#balance-feedback-discussion
1 messages · Page 93 of 1
Bro we’re getting nowhere I’m not wasting more time on this
Your point is "design the game like a deathmatch"
Because people play it like a deathmatch
BECAUSE THATS WHAT PEOPLE TREAT IT AS
Rather than "design the game like a survival, so more people play it as a survival"
IDK HOW MUCH MORE IGNORANT YOU CAN BE
I think there was a misunderstanding
Wasn't the idea in favor of "alt-attacking with a broken leg deals self-damage instead of alt-attacks being fully disabled" ?
The idea is pachy does damage to itself when it rams
The fracture idea was fine.
Is that so ?
That was not what I was implying bub is correct in what they said
I'm fine with alt-attacking at a penalty when fractured
Because that's conveyed and part of an existing debuff
Not like self-damage being cooked into pachy's base kit as a permanent punishment for daring to make an attack
YOU JUST DISAGREED WITH THYA
Oh? I thought I disagreed with pachy dealing self-damage with every ram.
Pretty sure I made that clear that was my problem
Having it as part of leg fracture is perfectly valid
?
I thought we were still talking about pachy I guess
So I was right
There is a misunderstanding
It didn’t seem that way, it seemed that you where disagreeing that the game isn’t essentially a deathmatch
Yea
It isn't, I stand by the fact it isn't
Except it is
But regardless, giving alt-attacks at a penalty to fractured dinos is fine
Perfectly valid, due to how much leg fracs butcher self defence
Your contradicting yourself lol
Where
^
Expose the contradiction, I'm pretty sure I've been straightforward thusfar
Go look at the message i replied to
He did say that
If players treat it like a deathmatch doesn't mean it actually is one.
And if it is, it needs to be changed towards being a survival game, because that's what it's supposed to be.
I was assuming we were talking about a completely healthy pachy defending itself
And taking damage for it
“In no universe should you be punished for defending yourself”
Even so 0.5 dmg shouldnt be a problem unless your ATTACKING THEM
you do one ram to the leg then run
Shouldn't be a thing regardless (unless you are suffering a specific debuff that would cause that)
Pachy being able to fracture your leg in half a sec isn’t really catered to a survival experience it’s more so combat deathmatch behavior, if it was more about survival you’d have more assentive to run after fracturing a dangerous opponent
It's very much catered to survival, too much so in fact.
The idea is a quick fracture and flee
Multiple hits to fracture makes it less likely to get the fracture and have the time to escape
He one thousand percent forgot to take his schizophrenia meds
It is designed around the solo survival experience
If the community doesnt like that they should think about their actions when KOSING as pachy against babys and more
Why would you need to quick fracture if you flee beforehand it should only be necessary in an ambush situation, and even then the carnivore should be rewarded in that instance, not the other way around where the pachy is the one constantly ambushing and predating the carnivores
Deathmatch pachy was back when it did, like, 300 damage on a fully charged sprinting ram, but had a much harder time fracturing. It also stunned carnos with its ram, allowing it to basically just a whole carno to death, solo. It had a MUCH faster time to kill and was encouraged to do so.
Current pachy does literally fractions of its prior damage, but much higher fracture damage, to ensure it focuses more on getting a fracture first, but losing in overall damage trades.
I cannot tell you the uncountable amount of times ive been KOSED by a pachy as a bby for no reason
What is wrong with that? Everything does it? Why should pachy have a worse time doing that when you can hide?
In reference to what I said?
Anything around pachy speed is capable of running down and killing juvis
Except they shouldnt BECAUSE THEY ARE A HERBIVORE
Oh nvm
I've seen pachys, dryos and tenos all do it
Dryo is a very good juvi killer
It very much is
Never been killed by a teno as a bby unless i attacked it
Lucky
Herbivores must eat grass
It isn't about whether or not they do it, they're all capable
The issue isn't how pachy is balanced. It's pachy. Pachy literally is built around the idea of hitting first, ask questions later. A fractured carno cannot chase you later, you have basically just made the food safer by ambushing and fracturing it.
It is about wether or not they do it
Pachy's core design principles lead to aggressive play
Every dino could be a kos baby killer
That's based on our experiences. I've been chased down by tenos and dryos as a juvi a lot of times.
Im just not even going to continue this this is literally going nowhere its us continuously saying the same stuff its a circle
Yk what
Let's compare pachy and anky
Anky uses fracture as a reaction/punishment. It is too slow, big and loud to ever sneak up on something, turn around and strike it with its tail. It waits for a predator to pursue, then hits them with a fracture, ensuring the predator cannot continue its persuit without risk of death, and waddling away happily. Its armour easily protects it from most predators, the fracture adds as another form of security.
Pachy uses fracture as a precaution/punishment. It is slower than a good amount of creatures, sure, but it's still quick, and its attacks are placed at the front, and encouraged to be charged up in advance for a heftier blow. This insentivises pachy to attack first. It has lower health on account of its small body, and no armour besides on the head, which means it is ENCOURAGED to be facing its opponent. It punishes things for getting too close, same as anky, but it also uses its speed to sprint at them, and given how quick/agile it is compared to its fractured foes, it has no quandries finishing the fight.
Your core issue lies in pachy as an animal
I gave you your answer, you can choose to not read if you want man, no skin off my back.
They almost ain't comparable being in completely different weight classes, only thing I see similar is they use fracture as a niche
You should have to put in more work than what it takes now to completely disable and dispatch players who spent hours to get where they are, it’s simply not fair from a gameplay perspective, I get if the pachy had to put more thought into defending itself to the point of leaving their attacker vulnerable, rather than assualting anything and everything that comes within view distance. You don’t get to ask questions later as the player on the receiving end because your fate is sealed before you can even make a decision to defend yourself or run
I read it and it still doesnt make sense for kosing random dinosaur lol
You literally cannot remove the KOS from pachy
That is your TL;DR
Get this
It is encouraged to do it.
Not it is not 😭
It is DESIGNED to attack first.
It is designed to be facing its opponent and charging up attacks to cripple them
Attack first not see a carno 10 kilometers away and go after it
Some do it better, like imo the best baby snatcher/killer has to be troodon or galli for their speed and or size
That's how irl herbivores work
See another animal
Is it a threat ?
Idk
When in doubt, kill it
But that doesn’t mean your whole body should be broken in less than a sec because some rock head bastard wants to teleport around you like some dragon ball z character
TBH, if a carno manages to have that happen to them, that's uh
That's a skill issue.
No it is not lmfao
2 good pachys can kill a carno with ease
Ive killed a carno solo*
Carnos are ass in the first place
You either lessen the fracture damage, making it near impossible for a pachy to fracture larger, faster predators like carno (and thus most likely dying to them because it also cannot stun said carno for the reason of not letting it stunlock the thing into oblivion), or, ideally, just make the fractures (specifically leg) less insanely brutal
How many bites does it take to kill a pachy as a ff carno, I imagine not very much so I think it is a skill issue if your a fg
If you only hit body? 3 bites
So your trying to say if a squirrel sees a dog it should kill it
Only headshots? 4 bites
Only tail-base hits? 5 bites
This is of course excluding factors like alt-bites, which increase damage done, or head fractures, which decreases bite damage
I could link 10+ videos of pachys killing a carno in a group of 2-1
Not a dog
The other response being
If cannot kill, run
I'd say if the carno does everything right and is fg, it should be able to take on 3 pachys fg
The latter seems more appealing and fair
I 100% agree
But dogs are rarely a threat to squirrels
Yeah on people who have like 5 hours playing carno I guess lol
To be honest, the balance state of carno leaves a little to be desired, but that's not the point here
How i would love to live in a world where a carno could 3v1 pachys
Im not trying to be mean but Thats delusional atm
Carno can get beat in a group of 2 by a single teno
2 omnis can kill a carno
2 dilos can kill a carno
Again, carno is just in a bizarre state
I’m quite good at carno and I don’t touch tenos with a ten foot pole, I’d rather fight a cera tbh
I didn’t mean to reply to that lol
Ik
The 3 packys would have to be in voice chat sweating imo to beat a fg carno unless it's skill issue, I only say this because the carno would have to be super passive to die to 3 things 4 times smaller then it
Kakashi are you hearing this lmfao
Nah man the pachys win hands down
It takes 3 rams to completely disable a carno
Cant see cant run ect in 3 hits
What I'm hearing is pachy must be the ultimate dino in the game ATM
Also do y'all think misses never occure?
Against the main playables yea lmfao, especially if you only play solo
Never said that
2 pachys (with current cooldowns) is enough to drop a carno
^
Without being in a vc aswell
Well you can dodge packys rams pretty reliably maybe not against 3 tho
Why do you think there’s always atleast one group of pachys on the map at a time
If not more
Do you want a player 0 pachy video really quick or smth
No it wouldn't be a good example cuz he had prob over 1000 hours on that animal
Well it is a 100 player server but you rarely come across just one pachy
Need average players for good examples
If your good at aiming you can hit next to all of your hits
Bro I literally posted a video of a dude with 0 zero hours on pachy ducking everyone up
Yea
It took him less than 30 minutes to pick it up
But he was in a very large group
Yea but that’s usually how it goes
If this is all true game balance in shambles rn lmfao
I'm not fully up to date with balance
Sounds like fq doesnt play
I do but not latest patch search my steam lol
Birds been writing for multiple mins
I’d rather run into mixpackers than a group of pachys tbh
nah I tabbed out lol
ehhhhh
That isnt even eh
Nah I can’t agree on that one
I do it a lot
Well not a lot as the pachy
Like getting the initial leg fracture and running in and out every so often
I do remember getting absolutely smashed by 2 packys on Spiro as a fg cera, but was def prob skill issue
But i get my ass beat by solo pachys as a cera
nah thats how it is
On a avg
That amount of damage they did on spiro is a lot more than now but they still do damage lmfao
Rat finally went quiet
Thank god
Yk what i think im gonna troll in suggestions from now on then act like i dont speak english when someone says smth about it
Hey guys I heard someone celebrate my departure
Jesus christ go back away
No.
I'm done playing with my dog
I don't even know what I did to you
It is funny though
Jesus i read your bio you did IT it all makes sense now
Imma be honest I was just kinda ticked off when I wrote that
I had a group omnis with me and we were taking on a teno, stego, and mixing deino near the water
pachy showed up out of nowhere and kept on running at us and then back to the safety of the stego
after we killed the teno and waiting for the stego to try and heal bleed, pachy suddenly fractured three of us in the leg, spammed crouch as if t-bagging, and then killed the three of us with fractured legs.
I do think that yes, tapping and then getting a fracture is annoying af tho
maybe make it more like a charge that goes in one direction and gets a higher chance of breaking bones as it charges forward?
maybe I'm still salty, idk.
fracture ain't chance based like legacy's leg break
it already does work as a one-directional charge tho
pachy can't change its direction while using ram
It’s almost instantaneous though. More of a build up would be a lot better so it can actually be parryed
@arctic pewter that Dolph pfp hard asf
Rip that mane Dolph ong
honestly i believe that raptor requires an absurd level of skill to get the true raptor experience
any small mistake leads to death unless you're near a high place that you can get on, which can be countered by herreras, and everything wants to kill you
and also you have too little stamina to take your time in killing something (if you always play with a pack you're good) so you have to be constantly baiting attacks and nibbling its tail/head for like 2 minutes before the prey dies
so you have to be 2 minutes hitting its head and tail without being hit more than 3 times (tail hits tho) with a bite cooldown that makes it practically impossible and while being at risk of being 1 shotted by a good alt bite (cera and carno only)
^^ this is exactly what I meant, though for me personally some fights can last for like 30+ minutes
Like i said im done with the convo im going to sleep lol
yis dw just leaving that there
wait 30+ minutes? damn
@split atlas one of the worst balance feedback suggestions I’ve ever seen why do you want that in this Dino game? 💀
I was trolling xd
LOL
(Usually if I’m trying to kill a juvie stego with an adult)
oh yeah i understand that
^
the way i deal with that is by trying to get the babus stego killed by the adult one
Yea
Yea same but some are smart
U got me 💀
usually stegos are so bad at fighting that they literally try to bodyblock the small boi and eventually kill him
3-4 body bites put you on orange
i mean... stego has little options tbh
but yea, stego is horrible in herds due to its clumsy attacks
can't wait for stego kit rework
Stego gameplay
pick stego
go to MZ
get all of diet
afk
Get close to no diet or food
repeat till fg
nothing can kill you woohoo go kill everything
yeah stego is not very good rn imo
That’s a plus 2+ Stegos is always a problem
specially since when you run outta stam it's joever
i agree, stego is in a bad spot, hence the rework
dude, the stam thing is absurd lmao
Stego was js added too early
the stam thing is absurd indeed
It has no real preds
but if deino didn't exist, absolutely, added too early
actually raptor is a good stego killer
Deino literally loses a 1v1 to a stego lol
so?
i'd say that it's the best
Ye sometimes
practically all the time ngl
Atm yea
troodon, omni, cera and dilo can all kill it so it don't really matter
Most deinos also just dont go for stegos if they’re solo
dilos can literally solo a stego so
It still takes a decent amount of skill with the tail hit box
Any dino can theoretically solo a stego
for the best
deino shouldn't mess with stego
deino is designed to not mess with anything outside its preferred weight
I just think we needed more mid tiers that could fight a stego equally
Said midtiers would destroy our current roster lol
equally fighting a stego...
Also, a midtier fighting stego equally? Jesus
Depends on the definition of midtier
What's your definition?
A dinosaur that isnt the strongest but not weak
Below sucho, cerato and above; carnivore wise
huh
pretty much all dinos are strong in some area
troodon isnt the strongest but it can really obliterate you if you aint careful
Yk what nvm idef like arguing abt it
I feel like sucho and acro play a semi-apex role
I just refer to them as "large"
They literally are semi apexs lol
because, well... they're large
that's whenever we have em...
Also pseudo/semi-apex is a dumb term imho
We don’t care
Here we go
Fr
lmao what
You
Me
Are you illiterate
Nah fr I swear mfs will find any reason to argue lol
Or disagree for no apparent reason
U
Yea you got it?
I just... don't like the term? Like what is the problem with calling it large
Holy hell
Bro I’m not doing this
I'm so genuinely confused lol
He’s actually stupid
question if you don't wanna argue why you in a discussion channel
How can one be so ignorant
if you wanna go eep or sum then go eep
I dont wanna sleep anymore
Now you’re trolling
Now i have to argue with a err err person
im not trolling 💀
expresses minor opinion about an arbitrary naming scheme
"IGNORANT FOOL YOU ARE, HOW DARE YOU MAKE THIS STATEMENT"
what tf did I even do jesus christ, you guys are the ones digging for reasons to argue
im actually extremely confused now
Weve been arguing with him all day
why r u in a discussion channel if you don't wanna argue, just say goodbye and dip
Cause its a challenge to be so dumb
how is it stupid to prefer a name
No literally and he has the audacity to be like, I haven’t said anything to y’all. Like bro
i am losing my mind i dont understand anything
for once in my lifetime i agree with mr rat
Welcome to the party
Nah you’re disagreeing just to disagree atp like you understood exactly what I was referring to but yet you still felt the need to go out of your way
what the actual heck is going on
Do i have to explain it slowly?
I've literally held the opinion that psuedo-apex is a silly name for ages now? I'm not "disagreeing to disagree"
Do we HAVE to have this stupid redundant argument
Except there 0 reason to bring that up
We literally couldnt care less
Well we do care
I'm glad to see you at least admit you care enough to make a scene over it lol
Bro you’re the one trying to start arguments you didn’t even have to bring that up, no one asked nor did we care about your opinion on the word semi/pseudo apex you understood exactly what we were talking about and it didn’t contribute anything fr
youve made plenty scenes yourself
I've literally never called any of you ignorant or stupid lol, so that's a pretty solid distinction
You can’t say that I’ve called you anything
On that note I hope you guys have a good rest of your night/day
I sure as hell have and will continue
For disagreeing, I'm sure
Anyway, good night to you too man, sorry for frustrating you lol (I have no idea if it's night for you but good night whenever that is)
“I am inherently superior to you in all video-game based arguments sorry”☝️🤓
Ai ahh bio
that is a joke 😭
There's no way you're taking that seriously
that's just him trolling in his bio man
Still wondering wtf your pfp is rat
Oh it's fanart
in my bio i have "my associates and i engage in a relatively small measure of fun at others' expense" it doesn't mean that i actually go around trolling the crap outta everyone
Except thats somewhat funny rats is uhh cringy tbh
never changed it ever since
Someone put a lot of work into this, wtf
that's fine you have your opinion
You just wanna hate to hate now
hes saying your bio
Ah
You put a lot of work into the 30 secs making your bio?
he thought you were talking about the pfp
We were talking about pfps :P
What drives a man to be so toxic over literally nothing
frustration or having no respect at all
What darkness dwells in their heart
The isle
The devs
Life
The afk simulator game we play everyday
the isle and the devs frustrate you so you just absolutely troll others in a non friendly way (the actual word is blocked)
IDK man I don't have a problem with any of those things
I once wrote 5 paragraphs on why a little kid should stop posting on instagram
He deleted his account
Was never heard from again
what happens when someone has a slight approval of allosaur being added to the game
oh god
it is like an infection
Its straight brainrot
LOOOOOOL
@analog mirage i killed 2 Tentos as 1 adult dilo yestwrday and they arent op
From what I’ve mostly heard and played. Teno is dilos hardest matchup especially at daytime
I swear every dev team is committed to decreasing the amount of skullful interactions in their game in order to balance
@rigid tulip pretty sure (not 100% sure) that the teno interaction got a favor for it because the wonky servers just won’t allow for that skillful interaction anymore
so as far as I’m aware, the server situation will have to be fixed before it even has a chance to be skillful again
it’s been a hot minute but I think the interaction was added before charge was changed to need a windup for a knockdown? back when the charge was genuinely oppressive and teno had no way of countering it
I know it was a specific update that just butchered that skillful matchup. I remember playing teno with 2 others when it came out and getting so confused as to how the people I was playing with was dying easily to a singular carno lol
Teno has always been able to counter charge with Tailslam. It didn’t for one update due to a bug and was fixed
The reason it seems so Teno favored is because Carnos knockdown became a joke
I’m pretty sure it persisted until teno finally got a dedicated interaction. I played teno for a long time, and slams never successfully stunned a carno without getting stunned too, so it was constantly an easy trade. 350 damage + a bite or two after a short stun vs 150 damage and a complete knock down
yes the slam could still stop the charge, but it caused a trade off if you were lucky no matter how great your timing was
That wasn’t intentional. Teno is supposed to cancel the charge if it reacts in time or sees the Carno coming
But Carno straight up can’t do much due to knockdowns being unusually long to do
So Teno just gets to win
Not even mentioning how most Carnos don’t do a good job of setting up ambushes
Even if you manage to the get a successful ram, the amount of stam you need to use over that distance will leave you in a bad position, and most of the time the teno will just chase you around biting your tail to prevent giving you distance to charge again
You’ll eventually loose most of your stam and have to engage directly
(Which usually doesn’t go well)
which is good. carno should need buddies to have a chance at killing a good teno since they have the ability to completely control the engagement with their speed. making a playable both powerful and fast isn’t very good for balancing
what needs to happen is the stam cost of ram should be lowered, and the wind up should only be for things that weigh about half the carno’s weight or above. things smaller than about half its weight, such as galli, dryo, omni, dilo, younger stegos, etc. shouldn’t need a wind up (aka the things it should be hunting solo or in pairs)
I’d also prefer if carno (and everything else, really) got more diet from organs. I’d also prefer if carno needed to eat less to account for the diet geared towards smaller prey
carno is, indeed, not in a good spot lol
the biggest issue to me is the wonky servers that just refuse to be fixed
can’t have a skillful interaction if the server’s being stinky
teno’s fine. carno needs adjustments to help its niche
tenos def need to be nerfed
fr. i dont get why everyone is so against it 💀
Stamina nerf + making it so the "tail armour" doesn't play for the whole animation
it really does like i enjoy playing teno i do but its just wayy too easy for anything that tries to fight it to just get stun locked and tail slammed to death and it hardly uses any stam just needs to be adjusted
by stam nerf I mean increased cost of the slam & kick
The stuns are whatever 
Tail slam also isn't that damaging although its a great setup
honestly dude. teno takes stun to the max and along with its kick with some of the best bleed and damage, dude is just blatently too strong rn
Wonder what the hunting rates look like for various critters, solo in and groups vs solo and grouped tenos
agreed
🤔
ion wanna sound like a grandpa but back in my day teno was respected for being dangerous only when the player was good. not for everyone with a pulse
Would be interesting to know, just to see if a nerf is needed or not
Would be an interesting way to approach balance for that matter
What has changed apart from the stamina cost? Tail slam used to be a lot stronger and the stuns were longer as well lol
ngl I don't know if we should base it on that? I folded a pack of 10 + omnis as teno but they sucked
and carno needs something changed as well like maybe more prefered food or less time to have to charge up to knock something over carno at this point is a joke and you can tell hardly anyone is playing carno
and if they are they are mixpacking
Like the average player is terrible so its kind of hard to tell if the playable is too good or not in some instances
kick was sped up maybe 2 or 3x. stamina decreased from 10% to 2% that's insane. kick damage and bleed has been buffed through the roof. slam has been nerfed to the ground. a lot has changed
Kick has been the same 275n damage since update 4.5
Do you have any patch notes for any of that?
and they haven't buffed the bleed in any of the patch notes
Too much
Its still the same 3 kicks to bleed out a carno if it runs
Tail slam used to deal 250n damage but was nerfed in 6.5 to 150n
you want a patch note that they sped up kick 2-3x?
Well, you always balance for capability, I was thinking more so that you might be able to look at the overall results in some manner. Not entirely sure how, just thought it might be interesting, at least if we go by the idea that carnis should fail more often than not
Yes, you can't just come in here and claim some change
Even if Carno hits the charge, he only has the right to turn and hit once, while Tenonto has the right to hit 3 times.
bro what...
That's because knockdowns were gutted and that sucks for carno lol
I don't recall any changes to teno attack speed, nor any changes to bleed, at least nothing recent. The tail slam being nerfed, yes, but that was quite a while ago, in order to make kick the main damage dealing attack.
What? You pointed out a bunch of changes, of which most I have no recollection of, I don't think it's unreasonable to ask for some form of evidence?
I think it's enough for the tail kick to hit a stun, but when you add a kick stun to it, it becomes exaggerated.
best i got
Thank you! Didn't recall that, but so noted then!
yea
what patch was this
it feels 2-3x. no idea how fast it is compared to before
Kick stun should be deleted for the adult carnotaurus.
No lol
0.8.75
Bleed enabled make it sound very old to be fair
Cause surely kick has done bleed for very long?
4.5 I'm assuming
nah even in update 4 kick didnt do bleed
Unless that was some temporary change for some other reason
4.5 did
honestly if they made kick weaker and buffed slam to be about equal damage i think that'd work. i only have a problem with teno being better at chasing down, stunning, and killing dinos, rather than defending itself
Trying to figure out when exactly U4 was xD
Like, first iteration of diets?
december 2021
yea old bad diets
When everything was gathered around oasis and all that?
yes
Alright, yeah, long time ago, you'll have to forgive me for not remembering much of what was patched back then
graphics looked nice though
I wouldn't mind this, but chasing down dinos isn't an issue? I can think of 1 dino it can chase down
Like its great at defence and chasing down things it already applied bleed to
I didn't mean anything bad by asking for evidence, just so we're clear, but that was quite the while ago, so not strange that I didn't recall it
Which is a non issue since you had to engage with the teno and probably got really hurt lol
I think its fine if herbis can kill confirm tho
others might not agree
nah i mean how every teno will chase down every single dino whether or not they can catch it and not be punished for playing even a little defensively
i dont mind herbivores being agro, but teno takes it too far
Increase the stamina cost of the attacks. That's the main reason they can be so confident in chasing things
since I can run you down and still have 20 attacks lol
Anyway, I do think the idea of tail being more "zoning", and kick being the main damage is a good idea, back then you'd just tailslam and call it a day. And claw being oriented for smaller/agile critters makes sense too. And last I checked, teno could do with a stam increase in attacks, 20-25 attacks is plenty enough, or should be, for most circumstances
yeah i agree with that, still dont like how smaller dinos get 1 combo'd but that my opinion
If needed, make teno more inclined to be at water for escape, and let diablo be the aggressive one instead
I’m late to my own discussion
Fair. I understand that. It is a bit annoying at times
But at the same time, I think teno needs the ability to quickly kill small tiers
I think that's fine, would make sense that teno is very good vs smaller, but it might be a bit too good vs larger things as it stands, or they're not quite good enough at scaring a teno
Though in general, you should be able to avoid the slam, and even the kick, decently well as a smaller critter
I personally think we shouldn't over nerf teno, rather give it some reasonable nerfs and then buff cera / carno
But IMO I think tenos attack stam cost should be slightly increased and maybe making the tip of the tail not knock over
i mean yea. they should get punished, but dont you think the damage and bleed are good enough alone. i mean a utah isnt recovering from a kick anytime soon. herbivores should be able to kill. doesnt mean everytime they need to kill the attacker
In theory, no, in practice... not so sure
Because we are humans, and humans are bad at accepting a failure/loss
thats true
Thus, if you don't kill them, they'll come back and try again
Tbf Teno is built to be a brawler. It’ll combo anything. So considering Omni and dilo are Inherently small. Yeah they get messed up
Yeah players keep coming back, especially in packs
Or even if you do, they'll come back as babies xD
I'm still annoyed that juvi raptor takes a lot of stamina to buck off & it still applies bleed to large creatures lol
Ideally, I'd agree Wyatt, it would be nice with more fights ending on a "I'm out of steam, time to back off", or via injury, but if those pachies let the carno limp away, that carno will come back when the leg is fixed
Bucking in general is weird atm
Because it does need food, and they are made out of food xD
yeah i get that too. maybe more things could change around teno rather than just nerfing teno. although i still think the stamina is overtuned
Imo bucking a juvi raptor should mean its instantly thrown off (if you're large enough) + it should deal 0 bleed damage to stuff like cera, carno and teno
Also people tend to not want to admit to being outsmarted, so instead of "oh no, they got into a defensible position" it's "cowards, come out and fight me" xD
Agreed. The stamina seems a bit overtuned from what I've heard, like having 30+ attacks, which isn't needed, or should be. If you're in that kind of situation, running away should be the option, not fighting
i agree with that
Remember Omni is also getting a few things soon
That’s how I feel with stego. Or should almost (at least a few seconds) buck off a raptor instantly and use little stam. So they need to use the pack to force weight on it to get some decent bleed off
Carno being so bad currently is because somehow, you need to charge for 5+ seconds, charge, not just run, to get a knockdown, which makes little sense and gives any target all the time they need to step aside
The ability to pounce the rear again, group pin and some pounce improvements in general
Instead of just one guy taking nearly 25% of a stegos stam
Honestly not a fan of them getting rear pounce again, I'd rather just widen the angles a bit but keep the no no zones, but alas
Yes I agree a lot with this. I want raptors to use their numbers to get on a target and wear them down. Solo pouncing vs large animals shouldn't be as good as it is now.
I despise how easy it is to counter omni lol
I can see no rear pounce for stuff like stego. And no head pouncing for tall playables or stuff with dangerous heads like Pachy and dibble
But something like Dilo or idk let’s use Teno should be pouncable anywhere
Fair, but the current implementation is janky
nah
It is, but adjustments would be nice, at least try that first
And yet, omni must use pounce all the time, because... it's cool I guess xD
Face pouncing deserves to not exist. If you're facing the omni you shouldn't have to worry about it unless it can get around you
I just feel the “no pounce” zones should be varried between playables
I still think pounce being a finisher would have worked better and mitigated terrain "issues" much more
That's fair, it really is an issue of how the omni just ends up on the side
Maybe if it took some time, so you could buck before it can start attacking
Like, you pounce the face, or tail, you can buck while the omni is "climbing" into position, thus possibly knock it off before it can even start attacking you
Dilo is pretty much is the same (relative) size as Omni. There’s no reason it shouldn’t be able to pounce it from really anywhere
Something like Carno who is generally taller and stronger I agree no face pouncing
I get that dw. I had a very similar idea but man does it suck to be pounced when you face an omni. It also stops solo raptors from trying to go after animals larger than itself since you can always face it
Keeps them to hunting smaller animals solo + the occasional bad pseudo mid
The issue I see with face pounce. While I agree it’s annoying sometimes it becomes a detriment when someone just alt bites into you preventing you from pouncing.
Yeah you not only bitten in the face but canceled your pounce
But I get what your saying
Fair but you can also use your numbers to get around and now that rear pounce is being added, its much easier to land pounce
Doesn't it make sense though, you just took a hit in your face, you would be thrown off your course at the least
Add the knockdown xD
Dear lord
That'd make it look better, but would probably not be fun for the omni
bruhhhhhhhhhhhhh
I tend to favour pounce as an ambush mechanic, so to me it makes more sense to only pounce if the target is unaware of you
No need to worry about them altbiting you when they don't even know they're about to be hit after all
Also quick note about alt bites….why do they need to deal more damage than a regular bite. You already will most times headshot for people behind you.
It also just promotes alt bite spam
Good question, I don't know, there's not really any reason, I don't think
Aside from "they take stam" so compensation maybe?
Or the whole "you turn your entire body, more power behind it"
Carno's 2nd attack is lame regardless

But really, there's no need for extra damage, the entire point of them is the directional attack ability
Charge is a mess
I love POT carno (its a mod) due to the ability to actually use a headswing yk? Cool ability
Does knockback
and can be used while standing / running
Charge, pounce, lunge... most mechanics have issues at the least
I would not mind charge being replaced with a head swing
Or giving it as a “tap charge”
I'm kind of annoyed rex is getting it and not carno 😭
I want knockbacks though, so you can push same size but vs small tiers it can be a stun
What you could do. Keep charge high risk high reward ambush tool with fine tuning, and make “tap charging” a quick head swing
I'd make charge a knockdown tool only ngl
(Yes I know charge currently is terrible as ambush tool)
Well 150n damage in that example
so Carno could combo it when an animal is thrown with the head swing and bite
Here’s my idea
And yet, it could have been really good, both as an ambush tool and outside of it, and all they had to do was find a way to make it so nothing above 900 kg gets knocked down, and nothing above 1.350 kg gets stunned, or something like that (and just tack on 50 weight/health on the cera to put it just out of range), and there you go
Head swing (used by tapping rmb while running): 195 damage causes minor bleed and knockdown to 1T. From there to its own weight you’ll push them to the side though they can still move unlike a stun
Holding rmb is charge: 175 base damage but holding for 3 seconds makes it 300. No stamina drain but 10% activation cost and 40 second cooldown. Will knockdown up to 1T and if you hold for the 3 seconds you’ll be able to knock over to your own weight
(You will stop charging after holding for 6 seconds to prevent spam)
Forgot to add but lower the sound of charge a little
Nah its cause in the situation of a carno charging and a teno slamming simaltaneously, there is no longer any way to win as the carno no matter hoe good you are
So what you are saying is that Carnos charge needs to be made better for ambushing so it can properly get the upper hand quickly. Because Teno is a defensive animal. If it sees you coming its gonna slam you
No I just want the carno to be able to successfully knock down teno even if the teno presses tail slam
Carno isn't built for brawling, Teno is. Obviously up close it will have the advantage. Thats why Carno needs to ambush it
Unless the teno slam actually hits before the charge hits.
The issue is that now we reverse the role where Teno can't do anything and just has to get hit by charge to death
I agree and this was how it almost always was. When this interaction was in the game my friend solo’d two carnos as a teno.
Which is why it was terrible when the slam was bugged
No u misunderstand. All im saying is that slam should only stop a charge if it actually hits the charge.
...Thats how it works
So you have to time it and the carno can juke and win based off of that
I tailslam, hit the carno who is charging, i stun it
Not last i played. The slam made you invulnerable to charge during the duration of its animation
Is the hitbox a bit wonky yes, but that is exactly how it works
Because the charge was canceled. That is the intended action
You are defending youself
It should only be cancelled if the slam hits before the charge
So its a game of “let me juke this guy and mix up my speed” as the carno. And “let me aim right and time it right” as the teno
Currently its “im going to slam so he cant charge me at all”
When you mean "Before the charge" do you mean before the charge hits you? because that is how it works. if the carno is charging and I hit it while its charging then yes it gets slammed
Which is just less skill ceiling and less gameplay depth
If you mean how Carnos insta. Charge that is not intended
If your tail is at the apex of its animation, where its not even technically moving downward yet you still cancel charge
You realize Tailslam takes 1 second to hit. you do not have enough time to juke a 1 second attack when you are right in it
It should only cancel charge if your slam hitbox physically hits the carno. There should be no special interaction. If im facing my tail to a carno and slam as he is charging he should stop and be stunned. Yes. However if i am facing my tail towards the carno and I slam too late I should get knocked down
This is the situation I advocate for
Its hard to explain
Timing based
That is how it works. What you might be experiencing is latency
I was told teno was given a specific unique interaction? No?
As far as I am aware that is how it works. I tailslam and hit the carno if its in my hitbox
In my experience if i get the jump on a teno by the time im already about to hit it and he starts his animation- he is safe. Which is bs. I completely outskilled him
This didn’t happen at all before gateway
And i was told that it was specifically added as a unique interaction with gateway
Im not home currently unfortunately, but are you saying that its a latency issue?
Yes. if tailslam is hitting you when on your screen you are not near the teno yet. its Latency
Which is something that will just kinda happen sometimes. nothing you can really do
In all games
Well no what i mean is when i am charging a teno- and im about 1 meter away and he just starts the animation- he gains invincibility to my charge
The tail doesnt actually hit me until AFTER i hit him. But the animation itself protects him
Because I hit him during the animation he wins
Carno itself is rather tall and hitboxs are fairly large to prevent sceneriops where you should have hit something but didnt. So because Carno is so tall that might also be why
But other than Tenos slam being fixed nothing new to it has been added. Carno is just the one with knockdown being a joke atm
Its strange because I have never had this experience until gateway. And I played significantly more teno back then compared to now. I swear I heard that it got a “hyper armor” of sorts on its slam animation but I could be wrong. I wanna test it before i say more
Tailslam has priority over charge which is why it gets canceled. But that’s nothing new and has been ingame forever
At this point I’m not entirely sure what to tell you other than it’s likely a latency problem and that nothing new has been added
Yeah all im saying is that i remember losing that interaction due to poor timing and I no longer experience that despite me playing less now and also playing on higher ping
Yeah this is dumb
Even when the tail is down, the charge is still cancelled since the animation is still playing
you get a mini stun as carno
Should reduce the window
Small game hunter carno is such a leap in logic for a survival roster. The virgin carno small game hunter VS chad small game hunter omni lol, omni's kit including its hitbox is easier to make hits on small targets, can track babies through foliage easier, can turn easier, can pin sub adults, uses bleed effectively instead of slow raw damage from carno. It basically has every advantage over carno you can possibly think of for a small game hunter.
What is the ACTUAL point of playing a small game hunter carno for more maintenance and more growth time when a solo omni accomplishes the role 10x more effectively? Am I supposed to play carno because it looks cool, not because it does anything uniquely well? And don't say because it ambushes well. The ambush is awful, the charge is made for hit and run tactics that eat 50% of your stamina and the movement is made so that you can't effectively reengage a knocked down opponent.
Wanna know who doesn't have that issue? Omni. Because it is a superior small game hunter in every single facet.
imma be honest man
absolutely everything you said here is wrong
raptor is not a small game hunter, you need more to sustain a whole pack
raptor's hitbox is absolutely horrendous
raptor being fast and turn good is because otherwise you are literally useless
like you get 1 tapped by absolutely everything when carno can tank many hits
you don't need to tank hits when you have high agility
wanna know what issues raptor has rn?
- since magnetic pounce was removed, it bugs a lot and gets you killed
- carno charge hitbox is horrendously big so you can get away from a carno and still die
- raptor, being so small, has no health, its only strategy to survive is getting on high places which pachies and herreras can counter
- raptor has no stamina, this boi needs to spend 7 times more stamina than anyone else to kill the same thing
- raptor gets 1 tapped by a carno charge a herrera pounce a deino alt bite a cera charge to the head with a normal hit i think? at least when full health, a teno kick to the head a stego swing
i am surprised that you think raptor is op when you need 3 of the most skilled players in the whole game to be able to survive
when did I say it was OP? I said it's better at a small game hunter role, which it is.
why are you bringing up fighting adult carnos ceras, deinos, and tenos with raptor when I'm talking about the small game hunter role
oh well then i must've misread
There's a point to it, omni does hunt small game very well, far better than carno does. Anything smaller than omni gets pinned, and dies. And pounce can be used more or less point blank (I don't believe the angles apply on pinning?), and omni is smaller, stealthier, can chase quite well, and doesn't need to kill via pin damage, since bleed works quite well too, especially on smaller things with much less blood in the first place.
it still is not a good small game hunter compared to carno
what do u consider to be small game
For an omni, anything smaller than it
just to be sure
But probably, I don't know, 200 kg or less
okay then we can't compare we need a set thing
Dryo sized, homalo, beipi, troodon
oh well
Of course we can, omni hunts things smaller than itself really well
ive always thought of small game as anything below a cera
That's because you're only thinking of it in terms of carno there as the hunter
that's why i say that carno is a better small game hunter, because my boi just megabonks anything and practically 1 taps it
"small game" for a rex sized animal would be something carnos would need packs for
So you need to look at the playable, and go "how well does it punch up/down"
okay but if we're talking about hunting small game, we need to define small game
small game has pretty much always been pachy and below
Yes because we've only used carno as the hunter
And I'm trying to point out that the definition would have to be in relation to the hunter
so speaking about that, carno has a better chance with mostly everything unless talking about the mega small tiers
dryo and stuff, yes, raptor is better cause it doesn't sound like a truck
Is troodon not a punch up animal if we no longer let it hunt things above teno size? No, it still is, because to a troodon, a teno is massive. Same with omni for example, even if omnis could "only" kill things up to 4T or something, that'd still be punching up, making it a good "large game hunter"
if you want to survive on dryos as a carno good luck, you gotta hunt minimum a pachy/raptor
oh yeah raptor is an amazing large game hunter
can practically kill anything if you have enough people
Omni is good at punching both up and down, too good even, and only really struggles vs same lane somewhat
You almost disprove your own point. Carno has a lot more trouble with pachy/raptor than raptor does with anything smaller than it.
carno 1 taps pachy and raptor so no
But that's a common trend with pouncers, being able to punch up far too high, due to mechanic being what it is
It's not just about how hard you hit, you know that right?
Oh, so you just kill every pachy/raptor you run into?
As people tend to miss when they talk about stego, power, sure, but it's no good when you can't bring it to bear or hit the target and all that
im aware, but if the point is who hunts pachies/raptors/gallis better, carno takes the win
^^^^^^
yeah carnos always do that
Sure, because to an omni, pachy, omni, and galli (though gallis get pinned, do they not?), those are same lane animals
Not "small game"
Not when I'm on raptor..
you gotta be the luckiest person alive
If you're arguing "is omni as good as carno at hunting this specific target", sure, we can look at targets one by one
there's a trend in the raptor mains that we always kos carnos because almost 100% guaranteed they'll kill us
Just need a couple thumbs and some spatial awareness.
or at least try to kill us
But the other persons point was that omni is a great small game hunter, and it is, for what constitutes small game for it
not talking about them suceeding or not im talking about them trying
Omni is better at hunting it's small game, than carno is at hunting it's small game
yes, carnos try to kill absolutely everything they see unless it's too much for them to overpower
We are specifically talking about them succeeding, actually.
then pretty high rate of success
Carno just needs a complete rekit or something it's been a janky balance fest as long as I've followed this game
okay hold on im getting absolutely confused
what r u guys even saying
this doesn't even make sense if we don't set a standard
what is small game? anything pachy or below
I'm not trying to say carno is weak. I'm just saying it's not well-designed, or basically what it's supposed to be.
well carno is the biggest obliterator ever tbh
idk if yall have ever played raptor to say that
what lol
I mostly play raptor.
If you mean carno is the biggest stamina self obliterator then yes
Carno needs some love. Too many people confuse that with thinking that means they need to be stronger.
Anything sufficiently small or large, in relation to the hunter
You can't have a set definition since sizes varies
Small game is surely defined relative to the hunter.
You need to understand that, if we're going to have a productive discussion
Imo it needs both because its small game role doesn't fit for the creature's design and bite ratio. It just needs to be rethunk entirely
raptor:
-
can pin gallis
-
can bleed out things
-
is fast and agile
-
can jump
i have absolutely no idea what else to add -
a mistake usually means death
-
has horrible bleed resistance
carno:
-
can insta charge and 1 tap all small game
-
has inmense health
-
it is the fastest dino in the game
-
it is the strongest land carnivore in the game
-
has bad bleed resistance
-
has terrible turning
-
charge costs a lot of stamina
let me know if i missed something
uh the opposite
small game is a set thing that has no relation to the hunter
no it doesn't...
Yes, because otherwise you can't talk about same lane, punch up, punch down
if we don't define it with a set standard we won't get anywhere
those are completely different concepts
And what we mean with "small game" is basically "this hunter punches down"
they have no relation with small game
Why would they be different concepts, when it's a matter of what kind of prey you're designed to hunt, those that are smaller, those that are larger, or those that are your own size?
that's why we need to define small game without any relation to the hunter but as a set standard, otherwise we can't even tweak anythnig
you're supposed to hunt, for example, as a carno, small game, which is defined as pachy, raptor and anything below that weight
therefore you're a small game hunter
The thing is, you can't really define small or large game without the relation to the hunter, since the hunters size determines what is small or large
the thing to remember about carno is that it’s the fastest playable. balance-wise, it’s not good to make a playable both insanely fast and strong. with small game, they have a far easier time outmaneuvering them and don’t just get obliterated immediately with numbers with no chance of escaping
the playable is in a very awkward state right now
honestly i'd say that what determines what is small or large is the current available dinos that we have
Large prey to a allo is not the same as large prey to a troodon, small game to rex is not the same as small game to a carno
right now a carno is big game
when we have more dinos it'll be mid game
so based on that, carno is a great small game hunter cause it's the fastest boi around and can 1 tap everything
Yes, for a carno that is. A homalo, or beipi, or troodon, isn't "small game" for a carno, it's too small for that, but it wouldn't be too small for an omni for example
all that you mentioned is a snack for a lone sub raptor
Wouldn't that make omni a good small game hunter then, hunting those things that are small in relation to it
well not if small game is a set thing and not a variable thing
not saying it's not a good small game hunter btw
It's like saying carno is apex right now, or "big game" when it's not, it's the size it is, it being "large game" would be in relation to what is hunting it
don't get me wrong raptor is an amazing small game hunter
but carno is just the best there is
it's the fastest, it can 1 tap you, it has inmense health...
Unless you want to make it as simple as "anything smaller = small game" and "anything larger = large game", but then you also need to figure out what counts as same size, unless it's literally the same size
same size as the dino ofc
And no, carno isn't that good, one tap can be done via pounce/pin too, health isn't really useful here, speed is, but so is stealth and point blank attack
Right, but that means you can only count others of it's kind
If you go by exact same size
Instead of saying that omni/galli/pachy/dilo are all about the same size, hence same lane
Galli is faster with buffs. Making something both fast and strong isn't a bad thing when animals that are defensive like teno don't care about speed because their combative kit counters nearly everything carno can do to them. The playable is awkward because it isn't working, the goal post for where carno will end up in a 50 playable roster needs to move.
I don't know.. I feel like lowering carno ram cost a good bit and using the cooldown to limit it would go pretty far.
Carno is overall pretty bad at being a small game hunter, since most of the small game, or generally things smaller than you, are going to be faster, stealthier, and more agile. And carno, with new funny marathon charge, is really bad at that. Granted, it might be good without using charge, but for the mechanic, it's really not that good at hunting small game, while pounce works better for it.
Nah, just remove most of the damage, give knockdown immediately again, and limit knockdown to 900 kg or so
That would be interesting.
No more funny "instant charge/knockdown" cera and teno, which were the problems, but can still take down the smaller things that can hide, juke, or otherwise have ways around carno
Instant charge isn't a bad idea, instant knockdown isn't bad either, it's the limits of the ability that changes things
Being able to instantly knockdown/stun a cera or teno that can't juke you in time, bad. Being able to do so vs an omni or dilo that should be more skittish and has the agility (or in dilos case, NV vision) to avoid, works
whoopus i went afk
so uh carno as a small game hunter is amazing let me say why
faster dino there is, insta charge deals a horrible damage, it can tank stuff like nobody else (excepting deinos and stegos smh), it deals a ton of damage
and you guys can exclude anything below a galli here no carno on his right mind would waste his time unless starving
im also excluding anything below galli in the raptor because no raptor would kill anything below it
it is just useless it gives you nothing
Speed is not that important, insta charge works, but knockdown is lacking, tanking stuff doesn't matter. Dealing lots of damage works, but you need to reliably land that damage.
so because of dis, a carno can 1 tap a pachy/raptor/galli which is way better than anything else, it can run em down, if they wanna fight back it can 1-2 tap em, etc
Yes, it can one tap, but how easy is it, is what matters
uh how is speed not important
how da hecc is the reason carno is so op not important
also even without knockdown carno is an excellent hunter
Cause you're not looking at the actual requirements for being a good hunter, which comes down to, how well it can actually get the small targets in question, which isn't that well, at least not if it uses it's mechanic fully, as intended. Since no small game is going to let a carno hit it when it has to run for 5 seconds in charge mode, to land a knockdown.
well yes but the speed is literally the biggest reason why it can reliably kill them
put a carno as slow as a cera good luck
Yes, you can use insta charge with damage, but you're missing out on the knockdown, which is why the charge is in such a strange state right now. And sure, speed is important, if you're not playing ambush or persistance. But speed itself isn't needed, if you can do something else.
Technically, with instant charge, if you gave carno instant knockdown as well, it could get away with being cera speed
btw charge is stupid rn it should not cost so much stamina
honestly no
Granted, stealth might be a little iffy for the carno, but you'd have great point blank killing power vs smaller things
carno must be way faster than anything else it hunts because otherwise who the hecc would even fight it
It could, you just would have to properly ambush
just get away
Which, admittedly, would be a little iffy for carno, but probably doable
uh i mean it's doable but
Right, but you're not getting away if it hits you before you can move, and can do so sufficiently quitely
its prey is on plains, good luck catching up
Yep, hence why it's not an ambush predator
the reason carno can kill ppl is because it can run em down
Just trying to point out that speed isn't inherent to being a good small game hunter, you need a reliable way to hit the small game, that's basically it
And that's why carno has always struggled with it's role
uh how has carno ever struggled at 1 tapping others
"reliable way to hit the small game"
One tapping doesn't matter, if you can't hit in the first place
you absolutely can hit it
Why stego is so underwhelming, because for all of it's power, it's clunky, as carno charge used to be
Yeah sure, with new instant charge you can, but back then, you only really got hit by charge if you were afk
a skilled carno can absolutely kill 4 extremely skilled raptors
Not sure how that's relevant to the point, those four could split in four different direction and at best the carno would get one of them
Of course, people tend to flee together, for some reason, so there is that
the reason it's relevant is because i feel like you're trying to make it look like a skilled carno isn't able to reliably hit the prey
i have no idea where that comes from since carno is the greatest small game obliterator
I mean, if the prey is skilled, it can juke, if it has those abilities, or otherwise avoid, granted it's mostly omni that can juke, but pachy can kind of counter
well yes but they need a way to get away right?
carno can't have a 100% succeed rate
Yeah? I'm not questioning that? I'm saying carno isn't, though it's kind of getting there, well designed for hunting comparatively small game. And if you do utilize the charge fully, you're not good at it. If you only use bites, or instant charge, then you're better at it.
okay im a lil confused so please excuse me if you've said this before, but how exactly is carno not well designed for hunting smaller prey than it?
If you had to use charge fully, as in, charge long enough to get a knockdown, you'd be hard pressed to find much that you would hit that is in the range of small game and doesn't have a way to counter or juke
Because it's a, open, clear, visible, loud attack, vs something that can see you, and avoid you, or in pachy case, turn and ram you
And that's kind of what we've been arguing, compared to omni pounce, hence why omni was said to be good at hunting smaller game
Omni pin = very effective way to kill things smaller than it
Carno charge = not as effective, unless instant charge, but even then, you could probably just run and bite
i see, however i must say that there's gotta be a way to survive an ambush
Rather than use more stamina than needed for a, from what I know, not fully powered charge
Since I don't think the charge does full damage unless you charge for sufficient time, but I could be wrong there
it can't just be 100% rate, an ambush is when someone is off guard and pays with his life
well charge does inmense damage right now, pretty sure it does full damage
oh wait no my bad my bad
Well yes, again, not saying there can't or shouldn't be counters, more so looking at how well the mechanic works for the targets you're meant to go for
it doesn't do full damage, mb
I'm not sure, I know even instant charge does decent damage, but I don't know how much in comparison with a bite
the other day i did like 60 3v1s and 1v1s as a carno, lost one
raptors and pachies
and yea the charge is a joke
i practically never used it
uhhh an insta charge to the head is practically death
if you're not dead im surprised
that's fair, waht changes do you believe are the best for it?
I said earlier, I think carno should get knockdown back, limit the damage on the charge so you use it to knock the dilo/omni/pachy down, and then kill it with bites. And to limit the range of stun/knockdown so it can't do that to same size or similar things, so no more insta charging tenos or ceras and bullying them. An omni or a dilo should be wary if they go out in the open where carnos are known to roam, but they also have the speed and agility to escape more reliably, and in dilos case, go out at night.
agreed
As for omni, I would adjust the pounce angles to start with, not a 100% sure on giving rear pounces back outright, but the angles could use some work. Aside from that, pounce to pin remains to be tested, so can't really say much on how that will go as it stands.
knockdown is a fair thing as long as it doesn't really 1 tap you
i've gotten way better at pouncing at the side but that's just me
Well, I prefer for playables to utilize more of their kit, so comboing charge with bites seem good
i have to get the most skilled raptors that i know and form a pack to be able to reliably survive
I would like to see something similar for omni to be honest, but that would require far too many changes
and im talkin about ppl who casually solo a stego
But I dislike when a playable is, or tends to be "just do this one thing over and over"
okay what i just said is off topic
Teno good animal, various attacks for various targets, and combo possibilities
that's not cause of the pounce it's cause of other things
that's when other things come in place
for example exploring, nesting, etc
to some degree, it just has to be that way
however since fights usually aren't the same thing all the time, it's kinda alright imo
i'm sorry for mentioning raptor at all times but it's what i'm best at and can practically only speak for it, each fight is exciting ngl
we can go hunt tenos and i can end up killing a fg teno myself with literally only bites or i might end up dead
we can also go hunt stegos and die first try or end up soloing a fg stego
it's nice to be that nimble, feels very good
aint no way bro is yapping about teno nerfs AGAIN
LMAO
Stamina could use some adjustments, for attack cost that is
i would call that small tweaks
its attacks should take a bit more stam, but thats it
not an actual nerf
Yeah, fair
it just practically wouldn't make a difference so...
sure a few tweaks here and there aint a bad thing
@west plank dude, you put the same feedback yesterday, no need to double post
but tbf i believe that teno stamina costs don't need to be tweaked since it's kinda difficult to aim the hits
and all your good attacks cost stamina
but i also believe that the teno claw attack doing so much bleed is a joke
it literally does more bleed than a raptor pounce
so either raptor pounce is horrible or teno claw attack is literally the most op thing ever seen
I think it's meant to, it's a good deterrent vs smaller things
It's more so that pounce could not have high bleed before, because of well, ease of landing it and escaping and all
Hence bleed had to be over time, rather than on impact
While teno deals all it's bleed on impact, but it also have had to work harder to land the hit in the first place
Imagine if the pounce did teno level bleed, on impact, when you had magnetic face pounce available. Think that'd be any fun for the targets?
I don't remember writing anything about spinning and hitting.
you talked about stun from teno kicks being removed on both posts
I didn't write anything about stun in my last post.
I have always been team raptor over team carno but this is an absurd statement. Gateway stam may have reduced raptors skill ceiling (lame) but it still is a dino that for the most part is meant for punching up
I didn't even notice that statement. If you think so you haven't really played with extremely skilled raptors.
never said it has to be that much
Didn't claim that either, I'm pointing out why teno claws might do more immediate bleed than omni pounce does
im just saying that either raptor pounce is horrible or teno claw attack is literally the most op thing ever seen
in my opinion it's too much bleed
it should definetely do considerable bleed
but not that much in my personal opinion
that's fine, think what you wish to think, freedom of thought anyways
it's actually not an absurd statement
but as i told mr wheel, think what you wish to think, freedom of thought anyways
The only way to show would be to let you get on carno and killing you with raptors.. but that includes coordinating with 2-3 friends to educate you. And that's just too much effort for the value.
But from personal experience, 4 raptors that have half a clue how it works, should not be getting ran over easily by a carno.
to be fair raptor needs an inmense amount of skill to unlock its full potential
so 4 raptors that have half a clue how it works would get absolutely murked by a carno
im not that skilled as a carno
most i can do is 3 pretty skilled raptors
That get murdered by a solo carno?
Every solo carno you run into, I would have to assume?
wdym
Skilled might not be the term to use.
i have no idea what you're talking about...?
why are you all of a sudden slandering people capable of soloing a carno
provided that the carno isn't very skilled
you're telling me that the 3 pretty skilled raptors im mentioning get murdered by every solo carno
Maybe my reading comprehension is off right now or something. But this is pointless.
You are saying that ALL raptors get killed by a solo carno if they are 4 or less. So I would have to assume you are speaking from personal experience, if you don't play carno.
wat
?
um no i never said that
Am I getting trolled?
i think your comprehension is a bit off right now
So what does this mean?
waht i said is that 4 raptors that have half a clue how it works would get absolutely murked by a carno cause to properly play raptor you gotta be way more skilled than anyone else
Or this
4 raptors that have half a clue how it works are completely useless in a pack and will die in the first hunt you do
you need people who truly know what they're doing and fully comprehend how raptor works
You said 4 extremely skilled raptors would be absolutely killed by a carno.
by a skilled carno
your average carno doesnt stand a single chance
2 very skilled raptors are enough to kill your average carno
dont even have to be fully grown
but if the carno is pretty damn skilled you're gonna need raptors who are extremely skilled
I agree, I thought u said skilled raptors lose a 1v4 tho
which is what i thought was absurd as carno raptor 1v1s were rampant before gateway
raptor with high stam can punch up immensely and its a skill cannon
gateway kinda turned it into a pathetic and annoying dino that would just latch onto you and drain ur life like a leech then became useless after
imo
lol
its better now but raptor is also trash as a result
I just want to play raptor in the state it was in before gateway again
Man I worry about stronger Omni 😰
where carnos were scary and ceras were scarier, but you could also solo either one of them if you were a goat
agreed
Yeah that was fun
imo rappie could use a considerable stam regen buff
i do too, I hope they dont make it a dino again where it latches onto you and drains your resources repeatedly through numbers, just mobbing you
true, i think personally raptor should have much faster bite speed as well
ig they're on it
Yeah needing a billion stamina to drop one sucks, but at the same time I do want raptors if they’re great, to drop bad Carno/teno/cera players . The issue is how long it takes to get stam back
yis
pounce could use a lil more bleed but that's not something very important imo
stam is pretty damn bad imo for smth like raptor
I had to fight a troodon pack when the server was desyncing, due to the slowness of the bite I could literally never get a hit on any of them unless I got the jump on them or pretended I couldnt see then turned around fast
Yeah imo raptor needs a quick bite for its damage. I always wanted fast bite raptor
might be a crazy take but to me raptors seem like they should have better stam than almost any other carnivore, they are the largest "athletic" dino
it's not a crazy take it's pure logic
carno is a speed demon, cera is a brawler bully, yet the pack hunting attrition fighter has worse stam?
yis
lemme make a feedback about it actually
In terms of total run time raptor has more than those 2 iirc
cause i like putting feedback
But pounce ….
I suppose, but the issue is combat yes
Its like making a hyena or a cheetah have more endurance than a wild dog
Raptor will be broken again with rear pounce.
My issue with Omni was never it bullying bad carnos or ceras. My issue was that a solo good raptor was a threat to a good carno. Maybe not kill it, but it did a lot of damage
Like in a good way, to specify.
use trees bro
me and my friend as carnos back when raptor was in its "leech" state after gateway first came out 2v8 a pack of adults by camping trees and rocks in highlands
Yeah
Then group pin. It’s getting pounce improvements as well
They’ll finally be able to pounce up inclines iirc
That, should not be a thing. By any means, if the carno or cera is even half capable, no omni should ever solo them.
#balance-feedback message @west plank That’s not a good idea even remotely
A player who just picked up the isle on a fully grown carno should lose to a omni player on the level of say nappn. Someone with really good experience who genuinely understands the ins and outs of combat.
Skill expression > realism (to a reasonable amount)
I did say "even half capable", it would imply that we're not talking about someone who's just picked up the game, but someone that does know how their playable work, how the opponent work, and so on. I do agree skill should be a part, but so should stats and all that.
@carmine grail iirc that's in progress
@safe badge the "holograms" are hallucinations, and theyre meant to represent the venom attacking your heart
then why do they do damage?
"theyre meant to represent the venom attacking your heart"
i just said
youre also able to destroy the hallucinations by attacking them, but for some reason they always deal damage on instant contact
i still dont understand lol
its like the personification of the venom itself, attacking your body
you can at least fight back against this venom by destroying the hallucinations
ohhh i get it now.
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i might of missed that
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It didn't need a nerf in that matchup to begin with
Last thing deino needed was a buff
I wonder if that was planned already or my suggestion influenced it more
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I still don't know how I feel about deino being able to grab a FG steg in the water
Does that mean there are just - no weight limits for the water when it comes to lunge?
I assume it might be something like, something swimming is considered to be 50% lighter than it actually is
I'm feeling eh about the change as well
I'd be fine with it if deino was designed like a predator, but currently it's a rock simulator with a win button
I feel like it is definitely a boost to a playable that doesn't need one.. But it's a good check on stegos. You already really don't want to get caught swimming by a full croc or you will be hurting. Still easily avoidable.
The funny part is when/if it's usable vs other deinos. Just give them another reason to cry about cannibalism.
last animal that needed a buff lol
okay so, if deino theoretically grabs anything that is 50% of its total weight when swimming
that means anything 8 tons and below is a potential target
lmao
LMAO DEINO 1V1S GOT EVEN BETTER
I would be surprised if they overlooked how bad of an idea it would be if it worked on other crocs and aquatics.
Suchomimus lol
Perhaps lunging large prey in the water will simply slow down its swimming speed? I can’t even imagine how a deino would drag a grown stegosaurus underwater
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Maybe it will in the future
To those who said no to my suggestion, I would gladly hear your input :)
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
thank god you have us covered
Yeah, makes complete sense - thank you for clearing things up :]
#balance-feedback message
Just want to add to this - I also think it would be great for pachys to be able to knock coconuts down as well. However, please enlighten me if this is already a thing cause I am not aware of it.
It is already a thing
Okay 👍
i think it's weird. why would big deino grab another big deino? grab is for drowning. or am i wrong?
ik grappling does damage but we'll just use up all our stamina
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ahaha. if that's what it's for, that'd be funny 
Lol its supposed to be for drowning yeah