#balance-feedback-discussion
1 messages · Page 107 of 1
@elder brook perhaps a good solution for that problem is having the bees to attack anything that perform an attack action inside the sanctuary zone. Since the bees are already there why not to use them.
I wonder if folk would get behind an anti-mixpacking mechanic.
I have no idea how to go about implementing one though. The easiest solution sounds like a proximity stress mechanic debuff, but for non mixpackers playing the long game in a hunt, that debuff can spoil say, a group of dilos taking on a stego, so idk how effective that’d be.
I don’t think there’s anything the devs can do gameplay wise to discourage mixpacking without it inevitably hurting people who aren’t mixpacking but are just taking a while to hunt something
Yeah proximity debuffs have a lot of abuse potential. One good example is a griefer who is faster than his victim, let's say a Carno chasing a Teno. Teno tries to fight, Carno backs up. Teno tries to leave, Carno follows. All the while Carno is staying j u s t close enough to trigger the debuffs. It gets them too, sure, but griefers don't care.
Reducing the range also doesn't help because at that point, actual mixpackers just end up mixpacking easily again <:I It's prolly best to encourage not doing it rather than outright punishing it.
ive probably been saved by it about 10-15 times and i played maybe 60 hours on ht
i dont like it
at all
sounds good but people in this game are so damn toxic that they'd do anything to ruin your day
and if they need to die to a debuff, they won't care at all
a very unfortunate truth that makes any sort of balancing against them difficult. They often wil target no matter what, and in the meantime, regular/casual players will probably suffer said debuffs unintentionally :/
yup
ppl r crazy in this game
like me personally i didnt expect that you'd have to run from everyone even your own species when the cannibal mutation wasnt a thing
community servers come in handy, but officials are pretty universally toxic unfortunately :(
yus
This is the best one I have had but it also doesn’t really deter them directly #general-feedback message
Honestly very impressive double headshot from that herra
@leaden wagon 3 tons on Dibble will be needed when Allo and T-Rex come out. Apex protection.
youll be in a herd with like 4 other diblos. isnt that what herbies do is team with everything herby
It shouldnt rely on a herd though to defend itself against a predator that is nearly the same size and faster.
if a 30% didble can truck a 100% cera then whats stoping it to a allo
Allo is quite a bit larger and more powerful than cera?
A allo is probaly going to wiegh close to 4 tons
Thats becuase its adult weight is 3 tons, if it was reduced to its original weight of 1.5 tons it would absolutely get moved down by an allo, even 2 ton dibble would struggle immensely.
allos will problaly be like carno bad turn radius
so i dibols chances of hurting it is high
Itll be more like 2.8-3 tons in evrima iirc
4 tons would be a massive strech
they tower over carnos and still have that tanky look
Well, diablo is large, allo might be larger
Allo isnt that much taller, its just wide.
Yeah its barely taller than a carno at the shoulder
If what you say turn out to be true, which I very much doubt, then dibble will need that 3 tons of weight even more so.
Size isnt a matter of height tho. If it was, a girrafe would be the biggest land animal, even though an elephant weighs multitudes more
And we'll see if dibble does better than stego xD
Carno and Allo are about the same height
is this the isle reputation of the dinos?
What do u mean
is says in the evrima chart that allo is going to wiegh 2.7 tons
but dibblo was alo supost to be 1.2 tones but its 3
are you sure
thats not official
and diablo is only 1.2 tons but in game its 3
ya but allo is going to be ablout 4 tons
3.5
uh yes but that's not the isle chart
that's a real chart probably
diablo was initially at 1.5 tons and was changed based on some other balancing things (though imo it should till be at 2 tons)
that chart is a very rough estimation made by a random person, not by the isle dev team
so it doesnt hold any sway over what will or will not happen
makes since
almost everytihng there is wrong
ya just ablout
if we speaking about evrima, very few things there are correct
the wieghs from here to in game are almost all wrong
up
Most of those are based on real life max sizes, which does not always end up being in the game
Some of those are probably also not updated anyway
I wonder if there is some sort of reasoning for the bad stam regeneration on the ptera
There is, being a mixpack scout and an obnoxious big dinosaur pecker back on Spiro. I don’t agree that it’s the fair reason nowadays tbh, since we’ve got the new map where it’s really easy to evade from a Ptera.
some ppl used it to troll so they nerfed it to the ground
Genious idea. Make the gameplay miserable. This certainly gonna get new players to play the game right?
So can anyone tell me how the knockdown works for dibble? Because the dibble seems waaaaaaay to op so far o.o
It doesnt do damage, it doesnt have health all it can do is fly and then you have to expent more than half of the gameplay on ground waiting for the stamina to go up. I understand sometimes a creature needs to be nerfed but those nerfs should be something you think about it before doing it. Feels like the decision making of this game was gave to a 8yo
Only on the isle
Lol
ikr
the only logical explanation is the isle
???
hold left click to send someone flying
let me check numbers for you real quick
alr absolutely no idea i have the outdated ones
Yeah those are what would interest me 🤔 what were the outdated ones?
the outdated ones were stun up to 3 times its weight, meaning 9 tons, and knock twice your weight down
nerfing is a cheap option. Specially stat based nerfing. Now changes on the mechanics to make the game better would be a whole different thing. I know its more hard to do but thats how you should rebalance a game
^^
it's cheap, boring, and useless
the only people who play ptera now are either new people or people who want to scout and realize it's useless
... or me, i love ptera
Its good if you wanna play as a pacifist and you happen to be luck enough to get fish to spawn on the rivers. But seems like the spawning of fishes when you are on a ptera for some reason is also bugged. But boars that can one hit you. Those spawn in pack
i mean, graphics are nice
ptera is spectator mode lol
but with some added "fun" and ofc the 4+ minutes sitting stam regen time
Yes its spectator mode. My question is how people could even troll as a ptera. Because its kinda useless on combat
They used to be able to do things like peck carnos and stegos to death, due to various factors, so there's been some situations. With that said, current ptera is not really fun, but then a fair few critters suffer from not being fun or feeling good for one reason or another.
so I assume the devs gave it a huge damage nerf that would have solved the issue and then they added on top some stamina nerf that then made it useless and not fun to play. Instead they could make so the ptera do reduced damage to animals that are bigger which would solve the issue. Also give it a good detection range so it can at least be a scavenger
Issue wasn't really damage, and if they did that, then it wouldn't be able to peck smaller things to death. More so a lack of ability to attack upwards, plus ptera being able to basically hover/circle just out of reach for very long. And so on. But yes, there could have been other solutions, and other ways to handle ptera. But they do worry about it being used as scout as well, so the idea might be that you can't just follow a playable for too long, hence the stamina.
Its kinda hard to keep an eye on something small when it runs on tall grass and over tree coverage. Also fix so if you have similar size you would be able to attack back a diving ptera. There are lots of ways to fix it and still have a fun flying lizard experience. But the way those things are being treated its almost the same as removing the thing from the game
I imagine it's not the small things you'd scout for, but the larger ones that can't hide very well
Flying around looking for a stego for your friends to take down, or similar
that still can be done the way it is. So the nerf not only made the experience worse but also didnt solve the thing it was supposed to solve
While sprinting press left click and it will deal like 150 dmg and knock down/stun things for 0 stamina.
this is a problem
ive been killed 5 times throughout the day by juvenile heras that one shot and survive a 100 foot drop
from a tree so far away
Skill issue dont stand still under hte trees
gravity would not let that thing jump THAT far, and for it to be an auto target unpunishable is insane
i was like 50 feet away from the tree you can see him jump off it 😭
Literally he is not anywhere even close to under that tree lmao
with such a fast growth time and only needing to be juvenile to one shot, and absolutely no risk of dying due to the auto target, its insane
i was like 15% stego
Don't get me wrong I love playing as Herrera but the extent to which it's a near instakill on anything short of a carno is ridiculous I've had so much rage bc of them
yeah man dont get me wrong i love the mechanics its very cool, but at least put some skill in it? make them aim? maybe risk of missing and dying? being 50 feet from a 100+ tree in PITCH BLACK DARKNESS. yet he locks on like a predator missle and oneshots
Wow that sounds balanced o.o
Sometimes Im wondering what theyre thinking when deciding this stuff 😂
they were doing so well with the dinos until they started giving them pvp mechanics with barely any growth or skill required to use, for diablo and hera
putting a juvenile on par with adults with no room for any reaction time, no room for error from the attacker, and no room to fight back is just bad gameplay
no game community has ever liked one shots
I mean u do have to aim? if there 50 ft away there is plenty of time to move. they also only one shot babies burh. like anything less and they cant eat
u think i could see that dude up there in the dark? no, and he couldnt see me either, but there was a bright circle he just has to click on to ruin the past hour i had been playing
it is pretty balanced given how slow the diablo is lol, and how godawful its turn rate is
like diablo still has very exposed flanks. raptors have a field day with it
herra is an ambush predator only, basically like croc so I think that herra is in a good enough spot to call him balanced.
diablo looks absolutely broken so far, but I didnt fight them that much since my few encounters showed me that its just not fun fighting them. I can say tho that babies are waaaaaay to tanky for their size. The dont deal damage but killing them takes way too long.
I think they should put the stam costs back in so managing stamina while tiring your opponent out is a viable strategy again.
something that weighs nearly a thouand kilograms, 4 legs for support, and literal SPIKES on its back should impale something that much smaller than it, but i get one shot?
wdym "put the stam costs back in"
what stam costs?
lacj of realism, lack of enjoyable pvp, lack of balance
0 stam cost for a stun/knockdown plus damage is not balanced in my book lol
Yeah they might be weak to group huntes like raptors but ever tried fighting one as cera? No fun in that, might aswell go look for other prey XD
usually herrera can't do damage to stego because the plates protect it, so I'm unsure what happened there
The fact that u can alt attack even without stam?
Plus Ive been told the stun/knockdown doesnt cost ANY stam.
... cerato should not be hunting diablo LMAO
people out here taking the non-hunter scavenger to hunt things then being upset when the non-hunter can't hunt
(to hunt things twice their size)
Because of what exactly? Its the second largest land predator in the game. I dont see where carno would have a much better chance, especially with the turn radius.
Because cerato is firstly a scavenger
just puke on it
it's a literal scav/bully. It's DESIGNED not to hunt
idk about u but I still go hunting if theres no food around. And cerato definetly shouldnt be a weakling, just because its not his main design doesnt me he cant do it lol
it legit is that simple tho
vomitlocks hard counter diablo, ceratos are WAAAYY too good at hunting it
i'm not saying it should be a weakling. in fact, i think it needs to be more intimidating to animals like omni, dilo, herrera, etc
I just think it shouldn't be good at hunting things
there's a strong difference between me wanting cerato to be weak, and me wanting cerato to do the thing cerato is meant to do
ceras live for the drama, you gotta attack when theyre at their lowest and make the most out of your poison
as he said theyre not exactly the fair 1v1 type
It shouldnt be terrible at it tho. If I ambush someone and get very close to him I dont see whats wrong about that. So saying I complain because a non hunter is bad at hunting isnt really that useful, besides it was an example as I mentioned.
at least theres room for a chance of victory, unlike this absolute bs
still mad ab it
wdym especially if theyre not designed for hunting they should be threatening enough to stand its ground, so it should be able to take a 1v1 imo. Otherwise it would be walking food as long as theres no body around.
Anyway I didnt want to discuss cera lol I wanted to talk about the diablo being too strong and especially the babies being waaaay to tanky imo.
yeah im not sure why theyre leaning towards such heavy pvp mechanics
its nice but gameplay interactions are much cooler
like the cera, its fr like the perfect dino to play
that is not a juvenile
looks like it hit the side of the stego instead of the top of it, which isnt impossible due to herrera hitbox
thats possible
ive played more than enough herrera to know the ins and outs of it, stego juvies (especially ones that small)) are prime targets
considering he didnt get 1 shot, the herrera either a) wasnt FG but damn near close or b) didnt jump from max height
i seriously doubt that stego was more than 750kg, where as 700kg is about the max that can be 1shot by herrera without any damage mutations
And who is cerato designed to bully exactly?
other... carnivores? lol
Dude herreras take 1 hour and 20 mins to grow. Not to mention that they’re useless for most of their life
Which carnivores?
pretty much everything on our current roster besides deino
“Make them aim” brother what
Herreras do have a aim thing
Is cerato designed to bully carno as well?
everything with a body, really. thats the entire point of the corpse buff
yes, which it does rather successfully with a body
i mean... ideally
carno currently being built as a cerato smackdown animal and somehow sucking at hunting small game is something dondi has acknowledged lol
but carno is also biting off more than it should rn anyway cause its supposed to be a small game hunter and right now its... not
Wouldn't hunting small game mean there's not enough food for cerato?
considering cerato is meant to be pushing things off body, no?
how are those two things related
Wait lmao, I might be confusing you with someone else but didn’t you say carno was in a good position?
cerato is meant to be a bully scavenger first and foremost. it can quite literally eat anything. i promise there will never be a lack of cerato food. i assure you
atm? no lol
Ofcourse with amount of herbivores killing each other there won't be lack food for cerato.
i still remember when gateway was less of a hotspot nightmare and cerato was the most fun i ever had
i travelled all over finding corpses in random, bizarre places and having a blast
also herbivores killing other carnivores, other ceratos, etc
or just some carnivore dying in a hunt and you taking it from their mourning family lol
So isn't cerato technically bullying herbivores off the corpses?
what
i mean... it can bully anything off the corpse
but herbivores need to eat and will have to eventually move off the corpse. so even if the animal is too big for cerato to bully, it can just wait for the animal to leave and engorge itself with meat
Oh yeah mb you just meant the charge, i misread this as just “carnos decent”.
oh i meant all that, yea, but the charge is just a nightmare of design lol
like its base stats are fine but its main ability is a hell
Yeah I seen your proposed rework, it’s better
Why would you guys add a one shot flying squirrel into the game? its pitch black and I'm standing 50+ feet away from a 100+ foot tall tree, and batman (juvenile hera) proceeds to make the gravity defying jump off of the top of the tree and reset the past hour and half of my gameplay in an instant (he fresh spawned less than 45 minutes ago). How does a creature that weighs dozens of times more than it, has 4 legs to absorb the impact, and spikes to impale it, die instantly?. Well duh, thats because the hera has something special, just like every other dinosaur!! an omnipotent all powerful glowing circle that ignores the need to touch, smell, or even see what it's targeting. They could literally see a glowing circle in the pitch black darkness while their 100+ feet in the air, blindfold themself, press a button with their big toe, and eradicate your hopes and dreams via blind terminal velocity, and proceed to climb back up the tree with absolutely no delay to be punished by. if you're relatively close in size, and don't forcibly strain your eyes trying to look through the leaves of the thousandth tree you walked by (unless its night time, than your at an extreme disadvantage to the omnipotent glowing circle.) then your dead. and you better have enjoyed the 2 hour queue time, because now there's respawn timers! How do you go from balanced , intricate and enjoyable gameplay mechanics like the cera, to this biological predator missile with feather falling IV. sure its cool (not really) but at least make it a punishable/risky skill shot or something.
yes im still crashing out ab this
It isn’t a juvi again! Stop trying to deceive people
Im going to tell you right now you’re exaggerating 50ft, 50ft is not as far as you’re describing it.
Also is that staged by any chance, funny coincidence that the moment you record it jumps. And why were you just standing there?
clipping service, i thought i saw him, until i knew i saw him
it looks small on a dinosaur scale, but thats def at least 50 feet
i was a 15-20% stego, and if you look at the size comparision, it might have well ben a juvi
50feet is not far, again
No it isn’t. It just looks like it’s far away from the angle
if someone jumped off a 100 foot tree, gravity is pulling them down before they even make it 10 feet
It’s patterns were fully developed it isn’t a juvi.
The game isn’t supposed to be 100% realism.
it aint supposed to that either
It is
hence the reason were in the balance feedback channel
get your defender bias outta here
hera player
i was way too far from that tree anyway
Ok, instead of going back and forth over whether it was a sub/adult or not what do you propose to fix this “problem”?
Ad hom fallacy lol
end of the message
Herreras should be able to jump far. Also massive coincidence that you were under its specific tree
did you not even read it all before comin at e
I’m going to hold your hand when I say this, but you can get punished for missing a high jump already.
it takes skill to miss an auto target
Wdym?
theres not many other ways to put that
What’s an auto target?
The game has hallucinations doing damadge and your crying about herreras being able to jump from a reasonable length?
thats not reasonable
I rather deal with hallucinations then a ballistic missile from the trees
this guy gets it
That ballistic missile can be countered if you have the average game sense
If your someone new trying to have fun, you'll die before you even realize
What hit ya
Therefore you learn from your mistake and understand how Herrera works
what game sense wouldve saved me there
By not standing still in front of a Herrera hotspot????
You were asking to get killed lmao.
said hotspot was my migration zone, and i was surrounded by friendly diablos
i was not asking for anything
Right doesn’t mean you stand still knowing herreras our around
well when i think its in a tree over 50 feet away i think id be ok'
It's obv your fault duh, your supposed to be flying around on your stego and attach security cameras to be only staring at vertical surfaces to avoid the hera your obv a noob player
he might as well be bradley cooper in american sniper
I mean bro you were just standing there looked at the tree which I’d assume you knew you would get pounced.
I never said that, I’m just saying they could’ve been more cautious
50ft is not far lmfao, you’re exaggerating it
yeah it was over
Well now you know that they can jump far. So just walk away next time. Easy
Just fly away on your stego duh
if that tree fell over, id be at around 2/3 of the length, much more than 50 feet
eh maybe half
That tree wasn’t that far away. It was just the angle
You’ve suggested for it to be punished when it already can btw it either breaks its legs or gets knockdown where almost anything bigger one/two shots it.
still too far, hence the balance chat
i dont understand where the need to defend this is coming from
a one shot mechanic from that far should not be welcome in a melee game
Because it’s not unbalanced and before you call me a Herrera main, I don’t even play it lmfao
Because of how limited the ability is in the first place. You don’t need to nerf it’s range to the ground because you refused to move
bro took it personally
Immature person spotted
I never took it personally
That’s what you called duck earlier
For countering your point
i alr said make it a skill shot
i gave a problem and a solution and yall love the game so much you think its perfect or sum
chill n see the reason
We are hearing you out, we just disagree
Do you know how hard it is to hit a moving target from max height. In your extremely rare scenario the opponent is standing still which isn’t often the case.
It’s a simple concept
Was that supposed to be an insult?
yeah man
damn I’m shaking
Wait untill you hear about deinosuchus
ok it’s still a oneshot tool? And you said you a oneshot tool shouldn’t be present wtf lmao
straight age annihilation
Wait untill he hears about omnis being able to pin things it’s size and smaller without the victim being able to escape
How
Either he’s baiting or idk
theyre not exactly big
The double standards is crazy
he might be calling it unbalanced cause sometimes you cant see the herrera not sure
honestly, i would nerf herrera, but specifically in ground speed. i think the thing moving as fast as troodon is a little silly
maybe... around pachy/cera speed? It can always scramble to trees to survive, I just think it needs to be more nervous on the ground
If herreras were big that’d be OP. Right now it’s size/health is it’s trade for the high damadge it deals
I wouldn’t mind a ground speed nerf, I’ve said in the past multiple times
not exactly a trade when theres no punishable mechanic
just walks away n clibs up a tree
44 would be good imo. Anything lower than that? I’m not sure
bit faster than pachy probably
maybe 43...?
I mean isn’t that the point, for the Herrera player to be unseen, as it is as “ambush treeline predator”?
troodon is 45 right?
this guy gets it too
Yes
i mean yeah but like if you can't see it then it's def unbalanced
there needs to be a clue or something so that a 1 shot is actually balanced yknow
Erm omnis can knock herreras out of trees so nah. It dosent work that way
you can easily avoid deinos in like 100 different ways so i wouldn't call it unbalanced
43.5 I wouldn’t mind
ya
but sometimes you can't see herreras or even get a clue that they're there which would make it unbalanced
thats a pretty specific circumstance
The cue is the sound when they change from tree to tree,
not balanced at all
yeah about that... there aint no sound
ehh, it's a lot quieter now
used to be loud as hell, not so much anymore
it is so silent that you ain't ever hearing dat lizard
You can still kinda hear them
cant hear them even when i chase them around and im 5m away from the tree
so aint no chance you are hearing em 50m away
ok fair.
also they sometimes get perfect camo
Then simply return that tree cue and wouldn’t that be enough to give awareness that a Herrera is present in the trees?
i remember once playing with some friends, we all were scanning for herreras after one got destroyed by a teno, i was looking at a branch, i did not see a herrera and then the herrera (which actually was there) dropped
https://youtu.be/wMlJa4deKJ8?si=v_zP_IzsCmZSpTka 1:30 they sound like this ign. It’s not too quiet
Join us in the next update as we bring new features and locations, as well as some familiar faces that are ready to join the animal roster. Become the agile Herrerasaurus, effortlessly navigating the island from a new perspective in the jungle canopies before dropping down on unsuspecting prey. Embrace the night with venomous Dilophosaurus, a no...
im not kidding when i say he got such a perfect camo that everyone's brain filled the herrera as a normal tree
because it was straight up invisible
make it a skill shot, so it can at least be impressive
and that's way more common than you might think
if there was a way to genuinely know a herrera was there, it would be perfectly balanced
What do y mean by skill shot
a visual clue not an audio clue, cause audio... eh
It shouldn’t be too exposable otherwise it’s womp womp for the Herrera player
i agree with that
but yknow give a clue that the herrera is there
not an omnipotent glowing circle outlining you from 100+ feet in the air while you cant see sqaut past 20 feet
The noise is enough I would say
uh there is basically no noise
And they are only at hotspots so
they got legs bro
like yeah there is but
There is. Their normal jumping sound is still kinda loud
Some tree bark flying off the tree that the herrera landed on sounds nice to me. Wouldnt even be hard to make, just replace the falling leaves with wood
no sir you cant hear it at 5m away 😭
and a herrera getting on a tree isnt really what matters
That’s a great idea actually
but a sound when it jumps that can be heard
cant easily be heard but can be heard
not like carno ram yknow 💀
since it dosent take long to fall, make it do a slight squeal or sum while it falls
or a whistling sound since its aerodynamic enough to cover that distance
yeah probably
I mean you won’t really get jumped in some random tree. Just don’t go near suspicious food sources
smth that lets you know it's there and going after you
It should only be heard if you pay attention tho. I don’t think that it should alert everyone that it’s in the area
^^
it's like with raptors that you can hear them running and pouncing just a bit before they're boutta pin you
and you can see them from really far away + they leave a crap ton of clues that they're there
Ye exactly
something like that that isn't easy as heck to dodge but aint impossible either
If you pay enough attention well done you survived
yessir
when im playing smth small like pachy and i hear ai running i get so scared 😭
i think it's a raptor coming to pin me down
or when im playing carno 💀
As a galli player I feel u, I almost fell out of my chair yesterday cuz a herd of deer decided to run at me while I was in a forest
Im glad ai works, but goddamn
LMAO
LMAO prey animal experience
i was playing carno and heard goat running past me
Why does galli even have a migration zone in a forest😭
Best part is all the fruits there are bugged, so the whole zone is just s
cause if a raptor sees you as a carno you cant do jack
Glad Im not the only one XD
you cant run you cant hide you cant do jack
@leaden wagon rexes gonna be able to knock trees down
the herrera massacre is coming 
sure, but why not now
@leaden remnant what if im a dibblo and im trying to nest and i have herras in trees i would like to protect my kids from trolls and you might say find a better spot im not trying to be in the open nesting
great question
ive absolutely no idea

stand near the kids, when the herreras jump smack them back and they will die.
Or just abandon the nest and move somewhere else. If anything discovers you're nest you're likely going to get harassed by trolls anyway.
but i should'nt have to move
Looks like mr.herrera couldnt take the heat
i should be able to hit them off a tree that is small/medium i mean dibblos hit stuff all the time when brawling why cant a 3 ton tank do something simple like that
same issue would happen if sub carnos found your nest (I know because me and a buddy just mauled like 4 baby diablos in a herd last night), or troodons, or pteras, or basically anything small enough to hit and run. At least with herrera, once you know its there, its jumps are very telegraphed so you have time to react.
bruh, herras are trolls and kill babys even when nesting so why you defending herras?
because then diablos would just troll herreras by constantly knocking them out of trees. Now herreras have to deal with something trolling them that they basically can not kill. At least if a herrera is trolling you, you can just 1-shot them if they get cocky.
i didnt say tall/huge trees did I?
because literally every species does that. I have ran through nests as diablo, I have been mauled by beipi and pteras while nesting as troo.
bro troodon take 30 min to grow there small?
@hasty coyote there going to add it to the game its something so simple that it feels right to add
yes, my point is you can't say an entire playable is just trolls when literally EVERY species has trolls
sometimes simple things have unforeseen consequences. Like how they nerfed stuns to make it feel less awful, but now pachy has a hard time comboing hits together because it has less time.
im in game playing dont have time to talk
I generally don't, currently I have been playing more diablo and cera. Either way, the exact issues you have with trolls can be done on literally any dino. Just because its small does not immediately mean its a troll.
Its 80 mins with perfect diet
herreras are physically small, yes, but their growth time is more on par with omni because its basically as big of a threat as omni.
Its only 15mins less than omni iirc
just that herreras are bigger threats to smaller things while omnis are bigger threats to larger things. Unless the diablo just stands its ground and gets constantly pounced, herreras can not take down a diablo, but omnis can definitely take down a diablo.
Thats the point of herra, idk why but the herra make huge bleed making the pray run or stand untill another hit (the two options are mortally dangerous for the pray).Then if you are a good player you can kill a diablo by a herra.
Yes, but a single hit on something like a Omni can bleed it out, that’s the point. But as a Diablo, you can tank like 2-3 and still live just fine if you run. However, I have seen herreras kill diablos, and it’s mainly because they stay in the area where multiple herreras constantly pounce it and it can’t hit them in time.
It’s just that most people don’t have the experience to fight herreras because they play so differently to most others.
I havent been playing in ages, but are not diablo supose to be hell for small tiers ?
Or is it "easy kill" for small ?
when the pray runs the herras can chase them in their habitual places(with a lot of trees like the higlands)
Eh, really depends on how good the Diablo is. It’s like teno but all its power is in the front. So if you can avoid the front, it will die. If you don’t, you die.
Ahh, ok got it. So if omni get hit by the diablo. Its dead or running for it life ?
If they chase they burn stam, and herreras need a good amount of stam and time to climb into the trees and jump down.
My bad experiencies with the herras dont says the same...
Sprint attack deals like 150 and the base attack does 275, and you can base attack and alt with 1 knockdown. If the Omni lives it ain’t living by much
ahh nice, thanx : )
There are a lot of factors. What were you? How far did you run? Where did you run? Did the Herrera just walk up to you and bite you while you’re sitting? Etc. so it really just depends.
I have not had to deal with a whole pack of herreras, but I def know they are scary. Most the time I deal with 1 who is bothering me right after a fight and I still get away from them.
#1 tip is to keep moving. It makes it incredibly hard for them to hit you.
I mean,supouse you are a diablo that after get hited by a herra runs to a bush the herra track your blod and guess where most of the bushes are...near the trees the herra climb you dont see that and may be dont hear for then die.(If it dont work at first time to the herra it will work sooner or later)
well the carno drains the blod so fast...
2 pounces aint enough to kill unless you're small. If they tracked me to a bush, then I know they are after me. So I run/walk out to a spot with no trees, even if I'm out in the open.
Don’t rest in a bush. Go to a field
Other predators can notice of you
still, a single hit aint enough to kill unless you're already low on stam, they were high in a tree, and/or got a headshot. your options are to either run to the open and sit or run til you need to walk to regen stam and walk for a bit. Find a good spot to sit down.
Then simply don’t rest. You won’t be bleeding out in one hit anyway
If you are hurted it will be easyer to kill you,imagine a diablo that was hited by a herra and see a cera running to them the diablo have disadvantage.
same can be said about literally every fight. Is pachy op because it can fracture you and then a stego Could walk by and kill you? Is omni op because they force you to stand your ground and then a herrera Could show up and pounce you?
over 1 hour
In any moment i said any dino is OP,i speculate that the herra si really anoying,and is a little rat...
I think that in our disscusion we have 50% reason for each side.
I had assumed you were saying herrera was more powerful than it should be, hence op. I don't disagree its annoying to deal with, but its manageable. However, I don't really see a way to change herrera without making it feel worse to play.
In MY opinion:the herra can be changed doing less bleed,because i think is too much for their size.(And because in real life its IMPOSSIBLE to imagine a herra killing a carno or cera or diablo)
Then we run into the issue of herrera not being able to hunt its own size range effectively. It could be fine tuned a bit but I'm unsure if theres a good middle ground where herrera can still ambush its size tier and not punch up a bit.
May be doing that the damage is more proportional for the large of the pray?Like:Herra fall in a omni kill them to the half more or less and falling in to a carno kill tehm to 1/4-1/5.
Walk away from the hotspot✅
Problem solved
Herrera is not a rat🤬😡
Not all.
I mean they are so fast then they fall and run...
No it’s bleed shouldn’t be touched at all. It can’t kill things bigger than a dilo with bleed. If you die to one as a cerato for example, that’s just skill issues
The dilo have special resistance for the bleed
Uh what
dilo does not, cera does
Dilo has poor bleed resistance
then you should kill them
but you need to fall in the corp or head,not n the tail...
Kill the cerato?
teh dilo
Yea I can kill then. My point is that Herrera’s can’t kill things bigger than a dilo
oh so sorry ii dont read that part
But a carno can
if its alone
he have MASSIVE bleed,really you cant imagine
like 1 hit left you to the 60% of blood of the carno(a good hit)
Yea but after that the Herrera can’t do much. If it comes to the ground it dies
depends of a lot of factors...
Such as
?
What are the factors
the skills of the 2
for example
the terrain
the health of one or the other
the growth
...
If the carno isn’t fully grown and gets killed how does that mean that Herrera’s bleed is OP?
thats not the point,it was a example
Ok
@round crescent I’m 99% sure dibbles knocking down players by the tail is purely ping. why?
because of the many hours of dibble I’ve played, I’ve hit many tails, heard the hit noise, and never got a knockdown unless it was the base of the body on my end
I’m sure a lot of the body knockdowns i got seemed like tail knockdowns to other players or looked like 6+ feet away knockdowns
Maybe you are rigth but it happens to me all teh times in whole servers
the server ping have been notoriously bad lately it seems. the only time I saw my ping drop to a stable 50-60 was when the no ai server dropped to roughly 120 players from 150
150 it’s 90-100
well then they probably need to increas the conexon of the servers or anything that make not hapen to a diablo knockdown you in the tail,but i can swear in WHOLE the times that i got hited by a diablo for his charge i got knockdown(in the tail).
yea it happens with many other things aside from dibble. I regularly got full body hits from someone who chewed my tail tip on my screen. I’ve also gotten full damage from carno rams by the tip of my tail before
ping can be evil
Anyway the developers will notice about the problem is the ping.
I think they have noticed it and have been trying to fix it to the best of their ability
You are rigth in that
yeah from playing diablo myself, its not that the tail hits count, its just latency making it seem so far. Even I notice it because they fall over like 5 feet from where I hit them lol
I’m betting those poor suckers get knocked down 10+ feet away on their screen lol
By my perspective of the hunter i look like i fall rigth there,and he starts hit me...
5 minute google drawing showing roughly what it looks like:
Red=what the carno sees
Green=what the diablo sees
well i see the diablo in de green diablo but he hit me in the tail,then i fall...
bit of an exaggeration to show the effect, it is probably closer to something like this, but this is hard to read since its a bit hard to do true overlays on google drawings lol.
essentially,
On your side you are further ahead and he is further behind. So it seems like he was behind and hit your tail.
On his side, you are closer back and he is farther forward, so he prob hit you in the leg.
This is how i see all:The red is where he hit me.(This is an approximation)
yeah, which is exactly what I'm saying. Now move the carno back slightly and the diablo forward slightly because of latency. Then you see how the diablo sees it
but knockdown in the same place like he hit me good
and starts hit me when im in the floor
and how many meters are 5 feets?
5 feet are about 1.5 meters. Plus, I mean from the diablo's perspective you move to where you got knocked down on YOUR side. On the diablo's side it hits slightly behind where you are.
dibble has an extended hitbox
the hitbox honestly aint that bad
the head hitbox is extended
i mean only herrera is worse
and it's got a hitbox (while jumping) of about twice its body
the fact that smth can damage you without physically touching you is beyond stupid imo
it looks about right from my perspective, I have missed people that I should miss and hit those I should hit. However, it is a bit hard to see my face with the frill in the way lol
@elder sandal not a single dino can smell living stuff or should be able to. Have you tried getting something like a deer? You really shouldn't be able to starve that easily as a dilo.
@wise glade you don't vomit without a good diet, either you consumed bones, rotten food or the game did the thing again
Could mutations give a perk as well as a nerf in the future? This would make them easier to balance.
For example: +2% speed & -5% health
I am especially fond of the idea of cannibals / killers of the own species in non canni species getting marked possibly by becoming an albino or hypermelanistic. Not sure though if this effect would be better given by the canni mutation or countered by it, or neither, just allowing players to profit from the kills bit not countering the markings.
i hope you realise how insane perks like that would be for balance
effectively, all semblances of what balance we have now would be doneso
for reference, with a 5% speed boost, cerato goes from being slower than pachy and teno to being faster than both. Any minor speedboost massively disrupts matchups
I mean sure, you’d have to rebalance the perks.
Yes I agree! About this matchup problem. My thought was to balance such mutations by reducing health significantly
*+2%speed
yea, but that doesn't really balance them
see, now you have animals that ENTIRELY rely on their speed to escape a threat no longer having that advantage. They literally have to take a speed mutation to counter it
you also have no way to tell who's got what buffs, it's a mystery until they start killing you
Agreed. Speed is definitely one of the hardest things to balance — I remember legacy.
The latter point kinda is similar at the moment though. So I don’t see having mutations with buffs and nerfs as much of an issue. Speed was only an example. Could be increased bleed but decreased damage or any combination of stats I guess.
it just creates a colossal metagame, and turns mutations from "fun survival thing" to literally "Who can minmax their dinosaur the best to kill as much things as possible"
True, but doesn‘t that already exist in principle with current mutations?
yup, and I hate every single mutation that does that
We have the recover health on eating and recover stamina on dmg and swim speed — at least last time I looked.
These plain buffs are a kinda boring compared to minmaxing the dinos — don’t have to be strong buffs in my opinion to be fun.
Well thx for your input 🙂
Do you have any thoughts on marking killers of their own species / cannis?
Ehhh, it's difficult to do
Because defending yourself from cannis now makes YOU a canni
Which means that you're now in a difficult position where MORE people will try to kill you over percieved cannibalism
XD fair point I guess
depends on how it‘s implemented, whether on kill or by mutation. The latter would probably be rather ineffective since hunting your own for fun is not punished.
Difficult to balance for sure.
like implementing such an effect
The mutation one CAN work
Because that's entirely opted into, you have to choose to get that
What if the mutation simply removes debuffs you‘d otherwise get but marks your skin in some way.
The example debuff you’d otherwise get is ‚guilty conscience‘ and prevents you from eating or restoring stam for 10mins XD Not saying this specific example is a good idea but would give some incentive to take the mutation if repeated canni kills are desired
What about a speed boost during a storm or rainy weather?
Fair... Also, allo is getting its ambush speed boost, right?
might
I just thought of one. A speed boost when you're not spotted by another dinosaur. Which literally is brisk from world of warships 💀
would be weird and probably still cause problems, because how do you even determine that?
Collision sphere. If a dinosaur walks into the collision sphere the speed boost gets deactivated.
The sphere would have to be pretty large
wouldn't that be insane for endurance preds tho? simply use the additional speed to ensure the prey doesn't get away, and it'd also act as a "dino detector", which seems rather strong to me
It can, if you were a carnivore. Small tier herbivores could benefit from that though. But I don't really think you'd notice that you're running slightly slower suddenly if you're in something like a jungle. Probably in an open field you'd notice
This is a path of titans ability btw
the balance of the raptors is very cool...
I was playing as a Tonentosaurus and the dude just grabbed my tail with the right mouse button and bit me brilliantly, realism!
@dusky surge only issue is accelerated prey drive. that just needs to be removed as a whole tbh and not changed into being able to scent a live player
scenting a live player whether wounded or not is always bad. there are many situations where close proximity escape and hiding is the only option and would basically be completely nullified if being able to sniff wounded creatures was available
the rest are great
I agree, I think the rest of them are cool, but dying after a fight because someone had that perk just feels awful. I'm forced to sit down and chill out after a fight and you're gonna make it easier for people to find me?
I'd rather it be a different boost for tracking, like make footsteps glow from further away and/or appear more often even if the dino crouches/walks.
#balance-feedback message @late bobcat a nerf to its ability to fight dibbles is kinda unnecessary. They already get hard countered by them. As for its main ability, considering how situational it is, it’s fair to get heavily rewarded by it.
It’s ground speed needs to get decreased to 43-44kmh. That’s the only “nerf” it needs.
can you seriously not buck anymore
You can but it’s better to just brush them off any solid surface (tree,rock, etc)
Hold E
Were they on your side or were you pinned to the ground?
on my side
If you are experiencing issues with your controls (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.
- If running The Isle, exit the game.
- Press the Windows key
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
worked thx
@distant torrent @hasty coyote fixed it
that one is also a bit odd, but still better than what we currently have.
Like it only helps if you are killing things. So if you narrowly escape something or don't manage to kill it, it does nothing. It also encourages killing babies to gain a heal bonus.
true, but frankly its within the flavour of the mutation and encourages more of a risky hunter type deal
accelerated prey drive inherently implies that somewhere across the line, you're hunting lmao
I guess but it also is bad for group play, since you may not deal the finishing blow. So its really only good for solo dinos who punch down, aka carno
i mean... i dont really have an issue with mutations only being specifically good for certain playstyles lol
there's already many mutations like that
it just seems to niche and antithetical to what the rest of the game encourages. Which I guess can help build diversity, its just odd to me.
I agree the accelerated prey drive one is iffy.
it's hard to do when it basically flat out implies hunting lmao
i'm trying to work within the flavour of the mutation itself
It feels more combat lenient rather then a natural mutation unless you are working around combat/natural mutation type deal.
I’m trying to avoid flat “win more” buffs
It isnt terrible, just not what I would like for a mutation. I'd rather it deal something with tracking or chasing. what exactly I'm unsure.
Where the opponent inherently has less of a chance because you have a stat advantage
maybe something like "while following tracks, you regen stamina 15% faster while trotting/walking"
that way its good for keeping up with prey thats escaping, but doesnt just let you run them down
yea it’s definitely a lot better but my only question is
when the mut cap is no longer 9 and it’s all 27, how much will all the stam and health regen perks stack up lol
could be abused so it would def need some limiters like no tracking packmates or you have to track something smaller.
example being, say you are a cerato and you have found 2 tenos. You hunt and kill one teno but still damage the other one. Now you receive a body buff + accelerated prey drive mutation assuming the fight will be somewhat near the other body. Now remembering you’ve injured the other teno and it’s probably lost a decent amount of stamina defending its friend and protecting its basically a gg no chance for the other player.
question is, will we get all 27?
I feel this is what makes it iffy.
that’s a good question. but why would they all be visible?
eh, I don't think thats necessarily an issue since the hp regen aint much, its just increasing base healing (which is nearly useless unless you sit down). I just think it rewards the wrong type of playstyle
unfinished ui that leaves room for adjustment perhaps? Also, they could make it so you can't take a lot of mutations that all effect the same thing.
Yeah what I’m trying to imply is it’s combat lenient over something more natural/environmentally used.
IDK but it might be concerning lol
I’ll rework it again lol. I live for a challenge
#balance-feedback message jesus dilos
I'm thinking more Jason dilos
Just walk from the bottom of the lake like Jason from Friday the 13th lol
lol
would be pretty scary lol
@nocturne ice What do you mean by "get stunned half of the time" ?
Also how does it scale with non-FG diablos ?
The duration of the stun should talk as long it does for an adult now.
More the half of the time.
Ah you mean like a shorter stun
Also for this I would do it with same percentage.... give me a moment to form these in english words.
(english isn't my first language)
But here is an example for a 1.5t heavy Diablo:
Dinosaur weight </= 1.5t --> gets knocked down
1.5t < Dinosaur weight </= 2t --> gets stunned like now
2t < Dinosaur weight </= 2.5t --> gets stunned half of the time
Dinosaur weight > 3t --> no stun at all
Wouldn't it be easier to just make it a percentage ?
So you don't have to explain and make calcultations with every scenario like a 2.175ton dibble
But that is exactly the idea
100% of dibble's weight = gets knocked down
133% of dibble's weight : gets stunned
166% of dibble's weight : gets stunned for half the time
200% of dibble's weight : no stun
yes
You made all calcultations with whole tons so it's easy
it is just very early in the morning for me xD
Well what do you think about it?
Any ideas/corrections to improve?
I think it would be more balanced, yeah
But the wording makes something unclear
Does something that is for example 125% of dibble's weight get knocked down, or stunned ?
stunned
Ah so it's up to 100% gets knocked down, up to 133% gets stunned, and so on
Therefore the last part with things being 2x its weight is redundant, because anything starting from 167% of dibble's weight doesn't get stunned at all
yes that is correct
so shell I change my wording for better understanding?
So how about now?
Yeah it's better
Thanks a lot 🙂
why not
<=100% of dibble's weight = knockdown
<=150% of dibble's weight = gets stunned
150% = nada
Because I'm not the one who came up with the numbers
i reject the other numbers and embrace my own
halfstuns don't exist
also that math doesn't add
"Dinosaur weight up to 166% of Diablo's weight --> gets stunned for half the time
Dinosaur weight above 200% of Diablo's weight --> no stun at all "
What happened to 166-200?
I mentioned the 200% part was redundant
ah
How do you like it now?
halfstuns don't exist still lol
Also RNG does not sound fun
oh yea
"get stunned or not at all"
ugh
Cant wait to lose a three hour grow because my opponent hit a 2% chance and did not get stunned a few times in a row
I mean technically 167% to 199% weight and up could decrease the time of stun by 1% equaling getting stunned 49% of a stun, rather then 50% (half of time) of a stun but that's a complex way of doing it, but it is possible but pointless because there's better ways
so it woudnt be half stuns but rather slightly longer or shorter stuns
okay but that's still not how stuns work
unless they are 150% or 50% of weight, there would never be a half stun
yeah prob not just saying
ya
good thing ego stegos now have something that can deal whit them
too bad they cant add a carnivore that does the same
They already had it
If anything, the recent nerfs to stego and the addition of diablo have just mad "ego stegos" diablo players
what takes down a powerswing stego using enviroment other than diablo/stego?
If you have to rely on terrain to actually defend yourself, you're not a good playable. And even with powerswing, if you can take them down when they use jab, you can do it with the swing, it has less reach, and if the stego runs, well now it's no longer at the terrain in question. Stego was never very good, it was getting better when rekit happened, but now the powerswing is so severely nerfed it's almost worse to use than the jab. Diablo is overall more powerful, and almost all other playables are better designed and more fun/feels better to play as.
thing is stego whitout power swing can defend itself against all carnivores in the open. terrain makes you unkillable
... No, no it can not. A stego in the open, even with powerswing (as of current) is very weak and useless for being a stego. The jab is clunky, easilyl baitable, and only has one good angle to use. The swing, with current nerfs, has cooldown plus massive stamina cost, and is thus not very effective to use either. Terrain for stego is more of a neccessity, if it wants to live at all. And even with terrain, it's not unkillable at all.
There's a reason terrain is used as much as it is, because without it, you're not a good playable
well... no
the reason i say no is because this man who you are replying to beat the absolute crap out of dibbles with powerswing and i saw it first hand
aggressive dibbles literally flying everywhere
quite literally playing golf with them
and as we speak im playing stego to test how good it is, dang man
at 2 tons already being a nightmare for ceras in the open speaks volumes
Soundsd far more like those were some very bad dibbles, considering they have the advantage overall in the matchup. And if you're a "nightmare" for grown ceras at 2T, then again, very bad ceras.
i mean all of them were charging me so
Like, a 2T stego isn't powerful at all, sure it has the bulk, but again, bait out attacks, which is very easy
having 4 ceras trying to nibble me with dat charge bite and getting 1 shotted is... fun
You know the moment it powerswings it can't do that again, and you know the jab angles, I'm not sure what to say
yeah but a stego who knows what he's doing won't get baited
what you can do is bait the attacker or in this case the ceras
Then you'll get hit, which means you're now in trouble, because you're not really hitting them on the way out if they know what they're doing
not if you hit them first
Which you won't, without trading, you have to basically trade to guarantee a hit
If there were four of them vs you, they could literally dogpile you and win at that point
You won't kill them all in time, much less if they also make you vomit, due to the whole cooldown and clunky attacks
not at all
You kind of do, unless you're very lucky perhaps
That's generally how it's done, wait until they're guaranteed to get hit to attack, which also means they're in range to hit back
not really
well if you need to trade in order to get a hit that's not an issue with stego
with you i mean you personally not everyone yknow
Except it is related to how the stego attacks work, rather than the player
Hence it is an issue with stego
not quite
you can win that fight as a 2 ton stego, it's not easy but it's not close to impossible either
Maybe if the ceras sort of let you, or aren't coordinated, but not really otherwise
How so, the attacks are clunky enough to bait very easily, so in order to avoid being baited, you have to basically let the target get far too close to guarantee the hit
How is that not an issue with the stego? And no, they don't, they can literally dogpile you if you're only 2T
That's 2K health, with a 2x head multiplier from 150 bites, that's 7 bites
You're not killing them all before they go nom on you if they decide to set their minds to it
you can bait them yourself, force them to retreat, create space, etc
And the moment one falls, now they got even more of an advantage xD
Except you can't really bait when you're the one that has to wait for them to attack
use your brain to make the scenario favorable for you and you'll win
You don't have that much in terms of options on what to do, being that everything else sets the pace and not you
no sir
Except there isn't much to do, aside from using terrain and all that
You're far too limited in what you can do as stego, and thats part of the issue
not at all man
i don't wanna be like that but the issue here is you lacking the ability to create favorable scenarios for you
So what else is there to do, that the opposition can't just work around due to setting the pace?
nothing i said is easy to do but nothing i said is impossible to do either
you can break their pace
Cause what's a "favourable scenario" then
They have the speed, you do not, they by definition are the ones that set the pace
you can break their pace
And while I would agree with you before the rekit nerf, not after it, since now you just lose mass stamina and have the cooldown
a scenario in which you have the best odds
use terrain, confuse them, etc
Again, you can't break their pace when you're limited in everything and they are not
play mind games
... Right, so you're back to using terrain, which I pointed out
you can
And if you can't even specify a scenario, then you should probably not just say "I can't" as an argument
you choose what to do, their only way to kill you is if you commit a major mistake
well im not gonna narrate an entire battle to you
You're the one claiming "make a favourable scenario", I'm saying you're very limited in that
You don't have to, just give some examples?
You say you can break their pace, I'm saying you can't because anything you do, they can respond to far better than you can respond to anything they do
Again, stego issue, clunky attacks, excessive costs and cooldowns, making your responses, no matter how good, worse off than anything else
Hitting someone at the edge of your reach is doable, but also very baitable. Letting them get in closer opens you up for attacks by both the target and the others, since you have to wait to be sure they can't get away. While you can "chase" with the rekit, it now costs a lot, so you'll soon find yourself without stam, and the cooldown gives a very obvious opening.
#balance-feedback message As I really like the turn radius of the dibble I must downvote your aspect. Tho I totally agree on the rework of the hitbox. This is just weird at all. So if you let the turn radius out, I would upvote your point.
So if you got ways around that, do tell, because just saying "create a favourable scenario" kind of applies to all sides, that's what both parties are trying to do. I'm simply arguing that stego is really bad at it. And that if a bunch of dibbles can't take one in the open, it's terrible dibbles, because the powerswing is nowhere near that terrifying anymore, if it even were since dibbles could knock over, and still stun stegos. And the same kind of applies to ceras vs a 2T stego. You have 2K health, you're not a tank, your power is not up there, and while the powerswing is better than the jab, it's reach is more limited, and has the obvious issues.
More so that you have to play perfectly and then you might survive, because that scenario is quite in favour of the ceras, and would be with even two or three of them, much less four.
sorry was fighting some ppl
no not really
there's ways to break their pace such as behaving in an unexpected way, changing that behavior at a certain point when they're used to it, etc
tbf it is in favor of the stego
See, you can give some examples. Much better! And yes, I'll grant you that, but my issue is that they can respond to those things far easier than you can respond in return.
not by a lot but the fact that you can fend off practically anything is pretty scary to me
for example, just now i was fighting 5 dibbles and beating the absolute crap outta them
Sure, you can try to pretend to be "afk" or whatever trick you can come up with, but one, in many cases it relies on them falling for it (and doing so sufficiently), and two, they can still respond in return better than you can. They can take advantage of tricks better than the slower, clunkier playable.
i did end up dying (ruled server so imma get a fg stego back 🔥) but man i put up a crazy fight against em
Why would you get it back if you died?
because it wasn't officials
Not that it has anything to do with the discussion, it just confuses me xD
it's a ruled server and the rules state that what they did was completely against the rules so
Oh, okay, thought it was just a normal fight
i see
i mean yeah they can but idk man
me personally if you can 1 tap a lot of things you should have to be the smartest to win against big numbers
4 ceras with full bile... boi
either play it like a boss or lose
I can't agree there, by all means it very much looks like in favour of the ceras, even with two ceras vs a 2T stego or thereabouts
because if not, the best stego players would literally be unkillable
i'll give you one thing, it's that the powerswing is buggy as heck
for example i tried to do the moving powerswing to attack a dibble and the attack instead did a normal, standing powerswing
Despite them being able to knock you down, or stun you. Not sure what that says, but considering dibbles seem to be really good at murdering stegos, I don't know how that went down
they did stun me n stuff but some of them really went flyin
They can survive a powerswing though
the fight was like 2 minutes before i died tho
many if they are hit in the face
If you hit their face, they can survive more, but even on body
It doesn't do more than 2.5K, if even that, with the running one
the thing that i see here is that sure stegos shouldn't be dogwater against everything but they shouldn't be the apexes of the land yknow
So yeah, it really sounds like the dibbles were just not that coordinated
they need to be killed by something
they were in vc
No I agree there, but I disagree on what should be killing them
And in general how stego feels
... That just makes it worse xD
Though to be fair, talking in VC does not equate to being coordinated
vc players are typically speaking more coordinated
Yeah, they ought to be, but no guarantee
and the fact that they went in one by one and then dogpiled me when i got stunned...
i understand
what do you believe should be killing them?
Basically, anything allo/alberto size up, allo/alberto in pair/trios, acros solo/duo, rex/giga solo, and so on, counts for the herbi side too. In general, stego should be the anti speed/agility playable.
i see
So anything that relies on getting in/getting out without taking a hit, should struggle severely vs a stego, compared to taking on a rex/trike
I know, but I am also not in favour of balancing for "temporary"
im not really either
Because it A, sets a bad precedent for what a playable can or can not do, and B, the playables will still have to get used to the thing at some point, so might as well
but at this point it's either that or make stego unkillable
But I'd also rather just disable stego for now
I don't think it should be playable on officials for now, I'd rather they did that
probably
from what ive seen, stegos either suck beyond human comprehension or are legitimately unkillable
And most of that seem to depend entirely on terrain usage
Which as you well know, I take all kinds of issue with
And that was the original comment, "stego in the open can fight off everything" to which I claim it can not
With the jab only, even
I know, but the response I gave back then was for that, and the comment was well, very general
provided that the playable itself doesn't suck balls in the open
But that was to the other guy
Which is kind of how I feel stego works, the rekit has helped, but the nerfs to it kind of made it back to being very limited. Four attacks, and you're over stam threshold. And I know how much you like the stamina system xD
lmao
But that's part of why I say it's baitable, and that you are so very limited, you can play tricks, but most of what you do is clunky, costly, or both
Admittedly a 2T stego can run faster, so that might help xD
i don't think the powerswing should be used for everything yknow
oh it absolutely does
Nor do I, I'd rework both the jab and the powerswing if I could
Figures, speed is very vital
imo it's better to have it as a very powerful but limited attack in teh sense of dont use it if you're not 100% sure you're gonna land it
That'd be fine, if the other attack wasn't so clunky and limited too
because then the 4% cost powerswing comes back and stegos are unkillable
Nah, I do think the standing would do fine with 5%, but you could put both at 10% and just remove the cooldown
I think the cooldown is my biggest issue with it, since I could otherwise agree that 5-10% cost would be fine, especially now with damage nerf
But the clunkyness is what gets me, the same for the jab, the furthest reaching jabs are just so bad to use almost all of the time
i see
i agree with this
they feel like ass
So most of my complaints about stego and it's being too baitable, or "can't really break their pace" comes down to a mix of A, adult stegos being slow, and B, their attacks being so clunky in almost all aspects
me trying to powerswing a dibble:
the game: nahhh im giving you the normal jab whether you like it or not
Why I stand by that stego issues are not a stat issue, it's a design issue
The rekit was fine, and obviously a 4% cost on the attack (I think it was 2% actually) is insane. But I expected something like 5% for it, and a bit more for the running. And not a cooldown, because that's what makes it so clunky again
Oh yeah, the "two attacks on the same button, but not ALT" is a bit weird
And then, if that's still a thing, the running swing attacking the other side of where you're looking, which is so off from every other attack
the thing is tho, till there's something to obliterate stegos i don't think stegos should be crazy good
because then nothing can kill them
we got raptors rn to pin em down in mass numbers and ceras to try their luck against one
I get that, I just would rather have proper but disabled stego for officials than a gimped/unfun version but on live
probably
But that's more so just two different ways of handling the balancing
stego was added way too soon 👍
Similar to how they might do rex after all
And added as AI instead of playable
And from there, we've had the entire design issue
Create a AI designed playable, make it playable. Then you get a playable that doesn't feel good
me personally, i don't think it's difficult to play stego, i just think it's annoying that the attacks do whatever they want
It's not really difficult, any more than any playable really
My complaints have always been that it's unfun/doesn't feel like stego, and bad because clunky/limited in what it can do
Stego almost felt like a legacy playable
pretty sure it was more "free" in legacy
Anyways, I hope that the pounce + buck changes hopefully make omni a fun playable to fight with and against
hopefully yes
cant wait to see em and test em
lil rats moving around on your body
And somehow, stego is more of a stego in legacy xD
At least that should mitigate terrain usage, and make bucking good as well
Yes, now can I have a stego as well designed as teno, and I'd be happy!
Finally no more 40 minute fights because your opponent decided to stick their head in a wall
No, now you just die no matter what you do, unless we get actual counters xD
and actually requires skill to play
@leaden remnantBtw, feel free to record some of your stego adventures, I would like to see how you play it and how it goes
Hope that buck is a actual counter now
Or well, if not recording, you can tag me and tell me all about how it's going
Watch Untitled and millions of other The Isle videos on Medal, the largest Game Clip Platform.
It's supposed to be. You can even do damage to the omnis, with some critters. I'm hoping stego would be one of them, but we'll see.
Woop :D
this was when the fight was about to end
did some beating here and there, and well, wall gaming
Will have a look
I doubt that stego is one of them. i think that it will he reserved to agile animals with big claws n stuff. I think that the majority of playables will not have the damage buck
But if your "favourable scenario" is just stand next to wall/terrain, you deserve a kick up your rear xD
#balance-feedback message 💯, why did that even get downvoted lol
(And yes, I'm joking with you xD)
yessir
oh hell naw no chance against 5 dibbles
stun, animation lock when powerswinging, bonkers
Well, stego does have that tail reach, but yeah, I'm probably asking for too much
Though you'd think an omni pounced on the tail/back slot, and the stego wildly swinging its tail while bucking would throw that one off pretty quickly at least
I think dilo and cera could get it, since they are literally biting in the animation
Making location matter would actually be dope
True, allo was said to have, but stego do flail its tail and hits its side during bucking too
Stego yeeting off stuff of its tail during bucking is something I would support
just seeing that I can tell those diablos were not the most experienced. Very predictable charges, all just dogpiling on each other, some even using the spar attack, some turning away from you so you can hit their back, if they knew what they were doing you would be cooked lol. Still tho you put up a better fight than I have seen from some stegos lol.
wasnt bad, wasnt the best either
but in my experience, in a 1v1 (diablo v stego) its slightly stego favored since they can stun you before you get in range to hit them, but 2v1 is very favored towards diablo, 3v1 is death.
yeah they werent awful, just could def be much better.
because it’s ping issues that affect other playables, not just diablo. the hitbox is fine. the latency is not fine
this summarizes my experience fighting stegos: https://youtu.be/BrDF2zRP58A?si=wTDO6_TJbI1PT2RK
I just think the main issue is that diablos can stun stegos and their heads can shield so much damage. Stuns are easy to change, but the damage reduction should just have a cap imo. Either anything above a threshold is not reduced, or a limit on how much it can reduce (say like 500). Either way, it would prevent diablo from just tanking insane amounts of damage without a scratch.
#dinosaurgame #theisle #evrima #theisleevrima
in my experience as diablo, its fine. Its just that it sprints so it seems broken due to letency
nono you can get hit behind the dibble
and im talking about 30 ping situations in controlled environments
huh? I have never experienced that.
when i play dibble in practice fights, more than half of the hits i hit are bs
i see them and i call them out as bs
No it isn’t. I’ve tested it and it’s broken
Least broken herbi
nah. it’s latency and the servers. when I was testing with teno a while ago with two accounts, I noticed there was some.. strange stuff that would happen. I’d move a teno to face one direction, and on my other pc it’d be facing the complete opposite direction lol
even with low ping
The hitbox reach needs a nerf. This is hella broken, imagine ambushing a diablo, biting it being slightly in the body , and u just get knocked over. gg
Yea no
yea that does seem a bit weird. has it been tried with other attacks instead of alt only?
I suspect that it can also knockdown opponents via a tail shot. Pachies can I’ve tested it
that aint the alt, thats the hold lmb
but yeah thats a little insane, I have not seen that yet. Have yall tried the running attack because thats the one most people seem to be saying is rigged?
That is also potentially possible because I have hit people at the base of the tail and they fall, not tail tip tho.
Yea I think it’s bad aswell, but I’m not home atm so I can’t test it : /
I’ve never gotten a tail knockdown during all my many hours of dibble. if it is a thing, it’s very inconsistent. I’ve even bit hit on my tail as a cera and only got the hurt sound with no knockdown. a lot of other situations I can’t confirm if it’s tail because latency is so bad
Yea I’m still unsure about that. It needs testing
I've already said why I did so.
I see, was just asking in general
you are welcome to try my stego (1 fg grown in my play time) in any server and i will defend you in open. If stego players are so bad they cant defend themselfs whit stego its only a skill issue
no playing as a dibble i can hit peapole i should not be able to hit. The more i get used to it the gurther away i can hit them
I'd like to see you do that vs a group that knows what they're doing, I'm sure you can find some if you ask around (I play solo so I rarely if ever group up). And it's not a matter of skill issue, stego is simply a bad playable. You can't defend yourself very well, especially not in the open, hence why terrain is used almost all the time. You could just as well argue it's a skill issue if a proper sized group vs a stego can't take it out. Tenos can, diablos can, omnis can, troodons can (surprisingly enough), even ceras can. Carno might be one of the few, alongside pachy and of course herrera and dryo and galli that can't do it.
But if you've successfully defended yourself, in the open using no terrain, vs at least 6+ omni or troodons, or at least 4 or so diablos/tenos/ceras, and survived. Good for you, but that'd be the exception and considering how clunky stego is, how bad the attacks are, it really seems far more likely that those were simply bad players, or maybe you're just the best stego there ever were. But considering some of what I've seen, it does seem to come down to the opponents being bad, rather than the stego. But it does not change that stego isn't a good playable, and is rather weak for what it could and possibly should be.
I'd genuinely need to test it at this point. Maybe I use the attack too late so it always seems fine on my end, idk.
omnis against any playable whitout getting them off on the nearest tree is death. but stego in any part of the map has something to get them off and does not need to camp the terrain after. diablos in a group slaugther stego thats true. troodons are a joke. multiple ceras have the best chance.
but even multiple ceras are easy to deal whit
yeah try using it where you normally cant hit peapole and hold left click down while running you dont even have to be close and youll hit
and then if you add in desync anything over 100 ping you have a 3 ton tank whit a working cannon
Troodons are not a joke, surprisingly enough, they are quite scary, but mostly due to the passive stam drain I think. Well, the argument was fighting in the open, so no usage of terrain then during the fight. No matter what happens after the fight, that's not really relevant. Ceras can do it, and while you can fight back, at least in theory, it's not that easy at all. Even with the new rekit, since it got so nerfed, it's almost back to how it used to be without it. Dibbles currently are pretty good, I'd argue they're overall better than stegos but that might come down to what you're trying to measure. But they do seem more powerful.
But the entire point was that no, stego can't just fight off any carni, or herbi, in the open very easily, if at all. In some cases terrain is more or less a must, in others it's just far more useful than it should be. But no amount of skill makes the attacks any less clunky, or cost any less. Or that you puke in only five bites from a cera no matter what for example. The issue in most cases lies with stego not being very well designed, and only really saved by stats. And in other cases the issue is things like lack of scaling (cera bite) or other things like the passive stam drain (though at least now stego can attack when out of stam).
yeah whit omni any playable in a desert just dies easily fact is there is not a single place like that in gateway. and yes troodons are a joke. dibble group destroys a solo stego (good stego needs that) bring yourself and your friends in a admin server ill figth you.
and to add in you have fair chance to defend yourself against everything kill a few members of the attackers realize you have a skill issue and use terrain and become unkillable.
ceras are even more scary if they get the reduced damage taken from larger species and eat to heal. They can just tank stego swings and chug random rotten corpses to heal to full.
pretty sure power swing still one shots cera. And both gastro and tactile endurance need to be removed from the game
@proud anchor #balance-feedback message No offence, but this feedback has no logic behind it.
It's subjective, really. I could go on and on about how they're unkillable, but truthfully... I'm tired of explaining the obvious.
They’re very much killable I can tell you that
on a body shot yeah it should still kill a cera, but a reg swing won't. Also yeah a lot of the combat mutations should be removed, nerfed, and/or adjusted. But thats a diff topic
It's interesting how few adult dibble bodies there are at any point in time. That's all I'll say.
Right. So correct me if I am wrong, but what you’re implying is because there isn’t a dozen dibble bodies on the floor, it is right to nerf dibble so it can be killable?
Incorrect. Again, I'm not going to go into it. Many have already stated similar points of view. It's the new shiny ~ no one wants to see it suffer like Stego has.
and that’s fine otherwise if you don’t want too, I disagree and we can leave it at that.
Let's just say this... As a FG Dibble (First time fighting with it) I was able to fend off a group of 3x Troodons with zero problem.
Then, a group of 3 FG Omnis, after bucking and learning that wastes ALL my stam, so with that having burned all my stam, I got fully pinned by all 3, and again... Without stamnia, got up, and killed all 3 of them, without exploiting walls to knock them off.
Then, killed 2 Dilos, who got many, many, many bites on me.
These were all X vs 1. First time ever playing the character, against people with countless more hours than me in the game.
I'm pretty sure that covers it.
Introduce a second Dibble, and forget about it. Throw however many lived you like at them, they likely won't go down.
The consensus we had come to;
2 tons was fine. They say 1.5, I think that'd be too heavy-handed.
3 tons is too much. It puts it outside of the game's intended balance parameters.
Juvies are not a part of the conversation, because anything sub adult is indeed killable, as you said.
Basically, they need to become less of walking fortresses. They're currently when full grown, previous Stego levels of overly tuned, and the Stego is meant to contend with Rex, as an example.
This quite an interesting gameplay considering omnis have field day with dibbles bad turn radius. Must’ve not played it well because I have seen gameplay videos of omni packs wiping out dibble herds on the hordetest. Fortunately, dibble is staying at three tons as it is confirmed by dondi, but I believe there is a valid reason behind this.
I mean... I was baiting and using the 180 turn effectively. A good dibble has presented a similar challenge, but I mentioned, I got fully grappled, and survived, but not only that, won the fight.
We could say it was a draw because I had to switch to an extremely defensive stance and I had low blood, but I did kill 2 of the 3 before we reset. I was nowhere near fully dying if I didn't have to. Not against a single threat remaining.
tbh I feel like 3 Omnis shouldn’t even have a chance against dibble. if they can have a fair chance against it, then I’d hate to see how fast a group of 5 or a full pack can wipe a 4 hour grow playable lol
you also need to consider that the other players may not have fought diablo either and lack the experience. Plus, many of those fights were things that SHOULD struggle with diablo. Dilos aren't really made to try and fight things that big, troodons struggle with things larger than teno, but omnis are omnis so they can be given a free win button and still throw their lead away. There are also a wide variety of different playstyles for diablo with wildly different counters.
dibble is kinda countered by omnoi
The main issue is that we don't have the main counterpart to diablo: aka allo
@old mantle Am I wrong here? I feel like I'm being pretty fair to your efforts.
Apparently like we were joking... It's just a "Skill issue lol"
yea. anything with good turn tbh. ceras are mad counters too
though I can agree, diablo is def slightly overtuned in a lot of areas, the mass numbers are not entirely caused by it
It's blood pool is very, very, very high. Speaking from experience.
Damage wise, I'd say the biggest threat were the 2x Dilos. If it were 3, I'd probably died.
its as high as a 3 ton dino's would be. Plus its head takes 0 bleed damage
That's what I'm saying... It's too high. 3 tons is too much.
3 tons is probably for it to deal with allo
And we know dondi is adamant on not changing it
If it's being blanced strictly around another playable, then the scope is not for the roster, and it shouldn't be on the diet of those which shouldn't be agressing it.
it may be overkill currently, but we shall have to see. Either way they can nerf it in other ways and it should be fine
Tbf a cerato pack can threaten a dibble herd very well
I doubt it’s strictly being balanced around a future playable with no vision regarding the current roster
I believe it, if an entire pack of Ceras is a "Threat" to a single Dibble, then it's probably way stronger than it needs to be.
I never said single, I said “herd”
I literally did tell you I don't have a group, but I know there are ones around, you can probably ask around and find. Here's the thing, you don't need a desert, not all terrain works anyway, and it's still using terrain, so you admit you can't fight in the open. Troodons are not a joke, they got a buff even (not that troodons should ever threaten a subadult or older stego, but hey, stego is not as terrifying as it might seem). And no, stego did not need that, stego was never good, people just think so for no good reason. And again, I've explained the issues with stego as a playable, it's not just "kill them", if it was that easy, well, then you'd have a proper apex, wouldn't you. But stego isn't, and isn't really meant to be anyway. But it could be better, and terrain shouldn't have to be used to be "survivable", nor should it be so good as to make anything unkillable (aside from deino of course, or ptera, that can do that, stego can not. Stego is not unkillable, even with terrain).
Sounds fun!
At least the powerswing does oneshot carnos, so there's that!
I think they intend for dibble to be an allo/alberto match, which might mean it requires another omni or two, and another dilo or two, to take on. It seems like they want it to be this big, like in legacy apparently. Also I did see you acknowledge bucking being terrible, hence why I said bucking should be a proper counter if we're going to not rely on terrain too much. Which hopefully the new pounce and buck changes will achieve, or at least get closer to.
So, 4 Ceras vs 6 Diablos...?
I just don't see a world where this matches up in balance.
You'd think omnis and troodons would be really good vs diablo
Again, I'm not someone who used the character before it, either.
I was just mashing buttons and getting constantly stuck in animations, and still somehow came through... It's strong, and if it's meant to contend against Allo, I feel bad for everything else on the roster.
But apparently even the critter that should have weaknesses vs flanking critters don't, and the one that shouldn't, do
To be fair, I don't know, I'm speculating about the whole allo/alberto thing
Just thinking, if it's meant to be vs allo, then you might want to add another omni or two for proper power scaling
"They're totally killable with Troodons"
and..
"Grapple is overpowered"
Troodons might as well have been a joke, and the Omnis had the stars align.
Since abouut 3 omnis works for carno, and allo is quite a bit larger
Are we talking on equal level of skill or?
Well, I said I imagine dibble would be weak vs you know, the things attacking it's obviously undefended flanks
Didn't say it is, because strafing and the run/turn might be too good
That's what I was spamming, mind you.
As for grapple, yes it's overpowered, it seems far too easy to get a grapple on things that aren't actually almost dead
But then I also think the grapple should be a finisher
Also, dibble is harder to fight because of funky hitboxes
So maybe the issue is the whole "turn on a dime" while running thing
That I agree with
Since it seems like that is what kind of negates the entire "can't defend flanks" very well
I think that's all fine, honestly. It makes people skilled at the character more survivable.
But HOW survivable it is, is a problem, imo.
fought a small dibble today, second omni came in. boom, fight is over. I hate grapple
Well, if they want dibble to be that large, then we'd have to look at something else to change
Who doesn’t
I don't think it has any bleed resist, so it's just well, a large dibble being as resilient as its size would suggest
I don't mind the 180. It makes the Dibble sprint, so if it's bleeding, that's huge for any bleed based dino.
It uses stam, and causes an animation, isn't easy to do under stress because it's a skill check, and it's FUN.
However... I don't think we should nerf it's manuverability and moveset just because it's HP is too high.
I wouldn’t mind that as well
Can't be much of a skill check, didn't you say you've never played it before and pulled it off quite well
they should look into its hitbox and its stun ability against heavier target and then it is good
But sure, I'm not saying we should change that. Just that if the devs want large dibble, then thats not going to change
I was confused about that too ngl
So even if it might be better to lower hp, well, if they want it large they do.
I was flubbing it constantly, and still winning. I told you ~ I wasn't using the dino skillfully, and I was coming out on top.
That’s interesting because I’ve seen terrible dibbles and they don’t even try the 180 tactic
Well, apparently doesn't require much skill then, probably because it's very manuverable
That tends to allow for a lot less skill
But if you never played it before, and still played so well, then it's apparently not difficult to play
I only agree because it’s wanky hitbox helps the dibble player in this case, but disagree if it’s hitbox was fixed
Whatever man. I'm not here to argue with your bad opinion on skill check mechanics.
I don't think it's the stats that are the issue, but rather that dibble simply is pretty easy to play
Though broken hitboxes would be a different issue
What bad opinion? You can not argue that "Ive never done this before" and then argue "this requires skill" and then go "I did it all the time no problem"
Right but it feels wrong to say dibble is something that doesn’t need skill
When in reality it does but since the wanky hitboxs help it, it gives the envision of not needing skill
No matter mechanic or otherwise, if it's a skill check, then by definition you should not be able to do it without well, having the skill. Which you wouldn't have if you never did it before or practiced or anything
No, I'm sure it requires some skill, as much as any other playable
Which is in turn helped by having speed/agility (for a dibble at least), which tends to offset skill a fair amount
Fair
Just that people tend to really overstate skill, or what requires skill. If I can go on dibble, also not having played it, and pull off the run/turn 90% of the time, then it's not a skill requirement at all. It's just something you can do very easily.
Yo that's crazy, because I never said that. I wonder where that quote came from. Sounds like you're speaking emotionally.
Get a grip.
Really? Let's see then, shall we.
#balance-feedback-discussion message
You saying you never played dibble/fought with it, still managed to do well.
#balance-feedback-discussion message
You saying you were baiting/using the 180turn (run/turn, what I'm referring to), effectively.
#balance-feedback-discussion message
#balance-feedback-discussion message
Same. You saying you were doing those things.
#balance-feedback-discussion message
You claiming it's skill.
#balance-feedback-discussion message
#balance-feedback-discussion message
Same. Claiming it's a skill check.
You literally, in your own words, say first that you've not fought with dibble, but you pulled it off, and used the turn effectively. You then claim said turn is a skill check. If you can jump on, never having done this thing before, and somehow do it perfectly fine over and over, it is not a difficult thing to do, it does not require much in terms of skill. If it did, you would fail, over and over, until you've practiced and actually learnt how to do it. Then it could be said it requires skill, and it would fit with it only being done by players that have actually aquired said skill.
If you want to take the "quote" literally, sure, you never did say exactly those words. But you did say words that boils down to exactly that. There is no emotion being involved.
That's not how quotes work, buddy.
Right, so very sorry then that I did not use it in the way you expected. Doesn't at all change the argument.
Those are called opinions.
So in your opinion then, being able to do something easily, with no practice, is skill reliant?
Bad ones, which take my words out of context entirely without a moment's hesitation to attack the person rather than the argument.
I literally addressed the entire argument. And you going "That's not how quotes work, buddy." would be you attacking the person rather than the argument.
I am not. I am simply pointing out that your claims do not check out. As well as pointing out that if the devs want dibble to be as large as it is, modifying it's agility would be more likely and a better option to make it easier to kill and less easy to play.
3 omnis for carno is a thing of the past... 3 pin carno
In this case, it still kind of works for the argument. Since dibble is larger, then you'd add one or two omnis. In the case, it was only three, but maybe if there had been another one or two, it would have gone differently.
guh
wait, they even pin in on full stam and everything
yeah I'd still personally say that it should generally take more than 3 omnis, especially since I'm unsure if 3 omnis can kill a diablo with bleed from pounce due to stamina constraints. It would be a difficult task to say the least
I hate grapple
Fair. I imagine 4-5 omnis might work out.