#balance-feedback-discussion

1 messages · Page 107 of 1

pure apex
#

Adult omni can insta pin fg herrera and kill it. So i dont see any problem that herra can also kill fg omni

cosmic heron
#

@elder brook perhaps a good solution for that problem is having the bees to attack anything that perform an attack action inside the sanctuary zone. Since the bees are already there why not to use them.

sinful sky
#

I wonder if folk would get behind an anti-mixpacking mechanic.

I have no idea how to go about implementing one though. The easiest solution sounds like a proximity stress mechanic debuff, but for non mixpackers playing the long game in a hunt, that debuff can spoil say, a group of dilos taking on a stego, so idk how effective that’d be.

I don’t think there’s anything the devs can do gameplay wise to discourage mixpacking without it inevitably hurting people who aren’t mixpacking but are just taking a while to hunt something

tall bronze
#

Yeah proximity debuffs have a lot of abuse potential. One good example is a griefer who is faster than his victim, let's say a Carno chasing a Teno. Teno tries to fight, Carno backs up. Teno tries to leave, Carno follows. All the while Carno is staying j u s t close enough to trigger the debuffs. It gets them too, sure, but griefers don't care.

Reducing the range also doesn't help because at that point, actual mixpackers just end up mixpacking easily again <:I It's prolly best to encourage not doing it rather than outright punishing it.

leaden remnant
#

ive probably been saved by it about 10-15 times and i played maybe 60 hours on ht

#

i dont like it

#

at all

leaden remnant
#

and if they need to die to a debuff, they won't care at all

sinful sky
leaden remnant
#

ppl r crazy in this game

#

like me personally i didnt expect that you'd have to run from everyone even your own species when the cannibal mutation wasnt a thing

sinful sky
#

community servers come in handy, but officials are pretty universally toxic unfortunately :(

leaden remnant
#

yus

hasty coyote
eager saddle
#

Honestly very impressive double headshot from that herra

void grail
#

@leaden wagon 3 tons on Dibble will be needed when Allo and T-Rex come out. Apex protection.

leaden wagon
cosmic pelican
#

It shouldnt rely on a herd though to defend itself against a predator that is nearly the same size and faster.

leaden wagon
#

if a 30% didble can truck a 100% cera then whats stoping it to a allo

golden coral
#

Allo is quite a bit larger and more powerful than cera?

leaden wagon
#

A allo is probaly going to wiegh close to 4 tons

cosmic pelican
#

Thats becuase its adult weight is 3 tons, if it was reduced to its original weight of 1.5 tons it would absolutely get moved down by an allo, even 2 ton dibble would struggle immensely.

leaden wagon
#

allos will problaly be like carno bad turn radius

#

so i dibols chances of hurting it is high

cosmic pelican
#

4 tons would be a massive strech

leaden wagon
#

they tower over carnos and still have that tanky look

golden coral
#

Well, diablo is large, allo might be larger

cosmic pelican
#

Allo isnt that much taller, its just wide.

leaden wagon
#

look at that picture

#

video

cosmic pelican
#

Yeah its barely taller than a carno at the shoulder

leaden wagon
#

4 tons a least

#

or close

#

like 3.6 tones

cosmic pelican
#

If what you say turn out to be true, which I very much doubt, then dibble will need that 3 tons of weight even more so.

leaden wagon
#

you can see how tall the carno is fully stood up

#

i mean allo

#

we'll see ❤️

cosmic pelican
golden coral
#

And we'll see if dibble does better than stego xD

leaden wagon
#

a didble can kill a stego ez

#

solo

orchid merlin
leaden wagon
#

is this the isle reputation of the dinos?

orchid merlin
leaden wagon
#

is says in the evrima chart that allo is going to wiegh 2.7 tons

#

but dibblo was alo supost to be 1.2 tones but its 3

leaden wagon
daring spindle
#

thats not official

leaden wagon
#

and diablo is only 1.2 tons but in game its 3

#

ya but allo is going to be ablout 4 tons

#

3.5

leaden remnant
#

that's a real chart probably

daring spindle
#

diablo was initially at 1.5 tons and was changed based on some other balancing things (though imo it should till be at 2 tons)

leaden wagon
daring spindle
#

that chart is a very rough estimation made by a random person, not by the isle dev team

#

so it doesnt hold any sway over what will or will not happen

leaden wagon
#

makes since

leaden remnant
leaden wagon
#

ya just ablout

leaden remnant
#

if we speaking about evrima, very few things there are correct

leaden wagon
#

the wieghs from here to in game are almost all wrong

leaden remnant
#

up

golden coral
#

Some of those are probably also not updated anyway

cosmic heron
#

I wonder if there is some sort of reasoning for the bad stam regeneration on the ptera

shadow vortex
leaden remnant
cosmic heron
grizzled anchor
#

So can anyone tell me how the knockdown works for dibble? Because the dibble seems waaaaaaay to op so far o.o

cosmic heron
#

It doesnt do damage, it doesnt have health all it can do is fly and then you have to expent more than half of the gameplay on ground waiting for the stamina to go up. I understand sometimes a creature needs to be nerfed but those nerfs should be something you think about it before doing it. Feels like the decision making of this game was gave to a 8yo

leaden remnant
#

the only logical explanation is the isle

leaden remnant
#

let me check numbers for you real quick

#

alr absolutely no idea i have the outdated ones

grizzled anchor
leaden remnant
#

the outdated ones were stun up to 3 times its weight, meaning 9 tons, and knock twice your weight down

cosmic heron
leaden remnant
#

^^

#

it's cheap, boring, and useless

#

the only people who play ptera now are either new people or people who want to scout and realize it's useless

#

... or me, i love ptera

cosmic heron
#

Its good if you wanna play as a pacifist and you happen to be luck enough to get fish to spawn on the rivers. But seems like the spawning of fishes when you are on a ptera for some reason is also bugged. But boars that can one hit you. Those spawn in pack

leaden remnant
#

i mean, graphics are nice

#

ptera is spectator mode lol

#

but with some added "fun" and ofc the 4+ minutes sitting stam regen time

cosmic heron
golden coral
cosmic heron
golden coral
# cosmic heron so I assume the devs gave it a huge damage nerf that would have solved the issue...

Issue wasn't really damage, and if they did that, then it wouldn't be able to peck smaller things to death. More so a lack of ability to attack upwards, plus ptera being able to basically hover/circle just out of reach for very long. And so on. But yes, there could have been other solutions, and other ways to handle ptera. But they do worry about it being used as scout as well, so the idea might be that you can't just follow a playable for too long, hence the stamina.

cosmic heron
#

Its kinda hard to keep an eye on something small when it runs on tall grass and over tree coverage. Also fix so if you have similar size you would be able to attack back a diving ptera. There are lots of ways to fix it and still have a fun flying lizard experience. But the way those things are being treated its almost the same as removing the thing from the game

golden coral
#

I imagine it's not the small things you'd scout for, but the larger ones that can't hide very well

#

Flying around looking for a stego for your friends to take down, or similar

cosmic heron
#

that still can be done the way it is. So the nerf not only made the experience worse but also didnt solve the thing it was supposed to solve

hasty coyote
storm epoch
#

this is a problem

#

ive been killed 5 times throughout the day by juvenile heras that one shot and survive a 100 foot drop

#

from a tree so far away

alpine knot
storm epoch
#

gravity would not let that thing jump THAT far, and for it to be an auto target unpunishable is insane

storm epoch
olive rose
storm epoch
#

with such a fast growth time and only needing to be juvenile to one shot, and absolutely no risk of dying due to the auto target, its insane

#

i was like 15% stego

olive rose
#

Don't get me wrong I love playing as Herrera but the extent to which it's a near instakill on anything short of a carno is ridiculous I've had so much rage bc of them

storm epoch
#

yeah man dont get me wrong i love the mechanics its very cool, but at least put some skill in it? make them aim? maybe risk of missing and dying? being 50 feet from a 100+ tree in PITCH BLACK DARKNESS. yet he locks on like a predator missle and oneshots

grizzled anchor
storm epoch
#

putting a juvenile on par with adults with no room for any reaction time, no room for error from the attacker, and no room to fight back is just bad gameplay

#

no game community has ever liked one shots

alpine knot
#

I mean u do have to aim? if there 50 ft away there is plenty of time to move. they also only one shot babies burh. like anything less and they cant eat

storm epoch
#

u think i could see that dude up there in the dark? no, and he couldnt see me either, but there was a bright circle he just has to click on to ruin the past hour i had been playing

dusky surge
grizzled anchor
#

herra is an ambush predator only, basically like croc so I think that herra is in a good enough spot to call him balanced.
diablo looks absolutely broken so far, but I didnt fight them that much since my few encounters showed me that its just not fun fighting them. I can say tho that babies are waaaaaay to tanky for their size. The dont deal damage but killing them takes way too long.
I think they should put the stam costs back in so managing stamina while tiring your opponent out is a viable strategy again.

storm epoch
#

something that weighs nearly a thouand kilograms, 4 legs for support, and literal SPIKES on its back should impale something that much smaller than it, but i get one shot?

dusky surge
storm epoch
#

lacj of realism, lack of enjoyable pvp, lack of balance

grizzled anchor
dusky surge
grizzled anchor
dusky surge
storm epoch
#

itd take a reaaaallly good cera

#

and a questionable diablo

dusky surge
#

people out here taking the non-hunter scavenger to hunt things then being upset when the non-hunter can't hunt

slim dragon
grizzled anchor
slim dragon
storm epoch
#

just puke on it

dusky surge
grizzled anchor
#

idk about u but I still go hunting if theres no food around. And cerato definetly shouldnt be a weakling, just because its not his main design doesnt me he cant do it lol

dusky surge
dusky surge
#

there's a strong difference between me wanting cerato to be weak, and me wanting cerato to do the thing cerato is meant to do

storm epoch
#

ceras live for the drama, you gotta attack when theyre at their lowest and make the most out of your poison

#

as he said theyre not exactly the fair 1v1 type

grizzled anchor
#

It shouldnt be terrible at it tho. If I ambush someone and get very close to him I dont see whats wrong about that. So saying I complain because a non hunter is bad at hunting isnt really that useful, besides it was an example as I mentioned.

storm epoch
# storm epoch

at least theres room for a chance of victory, unlike this absolute bs

#

still mad ab it

grizzled anchor
# storm epoch as he said theyre not exactly the fair 1v1 type

wdym especially if theyre not designed for hunting they should be threatening enough to stand its ground, so it should be able to take a 1v1 imo. Otherwise it would be walking food as long as theres no body around.

Anyway I didnt want to discuss cera lol I wanted to talk about the diablo being too strong and especially the babies being waaaay to tanky imo.

storm epoch
#

yeah im not sure why theyre leaning towards such heavy pvp mechanics

#

its nice but gameplay interactions are much cooler

#

like the cera, its fr like the perfect dino to play

vale brook
dusky surge
#

thats possible

vale brook
#

ive played more than enough herrera to know the ins and outs of it, stego juvies (especially ones that small)) are prime targets

#

considering he didnt get 1 shot, the herrera either a) wasnt FG but damn near close or b) didnt jump from max height

i seriously doubt that stego was more than 750kg, where as 700kg is about the max that can be 1shot by herrera without any damage mutations

tiny thicket
dusky surge
orchid merlin
tiny thicket
dusky surge
#

pretty much everything on our current roster besides deino

orchid merlin
#

Herreras do have a aim thing

tiny thicket
vale brook
vale brook
dusky surge
vale brook
#

but carno is also biting off more than it should rn anyway cause its supposed to be a small game hunter and right now its... not

tiny thicket
vale brook
#

considering cerato is meant to be pushing things off body, no?

dusky surge
alpine plover
vale brook
#

cerato is meant to be a bully scavenger first and foremost. it can quite literally eat anything. i promise there will never be a lack of cerato food. i assure you

tiny thicket
dusky surge
vale brook
dusky surge
#

or just some carnivore dying in a hunt and you taking it from their mourning family lol

tiny thicket
dusky surge
#

what

vale brook
#

i mean... it can bully anything off the corpse

but herbivores need to eat and will have to eventually move off the corpse. so even if the animal is too big for cerato to bully, it can just wait for the animal to leave and engorge itself with meat

alpine plover
dusky surge
#

like its base stats are fine but its main ability is a hell

alpine plover
#

Yeah I seen your proposed rework, it’s better

storm epoch
#

Why would you guys add a one shot flying squirrel into the game? its pitch black and I'm standing 50+ feet away from a 100+ foot tall tree, and batman (juvenile hera) proceeds to make the gravity defying jump off of the top of the tree and reset the past hour and half of my gameplay in an instant (he fresh spawned less than 45 minutes ago). How does a creature that weighs dozens of times more than it, has 4 legs to absorb the impact, and spikes to impale it, die instantly?. Well duh, thats because the hera has something special, just like every other dinosaur!! an omnipotent all powerful glowing circle that ignores the need to touch, smell, or even see what it's targeting. They could literally see a glowing circle in the pitch black darkness while their 100+ feet in the air, blindfold themself, press a button with their big toe, and eradicate your hopes and dreams via blind terminal velocity, and proceed to climb back up the tree with absolutely no delay to be punished by. if you're relatively close in size, and don't forcibly strain your eyes trying to look through the leaves of the thousandth tree you walked by (unless its night time, than your at an extreme disadvantage to the omnipotent glowing circle.) then your dead. and you better have enjoyed the 2 hour queue time, because now there's respawn timers! How do you go from balanced , intricate and enjoyable gameplay mechanics like the cera, to this biological predator missile with feather falling IV. sure its cool (not really) but at least make it a punishable/risky skill shot or something.

#

yes im still crashing out ab this

orchid merlin
alpine plover
orchid merlin
storm epoch
#

clipping service, i thought i saw him, until i knew i saw him

#

it looks small on a dinosaur scale, but thats def at least 50 feet

#

i was a 15-20% stego, and if you look at the size comparision, it might have well ben a juvi

alpine plover
#

50feet is not far, again

orchid merlin
storm epoch
#

if someone jumped off a 100 foot tree, gravity is pulling them down before they even make it 10 feet

orchid merlin
orchid merlin
storm epoch
#

it aint supposed to that either

orchid merlin
#

It is

storm epoch
#

hence the reason were in the balance feedback channel

#

get your defender bias outta here

#

hera player

#

i was way too far from that tree anyway

alpine plover
orchid merlin
orchid merlin
storm epoch
#

did you not even read it all before comin at e

alpine plover
storm epoch
#

it takes skill to miss an auto target

alpine plover
#

Wdym?

storm epoch
#

theres not many other ways to put that

alpine plover
#

What’s an auto target?

orchid merlin
storm epoch
#

thats not reasonable

north elbow
#

I rather deal with hallucinations then a ballistic missile from the trees

storm epoch
#

this guy gets it

alpine plover
#

That ballistic missile can be countered if you have the average game sense

north elbow
#

If your someone new trying to have fun, you'll die before you even realize

#

What hit ya

alpine plover
#

Therefore you learn from your mistake and understand how Herrera works

storm epoch
#

what game sense wouldve saved me there

alpine plover
#

You were asking to get killed lmao.

storm epoch
#

said hotspot was my migration zone, and i was surrounded by friendly diablos

#

i was not asking for anything

alpine plover
storm epoch
#

well when i think its in a tree over 50 feet away i think id be ok'

north elbow
# storm epoch i was not asking for anything

It's obv your fault duh, your supposed to be flying around on your stego and attach security cameras to be only staring at vertical surfaces to avoid the hera your obv a noob player

storm epoch
#

he might as well be bradley cooper in american sniper

alpine plover
#

I mean bro you were just standing there looked at the tree which I’d assume you knew you would get pounced.

alpine plover
storm epoch
#

bro do you not see how far that tree was

#

why do you think im in the balance chat

alpine plover
#

50ft is not far lmfao, you’re exaggerating it

storm epoch
#

yeah it was over

orchid merlin
north elbow
#

Just fly away on your stego duh

storm epoch
#

if that tree fell over, id be at around 2/3 of the length, much more than 50 feet

#

eh maybe half

orchid merlin
#

That tree wasn’t that far away. It was just the angle

alpine plover
#

You’ve suggested for it to be punished when it already can btw it either breaks its legs or gets knockdown where almost anything bigger one/two shots it.

storm epoch
#

still too far, hence the balance chat

#

i dont understand where the need to defend this is coming from

#

a one shot mechanic from that far should not be welcome in a melee game

alpine plover
#

Because it’s not unbalanced and before you call me a Herrera main, I don’t even play it lmfao

orchid merlin
storm epoch
#

bro took it personally

orchid merlin
#

Immature person spotted

alpine plover
#

I never took it personally

#

That’s what you called duck earlier

#

For countering your point

storm epoch
#

i alr said make it a skill shot

#

i gave a problem and a solution and yall love the game so much you think its perfect or sum

#

chill n see the reason

alpine plover
#

We are hearing you out, we just disagree

orchid merlin
alpine plover
storm epoch
#

your thought process is a simple concept

#

oooooh

alpine plover
#

Was that supposed to be an insult?

storm epoch
#

yeah man

alpine plover
#

damn I’m shaking

alpine plover
storm epoch
#

thats balanced

#

except deino v deino

alpine plover
#

ok it’s still a oneshot tool? And you said you a oneshot tool shouldn’t be present wtf lmao

storm epoch
#

straight age annihilation

orchid merlin
storm epoch
#

ik that

#

balanced

orchid merlin
#

How

storm epoch
#

theyre not exactly big

orchid merlin
#

The double standards is crazy

leaden remnant
dusky surge
#

honestly, i would nerf herrera, but specifically in ground speed. i think the thing moving as fast as troodon is a little silly

maybe... around pachy/cera speed? It can always scramble to trees to survive, I just think it needs to be more nervous on the ground

orchid merlin
alpine plover
#

I wouldn’t mind a ground speed nerf, I’ve said in the past multiple times

storm epoch
#

just walks away n clibs up a tree

orchid merlin
leaden remnant
#

bit faster than pachy probably

alpine plover
leaden remnant
#

troodon is 45 right?

cosmic pelican
leaden remnant
#

there needs to be a clue or something so that a 1 shot is actually balanced yknow

orchid merlin
leaden remnant
#

you can easily avoid deinos in like 100 different ways so i wouldn't call it unbalanced

orchid merlin
dusky surge
leaden remnant
#

but sometimes you can't see herreras or even get a clue that they're there which would make it unbalanced

storm epoch
#

thats a pretty specific circumstance

alpine plover
storm epoch
#

not balanced at all

leaden remnant
dusky surge
#

used to be loud as hell, not so much anymore

leaden remnant
#

it is so silent that you ain't ever hearing dat lizard

orchid merlin
#

You can still kinda hear them

leaden remnant
#

cant hear them even when i chase them around and im 5m away from the tree

#

so aint no chance you are hearing em 50m away

alpine plover
leaden remnant
#

also they sometimes get perfect camo

alpine plover
#

Then simply return that tree cue and wouldn’t that be enough to give awareness that a Herrera is present in the trees?

leaden remnant
#

i remember once playing with some friends, we all were scanning for herreras after one got destroyed by a teno, i was looking at a branch, i did not see a herrera and then the herrera (which actually was there) dropped

orchid merlin
#

https://youtu.be/wMlJa4deKJ8?si=v_zP_IzsCmZSpTka 1:30 they sound like this ign. It’s not too quiet

Join us in the next update as we bring new features and locations, as well as some familiar faces that are ready to join the animal roster. Become the agile Herrerasaurus, effortlessly navigating the island from a new perspective in the jungle canopies before dropping down on unsuspecting prey. Embrace the night with venomous Dilophosaurus, a no...

▶ Play video
leaden remnant
#

im not kidding when i say he got such a perfect camo that everyone's brain filled the herrera as a normal tree

#

because it was straight up invisible

storm epoch
#

make it a skill shot, so it can at least be impressive

leaden remnant
#

and that's way more common than you might think

#

if there was a way to genuinely know a herrera was there, it would be perfectly balanced

orchid merlin
leaden remnant
alpine plover
leaden remnant
#

but yknow give a clue that the herrera is there

storm epoch
#

not an omnipotent glowing circle outlining you from 100+ feet in the air while you cant see sqaut past 20 feet

orchid merlin
#

The noise is enough I would say

leaden remnant
#

uh there is basically no noise

orchid merlin
storm epoch
#

they got legs bro

leaden remnant
orchid merlin
cosmic pelican
leaden remnant
#

no sir you cant hear it at 5m away 😭

#

and a herrera getting on a tree isnt really what matters

leaden remnant
#

but a sound when it jumps that can be heard

#

cant easily be heard but can be heard

#

not like carno ram yknow 💀

storm epoch
#

since it dosent take long to fall, make it do a slight squeal or sum while it falls

#

or a whistling sound since its aerodynamic enough to cover that distance

leaden remnant
#

yeah probably

orchid merlin
leaden remnant
#

smth that lets you know it's there and going after you

orchid merlin
#

It should only be heard if you pay attention tho. I don’t think that it should alert everyone that it’s in the area

leaden remnant
#

^^

#

it's like with raptors that you can hear them running and pouncing just a bit before they're boutta pin you

#

and you can see them from really far away + they leave a crap ton of clues that they're there

orchid merlin
#

Ye exactly

leaden remnant
#

something like that that isn't easy as heck to dodge but aint impossible either

orchid merlin
#

If you pay enough attention well done you survived

leaden remnant
#

yessir

#

when im playing smth small like pachy and i hear ai running i get so scared 😭

#

i think it's a raptor coming to pin me down

#

or when im playing carno 💀

cosmic pelican
#

Im glad ai works, but goddamn

leaden remnant
#

LMAO

leaden remnant
cosmic pelican
#

Why does galli even have a migration zone in a forest😭

leaden remnant
#

goats literally sound like raptors

#

scared the living heck outta me

cosmic pelican
#

Best part is all the fruits there are bugged, so the whole zone is just s

leaden remnant
#

cause if a raptor sees you as a carno you cant do jack

cosmic pelican
leaden remnant
#

you cant run you cant hide you cant do jack

leaden remnant
#

@leaden wagon rexes gonna be able to knock trees down

#

the herrera massacre is coming TI_Troll

leaden wagon
#

sure, but why not now

#

@leaden remnant what if im a dibblo and im trying to nest and i have herras in trees i would like to protect my kids from trolls and you might say find a better spot im not trying to be in the open nesting

leaden remnant
leaden wagon
#

im not saying knock down more like shook

#

❤️

leaden remnant
hasty coyote
leaden wagon
#

but i should'nt have to move

cosmic pelican
leaden wagon
#

i should be able to hit them off a tree that is small/medium i mean dibblos hit stuff all the time when brawling why cant a 3 ton tank do something simple like that

hasty coyote
# leaden wagon but i should'nt have to move

same issue would happen if sub carnos found your nest (I know because me and a buddy just mauled like 4 baby diablos in a herd last night), or troodons, or pteras, or basically anything small enough to hit and run. At least with herrera, once you know its there, its jumps are very telegraphed so you have time to react.

leaden wagon
#

bruh, herras are trolls and kill babys even when nesting so why you defending herras?

hasty coyote
leaden wagon
#

i didnt say tall/huge trees did I?

hasty coyote
leaden wagon
#

bro troodon take 30 min to grow there small?

#

@hasty coyote there going to add it to the game its something so simple that it feels right to add

hasty coyote
leaden wagon
#

why dod you play herra

#

to troll

#

small cratures troll

#

not everything

hasty coyote
leaden wagon
#

im in game playing dont have time to talk

hasty coyote
# leaden wagon why dod you play herra

I generally don't, currently I have been playing more diablo and cera. Either way, the exact issues you have with trolls can be done on literally any dino. Just because its small does not immediately mean its a troll.

cosmic pelican
hasty coyote
#

herreras are physically small, yes, but their growth time is more on par with omni because its basically as big of a threat as omni.

cosmic pelican
#

Its only 15mins less than omni iirc

hasty coyote
#

just that herreras are bigger threats to smaller things while omnis are bigger threats to larger things. Unless the diablo just stands its ground and gets constantly pounced, herreras can not take down a diablo, but omnis can definitely take down a diablo.

round crescent
hasty coyote
#

It’s just that most people don’t have the experience to fight herreras because they play so differently to most others.

obtuse ocean
#

Or is it "easy kill" for small ?

round crescent
hasty coyote
obtuse ocean
hasty coyote
round crescent
hasty coyote
hasty coyote
#

I have not had to deal with a whole pack of herreras, but I def know they are scary. Most the time I deal with 1 who is bothering me right after a fight and I still get away from them.

#1 tip is to keep moving. It makes it incredibly hard for them to hit you.

round crescent
round crescent
hasty coyote
orchid merlin
round crescent
hasty coyote
# round crescent well the carno drains the blod so fast...

still, a single hit aint enough to kill unless you're already low on stam, they were high in a tree, and/or got a headshot. your options are to either run to the open and sit or run til you need to walk to regen stam and walk for a bit. Find a good spot to sit down.

orchid merlin
round crescent
hasty coyote
leaden remnant
round crescent
#

I think that in our disscusion we have 50% reason for each side.

hasty coyote
round crescent
hasty coyote
#

Then we run into the issue of herrera not being able to hunt its own size range effectively. It could be fine tuned a bit but I'm unsure if theres a good middle ground where herrera can still ambush its size tier and not punch up a bit.

round crescent
orchid merlin
round crescent
round crescent
orchid merlin
round crescent
orchid merlin
#

Uh what

hasty coyote
#

dilo does not, cera does

orchid merlin
#

Dilo has poor bleed resistance

round crescent
#

then you should kill them

#

but you need to fall in the corp or head,not n the tail...

orchid merlin
round crescent
orchid merlin
#

Yea I can kill then. My point is that Herrera’s can’t kill things bigger than a dilo

round crescent
#

But a carno can

#

if its alone

#

he have MASSIVE bleed,really you cant imagine

#

like 1 hit left you to the 60% of blood of the carno(a good hit)

orchid merlin
round crescent
orchid merlin
#

Such as

round crescent
orchid merlin
#

What are the factors

round crescent
#

the skills of the 2

#

for example

#

the terrain

#

the health of one or the other

#

the growth

#

...

orchid merlin
round crescent
#

thats not the point,it was a example

orchid merlin
#

Ok

distant torrent
#

@round crescent I’m 99% sure dibbles knocking down players by the tail is purely ping. why?

because of the many hours of dibble I’ve played, I’ve hit many tails, heard the hit noise, and never got a knockdown unless it was the base of the body on my end

I’m sure a lot of the body knockdowns i got seemed like tail knockdowns to other players or looked like 6+ feet away knockdowns

round crescent
distant torrent
#

the server ping have been notoriously bad lately it seems. the only time I saw my ping drop to a stable 50-60 was when the no ai server dropped to roughly 120 players from 150

#

150 it’s 90-100

round crescent
#

well then they probably need to increas the conexon of the servers or anything that make not hapen to a diablo knockdown you in the tail,but i can swear in WHOLE the times that i got hited by a diablo for his charge i got knockdown(in the tail).

distant torrent
#

yea it happens with many other things aside from dibble. I regularly got full body hits from someone who chewed my tail tip on my screen. I’ve also gotten full damage from carno rams by the tip of my tail before

#

ping can be evil

round crescent
#

Anyway the developers will notice about the problem is the ping.

distant torrent
#

I think they have noticed it and have been trying to fix it to the best of their ability

round crescent
#

You are rigth in that

hasty coyote
#

yeah from playing diablo myself, its not that the tail hits count, its just latency making it seem so far. Even I notice it because they fall over like 5 feet from where I hit them lol

distant torrent
#

I’m betting those poor suckers get knocked down 10+ feet away on their screen lol

round crescent
hasty coyote
#

5 minute google drawing showing roughly what it looks like:
Red=what the carno sees
Green=what the diablo sees

round crescent
#

well i see the diablo in de green diablo but he hit me in the tail,then i fall...

hasty coyote
#

essentially,
On your side you are further ahead and he is further behind. So it seems like he was behind and hit your tail.
On his side, you are closer back and he is farther forward, so he prob hit you in the leg.

leaden wagon
#

RIP

#

RIP CARNO

round crescent
#

This is how i see all:The red is where he hit me.(This is an approximation)

hasty coyote
round crescent
#

but knockdown in the same place like he hit me good

#

and starts hit me when im in the floor

#

and how many meters are 5 feets?

hasty coyote
#

5 feet are about 1.5 meters. Plus, I mean from the diablo's perspective you move to where you got knocked down on YOUR side. On the diablo's side it hits slightly behind where you are.

leaden remnant
#

dibble has an extended hitbox

hasty coyote
#

the hitbox honestly aint that bad

leaden remnant
#

the head hitbox is extended

leaden remnant
#

and it's got a hitbox (while jumping) of about twice its body

#

the fact that smth can damage you without physically touching you is beyond stupid imo

hasty coyote
#

it looks about right from my perspective, I have missed people that I should miss and hit those I should hit. However, it is a bit hard to see my face with the frill in the way lol

frail bobcat
#

bro what?

#

<@&933486433342222376> not sure if that yellow lad did a racism

eager saddle
#

@elder sandal not a single dino can smell living stuff or should be able to. Have you tried getting something like a deer? You really shouldn't be able to starve that easily as a dilo.

leaden remnant
#

@wise glade you don't vomit without a good diet, either you consumed bones, rotten food or the game did the thing again

gleaming silo
#

Could mutations give a perk as well as a nerf in the future? This would make them easier to balance.
For example: +2% speed & -5% health

I am especially fond of the idea of cannibals / killers of the own species in non canni species getting marked possibly by becoming an albino or hypermelanistic. Not sure though if this effect would be better given by the canni mutation or countered by it, or neither, just allowing players to profit from the kills bit not countering the markings.

dusky surge
#

for reference, with a 5% speed boost, cerato goes from being slower than pachy and teno to being faster than both. Any minor speedboost massively disrupts matchups

gleaming silo
#

I mean sure, you’d have to rebalance the perks.
Yes I agree! About this matchup problem. My thought was to balance such mutations by reducing health significantly
*+2%speed

dusky surge
#

yea, but that doesn't really balance them

#

see, now you have animals that ENTIRELY rely on their speed to escape a threat no longer having that advantage. They literally have to take a speed mutation to counter it

#

you also have no way to tell who's got what buffs, it's a mystery until they start killing you

gleaming silo
#

Agreed. Speed is definitely one of the hardest things to balance — I remember legacy.
The latter point kinda is similar at the moment though. So I don’t see having mutations with buffs and nerfs as much of an issue. Speed was only an example. Could be increased bleed but decreased damage or any combination of stats I guess.

dusky surge
#

it just creates a colossal metagame, and turns mutations from "fun survival thing" to literally "Who can minmax their dinosaur the best to kill as much things as possible"

gleaming silo
#

True, but doesn‘t that already exist in principle with current mutations?

dusky surge
#

yup, and I hate every single mutation that does that

gleaming silo
#

We have the recover health on eating and recover stamina on dmg and swim speed — at least last time I looked.
These plain buffs are a kinda boring compared to minmaxing the dinos — don’t have to be strong buffs in my opinion to be fun.

#

Well thx for your input 🙂
Do you have any thoughts on marking killers of their own species / cannis?

dusky surge
#

Ehhh, it's difficult to do

#

Because defending yourself from cannis now makes YOU a canni

#

Which means that you're now in a difficult position where MORE people will try to kill you over percieved cannibalism

gleaming silo
#

XD fair point I guess
depends on how it‘s implemented, whether on kill or by mutation. The latter would probably be rather ineffective since hunting your own for fun is not punished.
Difficult to balance for sure.

#

like implementing such an effect

dusky surge
#

The mutation one CAN work

#

Because that's entirely opted into, you have to choose to get that

gleaming silo
#

What if the mutation simply removes debuffs you‘d otherwise get but marks your skin in some way.
The example debuff you’d otherwise get is ‚guilty conscience‘ and prevents you from eating or restoring stam for 10mins XD Not saying this specific example is a good idea but would give some incentive to take the mutation if repeated canni kills are desired

brave estuary
dusky surge
#

would still be really bad and meta tbh

#

i dont think any speedboost should exist

brave estuary
#

Fair... Also, allo is getting its ambush speed boost, right?

leaden remnant
#

might

brave estuary
dusky surge
#

would be weird and probably still cause problems, because how do you even determine that?

brave estuary
#

Collision sphere. If a dinosaur walks into the collision sphere the speed boost gets deactivated.

#

The sphere would have to be pretty large

dusky surge
#

wouldn't that be insane for endurance preds tho? simply use the additional speed to ensure the prey doesn't get away, and it'd also act as a "dino detector", which seems rather strong to me

brave estuary
#

It can, if you were a carnivore. Small tier herbivores could benefit from that though. But I don't really think you'd notice that you're running slightly slower suddenly if you're in something like a jungle. Probably in an open field you'd notice

alpine plover
cyan river
#

the balance of the raptors is very cool...

I was playing as a Tonentosaurus and the dude just grabbed my tail with the right mouse button and bit me brilliantly, realism!

distant torrent
#

@dusky surge only issue is accelerated prey drive. that just needs to be removed as a whole tbh and not changed into being able to scent a live player

scenting a live player whether wounded or not is always bad. there are many situations where close proximity escape and hiding is the only option and would basically be completely nullified if being able to sniff wounded creatures was available

#

the rest are great

hasty coyote
#

I agree, I think the rest of them are cool, but dying after a fight because someone had that perk just feels awful. I'm forced to sit down and chill out after a fight and you're gonna make it easier for people to find me?

I'd rather it be a different boost for tracking, like make footsteps glow from further away and/or appear more often even if the dino crouches/walks.

orchid merlin
#

#balance-feedback message @late bobcat a nerf to its ability to fight dibbles is kinda unnecessary. They already get hard countered by them. As for its main ability, considering how situational it is, it’s fair to get heavily rewarded by it.
It’s ground speed needs to get decreased to 43-44kmh. That’s the only “nerf” it needs.

loud geyser
#

can you seriously not buck anymore

alpine plover
loud geyser
#

how

#

i press every button

stark knoll
#

Hold E

loud geyser
#

i did

#

my friend did too

stark knoll
#

Were they on your side or were you pinned to the ground?

loud geyser
#

on my side

stark knoll
#

If you are experiencing issues with your controls (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.

  1. If running The Isle, exit the game.
  2. Press the Windows key
  3. Type %localappdata% then press Enter.
  4. Find "TheIsle" folder. Open it.
  5. Open the "Saved" folder.
  6. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  7. Restart the game. The issues should be fixed.
loud geyser
#

worked thx

dusky surge
#

@distant torrent @hasty coyote fixed it

hasty coyote
dusky surge
#

accelerated prey drive inherently implies that somewhere across the line, you're hunting lmao

hasty coyote
dusky surge
#

i mean... i dont really have an issue with mutations only being specifically good for certain playstyles lol

#

there's already many mutations like that

hasty coyote
#

it just seems to niche and antithetical to what the rest of the game encourages. Which I guess can help build diversity, its just odd to me.

alpine plover
#

I agree the accelerated prey drive one is iffy.

dusky surge
#

it's hard to do when it basically flat out implies hunting lmao

#

i'm trying to work within the flavour of the mutation itself

alpine plover
#

It feels more combat lenient rather then a natural mutation unless you are working around combat/natural mutation type deal.

dusky surge
#

I’m trying to avoid flat “win more” buffs

hasty coyote
#

It isnt terrible, just not what I would like for a mutation. I'd rather it deal something with tracking or chasing. what exactly I'm unsure.

dusky surge
#

Where the opponent inherently has less of a chance because you have a stat advantage

hasty coyote
#

maybe something like "while following tracks, you regen stamina 15% faster while trotting/walking"

#

that way its good for keeping up with prey thats escaping, but doesnt just let you run them down

distant torrent
hasty coyote
#

could be abused so it would def need some limiters like no tracking packmates or you have to track something smaller.

alpine plover
#

example being, say you are a cerato and you have found 2 tenos. You hunt and kill one teno but still damage the other one. Now you receive a body buff + accelerated prey drive mutation assuming the fight will be somewhat near the other body. Now remembering you’ve injured the other teno and it’s probably lost a decent amount of stamina defending its friend and protecting its basically a gg no chance for the other player.

hasty coyote
alpine plover
distant torrent
hasty coyote
hasty coyote
alpine plover
dusky surge
hasty coyote
#

my 12th gen cerato (I have all healing mutations)

dusky surge
#

I’ll rework it again lol. I live for a challenge

rapid flume
dusky surge
#

Just walk from the bottom of the lake like Jason from Friday the 13th lol

rapid flume
#

lol

dusky surge
#

would be pretty scary lol

slim dragon
#

@nocturne ice What do you mean by "get stunned half of the time" ?

#

Also how does it scale with non-FG diablos ?

nocturne ice
#

The duration of the stun should talk as long it does for an adult now.

#

More the half of the time.

slim dragon
#

Ah you mean like a shorter stun

nocturne ice
#

yes

#

So the bigger dinosaurs actually get a chance to hit back

nocturne ice
#

(english isn't my first language)

#

But here is an example for a 1.5t heavy Diablo:
Dinosaur weight </= 1.5t --> gets knocked down
1.5t < Dinosaur weight </= 2t --> gets stunned like now
2t < Dinosaur weight </= 2.5t --> gets stunned half of the time
Dinosaur weight > 3t --> no stun at all

slim dragon
#

Wouldn't it be easier to just make it a percentage ?
So you don't have to explain and make calcultations with every scenario like a 2.175ton dibble

nocturne ice
#

yes that is the idea.

#

I just haven't calculated it yet

slim dragon
#

100% of dibble's weight = gets knocked down
133% of dibble's weight : gets stunned
166% of dibble's weight : gets stunned for half the time
200% of dibble's weight : no stun

nocturne ice
#

yes

slim dragon
#

You made all calcultations with whole tons so it's easy

nocturne ice
#

it is just very early in the morning for me xD

#

Well what do you think about it?

#

Any ideas/corrections to improve?

slim dragon
#

I think it would be more balanced, yeah
But the wording makes something unclear

#

Does something that is for example 125% of dibble's weight get knocked down, or stunned ?

nocturne ice
#

stunned

slim dragon
#

Ah so it's up to 100% gets knocked down, up to 133% gets stunned, and so on
Therefore the last part with things being 2x its weight is redundant, because anything starting from 167% of dibble's weight doesn't get stunned at all

nocturne ice
#

yes that is correct

#

so shell I change my wording for better understanding?

#

So how about now?

slim dragon
#

Yeah it's better

nocturne ice
#

Thanks a lot 🙂

dusky surge
slim dragon
dusky surge
#

i reject the other numbers and embrace my own

#

halfstuns don't exist

#

also that math doesn't add

#

"Dinosaur weight up to 166% of Diablo's weight --> gets stunned for half the time
Dinosaur weight above 200% of Diablo's weight --> no stun at all "

What happened to 166-200?

slim dragon
#

I mentioned the 200% part was redundant

dusky surge
#

ah

nocturne ice
#

cause it was a mistake

#

but I can live with your numbers aswell

dusky surge
#

halfstuns don't exist still lol

frail bobcat
#

Also RNG does not sound fun

dusky surge
#

oh yea

"get stunned or not at all"

ugh

frail bobcat
#

Cant wait to lose a three hour grow because my opponent hit a 2% chance and did not get stunned a few times in a row

graceful swallow
#

so it woudnt be half stuns but rather slightly longer or shorter stuns

dusky surge
#

okay but that's still not how stuns work

graceful swallow
#

unless they are 150% or 50% of weight, there would never be a half stun

#

yeah prob not just saying

dusky surge
#

ya

molten fern
#

good thing ego stegos now have something that can deal whit them

#

too bad they cant add a carnivore that does the same

dusky surge
molten fern
#

what takes down a powerswing stego using enviroment other than diablo/stego?

golden coral
# molten fern what takes down a powerswing stego using enviroment other than diablo/stego?

If you have to rely on terrain to actually defend yourself, you're not a good playable. And even with powerswing, if you can take them down when they use jab, you can do it with the swing, it has less reach, and if the stego runs, well now it's no longer at the terrain in question. Stego was never very good, it was getting better when rekit happened, but now the powerswing is so severely nerfed it's almost worse to use than the jab. Diablo is overall more powerful, and almost all other playables are better designed and more fun/feels better to play as.

molten fern
#

thing is stego whitout power swing can defend itself against all carnivores in the open. terrain makes you unkillable

golden coral
# molten fern thing is stego whitout power swing can defend itself against all carnivores in t...

... No, no it can not. A stego in the open, even with powerswing (as of current) is very weak and useless for being a stego. The jab is clunky, easilyl baitable, and only has one good angle to use. The swing, with current nerfs, has cooldown plus massive stamina cost, and is thus not very effective to use either. Terrain for stego is more of a neccessity, if it wants to live at all. And even with terrain, it's not unkillable at all.

#

There's a reason terrain is used as much as it is, because without it, you're not a good playable

leaden remnant
#

the reason i say no is because this man who you are replying to beat the absolute crap out of dibbles with powerswing and i saw it first hand

#

aggressive dibbles literally flying everywhere

#

quite literally playing golf with them

#

and as we speak im playing stego to test how good it is, dang man

#

at 2 tons already being a nightmare for ceras in the open speaks volumes

golden coral
#

Soundsd far more like those were some very bad dibbles, considering they have the advantage overall in the matchup. And if you're a "nightmare" for grown ceras at 2T, then again, very bad ceras.

leaden remnant
#

i mean all of them were charging me so

golden coral
#

Like, a 2T stego isn't powerful at all, sure it has the bulk, but again, bait out attacks, which is very easy

leaden remnant
#

having 4 ceras trying to nibble me with dat charge bite and getting 1 shotted is... fun

golden coral
#

You know the moment it powerswings it can't do that again, and you know the jab angles, I'm not sure what to say

leaden remnant
#

yeah but a stego who knows what he's doing won't get baited

#

what you can do is bait the attacker or in this case the ceras

golden coral
#

Then you'll get hit, which means you're now in trouble, because you're not really hitting them on the way out if they know what they're doing

leaden remnant
#

not if you hit them first

golden coral
#

Which you won't, without trading, you have to basically trade to guarantee a hit

#

If there were four of them vs you, they could literally dogpile you and win at that point

#

You won't kill them all in time, much less if they also make you vomit, due to the whole cooldown and clunky attacks

golden coral
#

That's generally how it's done, wait until they're guaranteed to get hit to attack, which also means they're in range to hit back

leaden remnant
#

not really

#

well if you need to trade in order to get a hit that's not an issue with stego

#

with you i mean you personally not everyone yknow

golden coral
#

Except it is related to how the stego attacks work, rather than the player

#

Hence it is an issue with stego

leaden remnant
#

not quite

#

you can win that fight as a 2 ton stego, it's not easy but it's not close to impossible either

golden coral
#

Maybe if the ceras sort of let you, or aren't coordinated, but not really otherwise

leaden remnant
#

if they are perfect players you ain't winning

#

but they have to be perfect

golden coral
# leaden remnant not quite

How so, the attacks are clunky enough to bait very easily, so in order to avoid being baited, you have to basically let the target get far too close to guarantee the hit

#

How is that not an issue with the stego? And no, they don't, they can literally dogpile you if you're only 2T

#

That's 2K health, with a 2x head multiplier from 150 bites, that's 7 bites

#

You're not killing them all before they go nom on you if they decide to set their minds to it

leaden remnant
golden coral
#

And the moment one falls, now they got even more of an advantage xD

golden coral
leaden remnant
#

use your brain to make the scenario favorable for you and you'll win

golden coral
#

You don't have that much in terms of options on what to do, being that everything else sets the pace and not you

leaden remnant
#

no sir

golden coral
#

You're far too limited in what you can do as stego, and thats part of the issue

leaden remnant
#

i don't wanna be like that but the issue here is you lacking the ability to create favorable scenarios for you

golden coral
leaden remnant
#

nothing i said is easy to do but nothing i said is impossible to do either

golden coral
#

Cause what's a "favourable scenario" then

#

They have the speed, you do not, they by definition are the ones that set the pace

leaden remnant
#

you can break their pace

golden coral
#

And while I would agree with you before the rekit nerf, not after it, since now you just lose mass stamina and have the cooldown

leaden remnant
#

use terrain, confuse them, etc

golden coral
#

Again, you can't break their pace when you're limited in everything and they are not

leaden remnant
#

play mind games

golden coral
#

... Right, so you're back to using terrain, which I pointed out

golden coral
#

And if you can't even specify a scenario, then you should probably not just say "I can't" as an argument

leaden remnant
#

you choose what to do, their only way to kill you is if you commit a major mistake

leaden remnant
golden coral
#

You're the one claiming "make a favourable scenario", I'm saying you're very limited in that

#

You don't have to, just give some examples?

#

You say you can break their pace, I'm saying you can't because anything you do, they can respond to far better than you can respond to anything they do

#

Again, stego issue, clunky attacks, excessive costs and cooldowns, making your responses, no matter how good, worse off than anything else

#

Hitting someone at the edge of your reach is doable, but also very baitable. Letting them get in closer opens you up for attacks by both the target and the others, since you have to wait to be sure they can't get away. While you can "chase" with the rekit, it now costs a lot, so you'll soon find yourself without stam, and the cooldown gives a very obvious opening.

nocturne ice
#

#balance-feedback message As I really like the turn radius of the dibble I must downvote your aspect. Tho I totally agree on the rework of the hitbox. This is just weird at all. So if you let the turn radius out, I would upvote your point.

golden coral
#

So if you got ways around that, do tell, because just saying "create a favourable scenario" kind of applies to all sides, that's what both parties are trying to do. I'm simply arguing that stego is really bad at it. And that if a bunch of dibbles can't take one in the open, it's terrible dibbles, because the powerswing is nowhere near that terrifying anymore, if it even were since dibbles could knock over, and still stun stegos. And the same kind of applies to ceras vs a 2T stego. You have 2K health, you're not a tank, your power is not up there, and while the powerswing is better than the jab, it's reach is more limited, and has the obvious issues.

golden coral
leaden remnant
#

there's ways to break their pace such as behaving in an unexpected way, changing that behavior at a certain point when they're used to it, etc

leaden remnant
golden coral
leaden remnant
#

for example, just now i was fighting 5 dibbles and beating the absolute crap outta them

golden coral
#

Sure, you can try to pretend to be "afk" or whatever trick you can come up with, but one, in many cases it relies on them falling for it (and doing so sufficiently), and two, they can still respond in return better than you can. They can take advantage of tricks better than the slower, clunkier playable.

leaden remnant
#

i did end up dying (ruled server so imma get a fg stego back 🔥) but man i put up a crazy fight against em

golden coral
leaden remnant
#

because it wasn't officials

golden coral
#

Not that it has anything to do with the discussion, it just confuses me xD

leaden remnant
#

it's a ruled server and the rules state that what they did was completely against the rules so

golden coral
#

Oh, okay, thought it was just a normal fight

leaden remnant
#

i see

leaden remnant
#

me personally if you can 1 tap a lot of things you should have to be the smartest to win against big numbers

#

4 ceras with full bile... boi

#

either play it like a boss or lose

golden coral
leaden remnant
#

because if not, the best stego players would literally be unkillable

leaden remnant
#

for example i tried to do the moving powerswing to attack a dibble and the attack instead did a normal, standing powerswing

golden coral
leaden remnant
golden coral
leaden remnant
#

the fight was like 2 minutes before i died tho

leaden remnant
golden coral
#

If you hit their face, they can survive more, but even on body

#

It doesn't do more than 2.5K, if even that, with the running one

leaden remnant
#

the thing that i see here is that sure stegos shouldn't be dogwater against everything but they shouldn't be the apexes of the land yknow

golden coral
#

So yeah, it really sounds like the dibbles were just not that coordinated

leaden remnant
#

they need to be killed by something

golden coral
#

And in general how stego feels

golden coral
#

Though to be fair, talking in VC does not equate to being coordinated

leaden remnant
#

vc players are typically speaking more coordinated

golden coral
#

Yeah, they ought to be, but no guarantee

leaden remnant
#

and the fact that they went in one by one and then dogpiled me when i got stunned...

leaden remnant
#

what do you believe should be killing them?

golden coral
#

Basically, anything allo/alberto size up, allo/alberto in pair/trios, acros solo/duo, rex/giga solo, and so on, counts for the herbi side too. In general, stego should be the anti speed/agility playable.

leaden remnant
#

i see

golden coral
#

So anything that relies on getting in/getting out without taking a hit, should struggle severely vs a stego, compared to taking on a rex/trike

leaden remnant
#

we don't have those yet tho

#

so we gotta settle for what we have for now

golden coral
#

I know, but I am also not in favour of balancing for "temporary"

leaden remnant
#

im not really either

golden coral
#

Because it A, sets a bad precedent for what a playable can or can not do, and B, the playables will still have to get used to the thing at some point, so might as well

leaden remnant
#

but at this point it's either that or make stego unkillable

golden coral
#

But I'd also rather just disable stego for now

#

I don't think it should be playable on officials for now, I'd rather they did that

leaden remnant
#

probably

#

from what ive seen, stegos either suck beyond human comprehension or are legitimately unkillable

golden coral
#

And most of that seem to depend entirely on terrain usage

#

Which as you well know, I take all kinds of issue with

leaden remnant
#

yus

#

i think terrain usage is a good thing honestly

golden coral
#

And that was the original comment, "stego in the open can fight off everything" to which I claim it can not

#

With the jab only, even

leaden remnant
#

nono i was talking about ceras

#

not for example raptors

golden coral
#

I know, but the response I gave back then was for that, and the comment was well, very general

leaden remnant
golden coral
#

But that was to the other guy

golden coral
leaden remnant
#

lmao

golden coral
#

But that's part of why I say it's baitable, and that you are so very limited, you can play tricks, but most of what you do is clunky, costly, or both

#

Admittedly a 2T stego can run faster, so that might help xD

leaden remnant
#

i don't think the powerswing should be used for everything yknow

leaden remnant
golden coral
#

Nor do I, I'd rework both the jab and the powerswing if I could

golden coral
leaden remnant
golden coral
#

That'd be fine, if the other attack wasn't so clunky and limited too

leaden remnant
#

because then the 4% cost powerswing comes back and stegos are unkillable

golden coral
#

Nah, I do think the standing would do fine with 5%, but you could put both at 10% and just remove the cooldown

#

I think the cooldown is my biggest issue with it, since I could otherwise agree that 5-10% cost would be fine, especially now with damage nerf

#

But the clunkyness is what gets me, the same for the jab, the furthest reaching jabs are just so bad to use almost all of the time

leaden remnant
#

i see

leaden remnant
#

they feel like ass

golden coral
#

So most of my complaints about stego and it's being too baitable, or "can't really break their pace" comes down to a mix of A, adult stegos being slow, and B, their attacks being so clunky in almost all aspects

leaden remnant
#

me trying to powerswing a dibble:
the game: nahhh im giving you the normal jab whether you like it or not

golden coral
#

Why I stand by that stego issues are not a stat issue, it's a design issue

#

The rekit was fine, and obviously a 4% cost on the attack (I think it was 2% actually) is insane. But I expected something like 5% for it, and a bit more for the running. And not a cooldown, because that's what makes it so clunky again

leaden remnant
#

i expected it to work

#

at least work properly

golden coral
#

And then, if that's still a thing, the running swing attacking the other side of where you're looking, which is so off from every other attack

leaden remnant
#

the thing is tho, till there's something to obliterate stegos i don't think stegos should be crazy good

#

because then nothing can kill them

#

we got raptors rn to pin em down in mass numbers and ceras to try their luck against one

golden coral
leaden remnant
#

probably

golden coral
#

But that's more so just two different ways of handling the balancing

leaden remnant
#

stego was added way too soon 👍

golden coral
#

Similar to how they might do rex after all

golden coral
#

And from there, we've had the entire design issue

#

Create a AI designed playable, make it playable. Then you get a playable that doesn't feel good

leaden remnant
#

me personally, i don't think it's difficult to play stego, i just think it's annoying that the attacks do whatever they want

golden coral
#

It's not really difficult, any more than any playable really

#

My complaints have always been that it's unfun/doesn't feel like stego, and bad because clunky/limited in what it can do

leaden remnant
#

i like teno cause it feels good

#

feels agile, strong, etc

frail bobcat
#

Stego almost felt like a legacy playable

leaden remnant
#

pretty sure it was more "free" in legacy

frail bobcat
#

Anyways, I hope that the pounce + buck changes hopefully make omni a fun playable to fight with and against

leaden remnant
#

hopefully yes

#

cant wait to see em and test em

#

lil rats moving around on your body

golden coral
golden coral
golden coral
frail bobcat
leaden remnant
#

also why i like raptor

#

feels agile, fast, etc

golden coral
leaden remnant
#

and actually requires skill to play

golden coral
#

@leaden remnantBtw, feel free to record some of your stego adventures, I would like to see how you play it and how it goes

frail bobcat
golden coral
golden coral
leaden remnant
#

this was when the fight was about to end

#

did some beating here and there, and well, wall gaming

golden coral
#

Will have a look

frail bobcat
golden coral
#

But if your "favourable scenario" is just stand next to wall/terrain, you deserve a kick up your rear xD

orchid merlin
golden coral
#

(And yes, I'm joking with you xD)

leaden remnant
leaden remnant
#

stun, animation lock when powerswinging, bonkers

golden coral
#

Though you'd think an omni pounced on the tail/back slot, and the stego wildly swinging its tail while bucking would throw that one off pretty quickly at least

frail bobcat
frail bobcat
golden coral
frail bobcat
#

Stego yeeting off stuff of its tail during bucking is something I would support

hasty coyote
leaden remnant
#

wasnt bad, wasnt the best either

hasty coyote
#

but in my experience, in a 1v1 (diablo v stego) its slightly stego favored since they can stun you before you get in range to hit them, but 2v1 is very favored towards diablo, 3v1 is death.

hasty coyote
leaden remnant
#

2v1s are very doable, 3v1s... yeah about that

#

and 5v1s are just joever 💀

distant torrent
leaden remnant
#

the hitbox itself is broken

#

latency only makes it 100 times worse

hasty coyote
# leaden remnant 2v1s are very doable, 3v1s... yeah about that

this summarizes my experience fighting stegos: https://youtu.be/BrDF2zRP58A?si=wTDO6_TJbI1PT2RK

I just think the main issue is that diablos can stun stegos and their heads can shield so much damage. Stuns are easy to change, but the damage reduction should just have a cap imo. Either anything above a threshold is not reduced, or a limit on how much it can reduce (say like 500). Either way, it would prevent diablo from just tanking insane amounts of damage without a scratch.

Kav

#dinosaurgame #theisle #evrima #theisleevrima

▶ Play video
hasty coyote
leaden remnant
#

nono you can get hit behind the dibble

#

and im talking about 30 ping situations in controlled environments

hasty coyote
leaden remnant
#

when i play dibble in practice fights, more than half of the hits i hit are bs

#

i see them and i call them out as bs

orchid merlin
distant torrent
# orchid merlin No it isn’t. I’ve tested it and it’s broken

nah. it’s latency and the servers. when I was testing with teno a while ago with two accounts, I noticed there was some.. strange stuff that would happen. I’d move a teno to face one direction, and on my other pc it’d be facing the complete opposite direction lol

#

even with low ping

orchid merlin
#

Yea no

distant torrent
orchid merlin
hasty coyote
hasty coyote
hasty coyote
orchid merlin
distant torrent
orchid merlin
#

Yea I’m still unsure about that. It needs testing

nocturne ice
orchid merlin
molten fern
molten fern
golden coral
# molten fern you are welcome to try my stego (1 fg grown in my play time) in any server and i...

I'd like to see you do that vs a group that knows what they're doing, I'm sure you can find some if you ask around (I play solo so I rarely if ever group up). And it's not a matter of skill issue, stego is simply a bad playable. You can't defend yourself very well, especially not in the open, hence why terrain is used almost all the time. You could just as well argue it's a skill issue if a proper sized group vs a stego can't take it out. Tenos can, diablos can, omnis can, troodons can (surprisingly enough), even ceras can. Carno might be one of the few, alongside pachy and of course herrera and dryo and galli that can't do it.

But if you've successfully defended yourself, in the open using no terrain, vs at least 6+ omni or troodons, or at least 4 or so diablos/tenos/ceras, and survived. Good for you, but that'd be the exception and considering how clunky stego is, how bad the attacks are, it really seems far more likely that those were simply bad players, or maybe you're just the best stego there ever were. But considering some of what I've seen, it does seem to come down to the opponents being bad, rather than the stego. But it does not change that stego isn't a good playable, and is rather weak for what it could and possibly should be.

hasty coyote
molten fern
#

but even multiple ceras are easy to deal whit

molten fern
#

and then if you add in desync anything over 100 ping you have a 3 ton tank whit a working cannon

golden coral
# molten fern omnis against any playable whitout getting them off on the nearest tree is death...

Troodons are not a joke, surprisingly enough, they are quite scary, but mostly due to the passive stam drain I think. Well, the argument was fighting in the open, so no usage of terrain then during the fight. No matter what happens after the fight, that's not really relevant. Ceras can do it, and while you can fight back, at least in theory, it's not that easy at all. Even with the new rekit, since it got so nerfed, it's almost back to how it used to be without it. Dibbles currently are pretty good, I'd argue they're overall better than stegos but that might come down to what you're trying to measure. But they do seem more powerful.

But the entire point was that no, stego can't just fight off any carni, or herbi, in the open very easily, if at all. In some cases terrain is more or less a must, in others it's just far more useful than it should be. But no amount of skill makes the attacks any less clunky, or cost any less. Or that you puke in only five bites from a cera no matter what for example. The issue in most cases lies with stego not being very well designed, and only really saved by stats. And in other cases the issue is things like lack of scaling (cera bite) or other things like the passive stam drain (though at least now stego can attack when out of stam).

molten fern
#

yeah whit omni any playable in a desert just dies easily fact is there is not a single place like that in gateway. and yes troodons are a joke. dibble group destroys a solo stego (good stego needs that) bring yourself and your friends in a admin server ill figth you.

#

and to add in you have fair chance to defend yourself against everything kill a few members of the attackers realize you have a skill issue and use terrain and become unkillable.

hasty coyote
molten fern
alpine plover
proud anchor
#

It's subjective, really. I could go on and on about how they're unkillable, but truthfully... I'm tired of explaining the obvious.

alpine plover
hasty coyote
proud anchor
alpine plover
proud anchor
alpine plover
#

and that’s fine otherwise if you don’t want too, I disagree and we can leave it at that.

proud anchor
#

Let's just say this... As a FG Dibble (First time fighting with it) I was able to fend off a group of 3x Troodons with zero problem.
Then, a group of 3 FG Omnis, after bucking and learning that wastes ALL my stam, so with that having burned all my stam, I got fully pinned by all 3, and again... Without stamnia, got up, and killed all 3 of them, without exploiting walls to knock them off.
Then, killed 2 Dilos, who got many, many, many bites on me.
These were all X vs 1. First time ever playing the character, against people with countless more hours than me in the game.

I'm pretty sure that covers it.

Introduce a second Dibble, and forget about it. Throw however many lived you like at them, they likely won't go down.

The consensus we had come to;
2 tons was fine. They say 1.5, I think that'd be too heavy-handed.
3 tons is too much. It puts it outside of the game's intended balance parameters.

Juvies are not a part of the conversation, because anything sub adult is indeed killable, as you said.

#

Basically, they need to become less of walking fortresses. They're currently when full grown, previous Stego levels of overly tuned, and the Stego is meant to contend with Rex, as an example.

alpine plover
proud anchor
#

I mean... I was baiting and using the 180 turn effectively. A good dibble has presented a similar challenge, but I mentioned, I got fully grappled, and survived, but not only that, won the fight.

#

We could say it was a draw because I had to switch to an extremely defensive stance and I had low blood, but I did kill 2 of the 3 before we reset. I was nowhere near fully dying if I didn't have to. Not against a single threat remaining.

distant torrent
#

tbh I feel like 3 Omnis shouldn’t even have a chance against dibble. if they can have a fair chance against it, then I’d hate to see how fast a group of 5 or a full pack can wipe a 4 hour grow playable lol

hasty coyote
# proud anchor Let's just say this... As a FG Dibble (First time fighting with it) I was able t...

you also need to consider that the other players may not have fought diablo either and lack the experience. Plus, many of those fights were things that SHOULD struggle with diablo. Dilos aren't really made to try and fight things that big, troodons struggle with things larger than teno, but omnis are omnis so they can be given a free win button and still throw their lead away. There are also a wide variety of different playstyles for diablo with wildly different counters.

frail bobcat
hasty coyote
#

The main issue is that we don't have the main counterpart to diablo: aka allo

proud anchor
#

@old mantle Am I wrong here? I feel like I'm being pretty fair to your efforts.

#

Apparently like we were joking... It's just a "Skill issue lol"

distant torrent
hasty coyote
#

though I can agree, diablo is def slightly overtuned in a lot of areas, the mass numbers are not entirely caused by it

proud anchor
#

It's blood pool is very, very, very high. Speaking from experience.

#

Damage wise, I'd say the biggest threat were the 2x Dilos. If it were 3, I'd probably died.

hasty coyote
proud anchor
#

That's what I'm saying... It's too high. 3 tons is too much.

alpine plover
#

3 tons is probably for it to deal with allo

#

And we know dondi is adamant on not changing it

proud anchor
#

If it's being blanced strictly around another playable, then the scope is not for the roster, and it shouldn't be on the diet of those which shouldn't be agressing it.

hasty coyote
#

it may be overkill currently, but we shall have to see. Either way they can nerf it in other ways and it should be fine

alpine plover
#

I doubt it’s strictly being balanced around a future playable with no vision regarding the current roster

proud anchor
#

I believe it, if an entire pack of Ceras is a "Threat" to a single Dibble, then it's probably way stronger than it needs to be.

alpine plover
golden coral
# molten fern yeah whit omni any playable in a desert just dies easily fact is there is not a ...

I literally did tell you I don't have a group, but I know there are ones around, you can probably ask around and find. Here's the thing, you don't need a desert, not all terrain works anyway, and it's still using terrain, so you admit you can't fight in the open. Troodons are not a joke, they got a buff even (not that troodons should ever threaten a subadult or older stego, but hey, stego is not as terrifying as it might seem). And no, stego did not need that, stego was never good, people just think so for no good reason. And again, I've explained the issues with stego as a playable, it's not just "kill them", if it was that easy, well, then you'd have a proper apex, wouldn't you. But stego isn't, and isn't really meant to be anyway. But it could be better, and terrain shouldn't have to be used to be "survivable", nor should it be so good as to make anything unkillable (aside from deino of course, or ptera, that can do that, stego can not. Stego is not unkillable, even with terrain).

golden coral
golden coral
# proud anchor Let's just say this... As a FG Dibble (First time fighting with it) I was able t...

I think they intend for dibble to be an allo/alberto match, which might mean it requires another omni or two, and another dilo or two, to take on. It seems like they want it to be this big, like in legacy apparently. Also I did see you acknowledge bucking being terrible, hence why I said bucking should be a proper counter if we're going to not rely on terrain too much. Which hopefully the new pounce and buck changes will achieve, or at least get closer to.

proud anchor
#

NotLikeThis I just don't see a world where this matches up in balance.

golden coral
#

You'd think omnis and troodons would be really good vs diablo

proud anchor
golden coral
#

But apparently even the critter that should have weaknesses vs flanking critters don't, and the one that shouldn't, do

#

To be fair, I don't know, I'm speculating about the whole allo/alberto thing

#

Just thinking, if it's meant to be vs allo, then you might want to add another omni or two for proper power scaling

proud anchor
golden coral
#

Since abouut 3 omnis works for carno, and allo is quite a bit larger

alpine plover
golden coral
#

Didn't say it is, because strafing and the run/turn might be too good

proud anchor
golden coral
#

As for grapple, yes it's overpowered, it seems far too easy to get a grapple on things that aren't actually almost dead

#

But then I also think the grapple should be a finisher

frail bobcat
#

Also, dibble is harder to fight because of funky hitboxes

golden coral
alpine plover
#

That I agree with

golden coral
#

Since it seems like that is what kind of negates the entire "can't defend flanks" very well

proud anchor
frail bobcat
#

fought a small dibble today, second omni came in. boom, fight is over. I hate grapple

golden coral
#

Well, if they want dibble to be that large, then we'd have to look at something else to change

golden coral
#

I don't think it has any bleed resist, so it's just well, a large dibble being as resilient as its size would suggest

proud anchor
#

I don't mind the 180. It makes the Dibble sprint, so if it's bleeding, that's huge for any bleed based dino.
It uses stam, and causes an animation, isn't easy to do under stress because it's a skill check, and it's FUN.
However... I don't think we should nerf it's manuverability and moveset just because it's HP is too high.

alpine plover
#

I wouldn’t mind that as well

golden coral
#

Can't be much of a skill check, didn't you say you've never played it before and pulled it off quite well

frail bobcat
#

they should look into its hitbox and its stun ability against heavier target and then it is good

golden coral
#

But sure, I'm not saying we should change that. Just that if the devs want large dibble, then thats not going to change

alpine plover
golden coral
#

So even if it might be better to lower hp, well, if they want it large they do.

proud anchor
#

I was flubbing it constantly, and still winning. I told you ~ I wasn't using the dino skillfully, and I was coming out on top.

alpine plover
#

That’s interesting because I’ve seen terrible dibbles and they don’t even try the 180 tactic

golden coral
#

Well, apparently doesn't require much skill then, probably because it's very manuverable

#

That tends to allow for a lot less skill

#

But if you never played it before, and still played so well, then it's apparently not difficult to play

alpine plover
proud anchor
#

Whatever man. I'm not here to argue with your bad opinion on skill check mechanics.

golden coral
#

I don't think it's the stats that are the issue, but rather that dibble simply is pretty easy to play

#

Though broken hitboxes would be a different issue

golden coral
alpine plover
#

Right but it feels wrong to say dibble is something that doesn’t need skill

#

When in reality it does but since the wanky hitboxs help it, it gives the envision of not needing skill

golden coral
#

No matter mechanic or otherwise, if it's a skill check, then by definition you should not be able to do it without well, having the skill. Which you wouldn't have if you never did it before or practiced or anything

golden coral
#

Which is in turn helped by having speed/agility (for a dibble at least), which tends to offset skill a fair amount

alpine plover
#

Fair

golden coral
#

Just that people tend to really overstate skill, or what requires skill. If I can go on dibble, also not having played it, and pull off the run/turn 90% of the time, then it's not a skill requirement at all. It's just something you can do very easily.

proud anchor
golden coral
# proud anchor I think that's all fine, honestly. It makes people skilled at the character more...

Really? Let's see then, shall we.

#balance-feedback-discussion message
You saying you never played dibble/fought with it, still managed to do well.
#balance-feedback-discussion message
You saying you were baiting/using the 180turn (run/turn, what I'm referring to), effectively.
#balance-feedback-discussion message
#balance-feedback-discussion message
Same. You saying you were doing those things.
#balance-feedback-discussion message
You claiming it's skill.
#balance-feedback-discussion message
#balance-feedback-discussion message
Same. Claiming it's a skill check.

You literally, in your own words, say first that you've not fought with dibble, but you pulled it off, and used the turn effectively. You then claim said turn is a skill check. If you can jump on, never having done this thing before, and somehow do it perfectly fine over and over, it is not a difficult thing to do, it does not require much in terms of skill. If it did, you would fail, over and over, until you've practiced and actually learnt how to do it. Then it could be said it requires skill, and it would fit with it only being done by players that have actually aquired said skill.

If you want to take the "quote" literally, sure, you never did say exactly those words. But you did say words that boils down to exactly that. There is no emotion being involved.

proud anchor
#

That's not how quotes work, buddy.

golden coral
proud anchor
#

Those are called opinions.

golden coral
#

So in your opinion then, being able to do something easily, with no practice, is skill reliant?

proud anchor
#

Bad ones, which take my words out of context entirely without a moment's hesitation to attack the person rather than the argument.

golden coral
golden coral
hasty coyote
golden coral
frail bobcat
#

wait, they even pin in on full stam and everything

hasty coyote
frail bobcat
#

I hate grapple

golden coral