#balance-feedback-discussion
1 messages · Page 85 of 1
This was in like
A stream a while back
The speed probably isn’t accurate but the rest seems to be so
Not really, diablo is meant to be scarily strong.
And the charged alt would be doing more
Oh boy I can’t wait for that
But deino bite only 500...don't you think deino will cry?
The average deino main cries a lot about most things let’s be honest
Not all deino mains but just
We all know that one deino player

So yeah Diablo is gonna be a menace to most small tiers and even mid tiers
So that’s incredible
Yes, almost all current herbivores deal well with carno.
Carno out,we need bigger carnivore(not you,Rex)
Not necessarily no
Ironically it's threat would be small pack hunters.
Yeah I can already see omnis tearing it apart with the slow af alt swing they showcased
Though that’s probably subject to change
That's the charged alt
a herd of diablos making a circle formation to defend young against omnis and dilos or themselves sounds pretty epic ngl
a wall of sharp things to get impaled on
We have concept art with them keeping albertos at bay
if they can’t run from albertos or allos then I certainly hope they can defend against them
I think if you have eight teammates, the player is more likely to chase and bite the Albertos
They definitely should
I genuinely hope all future large carnivores aren’t cannibals
the moment something becomes cannibal is the moment you’re going to see large sustainable megapacks
Agreed
But mixpacker still solve food problem
T Rex Mixpack with Triceratops...They can always do sustainable megapack if mixpacker want to.
tf are mutations?
Planned feature
know wot they do?
Essentially they help with survival. (Food drain, water drain, possible stamina, among other things)
stamina seems like a bad idea
Yea that's more diet related
But unlike diets. Mutations can pass on to the next dinosaur of that species
Like if you get to senior and die of old age. You can carry the mutations, at least that's the theory.
seems unnecessarily complicated but so did gore and that worked out
It essentially works as a way to make sure people are more survival oriented. Because if you die not of old age. You lose mutations
It's a choice
sounds cool
Here's a diagram to explain what I mean.
cheers
So what do you think?
seems like growing weaker is the kind of thing you'd hate on paper but might work in game
Yea, besides you wouldn't immediately become weaker.
And elder would make you even stronger
yh might be cool one thing u cant say bout the isle devs is theyre not inventive
and ambitious
A little too ambitious.
yh might work out in the end. I'd 60/40 chance the game becomes great
@nova otter Is it me or did they silently increased the stun timer? Before I could just run straight back to my tree if I missed, now its a death sentence :/
And its not like herra is that great ambushing anyway
it was increased, herrera is currently next to unplayable rn with that stun. before i could slowly pick off dilos and omnis now leaving the tree is a death sentence
I have a whole essay of ideas and stuff for the feedback section but it is too big to post so imma be slowly posting it in sections 
Why tho? And especially why do they keep nerfing things and not saying a word about it that enrages me the most... At this point let their community vote for the stats the dinos have and its better balanced than whatever they're doing lol
Theres 2 new playable one completely broken and stopping gameplay of their target for 5 minutes straight the other just able to scavenge and prey on smaller dinos. Ofcourse the second one needs the nerf like where is the logic?!
yee ik its a pain, I want to play this game so badly but its almost painful to play as everything is so broken rn.
The devs are making one bad decision after the other. Every patch makes the game more horrible currently... it can hardly be called balancing at this point D:
yeah, I am grateful for the ai fix tho, the devs that worked on that patch did a very good job!
dilo buff gonna go hard next update
I wish Spiro servers wouldn't be so empty because that actually felt balanced. (And just running around gave me so much joy yesterday lol)
I mean it took them 3 days... every other game developer wouldve swapped back to the last stable version and then fix it instead of making one patch a day which didnt fix the problem. (Despite the fact that every other game developer would've tested patches before rolling them out lol)
If they really buff that thing I'll uninstall fr 😂
honestly the best course of action rn would probably to be to revert the ai back to how it was in spiro (different areas spawn different ai when a player is near) and focus mainly on getting the last of the mechanics out and balancing the dinos that are already out
then once they have that foundation layed they can start to work on changing the ai and stuff around but rn the balancing is so busted its nearly unplayable
Thats exactly what I said multiple times in the feedback channels 😂 it would fix so many problems including the insane hotspots currently. But I feel like The Isle devs dont really care much about the communities opinion.
The evrima main branch feels like a huge horde testing since gateway released. Theres no testing done or VERY poorly as the frog patch proves 😂
I dont think its the devs that dont care as if it was I wouldn't believe that anorak would be working on a patch till almost midnight but it more of feels like whoever is managing their priorities doesn't care
That and with all the hate and rage focused their way if they didn't care they would of just said f it and gave us all the middle finger pretty much but they haven't so they must care to a degree
You're probably right I've also discussed that in evrima-na with someone. I said its probably the lead developer not giving clear instructions so every dev kind of just has to improvise and hope it works...
Oh boy could The Isle be a great and successful game if under the right management
I mean the middle finger is basically that feedback channels are being ignored at this point. 🤔
Either they ignore it or bringing feedback suggestions up isn't welcome for the management.
Anyway what can be said for sure is that the person making the decisions are making a horrible job currently and should probably be replaced.
yeah, i feel bad as the game has a lot of potential and it feels like its just getting stomped into the ground
I would assume whoever doing the decision-making for their priorities is the person ignoring the feedback channels. That or the feedback they are getting doesn't align with what they personally want to see so they pretend it is not there.
I feel that. The potential this game has is crazy. But instead of using it they kinda go the opposite direction.
I'd totally believe every dev being frustrated looking at the state of the game and the feedback and then thinking about what couldve been achieved.
yeah, would kinda be like seeing something you are passionate about and love slowly deteriorating before your eyes
The big question is if the person making the decisions is even playing the game himself. Im a developer myself even though I have no clue about game developing and I know too well that letting the devs be creative can improve the outcome so drastically. It doesn't feel like the devs have much freedom
The devs do care about the community's opinion. But if they really want a system. They'll keep it.
idk, I know Dondi and Anorak does. I played with dondi when the update for herrea first came out, pretty sure a dilo ate him and I saw anorak in a free admin server fighting with some people once so ik those 2 do
Are you sure its the devs themselves who want to keep the systems tho? Im not too sure about that Ive also researched some time ago about the behind the scenes of this game and that didnt sound like a nice place to work at honestly.
But everyone who plays the game for some time can easily tell what needs to be done to make the gameplay fun instead it feels like they limit the freedom the players have. Migrations are a good example of that since no herbivore can really decide where they want to go they have to stick to migration zones to not starve.
I think the overall communcation is a big problem of this game. Be it between devs internally or even between community and the devs. At this time there is no way to tell what is being worked on and what is on pause atm
yeah, I think migration could be done but instead give them 2-3 options on where to go based on what diet they want. Idk tho, would have to look further into the migration system
I have heard from punch, filipe, dondi, and other devs that they like the systems they made, and have said that they do need adjustments.
The simple solution is to have multiple migrations to choose from at a time. Wanna go to the highlands? They got migration ATM so you can go. The swamp? They're also there too.
yeah, that seems to be a theme for dino games. PoT and BoB is the same. makes it very painful
What you're saying is basically the old system. Ive read that they wanted to prevent hotspots with the migration system but as we see now that didnt work out
Actually BoB is the opposite.
I mean in theory those systems aren't bad dont get me wrong. But they were not ready to be implemented yet imo. I think one of the biggest issues is the lack of testing when it comes to new systems.
yeah something like this. could make it to where each species doesn't have its own migration zone aswell but instead they all share one of the 2-3 that are active around the map. then make it to where after a certian amount of time the migration zones all swap to a new area that has yet to be used
PoT updates have been very good though. I rarely see any complaints when a new update drops and much praise for what is being added. Im not really deep into the development of those games tho. I havent touched BoB yet and PoT is just not my type of game
Is it now? I havent played it in a long time, granted I was also rather dead in the community aswell
I play PoT as much as I play Isles and they are both good games. problem is that PoT has the same issues with balancing as in it either breaks a creature making it op or useless. PoT also has a much more toxic player base and the moderation of chat isn't the best.
Yea, a lot of new systems were shut down because of initial disagreements
What I felt was a big difference between PoT and Isles balancing is that PoTs balancing problems are mainly focused on PvP while The Isle balancing is bad even looking at simple things like moving around or hunger/water drain.
I think they gotta rethink the way they're implementing things and especially improve their testing before putting it out for the public.
Basically imagine if the new stamina system was immediately shut down because people disliked it.
there is also the issues of there becoming a loud minority of people that ruin the game of the majority so they gotta be careful who they listen too as they could ruin the game for more people
I still think its horrible. It could be improved but every suggestion Ive seen to achieve that wasn't a part of the developing process of the stam system so far. I totally understand the reason behind it but they completely killed the fun of just existing with it at least for me.
I think it would be good if they took more advantage for public stress tests aswell. could have a perminate testing branch that they push the updates to before the main one to gauge how people react to it
But aren't the feedback channels the best source to see which the majority agrees with? Of course theres some people screaming about things that the majority would dislike but those things get down voted so heavily that it shouldnt be taken into consideration from the start.
Exactly my thought. Testing isn't done properly. Gateway was only 2 weeks in public stress testing which isnt really long considering the amount of changes made from the previous version. People loved the map even with its unfinished edges but the new system were criticised and discussed heavily which was a big sign that its not ready for the main branch.
yeah rn its ok but if they aren't careful it can become an issue to where they start to mainly listen to people like youtubers and people who scream in chat about stuff that is not an actual issue
I mean as in imagine if people vetoed it before the devs could even think about how to fix the issues.
Like for instance decreasing hunger drain, or trot speeds. The community just goes "NO, NO CHANGE."
yeah, and they could keep the test branch open so they could get contnual feedback for what they update and it would keep the issue of people getting bored of the long wait times for updates if they get to participate in the testing themselves
Fair enough. It was a big change so it took some time for people to accept the idea. But look at the state it is in now with how it completely ruins some dinos because it doesn't encourage their playstyle. Beipi and ptera is the best example for that imo. Beipi not being able to swim much anymore takes the purpose of a semi aquatic away. Ptera not being able to fly much is ridiculous to this day
Or let's say the idea of elder and senior. People saying no because they like the PVP aspect of the game over everything else.
Beipi can swim on the surface and crawl, and ptera will be getting slip streams and updraft for free incline and speed.
What? Hunger drain being adjusted has been wanted for so long now since its not fitting to the new stam. The combination makes the stam look even worse than it is
yee but they shouldn't of changed the pt flying on the main branch until that was fully implimented.
Tbh I agree. There's some things that need to be fixed.
Beipi cant really dive though thats what I dont get. It uses more stam slowly diving than running on land...
And Ive heard and seen the upcoming change for ptera but its not in yet so I dont get why they already implemented the stam for those systems?
Or changed. Notably imo you should have a faster regen when your at higher levels of stam.
agreed, I think the stamina rn would be fine if you decided to fully drain your stamina as you would be more exhausted after fully draining you stamina then say you drainig half of it
Like from 70% I wouldn't mind getting to 100% in 15 seconds or so. But from 0% to 100% I don't mind waiting that long.
Todays birds can rest while gliding that couldve been a good thing to implement until their updraft system is in the game.
Im not a fan of the updraft idea overall though, once thats in ptera will probably not be one of the dinos I'll play. I havent tested it yet though so we will see I guess
50% being probably 45 seconds maybe.
im actually about to post a suggestion related to this
Iirc someone asked kissen about this. And there is an issue of ptera being in the air permanently.
looking forward for what you've come up with. Theres definetly alot of possibilities to make ptera fun again
Where is the problem with ptera being in the air permanently? Its not like it can participate in ANY pvp its more of an observer
Doesn't sound like an issue until you realize that ptera won't be attacked by anything unless they're getting water or landing.
yeah, that would be a bit of an issue until they add more aerial creatures
Not a lot of dinosaurs can attack directly upwards. Not saying that this is a bad idea I unironically suggested it myself.
they should make it to where you can tilt your head back and bite while looking up to bite up like in PoT
Even considering this I dont see the problem in this. Ptera has always been a nuisance and observer thats all. Very rarely youve seen it as a hatchling thief but with nesting being basically useless rn that not a thing too.
Or alt attacks
ye
Ive seen that some dinos already got the directional attack at least the ones able to jump. Ive noticed its a problem for alot of other tho the pteros are the best way to notice that 😄
yee, cera is a pain to kill them on due to how low its attack box is but ik omni can bite upwards
Tho tbh I wouldn't mind if they did add the regen. I would suggest that it's much slower than normal resting.
dondi actually said the reason to bite upwards was to fufill our ptera catching dreams in a stream xD
Also apparently the devs may be doing this percentage based Stam regen which is just. THANK YOU.
this timer sucks for balance feed back. have about 10 more pharagraphs to post
oo that would be cool to see
Idk if it's true or not
IT IS. SIR DON MENTIONED IT.
The pteros hitbox is kinda playing into that too theyre so high above you and still hit you with their tiny little beaks.
yay popping into a QA server to see whats going on
xD the dino lord dondi
AND IF HIGH STAMINA. YOU COULD TROT AND GAIN STAMINA.
that would be cool, should release it into a test branch first tho, would hate to have it break the game again
time to be an annoying galli
I love gallimimus
yee I am on the QA server rn, just wanna observe what is popping,
I sure hope they dont make stam regen generalised. A raptor for example should be able to regen stam trotting even if its on low stam. Might be slower on low stam but it needs stam for everything it does and has always been hit and run.
They gotta tweak those values to fit the playstyle of the dino which also encourages to play the dino like intended.
yeah, honestly I wouldn't mind it to be generalized for the moment just to fix the system but in the future that would be nice
@solid imp considering the fact hypsi is a confirmed arboreal, it should be able to fall from even greater heights than herrera and go unscathed
Hell, if it were up to me, I’d go the squirrel route and grant hypsi immunity to fall damage
yeah iv heard it will be able to climb one day but i doubt its being worked on any time soon so i thought in the meantime it might as well get some good resistance to shatterd ankles
They’ve confirmed that now that Herrera is in, they’ll be working on hypsi climb
IDK if Troo needs to be able to fall from that high
But a higher fall damage resistance wouldn’t be bad
dryo + pachy need a fall res buff
Herrera and hypsi are both encouraged to get ridiculously high up
Pachy suffers the most from fall damage imho
Because it’s ability sends it hurtling forward with zero control, and puts it slightly airborne
Yeah. Annoyed how easy it is to break your leg on this map with ram
It was easy on Spiro centre lol
It’s not a map issue, it’s always been pachy
It should be able to climb up and shove people off large surfaces imho
My biggest issue with this game is how useless attacks are when faced with an incline
well not my biggest issue lol but yeah
tail slam? useless
ram? pounce? same result
Can't go up at all
would be cool to be able to look up and have your omni do a giant jump up than latch for the upcoming things like rex, make it easier to latch its side
Ngl troodon needs a fall res buff
I have no other context and haven't read anything else but, in the past, that's how my ptera gameplay was. I would rest and eat on cliffs where no one could get me, and only peck jumping fish so deinos couldn't snap me. I only died when I drank water.
Nowadays the lack of fish makes me have to eat dead bodies and then I die when I am doing thattoo
@tight niche Fracture isn’t chance based in EVRIMA, it’s damage based. Every limb has a unique amount of “blunt health” that attacks like pachy’s headbutt can reduce
Umm idk it seems really buggy if it is
You do more damage (and blunt damage) with a fully charged ram. It might feel inconsistent because sometimes you’re using uncharged rams
whats a "fully charged ram"
When your pachy stands upright while holding RMB
When you release, it will do more damage, stun and blunt damage
A tap ram (when you just press RMB before your pachy stands upright) will do less
how much more you talkin
There's only 2 states.
Tap ram - 75n iirc
Charged ram - 125n~
Pachy of old required you to hold the ram to ramp up the damage
but that has been gone for a long time
Hell it's even butchering one in the art why isn't it on Dilo's diet
If dilo gets nerfed, will it still be able to 1 v 1 a teno?
Depends on how it gets nerfed 
Probably not
I think the teno buff alone has made the match up way easier for Teno
The reason I ask is since they are saying teno should be on dilo's diet, because of how easy it is for a dilo to kill one
But that may (or may not) change
However, maybe it should be on dilo's diet, simply so that it can eat dead ones. I mean, deino is on omni's diet.
I assume that's for scavenging purposes.
I suppose it might find the rare baby deino.
But that really applies to everything, after all a dilo could find a baby teno and if 'raptors hunting baby deinos' is enough reason for deino to be on raptor's diet, then surely that would apply to teno being on dilo's diet.
Honestly, I don't get why pachy is on dilo's diet but not raptor/other carnivores
Troodon is on most carnivore's diets but not dilo's
Dilo's diet is weird
I like that it has crabs and sea turtles in there though, makes it feel unique
Like, it really gives them a reason to be near the ocean.
I love the idea of different creatures belonging to a 'biome,' I don't want them trapped there but letting them benefit from being there (dilos eating sea turtles) is just the sort of thing I like to see to encourage them to enjoy the beach every now and again
The idea of species specific nutrients I think just needs to go. Anything can hunt/kill anything when it's young enough, the current system doesn't incentivize hunting preference at all, it's an afterthought once basic stomach and water needs have been filled because unspoiled carni food can be so hard to come by in normal circumstances and with how stressed hunger drain is. Now that organs have been HARSHly nerfed, it's even more of a problem.
Every species should correlate to a specific nutrient for everyone imo. The preference to hunt one or the other should ONLY be down to viability and specialization to hunt that specific thing. The system we have now is outdated and doesn't work
Yeah I think that would be nice.
We kinda have that, everyone that eats cera sees it as dots and everyone that eats carno sees it as S.
I'd like there to be a carnivore who gives //, probably dilo because there's so many of them. Hypsi, beipi, dryo, galli, and stego, give // most of the time but... Hypsi is too small to give most things any reasonable //, which is the same issue with beipi and in some ways dryo, and very few people ever play these things so they're pretty rare. Galli is less rare but still kinda rare and also FAST and also not much food since it's so light,
Stego, you'd have to find a baby, stego itself isn't really approachable.
We don't have any good // source.
@jaunty jetty 30mins-1 hours is a bit much but there was a respawn timer on spiro I hope it will be back on gateway its definetly much needed. (And would probably help with stopping the hotspots)
I meant 30-1hour for that spawn location, they can still respawn elsewhere. I still thing the 30m-1h time limit is good.
Its too long in my opinion. It was like 5 minutes on Spiro if I remember correctly. I think 10 minutes would be the maximum that I would be okay with. I guess we just have different opinions about the time. But I guess any time would be better than no timer at all 😄
The whole point is so a group wouldnt take advantage of it. If it was less than 30mins then they'd still be able to wait and then reapply the bleed. So no it should encourage preventing urself from dying and spawning else where when u do.
Currently theres so many mixpackers of 5+ that a 5min-10min timer wouldn't do anything.
I feel like even if abused a baby every 10 minutes would hardly make a difference.
They should just make it so the bleed rate drops after time and a baby would be able to keep the bleed up but its bleed rate isnt nearly high enough to be a threat.
Whats more abusable without the timer is the dilo venom tho since it has venom from the start and can envenomate everything even an 8 tons croc.
I just think that more than 10 minutes would be waaay to punishing for a death, and imagine youre playing with friends, you die and then have to either wait 30 minutes to join back or have to run across the map.
5-10 minutes would be enough to make a difference but not enough to feel punishing to the point where people just go offline if they die.
honestly I say get rid of picked spawn points altogether. just get rid of them and have people spawn relatively close to their migration
While I understand the thought behind it I wouldn't like that tbh. Having the choices of where to spawn gives you more opportunities to decide how and where to play. I already feel like migrations are limiting the free will of herbivores waay to much.
they do which is why I heavily support a mixture of migrations and Spiro’s food spawning system
people like to poke fun at Spiro but it did get one thing right lol
it allowed herbivores to more freely choose where they wanted to go which genuinely made it a lot more fun
Yeah I mean tbh I preferred being able to scoot around the map all the time for whatever food I wanted
@leaden remnant You claim omni gets oneshot, then proceed to count a number of non oneshots... Maybe reconsider that argument. Also omni pounce does quite a lot of bleed, so no idea where you're getting the "does no bleed" from. Even the damage is more or less decent. And I think you oneshot adult troodons, don't they come in at 60 in weight while omni bite is 65? (could be wrong there though).
Omni can 1 shot troodon yeah.
Technically it can also 1 shot anything under its weight with pounce
Also should mention I'm pretty sure pin on dryo and herrera kills them in one go too, but again, could be wrong there
1 full pin even kills omnis
So yeah... a bit of a strange feedback that one :D
8 omnis not being able to kill a cera is just skill issue, at that point it dies to just pounce dmg
i don't actually mean getting 1 shot, but with 1 shot you reconsider the entire fight, also what bleed does pounce even do there's a reason why nobody uses it, and it's not just the bugs, it's that you can pounce a dino for 3 mins straight and nothing will come out of it
1 big pounce on a dilo will pretty much bleed it out completely if it keeps moving
if you're an utah main you know that everything bullies you, you gotta resort to left click attack and that simply does no damage, that's why you need 4 utahs to try and kill a cera and even then, if he knows what he's doing, just leave it be
it's fine that it may be meant to do whatever, but what it's not normal is that every single dino bullies utah so much that it's almost useless to play
If you don't mean it, then maybe use a different word. You know, to be accurate to what you're trying to say. Pounce does lethal bleed, that's a fact. But bleed is overtime effect, not a direct killing method.
Ive played omni a lot since the new changes, and it definetly does not feel like a pushover
im pretty sure that if you are playing omni your first thought should be "not getting hit"
i don't know if y'all have played utah or not, if you have you will know that it's herrera gameplay, always on high spots as anything just destroys you with 1 hit, and with this lag you're gonna get hit
So yes, you can pounce them for a minute, and they still live for a few minutes, but they are "already dead" as it were, it just takes a bit to catch up. Though a full pounce for an entire minute would kill a fair few targets with sheer damage first
But to claim pounce does no bleed is very odd, when it's one of the most damaging attacks bleed wise
nah he starts healing the bleed and you gotta keep pouncing and hitting, and when you make a mistake you pay it with your life
the most hilarious fight i've ever had was as an adult troodon in which a 100% utah bit me and he didn't even kill me, not even close, and in the end he had to run because 4 venom pounces were enough to deter mr utah from attacking me
You got lucky there, probably a tailhit
troodon and utah are just the same thing, utah is just a lil bigger, anything can just destroy you; teno tail slam and kick kills you, stego tail attack kills you, a pachy bonk breaks your head/body and forces you to run, carno ram puts you at 1hp, a cera charge puts you at fast orange, anything with 1 good landed hit takes away over half your health while you gotta bite em from 30-150 times to kill it, smh
And you can in almost all cases juke and avoid being hit, you're very fast and agile
most of the cases you can easily dodge any attack for over 5 minutes, it's not difficult, but if the person has any sense of pattern recognition you are dead
i wouldnt go in to bite a cera if its charging its bite...
Maybe if you're going at it solo, but even then you can change up your behaviour
do u really think im not in a 6 adult pack at all times
I've practiced with omni players at times, and that was usually the main criticism, that they always tried the same thing. So change things up, to avoid being easily predicted
good sir do you really think i go and attack the tail all the time
no i try to make my prey insane by attacking it everywhere i can and trying to bleed it out or killing by raw damage, but the concern here is that while you gotta bite your prey an insane amount of times, only 1-3 hits from it are enough to either force you out or kill you
... which is why a skilled cera has no issue against a skilled 4 utah pack
raptors should NOT be considering fighting a cera
my point is, utah is paper, it's a bigger troodon, it resists no damage, feels like every dino has a x10 damage multiplier on utah while it does no damage whatsoever
you do realize that with the current dinos you HAVE to kill a cera
or a carno or a teno/stego
you can't survive on herreras
you're too big, you gotta feed a whole pack, you can't survive on scavenging or killing herreras, you must go for bigger prey
tenos and stegos are kinda clunky. but very common. you can in fact take them out. especially with more raptors. carno is just kinda weird...
especially with multiple raptors. tenos would be a great meal
and enough patience will allow you to kill a stego
tenos would make a hell of a meal if they didn't kill you in 1 second
dont. get. hit.
I don't think anything, I'm just pointing out that if the argument was "recognition" then there are ways to counter that too, and so on. If the argument is "I die too easily" then the counter is to use your agility and bait attacks. And so on.
you will get hit, there's no other way around
It can die, you just need to get over the bleed resistance via bites, and then pounce.
Carno should be easier to take out again now that it can't point blank charge and knock you over
at that point you are all dead
i know that you gotta be agile and bait attacks, it's the only thing i do after all, but as i said any mid dino can deal with you so easily it's unreal
agility helps a lot, but again utah is paper trying to cut open a rock
actually killing smth like a teno takes around 10-20 minutes of bleeding it out, the teno has to be pretty damn bad to not hit you after all that time
I mean
well. cera and carno can deal with you very easily... or well... carno is kinda weird rn... but still
There’s a reason why larger animals are harder to kill and have an easier time dealing with you
Because they’re bigger and slower
Not sure what the issue with them expressing relative ease in dispatching your advances
Yeah, if you're solo. If you're a pack of 4, that teno would struggle quite a bit more with you from my experience at least.
only if the teno is very bad
imma tell yall my experience
yesterday i saw a very good carno, very skilled, i am very skilled as well so i kept pouncing and biting, but then i committed a single mistake, only 1 small mistake, a bad approach, and boom im at red and i have to run for my life
no you just need to know when to attack
You make that sound easy
it is easy
If you miss time the attack you get pounced
2-3 pounces and the teno dies
if you do tail bites good luck
ive pounced tenos over 10 times and still alive, so no
and im talking about long pounces
Then you’re tap pouncing or they’re legitimately hacking
5 second ones
Or you’re not keeping them engaged
the strat is very simple
Because a teno doesn’t have the blood pool to survive what is essentially 700dmg worth if the highest bleed attack in the game
make it run after you because then you can easily bait and bite, get a bit away and then pounce, then while it's stationary keep it trying to desperately survive
carnos should be absolute nightmare fuel for raptors
sounds easy
Like 10 5 seconds pounces is enough to kill a full grown stego let alone an animal a 5th of its size
but no you commit 1 mistake and you're dead while the entire fight was a mistake from the teno's part
Yes
i don't want this to be fair, it shouldn't be fair for raptors
What’s the issue with that
i don't want it to be fair, i just want to be able to survive more than 2 well landed hits
Why you’re fighting an animal that weighs as much as 4 of your combined
that a whole pack can't do anything against a somewhat skilled (insert dino here)
Like animals that are YOUR size can 2 shot you
the only exception is a solo pachy, 4 utahs easily deal with one
2 should consider that free food tbh
they tend to run a lot so bleeding out is not an issue there
if he doesn't know what he's doing i can kill him myself, pachies are my personal favorite
it only takes me 2-5 minutes of biting and pouncing to bleed it out
I feel like we just have a drastic disconnect in how we perceive omnis skill ceiling because this kind of testimony makes no sense to me
i feel like that as well ngl
I haven’t struggled against tenos in groups of 2 or more since update 3
Because they got hit pretty hard in 4, and every subsequent update has made them far easier to deal with
So, 1v1, when it should be about 3 omnis for a carno?
it actually was a 3v1
my packmates were there ballin out of stam while i kept him engaged
Again I have literally no clue what the issue is with you nearly dying when making a mistake dueling an animal 4+ times your size
realistically it's perfectly fine
Balance wise as well
Get better packmates xD But then the point was that yeah, you had to bail after getting a hit, that's fair when you can and should spread those hits over multiple pack members, sort of
nuh uh
Ironically so can stego lmao
Your agility advantage is absurd and one pounce can take them down
You seem to have quite the issue of tanking hits on an animal who’s playstyle revolves around never taking damage
pouncing is a memory, you simply can't pounce anymore
Anyway, we can argue the amount of skill and how difficult killing x or y as omni is, but the feedback is so very off. While I get your point, I disagree with the usage of the term "one shot", and your claim that pounce does no bleed is just wrong. Even damage is decent on pounce, last I checked, and bleed is quite lethal, even if you have to hold on now to get it, rather than tap pounce.
Dilo venom is a bit overtuned perhaps
Pouncing from specific angles and not being able to land a pounce from all sides has been a necessary change for ages
Ever since it was removed in U3.75
Ever since then omnis only had disadvantages matchups when other creatures are statistically broken
i understand that you should avoid damage as much as you can, but literally a well landed hit from almost any dino causes you too much damage, gotta wait 20 mins to be back on track again
Good for them, you’re a glass canon and they outplayed you
you only need to be hit once to be out of the fight with a once again well landed hit
Same applies to something like teno
yeah and utah shouldn't just be a very thin glass panel
Once you’ve been pounced you cannot sprint for example
Your stamina economy won’t allow it, and it’s not like you can escape anything
Why not that’s its entire design
in your feedback you said it could survive 3 bites from a carno
We’d have to giganerf it’s damage output to justify making it tanker
pretty sure i said 3 bites killed it
because it's impossible to play with how slow health regens
This is a problem not unique to Omni, actually amongst the roster Omni is in a favorable spot
i mean even then after the first bite you can run off and heal
Because it can escape most if not all engagements with just running away
no you take 10 mins to heal
Pachy teno stego etc can’t do this they win the fight or they die
thats when your raptor buddies take over
they also took 1 alt bite they need to run
It doesn’t take Omni any longer to regenerate HP
So don’t get hit
and by the time they have taken a hit you would be healed decently
If you’re getting hit it’s because you’re making mistakes
Or you aren’t sufficiently baiting as a group
And btw
Healing during combat is a commodity
way easier said than done
Most creatures can’t do that because they aren’t fast enough to disengage
So Omni being able to regen at ALL is a benefit most creatures can’t claim
Exactly, Omni isn’t supposed to be easy
you have to bite many times to keep bleed going, eventually you'll get hit
and only a single hit is enough to take you out of the fight
You’re fighting creatures WAY bigger than yourself there’s nothing about this that’s supposed to be fair on an individual basis
pouncing is always a good alternative for bleed
it shouldn't be barely possible to play
everything preys on you for a reason
Major skill issue
Considering how many advantages the animal has by comparison
major skill issue isn't an answer
At this point it can’t be anything else
that reason being. the raptors walk up infront of you... the amount of times that has happened to me is absurd...
I and many others don’t struggle nearly as much as you’re saying Omni is to play
the advantages are agility, dipping from a bad fight, jumping
which, mind you, are actually pretty damn nice
but because everything can maul an entire pack with ease, it doesn't go well for an utah
That’s literally just not true
thinking that you'll have 4 great packmates is a dream, not a reality
it doesn't happen, your packmates usually suck and you can't carry a whole teno fight yourself
They don’t even need to be that good if they’re simply distracting you can carry if you’re good enough
meat shields
meat shields when they can only tank 1 hit, yes
yeah. meat shields
Solo Troodon and Omni are basically all I’ve been playing this last couple updates precisely because this playstyle is very much possible
they can tank the hit which allows an opening for you
You can carry almost any 1v1 on Omni it has so many tools to ensure this
It’s uniquely capable of it actually
only one hit isn't enough
Because it has the most effective hunting mechanic for bridging gaps in size in the entire game
they still shouldnt be trying to get hit but even if they do its still an opening
needa land many, pounce may do a lotta bleed as you're saying but eventually the dino in question is gonna heal it and you gotta bite or pounce again
You need to land 3-4 on anything below 2k kilos to bleed it out under 10 minutes
You don’t need to land that many hits
Bleed won’t heal even at a stand still unless you give the target a minute or more to basically stand still
You’re making it sound far more grueling than it realistically is
Bleed is a system that’s very easy to abuse
you're, in all honestly, making it sound far more easy than it really is
first you gotta find a pack
I’m just telling you numerically how many hits you need to land to succeed
you always find one, but 4 adults? meh not that easy
I’m simply correct I’m not even saying it’s all that easy
And you can do everything I just listed by yourself
You just have to be good enough
being good enough isn't enough
you have to be very good and your prey has to be very bad
not necessarily
and alone, which, mind you, is just not happening
yea he has to fall for 20+ baits
Idk I guess everyone I play against in this game is just the worst players imaginable
Must be getting perpetually lucky
i find omni most satisfying when it's competently difficult, which it hasn't been for many updates now since the introduction of magnet pounce. Current omni actually feels good, and in a 2v1, can take on even tenos
Realistically it’s moreso around 10
i guess im perpetually unlucky then
because nothing goes as you say it
in a silver plate with no issues
the teno is probably gonna land a lag hit which is enough to say omalord gotta keep this a lil lower
you know, you claim to be "skilled" have you considered that isnt the case?
Luck has nothing to do with the amount of hits it requires to kill something
That was my primary clarification, so idk what you’re referencing here
yes i have
and it's not the case
You were saying it requires ten when it demonstrably doesn’t both through testing and practical experience
you sure about that buddy?
gotta rely on my teammates to do anything, and typically they ain't gonna succeed at doing much
It objectively requires less pounces that 50 seconds of pouncing
buffing omniraptor because of lag hits means we can buff deino because sometimes a prey item lags out of its mouth
We can also buff every animal in the game that requires timing
do you really think i just suggested all that because of lag
So all of them
you ain't getting 50 seconds of pouncing
i mean, you are suggesting it because your glass cannon bleed machine animal is a glass cannon bleed machine animal
You said it takes 10 pounces at least at 5 seconds a pounce to bleed a teno to death
That’s your words not mine
yeah and i also said it's not happening
the whole point of omni is to get hit and realise quickly why it doesn't like having that happen
I’m telling you those metrics are probably untrue
utah cycle:
And numerous tests have been conducted to achieve these metrics
Like the optimized hunting methodology to kill a teno is 3-4 pounces at 4-6 seconds a piece and to prevent it from AFKing, it’ll die in under 10 minutes
You need to re-up bleed maybe twice?
Like we have this down to a science
grow, a carno charges you and you die while at 50%, grow again, make it to 100%, go fight a teno, his teammate arrives so you gotta get the hell outta there, find a carno, pick a fight, 1 of your pack member dies, you keep going, oops alt bite get outta there, 20 mins to heal, scavenge, see a cera, get away, you find a pachy, you kill it, 2 carnos come and your entire pack is dead, you're alone, you die
i play omni, a lot. I've played it since I first starting playing. What my most satisfying hunts were were against tenontosaurus when literally two tailslams would nuke you and put you to the select screen, because then you had to fully utilise teamwork, agility, skill and timing to turn this thing into meat. The whole point is, you are using the fact that you are the simultaneously one of the fastest and most agile animals in the entire game to ensure that you never get hit and you can always control your engagement
It's why omni's potential for killing is essentially limitless with skill
any dinosaur who knows what he's doing won't just stand there taking hits
And that was back when teno actually stunned the things it hit
no way! people dont like taking damage!
a good defense is a good attack, it will take any chance it can to attack you, and a hit will rip you off and force you out
Why would you imply that the combatants in my examples are AFK at their monitor, ofcourse they’re fighting back that’s just bad faith interpretation
which is good, you want them to attack, so they make an opening
dodge, create an opening, someone else strikes
or you strike
because you make it look like they're standing there tryna defend themselves
people have figured out how to 1v1 ceratos as omnis using only bites
Point me to where I’ve done that
the entire time
Would love an example
because an utah pack successfully bleeding a teno out with pounces and stuff is a dream
I think I’ve never once said that these tactics only work on bad players
i've done it several times so it's a very real dream
Skill issue, I can literally do this alone unless the teno is exceptional
And I shouldn’t be able to do this to an exceptional teno
Teno is an animal that shouldn’t really be a reasonable hunt if it’s a really good player to most
If that weren’t the case teno wouldn’t be playable
the entire point of my suggestion is that utah requires far too much skill than it should
all of my packs are decimated
maybe you just lack that skill
and i am always alone because of that
i go and murk a pachy, etc, a cera comes and contests it, i fight it to the point where it says okay okay im out
and then another carno comes, gotta leave
i find another pack, we go hunt, they all die to 2 hits
And the only examples of non viable 1v1s you’ve provided is that of creatures far larger than you that can’t disengage when you attack them save for Carno, all of this bizarrely ignoring the fact that Utah is meant to be a disproportionately difficult animal to play because of its incomparable range of viable prey items
hide the body in a bush - bushes stop scent and the cera wont find it as easily
so your options are
- lower omni's overall killing potential but increase its skill to reduce the fact that it is one of the most potent killers in the game in order to make it more inviting for new players
- buff it to the moon and let everyone suffer beneath it
a body that feeds you is definetely not able to be dragged
You being capable of soloing a Cerato to the point of retreat is prooof enough that Omni is far from underpowered
You can feed yourself off a dryo
i only solo it to the point of him saying okay man im out goodbye, not killing it
both things are very different
because he's coming after me, not me going after him
IT LEAVES?!
You literally BTFO’d one of your hardest counters….
omni can kill a cerato solo with bites in 2 minutes lol
Mhm, as it can with most, it’s got really good bleed
also being able to scare off a MUCH larger predator is pretty indicative of omni's sheer terror
An animal 3 times your weight
im perfectly aware, unfortunately my packmates won't
we have a hacker on EU 3 mini dino kill all one shoot.......
It’s an animal triple your size and you seem to treat getting it to run away from you as evidence that Omni isn’t strong enough
I don’t get it
my guy. you sent your biggest op runnin
honestly i think i've made it a lil confusing
Like no other animal in the roster can do this
hold on chat let me give my point without confusion i think ive said everything wrong hold on
Teno can’t even send cerato’s running because if a Cerato knows how vomit works the teno is in major trouble
Alright go for it
omni requires minimal skill to survive. Low hunger and thirst drain rates, a wide diet and a small size mean it can comfortably live off AI and scavenging. This is omni's skill floor
omni can also competently take on apexes and win. This is its skill ceiling
Well tbf, it's skill ceiling is moreso about taking on ceratos carnos and tenos, stegos are easier than those
omni is a unique animal where it actually has a significant gap between its skill floor and ceiling
except for some goddamn reason people just assume it should shred anything that enters its FOV and not actually engage with said skill
the amount of times raptors walk up to me and just dont do anything is absurd
As a comparison to that range, it's viable target range is similarly just as vast
Like you can take on WAY more than most predators can
the thing is, a group of coordinated, skilled raptors is literally one of the scariest things in the game
a single pounce and there goes your ability to regen stam or hide, and if multiple pounce you at once, it's REALLY bad with how bucking works with multiple pouncers
my point is that utah requires far more skill than most people can even hope of ever having, the way to in my opinion solve entire packs being obliterated by a single solo dino which you are obligated to kill in order to survive is making it resist more and do more raw damage, you gotta munch a fresh spawned cera 3 times to kill it, which just shows how lil damage it does, surely it's a bleeder but with those jaws, man, it's capable of way more
utah rn: requires inmense skill to survive for over 1 hour and a half
how utah could be more "viable": requires average-above average skill to survive for over 1 hour and a half
im basing all of this from what my packmates always die to, which is small mistakes that cost them their life, should it be like that? a mistake should be punishing, not deadly
realistically dying to a mistake is completely normal, but realistically you also throw your prey off to the ground and bleed it to death on the ground, so an utah should be able to take some more damage, not really close to a cera or a carno, but not die to 2-3 nice hits
yeah... thats what youve been saying...
you're under the impression that omni RELIES on big game hunting to survive. This is not true. It is comfortable with AI or scavenging
omni's skill floor is low
The first issue here is assuming omni must hunt large game to survive, it can easily survive off of AI and smaller animals without issue.
You're examining the peak of utahs skill expression as if it's meant to be the average when it absolutely isn't
depends on your pack
as a small game hunter/scav, it literally just vibes
which makes it even funnier when they just run up to you for no damn reason. like seriously they are like a friggin skyrim npc
well, if you have a pack, you should go after large game, but then also assume your pack knows how to dodge
one boar feeds 2
and numbering over 5 is the way to survive, otherwise you're dead
I love how omni went from - okay-ish previously on Spiro, it was still really strong with it's tap-pouncing and rear/front pounce exploiting, didn't take much skill - To incredibly strong, no skill, kill genuinely anything and everything it sees solo last major update to - needing to actually think to play well.
I get the pounce issue currently but it's not a hitbox issue, it's a dsync issue which is just a server thing. I think needing to pounce from the side is far better, tap-bleeding being removed was a Godsent and now it just can't stay latched for years to bleed anything out.
many omnis often forget the fact that they do indeed have the A and D keys available at any time
Shift + W as omni will get you killed basically always
perhaps they played too much path of titans and thought i would be friendly...
People I think expect too much from a pack-oriented, small tier carnivore.
That's comically false, your'e not obligated to hunt anything besides AI unless you're group is over 5 players, it's a choice not a requirement
There's that too
im not saying the peak utah should be the average as you're claiming, im saying that it shouldn't require you to be at the top to be able to do anything in a group against any other dino let alone pachies
omni is so fast and agile to the point that it can bait out an alt-bite, then turn around, run back and get a free hit before the creature has fully recovered from the animation
if you wanna survive to 3 dilos you need more than 2 utahs
I've sustained most omnis off AI and juvie playables alone, it gets by just fine.
If you can't 2v1 a pachy you haven't achieved the animals skill floor
It's as simple as that
you can run up to the dam or a high spot but have you forgotten how pachies will bonk you out to the death below you?
omni is one of the easiest things to play in the entire game
Easily
i just said 2v1ing a pachy is not difficult, but do you think they are always alone
You have good mobility good stam good regen good food good water
Most of the time yes, pachy is by comparison WAY less popular
no they're always with 4 more other, can you try to win that? sure, will you succeed? possibly! will they body camp? guaranteed
People got too used to just being able to kill everything without thinking in my opinion.
the reason omni mains exist so prevelantly is because the animal is easy to get into but has consistent potential to do more
The number of omnis to pachy's is a comically disproportionate ratio
It's basically the tracer of the isle
killing stuff should need a strategy, but from a lil mistake you shouldn't die
compare this to teno, who requires you to understand the situational use of all of its attacks and how to aim/use them before even surviving competently with them
if it's a stego then yes you should die, idk what you're doing even trying with that
At the size, depending on what you're fighting it should be death if you mess up.
stego is off limits
Correct, but only if you're fighting animals in your weight range
teno has a MUCH higher skill floor while also being a skilled animal
Stego is legitimately one of omnis easiest targets
nothign can feed a big pack in your weight range
well with stego's current design, omni shreds it
a solo pachy feeds 3
a teno feeds all 5
no, there's alwyas that mini lag thing that makes you die
stego is kinda pathetic
once i saw 7 boars RIGHT next ot each other
key word: once
That lag benefits you just as much as it benefits them
i saw 8 boars today
that lag makes you die from 5 meters away
all within the same space
well... maybe twice
That lag allows you to pounce them before you've visually reached them for their POV
twice
It's not tilted against omni
in the same day
playin for 10 hours be like
it was half an hour...
Unless you're under the impression that stegos are exploiting lag by some dark magic
with how you've been editing what u said, don't believe you
no they don't do that, but that lag is simply gonna get you killed
so it's not the best idea to hunt one
no it was. i was playing raptor with some buddies and within like 30 minutes we saw two massive groups of boars. they killed us since we were tiny but still
you can succeed, of course, and you're most likely going to succeed, but at the cost of what? half your pack gone
and you need big numbers to stay alive
you absolutely do not
It applies to all players
you really dont...
solo raptor is entirely viable
the 2-3 carnos:
Don't get caught
im not talking from an above average skill level
Play in forests
well carno is weird currently...
Play near water so you can jump rivers
im talking about the gameplay of an average skilled utah
like really weird...
average skilled solo omni is entirely viable
Below average solo onmi is entirely viable
i suck at omni. easiest thing ive ever played
Just go for solo dilos or smaller
solo dilo will envenomate you and turn the tables in 5 seconds
If you hit it once you automatically win
smaller dilos are only present in packs
If you land a pounce it dies
if you land a pounce, yes
Right, so you have a stronger singular hit than they do
Doesn't dilo have atrocious bleed?
the dilo will bite you so you can't see and get away
It's tilted in your favor and you have better agility
as simple as that
unless you're saying that the dilo is terrible, in which case he ain't got a chance
If you pounce and run you're golden, it'll bleed itself out trying to chase you
Just keep up with it if you've managed to damage it at all it'll bleed out
not to mention you can jump
no it will just lay down
Jump onto a rock and you're fine.
and when you approach get up
At which point it's presenting itself to die
if you run he'll sit
dilo is literally 1 kmh faster than you it isn't getting that distance
Why would you run it's a dilo
second: envenomate you and get the hell outta there
y'all are saying pounce and get out
wait for it to die
No someone else said that, I'm saying pounce and keep up with it
It dies, you win
not as simple
with the bonus of food
it's perfectly viable to do that
Case closed then
but think about your average utah, aint happening
he'll get bitten and the dilo will run away then spam clones
bro why are you strugglin so much as raptor???
Its actually way too easy like dilo arguably doesn't have the agility to handle omni
Which is fine
im talking about the average utah
you haven't even read anything i've said if you say that
i suck at utah and im fine as it
I'd say the same thing
Off-topic, what's the bite force of FG cera & carno currently (?)
Utahs are fine, what isn’t fine is desync and the amount of bugs. Two (skilled) utahs can still kill a 85% grown carno, if they don’t bump into weird hitbox problems and stuff. That’s how it is supposed to be
140 for cera and 175 for a carno as I remember
what you said is perfectly able to be done, yes
Thank you!
im trying to speak for your average utah tho, not skilled ones
So the issue is that the "average" omni player is just terrible?
no, a single mistake kills you
150 for cera
Okie, thanks
Yes, if you can't do this you're not meeting the skill floor of the animal and are falling below the expectation of the creature
Because if so, then the omni players just need to get good, as it were. We don't balance based on bad players, but on what you can do if you're good with the playable
every other dino can commit like 4 mistakes and still have a chance, an utah who messes up a lil one time is dead
Which, considering how agile and all omni is, is not too hard to avoid from what I've experienced
the thing that they need to get good is both true and not happening
Accept for animals in omnis size range considering they're small
cant feed an entire pack
and are always in big groups
Get good
getting good is not a proper answer
That's what it comes down to it's not a hard animal to play
Utahs I was fighting messed up at least two times where they landed pounces onto my head. I bit them twice, they still won because I bled out
Depends on their size, dryo can't, herrera can't, dilo may be able to get away with one or two mistakes, pachy as well, but they don't have too much leeway either, and so on
Troodon can get away with even less than omni
troodon is not even able to be played at this point don't even count it honestly
If you fight smth more dangerous than a carno (stego), ofc you’ll need a big pack
Pachy honestly has less leway than omni because of it's self stagger on ram
Well, we can't really make people get good, they'll learn as they play
fredi... my guy... take it from my experience alright? i am incredibly bad at utah. and yet i can get hunts and survive for a very long time. most of the time i kill my raptor out of boredom...
Troodon and omni are the only animals I play rn because they're skill expression allows me to kill anything I want
i can still play it so
Troodon is VERY playable
It's playable from what I know
your experience isn't everyone's experience
troodon can even shred dilos, its so fun
relies on pounces which are bugged to hell
Troodon can solo tenos if you give them like 15 minutes xD
definetely possible lol, but pounce is so bugged that just forget about troodon for now
Its super hard
my point being that i suck at raptor. making me an example that raptor functions FINE
"the only thing a venomous critter fears, is an even more venomous critter"? xD
if you can survive as much you clearly don't suck
I haven't been encountering many issues with pounce being bugged, just lag
Lol before latest ~6 patches, which address issues, I lost my adult teno to 4 troos that just spammed RMB xD I died in 4 minutes
no i definitely do.
oh well, in my case i really like troodon, but i quit for a while because pouncing was impossible, you would just phase thru the dino all the time
Bugged in what manner? Anyway, to go back to a point you made, you were talking about solo omni, then talking about "not feeding a pack". Are we talking about solo omni viability or a certain pack number?
Yeah i've honestly only had that happen to me a couple times because I pounce the tail, I just aim for the flanks and it almost always works, and fortunately there's no punishment for missing so it's a pretty easy recovery
Troodons capacity to bleed is also something often overlooked, bleed is just as much the actions of the bleeding target as much as it is the damage you deal, just gotta get the ball rolling
we could say a mix between both, what i wanted to state is that while in a pack, a single mistake is too punishing, most of the times it becomes deadly, and, while that's realistic, it's also realistic for 5 utahs to pin down a teno and kill it within seconds, which is impossible
oh well, i typically try to get the prey still and then pounce it, the venom does insane damage so it's mostly done already lol, unfortunately i just phase thru the dino
Right it's a compensation for omni having a gargantuan list of viable targets and it being nearly immune to predation
fave part about troo venom is techincally a single hallucination from a dilo does more than a full envenomation troo pounce
utah is the main prey for all carnivores, even adult ones
You'll get that pin abiliy in the future
Not for deino, troodon, cerato, ptera, herrera...literally just carno and they're easy to deal with (or dilo)
who wouldn't want to kill a dino that while it can definetely mess you up you can kill it in a few bites?
I'm pretty sure troodon and herrera do not want to try an omni unless they are under very specific circumstances
cerato and deino definetely prey on em
my bad i forgot to exclude the small ones
Cerato quite literally isn't able to prey on them they lack the speed and stam for it, and deino hunts literally all sentient life
Because deino is deino
But it's pretty easy to avoid now
while they lack the speed and stam for it, 2 bites and dead utah
Why would you ever be hit by an animal that literally cannot touch you if you know it exists
Like sure a rex can oneshot a galli that doesn't make rex an effective predator for them
can't hear it coming
land deino can kill most of the animals in the game without much contest
why don't we see much of that
Ok then that's on you for lacking awareness
or perhaps the cera finding a route towards you
Again, that's on you for lacking awareness
if you're in a forest as you suggested, a cera can find a way to get you
If you get ambushed by a creature that is far slower than you that's entirely your fault
Not if you're moving, cerato does make noise when it moves
and a CERATO no less, one of the worst ambushers in the game
not all the time, if you're drinking at a forest you're bonked
if it's like 3 meters away yes
whos primary damage ability has the lyrics of
"AAAAAUUUGHHRRRRRAAHAAAHHHHHHHHAHAHHOOOO"
A cerato can also only onetap you if it charges up it's loud af WRYYY super bite
actually it might be my headphones not working or smth but i can't hear anything from ceras
Totally on you for allowing it to come that close without being spotted, even if it lands a hit on you without you seeing it just leave, it needs to land 4 bodyshots to kill you
cerato when anything: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
never knew that any attack could even be heared
Cerato is one of if not the loudest creatures in the game so probably
and, as an omni, you can only get one-tapped by a cera to the head
so basically, to die to a cera in an ambush you need to
- not touch the keyboard
- be blindfolded
- not wear headphones
it definetely has to be that
It can't even come within a corpses area without gurgling
bro you playing at 0 volume?
no, my headphones are just very cheap
fair enough
i wanna hear what's outside as well not only the game
Yeah that's gonna limit you severely
If you're wanting to play the game to your fullest capability
yeah ignore my last point of not hearing, that's on my headphones and on me for choosing these
yeah lmao, i alwyas drink where there's leaves and stuff so that i can hear both predators approaching and deinos moving
either way, let's settle this shall we?
in my most honest opinion and after seeing y'all discuss, utah does not need the claw to pierce thru everything and stuff
You actually can't hear deinos below the surface basically at all, just drink at shallow water instead it'll be way more reliable
it only could use some more resistance to bites so that learning doesn't cause you to die all the time
i surprisingly can hear deinos if they move very close to me
I disagree but it was good chatting regardless
definetely, however im not saying it should be able to take many cera hits
not even a carno can
damage resist on omni is really counter-intuitive to its core design
Yeah it can already tank 3 probably shouldn't tank more
(assuming all are body shots)
Right right
since you can't pin a teno down with 5 ppl you gotta get some other small advantage
it can potentially tank like 10 if it's being chased
pretty sure it's a bit more than 10
tail bites do nothing anyways
we don't want a PoT where paint dries more rapidly than a dinosaur dying in a fight
Probably is I don't recall the multiplier
just for the sake of helping the average utah learn, 4 would be fine imo
it's not an insane more but it's just a bit more enough to make it a lil better
I feel like making the animal easier is counterintuitive to the learning process
PoT having stuff like a raptor tank a rex bite and retreat to heal it all off on a rock within 5 seconds is why i dont wanna touch the game lol
You need to be less aware of your limits than before
Which requires less skill, and therefor less learning
Which makes the animal far more simple and thus defeating it's purpose
honestly that's a good point, however right now you only learn by dying, since everythnig costs you your life
with omst of the other dinos you learn by getting a massive whooping
Unless you're fighting animals that aren't several times your size
part of the reason raptor as an animal is so attractive to so many people is due to that massive discrepancy in skill floor and ceiling, and that insane level of versatility
solo omni plays almost entirely differently from pack omni
well, if you aren't good against pachies for example, broken body... death is upon you
Right and you should die, that's how you learn your limits
pounce as a mechanic is fundamentally the most complex mechanic any dinosaur has atm
being tankier doesn't change that actually
i mean since it's a pachy, i guess you're right
but if it's a cera for example, you aren't fully healed and a very nice alt bite ends you, well well well...
honestly, you wanna make raptor better while not betraying its core design philosophy, you could do stuff like increase its endurance
Nah you can tank 2 headshots
You can't be oneshot so at that point you just leave
And you've learned AND survived
yea but not if you're not full health
a raptor is never full health anyways
And if you're not thats entirely your fault and you deserve to die for that mistake
you're always healing up from a fight
honestly bro you got a point here
If you're not full HP don't engage
agreed you deserve to die if you messed up that bad
You dictate the majority of your engagements because you have godly stam and are really relatively fast
And you dont need to eat very often
either way we've been here for a while, y'all got some very good points that showed me how the claw actually doing insane damage is simply way too damn far
here's how pack omnis should generally play
- hunt
- kill the thing you need to kill and fill up
- retreat to heal any wounds
- while doing so, sustain on AI or scraps
- once healed, go back out there
- repeat the cycle
its honestly quite chill
so don't mind me if i edit my feedback
Mhm, a problem I often have with omni buff ideas is that they detract from the value of making mistakes, concequences is what defines the limits of an animal AS WELL as how impressive it is to beat your odds and kill larger targets, like it would become way less impressive to solo a teno on omni if you could simply tank an entire combo from them, and it severely damages tenos viability as an animal that has no choice but to kill you or die as it cannot disengage
beating the odds as omni is why omni became so attractive to so many
And omni is a much smaller animal so it having really harsh limits is apart of why it exists as it does
Yeah its why cerato has fallen off in popularity as opposed to omni over time, cerato is easier to play and has less expression potential (and carno but we wont talk about that), despite being bigger and stronger
got a point here as well
also people refuse to play cerato like a scav bully
because carni = hunt
Yeah they play it as forward facing tenonto with carnos hunting preferences
Its bizarre
i mena... you can play cera however you want...
Right but it's most effective playstyle is hardly ever engaged with
you can play carno as a corpse bully but you're gonna realise why that don't work too good
because when the two raptors go "wait if he's just standing there the hell is he actually gonna do with his slow-ass alt-bite" and then pounce that carno to smithereens
Like sure you CAN try to hunt stegos on carno it's just sub optimal and you're gonna be punished for trying
carno and cera are supposed to essentially be polar opposites. Carno keeps moving, cerato finds a spot and holds it
Unstoppable force, immovable object
alr bois im out, been a great chatting, imma grow an utah now (oorah)
i edited my feedback, check it out if you want
GL and thanks for the chat
Go solo a teno for me >:)
I know you can
if he is alone sure thing man

yeah. play your favorite dinosaur how you wish. its just... not the best idea
it's kinda why i think carno and cera represent two rival carnivores done well. They both compliment each other by providing entirely different experiences and fighting styles
Meanwhile allo and alberto literally just seem like the same
if he isn't alone i'll try but i can't guarantee anything
Yeah there's no denying that intended playstyles are often incentivized
i'm of the opinion your favourite dinosaur should derive from your favourite playstyle
definetely
i mean. bottom line is that people want to play and survive as a dinosaur they think is dope as hell
they can do what they want with that it really doesnt matter...
like carno, cera and bary are literally the trifecta of three interesting carnivores that share the same size tier but provide such wildly different gameplay experiences that all interact with each other uniquely
Right but those people still need to accept that their animal is designed for ceratin tasks
yeah
Oftentimes players want to morph their favorite dino into the roll of another because they enjoy the aesthetic but not the playstyle
Dilo and Cerato share this issue
Moreso than most I'd say
OH....deino is the queen of this mentality
dilo unfortunately does get away with a lot of it because of how permissive its kit is to mucking about rn
Yeah it just requires so little effort, and the value it gets is primarily in limiting what a player is allowed to do in response as opposed to just killing it
Which is annoying on every front, for the dilo player, and for the afflicted
take someone like me fx. my favorite dinosaur is carnotaurus. (obviously). my favorite playstyle is a very fast paced ambush hunter. although carno ingame isnt necessarily the best ambush hunter. he still has the damn tools to ambush...
Mhm, and tbf your favorite playstyle doesn't align much with carno outside of being fast, so there is a conflict there
So you CAN ambush with carno
It's just that you're incurring an uphill effort
Which is fine if thats what you want
i mean, i like new carno, but the stam on charge is just bizarrely unfair for the current limiters
A lot of the stam costs per action are just weird
yeah. of course carno absolutely can ambush... i mean... being big, stripey and insanely fast helps a lot
jumping for most creatures is absurdly costly
The fact that herrera spends more time resting than actively climbing is such a crime
Like of all animals to have a favorable stam economy herrera would be at the top of the lsit
it really sucks doesnt it...
they really did good on climbing mechanics
They need to tighten up their hitboxes for basically every object in the game but yes
devs deserve a round of applause for that one
They also for the love of god need to make vaulting less janky
Like herrera can't figure out how to scale a 5inch lip on the side of a building
Because it counts as a horizontal ceiling
via climbings logic
Despite it easily being something you can reach over with minimal effort
Like this is a hyperspecific example but I hate it relentlessly
The watchtowers on most human bases, specifically the one directly south east of highlands overlooking the forest...you cannot get on top of that tower
Because it has this miniscule lip on the edge of the railing
And your herrera lacks the brainpower to use that as a grip
the isle has always had a few relatively janky physics
Instead of perceiving it as an immortal bastion of impassibility
its so funny too cuz your herreras neck will bend as if it's pressed into a ceiling xD
wanna talk about a playable that's actually suffering, beipi lmao
i'd have to say beipi takes the cake as the current worst playable™️
yeah... the hell happened to those little guys... havent seen any since... idk
it is the only animal where growth kicks your ass
i miss them...
here's the issue with beipis
once they reach adult, they suck
they are literally better off not growing
they are the only animal that has its worst everything at adult
reminds me of update 6.5 carno.
well yeah. i meant the whole "being better off not growing"
beipi as a full adult has its primary tool, the dolphin dive, SHAFTED
Beipi is actually such a depressing tragedy
Like it's whole identity has been gutted
it's literally two easy fixes too
give beipi's adult stage airtime proportional to its younger stages
and make it that the diving stamdrain is tuned for gateway's new stam system
isle devs: "beipi needs a nerf, it is WAY too op"
no, that never happened
it's more of a lack of paying attention to it
something happened along the way that neutered its jump and the devs never noticed
yeah... but its funnier that way...
i just find it more frustrating
because beipi is so easy to be good
just make its movement satisfying that's literally all you need to do
and perhaps fix the alleged lack of fish...
although i think migrations limiting factor also plays a part in the lack of players in the herbi and omni department
in which you literally just make 2 active migration zones per species at any time rather than one
and done that's it badda boom its fixed
give people the option to move to point B if point A becomes too dull or overpopulated
the issue we have with migration zones is they're GREAT for stuff like stego, but galli/beipi really like moving, so let them
you could also just make food spawn outside the migration zone. just in their specific environments. ie coconuts at coasts and such
is there anyonels, that get's dc every like 15 min or so?
Honestly it's kinda funny and sad at the same time that migration zones from optional became mandatory. No food outside, I couldn't even smell other plants which are not on my diet as a dryo. Also one time there even weren't ANY plants in my migration zone, the only way to survive that time was either grazing or logging out in hopes of a better gameplay next time lol...
@short meadow that's not a being big problem, that's just cera
cera has a bottomless pit stomach, AI is meaningless
Carno has double the hunger drain of Cera lol
its not hunger drain
cera literally has a larger stomach for its size
it can devour an entire tenonto and still be hungry
Well when I say "hunger drain" I mean eating all of that food but it not mattering because I'm still going to starve to death.
Because even though I've been nonstop eating I am going to die
if it has a larger stomach for its size does it mean that it starves very slowly then? Cause if it takes 45minutes-1h then it's not so much that it has a big stomach and more so that it just doesn't get much food from much of anything
no it just devours more
again - how long does it take to starve?
Because if it just devours more then it should starve much slower
No. Basically cera gets 2% food from AI when carno gets 10% from the same AI. But the depletion time is the same, ~45 minutes for both
then eating stuff gives it little food
Also - Dilo diet is awful
are the diets of everything else also just as overloaded with AI?
Only dilo and herrera
Bizarre design, hopefully it gets fixed
Eh... Sort of. Think about it like this-- if carno stomach holds 500 food points when full, and cerato stomach holds 1000 food points, and a boar provides 100 food points when eaten. Then the carno refills 20% food, but cerato only refills 10% food. However, if hunger drains at 100 points per hour, then both the cerato and Carno are still gonna be at 0% at the same time-- in order for cerato to be full longer it has to eat twice as much
All numbers arbitrary of course. But it illustrates the idea
I know precisely how it works
those values are irrelevant
effectively it makes Cerato receive very little food from everything it eats
If you want to think about it that way... But if a cerato eats the same amount of food as something else (eg, if it ate a boar and a carno ate a boar) they'd both have food for the same amount of time
Omni def not the worst carnivore atm that's troodon hands down
@cloud sigil I don't think they would do that it would literally give some people an unfair advantage
if you don't see a bush that someone is hiding in but you see them that would give you an advantage
How does that make any sense, so what you are saying is, you should keep this so you cannot actually do what predetors would do which is ambush? Thats silly. Might as well all play with our graphics on low so you can see everyone one everywhere without bushes till you get within 20 meters of them,.
I'm saying that the bushes should not be disappearing
no matter what your graphical settings or hardware are
if your card can't support bushes spawning as far away as they do then that means that a newer card is required
The fix could be that on lower settings dinos don't render in if they're within x radius of a bush that won't render
I have thought about it but but I somehow feel iffy on the render distance getting limited
but yes it could be a solution
omni shares his place with him (dog tier) worse than F tier
What has exactly been changed about Omni to make it so bad?
bucking got buffed, its strenght depends on species. you cant pounce the face and the back now, if you do youll do a claw attack that does 65dmg
but it is far from bad, even with the nerfs tbh
its biggest downfall rn is desync, but that doesnt matter to balance
those sound reasonable depending on how strong bucking is but tbh it should've always been stronger on larger animals
the animal with the strongest bucking is dilo, which is kinda dumb imo
you can only stay on for 7 seconds before falling off
hmmm, probably so that it doesn't get oneshot by pounce's bleed
I'd nerf its buck and give it some good bleed resistance
meanwhile carno does pretty much the same stamina dmg as before
yea Carno being trash vs bleed is clearly how they want to go about it, not a fan of this set up with Carno and Dilo but devs do things in a weird way
also does pouncing something's face cause Omni to get stunned?
if it does then that should be removed it should just deal damage and be able to freely run with no delay
while in the claw attack animation, but thats like 0.5seconds
still enough to get hit though
which is fine
I mean if you jump at the face of something that can bite you
that's on you
yea that sounds about fine, I think those are fine changes
Omni atleast has the ability to bite and deal somewhat decent damage plus their pounces if you stay on are much more effective
Omni actually has one of the strongest bites per weight ratios in the game
So its bite is exceptionally good
Yeah troodon does nothing
just played against a group of competent raptors
the people saying this animal is bad are completely deluded lol
it is literally nothing more than a skill issue to not be able to hunt effectively in packs
this animal is horrifyingly powerful, and that "pounce kick" does such insane bleed damage that it's almost like getting a tap pounce
the only reasons i can see people calling it weak are
A: They're playing pure solo facetank machine
B: They're bad
to be fair a lot of people on official servers are pretty bad
like me
an adult cera the other day got sent to the respawn screen by two pachies because he took baits like crazy and didn’t know how to use walls, corners, and cliffs lol
clearly the playable needs a hard buff
can’t let the poor ceras get steam rolled by a pachy pair
I’d doubt that two pachies could even deal major damage to a cera lol… Did they buff its damage?
Cuz cera can just tail ride them basically and easily avoid at least 80% of rams
not as far as I’m aware. but the mans got his ankles and legs bashed in like 20 times
Wth
^
this was on the beach too where there were many places he could go to to outright deny pachies