#balance-feedback-discussion
1 messages · Page 114 of 1
The 3-4 tons stego is stegosaurus ungulatus
carno didn't get nerfed. It got reworked. But in the context of cera v carno, yes, it got nerfed
What about normal bites?
What is stenop?
A species of stegosaurus
rn 1 normal bite puke them lol. iirc same with carno and teno
Ok can you show me a study that says they were close to 8 tons?
I personally think that cerato vs carno should be terrain dependent. Cera should get the edge in jungles, waters or on a body though.
Right now Cera just wins and it's boring lol
I'd accept it if it was maybe hard to grow or maintain but it's literally easy mode
I can't find good sources, but I get most of my info from the paleotalk channel
There's actual well-documented people there
You can win against a cera actually if you kept spamming charges but its not always
I'd make bile 30 x (cerato weight/target weight)
So on a regular bite on a dilo, it'd do around 56% of your stomach, and on charge, it'd instapuke a dilo
Cera outdamages you so honestly?
I literally searched about stegosaurus stenop and never have found any good infos about them unless some fan made pictures
that didnt embed, bruh
I've seen a video about someone who kept charging on a cera and killed him, the carno was 90% growth but I think that cera was bad
Oh wait, maybe I misunderstood what you meant
do keep in mind this source was from 2015
Yeah that could work. Would actually have some counterplay as well.
I don't see any species that reached that weight, even the first source you sent me is saying stegos were 1.6 - 3 tons
So before box stego ?
Cera was 100% bad lol
actually the "reconstruction" of the stego they did reveals the ultimate form you would never expect
horseshoe crab stego
So?
What does this have to do to make stegos 8 tons
Yeah I know
@slim dragon purple image bottom right
I see
@keen ploverHow many bites do you think cera should require, normal and charged, for things from herrera sized to deino sized, to puke them?
This is what I was talking about
I guess they will have to nerf stegos in the future for many reasons, it's too oversized and won't match with other dinosaurs, they might lower stegos to mid tier
No way stegos have 6 legs ☠️
Then they would need to greatly increase its speed
But why? Stego needs to be buffed, not nerfed. And its not oversized, again, large stegos could get up to 7-8T, it's "undersized" if anything. Stego is not a mid tier, even para isn't a mid tier.
I don't know about this
Wouldn't that just make it a slightly worse kentro
I do
Basics of balance
If it's downsized, then it can't defend itself from bigger things anymore
So it needs to be faster so it's able to escape them
Also box stego is hilarious, to think our first stego model was accurate is funny
There is no stego that reached even 7 tons, if there is, feel free to show me
This one ?
I don't know if that's can be like legacy or not
Again, according to estimates, there are, they did get up to 7-8T. I'd have to go ask a friend to to get the estimates if you need it, but there should be people in paleo talk that do know these things
I don't recall our ingame model looking like that xD
Though I do miss the rearing up to eat
Do a quick search and show me an estimate that say it was 8 tons
That's not just "like legacy"
That's how viability works
If you can't fight and can't escape, you're dead
If you have an animal that ends up in this situation without being able to do anything to prevent it, it's unviable
And we don't want unviable animals in this game
Modern studies says it reached almost 4 tons
Assuming full hunger
I'll jump between some playables but
Herrera 1 shot puke with either bite or charge bite
Omni - 2 bites or charge bite
Carno 4 bites or 2 charge bites
I'd make herbivores generally more resistant. Requiring 2x the bites.
So 8 bites for a teno or 4 charge bites
Diablo would honestly take a ceratos full bar if it was up to me lol. Stego would be unattainable unless swarmed.
Cerato doesn't need to use bacteria to hunt diablo either. Cerato is a great hunter without bacteria, people just want a crutch
That's not how it works, but I'll ask around and get back to you on it
Oh first in-game stego model
I thought you meant first reconstruction
But btw in-game stego is outdated
It doesn't have the gular armor
Yeah and I hope getting some sources not random sites
... Because we're talking about the game, so what else would I mean xD
True, ours just has extra weak head
Sounds okay to me!
Would mean that it only does 6.5% bile to a fg steg but
lol
I mean 5 tons stego would go greate against 2 Allos
Not all Allos can escae the tail
Going to have to see on those, do you got a source?
Sure
Ok but it should be fast enough to run away from a rex as well
Not with currently bad attacks
I didn't do any maths but ah, yeah why not. Make it near impossible ! Go eat bodies and hunt things closer to your size in packs idc!
Yea!
Besides the sources @mint star sent I will show you more
Please do, let's see
(proceeds to post wikipedia and prehistoric wildlife)
No, I'll trust him on this
Can you link to the source?
Wikipedia, but click on the numbers for the main source of the article
see ?
Stegosaurus (Stegosaurus stenops) would have been easily identified by the distinctive upright kite-shaped armor on their backs and tail with spikes. Its fossils were found in Portugal and the western USA, and it is believed to be an herbivore with four legs. The Stegosaurus had an overall length between 21.3’-30’ (6.5-9.1 m), overall standing h...
Wikipedia is a good source, because they use trusted sources I can show you
Right, so I'll have a look there then
It isn't for paleontology
I don't know about that one
But I'll see what I can find
I don't think you understand how wikipedia works
I do, and that is precisely the reason why I don't trust it
They literally give you the source in a box in the end of the article
Wikipedia is a famous source, do you know why? Because it doesn't say anything randomly, they use sources, if you want to get to the source click on the numbers it will lead you to the source of the article
You are aware that wikipedia is not always all that trustworthy, updated, and so on, right?
@slim dragon this is one of the sources used in the article, are you ready to read all of this to get to the stego's point? That why wikipedia is useful it saves your time
They still have a source box, you can read all of them and if there is something wrong tell me
Also I've sent you another source
So don't stuck with wikipedia as an execuse
No, I'm busy with something else
Well, quick search in that one said 5T, from what I could see.
@winged plinthShould point out that it says average, so, leaves some room open, no?
That's why you sometimes will need wikipedia
Depends on the dinosaur, the environment, the age, the food, the health and a lot of things
But the biggest one we have now is a 5 tons or less
But if the average is 5T, then it does stand to reason there are larger ones. Also allo is hilariously "tiny" apparently if we go by that source xD
It didn't even say 5 tons is an average
The most says it was 2-4 tons
Also until we find a bigger one, then yes,
Do you thibk Allosaurus were like JW and Ark allosaurus?
It was almost as big as a carno
Where do you see that?
Well, wikipedia says large allo about 3T
So you know, different sources as it were
And yes, it does mention average, but maybe I'm not reading it correectly
Never has been stated like that
Literally the same sources I have shown you
Well no, not carno, allo, wrote wrong
Oh then yeah, but average allos were no big differences than average carnos
Well, I see mentiones of 5T and average, so I don't know what you're seeing then
Here is a comparison between the biggest Allosaurus we have got and I think that's the bigfest carno we have got? I'm not sure
Show me
Well then we got an accurate sized carno in game, being about 1.3T
I didn't say it's not accurate, but that is not the average
Stegosaurus (5284 kg) (average adult body mass). Now I could, to be fair, be completely misunderstanding this. One, I'm very tired, and two, not really used to reading papers like these, so keep that in mind.
Well it would be, if that's average allo, and you said there were no big difference to average carno
Also if you haven't noticed, the picture shows a 1.03 meters not a 1.3 tons
I don't know btw what does 1.03 meters femur means tho
Huh?
Allosaurus (1388 kg) is what I'm reading, so, if thats average, and carno is similar, then ingame carno currently is accurate
Yeah but the most were like 1.5 to 1.9 tons, I only asked for a 1.5 - 1.6 tons carno in the game I don't know what is the problem with that
Again, I didn't say it's not accurate
I didn't say that was a problem, not sure why you're bringing that up.
But if average is 1.3, then carno is good to go, if average stego is around 5T. And if you want larger carno, then I can want larger stego too.
@winged plinthhttps://cdn.discordapp.com/attachments/650426161868046340/1284419793008590888/image-37-1.png?ex=66e690a6&is=66e53f26&hm=77d9822e805e41f5f976a18f83c4135a3d9adbaca30922ea9eab9145b54f8bc6& Well, I got this for you I guess
Yes but I don't think this is the average
Mostly the minimum size
Maybe you should go look at the source you linked, cause one of us is not reading or understanding it correctly
So do you think a 1.5 - 1.6 tons carno fits more in the game than 1.3 carno?
Source?
Which one? I didn't link a source about allosaurus not carnotaurus
Only a simple picture
What does that have to do with us figuring out size estimates... But I don't think either of the weights "fit", since I care about how the playable does its job and what it's good at hunting and not good at hunting
Either weight could work far as I'm concerned, as long as carno is a good pursuit small game hunter that avoids similar sized and larger critters more often than not
This one
Average is 1.7 tons, biggest which was AMNH 680
Right, according to wikipedia, not according to the source you linked
I was talking about the isle
Which kind of shows my point of wiki no neccesarily being a great source
This was about stegosaurus?
The others are mentioned in it, due to existing together with stego
So you can go look for that in the source
Oh, bro how are you free to read all that
I didn't read the entire paper, since it talks about prey to predator ratio and food volumes in the formation and so on, which aren't really relevant to the discussion
But if you take average stego weight as 5T from there (didn't see any 2-4T), you should also take allo weight and others from there. And if you then go that average carno is like average allo, then it does seem like average carno would be about 1.3T as well.
Look in table 2.
... Open link, search on page, put in allosaurus, or stegosaurus, look around
Why do I need to tell you how to search on a page?
Are you lazier than me or what
Go read your own source, if you want to pull numbers from it
I still don't know where you get the average stego of being 5 tons
Cause it' s mentioned in the source you linked
And why should I use this as the only ultimate source for all dinosaurs? I'm free to use multiple sources
You're the one that linked it, and now you want to discard it?
Well sure, you can use multiple sources, which is why we're having a discussion, because there are mutiple claims on the sizes
I didn't say I discard it, I didn't say it's either wrong, some studies says Allosaurus were 1.3 tons, the others say itbwas 1.7 tons, what's the problem?
You still haven't proven that the stego reached 7-8 tons tho which was our discussion about
Which kind of would point to both options being possible, as then is smaller or larger stego, just like smaller or larger carno or allo
I don't know why we went to carno and allo
Well, I did give you a GDI estimate, working on getting the source for that one. And some of the other linked images do show at least around 6T+ as potential it would seem.
You're still going on about irl estimates ?
Remember, irl dinosaur sizes don't matter in-game
Yeah and where does it say the biggest stego is 8 tons you are just giving a claim with your own estimations because "average stego were 5 tons then the biggest should be more than 5 tons"
That was just because allo is also mentioned, and you then said average carno is like average allo
We are not talking about the game anymore, it's a paleo realistic chat rn
So what's the problem?
Bro do you want some off topic fights or what
You do know what average means, right? But you're right, I'm working on that source, though the GDI would support my claim at the least.
What? There's no "problem", I'm just responding to what you're saying
Well then until you prove your claim with a good source we can talk about this later
Yeah, this has gone quite off topic
Then why are you arguing 😂
Sure, not that it matters for the game anyway, as stated earlier.
Yes, I know. The argument is that it could be upped to 8T or so, and that there is, far as I've heard and seen at least, IRL stegos at those sizes
Not that the game needs realism to change sizes anyway
So I could just as well argue that stego should be upsized so it can take on the apexes on more even ground
And IRL aside... Diablo is 3 tons
World is your oyster with sizing here
It's 2 tons not 3 tons
I'm talking about The Isle's weights
If stego got oversized then no one can take him down, many mid tier dinos had the ability to take down a stego in packs like allosaurus
Ok
It being upsized doesn't stop allo from fighting it
It just makes stego have a chance against rex, which should be the case
Allos will be 2-2.5 tons mostly, are they going to win against an 8 tons dino that gives you its tail to defend?
Yes, if they're smart
Why does it need to have a chance against Rexes? I think also stegos are faster
There is no universe where stego is faster than rex lol
And what if the stego is smart too?
Then it'll be a good fight
In legacy it was
As I remember
In legacy it flat wasn't done
Wdym?
You keep going for IRL when it suits you. A stego at 8T would still be wary of trike, rex, giga, anky, spino and so on. And packs of allos and albertos and so on, in the game. Which would be fine.
Yes, if they have 3-4 of them in the pack, they would stand a decent chance
Nah actually 6 tons stego is fine
8 tons will be too much
In progression stegos could fight rexes, for that matter
There is no need to make all dinosaurs capable to face other apexes
Survival, it was never balanced for
There is absolutely a need for it if they can't escape said apexes
No, it's not, it's a rather weak stego, when it should be better. Just like you want stronger carno. 1.3T carno is fine.
1.6T carno is too much. Again, you can apply your own argument to yourself
Not an execuse to maks it 8 tons
No, and most can't. Letting stego and acro be up there (since they consider acro an apex too, maybe at least) would be fine
But sure, put it at 7.5T, put acro at 7T, and it might be just fine
Maybe, and maybe not, especially stegos can be in packs too
Packing up should never be a requirement to simply survive
Honestly would fit quite well, and give acro the size to justify it's chokehold and all that
Stegos really should only come in pairs to be honest
And yeah sure, a pair of stegos are not huntable, any more than a pair of trikes are
Stego is like the worst candidate for packing
6 tons stego currwntly is good, it can destroy many dinosaurs including future ones like Allos and Albertos, it should had been a mid ties btw not an apex
I know but still
It can't, it really can not, so no, it's hardly good
And why should it be a midtier?
Same goes with allos then
Allos don't need to pack up to survive
Yeah, you don't need another allo to be viable
They can hunt small creatures, run away from large apexes, scavenge, etc. Nothing is making them die if they don't have a pack
There are differents, stegos can defend their selves easily drom mid tier dinos, but carnos can't
Then don't try to hunt down a stego alone
Never said you should
Our conversation was about stego
Not how Allos can survive
Carnos can run away
That's your defense
Yes, make stego able to run from everything works, but it makes little to no sense
Bro you are trying to say this just to convince me about the carno, you know that I know that you know that stegos are good now
if things cant run away or escape in some regard then they should be able to hold their ground in some way, surely.
I want some fights and to defend my body
Not currently, but in the future
Stegos are not good, no. Not at all, carno is far better playability wise.
Why in the future?
I don't think acros will be 7 tons
Play something more suited for fighting. I want to be able to fight rexes on stego, if you want to fight allo on carno.
Literally should be designed around that in the 1 v 1 lol
Yes better for running
Just.. why can you not admit that my want is as valid as yours?
Its obvious, even in legacy they weren't apexes
Why do you think you going "I want good fights on carno, make it more powerful" is fine, but me going "I want good fights on stego, make it more powerful" is not fine
Except in prog, stego was
The problem is your idea is not accurate and mine is accurate
It was pretty damn powerful, granted rex would win the damage trade, but rex in prog was also stupidly overpowered xD
No, the problem is you think "IRL accuracy" matters
they wont do this tho, which is unfortunate haha
Becauae what you want is impossible to do, my wants were realistic
But stego in prog had the highest bleed, even higher than giga (who was the bleeder apex) at one time
Literally game, nothing is impossible
You just think it being accurate makes a difference when it doesn't
That does for me because the isle is the most realistic thing I've ever seen about dinosaurs, I even believed once it's better than Red dead redemption 2 lmao
As every other playable in the game can show
We have venomous dilo and troodon, pouncing omniraptor that doesn't even exist, and so on
If you think the Isle is the most realistic, what standards for realism do you have?
Can you make a 100 tons raptor? Ofc not why? Because it is impossible
When we literally have fictionalized and directly JP (not very accurate to real life) inspired critters
But could you make omni weight 1T, yes. You could. Or lower it to 300 kg or so. That would also work. I'm not asking for any more than you are.
You could also put rex and trike at 7T or so, and thus not worry too miuch about the size of stego
I told you yesterday, I don't care about gameplay mechanics, actuallt having unaccurate abilities won't make the game empty like legacy was
If you want oversized dinosaurs then go play Ark
No, you only care about IRL size, and only when it comes to your own playable. Despite having been told that IRL size doesn't matter. Diablo is massively oversized, beipi is undersized.And so on.
We already have that in the Isle, see diablo.
So I guess it's Ark now, we also have undersized ones
Right, so you're not consistent then
You don't care about the actual thing being accurately sized or not, you just want fights
That's how I enjoy the game
whats wrong with stegos as they are rn
But not to ask that stegos should be aboe to defeat a rex
Erik says they should be oversized to 8 tons
Well, most of everything really. Mostly how utterly clunky, bad and generally unfun it is to play, much less do combat with.
Yes, because it would make it fit better with the other large things
It's unfun yes I agree already
Yep, and I want to enjoy that too, but you don't think that's fine
But not that bad at fights
Carno can't defeat allo, stego can't defeat rex
Enjoy with limits, you want every dinosaur in the game to have the ability to kill a Rex
... How do you possibly come to these conclusions?
course stego is slow and clunky, have you looked at its shapes? lmao
also a good player behind a dinosaur could defeat above its class, easy
Did I say carnos can defeat allos tho?
Because I want stego to be able to fight rex, I want every other playable to be able to do it? How does that make sense?
No but you want them to fight allo and be able to win, no?
Ask yourself because this is not my logic
Oh sure, being slow in movement and all, but I'm talking about the attacks and how well stego handles
Being clunky simply is not fun, and does not make for a good or engaging playable
You... literally said it, not me
then dont play stego?
Abdullah2093 — Today at 10:45 AM
Enjoy with limits, you want every dinosaur in the game to have the ability to kill a Rex
I didn't say that, but I wanted them to do a good damage to them, especially 2 previous carnos maybe can defeat the future Allo, but now its impossible
Right, so let a playable be bad and clunky and not just play it, sure.
I guess we could apply that to any playable, for any reason really
No I didn't
No?
That's what you want lmao
That's not you then? Saying that I want something I never said I wanted
how is making it bigger going to make it any better to play?
goddamn this conversation is still going on
So it's literally your "logic"
You wanted stegos to win against rexes
this is my after dinner entertainment
bro this was my morning, lunch, and now evening entertainment
Idk, Erik said he wants stegos to be 8 tons
It's not, it's merely to make it fit with the apexes in "power". There are far more things that needs changed to make stego good and fun that has nothing to do with it's size.
Yes. Does that mean "all dinoaurs can win vs rex"?
No not mine, I only asked for carnos to be still or maybe downsized to 1.5 - 1.6 I never asked for oversizing them as you want to oversize stegos
I do not want "every dinosaur in the game to have the ability to kill rex", I want stego to be able to fight off a rex, and not die to it, since it's more reasonable than making stego run away far as I'm concerned.
Yes, it's yours, because it was your claim of what I wanted, not what I actually wanted.
I only said "all dinosaurs" because you are using my logic wrong to attack me
But it's not realistic, my problem is with realistic
No I'm not. You want carno to be able to fight things, I want stego to be able to fight things. You only think it's fine because "realism" when realism does not matter. And you also ignore beipi and others, because you don't care about realism, only that your carno can fight stuff.
That's a terrible way to justify an animal being actively bad
Stego is clunky and bad, but not in the "oh it's big" way but rather the "this feels godawful to control" way
Deino is not half as clunky as stego
@golden coral if you want stegos to be oversized then post a suggestion here #balance-feedback
You're not even consistent in your desire for realism
I went out to vote, played some games with my friends, hung out with family, and this dude is still going
I would, if I could be bothered to, but since it won't matter due to the devs making the decision, I'll wait for mods and do it myself as it were.
I don't know what does that even mean but ok
vote? the hell you voting for? which corrupt gambling corporation to rule the state government?
No go post it and let's see who will agree with you
YES
marvelous
How is it clunky? Ive only played it a few times bc I dont enjoy its slow gameplay but do enlighten me on what exactly is its issue in its controls
because its an animal that focuses on swinging its tail and it does it rather slow (can you imagine if it could do it fast? no thanks)
You claim you care about realism, but you ignore beipi being undersized, you ignore diablo being oversized (though you did say you want it nerfed) and you only apply your realism when it suits your playable. Omni isn't even realistic. And so on.
My problem is I want carnos to be more accurate, your problem is that you want stegos to me more unaccurate, did you understand the differences between us?
That's exactly the issue. The attacks are far too slow, cliunky, excessive stmina cost, cooldown, and so on. Combined with slow playable, makes it utterly bad.
Beibi doesn't change anything in the game and dibbles I already agree for a nerf, for omnis they are fine
If they sped up its attack rate, can you imagine the complaints
Why, you think votes matter?
To see if your idea is good or not
Beipi changes as much as everything else. But even if it didn't, you should still take it into account.
@golden coral this is the conclusion of our debate
No, because you only want carno more "accurate" so you can fight, not because you care about accuracy.
I know my idea is good, no amount of other people thinking otherwise is going to change that. Majority does not mean being correct, you know that, right. Hence why I can argue my point here instead. Because even if I did get 100 upvotes, it won't change anything.
I don't care about what you say because carnos are more accurate like this and stegos are not with your idea, I didn't say tho carnos should be able to defeat many dinos like rexes
Here's a list
- Tailjab is bound to RMB, but so is power swing, so to tail jab, you have to spam RMB. Alt-LMB remains unused, despite tail jab being the perfect attack to put on it.
- When using the running power swing, the stego swings in the opposite direction of where you're aiming the camera
- Stego's power swing has a ridiculous level of stam cost on top of a cooldown. No animal should ever need to spend that much stamina on an attack. Additionally, the cooldown destroyed stego's once engaging ability to do combos in combat, completely ruining a fun gameplay element.
You don't care because you don't actually want an accurate carno, you want a fighter. Since you don't care about accuracy itself, only when it suits you.
Thank you, this is a much better breakdown
Oh I'm sure, but it would actually make stego good, which is the point. Stego isn't good, and people like that so they can easily take it on.
I don't want its attack rate faster
@golden coral listen I can't debate you anymore, I told you why carnos are more accurate depends on studies they are the same previous carnos, but you want inaccurate stegos that never been 8 tons in the world, have a good day
I just want the penalty of stam and cooldown to not be so goddamn punishing
Except your studies kind of didn't say that. And again, accuracy does not matter for the game anyway.
Admittedly I havent played stego since it got its new attacks so I have no idea about its stam costs but the isle devs LOVE to punish herbis when they use heavy attacks lmao
Remove the cooldown, equalize the jabs to the side angle attack speed, and we're good
Devs tend to balance herbis by adding jank lol
I'll take the stamina cost, but stego should not be a precision animal
i hope to god they dont butcher kentrosaurus
A raptor will pounce it, get impaled, go to balance feedback, and it'll all be over for kentro
I do think equalizing the jabs to all be as fast as the side jab would be good
the fierce wolf should NOT fear the walking cactus
Then you got a "basic" attack that's good vs agile/speedy critters
make kentro a walking pounce deterrent
I hate how accurate this is
But yeah, far too clunky and baitable/slow attacks, plus cooldown making it worse for the new attack, plus excessive stam cost, plus weird controls/issues
i'm not sure how stego isn't just bad if you actually look at how it plays and functions
I dont think Stego should have come out as early as it did to the roster (same with deinos tbh)
Yeah sounds like the current mechanics need more work and with that would prob be more fun if it had something in its class to fight against 1v1
its what happened to stego
im sick of omnis
same 😭
Search it up
Search up what now?
Carnos weight
Why?
Bro you asked me about my studies but ok
Around 8 for the biggest one, we don't have that many complete adult stegos iirc(I'm the fastest Replier)
I know I wasn't dreaming when I said stego was 8 tons
But why do so many estimates put it at around 2-3 tons then ?
Did stego's size recently change and they're all just outdated ?
Might just be using smaller specimens
no, maybe this is the outdated estimate, I remember that I saw an estimation for a spinosaurus that reach 12-22 tons
however I don't where this stegos came from, I don't even saw a one that reached 8 tons
also even if it was really 8 tons, then this will be a rare thing, not the average stegos are 8 tons, like there are people who reaches 2 meters tall but the most are not, does this mean all humans are 2 meters tall? no
I'd love to see the source of this
The larger one is YPM 1853 iirc, the holotype there might be a sub-adult. There's a bunch more stegos in the 5-6 range iirc. Prob better to ask in #paleotalk cuz idk that much about em.

It’s really not clunky at all I like stego where it’s at if you know how to play, it’s actually really good Dino. And the Stam cost for it heavy swing is PERFECT if not NOT high enough!!! you do know it puts a FG stegos on red / 5 health right ? That’s basically a one tap … to a 6 ton Dino lollll
There's been plenty of explanations as to why it is clunky, and yes, it is. It is very clunky. The jab is very slow, locks you in place, and only the one side angle is actually decent. The swing has a cooldown, and extremely excessive stamina cost, making it both very clunky and just really bad to use. The damage does not excuse the stamina cost, when the delivery of the damage is so very bad. Also the only reason it hits another stego hard is due to the stegos own multiplier, not because of the high damage. So the attack isn't even as powerful as it might seem, and with the stamina cost and especially the cooldown, it's really bad.
So no, stego is a very badly designed playable, it's clunky, unfun and surprisingly bad at engaging in combat, which makes it all the worse when it has no choice but to fight, since it can't run away. Even a good player does not make the playable be better designed, or better at interacting or engaging, since you can't exactly get rid of the cooldown or speed up any attack or otherwise do something that relates to stats or mechanics, no matter how good you are. And the entire issue with stego is not skill related, but purely how bad the playable handles, how it feels, and how utterly nerfed it is for no good reason.
On top of how very telegraphed the running swing is, you're not likely to hit much of anything with it, aside from maybe a deino or another stego. It is not a useful attack overall, and the standing one has the same issues, but much more limited range. And then there's all the keybind issues making things even worse for that matter.
Handle my light work M1 
I mean what are you gonna use the heavy attack on apart from a Deino or a Stego though. Stegos a defensive Dino and does plenty of damage with it's regular swing to make it's predators back away or just 1 shots them.
stegosaurus was not and should not be an unstoppable force of a dino, if it weren't for the stamina cost nothing could kill the thing. You can perform the running swing nearly instantly if done correctly. The stegosaurus shouldn't have good movement, it's a 6 ton cow. 2k damage is very good for how quick you can perform it. If stego were as good as you want it to be, there would be no need to add the larger more powerful herbivores to the game.
Defensive playable that struggles with said defense. It's not just the swing that's bad, the jab is as well. Damage isn't relevant when you can not deliver it reliably. And that's the issue. If the jab was quick and efficient, it wouldn't be an issue. If the swing did not have a cooldown, it would not be as much of an issue. Though the stamina cost is still terrible, and needs adjustments.
The jab stuns and if you use it correctly then It's really not bad.
how does it struggle to defend, it one shots majority of the playables in the game
It wouldn't be, even with being adjusted. That's the thing. Current stego is just bad, it struggles due to being clunky. Stamina costs should be reasonable, 10-15% is not. And the swing is heavily telegraphed, so if you get hit, that's.... well, you clearly didn't see the raised tail I guess. Damage isn't the issue, the issue is the clunkyness. Why do I need to repeat this? Stego isn't powerful, and even adjusted, trike would be the better "brawler" anyway, for example.
It's still clunky and only one good angle. That's the issue.
Clunky, easily baitable, hard to land attacks, that are very obvious, telegraphed, can't be used while moving, and so on.
a 6 ton animal is going to be clunky though?
10-15% for the running swing is perfectly fine, like I said it one shots 90% of the playables
No, no it doesn't have to be. Stego is slow in run, that's fine, being clunky in attacks is not.
That's assuming Trike doesn't get the same treatment and a 20% stamina cost on its horn attack
No, the stamina is very excessive, and one shot does not matter because it's not a damage issue.
It's a matter of reliably delivering the damage, it's a matter of reliably landing hits in the first place.
You could triple the damage and it wouldn't make stego better.
that's not a dino problem
I don't understand how it's clunky in attacks, if you just time your attacks correctly it's perfectly fine, it can also just do it's regular tail swings on no stam so 🤷🏻♂️
that's a user error
You could also equalize the jab speeds and lower the damage, and it'd make stego better
Yes, yes it very much is.
Cooldown on attack is literally the playables issue
You don't see how the very slow jab angles are clunky? Or how the cooldown makes it clunky?
Can't wait for both trike and rex to be as bad as stego, not that they will, but still
I've never died to anything but other stegos when playing stego, the jab has a giant hitbox and isn't that difficult to hit
Rex will be fine, don't worry
The cooldown is fine and gives reason to time it and use it wisely, if you don't then expect to get punished for it.
Except it is, and no, the hitboxes on stego attacks are really tight.
It's not fine at all, it literally makes it clunky. And thus, really bad.
no they aren't lol, you can hit something on the complete other side of you with the power swing
So you think being able to spam it makes it better?
What?
I think the normal attack speed from the anim itself is fine, and not spammable. Since you still need to raise the tail again before doing an attack. Hence, cooldown not needed.
Thus, added clunkyness for no good reason
and the jab is able to hit things directly behind you
stego shouldnt be as good as trike or rex
Cooldown is needed otherwise people will just spam it, like they do with HT Carno or spam pounce with raptor, it makes people use it wisely.
Those angles are so slow and bad that if you get hit, that's entirely on you. If they were as fast as the specific side jab, then you'd have a point. Hence why the speed should be equalized.
Yes, yes it should.
Then everything should have a cooldown. Yet I doubt that'll be a thing. But no, it's not spammable because you can bite again and again. Unless even normal bites should have a cooldown then?
stegosaurus was nowhere near trike and rex
Yes, yes it should. Because there's no reason for it not to be.
Need I remind you it's a game, realism does not matter that much
But making stego not be clunky and bad, does not mean trike and rex wouldn't have better stats, so it's a moot point anyway
I mean tbf some regular bites do have a little cooldown, just depends on the playable, but yes a lot of the special abilities should have cooldown, including Stegos jab.
trike and rex should be an entire new ball game
No, it's just the animation, there's no actual cooldown.
stegosaurus is not an apex
And well, we'll just have to disagree on cooldowns then. I think it's a terrible thing that should not be applied at all.
it should be able to run away from the apexes
It can be, in the game.
Yeaaaaaaa no
Yes, it's the anim, not an actual cooldown.
If you're talking about bites that is
Which it can't. And also makes less sense, so it'd be better if it can fight. But even if you let it run, it doesn't make stego better or less clunky.
So when I bite on my raptor and I just stand there for a second after the animation is finished, that's part of the animation?
Yep, it is. From what I've been told and how it works at least. There's no actual cooldown, it's just the anim being slow.
There's just "more" the anim does that makes it look that way
it can, it's a game
Currently doesn't have the speed for it from what we've seen of rex
Sure they could up that, I'd be fine with stego running from rex anyway, my issue is just how clunky and bad stego is as a playable
Yaaaay make stego 40 kmh so it can run away from rex
And letting it run from rex does not make it a better, less clunky playable, so it doesn't change the situation really
But if stego is meant to be so clunky, being so large, then I fear for rex and trike, being 2-3T larger
stego is struggling in fights with dibble
it's not going to be able to fight rex nor trike
Stego struggles in pretty much all fights, but dibble is what it is
not all fights
Well, dibble is also a little overpowered, or well, stego is underpowered so
No, it is underpowered, very much so
how?
Could be higher in weight, could have a moving attack, could have less clunky and arbitrarily excessively costly attacks, and so on
Loses to a dino half its size
Not underpowered
Duh
Why do I need to repeat myself when I've explained multiple times what makes stego bad, clunky, and where the issue is
user error my boy
You going "just be better" doesn't remove the cooldown, or the stamina cost, or anything else
stam cost is fine
If so, we could overnerf omni, troodon, dibble, dilo, and go "just be better"
How so ?
the jab stuns?
No, the stam cost is not fine, not at all. If you think so, let's give every playable that cost then
knocks over actually
The swing does
If it needs to be super good to win against a dino much smaller than it, how it is a user issue ? It's clearly unbalanced
Not the jab, last I checked
Because stego should just be bad, that's the reason
it can kill dibble in two hits, it's not a playable issue
Just like "it can't fight rex", not because it can't, but because people just don't want it to
Yes, it's a playable issue
no it's not
Damage doesn't make it better as a playable
Yes, it is, but you don't seem to think anything but damage matters
if you're losing to a solo dibble as stego, you gotta get yourself on a deathmatch server
Yet dibbles often run around killing stegos with the stegos being unable to do anything
Also it does not kill dibble in two hits because dibble has damage reduction
Consistently not understandig the actual issue
It doesn't matter if you can, in theory, twoshot a dibble, no one is complaining about the damage
on it's face yes, why are you trying to hit it in the face?
I’ve never ran out of Stam in a defensive position against any Dino or aggro on stego with its new build! If you are having that problem it’s just a skill problem it has nothing to do with the build of that Dino.
Stegos issues are not stat related, at least not mostly
Why should a dibble present anything but its face to a stego when trying to fight it
Yes, it's the playable. And I'm sure you mean just hiding in terrain, good for you.
Stam costs are literally a stat, nothing to do with skill
if you knock it down with jab you can easily kill it with a follow up swing
No lol I’m a aggro stego and only grow them to kill stego
bahahahha
You're confusing "running out of stam", with the argument "it's too high a cost"
I don't think you play stego at all, I think you're just saying things
if stego didn't have what you are complaining about, nothing would be able to kill it
Since when does jab knock down ?
That’s fine when I’m off work I can show you clips
Allo, alberto, rex, trike, you know, multiple things.
the "clunkiness" is what allows smaller dinos to be able to approach it
and stop giving doo doo advice where it’s not needed
Also, does power swing still nocks down a dibble that is blocking ? Because if not then there is no chance
It's not. It can't be, because we're not talking about what you can do, but how the playable work
And the smaller ones shouldn't, thats the thing
Hence why stego is overnerfed and weak
all you’ve been talking about it how you can’t play a good playable
You have a playable that should by all rights be excellent vs speed/agility, but isn't
jab is when you hold down right click then tap left click, it knocks down dibble
Hence why it's clunky, and bad, by design
That's the power swing
the devs have said raptor is one of stegos main predators
No, I've been talking about how bad the playable is, due to how it works. And it is bad, just because you can make it work does not mean it's good. And I've not at any point, even mentioned my own skill or anything. You're just claiming that, for no good reason
Have they, really? And even so, that makes little sense, but it does explain why stego is so bad then.
Which really bodes ill for rex and trike, if raptors are meant to hunt stegos well
I never said you can make it work it’s just generally is a working playable and if or just because you can’t play it doesn’t mean it’s not
they described raptors as large game hunters
That's the swing, not the jab
You're assuming I can't play. While I am purely talking about how bad the playable is.
You're going "you run out of stam, you're bad". I never said I run out of stam, I said the cost is excessive in and of itself. And so on.
the running swing isn't the same as the standing still attack while holding right click
If you hold right click, you do either a standing swing, or running swing (if you're running).
You have two versions of it, plus the old jab attack in the various angles
While the standing swing does not have angles, but a limited reach, though it can aim up/downwards
I figured the jab was the standing swing because it quite literally jabs its tail at you
that's mb tho
normal swing
Fair, I guess
Does get a bit confusing when the old attack has almost always been referred to as a jab, and the new one a swing, but at least we sorted that out
I know. But there's good and bad large game. If omnis can so easily take down a playable that at least in theory has flank defense, how do you think that'll go for rex or trike, that doesn't have that reach
That's why balancing it for stego is a rather bad decision, and why they have to overnerf stego so badly and make it so clunky
Which probably in turn comes from it's more or less AI design to begin with
It does make sense tho, raptors are agile and hard to hit since they are too small and their hitbox as well
Which would make sense, if it wasn't for the tail reach
If you compare it to trike or rex, then it should be rather obvious that stego has better ability to hit the raptors around it, easier
So if stego struggles, how is a trike going to hit a raptor
You can suggest that they can make stegos aim to go to the ground or the sky not for 1 direction
It's a good solution for your problem
But I don't think the devs are going to make it anyway
Since it needs to have a small change in the mechanics of the stego
Im not sure what you mean there to be honest
Let’s play stego
Like omnis are always under your tail which is hard to hit because they are too small, what I suggest is that you can control the aim of the stego, you can lower or higher the tail hit as you want
But it's rather easy to make stego better. All you have to do is: Remove the cooldown, it's very unneccesary and utterly terrible for the feel. Put standing swing at 5% cost, running at 10% cost. Put the jab at 4% (and let it be used out of stam as currently), and equalize the speed of all the jab angles to the specific side angle (which is a decent speed for the attack). Adjust damage to the following: Jab, 750 damage. Standing swing, 1500 damage. Running swing, 2250 damage. Adjust the running swing so you swing on the side you're looking at, like all the other attacks. Put the jab on alt-RMB to avoid it clashing with the swing.
There you go, now you have a much less clunky stego, with a "base" attack, being the jab, that has good reach, good speed all around, does enough damage to get rid of the smaller stuff. And you have a more limited reach, telegraphed attack for larger things, at a reasonable cost and all.
Wouldn’t this make stegos unhuntable
I would, if it didn't feel utterly bad. But in current state, there's no fun to be had, at all.
Unhuntable to what, exactly?
Raptors for example
if you remove the cooldown nothing will be able to hunt it
You can, on the swing. But it in turn has limited reach "forward", and with the cooldown + excessive cost, it's just bad.
Baiting attacks wouldn’t be as useful
You mean, the one thing that attacks the flank of the flank defender, would struggle? Good.
At least you'd have to actually bait
Again, even with no cooldown, larger things will be perfectly fine at hunting stego
The attack wasn't even that fast without cooldown
Not good, sounds like you want stegos to not be contested for some reasons. You can’t make the only thing that can hunt stegos bad at it.
Since you had to raise the tail again before being able to attack
So, considering others of the roster means it can't be contested? Like how deino is uncontested currently, but won't be in the future?
they've said rex won't kill stego as easily as ppl think, likely meaning if the rex decides to face tank the stego
…. Why are you trying to spam the heavy attack?
Baiting attacks won’t matter since the stego dosent have a cool down anymore, no openings
That's mostly in the "rex won't just walk up and kill stego in a bite" thing
What?
You can still bait, the attack wasn't that fast anyway
And the swing is limited in reach at that
You still can only attack on one side at a time on top of that
Deinos aren’t exactly uncontested. They have to deal with themselves since they’re cannibalistic
okay but the rex won't have any openings to go in if there's no cooldown
Apply the same to stego then
Right, so you ambush. If you don't ambush, you don't get the kill?
I think the main issue is that we don't have stego's main predators, so its really only being balanced around deino and omni, and neither of them should have a favorable matchup with stego. Stego is supposed to have good flank defense with the tail, but bad defense on the head, which basically hard counters omnis who want to avoid the face and go for flanks. Deino is designed to kill much smaller things with lunge and struggle with larger threats (like stego). This basically means stego has to be weaker than it should be because its being balanced around things it hard counters.
and what about other dinos?
Pretty much.
if rex cant kill stego in a 1on1 fight what is?
Uhm, same thing? Should a giga not ambush, should acros, or allos, or albertos not? Though the latter can come in packs, so that'd help them.
The new powerswing is pretty fast and has a decently long range. You can’t exactly outrun it when you try and go in for the “openings”
Why wouldn't it be able to kill? What part of "don't just walk up and kill" means "can't kill"?
Apply what to stegos. Make them cannibalistic?
Well, food contest. But the sentiment of "contend with their own"
they should if they have the opportunity, but stego shouldn't be completely off the menu for any carnivore
Saying you should ambush a stego as rex, and not just walk up to it and "fight" it does not mean rex can't kill stego
Nor would it be, even with my changes
Stego wasn't unhuntable when it had no cooldown after all, far from it
That won’t help, there’s been food crisis before and you usually don’t have to contest anybody over the few scraps you find
Wouldn't that just mean they didn't pull it off all that well
no cooldown would make stego near impossible to kill, even for things specialized in killing it
It wouldn't. It was fine before the cooldown, that wouldn't change
Making stegos uncontested is just a bad choice, you’re limiting their interactions with other species
everything has cooldowns
The attack wasn't very fast since you still had to go through the motions before being able to attack
Uh... no, not everything does? Far from it.
Though cooldowns in general are bad, and I'd rather no playable have that
But I guess a rex having cooldown on bite would be funny
except like omni pounce and cera charge bit
it won't be uncontested, it never were, and wouldn't be, even with changes
You mean two of the most overpowered abilities currently? xD
but the strongest dino in the game at this time should have cooldowns
Well, the bile due to charge bite, but still
Then lets give deino a cooldown on lunge
you could, but there wouldn't be any need for it bc you don't spam the lunge
You're almost always better off growing something else. So not sure on the strength there.
None the less, if you miss, you can use it again
So there are cases for "spam" there too
you can do that with stego
Cool-downs are pretty useful for how the combat plays out though. It makes someone think about the timing more instead of spamming an attack hoping that at least one connects, it also gives your opponent a window of an opportunity to attack
Yes, but with a cooldown, that shouldnt be a thing. Hence, give it to deino too then.
who misses a deino lunge?
Which just makes everything more clunky and bad, doesn't feel good in combat, isn't good.
Removing the cool-down
Significant stamina reduction on all attacks
2,000 damadge on the running powerswing:
Not sure about that
That's kind of the thing, you get an opening not because you were good, but because cooldown gives you one
Stego is def clunky and a bit underpowered compared to what it should be, but at the same time, clunky=/=underpowered. Pachy proved this for many updates. It was always pretty clunky to play, but it was only fine because the stuns covered the clunkiness and fractures made the enemy feel just as clunky. Now that it doesnt have stuns, the jank is left out in the open.
So I do think stego can have a good chunk of the clunk removed, like the cd on the charged swing and excessive stam costs, and still be fine. Honestly, I think the stam costs are a non-issue atm because damage to stam is just such a broken mutation it makes stego have near infinite stam, which should not be the case.
You know the running one currently does about that damage, and glad you ignored all the other damage nerfs.
running power swing already does that much damage
10% stamina is high cost, the other two doesn't change much, jab takes 5% currently, going to 4% just adds a few more attacks
And even with no cooldown, you completely ignore the entire anim
the stamina cost is completely fine
don't spam your swings and manage your stamina
You couldn't spam the attacks before, because if you use the running one, you stop, you have to start running and prep the attack again
Thats by no means spamming
You can’t get an opening even if you’re good if the cool-down were to be removed. Your opponent can simply spam bite and then what? You can’t go in
No, no it's not. It's not a matter of "spam", or managing stamina, it's a matter of how many attacks you should have + what else you misse out on if you use that much stamina
Such as more vunerable to bleed, among things
You literally can, considering it didn't start with cooldown and stegos were still hunted and killed
that's why you only use swings if you know they're going to land
it's not rocket science
The entire animation is pretty quick. The old one was slow yea, but the new powerswing basically blitzes you lol
How does that even change anything?
Even if you hit, you still lost a lot of stamina, far too much
Anim hasn't changed though?
bc you gain stamina while above 60%
Yea because their old swing was extremely slow like I said
I think the stam costs are only fine because damage to stam is insane. Without it, stegos dies very quickly. The whole idea of making alt attacks stull useable while out of stam was so that you could not just count how many attacks were left. You can literally count stego's attacks on your hands while you play.
That's irrelevant to the point though
It has
Really? We're talking about the swing, right?
there's also revert damage to stam mutation
So pick a meta mutation that shouldnt be a thing, or be bad
Not sure that's a good point, its like speed muts
“Should be” in regards to what exactly?
Yea the new powerswing is different from the old one we had
but you can still swing so why does stam matter?
To be fair, I argue underpowered for a different reason, but yes, the biggest issue is undoubtedly the stego being so clunky and thus bad. And stam costs are bad, as hsould be proven by having to use that mutation to be okay.
Will have to go look, but last I checked, a few HT ago, it wasn't anything different that I could see or feel
if you can't manage your stam, pick the meta mutation
And even if you can manage your stam, stam costs excessive and bad
You keep thinking it's a matter of "can it work" whereas I argue "its not working well"
Yes, you can manage your stam and never run out. Yes, you can time your attacks and not worry about the cooldown as much. No, stam cost is still excessive for what you get. No, cooldown is still bad because it makes the attack clunky and limits your ability to react, which in combination with not being able to run or dodge, makes it feel terrible.
Ugh
dodge?
To be fair, I didn't feel like the old swing/running swing were slow at all when I tried it out back then. But what, they added cooldown, then added faster anim... Why not just remove the cooldown, this seems odd.
stego should be able to dodge?
You know, do something while you're on cooldown, was the point
You can't, hence why the cooldown is so clunky and bad
that's the point of a cooldown
And that's why it's so bad
Yea
yeah that's enough islecord for today
Going to check out the new anim, see if I can notice any difference
I mean, what do you want me to say here. You think it's fine that a playable is bad and clunky, I don't think so.
"should be" as in should be very difficult to near impossible for most of our current roster to kill. Its being balanced around things it hard counters as its predators, namely omni. Omni wants to jump the flanks, and stego prob has the best flank protection in the game other than kentro. Yet stegos can still struggle with omnis. It would be like balancing diablo around troodon being its main predator. Sure a large group of troodons can kill a diablo, but it it should be an incredibly difficult fight due to the sheer size difference alone.
This does not mean I want stego to vaporize everything with 0 start up and 0 end lag sphere of death around itself when it presses right click, but I do think it should be a bit stronger and feel more intuitive to play. Especially if rex is coming soon.
Or you think I what, don't get why they added the cooldown? I do, I disagree with it, because it makes stego handle and feel terrible.
Personally I think you're just not very good at Stego.
Based on literally nothing
Why is that peoples go to, instead of proper arguments
based on the fact you're complaining about things that aren't even a problem tbh.
Can you not understand that you can argue due to how something feels, or looks, or works, no matter if you can handle it or not
Except they are problems, and I've explained why
yeah for you lol
Otherwise you could literally argue that for any feedback
Doesn't seem very productive to go "well no, it works", I mean sure, anything in the game works, and yet, we get changes, and buffs/nerfs
because stam isnt used only for attacks, its used for bleed and movement too. Plus, being able to use your best attack 4 times, then being forced to not attack or not be able to use it again is kinda bad imo. Its old carno charge levels of stam consumption.
Carno worked before the change, we still got the change, troodon did as well, heck, legacy worked... xD
No, it's simply how the playable works, it's not a "me" or "you" thing, cooldown literally makes it clunky.
You somehow seem to think it's a matter of opinion when I point out that stego is clunky and has bad handling
And it is lol like I said, I’ve never died to anything other then other stegos lol and I have lots of friends that’s have that same experience. If you are dying to smelling game on stego it’s not a build problem it’s a skill issue
Just changing things to how I suggested would probably fix everything really.
Don’t play a 6 ton herbi if you don’t wanna feel like a 6ton Dino that does a lot of damage for DEFENSE lol simple
Don't play a playable that feels terrible to handle, has to hide in terrain to be good, and generally is badly designed
You can get so much more value out of growing a dibble
Then play dib buddy
You're also still thinking this comes from "oh you die to things" rather than a look at how the playable work
I would, but I like stego as a critter
Just because it feels the way it’s supposed to be doesn’t mean it’s a unplayable build
That’s your personal preference
Didn't say it was unplayable, purely that it's not a good playable
I don't think it would fix literally everything, it would make stego a good bit stronger against smaller threats (aka our current roster), but weaker agasint the things that actually worry me, stuff like allo and rex.
I think even with the changes, it'd do fine vs allo at least
Rex is more of a stat issue, but up stego to 7.5T or so, and that might help
erik is probably referring to stego controls doing whatever they feel like doing
Lmfao nah nah don’t switch up now you have been saying it’s been unplayable
or animations overlapping
No, I've never ,at any point, said it's unolayable. I've said it's a bad playable, badly designed, clunky, terrible handling, and so on.
Not that you literally can not play it, or make it work
That and generally cooldowns/clunky and slow attacks
But they don’t
They do, actually, there's some issue due to the keybinds being on the same button
And that it needs to be reworked
Yes, just like carno has been, troodon, cerato even
the other day i did 3 running powerswings and it did a standing powerswing, a powerswing to the right and a powerswing to the left while doing the exact same movements
Former carno "worked" it was "playable" but also bad at its job
it did whatever it felt like
Same with stego currently, it "works" but it's terrible at its job, feels bad to handle, and is overall bad
stego with fast as hell swings would be horrible
Um no actually I’ve tested it because I thought the same thing and it’s just something you need to figure out because it’s a new mechanic compared to the dinos we have
But nobody knows that because nobody knows how to play the Dino
Not really, also side jab isn't that fast, nor is the swing (though apparently it's been changed, going to look at that)
No, there's actual issues there
Like what ?
im not sayin it's quick ofc, im merely saying that, if it had fast as hell swings, it would take millenia to bring one down
When you do a jab, the stego raises its tail for a few seconds after, for no reason, the running swing is aimed the opposite of all the others, and so on
Weird little things that happen, and some strange design choice in aiming
but either way i go back to the shadows
I don't want the attacks to be faster, I want all the jab angles equalized to the side jab. And the cooldown removed.
i see
Though I've been told the swing anim has been updated, though not heard anything on that
So need to go look at that one
i have no idea if that's correct
i got a random stego around that i havent touched in weeks, so once the update goes live i can check it
i don't have the willpower to grow a stego right now
(dibbles)
Fair! Can't blame you xD
So did you notice anything?
Currently booting up, need to do the whole folder thing, then I'll see if I can find a server and test
Need to rebind every key too xD
RIP lol
You do need a good omni group to deal with a lone stego, so don't think I'm saying like 3 omnis maul a stego. I'm saying that the clunkyness makes it a bit too difficult for stego to just be a stego imo. You can def have enough game knowledge and skill to be a major threat, but it shouldn't need that much skill to essentially swat a fly. Its similar how old carno had a good bit of clunkyness that made it hard to be an actually good carno. A good carno was still a major threat, but the amount of skill needed to overcome its weaknesses it had was too much. However, stego generally just needs some QOL and it should be fine until allo and rex throw its balance into the air again.
The power swing should be the opposite it makes perfect sense and I’ve never had an issue with that and with the the small tail raise that could be a animation fix but again that never affected my ability to play and survive
This should apply to any stage, right?
... Okay, why does that make sense to you? Please explain that, cause Im honestly curious
Every other attack = where you look
Stages of growth? Yea
Why then should one attack be the opposite?
Okay, good, not growing to adult just to check, but I can spawn a tiny one and see :D
Stego doesnt need any major buffs, it needs QOL (other than damage to stam to be removed/reworked and its stam costs looked at)
and thats the exact thing I'm talking about. The fact yout have to put in all this effort to manage something thats just unintuitive is the jank I want removed.
Pretty much. Various making it feel better and handle better overall, and be less clunky. Though I would argue upping the weight to help it survive vs the larger things would be good, rather than making it run funnily.
I'd wait til those things come in to make sure it needs the weight, but I doubt its going to survive without it.
In what world lol would you swing a power up charged up SWING in the same direction you are going … you would break you spine … and it would look TERRIBLE you would swing the way you are making room for …
Yeah sure, wouldn't up the size for now, just for the future apexes
So you're looking at it from what, a realism thing? Because if so I can kind of get it
No im not lol
But I feel like it makes more game sense to follow the standard set
You hit in the direction you look, no matter the attack, that makes the most sense to me at least
Okay, well it kind of sounded like that since you mentioned breaking your spine and all xD
Realism isn’t really a good argument to make something feel bad and against your intuition, if your aiming for something then your swing should go in that direction
The isle in alll its Dino put basic sense in all there movements lol it’s not rocket science
But if every other attack goes where you look, then basic sense would say so should the new attack
Thank god you ppl are not developing the game 
well that’s enough brain rot for me today see ya ✌🏻
Nah, it'd be better if I were xD
But that's what mods are for, luckily we're getting those in the future so
I'm glad I am not developing it either, because at least my takes are only seen by a few people. If everyone had to see them and yelled at me to change them, I'd quit on the spot lol. I know I aint infallible, which is why I try to talk here and explain my position and see others so I can get a better picture. Though when people just insult and say skill issue and don't explain their side, its hard to believe them.
@opaque vineOkay, looked at it. Looks exactly the same as from when the attack was first introduced to me? You stop, swing, remains standing there. Doesn't feel like its faster than what it used to be. So I'm not sure I see how they sped it up and then added a cooldown. Would probably have to look at old footage, because I honestly can't say the attack, either of the swings, feels faster than they used to be.
So unless it's a thing that changes with growth, I'm not noticing anything new or different with the attack anim from what I experienced way back when it was new
I'll go ask around, see if someone can confirm that it got changed or not
The fire speed of it is definitely faster while standing still compared to the previous swing. As for the last bit of animation (the “recovery” one) looks about the same speed
Yea it’s hard to tell when you’re small I guess
Honestly not noticing anything even on the standing one
Looks like they always did to me at least
But it could be a matter of growth, maybe
The whole "skill issue" argument is a very convinient excuse at times, or so it feels
Could you send me a clip if your still in game by any chance? I haven’t played stego in a hot minute
I don't have any way to record I don't think
Could do a screenshot but that wouldn't help in this case xD
And mind you, I'm not saying you're wrong here, only that I dont notice anything that makes me go "oh, thats new"
But it could also be that I play stego so much that I just got used to it over time or something, but even when cooldown was introduced, I didn't think the anim itself got changed
Do you know if they changed it at that time, before, or after?
I can try and get a quick clip of the previous swing we had compared to this new swing
Please do, if you don't mind the bother
I don’t mind, it’s gonna take a sec
@golden coral https://medal.tv/games/the-isle/clips/iGfQrvHfyK4sfG86w/d13375hr4p9t?invite=cr-MSx0dG8sMjI0MzU2Njk2LA here, I use the regular swing first and then the new one.
Watch The Isle Trimmed Clip 1 and millions of other The Isle videos on Medal, the largest Game Clip Platform.
Then they remake it
I honestly find the stego too strong, but not fun to play it's kinda hard
Gotta be a good player or a stego master to enjoy playing stegos but average players that don't play stegos mostly "like me" won't get along with current stegos
Doesn't it take a lot of stamina for a tail hit? Nah stegos need a rework if they want to survive in the future game
A rework seems a bit drastic
Uh... I feel like we've talked past each other here. Are you comparing those two attacks? Cause yeah, the jab is really slow and clunky (aside from the side jab only, which is decent). The swing is fine, or was, but the cooldown is the issue there.
But I thought you meant they sped up the new swing and then added cooldown, but then there's been no changed in the anim, those are different attacks
What do you mean?
Stego mainly needs an attack that is quick and light, it currently has essentially only heavy attacks.
Yea, I misunderstood
Sorry for the misunderstanding. But it does show that the swing isn't that fast either, it's just more or less good speed, since part of it is to prep for another before you can attack again.
More so that you got to be really good to make it work, but I doubt people enjoy it, since it still feels terrible to handle
Hence, nerf damage but "speed up" the jab, and keep the swing for more power
probably what it needs
Agree
it is wild to me that stego got a cooldown on powerswing but deino has no cooldown on lunge LMAO
It's more strange that people honestly defend current stego, but it is what it is. Mods will fix it, at some point.
the trike/rex comparison is also just wild. just because it "isn't on the same level" doesn't mean it should for some reason have worse stamina? how does that make sense?
hell, we have it confirmed that trike very might well do MORE damage than stego, making the whole "well stego does a lot of damage" even more moot for why the power swing sucks so bad
Well, if size means clunkyness, can you imagine how clunky a shant would be, or even rex/trike, being so much larger than stego
and it doesn't explain why deino gets to work fine
it's a lil janky, but overall its kit doesn't suck to use
despite being big like stego, it's nowhere near as clunky
If stego has 3 sec cooldown, would something like 5-6 be good for trike and rex? Maybe 10 for shants cooldown? xD
Because if stego should be clunky and bad because 6T, then well, those are all way larger, so going by that logic
people will understand why rex can only bite once every 5 seconds, after all, it is very big
if it's okay with stego, it should be perfectly with other large animals
It really should, especially if they do even more damage
OR we could make stego good and make EVERY animal fun :)
No, that'd not be fun for everyone else apparently, so can't have that
I do honestly hope everyone who thinks current stego is fine, think it should be just as fine if it's applied to every large playable, preferably with increasing punishment due to well, increasing size and stats.
guarantee you the same opinion won't be shared if icons like rex and trike get this treatment
it's why their inclusion will be interesting, because then we have a metric with which to balance stego
and people can finally see stego for what it is outside of the vacuum it's in now
Hopefully, at least
deino casually basically one shotting anything that dares tries to get something needed for survival
hate how lunge basically has no counterplay besides "pick a different water source bum"
no but stego can do it if you tried to fight it rather than by random ambush so its worse
honestly, i can lie
i used to hate stego until i realized
every dino i play outruns it
every dino can easily escape it
and stego now has to soon deal with other apexes while still getting meh changes
i dont think its gonna be equiped as of rn
yup
#balance-feedback message @copper ridge there is more to a Herrera’s ambush than just a tree being available, Herrera’s pounce is already pretty situational and certain conditions have to be met for a successful hit.
- A high enough tree
- No impediments such as branches,leaves or other types of foliage
- Opponent must be stationary and not be moving around unpredictably.
- opponent must be within range/reach
- Herrera’s have to be in the right place at the right time
- opponent has to be completely unaware of your presence
You're overlooking the fact that herrera is a small, light dinosaur that doesn't take very long to grow, and can one-shot adult dilo, sub adult galli, sub adult cera etc. If it took longer then sure, but if you're going to play something that strong, I think it should be a little more limited.
Herrera takes 10 minutes less than a pachy to grow?
Not to mention that it’s useless and vulnerable for most of its life due to its slow speed. At sub adult it’s slower than a dibble lol
Your point? Pachy can't oneshot anything unless it's a baby
And slow doesn't mean much when you're not chasing anything and can retreat to a nearby tree as soon as anything spots you
Pachy can one shot herreras. Point is that it’s as fragile as it is dangerous, slow does mean much when you can’t get to the tree in time
most things are useless and vulnerable for most of their life
no, most playables are fast during the sub stage with the exception being cerato,dibble and Herrera
herrera can climb tho
herrera is the least vulnerable thing in the game
(in overall time spent being in serious danger)
Not really. Going “well it can climb” it’s just a one dimensional minded type argument
it's really just it
It has to get food and water, and a tree isn’t always going to be 1 meter away from you
^^
Herreras don’t spend most of their time in trees anymore
takes 2-3 mins to get food and water, and, well, 45 km/h
well crap that's a player thing
if im playing herrera im not going on the ground unless i need to eat or drink
im always on the rocks playing it safe
Omni, dilo and carno are all pretty much faster than it though
That argument could be used for anything though. I could go in a bush as a carno and be safe
a bush is not as safe as a rock
i get killed in bushes, i dont get killed on rocks
Yea it’s 3 main predators? A cera dosent need to hunt herreras lol
anything will kill a herrera given the chance
if anything is able to kill a ptera given the chance, they'll absolutely do it for herreras
Yea no, the chances of somebody finding you in the middle of the jungle in some random bush are non existent
you'd be surprised
happened to me a buncha times that i got found in the middle of absolutely nowhere
Never happened to me idk what to say
i see
2-3 minutes of the same danger any land animal is put under and then the rest in mostly safe conditions without any natural predators that can catch it on the trees is what makes it the safest playable rn
even tho it is true that a ton of herrera players are only playing it to kill other herreras, it's rare to die to another herrera cause you can see them from up there unlike from the ground
Not really the same. A raptor for example can tank a hit or two before running off, troodons are too small to be seen and other stuff can defend themselves
yeah but that's not being safe tho
that's having the ability to survive an encounter in a dangerous environment
herreras get the privilege of not having that dangerous environment
What?
you heard me
a raptor can surely tank a hit or two, but that doesn't mean it's safe
it means it can run away from an unsafe situation
It does
Yea you got eyes and ears you can avoid the situation entirely. That’s not just a herrera thing
Alr
I can't believe you're trying to argue that herras are just as vulnerable when they can literally CLIMB ANYTHING AND AVOID DANGER COMPLETELY
Herras are the only dino you can completely afk and KNOW nothing will kill you
Because nothing else can get up there (at present)
I am. Having the ability to climb dosent take away from the fact that you have to reach the tree. A carno can blitz you before you even make it, an omni can knock u out of the tree, a dilo is fast enough to also catch it
Deinos can kill them when they come to drink etc
And canibals
True but how players use herrera is irrelevant since it’s not cannibalistic
Youre literally delusional
Like I have no idea what to say you're just wrong and the fact you cant see that is insane to me
Damn, calling me delusional over a silly argument? Alright alright
dont need to be, ppl kill for fun lol
Explain how I’m wrong instead of acting ignorant about it
Wait, cant u unlock that ? canibal ?
delusion
/dɪˈl(j)uːʒn/
noun
noun: delusion; plural noun: delusions
A false belief or judgment about external reality, held despite incontrovertible evidence to the contrary
Just say that you’re unable to debunk my arguments
I was actually trying to say that calling someone delusional doesn't mean calling them mentally ill or anything
And I can debunk your arguments very easily
Why? I'm not gonna change your mind it'd be a waste of my time and effort
lmao
You ever heard the phrase "dont feed the trolls"?
he's right
a dilo isn't gonna catch you if you have a tree or a surface near you
and you shouldnt leave the safety as a herrera
youre gonna be in grave danger for less than 10 minutes in a session that's hours long
that's why herrera is the safest dino
Like I didnt even think about that statement before this it's just objective fact
it's literally an objective fact, yes
If
And I know I said dont feed the trolls but for anyone else who is watching this unfold and is curious:
Let's use omni and carno as an example (these could be switched out I'm just doing this for ease of explanation. Also omni and herra are very similar speeds)
Here are omni's options when getting chased:
- Try to hide
- Swim away (if there's water)
- Jump on a rock (has to actually be a rock and be able to be jumped on) and hope the carno can't shimmy it's way on. Also have to hope the carno doesn't wait them out.
Here are herrera's options when getting chased:
- Try to hide
- Swim away (if there's water)
- Jump on a rock (has to actually be a rock) and hope the carno can't shimmy it's way on. Also have to hope the carno doesn't wait them out.
- Climb any nearby vertical surface where the carno cannot follow you (and potentially leap away using other vertical surfaces)
Even ignoring the fact that NOTHING can harm a herra while it's climbing, Omni has 3 options, herrera has 4. 4 is more than 3. Ergo: omni is more vulnerable.
you always have one
it's like saying a deino won't have water near it
Yea but the distance matters. Will you be able to make it in time
45 km/h, yes
a good surface is always seconds away
adn if you can't make it in time, your raptor agility will save you
Not always. I’ve been 4 meters away from a tree and my opponent was able to catch up
what can i say except skill issue
or speedhack
Wdym by skill issues
if you are 4m away from a tree you take less than a second to reach it
So does the dilo
did you not see the dilo
Mate there’s no skill in pressing shift + W which is exactly what I did
No, but when I did it was too late
with skill issue i mean skill to see the dilo
well then skill issue
isnt herrera fault but your fault
Yea my fault. I should’ve used X-ray vision to see thru the big rock he was behind
Let me get u a clip rq
if the tree was 4m away from you, you would've easily avoided it
You're missing the forest for the trees. Yes a herra can get caught by a dilo, or snatched by a deino, it's not invincible, we're not arguing that. But the point is so can everything else.
It's the fact that herra has the option to completely avoid damage and nothing else gets that luxury, hence why it's the least vulnerable dino (in its weight class)
Dilo is like 3 kmh faster than me
only 3km/h
3 kmh is a lot
it's nothing
You can tell urself that
if the tree was really 4m away from you, you could've eaten breakfast and still had time to get on the tree
it takes less than a second, which is the time the dilo takes to turn in your direction, to get on the tree
that's why i claim it's a skill issue
Every other playable can do that to an extent
No they literally can't
He was facing my direction?
how close was he
Yes they can. Every other playable has the option to hide themselves it’s not just a herrera thing
elevated surfaces are the safest places
If youre gonna be like "oh prove it prove it" the least you can do is actually read it when I do
I was very close to the rock and he was on my tail
do you have an estimate
cant compare rocks to trees or trees to mountains
trees offer concealment and safety, mountains offer complete vision of what's around you, concealment and safety
Just give me a second, I’m gonna show u a clip of what I mean
rocks offer safety from land animals that can't jump or get on it
of course
This argument is so dumb it's not about how close the dilo was or how close the tree was or anything like that. It's the objective fact that if a herrera chooses, nothing can harm it. Nothing else gets that.
Except ptera which can fly away I suppose, if it has the stamina and is fast enough to take off
only ptera gets the same privilege, and it takes a bit to take off and a horrendous amount of stam
if you're landing as a ptera you want stam
- herreras have ptera on their diet so pteras do have a natural predator that lives with them
This wasn’t even a fully grown carno mind u. Couldn’t have been more than 49 kmh in speed
You lived???? You literally didnt even die BECAUSE YOU GOT UP A TREE
Yea but it would’ve 100% connected if it was a fg carno
I feel like I'm losing my goddamn mind
Oh boy that ping
Mate that carno was like 18% just a juvi. Ofc I lived
Shhh
BECAUSE YOU GOT UP A TREE WHICH IS THE WHOLE POINT
IF YOU WERE AN OMNI IT COULD HAVE KEPT CHASING YOU
I can't believe I'm wasting my Sunday night trying to explain that something that can literally not be chased or harmed is less vulnerable than something that can 😭
My point is that climbing up to a tree wouldn’t have been possible if that was a big carno, dilo or a omni
Im going insane I'm literally going insane someone put me out of my misery I cant believe this
Youre a troll, you're absolutely a troll
No
Im not wasting time on this anymore you damn troll
I’m just intellectually superior
LMAOOOOO
with all due respect
Screenshot
based on what you've said, i would doubt it
L
Doubt, how
cause hear me out
Aight
this man is going insane cause you cant comprehend the most basic facts about this game 😭
you're right, a fg carno would've killed you, but you could've easily dodged it
you went in the trajectory of the ram
Yea I get his point, climbing is a excellent escape option, not denying that but all I’m saying is that having that ability dosent make you invisible
we never said it does make you invincible tho
I NEVER SAID THAT
only that it makes you the safest dino by making you unreachable for everything that's not a ptera (pteras cant kill you) or cannibal herreras
Alright chill. My point is that having the climbing ability dosent mean that you can successfully evade danger 10/10 times
we never said that 😭
He implied it
it makes you able to successfully evade danger 9.5/10 times tho
I AM AGREEING WITH YOU YOU WALNUT
9.5/10 is reaching it
