden remnant
#

still a tremendous skill issue

distant torrent
#

if I can dodge maia throws as a dilo, I’m sure an omni would have an absolute blast of a time with dodging lol

leaden remnant
#

still a horrible skill issue

#

i dont think it's a good idea to put examples of people fumbling fights so hard specially when talking about balance

#

seen raptors 1v1 stegos and win but that doens't mean stego needs a buff

distant torrent
#

it’s not hard to dodge maia throws with agile critters, idk why that’s considered fumbling a fight

leaden remnant
#

1v1 bites only which is way worse

leaden remnant
#

insta knock his ass down stomp his face

distant torrent
#

that was from last night

leaden remnant
#

BRUHH THE 2 RAPTORS

#

😭

distant torrent
#

I felt so bad for them but couldn’t stop chuckling lol

leaden remnant
#

maia is a 3.8 ton carno that can insta knock you down and stomp your face

#

it works exactly like a carno it even slides like one

cosmic pelican
leaden remnant
#

but some maias (most) don't know how to play it and you can't blame em so a good maia casually 1v5s them and wins on yellow hp

#

like maia is spiro carno but 3 times better

cosmic pelican
#

Except it has more stam and its more stamina efficient, and the stomp does twice as much as the best possible charge dmg

distant torrent
leaden remnant
#

bit less speed, over twice its hp

leaden remnant
distant torrent
#

its really not at least not from my experiences

leaden remnant
#

you'll see that the knock distance is pretty big

distant torrent
#

might be an overall playable hitbox issue since the hitboxes are a bit messed up anyways right now. I know on the main branch with carno tests, hitboxes can tend to lag backwards during movement and allow for bs hits. I’ve hit someone’s tail tip on my screen and apparently did full body damage despite not even hitting on the other person’s screen lol it was wild

crimson crater
#

i’ve tested it and the hitbox is pretty wide, not exactly as bad as dibbles but yea

distant torrent
#

I’d say all of the hitboxes need some tlc from the devs

but regardless I’d give cera’s vomit an actual reason to be feared rather than nerf maia, and cera hunting will be heavily reconsidered

I feel like what a maia should get from vomit should be a bit different than say a carno should get since it’s possible to overpunish a carnivore because of the diet requirements (carnivores don’t have grazing and can’t eat plants so they have to hunt)

for maia’s vomit punishment:

  • make the vomit happen 15-30 minutes later
  • have the vomit delete all of the maia’s diet, rather than the current tickle damage done to diets
  • have the vomit prevent stamina regen for 20-30 minutes
  • have the vomit sickness last for 30ish minutes (salt not allowed to cure), so eating in an attempt to heal with gastro will cause more vomitting
  • lock health regen and (optional) bleed regen completely until the vomit sickness is healed

that way the maia will be severely suffering after a fight. sure the maia can kill the cera, but it’s going to be feeling the side effects and be vulnerable for it for a long while afterwards

#

I’d also let the bile stack. get your stomach filled with bile a second time? now you get to feel the effects for twice as long. that’s an hour of suffering

leaden remnant
#

the problem isnt cera it's maia

#

making cera brutal isnt the solution to maia's problems

cosmic pelican
leaden remnant
#

also makes cera teh best hunter ever which is something that you dont like

distant torrent
#

it’d be a good deterrent

cosmic pelican
#

And thats if you only vomit once

crimson crater
distant torrent
#

well that’s the point of deterrent. it’s unfun. simply don’t try to fight the angry trash goblin

crimson crater
#

there should be severe repercussions

cosmic pelican
distant torrent
crimson crater
cosmic pelican
#

Might as well jump off a cliff and start growing another maia at that point

distant torrent
#

I’d take an hour or so of suffering than spending 3-4 hours regrowing

cosmic pelican
#

And you also said it would have different effects for every single playable, thats a nightmare for balancing and would take up a considerable amount of dev time. Meanwhile the whole issue could be solved by nerfing maias ability to run things down.

cosmic pelican
distant torrent
#

a necessary evil. blanket vomit effects are kinda meh

crimson crater
#

instead of nerfing maia’s runtime, it’s attacks should cost significantly more

leaden remnant
#

theres infinite bushes trees and forests

#

takes 20 seconds to get away

#

not to mention that we got much more runtime

cosmic pelican
distant torrent
#

no but it’s the same song and dance

  • bigger thing with inferior stamina gets chased down
  • bigger thing with inferior stamina can simply be tracked and not easily lost but this time better because it’s even bigger
crimson crater
#

true

cosmic pelican
#

And if they try to turn back and fight you can shove them

cosmic pelican
distant torrent
cosmic pelican
#

Theyre in the game, might as well make use of them

leaden remnant
#

and it's got amazing runtime + stam regen

#

the issue you present is non existent

distant torrent
#

if it happened in Spiro it can still certainly happen now lol

cosmic pelican
#

It can also handle ceras in a 3v1 decently well, if its outnumbered any more it should be at a massive disadvantage, at least thats how it works for every other playable

crimson crater
#

maia goes hard with the hit and run tactic

crimson crater
distant torrent
#

yea but it’d be likely to not mess with them if the vomit changes happen

leaden remnant
#

it works like 10% of the time

#

footprints don't appear, tracking by blood is complicated as hell cause the prey stops bleeding too quick and you're 2 mins away

#

and if it happened in spiro, seeing how the map is way different and this game is pretty much a whole new one, it doesn't have to happen again

minor zealot
tight cove
#

@crimson crater you know man maybe your right, maybe Maia needs a slight nerf because right now it can easily maul even Diablo 💀

tight cove
#

Lmao the devs added a almost 4 ton carno but it’s better 😂

crimson crater
#

atp they got something against carno cuz why is maia doing all this but carno gets nerf after nerf

dusky surge
#

and everything to do with the lack of head hitboxes for any animal

crimson crater
#

no

#

there’s definitely more to it

tight cove
#

Because Ik already that Maias hit box is broken rn

#

I’ve heard you can’t even hit it’s tail

#

Also keep in mind nothing in the game can even hit a Maias head right now since Maia has the height advantage over everything 😂

dusky surge
#

namely in the head and tail regions

#

its a pretty big bug, and especially bad for diablo, who relies on a strong head hitbox to protect the rest of it

tight cove
#

But I still believe current Maia would still probably maul Diablo even if it had a good head hitbox

thorn mountain
#

@west plank thats a bug head and tail hitbox are not working for all playables

sonic flame
#

I'm not sure if blocking works right now when you can hit past the head, but when it is working, Diablo can also avoid taking any CC from a Maia

sonic flame
crimson crater
#

but yea let’s see how the matchup is when it gets fixed

sonic flame
#

Tho part of that is down to the Diablo to move efficiently to keep the Maia off its body

crimson crater
cosmic pelican
#

Also uh, what if 2 maias want the dibble dead...?

sonic flame
#

What is a Diablo to do vs 2 Alberto, Allo, Plateo, etc

cosmic pelican
#

Fair enough

sonic flame
#

It can fend off same sized and larger threats as long as it can keep its head pointed at them, but it only has one head

cosmic pelican
#

Still dont know how I feel about it though :/

sonic flame
#

The solution there is, unironically, bring your own friends

#

If numbers tip the scale in your favor, then you’d want the bigger group

#

I.e two Pachy vs one Omni is easily Pachy favored

#

Two Omni vs one Pachy is very much Omni favored

golden coral
cosmic pelican
#

Yeah you can stun a maia, but I feel like after the first knockdown 2 maias would just be able to stomp cycle a dibble while body blocking

shadow vortex
#

I was thinking about Maia lately, and I came to the conclusion that perhaps just a small increase in the stamina cost of bipedal running and a decent decrease in drift speed would help it become balanced (probably along with nerfing the knockdown thresholds, I don't really see the reason for Maia to be able to stunlock a full-grown Diablo lol). This way it still can flee away from something, but won't be far too good at chasing small critters down. Knockdowns still would help it in repelling things such as Omnis if they choose to pursue eventually.

#

Also quadrupedal stance needs adjustments, it's too uncomfy to use right now, locomotion could use some work too (this "Legacy" thing when you go forward as you just try to turn is filthy).

crimson crater
tropic horizon
#

Honestly you could probably nerf maias speed and give it a compensatory buff somewhere else and it'd be ok. Like in it's damage or something cause I still don't know why it needs to be running at 46kmph.

analog mirage
#

@random stump in that clip while yes the Maia did kill 3 of them, it still lost. It used up its entire bloodpool to do so. It could have ran away at any moment and survived.

random stump
#

yes and i think it shouldnt be able to do that

analog mirage
#

And also most of those ceratos did not try to dodge at all

random stump
#

because he could've killed 2 and hard left and been fine

#

and thats incredibly screwed up

tropic horizon
#

also am I crazy but does maia seem to have pretty poor bleed resistance? I may be crazy but I've seen quite a few clips of maias bleeding out before their health gets depleted.

random stump
analog mirage
#

A Maia fights 5 mediocre ceratos, dies and kills 3 of them

#

It had every opportunity to not die

#

And the ceratos had even more to play better

tropic horizon
random stump
#

if i have 10 bazillion hp and will die in 2 minutes if i get a paper cut im not going to die to normal damage

tropic horizon
random stump
#

at the very start

tropic horizon
#

honestly still unsure about how I feel on maia balance wise. a big part of me sees it as too strong but also that may just be new animal being a new animal and so the playerbase is adjusting to it and finding counterplay.

leaden remnant
#

if he didnt let a cera take like 30% of his hp

distant torrent
#

@random stump 2 of those 3 died from the maia. the third died from its own buddies friendly firing it so it killed 2 out of 5 of them

random stump
distant torrent
#

yes. just pointing out he could’ve easily backed off if his buddies weren’t a bit goofy lol would’ve came out of that fight with 2/5 dead

leaden remnant
#

maia couldve chased him down

#

mr maia would've won that if he didn't throw the whole match at the end

distant torrent
#

I’d say a maia fighting 5 mediocre ceras and only killing 2 is a pretty fair trade off and least for that fight. if they were mediocre, image if they were skilled

random stump
#

he killed 3 my guy you might be on something if you say thats 2

leaden remnant
#

and he threw the fight in the end

distant torrent
leaden remnant
#

he would've ended up being a mediocre maia fighting 2 bad ceras 1 good cera and 2 mediocre ceras and killing all 5

random stump
distant torrent
random stump
#

3/5 died to the maia.

analog mirage
#

And the Maia died as well

distant torrent
#

if it killed all 5 then I’d be concerned lol I have yet to see a maia or a video of a maia kill that many

random stump
#

yep it only took 5 ceratos (which its faster then)

leaden remnant
#

imagine what a good maia could do

analog mirage
#

I’d argue the Maia was playing well for the most part

distant torrent
#

same. it looked fine to me

random stump
#

maia did p good but he could've (and should've) just left after killing the first 2

leaden remnant
#

but he threw the last part atrociously

#

that was a maia win if he didn't throw that part

distant torrent
leaden remnant
#

half stam is more than enough to get away

analog mirage
distant torrent
#

nah

leaden remnant
#

tracking doenst even work anyways

tropic horizon
#

maia also has one of the largest stam pools in the game because silly

distant torrent
#

it’s also highlands so even better

random stump
analog mirage
#

I counted at least 5 times the ceratos could have dodged the Maia and just either ran in a straight line or ran right at it

leaden remnant
leaden remnant
distant torrent
distant torrent
#

maia used more because the shove takes stam

#

none of the attacks the ceras used costed stam

random stump
#

hey
hey dude
whats a smaller number
half of 10
or half of 20

analog mirage
#

People just don’t know how to fight Maias. They presume they can just facetank it cause it’s low damage

leaden remnant
#

they didn't facetank it tho

random stump
#

half of a bigger number
is more then half of a smaller number

leaden remnant
#

and it does pretty big number

random stump
#

i mean ill be fair that was alot of hits to kill the ceratos

#

didnt change the fact they were entirely cooked because faster + knockdown

leaden remnant
#

^^

random stump
#

oh and heres a fun one what are cerato and maia group limits

#

(i dont actually know someone enlighten me)

analog mirage
#

4 and 9

random stump
#

4 for cerato?

analog mirage
#

I do think Maias group should be toned down

random stump
#

yeah uh

#

so interms of group equality there

#

if its 5 ceratos thats 25% more ceratos then the group limit
25% of 9...
uhhhh

#

ok so 11 maias should be about even to 5 ceratos.

#

(11.25 if you want to be semantic)

analog mirage
#

Cerato isn’t something that should be in large groups. It’s a mostly solitary scavenger

#

Maia is more of a herd animal

random stump
#

yeah but apparently 5 ceratos lose 3 members to a solo maia which SHOULD, theoretically, be a great target for 5 solo scavengers, an opportunity to punch up

distant torrent
#

yep. it’s a solitary trash goblin that’s supposed to eat the disgusting stuff no one wants and stay away from big angry zebras

analog mirage
#

And while yes 9 is a bit much, I think Maia having like 5-6 seems fine

random stump
#

but hey we'll say fairs fair its only 5 maias vs 4 ceratos (:

distant torrent
#

big angry zebras are also supposed to not want to fight ceras, so that’s a cera vomit issue I’ve touched on a bit a while ago

random stump
#

after i just watched 1 kill 3 out of 5

#

yeah, but cerato doesnt GET to stay away from maia, as its slower

analog mirage
#

Are we forgetting Maia is still 3X ceratos size

3 ceratos would amount to just over Maias weight. So theoretically here it taking out 3 ceratos was fair

random stump
#

"oh no he might make me puke :("
"I guess ill just stunlock him"

analog mirage
#

Because it died

random stump
#

since cerato only gets 4

analog mirage
#

That’s not how balancing works

random stump
#

as such a relatively tiny creature

#

generally id hope that the max group limits for a creature are about even matchups

analog mirage
#

Maybe 4 ceratos shouldn’t be fighting groups of Maias

random stump
#

what is it like 8 omnis? 8 omnis vs 4 ceratos p even tbh

#

is carno 3 still?

leaden remnant
#

carno still 3

random stump
#

3 carnos vs 4 ceratos is mostly even too

analog mirage
#

Maia for sure needs a few changes here and there, but it’s not bad

random stump
#

maia is NINE

distant torrent
random stump
#

NINE.

ONE OF THEM KILLED 3 CERATOS in a 5v1.
IF IT WAS 4 IT PROBABLY WOULD'VE LIVED

distant torrent
leaden remnant
#

nah the solution you offered would make cera the best hunter

random stump
#

and not a hunting tool

distant torrent
random stump
#

because its suppossed to be the "Screw off and let me eat my bones and rotten meat"

#

not the "im going to stunlock you"

leaden remnant
distant torrent
tropic horizon
random stump
#

idk man there just needs to be a change or two with some dynamics

analog mirage
#

The ceratos didn’t play the best and ultimately got punished by a Maia who played fairly well and decided to throw it all at the end

I bet one or two of them could have lived if they played better

random stump
#

cerato needs to have a better deterrent if its gonna remain slower then these giant dinos that facetank it and weigh 3x as much as it does

analog mirage
#

Cerato also just isn’t built to fight large animals

random stump
#

pachy v maia seems fine? i think?
cuz yeah you'll get cooked if you just try to run but you do the pachy thing, break its legs, and then leave

analog mirage
#

Even with 5. You do have an advantage but it’s still a much larger animal

leaden remnant
tropic horizon
#

maia shouldn't be like, capable of chasing down these things and such should get a turn or drift nerf to make this harder I think.

distant torrent
leaden remnant
#

how would that not become the best hunter

random stump
#

maybe something that slows it down to activate idk

leaden remnant
random stump
#

but it cant remain as "Oh sorry, you played cerato on the same server as a maia, back to the dino selection screen!"

tropic horizon
#

you could also just make maia turn so poorly that chasing down cera and teno is not an option.

distant torrent
random stump
#

thats an option too but i dont think people want another carnotaurus

analog mirage
leaden remnant
#

also in the meantime the maia is just gonna destroy them

#

before the effects hpapen

tropic horizon
distant torrent
tropic horizon
#

because cera squaring up to maia just seems wrong in my head. at least solo.

analog mirage
#

If a Maia is chasing a Cerato that cars should just try to juke it

random stump
analog mirage
#

Not stand and fight it

leaden remnant
analog mirage
random stump
random stump
leaden remnant
#

something with more stamina faster can easily knock yo ass down etc

#
  • with carno slide
random stump
#

maia shouldnt FEAR cerato

#

it should RESPECT cerato

tropic horizon
#

I also just don't see how maia would need to be 46kmph unless theyre also gonna make a bunch of larger creatures similar in speed which at that point is like TI_Limmy

analog mirage
random stump
#

it shouldnt see a cerato and poop itself and run for the hills, but it also shouldnt see a cerato go "haha ez kill" and murder it with no counterplay for the cerato

leaden remnant
analog mirage
#

Hence why I’d like the stamina on bipedal run lowered

leaden remnant
#

p sure it's coming

random stump
tropic horizon
analog mirage
#

Lower the stam on bipedal, lower swim speed and let quad be the stam heavy run

tropic horizon
#

cause maia doesnt need that high of a speed while also having ridiculous stamina.

distant torrent
tropic horizon
#

like it can have its speed but doesnt need to be that well with endurance

random stump
#

as long as in the quad run it doesnt run down cerato with enough time then yeah

bipedal forces the little puker to stay away from you but the higher stam drain also means it has to be the aggressor (it got that close to you) to get mauled

analog mirage
#

I’ve hunted Maias as raptor and dilo packs and they can be killed pretty easily

Cerato is just one thing that isn’t built to really fight them. Hence why it should opt to run away

random stump
#

yes it just needs to be able to do that

tropic horizon
#

maia seems very susceptible to bleed from what i've seen.

random stump
#

and as of right now, it cannot
neither can teno

tropic horizon
#

but also holy moly that healthbar is gargantuan

#

I was expecting like 2.8 ton maia before it got released lol (not complaining about it btw)

analog mirage
#

I would say it’s possible, it’s just a bit rough atm. A few minor tweaks would fix it

random stump
#

pachy should crack maias shins and flee, cerato should have some way or another to scare maia out of aggressing it but at the same time maia should be strong enough to scare cerato out of doing the same, and teno should honestly just be flat out faster then maia

analog mirage
#

Pachy has no business attacking a Maia. It should straight up juke it

tropic horizon
#

pachy should just be able to actually outrun maia and not have to crack its shins, seems weird how slow pachy is.

#

43kmph pachy is cool.

random stump
#

"Oh hey the fat one is trying to maul me to death, time to break his legs and run"

analog mirage
#

Maia is faster with a horrible turn radius

Pachy has an good turn radius and I bet one could easily juke it

tropic horizon
#

maia should just be nerfed to where it can't run you down as a pachy, pachy shouldn't really be able to do that.

analog mirage
#

Though pachy itself is a mess too

tropic horizon
#

pachy speed is like the weirdest thing about it to me, like why is it so low..

random stump
#

out of the 3 egregious matchups maia has (pachy cerato teno) where its faster and facetanks those creatures, pachy's is probably the least screwed because theoretically you can say "Just break his legs bro"

tropic horizon
#

also pachy should just be able to like, juke maia.

random stump
#

or his ankles

#

i can accept maias speed if its stamina or turning gets hit for it

#

but in the current state adding maia would be removing those three from the game

random stump
#

you can give a big nerf to its turning, a big nerf to its stamina, or a medium nerf to both

#

idk why we are even talking about this maias probably gonna get buffed before it gets put into the game knowing these devs

#

lets be real

#

"we felt it didnt do enough damage and turned too poorly"

distant torrent
#

honestly a big turning nerf and that alone to its bipedal stance is the best nerf idea I’ve heard. buff the quad agility because it’s slow, and boom. don’t nerf anything else

random stump
#

"dondi, utah runs down dryo and oustams it, and dryos only counter costs stamina!"
hmmm...
i know.
nerf dryosauurs.

#

"dondi that didnt fix it!"
ok i know then.
"what?"
next update we will...
nerf dryosaurus again.

distant torrent
#

TI_Succ beipi’s swim speed nerf lol

tropic horizon
random stump
#

i just want all the dinosaurs to be playable man
and i dont mean selectable i mean viable playables

distant torrent
#

my personal list of wants:

  • remove Maia’s ability to stun dibble
  • bring back the head hitboxes so dibbles can take reduced damage from maias and not the current full damage
  • make cera’s vomit a brutal deterrent
  • severely nerf Maia’s bipedal turn
  • buff maias quad agility and give those quad attacks some tlc
#

if the bipedal turn is nerfed a lot I feel like teno, pachy, and cera can simply just easily move out of the way

#

ngl I kinda like the lack of tail hitboxes. probably should bring back the base tail hitbox, but removing the hitbox from half of the tail to the tip would be nice

polar vine
distant torrent
#

I honestly don’t know how that’ll play out for the dibble but we could see. I was thinking the stun wouldn’t be needed at all because the dibble would be donezo regardless if there were more maias purely because of all of the combined health, and the lack of a stun would at least give it a better chance of putting up a fight. but yea we could see and then it can always be tweaked if need be

viscid mica
#

@worthy steeple make pachy great again!

worthy steeple
#

my beloved pachy deserves some love

viscid mica
#

a solo pachy should be a difficult fight for a solo raptor or dilo if they are skilled

#

as it stands unless we get a lucky leg break we lose to basically the entire carnivoure roaster

worthy steeple
viscid mica
worthy steeple
#

yeah, that sucks

viscid mica
#

imo pachy should be a menace to low and mid teirs as it should A break bones if he gets a solid m2 and B do really solid damage

#

legacy pachy had better damage sense you could atleast tail ride with ease

worthy steeple
#

it’s underperforming right now

viscid mica
#

i mean i have yet to see anyone play it

#

im playing it rn and i think im probably only person willing to touch it on any Na/ca server

viscid mica
worthy steeple
worthy steeple
viscid mica
worthy steeple
viscid mica
#

maybe its just the start up of the pachy run then? i dunno i feel like its a struggle to outrun and lose a cera

worthy steeple
#

cera with the speed mutation easily outruns pachy

#

hope they’ll remove speed buffs from the game

viscid mica
#

mm ya i guess if we got base speed of 43/44 at full gorwn with speed buffs we'd be fat chillin

worthy steeple
#

yeah

viscid mica
#

stuff that makes troting give you same regen at sitting or something for herb's(be way too op for carnis to be allowed to have)

worthy steeple
#

fair enough, tho they ruin the balance sadly

#

yeah fair point

viscid mica
viscid mica
#

passive stam regen buffs could be good for herbs to allow for easier migration and make hunting them a bit harder encourging pack tactics and different play styles

#

they'd have to be minimal

worthy steeple
viscid mica
#

tis the reason ill never suggest it for actual game play

#

just a wishful thinking as a pachy main in current meta

hasty coyote
random stump
#

ah nvm then

#

give maia fragile bones gg ez

hasty coyote
random stump
#

ah

hasty coyote
#

If we are gonna balance it like old carno, it’s gonna need bones as strong as a Dino 1/5th of it’s size

#

Maia is literally running into the same issue as old carno, where it is both faster and larger than most the roster. They need to either nerf its strength, speed, or endurance while in biped.

dusky surge
dusky surge
hasty coyote
dusky surge
#

the bleed weakness is also bad yea

crimson crater
viscid mica
#

@native canyon im interested in your reasoning on why you don’t like my recommendation for bringing pachy into playable category?

dusky surge
viscid mica
sage marsh
viscid mica
#

carnos are meant to be weak XD

dusky surge
viscid mica
versed rune
dusky surge
#

Is that perfect cell sparking zero

versed rune
sage marsh
viscid mica
sage marsh
#

High end low tier? Where did you get the impression that's what Carno is?

viscid mica
sage marsh
viscid mica
#

Where did I say dilo

#

Dilo is low tier like raptors

sage marsh
#

You said "dino" i assumed autocorrect

#

What did you mean to say?

viscid mica
#

The fat croc

sage marsh
#

Deino. Gotcha. Deino isn't even a mid tier. But my point still stands with Cera and Teno.

sage marsh
#

Carno is meant to be at the same tier as them. And it should straight up be a better hunter then Cera which is not

sage marsh
viscid mica
viscid mica
sage marsh
#

Carno is a scavenger? My guy. You've lost the plot.

viscid mica
#

you realize it’s AT BEST a sub apex and even that’s a stretch as it’s super 1 dimensional

#

Mid tier

#

If it ain’t dragging a sub-apex like Stego it sure as hell ain’t apex

#

Maybe when elder system comes out and brother can get bigger but as it stands not a apex in any way

sage marsh
#

You actually don't know what you're talking about.

viscid mica
viscid mica
#

Figured

sage marsh
viscid mica
keen plover
#

tbf carno in legacy was better than cerato in a 1 v 1

#

they also were very similar in size.

viscid mica
#

True mainly cuz they had butter turn

#

Utahs ultimate hunter in legacy fr fr

keen plover
#

Anyways, carno is a big animal irl and was for the majority of evrima. Right now its the same size as cerato, however it lacks a lot of power.

#

and good tools to hunt small tiers

sage marsh
viscid mica
#

I get it’s not in best shape rn but only thing I can think of is minor damage buff cross the board other than that it don’t feel all that weak

#

The only reason cera is really outperforming is the vomiting which gives them free hits

sage marsh
viscid mica
#

Give carno something to compete is what you’re asking then?

#

Wait now I need to know saber what class is a Allo in?

sage marsh
#

Cerato as you correctly pointed out earlier is ACTUALLY meant to be a scavenger. It's entire kit is built around it.

Carno is however meant to be a hunter. Right now their roles are flipped

sage marsh
viscid mica
# sage marsh Mid tier. How is that relevant?

Just cuz allo significantly out preformed both in legacy and if any of the chats I’ve listened from devs it’s supposed to do the same when it drops and sits at the panicle of mid tiers

thorn mountain
#

seems like once allo is added there will be a HUGE gap between carnivores like how there is with herbis

viscid mica
thorn mountain
#

and allos going to be what 2.5-2.8T thats crazy

viscid mica
thorn mountain
#

acro and sucho will be pseudo apex

sage marsh
#

No one is denying that Allo will be strong and good for the ecosystem of the game.

But we are talking about below that.

Carno is in a crap spot after it's nerf.

viscid mica
viscid mica
#

Cuz I’m still seeing tons of carnos

sage marsh
#

Small weight buff, a bite force revert and/or a change in how charge functions.

viscid mica
#

What was its bite force before

thorn mountain
thorn mountain
viscid mica
#

What’s it now I only played it 2 times sense nerf and don’t remember

sage marsh
#

150

thorn mountain
#

150

#

mb misclicked lol

sage marsh
#

Lol

viscid mica
#

I feel like maybe giving it higher resistance to the bile would solve the problems

sage marsh
#

Same as Cerato. Weight is currently 1300 again same as Cerato.

thorn mountain
sage marsh
thorn mountain
sage marsh
#

However a small weight buff to say 1500 and a bite force revert will help what still hurts it is it's agility and reliance on a weak charge.

viscid mica
#

I dunno I’ve just never seen carno as a real mid tier even when envirma first launched it felt more like a high end low tier

thorn mountain
sage marsh
viscid mica
#

1500 or 1600 sounds fair tbh

thorn mountain
#

even if they are small

viscid mica
#

The bite force I just dunno cuz it ain’t all that but or powerful on that side it was all running down muscle

sage marsh
viscid mica
#

Maybe it just needs some tweaking to its unique mechanic the charge to make it feel more responsive?(on top of a weight up)

#

I mean it’s not like carno is in the pit rn only two Dino’s go basically in played

Rip dryo and pachy #make pachy great again

sage marsh
# viscid mica Maybe it just needs some tweaking to its unique mechanic the charge to make it f...

So this would be good. The idea I've pitched is scaling charge off of weight.

•the lighter something is, the more damage it takes and the less distance for knockdown
•the heavier something is the less damage it takes and the more distance needed for knockdown.
•If it weighs the same or more than Carno there are a couple options such as stunning Carno, stunning both, stunning Carno and knockdown with enough distance or even a combo of all 3 depending on how much more the target weighs than Carno

thorn mountain
#

also as of rn no one plays small game so id say make it be able to take on bigger things as of right now and re adjust later when more playables that are ''small game'' are being implemented and used hell they could just make the smaller dinos AI like hypsi in jungle, dryo in plains and beipi in water areas

viscid mica
#

I like it

sage marsh
thorn mountain
viscid mica
#

How dare you it’s the only thing they can do rn

sage marsh
viscid mica
#

I’m of the opinion a pachy head butting head to head should get a massive damage buff

#

Like you wanna eat a 10inch think skull go ahead

#

Perfectly alined spine activity

sage marsh
viscid mica
#

I mean carnos pre nerf where kinda op

sage marsh
viscid mica
#

Abit less weight than pre nerf a tiny bit less bite force would be nice and put them in a good place

sage marsh
#

Plus cooldown charge was lame

viscid mica
#

Fr

dusky surge
#

the use of "pseudo apex tier" and "high end low tier" in this chat truly has indicated that tiers are the brainrot of isle balance discussion

sage marsh
viscid mica
thorn mountain
dusky surge
viscid mica
#

Low tier
Mid tier
Sub/pseudo-apex
Apex

It’s pretty simple but the high/low is mostly personal opinion on your own play style

thorn mountain
dusky surge
dusky surge
sage marsh
#

Yeah I've never understood why we called them psuedo/sub apex instead of high tier or large tier

viscid mica
dusky surge
#

I classify things as

Tiny
Small
Bastard (everything that's between small and mid tier but isn't really either)
Mid
Large
Apex

thorn mountain
sage marsh
dusky surge
thorn mountain
viscid mica
thorn mountain
#

fracture tier

viscid mica
#

How dare you judge its weight

sage marsh
viscid mica
#

#buff pachy weight

dusky surge
#

I put cerato, teno, magy, kentro, etc in the bastard tier, because they're obviously bigger than stuff like raptors and dilos, but evidently smaller than clear cut mid-tiers like allosaurus or maia

viscid mica
dusky surge
#

That's 50 animals

#

Oh wait not the finished roster okay

viscid mica
viscid mica
#

Bastard

thorn mountain
viscid mica
#

If I understand correctly

dusky surge
#

Tiny (Troodon, Hypsi, Ptera, Beipi, Dryo)
Small (Herrera, Omni, Pachy, Dilo, Galli)
Bastard (Carno, Cera, Teno)
Mid (Dibble, Maia)
Large (Stego, Deino)
Apex (Rex whenever that happens)

I think that's everyone

Herrera's a bit more difficult, but its self-sufficiency and ability to obliterate most of the small-tier in a single blast makes me think it's fine in their range

thorn mountain
dusky surge
#

Dibble is cool

sage marsh
thorn mountain
viscid mica
sage marsh
#

God the more i talk to people about it the more convinced I am that a full 1.8kg Carno revert is in order. Just gotta rework charge

viscid mica
#

CHILL

thorn mountain
sage marsh
#

Cause old charge was either useless or toxic no in between

viscid mica
#

1.65 let’s shake on it

dusky surge
#

It remains extremely funny to me that carno has been outclassed in its niche by two non-carnivores, galli and maia

sage marsh
viscid mica
#

I hope when pachy gets a buff it gets a bit fatter

dusky surge
#

i dont like your proposal for a carno rework, reverting it won't make it better, it'll bring back the very problem they tried to remove

sage marsh
#

Cause Carno shouldn't stay how it is. We both agree on that. At least i think.

dusky surge
#

i feel like making knockdown more achievable would go a long way

sage marsh
dusky surge
sage marsh
dusky surge
sage marsh
sage marsh
dusky surge
sage marsh
#

it was also 6km faster with the charge speed boost on top of that.

#

So gaining that distance to run in and out was easier

dusky surge
#

it didn't have the charge speed boost back then. that was only readded as of late

#

in fact, charging new carno is faster than charging old carno

sage marsh
#

was it? my mistake

#

but back to the debate, you said that making knockdown easier should be done. that would include knocking down Cera. That sounds counter intuative to what you are saying is a problem

dusky surge
#

it can't knock down cerato if it isn't heavy enough to do so

sage marsh
#

and again, Carno can knockdown Cerato currently

dusky surge
#

it cannot

sage marsh
#

im fairly cetain it can

dusky surge
#

at least, last i checked, if both are 100% adults, they cannot knock it down

sage marsh
#

then i have not found a 100% adult as a carno in a while and vis versa

#

I will keep an eye out if it can or cant, but as of right now im pretty sure it can.

sage marsh
dusky surge
#

because every single time carno has been able to, its charge has been hit with a sledgehammer, alongside the rest of the kit, till we get what we have now, an animal with the remnants of past nerfs just to balance out how hard it demolishes that size-tier of animals

sage marsh
# dusky surge because every single time carno has been able to, its charge has been hit with a...

i agree that Carno has been overnerfed. My idea for a rework was simply to try and get it back in line. What do you think would be better then? Maia is able to do it right now and has stronger follow up after. knockdown being an actual feature of the charge is relativley new. Should we get rid of the knockdown? Should we nerf the damage? Maybe make it do bleed instead with the idea that the Carno is goring you? Should we replace the charge with something else? If so what should it be replaced with (i have no clue) Should we simply make it a knockback? (path of titans has taught me that this is a bad idea with Pycno)

versed rune
#

perhaps if it was balanced off of what a real life carno would do instead of forcing the small game hunter meme, it would be balanced 🤯

dusky surge
#

doubt it, honestly. real life carno seems like a complete menace to balance, especially in a game like this, and the call to realism is only so applicable when basically every animal in this game is fictionalised

versed rune
#

i mean honestly, back in update 4 and 5 it was fine

#

but again, it had literally zero carnivorous opponents

#

it had utah

#

thats it

#

like, with current carno, tenonto is like joker without batman

dusky surge
#

the issue is cerato exposed very much what happens if you have that carno vs like... a creature without stuns, that's still in knockdown range

teno had a parry option, a way to go "no thank you" to carno, cera didn't, which is what caused this whole debacle

versed rune
#

i mean, tbh cerato was never as bad as people made it seem

#

if you put pressure on the carno and played hyper defensive, it quite literally couldnt get the distance to line up a charge

#

although i do think a 1400 or even 1500 cerato would have been valid

dusky surge
#

i still think the worst part about old carno was its nuke charge. instawin a fight the moment you even graze the opponent with that chage because it outright chunked cera's health and now its facetank time

versed rune
#

full disclosure, i have not played rat carno at all and nor do i want to, but ive seen enough footage of it

#

how lame is the charge now would you say?

#

it looks really annoying and spammy

dusky surge
#

i like new carno, personally, at least much more than whatever the hell predated it

#

charge is now like, a tool that has more than one use, and doesn't have 500 drawbacks

versed rune
#

i mean, charge should have drawbacks

sage marsh
dusky surge
versed rune
#

i dont think so, it was a gamble move that was good for ambushing or catching a bad juke

#

great sniping move

#

but the problem came in when they changed charge stam drain to be free

#

in like, u6 i think it was

dusky surge
#

huge stamina drain? yup. cooldown? why the hell not. need to be in it for several seconds for a knockdown? for sure. can't use it from standstill? gotta have it. instantly cancels the moment you even let go of shift/w or touch an obstacle? absolutely

like it was inexcusable the amount of bull piled onto one attack to make it balanced lmao

versed rune
#

well the cooldown didnt exist for a while

dusky surge
#

some of these drawbacks make sense, but ALL of them? god DAMN

sage marsh
#

Super inconsistent

versed rune
#

the best iteration of charge was the assassin bullet train of

  • insane speed
  • high stam drain
  • reduced turn
  • knockdown
sage marsh
#

Knockdown is super inconsistent now.

dusky surge
#

new charge, imho, is a better designed move. it's a speed boost that enables escape, chase, catchup, as well as having that knockdown and damage, with the drawback of enhanced stam drain, vastly reduced agility and pretty poor damage, alongside the run up required.

the worst part about it is how inconsistent that knockdown is. it should be the opening, but it isn't.

versed rune
#

like

versed rune
sage marsh
dusky surge
#

everything else about it has always been intentional

sage marsh
versed rune
#

also carno can be partly fixed by leaning into the sprinter thing, depletes stam quick, regens it quick

dusky surge
# versed rune the best iteration of charge was the assassin bullet train of * insane speed * ...

never have, never will like assassin ambush carno. the new charge takes several of these elements but repurposes them for a plains based pursuit focus, which i find really cool. charge is a tool you can use to outspeed even galli now, with enough stam to keep that hunt going. The lower damage is also nice to not make it feel so bull to be hit by as a larger creature. Genuinely, the only thing it needs is consistent knockdowns

versed rune
#

i mean

#

if not an assassin, what is it now

sage marsh
versed rune
#

true......

dusky surge
#

pursuit, mainly, given it needs to act more as a multi-hit, thousand cuts animal

#

i love current carno's design, some of the most fun i've had with the animal, genuinely if it were slightly stronger, i'd have no qualms with it

sage marsh
#

New Carno forces you into a "death by 1000 cuts" playstyle. Except the cuts are the rams.

versed rune
#

yeahhh it feels like what rugops should be

#

carno is kinda meant to hit like a bull yknow

#

namesake and all, plus its build

#

*its realistic build, mind you, not the fake current build isle gave it

sage marsh
versed rune
#

like what happened to the whole tenonto/carno synergy matchup thing where they counter each other?

versed rune
#

rat carno just kinda removed that entire teno v carno layer from the game

dusky surge
#

why would it knock down cerato? im failing to understand how it always comes back to this

dusky surge
#

they have almost nothing in common besides concept art

versed rune
#

tenonto is the perfect size of prey for carno

#

and tenonto is still large enough to fight it capably

dusky surge
# versed rune ?? why not

we have a hydrophobic plains hunter that lacks agility and was always meant to be specialised in hunting things below its size grade vs a creature that has traditionally always been around water, forests and such, rivalling it in size

sage marsh
#

How would you buff Carno? More speed? No. More bite damage? Probably not gonna help. More weight to give it more HP? Ya that would definitely help. And oh snap. Welp now it's big enough to knockdown full grown Ceratos.

Or if we just make knockdown more consistent than anything that gets hit by the charging Carno that you can't outrun will just be insta dead.

versed rune
#

tenonto is below carnotaurus' size

#

but like

#

this is also how we ended up with the carno mess

dusky surge
#

"Carno abhors basically anywhere with water due to its awful swim stats, Teno wants to be near water to take advantage of its really good swimming, Carno wants open areas, Teno prefers more closed areas that limit movement to make its rear attacks easier to land, etc"

took this from someone else but you get the point

versed rune
#

this idea that carno needs to die to everything bigger than it instantly, but also crush everything smaller than it instantly

#

like thats how we got here

versed rune
#

also giving carno more health and damage wouldnt be nearly as problematic if you also gave every other carnivore more damage

like, carnoviores are universally underpowered as far as bite strength goes

#

not ONE of them except the crocodile breaks 200

sage marsh
#

I do think that once Allo gets added they should do a full rebalance of the roster. Just make sure everything is tuned to where it needs to be. I believe they are doing that. But I also believe that them doing that Started with this Carno change.

versed rune
#

with primary bite that is

versed rune
#

it is the objectively correct decison

dusky surge
# sage marsh How would you buff Carno? More speed? No. More bite damage? Probably not gonna h...
  • remove the bleed modifiers that make it weak to bleeding, because most small tiers happen to do a ton of bleed, and lo and behold, that screws over carno. hell, throw ON some bleed res to make it actually able to be a considerable threat to these creatures without fear of instant invalidation
  • increase its movespeed slightly, but keep its charge speedboost. Make it so damn fast while charging, even gallimimus herds fear it
  • make it have a unique momentum mechanic that empowers its charge. The longer it stays sprinting, the stronger the charge gets (able to knock down more bigger things, but obviously not to the same damage/extent as old charge). Loses momentum when it stops sprinting, but can retain it by drifting, allowing it to do cool drift things.

that's some of the things i'd do

sage marsh
versed rune
#

i mean

#

path managed to balance their big abelisaur

#

quite well actually, pycno (which is basically carno) hits hard yet is lightweight for its stature

sage marsh
versed rune
#

thats back when u could charge something from 1 inch away and deal full damage lol

#

its changed a lot since then

sage marsh
#

The damage was high sure. But I'm talking about how safe it was. The knockback made it broken. It caused it to auto win trades

versed rune
#

but like, my point is

#

carno/pycno/ their relatives are designed in nature to hit hard, and are generally not as tanky as other types of theropods

#

if you balance with those ideas in mind it shouldnt be difficult to make a fair carno

and if something is still dying too much to carno, maybe carno isnt the problem and maybe everything else is too weak

sage marsh
versed rune
#

jee, pachy sure is dying a lot, maybe it should be stronger and less clunky

#

huh it takes 30+ bites for a utahraptor to kill and 1800 weight carno. maybe utah needs a bite buff instead of nerfing carno

#

things like that

#

instead of just nerfing things

#

cuz buffs make everyone happy, no one likes nerfs

sage marsh
versed rune
#

true

sage marsh
#

And Carno is weak to bleed. So a pouncing Omni really sucks.

versed rune
#

but before carno got gutted, it took a utahraptor 32 bites to kill a carno with raw damage

#

while carno could kill utah in 3

#

that is INSANE

#

like, no wonder people thought carno was op, but it was never a carno problem. it was a utah problem, because its bite force became pathetic

sage marsh
#

I mean. Yeah that's kind of absure but now that Omnis have pounce to pin and the option to deal exclusively bleed on their pounce to dela with bigger targets ehh. It might be fine.

#

What the exact bite force?

versed rune
#

cuz in update 3, it only took around 15 or so hits for a utah to kill a carno with bites, more than enough for a pack to fight one fairly

dusky surge
sage marsh
dusky surge
#

i literally never said that

#

in fact, that's the opposite of what i want

versed rune
#

to be fair

#

the devs forcing carno to "only fight certain things" is again how it got to this point

sage marsh
versed rune
#

thats part of why a lot of people just dont care about isle anymore, there are no fun or chancey matchups

like, "X dinosaur will almost always beat Y dinosaur, no questions asked" is no fun for anybody

#

the unpredicability of every battle is what made early evrima fun

#

and it felt like skill mattered

dusky surge
sage marsh
#

Okay see now that makes more sense

sage marsh
dusky surge
#

i want allo to be the one that jumps out of a bush and jumpscares people, while carno is the terror of seeing an unstoppable bullet train run at you at unmatchable speed basically

sage marsh
versed rune
#

dilo, utah, galli, and maia are all faster, no?

sage marsh
dusky surge
#

only galli, and that's if its diet is good

versed rune
#

what are their speeds

sage marsh
#

All of them save Gali are under 50. I dont know their exact numbers but Carno right now is 49.5 base and they are all slower than that.

dusky surge
#

omni: 46.8
maia: 46.9
dilo: 47.5
carno: 49.5 (59.4 if charging)

the only issue is speed mutations, which is gross

versed rune
#

why are speed mutations

#

like.... a thing?

sage marsh
dusky surge
#

absolutely amazing question honestly

versed rune
#

like, speed muts sound really metagamey, i thought it was galli's little perk to get speed boosts

#

and carno with charge i guess

but no free speed boosts for everyone ig

dusky surge
#

people justify it by saying "oh but its only 5%"

5% is enough for cerato to outspeed pachy

sage marsh
dusky surge
#

gastro healing is honestly less disruptive lmao

versed rune
#

speaking as someone who has spent the past 8 months obsessively balancing their path of titans server to be perfect

5% IS A MASSIVE BOOST

sage marsh
dusky surge
#

in a game ENTIRELY dictated by speed as the most IMPORTANT stat, I wonder if a 5% boost would be meta, especially when some creatures are literal fractions of speed apart for their own survival

sage marsh
versed rune
#

this is new, havent heard of it

#

what dinos can use it?

dusky surge
#

all

versed rune
#

herbivores im guessing

dusky surge
#

if it can eat food it can heal from it

versed rune
#

oh. nevermind then

sage marsh
dusky surge
#

wanna know why damage muts didn't pop off as much as people thought? because speed is an infinitely more important stat

#

actually, you know, this brings me to the mutation that might as well be the entire reason carno's whole niche doesn't work at all

versed rune
#

so

hypothetically

can community servers disable mutations entirely

sage marsh
dusky surge
sage marsh
versed rune
dusky surge
#

yup

versed rune
#

thank GOD lol

dusky surge
#

you can also tweak their numbers

#

so the values applied vary

versed rune
#

big news for people who want to have fun

#

also, custom stats are in the works, correct?

dusky surge
#

no idea. personally, not a fan of custom stats, so i dont keep track of it

sage marsh
#

Eventually Evrima community servers will be like PoT community servers where you can tweak dino stats and eventually mods. At least those have been talked about.

dusky surge
#

probably gonna stop playing on custom servers once the community starts being able to balance, because if there's anyone i trust the least with game balance, it's the community of this game

versed rune
#

me carefully crafting the "accurate carnotaurus" mod

versed rune
sage marsh
versed rune
#

mhm pot has amazing customization

#

sometimes you're limited but there is almost always a workaround to a problem

sage marsh
dusky surge
#

the best part about PoT is that stupid mod that lets you play as that idiot horseshoe crab basically everything else about it fails to engage me

versed rune
dusky surge
#

if i could play PoT for free I'd just play the idiot crab

versed rune
#

also many apexes can handle smaller animals a lot better now

#

but again

sage marsh
versed rune
#

the main downfall with pot is that the quality of your experience is WILDLY server dependent

dusky surge
#

i still hate the fact that a megalania can take a full bite from a rex and take like 1/6th of its health

#

thats dumb and stupid

#

why does everything in that game hit like a pillow pet

versed rune
dusky surge
#

i watched a raptor tank a rex bite in stride then heal it back within 2 minutes

sage marsh
dusky surge
#

oh that's because PoT's meg is utter ass

#

like from a design perspective or even BEING a meg

versed rune
#

also a rex bite currently cuts a PoT meg's health in half give or take

#

depends on locational

#

tail hits for all dinos are very forgiving

#

you need to aim for the body and head to be successful

#

pot is definitely better as a fighting game though, much less of a survival game

sage marsh
#

Yep, which is why I'm on Evrima now. That and tail riding meta.

dusky surge
#

i personally prefer the isle for that reason. love the survival experience over dino fight club, feels like dino fight club loses the allure of the challenge

versed rune
versed rune
#

but it just doesnt hit the same for me atm

sage marsh
versed rune
#

wdym

#

dont ask me that, ask alderon xd

sage marsh
# versed rune wdym

They're the same thing. Spino is just bigger. At least that was the case when I last played.

#

Laten and Deinonychus same thing

versed rune
#

but on my server i spec'd into making spino into a tank, while sucho plays like a grizzly bear. slow until it wants you dead

#

also, roster bloat does not affect PoT NEARLY as much as it does isle

dusky surge
versed rune
dusky surge
#

like beipi alone is just really fun, especially with its recent buffs where now it just shreds he who dare enter its water with the bleed of 1000 knives

#

they made beipi really feel like a therizinosaur because you get hit once and then woe, bleed upon thee

sage marsh
versed rune
#

the most well designed dinos in pot RN are pycno, hatz, iggy, daspleto, miragaia, rhamph, and a few others

#

they all feel very distinct and unique in fighting style

#

the older dinos suffer from lack of unique qualities

sage marsh
versed rune
#

i love pycno so much

#

feels like what isle carno shouldve been

dusky surge
#

i actually prefer the distinction in survival over fighting, which i think is why I prefer The Isle. Creatures tend to feel like they do a lot different in how they engage with their threats and environment. Dryo being an evasive, agile little nocturnal herbivore is really fun, it'd be perfect with burrows

sage marsh
#

Knockbacks are awful and Pycno taught me that. Let me rephrase. Knockback plus speed is awful.

versed rune
#

my low stakes conspiracy theory is that PoT timed their pycno TLC update just in time for isle's carno nerfs

"look, they ruined carno. WE made carno better! come play our game instead!"

#

and i mean, hell

it worked

sage marsh
dusky surge
versed rune
sage marsh
#

What did they do to duck?

dusky surge
versed rune
#

but honestly, smart business model

sage marsh
#

They havnt massacred my boi have they?

dusky surge
#

like god damn

versed rune
versed rune
dusky surge
#

i love troodon and still love troodon

fave animal to this day

sage marsh
#

Maybe Dondi is right, people be stalking the Evrima team for ideas and timing releases

versed rune
#

troodon would be worth being a playable if players could take over AI troodon hordes

#

like, hear me out

dusky surge
#

you've already upset me with your words

versed rune
#

passive hordes of troodon sacttered on the island, they wont attack anything

#

NAH NAH HEAR ME OUT

dusky surge
#

AI dinos my despised

versed rune
#

the player troodon finds the horde

dusky surge
#

i want that for COMPY if anything

versed rune
#

and takes over as leader and controls them

dusky surge
#

imagine. compy rts gameplay

#

would make me laugh my ass off