#balance-feedback-discussion
1 messages · Page 61 of 1
i'd honestly be fine if seeing your exact HP went away lol
as long as they know if they're in the red, like legacy
less stupid fights
I've only ever heard of it from a pvp perspective, concerning humans
Concerning stupid fights, I doubt anything will put an end to that, humans like to get kills and humans are controlling the dinos.
Honestly I liked legacy's health ui
Descriptions and a heartbeat monitor
yea same
Especially if the blood overlays are improved or made to actually be gradual
we still have the heartbeat monitor but it's useless now
But I don't think it's bad to have no exact hp/won't make too much impact
you'd be surprised how many people metagame the hell out of the exact numbers
Yeah the blood overlays confuse me currently ^^' They always worry me more than I need to worry.
What would be the goal of humans if they were to be added?
I thought it would be to fight the dinos
not to fight the dinos, because that would be lame
But, if I were a human, I'd love to study them (take blood samples, study droppings or something, ect)
Yeah I agree fighting the dinos is like...
That's all over the place in games.
i mean, being encouraged to do nothing but gun down playables in a dinosaur survival game probably won't fly well
generation 1 will likely be more hostile to dinos, but they don't have guns and actually eat dinos
Oh, interesting... Wouldn't tribal humans be too easy to kill? I guess spears are pretty poke-y though
Maybe if they used poisons
I read that native people on Kodiak Island used monk's hood, a plant related to Wolf's bane, to poison their spears so they could use the poison to kill whales.
If it can kill whales I bet it could kill a big dino too.
9 foot tall, adept climber, exceptionally strong orc men aren't that easy to kill
OH they're 9 feet tall okay that's different
Gorilla humans?
that is very physically capable, but looks like a nightmare creature
Do they spawn in as a 'baby' too or nah?
Well, it has some different aspects going on for it that look a bit reptilian
@tribal spear omni is not weak compared to other predators and if u got knocked out that’s completely your fault
@keen plover u were already damaged before so i guess not really necessary?
I was yeah. Fought a cerato, but regardless. I hit the tail slam and imo it should always beat out the charge
Carno should actually be using some thought rather than running up a tenos tail and get slammed
not on that case no, u would have stunned him of u had survived
he would get punished for been stupid
if u wasn’t at 5hp
nice profile picture btw
i dont think him being low HP should mean carno is guaranteed a kill
I’ve had the experience as Carno. I’ll try to upload the clip, but pretty much Carno can consistently win the trade. At worst it gets stunned while you get knocked down
why is that
Also thanks
Teno currently has it rough when it comes to cancelling charge with tail slam
Experiencing it from both sides
because having zero survival options sucks? lol
ok if that’s actually the case then yeah it’s pretty bad, i have never seen a situation like that
Yeah I’ll do it later to show some context
can we blame the teno for bad timing tho?
teno has it pretty rough in general
didn't use to but it kept getting changes to help it in the matchup
and teno got that ridiculous tailslam nerf
Possibly. I’ll try to get it from both experiences but it feels like it’s not worth tail slamming a charging Carno
I even hit the tail slam perfectly and died
It is funny how teno and Carno are really the only ones who consistently rely on stamina economy to fight
so dodging would be the best opition rn?
Yeah
pachy got an L because it deserved a nerf. Issue was it got majorly overnerfed and thrown into a world where cerato exists
Like Omni technically does but it’s stamina expenses can’t be pressured by anything but Carno, so I basically just don’t count it
i'd also say pachy because without stamina, it has to... trot
Well true, but that’s moreso a product of it being slow
carno relies on hoping that the cera doesn’t know it can outstam you
Because Omni had to expend more stamina to use its abilities but gets pressured less because of its speed
Wouldnt that still count as omni relying on stam for combat
Also think playables other than carno can keep a low stam omni on its toes, maybe not as well ig
Like without stam, omni is a 450 hp playable with a decent bite
compared to teno and carno, barely
How so
I think im just not seeing the full picture
an omni without stam has
- a good bite
- decent turn
- good trot/walk stam regen
- decent trot speed
a teno without stam has
- a lack of its primary damage/defensive moves
- the inability to swim (its primary last resort)
- not nearly as good stam regen
at least it has a speedy trot, but that's it really
omni isn't super reliant on its pounce either
it's not necessary for omni to hunt like tailslam or kick is for teno to live
As for carno?
carno also has a garbage trot, garbage trot stam regen, the lack of the only move that actually makes the animal remotely playable (charge), lacks its primary defensive mechanism (running)
its bad turn radius also makes it equally pathetic in self-defence
but then again, carno is just... bad atm, in terms of design
Isnt the trot decently fast, with a good bite and good hp
Compared to omni, no stam wise, a carn def seems more viable, even just due to the hp difference
Unless im missing something
Omni trots faster?
its bite isn't even good
But wait, who trots faster?
it's honestly pathetic for its size and niche, honestly, considering everything
carno's entire combat plan centres charge. If you can't charge, you're basically screwed
But uh, who trots faster
pretty sure it's omni, although i dont have the numbers on me
Wha-
i still believe the fact that carno trots as fast as cera is just sad
I didnt see carno in action much since like u6 or u5, so uh what was he shafted in, sheesh
Anyways, are we basing stam needs for niche or what?
I really cant see omni out outperforming carno when no stam
Carno from what i know is tankier, better bite, should trot faster (gotta check ig), just lacks mobility of turning ig
Also gotta point out that even bucking makes stam much more important to omni
okay, so let's look at all carno's pros and cons
Pros:
- Sprints fast
- High charge damage
- Charge does knockdown
- Regens stam quickly while resting
- Dehydrates slowly
Cons:
- Turns horribly
- Terrible running stam (a stegosaurus can sprint for longer than a carnotaurus)
- Charge melts stam in mere seconds if used
- Starves very fast
- Terrible NV (one of the worst in the game)
- Bleeds faster than any other creature
- Stam regen is terrible if not resting
- Worst swimming stam in the game
- Second worst swimming speed in the game
- Trot speed not that fast
- Extremely limited diet
- Bite force has worse DPS than a creature 500kg less than it
- Extremely slow acceleration
Damn
Stam wise, yah carno ig is doing worse
But back on no stam subject, omni def faulters more
Just how i see it
An omni is better because not only is it more capable of evading things even without stam, it actually can get that stam BACK. Carno very much struggles, given it bleeds VERY fast, and has a poor stam regen while trotting
I would rather be an omni without stam because an omni without stam will soon be an omni with stam
A carno without stam will likely stay a carno without stam
Due to its fast stam melting and poor regen
(also because carno is built entirely around having stam and completely faulters the moment it doesn't)
So wait, is the debate on
What playables needs stam to succeed more
Or what is least viable without it
what needs stam to succeed
which is carno
I also forgot that carno now has exceptionally slow acceleration
That's an important part of the cons list
Then ig maybe
But i find it hard to say omni barely counts in this situation
Since its whole hunting is built on it (shush ambush carno)
Is carno still meant to ambush with charge?
Like what exactly is charge expected to be used now
i have absolutely no clue anymore
Dang
its just such a goddamn jumble of random ideas
Give carno a defined and proper niche oml 🦈
Plains hunter really is that hard to get working?
As long as it lives on spiro, it probably will remain in hell
Wouldnt a plain hunter need more stamina compared to one that was in like a forest
you'd think
or at least a good trotrate
i still think it trotting as fast as cera is ridiculous
it's like 50% leg
Everything about bro screams speed 🦈
Carno needs to be more uh, something that encourages things to avoid the plains if its failing at that
being good at actually pursuing prey would be a start
because it's safer to stand in open plains than near bushes or forests against a carno
ı believe ceras stamina should be decreased, and the running speed should be increased a bit, it has lots of stamina, even tho its an scavanger, its not designed for hunt in the build, it designed to steal and run,
ceras should be like modern day Hyenas,
which is also an scavanger,
(ı mean mostly they hunt too)
also, scavangers in nature usually have very strong bites, due to their ability to break bones, and skulls, these are mostly leftovers from an animal, ı believe ceras biting force should be a bit higher.
i dont think the speed should be increased
i think another high speed, low stam predator is the last thing we need
having higher speed just makes it hunt more lol
ı mean, scavangers are thiefs, ever saw an slow thief? that is succesfull?
cerato is meant to bully generally
which means it tends to stand its ground
everything about it encourages it to stand and fight, not grab and run
ı mean, ceras are not the best for fighting in the evrima ngl,
compared to much of the roster, they are
bleed resist, fracture resist, the ability to make the opponent puke, charge bite, tons of stam, good turn radius, good DPS
not even mentioning the damage resist from being near corpses
yep, that tho, they are very odd dinos
making them faster doesn't achieve much besides making them hunt more
they already harass tenontos enough
lower the stamina*
they run for like 10 days straight bruv
like bruh these guys got infinite stam.
i think the stam is really high too, but I'd rather they be made slower than faster
ı think they can chase everything down in the game by making them run out of stam.
but if there is something that needs to be balanced, its deino fr.
I think they should just be a bit faster cause once they add Rex’s they gonna have to be faster to escape when stealing food
omni and troodon, carno can facetank anything 1v1 after its out of stam besides obv stego and dieno
but ik what u mean, stam in order to kill easily and to run from cera groups
If raptor was to get a bleed buff to fight larger creatures, it would then just be able to delete similar sized creatures with no effort @zenith comet
Also where did Omni needing a buff come from
Seen a few posts
Yeah that makes sense tbh you have a good point there
omni is an insanely good bleeder
idk where this sentiment comes from that it needs more
solo omni players when its not braindead easy to solo a creature larger than it
pack animal for a reason fr
even solo omnis do okay
Solo Omni is capable of soloing pretty much any creature except Deino right now
Average skill from most of the players means that a solo Omni that's good can drop most creatures
even cera, who is DESIGNED to not die to it basically
Yeah
i honestly think the "Isle skill issue" and pounce issues is really what holds this animal back from people realising just how broken it is
fix the pounce, and omni is only as weak as its player
Exactly that. It has no limits (well except Deino)
but same can be said for most if not all animals vs deino
Only because it uses water and pounce can jank easy on deino
the fact that omni's limit is the very animal that is the limit of all others is pretty telling
i genuinely fear for trike and rex, and that's not a joke
omni's sheer unmatched potential makes it a threat even to these proclaimed powerhouses
the only animals safe from omni are those that never have to concern themselves with it
especially trike
large flanks, a single forward-facing defence, low speed and likely not the most agile
Well, there's something to be said about them getting a specific "apex system"
Whatever it is, I doubt it's to ensure apexes have a comfy time surviving
And seeing Dondi's seething, seething hatred for the ease-of-growth on Deino, he'd likely be even tougher on Rex. He loves that thing so much, he wants it to be special, and having it be a regular sight would likely not vibe with him
Maybe while growing, but I assume as a full adult, they wouldn't want Rex to die to a common pack of raptors
That's true, but perhaps there are other plans to ensure apexes get struck down with the full force of survival
I do hope they're not untouchable. Maybe after a hunt
@zenith comet Omni can already kill everything solo that is not a deino, the last thing it needs is a buff to its bleed. Its already overpowered enough considering the miss pounce animation has been removed.
@zenith comet Requiring patience on a playable such as Omniraptor is great, especially since right now its ability to tap pounce is absurd. Even worse that it can spam pounce now.
I don't believe Omniraptor is inherently overpowered, I just think tap pounce needs to be removed so that:
- Omniraptors have to work on wearing down what they are attacking.
- Bucking becomes relevant again.
- Omniraptors become a significantly higher skill playable without just tapping rmb for 2 seconds every now and again.
As it stands now, Omniraptor is very overtuned and the one thing humbling Omnis currently is de-sync.
Omni can also already solo a Carno, although that fight is very tricky to say if it's reliable enough for the Omni without a second.
Super late response, but Kissen had stated it's just doing checks for the game being ready for apexes' arrival. I don't believe it's necessarily a specific mechanic by itself.
Why do you disagree with my suggestion @dusky surge?
Because I don't think alt-bite should be returned to pre-6.5
besides making it cost stam again
I mean....idk about that
The alt attack changes have made combat encounters with a select few animals VERY clunky and awkward
Like teno and pachy feel downright awful to play as is
i feel like that's more based around the fact that these animals really don't have much else going for them outside their alt-bites. At least with teno, its trot is good enough that you're fine using that (and you generally should to preserve stam)
I just criticise it on the grounds of clunky controls
Nah the unexpected use of alt bites when running for brake checks and such made the combat between the hunter and the hunted waaay more interesting
i mean, not really, unless it was specifically pachy and omni, otherwise it was a tool to just disable you from chasing other carnivores without them getting free hits in
Now its just " oh youre decelerating. So that means youre going to alt bite now"
Exactly
It made mirror matchups lot more interesting too
herbivores didn't benefit at all from it, it was exclusively benefitial to big boy carnis like carno basically
in fact really, running alt-bite only truly mattered for carno and pachy
both animals are already just horridly designed to begin with
I disagree. It was very useful on teno for chip damage and bleed against carnos and getting suprise hits on omnis. And i dont think i need to mention pachy
why would you ever claw when you could slam or kick. You don't want chip, you want the carno dead
kick does everything claw does but more, and better
claw is good against smalls, but against animals like troodon and omni, you want to stand your ground regardless
That would work against the avergae brain dead carno that runs into your slams. The ones that bait and try to drag out the fights need the claws
And sometimes the chip dmg matters
against carno with its charge, you basically need tailslam because carno is still one of the dumbest designed animals
also a sprinting 180 claw attack is much slower than a kick or tailslam
idk why you'd ever choose that over the much better options in that situation
Standing still to use your attacks makes it a lot more predictable for predators. It was much better when it was unpredictable
not to mention a sprinting 180 claw attack means you are now forced to face the target, making it harder to make more distance
i really can't see a single situation where a teno benefits from doing this against a carno
I never said 180 claw attacks
I mained teno from update 4 to update 6. Trust me, sometimes the chip dmg matters
Like fluff said, the changes makes combat a lot more clunky and restrictive. I dont like that
i don't think it ever made combat particularly engaging, it just made it that people got punished for ever pursuing anything with an alt-bite that mattered, since it was essentially a 360 degree, extremely simple and easy option to immediately punish players who had gotten to your flanks, even as animals like carnotaurus
On almost every creature it absolutely did
There were less assured safety nets when taking certain angles
I mean, isnt that a good thing?. We dont want legacy assriding 2.0 do we?
Now there are more, and the tells for attacks goes further before the animation uptime
Which makes alt attacks insanely predictable
i mean, we still have counters to ass-riding, alt-bite hasn't been deleted
also tailriding does pathetic damage
Chip dmg and bleed
Alt attacks being more reactive made punishing overambitious bates in movement way more viable
Which is a strategy I'd hate to see nerfed considering the entire premise of evrima's combat revolves around attack baiting
Like alt attacks went from something that punishes poor assessment, from something that can only punish blind W key pressing
Unless you are literally immobile, which in evrima only works if you're enourmous
also im pretty sure the only time you can't alt-attack is while sprinting, trotting and walking are fair game
It is extremely frustrating when you have a great opportunity for a good claw attack on an omni but the game decided " oh you pushed down the shift key for 0.0001 seconds, guess you have to use your pathetic bite now"
Carnis arent nearly as affected by it as herbis are.. Thats the issue
i don't see how herbis are effected, besides it being the long-awaited stego nerf I guess
oh, and pachy, but it's not being played with or without that alt-bite, it's already considered trash regardless
I dont see how it affects stego since it already had to completely stop for its attacks, but for tenos and pachys it hit hard
nah, stego can't cancel sprint into jab anymore
Like tenos cannot deal with 2 omnis that have the slightest idea of how to use their ability without abusing water or cliffs.
Ah i see
i mean, personally, i feel that's less due to the running alt-attack and more due to the fact that omni is just woefully overtuned atm
with or without a running alt, you wouldn't be able to hit those omnis
It literally goes entirely unpunished for whiffing pounces, on top of having great speed, stam and agility
Oh omni being overtuned is an entirely different issue. What i mean is, you are not able to punish the small moment of unawareness from the aggressors anymore
Like, being able to hit them with claws if they get too close while running
(i mean, they literally went out of their way to remove the small moments of unawareness by reducing stun duration and removing missed pounce animations)
teno just got absurdly overnerfed this update with the nerfs to staggers, knockdowns and tail damage, as well as buffs to animals like omni that removes windows of opportunity
The removal of pounce recovery is an absolutely L move
i don't understand why teno needed nerfs to the damage of its tailslam after the knockdown became less effectice
that's nerfs in two elements
Yeah solo teno is rough....
my suspicion is primarily cerato players complaining about getting smacked down by teno
but frankly, they should learn to respect teno more than they do
a solo teno should basically obliterate a solo cerato without any body buff involved
i personally feel herbis got unfairly beaten down this patch. I agree with removing pachy stunning carnos and tenos because dear god that was infuriating, but it needs other things to compensate
teno just gets nerfed for existing, I guess, despite it consistently being very well balanced
carno also got screwed but that's a different story
carno itself hasn't been an actually decently designed playable for most of EVRIMA's existence tbh, so it's less being nerfed and more having no clue how the hell to manage this thing
They did my boi teno dirty.... Pachy should have stun on fractures. Havent played pachy myself, but from what ive seen, its a gamble going in for a ram, cuz you can potentially lose half your hp from a single trade, add pachy's terrible bleed res on top of that.... I dont see it being viable unless it gets some of its stuns back
pachy has actually one of the better bleed res in the game
because it's one of the few animals that actually HAS bleed res
cerato, pachy and deino are the only three animals in the game that actually have bleed resist lol
Funny enough, the most fun ive had on carno is this update because of the struggle it is to survive
i can't have fun with carno because it just feels like a goddamn failure lol
Oh rlly? So it doesnt bleed out as quick anymore? (Havent played pachy since update 5)
Yeah its not for everyone
small game hunter that specialises in hunting only cerato and sucks at ACTUALLY hunting small game
ambusher that exists in OPEN PLAINS
has a charge that works better at obliterating big things than actually helping you with smalls
it has no pursuit capabilities or scouting potential because of its pathetic stamina and trotrate, so its entire gameplan is to use the terribly designed Spiro plains and its hundred bushes to hope to god you ambush something, or just kill solo ceratos because that's your best matchup
despite having the second lowest pack size in the game, it also is one of the animals that benefits most from groups
not even mentioning the fact this thing starves faster than basically the entire roster, despite being apparently an "ambush/small-game hunter"
I kinda like ambusher carno. But as you have said before, plains are completely different on gateway so it wont have much luck ambushing stuff on the plains there. Interested to see how they're gonna balance it out (If they balance it out 💀)
i despise ambusher carno
allo exists
and unlike carno, allo has the options to not do all of its hunting in the most open environment in the game
allo is an ambusher that actually works as an ambusher because it can adapt to biomes that permit more ambushing
As I said before, carno needs to be kept as an ambusher so we can have 3 nearly identical mid-sized ambush hunters
we need the entire mid-tier carnivore roster to be exclusively ambush hunters hell yea
Instead of having things being actually unique
Yes! (Sarcasm)
and in the case of allo and carno, two mid-tier, high speed ambush hunters that do well in plains
except one's bigger, stronger and better
so why would you play the smaller, terrible one
Imo carno either needs it pre-update 6 agility or a new ability instead of charge that helps it take down smalls, cuz i dont think the current charge is ever gonna be balanced
as far as I'm concerned, we have three hyper-specialised animals that really only work in the environment they were made for
Carno: Plains specialist
Deino: Water specialist
Herrera: Forest specialist
All these animals have their primary gameplay built around their biome, so their entire kit should be designed to reflect what traits best benefit animals in these environments. In the case of herrera and deino, they actually do benefit a great deal from their environment, but carno almost hates its own home. Without enough cover, it gets caught by more endurant predators and ran down, or spotted by prey and immediately loses the hunt
PLEASE
For the love of FUN. Let it turn
i honestly, personally, don't really see the need for it to be much better at turning
I just found it more fun. Update 6 ruined Carno for me
Giving chase and turning with the prey if you could time it well was enjoyable
YES!!! Someone gets it
I'd personally keep the turn radius limited and, most importantly, the acceleration as it is
I think the current accel is great for actually keeping carno in plains, because sudden stops to momentum like trees means it can't prosper in denser areas
The turn radius being slightly better would be nice, as well as stamina and trot speed
If I can put in my two cents i feel like the previous ram was just much better, carno doesnt need to have an amaizing turn radius to Prosper in plains, there's so much more to it than just a ram.. And also the speedboost was just so good at run away's
Previous ram still has several issues
A: Completely lacks any and all manner of skill expression
B: Does an ABSURD amount of damage, an issue most if not all iterations of the charge has had, and is the one part of the animal that ACTUALLY needs nerfs
C: Ruins the carno's running stam, making it hyper-commital and reducing your ability to pursue, furthering the "ambusher carno" playstyle I hate so much
yeah well, this ram is not much better-- it defenitely doesnt require any skill one bit if you can just press right click and turn like crazy making the thing you hunt almost unable to escape it, and also im sorry but genuienly i do not care you hate the "ambusher carno" playstyle, that is-- genuienly how its supposed to be played-- you ambush the prey, catch it off guard-- also the previous one required some strategy thinking therefore making it require atleast some type of skill--
i hate ambusher carno because it should not be played like that, it's an absurdly unfitting playstyle
(also the devs both seem to want it to be an ambusher and not want it to be an ambusher and it's really unclear which is which)
ambusher carno is entirely unsustainable on any map that has actual plains (like Gateway). In fact, carno is so abysmal on Gateway BECAUSE it has flat, open, realistic plains, and carno absolutely sucks on those
It requires hilly, bushy plains to exist
the new ram is also really easy to escape, idk where you get this from
like, if you can see it coming, it's worthless lol, unless you're specifically cera
not really..? it is meant to be an ambusher, your very close minded if you think that the only way to play a carno is on flat open plains-- also no if you play smart you can still ambush without needing hills or bushes thank you very much, also the ram can out turn an omni
the devs made carnotaurus to be a plains predator. Gateway's plains are extremely flat and open. The forests are far too difficult for carno to navigate for it to effectively hunt in. It is screwed if it retains an ambushing lifestyle
it also isn't really meant to be an ambusher based on recent changes it got
yeah and the recent changes are not good one bit
specifically to its acceleration, which is key to a good ambush.
they're in the right direction, but carno should've gotten a trot speed buff or stamina buff as well
also possibly a turnrate buff
since it sucks ass at hunting small game still
no-- not they're not, the turn radius is far too absurd, if you think about it in a realistic sense a ramming carno should not be able to turn like that unless it wants to absolutely topple over-- its far too op
im-- sorry you have severe skill issues if you want a turnrate buff
i want a charge damage nerf mainly though
the charge's damage is literally just... horrible for the animal's proposed niche as a small-game hunter
i'm not really sold on the turnrate buff, i'd prefer trotrate and stamina mainly
(and, of course, nerf to charge damage)
im sorry but what you are proposing for carno right now is just-- heavy disbalance to everything else
a carno doesnt have to hit a ram every single time
it has absurd turn radius making the chance of missing it even smaller
i don't think it should, but i also don't think it should be melted through 12 seconds of runtime for a single miss
it sucks ass at pursuits, which is sad given it's supposed to hunt small, agile and endurant small game in the open plains
not chargespam a single cera to death as its primary hunting strat
yeah thats why the speedboost of the ram was so good
also thats just saying it should hit everytime, attempting a ram has consequences and those will be the consequences
Ambush carno is perfection
Until allo or alberto is added, then it becomes obsolete
attempting a ram should have concequences that aren't ruining your chances of actually applying any meaningful pressure to your prey
i still love the fact that the existence of allo outright makes ambush carno the worst thing ever concieved
well what are the consequences now? none, except for boohoo less stam thats not even a consequence when you can ram when you're right in their face and be fine
allo has more biomes it can venture into, better ambush design, better generalist playstyles, more pack orientation, better punch-up ability, higher weight and damage and is generally just all-round better
less stam is the difference between life and death for carno
carno is one of the most stam-reliant animals in the game
(because its stamina is so egrigiously pathetic)
yes, but now-- its so not really a consequence-- i know carno relies heavily on its stam but you genuienly can just start ramming right in their face and loose an inch of what you would loose on the previous ram, its just compleatly unfun to play and play against
fun fact, a stegosaurus, the 6 ton lumbering defensive herbivore, can sprint for longer than carnotaurus, the animal which is ENTIRELY BUILT for the sole purpose of sprinting
does that not strike you as... ridiculous?
yes but a stego wont outrun a carno..? dont sprint out your whole stamina and dont be stupid and you'll be fine
also fun fact:
cera's runtime is so high, and carno's is so low, that it is entirely viable for ceras to sprint in a straight line after carnos, and it will inevitably catch and kill it
the plains predator is actually worse in plains than the bully scavenger
and no, not it doesnt because if a carno had a bunch of stamina it would be entirely unfair
not really, if you balanced it well (or put it on a non-garbage map like gateway)
its its low stamina that makes it not an op 'imma grow it and kill everything in sight' creature
have you actually SEEN gateway? it's pretty much an open death sentence to low-stam, ambush carno
Everything has the option to outmanoeuver a carno or run into a forest tho ?
that too
not if they're caught in open plains
literally forest/water = win vs carno
Being seen by a carno is not guaranteed death, as long as you're smart enough to not stay in the open for 20 minutes
then they might aswell just lay down for it
i mean... people caught in the rivers will always die to deinos, so i really don't see how the hyper-specialist for plains being dominant in plains is much worse
carno is to plains as deino is to water
If you're in the open plains you can probably spot the carno before it spots you...
also carno's are not compleatly useless in forests
not always
And even if not, unless you're playing with your eyes closed, you should have enough time to make a move
Not on spiro's plains
Which aren't really plains
with their acceleration, turnrate, inability to use the one attack worth using (charge), terrible NV and more, they might as well be
its like how deinos aren't completely useless on land, they're just mostly useless
the turnrate is absolutely insane i will not agree on that. It shouldnt be this high
how can you possibly believe that turn radius is high
it is quite literally the slowest turn in the game, bar maybe deino who can do that weird beyblade stuff to compensate
was not fun one bit because all i had to do is boop right click and turn into the thing im trying to kill and be fine
yea, because carno atm is a dumb ambush animal
i'd prefer an animal that actually doesn't nuke an animal every time it hits RMB with ease
how can you believe its not high??? you would die with the old ram jesus
in a forest this thing is absolutely incompetent
...then dont make the turn radius higher...?
The turn radius isn't what oneshots things
or just nerf the charge damage (which again, absolutely should be done)
then balance the other elements
like making the stamina and trot-rate actually fair
even if it wouldnt be an ambusher it would still just have to press right click and be fine unless its stupid--
yall gonna absolutely destroy carno jesus--
it wouldn't be an ambusher because it's located in an environment that barely suits it
running up in broad daylight to an AFK raptor is not an ambush
yeah-- its not--- i never said it was
that's what most carnos define as ambushes in my experience
because carno generally sucks at ambush
so hitting anything just kinda counts
as long as it didnt react
nah its because now kids play carno because its so easy to play
you think carno, atm, is easy to play
either the people you are playing with just aren't playing or something is very wrong
because any competent animal (besides solo cera) can just ignore carno
not really..? now im just questioning how you play carno, because it can out turn an omni and im genuienly baffled you think it needs an even higher turn radius when it can already do that
it absolutely cannot outturn omni and i genuinely don't play it because i hate it so much, it's just unfun
i tend to kill carnos more than i play them
a solo carno is easy food for even a duo of omnis
oh it can, it can outturn an omni
a stupid solo carno sure
it really can't, i have absolutely no idea where you got this from
expierience playing..?
it can be the most competent carno on earth, 2 omnis will have it doomed
the only thing that defends carno from omnis is a bug that causes it to kill latched omnis
i can't tell if you love carno that you're blind to its faults, or hate carno that you don't want to see it improved from the sad state it is
not really, if a carno is just gonna stand there and let them do that then sure its gonna be doomed-- im genuienly questioning what carno's you've been going against as that you can kill with two omnis--
i want it improved, but i dont want it improved in a sense that its gonna be an overpowered beast that a 5 year old could play it like it is now
i've faced off against some of the best carnotaurus players in the stress test, and they can confirm, it's not in a good spot
how do you know they were the best? also stress test was not good and some changes were made
because i've seen them play and they've been playing carno for years
that doesnt make someone the best player, you can play a thing for your whole life and still suck
@keen plover they think u suck lol
but anyway, idk why you're so dedicated to keep carno in its sad state
as someone who has played on gateway, as carno, it stands little chance
if not freed from this bizarre ambush thing
im not, i just dont agree with the changes you want to be made-- just because i dont agree with you specifically doesnt mean i dont want it improved, i just want it improved in different senses than clicking right click and being able to do a 360 while ramming
i also don't want it to be an RMB spammer
well from what you're saying it is going to be like that
Which is why getting the charge damage nerf is imperative for its health as an animal
I have quite literally been advocating for a charge damage nerf this whole time
To outright weaken the animal's ability to overrely on it
why nerf the damage if you can nerf the turn radius and make it actually require skill though? you know? make it actually fun and challening?
a lower turn radius doesn't make it require any more skill? a lower damage requires you to actually combo attacks and follow up on attacks and not just nuke things with charge
like, in an "ambush" scenario, a lower or higher turn radius changes nothing
if they can't see you, they can't react, regardless of how fast you turn
you will still nuke things with a charge no matter if higher damage or lower damage, you will still topple them over, still be able to bite their head and they will still pretty much die, where's the skill in that?
Lowering charge's turn radius makes it worse against its designated prey - small animals
Even though I don't think carno should have an instant win against anything it's supposed to be hunting, its kit should at least help it towards its niche
no it'll just give the smaller animals an actual chance to live--
not really
when i play smalls, carno is often my least concern, and I LOVE smalls
i rarely ever play anything bigger than a pachy
If charge reduce turns radius, then it's detrimental to use against smalls, which you can often kill with a few bites anyways
So why should it be designed that way ?
I honestly think carno shouldn't have a charge at all but rather some sort of drifting headbutt, but that's another thing
if they stay out of sight sure
what
honestly agreed with that
i literally sprint through wide open plains
it is safer to be in the open against a carno because it sucks such ass at pursuit
....good for you..? then you were met with very dumb carno's...??
it actually does
It's genuinely fun to just run circles around them
if they're smart with their bites/charge you're just an easy snack
i mean... if they can catch me, sure
but more than often, they cannot
because they turn like a constipated freight train
cause they're dumb then
idk what their turn radius has to do with their intellegence
alot because if they cant get a small creature like pachy then i am concerned
i also don't know why you keep invalidating "me being able to deal with literally every solo carno i meet" as "ah all the carnos you meet are dumb because i said so"
thats less to do with the turn radius then and more with actual thinking
like, i have tons upon tons of experience against carno, it is not a good animal, idk why you would ever think it is
because the situations you said sound absolutely baffling that a carno was not being able to get you that its just plain dumb
or it physically can't
it can
which is the thing in most situations
it can very easily
i literally don't know how
like, what magic
it turns like a bus, it literally cannot catch an opponent that has both speed and agility
i'm literally going to get on a test server to see carno's turn radius to see if there's something i missed about this mythical turn rate
there's more to a carno than just a ram, it has bites it can run off to get a better position it can slow down to alt bite it can do so much--
go on
the bites it has are... really weak all things considered, the alt-bite can only be used in defensive situations due to the fact it cannot be used while sprinting
Woah carno can slow down ? Impressive
Seriously tho, I think you two aren't talking about the same carno
i genuinely think that's it
like i feel like there's an alternate reality carno i haven't heard about lol
genuienly same at this point--
no it absolutely turns like a bus
i have literally got a fullgrown carno right here, this thing is absurdly clunky
good for you
i genuinely don't see how you're losing omnis or whatever to this
im not losing omni's im usually the one to kill them
are the omnis moving
yes
are they remembering the A and D keys on their keyboards
because a lot of omnis don't for... some reason
yes??
then they should still be alive
i-- i have never met a person that hasnt used their A and D key's
well they're not
clearly they have failed one of my two prerequisites
....sure--
carno can easily kill any small and anyone who can't is bad
it is also an ambush predator
I guess since most players literally turn off their screen while playing
and should stay as such
But if the player actually is decent, then no
You shouldn't really die to a Carno
Unless you're a Cera
in which case get screwed lol
im gonna drop this conversation cause this is going no where and yall clearly treating it as a haha funny
I wasn't either? I'm being honest here
i am too but its going nowhere so why continue this
Fair. Just a bit lost on some of these claims. Like Carno being able to out turn an Omni
Which is just incorrect
I think, I could be wrong, but isn't the speed stat on a carno high than an omni, by a little bit? I think carno is like 52 or something and omni is like 45-49? I could have my numbers wrong
I'm not really sure much about carno or omni since I play neither and rarely interact with both, unfortunately, so I am in no position to discuss anything other than that much.
But... I do agree the discussion was more argue-y, than discussion.
Though I feel as though this is not unusual for this section, so far most of everything I've seen here has been more argue-y, than discussion-y, which makes me feel a bit sad.
Though, I am not really sure it's anything to be done about, any time you have a large number of people with different ideas, I suppose it's bound to happen.
Why do you think it's meant to be an ambusher? It's really not, or if it is, it's terribly designed for it, always was when it comes to the charge. And no, the current charge turn is fine, it needs to be useful in the pursuit of the agile prey, prior charge was completely useless for it. Also yes, the changes are a step in the right direction, referring irl is ... well, not that useful in this game (lots of playables do things they couldn't do irl, so carno turning well is fine). An open plains predator, specializing in small, most of the time agile prey, has to be able to keep up with them to successfully hunt them. It's really that simple.
Also carno with terrible turn radius never required skill, it required the target to be dumb as a doorknob. There was no skill to prior carno charge because it didn't matter how good you were, only that the target never moved at all. There's also the fact that most players are terrible. You killing omnis, says a lot more about how bad they are, than how good you are, or how good carno is. If we look at carno purely stat wise, it is not a very good animal, not in a very good spot, and not really good at doing it's supposed job. That's all there is to that.
Carno was originally, by the devs, supposed to be a pursuit predator. I don’t know where people get the info that Carno is intended to be an ambush predator
i'd assume that's because it simply hasn't ever performed well as a pursuit predator in EVRIMA
so people just have assumed it's an ambusher
it doesn't help that its primary biome is more suited to an ambush lifestyle than it should be
It's probably far more simple. Old charge only hit more or less afk targets. As such, the only reliable way to ever land the charge was by "ambushing" something (as in attacking something that was not paying any form of attention to anything)
@hushed ibex to add onto your feedback, pachy is only a measly 1.5km/hr faster than cerato. On top of this, cerato has a MUCH faster trotrate, and nearly equal stamina
Pachy def needs either a stam or speed buff
Honestly, like Im super content with the idea of pachy's hit and run, but with cera there is not hit in run, its just hit and die or run and die
Yah like attempting to do what you're supposed to do as pachy is only getting you killed faster
Even if that doesnt out right kill you the stamina consumption from the ram will
i'd personally want cera to be slower than it is, but pachy itself also needs some help
i feel cera is weirdly fast considering everything said about it
Yah like in general, without stuns pachy most of the time will end up being pressed against what it rams giving them an opening for a fatal attack, increasing speed or even its turn rate could help negate the 50% heal tax from doing your attack
Yah the survivalist scavenger that cant hunt seems to have a really easy time hunting just about anything
like pachy was purposely made slow, and it's like, 5km/hr slower than its main matchup, omni
cera is literally .1km/hr slower than a tenonto and has absolutely insane stamina on top of like, a hundred other small buffs that it can also take advantage of
Yah insane turnrate and 1 second frame alt bite, using charge bite without any stamina, gaining bacteria just by eating anything
did you know it also has one of t he best swimspeeds and swim durations in the game
And can alt attack in water, yah
and is the only terrestrial animal capable of alt-biting in the water
not even mentioning the fact it can ignore bleed and in some cases just outright ignore damage
Cerato has FOUR different kinds of resistance btw
Bleed resist, fracture resist, passive damage resist when near a corpse, active damage resist when eating
Cera is way too overtuned
The active damage resist makes it that omni bites literally do 0 damage
And a full pounce simply tickles it
I'm FINE with it being a defensive powerhouse that can ignore omnis
But the fact that it is also an offensive terror that strikes fear into literally every animal and will run you down doesn't really... fit
Aside from that its just too overtuned for sure, like they can outstam omni completely
It really needs to be slower.. or pachy and teno could use speed, and omni could have more stamina
they should focus more on the defensive potential and just remove the things that make it such a frustrating hunter
Regardless cera is in a bit too high of a place rn for just being a body bully
Eating buff could definitely go
Same with fract resist (if the devs are too stubborn to up pachy speed/stam)
In a way tho I get why it's quick I guess, but cera is just fast enough with all that stamina where it can freely tail ride pachy and even tenos in some cases to death
to all you pvp pros, why does cera need such an absurd amount of running stam
it doesn't
unless its speed is low enough to warrant it
which it is not
(really depends on whether by "perform well" you mean that it was in the right spot balance-wise or strong, cause if it's the latter then that's when it performed the best)
It has 100% performed well as a pursuit predator. Back when Carno was relatively agile in 4.5 and 6, it felt like an actual nightmare to deal with in the plains, as it should.
Update 6 kinda had it get overshadowed with its good elements with the "I have a celestial body for a hitbox and you WILL die"
Imagine carno now if it never got that hitbox
Honestly, old carno with the new accel and a fixed hitbox would literally be all I want from the animal if we're talking the bare minimum
I feel that carno with current acceleration but everything else U6 would be passable enough to be worth keeping around
Agreed
why does beipi have to kill things to be good lol
it can kick a troodon's brain in and obliterates juvis for fun
enough for me
Also bleed is such a bad defensive tool, unless they want beipi to hunt things for some weird reason...
well considering they used the term hunt, i'd assume yes, that's what they want
Oh I just got an idea that might be horrible but could make bleed more useful for defensive purpose ?
What if being low on blood makes you slower ? Or reduces your damage output ?
cruel and unusual
Actually it would be useless
By the time your attacker gets low on blood you're already dead
basically used to kick an already dying creature while its doomed lol
I remember I had another idea that I'd like your opinion about
It's about a comfort system, that I'd rather call "wellbeing"
It's a bar like halth or blood that can go between 100% and 0%
At 100% wellbeing you get some buffs (not sure which ones) and at 0% you get debuffs
The idea is that some of the buffs and debuffs would be used to replace some of the current diets' buffs or debuffs, or other effects
In order to spread minmaxing your dino's potential onto more systems, so it's not just about food
And how wellbeing increases/reduces is that :
Being well fed/well hydrated progressively increases wellbeing
Being starving or dehydrating reduces wellbeing very fast
Losing health instantly reduces wellbeing by a small amount
As long as you have missing health, your wellbeing slowly decreases, the speed depends on how much health you have missing
Then other factors could be taken into account, it all depends on how many things we want to influence wellbeing or not
Like wallowing in mud gives a small boost to wellbeing ?
i'd have comfort primarily impact stuff like growth rate, how healthy your elder is, potentially nesting buffs like egg-incubation speed, so on, stuff that just... doesn't matter in direct combat
Yeah that's what I was thinking too
Tying combat potential to how happy your dino is sounds terrible
Also being near hatchlings of the same species could increase wellbeing :P
#balance-feedback message i dont think beipi needs a bite force of 40n, but maybe the claw attack could have 40n
i believe the claw is 100.. its enough to 1 shot another beipi iirc
Wasnt 30?
Also the alt attack is the claw damage + bite damage
Maybe im mistaken, but if it 1 shots a beipi, which has 90HP. it should be dealing over 90N of biteforce
my guess is its claw is any where from 100-120
well" bite force"
Yeah but the alt attack of the beipi are two attacks with separate damage
this is just the normal claw attack them im talkin about
You cant 1 shot troodon with claw attack to the body
i would just say "right click" or "left click" but it changes whether yer in water or not lol
how much does a troo weigh? i dont remember
60
but it can 1 shot a beipi? weird.
You need two claws attack to kill troo
maybe later ill hop on a free admin with a friend and see how much it does. we'll see
the base claw attack does 20, which is why you 2 shoot troodon in the head
but yes i agree that the claws should do 40n and bite should stay 20
I think cerato is a little weak right now, does anyone think that? It cant even comfortably fight off a carno without a body. so what is the point of playing cera if you cant kill what can catch you?
no, i think cera is fine, i just think carno is designed extremely strangely
cera is still powerful, if not overpowered, it's just invalidated by carno's bizarre design choices
yeah, cera is fine against everything else honestly. I guess its really just carno. I never really noticed lol now that I think about it
also, when did they patch ceratos vomit locking? cause I wanna find out how they did that, such as a cooldown on vomiting or something
Carno manages to be both EXTREMELY bad at what it’s meant to do and an overall weak animal, but good at one thing and one thing only. Killing ceras
Cera is powerful, carno is weak, but carno has just the right tools to shred ceras, so it’s growing in popularity as an animal that can effectively kill the otherwise dominant cera.
yes
You can alt-bite to cancel the vomit animation
Doesnt that make vomit useless?
well kindof I guess
it does bring down your max stamina and such but otherwise it isnt that good
Vomit was never supposed to be a stunlocking tool
Yeah that's true I kind of regret it when I post it 😂
I know
How does giving Dryosaurus a short wall scurrying ability sound? Using right click while hitting a more or less vertical surface allows it to claw upwards for an extra bit of height. The extra distance can help access higher tree trunks or rocks that are just out of your reach, and gives it an edge over the galli which fills a similar role by having better verticality
"We should make herbivores weak throwaway dinosaurs."
@olive wraith
I think if we make herbivores grow faster, we will still see too many carnivores. Currently, Deino is one of the slowest growing, and one of the most popular. I think I see more stegos than any other herbivore, too.
Both are slow growing - but, also, both are powerful. I think people are attracted to power.
But, people are also attracted to what's 'cool' and like to play as a creature they like conceptually, and many think carnivores like Carno and Raptor are more 'cool' than herbivores. You gotta increase the 'coolness' factor of herbivores, I think, to attract more players. But it will be hard to compete with the general public seeing carnivores as 'cool.'
Personally I think herbivores are really neat, but not everyone does.
It's a hard thing to solve, perhaps. I mean... A lot of people like carnivorous animals as opposed to herbivore animals. Even our most common pets, cats and dogs, are carnivores.
Deino is apex, so the long grow time is expected and isnt enough of a deterant for too many people picking it. Now if you had something that was a herbivore and slightly less powerful while having a Drastically faster grow time than deino, people would go for that.
Teno is almost on par with Carno and Cera so if it had a significantly faster grow time than those two, id expect it would automatically become more popular.
So, basically stego then? If we cut that growth time down, it'd be more popular than deino? I don't know, honestly. I'm not sure that teno would be that much more popular than carno and cera, especially since teno requires some form of skill, compared to cera and carno.
Lol Flamed and LeventxGod in game are absolute pansies, played with them all day and they just tried to kill me but are garby. Don't trust them
I'd argue stego is pretty much on par with deino. And people pick those because they are relatively safe picks.
I think your underplaying the impact grow time has on players decision making. If I could get something 10% less powerful for half the grow time, I'll go for that everytime. (Once enough players pick it, you also get safety in numbers hence accounting for that 10% disadvantage).
Herbivores (specifically herd animals) need to be atleast slightly weaker than their Carnivore counterparts (so hunting is possible) but they should have greater numbers. (Something to make hunting difficult).
And I'd argue faster grow times is a very good incentive.
Grow time might affect different people differently
Personally I love being rewarded with more power for more effort surviving - I love having a long, challenging grow time rewarded with great power at the end.
I would not pick faster grow times over power, ever.
But everyone is different. Maybe some would go for faster growtime.
I think many people though, go for carnivores because they think they are cool.
The other issue being, I think people don't want to be hunted. That's the thing, deino and stego are mostly just hunted by their own kind... Especially Deino.
A lot of people come to play the hunter, not the hunted. While I personally am okay playing the hunted if my effort to survive is rewarded, I don't think I am the majority there.
I do agree though that having too many carnivores is a bit unrealistic/herbivores are far too few. It's a challenge to make herbivores fun - I think you might have to find a way to make an herbivore appeal to a carnivore player, somehow. If you like carnivore, what would make you enjoy herbivore?
Understanding that, you would play herbi if the grow time were faster (I think you meant this much, right?) I think you have the right idea! Just unfortunately, not everyone is attracted to the same playstyle I guess.
So do you always play apex? That's where that logic leads.
Let's say we have 3 animals, 1 herbivore and 2 carnivores.
Carnivore A is 70% powerful and 4 hours to grow.
Carnivore B is 35% powerful and 1 hour to grow.
Herbivore is 60% powerful and 1 hour to grow.
Do you still think the herbivore won't get picked as much?
I'd agree on the choice somewhat, if it wasn't also factors like skill and so on involved, plus how good offensively vs defensively something is, and so on. And not sure on the herd thing, generally not that of a good idea to balance like that. Sure, stego and deino is on par, more or less, in some ways at least, but so is teno and cera/carno, a good teno can absolutely take them on.
But even if you made teno grow faster, cera and carno would still be easier to play, to survive with in general and to fight with especially. And they'd both be better at hunting and killing, something people love to do in this game, than the defensively oriented, not very group friendly teno.
I don't always, but the majority of the server does play apex. We can't look only at me, or only at you, we need to look at the majority, since our goal is to attract the majority towards herbi and away from carnivore. I can tell you what I like, but I cannot speak for all.
However yeah I'd pick Carnivore A I guess, but like, depends on a lot of things - Skill for example. Like, I play teno. I know where to drink so crocs don't get me, and I stay away from stegos. Everything else, I need to be skilled to live. If Teno had a longer grow time, I'd still play it, because I love the skill-based challenge.
Sure, with that massive difference, the herbi would be more popular than carni B, at least as long as the skill and kill capability factors are similar
But that's the eqvivalent of making para as powerful, almost, as a rex but growing at the time of an omni, I'm not sure how that balance would work out
Yeah I agree... A lot of people come to HUNT, and CHASE... And that's a carnivore thing. You could make an herbi that could hunt and chase, then I'd seriously expect to see people play it - But would it be right to have herbis hunting carnivores?
You'd already see that. Galli can hunt down things, sure it's an "omnivore" but still. Pachy used to be able to be viciously effective at it, and it was popular for that reason. Even dryo were popular at the time it could kill carnos and stegos effectively, and so on. People will choose what gives them the most killing power for time invested, hence why carno and omni are always popular since they are very good, even more so in groups (omni when its pounce work that is).
I don't know what your point is here... I don't know how you reached that conclusion :/ ?
Using your numbers? 70% power, but 4 hours growth, and 60% power, almost as high, but 1 hour growth?
Yeah I noticed that too, herbis who can chase are the ones people like most.
People in this game like to kill.
Yup. So it's not just time to grow itself that matters
Deino can live off of fish without being nutritionally deficient. But that doesn't stop them from killing players.
So you think rex is 70% power and para is 60%... or what, I'm not following?
But time to grow, effectiveness in killing, group scaling/synergy, survivability in general (you need to survive so you can kill stuff), and skill required to get the kills compared to investment
And when I ask people what they like they usually tell me they come to kill, some even say they kill babies and unfair fights, regardless of challenge- That they enjoy getting kills more than they enjoy being challenged.
Yes, to use playables for the example.
This is what people have told me, anyway.
Alot of people play herbivores to nest and play defensively... legacy is a good example.
No idea why you'd even go herbi to nest in legacy considering AI xD
Actually I've only played like 2-3 hours of legacy before switching to evrima
Eh, maybe there were more, but most herbis weren't that good, and the carnis had some really good playables. I'd argue carnis were overall more popular, especially apex carnis.
I do wonder if more ai would help people spread out around the map more in evrima
Legacy has more of everything.
That sounds about right. Watching old videos and also reading stats on the wiki, I noticed carnivores were much more powerful
Like, I mean, did legacy have more herbivore players than carnivore players?
No idea any longer, but it's doubtful, overall I imagine carnis were more popular, though back in prog herbis were popular
But that was a combination of fast progression due to plants and powerful end herbis
As well as the fact that you could get back in 10 minutes compared to 10 hours for a shant compared to rex :p
I do think, ideally, herbi should be a defensive playstyle/It fits them... I just don't know that the majority of the playerbase wants to be defensive.
I personally don't get the attraction for nesting but I definitely wouldn't mind fighting 3 carnos in a pack of 4 tenos while only spending half the time growing.
Also, I don't think it's specifically hunting, what people want. It's more of the fight.
I'd say it depends on the playable
Get back?- As in, get into the server, or grow again?
Like, ceratopsids are offensively built, stego is defensive. Carno is highly offensive, cera is designed to be defensive. And so on.
Grow, or well, progress in that game mode.
I think people use cera very offensively these days XD
Since progression did not have growth, just various dinos you progressed through to reach the end xD
I've had like 3 ceras face-tank my teno's tail and die. Not a GOOD idea but that didn't stop them from playing offensive
Ahh okay that makes sense
Yeah, it's the figthting. Now consider that those three carnos, are overall, way better at the killing than the tenos
So even if you grow the tenos faster, you are more efficient as the carnos
You also have more survivability in general due to speed and all that, and you have much less of a skill requirement to be good with those carnos, compared to the tenos
Teno's biggest damage is his tail which is BEHIND him... He can chase but he can only nip you while you run away... Not much of an offensive dino.
Three carnos are lethal, and can fight defensively way better than four tenos can unless you got the best tenos on the server
Then you would have to balance the game.... limit the carnos to 2 per pack or increase the teno group limit to 5... or tweak the stats.
Deino pack limit is 2 but they hunt in 3's and 4's anyway
It's not just the numbers
It's also how the playables work
How they scale with the numbers, and so on
I get what you're going for, but you're missing a bunch of factors that matters for the player
Separate issue that needs addressing by the devs
Elaborate?
You spend 5 hours as carno, you know how to kill stuff. You spend 15 hours as teno, you might be able to figure one attack out. I am exaggerating but there's a massive difference there in how a good carno works vs a good teno. So if you just want to get on and kill stuff, teno won't be your go to, even if it grows fast.
And then you got the scaling. Carno charge scales incredibly well in groups, due to how it requires a target to be unable to juke, and having 4 carnos coming at you at the same time, tends to ensure at least one of them hits you every time. Meanwhile, teno is not at all a good "herd" animal, it's main weapons are both defensive, with the tail having reach enough to risk collateral, and it knocks down/staggers on friendly fire, just like the kick. Plus it also does massive damage/bleed in the case of the kick.
This means that in a group fight, the carno is far better overall, while the tenos are at much greater risk of killing or severely harming each other, and require far more planning and positioning to be good. They also can't set the pace as easily, being slower, while the carnos are fast and with the right diet, can actually run around and thus set the pace as they wish.
So, just lowering growth times, or adding numbers, isn't going to change all the other factors that matter if a playable is good at killing or not, and efficient for the cost and investment you put into it.
Many times as a teno I've been hurt more by my own group than the enemy. To the point where, when a fight comes, I run AWAY from my group and fight solo a little ways away, and come back if I think they need help and I can help them (but if I do so I try to be very careful not to hit them!)
This seems like a skill issue... if the Tenos have enough numbers to making defending themselves possible, then its on the players to coordinate... also not sure what wins (Carno ram or teno slam... if its not the teno slam then it should be changed).
Sounds about right. Teno is difficult to get right, but if you do know your stuff, you're lethal as can be. And a group can be highly effective, but they really have to know how to go about it.
Yes, yes it is a skill issue as it were. And my point is that teno requires so much more skill, that if you do want to just go around killing, it's not a good choice, compared to the others.
But it's not just a carno vs teno matchup
Yeah... I would agree with this assessment
But carno compared to teno, vs everything else
Since we're talking about what makes a playable popular, which tends to be killing efficiency
Which is not limited to one matchup
A sufficient group of tenos is very much a threat, but you get that level of threat, vs most things, much easier with other playables
Utah is pretty popular... yet it isn't very efficient. Its a mix of different factors.... grow time being one of them.
Omni is incredibly efficient, when it's pounce works
Lol
It's a popular critter, but not popular as it stands due to well, pounce doing whatever it wants, as per usual
A single cera can bully a whole pack
When pounce worked, back in 5/5.5 with the magnetic pounce, it was one of the most lethal things around, and sufficiently popular as a result
Carno is outright better at everything.
Not really, you just need to know how to go about taking one down. But also, yes, because cera has massive bleed resistance, so there is that.
But overall, omni is far more efficient than most, at least now that cera vomit lock is somewhat fixed
But cera is a bit overtuned still perhaps, and carno on the other hand is hilariously enough undertuned an overtuned at the same time
I've noticed omni to be pretty lethal for a lot of things, with the bleed out. Though, I've also found sometimes you can kill them as they are trying to pounce on you. But also I've noticed from playing Omni, that not everyone seems to know that or even tries like I do to do that.
Omnis have always been very scary, and their greatest enemy has always been their pounce bugging out, or performance in general
You guys seem very unexperienced with strong opinions... I don't think we can get very far.
Inexperienced?
Yeah that word.
Yes, I meant more so, why do you say that?
Well, I AM inexperienced. But I don't think I'd say I have a strong opinion - I just think people will play carnivore more unless herbi is somehow given more killing power.
Because I think people want to kill. Granted, I don't, but, it seems like the majority does.
That'd be correct, yes. That is how the playerbase works, for good or ill :p
And while you might be inexperienced, I've been around since early 2016, so I'd argue I have a decent idea of things in general
Atleast one of you said you only played legacy a few matches.... then rest of the judgement comes from what you guys have been saying balance wise.
That one was me.
I'm the inexperienced one here and I was the one who said that. XD
Well, I have plenty enough hours in both legacy and evrima
But granted, maybe you've experienced something differently while playing
OK good... what can a pack of utahs do against 3 carnos, or 4 ceras?
Except avoid (in the case of ceras) and jump on high place (in the case of carnos).
But well, I don't think I need experience to say that people are big fans of carnivore dinosaurs. I mean geeze, a carnivore dinosaur is on the front of the store page for The Isle and it's logo is a carnivore dinosaur skull with a human skull in it-
3 carnos, it does depend on how well you can juke their charges. Given that you can trick them enough, you can wear them down and then kill them. But most of the time, the option would be to run away, very fast, becuase that's your main predator. Vs the ceras, you can most likely eventually take them out, but it'd be a very long and hard fight, especially since they get the funny body down buff when one of them finally dies. You'd have to either be very patient with tap pounces, or risk biting them to lower their health first. In general, in both cases, you do not want to fight either of the groups when they have clear line of sight on you.
This assuming you have a full pack of 8 omnis that is
If we go with the idea that all sides have their max numbers
The answer I was expecting was "Nothing", but I guess what you described is possible if the utahs are sufficiently skilled while the ceras/carnos are sufficient unskilled.
Why would you get the answer of nothing when fights can go in various ways :p
Though going up against three carnos is not a good time, see earlier comments about carno scaling very well
Ceras are just a pain and a half to get rid of due to resistances, and they will follow you forever
But then you can just make distance, crouch and disappear
Well because I'm usually in the pack of 3 carnos and it's almost always a slaughter... if we get hurt, we run away or use terrain to stop pounces.
Consider the fact that you have to use terrain to stop the pounces. How would it go if you had no terrain to use? Also I'm going to assume you're all running the carb diet, because otherwise you're not running for that long
Especially not if you've also charged a fair few times
A fun thing to do is go near a cliff, wait for 1 to pounce you and aim them at the cliff edge... when they dismount, they go bye bye.
Though since most omnis aren't the sharpest ones around, and carno is rather easy to use in groups, it's no real surprise it goes that way overall, at least in that matchup
Meanwhile, two omnis can put one carno on the defensive just as easily
What Carno isn't running the carb diet xD... I usually run 2 x S and 1 x Dots.
Fair, I think three carbs are the best overall, for most playables
I think it takes 3 omnis. I've never had trouble with only 2.
Stego can have use of the bleed resist, cera for the health regen maybe, but everyone else having carbs is just the best option
I mean 2 x dots and 1 x S
Better off with three dots xD
Unless you run into a lot of pachies I guess :p
But now they can't stun you anymore so you should be fine regardless
I like the extra health... I usually trot everywhere so 2 x dots is enough.
Fair, but -25% drain is, well, very nice :p
True.
Though I'm vaugely impressed you prefer to trot, normally trots are a bit too slow, and some are just atrocious xD
As Carno you're kinda forced to do so if you wana be safe... else you get run down xD
Hence the max carbs diet, so you can run more or less xD
Also keep somewhat close to forest lines if you're too worried
Sure, you're large, but given enough distance + crouch, you should be good to hide
Unless you're running bright red and yellow colors or so :D
Lmao... that's literally what I'm running
Yeah okay, then you have a case for being more wary than most
I tend to favour green colors, so I can get away with the whole "just stand still in bush"
But yeah, I'm genuinely sick of evrima... its always 20 carnos vs 20 ceras face off.
Hence I want there to be more herbivores
Oh I can agree on the sentiment, I just don't think it's quite as simple as you made it out to be
Killing power seems to be the biggest factor, no matter if we like it or not
I don't think I made it simple, other adjustments will need to be made but I think grow time is a significant factor and it can be used to help with population control.
making teno a better animal is better than making it a quicker animal to grow
most if not all the herbis in the game atm are too weak
That would mean an overpopulation of teno.
no it wouldn't?
the only time a herbi has ever been OP is during U6 pachypocalypse, because it was THAT good
Well, we did want more herbis?
it was an insanely powerful animal
If people go with powerful, and you make teno more powerful... then it would -_-
To be fair, making it better does not equate to making it more powerful neccesarily
teno does need a little power boost tho imho
its fallen behind due to numerous unneeded nerfs
and buffs to primary predators
Better how? If you make it be able to easily beat carnivores, then you'd end up with more tenos, hence more teno herds, which would take it off the menu for other mid tier carnis.
i don't see what's wrong with a herbi having an easy time beating a carni? It should defend itself
It should be up to the carnivore to figure out the best way to hunt and use skill to kill an opponent, not up to the herbivore to try its goddamn hardest to just not die
I think herbivores need to have the "strength in numbers" playstyle... atleast the herding ones.
that's a REALLY bad way to balance them
because it means no one will ever want to play them
But it's not... that's essentially how utahs are balanced.
animals should be self-sufficient, even omni and troodon, MASSIVE pack animals, can survive confidently without groups
they aren't, omni is more than capable of hunting smaller game and AI without the presence of large packs
needing a pack to hunt is not the same as needing a herd to survive
one means you eat less, the other means you die more
this kind of herding mindset is what makes herbivores underplayed in the first place
If you make herbivores strong enough to 1 vs 1 their counterparts, then you will have more herbivores. So you end up with herds that are off the menu for carnivores. (Herding doesn't allow them to survive, but thrive).
No, no it's not. Omnis can survive and be viable solo, or in pairs. So must the herbis as well.
Also you can balance that way for offense, but not for defense
Since you don't need to kill larger critter to survive
But you do need to defend/evade it
we had a time where tenonto was easily outclassing carno and omni, and people still played more carno and omni than teno, because the allure of carnivore is irresistable. The difference was you actually saw tenontos sometimes
Teno can jump on places where carnos cannot get to them... they can also hide in forests until they herd up.
So balancing for groups like that, is terrible, and leads to the playable just not being played.
A tenonto should get in herds to be prepared for larger packs of carnivores, not to be prepared for a single carnivore. 3 tenos should beat 3 carnos, for instance
Did we have a time where tenos had a significantly quicker growth time?
Herbis don't need to be able to 1v1 their equivalent carni in a fight, they just need to survive it
Nope, because that wouldn't change people
Dryo grows really fast, how many people are playing that
So sure, a teno can just swim away, or jump away (for all of what the jump worth is), and that still means the carni fails the hunt
Bro wtf -_-... answer that yourself
Growth time doesn't matter, make the herbivore actually decent in the ecosystem
But if tenos do not need to herd up to survive, they would still just be better in a herd
Teno and pachy got unfairly beat down in U6.5
Growth time absolutely matters.
Well, not so much in tenos case but still
If I had the choice between teno or utah... I'd personally take teno.
For the same growth time that is
Shorter knockdown timers, tailslam got an arbitrary damage nerf, alt-bites unusable while running
All of these impacted tenos hard
I know, I was mostly talking about tenos finding use in a herd :p
I personally think more should be done to make the animal worth the hours, not just reduce the hours
I would too, but I like teno. Most players would still choose omni because raptor cool + carnivore cool + better killing potential and mobility and so on
Also a faster growing teno still doesn't solve some of its glaring issues
It's issues can be compensated for by being in a herd
It should be allowed to survive on its own
Its what real world herbivores do
Real world herbivores do herd up for safety, and a more powerful tenonto still would to
But this is a game
Because a teno can be strong, but it's going to get beat down by larger carnivores or carnivores in groups
So let's not balance for real life when it doesn't work out very well in a game
But that would make it too difficult for carnivores then
A zebra, for instance, can kick a lion so hard it dies, but it still gets into a herd in the case several lions decide to attack at once
Isn't that kind of desireable, carnivores having it way harsher
Just like real life, carnivores are hard
That'd also make herbis more popular, easier to survive as
You need to actually HUNT clever, rather than run at a full adult in a 1v1 and expect a win
More so the hope that the lions go for one of the other ones xD
Remember, we have younger juvis that could act as food, and a competent carnivore can still hunt and kill herbivores, it just can't braindead attack it and expect the win
We could make tenos far better at escaping, that would work
But that would not make carni life any easier, and a herd would just behave more like dryos, scatter instead of fight
A herd fights only if it's members are designed to fight in the first place, or they outnumber the pack so massively that they can just attrition the hunter down. But normally a dryo herd would not stand and fight vs a pair of omnis, even if they have the numbers, because well, dryos... xD Even gallis might want some extra numbers (though they are apparently quite lethal with their kicks so maybe not)
I don't know why you guys are being so damn difficult... this is the way I see it:
Currently, teno loses in a 1 vs 1 against Carno. I think this is fine, the way to balance it is make it much easier to grow, so you have greater numbers. Now carnos would have to use skill to kill one from your herd.
If you make teno more powerful, it will likely get played more, hence it will naturally have herds. That's a double hit to the carnivores ability to hunt one. Herding herbivores should be forced to herd.
So eat grass and die?
What do you mean?
Requiring herding animals to herd to survive is just bad, it makes it exceptionally unfun and just means you aren't allowed to engage in the solo experience
Pack carnivores like omni and troodon are given the luxury of self-sufficiency, but apparently herbivores that like groups can't have that same luxury
Utahs eat ai and die... that's your logic.
Because that's a bad way to balance. People won't grow it, because even if it's faster to grow, you just die if you're solo. So people will die before they find a group, and give up. Teno could lose in a fight vs carno, that's fine, if it can reliably escape instead. But then that would still mean teno is viable solo, and doesn't require a group to be fine.
Omni and troodon are both fast and agile enough to evade predators trying to kill them, with ample stam to escape. Tenonto is not as fast or as agile or as stealthy, and you also expect it to not be able to competently 1v1 its predator
Carno should require skill to kill a single teno, simple as that.
Or skill to kill anything, really. Be it fighting a teno, or catching a dryo.
Carnos should significantly struggle attempting to take down a teno
No, nothing should be forced to herd, or pack, to survive. This is fundamental, things have to be viable on their own. Be it a herd animal or pack animal, it has to be survivable solo, simple as that.
They already do... if the teno is smart anyway.
The game as it stands is LITTERED with corpses, so much so that the centre spawn is universally unplayable, yet carnivores need to kill rather than eat what they can find littered all over the floor
No, omni can hunt a good few things on it's own. And even troodon will, especially when we get the rest of the tiny ones.
What can omni hunt?
In the case of galli, it benefits TONS from being in herds, despite absolutely not needing it because it has a speed so high, anything that isn't a carno can't catch it
You're arguing that omnis should require at lest 3 omnis to hunt anything
That's literally the case bro... wtf
Dryo, galli, pachy if you're brave, juvies under 449 kg, small stegos even if they are heavier because lack of reach as juvie, and so on.
Troodon, galli, beipi, dryo, hypsi, ptera, any juvi basically, AI (obviously)
No it isn't?
Oh yeah, I keep forgetting we have troodon and beipi as well
Everything can clap juvis... no one plays the others
So no, solo omni is quite viable, given that it has a bunch of prey items it does not require a pack to hunt
So, teno by the same token, should not require a herd to survive
And you think a faster growth time will get more people onto dryo?
So, juvies are still very much part and parcel of a hunters prey items, just like older and wounded targets, and so on
Or galli?
And the others are played, far as I know at least
No, but dryo isn't 1600kg
So you can at least somewhat see that "herbis grow fast" isn't an actual solution to their underpopulation
And currently fighting is the only fun thing to do
Yes... a herd of dryo is as good as a single dryo.... useless
While teno isn't the case
A herd of dryos can mob an omni or so and kill it, but yes, so the issue is capability to fight, not growth time
Omg
Hence teno should be less weirdly pathetic
Adjust teno, and more importantly, adjust cera and carno
The way you seem to be looking at it is you want more OTHER people to play herbi so you can hunt them, without understanding why people play herbi
Also give better map so teno can actually wade/swim without deino everywhere xD
It would be less pathetic if it had greater numbers... incentivise its use without making it more powerful.
Because not wanting teno to be allowed to defend itself from predators is a bizarre take
No it wouldnt
No it wouldn't at all
Because solo teno would still be pathetic, and people would see that
Playing a teno is less interesting because it literally gets seen by carno and dies
Not that solo teno is that bad, but the point still stands
People don't care for something if it has to group up to be viable
No one wants to play something that goes "You have to have x numbers to survive in the first place"
If you did that to omni, no one would want to be one
Omni is different because "you have x numbers to kill bigger and bigger things"
Because it can still hunt smaller things on its own
There's nothing that require at least 3 omnis to kill
But on its own, omni can escape most things
So there shouldn't be anything that require at least 3 tenos to survive
If you make teno strong enough to beat its counterparts in a 1 vs 1, then you end up with herds of bored tenos running down ceras and carnos.
If you want an example of a fast-growing herbivore that can fight well against smalls but struggles to survive larger predators unless in a pack, look no further than pachy
Literally no one plays it anymore
It's terrible... it can easily be caught by Carno and killed irregardless of pack or not
Teno is not the same
Or you end up with groups of carnos and ceras actually trying to kill them
We still have deino as a way for group moderation because nothing in the game can kill it consistently. If you're facing off against a herd, you should come in with an equal or greater pack size
And if you don't, no one plays teno in the first place :p
I'd rather have tenos around, they could even get into herd fights, after all, herbis do need to compete too
The issue with herbis is pretty much down to:
-
worse juvi stages than their carnivore counterparts
-
need to move more to get diets
-
bugged diet plants
-
diets deplete quickly so they’re forced to head to the corner of the map to fill up on their preferred diets.
-
diets don’t overflow so sometimes you can be at 100% hunger and have only 2 diet slots activated.
-
they’re slower than their carnivore counterparts, so they’re forced to fight while also being balanced worse this update.
^
Diets also are just SO hard to get up
Because for some reason, carnis get organs, herbis get zero equivilant and have to cope
It’s pretty much do all this work to die to a cerato pack right now
No... you would naturally have greater numbers of tenos in herds which carnivores wouldn't want to touch. I remember the good old days of being hunted by 4 tenos as a Carno... seeing them bored to death and all I could do is run away.
Teno, pachy & Stego are all forced to face off against cerato
I remember being hunted by 4 tenonto with 2 carno, and I killed them because I was the more skilled player
I lost my carnivore friend but otherwise, we won
Also, if the herbis group up, so do the carnis
Yeah nothing stops carnivore grouping
Which means if a carni can take on a solo or even two herbis on its own, the group of carnis will just kill the group of herbis
Unless the numbers are massively different, or the mechanics scale very differently
I recall herbivores and teno actually being fun when I felt powerful and able to survive my threats, because it meant that there would be a time where I met my match by a smarter carnivore, and those fights would be WONDERFULLY engaging
But in general, if you go "teno group up" then the response from carnos and ceras are "we'll also group up" and slaughter the entire teno herd
You would need a system to enforces groups through buffs and debuffs.
A good Carno trio will wipe out a teno herd that’s filled with average players.
exactly
God no
Then you could just as well limit the more powerful herbis to smaller groups, like the carnis
And there you go
It's like you're finding every way to make herbivores unimaginably unfun to play
No sense in making herbis weaker and force them to group up
So u like overpacking?
Where did this come from
I don’t think that’s the alternative
What is exactly?
I hate the premise of debuffs and buffs since they will always be abused
No matter how you handle the group, the fundamental is still terrible
A unviable playable solo won't be played much, we know this from legacy
Carnivores can run from their threats or fight them off, give herbis the same love
They don't need groups to do so
So the entire "just herd up" sentiment is terrible for balance and for fun gameplay
I have evolution on my side.
We know this from evrima as well 
A large herd of tenonto can still have members picked off by competent raptors or troodons, for instance
It’s a game. Humans are playing it
They will play what’s viable
No? Really?
evolution literally has most herbivores capable of surviving most of their carnivorous counterparts
So what even is that take
be it via fleeing or absolutely kicking ass
have you seen a moose? A moose is literally a walking herbivore killing machine, nothing messes with a moose
Numbers = viable survival strategy
Not ture
?
True*
I'm not sure what that argument is supposed to mean :p
Herbivores evolved to be prey, apparently
Self-defence is a non-possibility
Unless they had colossal groups
Yes, but only because solo is viable in the first place
Solo herbivores are real, you know that right
Otherwise you... wouldn't get a group going at all
Lone zebras can exist and can survive
Yes.. that should be reserved for trike and other apexes... not mid tiers.
Also far as I know, zebras dont help each other in a fight, the numbers are to reduce the risk that you get targeted?
LMAO
It should be applied to the herbi or carni that it fits with, not a "tier"
Imagine a MASSIVE roster and you literally can't live without picking a group
No one will EVER play the mid-tiers, only playing trike
If anything, you've ensured that there's overpacks of trikes and nothing else
Now nothing will ever kill herbis
Because everyone wants to play the self-sufficient animal that works good in groups and as a solo, which is trike
I'm confused. What's wrong with just making herbis strong by themselves. Capable of defending / running away 1 v 1
Why are you guys against the idea of herd animals NEEDING the herd to be viable?
Which is ridiculous
Because then no one will play them and they will die out entirely
Because they don't get played
And I like herbivores in my dinosaur game
How do you know?
Which game is that?
Because there's no such thing as a "herd animal" or "pack animal" in the game, every playable can herd/pack up, there is nothing that prevents any of them from doing so.
Kill me
And because, as explained, it's terrible balance and design to require another player to be viable
Maybe you don't play the game, but Cerato & Deino are the most common dinos in the game
Most people will not choose that, because why choose the one where you need to find another player to have a chance to survive, when you can choose a playable that does not require it
Are you aware of how things went in legacy after para got nerfed?
Imagine this, you join a game and are given two options
A: A powerful carnivore capable of facing off against many creatures, and escaping anything that may pose a risk. It can also pack up to increase its power and fight larger foes
B: A measly herbivore that MUST require groups to survive its predators, without a herd, it's fresh meat. However, it grows quickly.
Immediately try and tell me which one is more appealing to the average player
I've got 1200hours of this terrible game... I think I can be considered more than a newbie.
We've seen it happen, simple as that
I have 1200 hours of this game as well, and I completely disagree with you lol
Then you'd be able to tell why certain creatures are played more than the others
I have 6K, do you really want to make that your argument?
Because if so, I outrank you
Winner lol
I've noticed a slightly worse Dino (teno) has a long grow time compared to a slightly better Dino (Carno).
What argument is that... you have 6k... so I'm not a no lifer with 1.2k?
That your hours somehow are the measure for your arguments
Are they?
That's only a bit of why a playable is picked...
If you want to say that your 1.2K hours makes you "not a newbie", and thus you do know things, then my hours would make me the wisest person around and I most certainly know my things
Like can we just... make teno stronger
No, no they're not
This solves the problem better than literally anything else lol