#balance-feedback-discussion
1 messages · Page 110 of 1
Yes especially herrera
they feel like complete worthless pieces of ass
hypsi at least has the option to troll the heck out of everything, and thats fun
give herrera a 25 hour growth time with a diet drain of 6 minutes
yes

only small tier that's actually worth it
spawn and immediately cmon let's go have fun
Buff beipis damadgeđ„
that's how all small tiers should be man
spawn and the game should be telling you "what are you doing you wasting time CMON GO HAVE FUN"
not "oh so you have chosen a small tier? yeah go commit self die"
Remove troodon and omniraptors from the roster and turn them into AI that herreraâs can hunt
Again?
LMAOOOOOOOOOOO

absolute trolling
Well depends on how good small tier is at killing big stuff, no need to play them if they die to a few small tiers lol
I mean, you can buff beipi all you want, but it will never kill an omni in a 1v1, that just wont happen
"no you cant do this no you cant do that no you cant do thsi no you cant do that" for the love of everything that is holy LEMME DO SOMETHING
It should be a threat to herreraâs imo
aint it a threat already?
The only playable that could become problematic is troodon, since thats the only offense-oriented small tier. But even then its 1 shot, so eh
Eh, theyâre not that strong and got a horrible clunky alt
welp
Im pretty sure herrera can just facetank it, thanks to its incredible bite speed
Yea
true
Beipi should win a facetank
3 bites in 2 seconds and the beipi falls, not even enough time for it to finish 1 alt attack
frickin machine gun bite like dilo
I love herreraâs alt
oml i hate when someone can just walk up to you and spam the living heck outta the bite
nom nom nom nom die mfer
I hate that it can 1 shot a troodon, like, just why...
makes me want to punch the frickin dino from the screen
Its 5x the size of troodon and should therefore be superior in every possible way
Dilos gotta go
It shouldnt be a capable fighter on the ground, why does it need a 60dmg alt attack when it can delete half the roster in 1-2 jumpsđ
i hate dilos so much
You better not be suggesting a herrera nerfâŠ
for some reason i agree with this
its only 2.91666 times biggerđ€
How would it else kill ? Like 2 jumps, you gonna tell the person to sit still cus you need one more jump
delete herrera 

remove herrera climb 





Wait actually? Herrera looks atleast 4x its size lol
If you get a good jump on something like a carno, it will have to sit down to avoid bleeding out, or losing almost all its blood, which in turn gives you another chance at jumping
Remove omniraptors running abillity
UHHHHHHHHHHH
Well carno i get, lol. Thats not a 1 shot. I was meaning small tiers, like omnis etc
I see
ez 1 shot
simple math :p
when you lose all your blood you gonna have fun getting your stam back
Nah, the carno can just keep running and the bleed will eventually stop
ive been below 10% blood seeing my stam go up 0.01% per second
Pain
arent you mr.herrerađ
but i get it cause below 10% blood đ
i just dont get 3 mins stam regen with thresholds wtf is that
one thing or the other not both
Do we get any other climbing dinos ?
hypsi
hypsi gonna get climbing
hypsi+
nice
at some point
and maybe ptera, but dont quote me
I was really suprise by the climbing they did, it actually worked
I am. A pounce from max height deals around 75% of the carnos blood if it keeps running non stop
The carno will live
Its still gonna want to sit down though, running around at 25% blood is not a good idea
@mods. Missinformation!!!!
Im new to Herrera, i always get stunned when i jump. Is that always or cus im to high up ?
Do you use a specific mutation that reduces fall damadge?
Yea but just run away from the hotspot and youâll be good to go. + the tracking system is trash
Yea, i think i use that 15% reduction or something ?
I jump and then lay flat for a sec or two
I know youve killed plenty of carnos, dont be so humble
Yea so basically you went over the normal limit. The Herrera does the animation because you went over the bone breaking height. That mutation isnât good on Herrera
đ
ahh! i tho it was a must have lol
funny news about what dondi just confirmed is next hordetest
I tried to play with my friends from Cerato, they killed us, I had to wait for the counter to go off, it went off and they killed me again. I know that this is to avoid kill revenge, but they should reduce the counter to 5 or 3 minutes because it is very boring to have to wait in que and the death counter still exists.
what is it?
troodon, cera, carno, all getting changes, alongside NV and map
Cant wait for the troodon nerf
changes we know
cerato: bile is being made weight-dependent. No more juvis causing full adults to puke, less big game hunting, FAR better bully against smalls like omni or dilo. Also seems to be more favoured against carno, somehow
carno: smaller, and being made into a true plains hunter nightmare. Likely going to be a proper pursuit
troodon: unknown
alr let's see how it goes then
God please make the venom actually have a negative effect for the preyđ
Will carno get a better turn radius
Being that it's rather small now, I wonder if the bleed multipliers or what it is will be changed too
Ye ye, I missed most of the stream thatâs why Iâm wondering
Otherwise there's not much blood for carno to use
I was scrolling through old posts and damn the Mr woke canni guy really downvotes anything that improves a herbi playable
ikr its actually hysterical
as it turns out, heâs muted
in fact, his last message was 5 months ago
mans a hardcore carnivore elitist until the very end
Like troodon venom?
i cannot believe im anti-deino nerf in this scenario but i must stand against this
Right click simulator
Not realistic power
most dinosaurs are right click simulator
Say one
raptor lol
They need to bite too
depends on the prey (like with deino)
Yesterday i was fighting using juve cera vs raptors, they needed to bite a lot
herrera also rarely ever bites
Deino can grab and one shot everything
Except stego
it can grab stego too technically LMAO
Nop
Stego is 4500 tons, it can only grab like 400
it can. deino can grab up to 75% of its weight (6 tons) if the prey is swimming
Kg*
You need to be rlly dumb to
it can still do it
They Bite sometimes
When I fight using juve or baby, they Bite
so does deino lmao
When?
They just need to grab and go to water there is no fight brother
in brawls with other deinos, in fights with stegos, while younger, when attempting to defend itself
herrera just needs to pounce and go to trees
I rarely see deinos killing selves, stegos are rare and they can still grab them like you said and younger does not count
what exactly does reducing its lunge range do anyway besides entirely screw over deino
Why ?
It can still bite and do a pretty huge damage and 2,5 will only make he cant grab dibble
which is currently one of its most reliable forms of food
and besides, it's not like diablo is really suffering from how many predators it has. deino is its only true threat
He can eat fishs
They adding rex soon
Dibble will have a good motive to run
"he can eat fish" justifying making the animal FAR worse at its one job is hysterical
Why ?
rex can eat boar. Therefor, it should not kill diablo with its crush move.
He semi aquatic anyways
Boar is like a ant to rex
fish is like an ant to deino
Bro
the fish and boars weight are around the same lmao
Elite fish is pretty big
boar is pretty big
around the size of an elite fish
Yeah but rex is supposed to be bigger and waste way more energy ( starve faster ) than deino bro
And fish is easier to find than boar
yes. rex is also faster on land and doesn't rely on a single ambush to do all of its hunting
deino doesn't get a second chance if it misses the lunge. it just loses a meal.
making deino completely incapable of hunting animals like allosaurus, diabloceratops or any midtier or up is just bizarre balancing
It's really hard for him to miss and if he misses, just a bad player
And probably rex gonna be pretty slow bc of its giant size
No ?
in streams, it's absolutely not slow. last stream, it was over 2x faster than deino is on land
Allo is probably going to be around the size of an cera
it's 3 tons brother
Deino is so slow bro
okay. rex was only around 1-4km/hr slower than a cerato, if that's any metric
Deino can still bite, remember ?
You said he use bites
you can counter deino by drinking at shallow spots, drinking at isolated lakes, getting specific mutations, or paying attention. if you can't do all that, grabby grab time
Pretty slow
tank the bites and walk away lol
Deino is like 2-3 shots
no it isn't
and he'll turn around and leave LMAO
3 tons = 3000HP
deino does 500 damage per bite
diablo takes 0.25x damage to the head (where deino will be attacking from)
it takes around 24 bites from deino to kill diablo
it needs to lunge to have a chance
It still does not make any sense deino be this strong
If dibble rlly needed a hunter
They could just debuff him
okay or just keep deino as-is because who cares
This game is supposed to be at least a bit realistic
no not at all
No
Bro where did you get these numbers from
from... the game? I worked as QA? I know how it works
you saying "no" doesn't make the numbers less true
Okay ? So ur deino gonna stay there
what
Bitting dibble's head
or the diablo will leave because why would it stay and deino gets nothing
aka diablo is entirely immune to a creature over 2x its size
Or you could just like... Go by his side?
HOW
A lake or a river
diablo has strafing, and deino has the worst turn radius and land speed possible
You can just go by the side when leaving water
okay so now you need 6 bites
and the diablo can STILL walk away
i want you to try and kill a diablo with bites in a normal server, send me a video of you actually doing it, and I'll concede and say you were right
In official server ?
sure, why not
then do it in a community server idc
if you can do it AT ALL, that's insane
requires a diablo literally asking to die for that to happen
since when were friends a part of this equation LMAO
this is a 1v1 situation
if a deino can't kill an animal literally less than half its size solo, that's hysterical
We can just see if the dibble can rin
Well in reality probably not
But it's a non realistic game
yea. it's a not realistic game. that's why deino can pick up diablo and drag it to its doom
Yeah
Completely remove deinou should be a good one too
why lol
a 4 ton dino to a 8ton one is a big jump
Deino feels invencible without another deino to kill it
that's true. but it'd still be unkillable if it couldn't grab diablo
Just wanted game a bite more realistic
They could just remove him until rex and trike comes and release they all together
Apex expansion
then why not ask for diablo to be reduced to 1.5 tons like it was realistically :P
and then deino would still grab it
I asked it too
And asked to fix dibble broken range
Some days ago
Gonna try to get some sleep rn, good night for u bro
I just think that's it's real bitter to have grown a dino for over three hours just to be, essentially instakilled by a deino
@acoustic temple Carno is getting a rework, becoming smaller (1300kg), but apparently also making the charge cost much less stam and have no cooldown. And there may be other changes as well.
Guys I have a question about the enlarged meniscus mutation, let's see if anybody has the answer; when it comes to the fall damage calculation, does this mutation also reduce the fall damage due to the threshold increase to start receiving fall damage, or as soon as you fall the limit distance before getting damaged, the damage itself gets calculated by the total height regardless of the mutation?
I know for Herrera, it functionally acts like an increased threshold (but you will still stun yourself if you fall from normal leg break height) I donât know itâs thatâs because Herrera has special fall damage calculation or not though.
i absolutely agree with this
just have an issue with the cant stun above 2 tons thing
its 3 tons. it should be able to stun its own body weight (or slightly more depending on how its future interactions with allo will go and what alloâs size will be)
WHAT DOES ALLO HAVE TO DO WITH IT SOLOING ALL THE OTHER DINOSAURES
DIABLO CAN STUN A 6.5 TON WEIGH BEAST
AND KNOCK OVER 4.5 TONS
IT HAS MORE HP THEN 2 TENONS COMBINED
AND ITS BLOCK REMOVE 100% OF THE INCOMING DMG
bro, only deionsuchus and stego weigh over 2 tons
allo is likely going to be faster than dibble (or herds of them will be able to chase down solo dibbles if they arenât faster)
it shouldnât be able to current stun things that big like it does now, but nerfing its stun to not stun above roughly 67% of its body weight wonât make the cut. it needs to stun roughly around the same body weight or below
your saying that diablo needs to nerf?
as for the block, last I heard it was 1/8th damage
thats 80% less dmg
yea a more fair stun and not overnerfed stun
look on how they make the stego fall
how is that a balanced dinosaur
the stego's attack is getting stopped cause the stun
I donât think anyone is defending that
a lot of that is slightly wrong
stego is only 6 tons
teno has 1.6k hp, so its slightly under 2x teno's hp (3.2k compared to 3k)
block reduces damage to 1/8th
While yes, diablo v stego needs to be looked at, the nerf you're suggesting is overkill
so diablo needs to nerf?
tell me what kind of nerf it needs to have
it does 2 times more dmg then a fully grown tenon's claw attack
well it is slower so it canât exactly run from the current carnivore roster (aside from land deino)
slower paired with hitting harder just makes sense
what kind of nerf does it need.
this ^
so it can stun anything but a stego a deionsuchus?
great idea, I have to grow a 6 hour dino saur just to not get stunned
of the current roster, yes. itâd still be like that with your current 2 ton or below nerf. nothing aside from dibble, deino, and stego weights more than 2 tons right now
itâs going to desperately need the stun when allo and other carnivores around the same size are added because I just donât see dibble outrunning them without major balance issues popping up
diablo is just to over powered, I dont know whats your point. it ruins the entire eco system. waiting 7 months just for them to nerf diablo's stage in the eco system is not good. what about tenon, omni, cera, and all the other dinosaures? they have to get killed on sight by some dibbel cause they aint a stego or a deino
yes, but not major nerfs.
Personally, here is what I would like changed on diablo:
nerf its agility slightly, mainly drift (which seems to be already planned)
Make its damage negation have a cap, something along the lines of regular head modifier being able to block up to 250 damage from a single attack and block having a cap of like 500.
Nerf its knockdown/stun ranges on the sprint attack to 3 tons and 4.5 tons respectively.
Keep the current stun ranges for its heavy attack.
make its alt attack have the same stun ranges as the sprint attack.
That way it still has a lot of its power, but can't bully stegos as easily and has more openings for smaller targets,
the people are going to die before they get a chance to escape the diablos
your not making any changes, it can still stun and knock over anything but a stego and a deinooo
đ
all of those are faster than a dibble.. lol
how do you know a diablo wont sneak up behind you and you get killed on sight
you know how many times people thought "oh yea its a hebrivore and am a tenon it wont kill me on sight"
it just removed half of your hp in 1 go
you should be able to hear the stomps of a 3 ton creature (if you canât, then itâs a bug and not intended)
why should I RUN FROM MY SPOT CAUSE OF 1 DINOSAUR
I SHOULD BE ABLE TO DEFEND MYSELF
yes, which are the only things it shouldn't stun. It should be able to maul most of our current roster because they are all both much faster and much smaller than diablo. Saying diablo shouldn't flip a carno is worse than saying teno shouldn't flip a cera.
because itâs bigger than you. if you apply the same logic to rex, then I guess rex needs to be mega nerfed so smaller dinos donât need to move lol
Its supose to be op with current rooster, but it should not even consider going for a stego. That should change
ITS NOT! 2 TENONS SHOULD SOLO A DIBBEL
AS A MATTER OF FACT, 3 SHOULD
Why ?
3 tenos prob could kill a solo dibble
Because the dinosaur is bigger than you?
why should tenos solo a dibble they have no business fighting?
Tenos kick does some crazy damage
they weigh 1600 kg, they're slam does 345 dmg and they are 2
DIBBELS KOS ME ALL THE TIME
FOR FUN
slam is 150 unless it was changed iirc
tail slam got mega nerfed, it deals less than 200 now iirc
KILL ON SIGHT YOU KNOW ??????
wait fr?
everything kills everything
Ur still fighting something twice ur size more or less, and its a defensive guy, its supose to be hard to kill
tenon sucks bruh
Yeah it got nerfed
why am I playing it now
yeah a while ago
2 hours for nothing
Itâs kick is still amazing tho
yea teno does suck in the tail damage department.
they should buff tenon
I agree
I mean it did need a nerf in my opinion but now it feels too weak for its tail slam
because its still a good dino. its able to avoid things it can't fight, and is still able to bully things it can fight
2 ceras solo it
tenon tail is as big as a cera, how does it do that amount of dmg
itâs slightly faster than cera and I think has more stam. only issue is the speed mutations that can make cera faster
Well cera is a very good dinosaur and itâs the same size as teno so a teno dying to 2 ceras is very reasonable
so youâre just screwed if you donât pick speed mutations
deionsuchus.
over all a tenon can solo 1 cera easily
BUT A CERA WEIGHS MORE THEN A TENON
1: thats a 2v1 against similar sized threats, its going to be a rough fight
2: teno can outrun them
3: its still a winnable fight depending on your skill, the ceras skill, and the terrain.
cera is 1300 and teno is 1600
HOW IS THAT GOOD
cera is 1800?
Close enough, didnât know the exact weight
carno is 1800
cera is 1300
carno aint 1800 for long tho, but currently it is
this is carnoâs new upcoming weight
and its only 200 kg more
SAY ON GOD
THATS EPICCCCCCC
tenon shouldnt be buffed if thats the case
Ur trying to put logic in? If so carno would litterly one shot a teno lol
it already deals a good chunk of damage with tail slam and kicks
Rip carno lol
it does not
its tail size is fricking unrealistic to the dmg
itâs going to get other changes at least lol
better small game hunter
Kicks do a lot of damage wdym
the tail is hugeeeeeeee
it does the same amount of dmg to slam no?
No
250 for kick
Kicks do more
they should release the new balance updates faster
diablo is gonna get nerfed, am 10000009000000000000000000000000% sure
Hope not
I mean I hope is does, and Iâm saying this as a dibble player lol
why not
they gotta let updates cook or we might get hidden issues and bugs
am saying it as a tenon player
It doesnât need to be 3 tons lol
it needs to weigh 2 tons
tenon is as big as a diablo
Not only was dibble not 3 tons irl, but itâs also just unnecessary
Cus its supose to be strong, its big compering to others. Only nerf it should get is to fighting something as big as stego
ARE YOU GOOD?
Itâs supposed to knock things over bigger than itself already.
DIABLO ISNT EVEN THAT BIG IN REAL LIFE
Exactly
I dont even know why you are taking real life in, like non of these animals even lived at the same time lol
IT SHOULD WEIGH 1.6 TONS
tenon lived at that time
t-rex did, spino did.
trice did
proto did not
tell me how a 6 ton beast gets stunned by a diablo
what, most of the stuff they gonna add in this game did not co exsist.
It shouldt get stunned by a diablo, i agree on that
that STEGO is getting knocked over, LOOK HOW BIG THE STEGO IS COMPARED TO THE DIABLO
Agreed
it ends up dying
They did fix dibble being able to push down a fg steg btw
There's 20 million years separating teno and diablo, and another 20 million separating diablo and rex
I loved diablo in legacy , it was hell for small to take down. But it was not the best vs larger stuff
But they still get stunned
COOL
I even think we humans are closer to stego then rex was
you good?
In years
We're closer to rex
Yea, or other way around lol
what are the chances you get a developer to speak with us since all of them are online đ
I wan't to hear they're thoughts on diabloceratops
#isle-discussion message they occasionally talk in the discussion channel
3 tenos can kill a dibble
strong doesnt mean absolutely frickin crazy tho
good bunch of things are strong rn
however not straight up op
in a list of strong, could use tweaks, overtuned, op, the only thing that's genuinely op is dibble
way way way too much power
I feel like full-grown diablo stunning a stego that's 4 tons is fine (have a 100 pound guy charge a 200 pound guy at 50+mph. It's not the best example I know, but first of the top of my head.) But a full-grown stego shouldn't be. I get how it can upset people, but stego has been basically untouchable unless they're attacking 3 full-grown Deino in the water or another stego. It is nice to have something to actually stand against it. However, I do agree that Diablo could use a nerf to like stamina or something. Maybe it throwing itself around drains more or something because it IS a big ol tubby potato. I just don't Pachy situation where it goes from being overused to extinct.
Strong against what ? If u talking about stego yea
Diablo being strong vs most things I think? It's pretty much what people think stego is, and overall more powerful than stego.
against everything
vs the current rooster it should, but not vs stego agree on that
dibble shouldn't be a walking meat bag imo
but it also shouldn't be able to commit the amount of murder it does right now
a genuinely good dibble is unkillable
throw 6 frickin ceras he will not die
So its about you cant kill it ? Or it runs you down as something lol
Its a defensive guy, its supsoe to be hard to kill.
but this surpasses the line in my opinion
oh absolutely adn i agree with it
i don't want it to be a walking piece of trash yknow
i want it to be strong, defensive, an oversized bull on steroids with a bad temper
but i believe it went way too far
slide 270 degrees in a milisecond, etc
I mean, with current rooster i get your point. But it will be more stuff added, it can be very bad vs larger stuff
but good vs small etc
yup
im not sure how it will do, i just don't think adding "pre-buffs" is a good idea
buff it when it has to be buffed, aka when the thing that it needs to stand a chance against is in the game
i must say tho
bad dibbles get absolutely obliterated specially by raptors
however that scares me is good dibbles. good players overall are very difficult to kill as practically everything, but with dibble... it's an ultimate warmachine
keep it at 2-1.5 tons till allo/rex/wahtever dondi was talking about comes
after that do the thing
and slide... i'd take it away and give it good agility
Can't
i mean
they can
it's just not really easy yknow
but hell 2 good tenos are enough against a mediocre dibble
cause diablo is way to fricking over powered
i agree
Yea thats fair, im bad. I got obliterated by raptors 100% deserved. But i also took out a dibble with zero braincells with 3 carnos, even tho the dibble was incredible good lol
me and an extremely good carno player managed to kill a good dibble by ourselves, with me not being extremely good, just good
however the way to do it was literally tank a knockdown so your friend could absolutely obliterate the dibble
strange way to do it
also good to know that you actually take some accountability lmao, instead of saying "raptors are awfully op" you say "yup i suck"
Carno is insanely good. I don't understand how people struggle with it.
carno is pretty good indeed even without the ram
struggling as a carno is complicated imo
Problem is that we won by just numbers, hit and run zero brain used. I want skill to win not pure numbers.
anyways fellas i go now, been a pleasure
cya
Hit and run dino number 1, Carno. Sure, an omni is more agile, but not nearly as fast.
Well, at some point attrition will win out
Carno is crap atleast vs smaller tiers lol
At some point yes, but i hope a rex can slaughte 10 allos. But also loose to 5 if u get my point
What? Bro, just ram and bite or bite and run to give distance. I've slaughtered as Carno, it's easy, you just can't ONLY rely on ram like people were.
I do, yes
It's the fastest dino beside the Gali with a great bite.
Rather can't really rely on charge at all, but that's about to change
I mean i think its fun to have a carno chasing me as omni, its fun to see when he gives up. Im not a good player either
I use it in the first pass as a surprise and take out 1 or 2 but I get what you mean.
You can use it, but last I checked, it's a heavy cooldown + really harsh stam drain if you run for more than a moment or two. Which you currently need to do to get the knockdown. So yeah, it's not ideal, useable for instant extra damage, sure, but not really as good as it could be I'd say.
But we're getting changes, including carno downsize
So we'll have to wait and see how it goes
I like that they improve charge soon
Ye
and that herbivores like Diablo and stego are vurnable at night
soon
Hopefully not too bad, or we'll be back to just logging at night
I dont think stego will care about carnos
No idea why people would want any playable to be more or less unplayable at day or night
I think Carno is just hard to balance reasonably. It's a fast, heavy, strong biter. I think the best way to balance the charge is kinda make it like the Charger from L4D in a way. Don't make it cost an ungodly stam, keep it agile, but when it's charging, it loses a large amount of agility (turn) and has a recharge time to charge again.
But at the end of the day, when Allo drops, carno is cooked. No longer biggest carnivore, and no longer biggest bite, etc.
I hope that Diablos and stegos will be vurnable during some weather conditions at night or
during twilights and not the whole night tbh.
Isn't that kind of how it currently works?
I mean allo will prob not be a threat to carno,its to fast. Carno is supose to be good vs small tier im guessing.
Again, it'll only lead to people logging or hiding away, rather than playing, which I don't really see as a good thing
Why would you bother playing if you're just a sitting duck
Either log, come back in 20 min, or just find the most out of the way spot/corner to shove yourself into and wait there
Nah the stam drain is insane and has a bit of a wind up.
Isnt it how the New NV should work?
Why would you want a playable to have an NV that makes them not play?
I'm not sure I understand why people want there to be any playable with such a bad NV that the best option is to just shove yourself into a crevice and then afk for the night
its amazing to me that diablo is what it took for people to realise that, wow, stego is not that great
diablo is everything stego was claimed to be, but its actually that
@lunar jetty stego doesn't weigh 6.5 tons
it weighs 6 tons
idgaf
I changed it
there ya go
That is true
stego is supposed to be diablo in terms of strength and diablo is supposed to be an allo in terms of strength
my boy, stego aint ment to fight
WHAT
its ment to defend
???
That's fighting
well yea
so he rlly bad at defending
he 2 shots a dibbel but he cant hit a dibbel
Its stam and cooldown make it have absolutely zero pressure in a fight
dibble is op too but
I feel bad for that stego
stego just have giant cooldown
cause it 2 shots a diablo
dont miss your shots bro
It's funny, stego was one of the only animals that could actually stand against diablo when it got its power swing, then it got turbo nerfed
if you hit it
you cant, cause diablo stuns you before you ca n
If it hits to the head? Nope. And most hits will go into the head when fighting a diablo as stego
try using a stego
diablo takes no dmg from a stego if it manages to block the attack in time
just see its attack cooldown
its ridiculous
I did, my sub-adult one died to a diablo
doesnt even need to block
you hit and wait 5s to hit again while cerato do like 1bite per sec
cerato gets 1 shotted, you just have a massive MASSIVE skill issue.
I weighed 4.5 tons
cerato can one-shot omni with zero stamina needed. weird comparison
a deionsuchus cant grab that
only dino deino cant grab
hope they add more non grabbeable mods
creatures*
my brain is dying
well, deionsuchus wont get nerfed.
hope it get
it wont cause its good rn
stego def needs buffs atm. its in a godawful state with how overnerfed it got (because diablo, cera and omni players, the strongest animals in the game right now, complained about it)
and hope they buff stego
no way im gonna waste 10h for such a slow dino
diablo needs nerf thats all
nah. only nerf diablo needs is not being able to stun stego. otherwise, it's fine
deino does oneshot too and its so much easier to hit
why would you grow a 10 hour dinosaur if your not skilled
wdym, you saw its dmg?
why the f1ck does it weigh 3 tons
a tenon is as big as it
because the devs need it to weigh 3 tons
also it dwarfs tenonto, what are you on about
for what, they live in herds
you need to play something to get skilled and stego still bad
u said u died to dibbles
ur not skilled and crying for it
what does tenon take 2 hours to grow then
because diablo takes 4
3
pretty sure it's been 4 since hordetest
it was 4 hours even when it weighed 1.5 tons lmao
its just sad need to grow for 6 hours ( 10 without diet ) for a bad dino
ITS 3 HOURS GO CHECK
it does not even make sense a strong creature like stego should have a fast attack
AM GLAD CARNO GETTING NERFED
strong tail
check... what? Last I played, it was 4 hours, and it hasn't been changed since
it's getting many buffs
im sad carno getting nerfed, for me he was just fine
i dont like so much playing carno but for me he was just fine
they nerfing carno's weigh to be 1300 kg-
and buffing it in many other ways
charge costs basically no stam, removal of charge cooldown, an apparent speed increase, and some other buffs we don't know yet
looks good
people who think carno is getting nerfed are in for a rude awakening
it's getting retooled to actually be a good small game plains hunter
its power against any small creature found wandering the plains is going to be insane. Nearly impossible to escape
idk i though carno was fine with is 1.800kg, yesterday i almost killed 2 fg with a single sub cera
(that's because carno sucks atm)
that's why its getting this rework
carno has been nerfed repeatedly in its primary playstyle because of its high weight stat
with lower weight, they can balance it freely to be able to do all the things it otherwise couldn't without being OP
looks cool
i hope they fix his turn radios
i know he is supposed to have bad turn but
its ridiculous how bad his turn is rn
its just terrible
so easy to avoid, one time 2 adult got me, i was juve cera and could easily avoid the two carnos and escape
hope they fix mz too, its the 2n time today i arrive mz and there is no food
They did add more food to MZ but many players play Diablo, MZ just dont have that much food for that many Diablo players. Isnt that the difficulty playing as a herbivores you need to fight for food.
#balance-feedback message
agreed. stego doesn't need any improvement. he can already kill anyone in the game. no need to make a herbi dino into a perfect predator
diablo is proof stego is bad lmao
even if you nerfed diablo, it'd still be better than stego
diablo is everything stego was hyped up to be
Technically true, stego just need the nerfs reverted/adjusted, and well, the jab adjusted/fixed. Could do with an upsize to 8T, but that can be a server option or mod if nothing else.
It is, and it's hilarious, now imagine how trike will be recieved, or shant for that matter
its funny that an animal half its size so heavily invalidates stego
kinda proves that the stego is only good at bullying tiny little creatures, and struggles to even threaten an animal the size of allosaurus
its an animal carried by a weight value and nothing else. diablo has half the weight, and is more powerful than stego has ever been, because it has competent attacks that actually combo into each other and a movement system which complements its game plan
Can't really even do that, troodons hunt stegos xD
Yep, exactly the issue with stego and why it's so bad depsite all that massive damage people love to mention
stego is only viewed as a set of surface level numbers and it shows
"its health is high and damage is high"
it's also slow, godawful at turning, has extremely lengthy animations, exceptional stamcosts, an obnoxious cooldown, extremely vulnerable head, no bleed resist, etc
its crazy that its entire new power swing mechanic is invalidated by any animal having a stun
rex has a stun
the hell is stego going to do
stego kills dibble with 2-3 hits of new attack and can also knock him down with it. just nerf dibble
and those few attacks have
- cooldowns
- extremely high stamina drain
- extremely telegraphed animations to make them easy to dodge
- the ability to cancel them mid-animation with any stun
diablo? Doesn't have those issues. While stego is exhausting itself to defend itself from one diablo, diablo merely needs to face the stego and it literally doesn't care.
The only thing I find too powerful about diablo atm is absolutely its stun range
stego has far too many weaknesses that good animals like diablo don't have, because they actually have one clear weakness (exposed flanks) and that's the weakness the animal is designed around
stego has like, 5 unique weaknesses that sometimes entirely contradict the entire point of what the animal is supposed to do
Pretty sure dibble can facetank more, but it takes at least 2 hits on body to kill one. But that's hardly the reason dibble is op or stego is garbage. Stegos attacks are bad, not in a stat manner but in operations manner.
well... if we count stamina cost as a stat, then yea, stego's attacks suck
True, but even with the current stamina, remove cooldown and it'd be okay
Though 10% is very hefty for a cost
they actually fixed carno's similar issue. i'd like them to do the same with stego
Yes please! And dryo too perhaps, let me dodge freely!
Cooldowns overall bad, balance with stats/anim if needed, and let the critters act freely
Feels so much better gameplay wise
For reference, if we were to do some math, teno's kick has almost as much value per stam as stego's swing
legitimately, in the same single stam bar, a TENONTOSAURUS almost does as much damage as a STEGOSAURUS
IN ONE STAM BAR
i would increase stego's movement speed from 26 to 30. he has the highest damage in game and a lot of health (only deino has more). he doesn't need much more than that. It's enough to nerf dibble
do not increase stego's speed what
out of literally every single buff you could give him, you make him a better hunter?
Why would you make stego faster? I'd rather give it a slower, better looking run. And it's not an issue of stats, but how things work. Like the cooldown. Like the high cost of the attacks. Like the slow/clunky speed of some angles. And so on.
While I think a stego upsize would be good to help it vs the various apexes, it's not the main issue and won't be, because it's the playable that's bad, not the stats. Just like how diablo is a good playable, it's not the stats themselves that make diablo good.
Diablo isn't that powerful after all, but it can deliver the power very well, and that makes it terrifying
diablo isn't even that powerful beyond its stuns lmao
its damage is middling to poor, especially for an animal of its size (its sprinting knockdown attack does the same amount of damage as a carno's bite lmao.)
it has no attacks beyond the head and is susceptible heavily to flanking manoeuvres
it has a very low stamina that leaves it winded in most situations when it would sprint or swim
it has exceptionally poor juvi and sub stages
its turn radius is exceptionally poor, making it struggle in the open against groups
Well, the drift turn/sparring might be a bit too good? But that would be the whole delivery of power, rather than power itself
and the drift turn is getting nerfed
the things broken about diablo are the bugged hitbox and the stupid stun
I also agree on this, dmg was less then i tho to. But the stun, off
the stun is disgusting lol
I haven't played stego since learning more about diablo, I really don't want to lose 5 hours because 2 aggro diablos stun-locked me to death.
i have, it ain't bad at all
the only complaint i have is how stupid the powerswing is in terms of controls
it does whatever it wants
it ain't bad as long as you never fight anyone smart or a diablo LMAO
smart ppl arent difficult to kill, dibbles... uh
guess what killed me đ
im sure stego stands a chance against rex even though it gets bodied by a goddamn diablo LMAO
starts with diablo and ends with ceratops
I'm a confident stego, I just don't think it'll be worth the headache honestly. Stunlocking is a stupid thing to fight with in any game
yup. i cant imagine how anyone expects this thing to be viable if it struggles this hard against an enemy like diablo of all things
yea it's probably not worth it
I can't imagine an Isle where stego is "good" anytime soon, not after it's nerf right after getting it's powerswing.
unless it's a ruled server with rules that prohibit dibbles from killing you
I want a populated NA unofficial server so bad.
I just want random griefing and mixpacking to be gone, that's genuinely it.
No "herbivores can't attack first" or "body down" counters.
Just no mixing and no fake 2 calling/killing group members
It's not even a petty feeling thing either about the 2 calling, it's more so I'm so tired of nesting with people just for them to kill every hatchling and then attempt to kill me for genuinely no reason other than "lmao, I wasted 45 minutes to make this person irked."
Unfortunately, had that exact thing happen with stego.
People are sad.
I've had somewhat alike situations with dilo too when it was first released because everyone hated dilo.
Herrea too for the same reason.
@golden wasp if stego had anything close to stam efficiency perhaps that'd be closer to a fair suggestion. Still... completely unfair to stego, but at least closer to fair
I'm not sure what you mean. I've survived multiple times, many ways with proper stam management. Even to other stegs
(Mind this is before the power swing update)
stegosaurus takes 10-15% stamina to use its powerswings. That's disgustingly high
and frankly, stegosaurus being helpless while every other animal isn't while out of stam is just hysterical (and sad)
Maybe if it was a damaging attack and not just an outright kill attack?
I agree it is too high đđ»
it is a damaging attack lol
the hell do you mean an outright kill attack
Pachy, teno also have same issues. Teno may be able to tail slam, but that's been nerfed into the ground for damage ect
1 stego tail swing most bodies will kill in a 1 tap. I should have worded that slightly better.
teno can clawswipe, a powerful attack that does good bleed and comes out quite fast with a very good hitbox
pachy can headswing, providing stuns in which it can combo into itself
A teno tail or kick will not kill most things unless they are fresh
a teno is also a bit over 1/4 of stego's size. It's like rex being forced to nibble while out of stam.
not bite. nibble
And stego tail won't kill things in proper size comparison
Steg bites are quite strong, but I still feel the issue is players having horrible stam management. It felt good to hunt or defend properly.
If you want to argue that, you need to compare it properly
Also nothing should be entirely defenseless/dead when out of stam
then why doesn't everyone else get held to the same standard?
me on my way to proceed to absolutely crap on stam
To do that, I think you'd need to have dinos actually be able to reach the stego size then, not size other playable up to stego size
That's just bad design/balance at that point, the concept of waste stam = then just die, worked with old stam system perhaps
everyone else has their directional-attack as a fallback last resort attack in times of strife, except stego, apparently
But new one, not so much
deinosuchus's alt bite does 10x more than stego's regular bite, has complete access to any angle, and, y'know, can defend itself
deino, in your suggestion, is a better land brawler than stego
What does that even mean?
And they shouldn't due to both size, in best case stam management.
me omw to wallcamp and spam swing
If you want things to be defenseless out of stam, all carni bites would need nerfs
And they have been essentially banished to the water
i think its unfair that you specifically single out stego, when EVERY OTHER CREATURE has this directional option
no alt biting when outta stam đ
Speaking of denio, the current denio has a very difficult time killing even stego near water.
No biting without stam, or put all bites at the same level
And what animal is as big, powerful and has the option to just.. walk away
uhhhhhhh no biting when outta stam is too much
It should, its not meant to kill stegos
even then, massively carni-sided. Carni bites > herbi bites, so regardless, herbis are still screwed more for stamina economy, despite the fact that exhausting oneself should be equally punishing for both sides
Either everything gets an effective attack out of stam or nothing does
but he has a big molar, so we used to be able to do it very easily.
i mean, if we want to make things fair, it's exactly what needs to be done
it's too much, and a logical extreme, but I get his point
Should just make the jab LMB attack for stego, and put the damage at 500-750 or so
I still think this topic is absurd
eh
There we go then, problem solved, stego can defend itself properly with no issue, and no argument over if it's alt out of stam or not
for the swing that it has, not sure
you can't give it literally any other attack that makes sense for that situation
if its going to do anything, its going to use the tail for it
the things that bite typically have less "fighting capabilities"
balls swing that does 100 damage when outta stam then ig
and teno can do a weak as heck kick ig?
without the "alt outta stam" option, every single herbivore (besides maybe diablo) is just screwed, because all of them rely on stam to use their hard hitting moves
With the stam costs, it really isn't just a matter of stam management. Even less with new stam system and thresholds. Maybe if you gave stego much better thresholds, so it's never unable to regain stam and it might work. Or just put jab on LMB as a proper attack, like deino bite.
im boutta crap on stam again
why not just let it use its claw attack
What is this consistent making stego useless sentiments, I don't get it
stam isnt the problem here
yes it is đ
No one seems to think rex should be unable to bite when out of stam far as I know
it isnt. you just want it to be the problem
the fact that you cant get it back while standing when below 25% is a big ass issue
nor SHOULD anyone, because that's absurd
Agreed, but it's apparently fine for stego
because then no alt bites when outta stam would make some sense
it's weird that you want animals to be punished when out of stam, but not punished when out of stam
So yeah, make rex and trike and deino unable to bite/alt out of stam as well
the opposite, ive said it infinite times đ
So they too are dead when out of stam
like one punishment = good, but this other punishment = bad
i want that if you get outta stam you're absolutely fricked
and that's for all species
Which works, if out of stam options are good
Which they are not for herbis overall, hence herbis need an option
isnt that
how it is
If stego bite did 500, sure... xD
no
so wait, you want being out of stam to be punishing, but not punishing like it is now
aint punishing enough
Unsure if evena possible thing, but I think I'd be more ok with it having a stam to power for the swing? Like full stam, full power, no stam, drastically reduced power.
I'm not numbers person or much into the technical side of the game place mechanics, but I don't think there is even a system like that in game atm?
can't sprint
bleed duration significantly increased
can't regen actively without resting
can't jump
can't use your powerful stam-specific attacks
that's a LOT of issues
a teno can beat the living heck outta you with the claw attacks when outta stam
It just doesn't make any sense to want any playable to be defenseless, unless A, carnis run out of stam much faster and easier and B, they also regain it much slower
because otherwise it's unfair for the herbis
then take alt bites when outta stam away from everyone
and nerf the living heck outta the bite damage for everyone
everyone gets the same punishments while they're out of stam now, not "herbis get restricted to the worst attacks in the game and carnis just keep biting"
so that a carno cant deal 175 damage to you
nah
if you got infinite tail swings you aint got the same punishment as a troodon for example
also removing flank defence, the primary part of this game's combat, because you ran out of stam, is lame
then dont run outta stam
Isn't that how it's meant to be, less damage when using alt out of stam. But less damage would still oneshot things it should, even a 600 damage jab will do that. As it should. Why you want stego to be defenseless is beyond me. If deino gets to have a bite at 500 with no stam cost, then stego should have at least a 750 damage with no stam cost attack available. Or do you imagine rex and trike should also be dead without stam?
a troodon still has its trot speed
surely wont get 1 tapped by whatever is in front of it
A carno, or omni can go nom nom nom.
Can't speak on rex or trike as I have no yet played it
outta stam punishes big things way less than it does to small things
... No, but do you want it that way?
a carno can beat the living crap outta you when outta satm
Since you want stego defenseless, do you hold the others to the same standard?
I won't know until I play it.
a raptor cant do absolute crap
forcing playables to be stuck with their worst attacks, and other playables to be stuck with great attacks, also not fair
now we have it that rex is FAR less punished than stego, so back to square one, still not fair
You can know, you can absolutely know
No, I can not since this is by play feel.
my point is that if you're outta stam you should barely do any damage
all species
that sounds really unfun and unengaging
not only carnis or herbis, no bias allowed
"I feel being out of stam should be punishing, even to the point of death. " in your feedback. Should this apply to rex and trike, yes or no? Should it apply to deino, yes or no?
well you wanted it to be fair and punishing to run outta stam
dont run outta stam if you dont wanna get obliterated
fair in the "I can still fight" way, not making everything suffer like launch gateway stego did
then only small things will truly suffer
might as well just make running out of stam give you a heart attack
It's really not a strange question. What you want for stego, do you want the same for everything else (as it should be), or is this just you not liking stego
big things will barely care yknow
Again, I will not know for rex or trike so I can not answer.
Deino however has a lot more issues than I want to go into now
and those small things have... more stamina than the big things
so uh... who cares
Because you either hold everything to the same standard, or you don't have a standard
... How can you not know? It's literally a matter of "should playable be dead when out of stam"
you wanted it to be fair, im making it fair
just feels you want a hard advantage for raptor specifically, as an animal that forces creatures to run low on stamina fast
Again, because I have not played it...
You don't need to have played it
why do you have to bring up that i like raptor đ
I do
That has literally nothing to do with it
i dont want any advantage for raptors
This is circuitous and pointless
No, you don't, you really don't, because that won't change the argument
because such a change highly benefits raptor
how does it benefit a raptor that you legitimately cant do absolutely anything when outta stam
you realise what raptor's best hunting plan is right
Because you somehow can't answer if your feedback should hold true or not
if i run outta stam as a raptor it doesnt benefit me at all
You don't get to say it should be for one playable and not the other, that is not how things work
raptor exhausts prey better than anything else
LMAO
dont fall for the tricks, ez
Yes, I agree with you.
the tricks of "pressing E to buck"
xD
buck is being reworked
the argument doesnt work anymore mr
do you know how it's being reworked?
Until bucking has been reworked, it kind of does xD
yes...
pretty much a minigame/fight that consumes zero stamina
for both
but it will kick raptors out
That seems good to me, you have more power when large, that's fine. You survive better when small, that's the tradeoff.
Small things should be better at surviving, worse at combat, after all
i mean sure but it's still dumb that stamina matters less and less in some areas
i think making entire fights depend on stamina economy to the point that you are entirely helpless while out of stam is uh
bad and unfun
reducing to low stam is already REALLY detrimental to people. We don't need to triple down on it
yeah this makes sense, but it doesn't take away from the original point, which is that if you have the ability to hardcore defend yourself when outta stam, stam doesn't matter that much
the ability to fight back should be a given norm in balance
Yes, the entire concept of "dead when out of stam" is rather bad, unfun, and not very good balance
it's why pinning and grappling are not well liked atm
Making alts do less damage when out of stam would be fine, like wounded status or so (though that has its own issues), but there shouldn't be a "it's out of stam, now it just dies"
it does, depending on what you're up against
And that's the actual issue here
sure, let's not make it "it's out of stam, now it just dies", but let's also not make it "it's out of stam, and it doesn't even matter"
so let it alt attack
stego is the prime example, wallcamp and spam swing
People think a stego out of stam should die to things it shouldn't, a stego out of stam will probably suffer vs alberto/allo, acro and larger
how the hell is that fun
But even a stego out of stam should not be vunerable to cera, carno, troodon, omni and so on
That's mostly cause attacks are bad, if they were good, you wouldn't need to wallcamp
aren't they adding pounce placement shifting to specifically deal with wallcamping
or idk a carno that can kill 20 troodons when outta stam
That's not really relevant to if it can attack out of stam or not
I mean, yeah, even a carno out of stam should not be troodon prey really
okay well that's just dogwater troodons
if you and 20 troodons lose to a carno what
See, this is the issue, thinking that being out of stam should give some leeway it shouldnt
you deal the same damage you do with full satm
that's so easy to deal with
I mean, carno can just bite normally?
if the carno is out of stam, it's really easy to just obliterate it
Well it cant run away, so yeah
95% of carno's defence plan is outrunning the problem, coming back and takin em out
depends
not really LMAO
or throw a sub-attack at the incoming enemy's head. That's what I was doing in cera teno. %5
nuh uh
it's just easy to beat carnos if its exhausted as troodons
there's not much "depends"
i just find it ridiculous that, even when outta stam, you can put up a hell of a fight
me personally
as a carno it barely matters the amount of troodons that attack you
This is fair, but it should apply to everything
unless they're like 30 you aint dying
And more importantly, it should apply harder to the carnis
absolutely and that's also my point
god damn we gotta get rid of that adrenaline thing basically every creature has LMAO
adrenaline runs out
no herbi or carni bias allowed here yknow
it's either everything gets megabonked for running outta stam or nothing does
I'd be fine with every attack costing stam, and being useable out of stam at half power or some such, at least for all normal attacks. Special attacks should always require stam due to how powerful they are
and i very much prefer that everything does
Agreed.
Hence why if someone wants stego to be dead out of stam, it must apply to every other playable too
my reasoning is that first off the exhaust technique aint a thing anymore
Why are we worried about being able to fight while out of stam when the funny pounce to pin can literally end the fight for you.
there is not as much stam management in a fight
the trees and the walls:
and second you can put yo ass up a wall and win many fights that, logically speaking, you should've lost a long time ago
i dont wanna put raptors as an example because then i get accused of raptor bias smh
Pounce changes:
bucking rework:
Canât buck while out of stam
Isn't that in part the point of terrain though?
im not sure if that's gonna be a thing with bucking rework
At some point we have to make terrain matter in some way, else we won't have any variation in encounters?
i mean i guess it is, but you get what im saying
it's not putting your ass up a wall that bothers me
Bucking won't take stam anymore, nor will pouncing (maybe the actual pounce, but apparently not hanging on?)
it's the fact that you can still put up a hell of a fight
I doubt bucking would just be a free action for being as strong as forcing Omniâs off.
pouncing will always consume stam
I do yes. And I like the new omni changes since it will both mitigate terrain, and hopefully show which playables need help when it comes to fighting itself, rather than just use terrain
moving around will consume a considerable amount of stam
Last I heard it wasnât a stam battle. Not that it takes 0 stam
(Hoping stego gets good again)
Well, bucking won't take stam, pretty sure on that one
im pretty sure it wont require any stam
And yeah, no stam battle, so won't drain pouncer stam, not sure how it will work with hanging on, I guess there'd be some drain else you could just hitch a ride xD
yeah theres gonna be average stam drain when hanging on
Well yes, using the attack would, wasn't sure if hanging on would, now that we also get either bleed or damage when latched
also most ppl dont realize that the change actually nerfs raptors
But alright, that does make sense
I assumed what was meant is that buck legit forces off omnis at some point. Not that stam is just removed from the equation.
Don't want a raptor to just be able to hang on forever xD
It does, might even damage them now
it's a minimal buff to be able to move with very high stam costs, it's a very decent nerf that you don't do damage and bleed anymore
But it won't drain their stam I don't think, it'll just... get them off
no parties will consume any stamina at all
you gotta choose what you want and spam the attack
Well, you can choose to do either massive bleed, or damage, or just hang on for minimal of both I think
yes
Not sure what the moving around might cost, if anything
Don't think we have info on that
im sure moving with raptors will still consume satm
I meant the raptor moving slots, but yes, unfortunately moving while having omni or troodon on you will still drain stam probably (bad thing, but oh well)
@grizzled anchor Do keep in mind a juvie or sub of one playable could be the size of another adult playable. And in the case of diablo and stego, it could also just be because they can't outrun a thing, so they never have a choice but to fight if something wants them dead.
Like a fg troodon being almost/ smaller than a baby dibble
Well I wanted to kill a just spawned dibble as sub adult cera once, took me like 6-7 bites which is just ridiculous. It shouldve been one bite. So yes I agree somewhat but its still too overpowered. And tbf if anything wants for example a baby raptor dead he has no chance to escape aswell since everything is faster than it. Its just a little overtuned in everything. But I also dont agree with it being 3 tons, especially after I looked up the estimated weight of the actual diabloceratops đ
In the case of the dibble, it could be the funny face shield doing it, like how you can bite on a tiny stego on top and the plates might take the hit and negate it. And true, most juvies overall can struggle, but at least a baby raptor is tiny and can hide a bit faster and easier than the larger and slower ones. But it could be a matter of the whole where an attack hits, if the attacker is too large as it were.
I also managed to fight off 2 sub adult dilos as a fresh spawn yesterday, and they didnt even got me envenomated, that should definetly not be possible that easily.
As for dibble size, well, we're apparently no longer doing things accurate to IRL weights, so it is what it is.
But the shield aswell as the plates of the stego should only help to a certain degree. A sub adult cera should have such a bite force aswell as such a big mouth that it should be one or at least 2 shot in my opinion.
It would make sense if the plates/frill developed over time too, yes. So a smaller one does not have the full defensive power, but grow into it.
But I don't know if they can make the mechanic work like that
I mean this game never really cared for paleontology but now they go nuts with doubling the estimated weight of diablo. Which is unnecessary imo. The big trike will be triceratops with estimated weights up to 10 tons so why do we need a 3 ton trike now lol I dont get it
Then we also got a few other larger ceratopsians that might not fit in now, trike will be fine but there's a few smaller but still large ones that dibble might be closer to now. But I think dibble is a matter of them simply liking it at that size, nothing more.
Well that would be optimal but just putting a threshhold of how much damage it can negate until it gets useless would be enough.
Thinking it'd break over time? Could also be a thing, but that seems slightly iffy, does it also regrow/recover then?
idk, kinda unnecessary from my point of view. I always seen diablo as a relatively small but agile ceratopsian which can cause pretty intense bleeds with its horns.
But yeah, I'd be fine with defensive parts also growing in in power, just like attack strength and so on
I think a fair few people were looking forward to dibble being just that
So you're not alone in preferring a smaller but more vicious dibble as it were
Noo I dont mean in like implementing a new mechanic, more like it can hold up against a ceratin amount of damage. For example (completely random numbers) it can negate some damage as long as the attacker has less than 200 damage, as soon as it goes over 200 damage the diablo gets the full damage because its just too much. It definetly feels like the shield negates % damage rn. Just changing this to true damage being negated would be helpful too. I dont know the code behind it sadly so just making assumptions here.
Well it sure is fitting better I think, rn it feels like a bad triceratops instead of an actual diabloceratops. But I think everyone know that they kinda rushed this update onto the main evrima branch again. Not much changed from hordetest to main branch
Oh okay, yeah I think I get it. And you're correct, from what I know it's just a multiplier, like any body part. It just that when you hit diablo frill, it's a rather high damage reduction. Hence why they can survive a stego powerswing at 1800 damage, since they only take like half, if not less than that, if you hit their face. So you'd have to do something like first apply the multiplier, then maybe see if the damage left is sufficiently high to count as going through and if so, apply the full damage for that attack. Or something like that, perhaps.
And yeah, current dibble is probably what a subadult/large juvie trike might be, they've even been mentioned to spar against each other, and I think sparring only works if you're within a reasonable size range of each other so.
Yes something like that. I dont know 100% how the multiplier thing works, had to see the code for it to fully understand but the general idea is like this yeah. Lets take Rex for example it should have an insane amount of damage output something which the diablo should not be able to hold up against no matter where theyre hit. If the multiplier thing really works like "incoming dmg * 0.5 " for example then it would negate an insane amount of damage. So just adding a simple check if the incoming damage exceeds a certain threshold the multiplier is not being used at all.
Ive seen alot of complains that diablo can wreck up stegos like nothing, this probably has also a part in that. And thats what also makes the baby dibble so tanky at times where it really shouldnt be.
Of course the threshold would grow with the dino
Thats partially why I think the HT Version has been updated to the main branch too quickly. Things like this havent been thought through enough. Eventually they'll have to look at this because the multiplier on things like a shield cannot be used on infinite amounts of damage when bigger Dinos come into the game.
Well the stego thing is mostly their stun thresholds, though I guess you could argue that taking a power thagomizer to the face ought to hurt more than it does. But then the entire point of dibble and the others is that they are an outright tank if you take them head on, so there is that.
And yes, it's just a multiplier, like how stego has x2 on head. Instead, dibble has x.5 or something, so you halve any damage you do. (if I'm writing this correctly). So yes, a rex might do, example number 2000 on a crush bite. If it hits a trike in the face, that would only do 1000 or perhaps even less if trike gets a more powerful multiplier. Which I do think is how they want it to be, you do not attack ceratopsians in the face, it's a terrible idea.
And yeah, threshold growing with the critter would be needed. It could work, though I'm not sure if they would want to do it that way, or just reduce the multiplier a little. Could also do that, and just speed juvie dibble up a bit and so on (I'd argue to let baby stegos do fractures with their little nubs, so they can fracture and then go away, instead of just doing raw damage).
Ideally I'd just see the multiplier grow with the critter, would be the easiest way, if they can make that work.
I get your point of not taking ceratopsians head on. But this would only be applicable til a certain size different (damage difference) is exceeded, then the dibble should see how it gets the hell out of there instead of trying to stand their ground. Idk how big the Apexes are actually gonna be but a 15 ton Rex should not have any problem biting a diablo in the head.
But in the end its all a thing that needs to be tested.
Another Idea would be instead of a multiplier making it a true number which gets negated. Basically negating any damage below that number and only negating this exact number from whatever higher damage number comes in. For example if it negates 800 damage it would make a huge difference with 1800 incoming damage or 3000.
With multiplier:
inc dmg: 3000
3000 * 0.5 = 1500
With true number:
inc dmg: 3000
3000 - 800 = 2200
And this would make more of a difference the higher the damage gets
I would imagine that even with the multiplier, a rex would just grab and crush the dibble anyway to be honest, but the multiplier would allow it to stand up to an allo or alberto perhaps, or a subrex. And even if the multiplier would allow a dibble to take a hit, it's not going to win that trade vs the rex anyway. Like it wouldn't win vs stego if it wasn't in part due to the stun/negating the stego attack. But if it's just a matter of trading blows, a stego will win, even with current multiplier.
But yeah, an absolute value could work instead, but I'm not sure they might want to do that, unless it's for actual armor like anky might get. Though the entire point of the multipliers is kind of to do this, be it to add strength or weakness. The issue isn't really there, it's more so that the juvies have the same multiplier, despite their frill/plate/whatever not being grown in properly yet.
So basically just changing the multiplier value together with growth could also have the desired effect of babies not tanking everything to a ridiculous point.
Would need testing in the end to see how everything works out but I guess this would be the best compromise then if they truly want to stick with the multipliers.
I just hope they take a look at it and work something out đ
I believe they shouldnât make herbivores super strong alone, unless theyâre a herbivore thatâs species is known to stay solo- because with the massive herd limits itâs rare to see a herbivore alone. Make them rely on their herds more or decrease herd limits.
What a way to make herbivores unviable and completely extinct from official servers
"nerf everything in diablo, allosaurus sure will kill 1 if its alone after the nerf but they live in herds and mix pack with stegos."
this statement alone makes me entirely disagree with your point lmao
Iâm not trying to make them unviable I just believe they should rely on herds more and not be able to go solo. Similar to how Omni isnât the very best solo, yk?
Omni can survive solo
A herbi that cannot defend itself solo cannot survive alone, therefore it's unviable
omni can survive solo. herbis should be able to survive solo
How do you find a herd to be a part of if no one can survive alone and form a herd in the first place ?
packing up to hunt does not equate to packing up to survive
as a proud solo troodon player, literally all creatures should be viable solo. If TROODON can be viable solo, so should every herbi
Okay well, just was my opinion they should be nerfed a tad
Then no one would play them LMAO
So you go from "I can't hunt herbis because they're too strong" to "I can't hunt herbis because no one plays them because they suck solo"
I'd at least rather the option where people are playing them
Well then you can reference my second thought. I said they should either rely on herds more or herd limits should be decreased. Herbivores donât particularly need a huge herd as it is (depending on species I suppose but 2-3 is usually strong enough to deal with any threats) so the reasoning behind nerfing them a little was so they would need a reason for massive herds and it wasnât just 8 super strong Tenos
let's actually use a fitting example
pachy. Pachy, atm, sucks on its own. It gets bodied by minmax mutation ceratos, a pair of omnis, etc. It sucks SO badly, that no one plays it. Tell me the last time you've seen a pachy. The answer is that if you have, it was a literal unicorn.
Pachy sucks solo. No one plays pachy. When pachy was good solo, there was a solid pachy playerbase. Corrolation is clear
You could maybe lower herd numbers, but I think a better option would be to give more incentive for a herd to break up at times, giving more openings. But no critter should rely on a pack or herd to survive and be viable, that's not really good. Even troodons can survive on their own, at least I hope they can.
I think Pachy is viable against some things solo. Imo Iâve seen decent ones body 1-2 dilos. As a herbivore I believe they should rely on herds a bit more ^^
It's honestly more that herds, or packs for that matter, can stick together all the time, which isn't ideal
okay but like
dilo is one of, if not the worst, carnivores in the game right now
it SUCKS
real bad
It can kill stego c:
if the stego knows the way to ez counter dilo, no it cant
you can beat dilo by walking to specific places. it's really sad
dilo is the easiest countered animal in the entire game
Yeah I agree with yours a bit more tbh, but I think Troodon does need a pack, at least to hunt if anything
@lunar jetty So, the problem here is that the devs want dibble the size it is, that's about it. Also you counted wrong, if trike is 6T and diablo2T, then it's 3x the size, not 6x. Just as a side note. I will agree that dibble stun threshold is a bit high, but it can't stun deino (deino can't be stunned at all I don't think, or so I've heard, aside from self stun when lunging too big targets). But it's not a matter of if the server agrees or not, the devs want large dibble, so we get large dibble. Better to adjust dibble in other ways then than to just change weight/size.
I mean, most things can, stego is not as impressive as people think. Especially now that they got diablo that is overall better.
True, but that's the difference. A troodon or omni need a pack to punch up, but they can survive/be viable on their own (thus they can live long enough to find packmates). Herding/packing up for viability/survival is bad, doing so for added gains of power vs other groups or something larger is fine. Like, you could have stegos herd up to fight off rex, but that would require a solo stego to be able to run from the rex, so it can live and find other stegos. Viability is not the same as ability, requiring a group purely to survive encounters is not ideal at all.
Well I wasnât trying to suggest to make herbivores unable to survive encounters. I do believe dibble can take a bit of nerfing and still be able to hold its own fairly well against 1-2 Ceras for example. But there are some fights that just arenât.. meant to be won at all. Like I find it hard to believe that a baby dibble can efficiently tank 2 sub dilos stacked with mutations? And even knock us over? At least remove one or the other.. like perhaps dibble needs to be a tad bit bigger to stun sun Dilo, or maybe it tanks a little less as a baby- but I do understand that baby dibble is SUPER slow.. so Iâm not sure how to fix that aspect lol
Oh yeah, dibble is currently doing quite well, it could do with some adjustments, and I think it will get some too, just like carno and cera and apparently troodon. The whole baby dibble being resilient is most likely due to very high damage reduction on the frill. And the stun threshold is a bit over the top, agreed on that too. It's probably just that when people say "rely on herds" they often do mean "you're more or less dead solo", because well, they believe herbis should be in herds to survive. So it's maybe not the best way to put it if you're just asking for a nerf or adjustment for a specific playable.
Also just speed up juvie dibble, why juvies must be slow is beyond me, it's not fun or engaging gameplay from what I can tell
I also disagree with your sentiment entirely.
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Herbivores aren't just walking food
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Not all herbivores are herd oriented
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Not every herbivore should need a herd to be viable
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It makes genuinely no sense to make them, by default "weaker" as opposed to carnivores.
Read the conversation please, I came off the wrong way and my discussion with Erik shows what I really meant to say
âunless theyâre a herbivore thatâs species is known to stay solo-â also this
I did, I made sure to go through the conversation.
You state here "Well I wasnât trying to suggest to make herbivores unable to survive encounters. " and then go onto diablos current state and nothing else going against your previous statement.
Also no herbivores in game are "known to be solo" so that genuinely means very little. People choose typically to either play solo or with others.
Oh I donât mean in-game when I say that, I mean more Iâm sure thereâs herbivores not yet added to the game which are spectated irl to have been solo
You just pressed for herbivores to be weaker and should rely on herds for the most part. Saying that should be able to survive a solo encounter isn't the same as being viable.
Uh well Iâm ngl but I donât find it a good use of my effort to debate with someone whoâs position is already set, so I agree (or more so, respect) with your position on the matter but I donât wish to go back and forth on points that have been said plenty of times 
Null did kind of clarify that it was more of a question of diablo being a bit overtuned, rather than a matter of a "herd up" argument, so not really sure if there's anything to argue there. Diablo is a bit overtuned, but it, like any other, should not require a herd to be viable.
How is it ? I mean with the current rooster i can understand. But not in the future ?
Imo the drift, stun thresholds, and lack of a cap on damage resist are the main things making it op. If those got nerfed slightly it should be fine. Drift already seems to be getting a slight nerf based on donâs stream.
Yea. the stun i also agree on. But dibble should be really hard to kill : P
3k hp and basically 300 damage attacks with 0 stam cost plus strafing make it already insane to fight for most small things. So itâs def fine if those got slightly nerfed.
I haven't read all of this. But I wanna say that dilo is particularly weak right now, and pachy is one of the things it's weaker against because dilo relies heavily on it's speed to escape and live, and pachy can get rid of that speed by breaking a leg. It's bad turn radius, low flexibility and slow alt-bite, combined with funky bite hit box that just doesn't sometimes, makes dilo uniquely weak to pachy. Pachy vs 2 dilo is a bad example to show off Pachy's power. It's worth noting that Dilo also struggles against other match-ups right now, not just Pachy, because water and rocks entirely invalidate their venom.
Oh you already summed it up for me.
Yes, dibble should be hard to kill! But with the current roster- it goes from hard to kill to near impossible- but I figure that will be better once Allo, Rex, and other various carnis come too
Wait, dibble has 300 stamina free base attacks?
True but since you bring up Dilo needing itâs speed to escape/live- wouldnât that mean Pachy is good against omni too? If Pachy gets break on omni it is also rather defenseless
Omni is quite a bit more agile, and it has funny pounce and grapple
the damage resist is legit busted because with block, diablo can tank 23,000 damage and live. (damage multiplier of 1/8 to the head while blocking, so it takes 24,000 damage to kill it in that stance). So all I'd ask for is a cap on the damage it can reduce. Like maybe a max of 500 damage on a single attack. Also have the damage resist multipler and cap scale with weight, so a freshspawn can't tank 2 carno charges.
Stuns are self explanatory, I'd prob make max knockdown its own weight (3 tons), max stun 1.5x its weight (4.5 tons).
the drift is a bit too easy to use with such high acceleration and fast turn. I'd prob slow it down slightly and make the max turn a 180 degrees rather than the like 220 degrees you can do currently.
It has attacks that deal ~300 damage and cost 0 stamina
... wonder how downvoted a suggestion to give stego a base attack of 500 at no stam cost would be... xD
Dilo isn't meant to be super tanky, it's meant to be flimsy and fast and diablo is BUILT to be tanky. Dilo also doesn't get it's venom (supposed to be it's redeeming feature) until later in life which is probably kinda bad, you might not have been old enough for venom.
I recommend fighting baby diablos not in their forte (tanking) but in yours (hit and run), and then... Yeah sorry, it is an unbalanced matchup so I agree that the situation you describe is silly: Diablo is strong right now, and Dilo is super weak right now, so one of the most nerfed guys tried to attack one of the most buffed guys and it turned out badly for the nerfed guys.
Do you know how high the multiplier is without blocking?
1/4th, so it can tank 12,000 damage
I'd imagine HEAVILY downvoted
Not bad... tanky little critter. Maybe just need to lower the multipliers then, so block is 1/4th and it normally is half as good only or so
And yes, multipliers for defensive spots could maybe grow in with the playables growth
I think the multipliers are fine, they just need a cap. Mainly so it can't tank stuff like stego swings and rex bites but can shrug off a cera easily.
True, I donât disagree with dibble meant to be tanky- would just be nice if it was tanky like.. a little later than freshspawn?
honestly thats how I hope armor works in general for stuff like anky and minmi in the future. Low multiplers with a max amount they can reduce.
Isn't that just an issue with the multiplier though
If I calculated right, a dibble can take 6 power swings (standing ones) from stego to the face and live?
Pounce to pin, low bleed resist, omni's BUFFED LEGS, Pachy's inability to run away unless it breaks a leg, and that raptors are not usually solo... Even if it was a group of 2, though, that's enoung to pounce-to-pin with no other conditions necessary.
Figures, too bad, would be a good option
Heres the way I see it, make heavy attacks like power swing just puncture through the armor, theres no reason it should be able to tank 6 swings.
Omni had it's leg health buffed. Granted I don't know if that will save it from a pachy leg break, I haven't tried. I also haven't seen solo raptors at all pretty much so I'd have no subjects to test on.
However. If a pachy hides in a bush and gets the jump on a solo omni and breaks it's leg, yeah that situation does favor pachy pretty decently.
True, giving some attacks armor piercing would be interesting, but I still think just lowering the multipliers would solve most of the issue
So, say it has a cap of like 300 damage. That means a stego swing still does 900 damage to a diablo, but a cera bite is still reduced to under 19 damage.
That's, if it can find a solo omni.
Yeah true.. Im not sure, I think the isle is trying to go for a realistic balance approach.. AKA Pachy being JUST good enough to find the rest of the protection it needs in a herd- but then cuz itâs a.. game.. and not irl, Pachy often doesnât find a herd before it dies so
Game balance is constantly fluctuating. Omni used to be SO BAD when we had no pounce from behind or front with no buffs, and now it's TOO GOOD.
It wasn't bad at all, just actually required skill
Omni was still capable, just required more planning and skill, now we're back to just "aim in general direction" more or less
I suppose that's true, unless you're laggy and then it was tedious. I saw some pretty silly clips of pounce fails though, ones that should have worked. Probably has something to do with ping.
Yes well, I can't really argue lag or ping for how a playable should work
As someone who's often laggy, Omni was really hard for me, as well as troodon, when that was enabled.
If so, we'd have to nerf stego even more due to how funny the hitbox can be at times
You kinda can because some playable benefit or are hurt more by bad ping.
Well, not the hitbox, but the ping/lag doing it
But I agree, that's an optimization issue and not a balancing issue.
You could, but then you'd also have to settle on which side should benefit or not, and that could also be difficult
But it also ends up being weird if the game then works properly
Is it fair/balanced that Herbs gain more weight during growth than carnis?
it would solve the issue with its own size range, but not its ability to tank such heavy blows. The issue is not it being able to tank that much damage over like 500 attacks, the issue is it being able to tank that much damage from a SINGLE attack and LIVE.
Essentially:
vs smaller things the multipler works fine, basically negating the attack. But since they are smaller, they can easily reach the vulnerable side
vs same size things the multiplier is a bit strong but thats also the point. You don't face tank a ceratopsian. If we lower the reduction it could affect these fights too heavily
vs larger things is where the issue arises, as diablo is able to shrug off attacks it really shouldn't.
As such, a cap that specifically makes diablo weaker to larger things with heavier attacks is a better solution imo.