#balance-feedback-discussion

1 messages · Page 112 of 1

slim dragon
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It's less a buff than removing that awful clunkiness most herbivores seem to have to be faced with

opaque vine
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Yea pounce to pin is a problem itself can’t lie

dusky surge
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pachy needs buffs irregardless. It should not be forced to trade with the animal it NEEDS to hit to escape (carno)

slim dragon
tropic horizon
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Id rather it just have the whole stun upon a fracture that’s been suggested oh so many times so it can’t stunlock but wont trade for landing its ability properly

opaque vine
opaque vine
tropic horizon
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That’s pretty much the only buff Pachy needs imo along with making its attacks feel less clunky Pachy is in such a poor spot atm mainly because almost everything else is godlike

slim dragon
dusky surge
tropic horizon
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Teno’s tail slam kinda servers a niche in stunning larger creatures from longer ranges but I feel like it shouldn’t really have to rely on solely one or the other

opaque vine
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Honestly teno is in a good spot, why complain

slim dragon
tropic horizon
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Im more of the opinion that it could use like, a slight damage buff so it has more use but I don’t want the tail slam to be outright better than the kick or the kick to be better than the tail slam

dusky surge
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Literally just making the tailslam have no attack lockout would make it fine

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its just gross that it has the lockout. no creature should have that lockout

opaque vine
tropic horizon
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Wait you mean like no recovery time after using it? I think that is slightly overturned if ima be honest because then teno has almost no openings to punish a miss and then land a hit unless you’re playing with like 2 other people.

slim dragon
dusky surge
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^

regal tulip
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give pachy stun on fracture but remove the alt bite disable from fractures

dusky surge
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never sacrifice QoL for balance

tropic horizon
opaque vine
slim dragon
dusky surge
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You NEVER make a playable FEEL BAD to balance it

slim dragon
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game antidesign

dusky surge
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Game Design 101

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Tweak numbers, sure, but do not make its kit unsatisfying

opaque vine
dusky surge
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Engagement derives from the player's enjoyment. If a kit is fun to use, even if it's weak, people will use it.

opaque vine
dusky surge
dusky surge
opaque vine
dusky surge
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Literally it is hypocritical to have these things apply to pachy and teno, but not omni and troodon, despite the fact that these balance changes were made because of those creatures feeling bad by being locked by their own abilities

opaque vine
dusky surge
dusky surge
slim dragon
dusky surge
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That was a huge draw to its combat style

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Also, I do not want its kicks buffed, I just want the slight animation lockout that leaves it entirely vulnerable for using one of its weakest attacks removed

slim dragon
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Apart that Omni never suffered from animation lock after landing its ability, pachy does

opaque vine
slim dragon
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Oh and there's also another thing that is extremely annoying with pachy's ram
You can't charge it when moving backwards
For absolutely no reason

dusky surge
opaque vine
slim dragon
dusky surge
opaque vine
dusky surge
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And now it's not

Pachy has been clunky for longer, and still remains clunky

opaque vine
dusky surge
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In fact, cerato's charge bite has ALWAYS been better off than pachy's ram, and yet it got "unclunked" first

dusky surge
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Just not the complete lockout where it SHOULD be able to attack, but can't

opaque vine
dusky surge
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Pachy is also a brawler

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In fact, pachy was introduced as the small-game brawler bully

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Hence its low speed and hard-hitting attacks

opaque vine
dusky surge
opaque vine
dusky surge
opaque vine
dusky surge
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It's a complete lock on your animal that has no visual indication

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It acts as if you would be able to attack, but you can't

opaque vine
dusky surge
regal tulip
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something inflicting bonebreak should not deal a huge amount of damage imo

opaque vine
opaque vine
dusky surge
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The damage has been nerfed SO many times for pachy

opaque vine
regal tulip
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yeah because an animal with bonebreak is impossible to balance

regal tulip
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even with 0 damage it would be annoying af

opaque vine
dusky surge
opaque vine
dusky surge
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i think that it struggles more than it arguably should

tropic horizon
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Pachy honestly has fine damage vs Omni but doing the math now with a damage reducing mutation active the amount of rams it takes to kill an omni as pachy jumps from 4 to 5 which is a little silly though this is more so a result of bad mutation balance than anything

opaque vine
opaque vine
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But I agree that mutation is just bad

dusky surge
tropic horizon
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Dilo is Pachy’s punching bag atm though. Like it is a very bad matchup for the dilo. It’s relatively unagile, is pretty easy to hit, and doesn’t have a good tool to deal with pachy all too well.

opaque vine
dusky surge
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Sure, I like that, but the amount of effort required to dispatch of smaller animals I think is too much. Pachy should hit significantly hard enough to worry them

I'd also like if the "coconut cracker" move, where it swings its head downwards, gets a COLOSSAL damage buff, perhaps to 250-300. Due to the fact that it relies on the animal already being stationary due to poor range and a small hitbox, it'd make for an excellent finisher on downed targets, which honestly would also be fine by me

opaque vine
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I think that this is my cue to leave

slim dragon
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You consider that OP ?

regal tulip
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can herrera even climb with broken bones?

opaque vine
opaque vine
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Atleast when it comes to things around it’s size

slim dragon
cosmic pelican
opaque vine
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Like I previously said. Pachy can render opponents useless with the tap of a button. Is it really too much to ask that they need 3 hits to kill an omni

regal tulip
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might aswell add critical damage and internal bleeding to hitting fractured body parts

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ngl would be cool as the pachy but yeah

dusky surge
opaque vine
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Dryos u say lmfao

tropic horizon
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Oh boy

opaque vine
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My bad but that’s stretching it

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Stating that pachies aren’t a threat to dilos and such is a straight up lie

cosmic pelican
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The last time I saw, or heard a dryo was a month ago. And it was a fresh spawn trying to die haha

tropic horizon
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Dryo isn’t really played not because it’s bad moreso because it’s boring to most

opaque vine
dusky surge
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i've been feeling for a while that dilo, carno and pachy are the holy trio of "bad playables"

the fact that we're seeing a rework for carno means the other two should absolutely follow suit

tropic horizon
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I feel like they’re more so the holy trinity of “Good lord these things are a pain to balance and you can see that evidently throughout their history in the game”

regal tulip
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literally + stun on fracture - alt bite disable on being fractured = perfect

opaque vine
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Does alt attacks do fractures I forgot

tropic horizon
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No

regal tulip
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no i meant that i cant alt bite while being fractured

opaque vine
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I see

leaden remnant
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it wouldnt do anything

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it would be the exact same thing as update 6 pachy

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good luck alt biting a pachy that's stunning you

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any sort of stun for pachy is a terrible idea

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even limited stuns are terrible

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grants you a free hit without consequences

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and then proceed to beat the absolute crap outta that person while he can do little about it

regal tulip
leaden remnant
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it def is but it's also a horrible idea

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3 stuns alone would let you solo a carno

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begin with a very nice body or leg fracture

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after that, head fracture

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and after you get a head fracture simply get another

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the carno will be miserable after that, so now keep going

dusky surge
leaden remnant
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very stupid if you ask me

dusky surge
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oh yea sorry

leaden remnant
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not you but the idea that every attack is the same

dusky surge
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those attacks can stun consistently

leaden remnant
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they dont fracture

dusky surge
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pachy can only stun if it hits 3 specific parts of the body in this hypothetical

leaden remnant
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thats the thing

dusky surge
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no, they do far more damage and bleed though

leaden remnant
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it's either fractures or stuns, cant have both or chaos is guaranteed

dusky surge
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we literally have both

leaden remnant
leaden remnant
dusky surge
leaden remnant
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having both is guaranteed chaos

leaden remnant
dusky surge
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pachy has stuns, brother

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it has knockdowns even

leaden remnant
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im talking about big things

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if you hit a raptor throw him onto the ground i dont care

dusky surge
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letting it have a very limited amount of stuns on the few animals it can consistently fracture is fine

leaden remnant
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makes sense that you can

leaden remnant
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it absolutely aint fine to let it stun a carno

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a dilo? sure

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a raptor? absolutely

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but a cera or a carno? absolutely not

dusky surge
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carnos worked around it when it could stun them consistently. i'm asking for stuns that are far more moderated

leaden remnant
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just cause they worked around it, it doesnt mean it's balanced or logical to give it

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ppl adapt

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but again, just cause they can adapt, it doesnt mean it's fine

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if a pachy stuns a carno... damn

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we got a big big issue here

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cause woo update 6 pachy back 🔥

dusky surge
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if raptor can work to stunlock a cerato for 10 seconds with no trades, much higher damage and a metric ton of bleed, pachy can have 3 stuns for being a good boy this year :)

dusky surge
leaden remnant
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also we talking about pachy not raptor

dusky surge
dusky surge
leaden remnant
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are you able to get on rn

dusky surge
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no.

leaden remnant
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alr

leaden remnant
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it's clunky as absolute living hell

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and yes raptors are very strong rn

dusky surge
leaden remnant
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not weak

dusky surge
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yes weak

leaden remnant
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clunky as absolute hell

dusky surge
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and weak

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i hope they fix both of these issues

leaden remnant
dusky surge
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so fractures are good

its still weak though

leaden remnant
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yea hol on lemme just disable this cera real quick

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pachy is truly the rmb gaming

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lemme hold rmb for 2 secs and disable this cera for a nice amount of time

leaden remnant
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ill give that to you

dusky surge
leaden remnant
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i am merely stating it is rmb gaming, and, you say it well, as most of the playables

leaden remnant
dusky surge
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also the idea that the 3 stagger system would NEARLY be as bad as U6 is laughable

leaden remnant
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if it can stun the carno, it's joever

dusky surge
leaden remnant
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yeah it is

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half the bite force, crap ton of damage to the face

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now proceed to obliterate the carno while he tries to somehow defend himself

dusky surge
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unlike U6, you need to actually aim for vulnerable body parts, you can't rely on it because you HAVE to fracture those parts to stun, meaning carnos and ceras can still just hit you if you mess up, and you can't keep stunning them to death, they can trade

dusky surge
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its the fracture that matters

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you realise how short pachy's old stun was, right? It was just barely long enough for you to turn around and get out of trade range. That's it. You aren't locked in place, the stun takes barely more than a second

leaden remnant
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im aware, but im merely saying that the stuns would give it a massive upper hand to, in the first three hits, be able to fracture as you'd like

dusky surge
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not really, no. you'd be able to fracture one thing, then back off

leaden remnant
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really depends on what and who you're dealing with

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right now you're able to fracture and run

dusky surge
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With a trade

leaden remnant
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not an issue

dusky surge
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Yes an issue

leaden remnant
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get hit once, end the fight in a second

leaden remnant
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cause im realizing we're just going around doing circles

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saying nothing but "yuh uh nuh uh yuh uh nuh uh yuh uh"

dusky surge
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because if its ONLY THING is fracturing and making a getaway, why should it also be damaged for that where now it's trackable via bleed and needs to rest sooner

Or worse yet, is forced to defend itself against a speed mutation cera because it can't run, then because it's hungry, pukes on the cera bite, meaning it gets killed

leaden remnant
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speed mutation is balls

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straight up balls

leaden remnant
dusky surge
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given the amount of damage it does, and the fact part of the suggestion was allowing alt-bites while leg fractures, the fractured thing would be fine

leaden remnant
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it would apply fractures and stuns, which are awfully dangerous, without any cost or concern

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body damage isnt that crazy yknow, it's bad for raptors n dilos but for bigger things ain't that crazy, however headshot damage is damn good

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specially if we're talking about a fully charged bonk

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that's a crap ton of damage

dusky surge
leaden remnant
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it wouldnt allow you to defend yourself better than you can right now

dusky surge
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In fact, a fully charged headbonk still does less than a cera regular LMB to the head

dusky surge
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It does not

leaden remnant
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yeah it does

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seen it myself with stats

dusky surge
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yea but that's not how the game works

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attacks do not have unique modifiers, limbs do

leaden remnant
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im aware

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however what you said is wrong

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it's not only the headshot multiplier that you normally have

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it's got another thing that makes it deal 3-4 times more damage than a body bonk

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i believe you said that a body bonk does about 85 damage right?

dusky surge
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on uncharged

leaden remnant
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a fully charged head bonk to a raptor puts you to either red or deep orange, cant recall

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an uncharged bonk to the head of a raptor puts the raptor at about 56% hp

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so theres clearly something going on that allows pachies to deal a crap ton more damage to the face than anything else

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thats why i dont like any sort of stuns for pachy

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if you are able to do so much damage with a single bonk, i see little reason to allow you to also stun

tight cove
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Like other ppl were saying before me I just don’t like how clunky pachy feels also keep in mind that cerato for example most of the time can easily dodge a pachy hit and it has natural fracture resistance, and finally a pachy can handle a Omni or a dilo in a 1v1 situation but a Omni or a dilo can also 1v1 a pachy pretty well if they know what there doing but I guess that just comes down to skill.

opaque vine
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Pretty much

opaque vine
hollow comet
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What does weight have to do with anything? It doesn't diminish the fact Ptera should be able to do decent damage to things of similar size and fly consistently.

In the grand scheme of things Herrera is still a SMALL playable. If I'm remembering the isle's size scaling correctly, they are almost on par in size with Dryo and Ptera itself and should be something that a Ptera should be able to contend with.

Besides other Herrera that decide to be cannibalistic, or them themselves making a questionable pounce... Ptera is the only thing that could pose a threat to an otherwise essentially invulnerable playable when not grounded.

Yet the thing with a beak the size of a short sword hits like a pool noodle and can only stay airborne for long stints if you're only gliding around in circles like an Ai seagull.

*Edit wording

opaque vine
# hollow comet What does weight have to do with anything? It doesn't diminish the fact Ptera sh...

“Pt should be able to do damadge to do decent damadge to this things similar of size” problem here is that herrera isn’t close to its size at all. Besides they function as a prey item for herreras not the other way around. The trees are supposed to function as a temporary safe spot, their hunger and water drain is ridiculously fast so they can’t stay up there for too long anyway.

Giving a immortal flier this kinda power is not it, they’re the easiest playables to survive with, sure allow them to kill juvis but no bigger than that imo

tardy wind
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@tulip vale in regards to your post on balance feedback, I had the same thing happen when I played Pachy. I filled my stomach completely and only had 79% of my diets. Glad to see I’m not the only one but it’s very strange that they went and changed the values for some reason

dusky surge
opaque vine
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Agreed

dusky surge
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I agree that ptera is underwhelming though

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Which is why I'm excited for the coming "terrestrial ptera" changes

opaque vine
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Same, they’re finally gonna be more interactive with the rest of the playables

jovial vessel
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ptera needs some more love, I think its stam issue is why people dont play the poor bird

frank grotto
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We need lacational spawning pls

dusky surge
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hmmm

nah

frank grotto
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Why?

dusky surge
# frank grotto Why?

Because hotspots thrived off the spawn selection. While I am in agreement that it makes friends WAY harder to group with, I don't want spawn select back, I would rather an alternative system that maintains random spawns

frank grotto
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Great now i can walk 2 hours straight to find my friend

dusky surge
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party up before spawning and spawn in the same place and group

frank grotto
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Ty

coarse blaze
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I really like random spawns, grouping issues aside.

  • Players can't reply on spawning into areas where they know they'll find easy food and can remain for their entire growth. It also encourages players to learn the map a little more, I'm overall very happy with it.
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Also feeding yourself your own corpse, or having someone feed you theirs is an issue that's no longer there with it.

coarse blaze
dusky surge
frank grotto
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Bc it was bugged

coarse blaze
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I still fed myself my own body multiple times to get head-start because I could.

No it wasn't bugged, 10 minutes isn't that long either.

If I died and wanted to stay in a hotspot, I'd just wait again.

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Things that there 10 minutes ago, will still more than likely be there once I'm able to spawn back in.

dusky surge
frank grotto
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Sometimes i had no cooldown

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Sometimes i had

coarse blaze
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I only had an issue with the cooldown when it came to unofficial servers.

I never didn't have a cooldown once it was put into place.

frank grotto
coarse blaze
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Plus players have reported finding more diet food for herbivores outside of partols and MZs during the HT, a very nice surprise really.

obtuse ocean
dusky surge
obtuse ocean
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Yea, but we spawn in random or we can choose area etc ?

dusky surge
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random spawn

obtuse ocean
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Yea, maybe. I hate it, cus it would make it alot easier for survival. I mean i could also just login logout until i got my preffered spot. Lets say i need food, so i just do it constantly until i end up in hotspot or close to one

dusky surge
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what?

obtuse ocean
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I mean if me and you are in a group, we login at same place. We dont like the place, we log out again. And then we spawn random again ?

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Or is it something else you meaning

dusky surge
obtuse ocean
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You said, party up before spawning and spawn in the same place and group

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So if im at south and you are at north, where do we spawn in toghtere ?

dusky surge
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you can only do it on the character select screen

obtuse ocean
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ahh, yes then i get it. Fair

onyx lichen
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@fathom yoke Wdym?

fathom yoke
fathom yoke
mint star
onyx lichen
onyx lichen
onyx lichen
fathom yoke
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I figured it was from Kougas video

onyx lichen
fathom yoke
onyx lichen
fathom yoke
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I see, didnt know

onyx lichen
fathom yoke
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yeahhh, the venom fog addition is pretty nice tho but other than it's kinda lackluster x.x

onyx lichen
fathom yoke
onyx lichen
onyx lichen
# fathom yoke oh how so?

To sum it up, The fog feels unnecessary because it helps Troodon with something it is already very good at which is being evasive instead of giving it something to help with what it is having trouble with

fathom yoke
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Like maybe increasing the intensity of the fog since there's no hallucination or something newe

onyx lichen
slim dragon
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@steep echo It's not weight gain as a juvenile, omniraptor is just made of concrete

fallow blaze
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What kind of adjustmens cerato got?

jovial bough
coarse blaze
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#balance-feedback message Carnivores can carry corpses that give far more food than a mango and even cannibalize party members mid-fight in or out of MZs but the moment herbivores do something slightly the same it's unfair?

The mutation in general is just strong, I dare say too strong.

steep echo
hasty coyote
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@feral hazel I agree with the premise of the feedback, but I do disagree with many of the examples you are using. Namely, ptera and hypsi.

Release ptera proves that this thing can be an absolute monster because it has debatably the most op ability in the game: Flight. Flight alone allows ptera to hit things without the target being able to fight back. So when ptera was first released and was overtuned, they were even able to kill stegos because all skill was solely on if the ptera knew how to fly well, not if the target could fight back. So they have had to nerf ptera pretty hard to make sure it can't just bully things who can't fight back. Granted, they have def nerfed ptera too hard with the stamina, but its kinda a pachy problem. They have 1 ability that removes counterplay so the rest of the animal needs to be weak to compensate. So I think the proposed idea of making ptera more terrestrial actually helps it immensely, because now they can actually buff it to be stronger than a wet tissue while still making it not able to bully things almost 100x its size.

Hypsi spit is also a bit weird. Being able to spit 15 times only helps with trolling and not survival (since if you need to spit more than like 3 times, you're likely already dead). Spit overall just needs adjustments that makes it better at actual defense and worse at just trolling. Namely: being easier to hit but not able to be used on large dinos (stuff like stego). Changes like this would actually make hypsi able to actually survive encounters easier and thus be more enjoyable. Hypsi needs to be actively worse at just trolling and much better at survival, otherwise it becomes a troll dino that people play for like 15 mins and drop.

However, I agree that a lot of these small dinos need better QOL to help them be enjoyable and don't require as strict balancing as many of the larger dinos. Though, they still need to be balanced to work with each other.

feral hazel
# hasty coyote <@1158409902335733870> I agree with the premise of the feedback, but I do disagr...

The Ptera part is a mistake of the design between Land vs Flyers, namely not having an upwards bite. Also the Stego example you mentioned was the result of not having an upwards attack and a massively overtuned damage. Ptera's should not be able to engage against anything that isn't a juvie or a small type of species. About Hypsi, the number 15 was just a random number, tho I disagree with the fact that if you spit more than 3 times you are likely dead or that it would turn it into complete trolling. You have many scenarios in this game where you could utilize more spitting. Aka "fighting" against multiple predators and trying to help your teammates/baby/family. Also I feel like Hypsi is a little bit made for trolling.

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tho I understand where you coming from

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thats why I mentioned having a DR effect on the spit

hasty coyote
# feral hazel The Ptera part is a mistake of the design between Land vs Flyers, namely not hav...

The issue also arises with that, even with a vertical attack, many dinos would still have major blind spots. Like carno would have a hard time biting behind its legs unless the hitbox was absolutely wild. So overall, its easier to just make the 2 flying dinos unable to bully things while flying than balance a new attack on 60+ dinos that allows each of them to swat out a ptera. And by making ptera more terrestrial, it can pull a quetz and just land on the ground to maul a small juvie or fly to whittle down a fat juvie like diablo.

For hypsi in particular, I wasnt saying that spitting more than 3 times means its going to become a troll dino, I'm saying its generally not necessary for more than 3. Though I can def see hypsi having like 10 spits if its either on a cd like dryo dodge or if it burns all of its hunger spitting. But spit is def designed to have trolling potential, I just think it should be balanced as a survival tool first, and just also be allowed for minor trolling as a side effect.

feral hazel
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I didn't wanted to really get into details, the real point of the post was just creatures that doesn't have much effect on the balance of the eco-system shouldn't be taken as seriously as others and have a little more room to make them fun in different ways

opaque vine
dusky surge
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@frank grotto it isnt their weight. grapple is just extremely overpowered, so even if you were 50% larger than their combined weight, they'd still grapple you

jovial vessel
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Grapple is overpowered, though I am looking forward to bucking being more consequential to omnis, since right now it feels like it just eats the victims stam only

leaden remnant
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@frank grotto raptors just got nerfed

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the pounce changes nerfed pounce by quite a lot and the bucking changes did as well

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also as a 50% teno idk what you expected

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what happened to you is totally normal, doesn't mean raptors need a nerf but you should know to fight back better/not walk around where raptors are

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brb

keen plover
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🤔 maybe for the raptors to work for the kill instead of just pouncing and winning

dusky surge
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you're sounding like a herbivore player

keen plover
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lol

dusky surge
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i got grappled in a fight as a carno. i still got one of the raptors, but it's the antithesis of engagement. Over 15 long seconds of just waiting to be able to control my character

keen plover
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Yeah it's very lame. It genuinely ruins the fun of playing most creatures solo. I think raptors should at minimum get a creature to half bleed / health and for the prey to be around a quarter stam to pin it. They should have to work for it a bit more than now.

dusky surge
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agreed. the lack of any and all work required is baffling

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65% weight requirement at base, healthy state is just bizarre

keen plover
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Yep.

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On the otherhand, I don't like the % dismount thing that raptor has now

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I've noticed that sometimes, they stay on for a very long time. Other times they get off quickly

dusky surge
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not a fan of chance-based mechanics either, but it is a testing value

keen plover
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Yeah that's true

royal beacon
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no way carno is 49 km on HT

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a omni with the day mutation is 49,1

leaden remnant
leaden remnant
leaden remnant
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could add dibble when knocking down smth small, stego with a well landed swing/powerswing, etc

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it all consists in seeing a mistake and getting a kill

dusky surge
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you're equating short stuns to what raptor has

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deino is the exception, obviously

leaden remnant
dusky surge
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but deino is environmentally dependent

leaden remnant
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a dilo only needs 1 bite and no water sources near

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a herrera, something below it

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a carno, something small that it can knock down

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a dibble, a well landed hit

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a stego, a nice swing or a powerswing

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and a raptor, one or more raptors pouncing something

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we can't say "it requires no skill" when most things, if we were to say it, don't require any skill either

#

the fact that a raptor pin requires just a bit of teamwork already makes it more skill based than a dilo, herrera or deino, who need only 1 bite/jump/lunge

#

from what i can see, it looks like the devs are making everything very fast killers

#

if you want to counter something that can kill you very quickly, might as well go full on aggressive mode, borderline mentally insane at them

keen plover
#

Yeah maybe before raptor could side switch and didn’t slow you down lol

leaden remnant
#

and if you really wanna survive raptors as a 50% teno... man, just go and look for other tenos willing to fight for you

keen plover
#

It’s op and playing it down because the other playables are also op isn’t good for the game

leaden remnant
keen plover
#

No

leaden remnant
leaden remnant
keen plover
#

It’s strong. Juvis are strong. The bleed is strong. The slow down effect is strong

#

The grapple is strong

#

Yeah it’s rng pounce but sometimes they stay on forever. That’s the problem with rng

#

Also the side switching

#

Go to the back and have someone pounce the sides

leaden remnant
#

a lot of things are pretty strong

keen plover
#

Most of those creatures are defensive or slow enough for you to avoid though

leaden remnant
#

it's only logical that everything else is made strong instead of nerfing everything

leaden remnant
#

and raptors are very squishy

#

instead of going into the slow offensive, go into the attack right away but don't be stupid while attacking

keen plover
leaden remnant
#

1 bite is enough for em

#

most dilos straight up facetank you

keen plover
#

As what

leaden remnant
#

then just spam the clones which give you no room for defense

leaden remnant
#

ceras, carnos, etc

keen plover
#

Ceras puke them in one hit

leaden remnant
#

sacrifice health for a guaranteed kill

leaden remnant
keen plover
#

Nope. Your hallucinations won’t do enough damage. You’d have to get extra bites to reapply the venom.

leaden remnant
#

uh, no

#

did you see the recent dilo buff

#

one dilo kills a fg carno in a minute or so only with hallucinations

#

they begin spamming them and in seconds you have 6 clones up your ass with more coming

#

and you cant bite them anymore btw

keen plover
#

I fought 4 and beat them. Puked them all. Not to say they were good but cera can dish out enough damage in the puke to get them low

#

Anyways dilo also needs work. Hallucinations are too free anyways.

keen plover
#

Only thing holding it back is how bad the hallucinations work in certain terrains.

leaden remnant
#

it was ridiculous

keen plover
#

If it worked well then yeah, it’s cancer lol

leaden remnant
#

and fought some dilos with some carno players that are truly amazing players

keen plover
#

Not even a debate. Worse than Omni

leaden remnant
#

none of us lasted more than a minute against 1-2 dilos

#

it was 1 bite and be surrounded by uncountable hallucinations all biting you like insane

#

so many that you couldnt tell who the real one was

#

it was hell on earth, could count around 10 in 20 seconds

keen plover
#

And that’s an issue

leaden remnant
#

it was so horrendous i could not believe my eyes

keen plover
#

Can we not agree that multiple things can be bad at the same time

leaden remnant
#

yeah they can

#

i just dont see how pounce to pin is bad

#

it can be easily countered if in the right spot

leaden remnant
keen plover
#

I don’t think pounce to pin is bad. I think it’s bad when you’re able to do it to healthy prey though

leaden remnant
#

i fail to see how that is bad as well

#

provided that you put enough weight, i think it's alr

#

the prey can always fight back till the last second, so there's always a chance

#

the issue that is see is people only complaining and not doing anything to learn how to fight

keen plover
#

Well if they’re managing their stam and health well, I think they should have the ability to fight back for a period of time

leaden remnant
#

so then they keep dying to raptors and complaining when they can just... fight

#

i dont wanna die as a teno to raptors so i figure out how to fight them, ez

#

get a basic notion of how they work and how i can counter them

#

and the result is ive never died to raptors as a teno in survival

keen plover
#

Teno has no issues lol. It’s too heavy for 2 omnis to pin it and can fight a pack for a bit

#

Old Carno was also fine

leaden remnant
keen plover
#

Pachy does. Every single addition has screwed it. The creature that was added as an “anti Omni” lol

#

Dilo can at least run

leaden remnant
#

pachy doesnt have issues besides being clunky as hell

keen plover
#

Everything else is larger and can deal enough damage

leaden remnant
#

it is an anti raptor

#

the only thing is that you cant expect to fend off 8 raptors as a pachy

#

... which, btw, you can actually do sometimes if the raptors suck balls and you play it amazingly well

keen plover
#

No one said that. Pachy has never been able to do that anyways lol

leaden remnant
#

you gotta land the bonk but thats pretty much it

#

if it wasnt clunky as hell, it would be out there destroying raptors

keen plover
#

Eh. Have 2 raptors stand near each other and you can’t hit them both. The other gets a pounce off easily and now you’re trotting. You better hope you got a leg fracture

keen plover
leaden remnant
#

they can come to me and not the other way around

keen plover
#

Ok but they can come together lol

leaden remnant
#

if i cant get an opening at the start ill get it later, that's fine

keen plover
#

I don’t think that tactic should even work vs pachy but eh.

leaden remnant
#

from what ive seen, as long as you practice and are confident in your abilities, youre most likely fine

keen plover
#

Imo pachy being one of the creatures that dealt with grapple well could be interesting

leaden remnant
#

tbh, nothing should be able to escape if pinned

keen plover
#

Well we know some will retaliate

leaden remnant
#

if you already got pinned down, how da hell are you gonna be able to escape

#

thats fine, just not escape

#

cause then that would be ridiculous

keen plover
#

I mean retaliation means they have the chance to escape lol

leaden remnant
#

you play it well, you manage to pin something down and bro just says "UNO REVERSE YOU MFERS"

leaden remnant
#

like instantly escape

#

some things should be p much unable to die to raptors imo

keen plover
#

I mean allo was used as the example for retaliation in the stream. For pounce at least. Could have a few creatures like that

dusky surge
keen plover
#

I don’t mind if pachy is one of them

#

It’s like the one creature that is both small and can’t escape Omni

leaden remnant
#

dont mind it at all

keen plover
#

Imagine omnis largely ignore allo lol

leaden remnant
#

i really wouldnt mind, i dont see why an allo would get obliterated by raptors unless it's a ton of raptors

#

but i dont see how most things rn wouldnt get obliterated by a ton of raptors, which is why i just tell ppl to stop complaining and to learn how to fight raptors

keen plover
leaden remnant
#

💀

keen plover
leaden remnant
#

i totally understand

#

and yes, youre right, we see raptor as 2 different things

dusky surge
#

i see raptor as an animal that is supposed to be skilled but the recent changes says otherwise

leaden remnant
#

i see raptor as a great fighter, squishy but agile, dangerous as heck if you mess up, but, if you play it really well, practically useless

dusky surge
#

its not that atm

#

you can play really well and they'll just destroy you regardless because a billion damage + grapple

leaden remnant
#

my fighting experience says otherwise (just learn how to fight raptors not that complicated)

leaden remnant
#

@fringe linden iirc photosynthetic tissue and nocturnal give more flying speed

unreal crystal
#

Has there been any mentions from the dev team regarding dibblo hit box review or plans to fix it?

waxen vortex
#

fix rain

obtuse ocean
leaden remnant
#

aye aye sir, and, btw, most things can obliterate them when not solo

#

ppl putting themselves at the most awful disadvantage against raptors, literally throwing all their chances of surviving, and then saying raptor is op cause they died smh

keen plover
#

I didn't say it should be tanky but the tools it has makes it strong (and that's good)

obtuse ocean
# keen plover Wym, raptor being strong is fine?

Yea it can be strong and should in packs, but dont mean it should be strong against all. Allo could easy be something you dont wanne mess with as raptor. And allo hunting them even when outnumber by far.

#

Tanky depends, i think if you screw up vs an allo as raptor your either dead or out from that fight.

coarse blaze
#

I just don't think raptors should be able to take on literally anything in the roster that isn't deino and for the most part, it can. Not everything is meant to fight everything and yet omni can very much kill the majority.

dusky surge
#

i still think it being designed around hunting stego is a colossal mistake

coarse blaze
#

Stego OP, it's fine.

Please know I'm joking

dusky surge
#

lol

coarse blaze
#

Raptors shouldn't be able to kill stegos without a hefty pack to overwhelm it in my eyes

#

Like a really hefty pack

dusky surge
#

i mean, yea, stego should absolutely be hunted by raptors eventually, but like... it really should not be the go-to

#

it's the animal with the flank defence

coarse blaze
#

I do worry for stego and I only worry more with allo really

#

I still haven't grown one after getting stunned by diablos, it doesn't feel worth growing right now to me.

cosmic pelican
#

Even if you like stego it isnt worth growing, all it takes is 1 skilled diablo to ruin 6 hours of growth

coarse blaze
#

That is exactly why I just can't bring myself to grow it now, I really thought the stun was being over-exaggerated until I felt it for myself in the PVP server.

#

The whole fact I could be stunned out of my attacks felt awful

#

I can't wait for apexes to be introduced and then people complain about why mid-tiers can't kill fully grown apexes. God forbid your allo pack can't kill a shant.

dusky surge
#

allo fans will just be the evolved version of omni fans

coarse blaze
#

I hate how that's not even a joke

#

That carni-main protagonist is going to swell

dusky surge
#

i cant wait for literal fires to ignite over an allo nerf in patch notes

coarse blaze
#

Enough allos will be grappled to the ground before they finally decide it was in fact overtuned.

#

I'm looking forward to trying allo but there's going to be so many.

dusky surge
#

i have literal negative interest in allo

doesn't seem to have any uniquely interesting mechanics besides mistakes from legacy and something that already sucks on omni, in the perfect "i really do not care about this" size range, not a terrifying menace like rex nor a fun unique critter like herrera or troodon

coarse blaze
#

Allo is just going to fill the void that carni-mains want, it'll be bigger and just overall better than what we have now as far as I'm concerned. It just sounds like it'll be a pain in the behind to deal with, that and with the cannibal mutation mega-packs are bound to happen right out the gate.

#

Allo is pretty, it had nice sound design in Legacy and it's overall a very popular dinosaur for a reason but I'm just so tired of hearing about it. I'll play it when it comes out and likely come to loathe dealing with it after the first month.

leaden remnant
#

more like the desperate measure now that it's got inf swings

dusky surge
coarse blaze
#

I'm not worried about rex that much honestly, I feel like it'll be a pain to grow at least and take ages but allo? Nah.

dusky surge
coarse blaze
#

I only worry about rex when the apex v apex conversation pops up.

dusky surge
#

at least now it doesn't run out of stam and just die

oh wait. grapple. it does

leaden remnant
coarse blaze
#

But -but! It'll one-tap me if it hits me!

dusky surge
coarse blaze
#

The giant railspike killed my 800 kg raptor!

leaden remnant
#

if the stego goes to a nice wall spot then yeah good luck

#

(that's why it's really not the go-to)

#

it's honestly easier to kill a dibble than a stego

dusky surge
dusky surge
leaden remnant
dusky surge
#

diablo: no flank defence
stego: flank defence

coarse blaze
#

The 3k HP thing is easier to kill than the 6k HP thing? wack.

leaden remnant
#

doesnt dismount you but instead kick you out like a bugged pounce

leaden remnant
#

i merely stated that stegos are not the go-to

coarse blaze
#

It was in reference to this

leaden remnant
#

yes and

coarse blaze
#

I was just pointing out that of course the thing with half the amount of health is easier to kill

dusky surge
#

i said i don't want them to be percieved as such

leaden remnant
dusky surge
#

i dislike how stego is being the design standpoint for omni balance

leaden remnant
#

yea also that

#

im not sure if it's really the standpoint tho

dusky surge
#

despite the fact that, again, omni and stego should generally not be interacting much

leaden remnant
#

but im not sure if it's not either yknow

coarse blaze
#

I genuinely don't know why stego ever got nerfed, I never thought it was OP. It couldn't and still can't actively engage things, things could very much still kill it before all the nerfs and yet it just keeps getting the boot.

#

I've only ever died to stego when I've walked up to one

dusky surge
#

and then every other thing they could

coarse blaze
#

I did see how few things you could use that powerswing in the PVP recently, I didn't know how much 10% or so actually felt until I used it.

#

I don't think it's worth using the power swing

dusky surge
#

10% feels BAD

wanna know why new carno is SO MUCH nicer

coarse blaze
#

The ram?

dusky surge
#

being usable, yes

coarse blaze
#

I've still yet to grow it this HT, just been seein them a lot.

dusky surge
#

i played carno recently. Genuinely went from an animal I don't touch to an animal I GENUINELY love

#

Like I can't understate how much of a glowup it got

coarse blaze
#

Isn't it still a 3 hr growth time?

dusky surge
#

Sadly, but that hopefully will be addressed

#

"It's smaller :("

It's also more fun, and for the first time ever, the niche it was advertised as DAY ONE of EVRIMA

coarse blaze
#

I hope so, it's why I haven't grown it. I started one and when it started to drag I just tried something else.

#

I wasn't worried about the carno change, I thought it'd be good for it and clearly people are liking it because I'm not seeing shortages of them on the HT.

dusky surge
#

It's got great endurance, it's speedy, it's good at hunting small game

It's done it

#

Omnis are complaining about it because they got so used to just baiting it out once then getting a free pounce and now it just whittles them down

#

I've seen many an omni not flee when they can and suffer for it

#

Just taking hit after hit after hit

coarse blaze
#

Tempting, tempting. Maybe I'll grow one sooner rather than later, I've been holding hopes for a Gen2 egg but maybe I'll just throw the towel in and try it.

#

I need to try new cera too, I've only fought it and it seems rough with the new bile bite.

leaden remnant
coarse blaze
#

My teno instantly vomitted last fight I had, it died but took a teno with it.

dusky surge
#

New cera is just broken. Not nearly the same joy as new carno, who is a balanced mesh of unique stats that compliment a playstyle

#

Genuinely love new carno

coarse blaze
#

With the vomit, do you think it holds up in a fight with new carno? I would assume it does

leaden remnant
#

the carno can get distance and keep staggering the cera

coarse blaze
#

I'm both worried about just getting rammed non-stop but then there's the vomit

#

See that is why I'm unsure

leaden remnant
#

but at the same time, the cera can obliterate the carno

dusky surge
coarse blaze
#

We live in funky fresh times, I'll likely try carno before the new cera. I just have the vibes that cera will get touched on value wise before I settle into it too soon.

#

I'm excited for maia too, I got a few things to try out really.

dusky surge
#

maia seems interesting

coarse blaze
#

I want

#

Whatever this shoulder-check-esc thing is

#

Having two types of attacks per stance seems interesting

#

Something I hope things like para and shant get too really.

dusky surge
#

i think its a universal hadrosaur thing

coarse blaze
#

I always forget that shant counts as a hadrosaur, my brain tells me that shant and things like Edmontosaurus are in their own group.

#

I might try pachy again with the new bucking rework but my hopes aren't high.

golden coral
#

@proud anchor I would make it so it's a full cycle of bucking = you get knocked off/on your rear (like when out of stam). Then adjust the bucking speed/cycle/anim to fit.

That way, the omni/troodon can learn how the bucking cycle looks like, to know when they absolutely must get off. And if it's worth pouncing if the target is already halfway through a buck cycle for example. Same way the bucker can learn when their cycle will finish and thus can "predict" somewhat if the omni/troodon is taking the risk of hanging on almost to the end.

I would also make it so you can only buck while standing still/turning and maybe walking (like grazing), so it's easy to see the bucking anim, or at least try and calculate if the target is walking since you don't have to also focus on it running and where you're going as much (since walking is slow, so less change of area while moving).

proud anchor
#

Restriction to a still point (because it makes the most sense, considering what bucking is...) could be a requirement, given how strong it's becoming.

golden coral
proud anchor
#

Ah, I must have overlooked.

golden coral
#

Never did make sense to me that you can buck while running, especially since even moving with someone latched drains stamina, last I checked at least.

golden coral
proud anchor
#

I see it. Yeah. That, and honestly... The animations could use a little more updating, if you ask me. The Carno's for example, not really much going on there.

proud anchor
#

But yeah, you just never know "When is someone bucking" when they're moving, aside from extremely subtle cues.

golden coral
#

I really dislike how it's RNG, I'm not sure I see why they did that, especially when it generally feels bad with RNG overall, and would feel even worse in a matchup. Since it could very well be that you get the kill not because of your decision, but because RNG said you could hang on the entire time. Or dying for the same reason.

proud anchor
#

I think that's to feel out the damage thresholds, personally. They're not being transparent in the reasoning, but I'm happy they were transparent in the mechanic's explanation.

golden coral
#

Target the same critter, in the same circumstance. Bucks, but in one case you get thrown off without doing anything, in the other you get to hang on until target dies. Not due to either of your choices/playstyle but RNG.

#

Could be, I hope they don't keept it, because it really seems off

proud anchor
#

It does seem bad. Instant buck knockdown will feel terrible, no matter what the reason.

#

Even instant buck knockoff onto your feet feels kinda weird...

#

9 times out of 10, it's also a free hit on the person who was bucked off.

golden coral
#

Charge idea you offered isn't bad btw, I just kind of like the idea of tying it to the buck cycle (making it clearer to see), because it's a more immersive way to learn and react to

proud anchor
#

(And because how hitboxes work, it's normally a headshot, too)

#

Right... I understand the need for an immersive experience, but this feature leads to an inescapable penalty, that can't be judged by other factors such as size for Carno's charge fail situation, or Cera's bile ability.

#

Omni is a very complicated mathmatical character I feel is going to become even more complicated once the Grapple situation is more spread out in it's utility.

golden coral
#

Possibly, but reading a buck cycle isn't neccesarily difficult, if we know where it starts and ends

#

So I don't think it'd be too bad, just the running version that would need adjustments

#

(or removal of that one really)

proud anchor
#

Like.. "Surprise you're immobile" even for the attacker could be a bad situation in a 3v3 for example. Then releasing from that grapple, and leaving your teammate on the grapple, but now glitched in a latch animation, it gets real weird real fast, and everything gets more complicated the further it goes.

On Bucking:
The need for the bars is also due to inconstant outliers...

Example:
Omni 1 is latched.
Target starts bucking animation.
Omni 2 latches.
Omni 1 jumps off
Omni 2 gets on just as the animation is completing.

Omni 2 gets instantly punished because they can't jump off in time? (Due to the input lag when the ability connects)

#

To explain a little further.. When you latch onto something you have a 1s timer, or some sort of cooldown befor you can bite, scratch, or jump off. This could pose problems if the animation is the deciding factor.

golden coral
# proud anchor Like.. "Surprise you're immobile" even for the attacker could be a bad situation...

Lag and stuff ruining it is a bother. One potential solution could be that if you latch on just at the end, you do the "kick-off" like if you pounce face. Otherwise I do think it'd be fine if the second one gets punished for jumping on too late. After all, par of the point here is to look at the target and where in the buck cycle it is, to decide if it's worth pouncing now, or wait until cycle done (and the current omni being on has jumped off or is thrown off).

proud anchor
#

No no, this isn't lag ~ this is what's called "Animation End-lag"

Like, the moment after an attack where the attack animation is ending before you can do anything else.

golden coral
#

Not sure why there's a "timer" on being able to act after a latch, that seems a little odd. But then you could probably have some kind of "fail-safe" at the end there, like a "kick-off" reaction

#

So if you were to pounce at a point where you'd be punished before you can react, you do the other attack instead

#

Would that work?

proud anchor
#

Well it makes it so people can't "Tap Pounce" because there used to be no lag.

#

People would pounce and pop off instantly.

golden coral
#

Ah, fair, so it's a good thing there's the timer then, we just need to work with it

proud anchor
#

Right. That's why my opinion lies with the gauge filling or expending in order to properly indicate without being tied to stamina.

It could be something DIFFERENT, too... It doesn't have to be the charges, because who knows. Maybe a pouncer like Troodon gets an ability that calls hallucinations and that's how it functions later on?

A seperate bucking gague... Whatever it would be, and I know they hate extra on-screen elements, but it would be the most effective.

There's a trillion ways they could do it, too. Maybe your Stam Bar glows green > yellow > orange > red and then you're knockdowned. So... However they wanna do it, but something that can show us ~ that's the important part.

Speed of the bucking drain and it's punishment can all come after the initial observational element is online. That's just my opinion, of course. Additional UI elements won't be a simple ask, either.

proud anchor
#

Glad people are coming around to Cera's massive offensive and oppressive toolset.@obsidian junco
You can ignore the Carno bits, because I actually like current Carno with the substantially slimmed down charge, but the Cera points I make may be interesting.
#balance-feedback message

dusky surge
#

that aint balancing the game

onyx lichen
#

@frank mesa I don't think Carno should grow just as fast but around the same time

onyx lichen
dusky surge
#

so you dont want it to have the same growth time but want it to be "around" the same time

onyx lichen
dusky surge
#

yea but troodon is much lighter than herrera, carno and cera are literally the same size, just different niches

onyx lichen
#

Weight doesn't entirely determine how fast something grows, Dryo weighs more than Troodon and it grows faster

#

Pachy weighs more than Omni and it grows faster

#

so Carno and Cera weighing the same shouldn't make them have the same growth time just for that reason

keen plover
dusky surge
#

^

#

different niches

onyx lichen
keen plover
#

No. Equal time if anything. Similar to raptor and dilo

onyx lichen
keen plover
#

They both have the same grow time roughly*

#

Which isn't too much of an issue imo

#

I think carno should like 120 - 130 minutes in grow time

onyx lichen
#

Carno should grow faster or get Taco on its diet, getting lines is a Nightmare

dusky surge
#

diets still need a rework imho

#

but now that carno isn't an 1800kg behemoth, making it have more AI would make sense

#

given that its alternative, cerato, has a much more diverse diet, but less AI

onyx lichen
dusky surge
#

nope

#

cera has goat and that's it

onyx lichen
#

Let me rephrase

#

Don't they have the same Number of ai?

dusky surge
#

no

#

cerato has 1 ai

onyx lichen
#

Cera has Goat and Deer

dusky surge
#

it has deer? not last i checked

onyx lichen
#

Yeah it has deer

dusky surge
#

oh thats lame lol

slim dragon
pearl elbow
#

Has anyone done any feedback for Cera yet? With the return of vomit locking people and instant vomiting?

distant torrent
pearl elbow
distant torrent
#

I’d like to think that’s unintentional and going to be fixed but then I think about omni’s grapple where the best nerf so far to it has been requiring a minimum of two omnis lol
(not touching on the new bucking)

fast breach
#

I thought they were making Cera bacteria according to weight-

leaden remnant
#

@lunar jetty galli is in fact not slower than raptor or carno

#

galli is the the fastest dino

lunar jetty
#

They are

#

Caron is 56 I’m

#

Km

leaden remnant
#

carno is 49.5

lunar jetty
#

Gali is 55

leaden remnant
#

at least in ht

#

(ignore live branch just use ht)

lunar jetty
#

Cause he got nerfed

#

Raptor

leaden remnant
#

and raptors run at 46.8

lunar jetty
#

Can pin you down

leaden remnant
#

you r faster just run away

lunar jetty
#

So what

#

It’s faster if it spams lounge

leaden remnant
#

not in ht

#

and if he does just dodge the pounce

cosmic pelican
#

Reduce gallis growth time and everyone will be happy 🙂

leaden remnant
#

literally just run away and dodge the carno

#

if it's a raptor, run, you got like twice its stam

#

and if you play on the live branch where raptors can do the super fast thing, dodge the raptor doing that

#

consumes a ton of stamina to do that

#

@spring field uh they have the slowest turn rate and a horrible attack speed

#

they burn all their stam in i think 5 seconds which they get back in 4 minutes

#

r u sure they need a nerf

#

recently they got their overall speed nerfed by a ton

spring field
#

wow can you tell me the last time you killed a deino on ground?

#

they seemd weak af

leaden remnant
spring field
#

thats enough

leaden remnant
#

not sure tho, havent really engaged deinos

#

but i will say one thing tho, i personally have no issues with, as a solo raptor, killing a fg deino

#

about 95% of my deino kills are as solo raptor so like

#

should show you how bad they are on land

#

takes a while but eh they cant do much about it tbh

leaden remnant
#

8 tons... yeah gonna take a while to kill them

snow glade
#

@spring field #balance-feedback message

Crocs are already so down bad that the big crocs camp the spawn points to cannibalize the fresh spawns. Don’t need to nerf them more.

#

@mortal locust #balance-feedback message

Salt water mutation has been really easy for me to get tbh. Every now and then it takes a bit longer, but you’re getting a mutation that gives you a significant benefit of avoiding conflict. Especially for herbivores. When I play Tenno or Pachy, my migration zones are always near or on the coast line. Carnivores aren’t going to venture out there unless they know we’re there. If we have to run to the fresh water, they will be around there, if not, a croc will. Now that crocs can get the saltwater mutation, they can get into almost any pond they want to. It honestly doesn’t need to be made easier. It’s fine as it is

#

@vagrant plover #balance-feedback message

Honestly, that extra 5% from the nocturnal mutation would be good to just be added to both of the dinos has an ability. Like how Galli’s can 1 call near each other for a speed boost. Then adding the mutation on top of that would just be an extra boost.

When I play Dilo I don’t even get the nocturnal mutation. Until the new night vision is released, I don’t see a purpose. It’s still a challenge to find other players at night especially when they’re not sprinting around the map in an open field. I get the day time boost since day is much longer than night, and imo at night, I never actually get to take advantage of it.

Adding the 5% boost to dilos automatically as an ability is something I’d like to see.

Honestly, Troodons are already quick and agile and tiny, it’s easy to dodge something assuming both parties don’t have crap ping lol.

dusky surge
snow glade
#

@mystic terrace #balance-feedback message

Honestly I like these balancing ideas. With the carno being nerfed, increasing their group size would help offset the weight changes. Reducing the grow time just logically makes sense since it has less weight. I would also say doing something about the carno food situation could be good as well.

snow glade
# dusky surge dilo is already fast as hell, does it really need that? The speed mutations are ...

They’re fast, but we can still be ran down by carnos even with the mutation. With dilos being night hunters it would make sense for them to at least stand a chance to escape from a pack of carnos.

Honestly I wouldn’t even be opposed to dilos having the 5% boost as an ability, but removing the ability for the dilo to select the nocturnal mutation as one of their three mutations. They’d get the 5% at night by default, and no longer can select the mutation preventing a full grown dilo from running at 52.25kph at night. By default it would be like 49.8 or something at night and no more than that for full grown

dusky surge
snow glade
dusky surge
#

personally, i despise both the day and night variants of the speed mutations, and think speed mutations in general are a colossal mistake and need to be just scrapped, and anything that gives speed replaced with other less harmful stats

dusky surge
snow glade
#

They’re already a 1-2 shot kill to most dinos, they’re whole thing with being that small is being able to evade a bite

snow glade
# dusky surge personally, i despise both the day and night variants of the speed mutations, an...

I am fine with most of the mutations, even the speed mutations. There are a couple that I am iffy on though. The salt water mutation just makes no sense to me. The devs put in all that effort to make safe water spots from deinos such as preventing them from spawning in the south river, and putting a saltwater lagoon at the bottom of a freshwater river (which makes no sense to me), and then with that saltwater mutation, it enables deinos to quite literally go anywhere they want. Swim around the map in the oceans, get to places like the east pond, south river, highlands, etc. highlands and south river I already know were possible before. But I can say from experience that the south plains river trip was extremely difficult, and required perfect precision and a very specific growth % range for it to be possible. Doing it perfectly would get you to the pond south of the river with red health and 0 water with 0 stamina. With the new mutation, I just made that exact trip with a 15% croc when before I had to be 30-45%. Better yet, I got there with full water, and 100% HP lol.

dusky surge
#

the fact that both teno and pachy are REQUIRED to take the speed mutation or get obliterated by a cerato that has it is just sad

snow glade
dusky surge
#

i love how two of those mutations are just as bad as the speed one (reduced damage and damage to stamina are absolutely disgusting mutations)

#

not a fan of mutations that hard enforce a meta

golden coral
#

@radiant shadow What does your feedback mean? What's the issue?

radiant shadow
#

make me feel bad

snow glade
#

Damage to stamina is a little stupid I will agree with that. I don’t see anything wrong with reduced damage from larger species. Isn’t it a 5% value?

dusky surge
snow glade
#

Yeah 15% is a bit high. It makes a carnos bite force go from 175 down to 150 which is what a cera would have. I could see this being fine with a 10% value tbh. If not, then 5.

dusky surge
#

i'd be fine if it were 5%, because then at that point its a very minor edge and not a colossal advantage

radiant shadow
#

Stam is so bad now

#

You must make you stam 60%

#

But Utah/carno they must use more stam to fight

#

So how can i heal my stam when i fight????

dusky surge
#

what

radiant shadow
#

So bad so bad

snow glade
#

I mean there are certain dinos where a 10% reduction is the difference of 5hp or death. Like a pachy. If I didn’t have that mutation on, one good hit from a cera would just end me, instead it puts me on red health

#

Rn with the 15% I believe a full grown cera getting a good charged body hit on me puts me at orange

snow glade
#

But yes the stam is a little ridiculous now I’ll agree with that

golden coral
radiant shadow
#

How long you play

#

@golden coral

golden coral
#

?

distant torrent
#

it feels like diablo is starting to get the stego treatment TI_Succ

dusky surge
#

herbivores are balanced via clunkiness

distant torrent
#

I always love watching good herbivores get nerfed while the fan favorite carnivores like cera get hard buffs (hopefully unintentional with the hordetest cera. the return of vomit locking and a single charge bite vomitting an adult dibble doesn’t seem intentional to me)

snow glade
#

@wicked idol #balance-feedback message

Do you know how big deinos are? It’s supposed to be rough, it adds a horror element. Just be safer about drinking water or crossing water

#

Irl they weighed up to 10 tons, in game a FGA only hits 8. Not to mention it takes 12 hours without a perfect diet to fully grow

dusky surge
#

i think you misunderstood

#

he's talking about deinos grabbing other deinos

snow glade
#

Oh I see, but it still kinda applies

#

If the other deino is double your weight, he can grab you lol

#

Once you hit 5 tons, a fga deino won’t be able to grab you on land anymore

keen plover
#

and fg deinos are also faster on land, with a faster trot iirc

#

so it's pretty unfun to deal with

snow glade
#

Deinos can grab anything swimming

It isn’t going to be fair playing an extremely strong cannibalistic creature. If someone is bigger, you stay away, or do whatever they want you to do

regal tulip
#

Fact that deinos can drown each other is weird in general

snow glade
#

I think deinos being super keen on cannibalism in general is just weird and not fun

leaden remnant
#

@lunar jetty they nerfed pounce in ht and made bucking way better as well

#

the way they nerfed pounce is that you have to pick either doing bleed or damage, can't do both, but you can swap sides while pounced

radiant shadow
#

@lunar jetty what mean is Utah get nerfed?

#

nerfed for what?

dusky surge
radiant shadow
#

Omni nerfed what?? why i cant feel it

green heart
#

I played omni for the first time in awhile last week on hordetest and it shredded through things it’s size and smaller pretty quick

dusky surge
#

omni got buffed in HT, IDK why you'd say it was a nerf

#

thing does so much damage and bleed now, and it can choose which it wants

radiant shadow
#

What is HT?

#

@dusky surge

dusky surge
#

Horde Test

radiant shadow
#

do you know utah?

dusky surge
#

do you mean omni, or is utah a guy i should know about

radiant shadow
#

Utah pounce damage get a huge nerfed

#

do you really know about utah?

dusky surge
#

oh you're talking about omni

#

also, it really didn't get a huge nerf at all

#

its recent pounce changes have it doing insane amounts of damage

radiant shadow
#

funny

dusky surge
#

it is funny, but probably needs a nerf

radiant shadow
#

why nerf?

dusky surge
#

because it can melt a ton of animals super quickly with its crazy high damage lol

radiant shadow
#

Isn't utah weak enough

dusky surge
#

no? raptor has remained very strong for a long time, and that hasn't changed

radiant shadow
#

oh,but you can use E to make it down,isnt?

dusky surge
#

yea, but it can just get back on lol

radiant shadow
#

and some trees,stone,anything that you can make it down

dusky surge
#

and it can now swap sides to avoid trees or stones

radiant shadow
#

but swap sides,must use a lot of stam

dusky surge
#

not that much really

radiant shadow
#

you dont know about utah my bro

dusky surge
#

i play it my bro

#

i just prefer it to be balanced than fulfil raptor fantasies

#

hell, the fact that you still call it utah makes me feel like you haven't played it in over a year lol

radiant shadow
#

i call it utah,cuz i dont like omni this stupid named

#

understand?

dusky surge
#

that's going to be complicated when they add utah

radiant shadow
#

If you think it's reasonable for Utah to be nerfed, then you should think about his high stakes during the fight

radiant shadow
dusky surge
#

yes

radiant shadow
#

when

lunar jetty
#

Omniraptor needs a nerf

dusky surge
#

they are literally adding utahraptor as a different dino

radiant shadow
#

or just a plan

dusky surge
radiant shadow
#

What kind of Utah is that, do you understand the situation? Can you describe it to me

#

what different about Omni

#

OR JUST A STUPID FUTURE PLAN?

#

SOON TM?

dusky surge
#

it is not a reskin

shadow vortex
#

-# Tbh I had a stroke after reading this conversation.

vale brook
# lunar jetty Oh ok

((for the record, omni is never faster than gallimimus no matter the growth, unless your gallimimus does not have atleast 2 diets))

lunar jetty
vale brook
#

yeah but you can also just run away from it

#

i do think galli should be able to knock over omnis again

that one change and everything would be okay again

neon portal
jovial vessel
#

aw gallis cant knock down omnis anymore? laaaame

dusky surge
#

not since the early hordetest of U6.5 lol

jovial vessel
#

Ive not played galli in a while lmao but that succcks

#

Omnis are a pain and get too many perks, I enjoy destroying them

royal beacon
#

i love getting stunned on the tail from a dibble nice 🙂

cedar beacon
#

@distant torrent they changed it so Diablo can only make 180 when looking to the side or behind it .

leaden remnant
vague helm
distant torrent
distant torrent
# cedar beacon <@450396063098994698> they changed it so Diablo can only make 180 when looking ...

that’s not a full 180 drift but honestly

I think the drifting is drastically different for young dibbles vs adult dibbles so I think that’s why it felt so horrible on the hordetest for me

on the hordetest, young dibble’s drift was horrible no matter which way you looked. however, on the main branch when I switched back, I noticed a young dibble’s drift was a bit better than hordetest’s young dibble drift yet still bad compared to its adult equivalent

(I guess speed affects how well the drift is if both age and FPS effects how well it can be performed?)

vague helm
distant torrent
#

my issue was the apparent inability to go past a 80 degree running turn but apparently that’s only for young dibble

which should still be changed because there’s zero reason for that since young dibble is already slow as hell and can’t really dish out a lot of damage due to inconsistencies of attack damage for different attacks

vague helm
#

Huh, no clue then.

Yeah that is likely a case of "Your speed is so bad so you can't fully drift", I agree in that case then

cedar beacon
#

I wasnt Full adult so maybe thats why my drifts were not fully 180 turns

distant torrent
cedar beacon
#

True

golden coral
#

@wicked idol What's there to say?

shadow vortex
#

Erik I’m sorry I kept this as a secret for too long, but I can’t unsee Thomas the Tank in your pfp :(

golden coral
wicked idol
dusky surge
#

there's absolutely no way that's true unless there's some kind of cheating involved

golden coral
wicked idol
golden coral
wicked idol
#

Yea a power swing to a carno that is 100% grown will kill it to the head

#

cera too

golden coral
#

So the attack would do about 1K damage, might sound like a lot, but it's not entirely unreasonable considering stego has no other recourse but to stand and fight

wicked idol
golden coral
wicked idol
#

And dibble? its slow and fat and cant defend itself until 40% or so in current evirma branch. But has been change in current ht. to be harder to gain the weight.

golden coral
#

Which would probably mean juvie dibbles could use some help. The fact that they were slower than juvie stegos (might still be?) is very strange

wicked idol
#

Also croc doenst gain its weight until 70%

hasty coyote
golden coral
#

Deinos also only have their own to compete with, except maybe when very small if a beipi wants them dead

#

Though I don't think beipis can eat deinos so (maybe they should be able to...)

wicked idol
#

Deinos cant compete when they can be grabbed on land until 70% or so.

golden coral
hasty coyote
hasty coyote
wicked idol
#

U can be grabbed in water until 88%

#

I just think a whole rebalance on the bigger dino for weight gain over time should be adjusted. (Dibble, Croc, Steg)

golden coral
dusky surge
#

this is bait, god forbid

#

Wow that was gone FAST

leaden remnant
#

stego is officially the hardest thing to grow now

#

takes longer than deino and picks up growth slower than deino

dusky surge
#

(because, y'know, stego OP)

#

imagine having something harder to grow than an apex that loses to a midtier

incredible

#

for clarity's sake, i am not against stego's difficulty of growth, rather the overnerfed nature of its combat that makes the adult state and said growing insufferable

#

the only stego nerfs i actually liked from the diablo HT were to the growth speed and juvi power

deep edge
#

hi i would like to see that the nightvision has a source of a bar , like the stamina or the power is lowering over time.

slim dragon
dusky surge
#

also i dont even know what you want here? You want NV to weaken over time?

deep edge
#

the nightvision i bright , where is the night like a night ...?

eternal oak
#

but night vision is supposed to make the game like... fun at night, while still keeping the game immersive

dusky surge
eternal oak
#

oh epic

#

or wait, what do you mean exactly

dusky surge
#

shine light in eyes of dinosaur

NV go poof

eternal oak
#

ohhhhh, yeah thats cool. but i meant more of like, a battery for human flashlights

#

but that could probably just end up being annoying

dusky surge
#

that's not even how eyes work lol

#

also that'd be INSUFFERABLE to manage lmao

eternal oak
#

probably, i was just trying to make sense out of "night vision bar/power lowering over time" thing

deep edge
#

sry , my feeling like is the nightvision ,like its on the hordetesting , very strong .

eternal oak
#

i think thats the point

#

you know, to see at night

#

as far as im concerned the new night vision is brilliant

deep edge
#

i respect your opinion

dusky surge
royal valve
#

@wide copper the hoard test is literally about the issue your talking about, night vision has been reworked you can play it, right now

opaque vine
fast breach
#

Massive cliff over at SP along with a massive tree on top of the cliff- didn’t matter that I was full health xd just super unlucky

regal tulip
cosmic pelican
#

If the herrera has the enlarged meniscus mutation and jumps from really high it can 1 shot a dilo

stark knoll
#

You don't need the mutation for that

cosmic pelican
#

Well yeah, but you kinda wanna live afterwards no? X)

fast breach
molten fern
distant torrent
#

#balance-feedback message

how about instead of reverting, we make it to where ramming heavier playables at any part of the body (including tail tips) causes the carno to be stunned and we bring back the cooldown charges for charge so it can’t spam it

realism isn’t a really good argument tbh when apparently the lore has it to where the dinosaurs aren’t even related to ones that once roamed the planet and were created from the ground up by some AI (someone please correct me if that’s wrong because I’m definitely not a lore master lol)

hasty coyote
#

Personally, I think carno having a brain dead playstyle is fine. Not every Dino has to require a phd to not be useless. However, I do agree carno seems to get a bit too much mileage on just holding rmb. Tho I’m unsure how they can fix that without another adjustment.

Carno’s entire design philosophy goes against the general balance premise so it’s always going to have some issue. It’s both faster and stronger than most its prey, only thing holding it back is agility and not the best stam.

#

Plus ain’t no way carno groups would ever stand a chance against allo. If they get mauled by Diablo this bad, they will get mauled by allo even worse.

hasty coyote
# obtuse ocean Why is that bad ?

Carnos not standing up to allo? I never said it was bad. I was meaning that the adjustment did nothing to change that matchup, carnos would still get mauled if they were 1.8 tons.

Carno honestly should never be designed to punch up. If carnos can fight an allo, imagine what they would do to a teno, or a pachy. Teno is the absolute max I’d like carnos to fight, and they should require groups to do so. Currently the adjustment seems to have done just that.

obtuse ocean
#

In legacy allo vs carno was a really fun interesting fight, no tail biting. Just pure timing and dodging etc. And it was hard fighting 3 carnos as 1 allo. But it was a even fight sorta

hasty coyote
hasty coyote
obtuse ocean
dusky surge
stark knoll
hasty coyote
dusky surge
#

also bringing back U6 carno is wild

#

U6 carno was one of the most hated versions of carno

obtuse ocean
#

Ive never understand the "braindead" thing, its like complaing about omni is not braindead and rex is. Cus rex can click a button and win. But noone takes into account the speed agilty stam, pick and choose whatever fight they want.

hasty coyote
#

I agree that the current carno needs some tweaking still, but its in a much healthier spot overall compared to how it used to be.

dusky surge
#

it's not like old carno was particularly intellegent or skilled

#

idk where people are getting the idea that old carno was somehow better

obtuse ocean
#

omni mains

hasty coyote
dusky surge
#

yea

#

and even then, it was just LMB spam instead of RMB spam

#

it's not like there was some deep mechanical flare to old carno that's been lost

#

if anything, i'd say new carno has more to it than old carno in the way of actual strategy

regal tulip
#

only mechanic carno ever had was crouch stopping and that wasnt intentional

dusky surge
#

it has always been inherently simple at its core

hasty coyote
regal tulip
#

i mean the stam drain was complete bs, charge once and your prey can just run you down

obtuse ocean
#

But honestly, if carno is supose to be small game hunter. It needs to be good, they dont come solo. Like you actually need to eat the food aswell, not get killed after you got a kill

hasty coyote
dusky surge
regal tulip
#

baiting attacks was a walk in the park

#

i loved it but i also get why they removed it

opaque vine
shadow vortex
#

Ehh that’s why I started to think too that turning headbutt would fit Carno more… Would have a bit bigger hitbox than a bite, but require timing (since I imply it as a tap-ability, not the continuous one like ram), make you turn faster up to 45 degree, and knockdown small things to the side…

regal tulip
# shadow vortex Ehh that’s why I started to think too that turning headbutt would fit Carno more...

Actually why not make the carno alt attack the headbutt to the side like you mentioned (similar to pachy alt attack) and the charge would become a speed up (like its rn) but at the end you dont knockdown or stagger but you bite for 200 damage. Making the whole holding RMB while running through whole herds of smaller dinos braindead playstyle redundant. You would still have your knockdown for small game on alt in a brawl fight in that case. Thoughts?

#

Would also be fun to hunt gallis like that and not just knock them down but really chase them

obtuse ocean
#

If i can tank a few hits, i will be far off in the woods

regal tulip
#

but RMB would reduce agility ofc

shadow vortex
regal tulip
obtuse ocean
#

And normally those "small tiers" dont come solo, so you also need to eat whatever you killed. Without beeing butcered lol

regal tulip
#

actually make alt RMB the headbutt knockdown and leave the normal alt bite

shadow vortex
#

I mean, it can have 1. CD and charges like Dryo, 2. Conditions for the knockdown/stagger (like current 2 seconds to knockdown something).

regal tulip
regal tulip
#

well lets see how many Xs i can collect xd

hasty coyote
# regal tulip Actually why not make the carno alt attack the headbutt to the side like you men...

I think that kinda goes antithetical to what carno is supposed to be. Carno is supposed to blitz down small things, not brawl. If you're brawling as carno, you are doing something wrong (or got handicapped by a pachy). I'd rather they make charge have better cc ranges but worse damage, so you're supposed to follow up on the knockdown with a bite for damage. This prevents the sprinting through everything without a care, helps with the teno and cera matchups, and makes carno take a bit more skill.

keen plover
#

Larger Carno could have worked. The downsize wasn't necessary imo. I do think current Carno's gameplay is more fun to play though.

dusky surge
dusky surge
#

So we either bite the bullet on it being light, or go back to trying our hardest to make the 1800kg carno (which hasn't worked for 2 years) FINALLY do what we want it to

keen plover
#

1800kg Carno could of had the same knockdown ranges as current Carno and charge damage.

dusky surge
#

Honestly, I'm still more upset about its speed than weight

keen plover
#

I hate that sub raptor / dilo are faster than carno at base