#balance-feedback-discussion
1 messages ¡ Page 72 of 1
ABsolutly
stam will be buffed universally too
next update will give every animal a better runtime
it should with gateway lol
it will with gateway
that shi massive
yeah solo its very risky to play, but in a large group its literally creative mode with an enchanted diamond sword. You just run around the map and chain charge some poor teno or cera that you find, with no consequence, and it dies extremely fast + cant run because carno is so fast. Carno rn is waaay too high risk solo rn, if the wrong group sees you ur just dead. But the same is true with literally everything once carnos get in groups. I think it should get a buff in stam and accel, but it needs its charge nerfed into the ground. Carno megapacks are the single most oppresive and broken thing on the entire island when they exist (yeah i said it)
especially since all of carnos threats exponentially gain a disadvantage when outnumbered (teno, cera, omni) which are all supposed to outnumber carno. Except teno, but teno is just the highest skill floor dino in the game and probably the dino i see by far the least. You have to predict enemy movements and time your hits without getting juked in order to literally do any reasonable damage (land a tail slam) and then in order to actually kill one dino your size you have to eat through half your stam, leaving you dead vs any reasonably good group that accomplishes more than like 3 baits of your tail slam (easiest attack to bait in the game)
in conclusion: fix the 1,00000000 pounce bugs, buff teno, buff pachy, rework carno, deino players are cringe, nothing is new under the sun.
exactly right, which is why carno is by far the weirdest balanced animal in the game rn
again, it's a trash-tier animal with a god-tier attack
and carno players realised, because it's such a garbage animal, it literally cannot survive on its own, but because its attack is so good, when you get a ton of them all doing that attack, nothing can survive it
I would rather kill a solo adult carno as a 50% raptor than a solo 50% cera.
this is honestly true with any animal
that i play, at least for me personally
carno's charge is also disgustingly safe
now a carno group, all i can do ever is just hide. its so annoying, its like having a boxing match and then some full squad of marines with glass bone and paper skin pull out a 50 caliber and start sniping you
because it is 350 damage + knockdowns + carno's insane speed + no endlag, it essentially means carno can make distance if it misses and just immediately get into position to do another charge if it hits
it is one of the safest attacks in the game, which would be fine, if it wasn't also a NUKE
agreed, carno is imo the least healthy dino for the game, and thats saying a lot considering the current ecosystem
tailslam, which is much harder to land and has far less benefits, has been nerfed TWICE in two seperate patches to not even do HALF of carno's charge damage
which, again, why
what the hell did teno do to deserve two seperate damage nerfs to its tailslam attack
teno should be a generalist brawler, but it sucks ass at it
because its tools keep getting shredded
its overall kit design is still good, bt compared to the damage output of many other animals its size (cera and carno), it falls short
imo tail slam is the hardest attack to land in the game
it's a skilled attack
people think teno is so strong because you just cant facetank it when ur facing its butt, like yeah hopefully not
requiring positioning, aim, and timing
none of which carno charge requires
i don't hate carno, i hate what carno has become
same
it sucks at small game hunting, it's terrible solo, all it exists to do is ruin cera and teno
it's extremely unhealthy
I genuinely want to crawl into the brains of people with this kind of take to hopefully answer....WHY
It's just so weird a mindset
i legit want a rework where they nerf the charge significantly and just balance out the stats they shaft every update because carno is "too strong" (despite the fact its strength entirely derives from the charge they refuse to nerf)
carno has gotten so many just unnecessary nerfs because its charge is strong, none of the nerfs actually addressing the charge itself
thats a good way to put it, all it really does is go around in groups and destroy anything close to its size via essentially repeated hit and run gunshots
sure, charge now melts your stam, but that's not really a nerf to a charge as much as it is a nerf to carno's ability to move around
which carno didn't need nerfed
u know its bad when 1v1ing a teno on norden consists of strafing runs
carno should be mobile and strong, but it shouldn
be hyper effective at deleting anything that it outnumbers, or anything that is a similar size, with low risk
it should be more threatening to small tiers, but instead, it's just a menace to larger animals like cera and teno, while lacking any ability to keep chase with smaller, more nimble opponents
ideally it would hunt galli lol but only omni can do that
Carno just doesn't have the agility to hunt galli, and omni oneshots it
So yknow.....it's quite backwards
now that i think about it, omni does carnos niche better, plus its able to take on stegos unlike carno
Galli even does carnos niche better
however pounce bugs + any group of cera and omni feels like trash to play
Tbf, omni ideally shouldn't be taking on stegos...but that's for the future
That's what it already is
(not to bully para)
I actually have no clue what para or trike or other larger creatures would do to survive current omni
Like if anything it's already too good at that
they probably won't lol
yes, but I mean that it should not be reworked to be some kind of small tier bully
You'd have to significantly weaken it's primary attack and remove pin from the game to get close to that
the idea of being able to kill things that one shot you is very fun on paper I hope they can give herbivores less predictable attacks
Not that I'm saying we should do that but...well that's what it would take
You'd also need to lower its weight most likely
since it's current hp only aids it against smaller combatants than the largest targets it takes on
my point is that it should be a big game hunter and it should continue to fight stego sized things (maybe not stego in particular) but said stego sized things need more skill ceiling
Agreed
Tho omni hunting stego is a meme that needs to die at some point
still hate how it's being balanced around stego
Literally just makes it a large tier nuke when balanced around a large animal designed specifically to fight it
I dont think that its an issue of omni being powerful, but an issue of its prey being hard capped in its capability of fighting. Stats arent the issue imo, its movesets
stego's moveset is garbo, yea
true, but I can't imagine large animals aside from stego having a much more competent moveset at dealing with omni than current stego does
we are currently suffering from the "unfinished herbivore" pandemic where 3 of our 5 herbis are just not even remotely finished
especially with how much range stego has
people wonder why herbis are so underplayed
whats wrong with omni killing stego? genuinely want to hear. I see how its dumb rn because of stegos tiny skill ceiling
maybe it's because they are exceptionally mechanically shallow or just flat underpowered
it's dumb because stego should be the king of flank defence
herbis are never played rn since the two herbis that interact the most with the roster are also the most trash
Stego is one of the only animals in the whole game with attacks specifically designed to defend omnis angle of attack
teno pachy
and the rest aren't done, at all
wym
So omni being balanced around one of the few creatures designed to invalidate it is bizarre
like, teno/pachy are bad, and the rest just literally are missing vital mechanics to make them have any semblance of depth. No wonder no one plays them
Stegos attacks cover it's entire flanks in wide arcs with quite a bit of reach....most larger creatures don't have defenses like that
ahh i see your point
Anky is the only other one I can think of and anky is basically designed for immortality
an anky dying to an omni ever is literally an insult
makes sense, I think omni's primary targets would be large hadrosaurs and probably carno in the future
But against stuff like shant, rex, trike, para.....omni would decimate them
I would uninstall
god ew carno being omni's preferred target
I hope never carno
how far carno has fallen that people believe it to be omni food
what else would threaten it?
Carno is supposed to be omnis primary (only) predator
allo
a carno with balanced stam
like, allo is literally the most perfect option for screwing over carno
A carno that manages its stam properly shouldnt' be getting hunted, it should be getting bullied
agreed
But smaller creatures buy and large shouldn't be challenging carno successfully unless at a massive numbers advantage...and even then carno should be capable of just leaving
Its weird because when you think about it no carnivores should really be getting hunted besides small tiers like irl
but obv that doesnt work in practice
not really, no
i just dont like the idea of a dino not really having a target on it
if im a bear and i see a wolf and im hungry, i'm killing the wolf
I only say that for canro specifically because carno is the fastest animal in game, a well balanced carno shouldn't really be capable of being caught
i think every dino should
i don't believe that should be the case
It still would, just not conventionally
see: quetz
And ptera
And deino, like spino CAN kill it....but never will
Unless they make spino comically fast
irl it could sprint and walk well, perhaps they will design it to have some ground combat
okay but it's not designed about that
perhaps spino would just out stam deino
look at the concept art, it's clearly going to fly around and attack from above
that sounds very lame
Probably not
then deino is just screwed
thats gonna be wonderful, pt that one shots you lolll
the idea of spino even having a good stamina economy barely makes sense to me
deino should be expected to be allowed to escape spino in water, because it's already 100% screwed if it tries to get on land
It's one of the dinos least in need of the ability to even sprint ironically
but yea, i don't see carno as something that "needs a predator", especially not omni
Water renders spino immune to terrestrial threats....and it bullies everything in that environment
ironically, on the topic of needing predators, spino really doesn't have one either
rex or giga, it just goes "nah" and jumps in the water, and we know there exists no aquatic that can stand against it
u rite
Yup basically
its main threat is being overwhelmed and getting kicked to death
Apex has never applied more to an animal than it does to spino
Then there's also like....brachi
hypothetically the only way i see a full grown spino dying is getting mixpacked by deinos and a rex
If that ever becomes playable
i hope it does, unironically
cause i feel like rex would completely destroy it on land and a deino or two could finish it off
rare occurence tho fs
Same kinda sounds relaxing
for the sole purpose that if they intend to add hypers, the concept of brachi v hyper being a true clash of titans sounds amazing to me
like i want hypers to be the only thing to threaten a brachi and then it's a literal colossus smackdown'
what about packs of gigas?
i unironically am of the belief that giga packs should not concern brachi
dam bro you dont think that would be fun tho?
Yes
not really no
I really don't
like look at 'em
I don't think brachi against groups would be fun
i only want brachi for clash of the titans gameplay and that's it
I also don't mind there being an inoffensibly unkillable walking mountain of a playable in the game that just kinda exists
giga packs killing brachi would be extremely dull to me
me either
but idk the concept of taking down something that big at all as a normal carnivore is just so cool to me
hyperendocrin doesn't have a valid matchup, making brachi the herbi-equivilant to hypers is great imho
just a difference in taste i suppose
Thats what shant is for
really hope that sauropods get added tho
a 14 ton walking wall of death
or the three other sauropods that are smaller than brachi
leave brachi in particular as the hyper wrestler
because that's cool and i will not accept the concept that it isn't
I could honestly see Giga packs taking a Brachi.
Not necessarily wise but it seems feasible.
i still hate the idea
I didnt even think about that, brachi being the biggest of the big kinda does justify it being the hyper equivalent. We need something like the hypers for carnis, otherwise we are kinda just adding onto the already long list of reasons to not play herbi
a diplo vs giga pack would give the same feel
like we have 3 other goddamn sauropods gigas can face against
let brachi be the exceptional exception
makes sense to me
if brachi dies to a giga pack, i'd say brachi is underwhelming as hell
like i want a clash of the titans, i want hypers and brachi to be of a similar level, the only true challenge a hyper has, but something that can actually feed its unstoppable hunger
so when a hyper appears, it actually helps moderate existing brachis and makes for the most cinematic fight ever
if a brachi dies to three gigas i think it sucks lol
To me personally, I quite dislike that idea because I don't like the idea of that being the o n l y threat to a Brachi. That's just my onion though. đđ
I genuinely just think it would be lame
why? we have tons of animals that exist without proper threats
not every animal needs to be put in a constant state of paranoia
I never said I want it in a constant state of paranoia though 
All I'm saying is I can see it being possible for some damn good Gigas (which if done right, should be every adult Giga basically) to do it. Not easy at all and kinda dumb, but possible.
brachi was entirely designed, as an animal, irl, to just ignore literally any predators. Gigas could not do jack, nothing could. Hypers bypass what predators could naturally do and actually creates something that could realistically fight a brachi without getting instagibbed
I don't mind if 4 adult gigas could gang up on a brachi
also a hyper is the only thing that'd need a brachi dead because nothing else needs that much food
Yeah and even then it'd be h a r d. Like orchestra music, health bar appears, name above the screen levels of hard 
I want it to be like.....bare handed no hit unleveled malenia difficult

Like if you didn't kill something sufficiently large near the fight location you'll starve before the brachi dies
That's litteraly what I argued for the moment I saw what they had done with Carno in update 6.0 ST which you kept arguing against. Glad you came to your senses. Carno is 100% brain dead at this point. Charge, charge, charge, charge, charge. Which is a shame because I used to actually enjoy playing carno. Most of what made carno fun to play at this point has been taken out of equation for a dumbed down forward only heatseeking missile. Anticipation has been also completely removed from the equation, press charge from any distance and aim at what ever you want, doesn't matter you are gonna hit it anyway
Nerf charge, buff basic stats a bit at least
back then, tenonto could actually defend itself and pachy helped keep the carnos in check
it was harder to see the underlying issues of carno
just listen to what me and rex and nocturnal dryo said, to sum it up, buff carno bite force, buff carno accel and stam, turn charge into 2-3 ticks, whcih have a 1 minute-1 min and a half cooldown
also
make carnos charge do 180-225 dmg\
instead of 350
200 would be a decent compromise
I dislike the charge, but its still carnos ability. And it should be effective vs small if thatâs what the charge is intended for, cus its absolutely garbage at chasing anything small. As omni its just fun to see how long the carno will run after you until he gives up.
Either it needs to be effective at chasing or charge, it cant be bad at both. Even small buffs to stam and bite wont help it much.
which is why lowering the stam cost and damage would be better
Jesus they Magya is an elf compared to everything else loool
How is it supposed to survive?
kinda unknown atm, we just know it tastes like ass and basically nothing but cerato can stomach it
That's... Kind of intelligent
lots would disagree
i personally love the idea of a more interesting survival strategy
i am kinda hoping that it works like an inverse cerato, where biting it makes the attacker unwell
Why so?
people hate magy
I know đ
basically meaning you either need to use non-bite attacks, or just avoid it
I mean, it's a dwarf sauropod
I don't know many things it could do to defend itself tbh
It's something
It also likely semi aquatic so it's able to traverse the islands
was that said?
like seriously i'm interested
No, but it is likely they could be going that direction.
It's the only dinosaur in the game that actually comes from an island. It should be somewhat semi aquatic.
It osteoderms should not only grant them a lower multiplier on their neck, but also likely grant defensive options
That too
That never happened. Carno was completely busted as soon as there was more than one. 6.0 was a carno fest on every servers and it was very predictable
We are quickly hurling on 1 year of completetly broken and uninteresting Carno gameplay & balance
i mean, i don't think carno has EVER been well balanced
It was never as bad as the last 2 patches, not even remotely close
i genuinely think Legacy did carno better, which is high praise from someone who hates basically every animal in legacy
turning charge into a spammable ability that is pretty pointless to attempt to dodge, requires little thinking before using, can't be countered anymore and scales way better than anything else with numbers was a sure way to create an environment where one specie just dominates. Most people have a "if you can't beat them, join them" approach to playing this game so...
Same goes for utah pounce having no downside / risk anymore, the only reason omnis are kept in check is because Carno scales better than omni with numbers and steam roll them
it wouldn't be so bad if it wasn't also mathematically one of the best attacks in the game
high movement, high damage, easy timing, little aim, hard knockdowns
when you compare it to tenonto's now painfully pathetic tailslam, it's bizarre how it continues to remain as-is
"high stam cost" is barely a penalty, and it's bizarre that devs assumed it to be so
it just makes carno generally less user-friendly and that's it
I wrote an entire essay about power creeping during update 6.5 ST that got instantly dimissed by QA guys. Bottom line is carnivores got all extremely buffed on top of herbivores all getting nerfs after nerfs. Meaning for the average Joe playing herbivore unless he somehow manages to find a big herd, which is one big IF feels that he has all the cards stacked against him. On top of most likely be outnumbered systematically
true, all herbis got done real bad. Pachy needed the nerfs, sure, but tenonto's nerfs just felt like it was catering to unskilled cera players. Also pachy got overnerfed with nothing to compensate
I think overall nerfing canrivores a bit or at least not doing a complete arms race would have been better for the game, on top of leaving herbivores behind in the dust and nerfing them
i mean, i wouldn't say all carnis need nerfs.
Troodon is fine, might need some more buffs honestly
Carno needs buffs as much as it needs nerfs
Cerato only needs stamina nerfs and potentially nerfs to how bacteria impacts all weights equally
Omni needs to actually suffer some penalty
Deino... Yea deino needs nerfs
My main concern is as new dinos keep on being added with more abilities everything is just gonna end up being buffed left and right to keep up. Which is the litteral definition of power creeping and what we have clearly seen with 6.5
Which I think is bad for the game as it leads to a very unbalanced ecosystem.
True, I really hope we don't see powercreep. Carno's new accel is well and good, but if charge remains as-is, dear god
Troodon is extremely strong, probably a bit too much, it suffers from bugs on 6.5 where you die to random desync / hitbox. If you didn't lose half of your group on dying while latched or what ever I think troodon would probably be too strong
If you fix that troodon is in en entire different place
I do have an idea for carno.
i'm concerned its venom will leave it just kinda worse than dilo tbh
Essentially it's both pursuit and ambush.
Depending on the prey you use either strategy
Gallimimus, Omni, and other more fast prey require pursuit hunting to chase down.
While more dangerous prey, teno, pachy(somewhat), and later diablo. Require an ambush to catch them off guard and secure the kill.
Trying to rush down a diablo that's holding its ground is going to most likely get you killed.
okay, quick point, if you aren't expected to be able to ambush a galli, how are you gonna ambush a pachy
galli is like, the most ambushable animal in the game
I mean you should also ambush galli.
still not a fan of ambush carno
Ambush carno is only in circumstances where it is required in order to hunt effectively.
i mean
carno ambushing is already ineffective on account of it being an open plains predator lol
The argument that I have seen thrown around miserable combat balance when it comes to herbivores vs carnivores is "Well your are supposed to runnnnnn" except nobody cares about playing something that everytime you see something you are dead unless you run. And stats clearly support that
also i think personally carno shouldn't have so much burst that a single ambush from it is enough to kill diablo or teno
So yeah it's all very cool and fun on paper... I guess? But no one plays like that
(in most cases herbivores struggle at even doing that)
so it's a terrible argument to make in the first place
cera stams down pachy and teno and carno/omni outruns them
I'm thinking of it this way, you aren't winning against a solo diablo solo if you don't get the drop on it.
teno going 0.1 km/h faster than Cerato that had litteral vomit lock, the most busted ability ever seen in this game since carnos had fractures on charge was used as an argument that "you should flee"
You can maybe hurt the diablo a good bit. But you are not winning.
i mean, i don't think carno getting the drop on a diablo should be impactful enough to make it die as opposed to just running it down
because that implies nukecharge
which i despise
Well not nukecharge. More rather the stun is what wins it.
Well this is something that some people including myself have been extremely vocal against and warned about what would happen 
Now as far as I'm concerned I said what I had to say about that. I resolved to limiting severely busted species on my own server to prevent one specie dominating the entire ecosystem. Which is a big bandaid but makes it more fun for everyone. I have no intention to play again on official servers after what I have witnessed there, largely caused by balance decisions.
50% of your server in one spot in water chatting as deino
Land animals being largely megapacks of one carnivore specie. When it's not then it's mixpacking.
Update 6 felt like a wasteland
if it's doing enough damage to the point that a diablo would be in legitimate concern for its life after a single charge, that's probably not good
Fair. But also diablo is probably around teno size. Likely is main defense is it's block and sparring technique
imho, something teno size should not be put in a considerably weakened position from carno's charge
Carno charge being the easy to pull off attack that it is should not cancel out other abilities (maybe some like pounce).
it's why it sucks so much ass to play cera when carnos realise that swarm mode will obliterate every cera off the map
Especially knowing that a carno group will just charge non stop from many directions
essentially yea
it's bizarre, all herbivores either suffer from being unfinished, being bad, or both
pre 6.0 carno was way more balanced. Easier to play solo and did not scale as hard in numbers since you could actually cancel out / dodge charges
@random stump what's this about stego?
incase they decide to nerf a creature that runs too far
Lets say the lower ceratos speed/stamina to make it a bully, stego could end up catching it
thus, increase stegos stamina drain after said change, not reduce its stamina
it can still use just as many tail swings, but it cannot run as far
very doubtful a stego will ever be running down a cera, no matter how much you nerf its stam
@wispy valley Perfect diet being the epitome of âmost fit and healthyâ is very, very nice
Thank you so much. I really had to think about how to make the perfect diet a jack of all and master of none without going overboard
I'm curious, if a male's marking color is something like, white, does it become a brighter white?
With the proposed perfect diet
I assume if it's brown then it becomes more saturated/a more orange or rusty color?
The idea of males with better diets looking more striking to advertise that they have a perfect diet is a really great idea.
I believe the increase in vibrancy should be equivalent to regaining your normal color after being low health/starving. It would be an extra stage in color and vibrancy, and even scale shininess.
In general, scales should appear a bit shinier under the light with a perfect diet, so your white colors will stand out with a more visible gleam on your scales/feathers
Keep in mind, this only applies to male pattern markings
Oh wow I didn't know there was a color change for starvation or low health, that's neat to know
Yeah, colors dull out on low health/blood and your Dino appears to look more emaciated when it is starving
@fervent kettle It gives the pray the time to get away. I'm pretty sure it's intended.
@mortal tundra I thought about this after I commented and yeah. My bad. If you canât manage your stamina then you donât get a free escape.
@tepid vessel Cerato is not an apex. It's supposed to be a scavenger. It's supposed to hold it's ground, but it's actually pretty good at killing stegos. It just takes a lot of time.
ceratosaurus, if balanced properly around what it is intended to be, would literally never hunt
it would JUST steal corpses from other species, and it would likely never beef with any herbivore
the isle players are going to use it to hunt anyways but thats not what its meant for
????? @random stump
????
2nd one unrealistic tho that gator woops cerato
3ft deino = 4tons
Allo in game would be nice at hunting stego too
Hopefully
True, but cerato is supposed to be a scavenger rather than a hunter, yet can kill any creature, even deinos as long as they're on land. Troodons can also kill stegos even though they're small, but they have a very hard time with things like omniraptors. And omniraptors have a very hard time with ceratos and deinos.
Basically what I'm saying is that not everything is supposed to be able to kill everything else, and that ceratos are better at hunting than they're supposed to be.
Oh yea ceratos are way to good compared to how they were planned
Not even the tank that it was supposed to. e
Be
Hopefully carno gets rebuffed lol
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@unborn iris
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Literally crying brudda trust đŻđŻđŻ
I think that means I need a cookie now
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To be completely honest ceras buff when around bodies straight needs to be removed
Compared to the entire roster cera just seems like it's the golden child by giving it the inability to vomit, BUFFS, a charge bite, ect...
Not to mention, even when the devs say it's hard to overpack as ceratos because of food consumption goes into the garbage because of just how slow they lose food
nah, it's fine, cera gotta be able to actually body defend
if anything about cera needs nerfing, it's the stam
the stam is stupid
does really everyone think that its good to upgrade carno? Carno is still the the strongest against cera and teno and its way easier to kill them as carno then for them to kill a carno. I mean carnos bleed resistance is a joke and thats another thing. but if u upgrade carno again, then there is no fun playing the other two. Especially because its very op to have that speed and u are the one able to pick ur fights. it seems unfair that u are stil stronger even though u are the one that is able to run when ur outnumbered or losing.
carno needs buffs in stats like stam and accel, but its charge 100% needs a nerf
yeah
Hell no
The stamina does so it can keep up a fight away from bodies, maybe slow it down and give it a little more durability away from bodies in some way to compensate for the lowered speed, but the body buff definitely shouldn't be removed
i dont think it needs more durability away from bodies tbh
I think it does only IF it gets a speed nerf
i mean, i'd rather it get a stam nerf
It needs a stam nerf and shouldn't get compensated, but if that happens and it gets a speed nerf, it should get like some small 5% or 10% damage reduction at all times or enough weight to not get knocked down by teno one of the two
i dont feel it needs any of those changes
Agreeable
I dont think so either but I see "nerf cera speed" so much to a point where I think it's worth enough to mention
Or at least I used to see it thrown around a bunch
stam probably better than speed tbh
I fully agree
I feel like if anything they just need to nerf speed slightly, atleast to the point where a juvenile carno or Utah can litterally be ran down easily even in charge
*can't
It's ridiculous because no matter what you do to escape a cera it can always chase after you if you're smaller
i mean, stam reduction would help
I mean... If it didn't have insane stamina then smaller things could juke them and still get away
True that
But it would definitely still stay the same regardless
Sure, stamina would be reduced
But with the insane one-hit charge bite+ how the cera sorta jolts forward in the animation
AND it's ability to turn on a dime
It would never work
Almost every current carnivore is faster though, just run
Juveniles get cucked because juveniles themselves have problems
Juveniles getting railed by ceratos is a juvie issue and not that big a of a cera one
I feel like they need to drastically change juvi play style
that's what they're doing with sanctuaries
Yes they absolutely do
Either give them a place for themselves (sanctuary) or make them play differently from adults a la juvie/sub rex on legacy. Make juvies not just a beta test of adults
For example; camouflage. People probably talk about this alot but litterally every single dinosaur doesn't have very good camouflage as babies
Cera is a pale white mash of colors, so is carno and stego
They should have speckled and stripes like fawns for camouflage instead of just being... Bleak
And eventually grow into the colors you give them
Animations or mechanics for hiding, like a baby deino digging into the mud because of it's dark coloring to escape adults
Or laying in tall grass
Not to mention... Certain areas for juvies aswell, like you said
Carnivores should have mainly ai diets from 1-50% like bees planned in the near future for the isle and increase the spawning of rabbits and frogs in certain safer areas like low-hanging trees or maybe even a swamp biome where you could hide under roots or collapsed logs
i dont think they should have mainly AI diets personally
It would be a good way to separate babies from adults, and still give the adults the chance to snatch and juvies that stray away from their areas
Maybe also make their special abilities work differently as they age? Like making charge for juvie carno be a movement option, but as it ages, the charge becomes the ambush tool it should be?
disagree with charge being an ambush tool
I've noticed carno juvi stamina is much more slow to drain as babies
Ok whatever the hell tool it's supposed to be, i forgot ambush carno was mid
Carno charge is 100% an ambush tool
the fact that it is shows a clear problem
carno is by far the worst candidate for "ambush predator" out of the entire roster
Well as an ambush tool you get 300 damage Hydrogen Bombataurus Nukeastrei
I'd have to disagree with you because it is the PERFECT candidate for ambush, although it certainly is a bit overpowered, and I'll tell you why
a creature that is entirely specialised in wide, open, clear plains that relies on ambush? probably not a good combo
especially when said animal is meant to be a small-game hunting sprinter, and ambushes are less effective on more agile, quick animals
As we know carno is one of the fastest carnivores on the roster, not including galli, planned
it's an ambusher because it sucks at everything else
and it even sucks at ambushing
that acceleration really doesn't make it super good at it
People think carno is supposed to be a dinosaur strictly for plains but I disagree because I've played it, although it would need a serious overdrive to become a efficient one
Carnos would hide at the edges of forests near open areas where herbivores would likely visit for safety, with it's camouflage
it is, in the words of the devleopers itself, meant to be an open-plains specialised predator
the fact that it is so fargone that people assume that carno isn't meant to be that shows how badly its design has ended up going
a sprinter like carno should be moving, not staying stationary in a forest at the edge of plains until something rocks up. The only true "plains predator", and it's not even allowed to be in the middle of plains because otherwise it loses a hunt
it's such a lame fate for an otherwise cool animal
Knockdowns would, of course, be nerfed in terms of damage but increase in Time the creature is stunned
I just feel like they've butchered carno to a point that it's no longer either a plains predator nor an ambusher- carno can't sneak up on things, but also it's turn speed is so atrocious it can't hunt anything accurately unless it's large where it gets absolutely wrecked
i mean, they have butchered carno, but it being an ambusher is also butchering it
Not butchering, but it would be a more specialized creature
it's literally already extremely specialised
making it an ambusher makes it ridiculously overspecialised (and lame)
basically just delegates it to the role of "worse allo"
You can barely use the speed that your given now, a ambusher-like predator akin to a cheetah with knockdown would be much better than what we have now
Mind you, this is MY opinion on how it should be and I'll continue playing it as such
cheetah carno is such a bizarre comparison
cheetahs have basically nothing in common with carno besides speed
it's comparing apples to oranges because they're both fruit
cheetahs are small, subtle and quiet, with coats designed to blend in with the tall savannah grass, relying on speed and agility over brute force
carnos are large, imposing and loud, standing well above the foliage of the plains, relying on speed and brute force over agility
carnotaurus is literally directly translated as "carnivorous bull". Bulls are not known for their subtle, ambushing nature
forcing carno into the role of a cheetah is designing it for failure
because it is physically not built to take on that role
i swear people just think carno is a cheetah because it's fast
(even though forcing dinosaurs into modern day roles in ecosystems entirely unlike The Isle's is already a bad decision)
also ambusher carno is legit just a worse allo
the reason I want roamer/pursuit carno is to make it not a worse allo
allo is a plains-based ambusher that
A: Can work better in environments besides plains
B: Is bigger
C: Is stronger
D: Has more generalist roles so it isn't trapped with extremely polarising stats
allo is just better ambush carno
I literally donât get the reason why people think Carno shouldnât be the dominator of the plains, which is itâs own biome?
Afterall, Allo might as well be the forest dominator because thatâs its preference range
because they also believe it to be an ambush predator
which means it naturally can't be a plains dominator
I think carno just being a roamer in the plains works, it doesn't need to ambush when it's whole thing is "it'll chase you down at a scarily fast pace and knock you to the ground if it sees you"
Personally I think carnos sprint should take less stamina than it does currently but should drain quickly while charging. With how small of a stamina pool carno has it feels awful for traversing the map if you're not trotting everywhere.
Alternatively if it's trot speed were increased instead I'd be satisfied.
I'm just sick of ceras also just chasing me down with me having no out, but that's an issue with cera having all the world's samina. 
@compact bolt carno's bloodpool is at a normal 1.8 ton level
the issue is the fact that it has specific modifiers that make it bleed faster when standing, walking and trotting
@analog mirage Or nerf deinos' mobility in water because it's honestly ridiculous for an animal this big
(bigger than a killer whale)
I think keeping deino fast in the water is fine to make up for its atrocious land speed, allowing it to catch prey in chases
But it's an ambusher, not a pursuit hunter
Having deino this fast means every other semi-aquatic must either be insanely fast or unviable
Agreed
@tall bronze Full adult beipis can kill boars and only lose about 40% health. I've done it multiple times.
@analog mirage You might get killed by a deino as a baby or juvenile beipi, but as an adult beipis are faster than deinos. And I do agree with... the skeleton guy up there âď¸ that deinos should also just be less agile in water.
Beipi canât outswim deino. Lunge in the water allows you to just charge forward and one shot them. Itâs literally impossible to escape them
you can use agility to escape in my experience
never swim in a straight line against deino
Also it makes sense that deino would be the apex of the waters and to be so fast. If a Bary or any semi aquatic sees it coming, they should just run for land as soon as they can
IMO
every time Iâve played beipi, Iâve been snagged by a deino because I attempted to breach. breaching is underwhelming imo because itâs so easy to see where theyâre going to dive back in. the playable is great in its sub stages because its both small and has a great breach
adult is just so underwhelming to play. large hit box + terrible breach thatâll get you killed
Being a ambush predator does not nesitate it being this fast when it has the lunge
At the end of the day itâs a big gator and wouldnât make too much sense for it to not be so fast in water. Perhaps keeping the speed but nerfing the turning while in the water to make for better escapes
What we could do is nerf the sprint swim speed by a bit, but keep the lunge speed. So you can move fast, but only in short bursts. While also being able to sprint across the water for a decent while at a decent speed.
Doesn't beipi have better water vision?
No
Almost certain it does
Then if that's the case, just give it a way better water vision
Maybe not during the day
I know both deino and Beipi have rather poor vision underwater during night
Beipi's nv is kind of better, since you can see shapes
You get the line vision, but does croc even get line vision? I havenât played it recently
It doesn't
Croc has standard vision but itâs really hard to see
Then yeah beipi does have decently better water vision.
But even then I have seen crocs sneak up on groups of beipis.
For bary, just give it the old under water sense 
Let beipi swim faster than bary
No issues then
Even though Beipi vision underwater MIGHT be slightly better to a degree itâs still terrible
You can see shapes but barely
I can see with the lines fine personally.
Yeah same, but that's just our personal opinion
Fair
If a lot of people are struggling then it needs changes
But I was also one of the people fine with the original nv with lines
Beipi nv is different for different people. I see the lines really good but a friend barely does at all. Not sure if it's a hardware/software thing or what.
In my experience itâs usually just hard to see infront of you and if a deino is there you kinda just die because by time it comes into vision distance with lines you die
Also that there really isnât anything to highlight
@quasi kayak First off, stego takes about 5% per swing, so it's far from unlimited. Second, teno, unlike stego, has useful alternative attacks, including a claw swipe that takes no stam at all. Third, the entire point of a stego is to have reach, so it would be odd if stego was limited in that way, instead of being able to reach on both sides and all.
Iâm gonna say this but stego is honestly fine as it is
I think a lot of issues with it come from players being over confident, latency, or just pachy being pachy rather than stego itself
Obviously the player who thinks stego swing doesn't cost stam is going to think stego is OP.
Wouldn't surprise me if they had a run in with some hacker
I mean if a stego knows how to manage its stamina and predict baits of course itâll have a bunch of stamina
Could be either
Beipi NV is basically a black screen for me
I can see the river's floor when I bump into it, but that's all
Last time I was a deino I could see way better than I could as a beipi at night.
troodons envenom should be more leathal at younger growth and weaker at higher growth but do more bite damage when they latch on....
That'd be extremely unbalanced
and Carno and Cera and Dieno are not unbalanced?
Troodons can easily spawn in when small and just kill stegos. Why get to adult?
What's your point ?
So why make another dino unbalanced?
âď¸
look at rattle snakes, they are more venomous at younger stages why can troodon be the same?
Because that'd be unbalanced
Because then you wouldn't want to grow and babies would be WAY more powerful.
That's a myth
And even if it were true, it'd be a horrible idea for the game imo
cool
@mortal tundra So basically that's rolling back to how diets were before the gore update ?
sounds really lame lol
and basically shoehorns the whole shopping list diets
which sucks
I can't think of any better way. All carnivores don't even have to hunt things in their diets.
Carnivores shouldn't have "things" in their diets
Because that's stupid and impossible to work with on the long term
Because with 50 playables, either carnivores will have to remember a list of the 30 species they can eat and ignore the 20 others, or they'll keep the short lists we have now
And have a 20% chance of finding a prey item they can eat
Or just give some other small bonus/perk to eating meat on your diet.
Instead of punishing using organs.
For what purpose ?
Just to give incentive to hunting stuff you are "designed" or encouraged to hunt.
I assumed that was the purpose of the suggestion.
Personnally I would entirely remove the concept of "preferred prey items"
I heard someone here once made a pretty good suggestion on the topic
And then animals will eat what they can hunt
Which is how "preferred prey items" happen in real life
so true
so unimaginably correct
its almost like preferred prey should derive from your own capabilities and needs rather than what something tells you you "need"
Would you by chance happen to know who made that suggestion ?
yes that would be me
It's just an easy balancing option. You can't always perfectly simulate the natural conditions in a survival game. Presumable certain dinos would be balanced around their matchups with their "preferred prey items".
It's a bad balancing option
The way you make preferred matchups is by making that prey more viable to obtain
That's not balancing
That's trusting the players to not break a flawed game, although they could easily do so
That would be the optimal way to do it, but not always achievable.
for instance, the fact that cera and deino are on omnis diet should be raising red flags to how this philosophy doesn't exist
Rattlesnakes have slightly more toxic venom as babies, but also have significantly smaller yields than adults. To the point where the chance of death is WAY higher from an adult than a baby
"Oh no I'm a rex but that helpless magy over there that cannot run or fight back is not on my diet"
"Too bad I can still just kill it and leave its body to rot"
It's one of those things that sounds good, but that doesn't mean it's easy to do. Sometimes taking the easier way is better until something more complex could be worked on.
this is literally the harder way
There's one way that works
And one way that doesn't work
the easier way is to remove the preferred prey and just make organs the basis of nutrition
And yes, the way that works is harder
then add special exceptions for egg-eaters, bone eaters, piscivores and so on
By coding preferred prey items, that's already in, is the harder way? It obviously worked before we had organs. Now we have organs, it needs to be adjusted.
it didn't really work before we had organs
it was a trial and a half (and it still is)
Even if it did work, it will work less and less as we get more playables
True.
here's how to do it
organs = nutrition gain
stomach = nutrition drain (lower stomach = faster drain, fuller stomach = slower drain)
special exceptions = certain animals dependent on niche can eat certain things and benefit (suchos and pteras can eat fish for nutrients, ceras can eat bones and rot, oviraptor can eat eggs, etc)
literally done that's the system
I still think there could be a middle-ground by having "meat types" in order to limit things a little bit
Like "lean meat, fatty meat, bony meat, rich meat, fish meat, eggs"
you fill your stomach to maintain your nutrients, meaning that "raw meat" isn't useless
Mans still thinking he's better than the devs 
that's fair. Having lean meat provide carbs, fatty meat provide lipids and tough meat provide proteins, for instance, could provide reasons to hunt specific animals
carno, for instance, provides protein because my man muscular
But in tiny amounts so they don't overshadow organs
That's basically what we have now that you are arguing against, except it's much less customizable per species because I'd assume carno gives everyone S?
You don't actually need to "customize" diets per species
yea
per species customisation is silly regardless
reward scavenging more than it is
everything should want a part of a big trike corpse
Also makes megapacking less enviable, especially with big dinos
Realistically, yes. But just because you don't like the idea of diets forcing interraction between certain dinos, doesn't mean it doesn't actually work to do so. With your suggestion you completely lose that balancing option.
Diets do nothing about interactions between dinos
It just makes it so carnivores are supposed to ignore certain potential prey items
But they don't because that'd be stupid
It definitely does, not so much with organs now, but that's because organs are so much better.
Cool, I see omnis jumping into water to eat deinos all the time
As they should
kit should do that, not diet
Yeah.
carnos won't magically start killing adult stegos because they gain more from eating them
instead, they'll actually be rewarded for curbing young stego populations
this change serves to broaden the scope of what can be hunted, which is exclusively good
if a carno benefits from eating a herrera, it still won't matter if the herrera never leaves the tree
i.e : omni having deino on its diet
it makes scavenging and body contests worth having
@mortal tundra you had a good take
carni mains are just bad at the game and hate having the game being hard
organs remove the point of diets completely
carni mains donât care and would rather have a broken system then actually having to use skill to play a hardcore video game
There's a difference between "bad" and "hardcore"
?
The shopping list diets are bad, not hard
it is hard
Organs are quite a bit better, but of course having them both at the same time makes it all boringly easy
organs make shopping list diets pointless and also makes diets in general for carnis pointless
Organs don't make shopping list diets pointless
They were pointless from the beginning
how
the point of them was to make growing harder
All I see them doing is forcing carnis to ignore perfectly fine prey because "not on their diet" and have them rely on luck in order to have the food their need
Because AI isn't consistent enough to sustain solely on it (which is a good thing)
But I don't want to spend 20 minutes repeating myself, if you want more explanation you can just read the conversation above
Yeah this one's a bit harder to balance out. I've got nothing. đ
No need to make carnivores complicated. Give them the tools and let them go from there. If you can drop a stego as a carno, you deserve all the food
So from this statement I have to assume you are implying herbivore diets are "hard"?
Honestly I'd be okay with that. Let herbis be hard to kill. Both because that cranks up the difficulty of carnivores way more than any shopping list of diets could, and because Herbis are overall underpowered right now
But also diet for herbis needs work too. Carnivores gotta do the math to see if they want to risk a fight for food, herbis need something that involves more brainpower than sniff for bush, hold E, profit
Because that is really boring
herbivore diets arent hard, they're unintuitive and boring sure, but they arent difficult
That's the problem. I don't care about difficulty, but herbivore diets are boring
i would rather have something be very difficult and fun then boring and easy
There's gotta be some way to make it more interesting
i think migration is doing alot about that but idk yet
cant know yet just cuz it isnt out
Well, in legacy they tried to make it harder by forcing herbis to eat more. But the problem was they spent all their time going from bush to bush and holding E. It's still not fun, you just are forced to do the not fun activity constantly or you die
Maybe they could make herbivores need to do a puzzle or something for food
I don't care whether it is easy or hard, but it does need to be fun
@distant prairie bro im sorry but thats just a horrible choice because certin dinos like carnos need that olus it do be relistic
@mortal tundra The carnos dont even got stegos or ceratos in there diet but theres tons of them which organs help carnos live more since they already got nerf to death
@quasi kayak Stegosaurus' tail-attack takes stamina with every swing, you have to stop to swing, it's fairly precise and is fairly slow. It's not OP, you either need to learn to bait swings or just not engage with the 6 tonned herbi when you're not even half it's size.
Stego is Genuinely a litmus test for whether someone has enough critical experience with how Evrima works
If you think itâs seriously threatening and difficult to kill youâre probably new, or have the mentality of a newer player at the very least
Solo cera, a good solo cera can get steg down to 50% in a fairly decent amount of time
people aren't patient enough or get too cocky and die
2 can take a stego down in less than 10 minutes
People straight up just don't want to get better and complain that it's "OP"
Stego just canât deal with pounce and vomit hard counters itâs whole identity
Mhm, which is funny considering how genuinely simplistic it is
I just don't get it, I don't want to say "lol skill issue" but it kinda is
Itâs not like 2 tenos fighting where itâs practical a battle of two master fencers
Itâs a heavily choreographed wall of HP that canât do a whole lot about you deciding to hit it
Teno takes a fair amount of skill to be good and the poor thing doesn't even deal much but steg you just need to drain that stamina and you're fine. Plus you can safely hit it's head more often than not because that frontal swing is so slow.
Most stegs I see chase things for whatever reason and drain most of their stamina anyhow
Mhm. The irony is hilarious. Teno is without equal the most skill expressive playable in the game and the playables it exists around have so many methods of trivializing itâŚ
This on top of the least skill expressive animals (at least when it comes to skill floors) in the game like Omni or deino have the highest value mechanics of the roster
Itâs justâŚ.wild
It is genuinely absurd
Holding hope for Dibble to be a good little fella that can fend off at least something
don't worry, a dilo will lose a 1v1 to it and get it nerfed
Its funny that we're hoping for it to be somewhat competent against....anything....considering it has the least engagement authority of all animals below 6 tons
Like it HAS to be capable of beating everything that attacks it most of the time or it just falls over
Same as teno but potentially to a higher degree
I just want a good herbi, I don't wanna play the carnivores all the time. 
I want some herbis to be a challenge and not a pushover
but that makes it too hard for carnivores to win
and we can't have that
@olive zinc congrats u actually made a good anti-mixpack suggestion
not overpunishing in terms of stats, doesn't provide any method to troll with
generally does provide a punishment that impacts survival over combat
first ever anti-mixpack suggestion i don't have an issue with
@hardy dagger the only thing i like is more than just pounce applying venom, everything else is bleh
Wym?
More ways of applying venom is one of the things I don't like about the suggestion
i feel bite should have some kind of application in these things tbh
i'd personally have it that bite is less effective to apply venom
but it can still do it
like 2-3 bites to progress up a stage
And how do you manage the "venom duration reset" with one third of a stage ?
Why?
troodon's pounce is literally goddamn garbage at juvi hunting, ironically, which is my problem. The amount of momentum you get will literally launch you over prey most of the time
Either it takes away from troodon's identity and pounce's usefulness, either it just makes it too OP
Lol I find it that when I pounce small targets many times itâll just force me off
Sometimes the pounce will register and stage 1 will begin and other times it does nothing
I'd say that
- Troodon might not be designed to hunt things smaller than itself
- If it's small enough for you to pounce, you probably don't need venom to kill it
Then the juvie raptor your hunting turns around and pins you and kills you xD
If it's smaller than you it can't pin you
Thatâs what I supposedly thought until that happend to me
then it was bigger
Not visually
okay but it was still mechanically bigger
But I found out that thereâs a point in juvie raptors growth that allows it to pin troodons but also it canât get pinned aswell.
I meant can get pinned
I guess that's when they're the exact same weight
Like when 2 adult raptors fight each other
They can both pin each other
To me itâs all about the fact that pouncing atm has a high chance of getting troodon killed.
And since everything else is pretty much faster than it they can easily catch you when your hopping off. Pair that up with latency issues and high ping official servers and you probs dead.
Personnally I wouldn't balance around latency and ping as those are not part of game design
never balance around ping lol
And if pounce is underperforming (which it isn't to my experience) then pounce should be buffed instead of left to rot as a useless mechanic while allowing troodon to apply venom with bites
True but when itâs most important ability bugs out 40% of the time. I do agree with you but I think itâs undeniably a weak Dino atm.
i wouldnt say troodon is weak
It isn't
honestly i dont think it's weak at all, as a troodon main myself
Ok but pounce does the most damage regardless. Itâs always gonna be the most effective damage dealer. Bites would just be there for opportunity.
Not if bite is a safe way to apply venom and get bonus damage from it
I wouldn't mind bite getting the damage buff from attacking an envenomated target like pounce, but that's it
It already does.
I think that if your good itâs very possible to make troodon work which is why I continue to play it but I think that it could use some sort of placebo buff. Especially since venom hasnât been finished.
that's all i see it needing
a finished venom to not make it a less interesting, smaller dilo lol
I personally think itâs should increase a dinosaurs stamina drain.
oh and pounce not being stupid
isnt that just body fracture again
Meaning they use more Stam when running or alt stacking
yea so body fracture
Didnât know body fracture did that
that's its main thing lol
I just don't think troodon needs a buff
Not until dilo is released at least
Or maybe it could have its venom reduce NV range
Would it even be too much to ask for a increased dismount speed from pounce
wdym ? Dismounting from a pounce is instant
Just incase, you know you can aim your dismount right?
Aim behind them and they can't as easily land a bite when you dismount.
Iâm taking about when jumping off you move quicker
honestly, what I'd do for Troodon venom, if it intends to attack the body, is trick the player into being more scared of it. Namely, Troodon venom impacts the body by attacking pain receptors, making the animal feel like it's closer to death and giving inaccurate health readings, which actually makes the thing scary because now you don't know if you're almost dying, and want to get away from the thing
Hmmm
So replace the "hurt" overlay with a special venom overlay and hide the heart counter in character screen ?
yea
essentially, that
thats how you make it a night terror
but then again, it seems the devs have already hidden the heart
which i'm honestly a fan of
screw metagaming my exact health percentile to the decimal place
I feel like making the venom work better for other dinos attacking the target is a slippery slope and would make them much more useful for mixpacking.
I even thought maybe making venom like a tracker allowin troodon to see targets on there scent bar
i mean, that would also be nice
but i primarily wanna focus on the fact that it's built more as a body attack
dilo is mind, troodon is body
You can already scent envenomated targets
They get highlighted
Yeah but hunting in the jg can be hard with such a short camera angle
And I think troodons should excel in jg hunting more seeing as itâs usually dangerous fighting in open fields for them
Just make the highlight visible somehow through objects and range increase as level increases. Only affects the troodon and doesn't make the venom a good mixpacking tool. Giving troodon wallhacks for jungle areas would kind of fit, since vision for them is such a big factor.
Wouldn't that be great for mixpacking, now you don't need a ptera, just a few troodon and your target can't hide at all, whereas a ptera would struggle to see something in the jungle, the troodon can tell you exactly where the target is/went, possibly removing the need for tracking as well, as long as sufficient stage of the venom has been reached?
True
I was thinking very short range, but you are right. Probably would be pretty strong.
Well everything is OP when mixpacking is taken into account
Can't chase down the thing you want to kill ? Just have a pachy friend break their legs
Or you could have a deino friend guard the waters for you so you can drink, and oneshot everyone who comes near thinking the water is safe !
Very true, but no reason to add more potential variations to the mix!
More potential variations will be added, unless you want every new dino to be a carbon copy of one of those that we already have
That's what happens when you make unique mechanics in a game with a toxic community
They lead to unique exploits
By that logic we should not add any new dinos with combat abilities. Dilo? too strong in a mixpack due too its vision limiting, gone. Herrera? Too good at ambushing small things or acting as a scout, gone. etc etc. Whatever the case is, we shouldn't balance around mixpacks, otherwise mixpacks would be the only option.
Plus the issue isnt the mechanics themselves most the time, its the fact that they can be used together and benefit both sides WAY too much. We just need systems in place that make mixpacking a less viable option. My main suggestion would be be like this: #general-feedback message So mixpacks will actually have a struggle finding food, thus they are less sustainable the bigger they are, making it much less viable of an option.
@white dagger What the hell are you playing as so that a deino needs to grab you THEN let a stego swing at you multiple times before you die ?
carno and cera do need 2 swings to die and are hard to hit if you have the intelligence of the avarage mixpacker
But doesn't the lunge itself do enough damage so that they die in 1 hit after being grabbed ?
And why didn't the deino just drown you ?
I mean, I'm not against nerfs to Deino, and I'm not sure why it's even able to lunge from land in the first place, but I don't understand the reasoning here
The situation you mentioned is just less efficient than what the deino would have been capable of doing alone
Unless there was no water nearby ?
this takes place away from water
like 100 meters or so
too far for it to drown you
honestly I really like the idea of deinos not being able to lunge while not touching water with any part of their body
Ok I get it now
Still, I find this isn't really a problem with mixpacking but just with deino itself
As it could have done the exact same thing with another deino
Yeah it's a pretty powerful tool with other deinos
Not as bad as update 6, but it's one of the reasons why they feel comfortable on land
true but it will affect mixpackers
idc if its 2 deinos doing that but ususally they would be in the water
Not really, more so consider the mechanics added? Is there no way to have dilo vision limits but only workable for dilo and not for others for example? I was not saying we should balance around mixpacks, just saying that there is that whole sentiment of how something can be abused that should be taken into consideration when adding something, playable or mechanic. Yes, do we need systems to prevent mixpacking/herding, but that does not mean we can't look at a mechanic and how it works or can work to only be useful in one way and not another. Like with dilo, would it be possible that the visual limiter only applies to the dilo in some manner, that any other playable can show up in some way otherwise, or something. I don't know why it's somehow a strange thing to consider how a mechanic can be abused and look at how it can be done to not be as abusable. Same with how we do with mixpacking suggestions, and why most of those are shot down and not approved of. Precisely because they can be abused and be used for griefing in some manner.
Wouldn't this be a good example of how a mechanic could be used and could also be revised to make that particular usage less effective or not doable at all.
@hardy dagger I do agree that troodon's pounce should be fixed, and omni's, but other than that it's fine the way it is. If juvi troodons had venom they'd be better than adults, because they're way harder to see. And who would care if you died or not? They're faster than most creatures, but things like carnos, omnis and gallis are faster, but they're faster than most creatures. They do lose stamina fast, but it regains very quickly as well.
Remember man. The venom is not a DOT effect. It only amplifies its current damage and juvie troodons have between 1.00-5.00 biteforce. At max envenomation that 5 biteforce goes to 10 still less than a full adult.
I also do like troodon the way it is im just sick of dieing cause pounce gets me killed 7/10 times. And I believe its current speed correlates into why it dies. Utahs when they dismount from pounce are fast enough and big enough to get away easily but because troodon is smaller it doesent jump as far and its slower so doesent move away as fast which means a stego can still impale you during dismount and ceras can easily alt bite/ run twoard you while your still in the air and kill you as you hit the ground.
This is my best example of such case
Hopefully the heart hidden is not just a debug or admin thing, thats what I personally wanted, no health indicator at all accept redone blood on screen to be more dynamic, Or the heart on your main hud/ui while playing without hitting tab, both are fine with me and anything inbetween feels weird
I'm not sure dismount should be all that safe, neither for troodon nor omni, since it's one of the few times they're somewhat vunerable, that and on mount. Good timing from the target should allow for a hit on mount/dismount, since it's unlikely you'll catch the faster and more agile thing otherwise.
@remote crow What about Teno was too strong? Were you a carno or cera?
Cera adult, 3 shot dead--- I think is not fair against an apex predator but ok.. I dont care, we will play all tenonto
Does teno really 3 shot fg cera with tail slam?
Not even close.
Good, was bouta grow a teno
yes
A perfect combo of 1 tailslam and 2 kicks all in the head put a fg cera at 19% hp
exactly and it is not normal
But thats basically impossible to pull off in a real fight
Cerato is not meant to hunt...
I was resting
sounds like you met a hacker if you ran into a teno that really killed your cera adult in 3 hits
And if it has a body it wins by default
Thats fair in the case of the stego and fair counterplay against omni which honestly as a troodon you can predict and play around stegos swing. But in the case of omni,cera,teno. The troodon is not more agile. Meaning as troodon your expected to play perfectly as to avoid getting hit but even if you play perfectly as troodon you will still probably die. In that video I even played perfectly which I predicted the alt bite and got the pounce then when I dismounted I used my agility to turn away yet I still got f'd by official server ping in that case.
theres a chance that the teno was cheating btw
3 kicks in the head is enough, but pretty unrealistic to pull that off
nono, No cheater... neither sus
It's simply stupid damage
More than likely he just tried to facetank a teno's ass and got kicked to death.
Him big carnivore. He should've won.
Cerato does way more damage with charged bite than all of tenos attacks combined
Well they found you resting outta no where, also cheaters can headshot you even if they hit you in body or tail, not saying it Was a cheater tho
Actually cerato is smaller than tenođ¤
I dont think he was a cheater, but still he catches me undefended
Well played by him, sneaking as a herbivore is no easy task
GG but way too much damage
Especially when you cannot hide your tail at all
You have an attack that does more damage, uses no stamina, and infinitely easier to hit than his main damage attack.
I think teno is strong but any stronger and itd be able to kill full grown carnos with ease
Tenos does much less damage than ceratos charged bite or carnos charge, while being a backwards facing attack with the smallest hitbox in the game
You should not really be losing a 1v1 against a teno, maybe struggle a little with a really good one.
I had no chance to charge bite, he kills me before i can stand up
Well..
Way too much damage
That's something else.
Teno vs carno is pretty one sided if the teno knows what its doing, if its a 2v1 tho then its insanely carno sided
Agreed but, ram spam
You can dodge it
Not the easiest thing to do, but with practice you can do it reliably
they just run then ram you over and over, also ive tried to dodge rams so many times, is mostly just luck if the game thinks your hitbox touched theirs
in my experience
Ive managed to dodge charges plenty of times, at most I got hit on the tailtip
Hard to pull off though
Even against 1, 2 is just impossible sadly
Oh true I need to remember just bc I got hit dont mean it was a very damaging hit
Tanking 35 damage is basically nothing in the grand scheme of things
Yeah and then they get a ram on your head and its 500 damage 
I wish good tenos could 2v1 carnos again
The tailslam not reliably cancelling charge seems like a bad idea.
Me and my friend tried teno not so long ago, we managed to stay alive for 2 weeks, playing every day, fighting was fun, until we were outnumbered, in the end, we died to a cerato megapack, without any chance to fight back or run. I hate the fact that once teno is outnumbered, even by just 1 it just auto loses.
Even though Id say both of us are good at teno
Cerato I can agree with, though they are a resilient target anyway, omnis I believe you're meant to be hunted by as troodon so it makes sense they're scary for you, and teno do have some vague flank ability with the tailslam, but it's nowhere near as good as stegos from what I know. Pounce in general has issues, the whole face/tail pouncing removes a lot of danger from the mount, hence dismount at least needs to be dangerous, for now. Maybe if mount only worked on the flanks, dismount could be a lot safer since then you'd be much more likely and at risk of being caught while mounting, which would be why you ambush or have pack mates to distract of course. Also the fact that troodons can somehow hunt grown stegos is very weird, perhaps a scaling on the venom would be needed so it can't punch up a hundred times.
Well stegos are so much easier to fight than everything else
Just because they are big slow targets with predictable swinging
You got caught resting, you only have yourself to blame there. Teno is larger than cera, and cerato isn't very tanky. Resilient, yes, tanky no. Also cerato is not an apex, nowhere near.
Yeah, which is more on the stego being terribly designed honestly
It takes 4 kicks to the head to drop a cera. If it was a tail slam, you would need 6 of those
I dont think its terribly designed. I think that it has weaknesses that certain dinos are better at capitizlizing on such as omni and troodon.
But the size difference still makes it a little funny, you'd be able to do the same to trike and rex probably, easier because less reach compared to stego tail, but slower because more health/bleed to whittle down.
Yeah but alt bite makes it very difficult. And if there is more than 1 stego then they will literally just slap you as soon as you hop off
Except the flank attackers should suffer vs the flank defender. That'ws why stego is terribly designed. Troodon and omni should never touch a stego, they should go for things like maia, diablo, trike, even rex. Animals that do not have flank defenses.
well I think that depends on how good stego is. If hes just flailing his tail around yuh but if im baiting it out then jumping on it thats different
Like, the entire point of stego tail reach is to counter small and agile stuff with proper AoE and so on, something that even with alts, you don't have as much of, or as effective, since alt turns you around, thus opening your other side up for being attacked, much more than a tail attack that can come on either side from a stand still.
1 tail slam and 3 kick I was dead
Sounds about right
not even the time to react...I simply didnt see him arrive... maybe my bad? ok...
If stego really is designed to counter flank attackers and its really bad at that then I guess I agree its poorly designed but I think its cool the way it is because it stomps the bigger stuff that realistcally should be hunting it
Not really, by all rights stego should be able to just swipe a pounced playable off itself. The entire point is that the tail reaches on the sides, thus making any approach there more or less impossible. Or at least it should be if stego had proper swings and didn't behave like a scorpion. Hence why I say it's terribly designed. A stego fighting without terrain is easy prey for 2-3 omnis and probably troodons too. That's how bad the kit is for the stego.
Unfortunate situation, yeah. Cera does have the benefit of escaping a teno when it's aware though
Yes maybe... but still I think it's a little bit too much for an erbivore... It's just my umble opinion
Such as? There's nothing big enough in the game that should be hunting stego. Cerato is tiny and a scavenger, more or less, carno is a small game designed hunter and also not that big. You'd need something like an allo pack, or acro or larger to take on a stego properly I'd say at least.
well because stego is the only big creature atm I usually see them brutalize the packs of ceras and deinos and such
keeps things in check to a degree
If it was weaker, then it wouldn't have the chance to stand up against Carno & Cera. Unless you decided to make teno faster, which has its own set of problems.
Considering ceras can still "vomit lock" a stego, I'd say cera is the one having far too much power in that matchup. Deinos can and do take on stegos, but they got designed to be a midtier hunter, and thus also struggles a little vs things too large to lunge, since they're not great at fighting.
im pretty sure vomit lock got changed but it still only takes one tail swipe and the ceras gone
I'd agree, if it wasn't for the potential issue. Consider this. If troodon and omni can so readily take on a stego despite being the best choice for defending the flanks and having reach, anything that lacks that reach will struggle even more.
and cera is op rn from my understanding and will need to be adjusted
A trike or diablo does not have half the ability to just swipe something on mount/dismount, so if stego is the "safe" option despite having that much reach and ability to just cover either side with no need to move, how would those two defend themselves against a pack of omnis/troodons?
Same applies to cera really, anything it can do to stego, it can do to anything slower than it, easier
I hope stego will be set as Ai next patch
rlly what your saying is balance in evrima right now is wack
If dibble ends up slower than cera, you'll see ceras vomit lock it as well. Yes, it got changed, but it only really works if their target is faster. A slower target is still a sitting duck after the first vomit.
Since if you're slower, the cera can just wait the 45 seconds, then charge and vomit on every bite from there
Sure, you're no longer stuck vomit after vomit after vomit, but that only helps so much when you're still vomiting after one bite and the cera has the time and ability to wait the timer out
Only on headshot, and if one of them dies, now they survive the headshot. So if you kill one, you kind of make it worse for yourself.
maybe the only solution would be to nerf bacteria amount
to 2 vomits but even then you got a whole pack of ceras and they take turns
teno def ain't strong atm, i'm honestly surprised anyone thinks it is
Not that I think its very powerful i just dont think its weak
i'd argue it's weak
Maybe it could use more stamina pool or have a larger max size
teno needs to be able to kick and slam during vomitting and have a major buff to its tail slam. Iâd even support a bit of a buff to its kick tbh too
nope. i dont think so either
especially not when its in every channel
i think i got them all. but if you see more please let me know
Troodos is to fast and dus a lot to little dinos
what
Troodon isn't that fast and can be run down, it also does a nice chunk but it's not alot of damage on it's own.
Stage 1 and 2 pounce do around 30 damage, stage 3 is somewhere around 60 iirc, so it really isnt much
i had a respectable 1v1 with a teno, caught him by suprise got the first good charge bit and eventualy won, cant say it was easy but it was realy satifying when i dropped him. 1v1 are dev possible with cera
the fact cera can consistently 1v1 tenos is pretty telling as to why no one plays it
For the cera, it's a fight for food
For the teno, it's a fight with a smaller carnivore not designed for hunting in a life or death scenario where if it loses, it literally just dies. The fact teno loses that so frequently is REALLY bad
it should be a 70/30 fight, teno favoured, at least
Atm, it's 50/50, if the teno is lucky
if any thing there speed is the only thing that annoys me. if there with a group they just keep chasing like they are the carnivores. its litteraly 0.1km faster then cera
i mean, it's terrible on the offense, so it's really not a big deal
run in a straight line against a teno and it's not going to be able to do anything except its weak bite
teno is in no place to be recieving nerfs atm
im not sure how much biteforce it has but its kinda scary knowing it can praticly tail ride you for ever. and i think there turn radius is pretty much on par with that of cera
If a teno just chased you and you ran out of stamina, you win that fight as cera every time.
yep
He just drained all his stamina and his damaging attacks use that stamina.
it can tailride you till its outta stam, in which case you can literally shred it
never played teno, dont know what his strenght and weaknesses are
Even then, just use bushes and loop
They'll be off your tail
and it will take them a bit to get there, which at that point they've done no damage
swim and you immediately out-DPS it
wait the front ( bite attack) uses stam?
nah
nope
it probably should, as it should for all creatures, but it doesn't atm
then what are the pros and cons?
wdym the pros and cons
because tbh because i never played teno and dont know what to expect from it, i think i got lucky when i had that 1v1
for playing teno
tenos pros is that it has a decent trot speed and swim speed and good angle coverage on attacks from behind, as well as stuns
its downsides is that it literally has nothing else going for it, its damage is constantly nerfed, its speed is mediocre, it has zero bleed res or damage res, it's far more costly on stam to play than anything with cera, etc
Play some teno then. Honestly what helped me the most in this game was playing everything. You figure out more on how to fight something by playing it than anything.
Playing teno is one big negative experience
yea, it's bad
Teno is actually hard. If any dino can be called that.
essentially just a worse cera atm, just play cera if you wanna have fun with what teno offers
Not that it's weak, but man the diets, megapacks you face
teno is hard, partially because it actually necessitates skill, partially because every patch it gets another shovel to the knees
Either stay near SE and get your diets, never interacting with anyone.
Or head somewhere where players are and get run down and mauled
the huge stun with there tails always scare me
old teno was threatening to even larger groups if it knew what it was doing
now a single carno can shred it
and then they wombo-combo you aswell đ
its one of the weaker stun moves in the game, carno charge far outclasses it
Cera is the issue. I wish Teno could confidently avoid it
hell, even cera vomit is stronger than tail tbh
havent played carno in a big while either
carno is just miserable lol. If you don't have a group, get ready to fail
recently i play pachy with my friends who are new to the isle
in that 1v1 i made that teno vomit multiple times i think it realy helped
There's also a vomit timer
yea, vomitlock just wins lol, i doubt the teno had much it could do
it was probably very low on stamina and blood due to the constant bleeding and vomiting
If you try to play around the timer, Teno is pretty easy to drop
teno is too easy
if i remember right i was around 35% hp when i dropped him, it was realy scary cause i didnt know how much more i could take but my bleed was healing and i had better stam
i miss when it was a cool, imposing herbivore
oh you were more than fine in that case
could've taken a few more hits tbh
i faked him multiple times
sounds like you gonna be a para/maia player later on haha
Teno population sky rockets when it can just outrun cera & face up to carno confidently (like letting it stun carno out of charge lol)
nah, para and maia probably gonna be fodderised tbh
i actually prefer playing carnivores, i just hate herbivores being food and nothing more
probably won't touch much of maia or para, too big for me, i like smaller animals
i cant wait for quatzle to come out
im realy interested in all the 1v1 interactions
i just want herbivores to be engaging again
i used to like playing teno before they nerfed it (again)
isnt teno then just unviable for run,fight and hide mnemonic?
Teno is fun for the challenge. It might be overnerfed, but when you are landing kicks and playing good with it it feels really strong.
Something I just realized. Why is the cera 40km and the troodon 45km yet I am still getting ran down by ceras.
Cera has a lot of stamina
Sadly
yuh but thats not even the issue. Hes just straightup faster than me despite having lower top speed
they get faster than 40 wtf
Every species' speed peaks as a subadult then drops
Cera's peak speed is at 100%
Cera & Carno both get their max speed at 100%
Then why the hell is cera faster than troodon? max troodon runs at 45km and im pretty sure cera is either 39.8 or like 40.1 or smthin like that
is this just a developer oversight?
It even confuses me how young crocs are faster than full adult ones yet they cant swim faster than adults. How does speed even work in this game
They were hacking
The speed shown is land speed
Would be nice if the game showed extra stats like that
I do like the idea of them hiding the health bar though
So much better for preventing the death match mindset
It seems many of the changes to health and stam exist to dissuade that playstyle and encourage survival
Less damage when lower on health and stam, regen requiring longer time resting, health being obfuscated in exact percentiles
They gonna make us do less dmg when low ?
low on stam yea
there's also a wound feature that reduces damage when you get wounded
as well as other stats
i assume wounds are obtained by taking damage
Christ if the screw it up like pot, skill is litterly non exsitense. You can fight somethings that does everything correct, and the group im in does 10 mistakes but u still win. Because well he cant do anything
what?
You can fight something that does everything correct, but you win by numbers even with tons of mistakes.
that's how it works atm
Try pot, you win with ease. By actually beeing incredible bad at the game. Not that stam is main issue tho
Its that the dmg is so low, that you can do tons of mistakes
counterpoint, nothing about PoT is interesting to me
the objective is to dissuade needless PvP
the base damage of each animal isn't getting nerfed, the only thing that changes is your damage output when you're lower on stam and health
time to kill is still significantly faster than PoT
So skill is thrown out unless 1v1 ? Or whats the point, that i can do tons of mistakes in a fight ?
what are you even talking about
the game already favours groups heavily as it is
its not like this is suddenly making the game super group-sided
the game already is incredibly group sided
Even more with this, im fine group play. But i just hope its not me attacking a para as dilo. And i screw up and i just immidently start attacking again cus it only did 30% dmg on my health
i literally don't know where you're getting any of this from
What dont you get ?
why would the para do so little damage all of the sudden unless it has already wasted stam and taken a ton of damage
the damage of the animals aren't getting universally nerfed
Why not dissuade needless PvP by adding alternative things to do besides PvP?
i mean, they're doing that too
Like nesting was on the right track until it wasn't (you get screwed over trying to nest with zero reward)
mutations pass on through nesting, migrations exist now with Gateway
We dont actually know what influence mutations have besides "no flat stat boosts to damage or health" and migrations just encourages movement, which i cant see how migrations would dissuade pvp
Thats the point, aslong as it hurts doing mistakes its ok i think. In pot, you can facetank something much bigger and dont even care. If you dont see the problem with this in group play i dont understand you.
I think it actually punishes mistakes more. Look at the para's perspective. It's WAY bigger than dilo, normally if it's playing well id expect the para to win a fight against dilo.
Now, imagine the para is playing poorly, and wasting stamina. Because it's low on stamina, dilo gets some attacks in, and para starts being low on health and stamina. Para NEEDS that damage to kill dilo, but because it is low on health and stamina, it's output damage is reduced, making dilo more likely to survive and win (it punishes para for making excessive mistakes).
Or alternatively, imagine dilo playing poorly-- not bad enough to be outright killed by para, but just sloppy with stamina use and maybe got a tail hit or 2. Dilo does less damage than ever, making para a much harder target, and encouraging them to flee
That being said... I seriously doubt that an attack that normally does 500 damage (for example, easy number) is going to be so severely reduced that it won't be punishing mistakes. For example, I think it would be unreasonable for that 500 damage attack to do 100 damage at 0 stam and 10% hp
But you could argue that 400 or 450 damage would be more reasonable
The fact that people think stamina being tied to damage output reduces the skill of pvp, when most of your pvp is both players swerving around each other like paper planes while spamming LMB, and getting hit with a ping spike, only to post it on a compilation of âisle kill countsâ and pretend youâre skilled is beyond me.
Im all for that,if the para plays poorly or its some kind of skill gap. But if the para knows what its doing and the dilo screws up, gg. Either dead or out of that fight. Problem in games that are similar with stam use, is that you can destroy something bigger with just facetanking cus dmg is so low that you dont really care. You can just run in out and trade bites until its out of stam or dead. My point is that, i hope im gonna choose to fight 10 bad allos if im rex rather then 4 good ones.
Honestly I think itâs a really silly way to do it.
You donât get to choose how often you engage in combat most of the time in game unless youâre hiding constantly and if anything, migrations are only going to make creatures more inclined to fight eachother rather than less
Id argue that even rex should not be able to 10 v 1 an allo (mid tier) pack and survive, regardless of how good the allos are, unless they sit there afk.
The balance is that 10 player allo packs should not exist anyways.
For those forced into combat, they can still heal after the fight. Any damage debuff they have with this system wouldnât matter much because their health/stam is low in the first place.
For migrations: itâs going to make species interact more. Which can lead to fights, but making fights costly means they may just not bother with each other. Currently if an Omni sees a dryo and a pachy, they will likely chase and kill the dryo, then go for the pachy, or just go straight for the pachy. With systems to make combat risky, they are likely to instead avoid the pachy entirely and go for the dryo. This can help the game feel more alive without everyone going murder hobo on each other.
I'd argue it makes solo players worse off, while making groups better
I get that they want to stop the amount of PvP, but I feel like there are too many changes coming
You're already punished for having low stamina.
- You can't run & use heavy attacks (and with the new stamina system, you might not be able to regen that well)
- Bleed is worse when lower on stamina
It honestly just seems like a giga buff to groups for no reason
That's true. Its a buff to pack hunters
Like discouraging combat in a game like this also justâŚsorta doesnât make sense considering just how often youâll be having to fight
If they also fixed tracking then lol
Whether it be defense, resource guarding, hunting, territoryâŚ.etc
Raptor pounces you once > can't avoid them and they find you on low stamina
Thatâs not deathmatch thatâs just how the game is played
If youâre a slow enough or large enough animal they could also just straight up follow you either way
Yeah
Like Iâve never understood the perspective that âdeathmatch is a problem so therefor we should either make combat less fun or harder to doâ
Most of it was a map / food problem