#balance-feedback-discussion

1 messages · Page 114 of 1

winged plinth
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That is my problem, they always go for carnos to get nerfed and forget about the others

slim dragon
#

The 3-4 tons stego is stegosaurus ungulatus

dusky surge
#

carno didn't get nerfed. It got reworked. But in the context of cera v carno, yes, it got nerfed

golden coral
#

What about normal bites?

winged plinth
#

What is stenop?

slim dragon
keen plover
winged plinth
#

Ok can you show me a study that says they were close to 8 tons?

keen plover
#

I personally think that cerato vs carno should be terrain dependent. Cera should get the edge in jungles, waters or on a body though.

Right now Cera just wins and it's boring lol

#

I'd accept it if it was maybe hard to grow or maintain but it's literally easy mode

slim dragon
winged plinth
dusky surge
#

I'd make bile 30 x (cerato weight/target weight)

So on a regular bite on a dilo, it'd do around 56% of your stomach, and on charge, it'd instapuke a dilo

keen plover
#

Or if it required some skill

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Straight up left click win button

keen plover
winged plinth
winged plinth
mint star
golden coral
mint star
#

do keep in mind this source was from 2015

keen plover
winged plinth
slim dragon
mint star
winged plinth
#

What does this have to do to make stegos 8 tons

mint star
winged plinth
mint star
#

@slim dragon purple image bottom right

slim dragon
#

I see

golden coral
#

@keen ploverHow many bites do you think cera should require, normal and charged, for things from herrera sized to deino sized, to puke them?

slim dragon
winged plinth
#

I guess they will have to nerf stegos in the future for many reasons, it's too oversized and won't match with other dinosaurs, they might lower stegos to mid tier

winged plinth
slim dragon
golden coral
winged plinth
golden coral
slim dragon
golden coral
#

Also box stego is hilarious, to think our first stego model was accurate is funny

winged plinth
winged plinth
golden coral
golden coral
#

Though I do miss the rearing up to eat

winged plinth
slim dragon
# winged plinth I don't know if that's can be like legacy or not

That's not just "like legacy"
That's how viability works
If you can't fight and can't escape, you're dead
If you have an animal that ends up in this situation without being able to do anything to prevent it, it's unviable
And we don't want unviable animals in this game

winged plinth
#

Modern studies says it reached almost 4 tons

keen plover
# golden coral <@803956738494955520>How many bites do you think cera should require, normal and...

Assuming full hunger

I'll jump between some playables but

Herrera 1 shot puke with either bite or charge bite
Omni - 2 bites or charge bite
Carno 4 bites or 2 charge bites

I'd make herbivores generally more resistant. Requiring 2x the bites.

So 8 bites for a teno or 4 charge bites

Diablo would honestly take a ceratos full bar if it was up to me lol. Stego would be unattainable unless swarmed.

Cerato doesn't need to use bacteria to hunt diablo either. Cerato is a great hunter without bacteria, people just want a crutch

golden coral
slim dragon
#

But btw in-game stego is outdated
It doesn't have the gular armor

winged plinth
golden coral
golden coral
dusky surge
winged plinth
#

Not all Allos can escae the tail

golden coral
slim dragon
golden coral
keen plover
winged plinth
golden coral
slim dragon
#

(proceeds to post wikipedia and prehistoric wildlife)

golden coral
#

No, I'll trust him on this

winged plinth
golden coral
winged plinth
slim dragon
winged plinth
winged plinth
golden coral
golden coral
#

But I'll see what I can find

winged plinth
slim dragon
winged plinth
#

Wikipedia is a famous source, do you know why? Because it doesn't say anything randomly, they use sources, if you want to get to the source click on the numbers it will lead you to the source of the article

golden coral
winged plinth
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@slim dragon this is one of the sources used in the article, are you ready to read all of this to get to the stego's point? That why wikipedia is useful it saves your time

winged plinth
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Also I've sent you another source

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So don't stuck with wikipedia as an execuse

slim dragon
golden coral
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@winged plinthShould point out that it says average, so, leaves some room open, no?

winged plinth
winged plinth
#

But the biggest one we have now is a 5 tons or less

golden coral
winged plinth
#

The most says it was 2-4 tons

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Also until we find a bigger one, then yes,

winged plinth
#

It was almost as big as a carno

golden coral
golden coral
#

So you know, different sources as it were

golden coral
winged plinth
winged plinth
golden coral
#

Well no, not carno, allo, wrote wrong

winged plinth
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Oh then yeah, but average allos were no big differences than average carnos

golden coral
winged plinth
#

Here is a comparison between the biggest Allosaurus we have got and I think that's the bigfest carno we have got? I'm not sure

golden coral
#

Well then we got an accurate sized carno in game, being about 1.3T

winged plinth
golden coral
#

Stegosaurus (5284 kg) (average adult body mass). Now I could, to be fair, be completely misunderstanding this. One, I'm very tired, and two, not really used to reading papers like these, so keep that in mind.

golden coral
winged plinth
#

I don't know btw what does 1.03 meters femur means tho

golden coral
#

Allosaurus (1388 kg) is what I'm reading, so, if thats average, and carno is similar, then ingame carno currently is accurate

winged plinth
winged plinth
golden coral
#

But if average is 1.3, then carno is good to go, if average stego is around 5T. And if you want larger carno, then I can want larger stego too.

#

@winged plinthhttps://cdn.discordapp.com/attachments/650426161868046340/1284419793008590888/image-37-1.png?ex=66e690a6&is=66e53f26&hm=77d9822e805e41f5f976a18f83c4135a3d9adbaca30922ea9eab9145b54f8bc6& Well, I got this for you I guess

winged plinth
#

Mostly the minimum size

golden coral
winged plinth
winged plinth
#

Only a simple picture

golden coral
#

Either weight could work far as I'm concerned, as long as carno is a good pursuit small game hunter that avoids similar sized and larger critters more often than not

winged plinth
#

Average is 1.7 tons, biggest which was AMNH 680

golden coral
#

Right, according to wikipedia, not according to the source you linked

winged plinth
golden coral
#

Which kind of shows my point of wiki no neccesarily being a great source

winged plinth
golden coral
#

So you can go look for that in the source

winged plinth
golden coral
winged plinth
#

Show me where did it say allosaurusbwere 1.3 tons only?

#

The average I mean

golden coral
#

But if you take average stego weight as 5T from there (didn't see any 2-4T), you should also take allo weight and others from there. And if you then go that average carno is like average allo, then it does seem like average carno would be about 1.3T as well.

golden coral
winged plinth
#

Can you SH it?

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I won't look for the entire page about this too lazy tbh

golden coral
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... Open link, search on page, put in allosaurus, or stegosaurus, look around

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Why do I need to tell you how to search on a page?

winged plinth
#

Are you lazier than me or what

golden coral
#

Go read your own source, if you want to pull numbers from it

winged plinth
golden coral
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Cause it' s mentioned in the source you linked

winged plinth
#

And why should I use this as the only ultimate source for all dinosaurs? I'm free to use multiple sources

golden coral
#

You're the one that linked it, and now you want to discard it?

#

Well sure, you can use multiple sources, which is why we're having a discussion, because there are mutiple claims on the sizes

winged plinth
winged plinth
golden coral
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Which kind of would point to both options being possible, as then is smaller or larger stego, just like smaller or larger carno or allo

winged plinth
#

I don't know why we went to carno and allo

golden coral
slim dragon
#

You're still going on about irl estimates ?
Remember, irl dinosaur sizes don't matter in-game

winged plinth
golden coral
winged plinth
winged plinth
#

Bro do you want some off topic fights or what

golden coral
golden coral
winged plinth
golden coral
winged plinth
golden coral
winged plinth
#

Yes

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The isle's stego isn't even 8 tons tho

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It's 6 tons

golden coral
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Yes, I know. The argument is that it could be upped to 8T or so, and that there is, far as I've heard and seen at least, IRL stegos at those sizes

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Not that the game needs realism to change sizes anyway

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So I could just as well argue that stego should be upsized so it can take on the apexes on more even ground

dusky surge
#

And IRL aside... Diablo is 3 tons

World is your oyster with sizing here

winged plinth
dusky surge
#

I'm talking about The Isle's weights

winged plinth
winged plinth
dusky surge
#

It just makes stego have a chance against rex, which should be the case

winged plinth
dusky surge
#

Yes, if they're smart

winged plinth
dusky surge
#

There is no universe where stego is faster than rex lol

winged plinth
dusky surge
#

Then it'll be a good fight

winged plinth
#

As I remember

dusky surge
#

In legacy it flat wasn't done

winged plinth
golden coral
golden coral
winged plinth
#

8 tons will be too much

golden coral
winged plinth
#

There is no need to make all dinosaurs capable to face other apexes

golden coral
#

Survival, it was never balanced for

dusky surge
golden coral
#

1.6T carno is too much. Again, you can apply your own argument to yourself

winged plinth
golden coral
#

But sure, put it at 7.5T, put acro at 7T, and it might be just fine

winged plinth
dusky surge
golden coral
#

Honestly would fit quite well, and give acro the size to justify it's chokehold and all that

golden coral
#

And yeah sure, a pair of stegos are not huntable, any more than a pair of trikes are

slim dragon
#

Stego is like the worst candidate for packing

winged plinth
winged plinth
golden coral
#

And why should it be a midtier?

winged plinth
dusky surge
golden coral
#

Yeah, you don't need another allo to be viable

dusky surge
#

They can hunt small creatures, run away from large apexes, scavenge, etc. Nothing is making them die if they don't have a pack

winged plinth
winged plinth
dusky surge
winged plinth
#

Not how Allos can survive

golden coral
#

That's your defense

#

Yes, make stego able to run from everything works, but it makes little to no sense

winged plinth
jovial vessel
#

if things cant run away or escape in some regard then they should be able to hold their ground in some way, surely.

winged plinth
winged plinth
golden coral
golden coral
winged plinth
golden coral
keen plover
winged plinth
golden coral
#

Just.. why can you not admit that my want is as valid as yours?

winged plinth
golden coral
#

Why do you think you going "I want good fights on carno, make it more powerful" is fine, but me going "I want good fights on stego, make it more powerful" is not fine

golden coral
winged plinth
golden coral
#

It was pretty damn powerful, granted rex would win the damage trade, but rex in prog was also stupidly overpowered xD

golden coral
jovial vessel
winged plinth
golden coral
#

But stego in prog had the highest bleed, even higher than giga (who was the bleeder apex) at one time

golden coral
#

You just think it being accurate makes a difference when it doesn't

winged plinth
golden coral
#

As every other playable in the game can show

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We have venomous dilo and troodon, pouncing omniraptor that doesn't even exist, and so on

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If you think the Isle is the most realistic, what standards for realism do you have?

winged plinth
golden coral
#

When we literally have fictionalized and directly JP (not very accurate to real life) inspired critters

golden coral
#

You could also put rex and trike at 7T or so, and thus not worry too miuch about the size of stego

winged plinth
winged plinth
golden coral
golden coral
winged plinth
#

I already asked for a nerf to diablo

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Beibi I don't care about

golden coral
#

So I guess it's Ark now, we also have undersized ones

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Right, so you're not consistent then

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You don't care about the actual thing being accurately sized or not, you just want fights

winged plinth
#

That's how I enjoy the game

jovial vessel
#

whats wrong with stegos as they are rn

winged plinth
#

But not to ask that stegos should be aboe to defeat a rex

winged plinth
golden coral
golden coral
winged plinth
golden coral
winged plinth
#

But not that bad at fights

golden coral
winged plinth
golden coral
jovial vessel
#

course stego is slow and clunky, have you looked at its shapes? lmao

also a good player behind a dinosaur could defeat above its class, easy

winged plinth
golden coral
#

Because I want stego to be able to fight rex, I want every other playable to be able to do it? How does that make sense?

golden coral
winged plinth
golden coral
#

Being clunky simply is not fun, and does not make for a good or engaging playable

golden coral
jovial vessel
#

then dont play stego?

golden coral
#

Abdullah2093 — Today at 10:45 AM
Enjoy with limits, you want every dinosaur in the game to have the ability to kill a Rex

winged plinth
golden coral
#

I guess we could apply that to any playable, for any reason really

winged plinth
winged plinth
#

That's what you want lmao

golden coral
#

That's not you then? Saying that I want something I never said I wanted

neon portal
#

how is making it bigger going to make it any better to play?

mint star
#

goddamn this conversation is still going on

golden coral
winged plinth
jovial vessel
mint star
winged plinth
golden coral
golden coral
winged plinth
golden coral
#

I do not want "every dinosaur in the game to have the ability to kill rex", I want stego to be able to fight off a rex, and not die to it, since it's more reasonable than making stego run away far as I'm concerned.

golden coral
winged plinth
winged plinth
golden coral
dusky surge
# jovial vessel then dont play stego?

That's a terrible way to justify an animal being actively bad

Stego is clunky and bad, but not in the "oh it's big" way but rather the "this feels godawful to control" way

Deino is not half as clunky as stego

winged plinth
#

@golden coral if you want stegos to be oversized then post a suggestion here #balance-feedback

golden coral
#

You're not even consistent in your desire for realism

dusky surge
golden coral
winged plinth
mint star
winged plinth
mint star
jovial vessel
golden coral
# winged plinth I don't know what does that even mean but ok

You claim you care about realism, but you ignore beipi being undersized, you ignore diablo being oversized (though you did say you want it nerfed) and you only apply your realism when it suits your playable. Omni isn't even realistic. And so on.

winged plinth
golden coral
winged plinth
jovial vessel
#

If they sped up its attack rate, can you imagine the complaints

golden coral
winged plinth
golden coral
winged plinth
golden coral
golden coral
# winged plinth To see if your idea is good or not

I know my idea is good, no amount of other people thinking otherwise is going to change that. Majority does not mean being correct, you know that, right. Hence why I can argue my point here instead. Because even if I did get 100 upvotes, it won't change anything.

winged plinth
dusky surge
# jovial vessel How is it clunky? Ive only played it a few times bc I dont enjoy its slow gamepl...

Here's a list

  • Tailjab is bound to RMB, but so is power swing, so to tail jab, you have to spam RMB. Alt-LMB remains unused, despite tail jab being the perfect attack to put on it.
  • When using the running power swing, the stego swings in the opposite direction of where you're aiming the camera
  • Stego's power swing has a ridiculous level of stam cost on top of a cooldown. No animal should ever need to spend that much stamina on an attack. Additionally, the cooldown destroyed stego's once engaging ability to do combos in combat, completely ruining a fun gameplay element.
golden coral
jovial vessel
golden coral
dusky surge
#

I don't want its attack rate faster

winged plinth
#

@golden coral listen I can't debate you anymore, I told you why carnos are more accurate depends on studies they are the same previous carnos, but you want inaccurate stegos that never been 8 tons in the world, have a good day

dusky surge
#

I just want the penalty of stam and cooldown to not be so goddamn punishing

golden coral
jovial vessel
#

Admittedly I havent played stego since it got its new attacks so I have no idea about its stam costs but the isle devs LOVE to punish herbis when they use heavy attacks lmao

golden coral
dusky surge
golden coral
#

I'll take the stamina cost, but stego should not be a precision animal

mint star
#

i hope to god they dont butcher kentrosaurus

dusky surge
#

A raptor will pounce it, get impaled, go to balance feedback, and it'll all be over for kentro

golden coral
mint star
golden coral
#

Then you got a "basic" attack that's good vs agile/speedy critters

jovial vessel
#

make kentro a walking pounce deterrent

golden coral
#

But yeah, far too clunky and baitable/slow attacks, plus cooldown making it worse for the new attack, plus excessive stam cost, plus weird controls/issues

#

i'm not sure how stego isn't just bad if you actually look at how it plays and functions

jovial vessel
#

I dont think Stego should have come out as early as it did to the roster (same with deinos tbh)

neon portal
#

Yeah sounds like the current mechanics need more work and with that would prob be more fun if it had something in its class to fight against 1v1

dusky surge
jovial vessel
#

im sick of omnis

keen plover
golden coral
winged plinth
golden coral
winged plinth
#

Bro you asked me about my studies but ok

opal echo
#

Around 8 for the biggest one, we don't have that many complete adult stegos iirc(I'm the fastest Replier)

slim dragon
opal echo
winged plinth
#

however I don't where this stegos came from, I don't even saw a one that reached 8 tons

#

also even if it was really 8 tons, then this will be a rare thing, not the average stegos are 8 tons, like there are people who reaches 2 meters tall but the most are not, does this mean all humans are 2 meters tall? no

winged plinth
opal echo
balmy pewter
balmy pewter
golden coral
# balmy pewter It’s really not clunky at all I like stego where it’s at if you know how to play...

There's been plenty of explanations as to why it is clunky, and yes, it is. It is very clunky. The jab is very slow, locks you in place, and only the one side angle is actually decent. The swing has a cooldown, and extremely excessive stamina cost, making it both very clunky and just really bad to use. The damage does not excuse the stamina cost, when the delivery of the damage is so very bad. Also the only reason it hits another stego hard is due to the stegos own multiplier, not because of the high damage. So the attack isn't even as powerful as it might seem, and with the stamina cost and especially the cooldown, it's really bad.

So no, stego is a very badly designed playable, it's clunky, unfun and surprisingly bad at engaging in combat, which makes it all the worse when it has no choice but to fight, since it can't run away. Even a good player does not make the playable be better designed, or better at interacting or engaging, since you can't exactly get rid of the cooldown or speed up any attack or otherwise do something that relates to stats or mechanics, no matter how good you are. And the entire issue with stego is not skill related, but purely how bad the playable handles, how it feels, and how utterly nerfed it is for no good reason.

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On top of how very telegraphed the running swing is, you're not likely to hit much of anything with it, aside from maybe a deino or another stego. It is not a useful attack overall, and the standing one has the same issues, but much more limited range. And then there's all the keybind issues making things even worse for that matter.

balmy pewter
#

Handle my light work M1 TI_LUL

forest veldt
cerulean drift
# golden coral There's been plenty of explanations as to why it is clunky, and yes, it is. It i...

stegosaurus was not and should not be an unstoppable force of a dino, if it weren't for the stamina cost nothing could kill the thing. You can perform the running swing nearly instantly if done correctly. The stegosaurus shouldn't have good movement, it's a 6 ton cow. 2k damage is very good for how quick you can perform it. If stego were as good as you want it to be, there would be no need to add the larger more powerful herbivores to the game.

golden coral
forest veldt
cerulean drift
golden coral
# cerulean drift stegosaurus was not and should not be an unstoppable force of a dino, if it were...

It wouldn't be, even with being adjusted. That's the thing. Current stego is just bad, it struggles due to being clunky. Stamina costs should be reasonable, 10-15% is not. And the swing is heavily telegraphed, so if you get hit, that's.... well, you clearly didn't see the raised tail I guess. Damage isn't the issue, the issue is the clunkyness. Why do I need to repeat this? Stego isn't powerful, and even adjusted, trike would be the better "brawler" anyway, for example.

golden coral
golden coral
forest veldt
cerulean drift
golden coral
slim dragon
golden coral
#

It's a matter of reliably delivering the damage, it's a matter of reliably landing hits in the first place.

#

You could triple the damage and it wouldn't make stego better.

cerulean drift
#

that's not a dino problem

forest veldt
cerulean drift
#

that's a user error

golden coral
#

You could also equalize the jab speeds and lower the damage, and it'd make stego better

golden coral
#

Cooldown on attack is literally the playables issue

golden coral
golden coral
cerulean drift
#

I've never died to anything but other stegos when playing stego, the jab has a giant hitbox and isn't that difficult to hit

forest veldt
golden coral
golden coral
cerulean drift
forest veldt
golden coral
#

Thus, added clunkyness for no good reason

cerulean drift
#

and the jab is able to hit things directly behind you

cerulean drift
forest veldt
golden coral
golden coral
cerulean drift
#

hello?

golden coral
cerulean drift
#

stegosaurus was nowhere near trike and rex

golden coral
#

Need I remind you it's a game, realism does not matter that much

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But making stego not be clunky and bad, does not mean trike and rex wouldn't have better stats, so it's a moot point anyway

forest veldt
cerulean drift
#

trike and rex should be an entire new ball game

golden coral
cerulean drift
#

stegosaurus is not an apex

golden coral
#

And well, we'll just have to disagree on cooldowns then. I think it's a terrible thing that should not be applied at all.

cerulean drift
#

it should be able to run away from the apexes

golden coral
forest veldt
golden coral
#

If you're talking about bites that is

golden coral
forest veldt
#

So when I bite on my raptor and I just stand there for a second after the animation is finished, that's part of the animation?

golden coral
#

There's just "more" the anim does that makes it look that way

golden coral
#

Sure they could up that, I'd be fine with stego running from rex anyway, my issue is just how clunky and bad stego is as a playable

slim dragon
#

Yaaaay make stego 40 kmh so it can run away from rex

golden coral
#

And letting it run from rex does not make it a better, less clunky playable, so it doesn't change the situation really

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But if stego is meant to be so clunky, being so large, then I fear for rex and trike, being 2-3T larger

cerulean drift
#

stego is struggling in fights with dibble

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it's not going to be able to fight rex nor trike

golden coral
#

Stego struggles in pretty much all fights, but dibble is what it is

cerulean drift
#

not all fights

golden coral
#

Well, dibble is also a little overpowered, or well, stego is underpowered so

cerulean drift
#

dibble has a stun

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stegos not underpowered

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you just need to play it correctly

golden coral
#

No, it is underpowered, very much so

cerulean drift
#

how?

golden coral
#

Could be higher in weight, could have a moving attack, could have less clunky and arbitrarily excessively costly attacks, and so on

slim dragon
#

Loses to a dino half its size
Not underpowered
Duh

golden coral
#

Why do I need to repeat myself when I've explained multiple times what makes stego bad, clunky, and where the issue is

cerulean drift
golden coral
#

You going "just be better" doesn't remove the cooldown, or the stamina cost, or anything else

cerulean drift
#

stam cost is fine

golden coral
#

If so, we could overnerf omni, troodon, dibble, dilo, and go "just be better"

slim dragon
cerulean drift
golden coral
#

No, the stam cost is not fine, not at all. If you think so, let's give every playable that cost then

cerulean drift
#

knocks over actually

golden coral
slim dragon
#

If it needs to be super good to win against a dino much smaller than it, how it is a user issue ? It's clearly unbalanced

golden coral
#

Not the jab, last I checked

golden coral
cerulean drift
golden coral
#

Just like "it can't fight rex", not because it can't, but because people just don't want it to

golden coral
cerulean drift
golden coral
#

Damage doesn't make it better as a playable

golden coral
cerulean drift
#

if you're losing to a solo dibble as stego, you gotta get yourself on a deathmatch server

slim dragon
golden coral
#

Consistently not understandig the actual issue

#

It doesn't matter if you can, in theory, twoshot a dibble, no one is complaining about the damage

cerulean drift
balmy pewter
#

I’ve never ran out of Stam in a defensive position against any Dino or aggro on stego with its new build! If you are having that problem it’s just a skill problem it has nothing to do with the build of that Dino.

golden coral
#

Stegos issues are not stat related, at least not mostly

slim dragon
golden coral
#

Stam costs are literally a stat, nothing to do with skill

cerulean drift
balmy pewter
#

bahahahha

golden coral
#

You're confusing "running out of stam", with the argument "it's too high a cost"

golden coral
cerulean drift
#

if stego didn't have what you are complaining about, nothing would be able to kill it

slim dragon
balmy pewter
golden coral
balmy pewter
#

then you can admit it’s a skill problem

cerulean drift
balmy pewter
#

and stop giving doo doo advice where it’s not needed

slim dragon
#

Also, does power swing still nocks down a dibble that is blocking ? Because if not then there is no chance

golden coral
golden coral
#

Hence why stego is overnerfed and weak

balmy pewter
golden coral
#

You have a playable that should by all rights be excellent vs speed/agility, but isn't

cerulean drift
golden coral
#

Hence why it's clunky, and bad, by design

cerulean drift
golden coral
golden coral
#

Which really bodes ill for rex and trike, if raptors are meant to hunt stegos well

balmy pewter
cerulean drift
golden coral
golden coral
#

You're going "you run out of stam, you're bad". I never said I run out of stam, I said the cost is excessive in and of itself. And so on.

cerulean drift
golden coral
#

You have two versions of it, plus the old jab attack in the various angles

#

While the standing swing does not have angles, but a limited reach, though it can aim up/downwards

cerulean drift
#

I figured the jab was the standing swing because it quite literally jabs its tail at you

#

that's mb tho

golden coral
#

...

#

Then what would you call the old attack?

cerulean drift
#

normal swing

golden coral
#

Fair, I guess

#

Does get a bit confusing when the old attack has almost always been referred to as a jab, and the new one a swing, but at least we sorted that out

golden coral
#

That's why balancing it for stego is a rather bad decision, and why they have to overnerf stego so badly and make it so clunky

#

Which probably in turn comes from it's more or less AI design to begin with

winged plinth
golden coral
#

If you compare it to trike or rex, then it should be rather obvious that stego has better ability to hit the raptors around it, easier

#

So if stego struggles, how is a trike going to hit a raptor

winged plinth
#

You can suggest that they can make stegos aim to go to the ground or the sky not for 1 direction

#

It's a good solution for your problem

#

But I don't think the devs are going to make it anyway

#

Since it needs to have a small change in the mechanics of the stego

golden coral
balmy pewter
winged plinth
golden coral
#

But it's rather easy to make stego better. All you have to do is: Remove the cooldown, it's very unneccesary and utterly terrible for the feel. Put standing swing at 5% cost, running at 10% cost. Put the jab at 4% (and let it be used out of stam as currently), and equalize the speed of all the jab angles to the specific side angle (which is a decent speed for the attack). Adjust damage to the following: Jab, 750 damage. Standing swing, 1500 damage. Running swing, 2250 damage. Adjust the running swing so you swing on the side you're looking at, like all the other attacks. Put the jab on alt-RMB to avoid it clashing with the swing.

#

There you go, now you have a much less clunky stego, with a "base" attack, being the jab, that has good reach, good speed all around, does enough damage to get rid of the smaller stuff. And you have a more limited reach, telegraphed attack for larger things, at a reasonable cost and all.

opaque vine
golden coral
golden coral
opaque vine
cerulean drift
golden coral
opaque vine
golden coral
golden coral
golden coral
balmy pewter
#

You gotta be flame baiting at this point

#

this isn’t REALLLL

golden coral
#

The attack wasn't even that fast without cooldown

opaque vine
golden coral
#

Since you had to raise the tail again before being able to attack

golden coral
cerulean drift
balmy pewter
#

…. Why are you trying to spam the heavy attack?

opaque vine
golden coral
golden coral
#

And the swing is limited in reach at that

#

You still can only attack on one side at a time on top of that

opaque vine
cerulean drift
golden coral
hasty coyote
#

I think the main issue is that we don't have stego's main predators, so its really only being balanced around deino and omni, and neither of them should have a favorable matchup with stego. Stego is supposed to have good flank defense with the tail, but bad defense on the head, which basically hard counters omnis who want to avoid the face and go for flanks. Deino is designed to kill much smaller things with lunge and struggle with larger threats (like stego). This basically means stego has to be weaker than it should be because its being balanced around things it hard counters.

cerulean drift
cerulean drift
#

if rex cant kill stego in a 1on1 fight what is?

golden coral
opaque vine
golden coral
opaque vine
golden coral
cerulean drift
golden coral
#

Saying you should ambush a stego as rex, and not just walk up to it and "fight" it does not mean rex can't kill stego

golden coral
#

Stego wasn't unhuntable when it had no cooldown after all, far from it

opaque vine
golden coral
cerulean drift
golden coral
opaque vine
cerulean drift
#

everything has cooldowns

golden coral
#

The attack wasn't very fast since you still had to go through the motions before being able to attack

golden coral
#

Though cooldowns in general are bad, and I'd rather no playable have that

#

But I guess a rex having cooldown on bite would be funny

cerulean drift
golden coral
golden coral
balmy pewter
cerulean drift
#

but the strongest dino in the game at this time should have cooldowns

golden coral
#

Well, the bile due to charge bite, but still

golden coral
cerulean drift
golden coral
golden coral
#

So there are cases for "spam" there too

cerulean drift
opaque vine
golden coral
cerulean drift
#

who misses a deino lunge?

golden coral
opaque vine
golden coral
#

That's kind of the thing, you get an opening not because you were good, but because cooldown gives you one

hasty coyote
#

Stego is def clunky and a bit underpowered compared to what it should be, but at the same time, clunky=/=underpowered. Pachy proved this for many updates. It was always pretty clunky to play, but it was only fine because the stuns covered the clunkiness and fractures made the enemy feel just as clunky. Now that it doesnt have stuns, the jank is left out in the open.

So I do think stego can have a good chunk of the clunk removed, like the cd on the charged swing and excessive stam costs, and still be fine. Honestly, I think the stam costs are a non-issue atm because damage to stam is just such a broken mutation it makes stego have near infinite stam, which should not be the case.

golden coral
hasty coyote
golden coral
#

10% stamina is high cost, the other two doesn't change much, jab takes 5% currently, going to 4% just adds a few more attacks

#

And even with no cooldown, you completely ignore the entire anim

cerulean drift
#

don't spam your swings and manage your stamina

golden coral
#

You couldn't spam the attacks before, because if you use the running one, you stop, you have to start running and prep the attack again

#

Thats by no means spamming

opaque vine
golden coral
#

Such as more vunerable to bleed, among things

golden coral
cerulean drift
#

it's not rocket science

opaque vine
golden coral
#

Even if you hit, you still lost a lot of stamina, far too much

cerulean drift
opaque vine
hasty coyote
# cerulean drift the stamina cost is completely fine

I think the stam costs are only fine because damage to stam is insane. Without it, stegos dies very quickly. The whole idea of making alt attacks stull useable while out of stam was so that you could not just count how many attacks were left. You can literally count stego's attacks on your hands while you play.

golden coral
opaque vine
golden coral
cerulean drift
golden coral
#

Not sure that's a good point, its like speed muts

balmy pewter
opaque vine
cerulean drift
golden coral
golden coral
cerulean drift
golden coral
#

You keep thinking it's a matter of "can it work" whereas I argue "its not working well"

#

Yes, you can manage your stam and never run out. Yes, you can time your attacks and not worry about the cooldown as much. No, stam cost is still excessive for what you get. No, cooldown is still bad because it makes the attack clunky and limits your ability to react, which in combination with not being able to run or dodge, makes it feel terrible.

balmy pewter
#

Ugh

cerulean drift
#

dodge?

golden coral
cerulean drift
#

stego should be able to dodge?

golden coral
#

You can't, hence why the cooldown is so clunky and bad

cerulean drift
#

that's the point of a cooldown

golden coral
#

And that's why it's so bad

cerulean drift
#

yeah that's enough islecord for today

golden coral
golden coral
hasty coyote
# balmy pewter “Should be” in regards to what exactly?

"should be" as in should be very difficult to near impossible for most of our current roster to kill. Its being balanced around things it hard counters as its predators, namely omni. Omni wants to jump the flanks, and stego prob has the best flank protection in the game other than kentro. Yet stegos can still struggle with omnis. It would be like balancing diablo around troodon being its main predator. Sure a large group of troodons can kill a diablo, but it it should be an incredibly difficult fight due to the sheer size difference alone.

This does not mean I want stego to vaporize everything with 0 start up and 0 end lag sphere of death around itself when it presses right click, but I do think it should be a bit stronger and feel more intuitive to play. Especially if rex is coming soon.

golden coral
#

Or you think I what, don't get why they added the cooldown? I do, I disagree with it, because it makes stego handle and feel terrible.

forest veldt
golden coral
#

Why is that peoples go to, instead of proper arguments

forest veldt
golden coral
#

Can you not understand that you can argue due to how something feels, or looks, or works, no matter if you can handle it or not

golden coral
forest veldt
golden coral
#

Otherwise you could literally argue that for any feedback

#

Doesn't seem very productive to go "well no, it works", I mean sure, anything in the game works, and yet, we get changes, and buffs/nerfs

hasty coyote
golden coral
#

Carno worked before the change, we still got the change, troodon did as well, heck, legacy worked... xD

golden coral
#

You somehow seem to think it's a matter of opinion when I point out that stego is clunky and has bad handling

balmy pewter
golden coral
balmy pewter
#

Don’t play a 6 ton herbi if you don’t wanna feel like a 6ton Dino that does a lot of damage for DEFENSE lol simple

golden coral
#

You can get so much more value out of growing a dibble

balmy pewter
golden coral
golden coral
balmy pewter
#

That’s your personal preference

golden coral
hasty coyote
golden coral
#

Rex is more of a stat issue, but up stego to 7.5T or so, and that might help

leaden remnant
balmy pewter
leaden remnant
#

or animations overlapping

golden coral
#

Not that you literally can not play it, or make it work

golden coral
golden coral
balmy pewter
golden coral
leaden remnant
# balmy pewter But they don’t

the other day i did 3 running powerswings and it did a standing powerswing, a powerswing to the right and a powerswing to the left while doing the exact same movements

golden coral
#

Former carno "worked" it was "playable" but also bad at its job

leaden remnant
#

it did whatever it felt like

golden coral
#

Same with stego currently, it "works" but it's terrible at its job, feels bad to handle, and is overall bad

leaden remnant
balmy pewter
#

But nobody knows that because nobody knows how to play the Dino

golden coral
balmy pewter
leaden remnant
golden coral
# balmy pewter Like what ?

When you do a jab, the stego raises its tail for a few seconds after, for no reason, the running swing is aimed the opposite of all the others, and so on

#

Weird little things that happen, and some strange design choice in aiming

leaden remnant
#

but either way i go back to the shadows

golden coral
golden coral
#

So need to go look at that one

leaden remnant
#

i have no idea if that's correct

#

i got a random stego around that i havent touched in weeks, so once the update goes live i can check it

#

i don't have the willpower to grow a stego right now

#

(dibbles)

golden coral
#

Fair! Can't blame you xD

opaque vine
golden coral
#

Need to rebind every key too xD

opaque vine
hasty coyote
# balmy pewter And it is lol like I said, I’ve never died to anything other then other stegos l...

You do need a good omni group to deal with a lone stego, so don't think I'm saying like 3 omnis maul a stego. I'm saying that the clunkyness makes it a bit too difficult for stego to just be a stego imo. You can def have enough game knowledge and skill to be a major threat, but it shouldn't need that much skill to essentially swat a fly. Its similar how old carno had a good bit of clunkyness that made it hard to be an actually good carno. A good carno was still a major threat, but the amount of skill needed to overcome its weaknesses it had was too much. However, stego generally just needs some QOL and it should be fine until allo and rex throw its balance into the air again.

balmy pewter
golden coral
golden coral
#

Every other attack = where you look

opaque vine
golden coral
#

Why then should one attack be the opposite?

golden coral
hasty coyote
#

Stego doesnt need any major buffs, it needs QOL (other than damage to stam to be removed/reworked and its stam costs looked at)

hasty coyote
golden coral
hasty coyote
balmy pewter
golden coral
golden coral
golden coral
#

But I feel like it makes more game sense to follow the standard set

#

You hit in the direction you look, no matter the attack, that makes the most sense to me at least

golden coral
opaque vine
balmy pewter
golden coral
balmy pewter
#

Thank god you ppl are not developing the game TI_LUL

#

well that’s enough brain rot for me today see ya ✌🏻

golden coral
#

But that's what mods are for, luckily we're getting those in the future so

hasty coyote
#

I'm glad I am not developing it either, because at least my takes are only seen by a few people. If everyone had to see them and yelled at me to change them, I'd quit on the spot lol. I know I aint infallible, which is why I try to talk here and explain my position and see others so I can get a better picture. Though when people just insult and say skill issue and don't explain their side, its hard to believe them.

golden coral
#

@opaque vineOkay, looked at it. Looks exactly the same as from when the attack was first introduced to me? You stop, swing, remains standing there. Doesn't feel like its faster than what it used to be. So I'm not sure I see how they sped it up and then added a cooldown. Would probably have to look at old footage, because I honestly can't say the attack, either of the swings, feels faster than they used to be.

#

So unless it's a thing that changes with growth, I'm not noticing anything new or different with the attack anim from what I experienced way back when it was new

#

I'll go ask around, see if someone can confirm that it got changed or not

opaque vine
opaque vine
golden coral
#

Looks like they always did to me at least

#

But it could be a matter of growth, maybe

golden coral
opaque vine
golden coral
#

I don't have any way to record I don't think

#

Could do a screenshot but that wouldn't help in this case xD

#

And mind you, I'm not saying you're wrong here, only that I dont notice anything that makes me go "oh, thats new"

#

But it could also be that I play stego so much that I just got used to it over time or something, but even when cooldown was introduced, I didn't think the anim itself got changed

#

Do you know if they changed it at that time, before, or after?

opaque vine
#

I can try and get a quick clip of the previous swing we had compared to this new swing

golden coral
opaque vine
#

I don’t mind, it’s gonna take a sec

winged plinth
#

I honestly find the stego too strong, but not fun to play it's kinda hard

#

Gotta be a good player or a stego master to enjoy playing stegos but average players that don't play stegos mostly "like me" won't get along with current stegos

winged plinth
opaque vine
#

A rework seems a bit drastic

golden coral
#

But I thought you meant they sped up the new swing and then added cooldown, but then there's been no changed in the anim, those are different attacks

hasty coyote
#

Stego mainly needs an attack that is quick and light, it currently has essentially only heavy attacks.

golden coral
#

Sorry for the misunderstanding. But it does show that the swing isn't that fast either, it's just more or less good speed, since part of it is to prep for another before you can attack again.

golden coral
golden coral
dusky surge
golden coral
dusky surge
#

the trike/rex comparison is also just wild. just because it "isn't on the same level" doesn't mean it should for some reason have worse stamina? how does that make sense?

#

hell, we have it confirmed that trike very might well do MORE damage than stego, making the whole "well stego does a lot of damage" even more moot for why the power swing sucks so bad

golden coral
#

Well, if size means clunkyness, can you imagine how clunky a shant would be, or even rex/trike, being so much larger than stego

dusky surge
#

it's a lil janky, but overall its kit doesn't suck to use

#

despite being big like stego, it's nowhere near as clunky

golden coral
#

Because if stego should be clunky and bad because 6T, then well, those are all way larger, so going by that logic

dusky surge
#

if it's okay with stego, it should be perfectly with other large animals

golden coral
#

It really should, especially if they do even more damage

dusky surge
#

OR we could make stego good and make EVERY animal fun :)

golden coral
#

I do honestly hope everyone who thinks current stego is fine, think it should be just as fine if it's applied to every large playable, preferably with increasing punishment due to well, increasing size and stats.

dusky surge
#

it's why their inclusion will be interesting, because then we have a metric with which to balance stego

#

and people can finally see stego for what it is outside of the vacuum it's in now

golden coral
#

Hopefully, at least

fresh laurel
#

hate how lunge basically has no counterplay besides "pick a different water source bum"

dusky surge
fresh laurel
dusky surge
#

every dino can easily escape it

fresh laurel
#

and stego now has to soon deal with other apexes while still getting meh changes
i dont think its gonna be equiped as of rn

fresh laurel
opaque vine
#

#balance-feedback message @copper ridge there is more to a Herrera’s ambush than just a tree being available, Herrera’s pounce is already pretty situational and certain conditions have to be met for a successful hit.

  • A high enough tree
  • No impediments such as branches,leaves or other types of foliage
  • Opponent must be stationary and not be moving around unpredictably.
  • opponent must be within range/reach
  • Herrera’s have to be in the right place at the right time
  • opponent has to be completely unaware of your presence
copper ridge
opaque vine
#

Not to mention that it’s useless and vulnerable for most of its life due to its slow speed. At sub adult it’s slower than a dibble lol

copper ridge
opaque vine
leaden remnant
opaque vine
#

no, most playables are fast during the sub stage with the exception being cerato,dibble and Herrera

leaden remnant
#

herrera can climb tho

#

herrera is the least vulnerable thing in the game

#

(in overall time spent being in serious danger)

opaque vine
#

Not really. Going “well it can climb” it’s just a one dimensional minded type argument

leaden remnant
#

it's really just it

opaque vine
opaque vine
#

Herreras don’t spend most of their time in trees anymore

leaden remnant
#

takes 2-3 mins to get food and water, and, well, 45 km/h

leaden remnant
#

if im playing herrera im not going on the ground unless i need to eat or drink

#

im always on the rocks playing it safe

opaque vine
leaden remnant
#

that's 3 things

#

also add galli

#

4 things r faster than it

opaque vine
leaden remnant
#

a bush is not as safe as a rock

#

i get killed in bushes, i dont get killed on rocks

opaque vine
leaden remnant
#

if anything is able to kill a ptera given the chance, they'll absolutely do it for herreras

opaque vine
leaden remnant
#

happened to me a buncha times that i got found in the middle of absolutely nowhere

opaque vine
#

Never happened to me idk what to say

leaden remnant
#

i see

#

2-3 minutes of the same danger any land animal is put under and then the rest in mostly safe conditions without any natural predators that can catch it on the trees is what makes it the safest playable rn

#

even tho it is true that a ton of herrera players are only playing it to kill other herreras, it's rare to die to another herrera cause you can see them from up there unlike from the ground

opaque vine
leaden remnant
#

that's having the ability to survive an encounter in a dangerous environment

#

herreras get the privilege of not having that dangerous environment

opaque vine
#

What?

leaden remnant
#

you heard me

#

a raptor can surely tank a hit or two, but that doesn't mean it's safe

#

it means it can run away from an unsafe situation

leaden remnant
#

no it doesn't

#

brb

opaque vine
#

Yea you got eyes and ears you can avoid the situation entirely. That’s not just a herrera thing

opaque vine
copper ridge
#

Herras are the only dino you can completely afk and KNOW nothing will kill you

#

Because nothing else can get up there (at present)

opaque vine
#

Deinos can kill them when they come to drink etc

obtuse ocean
#

And canibals

opaque vine
copper ridge
#

Like I have no idea what to say you're just wrong and the fact you cant see that is insane to me

opaque vine
obtuse ocean
opaque vine
obtuse ocean
#

Wait, cant u unlock that ? canibal ?

copper ridge
opaque vine
#

Just say that you’re unable to debunk my arguments

copper ridge
#

I was actually trying to say that calling someone delusional doesn't mean calling them mentally ill or anything

#

And I can debunk your arguments very easily

opaque vine
#

Go ahead

#

do it

copper ridge
#

Why? I'm not gonna change your mind it'd be a waste of my time and effort

opaque vine
#

lmao

copper ridge
#

You ever heard the phrase "dont feed the trolls"?

leaden remnant
#

a dilo isn't gonna catch you if you have a tree or a surface near you

#

and you shouldnt leave the safety as a herrera

#

youre gonna be in grave danger for less than 10 minutes in a session that's hours long

#

that's why herrera is the safest dino

copper ridge
leaden remnant
copper ridge
#

And I know I said dont feed the trolls but for anyone else who is watching this unfold and is curious:
Let's use omni and carno as an example (these could be switched out I'm just doing this for ease of explanation. Also omni and herra are very similar speeds)

Here are omni's options when getting chased:

  • Try to hide
  • Swim away (if there's water)
  • Jump on a rock (has to actually be a rock and be able to be jumped on) and hope the carno can't shimmy it's way on. Also have to hope the carno doesn't wait them out.

Here are herrera's options when getting chased:

  • Try to hide
  • Swim away (if there's water)
  • Jump on a rock (has to actually be a rock) and hope the carno can't shimmy it's way on. Also have to hope the carno doesn't wait them out.
  • Climb any nearby vertical surface where the carno cannot follow you (and potentially leap away using other vertical surfaces)

Even ignoring the fact that NOTHING can harm a herra while it's climbing, Omni has 3 options, herrera has 4. 4 is more than 3. Ergo: omni is more vulnerable.

leaden remnant
#

it's like saying a deino won't have water near it

opaque vine
leaden remnant
#

a good surface is always seconds away

#

adn if you can't make it in time, your raptor agility will save you

opaque vine
leaden remnant
#

or speedhack

opaque vine
#

Wdym by skill issues

leaden remnant
#

if you are 4m away from a tree you take less than a second to reach it

opaque vine
#

So does the dilo

leaden remnant
#

did you not see the dilo

opaque vine
opaque vine
leaden remnant
#

with skill issue i mean skill to see the dilo

leaden remnant
#

isnt herrera fault but your fault

opaque vine
#

Yea my fault. I should’ve used X-ray vision to see thru the big rock he was behind

#

Let me get u a clip rq

leaden remnant
#

if the tree was 4m away from you, you would've easily avoided it

copper ridge
# opaque vine So does the dilo

You're missing the forest for the trees. Yes a herra can get caught by a dilo, or snatched by a deino, it's not invincible, we're not arguing that. But the point is so can everything else.

It's the fact that herra has the option to completely avoid damage and nothing else gets that luxury, hence why it's the least vulnerable dino (in its weight class)

opaque vine
#

Dilo is like 3 kmh faster than me

leaden remnant
#

only 3km/h

opaque vine
#

3 kmh is a lot

leaden remnant
#

it's nothing

opaque vine
#

You can tell urself that

leaden remnant
#

if the tree was really 4m away from you, you could've eaten breakfast and still had time to get on the tree

#

it takes less than a second, which is the time the dilo takes to turn in your direction, to get on the tree

#

that's why i claim it's a skill issue

opaque vine
copper ridge
#

No they literally can't

leaden remnant
opaque vine
leaden remnant
copper ridge
opaque vine
leaden remnant
leaden remnant
#

trees offer concealment and safety, mountains offer complete vision of what's around you, concealment and safety

opaque vine
#

Just give me a second, I’m gonna show u a clip of what I mean

leaden remnant
#

rocks offer safety from land animals that can't jump or get on it

copper ridge
#

This argument is so dumb it's not about how close the dilo was or how close the tree was or anything like that. It's the objective fact that if a herrera chooses, nothing can harm it. Nothing else gets that.

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Except ptera which can fly away I suppose, if it has the stamina and is fast enough to take off

leaden remnant
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if you're landing as a ptera you want stam

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  • herreras have ptera on their diet so pteras do have a natural predator that lives with them
opaque vine
leaden remnant
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desync

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the carno was about 42 km/h

copper ridge
opaque vine
copper ridge
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I feel like I'm losing my goddamn mind

opaque vine
copper ridge
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BECAUSE YOU GOT UP A TREE WHICH IS THE WHOLE POINT

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IF YOU WERE AN OMNI IT COULD HAVE KEPT CHASING YOU

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I can't believe I'm wasting my Sunday night trying to explain that something that can literally not be chased or harmed is less vulnerable than something that can 😭

opaque vine
copper ridge
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Im going insane I'm literally going insane someone put me out of my misery I cant believe this

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Youre a troll, you're absolutely a troll

opaque vine
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No

copper ridge
#

Im not wasting time on this anymore you damn troll

opaque vine
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I’m just intellectually superior

copper ridge
#

LMAOOOOO

leaden remnant
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with all due respect

copper ridge
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Screenshot

leaden remnant
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based on what you've said, i would doubt it

opaque vine
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L

opaque vine
leaden remnant
opaque vine
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Aight

leaden remnant
#

this man is going insane cause you cant comprehend the most basic facts about this game 😭

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you're right, a fg carno would've killed you, but you could've easily dodged it

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you went in the trajectory of the ram

opaque vine
leaden remnant
leaden remnant
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only that it makes you the safest dino by making you unreachable for everything that's not a ptera (pteras cant kill you) or cannibal herreras

opaque vine
opaque vine
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He implied it

leaden remnant
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it makes you able to successfully evade danger 9.5/10 times tho

copper ridge
leaden remnant
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NOT EVEN CLOSE 😭

opaque vine
cosmic pelican