#balance-feedback-discussion
1 messages · Page 112 of 1
Yea pounce to pin is a problem itself can’t lie
pachy needs buffs irregardless. It should not be forced to trade with the animal it NEEDS to hit to escape (carno)
Most herbivores?
Pachy, stego, hypsi, and teno with its tailslam (although to a lesser extent)
Id rather it just have the whole stun upon a fracture that’s been suggested oh so many times so it can’t stunlock but wont trade for landing its ability properly
Use the kicks on teno, they’re stronger and have the stuns then
It being clunky is kinda fair for the little stamina it takes imo
That’s pretty much the only buff Pachy needs imo along with making its attacks feel less clunky Pachy is in such a poor spot atm mainly because almost everything else is godlike
And cope with the fact teno has an attack that should never be used because there's a plain better alternative ?
.
Wait wrong one
it takes the most stamina out of any of teno's attacks, and is the most clunky by a mile
it doesn't even do nearly the most damage
Teno’s tail slam kinda servers a niche in stunning larger creatures from longer ranges but I feel like it shouldn’t really have to rely on solely one or the other
No the tail slam is also useful. It’s got a long range and little to no stamina usage. Why in the world would you want it to not be clunky
Honestly teno is in a good spot, why complain
Because making an attack clunky is not a warranted nerf to an animal's strength, it's a nerf to its playability and quality of life
Im more of the opinion that it could use like, a slight damage buff so it has more use but I don’t want the tail slam to be outright better than the kick or the kick to be better than the tail slam
Literally just making the tailslam have no attack lockout would make it fine
its just gross that it has the lockout. no creature should have that lockout
It’s got a long range and can controll the directions. Making it less “clunky” would make tenos harder to beat than they already are
Wait you mean like no recovery time after using it? I think that is slightly overturned if ima be honest because then teno has almost no openings to punish a miss and then land a hit unless you’re playing with like 2 other people.
Yeah, whatever, just nerf them somewhere else
But don't ever nerf a playable by making it clunky, that's stupid
^
give pachy stun on fracture but remove the alt bite disable from fractures
never sacrifice QoL for balance
Although that weird attack cooldown might be what you’re referring to come to think of it
The clunkiness is a trade off for the range it got. Getting instantly sniped 5 meters away would make it unfair
Yea, that's not how it works
clunkiness is NOT a tradeoff
It's anti-game design
You NEVER make a playable FEEL BAD to balance it
game antidesign
Yea obviously, I meant that the animation lock is necessary, should be a punishment
Engagement derives from the player's enjoyment. If a kit is fun to use, even if it's weak, people will use it.
Kinda like how Omni was in the past
It is not necessary, at all, especially for an animal advertised to combo
And they REMOVED THAT
Why? Because they realised animation locks suck
Omnis don’t got the HP to take that. The animation lock was literally a death sentence, teno is diffrent
Literally it is hypocritical to have these things apply to pachy and teno, but not omni and troodon, despite the fact that these balance changes were made because of those creatures feeling bad by being locked by their own abilities
It can combo. 2 kicks take a way half of a ceratos HP and you want it buffed lol
Teno is literally the "combo animal", so it's actually worse that teno has it, because it was designed to combo its attacks into each other
It's supposed to be able to chain different attacks into each other
(we were talking about pachy initially, who suffers from the same animation lock and has basically the same amount of HP omni has)
That was a huge draw to its combat style
Also, I do not want its kicks buffed, I just want the slight animation lockout that leaves it entirely vulnerable for using one of its weakest attacks removed
Apart that Omni never suffered from animation lock after landing its ability, pachy does
Pachy dosent have a multipler which makes a significant difference
Oh and there's also another thing that is extremely annoying with pachy's ram
You can't charge it when moving backwards
For absolutely no reason
Cerato can
Stego can
Pachy just doesn't get that QoL I guess
It shouldn’t tho. Missing a long range attack like that should be punishable. Honestly teno is already pretty strong as it is. Last thing it needs is a buff
herbivore moment
It's not a buff. It's a QoL change
Let’s not forget about ceratos charged bite here. It was clunky for like a year.
And now it's not
Pachy has been clunky for longer, and still remains clunky
But it no longer is
It kinda acts as an buff tho. They wouldn’t be punished for missing it
In fact, cerato's charge bite has ALWAYS been better off than pachy's ram, and yet it got "unclunked" first
They would by losing stamina and still having the recovery animation
Just not the complete lockout where it SHOULD be able to attack, but can't
Yup because cerato is a brawler. Wanna hop on and see if pachy is that bad?
Pachy is also a brawler
In fact, pachy was introduced as the small-game brawler bully
Hence its low speed and hard-hitting attacks
Oh you mean it like that, fair enough ig. As long as they’re properly punished for a miss
I have no problem with the recovery animation
Yea and they bully dilos and omnis just fine?
I'd say they underperform in that field
My bad lol, thought u had a problem with it
I have an issue where, after the tailslam, you are not in an animation, and you can walk around fine, but you CAN'T attack or do anything
It's a complete lock on your animal that has no visual indication
It acts as if you would be able to attack, but you can't
Not at all. They can render dilos and omnis useless in one hit, they also got good agility except for when rearing up.
I see
I still think they do far too little damage and suffer hard when even 2 see it, despite the fact it was built to fight them off
something inflicting bonebreak should not deal a huge amount of damage imo
They one tap a herrera on the head, they 3 shot a omni and they can throw dilos around like nothing lol
^ you have the ability to completely invalidate your opponent. Why increase the damadge lol
They should one-tap a herrera to a body on full charge tbh
The damage has been nerfed SO many times for pachy
It makes no diffrence tho. After the first hit the Herrera is as good as dead
yeah because an animal with bonebreak is impossible to balance
Not at all
even with 0 damage it would be annoying af
Tbh if you can’t beat a omni that’s not the playables fault. It can deals with them just fine
i assume that's why they nerfed the damage so many times
Let me get this straight. You think that pachys struggles against things it’s own size when it comes down to a 1v1
i think that it struggles more than it arguably should
Pachy honestly has fine damage vs Omni but doing the math now with a damage reducing mutation active the amount of rams it takes to kill an omni as pachy jumps from 4 to 5 which is a little silly though this is more so a result of bad mutation balance than anything
It can render things useless in one hit and 4 tap an omni. How is pachy underperforming lol
True but even then it’s not THAT bad imo. It just requires you to hit a target that can’t move or defend itself 2 extra times🤷♂️
But I agree that mutation is just bad
I think a pachy needing to hit omni 4 times, given its attacks, is underperforming.
I would argue that rather than a max damage of 125, I'd like to see 150 or even 175 damage. Not so much that, y'know, it's nuking big boys, but enough that smaller targets like dilo fear it
I don't think it should take as many hits as it does to kill a dilo
Dilo is Pachy’s punching bag atm though. Like it is a very bad matchup for the dilo. It’s relatively unagile, is pretty easy to hit, and doesn’t have a good tool to deal with pachy all too well.
Pachies are already feared tho. No one takes them in an one on one. 175 damadge is just ridiculous. Where is the harm in needing to kill something in more than 2 hits. God forbid that pachies need more effort in their already low effort and high reward type attack.
Sure, I like that, but the amount of effort required to dispatch of smaller animals I think is too much. Pachy should hit significantly hard enough to worry them
I'd also like if the "coconut cracker" move, where it swings its head downwards, gets a COLOSSAL damage buff, perhaps to 250-300. Due to the fact that it relies on the animal already being stationary due to poor range and a small hitbox, it'd make for an excellent finisher on downed targets, which honestly would also be fine by me
I think that this is my cue to leave
You consider that OP ?
can herrera even climb with broken bones?
Unnecessary change more so
Pachy is not underperforming at all
Atleast when it comes to things around it’s size
Makes pachy capable of killing things its own size and smaller, without having to rely on a massive damage buff to its ram
It can yeah, except with a broken leg
Like I previously said. Pachy can render opponents useless with the tap of a button. Is it really too much to ask that they need 3 hits to kill an omni
might aswell add critical damage and internal bleeding to hitting fractured body parts
ngl would be cool as the pachy but yeah
When it's underperforming to the point that it is more endangered than dryos? Yea, I would say so
Hop on and 1v1 me
Dryos u say lmfao
Oh boy
My bad but that’s stretching it
Stating that pachies aren’t a threat to dilos and such is a straight up lie
When did I say that
The last time I saw, or heard a dryo was a month ago. And it was a fresh spawn trying to die haha
Dryo isn’t really played not because it’s bad moreso because it’s boring to most
dibble is a new playable ofc pachies aren’t gonna be as common. Not only that but it’s spawn points are away from the hotspots
i've been feeling for a while that dilo, carno and pachy are the holy trio of "bad playables"
the fact that we're seeing a rework for carno means the other two should absolutely follow suit
I feel like they’re more so the holy trinity of “Good lord these things are a pain to balance and you can see that evidently throughout their history in the game”
literally + stun on fracture - alt bite disable on being fractured = perfect
Does alt attacks do fractures I forgot
No
no i meant that i cant alt bite while being fractured
I see
small issue
it wouldnt do anything
it would be the exact same thing as update 6 pachy
good luck alt biting a pachy that's stunning you
any sort of stun for pachy is a terrible idea
even limited stuns are terrible
grants you a free hit without consequences
and then proceed to beat the absolute crap outta that person while he can do little about it
max 3 stuns is better than unlimited stuns
it def is but it's also a horrible idea
3 stuns alone would let you solo a carno
begin with a very nice body or leg fracture
after that, head fracture
and after you get a head fracture simply get another
the carno will be miserable after that, so now keep going
of course, that's bad on pachy specifically
fine on the other creatures with stuns
you acting like all the attacks are the same, work the same, and deliver the same thing
very stupid if you ask me
oh yea sorry
not you but the idea that every attack is the same
those attacks can stun consistently
they dont fracture
pachy can only stun if it hits 3 specific parts of the body in this hypothetical
thats the thing
no, they do far more damage and bleed though
it's either fractures or stuns, cant have both or chaos is guaranteed
we literally have both
yea but again pachy has fractures
i mean either have fractures only on pachy or stuns only
so you wanna nerf pachy further?
having both is guaranteed chaos
nerf pachy further? it's the state it's currently in
im talking about big things
if you hit a raptor throw him onto the ground i dont care
letting it have a very limited amount of stuns on the few animals it can consistently fracture is fine
makes sense that you can
no it aint
it absolutely aint fine to let it stun a carno
a dilo? sure
a raptor? absolutely
but a cera or a carno? absolutely not
carnos worked around it when it could stun them consistently. i'm asking for stuns that are far more moderated
just cause they worked around it, it doesnt mean it's balanced or logical to give it
ppl adapt
but again, just cause they can adapt, it doesnt mean it's fine
if a pachy stuns a carno... damn
we got a big big issue here
cause woo update 6 pachy back 🔥
if raptor can work to stunlock a cerato for 10 seconds with no trades, much higher damage and a metric ton of bleed, pachy can have 3 stuns for being a good boy this year :)
they are nothing alike
stunlock a cera? how does that work
also we talking about pachy not raptor
i wonder what a raptor can do to entire immobilise a cerato
yea, the weak one vs the actually good one
are you able to get on rn
no.
alr
pachy isnt weak
it's clunky as absolute living hell
and yes raptors are very strong rn
in addition to being weak than most of the roster
not weak
yes weak
clunky as absolute hell
with fractures available, it's straight up a nuh uh
so fractures are good
its still weak though
yea hol on lemme just disable this cera real quick
pachy is truly the rmb gaming
lemme hold rmb for 2 secs and disable this cera for a nice amount of time
certain things about pachy are ass
ill give that to you
oh, like raptor! or deino! or herrera! or stego! or most of the roster!
who cares if they're "RMB gaming", that's the game
im not complaining about it being rmb gaming
i am merely stating it is rmb gaming, and, you say it well, as most of the playables
trot speed for example, feels like a walk speed
also the idea that the 3 stagger system would NEARLY be as bad as U6 is laughable
lemme just get a leg fracture and 2 head bonks real quick
if it can stun the carno, it's joever
no it isn't?
yeah it is
half the bite force, crap ton of damage to the face
now proceed to obliterate the carno while he tries to somehow defend himself
unlike U6, you need to actually aim for vulnerable body parts, you can't rely on it because you HAVE to fracture those parts to stun, meaning carnos and ceras can still just hit you if you mess up, and you can't keep stunning them to death, they can trade
stuns literally don't matter in that scenario
its the fracture that matters
you realise how short pachy's old stun was, right? It was just barely long enough for you to turn around and get out of trade range. That's it. You aren't locked in place, the stun takes barely more than a second
im aware, but im merely saying that the stuns would give it a massive upper hand to, in the first three hits, be able to fracture as you'd like
not really, no. you'd be able to fracture one thing, then back off
really depends on what and who you're dealing with
right now you're able to fracture and run
With a trade
not an issue
Yes an issue
get hit once, end the fight in a second
can you logically support why it's a bad issue
cause im realizing we're just going around doing circles
saying nothing but "yuh uh nuh uh yuh uh nuh uh yuh uh"
because if its ONLY THING is fracturing and making a getaway, why should it also be damaged for that where now it's trackable via bleed and needs to rest sooner
Or worse yet, is forced to defend itself against a speed mutation cera because it can't run, then because it's hungry, pukes on the cera bite, meaning it gets killed
it should have to trade because, if not, it would be able to get free, cheap kills on everything
given the amount of damage it does, and the fact part of the suggestion was allowing alt-bites while leg fractures, the fractured thing would be fine
it would apply fractures and stuns, which are awfully dangerous, without any cost or concern
body damage isnt that crazy yknow, it's bad for raptors n dilos but for bigger things ain't that crazy, however headshot damage is damn good
specially if we're talking about a fully charged bonk
that's a crap ton of damage
Headshot damage is the same as any other attack with the same damage hitting the head
alt bites with leg fractures ain't a bad idea, however, if stuns were available for pachy, it would be useless
it wouldnt allow you to defend yourself better than you can right now
In fact, a fully charged headbonk still does less than a cera regular LMB to the head
it's got a weird multiplier
It does not
yea but that's not how the game works
attacks do not have unique modifiers, limbs do
im aware
however what you said is wrong
it's not only the headshot multiplier that you normally have
it's got another thing that makes it deal 3-4 times more damage than a body bonk
i believe you said that a body bonk does about 85 damage right?
on uncharged
a fully charged head bonk to a raptor puts you to either red or deep orange, cant recall
an uncharged bonk to the head of a raptor puts the raptor at about 56% hp
so theres clearly something going on that allows pachies to deal a crap ton more damage to the face than anything else
thats why i dont like any sort of stuns for pachy
if you are able to do so much damage with a single bonk, i see little reason to allow you to also stun
Like other ppl were saying before me I just don’t like how clunky pachy feels also keep in mind that cerato for example most of the time can easily dodge a pachy hit and it has natural fracture resistance, and finally a pachy can handle a Omni or a dilo in a 1v1 situation but a Omni or a dilo can also 1v1 a pachy pretty well if they know what there doing but I guess that just comes down to skill.
Pretty much
@hollow comet #balance-feedback message Herrera is like 4x pt’s weight. Not some small juvi
What does weight have to do with anything? It doesn't diminish the fact Ptera should be able to do decent damage to things of similar size and fly consistently.
In the grand scheme of things Herrera is still a SMALL playable. If I'm remembering the isle's size scaling correctly, they are almost on par in size with Dryo and Ptera itself and should be something that a Ptera should be able to contend with.
Besides other Herrera that decide to be cannibalistic, or them themselves making a questionable pounce... Ptera is the only thing that could pose a threat to an otherwise essentially invulnerable playable when not grounded.
Yet the thing with a beak the size of a short sword hits like a pool noodle and can only stay airborne for long stints if you're only gliding around in circles like an Ai seagull.
*Edit wording
“Pt should be able to do damadge to do decent damadge to this things similar of size” problem here is that herrera isn’t close to its size at all. Besides they function as a prey item for herreras not the other way around. The trees are supposed to function as a temporary safe spot, their hunger and water drain is ridiculously fast so they can’t stay up there for too long anyway.
Giving a immortal flier this kinda power is not it, they’re the easiest playables to survive with, sure allow them to kill juvis but no bigger than that imo
@tulip vale in regards to your post on balance feedback, I had the same thing happen when I played Pachy. I filled my stomach completely and only had 79% of my diets. Glad to see I’m not the only one but it’s very strange that they went and changed the values for some reason
I think people misconstrue carnivore as "hunter killer animal" which is just not the case universally
Ptera is a fisher/scavenger that's made of literal paper, and has unmatched mobility. Giving it the power to punch up to herrera size would make it way too good
Agreed
I agree that ptera is underwhelming though
Which is why I'm excited for the coming "terrestrial ptera" changes
Same, they’re finally gonna be more interactive with the rest of the playables
ptera needs some more love, I think its stam issue is why people dont play the poor bird
We need lacational spawning pls
hmmm
nah
Why?
Because hotspots thrived off the spawn selection. While I am in agreement that it makes friends WAY harder to group with, I don't want spawn select back, I would rather an alternative system that maintains random spawns
Great now i can walk 2 hours straight to find my friend
literally adding a party system would fix that entirely
party up before spawning and spawn in the same place and group
Yeah great idea fr
Ty
I really like random spawns, grouping issues aside.
- Players can't reply on spawning into areas where they know they'll find easy food and can remain for their entire growth. It also encourages players to learn the map a little more, I'm overall very happy with it.
Also feeding yourself your own corpse, or having someone feed you theirs is an issue that's no longer there with it.
Just add spawning cooldown
We had that, that didn't fix any of those issues.
they did. it didn't work
Bc it was bugged
I still fed myself my own body multiple times to get head-start because I could.
No it wasn't bugged, 10 minutes isn't that long either.
If I died and wanted to stay in a hotspot, I'd just wait again.
Things that there 10 minutes ago, will still more than likely be there once I'm able to spawn back in.
no? it worked fine. it just sucked at its job
I only had an issue with the cooldown when it came to unofficial servers.
I never didn't have a cooldown once it was put into place.
You dont see more of the map because you need to stay in the migration zone to survive
That's not even true, partols allow herbivores to move more and carnivores don't ever need to move to survive given how AI seems to spawn.
Plus players have reported finding more diet food for herbivores outside of partols and MZs during the HT, a very nice surprise really.
As juvi when you spawn? Or you saying my whole group can run around to find something to fight. Then we log out and spawn in at the same place ?
what?
like, before you spawn, you can make a group and spawn in it
Yea, but we spawn in random or we can choose area etc ?
random spawn
Yea, maybe. I hate it, cus it would make it alot easier for survival. I mean i could also just login logout until i got my preffered spot. Lets say i need food, so i just do it constantly until i end up in hotspot or close to one
what?
I mean if me and you are in a group, we login at same place. We dont like the place, we log out again. And then we spawn random again ?
Or is it something else you meaning
why would logging out change where you spawn
You said, party up before spawning and spawn in the same place and group
So if im at south and you are at north, where do we spawn in toghtere ?
then you don't get to do it if you're already spawned
you can only do it on the character select screen
ahh, yes then i get it. Fair
@fathom yoke Wdym?
So in HT, we had about 4 sub troos pounce this teen teno and the venom with the neww pounce seems lackluster from experience
Tap Pounce?
Nah the new pounce does continuous dmg
not for troodon
Troodon need to tap pounce to level up the venom, you shouldn't stay latched until you have level 3 Venom
Troodon now does damage while latched in Horde
HUH
Yeah
In hordetesting? I thought they added the new continouous damage while you pounce
I figured it was from Kougas video
Yeah, but staying latched doesn't level up the venom
So the optimal dmg is still tap pouncing then ?
Yeah, but you can stay latched after you fully envenomate the target
I see, didnt know
Troodon has bigger issues tbh
yeahhh, the venom fog addition is pretty nice tho but other than it's kinda lackluster x.x
The Venom Fog is tbh the worst thing it got
oh how so?
Read #3 #balance-feedback message
To sum it up, The fog feels unnecessary because it helps Troodon with something it is already very good at which is being evasive instead of giving it something to help with what it is having trouble with
Yeah that's a valid take
Like maybe increasing the intensity of the fog since there's no hallucination or something newe
Troodon needs something to help with one of its flaws being chasing, it doesn't need to be harder to see since it's already very hard to see
@steep echo It's not weight gain as a juvenile, omniraptor is just made of concrete
What kind of adjustmens cerato got?
the bacteria bite effectiveness is based on the weight of the prey. so smaller prey puke quicker and bigger prey puke slower
#balance-feedback message Carnivores can carry corpses that give far more food than a mango and even cannibalize party members mid-fight in or out of MZs but the moment herbivores do something slightly the same it's unfair?
The mutation in general is just strong, I dare say too strong.
👍
I think it applies to other dinosaurs, iirc deinosuchus starts at 40kg but is the smallest hatchling by size. It must be made of tungsten
@feral hazel I agree with the premise of the feedback, but I do disagree with many of the examples you are using. Namely, ptera and hypsi.
Release ptera proves that this thing can be an absolute monster because it has debatably the most op ability in the game: Flight. Flight alone allows ptera to hit things without the target being able to fight back. So when ptera was first released and was overtuned, they were even able to kill stegos because all skill was solely on if the ptera knew how to fly well, not if the target could fight back. So they have had to nerf ptera pretty hard to make sure it can't just bully things who can't fight back. Granted, they have def nerfed ptera too hard with the stamina, but its kinda a pachy problem. They have 1 ability that removes counterplay so the rest of the animal needs to be weak to compensate. So I think the proposed idea of making ptera more terrestrial actually helps it immensely, because now they can actually buff it to be stronger than a wet tissue while still making it not able to bully things almost 100x its size.
Hypsi spit is also a bit weird. Being able to spit 15 times only helps with trolling and not survival (since if you need to spit more than like 3 times, you're likely already dead). Spit overall just needs adjustments that makes it better at actual defense and worse at just trolling. Namely: being easier to hit but not able to be used on large dinos (stuff like stego). Changes like this would actually make hypsi able to actually survive encounters easier and thus be more enjoyable. Hypsi needs to be actively worse at just trolling and much better at survival, otherwise it becomes a troll dino that people play for like 15 mins and drop.
However, I agree that a lot of these small dinos need better QOL to help them be enjoyable and don't require as strict balancing as many of the larger dinos. Though, they still need to be balanced to work with each other.
The Ptera part is a mistake of the design between Land vs Flyers, namely not having an upwards bite. Also the Stego example you mentioned was the result of not having an upwards attack and a massively overtuned damage. Ptera's should not be able to engage against anything that isn't a juvie or a small type of species. About Hypsi, the number 15 was just a random number, tho I disagree with the fact that if you spit more than 3 times you are likely dead or that it would turn it into complete trolling. You have many scenarios in this game where you could utilize more spitting. Aka "fighting" against multiple predators and trying to help your teammates/baby/family. Also I feel like Hypsi is a little bit made for trolling.
tho I understand where you coming from
thats why I mentioned having a DR effect on the spit
The issue also arises with that, even with a vertical attack, many dinos would still have major blind spots. Like carno would have a hard time biting behind its legs unless the hitbox was absolutely wild. So overall, its easier to just make the 2 flying dinos unable to bully things while flying than balance a new attack on 60+ dinos that allows each of them to swat out a ptera. And by making ptera more terrestrial, it can pull a quetz and just land on the ground to maul a small juvie or fly to whittle down a fat juvie like diablo.
For hypsi in particular, I wasnt saying that spitting more than 3 times means its going to become a troll dino, I'm saying its generally not necessary for more than 3. Though I can def see hypsi having like 10 spits if its either on a cd like dryo dodge or if it burns all of its hunger spitting. But spit is def designed to have trolling potential, I just think it should be balanced as a survival tool first, and just also be allowed for minor trolling as a side effect.
If the upwards bite would have a modifier on them like "alt biting", you could easily make fitting and proper animations to cover most of your blind spots imo. But again, I understand where you coming from and you have a fair point.
I didn't wanted to really get into details, the real point of the post was just creatures that doesn't have much effect on the balance of the eco-system shouldn't be taken as seriously as others and have a little more room to make them fun in different ways
#balance-feedback message @dusky surge I think I’ve met your match
@frank grotto it isnt their weight. grapple is just extremely overpowered, so even if you were 50% larger than their combined weight, they'd still grapple you
Grapple is overpowered, though I am looking forward to bucking being more consequential to omnis, since right now it feels like it just eats the victims stam only
@frank grotto raptors just got nerfed
the pounce changes nerfed pounce by quite a lot and the bucking changes did as well
also as a 50% teno idk what you expected
what happened to you is totally normal, doesn't mean raptors need a nerf but you should know to fight back better/not walk around where raptors are
brb
🤔 maybe for the raptors to work for the kill instead of just pouncing and winning
now, let's not be too bold
you're sounding like a herbivore player
lol
i got grappled in a fight as a carno. i still got one of the raptors, but it's the antithesis of engagement. Over 15 long seconds of just waiting to be able to control my character
Yeah it's very lame. It genuinely ruins the fun of playing most creatures solo. I think raptors should at minimum get a creature to half bleed / health and for the prey to be around a quarter stam to pin it. They should have to work for it a bit more than now.
agreed. the lack of any and all work required is baffling
65% weight requirement at base, healthy state is just bizarre
Yep.
On the otherhand, I don't like the % dismount thing that raptor has now
I've noticed that sometimes, they stay on for a very long time. Other times they get off quickly
not a fan of chance-based mechanics either, but it is a testing value
Yeah that's true
herrera, dilo and deino enter the chat
49.5
and carno if he gets a knockdown
could add dibble when knocking down smth small, stego with a well landed swing/powerswing, etc
it all consists in seeing a mistake and getting a kill
im stating dinos that dont need much to get a kill
but deino is environmentally dependent
a dilo only needs 1 bite and no water sources near
a herrera, something below it
a carno, something small that it can knock down
a dibble, a well landed hit
a stego, a nice swing or a powerswing
and a raptor, one or more raptors pouncing something
we can't say "it requires no skill" when most things, if we were to say it, don't require any skill either
the fact that a raptor pin requires just a bit of teamwork already makes it more skill based than a dilo, herrera or deino, who need only 1 bite/jump/lunge
from what i can see, it looks like the devs are making everything very fast killers
if you want to counter something that can kill you very quickly, might as well go full on aggressive mode, borderline mentally insane at them
Yeah maybe before raptor could side switch and didn’t slow you down lol
and if you really wanna survive raptors as a 50% teno... man, just go and look for other tenos willing to fight for you
It’s op and playing it down because the other playables are also op isn’t good for the game
keep in mind pounce got considerably nerfed with this update
No
if everything is op, does it mean nothing is op?
you either do bleed or damage, not both like before
It’s strong. Juvis are strong. The bleed is strong. The slow down effect is strong
The grapple is strong
Yeah it’s rng pounce but sometimes they stay on forever. That’s the problem with rng
Also the side switching
Go to the back and have someone pounce the sides
teno is strong, raptor is strong, deino is strong, dilo is strong as heck, dibble is strong, etcetera
a lot of things are pretty strong
Most of those creatures are defensive or slow enough for you to avoid though
it's only logical that everything else is made strong instead of nerfing everything
for example, dilo is not
and raptors are very squishy
instead of going into the slow offensive, go into the attack right away but don't be stupid while attacking
You can beat them though. They need to bite you
As what
then just spam the clones which give you no room for defense
Ceras puke them in one hit
sacrifice health for a guaranteed kill
if they get him to purple it's over
Nope. Your hallucinations won’t do enough damage. You’d have to get extra bites to reapply the venom.
uh, no
did you see the recent dilo buff
one dilo kills a fg carno in a minute or so only with hallucinations
they begin spamming them and in seconds you have 6 clones up your ass with more coming
and you cant bite them anymore btw
I fought 4 and beat them. Puked them all. Not to say they were good but cera can dish out enough damage in the puke to get them low
Anyways dilo also needs work. Hallucinations are too free anyways.
i played as a dilo and man
Only thing holding it back is how bad the hallucinations work in certain terrains.
it was ridiculous
If it worked well then yeah, it’s cancer lol
and fought some dilos with some carno players that are truly amazing players
Not even a debate. Worse than Omni
none of us lasted more than a minute against 1-2 dilos
it was 1 bite and be surrounded by uncountable hallucinations all biting you like insane
so many that you couldnt tell who the real one was
it was hell on earth, could count around 10 in 20 seconds
And that’s an issue
it was so horrendous i could not believe my eyes
Can we not agree that multiple things can be bad at the same time
yeah they can
i just dont see how pounce to pin is bad
it can be easily countered if in the right spot
with bad i dont mean annoying, it's annoying as living hell but i dont think it's bad
I don’t think pounce to pin is bad. I think it’s bad when you’re able to do it to healthy prey though
i fail to see how that is bad as well
provided that you put enough weight, i think it's alr
the prey can always fight back till the last second, so there's always a chance
the issue that is see is people only complaining and not doing anything to learn how to fight
Well if they’re managing their stam and health well, I think they should have the ability to fight back for a period of time
so then they keep dying to raptors and complaining when they can just... fight
i dont wanna die as a teno to raptors so i figure out how to fight them, ez
get a basic notion of how they work and how i can counter them
and the result is ive never died to raptors as a teno in survival
Teno has no issues lol. It’s too heavy for 2 omnis to pin it and can fight a pack for a bit
Old Carno was also fine
in reality, nothing has serious issues
Pachy does. Every single addition has screwed it. The creature that was added as an “anti Omni” lol
Dilo can at least run
pachy doesnt have issues besides being clunky as hell
Everything else is larger and can deal enough damage
it is an anti raptor
the only thing is that you cant expect to fend off 8 raptors as a pachy
... which, btw, you can actually do sometimes if the raptors suck balls and you play it amazingly well
No one said that. Pachy has never been able to do that anyways lol
pulls a no u on raptors with a single bonk
you gotta land the bonk but thats pretty much it
if it wasnt clunky as hell, it would be out there destroying raptors
Eh. Have 2 raptors stand near each other and you can’t hit them both. The other gets a pounce off easily and now you’re trotting. You better hope you got a leg fracture
This I can agree with actually
have 2 raptors stand near each other and i wont ever bonk them
they can come to me and not the other way around
Ok but they can come together lol
if i cant get an opening at the start ill get it later, that's fine
I don’t think that tactic should even work vs pachy but eh.
from what ive seen, as long as you practice and are confident in your abilities, youre most likely fine
Imo pachy being one of the creatures that dealt with grapple well could be interesting
tbh, nothing should be able to escape if pinned
Well we know some will retaliate
if you already got pinned down, how da hell are you gonna be able to escape
thats fine, just not escape
cause then that would be ridiculous
I mean retaliation means they have the chance to escape lol
you play it well, you manage to pin something down and bro just says "UNO REVERSE YOU MFERS"
yesyes, but not just hold e and escape
like instantly escape
some things should be p much unable to die to raptors imo
I mean allo was used as the example for retaliation in the stream. For pounce at least. Could have a few creatures like that
only raptor can be bad and thus never nerfed
I don’t mind if pachy is one of them
It’s like the one creature that is both small and can’t escape Omni
pretty nice imo
dont mind it at all
Imagine omnis largely ignore allo lol
i really wouldnt mind, i dont see why an allo would get obliterated by raptors unless it's a ton of raptors
but i dont see how most things rn wouldnt get obliterated by a ton of raptors, which is why i just tell ppl to stop complaining and to learn how to fight raptors
Trying to reply to this message a few times and it broke my discord Ty
💀
I don’t care if raptor is strong. I just want their fights to be longer. It was said to be attrition based bleeder and that’s what I want from it. Personal preference though. We see raptor as 2 different things
i see raptor as an animal that is supposed to be skilled but the recent changes says otherwise
i see raptor as a great fighter, squishy but agile, dangerous as heck if you mess up, but, if you play it really well, practically useless
its not that atm
you can play really well and they'll just destroy you regardless because a billion damage + grapple
my fighting experience says otherwise (just learn how to fight raptors not that complicated)
@fringe linden iirc photosynthetic tissue and nocturnal give more flying speed
Has there been any mentions from the dev team regarding dibblo hit box review or plans to fix it?
fix rain
You dont care if its strong? Like this is something that can hunt prob 90% of the rooster. It got speed agility and stam, something will need to hunt them even if they are in packs since they are litterly pack hunters.
aye aye sir, and, btw, most things can obliterate them when not solo
ppl putting themselves at the most awful disadvantage against raptors, literally throwing all their chances of surviving, and then saying raptor is op cause they died smh
Wym, raptor being strong is fine?
I didn't say it should be tanky but the tools it has makes it strong (and that's good)
Yea it can be strong and should in packs, but dont mean it should be strong against all. Allo could easy be something you dont wanne mess with as raptor. And allo hunting them even when outnumber by far.
Tanky depends, i think if you screw up vs an allo as raptor your either dead or out from that fight.
I just don't think raptors should be able to take on literally anything in the roster that isn't deino and for the most part, it can. Not everything is meant to fight everything and yet omni can very much kill the majority.
i still think it being designed around hunting stego is a colossal mistake
Stego OP, it's fine.
Please know I'm joking
lol
Raptors shouldn't be able to kill stegos without a hefty pack to overwhelm it in my eyes
Like a really hefty pack
i mean, yea, stego should absolutely be hunted by raptors eventually, but like... it really should not be the go-to
it's the animal with the flank defence
I do worry for stego and I only worry more with allo really
I still haven't grown one after getting stunned by diablos, it doesn't feel worth growing right now to me.
Even if you like stego it isnt worth growing, all it takes is 1 skilled diablo to ruin 6 hours of growth
That is exactly why I just can't bring myself to grow it now, I really thought the stun was being over-exaggerated until I felt it for myself in the PVP server.
The whole fact I could be stunned out of my attacks felt awful
I can't wait for apexes to be introduced and then people complain about why mid-tiers can't kill fully grown apexes. God forbid your allo pack can't kill a shant.
allo fans will just be the evolved version of omni fans
i cant wait for literal fires to ignite over an allo nerf in patch notes
Enough allos will be grappled to the ground before they finally decide it was in fact overtuned.
I'm looking forward to trying allo but there's going to be so many.
i have literal negative interest in allo
doesn't seem to have any uniquely interesting mechanics besides mistakes from legacy and something that already sucks on omni, in the perfect "i really do not care about this" size range, not a terrifying menace like rex nor a fun unique critter like herrera or troodon
Allo is just going to fill the void that carni-mains want, it'll be bigger and just overall better than what we have now as far as I'm concerned. It just sounds like it'll be a pain in the behind to deal with, that and with the cannibal mutation mega-packs are bound to happen right out the gate.
Allo is pretty, it had nice sound design in Legacy and it's overall a very popular dinosaur for a reason but I'm just so tired of hearing about it. I'll play it when it comes out and likely come to loathe dealing with it after the first month.
it's not the go to btw
more like the desperate measure now that it's got inf swings
i genuinely fear the impact allo will have on the ecosystem more than rex by a longshot
I'm not worried about rex that much honestly, I feel like it'll be a pain to grow at least and take ages but allo? Nah.
lmao ints "inf swings" are still its jab, so... not that concerning
I only worry about rex when the apex v apex conversation pops up.
at least now it doesn't run out of stam and just die
oh wait. grapple. it does
they have the ability to 1 tap you
But -but! It'll one-tap me if it hits me!
LMAO
The giant railspike killed my 800 kg raptor!
if the stego goes to a nice wall spot then yeah good luck
(that's why it's really not the go-to)
it's honestly easier to kill a dibble than a stego
now you can swap latch points, which specifically helps a ton against stego, because goddamn stego needed that
as it absolutely should be
bucking really helps stego rn
diablo: no flank defence
stego: flank defence
The 3k HP thing is easier to kill than the 6k HP thing? wack.
doesnt dismount you but instead kick you out like a bugged pounce
when did u see me complain about that
i merely stated that stegos are not the go-to
It was in reference to this
yes and
I was just pointing out that of course the thing with half the amount of health is easier to kill
when did you see me say stegos are the goto
i said i don't want them to be percieved as such
i dislike how stego is being the design standpoint for omni balance
despite the fact that, again, omni and stego should generally not be interacting much
but im not sure if it's not either yknow
I genuinely don't know why stego ever got nerfed, I never thought it was OP. It couldn't and still can't actively engage things, things could very much still kill it before all the nerfs and yet it just keeps getting the boot.
I've only ever died to stego when I've walked up to one
there was one thing that was OP
the stam. so they absolutely nuked it
and then every other thing they could
I did see how few things you could use that powerswing in the PVP recently, I didn't know how much 10% or so actually felt until I used it.
I don't think it's worth using the power swing
10% feels BAD
wanna know why new carno is SO MUCH nicer
The ram?
being usable, yes
I've still yet to grow it this HT, just been seein them a lot.
i played carno recently. Genuinely went from an animal I don't touch to an animal I GENUINELY love
Like I can't understate how much of a glowup it got
Isn't it still a 3 hr growth time?
Sadly, but that hopefully will be addressed
"It's smaller :("
It's also more fun, and for the first time ever, the niche it was advertised as DAY ONE of EVRIMA
I hope so, it's why I haven't grown it. I started one and when it started to drag I just tried something else.
I wasn't worried about the carno change, I thought it'd be good for it and clearly people are liking it because I'm not seeing shortages of them on the HT.
It's got great endurance, it's speedy, it's good at hunting small game
It's done it
Omnis are complaining about it because they got so used to just baiting it out once then getting a free pounce and now it just whittles them down
I've seen many an omni not flee when they can and suffer for it
Just taking hit after hit after hit
Tempting, tempting. Maybe I'll grow one sooner rather than later, I've been holding hopes for a Gen2 egg but maybe I'll just throw the towel in and try it.
I need to try new cera too, I've only fought it and it seems rough with the new bile bite.
surely you'll like this then
My teno instantly vomitted last fight I had, it died but took a teno with it.
Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.
New cera is just broken. Not nearly the same joy as new carno, who is a balanced mesh of unique stats that compliment a playstyle
Genuinely love new carno
With the vomit, do you think it holds up in a fight with new carno? I would assume it does
i meannnnnnn yes and no
the carno can get distance and keep staggering the cera
I'm both worried about just getting rammed non-stop but then there's the vomit
See that is why I'm unsure
but at the same time, the cera can obliterate the carno
Well, given current damage values, if you're near a corpse, that'll be a SLOW death
We live in funky fresh times, I'll likely try carno before the new cera. I just have the vibes that cera will get touched on value wise before I settle into it too soon.
I'm excited for maia too, I got a few things to try out really.
maia seems interesting
I want
Whatever this shoulder-check-esc thing is
Having two types of attacks per stance seems interesting
Something I hope things like para and shant get too really.
i think its a universal hadrosaur thing
I always forget that shant counts as a hadrosaur, my brain tells me that shant and things like Edmontosaurus are in their own group.
I might try pachy again with the new bucking rework but my hopes aren't high.
@proud anchor I would make it so it's a full cycle of bucking = you get knocked off/on your rear (like when out of stam). Then adjust the bucking speed/cycle/anim to fit.
That way, the omni/troodon can learn how the bucking cycle looks like, to know when they absolutely must get off. And if it's worth pouncing if the target is already halfway through a buck cycle for example. Same way the bucker can learn when their cycle will finish and thus can "predict" somewhat if the omni/troodon is taking the risk of hanging on almost to the end.
I would also make it so you can only buck while standing still/turning and maybe walking (like grazing), so it's easy to see the bucking anim, or at least try and calculate if the target is walking since you don't have to also focus on it running and where you're going as much (since walking is slow, so less change of area while moving).
Issue here:
You can buck while sprinting. I've seen people moving and bucking, they only wobble their head.
Restriction to a still point (because it makes the most sense, considering what bucking is...) could be a requirement, given how strong it's becoming.
I know, I mentioned it. I would restrict it to standing/walking at most (like grazing speed) so even if it's harder to see a moving buck anim, you also don't need to worry about the target running away very far from the area you're fighting in.
Ah, I must have overlooked.
Never did make sense to me that you can buck while running, especially since even moving with someone latched drains stamina, last I checked at least.
No worries, I should learn to space my message a bit better perhaps.
I see it. Yeah. That, and honestly... The animations could use a little more updating, if you ask me. The Carno's for example, not really much going on there.
Buddy of mine has very much appreciated me doing this lately. Lol.
But yeah, you just never know "When is someone bucking" when they're moving, aside from extremely subtle cues.
I really dislike how it's RNG, I'm not sure I see why they did that, especially when it generally feels bad with RNG overall, and would feel even worse in a matchup. Since it could very well be that you get the kill not because of your decision, but because RNG said you could hang on the entire time. Or dying for the same reason.
I think that's to feel out the damage thresholds, personally. They're not being transparent in the reasoning, but I'm happy they were transparent in the mechanic's explanation.
Target the same critter, in the same circumstance. Bucks, but in one case you get thrown off without doing anything, in the other you get to hang on until target dies. Not due to either of your choices/playstyle but RNG.
Could be, I hope they don't keept it, because it really seems off
It does seem bad. Instant buck knockdown will feel terrible, no matter what the reason.
Even instant buck knockoff onto your feet feels kinda weird...
9 times out of 10, it's also a free hit on the person who was bucked off.
Charge idea you offered isn't bad btw, I just kind of like the idea of tying it to the buck cycle (making it clearer to see), because it's a more immersive way to learn and react to
(And because how hitboxes work, it's normally a headshot, too)
Right... I understand the need for an immersive experience, but this feature leads to an inescapable penalty, that can't be judged by other factors such as size for Carno's charge fail situation, or Cera's bile ability.
Omni is a very complicated mathmatical character I feel is going to become even more complicated once the Grapple situation is more spread out in it's utility.
Possibly, but reading a buck cycle isn't neccesarily difficult, if we know where it starts and ends
So I don't think it'd be too bad, just the running version that would need adjustments
(or removal of that one really)
Like.. "Surprise you're immobile" even for the attacker could be a bad situation in a 3v3 for example. Then releasing from that grapple, and leaving your teammate on the grapple, but now glitched in a latch animation, it gets real weird real fast, and everything gets more complicated the further it goes.
On Bucking:
The need for the bars is also due to inconstant outliers...
Example:
Omni 1 is latched.
Target starts bucking animation.
Omni 2 latches.
Omni 1 jumps off
Omni 2 gets on just as the animation is completing.
Omni 2 gets instantly punished because they can't jump off in time? (Due to the input lag when the ability connects)
To explain a little further.. When you latch onto something you have a 1s timer, or some sort of cooldown befor you can bite, scratch, or jump off. This could pose problems if the animation is the deciding factor.
Lag and stuff ruining it is a bother. One potential solution could be that if you latch on just at the end, you do the "kick-off" like if you pounce face. Otherwise I do think it'd be fine if the second one gets punished for jumping on too late. After all, par of the point here is to look at the target and where in the buck cycle it is, to decide if it's worth pouncing now, or wait until cycle done (and the current omni being on has jumped off or is thrown off).
No no, this isn't lag ~ this is what's called "Animation End-lag"
Like, the moment after an attack where the attack animation is ending before you can do anything else.
Not sure why there's a "timer" on being able to act after a latch, that seems a little odd. But then you could probably have some kind of "fail-safe" at the end there, like a "kick-off" reaction
So if you were to pounce at a point where you'd be punished before you can react, you do the other attack instead
Would that work?
Well it makes it so people can't "Tap Pounce" because there used to be no lag.
People would pounce and pop off instantly.
Ah, fair, so it's a good thing there's the timer then, we just need to work with it
Right. That's why my opinion lies with the gauge filling or expending in order to properly indicate without being tied to stamina.
It could be something DIFFERENT, too... It doesn't have to be the charges, because who knows. Maybe a pouncer like Troodon gets an ability that calls hallucinations and that's how it functions later on?
A seperate bucking gague... Whatever it would be, and I know they hate extra on-screen elements, but it would be the most effective.
There's a trillion ways they could do it, too. Maybe your Stam Bar glows green > yellow > orange > red and then you're knockdowned. So... However they wanna do it, but something that can show us ~ that's the important part.
Speed of the bucking drain and it's punishment can all come after the initial observational element is online. That's just my opinion, of course. Additional UI elements won't be a simple ask, either.
Glad people are coming around to Cera's massive offensive and oppressive toolset.@obsidian junco
You can ignore the Carno bits, because I actually like current Carno with the substantially slimmed down charge, but the Cera points I make may be interesting.
#balance-feedback message
@frank mesa I don't think Carno should grow just as fast but around the same time
what
The new Balance feedback suggestion
so you dont want it to have the same growth time but want it to be "around" the same time
Yeah, like Troodon grows slightly faster Than Herrera, Carno is fast and can escape situations much easier than Cera, it should take more time to grow
yea but troodon is much lighter than herrera, carno and cera are literally the same size, just different niches
Weight doesn't entirely determine how fast something grows, Dryo weighs more than Troodon and it grows faster
Pachy weighs more than Omni and it grows faster
so Carno and Cera weighing the same shouldn't make them have the same growth time just for that reason
Yeah but cera has more power and punch than carno so
Then it should grow faster than Cera?
No. Equal time if anything. Similar to raptor and dilo
They're a minute apart for some reason
They both have the same grow time roughly*
Which isn't too much of an issue imo
I think carno should like 120 - 130 minutes in grow time
Carno should grow faster or get Taco on its diet, getting lines is a Nightmare
diets still need a rework imho
but now that carno isn't an 1800kg behemoth, making it have more AI would make sense
given that its alternative, cerato, has a much more diverse diet, but less AI
Don't they have the same ai?
Cera has Goat and Deer
it has deer? not last i checked
oh thats lame lol
So are shopping list diets as a whole
Has anyone done any feedback for Cera yet? With the return of vomit locking people and instant vomiting?
return of vomit locking? as in like the first release cera causing endless vomits and no vomit cooldown?
ew 
Precisely, it seems there is no cooldown on the vomiting and you vomit even as a full grown teno with near full food from one bite.
I’d like to think that’s unintentional and going to be fixed but then I think about omni’s grapple where the best nerf so far to it has been requiring a minimum of two omnis lol
(not touching on the new bucking)
I thought they were making Cera bacteria according to weight-
@lunar jetty galli is in fact not slower than raptor or carno
galli is the the fastest dino
carno is 49.5
Gali is 55
and raptors run at 46.8
Can pin you down
you r faster just run away
Id be fine with that, but for some unholy reason galli takes longer than omni to grow
Like... whaaat
Reduce gallis growth time and everyone will be happy 🙂
i agree
also to answer this
literally just run away and dodge the carno
if it's a raptor, run, you got like twice its stam
and if you play on the live branch where raptors can do the super fast thing, dodge the raptor doing that
consumes a ton of stamina to do that
@spring field uh they have the slowest turn rate and a horrible attack speed
they burn all their stam in i think 5 seconds which they get back in 4 minutes
r u sure they need a nerf
recently they got their overall speed nerfed by a ton
probably about 2 months ago
thats enough
not sure tho, havent really engaged deinos
but i will say one thing tho, i personally have no issues with, as a solo raptor, killing a fg deino
about 95% of my deino kills are as solo raptor so like
should show you how bad they are on land
takes a while but eh they cant do much about it tbh
only thing is their health
8 tons... yeah gonna take a while to kill them
@spring field #balance-feedback message
Crocs are already so down bad that the big crocs camp the spawn points to cannibalize the fresh spawns. Don’t need to nerf them more.
@mortal locust #balance-feedback message
Salt water mutation has been really easy for me to get tbh. Every now and then it takes a bit longer, but you’re getting a mutation that gives you a significant benefit of avoiding conflict. Especially for herbivores. When I play Tenno or Pachy, my migration zones are always near or on the coast line. Carnivores aren’t going to venture out there unless they know we’re there. If we have to run to the fresh water, they will be around there, if not, a croc will. Now that crocs can get the saltwater mutation, they can get into almost any pond they want to. It honestly doesn’t need to be made easier. It’s fine as it is
@vagrant plover #balance-feedback message
Honestly, that extra 5% from the nocturnal mutation would be good to just be added to both of the dinos has an ability. Like how Galli’s can 1 call near each other for a speed boost. Then adding the mutation on top of that would just be an extra boost.
When I play Dilo I don’t even get the nocturnal mutation. Until the new night vision is released, I don’t see a purpose. It’s still a challenge to find other players at night especially when they’re not sprinting around the map in an open field. I get the day time boost since day is much longer than night, and imo at night, I never actually get to take advantage of it.
Adding the 5% boost to dilos automatically as an ability is something I’d like to see.
Honestly, Troodons are already quick and agile and tiny, it’s easy to dodge something assuming both parties don’t have crap ping lol.
dilo is already fast as hell, does it really need that? The speed mutations are problematic enough as is without them being basekit
@mystic terrace #balance-feedback message
Honestly I like these balancing ideas. With the carno being nerfed, increasing their group size would help offset the weight changes. Reducing the grow time just logically makes sense since it has less weight. I would also say doing something about the carno food situation could be good as well.
They’re fast, but we can still be ran down by carnos even with the mutation. With dilos being night hunters it would make sense for them to at least stand a chance to escape from a pack of carnos.
Honestly I wouldn’t even be opposed to dilos having the 5% boost as an ability, but removing the ability for the dilo to select the nocturnal mutation as one of their three mutations. They’d get the 5% at night by default, and no longer can select the mutation preventing a full grown dilo from running at 52.25kph at night. By default it would be like 49.8 or something at night and no more than that for full grown
i mean... they're carnos. obviously they'll run down dilos due to them being fast. Also, why exclude troodon, another nocturnal creature
Troodons are already excellent at evading. They’re tiny and fast. They can just sprint through any foliage and lose anything trying to chase it.
personally, i despise both the day and night variants of the speed mutations, and think speed mutations in general are a colossal mistake and need to be just scrapped, and anything that gives speed replaced with other less harmful stats
they're slower than dilos, omnis and carnos
Yes, but like I said, they’re minuscule. When I play as a troodon it never fails for me to escape something by sprinting through foliage in a random path. Around rocks, trees, etc
They’re already a 1-2 shot kill to most dinos, they’re whole thing with being that small is being able to evade a bite
I am fine with most of the mutations, even the speed mutations. There are a couple that I am iffy on though. The salt water mutation just makes no sense to me. The devs put in all that effort to make safe water spots from deinos such as preventing them from spawning in the south river, and putting a saltwater lagoon at the bottom of a freshwater river (which makes no sense to me), and then with that saltwater mutation, it enables deinos to quite literally go anywhere they want. Swim around the map in the oceans, get to places like the east pond, south river, highlands, etc. highlands and south river I already know were possible before. But I can say from experience that the south plains river trip was extremely difficult, and required perfect precision and a very specific growth % range for it to be possible. Doing it perfectly would get you to the pond south of the river with red health and 0 water with 0 stamina. With the new mutation, I just made that exact trip with a 15% croc when before I had to be 30-45%. Better yet, I got there with full water, and 100% HP lol.
salt water mutation seems a lot better to me than the ability to destroy entire matchups and make animals capable of doing stuff they ABSOLUTELY should not be doing with speed
salt water mutation just grants more flexibility in playstyle and enables you to thrive in areas you couldn't before, as well as aiding with traversal for aquatic animals
the fact that both teno and pachy are REQUIRED to take the speed mutation or get obliterated by a cerato that has it is just sad
Even without the speed mutations on pachy, me and two others have severely screwed up two ceratos with us just having the mutations for reduced damage from larger species, bleed resistance, and damage to stamina
i love how two of those mutations are just as bad as the speed one (reduced damage and damage to stamina are absolutely disgusting mutations)
not a fan of mutations that hard enforce a meta
@radiant shadow What does your feedback mean? What's the issue?
Utah attack speed is so slow
make me feel bad
Damage to stamina is a little stupid I will agree with that. I don’t see anything wrong with reduced damage from larger species. Isn’t it a 5% value?
15%. Disgustingly high unless it was changed this HT
Yeah 15% is a bit high. It makes a carnos bite force go from 175 down to 150 which is what a cera would have. I could see this being fine with a 10% value tbh. If not, then 5.
i'd be fine if it were 5%, because then at that point its a very minor edge and not a colossal advantage
Stam is so bad now
You must make you stam 60%
But Utah/carno they must use more stam to fight
So how can i heal my stam when i fight????
what
So bad so bad
I mean there are certain dinos where a 10% reduction is the difference of 5hp or death. Like a pachy. If I didn’t have that mutation on, one good hit from a cera would just end me, instead it puts me on red health
Rn with the 15% I believe a full grown cera getting a good charged body hit on me puts me at orange
Omnis are pack hunters, the idea is to pounce, back off to regain stam, let the rest of the pack take their turns, and hop back in
But yes the stam is a little ridiculous now I’ll agree with that
Slow? As in, normal bites, the pounce attacks, or what? I don't think the speed has been changed recently for that matter.
?
it feels like diablo is starting to get the stego treatment 
oh it is
herbivores are balanced via clunkiness
I always love watching good herbivores get nerfed while the fan favorite carnivores like cera get hard buffs (hopefully unintentional with the hordetest cera. the return of vomit locking and a single charge bite vomitting an adult dibble doesn’t seem intentional to me)
@wicked idol #balance-feedback message
Do you know how big deinos are? It’s supposed to be rough, it adds a horror element. Just be safer about drinking water or crossing water
Irl they weighed up to 10 tons, in game a FGA only hits 8. Not to mention it takes 12 hours without a perfect diet to fully grow
Oh I see, but it still kinda applies
If the other deino is double your weight, he can grab you lol
Once you hit 5 tons, a fga deino won’t be able to grab you on land anymore
but they can grab you in water
and fg deinos are also faster on land, with a faster trot iirc
so it's pretty unfun to deal with
Deinos can grab anything swimming
It isn’t going to be fair playing an extremely strong cannibalistic creature. If someone is bigger, you stay away, or do whatever they want you to do
The problem is that you cant swim away and you can actually get drowned by a fg at 80% which honestly shouldn't be possible, might even have been 87% I'm not sure rn.
Fact that deinos can drown each other is weird in general
I think deinos being super keen on cannibalism in general is just weird and not fun
@lunar jetty they nerfed pounce in ht and made bucking way better as well
the way they nerfed pounce is that you have to pick either doing bleed or damage, can't do both, but you can swap sides while pounced
Oh ok
omni can actually kill you faster with the new changes lmao
Omni nerfed what?? why i cant feel it
I played omni for the first time in awhile last week on hordetest and it shredded through things it’s size and smaller pretty quick
omni got buffed in HT, IDK why you'd say it was a nerf
thing does so much damage and bleed now, and it can choose which it wants
Horde Test
do you know utah?
do you mean omni, or is utah a guy i should know about
oh you're talking about omni
also, it really didn't get a huge nerf at all
its recent pounce changes have it doing insane amounts of damage
funny
it is funny, but probably needs a nerf
why nerf?
because it can melt a ton of animals super quickly with its crazy high damage lol
Isn't utah weak enough
no? raptor has remained very strong for a long time, and that hasn't changed
oh,but you can use E to make it down,isnt?
yea, but it can just get back on lol
and some trees,stone,anything that you can make it down
and it can now swap sides to avoid trees or stones
but swap sides,must use a lot of stam
not that much really
you dont know about utah my bro
i play it my bro
i just prefer it to be balanced than fulfil raptor fantasies
hell, the fact that you still call it utah makes me feel like you haven't played it in over a year lol
that's going to be complicated when they add utah
If you think it's reasonable for Utah to be nerfed, then you should think about his high stakes during the fight
will a new dino called Utah in theisle?
yes
when
Omniraptor needs a nerf
they are literally adding utahraptor as a different dino
or just a plan
no clue
What kind of Utah is that, do you understand the situation? Can you describe it to me
what different about Omni
OR JUST A STUPID FUTURE PLAN?
SOON TM?
it's a different raptor that is based on the realistic utahraptor rather than the jurassic park raptor
it is not a reskin
-# Tbh I had a stroke after reading this conversation.
raptor
((for the record, omni is never faster than gallimimus no matter the growth, unless your gallimimus does not have atleast 2 diets))
IT CAN STILL pin down 1 in 1 sec\
yeah but you can also just run away from it
i do think galli should be able to knock over omnis again
that one change and everything would be okay again
literally same I feel like I'm losing my mind
aw gallis cant knock down omnis anymore? laaaame
not since the early hordetest of U6.5 lol
Ive not played galli in a while lmao but that succcks
Omnis are a pain and get too many perks, I enjoy destroying them
i love getting stunned on the tail from a dibble nice 🙂
@west plank i think they changed it so Diablos can only make an 180 turn when looking back or to the side
@distant torrent they changed it so Diablo can only make 180 when looking to the side or behind it .
did they buff damage and bleed
@distant torrent
Diablo's drift is weird because FPS messes with it.
My friends who run the game at smooth 60-70 FPS can easily get a full 180 drift going, meanwhile my drift sucks and my Dibble often stops 90° through and then slowly turns the others due to my FPS.
Also, it's still best to just spint forward and then hold S down for the best result rather than S and any other button
needs to be fixed tbh
I lock my fps to 60 and it never wavers (4090 i9)
that’s not a full 180 drift but honestly
I think the drifting is drastically different for young dibbles vs adult dibbles so I think that’s why it felt so horrible on the hordetest for me
on the hordetest, young dibble’s drift was horrible no matter which way you looked. however, on the main branch when I switched back, I noticed a young dibble’s drift was a bit better than hordetest’s young dibble drift yet still bad compared to its adult equivalent
(I guess speed affects how well the drift is if both age and FPS effects how well it can be performed?)
If your problem with the 180 drift is the actual speed of it rather than him stopping and then making a 90° turn, then that's intended.
Dibble got a few changes and adjustments in the HT.
Going into the block will have a small activation cost and also won't let you sprint anymore
The drift was also slowed down for Dibble since it was way too good
my issue was the apparent inability to go past a 80 degree running turn but apparently that’s only for young dibble
which should still be changed because there’s zero reason for that since young dibble is already slow as hell and can’t really dish out a lot of damage due to inconsistencies of attack damage for different attacks
Huh, no clue then.
Yeah that is likely a case of "Your speed is so bad so you can't fully drift", I agree in that case then
I wasnt Full adult so maybe thats why my drifts were not fully 180 turns
if you get to adult you could possibly clip the turning you get to see if there’s any noticeable difference
True
@wicked idol What's there to say?
Erik I’m sorry I kept this as a secret for too long, but I can’t unsee Thomas the Tank in your pfp :(
Not the first, won't be the last.
a 24% stego can one shot 100% carno
there's absolutely no way that's true unless there's some kind of cheating involved
What kind of attack, and where did it hit?
To the head. But the stego wasnt even addo yet at that size.
Could still happen if it was a power swing, especially if it was the running one, now that carno is rather small
So the attack would do about 1K damage, might sound like a lot, but it's not entirely unreasonable considering stego has no other recourse but to stand and fight
Every other creature at hatchling stage cannot defend itself. Why is the stego different?
Well, most of the others are smaller, faster, can hide and run and otherwise survive slightly better. And not sure how large a 25% stego is, though I'm pretty sure it's at least omni size or larger at that.
And dibble? its slow and fat and cant defend itself until 40% or so in current evirma branch. But has been change in current ht. to be harder to gain the weight.
Which would probably mean juvie dibbles could use some help. The fact that they were slower than juvie stegos (might still be?) is very strange
Also croc doenst gain its weight until 70%
I'm pretty sure stego still has the speed ramp during growth unlike diablo, so they should still be faster
Deinos also only have their own to compete with, except maybe when very small if a beipi wants them dead
Though I don't think beipis can eat deinos so (maybe they should be able to...)
Deinos cant compete when they can be grabbed on land until 70% or so.
That's just so dumb, why is a dibble slower than a stego
What do you mean?
good question.
an adult deino can grab an 80% deino and drown it, since an 80% deino is 6 tons
U can spend 5 hours on a croc and still be grabable on land and drug into water and drown with no chance to fight back.
U can be grabbed in water until 88%
I just think a whole rebalance on the bigger dino for weight gain over time should be adjusted. (Dibble, Croc, Steg)
Not sure how soon stego reaches its safe weight, though I imagine it's at least 50% plus. But the point was more so that deinos only get hunted by their own, most of the time. Stego and other land critters have to well, deal with every other land critter more often than not. But sure, stego could be made to gain weight/damage slower, not like it'll matter much.
stego reaches its safe weight at about 80%
stego is officially the hardest thing to grow now
takes longer than deino and picks up growth slower than deino
(because, y'know, stego OP)
imagine having something harder to grow than an apex that loses to a midtier
incredible
for clarity's sake, i am not against stego's difficulty of growth, rather the overnerfed nature of its combat that makes the adult state and said growing insufferable
the only stego nerfs i actually liked from the diablo HT were to the growth speed and juvi power
hi i would like to see that the nightvision has a source of a bar , like the stamina or the power is lowering over time.
For what purpose ?
That sounds just unrealistic, useless and annoying
also i dont even know what you want here? You want NV to weaken over time?
the nightvision i bright , where is the night like a night ...?
i could see it, for human flashlights
but night vision is supposed to make the game like... fun at night, while still keeping the game immersive
that's already a thing with new NV
shine light in eyes of dinosaur
NV go poof
ohhhhh, yeah thats cool. but i meant more of like, a battery for human flashlights
but that could probably just end up being annoying
probably, i was just trying to make sense out of "night vision bar/power lowering over time" thing
sry , my feeling like is the nightvision ,like its on the hordetesting , very strong .
i think thats the point
you know, to see at night
as far as im concerned the new night vision is brilliant
i respect your opinion
the nights on hordetesting are too bright atm, that's an acknowledged issue
@wide copper the hoard test is literally about the issue your talking about, night vision has been reworked you can play it, right now
#balance-feedback message it kinda does, the bleed is survivable, I’ve done it as a dilo so it isn’t too oppressive imo
I got one shot by Herrea as Dilo LOL
Massive cliff over at SP along with a massive tree on top of the cliff- didn’t matter that I was full health xd just super unlucky
fg? afaik a herrera puts a fg dilo at 7% hp if it hits the head
If the herrera has the enlarged meniscus mutation and jumps from really high it can 1 shot a dilo
You don't need the mutation for that
Well yeah, but you kinda wanna live afterwards no? X)
Both fg. It was a REALLY high fall- like potato said
growing an apex should be hard hiding away from biger deinos is pretty easy
how about instead of reverting, we make it to where ramming heavier playables at any part of the body (including tail tips) causes the carno to be stunned and we bring back the cooldown charges for charge so it can’t spam it
realism isn’t a really good argument tbh when apparently the lore has it to where the dinosaurs aren’t even related to ones that once roamed the planet and were created from the ground up by some AI (someone please correct me if that’s wrong because I’m definitely not a lore master lol)
Personally, I think carno having a brain dead playstyle is fine. Not every Dino has to require a phd to not be useless. However, I do agree carno seems to get a bit too much mileage on just holding rmb. Tho I’m unsure how they can fix that without another adjustment.
Carno’s entire design philosophy goes against the general balance premise so it’s always going to have some issue. It’s both faster and stronger than most its prey, only thing holding it back is agility and not the best stam.
Plus ain’t no way carno groups would ever stand a chance against allo. If they get mauled by Diablo this bad, they will get mauled by allo even worse.
Why is that bad ?
Carnos not standing up to allo? I never said it was bad. I was meaning that the adjustment did nothing to change that matchup, carnos would still get mauled if they were 1.8 tons.
Carno honestly should never be designed to punch up. If carnos can fight an allo, imagine what they would do to a teno, or a pachy. Teno is the absolute max I’d like carnos to fight, and they should require groups to do so. Currently the adjustment seems to have done just that.
Yea im not sure what you mean, you think carno have a chance against allo now? Every playable right now should get mauled by allo if it manages to catch it ofcourse. Except dibble stego deino etc
In legacy allo vs carno was a really fun interesting fight, no tail biting. Just pure timing and dodging etc. And it was hard fighting 3 carnos as 1 allo. But it was a even fight sorta
Im saying carno loses to allo, it should lose to allo. Even groups were going to lose against allo unless the allo had major skill issue.
Also I never take legacy into account because it’s basically an entirely different game when it comes to combat.
Yea, im not saying that its same playstyle. But you still adapt to how the balance is in every game. I was talking about legacy as in powerlevel. Like carno wont take on a allo solo etc
#general-feedback message
#balance-feedback message
"Revert carno changes" vs "Revert carno changes (youtuber)"
???
"revert carno changes" vs "revert carno changes [actual substance]"
also its balance feedback vs general feedback, different audiences.
also bringing back U6 carno is wild
U6 carno was one of the most hated versions of carno
Ive never understand the "braindead" thing, its like complaing about omni is not braindead and rex is. Cus rex can click a button and win. But noone takes into account the speed agilty stam, pick and choose whatever fight they want.
I agree that the current carno needs some tweaking still, but its in a much healthier spot overall compared to how it used to be.
it's not like old carno was particularly intellegent or skilled
idk where people are getting the idea that old carno was somehow better
omni mains
you just had to be good to use it in any capacity because it was bad
yea
and even then, it was just LMB spam instead of RMB spam
it's not like there was some deep mechanical flare to old carno that's been lost
if anything, i'd say new carno has more to it than old carno in the way of actual strategy
only mechanic carno ever had was crouch stopping and that wasnt intentional
yup. to say new carno is "braindead" is wild, given the animal has NEVER been the height of skilled gameplay
it has always been inherently simple at its core
especially since you actually have the option to just hold down charge and it doesnt burn all your stam
i mean the stam drain was complete bs, charge once and your prey can just run you down
But honestly, if carno is supose to be small game hunter. It needs to be good, they dont come solo. Like you actually need to eat the food aswell, not get killed after you got a kill
now you just hold rmb and accelerate faster rather than decelerate faster.
well not only that, you have to decide between charge, which can do less damage, or bite, which does more consistent damage in CQC fights and bleed, but is harder to hit
that wasnt a decelerate, that was a straight stop out of a full sprint. Fun af but also busted af
baiting attacks was a walk in the park
i loved it but i also get why they removed it
Biting does require timing unlike charging tbf, prob why people think it’s a braindead ability
Ehh that’s why I started to think too that turning headbutt would fit Carno more… Would have a bit bigger hitbox than a bite, but require timing (since I imply it as a tap-ability, not the continuous one like ram), make you turn faster up to 45 degree, and knockdown small things to the side…
Actually why not make the carno alt attack the headbutt to the side like you mentioned (similar to pachy alt attack) and the charge would become a speed up (like its rn) but at the end you dont knockdown or stagger but you bite for 200 damage. Making the whole holding RMB while running through whole herds of smaller dinos braindead playstyle redundant. You would still have your knockdown for small game on alt in a brawl fight in that case. Thoughts?
Would also be fun to hunt gallis like that and not just knock them down but really chase them
But for how long ? Split second anything gets away from open area the carno will not kill. It needs to end the fight fast in the open.
If i can tank a few hits, i will be far off in the woods
or hold RMB for the speed up and LMB while running sped up triggers the empowered bite
but RMB would reduce agility ofc
Alt-attacks cannot be performed on the run, and that’s what I seek. And I’d like special ability to be something not only damage related, similar to a bite, but more of a niche tool (which is small game hunt in Carno’s case). So in my head I keep the knockdown for finishing these little critters 
Yea good point
yeah ik thats why i said in a brawl you still had the knockdown not while chasing, i just feel the knockdown while running adds to the whole braindead playstyle thats so disliked
And normally those "small tiers" dont come solo, so you also need to eat whatever you killed. Without beeing butcered lol
actually make alt RMB the headbutt knockdown and leave the normal alt bite
I mean, it can have 1. CD and charges like Dryo, 2. Conditions for the knockdown/stagger (like current 2 seconds to knockdown something).
stamina drain like on HT rn would be fine imo, probably less tho since its only used to speed up now
Yea sounds fair
well lets see how many Xs i can collect xd
I think that kinda goes antithetical to what carno is supposed to be. Carno is supposed to blitz down small things, not brawl. If you're brawling as carno, you are doing something wrong (or got handicapped by a pachy). I'd rather they make charge have better cc ranges but worse damage, so you're supposed to follow up on the knockdown with a bite for damage. This prevents the sprinting through everything without a care, helps with the teno and cera matchups, and makes carno take a bit more skill.
Larger Carno could have worked. The downsize wasn't necessary imo. I do think current Carno's gameplay is more fun to play though.
True, you could make it work, but 1300kg is the first carno in literal years that fulfils its desired role in EVRIMA
This is true lol
So we either bite the bullet on it being light, or go back to trying our hardest to make the 1800kg carno (which hasn't worked for 2 years) FINALLY do what we want it to
That's fair however we usually don't get many balance changes. Carno has technically been the same (livebuild) for almost 10 months.
1800kg Carno could of had the same knockdown ranges as current Carno and charge damage.
Honestly, I'm still more upset about its speed than weight
For me its the speed > Bite damage > Weight
I hate that sub raptor / dilo are faster than carno at base