#balance-feedback-discussion

1 messages · Page 119 of 1

distant torrent
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not too sure about that either. dibble is notorious for doing “donuts” even with that ping lol you think the dibble isn’t facing you but boy are you mistaken

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the donuts were painful when a friend and I were doing some testing

molten fern
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so yeah basically you know exactly what would happen if we figth in that matchup

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the dibble would dunk on the cera so bad its not even funny

distant torrent
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in a good environment it wouldn’t as long as that cera gets the first bite in before the knockdown attack registers

molten fern
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simple just come and show me then change my mind after countless of figths

distant torrent
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dibbles puke to face hits strangely. you’d imagine they wouldn’t because of the reduced damage

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nah

molten fern
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yeah kinda what i tougth never had any herbie main accept to back their talk

heady zealot
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While we’re talking about weight changes with troodon, why in the Hell is Hera 385 pounds??!

distant torrent
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you can find someone just as willing on norden to test with you. there are people there all the time eager for fights

no need to throw hands about what I main because I’m not interested in testing right now lol

molten fern
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ohh yeah everyone else than peapole here just agrees what i have said pretty much

distant torrent
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not even sure if I’d consider myself an herbie main right now anyways because I’ve been playing carnivore more than herbivore lately

molten fern
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look at your name

distant torrent
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reactions to my name bring me so much serotonin lol

molten fern
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reaction and assuming you play mostly herbies a diffrent thing

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and yeah not a single cera has brougth me down anything below yellow. Dipping below green id say you have to skill issue pretty bad.

dusky surge
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advocating for herbivore buffs and actively playing herbivores are two different things

heady zealot
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Herrera being like 5ft tall and 385 pound is like seeing a morbidly obese Filipino jumping 60 feet across tree limbs

dusky surge
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i main troodon and herrera but am still one of stego's biggest advocates (despite HATING playing it)

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although the HT solves a ton of my issues with it so that's nifty

distant torrent
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I will not touch stego with a 20 foot pole

heady zealot
dusky surge
molten fern
dusky surge
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oh i dont care how often it has to defend itself

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my issue is more how much it sucks to control in said fight

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if the actual fight sucks, the hell am i waiting for

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and with the way stego's stam, cooldown and controls were before this HT, it was never enjoyable to control

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now the only outlying issue is its absurdly high stamcost, but getting 2 out of 3 is still a mostly positive score

molten fern
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the powerswing addition it was and is on live a bit clunky. Does not make stego any less effective

heady zealot
dusky surge
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you can make a playable character unviable as sin, as long as they're fun to control, people WILL play it

molten fern
dusky surge
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its not even that overtuned tbh

neon hound
steel fox
neon hound
steel fox
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You’re on HT?

neon hound
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Though I do agree that it does need a speed buff

steel fox
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Cause I was fully grown and being kept up with

neon hound
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Yes and it keep the same speed I believe

neon hound
steel fox
neon hound
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Actually that doesn't matter they speed is slower at younger age

steel fox
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I’m 90% sure they nerfed Hypsi speed, may need to try with another deino though

neon hound
steel fox
steel fox
neon hound
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The deino

steel fox
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Deino is very possibly a hacker lol

neon hound
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There is no possible way a deino could keep up with anything on land

dusky surge
steel fox
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Ok, that makes me feel better about the deino- but still, why should it not be fast? It feels bad to play and be able to get ganked by essentially anything.

dusky surge
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high agility, stam and a small size allow it to evade most predators, and it's getting climbing at some point

sonic flame
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Also there’s a certain point where an animation simply can’t go any faster

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Hypsi’s feet barely touch the ground as-is, to go any faster would require breaking or ignoring the animation

neon willow
# steel fox Ok, that makes me feel better about the deino- but still, why should it not be f...

Honestly I think climbing would help hypsi to the point that it would eliminate the need to be fast. Look at herrera-- they don't need to be faster than large predators, they just need to get to a nearby tree before the predator reaches them. The squirrel method of surviving predation, if you will. Hypsi is likely similar- Dodge and weave and evade long enough to get to a tree, then skedaddle out of there. The only thing able to follow into a tree right now is a Herrera, and presumably hypsi will be able to either jump down and run after that Herrera or juke said Herrera in the trees

heady zealot
clever valley
heady zealot
steep echo
uncut trellis
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Do the changes to ceratos bile mean it’s dealing less?

dusky surge
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yes

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multiplied by 0.5 is halving

uncut trellis
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Neato, we shall see how this turns out

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Unless anyone has opinions on this they’d like to share

neon hound
golden coral
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@copper ridge What's the actual issues? I'd be inclined to agree that overall, balance has been interesting at times, but it still seems like it's more or less okay. Cera got a bile fix just now, at that.

distant torrent
golden coral
distant torrent
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so still pretty powerful at first glance lol everything in 2-3 bites if it was vomited in 1 or 4 bites if it was previously vomited by 2

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back to square one when it didn’t have the one shot vomit

but a little bit more powerful than that

coarse blaze
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Can baby stego no longer swing normally? I can only powerstance when I hit RMB and I have manual alt attacks checkmarked.

golden coral
heady zealot
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@analog mirage I like the troodon venom change, I think a nighttime ambush by troodons should feel a LOT scarier

hasty coyote
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@analog mirage Overall good idea, but personally I'd make the increased stam consumption only affect sprinting. Troodon has good agility and a tiny hitbox to make landing your hits difficult. Especially with the changes making troodon not require stam to pounce, I think increasing the stam costs on attacks as well as bucking is overkill and makes troodon way too good at wearing down prey. Making the increased stam cost affect running stam helps prevent the main flaw troodon runs into: people just run at stage 3.

analog mirage
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The neat thing about troodon is it doesn’t hold on like Omni does. So you don’t really need to buck troodon off. They get off on their own

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The issue with it only being for running means they just have to stand still and alt attack spam

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So if it affects both, the player just needs to make more of a choice of “fight or flight”

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And if they choose to run that’s when the pounce changes come in so it can utilize its stam more for running

hasty coyote
analog mirage
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For Omni yes

hasty coyote
analog mirage
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Troodon I think CAN hold on but I’m not sure if they can continue biting

analog mirage
hasty coyote
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they always could hold on, I just remember hearing that they can still deal damage while holding on.

analog mirage
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Attacks should be slower and easier to bait

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With cooldowns

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Punish the player more for being out of stam while still being able to attack

hasty coyote
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I really don't think troodon needs much more direct buffs to prevent targets from fighting back like that. Like troodon is already very strong, main issue is just latency being a death sentence and the prey running away. Latency will always be a thing sadly, but buffs to that extent are a bit overkill.

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because at the end of the day, this thing is 60kg and a 45 min grow, it shouldnt be able to kill things 20x its size with ease.

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then we have to balance all the other smalls its competing with to do the same, and balance just gets messy.

analog mirage
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By itself no

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Though the devs have actively said troodon are basically glass canons

golden coral
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A full pack, killing things up to 5x the "size" would come to 3T, which seems a little high, if teno is more or less the "high end" for it

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And the main issue seems to be things just running away, so just having stamina cost multiplied for running would work for that

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And I think troodon can hold on and do damage now, yes

hasty coyote
# analog mirage By itself no

with those changes it easily could, people are already able to solo up to dilos (over 10x its size). With those changes, it makes troodon swarms much better at wearing something MUCH larger than they are down and just mauling it.

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especially since pounce has no stam cost with that change, it now doesnt have a limiter on how much it can deal

golden coral
analog mirage
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This is if you are out of stamina

golden coral
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Even so, cooldowns are just horrible overall, and even slowing it down is bad, there's already a lowered damage on being out of stam from what I know so

hasty coyote
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I understand the idea behind the changes make troodon feel much better to play, but it makes playing against them actually painful.
Like what can a diablo do against that troodon? It can't run, its attacks are baitable, it can't just out tank the troo, and after a bit its baitable attacks are even worse. All it can do is hope for latency to kill the troo.

analog mirage
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I mean

golden coral
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Well, a solo one would still most likely not win, but a decent sized pack, that'd do it, and well, that depends on if it should then

analog mirage
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If a dibble is attacked by a horde of 6+ troodons I think they should be a reasonable threat

golden coral
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Disagree, teno should be about the highest a 10 member pack takes on, so about 2T

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Dibble is another entire T up, that should be too high

analog mirage
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I dislike giving things limits to what they can fight especially in groups. I would say something like a Teno should be what it primarily goes after but that shouldn’t stop them from hunting larger animals

golden coral
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There has to be limits though, otherwise it makes little to no sense

analog mirage
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Almost any carnivore in a group should be somewhat of a threat. You are outnumbered

golden coral
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Or you get things like omnis hunting a spino or brachio, or troodons hunting stegos or rexes

hasty coyote
golden coral
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No amount of numbers should allow for unlimited punching up, I can't see any reason for that

golden coral
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It's not a "you're outnumbered by equal threats", it's 10 troodons equal a teno

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Not "outnumbered by 9 other tenos"

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Hence why there needs to be limits

hasty coyote
golden coral
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10 troodons if we go by weight, would equal 600 kg, a dilo, more or less

analog mirage
golden coral
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If we grant them a bit more power due to venom, 3x the "weight" is still 1800

analog mirage
golden coral
golden coral
analog mirage
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There is this thing called they are one shot

hasty coyote
golden coral
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Doesn't matter for the point, and is mitigated by "can't be hit due to size and agility"

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But that doesn't really change that there should be some kind of limits, otherwise we'd argue enough hypsis will kill a brachio and so on

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And I'm sorry, but there's no way you're going to convince me that even 50 troodons should ever touch something like a brachio, or anky or spino or so on

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Or a shant for that matter, at some point it should be a matter of "out of range"

analog mirage
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If two troodon go after a single adult dibble. It’s gonna take them awhile to pounce it to death

That’s plenty of time for the dibble to hit them

golden coral
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Why should it even be doable for two of them?

analog mirage
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I’m not saying it should be

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In saying if they did, it’s going to take a long time

golden coral
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In what world would two troodon need to go after a full grown dibble in the first place

analog mirage
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Again I’m not saying they should

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They in theory could. But is it gonna be a fight worth taking? Prob not

golden coral
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Fair enough, but then I don't really see why having "soft" limits would be bad

analog mirage
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I mean there should be general things you stick to hunting I agree

golden coral
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I'm not arguing for anything like "can't do damage if too large", but limitations in stamina, or how badly something can effect something, more like that

analog mirage
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But an entire horde of troodon like 6-10 just shouldn’t be pushovers even for something like a dibble

golden coral
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And I am not sure on the charge change, I like the idea that predators can run out of stam and have to give up for that reason

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So I'd focus more on just limiting the ability to run away, to ensure the troodons can keep the fight going

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But if they do miss too much, or overuse their pounces, or get chased around too much, they might have to give up due to no more stam to use

golden coral
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@analog mirageAlso, what is the lowest NV? Would stego get even worse NV?

hasty coyote
# analog mirage If two troodon go after a single adult dibble. It’s gonna take them awhile to po...

If troodon still deals 75 damage a pounce, thats 40 pounces, 20 each. So if they were to pounce every 8 sec cd, its 160 seconds. Thats less than 3 minutes.

If we were to say instead they landed an average of one pounce every 10 seconds, thats still less than 7 minutes for 2 troodons to kill a diablo. Meanwhile a diablo only has like 2-3 minutes of stam if its throwing attacks consistently to try and hit one of them. Which means for 4-5 mintues, the diablo is using the incredibly slow alts. So itt basically only takes 2-3 minutes to kill a diablo, and 5 minutes of not being dumb.

golden coral
hasty coyote
analog mirage
leaden remnant
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excuse me

golden coral
leaden remnant
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is this about troodon causing "stamina damage"?

golden coral
leaden remnant
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i see

golden coral
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I'm in favour of letting the venom just increase stam drain for running, or perhaps even prevent running when at third stage, trotting only or so. Not so sure on most of the rest of the feedback.

leaden remnant
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wouldnt that be a bit too crazy

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like preventing running

cosmic pelican
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lmao that would make troodon like the best carno killer

hasty coyote
leaden remnant
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and stam drain...

golden coral
golden coral
hasty coyote
golden coral
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Oh and do you get stam back when you pounce a third stage target?

cosmic pelican
golden coral
# leaden remnant and stam drain...

Well, one idea I've seen is that troodon bites could drain a little chunk of stamina. So you'd use pounce for the venom/damage, and the bites to chip in stam damage.

golden coral
cosmic pelican
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wdym?

leaden remnant
cosmic pelican
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like how much it costs with the extra stam cost of hanging on?

golden coral
# cosmic pelican wdym?

Someone in Isle discussion said a troodon main had told them that if you pounce something on the third stage of venom, it doesn't cost you stam/alternatively that you'd get stam back or something. Nothing I've ever heard before, didn't want to tag you in, but since you're here now, might as well ask.

hasty coyote
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similar to omni pin

cosmic pelican
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I would not want troodon buffs if that was a thing

golden coral
cosmic pelican
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infinite stage 3 pounces would even be too strong, even to my own, extremely biased self

golden coral
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So just mentioning things I've seen otherwise

leaden remnant
golden coral
golden coral
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The potato here could probably explain it far better

hasty coyote
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genuinely, I think troodon just needs venom to help prevent running at stage 3 (not outright prevent it, but make it a bad option) and latency overall needs some fixes, it really messes with smalls.

golden coral
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Do troodon apply venom on bites, anyone knows? Heard that mentioned too, but not something I've seen or heard otherwise

leaden remnant
leaden remnant
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so i blame it on stamina

hasty coyote
cosmic pelican
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Troodons bite, and facekick too is literally useless

leaden remnant
cosmic pelican
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But at least facekick can bug out and apply venom

leaden remnant
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ez

hasty coyote
leaden remnant
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not if troodon has one of the best

hasty coyote
leaden remnant
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not if small things have the best regens

hasty coyote
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the easiest solution imo is just to make running cost more stam while 3rd stage.

leaden remnant
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instead of like 1:50 it is for troodon rn which is unbearably stupid, should be about 100 seconds

golden coral
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Yeah, just add a stam cost to running when at third stage, at the least, start there

leaden remnant
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or 80 seconds

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and without curves

golden coral
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I'll just point out, we all should have enough experience to know how bad things get when multiple things are changed, be it buffs or nerfs, so let's try with just something like limiting ability to run away at third stage and see how that goes, before doing more.

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You can't always go back to "stamina system bad, remove it" you know :p

hasty coyote
# leaden remnant not if small things have the best regens

except you realize this cascades up really quickly right? If troodon has godly stam, then stuff its size need godly stam. If stuff its size have godly stam, then the things above it need better stam, and so do the things above them, until we end up in the exact situation but everyone runs for 3 years.

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its the exact reason troodon got the hp nerf

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back to its weight'

leaden remnant
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im basically saying that if this stamina wasnt as bad as it is right now we wouldnt have this problem and many many more

hasty coyote
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and I'm saying troodon's stam isnt the issue, its the fact the prey can just run

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plus, if we just buff troodons stam, it now also becomes better at hunting everything, not just those who run away

leaden remnant
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we buff everything's stamina

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we stop the bs and we go back to the old system that worked perfectly fine

hasty coyote
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Then we end up in square one

leaden remnant
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and we solve many issues not only troodon

hasty coyote
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target hits stage 3, runs for 45 seconds, and now isnt punished

leaden remnant
hasty coyote
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So, instead of fixing the one issue, instead change basically every matchcup troodon has, potentially every matchup in the game, and then also have to buff troodon anyway?

golden coral
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Also going back to a system the devs did not want

hasty coyote
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sounds like its a troodon issue and you're just dragging in change for the stam system

leaden remnant
leaden remnant
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but really the issue is simple to fix by doing what i mentioned and you fix many other issues by doing that

golden coral
leaden remnant
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i know

golden coral
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Wait for server settings and mods, then we'll fix all the issues!

leaden remnant
golden coral
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And I'd be down to try your configuration and see how it feels

honest wasp
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I think I’ve learned my lesson folks…stop buying “still in development games.”

hasty coyote
honest wasp
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You get what you paid for. In this case…it’s looking at a meteorite for an eternity without knowing when it will come.

golden coral
honest wasp
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To be fair I think when dibble came out it was a good time to invest.

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However dibble still needs to be its actual weight.

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But nah let’s tweak the numbers like it’s a League Patch

cosmic pelican
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Dibble needs to be 3 tons tbh so when apexes come they wont just starve to death

hasty coyote
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honestly at this point I thint its fine as is. It could be rebalanced to be smaller but 3 tons functions.

honest wasp
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No…when Rex comes out…other Large herbivores need to be added too…lol

cosmic pelican
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there needs to be something that bridges the gap between a 1.6 ton teno and the 6 ton behemoth that is stego

hasty coyote
golden coral
cosmic pelican
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Am I wrong though? If we exclude dibble the only viable prey option an adult rex would have is stego

cosmic pelican
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And trike I guess when it comes out

golden coral
cosmic pelican
# honest wasp Maiasaur

3 viable prey options from the entire roster, and one of those 3 is less than half its size meaning it will barely get anything from it woo

golden coral
hasty coyote
cosmic pelican
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I mean yeah but... ambush

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also sub rex food

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rn transitioning from hunting teno sized stuff as a small sub, to immediately needing to hunt stegos would be rough for a sub rex

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dibble is perfect to bridge that gap

honest wasp
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You see another hidden problem with this game….an underrated thought…one reason why balancing is so difficult in this game is because you have dinosaurs from all time periods meshed on 1 island.

heady zealot
eager saddle
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#balance-feedback message @worldly gust So let me get this straight. 1: you want damage when running with a broken leg. 2: You want a chance to hurt yourself more when doing so. 3: You think that reducing speed immensely for a dinosaur isn't enough.

You DO realize that if any of these changes make it through, Pachy players will never EVER run away right? Cuse why would they? The opponent can't run because they either die from the damage they take by doing so or risk getting a worse injury. But it can also not fight back enough against the uncrippled pachy. You'd be making Pachy more carnivore like than an herbivore. Also, dinos DO slow down when they get a leg injury, Carno is just one of THE worst examples you could choose for speed.

worldly gust
# eager saddle https://discord.com/channels/401464048610312193/778350260027129865/1296917895141...

Yeah, fair enough. Sprinting with a fractured leg just doesn't seem very realistic to me, but being slowed down by the current amount is probably enough. I didn't mean a lot of damage though. Just a tiny bit to simulate how painful it would be to try to run with a fractured leg. However, now that you mention it, any damage at all might be too far.

I know that leg fractures already slow you down. The reason I mentioned Carno specifically is because I've never understood how anything with two legs could continue to move as fast as they do when one of their legs is fractured. Unless maybe it's a really mild hairline fracture, but I doubt a headbutt from an adult Pachy would do that little.

You make a good point about Pachy players as well. I was mainly considering my own playstyle when I typed that, as I would use the opportunity to escape rather than keep fighting, but perhaps I am the less common variety of Pachy player. I have seen a lot of Pachy players that are hyper aggressive and go out of their way to attack things.

In summary, I admit my suggestion was deeply flawed, and it should probably be ignored.

wet star
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@analog mirage only don’t like because of the charge idea. especially with how pounce can be. anything with charges feels clunky with the exception of maybe dilo since dilo charges aren’t based on its mobility

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I do like the stam idea though and even the nv one if they want a visual effect still!

dusky surge
wet star
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it would be effectively lowering its prey stam and wouldn’t have to worry so much about running out of its own within a pack

eager saddle
# worldly gust Yeah, fair enough. Sprinting with a fractured leg just doesn't seem very realis...

It is fine. The thought behind the suggestion is fine (i dont see a lot of pachy players so a change would be appreciated) but when I do, they aren’t running away types unless you’re in a massive group.

Regarding the running while with a fracture, some animals (and humans to some degree) have a high pain tolerance and barely show it. But ya know, it’s also for the sake of balance 🙂

glossy elbow
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@golden wasp here i made a better suggestion diablo is fine considering it's not gonna be long before rex exists so probably best not to nerf it rn

golden wasp
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either way, I think personally they are fine as is. I think their attack and turning radius do need to be addressed tho

glossy elbow
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yeah that'd be nice

eternal oak
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@analog mirage #balance-feedback message I like this but I don’t think it’ll make carno a better small game hunter, or well, it will make carno a better small game hunter, but I think it’s also going to make carno an absolute menace to larger things

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But I’d say that’s more of an issue with the small game hunter concept

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Sinply put, the increased speed,size and damage mixed with the recent agility buff will cause carno to run rings around anything larger and more sluggish than itself

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I’d add a reduction in turning rate to counter this

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But that also comes with the fact that if carno doesn’t turn all too well he’s going to struggle to catch small things

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Albeit a lot of players seem to forget the a/d keys exist

neon hound
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I don't think Carno should go back to it's speed

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It shouldn't be able to catch Galli

eternal oak
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I think it should, cause thats kind of its whole thing

neon hound
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We are talking about a small game hunter Galli ain't small game

eternal oak
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However it HAS to come with an agility nerf

eternal oak
neon hound
eternal oak
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That doesnt make it not small game

neon hound
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Galli is medium

eternal oak
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It just… isnt…

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cera, carno, teno and such are medium

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Galli is small

neon hound
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Ehh I see anything past like 300 weight to be medium

dusky surge
neon hound
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Well yeah I get it should be able to be same speed and faster with charge but it Galli outmaneuvers it

dusky surge
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also galli is absolutely small game for a carno, its not even half carno's size

neon hound
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Yeah fair but I was more arguing in grand scheme of things

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Galli is a medium sized playable

dusky surge
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i dont think it's even that

eternal oak
neon hound
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Ok Raptor medium right

eternal oak
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No

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Raptor is also small

neon hound
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Agree to disagree

golden coral
neon hound
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Gn I don't have time for this anything under 300 kg isn't small to ME

golden coral
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Yeah well, compared to carno, galli is small, so it's a suitable prey item

dusky surge
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raptor def is not medium

eternal oak
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Id say small is < 1 ton and medium is 1 ton > < 3 tons

distant torrent
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I honestly never understood the want for a carno speed boost. it’s literally the fastest thing aside from a flying ptera when charging. never had an issue running away from dilos or omnis or chasing down gallis

the speed mutations make it even better

eternal oak
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Eh, its just more convenient

distant torrent
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yea but it doesn’t need it

leaden remnant
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tbh a ton of things don't necessarily need something

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but they get it for convenience

distant torrent
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(except beipi’s water surface speed nerf TI_Succ )

leaden remnant
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having said that, dilos with speed mutation are faster than a carno and have more stamina

distant torrent
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they done beipi dirty

eternal oak
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I mean carno should be the fastest thing in the game, the charge should just be the ability that makes everything Else go OH SHI- as they realize the true speed of sarno

leaden remnant
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mordor duck can't even travel properly

eternal oak
distant torrent
distant torrent
leaden remnant
eternal oak
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Not charge tho

leaden remnant
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47.5 compared to 49.5

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solution is just removing speed mutations tbh

eternal oak
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Wait i might be tripping

distant torrent
eternal oak
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Thought carno was like, 49 and dilo was 49.5

leaden remnant
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o

eternal oak
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I Think carno just needs his size, speed and damage back, and then his turning should be sent to the shadow realm

distant torrent
eternal oak
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I just wanna nuke the “small game hunter” concept, its not good

distant torrent
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I personally like it. it makes small playables like omni tremble in fear and allows carno to kill a lot more things

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it just needs to be able to eat less to get full and it’ll be perfect

dusky surge
#

i personally think small game hunter works fine for it. I'd prefer it have its bleeding speed tuned down

id actually give it bleed res, personally

#

small game hunter works fine for what carno is

eternal oak
#

I dont Think small game hunter works for anything at all, i have a whole list of reasons for that, but i genuinely Cannot be asked to argue about small game hunters for the 354th time

dusky surge
eternal oak
#

Quetz Will be fine i Think, we dont know anything about quetz yet so I don’t really know

dusky surge
#

but its literally a small game hunter

#

i dont see whats wrong with carno being a small game hunter given its speed, attack style and environment

#

omni gets to be a large game hunter but we cant have the alternate?

eternal oak
#

Well they’ve been trying to make carno a small game hunter for years now, and it still hasn’t quite been successful yet

eternal oak
dusky surge
#

kinda leads to a lack of predator variety doesnt it

#

and makes stuff like troodon objectively extremely difficult to do anything with

eternal oak
#

I mean, I think every creature should pose some threat to every other creature, so that whenever you meet another player you always have to think twice

#

Like you mentioned troodon right

dusky surge
#

i disagree, i think some animals should simply not care about other animals

i.e. anky and most of the roster

#

kentro should literally be unphased by the existence of herreras

eternal oak
#

I can see it in that sense, yeah an anky really shouldnt be worryoing about other creatures all too much

#

But i Think carnivores should be designed to fairly Hunt Prey in their own size range, the creatures with pounce of course are very capable of punching up simply cause of how pounce is designed

#

But pounce is also really good at disembowling same size creatures

dusky surge
#

i personally dislike that idea. makes things homogenous and uninteresting. animals should be built around unique niches and playstyles

eternal oak
#

In carnos case its whole thing is being really god damn fast

#

So its obviously gonna be something like gallis biggest threat

dusky surge
#

exactly, its good at catching small, fast things lmao

eternal oak
#

However that added speed WILL also make carno Very good at overwhelming larger creatures

#

A carno player should know how to use its overwhelming speed to its advantage, and that advantage is most obvious when fighting larger more sluggish creatures

#

But carnos high speed should always come at the cost of its agility, that’s the entire reason it’s a fair creature

dusky surge
eternal oak
#

Not really…

dusky surge
#

yes really

#

its core ability is literally not built at all for anything like that

eternal oak
#

What’d you have to rework then?

dusky surge
#

The charge, its entire base stats (again), its diet, etc

eternal oak
#

Well everythings stats have been changing forever, same with diets

#

I Think Update 3 carno was perfect

dusky surge
#

eh, i disagree there

eternal oak
#

Only things id change about Update 3 carno is Well… the stam should be the same as current carno since everythings stam changed for gateway

And it could maybe do with another ability, but so could current carno, feels kinda outdated sometimes considering how many abilities some of the newer creatures have

dusky surge
#

U3 carno with current stam would be disgusting

eternal oak
#

Why

dusky surge
#

because it still has the insane insta knockdown damage nuke charge

eternal oak
#

If I remember correctly, u3 carno had lower charge damage than current carno

dusky surge
#

it did not

eternal oak
#

What is current charge damage ?

dusky surge
#

100 damage normally, 125 on stun, 175 on knockdown

eternal oak
#

I did not in fact, remember correctly

#

In update 3 it was like, 250 damage on charge, 200 damage on bite, the end

#

And I prefer that, more simple

#

Might be a bit strong though, comparing it to the other creatures current damage values

#

Then again cera charge bite does like 350 or so damage

dusky surge
#

cera being broken is its own thing

eternal oak
#

I mean cera had like, the same charge bite damage before

dusky surge
#

and it was broken then

eternal oak
#

I don’t think so personally

#

I thought it was just fine

#

And now it insta vomits you

coarse blaze
#

That's very possibly not intended given the change that caused that issue was meant to prevent it.

dusky surge
#

given cera's bacteria, agility, its lack of stamcost on said charge, generally decent and unhindered speed, and how easy it is to spam, i'd say yea, it's broken

coarse blaze
#

I didn't hate the idea someone said where cera can't sprint and charge bite.

#

Making it more of a defensive tool than a chase one

keen plover
#

Like you would never be hit by the full charge bite.

coarse blaze
#

I think useless is a bit dramatic, it'll still be more than useful for corpse defense but you're not wrong about someone waiting out the bites. I just don't currently like how effective cera is at hunting when it's whole niche is supposed to be a corpse bully.

#

It's been effective for quite a while, even before the broken bile bite.

#

Being able to infinitely use charge bite is a bit much too.

distant torrent
#

just lower its effectiveness when it doesn’t have a corpse

doesn’t do nearly as much bile without a corpse and lower its charge bite damage (OR make it so it can’t run while holding charge without a corpse reasonably nearby)

#

having charge bite cost stam without a corpse nearby would also be good option

coarse blaze
#

You can always wait out charge bites, it not being able to run and use it wouldn't really change that.

Needing something else, genuinely anything to adjust how it is now would make it more interesting. Right now it's just charge, chase, either hit or miss and repeat.

#

I don't hate the corpse idea above, that's better than just not being able to sprint.

#

I thought vomit was supposed to be a deterrent, not a hunting tool is all.

#

But you are right, Bird. It would be a bit funky not being able to sprint and it hindering the charge bite. I do think the corpse idea sounds more viable, I just want the charge bite changed to be more defensive in the end.

keen plover
#

Honestly, I think lowering the charge bite damage to 250 for example, lowering the bacteria even further off bodies, and making it to where it deals significantly more bacteria on bodies is enough to push it into that role

#

Also diablo still needs some tlcs lol. Having to stand completely still to use your thrash attack sucks...

#

Should be able to use it while running imo. Flip something > look down > thrash

coarse blaze
#

I think those would be a nice changes, I still wish it'd gain more bacteria from rotted corpses; paired with getting less bacteria from fresh ones it'd give people a reason to actually seek them out. Right now there's genuinely no reason to pick an old corpse over a fresh one. Overall that would all help it fit it's niche far more.

Diablo feels pretty funky to me still, in a lot of ways. The amount of things that need TLC is a bit long to be honest.

keen plover
coarse blaze
keen plover
#

For a while honestly

coarse blaze
#

I stopped going for rot unless I was desperate so I genuinely didn't know that ever changed. Do rotten organs finally give the right nutrients or?

keen plover
#

nah

coarse blaze
#

Not sure how practical it is to vomit on a body, eat it once it's rotten to gain bile as opposed to just finding something else.

keen plover
#

They'll default to whatever the bodies (flesh) diet type is when rotten

dusky surge
#

i honestly think bacteria should passively drain over time tbh

coarse blaze
#

Ah, same old same old then for that. The bacteria is good to know though, I think then yeah; the changes you mentioned would do a good deal to help it.

I'm glad to have had this conversation, it changed my original perspective about the whole sprinting thing.

coarse blaze
dusky surge
#

given that bacteria application scales with how much bacteria you have, having it drain passively over time would encourage cera to seek out and fight near/over corpses

coarse blaze
#

I haven't fought a cera on the new HT, did the dialing back help the insta-vomit issue much?

#

More so, I haven't seen a cera on the new HT.

#

That's a lie, I saw one. I take that back.

cosmic pelican
#

(If the carno is 100% food)

coarse blaze
#

That feels odd still but far better than what it was 2 weeks ago.

#

I also noticed but wasn't sure what changed, I used the photo speed mutation but didn't actually gain much from it. Did they adjust the speed mutations?

My galli went from 55 before to 55 after, unless it changed by a few .%s I didn't notice.

#

I should clarify, on the HT.

keen plover
#

Should still be a 5% speed boost

coarse blaze
#

It did not change for me at the time, I'll have to grow something else maybe and see.

distant torrent
#

(a carno on full food that is)

cosmic pelican
#

Its still far stronger than what it used to be

#

Vs carno at least

distant torrent
mint star
#

I initially thought it would drain over time but

I guess it just doesn’t

analog mirage
#

Really carnos biggest issue has always just been the lack of being able to knock down the small animals. As long as it can reliably do that and dish out enough damage to keep good pressure on them while not being able to charge large animals I don’t see the problem

eternal oak
#

heres how it would end up playing out

#

you got your like, stego or smth in the center, and carnos are running around it at lightning speeds, repeatedly biting its head coming from every angle, sure, the stego might get one or two hits in but as long as the carnos you know, actually try to not get hit, theyll win eventually

#

ive seen carnos do this plenty of times in earlier evrima, rarely using charge and instead going for lots of bites

#

carnos speed is such a good tool for overwhelming larger things, if carno regains his speed, health and damage, he'll be a menace

#

i wouldnt mind this as long as it comes with a serious agility nerf, but thats the only way i can think of carno with his regained speed, damage and health not being completely busted

#

and an agility nerf seriously impacts the ability to catch small game, granted if the small game actually remembers the a/d keys

#

and if the hitboxes dont go all funky

dusky surge
eternal oak
dusky surge
#

carno hunting stego

eternal oak
#

Yeah?

#

It was fairly common to see

dusky surge
#

what was

eternal oak
#

Carnos hunting stegos

dusky surge
#

did they even exist at the same time

#

or are we talking about evrima

eternal oak
#

I’m talking about evrima

dusky surge
#

because that only happened back in U2 when carno was far stronger and stego was far weaker

#

carno really should not be hunting stegos at all tbh, i hate the idea of it

eternal oak
#

It happened up until like, very recently

slim dragon
dusky surge
#

honestly if there were carnos hunting stegos, that's wild lol, and i'm glad it stopped

#

but tbf stego sucked in the open for the longest time before powerswing

eternal oak
#

Last stego hunt I’ve heard of was last patch, before carno got shrunk to be… way smaller than it should but that’s besides the point

#

I think it was 3 carnos v 1 stego

golden coral
#

Not entirely surprised, with good timing + accel, you can bait stego and get bites off on the head, but normally the stego will hit you on the way in or out at some point, and tha'td be that

dusky surge
#

unsurprising given stego last patch was exceptionally easy to bait given the godawful cooldown

eternal oak
#

Might’ve been a bit before last patch actually

#

I Think it was When dibble was still 2 tons

eternal oak
#

Personally I think carno should be avoiding creatures that do heavy bleed in particular

#

Like stegos

#

Or raptors I suppose, but with raptors the carno could get away with killing them just fine if it gets it over with quickly

dusky surge
#

I'd personally give carno good bleed res imho

#

I think it having poor bleed res is woefully antithetical to its design goals

#

It's a small game hunter that relies on running, and most small game creatures do disgusting amounts of bleed

Combine that with the fact that it runs a lot and how tf is it supposed to hunt anything if the first counterattack by your prey bleeds you like a stuffed pig

analog mirage
dusky surge
analog mirage
#

Pre powerswing sure. Not now

#

Or the ability to continue alt attacking after 0 stam

dusky surge
#

Thank God it has those things btw lol

analog mirage
#

But generally speaking if a larger animal like let’s say Allo or dibble is approached by 3 carnos I don’t think it should just ignore them. You should maybe worry about that cause you are outnumbered

dusky surge
#

Well, yea

eternal oak
#

If I had it my way carno would be like this

Pros:
fast, like, really fast
Decent stamina
Decent damage

Neither pro nor con:
pretty much THE mid tier size (depends what you consider mid tier, to me that’s 1-3 tons) so very roughly 2 tons, probably a bit smaller though

Cons:
below average bleed resistance
Slow swim speed
Really bad turning

analog mirage
#

I hate the term mid tier

#

Anyways carry on

dusky surge
#

not as bad as pseudo-mid or pseudo-apex

analog mirage
#

I don’t think Carno needs great stamina if it gets its speed back. It’s good enough as it is stam wise

dusky surge
#

Its stamina is really good atm, big fan of its current endurance

analog mirage
#

I just wish it was still 55kmph

eternal oak
#

It should be

analog mirage
#

Kinda dumb how it’s just slightly faster than dilo

eternal oak
#

How fast is dilo?

analog mirage
#

Iirc 47

dusky surge
#

47.5

analog mirage
#

Carno is 49

dusky surge
#

49.5

analog mirage
eternal oak
#

Carno should be the fastest carnivore in the game, straight up

dusky surge
#

And it is

analog mirage
#

It is….it just shouldn’t be this slow

dusky surge
#

It actually can go faster than old carno lol

eternal oak
#

It should be at least as fast as galli

dusky surge
#

It's the only carnivore that can reach speeds of almost 60km/hr

mint star
analog mirage
dusky surge
analog mirage
#

That’s fine

eternal oak
#

Kinda have to change the math every time you edit stats…

analog mirage
#

Unless you get a migration zone math problem where the devs forget to add a zero

#

Because dondi talked about how patrols are supposed to spawn just enough food for you to get by with the new food values…..the issue is it only spawns one to two plants

We think it’s because they didn’t add a 0. So instead of every patrol zone you get 10 plants per person it became 1 plant per person

tropic horizon
#

Carno with its old speed and current charge speed would be so much fun

#

Like just constant speed demoning is something I’d play

analog mirage
#

I wish Carno was made 1.6T and could knock over 75% of its weight, while the other 25% would just get staggered. Then you simply don’t charge things bigger than you

#

Cerato and Teno stay at a stagger while everything like dilo, Pachy and Omni get knocked over

eternal oak
#

i wish carno was like update 3

coarse blaze
#

Swim speed isn't super important for most of our land creatures, most players aren't crossing rivers or lakes super often. Plus deinos existing alone make it so that most players avoid doing so.

sleek sierra
eternal oak
eternal oak
hasty coyote
eternal oak
#

That is a factor, however, when you are on the plains you ARE at carnos mercy

coarse blaze
eternal oak
#

Not much will or should change that

eternal oak
hasty coyote
#

Except there are dinosaurs who are small and also live in the open plains a majority of the time.

eternal oak
#

Then they have to utilize carnos other weaknesses, ie: really bad turning

#

Carno should have the worst agility in the game, but the fastest run speed

coarse blaze
#

I again, don't see many fights ending up in the water unless it's tenos or ceras.

hasty coyote
#

Bad turning is one of those things that are hard to balance tbh. Too harsh and now carno can’t catch anything. Too lenient and now carno runs down everything.

Which is why I like that they gave carno less hp and damage, gives stuff like Omni and pachy a chance to fight back effectively without forcing them to be op just to deal with carno.

#

And gives smaller things at least some leeway to escape.

coarse blaze
#

I just think carnos bleed should be adjusted, that's all really and grapple - is it's own thing. I really enjoy new carno, I just don't enjoy that 2 raptors can instantly pin me.

eternal oak
#

Omni and pachy shouldn’t really be trying to fight carno

coarse blaze
#

I don't think carno should be hunting larger creatures, it's whole "I ram into something half my size" works just fine.

hasty coyote
coarse blaze
#

I killed a pachy with my carno before it's untimely death just fine, it did break my leg, and my body but tried to facetank and died.

coarse blaze
hasty coyote
coarse blaze
#

Pachy needs something

hasty coyote
coarse blaze
#

No, no it's great for both people I'm sure.

#

That carno though did kill 4 of those raptors before bleeding out with genuine ease outside the pin because of the new ram.

#

I want renders of hypsi climbing already too, I wish to know how it climbs

hasty coyote
#

I understand that the reasoning behind it was likely to make bucking not predictable, so stuff couldn’t just insta kill things pouncing it the moment they fell off. However I’d rather it be predictable than rng.

coarse blaze
#

A lot of raptors I know did complain with being instantly killed after dismounting but I didn't personally experience it with omni or troodon.

#

I did however experience not being able to get raptors off of myself via bucking

hasty coyote
#

I have experienced it all with rng bucking. And I hate it for that reason. If there was a singular problem, it would be a much easier fix. Instead it’s every problem that can happen with the duration of pounce AND the issues with rng.

coarse blaze
#

It overall, paired with grapple just needs some adjustments honestly

#

As do the vast majority of things

hasty coyote
#

I was about to say most things need adjustment lol.
Cera should be in a much healthier spot after this patch at least.

coarse blaze
#

I've heard it's not much better but I haven't fought one with how empty the HT has been.

hasty coyote
#

I haven’t either tbh, but I know the math for bile and what I have heard corroborates it. It should take 2 charged bites to puke stuff like teno and carno now, dilo and below are still insta vomits from charged bite.

dusky surge
dusky surge
hasty coyote
dusky surge
#

dont use the needle, go straight to the sledgehammer is the name of the game here

keen plover
#

10 people saw that and were like "yeah, that seems good"

dusky surge
#

one of them was the legendary Mr. Carno woke Canni

hasty coyote
#

it only has low stam drain because it doesnt waste 15% of its stam per attacks...

dusky surge
#

also "low stam drain" when we're comparing it to cera?

lol

keen plover
#

"are faster than a cera"

#

When the 3t herbivore deals more damage than the 1300kg animal as well

#

Cera runs at 40.2km/h
Diablo runs at 36km/h

#

That's like saying a cera can run down a dryo

#

Hitbox has some issues yeah, but that's the only issue lol

dusky surge
#

i dont play it lol, haven't played it since its Horde Test

keen plover
#

Also it has a mediocre run time at best. Stego and deino are the only creatures that have a shorter run time.

dusky surge
#

ya, its runtime is quite poor

#

then they're hackers or something idk

#

in which case it's no longer the fault of dibble

keen plover
#

I mean if the cerato has no speed mutation and the diablo does, it still outruns it

37.8 diablo
vs
40.2 cera

#

If it's not a hacker, then you're clearly turning a lot instead of running in a straight line

dusky surge
#

were you 100% grown

#

then either they were hacking or something else was wrong because dibble is always slower than cera

#

the majority disagrees TI_HypsiShrug

nerfing its stam, damage and turn just makes it pathetic honestly

keen plover
#

It isn't a balance issue

#

Straight up isn't possible for a diablo player to either outstam, out trot or outspeed a cerato

#

If it's a legit player that is

dusky surge
#

herbivores dont defend themselves from carnivores less than half their weight? since when

#

if the ceras dont run away from the bigger threat, it's on them if they die. if you get out of their space, they'll leave you alone

keen plover
#

The devs don't want herbivores to only be passive. Also officials have no rules, so players can do whatever they want as long as it's not hacking

#

That I can agree on. In terms of roster, I can agree it was a mistake to add another "stego"

tropic horizon
dusky surge
tropic horizon
# dusky surge i mean based i want protoceratops but not at the cost of dibble

also man reading this stuff is like...

how does one miss the actual issue with diablo which is the fact that it stuns 6 ton animals. like remove that and youve made it mostly fine for its size. the damage nerf especially is the part that makes me cackle the most because without exploiting a literal glitch your damage was absolutely pathetic.

#

like people seem to forget that diablo's damage is on par with cera an animal that is nearly 3 times smaller than it...

lunar mirage
vale brook
#

the animal that is suppoed to excel at 1v1's against animals its size and smaller requires 2-3 carnivores to take it down? who woulda thunk it

hasty coyote
vale brook
#

troodons may also be able to do it, but i havent personally seen it

#

people assume "im the biggest carnivore in the game right now! that means im supposed to take out the biggest herbivore!" no, that is not how the game works right now.

hasty coyote
#

dilos struggle a bit but can def take one down in a group
troodons would require a lot of numbers or a lot of time purely because of how much hp diablo has.

vale brook
#

this is also true

#

herrera can solo a dibble fairly easily as well, so theres that

hasty coyote
vale brook
#

its pretty situational but it can be done decently easily

#

for instance, a solo dibble in highlands is at the mercy of any herreras there

#

especially at night and ESPECIALLY if its raining

heady zealot
#

Ok, highlands I can see, but other than that I feel that the Diablo will just run away from trees

vale brook
#

you can do it decently well if the MZ for dibble is at mudflats as well, using the diet trees to keep the bleed up

#

just an example of skill and planning being a big factor in these things

heady zealot
#

True

sleek sierra
#

Smaller dinos have to kill bigger prey over time. Part of being faster is keeping them from getting away. You shouldn't be able to attack straight on and kill them quickly, but you can prevent them from healing bleed or comfortably getting food/water to the point that it all kills them.

#

Death by a thousand cuts style.

vale brook
sleek sierra
rustic fractal
#

lunary do you enjoy life full of pain and suffering?

#

i do and ptera gameplay is even worse

minor badger
#

I've played Ptera and was killed with one shot by a boar. I'm not sure, if this was the developers plan.

glossy elbow
rustic fractal
#

because sometimes you are just too low

glossy elbow
#

so then go down and rest for a minute or if you have enough stam grab onto a tree

stark knoll
#

Cling to a tree or land on a branch

#

Not once have I ever felt like I needed to regen stam in the air

rustic fractal
#

if only regaining stam didnt take ages

dreamy wadi
golden coral
#

@dreamy wadi What exactly should stego not oneshot then? We've seen a short clip of a rex pinning a diablo, I imagine it would oneshot that, or at least come very close, and that's sort of how stego is too (except of course diablo can facetank a stego to an absurd degree, but aside from that)

slim dragon
dreamy wadi
#

dude don`t talk about things that are not ingame, rex will be in game maybe in the next 5 years or so at the current progress!

#

Diablo needs rework too, way too much dmg and health and bleed and also way too flexibility, moves like is skating

glossy elbow
dreamy wadi
golden coral
glossy elbow
#

if the devs let it fly everywhere whenever it wants it becomes a glorified spectator cam which i think ptera deserves better

golden coral
#

Since you dislike that stego oneshot things, I'm simply asking what would be a reasonable damage level then

#

Also the charged swing has been a thing for a few patches now, and was kind of needed, the jab wasn't/isn't the best attack around

dreamy wadi
golden coral
glossy elbow
#

yeah cera shouldn't punch up that much

golden coral
#

And to be honest, there's few to no critters in game that should reliably hunt stego, much less 1v1

#

Hence my reference to rex, stego is similar, so if you wouldn't think "I'd hunt a rex", you probably shouldn't be hunting stego either

#

But then, hunting rex as cera might be doable for all I know

dreamy wadi
#

Lol it`s obvious to me u guys have barely played this game, cerato kills stegos by starvation or dehydration not with hits. you wait him out, not let him drink or eat after he puked that was the whole fun.....but it is clear to me u guys have no exp with this

golden coral
#

And they did deliberately change the bile so it'd be harder to puke larger things

dreamy wadi
#

so yes i think a good cera should kill a stego alone, in turn the stego should be good enough to know how to defend

golden coral
#

Though not sure how well that goes, though it's supposedly been properly nerfed now

golden coral
#

Even 4 ceras should just not be a match for a stego, anymore than they'd be a match for a trike or rex really, or well, deino

dreamy wadi
#

If it is on the bloody menu yes!!!!!

#

That`s the point right?

glossy elbow
#

wdym?

golden coral
#

Growth stages

#

Somehow people always think being on diet means "I can solo this thing at full growth", that is not the case

glossy elbow
#

yup

golden coral
#

You can hunt substegos in cerato groups, that'd be fine, same with hunting a subrex or subtrike, mobbing them in a group would work while they're still at maybe midtier size or similar

#

But for hunting a fully grown one, not so much

dreamy wadi
glossy elbow
golden coral
#

Omni eats stegos, does not mean a solo omni hunts a fully grown one

#

So no, diet simply says you're meant to go eat this thing, it does not say if you're meant to hunt juvies, subs, or adults, or if you're meant to go at it solo or in a massive group

#

You'll have to make that judgement yourself based on your playable and how it works and so on

dreamy wadi
#

yes a good omni should bleed out a stego, make the game about the skill is a game !!!!!

#

u all want it to be strong cause u think these creatures were strong, well rex was smaller and weaker than giga, and many other were stronger

#

at the end of the day this is a game not a dino simulator, it needs to be fun to play.

golden coral
golden coral
#

Not that it matters, since game, as you said, hence rex will be the apex, but so will giga, and a few others. Though rex will probably end up being the 1v1 master, together with trike

glossy elbow
dreamy wadi
#

yes, if he`s patient enough, has good skill and all that why not?
what do u say>? everyone to play just the strongest and the best creatures? is that what u want?

golden coral
#

And yeah, survival, so while skill should matter, there's absolutely a limit to what you can do

golden coral
dreamy wadi
#

then everyone will want to be the rex, stego and croc, why would u even play the smaller ones?

golden coral
#

Less likely to get shot by the humans as well

heady zealot
#

A pack of Omnis or Troodons should be able to take down a Cera for example, but a lone Omni or 2-3 Troodons should almost always die to Cera

neon willow
heady zealot
#

But one trying to kill the other an Omni shouldn’t solo a Cera or Carno

#

However in a pack an Omni pack should be able to wipe the floor with a Cera

vale brook
leaden remnant
#

@lilac leaf you're faster just run away

#

if you let gallis not be pinned we'd have murder groups absolutely obliterating all raptors on earth

#

make gallis able to knock raptors down and the "issue" that really doesnt exist is solved

heady zealot
leaden remnant
#

yus

#

raptor: 46.8 galli: 55 iirc

heady zealot
cosmic pelican
#

Galli on all diets is 55.4

leaden remnant
#

yea thats the thing

#

a raptor needs to get a good ambush which means it's on the galli for being pinned

cosmic pelican
#

But a galli on bad diets is the same speed as an omni

leaden remnant
#
  • galli has 4 minutes run time, raptor has barely over 2
heady zealot
cosmic pelican
#

With speed mutations you can go over 70km/h

#

But you need to have perfect diet for that, otherwise youre much much slower

leaden remnant
#

... and ppl complain about being pinned

heady zealot
cosmic pelican
leaden remnant
#

i also get it, but just make the growth time less

#

ez fix without obliterating balance

lilac leaf
#

Galli is faster on perfectly flat straight terrain on paper but the second you hit the tiniest pebble that The Isle decides you cannot in fact run over whatsoever and in fact have to full stop and turn to the side, you're caught. Utah gets to speed immediately. Galli takes a handful of seconds from standstill to speed. All it takes is hitting 1 obstacle to lose all speed. Galli cannot really do anything to counter a utah once he's stopped unless its the stupidest utah player in the world because the pounce is a 1 shot kill and Galli on the other hand has to work a lot harder to land hits. Its a problem when its legit easier to kill a cerato or dilo as a galli than a freaking utah lol

That or I'm constantly struggling with speed hack utahs, I get caught all the time running from them, that I was aware of and not ambushed by, even when I DONT hit an obstacle :/ I'd be more likely to believe the stats may not be exactly correct on the menus or they are far closer than you think they are. And this was even before mutations where speed is affected more heavily than it used to.

That max speed of being like 20 points faster than utah btw is very likely only in a herd with stacking boosts where the risk of pouncing isnt as bad cause friends can kick the utah off ( galli herds aren't common on any server i've ever played ), the boost of 1 solo galli is quite a lot smaller

And regardless what you think about galli being easier to kill than a dryo or hypsi because the hitbox is bigger, a full kick to the face of a midair utah should still stop its pounce

#

Also didn't say they shouldn't be pinned at all. I said they shouldn't be pinned by ONE raptor, and currently I don't even think that raptor has to be 100% growth? Its MUCH more common to find huge swarms of raptors than it is gallis, I promise this wouldn't be as overpowered as you seem to think lol 2 raptor pin, sure, 1 raptor right click to win? Nah

heady zealot
bright oasis
heady zealot
heady zealot
#

I also think smaller Dino’s should more easily slip between trees to get away from bigger threats

lilac leaf
heady zealot
#

Yup, I’d rather them fix stuff like that before any major nerfs/ buffs

leaden remnant
#

also you cant say raptor is rmb to win when everytihng is rmb/lmb to win

#

deino, teno, stego, herrera, pachy and more are all rmb to win

#

what you said in teh big paragraph is only a map issue/galli issue not raptor issue

#

so waht needs to be changed is galli or the map not its interaction with raptors

#

which should be changed so that gallis can knock em down but you get waht i mean

rich wadi
#

@compact coral That's why I switched to Petits community server: No cheaters, No mixpackers and No Gastro and the map feels alive with 200 slots

compact coral
rich wadi
#

Other than that, its a free for all server, you can kill as many people as you like, no cringe body down rule

#

There is a 20% growth boost, but you hardly notice it, just think of it as 120% growth boost when you have perfect diet

#

It also makes the boring growing time a little bit less annoying

#

I've only played it yesterday and it was 167/200 at 3 PM so not even peak time

#

And in the morning i've seen it at 47/200

#

The community also feels much more compact since there is only 1 server and not 20 different people play on

compact coral
heady zealot
fast breach
heady zealot
#

I enjoy some rules but at the same time some of them are extreme

heady zealot
fast breach
heady zealot
fast breach
heady zealot
fallen vale
#

And more than playable at East coast evening with like still 120-200 players depending on the days

rich wadi
rich wadi
rich wadi
#

you can also not be hunted if you are claiming a body, but other carnivors can contest the body, so you csn either choose to give the body or fight for the body

#

on those server herbivors are not allowed to hunt, but has to wait to be hunted

rich wadi
heady zealot
rich wadi
heady zealot
rich wadi
#

Especially when my fav dinos to play are omni, dilo and troodon

heady zealot
rich wadi
vale brook
obtuse ocean
heady zealot
true oasis
#

Did they fix dillo clones teleporting to u and automatically dealing damage? As well as not being able to kill clones before they hurt u

lunar mirage
true oasis
lunar mirage
# true oasis My latest experience they tp to u and deal immediate damage if you’re near/on wa...

3 of my friends and I poisoned a cerato on NA5 and it camped under the bridge and wasn't fighting anything besides us and i know that they were working because we had attempted to take on a dibble earlier...dibble phoned in 5 friends and 2 of us were doing hallucinations and it was attacking...but idk if it was able to fend them off.
The cerato didn't seem affected at all by 3 of us calling in hallucinations...

true oasis
#

Weird, ig it just needs fixing

steep echo
#

The troodon venom fog does scream "We didn't know how to give troodon its own identity"

heady zealot
honest wasp
#

Omg its happening...salt licks are useful now.

#

The game is slowly becoming what its potential can be but...there is still that looming problem...

fast breach
#

@meager hazel Can’t you still knock them off on trees, cliffs, water, etc.?

hollow topaz
#

@tall spear there are still veins and arteries in the tail. If you’re low enough on health to die from a tail hit since you already take reduced damage there, you were probably in a bad spot to begin with.
Plus, if you made teno unable to die from tail damage, then all of the sudden it can start sticking its tail into places it doesn’t belong and knocking things over with no repercussions.

lilac leaf
#

There's a condition called happy tail in dogs where even REAL animals can die by bleeding out from damage to the tail. That takes a lot of neglect to happen but its not impossible. that aside it could make some creatures ( like teno ) very overpowered if you couldn't die from tail hits, considering a teno can easily prevent hits to anywhere else if they play it right

tall quiver
tall spear
#

@tall quiver I think diablos hitbox is a few feet Infront of his horns. So, he can knock you down early from the sides but if he knocks you down from a tail hit, it's most likely desync.

tall quiver
lilac leaf
#

agreeing with buffing dryo's dodge, i never use it as a dryo because it feels like its just a way to waste your own stamina and achieve nothing in the process. its distance should be doubled orrrr it take like, significantly reduced damage during the dodge, or SOMEthing to make it a worthwhile ability to have

lilac leaf
#

Ahh it used to cost quite a bit I haven't used it recently as a result

fast breach
cedar beacon
#

@glass crag They could make cera slower when its using the charge bite, like Spar mode does to Diablo. So it wouldn't use it for fighting but more for defending it self or stealing a corpses.

lilac leaf
#

ooh i like that a lot!

meager hazel
fast breach
left field
#

The elite fish should not be able to outswim a gator thats minimum 50% grown. This is just annoying to chase down in a open river where there is no chace to corner them.

heady zealot
#

@steps I think the 2 second grace period should be applied to troodon, and then Omnis shouldn’t be RNG based.

royal valve
#

@meager hazel i agree with the omni and troodon bite speed being slow and has needed a buff for ages but the herra nerf isnt something you should add to the suggestion is supposed to be a fast agile stealth hunter which is fragile, everytime it jumps risks its life and its killed so easily if you see it coming

odd pebble
dusky surge
#

@charred spade #balance-feedback message

Stego has zero bleed resist. It is one of the least resistant animals to bleed in the game. It just has a lot of blood due to its size

analog hemlock
royal valve
#

yea herra is in a good place atm

#

though omni and troodon def need a faster bite speed

analog hemlock
#

i love the new mutation changes also feels good for herrara

royal valve
analog hemlock
#

jumping feels alot better

#

with the lower stam cost

royal valve
#

ive been doing my finals so i haven't been playing, how big of a stam cost was the reduction?

analog hemlock
#

50% ik believe

royal valve
#

holy hell

#

herra might auctually be able to stalk its prey instead of losing the creature when it moves a little bit out of the area

analog hemlock
#

and the changed enlarged miniscus fall dmg from 15% to use stamina instead

royal valve
analog hemlock
#

well depends were you hunt at i guess

#

nvr really needed it unless i was in area with realy large trees

#

but i rather use some stam then risk my already low hp

#

i mainly sit westrail, mud flaps, or sp so dont need it. i like taking reinforced tendons, saltwater mutation, and congenial hypoglasia

#

or cannible if i get the chance to eat as a baby instead of congenial

charred spade
dusky surge
#

carno is the only animal with a specific bleed vulnerability

#

and even then, its bleed resistance stat is the exact same as stego

earnest salmon
#

#balance-feedback message
The issue with this kind of idea is that it would dramatically impact MZs if there are multiple bodies, creating a zone of denial for herbies
it would also discourage competition among herbies which is already near non-existent.

heady zealot
hasty coyote
onyx lichen
#

@proud agate I think the reason for the 4th mutation slot being locked is because they were saving it for Elders

uneven mango
#

#balance-feedback message @onyx lichen having the charged bite slow cera down wouldn’t allow it to properly defend itself. it’s very reliant on movements

onyx lichen
uneven mango
#

and no charged bite isn’t really used exclusively for corpses

onyx lichen
uneven mango
onyx lichen
uneven mango
#

not in specific areas

onyx lichen
uneven mango
#

and teno takes 3 combos to kill a cera

#

With the nerf your suggesting cera would become a walking burger

onyx lichen
#

Cera's Matchups are mostly going to be Carnivores since it is a Scavenger

uneven mango
onyx lichen
uneven mango
onyx lichen
#

Besides, Cera needs some bad matchups, rn it just destroys everything

uneven mango
onyx lichen
uneven mango
#

scavanger≠weak

onyx lichen
uneven mango
#

against teno it is

#

Yea it does need a nerf to make it less offensive but this is not the way to go about it

onyx lichen
uneven mango
onyx lichen
#

And swimming alts, those needed to use less stamina

uneven mango
#

All you did was forcing it into this stationary defensive style when its extremely reliant on movements to dodge

onyx lichen
#

Does it even have flaws?

uneven mango
uneven mango
uneven mango
# onyx lichen Bile

You won’t be able to apply bile without trading it, slowing down causes that and cera is a bit squishy for its size

onyx lichen
#

Cera shouldn't rely on Charge Bite and Charge Bite desperately needs a nerf

#

Why should I use a basic bite when I could use the charge bite which does more damage, applies more bile at the cost of being loud?

uneven mango
uneven mango
brittle zephyr
#

@worthy steeple Wdym make Dilo faster than a Carno??

worthy steeple
brittle zephyr
#

Oh that's absolutely broken what

#

I misread the suggestion then, thought you wanted to make Dilo's faster than Carno

worthy steeple
#

yeah lol, it’s even more broken in cerato vs pachy fight, because pachy literally cant even run away from cerato or outstam it

hasty coyote
brittle zephyr
#

Even zig-zagging to dodge ain't gonna help here lol

hasty coyote
#

Nope, it’s just death

worthy steeple
#

sad times

dusky surge
# uneven mango it does have bad matchups, omni, and stego. Teno dosent need to be stronger and ...

it has positive matchups against both. it has bleed resist and damage resist near corpses, allowing it to easily ignore omni's attacks, as well as a fast alt-bite and turnrate to punish approaches, and the ability to make them vomit quickly

as for stego, it has vomit, allowing it to open up the stego to free attacks, high agility allowing it to evade stego and then punish it, and the ability to just easily leave stego if it decides it isnt worth it

worthy steeple
dusky surge
#

yep lol

worthy steeple
#

😭😭

dusky surge
#

wanna know why everyone's playing it?

case and point, it's good at everything

#

it has almost no real weakness

worthy steeple
dusky surge
#

it actually did get nerfed, but funnily enough, it barely dented it, because bacteria is only an addition to why cera is so strong. Cerato actually has insanely well-rounded base stats that far exceed the average playable, it can win fights entirely without bacteria

worthy steeple
#

idk who’s in charge of making balance changes in evrima, but the game is in funny state right now, most playable dinos are balancing between being op and completely useless

dusky surge
#

cerato has always been like this though, it's only becoming more apparent now because it used to have 1800kg carno as its bane. 1800kg carno was godawful at everything most of the time, but when it came to culling ceras, it thrived

once the 1800kg carno was reworked, it left cerato without its one true threat, and now its entirely dominant power is finally there for all to see

worthy steeple
#

it’s almost like cerato is devs favorite dino and they refuse to nerf it

dusky surge
#

wouldn't go that far

worthy steeple
worthy steeple
# dusky surge wouldn't go that far

i mean, it’s been like few months since they changed the bile? and they still refuse to do anything about it, i literally can’t see a reason why😭

sleek sierra
#

Cera is all fun and games until it ends up on the Rex diet list and carno doesn't. 😉

dusky surge
#

i dont think that matters lol

#

cerato being "balanced" around rex eventually existing and kicking its ass isn't really balance lol

sleek sierra
#

I leave such determinations to those of you who know more about than me, and I agree, but it is going to be sweet when Rex comes and we see all the feedback about how hard cerato life is now. Lol

worthy steeple
dusky surge
#

its also not how balance works (or should work)

#

cerato should be perfectly capable of surviving rex

glass crag
#

I like the idea or Cera being this op bully with a horrific bite.
They just need to reduce stamina/speed or both to make it a less efficient hunter.
It will still be able to defend itself just using its bite and bleed resistance.
When other apex’s or larger creatures are introduced it can be reviewed then.

eager saddle
leaden remnant
#

@dawn heath theres counterplay btw

#

fight back adn dont get pinned

#

i know it sounds stupid but you just gotta dodge the raptors, i know this sounds even more stupid but it seriously isn't difficult

#

unless what you mean is certain things fighting back by default in the animation when being pinned

fast breach
leaden remnant
#

yus

indigo rain
#

Ngl, as a utah player, unless something is literally less than half your weight, pinning doesnt make sense unless the target has low stamina. Utah can punch above its weight but fights are more drawn out and endurance focused on larger targets. The goal of a good ambush is to stack a lot of bleed and then back off to wait while the prey panics and wears itself out so you can pin and finish it. I feel like that would be more balanced and act as a signal to the herd/pack to also say "hey abandon this guy hes a dead man walking" if somebody gets pinned because thats your chance to escape

fast breach
#

I mean my experience playing Omni it’s typically not worth to pin much 😭 if you manage to pin a hefty juvi it takes a bunch of stamina I’d rather not lose tbh

#

Just my thoughts though

eager saddle
#

Agreed. It’s only really good with a group vs group or 1v1. Its not like you can pin something when it has a friend, you NEED to be even or outnumbering it

leaden remnant
#

if youve done any sort of martial arts or anything you'd know that you can pin things bigger than you

fast breach
#

Yeah, I think omni pin is rather okay right now- I mean I don’t play it much anymore but often go against it and it’s in a middle spot I’d say

hasty coyote
#

<@&933486433342222376>

hasty coyote
#

(This is about pin with a single Omni, not grapple with multiple)
I think the current pin makes Omni just unfun for both it and the target. Either Omni has the damage and stam to just 1-shot the target (which they often do atm) or they don’t. If they do, then the Omni just gets a free win button and the target just simply can’t go anywhere near an Omni or just instantly die. If the Omni doesn’t have enough to 1-shot the target, then pin is pretty much useless and omni has to win without its main ability. This basically ruins all nuisance and makes Omni have to be op or weak with no in between against anything smaller than itself. This is pretty much the same issue it has had with pounce being stam based and why it was changed (though the fact it’s rng based now is just as awful).

Personally I’d make a system where the target can break out of pin at the cost of stamina after some time. So the Omni still deals HEAVY damage with a pin, but it isn’t a 1-shot and both stay relatively even on stam so it’s still worthwhile. The breakout time can be tuned for diff animals. Like a dryo can break out faster than a Gali, so dryo has a chance to escape and Gali is still heavily injured. However, something like a baby stego or troodon may not be given a chance to escape.

heady zealot
#

@iron meteor instead of fog just make their hearing worse, or have the venom slightly effect stamina.

iron meteor
#

Over affecting their hearing

heady zealot
leaden remnant
#

sounds fair to me

#

it ain't a 1 shot, just dodge the raptor

#

it's not complicated

#

if you get pinned you get pinned it's the same with herrera jump we shouldn't have a way to press a key and dodge the herrera jump/deino lunge

#

you make a mistake you die, and in this scenario you can see raptors coming from kilometers away, and if you don't, you can still hear them coming

#

it doesn't make any sense whatsoever to say "yknow what, even tho you failed to see the raptor, even tho you failed to hear the raptor and even tho you failed to dodge the raptor, you can still nullify all the raptor's efforts"

#

a perfect ambush can only be possible when the prey is completely unaware of what's going on, so it's the prey's fault for letting it happen

#

and it being unfun for the one dying doesn't mean it should be changed, lots of things are unfun and shouldn't be changed

#

vomiting is unfun but it doesn't mean bile and rotten corpses should be removed, it means you avoid the ceras and don't eat rotten corpses

#

if everything in this game had to be fun we wouldn't have a game

dusky surge
leaden remnant
# dusky surge smaller creatures are faster than cera not all smaller creatures are faster than...

not talking about only smaller things
all smaller things have a reliable way to get away/is being developed so just wait

cera vomit isn't confirmed insta death for big things (animation lock means certain death for small things)
raptor's pin isn't confirmed insta death unless it has enough stamina

you can barely move while vomiting and you cant do anything (animation locked) so the cera gets free damage
you cant move while being pinned

vomiting doesn't work on tailtip hits (well sometimes it does but lag)
pin inexplicably works as long as it grazes you (please fix the hitbox and make raptors have to be directly on you)

versed kernel
#

Is anyone else finding catching fish as a baby croc next to impossible or am I missing something?

#

Nevermind I literally just caugth one lol

keen plover
#

Why was that downvoted TI_LUL

worthy steeple
#

no idea lol, that’s so weird

hasty coyote
# leaden remnant get out of jail free card after you make a grave mistake

From what you have been saying here you seem to have a misunderstanding of 2 things
1: you misunderstood my suggestion. What I was proposing is not a get out of jail free. The idea is that the time to break out would be balanced around the target bleeding out if it did not sit soon. So the target doesn’t get out Scott free, it gets a chance to hide and hope it isn’t found. With the fact it’s bleeding and can only run a short distance, it would not be very difficult for the Omni to track and find where the target is hiding, then just kill it. So getting hit is a MASSIVE punishment still and almost a death sentence, but it isn’t guaranteed.

2: you are comparing pin to abilities that aren’t comparable. Herrera and deino ONLY have the option of 1-shotting their targets because of how frail/slow they are. If the target survives the first attack they lose the hunt. That is not the case with Omni. Omni can miss 3 pounces and still just run down smaller targets and just bite them to death. Only thing that may be the case with is Gali, but that should be a difficult hunt due to the nature of Gali and the fact you are both practically the same size. Not even cera can 1-shot a Gali unless it lands a perfect headshot, Omni just needs a single polygon to overlap. Speaking of cera, you can’t compare ceras charged bite to pin. Charged bite is loud, has a start up, is on a slower and less agile dino, is on a much larger dino, and deals much less damage comparative to weight. Cera can only 1-shot things 1/3rd of its weight, Omni can 1-shot something it’s same weight.

You are essentially proving my point that pin is op by saying charged bite and pin have the same payoff meanwhile pin is on a smaller, more agile, and faster dino, and that pin has the same payoff as an exclusively 1 chance ambush hunter’s main ability on a Dino that can reliably catch up to its prey in a chase.

heady zealot
#

I don’t think Cera can be fairly compared to Omni, Cera is 5x easier to play

hasty coyote
heady zealot
leaden remnant
#

only by using your senses you can completely nullify it, it also requires a ton of variables to be able to even use it

#

it is one of the if not the easiest ability to counter

#

for example stand on a slope and literally just tap d for example, watch as the raptor dies to fall damage

#

i find most of the complaints about it beyond stupid because of what i explained before

#

if you committed the following mistakes:

  • failed to see the raptor coming
  • failed to hear the raptor coming
  • failed to prevent a raptor attack by taking the necessary precautions (not standing in the open where you're visible for no reason, etcetera)
  • failed to dodge the raptor/run away from the raptor

you absolutely deserve to die for it even if it's the most boring and annoying way to die

#

also, since most small things already have efficient ways/will have efficient ways to without issues and without fail avoid a raptor, giving them a get out of jail free card will just let em run for 5 seconds and then get to a place where they can't be killed and won't die to the injuries

#

the people who i see complaining about being pinned are the same ones 3 calling raptors on the ground as juvie carnos

#

if you're small then maybe you shouldn't make your presence known by any means, that's why afk growing is such a successful way of growing

#

the only reason a raptor can pin you down is because you commit several serious mistakes that let him do it, so just... don't make those mistakes, it's pretty stupid to nerf something that doesn't need it just because certain people lack the most basic and essential survival capabilities

#

the last time i got pinned was when random spawns released because i went for a teno body when raptors were nearby and i could hear them, so when i say it's not difficult to avoid it i really mean it

steep gazelle
#

It would be a great idea if the stun after using headbutt was removed from pachy or its stun on ceratos and cernos was brought back, as a means of balancing how vulnerable he is after using it.

#

Unlike Maiasaur, which has a lot of health but little damage, Pachy should have a lot of damage but little health.

#

What I said is just a suggestion, but something that Pachy really needs is a speed buff. To be 1km/h faster than a Cerato? Xd

#

43.5km is a good speed, not as fast as an omni or dillo but not as slow as a cerato which weighs almost 3x its weight

leaden remnant
#
  • fractures
#

does about 200 on a tap ram to the head

distant torrent
hasty coyote
leaden remnant
#

the more charged it is the more damage it deals

dusky surge
#

not how it works

#

charged ram vs uncharged ram are fixed amounts

worthy steeple
heady zealot
#

@tall bronze I haven’t entirely memorized what each mutation does by name only, but what are your thoughts about the current enlarged meniscus?

tall bronze
heady zealot
#

As it stands Hererra will just land and lose ALL stamina from a jump that wouldn’t have even broken his bones. And if a raptor/ troodon takes it or any other carnivore so they don’t die as often from falls then they end up losing all stamina and are an easy meal if they were in a fight

heady zealot
#

@lean wren do you mean no reason to play solo Raptor? Could you go more in depth with your reasoning I don’t quite understand.

steep echo
#

#balance-feedback message any mutation here that affects speed is an automatic no.
Phototissue and nocturnal are still stupid to include in the game anyway

heady zealot
lean wren
#

you could be completely on the other side of the dino and still hit the other raptor

heady zealot
#

Still not as bad as Troodon though

lean wren
tulip tusk
#

@green heart rumple my friend can you remove that bot in balance feedback TI_Succ

#

that little scam bot that slipped beneath the radar somehow

#

ty

green heart
#

Thanks, automod slacken

stiff ibex
#

@astral granite you do know some dinos arent meant to be able to kill others in a 1v1?? 😭😭 not being able to kill stego as cera in a 1v1 is perfectly reasonable you're 1.3t stego is 6t

#

once stego reaches 2t suprise!! they outweigh you of course theyre going to have an easier time killing you LMAO

hasty coyote
#

Plus, this game is balanced on being able to survive encounters. You want to know the way to hard counter a stego and survive? Walk away.

Also, if cera could 2-shot a 2ton stego to the head, that means charged bite would have to deal 500 damage, that’s nearly double what it currently does

stiff ibex
#

yesss exactly that would be so broken LOL

sleek sierra
#

Why doesn't food just jump into my mouth? Why don't herbivores just die when I approach? Why do the devs hate me!?!?

stiff ibex
astral granite
stiff ibex
#

also to be around 2t the stego wouldve been around 40% growth its possible they were around 50% growth if they one shot you with I'm assuming a charged tail swing, which means they wouldve been closer to 2.9t lol

#

also stego has overall more health than cera so theres a reason why your charged bites dont do much damage lmao the weight difference + health pool difference + depending on the mutations the stego has affects the fight

vale brook
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but yes, cerato should struggle ( and 7/10 times, fail) against a 2-3 ton stego. especially when cerato is meant to be subpar in hunting to begin with.

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can i see cerato taking one out? sure, ive seen ceratos take out FG stegos (albeit before their bile nerf recently). but it should be hard and should be more reliant on the stego being bad, rather than the cerato being good

stiff ibex
vale brook
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you will do the damage shown on your tab screen (save for the congenital hypoglasia mutation)

cobalt dagger
# leaden remnant not talking about only smaller things all smaller things have a reliable way to ...

I don't think it's raptor's hitbox that makes them pin you from 20 feet away, I think it's the raptor having high ping. The game favors the laggy hitter. Same thing causes carnos and stegos that hit you from 20 feet away too, it's their lag, not your's.

Might be better if we made it so that lag didn't favor the hitter. Probably shouldn't favor the dodger either. I'd like to see lag have 0 benefits, because else I can just join a foriegn server with something that can tank (stego for example) and every time someone is frozen on my screen but not their's I can go kill them for free.

I don't do this. But armed with this knowledge, I could.

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I mean I get some people just have bad internet and like... I am sorry for that but, they put servers in places like south america, asia, ect to try and help with that. While good ping can sometimes be hard to get for some people, bad ping is too easy to acquire (Just pick server on other side of the world)

leaden remnant