#balance-feedback-discussion
1 messages · Page 102 of 1
ngl 38kmh rex sounds insane for its size. deino is 18kmh
the food is still THERE if a stego camps it
deino is a gator lol
Stego as an entity in the cosmos was cursed by shamans thousands of years ago to be irrationally hated for some reason
you must not have seen gators running
Yeah there might be a bit of that. Because of sophie being the classic famous stego, people view it as a small animal.
rex is a therapod which spends most of its life as a speed demon
they better let me grab something with rex arms as a juvi
gators arn't actually fast. their speed is explosive, but actually measured in a straight line they're kinda slow.
Probably you and guy above are right, also I kinda forgot that rex and trike subs can kinda fulfil a mid-tier niche so yeah
Let's just say I personally find smol dibble aesthetically better, I expected a small fast (relatively) potato full of violence not a 3T bus
it's just they go from log to max speed in a heartbeat, and that same heartbeat you're in their jaws.
theres a scientific theory that rexes arms were the same size from juvi to adult, so that when it was smaller it made it easier to grab and catch things. which becomes useless as it becomes full grown and they now look tiny. Since it says the muscle density in the arms is strongg
It really does seem that way. And no mods or server settings to fix it. But maybe one day!
As this is the most famous stego, people kinda view the animal as allo bait.
See, I feel like it would've been fine if we got the cooldown, or the stam costs, but having both rn is seriously overkill imo
One day🙃
Also hi!!
It's stego. It has to be useless and unfun. But maybe rex and trike will also get cooldowns on their power attacks and massive stamina costs. 15% for rex crush + 5 second cooldown or so. And whatever funny thing trike gets, if it gets anything.
i agree. i think what it mainly needed was that roar to always play to help choreograph the attack and allow reactions quickly, which it got, but on top of all this stuff? Yea idk man
Rexes primary attack with a 5 second cooldown would be hilarious
It would at least be fair to stego, but somehow I doubt people would be okay with that
Or they could add cooldown to omni pounce, would also be interesting to see
i feel like once they are released they will unnerf stego, as i remember them saying before it is 6tons and not its full size
I have no idea where the "not full size" comes from. I know that realistically, stego could get up to 7.5 or so T, maybe even 8T, but I don't think the devs have ever mentioned anything about that? But maybe they will, honestly though I doubt it. Stego seems to have been relegated to "don't be good/fun" as a playable, if not by the devs then by the players. Just look at reactions to dibble being this powerful, how powerful deino has always been, and yet its always stego that is hated, despite never being as good as either really.
its something that was said a while back so i couldnt point you to where it was said but i do remember it being said
2 ton diablo still fed 3 carnos to almost full 3 ton is way more riskier carno cant even stun diablo anymore.Cant really kill diablos anymore
Well, carno is a small game hunter so it makes sense that it can't hunt an animal almost twice its size
Although carno is also designed terribly wrong for its intended niche currently
well devs did say carno supposed to hunt small game
they need to give carno a little extra oomph so that it can be the bane of utahs again
here we go with a small game hunter statement even tho yesterday me and my 2 friends killed 3 diablos in a herd of 8 doesnt seem small game to me, also that same day killed many more fg diablos
2 ton diablo was perfect
3 tons is like what can contest that
None the less, they've said it's what they want it to be and do
the next 20 playables which are all slated to be 1ton+ 
Just because you could kill some apparently rather bad dibbles, does not mean carno is meant to do that
so then make diablo 3 tons in a future patch rn he belongs back to 2 tons
If I manage to kill a fg deino with a dryo, does that mean dryo is designed to be hunting deinos ?
Even at 2T, carno shouldn't be hunting dibble
i dont think its that easy
Given enough dryos, you might be able to do that if it's on land, if only by literally body blocking it until it dehydrates
Deino's natural enemy
u dont think its that easy?programmer changes the value then the QA team just needs to verify that it works then it gets published just like how they changed its weight 3 times already lmao
Yeah but then they'd have to change the model size to match
The dibble we have is about 3T, and looks it
It's not easy to balance it properly with all other playables to be both viable and not op
if he belongs to 3tons bc they are beefing him up for competition, tough for others but they gotta deal with it bc its where its at. itll give people plenty of time to not mess with it. Instead of a random bait and switch 6 months from now and then ppl cry bc dibble weight got changed suddenely
idk if you noticed but things break easily in this game. Kinda not a good idea to just go and change weight values and stuff every couple of days
wich they have done many times this hordtest by your logic
tell me why 2 tons is bad cause it is the ideal weight for this current roster
we dont balance for the current roster
2 tons would have been fine if we got a 2 ton looking model
we put things in where they should be and do micro adjustments when things fill out
Now I'm waiting for them to increase galli's weight so it isn't filled with helium anymore
And to reduce omni's so it isn't made of uranium
deino was added to the game when there was i think 4 playables only. They didnt balance it to fit around the others
lmao what....They have changed many things in balance history cause it didnt fit in the current roster
The issue was that for some reason, we got given legacy sized dibble with irl dibbles weight. Leading to a helium balloon animal.
What, no? I meant the visual model size, was always 3T, now they've just upped the stats to match
And gradually the weight has been moved up to fit the actual model size.
diablo does not look 3 tons 2 tons it fit perfectly
changing a utah or carnos stats to balance around things in the current roster makes sense bc a carno isnt getting that much bigger or smaller. its in its final position with micro adjustments to be made later.
I wonder why they went this way instead of downsizing the model tho
The ingame model does look 3T, at least from what I've been told
you cant just add in a dinosaur and nerf it by 2 tons and then change it 2 years later
the thing dwarfs tenonto in dimensions.
I think coz its animations also should be adapted to fit both size and speed
I assume big dibble held nostalgia value for the devs. Dondi made comments in the past about wanting to keep big dibble.
in legacy, dibble and allo was kind of a classic pairing.
So we should wait for styraco to get a small ceratopsian.. (not as small as proto or ava)
Putting styraco as 1.5 tons might work well.
If styraco is smaller than dibble it's gonna be weird
But I guess it'll make sense gameplay-wise
It could also be made 'leggier' than dibble, so easier to animate to move around at a nicer pace.
carno dwarfs diablo
Carno is skinny
where the f did you get that size chart from
that's a size chart. not in game size
Oh wait it looks like Nova's chart
But not updated since dibble's release I guess
This is the size of a would-be 1.5 ton dibble
they havent upscaled it
since then
It's not an official chart
It's made from guesstimates
why does that just look like a huge omni
carno should be , well used to be 2.1-2.2 tons they nerfed him and teno down to fit with the roster i believe im not sure
they didnt down size carno when they did that
That was before health was made to be identical to weight, so unrelated to game balance
which is why he looks bigger than diablo
Also they did
2 ton carno with its current speed would be terrible
fr?
Cera would go extinct
Carno used to tower over stego (also stego was undersized)
yeah but my point is that carno is in its final position with MICRO adjustments to be made over years. omni isnt magically turning into 800kg. when they put stuff some places its usually where its at for its final runtime with small micro adjustments to balance carnos going to 2tons would be another micro adjustment
overall sizes, health, and weight have been gradually shifted around to match. with some weird exceptions
they will prob buff ceras weight in the future
and by "place" i mean its position in the pecking order based on the roster and how it interacts with established roster
I don't think so
Cera seems to be fine where it is
I'd keep things as they are tbh
Just want ceras bile be more annoying for its enemies
Want them suffer even after my death
yeah but didnt u just say that they balance for the future not the current roster wich is dumb by the way
It seems like that only applies to some playables and not others xD
Real.
ah yes lets give already the most dominant species in the game a charged swing With a 3 second cd can run while holding, longer range more dmg, applies CC and has no stam cost
by the future i mean their final place in the overall grand scheme
its for the future
so that means there getting rid of it going into the live build right
since this is the hordtest
no, why would they remove its feature complete
i think you arent understanding what im trying to say
mhmmmmmmmmmm lemme see cause rex aint in the game
me personally i think it should be in unofficial servers only and like an option u can enable for the attack wich by default if u have rex enabled it also enables it
I mean, stego was utterly bad before that, and now with the stam cost and cd, its back to being even worse. Stego is one of the worst playables, and it needed the rekit to be even somewhat good, except they then proceeed to ruin it.
what was bad about stego before are u living in a different universe?
So yeah, stego apparently got shafted to be useless again, in current roster at that, while dibble and omni gets to be more powerful
Clunky jab, very stamina reliant, couldn't really offer any offensive pressure, overall just bad in combat. Stego was really bad, simple as that.
Rekit made it somewhat good, but then they had to ruin that of course, because stego can't be allowed to be any good at all
It was easily baited out of stam, had very predictable attacks and unable to fight at all when it has no stam
very stamina reliant? it can still swing when it has 0 stam also a good stego that uses terrian is very very hard to take down without your pack members dying due to it
It's just strange, stego was never really any good, deino was always far better. Deino got a harsh life now, which they could have applied to stego too. But instead they decided to make stego bad.
Yes, now the old, still bad jab attack, can be used out of stam, but it's still a bad attack, and the new one, well, it was ruined so
a 3 second cd doesnt ruin the most op ability in the game rn
Literally, ceras could take on a stego, deinos in pairs could, omnis and troodons could and can, tenos could, dibbles very much can now and most likely could before too, and so on
Considering the ability is far from op, yes, yes it does ruin it
the swing isn't even that good, the only real good part was that you could move while being ready to attack, and that the attack itself, at least the standing one, wasnt as clunky as the jab
Now with the CD, its even more "clunky" and with the extreme stamina cost, it's not worth using anyway, especially not with new omni grapple
So yeah, they successfully rekitted stego, only to then remove everything that made it something of a good playable
your saying this as if stego should be able to run at 57km and 1 shot
Maybe deino could get a cooldown on the lunge, or omni get a cooldown on their op pounce to pin, or something, so they too can struggle with actually being able to do anything
No, I am saying it as if stego would be treated as well as any other playable
Carno might be the only other one that's treated rather badly these days, and maybe pachy, though that is mostly how omni just folds it again now with grapple
by your logic that means teno is bad
stego is fine(in the live build) idk why u are saying it needs more treatment
How so, teno has lots of stam to use with its attacks, is agile and decently speedy, and overall a good playable. What do you see being so bad about teno
I'm saying it should be allowed to use its new attack, the actually somewhat good one, like every other playable can use their attacks. Put the standing stamina at 5%, the running one at 10%, put the old jab at 4% and let that one be used out of stam like an alt. Remove the cooldown, and there you go.
Now you can properly use your attacks, with a reasonable stam cost, and it'd be fine
teno has worst range than stego around the same punishmentframes/ end lag more burst dmg quiter when running higher bite force way higher bloodpool/health cant be lunged by a deino unless u are in the swimming animation
oh and lower water drain
Teno has far better abiltiy to pressure, and decent range, plus multiple attacks. Its possible the endlag is bad, in which case that should be fixed. And yes, stego has higher stats, it's a lot larger, that's just how it goes. Everything else can be lunged, I guess that makes every other playable bad then? If we go by that logic...
If teno has terrible endlag now, then that should be fixed, because it just makes combat bad. But it's still no cooldown, and teno can move around more effective than stego can
So you have better options to react to something
not saying teno is bad i think it fits the roster perfectly as the "combo master"
I don't think teno is bad, you're the one that used it as an example
Not sure cera really should be able to, and omni needs nerfs overall, but that's an omni problem, it always fluctuates between being stupidly op or ruined by bugs and so on
i was implying to your logic
But compared, teno is overall seemingly better than stego as a playable, and at the very least, before it got odd endlag, it was. So not sure how your example even works there.
Idk if you guys have played teno as of late but its hitboxes are TINY on all of its attacks. Which is a serious problem with desync
Why not just reintroduce pounce-miss punish along with nerfing grapple thresholds? Increase chance of death of bad players whilst also limiting the oppressiveness of good players. This along with a significant buff to bucking would make omni more reasonable but still absolutely perfectly fine.
You cannot tell me omni would be bad in this state. Certainly not worse than dilo or carno are rn.
This chart reflects DIabloceratops at 1.5 tons, which is not what the model reflects
This would be a ~3 ton Allo compared to a 1.5 ton Diablo
yeah i know ive been told
This is both of them compared to what's in game
Yeah someone already showed me those like 3 hrs ago
I still think Diablo at 2 tons fit better maybe in future buff it to 3 but that does take some work to be fair.
imo 2 tons is a better weight for the animal's niche, but 3 tons makes the model consistent with the scaling used by the rest of the animals
Cause this is a 3 ton Stego subadult compared to an adult Diablo too
and they're basically the same size, Stego's a bit taller/longer but Diablo's much thicker
Yeah i understand but for balance reasons 2 tons would suit it obviously in a future patch u could increase it.
But i understand
why its 3 for that purpose
Personally I'd rather keep the model/weight ratio intact, so I'd maybe look at decreasing the animal's overall size or maybe making it more vulnerable in other ways, but yeah, that's an option
I respect it.
Tho kind of like doubling Troodon's health, it leaves a bad taste in my mouth to see weight/hp not agree with visuals
No, but that was also when Omni was 1 ton, and Stego was 4 tons
so before the sizes lined up with their actual masses
2 tons is the one spot I wouldn’t want it. I prefer both 1.5 and 3 tons.
well, vice/versa, masses were abitrary for the sizes
1.5 would be my preferance but between 2 and 3 I prefer 2
I respect it but 2 is the sweet spot
I’m hoping we get 1.5 ton styraco and 3 ton dibble.
Just seems the devs really like this visual size, so it's mass is better off at 3
2 ton dibble leaves no space for styraco
u can still make 3 tons work if u give diablo some sort of weak spot as in like a neck bite that does 2x dmg or something idk
like 3 ton can work it has room
like i said i respect it
the neck is a weak spot, but good luck hitting it past the frill and without nicking the body
I wouldn't say no space, but it would require that they be given dramatically different toolsets since size won't be much help in setting them apart
But rn its not in the greatest spot but u guys can work around the positive of it being 3 tons and give it a new weakness of some sort like i suggested something like that would be a good compensation
I feel 3 tons works best for the final roster. But all its natural predators arnt implemented yet.
I don't think a 3 ton Diablo will be particularly vulnerable to Cerato/Carno specifically, but hopefully it gets some stuff moved around so it stops feeling like an outsider to the roster
pack hunters like Omni/Dilo seem better positioned to deal with it, assuming they can get behind the frill
3 ton dibble feels like the counterpart of allo and alberto
personally 3 ton Diablo feels like an Allo slayer to me lol
Dilo's agility doesnt feel the best
its like worst than carno almost
Dilo has been underpreforming i would say
Ceratopsians have such compact bodies that it’s hard to fight them.
Especially now omni is right click to kill
I dont really mind diablo being 3 tons i respect it but its just the fact that theres been no compensation nerf from the buff
I remember in legacy. Killing a dibble 1v1 as an allo was hard.
Wouldn’t mind dibble weight and model being moved down to 2.5 tons.
Makes it less of a near impossible fight for allo
Well if u guys are balancing Diablo for Allo then right now Give Diablo a neck hitbox and when u bite it u take 2x more dmg instead of the usual 1.5x
that way it makes up for it weighing 3 tons
It has a neck hitbox. Trouble is it also has an armoured frill.
it already has a neck hitbox?
Hyper said it did
It’s a pain to reach ceratopsian necks though.
@analog mirage I wouldn’t mind it moved down in weight if it’s model size got moved down too.
Initially we had 3 ton model size with 1.5 ton weight
I feel like the model should have just been moved down, rather than making it bigger just cause its model happened to be scaled that size.
Cause only one of those actions is gonna negatively impact balance
If dibble stays at 3 tons, I’m hoping we get 1.5 ton styraco
Why don’t we just make dibbles physical weight 3T and it’s healthpool 2,000 (2T) if they don’t wanna decrease the model size
for the record, everything does
model scale can be changed, we've seen it before with other animals, I think it's just that Diablo's visual size is desired at that exactly
kind of like how Troodon's size hasn't changed despite a weight buff and an hp increase, it'd mess with the aesthetics I guess
Personally I'm not a fan of desyncing health and weight, it leads to stupid stuff really fast
like a rex with 20k hp, or the inverse of only having like 5k
I like the health = weight system as it keeps animals balanced over their entire growth
Troodon is an exception and I think any future exceptions need to be really carefully considered
I just feel dibble balance wise should not be 3T. Idm its model being big. I just don’t want dibble to be tankier than it already is. It’s supposed to be able to punch up well which it can, but the tradeoff is it isnt as big in comparison to something like Allo or Alberto
Arbitrary healths completely breaks down below 100% growth
TBF there's no reason that can't work at 3 tons
Like when a 500kg stego had less than 1/3 the health of a 450kg omni. And less health than a dryo too.
just requires a bit more fine tuning that slapping it with less hp and calling it a day
I mean ideally both Allo and Alberto are gonna be roughly in the 2.5-3T range
Dibble being the same size if not bigger than them seems really off to me
Though that’s not to say the two are that size, just that it’s what seems to be the general idea of what they should be
well, Diablo is also potentially the return of something I didn't much care for in legacy, which is arbitrary sizing
we could just as easily get a 5 ton Allo to make sure it's still appreciably larger than Diablo, if they care about that
Hyper how would you feel about dibble health and model going to 2.5 tons?
I'd rather drop all the way to 1.5 if a decrease was going to happen
If that's too far in the opposite direction it can be walked back
well yeah i can see lmao but it doesnt do 2x headshot last time i checked
dmg
Sadly it seems that the devs are nostalgic about legacy giant dibble.
but rather than go "Diablo doesn't function at that size" or something I'd want it to be tested
Iirc punch or dondi said they didn’t want dibble like legacy where it was drastically bigger than it was supposed to be
This was a while ago though so that could have changed
If we're limiting to something that keeps the legacy giant Diablo thing, there's not a chance of any downsize tbh
If you can find a quote on that, I'd greatly apprecaite it
Unfortunately I think it was before the Islecord message sweep
Dondi said the opposite. When people were talking about shrinking it he said leave my dibble alone or something along those lines.
But I’ll look
All i ask is for Diablo to have another weakness rn its slightly overtuned
i dont mind it weighing 3 tons because it does have a chance if done right
I prefer 3 ton model and weight to 1.5 ton weight and 3 ton model.
But 1.5 ton weight and model would be best.
idk about that, but I do know about this #isle-discussion message
In reference to legacy Diablo, Dondi though it was the perfect size, and we ended up with legacy Diablo here too
Legacy Diablo was, funnily enough, the "correct" weight at 3250kg
Thing is that perfect size in legacy played nicely with allo as its counterpart. An animal which might not arrive in this roster for several years
Yeah, tho to be fair "Not here yet" has not stopped and likely will not stop stuff like this from happening
Stego being introduced so far before rex, for example
or grapple before bucking rework
makes balance now a huge pain in the butt but means less work for balance later since you don't have to redo a lot of stuff
Will there be more changes to Dilo and Carno they feel not as good overall than what they used to be
Carno yeah, we don't know what, Dilo, I have no idea but probably
Carno gets 17% diet on hunting its "small prey" / omni
and its just worst at doing that now with the charge changes
no reward
Well, I wouldn't want Dilo to be AS op as it was when it was first introduced. But it's definitely suffering right now.
Buff dilos agility not by much but maybe like 15%
make its base kit better rather than relying on your clones that dont work 90% of the time
Nah 2 ton dibble was perfect making it 3 ton is just over-exaggerating stuff like legacy used to do.
And Allo shouldn't cross 3 ton mark either.
Dibble could already knock allo on its ass at 2t get a free gore and probably a head hit in, 3t is way overtuned for something that’s meant to be in herds
@hallow sonnet the issue with it being purely based on weight means you just die without any skill on the omnis part if there’s enough of them. grapple just needs to be a finisher and have a weight + low blood (possibly interchangeable with health) + low stam prerequisite
so it would be just like modern pouncing
in a way. normal pouncing until the prerequisites are met, then grapple can be initiated
dilo doesn’t need an agility buff all it needs is its hitbox to be fixed and its hallucinations to actually help and work properly
yeah i know but if there not gonna do that then for now they should compensate by making its base kit better then maybe revert it once they finally rework its ability
This
@umbral solar Stego is 6 tons. If dibble was able to knock over 6.5 tons, it could still knock over FG stego.
I thought stego was more mb
While I do overall agree with your herra points, just throwing this out there for examples of extreme animal abilities. I imagine he hurt for a few days after this.
it's also a video game where a spinosaurus that canonically is able to fire of EMPs exists so I choose to suspend my disbelief
I watched it, like a year ago, insane footage, I bet this wasn't in the leopard's plans and I guess he later had severe injuries that lead to his death.
Very well might have survived, they do lead a pretty rough life though and I expect they would live much longer without things like this too. 😀
@craggy ledge
I understand that it's not realistic that Herra hunts the way it does, but as far as skill goes - Omni can pin Herra to death as well as other small creatures, and both herra and omni grow for close to the same time.
I see Herra one-shotting omni with a HEADSHOT to be fair seeing as it's pretty hard to do if the omni actually SEES you and goes away from the tree...
Just like it's hard to pin a herra that sees you, because of course they'll run up a tree or cliff.
@craggy ledge It's a game, with all kinds of weird stuff. Charge, pounce, hallucinations, cooldowns, and so on. I don't think herrera doing what it does is all that unreasonable. And it's no worse than deino, and requires more planning, timing, and so on than most others. And I think omni dies on bodyshot from herrera, but if it's only headshot, then it's even harder to hit. So overall, I don't think herrera is a problem compared to others, especially not when we have current omni and diablo being quite overtuned to say the least.
Omnie currently only dies instantly from headshot I think, bodyshot puts it pretty low hp though
That is very wrong IMO, the dmg in the body
Then omni pinning herra barely from the hitbox of it's tail should be wrong too.
Or like... When it 'pins' you from 10 feet away-
I've had that happen too much.
Oh yeah, so many broken hitboxes
Or like deino just oneshotting pretty much everything with drown
They sure need to fix it, in special the omnis, diablos, tenos, hitboxes of attacks
Well, me and a friend tested and found, it's not just your ping but your enemy's ping that affects this too.
If I am lagging, and I am a stego, and I see a raptor - and on the raptor's screen, he is running. But on my screen, he is frozen, because I am lagging.
And I hit the frozen version of the raptor on my laggy stego's screen? The raptor will die.
And with one of the strongest bites ever
On the raptor's screen, he will appear to teleport back onto my tail.
Okay, realistically yes. But balance wise.
He needs to grow long to compensate this.
He does, too.
I prefer to look at this from a game design perspective. If we want deino to oneshot things, then he needs to grow longer than what he oneshots.
Well, herreras can't punch up anywhere near as well as deino can, and with more possibilities of helping a friend than if a deino gets them.
Agreed
The reason I mention the hitboxes- Often teno 'hitbox' is actually a laggy teno/diablo who is hitting you on their screen, but on YOUR screen you're not near them
So also for raptors pinning me 10 feet away
Is not just about growth time, deino is a ambusher, yeah like herrera, and herrera only atm
But when a raptor pins my tail, my tail is part of my hitbox rightfully, and there is no mechanic that denies a grab because the grab was on a tail.
Okay, but ambusher doesn't HAVE to equal, ' I oneshot you and you don't get to fight back at all'
Even if the raptor pounces your back, you can easy take it off by scratching in something
ANYTHING that can oneshot you and be invisible is gonna be really op and before the recent changes that made deino life challenging, they were super over-populated.
Yes, but I am talking about pinning.
Let's say I have a cannibal raptor
And he pins another raptor, just barely by it's tail
This can happen with good ping on both sides.
Meanwhile herra HAS to hit the head, if it wants to 1-shot.
True, but, if you're in the mouth of a 8ton deino, and he takes you down , yeah, you should die alright
Again, I'm not discussing realism, I'm discussing balancing. We can edit things like grow time to match realism and have balance both.
Also, there will be things just as big.
Idk much about pinning, really, I don't see much pinning at all , but if a single omni is pinning a pray of his size, that has more than 20% stamina and hp, yeah, not fair
Balancing is... What is fair? What makes it so that every species is able to 'survive' by one method or another? Making sure that if you spend 1 hour growing, you stand a fair chance against other people who spent 1 hour growing, but maybe not against those who spent 2 hours growing.
Omni can pin other omni.
Yeah, discussing realism doesn't help much
I don't need a given creature to be able to kill all things, but I do feel the need for a given creature to be able to stay alive - Not as a gurauntee, but only through practice and skill and effort. (Else, why would I play it just to die helplessly no matter the time investment or hours spent growing?)
Now some creatures are bigger than the others in this game
And that's ok - So long as they had to grow longer for that power.
Earned power, if you will.
Omni, by growing for... I think it's 1 hour and 30 minutes? Earns the power to pin things smaller than itself or it's own size - and the ability to bring down bigger prey in groups.
Herra, by growing for the same amount of time, earns the ability to oneshot anything Raptor-sized or smaller, but is less effective than raptor at group hunting. However, it has superior escape mechanism; Nothing can reach it in the trees. I suppose raptors can sit on rocks, but pachy or teno can jump. Herra however, is quite comfortably safe.
Herra has less 'killing power'; 8 full grown herra aren't as good at killing a carno as 8 full grown raptors are. An adult raptor is the biggest thing Herra can oneshot - But another raptor can ALSO oneshot another raptor and doesn't need them to be under a tree to do it!
Everything Herra can oneshot, Raptor can pin, including other raptors.
And then raptor is BETTER at taking down big prey than herra is. So raptor grows for the same time, but has 'more killing power'.
Herra however, has better survivability, perhaps unmatched. Raptors can't climb trees, and not much can hurt a herra who is perched in a tree, they are entirely safe. Plus, they can eat ai fish, adding to their survivability.
I feel like this is a good way to balance it - Raptor has more killing power, but at a cost of less survivability. (Can't eat AI fish, can't climb trees.) Herra has less killing power, but more survivability.
Ptera is another example of something with 'less killing power but more survivability' since it flies.
To me, killing power is the ability to kill someone who doesn't wanna be killed. I would say stego has less killing power than deino, because while both of them oneshot most things, deino can hide better than stego can - and is effective (but not perfect at) camping a necessary resource, that being water. Now, stegos try to camp food, but they can't do this 'invisibly' like deino can.
Adding to this, I think it's good that deino is challenged to get into other sources of water or that we have little ponds sprinkled everywhere or a few safe drinking spots. You don't want anything to be 'perfect' at killing or it will be oppressive - Other species will have 0 chance of staying alive and playing anything else will be a constant stream of boring, short, helpless deaths that no skill or strategy could have prevented.
It kind of does, to be honest. That's the point of an ambush, that you're dead before you can react.
Ptera is a "free cam mode"haha, is fun, they need to make it easy catch small dinos, hatches, would be awesome now that I'll finally see it, people will nest.
I agree with you about the balance
Stego with the recent changes lost pretty much any and all killing power, because reasons I guess.
What u mean, Stego was super buffed with this new attack man
And was invincible already
I know that days ago they nerfed the new attack, but still, great.
Not necessarily. Pachy for example, breaks your legs. Great form of ambush - Comes out of a bush and does something that stops you from escaping. Personally, I don't like that you can't alt-bite with a broken leg though, because it adds to my 'helplessness' complaint.
I remember playing carno with a friend, so we were 2 adult carnos, he was fully grown and I was 60%. Two adult pachy showed up and leg-broke us, and just hit our backsides to death, we were unable to find favorable positioning. We had a good bit for a while with our backs to a tree but it wasn't good enough.
Pachy - a creature that grows 1 hour 30 minutes - I do not believe should freely and easily kill a creature that grows 2 hours 30 minutes. It shouldn't be impossible, but it should require more skill from the pachy/the pachy needs to out-skill the carno. Maybe we were outskilled, but honestly it didn't look that hard for them... Two of them, trick us into biting in one direction, than the other goes for the headbutt, even with our backs to a tree. They were clearly in a discord call, but so were we.
Anyway. Basically, though, broken leg is a great ambush method that gives you an advantage without utter helplessness.
Pachy is not a carni, doesn't even makes sense so go around breaking people up
genuinely overnerfed the whole thing, its one of the most disappointing changes i've seen
went from having a viable power to just going back to being extremely easy to read, bait, punish and kill
Gotta forget realism and look at balancing - What is herbi or carni won't matter, people want to kill for fun in this game, you need to expect them to do that and balance the game for all the darn little 'what if' situations or else fast aggressive HERBIS will kill everyone.
II don't want realism entirely chucked out the window.
Yes, until they added 10%/15% stam cost and then 3 second cooldown, and made it from decent to outright bad
How we balance something could reflect it - Ex: If we keep most herbi slower than most carni, then they can't hunt carni very effectively.
It never was, nowhere near
Man a good stego player was invincible before, now is even more, until something bigger comes out, so, no complains there
completely untrue
you baited out swings then killed it lol, it wasn't hard
True, you don't have to outright kill, you just have to basically make sure the target can't do much, if anything, to get away and survive.
Good players don't go for the bait man, they keep moving around a slim tree and keep moving the head to avoid bites
Nym is a great stego player, try to kill him, good luck, ask him to go pvp, he is adm, he can do this stuff, we tried and failed, the group of the elite raptors, don't even scratched it
And I don't think pachy should be able to kill a carno, not even with an ambush. Pachy being good at ambushing does not mean it has the power to ambush whatever, or well, succeed in doing much from the ambush.
It's less so now, as they ruined the rekit. And it wasn't before either, not even with terrain, there were ways around that too.
And did he have to use terrain and "hide"?
The other thing about ambush is that the 'intended counter' is to be aware and don't get snuck-up on. They've made some changed for that with deino that I am happy with - more clear lakewater so I can drink somewhere that isn't 'a shallow safe spot' but I have to react fast, or the ability to hear them swimming if they swim fast.
Deino was more OP in spiro when there was NO way to detect it AT ALL. Ambusher's 'challenge' should be, the challenge of approaching undetected. Your ability to sneak, VS your prey's awareness.
Only before you COULDN'T have any awareness or counterplay based on awareness. NOW you can.
Or could he actually fight you in the open and you know, rely on being a good player?
Not hide, he was during close circles in the slim tree, like he was a stripper
Because if it's back to "hide in a tree/rock" then stego is back to being bad, since it's not a matter of you being good, but terrain just countering the omni pounces
I agree, and I want to see the same for Deino.
That counts as hiding
As in, "I am saved by the terrain"
I can do that too, that is not really skill, it is smart, I'll grant that
Yeah, that is the point, there is always something nearby to kick off the omnis
But it goes to show my point, and it only really works vs omnis due to pounce being what it is
kick-off = death
Tenos can kill stegos, ceras can, dilos can, troodons can (and better than omnis if the stego uses terrain)
Yeah but will the new mechanics, stego will fear omnis more than ever, now if fatal, really is
Even carnos can with accel, since they can actually bait and get in/out now
Which is a problem, but that's an omni problem, being overpowered as always
Agreed
But still, stego will die ONLY for omnis still, until something bigger join us
Oh yeah, omni is super OP with the new mechanics, god.
I am not sure you actually can react in time, maybe if you hear/see them as they approach, but not otherwise. I do wish we got a quick react to use, a quick "get out of eating/drinking and move" thing
If stego and rex grow for the same time, then Omni should be able to pin rex the way it pins stego/I don't like that x amount of raptors can pin anyone anyway
And I don't think that will be easy to kill two decent stego players together, solo is going to be easy
Are u crazy? How can you say it if rex isn't even here already?
It depends on where you drink too. Some lake water is shallow enough to give you reaction time but not shallow enough that deino has to land itself to approach
Nah, you can kill stego with teno, cera, and a few others, stego isn't as invincible as people think, far from it
Not the good ones man, is what I'm talking about, the crap players doesn't count
And with the changes to the rekit, that attack is just as baitable, if not more, than the old jab
Potatos will die yeah
No, even the good ones, since at best, they have to trade
Yeah, cera is trouble, he is OP vs slower dinos
I really want to see how it'll go when rex and trike are in. What with how everyone hates stego and want it to be bad, I can't imagine how it'll sound with those two in. Unless they get excused like deino has.
Possibly, I am somewhat limited in where to go as stego, migration zones you know xD
I'm saying this as a general thing. I don't want stego or rex to be pinned, honestly. But if they grow for the same time, and have the same ability to escape raptors (Both are too big to hide, both have less stam than raptor, both have less speed than raptor (I think, anyway, rex will be slower) then I expect Raptor's to have the same success.
If both grow the same time, why should Rex get a free 'no pins' card from the raptor?
Deino is 5h10min to full grow w perfect diet, that isn't easy at all to get in Islander, Rex will be at least 7h with perfect diet, and will not have the protection of the water, good luck ...
Rex will have 36 to 40kmh top speed
Idk about the stamina, is a mystery still
The Rex pin-down animation was done a long time ago
Not so much, just that stego is just not good. There's for some reason this sentiment that stego should be almost entirely stationary, and trade hits, and not be allowed to pressure or fight back like any other. I can't imagine rex being limited the same way, or even trike. (yes, you can use the running swing, it takes 15% stamina + 3 second cooldown, and is very obvious to use, and everything is faster than adult stego, even adult dibble). And with new grapple being stam based, I'm sure losing 15% stam to maybe hit an omni is a good trade)
This is fair, and another reason why I HATE migration zones.
Okay, first off, drink SIDEWAYS. This way you can turn and run faster, and less of yourself is pointing towards the deep end of the water. Next off, have a plan, know where you are running, imagine what you will do depending on which direction Deino comes from. Also, look for a semi-shallow spot, a spot where you can see some pebbles for a little, and turn off your nightvision if you don't need it since you can see better into lakewater without it. Keep your ears and eyes open while drinking and be ready to jump/run as soon as you detect anything at all.
And don't drink in deino hotspots, like, y'know, southplains river is right now.
We don't know how fast it'll be, maybe it'll be slower than stego, maybe not
I love rex and omnis, I hope that to kill a full rex, you need to have a awesome full pack of omnis and a lot of patient
Idk how fast stegos gets, but rex is not going to be slower than 36 for sure, makes no sense.
I expect both trike and rex to do even worse vs omni and troodon than stego does. They have even less potential to defend flanks, and are bigger targets to land a pounce on. And most likely pretty stamina reliant too, unless they get proper basic attacks at no stam cost (for all we know, they might).
There's also a lot of safe spots anyway, to drink.
I don't know if dibbles attacks take stamina or not
I hope but I don't expect this, I suspect that this will happen for trike but I genuinely fear that Rex is going to get a free 'no pins' card just because he's rex.
Diablo has low stamina, goes down quick with attacks or running
Trike should be the same
Fair, thanks for the tips! Will try it out if I go herrera or dryo! (since I'm done with stego for now, I can't deal with my favourite being nerfed like this after finally getting a fun rekit)
I am somewhat excited about playing Rex though from the perspective of something that has to sneak up on prey, WITHOUT use of water to hide in.
How much stam do the attacks take, and which ones take stam?
Makes no sense, why would they've done long ago, the pin down animation to rex?
This is why you don't sneak around, you find a good hiding spot near a place where people pass by, and jump out at whatever gets close enough. Or at least thats how I hunted as rex in legacy and prog.
I'm don't do herbs, but I watch lives all the times, all attacks have a cost man
Pin down - like raptors pinning him?
Probably because baby rex will probably get pinned by raptors, and definitely by other rex.
Will have to try it out for myself then, but well, basic attacks do not take stam. Like normal bites and all, which is good for those that have useful bites.
You never saw it?
Okay fair, I have a friend who loves to do this as cera, but still. I am excited for it still.
I have enjoyed the conversation but I am gonna go outside for a bit, see you all
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Cya
@solid belfry I just want to point out, that from what I've been told, the current 3T is what matches the ingame model in size. As for it knocking things down, it could stun stegos before (unless the whole 1999.5 weight was to prevent that, not really sure to be honest) but I would argue that's an issue with diablo CC being way overtuned, rather than a weight thing. It also knocked down, and stunned surprisingly large targets while still being a juvie or sub, so it always had strangely high CC values.
@tight cove what did i say that offended you so that you told me to shut up lol
yo i knew i was gonna get @ 😂 💀
idc if you disagree but whats up with the "shut" lmao
Im just sayin to shh because i think stego is fine rn once rex drops and it genuinely suffers too much then i might change my opinion lol
try the cooldown
seriously, i might agree with stego being fine IF they get rid of that cooldown
like it feels HORRIBLE, genuinely an example of terrible design
the stamina part was more of a pet peeve, its the cooldown that just feels horrid
cant you still swing while on cooldown?
nope
unless its the alt jab, which is a very slow option
you're locked out of two of your better attacks, and it ruined the quick swing
imma test this, but for now imma just wait till rex drops to see if it really does need a buff
it'd be fine if the cooldown was ONLY on the power swing
but it's on the jab, which is just silly
It's not, and it's not even a matter of rex. It's how they added a rekit, then proceeded to make the rekit almost worse than the old kit.
since the whole point of the jab is to be a quick way to guard flanks
Exaggerated stamina (which stego already struggles with + grapple now, so yeah, you really don't want to be low on stam) and then a cooldown so you're even more open to attacks than usual. Meanwhile we got current diablo, who is basically a better stego by now.
After all, while stego might have some reach, even if the attacks are clunky as can be, diablo got the fancy sparring movements and all that.
It doesn't need a buff, it just needs to not be nerfed. It was fine when it dropped, aside from the attack only costing 2% stam. But all they had to do was put old jab at 4% (and rebind it to alt), new standing swing at 5%, running swing at 10% (and make it so you swing at the side you're looking at when running, since every other attack works like that).
That would have been fine. The issue with stegos running down diablos is far more of a diablo issue, where it for god only knows what reason has to be slower than a stego as juvie and sub. Which is very odd and I see no point in that decision.
Bro I literally just got on the game and tested it and there’s no cooldown on any swing besides the power swing, what are yall talking about??? 😭
You can use them like normal
i literally logged on to test this, the little "power stance jabs" put you on cooldown
not the sprinting varient
Oh, no cooldown on that one, does it still take 15% stam?
I mean the new stance swing, wasn't aware it was not on the running version, but considering how much they made it cost in the patch before the latest, that's still very harsh. Not like the patch notes are always so clear.
Diablo knocking down a fg stego is wild it should only be a stun to be honest
Not sure what they intend for diablo to fight but it seems like they want it to be quite powerful
I think they might scrap styraco at this point but idk
Maybe, or maybe it'll be the smaller one
@dusky surge @golden coral imma test the power stance jabs again because for me there’s no cooldown
Yeah only the new power swing has a cooldown so you can’t spam it, other than that you can use the regular swings like normal so idk
There's a cooldown on both the standing and running swing
And that's the cooldown Im talking about
There was no spam, no more than any attack, so there was no issue
You couldn't spam it before, any more than you can spam any attack, you had to "recharge" (if you attacked too quickly, you'd do the jab instead) anyway, you needed to wait until the tail was properly raised. And the attack isn't faster than most others from what I can see either.
And the regular jabs are still as clunky as always, so no compensation, nothing to make the old kit better, just making the new one worse
The sprinting one also has the cooldown, at least from what I'm testing right now
i know that lol
and im fine with the fact that it does
if they REALLY wanna keep it (even though i'd rather nada cooldown), make it only power swing
Well you said up there that it wasn't the sprinting variant xD But no, there should be no coodown for either of them, it's not needed at all
The running one is already delayed by the fact that you well, come to a stop and has to start running again
Alright I agree but with this new kit you do way more dmg and can knock stuff down so it’s a risk vs reward now I guess, you should only use it against big slow targets (like Rex) and not waste it on Omnis for example
oof, weird
Which would be fine if the jabs were quick and effective
or you could jab while moving in the power stance, which is weird you can't
They gave an efficient attack extreme power, vs things that are slow and can be reliably hit by the jab, while making the clunky jab the thing meant for fast and agile things, which doesn't work
It's just... backwards in a sense
Yeah I’m getting the same thing, it’s either glitched or the sound needs to be raised because it’s far to quiet, a stego can easily ambush someone rn with how quiet this is smh 😐
I expected it to be the same as the standing one, or even louder, so that's a bit odd yes
might update my post to mention that
Anyway, stego back to being clunky and odd, no more fun
Stegos always been like this lol
Yes I know, why do you think I've always had a problem with it's design? xD
The rekit was supposed to FIX how godawful stego felt compared to the entire roster
All they had to do was add a normal amount of stam drain for the standing swing and a little extra for the running, and all would have been well
But no, I am doomed to not get to have a fun playable it seems xD. Meanwhile diablo, and then omni with no pounce recovery, and now the new grapple (which is sure to be fun for everyone involved)
That’s fair but what I’m saying is stego is relatively the same but it just got some more options now because of its new kit so it can actually be more aggressive now plus you can swing with no stam now
We have an 8 ton croc behemoth, but it controls and fights far more fluidly than its herbivore counterpart, despite by all means being a more complex design of a creature.
It has options for speed, stealth, killing potential, flank defence, safety, etc, and its movement is, while slow, never actively working against you.
Yeah, you also run out of stam, and well, at no stam you get grappled and die
Being able to alt attack out of stam is, while good, a danger in it's own right
But that's mostly an omni being omni thing
Against Omnis you genuinely never have to use the power swing just stay near a tree and your fine they are no threat.
And that's the issue, stay near a tree, don't be capable of fighting on your own xD
Backpounce/bucking be ass/stego's poor turnrate work great for getting bleed trickled on and on
I’m ngl no Dino is capable of fighting a group of Omnis out in the open 💀 especially rn with pounce to pin
But yes, the overreliance on trees should indicate why stego is so poor
Or, why omni is too good
I loathe the "use just terrain" for any counter, it's boring, not interactive, not engaging, and just causes a situation where "terrain = can't die" and "no terrain = die"
I am well aware, I take issue with the entire design concept there. Same with deino and safe spots to drink at.
I would much rather have no "safe spots" but some form of more reliable mechanical counter
You kinda HAVE to be an animal like carno or galli to survive out as a plains creature, because anything slower than omnis will either be shredded or forced to move quickly to a forest
Any other plains critter that isn't a speed demon suffers
The tree can get the Omnis off your back and you don’t even need to buck
But yes the over reliance on trees is bad I agree
That’s why hopefully we are getting a bucking rework like dondi said
When you have no other option, it's either buck and die slowly, or don't buck and die slowly, because both options are suicidal
Oh for sure, we need that more than ever
It is interesting to note how stego balance basically always delves into omni balance, and I think that's because stego, by existing, has inadvertently forced omni to become MUCH stronger than it ever needed to be
Because the flank-defending, instakill 6 ton behemoth is consistently the cornerstone of what raptor players EXPECT to be the ultimate fight, so they assume there should be some equality in the matter
Which isn't exactly WRONG, because it's not like we have any other apex for our big-game hunter to hunt besides the giant croc that just walks into a river the moment it doesn't like how the fight is going, but I think the choice of stego so early has contributed to a very overpowered omni
Put trike in. We'd have a different story in terms of how strong omni would be, I guarantee it
Interesting, the balance has always been a back and forth thing but also isn’t stego supposed to be anti raptor given it’s excellent side defense
and this is my point
should stego not be the anti-raptor? and if it isn't, how will trike, shant or even rexes/gigas fare?
Tbh idk all Ik is that Omni won’t be able to pin Dino’s that big
it might be able to honestly based on the current weight calculations lol
If it hasn’t already been changed then they will def change it when Rex drops I guarantee it
But also I’d like to say currently that if trike got dropped rn it wouldn’t stand a chance against Omni
It’s very slow and a slow turn LMFAO
apparently, if we do the math, omni packs can pin up to 9000kg (at least from what we currently know from some testing)
Which uh
Might actually pin some of those animals
Yeah they def gonna change that or just straight up make exceptions for certain Dino’s
They might need to bring back a 1s delay on a missed pounce ngl
i still don't know why they got rid of that lol
Last time they had it I think Omni was at a very weak point so that’s why
I was there for the dark times of Omni, it was so bad sometimes 💀
omni never really ends up being at a "very weak" point
it often ends up at a "weirdly bugged and difficult to play, not because of balance, but because the entire animal is broken" point
Carno was literally a direct upgrade
Yes I remember when it was super buggy too
I remember literally wiping out a whole pack as a lone carno 🤣
You're talking about U6, in which case, omni wasn't that weak
Carno was just INFINITELY better because of how absurd its kit was at the time, and it completely overshadowed omni. Same with pachy and deino, both completely overshadowed omni, so there was never a good reason to play it.
Maybe, at this point I expect rex and trike to be excused in some manner. But otherwise I agree, the put the critter that should be one of the three or so animals "immune" to omnis, and then balanced omni to take it down in half pack + groups. Can only end well.
I fear for anky, to be honest
Because the precedent set thusfar very much implies bad things for that critter
Yes, that is mine and others point. If the one animal, aside from anky, that are this large and has natural abilities that suits defending its flanks and have reach of attack still struggle, what will the similar sized animals without reach and everything else do.
That's why I take issue with how they've done the matchup, because if stego struggles, despite having jabs outwards and some kind of flank defense/reach, what will a trike do, with a far more limited head on a swivel, or a rex. And far as I know, diablos do struggle, even with their fancy sparring movement.
And I can't really see a trike move as fast as a diablo, even if it gets the same movement options.
Being what, three times its weight, at 9T or so?
Honestly ngl I don’t expect this game to be very balanced past this point, this is literally the breaking point, pounce to pin and Diablo proves it.
It’s gonna be who’s bigger or who has the most numbers
Honestly dont know how well a diablo does vs omnis (a reasonable amount of them that is, 3-4 maybe? or 4-5 perhaps, with new weight?)
Granted, last I heard HT servers are... not good, so might be hard to tell
If the Omnis are good and it’s in a open area it’s probably gonna die but if it uses its environment well it will probably win
Yeah I’m waiting for them to fix this sound bug and the lag
diablos are a very good example of a non-flank defending, non-nimble creature which MUST fight
carno/galli/dilo? yes, they're very forward focusing in combat, but they can also just... go really damn fast, enough to escape omni
deino? high bleed resist alongside a hefty bloodpool AND the water's safety allows it to protect itself from omnis pretty well.
pachy? good stuns and speed allow a little advantage, although i must admit that pachy's state needs help
dibble lacks these things, and is very easy for omnis to jump onto and take down given its general inagility and lack of speed, as well as a lack of directional attacks that are enough to catch an omni
As a Diablo you just can’t alt swing spam you gotta constantly be trying to knock them down and kill them
But a Diablo can defend itself from a small group of Omni’s for sure
I just can’t believe Diablo weighs 3 tons now, nobody would have ever guessed this
This definitely needs to be fixed
I mean... it's not really a problem? Especially given diablo is the size of a 3 ton creature (literally, side-by-side with a 3 ton stego, it is actually bigger)
In fact, the only creature actually suffering from diablo's new weight is stego
Even worse, it now knocks down the stego in one hit.
Yea I know
But I mean, you could solve that by adjusting knockdown threshholds, you don't need to make the weight lower to fix that
I'm more interested to know their secret reason for adjusting the weight, given they've mentioned it's for a specific purpose they haven't yet revealed
It was able to play 1v1 with stego by stealing the role of other ceratops.
I’d say if they gonna keep it at this weight it shouldn’t be able to knock stuff down that’s 6 tons, that’s pretty wild
Yes, but it needs to leave space for other ceratops, and it weighs more than 3 tons.
It also stuns up to 12 tons, so it can stun a rex.
based on what lol
The only ceratopsian it really messes with is styraco. Proto, ava, pachyrhino and trike all are massively different weights and niches
Yeah def broken 😂
maybe they wanted to bring dibble instead of styraco
Probably
Either they gonna get rid of styraco or they gonna nerf Diablos weight to 2 tons again
Or since Rex is coming, they may want to keep it at 3 tons until Styrcao comes.
What makes you think there's a "secret reason"?
dondi saying so
Oh, what did he say then?
I don’t remember exactly but he said basically that there increasing the weight because in 3 days he knows something that we don’t yet but that was for the 2 tons weight increase not the 3 tons
I assume they increased the weight in preparation for allo or whatever mid teir carni they bring in or maybe it was to test pounce to pin for some reason
Before discussing the stamina cost of Stego, I think it is necessary to discuss the problem that many animals can still do special attacks and alt attacks even when they are out of stamina.
If they fix that.I will support that stego have a stamina cost problem.
that's not a problem, that's very on purpose
Animals out the of stamina just shouldn't do any attack that cost stamina.
Or what's the meaning of stamina limits.
then make bites cost stamina
because otherwise you're saying "make it that herbivores cannot defend themselves out of stam but carnis can"
when you're out of stam, you still lose access to your most impactful abilities. Alt-bite is simply a way to avoid you dying when out of stam if its a way for you to not instantly die out of stam
Manage your own stm, if you use up all your stm and still can "protect yourself well", then why need carnivores?
what?
You mean I can use all stm to chase a predator and kill him with a stun attack?
you can't do that lol
You can
if you use up all your stam to chase a predator you can no longer catch up with him to hit him with an alt attack and kill him
Teno just run faster and run longer than cerato
besides dryo, hypsi and cerato, every animal uses a vital attack when out of stam
2 of those animals are not meant to be combatants, and 1 of them is a carnivore
If you used all your stamina you're not running anymore
Stegosaurus can use its tail when it uses up stm.you know?
Teno can also use kick and tail slam when out of stamina
Yes
And that can stun
Cera can use charged bite that can vomit when out of stam, every carnivore (who have stronger bites than their herbivore counterparts) can still use them when out of stam
Including alts
Charge bite can't stun.I don't need to tell you what happens when you stand with a Teno and attack face to face.
It can, vomit is a stun
And deino can also alt bite when out of stamina
Making a creature completely unable to attack when it's out of stam is bad, that's just death with extra steps
Attacking when out of stam already deals reduced dmaage, I'd only change it so it's also slower
And make bites cost stamina too ofc
Reduce damage?no it's not
Pretty sure attacks deal less damage when out of stam
It may have been, but it's still total damage
At now
Deino alt bite out of stamina still kill a full grown raptor when hit body
And that deino is heavily injured.
Just manage your stm well.and make all attack that cost stm unusable when out of stm
That's boring af
I understand punishing players who run out of stamina, but when the punishment is "now watch helplessly and do nothing while your opponent kills you" it's bad
Especially considering it only affects herbivores, since carnivores can keep biting and deal reaonable DPS when out of stam
So it just ends up being another "screw herbivores" balance choice
Well good.than make omni can pounce when out of stm.because if omni out of stm it can just“do nothing while your opponent kills you”
you don't need say any of that to make a herbivor invincible.
you out of stm, you die very easily.it not about carnivore or herbivore.
Animals that use all their stm must have made obvious mistakes.
If such an animal can still protect itself well, it is unbalance
Especially considering if it not affects herbivores,than herbs can keep deal more reaonable damage than carnivore and stun when out of stamina.
Pounce isn't an ability that is necessary for defending oneself
Unless attacks are slower and deal less damage when out of stam
I don't think so.You're just against anything that weakens herbs,to oppose something that is obviously right.
It's always been the case that you out stm you can't use stm based ability.This is just a recent bug.And then you think it's something developers do specifically to make herbivores live happier.
How is that possible
It's not a bug it's an intentional change
Because it's an unfair disadvantage to herbs
It's been included in patch notes
It also doesn't really make sense that, for some reason, every attack except bites cost stam and then cannot be used at all
But bites are excluded from this rule
Sorry you make me laugh.
If you really think so, then I can only support your opinion. Make that become truth and destroy this game
You teno out of stm and your stun kick can still let your opponent to shut up and can't bite.
If you think this is fair, you must be playing badly.In fact, it's almost impossible for teno to run out of stm.
it cant kick out of stam lol
yea, because that is effectively an alt-bite
it is following the exact same rules as everyone else
It's not really though, because all animals have the ability to alt-bite out of stam
Otherwise fights would be nothing but "whoever runs out of stam first, loses"
Well, that's already how they are, but they'd be more like that
You think deino can alt bite when out stm is good?
since everyone else can, yes
Because it's better for the herbivorous,yes
it isn't though
Run out the stm of herbivores is one of the strategies of carnivores, and this change makes it fundamentally unusable
if we REALLY want to play this game, then I suppose we have to give teno a 150 bite force, stego a 400 bite force and pachy a 70 bite force
just so they can keep up when they're out of stam
it's only fair that they can keep up when out of stam
All you mean by fair is that herbivores don't get killed at all
herbivores get killed all the time because they are balanced differently to carnivores, god forbid
you just need to know HOW to kill them
i feel that rather than yell at the sky about how herbivores not being defenceless when out of stam is a bad thing, rather try yelling about how many of our carnivores are just not on-par with the rest of the roster (carnotaurus and dilophosaurus come to mind)
You have an advantage when you have stm, and you are not at a disadvantage when you use up stm.
You are sooooo good
carnivores are at an advantage when they have stam too???
like why are we looking at this in a bizarre vacuum
i literally spent most of my time on hordetest on troodon and herrera, and the sheer amount of herbis i killed was actually insane
Yes, carnivores have the advantage of running away when they have stm, because they can't beat herbivores
YOU can't beat herbivores. I can.
I literally spent hordetest doing EXACTLY that. Killing herbivores
Try it. I have teno in hordetesting Na4 and Eu3
Carno in Eu1,Cerato too
All full grown,I can wait you full grown
Like, I think the issue is less "herbi OP" and more "why the hell are carno and dilo so goddamn bad atm"
Raptor is NUTS atm, literally your entire argument is dismantled by the fact that 2 raptors can basically pin and kill a cerato with ease, cerato has been consistently used as a "dibble killer" for the entirety of the hordetest, troodon has been buffed a ton to the point that it now MELTS targets using its venom correctly
Carno and dilo, however, have been entirely left behind, and carno has been bad for several updates now.
Or whichever server, tomorrow I will have a full grow teno
That's true
Like I'd rather buff these two really weak carnis than nerf the herbis which actually put up a fight and are fun to play against, rather than walking meatsacks
I want two strong dinos fighting, not one strong dino and another dino that has a billion weaknesses fighting and the strong one obviously winning
Unreal yes indeeeed
since for some reason it depends on a venom that doesn't even work most of the time
but carno is still great
Carno is not in a good spot, but saying it is really weak is just false
Still having fun as carno
however hunting fully grown tenos is not a good idea
You can have fun as a carno but like... It's not good
It def needs buffs idk what to tell you
when i play carno i just go against subs n small things
I have fun as hypsi, beipi, dryo and troodon
That doesn't mean these animals are objectively powerful in any extent, but I have fun as them
If you are good, carno is good, simple as that
It does need buffs tho
Teno is huntable, but it isn't even Carnos intended prey
Carno can live well with Ai and dead body ,but bad at almost any fight
Also, i read that Teno can do kicks and tailslams on HT without stam?
Sorry, but that is ridiculous. Conserving stam should still be a thing
You put it pretty well here, I do agree with all of these statements, although I still believe carno's charge was pretty egrigiously overnerfed
I don't think carno needs buffs more than "making the charge less godawful and basically that's it"
i mean i agree that carno is weird rn, it's playable and pretty damn strong if you are great but also can get melted
hold on wait wait wait tenos can kick when outta stam????
excuse me??
I haven't actually seen it so I have no idea if this is true lol
Someone mentioned that here in this discussion i think, was taken aback a bit lol
better not be true
In hordetesting it can and stego can do tail attack too
Although, I've also heard ALL of teno's hitboxes got a massive hefty nerf, so it's quite hard to actually hit anything with any attack either, so honestly I'd be fine if that was true
oh yeah stego thing is dumb imo
can it use the powerswing when outta stam?
haven't seen stegos really use it anymore
nope
alr good
the stego thing was something i was hoping they'd add for a while because, y'know, otherwise it's helpless out of stam
and the jab is effectively already an altbite
I think stego should have a skill that can charge the tail attack 2 times when it is out stm, and needs time to recover without stm
as long as it can swing when outta stam yknow
I mean normal tail attack
You can choose a mutation that injury regain stm
That give you endless stm
A horribly unbalanced mutation doesn't really make the issue any better
One cerato charge bite can recover 30% stm
Forcing me to use a mutation that's extremely overpowered and punishes players for fighting me isn't a good solution to the "out of stam = screwed" issue. It just means that if I take that mutation, it sucks to hunt me, and if I don't, it sucks to be hunted
I have to say that I never thought it was a good idea that you have to regain stm by lying down in the first place
well it isnt a good idea
if that hasnt been made clear enough with gameplay itself idk what to say
I would argue that you can only recover up to 60% of your stm by walking
i honestly think that thresholds ruin the game and you should be able to get it back from 0% by trotting
And this is what caused our stm attack problem
im fine with the threshholds, i think they're a decent idea, and don't believe that we should go back to how Spiro was with its stam
i think they need more work, but i prefer the concept
as we speak im writing a feedback about why it just doesn't work
and brings too many issues
I'd replace the thresholds with curves
i would somewhat support that
Curves>thresholds in almost every case
because it just makes sense to me
Also a good idea
i mean, i probably won't agree with it, because i personally think trot-sprint-trot-sprint of spiro was exceptionally uninteresting, and prefer the concept of trot actually being used for movement, rather than ignoring it because sprinting exists
i do prefer curves conceptually, however
i agree and disagree with this
trot-sprint makes z walking useless
i like giving it an use, but not the use it has right now
And quick get up cost no stm is bad too,but consider about stm are so important now, I accept it
If it was up to me I'd pair it with top speed being stamina dependent so you're more encouraged to keep your stamina topped up for traveling
Also doubles down as a logical and functional ambush and adrenaline mechanic
you can run very quickly while not having much stam tho
like realistically speaking people would get very confused by it
Oh I completely agree with this, quick getup needs to actually have a penalty again
Punishing players who are resting is pretty core for hunting
Not as quickly as if you had all your stamina
But it may be difficult to get them to change their speed for different stm level although I like the idea of that
actually you can run even quicker sometimes
sometimes when im preparing to do a very quick sprint i don't wanna be fully energized but a bit tired cause i perform better
you're just weird
Or you confuse "tired" and "warmed up"
less chance of injury and faster cause im warmed up
you gotta be a bit tired to be warmed up tho
When your body get warm, you run faster and cost more stm when you feel hot
No ? That's what warm-up exercises are for
i mean warmed up for a sprint
because you gotta run around for a while in a slow pace and then do many mini sprints
otherwise you'll most likely injure yourself
with mini sprints im talking about 3-5 seconds long
So...keep running make you run faster,and cost more stm?
and then you can rest for 1 minute and do the long sprint without injuring yourself
There's also the question of gameplay
True
restrictive ?
forces you to not use any % of your stam out of fear, which makes it even worse than what we currently have
I checked for the umpteenth time to see if my stm was over 60%, which is not a good feeling
need colors or lines on the stam bar tbh
Anyway, voice your opinion, I guess that's what this channel is for
Yes
yea that is annoying, it's a little unintuitive
@dusky surge make it 550kg
Or even 600kg
Also I don't think the pin exception is necessary now that grapple exists
Nah, that'd be too far imho
With how reliant galli is on running and how strong pounce bleed is, pin is absolutely unnecessary
IDK man, I think that's too much for galli. As it stands now, it's already a VERY good animal
it would be too strong
would mow down entire raptor packs
and they would actually stand no chance
cant run cant fight
yea, that
im a fan of galli being stronger but like, that's raptor slaughter machine right there
and as much as i hate how strong omniraptors are, i'm a big advocate for everything being fun, not just herbis or carnis or whatever
yes
Why galli should fight raptor
I didn't get this
You can just get rid of them. I agree buff galli weight, but stun...no
The stun is already a part of their kit that comes naturally with the weight buff
It also made the engagement actually fun
I played during U6.5 when galli was in its prime, and it was the most fun matchups I ever had as raptor
Galli can stun things sligher then it right?
Yes'
That's why it was able to stun raptors originally on release
But raptors could pin and kill them, making it fair
Indeed it not fun
It was extremely fun for both sides. Original galli was some of the greatest raptor fights I ever got
But what if raptor don't want fight
Then it has agility and can just pin the thing?
It can get rid of 425kg galli
Galli sucks at swimming, sucks at turning, sucks at acceleration
They also have an exceptionally long grow time
And no one plays them because growing them is not rewarding because there's literally nothing engaging about adult galli atm
Indeed
So let them have the cool fight with raptor
It's something for raptor packs to actually test their mettle against
How long did a galli full grow?I would suggest reducing their growth time.galli can threat any thing smaller than it.
It sounds bad especially when they have no reason to kill you.
Okay but why not keep the growth, increase the weight and bring back the actual fun 1v1s rather than making it just bully the little guys with no real fight
I actually hardly play galli,maybe I should test their stun ability first.
And I don't know if it's grow time longer than raptor
I mean, they can't actually stun anything that really matters to them. Pretty much everything smaller than them already dies in a few kicks
It is
sounds bad for 425 kg galli
The stun only works on the alt attack btw
which means you have to be in their range
Didn't it work on the running kick too? Or are we talking about right now
right now
Ah
Idk about the ranges
I actually like the idea that make galli 50 minutes grow time and keep 425kg
They made grow times longer for a reason
That just turns them into another dryo rather than making it, y'know, fun
Omnivores that run so fast shouldn't be involved in combat so often, especially if they're not stressed about food
The point isn't "I want the galli to be easier to grow", the point is "I want to have fun playing as and against galli"
Which is why they'd still get absolutely curbed by larger predators like carno or cerato
The galli I'm proposing is still worse in combat than launch galli, because launch galli had zero problems spamming kicks over and over again with zero penalty
Hardly see any galli killed, my galli actually never be killed by predictor
You hardly see any galli, full stop
All galli body I found is fall to death
That's because you ambush them
Mine galli too, because it really boring
I wonder why I made my suggestion
Maybe because galli is really boring
If you agree that galli is boring, why push for shorter growth over being returned to the 510kg it once was? Shorter growth doesn't make something more fun, look at hypsi.
My carno never catch a galli after they have no charge stun.
And like I've been saying, buff carno
With this hypothetical new galli, make a carno DESIGNED to hunt down small game, including galli, thus providing a consistent threat
Because...maybe player still wont play galli even it can stun raptor?
We can't know that until we see it
I think the reason why players don't choose galli is because they grow too slow, not because they can't beat omni
Might be part of it, but it's more so growth time in relation to what you get out of it
Galli was positioned to stay out of harm's way, not to engage in combat
Still is
By all means, in a 1v1 with an omni, it has the disadvantage, even with stun
Omni can pin, outdamage and outdodge the galli, punishing galli by forcing it to make sharp turns and slowly accelerate
The fun of galli vs omni comes mainly from herd v pack
I actually think stun is pretty dangerous and should've be easily added
except carno charge,almost every stun attack can hit twice even third time.
Teno just almost kill a cerato in one round
Back in the U6.5 days, galli was basically doomed the moment omni got the pounce. The bleed would force it to retreat or die as it fought
The omni, however, could survive several kicks, because they did low damage overall
In many cases, a single omni pounce killed a galli no matter what. If it ran, it bled out. If it rested, it got bitten to death. If it fought, either would happen
this situation seems to be good in really and my imaginations, but in the game it is not fun indeed
I mean, galli does seem to me to play the role of prey, but no one wants to play prey in a game
Teno plays the role of prey, people play that
Why, because it's fun, and has an ample chance against some of its predators
Mostly because prey always seem to end up being easy to hunt, without actual "we have to give up/we lost members" risks involved
Galli is fun because it's fast, yes, but giving it just ONE cool matchup where it's evenly matched does wonders for its engagement
Teno is still fine, more or less. Not sure on the endlag and hitboxes, might have been a bit overdone there, but it does seem to still be capable of fighting well for being a teno
Teno in game not seems like prey anymore,my teno just kill many cerato and bleed out many carno
A dilophosaurus would still be menacing to a galli, because a galli cannot stun a dilo, it cannot outdamage a dilo, and the dilo has venom/speed
Same with cerato and carno
The only matchup this actually truly impacts is raptor, which is fine, because raptor has enough tools to answer galli as a threat in the form of its agility, damage and pin attack
So basically, proper, dangerous prey
That was kind of the point I was trying to make, it's a prey people want to play as, because it can actually go "no, you starve today" to the predators, more or less
Teno is good at almost any way, the only thing you need to consider is you attack with your tail and foot.A lot of players might not be comfortable with it
And while galli should always run, and it would, if it wanted to live, giving it the ability to at least in desperation, or in groups, put up a fight is nice. Even dryo in groups can do something
^
Galli should flee from like, most of the carnivores. It should flee the moment its outnumbered by raptors
Galli's primary response to most things, should be fleeing
And any reasonable galli would rather not choose the 1v1 with a raptor anyway, since if you do mess up, you die
But allowing it this ONE exception, where galli really gets to flex its big boy dino muscles and pick a fight with a single scary predator of equal level to it, is undoubtedly cool and undoubtedly fun, and gives justification for the journey of reaching that adult point
^
The chances of the raptor winning that fight are high, a single pounce immediately spells doom for the galli. Even if you win, you might just die from your injuries shortly after
The idea is not "make gallis walk around stomping raptors to death". Raptors, by all means, should (and still) have the advantage in this matchup. It's just more of a FIGHT
The suggestion is let galli fight raptors, not let galli BEAT raptors, because galli should not be confident in a fight against a raptor. It should be nervous, weigh out its options, and choose if its wise to pick that fight
Right now, it has no choice, it must flee, because stastically it is at every disadvantage besides its mobility
Ok maybe I just don't understand why galli will be killed by carnivore.if galli player really die in this way frequently,I agree buff galli's weight.
But I really don't understand why it has the same speed from new born to adult.it's never become a prey
At least for me...
I consider it's more about raptor pin and pounce is op,because you have no chance to get rid off it once raptor got you.
You should have chance to throw raptor off
I swear to god, this Mr Carno woke canni guy just dislikes every herbi buff
no bias whatsoever
@civic widget get schooling fish, put them on the shore, wait 10 mins and eat them
they will have rotten and rotten fish give you 3 dot
get lines from elite fish, 3 dot from schooling fish and s from other deinos or anything else that gives it
why do you care tho
because its funny
oh my god my galli feedback really doing numbers lol
i was expecting more people to hate it lol
Herbivores should always get buffs or new features, but only as much as necessary.
Bro, I haven't been able to enter the game since 0.15 was first released. I only grew Diablo once, and I'm not in a position to play the game right now, and I won't be able to enter it until mid-August. Can I get back to the game before Rex or will I be too late?
i'm in a similar situation where i can't play for a while, and I have no idea
I hope we are not late :d
#balance-feedback message
does mean pachyceph also needs a weight buff so they don't get pinned
They already weigh 500 and don’t get pinned by single omni
the suggestion wants to increase galli weight to 510kg, and still be pinned by an omni.
By those conditions, a pachy would be pinned
When galli was first added it weighed more than omni but could still get pinned
It was unique in that case
No. Galli was an exception since the beginning, and the person who suggested changes insists on keeping it so
Then what's the point of increasing the weight? if it is for stun then they can just increase the stun multiplier on Galli.
To increase its HP
increase its HP, blood pool, stun capability, overall survivability, and to better be in line with its growth time
because galli still takes longer to grow than omni, even though it's now smaller
oh, you do know the exception was never removed, right? Even after the weight nerf
young adult omnis can indeed still pin galli, despite being lighter
speaking of dear GOD that galli suggestion is doing mad numbers lol
To me that is a lazy way to buff a playable just to create an exception for that one unique interaction. And increasing diablo from 2 ton to 3 ton just to increase its hp? diablo takes reduced damage from front if devs wanted it to be tanky they could increase the damage reduction or if they wanted diablo to specifically knockdown stegos they could just increase the multiplier.
You'll have to talk to Wave about the galli suggestion, I also disliked diablo's weight being increased
Nothing should ever get a weight buff because it's "lazy"?
Sure, it's nothing glamorous or gamechanging, it's just a little change that impacts a specific matchup that was once really, really fun
I also suggested a reduce kick stam drain because I think 5% for a running creature on its running attack is a little overkill
Weight buff worked in legacy but evrima has ton of mechanics and tools at its arsenal, the question is which is a better Pachy? a 1 ton Pachy that doesn't apply bone break or 0.5 ton Pachy that does apply bone break every hit. Again not fan of why they tinker with pachy's ability to bonebreak, bonebreak is pachy's lifeline if it bonebreaks 50% of time then the Pachy is 50% alive and 50% dead.
weight buff literally works in EVRIMA because health = blood = weight
Also fracture still isn't chance-based
I don't know how Pachy is on hordetest but last time I remember playing Pachy Omnis would take full blow of the hit and shrug it off like it never happened and the current grapple doesn't help at all.
probably because you didn't do enough blunt damage to whatever limb you hit
Against an Omni? which is lighter than Pachy?
Yes
If it wasn't a fully charged ram, its possible you didn't actually meet the fracture threshhold
Or the omnis had fracture resist diet, or mutation
I think 5% is fine on any other creature, but since gallimimus has so much stamina for running (like seven minutes or something) that 5% makes up a ludicrous proportion
i honestly think 5% is too much on many animals for an attack
Are there different threshold for different body parts.
yes, but I don't know exact values. Generally, the body has the most blunt HP
So if I hit the legs first and hit the body second does that mean I wasted 2 rams for nothing?
So basically I wasted stam for the omnis to pin
Ive seen coordinated cera groups have a friend spam spawn baby stegos to use as portable healthpacks with the eat to heal mutation
@golden coral another patch another stego nerf
Yes, I saw. And nothing to compensate for it either.
lmao
You know, like lower stam cost, removed or even reduced cooldown or, well anything really would be nice I guess
im not sure what is trying to be achieved here
Food for allo perhaps, since that's now been confirmed
@golden coral "Adjusted the attack power of stegosaurus and diabloceratops to better match their growth"
This COULD imply a buff, given that stego now grows very slowly, but who knows
Considering there's an outright damage nerf, I imagine that is more about how they grow in power during actual growth or so
Jesus Christ 71 people like this damn galli post lol
im betting it's them not wanting stego players to use it besides on rex
and having to carefully aim it
they've made it that it just sucks to use ON rex
we'll have to see how it goes to come to conclusions
but for now it just looks like they want to make it so that stegos only use it on rex and very carefully aim it
they said slightly
also ig it's cause it 1 shotted everything and everyone was going nuts with it
that's stupid reasoning, because it'd still oneshot the entire roster
well i don't know their intentions, im just taking a guess
the only thing that'd impact is rex
added a cooldown = can't use it to fight off rex nearly as well
15% stam drain = if it uses it to fight a rex, it loses the stam it'd need to flee the rex
reduced damage = the hit does less damage and thus takes longer to kill a rex
looks like the changes exist to make it worse against rex
i mean, if it can run, it won't fight, and if it can't run, it will fight
also it's 10% not 15
except it needs to run to fight, that's LITERALLY how the powerswing works
10% still way too high. Both carno and stego are key examples of how not to do a cooldown animal
it can be stationary
not saying it's the best idea yknow
im just tryna figure out why the devs decided it was a good idea to make it like that
make a crazy attack and then make it 1 use
probably so that the stegos can't spam it on rex? i don't know
or that if they use it on anything besides rex they won't catch up anymore...?
You either have a cooldown (dryo, dilo, diablo) or you have stam drain (like, every other animal)
Having both is stupid
It's clunky and defeats the point of having them
carno:
i can only guess it's there so that ppl don't spam it and use it very wisely
Which is another animal that upsets me
Both carno and stego suffer from the exact same design flaws
They are UNIQUELY bad
yes
"This animal hits like a goddamn truck and is silent as hell so there's no way to react"
Both times, the solution should've been make the animal louder and give a significant warning period (which they TRIED to do with carno, but didn't succeed)
Because both animals have counterplay in the form of movement
i honestly hope they keep the ram in the carno rework
i love the carno ram it just feels like thomas the train v2 it's hilarious
These nerfs honestly should just be reverted on stego (besides the sound change) once rex comes
Or just in general because it shouldn't HAVE these in the first place
The stamina is not nerely as offensive as the cooldown
Well, I mean, that means you'd want the power swing to cost no stam
no not in this case
Then you want bad design
Because it should be either stam, or cooldown, having both is absurd
The only time I can see having both being acceptable is with deino, who has a VERY unique ambush-type gameplay
And abuses its lack of cooldown to drown things it otherwise shouldn't
not like it has stamina to even drown at this point
well who said i agree with the changes 🤔
It does lol wdym, stam hasn't changed for it
having something cost massive amounts of stam n a cooldown is probably not a good idea
nah it cant drown a carno a stego a cera iirc and more
it runs out of stam unless you put em in the bottom of the highlands/water access lakes or below a log
well, ofc you do. who would doubt that deino is the one you'd like to see cooldown and stam, lmao
so adding a cooldown would make it unable to hunt 👍
Then reduce the amount of stam it takes to hold something under if it's that bad lol
I think the whole grab, let you swim up, pull you back down is obnoxious and OP
no you're in the water with it
Basically takes out the middle man of actually holding and killing the prey
if the deino wants to play around with you, why not
It's not playing, it's literally more viable lmao
oh yeah grab u put u down and bite you then put u down again etc etc
it's the only way to kill most things so
Yes, that's generally the best way of doing anything as deino
I seriously haven't struggled that much with it, most things drown fast enough in a single lunge if I preserve my stam
i alwyas have full stam
myself and every single other casual deino player cant drown them by holding
because it has no stamina to do it, it runs out before certain dinos drown
which also happen to be pretty common dinos
so the only way to kill them is grab em put em in the middle bite grab put in the middle bite etc
also adding a cooldown to its only hunting method is probably one of the worst ideas ever
I mean, if it can actually DROWN what it grabs in a single lunge, it really shouldn't be an issue
If the issue is the hunting method necessitates spamming lunge, then maybe that should be addressed
well, this problem has already been solved in the latest patches. stam wasted during a lunge is now less