#balance-feedback-discussion
1 messages · Page 69 of 1
But stego can be baited and fought, to more or less success, and can't just escape into an untouchable biome if things turn against it. Deino you have to risk meeting due to water need (unless you just drink at specific spots, but the solution of just not ever interacting with deino is not ideal). Stego is by far more killable, troodons, omnis, ceras, tenos, and so on. While deino in the same position on land (close to a shoreline) can ignore all of those entirely, and even at 10% of health/blood left, it can just turn tail into the river and that's the end of the fight.
Avoiding stego is even easier
Just walk the other way
You don't even need to know the map by heart
now theres a point I cant argue
literally stego is a walking billboard of do not engage
I wish it were the other way around sometimes, where their main attack is nerfed to a point where its not super rare a stego gets hunted
They can both be avoided, but a stego you can force into a fight, a deino you can not. And a stego you can fight, a deino is way harder to deal with.
eat grass and die
True but i dont want them to be eat grass and never die
Good thing they're weak enough so they can die then
The biggest issue there is that if you nerf stego, you either need to buff it later on to deal with the roster when larger things come on, or those things needs to be nerfed too. Or stego remains weak, and we just have the apexes be untouchable instead possibly.
You could downsize deino to 4T right now, and it'd do it's job vs all of the roster the same, but be more killable to the others, but then it will just fold to anything larger if it shows itself on land
Only time ive ever seen a adult stego corpse, they are near a river and got too cocky around like 10 deinos or they discconnected lol
or around a cliff lmao
Mostly because people are unneccesarily afraid of stegos I think, despite them only oneshotting on headshot for cera and teno, and omni/troodon being more than capable of baiting and juking
So it's more likely a response to the sheer damage potential, than the actual effectiveness of the stego in question
One shotting on headshot for cera... If cera doesn't have body buffs
Ive heard the stegos tail hitbox its a lil too big and can ghost hit you while surrounding it and pouncing
That's just desync
Stegos hitbox is actually really tight
I see
Stego can hit you on mount/dismount, easier than the others (at least by a little), but then it has flank defense where you want to pounce onto it, so that makes sense. But it can still only swing on one side at a time, so it can be baited and tricked.
So basically it can kill a group of 8 omins if it kills them all on the dismount if it times all of them perfectly?
Yes, that's the point
Now the stego has no other choice but to kill said 8 omnis if it wants to survive
It can't run away, hide or deter them
Unless the omnis always dismount towards the stegos face, I think that area is out of reach at all times. But otherwise, yes, in theory at least, you could kill one at a time on dismounts. Of course, by the time you've killed a few, you're probably low on stamina and blood
does make sense
Also they can try it in pairs/groups so you only get one while the others add their damage/bleed and get off safely, especially if they're on opposite sides, since well, can only get one of them no matter what then
Yeah I said that bc Ive seen stuff similar but not 8 ina row before
Probably because that'd have to be a very lucky and smart stego and some rather predictable omnis at that, as well as them insisting on fighting on even after they've seen a few of the pack get killed
#balance-feedback message imagine wanting an easy grow on a dead server with a powerful playable where there’s no challenge or danger whatsoever
carnivores HAVE to be easier
i cannot live in a world where my apex carnis struggles
herbivores need to eat grass and die and apexes need to be easy to grow and maintain 💪
@wheat forum I do agree that if they remove stegos, that they should remove deinos too or else they'll just swarm on land. I think they should leave both on and add rex, even if it's only after a few months after it's released so not as many people will want to play it. I don't like playing on officials where you can't kill people when you want or if you're not hungry, you get grows every 3 or 4 hours, or the other 10+ rules.
I know that lots of people will probably play as rexes, but if they're all on unofficials then everyone will just move to those, but most of them have rules. If they added rexes to officials and left stegos and deinos there might be more balance.
They'd still need to buff stegos if they want them to coexist with rex
The problem comes from the fact that most of the roster nowadays is not playable anyways.
Herbis are very underpowered besides stego. And the carnivores are too prevalent because they are fundamentally more fun to play.
If the game makes carni more fun, then they should be able to sustain.
But we’ve had this talk a few times in the channel and I think the new map takes all this into consideration
making carnis more sustainable just because they’re fun is the worst possible dirty bandaid you could possibly put on the problem to hide it
exactly
But that’s the thing. You can make them sustainable IF other Dino’s are played. One problem I foresee is making carnivores, ridiculously strong because they have to be able to compete with everything for food. That’s gonna make herbivores fall off the roster even more. And I think I may have misrepresented what I was trying to say, but herbivores need to be more fun. Pachys are great to play in so are tenos, but they struggle to kill, or even protect themselves and a lot of fights.
pachys are not great to play as, neither are tenos
playing as an animal that legitimately sucks at defending itself isn't fun
because they constantly get nerfed
tenonto used to be competent, once upon a time, now its tail literally just tickles opponents and the only attack it has that does any solid damage is an extremely niche kick that is the hardest move to land in the game
But that’s part of the problem, right? Because the fighting mechanics as they are now it’s very one sided. Herbis must kill to survive, but I’d like to see their combat based on stunning or fracturing to escape.
I want tail slam to give brutal fractures to playables that weigh less than it. *especially omni. if a teno can manage to hit an omni with a tail slam, it deserves a major reward for that impossible feat
some herbis should kill to survive, like diablo, or tenento, or stego
I think the game puts too much emphasis on kill. Putting members of a pack out of commission is huge. Make combat riskier for carnivores and herbis get played more.
pachy should obliterate omnis into death
I kinda disagree with the kill to survive mentality. If a stego hits you once, you don’t wanna keep going for it if you live. Teno should be incentivized to run after stunning (if it’s fighting a solo or small pack of Dino’s)
And pachy can be the same. But the problem comes down to the fact that once a fight starts, it’s always too the death. I think balancing carni with stuns, breaks etc from herbivores can make the game more fun.
The game rn is all about how much better you are at brawling
if i'm a cera, and a stego swipes at me, i should die
every time, without fail
the fact that cera lives atm is honestly stupid
i don't think making herbis struggle to kill makes the game more fun for anyone but carnis
which further feeds into the "just play carni, they're cooler and more fun" mindset
some herbis should absolutely be on the team of absolutely slaughtering you for the crime of getting too close
But you’re missing what im saying. There is no real penalty for a failed hunt. Stego should be scary af, but because nothing else is, there is no reason to play anything else.
I want carnivores to suffer
But I want people to understand that failing to kill a target should not mean, I better just try to hurt it as much as possible.
Herbis need to be able to escape after a fight, or be able to discourage things from finishing the hunt
If a cera gets hit by a pachy and breaks a leg, pachy should just book it. Sure, kill it if you want, but if herbis can fight back, then the stego issue wouldn’t be there
But everyone plays to kill, not survive. At least that’s how it feels
Stego is the strongest defender and it’s damage is ok I think. But that forces carnivores to kill everything else. That’s why herbis are underplayed
what
how does stego having strong damage make herbis underplayed
herbis are underplayed because they suck
no herbi is in a good spot atm tbh
Another reason for which herbis are played less than carnivores is that, at the end of the day, you can put all the effort in developing wonderful herbis but the thrill of the hunt as a carnivore is more fun. Then, of course, there are people who prefer the herbi play style , but that is not as the average player likes to play , in my opinion
i mean, if herbis weren't garbage, they'd be played more
Literally proving my point. Stego is strong. But they overshadow every other herbi.
SO. make combat for herbis fun. Make it not about the kill for them
That’s for sure
but teno is nerfed to a point where it can barely handle one carno, and dies instantly to two, pachy can't even deal with a single cera and dryo, hypsi and stego STILL are not remotely close to feature complete
In U4, if I’m not wrong, everyone was playing pachy because it was the most efficient hunter haha
That’s what I’ve been tryna say… but everone keeps thinking I want carnis to be stronger lol.
the combat would be fun if herbis could actually do damage
Herbis should not be winning fight by killing. They should win by incapacitating the hunter
tenonto should, stego should, diablo should
if a carnivore chooses to retreat, they should do so. If they choose to continue the fight, as many carnis often do, they should die
I liked fighting tenos as carno before the update. Haven’t played this update much tbh and never had the chance to fight tenos. Are they much worse?
like how dondi said, in a future update, being below 50% HP will outright reduce the amount of damage you can do
There’s no incentive to give up.
and there likely will never be unless something is actually on the line
That might fix a lot of issues tbh. Didn’t see that
On this I don’t fully agree. For example as a carno if you miss a couple of rams you’re probably so low on stam that the best option is a retreat
good luck retreating with that stam lol. Carno is designed so that retreating is never an option, because the moment you charge, you lose vital stam you could use to back out, because carno is terribly designed atm
carno is literally designed as an all-in predator, it cannot back out because its stam will not allow it
But that’s carno, which I think is fine as is beside minor tweaks.
Carnivores need to be punished just as hard in a fight.
Hehe true, I mean retreat when you can ofc. Otherwise it’s just better to try and bite as much as you can haha
i think death should be a legitimate concern when facing off against a more brutal herbi
if you continue your assault, you die. Herbis should not be non-lethal
Agreed. I think , especially with current omni pounce, the main issue is bleeding for carno (which is too weak) and maybe ram takes a bit too much to activate. Other than that is probably almost fine
My problem still stems to other carnivores. Carno is balanced by crazy stam usage and over bleeding imo.
But raptors? Have enough of them and it’s over anyways. Cera? Dead cera makes the rest of pack strong af.
For the Dino’s that can’t all in, they need to be forced to end fights if they get hurt.
Agreed. On the other hand it’s also very true that many people that play , for example, pachy complain about being killed by a c’era or carno but simply because they did not retreat after a fracture but tried to kill the opponent. That’s just the wrong way to play pachy tbh
pachy complains because it sucks against cera or carno
it's genuinely awful at dealing with them
Like, why play a herbivore and demand to kill every animal that attacks you?
Make the fractures more likely, make stuns a thing.
Maybe introduce a stam drain when concussed or something. Arguing for herbis to kill makes the carni problem worse
Some herbis should kill like stego, Ava etc, but pachy? Hypsi? Dryo?
Really??
Give them the ability to escape or cripple attackers
how can you make fractures more likely, and stuns make killing SOOOO much easier
Probably, but people now also have a misconception of pachy that, I think, have developed in previous updates when pachy was super strong and could face and kill pretty much everything with minimum risk. I think that one wasn’t the pachy that the devs wanted in game actually….maybe I’m wrong though
Stop tryna make every herbi kill. That’s just as big of a problem.
stuns are absolutely amazing if you want to slaughter everything
Make the stun so things can run away.
that's not how they'll use it
the stun is infinitely better as a killing tool, U6 pachy proves that
Blame player base sure. But that proves the point I’m making. People want to kill. And only reward that
making it that herbis CAN'T kill makes them less fun by proxy
no one wants an animal that merely gives lethal opponents a suggestion to leave. If they continue to attack even after greivously injured, forget running, beat them to death
But prey shouldn’t have to kill to live. Many examples in nature today where prey will prioritize running vs killing
force carnivores to assess their opportunities, not run in fearless of death as a consequnce
That’s the problem. It’s ONLY death.
sure, but some prey should obliterate carnivores
stego should slaughter omnis
Like the big prey. Stego etc that’s fine. I’m not arguing that.
diablo should melt ceras who dare think it an easy mark
Look, some Dino’s are more dangerous than others. You are only talking about herbis that should kill everone.
I think I get your point. But I see a huge problem here.
I think your view would be more in line with nature, where some herbis are really dangerous to hunt. Problem is that in nature almost all herbis behave and think differently from carnivores. In this game the brain of every player is a human brain focused on having fun. Hence making fractures more likely would basically mean that herbis become the most efficient killing machines in game. For example in previous updates (like two updates ago) teno was really efficient in hunting carno down, and most tenos play style was really aggressive for that reason and you could also see a spike in teno videos on YouTube for that reason probably (same thing with Utah in the pastor carno in previous update)
I am asking that smaller Dino’s need the chance to run
I agree w that
But that’s part of the problem too
that's fine, but if the carnivores aren't willing to retreat, the herbis have to be prepared to beat down
because you're going off the ideas that all carnis will give up when greivously injured, when this simply is not true
they will fight till the bitter end, so the herbis have to as well
That’s why you introduce things that make them back off. More breaks, stuns, anything
if a carno chooses to retreat to avoid further damage from my tenonto, that's fine, he should live, but should he consider to continue the fight, he should die
a break and a stun won't be a deterrent if they don't actually stop him attacking
a minor inconvenience at most
you underestimate the stubborn nature of carnivore players
Pachy is proof carnis don't back down when heavily injured, even after being stunned and with 2 broken legs and a broken spine
they will NOT give up until they are 10 feet under
Bro, you and I are thinking on 2 different lines of though.
I’m asking for things to be added to stop a carni from chasing.
Not deter
Just stop
add as many things as you like, but they'll keep doing it
also if i can stop a carnivore dead in its tracks, that means its open, and cannot defend itself
making it an easy target to kill
There are several reasons why carnis never give up
- Your life isn't worth much in The Isle, a few hours of afking in a bush at worst
- Dinos usually have hunger times too short to be able to abandon a hunt and live
you can't beat player mentality, that's not how game design works
players will commit to whatever they deem important
Blame the players for a garbage experience idk what to say at this point. I want herbis to be more fun and have mechanics that help them in fights
regardless of how many roadblocks you try to put in their way
if i am able to stunlock a carni so long that they cannot hope to pursue me, why not just... use that window of opportunity to get in some extra damage and kill the carni for good
an opportunity to escape is also an opportunity to double down on aggression in this game
that's no one's fault but the mindset of players
i don't advocate for it, but it is an unavoidable element
it's a sandbox, you can NEVER defeat the greatest nemesis to your intended designs, player freedom
the level of agency players are given is a blessing and a curse. It makes the game more engaging with less stuff, on one hand, but on the other, it means they will break ANY rules you try to give them
So many reworks are possible tho. Don’t copy and paste stuns to herbis like teno has rn, make them more unforgivable. That’s all it would take. Stun a carno as a pachy and make it have a timer where it can’t run full speed or has slower build up.
Blame player freedom all you want. But giving up balancing makes the problems worse.
which would make it SO much more vulnerable to further attacks
that's a huge opening for me to double down and apply more damage, since the carno can't escape me
on top of fractures, it's a dead man walking
Still the problem of herbis can kill everything. If a carno gets stunned and whacked a few times that should not kill it. Giving everything more damage sucks for balance
you would literally need to completely butcher pachy's already obnoxiously low damage for this to work
and even then, stuns would act as a safety net to apply more and more damage, like in U6. Despite pachy having low damage on basically all attacks, it still killed EVERYTHING that wasn't a stego and deino, simply because it could fracture and stun them, giving it openings to make an otherwise low damage number VERY significant, as the opponent could not counterattack
i don't even really disagree with the idea of herbis being less "kill everything" mindset, i just am aware it is impossible when you account for player freedoms and priorities
Imagine this.
Ignore damage for a min.
The problem still stems from players trying to kill.
If something gets knocked around and can’t chase, then a herbi should run.
Once again you can blame players, but ability to escape is not ability to kill.
But this game makes everything kill focused. That’s why players do it.
but if i can run, i can also fight in that same opening
like, there's nothing stopping me from doubling down
you give players an opening, they will seize it
Once again, mechanics in this Game Center on damage vs abilities.
and what's the best way to ensure that big mean carni never bothers you again?
you get rid of it for good
But that’s part of the problem. It’s again, kill kill kill. If a carnivore fails a hunt, the consequences could be death, but it shouldn’t always be because of a forced fight. If a carno can’t run, it can still bite, so maybe the herbis will run and get out of line of sight.
There are ways to balance fights without killing everybody
HOW though
literally every way you've described doubles as an open window for doing more damage
unless you literally design it that herbis cannot possibly apply lethal damage, they will always find a way to kill
And maybe you missed it, but I want the fight to end because of a mechanic like a long stun or break.
Cut damage back. Make rebuffs more common from herbi attacks.
more stuns + more breaks = more vulnerable carni = easier kills
don't matter how low your damage is if you can constantly pack on the stuns
U6 pachy had that. Never stopped it
But it’s a lot to test
I think stunning on fracture would actually achieve "break and run" gameplay for pachy
If you break a carni's face or leg, it stuns them and gives you the opportunity to run away
But you cannot stun it again, so staying to fight puts you in grave danger
this would be nice
pachy should be a "break and run" herbivore
But it also keeps damage high enough so the carni doesn't want to pursue it either
tenonto should be a "i will obliterate you for entering my personal space bubble"
Thank god you can articulate ideas better than me lol.
But that’s an amazing suggestion.
I desire for pachy to break and obliterate things around its own size like omni
Fair
It's actually not mine
It's from that wonderful person you've been arguing with for the past hour
for real. I want dilo to literally be murdered by pachy
yea i came up wiith that idea hiiii
like i said, i'm not against it
the whole "less murder" thing
but in the case of some animals (tenonto)
they should smack your skull in with fury and with force
And as you can see I’m not great with giving ideas out.
But I think we kept getting stuck on damage and how stuns make things killable etc. at least I did
diablo should literally gore the carno that dares approach it
I hope this convo hasn’t seemed like I’m crapping on everyone’s distaste for the power balance in the roster.
But I hope that more mechanics vs more ways to kill will balance the game out
The problem is even though pachy is a "break and run" animal, it shouldn't need to run from everything
An omni, or simply a troodon, should obviously die against a pachy
I also desire for diablo to take little to no damage from frontal assaults (taking weight into account ofc. it’d make no sense for it to tank a bite to the face from a literal rex)
i want there to be balance between
"herbi that flees"
"herbi that fights and flees"
"herbi that goddamn KILLS you"
a triceratops should not let you off with a warning. You are going straight to hell if you dare face it unprepared
But the problem is that there are only Dino’s that flee and kill. Stego and Gali mostly. Once again my inability to explain that the problem stems from the fun Dino’s kill the easiest. That’s why stego is so strong, for now until apex’s join, and very few other herbis get played.
So, sorry if I wasn’t able to explain my main complaint @dusky surge lol
stego ain't even that strong tbh
like honestly, i fail to see a reason any herbivore is worth playing over a carnivore equivilaant
It’s balanced kinda. Cera and raptor have the best chance
Honestly stego is the dino that fits the most in the "herbi that goddamn KILLS you" category
it's to the point that i would argue picking herbivore is objectively the wrong choice
Yeah. Herbis need to be fun outside of combat too
partially the reason why they love killing so much
the hell do you DO as a herbi 95% of the time]
it's got like, literally nothing going on
the map sucks, its food spawns in the same hotspots, it doesn't have to go anywhere or do anything, most of the action happens in centre and nowhere else
migrations and gateway alone would increase herbivore gameplay by the fact they have more goddamn things to DO
I wonder if playing on a good map can fundamentally change how players engage with the game
Hope the new map adds exploration fun, changing food spawns etc.
kinda funny how we can blame the map for 90% of our problems
literally true
I loved herbi nesting before diets were nerfed to only 100% 
Honestly, I think it would be fun to test a procedurally generated map, or maps to change every couple weeks. I doubt that’s gonna be really possible. It would be a cool thing to test.
Diets can only be filled to 100%
Diets only activate once they are filled at 100%
Nothing wrong here
Do you think it might be worth adding a small or partial bath at 50% full?
Just because you don’t fully eat something, doesn’t mean you shouldn’t get at least some benefits from it.
only have 99% diet and can’t get that 1% to activate it? sucks to suck buddy
Triceratops should passively have doom music playing in the background whenever it enters combat instead of regular combat music
I don't need to take a bath
Buff^ lmfao
Not even gonna edit it, it’s too funny
Yes I think buffs should activate earlier
The way it works currently is so clunky
It’s also annoying that sometimes I will start filling up a empty slot instead of filling up when you already have
It is
Yes please this is all I want
Not sure if this will actually be implemented but God it would be funny
i want diablo to not be a pushover please for the love of god
im so sick of herbis being bad
Are these Isle related? Like these sorts of concepts, I see them often enough
that is almost certainly ARK if I recall correctly
Damn because I was gonna say
the 12 ton weightclass seems pretty telling
12 tons of muscle would be a bit much considering steg is 6
i don't really care enough about ARK to tell but like
i'm pretty sure i've seen that artstyle before
I don't know what ARK is enough to know in general, I just have seen these sheets for a few of the same dinosaurs so I was never too sure.
yea thats the isle haha
idk where ARK came from
I can't tell if I'm being joked on
Yeah, I think thats old Isle dossier things
diablo will weigh as much as a neutron star
To to have a dinosaur remain on Officials for deinos to whine that they can't grab will be wonderful
I think dibble in evrima is about carno sized at most?
it's smaller in stature
my man it gonna weigh like 1.5 tons lol
yea i hope lunge wont work on ceratopsians
Don't say that
it's 100% getting lunged by deino
except like ava n proto
it is in the same weight class as tenonto and cera
we have confirmation of such
I hate this
WIP numbers but you get the idea
I can't see that weighing so little
Visual does not always mean weight xD
seems abt right
how it's literally ain't that big
a real diablo is around 1.4 tons
But baby stegs are like that size and weigh 2 tons
they r dense
And I was hopeful this would be dense too 
Stegos are actual cubes, so it makes sense :p
deinos look smaller than carnos and can still drag them, that doesn't make it okay
Aren't there ones of those for the hypers and other strains tho? And one for shant that looks eerily like Legacy shant?
1.5T is quite dense, for an animal that is short and stocky as it were
Give me anky already
there does not exist a single herbivore or carnivore on the roadmap that can resist a deino lunge, sorry
maia, the biggest herbi on the roadmap, still isn't even 3 tons
excluding Tyrannosaurus and Triceratops
I really don't know how something as big as deino can just be around with what we have, I know Gateway will make them far and between but it out-classes everything
i want ceratopsians to have a little lunge resistance
god no
won't it be the only apex then on officials?
idk what that will look like
i am not a fan of stun resist
Aint that basically what fast knockdown speeds are tho
no, that's a universal change
not a stun resist
Ohh wait knockdown speeds are the same for every playable?
I seriously thought they weren't
Ignore me then
because screw tenonto specifically
No no it makes perfect sense for teno to fall for the same amount of time as omni
And it makes perfect sense for that omni's face to not be sticking out behind it after a single slam
no, my issue is that knockdowns were nerfed across the board in the same patch that tenonto's tailslam damage was butchered
so that tenonto just loses most fights with the stupid raptor
because omni also just doesn't care if it misses
Omni feels like it has almost as many issues as carno lol
I know the person I practiced with yesterday was a pretty good teno and taught me how to 1v1 a carno pretty well but I still can't do omnis as teno
They were really good at hitting them off the dismount but I genuinely just bled out because I couldn't get those hits
That'd be because teno can't do omnis
I think bleeding out is a fine mechanic but omni can bleed out almost anything with tap-pouncing which I do not like
if you couldn't latch from the front/back and had pounce punishment I'd be fine with it
Give it ramp-up bleed that has been suggested an innumerable amount of times
And I feel like most people who defend omni just really, really like omni and don't want it to be changed in anyway to make it harder
Those are the legacy dossiers
as i have heard
@alpine plover so real question right. How scary do you think kicked in the face by an ostrich would be
Ignore the like 7 edits I made there
galli bleed is funny
Indeed
But its only funny when you're getting attacked by just gallis
I've only experienced that once
Every single other time they're mixing with omnis
I just want
And pachy, it relied on cc a lot too. Now it’s ability to apply cc is incredibly limited and the cc it does apply is even less.
And the hope they keep this as one of the patterns from Legacy
but don't worry, carno is fine because its nuke charge still nukes things with or without knockdowns
Ugh and if the tail works like a bush that'd be amazing like in the concept
If we're keeping deino I'd love a swamp-herbi apex so bad
Deinocheirus
Pardon?
Deinocheirus is in the roster
OH I'm a goober I thought you said Deinosuchus, I think they're both planned yeah? Deinocheirus and Theri?
Deinocheirus isn't herbivore
erm actually deinocheirus is an omnivore
True it is an omnivore.
Can't wait for it to only have elite fish and frogs as it's protein
Likely elite fish and schooling fish are the only meat on its diet tho. With plant being the majority
Let it eat baby deinos 👏
Seeing how big cheirus is, I can see it nomming on smaller dinos as well
That kinda sucho job.
I want cheirus and sucho to have a symbiotic relationship too
Or rather a "tolerate each other" one
Fair. Then again deinocheirus is like 7-8 tons.
"Tolerate" like deinos tolerate beipis?
both are shallow waders, honestly, deino should barely worry about them
Tolerate like when they see a deino or a spino they gang up to make it pay tax
I'm honestly fine bullying deinos out of the shallows, sitting on the water's surface puts them in far more danger really from other deinos.
i love how, for some reason, deinos just don't kill beipis that often
something about the duck just makes their savage apex players soothe their nerves
Baby deinos do have to worry about getting swallowed whole. And deinocheirus will likely just slap the goofy out of any deino that tries it.
I didn't have that experience sadly
Deinos tried to kill me like anything else
I think because they just give lines really, I know they got organs but it's really small. They're harder to catch than elite fish and from what I've been told by other deinos is "Don't kill the ducks, they make the water look safe"
Which I've both been baited and baited people into the water as beipi so it can work
I remember when I and another adult beipi have been attacked by a juvie carno
We retreated into water
And the carno thought following us was the best idea ever
But there was no deino
Just two beipis with claws

I watched a little beipi 3 call a carno to the water's edge, the carno got the beipi but I grabbed the carno.
the mighty carnotaurus when presented with a small animal (prey)
That's probably what they were thinking
I still think beipi and teno have some of the nicest skin sets, sound design and models/animations
carnivore players are legit a different breed, if only herbivores were in a good enough spot to actually humble them
I know beipi is newer but teno isn't as new
my fave model, skins and sound all goes to troodon
Granted teno's one skin goes hard
I think troodons pounce looks alittle silly but I think that's just because it's a pounce
i feel that the z walk should've been the goddamn sneaky loony toons walk instead of the boring generic walk
why did everyone have to say it was bad, the new one is so much worse
me when the fictionalised 60kg dinosaur has an animation that expresses personality (this simply cannot stand)
Meanwhile carno eats like an anime villain
While practicing yesterday it really put into perspective just how much stamina cera has
Ngl I wouldn't mind if diablo on its head during its dueling stance you take about 25% of the damage you get dealt. Specifically on the head.
Body is normal but you can't get stunned or slammed
Do we have previews of the dueling?
But normally head is 50% damage dealt.
I wish more dinosaurs got sparring, it's a lot more engaging and immersive.
Iirc all ceratopsids are getting it.
This but much slower.
look at him go
That side-stepping looks so silly
I was pachys to be able to sparr and head-butt one another
In Jurassic Park evolution 2 the carnotaurus' head-butt one another too which looks pretty silly but would be neat to have.
It's cuz its supposed to be much slower.
This bit, can't find a GIF of it.
That would make sense, the guy is going
but the movement seems so sick really
It looks cool just a bit silly going at Mach 5.
Man just zooming sideways wouldn't be ideal to see in-game for sure
Oh yea 100%
I just wish all the dinos had special interaction animations, I know that's a lot to ask for but maybe further down the line. I know they've mentioned wanting more idle animations but interactions might be rougher to pull-off.
@alpine plover bro what?
I noticed
Lol was suppose to be overwatch
@finite violet They should, as a matter of fact, they should be able to one shot a cera, teno, even a carno, on a body shot honestly, if not with direct damage then with the resulting internal bleed.
Id rather ask the question why would the small game hunter or the corpse bully try to take on a 6 ton tank and expect to win
How is it not fair that a very large creature can one-shot the small, barely mid tier? Do you imagine a rex would not one shot a cera if it gets its jaws on it?
I think that realistically, most fights would be over in the matter of moments in head on fights. We all complain about the stego being super strong (which it is because of the current roster and that tail swing is ridiculous) but in comparison or a Rex to a cera, then why not let cera one shot an Omni? Or carno 1 shot pachy?
Stego is a tank, like the Diablo will be and should be. The problem is that there is no counter to a large portion of the roster. Cera is super nimble for its size, yet doesn’t get any real benefits for it. 1 swing and you already risk bleeding out, even if you time the swing and bite in, the stego can immediately swing again and headshot anything that jumps it.
The only way to take down a tank of a Dino is with numbers. I’ve kinda learned this while chatting in this channel, but people put too much emphasis on 1v1 fights. A smart pack of cera can wreck a stego or 2. Or a group of raptors can do the same.
But you can’t nerf stego swing now, because of the new map and Dino’s coming out. It would have to be “rebuffed” when gateway comes out.
I think combat is so varied rn because everything is damage based. Weight vs biteforce etc.
what would you all think about individual health pools for each body part?
No reason a stego should take 10+ hits to the head and be ok. Same goes for every Dino. A good attack should cripple or kill most Dino’s (depending on dmg type size difference etc)
Make combat a legit terror for everyone
THIS
About the hp for body parts:
That’s why we have damage multiplier zones. Headshots on most dinos deal 1.5 damage, stego takes 2x and pachy takes 0.75x. While tail hits deal reduced damage, and practically 0 damage at the tail tip. Having different hp pools for each limb would be incredibly hard to keep track of at best, and broken on some dinos at worst.
I'd say it depends on the size and power difference, for what should one shot something else. Cera isnt sufficiently more powerful than omni perhaps. Even carno isn't after all. But at some point it just becomes strange that something comparatively small and "weak" survives a full attack from the much larger thing. And diablo will probably be "tanky", but that depends on how we define it. It, apparently, weighs around 1.5T, so like teno, but with the benefit of a shield for a face (though I imagine troodons, omnis, and ceras will wreck a dibble pretty easily, since they can wreck a stego after all). Also as Rapdex said, we have body multipliers. Stego takes double damage on head, while I imagine dibble might take reduced, like pachy, and most takes 1.5 on headshot. But if you do make combat much more lethal, you'd have things oneshotting a lot more. By all rights, deino and stego would oneshot everything, including each other, on the roster as it stands right now.
Like, should pachy be able to 1-shot Omni with a ram to the head instead of just dealing massive damage and head fracture? Should it be able to kill a carno in a few headshots? Should pachy and ceratopsians be immune to dying to headshots?
So while we could make combat harsher, I don't know if that'd be neccesarily good, at least not depending on the time and investment for a playable, compared to how easy it would be to lose it, and to what, in comparison. Should a rex, trike, or stego one shot a carno or smaller on body shot. Yes, most likely. Should the smaller thing only require a few hits in return, probably not, due to time and investment differences, and numbers and all.
Though I do imagine a rex will oneshot a stego if it lands the big crunch on it, but I also expect stego to have some way to prevent rex from doing that in the first place.
Gonna be like 3 posts so bear w me,
Ok, so apparently I had a bad word in them and nothing went through 😐
So retrying lol
Damage multiplier:
Great if everything did similar damage and has similar attacks. But realistically, if I bit the base of a tenos tail, it should bleed out more than the damage it does to the overall pool of health. Adding damage pools to the body parts also rewards good aim. If a carno gets its leg shredded by a stego or cera, then it's movement could be affected. By adding in a pool of health that is either part of the overall hp, and/or seperate for mechaic purposes, can make gameplay more dynamic. Pachys and carnos hit things for a living. So it makes sense they may have a different multiplier for damage resistant based on type.
I think there are realistically 3 types of damage in the game. piercing/slashing, bludgeoning, and bleed. Each dino/dino part should be different. But balanced gameplay does not mean everything is the same.
More hitboxes means more work and more calculation of course. But everything has a weakness and strength anyways irl.
Short answer, yes and no. Some dinos should be more resistant to different damage types, and some dinos should have an edge over others in a 1v1 matchup. Cera vs carno is crazy, because a cera cant facetank without a body. But a pachy should be able to stun a carno to be able to get away, versus killing the carno.
In order to have "Balanced gameplay" you need to make combat dummy complex.
I think giving dinos the ability to reverse, sidestep, etc should be across the board. obviously a troodon or omni sidestep should be different to a stego or diablo.
But dynamic fights are the closest to balancing you cc an get.
A rex should be able to oneshot headshot most dinos, but that doesnt mean it should be easy.
I like complex, but it makes it hard to balance. So many what ifs, and how about's to deal with
I think fracture already is it's own value, hence why cera takes more hits to break than carno for a pachy on some parts
But the idea of applying bleed and fracture as their own values, or multipliers for the various hitboxes isn't a bad idea, it could be interesting, giving armor for one thing but not for the other as well
I think pachy and teno are so underwhelming rn because combat for herbi is, "I need to kill it cause I can't run".
I believe that to balance the game more, herbis should be encouraged to escape more than fight.
Adding pools of health can be a huge help for them as well, since a big tail bite from a bigger dino is not that affected by a reduced multiplier to overall health.
Tail damaged? Maybe balance issues or harder to turn.
Body broken, stam regen is hurt.
Head concussed, slower atk speed and dmg dealt.
With so many options to make the game balanced, it becomes a nightmare to make
I'm not sure how your health pools would be different from just a changed multiplier to specific parts of the body? Aside from applying multipliers for fracture and bleed as well, which would be interesting.
Just cause I destroyed your tail, doesn't mean you should die.
Some part damage should be part of/affecting overall hp. Head & body.
While legs and tail may not be lethal but debilatating. At some point, if I bite the tenos tail, the damage it does in inconsequential, but it still stacks bleed etc.
Head chomped by a cera? #dead lol Bite to the leg, ow.
Hope I'm able to get what I'm saying out right lol
Like a pachy 1v1 a raptor should be dependant on who hits what. Pounced and headbutted? Knocked to ground. one more hit to the body and the raptor cant fight as well. But if the raptor plays around bleed it'll do ok. But once again, combat should be based on how the dino is meant to be played. not on 1v1 matchups
A lot of that is already in the game basically. Having “carno get its legs shredded” sounds a lot like a fracture. So you could basically just say everything deals some slight fracture damage and get that effect. However I believe that’s a very bad idea. Dinos with the ability to fracture are balanced around that fact that they have that incredibly powerful tool, and giving it to everything will cause imbalances. Pachy has incredibly low damage output to compensate for its fractures. Now imagine if Omni could essentially cause fractures without the drawbacks pachy has? And for things having resistance or weakness to damage types, that’s already in the game. Pachy has slightly increased bleed resistance, carno has a decreased bleed resistance, carno also has low fracture health, and cerato has high fracture health. Thus, what you want already appears to be partly in game, and the parts that are not would require a whole restructuring of the balance. Some dinos would gain insane buffs while others would gain insane nerfs. Overall it would just turn most Dinos into glass cannons and force others into a whole new niche.
If you’re trying to give more options for non lethal combat, you can’t most the time. Players like to fight to the bitter end, so the defense side has to be able to fight to the bitter end. Stuff like Troodons and Omni packs can easily disengage a fight with a teno if they feel that they are losing, but that doesn’t mean they will. Thus teno needs to be able to put up a fight until the pack leaves or dies. Pachy is currently the only dino able to have enforced non lethal combat due to fractures, but even they can decide to keep fighting and die. Fractures or a mechanic similar seem to be the only way to force a carnivore to disengage or allow the prey to escape and force the fight to end. However, abilities like this require the dino to be balanced around it and not be very lethal. That is why most fights are either “prey runs away” or “prey kills predator”, because the prey needs to be able to live even if the predator decides to keep fighting after they have lost.
@unreal drum I don’t know if someone already responded to you about this….but making hypsi spit have legitimately damaging or physically debugging properties is probably one of the worst directions to go with it for a myriad of reasons.
The obvious first reason is that hypsi is faster than a substantial chunk of the completed roster and can spit from a good distance, in fact hypsi has the only ranged dino ability in the game.
If that ability had the capacity to deal even tiny amounts of damage over time we run into an “Update 3 ptera situation” only far worse, since unlike ptera it takes far more to deter them from attacking than just trying to jump cancel their swoops…
With hypsi if you’re slower than the hypsi you’re basically walking fodder.
Hypsi also has legitimately zero need to deal damage with spit…..like actually none.
It’s also one of the most valuable Dino’s in a mixpack for the exact reason of its spit blinding the target. Having a hypsi in an Omni pack is objectively a MASSIVE buff when hunting anything in that pack. No need to make it even stronger.
it's also weird to want hypsi to be buffed in the combat department of all things
like, who fights a group of 6 hypsis as a pachy and goes "damn if only they could kill me"
it's also funny to note that dilophosaurus, from what we know, may also be the second ranged dinosaur in the game, and even faster than omni, while also having damage that does feel somewhat signficant
of course, dev numbers, but we'll see how that works out
Oh dilo looks busted as hell
Like I genuinely don’t know what a stego would do if bitten it just sorta dies
Considering the hallucinations can damage you and must be destroyed
God that sounds so unfun, time will tell ofcourse
It would be genuinely funny if dilo remained at 47 for speed….like that’s FAST for an animal that has a slew of advantages that capitalize on its targets not being able to see
people still think it's weak somehow, which is bizarre, or want it to have an even or greater fight against pachy/omni on top of everything else
You’ve gotta be joking
Like it has the single strongest kit I’ve seen for an animal so far
Well….deino
But ignore deino
Like dilo can actually have its Ghost army kill targets for it
It’s venom gets stronger the more the target moves so dodging the ghosts isn’t encouraged
i pointed out that dilophosaurus has the single weakness of being EXCEPTIONALLY vulnerable to omni on account of lacking any form of CC, and being essentially something the omni can tap-pounce into oblivion, and this apparently is a weakness that cannot stand
pachy, however, should absolutely shred dilo, especially at day
Tbh I’d still see dilo demolishing an Omni on a relatively level skill level
It’s just too fast
Maybe if it had garbage agility but that doesn’t seem to be the case either
Kinda like fighting a Galli that does more damage and you can’t pin but retaining a relative speed advantage
Oh….that summons a ghost army to fight you as well
Wave I’ve been checked out of islecord since the streams do people genuinely believe that dilo looks underpowered?!
people believe it either needs more or should be capable of certain things
people are still of the belief it should be an answer to stegosaurus because everyone wants an answer to stegosaurus
regardless of what that means for the rest of the roster
A pair/trio of ceras is the answer, or just some troodons apparently
i personally just feel dilo needs a weakness, or outright should be predated upon and fearful of even 2 omnis
also the idea of its venom not actually being that effective in day would be nice too
I mean, it already is…..
Like I asked this question before but what does stego even attempt to do against a dilo that’s bitten it
Unless it gets a speed reduction it leaves both in the dust, like Troodon’s would be about as much of a counter to dilo as they are to omni….which isn’t much
if the hallucinations can also do 85 damage, we're not looking good for survival
And remember
I meant for stego. Ceras already can take a stego in pairs since vomit "lock" is still a thing. Dilo will just be as good at it for different reasons most likely.
It gets worse the more you move….so just sit there and take it ig
Oh yeah, Troodon Cerato and Omni more than cover the bizarre quota people seem to have for playables that counter stego
Despite stego having good counters sorta undermining its entire existence xD
Since yknow….stego is just a wall that kills you
If something much much faster and numerous than it counters it well it sorta just dissapears
You're definitely not wrong, but like, I killed effectively 6 Hypsie blind, and only took .2 damage out of it.
Well tbf, you basically got attacked by ground parrots while playing a half ton battering ram
Like you outweighed them collectively by like…..4 times over
What is their adult weight?
20kg
It also wouldn’t really matter
They’re going to capable of climbing, are not at ALL geared towards climbing
Honestly they give me more burrowing creature vibes with those legs
Yeah but not with those feathers
@alpine plover fracture is not chance based
Seem to be idk
fracture works on a system called blunt damage. More blunt damage you do to a specific limb, the closer it gets to breaking
Blunt damage scales with raw damage, so a fully charged ram as an adult will do way more than a tap ram by a sub adult
Ye but since they removed the stun how you gonna even use it’s head without being destroyed
they def had the right idea removing it, but it needs more to compensate
Ye you get also stuck in the animation and that’s free hits for the enemy
fractures should cause staggers, pachy in general could be faster or have more stam, pachy could use more damage output
At this point Pachy is replaced by teno
They did?!
tailslam got a significant damage reduction and knockdown times got reduced across the board
So the only good herbi is stego?
i wouldn't even call stego a good herbi
between stego and deino, deino is by far the better option in terms of survivability, ease of growth, versatility and ability to actually kill things
i genuinely cannot think of a herbivore i actually would call good this update
All I am hearing buff herbis
essentially, yes, 100%
Cerato is something I don’t think fits in this week herbi state either
The bleed is stupid..
they are buffing stego for its move to unofficial servers to face off against rex, but we don't know what's happening with tenonto and pachy
hypsi will get climbing soon after herrera, and dryo is dryo
oh, and diablo is in the works. Hopefully that's actually capable of self-defence
Tbh ceras are to good rn
ceras are very good, yea
they're exceptionally versatile and are essentially better versions of teno
You can 2 hit most creatures with bleed
fun fact, tenonto does not have a single attack that does more damage than cera's charge bite or carno's charge
The hit box on carno is very questionable on some creatures
carno is stupid atm, it's a terrible, weak animal with an EXTREMELY overpowered attack
Ye
it needs to be better at doing other things besides just pressing RMB
Yep
@exotic umbra to the feedback of how crocs die when falling into water. Its not realistic. If you fall too far onto water itl feel like concrete. And since we dont really know the perfect size of dinos we can see how many meters there are in a fall. but i can imagine its hurt as a croc to belly flop from 4-5 meters
yes i know that but what about somthing like 2 meters had it last night was not a big drop (follow river north and become very shallow, but spots where its just deep enough for a fg) there is a point there i dropped off thinking its not very big and broken leg 30% health.
not just in the water its when they walk as well as a very small incline they gone
2 meters is basically the height of deino
Never realized teno had crazy bleed.
Fg carno yesterday, went after a pack of 2 fg teno, some babies, and they just shredded me. I was half blood within a minute, killed 1 of the adults and I think the other may have bled out, but it was insane. On a 2S dots diet too. Don’t think I would’ve survived it anyways.
Any ideas on how to deal with tenos?
Get another carno buddy
I figured that’s about it lol.
Glad to see that packing is still is encouraged because of matchups like that.
Starting to feel like the teno is a bit scarier after that lol.
you fail to realise that you played incorrectly, you should've repeat charge spammed
Charged them about 4-5 times I think? But 1 got a well timed kick a few times after I rammed the other.
Also, chill w the “you played incorrectly” lol.
3 of em still died, I’m just new to carno as well lmao
its a joke regarding the fact that carno is a literal one trick pony
trying anything new or interesting will get you punished
Gotcha. Few people been making digs at me last few days so I was expecting the same. My b.
I like the carno as it is, but it definitely needs at least a partner to help
i despise carno as-is
it is the worst designed animal in the entire game
no other animal is as horribly designed as carno is, it's actually sad
Only real issue I have with it is the bleed it takes.
The charge mechanic is awesome when you have a pack mate or two
the charge mechanic is a massive reason why i despise it so heavily
1v1 it’s strong unless it’s a cera or stego.
it's extremely strong against cera
in fact, it's so strong, it is the reason the animal is so goddamn bad
I kick carnos on the daily with cera tho
statistically speaking, carno is one of the worst animals in the game
worst swim speed, worst swim stam, worst stamina, worst bleed vulnerability, worst agility, worst hunger drain, worst night vision
all it has is the absolutely most overpowered attack in the game besides deino lunge
which is the only thing keeping it relevanty
as an animal, it's beyond garbage
But it’s supposed to be weak solo. And it’s a plains animal built to run not swim. The bleed I think is kinda much, but that’s it.
Not every Dino should be strong solo
8 tons croc takes a lot of fall dmg. if u hit the ground underwater u take regular fall dmg
it should not be weak solo
It absolutely should.
it is designed as a solo plains small game hunter, and it fails at all of them
It’s not though, that’s why it’s weak to bleed etc.
I had a great time last night up until the tenos killing raptors and pachys solo.
But as a pair or trio it’s great if your friends can coordinate attacks
Carno is definetely something that could be a solo hunter. Theyre ambushers like deino. If theres 2 it doesent really matter as only one would get in an ambush
But I can’t justify any carnivore that should be a great hunter and a tank solo. There are loads of stuns and attacks that bigger targets like cera and teno can do to stop charge attacks.
Those aren’t small game
they should not be ambushers either
Idk why everyone is so fixated on it being an ambush vs pursuit hunter.
We know this map rn is horrible for making it a pursuit hunter, so as it is now it should play as an ambusher
im not talking ambushers as quick in quick out and dead. im talking as in when they start a fight they rely on attacking unseen. if theyre seen before an attack it becomes difficult to win
carno should not be as good as it is at killing tenontos and ceras, and it should be MUCH better at hunting small game
But it is great?
i dislike this concept IMMENSELY for an open plains predator
it is literally insanely good at killing tenontos and ceras
sadly tho a the small game hunts it
which is part of the problem
i agree. but thats where its taken from what i see
Even modern day predators in the plains and savannahs rely on ambush. No reason that if I see a carno far away that I have to fight it cause I can’t run
It’s huge. And there aren’t a lot of small game on the roster
or you could just walk 5 cm and hell be out of stam when he gets to you
those animals aren't 4 meters tall and 1.8 tons
it's a BIZARRE comparison to compare carno to stuff like cheetah
carno is not built for stealth in any context
Not really. It plays like a sprinter rn, and there are plenty of bushes that allow for cover/concealment. Just saying that it’s tall af doesn’t mean it wouldn’t try to get as close as possible. Putting an angry train of a Dino on the plains and buffing stam etc is ridiculous.
And it’s about size comparison anyways. A lion will still stalk a rabbit instead of brazenly approaching it lol
It’s an ambusher. Anything that damn big needs to be good at 1-2 things.
Specialized creatures are all throughout history
if it remains an ambusher, it's doomed to irrelevancy
I don’t see that happening.
Cause ambusher will always have a spot in nature. There are very few large predators even today that don’t rely on ambush
allosaurus is the same thing but bigger, better and less restricted to plains
carno is literally doomed to redundancy lol
it SHOULD be a pursuit-based roamer/sprinter animal, but a worse allosaurus works too
Allo isn’t even in the game yet. So to knock it down already is kinda rough lol.
But even if the allo is “better” it will have its own struggles. Carno will always have a niche, and that’s close distance and repeat. I see allo playing more as a brawler and carno hit and run. Allo won’t be as fast, will have a different stamina draw, etc
allo is literally stated to be an ambusher
Cause it has to be. It’s huge, can’t sprint long distances, like idk how that doesn’t make sense.
Cause you can play cera like ambusher, Omni etc. saying that something else has the element of surprise and that will make carno redundant is kinda funny lol. Every predator will try to ambush whenever possible. Some will need to be closer when it happens
But carno will always hunt mid small game.
Allo will need bigger food items
as far as we see from the concept arts (yes ik they arent always accurate) it seems that allow ill be keeping its ambush sprint
Was honestly surprised they removed that from all the Dino’s. But I think it’ll be balanced with the crouch/stalk time and maneuverability.
Looks like it’ll be a substantial stamina drain too
Think they may add that to carnos as well to even out the field. Maybe raptors too
ig its cause they didnt want the utah runs down a carno thing to return. and it seemed kinda op since herbis didnt have it. made almost the whole playerbase switch to carnis. and those who didnt chose apexes or for a very samll playerbase normal herbis.
unless they redesign it
that's a bizarre take when the power of rebalance is a thing
it was an utterly garbage mechanic
carnos and raptors shouldnt have it. carno is already too fast to have ambush and raptor is agile enough. would be too overpowered if it had it
it literally existed to ruin balance and just be horrid for the game
every single fight started with people doing some absolutely ABSURD looking crouch
it looked so silly
So you think it’s not going to be balanced? I think the devs learnt a lesson from Legacy.
they did learn a lesson, ambush speed is bad
It’s bad when everything has it in nothing cannot run anything else. That’s why they initially neefed stamina of the carno
the only 2 things they did well with ambush speed was allo having it and carno not having it
it literally makes speed inconsistent across the board, it objectively made fights horrid
it's also ENTIRELY carnivore sided
essentially making it that carnivores have more mechanics and herbivores are less appealing
i still believe a pursuit carno would be PERFECT to make the animal actually unique
For once again, not everything is supposed to be a fight. That’s why I advocate for herbis to get more escape chances
I’m sure they will add a substantial stam cost for ambush charge
when both alberto and allo are intended to be ambushers, the ENTIRE midtier will be nothing but ambush predators, making the whole mid-tier roster exceptionally repetitive
carno shouldnt get ambush speed
no animal should
hell, even allo getting it makes me worried, unless it's done REALLY well
I think we are assuming the worst for the allo and carno. I don’t mind carno where it’s at minus the bleed, but it’s a better pack animal than a solo which makes it fun af.
it should be smth that costs a large amount of stam when running, cant just be activated by crouching (im thinking as it needs to be covered in bushes or smth for it to be able to be activated)
now thats not perfect
i want a better solo small game hunter, rather than a worthless solo small game hunter that relies on making it that cera and tenonto do not get to play the game at all
Exactly what I think they will do. Stupid stam usage or conditions for ambush
but it avoids 2 huge problems. ambush running to get somewhere faster, and no silly crouch walking in the open
Maybe they will have stam usage for prepping the ambush.
nah. that just ends with another carno charge cost which is stupid. why does lowering my head take 10 stam
But it’s not that bad. I can’t see it being horrid when they will be adding way more to the roster
I mean for allo
Cause if allo gets a speed boost of any kind it will have drawbacks
ik
cost of the run speed. this is jsut a refference. im not saying it should be at these rates. but smth like running at 1.5x the speed for 3x the stam
making it a quick dash to catch stuff
which would put you at a severe disadvantage if you use up all of your stam on it
Exactly. I don’t think it’ll be that misbalanced. Everything is hard to balance w a limited roster and bad map.
literally carno as it stands has gone against everything the devs intended for it
carno is in the worst spot it has ever been in, frankly
Cause of map imo
heck up6 carno was better and that was VERY unbalanced
no, because of how it is
on gateway, it'll be even worse
take it from someone who has played on Gateway, current carno is the worst possible state it could be to migrate to that map\
But it’s bad, because of the map.
With gateway, I’m sure carno will get a stam or bleed buff. We can’t assume the devs will just let it die off like dryo players lol
You can’t make it strong on spiro because of the poor map design.
it should get a charge nerf before any of that
I don’t see issues with the charge tho. There are different charges bites, stuns, etc that cancel it right now. I think we have to wait until gateway to see just how bad it is. We can argue all we want about how things should change based on our preferences etc.
nothing cancels a carnos ram
ceras charge bite is cancelled
teno can only ever even out its tailslam
Not if it’s timed right. And a teno can kick it.
heck even deinos lunge wont grab charging carno. only stun it
id like to see you kick a carno before it hits your tail
the only reason you can do that is because a carno cant hit the same target twice in one ram meaning it hits ur tail and then wont keep ramming
I’m telling y’all, if you time the cera bite it cancels attacks. I’ve done it, and a teno has wrecked me as a carno and I’ve seen other carnos get wrecked
how does the ceras bite cancel it? it doesent stun only if u vomit and thats if u alrdy got hits on it
Not sure the full mechanics, but I’ve tapped the charged bite on a carno and it’s charge didn’t hit. It’s my favorite way to fight them. Make them miss a ram and time the next one with a charge bite.
Then chase down and beat
in that case its a bug
I’ve also full charged it. But because of delay you have to launch the attack before it’s ram hits
cera shouldnt be able to cancel a carnos ram
neither should it be able to full on hunt them
even tho it can easily
the charge is objectively too strong for the animal it is on
It’s hard af to time, but it’s doable.
The chase down and beating is part of the issue with its stam rn and this map tho
doesent change that its a bug
When you land a charge bite, even normally, the other Dino screams like a mf. If they are charging or attacking, it can stop an attack before it hits. Killed a speed hacking cera with tapping rclick
doesent stop a bite
Idk what to tell you. But even a stego swing landing can stop attacks. No reason why it’s a bug on cera
if youre moving your left arm forwards at high speed to hit someone and they hit your right arm do you stop moving your left arm forwards to punch them or keep going?
if its across all species then its a bug in general
also cera has this thing called bile which makes things vomit. mayeb thats what u see
Depends on how hard you hit them lol.
Not bile. I know the difference when something vomits lol.
But if you try to hit someone and they counterpunch you you go out like a light. Entire fighting styles on that premise
If I hit you with a hit before you do, it should cancel if it’s a comparable ability
Even if it doesn’t, it’s a headshot from a charged bite that takes out 500 hp full charged plus the head multiplier
the sound from being hurt doesent cancel attacks tho
if that was the case then you cant bite through calls either
Idk what to tell you. But it’s only with the charged bite. Not regular
@alpine plover Omnis can kill pretty much everything but deinos in the game if they are mildly capable, especially considering how good tap pouncing is. As for carno, probably because carno currently is more predated upon, than predates upon omni, and strangely enough has better matchup vs cera than the things smaller that should be it's main prey.
its just a real big gray zone in between omni and carno, maybe im even wrong about my impression of the balance, but imo carno does not need a buff
Carno needs a nerf to its charge and a buff to it's other stats because without the nuke charge it's gonna be terrible
But charge is still OP right now, much more than it should be
Well is it ? Its good vs smaller tiers and i think thats how they want carno to be ? Since its useless against larger so lets say half the rooster at some point its just really bad. And carno should be good vs small tiers,and for most part its only good at those who dont pay attention. Even tho i do hate the carno charge design
The charge is best used against things your own size
Which is not what carno is supposed to be going after
It also does way too much damage for "going against small things"
While its bite is pitifully weak
It kind of needs buff and nerf really, or more so a change. The issue with carno has never really been about being too good or too bad, more so just never really good at any niche, design wise. I imagine that the accel buff (at least the only buff I've heard about) is to help it keep chasing despite the smaller and more agile target juking (or meant for ambush, for good or ill). Another issue with carno is that it scales far too well in groups due to how good charge is, while charge being pretty bad solo due to it being quite jukable and requiring lots of stam + run up time.
As for carno/omni specifically, well, carno is more or less meant to predate upon omni, not so much the other way around. In general, omni does really good vs the things it's faster than, that also happens to be less agile (I'd imagine maia, diablo, similar size and build animals would be really good targets for omni. Teno is good, but it is on the smaller and more agile end, and the only good large option is stego, that shouldn't be an option at all really (flanker attacking one of the best anti-flanker defenders, doesn't make much sense for the omnis there).
yea, but still. Teno is small. Upper hand of small sorta
Sure, teno is smallish, but still quite close to carno size.
Nah it's the same size as carno
Definitely not in the range of things it should be hunting solo
its bite does the job tho, an omni is basically one hit, when you knock it down you just have to get one or two bites in and theyre dead. No, its too op.
There's only a 200kg difference between teno and carno
Could be true, but teno vs carno 1v1 should be evenly ?
That's because of the charge alone
Should be teno-favored
Because carno is not supposed to be going after teno since it's a small game hunter, AND it's not a fight teno can get away from
Maybe, i sorta feel in open areas carno should be favored. And in dense areas, no chance
The charge just carries an animal that is otherwise terrible
I mean having a carno chasing you as omni is just funny
when the server ping aint 500 :/
Well getting hit by a charge shouldn't be something you can walk off unharmed as omni
You're supposed to dodge it and run for cover
With a nerfed charge and better bite, the result would be pretty much the same
Out in the open they should, atleast if your to far out in the open
There used to be a time LOOONG ago in legacy where being chased by a Carno was actually scary, but not too powerful. You could dodge and juke it, but it would quickly catch up afterwards, requiring you to either outstam it if you could or get to shelter while dodging. It was so fun.
i dont think carno needs a buff in any way, not the stam not the accaleration(?). and yes, tht what doctor said, a good omni should be able to outplay a mediocre carno, but carno is just the big bully for the people that are waiting for rex.
Carno will really need a buff once the charge gets nerfed to sane levels, because it's gonna suck badly
Not really, carno is designed to take on omnis, so I don't think there should be much "outplay" aside from escaping it. You should need about 3 omnis for a carno to fight it, more or less.
Exactly how i see it to
And carnos stam run time is hardly impressive. So it could do with a buff there, or well, run carb diet for now I guess. It's more so that charge should be the tool to stop the omni or whatever from running away, if it lands. And then finish it off with bites before it can get back up and keep running.
i disagree
So omnis should have it all then ? Stam/speed/agility? Can run from 90% of the rooster, pick and choose fights? Kill large and small without anything catchim them ?
That's how they are in JW so yes
I think a lot of people have such huge expectations for Omni and carno.
Both play so differently and are both limited by the map.
Keep in mind, the Utah will be its own species soon.
I just started playing carno, and realistically, if you’re solo I can see people complain about it. But a good cera can mess up a carno, and a smart pack of Omnis is terrifying to a solo carno lol.
I’m also one of the few that thinks we should wait until gateway to change any of the Dino stats. Spiro is not viable for testing balance issues.
Carno is fine imo. You just need to hunt small game if solo. The bigger your pack the bigger they prey you target
never said that, and seems like you have no experience playing it.
Sounds balancing
Im not a expert in playing omni, so can be true
i expect gateway to make gameplay much different :)
And that's the issue
Carno is one of the most pack-reliant animals in the game
That's not right for something that's supposed to be a small game hunter
maybe not much actually, butr significant enough for me
I have no issues running solo as a carno. I just need to always be looking for Omnis, or stalk a pack constantly. It should be pack dependent. If not, it’s broken. Omni needs a pack because of its focus on bleed.
Remember, Dino survival game, not fight night. If everything could hunt solo, then why pack?
you can rum from cera, but it can mostly outstam you. Carno has to think about getting an ngle to run at you, omni has to think on which wy to dodge, manage stam and see a way out/hide/jump up something and considering cera and carno are very hungry bois you are not guaranteed to eat a kill you made. Mostly i die from hiding by a fresh kill and not having enough stam to dodge the 3 juvi carnos running trhough bushes
I think the biggest issue with omnis is the lack of requirements for their pounce. If they had to aim, then it would be much better.
I genuinely don't pack up with carno because food isn't as plentiful, solo carno is really fine on it's own.
Pounce is definitely not living up to the original "filter for good and bad raptors" description.
omni is realy hard to play and i mostly ont mind, but some stuff is just made to feel really really unfair
It never has xD
No, carno is not a pack hunter, it should not be reliant on packs. Same as deino, cera, or stego. These are animals meant to be played alone.
Carno should be most efficient when alone or in small groups

The pounces could use a rework, but I think it should be only while sprinting and only straight forward.
Omni is hard if you rush. Remember to bait attacks and don’t rush. Took me a while to learn
I feel like omni is pretty easy honestly at this point, no pounce punishment, good health, stamina, drains, good diet. Pins can insta-kill tiny creatures if you got enough stam and you can tap-pounce and bleed out most things in 5-8 pounces.
mostly packing as raptor will get you killed 50% more likely because people cant shut it or bait you out and run away when a juvi carno is ramming you
Also it's weird that carno would be a pack hunter yes, cera could do it, but I did expect them to be too hungry to pair up, something about cannibalism (not that that doesn't have its own problems, because it does, but still)
You joking? Omnis needs pack yes, to take larger stuff down. Larger stuff can still wipe the floor out of the pack. You want larger dinos to run into your precious pack and not care about how many you are if you want a good ecosystem.
A good solo omni can bleed out a steg, it takes time but solo omni is good is good
I just want it to only work on the flanks, you know, where the omni actually sits on the target. If you aim too much in front or behind, you should just fail the pounce and run before the target smacks you.
but then again, find a solo steg!? no way
Why allow packs for it if it’s a solo hunter? Why force it to be good at everything? If you want bigger targets, get a pack.
That’s how it works lol. If you let carno be able to solo everyone then it’s broken
A lot of stegs run solo because stegs kill stegs the most.
The fact that a solo omni can take a solo stego should say everything about how op omni is, or how bad stego really is
A lot of stegs avoid stegs
I never mentioned carno being able to solo everyone, or even hunt bigger targets
I just wish it had more to its kit than just RMB and win, or don't press RMB and lose
I agree it needs to actually use skill. But I’m sure it’ll get a rework eventually. Rn the new map is first and adding more to the roster
It's mostly that omni can pounce from the front and exploit face-pouncing, those swings take a lot of stamina over-time so you can just bleed it out. It's not going to be able to chase you as an omni.
it takes more skill than landing a ram, sorry to tell you that.
RMB to win? Sounds familiar 🐊 
Thats not the point, i solo alot. And there is a few things you need to accept as solo player. Your not gonna go for anything bigger, unless its huge skill diffrent. But if your allo going for 3 omnis you can easy kill one and the 2 others run away cus they cant fight back.
Omni should not be able to latch from the back/front of dinosaurs
Hence the wish for pounce to require aim, it would also tell it a bit better what targets are good and bad. Those that are slow/unagile and can't defend their flanks would be the proper choice to hunt
it cant anymore afaik, and afais
But you said it should be a solo hunter right? It is, but only small targets and small packs.
Pounce punishment at all would be ideal, I 100% agree.
Numbers should matter, but skill should be what makes a good pack. I would rather fight 10 bad omnis then 3 good ones
You can absolutely latch from behind and front still, as of maybe 3 days ago while running teno v omni it was very much a thing.
And when grouping up it becomes overly efficient against large animals
Which shouldn't be a thing
And the reason it is that way is because of its bad stats and OP charge
SO
Nerf the charge, buff the rest
So carno can properly fill its job as a small game hunter and not be mostly efficient as a pack hunter
Let’s drop allo for now but I get where you wanna go with it.
If you can only get small prey, hunt more. That’s how carno works solo rn. Pack up with another guy and you can get more food less often.
I think you could nerf the charge but give the thing better stamina, carno is a plains runner and gets out-stammed by everything.
cheetah doesnt have much stam but is fast.. i dont think carno should have more stam
Carno isn't a cheetah
Beipi can out-stam carno
This is absolutely a problem
no its not, if you get your ambush right and ram it you killed t, no reason to be able to reward you for not hitting
Carno is also being carried by spiro's plains not being actual plains
Of course lol. A carno is way faster and bigger.
Like I said, Omni needs to be more skill based, but that doesn’t mean carno takes no skill. Rams are a huge stam cost. Wish they made the charge build up instead of just being able to right click. Make it tougher to use etc
Rams don't insta-kill most things that aren't super tiny
But instead being littered with conveniently-placed bushes for ambushing
As solo player, if im carno im not gonna go hunting anything big. But going for small tiers should be very doable. More food yes, but bigger packs means more food and hopefully not sustainable going for easy picks.
It’s a plains sprinter. Not a long distance runner. You make it long distance, you better have some big af fields and minimal charge dmg. The charge needs a rework for gateway, but there’s no point in changing it on spiro.
I mean if you hit a Cera or teno with it they basically have already lost
if carno ambushes like it should, it doesnt need a lot of stam. simple as that, just hit your ram
Carno should be better at actually chasing and running things down, especially if allo and others will be better at ambushing
Carno isn’t an ambush predator
it is
Unless they're aware and know how to dodge, both are far more agile than carno.
Carno is mini rex and i hate it lol
Carno should not ambush. It should chase things down, so stam is more needed. Also nerf the charge damage so it's a way to shut down the running thing, to follow up with bites to kill.
How is a 3 meters-tall plains hunter an ambusher ?
It’s terribly designed for stealth and hunts small fast reactive targets in open areas….
What about that screams ambush
its what the devs want it to be.
Carno ambushing is just bad, even more so when allo could do it better (also makes sense, grab the thing before it can run away)
100%, just started solo carno play a few nights ago. I have no issue chasing food down. Omnis are great because they feed me with a big pack all night lol. But I’ve had my backside wrecked by a good pack before.
Is it? Based on what?
My issue again doesn't lie in the charge, it's just that it can't run for very long at all, which makes traversing the map genuinely painful. If it's trot speed were to be slightly increased I'd honestly be completely fine with the current stamina.
Just put in legacy carno and its all good, but without the high heels
The devs want it to be a small game plains hunter, not an ambush predator
It's just poorly designed
I just hate that a mid-size carnivore is that slow for traveling the map
not sure it was either a devblog or somewhere else
Trot speed increases overall, please!
There's been far too much confusion on what carno wants to be vs what is it in game
I’ve killed carno even after getting rammed. It’s a play style thing, some players have diff strats
things got an identity crisis
Don't recall that. Far as I know, carno is not designed, or meant to be an ambusher, and it makes little sense too
I guess I just have a demonstrably high success rate
Carno ambushing makes about as much sense as spino being an ambusher
Or stego hiding from predators
Even if it was originally intended to be an ambush predator…that’s still a terrible idea
yeah no im almost 90% sure ive heard it somewhere that was pretty solid, but then again i could be wrong
But it’s not that bad. It’s a roamer or an ambusher. I’ve traversed the entire map before looking for food, and I’ve sat my butt on a hill in a bush. Depends on the day.
Big sail xD
There are still people who believe spino should be an ambusher
You’re joking
Yes the massive pred should be an ambusher
The billboard with legs
In general, solo carno isn't quite as good as it should be, while groups of carnos are too good. And the issue is pretty much just the charge :p
spino should be a pescivore and slow, but people dont want realism they want big cool godzilla thingies
I can't traverse without starving normally, the hunger drain on carno in my opinion should be swapped with ceras.
Works for rex, if it lives in a forest. But spino? Living in water? I mean, that sail will give you away xD
I hope you didn’t take that as a dig at you, or if you’re talking about your carno play then great!
I started w cera so I’m most comfortable with it, and I learnt that the longer the fight the more likely cera wins. So I play like that.
I don’t even want realism and that’s what I want for it
They absolutely sit on realism to a fair extent, if they didn't they wouldn't have crippled carno with the poor turning ability but in reality it's skeleton basically concludes it's turn-rate was likely very poor.
I’d be ok if it had a smaller stomach with its drain. Like a fg omni could fill up the carno. Make it more reliable. But with such a small roster that’s probably why they make it so hungry.
i actually prefer realism and immersion but i understand thats not what caters to the majority of people.
Oh don’t worry I didn’t lol.
I’ve been playing Carno since it came out so I expect myself to be a bit above average with it.
I prefer immersion, realism often leads to boredom if actually taken literally
yeahh and thats what i think should also be implemented, that would make it a lot more fair for having such an op ram
Gotta show me some stuff. Wanna “master” each Dino if possible. Then I can help others. But that’s just what I like to do.
i like the mundane things of living in the wild :D
Carno isn’t worth mastering rn it’s skill ceiling is just so….painfully low because of how few it’s options are
If there were more out of combat things to do, then we’d be Gucci
Then go to PoT, you're at the wrong stop. The artistic liberty I think breaths a nice fresh breath into the standard "trike, rex, raptor" tropes that every dinosaur-related media panders too. Isle tackling less-known dinosaurs like beipi and making them in their own light is refreshing in my opinion.
yeah.. carno doesnt take much
Also I don't think the ram is OP
did you just suggest POT for realism?
Combat will never not be the focus of the game, I’ve come to terms with that for awhile and tbh it doesn’t bother me
I’ve seen some REALLY bad carnos lol. It’s a low skill floor, but if you know what you’re doing I think it’s super niche, but very effective
it is
In itself, no, but the way it scales, yes.
I heard they will be adding more to it eventually. Stay hopeful lol!
The way it scales and the way it is are fairly different, I agree that in itself it's not OP
carno just doesnt take enough skill imo
It does not one tap most things, people just whine about the knockdown
Omni doesn't take enough skill either
I wouldn’t mind if they did but tbh…
Nothing ever added to the game will be as engaging as combat.
If the added mechanics only serve as alternatives then I won’t take issue
Also why not make the charge a tool, so carno have to use both charge and bites to get kills, and tune it for pursuit so it runs things down over the plains. Then you give allo ambush potential and grab, and alberto endurance and big bites.
Most people just tap ram. Which is dumb. That’s why people hate it, but I wish that it took a second or two before the ram could happen.
it does, and if it doesnt it basically still does because the time you are knocked down you will get bitten to death
To be fair, only teno takes any skill
Omnis one of the lowest skill floor animals in the game
Also true
You do have the run up time, you need to be at max speed to use it.
Avoid getting rammed, you have so much more movement, 2 rams and they're out of stamina 9/10 times.
If there were more pve elements like weather, disasters, Argo ai etc it could be great
I saw that honestly chasing a carno works very well in fights, just not letting it get any room to tap-ram
okay 2x3 or even 4 if you didnt forget the pack thing
You know what we really need, new stego kit so it can get some variation in attacks and gameplay and hopefully be more of a stego than its current scorpion form!
People would whine so much if they gave anything to steg
But that’s the thing. They only need to tap it. Which is why people complain about it. If you miss you’re screwed lol. Which I think is fair, but the charge should have its own buildup after activation imo
To be fair, if both sides have a pack, the carnos should hold the advantage, but the charge does scale too well. But you could also just... spread out, the carnos can't chase you all down, just all run away on your own and meet up later.
omni takes a lot of skill to play good, carno doesnt, thts my main problem with all of it, make missing a ram more punishing by keeping the stam low, everybody always talks ybout punishing omnis pounce
I don't think the tap "activation" is the issue at all honestly
Because pouncing should be punished
true, but that also makes it lss likely for you to actually espace
and missing a ram too
Eh... no no it doesn't. Omni is very simple. Missing a ram is more punishing than missing a pounce as it stands right now.
so low stam, thats why it shoulnt be chnaged
Omnis exploit the front/back pouncing so often, miss your pounce? No problem just pounce again!
Due to how massive the stam drain is.
If you miss a pounce, you just....keep running and try again. 😛
Because its too low to make carno an effective chaser
Plus omni has massive bleed to add onto it, tap-pouncing cases way too much bleed
I agree with the removal of the stun on a missed pounce, but it needs something.
Tap pouncing needs to go, make pounce ramp up over time
Mmmhm
Carno is not that busted tho. Neither is Omni pounce, but the bleed should be reworked for how long you’ve pounced. Not a flat amount imo.
Carno is “easy” because people play ambush style. But if you miss a ram and I’m a cera, good luck lol. You gonna die XD
So you have to wear the target down first, before you can pounce successfully
I think a stun would have been fine, it would have really stopped people from just carelessly pouncing with 0 thought
That way you could apply something to omni bite/claws to use to wear the target down before pouncing it to kill it, or something
It's not hard to bleed out something with a bunch of omnis who have no idea what they're doing
I think it's far more important to fix the "can pounce from any direction" than the punishment on miss
but carno should not be punished for missing its most powerful attack? do you just want it to reign overthe whole roster?
I would be completely happy with that
No, it loses all of it's stam on the rams.
yes
You add the aim requirement, missing becomes far more scary because now you're more predictable in where you will be pouncing from/aiming for, so missing becomes more predictable too
I want the bleed to scale based on how long they hold pounce. Not flat amount cause that’s dumb. Just tap pounce and that’s it. That part takes no skill
It will be empty on two full charges
The stun was a bit much in all honesty. Also felt very clunky. Made pounce either really good or really bad.
However some form of punishment is required. My favorite idea for it is extra stam lost on landing and worse acceleration for a few moments. Not input locked, still punished, no clunkyness.
yes but you agreed with the proposed buff to its stam.. so i dont get it
No, charge taking lots of stam is fine, normal run stam is another matter
Because it has very little stam and is currently out-stammed by everything yes.
I think it’ll be buffed on gateway with the larger map
But I kind of like the idea of making the charges, well, charge, like dryo or apparently dilo
Sprint/stam cost is different than charge/stam cost
I’m fine with it being bound to stam for Carno
So you get three charges, takes no stam, but regens slowly, so you better use them when your aim is true
Unless charge cooldowns just take forever then that would be better
it's the sprint/stam cost I complain about.
but instead the stam cost for charge should procentually stay the same?
imma need to ponder bout dat
Pretty much yes. You could easily make it so carno only gets two charges before its out of steam, even if you give it more normal run time
Or honestly, better trot, give it better trot and run time is fine too
I don’t. 2 reasons.
The charge should be used to both hit targets and catch up to them.
Make it an ability like dryo dodge and then carno falls off the roster because if it’s charge fails it can’t fight.
that, i could actually agree with
Yes if the stam/cost for charge stayed the same, had a cooldown or even took more stam but the dinosaur overall had better stamina so that it can at least sprint a far distance without being empty I would be completely happy.
Carno having around 60 seconds of runtime and effectively 4 charges before it’s out of stamina means it’s effective time in combat is around 40 seconds if you only charge once
I don't think charge should be used to catch up, only to knock things down for a kill confirm, and you could give it 3 charges or so, so there's a few chances before you're out, no different from being out of stam from a charge really
we on common ground, i think that would make it fair for everyone
I don’t think it should be used for catching up, Carno is already fast enough it shouldn’t have a speed crutch that makes it move quicker
Carno should be nature be faster than its prey, the charge should not be a speed boost, just a tool to get kills
Carno should be winning fights super quick because it has bad stam. Make it an ability with its current stam and it’s busted
Carno is still the fastest animal in the roster and it’s getting it’s agility buffed
I don’t even think Carno should be encouraged to “fight” at all
But here’s the thing, I’m ok as long as it uses stam to charge.
Ideally it’s only targeting creatures that can’t really fight back
Again my issue is that it can be chased down by ceras, it's faster but it won't be able to run for long if a pack of ceras just continues chasing it for a long while
That, to be fair, is more an issue with cera
That I agree with. Bad wording on my part
Cera's stamina is insane
Being too good of a hunter as it were
Cerato is both far too enduring and slightly too fast tbh
Sickness is also arguably stronger than it used to be
So yknow….hooray for defensive Cerato
Or as it was meant to be
Also does squat as a scavenger
I think it needs to be more focused on that scavenger niche, with no real reason to eat rot and it being so easy to hunt with it's a bit much.
yeah its slightly too fast, but tenno shouldnt be able tu hunt it either xD
It's a very flexible and strong carnivore for it's size
Cera can get overwhelmed easily. Imo.
I think if it was rewarded more for scavenging it would actually bully people off of kills rather than hunt itself.
ceras the real problem frfr
Cera is generally weak to carno, while great at killing stegos due to vomit xD
all cerato needs is less speed and less stamina and in return a little teeny tiny passive damage resist while just generally moving around, nutrient gain from rotten bodies too
Then again, troodon also kills stego, so maybe its a stego problem xD
Carno v Cera, if the cera is good it's a pretty good fight really because of that bile bite.
if they can avoid rams it's pretty good
They do need to work on vomit more, current vomit lock is like old pachy stun vs slower things (instead of breaking their legs first)
People hate, hate steg and still whine despite current dinos being able to kill them
people just don't got the patience to hunt stegs
I can't wait to see how they'll deal with rex and trike :D
Cera is balanced imo. Without vomit it can’t kill much else. Otherwise it’s just a bad mini Rex. It’s quick, great stam, but it’s also got nuanced combat. You wouldn’t dare face tank a carno without a body.
Wouldn't call you much of main if you do that to be honest :p
true that, a good omni pack will kill it pretty fast(if the steg doesnt use head glitch in rocks and trees
Play like magy, just hide and never be seen :p
Sad state when stego has to do that in the first place xD
It wouldn't matter too much if they're good at pouncing/dismounting timing, it's not the DMG that'll kill it but the bleed
Personal best is a pack of 3 stegos. Lmao. Love watching stego get impatient. Took me 45 min tho 😐
As cera
Solo-omni it took maybe 15 minutes to get the bleed a bit down, 2 omnis cut that time but it would take a long time. They'll likely run out of stamina mid-way if not earlier.
yes but considering you dont get an angle to pounce it from you will insta die
Teno wouldn’t be able to even if teno was a good but quicker because of how it’s attacks are designed
It really doesn’t need counterbalancing it’s just too strong
I practiced with someone who was a very good omni, again it just depends how well-versed they are with their shots really.
The times I did kill the omnis were via dismounting.
it depends a lot on the terrain tbf
Only really vaugely reliable way, now imagine how trike and rex will handle it that doesnt have that kind of attack xD
Apexes just die
Also the fact that cera can hunt stegos, or trikes or rexes, is so weird
Kind of spooky honestly
I'm so exicted for little Dibble
So much for the corpse bully, but then vomit is stupidly overtuned xD
Bite rex five times, watch it starve to death, easy win
I want to hope this makes it in
Will proceed to die to a pair of ceras or some omnis or troodons
Nah it debuffs omnis, that’s not allowed
It’s not incentivized to get corses. No nutrition if rotten. Fix that, and lower food from fresh corses and you’re good imo
The vomit is used to hunt only cause it can actually survive with the current diet system
Bile should only be gained via corpses 👏
With how vomit works, not at all, you need to remove the vomit "lock" and/or make it only remove your ability to gain nutrients, but not remove all your water/food. Or scale the bile, so you need far more bites for larger things.
And with how nutrient gain works in 6.5, you actually put yourself at a disadvantage eating rotten meat since it just gives food. Too much food and less nutrients filled = filling nutrient slots later on becomes a p a i n
Currently you vomit everything in 5 bites, they lose all but 20% food and water from what I've seen, and they can't attack or run while vomiting. And if one of your fellows go down, you now have the body buff for the hunt
I feel like bones shouldn't give you hunger but only nutrients as cera
I honestly don't see why a trio or pack of ceras won't just kill rexes and trikes pretty easily
That way you could still eat rot for food
but then if it doesnt get a counter-balance and only gets a speed and stam reduction, it gets turned into a chalk outline by Tenontosaurus and Carnotaurus to a point where why play cera when carno or teno is just better
Sacrifice one or two of your pack, vomit them into oblivion, watch them starve or dehydrate, because they can't eat without risking vomit, get no nutris, and you can harass them even more due to body buff
What if the bile worked more like Komodo dragon irl? Make it stack, but maybe give it 3 uses before it’s empty? Tag a target and just hunt it down that way with better tracking? Then you could justify the speed nerf too
No it doesn’t, teno can’t play aggressively
Also if you’re not playing Cerato in the open then Carno will still not be a problem
Possibly. Im just saying that with how it currently works, you'll kill any apex pretty easily
I think there needs to be more options besides salt for sickness tbh cause of what you said
it sure as hell can if it's largely faster than cera
While the rex is trashing one of you, the other three just go "bite bite bite" and there you go. Yes, you'll lose one or two in the fight, but you get to kill a rex or trike via starvation/dehydration, or even just really ruining their day if you don't get the kill
And I think that’s because it needed to be strong to be attractive to play. Once it gets a true balance on gateway I think it’ll be such a unique experience
Possibly. But then you could ask why they designed it like this, but at the same time kind of making it out to be that cera isnt meant to hunt very well
Cause the game isn’t well developed yet.
I loved how dondi said rex is a mini game lol
I get it, Gateway is going to solve this, but I know nothing of Gateway other than it looks pretty and it's objectively go, but currently the map is nothin but jungles denser than a steel cube and plains more bland than a bowl of pasta with nothing extravagant put on the top of it. Almost every playable currently cannot function without open spaces. If Ceratosaurus is forced to stay in the hilariously dense jungles to not get instantly turned into glue by Carnotaurus, then there's an issue present imo
Once it’s mechanics reward it for scavenging that’s what’ll happen to it.
If that’s the case then dibble is gonna get folded by teno, I doubt it tho.
Also again, Cerato still wins the trade if it has a body near it, it doesn’t matter how much faster teno is at that point and you can always have access to one by carrying
I also tho about it, but honestly i doubt it will happen. If you also think what they have said about apexes
That doesn't fix the current vomit "issues" though
But thats only as it is now. Gateway will change the way it’s played
Unless the mechanics change to be better for scavenging and making vomit non-useful for combat
i shouldnt be forced to bring a corpse everywhere though. Ceratosaurus should be as viable as anything else without having to constantly bend backwards leaning on budy buff as a crutch
@wraith spindle I believe colored night-visionn is planned, they just didn't release it yet.
I'd honestly be down for it's corpse buff being swapped for a passive resistance that goes away below 50% HP, like it's bleed resistance.
Vomit should be reworked to make it hunt like a Komodo dragon imo. I think 1 vomit per full stack of bile should be fine with its current punishment
Buff only applies to bodies above certain weights and is reduced if body is moved btw. Learnt that recently
I don't think that'd help. The issue is the harsh result of vomit plus the lack of scaling.
Spiro is irrelevant we can just discuss under the context of gateway which actually has good forests
I mean….it doubles your health pool, so I don’t see why that strategy shouldn’t be balanced around
Can’t change it now, cause it’ll need rework immediately after gateway is released.
@alpine plover Carno doesn't one shot raptors. It might if it charges and only to the head, and also a single omni can, even though it usually doesn't happen, solo a carno. If you're a full adult carno out in a field with no water/mud/cliffs around you, and the raptor is really good at playing, you'll probably die. It may not be easy for the raptor but it can happen. And it sadly happened to me recently. 
I honestly don't see how the map will change the mechanic
Does not double hp. Reduces dmg from 25%~50% based how big the body is compared to you. Doesn’t apply if under 800kg
a 50% increase, first off, is not doubling the effective hp of Ceratosaurus. that's an additional 650 health pretty much. Secondly, once again, that shouldnt be the only thing that keeps Ceratosaurus viable. Look at how the "rely on single mechanic to keep viable" solution is working out for Carnotaurus currently
Far as I know, the buff applies in full from omni sized bodies
I remember seeing a test video of how the buff is actually super inconsistent
And it does reduce damage to 50%, which kind of does double your hp for effectiveness
It's 50% less damage.. which means you take half damage. Double hp, in a way.
A damage reduction of 50% doubles the effective health of the Cerato….it halves damage
Its more than just the map, my b for framing it like that. Gateway will add more Dino’s, more food more mechanics etc.
No, it's 50% less damage
So Cerato effectively has 2600 hp
Hp gained does not equal dmg resistance
That won't change the vomit itself, more dinos don't matter here, so unless the food, somehow, changes, but I dont see what kind of food mechanic would change the vomit thing
Hence “effective hp”
It ends up with the same result.
That effectively means it has more health.
If you get more food from rotten corpses, why hunt? Then you need to wait till it rots etc
Yes... that is the point... xD
Because you can hunt, because you can kill?
well that just goes to show i shouldve ran that calc again before saying anything, my bad
Dmg resistance is there only if it’s on a body. So it’s not a constant thing.
You... don't honestly believe a bunch of ceras would pass up killing an adult rex or trike just because they can eat rotten food, right?
No prob xD
Oh alright, I thought you were disagreeing on that but I read the other guy's message.
still doesnt much disprove my second point tho
and ty for not making that an opportunity to rip on me lmao
No prob!
Also it sorta does cuz you can carry and drop as small as a dryo body to get max DR, a body which you can run and carry
It’s literally cerato’s meta playstyle
@torn egretIt's no different from why do stegos fish for deinos. Because they can. Because it works. Same would apply with cera and their bile, or troodons and their venom vs a trike or rex.
Let me rephrase lol.
If I get more benefits from rotten food, I’ll want to follow the kills rather than make my own.
Sure people will hunt others down that won’t change, and I think vomit WILL need a rework on gateway to make it more about leaving cera alone and give up bodies. But players will always try to kill
Do the troodons need to kill a rex? No. Are they going to do so anyway if they can? Yes.