#balance-feedback-discussion

1 messages · Page 99 of 1

leaden remnant
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but im just saying, herrera has more than 1 try

tight cove
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True, but Me personally if I see a hererra following me I’m going to the plains so good luck lol

dusky surge
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in fact the crux of your argument is comparing them

leaden remnant
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it's the opposite smh

keen plover
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That's just how it is rn cryinggif either way the issue is the range vs carno. Carno can run in and ignore the buff at certain points due to its speed

leaden remnant
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im saying that herrera has more than 1 try and is silent right now

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and that deino has only 1 try cause it's water and not land

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both are ambush predators but both work completely differently

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one's a land predator, the other is a water predator

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one can follow you, the other can only kill you if you commit a grave mistake

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in fact, avoiding deinos is so damn easy that nobody plays deino anymore

tight cove
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@keen plover first things first carno needs a rework, then teno needs its stam nerfed, then ceras vomit needs a rework. That’s what I would do

leaden remnant
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safe spots:

slim dragon
dusky surge
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its so funny people think no one is playing the animal you can't see because they can't see them

leaden remnant
leaden remnant
dusky surge
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ive been playing herrera and beipi a lot as of late, and let me tell you, deino shortage is a myth

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these things are still all over the place

leaden remnant
keen plover
leaden remnant
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cannibalism? yeah sure if you even find another deino 🤷‍♂️

tight cove
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Some days I see Deinos everywhere but sometimes I see barely any Deinos for weeks so I get both pov’s

leaden remnant
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up n down the river nothing to be seen goin to da swamp nothing to be seen highlands lake... nothing

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completely empty

slim dragon
# leaden remnant only plains

That's still a lot of space
Besides, you can tell just by looking what places are safe from a herrera and which ones aren't

keen plover
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I was playing as a beipi just earlier and there was a lot of them at water access and delta

slim dragon
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Can't do that with deino

leaden remnant
dusky surge
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it really isnt that rare given i saw around 5 last time i played, each of which were in different parts of the map

leaden remnant
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you can't see the deino, yeah, but you don't even have to

keen plover
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idk I see them a lot

leaden remnant
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you can just drink where there won't be deinos

slim dragon
tight cove
slim dragon
leaden remnant
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if it's too shallow it's a pseudo safe spot 🤷‍♂️

slim dragon
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Ok but how do you tell shallow water
Water in this game is opaque, there is no way to tell how deep it is

leaden remnant
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and even then you can just do the long lunge weird thing and catch ppl there

tight cove
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Nahh that made me laugh 💀

leaden remnant
dusky surge
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i genuinely cannot believe we live in a world where people think stego is OP and deino needs help lol

dusky surge
leaden remnant
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you're asking how as a deino can you tell if it's too shallow

dusky surge
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that is not what he's asking lmaooo

leaden remnant
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yes he is asking that

slim dragon
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no

dusky surge
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no he is not

leaden remnant
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then what r u asking

slim dragon
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You can tell which places are safe from a herrera just by looking
You can't tell which places are safe from a deino just by looking

leaden remnant
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ig that's true

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but not all the time

tight cove
leaden remnant
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if the entire thing is covered by rocks, you can tell just by looking

tight cove
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SOME places you can clearly see it’s shallow

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For example, highlands lake by the dam has some pretty visible shallow spots

leaden remnant
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not to mention that you can just... remember the safe spots

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or step in the water to check

slim dragon
leaden remnant
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no

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chances of being killed by a deino are so small that it's pretty much safe to check

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unless you literally live in south plains in which case... might wanna stay away from the water

tight cove
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If your in south plains there’s a secret pond you can drink from that’s pretty safe

leaden remnant
slim dragon
leaden remnant
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wat

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stego is like the most stupid wobbling thing that moves right now

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only thing it can easily kill is deinos smh

tight cove
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I don’t get the ppl who say it’s op like bro if you can’t fight it avoid it it can’t chase you 💀

leaden remnant
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literally

tight cove
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All you gotta do is avoid adult stegos unless you a group of very particular Dino’s 🌚

leaden remnant
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yus

golden coral
dusky surge
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#balance-feedback message

stegos being literally helpless against the fact the fact that deino can just stay in the centre of the water and win that entire engagement
"FIX STEGO FISHING"
????

bright oasis
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Stego fishing being entirely caused by deinos taking the very obvious bait TI_LUL

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It's literally not an issue and hasn't ever been one

golden coral
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@north summit Bait them into swimming and you can grab and drown them.

north summit
golden coral
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Could try and bait one of them into swinging somewhat infront, making them turn their bodies, that'll at least have to make them move around, and all you need is one misstep

north summit
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Sadly at a beach they can see you coming. Without 5 deinos they can't be killed. They can easily disengage. It shouldn't need to be that complicated if they're half way in the water dragging them in is just grabbing on.

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Some people can 1v1, but most can't

golden coral
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Even if they see you, if you can move in front, they'll have to adjust to that. Maybe it wont work, but they can't really get you either, so you're not really in any danger from them.

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And even if you could grab them if they're too deep in, they'd just be standing in shallow water at that point

tight cove
tall bronze
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Stego fishing is apparently going away eventually anyways.

golden coral
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Only to be replaced by something else doing it, no doubt

slim dragon
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Trike will have its horns removed so it can't go deino fishing

golden coral
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I'd imagine rex would do it better anyway, taller, can go deeper into water, and powerful bite most likely

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Go far out, bite, see if you catch something

slim dragon
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But people won't complain because rex is a carnivore

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Maybe
Just maybe
The definitive fix for Isle balance is making everything a meat-eater

tight cove
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@slim dragon just caught a baby deino swimming as a cera

mental delta
vital marsh
alpine plover
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I wonder if there's any way to combat mixpacking on the developer side. It sucks when giant mixpacks dominate a whole area of the map. Makes it pointless to play the game.

dusky surge
rigid tulip
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why do people downvote ptera stam suggestions

graceful swallow
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mixpacks use them for scouts, guessing no one wants OP scouts

rigid tulip
leaden remnant
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ig but those ppl need to understand that nerfing an entire dino to the ground only cause a few ppl use it to troll is not the way

graceful swallow
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Yeah I agree its a steep slope

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alotta peeps just like ptera

leaden remnant
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yes

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if that was the way, pachy should be removed

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but since it ain't, keep it the way it should be 🤷‍♂️

distant torrent
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I love ptera but it feels like a chore to play tbh

most reliable thing you can catch is fish. good luck with frogs or anything else. you’re also not likely to successfully scavenge kills since you’re too light to grab organs out of heavier, more common playables like teno, cera, stego, deino, and carno. last time the game allowed me to steal organs from an adult carno corpse as an adult ptera was back in Spiro when cera was a brutal vomit and endurance hunter

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the stam is also.. not the best. especially when paired to the limited diet ptera can consistently get without issue (fish TI_Succ )

grand grail
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#balance-feedback message solution: don't take the bait and stegos wont do it. There, it's fixed now. Out of all of the things to complain about why this lol

leaden remnant
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#balance-feedback message we are here to experience nature and dinos, and, well, nature is the most annoying and unfair thing ever, so sucks to say this but stego fishing is normal

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nature has nothing beautiful in it, it's everything killing everything for absolutely no damn reason at all

slim dragon
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This game isn't about nature tho

leaden remnant
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bru

slim dragon
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It's a sci-fi survival horror game about dinos that have been created and replicated by a morally-grey company using a sapient omnipotent machine

leaden remnant
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that doesn't change the fact that this is just a weird nature

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sure this game might be, as you said, a sci-fi survival horror game about dinos that have been created and replicated by a morally-grey company using a sapient omnipotent machine, but brother cmon this game has too much nature in it

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so that changes virtually nothing about what i said

slim dragon
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I don't think stego fishing is as much of an issue as deino players claim it to be
However, the "it's nature" argument is invalid in several ways
first, it's a game. It's not trying to replicate nature or natural behaviors, especially considering players are controlling the dinos. Second, as I said it's sci-fi and everything is man-made (including possibly the islands themselves). It's about as natural as Ark is.

leaden remnant
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maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaan

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you aint wrong but you also aint right

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because lore here is absolutely irrelevant

slim dragon
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Maybe not, but the rest is
Should I waste time calling you out on your argument although I agree with your point ? Probably not

Do I want to waste time doing that ? Yes

leaden remnant
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a map full of plants with dinos that behave just like you would behave if you lived a month in the forest is just nature

leaden remnant
leaden remnant
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stego fishing is annoying as heck but it is what it is

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juvie killing is annoying as heck but it also is what it is

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aaaaaaand so on

dusky surge
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stego fishing is also very... unproblematic

slim dragon
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The only issue with stego fishing is that somehow deino players fall for it

leaden remnant
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lol

dusky surge
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like, it's so easy to ignore and avoid that it literally means nothing

slim dragon
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I don't see how juvie killing is a problem

leaden remnant
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im just saying it's just annoying yknow

dusky surge
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i equate stego fishing to the time i accidentally caught a fish with a hook without bait

dusky surge
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you swim up to the shiny metal spiky hook and still put it in your mouth

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thats on you

leaden remnant
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or how could i forget about this, the carno pair at south plains camping all food spots for an entire day just to make sure that no cera is able to grow

dusky surge
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honestly that sounds more natural than stego fishing by a huge margin

leaden remnant
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both r natural

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it's just how ppl behave

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nothing intrinsically wrong with that

neon willow
alpine sleet
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so how strong does dibble currently feel?

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i heard its weaker than teno and only has a good matchup against carno

leaden remnant
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it's a bulldozer right now

tight cove
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It doesn’t even have its sparring yet and it’s really good lmao

keen plover
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1.5 - 1.6t carno btw

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Their knockdown range is my only problem

tight cove
tight cove
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The ppl who say Diablo is weak just simply don’t know how to play the game fr fr

keen plover
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Diablo does not need to knock down stuff larger than itself lol. Just overkill at this point

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It already reduces damage, has high damage, bleed and is without one of its mechanics

dusky surge
keen plover
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yep overtuned knockdown range

dusky surge
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God damn it'd be able to stagger rex lol

quiet oyster
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With 15% growth my diablo has 62 damage. Is this normal?

tight cove
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Diablo should def be able to stager a carno though but before I even wanna get to heavy into balance I want to wait till the sparring gets added

keen plover
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Knockdown is not

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Just unnecessary imo

tight cove
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I assume not but idk

keen plover
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Since they're able to run and then do it lol

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Not familiar with the attacks of course

tight cove
dusky surge
tight cove
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Diablo is so new ppl don’t even know how to fight it properly yet

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Give it a week or two

keen plover
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I'm not going to call it OP. I think it's like 99% fine as is, but the knockdown range needs gutting

hidden kettle
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well first encounter with dibby as a cera (not fg atm was about 45%) and had to run off because theres so many of em 😄
but i gotta say as cera its not as easy to get in their flanks as i thought it will be 😄
those things move/turn quick enough to stay on guard and do a good amount of Dmg.

Those will become finally a herbie in a pretty good spot to make fights as cera very interesting ~~

hidden kettle
hidden kettle
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dibby is goin Nutz man... gettin knocked and insta killed as a full grown cera near a dead stego is a bit too heavy .. and THEY killed that stego .. 😄
tailhits already pushing into deep yellow near that body..
what made em think it is good to give it that much force ?! 😄
i get it should be strong but idk .. insta knock and dmg like a carno charge is kinda the issue we had on carno with it as well ... just in another dress <.<

golden coral
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@crisp cloud Because alt attacks can be used out of stam, and a playable should not be entirely defenseless when out of said stam. Is it the new attack or the old attack? Because I'd imagine that with the new main attack, the old one might have been put as the alt attack which would explain it.

crisp cloud
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Now Stego can still attack even when he has no stamina at all. There are rocks and trees everywhere. They are the best tools to deal with Omni. I think Omni can be deleted.

shadow vortex
crisp cloud
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yeah HT

golden coral
crisp cloud
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This is the island of the herbivorous

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no the isle

golden coral
# crisp cloud Now Stego can still attack even when he has no stamina at all. There are rocks a...

Ah yes, go and hide in terrain because you can't fight otherwise. Stego shouldn't be defenseless out of stam, any more than any other playable should be. Not like the attacks still can't be baited rather easily anyway. And terrain would be as effective as always as well. Only now, you won't just have to stand there forever and wait until you die because you can't fight back, at least not as much.

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Though with stamina "return" on damage, and other funny mutations, that will probably help too.

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Of course, omni can probably go for the "less damage taken from larger critters" and whatever else there is to help it out as well

crisp cloud
golden coral
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New attack, seems to be good. Interesting that it can knock over other stegos, not sure if it'll make mirror match better or worse

crisp cloud
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I want omini to be deleted so I can give up this game

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Omni's prey can find a big tree or stone anywhere to perfectly avoid Omni's attack.

golden coral
hidden kettle
golden coral
hidden kettle
golden coral
hidden kettle
golden coral
golden coral
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Tiny dibbles knocking down larger targets easily

hidden kettle
crisp cloud
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Once upon a time, the omni's right-click attack could immediately disengage from the prey's body.

hidden kettle
golden coral
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How large is dibble? And yeah, it does seem like a critter that is great 1v1, but when you start getting outnumbered, you're in trouble

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Slow alt attack, I believe?

golden coral
crisp cloud
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Includes map hotspots

fiery shard
# crisp cloud

omg. why does this attack spend so lil stam? i think it should spend at least 10-15% so that the player thinks when to use this attack and when to save stam

crisp cloud
fiery shard
keen plover
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Might main stego now. Actually peak

golden coral
golden coral
dusky surge
golden coral
fiery shard
dusky surge
golden coral
dusky surge
golden coral
dusky surge
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all it needs is just changing its RMB jab to alt bite

golden coral
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Yeah, there's some odd interaction between new and old attack, need to put the old attack on alt properly, should help

fiery shard
golden coral
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Again, especially with current stam and how it works

fiery shard
dusky surge
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its crazy how people find a problem with stego defending itself like everyone else while out of stam

golden coral
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Main attack should probably be about 5% (new attack), and then put the alt at 4% then

dusky surge
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and it's FAR stronger than stego

golden coral
fiery shard
golden coral
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And 5% stam cost is 20 attacks, 4% is 25 attacks

dusky surge
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it has 6000, so it's probably better lol

golden coral
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That's.... not many attacks at all, quite frankly

golden coral
fiery shard
dusky surge
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i'd rather deino's 6000 to stego's 1200

golden coral
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What did teno have in stam cost attack?

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Since it did have a whole lot of attacks

keen plover
fiery shard
golden coral
dusky surge
golden coral
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Cause there's this lovely ability you have that will just... let you directly or indirectly kill stuff

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Or just troll them if you want to put them in the middle of the river and watch them slowly try and make their way back before they drown xD

fiery shard
golden coral
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In any case, stego finally being more interesting, and hopefully actually fun and good, is promising

golden coral
keen plover
golden coral
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If so, that needs to be looked at, deino should be able to drown things properly after all

golden coral
fiery shard
dusky surge
keen plover
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sent away

fiery shard
golden coral
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Not sure what has happened with it's stam if it can't drown things properly

dusky surge
fiery shard
golden coral
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If deino is lacking stam to drown, that's an issue. Nothing strange there

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Hopefully that'll be adjusted

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I do know you can grab swimming stegos, so that much is doable, if you don't have enough stam to keep it under until it drowns, that's odd

dusky surge
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i'd rather a conditional 6000 damage to a 1200 damage with massive endlag, animation time and otherwise

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every day of the week, the 6000 damage is better

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hell, we don't know the concrete values of the new stego swings, so saying it does 1200 damage on no stam is just silly

fiery shard
dusky surge
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its called drowning lol

golden coral
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And if there is a lack of stam for drowning, then that should be adjusted

true ginkgo
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I'm usually argueing for stego buffs.

But not a fan of it getting the old tail attacks with no stam. Way overtuned.

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The new attack looks great fun though, and far more useful for fending off bigger stuff.

golden coral
fiery shard
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i understand perfectly well how to play deino. problem is damage and stam, which deino has significantly reduced. i mean that now deino is not an argument that stego can attack without stam

golden coral
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And I did point out that if you're lacking stam to properly drown things, that's an issue

dusky surge
golden coral
true ginkgo
# dusky surge thats kinda what it needed tho

I wouldn't mind it getting a smaller and less damaging 'tail flick' without stam. but that massive 1250 damage swing feels very overtuned to get for free.

Especially as stego with a perk can regain its stam whenever it takes hits, which pairs super well with its huge health pool.

golden coral
hidden kettle
keen plover
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Now they need to tweak the attack rates for creatures that are out of stam

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Right now it's as quick as having stam

golden coral
golden coral
hidden kettle
keen plover
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Literally what most people should be advocating for rather than leaving creatures defenceless lol

hidden kettle
golden coral
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But it's funny that the one critter currently that should bite very hard, doesn't have a bite

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While stego, that by no means looks like it'd bite very hard, has a bite to use

golden coral
hidden kettle
golden coral
neon willow
hidden kettle
hidden kettle
dusky surge
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also from what i've heard, it stomps like an oncoming locomotive

frail bobcat
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it has omni weight and dilo feet syndrome

hidden kettle
dusky surge
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so it's slow and it's loud as sin, i dont think you gotta worry about the whole KOS dibble thing

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its like how KOS stego is only a problem if you let it be

hidden kettle
dusky surge
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teno ain't that slow lol

hidden kettle
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only cera was like .5 km/h slower so it aint been fast 😄

dusky surge
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cera was .1km/hr slower than teno

hidden kettle
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even worse ye ;D
dont get me wrong i like dibby and it should be strong i just see no counterpart ( like it often was ) except big raptor packs (as always like what else should it be than raptors .. 😄 )

dusky surge
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how is that worse

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that means cera has a better time escaping it

hidden kettle
rigid tulip
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except it will one shot u

golden coral
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Meanwhile the standing version can't be used even while walking, and has far more limited reach.

rigid tulip
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No reason to ever really use the other attack it seems

golden coral
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I guess the idea for the running power swing is to run up to a rex, whack it, and then run away... Which while, okay sure, it sounds cool, it doesn't quite feel right

hidden kettle
rigid tulip
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Theres no way stego will by any means be capable of outmaneuvering a rex in any way

golden coral
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I mean, I want stego to be able to fight off rex, but I was kind of thinking of it doing so in a more defensive manner than a preemptive strike

rigid tulip
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True, I think it would be best for it to have gotten a slow, defensive attack that just does nuke level damage as a deterrent.

golden coral
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Though to be fair, stego holding it's tail up like a scorpion is odd to begin with, so maybe I should have expected this kind of attack

rigid tulip
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A well placed and hard swung thagomizer to the head should do more lethal damage than a rex bite

golden coral
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But yeah, I was imagining stego would walk away from rex, if rex tries to get around to the head, stego would whack it, and keep walking away. Either rex gives up, or eventually takes enough damage to die

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But maybe the idea here is that the running attack does enough damage that if you headshot the rex, you can then "facetank" it if it tries to go for you anyway

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But we'll see how it goes, I imagine the attack might not be all that after people are used to it as well, so there's that

hidden kettle
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well .. waitin and well see ig 😄
still a nice add for stegos especially the low stam thing is a huge thing.
stegos running out of stam and be defenseless aint cool 😄

golden coral
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More attacks/variation and all that is nice, absolutely! Makes it more fun to play overall

hidden kettle
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stegos will be way harder to kill now which is totally fine.
was actually pretty lame to "out time" stegos by 60-70sec chargebites 😄
should still be possible but at least they wont run out of swings `:D

alpine sleet
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also they will send them to unofficial along trike and rex so its normal to see them as op playables but that wont be for long

true ginkgo
rigid tulip
golden coral
rigid tulip
true ginkgo
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honestly i'm not a huge fan of how stegos attacks are set out. I'd rather it had a standing power attack, and a walking/trotting tail flick.

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now it's got a sprinting power attack, and a standing... other power attack?

craggy ledge
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@rigid tulip The Dillo's resistance to bleed is really ridiculous, I hate that so much, omnis can easily kill it waiting the dillo bleed out while he is above a rock or something, Dillo should also jump a little bit, no pounce and should not have that crap bleed resistance.

crisp cloud
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You will only think that the herbivorous dinosaurs' counterattack ability is not enough, but in fact it is the players' lack of skills. Now it is a thorough herbivorous dragon island.

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That's funny,

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Never consider carnivorous dinosaur players

dusky surge
coarse blaze
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Not to mention omni currently is one of the most forgiving carnivores we have on the roster.

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Basically just about anything your size is free food because of how bucking/bleed works and you can now pounce 3/4 angles on any playable without much forethought.

slim dragon
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Devs are biased towards herbivores !!!

dusky surge
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especially as a common omni prey item

coarse blaze
dusky surge
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yea ofc lol

coarse blaze
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I'll for sure slap that on my steg once I get the chance for sure

crisp cloud
coarse blaze
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Bucking punishes the bucker, for creatures like steg who don't get a free alt. attack without stamina it's very unbalanced as is. Bucking doesn't even throw omnis off, it just drains a little of their stamina without any mutation.

crisp cloud
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In the balance feedback section, I only see one herbivore dinosaur player after another asking for enhancements. Developers do the same

coarse blaze
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Omni is incredibly strong as is and it's getting a grapple mechanic that will make it even stronger soon enough.

crisp cloud
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When each of your prey is attacked, you look for trees and terrain to counterattack. How to deal with it? Choose the next prey and repeat the previous search for trees and terrain to counterattack.

coarse blaze
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Not every hunt ends with a kill. You're going to fail some hunts yeah, that's playing carnivore.

One pounce will kill a fullgrown pachy, freshspawn omnis can completely drain any adult's stamina if they buck.

crisp cloud
coarse blaze
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Between Delta and Swamp, Highlands, East Plains, North Plains, South Plains, West Rail Access

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Any of the coast for the most part

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Northern Lake, Highlands Lake

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I could find more if you want more

crisp cloud
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hehe

coarse blaze
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If you follow any migration zones you'd know these locations already. As someone whose played a fair bit of omni you should have been to these areas.

crisp cloud
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The habitat of herbivorous dinosaurs is all terrain and trees.

coarse blaze
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You don't play herbivore do you?

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West Rail, Highlands, Delta - Swamp, the Northern lake are all herbivore migration zones.

crisp cloud
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I don't want to talk to you anymore, you are just a player who is born to protect herbivorous dinosaurs

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I just want you to tell me, if you encounter every prey countering you in the terrain, how would you deal with it?

dusky surge
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you know you can dismount before you get rammed into terrain, then pounce on a new side?

coarse blaze
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Think a little bit and don't pounce where you can be knocked off, if they decide to run while you're latched let them bleed and then just bite them to death afterwards.

Or yeah, just jump off beforehand.

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If they decide to run around or buck with you, as an omni they should die unless it's a cera or steg really.

dusky surge
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i play mainly omni and troodon

coarse blaze
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NOOOOO! You're an herbivore main clearly.

crisp cloud
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Have you ever played Omni? In the current situation, would what you say be too funny?

dusky surge
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omni is in a VERY strong spot

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if you wanna see why dilo started disappearing, that's why

coarse blaze
#

I've played everything on the roster, we don't exactly have much to choose from.

Your post was downvoted quite a bit, to assume you're right and everyone disagreeing with you MUST be an herbivore main is really narrow-minded.

slim dragon
coarse blaze
#

Omniraptor is good, it's strong, it's 100% going to be an issue when grapple comes out.

dusky surge
#

Lots of people here like playing carnivores but also don't want walking meatbags for herbivores

Like me

#

Might play more herbivore now that stego feels actually complete and dibble exists

#

Apparently stego is no longer damned by a lack of stam, shockingly

coarse blaze
#

I actually, genuinely felt happy that a carno who waited in a bush in SP for me (a sub diablo) while I was trying to regroup killed me. It was smart and he was big, clearly doing well. He waited for someone to be misplaced looking for diet food and it worked.

#

On the no AI server I should add

coarse blaze
#

The new attack yeah?

dusky surge
coarse blaze
#

Like it's normal attack can still be used with no stamina?

#

Does it do the same DMG or is it lessened?

mint star
coarse blaze
#

I'm currently growing one, I haven't played steg in ages

keen plover
coarse blaze
keen plover
#

and full grown omnis can still be thrown off even if the carno is standing

vital marsh
#

Any dino is strong if it is played by a person with hands growing not from the ass.

coarse blaze
#

I really thought the hitbox wouldn't connect with it standing

keen plover
#

But dealing with pounce sucks so we're in this spot where omni just isn't all that vs larger things, but good vs same size

coarse blaze
#

I just want bucking to work accordingly, I want the stamina drain to be weight based given freshspawns can tear through an adult ceras stamina if they even try to buck. It's just a whole situation with the bucking v pounce thing.

#

As a pachy, if there were no way to scratch them off via terrain as it stands there's nothing you could realistically do to fight back if pounced.

#

It just all needs work and grapple does genuinely concern me.

keen plover
#

Pachy sucks vs omni in certain scenarios but that shouldn't be a hard change

vapid pulsar
#

People have forgotten how OP dibble was even in the legacy.😭

dusky surge
#

i mean, idk what that'd have to do with anything?

#

legacy isn't evrima

west plank
#

Under 1200 kg can be knocked down, over 1600 kg can be stun

dusky surge
#

what?

west plank
#

I think it should be better like this

#

For the dibble attacks

dusky surge
#

it should be able to stun at least a carno

west plank
dusky surge
#

i reckon it should be able to knockdown a cera at most

west plank
west plank
dusky surge
frail bobcat
#

its faster than dibble

#

if omni gets hit by a stego, it dies

west plank
frail bobcat
#

elaborate further#

#

theri is also no apex

west plank
#

In 1v1, there was a medium size that almost certainly won, I think this needs to be balanced.

#

I think it needs to be a little more gameplay-oriented.

frail bobcat
#

thats its whole schtick

west plank
#

Yes, but the opponent must have some luck anyway. He has 300 bite force and different attack types, for example, when he hits by looking at the ground, it hits twice.

frail bobcat
dusky surge
west plank
#

No, these potatoes are perfect for cera.

#

By the way, has Dibble diet been given for Cera or Raptor?

#

For the last patch

frail bobcat
slim dragon
#

Why should cera be hunting a 1v1-oriented tank that is bigger than itself, alone ?

slim dragon
west plank
dusky surge
#

"these potatoes are perfect for cera" except for the act that they're pretty much perfectly made to kill ceras lol

dusky surge
#

I am multitasking

frail bobcat
#

act

west plank
#

There is a high probability that the drop rate will be reduced, why are we discussing this?

frail bobcat
#

also, QA said that it was working intented

west plank
frail bobcat
dusky surge
#

dibble is meant to be an utter menace, at the cost of poor speed for its size

#

which makes sense given it's by far the slowest non-apex land creature

west plank
dusky surge
#

a cerato is over 4km/hr faster than it

slim dragon
frail bobcat
west plank
frail bobcat
#

and stego is a apex after the changes

west plank
dusky surge
#

what no

frail bobcat
#

2.5 K damage babey

slim dragon
#

Oh, stego is apex now
Damn classifications

dusky surge
west plank
dusky surge
#

IT HAS KNOCKDOWNS AND CAN DO ACTUAL DAMAGE YES

frail bobcat
west plank
#

Wow

#

Gg for the rex

dusky surge
west plank
west plank
#

Poor Deino XD

frail bobcat
#

I like that stego is a proper playable now

coarse blaze
#

I feel like they messed around with stegs thirst drain, it used to be 45 minutes or so but I feel like I'm getting thirsty every 30 or so now

#

The drain just feels a bit fast, same with it's hunger but it might just be that I haven't played steg in a bit.

pale aspen
#

#balance-feedback message If a creature that is 1.5tons throws its weight at you and you’re let’s say 100 more kgs are you gonna get knocked down?

#

Dibble sort of relies on knock downs to make distance or badly hurt said dino as it CANNOT run away. As for smaller dibbles stunning things that are 2x its weight, that’s a bit silly but an adult dibble should knock down or stun most things under the 2 ton range as again it cannot run away. Some attacks shouldn’t flip certain dinosaurs but if you’re 55km/h or heck over 40km/h and get hit by something moving at 36 you def need to rethink your tactics, some dinos just can’t hunt what they want all the time nowadays, me and my friends slaughtered stegos back then, dibble and new stego are lessons as to the much more horrifying things to come soon.

dusky surge
#

I wonder if the knockdown range was tuned for foes like alberto or allo

pale aspen
#

Probably

hidden kettle
crisp cloud
#

Developers' work is garbage

#

5000 bite

dusky surge
#

lmao what

#

i aint downloading that lol

dusky surge
#

@polar vine that stun might be the only way stego can beat the soon-to-come rex

#

which it will need to do if it wants to live lol

polar vine
golden coral
west plank
dusky surge
#

i mean ideally it wont be that easy but that is my point yea

west plank
west plank
#

RIP deino

dusky surge
#

god that'd be funny

#

but it does need a running start, so i doubt it'd be that easy

west plank
dusky surge
#

Yea, and deino can drown stego, so it's kinda equal

west plank
#

Ceras will not be able to approach easily anymore

west plank
#

After that it will be enough

west plank
dusky surge
west plank
dusky surge
alpine plover
#

Before making a feedback post, what’s everyone’s thoughts on dilos current state? Besides the wonky hitbox, more balance sided.

deft blaze
#

I WANT IT ERASED

#

GONE

alpine plover
#

that’s how I feel of a certain playable TI_Troll

deft blaze
#

I HATE DINOSAURS

alpine plover
dusky surge
#

goodness

alpine plover
#

It feels uncommon to see dilo players much now, even before dibbles release on hordetest

dusky surge
#

raptor backpounce kinda changed everything

hidden kettle
#

raptor pack is by far the worst you can meet somewhere `:D
Dilo still strong and in a good spot imo
same goes for most dinos. some could just see tiny tiny spice up stuff like dyro f.e.

alpine plover
leaden remnant
#

just outrun everything or if chased by a carno dodge blind him and run while spamming clones

golden coral
#

@spark hazel What exactly is a stego running down, aside from other stegos or a deino? And if you make it very draining, then you'd limit the ability to actually run up to said big, dangerous target and smack it and then retreat, or otherwise keep fighting. Unless you're meant to only run for a few steps, but that sounds like it would make it easy for the target to avoid the incoming hit.

spark hazel
#

if that makes sense

golden coral
# spark hazel Stego players are now chasing people around and smack them down with charged att...

Again, what are they running down? Stegos aren't fast. And I'm not surprised the charged attakc while running is the most useful, it's the only really good attack, the standing one is very limited in reach, and the old attacks are no better than they used to be. I'm not sure it's ideal to make actually good attacks worse off. Though sure, if the stamina somehow worked like that, it might work, and could be applied to other things too, but it's still a little odd. And I didn't say it would remove the ability, but it would make it more predictable, and worse off to use. Of course, that depends on how far you consider "chasing" for that matter.

#

As it stands, stego should probably be treated as if it was a trike, it will charge at you. As odd as that is.

#

Would have been better if the new attack had been designed to be efficient but "weak", and giving the old attack the power, seems like it would have fit more.

hidden kettle
golden coral
#

Huh, strange if the hitbox is off, though to be fair, new implementation

hidden kettle
golden coral
#

And the hitting omnis that are on you, well, I doubt it's anything but a bug, unless it's planned as a counter to grapple

#

But I doubt that, so probably just a bug, since again, new implementation

spark hazel
#

1 Stego been killing 40 adult Dibbles

hidden kettle
golden coral
# hidden kettle im fine with it have more dmg for more stam as a normal hit it should be dangero...

Eh, I think "normal" attacks for stego should be oriented towards being good vs speedy/agile opponents, which tends to have less health. I would have given the new one the 1250 (if you need to one shot carno on head and all that) and the old one the 2500, as a power attack. And then giving stego something else as a proper "alt attack" like how teno has claw, but can't use tail slam without stam (or can it?)

spark hazel
#

they just charge up their tail attack and 1 hit you get crazy stunned by its tail attack

golden coral
spark hazel
#

I have nothing against its power

golden coral
#

Cause if that's the numbers, you could literally swamp the stego I'm pretty sure

#

I know baby stegos are somehow faster than baby dibbles, which is dumb

spark hazel
#

It killed group like they where nothing

golden coral
#

Aren't adult dibbles faster than stegos?

spark hazel
#

dibbles dont have very good stam tho

golden coral
#

Hm, so maybe an issue with stego run time then

#

Would be fine to cut down on that, stego shouldn't really be running around too much

#

Though if there were multiple dibbles, they could just spread out

spark hazel
#

cuz now it just promote lots of kos now xD

golden coral
#

The whole "run in the same direction together" is a terrible idea

spark hazel
#

they where trying to flank it

#

but they got mauled down

golden coral
#

Why were they trying to fight it?

#

Look, if the issue is "stego run things down" then that's one thing

spark hazel
#

idk ask the Stego for why is wanted to kill them

golden coral
#

But if you're now claiming "they were trying to fight it"

spark hazel
#

they tried to defend themself and run away

golden coral
#

Then the issue isn't "stego can run with powerswing for too long", the issue is "we didn't reatreat when we should have"

spark hazel
#

but it just followed them

golden coral
spark hazel
#

They where a mile from it tho

golden coral
#

So, all the dibbles ran the same direction?

spark hazel
#

they still got runned down

dusky surge
#

im gonna be honest, it's very much a dibble issue if they think they'll magically win through the power of friendship

golden coral
#

Or did the stego somehow run back and forth between every dibble in all the directions?

#

Either that stego was hacking if it could do that, or something else went down

dusky surge
#

apparently speedhacking isn't uncommon on horde

golden coral
#

Cause while it's possible stego has more runtime than dibble, stego can't run for too long

dusky surge
#

although i haven't seen it yet

golden coral
#

Yeah, sounds more like it was some kind of hacking if the stego managed to run down multiple dibbles over an extended period of time

#

Unless dibble literally has carno charge level of run time?

dusky surge
#

its not got great stam, but certainly not that bad

spark hazel
#

But a pack of 10 Dibbles should be way enough to kill a Stego

golden coral
#

Should they kill a rex?

#

If stego can potentially fight off a rex, then well, I don't know, maybe treat the stego like that

spark hazel
#

The stego or 10+ dibbles?

dusky surge
golden coral
#

@hidden kettle I'm honestly not sure if the "hit omnis latched on" is a bug. I remember it being mentioned that "even being hit by the tail itself will hurt", so if the anim do actually hit them, then it might be intended?

golden coral
#

Because I don't really see 10+ dibbles hunting a rex or a trike, so not sure they should really hunt a stego, or even an acro

hidden kettle
spark hazel
golden coral
spark hazel
#

most of them was adult dibbles

dusky surge
#

that's kinda funny ngl

golden coral
#

Most of them? Also 40 dibbles, if they were all of that, should have been enough to swamp the stego

#

Literally, stand around it, can't run, can't run swing xD

spark hazel
#

but idk if that player was cheating or not

dusky surge
#

if FOURTY dibbles died to it, that's not on the stego man

golden coral
#

But yeah, if there were more than 20+ of them attacking it, well, they'd literally attrition it

#

Dibble has 1500 health, and hits for 300 base or something?

#

Sure, the new swing will kill them in one go (maybe not on headshot, but probably), but even so, that's one dibble at a time, while the other 3-4 are attacking

spark hazel
#

they have a heavy attack and run something over attack

dusky surge
#

hell, even if it was cheating, each adult dibble can do 300 damage against stego's 6000HP, or 600 damage if a head hit

Literally, 20 good body hits would kill it. That would mean 1/2 of the total dibbles would need to get a single body shot, and that number becomes smaller with headshots or repeat hits.

golden coral
#

Literally, if you had 30 dibbles, even if 20 died, they'd win

#

So yeah, I don't know, it seems like there's something off

dusky surge
#

mathematically speaking there's literally no reason why the dibbles loss besides skill issue i guess

spark hazel
#

Stego can stagger lock a dibble tho

golden coral
#

Yeah, but can it hit multiple dibbles at the same time?

dusky surge
#

if the dibble lets it get the first hit and has no support

golden coral
#

Normally you swing on one side, giving the other side free hits

dusky surge
#

if you have 3 other dibbles attacking on all sides there's really not much the stego can do

spark hazel
#

1 swing knocks it down and by the time you are able to stand up....its ready for a new charged attack

golden coral
#

Yeah sure, but that's one dibble at a time, meaning the others.... are free to attack?

dusky surge
#

again, it's a new dinosaur vs a reworked dinosaur

golden coral
#

So yeah, sounds more like that stego was hacking if it somehow attritioned through that

spark hazel
#

they can charge it very fast tho

dusky surge
#

it's really hard to say what's "OP" and what's not when the dibbles have like, zero experience with the animal, and are clearly not made for apex hunting at all

#

poor turn radii plus speed really don't lend nicely to stego killing tbh, even if it hits like a truck

golden coral
#

Would be nice if we had a test server

#

Could try this out, see how it can turn out

spark hazel
#

I have not played the stego yet, so i cant really say much
But it seemed like lots of players are using it as a very good KOS tool now to hunt down anything they see

#

But idk that player looked like a god

dusky surge
#

well, yea, it got reworked to be better

#

because it is now built as a threat to REX

#

EVRIMA Rex

spark hazel
#

that i understand

dusky surge
#

Obviously it's going to seem quite scary when its competition is that thing

golden coral
#

Well, it might be an issue with dibble more than stego if dibble lacks speed (like how the juvie does) or stamina issue

dusky surge
#

im unsure what dibble's stam is, it seems like it has faster regen for its size, but certainly less stamina

golden coral
#

Why juvie dibble is slower than juvie stego is very odd

dusky surge
#

dibble seems very sprint-bursty

golden coral
dusky surge
#

it also doesn't have a terrible trot, so its encouraged usually to take things slow

spark hazel
hidden kettle
#

still f that dibble can just insta knock like carno used to do..
why is it okay on one and not okay on the other one ?!
just once again got insta knocked and killed defenseless by a potato that knocks me down on my tail <-<

golden coral
dusky surge
hidden kettle
dusky surge
#

dibble is slow as hell, that knockdown is defensive, it's not half as good as carno's high speed bullet train knockdown

hidden kettle
rigid tulip
#

anyone else just now realizing that dibble completely destroys the entire roster of similar size?

hidden kettle
dusky surge
#

its a knockdown that anything that can actually worry about it can just shift + W away from on account of its horrid speed and poor stam

rigid tulip
#

the only dino I can kill dibbles with in a 1v1 so far is teno, cause it has stun

dusky surge
#

pretty sure dibble is meant to be more in the realm of something killed by omnis, troodons or other nimble critters

#

due to its open flanks, poor speed and lack of resistances to bleed and so on

rigid tulip
#

its just annoying because we have such a limited roster rn and nothing is supposed to kill eachother apparently because there are extremely one sided matchups that just stay that way

hidden kettle
dusky surge
rigid tulip
#

I can understand this when the game has more options, but rn it feels like if you pick a dino you essentially cannot combat half the roster

#

carno you cant fight stego, teno, dibble. dilo you cant fight stego dibble pachy. etc.

#

not saying that is a bad thing, but rn it really makes things less fun

dusky surge
#

based on what you personally can do

hidden kettle
dusky surge
rigid tulip
#

in the case of teno/dibble

dusky surge
#

pre sure carno was intended for an overhaul regardless

#

im not sure if its intended for this update, but it is getting an overhaul to make it less godawful to actually try and play

hidden kettle
dusky surge
#

namely it'll be a true small-game hunter, rather than wasting 30% stam to maybe knock down a galli with charge

#

omni as it stands seems to be also slated for the large game destroyer, what with pounce to pin acting as a looming threat to all things that once needn't fear pins

hidden kettle
dusky surge
rigid tulip
#

wonderful

dusky surge
#

not particularly my favourite but omni has pounce-to-pin that apparently works on stegos and possibly even larger, allo has a pin, rex has a pin, etc

dusky surge
#

obviously dibble seems powerful and carnivores seem hopeless when like 50%+ of a server is diablo lol

#

your numbers against their herds isn't going to be fruitful

hidden kettle
dusky surge
rigid tulip
#

I dont that is ok for a dino to be ridiculously better than everything in its weight class just because you can run from it. U gotta understand that player interaction is good for the game, and when ur decreasing player interactions by making something broken, nobody likes that

dusky surge
rigid tulip
hidden kettle
rigid tulip
#

with no trouble

hidden kettle
rigid tulip
hidden kettle
#

im just waiting for devs to go " trolololol" was just a prank wanted to see peeps knock a lot 😄

rigid tulip
#

only dino in its weight class that has a chance at 1v1ing a dibble player (a really bad one) is a teno

dusky surge
#

i mean, again, the concept behind dibble seems to be something you kill with nimble critters

#

bad turn radius, open flanks, no attacks that cover said flanks like teno or stego

#

and low speed

rigid tulip
#

its damage and stun are still completely ridiculous compared to all of its competitors its not even close

#

I just want it to participate in mid tier combat

spark hazel
#

problem with that is the Dibble can turn on a dime

rigid tulip
#

stun powercreep is becomin an issue imo. any dino with a stun essentially guaranteesa at least 3x your dmg every hit. A cera or dilo has to work 3x as hard for 1/3 of the damage

hidden kettle
#

dibble even corpsecamp us now <-< those bloodthirsty bees 😄

golden coral
spark hazel
#

keep in mind that something that moves 20 km and are 1500 kg will give you a kinetic energy about 23170.2 joules

golden coral
#

@rigid tulipI think the issue is more so that we're lacking in the "defenseless" department, because well, people don't want to play them. There's not neccesarily a lack of roster, there's a lack of dryo, beipi, galli, and so on.

#

And a lack of "wounded" status as it were, since fights are most often to the death, so finding vunerable larger prey that you're not actively watching and thirdpartying isn't neccesarily easy

hidden kettle
#

that impact force could roll over trucks 😄

hidden kettle
spark hazel
#

can also be a reason that the dibble have much longer horns and are also are walking on all 4 unlike carno that walks on 2 that can be easily knocked down to the side or off balance

#

But it might be too early to say much now,

#

dibble is new and we need to learn on how to counter them effective

golden coral
hidden kettle
# golden coral True, but I also think that simply sustainable critters aren't valued. It's the ...

ye right now herbies can grow at eez by sanctuary literally gettin free diets and dont need to hunt food.
other hand carnis got it way too easy by liveing on ai.
was able to grow 3 or 4 carnos in 2 days just useing AI at a spawn with safe water.
there really should be some competition between all species to make smaller more useful and lager less mix packing.
so yea life should be hard here at some point.

golden coral
cobalt dagger
#

Am I the only one who feels like omni is really oppressive at the moment?

tight cove
#

@cobalt dagger the mutation is probably glitched

vital marsh
#

#general-feedback message

@simple silo

Did I understand correctly that you couldn't escape from the stego or did he kill you?

I wasn't on the test because of the work, I can't understand if the problem is in the mows or in the same speed small “potato” (dibble) and a huge multi-ton thing

minor zealot
minor zealot
golden coral
#

It can run down dibble juvies, because for some reason, smaller dibbles are slower than stegos

#

Including juvie stegos that can run down juvie dibbles, oddly enough

minor zealot
golden coral
#

Yeah, but a stego being faster than a dibble? Not sure on that one to be honest

minor zealot
#

A child can't outrun an adult. A puppy can't outrun a grown dog. It life

#

It's not faster then an adult dibble

golden coral
#

Sure, but juvie stego is also faster than juvie dibble

minor zealot
#

It also has longer legs. I do agree baby Dibble needs to run a tad bit faster but stego isn't the problem

coarse blaze
#

Most things on most herbivores aren't "intended to hunt down players" but players will be players.

The difference is in most cases you can just outrun steg, they're like 28 km as adults.

#

It might be because I've never died to a stego outside of other stegos but I just don't understand how this happens most of the time.

crisp cloud
#

@coarse blazeHehe, you only consider the Stegosaurus and not other players. I said yesterday that you are a player who only considers the Stegosaurus.

#

So funny

golden coral
#

I mean, the issue mostly seem to stem from diablo being slow, rather than stego being fast

crisp cloud
golden coral
crisp cloud
#

So do you think that the attack power of the Stegosaurus is reasonable?

golden coral
#

None of that relates to diablo being slow and apparently run down by stegos

golden coral
crisp cloud
golden coral
#

Unless you imagine rex to be about as "fragile" as stego, but I doubt we're getting a rex that's only 6K weight/health

golden coral
crisp cloud
#

stego dil

#

carno cera

golden coral
golden coral
# crisp cloud carno cera

Should never hunt a stego. If you're not alberto/allo sized (and in pairs at least) or larger, stego should be left alone. Just like a trike, rex, giga, or anky.

crisp cloud
#

Diablos's stamina recovery rate is very fast.

golden coral
#

They don't hunt deino after all, at least not much or often that I know of (at least not adult deinos, and you can hunt smaller stegos after all, just like you can hunt smaller deinos)

golden coral
crisp cloud
#

Now at the gateway, no one can stop the Stegosaurus

golden coral
#

Meanwhile, diablo can stagger a almost 4T stego apparently

golden coral
#

Unless you imagine rex and trike to be as "weak" as stego have been, but I doubt that

crisp cloud
#

Carnivore players are getting a raw deal because the feedback balance channel is flooded with herbivore players

golden coral
#

Not really, carnis are not doing bad by any means

crisp cloud
#

These few game updates have all weakened carnivorous dinosaurs

golden coral
#

Omni is getting grapple, which will no doubt make it overpowered again, cera is getting some updates, as is carno (making it better at running down small things)

crisp cloud
#

Yes, you think carnivorous dinosaurs are strong because you only see those really stupid herbivorous dinosaurs standing on the great plains.

golden coral
#

So I don't know, not like carnis aren't getting something

golden coral
#

Carno will be getting better at hunting the small game it should, cera is getting more vicious bile and all to make it even less pleasant to fight or contest food with (hopefully can't be used too offensively), omni is getting the pounce to pin, for good and ill.

crisp cloud
#

The gateway is full of jungle, which makes Omni lose the ability to fight. Standing in the jungle, the herbivorous dinosaur is not afraid of any opponent.

golden coral
distant torrent
#

even in the jungle and against rock walls

crisp cloud
#

Now it is difficult for 4 adult Ceratosaurus to kill Stegosaurus, even if it is a juvenile

golden coral
#

Omni is a problem child because without terrain, you can't defend yourself, and with, omni can't really pounce. But I imagine pounce to pin will help there.

golden coral
golden coral
crisp cloud
golden coral
#

Then why can't that reasoning be applied in all cases?

golden coral
distant torrent
golden coral
#

And if he did vomit 8 times, then they could have literally waited out food/water and so on

#

I'd argue those ceras just need to adjust for the new power swing and they'd have done just fine

#

It'll be interesting to see how trike and rex will be, if people still think stego is too powerful, since I doubt stego will really fight them (you're probably not going to trade blows with a rex, the power swing seems to be a preemptive strike and then go away and hope the rex takes the hint)

mint star
# golden coral It'll be interesting to see how trike and rex will be, if people still think ste...

what i expect to happen:

  1. rex and trike release

  2. noone knows how to fight trike, and so its immediately seen as "WAY TOO OP DEVS FIX" whereas rex is seen as the messiah that needs to end the trike scourge

  3. someone finds out a method for fighting trike that makes it effectively a cakewalk

  4. trike is relegated to the "stegosaurus" tier whereas trex isnt touched because "BIG carnivore STRONG !!!" or something

golden coral
# mint star what i expect to happen: 1. rex and trike release 2. noone knows how to fight ...

Doubt it, honestly. Trike is far more accepted as "do not mess with" than stego seems to be. I'd argue trike and rex are the "safe" ones when it comes to sheer power. With the rest in various states of "should be really powerful (spino, maybe giga)" to "it's still a hadrosaur (shant)". I doubt you'd see as much arguments for acro being powerful, even if it is apparently considered something of an apex and has the chokehold, simply because it's still an acro, just like how stego is "just" a stego.

mint star
dusky surge
dusky surge
coarse blaze
dusky surge
#

With the addition of herrera, just sitting in jungles is not always your best plan. A single well placed pounce will have you bleeding out hard

coarse blaze
#

Won't one herrera pounce kill an omni via bleed? Excluding mutations that is.

dusky surge
#

yup

#

also, just because carno and omni aren't excellent forest hunters doesn't mean herbivores are OP? Try dilo, troodon, herrera or even cerato for a more jungle-based hunting style and you'll see better results

true ginkgo
dusky surge
spark hazel
true ginkgo
#

But for some reason acro is being made a full apex while the community wants stego downgraded to mid tier

dusky surge
true ginkgo
#

Honestly I either want stego moved up to paleomax size (7-8 tons), or moved down to 4 tons and given a remodel to more convincingly flee from rex.

dusky surge
#

god damn i want 7-8 ton stego

#

but the community is already throwing a conniption over new stego changes

true ginkgo
#

New attack is better at hitting in front to guarding its rear.

#

Like, the idea of a power attack is good. But not using it to sprint and attack forwards.

dusky surge
#

2500 damage + stuns is still good, i see what they're going for

its like how pachy works, charge the threat and scare it off

#

not to mention the bleed lol

true ginkgo
#

Unless they make rex insanely sluggish to the point where it's super unfun to play, it's still going to be running down stego.

And the new attack is encouraging stego to run towards the rex.

#

Rather than move away

dusky surge
#

im curious what the plan is with that

#

2500 sounds like it'll be one of the highest damage attacks in the game

true ginkgo
#

Dondi already said that stegos rex counter is just 'don't be there'

#

hard to do when you're a slow walking advertising billboard with low stam.

#

and no way to cover your ass without stopping to fight directly.

golden coral
golden coral
true ginkgo
golden coral
#

Maybe not, if the attack staggers the rex

#

You do get turned around, so you smack it, it gets staggered while you can start running away

shy pond
#

Or it bleeds them...

golden coral
#

Bleed might not help as much, it's not a good deterrent most of the time. Unless one headshot makes rex have to not run/trot or it will bleed out. But that seems like it'd be very powerful if so.

livid spindle
#

Yes, it seems that as long as stego kills rex, there will be no danger. I think stego is either smaller and capable of escaping from rex or stronger than rex, but I think the latter is unacceptable. However, with the increase of some new mechanisms, I think rex may not want to be seriously injured. Sometimes a cera meets a carno, and carno is more sure to win cera, but they may not fight. There are more suitable and safer prey for carno, which is also a more ecological situation. But it is man who controls dinosaurs, and often he will do so as long as the dinosaur he controls has the ability to kill you.

golden coral
livid spindle
#

On the other hand, stego always doesn't look very big. When stego gained weight a long time ago, it didn't seem to change the model, which made stego's combat effectiveness easily misjudged.

golden coral
#

Fair, there's some playables that suffer from that

#

I think troodon, and diablo as well currently, don't look like their weight (and in troodons case, it got extra health anyway)

livid spindle
#

It seems that we can refer to cera's entry into Xu Li to guard against carno's attack and try to find a chance to escape.

#

This game often has some counter-intuition, that is, it seems that I should be better than it, but it is not the case.

#

Many herbivores can do much more damage than they look.

golden coral
livid spindle
#

There are some problems in the growth curve of many animals, and each version will always be adjusted to the other extreme, which makes some underage animals look small, but their actual weight is not as it looks.

#

In the last version, there was only a small difference in size between the 1-ton carno and the 1.8-ton carno.

golden coral
#

Very true, stegos look way tinier than they are, and deino before had the same problem. Why people went "how can this tiny thing lunge me"

livid spindle
#

I remember that in a certain version, stego, which looked very small, was actually very heavy.

golden coral
#

Not sure I can recall which version that would be honestly

livid spindle
#

At present, every version will have a problem with the growth curve of an animal, which may be difficult to repair.

heavy ledge
#

balance Tenos omg o_O

Me and a friend just fought 2 Tenos and one of em is bleeding for 15 Minutes straight, both FG Omnis, gave both Tenos a couple of pounces, endless head and body bites, they even hit themselfes and they are somehow still alive after more than 25 minutes of nearly straight bleeding, wtf is wrong with Tenos......

#

Even with Bleed Resist Mutations or anything this is just ridiculous

leaden remnant
#

they must've had some stupid mutations cause that ain't possible

cobalt dagger
#

It's funny to me, how all of a sudden now that everyone is playing herbi (diablo) they're also all complaining about migration zones.

Migration zones are why I don't play herbivore as much as I used to, they feel like jail. Plus sometimes, I'm the only herbi on the server and they STILL are missing one of the three nutrients somehow, or spawn on opposite sides of the map consistently causing me to loose diet by the time I get there even as teno, then switch within 15-5 minutes of me getting there - provided I get there before they switch at all, such as it is with Diablo.

I hope they find a way to make migration zones more entertaining for herbis.

coarse blaze
#

@alpine plover Sub adult stego is roughly 28 km/h while adult Diablo is 36 km/h, it's not faster.

golden coral
#

It's faster than sub/juvie dibble, that's where the issues come in

#

It's more so a matter of juvie/sub dibble being strangely slow, rather than stego being fast. For some reason juvie stegos are faster than juvie dibbles and all

coarse blaze
#

The issue of anything KOSing because it's faster isn't a steg exclusive issue.

#

I do think Dibble as a fresh is a bit slow but I don't think steg's needs to be nerfed, it's a long growth and you're small for quite sometime.

golden coral
#

Well no, of course not, not like it makes a difference for a juvie dibble really, they can stun/knockdown quite high so might be able to fight back somewhat (honestly not sure if juvie dibbles can't stun/knockdown juvie stegos just as well in return). But it's none the less strange for dibble to be slower than stego somehow

coarse blaze
#

I.. Maybe? I know people are complaining that FS dibbles can stun adults so I wouldn't be shocked if they could stun an adult steg or a juvie. I have an adult alive currently and would be down for someone to test an adult's stun.

#

I am genuinely curious if it'll stun or not.

#

Dibble is slow though, for a "fast" ceratopsian it's a bit funky.

#

I've just seen a lot of "nerf stego" the past 3 days with issues that aren't exclusive to it, and some things just being wrong. One person yesterday claimed that an adult stego outran an adult dibble which it can't and today someone claiming that a sub adult stego is faster than an adult dibble which it also isn't.

#

With rex on the way steg does not need a nerf or else it will actually just be fodder food.

golden coral
#

Well, people already thought stego was OP, no surprise they are unhappy with new stego. And if rex is supposed to be faster and stronger still, well that should be a fun time for feedback I'm sure. Unless rex gets to be excused for some reason.

dusky surge
#

10% immediate stam should not be a cost any attack has like, ever

carnotaurus, looking at you

#

WAIT HOLD ON IF YOU HIT AN OBJECT IT COSTS 15% LMAO

vague helm
#

For an attack that's 2.5k Damage with knockdown? Yeah I do think so.

#

Stego should also be incentivised not just spam the uppercut

dusky surge
#

10% is still far too much. We're going back to old stego where all we do is count until it's easily exhausted because of how current stam works then pounce it to death

vague helm
#

Only that you now have far more tools at your disposal, and you can still use your normal swing OOS

golden coral
#

If it was something like 4% for the alt one, 5% for the standing one, then 10% could be fine for the running one. As for adding more to the punishment, I don't know, considering it also applies to the standing one, that seems a bit harsh. If it was only the running one that had the punishment, it'd be a bit more reasonable, but not both that and the base 10%. One or the other would be fine.

dusky surge
#

i agree mainly with stego roaring when charging up the swing, but that's about it. Everything else is insane overkill nerfing to make this thing suck again

#

oh, and the jab should be an alt-bite

golden coral
#

But in all honestly, the damage values are "backwards", if anything the new attack should be the base attack, with the alt/old one being the power one

vague helm
#

I literally said that bro 💀

dusky surge
#

i know

#

im agreeing with you

golden coral
#

Yes, the rebinding is needed, it's currently a little odd, and the aim for the running swing could be inverted so it works like the other attack

vague helm
#

My problem with the charge swing is how unpunishing it is for Stego.

2% for that amount of power is absolutely nothing, and I don't think making it 5 is enough either.

vague helm
golden coral
#

I'd be fine with 5% for the standing one, 10% for the running one, and 4% for the alt, or well, 5% for the running one, 4% for the standing one, and 10% for the alt if damage values are switched

dusky surge
#

i think if you make it roar, then it's the same deal as charge bite. you have enough "GTFO" like how cerato does, you can easily get out of the way and avoid it. The fact it doesn't make the sound while moving is bad

golden coral
#

Honestly not a fan of the running swing at all, it's really not stego

#

Now you're encouraged to run at the thing, like a trike, rather than go away

vague helm
#

You still have your normal swing at disposal, especially OOS so stego isn't just a fish on land out of stam anymore

golden coral
#

No, and that's fine, if it's intended. Not sure on that honestly.

#

It's strange how they decided that the effective attack should be the power one, and the less effective one the weaker one. It really would make more sense if the alt/old was the power version and the new one was the "basic" attack, but oh well.

vague helm
#

🤷 I like the new kit personally

#

Golfing is just too much fun

golden coral
#

Oh I do like the kit, I just think the damage values should be the other way around

#

Feels like it'd make more sense. But maybe that's just me.

dusky surge
#

here's what i'd do

  • Make stego ALWAYS do the roar (actually warn people it's getting aggro lol why does walking cancel it)
  • Put jab on alt-bite bindings
  • Let it do those little left/right side sweep moves while trotting because they're basically already legacy attacks and frankly the fact that its got no real good pressure while retreating is kinda lame
  • Make the "angry stance" have a set timer before it goes back to neutral so people can't just stealth up and be bastards

Basically, make stego have solid warning that "hey man this is probably something to avoid" rather than butcher its stamina economy, like cerato

#

I prefer when they balance like cerato and not like carno

#

Because one kit is fair yet has excellent stamina flexibility, the other one is clunky and has zero stamina flexibility and punishes you for engaging with the stamina-based options

#

I prefer when the defender is punished for failing to react, rather than the aggressor punished for failing to hit

#

Albeit, this implies that the defender has fair warning, otherwise the former also sucks

golden coral
#

@umbral solar If that stego was 60%, it was most likely way bigger and heavier than you and thus would have that power with the new power attack, since it does a whole lot of damage. I don't know how much that mutation reduces damage, but unless it does a lot of reduction, it might not be enough if the stego is 3+T.

umbral solar
#

i know the reason it got it was so it can compete with rex and other apex carnivores but no reason it should one shot a full hp full grown cera with the mutation

#

also the mutation gives i think 15-20% value/reduction i think

#

i know its above 10% atleast

golden coral
# umbral solar i know the reason it got it was so it can compete with rex and other apex carniv...

I don't know, if the attack is meant to compete with a rex, then the power is probably more or less needed, considering just how large and powerful rex and even trike is. A cera only has about 1300 health, it doesn't get oneshot by the old/alt stego attack. I wouldn't really call it herbi bias if a herbivore that's meant to somehow deter a rex can kill a small/small mid tier like cera. I would imagine a rex chomping down or a trike goring a cera would go the same way honestly. And stego is by no means faster than cera, at least not as adult, but it could be that substego is unneccesarily fast. And yeah, the mutation would not be enough by any means, it'd have to do about 50% reduction to save you from the power attack.

umbral solar
#

other then deino but thats in the water

#

i would say the powers fine but force the stego to have to stand still

#

or decrease power but it can run while using it

golden coral
# umbral solar yeah the move is def meant to compete with the apex carnivores but if your going...

I would imagine it's probably not balanced fully yet, similar to dibble really. Apparently dibble can stun an adult stego, so there seems to be some interesting scaling on it's knockdown/stagger. And I think the idea behind the running swing is to run at the rex, smack it in the face and stun it, then run away. And repeat if rex doesn't get the hint. So forcing it to stand still, or decreaese power might cause issues on that front. You can always try to use terrain, if the attack hits any object, the stego gets stunned, so you can either bait for a potential retaliatory strike, or to just gain distance and run away. But it's possible they just upped it all the way, similar to the mutations, to see how things work out. As for no big carnis in, well rex seems to be close, by Isle standards at least so there's potential there. Or if the "shadow" is allo, as some people seem to believe, that could also work.

umbral solar
umbral solar
dusky surge
umbral solar
#

also it was not even a full grown stego it was the same size as my full grown cera so it was no where near full grown and still one shot

dusky surge
#

deino can kill it while swimming, raptor is still great at pouncing it and bleeding it out (although it's not as easy as before because stego is no longer helpless while out of stam)

umbral solar
golden coral
umbral solar
golden coral
dusky surge
#

a stun is not even enough time for the stego to turn around and run before the rex recovers and bites it

umbral solar
#

all i say is make the "power swing" either just a stun swing or make it so you have to stan still to use it

#

making a stego have to stand still would make it so it cant chase you down or you would have a chance to bite its head while it trys to do the move

golden coral
# umbral solar use stun then do a normal swing or just stun and run

By that time, the rex might be out of its stun and will then grab and grapple the stego. You need to properly deter it, and apparently the way to do so is by having both stun and damage. So you can get the hit in, and start moving before the rex recovers, and damage it so it won't want to follow for more than one more attempt or so preferably. Seeing as rex is liable to be faster, otherwise stego could just run in the first place.

umbral solar
#

any counter play at all would be nice but as of now there is little to nothing you can do if a stego raises its tail

dusky surge
#

honestly i think making power swing usable while standing would make the move better, not worse lol

golden coral
#

Or did you try to engage it and then got hit?

umbral solar
dusky surge
#

what?

umbral solar
golden coral
dusky surge
#

oh so it used the attack defensively and punished you, i fail to see how that's an issue

umbral solar
dusky surge
#

you can't even power swing while stationary, so it had to have gotten another running start to even do that

umbral solar
#

what im trying to say it that the move is broken comes out faster then normal swing is stronger & can be used when moving

golden coral
umbral solar
golden coral
dusky surge
#

i think there's more to learn about stego's new kit before we start screaming for nerfs, especially considering we still need to see the rex matchup.

golden coral
#

I do think it's partially that everyone is used to just "bait attack, go in safely, repeat until stego out of stam, then kill it"

umbral solar
golden coral
#

Now it's a little less easy to bait, more akin to other critters

dusky surge
#

there are some things i want to see though, like actually making the power stance call activate while moving, because the "stealth stego attack" is absolutely lame

golden coral
umbral solar
#

if it had fast attacks like with the new swing has lots of health and does a bunch of dmg that would just be stupid

dusky surge
#

I don't think the new swing is that fast though?

golden coral
#

With that said, if you think rex and trike should also not be able to attack while on the move/run, then it'd be fair

golden coral
umbral solar
dusky surge
#

Old attack was VERY clunky lol

dusky surge
golden coral
#

There's no real reason to go "sure, let trike charge things, let rex run up and just crush things" and then go "but not stego", despite it having a telegraphed and obvious attack.

#

And far too many times, it seems to come down to "but stego" and thus, should be bad, whereas other critters get excuses

#

You're not going to be happier if a trike runs you down, or a rex does it, so why is it just that if stego does it, it's so horrible

umbral solar
#

the only real way to fix that is make stego do more bleed then trike and do more damage but keep the old move

dusky surge
#

And trike and rex might even be faster than stego (no idea if true but its possible)

umbral solar
#

im really only mad about the new move because its faster then the old one and is stronger

dusky surge
#

The reason it got that is because with its old attacks, it wouldn't be able to face agaisnt rex

golden coral
umbral solar
golden coral
#

And well, large sauropods but hey, that should be obvious

dusky surge
golden coral
#

And now stegos can fight each other, a little more interesting at least

golden coral
dusky surge
umbral solar
umbral solar
dusky surge
#

we have 8 carnivores and now 6 herbivores with dibble, obviously it makes sense to revitalise the herbivore roster lol

#

we're also going to be getting bary and austro, who are both carnis

umbral solar
# dusky surge we have 8 carnivores and now 6 herbivores with dibble, obviously it makes sense ...

fair but of those 8 carnivores we have troodon that cant kill anything unless you have like a pack of 13 lmao herra that can kill things in only certain situations and deino only reason im even grouping deino with herra and troo is that deino is really stuck to places where people dont go like ne and the main river system and well people just walk away from unsafe spots to drink most the time and to get a deino to south plains is crazy hard too

golden coral
#

But it's the same with carno, you have a designated small game hunter, in a roster of small game. If you make carno good at its job, it dominates. If not, then carno kind of suck because it's not what it should be.

dusky surge
golden coral
#

There's a fair point about the balance issues when it comes to balancing for the playable itself, or the current roster

umbral solar
golden coral
umbral solar
golden coral
#

And if stego is "overpowered", well, rex and trike are said to be true apexes, even more powerful

#

So even with new, better stego, it's probably still going to be weaker than rex and trike

#

I really do not see stego squaring up to either of them, more of a "hit and run" approach and pray they don't really want you dead

umbral solar
dusky surge
#

stego ain't even an apex lol, according to devs

golden coral
umbral solar
umbral solar
golden coral
#

So just saying, stego, for all of it's newfound power, is still meant to be weaker than the proper apexes

umbral solar
golden coral
#

At least that's how it was put in the devblog back then

golden coral
golden coral
#

But it is what it is, and apparently they want stego to run and swing at things

umbral solar
#

yeah all im saying is that as of now most dinos are small to big mid teirs and making the 1 semi apex we do have be balanced with apex in mid is going to ruin the game before the apexs even come out

umbral solar
#

because the cooldown is what would make it more of a defense dinosuar and if getting away was a issue make it so in can trot/walk while swinging

golden coral
umbral solar
golden coral
#

So you'd have this new, mobile attack to use vs smaller things/things in general, with the slow, clunky but powerful jab for the equally slow but powerful apexes

#

But well, apparently not how the devs see it

#

I am unfortunately well aware that my vision of stego rarely matches theirs xD

umbral solar
#

so like the poweful swing would take mabye 2 body shots or a singe head shot and the short fast swing would take around 3 - 4 body shots or 2 head shots