#balance-feedback-discussion

1 messages Ā· Page 115 of 1

leaden remnant
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its really just 9.5/10

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youre in danger for about 4 mins per hour

opaque vine
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<@&401466542140817419> consider muting this guy

leaden remnant
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the rest are in danger for 60 mins per hour

leaden remnant
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what

cosmic pelican
green heart
opaque vine
leaden remnant
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you can be found

opaque vine
leaden remnant
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yes 😭

opaque vine
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What are the possibilities

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Exactly

leaden remnant
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5%

opaque vine
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Less

leaden remnant
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herrera gets 0.1% 😭

opaque vine
opaque vine
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More like 10 for Herrera but u get the point lol

leaden remnant
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i mean yes but

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idk man ive died so many times while afk growing in the middle of absolutely nowhere that i just know it aint like that

copper ridge
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Me: herra is inherently a safer dino because it can retreat to any surface where it cannot be pursued. Not invincible, just safer than say, an omni.

This guy: I CANT BELIEVE YOU'RE SAYING HERRA IS INVINCIBLE

opaque vine
# leaden remnant eh

Unless a stego magically found u as a raptor u can tank a couple of huts and then run

leaden remnant
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by the time you get up youre dead

copper ridge
leaden remnant
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it takes nothing to kill a raptor

opaque vine
# opaque vine Real

All I’m saying is that it can’t always successfully retreat like ur implying

opaque vine
copper ridge
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Then why are you arguing? If we're both in agreement I don't understand

leaden remnant
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merely stating that the chances of the herrera making it safely to the tree are inmense

opaque vine
opaque vine
leaden remnant
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away from keyboard sir

opaque vine
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Your fault lol?

leaden remnant
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i agree

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but you said youre basically never gonna be found in the middle of the jungle

copper ridge
copper ridge
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He did tbh

opaque vine
leaden remnant
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died many times to smth lik ethat

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either afk growing (primarily) or working while growing

opaque vine
leaden remnant
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i hear a cera coming, i tab back in but im alread ydead

leaden remnant
opaque vine
leaden remnant
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how many hours do you have in this game

opaque vine
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2K

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1.8

leaden remnant
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how do you have 10k hours then-

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my ass has been killed at least 6 times in the middle of absolutely nowhere

opaque vine
opaque vine
leaden remnant
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places like this (above ne plains)

copper ridge
# opaque vine May I remind you that you called me delusional and a troll

"delusional" is just a way of saying you're ignoring facts, and "troll" is someone on the internet who argues to make people mad. Neither of these are inherently negative they're just adjectives/nouns. I do apologise if you got offended but that wasn't my intention.

You called me stupid and mocked me. We are not the same.

leaden remnant
opaque vine
leaden remnant
opaque vine
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So the chances are basically non existent then lol

leaden remnant
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i rarely go in the jungle

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and when i do, i get caught about 10% of the times

copper ridge
opaque vine
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My bad

leaden remnant
# opaque vine I never mocked u

once again with all due respect, and with absolutely no intention of being rude or anything of the sort, based on the super intellectual things you have stated, i believe he's got a point when he says he's been mocked

opaque vine
opaque vine
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What then

leaden remnant
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the amount of times you seem to have ignored the most obvious and logical things only to counter those statements with things that make absolutely no sense

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allow me to give you an example

opaque vine
leaden remnant
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as we all know, based on logic, a herrera being concealed on a tree, having to get down for about 4 minutes per hour, being exposed to dangers, is not the same as being exposed to the same dangers, with more resistance to them, yes, but still being exposed for the entire hour

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a pack of dilos cnat reach up a tree

leaden remnant
golden coral
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Herrera, deino, and ptera are all very safe critters, ptera and herrera being a slight touch safer only due to deino in theory being "hunted" by beipis when very tiny

leaden remnant
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most deinos have turned cannibals

golden coral
leaden remnant
golden coral
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And fearing your own applies to ptera and herrera too

leaden remnant
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herrera doesn't have those besides the ones that pick cannibal mutation

golden coral
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Anywhere you can go as herrera or ptera, obviously another one of your kind can too

golden coral
leaden remnant
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you'll be able to see him tho

opaque vine
leaden remnant
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herrera has no reason to be on the ground unless for feeding purposes

golden coral
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Want is irrelevant, you can not avoid your own kind as ptera or herrera either, but you can avoid everything else. Could argue that ptera and herrera can get to each other, so maybe they're about as safe as deino.

leaden remnant
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straight up cant

copper ridge
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Any dinosaur (with a deino exception) that does not have to spend time "on ground" is inherently safer than something land-locked like an omni. That's not subjective that's fact

golden coral
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Deino worries about beipi when small, herrera and ptera worries about their own and each other, to variying degrees

golden coral
leaden remnant
golden coral
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You're smarter than this, you know I'm talking about being in a spot no one can reach you

opaque vine
leaden remnant
golden coral
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Ptera and herrera can get to their own and respectively each others spots

copper ridge
leaden remnant
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youre not a carno

opaque vine
golden coral
leaden remnant
copper ridge
golden coral
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Hence why I acknowledge that deinos do fear beipi when small, just like how herrera and ptera can hunt each other, to varying degrees

opaque vine
golden coral
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So overall, I'd say ptera, herrera and deino are about as safe, and capable of being in a spot where nothing but their own, or one specific other critter, can even really get them, much less fight them very well

leaden remnant
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im not sure if you've recently played deino, but the same deinos that refused to kill their own have finally understood that they must kill their own

golden coral
copper ridge
# opaque vine My bad

Also I accept your apology. However with all the love in the world I do recommend you do some research on the art of debate. Being able to clarify yourself under scrutiny and acknowledge the other side of the argument are invaluable tools. Usually used for more important things than arguing over a dino game, but my point still stands.

leaden remnant
opaque vine
golden coral
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A ptera or herrera isn't safe from being hunted in a tree

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Just that very few things can hunt them, thus they're very close to being safe

leaden remnant
copper ridge
golden coral
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I'm purely talking the actual "how it works", not if people play that way or not

leaden remnant
leaden remnant
opaque vine
copper ridge
leaden remnant
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cause you're not wrong with what you say, but it isn't exactly the way you say it

opaque vine
leaden remnant
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herreras and pteras are not fully safe, i agree

golden coral
leaden remnant
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completely true

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however, the chances of being killed by your own are way less than a deino

golden coral
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Well yes, that should hopefully be the case at least!

leaden remnant
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a deino is almost a guaranteed death if you see a bigger deino

golden coral
leaden remnant
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a herrera is probably about 15%

leaden remnant
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deino food is scarce as hell, so the same people who say they'd never canni are now killing machines

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pretty sure they got the message lol

golden coral
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Well, that much is good, but juvies should be able to run away on land or something, you know. Not just "oh, I got seen, time to die"

leaden remnant
golden coral
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Then again, most juvies tend to fall into that category

opaque vine
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@copper ridge after re-reading your arguments and your Herrera nerf suggestion, I really don’t think it’s necessary. They’re pretty much confined to the trees and don’t have as much freedom as other playables. The only nerf Herrera needs is a speed nerf, 45 kmh is a bit too fast

golden coral
opaque vine
leaden remnant
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it's the same thing now tbh

golden coral
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@copper ridgeOh yeah, might as well comment on your feedback. I disagree, because quite frankly, the climbing mechanic is really fun, and letting herrera climb almost everything (I think it should be able to climb into human bases too honestly, let it hunt humans like the other smalls), is a big part of why it's a good and fun playable, at least to me.

copper ridge
leaden remnant
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groups of 8 deinos (basically all the deinos in the server) trying to protect themselves

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flashbacks of ne plains in november when it looked like a damn deino sanctuary

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15 deinos all chilling till two chinese appeared

golden coral
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So I don't think removing a decent part of herreras ability to move around is going to make it more fun neccesarily, and herrera is at the end of the day not as powerful or worrysome as deino is, so it doesn't quite need that harsh limitation

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But, I will say this. If they changed herrera from ambush to pursuit, I'd be fine with that change. More of actually chasing things from tree to tree, rather than ambush from one. But it would require a much more mobile and speedy herrera arboreal wise, than current one.

copper ridge
# golden coral <@458810190339375107>Oh yeah, might as well comment on your feedback. I disagree...

I knooooow. I was talking to a friend the other day and I said "herrera is super fun to play but not very fun to play against", which is why I didn't want to take it's climbing ability away all-together, that would be stripping it's identity. My thought process was more around that if a herra is going to be able to one-shot with no counterplay, then they should be punished for messing it up and not immediately allowed to retreat (in all cases/environments).

golden coral
leaden remnant
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real

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herreras can get REALLY annoying sometimes

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i dont care about deinos, im terrified of herreras

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theres clips of me baiting deinos outside the water just so i can beat the crap outta them, but herreras? boi

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extended jump hitbox, nope

copper ridge
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And tbf I do also have problems with the other one-shot kill methods, like omnis pounce to pin and deino's lunge. I fully believe there should be some sort of minigame or something to help curb some of that damage, it's not like I just hate herra. I don't hate herra! I like playing it it's super fun.

opaque vine
leaden remnant
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i never eat below trees cause they are invisible in the trees

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i only eat below palm trees or in plains

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herrera ptsd

opaque vine
leaden remnant
copper ridge
golden coral
# copper ridge I knooooow. I was talking to a friend the other day and I said "herrera is super...

Removing the climbing entirely would not fly, no, even if we wanted it since the devs have made herrera the way it is. Personally I don't think herrera is powerful enough to warrant this, it can't really kill too big things unless it's a very coordinated pack (or you'll land on each other when you try to drop on something). And there is counterplay, same as deino. Look at environment, and be wary, don't stand too near things. But for example, hunting in the "canyon" up at highlands is cool, but there's only mountain there, so you'd lose out on that if you changed it the way you want. Maybe a better option would be to speed up climbing/jumping and all that, plus better stamina if needed, and then slow herrera down on ground properly. Could also adjust the strike range, so it can't jump as far out, if neccesary, to limit the reach of it.

opaque vine
golden coral
copper ridge
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Tbh I don't know why herra is so fast on the ground to begin with considering it's not a ground hunter like omni (yet is only a couple km slower)

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But buffing it's jumping stamina by decreasing the cost, while dropping its speed would actually be a very good compromise, allows herras to keep their main attack and identity, but also help ground creatures get revenge if they're not one-shotted by them

golden coral
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Could be because it wasn't neccesarily fast in arboreal movement, at least not back then. So you'd still travel a lot on ground.

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Hence you'd need speed, you're after all, very fragile. And stopping to get up into a tree every few meters does sound like it'd be not that fun to deal with

copper ridge
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Yeah I guess it's just a case of tweaking it, like what they're doing w carno rn

golden coral
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But if you can stay in trees more reliably, and travel via them and cliffs, then you could afford to not be as good on plain ground

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Do wish they'd also make it better in the water, last I were one, you drown far too quickly

copper ridge
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You can take the O2 mutation but yeah it doesn't really give a lot of extra time

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Again, it's the thing that I don't blame people for playing herrera, it's super fun, I just wish it was a bit better tuned. Like as much as I hate dibble I can't blame people for playing it considering they have no competition besides eachother.

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Same as stego before dibble came out

leaden remnant
golden coral
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Or not enough worth for just being a little bit better when I want to go fish

copper ridge
golden coral
golden coral
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Speedy herrera, but far less powerful, chasing things through the forest

copper ridge
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And tbh I don't envy the devs, having to balance pvp, survival and fun, I'm sure it sucks, but it's the game they made

leaden remnant
opaque vine
leaden remnant
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we dont need tree deinos 😭

golden coral
opaque vine
golden coral
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Trade bleed for a body fracture on impact

opaque vine
leaden remnant
opaque vine
# leaden remnant mayhaps youre right

The only thing you could do with it that I can think of is making it more than an ambusher. It heavily benefits from it but it can’t one shot you, instead it has the capabilities to now finish you off on the ground

opaque vine
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Yeah it would make it more engaging for the Herrera and it’s opponent

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Instead of it being just a ā€œpress RMB + space to winā€ type

leaden remnant
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yos

obtuse ocean
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How ? Its fighting small tiers, they are not solo normally. So you prob will never get to eat anything

opaque vine
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Good point, considering that herreras are solitary hunters it wouldn’t be possible

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Or atleast it would make things quite complicated

obtuse ocean
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Yea, and atleast when i tried it. I felt the food drain was quite high on herrera.

opaque vine
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Yea food drains needs to be slowed down universally. The game is a little too fast paced now that we’re stuck with this stamina system and randomized spawns

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You can’t even relax after a successful hunt lol

cosmic pelican
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Would fix every problem the game has, trust

obtuse ocean
rancid sluice
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@Minmilophodon this dude suggests remaking all the dinosaurs, instead of changing Carno) in the league of legends, interesting characters like Aurelion sol are remade for a new youth style of play, instead of slowing down the game itself, where everyone has 100 jumps and removing death from the 1st blow in 0.0001 seconds. No one is going to do this.

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@grave wind

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@solar lodge You don't have to do anything else with the steg, you've already done enough incredible mechanics for him.
Infinite stamina (mutation),
endless tail attacks even with 0 stamina.
A charged punch that can reach the head, although visually it barely scratches its side, which also flies incredibly fast.
Do not forget about the doublet. After the charged blow, the stego immediately makes the 2nd ordinary hit attack

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@karmic lynx my man nappn here! and he hits the nail on the head! I never doubted you)

golden coral
# rancid sluice @Minmilophodon this dude suggests remaking all the dinosaurs, instead of changin...

Wouldn't it make sense, if carno is in a good spot now and works like it should, for those that struggle to be adjusted to do better? Instead of reverting carno back to being less functional and good? The entire issue has always been that carno was never good at its job, now if it is, then it makes more sense to adjust the ones struggling with it to be somewhat better off, while keeping carno good.

rancid sluice
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I just don't believe they will do it, it's more difficult.

golden coral
# rancid sluice <@177893197064830985> You don't have to do anything else with the steg, you've a...

None of those things are "incredible", or even mechanics really. The fact that stego more or less needs the mutation speaks pretty badly for stego itself. And the mutation itself is kind of meta (and can be taken by others too, not stego specific), just like speed and damage mutations (and probably should be removed). Endless tail attacks mean rather little with how bad those attacks are (and it's just bringing it up to normal status of being able to alt attack out of stam, like everyone else, so nothing stego specific). The swing has a cooldown, making the attack clunky, so while the speed of the attack itself is fine (but hardly out of the ordinary in speed from what I can see), the cooldown completely negates that. Also yes, stego can "combo", which well, any playable can do, far as I know. Most playables can attack repeatedly, be it the same attack or two different ones, so again nothing specific to stego, or "incredible", considering it's rather normal.

golden coral
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Carno has had an identity issue for far too long, and if the current changes makes it work like intended, I think it'd be more reasonable to adjust the others that need it, instead of continuing to try and sort carno out

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Otherwise we might never get to a point where carno actually works as intended

golden coral
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So it'd be a bit strange to go back on that, if current carno is finally fixed

rancid sluice
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after I try to read your next messages. time\

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XD

golden coral
# rancid sluice <@319185580074205184> my man nappn here! and he hits the nail on the head! I nev...

Reverting things are rarely a good idea, and while cerato has current issues with how effective bile is, the change is for the better, letting it scale properly. Same with carno, it might require tuning, but old carno clearly didn't work out very well. I can agree on the grapple changes however, mostly cause it would feel better if it was a finisher and not just a "main attack" in a sense. And I think dilo clones currently have other issues, like teleporting on to targets, and they may or may not currently be able to be hit before they bite at that. (not sure on that one, but they did do some kind of change not too long ago that seems to have to do with that).

golden coral
dusky surge
golden coral
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A stego having no proper way to fight so it has to hope the terrain can save it?

dusky surge
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clearly stego must be amazing if it has to hide in mud and it STILL sucks at dealing with cerato, a creature less than 1/4 its size

rancid sluice
golden coral
# rancid sluice Okayyou wrote a lot of nonsense, I barely understood. What you wrote .I'll try t...

Literally nothing I wrote was nonsense, or anything needing to be "set straight", I know what I'm writing, maybe you need to translate it better. You call a bunch of things that are not stego specific "incredible mechanics" when they're not related to stego. Most of what you wrote, applies to any carni (and the mutation to any herbi) and so on, so it's nothing given to stego. While giving it strafing would be something it'd share with the ceratopsids, but not many others. So it'd be more "unique", kind of like how troodon now have dilo fog and auditory hallucinations.

rancid sluice
golden coral
rancid sluice
golden coral
rancid sluice
# dusky surge what

what?? WHAT IS THAT???? YOU WROTE THAT THEY ARE POOR AND CANNOT DEFEND THEMSELVES. ALTHOUGH HE WAVES HIS TAIL WITHOUT STOPPING. IT'S NOT NORMAL, I SAY. DO TO THIS DEFENSELESS CHILD, THIS IS THE MECHANICS THAT I SAID (IT'S HYPERTROPHIED, IT'S A JOKE)

dusky surge
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i'm not entirely sure what is happening

golden coral
dusky surge
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cerato has infinite alt-bite with no stam

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and infinite charge bite

golden coral
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Everything does, it's not a stego specific thing

rancid sluice
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SORRY GUYS, English is too poor.to make you understand me, I can't find any other explanation.

dusky surge
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hell, cerato's kit is entirely unchanged besides not sprinting

rancid sluice
golden coral
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You show a video of a stego struggling to defend itself, trying to point to what? That it can jab out of stam, like teno can claw swipe, cera can charge bite, every other alt attack works the same?

rancid sluice
golden coral
golden coral
rancid sluice
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Well, if you play badly, you'll die, but what am I talking about, we're not playing a hardcore game where we measure our skills, give him endless punches, why does he need to recharge a loaded punch at all?????????????Take it away

dusky surge
golden coral
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But without any ability to attack out of stam, you're basically just dead, and that was, last I heard, seen as a bit undesireable. The whole "counting attacks" thing.

golden coral
rancid sluice
dusky surge
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what

keen plover
rancid sluice
keen plover
dusky surge
rancid sluice
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BUT THIS IS A BROKEN MECHANICS, JUST LIKE CARNOT'S ENDLESS RAMS, IT'S NOT NORMAL OH MY GOD

keen plover
golden coral
golden coral
golden coral
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Stego jab is it's "alt", you need to compare it to any other alt/similar

rancid sluice
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🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔 🤔

keen plover
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lol

dusky surge
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He clown reacted himself

A bold and new move

slim dragon
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Most sane person in islecord

golden coral
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We're all more or less insane here so fair enough

dusky surge
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It's still so wild to me that stego, being in a really poor spot atm, still has people wanting it to be further dropkicked into utter obscurity

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It's getting outpowerscaled like crazy with all the buffs and newer, stronger creatures

golden coral
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@rancid sluiceAlso, as your own video showed, you killed the stego, so what exactly is the issue? Oh, it gets even better, you killed multiple, and yet somehow you're not satisfied. No, at this point, you want a free kill, that's the only conclusion to make here. The only thing your video proves, is how utterly bad stego is, so congratulations for proving my point.

dusky surge
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Deino, cera, omni, dilo, troodon have all gotten buffs that directly buff their ability to kill stego

Stego got 6 nerfs in hordetest to a new mechanic that made said mechanic so bad that you're better off not using it 9 times out of 10

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This isn't even mentioning diablo

dusky surge
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And then who do we have next for the carni roster? Oh right, Rex and allo, two of stego’s biggest threats who are actively encouraged to hunt stego

keen plover
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Idk why troodon can even hunt stego lol

golden coral
golden coral
keen plover
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Stego isn't on your diet and the organs are WAY too big

golden coral
golden coral
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Not that I'm a fan of omnis draining it either if that's still a thing, they already have the "can't run when pounced", no need for stam drain

golden coral
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Dilo venom does kind of scale, with night time too, though it could probably do with some tuning. Cera bile now scales, time for troodon venom to follow suit

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Fixes the issues, and allows troodon to have potent venom where it should have, without worrying about larger things dying when they shouldn't

keen plover
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nah but if we're being real, troodon isn't that hard to fight off lol. I do think maybe a bit of a drop off is needed. But the stam drain 100% needs to go

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I can see the fun aspect as well. A hard lock on what you can and can't hunt is a bit lame

golden coral
golden coral
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You could just apply similar scaling to troodon, so it can't just get a rex to stage three in three pounces

golden coral
rancid sluice
# golden coral None of those things are "incredible", or even mechanics really. The fact that s...

Endless tail attacks mean rather little with how bad those attacks are (and it's just bringing it up to normal status of being able to alt attack out of stam, like everyone else, so nothing stego specific). - You cant compare it to fights between Carno and Cera, or utha with someone. These fights are rarely about endurance and waiting. A fight with a stegosaurus is all about endurance and waiting, you will die from 1 hit if you rush but steg will lose If he's not careful. You answered this yourself - You said that these are not mechanics, it is not clear what it is. In one update you can't attack with a tail without endurance, in another you attack, endurance is spent, but zero endurance does not limit your attacks.
The swing has a cooldown, making the attack clunky, so while the speed of the attack itself is fine - You forget that he can put his head in water, in a stone, in the mud, and it will be very difficult for you to kill him when he has ENDLESS attacks.

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(but ​​hardly out of the ordinary in speed from what I can see) - The thing is that the cerata has a mechanic (maybe even a bug, yes yes), canceling the damage from the tail, while the target vomits. Before the update, you could easily hit the head or tail, and he would swing for a long time, but he could expose his side, his attack speed would increase, but it does not give you 100% cancellation of his attack, because he simply has a higher chance of killing you. Now with a charged blow, you can try to hit him, but even if he vomits. you will die or he will knock you down, but will not cause you damage, a lot of bugs.
Also yes, stego can "combo" - The animation is too choppy, he can do a normal attack after a charged attack. (doublet) IMAGINE, you try to force him to do a charged attack, BUT you can't hit him. Because of this, and he can't do the second normal attack that you expect! and you'll never kill him.
Most playables can attack repeatedly, be it the same attack or two different ones, so again nothing specific to studio, or "incredible", considering it's rather normal - Again, you're comparing stegosaurus to fights between carno,cera, utah, tenonto, which are different

golden coral
# rancid sluice Endless tail attacks mean rather little with how bad those attacks are (and it's...

You can absolutely compare, I'm comparing how the playables work. None of the things you mentioned were stego specific. You were the one saying it was "incredible mechanics" for stego, when it's not for stego specifically or anything. And that's kind of the thing, endurance hunting is fine, so is waiting. But being defenseless due to out of stam is not, and that's what the change fixed. You can still not swing without stamina, so think of that attack as the "special" then if you want, and the jab as the alt attack.

Not sure what you're trying to say later on, yes cerato could vomit lock? That was a bad thing and made every playable suffer. The only side angle that's good on the jab is the very specific one, and even so that's nothing impressive, and very easy to predict and avoid. Not sure what you're referring to with bugs, the jab does not knock down, the swing does. And yes, it can combo, like any other playable can. Again, it's nothing incredible or a mechanic, or even specific to stego. Teno can, most of the others can of course bite, or alt bite, or follow up a charge or ram with another attack, and so on. You're basically saying that you don't want stego to be able to miss one attack and then follow up with another, despite the fact that every playable can do that. No matter if the attacks hit or miss, really.

And no, there's no difference. I am literally comparing how the playables themselves work, which is what matters here. It doesn't matter how you hunt them, you can endurance hunt, and exhaust a teno, or a carno, or an omni even. There's no reason why stego should be defenseless out of stam when a carno or omni or even pachy or teno isn't. It has no relation to how the hunt works. There's nothing that says playable x can be exhausted but not playable y. Especially not when teno is an endurance hunt, and carno can be as well for that matter.

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You also showed in your video that you successfully hunted stegos, multiple times, despite them using terrain, and presumably having "unlimited attacks". Which goes to show that stego is not only perfectly huntable, even when it's using terrain, but also that no amount of "free" attacks matter if you can't deliver the attack properly anyway.

dusky surge
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If a stego using mudpools and "infinite attack spam" still loses to cerato, the "small defensive corpse bully", I don't think stego is overpowered

golden coral
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They need to hurry up and get us rex and trike, it will fix everything

shadow vortex
golden coral
# shadow vortex Cera bile scales really weird though xd

It does currently, yes. I imagine there might be some values that are a bit off. But the scaling as an idea is good and does help with letting something be powerful where it should, without also making that power too good vs things it shouldn't. Troodon is a good example, now with the fog, unless people think it makes sense that a rex would suddenly see and hear things because a troodon pounced it three times.

dusky surge
#

@dreamy wadi Unfair for the cera? Or the big herbi?

clever valley
snow glade
leaden wagon
#

@mystic jacinth the carnos ram doesn’t do crazy damage I would make it so you have to run a little to ram but still have no cooldowns

regal tulip
#

plus as a teno you WANT a carno to use charge

leaden wagon
#

@stark knoll WHY? āŒ

stark knoll
#

I think most of those are just op stat buffs and don't provide what I want out of mutations

leaden wagon
#

these mutaions are like full adult mutaions and make your dino build different/ more your playstyle @stark knoll

stark knoll
#

The vast majority are just outright damage buffs and rng

#

Both things I dislike, so that's why I put an x

leaden wagon
#

@stark knoll but theres cons?????

stark knoll
#

I know

leaden wagon
#

@Herp-A-Derp why?? āŒ

#

@stark knoll so how is it broken if you have cons for better stats for your liking

#

@stark knoll which one is broken?

stark knoll
#

All of them honestly

leaden wagon
#

? but thats what makes your build different its not all broken you lose something to get somerhing also if you look at the % and check

#

can you at least put a šŸ‘ for the idea for personal mutations

slim dragon
leaden wagon
#

@slim dragon it's +15% more damage from Height for -50% heath capacity

leaden wagon
#

from hieght so its using its tree and jump attack

slim dragon
#

Why does a herrera care about its max health when it fights exclusively by oneshotting things
And a damage buff alows it to oneshot more things, so that's a OP combat buff without a real downside

leaden wagon
#

but at the same time your health is like 65 so your 1 shot by omnis allmost but for more damage

slim dragon
#

But even if it wasn't op or had an actual downside, combat mutations are bad

#

RNG is bad too

leaden wagon
#

but its a personal mutation, lets befare its a good idea** YES **but dont take it as its being added yes?

slim dragon
#

Species-specific mutations have been suggested before, and in better ways than this one
I only upvote suggestions that I like

leaden wagon
#

but you like the idea for personal mutations?

slim dragon
#

yes

leaden wagon
#

so put a šŸ‘ ā¤ļø

slim dragon
#

Why ?

leaden wagon
#

you said yes

slim dragon
#

I did

#

But as I also said, species-specific mutations isn't exactly an original idea, it's been suggested many times before, and has also been considered by the dev team already

I don't like being railroaded into putting a specific reaction under a message I don't agree with

stark knoll
#

I like the idea of species-specific mutations, I don't like any that have been suggested in that post

leaden wagon
#

ok šŸ‘

#

ill make it more diffrent

#

hows that

slim dragon
#

Combat mutations are still bad

leaden wagon
#

why

slim dragon
#

Because they create a meta in which they are necessary in order to not become fodder for the ones who have them

leaden wagon
#

you could have like +10 damge for -10 stam capacity

slim dragon
#

Also since there is currently no visual cue for mutations, you have no way to know if an enemy is going to hit you harder, or have more stam than it should and it feels like you're fighting against cheaters all the time

leaden wagon
#

but the other dinos could us there buff to

slim dragon
#

(And by the way, it also makes it easier for cheaters to cheat without being banned because it's harder to tell a cheater apart from someone with a combat mutation)

leaden wagon
#

but that makes it more different and more skill based

slim dragon
slim dragon
#

It's less skill-based if you can compensate being bad through dealing 15% more damage

leaden wagon
slim dragon
leaden wagon
#

and that would only give them like 25-60 more damage for like a big con

slim dragon
slim dragon
leaden wagon
#

ya but the CONS you could have stam or bleed cons and what ever sound like a even con

slim dragon
#

All that hassle could be saved by simply not having combat mutations

leaden wagon
#

ok how about +5 something not like +15% i said personal mutaions

slim dragon
#

How about nothing

leaden wagon
#

but then wveryone is going to use the same build all the timne

slim dragon
leaden wagon
#

i mean we all know what 3 mutations we all get

slim dragon
#

If mutations aren't beneficial for combat, then people use them to compliment their own way of gameplay through increasing their survival chances for the way they play

leaden wagon
slim dragon
leaden wagon
#

but if you wanna do more damge for a con or have more food cpasity or stam when why cant you

leaden wagon
#

its a personal mutaion

#

only for your dino only

slim dragon
#

Because it makes you win fights you shouldn't be winning, and there is no way for opponent to tell you actually have more damage, or more stamina

leaden wagon
#

and the other dino may also have ther own but you never know

slim dragon
slim dragon
#

Because then you HAVE to pick the best combat mutations for your dino in case you meet someone who has combat mutations, so you may styand a chance

#

And you will never pick any other mutation than the combat ones because these won't save you in this situation, while a combat mutation will

leaden wagon
#

when why is ther covert 50% damage to stam or eating restors 5% health???

slim dragon
#

Implementing combat mutations is reducing the mutations system to combat mutations only, even if there are other mutations available

slim dragon
leaden wagon
#

no its diffrent and you dont like diffrent and fun?

#

you like legacy bro thats the same stuff over and over again

slim dragon
#

The reabsorption mutation that allows you to get hydration from rain is a good example of well-designed mutation
It's kind of a gamble since you can't be certain there will be rain when you need it, it gives a good edge in survival, but doesn't affect combat

leaden wagon
#

but bro its a personal mutions** only get to pick one** and thats when your full adult or what ever the devs make it you cant pick more then one but the buff is strong but also has cons like i said or you can pick a team build or survival build

stark knoll
#

It doesn't matter if you only get to pick one, they're still OP imo

#

You only get to select either eat-to-heal OR damage-to-stam but both are still op

leaden wagon
#

@stark knoll bro thats what make it diffrent then just 1. reduce incoming damage from bigger creature by +15 2. eating restors +5 HP 3. some random mutaion you may pick

slim dragon
leaden wagon
#

its all the same and never diffrent but with personal mutaions its may be easy to kill something or hard by what you picked

stark knoll
leaden wagon
#

but everyone uses them and its not diffrent

#

just believe i promise it will be more fun with personal mutaions ok ā¤ļø

stark knoll
#

The fact that everyone uses them because they're so strong is why I want them removed

#

I think species-specific mutations would be fun, too, but nothing like what you suggested

leaden wagon
#

well they nerfeed them but people want the combat build not no survival build

#

but they sill use them for a resean

#

only time will tell

hasty coyote
#

My issue with combat mutations is that they are either strong enough to make an impact in combat, or they’re useless. And if they’re able to make an impact, they’re op. Perfect example is speed mutations. 5% speed boost sounds negligible on paper, but it allows a cera to outrun other ceras, tenos, and even pachies who don’t have the mutation. This means those dinos have to waste a slot to make sure they are not randomly run down by a speed boosted cera.

sour otter
#

#balance-feedback message - deleted - requires detailed verification
(which, by the way, causes the death of the cer since they cannot catch up with the Guerrer in an open field). Although deinosuchus, as a semi-aquatic, cannot run on land quickly, since evolution takes away another advantage due to one advantage in return. The crocodile swims well, but runs poorly, the guerrera climbs trees well and runs well on the ground - how? the foss cannot run fast on the ground
further along the strong advantages of Guerrera - he does not know errors in height calculations, the mutation -miniscus allows guerrera not to crash at all, you can fall from the sky and not crash at all.
Also, guerrera has an unreasonably strong blid against the background of an omniraptor, perhaps once in Dilophosaurus , compare the claws of guerrera and omni, he cannot give a full blid to a ceratosaurus in the adult stage with one jump - when guerrera is 145 kg. and cera is 1300 kg.
the disadvantages of guerrera are insignificant: weak vitality, stamina is quickly spent on the run and regenerates for a long time, that is, ceratosaurus does not catch up with you and you can climb to regenerate stamina anywhere - guerrera is an unpunished dinos and ceratosaurus is easy prey for him with a minimum of effort. I jumped 1 time, you don't let it sit down (you update here blid it sometimes) - all the loot flows out standing up. 1 guerrera takes 1 cera :/
I suggest that guerrere running speed be reduced, since he has lost his adaptation to good running instead of climbing trees well.
Weaken the blide of the guerrera so that it requires several jumps on large prey - ceratosaurus, diablo, tenonta and pachycephosaurus.
In fact, one ceratosaurus suffers greatly from guerrera.
The Omni detain Guerrera to the ground
up with Karno,
Diablo takes a running shot pushes groin to the ground
breaks legs
deino lives in the water
dilka catches
up, etc.

hasty coyote
# hasty coyote My issue with combat mutations is that they are either strong enough to make an ...

This singular mutation also affects so many other fights as well, like Omni outrunning dilo or troo outrunning Omni. Current few combat mutations already affect fights so much. You have ceras and omnis being nearly unkillable because they just eat from a body and heal to full, you have stegos and diablos having near infinite stam. Now imagine every Dino having a mutation that does this something to this extent, balance would be absolute chaos.

opaque vine
#

#balance-feedback message @sour otter Herrera does have disadvantages. It’s pretty much confined to the trees and can’t move so freely on the ground.

  • fast hunger + water drain
  • poor swimming speed + O2 capacity
  • clunky alt attack and low HP for its size (can’t brawl anything)
  • poor bleed resistance and small blood pool
  • it’s slow during its growth stages except when it reaches 100%
    Herrera does have its disadvantages. It has good advantages not denying that but it’s not perfect in every possible way
sour otter
opaque vine
#

On the ground atleast

sour otter
opaque vine
#

Prove to you that the 1.3T carnivorous brawler with 345N biteforce is stronger than the 175 kgs Herrera with 30N? Sure

cosmic pelican
#

I wanna see this 1v1 happen so much

sour otter
opaque vine
#

Sure what server are you on

sour otter
opaque vine
#

Switching back to the main branch

#

Gonna take a minute

shadow vortex
cosmic pelican
#

Hmm cera vs herrera 1v1, woder who will winTI_Stego

royal beacon
#

where are they fightin tho

sour otter
slim dragon
cosmic pelican
#

Nope

#

It bleeds out from 2 max height jumps if it doesnt sit though

#

But good luck getting that on a cera that knows youre there

sour otter
slim dragon
#

Getting the first one on a cera that's aware of your presence, and not getting alt-bitten instantly after, would be hard

sour otter
cosmic pelican
#

Herreras dmg and bleed output is affected by how high it jumps from, a micro jump cant even hurt omnis

sour otter
sour otter
slim dragon
slim dragon
#

I meant easier to dodge

opaque vine
sour otter
sour otter
slim dragon
opaque vine
cosmic pelican
#

I could join instead, if you dont mind

#

Im on the live branch

opaque vine
#

Was gonna ask you that lol

cosmic pelican
#

šŸ˜›

opaque vine
#

Perfect

sour otter
cosmic pelican
#

I only have 20 mins, but Ill try to make do

sour otter
cosmic pelican
#

Mr.Potato

sour otter
#

caps lock

cosmic pelican
#

I should spawn a cera, right?

cosmic pelican
sour otter
sour otter
opaque vine
#

How did it go?

cosmic pelican
#

should I send a video?

#

Although we could only do 2 fights

#

one ended in herrera death, the other was a tie (I tanked the first pounce and walked away)

sour otter
cosmic pelican
#

I never went below 90%

#

That pounce got me to around 70%hp

slim dragon
cosmic pelican
#

Second fight was just the 2 of us looking at each other weirdly

opaque vine
sour otter
opaque vine
#

Alr

sour otter
opaque vine
#

No

cosmic pelican
#

Unofficials can alter mutations, but not dino stats

sour otter
# opaque vine No

He didn't get a full blitz for the jump - And threw it off standing up

cosmic pelican
#

The other fight where you didnt fall over and die was even worse

#

I tanked the pounce and was still blue hp

sour otter
cosmic pelican
#

but those only add an extra 5% or so

#

not enough to make a significant difference

sour otter
cosmic pelican
#

Theres no bug, herrera just isnt op

opaque vine
sour otter
opaque vine
#

Send

sour otter
cosmic pelican
opaque vine
cosmic pelican
#

I believe you saying you got a lot of bleed from a herrera, yes they do decent bleed, but nowhere near enough to just go around killing anything with one jump

cosmic pelican
sour otter
#

Don't you want to throw off the video of 2 fights?
@cosmic pelican

cosmic pelican
cosmic pelican
opaque vine
cosmic pelican
#

Not really their fault, its hard to make yourself understood without good english knowledge here

sour otter
cosmic pelican
#

You said I can do anything in my power to save myself, which I did in the form of walking away so you cant get a 2nd jump

sour otter
sour otter
#

I remember how I put a stego on Herrera because of the blid, but the second adolt helped him throw off the build - that is, even the stack was able to get a full blid in 1 hit

cosmic pelican
#

You mean you made something bleed out from 1 hit?

#

I mean, yeah herrera can do that, but 1 jump will only bleed out dilo sized things at most.

opaque vine
#

Hell, I’ve done it with omni

cosmic pelican
#

Yeah if you can find a save spot and sit youll be fine

sour otter
# cosmic pelican You mean you made something bleed out from 1 hit?

yes, the stegosaurus began to sit down and allowed him to give a blide once again, even his friend on the stegosaurus hit him, but he sat on until the end while he protected him and was able to throw off the blide. That is, if he were alone, he could bleed out standing up

cosmic pelican
#

So you made a stego that let you get free jumps on it bleed out? I really dont see how this makes herrera op.

#

Just sounds like a skill issue from the stegos part.

sour otter
opaque vine
sour otter
cosmic pelican
sour otter
opaque vine
#

I’m in btw

#

We can test it out

cosmic pelican
#

I had no problems evading your pounces earlier, just move out of the way and the herrera cant do anything

opaque vine
#

@sour otter are you in?

cosmic pelican
#

And if it tries to follow, just walk away some more, even if youll lose a lot of blood, better than letting it get a second jump on you and signing your death certificate.

sour otter
cosmic pelican
#

Herreras damage is affected by how big the target is compared to itself, so if you almost bled out from one jump as a stego you mustve been a juvenile

cosmic pelican
opaque vine
#

Bleed healed at 85%

sour otter
#

I've talked to others on the stego , it's only happened to me on the ceras

cosmic pelican
opaque vine
#

I survived 2 pounces from max height

sour otter
#

in general, guys, I will check the server where I received so much blood and if it turns out that the mutations were twisted, I will tell you about it and delete my idea then. anyway, I'll figure out how it turns out that the players on herrera have rabid blood

opaque vine
#

Sounds good šŸ‘ have a nice day

sour otter
#

send me this video

sour otter
opaque vine
#

Done

sour otter
# opaque vine Done

surely it can't be a bug that dinos suddenly started to apply blood furiously? at one moment or from one player, in any other way

opaque vine
#

No it isn’t a bug. Unless you get pounced 2-3 times you should be good to go

#

If you’re above 1 ton

shadow vortex
#

No EEL, I won't give you my "Y" TI_Troll

royal valve
#

@bright oasis hmmm not balanced spawning as a full adult i think making it spawn as juvie with a 10 hour growth time would be a better fit

#

also another balance could be reducing its stomach size so it needs to eat every 30 seconds or begin to starve

shadow vortex
#

No, crocs need food.

#

Actually, remove at all its attacks and make it spawn as a 500 kgs free meal right in a Croc's mouth.

#

That would be fair for both sides I think.

royal valve
#

its like a McChicken ready for eating

coarse thunder
#

#balance-feedback those nerfs aren't nearly enough to balance beipi, it needs to repent for it's crimes against humanity

shadow vortex
#

Yes, why would it need running? Its destiny is right there, green scaly beast dropping saliva in temptation.

coarse thunder
#

the evil and dastardly beipi mains have had it coming for too long

shadow vortex
#

Beipi mustn't shouldn't oughtn't haven't needn't have fun in its pathetic ducky life at all.

royal valve
#

chance for a bepi to spontaneously detonate? anyone else think that would be a good addition

coarse thunder
#

TRUE!

shadow vortex
#

Yes please.

#

Shh chat mr omni is speaking...

#

He must tell us the TRUTH!

royal valve
#

hes been typing for a while

dusky surge
#

as funny as it is to make fun of how utterly garbage beipi is, I really want more people talking about what needs to be fixed because DEAR GOD the fact that this meme exists should prove the fact that this animal is hotdog water LMAO

coarse thunder
#

im still so mad about the breach changes

dusky surge
#

devs need to make it not an actual joke

coarse thunder
#

Why Would You Not Increase The Breach Height To The Fun Height When You Fix The Bug

dusky surge
shadow vortex
royal valve
#

mokurni they wouldn't see it, can we make it levitate towards their mouth?

shadow vortex
#

YES PLEASE!

coarse thunder
#

give deino a passive ability where all beipis on the map are slowly dragged towards it like a black hole 🄰

dusky surge
#

THEY'RE ADDING AUSTRO AND BARY AFTER OUR NEXT GROUP OF ANIMALS WHY IS BEIPI GETTING EVEN WORSE RAAAGH

dusky surge
#

They are:

  • Reworking ptera
  • Reworking deino
  • Adding austro
  • Adding bary

And beipi is STILL GETTING NERFS

shadow vortex
royal valve
opaque vine
dusky surge
#

Besides vert lunge? Not really no

#

We know it's a kit rework tho

#

Something akin to stego's (which is already raising red flags for me)

coarse thunder
#

deino doesnt eat grass so i cant imagine it getting gutted as hard as stegos rework

dusky surge
#

true!

#

that was stego's big mistake if i'm to be honest

slim dragon
#

Deino will get a power lunge that costs 75% stamina but allows it to grab things up to 3x its own weight

olive zinc
#

My brother in christ, Gallis are the fastest dino on the isle, why on earth would you need bleed as an escape tool?

royal beacon
#

random spawns are good why people crying

distant torrent
#

@viscid schooner agree except for the unnecessary jab at teno. we don’t need more herbivore nerfs while the current carnivore roster keeps getting insane buffs lol

#

plus the claw attack is to punish things with bad bleed res for getting up close and personal with teno while the teno also gets equally punished with a head shot retaliation and bad bleed res of their own. teno can’t really chase down targets around their same speed or faster and actively claw attack them while they’re running

bright oasis
# olive zinc My brother in christ, Gallis are the fastest dino on the isle, why on earth woul...

Not even just that, but they also have almost twice the amount of runtime as most other playables. Just over 4 mins normally, perfect diet bumps it up to about 5.

It's playstyle is intended to be: Kick small stuff, run from big stuff + omni since it's pounce is a one shot. It didn't need bleed to be effective at running away. It's a fine nerf that doesn't affect the way it's played when played to its strengths already.

viscid schooner
viscid schooner
# distant torrent plus the claw attack is to punish things with bad bleed res for getting up close...

Carnis are incredibly over-tuned right now, and teno doing bleed is fine, my problem is with the freakin machinegun rate it can spam its claws at. It's unpunishable, especially if the teno backs its ass against a wall and just sits there and spams alts. Other dinosaurs aren't rewarded for getting it low on stamina because to be honest, tail slams and kicks are infinitely easier to punish than claw spamming.

clever urchin
#

galis need bleed not to be able to escape, but to defend. and fight. otherwise they are just a dryo. they are omni cause they should be able to fight some things

neon hound
#

At this point the Beipi needs a buff more than Carnis who get buffs none stop (looking at you Omni)

dusky surge
neon hound
dusky surge
#

Ehh, I don't know, it's pretty stam efficient as-is. The surface swim speed nerf came with a crazy good stam buff

neon hound
#

#balance-feedback message Hitboxes are usually ping or lag problems also the whole point of the Carno rework was that the charge was less powerful but didn't have a cooldown

golden coral
#

@blazing sedge How so, what is it lacking?

golden coral
#

@mint rain Just don't make the buck some RNG but a way to tell that "I better get off before it's too late" and it'd be less of an issue

mint rain
golden coral
#

@mystic jacinth For the diet, I would imagine smaller dibbles would be prey. As for current carno, it does seem to do the job it's supposed to do better, unlike prior iterations, so while it might be overtuned, I do think it's more of a step in the right direction than not.

mint rain
#

but just getting dropped right in a carnos mouth is just kinda

golden coral
# mint rain Right if I could tell when I'm about to come off and jump off myself I wouldn't ...

I should probably clarify, I firmly believe that if you do get bucked off, you should be in a terrible spot. But I would change the RNG to "full cycle of bucking throws you off" + "if you pounce while bucking, you do the kick/off instead". That way you can learn a playables buck cycle, and know when you have to get off (though if you do wait that long, you can be timed, but well that would be a choice you make)

mint rain
golden coral
#

This way there's some learning to "how does this critter buck" for the omni, and for the target, if the omni is brave enough to hold on for "too long" and can be timed

#

Current RNG is just a really strange choice honestly, no matter how the drop off looks

#

Since its well, if you're lucky, you can sit there forever, if not, you get thrown off before you can do anything

mint rain
#

I've been knocked a few times on peoples first buck. I don't believe they even specified the exact % chance it has to happen

golden coral
#

No idea on that, I doubt they'd tell us, us knowing numbers and stats seems to be bad xD

#

I just find the entire idea of making it RNG so very bad

slim dragon
golden coral
slim dragon
#

And I'm not sure how it could be made unpredictable in any other way
Many people suggested a DbD skillcheck, but it doesn't solve much, because if it's too easy, no raptor ever gets bucked off, if it's hard, every raptor will get bucked off on the first cycle, only the best raptors will be able to stay on indefinitely

golden coral
#

I don't think it necesarily needs to be unpredictable

#

Bucking should be a "you will get off, sooner or later, either get off quickly but safely, or wait and get hit on dismount/fall off"

#

Nothing should be able to sit for more than a cycle really, that's kind of the point

slim dragon
golden coral
slim dragon
#

I mean yeah DbD is bad on many aspects, but you can't disregard some good ideas in that game

dusky surge
#

like

slim dragon
#

The "red light" that indicates where the killer is looking and the pulse that plaers when it's getting close
The "survivors are slower but more agile than the killer" chase mechanisms
And honestly some perks are great

#

But yeah, DbD skill checks kinda suck

#

They're more a latency check than a skill check tbh

dusky surge
#

Both the red light and the heartbeat are anti-horror

They provide the survivor with easy instant warning that danger approaches, discouraging actual sitautional awareness and communication in favour of a flat alarm. The red light is also only necessary for that game because of how much the game relies on using line of sight cutoffs for loops, an entire counterplay mechanic so mindnumbingly dull it deserves to be used as an example of how not to do counterplay.

I played a game called Monstum 2, where one of the main killers was the brute, a character with a COLOSSAL orange light that emitted from it like a beacon, and booming footsteps that alerted you to its presence. What was cool about that though is that it was unique to that monster and made it an intimidating presence, given said monster was instant death if it got its hands on you. No other monster behaved in that way

#

Some perks are great, and others fully lean into the "nuh uh uh no playing for you" mindset

slim dragon
#

Well some killers have the ability to hide their red light and terror radius too
But yeah, Dead by Daylight isn't scary
And I think it's a major issue in that game
They made a scary game, but they wanted it to be competitive too, so they removed the scary element

dusky surge
#

The level of distaste I have for every single facet of DbD's game design is beyond comprehension

#

It is a bad game carried by star power and an established community

#

Adding skill checks to omni pounce just basically means that bucking is good against people who suck and is useless against people who are good

#

A forced skillfloor that means that if the raptor attacking you is good, you're already screwed

keen plover
#

being pounced by 4 raptors rn is hell...

#

heck even 2

#

the stam loss

dusky surge
#

don't know why bucking still costs stam, i thought that was dead lol

golden coral
keen plover
#

Like if the rng doesn't favour you it's gg

golden coral
#

Sounds great, I take it stego is no better off, unless you run the mutation, if that helps?

dusky surge
golden coral
neon hound
keen plover
#

Also idk about stego but playing as a diablo and stego, it was pretty much gg

#

NO CERA

#

Not stego * lol

golden coral
keen plover
#

ah not sure if that works against pounce or not

golden coral
#

Oh, even better then, sounds like a great time xD

keen plover
dusky surge
keen plover
#

Omni, Cerato and dilo are annoying me rn :(

neon hound
golden coral
leaden remnant
golden coral
dusky surge
golden coral
#

A bit surprised a cera get ganked though, carno I can see more easily now with how "tiny" it is

dusky surge
golden coral
dusky surge
leaden remnant
# golden coral What happened? I know galli got gutted apparently, what else?

im not aware of all nerfs, some are reasonable imo, but these are the ones i know:

  • group pinning (not sure if solo pinning) now costs way more stamina
  • bucking is a death sentence (hold e and do your most damaging attack, you are 100% landing it)
  • pounce damage reduced (not so unreasonable)
  • more nerfs that i gotta check
#

so uh mr omni there you have it

#

raptor now takes a ton of skill

#

(not a bad thing imo)

dusky surge
#

"pounce damage got reduced" is rather disingenuous

leaden remnant
#

lmb damage

golden coral
leaden remnant
golden coral
#

Well, last time, didn't you say damage when being pinned was very reduced, or did they up that + bleed again?

leaden remnant
#

if a stego begins bucking then everyone is getting wiped

golden coral
#

But it's more so, if it now takes a lot of stam, how long can they keep something pinned for, if they get the pin immediately?

leaden remnant
leaden remnant
#

if a raptor is pouncing and no other raptors jump in within 3 seconds, the main raptor should definetely leave it

golden coral
#

Would be interesting to know how long you can pin for now, if you say the stam drain has been increased, and if it actually makes a difference in being able to survive a group pin or not

#

Maybe it's a way to make it more of a finisher in some manner

leaden remnant
#

cant deliver enough damage or bleed to kill something unless you're basically full stamina

split plume
#

Is it me or is there 273 massive storms a day since the update ?
It's nice that there is a storm sometimes but, it's almost a few times a day now.

hasty coyote
spring field
#

should ceras make me puke withouth dealing damage?

opaque vine
#

#balance-feedback message @burnt cloud ngl it should make an adult teno vomit with a fully charged bite, Why were you even fighting it in the first place

distant torrent
neon hound
coarse blaze
#

I know yesterday I bucked a raptor twice, the first time he did in fact get bucked off - the second pounce he never got bucked off and I did end up dying via their ability to just do flat out DMG now.

#

Why he got bucked the first time and not the second is beyond me and seemed pretty unfair that I just needed to hope he'd come off. Everyone had me thinking it was a constant and instant dismount every time someone bucked and yet it's clearly not.

golden coral
#

It's been stated in the patch notes it's RNG

coarse blaze
#

I heard that bouncing around, I genuinely didn't know if it were true or not for a bit. Having felt it finally I can't say I fully understand why everyone was making out that bucking was completely curbing omniraptor's ability to hunt.

golden coral
#

Bad luck will make it seem like bucking is really powerful, or really worthless

#

Depends on which side you're on

slim dragon
#

If bucking has to stay RNG, they could at least make it a karmic system to avoid these kind of situations...

obtuse ocean
#

What on earth is karmic system

dusky surge
dusky surge
obtuse ocean
#

look one up

slim dragon
cobalt dagger
obtuse ocean
#

karmic

relating to or characteristic of karma.
"the karmic wheel of life"
    informal
    denoting good or bad luck, viewed as resulting from one's actions.
    "his new job must be some form of karmic payback"
dusky surge
obtuse ocean
#

Im still confuse lol

neon hound
dusky surge
#

Galli was without a doubt one of, if not the strongest creatures in the prior patch. It was WILD

neon hound
#

The stun on kicks are strong

dusky surge
#

And it's still strong even without bleed

dusky surge
cobalt dagger
neon hound
#

Also raptor players are kinda stupid

slim dragon
#

It alters its probabilities based on your results, basically say you have a 50% chance of generating a positive result
Every time you get a negative result, the probability increased until you get a positive result, then it gets back to 50%
If you get multiple positive results in a row, the probability of getting a positive result will decrease until you get a negative result

dusky surge
#

Bleed was nuts, the TROTRATE was unmatched insane endurance stamina, decent damage, etc

neon hound
cobalt dagger
obtuse ocean
neon hound
dusky surge
dusky surge
neon hound
slim dragon
#

Many modern games use this for their RNG, as it feels "fairer" for the player, but it's more useful for very low or very high probabilities
Like if you have a 10% chance of achieving a certain result, but fail the first 9 times, you're almost guaranteed than the 10th attempt will succeed

slim dragon
neon hound
dusky surge
neon hound
#

Yeah fair

slim dragon
dusky surge
neon hound
#

Especially because Galli has the fun always gets pinned mechanic

slim dragon
#

If they make it a bar, then bucking while pinning will only be relevant to animals roughly the same size as omni, because others would die before they can fill it

neon hound
obtuse ocean
#

Remove bucking worste thing ever, most uninteractive thing ever to be added to a game

slim dragon
neon hound
#

Flat damage

obtuse ocean
#

Something is attacking me, let me push E and see what happends. God is awfull

neon hound
#

Yeah just make it so bucking is a karmic system like you suggest

#

And have pinning also have bucking and remove the Galli pinned mechanic because why would you do that just ignore the rules you set for a system just because you wanted raptors to pin gallis for no reason

cobalt dagger
# neon hound Galli was not weak at all and it stil isn't

So, ptera, herra, and galli all have superior escape methods. They all have lower health and in herra's case, some decent way to deal damage. Raptor too, minus superior escape method, add killing capacity. I haven't played since bucking was updated, though.

All these creatures grow about the same, all of them are one-shot-pinnable to raptor, and all of them have some genuine escape method. All but ptera have some decent killing capacity. However, I think Galli's killing capacity is lower than Raptor, and close to about the same as herra. I think Galli's survivability is only slightly higher than raptor's on paper; But in effect, as raptor you often find friends to help your survival, where as galli rarely does, (Again last I played was before bucking update).

More notably though. As herra, and Ptera, if I don't want anyone but my own kind to touch me, I just fly or climb. And sure, Galli can run. But it doesn't have that same peace. You're far, far more invincible when flying or resting in a tree, than you are running. You can run off a cliff, get stuck on a rock or on a tree stump, run into a river or another predator. Running isn't perfect. And at the time I played, Galli's 'killing capacity' was severely held back by it's very low hp, low bleed, it's need to constantly fill diet in migration zones capping it's ability to endure prolonged 'patient' fights, pinnable-ness to raptor... And of course, the fact that no one else plays Galli anyway so, the only targets you can murder are solo unlucky 10 minute old juvies, or packs of 3 ceras or 4 raptors, or try your luck with the crocs in the water. Most of the players are inaccessible to you. Your most fun would most likely be acquired by tricking Herras to pounce you and being ready to kick them as they come down.

obtuse ocean
# dusky surge what?

Worste thing ever, zero skill. You litterly just push a button, instead of having something the player can control and interact with whatever is on you.

cobalt dagger
#

I need to sleep now so I will have to see any answers tomorrow.

obtuse ocean
#

I hope they add stuff, like bary. Who can drag them off, it looked like atleast in the picture

slim dragon
#

Make bucking like OSU

dusky surge
#

i believe allo will be able to do it

neon hound
obtuse ocean
# dusky surge how else can you do it

I actually have zero clue what else they could be doing, but i dont like when i need to interact with something attacking me without actually dealing any dmg back or hurting them.

dusky surge
obtuse ocean
#

Now i would like stego to just lay down and crush whatever is on it lol

neon hound
obtuse ocean
dusky surge
#

if they weren't, raptors would be in hysterics

neon hound
#

As a galli shouldn't I be able to kick the stuffing out of a galli when they pin me

neon hound
obtuse ocean
#

And carno cera omni dilo, is litterly the same when you play them in tactic. Hit and run hit and run, herrera was the only fresh thing so far.

dusky surge
#

cerato is hit and run?

#

also btw i see a lot of people play herrera as hit and run lmao

obtuse ocean
#

lol, did they buff its health or something ? I die if i fight something on the ground

#

i jump and then straight to a tree lol

dusky surge
#

climb up a tree, jump on the thing, run up a tree again, repeat

#

people have killed diablos doing this

obtuse ocean
#

lol how, cant you just move as dibble

obtuse ocean
#

Can you use dilo hallucination at any stages? Or only last ?

dusky surge
#

last

obtuse ocean
#

Ahh ok, but they still get the sky thing around them ? even at first stage

dusky surge
#

yea

obtuse ocean
#

So bad map design, when everyone is forced to go the exact same place when traversing. I need to go back and in the middle of those mountains, just like everyone else

opaque vine
golden coral
opaque vine
distant torrent
#

cera needs to punish people for trying to take their deceased trash. allowing it to immediately vomit without a body kinda makes it an excellent ambush hunter against teno

sneak up, get a charge bite in, boom. it’s not getting away. it’s especially not getting away if you have a buddy. if you have more than one buddy, that thing is utter toast

opaque vine
#

Just avoid it, they can’t run you down

distant torrent
#

cera, a 1300kg scavenger, has no business going near a 1600kg angry brawling herbivore

if the cera has a body, that’s another story

opaque vine
opaque vine
opaque vine
distant torrent
opaque vine
distant torrent
#

don’t have a body, then stay away from the large angry herbivore with giant claws and a powerful horse kick

opaque vine
golden coral
keen plover
golden coral
#

With that said, bile is somewhat powerful currently, could do with a nerf

keen plover
#

I think they should remove the speed mutations and lower ceratos speed if they want it to be like this

distant torrent
opaque vine
golden coral
opaque vine
keen plover
#

You don’t need to downsize it for that tbf

golden coral
distant torrent
#

(or maybe we can stop balancing large herbivores with clunkiness)

golden coral
distant torrent
#

deino mains will rejoice

tropic horizon
golden coral
#

I'm fine with that if I can get a stego that feels and functions good

dusky surge
glossy elbow
golden coral
golden coral
dusky surge
#

@analog mirage carno gets a 20% speedboost while charging. 55.6km/hr would let it move nearly 70km/hr

clever valley
analog mirage
#

I'd rather it just be fast than a funny speed boost to encourage me MORE to charge

clever valley
#

anyone wana talk about hypsi spit aim noise/visual?

glossy elbow
golden coral
glossy elbow
#

Maybe a slight one like carno? I'd be fine with that

clever valley
#

it doesnt need more agility, just dont fall for fake attacks

golden coral
golden coral
glossy elbow
#

But stego is naturally clunky?

golden coral
#

Being slow is fine, being clunky is not, there's a difference there

leaden remnant
dusky surge
#

There's a difference between clunky and slow

leaden remnant
#

basically disfunctional

glossy elbow
#

Yeah idk why it has a cooldown should be in faster with attacking in all aspects

dusky surge
#

Nothing, in any game, should feel clunky

glossy elbow
#

Yeah

dusky surge
#

Feeling slow is fine

glossy elbow
dusky surge
#

Good game design should have all creatures feel satisfying, even if they are slow, fast, weak or strong

glossy elbow
#

Just unnerf stego and it'll be fine

#

I think

golden coral
# glossy elbow Yeah

Side jab angle is fine in speed, it's not a fast attack, it's not slow, it's you know, normal. Then you have the front/rear angles that are just very slow, which combined with you being locked in place due to no moving attack, makes it clunky. If all jab angles were the same speed as the side jab, they'd all feel equally good to use, and it wouldn't be a matter of if you use anything but the specific side angle, you're only punishing yourself. And the cooldown on the swing is just artificial clunkyness, like all cooldowns really (and I am not a fan of any of them to be honest, but at least things like diablo, even dryo, have multiple, so they can use it in succession if the situation allows/demands it. Though I will say, dryo dodge feels terrible too, not sure why it only has 2 dodges and why they regen so slow, it is not fun either.)

burnt cloud
dusky surge
golden coral
#

Since people are convinced that if stego wasn't clunky, it'd be unhuntable or something, so

dusky surge
#

That's because stego exists in a vacuum

glossy elbow
#

There's nothing that can hunt stego rn besides deino

#

And other stegos

dusky surge
#

That's just not true tbh

golden coral
#

Hence, nerfing it in return for adjusting the jabs, and removing the cooldown (and maybe adjust stam a bit, and remove the tactile endurance mut) might go over better

glossy elbow
#

Maybe dibble can kill it idk what else

#

At full growth at least

golden coral
#

Omnis can, troodons apparently can, diablo can, teno can, deino can, carno most likely can too, dilo can, and so on, cera can too

#

Most of the time, stego relies on using terrain, mostly due to said clunkyness being a thing

glossy elbow
#

That's not good lol

clever valley
#

all the things you speak of would be solved by rex and trike entering the battle

opaque vine
leaden remnant
#

everything besides a ton of raptors, expert troodon gang and dibbles dies miserably to stegos

golden coral
# glossy elbow That's not good lol

It tends to be a matter of, if you rely on your own ability as stego, you die. If you put your head in a corner, you're almost invincible. Which makes for rather boring engagements, one or the other way

clever valley
# golden coral How so?

for one thing, rex and trike are apexes yes? that means that stego would be both nerfed and buffed simply from them existing

#

rex also has bone break

burnt cloud
golden coral
glossy elbow
golden coral
#

Not sure how that helps stego

dusky surge
glossy elbow
#

Stego would still be clunky even with buffed stats

dusky surge
opaque vine
golden coral
clever valley
clever valley
leaden remnant
dusky surge
golden coral
leaden remnant
#

dilo hallucinations... sure, but that's if they can get a hit on you with their awful agility

clever valley
golden coral
dusky surge
# clever valley says common sense

common sense also dictates stego shouldn't be exhausted from doing the one thing the entire animal is built to do, but such things surprise us

glossy elbow
#

Yup

golden coral
leaden remnant
leaden remnant
#

but yeah it is unfun

clever valley
golden coral
#

And the whole rex not just outright killing stego or how the answer went, doesn't mean much

#

Since we don't know what exactly was meant by it

leaden remnant
#

and yea it's clunky as heck, but even then, i don't find it difficult to get rid of things like dilos, carnos, ceras, etcetera as one

dusky surge
golden coral
opaque vine
leaden remnant
golden coral
clever valley
#

Deino's alt attack also happens to stun stegs

leaden remnant
#

ive seen that it costs the same stam just for an rng chance of getting the raptor off

#

absolute gaming

golden coral
golden coral
#

I've heard either, so wasn't sure

dusky surge
opaque vine
opaque vine
dusky surge
#

it's broken against both

#

there is zero justifiable reason for it to instapuke teno

glossy elbow
#

Teno is quite a bit bigger than cera right?

dusky surge
#

yup

opaque vine
dusky surge
#

small tiers instapuking is fine because they're small tiers

opaque vine
dusky surge
#

explain one good reason to why it should be that way rather than "tenonto is literally .1km/hr faster therefor should avoid cerato at all times like the black plague"

#

helpless to the mighty scavenger bully, as it is a mesely herbivore

#

it should lose all nutrition for daring to be in its divine presence

#

not even carno should be getting instapuked, let alone teno

burnt cloud
opaque vine
dusky surge
#

you're acting like every fight with a cera and a tenonto is determined by the first attack which is absurd

opaque vine
dusky surge
#

you have yet to give me one good reason as to why cerato should be able to do this

what does it benefit for its kit

dusky surge
#

besides the fantasy of just ruining a teno's day i guess

#

and being insufferable for most creatures to engage with

#

you know, like it is now

opaque vine
burnt cloud
dusky surge
#

tenos would be wary of them without the insta charge puke

#

literally what are you on about

#

they do a ton of damage with charge bite, have a crazy good bite speed, and if the teno is slightly hungry, it will be puked

regal tulip
opaque vine
dusky surge
#

why does a 100% hunger teno need to be instapuked besides "it needs to be wary", which it already is

regal tulip
opaque vine
leaden remnant
#

thing is tho, once something is bucked off a stego, it's game over

dusky surge
#

and you're slower if you don't take them

regal tulip
dusky surge
#

justifying a lame-ass engagement being lame and ez for the cerato is just the height of boredom

opaque vine
dusky surge
opaque vine
#

No

dusky surge
#

THE HELL YOU MEAN NO

#

CERATO IS A NUKE ON LEGS LMAO

regal tulip
opaque vine
dusky surge
#

JUST NOT ON ONE/TWO BITES LMAO

opaque vine
dusky surge
#

I suppose stego should also instapuke as it is not yet wary enough of cerato

dusky surge
glossy elbow
#

Being able to puke anything is insanely strong just because it drains basically everything including stam

dusky surge
#

and they instapuke tenos if teno is hungry

opaque vine
regal tulip
# opaque vine Run

Yeah the brawler of the isle has to now run like a chicken from the scavenger, nice

dusky surge
#

so teno should lose because it's simply an inferior brawler

#

should've picked a REAL brawler, like cerato

leaden remnant
dusky surge
#

not a fake brawler, like teno

opaque vine
regal tulip
leaden remnant
#

somehwat weak when not around corpses, really strong when near corpses

dusky surge
#

Because of the instapuke

leaden remnant
#

... which is not the case rn

opaque vine
leaden remnant
#

no sir

#

that is incorrect

opaque vine
dusky surge
#

it's also not that either

#

it's quite rapid given its niche

leaden remnant
dusky surge
#

and it has instapuke, allowing animals to simply slow down and permit more bires

leaden remnant
#

not around corpses = also strong as hell cause instapuke moment

opaque vine
leaden remnant
#

which gives you an issue to take care of for hours

leaden remnant
#

should be able to die if you get waht i mean

dusky surge
regal tulip
dusky surge
#

and if the cerato ambushes me, my diet is immediately ruined because haha two bites = puke

#

shouldn't have played tenonto i guess šŸ˜”

opaque vine