#balance-feedback-discussion
1 messages · Page 82 of 1
They can, but omni and troodon just keeps going, they can run/pounce again immediately unless that was changed again
Pachy can not, it has end lag that sometimes even makes it take a hit in return even if it lands the ram (on things like carno and maybe cerato that might not get knocked down(?)
it doesn't matter omni requires stam to deal damage pachys do not require much stam.
my brother in christ, which of these two has a stamfree attack option to deal good amounts of damage?
also, omnis have very good speed and can retreat easier than pachy#
This can only be understood in a duel.
To be fair, they might have overdone bucking again, they do seem to like to "exaggerate" changes. And with the new no-no zones for head/tail, bucking could be seen as more of a secondary resort if you got jumped perhaps
no, bites matter in normal fights too
Less need for bucking to be quite as powerful when there's more of an actual possibility to counter pounce via movements and positioning that isn't reliant on hugging a tree
I never said bites did not matter
Not sure how much bucking takes to use though, might be a decent cost there too
why dont u find out urself?
wanna hop on taco real quick to test?
Its around 2% stamina per tick iirc
If i have my admin back
which server?
It feels like your omni is pouncing with a permanent body fracture not that body fractures were non functional for pachy to begin with.
average pachy was unable to land single ram cuz skill issue.
I could go test, but I am currently playing herrera and having a fun time not worrying at all about running full speed at night xD
Later maybe!
Know how it compares to the critter being bucked?
Bucking seems to deal the same stamina dmg as it did in u5
Or around that
May be a bit more actually
Hmm
u5 had better stam across the board than gateway.
Bucking was perfectly balanced around gateway's stam changes.
How much DMG does a FG herra do during a fall?
I know it’s capable of putting another full adult herrera on red from full health, that’s for sure
I'm just curious how much it'll do to a FG dilo from pretty high
Dilos are currently just camping under trees for herras in most of my experiences thus far
Hi, could anyone here help me test Omni on an admin server? Wanna see if bucking was made too harsh for it again, and how it dealts with front pounces, because I'm making a feedback about each playable in this update.
has there been any discussion on how to upgrade herrera dino? at the beginning they are unusable and have a high stamina consumption, playing against NPCs is fine but the players are not that stupid so little chance to jump on someone
@polar vine It does make sense if you consider the size of even a fresh spawn stego in comparison to a herrera. On top of that, you can A, jump on it like your main hunting method is, or B, bait out its very tiny jabs and go in for bites, considering small stegos have very little reach on their attacks
4 shots to kill the dilo from the bare maximum height before it becomes a leg break
Thank you!
I think they're fine currently, the drain on their hunger should if anything be upped and the latched/sniffing fixed. I can confirm as other dinos it is very hard at night/in fog to tell if a herra is in a palm tree looking down at you.
@distant torrent Hard agree with reverting stam changes. With teno being forced to respond to clones, it is much too trivial to burn a teno out. It's also ridiculously punishing especially when the hitboxes are poop fart and dinos tend to rubberband out of range.
First of all, it can one shot with a single body hit, second of all, it doesn't even look THAT sharp to be able to kill a full grown herra with 1 body hit.
Either im blind, eitheir it looks too dull to 1 shot a fg herra
So? It still makes sense for the size of the stego compared to the herrera, and on top of that, stego can't really run or do anything else, so it kind of have to fight if something wants it dead.
also I was playing around with it and all it takes is 2 headshots from maximum height to kill a dilo lol jesus
Even if the thagomizer isn't sharp, it could do fractures, and still inflict damage
brother you are getting god slapped by a 6 ton dino. The spikes are just morale support at that point
I mean, even a fresh spawn stego is larger, or will very soon be larger than a herrera
So, yeah, even a tiny swing has some power behind it
For a baby stego it's too dull to 1 hit, that's what im trying to say.
I think it should be at least 2-3 hits, that's all. I don't really understand the point why would a fresh spawn steg 1 hit a fg herra
Because, how else will it defend itself, not like it can run or do much else
And it's not just herreras, keep in mind omni and larger juvies of cera/carno are also threats
Personally it makes perfect sense to be one shot but the issue is that hp is tied to weight. You'd have to fundamentally change one of the two playables to make it so herrera can tank a fresh stego.
If you made it 3 hits, sure, herrera would feel better, and then other juvies would just stomp the stego even more
It's unfortunately a bit of a mess to figure out.
Could up stego juvies size, give it fracture but less damage instead, and apply a sort of "fracture and run", at least if you also gave quads a "sneak" so they don't leave tracks
So, basically a mini pachy, tanky, will fracture you and run and hide, which it now can if it can sneak properly
That way you can let it do less damage, make it more tanky to survive the trade better, and give it the option of just being better at hiding in general. And then trade that fracture for bleed and damage as the thagomizer develops
And the ability to fracture will go away as a sub/big juvie, or whenever it's tail is sharp enough to do more damage but no fractures
Pretty much. I don't know how well it would work, and you would need to give quads a proper sneak too
But it's an option that would make sense and make stego juvies a little more different at that from their adult version
Just need to make it viable to fracture and get away properly, so it's not just fracture and then still die because the predator comes after you
Since well, juvie stegos don't get very far very fast and are rather fat and visible xD
lol true, i like the idea
Honestly my biggest issue with stego and teno and all is the lack of "sneak" for them. Every one else can crouch and leave no tracks (not sure on deino, it can crouch but not sure what that does honestly), meanwhile if you're a teno or stego, you can do nothing.
Give them that, and it'd be easier to be stealthy, less need for combat ability at least somewhat
yh, this might be a nice thing to add
I tested it with a friend I took out about 40-60 percent of his health sometimes
It is REALLY high
Ever heard of the whip effect ? This is literally what happens with a stego's tail tip. It functions like a whip except this one has a spike on the tip. The mere power a whip emits is crazy and is also why it whip emits a cracking noise since it breaks the wall of sound on a very small level.
So honestly it's not very surprising for a juve stego to one tap an herrera.
what really troubles me with the latest update is that the main way for the herrera to get food atm is by fishing, they even gave it a swimming ability and all, but fish aren't even on it's diet... ._.
I went on a server and checked things out concerning the "fresh juvie one shotting a grown herrera". A stego juvie can be upwards to 300 kg or more before any pattern shows up. So that "fresh spawn" was most likely already at least 250kg or so, noticably heavier than a fully grown herrera. And keep in mind fresh juvie is not the same as "newborn" or hatchling. And comparing stegos jab, it's "secondary" attack with herreras basic bite is a little like comparing stego jab with deino bite, instead of looking at respective playables main damage dealing move, which would be comparing bites to bites.
I think herrera might get fish on diet later on. For now it's at least a basic source of food, if you can find any fish that is.
nah, can't find any anyway, was just renting about this whole lack of balance
can't even imagine with it's like for the ptero, I tried it once and ended up throwing myself down a cliff to start something else cause I was starving and couldn't fly anymore
Stam is still ass and AI don't spawn fix ur game
why was this downvoted? im curious why ppl r against it
I didn't downvote but I think beipi shouldn't be safe from deinos, at least for now since it has no other predators in the water
they're anti-duck, idk
it doesnt really make sense for a deino to spend energy catching such a small thing with such a little energy value to it
me either but they shouldnt strive to go after them like the devs seem to want them to do
fr ):
I like it when the thing I’m playing has a predator
And deinos ignore me enough to the point that I might as well not be a diet option
fr that another reason why there should be symbiotic relationships, beipi is the perfect oppertunity for the animal to clean gators teeth like the community has been asking forever
and it would make crocs less agro to them
Does carno not knockdown teno anymore?
it can, but it needs a runup, and teno can outright parry the charge with tailslam
I was about to say, I was watching a fight it didn't get knocked down the first time but did the second. Overall a better change
How long of a runup does it need?
Dilo is super strong rn, they need to make add a threshold for venom like they did with troodon.
But I swear if they make it so hallucinations do not do damage dilo will become obsolete
Strong and have such egos, watched a dilo try to kill me a deino on land and instantly die. I'm genuinely not sure what else they expected.
Strong but not invincible
Idk what he was expecting either.
Dilo certainly isn't as powerful as some other creatures like omnis or carnos were last patch
@coral wind the clones do hardly any damage bro and also I almost died to a 40 percent stego as full grown so they are not op lol
how does you almost dying to a 40% stego prove anything
that's legit just a skill issue lmao
@umbral ginkgo bro are u silly the dilo in legacy murdered everything they could have a 8 in a pack and bleed u to death and we’re more tanker bro even apexes like rexes and solo gigas would hide from a pack of decent not even good but decent dilo players they killed everything they saw their not half as good as they were they are a small medium tier Dino that in a pack of 2 to 3 can easily hunt a solo 60 percent or even full grown carno same for cerato and 4 of them could probably kill 2 carnos or cerato cerato get 4 to a pack so does carno which would wipe 4 dilos they need to make it 5 dilos a pack but their not broken and fix the venom from 5 mins to like 2 mins
Not rlly I’ve killed many things ppl just say dilo is super op but rlly it’s not it’s pretty balanced
it's not super OP, but it's certainly on the stronger side
It should be
ehhh
Their not much competition in the game rn
it's a bit too strong, which is the problem, mainly with the venom
Everything is small other than like 4 things
Yea the venom shouldn’t last as long
But other than that it is balanced
And weaker than in legacy for sure
it also shouldn't be able to be applied so early
a juvi dilo can envenomate an adult carno. that's dumb
Ok that’s fair but a adult dilo other than venom time is very balanced
why is troodon held to a different standard from dilo? It's venom lasts a shorter time, has timing restrictions, requires you to pounce, is far more risky, only works after 65%, so on
None of this applies to dilo, for some insane reason
Dilo is a lot bigger and scarier
that's a terrible reasoning
What I don’t get is why ppl cry so much teno and stego are broken but nonething said ab that it’s a game bro
teno and stego are nowhere near broken lol, especially not stego
stego is legit dogwater
its only "strong" because high damage and health
which makes it more tedious than anything
Stego can legit kill 2 or 3 deinos at once what
And a teno can fight 2 carnos or cerato at once
deinos who manage to die as a duo or even a trio against a single stego are absolutely hysterical proof of the low skill floor of entry when it comes to deino
It can just keep slamming it on the ground
also, teno being able to duo carno and cera is good, it absolutely should be able to do that
Dude u go for its head but yet still don’t die lol
Not rlly
But u cry ab the dilo
i dont lol, i literally said i dont think it's that OP
dilo is probably the strongest animal in the game, but its not broken, just OP
like, just... a tad too strong
like, teno is finally in a decent spot (except its stam cost is egregious)
stego is... still bad. it's not ready for anything larger than a carno
pachy's still bad. not as terrible as it was, but it's still bad
dryo is actually kinda cool now
hypsi needs climbing
Cerato and carno will kill a dilo 1v1 wit ease
if the dilo is dumb sure
carno, probably yes, because it's faster and is very well built to hunt dilo
Someone said it’s not
But when freaking ur a 60 percent grown one a full grown dilo should be faster
And a cerato would destroy 1 full grown dilo not 2
But also gotta think of player skill and they haven’t added the big mid tiers yet carno and cera not as strong as allo or sucho or Alberto or the bigger mid tiers
not at night
dilo can facetank cera a bit and then run off and apply the hallucinations
it's actually hilarious how easy it is to drop cera at night
carno is rough though
Since it can keep up but even then you can beat it
Ugh if the cerato is bad probably
U facetank me imma just alt bite u to death like 2 or 3 bites and I’ll kill u
dilo gets in 2 bites for every 1 alt bite. takes 3 to kill it on the head. 4 to the body
Either way it's easy to beat cera at night
Ok
Reduce the venom from 5 mins to 2 and make juvis several bites to venomate adult Dino’s
Boom fixed
I don't think hallucinations deal locational damage either
Tail tip seems to do full damage?
And nerf tail doing full damage
Boom fixed Dino and balancers
The dilo will still be good but not to good
Agreed. Other than that buff the other creatures if they're not doing too good. Dilo should still be powerful
And it will still beable to kill stuff like it should bc real dilos could take anything not the fake Jurassic dilos the real ones
Yea
4 dilos should beable to kill a full grown stego bc their quick or kill a Omni or a herra or a teno or a pachy or cera or carno
4 dilos should beable to fight off pack of herras and Omnis beable to take 2 tenos 2 ceras 2 carnos maybe 3 if the dilos are very good or at night and beable to kill pachy and a solo stego
Or a deino that gets to far on land and out of stam
Ppl cry ab the clones doing damage but they don’t do much damage at all
Like 20 or 30 damage if that
Just run into the forest, out of range and just spam invisible Hallucinations lmao
dilo should get its venom at 30% (players respawn as baby's and envenomate you)
Why does dilo literally drug other dinosaurs
and why is dilo faster than omni
It’s close to same speed
it still makes no sense
shadow clones doing damage when they literally dont exist
dilo being faster than pachy, omni
Dilos venom working really well solo and its probably going to destroy rexes solo
The clones doing damage is supposedly the dilo's venom damaging you, so the venom isn't just damage over time, but I do agree that the dilos sound like they could be dialed back a bit, especially with how long their venom lasts
Troodon's venom is about accurate timing and reapplication
Dilo is legit just "f it, we ball" and it's completely rewarded
it's such a bizarre discrepency in design styles
Sounds like it. I know they're supposed to be able to tackle large prey (I think that was the point anyway?), but if the venom clones do as much damage and it lasts as long as people are saying, then mmmmaybe it should be toned down some. Just a teensy lil nerf
Dilo's venom really just feels like they forgot Troodon existed
Like it literally just ignores all the elements that were put in place to balance out Troodon
Like preventing them from applying venom at a young age
Can't a fresh spawn dilo do some serious damage with its venom if it's skilled enough?
Not even, from what Dondi said, Dilo is meant to punch within its own tier and stray away from larger prey
oh. That's... not the impression I got from what I've seen/heard from other people
nah, it can't do basically any damage, since dilo's venom has no damage outside of clones, but it's just annoying
Dilos clones should maybe do 75-100% of real dilos bite damage, depending on the venom stage
And venom should last like 3-5 minutes (without reapplying), still long enough to have effect
3 alternatives ways for croc when grabbing prey, each with their own pros and cons.
1, tail grab; low damage and slow movement speed.
2, body grab; medium damage and max movement speed.
3, head grab; max damage and slow movement speed.
Actually just saw someone grow a herra just to cry about herra "megapacks" and by megapack they meant the group limit max.
It's a herra
“F it,we ball” amazing
And they still put stego in its diet
Dilos diet needs some tweaking fs
Dilo is the least fun to fight dino they have ever added besides croc. Completely outskill it but get bit once? Congrats now you have to fight against 4 sub adult ceras while not being able to see for 5 minutes
Im tired of pretending like this thing is remotely balanced honestly i would prefer it be temporarily removed for now until its somewhat balanced.
Its equal imo
Dilo and Herrera are definitely getting a fix/nerf.
This is what all the newly released dinosaurs got.
I can't talk about dilo. I haven't played it yet.
From what I read, I would support Mr. Troodon.
Herrera is a box of fun.
Its gameplay has lots of little beautiful details.
I'm not talking about fighting.
I haven't had to do that yet.
but it doesn't feel right when I can still climb with 0 stamina.
The movement animation when running at 45kmh is much too fast. Looks rediclious.
He's welcome to slow down. Maybe between 40-43kmh.
I think herrea should also have a more scavenger diet. Compy is currently not on it, which I think it would be, and perhaps the small PT AI.
I also still want a ton of stamina fixes/changes, and so do many other players. It's insane we've asked and asked but nothing.
Compy would be fine
Herrera is bigger than Troodon but still small enough
that Compy would make sense on his diet.
I really hope that when the Oviraptor comes into play with the egg eating mechanic: that Herrera gets that mechanic too.
He has functional arms for it and a nest from a Petri would no longer be invulnerable.
this would give additional meaning to the Herrera's climbing mechanic.
Honestly dilos "power level" isn't as much of an issue as opposed to how it's powerful
Like hallucinations once they start coming at you is just an extended death sentence
The dilo is no longer in danger and you're going to trade blows with them most of the time, you ARE going to die unless the dilo is really really stupid and keeps going for bites
if the venom didn't last eons, this wouldn't be a problem
this is what i mean
i literally just killed an adult dilo in a 1v1 as pachy and his babies just envenomated me and i had literally no say in wether or not i lived
how do they deserve to win that
it takes no real investment from the dilo
isnt it awesome that they removed troodon's ability to envenomate before 65%
and then there's dilo
also the delay until pachy can attack again after it headbutts is insane
u literally just stand over the knocked down dinos body and wait 2 seconds just to be able to do a measley little bite
oh yea, pachy has no fluidity between attacks
yeah i think honestly dilo venom should last like one minute after each right click
right click = the laugh
yeah
idk what to call it
idk what to call the right click i mean
Venom is applied by bites
Nah it’s still a problem
yes but doesnt the laugh trigger the hallucinations
Hallucinations are effectively ranged damage
If it lasted for literally just the 3 charges
Sure it wouldn’t be an issue
the worst part imo is not being able to see during broad daylight, which I understand somewhat but it makes you a sitting duck to the entire rest of the server
But you get a charge per 10 seconds
i would prefer a night vision nerf when u get envenomated
hallucinations still spawn without laughs iirc
whats the point of the laugh then
force spawn
hm
i thought that laughs simply triggered the venom effects in its totality to start
all i know is that if i get bit like once im basically disabled for 5 minutes and have to defend myself from ranged attacks from a dinosaur already bigger and faster than me
i understand limiting vision is intended for dilo but i think that the best way to do it is to limit night vision slightly, instead of forcing you to be in a csgo smoke grenade
since at night, everything already sort of has the same disability as you, your not as much of a sitting duck to anything that sees you from far away
i legit think it boils down to
- juvis should not be able to envenomate things, treat it like Troodon
- make venom last less time
Honestly
if a dilo bites you once and ur in say, northeast plains during broad daylight, your instantly dead to any carno/cera/omnis that see one pixel of you
i agree those are the two major issues with it
They also need to deal locational damage
Because them impacting you at all causes damage wherever they hit equally
i agree
i'd prefer the hallucinations also just do less damage
There’d also ideally need to be a CD on when the target can get refreshed on the effect so it’s not getting permastacked
Well I agree there
i think they should also have a larger model hitbox or a smaller bite hitbox, I was constantly trading with them when i was defending myself, which doesnt happen to me with players. maybe its just that AI naturally will bite at the perfect time?
That might actually be my biggest issue with them
You will almost never not trade
Feels awful to play against
i think its just due to the fact they are AI
They’re not just a minorly threatening distraction on mass
it does feel awful
They’re homing missiles with nearly guaranteed hit effects unless terrain bugs them out
imo getting bit by a dilo is almost as bad as getting grabbed by a croc in terms of fun
there's more to engage with, and it genuinely is cool
If you get grabbed you die
nearly guaranteed ranged damage that takes little investment doesnt belong in this game imo
But it’s not too far off
deino is literally a "hands off the keyboard" moment
true
Like it’s far from fun
you can defend yourself against dilo but your death is nearly as guaranteed if your anything smaller than it, or outnumbered
dilo’s hitbox seems pretty bad too imo. maybe it’s because I was playing teno and the fact latency on the servers seem to be horrible with common rubberbanding
you cannot hit a dilo with a kick unless your ass is literally FUSED with the dilo 
I think it has the POTENTIAL to be really cool and fun, but it's really delved to "dilo just bites you then plays the zoning game for 5 minutes"
it's like if you made a fighting game and only one dude gets to be the zoner and have projectiles, and everyone else has to cope with being a brawler/grappler
i agree its not a bad idea
its very cool just very unfair rn
the ranged damage and time is the issue
ease of application is the worst part rn tho but thats easily fixed
It’s kinda like a light version of the main concern with firearms in the game, introducing ranged weaponry into a strictly melee based meta requires serious caveats, which dilo currently lacks to function cohesively
yeah its body hitbox is deceptively tiny and i noticed so is its bite kinda, at least player bites
Like rn it literally does have a win button
agreed
But it’s also fast, not agile but fast
and one that takes no investment to press
honestly, humans are actually better balanced, because they can't also sprint faster than 95% of the roster
playing against humans on my unofficial server is unironically really cool
yeah I’ve noticed its bite hitbox is pretty tiny too
Yeah that’s what I’m referring to when I say “necessary caveats” 
which isn’t gamebreaking, but that body hitbox definitely needs some looking at
Tho firearms can still be done incredibly poorly tho that is to be seen
im one of the few who are excited for humans, but they will be a catastrophic hit or miss i think
i understand the concerns for them
I’m stoked for them but they could also completely annihilate the game
Literally just depends on how fair they make them in a roster of strictly close range playables irrespective of how much danger it puts them in
Like the trade off for being frail and weak being the inverse amount of power just seems really off to me, it’s kinda why I’m hoping humans in the field are still relatively incapable of threatening the teno and above sized animals unless they’re literally standing next to them
Because humans have constructs technology access points and vehicles to compensate for their frailty, which makes it much easier to subsequently reduce their power level to a degree
Because it then becomes a point of progression outside of weapon acquisition when you can reduce the threat of mids and above, whether it be through technology, bases, or vehicles
Because that is a massive part of their gameplay
i think its good to give humans set areas where they're powerful (structures provide lighting, secure perimiters and interiors that larger creatures can't access to offset their weaknesses, rather than just powerscaling their guns until they win)
That’s exactly what I want for them
The common fantasy I hear is just to scale their power to their field vulnerability
Which would be catastrophic
Because they have probably the lowest individual survivability in the game
imho, a human should ALWAYS feel like a fish out of water when on an expedition away from their secure facilities. It matches the genre, theme and feel the devs want for humans. Limited vision, difficult terrain, no secure areas from the animals hunting them
doesn't matter how much firepower they're packing, a single omniraptor presents a potentially lethal encounter
I feel like if hunting ever feels reasonable pass time something had gone horribly wrong
pretty much
humans taking potshots at dinos getting too close to their facilities is fine, because it's an avoidable scenario that is a clear designed "this is where humans are at the advantage" area
Either humans are too powerful on their own or have too much damage over range, or firearms aren’t detectable enough when used, or ammo is too common, or all of the above
and it means humans aren't sitting ducks and actually have purpose to seek out these safe zones
It also means that guns with considerable range don’t need to be scaled to oneshot dropping animals in the 2 ton+ range, because using that weapon on an animal most likely means you’re in a safe location to begin with
and if they're struggling to get through your defences like gates or electrified security, you can just keep shooting them until it actually does pose a threat to even apexes
Mhm
Ideally it just takes quite a lot
Like a human with end game gear having a TTK on a rex any shorter than like….30 seconds just sounds so wrong to me
Like that is the most threatening thing you could ever encounter when considering raw power and size
Unless we count shant or brachi ofc
But when it comes to predators
That have obvious mechanics for encounter humans
If you can magdump an apex to death….
basically, yes. The amount of combined manpower, firepower and general effort to even get to that point should be astronomical, and if you DO manage to do it, you should find yourself losing all that effort due to the amount of attention you bring
And it should only really be possible if the creature fully commits and doesn’t attempt to leave
Just goes full kamikaze
in my tests in dino v human gameplay, human bases make an astonishing difference, and night in general is outright a hard counter to them. Humans WANT to bunker down the moment the sun starts setting, because it's impossible to attack that you can't see
forests also are just terrifying, but open plains make you immediately prey for carnotaurus, who have the health to tank what you hit them with, and the speed to just close the distance before that firepower matters
like, open plains gameplay is (arguably?) better for humans due to clearer sightlines, but carnotaurus just exists to immediately reprimand you for assuming you're safe in the open
Which tbh is good
I like that degree of vulnerability and that they have a relative safe zone if your base is well maintained
That’s like, totally ideal
the base is the only true safety because it keeps that level of light, open sightlines, cramped entrances and a surrounding safe perimeter that makes it difficult for dinosaurs one way or another
i love that one dude who literally has me blocked but reveals my messages so he can downvote me lol
thats about as petty as it gets
for reference, he responds to me, replies to me, literally reacts to my messages, but still keeps me blocked so i can't do the same to him
lol
also it's bizarre that so many people complain about the stam system and how everything costs too much stam, but the moment I ask for teno to not melt its stam, it becomes a no-go
i guess herbivores don't need stam as much as carnis
6% and 8% are goddamn not okay with how stam works atm
I feel as if a lot of things could just not melt their stam as much
like omni and troodon atm feel borderline unplayable
carno and teno are the worst offenders atm, they do not need to spend as much stam as they do using their attacks
same goes with carno but to a lesser degree
because at least carno can still FIGHT without its charge regardless of how badly it sucks
i think omni's stam is more excusable on account of them being able to still 2v1 a tenonto and win (had i not made as many mistakes as i did)
ehh idk
omni feels unplayable currently due to ai and well
dilo existing
the fight is just so unfun and unfair on the omnis side
you have to hit eleven whole bites to take one down meanwhile it kills you in six
or if it has a brain it can bite you once, run away, then let the clones do its work for it
actually i found the omni v dilo fight is honestly not that bad for omni
as long as it doesn't get you to stage 2
it gets you to stage two in like
its bite hitbox is VERY small, and its turn radius makes it at risk
one bite
I mean yeah I guess but the hitbox isnt really an issue when you attack as quickly as a chainsaw
idk it just feels miserable to fight against dilo to me at least
Which totally isn't amplified by the fact that theres about 50 of them per server most of the time (:
Idk id rather the venom timer be shortened so it feels akin to troodon where you feel the need to keep up twice the amount of pressue you had in the hunt or else you're back at square one
and the fact that literal infant dilos can envenomate you in a few bites is so frustrating
they can just throw their kids at you and you're effectively blind for 5 minutes
reminder they removed that from troodon because it was really goddamn annoying and unfair
B-But Dilo is supposed to be better troodon!11!!
feels like it's meant to be lol
I remember being annoyed when troodon launched and it's venom was literally just a damage multiplier but god Im so glad that troodon doesnt have anything similar to what dilo has
troodon
- venom necessitates taking risks and engaging the opponent
- EXCEPTIONALLY fragile
- requires high skill and timing to get venom stacks
- venom lasts for a short time to offset its impact and power
- venom isn't on freshspawns to prevent annoying respawns to make the fight way too unfair
dilo
- lol lmao u literally just summon invisible goons to attack them
- fragile? it is 700kg so it has a LOT of health
- u bite, they get venom. repeat so they get more
- once you are envenomated by a dilo wait for the heatdeath of the universe to see again
- freshspawn dilos can render an adult carno functionally blind
it's horrid because troodon is by far the more skilled animal, but dilo is just functionally better because it gets things troodon doesn't
and people justify this with "dilo is bigger so it should be stronger". If anything, Troodon should obviously have the more potent venom
In nature smaller things tend to be WAAAAY more venomous than larger things
Take the blue ringed octopus, or the irukanji jellyfish
either we buff troodon's venom to the standard set by dilos (which would make troodon NUTS) or we tune down the dilo
both insanely tiny yet they can both flatline you in less than 5 mins
just tune down dilo for the love of god
genuinely such a miserable animal to have be the best one
of all the animals to become meta, Dilo is by far my least favorite gameplay wise
i don't even have a problem with dilo's base stats. It's just the venom that poses such an annoyance
for me its Venom and the fact that hitting them never feels like it does anything
feels like they can shrug off way more punishment than they should
if anything maybe give dilo a damage vulnerability somewhere
if you play teno, you can just obliterate them which is fun
if you play anything else, well, goodluck?
well placed tailslam or kick just messes them up and its great
carno also can beat them up
its very difficult to and even two dilos can be a challenge to a carno
pachy is dictated by first strike rules
whoever hits first generally just wins
like that's fundamentally pachy v dilo
speaking of pachy, the fact that it's alt swings can just decide not to work is so dumb
it feels VERY non fluid
Ive died somany times to dilos as pachy because my alt swings just abruptly stopped and i got stuck on the dilo as they face tanked me
pachy's list of issues
- ram has an animation that plays after you hit it that renders you immobile, a thing that was removed from omni because it "didn't feel fun"
- ram can ONLY be charged when facing directly forward, something cerato, an animal who also has a charged attack that works very similarly, has no issue with
- everything has a massive timer between when you can attack after, and in a game where most attacks can fluidly cancel into each other, it makes pachy glaringly clunky
- sometimes RMB just doesn't work lol. just for no reason
- pachy can hold onto a charged ram for like 3 seconds. cerato can hold on for a charged bite for like 10 seconds
- there is a little animation where pachy goes down after cancelling the ram in which no attacks can be activated, creating another window of oppurtunity
- the coconut cracker is functionally one of the worst attacks in the entire game bar none. It is slow, does poor damage, has abysmal range and has massive endlag. Never use it
this is all not mentioning the fact that pachy has REALLY low damage
Damage buffs to pachy would help a lot
the fact that a galli kick does more than a pachy headswing is absolutely ridiculous to me
so cool
honestly just swap galli's and pachy's damage numbers for their alt attacks
or just give pachy the same amount as galli
Daym, I have mixed feelings about dilo now... So many bugs, so long lasting envenomation. Like the clones don't even have to bite you, they just bump into your body and do max locational damage from what I've understood. Duration of the fog also needs shortening, ouch xd
yep
My feelings are as follows: To every dilo I wish you a very pleasant tactical airstrike
honestly im tempted to go as a group of carnos to just flush them out
because carno is one of the best adapted animals for kicking their brains in
I went as a dilo myself to take a few out 
also because I literally couldnt find ANY food
seen a few complaints about canni dilos recently lol
would be funny if they made dilo a cannibal
honestly? i would be fine with it
would encourage them to stay in smaller tightly knit groups instead of giant megapacks
I know this is off topic but this is tragic. Ran the entire map chasing the migration only to fall like the fool I am and snap ma leg
lmao
honestly if there's one thing i like about galli is the fact that this update made it a marathon runner
it will just... GO, and not stop going
It was so calming and fun to just
Run around and see the map
I think I made a loop around the entire eastern half of gateway
it rests for a long while, but its fine tbh
galli genuinely has a very natural feeling gameplay loop
galli does what ptera is supposed to do better
*in some cases
I’m wondering, what’s everybody’s thoughts on the fact that Dilo gets a highlight to see how envenomated it’s prey is?
This feels like something of an unneeded benefit. It’d be a lot more skill inducing if they actually had to read their opponents movements to determine the state. And I doubt real living animals can really tell outside of observation how much their venom is impacting their prey
troodon already had that, i'm not sure why it should be different to dilo
Fair enough. Just something which came to mind as they can effectively just monitor the animal they’re targeting to continue to stack the effects. Like. -They aren’t stage 2 anymore? Let’s bite them three more times so they can’t see for another 10 minutes.-
wouldn't be so bad if its venom didn't last till the heatdeath of the universe
Yeah. That really needs to be changed
It’s just so dissatisfying to play against
Going near a Dilo is basically a death sentence if you’re on low food. If they bite you twice you’ll end up starving half to death before you can even start looking for something to eat
yea because you also can't smell
Yup
I lost a .78 Carno to that earlier today. I got envenomated once, hid for the cool down while occasionally dodging attacks from this Dilo. My food was already really low as I’d spent a lot of time getting chased around by packs of them. Once i could see I was forced to rush to find something. I did, but got bitten twice more for my troubles which was another 10 minutes spent unable to see. That ended up leading to my carno’s death.
Like i think a lot of dinos would struggle to survive two subsequent stage 2 envenomations one after the other. A competent Dilo player only needs to land 2 sets of two bites across 10 minutes to make that happen
just lost my full cera along with my buddy lost his to dilo bit me 3 times got venom and then died just by it i ask my buddy over the mic when are they coming to attack me he said all they where doing was making there sound on a hill
so if you are playing something else besides dilo and get venom put the key board and mouse down no need to play
i feel like a nerf to dilos speed might be needed because right now it invlidates omni i can face tank it and run it down
Dilo is just a pain in the rear and an enormous one at that
big groups of dilos are a migraine to fight since one of em can just facetank you to max venom
@umbral ginkgo The hallucinations do damage because its literally venom
but still its hallucinations it should help dilo get bites not make it so dilo can walk around u while clones kill you
but its literally the only way the venom does damage
do yk how venom works
yes i do know how venom works but what im saying is that would be one way to make dilo a bit more fair to fight somtimes it feels like the clones do more damage then the player
make the venom a tool to help dilo not just do the dmg
venom hurts lol
fr it does way to much because even if you hit the hallucitions it still does dmg annoying af
the venom doesn't do damage without hallucinations
My biggest issue with the venom is just how long it lasts at this point, I got bit by a baby and nearly starved while waiting out the venom to look for food.
@plucky moon not only is troodon not trash, but neither is omni. 2 omnis can take down a teno still, you just have to be not bad
im talking about solo
<@&933486433342222376> I dont want nitro
and the most annoying stuff is the desync even when you pounce the side now it counts as a front pounce and your dead
if the teno has skill unlike you 2 utahs are also dead
the teno was skilled lol
why did you insult his skill, lmao
like, what does this add to the convo?
hes saying things that dont make any sense , like troodon is just 1 tap and cant to stuff .And utah is just food now cause devs thought oh look utah players have fun we got to nerf them and now thats it.
please use . and ,
I cant read this
also, omnis last update were busted af
i absolutely agree up 6.5
now gateway they were ok . Now with the new pounce they are trash again
gateway made them bustd
gotta actually play omni this update to decide, but the pounces seemed to be reasonable to hit and buck is fine. I only played it for a few fights tho, not enough to build up a actual opinion
there is finally counterplay to omni besides T R E E
troodon can absolutely do stuff, and omni is not worthless, it can absolutely still be powerful if competently played
fight smt then and show me that utah can kill a teno in a 2v1
i... literally did
do you need video evidence or something lol
it was a balanced and fair fight
not interactive at all
lmao
unfortuantly i didnt get to one-cycle it with a single pounce because bucking is useless, apparently they changed it where bucking does something wtf
aw man, time to complain about it in #balance-feedback and tell everyone how omni is useless now
if Utah are killing Teno in a 2v1 that definitely means they're too strong
If they're skilled, it sounds fine to me 😮 But if it's a "basically guaranteed even if the victim is VERY good" kinda situation, then yeah 
I can't remember a time pounce wasn't a this-or-that mechanic. One update, it's REALLY REALLY good. The next, useless. The next, somehow both. Etc. 😛
the idea that they should be able to kill an animal close to 4 times their size in a 2v1 is ridiculous
they totally can, but it requires VERY skilled players
I disagree and im a full time teno simp
Troodon is perfectly balanced unironically
My favorite dino in the roster rn
as a full time teno simp too, I have to disagree with your disagree
Valid
I lost every 1v1 to a carno i ever got into as teno past update 6 but i beat 3 omnis with half my blood left last update somehow
One of which I know was a omni main sweat since update 3
I know it’s anecdotal but still. I just camped by a tree and trotted down any omnis that pounced too much basically
One Utah drained all of my stam due to its pounce and I almost died of blood loss. It only pounced me twice.
it def shouldnt be commo
common*
I agree with this, the venom clones doing damage is insane. I understand the venom will damage you but isn’t there another way? The fog and clones are enough. I first thought the clones were just things that distracted you while the actual dilo got bites in.
based on the comment above yours - it sounds busted
I havent experienced raptor combat without using trees to be honest. but when i used trees it seemed fine to me
good point
it shouldnt have to rely on a gimmicky thing like trees
Yeah Utahs seem way to powerful now, one Utah shouldn’t handicap a full grown teno. They should be in packs to hunt tenos.
Also bucking doesn’t even work, bucking just wastes stam.
There is another way but it's locked behind an obstacle of intelligent ai that the devs aren't capable of making from whats been seen, hence why the phantoms are both too easy to counter while also being arbitrarily overwhelming to remedy their extremely simple design
If we had phantoms that could circle the opponent then go in for mock damage it'd be way better
Yeah, I think the venom needs to be re-worked in general. I agree mock damage would be 100% better, I genuinely thought the venom hallucinations were just there to make the prey think it’s the actual dilo and either waste its stam or give the real dilo a chance to bite.
Because right now a dilo could just bite you a few times and let its minions do the rest
Yeah that's the other biggest problem I've experienced is there's such a huge disconnect between the dilo's perspective as the hunter and the experience of the venom. If your main gameplay design for fighting is to literally stand out of the view of the enemy and press one button over and over to kill them I have bad news for you, 'it sucks.'
I encourage them to scrap this whole system and make something that's interesting for both parties.
i feel like dilo's venom is fine and interesting but just-- the clones doing damage is insane-- honestly i feel like the venom could maybe mess with how you see the colors? disorient you in a way, or atleast have the clones damage you wihtout actually damaging you, just not hurting in anyway but having your dinosaur do the hurt sound to startle you?
maybe they could make it so dilos need to bite its prey to refill the hallucinations spawns
@hexed dune nope, cerato is very underpowered right now
If the hallucinations don't do damage dilo might as well be removed from the game.
Disorienting isn't a good idea because motion sickness, and any other quirky effect such as random sounds or even clones that appear but don't do damage have no purpose. An actual human player would easily determine what was fake or not and make the venom entirely mute
The clones NEED to do damage and they NEED to do decent damage for dilo to actually hunt.
yes i think the same, they can make some tweaks but removing the damage is too extreme imo
@alpine plover Dilo does indeed require skill from the player. Dilo may be strong and have its cool venom but it has weak bloodpool and not so good agility. Without its strong venom effet it would be useless. If you want to kill a dilo do alt bites and dont let it lure ur attacks. It is fast but has even worse agility than a carno (it cant drift), its blood pool is so bad just a few bites from cera can kill it, utahs pounce also easily can kill it. Just get your skill, stop complaining this much. Not to be an asshole but u probably said this just after you started playing the update which is understandable as u dont know how to counter dilo.
Dilo does need some tweaks to make it more engaging, but the venom needs to be potent. There just needs to be more to cost like food or water per venomous bite as well as if the dilo dies the effects go away, and if thr dilo travels too far it can't use its clones
Dilos clones take some time to actually bite u which gives u time to kill them (ussualy takes just 1-2 bites). Hallucinations cant also get u in water, mud or cliffy surfaces. But yes indeed, the venom should be strong as it is but shouldnt last so long. To make dilo need to e more encouraged in the fight the venom should last 1.5 minute
okay cool but it shouldnt be a "oh i got it venomated now i can just stand back and wait till the clones kill it :]"
Personally I think dilo is pretty balanced but there are tweaks needed like the effects lasting after you die is bad bad and you shouldn't be able to use the clones if you're too far from the target
in my opinion, if u use all ur clone bars twice the venom should go off
However dilo could use with some more engaging need to keep its venom up
or in more simple way, if u spawn 6 clones u need to engage again
idk
Unrelated question
it just hurts to see people cry about how dilo is op when they just got into the game
a good player can kill a dilo
and if its a bleeder dino it can definetely kill a dilo
like omni or teno
I really don't want to see dilo get the U6 Utah treatment, where judt enough people complained about it so the devs nerfed it into thr ground leaving it unplayable the entire update cause it couldn't kill anything
That's the hard part about bring the devs, is differentiating skill issues and actual problems
yea
Even that simple fix would be so much better for this system
@umbral solar dilos stats shold not be touched, it makes no sense if they did. Venom needs to be changed abit, like making dilo to encourage int ofight by needing to bite the prey to regain the ability bar like biting it 3 times to regain 3 copies spawn.
yes, feels kinda unfair right now, even more against something as a teno, carno or cera
because they cant run away that easily
i would make it every 3 clones, its not hard to get a hit
Yes I see that but Omni does not and will not feel fun if it can get run down by dilo because even with the better turn Omni gets destroyed so i was trying to think of a way to balance Omni
in my experience as omni just run away and dodge, a dilo wont catch you
im not saying its not busted but imo speed is fine
Yeah I know you can dodge but when dilo kills everything right now and there is 2 omnis vs 50 dilos in ne or e then it’s a issue that’s why I’m suggesting a dilo speed nerf or something to make it a bit worse because dilo is one of the only good playables right now it’s balenced but because the others are unfinished and buggy we gotta nerf it to make the game fair
A dilo should be able to facetank a Omni but Omni can only win if it abuses dilos turn in a 1v1 any more dilos and it’s over
That’s why I’m suggesting a speed nerf also because over all dilo is a fair playable the only thing about it is venom
It needs a bit more tweaking to not feel like if I get bit 4 times it’s over
The problem with your take is there won't always be this many Dilos on the map. Frankly once people go back to their mains the Dilo will be played less than Omni Cera and Cerato.
It's meant for hit and run so it HAS to be fast. It's clearly got agility issue an Omni can exploit.
It gets smoked by Carno...
yeah i do see that but right now i feel like dilo bodys cera and omni the only way omni can win is in a 1v1 even in a 2v2 dilo bodys it so if people dont go back to their maisn then their going to get invidated this is a game in a game people like to win and if people can win on somthing they will play it just like in legacy where everyone only plays apex
i feel like dilo is just in a good spot right now but because the other playbles are broken its wierd
Dilo doesn't beat Omni unless the Omni gets jumped or tries to face tank. But I'd say any Omni that does that earned its death.
Omni should win that fight and there are several videos of them doing so in montages on YouTube.
1 on 1 dilo is like the 4th strongest carnivore. It also loses to pachy, stego, and Teno 1v1. So I think we are safe as soon as the hype goes down.
At night are you screwed if one runs up on you. YEP it's game over. But that was suppose to be the point.
yea but that's not particularly well balanced
Why would you want it to be balanced? The whole point is for it to be a nightmare in the darkness. That's like saying it's not balanced that the carno is so fast... yea thats the point.
yeah it should screw me at night but yeah dilo is of course going to lose a 1v1 to mostly everything its a pack hunter what im trying to say is that it should mabye get the venom or speed nerfed a bit to put it on par with other carnis ots going to be stronger at night but it should not be murdering everythiung during the day
omni cant even run away unless u jump onto a rock cause dilos got the same stam and is faster u can just turn till it gives up and hope theirs not more dilos
I don't think they should nerf Dilo till the hype settles. It's not the dogfighter that Omni is, it lacks the apex of Carno or Cerato.
People will cool on it. And then see if Dilo is still oppressive when they are 10 of them on the server instead of 50
yeah thats a good take i feel like right now its because there are 50 because carno dogs on dilo but if its still being the main carni played after like a month then thats a issue they should be evenly split in players mabye less towards the small tiers but yeah
what? that's not remotely similar lmao
carno is balanced around being fast
If it's still a problem after a month... adjust it. Personally I'd rather they get agility and give Omni and carno the speed.
But right now I think Dilos have an easy time because there's so few of anything that would hunt them
Once the Raptor and carno players get their fix and go back dilos are gonna be more like a big Troodon than an Apex
thats what im saying i feel like omni and carno should get the speed dilo should get stam and turns to make up for it and that would force dilo into the shadows during the day and come out at night
dilo is also already weak to bleed so yeah i feel like that would balence it well
they should reduce the time venom lasts
and then just make the venom a timer or last less because i dont wanna be waiting 10 mins after killing 1 juvi dilo lmao
It should only be 5min
5 min is too long, that's basically what it already is
i also saw a weight idea thrown around for its venom or like troos u only get it at 70% would be nice because right now one juvi dilo bite and u cant sniff so it disables my complex sitting machine for a few mins
And then they need to fix troodon venom to be on par with it. Different but same level of pain.
real
I think 50% growth for poison would fix the troll aspect
yeah either 50 or 60
That way you can troll but kiss the last hour goodbye
because at a fresh spawn your probaly looking for food anyways then sitting in a bush because thats the avg isle gameplay and you should be 50 to 60% by the time you have to look for food
@torn sky dude it could literally kill a ceratosaurus in a single pounce last update.
Omni is still good, I suggest learning how to play Omni better rather than complaining that the overpowered animal got nerfed to make it balanced
What juvie cerato are you talking about? Getting killed in a single Omni pounce lol
hes not talking about a juvi
@zenith egret for the most part I agree except for making Omniraptor faster. It's fine as is
if u want to balance omni, dont nerf otehr creature, that is the problem we dont wanna have again. Just like pachy that was destroying utas and carnos was nerfed to balance these two. Instead fix omnis pounce, it already is deadly for dilo and if dilo gets pounced it either needs to sit or Z walk wich makes him a greater target for omnis. You basically never played a dilo before did you?
if you really wanna make dilo slower than cera or teno, you should not be making these types of suggestions. Dilo is weak to bleed, has to be fast like whats the problem with that? venom in my opinion is just too op, it should go off after 1.5 minute if u kill the dilo and 2 minutes if dilo wont attack u and regain the copies spawns via biting the prey. Changing any aspect of its stats now would be a hell of shawty idea. Dilo in a hunt is strong but it pays off with its agility and the weak bloodpool which balances it very well.
if u cant out manouver the dilo its your problem, its like if u wanted to nerf carnos speed bc you run in straight line.
Someone in here said it already but dilo having a low bleed res/low health doesn't really matter once you're envenomated because it just doesn't have to engage with you at all after that, there's no real fight putting the dilo at risk at that point.
the copies should be regained by biting the prey like 1 bite 1 copy
just i dont see any sense in nerfing dilos stats
i agree, the stats aren't the problem
it is actually incredible that the moment raptor requires some level of pack play or competency, it is trash tier
same happened in U6
when omni was momentarily not broken
fear not
it will recieve its literal list of buffs soon enough
dilos will tremble before the might of the omniraptor
I'm excited for the omni venom buff
Instead of hallucinations it transfigures the entire body of its target slowly into being pounceable
a balanced beast
The funniest take I’ve seen on the pounce fixes is that “Omni” stands for omnidirectional and therefor it’s own name is a contradiction to its capability
did someone seriously mental gymnastics that hard lol
"omnidirectional raptor" lmao
i feel like the design principle of a 10 minute venom for dilo but a 45 second venom for troodon is really silly. if anything i think troodon would benefit from a longer time, i dont know how OP that would be considering how saucy troodon can be if you are good and have a good group- but its so easy to just get splattered by whatever is bigger than you. dilo on the other hand is super not tanky, but they have probabaly the strongest ability in the game. they can kill by afk'ing and pressing right click, which is wild that you have to suffer that for 10 minutes
@short meadow if you cant hit a dilo as a STEGO, you are suffering from severe skill issue.
im saying once they aplly the venom they dont have to worry about getting close
thats why i think the copies should be regained by biting the prey only, or eventually regenerate when the dilo is sitting for 30 seconds (cannot regain 1 copy but has to lay down for 30 seconds to regain them all at once) so it is more engaged in the fight
I only agree on making the venom needing the dilo to more engage into the fight risking its own life instead of nerfing its stats
I know it'd a game but really the Troodon would be more venomous that dilo because of its size.
Yeah im think im agree too
the venom should base on dilo's and the target's size
so when a stego is the size of a bus, so should the hallcination ? lmao
oh wait i guess u ment how many bites it needs to aply the venom
or make it like cera's bacteria bites
that would feel too cera like
most likely a copy paste mechanic with just different effects
dilo is cringe for now, they send new spawn dilo to give you the fog effet then the big one come in
and they are way too fast
Thats already how it works
It takes more bites to envenomate a stego than it takes to envenomate omni sized things
i dont understand unga bungash language
oh lool
well yeah it should spawn copies the same size as you
or u mean real dilo players
If a juvi spawns the copies the hallucinations look like mini adult dilos lol
the biggest problem wit the venom that it really makes the dilo just go away and spawn copies, it should be that dilo regains copies by biting the prey so the copies are gonna e used more sparingly and make it easier to kill the dilo that is attacking you.
That's too much work just move poison to 30-40% growth
maybe make copies deals 0 dmg force them to finish the job by themself
And just lower the poison timer to 4min. Dilo has to bite to refresh
imo only 50-60% dilos should be able to spawn copies
thats ridiculous
better died to a copy
it would mean that the venom does nothing to you
except limiting ur eye sight and that u cant sniff
the visual affect is already annoying plus their attack speed
You're overnerfing them. Dilo isn't agile. Often you'll take a hit to deliver one. They need the clones
and chase the dilo, it has stamina the same as omni or even a bit worse
They cant utilise the attack speed when they have to rely on hit and run tactics
people like Mazus are probably the ones that wanted to nerf the utah so bad, because enough of them complained about it
i didnt mention anything about omni
but you would nerf dilo ecause you have ad skill in defending ur self from a dino that is slower and less agile than a carno
All they need to do is bring back the pounce angles and Dilos will have to clear out from Omnis
Doesn't require a dilo nerf
Omni already wins it 1v1
Dilo is already weak to bleed, and is bad at its agility. Nerfing it would be terrible.
yeah, people dont realise because they just started playing the update and complain that they dont know how to kill it
better than carno, haven't seen a fg carno for days
I saw one so far
i suggest regaining the copies by either sitting for 30 seconds or biting the prey both make the dilo more vulnerable and "balanced"
impressive
its because everyone plays dilo and or herrera, wake up.
@zenith egret nuh uh, dilo is balanced. Its venom needs less time duration and like i said many times. THE COPIES NEEDS TO E REGAINED BY EITHER BITING UR PREY OR SITTING FOR 30 SECONDS
speed has nothing to do with it
Once people go back to their mains dilo will be far less oppressive because Omni and carno will kill them.
Lower the time on poison. Make them bite to refresh duration. And wait till population settles before going farther.
it would be (not)surprising if people wanted to nerf rexs stamina coz it can chase down their utah and 1 shot it.
I agree you may want to change charges but I think its too soon cuz there's gonna be like 6 Dilo on the whole map one day
yea
We gotta stop balancing crap based on their group size
You change the group size based on individual strengths
Any animal that requires pack play to win will be perma dogwater outside of coordinated vcs. Which is like 20% of the playerbase max. Troo/omni will always be bad most of the time but extremely opressive 20% of the time
Exactly... but people forget that literally anything in a large group is crazy OP
People gotta stop whining their a$$ about dilo just because they cant 1v1 it as omni.
Except troo because the frequent pounce desync issues cause its death always instead of just dmg like it does to omni
The problem is that dinos that aren’t supposed to pack hunt are the best in packs
Yep.
this is why i think dilo would need to be cannibal for the moment
Because they aren't nerfed to make up for it like the "pack hunters"
pack hunters should have just a very slow thirst and hunger, and dinos like dilo and cera faster drain
so that the ones that shouldnt be overpacking (like 10 ceras) would need to disperse to ave enough food
or give like omnis a buff to their speed dmg etc. when they're in group
The Dilo is faster than an Omnis no sense to me. And yes the venom is OP by the time of this one. 8-10 minutes of gameplay with fog venom, is pretty insane. You cant smell, cant see you have some clones, and you can take damage by them. We need to be honest.
dilo is faster as its hit-and-run animal and that pays of wit heing less agile
someone will say get good
An omni can win in 1v1 with a dilo
Less Agiles is nothing against the rest for me. ^^
but with the current pounce issue that is still a controversial subject
wdym?
If the Omni gets a surprise pounce at the beginning and keeps the dilo moving, the dilo will die
Or at the very least be forced to abandon the fight
carno is faster than an omni and it can drift, dilo is faster than omni but less agile than both of em. Wait until dilo gets cooled down and then rethink the nerfs
bc if dilo ends up like utah Because of people like you complaining about ur own skill issue (except for the venom part, i agree there) then just play as the dilo and enjoy it or wait until utah gets fixes.
I honestly think this would help the issue of group scaling. However the community seems very hostile to this idea ngl
Dilo could do with a speed nerf, agility buff, and ability rework.
Im not worried about my skills on the games. And im not entired agree with you. its ok.
but it should not be slower than an omni, that would destroy its gameplay
Its stats are fine for the most part the ability is just extremely opressive
Why would that be so bad? I dont think it should be slower than omni, but if it was slower it wouldnt be too bad imo
oh man u sure should be, an omni can kill a dilo if its used CORRECTLY and not ram the dilo using regular bites but the actuall pounce.
Dilo is a hit and run animal, it isnt able to tank so much plus just bites on the tail from cera can bleed it out (leaving u with 40% of ur blood left)
it just needs to be something else than a utah that is so agile but instead of pounce u get the venom mechanic.
Tbh all the talk about utah vs dilo is waste of time. If you cant out manouver the dilo and run in straight line... okay but then dont complain about the dilo being so op.
its like with carno, out manouver it> pounce it> bleed it out.
sorry if im being salty, just reading these complains about dilo stats and not knowing how much the venom changes would make it better is upsetting
I agree it is possible to out skill one, the stats arent an issue
the ability is the problem definitely
and the fact itsthe only animal people play rn
i mean just the idea to 1v1 the dilo and not fight it correctly is a suicide
its like if people wanted to nerf rex bc they cant kill it with their teno or smth.
Nobody wants to fight a dilo cuz there is no chance you win
if u're fighting the dilo first time, dont say its impossible.
Bro
I fought dilos 100 Times and as a cera you get clapped on
if u let them bait ur attacks, just let it be.
the venom needs some changes
and the fact everyone plays it is the main issue
Venom and the speed of the dilo then its perfect
So balanced that a dilo is faster than a utah ?
Whats the point of utah then explain to me
and less agile than it and has a bloodpool of glass of water? FREAKING YES
You know that once the venom hits the utah its over right ?
and once the utah pounces the dilo its over for the dilo
well maye after they fix the pounce hitboxes
The venom is way to strong, once you get hit by it you cant see at all. You cant escape and the KI will finish you of
Really it's just the venom seems to last way too long, right?
Me and a friend tried it, litterly thje KI from the Venom finished a utah to like 20%
i already gave the idea of making the copies regained by biting the prey that is envenomated to the purple or sitting 30 seconds (regaining the copies when the 30 seconds pass)
Everything else about dilo isn't that bad. But 10 minute venom is kind of insane in any world.
I would not complain when you could escape from it but you cant. he is faster 
but less agile, out manouver it and pounce it like a canro
what seems to be the problem?
you a dilo player right ?
is this gonna get so personal im gonna feel it on my skin
Dilo can tailride galli with 0 effort and being faster than omni just don't make sense imo 
who the freak efven plays as galli rn?
its about the balancing, the should be a chance to atleast escape or fight of a dilo, but the fact that a small dilo makes you see nothing is just insane
That's not a defense for dilo speed lol
in summary, you are complaining about the venom being not quite finished- i understand that. But making dilo slower than utah is kinda or is bleh
noone telling me that it should be a defense.
Tell me how its balanced then
Dilo weighs more than a utah has venom and is faster
the venom should make the dilo more engage into the fight, hen its ok.
bro forgot carno exists? not to mention carno is more agile than dilo
Did you ever play utah and fought a dilo ?
what would that ring into the conversation?
Cuz you just talking that the venom is to strong dilo overall is to strong
another "i cant kill a dilo because i run in straight line and let it bite me"
then wait until utah gets fixed
i dont care if u think im super smart
Lets hop in a server rn you play utah i play dilo
i start of with 50 % health
and i will promise you i will beat you
dont know what to really say
The whole point of an utah is being in a group and being real fast and agile
either i loose because i didnt play utah so often or if i say no u will laugh at me
the whole point of utah is to fight in packs, dont expect it to 1v1 everything, although it can solo a dilo
Ofc you dont play utah if you would you would also complain bro
im not eing 100% on the dilos side
but nerfing its speed destroys it gameplay type
oh now u are thinking about it bru?
nerfing other animals so ur nerfed to ground utah can feel better
you know that utah is one of the worst Dinos in the game right ?
who doesnt lol
And then a good fix to it is to bring out a dino who is also faster than a utah
the new pounce made it a troodon just bigger meat bag
you get my point ?
ok so, in my understanding u stated that utah is the worst dino in the game, and a good fix to it was bringing out a dino thatis faster than utah.
Which makes him even worst
because they introduced another dino that is basically better than omni like every other dino
RiGhT???
yes which makes utah even more worst, so he has 0% of survival
and you want to make other dino just as bad as Omni so they both can figt a fair fight R I G H T?
Before the only time you could die as a utah is when a carno came
No i am saying that they should buff the utah and nerf the Dilos Venom
you were saying im dumb, but what comes from you is that you want to nerf dilo completely so utah can fight it
this is what i call "utah treatment"
But should he not be able to fight it ?
Thats what i am Calling "dilo treatment"
then buff the omni, and leave in peace other dinos alone
stop being a dumy u said i am
of course change dilos venom
Did you see the other Feedback comments that stegos get destroyed only by the venom ?
dilos venom dont feel finished
its aspects are kinda lazy work of devs
just like juvie being able to blind a stego for 10 mins
yeah thats really annoyin
but if u want to nerf whole animal, and not its ability that makes it op
then u shall go to psychologist tbf
Still no reason for it to be as fast as it is really
yop
reason for it being slower than omni?
OFC
The whole point of UTAH IS BEING AGILE AND FAST
Thats the only thing he has
And the pounce is usless asf
And then there comes a random dilo beating ur ass chasing you around the map catching up to you and you are blinded by venom
And then "whats ur problem UTAH IS AGILE ? "
Reason for being that fast in general tbh, but being 1kph over omni don't feel right. But omni does have turn advantage at the least
IDC if Utah is agile if i cant see
so basically u complain about ur skill
and you cant Agile out of a KI from the Dilo xD
You know you cant run away from the Dilo KI right ?
stop bringing the copies into the stats of actuall dilo
u can 1 sho them
and still i get a hit
Trading of damage making me more weak
as i am already
then report that as a bug
Whole Dilo is a bug
okay bro
thats it, u just said "whole dilo is a bug"
what are you playing rn in the isle ?
nothing
how come so
im not playing the isle rn
So why you even talking ?
i dont see no point in bringing that up
im not saying i dont play it at all, stop being a jerk.
stop projecting
I think you just like being able to win which gives you joy in the game
i think i dont want another dino to be useless or be played unlike it should be because someone wanted to utah be better after all these nerfs
But trust me if you play utah you have 0 Fun to go against 1 Dilo
Well kinda hard cuz nobody plays utah since hes usless
yes everyone plays dilo rn, so what?
let me tell you a story rq
nah no thank you, its not my bed time yet.
me and 3 Utahs were chilling, 1 Dilo attacked us and everyone of us got venom who you think won ?
Well fun fact the KI won cuz it finished us of
if u didnt pounce the dilo as u should, adios companio
YOU CANT POUNCE A DILO
u spoilered it
BRO xD its bugged
skill issueeee
Its a bug little bro
dont bring bugs as actuall reason to nerf an animal
little bro? aint no way u just've said that
The pounce is broken since last update if you dont have any clue of the current state of the isle shuish
Im sorry but thats almost as bad as 3 carnos losing to a teno
i am aware of that
So sweet they're becoming brothers
For real
They just enjoy dilo rn
u want to say we shouldnt enjoy a dilo?
just because u want to play as a broken a$$ nerfed to ground omni?
Is there any joy of playing a broken dino ?
its abilities are broken not the actuall dino
Its a part of the dino ?
I don't enjoy dilo, I like to kill things instead of watching them die by pressing rmb over and over
u want to nerf whole dino, not its ability
i agree, it needs to have its venom changed like actually regaining the ability by getting bites on the prey
and less time duration
Yeah it's hilariously one of the most boring mechanics in the game when you really break it down. Really easy to counter for solos too
I think a big problem of the venom is the KI which deals you really much damage
The phantoms bites?
the copies damage would stay as is if they required u to bite the prey to regain them
or sit out of comabt to regain them
yeah, 3 bites of them makes a utah to Orange screen
or almost
body hits or head?
d
Woops i mean body
d
Yeah sounds rough for Utah but that's also why I feel dilo shouldn't be faster cuz smaller things like that just can't outrun the phantoms.
then the phantoms should give u time to escape them
like roaring for 3 seconds or smth
and dissapear after 5 seconds if they cant chase u down
I mean they actually do stand and scream when they spawn
Yeah, a time limit on them might do the trick
That would be nice, but like i said the KI is faster then you ..
just like the player
yop
and so it is less agile than u
no its a KI it will hit you even if you strave away
not eing able to outmanouver an AI that is dumb as the boar is on u
or dodge it trust me
anyone know if they plan on tweaking the venom duration? if a dilo bites ur head or body (if youre small enough) you just go afk for 10 minutes
people complaining about the hallucinations doind damage kill me. It's Venom. At least with the halluncinations you have a chance of not taking damage. If they removed the damage from hallucinations they would have to add it to the poison itself and it would be the same result.
"I should be able to be bitten multiple times by a very poisonous animal and take 0 damage. Matter of fact the venom that would kill me should only be a minor inconvience for 3 min while rest in a bush."
"oh and I want it slower so that it now can't run away or turn."
The only fricking thing that needs to be changed in dilo is that u can just spam the hallucinations, u should be able to regain them by biting th prey or resting
@analog mirage herrera can already kill an omni from max with a head shot then an alt bite immediately after. a max body shot brings it down to orange
This is if you manage to hit a moving targets head
it can still two shot it with body shots
You're not really getting two bodyshots on the same target unless it goes afk after the first one, if we're talking herrera that is
all I know is that I need another dino to be released
asap
release Diablo
even if it's not ready
it doesn't matter
having it one shot it would seem excessive imo. it’d be a deino in the trees for anything omni sized or smaller. two shots is fine. though I think the bleed could be looked at
we do need more herbivores
also have they finally added autowalk to this game?
no
idc whether it's a herbivore or not I just need another dinosaur
so that people jump on it
they can give us T.rex for all I care
I personally want more herbivores. the carnivore vs herbivore dino select screen is pretty pitiful
I care only about majority of people playing something other than Dilo so that I can babayaga all I want
or make it a cannibal
nah that’d only cause its population to explode even more like carno when it was canni
dilo just needs some nerfs. not major ones that’d make it useless but it needs some touch ups like on venom and a little on its speed
I don't think in terms of "too much xyz is on the map add something else so that there's less of x, y and z" I think of it in terms of "can I eat it? If yes - good, if not - bad"
no nerfs for Dilo pls
you genuinely have to trade hits with the clones. it doesn’t seem like you can hit them and make them disappear first. it doesn’t help those clones deal a lot of damage
fix not being able to kill the clones before they hit you then
instead of the time
ez
No because the time is so long that dilo needs 0 input other than rmb. It's boring for both people
dilo’s hitbox is also a little wack
it seems small so its very hard to hit. its bite box also seems small
any videos showing how it works?
but that might be issues with the server idk. the servers definitely have been weird lately because of rubberbanding
none that I have
I would be careful with statements regarding the hitbox lest someone tests it
also is there any point in going into the sanctuaries?
they seem relatively useless to me
I’ve tested it with teno and your ass has to be fused to hit
Think the dilo hitbox is just major bugged cuz many people have reported problems pouncing it. I let a lil troodon pounce me for fun and it couldn't do it
@golden coralare you busy?
I wouldn’t be surprised lol
I might test it unless I get bored and annoyed by this game as quickly as I have during the past... 5 attempts I made at playing it
if I do I will record where its hitboxes are
They need to play the seinfeld theme every time you die in this build
also why the hell is the heart in the character screeen removed now?
Why was it introduced if it was going to be removed later anyways?
because apparently of people “playing the meta” by checking their %
They claim it was removed to combat metagaming - which makes no sense to me. Since there's literally no way of knowing how much damage you will take/deal because of the dmg modifiers
Zzz...
You get a general idea from the numbers but thats it. And if they were concerned about metagaming, the heartbeat monitor causes almost the exact same issue.
it was mainly useful for testing
Because Dondi is a fool who thinks by removing something from the game players won't find another way. That's why you can't see a map in game. It never occurred to him that players would just 3rd party a map
Preach it homes
if I want to know whether I'm healthy enough to continue the fight I can look at the ECG bar
I can't do that for testing
aight, the testing will most likely be useless in this case
can the devs stop removing stuff like that until the game is finished and everything works?
This stuff is important for reporting bugs
Exactly lol. Blows my mind the decisions these guys make sometimes
The whole stamina recover issue everyone hates is a result of them not wanting people to meta game dino fights.
Basically they wanted to change stamina and instead of putting it on alt bites or running they put the nerf on recovery.
Dondi didn't want people to hunt by burning out the preys stamina. So now we have this
Dondi and his anti meta gaming drives 60% of the developer decisions
I wanted to play Dilo but the game is not good/fun enough for me to deal with
Vai amici, che la fortuna favorisca la vostra RNG
Wasn't it bcause they wanted to slow down the pace of the game and all that? I don't thin the stam was related to the fighting that much? It's more so that if you waste all your stam, you should feel it, not be able to just recover and keep going. Fighting or running.
Yes to slow down the game. He didn't want it to be a constant deathmatch. So there were two choices: 1) make fighting cost more stamina OR 2) nerf recover so you couldn't get up and fight
So instead of punishing the action he actually wanted to discouraged he applied it to stamina recovery and now every species has to work around this crippling recover even when they are just trying to explore the map
He said and I quote, "I don't want players to meta game and just count stego swings"
"not wanting it to be a constant deathmatch" actually translates to "wanting it to be more of a walking simulator"
which is precisely what this game is
and the main reason why it's such a boring chore
But that would be fixed by letting people alt attack even without stam... I thought the new changes with resting and all was to prevent run/rest/run all around the map, or run then rest and be fit to fight immediately or something... guess I've missed something then
I can agree with the sentiment, but you can still metagame, even easier if anything, because now it's so much harder to regain stam, that you can be more sure that if the stego or something is out of stam, it'll remain so much longer before it can jab again
Not really because you can just stand still and swing indefinitely. If they taxed fighting with stam it would have stopped the sprint rest sprint rest
Because if you got caught after a sprint you'd have like 3 or 4 attacks before you were toast
You... are aware a stego has about 20 jabs from full stam to nothing, right?
So you can bait that out, and even if it does stand still, it regens stam slowly, so you're still "meta gaming" and counting
Basically attacking costing stamina would have stopped the constant sprinting, 24/7 deathmatch, and wouldn't have made moving around more difficult
Some attacks do cost stam, they always did?
Hence the "metagame stego jabs" Dondi mentioned
You can do that because stego attacks take stam
20 from a stego is insane
I'm pretty sure that comment might have related more to the "can still attack without stam"
And your talking alt attacks
It's really not, especially with how trash the stego attack is xD
Well yes, because stego "main" attack takes stam, like alts do
Stego jab also functions more like alt when it comes to not using it while running and so on, so I'm guessing the comment would relate to the ability to attack without stam, alt attack that is, since basic attacks never took stam
But that's not so much related to how you can, or can't, regain stamina quickly
The stamina changes were to slow down the pace of the game, less running around all the time, treating stamina as a resource you can't just get back by trotting for a few minutes. The whole "no metagaming" when it comes to counting attacks would be the ability to do alts even without stam, at the cost of reduced attack or what it is
You're missing the point. The combat changes would have been as drastic as the recovery ones
Your talking about stegos having 20 attacks right now like anyone is gonna survive that
It would have been along the lines of 5-6 alt swings if the change went to combat
That definitely slows down the game
@wild cove perfect take on dilo, that would be more fair and better mechanic overall.
So you're saying we don't have combat changes then or?
Not entirely sure what your point is, maybe I misunderstood something
No he didn't do it... he nerfed recovery instead
But the recovery was because they wanted to slow down the game in general, was my point
Omg dude... both would have slowed the game down
Not related to combat, but to traveling, and combat only in so far as you can't burn your stamina and then be ready to fight almost immediately
Not really, you're talking about stam cost on attacks? But we've had that on most attacks outside of basic ones all the time?
If you have to save your stamina because combat is stamina expensive. It stops you from running
Only if you can't recover it very fast
If I can burn my stamina, and then be fine a minute later from empty to full, I'll almost never be found at the right time to be vunerable
Your not getting a minute to lay down and recover mid fight
Depends on if you're in a group or not
See omnis doing exactly that, pounce, go away, regen stam while packmate attacks
Any playable can do that, really
But I was more so talking about being found while traveling
Half the point of slowing recovery was to prevent people from using up all of their stam with no consequense I'm pretty sure
Even if it was just a matter of traveling, not combat related. The stam changes weren't for combat primarily, but for the pace of the game as a whole