#balance-feedback-discussion

1 messages · Page 82 of 1

frail bobcat
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pachys ram has endlag, omnis pounce does not

golden coral
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They can, but omni and troodon just keeps going, they can run/pounce again immediately unless that was changed again

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Pachy can not, it has end lag that sometimes even makes it take a hit in return even if it lands the ram (on things like carno and maybe cerato that might not get knocked down(?)

tiny thicket
frail bobcat
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also, omnis have very good speed and can retreat easier than pachy#

tiny thicket
golden coral
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To be fair, they might have overdone bucking again, they do seem to like to "exaggerate" changes. And with the new no-no zones for head/tail, bucking could be seen as more of a secondary resort if you got jumped perhaps

frail bobcat
golden coral
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Less need for bucking to be quite as powerful when there's more of an actual possibility to counter pounce via movements and positioning that isn't reliant on hugging a tree

tiny thicket
golden coral
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Not sure how much bucking takes to use though, might be a decent cost there too

tiny thicket
frail bobcat
cosmic pelican
frail bobcat
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If i have my admin back

tiny thicket
tiny thicket
tiny thicket
golden coral
golden coral
golden coral
cosmic pelican
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Or around that

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May be a bit more actually

golden coral
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Hmm

tiny thicket
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Bucking was perfectly balanced around gateway's stam changes.

coarse blaze
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How much DMG does a FG herra do during a fall?

distant torrent
coarse blaze
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Dilos are currently just camping under trees for herras in most of my experiences thus far

shadow vortex
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Hi, could anyone here help me test Omni on an admin server? Wanna see if bucking was made too harsh for it again, and how it dealts with front pounces, because I'm making a feedback about each playable in this update.

tidal wren
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has there been any discussion on how to upgrade herrera dino? at the beginning they are unusable and have a high stamina consumption, playing against NPCs is fine but the players are not that stupid so little chance to jump on someone

golden coral
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@polar vine It does make sense if you consider the size of even a fresh spawn stego in comparison to a herrera. On top of that, you can A, jump on it like your main hunting method is, or B, bait out its very tiny jabs and go in for bites, considering small stegos have very little reach on their attacks

distant torrent
coarse blaze
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Thank you!

coarse blaze
jaunty ermine
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@distant torrent Hard agree with reverting stam changes. With teno being forced to respond to clones, it is much too trivial to burn a teno out. It's also ridiculously punishing especially when the hitboxes are poop fart and dinos tend to rubberband out of range.

polar vine
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Either im blind, eitheir it looks too dull to 1 shot a fg herra

golden coral
distant torrent
# coarse blaze Thank you!

also I was playing around with it and all it takes is 2 headshots from maximum height to kill a dilo lol jesus

golden coral
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Even if the thagomizer isn't sharp, it could do fractures, and still inflict damage

jaunty ermine
golden coral
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I mean, even a fresh spawn stego is larger, or will very soon be larger than a herrera

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So, yeah, even a tiny swing has some power behind it

polar vine
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I think it should be at least 2-3 hits, that's all. I don't really understand the point why would a fresh spawn steg 1 hit a fg herra

golden coral
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Because, how else will it defend itself, not like it can run or do much else

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And it's not just herreras, keep in mind omni and larger juvies of cera/carno are also threats

jaunty ermine
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Personally it makes perfect sense to be one shot but the issue is that hp is tied to weight. You'd have to fundamentally change one of the two playables to make it so herrera can tank a fresh stego.

golden coral
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If you made it 3 hits, sure, herrera would feel better, and then other juvies would just stomp the stego even more

jaunty ermine
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It's unfortunately a bit of a mess to figure out.

golden coral
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Could up stego juvies size, give it fracture but less damage instead, and apply a sort of "fracture and run", at least if you also gave quads a "sneak" so they don't leave tracks

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So, basically a mini pachy, tanky, will fracture you and run and hide, which it now can if it can sneak properly

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That way you can let it do less damage, make it more tanky to survive the trade better, and give it the option of just being better at hiding in general. And then trade that fracture for bleed and damage as the thagomizer develops

polar vine
golden coral
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But it's an option that would make sense and make stego juvies a little more different at that from their adult version

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Just need to make it viable to fracture and get away properly, so it's not just fracture and then still die because the predator comes after you

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Since well, juvie stegos don't get very far very fast and are rather fat and visible xD

polar vine
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lol true, i like the idea

golden coral
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Honestly my biggest issue with stego and teno and all is the lack of "sneak" for them. Every one else can crouch and leave no tracks (not sure on deino, it can crouch but not sure what that does honestly), meanwhile if you're a teno or stego, you can do nothing.

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Give them that, and it'd be easier to be stealthy, less need for combat ability at least somewhat

polar vine
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yh, this might be a nice thing to add

tropic horizon
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It is REALLY high

earnest salmon
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So honestly it's not very surprising for a juve stego to one tap an herrera.

gentle maple
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what really troubles me with the latest update is that the main way for the herrera to get food atm is by fishing, they even gave it a swimming ability and all, but fish aren't even on it's diet... ._.

golden coral
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I went on a server and checked things out concerning the "fresh juvie one shotting a grown herrera". A stego juvie can be upwards to 300 kg or more before any pattern shows up. So that "fresh spawn" was most likely already at least 250kg or so, noticably heavier than a fully grown herrera. And keep in mind fresh juvie is not the same as "newborn" or hatchling. And comparing stegos jab, it's "secondary" attack with herreras basic bite is a little like comparing stego jab with deino bite, instead of looking at respective playables main damage dealing move, which would be comparing bites to bites.

golden coral
gentle maple
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can't even imagine with it's like for the ptero, I tried it once and ended up throwing myself down a cliff to start something else cause I was starving and couldn't fly anymore

craggy tide
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Stam is still ass and AI don't spawn fix ur game

solid imp
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why was this downvoted? im curious why ppl r against it

shrewd python
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I didn't downvote but I think beipi shouldn't be safe from deinos, at least for now since it has no other predators in the water

verbal rivet
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it doesnt really make sense for a deino to spend energy catching such a small thing with such a little energy value to it

solid imp
solid imp
dusky surge
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I like it when the thing I’m playing has a predator

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And deinos ignore me enough to the point that I might as well not be a diet option

solid imp
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fr that another reason why there should be symbiotic relationships, beipi is the perfect oppertunity for the animal to clean gators teeth like the community has been asking forever

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and it would make crocs less agro to them

coarse blaze
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Does carno not knockdown teno anymore?

dusky surge
coarse blaze
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I was about to say, I was watching a fight it didn't get knocked down the first time but did the second. Overall a better change

odd pebble
vale tangle
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Dilo is super strong rn, they need to make add a threshold for venom like they did with troodon.
But I swear if they make it so hallucinations do not do damage dilo will become obsolete

coarse blaze
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Strong and have such egos, watched a dilo try to kill me a deino on land and instantly die. I'm genuinely not sure what else they expected.

vale tangle
dusky surge
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Dilo certainly isn't as powerful as some other creatures like omnis or carnos were last patch

alpine plover
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@coral wind the clones do hardly any damage bro and also I almost died to a 40 percent stego as full grown so they are not op lol

dusky surge
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how does you almost dying to a 40% stego prove anything

that's legit just a skill issue lmao

alpine plover
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@umbral ginkgo bro are u silly the dilo in legacy murdered everything they could have a 8 in a pack and bleed u to death and we’re more tanker bro even apexes like rexes and solo gigas would hide from a pack of decent not even good but decent dilo players they killed everything they saw their not half as good as they were they are a small medium tier Dino that in a pack of 2 to 3 can easily hunt a solo 60 percent or even full grown carno same for cerato and 4 of them could probably kill 2 carnos or cerato cerato get 4 to a pack so does carno which would wipe 4 dilos they need to make it 5 dilos a pack but their not broken and fix the venom from 5 mins to like 2 mins

alpine plover
dusky surge
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it's not super OP, but it's certainly on the stronger side

alpine plover
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It should be

dusky surge
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ehhh

alpine plover
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Their not much competition in the game rn

dusky surge
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it's a bit too strong, which is the problem, mainly with the venom

alpine plover
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Everything is small other than like 4 things

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Yea the venom shouldn’t last as long

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But other than that it is balanced

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And weaker than in legacy for sure

dusky surge
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it also shouldn't be able to be applied so early

alpine plover
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Yes it should if u get bit in the head

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Or the chest

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Just not the tail

dusky surge
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a juvi dilo can envenomate an adult carno. that's dumb

alpine plover
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Ok that’s fair but a adult dilo other than venom time is very balanced

dusky surge
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why is troodon held to a different standard from dilo? It's venom lasts a shorter time, has timing restrictions, requires you to pounce, is far more risky, only works after 65%, so on

None of this applies to dilo, for some insane reason

alpine plover
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Dilo is a lot bigger and scarier

dusky surge
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that's a terrible reasoning

alpine plover
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What I don’t get is why ppl cry so much teno and stego are broken but nonething said ab that it’s a game bro

dusky surge
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teno and stego are nowhere near broken lol, especially not stego

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stego is legit dogwater

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its only "strong" because high damage and health

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which makes it more tedious than anything

alpine plover
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Stego can legit kill 2 or 3 deinos at once what

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And a teno can fight 2 carnos or cerato at once

dusky surge
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deinos who manage to die as a duo or even a trio against a single stego are absolutely hysterical proof of the low skill floor of entry when it comes to deino

alpine plover
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It can just keep slamming it on the ground

dusky surge
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also, teno being able to duo carno and cera is good, it absolutely should be able to do that

alpine plover
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Dude u go for its head but yet still don’t die lol

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Not rlly

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But u cry ab the dilo

dusky surge
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i dont lol, i literally said i dont think it's that OP

alpine plover
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lol which is worst than all those lol

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Ab the venom

dusky surge
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dilo is probably the strongest animal in the game, but its not broken, just OP

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like, just... a tad too strong

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like, teno is finally in a decent spot (except its stam cost is egregious)
stego is... still bad. it's not ready for anything larger than a carno
pachy's still bad. not as terrible as it was, but it's still bad
dryo is actually kinda cool now
hypsi needs climbing

alpine plover
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Cerato and carno will kill a dilo 1v1 wit ease

dusky surge
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if the dilo is dumb sure

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carno, probably yes, because it's faster and is very well built to hunt dilo

alpine plover
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Someone said it’s not

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But when freaking ur a 60 percent grown one a full grown dilo should be faster

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And a cerato would destroy 1 full grown dilo not 2

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But also gotta think of player skill and they haven’t added the big mid tiers yet carno and cera not as strong as allo or sucho or Alberto or the bigger mid tiers

keen plover
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dilo can facetank cera a bit and then run off and apply the hallucinations

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it's actually hilarious how easy it is to drop cera at night

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carno is rough though

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Since it can keep up but even then you can beat it

alpine plover
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Ugh if the cerato is bad probably

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U facetank me imma just alt bite u to death like 2 or 3 bites and I’ll kill u

keen plover
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Either way it's easy to beat cera at night

dusky surge
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dilo needs some level of nerf

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not to the point of some other animals

alpine plover
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Ok

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Reduce the venom from 5 mins to 2 and make juvis several bites to venomate adult Dino’s

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Boom fixed

keen plover
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I don't think hallucinations deal locational damage either

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Tail tip seems to do full damage?

alpine plover
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And nerf tail doing full damage

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Boom fixed Dino and balancers

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The dilo will still be good but not to good

keen plover
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Agreed. Other than that buff the other creatures if they're not doing too good. Dilo should still be powerful

alpine plover
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And it will still beable to kill stuff like it should bc real dilos could take anything not the fake Jurassic dilos the real ones

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Yea

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4 dilos should beable to kill a full grown stego bc their quick or kill a Omni or a herra or a teno or a pachy or cera or carno

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4 dilos should beable to fight off pack of herras and Omnis beable to take 2 tenos 2 ceras 2 carnos maybe 3 if the dilos are very good or at night and beable to kill pachy and a solo stego

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Or a deino that gets to far on land and out of stam

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Ppl cry ab the clones doing damage but they don’t do much damage at all

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Like 20 or 30 damage if that

vague helm
open arrow
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dilo should get its venom at 30% (players respawn as baby's and envenomate you)

prisma vessel
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Why does dilo literally drug other dinosaurs
and why is dilo faster than omni

alpine plover
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It’s close to same speed

prisma vessel
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it still makes no sense
shadow clones doing damage when they literally dont exist
dilo being faster than pachy, omni
Dilos venom working really well solo and its probably going to destroy rexes solo

junior harness
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The clones doing damage is supposedly the dilo's venom damaging you, so the venom isn't just damage over time, but I do agree that the dilos sound like they could be dialed back a bit, especially with how long their venom lasts

dusky surge
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it's such a bizarre discrepency in design styles

junior harness
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Sounds like it. I know they're supposed to be able to tackle large prey (I think that was the point anyway?), but if the venom clones do as much damage and it lasts as long as people are saying, then mmmmaybe it should be toned down some. Just a teensy lil nerf

dusky surge
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Dilo's venom really just feels like they forgot Troodon existed

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Like it literally just ignores all the elements that were put in place to balance out Troodon

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Like preventing them from applying venom at a young age

junior harness
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Can't a fresh spawn dilo do some serious damage with its venom if it's skilled enough?

dusky surge
junior harness
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oh. That's... not the impression I got from what I've seen/heard from other people

dusky surge
quasi sandal
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Dilos clones should maybe do 75-100% of real dilos bite damage, depending on the venom stage
And venom should last like 3-5 minutes (without reapplying), still long enough to have effect

open arrow
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3 alternatives ways for croc when grabbing prey, each with their own pros and cons.

1, tail grab; low damage and slow movement speed.
2, body grab; medium damage and max movement speed.
3, head grab; max damage and slow movement speed.

coarse blaze
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Actually just saw someone grow a herra just to cry about herra "megapacks" and by megapack they meant the group limit max.

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It's a herra

waxen swift
high pike
rigid tulip
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Dilo is the least fun to fight dino they have ever added besides croc. Completely outskill it but get bit once? Congrats now you have to fight against 4 sub adult ceras while not being able to see for 5 minutes

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Im tired of pretending like this thing is remotely balanced honestly i would prefer it be temporarily removed for now until its somewhat balanced.

fallow blaze
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Dilo and Herrera are definitely getting a fix/nerf.
This is what all the newly released dinosaurs got.
I can't talk about dilo. I haven't played it yet.
From what I read, I would support Mr. Troodon.

Herrera is a box of fun.
Its gameplay has lots of little beautiful details.
I'm not talking about fighting.
I haven't had to do that yet.
but it doesn't feel right when I can still climb with 0 stamina.
The movement animation when running at 45kmh is much too fast. Looks rediclious.
He's welcome to slow down. Maybe between 40-43kmh.

supple pagoda
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I think herrea should also have a more scavenger diet. Compy is currently not on it, which I think it would be, and perhaps the small PT AI.

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I also still want a ton of stamina fixes/changes, and so do many other players. It's insane we've asked and asked but nothing.

fallow blaze
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Compy would be fine
Herrera is bigger than Troodon but still small enough
that Compy would make sense on his diet.

I really hope that when the Oviraptor comes into play with the egg eating mechanic: that Herrera gets that mechanic too.
He has functional arms for it and a nest from a Petri would no longer be invulnerable.
this would give additional meaning to the Herrera's climbing mechanic.

thin mantle
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Honestly dilos "power level" isn't as much of an issue as opposed to how it's powerful

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Like hallucinations once they start coming at you is just an extended death sentence

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The dilo is no longer in danger and you're going to trade blows with them most of the time, you ARE going to die unless the dilo is really really stupid and keeps going for bites

dusky surge
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if the venom didn't last eons, this wouldn't be a problem

rigid tulip
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i literally just killed an adult dilo in a 1v1 as pachy and his babies just envenomated me and i had literally no say in wether or not i lived

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how do they deserve to win that

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it takes no real investment from the dilo

dusky surge
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isnt it awesome that they removed troodon's ability to envenomate before 65%

and then there's dilo

rigid tulip
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also the delay until pachy can attack again after it headbutts is insane

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u literally just stand over the knocked down dinos body and wait 2 seconds just to be able to do a measley little bite

dusky surge
rigid tulip
dusky surge
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right click = the laugh

rigid tulip
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idk what to call it

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idk what to call the right click i mean

dusky surge
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Venom is applied by bites

thin mantle
rigid tulip
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yes but doesnt the laugh trigger the hallucinations

thin mantle
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Hallucinations are effectively ranged damage

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If it lasted for literally just the 3 charges

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Sure it wouldn’t be an issue

rigid tulip
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the worst part imo is not being able to see during broad daylight, which I understand somewhat but it makes you a sitting duck to the entire rest of the server

thin mantle
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But you get a charge per 10 seconds

rigid tulip
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i would prefer a night vision nerf when u get envenomated

dusky surge
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hallucinations still spawn without laughs iirc

rigid tulip
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whats the point of the laugh then

dusky surge
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force spawn

rigid tulip
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hm

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i thought that laughs simply triggered the venom effects in its totality to start

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all i know is that if i get bit like once im basically disabled for 5 minutes and have to defend myself from ranged attacks from a dinosaur already bigger and faster than me

thin mantle
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You’re also risking starvation or just general map hazards

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Because yknow, can’t see

rigid tulip
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i understand limiting vision is intended for dilo but i think that the best way to do it is to limit night vision slightly, instead of forcing you to be in a csgo smoke grenade

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since at night, everything already sort of has the same disability as you, your not as much of a sitting duck to anything that sees you from far away

dusky surge
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i legit think it boils down to

  • juvis should not be able to envenomate things, treat it like Troodon
  • make venom last less time
thin mantle
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Honestly

rigid tulip
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if a dilo bites you once and ur in say, northeast plains during broad daylight, your instantly dead to any carno/cera/omnis that see one pixel of you

thin mantle
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Like if it lasted a minute or less

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It’s fine

rigid tulip
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i agree those are the two major issues with it

thin mantle
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They also need to deal locational damage

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Because them impacting you at all causes damage wherever they hit equally

rigid tulip
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i agree

dusky surge
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i'd prefer the hallucinations also just do less damage

thin mantle
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There’d also ideally need to be a CD on when the target can get refreshed on the effect so it’s not getting permastacked

thin mantle
rigid tulip
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i think they should also have a larger model hitbox or a smaller bite hitbox, I was constantly trading with them when i was defending myself, which doesnt happen to me with players. maybe its just that AI naturally will bite at the perfect time?

thin mantle
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That might actually be my biggest issue with them

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You will almost never not trade

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Feels awful to play against

rigid tulip
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i think its just due to the fact they are AI

thin mantle
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They’re not just a minorly threatening distraction on mass

rigid tulip
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it does feel awful

thin mantle
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They’re homing missiles with nearly guaranteed hit effects unless terrain bugs them out

rigid tulip
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imo getting bit by a dilo is almost as bad as getting grabbed by a croc in terms of fun

thin mantle
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Ehh it’s not AS bad

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You have a chance against dilo

dusky surge
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there's more to engage with, and it genuinely is cool

thin mantle
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If you get grabbed you die

rigid tulip
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nearly guaranteed ranged damage that takes little investment doesnt belong in this game imo

thin mantle
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But it’s not too far off

dusky surge
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deino is literally a "hands off the keyboard" moment

rigid tulip
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true

thin mantle
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Like it’s far from fun

rigid tulip
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you can defend yourself against dilo but your death is nearly as guaranteed if your anything smaller than it, or outnumbered

distant torrent
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dilo’s hitbox seems pretty bad too imo. maybe it’s because I was playing teno and the fact latency on the servers seem to be horrible with common rubberbanding

you cannot hit a dilo with a kick unless your ass is literally FUSED with the dilo TI_LUL

dusky surge
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I think it has the POTENTIAL to be really cool and fun, but it's really delved to "dilo just bites you then plays the zoning game for 5 minutes"

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it's like if you made a fighting game and only one dude gets to be the zoner and have projectiles, and everyone else has to cope with being a brawler/grappler

rigid tulip
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i agree its not a bad idea

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its very cool just very unfair rn

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the ranged damage and time is the issue

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ease of application is the worst part rn tho but thats easily fixed

thin mantle
rigid tulip
thin mantle
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Like rn it literally does have a win button

rigid tulip
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agreed

thin mantle
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But it’s also fast, not agile but fast

rigid tulip
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and one that takes no investment to press

dusky surge
distant torrent
thin mantle
distant torrent
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which isn’t gamebreaking, but that body hitbox definitely needs some looking at

thin mantle
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Tho firearms can still be done incredibly poorly tho that is to be seen

rigid tulip
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im one of the few who are excited for humans, but they will be a catastrophic hit or miss i think

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i understand the concerns for them

thin mantle
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I’m stoked for them but they could also completely annihilate the game

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Literally just depends on how fair they make them in a roster of strictly close range playables irrespective of how much danger it puts them in

thin mantle
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Like the trade off for being frail and weak being the inverse amount of power just seems really off to me, it’s kinda why I’m hoping humans in the field are still relatively incapable of threatening the teno and above sized animals unless they’re literally standing next to them

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Because humans have constructs technology access points and vehicles to compensate for their frailty, which makes it much easier to subsequently reduce their power level to a degree

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Because it then becomes a point of progression outside of weapon acquisition when you can reduce the threat of mids and above, whether it be through technology, bases, or vehicles

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Because that is a massive part of their gameplay

dusky surge
thin mantle
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The common fantasy I hear is just to scale their power to their field vulnerability

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Which would be catastrophic

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Because they have probably the lowest individual survivability in the game

dusky surge
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imho, a human should ALWAYS feel like a fish out of water when on an expedition away from their secure facilities. It matches the genre, theme and feel the devs want for humans. Limited vision, difficult terrain, no secure areas from the animals hunting them

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doesn't matter how much firepower they're packing, a single omniraptor presents a potentially lethal encounter

thin mantle
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I feel like if hunting ever feels reasonable pass time something had gone horribly wrong

dusky surge
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pretty much

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humans taking potshots at dinos getting too close to their facilities is fine, because it's an avoidable scenario that is a clear designed "this is where humans are at the advantage" area

thin mantle
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Either humans are too powerful on their own or have too much damage over range, or firearms aren’t detectable enough when used, or ammo is too common, or all of the above

dusky surge
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and it means humans aren't sitting ducks and actually have purpose to seek out these safe zones

thin mantle
dusky surge
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and if they're struggling to get through your defences like gates or electrified security, you can just keep shooting them until it actually does pose a threat to even apexes

thin mantle
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Mhm

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Ideally it just takes quite a lot

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Like a human with end game gear having a TTK on a rex any shorter than like….30 seconds just sounds so wrong to me

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Like that is the most threatening thing you could ever encounter when considering raw power and size

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Unless we count shant or brachi ofc

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But when it comes to predators

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That have obvious mechanics for encounter humans

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If you can magdump an apex to death….TI_Bonk

dusky surge
thin mantle
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And it should only really be possible if the creature fully commits and doesn’t attempt to leave

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Just goes full kamikaze

dusky surge
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in my tests in dino v human gameplay, human bases make an astonishing difference, and night in general is outright a hard counter to them. Humans WANT to bunker down the moment the sun starts setting, because it's impossible to attack that you can't see

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forests also are just terrifying, but open plains make you immediately prey for carnotaurus, who have the health to tank what you hit them with, and the speed to just close the distance before that firepower matters

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like, open plains gameplay is (arguably?) better for humans due to clearer sightlines, but carnotaurus just exists to immediately reprimand you for assuming you're safe in the open

thin mantle
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Which tbh is good

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I like that degree of vulnerability and that they have a relative safe zone if your base is well maintained

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That’s like, totally ideal

dusky surge
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the base is the only true safety because it keeps that level of light, open sightlines, cramped entrances and a surrounding safe perimeter that makes it difficult for dinosaurs one way or another

dusky surge
#

i love that one dude who literally has me blocked but reveals my messages so he can downvote me lol

tropic horizon
dusky surge
#

also it's bizarre that so many people complain about the stam system and how everything costs too much stam, but the moment I ask for teno to not melt its stam, it becomes a no-go

#

i guess herbivores don't need stam as much as carnis

#

6% and 8% are goddamn not okay with how stam works atm

tropic horizon
#

I feel as if a lot of things could just not melt their stam as much

#

like omni and troodon atm feel borderline unplayable

dusky surge
#

carno and teno are the worst offenders atm, they do not need to spend as much stam as they do using their attacks

tropic horizon
#

same goes with carno but to a lesser degree

#

because at least carno can still FIGHT without its charge regardless of how badly it sucks

dusky surge
#

i think omni's stam is more excusable on account of them being able to still 2v1 a tenonto and win (had i not made as many mistakes as i did)

tropic horizon
#

ehh idk

#

omni feels unplayable currently due to ai and well

#

dilo existing

#

the fight is just so unfun and unfair on the omnis side

#

you have to hit eleven whole bites to take one down meanwhile it kills you in six

#

or if it has a brain it can bite you once, run away, then let the clones do its work for it

dusky surge
#

actually i found the omni v dilo fight is honestly not that bad for omni

#

as long as it doesn't get you to stage 2

tropic horizon
dusky surge
#

its bite hitbox is VERY small, and its turn radius makes it at risk

tropic horizon
#

one bite

tropic horizon
#

idk it just feels miserable to fight against dilo to me at least

#

Which totally isn't amplified by the fact that theres about 50 of them per server most of the time (:

#

Idk id rather the venom timer be shortened so it feels akin to troodon where you feel the need to keep up twice the amount of pressue you had in the hunt or else you're back at square one

dusky surge
#

exactly

#

idk why the venom lasts for so long when Troodon's is so short

tropic horizon
#

and the fact that literal infant dilos can envenomate you in a few bites is so frustrating

#

they can just throw their kids at you and you're effectively blind for 5 minutes

dusky surge
#

reminder they removed that from troodon because it was really goddamn annoying and unfair

tropic horizon
#

B-But Dilo is supposed to be better troodon!11!!

dusky surge
#

feels like it's meant to be lol

tropic horizon
#

I remember being annoyed when troodon launched and it's venom was literally just a damage multiplier but god Im so glad that troodon doesnt have anything similar to what dilo has

dusky surge
#

troodon

  • venom necessitates taking risks and engaging the opponent
  • EXCEPTIONALLY fragile
  • requires high skill and timing to get venom stacks
  • venom lasts for a short time to offset its impact and power
  • venom isn't on freshspawns to prevent annoying respawns to make the fight way too unfair

dilo

  • lol lmao u literally just summon invisible goons to attack them
  • fragile? it is 700kg so it has a LOT of health
  • u bite, they get venom. repeat so they get more
  • once you are envenomated by a dilo wait for the heatdeath of the universe to see again
  • freshspawn dilos can render an adult carno functionally blind
#

it's horrid because troodon is by far the more skilled animal, but dilo is just functionally better because it gets things troodon doesn't

and people justify this with "dilo is bigger so it should be stronger". If anything, Troodon should obviously have the more potent venom

tropic horizon
#

In nature smaller things tend to be WAAAAY more venomous than larger things

#

Take the blue ringed octopus, or the irukanji jellyfish

dusky surge
#

either we buff troodon's venom to the standard set by dilos (which would make troodon NUTS) or we tune down the dilo

tropic horizon
#

both insanely tiny yet they can both flatline you in less than 5 mins

tropic horizon
#

genuinely such a miserable animal to have be the best one

#

of all the animals to become meta, Dilo is by far my least favorite gameplay wise

dusky surge
#

i don't even have a problem with dilo's base stats. It's just the venom that poses such an annoyance

tropic horizon
#

for me its Venom and the fact that hitting them never feels like it does anything

#

feels like they can shrug off way more punishment than they should

#

if anything maybe give dilo a damage vulnerability somewhere

dusky surge
#

if you play teno, you can just obliterate them which is fun

tropic horizon
dusky surge
#

well placed tailslam or kick just messes them up and its great

#

carno also can beat them up

tropic horizon
dusky surge
#

pachy is dictated by first strike rules

#

whoever hits first generally just wins

#

like that's fundamentally pachy v dilo

tropic horizon
#

speaking of pachy, the fact that it's alt swings can just decide not to work is so dumb

dusky surge
#

it feels VERY non fluid

tropic horizon
#

Ive died somany times to dilos as pachy because my alt swings just abruptly stopped and i got stuck on the dilo as they face tanked me

dusky surge
#

pachy's list of issues

  • ram has an animation that plays after you hit it that renders you immobile, a thing that was removed from omni because it "didn't feel fun"
  • ram can ONLY be charged when facing directly forward, something cerato, an animal who also has a charged attack that works very similarly, has no issue with
  • everything has a massive timer between when you can attack after, and in a game where most attacks can fluidly cancel into each other, it makes pachy glaringly clunky
  • sometimes RMB just doesn't work lol. just for no reason
  • pachy can hold onto a charged ram for like 3 seconds. cerato can hold on for a charged bite for like 10 seconds
  • there is a little animation where pachy goes down after cancelling the ram in which no attacks can be activated, creating another window of oppurtunity
  • the coconut cracker is functionally one of the worst attacks in the entire game bar none. It is slow, does poor damage, has abysmal range and has massive endlag. Never use it
#

this is all not mentioning the fact that pachy has REALLY low damage

tropic horizon
#

Damage buffs to pachy would help a lot

#

the fact that a galli kick does more than a pachy headswing is absolutely ridiculous to me

dusky surge
#

so cool

tropic horizon
#

honestly just swap galli's and pachy's damage numbers for their alt attacks

#

or just give pachy the same amount as galli

shadow vortex
#

Daym, I have mixed feelings about dilo now... So many bugs, so long lasting envenomation. Like the clones don't even have to bite you, they just bump into your body and do max locational damage from what I've understood. Duration of the fog also needs shortening, ouch xd

dusky surge
#

yep

tropic horizon
dusky surge
#

honestly im tempted to go as a group of carnos to just flush them out

#

because carno is one of the best adapted animals for kicking their brains in

tropic horizon
#

also because I literally couldnt find ANY food

dusky surge
#

seen a few complaints about canni dilos recently lol

tropic horizon
dusky surge
#

honestly? i would be fine with it

tropic horizon
#

would encourage them to stay in smaller tightly knit groups instead of giant megapacks

dusky surge
#

i mean... idk about that

#

thing is about megapacks is that cannibalism helps

tropic horizon
#

I know this is off topic but this is tragic. Ran the entire map chasing the migration only to fall like the fool I am and snap ma leg

dusky surge
#

lmao

#

honestly if there's one thing i like about galli is the fact that this update made it a marathon runner

#

it will just... GO, and not stop going

tropic horizon
#

It was so calming and fun to just

#

Run around and see the map

#

I think I made a loop around the entire eastern half of gateway

dusky surge
#

it rests for a long while, but its fine tbh

#

galli genuinely has a very natural feeling gameplay loop

tropic horizon
#

galli does what ptera is supposed to do better

dusky surge
#

ehh

#

ptera can arguably go even further

tropic horizon
past trout
#

I’m wondering, what’s everybody’s thoughts on the fact that Dilo gets a highlight to see how envenomated it’s prey is?

#

This feels like something of an unneeded benefit. It’d be a lot more skill inducing if they actually had to read their opponents movements to determine the state. And I doubt real living animals can really tell outside of observation how much their venom is impacting their prey

dusky surge
#

troodon already had that, i'm not sure why it should be different to dilo

past trout
#

Fair enough. Just something which came to mind as they can effectively just monitor the animal they’re targeting to continue to stack the effects. Like. -They aren’t stage 2 anymore? Let’s bite them three more times so they can’t see for another 10 minutes.-

dusky surge
#

wouldn't be so bad if its venom didn't last till the heatdeath of the universe

past trout
#

Yeah. That really needs to be changed

#

It’s just so dissatisfying to play against

#

Going near a Dilo is basically a death sentence if you’re on low food. If they bite you twice you’ll end up starving half to death before you can even start looking for something to eat

dusky surge
#

yea because you also can't smell

past trout
#

Yup

#

I lost a .78 Carno to that earlier today. I got envenomated once, hid for the cool down while occasionally dodging attacks from this Dilo. My food was already really low as I’d spent a lot of time getting chased around by packs of them. Once i could see I was forced to rush to find something. I did, but got bitten twice more for my troubles which was another 10 minutes spent unable to see. That ended up leading to my carno’s death.

#

Like i think a lot of dinos would struggle to survive two subsequent stage 2 envenomations one after the other. A competent Dilo player only needs to land 2 sets of two bites across 10 minutes to make that happen

subtle bane
#

just lost my full cera along with my buddy lost his to dilo bit me 3 times got venom and then died just by it i ask my buddy over the mic when are they coming to attack me he said all they where doing was making there sound on a hill

#

so if you are playing something else besides dilo and get venom put the key board and mouse down no need to play

umbral solar
#

i feel like a nerf to dilos speed might be needed because right now it invlidates omni i can face tank it and run it down

tropic horizon
#

Dilo is just a pain in the rear and an enormous one at that

#

big groups of dilos are a migraine to fight since one of em can just facetank you to max venom

west sequoia
#

@umbral ginkgo The hallucinations do damage because its literally venom

umbral solar
dusky surge
#

but its literally the only way the venom does damage

umbral solar
# west sequoia do yk how venom works

yes i do know how venom works but what im saying is that would be one way to make dilo a bit more fair to fight somtimes it feels like the clones do more damage then the player

umbral solar
dusky surge
#

venom hurts lol

umbral solar
#

fr it does way to much because even if you hit the hallucitions it still does dmg annoying af

dusky surge
#

the venom doesn't do damage without hallucinations

umbral solar
#

yeah but like 2 bites in and your getting em

#

its kinda of annoying

coarse blaze
#

My biggest issue with the venom is just how long it lasts at this point, I got bit by a baby and nearly starved while waiting out the venom to look for food.

dusky surge
#

@plucky moon not only is troodon not trash, but neither is omni. 2 omnis can take down a teno still, you just have to be not bad

frail bobcat
#

<@&933486433342222376> I dont want nitro

plucky moon
#

and the most annoying stuff is the desync even when you pounce the side now it counts as a front pounce and your dead

plucky moon
dusky surge
#

the teno was skilled lol

frail bobcat
#

like, what does this add to the convo?

plucky moon
# frail bobcat why did you insult his skill, lmao

hes saying things that dont make any sense , like troodon is just 1 tap and cant to stuff .And utah is just food now cause devs thought oh look utah players have fun we got to nerf them and now thats it.

frail bobcat
#

I cant read this

#

also, omnis last update were busted af

plucky moon
#

i absolutely agree up 6.5

#

now gateway they were ok . Now with the new pounce they are trash again

dusky surge
#

gateway made them bustd

frail bobcat
#

there is finally counterplay to omni besides T R E E

dusky surge
plucky moon
dusky surge
#

i... literally did

#

do you need video evidence or something lol

#

it was a balanced and fair fight

frail bobcat
dusky surge
#

lmao

#

unfortuantly i didnt get to one-cycle it with a single pounce because bucking is useless, apparently they changed it where bucking does something wtf

frail bobcat
hollow canyon
tall bronze
#

If they're skilled, it sounds fine to me 😮 But if it's a "basically guaranteed even if the victim is VERY good" kinda situation, then yeah TI_Hurr

#

I can't remember a time pounce wasn't a this-or-that mechanic. One update, it's REALLY REALLY good. The next, useless. The next, somehow both. Etc. 😛

hollow canyon
#

the idea that they should be able to kill an animal close to 4 times their size in a 2v1 is ridiculous

dusky surge
#

they totally can, but it requires VERY skilled players

rigid tulip
rigid tulip
#

My favorite dino in the roster rn

distant torrent
rigid tulip
#

Valid

#

I lost every 1v1 to a carno i ever got into as teno past update 6 but i beat 3 omnis with half my blood left last update somehow

#

One of which I know was a omni main sweat since update 3

#

I know it’s anecdotal but still. I just camped by a tree and trotted down any omnis that pounced too much basically

slim rampart
rigid tulip
#

common*

slim rampart
hollow canyon
#

based on the comment above yours - it sounds busted

rigid tulip
#

I havent experienced raptor combat without using trees to be honest. but when i used trees it seemed fine to me

#

good point

#

it shouldnt have to rely on a gimmicky thing like trees

slim rampart
#

Yeah Utahs seem way to powerful now, one Utah shouldn’t handicap a full grown teno. They should be in packs to hunt tenos.

#

Also bucking doesn’t even work, bucking just wastes stam.

scarlet onyx
#

If we had phantoms that could circle the opponent then go in for mock damage it'd be way better

slim rampart
#

Yeah, I think the venom needs to be re-worked in general. I agree mock damage would be 100% better, I genuinely thought the venom hallucinations were just there to make the prey think it’s the actual dilo and either waste its stam or give the real dilo a chance to bite.

#

Because right now a dilo could just bite you a few times and let its minions do the rest

scarlet onyx
# slim rampart Because right now a dilo could just bite you a few times and let its minions do ...

Yeah that's the other biggest problem I've experienced is there's such a huge disconnect between the dilo's perspective as the hunter and the experience of the venom. If your main gameplay design for fighting is to literally stand out of the view of the enemy and press one button over and over to kill them I have bad news for you, 'it sucks.'

I encourage them to scrap this whole system and make something that's interesting for both parties.

steep nexus
#

i feel like dilo's venom is fine and interesting but just-- the clones doing damage is insane-- honestly i feel like the venom could maybe mess with how you see the colors? disorient you in a way, or atleast have the clones damage you wihtout actually damaging you, just not hurting in anyway but having your dinosaur do the hurt sound to startle you?

alpine sleet
foggy elm
#

@hexed dune nope, cerato is very underpowered right now

vale tangle
#

The clones NEED to do damage and they NEED to do decent damage for dilo to actually hunt.

alpine sleet
coral stratus
#

@alpine plover Dilo does indeed require skill from the player. Dilo may be strong and have its cool venom but it has weak bloodpool and not so good agility. Without its strong venom effet it would be useless. If you want to kill a dilo do alt bites and dont let it lure ur attacks. It is fast but has even worse agility than a carno (it cant drift), its blood pool is so bad just a few bites from cera can kill it, utahs pounce also easily can kill it. Just get your skill, stop complaining this much. Not to be an asshole but u probably said this just after you started playing the update which is understandable as u dont know how to counter dilo.

vale tangle
#

Dilo does need some tweaks to make it more engaging, but the venom needs to be potent. There just needs to be more to cost like food or water per venomous bite as well as if the dilo dies the effects go away, and if thr dilo travels too far it can't use its clones

coral stratus
#

Dilos clones take some time to actually bite u which gives u time to kill them (ussualy takes just 1-2 bites). Hallucinations cant also get u in water, mud or cliffy surfaces. But yes indeed, the venom should be strong as it is but shouldnt last so long. To make dilo need to e more encouraged in the fight the venom should last 1.5 minute

steep nexus
#

okay cool but it shouldnt be a "oh i got it venomated now i can just stand back and wait till the clones kill it :]"

vale tangle
#

Personally I think dilo is pretty balanced but there are tweaks needed like the effects lasting after you die is bad bad and you shouldn't be able to use the clones if you're too far from the target

coral stratus
#

in my opinion, if u use all ur clone bars twice the venom should go off

vale tangle
#

However dilo could use with some more engaging need to keep its venom up

coral stratus
#

or in more simple way, if u spawn 6 clones u need to engage again

vale tangle
#

That could be good

#

Do devs actually read these suggestions?

coral stratus
#

idk

vale tangle
#

Unrelated question

coral stratus
#

it just hurts to see people cry about how dilo is op when they just got into the game

#

a good player can kill a dilo

#

and if its a bleeder dino it can definetely kill a dilo

#

like omni or teno

vale tangle
#

I really don't want to see dilo get the U6 Utah treatment, where judt enough people complained about it so the devs nerfed it into thr ground leaving it unplayable the entire update cause it couldn't kill anything

#

That's the hard part about bring the devs, is differentiating skill issues and actual problems

coral stratus
#

yea

scarlet onyx
coral stratus
#

@umbral solar dilos stats shold not be touched, it makes no sense if they did. Venom needs to be changed abit, like making dilo to encourage int ofight by needing to bite the prey to regain the ability bar like biting it 3 times to regain 3 copies spawn.

alpine sleet
#

because they cant run away that easily

alpine sleet
umbral solar
alpine sleet
#

im not saying its not busted but imo speed is fine

umbral solar
# alpine sleet in my experience as omni just run away and dodge, a dilo wont catch you

Yeah I know you can dodge but when dilo kills everything right now and there is 2 omnis vs 50 dilos in ne or e then it’s a issue that’s why I’m suggesting a dilo speed nerf or something to make it a bit worse because dilo is one of the only good playables right now it’s balenced but because the others are unfinished and buggy we gotta nerf it to make the game fair

#

A dilo should be able to facetank a Omni but Omni can only win if it abuses dilos turn in a 1v1 any more dilos and it’s over

#

That’s why I’m suggesting a speed nerf also because over all dilo is a fair playable the only thing about it is venom

#

It needs a bit more tweaking to not feel like if I get bit 4 times it’s over

distant prairie
umbral solar
#

i feel like dilo is just in a good spot right now but because the other playbles are broken its wierd

distant prairie
#

Dilo doesn't beat Omni unless the Omni gets jumped or tries to face tank. But I'd say any Omni that does that earned its death.

Omni should win that fight and there are several videos of them doing so in montages on YouTube.

1 on 1 dilo is like the 4th strongest carnivore. It also loses to pachy, stego, and Teno 1v1. So I think we are safe as soon as the hype goes down.

At night are you screwed if one runs up on you. YEP it's game over. But that was suppose to be the point.

dusky surge
#

yea but that's not particularly well balanced

distant prairie
#

Why would you want it to be balanced? The whole point is for it to be a nightmare in the darkness. That's like saying it's not balanced that the carno is so fast... yea thats the point.

umbral solar
#

omni cant even run away unless u jump onto a rock cause dilos got the same stam and is faster u can just turn till it gives up and hope theirs not more dilos

distant prairie
#

I don't think they should nerf Dilo till the hype settles. It's not the dogfighter that Omni is, it lacks the apex of Carno or Cerato.

People will cool on it. And then see if Dilo is still oppressive when they are 10 of them on the server instead of 50

umbral solar
dusky surge
distant prairie
#

If it's still a problem after a month... adjust it. Personally I'd rather they get agility and give Omni and carno the speed.

But right now I think Dilos have an easy time because there's so few of anything that would hunt them

#

Once the Raptor and carno players get their fix and go back dilos are gonna be more like a big Troodon than an Apex

umbral solar
#

dilo is also already weak to bleed so yeah i feel like that would balence it well

dusky surge
#

they should reduce the time venom lasts

umbral solar
#

and then just make the venom a timer or last less because i dont wanna be waiting 10 mins after killing 1 juvi dilo lmao

distant prairie
#

It should only be 5min

dusky surge
#

5 min is too long, that's basically what it already is

umbral solar
#

i also saw a weight idea thrown around for its venom or like troos u only get it at 70% would be nice because right now one juvi dilo bite and u cant sniff so it disables my complex sitting machine for a few mins

distant prairie
#

And then they need to fix troodon venom to be on par with it. Different but same level of pain.

distant prairie
#

I think 50% growth for poison would fix the troll aspect

umbral solar
distant prairie
#

That way you can troll but kiss the last hour goodbye

umbral solar
#

because at a fresh spawn your probaly looking for food anyways then sitting in a bush because thats the avg isle gameplay and you should be 50 to 60% by the time you have to look for food

halcyon elk
#

@torn sky dude it could literally kill a ceratosaurus in a single pounce last update.

#

Omni is still good, I suggest learning how to play Omni better rather than complaining that the overpowered animal got nerfed to make it balanced

shrewd zodiac
#

What juvie cerato are you talking about? Getting killed in a single Omni pounce lol

dusky surge
#

hes not talking about a juvi

latent bay
#

@zenith egret for the most part I agree except for making Omniraptor faster. It's fine as is

coral stratus
coral stratus
# umbral solar yeah thats a good take i feel like right now its because there are 50 because ca...

if you really wanna make dilo slower than cera or teno, you should not be making these types of suggestions. Dilo is weak to bleed, has to be fast like whats the problem with that? venom in my opinion is just too op, it should go off after 1.5 minute if u kill the dilo and 2 minutes if dilo wont attack u and regain the copies spawns via biting the prey. Changing any aspect of its stats now would be a hell of shawty idea. Dilo in a hunt is strong but it pays off with its agility and the weak bloodpool which balances it very well.

#

if u cant out manouver the dilo its your problem, its like if u wanted to nerf carnos speed bc you run in straight line.

coarse blaze
#

Someone in here said it already but dilo having a low bleed res/low health doesn't really matter once you're envenomated because it just doesn't have to engage with you at all after that, there's no real fight putting the dilo at risk at that point.

coral stratus
#

the copies should be regained by biting the prey like 1 bite 1 copy

#

just i dont see any sense in nerfing dilos stats

dusky surge
dusky surge
#

it is actually incredible that the moment raptor requires some level of pack play or competency, it is trash tier

thin mantle
#

when omni was momentarily not broken

dusky surge
#

fear not

#

it will recieve its literal list of buffs soon enough

#

dilos will tremble before the might of the omniraptor

thin mantle
#

I'm excited for the omni venom buff

#

Instead of hallucinations it transfigures the entire body of its target slowly into being pounceable

thin mantle
#

The funniest take I’ve seen on the pounce fixes is that “Omni” stands for omnidirectional and therefor it’s own name is a contradiction to its capability

dusky surge
#

"omnidirectional raptor" lmao

short meadow
#

i feel like the design principle of a 10 minute venom for dilo but a 45 second venom for troodon is really silly. if anything i think troodon would benefit from a longer time, i dont know how OP that would be considering how saucy troodon can be if you are good and have a good group- but its so easy to just get splattered by whatever is bigger than you. dilo on the other hand is super not tanky, but they have probabaly the strongest ability in the game. they can kill by afk'ing and pressing right click, which is wild that you have to suffer that for 10 minutes

coral stratus
#

@short meadow if you cant hit a dilo as a STEGO, you are suffering from severe skill issue.

short meadow
coral stratus
#

I only agree on making the venom needing the dilo to more engage into the fight risking its own life instead of nerfing its stats

distant prairie
#

I know it'd a game but really the Troodon would be more venomous that dilo because of its size.

warm flax
#

the venom should base on dilo's and the target's size

coral stratus
#

oh wait i guess u ment how many bites it needs to aply the venom

warm flax
#

or make it like cera's bacteria bites

coral stratus
#

most likely a copy paste mechanic with just different effects

warm flax
#

dilo is cringe for now, they send new spawn dilo to give you the fog effet then the big one come in

#

and they are way too fast

cosmic pelican
coral stratus
cosmic pelican
#

Juvi dilo envenomates you, adults come in for the kill

#

Thats what he meant

coral stratus
#

oh lool

#

well yeah it should spawn copies the same size as you

#

or u mean real dilo players

cosmic pelican
#

If a juvi spawns the copies the hallucinations look like mini adult dilos lol

coral stratus
#

the biggest problem wit the venom that it really makes the dilo just go away and spawn copies, it should be that dilo regains copies by biting the prey so the copies are gonna e used more sparingly and make it easier to kill the dilo that is attacking you.

distant prairie
#

That's too much work just move poison to 30-40% growth

warm flax
distant prairie
#

And just lower the poison timer to 4min. Dilo has to bite to refresh

coral stratus
#

imo only 50-60% dilos should be able to spawn copies

warm flax
#

better died to a copy

coral stratus
#

it would mean that the venom does nothing to you

#

except limiting ur eye sight and that u cant sniff

warm flax
#

the visual affect is already annoying plus their attack speed

coral stratus
#

so get better lol

#

dont stand in place for the copies to kill u

distant prairie
#

You're overnerfing them. Dilo isn't agile. Often you'll take a hit to deliver one. They need the clones

coral stratus
#

and chase the dilo, it has stamina the same as omni or even a bit worse

cosmic pelican
coral stratus
#

people like Mazus are probably the ones that wanted to nerf the utah so bad, because enough of them complained about it

warm flax
#

i didnt mention anything about omni

coral stratus
#

but you would nerf dilo ecause you have ad skill in defending ur self from a dino that is slower and less agile than a carno

distant prairie
#

All they need to do is bring back the pounce angles and Dilos will have to clear out from Omnis

#

Doesn't require a dilo nerf

#

Omni already wins it 1v1

coral stratus
#

Dilo is already weak to bleed, and is bad at its agility. Nerfing it would be terrible.

rigid tulip
#

Dilo as an animal is balanced but its ability is a win button

#

Thats the issue.

coral stratus
warm flax
#

better than carno, haven't seen a fg carno for days

rigid tulip
#

I saw one so far

coral stratus
# rigid tulip Thats the issue.

i suggest regaining the copies by either sitting for 30 seconds or biting the prey both make the dilo more vulnerable and "balanced"

warm flax
#

impressive

coral stratus
#

@zenith egret nuh uh, dilo is balanced. Its venom needs less time duration and like i said many times. THE COPIES NEEDS TO E REGAINED BY EITHER BITING UR PREY OR SITTING FOR 30 SECONDS

#

speed has nothing to do with it

distant prairie
#

Once people go back to their mains dilo will be far less oppressive because Omni and carno will kill them.

Lower the time on poison. Make them bite to refresh duration. And wait till population settles before going farther.

coral stratus
#

it would be (not)surprising if people wanted to nerf rexs stamina coz it can chase down their utah and 1 shot it.

distant prairie
#

I agree you may want to change charges but I think its too soon cuz there's gonna be like 6 Dilo on the whole map one day

coral stratus
#

yea

distant prairie
#

We gotta stop balancing crap based on their group size

#

You change the group size based on individual strengths

rigid tulip
distant prairie
#

Exactly... but people forget that literally anything in a large group is crazy OP

coral stratus
#

People gotta stop whining their a$$ about dilo just because they cant 1v1 it as omni.

rigid tulip
#

Except troo because the frequent pounce desync issues cause its death always instead of just dmg like it does to omni

rigid tulip
distant prairie
#

Yep.

coral stratus
#

this is why i think dilo would need to be cannibal for the moment

distant prairie
#

Because they aren't nerfed to make up for it like the "pack hunters"

coral stratus
#

pack hunters should have just a very slow thirst and hunger, and dinos like dilo and cera faster drain

#

so that the ones that shouldnt be overpacking (like 10 ceras) would need to disperse to ave enough food

coral stratus
zenith egret
coral stratus
warm flax
#

someone will say get good

coral stratus
#

An omni can win in 1v1 with a dilo

zenith egret
#

Less Agiles is nothing against the rest for me. ^^

coral stratus
#

but with the current pounce issue that is still a controversial subject

daring spindle
#

If the Omni gets a surprise pounce at the beginning and keeps the dilo moving, the dilo will die

#

Or at the very least be forced to abandon the fight

coral stratus
#

bc if dilo ends up like utah Because of people like you complaining about ur own skill issue (except for the venom part, i agree there) then just play as the dilo and enjoy it or wait until utah gets fixes.

rigid tulip
rigid tulip
zenith egret
#

Im not worried about my skills on the games. And im not entired agree with you. its ok.

coral stratus
rigid tulip
#

Its stats are fine for the most part the ability is just extremely opressive

rigid tulip
coral stratus
coral stratus
#

it just needs to be something else than a utah that is so agile but instead of pounce u get the venom mechanic.

#

Tbh all the talk about utah vs dilo is waste of time. If you cant out manouver the dilo and run in straight line... okay but then dont complain about the dilo being so op.

#

its like with carno, out manouver it> pounce it> bleed it out.

#

sorry if im being salty, just reading these complains about dilo stats and not knowing how much the venom changes would make it better is upsetting

rigid tulip
#

the ability is the problem definitely

coral stratus
#

and the fact itsthe only animal people play rn

#

i mean just the idea to 1v1 the dilo and not fight it correctly is a suicide

#

its like if people wanted to nerf rex bc they cant kill it with their teno or smth.

kindred zinc
coral stratus
kindred zinc
#

I fought dilos 100 Times and as a cera you get clapped on

coral stratus
#

if u let them bait ur attacks, just let it be.

#

the venom needs some changes

#

and the fact everyone plays it is the main issue

kindred zinc
#

Venom and the speed of the dilo then its perfect

coral stratus
#

stats are balanced

#

i always wonder why everyone hates dilos speed

kindred zinc
#

So balanced that a dilo is faster than a utah ?

#

Whats the point of utah then explain to me

coral stratus
#

and less agile than it and has a bloodpool of glass of water? FREAKING YES

kindred zinc
#

You know that once the venom hits the utah its over right ?

coral stratus
#

and once the utah pounces the dilo its over for the dilo

#

well maye after they fix the pounce hitboxes

kindred zinc
#

The venom is way to strong, once you get hit by it you cant see at all. You cant escape and the KI will finish you of

unborn iris
#

Really it's just the venom seems to last way too long, right?

kindred zinc
#

Me and a friend tried it, litterly thje KI from the Venom finished a utah to like 20%

coral stratus
#

i already gave the idea of making the copies regained by biting the prey that is envenomated to the purple or sitting 30 seconds (regaining the copies when the 30 seconds pass)

unborn iris
#

Everything else about dilo isn't that bad. But 10 minute venom is kind of insane in any world.

kindred zinc
#

I would not complain when you could escape from it but you cant. he is faster TI_Troll

coral stratus
#

what seems to be the problem?

kindred zinc
coral stratus
scarlet onyx
coral stratus
#

who the freak efven plays as galli rn?

kindred zinc
#

its about the balancing, the should be a chance to atleast escape or fight of a dilo, but the fact that a small dilo makes you see nothing is just insane

scarlet onyx
#

That's not a defense for dilo speed lol

coral stratus
coral stratus
kindred zinc
#

Dilo weighs more than a utah has venom and is faster

coral stratus
coral stratus
kindred zinc
#

Did you ever play utah and fought a dilo ?

coral stratus
#

what would that ring into the conversation?

kindred zinc
#

Cuz you just talking that the venom is to strong dilo overall is to strong

coral stratus
#

another "i cant kill a dilo because i run in straight line and let it bite me"

kindred zinc
#

Utah is usless

#

Damn bro you are really dumb

coral stratus
#

i dont care if u think im super smart

kindred zinc
#

Lets hop in a server rn you play utah i play dilo

#

i start of with 50 % health

#

and i will promise you i will beat you

coral stratus
#

dont know what to really say

kindred zinc
#

The whole point of an utah is being in a group and being real fast and agile

coral stratus
#

either i loose because i didnt play utah so often or if i say no u will laugh at me

coral stratus
kindred zinc
coral stratus
#

but nerfing its speed destroys it gameplay type

kindred zinc
#

Then atleast buff the utahs speed

#

idc but make it faster then a dilo

coral stratus
#

oh now u are thinking about it bru?

#

nerfing other animals so ur nerfed to ground utah can feel better

kindred zinc
#

you know that utah is one of the worst Dinos in the game right ?

coral stratus
#

who doesnt lol

kindred zinc
#

And then a good fix to it is to bring out a dino who is also faster than a utah

coral stratus
#

the new pounce made it a troodon just bigger meat bag

kindred zinc
#

you get my point ?

coral stratus
#

ok so, in my understanding u stated that utah is the worst dino in the game, and a good fix to it was bringing out a dino thatis faster than utah.

kindred zinc
#

Which makes him even worst

coral stratus
#

because they introduced another dino that is basically better than omni like every other dino

#

RiGhT???

kindred zinc
#

yes which makes utah even more worst, so he has 0% of survival

coral stratus
#

and you want to make other dino just as bad as Omni so they both can figt a fair fight R I G H T?

kindred zinc
#

Before the only time you could die as a utah is when a carno came

kindred zinc
coral stratus
#

you were saying im dumb, but what comes from you is that you want to nerf dilo completely so utah can fight it

#

this is what i call "utah treatment"

kindred zinc
#

Thats what i am Calling "dilo treatment"

coral stratus
#

stop being a dumy u said i am

#

of course change dilos venom

kindred zinc
#

Did you see the other Feedback comments that stegos get destroyed only by the venom ?

coral stratus
#

dont make it completely out of the immersion it was meant to get

#

buff ur omni

kindred zinc
#

and nerf the venom 🙂

coral stratus
#

dilos venom dont feel finished

#

its aspects are kinda lazy work of devs

#

just like juvie being able to blind a stego for 10 mins

kindred zinc
coral stratus
#

but if u want to nerf whole animal, and not its ability that makes it op

#

then u shall go to psychologist tbf

scarlet onyx
#

Still no reason for it to be as fast as it is really

coral stratus
#

reason for it being slower than omni?

kindred zinc
#

The whole point of UTAH IS BEING AGILE AND FAST

#

Thats the only thing he has

#

And the pounce is usless asf

#

And then there comes a random dilo beating ur ass chasing you around the map catching up to you and you are blinded by venom

#

And then "whats ur problem UTAH IS AGILE ? "

scarlet onyx
#

Reason for being that fast in general tbh, but being 1kph over omni don't feel right. But omni does have turn advantage at the least

kindred zinc
#

IDC if Utah is agile if i cant see

coral stratus
#

so basically u complain about ur skill

kindred zinc
#

and you cant Agile out of a KI from the Dilo xD

#

You know you cant run away from the Dilo KI right ?

coral stratus
#

stop bringing the copies into the stats of actuall dilo

coral stratus
kindred zinc
#

Trading of damage making me more weak

#

as i am already

coral stratus
kindred zinc
coral stratus
#

okay bro

kindred zinc
#

But the devs told us its not finished so its gonna get nerfed

#

It just takes time

coral stratus
#

thats it, u just said "whole dilo is a bug"

kindred zinc
coral stratus
#

nothing

kindred zinc
#

how come so

coral stratus
#

im not playing the isle rn

kindred zinc
#

So why you even talking ?

coral stratus
#

i dont see no point in bringing that up

kindred zinc
#

if you have 0 clue how it is

#

Then stop even talking about dilo is balanced

coral stratus
#

stop projecting

kindred zinc
coral stratus
kindred zinc
#

But trust me if you play utah you have 0 Fun to go against 1 Dilo

coral stratus
#

then get a pack

#

play it as you should.

kindred zinc
#

Well kinda hard cuz nobody plays utah since hes usless

coral stratus
#

yes everyone plays dilo rn, so what?

kindred zinc
#

let me tell you a story rq

coral stratus
#

nah no thank you, its not my bed time yet.

kindred zinc
#

me and 3 Utahs were chilling, 1 Dilo attacked us and everyone of us got venom who you think won ?

#

Well fun fact the KI won cuz it finished us of

coral stratus
#

if u didnt pounce the dilo as u should, adios companio

kindred zinc
#

YOU CANT POUNCE A DILO

coral stratus
kindred zinc
#

BRO xD its bugged

coral stratus
kindred zinc
#

Its a bug little bro

coral stratus
coral stratus
kindred zinc
#

The pounce is broken since last update if you dont have any clue of the current state of the isle shuish

cosmic pelican
scarlet onyx
#

So sweet they're becoming brothers

kindred zinc
kindred zinc
coral stratus
#

just because u want to play as a broken a$$ nerfed to ground omni?

kindred zinc
coral stratus
kindred zinc
scarlet onyx
#

I don't enjoy dilo, I like to kill things instead of watching them die by pressing rmb over and over

coral stratus
coral stratus
#

and less time duration

scarlet onyx
#

Yeah it's hilariously one of the most boring mechanics in the game when you really break it down. Really easy to counter for solos too

kindred zinc
#

I think a big problem of the venom is the KI which deals you really much damage

scarlet onyx
#

The phantoms bites?

coral stratus
#

the copies damage would stay as is if they required u to bite the prey to regain them

#

or sit out of comabt to regain them

kindred zinc
#

or almost

coral stratus
#

body hits or head?

kindred zinc
kindred zinc
coral stratus
#

d

scarlet onyx
#

Yeah sounds rough for Utah but that's also why I feel dilo shouldn't be faster cuz smaller things like that just can't outrun the phantoms.

coral stratus
#

then the phantoms should give u time to escape them

#

like roaring for 3 seconds or smth

#

and dissapear after 5 seconds if they cant chase u down

scarlet onyx
#

I mean they actually do stand and scream when they spawn

#

Yeah, a time limit on them might do the trick

kindred zinc
coral stratus
#

just like the player

kindred zinc
#

yop

coral stratus
#

and so it is less agile than u

kindred zinc
#

no its a KI it will hit you even if you strave away

coral stratus
#

not eing able to outmanouver an AI that is dumb as the boar is on u

kindred zinc
#

or dodge it trust me

coral stratus
#

then thats a bug

#

report it for devs to fix it

lone timber
#

anyone know if they plan on tweaking the venom duration? if a dilo bites ur head or body (if youre small enough) you just go afk for 10 minutes

distant prairie
#

people complaining about the hallucinations doind damage kill me. It's Venom. At least with the halluncinations you have a chance of not taking damage. If they removed the damage from hallucinations they would have to add it to the poison itself and it would be the same result.

#

"I should be able to be bitten multiple times by a very poisonous animal and take 0 damage. Matter of fact the venom that would kill me should only be a minor inconvience for 3 min while rest in a bush."

#

"oh and I want it slower so that it now can't run away or turn."

coral stratus
#

The only fricking thing that needs to be changed in dilo is that u can just spam the hallucinations, u should be able to regain them by biting th prey or resting

distant torrent
#

@analog mirage herrera can already kill an omni from max with a head shot then an alt bite immediately after. a max body shot brings it down to orange

analog mirage
#

This is if you manage to hit a moving targets head

distant torrent
#

it can still two shot it with body shots

golden coral
#

You're not really getting two bodyshots on the same target unless it goes afk after the first one, if we're talking herrera that is

hollow canyon
#

all I know is that I need another dino to be released

#

asap

#

release Diablo

#

even if it's not ready

#

it doesn't matter

distant torrent
#

having it one shot it would seem excessive imo. it’d be a deino in the trees for anything omni sized or smaller. two shots is fine. though I think the bleed could be looked at

hollow canyon
#

^

#

now gib Diablokeratop

distant torrent
#

TI_Succ we do need more herbivores

hollow canyon
#

also have they finally added autowalk to this game?

distant torrent
#

no

hollow canyon
#

so that people jump on it

#

they can give us T.rex for all I care

distant torrent
#

I personally want more herbivores. the carnivore vs herbivore dino select screen is pretty pitiful

hollow canyon
#

I care only about majority of people playing something other than Dilo so that I can babayaga all I want

#

or make it a cannibal

distant torrent
#

nah that’d only cause its population to explode even more like carno when it was canni

hollow canyon
#

hmmm yea but I could eat those other Dilos

#

so not a problem for me

distant torrent
#

dilo just needs some nerfs. not major ones that’d make it useless but it needs some touch ups like on venom and a little on its speed

hollow canyon
#

I don't think in terms of "too much xyz is on the map add something else so that there's less of x, y and z" I think of it in terms of "can I eat it? If yes - good, if not - bad"

distant torrent
#

it genuinely needs them unfortunately

#

venom lasts way too long

hollow canyon
#

I haven't played it yet

#

how long does it last compared to Troodon?

distant torrent
#

you genuinely have to trade hits with the clones. it doesn’t seem like you can hit them and make them disappear first. it doesn’t help those clones deal a lot of damage

hollow canyon
#

fix not being able to kill the clones before they hit you then

#

instead of the time

#

ez

scarlet onyx
#

No because the time is so long that dilo needs 0 input other than rmb. It's boring for both people

distant torrent
#

dilo’s hitbox is also a little wack

hollow canyon
#

wdym a little whack?

#

and what's the CD on the hallucination

distant torrent
#

it seems small so its very hard to hit. its bite box also seems small

hollow canyon
#

any videos showing how it works?

distant torrent
#

but that might be issues with the server idk. the servers definitely have been weird lately because of rubberbanding

#

none that I have

hollow canyon
#

I would be careful with statements regarding the hitbox lest someone tests it

#

also is there any point in going into the sanctuaries?

#

they seem relatively useless to me

distant torrent
#

I’ve tested it with teno and your ass has to be fused to hit

scarlet onyx
#

Think the dilo hitbox is just major bugged cuz many people have reported problems pouncing it. I let a lil troodon pounce me for fun and it couldn't do it

hollow canyon
#

@golden coralare you busy?

distant torrent
hollow canyon
#

I might test it unless I get bored and annoyed by this game as quickly as I have during the past... 5 attempts I made at playing it

#

if I do I will record where its hitboxes are

scarlet onyx
#

They need to play the seinfeld theme every time you die in this build

hollow canyon
#

also why the hell is the heart in the character screeen removed now?

#

Why was it introduced if it was going to be removed later anyways?

distant torrent
#

because apparently of people “playing the meta” by checking their %

scarlet onyx
#

They claim it was removed to combat metagaming - which makes no sense to me. Since there's literally no way of knowing how much damage you will take/deal because of the dmg modifiers

scarlet onyx
#

You get a general idea from the numbers but thats it. And if they were concerned about metagaming, the heartbeat monitor causes almost the exact same issue.

hollow canyon
#

it was mainly useful for testing

distant prairie
#

Because Dondi is a fool who thinks by removing something from the game players won't find another way. That's why you can't see a map in game. It never occurred to him that players would just 3rd party a map

scarlet onyx
#

Preach it homes

hollow canyon
#

if I want to know whether I'm healthy enough to continue the fight I can look at the ECG bar

#

I can't do that for testing

#

aight, the testing will most likely be useless in this case

#

can the devs stop removing stuff like that until the game is finished and everything works?

#

This stuff is important for reporting bugs

scarlet onyx
distant prairie
#

The whole stamina recover issue everyone hates is a result of them not wanting people to meta game dino fights.

Basically they wanted to change stamina and instead of putting it on alt bites or running they put the nerf on recovery.

Dondi didn't want people to hunt by burning out the preys stamina. So now we have this

hollow canyon
#

aight

#

I've seen enough

distant prairie
#

Dondi and his anti meta gaming drives 60% of the developer decisions

hollow canyon
#

I wanted to play Dilo but the game is not good/fun enough for me to deal with

#

Vai amici, che la fortuna favorisca la vostra RNG

golden coral
distant prairie
#

So instead of punishing the action he actually wanted to discouraged he applied it to stamina recovery and now every species has to work around this crippling recover even when they are just trying to explore the map

#

He said and I quote, "I don't want players to meta game and just count stego swings"

hollow canyon
#

"not wanting it to be a constant deathmatch" actually translates to "wanting it to be more of a walking simulator"

#

which is precisely what this game is

#

and the main reason why it's such a boring chore

golden coral
#

I can agree with the sentiment, but you can still metagame, even easier if anything, because now it's so much harder to regain stam, that you can be more sure that if the stego or something is out of stam, it'll remain so much longer before it can jab again

distant prairie
#

Not really because you can just stand still and swing indefinitely. If they taxed fighting with stam it would have stopped the sprint rest sprint rest

Because if you got caught after a sprint you'd have like 3 or 4 attacks before you were toast

golden coral
#

So you can bait that out, and even if it does stand still, it regens stam slowly, so you're still "meta gaming" and counting

distant prairie
#

Basically attacking costing stamina would have stopped the constant sprinting, 24/7 deathmatch, and wouldn't have made moving around more difficult

golden coral
#

Some attacks do cost stam, they always did?

#

Hence the "metagame stego jabs" Dondi mentioned

#

You can do that because stego attacks take stam

distant prairie
#

20 from a stego is insane

golden coral
#

I'm pretty sure that comment might have related more to the "can still attack without stam"

distant prairie
#

And your talking alt attacks

golden coral
#

It's really not, especially with how trash the stego attack is xD

#

Well yes, because stego "main" attack takes stam, like alts do

#

Stego jab also functions more like alt when it comes to not using it while running and so on, so I'm guessing the comment would relate to the ability to attack without stam, alt attack that is, since basic attacks never took stam

#

But that's not so much related to how you can, or can't, regain stamina quickly

#

The stamina changes were to slow down the pace of the game, less running around all the time, treating stamina as a resource you can't just get back by trotting for a few minutes. The whole "no metagaming" when it comes to counting attacks would be the ability to do alts even without stam, at the cost of reduced attack or what it is

distant prairie
#

You're missing the point. The combat changes would have been as drastic as the recovery ones

#

Your talking about stegos having 20 attacks right now like anyone is gonna survive that

#

It would have been along the lines of 5-6 alt swings if the change went to combat

#

That definitely slows down the game

halcyon granite
#

@wild cove perfect take on dilo, that would be more fair and better mechanic overall.

golden coral
#

Not entirely sure what your point is, maybe I misunderstood something

distant prairie
#

No he didn't do it... he nerfed recovery instead

golden coral
#

But the recovery was because they wanted to slow down the game in general, was my point

distant prairie
#

Omg dude... both would have slowed the game down

golden coral
#

Not related to combat, but to traveling, and combat only in so far as you can't burn your stamina and then be ready to fight almost immediately

#

Not really, you're talking about stam cost on attacks? But we've had that on most attacks outside of basic ones all the time?

distant prairie
#

If you have to save your stamina because combat is stamina expensive. It stops you from running

golden coral
#

Only if you can't recover it very fast

#

If I can burn my stamina, and then be fine a minute later from empty to full, I'll almost never be found at the right time to be vunerable

distant prairie
#

Your not getting a minute to lay down and recover mid fight

golden coral
#

Depends on if you're in a group or not

#

See omnis doing exactly that, pounce, go away, regen stam while packmate attacks

#

Any playable can do that, really

#

But I was more so talking about being found while traveling

#

Half the point of slowing recovery was to prevent people from using up all of their stam with no consequense I'm pretty sure

#

Even if it was just a matter of traveling, not combat related. The stam changes weren't for combat primarily, but for the pace of the game as a whole

distant prairie
#

Your only seeing direct changes. You aren't understanding indirect effects of systems

#

So because it doesn't say in the notes it does X you can't see it

golden coral
#

Maybe if you were better at explaining? You claimed the stam changes had to do with combat, while I'm saying we got them because they wanted to slow the pace of the game as a whole

#

Wanting to save stamina only works if recovering it is difficult in the first place