#balance-feedback-discussion

1 messages · Page 102 of 1

dusky surge
#

no i LEGITIMATELY think they will justify it by going "well, it's rex"

the issue i generally think is stego-centric lol

viral jungle
#

ngl 38kmh rex sounds insane for its size. deino is 18kmh

dusky surge
#

the food is still THERE if a stego camps it

dusky surge
thin mantle
#

Stego as an entity in the cosmos was cursed by shamans thousands of years ago to be irrationally hated for some reason

viral jungle
true ginkgo
dusky surge
viral jungle
#

they better let me grab something with rex arms as a juvi

dusky surge
#

lol no

#

you're going to do the grabbing with the mouth

true ginkgo
#

gators arn't actually fast. their speed is explosive, but actually measured in a straight line they're kinda slow.

solar folio
#

Probably you and guy above are right, also I kinda forgot that rex and trike subs can kinda fulfil a mid-tier niche so yeah

Let's just say I personally find smol dibble aesthetically better, I expected a small fast (relatively) potato full of violence not a 3T bus

true ginkgo
#

it's just they go from log to max speed in a heartbeat, and that same heartbeat you're in their jaws.

viral jungle
# dusky surge you're going to do the grabbing with the mouth

theres a scientific theory that rexes arms were the same size from juvi to adult, so that when it was smaller it made it easier to grab and catch things. which becomes useless as it becomes full grown and they now look tiny. Since it says the muscle density in the arms is strongg

golden coral
true ginkgo
#

As this is the most famous stego, people kinda view the animal as allo bait.

sonic flame
#

See, I feel like it would've been fine if we got the cooldown, or the stam costs, but having both rn is seriously overkill imo

golden coral
dusky surge
thin mantle
#

Rexes primary attack with a 5 second cooldown would be hilarious

solar folio
#

1 bite in a day

#

But very strong

golden coral
#

It would at least be fair to stego, but somehow I doubt people would be okay with that

#

Or they could add cooldown to omni pounce, would also be interesting to see

viral jungle
golden coral
# viral jungle i feel like once they are released they will unnerf stego, as i remember them sa...

I have no idea where the "not full size" comes from. I know that realistically, stego could get up to 7.5 or so T, maybe even 8T, but I don't think the devs have ever mentioned anything about that? But maybe they will, honestly though I doubt it. Stego seems to have been relegated to "don't be good/fun" as a playable, if not by the devs then by the players. Just look at reactions to dibble being this powerful, how powerful deino has always been, and yet its always stego that is hated, despite never being as good as either really.

viral jungle
spiral kindle
#

2 ton diablo still fed 3 carnos to almost full 3 ton is way more riskier carno cant even stun diablo anymore.Cant really kill diablos anymore

slim dragon
#

Although carno is also designed terribly wrong for its intended niche currently

viral jungle
#

they need to give carno a little extra oomph so that it can be the bane of utahs again

spiral kindle
#

2 ton diablo was perfect

#

3 tons is like what can contest that

golden coral
viral jungle
golden coral
#

Just because you could kill some apparently rather bad dibbles, does not mean carno is meant to do that

spiral kindle
slim dragon
golden coral
#

Even at 2T, carno shouldn't be hunting dibble

viral jungle
golden coral
spiral kindle
# viral jungle i dont think its that easy

u dont think its that easy?programmer changes the value then the QA team just needs to verify that it works then it gets published just like how they changed its weight 3 times already lmao

golden coral
#

The dibble we have is about 3T, and looks it

solar folio
viral jungle
viral jungle
spiral kindle
#

tell me why 2 tons is bad cause it is the ideal weight for this current roster

viral jungle
true ginkgo
#

2 tons would have been fine if we got a 2 ton looking model

viral jungle
#

we put things in where they should be and do micro adjustments when things fill out

slim dragon
#

Now I'm waiting for them to increase galli's weight so it isn't filled with helium anymore
And to reduce omni's so it isn't made of uranium

viral jungle
#

deino was added to the game when there was i think 4 playables only. They didnt balance it to fit around the others

spiral kindle
true ginkgo
#

The issue was that for some reason, we got given legacy sized dibble with irl dibbles weight. Leading to a helium balloon animal.

golden coral
true ginkgo
#

And gradually the weight has been moved up to fit the actual model size.

spiral kindle
viral jungle
slim dragon
golden coral
viral jungle
#

you cant just add in a dinosaur and nerf it by 2 tons and then change it 2 years later

true ginkgo
solar folio
true ginkgo
#

in legacy, dibble and allo was kind of a classic pairing.

solar folio
#

So we should wait for styraco to get a small ceratopsian.. (not as small as proto or ava)

true ginkgo
#

Putting styraco as 1.5 tons might work well.

slim dragon
#

If styraco is smaller than dibble it's gonna be weird

#

But I guess it'll make sense gameplay-wise

true ginkgo
#

It could also be made 'leggier' than dibble, so easier to animate to move around at a nicer pace.

spiral kindle
solar folio
#

Carno is skinny

spiral kindle
#

this is allo but its tiny

#

that aint look 3 tons

slim dragon
#

where the f did you get that size chart from

true ginkgo
#

that's a size chart. not in game size

slim dragon
#

Oh wait it looks like Nova's chart
But not updated since dibble's release I guess

#

This is the size of a would-be 1.5 ton dibble

spiral kindle
#

since then

slim dragon
viral jungle
spiral kindle
#

they didnt down size carno when they did that

slim dragon
spiral kindle
#

which is why he looks bigger than diablo

slim dragon
solar folio
spiral kindle
solar folio
#

Cera would go extinct

slim dragon
viral jungle
true ginkgo
#

overall sizes, health, and weight have been gradually shifted around to match. with some weird exceptions

spiral kindle
viral jungle
#

and by "place" i mean its position in the pecking order based on the roster and how it interacts with established roster

slim dragon
#

Cera seems to be fine where it is

solar folio
#

Just want ceras bile be more annoying for its enemies

#

Want them suffer even after my death

spiral kindle
golden coral
spiral kindle
#

ah yes lets give already the most dominant species in the game a charged swing With a 3 second cd can run while holding, longer range more dmg, applies CC and has no stam cost

viral jungle
spiral kindle
#

they gave that so it can fend off against rex

#

rex aint even in the game

viral jungle
spiral kindle
#

since this is the hordtest

viral jungle
#

i think you arent understanding what im trying to say

spiral kindle
#

me personally i think it should be in unofficial servers only and like an option u can enable for the attack wich by default if u have rex enabled it also enables it

golden coral
spiral kindle
golden coral
#

So yeah, stego apparently got shafted to be useless again, in current roster at that, while dibble and omni gets to be more powerful

golden coral
#

Rekit made it somewhat good, but then they had to ruin that of course, because stego can't be allowed to be any good at all

solar folio
spiral kindle
golden coral
#

It's just strange, stego was never really any good, deino was always far better. Deino got a harsh life now, which they could have applied to stego too. But instead they decided to make stego bad.

golden coral
spiral kindle
golden coral
#

Literally, ceras could take on a stego, deinos in pairs could, omnis and troodons could and can, tenos could, dibbles very much can now and most likely could before too, and so on

golden coral
#

the swing isn't even that good, the only real good part was that you could move while being ready to attack, and that the attack itself, at least the standing one, wasnt as clunky as the jab

#

Now with the CD, its even more "clunky" and with the extreme stamina cost, it's not worth using anyway, especially not with new omni grapple

#

So yeah, they successfully rekitted stego, only to then remove everything that made it something of a good playable

spiral kindle
#

your saying this as if stego should be able to run at 57km and 1 shot

golden coral
#

Maybe deino could get a cooldown on the lunge, or omni get a cooldown on their op pounce to pin, or something, so they too can struggle with actually being able to do anything

golden coral
#

Carno might be the only other one that's treated rather badly these days, and maybe pachy, though that is mostly how omni just folds it again now with grapple

spiral kindle
#

stego is fine(in the live build) idk why u are saying it needs more treatment

golden coral
golden coral
#

Now you can properly use your attacks, with a reasonable stam cost, and it'd be fine

spiral kindle
#

oh and lower water drain

golden coral
#

If teno has terrible endlag now, then that should be fixed, because it just makes combat bad. But it's still no cooldown, and teno can move around more effective than stego can

#

So you have better options to react to something

spiral kindle
#

only omni and cera have the agility to punish a teno tail slam

#

thats a good thing

spiral kindle
golden coral
golden coral
spiral kindle
golden coral
rigid tulip
#

Idk if you guys have played teno as of late but its hitboxes are TINY on all of its attacks. Which is a serious problem with desync

#

Why not just reintroduce pounce-miss punish along with nerfing grapple thresholds? Increase chance of death of bad players whilst also limiting the oppressiveness of good players. This along with a significant buff to bucking would make omni more reasonable but still absolutely perfectly fine.

#

You cannot tell me omni would be bad in this state. Certainly not worse than dilo or carno are rn.

sonic flame
# spiral kindle

This chart reflects DIabloceratops at 1.5 tons, which is not what the model reflects

#

This would be a ~3 ton Allo compared to a 1.5 ton Diablo

sonic flame
#

This is both of them compared to what's in game

spiral kindle
#

I still think Diablo at 2 tons fit better maybe in future buff it to 3 but that does take some work to be fair.

sonic flame
#

imo 2 tons is a better weight for the animal's niche, but 3 tons makes the model consistent with the scaling used by the rest of the animals

#

Cause this is a 3 ton Stego subadult compared to an adult Diablo too

#

and they're basically the same size, Stego's a bit taller/longer but Diablo's much thicker

spiral kindle
#

But i understand

#

why its 3 for that purpose

sonic flame
#

Personally I'd rather keep the model/weight ratio intact, so I'd maybe look at decreasing the animal's overall size or maybe making it more vulnerable in other ways, but yeah, that's an option

spiral kindle
#

I respect it.

sonic flame
#

Tho kind of like doubling Troodon's health, it leaves a bad taste in my mouth to see weight/hp not agree with visuals

spiral kindle
#

Did u guys down scale Ptera when it got sliced in half

#

i cant remember

sonic flame
#

No, but that was also when Omni was 1 ton, and Stego was 4 tons

#

so before the sizes lined up with their actual masses

true ginkgo
sonic flame
#

well, vice/versa, masses were abitrary for the sizes

sonic flame
spiral kindle
true ginkgo
#

I’m hoping we get 1.5 ton styraco and 3 ton dibble.

sonic flame
#

Just seems the devs really like this visual size, so it's mass is better off at 3

true ginkgo
#

2 ton dibble leaves no space for styraco

spiral kindle
#

u can still make 3 tons work if u give diablo some sort of weak spot as in like a neck bite that does 2x dmg or something idk

#

like 3 ton can work it has room

#

like i said i respect it

sonic flame
#

the neck is a weak spot, but good luck hitting it past the frill and without nicking the body

sonic flame
spiral kindle
#

But rn its not in the greatest spot but u guys can work around the positive of it being 3 tons and give it a new weakness of some sort like i suggested something like that would be a good compensation

true ginkgo
#

I feel 3 tons works best for the final roster. But all its natural predators arnt implemented yet.

sonic flame
#

I don't think a 3 ton Diablo will be particularly vulnerable to Cerato/Carno specifically, but hopefully it gets some stuff moved around so it stops feeling like an outsider to the roster

#

pack hunters like Omni/Dilo seem better positioned to deal with it, assuming they can get behind the frill

true ginkgo
#

3 ton dibble feels like the counterpart of allo and alberto

sonic flame
#

personally 3 ton Diablo feels like an Allo slayer to me lol

spiral kindle
#

Dilo's agility doesnt feel the best

#

its like worst than carno almost

#

Dilo has been underpreforming i would say

true ginkgo
#

Ceratopsians have such compact bodies that it’s hard to fight them.

true ginkgo
spiral kindle
true ginkgo
#

I remember in legacy. Killing a dibble 1v1 as an allo was hard.

#

Wouldn’t mind dibble weight and model being moved down to 2.5 tons.

#

Makes it less of a near impossible fight for allo

spiral kindle
#

Well if u guys are balancing Diablo for Allo then right now Give Diablo a neck hitbox and when u bite it u take 2x more dmg instead of the usual 1.5x

#

that way it makes up for it weighing 3 tons

true ginkgo
#

It has a neck hitbox. Trouble is it also has an armoured frill.

spiral kindle
#

it already has a neck hitbox?

true ginkgo
#

Hyper said it did

#

It’s a pain to reach ceratopsian necks though.

#

@analog mirage I wouldn’t mind it moved down in weight if it’s model size got moved down too.

#

Initially we had 3 ton model size with 1.5 ton weight

analog mirage
#

I feel like the model should have just been moved down, rather than making it bigger just cause its model happened to be scaled that size.

#

Cause only one of those actions is gonna negatively impact balance

true ginkgo
#

If dibble stays at 3 tons, I’m hoping we get 1.5 ton styraco

analog mirage
#

Why don’t we just make dibbles physical weight 3T and it’s healthpool 2,000 (2T) if they don’t wanna decrease the model size

sonic flame
sonic flame
#

kind of like how Troodon's size hasn't changed despite a weight buff and an hp increase, it'd mess with the aesthetics I guess

sonic flame
#

like a rex with 20k hp, or the inverse of only having like 5k

true ginkgo
#

I like the health = weight system as it keeps animals balanced over their entire growth

sonic flame
#

Troodon is an exception and I think any future exceptions need to be really carefully considered

analog mirage
#

I just feel dibble balance wise should not be 3T. Idm its model being big. I just don’t want dibble to be tankier than it already is. It’s supposed to be able to punch up well which it can, but the tradeoff is it isnt as big in comparison to something like Allo or Alberto

true ginkgo
#

Arbitrary healths completely breaks down below 100% growth

sonic flame
true ginkgo
#

Like when a 500kg stego had less than 1/3 the health of a 450kg omni. And less health than a dryo too.

sonic flame
#

just requires a bit more fine tuning that slapping it with less hp and calling it a day

analog mirage
#

I mean ideally both Allo and Alberto are gonna be roughly in the 2.5-3T range

Dibble being the same size if not bigger than them seems really off to me

#

Though that’s not to say the two are that size, just that it’s what seems to be the general idea of what they should be

sonic flame
#

we could just as easily get a 5 ton Allo to make sure it's still appreciably larger than Diablo, if they care about that

true ginkgo
#

Hyper how would you feel about dibble health and model going to 2.5 tons?

sonic flame
#

I'd rather drop all the way to 1.5 if a decrease was going to happen

#

If that's too far in the opposite direction it can be walked back

spiral kindle
#

dmg

true ginkgo
#

Sadly it seems that the devs are nostalgic about legacy giant dibble.

sonic flame
#

but rather than go "Diablo doesn't function at that size" or something I'd want it to be tested

analog mirage
#

Iirc punch or dondi said they didn’t want dibble like legacy where it was drastically bigger than it was supposed to be

#

This was a while ago though so that could have changed

sonic flame
sonic flame
analog mirage
#

Unfortunately I think it was before the Islecord message sweep

true ginkgo
analog mirage
#

But I’ll look

spiral kindle
#

All i ask is for Diablo to have another weakness rn its slightly overtuned

#

i dont mind it weighing 3 tons because it does have a chance if done right

true ginkgo
#

I prefer 3 ton model and weight to 1.5 ton weight and 3 ton model.

But 1.5 ton weight and model would be best.

sonic flame
#

In reference to legacy Diablo, Dondi though it was the perfect size, and we ended up with legacy Diablo here too

#

Legacy Diablo was, funnily enough, the "correct" weight at 3250kg

true ginkgo
#

Thing is that perfect size in legacy played nicely with allo as its counterpart. An animal which might not arrive in this roster for several years

sonic flame
#

Yeah, tho to be fair "Not here yet" has not stopped and likely will not stop stuff like this from happening

#

Stego being introduced so far before rex, for example

#

or grapple before bucking rework

#

makes balance now a huge pain in the butt but means less work for balance later since you don't have to redo a lot of stuff

spiral kindle
#

Will there be more changes to Dilo and Carno they feel not as good overall than what they used to be

sonic flame
#

Carno yeah, we don't know what, Dilo, I have no idea but probably

spiral kindle
#

Carno gets 17% diet on hunting its "small prey" / omni

#

and its just worst at doing that now with the charge changes

#

no reward

cobalt dagger
#

Well, I wouldn't want Dilo to be AS op as it was when it was first introduced. But it's definitely suffering right now.

spiral kindle
#

Buff dilos agility not by much but maybe like 15%

#

make its base kit better rather than relying on your clones that dont work 90% of the time

tiny thicket
#

And Allo shouldn't cross 3 ton mark either.

spiral kindle
#

Agreed

#

Diablo at 2 tons was perfect

finite shadow
distant torrent
#

@hallow sonnet the issue with it being purely based on weight means you just die without any skill on the omnis part if there’s enough of them. grapple just needs to be a finisher and have a weight + low blood (possibly interchangeable with health) + low stam prerequisite

hallow sonnet
distant torrent
alpine plover
spiral kindle
slim dragon
#

@umbral solar Stego is 6 tons. If dibble was able to knock over 6.5 tons, it could still knock over FG stego.

sleek sierra
#

While I do overall agree with your herra points, just throwing this out there for examples of extreme animal abilities. I imagine he hurt for a few days after this.

dusky surge
#

it's also a video game where a spinosaurus that canonically is able to fire of EMPs exists so I choose to suspend my disbelief

craggy ledge
sleek sierra
cobalt dagger
#

@craggy ledge

I understand that it's not realistic that Herra hunts the way it does, but as far as skill goes - Omni can pin Herra to death as well as other small creatures, and both herra and omni grow for close to the same time.

#

I see Herra one-shotting omni with a HEADSHOT to be fair seeing as it's pretty hard to do if the omni actually SEES you and goes away from the tree...

Just like it's hard to pin a herra that sees you, because of course they'll run up a tree or cliff.

golden coral
#

@craggy ledge It's a game, with all kinds of weird stuff. Charge, pounce, hallucinations, cooldowns, and so on. I don't think herrera doing what it does is all that unreasonable. And it's no worse than deino, and requires more planning, timing, and so on than most others. And I think omni dies on bodyshot from herrera, but if it's only headshot, then it's even harder to hit. So overall, I don't think herrera is a problem compared to others, especially not when we have current omni and diablo being quite overtuned to say the least.

cobalt dagger
#

Omnie currently only dies instantly from headshot I think, bodyshot puts it pretty low hp though

craggy ledge
cobalt dagger
#

Then omni pinning herra barely from the hitbox of it's tail should be wrong too.

#

Or like... When it 'pins' you from 10 feet away-

#

I've had that happen too much.

craggy ledge
cobalt dagger
#

Or like deino just oneshotting pretty much everything with drown

craggy ledge
#

They sure need to fix it, in special the omnis, diablos, tenos, hitboxes of attacks

cobalt dagger
#

Well, me and a friend tested and found, it's not just your ping but your enemy's ping that affects this too.

craggy ledge
#

Deino is different, is a Apex with 8ton

#

Is a "aquatic-rex"

cobalt dagger
#

If I am lagging, and I am a stego, and I see a raptor - and on the raptor's screen, he is running. But on my screen, he is frozen, because I am lagging.

And I hit the frozen version of the raptor on my laggy stego's screen? The raptor will die.

craggy ledge
#

And with one of the strongest bites ever

cobalt dagger
#

On the raptor's screen, he will appear to teleport back onto my tail.

cobalt dagger
# craggy ledge Deino is different, is a Apex with 8ton

Okay, realistically yes. But balance wise.

He needs to grow long to compensate this.
He does, too.

I prefer to look at this from a game design perspective. If we want deino to oneshot things, then he needs to grow longer than what he oneshots.

golden coral
#

Well, herreras can't punch up anywhere near as well as deino can, and with more possibilities of helping a friend than if a deino gets them.

cobalt dagger
#

So also for raptors pinning me 10 feet away

craggy ledge
cobalt dagger
#

But when a raptor pins my tail, my tail is part of my hitbox rightfully, and there is no mechanic that denies a grab because the grab was on a tail.

cobalt dagger
craggy ledge
#

Even if the raptor pounces your back, you can easy take it off by scratching in something

cobalt dagger
#

ANYTHING that can oneshot you and be invisible is gonna be really op and before the recent changes that made deino life challenging, they were super over-populated.

cobalt dagger
#

Let's say I have a cannibal raptor

#

And he pins another raptor, just barely by it's tail

#

This can happen with good ping on both sides.

#

Meanwhile herra HAS to hit the head, if it wants to 1-shot.

craggy ledge
cobalt dagger
#

Also, there will be things just as big.

craggy ledge
cobalt dagger
#

Balancing is... What is fair? What makes it so that every species is able to 'survive' by one method or another? Making sure that if you spend 1 hour growing, you stand a fair chance against other people who spent 1 hour growing, but maybe not against those who spent 2 hours growing.

craggy ledge
#

Yeah, discussing realism doesn't help much

cobalt dagger
#

I don't need a given creature to be able to kill all things, but I do feel the need for a given creature to be able to stay alive - Not as a gurauntee, but only through practice and skill and effort. (Else, why would I play it just to die helplessly no matter the time investment or hours spent growing?)

#

Now some creatures are bigger than the others in this game

#

And that's ok - So long as they had to grow longer for that power.

#

Earned power, if you will.

#

Omni, by growing for... I think it's 1 hour and 30 minutes? Earns the power to pin things smaller than itself or it's own size - and the ability to bring down bigger prey in groups.

Herra, by growing for the same amount of time, earns the ability to oneshot anything Raptor-sized or smaller, but is less effective than raptor at group hunting. However, it has superior escape mechanism; Nothing can reach it in the trees. I suppose raptors can sit on rocks, but pachy or teno can jump. Herra however, is quite comfortably safe.

Herra has less 'killing power'; 8 full grown herra aren't as good at killing a carno as 8 full grown raptors are. An adult raptor is the biggest thing Herra can oneshot - But another raptor can ALSO oneshot another raptor and doesn't need them to be under a tree to do it!

Everything Herra can oneshot, Raptor can pin, including other raptors.
And then raptor is BETTER at taking down big prey than herra is. So raptor grows for the same time, but has 'more killing power'.

Herra however, has better survivability, perhaps unmatched. Raptors can't climb trees, and not much can hurt a herra who is perched in a tree, they are entirely safe. Plus, they can eat ai fish, adding to their survivability.

I feel like this is a good way to balance it - Raptor has more killing power, but at a cost of less survivability. (Can't eat AI fish, can't climb trees.) Herra has less killing power, but more survivability.

#

Ptera is another example of something with 'less killing power but more survivability' since it flies.

#

To me, killing power is the ability to kill someone who doesn't wanna be killed. I would say stego has less killing power than deino, because while both of them oneshot most things, deino can hide better than stego can - and is effective (but not perfect at) camping a necessary resource, that being water. Now, stegos try to camp food, but they can't do this 'invisibly' like deino can.

Adding to this, I think it's good that deino is challenged to get into other sources of water or that we have little ponds sprinkled everywhere or a few safe drinking spots. You don't want anything to be 'perfect' at killing or it will be oppressive - Other species will have 0 chance of staying alive and playing anything else will be a constant stream of boring, short, helpless deaths that no skill or strategy could have prevented.

golden coral
craggy ledge
#

I agree with you about the balance

golden coral
#

Stego with the recent changes lost pretty much any and all killing power, because reasons I guess.

craggy ledge
#

What u mean, Stego was super buffed with this new attack man

#

And was invincible already

#

I know that days ago they nerfed the new attack, but still, great.

cobalt dagger
# golden coral It kind of does, to be honest. That's the point of an ambush, that you're dead b...

Not necessarily. Pachy for example, breaks your legs. Great form of ambush - Comes out of a bush and does something that stops you from escaping. Personally, I don't like that you can't alt-bite with a broken leg though, because it adds to my 'helplessness' complaint.

I remember playing carno with a friend, so we were 2 adult carnos, he was fully grown and I was 60%. Two adult pachy showed up and leg-broke us, and just hit our backsides to death, we were unable to find favorable positioning. We had a good bit for a while with our backs to a tree but it wasn't good enough.

Pachy - a creature that grows 1 hour 30 minutes - I do not believe should freely and easily kill a creature that grows 2 hours 30 minutes. It shouldn't be impossible, but it should require more skill from the pachy/the pachy needs to out-skill the carno. Maybe we were outskilled, but honestly it didn't look that hard for them... Two of them, trick us into biting in one direction, than the other goes for the headbutt, even with our backs to a tree. They were clearly in a discord call, but so were we.

#

Anyway. Basically, though, broken leg is a great ambush method that gives you an advantage without utter helplessness.

craggy ledge
#

Pachy is not a carni, doesn't even makes sense so go around breaking people up

dusky surge
cobalt dagger
#

II don't want realism entirely chucked out the window.

golden coral
cobalt dagger
#

How we balance something could reflect it - Ex: If we keep most herbi slower than most carni, then they can't hunt carni very effectively.

golden coral
craggy ledge
dusky surge
#

you baited out swings then killed it lol, it wasn't hard

cobalt dagger
#

I killed stegos before quite a few times

#

Yeah make it waste it's stam

golden coral
craggy ledge
#

Good players don't go for the bait man, they keep moving around a slim tree and keep moving the head to avoid bites

#

Nym is a great stego player, try to kill him, good luck, ask him to go pvp, he is adm, he can do this stuff, we tried and failed, the group of the elite raptors, don't even scratched it

golden coral
golden coral
golden coral
cobalt dagger
# golden coral True, you don't have to outright kill, you just have to basically make sure the ...

The other thing about ambush is that the 'intended counter' is to be aware and don't get snuck-up on. They've made some changed for that with deino that I am happy with - more clear lakewater so I can drink somewhere that isn't 'a shallow safe spot' but I have to react fast, or the ability to hear them swimming if they swim fast.

Deino was more OP in spiro when there was NO way to detect it AT ALL. Ambusher's 'challenge' should be, the challenge of approaching undetected. Your ability to sneak, VS your prey's awareness.
Only before you COULDN'T have any awareness or counterplay based on awareness. NOW you can.

golden coral
#

Or could he actually fight you in the open and you know, rely on being a good player?

craggy ledge
golden coral
#

Because if it's back to "hide in a tree/rock" then stego is back to being bad, since it's not a matter of you being good, but terrain just countering the omni pounces

cobalt dagger
golden coral
#

As in, "I am saved by the terrain"

#

I can do that too, that is not really skill, it is smart, I'll grant that

craggy ledge
golden coral
#

But it goes to show my point, and it only really works vs omnis due to pounce being what it is

craggy ledge
#

kick-off = death

golden coral
#

Tenos can kill stegos, ceras can, dilos can, troodons can (and better than omnis if the stego uses terrain)

craggy ledge
golden coral
#

Even carnos can with accel, since they can actually bait and get in/out now

golden coral
cobalt dagger
#

Agreed

craggy ledge
#

But still, stego will die ONLY for omnis still, until something bigger join us

craggy ledge
golden coral
cobalt dagger
#

If stego and rex grow for the same time, then Omni should be able to pin rex the way it pins stego/I don't like that x amount of raptors can pin anyone anyway

craggy ledge
#

And I don't think that will be easy to kill two decent stego players together, solo is going to be easy

craggy ledge
cobalt dagger
golden coral
craggy ledge
golden coral
#

And with the changes to the rekit, that attack is just as baitable, if not more, than the old jab

craggy ledge
#

Potatos will die yeah

golden coral
craggy ledge
golden coral
golden coral
cobalt dagger
# craggy ledge Are u crazy? How can you say it if rex isn't even here already?

I'm saying this as a general thing. I don't want stego or rex to be pinned, honestly. But if they grow for the same time, and have the same ability to escape raptors (Both are too big to hide, both have less stam than raptor, both have less speed than raptor (I think, anyway, rex will be slower) then I expect Raptor's to have the same success.

If both grow the same time, why should Rex get a free 'no pins' card from the raptor?

craggy ledge
#

Deino is 5h10min to full grow w perfect diet, that isn't easy at all to get in Islander, Rex will be at least 7h with perfect diet, and will not have the protection of the water, good luck ...

#

Rex will have 36 to 40kmh top speed

#

Idk about the stamina, is a mystery still

#

The Rex pin-down animation was done a long time ago

golden coral
# craggy ledge Yeah, cera is trouble, he is OP vs slower dinos

Not so much, just that stego is just not good. There's for some reason this sentiment that stego should be almost entirely stationary, and trade hits, and not be allowed to pressure or fight back like any other. I can't imagine rex being limited the same way, or even trike. (yes, you can use the running swing, it takes 15% stamina + 3 second cooldown, and is very obvious to use, and everything is faster than adult stego, even adult dibble). And with new grapple being stam based, I'm sure losing 15% stam to maybe hit an omni is a good trade)

cobalt dagger
# golden coral Possibly, I am somewhat limited in where to go as stego, migration zones you kno...

This is fair, and another reason why I HATE migration zones.

Okay, first off, drink SIDEWAYS. This way you can turn and run faster, and less of yourself is pointing towards the deep end of the water. Next off, have a plan, know where you are running, imagine what you will do depending on which direction Deino comes from. Also, look for a semi-shallow spot, a spot where you can see some pebbles for a little, and turn off your nightvision if you don't need it since you can see better into lakewater without it. Keep your ears and eyes open while drinking and be ready to jump/run as soon as you detect anything at all.

And don't drink in deino hotspots, like, y'know, southplains river is right now.

golden coral
craggy ledge
#

I love rex and omnis, I hope that to kill a full rex, you need to have a awesome full pack of omnis and a lot of patient

craggy ledge
golden coral
cobalt dagger
#

There's also a lot of safe spots anyway, to drink.

golden coral
#

I don't know if dibbles attacks take stamina or not

cobalt dagger
craggy ledge
#

Diablo has low stamina, goes down quick with attacks or running

#

Trike should be the same

golden coral
cobalt dagger
#

I am somewhat excited about playing Rex though from the perspective of something that has to sneak up on prey, WITHOUT use of water to hide in.

golden coral
craggy ledge
golden coral
craggy ledge
cobalt dagger
#

Pin down - like raptors pinning him?

Probably because baby rex will probably get pinned by raptors, and definitely by other rex.

golden coral
craggy ledge
#

You never saw it?

cobalt dagger
#

I have enjoyed the conversation but I am gonna go outside for a bit, see you all

craggy ledge
#

New info discussing major spoilers for the next big Isle evrima update!

𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► http://bit.ly/SUB2ANTHOMNIA
✅ TURN ON NOTIFICATIONS BY CLICKING THE “BELL” BUTTON AFTER SUBSCRIBING!✅
💥 — FIND ME HERE! —💥
✅ » Twitter ➜ https://twitter.com/AnthomniaGAME
✅ » Join us on Discord: https://discord.gg/islanycta
✅ » Follow us on Twitter: https://...

▶ Play video
golden coral
#

@solid belfry I just want to point out, that from what I've been told, the current 3T is what matches the ingame model in size. As for it knocking things down, it could stun stegos before (unless the whole 1999.5 weight was to prevent that, not really sure to be honest) but I would argue that's an issue with diablo CC being way overtuned, rather than a weight thing. It also knocked down, and stunned surprisingly large targets while still being a juvie or sub, so it always had strangely high CC values.

dusky surge
#

@tight cove what did i say that offended you so that you told me to shut up lol

tight cove
#

yo i knew i was gonna get @ 😂 💀

dusky surge
#

idc if you disagree but whats up with the "shut" lmao

tight cove
dusky surge
#

try the cooldown

seriously, i might agree with stego being fine IF they get rid of that cooldown

#

like it feels HORRIBLE, genuinely an example of terrible design

#

the stamina part was more of a pet peeve, its the cooldown that just feels horrid

tight cove
#

cant you still swing while on cooldown?

dusky surge
#

nope

#

unless its the alt jab, which is a very slow option

#

you're locked out of two of your better attacks, and it ruined the quick swing

tight cove
#

imma test this, but for now imma just wait till rex drops to see if it really does need a buff

dusky surge
#

it'd be fine if the cooldown was ONLY on the power swing

#

but it's on the jab, which is just silly

golden coral
dusky surge
#

since the whole point of the jab is to be a quick way to guard flanks

golden coral
#

Exaggerated stamina (which stego already struggles with + grapple now, so yeah, you really don't want to be low on stam) and then a cooldown so you're even more open to attacks than usual. Meanwhile we got current diablo, who is basically a better stego by now.

#

After all, while stego might have some reach, even if the attacks are clunky as can be, diablo got the fancy sparring movements and all that.

golden coral
#

That would have been fine. The issue with stegos running down diablos is far more of a diablo issue, where it for god only knows what reason has to be slower than a stego as juvie and sub. Which is very odd and I see no point in that decision.

tight cove
#

Bro I literally just got on the game and tested it and there’s no cooldown on any swing besides the power swing, what are yall talking about??? 😭

#

You can use them like normal

dusky surge
#

i literally logged on to test this, the little "power stance jabs" put you on cooldown

#

not the sprinting varient

golden coral
golden coral
tight cove
golden coral
tight cove
golden coral
#

Maybe, or maybe it'll be the smaller one

tight cove
#

@dusky surge @golden coral imma test the power stance jabs again because for me there’s no cooldown

#

Yeah only the new power swing has a cooldown so you can’t spam it, other than that you can use the regular swings like normal so idk

golden coral
#

And that's the cooldown Im talking about

#

There was no spam, no more than any attack, so there was no issue

#

You couldn't spam it before, any more than you can spam any attack, you had to "recharge" (if you attacked too quickly, you'd do the jab instead) anyway, you needed to wait until the tail was properly raised. And the attack isn't faster than most others from what I can see either.

golden coral
golden coral
dusky surge
#

i know that lol

#

and im fine with the fact that it does

#

if they REALLY wanna keep it (even though i'd rather nada cooldown), make it only power swing

golden coral
#

Well you said up there that it wasn't the sprinting variant xD But no, there should be no coodown for either of them, it's not needed at all

#

The running one is already delayed by the fact that you well, come to a stop and has to start running again

tight cove
golden coral
#

Also the running "charge sound" is... very weak on my end

#

It's just a little huff?

dusky surge
#

oof, weird

golden coral
dusky surge
#

or you could jab while moving in the power stance, which is weird you can't

golden coral
#

They gave an efficient attack extreme power, vs things that are slow and can be reliably hit by the jab, while making the clunky jab the thing meant for fast and agile things, which doesn't work

#

It's just... backwards in a sense

tight cove
# golden coral It's just a little huff?

Yeah I’m getting the same thing, it’s either glitched or the sound needs to be raised because it’s far to quiet, a stego can easily ambush someone rn with how quiet this is smh 😐

golden coral
#

I expected it to be the same as the standing one, or even louder, so that's a bit odd yes

dusky surge
#

might update my post to mention that

golden coral
#

Anyway, stego back to being clunky and odd, no more fun

tight cove
dusky surge
#

That's... not exactly a good point?

#

Nothing should feel like ass to control

golden coral
dusky surge
#

The rekit was supposed to FIX how godawful stego felt compared to the entire roster

golden coral
#

All they had to do was add a normal amount of stam drain for the standing swing and a little extra for the running, and all would have been well

#

But no, I am doomed to not get to have a fun playable it seems xD. Meanwhile diablo, and then omni with no pounce recovery, and now the new grapple (which is sure to be fun for everyone involved)

tight cove
dusky surge
#

We have an 8 ton croc behemoth, but it controls and fights far more fluidly than its herbivore counterpart, despite by all means being a more complex design of a creature.

It has options for speed, stealth, killing potential, flank defence, safety, etc, and its movement is, while slow, never actively working against you.

golden coral
#

Being able to alt attack out of stam is, while good, a danger in it's own right

#

But that's mostly an omni being omni thing

tight cove
dusky surge
#

Not at all

#

A good omniraptor group can EASILY counter such a simple play

golden coral
dusky surge
#

Backpounce/bucking be ass/stego's poor turnrate work great for getting bleed trickled on and on

tight cove
dusky surge
#

But yes, the overreliance on trees should indicate why stego is so poor

#

Or, why omni is too good

golden coral
#

I loathe the "use just terrain" for any counter, it's boring, not interactive, not engaging, and just causes a situation where "terrain = can't die" and "no terrain = die"

golden coral
#

I would much rather have no "safe spots" but some form of more reliable mechanical counter

dusky surge
#

You kinda HAVE to be an animal like carno or galli to survive out as a plains creature, because anything slower than omnis will either be shredded or forced to move quickly to a forest

#

Any other plains critter that isn't a speed demon suffers

tight cove
#

But yes the over reliance on trees is bad I agree

#

That’s why hopefully we are getting a bucking rework like dondi said

dusky surge
dusky surge
#

It is interesting to note how stego balance basically always delves into omni balance, and I think that's because stego, by existing, has inadvertently forced omni to become MUCH stronger than it ever needed to be

#

Because the flank-defending, instakill 6 ton behemoth is consistently the cornerstone of what raptor players EXPECT to be the ultimate fight, so they assume there should be some equality in the matter

Which isn't exactly WRONG, because it's not like we have any other apex for our big-game hunter to hunt besides the giant croc that just walks into a river the moment it doesn't like how the fight is going, but I think the choice of stego so early has contributed to a very overpowered omni

Put trike in. We'd have a different story in terms of how strong omni would be, I guarantee it

tight cove
dusky surge
#

and this is my point

#

should stego not be the anti-raptor? and if it isn't, how will trike, shant or even rexes/gigas fare?

tight cove
dusky surge
#

it might be able to honestly based on the current weight calculations lol

tight cove
#

If it hasn’t already been changed then they will def change it when Rex drops I guarantee it

#

But also I’d like to say currently that if trike got dropped rn it wouldn’t stand a chance against Omni

#

It’s very slow and a slow turn LMFAO

dusky surge
#

apparently, if we do the math, omni packs can pin up to 9000kg (at least from what we currently know from some testing)

#

Which uh

Might actually pin some of those animals

tight cove
#

Yeah they def gonna change that or just straight up make exceptions for certain Dino’s

#

They might need to bring back a 1s delay on a missed pounce ngl

dusky surge
#

i still don't know why they got rid of that lol

tight cove
#

I was there for the dark times of Omni, it was so bad sometimes 💀

dusky surge
#

omni never really ends up being at a "very weak" point

it often ends up at a "weirdly bugged and difficult to play, not because of balance, but because the entire animal is broken" point

tight cove
#

Carno was literally a direct upgrade

tight cove
#

I remember literally wiping out a whole pack as a lone carno 🤣

dusky surge
# tight cove Carno was literally a direct upgrade

You're talking about U6, in which case, omni wasn't that weak

Carno was just INFINITELY better because of how absurd its kit was at the time, and it completely overshadowed omni. Same with pachy and deino, both completely overshadowed omni, so there was never a good reason to play it.

golden coral
dusky surge
#

I fear for anky, to be honest

#

Because the precedent set thusfar very much implies bad things for that critter

golden coral
#

That's why I take issue with how they've done the matchup, because if stego struggles, despite having jabs outwards and some kind of flank defense/reach, what will a trike do, with a far more limited head on a swivel, or a rex. And far as I know, diablos do struggle, even with their fancy sparring movement.

#

And I can't really see a trike move as fast as a diablo, even if it gets the same movement options.

#

Being what, three times its weight, at 9T or so?

tight cove
#

Honestly ngl I don’t expect this game to be very balanced past this point, this is literally the breaking point, pounce to pin and Diablo proves it.

#

It’s gonna be who’s bigger or who has the most numbers

golden coral
#

Honestly dont know how well a diablo does vs omnis (a reasonable amount of them that is, 3-4 maybe? or 4-5 perhaps, with new weight?)

#

Granted, last I heard HT servers are... not good, so might be hard to tell

tight cove
tight cove
dusky surge
#

diablos are a very good example of a non-flank defending, non-nimble creature which MUST fight

carno/galli/dilo? yes, they're very forward focusing in combat, but they can also just... go really damn fast, enough to escape omni
deino? high bleed resist alongside a hefty bloodpool AND the water's safety allows it to protect itself from omnis pretty well.
pachy? good stuns and speed allow a little advantage, although i must admit that pachy's state needs help

dibble lacks these things, and is very easy for omnis to jump onto and take down given its general inagility and lack of speed, as well as a lack of directional attacks that are enough to catch an omni

tight cove
#

As a Diablo you just can’t alt swing spam you gotta constantly be trying to knock them down and kill them

#

But a Diablo can defend itself from a small group of Omni’s for sure

#

I just can’t believe Diablo weighs 3 tons now, nobody would have ever guessed this

dusky surge
#

I mean... it's not really a problem? Especially given diablo is the size of a 3 ton creature (literally, side-by-side with a 3 ton stego, it is actually bigger)

#

In fact, the only creature actually suffering from diablo's new weight is stego

west plank
dusky surge
#

Yea I know

#

But I mean, you could solve that by adjusting knockdown threshholds, you don't need to make the weight lower to fix that

I'm more interested to know their secret reason for adjusting the weight, given they've mentioned it's for a specific purpose they haven't yet revealed

west plank
#

It was able to play 1v1 with stego by stealing the role of other ceratops.

tight cove
west plank
#

Yes, but it needs to leave space for other ceratops, and it weighs more than 3 tons.

west plank
dusky surge
#

based on what lol

dusky surge
tight cove
west plank
tight cove
#

Either they gonna get rid of styraco or they gonna nerf Diablos weight to 2 tons again

west plank
#

Or since Rex is coming, they may want to keep it at 3 tons until Styrcao comes.

golden coral
dusky surge
golden coral
#

Oh, what did he say then?

tight cove
# golden coral Oh, what did he say then?

I don’t remember exactly but he said basically that there increasing the weight because in 3 days he knows something that we don’t yet but that was for the 2 tons weight increase not the 3 tons

#

I assume they increased the weight in preparation for allo or whatever mid teir carni they bring in or maybe it was to test pounce to pin for some reason

primal heart
#

Before discussing the stamina cost of Stego, I think it is necessary to discuss the problem that many animals can still do special attacks and alt attacks even when they are out of stamina.

#

If they fix that.I will support that stego have a stamina cost problem.

dusky surge
primal heart
#

Animals out the of stamina just shouldn't do any attack that cost stamina.
Or what's the meaning of stamina limits.

dusky surge
#

because otherwise you're saying "make it that herbivores cannot defend themselves out of stam but carnis can"

#

when you're out of stam, you still lose access to your most impactful abilities. Alt-bite is simply a way to avoid you dying when out of stam if its a way for you to not instantly die out of stam

primal heart
#

Manage your own stm, if you use up all your stm and still can "protect yourself well", then why need carnivores?

dusky surge
#

what?

primal heart
#

You mean I can use all stm to chase a predator and kill him with a stun attack?

dusky surge
#

you can't do that lol

primal heart
#

You can

dusky surge
#

if you use up all your stam to chase a predator you can no longer catch up with him to hit him with an alt attack and kill him

primal heart
#

Teno just run faster and run longer than cerato

dusky surge
#

besides dryo, hypsi and cerato, every animal uses a vital attack when out of stam

#

2 of those animals are not meant to be combatants, and 1 of them is a carnivore

slim dragon
primal heart
#

Stegosaurus can use its tail when it uses up stm.you know?

slim dragon
#

not my point

#

And by the way, that's normal

primal heart
#

Teno can also use kick and tail slam when out of stamina

slim dragon
#

Yes

primal heart
#

And that can stun

slim dragon
#

Cera can use charged bite that can vomit when out of stam, every carnivore (who have stronger bites than their herbivore counterparts) can still use them when out of stam

#

Including alts

primal heart
#

Charge bite can't stun.I don't need to tell you what happens when you stand with a Teno and attack face to face.

primal heart
#

And deino can also alt bite when out of stamina

slim dragon
#

Making a creature completely unable to attack when it's out of stam is bad, that's just death with extra steps
Attacking when out of stam already deals reduced dmaage, I'd only change it so it's also slower
And make bites cost stamina too ofc

primal heart
#

Reduce damage?no it's not

slim dragon
#

Pretty sure attacks deal less damage when out of stam

primal heart
#

It may have been, but it's still total damage

#

At now

#

Deino alt bite out of stamina still kill a full grown raptor when hit body

#

And that deino is heavily injured.

#

Just manage your stm well.and make all attack that cost stm unusable when out of stm

slim dragon
#

That's boring af

#

I understand punishing players who run out of stamina, but when the punishment is "now watch helplessly and do nothing while your opponent kills you" it's bad

#

Especially considering it only affects herbivores, since carnivores can keep biting and deal reaonable DPS when out of stam

#

So it just ends up being another "screw herbivores" balance choice

primal heart
#

Well good.than make omni can pounce when out of stm.because if omni out of stm it can just“do nothing while your opponent kills you”
you don't need say any of that to make a herbivor invincible.
you out of stm, you die very easily.it not about carnivore or herbivore.

#

Animals that use all their stm must have made obvious mistakes.
If such an animal can still protect itself well, it is unbalance

#

Especially considering if it not affects herbivores,than herbs can keep deal more reaonable damage than carnivore and stun when out of stamina.

slim dragon
slim dragon
primal heart
# slim dragon Pounce isn't an ability that is necessary for defending oneself

I don't think so.You're just against anything that weakens herbs,to oppose something that is obviously right.
It's always been the case that you out stm you can't use stm based ability.This is just a recent bug.And then you think it's something developers do specifically to make herbivores live happier.
How is that possible

slim dragon
#

It's been included in patch notes

#

It also doesn't really make sense that, for some reason, every attack except bites cost stam and then cannot be used at all

#

But bites are excluded from this rule

primal heart
#

Sorry you make me laugh.
If you really think so, then I can only support your opinion. Make that become truth and destroy this game

#

You teno out of stm and your stun kick can still let your opponent to shut up and can't bite.

#

If you think this is fair, you must be playing badly.In fact, it's almost impossible for teno to run out of stm.

dusky surge
primal heart
#

In hordetesting it can

#

Stego also can do normal tail attack and deal 1200 damage

dusky surge
#

yea, because that is effectively an alt-bite

#

it is following the exact same rules as everyone else

primal heart
#

So that should be fix

#

Because it's unbalance

dusky surge
#

It's not really though, because all animals have the ability to alt-bite out of stam

#

Otherwise fights would be nothing but "whoever runs out of stam first, loses"

Well, that's already how they are, but they'd be more like that

primal heart
#

You think deino can alt bite when out stm is good?

dusky surge
#

since everyone else can, yes

primal heart
dusky surge
#

it isn't though

primal heart
#

Run out the stm of herbivores is one of the strategies of carnivores, and this change makes it fundamentally unusable

dusky surge
#

if we REALLY want to play this game, then I suppose we have to give teno a 150 bite force, stego a 400 bite force and pachy a 70 bite force

just so they can keep up when they're out of stam

#

it's only fair that they can keep up when out of stam

primal heart
#

All you mean by fair is that herbivores don't get killed at all

dusky surge
#

herbivores get killed all the time because they are balanced differently to carnivores, god forbid

#

you just need to know HOW to kill them

#

i feel that rather than yell at the sky about how herbivores not being defenceless when out of stam is a bad thing, rather try yelling about how many of our carnivores are just not on-par with the rest of the roster (carnotaurus and dilophosaurus come to mind)

primal heart
#

You have an advantage when you have stm, and you are not at a disadvantage when you use up stm.
You are sooooo good

dusky surge
#

i literally spent most of my time on hordetest on troodon and herrera, and the sheer amount of herbis i killed was actually insane

primal heart
dusky surge
#

YOU can't beat herbivores. I can.

#

I literally spent hordetest doing EXACTLY that. Killing herbivores

primal heart
#

Try it. I have teno in hordetesting Na4 and Eu3

#

Carno in Eu1,Cerato too

#

All full grown,I can wait you full grown

dusky surge
#

Like, I think the issue is less "herbi OP" and more "why the hell are carno and dilo so goddamn bad atm"

Raptor is NUTS atm, literally your entire argument is dismantled by the fact that 2 raptors can basically pin and kill a cerato with ease, cerato has been consistently used as a "dibble killer" for the entirety of the hordetest, troodon has been buffed a ton to the point that it now MELTS targets using its venom correctly

Carno and dilo, however, have been entirely left behind, and carno has been bad for several updates now.

primal heart
#

Or whichever server, tomorrow I will have a full grow teno

dusky surge
#

Like I'd rather buff these two really weak carnis than nerf the herbis which actually put up a fight and are fun to play against, rather than walking meatsacks

I want two strong dinos fighting, not one strong dino and another dino that has a billion weaknesses fighting and the strong one obviously winning

leaden remnant
#

only time you will see me saying this

#

dilo sucks so bad it's unreal

primal heart
#

Unreal yes indeeeed

leaden remnant
#

since for some reason it depends on a venom that doesn't even work most of the time

#

but carno is still great

void wind
leaden remnant
#

however hunting fully grown tenos is not a good idea

dusky surge
#

You can have fun as a carno but like... It's not good

#

It def needs buffs idk what to tell you

leaden remnant
#

when i play carno i just go against subs n small things

dusky surge
#

I have fun as hypsi, beipi, dryo and troodon

That doesn't mean these animals are objectively powerful in any extent, but I have fun as them

void wind
primal heart
#

Carno can live well with Ai and dead body ,but bad at almost any fight

void wind
#

Also, i read that Teno can do kicks and tailslams on HT without stam?
Sorry, but that is ridiculous. Conserving stam should still be a thing

dusky surge
leaden remnant
#

i mean i agree that carno is weird rn, it's playable and pretty damn strong if you are great but also can get melted

#

hold on wait wait wait tenos can kick when outta stam????

#

excuse me??

dusky surge
#

I haven't actually seen it so I have no idea if this is true lol

void wind
leaden remnant
#

better not be true

primal heart
dusky surge
#

Although, I've also heard ALL of teno's hitboxes got a massive hefty nerf, so it's quite hard to actually hit anything with any attack either, so honestly I'd be fine if that was true

leaden remnant
#

oh yeah stego thing is dumb imo

#

can it use the powerswing when outta stam?

#

haven't seen stegos really use it anymore

dusky surge
leaden remnant
#

alr good

dusky surge
#

the stego thing was something i was hoping they'd add for a while because, y'know, otherwise it's helpless out of stam

#

and the jab is effectively already an altbite

primal heart
#

I think stego should have a skill that can charge the tail attack 2 times when it is out stm, and needs time to recover without stm

leaden remnant
#

as long as it can swing when outta stam yknow

primal heart
#

That give you endless stm

dusky surge
primal heart
#

One cerato charge bite can recover 30% stm

dusky surge
#

Forcing me to use a mutation that's extremely overpowered and punishes players for fighting me isn't a good solution to the "out of stam = screwed" issue. It just means that if I take that mutation, it sucks to hunt me, and if I don't, it sucks to be hunted

primal heart
#

I have to say that I never thought it was a good idea that you have to regain stm by lying down in the first place

leaden remnant
#

well it isnt a good idea

#

if that hasnt been made clear enough with gameplay itself idk what to say

primal heart
#

I would argue that you can only recover up to 60% of your stm by walking

leaden remnant
#

i honestly think that thresholds ruin the game and you should be able to get it back from 0% by trotting

primal heart
dusky surge
#

im fine with the threshholds, i think they're a decent idea, and don't believe that we should go back to how Spiro was with its stam

#

i think they need more work, but i prefer the concept

leaden remnant
#

as we speak im writing a feedback about why it just doesn't work

#

and brings too many issues

slim dragon
#

I'd replace the thresholds with curves

leaden remnant
#

i would somewhat support that

slim dragon
#

Curves>thresholds in almost every case

leaden remnant
#

because it just makes sense to me

primal heart
dusky surge
#

i mean, i probably won't agree with it, because i personally think trot-sprint-trot-sprint of spiro was exceptionally uninteresting, and prefer the concept of trot actually being used for movement, rather than ignoring it because sprinting exists

i do prefer curves conceptually, however

leaden remnant
#

trot-sprint makes z walking useless

#

i like giving it an use, but not the use it has right now

primal heart
#

And quick get up cost no stm is bad too,but consider about stm are so important now, I accept it

slim dragon
leaden remnant
#

you can run very quickly while not having much stam tho

#

like realistically speaking people would get very confused by it

dusky surge
#

Punishing players who are resting is pretty core for hunting

slim dragon
primal heart
leaden remnant
#

sometimes when im preparing to do a very quick sprint i don't wanna be fully energized but a bit tired cause i perform better

slim dragon
leaden remnant
#

less chance of injury and faster cause im warmed up

leaden remnant
primal heart
#

When your body get warm, you run faster and cost more stm when you feel hot

slim dragon
leaden remnant
#

i mean warmed up for a sprint

#

because you gotta run around for a while in a slow pace and then do many mini sprints

#

otherwise you'll most likely injure yourself

#

with mini sprints im talking about 3-5 seconds long

primal heart
#

So...keep running make you run faster,and cost more stm?

leaden remnant
#

and then you can rest for 1 minute and do the long sprint without injuring yourself

slim dragon
#

There's also the question of gameplay

leaden remnant
#

gameplay wise i honestly think that it's a bad idea

#

too restrictive

primal heart
#

True

slim dragon
#

restrictive ?

leaden remnant
#

forces you to not use any % of your stam out of fear, which makes it even worse than what we currently have

primal heart
#

I checked for the umpteenth time to see if my stm was over 60%, which is not a good feeling

regal tulip
primal heart
#

Anyway, voice your opinion, I guess that's what this channel is for

primal heart
dusky surge
slim dragon
#

@dusky surge make it 550kg
Or even 600kg

#

Also I don't think the pin exception is necessary now that grapple exists

dusky surge
#

Nah, that'd be too far imho

slim dragon
#

With how reliant galli is on running and how strong pounce bleed is, pin is absolutely unnecessary

dusky surge
leaden remnant
#

would mow down entire raptor packs

#

and they would actually stand no chance

#

cant run cant fight

dusky surge
#

yea, that

#

im a fan of galli being stronger but like, that's raptor slaughter machine right there

#

and as much as i hate how strong omniraptors are, i'm a big advocate for everything being fun, not just herbis or carnis or whatever

primal heart
#

Why galli should fight raptor

#

I didn't get this

#

You can just get rid of them. I agree buff galli weight, but stun...no

dusky surge
#

The stun is already a part of their kit that comes naturally with the weight buff

#

It also made the engagement actually fun

#

I played during U6.5 when galli was in its prime, and it was the most fun matchups I ever had as raptor

primal heart
#

Galli can stun things sligher then it right?

dusky surge
#

Yes'

#

That's why it was able to stun raptors originally on release

#

But raptors could pin and kill them, making it fair

primal heart
#

Indeed it not fun

dusky surge
#

It was extremely fun for both sides. Original galli was some of the greatest raptor fights I ever got

primal heart
#

But what if raptor don't want fight

dusky surge
#

Then it has agility and can just pin the thing?

primal heart
#

can raptor git rid of galli?

#

I mean 510 kg galli

dusky surge
#

It can get rid of 425kg galli

#

Galli sucks at swimming, sucks at turning, sucks at acceleration

primal heart
#

But galli born from full speed they are easy to grow

#

You don't want die you wont

dusky surge
#

They also have an exceptionally long grow time

#

And no one plays them because growing them is not rewarding because there's literally nothing engaging about adult galli atm

primal heart
#

Indeed

dusky surge
#

So let them have the cool fight with raptor

#

It's something for raptor packs to actually test their mettle against

primal heart
#

How long did a galli full grow?I would suggest reducing their growth time.galli can threat any thing smaller than it.

#

It sounds bad especially when they have no reason to kill you.

dusky surge
#

Okay but why not keep the growth, increase the weight and bring back the actual fun 1v1s rather than making it just bully the little guys with no real fight

primal heart
#

I actually hardly play galli,maybe I should test their stun ability first.

#

And I don't know if it's grow time longer than raptor

dusky surge
#

I mean, they can't actually stun anything that really matters to them. Pretty much everything smaller than them already dies in a few kicks

primal heart
#

sounds bad for 425 kg galli

dusky surge
#

Exactly

#

Make it 510 so it actually does things again

#

Worth the time of growth

keen plover
#

which means you have to be in their range

dusky surge
keen plover
#

right now

dusky surge
#

Ah

keen plover
#

Idk about the ranges

primal heart
#

I actually like the idea that make galli 50 minutes grow time and keep 425kgTI_Troll

keen plover
#

They made grow times longer for a reason

dusky surge
#

That just turns them into another dryo rather than making it, y'know, fun

primal heart
#

Omnivores that run so fast shouldn't be involved in combat so often, especially if they're not stressed about food

dusky surge
#

The point isn't "I want the galli to be easier to grow", the point is "I want to have fun playing as and against galli"

dusky surge
#

The galli I'm proposing is still worse in combat than launch galli, because launch galli had zero problems spamming kicks over and over again with zero penalty

primal heart
#

Hardly see any galli killed, my galli actually never be killed by predictor

dusky surge
#

You hardly see any galli, full stop

primal heart
#

All galli body I found is fall to death

dusky surge
#

That's because you ambush them

primal heart
#

Mine galli too, because it really boring

dusky surge
#

I wonder why I made my suggestion

#

Maybe because galli is really boring

#

If you agree that galli is boring, why push for shorter growth over being returned to the 510kg it once was? Shorter growth doesn't make something more fun, look at hypsi.

primal heart
#

My carno never catch a galli after they have no charge stun.

dusky surge
#

And like I've been saying, buff carno

With this hypothetical new galli, make a carno DESIGNED to hunt down small game, including galli, thus providing a consistent threat

primal heart
#

Because...maybe player still wont play galli even it can stun raptor?

dusky surge
#

We can't know that until we see it

primal heart
#

I think the reason why players don't choose galli is because they grow too slow, not because they can't beat omni

golden coral
dusky surge
#

^

#

U6.5 was swarming with gallis for a long time before the weight nerf

primal heart
#

Galli was positioned to stay out of harm's way, not to engage in combat

dusky surge
#

Still is

#

By all means, in a 1v1 with an omni, it has the disadvantage, even with stun

#

Omni can pin, outdamage and outdodge the galli, punishing galli by forcing it to make sharp turns and slowly accelerate

#

The fun of galli vs omni comes mainly from herd v pack

primal heart
#

I actually think stun is pretty dangerous and should've be easily added
except carno charge,almost every stun attack can hit twice even third time.

#

Teno just almost kill a cerato in one round

dusky surge
#

Back in the U6.5 days, galli was basically doomed the moment omni got the pounce. The bleed would force it to retreat or die as it fought

#

The omni, however, could survive several kicks, because they did low damage overall

#

In many cases, a single omni pounce killed a galli no matter what. If it ran, it bled out. If it rested, it got bitten to death. If it fought, either would happen

primal heart
#

this situation seems to be good in really and my imaginations, but in the game it is not fun indeed

dusky surge
#

How?

#

It was fun in practice, it's fun in your head, how is it not fun in the game

primal heart
#

I mean, galli does seem to me to play the role of prey, but no one wants to play prey in a game

dusky surge
#

Teno plays the role of prey, people play that

Why, because it's fun, and has an ample chance against some of its predators

golden coral
dusky surge
#

Galli is fun because it's fast, yes, but giving it just ONE cool matchup where it's evenly matched does wonders for its engagement

golden coral
#

Teno is still fine, more or less. Not sure on the endlag and hitboxes, might have been a bit overdone there, but it does seem to still be capable of fighting well for being a teno

primal heart
#

Teno in game not seems like prey anymore,my teno just kill many cerato and bleed out many carno

dusky surge
#

A dilophosaurus would still be menacing to a galli, because a galli cannot stun a dilo, it cannot outdamage a dilo, and the dilo has venom/speed

Same with cerato and carno

#

The only matchup this actually truly impacts is raptor, which is fine, because raptor has enough tools to answer galli as a threat in the form of its agility, damage and pin attack

golden coral
#

That was kind of the point I was trying to make, it's a prey people want to play as, because it can actually go "no, you starve today" to the predators, more or less

primal heart
#

Teno is good at almost any way, the only thing you need to consider is you attack with your tail and foot.A lot of players might not be comfortable with it

golden coral
#

And while galli should always run, and it would, if it wanted to live, giving it the ability to at least in desperation, or in groups, put up a fight is nice. Even dryo in groups can do something

dusky surge
#

^

#

Galli should flee from like, most of the carnivores. It should flee the moment its outnumbered by raptors

#

Galli's primary response to most things, should be fleeing

golden coral
#

And any reasonable galli would rather not choose the 1v1 with a raptor anyway, since if you do mess up, you die

dusky surge
#

But allowing it this ONE exception, where galli really gets to flex its big boy dino muscles and pick a fight with a single scary predator of equal level to it, is undoubtedly cool and undoubtedly fun, and gives justification for the journey of reaching that adult point

dusky surge
#

The idea is not "make gallis walk around stomping raptors to death". Raptors, by all means, should (and still) have the advantage in this matchup. It's just more of a FIGHT

#

The suggestion is let galli fight raptors, not let galli BEAT raptors, because galli should not be confident in a fight against a raptor. It should be nervous, weigh out its options, and choose if its wise to pick that fight

#

Right now, it has no choice, it must flee, because stastically it is at every disadvantage besides its mobility

primal heart
#

Ok maybe I just don't understand why galli will be killed by carnivore.if galli player really die in this way frequently,I agree buff galli's weight.

#

But I really don't understand why it has the same speed from new born to adult.it's never become a prey

#

At least for me...

#

I consider it's more about raptor pin and pounce is op,because you have no chance to get rid off it once raptor got you.

#

You should have chance to throw raptor off

frail bobcat
#

I swear to god, this Mr Carno woke canni guy just dislikes every herbi buff

leaden remnant
#

@civic widget get schooling fish, put them on the shore, wait 10 mins and eat them

#

they will have rotten and rotten fish give you 3 dot

#

get lines from elite fish, 3 dot from schooling fish and s from other deinos or anything else that gives it

dusky surge
dusky surge
#

oh my god my galli feedback really doing numbers lol

#

i was expecting more people to hate it lol

west plank
dusky surge
#

^

#

entirely agreed

west plank
# dusky surge ^

Bro, I haven't been able to enter the game since 0.15 was first released. I only grew Diablo once, and I'm not in a position to play the game right now, and I won't be able to enter it until mid-August. Can I get back to the game before Rex or will I be too late?

dusky surge
#

i'm in a similar situation where i can't play for a while, and I have no idea

steep echo
shadow vortex
steep echo
stark knoll
#

It was unique in that case

shadow vortex
steep echo
#

like a pin whitelist?

#

interesting

tiny thicket
dusky surge
#

because galli still takes longer to grow than omni, even though it's now smaller

dusky surge
#

young adult omnis can indeed still pin galli, despite being lighter

#

speaking of dear GOD that galli suggestion is doing mad numbers lol

tiny thicket
# stark knoll To increase its HP

To me that is a lazy way to buff a playable just to create an exception for that one unique interaction. And increasing diablo from 2 ton to 3 ton just to increase its hp? diablo takes reduced damage from front if devs wanted it to be tanky they could increase the damage reduction or if they wanted diablo to specifically knockdown stegos they could just increase the multiplier.

stark knoll
dusky surge
#

Nothing should ever get a weight buff because it's "lazy"?

#

Sure, it's nothing glamorous or gamechanging, it's just a little change that impacts a specific matchup that was once really, really fun

#

I also suggested a reduce kick stam drain because I think 5% for a running creature on its running attack is a little overkill

tiny thicket
# dusky surge Nothing should ever get a weight buff because it's "lazy"?

Weight buff worked in legacy but evrima has ton of mechanics and tools at its arsenal, the question is which is a better Pachy? a 1 ton Pachy that doesn't apply bone break or 0.5 ton Pachy that does apply bone break every hit. Again not fan of why they tinker with pachy's ability to bonebreak, bonebreak is pachy's lifeline if it bonebreaks 50% of time then the Pachy is 50% alive and 50% dead.

dusky surge
#

weight buff literally works in EVRIMA because health = blood = weight

#

Also fracture still isn't chance-based

tiny thicket
dusky surge
#

probably because you didn't do enough blunt damage to whatever limb you hit

tiny thicket
dusky surge
#

Yes

#

If it wasn't a fully charged ram, its possible you didn't actually meet the fracture threshhold

cosmic pelican
#

Or the omnis had fracture resist diet, or mutation

steep echo
dusky surge
#

i honestly think 5% is too much on many animals for an attack

tiny thicket
dusky surge
#

yes, but I don't know exact values. Generally, the body has the most blunt HP

tiny thicket
#

So if I hit the legs first and hit the body second does that mean I wasted 2 rams for nothing?

#

So basically I wasted stam for the omnis to pin

rigid tulip
#

Ive seen coordinated cera groups have a friend spam spawn baby stegos to use as portable healthpacks with the eat to heal mutation

dusky surge
#

@golden coral another patch another stego nerf

golden coral
dusky surge
#

lmao

golden coral
#

You know, like lower stam cost, removed or even reduced cooldown or, well anything really would be nice I guess

dusky surge
#

im not sure what is trying to be achieved here

golden coral
#

Food for allo perhaps, since that's now been confirmed

dusky surge
#

@golden coral "Adjusted the attack power of stegosaurus and diabloceratops to better match their growth"

This COULD imply a buff, given that stego now grows very slowly, but who knows

golden coral
dusky surge
#

Jesus Christ 71 people like this damn galli post lol

leaden remnant
#

and having to carefully aim it

dusky surge
#

they've made it that it just sucks to use ON rex

leaden remnant
#

we'll have to see how it goes to come to conclusions

#

but for now it just looks like they want to make it so that stegos only use it on rex and very carefully aim it

dusky surge
#

then they failed

#

by making it do less damage

leaden remnant
#

they said slightly

#

also ig it's cause it 1 shotted everything and everyone was going nuts with it

dusky surge
#

that's stupid reasoning, because it'd still oneshot the entire roster

leaden remnant
#

well i don't know their intentions, im just taking a guess

dusky surge
#

the only thing that'd impact is rex

#

added a cooldown = can't use it to fight off rex nearly as well
15% stam drain = if it uses it to fight a rex, it loses the stam it'd need to flee the rex
reduced damage = the hit does less damage and thus takes longer to kill a rex

looks like the changes exist to make it worse against rex

leaden remnant
#

i mean, if it can run, it won't fight, and if it can't run, it will fight

#

also it's 10% not 15

dusky surge
#

except it needs to run to fight, that's LITERALLY how the powerswing works

#

10% still way too high. Both carno and stego are key examples of how not to do a cooldown animal

leaden remnant
#

it can be stationary

leaden remnant
#

im just tryna figure out why the devs decided it was a good idea to make it like that

#

make a crazy attack and then make it 1 use

#

probably so that the stegos can't spam it on rex? i don't know

#

or that if they use it on anything besides rex they won't catch up anymore...?

dusky surge
#

You either have a cooldown (dryo, dilo, diablo) or you have stam drain (like, every other animal)

Having both is stupid

#

It's clunky and defeats the point of having them

slim dragon
#

carno:

leaden remnant
#

i can only guess it's there so that ppl don't spam it and use it very wisely

dusky surge
#

Both carno and stego suffer from the exact same design flaws

#

They are UNIQUELY bad

slim dragon
#

yes

dusky surge
#

"This animal hits like a goddamn truck and is silent as hell so there's no way to react"

Both times, the solution should've been make the animal louder and give a significant warning period (which they TRIED to do with carno, but didn't succeed)

#

Because both animals have counterplay in the form of movement

leaden remnant
#

i honestly hope they keep the ram in the carno rework

#

i love the carno ram it just feels like thomas the train v2 it's hilarious

dusky surge
#

These nerfs honestly should just be reverted on stego (besides the sound change) once rex comes

#

Or just in general because it shouldn't HAVE these in the first place

#

The stamina is not nerely as offensive as the cooldown

leaden remnant
#

i would rather have cooldown than stam

#

cause stam itself is a cooldown

dusky surge
#

Well, I mean, that means you'd want the power swing to cost no stam

leaden remnant
#

no not in this case

dusky surge
#

Then you want bad design

#

Because it should be either stam, or cooldown, having both is absurd

#

The only time I can see having both being acceptable is with deino, who has a VERY unique ambush-type gameplay

#

And abuses its lack of cooldown to drown things it otherwise shouldn't

leaden remnant
#

not like it has stamina to even drown at this point

leaden remnant
dusky surge
leaden remnant
#

having something cost massive amounts of stam n a cooldown is probably not a good idea

leaden remnant
#

it runs out of stam unless you put em in the bottom of the highlands/water access lakes or below a log

fiery shard
#

well, ofc you do. who would doubt that deino is the one you'd like to see cooldown and stam, lmao

leaden remnant
#

so adding a cooldown would make it unable to hunt 👍

dusky surge
leaden remnant
#

just dont add a cooldown and we gucci

#

and reduce the stam

dusky surge
#

I think the whole grab, let you swim up, pull you back down is obnoxious and OP

leaden remnant
#

no you're in the water with it

dusky surge
#

Basically takes out the middle man of actually holding and killing the prey

leaden remnant
#

if the deino wants to play around with you, why not

dusky surge
#

It's not playing, it's literally more viable lmao

leaden remnant
#

oh yeah grab u put u down and bite you then put u down again etc etc

#

it's the only way to kill most things so

dusky surge
#

Yes, that's generally the best way of doing anything as deino

leaden remnant
#

it ain't op, it's the only way to kill

#

... or put it below a log

dusky surge
leaden remnant
#

i alwyas have full stam

#

myself and every single other casual deino player cant drown them by holding

#

because it has no stamina to do it, it runs out before certain dinos drown

#

which also happen to be pretty common dinos

#

so the only way to kill them is grab em put em in the middle bite grab put in the middle bite etc

#

also adding a cooldown to its only hunting method is probably one of the worst ideas ever

dusky surge
#

I mean, if it can actually DROWN what it grabs in a single lunge, it really shouldn't be an issue

#

If the issue is the hunting method necessitates spamming lunge, then maybe that should be addressed

fiery shard
#

well, this problem has already been solved in the latest patches. stam wasted during a lunge is now less