#balance-feedback-discussion

1 messages · Page 63 of 1

dusky surge
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based on what lol

simple depot
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as of right now it cant

keen plover
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If we're basing it off that, then Deino couldn't effortlessly carry a Carno. There would be much more of a struggle

golden coral
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Yes, and they currently don't, because deino is not designed for it.

slim dragon
golden coral
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As of right now it cant, because it was given a mechanic that means it does not fight normally

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And as long as deino has its funny lunge mechanic, its meant to use that, not fight "normally"

simple depot
slim dragon
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(Stego which, remind you, is designed to be killing things its own size, as opposed to deino)

golden coral
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So it isn't designed to go and fight things it's own size

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Since those things are out of range for the lunge

simple depot
golden coral
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You need to treat deino as "if I cant lunge it, Im not meant to go after it"

keen plover
golden coral
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It'a also one of, if not the best solo playable when it comes to hunting

slim dragon
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Or are you gonna admit skill matters ?

golden coral
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A playable that does not need anyone else for 100% successful hunts

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As long as you can grab the thing and has stamina + deep water, it dies

simple depot
golden coral
slim dragon
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This is very heavy deino bias

simple depot
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It should

golden coral
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By no means does it need to, when it has lunge as a successful hunt mechanic

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One of the few mechanics where a successful attack guarantees the kill

simple depot
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It should if i answer your question

golden coral
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As long as you don't mess up your stam management

golden coral
dusky surge
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"doing deino justice"

it's got enough justice as-is

golden coral
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Because your popularity argument isn't a valid argument, not for game balancing

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Since that's ever so subjective, more than most balance takes at that

dusky surge
simple depot
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i originally stated deino should just fight back stegos but you said ok but you need to explain how it fight everything else I DID sat an made it all make sense

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all yall said was i dont like it basically

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we dont need deino that strong

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why??

golden coral
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Deino should not fight back though

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That implies deino has the power to fight, thus rendering lunge obsolete

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And making it far more powerful than it needs to be

keen plover
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There's like no way to make Deino be able to fight off a Trike or Rex without inflating the damage to insane levels

golden coral
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Since it can insta-delete smaller things with lunge, or without, and fight similar sized things to what, a stand still at that

keen plover
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Trike would reduce Deinos damage and dish out high damage in return

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Rex just fractures and deals high damage. It's also VERY tall, so good luck ever hitting its head

golden coral
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And if it can't fight them off, they will bully it instead of stego, so might as well let stego be up there as well since it needs to contest with trike and rex, while deino does not

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So the issue seems to boil down to "its stego, so we cant let it fight deino"

keen plover
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Similar HP, but one deals more damage and can consistently hit your head hitbox

simple depot
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It has both it has the power to fight apexs but 4tons an below needs lunge because it wouldnt be able to catch them people would still use lunge as its a unique mechanic

golden coral
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Which is just not a valid argument for balance really when we look at the playables, their capability, weapons, size and potential and so on

dusky surge
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why? if its bite is strong enough to contest stegos, it could literally LMB those animals and kill them

golden coral
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Yeah, that's the thing. You don't need to use lunge vs omni or pachy

dusky surge
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why lunge at all

golden coral
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You one shot them on body anyway

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So if you gave deino even more power, then why lunge anything smaller when you just can go nom

simple depot
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I told u how i would balance stego vs deino

golden coral
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No, but even if you did, then you'd still have rex and trike

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And if you don't balance for that, you'll find them bullying your deino at the shoreline and on the islands

simple depot
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i also told you how i wouldnt make deino a stego murder an wouldnt also make stego a deino murder

slim dragon
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So how the game is balanced :
Playables need to be viable. For that, a few questions need to be asked
-Can it sustain itself ?
-Can it be killed by something other than its own kind ?
-If so, is it a guaranteed death ?
Answering these three questions allows you to know if a playable is underperforming, viable or overtuned

golden coral
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So then you can deal with that instead

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And still have the same issue of being bullied

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But maybe it feels better if its rex or trike, I guess

simple depot
slim dragon
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-Can stego sustain itself ? yes
-Can stego be killed by something other than its own kind ? yes (deino, omni, troodon)
-Is it guaranteed death ? no

golden coral
simple depot
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I literally said ALL OF THAT

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like bruh

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yall jus didnt like that answer yall got

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because it comes down to fan balance

golden coral
simple depot
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which i tried to explain before

golden coral
slim dragon
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-Can deino sustain itself ? yes
-Can deino be killed by something other than its own kind ? yes (stego)
-Is it guaranteed death ? no
Deino is fine and doesn't need buffs

dusky surge
simple depot
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yall dont want yall trike losing to a croc

golden coral
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You don't even explain how deino would fight

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No, trike should not lose to a deino, not because "we don't want it" but because it makes no sense and its not needed

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How do you not understand this?

keen plover
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Unless it can be lunged

golden coral
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Look at the game situation, for the love of...

simple depot
golden coral
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Deino does not need it, simple as that

dusky surge
simple depot
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i said it also die to those said apexs

golden coral
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You're making an argument for something that deino by no means need, its not balance

dusky surge
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it would work fine as-is with apexes

simple depot
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no yall jus didnt like it

keen plover
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Trike will take reduced damage to the head, you're not beating that

dusky surge
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literally nothing would change if rex and trike were added atm, deino can continue surviving

simple depot
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yall stuck in this way of what yall want deino to be

golden coral
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Deino would work fine if trike and rex came in, stego would not, stego is the one that needs buffs here, deino needs nothing

dusky surge
slim dragon
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Buffing deino is unneeded because deino is already fulfilling its role perfectly

wind lynx
simple depot
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deino doesnt need to be strong

golden coral
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You're stuck on "I think the matchup should be going this way" while we're looking at "does it need to go that way"

dusky surge
slim dragon
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So any buff given to it would just be unnecessary
And now THAT's fan balancing
You're buffing something that is already perfect

golden coral
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Deino is immensely strong already

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That's the thing. Deino is very strong, it's op as it stands

simple depot
golden coral
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Looking at the deino, in the game, all of its advantages, it's stego cranked up to eleven and then some

wind lynx
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thats funny man

simple depot
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i also think it got the potential to lose as well

wind lynx
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this dudes a jokester

dusky surge
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"deino doesnt need to be strong"
"I really think a croc as big as deino got the potential to kill all 3 apexs yes"

which one is it

golden coral
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And you want it to do so purely based on size, rather than any game balance

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While I'm arguing for game balance, not just size, or "want"

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Deino does its role, its very good at it, there is no balance issue with it

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It works like a deino would, more or less

simple depot
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I already said balance

golden coral
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No, you don't quite understand balancing I don't think

simple depot
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do u want me to like copy or paste or something

dusky surge
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you did use that buzzword, yea

simple depot
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you just dont like the answer

golden coral
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Deino is more than viable, deino is very good as it stands

dusky surge
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i dont think you actually balanced anything, but you certainly referenced it

golden coral
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While stego is... somewhat underperforming if we look at how it should work, see the omni/troodon "issue"

dusky surge
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stego is def underperforming

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comparing what stego has to deino has is night and day

simple depot
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i think i actually answered his question on how deino would go against all the other apexs

dusky surge
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you did, it wasn't balanced, but you did answer it

plain gust
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And the graphics card?

simple depot
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how wasnt it balance because you aint like it?

dusky surge
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no because it is objectively not balanced

simple depot
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or because deino will kill trike

keen plover
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How though...

dusky surge
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i literally have 4 years in education in game design and 3 years of experience as a Game Designer, I know game balance

simple depot
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i wont even go that far my point wasnt it would kill trike

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so i take that back

golden coral
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And you never really did explain how the fight would go

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Or what attacks or anything the deino would use

slim dragon
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Re-reading the balancing question, I should change the "can it be killed by something other than its own kind ?" into
"can it be killed by something other than its own kind while trying to survive ?"
In which case the answer for deino becomes no
And makes deino overtuned

golden coral
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You just gave some vague "matchup list", that doesn't quite work anyway in this game

simple depot
golden coral
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You can't let deino both have the lunge for smaller game, and fight, somehow, larger game, and be untouchable in water, and more or less invisbible, and have few, if any predators, at the same time.

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That would not be balanced at all.

golden coral
slim dragon
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that would be balanced if deino was the main character
Which it isn't

golden coral
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Also I imagine most elders will wreck the normal adults, at least in their prime

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Elder stego beating an adult rex easy xD

simple depot
golden coral
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I could see gigas hunt rexes, and vice versa. Or even spinos, or well, them hunting spinos probably. And spinos hunting deinos, yes, but not deinos hunting spinos apparently.

dusky surge
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according to devs, spino outright predates deino, there is no competition

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i don't really agree with that approach but it's what the devs have stated

simple depot
# golden coral Competition and predation.

i dont really think hunting the word honestly i see giga vs rex as competition same as deino an spinos i dont see hunting althought could happen like two gigas hunting 1 rex but i could two deinos hunting 1 spino

slim dragon
golden coral
golden coral
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But not sure how that relates to deino not being up there to compete with things

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Deino is not competition to the terrestials, any more than they compete with deino

golden coral
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So again, no need for deino to mess with them, and spino is said to be the one predating deino

simple depot
dusky surge
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no, spinos will mess with deinos

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again, devs have stated that spino hunts deino consistently

simple depot
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yea i know

dusky surge
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deino is encouraged to flee or die

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also stegos only mess with deinos as much as deinos allow it

simple depot
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yall way isnt wrong you could keep deino like that an their will be balance to the force i jus dont think thats the only way

slim dragon
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The existence of stego is literally the only thing that makes it not an overperforming god

dusky surge
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basically

simple depot
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i feel like that way doesnt do deino justice because at the end of the day this game is about people who love dinos an we play it to play our dinos

slim dragon
simple depot
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like in marvel avengers when hulk felt weak if i play hulk my favorite character an hes not what he should be thats doing the character wrong i feel like keeping deino weaker than almost everything does it no justice as

golden coral
slim dragon
golden coral
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It's not really done justice, even less than deino

simple depot
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i see yall point but i feel like deino getting crushed by stego has to be the only way to go about it

golden coral
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You seem to be more stuck on how it would work "fan wise" or .. I don't know "lore" wise, rather than how it should be balanced for a game properly

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But game balances comes before "doing justice" to a playable, for good or ill

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Omni pounces, and is an actual JP raptor. Carno charges because "cool", not because it's "justice" to how carnos irl were. And so on...

simple depot
golden coral
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You're.. I don't know, stuck on the idea that the playables should reflect something else than how they actually work and how they work in the game

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Which is just not how balancing is done or should be done

simple depot
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Literally deino can work like that i dont what your saying

golden coral
simple depot
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in one update long ago deinos could 1v1 an kill stegos

golden coral
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Why is this so difficult to grasp. Look at how deino performs, then ask yourself "does this playable need this"? Does it actually make for better balance? Does it make sense for how the playable is designed, for how the playable work?

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Put aside your ideas of "fan" or how you think it might work realistically, and just look at the playable. Much as stego currently isn't that realistic, it does work in the game, so I'll have to accept that.

dusky surge
golden coral
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Even if I think stego should be able to just swipe omnis and troodons off its side with it's tail

simple depot
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If you made deino the same stats as rex with the way deino is built in game deino could kill a rex so what do you mean its not built that way

thin mantle
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It’s not designed that way in game

golden coral
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It can't do that, much as I think it would do it justice due to stegos flexible tail and reach

thin mantle
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That’s the only thing that matters

golden coral
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It's not designed to be a playable that goes "om nom nom" on things

simple depot
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ok but your saying its not designed that way as its impossible

golden coral
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Unlike rex that is very much designed to just chomp and crush things

simple depot
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when deino can be

golden coral
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No, we're saying it's not designed that way, and thus doesn't need it, to be well balanced

simple depot
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what way couldnt it be

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ok

thin mantle
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There’s a misunderstanding here

simple depot
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I just sat an explained how it can be a balanced apex

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yall didnt like it

thin mantle
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It wouldn’t be balanced how you described it

golden coral
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Omnis aren't designed to hunt things with bleed resistance. Could we make them do that, sure, but they're not meant to. They're also not meant to hunt via damage. We could let them do that, but they're meant to be attrition bleeders

golden coral
simple depot
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It would be balance i literally broke it down

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ok good

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Your saying it doesnt need to but if it was able to push stegos away doesnt stop rex from killing stego. If stego needs to hold its own against rex i can simply just say make deino in the same tier as all the other apexes. Its lunge will still be effective against 4ts an below an wont be effective against anything above. Lunge will still be useful even though deino players barely use it anyway. As lunge is a unique mechanic an will allow deino to grab things it cant catch. it could fight a spino which the battle could end up more in favor of a spino because of its health but can give spino competition You could also make deino maybe a little slower if you wanted to so that spino can be a real threat to deino but deino is also strong enough to fight it like spino vs rex legacy or maybe giga vs rex when it came to trot an stuff like that. When it fights trike it will be able to push a trike away same as stego Giga would lose because croc is has good bleed resist but giga can just run away when it fights rex it can have brawl but the side could be more in favor of rex an shant could make it just run. Now if you do that it could push stegos away stego can be as powerful as it needs to be if you want it to defend itself against rex if you dont then fine. All the other match ups go as plan most of these match ups could go the other way an end up having a dead deino with most of them it all depends on the dino an the situation an ultimately the player. IF you tell me why this couldnt work i will let yall have it but the simple 'Deino doesnt need to " isnt a good arguement

thin mantle
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The main issues with making deino statistically stronger is
A: it doesn’t need to be stronger as water is a MASSIVE advantage in which only one other animal can even contest it, and giving it higher damage values renders lunge largely irrelevant. It’s bite is of lower strength to exemplify it’s reliance on lunge to kill things that aren’t DRASTICALLY smaller than itself, it’s not intended for anything but basic self defense…which is why it’s able to be such a low power attack relative to its size as deino literally can’t be threatened unless a spino is around. Deino is borderline confirmed to be faster than spinos planned speed in water and spino cannot swim, so it can avoid that threat as well.

B: As touched on before, bigher attack values reduce the value of lunge. Increasing lunges grab range renders it too oppressive, so maintaining a lower degree of strength works for it.

dusky surge
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please use paragraphs :(

calm ibex
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shift + enter to make one

thin mantle
thin mantle
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Regardless spino is only a problem for deino if deino lets it, or if droughts effect it harshly

golden coral
# simple depot Your saying it doesnt need to but if it was able to push stegos away doesnt stop...

Okay, so let me break that down. You don't actually provide any balance. You just describe a bunch of theoretical situations without providing any form of descriptions for how the attacks should work, who should be doing what and in what manner. You tell us nothing about how the matchups would go based on the mechanics and what the playables can do. You don't provide any proper balancing, because you just wrote a bunch of "could maybe do this, could maybe do that", without actually providing any reason as to why playables should be doing this or that, why they need it, why it makes sense, and so on. You just talk about "pushing away" without saying how, or why the need is there. You don't take into account the playables as a whole either, just specific parts without considering the rest, which is also bad balancing, or well, not really balancing at all.

simple depot
thin mantle
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And honestly lunge is a good limiting tool to prevent targets too big to be lunged from being demolished on shorelines

golden coral
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You just... wrote a bunch of theory with no arguments behind it, no reasoning as to why this is balanced, no examples or anything. I'm sorry but that's not balancing, that's not how you make an argument to be considered.

thin mantle
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If it was power shifted towards its raw damage it’d be too versatile

simple depot
golden coral
simple depot
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i gave u how deinos can be killed an get killed an can push things away also trying to have stego not killed by rex

thin mantle
thin mantle
simple depot
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well you want me to say how a deino should be able fight a trike

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or a stego

thin mantle
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Or rather why

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Mostly why, not how

golden coral
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You didn't really, you just said "it could", with minimal reasons, but not with any examples. You just say things like "it could fight", "it could push away" with no stats backing it, no reason backing it. Just... it could do this or that. Yes, things could, but they need to make sense for it to be that way. Hence why could does not mean should.

thin mantle
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Cuz the how doesn’t matter at all

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Like you could balance Omni to solo trike

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If you wanted to, so the how isn’t important

simple depot
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exactly the whole argument weve been having this whole time is why i want deino as strong as them but yall saying i didnt explain balance an such which is how

golden coral
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Well, the how matters for how the playable works I'd say

simple depot
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so what do yall want

golden coral
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You can make rex breathe fire, but well... :p

obsidian cloak
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Would the spino and deino play out more like hippos and modern crocodiles?

simple depot
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my why could be as simple as i want to do deino justice

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deino was as strong an big as all the 3 apexs make it so

thin mantle
golden coral
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What do I want? A solid, in game, balance related reason as to why deino needs what you want to be a balanced, viable playable. A solid, in game, playable related reason as to why the deino should be able to do what you want it to do, mechanically and such. A solid, in game, reason why the deino should be "done justice" when the game isn't some accurate to real life simulator.

golden coral
thin mantle
golden coral
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That's not balancing, that's just you wanting it because , well, you want it

thin mantle
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Giga wouldn’t be viable, nor would spino

simple depot
thin mantle
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Just turn around and it can’t hurt you

simple depot
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because they may even add new mechanics

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off the mechanics we have just up it bite force

slim dragon
thin mantle
golden coral
# simple depot ok so how would deino fight off a stego?

It wouldn't. That's the thing. There's no playable reason, it doesn't have the mechanics or stats to do it. There's no balance reason, it does not need to fight off a stego at all, it can just ignore it and be on it's way. And there's no real life argument, because those two never met, and were not adapted for each other.

simple depot
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thats not a good arguement

thin mantle
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Deino is already the second most unkillable animal in the game behind ptera

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Yes it is, balancing is defined by necessary needs

slim dragon
golden coral
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You want deino to fight off stego because some reason, I want it not to because of balance and how the playable works.

slim dragon
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If you want a game in which anyone can fight anyone, Street Fighter 6 recently came out, and it's very good

thin mantle
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True!

golden coral
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There's a difference in our reasoning and why I don't think you've provided any form of balancing at all

simple depot
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if deino could push back a stego from the water was my point

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not be a stego murder

thin mantle
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That’s….not a point

slim dragon
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And how do you make deino push stego away without being able to kill it ?

thin mantle
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It’s actually the start of a question

simple depot
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they both got their respective territories

thin mantle
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Yes they do, if stego goes swimming deino deletes it, on land stego wins

simple depot
thin mantle
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What’s the issue

simple depot
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in the beginning of the arguement

golden coral
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Up the deinos biteforce?

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Which was, if so, explained why that's a bad idea

thin mantle
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There’s still never been a described reason why these buffs need to exist

golden coral
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Right, the hp/damage thing I didn't quite understand?

thin mantle
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Just that they should

golden coral
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You might try and explain that to the others here, they might understand it better

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And be able to explain it to me in turn

simple depot
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was just an example

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why does stego need to be this way?

golden coral
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Because I'll admit, I didn't quite get how you intended for that to work, so perhaps try and explain it again for the benefit of the newer ones to the discussion, see what they think of it

simple depot
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i could just say stego doesnt need to be

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thats not a good arguement

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thats all yall saying

thin mantle
golden coral
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Except I've explained why. Or rather, I've explained why it is.

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Because deino has the lunge, and how it works

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That's why deino and stego matchup is what it is

thin mantle
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Also deino has lunge

golden coral
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Because deino is not designed to hunt things it cant lunge

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It's not so much "stego needs to be this", as it is "it is that way because of what deino is"

simple depot
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it wouldnt hunt any apex

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as ive said

golden coral
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No, no it wouldn't. Correct.

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And thus, it wouldn't fight them either

simple depot
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what can deino lunge limit at

golden coral
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4T currently

thin mantle
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4tons

golden coral
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Which is a 70% or so grown stego I believe

simple depot
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so apexs are usually 5-9 correct?

thin mantle
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9+ typically

simple depot
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i think deino should be able to fight its own weight it shouldnt get demolished like it does

thin mantle
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Why

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Why must it, it can swim away

golden coral
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I don't know if it's purely weight or also weapons and so on, but I'd argue 7+T for apexes perhaps

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Not sure most will be above 9T honestly

thin mantle
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Depends

golden coral
thin mantle
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Very much so

golden coral
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You can't, for example, compare a 6T para, with a 6T stego

simple depot
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It must it swim away say for instance stego is in deino turf which they usually killing deinos for sport why does the deino have to run deino should be able to push stego out

golden coral
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The para is probably not fighting that deino half as well as the stego does due to lack of thagomizers

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So it's not just weight, or size

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Hence why "same size" is a bit of a misnomer. It might be better to say deino is not meant to brawl/fight, thus, if it goes up against things that can fight, and isn't small enough to die quickly, it will lose

thin mantle
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A deino that fights a stego on the shoreline isn’t denying any of the advantages that animal has on land

slim dragon
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Half of the problem honestly comes down to spiro rivers being bad

thin mantle
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Also that

simple depot
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deino should be able to push stego out this isnt a hunt not every animal fight has to end up with one or the other dying this is more so of a brawl to get one animal out the territory. stego could have more hp than deino where deino can have the same or more damage, or we give deino a defensive buff like cera when stegos come to water either way stego will have enough health too survive but also be strong enough still for deinos cocky enough to go on land into its territory. As it stands yea we know just swim away but it shouldnt have to deino is still bigger than stego it should be able to stand its ground. I saw one stego kill 3 deinos as trash as those players were that shouldnt be possible with 3 8 ton crocs coming at one stego. The whole just swim away never plays out that way in game

brittle tundra
thin mantle
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And again, it doesn’t need the power to push threats away

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Because it has no threats

simple depot
thin mantle
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Stego is no threat to deino

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A deino in the water cannot be killed unless another deino kills it

simple depot
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correct but deinos being no diff'd by stegos aint balance

thin mantle
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It actually is

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Cuz deino never needs to fight stego

simple depot
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i dont agree with that if it comes to that water it do

thin mantle
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Not that it does get no diffed since deino can still fight it off

thin mantle
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The mistake some make is thinking the shoreline is deinos turf

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When it’s just the land that’s next to the water

simple depot
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crocs attack anything at the waters edge

thin mantle
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Crocs can be really REALLY dumb

simple depot
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stego shouldnt be an exception

thin mantle
#

Yes it should, cuz why not

#

This isn’t the real animal

#

This is a playable character in a survival game

simple depot
#

shoot elephants arent an we know how that go

thin mantle
#

Ok…..how is that relevant to deino in game

#

We don’t balance animals as they are irl

simple depot
#

stego doesnt need to be massive murdering deinos

#

in their own element

thin mantle
#

It can’t

simple depot
#

it does

golden coral
#

As long as the stego is standing, not swimming, it is not in deinos element

thin mantle
#

You’re objectively incorrect

golden coral
#

Okay?

simple depot
#

im factually correct

#

just hop on the game

thin mantle
#

If a stego is swimming it literally can’t swing it’s tail

golden coral
#

I can't make that clearer. If the terrestial is still standing, it's not swimming, therefor it's not actually in deep water, which is where deino does have the advantage.

simple depot
#

if stego gets to waters edge it should get attackedd

golden coral
#

You need to stop thinking that the shoreline is your territory, it's not

obsidian cloak
#

Well you can stand in water

simple depot
#

an run

golden coral
#

Waters edge is not your turf, you bask at your own risk (as you should for that matter)

simple depot
#

it should not have no fear of the water

#

when something literally bigger than it is below

thin mantle
#

Why it’s over 4 tons

#

It’s not in lunge range

simple depot
#

doesnt need to be deino can bite

#

its a brawl not a hunt

#

as i explained

golden coral
# obsidian cloak Well you can stand in water

True, but honestly, standing in deep water should have some stam penalty for terrestials when it comes to movements and attacks (while semiaquatics should not, thus giving them an advantage there). But even so, if the critter is not swimming, it's not deino target, unless it's within lunge reach. That's the main point here.

slim dragon
#

This conversation is going circles

thin mantle
simple depot
#

not its not

#

deino can chomp down anything

thin mantle
#

Not in game no

simple depot
#

like bub said the 1 perecent can kill a stego

golden coral
# simple depot correct but deinos being no diff'd by stegos aint balance

Stego isn't half as powerful as you think, a deino can almost solo one, two deinos can take a stego pretty easily, if risky. And that's fine, two deinos vs something their own size that is heavily armed. Yeah, they're not meant to fight/brawl, they're meant to ambush and lunge. That's their design, we've explained this.

golden coral
slim dragon
golden coral
#

You need to separate "can attack" from "will be successful"

golden coral
golden coral
simple depot
#

yes it is an ambush predators but it can also fight as well doesnt need to be the go to but stego doesnt need to be messing with crocs for that to happen

golden coral
#

No, it can't fight as well, that's the thing.

simple depot
#

it literally can though

golden coral
#

Deino is terrible at fighting, that's part of why the mirror match is so bad

simple depot
#

as you jus explained

#

i mean true

golden coral
#

Well, sure, if you count biting with very low damage and not very fast, you can fight

#

You just won't win the fight

#

Which is, again, fine, because you're not meant to win the fights

thin mantle
#

Rex isn’t just strong because it’s rex.
Rex is strong because if it can’t crawl it’s prey to the ground and fight basically everything in the game it starves or gets hunted.

Deino doesn’t have either of these pressures

#

Which is why it literally has to be “underpowered”

simple depot
#

as to why a deino should be able to make a stego run if a stego is cocky walking around waters edge standing in water or by that island with no care because it can slaughter a deino. I think deino should be able to fight back

thin mantle
#

It can’t

#

And any deino that gets killed by stego is just

simple depot
#

it should

thin mantle
#

Bad at the game, deino is the hardest animal in the game to die playing as besides ptera

simple depot
#

it should fight a stego

thin mantle
#

Why

obsidian cloak
simple depot
#

Right not obvisouly u cant you may have your exceptions but that doesnt make the rule

golden coral
thin mantle
#

It’s impossible to die playing deino unless you’re either putting yourself in danger or getting cannibalized

golden coral
#

Because if the target isnt within lunge range, you probably will get beaten up if you attack it while it can still fight

thin mantle
#

Stego is no threat to deino

simple depot
#

crocs go for anything

golden coral
#

Which most things cant do while swimming

simple depot
#

it shouldnt get beaten up it should beat stego up

#

get stego to run away

thin mantle
#

Because why

golden coral
simple depot
#

although if croc goes on land stego pushes back into water

thin mantle
#

That’s literally how it works rn

golden coral
#

You do realize just because something is possible to attack, doesnt mean it has to work out for you if you attack it?

thin mantle
#

Omni CAN attack deino if it wants to

simple depot
slim dragon
#

Gators irl aren't that good at fighting
The average florida man can beat one with a flip-flop

golden coral
#

As demonstrated in the game

simple depot
#

U can tell me the state of right now an i will agree

golden coral
#

And even by dev statements such as if there was a tug of war, stego would be pulling deino on land, not deino pulling stego into water

obsidian cloak
simple depot
#

but i dont agree with the state

thin mantle
golden coral
# obsidian cloak You didn't specify how far away from the waters edge.

If the target isnt within lunge range (4T) or less, you want it to be swimming or not attacking it. Since if its still standing, deep water or not, it can fight fully, which means you're out of luck as deino if it's something your size with weaponry that is more suited for fighting.

simple depot
golden coral
thin mantle
#

If they actually wanted to kill the gator they would, and do

simple depot
#

thats not balanced

#

they wouldnt

thin mantle
#

They do tho

#

It literally is balanced too

#

Also real life isn’t balanced

simple depot
#

a 21 ft nile croc is out of their paygrade

thin mantle
#

Not even a little

golden coral
#

Also irl has pain... xD

thin mantle
#

Yeah animals in the real world have apprehension and pain

simple depot
#

Crocs have they strongest bite force in the animal kingdom

thin mantle
#

Smarter animals avoid combat as much as they can, gators aren’t smart

golden coral
#

And well, perhaps the animals dont always know their own stats, much less those of the enemy :p

#

Meanwhile, we're playing a game, no pain, and we can figure out our stats and how our playables work and adjust for that

golden coral
slim dragon
thin mantle
#

Why are the habits of real animals relevant anyways

golden coral
#

So with all due respect, how an irl gator works isn't very useful to translate to how deino is, or should be, working in the game

simple depot
#

because although game needs balancing this what these animals are base off of

thin mantle
#

Gameplay > Realism

golden coral
#

Yes, based off. With all that then comes with the game, and it's design.

simple depot
#

so a deino who can get up to 14 tons which for game isnt necessary is getting not even mid diff but NO diff by a stego

golden coral
#

Our stego isn't accurate, our raptor is literally fanfiction, our carno isnt accurate, our pachy isnt accurate

#

Our teno is most certainly not accurate

simple depot
#

but for the game sake thats still not even good balance

#

this jus makes stego unchallengeable rulers

golden coral
#

Could you maybe, I don't know, understand that the playables are only based on their irl counterpart, but then adjusted and given mechanics that seems fun, makes "game sense" and so on

simple depot
#

as they are right now

golden coral
#

So your references to irl, are not useful

slim dragon
thin mantle
#

This is a lost cause, have a good night!

slim dragon
#

Although you only play deino, there are other playables in the game who can kill stegos

golden coral
simple depot
#

no i main omnii im well aware

golden coral
#

It's a critter that can output damage to rival trike

golden coral
golden coral
simple depot
golden coral
# simple depot no i main omnii im well aware

So, should we apply my take on stego vs omni, if we do yours for stego vs deino. Let stego swipe omnis off its side without even needing to buck. Make stego "immune" to any form of pounces. You fine with that?

simple depot
#

reached

golden coral
#

Because if you are so insistent on deino being given "justice" and made properly, I can do the same for stego

#

By all rights, stegos tail would be flexible enough to do that most likely, so that'd be reasonable

golden coral
simple depot
#

omni as it is can barely even kill stego with all the glitches an stuff with pounce ive 1v1 killed a stego before but exceptions dont make the rule honestly i think troodons are more successful at killing stegos but most the time that ain happening regardless

thin mantle
#

I mean if stego was done Justice it would literally oneshot everything in the game besides a couple things

golden coral
#

Are you... did you seriously say 1v1 an omni should even stand a chance?

dusky surge
#

Logically speaking, a stego would strike down a rex with a single blow to a vital organ lol

golden coral
#

It should take at least 7-8 omnis for one stego, it barely requires half...

thin mantle
#

It requires 2

golden coral
#

Stego is woefully underpowered for what it should be vs omnis/troodons

#

Troodons should not even be able to touch a stego, not even a sub stego really

simple depot
#

but hey thats how the game is right stegos no diffin deinos

thin mantle
#

It doesn’t but alright

golden coral
simple depot
#

it does but alright

golden coral
#

So how about you actually learn the stats and how the playable works

thin mantle
#

Bad deinos then lol

simple depot
#

how about you learn the player base

golden coral
simple depot
#

if any 1 stego kills 3 deinos thats crazy

thin mantle
#

The player base doesn’t dictate balancing, players can be terrible at the game

golden coral
thin mantle
golden coral
#

Deinos are actual fish for brains most of the time

keen plover
#

A 3 v 1 is a deino win

thin mantle
#

Even if they’re bad

golden coral
#

See empty thagomizer "hook", proceeds to bite

keen plover
#

Unless you're chasing it on land which at that point, L

golden coral
simple depot
keen plover
#

Keep pressuring it as a trio by trotting and you'll win

#

If it comes back

golden coral
simple depot
golden coral
simple depot
#

like yall take every word i say literally

slim dragon
golden coral
#

Which means your statement about stegos being so good vs deinos is just not true to how the stats work and the playables function

simple depot
#

the way it is, is stegos kill deinos

golden coral
simple depot
#

slaughter

golden coral
thin mantle
#

If the deinos just sit there and let the stego kill them….stego can kill as many deinos as it wants

simple depot
#

your exceptions dont make the rule

golden coral
#

Except they prove how it actually works, if both sides play properly

#

It's not an exemption to a rule, it's me telling you how the stats/mechanics work

#

The power difference is not what you claim it is

simple depot
#

what generally happens is if a stego sees a deino the deino either darts back in water or tries to fight from water gets crushed either way

golden coral
#

Yes, because generally, a deino is overall "weaker" when it comes to fighting

thin mantle
#

Then the deino deserved to die for being so comically bad at the game

golden coral
#

This makes sense and we've explained why

thin mantle
#

To be SO far away from the water that a deino could chase it down and kill it before reaching said water is insane

golden coral
#

But the deino can put up a fight and severely wound the stego, and if there is another deino, that stego will be in serious trouble

simple depot
#

deino shouldnt be scared of stego if stego is on that island or along side water edge

#

i think it should push back stego

thin mantle
#

Yes it should

simple depot
#

get back in land

#

and no have it chase

golden coral
#

Fine, you can think that

simple depot
#

alright we can agree to disagree i will say this yall way isnt wrong like ive said before i am listening you can have it that way it will still work out good. Is it the only way to keep deino balance i personally just dont agree but yall made good points tho

thin mantle
#

TI_ParaBaby 👍

keen plover
thin mantle
#

I’ve been dubbed…..Incorrect

#

I shall now crawl back from the firey abyss from whence I came

keen plover
thin mantle
#

I’ve been educated, enlightened, rehabilitated, and returned to the graceful embrace of truth

#

All thanks to you bird TI_ParaBaby

keen plover
#

But peace man. Have a good one

cosmic pelican
#

We should make the slowest land animal in the game even slowerTI_Troll

dusky surge
#

finally

cobalt dagger
#

True

#

The reason I think of this or proposition it at all is because lately I've been seeing so many people complaining about having no herbivores to hunt

#

Perhaps if the AI was challenging, or didn't reward them with much food, or both

#

Personally I don't feel the need to hunt herbivores or to see herds of them moving around unless I am an herbivore and I want to be in a group of them...

#

But AI herbivores are of course, not what I'm looking for when I play herbi

#

More or less, I'm trying to problem-solve/offer ideas to satisfy the concerns others have mentioned, that don't include making player herbivores weaker

dusky surge
#

it makes carnivores easier and more common

cobalt dagger
#

True, though ease doesn't seem to make them less common/people still pick the carnivore class

#

Is the reason people want herbivores to hunt for realism or for ease? Perhaps both...

cobalt dagger
#

And, to some degree, I think it's the 'coolness' factor of carnivores, too. I have a friend who doesn't like Legacy that much, but doesn't want to play Evrima with me because it doesn't have a Giga, but also doesn't like the flaws of Legacy. I asked if the concept/species of the creature they play as affected their enjoyment and they said yes, yes it does.

Perhaps they are not the only one, who gets their enjoyment from the concept of what they are playing as?

#

There might be a lot of people who play carnivore because they like the creature.

#

I didn't really have any favorite dinosaurs much until I started to play the game ARK and then I really really liked Baryonyx and Yutyrannus and I'm very exited to see those here some day. I know in ARK they are very unrealistic with unrealistic abilities, but I liked them so much in ARK that it inspired me to research the real animal, and the real animals are pretty neat too.

#

I really love the idea of fluffy theropods. I'm excited for Therizino too.

#

More or less though, perhaps no matter how hard you make carnivore, people may still play it because they like the concept of the animal

dusky surge
#

Yutyrannus isn't being added iirc

cobalt dagger
#

True

#

Does not mean I would not be excited to see it though!

dusky surge
#

I mean, herbivore is underplayed atm because it's rather pitiful tbh

#

Most herbis are either below average or just bad

#

Teno and stego are below average, dryo/hypsi/pachy are just bad

supple sonnet
slim dragon
cosmic pelican
#

stego is at 26km/h

brittle tundra
dusky surge
slim dragon
meager oriole
dusky surge
supple sonnet
dusky surge
#

when you're the slowest animal with an exceptionally boring lifecycle due to a bland map and dull diets, you're gonna find any form of entertainment you can

#

i honestly have no idea how they endure playing the game

#

some of the worst growth, for what

slim dragon
#

Killing a juvie cera when the occasion presents itself

#

Apparently it's enough to justify the hassle

dusky surge
#

you take as long to grow as a deino, except it's much harder and the end result is worse than a deino

#

literally just grow a deino

#

there is never a reason to grow a stego besides liking stego

#

but that applies to basically most herbis atm

#

actually no it applies to all herbis

#

not a single herbi is really on the same level as the better carnis

#

the best herbivore atm is arguably tenonto, and even that is pretty bad

#

or at least, underwhelming

slim dragon
#

I was about to say galli bu galli isn't a herbi

dusky surge
#

nah, omnivores are fine

#

they are free from the shackles of being a herbivore

#

in that they actually are decently balanced and fun

slim dragon
#

Honestly tho
I like playing galli, but I wouldn't mind it being nerfed in some way
Beipi needs an actual map to play on, and maybe a slight buff in attack power
The claw attack seems very weak

dusky surge
#

Galli doesn't need a nerf imho

#

It got a big nerf in ST, and I feel it's at an okay level now

#

Used to be 510kg and have no stamcost on kicks, it was a nightmare

slim dragon
#

Oh about the weight
I still find the fact that it's lighter than omni to be immensely stupid

dusky surge
#

yea agreed

#

it should be 510kg. Pinnable, sure, but 510kg

slim dragon
#

There should be stability rules
Bipedal animals are easier to pin and to knockdown than quadrupeds

dusky surge
#

could be interesting

slim dragon
#

But that would also mean omni could pin pachy
Which I feel isn't right

#

Maybe the problem is that pin is a guaranteed one-shot if you have enough stamina

#

Which makes it the only ability that is better for killing targets without giving them a chance of survival than lunge

dusky surge
#

i mean, omni used to be able to pin animals up to 1000kg, before pachy was added and this was reverted

slim dragon
#

Yeah
Understandably

dusky surge
#

having quadrupeds have more stability makes sense tho, would certainly be interesting

slim dragon
#

Back at the time I suggested omni could pin animals up to twice its weight because of the impact, but then they can get up and buck

slim dragon
keen plover
#

Man I want stam cost back on alt bites. The amount of Carnos mindlessly rushing at Ceras and then being able to fall back on the alt bite

cosmic pelican
slim dragon
cosmic pelican
#

Doesnt that go against the devs vision with making combat more dynamic though?

slim dragon
#

It's a rebalance, not a nerf to attacks
Make it so the combat is more fair between carnivores, who rely mostly on bites, and herbivores who need to use their special attacks
It makes no sense that bites cost no stam while every other attack does
Also makes it so the combat isn't instantly over as soon as someone hits 0 stam

#

It should still be something that you never want to happen to you, but it's not a "become free food" moment

dusky surge
#

wouldn't having all attacks cost stam actually make combat more dynamic, as now everything has a cost and you need to appropriately judge the situation to know what move is best?

slim dragon
#

You know what game has every attack costing stam and is extremely dynamic ? For Honor

dusky surge
#

Doesn't Dark Souls also have that?

slim dragon
#

I wouldn't call Dark Souls combat that dynamic

dusky surge
#

i dont play it so idk lol

slim dragon
#

It's mostly a strategy and waiting game

dusky surge
#

Honestly, every attack costing stam would actually insentivise people to retreat rather than continuing to facetank stuff it shouldn't

slim dragon
#

That's a good point
The more people are encouraged to not fight to the death, the better it is

dusky surge
#

it could also mean we can improve runtimes universally because "W+M1" is no longer the main way to hunt with some larger animals

slim dragon
#

That's true
Although I feel runtimes don't need much increase...
But I mostly play juvie cuz I'm bad so maybe that's why I think run times are long enough (or even too long)

dusky surge
#

juvi runtimes are an absurd overcompensation

slim dragon
#

they are

fallow blaze
#

Totaly agree

stiff wagon
zenith comet
#

I don't play legacy. In Evrima however I agree that 3 should be enough for a predator like the dilo to be able to take down a stego if they are skilled.

The stego, in it's current iteration is built like a tank that has a lot of stamina and can take a lot of hits, but it also does an absurd amount of damage. I cannot think of a scenario where high defense high stamina high offense isn't busted especially when the tail jab covers the full 360 degrees.

#

It's especially laughable when a predator like the deino can bite 10 times on a stego and it STILL doesn't die

slim dragon
#

Which makes it the most squishy dino in regard to its size

zenith comet
#

Can you explain to me how it's squishy and has a special weakness

There's no other dinosaur of it's size in Evrima

slim dragon
zenith comet
#

Even if that is the case in the current iteration of Evrima there is no real counter against Stego

#

Now, when they add more large dinos then maybe

slim dragon
#

There's omni and troodon

#

Both of which can kill stegos fairly reliably in packs

#

But stego isn't the most problematic of the roster when it comes to having no counter

tall bronze
#

There's also the option to just go the opposite direction from it TI_dondiSmile

#

Aaaaand I'm realizing I'm responding to an old conversation

solar folio
#

Yes stego rn is too difficult to deal with as cera/carno/deino but it is countered by troos and omnis

high pike
#

Does anybody know how much a troo’s 3rd pounce does? Like is it 1.5x, 2.0x, etc

golden coral
# zenith comet I don't play legacy. In Evrima however I agree that 3 should be enough for a pre...

Stego kind of specializes in being good vs agile/small animals due to AoE tail reach. Those dilos would be able to pull that better vs a trike than a stego. Stego should mostly fear the large things that can actually take the hits and dish them right back, rather than small things. Trike is comparativley better suited for being "afraid" of smaller and agile things while happy to take on large things head on.

meager oriole
#

Not the god tier turning that ceratopsians realistically were capable of, but one of two turns

Good alt attack or good turn

distant torrent
#

@random stump the reason why not many play herbivores is because they’re just too easy to kill, and they’re terrible to survive as. herbivores overall just need more love and affection from the devs, and things like cera and carno need to be changed quite a bit along with omni so they don’t curbstomp every herbivore that isn’t stego. the limited diet and survivability options of herbivores is god awful

#

but yes I would also love if camera lock was removed TI_LUL it’s just way too intrusive and a bit wonky imho

dusky surge
graceful swallow
#

I hear stego annillates cera tho 1v1 both full grown

dusky surge
#

yes because cera is a 1300kg scavenger and stego is a 6000kg defensive powerhouse

#

this does not surprise me

graceful swallow
#

me either but they said even a pack of ceras

#

vs 1 steg

distant torrent
# dusky surge this, i would comfortably say that every single herbivore, including stego, is j...

carno is a pretty good tank in teno matchups imo. rams go through that slam. a solo teno can definitely kill a solo carno if the player is familiar with the controls and timing of the attacks, but I doubt it’s going to stand a chance against two

I haven’t really tested teno vs carno thoroughly since update 6, but a carno could ram through the tail slam and start facetanking the teno. the teno would be left with below half health and around half stam or less (depending on how many kicks decide to register). that means 2 could facetank teno in the worst possibly area to attack it (the rear end) quite easily. that’s kind of why I’m not too on board with a buff to carno’s lmb damage

dusky surge
distant torrent
#

facetanking the larger playables its apparently supposed to have trouble hunting

#

I now honestly just want ram to be thanos snapped instead of nerfed

dusky surge
#

@analog mirage tbh, it's still bizarre to me that teno tailslam got a damage nerf last update

#

i agree, the poor guy is not doing the boxer thing super great

#

because SOMEONE (cerato mains) wanted it NERFED

cosmic pelican
#

And some people want it nerfed even moreTI_Wheeze

dusky surge
#

like, teno gets beaten on every goddamn update for no reason and it sucks

#

i assume its because it's a generalist and actually can punish dumb carnis

analog mirage
#

Agreed. It really didn’t need to be nerfed I’m just saying how even if it had good damage, Teno still gets clapped around by everything other than Carno which is it’s one good matchup

dusky surge
#

its sad

analog mirage
#

Because Carno isn’t meant for brawling

dusky surge
#

the knockdown timer reduction, mixed with the nerfs to damage have butchered it

analog mirage
#

I don’t agree with the knockdown nerfs honestly, like they are none existent anymore

dusky surge
#

i honestly would not be offended if teno got blunt damage on tail slam to literally fracture attackers

analog mirage
#

When we have scaled fractures sure

dusky surge
#

i still stand by this being one of the herbi faction's worst updates

cosmic pelican
#

Also the knockdown threshold on kicks, it would have a good chance against a cerato pack if it still had the old threshold

dusky surge
#

legit, not a single herbi is good enough to justify playing over a carnivore

#

and i include stego in that

analog mirage
#

Gali TI_Troll

dusky surge
#

omnivore

analog mirage
#

Glorified herbivore

dusky surge
#

ironic that the only good herbivore isn't a herbivore

analog mirage
#

It’s a omnivore except the only meat it eats barely gives it nutrients/food and also is not existent for it

dusky surge
#

galli is actually decent tho, legit, it's a well-designed animal that does what it is meant to do well

all it needs is to be returned to 510kg because wtf why was it reduced to begin with

analog mirage
#

I think for Omnis to pin them

dusky surge
#

nah, it always had a special exception

analog mirage
#

Which debatably pinning is worse for the Omni

dusky surge
#

the weight nerf was arbitrary since 510kg galli could be pinned

#

due to its unique exception

#

also pinning is not worse, it is really good for the omni in this matchup

#

the less the galli can move and buck, the better

#

like goddamn it is good

#

one pounce can spell literal death for the galli

analog mirage
#

True, dibble will definitely swap more people over to herbivores

#

Unless they somehow mess that up

dusky surge
#

dibble and hopefully stuff to make herbis less garbo

#

teno needs buffs, stego needs... an entire rework to deal with rex, hypsi needs climbing, dryo needs... idk something

and diablo needs to be decent

#

also migrations so they aren't mindnumbingly dull

analog mirage
#

Teno needs its Tailslam to be directional and it’ll probably be fine also MAYBE a better hitbox on kick but that also just might be me not used to Teno

dusky surge
#

gateway alone would make herbi better due to food not being in the same goddamn 3km of each other

analog mirage
#

I can use the enviorment

dusky surge
#

in the most dull looking environment known to man

unborn iris
#

If you're struggling against omni as teno you aren't using alt bite enough.

analog mirage
#

Alt claw attack spam isn’t skill

dusky surge
#

lmao

#

true as

unborn iris
#

It's the best defense vs them though

dusky surge
#

but not against a pack

unborn iris
#

Even then

analog mirage
#

Against 1-2 sure

dusky surge
#

in which case you're just screwed because claw does not great damage

unborn iris
#

It's better than wasting all your Stam tail slamming

dusky surge
#

teno needs help

#

its current state is sad given the carni rosters power creep (except carno who is just being bullied lol)

analog mirage
#

Revert Tailslam damage and make it directional that should at least make it better at fighting

unborn iris
#

Like more directional?

dusky surge
#

i'd assume that's what he means yea

analog mirage
#

Not lock into one animation in a straight line

#

Just Tailslam while moving to the side

unborn iris
#

So like 90 degrees instead of the 30-40 it has now

#

Or like an alt attack that forces you to move

analog mirage
#

Like, rn Tailslam isn’t moveable if you click it. You get stuck in this flat lined animation. Allowing it like a alt attack or heck a normal bite where you just do it while turning

#

Concept art shows it being directional

unborn iris
#

I feel like your terminology is wrong. It is directional now. You aim where it goes to a certain extent

#

Maybe the animation delay

#

Or I just don't understand, maybe.

analog mirage
#

When you kick you can press WASD to freely move around while kicking

You don’t do the same with Tailslam

unborn iris
#

So yeah. The animation lock/delay. Would be interesting to not have that.

fallow blaze
#

Hello @analog mirage
I like your ideas for the Cerato. but points 1 to 3 have only one weak point:
This only works on full servers or easy said 100/100

  • Only on full servers will he find enough carrion to survive. Then
    his speed doesn't matter, I agree with you.
    = But on servers with fewer players he needs to be able to hunt and there they can't make him slower than the hypsi (39).
    that would be his death sentence

  • your bacteria idea would hardly be used on a server that is not full. He will be able to use his mechanic extremely rarely.

  • point 4 is good

but I hope it's understandable that you can't just gear a dinosaur for 100/100 gameplay😇

consequently, the Cerato is in good hands where it is now.

  • He can't mess with everyone on his own
  • He is more dangerous in a group = but that applies to almost every dinosaur
analog mirage
#

Debatable every Carnivore is bad on a low server

#

Carno, and deino can’t really thrive without other players

#

Omni and ptera can at least eat ai well

#

And playables in general are built around the idea of the server being populated and you need to survive against stuff

fallow blaze
#

they messed up the ai
that is the basic problem.
and that the cerato hardly gains anything from the ai.

fallow blaze
# analog mirage And playables in general are built around the idea of the server being populated...

I didn't mean this as a criticism.
I just wanted to point out that the isle doesn't just consist of official servers.
and the only 2 dinosaurs currently having trouble getting enough food are Carno and Cerato. if it's not a 100/100 server.
But that's a problem the update created and I don't think it will be permanent.

If they implemented your idea immediately and didn't improve the rest: the Cerato would be unplayable for many players who don't like no rule.
the devs are doing a good job of accommodating that.

analog mirage
fallow blaze
#

You're right with that.
and they have to decide:

  • how long do we pay attention to it?

  • when will we not do it anymore

  • the same with Lagecy
    it stays? or will it be closed?
    But that's another topic.

dusky surge
fallow blaze
dusky surge
#

imho, some animals SHOULD be unsustainable on low servers

#

rex and deino, for example

fallow blaze
#

they have just taken care of that, because the AI ​​is only present 50% of the time.
Cerato's are starving and Carnos don't have it easy anymore either.
Deino is the only one who is happy.

fallow blaze
dusky surge
fallow blaze
dusky surge
#

hopefully nerf it lol

#

wayyy too good a hunter

fallow blaze
cosmic pelican
#

#balance-feedback message This takes "herbivores should be free food to the superior carnivores" to a whole new level.TI_Wheeze
But Im interested to see how a pachy managed to 1v1 a carno and win.

graceful swallow
#

probably by head butting it into oblivion and the carno was either not fully grown or did not know how to alt bite or something movement related, cuz other then that unless there were more that shouldnt happen unless the carno does a whole lot wrong

#

I think his point was that full grown carnos and similar dont have enough food unless they find a solo which is rare unless they are newborn

#

I dont have an idea for the solution but he put the idea out there lol

cosmic pelican
cosmic pelican
cosmic pelican
graceful swallow
#

If you mean attack in general idk but how to attack at all makes sense, and idk galli is not really a herbivore but I do that just fine solo, and seen plently of solo stegs

cosmic pelican
graceful swallow
#

Makes sense

fallow blaze
# cosmic pelican Buffing herbivores so they dont have to entirely rely on others of the same spec...

That's correct.
that's why you read in the balance feedback:

  • makes pachy weaker
    = now he can't do anything anymore lol
    He is a glass cannon

  • makes it possible for a dryo to chase away a carno, etc

and all that nonsense.

the Herbis were very good at defending (also at running away).
they were no longer like in Lagecy.

but because people don't control their dinosaur or just live for the kill and don't understand what survival means
they demanded more and more that the herbis can't do anything. simply because they didn't have enough skill in combat.

  • that's why pachy lost his stun
    it was ABSOLUTELY NOT BAD that he had it: the players just abused it.
  • teno has also lost strength, but is still not an easy opponent
  • stego is where he was
#

most people on offis want to play Battlefield rather than a dinosaur game

cosmic pelican
#

<@&933486433342222376>

meager oriole
#

Deino is perfectly fine

dusky surge
#

because of course it is

keen plover
#

I do think the Pachy v Carno matchup should go differently.

Stun on fractures of course, but
Carno charging should knock the pachy down even if it lands the ram. So a Pachy can’t just face it. It’s another reason why you can’t hunt more than 1 pachy.

#

So pachy players should attempt to dodge the charge (which they can) and come in for a reply

#

I do think Pachy should be slightly more agile though

distant torrent
cobalt dagger
# distant torrent you honestly can’t get more truer than this. I try to avoid playing herbivores a...

Yeah I have this same experience... And, sometimes, I've seen solo ceras or solo carnos not even TRY hunting me, which they probably could because I'm pretty new and not super skilled...

I hardly ever see others of my kind as Herbi unless I'm playing stego, and (unless I'm playing stego) I typically die to a group of 3-4 ceras or carnos or something. Unless your Galli, you can't really run, and with that many fighting is hard too.

Picking herbivore is like... Choosing to be outnumbered and alone...

#

(Unless Stego)

distant torrent
# cobalt dagger Yeah I have this same experience... And, sometimes, I've seen solo ceras or solo...

yea depending on what you are, most solo carnivores won’t try you unless they’re desperate for food or just want to die. a solo teno can kill a solo carno and solo cera (though it can kill 2 ceras. it’ll definitely be harder). a cera can just run down a pachy if the pachy doesn’t have full stam, and a carno might try the pachy too since it can’t kill the carno, though it can juke it

most people playing carnivore don’t run solo so it’s a rarity lol

#

(somewhat rare to see them because they don’t last long. they get killed by the bigger groups rolling around)

#

if you pick herbivore, you’re just asking to have your time on growth wasted by either deinos or the giant carnivore packs running around

cobalt dagger
#

Well, I have found some good spots to drink, the deinos have yet to get me.

#

I go out of my way to drink at ocean spring a lot, though the southern end of the southern river is good too. And anywhere else exceptionally shallow where I get a bit of reaction time.

#

And spots in the middle of nowhere where player population is low can be good drinking spots too..

distant torrent
#

there are a lot of good drinking spots but it does make you feel limited on where you can go and what you can do, especially on teno where your water drops insanely quick

cobalt dagger
#

IT DOES

#

Very limited. I feel this no matter what I play though, carnivore or herbivore, as no matter what I do my space is limited because I forcefully limit where I drink.

#

But I'm definitely more 'free' as pachy- As Pachy, I can run to the southern salt lick in the lemon fields and to ocean spring very comfortably.

distant torrent
#

I guess it does make sense teno was more than likely designed to be a playable where you stick around water a lot in swamp (because of the water drain, their diet, their vulnerability to omnis from poor blood pools and lack of ability to accurately hit them (not counting the messed up alt attacks we have now), and also the shallow spots in swamp), but deinos have made that impossible. well, not impossible I guess- you can try, but you will more than likely get grabbed lol

cobalt dagger
#

There are deinos in swamp but.. Not as many as in other places.

#

I actually can't find potatoes except at the log bridge in swamp

distant torrent
#

all it takes is one deino to delete all of your progress with one right click

cobalt dagger
#

But yeah I've noticed they make teno so crushed by deino and it's so bad because, not only does it's low water drain limit where Teno can travel, but it's so bad because I've realized teno is super skill-depedendent and deino is... Not. And to learn all that skill and muscle memory only to be helplessly destroyed with no chance to fight back, no chance to see them, and no chance to flee, is awful.

There is only a minor chance to AVOID them which I've succeeded at so far, but it severely limits where I get to go for sure.

distant torrent
cobalt dagger
#

I actually don't know what teno rock is but it sounds like the right place for tenos

cobalt dagger
distant torrent
cobalt dagger
#

Interesting... I'll look for that sometime

distant torrent
#

you’d find tenos there 90% of the time (I think it was update 5.5 but I’m not sure. I think 6 killed the teno population due to the messed up hitbox of carno and the megapacks of them)

distant torrent
cobalt dagger
#

That too. I actually was on a deino just now and tried to hunt one, which I successfully killed but then a smaller one saw I was weak and finished me off.

#

It's hard to kill them unless hatchlings because the others pick you off when you're weak, so the large ones hardly ever get challenged unless they're already weakened by something...

#

But, most of the time when I play deino, many of them are very nice and social.

#

Sometimes more so than ceras or carnos I meet...

#

I don't think being nice and social is a bad thing usually, but it's part of why they are so easy to grow when no one is cannibalizing

dusky surge
#

carno does need a buff, but how the hell is an adult carno losing to a 70% cera

gray barn
#

sounds like a skill issue @thorny wave

dusky surge
#

literally the only thing carno is good at rn is killing ceras

#

it's garbage at literally everything else BUT killing ceras

#

a 70% cera should be a cakewalk for it

thorny wave
#

okay maybe not a 70 but like 85

#

you cant even run away from a cera becouse of the stam

dusky surge
#

that's true

#

but at the same time, carno still obliterates cera

#

unless the body buff is involved

thorny wave
#

even if youre faster the stam drains that fast that it catches you instanly

dusky surge
#

because that's all carno is good at

thorny wave
#

carnos dmg is a joke

gray barn
#

your not playing carno right if its losing a 1v1 to a cera

dusky surge
#

carno is legit bad atm, its stam, damage, general playstyle, agility, and other attributes all suck

the only thing good about it is the insanely overtuned charge damage

thorny wave
#

ye the charge is good but like normal bite is really bad

dusky surge
#

which needs a nerf so other things can be reasonably buffed

#

because they keep skirting around the obvious issue of carno's charge being the worst part about it

#

a 350 damage attack with guaranteed knockdowns against anything lighter than you, a hitbox that extends the entire front of your body, no timing required, that allows you to combo into a bite/alt-bite

#

it's absolutely nuts and is arguably one of the best attacks in the entire game

#

i'd honestly argue that, besides deino lunge, it is the best attack in the game

#

in terms of sheer strength

thorny wave
#

ii agree the charge should be nerfed and normal bite and stam can be buffed by at least a bit

dusky surge
#

i think the bite, stam and trot speed should all be buffed

#

the charge damage needs to be nerfed to like, 200-250 damage

thorny wave
#

ill rewrite it when i can

#

cause the charge nerf is an important part

dusky surge
#

@still quartz i dont agree that carno needs good accel, and I think its charge damage needs addressing over the knockdown range, although a change to both would be fine.

I still stand by carno being a horrible candidate for ambush hunting and he should be focused far more into pursuit/roaming with a decent trot rate and stamina over burst damage and accel

#

Like it being both designed as a roamer and ambusher while being a hyper-specialised plains hunter makes very little sense

#

like a good accel, good stam, good burst damage hunter is simply too overtuned and would be unfairly oppressive, so scrap the ambusher parts

dusky surge
#

@opaque laurel there is a compass, press Q to use scent and that has both an up arrow indicating north and a down arrow indicating south

#

also the roster isn't decided by what is popular but rather what needs to be in the roster, hence the lack of more iconic animals like rex

although rex is being added relatively soon to community servers

keen plover
#

Teno’s water timer should be buffed. Make it similar to Cerato’s

south sandal
golden coral
#

That'd be because it isn't a finished playable and was originally, from what I know at least, meant as AI and not playable at all. So stego getting a proper rework with the kit adjustment, hopefully at least, might make it both properly powerful and fun to play.

quick cargo
#

Isent night allready really bright in comparison to Legacy

quick cargo
# plucky aspen very

They are almost too bright imo atlest on spiro but juding from the anti gamma screenshot we got a while back which i think was on Gateway its a bit darker there.

plucky aspen
quick cargo
plucky aspen
#

yeah. cant make nights too short though. but they are just a tad long imo

#

i'd rather a too long night than a too short one, especially with dinos that are meant to hunt at night

quick cargo
plucky aspen
#

in legacy with dilo, depending what you were hunting that could happen, where you almost kill your prety but day approaches. it can make a simple fight incredibly difficult. and then you'er also exposed while eating

keen plover
#

The reason nights are as dark as they are is due to the the clouds. At least in the plains. You never see the actual moon.

Nights should stay as long as they are now though. Increase day time though. So if nights are like. 45 minutes? Make day like 75 minutes

dusky surge
#

@warped rapids i'd argue carno is trash, not raptor needing a group nerf

#

carno literally struggles so hard in fighting them, despite being a proclaimed "small game hunter"

warped rapids
cosmic pelican
unborn iris
#

1 troodon can kill a stego too.

graceful swallow
#

Carno can decimate a group of 2-4 raptors if they're not terrible at the video game

unborn iris
#

And in reverse, 1 carno can kill a whole pack of raptors.

dusky surge
unborn iris
#

Same with the carno losing to a solo omni.

graceful swallow
#

Its all about aggression with carno, dilly dally for too long or go in circles/ size up for too long and you'll bleed out or run out of stam

dusky surge
#

not really

unborn iris
#

That was my point, it is the same argument.

dusky surge
#

much easier to kill a carno as an omni than an omni as a carno as it stands due to all of the factors

graceful swallow
#

carno and solo omni would never happen unless they are on a 2011 laptop and are completely new lol, if both are FG

dusky surge
#

although duos are best if you want solo carnos slaughtered

unborn iris
#

Mmmmmm... I dunno about that one chief. Carno can literally one shot omni.

dusky surge
#

if it lands a charge, sure

graceful swallow
#

and they do easily

dusky surge
#

but if you're in a fight, it shouldn't be able to

#

you'd literally have to let it

graceful swallow
#

its so easy to land a charge since they are faster then omni

unborn iris
#

I like how you guys like to use the skillcurve when it fits your narrative, but when it doesn't, solo omnis are just out here thrashing carnos. 🤣

dusky surge
dusky surge
#

who is "you guys" and what narrative lol

graceful swallow
#

ofc the carno will know you wont go in one diraction therefore they will "shoot" for you and theres agood chance they are hitting how fast they run, all it takes is good prediction where they are going, most carnos I run into that are FG will know how to predict a carno charge on a omni more often then not

#

no matter how much the omni abuses/uses its turning it can still get wiped

dusky surge
#

carno's agility is poor and its accel is too. Staying in mid-range at flanks literally forbids it from using charge or really any attack in any meaningful manner

#

if you allow a carno to start up a long distance sprint, that's on you

#

but it needs to cover a good amount of distance to even begin its charge

unborn iris
#

I can agree carno needs something to deal with omni to make it a bit more balanced. All I was trying to point out is that "1 omni can kill a carno" is not a very good basis for an argument. When that one carno would have to be pretty new to the game to lose to a solo omni.

graceful swallow
#

people underestimate how long it takes for carno to get full speed, its such a short time, people asking for it to be buffed baffle me

dusky surge
#

its accel is def poor, i disagree with it getting buffed on the basis that makes it more of the botched ambush predator, and I hate that

graceful swallow
dusky surge
#

it shouldn't have more HP

graceful swallow
#

or more blood

dusky surge
#

it doesn't need that at all

unborn iris
#

I don't think that would help in that matchup.

dusky surge
#

i mean, its blood pool is not at all unusual for its size

#

every animal's blood pool = their weight

graceful swallow
#

Thats fair

dusky surge
#

so carno has 1800 blood, for instance

graceful swallow
#

dont omnis get slower as they age from like 50% to 100%

unborn iris
#

I feel specifically for carno vs omni, carno could use more stamina and maybe faster turn-rate while not running.

dusky surge
#

modifiers exist that can increase or decrease your bleed rate
pachy, deino and cera all have bleed resist which universally slows the rate of bleeding
carno has a unique modifier where standing, trotting and walking all make it bleed faster than any other animal performing these same actions

cosmic pelican
#

(I was the omni)

graceful swallow
#

Guess Im excited for my new build then bc thats a breath of fresh air

unborn iris
#

Then you and your friend are pretty bad at carno and don't understand how easily negated pounce is.

graceful swallow
#

if an omni can 1v1 a carno with skill, watch out carnos

dusky surge
dusky surge
cosmic pelican
dusky surge
#

solo carno is the worst animal in the entire game atm, besides possibly pachy

cosmic pelican
#

And no, shes not a bad carno lol

graceful swallow
dusky surge
#

solo carno is just so unbelievably bad lol

graceful swallow
#

wrong reply but it works

dusky surge
#

from a design perspective, it's by far the worst in terms of cohesive design choices

cosmic pelican
#

All the omni needs to know is some evasion tactics, timing and reaction time, and the carnos only hope is that the omni messes up

graceful swallow
#

I like evverything except buff carno bleed >:)

unborn iris
#

The carno is just standing in an open field fighting the omni?

dusky surge
#

it's designed as an ambush predator with its high charge damage and low stamina, but also has exceptionally low acceleration, which inherently contradicts this

it also LIVES EXCLUSIVELY IN THE OPEN PLAINS

cosmic pelican
dusky surge
graceful swallow
#

yeah cera is the more ambushy scavenger type, ive always agreed carno should be more of a roamer

dusky surge
graceful swallow
#

not ina pack

dusky surge
#

solo

graceful swallow
#

from experience, yeah true

dusky surge
#

it's just really bad at it

graceful swallow
#

gotta find a body and anchor solo

dusky surge
#

it's options consist of
A: Regular bite that does very low damage, meaning the animal can react and leave
B: Charge bite that WOULD be good for ambush if it wasn't also the LOUDEST attack in the entire game

graceful swallow
#

charge bite is TI_L

dusky surge
#

I have had several ambushes attempted on my while I'm playing galli by ceras, not a single one has ever been a success

#

Cera is just a bad ambusher (which is good, it doesn't need to be an ambusher)

graceful swallow
#

yeah woulnt a carno have a btter chance at galli

dusky surge
#

It should also just be a terrible hunter

dusky surge
#

Literally its greatest weakness is being ambushed

#

Because of low acceleration

graceful swallow
#

Never thought of it like that since they have very high top speed but that would explain why i died to an ambush before as galli

dusky surge
#

Which is why cera not being good at ambushing it indicates that it's bad at ambushing in general

#

High top speed means that if you see something, you can get away from it

#

That's how galli rolls

golden coral
#

I'm just going to point out, there's a difference between arguing skill, and actually looking at the stats, and judging what the playable is capable of from there. You can argue that it's a bad carno that loses to a single omni, but if you look at the playables respective stats and capabilities, carno is maybe not quite as "superior" to omni when it comes to the matchup as you might think. Skill, in the end, only goes so far as the game allows you via stats and mechanics, and as such, assuming both players play their best, sure the carno is very likely to win, but the omni is perhaps capable of putting up more of a fight than it should. On top of that, arguing that you can negate pounce, unless you're arguing for the broken hitbox on alt, if that's still an issue, there is little in relation to mechanics or skills that a player can use against pounce. Bucking, sure, it's somewhat useful, but it still mostly delays the omni, rather than remove it. And if you argue terrain, then you can't argue skill, because it's not reliant on the player being good. Being smart, perhaps, but that is not the same as being skilled or the playable itself having good mechanics.

vital summit
#

or that you havent goten any diet and you get negative bonuses does also affect the dinos effective stats

#

and i do agree. people say it cause they think theyre best

unborn iris
# golden coral I'm just going to point out, there's a difference between arguing skill, and act...

Exactly, equal skill levels the carno wins vs the omni, even with 2-3 omnis the carno has the advantage in the current game. The main reason so many carnos lose is because of the skill gap, a playable like carno inevitably attracts the players who are more interested in just being bigger and stronger.
Playing terrain is still a big part of the skill, to most every playable. You can't really say that pounce effectiveness should be judged without including how easily it is made ineffective. Terrain is a part of the mechanic, there's a reason you get knocked off on things while latched. It is intended to be taken into account with the mechanic.

golden coral
# unborn iris Exactly, equal skill levels the carno wins vs the omni, even with 2-3 omnis the ...

2-3 omnis with equal skill are more likely to win over the carno than the other way around from what it seems like, if we actually look at their stats, potential, and so on. Sure, a 1v1 the carno should by all rights win, but even 2 omnis present sufficient threat, as it stands with how the playables work. Also, omni is even more mindless to play than carno, so if there's a reason omni wins, it's certainly not because of skill. The main reason carno loses is because omni is overall still overtuned, while carno is undertuned, if we look at their abilities.

And playing/using terrain is not skill, no, at least not the kind of skill where you can actually get better at it, since it's purely a matter of standing next to water/rocks/trees and similar. It's a simple matter of "do not stand in the open", when standing in the open is where you can measure skill and abilities properly. Pounce effectiveness should be judged on the mechanic, and so should the counter mechanic. Pounce is not made "ineffective" at all, much less due to skill, because there is no real counterplay that actually relies on the player being good at their playable.

You also don't seem to be knocked off/down anymore, or so I've heard at least, or that it doesn't work well/due to the lack of any missed punishment it no longer does much to knock someone off in the first place. So if that holds true, there goes that as well, at least in part. And no, I disagree that it is intended to be taken into account, since it's not much different from just drinking from shallow water where the deino can not lunge, and similar. If the intended counter to pounce is to just use terrain, then you've made quite the terrible counter and design overall.

unborn iris
#

Terrain is literally part of the game. Why not just have a flat map, then?

golden coral
#

I should also point out that just knocking them off, is just a variation of buck, and thus, still not a proper counter. Since you have to successfully follow it up, which is where the issues lie. On top of the fact that any omni that has any sense of awareness, won't stay on long enough to get knocked off. So, it's not the knocking them off like that, that is the main counter, but rather limiting their dismount distance and similar that might work.

golden coral
unborn iris
#

It's all a part of balancing the mechanic. And again how easily it is to negate pounce's effectiveness.

golden coral
#

No, no it is not, at least a good way. It's that simple. We see that with deino, we can see that with pounce. It's just not how to do it properly.

#

All you do is entirely remove the interaction, which certainly does not add any form of skill to the encounter.

unborn iris
#

That turns into an opinion. Fact is what we have. Which is what I'm describing.

golden coral
#

No, it's not an opinion

unborn iris
#

If you are talking about how you want it to work, sure.

golden coral
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You remove the interaction, that is what happens

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Drink in shallow water = deino can not lunge = there is no interaction

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Stand in a cluster of trees = omnis can not pounce = there is no interaction

unborn iris
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Which is a part of the game. Picking terrain and routes are part of the skill.

golden coral
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I am talking of how it works

unborn iris
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IF you can't understand that, playing a survival game.. then I don't know what to say.

golden coral
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And no, that is not skill. Nor is it good design, because again, you remove skill.

unborn iris
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Situational awareness is definitely part of the skill.

golden coral
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Can you just understand that I am talking about how good you can control your playable and utilize it's mechanics?

unborn iris
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That's not the sole definition of skill, is what I am countering with.

golden coral
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Situational awareness is more so under smarts, paying attention and all. That is not the same as knowing how to use your attacks. Which is why teno requires the most skill in the game

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Well, it is the part that is relevant here

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Since I am talking about the interaction of the playables

unborn iris
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Ok, call it what you want. In any game there's more to "skill" than just being good at the controls.

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But that's not the only thing involved.

golden coral
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Sure, but that skill isn't relevant to the matchup, not for the actual "how do I go about handling this encounter" properly

unborn iris
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You can judge something in a sterile environment, but that's not what we play in.

golden coral
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Except that is the base for judging anything

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If you don't start there, you won't get a correct judgement

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That's when you get issues like deino, or issues like stego being hard carried by the map, or carno being the same

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Where you entirely design the solution around something that removes skill, and forces a specific use that isn't up to how good the player actually is at their playable

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There is no skill, no timing, no awareness, no paying attention to sound and visual cues if you just drink in shallow spots

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Deino is too large to be there, it won't successfully be able to attack, you need to do nothing as the player to be fine

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Same applies to omni pounce

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Standing next to a rock just means omnis can't pounce, it doesn't mean you now have mechanically used the right attack with reach, or timed your attacks to a calculated dismount, to get the kill

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You might be fine with not requiring anything from the player, but I am not

unborn iris
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I feel like your argument is so flawed. Then the purpose of trees, rocks, cliffs and hills are just for looks? You're arguing that someone using terrain for an advantage in a survival game is not a part of the skill involved in being good at survival?

You can say the mechanic is not well designed, but that is how it is designed.. and with how easy it affects it, it has to be taken into account. And I doubt that part is changing. Saying the mechanic is bad because of bad design doesn't mean you can just act like the bad design doesn't exist and balance the playable based off it's performance in a sterile environment.

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If you want to get into semantics on what "skill" is, sure. You can call it smarts or whatever. But it's still being good at the game. Which is where the generic term skill comes in. If you are good at something you are skilled. However you want to break it down into what that involves.

golden coral
# unborn iris I feel like your argument is so flawed. Then the purpose of trees, rocks, cliffs...

That's because you for some reason do not understand my argument at all. No, I am not saying that it's just for looks, I am saying it should be utilized, not to counter a mechanic, but to counter numbers. Use a rock or tree as a second "player", to cut off attack vectors, or make it hard for your hunter to see, or reach you. But you should still be able to "outplay" them. Consider this, an omni should be able to juke a carno in the open. Should it be difficult, yes, should it be preferable to run into forest or scramble up a tree, yes. Should you require a tree or rock nearby or otherwise die because you have no actual playable option, no, no you should not. And that is the point I am trying to make here. No, it is not part of skill, it is part of smarts, but that is more so down to us using those words somewhat differently. But I did clarify, that I want things that relates to what you can do with your playable, it's not a difficult concept to grasp.

Also you saying how "easy" it is, when it's not quite that easy, or guaranteed, is a bit odd. Terrain is not the be all/end all that you seem to think it is, and it can be played around, quite well at that, by simply tricking the other player. Which would be part of being smart, rather than skilled. I have not argued against using terrain for an advantage, I am arguing that the advantage should come from the terrain being a hindrance in a proper sense, and not as an "excuse" for the lack of proper mechanics or actions to take. And things can and do change, why else would either of us be here to argue for how we see things? And sure, let's call it "good" at the game then. In which case, being "good" by standing next to a rock or drink at shallow water, is not a very demanding or high requirement in my eyes at least. Maybe you think it's far more difficult, but to me it is not something I can consider demanding on the part of the player.

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It really should not be difficult to grasp what I am saying here. Using terrain to counter a mechanic only removes the interaction between the playables. And that, well, it removes the potential for showing off how good you are at your playable, how well you can react to things, how well you can do things in general.

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It's like saying it's demanding to avoid steep hills/ledges when you're a massive animal with bad fall tolerance. It's a given, it's not something you can argue is a "skill", because it's just... obvious and requires little from the player to do correctly.

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The difference between "pounce and buck has an interaction where both sides have to try and outwit and outplay the other" and "just stand next to rock or in water so pounce automatically fails", should be obvious. In the same way that "a quick reaction and a noise to deinos lunge like carno charge as counter", should be more demanding on both sides for a successful hunt/escape, compared to "just don't drink where a deino can be in the water".

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In the "mechanic counter mechanic" examples, the player has to play correctly with the tools they have been given to succeed. In the case of "terrain", you don't play, you just go to a certain spot and the spot does the job for you.

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Unless I've missed something and it's somehow more interactive and demanding than my experience so far in the game has shown me.

unborn iris
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It's like playing a FPS and saying it's not fun to hide behind a wall and peek a good spot. It's part of the game whether you find it interactive and demanding. It's just a part of it.

golden coral
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So, because something is "part of the game", it... should be excused?

unborn iris
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In this instance, pretty much.

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When it's something as fundamental as terrain in a game.

golden coral
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Well that's a take and a half I guess

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Terrain is fundamental, but it can be done good or bad

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It's not as if I said terrain should not matter at all, or that it has no place, despite how you tried to make it out

unborn iris
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I'm arguing that terrain should definitely matter when taking into account playable's balance whether you find those specifics bad design or whatever. They are still a thing.

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That's all I'm saying.

golden coral
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But sure, if you're fine with such simple options, I guess that's okay. But you do realize it either means you have to always provide those safe spots, thereby entirely negating, by your own words, the hunters in this case. Or you have to tell the prey that "Sorry but you have to rely on luck and rng at times because we'll force you to be in a position where you can do nothing at times", and hope they find that fun.

unborn iris
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I'm not arguing how it should be. I'm arguing how it is.

golden coral
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If you take it into account, like you want to, then we get these issues

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And how it is, isn't good, it's obvious