#balance-feedback-discussion
1 messages · Page 100 of 1
This was something i tried to tell you earlier 😅
New attack kinda makes Stego less of a defense oriented and more aggressive like a trike playstyle
Though it was fun to chase after adult dibbles as a 30% Stego an K.O them down like they are nothing
Has anyone tested Deino vs "new" stego?
It may look interesting to swing a bat, but this action is very dangerous for a 6-ton creature.
Even if this is ruled out, I think stego should be defensive, and it may be more suitable if it can shake its tail from side to side and make it difficult for carnivores behind it to get close. Now it seems easier to take the initiative to rush to the opponent to attack.
Unless stego can beat rex, I think it's better to run away when I see rex instead of rushing to attack him.
Thanks to this endurance and injury mechanism, a single rex may not want to consume all his endurance and health.
Since rex has not appeared yet, the only conclusion that can be obtained from the changes to stego now is that stego is op.
At present, we can only guess the combat effectiveness of rex, but deino has a big mouth close to rex but only has 500 attack power, while stego casually has 2500 attack power. I'm not sure whether rex will eventually become what I imagined.
I have some thoughts out of ecological environment:
Stego and deino often fought before.
Deino can find a safe place to recover from the injury, so it doesn't care about the injury.
Stego can hardly be shaken on land, so it doesn't care about injuries.
Although rex is better than stego, it doesn't have such a good environment as deino. Will it want to avoid injury?
For stego, the creature that really threatens his life has appeared, and whether it will be so belligerent.
But you can never guess what individual players think.
@analog mirage
There was some talk about the hallucinations spawn other things like a Deino and other things so you are never safe from hallucinations regardles if you are in water or air or trees
I don’t really see the point in making an entire new hallucination for water when you can just slap the swimming animation on dilo.
On rocks I can understand a Pterodactylus ai
Even so, that doesn’t fix the issue that they straight up don’t spawn
Its to make it scary and an attempt on trying to scare you out of the water.
Dilo is not that fast in the water, Deino are
Heh, I agree on the "how should stego work/how should the new attack work" more or less, but I also know that my view does not align with the devs, hence I will argue that their implementation most likely works as they want it. Much as I would change around the damage values, and various other things, that's not going to happen. So as silly as stego "run at things" attack is, it does seem to be how they want stego to do things, both in general and specifically vs large things, considering how clunky and limiting the old attack is.
@analog mirage I would keep the noise, but let the dilo hear it too, maybe with some kind of visual indication as well, so you know where your clone is and from which direction it'll be running (assuming they do run more or less straight towards the target). That way you can coordinate with your clones for attacks.
The issue is it doesn’t become an effective hallucination anymore. When I know exactly where it is and what it is. Dilo hallucination should make me question if it’s the real one or not and react as if it’s the real one.
When I get a distinct noise that alerts me “this is a hallucination coming in” it just doesn’t work
Dilo doesn’t make that 3 call. The hallucination does
Depends on what you intend for the clone to do. Is it meant to be "is this the real dilo", or is it meant to be as a "missile attack" that you need to deal with, at the risk of being hit for real. So you'd either deal with the "guaranteed" incoming damage, or keep looking for the real dilo. And I meant that dilo should be able to hear/see its own clones so it can coordinate with them for an attack. You could also keep the noise, but "throw" it, so you do get a warning, but you don't know from which direction the clone will be coming.
Dilo hallucinations (while they should be able to deal damage as a stand in for venom doing its thing”) should mainly be used to make me question if it’s real or not. A dilo just shot out of the dark at me. Things that happen suddenly that make the player react quickly
Instead of just “oh great, here comes a Dilo that I 100% know is fake. Time to counter it
Isn't part of that issue the lack of ability for the real dilo to coordinate the attack though?
Even if you know one of the dilos are fake, the ability to counter becomes a lot harder when they're both jumping out at you from the dark and you don't know which one of them is the real one?
@sly pilot cera is pretty slow and dilo oblitarites him so idk what you are on about
Why are people trying to fight stego currently as dibble and then complaining that there's no counterplay? Dibble isn't meant to fight it, the same way carno isn't and teno isn't. Not everything should have a chance fighting everything.
I don’t think getting run down by it counts as fighting
That's not exclusive to steg and not an issue that should nerf said playable. Anything faster than you can run you down.
Adult steg is 28 km and adult Dibble is 36 km. Steg is slower.
I do, agree that younger dibble should be faster but I don't agree that something that takes 6 hours to grow suddenly needs to be slower.
It should at least be adjusted
Which part?
Because if you can’t fight it and you can’t run, you just lose
Either or
Preferably dibble because its new
And not properly balanced yet
Again it makes no sense to nerf the speed for steg because it's not an issue specifically tied to it. It's needlessly punished.
Young dibble though is exceptionally slow and for a "fast ceratopsian" it's not very fast.
Just make juvie and sub dibble faster, and it should be all good
Hard agree
No reason it should be slow anyway, not like juvie stego is fast in the first place, don't really see any reason for anything to be even slower
It's really slow
At some point it also just becomes bad/unfun to play, even if you never encounter a stego to smack you, if you're too slow
I just want a change for the stego charge attack with the animation hitting you at the start
And MAYBE 2% more stam use
But otherwise it’s okay
Hitting you at the start? Explain? Does it work differently to other attacks?
Hitboxes are an issue and so is latency. I agree with niche man that steg should just be loud when charging and the charge shouldn't be held stealthily.
I'd also like to know
From what I've been told, the new attack hitbox is even more accurate than the old attack, and that one was pretty solid in the first place
I know it’s in one of the feedback channels. It’s when the charge attack starts but instead of killing you at the end of the hitbox (the lasrt part of the attack) it inflicts the damage at the start while the attack hasn’t technically hit you yet
Making the hitbox messed up
Shouldn't the attack do damage throughout the anim if anything?
That could be abused if it didn't
No, not if the tail isn’t at your body yet
And the attack is a bit more efficient than the old attack, could it be a matter of not being used to how well it hits, compared to the old and clunky one?
Imagine it as a raptor pouncing you at the start of the jump despite you being at the max range
Let me go find it for you rq
The new attack is also limited to it's flanks, leaving the back and front vulnerable.
I feel like the attack hitting you before connecting is an issue most of the playables have
I think I know which vid you mean, but it's hard to say if it's "do damage too quick" or if that was a hit, the new attack is a bit better than the old, clunky one
So could be a matter of not being used to the new attack being faster
Stegs footsteps however I do think should be louder when it's bigger for sure.
I’ll go test it just to be safe when it hits live
#general-feedback message this was what I meant
I would test, if we had test servers
But yeah, will have to wait for live
But you getting snuck up on in any sense because you're not being situationally aware should be punished.
But could see it being louder.
Also holy I had to scroll up a lot to find it, feedback got SPAMMED
Test server should be a thing during HT, it'd give a lot more consistent feedback I think for balancing.
Agreed.
But at the same time I would worry that everyone jumps on that instead of the actual servers
It's so hard to go off a case by case because sometimes the game is just funky.
Also yes and if things don't change people would just use it to sweat for sure.
Problem is that it could be that he was properly hit, it looks uncertain to me (not like some cases where you can clearly see "that was nowhere near"). And the new attack is faster, so could be a misjudgment of how fast it comes out. But it'd have to be tested better to be more sure.
Could also be intended, the attack is quite telegraphed after all, you should keep distance
I personally didn’t see the tail before the death screen
And that would be my problem, nothing else
This goes for steg as a whole, I've genuinely never been killed by a steg as anything other than steg. I just don't go near them unless I'm 100% sure they're not going to kill me.
Havent played omni?
I do see the stego swinging when I'm looking at it, hear and see it start the attack, and if it did catch the rear, then it would hit. Could be a matter of how well you notice it?
At the very least I think it looks like it is attacking, not just "poof, dead", but I could be mistaken on that
I've played everything.
Hunting steg as omni without a good pack isn't worth the risk and I'd just rather kill something else.
But to be honest, we'd have to see it from both sides to be sure
And preferably in daytime, so we can see things properly
But you’ve NEVER hunted a stego as omni then?
i was properly hit
No, I've been on the other side though being hunted as steg by omni.
You can join me and my friends for a try then👍🏻
but the instant the anim plays you di
wive seen it with my pack members all the time
We cross the whole map in search of steg, usually with like 2 kills in a few hours
Got any more examples to look at?
im sure i do let me get one
Just wait until omni gets pounce to pin, then they'll wipe stegos again!
A really bad case of desync? or is there some latency on hit reg? There was no visual of the Stego attacking, and i hope one of you guys might be able to tell me what happend here.
and a compilation i found not much ago
I know omni can, sometime ago I had an omni get me to half bleed as steg solo. Man was slippery to hit and well throughout.
I'm convinced we're getting another OP omni with that update.
That looked more like it hit the omni while latched, which I'm honestly not sure if it's meant to do or not. Considering how the attack looks, it's a possibility I'd say.
i saw a pack member die after 3 seconds of being latched
I was thinking more of the "does damage at the start" claim, and how it should work otherwise, because it'd be odd if it didn't do damage from when you start the attack to the end?
I'm already not a fan of pins so a bigger pin isn't ideal. I'd hate to lose a 3-4 hours because I got pinned by two omni and can't fight back.
we all saw it happen at the same time and he clipped it
I'm aware, I'm just not sure if it's meant to be or not. Could be in relation to the pounce to pin for all we know.
it'll be a finisher you're good
at least that's what ive found by searching around
Well, "finisher", we don't know how it'll work to be fair
Like low health? Because low stamina would be awful.
I just want terrain to be less good man
ive no idea
And considering dibbles can, rumor has it, stun adult stegos, I don't know xD
Making bucking good
yeahhhhhhh true
You can still fight a lot at 3rd screen it'd be so unfair to just shut them down then and there.
You can confirm? Because that's some scaling on their knockdown/stun then xD
New mixpack incoming
can't really ocnfirm
Not that I really mind it, it's somewhat funny and I guess it'll keep stegos in check, but it's a hell of a punch up for a 1.5T critter
Makes me wonder if it can stun deino too xD
I'd let someone test the stun on my steg if they didn't get wiped. I haven't checked if it's still there.
Ah okay, then I'll file it as rumor, but if you can somehow test, by all means do!
But it'd be hilarious if it really is true
doesn't seem like it luckily, I've had plenty try to stun and tank me
So at least not stun all the way up to 8T then, at least something!
@primal heart #balance-feedback message deino has an attack that one shot everything on the roster except itself
its also protected by the fact its basically waterlocked, meaning barely anything can hunt it
But stego is able to kill another stego in one second
I don't deny that each species has a different way to play, but I don't think stego should be able to dealing such explosive damage
it has to be able to defend itself from rex
Yeah, it's been defending against rex for 3 years
lol it hasnt
it would get mollywhooped by rex without its power swing
its not like stegos are much of a problem anyway, just hold w and trot away
Two stego with stun ability can protect themself well from a rex
a stun ability it didnt have until now
Just don't think 2400 damage is necessary
to defend itself against rex, it is
stego becomes free walking mcdonalds buffet for rex without that attack
dont wanna get hit by it? dont go near stegos. they're not exactly hard to get away from
Deino can't chase any thing on land so why don't we give deino 1000 bite force
All my herbivores are killed by herbivores all time,cause carnivore don't have enough damage to kill me,but herbivore does better at kill.
你说的毫无作用,因为在平衡反馈这,几乎全是草龙玩家的拥蹩,一旦提及草龙削弱或者肉龙增强,就有一大群憨批反对,你看看平衡反馈,几乎搞笑的不行.
because it can already 1 shot everything in game
So you just ignore Stego can also one shot everything in game
you can also just... walk away from the stego
Lmao even in legacy stego got wasted too
on god
One stego should be able to do that if it can’t outrun Rex
No hablo espanol senor
It can’t
You keep talking about rex, but it never shows up
Deino can one shot stego, stego can’t one shot stego
It’s about to, hence the change to stego
literally coming after dibble
And I don't understand why you think stego is qualified to fight rex.That's Triceratops' job
Rex has been an excuse for stegosaurus imbalance for three years
Because if it can’t fight and can’t run, it dies
Which is bad for balance
Self reliance is a must for all creatures for good gameplay
We could also say that Deinosuchus needed to fight Spinosaurus so it needed 2,000 dmg.
Since Spinosaurus will be joining the game in a few years so deino need ability to defend spino now.
deino will be able to swim away from spino most likely
Dinochirpus is also a threat
We just give every big herbivore high damage and stun ability.They're better at killing than carnivores.
again, deino will probably just outswim it
deinosuchus can swim away from spino, so it doesn't. As I said before, if it can't flee, it has to fight, and deino can flee, so it's not the same
unless we truly believe stegosaurus is somehow outspeeding rex, it needs the power to fight
deino already has the power to escape spino, so your argument isn't really valid. Deino is in a position to survive basically all future threats. Stego isn't. So stego got the buffs needed, and deino got a buff to drown even larger things, all is well
good thing every big carnivore will be able to grab
Remember during that time when Acro got added and everything had very little HP.
Few swings from a Stego on a Rex, could kill it 😅
Back then, 10 bleed was pretty much a death sentence
The alternative would then to make stego FAR faster than it is now in order to enable it to escape rexes consistently, I have a feeling more people would hate this than a stego that can’t kill them because it’s too slow to outpace their trot like we have now
Give stego a skateboard, every problem solved
@primal heart Deino is also getting a kit upgrade
just give stego the damage to kill a rex but slow its movement speed while doing so. Now it can 1v1 a rex if it chooses to hunt it but it cant go around KOSing other dinos
it already can't its insanely slow
there isn't anything in the game stego can actually catch up with
ermmm, deino???
anyway yea just make stego's movement not cancel its combat stance sound and we're good
obv not if you pay attention but i meant like ambush style, like pachys do rn only that they just break your leg and not oneshot you
true, nerf stego's speed, and damage, and health
which is why it's supposed to make a loud-ass sound
it only does it while standing still for some reason atm, but the point stands, it's supposed to be loud as hell, so anyone can hear or see it coming
Thats essentially what deino does only stego is astronomically less effective at it
true lol
Idk how we can expect players to survive an ambush from liteerally anything if stegos are sneaking up on them
honestly rex might be better off than i thought if stego ambushes are so common and easy lol
the easiest animal to notice in the roster
Yeah just throw that sucker in it'll do fine
animals double stegos speed are getting pounced on by it
Rex is just that but way better
I imagine it's mostly juvies/subs (and whatever a substego can get) where the issues come in. But that's more so an issue with said juvies/subs being slow most of the time, rather than stego being fast
Sub stego with a speed mutation is almost identical in speed to a fg diablo and can easily outstam it while being almost 2x its weight.
Its just honestly sad
Theres genuinely nothing the dibble can do if a sub stego wants it dead
Dibble without sparring isnt Dibble
@alpine plover Just a reminder, weight = the dino's health
so if they increased diablo's weight, it's health would too
It should still weigh more than a damn Teno
kinda ridiculous that weighs less than that
@brave estuary @alpine plover they just updated it to now be 2 tons so
neat
Stego sneak attack is so deadly
good to know and ty
Give it a bit, it's still in hordetesting
Oh damn.
oh right, maybe after the update fully releases we will get it, just saying btw
You know if bucking is any good again, or still not really worth it? Haven't tested the mutation, not sure if that helps much or not
@steep warren Increasing their weight is not a good idea, what about teno, pachy, and other dinos that have to deal with that? makes no sense, Diablos are suppose to be hunted in packs smartly plus most of the diablos are dumb so u will get good luck and run into a stupid one and hunt it successfully, I seen other people literally solo those as dilo/utah/carno
diablo also just looks heavier than both those animals?
you'd also have to buff teno's weight to compensate for that change
Fair enough, suppose a trickle up would require other low tiers to get a boost and that starts looking silly. Looking at you, 1.5 legacy dilo
basically you'd end up buffing everything, rather than just dibble
^
I feel like its balanced enough, its just u gotta work a bit more harder to kill dibble which makes sense cause i mean look at it lol
and apparently dibble's change is in preperation for a future addition to the roster, or at least is implied
Wasnt it allo or rex
who knows
yeye, def allo: That secret dino man
i hope not but its getting more likely :(
@supple mural whats ur reason for down vote?
Oh lol
@noble shore Why did u downvote, whats the reason?
he literally despises herbivores iirc
i have never seen him upvote anything to do with herbivore buffs
All the carni mains downvoting my thing without giving a reason and one even adding a laughing emoji
U can just tell what kinda person it is lmfao
literally can't even fathom how anyone thinks galli's kick is good
Right? defenseless af, one latch is all it takes too or ram or bite
@dusky surge @slim dragon you didnt even have time to read it
I read all of it
so what did u not like about it
And I dislike every part of it apart from the cannibal thing, which imo should be the standard for every cannibal species
Deino doesn't need a buff, and certainly not one to its ability to kill
its for the future
it's already set for the future
a rex should fear the waters but as of currently that wouldnt be valable
wdym?
it literally doesn't have a single thing present or future that genuinely concerns its survival
A rex shouldn't fear being oneshot by an invisible threat just because it went for a drink
you could leave it as it is and it'd be fine against pretty much anything the game can throw at it
there are safe places, quite many
totally avoidable
also yea, rex should just not be on the menu for deino, at all
deino is a punch-down ambush hunter, rex is bigger than it, rex wins
everything that comes remotely close to the water should pay the price, not a one shot, but a heavy punishment as an 8 ton monster shouldnt eat AI fish or baby tenos
it's literally able to drown stegos, adult. It is fine
yh tell that to a quick neck bite from a deino (its a decapitation), but being that this is a game i understood how that wouldnt work
You want your big scary rex threat in the water? Spinosaurus
have u seen stegos that taunt us on the shore? you literally get killed in 5 hits from a stego
you cant even attack a 6000 hp steg
imagine a 11 ton t rex..
whats the point for a scary water dino if from juvenile rex you can just stop caring
At that point just make the water poisonous for land dinos, it'll save development time
And a game needs to be balanced. Deino has an instakill move that can kill things up to 6 tons, a huge biteforce, an insanely high oxygen pool, probably the best swimming speed in the game against everything, an incredibly high bleed resist, the ability to turn effectively invisible, etc
It literally is fine.
the point of deino being in game was for people to consider when to drink
Juvi rex would be killed by deino tho
whats the instakill move u talk about...
There isn't only deino and rex in the game
Yes, unless they're literal colossi
What is the point of deino if you're never afraid of water in your entire life when you're playing as one
so a troodon should get instakilled by an 8 ton croc?
There comes a point where you just stop being able to deal with the things that come to the shore. No amount of affirmative action is letting you kill an adult brachi as a deino
What?
that doesnt exist
nor is it reliable
8 ton crocs should be able to fight
they are
do u think real crocs are worms?
adult dinosaurs
why would that be the conclusion
you said that
I like the stealth move idea, very nice. But crocs are quite strong at the moment with their drag ability being upped when both creatures are swimming. I wouldn’t say the rivers arent feared.
This escalated quickly
I lost it
I think I'm being strawmanned? It's hard to tell
anyway its your opinion dont rlly care to argue about it when its rlly just BSing at this point, play adult deino for once in your life and u will spot the issues by now, in the future it will only get worse
I played adult deino, it's VERY strong
if u say so
Unless I decide to be a fool and sprint to fight a stego on land, I'm fine
The biggest threat to deino is deino, which proves how uncontestable it is
i pointed that those would be more for the future, so yh
NOW it is not necessarily needed but it needs to be considered
Talk like a big kid Tactical, they’re not BSing they’re expressing their opinion. ur able to be respectful and disagree at the same time.
their points dont even make sense lol
i literally looked at them insta downvote
how can i take them seriously lol
To you maybe, you can still be respectful about it. No need to insult their views on the playable
you wanna tell me they read it in 20 seconds? total lies
I'm a fast reader.
no they just seen deino suggestion and insta downvoted
ok bro keep it up
LMAO you're the one finding every reason I'm invalid for disliking a single feedback post lol
You shouldn’t be posting reviews if you aren’t open to opposing opinion, whether you think it’s justified or not.
did i say anything bad to you
you told what u liked and that was that
No, but don’t have a go at this other guy for trying to have a discussion with you haha.
and i clarified again how the suggestion was more for the next years not necessarily by next week
Remember kids : if there is no aggression, there is no conversation
Deino doesn't need all that for the next years
yh ok
enjoy your 15 ton t rex
It is literally a playable perfectly designed to adapt to anything the roster throws at it
Your suggestion will only be needed if spino is somehow faster than deino or if sucho is inexplicably stronger than it
Don't see what T-Rex weight would have to do with anything
Neither of which should be the case
Rex won’t be an issue for it I don’t think. When Rex swims it won’t be able to bite under its belly or behind itself. Easy pickings for a croc, just as intended.
are you even ok with deino bites having a chance of fractures or are u just completely on the downvoting part
Fractures aren't chance-based
Well, firstly, fracture chance ain't a thing
weight = HP
and deino can hardly touch fg stego
You could maybe argue for a charge bite for the croc that induces a fracture, but in its current state I don’t think it’s needed. It’s an effective killer as it is.
Deino can literally drown it now. It has well over half the roster in its kill range, and moreso if they're not adult
Charge bite for deino could be cool, I've advocated for such a thing for a while to replace land lunge
Charge lunge
well i just said it so people would not get hot if i state that with every bite you get fractured
Is that what you want ?
Deino can’t touch a stego on land, yes, but riverbank ambush is not the only thing it is meant to do. It’s meant to be a in-river hunter too.
In the water, which stegos often enter from my experience, crocs rule the roost.
so lets clarify a bit
the suggestion was long anyway so i didnt rlly wanna speak my mind
if u would allow me to say everything properly im up for it
Literally, again, an uncontested playable in the water, and likely will be until spino decides to exist
i will slice it up for u
i stated how the changes would be for when spino gets added
Even then, Croc and Spino have two different skill sets and will likely be a very fun fight haha
Except those changes go the complete opposite direction of how devs want the spino vs deino fight to go, which is deino sees spino and it gets as far away as possible or dies
It's not a fight, it's a murder, and deino is pretty much always the victim
So I stated how deino bite would mean a fracture or heavy bleeding
im not saying that only deinos should deal that
rex, giga, spino might a well have the same effect because their bites are strong
Mhmm. Deino is meant to be almost a psuedo-apex from the looks of it. It doesn’t need to be able to slaughter stegos and things like spino. It’s not an apex.
here's two artworks made of spino just shredding deino. Deino doesn't win
Well it's also a punch-down predator
at this point your gaslighting
It's bad at picking on its own size or higher
spino will never be able to easily out compete deino
How is that gaslighting that's DEV RENDERS
Yeah exactly, it’s incredibly deadly for what it’s made for.
no matter what devs say
so by a funny dino stancing you came with that conclusion
I disagree. Deino isn’t designed to hunt large carnivores, as you even established in your suggestion.
sure spino would be able to kill a deino in a long fight, ok
so deino is practically a crocodile ok? are we agreeing on that?
I mean... Spino dwarfs basically every other apex predator by a significant margin and has been stated by devs to designed to win those fights basically every time. Deino is designed to fight things below its size, spino is like, COLOSSAL compared to it
Technically, a gator, but yea
its none but let me say this
crocodiles can fight great whites that are triple their weight and so so the same size
alligators hunt buffalo and zebras that are considerably larger in size maybe even weight
so now you tell me
In a fantasy game where there are predators 2x larger and stronger than it. Being a crocodile doesn’t mean anything.
If we wanna go the paleobiology route, gators likely werent top predators against larger land based dinosaurs. They were likely opportunistic hunters, not selective predators.
that a prehistoric 8+ ton croc wouldnt even dare to attack a rex if needed?
so thats your logic
and this is a video game that needs to be balanced, and all animals need a weakness, and deino's is "I am bad at punching up" and that's it so far
If needed, yes, but that doesn’t mean it would be successful.
deino's weakness should be starving
Square cube law comes to mind
As well as documentaries bias
That's literally every dinosaur lol
A real life example is crocodiles against hippos (a herbivore, but similar larger creature situation). Crocs are not adapt at killing larger aggressive prey, even to this day.
well i mean it differently
In fact, deino has an EXTREMELY slow hunger drain compared to most other species
that you would need to actively hunt large things
Except deino because it has the longest hunger time and infinite fish
yes ik
And, with the addition of the larger animals, it has more large prey items to hunt and kill
which is balanced considering that you can hardly get anything but elite fish rn
So rex would be a boon for it, because sub-rex is a very hefty meal for a deino
but not reliably
you told me that deinos would absolutely get destroyed in a 1v1 with a spino
no carnivore has food reliability really
Crocodilians and gators hunt large “passive” animals, such as gazelle, buffalo, etc. Not large aggressive creatures. They don’t actively select to kill aggressive predators/herbivores, even in modern day
because that's what the devs want
and if deino starts beating spino consistently, either spino will be buffed or deino nerfed
leopards, humans, sharks, other crocs..
or vice versa
The spino is so freaking big omg
(These are far from passive)
however i did not talk about that, i advocated for common sense
if you get bit by a large carnivore you should get a heavy bleeding and maybe a fracture
Of course but you know what I mean, when compared to something akin to a hippo.
whats the problem with that
im also advocating for common sense, like not letting the uncontested water monster also fight the entire roster for no reason other than a gator power fantasy
im not even biased to deino
never advocated for deinos to run out of water to hunt rex
Will their an available animation for attacking the deino as a spino?
IMO even with their current design crocs will be able to hunt rex just fine when the rex swims.
its a difference from being able to wait underwater and being able to put up a fight in case of anything, or just limiting yourself to baby t rex all because you dont think a massive croc wouldnt attack a very vulnerable rex
ok
im not biased i literally told u
from my view
No one said ur biased.
Anyway, i've expressed my opinion :D toodles
sure a fg spino could kill a fg deino, but that should also go vice versa depending on environment and player
probably not, tbh, but you can avoid such colossal preds so
but spino just swimming ina river KOSing every fg deino just because u think spino is cool, thats dumb sorry to tell you
another issue with allowing deino to punch up to spino or rex level also means that the deino v deino matchup becomes SO much less engaging than it already it is
and you made it sound like fg deinos wouldnt stand a chance, like thats crazy sorry to tell it like this
Ain't my choice mate
Situation dependent, of course, what I mean to say is deino wont be slaughtered by rex/spino provided the deino isn't an idiot and running right into their jaws.
That would also be funny to watch as well don’t get it twisted lol
It is literally stated deino must flee spino if it sees spino
deinos would be easy to kill in a situation like that
on land maybe in water no
I dont know if you realise what punch up/down means.
like if they do such a thing you might as well not play deino at all
which completely kills the motiv for a croc
on land it can't flee or fight, in water it can flee
i dont think that would be final, that sounds unbelievable
this is, again, not my choice or opinion, it is how the devs have stated the matchup WILL go
thats completely non sensical lol
What, that a psuedo-apex will often die to an apex? I dont see how that doesn't make sense.
just remove deino already
well, it can escape spino, which is the point. It swims MUCH faster
Spino is a bottom walker, deino is a VERY fast swimmer, spino can't keep up
Deino isn't forced to fight everything it sees...
spino should be an apex thats the first thing, the second thing would be that deino needs to put fear into fg rex if they just feel like drinking from whenever
Likely will have better stam in water than a spino too i imagine.
no no, they will make spino a speed boat
just because they hate deino
their opinions point to that
Uh huh... No i dont think so haha
they have stated spino is a poor swimmer and instead walks on the bottom of the water
like bro remove deino already if u dont like it into the game

spino is also intended to be a very slow moving brawler type animal
yes but deino should be able to put up a fight
sure crocs tend to flee
If only I could do that
No, it shouldn't. It should be able to flee, it isn't made to hunt Spino, nor does it need to.
but dont tell me you think that a fg deino would be scared shitless just because a spino is around, that is crazy non sensical
never said to hunt
i said if a rex wants to drink water, HE SHOULD AT LEAST have the need to consider it
Makes sense to me.
Smaller predator is scared of bigger predator, so it runs away.
crocs hunt only bigger things than themselves so that doesnt rlly matter
Rex will have enough to worry abt with Spino, it doens't need to be also scared of deino imo.
and irl he just has to bite a rex's neck and he's done for
As long as deino can escape every threat then it's fine lol. It can already hunt like 70% of the roster that gets within range of waters + even more when they're swimming. Also elder deino will exist which means you'll be able to grab even larger creatures
animals know their powers and u can be suree deinos knew how powerful their bites were
90% now with the new lunge thresholds
- elder deino that will drag larger things lol
because so many fg stegos actively swim
In the end this isnt real life, its a fast paced pvp survival. Deino being able to square up against everything is a bad idea and boring design.
bruh
they swim enough for the change to be very substantial
Ah yes let's mention irl
yh so then if this isnt real life I want deino to actively KOS any spino in range, your argument doesnt make sense as I can state such things myself
And compare this game with animals none of us has ever seen before to make a point
Lets not use irl as a basis for balance. We literally have a carnivore in game that would make everything else unplayable if it was realistic (carno)
you either make it completely fantasy or as real as possible
yes thats what im saying
No, because that would be a boring design haha. Just because it is a fantasy game doesn't mean that you can't have niches.
Well irl during the 25 million years span that stego existed, only 6 of them died to crocs, and they were juveniles
No, you're constantly referencing to IRL crocs as if that is the standard. We are disagreeing.
so then what would deino players do in the next couple of years? be scared of any "bigger" dino that comes around? what if a rex would just swim and kill deinos?
Deinos are faster in water and can... run?
Hope that you're an elder deino so you can drag them i guess
why would an 8 ton croc run
its fight or flight not fight or fight
Because a larger more dangerous predator is threatening it...
elder deino that would automatically die in like 30 minutes of gameplay sure
because it's being chased by a 15 ton kaiju
ok, i will bite his neck therefore he will have a massive bleeding. Now what?
it kills you because its bigger and stronger
so why should deinos NOT deal massive bleedings and fractures?
that's not how elders work lol
why should spino not?
that doesnt work like that because this game is fantasy!
Tactical I suggest we end this discussion, you aren't budging to the responses people are giving for your suggestion. It's a bit of a circle now :)
Doesn't need to, won't ever need to
i literally stated how every big carnivore should..
this game is fantasy where you get killed by things bigger and stronger than you
so spino does it, but better, and deino loses, because spino is bigger
and it is stronger
#balance-feedback message this would kinda ruin the game for everyone else
yh ok so i want this fantasy to get changed a bit differently and that would bee easily done because we dont have to account for reality, ok bro
not to mention that if deino had that much bite force it would pulverize its own skull by biting
Sshhhh
how so
(the 100k bite force thing is literally fake)
do you know how many Newtons did a deino bite have?
100kn of bite force absolutely destroys everything
less than a rex
any material would turn to nothing
You just want to change the rules from "bigger one wins the fight" to "deino wins every fight" and that's not biased towards deino ?
including its own skull
i said that the current 500 needs to get to 1000 in order to remotely compete with rex's that would be prob higher because ofc it will be
No, and you don't either
Backing u up :)
appreciate it brother
hes not biased he swears
The 100k thing is an EXTREMELY high estimate and not accurate at all.
imma be honest i dont think it should compete with rexes
nope, i said that maybe if a 8 ton croc that in reality had a 105K N bite force should maybe MAYBE deal some more damage to your beloved t rex that literally really has no armor on its neck
drown them like stegos? maybe
it had 10% of that bite force tho
100kn is enough to make everything turn to sand
if it can drown rex like stego, it can also grab other deinos
imagine how that'd go for deino gameplay
thats what im thinking
Never said it shouldn't
Actually I only mentioned rex once and it was about the ability to lunge apexes
IRL crocs have only 16kN, and deinosuchus has an estimated 18k-100kN, which is a massive range and not indicative of the actual animal.
You shall not play ! No ! YOU shall not play !
So a rex goes to drink, I as I deino would have the option to bite at his neck therefore dealing more damage burning more of my stamina (being just a hold, not how the lunge works now) and that should make the rex either flee or maybe attack back if he so choses but that would probably mean death
irl crocs have 6kn and that's the saltwater croc
which also is the biggest bite force registered on present animals
i didnt say that in my suggestion
imagine growing your deino to full only to be grabbed by jackass mcgee and brought to bastard billy to bite you to death while you can't fight back
because you're within deino's grab range as a deino
.
How did you manage to write that without triggering the bot
you dont want to read what i clarified you only read what u like reading
and then rex would bite your neck with its advertised crush move, pin you to the ground, and kill you
Google says around 16k on most articles, but regardless, the point stands
Biting the neck already does extra damage, so there is no mechanic needed
i see
i know the bot's openings
no, crocs have bone plates on its back + it has a massive bleeding so it will need to flee and maybe learn one of the tens of safe spots to drink at
it is a lot
Although I think neck should suffer 2X bleed damage instead of the normal 1.5X like head does
???
clarify
deino bite force is 18kn
remember, this game is fantasy, so rex will just crush you
so a saltwater croc having 16kn is impossible
aaa u said KN
the back plates don't matter
That's the low estimate, keep that in mind.
yus k meaning thousands
true true
gaslighting counts as being disrespectful btw
i'm LITERALLY using your words how is that gaslighting
your logic is flawed anyway
XD
Brother what, he's not gaslighting haha.
minor inconvenience
no you said that somehow because this is "fantasy" i cant come up with irl stuff
and i just used your own crap against you
so you gaslit me
Productive discussions. love to see it.
We're all going insane because of one person
no i just showed you how that doesnt make sense as an argument for anything because someone disagreeing with you can simply say the same thing
who isn't deino biased btw
I am up for anything but they clearly just dont like deino, they insta downvoted it after all
@slim dragon @dusky surge
Gonna specifically talk to y'all since I find you two lovely to talk to!
What is your hopes for the match up with deino and rex if rex starts swimming? Don't think I caught it
Im personally undecided on how it should go balance-wise
mr indo said that spino should mass kos fg deinos
thats his sincere opinion how can i take this guy seriosuly LOL
i honestly reckon deino swims away and just lets it pass, unless it's young, in which case it minces it
never said this
is it mass kos if the deinos can just swim awy?
you said that spino should be able to massacre a deino
The young part is super fitting for the punch down design too
Like sounds like you're swimming into the spino
i didn't say it SHOULD. I said it WILL, because the devs WANT it to
I think rex will die, by virtue of not being able to fight back against a submerged deino
Or survive long enough to go back to shore and run the F away (or kill the deino if it has enough health left to do so)
well i dont think just because spino is "larger" he should not be harmed at all
Same way a carno is harmed fighting a cera. Ultimately it wins
and their necks arent protected either
Yeah, i agree with the idea that if the rex is swimming across a massive body of water, deinos will be able to take advantage of that. In rivers though I think rex's will generally be okay
you cant bite a croc by his neck unless you flip him which is impossible with an 8 tonner
What's this fixation on necks anyway ?
nor by his head
It's a game. They can just make it happen lol
There isn't a 'neck' hitbox in the game, so idk why you're referencing that.
deino should not be able to necessarily drag things bigger than his 50% blah blah, however I should have the option to lunge at the drinking dino like in a holding manner, that action would deal heavy bleeding and maybe a skull fracture, that doesnt mean its a complete disaster for the attacked dino, but there should be the possibility that if the guy was already low HP, he might die
he a lil freaky
did not ever say that deinos should easily grab rex and just drown them
There actually is, but it's the same damage modifier as the head, except for pachy and dibnle
there is actually iirc, but its small and headbites do more
@dusky surge @slim dragon
you can also just bite
Oh okay! Even then though, that's basically included in headshots. You can't specifically grapple the neck.
well this holding animation would be like multiple bites, this would burn my stamina faster
so maybe if my attack is unsuccesful on a spino, he might just come into the water and kill me because im 0 stamina
that would be undertandable
but why would it need this besides giving deino more riskless encounters
What stops a rex from turning its head and just biting? I definitely won't be lunging any rexes.
its not riskless, a croc shouldn't have a "risk" like you your omni being chased by a pack of rex
cuz you literally hold his neck?
your massive skull that would probably be hundreds of kgs heavier?
ur massive bite force?
ur massive body weight hanging by your neck?
I don't think that is a great design then; again, crocs should be fearful of rexes and shouldn't be able to lunge them and hunt them.
its one thing for me to camp a spot for 2h in hope that I might deal some bleed damage to a rex and its another thing to just go on land and hunt t rex
Again, deinos have a massive advantage over most the roster. Having something they lose to is a good thing.
maybe the other deinos actively trying to kill me?
or maybe ur beloved spinos?
other deinos
One thing. In a roster of what, 40 dinos?
i dont actually like spino
i just said that you should get diet necessarily from deino meat while being a deino
well lets take sauropods
argentinosaurus is 140 tons i think
hwat
Sauropods arent carnivores. It's quite different.
I DONT THINK a deino would be able to easily kill argentinosaurus
you just said 40 dinos
and sauropods are planned
65
Deino is not an apex, it needs to be hunted by something. Herbivores don't count.
you didnt state 40 carnivores
other deinos which it already is
1 carnivore.
1 carnivore that is the same carnivore lol
yeah which can literally kill you easily if he's bigger, you got 11 hours to survive since you cant even have a diet with deino
even apexes will be hunted by other apexes
Non-apex creatures (which is what deino is) should be at risk to multiple apex carnivores if they are risk takers.
well they never stated that deino would be an apex, it currently is at apex
keep telling yourself that
It wont be staying that way, its going to be a psuedo-apex.
and i can bet they will actually increasee deino's weight anyway
all i asked for is an animation that would deal some bleed damage to something larger than 50% of your deino's weight and you guys felt like its too much, like bro ok (its clearly bias right)
who said that
That's not what was written in your suggestion
well did i ever state how deinos should somehow chase 10 rex on land?
i literally hit the word limit
maybe u read it wrong since u only gave it 20 seconds of reading
No, neither did I state that chickens should be able to spit fireballs
so what words did you get triggered by from by suggestion
you said the only thing that should threaten deino is deino, and EVERYTHING should be availible prey as long as it drinks for deino to hunt
yea thats bias
cuz maybe i rlly stated crap there and now i will edit it with what i rlly meant
at the end of the day i dont have a diploma on english
so a massive mouth with an incredible bite force should do anything to a rex?
Doubled biteforce, aquaphobia sickness, charge attack, fracturing bite, stealth mode
im up for more deinos having features just for them
but i wont make suggestions on all of them at the same time
it will do something
stealth mode is pretty hilarious considering how easy it is to go up to drinking prey lol
@vagrant magnet I second your suggestion for sure. Ankles definitely need to be a major weak spot.
@minor condor unfortunately I think it's a frog issue as their hit box is pretty impossible for any dino. Same goes for crabs
Oh no, I probably should have clarified that it wasn't just frogs it was just in general.
Idk if I'm just a skill issue but my direct bite just flat out don't work half the time
#balance-feedback message cerato has the perfect tool to deal with dibble as maintaining food and diets is not easy allowing bile to dismantle all of dibble's buffs from its diets lowering its damage to just 180 bite force, plus the reduced damage from larger species makes cerato quite the opponent for our potato. @analog mirage
i have yet to really struggle with cera v dibble match up unless ofc its a herd, but dealing with 1-3 dibbles is not too hard of an achievement in a grp of 3-4 ceras
Vomit is not a great way to deal with stuff. You are not ensured to rid nutrients with a single vomit. Also even if its nutrients are drained it takes awhile to get malnutrition going
It also can still just be knocked over easily
I also dislike encouraging one specific mutation that makes me better against other species
“Go this mutation or you will have harder time in fights”
unfortunately things mutate to deal with things they couldnt before, making a more dangerous play style more manageable
most of this really hasnt been an issue, time is money and sooner or later the dibble will starve or need water, water messes with blood pool and without diets that blood pool is going everywhere but up, maybe its a skill diff
@rigid tulip you are aware that bary is smaller than carno and around a similar weight to cerato, right? It's not really filling any gaps
Full grown full hp Omni getting one shot by a Herra, is this normal/intended?
Yes, that's how it is. You have to be careful for them, bait them, and then kill them once they hit the ground. They are one-strike ambush predators that lose their chance if they fail
Awesome thanks for the fast response, was just the first time it's happened and was utterly gobsmacked and confused as to wtf killed them at first lmfao
Ya, highly dense areas with nearby trees/elevated surfaces should be where you're at your most cautious
The most upsetting death to herreras is when you notice them in the last moment on a tree branch, but you’re speeding up too slow to dodge…
Is game mechanics to make the game more fun and engaging the priority in this gaming community or does this community want other things cause I don't see any issues with this other then weird introverts or the devs not wanting to do it
and yes there should be a mute option duh
humans are getting proxy VC, if that's any consolation, but dinos won't
the dino chat feature isn't really designed for VC at all
but that is so idiotic if your pushing Pack playstyles
I would understand if the majority of dinos were like the Rex and Spinos and were mainly solo
it just doesn't work well with how dino communication is done. You can't replicate human speech well with animal sounds
at least what we have now it's type, send, sound
WDYM you just play the Mic for the same species and seperate the audio to the already made generic audio already played when you type in chat
how? like how do you do that with VC, without a raptor just barking at machspeed
like a pack of Raptors will communcate in ENGLISH and every other species around them will hear RAPTOR NOISES simple
okay but that's not really that simple though
so its a needed gameplay feature I and I bet alot of people aren't getting the game or playing it cause there waiting for the SOLO REX cause I ain't playing with this outdated chat features
do they bark when the person speaks? When they start speaking? When they stop speaking? Both?
Does it depend on the VC button or voice detection? How do you hear the person over the raptor barks, unless you specifically mute raptor barks for other raptors?
like aye if the devs wanna focus on close ups of the dinos rather than actual gameplay features thats on them im out
Like this system, again, does not at all elegantly mesh with the ideas so far
Sure a feature that's existed for 20 years is hard lmao
Call of duty and indie devs can do it but the isle devs can only do it with a text chat UE5 has many tools even for beginners to help them 😄
it's not about how easy it is to actually slap VC in
i know that much is easy
the difficulty is actually meshing that system with the current communciation system seamlessly
it feels like you're focused on it as just an idea and not understanding how little proximity voice chat actually cooperates with the way the game itself handles communication
yes, technically, it is easy. It comes down more to the gameplay-side than the functional ease of implementation
you can do it on humans because humans actually TALK like that, so there's no need to struggle with the "hows" and "what ifs" of it all
hell, we know for a fact humans will have proxy VC which will sound like static to non-human players
If dinos need better communication (and even humans) then more calls/options and maybe even bodysignals/handsignals (for humans) would be good. Not everyone likes to talk to others after all, as you pointed out. So might be better to offer more and detailed calls and other alternatives than just adding mic. With that said, could of course add mic as well, not like that would be a problem, just that it might not be just that and call it a day.
There's not meshing cause there's no communication system besides the text chat
Of course there should be a mute option in general but letting the game not have features cause some people don't want to hear them is walking backwards packs need communication and humans definitely do
On top of that, you don't need to write out things, you can already use the current calls and body language plenty well enough, even better if you have already talked and sorted out a few signals and so on to work with
Like I said, there's not really an issue with adding mic, but there should also be other non mic options added for those that prefer that then
LMAO imma wave my tail to tell my bros there's a rex there
you'd be surprised how much simply using the 4 call can communicate. I literally can warn my entire pack of danger by pushing a button
No, you just use the danger call and run away. If the others don't catch the "danger, let's run" call and also start to run, that's on them. Though in the case of new stego, yes, you could see a fellow stego raise it's tail and go "hm, maybe I ought to pay attention"
LMAO we can't have voice chat for humans and packs cause we can already dance and text to the bois
As a matter of fact, that's already my reaction when I'm around other stegos and someone charges, it's either "something is threatening us all" or, currently not unlikely, "this guy might be planning to kill me"
I don't think I ever said we can't have voice chat, merely that it's not needed since you can communicate already in various ways, and that those ways should in any case be improved upon, since not everyone would like to use voice chat anyway
I gotta tell the R6 devs about this like bro you don't need vc when you have pings
why do you keep comparing competitive FPSes to this game which literally couldn't be further from that genre lol
We took vc out of sea of thieves cause we think chat wheels and text chat and most of all emotes are enough to communicate 👍
Ever heard of a game called Deep Rock Galactic? You'd be surprised how well you can communicate with pings/voice lines the dwarves say, and a simple "Rock and stone" salute (which can mean pretty much anything you need it to mean, and people will get it anyway). Probably not a perfect comparison, but I can tell you that you don't need to write in chat, much less speak in voice chat, to communicate with randoms, given alternatives
LMAO nope
But in any case, adding more non voice chat options, such as expanded calls (which really should be a thing), does not mean voice chat can't or won't be added as well
Guys we took vc out of CSGO 2 cause we thought text chat and chat wheel was enough
So I'm not sure why there'd be a conflict in the first case. Might as well add better and more options aside from voice chat, and add voice chat as well
You might want to check the game out, it's really good!
Pack gameplay team gameplay bruh really thinks animals change team gameplay 😭
It's not even that, I wouldn't be surprised if at least some of them actually would be perfectly fine without voice chat, even more so when you play with people that kind of "know the drill" as it were. At some point you don't even need to talk, you just know what to do
But there's no real reason to argue over it, we can have both voice chat and other options
Exactly you need VC in those games or there not viable they'll lose most of there population just cause of the loss of voice communication
I'd like to see more calls, to be a bit more specific, and emotes might be a thing, plus what you can do with body language already (and it's not that difficult at times to read what someone is planning to do)
Literally said you don't need it, they'd be viable without.
Your a loud minority most people in the gaming community want voice communication and to mute that communication too
But if they always had, then sure, people would miss it and be upset, that much I've no doubt
Sure, but again, I did not argue that it wasn't a wanted feature, just that it wasn't needed, and that you already can communicate quite well in the game as it stands
You're the one that seem to desperately need voice chat (which you can do on discord anyway) to function in game
This game is dead bro
Also you keep saying "tell x to remove VC" which is weird because we're simply discussing VC being added, not being removed
What they have is a global, team-based VC (or for sea of thieves, a local proximity VC with no team limits)
What you're suggesting is a local proximity, team-based VC with unique dinosaurs with specific call ranges which mute the calls of said dinos so you can actually hear what the other guy is saying and also manage to accurately express to the opponent that you're speaking to your teammate only using one generic call, all while not spamming said call and adequately communicating what is happening to outsiders.
And I've never argued we can't or shouldn't have voice chat, so you're upset for no reason, I've literally, repeatedly, said we can have both voice chat and other options
Like "it doesn't need that" doesn't apply when your community is dying
For some reason you seem to not quite get that we can both add voice chat, develop calls/emotes/body language, and have both options, working well no matter which one you prefer to use
Yeah.... no, no it's not
I love proximity voice chat, it is literally one of my favourite features in most games, hence my excitement for The Isle adding it to humans, but I just don't think it works on dinosaurs given the gameplay restrictions
What are you even on about? Where are you getting this from?
You know, it would be interesting if they changed it so voice chat makes the ingame call, but text chat does not
Give a reason to use text over voice, for stealth at the cost of speed or something
Ehhh, see I kinda hate that?
It's why I dislike the idea of humans getting text chat
Because it just kinda goes ahead and makes a meta to communication
Also the idea of psychically communicating dinos is already silly enough with discord
So humans should only have voice chat, and dinos only text chat/calls?
Ya but also I'd give humans stuff like
- Radios
- Hand signals
- Morse code (if you know how to use a flashlight well lol)
- Flares
Herreras doing morse code with their dewlaps! Fancy communication even for dinos
Yea stuff like what herrera has is great
But yeah, I'm fine with that, I would like expanded calls for the dinos and maybe emotes of some kind too
And I guess it would be interesting if humans and dinos played differently even in communication
I legitimately think the addition of a mating call not only adds more to the game but also helps nesting actually work, I'm still upset it's not a thing
Omni's court sound should be a mating call it's literally so distinct and one of my favourite noises
I'd rather be for a "point" call
Like many games have a point emote
Mating/Broadcast call, Friendly/Basic call, Warning/Threaten call, and Alert/Danger call. And maybe let the talk call work as a "point" call/emote as well.
Also ease of communication isn't universally a "better" feature.
To name a game that one specific person here hates, dbd has purposefully disabled any form of chat to make cooperation and coordination between survivors harder (which also in turn makes discord VCs completely OP but that's another story)
Honestly DbD is one of those games which is actually baffling WHY it doesn't have that kind of communication when it's become the norm in the genre
My only guess is the sceptic toxic ooze that radiates off that community needing to be contained to end-game chat and nothing else
Pretty sure they said something about this many years ago that they would like to have a system like this for the dinos.
Not sure if they are still going for that idea.
All i know is that when humans are talking with in-game vc, dino players will not understand what they are saying due to it being static sound for dino players or a different sound.
Enabling VC in DbD means the game can be balanced around it, rather than these 4 man squads being able to far exceed solo play
Anyway, while there is a point to be made about ease of communication, it's not like The Isle fails at that. The call system is an excellent way for quick and snappy communication through animation, sound and personality that establishes a quick message
Again, 3 call and 4 call are very underappreciated and underused
I think VC is a great idea. The majority of long term players just VC outside of the game anyway.
Lacking VC isn't a big deal when it also has other options to compensate
On paper, yes. The execution, however, I don't see working
It's too many moving pieces
That's true
But I don't think DbD devs are that good at balance
Considering one of the killers has a power with no cost and low cooldown that can spot and debuff every survivor in the same half of the map as him
is it doctor
It is doctor
lmao
I do think that there are better ideas than a VC, I will agree. Hot keys for type outs in chat such as “careful” being supported may be a better option. VC ruins the point of “if you speak in game you can be heard by other Dino’s.”
Thats for sure they are useful, but they are not that good for a cordinated pack hunting unless you make a plan for what x call tell you to do etc
I mean, my point is more the complexities of integrating VC into the existing system
Like it's easy to say "VC in The Isle would be good" but to consider HOW you'd add VC in a way that meshes well with how comms are already done? Not so easy
Im more into a counter strike like command wheel for pack dino such as raptors for cordinated hunts😅
See that’s not even my biggest issue now that I think abt it.
People are meant to use the chat and the calls in order to make speaking in game more of a risk. You’re making noise, you have to have the consequences of that.
I.e if you are hiding and someone typed in chat, there would be a consequence for that.
So overall VC is just not an ideal situation with ur point included as well
Like the way I've trained myself to think over literal years of Game Design work is EXCEPTIONALLY holistically. I literally make up scenarios in my head to nitpick all the problems that can arise so I can address them before adding them.
It might have a good part in why I'm seen as the "guy who hates all feedback". For example, "buff carno and cerato weight to compete with dibble" is okay in a very closed vaccuum, assuming that's what we want from that matchup, but then you need to buff effectively every dinosaur's weight to keep up with the pressure applied by a heftier carno and cera
That's not exceptionnally holistic
It's the normal way of fiddling with game balancing
Or maybe I'm an annoying feedback-downvoter too
Issue with games like these is there's a colossal butterfly effect to balancing
And game design in general
Yeahh, the isle suffers really hard from balancing impossibilities and always has.
I mean, to be honest
The Isle is basically the most insanely asymmetrical style game ever
No set teams, classes each with unique abilities, stats and interactions, specific classes designed for specific purposes, etc
You buff cerato by literally letting it move 200cm faster per hour and you've completely shited an entire matchup
The "Isle sucks at balancing" argument is a frustrating one because it genuinely is an insane undertaking with so many moving parts
It’s frustrating but it is true, and it’s not necessarily the devs fault. It’s, as you said, just how a game like this works.
I think the endgoal from this game should be less "how much can I make everything perfectly balanced" and rather "how much fun can I make each individual niche so that everyone has something they enjoy while avoiding exceptionally suffocating choices in dino"
Yeah balance is never going to be perfect in any game this style.
Just an example. Plus it could be up to 2,000 kg if they take a liberal guesstimate. Besides, its not like it could possibly be worse at fighting things similar to its own size than carno.
oh no its supposed to actually fight bigger things unlike carno
Yeah im just extremely worried everyone is going to be playing checkers and rex/trike playing chess
i mean, isnt that the reason they're supposed to be going to unofficials?
And due to how omni is the only dino that causals can punch up that high with, it will become yet again the best option
I suppose so but I feel like its a waste of time to create something like this that you know will destroy game balance and just putting it unofficials- rather than adding things that harmonize with balance first. Ur just putting the non-applicable work first when it actually does become fine down the line
Its like making a square block and setting it aside when the game is full of circular holes, instead of making a square hole first.
i mean, it's literally the most popular two dinosaurs in the world
also, humans are in unofficials, and that alone justifies it for me
@rigid tulip teno can get absolutely crushed by a raptor or a cera
not a carno tho
Multiple raptors right?
True but in a 1v1 it has an advantage on every dino essentially. Not a problem, all im saying is that would be nice for there to exist something it would have to really fear 1v1. As I think every dino needs this for balance purposes. Same with carno.
1
the thing it has to fear is a skilled raptor or cera
if both players are on the same skill level i doubt one raptor is destroying a teno.
i agree
I dont think teno should be nerfed. i just want it to have more competition as its kinda boring and safe to play as an adult. Same with dibble
i agree
I think Raptor's new pounce is a bit difficult to deal with, in that it seems to connect from far away and bucking doesn't work very well. I think 1 raptor 'gives something to fear' to all but those fast enough to run away from raptors, and then croc.
However, among those who cannot run away or swim - Teno has it the easiest, as it has attacks from all sides.
I agree with this. Depending on how fast things are really affects this though.
Ex: Let's say carno has something he fears 1 v 1, he can just run away from it if he is faster.
Let's say Teno has something it fears 1 v 1, and that thing is actually in a group right now, but if this thing is faster than teno, the teno will simply die because it was seen by a group.
I see speed as it's own form of power - the power to pick your fights, the power to pressure and kill someone who doesn't want to fight, the power to live and survive when a fight doesn't favor you by running away as soon as you can.
^^
I don't mind some animals being faster than others, in fact I like the diversity the game has
But speed needs to be factored in to an animal's 'power level' as well as bite force or health or stun attacks.
If I have 2 identical carno species, but one species of carno is faster than the other species of carno, then I want the slower species to at least grow faster to make up for the increased death.
Effectively making the slower one a different 'tier.'
Now, Stego is slow - BUT, stego has other power, MUCH more health and damage than most things.
But if Carno was as slow as stego? Groups of ceras and raptors (And there's plenty of them) would make carno life unbearable, as it doesn't have the means to defend itself that teno or stego has.
Anyway basically though I do think it's a good idea. Just gotta make sure you pay attention to how an animal's speed works. If you make the animal slower, it has to have some increased tracking ability and suprior stamina if it's going to threaten the carno by any degree.
I think, remeber earlier when people were talking about stego - And that it needs it's buff to deal with rex? Because if stego can't run, and it can't fight, it dies?
We have a lot of 'it can't run and it can't fight so it dies' animals. And it's not entirely based on growspeed or size. Ptera and Herra both have superior methods of escape, in spite of being small. Carno too, even though he's bigger.
I agree 100% that all animals need 'something' they can do to stay alive - Or else, they won't be fun. Everyone wants to play the lion, no one wants to play the lamb. (They want to play the RAM instead and fight back. Or the gazelle and run away. But not the helpless lamb.)
Fighting should be skill based and running has stamina, obstacles, some things like carno need plains to run effectively, ect ect, so both fighting and running aren't perfect but that's good. You want a little bit of 'will I live or will I die?' in there.
But I definitely think that all things need 'some way' to stay alive and I worry that not all creatures will be given that.
I guess as far as balancing goes, that is my idea on the first step to take.
this is the main thing i want
either something can fight a thing or flee a thing, and it can do that for basically everything, albeit uniquely depending on how they tend to operate
Or climb tree, or swim, or like a solo dilo dodge a carno
like a beipi sees a raptor on land, it's gonna die, no way to get around it, but it easily survives in water
Being a solo dilo/raptor escaping a carno is really interesting
I mean, it COULD dodge and hope it succeeds until it gets to the water, but I agree that beipi has a good spot
anyway, point is, every single matchup should come down to fight or flight. If it can't fight, it should be able to flee
I've wiggled around some raptors at times I shouldn't as, say, a juvi dilo.
I agree 100% though
I think situations like solo raptors running from solo carnos is ok too, well, 'it can flee' even though it is slower-
By having superior stamina and better turn and evasion
And if it can get just 1 pounce on the carno, and start some bleed on him, then that will punish the carno for sprinting after him. Basically 1 pounce and run, because you bleed faster when you sprint and carno bleeds like an anime character.
And with carno, he's not perfect in every environment - you'd want to run into the nearest forest, and your raptor would have an easier time of escaping or disappearing into the bushes.
absolutely, speed is always underrated, it allows you to avoid unwinnable fights
but tbh I think some dinos will never be able to fight/flight everything. Dibble vs allo for example. Or small carnivores vs carno. But they can be balanced around besides speed i guess, terrain, agility, hiding, etc
Considering dibbles ability to stun, they might be able to fight allo better than we think. Unless allo will be even heavier than stego and all.
allo could be anywhere from slightly larger than a bary to slightly smaller than a sucho depending on interpretation
well if allo doesnt get a stun/pin to throw that piggy over.. its gonna have a hard time on this 2 ton beast imo 😄
really depends on allos pin/mechanic `:D
still dont like the dibble buff tho was already a big booii <-<
really throws over the herbie/carni balance haveing most played herbs being bigger 😄
it could be anywhere from 1,500kg to 4,000 so we will see
I hope they make it around 2,000-2,500 personally. The game is usually at its healthiest when things arent too big to be killed as an adult.
ye would like to see something in that range as well.
2.3 tons kinda and bary a close to carno maybe 😄
just cant wait for a worthy carni man ._.
just doesnt feel right to have no real big deal besides raptor packs.. like carno is a joke in hunting bigger stuff ( what is should be ig ) and cera with a 2 ton dibble now aint a big thing either.. its good fo steal meat from raptors and maybe a solo carno ( if it got 2 left hands ) but overall we really need something big to even out being same size/armed as the herbies then imo that would make it balanced at the end..
Stamina, agility, terrain advantages, things like venom, can all help. As a dilo, when being chased by a carno, I try to give him just enough venom to fog his vision, and then try to disappear into that fog.
I feel alright with how raptor and carno/dilo and carno interact.
I think we CAN give this to every creature and most carnivores already kinda have it. They even took speed into consideration with Cera at least back in 6.5 with pachy and raptor, giving cera both bleed and fract resist because he was slower than those two.
Small carnivores like Ptera and Herra have superior methods of escape.
It's the herbivores that I think are falling behind, namely things like Dyro. Teno used to be in a bad spot but it's ok now.
I think for herbi's what I really want above all things, is for them to be FREE - Migration zone feels like jail. People complain there is no nutrients or, the MZ is missing one nutrient entirely because of how many dibbles there are - But I am sorry to say, this was the case BEFORE dibble. // is most likely to be missing, dots is 2nd most likely to be missing, S is most common.
The thing about increased competition over food for herbi, is that... Until dibble, no one plays herbi, really.
And so, when you find another herbi - even when they are not one of your kind - they are kinda your ONLY SOCIAL INTERACTION available. So I understand why herbi mixpack with other herbi so often.
@outer bone There's a mutation for that
Also I think you're getting a bit heated over a minor mechanic
@west plank they have high stats because devs are testing them if they work properly.
I know, I just wanted to specifically mention these ridiculous details.
#balance-feedback message
its actually wierd that omni is one of the only ones haveing a real Prime..
like a sub omni is such a awesome sweetspot haveing more stam and speed than adult and still applie good bleed.. only raw pouncedmg is smaller so imo its their prime 😄
and i would like to see those "being in their prime" thing more often on other dinos 🙂
carnos also can run away from fully grown adults I think
@outer bone #balance-feedback message bro what r u talking about reabsorbtion gives plenty of water
Nope
While it does have more stamina, Full growns are faster than any other stage
it used to be different back then every update they add some new bs
carno is faster than omni
first it was that random stamina change 6 months ago
and then they needed 3 months to make it acceptable
to play with
bro im talking about same species
sub omni is slower and weaker than adult omni and will always lose a fight between the 2 same with carno
omni is faster than full adult before being full adult around 65-70% omni got slightly over 50km/h
it got less damage but also good bleed just meant its feeling like being in its prime then and to me at least it is like that. they are very fun and useful at that stage due to the higher speed.
at 65-70, raptor runs at 49ish
it's at 50% when you run at 50.2, reaching a peak of 50.3 for around 3 minutes during your early sub life
with the speed mutation, you can run at a peak of 52.8, averaging 52.7 during your sub life, and running at 49.1 as fully grown
well iwas sure i had something over 50 as a sub tho 😄
still its faster during grow process and then flats out on getting adult and i really like that and wish those curves would apply more on other dinos, could even see cera haveing a peak biteforce at a slower pace as early adult and flat out that to more momentum as fg. just think these "prime" states would be a lovely thing 🙂
but thx for correcting me on that ^^
anytime
@rapid harness Why would it be fine if rex/trike was in? Would it somehow make it better for everything else?
Actually good balance change for the new stego tail which isn't "less damage" or "more stam" or "remove it"
Pretty much, as stegos would be the only reasonable food source dor rexes, and they would have to compete for food with trikes, massively reducing their "easy life" and actually making stegos to think through fights
if a stego goes on and murder a family of dibbles, wasting it stamina, atm it would have no punishment, but if a rex was closeby, it would not stand a chance
Sure, trike and rex would "balance out" stego, in a sense. But that does not change how the other matchups would go, which is why I find it a bit odd. Even if that stego does that, A, there needs to be a rex nearby, B, the rex could be the thing killing instead (and if the stego then tried to kill the rex, then no doubt someone would complain about that instead). While being third partied would be a risk, it would not really prevent interactions, as can be seen in most cases, since carnis need to hunt and as such are always at risk (like cera taking your kill, or just being jumped by whatever else might be watching the hunt).
The point that i want to get is not by having a Rex nearby, but actually, Is there a Rex nearby? atm stegos dont fear nothing, they dont have to, thats why they are reckless and do whatever they want. As a Cera, u just dont wastes your entire stamina on a single hunt, Why? u fear that a carno can appear, or a teno. Same would go to stego. The fear is a powerfull weapon. About the other matchups, you have some things that you should fix, being these: Stam and hitbox. Atm the stego matchups are equal to put a band-aid where u lost your entire limb, it stops? a little, but not enough. fixing the hitbox and stamina, if the matchup still cant stand up to stego, its not meant to. you also need to consider that Rex and Trike arent the only big guys coming along, Allos and albertos are also getting close.
do you think a stego would play reckless if it knew that theres rexes, allos, alberts and trikes out there? so am not
Maybe not, any more than either of the others would, so maybe that would work out.
As for the specifics you mentioned, the new attack has a much tighter hitbox, so there should be no issues there. As for stamina, I doubt the current stamina drain for the new attack is fully balanced, unless it is to compensate for the stam drain while running. Aside from that, I don't think there's any stamina issues.
@west plank Carno is getting a rework btw.
Yes, this is good news, but for now there may be a solution to this problem.
I don't think we'll see any changes until that update drops
Maybe, but if it's not changed too much, I think its stamina cost should be reduced.
Fair enough. Regardless I hope the update is in the upcoming week 
I hope we will get a good result
I think it would be better if Rex Trike and Allo come at the same time.
I sort of want maia before allo and then honestly? I think it will be a fine addition
Most likely it will be as you say because not much progress has been made for Allo.
ye saw the talk about it in the isle-discussion that they wanna change it a bit.
dont be too happy about it they might actually nerf it by that to get more into the small game thing 😄
im guessing it will be something about getting more food from smaller things since you know they want to be a small game hunter
Nah it's more like making it a better small game hunter
Don't know what they'll give it though
ah yeah
😔 As long as I can hunt omnis better
prob more diets or something
and not gaining 2% food from something
Maybe better movement as well?
they would never
We'll have to see tbf. All I know is that it's going to be a better "small game hunter"
watch them be able to take stegos
💀 Not a chance with new stego
well if you can ambush it its onecomb 😄
like how cerato is meant to be a scavenger and it can kill just about everything with time
oh wait yeah... WHY DID THEY NOT ADD THAT WITH REX AND TRIKE WHEN THEY WERE GOING TO COME OUT 😦
well that really depends on the situation. sure as long as you get anything to puke you can wait it out and trade every 60 sec to puke again til its dead 😄
but its not that big of a killing machine as it was imo.
remember times with pukelock to facetank carnos thats not a deal anymore 😄
and making more endurance/pursuit over ambush which is :)
god i hope not
because old stego was being destroyed by raptor packs who realised how glaring its weakness was
so do I
yep just bait the swing pounce until almost outta stam it was quite easy
also they needed to test the new stego eventually
i love sending dibbles into the stratosphere so fun stego golf
eh, i don't see the joy in it, all it is gonna do is end up getting stego overnerfed again lol
Isle players when stego receives its very first buff since release :
Oh wait it actually got some minor ones before
At one point tail stab had a ridiculously high stam cost
Also its health got upped from 5k to 6k when health got globally changed to match weight
They need to fix stego's new feature and stamina cost
i think its honestly fine, outside of the dibble thing and being able to hold its tail up indefinitely
also it needs to roar when it puts up its tail always, not just when it's standing still
dibble thing?
the fact that dibble is just getting slaughtered because its juvi sucks
i dont think stego needs a nerf as much as it needs more warning
like the fact it can ambush? Ya not great
Ah fair enough, but even with a warning juvi diablos will still be rolled. It needs to be faster
of course
Imagine growing for like 2 hours and still being slower than a sub stego
i just don't want stego's speed nerfed because my god does it not need it
Agreed
well the feature is fine to me and i like it. i also like the powerswing and thing its good for it. the stam cost for that power swing can be more. loseing as less stam as they do stationary is fine to me since its in a " battlestance" already yelling at you its advantage tho
@dusky surge why’d you disagree with what I just said? I’m just curious
speaking of that mutation again.. does it work on Dilos hallucinations ? and does anyone knows how its stacking up with troodon venom ?
would be some of the only things makeing sense to pick it imo..
like 15% aint that big of a deal otherwise..
that powerswing while running should take just a bit more.
the normal swing while in "comat stance" or what it shall be is fine to me 😄
@fleet whale Rex is meant to be more powerful than stego
So deino is also not weaker than stego, but it feels like the herbs will soon be on a high chain
I would put the old/jab at 4% (and keep the usage even when out of stam), the new one at 5%, and the running one at 10% if needed. But the latter depends very much on how stego is meant to use it, is it a "I will smack you, then kill you, or at least cause a mutually assured kill", or is it "I will smack you, use the anim turn + the stun (if it stuns rex) to then make distance and hope the damage + bleed makes you unwilling to follow". Since we don't know how the attack is really meant to be used, it's hard to say how the stam should work.
Deino is not on the level of rex, rex and trike are both a bit above stego and deino (and spino is above deino too from what we know)
deino can kill a stego with full stam tho 
deino is fine atm imo
well a rex still wont go for a swim with it i guess 😄
The new running stego attack is so weird, since we don't really have any sufficiently hardy target that can fight back to see how it's meant to be used
Maybe not, they might up the "can grab swimming things with higher weight". I wouldn't mind it, I don't think even rex or trike should feel all that comfortable going for a long swim.
Deino shouldn't be vulnerable to the same duck, but right now, especially Hatcha, anyone can kill him. I wouldn't be surprised if they even kill Drio.
What?
Sure
ye true.
like it doesnt need to grab it. could get like a "underwater pin", just grabbing the leg and pull it down a bit 😄
Sure, hatchlings might have it rough, and that's fair (stego should get the same treatment, really)
Now I imagine two deinos just hanging on to a trikes legs and making it sink down like that
well better be hard to grow something that can literally do whatever it want fully grown 😄
Would honestly work really well, and could apply that to stego as well (since it does look a little silly with deino holding a fully grown stego). And it would be a better version for use vs other deinos
I agree with Stego, at any age they are now stronger than many, and this is not fair
Since while you could grab another deino and stop it/make it sink, well, unlike the land critters, that deino can fight back underwater
uuuh ye like the pounce to pin in water then that would be awesome 😄
can already see 4 midsize crocs towing on a stego xD
So that would both allow you to do something to another grown deino, but at the same time not just pull a "you're grabbed, have fun with that"
So that's honestly a cool idea, and would make for a difference between if you're grabbing onto something terrestial or aquatic/semiaquatic
@mortal gust Just let dryo eat anything, anywhere, at all times. That way dryos can go where they want, and spread out as they see fit.
well we will see but i can see that comeing up somehow 😄
may on another semi aquatic if they dont wanna touch crocs too much
Been playing Dryo since legacy. It only got bad with the introduction of migration zones and it got even worse when the grow times adjusted. Now its a slow growing helpless dino that never sees other players. I loved the high night vision and 4 call for it being a sentry for a herd. I miss finding a herd, pooping out a nest in the open, having 9 babies 7 of which die in dramatic ways and only seeing 2 family members live to adulthood.
Well... Not entirely helpless its damage is unexpectedly high with the new attacks lol
Oh yeah, it can beat up some things now. But I'd like for it to be one of those "I can go wherever, whenever" critters
Yeah. Small dinos like Beipi, Dryo, Ptera (though ptera has some problems still with how annoying they can be) should grow fast and just get to hang out wherever
Troodon is fine though wish they had just slightly lower grow time
why do so many people agree with this, this is literally an insanely overtuned nerf
Could be multiple reasons. Just dislike of stego. Not understanding that the issue comes from diablo and others being slow rather than stego being fast. Not taking into account what the new attack is potentially meant to be used vs. Not wanting stego to be able to provide any offensive pressure. And so on.
Cuz the "it needs this attack to fend off a rex" is bs if it could do the same damage while being stationary. If rex is gonna catch up anyways why does stego need the ability to run around while charging its strongest attack? The only thing this does is make stego a slower rex with no need to actually eat meat, so easier to mantain. It sucks for slower dinos that just get KOSed and its annoying for everyone else cuz the stego is still gonna chase you like a rabid dog. The players are always the issue and i dont think they need to be given the tools to live out the dino bowling playstyle.
If rex gets too close to it, it can use the swing to punish it by sprinting at it and whacking it
tbf stego is the slowest land animal in the game. The only thing it does bully is small diablos, which shouldn't even be that slow in the first place
Other than that, you have to run into the stego to get hit
yes, right now stego would be the aggressor in this matchup because if you have the tools why not use them. After all the best defense is a good offense.
It's not the aggressor, but it can be situationally aggressive
imo herbis just shouldnt have the ability to initiate a fight (apart from pachy maybe but thats mostly a hit and run) since if they go for a kill, its only for fun. They dont need to eat other dinos to survive and right now the roster is pretty good at standing its ground with dibble being slow (maybe a bit too slow) but a literal wall and teno only having access to its strongest attacks when its back is turned to the hunter. Stego only being able to swing while trotting is balanced rn. If you meet a group of dinos in the open, you are dead, if you have rocks you might still be dead but have a fighting chance. Herbi gameplay shines in a herd when you build a defensive circle and not running around swinging at random dinos. I understand your points as to why it would generally be a good addition but with how most stegos are acting right now its just annoying and looking at all those suggestions i feel that im not the only one who thinks like that.
Herbis should not be balanced around herd in the first place, neither should any other playable
Every playable should be able to survive solo, avoiding situations "oops you haven't find a herd so you're dead coz you should've find one"
I'm not sure about stego running attack because haven't touch HT yet but I guess it should be a little less passive that it is in live build
However, I think it would be better if stationary attacks dealt more damage and running attack wasn't that devastating, but I'm not sure about it
@robust jay lions often pin down wilderbeast and zebra, both animals that weigh more then them. Even Tigers can pin indian Guar, which are massive cows that dwarf them. (they also have equal weight in game)
Balancing creatures on the off chance others of your species might be playing and willing to group with you generally is a terrible idea
well i like the idea of galli fighting back like troodon but omni should also pin it more like a "hang on neck throw down " 🙂
@lone dome eh, I don't find the description of that mutation confusing. Hunger is the need/urge to eat. More hungry means you need to eat more. Hungry/very hungry/extremely hungry/starving. Eg, what the mutation is saying is: the less food in your stomach, the more you need to eat to refill said stomach, so you do more damage when you have low food. The hungrier you are, the more damage dealt
wait xD
XD
not what u said.. xD
You realized before I replied lol
wait lemme post it here rq
oh wait, if I could only take my answer out of the bin... xD
right, so I thought aswell its dealing more dmg the hungrier u are, so empty stomache = poorest/none additional damage and full stomach = poorest/none additional damage. But, ive been told by multiple people ( u can read the chats) that its dealing more dmg the more hunger you have.
really confusing... xD well its being still tested and hopefully cleared soon
Uh... That's poorest/no additional damage twice 😬 what did you mean to say?
xDD, sorry *empty stomache= max. damage
as u can see Im very confused, thats why I put it in feedback
u can read the discussion I had with the guys that told me probably right, if u really wanna go down that hole xD
Yes that's how I interpreted it. Empty stomach, max damage. Full stomach, normal damage
@alpine sleet making stego slower is a bad idea, but i think the roar it does when it raises its tail should always happen, not just when its standing still and raising the tail
anyone else just now realizing how incredibly TRASH carno is? Carno and dilo live in the shadow of omni/cera and its not even close
Yea carno has been bad for a while
By the way, can actually a galli fight back when pinned? I for sure saw several times how a pinned omni sometimes can injure the pinning one, but never saw a galli kicking its hunter in the face hmh.
even better, make it "growl" during the whole tail-lifted sequence
so its constantly making noise
@cobalt dagger Soon multiple raptors will be able to pin a larger creature and at that point your stam is gonna be useless
If you're a stego and 3+ raptors are pouncing you they can roughly get your stam all the way down if they stay on while bucking
Okay so, if I stay still to buck, this gives other raptors a chance to jump on and help pin. But if I don't buck, then I can run and dodge and try to rub them off on a tree.
If bucking is useless, WHY would I not run to the nearest rock or tree instead? But if bucking actually works, I might try to do it, which could benefit the raptor if he has friends.
Notably, not all raptors have friends. So if a solo raptor is trying to solo something bigger, bucking is really important to making sure that a creature that grows less time (the raptor) can't easily solo something that grows for more time (stego/teno/carno/cera/ect)
Sometimes there are solo raptors, and Sometimes, you're a cera/carno/teno/something big, and a tiny itty bitty solo baby raptor with frustratingly fruitful stamina latches onto you and chews on you and just, doesn't even kill you and eventually dies to you, but you CAN'T get them off and it's aggravating.
I think that how many raptors are on could, for example, also increase the stamina cost. But if bucking removes the whole stamina bar because a raptor less than 2% of your weight latched onto you, no one will buck. Why have a 'raptor defense feature' that hurts you (by making you stationary so other raptors can get on and pin you) more than it helps you? No one will use it.
curious why some people are saying no
there was literally 3 people who all disagreed at the same time
i dont see whats wrong with it, it's literally a buff to dilo by all means
Before dilo release I really hoped the hallucinations would be used to confuse prey, but they really don't fill that role rn
No wonder people treat them as magic summons, that's how they feel right now
Nah Fr, like it’s going to help it, the downvoting doesn’t make sense lmao
it’s all fine to me but 3 minutes is way too long. a minute is long enough especially when sniffing isn’t allowed at all during envenomation
some people don’t mind that ig but I personally see it as unnecessarily long like dilo’s venom before it was first nerfed
its venom, its not supposed to be forgiving lol
3 minutes is fine
@west plank Better to just remove the "charge" then and just use it as a normal attack(?), since now you're punishing the whole "ready stance".
They can do this with a low enough stamina cost, otherwise we will see stegos whose tails are constantly in the air, this is ridiculous.
just literally make it go down over time
like how pachy and cera both work
its not like it needs a uniquely punishing stamina cost
yes i just dont want to get ambushed in the night or in a jungle by an animal who is supposed to act in a defensive way, the roar may be a better idea
This is a very powerful attack and there must be a price for it.
Rather just time it then, though being able to remain in a ready stance isnt bad when your other attacks are clunky. I just dont want stego to go back to being clunky, easily baitable and far too stamina reliant.
I think some people don't want dilo to be buffed/still feel like it's op.
I do think that when dilo first released there were some balancing problems + People did not know how to defend themselves from the animal or how to take advantage of it's weaknesses yet.
I think the key to dilo balance is to make sure it has to engage at least sometimes and not let venom do all the work, and make it so fragile that doing that engagement could mean it's death if it's not skilled or careful or if it is simply unlucky
Right now, the counter to dilo is standing in water, mud, or a rock and this is really bad for dilo because now the dilo does ALL the work and the venom does kinda, none of it.