#balance-feedback-discussion

1 messages · Page 110 of 1

cosmic pelican
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especially beipi and dryo 😩

orchid merlin
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Yes especially herreraTI_Troll

leaden remnant
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they feel like complete worthless pieces of ass

cosmic pelican
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hypsi at least has the option to troll the heck out of everything, and thats fun

leaden remnant
orchid merlin
leaden remnant
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only small tier that's actually worth it

leaden remnant
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spawn and immediately cmon let's go have fun

orchid merlin
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Buff beipis damadgeđŸ”„

leaden remnant
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that's how all small tiers should be man

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spawn and the game should be telling you "what are you doing you wasting time CMON GO HAVE FUN"

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not "oh so you have chosen a small tier? yeah go commit self die"

orchid merlin
leaden remnant
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ban this man

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loopspawnkill all herreras

cosmic pelican
leaden remnant
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LMAOOOOOOOOOOO

orchid merlin
leaden remnant
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absolute trolling

obtuse ocean
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Well depends on how good small tier is at killing big stuff, no need to play them if they die to a few small tiers lol

leaden remnant
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yes no point in playing small tiers

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spawn and everything holds you back

cosmic pelican
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I mean, you can buff beipi all you want, but it will never kill an omni in a 1v1, that just wont happen

leaden remnant
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"no you cant do this no you cant do that no you cant do thsi no you cant do that" for the love of everything that is holy LEMME DO SOMETHING

orchid merlin
leaden remnant
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aint it a threat already?

cosmic pelican
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The only playable that could become problematic is troodon, since thats the only offense-oriented small tier. But even then its 1 shot, so eh

orchid merlin
leaden remnant
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welp

cosmic pelican
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Im pretty sure herrera can just facetank it, thanks to its incredible bite speed

orchid merlin
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Yea

leaden remnant
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true

orchid merlin
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Beipi should win a facetank

cosmic pelican
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3 bites in 2 seconds and the beipi falls, not even enough time for it to finish 1 alt attack

leaden remnant
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frickin machine gun bite like dilo

orchid merlin
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I love herrera’s alt

leaden remnant
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oml i hate when someone can just walk up to you and spam the living heck outta the bite

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nom nom nom nom die mfer

cosmic pelican
leaden remnant
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makes me want to punch the frickin dino from the screen

orchid merlin
orchid merlin
cosmic pelican
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It shouldnt be a capable fighter on the ground, why does it need a 60dmg alt attack when it can delete half the roster in 1-2 jumps😭

leaden remnant
orchid merlin
leaden remnant
cosmic pelican
obtuse ocean
leaden remnant
orchid merlin
leaden remnant
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remove herrera climb TI_TrollTI_TrollTI_TrollTI_TrollTI_TrollTI_Troll

orchid merlin
cosmic pelican
orchid merlin
leaden remnant
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UHHHHHHHHHHH

obtuse ocean
cosmic pelican
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I see

cosmic pelican
leaden remnant
orchid merlin
leaden remnant
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ive been below 10% blood seeing my stam go up 0.01% per second

orchid merlin
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Pain

cosmic pelican
leaden remnant
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but i get it cause below 10% blood 👍

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i just dont get 3 mins stam regen with thresholds wtf is that

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one thing or the other not both

obtuse ocean
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Do we get any other climbing dinos ?

cosmic pelican
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hypsi

leaden remnant
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hypsi gonna get climbing

frail bobcat
obtuse ocean
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nice

leaden remnant
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at some point

cosmic pelican
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and maybe ptera, but dont quote me

obtuse ocean
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I was really suprise by the climbing they did, it actually worked

orchid merlin
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The carno will live

cosmic pelican
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Its still gonna want to sit down though, running around at 25% blood is not a good idea

orchid merlin
obtuse ocean
orchid merlin
orchid merlin
obtuse ocean
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I jump and then lay flat for a sec or two

cosmic pelican
orchid merlin
obtuse ocean
dusky surge
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funny news about what dondi just confirmed is next hordetest

iron valve
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I tried to play with my friends from Cerato, they killed us, I had to wait for the counter to go off, it went off and they killed me again. I know that this is to avoid kill revenge, but they should reduce the counter to 5 or 3 minutes because it is very boring to have to wait in que and the death counter still exists.

leaden remnant
dusky surge
leaden remnant
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đŸ”„ 🎉

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did he mention which changes?

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also which changes is the map getting

cosmic pelican
dusky surge
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changes we know
cerato: bile is being made weight-dependent. No more juvis causing full adults to puke, less big game hunting, FAR better bully against smalls like omni or dilo. Also seems to be more favoured against carno, somehow
carno: smaller, and being made into a true plains hunter nightmare. Likely going to be a proper pursuit
troodon: unknown

leaden remnant
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alr let's see how it goes then

cosmic pelican
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God please make the venom actually have a negative effect for the prey🙏

orchid merlin
dusky surge
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who knows

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if i didnt put it on the list, i dont know

golden coral
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Being that it's rather small now, I wonder if the bleed multipliers or what it is will be changed too

orchid merlin
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Ye ye, I missed most of the stream that’s why I’m wondering

golden coral
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Otherwise there's not much blood for carno to use

alpine plover
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I was scrolling through old posts and damn the Mr woke canni guy really downvotes anything that improves a herbi playable

mint star
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in fact, his last message was 5 months ago

distant torrent
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mans a hardcore carnivore elitist until the very end

dusky surge
shell crag
dusky surge
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most dinosaurs are right click simulator

shell crag
dusky surge
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raptor lol

shell crag
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They need to bite too

dusky surge
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depends on the prey (like with deino)

shell crag
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Yesterday i was fighting using juve cera vs raptors, they needed to bite a lot

dusky surge
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herrera also rarely ever bites

shell crag
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Except stego

dusky surge
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it can grab stego too technically LMAO

shell crag
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Stego is 4500 tons, it can only grab like 400

dusky surge
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it can. deino can grab up to 75% of its weight (6 tons) if the prey is swimming

dusky surge
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it can still do it

shell crag
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When I fight using juve or baby, they Bite

dusky surge
shell crag
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They just need to grab and go to water there is no fight brother

dusky surge
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in brawls with other deinos, in fights with stegos, while younger, when attempting to defend itself

dusky surge
shell crag
dusky surge
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what exactly does reducing its lunge range do anyway besides entirely screw over deino

shell crag
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It can still bite and do a pretty huge damage and 2,5 will only make he cant grab dibble

dusky surge
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which is currently one of its most reliable forms of food

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and besides, it's not like diablo is really suffering from how many predators it has. deino is its only true threat

shell crag
shell crag
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Dibble will have a good motive to run

dusky surge
dusky surge
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rex can eat boar. Therefor, it should not kill diablo with its crush move.

shell crag
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He semi aquatic anyways

shell crag
dusky surge
shell crag
dusky surge
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the fish and boars weight are around the same lmao

shell crag
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Elite fish is pretty big

dusky surge
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boar is pretty big

around the size of an elite fish

shell crag
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Yeah but rex is supposed to be bigger and waste way more energy ( starve faster ) than deino bro

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And fish is easier to find than boar

dusky surge
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yes. rex is also faster on land and doesn't rely on a single ambush to do all of its hunting

deino doesn't get a second chance if it misses the lunge. it just loses a meal.

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making deino completely incapable of hunting animals like allosaurus, diabloceratops or any midtier or up is just bizarre balancing

shell crag
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And probably rex gonna be pretty slow bc of its giant size

dusky surge
shell crag
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Allo is probably going to be around the size of an cera

dusky surge
dusky surge
shell crag
dusky surge
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you can counter deino by drinking at shallow spots, drinking at isolated lakes, getting specific mutations, or paying attention. if you can't do all that, grabby grab time

dusky surge
shell crag
dusky surge
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no it isn't

shell crag
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And if you get the allo

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You will probably get him drinking

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Or swimming

dusky surge
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and he'll turn around and leave LMAO

shell crag
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Yeah

dusky surge
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3 tons = 3000HP

deino does 500 damage per bite

diablo takes 0.25x damage to the head (where deino will be attacking from)

it takes around 24 bites from deino to kill diablo

it needs to lunge to have a chance

shell crag
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It still does not make any sense deino be this strong

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If dibble rlly needed a hunter

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They could just debuff him

dusky surge
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okay or just keep deino as-is because who cares

shell crag
dusky surge
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no not at all

shell crag
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Bro where did you get these numbers from

dusky surge
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you saying "no" doesn't make the numbers less true

shell crag
dusky surge
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what

shell crag
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Bitting dibble's head

dusky surge
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or the diablo will leave because why would it stay and deino gets nothing

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aka diablo is entirely immune to a creature over 2x its size

shell crag
dusky surge
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HOW

shell crag
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A lake or a river

dusky surge
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diablo has strafing, and deino has the worst turn radius and land speed possible

shell crag
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You can just go by the side when leaving water

dusky surge
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okay so now you need 6 bites

and the diablo can STILL walk away

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i want you to try and kill a diablo with bites in a normal server, send me a video of you actually doing it, and I'll concede and say you were right

dusky surge
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sure, why not

shell crag
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Stopped playing it

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Community servers just better

dusky surge
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then do it in a community server idc

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if you can do it AT ALL, that's insane

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requires a diablo literally asking to die for that to happen

shell crag
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Naah

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Maybe tomorrow if I play the Isle and get a friend to help me with that

dusky surge
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since when were friends a part of this equation LMAO

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this is a 1v1 situation

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if a deino can't kill an animal literally less than half its size solo, that's hysterical

shell crag
shell crag
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But it's a non realistic game

dusky surge
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yea. it's a not realistic game. that's why deino can pick up diablo and drag it to its doom

shell crag
dusky surge
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why lol

shell crag
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a 4 ton dino to a 8ton one is a big jump

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Deino feels invencible without another deino to kill it

dusky surge
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that's true. but it'd still be unkillable if it couldn't grab diablo

shell crag
shell crag
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Apex expansion

dusky surge
shell crag
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And asked to fix dibble broken range

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Some days ago

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Gonna try to get some sleep rn, good night for u bro

wet coral
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I just think that's it's real bitter to have grown a dino for over three hours just to be, essentially instakilled by a deino

golden coral
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@acoustic temple Carno is getting a rework, becoming smaller (1300kg), but apparently also making the charge cost much less stam and have no cooldown. And there may be other changes as well.

simple karma
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Guys I have a question about the enlarged meniscus mutation, let's see if anybody has the answer; when it comes to the fall damage calculation, does this mutation also reduce the fall damage due to the threshold increase to start receiving fall damage, or as soon as you fall the limit distance before getting damaged, the damage itself gets calculated by the total height regardless of the mutation?

hasty coyote
leaden remnant
lunar jetty
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@distant torrent

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tell me why a diablo shouldnt get nerfed

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go ahead.

distant torrent
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just have an issue with the cant stun above 2 tons thing

its 3 tons. it should be able to stun its own body weight (or slightly more depending on how its future interactions with allo will go and what allo’s size will be)

lunar jetty
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DIABLO CAN STUN A 6.5 TON WEIGH BEAST

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AND KNOCK OVER 4.5 TONS

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IT HAS MORE HP THEN 2 TENONS COMBINED

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AND ITS BLOCK REMOVE 100% OF THE INCOMING DMG

lunar jetty
distant torrent
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allo is likely going to be faster than dibble (or herds of them will be able to chase down solo dibbles if they aren’t faster)

it shouldn’t be able to current stun things that big like it does now, but nerfing its stun to not stun above roughly 67% of its body weight won’t make the cut. it needs to stun roughly around the same body weight or below

lunar jetty
distant torrent
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as for the block, last I heard it was 1/8th damage

distant torrent
lunar jetty
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how is that a balanced dinosaur

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the stego's attack is getting stopped cause the stun

distant torrent
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I don’t think anyone is defending that

hasty coyote
lunar jetty
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it does 2 times more dmg then a fully grown tenon's claw attack

distant torrent
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well it is slower so it can’t exactly run from the current carnivore roster (aside from land deino)

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slower paired with hitting harder just makes sense

lunar jetty
lunar jetty
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great idea, I have to grow a 6 hour dino saur just to not get stunned

distant torrent
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it’s going to desperately need the stun when allo and other carnivores around the same size are added because I just don’t see dibble outrunning them without major balance issues popping up

lunar jetty
hasty coyote
# lunar jetty so diablo needs to nerf?

yes, but not major nerfs.
Personally, here is what I would like changed on diablo:

nerf its agility slightly, mainly drift (which seems to be already planned)
Make its damage negation have a cap, something along the lines of regular head modifier being able to block up to 250 damage from a single attack and block having a cap of like 500.
Nerf its knockdown/stun ranges on the sprint attack to 3 tons and 4.5 tons respectively.
Keep the current stun ranges for its heavy attack.
make its alt attack have the same stun ranges as the sprint attack.

That way it still has a lot of its power, but can't bully stegos as easily and has more openings for smaller targets,

lunar jetty
lunar jetty
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😭

distant torrent
lunar jetty
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you know how many times people thought "oh yea its a hebrivore and am a tenon it wont kill me on sight"

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it just removed half of your hp in 1 go

distant torrent
lunar jetty
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I SHOULD BE ABLE TO DEFEND MYSELF

hasty coyote
distant torrent
obtuse ocean
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Its supose to be op with current rooster, but it should not even consider going for a stego. That should change

lunar jetty
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AS A MATTER OF FACT, 3 SHOULD

obtuse ocean
robust jay
hasty coyote
distant torrent
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why should tenos solo a dibble they have no business fighting?

robust jay
#

Tenos kick does some crazy damage

lunar jetty
lunar jetty
#

FOR FUN

distant torrent
hasty coyote
lunar jetty
#

KILL ON SIGHT YOU KNOW ??????

hasty coyote
obtuse ocean
lunar jetty
#

tenon sucks bruh

robust jay
lunar jetty
#

why am I playing it now

hasty coyote
lunar jetty
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2 hours for nothing

robust jay
#

It’s kick is still amazing tho

distant torrent
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yea teno does suck in the tail damage department.

lunar jetty
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they should buff tenon

distant torrent
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I agree

lunar jetty
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2 hours? for that?

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like cmon

robust jay
hasty coyote
lunar jetty
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tenon tail is as big as a cera, how does it do that amount of dmg

distant torrent
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it’s slightly faster than cera and I think has more stam. only issue is the speed mutations that can make cera faster

robust jay
distant torrent
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so you’re just screwed if you don’t pick speed mutations

lunar jetty
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over all a tenon can solo 1 cera easily

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BUT A CERA WEIGHS MORE THEN A TENON

hasty coyote
# lunar jetty 2 ceras solo it

1: thats a 2v1 against similar sized threats, its going to be a rough fight
2: teno can outrun them
3: its still a winnable fight depending on your skill, the ceras skill, and the terrain.

distant torrent
lunar jetty
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HOW IS THAT GOOD

lunar jetty
robust jay
hasty coyote
distant torrent
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cera is 1300

hasty coyote
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carno aint 1800 for long tho, but currently it is

lunar jetty
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tenon should be able to knock over a carno

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carno has no arms,

distant torrent
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this is carno’s new upcoming weight

lunar jetty
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and its only 200 kg more

lunar jetty
#

THATS EPICCCCCCC

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tenon shouldnt be buffed if thats the case

obtuse ocean
hasty coyote
robust jay
lunar jetty
distant torrent
robust jay
lunar jetty
#

the tail is hugeeeeeeee

lunar jetty
robust jay
#

No

distant torrent
robust jay
#

Kicks do more

lunar jetty
#

they should release the new balance updates faster

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diablo is gonna get nerfed, am 10000009000000000000000000000000% sure

obtuse ocean
#

Hope not

robust jay
lunar jetty
distant torrent
#

they gotta let updates cook or we might get hidden issues and bugs

lunar jetty
robust jay
#

It doesn’t need to be 3 tons lol

lunar jetty
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tenon is as big as a diablo

robust jay
#

Not only was dibble not 3 tons irl, but it’s also just unnecessary

obtuse ocean
# lunar jetty why not

Cus its supose to be strong, its big compering to others. Only nerf it should get is to fighting something as big as stego

robust jay
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It’s supposed to knock things over bigger than itself already.

lunar jetty
#

DIABLO ISNT EVEN THAT BIG IN REAL LIFE

robust jay
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Exactly

lunar jetty
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DIABLO IS TWICE AS SMALL AS A TRICE

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IT GETS DESTROYED BY A T-REX

obtuse ocean
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I dont even know why you are taking real life in, like non of these animals even lived at the same time lol

lunar jetty
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IT SHOULD WEIGH 1.6 TONS

lunar jetty
#

t-rex did, spino did.

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trice did

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proto did not

lunar jetty
obtuse ocean
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what, most of the stuff they gonna add in this game did not co exsist.

obtuse ocean
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It shouldt get stunned by a diablo, i agree on that

lunar jetty
lunar jetty
#

it ends up dying

robust jay
#

They did fix dibble being able to push down a fg steg btw

stark knoll
obtuse ocean
#

I loved diablo in legacy , it was hell for small to take down. But it was not the best vs larger stuff

robust jay
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But they still get stunned

obtuse ocean
obtuse ocean
#

In years

stark knoll
obtuse ocean
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Yea, or other way around lol

lunar jetty
#

I wan't to hear they're thoughts on diabloceratops

distant torrent
leaden remnant
leaden remnant
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good bunch of things are strong rn

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however not straight up op

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in a list of strong, could use tweaks, overtuned, op, the only thing that's genuinely op is dibble

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way way way too much power

halcyon torrent
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I feel like full-grown diablo stunning a stego that's 4 tons is fine (have a 100 pound guy charge a 200 pound guy at 50+mph. It's not the best example I know, but first of the top of my head.) But a full-grown stego shouldn't be. I get how it can upset people, but stego has been basically untouchable unless they're attacking 3 full-grown Deino in the water or another stego. It is nice to have something to actually stand against it. However, I do agree that Diablo could use a nerf to like stamina or something. Maybe it throwing itself around drains more or something because it IS a big ol tubby potato. I just don't Pachy situation where it goes from being overused to extinct.

obtuse ocean
golden coral
leaden remnant
obtuse ocean
leaden remnant
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but it also shouldn't be able to commit the amount of murder it does right now

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a genuinely good dibble is unkillable

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throw 6 frickin ceras he will not die

obtuse ocean
leaden remnant
#

too complicated to fight it

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and trust me i have very high standards

obtuse ocean
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Its a defensive guy, its supsoe to be hard to kill.

leaden remnant
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but this surpasses the line in my opinion

leaden remnant
#

i don't want it to be a walking piece of trash yknow

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i want it to be strong, defensive, an oversized bull on steroids with a bad temper

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but i believe it went way too far

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slide 270 degrees in a milisecond, etc

obtuse ocean
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I mean, with current rooster i get your point. But it will be more stuff added, it can be very bad vs larger stuff

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but good vs small etc

leaden remnant
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im not sure how it will do, i just don't think adding "pre-buffs" is a good idea

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buff it when it has to be buffed, aka when the thing that it needs to stand a chance against is in the game

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i must say tho

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bad dibbles get absolutely obliterated specially by raptors

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however that scares me is good dibbles. good players overall are very difficult to kill as practically everything, but with dibble... it's an ultimate warmachine

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keep it at 2-1.5 tons till allo/rex/wahtever dondi was talking about comes

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after that do the thing

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and slide... i'd take it away and give it good agility

lunar jetty
leaden remnant
#

i mean

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they can

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it's just not really easy yknow

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but hell 2 good tenos are enough against a mediocre dibble

lunar jetty
#

cause diablo is way to fricking over powered

leaden remnant
obtuse ocean
# leaden remnant i must say tho

Yea thats fair, im bad. I got obliterated by raptors 100% deserved. But i also took out a dibble with zero braincells with 3 carnos, even tho the dibble was incredible good lol

leaden remnant
#

however the way to do it was literally tank a knockdown so your friend could absolutely obliterate the dibble

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strange way to do it

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also good to know that you actually take some accountability lmao, instead of saying "raptors are awfully op" you say "yup i suck"

halcyon torrent
leaden remnant
#

carno is pretty good indeed even without the ram

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struggling as a carno is complicated imo

obtuse ocean
#

Problem is that we won by just numbers, hit and run zero brain used. I want skill to win not pure numbers.

leaden remnant
#

anyways fellas i go now, been a pleasure

obtuse ocean
#

cya

halcyon torrent
#

Hit and run dino number 1, Carno. Sure, an omni is more agile, but not nearly as fast.

golden coral
obtuse ocean
obtuse ocean
halcyon torrent
halcyon torrent
#

It's the fastest dino beside the Gali with a great bite.

golden coral
obtuse ocean
#

I mean i think its fun to have a carno chasing me as omni, its fun to see when he gives up. Im not a good player either

halcyon torrent
golden coral
#

But we're getting changes, including carno downsize

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So we'll have to wait and see how it goes

cedar beacon
#

I like that they improve charge soon

halcyon torrent
#

Ye

cedar beacon
#

and that herbivores like Diablo and stego are vurnable at night
soon

golden coral
obtuse ocean
#

I dont think stego will care about carnos

golden coral
#

No idea why people would want any playable to be more or less unplayable at day or night

halcyon torrent
#

I think Carno is just hard to balance reasonably. It's a fast, heavy, strong biter. I think the best way to balance the charge is kinda make it like the Charger from L4D in a way. Don't make it cost an ungodly stam, keep it agile, but when it's charging, it loses a large amount of agility (turn) and has a recharge time to charge again.

But at the end of the day, when Allo drops, carno is cooked. No longer biggest carnivore, and no longer biggest bite, etc.

cedar beacon
golden coral
obtuse ocean
golden coral
#

Why would you bother playing if you're just a sitting duck

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Either log, come back in 20 min, or just find the most out of the way spot/corner to shove yourself into and wait there

halcyon torrent
cedar beacon
golden coral
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I'm not sure I understand why people want there to be any playable with such a bad NV that the best option is to just shove yourself into a crevice and then afk for the night

dusky surge
#

#balance-feedback message

its amazing to me that diablo is what it took for people to realise that, wow, stego is not that great

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diablo is everything stego was claimed to be, but its actually that

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@lunar jetty stego doesn't weigh 6.5 tons

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it weighs 6 tons

lunar jetty
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I changed it

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there ya go

shell crag
#

Diablo be weaker is not gonna make stego better

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stego still easy to avoid

alpine plover
lunar jetty
lunar jetty
dusky surge
#

WHAT

lunar jetty
#

its ment to defend

dusky surge
#

???

That's fighting

lunar jetty
#

well yea

shell crag
dusky surge
#

Stego fights

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It's also really bad at it, as noob said lmao

lunar jetty
dusky surge
#

Its stam and cooldown make it have absolutely zero pressure in a fight

shell crag
shell crag
#

stego just have giant cooldown

lunar jetty
lunar jetty
dusky surge
#

It's funny, stego was one of the only animals that could actually stand against diablo when it got its power swing, then it got turbo nerfed

shell crag
lunar jetty
dusky surge
shell crag
lunar jetty
shell crag
#

just see its attack cooldown
its ridiculous

lunar jetty
dusky surge
shell crag
#

you hit and wait 5s to hit again while cerato do like 1bite per sec

lunar jetty
shell crag
#

a sub die to a fg

lunar jetty
dusky surge
lunar jetty
#

a deionsuchus cant grab that

shell crag
shell crag
lunar jetty
shell crag
lunar jetty
dusky surge
#

stego def needs buffs atm. its in a godawful state with how overnerfed it got (because diablo, cera and omni players, the strongest animals in the game right now, complained about it)

shell crag
#

and hope they buff stego
no way im gonna waste 10h for such a slow dino

dusky surge
shell crag
lunar jetty
lunar jetty
#

a tenon is as big as it

dusky surge
#

also it dwarfs tenonto, what are you on about

lunar jetty
shell crag
lunar jetty
dusky surge
#

because diablo takes 4

lunar jetty
dusky surge
#

pretty sure it's been 4 since hordetest

#

it was 4 hours even when it weighed 1.5 tons lmao

shell crag
#

its just sad need to grow for 6 hours ( 10 without diet ) for a bad dino

lunar jetty
shell crag
lunar jetty
#

AM GLAD CARNO GETTING NERFED

shell crag
#

strong tail

dusky surge
#

check... what? Last I played, it was 4 hours, and it hasn't been changed since

dusky surge
shell crag
lunar jetty
dusky surge
#

and buffing it in many other ways

#

charge costs basically no stam, removal of charge cooldown, an apparent speed increase, and some other buffs we don't know yet

dusky surge
#

people who think carno is getting nerfed are in for a rude awakening

#

it's getting retooled to actually be a good small game plains hunter

#

its power against any small creature found wandering the plains is going to be insane. Nearly impossible to escape

shell crag
dusky surge
#

(that's because carno sucks atm)

#

that's why its getting this rework

#

carno has been nerfed repeatedly in its primary playstyle because of its high weight stat

with lower weight, they can balance it freely to be able to do all the things it otherwise couldn't without being OP

shell crag
#

looks cool
i hope they fix his turn radios

#

i know he is supposed to have bad turn but

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its ridiculous how bad his turn is rn

#

its just terrible

#

so easy to avoid, one time 2 adult got me, i was juve cera and could easily avoid the two carnos and escape

#

hope they fix mz too, its the 2n time today i arrive mz and there is no food

cedar beacon
#

They did add more food to MZ but many players play Diablo, MZ just dont have that much food for that many Diablo players. Isnt that the difficulty playing as a herbivores you need to fight for food.

fiery shard
#

#balance-feedback message
agreed. stego doesn't need any improvement. he can already kill anyone in the game. no need to make a herbi dino into a perfect predator

dusky surge
#

diablo is proof stego is bad lmao

#

even if you nerfed diablo, it'd still be better than stego

#

diablo is everything stego was hyped up to be

golden coral
golden coral
dusky surge
#

its funny that an animal half its size so heavily invalidates stego

kinda proves that the stego is only good at bullying tiny little creatures, and struggles to even threaten an animal the size of allosaurus

#

its an animal carried by a weight value and nothing else. diablo has half the weight, and is more powerful than stego has ever been, because it has competent attacks that actually combo into each other and a movement system which complements its game plan

golden coral
golden coral
dusky surge
#

stego is only viewed as a set of surface level numbers and it shows

"its health is high and damage is high"

it's also slow, godawful at turning, has extremely lengthy animations, exceptional stamcosts, an obnoxious cooldown, extremely vulnerable head, no bleed resist, etc

#

its crazy that its entire new power swing mechanic is invalidated by any animal having a stun

rex has a stun

the hell is stego going to do

fiery shard
dusky surge
#

and those few attacks have

  • cooldowns
  • extremely high stamina drain
  • extremely telegraphed animations to make them easy to dodge
  • the ability to cancel them mid-animation with any stun

diablo? Doesn't have those issues. While stego is exhausting itself to defend itself from one diablo, diablo merely needs to face the stego and it literally doesn't care.

The only thing I find too powerful about diablo atm is absolutely its stun range

#

stego has far too many weaknesses that good animals like diablo don't have, because they actually have one clear weakness (exposed flanks) and that's the weakness the animal is designed around

stego has like, 5 unique weaknesses that sometimes entirely contradict the entire point of what the animal is supposed to do

golden coral
dusky surge
golden coral
#

Though 10% is very hefty for a cost

dusky surge
#

they actually fixed carno's similar issue. i'd like them to do the same with stego

golden coral
#

Cooldowns overall bad, balance with stats/anim if needed, and let the critters act freely

#

Feels so much better gameplay wise

dusky surge
#

For reference, if we were to do some math, teno's kick has almost as much value per stam as stego's swing

legitimately, in the same single stam bar, a TENONTOSAURUS almost does as much damage as a STEGOSAURUS

IN ONE STAM BAR

fiery shard
dusky surge
#

do not increase stego's speed what

#

out of literally every single buff you could give him, you make him a better hunter?

golden coral
#

While I think a stego upsize would be good to help it vs the various apexes, it's not the main issue and won't be, because it's the playable that's bad, not the stats. Just like how diablo is a good playable, it's not the stats themselves that make diablo good.

#

Diablo isn't that powerful after all, but it can deliver the power very well, and that makes it terrifying

dusky surge
#

diablo isn't even that powerful beyond its stuns lmao

#

its damage is middling to poor, especially for an animal of its size (its sprinting knockdown attack does the same amount of damage as a carno's bite lmao.)

it has no attacks beyond the head and is susceptible heavily to flanking manoeuvres

it has a very low stamina that leaves it winded in most situations when it would sprint or swim

it has exceptionally poor juvi and sub stages

its turn radius is exceptionally poor, making it struggle in the open against groups

golden coral
#

Well, the drift turn/sparring might be a bit too good? But that would be the whole delivery of power, rather than power itself

dusky surge
#

and the drift turn is getting nerfed

#

the things broken about diablo are the bugged hitbox and the stupid stun

obtuse ocean
dusky surge
coarse blaze
#

I haven't played stego since learning more about diablo, I really don't want to lose 5 hours because 2 aggro diablos stun-locked me to death.

leaden remnant
#

the only complaint i have is how stupid the powerswing is in terms of controls

#

it does whatever it wants

dusky surge
leaden remnant
#

guess what killed me 💀

dusky surge
#

im sure stego stands a chance against rex even though it gets bodied by a goddamn diablo LMAO

leaden remnant
#

starts with diablo and ends with ceratops

coarse blaze
#

I'm a confident stego, I just don't think it'll be worth the headache honestly. Stunlocking is a stupid thing to fight with in any game

dusky surge
leaden remnant
coarse blaze
#

I can't imagine an Isle where stego is "good" anytime soon, not after it's nerf right after getting it's powerswing.

leaden remnant
#

unless it's a ruled server with rules that prohibit dibbles from killing you

coarse blaze
#

I want a populated NA unofficial server so bad.

#

I just want random griefing and mixpacking to be gone, that's genuinely it.

No "herbivores can't attack first" or "body down" counters.

Just no mixing and no fake 2 calling/killing group members

#

It's not even a petty feeling thing either about the 2 calling, it's more so I'm so tired of nesting with people just for them to kill every hatchling and then attempt to kill me for genuinely no reason other than "lmao, I wasted 45 minutes to make this person irked."

dusky surge
#

people do that?

#

thats so much effort though

coarse blaze
#

Unfortunately, had that exact thing happen with stego.

#

People are sad.

#

I've had somewhat alike situations with dilo too when it was first released because everyone hated dilo.

Herrea too for the same reason.

dusky surge
#

@golden wasp if stego had anything close to stam efficiency perhaps that'd be closer to a fair suggestion. Still... completely unfair to stego, but at least closer to fair

golden wasp
#

(Mind this is before the power swing update)

dusky surge
#

stegosaurus takes 10-15% stamina to use its powerswings. That's disgustingly high

#

and frankly, stegosaurus being helpless while every other animal isn't while out of stam is just hysterical (and sad)

golden wasp
#

Maybe if it was a damaging attack and not just an outright kill attack?

faint timber
dusky surge
golden wasp
#

Pachy, teno also have same issues. Teno may be able to tail slam, but that's been nerfed into the ground for damage ect

#

1 stego tail swing most bodies will kill in a 1 tap. I should have worded that slightly better.

dusky surge
#

teno can clawswipe, a powerful attack that does good bleed and comes out quite fast with a very good hitbox

pachy can headswing, providing stuns in which it can combo into itself

golden wasp
#

A teno tail or kick will not kill most things unless they are fresh

dusky surge
#

not bite. nibble

golden coral
golden wasp
#

Steg bites are quite strong, but I still feel the issue is players having horrible stam management. It felt good to hunt or defend properly.

golden coral
#

If you want to argue that, you need to compare it properly

#

Also nothing should be entirely defenseless/dead when out of stam

dusky surge
leaden remnant
#

me on my way to proceed to absolutely crap on stam

golden wasp
#

To do that, I think you'd need to have dinos actually be able to reach the stego size then, not size other playable up to stego size

golden coral
#

That's just bad design/balance at that point, the concept of waste stam = then just die, worked with old stam system perhaps

dusky surge
#

everyone else has their directional-attack as a fallback last resort attack in times of strife, except stego, apparently

golden coral
#

But new one, not so much

dusky surge
#

deinosuchus's alt bite does 10x more than stego's regular bite, has complete access to any angle, and, y'know, can defend itself

deino, in your suggestion, is a better land brawler than stego

golden wasp
#

And they shouldn't due to both size, in best case stam management.

leaden remnant
#

me omw to wallcamp and spam swing

golden coral
#

If you want things to be defenseless out of stam, all carni bites would need nerfs

golden wasp
dusky surge
#

i think its unfair that you specifically single out stego, when EVERY OTHER CREATURE has this directional option

leaden remnant
faint timber
golden coral
golden wasp
#

And what animal is as big, powerful and has the option to just.. walk away

leaden remnant
golden coral
dusky surge
golden coral
faint timber
dusky surge
golden coral
#

Should just make the jab LMB attack for stego, and put the damage at 500-750 or so

faint timber
golden coral
#

There we go then, problem solved, stego can defend itself properly with no issue, and no argument over if it's alt out of stam or not

leaden remnant
#

for the swing that it has, not sure

dusky surge
#

you can't give it literally any other attack that makes sense for that situation

#

if its going to do anything, its going to use the tail for it

leaden remnant
#

the things that bite typically have less "fighting capabilities"

leaden remnant
#

and teno can do a weak as heck kick ig?

dusky surge
#

without the "alt outta stam" option, every single herbivore (besides maybe diablo) is just screwed, because all of them rely on stam to use their hard hitting moves

golden coral
leaden remnant
dusky surge
golden coral
#

What is this consistent making stego useless sentiments, I don't get it

dusky surge
leaden remnant
#

yes it is 😭

golden coral
#

No one seems to think rex should be unable to bite when out of stam far as I know

dusky surge
#

it isnt. you just want it to be the problem

leaden remnant
#

the fact that you cant get it back while standing when below 25% is a big ass issue

dusky surge
golden coral
#

Agreed, but it's apparently fine for stego

leaden remnant
#

because then no alt bites when outta stam would make some sense

dusky surge
golden coral
#

So yeah, make rex and trike and deino unable to bite/alt out of stam as well

leaden remnant
golden coral
#

So they too are dead when out of stam

dusky surge
#

like one punishment = good, but this other punishment = bad

leaden remnant
#

i want that if you get outta stam you're absolutely fricked

#

and that's for all species

golden coral
#

Which they are not for herbis overall, hence herbis need an option

dusky surge
golden coral
#

If stego bite did 500, sure... xD

leaden remnant
dusky surge
#

so wait, you want being out of stam to be punishing, but not punishing like it is now

leaden remnant
#

aint punishing enough

dusky surge
#

even though it's punishing now

#

it literally is what

leaden remnant
#

a stego can infinitely swing

#

that is barely punishing

golden wasp
dusky surge
#

can't sprint
bleed duration significantly increased
can't regen actively without resting
can't jump
can't use your powerful stam-specific attacks

that's a LOT of issues

leaden remnant
#

a teno can beat the living heck outta you with the claw attacks when outta stam

golden coral
#

It just doesn't make any sense to want any playable to be defenseless, unless A, carnis run out of stam much faster and easier and B, they also regain it much slower

dusky surge
leaden remnant
#

and nerf the living heck outta the bite damage for everyone

dusky surge
#

everyone gets the same punishments while they're out of stam now, not "herbis get restricted to the worst attacks in the game and carnis just keep biting"

leaden remnant
#

so that a carno cant deal 175 damage to you

leaden remnant
#

if you got infinite tail swings you aint got the same punishment as a troodon for example

dusky surge
#

also removing flank defence, the primary part of this game's combat, because you ran out of stam, is lame

leaden remnant
#

then dont run outta stam

golden coral
# golden wasp Unsure if evena possible thing, but I think I'd be more ok with it having a sta...

Isn't that how it's meant to be, less damage when using alt out of stam. But less damage would still oneshot things it should, even a 600 damage jab will do that. As it should. Why you want stego to be defenseless is beyond me. If deino gets to have a bite at 500 with no stam cost, then stego should have at least a 750 damage with no stam cost attack available. Or do you imagine rex and trike should also be dead without stam?

dusky surge
leaden remnant
#

surely wont get 1 tapped by whatever is in front of it

golden coral
golden wasp
leaden remnant
golden coral
leaden remnant
#

a carno can beat the living crap outta you when outta satm

golden coral
#

Since you want stego defenseless, do you hold the others to the same standard?

golden wasp
#

I won't know until I play it.

leaden remnant
#

a raptor cant do absolute crap

dusky surge
golden coral
#

You can know, you can absolutely know

golden wasp
#

No, I can not since this is by play feel.

leaden remnant
#

all species

dusky surge
leaden remnant
#

not only carnis or herbis, no bias allowed

golden coral
leaden remnant
#

dont run outta stam if you dont wanna get obliterated

dusky surge
leaden remnant
dusky surge
#

might as well just make running out of stam give you a heart attack

golden coral
#

It's really not a strange question. What you want for stego, do you want the same for everything else (as it should be), or is this just you not liking stego

leaden remnant
#

big things will barely care yknow

golden wasp
dusky surge
golden coral
#

Because you either hold everything to the same standard, or you don't have a standard

golden coral
leaden remnant
dusky surge
#

just feels you want a hard advantage for raptor specifically, as an animal that forces creatures to run low on stamina fast

golden wasp
golden coral
#

You don't need to have played it

leaden remnant
golden wasp
#

I do

golden coral
#

That has literally nothing to do with it

leaden remnant
#

i dont want any advantage for raptors

golden wasp
#

This is circuitous and pointless

golden coral
#

No, you don't, you really don't, because that won't change the argument

dusky surge
leaden remnant
#

how does it benefit a raptor that you legitimately cant do absolutely anything when outta stam

dusky surge
golden coral
leaden remnant
#

if i run outta stam as a raptor it doesnt benefit me at all

golden coral
#

You don't get to say it should be for one playable and not the other, that is not how things work

dusky surge
#

raptor exhausts prey better than anything else

leaden remnant
#

this will sound stupid

#

but just dont get exhausted

dusky surge
#

LMAO

leaden remnant
#

dont fall for the tricks, ez

dusky surge
golden coral
#

xD

leaden remnant
#

the argument doesnt work anymore mr

dusky surge
#

do you know how it's being reworked?

golden coral
#

Until bucking has been reworked, it kind of does xD

leaden remnant
dusky surge
#

if so, enlighten me

#

how does new bucking work

leaden remnant
#

pretty much a minigame/fight that consumes zero stamina

#

for both

#

but it will kick raptors out

golden coral
#

Small things should be better at surviving, worse at combat, after all

leaden remnant
dusky surge
#

i think making entire fights depend on stamina economy to the point that you are entirely helpless while out of stam is uh

bad and unfun

reducing to low stam is already REALLY detrimental to people. We don't need to triple down on it

leaden remnant
dusky surge
#

the ability to fight back should be a given norm in balance

golden coral
#

Yes, the entire concept of "dead when out of stam" is rather bad, unfun, and not very good balance

dusky surge
#

it's why pinning and grappling are not well liked atm

golden coral
#

Making alts do less damage when out of stam would be fine, like wounded status or so (though that has its own issues), but there shouldn't be a "it's out of stam, now it just dies"

golden coral
#

And that's the actual issue here

leaden remnant
#

sure, let's not make it "it's out of stam, now it just dies", but let's also not make it "it's out of stam, and it doesn't even matter"

leaden remnant
#

stego is the prime example, wallcamp and spam swing

golden coral
#

People think a stego out of stam should die to things it shouldn't, a stego out of stam will probably suffer vs alberto/allo, acro and larger

leaden remnant
#

how the hell is that fun

golden coral
#

But even a stego out of stam should not be vunerable to cera, carno, troodon, omni and so on

golden coral
dusky surge
leaden remnant
#

or idk a carno that can kill 20 troodons when outta stam

golden coral
#

That's not really relevant to if it can attack out of stam or not

golden coral
dusky surge
#

if you and 20 troodons lose to a carno what

golden coral
#

See, this is the issue, thinking that being out of stam should give some leeway it shouldnt

leaden remnant
dusky surge
#

that's so easy to deal with

golden coral
dusky surge
#

if the carno is out of stam, it's really easy to just obliterate it

golden coral
#

Well it cant run away, so yeah

dusky surge
#

95% of carno's defence plan is outrunning the problem, coming back and takin em out

dusky surge
#

not really LMAO

faint timber
leaden remnant
#

nuh uh

dusky surge
#

it's just easy to beat carnos if its exhausted as troodons

#

there's not much "depends"

leaden remnant
#

i just find it ridiculous that, even when outta stam, you can put up a hell of a fight

leaden remnant
#

as a carno it barely matters the amount of troodons that attack you

golden coral
leaden remnant
#

unless they're like 30 you aint dying

golden coral
#

And more importantly, it should apply harder to the carnis

leaden remnant
dusky surge
leaden remnant
#

it's either everything gets megabonked for running outta stam or nothing does

golden coral
#

I'd be fine with every attack costing stam, and being useable out of stam at half power or some such, at least for all normal attacks. Special attacks should always require stam due to how powerful they are

leaden remnant
#

and i very much prefer that everything does

golden coral
#

Hence why if someone wants stego to be dead out of stam, it must apply to every other playable too

leaden remnant
hasty coyote
#

Why are we worried about being able to fight while out of stam when the funny pounce to pin can literally end the fight for you.

leaden remnant
#

there is not as much stam management in a fight

leaden remnant
#

i dont wanna put raptors as an example because then i get accused of raptor bias smh

hasty coyote
leaden remnant
hasty coyote
golden coral
leaden remnant
golden coral
#

At some point we have to make terrain matter in some way, else we won't have any variation in encounters?

leaden remnant
#

it's not putting your ass up a wall that bothers me

golden coral
leaden remnant
#

it's the fact that you can still put up a hell of a fight

hasty coyote
leaden remnant
golden coral
leaden remnant
#

moving around will consume a considerable amount of stam

hasty coyote
golden coral
#

(Hoping stego gets good again)

golden coral
leaden remnant
golden coral
#

And yeah, no stam battle, so won't drain pouncer stam, not sure how it will work with hanging on, I guess there'd be some drain else you could just hitch a ride xD

leaden remnant
golden coral
leaden remnant
#

also most ppl dont realize that the change actually nerfs raptors

golden coral
#

But alright, that does make sense

hasty coyote
#

I assumed what was meant is that buck legit forces off omnis at some point. Not that stam is just removed from the equation.

golden coral
#

Don't want a raptor to just be able to hang on forever xD

golden coral
leaden remnant
#

it's a minimal buff to be able to move with very high stam costs, it's a very decent nerf that you don't do damage and bleed anymore

golden coral
#

But it won't drain their stam I don't think, it'll just... get them off

leaden remnant
leaden remnant
golden coral
leaden remnant
#

yes

golden coral
#

Not sure what the moving around might cost, if anything

#

Don't think we have info on that

leaden remnant
#

im sure moving with raptors will still consume satm

golden coral
#

I meant the raptor moving slots, but yes, unfortunately moving while having omni or troodon on you will still drain stam probably (bad thing, but oh well)

golden coral
#

@grizzled anchor Do keep in mind a juvie or sub of one playable could be the size of another adult playable. And in the case of diablo and stego, it could also just be because they can't outrun a thing, so they never have a choice but to fight if something wants them dead.

eager saddle
#

Like a fg troodon being almost/ smaller than a baby dibble

grizzled anchor
# golden coral <@294493650493243392> Do keep in mind a juvie or sub of one playable could be th...

Well I wanted to kill a just spawned dibble as sub adult cera once, took me like 6-7 bites which is just ridiculous. It shouldve been one bite. So yes I agree somewhat but its still too overpowered. And tbf if anything wants for example a baby raptor dead he has no chance to escape aswell since everything is faster than it. Its just a little overtuned in everything. But I also dont agree with it being 3 tons, especially after I looked up the estimated weight of the actual diabloceratops 😂

golden coral
# grizzled anchor Well I wanted to kill a just spawned dibble as sub adult cera once, took me like...

In the case of the dibble, it could be the funny face shield doing it, like how you can bite on a tiny stego on top and the plates might take the hit and negate it. And true, most juvies overall can struggle, but at least a baby raptor is tiny and can hide a bit faster and easier than the larger and slower ones. But it could be a matter of the whole where an attack hits, if the attacker is too large as it were.

grizzled anchor
#

I also managed to fight off 2 sub adult dilos as a fresh spawn yesterday, and they didnt even got me envenomated, that should definetly not be possible that easily.

golden coral
#

As for dibble size, well, we're apparently no longer doing things accurate to IRL weights, so it is what it is.

grizzled anchor
golden coral
#

But I don't know if they can make the mechanic work like that

grizzled anchor
golden coral
grizzled anchor
golden coral
grizzled anchor
golden coral
#

But yeah, I'd be fine with defensive parts also growing in in power, just like attack strength and so on

golden coral
#

So you're not alone in preferring a smaller but more vicious dibble as it were

grizzled anchor
# golden coral Thinking it'd break over time? Could also be a thing, but that seems slightly if...

Noo I dont mean in like implementing a new mechanic, more like it can hold up against a ceratin amount of damage. For example (completely random numbers) it can negate some damage as long as the attacker has less than 200 damage, as soon as it goes over 200 damage the diablo gets the full damage because its just too much. It definetly feels like the shield negates % damage rn. Just changing this to true damage being negated would be helpful too. I dont know the code behind it sadly so just making assumptions here.

grizzled anchor
golden coral
# grizzled anchor Noo I dont mean in like implementing a new mechanic, more like it can hold up ag...

Oh okay, yeah I think I get it. And you're correct, from what I know it's just a multiplier, like any body part. It just that when you hit diablo frill, it's a rather high damage reduction. Hence why they can survive a stego powerswing at 1800 damage, since they only take like half, if not less than that, if you hit their face. So you'd have to do something like first apply the multiplier, then maybe see if the damage left is sufficiently high to count as going through and if so, apply the full damage for that attack. Or something like that, perhaps.

And yeah, current dibble is probably what a subadult/large juvie trike might be, they've even been mentioned to spar against each other, and I think sparring only works if you're within a reasonable size range of each other so.

grizzled anchor
# golden coral Oh okay, yeah I think I get it. And you're correct, from what I know it's just a...

Yes something like that. I dont know 100% how the multiplier thing works, had to see the code for it to fully understand but the general idea is like this yeah. Lets take Rex for example it should have an insane amount of damage output something which the diablo should not be able to hold up against no matter where theyre hit. If the multiplier thing really works like "incoming dmg * 0.5 " for example then it would negate an insane amount of damage. So just adding a simple check if the incoming damage exceeds a certain threshold the multiplier is not being used at all.
Ive seen alot of complains that diablo can wreck up stegos like nothing, this probably has also a part in that. And thats what also makes the baby dibble so tanky at times where it really shouldnt be.
Of course the threshold would grow with the dino

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Thats partially why I think the HT Version has been updated to the main branch too quickly. Things like this havent been thought through enough. Eventually they'll have to look at this because the multiplier on things like a shield cannot be used on infinite amounts of damage when bigger Dinos come into the game.

golden coral
# grizzled anchor Yes something like that. I dont know 100% how the multiplier thing works, had to...

Well the stego thing is mostly their stun thresholds, though I guess you could argue that taking a power thagomizer to the face ought to hurt more than it does. But then the entire point of dibble and the others is that they are an outright tank if you take them head on, so there is that.

And yes, it's just a multiplier, like how stego has x2 on head. Instead, dibble has x.5 or something, so you halve any damage you do. (if I'm writing this correctly). So yes, a rex might do, example number 2000 on a crush bite. If it hits a trike in the face, that would only do 1000 or perhaps even less if trike gets a more powerful multiplier. Which I do think is how they want it to be, you do not attack ceratopsians in the face, it's a terrible idea.

And yeah, threshold growing with the critter would be needed. It could work, though I'm not sure if they would want to do it that way, or just reduce the multiplier a little. Could also do that, and just speed juvie dibble up a bit and so on (I'd argue to let baby stegos do fractures with their little nubs, so they can fracture and then go away, instead of just doing raw damage).

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Ideally I'd just see the multiplier grow with the critter, would be the easiest way, if they can make that work.

grizzled anchor
# golden coral Well the stego thing is mostly their stun thresholds, though I guess you could a...

I get your point of not taking ceratopsians head on. But this would only be applicable til a certain size different (damage difference) is exceeded, then the dibble should see how it gets the hell out of there instead of trying to stand their ground. Idk how big the Apexes are actually gonna be but a 15 ton Rex should not have any problem biting a diablo in the head.

But in the end its all a thing that needs to be tested.

Another Idea would be instead of a multiplier making it a true number which gets negated. Basically negating any damage below that number and only negating this exact number from whatever higher damage number comes in. For example if it negates 800 damage it would make a huge difference with 1800 incoming damage or 3000.

With multiplier:

inc dmg: 3000

3000 * 0.5 = 1500

With true number:
inc dmg: 3000

3000 - 800 = 2200

And this would make more of a difference the higher the damage gets

golden coral
# grizzled anchor I get your point of not taking ceratopsians head on. But this would only be appl...

I would imagine that even with the multiplier, a rex would just grab and crush the dibble anyway to be honest, but the multiplier would allow it to stand up to an allo or alberto perhaps, or a subrex. And even if the multiplier would allow a dibble to take a hit, it's not going to win that trade vs the rex anyway. Like it wouldn't win vs stego if it wasn't in part due to the stun/negating the stego attack. But if it's just a matter of trading blows, a stego will win, even with current multiplier.

But yeah, an absolute value could work instead, but I'm not sure they might want to do that, unless it's for actual armor like anky might get. Though the entire point of the multipliers is kind of to do this, be it to add strength or weakness. The issue isn't really there, it's more so that the juvies have the same multiplier, despite their frill/plate/whatever not being grown in properly yet.

grizzled anchor
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Would need testing in the end to see how everything works out but I guess this would be the best compromise then if they truly want to stick with the multipliers.

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I just hope they take a look at it and work something out 🙂

fast breach
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I believe they shouldn’t make herbivores super strong alone, unless they’re a herbivore that’s species is known to stay solo- because with the massive herd limits it’s rare to see a herbivore alone. Make them rely on their herds more or decrease herd limits.

slim dragon
dusky surge
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#balance-feedback message

"nerf everything in diablo, allosaurus sure will kill 1 if its alone after the nerf but they live in herds and mix pack with stegos."

this statement alone makes me entirely disagree with your point lmao

fast breach
slim dragon
dusky surge
slim dragon
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How do you find a herd to be a part of if no one can survive alone and form a herd in the first place ?

dusky surge
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packing up to hunt does not equate to packing up to survive

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as a proud solo troodon player, literally all creatures should be viable solo. If TROODON can be viable solo, so should every herbi

fast breach
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Okay well, just was my opinion they should be nerfed a tad

dusky surge
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Then no one would play them LMAO

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So you go from "I can't hunt herbis because they're too strong" to "I can't hunt herbis because no one plays them because they suck solo"

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I'd at least rather the option where people are playing them

fast breach
# dusky surge Then no one would play them LMAO

Well then you can reference my second thought. I said they should either rely on herds more or herd limits should be decreased. Herbivores don’t particularly need a huge herd as it is (depending on species I suppose but 2-3 is usually strong enough to deal with any threats) so the reasoning behind nerfing them a little was so they would need a reason for massive herds and it wasn’t just 8 super strong Tenos

dusky surge
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let's actually use a fitting example

pachy. Pachy, atm, sucks on its own. It gets bodied by minmax mutation ceratos, a pair of omnis, etc. It sucks SO badly, that no one plays it. Tell me the last time you've seen a pachy. The answer is that if you have, it was a literal unicorn.

Pachy sucks solo. No one plays pachy. When pachy was good solo, there was a solid pachy playerbase. Corrolation is clear

golden coral
fast breach
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I think Pachy is viable against some things solo. Imo I’ve seen decent ones body 1-2 dilos. As a herbivore I believe they should rely on herds a bit more ^^

golden coral
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It's honestly more that herds, or packs for that matter, can stick together all the time, which isn't ideal

dusky surge
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okay but like

dilo is one of, if not the worst, carnivores in the game right now

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it SUCKS

real bad

fast breach
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It can kill stego c:

dusky surge
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if the stego knows the way to ez counter dilo, no it cant

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you can beat dilo by walking to specific places. it's really sad

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dilo is the easiest countered animal in the entire game

fast breach
dusky surge
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Even troodon can work well solo

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I play a ton of solo troo

golden coral
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@lunar jetty So, the problem here is that the devs want dibble the size it is, that's about it. Also you counted wrong, if trike is 6T and diablo2T, then it's 3x the size, not 6x. Just as a side note. I will agree that dibble stun threshold is a bit high, but it can't stun deino (deino can't be stunned at all I don't think, or so I've heard, aside from self stun when lunging too big targets). But it's not a matter of if the server agrees or not, the devs want large dibble, so we get large dibble. Better to adjust dibble in other ways then than to just change weight/size.

golden coral
golden coral
# fast breach Yeah I agree with yours a bit more tbh, but I think Troodon does need a pack, at...

True, but that's the difference. A troodon or omni need a pack to punch up, but they can survive/be viable on their own (thus they can live long enough to find packmates). Herding/packing up for viability/survival is bad, doing so for added gains of power vs other groups or something larger is fine. Like, you could have stegos herd up to fight off rex, but that would require a solo stego to be able to run from the rex, so it can live and find other stegos. Viability is not the same as ability, requiring a group purely to survive encounters is not ideal at all.

fast breach
# golden coral True, but that's the difference. A troodon or omni need a pack to punch up, but ...

Well I wasn’t trying to suggest to make herbivores unable to survive encounters. I do believe dibble can take a bit of nerfing and still be able to hold its own fairly well against 1-2 Ceras for example. But there are some fights that just aren’t.. meant to be won at all. Like I find it hard to believe that a baby dibble can efficiently tank 2 sub dilos stacked with mutations? And even knock us over? At least remove one or the other.. like perhaps dibble needs to be a tad bit bigger to stun sun Dilo, or maybe it tanks a little less as a baby- but I do understand that baby dibble is SUPER slow.. so I’m not sure how to fix that aspect lol

golden coral
# fast breach Well I wasn’t trying to suggest to make herbivores unable to survive encounters....

Oh yeah, dibble is currently doing quite well, it could do with some adjustments, and I think it will get some too, just like carno and cera and apparently troodon. The whole baby dibble being resilient is most likely due to very high damage reduction on the frill. And the stun threshold is a bit over the top, agreed on that too. It's probably just that when people say "rely on herds" they often do mean "you're more or less dead solo", because well, they believe herbis should be in herds to survive. So it's maybe not the best way to put it if you're just asking for a nerf or adjustment for a specific playable.

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Also just speed up juvie dibble, why juvies must be slow is beyond me, it's not fun or engaging gameplay from what I can tell

coarse blaze
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  • Herbivores aren't just walking food

  • Not all herbivores are herd oriented

  • Not every herbivore should need a herd to be viable

  • It makes genuinely no sense to make them, by default "weaker" as opposed to carnivores.

fast breach
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“unless they’re a herbivore that’s species is known to stay solo-“ also this

coarse blaze
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I did, I made sure to go through the conversation.

You state here "Well I wasn’t trying to suggest to make herbivores unable to survive encounters. " and then go onto diablos current state and nothing else going against your previous statement.

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Also no herbivores in game are "known to be solo" so that genuinely means very little. People choose typically to either play solo or with others.

fast breach
coarse blaze
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You just pressed for herbivores to be weaker and should rely on herds for the most part. Saying that should be able to survive a solo encounter isn't the same as being viable.

fast breach
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Uh well I’m ngl but I don’t find it a good use of my effort to debate with someone who’s position is already set, so I agree (or more so, respect) with your position on the matter but I don’t wish to go back and forth on points that have been said plenty of times TI_DeinoOWO

golden coral
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Null did kind of clarify that it was more of a question of diablo being a bit overtuned, rather than a matter of a "herd up" argument, so not really sure if there's anything to argue there. Diablo is a bit overtuned, but it, like any other, should not require a herd to be viable.

obtuse ocean
hasty coyote
obtuse ocean
hasty coyote
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3k hp and basically 300 damage attacks with 0 stam cost plus strafing make it already insane to fight for most small things. So it’s def fine if those got slightly nerfed.

cobalt dagger
# fast breach I think Pachy is viable against some things solo. Imo I’ve seen decent ones body...

I haven't read all of this. But I wanna say that dilo is particularly weak right now, and pachy is one of the things it's weaker against because dilo relies heavily on it's speed to escape and live, and pachy can get rid of that speed by breaking a leg. It's bad turn radius, low flexibility and slow alt-bite, combined with funky bite hit box that just doesn't sometimes, makes dilo uniquely weak to pachy. Pachy vs 2 dilo is a bad example to show off Pachy's power. It's worth noting that Dilo also struggles against other match-ups right now, not just Pachy, because water and rocks entirely invalidate their venom.

cobalt dagger
fast breach
golden coral
fast breach
golden coral
hasty coyote
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the damage resist is legit busted because with block, diablo can tank 23,000 damage and live. (damage multiplier of 1/8 to the head while blocking, so it takes 24,000 damage to kill it in that stance). So all I'd ask for is a cap on the damage it can reduce. Like maybe a max of 500 damage on a single attack. Also have the damage resist multipler and cap scale with weight, so a freshspawn can't tank 2 carno charges.

Stuns are self explanatory, I'd prob make max knockdown its own weight (3 tons), max stun 1.5x its weight (4.5 tons).

the drift is a bit too easy to use with such high acceleration and fast turn. I'd prob slow it down slightly and make the max turn a 180 degrees rather than the like 220 degrees you can do currently.

hasty coyote
golden coral
cobalt dagger
# fast breach Well I wasn’t trying to suggest to make herbivores unable to survive encounters....

Dilo isn't meant to be super tanky, it's meant to be flimsy and fast and diablo is BUILT to be tanky. Dilo also doesn't get it's venom (supposed to be it's redeeming feature) until later in life which is probably kinda bad, you might not have been old enough for venom.

I recommend fighting baby diablos not in their forte (tanking) but in yours (hit and run), and then... Yeah sorry, it is an unbalanced matchup so I agree that the situation you describe is silly: Diablo is strong right now, and Dilo is super weak right now, so one of the most nerfed guys tried to attack one of the most buffed guys and it turned out badly for the nerfed guys.

golden coral
hasty coyote
hasty coyote
golden coral
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Not bad... tanky little critter. Maybe just need to lower the multipliers then, so block is 1/4th and it normally is half as good only or so

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And yes, multipliers for defensive spots could maybe grow in with the playables growth

hasty coyote
fast breach
hasty coyote
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honestly thats how I hope armor works in general for stuff like anky and minmi in the future. Low multiplers with a max amount they can reduce.

golden coral
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If I calculated right, a dibble can take 6 power swings (standing ones) from stego to the face and live?

cobalt dagger
golden coral
hasty coyote
cobalt dagger
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However. If a pachy hides in a bush and gets the jump on a solo omni and breaks it's leg, yeah that situation does favor pachy pretty decently.

golden coral
hasty coyote
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So, say it has a cap of like 300 damage. That means a stego swing still does 900 damage to a diablo, but a cera bite is still reduced to under 19 damage.

cobalt dagger
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That's, if it can find a solo omni.

fast breach
cobalt dagger
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Game balance is constantly fluctuating. Omni used to be SO BAD when we had no pounce from behind or front with no buffs, and now it's TOO GOOD.

golden coral
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Omni was still capable, just required more planning and skill, now we're back to just "aim in general direction" more or less

cobalt dagger
golden coral
cobalt dagger
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As someone who's often laggy, Omni was really hard for me, as well as troodon, when that was enabled.

golden coral
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If so, we'd have to nerf stego even more due to how funny the hitbox can be at times

cobalt dagger
golden coral
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Well, not the hitbox, but the ping/lag doing it

cobalt dagger
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But I agree, that's an optimization issue and not a balancing issue.

golden coral
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But it also ends up being weird if the game then works properly

cedar beacon
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Is it fair/balanced that Herbs gain more weight during growth than carnis?

hasty coyote
# golden coral True, giving some attacks armor piercing would be interesting, but I still think...

it would solve the issue with its own size range, but not its ability to tank such heavy blows. The issue is not it being able to tank that much damage over like 500 attacks, the issue is it being able to tank that much damage from a SINGLE attack and LIVE.
Essentially:
vs smaller things the multipler works fine, basically negating the attack. But since they are smaller, they can easily reach the vulnerable side
vs same size things the multiplier is a bit strong but thats also the point. You don't face tank a ceratopsian. If we lower the reduction it could affect these fights too heavily
vs larger things is where the issue arises, as diablo is able to shrug off attacks it really shouldn't.

As such, a cap that specifically makes diablo weaker to larger things with heavier attacks is a better solution imo.