#balance-feedback-discussion
1 messages · Page 76 of 1
Ive played it yesterday it still sucks. Not only to the stam even tho its a huge problem but because of how the map is designed... every 50m is a spot where you can just let any raptor fall to its death when daring to pounce you.
thats its purpose
Wow alr then we wont come to any agreement if u really think a pack of raptors shouldnt be able to hunt a single pachy. we won't need to continue this discussion 🙂 Im out
No matter how slow stamina drains, it still drains, and u can't get it back unless u afk in a bush for 5 mins, and that's the problem
depends on pack size and competence
Well, last I tested, a pounce itself cost very little. Not sure how bad bucking is, but since it got nerfed, I doubt it's that bad, and it was fine before the nerf so yeah.
pachy should do more damage regardless, it's absurd
Pachy having the damage to put them out of commission if played well is fine
it does like, so little damage
competence shouldn't be a question in such a discussion ofc if the pachy is great and the raptors are trash its another story but we always think about equally skilled players. Skill gap is not helping any balance discussion ngl
If they're equal skill then 3 should be enough to drop one imo.
Since 3 bites each are needed
equally skilled players should have trouble as a 2v1 with raptors vs a pachy, imho. However, larger animals should be a significant threat to pachy, and groups of 3+ raptors should have the upper hand
lol the pounce itself cost very little? Still takes 5 minutes to get that pounce of stam back... and bucking feels almost like in spiro and with the time it takes to regen the stam it is very punishing.
Even one missed pounce felt pretty punishing (not too punishing but still) but bucking just felt outta this world after I got bucked for 0.5 secs my stam is so low im out of the fight (FOR 15 MINUTES). Raptors should have a higher stam regen thats a fact
i've been fine with omni and troodon in fights tbh
The bigger problem is finding mates rn tbh. Especially troodon is rarely seen rn and I do understand why. Roaming the map as a small dinosaur which then takes 10-15 mins to regen stam feels terrible you might aswell play carno or cera then.
Yes, it cost little, from what I could tell at least. And sure, regen is slow, but you can walk around, or stand/crouch. And well, depends on what you're hunting, if you have a partner, stam shouldn't be much of an issue at all as long as you're not hunting too large things. I sincerely doubt bucking is anywhere near that, was it possibly an AI teno you pounced?
And no, no they should not, that's what you have packmates for, to take turns and rest up while the others do their part
And it does not take 15 min to regen, not resting at least
I don't think there's any playable that takes longer than about 5 min at most, or at least none I've played so far, and that's from all empty stamina
It was a cerato I pounced. And the fact alone that raptors need to traverse the map walking only takes away huge amounts of fun. Raptors should be fast and agile rn they're just agile cant call walking around normally as fast
And thast what is not possible anymore. We either have a different feeling of time or idk what but rn you can retreat to get some stam and join back because you either take ages to get back into the fight or have like one pounce in you and have to retreat again. Ive played alot of Omni on spiro and how the omni feels rn its not fun simple as that.
Everything has to traverse the map, most things struggle doing so. But that will be adjusted with better walks/trots and adjusted drains on food and water if needed
The difference with omni is that its stam reliant so every running increases your risk of dying greatly. So you're basically all for the new stam system and wanna waste hours just recovering stam instead of having fun?
The amount of times I need to sit in a bush ruins the game for me currently, every sprint dooms me for another few minutes of swiping on my phone...
Yeah, we clearly have somewhat different experiences, I've yet to feel that regen is as bad as people sometimes make it out to be.
but bro its a raptor... why does a raptor take as long to recover stam as a freaking carno for example... makes no sense its a small agile creature it shouldnt be that long
And well yes, I appreciate the goal and sentiment of the new stam system
For all playables, I like the idea that you use trots and walks to travel and move, rather than run around. And only use stam when it's absolutely needed, escape or combat, or to get to food or water before starving or so
I do too but I dont praise every change they did. And not scaling the stam regen is one of the worst things they did imo.
Troodon and raptor feel terrible rn (troodon much worse) because you cant sprint anywhere.... Hear a dino to fight closeby cant run there since you cant start a fight with half stam....
Because even raptors shouldn't be running around everywhere? Or be able to just regen stamina and keep going forever. Even less so when you can have an entire pack. And well, I did not feel at risk of low stam on troodon, granted I didn't hang on to the target.
Can't agree on troodon, it felt perfectly fine, both being in the sanctuaries, and hunting that cera
And it chased me around quite a bit and then tried to run away
And I still had plenty of stam and never needed to rest more than once
We cleary enjoy the game differently. I dont wanna play a pressing W sim which punishes me for every sprint I do with wait time. I really love this game but if nothing changes I might quit it tbh every day my excitement to play this game is going down and a huge portion of the community feels the same obv.
bruh then you seriously never run anywhere. If I hear a dino I wanna fight I dont want to walk there and take 3 times the time while the dino I heard probably moves too. And idk about you but whenever prey tried escaping when I was a troodon there was no catching it it was gone.
I dont think the number of troodon players is so low because its such a fun experience.
Apparently we do. Or it's more so that I do not think the stam regen is the problem, but the lack of good trots and all
If those things were better, you wouldn't need to run everywhere
I do, when I do need to run. But in most cases, I don't really think in terms of "let me go fight that", I hunt when needed, or avoid things if I'm a herbi
I dont mind walking to travel but If I cant "hunt" herbis as carni and instead walk towards them because I cant waste that much stam for just getting there idk.
i mean, troodon is fun, it's VERY good
Well try chasing something after pouncing it once or twice you'll lose it since your stam will be 0 soon.
In my opinion small dinos should have faster stam regen. Would only make sence if the stam regen is scaling
i've killed so much as troodon
I am not saying current travel options are good, I am saying that the solution is to make better trots/walks, not change the stamina, because the concept of using all your stamina, and then needing to properly rest, is good, at least to me
I did, it worked fine with troodon
In Sanctuary? 😂 because outside of sanctuaries troodon isnt "VERY good"
nah, it is, i've killed so much as even a solo troo
i can't imagine how good this animal is with more
and with the new NV, it's a menace
lol alr then I wanna see how you pounce 3-4 times and then still chase it down when your prey have barely used any stam.
Troodon is quite scary these days, or so I've heard, and with current NV, no surprise (can we get good NV in general, please, I'd like to not have to sit in place or logout at night)
the pounce is very cheap. I've used like, 8 pounces in a fight and still had like half stam, it's absurd
Granted, my target chased me around, not the other way around, but it wouldn't have gone anywhere fast anyway, since it was a cera :p
if every dino had good NV you can throw dilo for example out the board. Every night hunter can just be left out of the roster then. I love the new NV and even the Ceras NV feels realistic for me.
Having playable NV does not mean there can't or won't be advantages for the night hunters
But having NV that you can't do much with, just means it's better to afk, or log
Anyway I dont wanna spend hours and hours on end discussing here rn gotta do stuff.
I guess no one where will change its opinion so it doesnt lead anywhere too XD
Have a good one guys
ceras NV is kinda silly tho
Why would I stay online as cera, when my only options at night are to find a crevice, shove my head into it, and then just stand there for 20 min
I mean, if you can provide examples of good or fun gameplay for a cera at night, be my guest
So basically stego fighting tactic? 🤣
Doesnt matter when the stego cant swing because of vomitlock
But so far I've yet to figure out what I can possibly do at night that is actually useful
Yes, what else would you do?
Even if the swing animation starts, the damage will cancel out
Stand in the open where everything else can see and manuever better, while you can't see anything, or hunker down in as defensible position as possible if you have to stay in game
As anything short of troodon, or maybe omni (I think it has decent NV), I'd just find the nearest cliff/good defensible position and stand there for the night time
Well go eat something? Cera has a great sense of smell why do you need to see far in the night? also drinking at night is the best time since crocs cant see much too.
Cera has great smell and bad eyesight so I dont see any reason to give them better NV than they have alr.
See so I can avoid dangers, or defend myself
See what I mean with omin sucks with the map design?
Why would I risk myself when I can fill up and then just wait the night out
Instead of risking running off a cliff, or be jumped by something that can see me better than I can see it
No, not at all, you just need to plan your hunt
And be a bit clever and trick your prey
But I'd be happy if there were better defenses vs pounce than terrain
But yeah, I can't see any use of actively playing at night with current NV
Well do what you gotta do, I dont just sit in a bush just cause its night as cera. Im confident that I see enough to defend myself. I can easily fight of other dinos from bodies with that NV
Safer to log, saves food and water too :D
Bruh he just goes to a cliff and the hunt is over no plan can change that.
You can absolutely work around the potential defense strategies and tactics of your prey, such as considering when and from what direction to attack, trying to trick the prey into leaving by pretending to give up, and so on.
Safer yes more fun? I doubt it. Especially with the upcoming night terrors the night will be a thrill. Its a game of survival but that doesn't mean you gotta log out if you're at a disadvantage. I hope for cool interactions and fight and if that means I get slaughtered at night so be it.
Disadvantage is fine, not having any ability at all, is bad
I don't consider it cool or fun to try and survive when I can't see what I'm doing at all
And sure, but I play to survive, not to fight
If you consider fighting fun, I can see your point. I consider surviving fun, so I will play when I feel I have a reasonable chance at doing so
From experience I can tell you any half decent player wont be fooled that easily. And I wanna see your pack pretending to give up and consider how to attack when their stomach is empty. 🙂 Its a race against time and mostly the herbivore wins this fight. If you're fighting a carni you might be lucky enough that hes starving himself.
Why are you not hunting while you're still full and have the time to fail a hunt or two?
That seems like a failure to plan on your part if you don't consider failure a possibility
You have the ability to defend yourself. And I think a cera sees quite far. Just because everything beyond a point is black doesnt mean oyu dont see you still see glowing eyes and even movement if you look correct. Ive fought off a carno at night np.
And sure, some people won't be fooled, but a lot will take the chance, because since you mentioned fun, it's not fun to just stand there next to the cliff for the next 30 minutes, doing nothing
Maybe it's just darker on my screen, but cera/stego I can't see anything beyond my own body pretty much, at best
Because it takes ages to find prey? I moved with a pack of 9 raptors and we ran around desperately looking for any prey. In the end more than half the pack died because there was no time for anything but fighting to death or starving to death
That is not good enough to defend myself no, since the target can literally be in striking range before I can even see them
If you think Cera sees quite far, I don't know what it looks like on your screen, but it sure doesn't look like that on mine
It was so from the start but I feel like they brightened up the cera NV quite a bit which was enough for me to say thats fine.
If you don't mind, grab a screenshot for me next time, so I can compare
Because that is definitely not my experience, for either cera or stego, I can't even see my own tail end as stego
Yeah, fair, but that's probably because migrations seems to be a bit weird at times
When they work, you pretty much do know where to go to find prey
actual fighting is fun yeah even trying to escape can be fun, in survival its not only I sit in a bush until I need food or water. I want to have interactions, explore, make friends, fight foes just do stuff. The way I imagine your playstyle is basically chill all the time rn.
I do tend to be more on the "I enjoy being a dino" side, yes.
We were in highlands migration zone nothing there we went to lake... nothing there ofcourse we need to move then... 100 players is not enough for this big map
With that said, I agree with you, fighting, interactions, exploring and all is fun (and maybe nesting if that was you know, useful to do)
I would like herbi food to be outside of migration zones so you can explore
nesting is dead tho 😦
I know, also something I hope they do something with, especially now that sanctuaries are a thing for juvies
I think it might be due to migration zones not changing or updating as they should
I 100% agree, I dont play herbi since for me its kinda boring and I dont like the current herbis but Ive heard from my herbi friends that exploring is basically not possible rn lol
Because earlier when migration zones did work, highlands was apparently the hot spot to go to
Highlands has always food even if no migration zone is there. I think its more that the servers population isnt great enough to fill this map so if you're unlucky and on the empty side of the map you gotta hope to not starve
I play both, depends on the mood and what critter is playable (since I tend to play based on if I like the playstyle and critter in question)
highlands are dumb lol
Well highlands was a hotspot outside of the migrations zones working just because its always filled with food no matter if the migration zone is there or not....
Could be, I just know that migrations have been odd, but when they do work, it seems to at least be a decent way to find players, and sanctuaries would be the same for juvies now
totally agree, I hope it wont become the new center :/
But more players wouldn't be bad, assuming performance allows it
sanctuary is a heaven for herbis but for carnis idk doesnt feel that good...
@grizzled anchorAnyway, I didn't mean to keep you here talking. But I'd appreciate a screenshot of your cera NV, cause it could be that my basic "setting" is just darker than yours
Herbis easily get perfect diet by their mushrooms a carni needs to hope there's something dead there or something which can be killed rather easily.
I saw a pachy in sanctuary yesterday which killed everything trying to go there (I mean I used it to kill me food but for my food it wasnt a great experience)
Troodon. Basically a paradise for them, probably even an omni, since they can hunt the juvies having to leave
Yeah troodons I agree its stupid that they can chill there all the way... but besides that its tough. I died there so often... for me it was easier to get my first meal on spiro in center ngl.
np Im waiting for my order rn 😄
I can make a screenshot of my cera NV when I play him. Keep in mind small ceras are more blind than adults.
i mean they recently buffed juvi NV
That I know. If you get to adult, get me one of that. Since that's the "goal" after all, to grow up and all.
I would imagine scavenging, I was thinking more that as an older omni ,you could hang out around the sanctuaries to hunt the juvies having to leave due to the bees evicting them xD
Yeah alot of carnis also do that, takes away the fun from hunting and stalking prey for me tho. I usually head there for the first meal then leave and never come back ^^
I fought fg troodons as juvi carno there, they're tough to fight but not impossible (the terrain kinda is their disadvantage at least in NE Sanctuary) I go there try and get a first meal and then leave asap becaus thats kos zone basically 😄
@oblique wigeon That's already how it works
it def is not i rested for 3 minutes as a baby troodon adn still didnt have full stam
i startedstarving faster than i got my stam back
if it is the curve needs to be massively reworked for at LEAST the smaller dinos
yeah i also have experienced rampaging big juvi pachys just annihilating every baby in the sanctuary
As a sub-FG carno I charged into the backside of an AI teno and took a hefty bit of damage twice, has that always been a thing? The teno was just running away, nothing special but I kept taking DMG.
you take recoil damage from attacking too large a creature
OH yeah that adds up
Weight moves weight, gotta do some more squats eat some protein
im playing carno and damn this animal is broken
Ikr. Btw can you gimme some tips on how to play teno against cera? I was 1400 kg, landed 2 knocking down tail slams on him, 2 kicks to head and 1 to body and that bastard didn’t die lol… Also do you think that puking shouldn’t cancel non-bite attacks?
Yep but it’s kinda hard to land a proper tailslam since they’re quite agile oh… Just running around charging their bite which does roughly 300 damage even to body, mhem
yea, it does 300, more damage than any of your attacks
Welp I surely need to practice as a teno, but I’m so lazy to reinstall Evrima and go to Norden again lol
Thank you for answering btw :)
puking should definitely not be affecting non biting attacks at all
I won't lie, the grappling mechanic makes me a tad worried watching a single omni subdue a FG stego seems a bit much.
thats an example
I hope it stays an example because my god
not actually whats happenin
When the omnis on you equal your weight you get pinned. Iirc there's an upper limit to this
Still a long way off. I'd be surprised if pounce ever really works right. The more they mess with it the worse it gets.
#balance-feedback message
Herbivore: "oh no grass smells bad here" dies
smells fresh meat of 3 compies it killed on its nest
pukes
dies
just like nature
realistic
Tailslam to knock them then kick them on the head until they get up and then tail slam again for range
Definately think if Ptero's stam regen gets adjusted that the rest of it is fine (imo)
stam should go back to monke
hear me out, have the stamina drain be differently working on different creatures
guys what do you think about the carno? maybe its because of the lag but i was testing on a pvp server and it seems super strong against teno now
because of how it can instant charge now
the charge has a big cooldown but its almost certain it will land
on an endurance hunter/plains run away herbivore have it go down a very, very small amount over time, only having any real amount dissapearing from attacks (although special attacks would probably rely more on charges like dryos dodge then actual stamina being spent)
on an ambush predator/forest run away herbivore/burrower, have it start dissapearing slower then the endurance hunter, but as you sprint longer, it goes down quicker. (Obviously you are likely a higher speed then the endurance creature)
you rely on stamina for your attacks as well, but for a big, heavy hitting attack like an allo tackle or something, you would require a significant amount of stamina, meaning you cant run a long distance and then do it, you have to actually use it for ambushing
Deino is practically unplayable right now unless you somehow manage to make it to fully grown. They should scale the stamina regen time based on size (for all dinos), there's no reason a baby croc should take 5 minutes to regen stamina. It basically makes you a complete sitting duck for other crocs, even more so than you already were on Spiro
I'd rather they just revert the stamina changes entirely though personally. I'm a new player and really liked the way it worked on Spiro, Gateway is just not fun to me in its current state at all
From what I've seen, pretty much all dinos are not happy about the stam changes. There's some outliers but way more complaints
is it that strong?
goodness
was he bucking lol
YES
WHAT
I love that omni, previously strong is actually now just busted
I love how stegs swinging on dismounting omnis was what could separate good omnis from bad omnis
So it can’t even run to trees… The hell?
Devs are really high
omni mains got their wish
How many click-to-win dinosaurs are they gonna release again hm…
@chrome jacinth That's currently in the game
oh man it really dont feel like it is x_x
Eat grass and die it is 
nice joke, good one.
I’ve found it to be a lot more noticeable on playables like pachy but practically not noticeable at all on things like omni and ptera. mostly ptera
ptera’s stam usage is genuinely terrible. the regen wouldn’t be as bad and would be understandable if taking off and everything else regarding flight took significantly less stam. it’s either that, or the regen for it needs to be better
Dang are you one of my ptera group that flew for one minute then had to sit down and regain stam for like 5 mins. It really sucks out there for ptera stam right now
nope I’ve only been playing solo ptera
It's no exaggeration to say that 90% of my ptera life has been regaining stam
the running take off is genuinely painful lmfao
one of the best ways to evaporate your stamina
not drain your stamina
literally evaporate it
thanos snapped
Running takeoff was never any good and I still don't know why it's still in the game
It's only purpose is serving as a trap for people who don't know how to play ptera to trick them into losing all their stam
it’s saved me a lot of times when it worked correctly
it just needs to be more reliable and cost significantly less stam
it was okay-ish in spiro, but it’s not okay at all in gateway with ptera’s new stam regen
I've never found a situation where running takeoff was preferable to launch takeoff
I had a lot because I’d annoy the hell out of people and constantly peck them then occasionally get thrown to the ground out of flight after a peck or crash into something
a moving target is harder to hit than a stationary one
But you stay on the ground for a lot longer
you sometimes have to gauge whether you want to stand still for a take off or run to keep just enough distance away for flight if standing still means you’re guaranteed death
or guaranteed to crash into something trying to kill you
Herbivores really need a debuff for hanging around corpses. It gets very very old to be a baby carni and finally smell food nearby, rush to go eat some just so you can stay alive only to find out some random degenerate herbivore is sitting there waiting for you to show up so it can just kill you and go back to waiting for another baby carnivore to show up and repeat the process. I feel like they should get sick and start to die if they hang around a body for too long.
So I posted this the other day and I was wondering if anyone could explain why 34 people disagree with this? Im not sure if they were just being jerks because they are the people who enjoy doing this but I was hoping to find an actual reason aside from "Im a crap player and just enjoy making the game terrible for others"
because if i puked and died for defending my nest, i'd be pretty annoyed
i cant move corpses
Because of this
the issue with causing corpses to make herbis puke and die is that it kinda lets carnivores be horrible to herbivores
a bunch of juvis running at your nest simply to generate as many corpses as possible and make it impossible to be near
Sounds perfect
a group of small animals running around with meat chunks to proc the debuff
Hilarious
nah, corpse camping is funnier
because the idea that you can't do anything about it is hysterical
A singular cerato can do something about it.
Against a Stego? I think not.
Cleaning corpses. Not against a stego.
Always allow a local trash man to do his duty.
walk away and find another corpse, or just walk away and the stego gets bored and leaves lol
Depends, can cera still stunlock stego ?
yea
So it can cancel bodyguarding
yea
bodyguarding is such a non-issue that adding a system to make herbivore even less fun isn't really the way to go
Simple solution, the nest removes the debuff. A fresh spawn Omni cant fight a full grown herbivore of any kind so it isn't a skill issue on my part.
then me and my stego friend nest on a corpse for the fun of it lol
stegos do this because they're bored and want a reaction
and people give them a reaction
Just say "Im a shitter who cant get kills as a carnivore so I just body camp"
it genuinely is hilarious that your argument for it is "Herbivores get bored"
it's literally the reason
if you don't stay near and don't give them what they want, they get bored and leave 95% of the time
Once again, wavepoole is a toxic speedhacking canni mixpacking bodycamping deino-fishing stego main who sits behind their computer trolling people 30 hours a day
i literally play primarily carnivores, and i never struggle with corpsecamping
Except in the dead of night when you are a small carnivore just trying to not starve to death and some random herbivore is sitting in the shadows waiting for you to try and get a bite to eat. Then boom you get one shotted and have to start all over again
that would happen with another carnivore too
^
i don't quite see why it's so offensive when a herbi that's worse at doing that does it
Except carnivores have better ambush and chasing capabilities
a death is a death, i dont really care who deals the finishing blow
carnivores kill carnivores, carnivores kill herbivores, herbivores kill herbivores, herbivores kill carnivores, who cares
It wouldnt bug me if a carnivore did it because that is a fair strat for getting food. Herbivores are HEEBIVORES they have no reason to body camp except for wanting to kill things which if that is what they wanna do then they should play carnivores and actually eat the pile of bodies they build up
the more bodies they build, the more food for other carnis
them being so killhappy technically also helps feed carnivores
Herbivores killing carnis is a fair strat for survival
It's eliminating a potential threat
^
as someone who spends most of their time playing the literally "one tap and die" carnivore known as troodon, i just learned how to deal with it by either just leaving or waiting for them to leave
Except in nature herbivores tend to avoid corpses.
in nature they really don't care
Not true. Herbivores tens to avoid areas where things have been dying
in nature, herbivores will substitute their diet with meat
What's for certain is that they don't die just by smelling a corpse
No but hanging around a dead body can get you sick and kill you
and some herbivore players do that, like me. Too many corpses = something is there I'd rather not deal with
so make the same apply to carnivores
the toxic meat air should be toxic to all
If it's been dead for several days and you're wallowing in it yeah
except maybe cerato
if a fresh corpse is killing a herbi, it should kill a carni
through whatever dark aura its creating that apparently magically kills herbivores
We are just gonna have to agree to disagree because clearly y'all are the issue I am referring to
clearly
clearly, the troodon main is body denying too much
carnos tremble when they see me atop their fullgrown teno kill
When someone says "agree to disagree" or "to each their own" I can't help but read it as "I'm know I'm wrong but I don't want to admit it"
lmao
Except I'm really not. It is a constant problem that I have seen and it needs to be fixed.
Is it really a problem though? Carnis will corpseguard, herbis can too. And any solution has to take into account potential abuse in defensive situations and at nesting, and so on.
But it does seem to come down to "I don't like that a herbi killed me, but a carni doing it is fine", which is... well, not a valid argument.
You died in either case, or you lost the food. It does not get "better" because it was a carni doing it compared to a herbi. It kind of seems like it's the whole "I got killed by KoS" compared to "I got killed for food", it doesn't matter, you got killed all the same.
And in most cases, it's worse if a carni does it, because it will eat the food, not just stand there temporarily. So if another carni does it, the food is gone, not just temporarily unavailable.
^ Herbi's can puppy guard if they want, but it's an understandable opinion to be frustrated by it.
Him saying "agree to disagree" is exactly that, accepting you have two different opinions that are unwavering from each other's argument. Just immature to use it to be derogatory afterwards.
When I spawned six different times and was starving trying to find food. Finally smell something and head over to check it out. Area looks clear and as soon as I start to eat I get bum rushed by an herbivore that 1 wont even be able to eat the body they just created 2 doesn't have to leave that area really because they can eat plants and stay alive to sit and watch the body
And if it had been a carni, you'd have had the exact same happen to you.
Yeah but at least they can eat the body and didn't just do it to do it
And it'd have just fed on the fresh kill instead of grazing, while waiting for the next target to come by. It's how I hunt as troodon in sanctuaries, listen for others eating sounds
See, while that's technically true, it doesn't matter for the result
So it's not relevant for the issue
You still die six times in a row to the growing carni that keeps killing you and feeding it, while it may feel "better", because it eats you, the end result is no different from a herbi doing it
To you it doesn't matter and that's fine but I have only had a carnivore do that to me a total 5 times whereas herbivores do it constantly. Hence the issue.
Maybe you've just been unlucky on that account
I've had it happen more often the other way around
Normally there's always a carni at any given food source, most of the time a cera, which means you're not getting that food
Because they are a pain and a half to get rid of
Like it's understandable to be frustrated by it Kats, but if that's how they want to play that's just kinda the end of it. Not anyone's right to make half the playerbase have a substantially harder time because some of them are jerks cause of boredom (which is understandble Herbi's have nothing to do)
Meanwhile herbis, I've found, are more inclined to run you down. I killed a teno out of three as carno, the other two tenos backed off. Que the random nearby stego running me down so I bled out, because well, it wanted me dead I guess.
Was that frustrating, absolutely, mixherding and a stego going after me for hunting tenos, but well, it would have been no less fun if a cera had done it, or a pair of raptors.
And my point Kat, was purely that you're focused on the playable doing it, not the actual thing
If they want the gameplay experience of just killing things all the time they should play the creatures that require killing to actually survive. Also I never said it should be an immediate effect.
Being run down by a third party is frustrating, no matter what that third party is, for example
Being more irritated because it was a stego instead of a cera (that could have taken the dead teno and been happy for example) makes little sense
Like stego for example
Same applies here, being more irritated because it's a herbi jumping out of the bush at you instead of a carni makes little to no sense
Every animal that is not designed to run away from every threat has to fight to survive
Except stegos have no reason to HUNT or AMBUSH none of the herbivores do
That is my entire point
Are you really getting ambushed by stegos ?
they're also really bad at it so you can easily avoid it
But the reason doesn't matter, does it?
A 45% grown stego sitting in a bush at night watching a body for any carnivore the same size or slightly smaller that it can one shot especially when its camera is locked while eating. Yes. They ambush.
I had my kills stolen repeatedly as carno by a pair of ceras, three times in a row, with time in between
I can assure you, I was very unhappy with that pair for runing my day so much
It didn't make me feel better because they wanted to eat my food, it made it worse if anything because it now made them better off
So it just made it even harder for me to find a way to stop them from doing that
There comes a point when it should be recognized the conversation is going nowhere.
Yeah I see that Reaper
It seems as though the concept of Herbivores shouldn't really be HUNTING other creatures is being lost here. They are mindlessly killing because "they're bored" but they choose the creature they know they get bored with.
Oh I get it now
You want to make the herbivore experience even more insufferable so people stop playing herbis alltogether
Makes sense
To end the discussion, it is a survival/horror game that let's you be a dinosaur. Not a serious Dinosaur RPG. People can do whatever they like, regardless of how frustrating it is to the opposition. That's why unofficial servers with rules exist, they are an option.
It would solve every problem you've mentioned having
Ok Bub whatever you say, I rather enjoy playing Herbivores myself and I wouldn't mind getting a debuff if im body camping because I recognize that it is a ridiculous thing to do as a plant eater.
No, I can agree that herbis shouldn't be looking for trouble. Though I do think it's fine to charge down juvie carnis if they get close enough, killing a future threat and all that. And by all rights, sitting at a corpse as herbi shouldn't be a thing. I just take issue with the idea that "x doing y" makes it bad, rather than "y" being bad in and of itself.
To each their own though Im just gonna go ahead and KOS any and all herbivores at all times. 🤷🏽♂
That's my solution to it. Mass kill all herbivores and give them no opportunity to body camp 😊
Well, you can do that so go ahead
As Reaper pointed out, you can play as you see fit
Would be appreciated that Pteranadons get stam abit faster...
@last rain lol that’s true. Funny enough but it was better getting nutrients before they’ve made a special ‘fix’ for it in one of the latest hordetesting patches…
At least hunger drain was faster and nutrient drain slower, so every time I fell to 96% hunger I replenished the third slot at ease instead of first two slots
the new stam is hot trash though, baby dino needing a year
That is vile.
That’s another change that proves developers don’t play their own game.
Like I’m getting ptsd flashbacks to when I used to watch update 2 vids and seeing how 4 Utahs could just stick to a stego while it bucked and the stego would just die anyway
Hold right click and win
I mean I wouldn’t stretch it that far but clearly they didn’t think this through very well
All last balance changes made me stretch it :^) Carnos acceleration, this thing, tenos and stegos can’t use their attacks while someone is latched onto them… Bruh moments are tend to happen really often since the Gateway dropped
Yeah that’s fair, they’ve made several blunders
Also this might be an intentional mechanic or a bug but it feels like I pretty much have invisible barriers around my Dino at all times because I cannot slide without running for a good few seconds. And even when I tried pressing my buttons for sliding it would be wildly inconsistent with whether or not I’d actually slide and change direction.
Are you playing as a carno now?
It was with pretty much all the Dino’s I tried when the update dropped which Tbf was a small amount but yeah carno was amongst them
I tried Carno, Cera and Pachy and had the same issue with all three of them
I see. Welp yeh I felt that dinos became clunky with Gateway either… Especially carno tbh. They deleted my drift boy and now I’m disappointed
I remember barreling over a teno and having to STAND IN PLACE to turn around to bite it on the tail because I physically couldn’t turn around while running
It feels like tank controls
Lol exactly as I would describe it xD
They also didn’t add back the ‘alt-bite while running’ thing, so it’s even worse now
Carno may have gotten overbuffed this update but at the same time it’s the single most unresponsive and clunky thing that I played while testing out the update
Every other day I’m getting more and more thoughts about quitting this game until they make it really enjoyable (fixes, balance, optimisation)
Arguable feels slower and clunkier than a deino
True
It was so nice drifting around tenos and biting them in 6.5, and it was fair for both sides because ‘winrate’ was actually 50/50 and depended on who played it better
Now I just don’t know
I used to tell myself that but then came to the realization that for some reason no matter how bad the update was I managed to still enjoy the game despite all of that though I might just have some serious stockholms syndrome with this game
Mostly in carnos favor
Lol yep… It’s the only dinosaur game with pretty realistic models and interesting interactions, but it still doesn’t change the fact that it’s goddamn broken in many ways, sadly
Every update manages to have something game breaking in it or some issue but Tbf this isn’t an isle specific thing really
I am going to seriously miss being able to actually move around without being stopped in place as if I slipped on something
I really feel disrespected.I don't think 2 seconds is enough to read my advice and give a big ❌
carno is in one of the strongest states it's ever been and you think it still needs buffs
Can't agree it's the strongest states
it's got insane accel, the charge still does the highest damage of any non-apex creature along with knockdowns, its running stamina got basically DOUBLED, and the only nerf it got was a 20 second cooldown which is so inconsequential if you know how to space yourself from your opponent
I have revised my debuff or sickness statement. Feel like y'all made some very valid points, instead I feel like they should make a small noise every so often when they sit on bodies for too long so you can hear and know a herbivore is sitting on a body. Just a thought
“only nerf”,You really don't know what's going on between omni and carno.
Carno still has it way better than pachy, poor thing gets 1 shot by pounce
and that's after all the bleed res buffs
its an omni problem, not a carno problem
omni is insanely broken this update
don't buff carno to be on omni's level, nerf omni to be on a reasonable level
"Broken" is an understatement lol
Not even u5 utah was this broken
Omni is a God now at minimum
It's true, but I love Omni now,it's fun.and I want carno,and teno, pachy can be fun too.
then that's just nuts overpowerscaling
carno is already incredibly strong
the fact that omni is so much better than it is shocking
A game should be balanced in its playfulness, and nerf feels bad
take it from someone who's done game design as a career and as an education path, nerfs are necessary
So buff teno and pachy,and they already buffed
nerfs feel bad psychologically, but that doesn't make them unnecessary
I like current pachy and teno,very smoothly
If we were to go down that path, everything would literally 1 shot everything or stunlock it till it dies
Nerfs are kind of needed at a certain point you can’t just keep buffing everything
If the never nerf anything we're gonna end up with 500+ damage attacks being the standard for omni-sized animals
if we never nerf anything, we end up with BoB
Where literally everything is god
it's "fun", sure, but it's also exceptionally dumb
you have to keep a character at a point where skill remains a core factor
Well, I don't think things are only black or white in the world, and I actually agree with a lot of what you say.
carnotaurus is already too strong, it remains astounding that omni makes it look weak in comparison
And holding down right click till something dies without any counterplay to the victim requires no thought from the Utah yet the victim of the Utah has to do every maneuver possible to avoid the Utah or else they’re subjected to a long slow one shot so yeah Utah deserves a nerf
Teno is secretly deino (real)
Lol just tried a fight with a carno as a teno on Norden, that's incredibly stupid
Anyone wanna play on Norden with me btw?
Carno just mocks you all the time as he charges and then keeps the distance... Bruh
I would if I could :<
At least it’s not Utah
Oh, sad
Utah arguably would feel worse to die to. You have to sit their and watch this guy hold onto you for dear life while you know that you physically can’t do anything about it but watch him kill you. But that’s also subjective
you can jump in water i guess
for me teno is fine but carno is super op with the new instant charge wtf
And if there’s no water around oh well, die and try again ig
no way to dodge it if you are a teno, its the teno hunter 3000 now
yep
carno and omni are the big winners this patch
pachy and teno are closer to being not awful, but once again fall short of true power
Yep teno is nice, I complaint about carno
@shadow vortex i honestly don't think cera is that bad now
like, i honestly think it's fine
The problem is vomiting which completely cancels non-bite attacks
i mean, i guess? but honestly, it's kinda just whatever, the animal is certainly no longer the behemoth it once was, considering basically everything got a runtime buff but it
Cerato really doesn’t have much on it’s competition now
Except for herbis which it isn't supposed to hunt but anyways all herbis mostly have non-bite attacks lol
hell, pachy and teno can now stand a decent chance against it
since they're so ridiculously stam efficient
which is a good change, mind you
Pachy can just body fracture you and then dip
Teno has the strength to fight it off
any fracture is basically a win for pachy
So yippee they aren’t complete fodder
like i'd argue cera is surprisingly now the most balanced carnivore
which is a massive change of pace tbh
its actually meant to be scav/bully rather than endurance hunter now
true
carno id just make it so they need to run a bit more to charge
makes no sense how it can instant charge and instant accelerate at the same time
I’d argue it’s kinda weak against most things now unless it has a group, groups are kind of what made cerato so obnoxious in the first place since groups allowed ceratos to run anything down, switch off if they get injured, stack vomit easier than they could before etc. Solo? Sure it could run you down, but unless you were very low on stam/food you could pretty reliably fight them off as a solo player, groups are what made them so cancerous since they’d run around the map with effectively infinite stamina sniffing down anything that died and then running down the player who made the kill
Also infinite vomit lock, forgot to mention that wonderful mechanic
i'd usually put deino down as busted, but the new map seems to really have hit it hard and made it far less of a goddamn pest, so that's nice. It's still statistically a powerhouse, but that's kinda unavoidable atm, so for once, I won't put it top
Beipi and hypsi get punished too much for using their mobility, which is basically 95% of what they have going on, so yea, obvious placement. Ptera is still ptera, so it's never going to be outright unviable because, y'know, flight
but that's how i'd rank 'em all
nvm cera is still in strong which is weird
Deino grow so fast too
🦖 + 🌬️ + 🪑 = ⏲️ 🪦
Big dinosaur is too cost-effective
Beipi has something going for it tho
Swimming on the water surface regenerates stamina, which makes it super efficient for traveling
true
i think carno should be a tier above utah, because since they made it so tap pounce doesnt work you have a window to use a tree and not take any bleed damage, but carno is like something else, you just run and pray
nah, omni is nuts
like omni is literally that good
it can basically shred everything with how ineffective bucking is
i didnt find many omnis so i could be wrong tbh
an omni can literally just kill a pachy using a single pounce and a few bites
i just fought a pack of 3 with a cera and killed them using a tree but cera is super good against pack hunters imo
yes thats doesnt sound good
Didn’t they change initial pounce bleed? I think they made it so that it’s less tap and go now
They did, but they also apparently changed a bunch of other things that has made omni even more broken than prior times
can omnis still bounce in your face and latch onto the side?
They got rid of it.
Genuinely feel the same, cera was a problem on Spiro but I'm not seeing there here anymore.
Yes, or at least previously yes.
They can exploit face-pouncing and rear-pouncing
You can stay latched for longer now so it doesn't really matter that they removed the tap-pounce bleed. It drains far less stamina to pounce now and with bucking doing nothing it's a real issue
yeah, i like to play smaller dinos so thats my biggest problem with them, i avoid them mostly.. a shame because i really like fighting em
is it true that a omni can solo a stego? if its true something is going very wrong
why would it matter? they were able to do it in previous patches
i never saw a single utah 1v1 a stego unless the stego was afk
and it matters since the game is intended to have some kind of realism and balance
well i have seen and done it multiple times but isnt it a good thing that there is even one small threat to stego on land so they dont die of boredom
yes but do you notice that if the utah is alone it can bully a stego since it has a delayed swing and buck is useless now, imo thats a lack of roster problem
they can swing when the raptor is going for the pounce if they cant hit them its skill issue so they can either learn to play or stop crying and since migrations stegos are often in big groups and if they get bullied by a single raptor then they definitely deserve it
Assuming face pouncing has been fixed, but even so, it's far too easy to bait a stego, and at no point should a solo omni ever be a threat to a stego. I've no idea who thought it'd be a good idea to delay reactions (only real threat to an omni, and even then far from guaranteed), and then also make bucking so incredibly weak as it seems.
whatever lets go back to legacy why not
stegos should herd so a solo salty utah doesnt end their life
Stegos should preferably never come in more than pairs as adults
Being one of the worst playables for group defense in the first place
i know they tend to friendly fire
but for real why do they keep buffing utahs, everyone was asking for a pounce punishment but we get even less punishment?
Main character syndrome for omnis I'd guess... Can't have the most mindlessly simple playable require any form of braincell usage, would be too much to ask
i see, good point
I mean, I do think omni is in a sense a bit of the "main" playable, similar to rex you know? Omni is after all a JP raptor, and well, this is kind of a JP "fangame", at least in some sense
So it wouldn't surprise me that it and rex and maybe a few others get some extra attention and "power" to fit that, the whole pounce fantasy thing and all for example
yes i know what you mean, the most mained playable has to be omni by far
thats what i fear the most, a rex being super strong, having good stamina and speed and just going face to face with a trike
@golden coral can you let me know what you think about my last post? 
As someone who plays ALOT of carno, I agree with everything besides the traversal debuffs. I honestly think the charge could deal 150-175 and it'd still be nuts. It makes fighting cerato feel trivial sometimes
That terrain impacting mobility thing is actually something I've been hoping for as a universal thing
would be neat for Carno to act as a test bed for it
Also Cerato jump would be very nice to see, tho in the absence of that I think it'd be neat to make it uneffected by the shallow water slowdown, so it could sprint through water that other animals would trot through, and can get more of a headstart into water
@lunar yachtWell, I can tell you I believe the minimum NV needs to be improved for all critters, cera included (I'd like to be able to play at night, not just sit in a corner...). I like the idea of various terrain having more effects, not just for carno but for all playables depending on where they should and should not be doing good or bad. So on those accounts, I agree. As for what specifically should happen, I'm less sure, it'd depend on what result we're looking for. I do think not all of what you listed should happen, mostly cause I think we can both agree that changing too much at the same time is not ideal. So I'd test out perhaps only turn for now, or maybe speed, depending on what would serve the prey the best.
Specific for cera, I'd like a more semiaquatic style, especially if it comes along with teno also getting that. It'd be nice if the critters that do have good swim speed actually uses it more often. For carno, I stand by what I pointed out last time, the main issue is charge power/knockdown and that's why it scales so well. Solution to that? Power down to 150 or so, knockdown threshold 1K or lower. Granted, I don't know how bad the turn radius for run, much less charge is now, but I personally would like the turn to be good for carno, since I favour the pursuit hunting style, and with the other changes, it'd not be needed to dodge half as much for those things that wouldn't be agile enough to do so well enough.
Is teno able to run in water like that?
at the moment, no, but it can jump
so a sprinting jump carries it well into deep water, bypassing the slowdown entirely
Well, it should also be able to do that then, semiaquatic teno is good teno!
i wouldn't be against terrain affecting everything, but give it more consequences for a specialist like carno
One of the harshest things you could do, imo, is outright disable charge outside of the plains
i like teno and cerato having better water mobility beyond swim speed yeah
I'd say that depends on the critter and the terrain. More so that I believe the mechanic should apply in general.
if the Carno is on unstable terrain, it can't get the speed to use charge
i think just tie its power to speed, and reduce speed outside of plains
I kind of feel like you'd have to improve carno in other areas then
so paths in jungles would still be lanes a carno can ambush
Otherwise it kind of seems like it might be too bad during travels
And carno would probably have to travel through non plain areas too at times
I feel like that's balanced for Combat but not for just general game play like, moving.
trot doesnt need changed
could just add an exclusion for the dirt that makes up the big trails
its trot can stay the same, you shouldn't be sprinting everywhere amyways
I don't think trot was mentioned?
jungles specifically have a leafier, muddy terrain you could use to justify worse mobility on it, paths are tamped, flat earth, so its fine
nah
The only issue I have with specialized environmental movement debuffs is unless the players are FORCED to go to those areas, to avoid Carno they can simply just, not go to those environments
Anyway, need to go see how bad carno turn radius is now, if it's worse than before, I'll be sad :p
It's kinda rough, but it's not horrible. The worst thing about carno is the diet drain imo
I do like that idea, that carno would be more likely to travel on the roads than in the jungle
there's plenty of interspersed open areas, almost all water requires going in the open
i'm fine with carno trotting in the jungle as normal
:(
give it slightly less acceleration on jungle floors is all
If you travel from highlands to the Delta, you are going to be at 15-20% diet if you don't sprint the whole way
I was just voicing what I dislike about carno
yeah food drain is weird for some things
i would like if stomachs were larger maybe, idk, diff topic tho
Carno isn't rapid- but it feels like if you don't kill a teno or Cera every 30 minutes you might as well drown
i need to test carno some more, i haven't touched it much
@lunar yachtI like the idea overall at the very least.
I love all the animals, I've had a bad taste from Cera with how many awful interactions I've had with other Cera players
Need to get myself some feedback on how the turn radius is now, and how easy it is to dodge a carno or not.
It's "easier" but if they are lined up right, it'll still knock you over. It mostly connects with the tail hit box I've found
I think 1 teno, and 2 Ceratos are a 50%50% match up for a mediocre carno.
In the 1v1, cerato does not do well without a corpse.
2+Tenos will show a single carno the wrath of God
Trying to figure out if the turn got worse from the hordetesting
I'm pretty sure not alot changed from horde testing
Hm, maybe not. Still worth checking out I guess
its almost impossible if the carno knows how the new charge works
like it just stops moving if you are close to him and when you are in from of him he zooms like flash in half a second and thats all
@lunar yacht i personally dont think you've really addressed any of the carno's issue. Your new game plan is "hope to god you dont migrate to somewhere too open or you die"
literally just make ram’s damage do next to nothing when compared to its current absurd damage because the knockdown + the accel is already powerful enough, and lower the knockdown/stun to half its weight or below. then buff its bite damage so it’s properly a small game hunter and not a medium game nuke
ram’s stamina cost could also then be tweaked for the better since it’d no longer be a nuke
a change that big would be ideal but its not going to happen, id suggest just removing the instant charge so we can atleast enjoy the survival experience
oh it’s definitely not happening. at least not any time soon
I’ll still see it as a big win as long as at least one of those changes happen (except the bite damage buff. carno does NOT need that if everything else goes unchanged lmao)
lol i hope they dont buff the bite damage XD
id be fine if they brought it back to 200 if they nerf charge damage
the nerf to 175 was weird and unnecessary
well if they nerf the charge damage and make it not instantaneous id be fine
to say i haven't addressed any of its issues is ridiculous. i don't think anything i could put into one post would address all of its issues, but let's not pretend that jungle carno is only marginally less viable than sticking to the plains. for context, i made a post within the past month addressing the damage values and people really hated that. some people said it was because i lumped in too much extra stuff on the post that was unrelated, and made the post in its whole hard to totally agree with which i get. but a lot of folks are outright against taking away any more power from carno, if it were up to me, it would only be able to kill omni and galli, and entirely lack the bite strength to brute force a teno or cerato. the point of the post is to bridge a gap between die hard carno fans that will never stand for the "small game hunter," and the people that it effects the most who also have the least recourse when encountering a carno, teno and cerato.
i get that people don't like the idea of a carno nerf to its power, but it has to be done, simply due to the fact that this thing hits about as hard as an alberto should, in the package of a carno
cerato and teno don't have THAT much to worry about if they are "caught out," because they can at least dodge/flee until they manage to get to nearby terrain that would make carno less capable, in my proposed changes
you actually can't in some cases
i can name a few areas on Gateway where you'd be dead to rights
i know, i'm saying if you could at least play around terrain more- if terrain actually meant something aside from being purely cosmetic, then maybe there could be some more counterplay, by having more situational awareness
it's also, imho, rather unintuitive and clunky to have carno fluctuate in speed and efficiency when the foliage around it changes. It'd be hard to express that to the player, and imho, would feel wrong
and then, IF the carno meets you in the jungle, a cerato and teno can go, "yeah nah"
i disagree, all of the jungle terrain is covered in a certain kind of covering, dead leaves and a variety of short green plants, the foley artist could create different footsteps to signify when the carno is on terrain that give it worse mobility
i mean, zero other creature cares
and if you're on grass, all clear
its just the carno that suddenly feels off
hyper and Erik brought that up as well, then you apply the system to everything, travelling by jungle comes with a few costs, this could be a variety of things, or things different than what i suggest, but my proposal was worse turning, less top speed, and worse acceleration
then you could have creatures that have "mutations" that lessen that marginally, or have creatures that are unaffected altogether
as a passive
like troodon and omni for example
or dryo perhaps, hypsi, herra
things you would expect to be well adapted for moving through a jungle
i'll be sure to add these points to the post, because they are surely important
@dusky surge additions written in at the end to address possible issues
yeahh having carno only hunt galli and omni is another extreme that shouldnt happen ever
just like how buffing carno or keeping it the same is extreme
I like this idea
the ram would be a part of a toolkit and not a win button
i'd honestly much prefer it if a solo carno was only expected to hunt things less than 1 ton, but could sufficiently sustain themselves off those prey items
i don't have a problem with taking away a lot of carnos ram damage, but you could honestly take away from either. personally i lean more towards taking away bite damage because that removes the spammy aspect of brute forcing a fight with bite after bite. so you have the ram that is more of a "skill shot," keeping with the 20 second cooldown on activation. normally its not the ram that kills you anyways, its the bites that come after. if you reduce the bite damage, then the carno can't follow up and explode a teno or cerato, but that follow up bite could take out a galli, omni, or dryo pretty easily for example. you really can't have the best of both worlds here, it shouldn't be able to reliably kill both galli and cerato. two entirely different skillsets for a creature.
what exactly do we want carno to be? what should it be? i feel like you have unrealistic expectations for making the creature feel balanced. if we're being honest, carno really sucks at hunting things that you would expect it to be the best at hunting. it really struggles at hitting galli or omni with those charges, if it does, its pretty decisive. one ram, one bite, and done. but really those charges work best against larger prey that it can hit consistently with it. i think the fantasy of the creature is getting in the way of what makes more sense, which is that it specializes in hunting things smaller than it. there is nothing wrong with that and the fact you consider that as an extreme is kinda silly to me. i think people have too much of a knee jerk reaction to the "small game hunter" idea as a meme, but its true, and it should have been the design philosophy behind carno the entire time.
the power it has right now, i would expect more for something like allosaurus. like come on lol. why can't we have a plains hunter that is nimble on its feet when it is in its element, the plains... lol. make it really good at hunting little things that are on the run, MAYBE two of them can take on a cerato or a teno, but this should be really hard. it doesn't deserve to have all that speed and power in one. it is completely bonkers. @dusky surge @strong solar
you said that you'd like it to be "only be able to kill omni and galli, and entirely lack the bite strength to brute force a teno or cerato" which yes, is extreme. This is a video game and being able to hunt the already small roster is ideal
tbh i wouldn’t call ram a skill shot. a skill shot against more nimble targets like omni? sure. against slow targets like cera and teno and probably dibble when the time comes? nah
now should carno excel at hunting cerato and teno? No. It should excel at hunting smaller animals, but have cerato and tenonto as an option
being able to reliably kill both galli, omni, tenonto, and cerato, should not be a thing. it makes more sense for it to be able to reliably kill the first two, and with teamwork, allow it to manage a tenonto and cerato, if they are skillful enough. but tenonto and cerato should be able to fight one off. the carno should be doing jedi mind tricks level of mental plays to manage that fight by itself, if its going to be a speed demon. otherwise it might as well be a different creature
nerfing charge would literally assist the small game hunter thing more than nerfing bite. The charge is used as a nuke to soften up bigger targets with a whopping 350 damage plus hard knockdowns. Its inaccuracy makes it terrible for dealing with smaller creatures. Bite, should do enough damage to actually matter to a small creature while a carno is in pursuit.
yes, it shouldn't be able to brute force a teno or cerato, by that i mean face tanking them
yes, that's exactly what i said
I never said it should be reliably killing cerato and teno. A cerato and teno balance wise should def be able to fight off a carno as they're both slower & should be stronger
you need to be more specific then
if that's how you felt the entire time, then i don't understand what you're arguing for
because you are saying the same things i am
I primarily play teno and I would like a nice matchup with carno that isn't just getting nuked, but carno should not be only hunting galli and omni 😂
i am saying they should not be able to reliably kill a teno and cerato, it should not be able to brute force them, you called that extreme
there was a time in the game where carno would get walloped by teno if they played poorly or if the teno played its cards correctly
think update 5 or 4, it was nice
because teno could tailslam and stop the charge
read what I said up ther' again
carno can’t solo brute force a teno with just bites. it can easily however with ram. 4 rams to the body put it on life support. 5 to delete its existence
and teno cant stop the charge either, or evade it
I havent fought any carnos yet on gateway but the matchup does seem poor on paper. Not sure why carnos are a bit rare
yea you’re not evading a charge if a carno knows what it’s doing with accel lol
sadly
it's crazy because at one point the balance was actually decent but it got nuked for no reason lol
I’ve fought several. I’ve only managed to dodge one ram barely but that was because a carno was b-lining it for me predictably. you have a slim chance of dodging if it uses its amazing accel and doesn’t make a brainless b-line. even then it can still register as a body hit on your tail if you dodge a b-line charge
Yikes
two will delete you without you having any say unless you have a rock
wow carno sounds really powerful
i wish someone had an idea as to how we could change it fundamentally
its almost as if changing numbers isn't enough
I mean several ideas were proposed but I doubt any will be implemented now matter how good they seem
I may be a lot late to the convo, but I severely dislike the idea of creatures being straight debuffed for being out of their terrain. I’d rather they make it an advantage based on their mechanics. Great example is carno v Omni. If carno can’t go to the jungles, then it has very few areas to either escape a pack of omnis or at least scrape them off. With omnis how they currently are, if you can’t scrape them off quickly, you die. Even if they nerf Omni, having trees to scrape off Omni is incredibly useful. So being punished for trying to use terrain just feels bad imo. Instead keep it how it currently is, omnis feel better in the forest because it’s easy to break line of sight and ambush the carno while the carno has more trouble lining up its charge since it has less distance to see and more obstacles in the way.
<@&933486433342222376> i dont think this guy is telling the truth
@fluid sail If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.
- If running The Isle, exit the game.
- Press the Windows key
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
@main helm Why do you want to stay latched on for longer as a troodon ?
it's not latched on for longer but it takes too much stamina whenever you latch on as a troo in comparison to omni
Troodon can pounce plenty of times already, and yeah, you don't run the risk of losing stam while latched like omni (not that that's a risk anyway with how immensely bucking was nerfed)
I tested, it's the same cost for pounce for both of them
well it's either something with the stamina or just fix the getting off pounce hitbox which is never gonna happen
you can tank a hit or two as omni but with troo you just get yoinked with the alt bites
Apparently you cant alt while being pounced, and there's a delay between dismount and attack, or at least omni is said to have that
that's weird, the alt bite still worked for me all the time whenever i played cera
Maybe it's a bug then, only affecting some playables
Anyway, for troodon pounce, when I tested, I could do 20 of them on a full stamina bar
I'd say that's plenty enough honestly
aighty then
You can’t alt if there’s enough weight. Not sure on the specifics for troo, but 2 omnis on pachy, and 4 on teno, cera, and carno stops them from sprinting or using any attack other than bite.
4 omnis can pounce a teno? Use to only be 2 for everything but stego and maybe deino.
Pounce has been so buggy, multi-pounces have been too dangerous to mess around with.
I heard it was 1 omni on pachy for it to not be able to sprint
And apparently 3 for carno
Though could be wrong on the latter one, not as sure there
I know omni’s stam drains pretty slow for pachy bucking, but I noticed a teno ai bucking drained my stam pretty normally
is the reduced stam drain for omnis getting bucked only for other players, or is it for certain playables? or playables that aren’t able to sprint due to too many omnis on?
1 omni prevent teno from using alt claw. I tested
I think AI bucking is strangely effective, it apparently was before at least. As for the rest, I have no clue, I'd imagine that the nerf to buck would apply to all playables unless it was stated specifically in the pathnotes. And I don't think the whole not being able to sprint/attack relates to the bucking, not sure why it would. The no sprint/attack seems like it'd be part of the pounce to pin thing if anything.
Can it still sprint?
Think I read something about that in the patch notes, pounce stopping things. Because clearly pounce needed to be even more powerful... xD
I did some 1v1s on norden as teno against omni and one time an omni pounced me 3 times consecutively for like 5 secs i think even when i was bucking. It is sooo ineffective its not even funny
Of course. If anything pounce should be 1 shotting everything 
I love when carnivore playables get overtuned
I know when I was messing with it I was sometimes able to still attack and such with one, but that may just be a bug. I wasnt able to truly test it, more noticed from chaos of combat
that one i did get to see in action, I was on a carno that was sprinting with 3 omnis, 4th one stops it from sprinting.
4 would be enough to kill a carno from full stam pounces wouldn’t it? since 1 omni pounce can nearly kill a pachy and apparently kills another omni or galli
just with raw damage
that is interesting, they may have made pounce disable certain attacks based on the amount. That would be something I'd need to test tho
3 pouncing is enough to kill a carno with bleed within seconds. From the fight I had, carno had 2 of us on it, ran around a bit, I got on, it ran to a tree within 10 seconds of me getting on, then said it watched its bleed go from 40 to 20 within seconds of us hoping off
I know 4 is def enough to kill a cera with raw damage though, watched it happen
delightful
and the fun part is they will make omnis able to pin larger creatures, which makes them even stronger, dont be surprised if a solo omni can one shot a pachy in one pounce in the near future, right now it can pounce it one time and face tank, main character syndrome at its peak
you are leaving context out to justify your claim
Such as?
pinning a larger creature is gonna be based on how damaged said larger creature is, pachy just got buffed maybe even twice recently, an omni has never been able to one pounce or even 2 pounce a pachy... the claim is based on nothing. but dont take my word for it, this is from reading what the devs have wrote and hearing what they have said in their lives
Yeah, based on damage, which for all we know could be very little damage required. Omni have absolutely been able to more or less two tap (tap pounce) a pachy. And as it stands, omni is now more OP and broken than ever before, more or less. So I think it's reasonable to be wary, at the very least. Considering how utterly useless bucking is, and the fact that pounce already limits you when there's "too many" omnis on you.
It's nothing new that omni fluctuates between being useless if pounce isn't working, to outright OP or broken when it does work
Right now, omni is stupidly broken, troodon somewhat too, and there's no reason to think it'll get better, more likely it's going to get worse. The entire pounce to pin is questionable in the first place, and even more so now with how useless bucking is.
#balance-feedback message @coarse blaze Have you played Raptor? He is at his worst. You depend on luck to survive (or a bad player)
you are the one assuming, they never said it was based by very little damage... you are saying more or less but it isn't. i dont know what your experience is or even how recently you had it but i couldnt even kill a solo pachy as a full grown raptor after pouncing and biting multiple times. in fact i kept getting head/legs fractured. we fought for hours to no avail...
No more assuming than you are. And then you're, well, maybe not the best at omni.
The sheer concept of pounce to pin isn't ideal, especially not with how mindless pounce is
" which for all we know" but WE don't know. consider taking things at face value rather than making assumption that feed into a negative outlook.... you are assuming more, ive told you what the DEVS themselves have written and spoke
This is the worst update and balance for the Raptor. Most complaints are when the raptor is juvi. Once big, if you are unlucky, or your opponent doesn't know how to play, there is an 80% chance of losing the battle, whether you have 1 or 5 raptors.
You're... entirely wrong. Omni is stupdily broken this update, it's so very good.
So with all due respect, if you think omni is bad right now, you have no clue
why? Don't juvis spend stamina while hanging?
I'm not being negative, more so realistic
realistic based on assumptions? ok
go play an omni and tell me how "broken" it is
What? Pounce barely cost anything, bucking is outright useless. You can't attack while the omni dismounts, you can't run or alt if there's too many omnis on you. A single omni can pounce a pachy, and then just alt bite to kill it even if it bucks.
No assumptions at all, just how the game works right now.
I don't need to, there's feedback on it already, with vid included
"Omni is bad"
Omni is immensely broken right now, stupidly OP, more than it usually is
so youre not even speaking from experience? LOL cool stroy
If a bunch of raptors do whatever they want with you, it's because you need to improve your gameplay. Have you done a pounce as an adult? Nobody wants to do pounces because it means dying.
I don't need to when I know how things work
You're, again, entirely wrong
A "bunch of raptors" is, aside from a group of carnos, the most OP thing right now with how pounce works
exactly, pounce is broken to the point where it does more harm than good for a raptor lol
You... seriously believe that
Surely if you walk down the street and see 5 thugs, you can do something xDDDD
Despite the fact being it's entirely the other way around
Depends on the circumstances, but what kind of comparison is that?
raptors can't even kill a cera..... a cera will kill the whole pack before its half stam and health
Ponce is pounce, or die
Four omnis shred a cera right now
So again, you have no clue
What kind of medium-sized dinosaur do you want that can defend itself against a command? Ask a wax what he does if he finds two carnotaruos
What?
absolutely not, with ceras chuff buffs and bleed resistance its nearly impossible or just not worht it
They do, they absolutely do
It's been tested
youve already outted yourself for having no experience actaully playing the most recent omni, its ok
Yeah. the worst update for the Raptors
No matter if you want to believe it or not, omni is quite broken, more than usually right now, and stupidly good
Ask a Cera*
But I know people that have tested
I know how the game works, you clearly do not. Next time, test things, or have someone test it for you. You'll see.
WHAAAT?? hahahahaha u need play raptor xDDDD
Yes, it's true. Maybe you're just not up to date with how omni works.
But if you truly think this is the worst for omnis, you... well, you've missed out to say the least
I can solo take a full grown carno before me and 3 other raptors can kill a cera. speaking from "experience"
In Spiro it was possible (a little) now it is not. Unless the Cerato doesn't know how to play or it's his first time in the game
Did you watch the pachy/omni vid?
I tested it today with friends, it absolutely does. even the math holds up for it
It is very possible, more so than in spiro
show me the math
Yes, you can do that. It's doable.
Not like omnis couldn't solo carnos before, though with new accel, it's probably harder
-So the certato was his first day playing
But with new buck nerf, you probably can solo them quite well
1 full pounce does around 400dmg. 400x4= 1600, which is more than enough to kill a cera
either way, youre right about 1 thing, raptors are going to get better in the near future and i cannot wait
No, it's a matter of the damage/bleed
Yeah sure, mindlessly op playable is fun I guess. I sincerely hope they nerf omni, it's very needed
you dont even need to kill it right away, just get it below 50%hp and it will bleed out no matter what
if you full pounce you wont have any stam left to sprint away... youll be dead lol but yeah go off
Won't matter, the cera is dead
doesnt matter when the cera dies before you dismount
Exactly so
Try it
the cera is bleed resistant, its literally easier to kill a full grown stego with proper timing
Don't need to, I can calculate and know how the game works. How about you try to do that too?
bleed doesnt matter when it only has 1300hp
sure
and its only resistant above 50%hp
And that doesn't strike you as odd? Or overpowered? But yeah, it doesn't matter if it's bleed resistant when it can't get you, or die to pure damage.
Only Juvis stay longer, an adult Raptor means putting a rope around its neck for more than 5 seconds.
But you think omnis are bad this update, despite them being overpowered and broken so
No, you're entirely wrong
... Are you... do you know how bad bucking is right now?
just becuase you say he is wrong doesnt mean he is
Do you, comprehend that you can pounce for 15+ seconds, despite something bucking, before being out of stam?
Hahahahaha what an argument
less than 2 pounces is enough to deal 650dmg, and after that you still have plenty of stam to run away and watch the cera bleed out
Yes, because again, I know what I am talking about
Correct, but he's wrong because people have tested and know how it works
thats not true at all. you are making things up at this point
No, no I am not. It was literally tested.
Apparently you know very little about the game, and apparently you have been a victim of the Raptors, which may have been their first day xDDD
when was it tested? show me the test
So what I just stated there is what the people that tested concluded
That's not an argument. And I know more about the game than you do, clearly.
thats what im thinking too, they must have got killed by a raptor and just came to vent it out
@vague helm Hey, what did you conclude on the bucking/stam drain? Can you weigh in, since you tested it properly?
You're entirely wrong. Again, which is no surprise.
Of course, you expect a medium-sized dinosaur to have a chance against 6 predators xD
As the bucker or the buckee
Either. These guys say you can only be on for 5 seconds or so.
Worst update for omnis
when did i say that? lol
Apparently omni is terrible, despite everything I've heard being that omni is bordering broken
you can literally quote me haha anyway i would like to know the tests, the numbers, or the math anyway, thanks
Pls read again
What? No? What does numbers have to do with it?
Oh so now you're going back on your words...
One of you did at least, I don't care who, you both seem to think omni is bad when it's really really good
A raptor can stay on a creature for 20 seconds while being bucked.
45 seconds if not.
A full buck(with a raptor being force-dismountd) drains the prey's stam by 16%
There you go.
From someone that did test it properly
Oh btw, the "5 seconds" comment
You have good understanding
Pls read again xd
Better than you do. You said juvies stay longer. Adult raptors can pounce for quite some while.
Nobody said they couldn't xd I said that spending more time is a noose around your neck xd
In any case, omni is very good right now, as stated. Bucking is more or less useless, the pounce to pin is already showing how good (too good) it might be, and dismount is safer than ever with the delay. There's no way you can argue that omni is bad.
Except its not, you have 20 seconds to sit there and do massived bleed and apparently damage too
So you can be on for 10-15 and still get off and move away
pls play the game
It isn't
I do.
You can stay on for essentially 18 seconds on a bucking creature.
That is massive damage and blood.
A raptor jumping off at around 7% stam does around 390 dmg
With so many hitboxes on rocks, palm trees, trees, bushes? Mathematics doesn't work here xd unless your prey plays with only one hand. There you are free
So now you want to add other factors?
That isn't pounce times then. That is environment just cucking Pounce in general
Sure, but I was talking about the pounce, the bucking, the time you can be on. As well as the other changes to pounce, and how good that makes pounce and omni in general.
That's why it's putting a rope around your neck xd
But it's not, because you can take terrain into account
In real gameplay
You're basically just saying you're bad at planning your hunts
Which is very much a skill issue
You forget that Raptors can now also slow things down.
2 Raptors pouncing a Cera, the Cera can only trot.
Now with omnis making things unable to run or alt, and the dismount delay safety, you're going to be far better off than not
Obviously if the opponent uses the environment you're cucked
It's easy to kill players who don't know how to defend themselves, which is fun, but the majority know how to defend themselves and survive, since survival against a raptor is much higher than in spitro 6.5
So even with terrain, you can get off far more safely than not, it would seem, at least there's less risk
But that has nothing to do with pounce times and all to do with environment being hard counters
It's not. There's no way you're worse off now than back then
u play raptor?
If you're ambushed and caught in a field you'll be taken massive amounts of bleed and damage
Raptor staying on a Pachy, dismounting at maybe like 15% can then just facetank it and win
Not to count a Pachy having a slow-ass trot and being unable to run with a raptor pouncing it
I play troodon, does that count?
Is it one or two omnis for the no run?
If the raptors get a pounce off on you, they succeed massively.
If they can't because you use the environment, they lose.
Once more, nothing to do with the pounce time and stamina, more with the environment hard countering
On Pachy it's 1
Oof, poor pachy
As long as the pounce is done, and you don't get stuck and unable to move because of the bugs.
You keep shifting the goalposts, don't you...
Troodon is new playable xd
It kind of works like omni, so...
XD
Unable to move? Which? WHere you get stuck on the prey when pouncing themand can't get off?
What? You play very similar, except you pounce more as troodon because well, omni do bleed over time
This is how pounce works, 30% good, 70% bad
In update 6 the pounce was decreasing, in 6.5 it returned with many more bugs, like getting stuck on the dino you were attacking. Now all that is multiplied, you stay under the map, you don't see where your dino is or it just gets stuck
So basically, the argument is "it bugs out", which is not how balancing is done or taken into account
Well, this was an interesting discussion I guess, points proven and all. Omni is quite powerful now, potentially broken, and now terrain is an absolute must or you just die to one or two of them
??
Idek what you are trying to say
I gess they really want you to just hug a tree or rock to stand a chance :p
are you okay? go for walk, enjoy some sunlight, maybe even eat some fruits and vegetables… this is no longer a discussion, it’s becoming more of a back and forth antagonizing argument. but go off
Play and try
I have.
I have done deliberate tests.
These tests won't help me if I can't understand what you are trying to say.
I am perfectly okay, thanks for asking. I do enjoy going on walks, though sun is not my favourite (I prefer the cold and dark). I enjoy fruits, vegetables not so much, but hey, to each their own. And no, it was a discussion, or at least I tried to keep it one. You asked for better test/information/stuff, I asked the guy who tested, who confirmed my claims. You then stopped responding, so I guess you recognize your errors then.
I would appreciate it if you could just formally write out what exactly your issue is, so I can understand you.
(I am not being sarcastic.)
Players who die easily for a raptor, and come to get even here
Which is not the case at all
i have to admit, i have been pouncing and immediately jumping off. with this new found info that Idnod provided i’m sure to be more successful with my hunts. thanks for that
So you were unaware that tap pouncing got removed? :p
Well, maybe now you'll see how good omni really is
Best of luck!
i have been tap pouncing… i didn’t know if a group of us punched and stayed on that it would making killing a cera an easier task
Of course not...
You're talking about how the game should work, right? with tests and things like that. Testing with friends or player X doesn't mean everyone will be like that. And the Pounce mechanics are still deficient, they have not improved it or corrected its errors and hitting a good Pounce, without any type of bug, is almost impossible.
Well, it explains things. Looking forward to see how you change your opinion now that you know how to play
initial pouncing damage has been reduced per the most recent patch notes… there is a lot of good info in said patch notes regarding most animals. pachy included. which was my original reply to begin with
These people think that as they explain the mechanism to you it must be like this, since reality is too far from the calculations xd
I mean, originally you said you couldn't kill pachy very easily, whereas I claimed you could. And then we disagreed on how the pounce to pin will work. And you accused me of assuming because I go by how it currently seems to have started working. Which is, can't run when pounced by one or more omnis, making defense more or less impossible.
Except it works how it works... testing proves that
You want to use bugs as an excuse, whereas I am talking about how the mechanics and stats work
Incorrect.
The pounce bugs have been relatively fixed.
You can still get hit while pouncing something, but that bug is less prominent.
The only big bug I have encountered, testing and normal playing, is that sometimes you can get stuck on the creature you're pouncing and are unable to dismount.
I have played raptor on official's and I have also tested them on admin servers.
The pounce works great if the creature is in the wide open and doesn't use the terrain against you.
If they do, and do so well, they win.
If they don't, you win.
Yeah, sure, pounce bugs out... it happens. That doesn't change how things do work, when they do not bug out.
relatively fixed. I report and find bugs and errors
Tap pounce is gone completely(for Omni)
You have to basically stay on for at least 1 second to inflict bleed and damage.
Simply tapping RMB won't do any bleed or damage.
pinning a larger creature is gonna be based on how damaged said larger creature is, pachy just got buffed maybe even twice recently, an omni has never been able to one pounce or even 2 pounce a pachy... the claim is based on nothing. but dont take my word for it, this is from reading what the devs have wrote and hearing what they have said in their lives” … this is what i originally said. you don’t need to make anything up lol you can literally just go up the chat and read it. thanks anyways
That's good.
that’s what i meant by tap pouncing. i meant that i’m on than go off after the minimum time i can be on. thanks for helping me clarify
I read and I responded to it, you made claims and I disagreed with them :p
Yeah, my pack play Raptors all days, we try to find best ways to play and find bugs and errors. Now, is best 6 and 6.5 that this To hunt something big
Unless you were only using tap pounce, omni is better off now than before. Now you can slow things down, prevent them from alt attacking, and they can't buck you off at all, more or less.
Are you saying you had more success on 6/6.5 than you do now in hunting as a Raptor?
Now a Carno that can spam a ram after a skid and an alt attack is impossible. There you have a real problem
Bucking is pointless, and with enough omnis (doesn't seem to require that many...) on the target, there's no defense.
Yes
I agree.
But that's Carno being busted, not Raptor being bad
Carno being questionable does not mean omni isn't also questionable
I didn't say the raptor was the problem.
Both of them can be OP at the same time
In this case, that holds true. Carno in groups still scale too well, and the instant accel does make juking them harder (but apparently not impossible). Doesn't mean omni isn't also OP and just as good, both solo and in groups. Both of the playables are broken and needs adjustments.
Also carno being good vs omni is reasonable, omni is within prey range. Now teno and cera on the other hand...
The Carno can run, brake and throw a ram, stop doing the ram, turn and do it again, stop, give a directional hit and run away with ram
I don't know how much I've played Raptor, but in Gateway the hunts are not enjoyable, you practically can't indulge in hunting something bigger than you. I tell you playing every day with my pack
There's a cooldown of 20 seconds, so carno can only charge so often
I mean, other omnis seem to be doing fine, and can hunt things
don't work
What do you mean don't work?
There's literally a cooldown, so unless the carno is cheating, it can't spam charge
Because I fight every day with carno xd
?
Anyway, maybe you and your pack need to adjust to the new stamina and all that, and learn how omni works, and you'll find more success
xDDD
OMG
Learn to play better, your math won't help you defend yourself against an Omni xD Thanks for so many laughs this time lol
What else do you want to hear... the fact is, omni is very good, borderline broken. So if you struggle, that's kind of on you and your pack
Me knowing the math means I know what is a good and not good response, such as never use buck, just stand next to a rock or tree, as not very fun as that is
Learn to play better should perhaps apply to you. I don't struggle vs omnis, I just stand next to terrain and wait until they give up. Not very fun, but it works.
nope, omni is extremly op and they are planning to give them a new advantage in combat, thats a fact
i literally killed a lot of pachys in a 1v1, they literally have no counterplay
except for going to a tree to save them
Oh here we go again xD
they cant leg fracture or even head fracture? lol "literally no counterplay" words matter
cool story though
go norden and choose pachy
Leg fractures, from what I know, aren't that easy to get. Head fracture don't kill the omni, so kill confirm is hard to get.
Which is an issue pachy does struggle with. And did before this patch where omni just... shreds it
Maybe you've been lucky
you notice that if the omni dodges the pachy just once the pachy is dead?
You know, considering you've been wrong most of the convo, maybe you should not be so self assured
It's okay that you don't know the game works out at times :p
experiences cannot be wrong but go off with whatever youre talking about
Experiences are all based on how the game works, simple as that
Sure, you can get leg fracture, but it's not just "ram omni and you get one, guaranteed". And omni can juke, being faster so it sets the pace
theres literally a video showing how a omni 1v1s a pachy easly xD
Granted, pachy did get some buffs lately, but well, considering omnis state, that did little to nothing
i dont get the point on wanting the devs to buff your main playable to an extreme, its not even fun for the rest
So, bait a ram then pounce, or ambush pachy, and it just dies, more or less
it does matter what i want or dont want, lol they are making their choices based and how the devs want it. cope
Especially since it now can't do much even with one omni on it, much less if there's a pair, while before you could handle one omni, and maybe two if you had terrain and were good
maybe they'll nerf omni just for YOU
No, I would hope they nerf omni for the sake of the rest of the roster
sure, they can do whatever they want, but if they dont hear the whole community they would lose potential customers, also we are free to argue about it
They do, but that's why we have feedback, no? To give feedback and discuss those choices
if they want they can make omnis 10x times stronger, we are free to say what we think about it, i never said they have to do what we tell them
Wouldn't be the first time they've buffed, nerfed, and go around doing that, to both carno and omni
argue? this is balance-feedback-discussion not arguments lol
Both of those playables seem to live on a cycle of "underpowered" to "overpowered" taking turns, or as of right now, sharing the throne of being overpowered
sorry i mean "discuss"
And thus, we point it out and hopefully they'll rebalance again
good answer tho xD
a single raptor should be stronger than a single pachy... thats how it is
why?
It really, really should not
arguments
ask a paleontologist why
XDDD
Pachy can't choose the fight so it should by all rights be more powerful than the omni
bro thinks the isle is a documentary
In general, if a playable can't run away, it has to be able to fight
why shouldnt it? it is literally prey and predator. pachy is a prey animal LMAO get real
Ah yes, omniraptor is a well known real life animal xD
are you saying dinosaurs never existed? hahaha
hey bro i will ask a paleontologist who would win, an omni or a pachy xD
Game balance. That's why. Prey should be dangerous, so the predators fail their hunts more often than not. You know, like in real life, as it were.
I am saying that omniraptor didn't
hahahahah
Pachy, because well, omniraptor isn't a real animal ^^
talking to you people is like talking to bag of rocks
go to the savanna, strongest animals are herbivores by far dude, mostly because grass dont run away
Please stop projecting, it doesn't make you look good
he gave us 0 arguments
If you do not understand that game balance takes precedence over irl anyway, then that's on you
But pachy should by all rights be far stronger than omni since omni can choose the encounter
they have said they are going for realism, learn to read what the devs put lol
his only argument was that according to a "paleontologist" a real life omni would beat a real life pachy??
Unless we make pachy do a galli and run away
Ah yes. Thats why omniraptor exist. Thats why carno charges, stego scorpion jabs, and so on. Oh and rex don't get a normal bite apparently.
fact: pachy is a PREY animal fact: velociraptors are PREDATORS
Very realistic, very accurate to how those animals really worked
its really that simple
Fact. Prey can be dangerous. Fact. Game has to have balance. Fact. Omni should have to work for it's food. Fact. No one will play pachy if it just dies to omni.
It's really that simple.
realism, the game where a pack 60 kilos poisonous dinosaur can kill a 6 tons dinosaur
Predators should have to work for their food, and prey should always have a way to survive, be it fight or flight
the game is balanced according to the devs, this is their vison not anyone elses
Correct. We can still criticize it.
fact: the strongest and biggest animals in earth are herbivores by far 😉
Yep xD
If you think the game is about realism... well, I don't know what to say, you're just wrong :p
This is even more hilarious than the earlier debate
read what the devs write, hear what they say
We literally have made up animals in the game
so you argument is?
its not really a debate is it? lol
We have animals that doesn't work like they would irl
ok
Trust you me, there's realism, and there's "this playable works like it would in real life".
its literally a channel dedicated to discuss balance and you say we shouldnt because they do what they want?
We might have the former, not the latter.
thats how you defend your point
when did i say not to discuss? stop making up stuff in your head lmao
You know they can change their minds right?
The entire point of feedback is to provide, well, feedback for them to take into account
"the game is balanced according to the devs, this is their vison not anyone elses" what do you want to say with this? whats the point?
So while you can make a post about how pachy should just die to omni, others can make a post about how pachy should obliterate omni (as it should).
cool
On top of that, we got unofficials that can change settings and all, and then mods in the future
So you know, it's not that important. If they want to make omni the most broken op animal, I'll just play on a server that disables omni, like how they intend to disable apexes on officials
But we can still talk about it and discuss what makes sense or not for the game
Which is why I'm here, at least
so the only argument for the which pachy should die to an omni is because its a predator-prey relationship, if we leave the fact that its a game and the playables should all be viable, go and tell that to a hippo, by example
I guess it's like how people want stego to just die to rex
Not taking into account that stego wouldnt be playable if it had no way to survive the encounter
or look at wolves and bisons
"Eat grass and die" I believe the phrase is :p
i dont understand, i guess its the main character syndrome at its full potential
Nah, in stego case it's people somehow thinking it's OP when deino exist, and not at all taking the whole playable into account
They just see big damage number and think that's the only thing that matter
So people just hate stego for no good reason
no, im talking about those who want omni to solo anything for some reason
and just wait for rex
That should be fun if nothing else. Omnis shredding trikes and rexes three times as easily as they shred stego
i cant wait to see the omni mains arguing with rex mains
Has anyone tried to see how bad/good the changes to dmg×healthloss=output are? Or oos?
How well tuned is the blood loss from alt attacks? (stupid idea imo)
lol predators of Homalocephale maybe, not a goddamn pachycephalosaurus.
And don't hide yourself behind the realism argument. If the game was that realistic Carnotaurus would be eating everything and anything but Deino and Stego. None of the other animals lived with something that much larger, stronger and so much better armed than them. It would be update 6 on steroids.
(also Tenonto would be half its size, Omni wouldn't exist, Beipi would be like 10 times bigger etc. etc.)
This game is so far removed from realistic that this argument is just amusing.
Yes I have, if I didn't I wouldn't have made the post. You seem to be fairly alone in your option.
#balance-feedback message and Bird already posted a great example of it.
So incredibly based.
Omni exists because of all the crying of the players who did not know how to kill the raptors xd

