#balance-feedback-discussion
1 messages · Page 59 of 1
Spino will likely be one of the slowest carnivores in the game (at least I hope)
So I doubt it'd just be "drink at shallows and you're safe", that won't work for too long, since there'll be other things than deinos that like their water
And sucho is a confirmed wader
Like cherius and sucho, two things you do NOT want mad at you
the concept are shows it shooting out of the water at stuff, im going to assume it will get some sort of water ambush ability
yeah well ill be playing stuff bigger then the waders so im not worried about them
my fav dino is acro and i never got to play it on legacy
So you can drink at depths too
If you're big enough that you don't worry about sucho, you won't have to worry about deino either
nah i wouldnt risk it cause spino
id just bully a sucho off a shallow spot and drink while eating it
it was only knee deep in the water
Doubt spino will be able to do much to an acro if the acro doesn't want to fight. Acro is faster and beefy, would easily tank the hits and leave
gl with that
Spino is a brawler through and through
Sucho and acro will likely be very closely matched, possibly sucho favoured in its preferred environment
Both animals are very close in size
on the right side its clearly coming from water that had it almost submerged
prefer it being heavily depending on land or water
Those are beipis, very much would die instantly to a spino bite regardless
Spino seems like a brawler type, not one for quick kills, but will win the prolonged fight
true but im speaking on what its doing in the concept not what its doing it to
So if you leave spino alone, doubt it will be much of a threat
was talking about sucho mb. and uhh spino?? the dinosaur that has a massive sail on its back
An acro could easily drink from the depths without worry
the water is much deeper on gateway
Agreed, I feel sucho should be exceptionally dominant in its preferred environment of shallows, potentially being one of the fastest waders meaning it can run circles around a waterlogged acro
Or shallower, depending where you look
Ima kill so many deino as spino
well i imagine if a spino wants to ambush stuff it wouldnt be where the shallow water is
I imagine spino wouldn't be very prolific at ambushing things to begin with, but sure
Like, smalls sure, but mids + will likely catch a claw or two as they make their retreat
Spino not a fast man
i honestly think spino will be great at killing stuff that crosses the water or uses a bridge and just attacks them when they get to the otherside on land
I mean, if I'm on a bridge and I see a spino leaving on the other side, I'm turning around lol
not so much the bridge part but def
Most aquatics have advantages against non-aquatics as they cross rivers (logically)
Unsure about sucho or cheirus, due to their more wader style, but I assume they aren't sloppy swimmers
seems it will mostly use its claws for fighting on evrima instead of biting as well
yes weak freaking mouth lol
All spinosaurids should have comedically weak biteforces, but pack a punch with claws
also might mean bary sucho and spino have very small attack range though
I'd put a Spino at 250N, a sucho at around 175N, and a bary at like 75N
75? thats less then a human lol
They've got good long arms, I doubt their range is limited
human op?
Actually humans have a biteforce of 0 in the Isle lol
Irl 162
ok well facts lol
Humans got rifles
rifle has biteforce of 200kn
Hopefully a rifle does not exceed 500 damage tbh
humans will probably murder everything while also being the most vulnerable at night
Brain shot instant death
God that’d ruin the game lol
Lmaooooo
yuck
im going to assume they will oneshot most small stuff and actually have to try against mid teirs and dye to apexs
*die
It’s interesting to think how they gonna do the human weapons
werent they busted in legacy for the short time it was in? like oneshotting rexes?
Cause these modern day bullets shouldn’t even be able to penetrate most Dino skin
overtuned
i wouldnt say that
what else do you expect from legacy
Did they have guns in legacy ?
for a short time
i think it was just streamers and devs or something
Ideally, human weapons will be not worth firing most of the time
Because sound + smell + visual = lots of things coming your way
yeah im hoping gunshot sounds travel across a large portion of the map
me want humans with swords aswell as guns
I would run from gun shots
id stick to bushes and make my way toward them and try to kill them lol
i wouldnt maby its a bad player that cant shoot... ez kill
Gen 1 are getting hand-crafted melee weapons if thats what you want
9 foot orc man with spear
even better
Climbs up trees and jumps on you and impales your brain
herrera but even more monkey!
lovely
gen 1
So you want Tarzan
Wrong reply
no what lol
gen 1 my beloved
our*
I meant this
yo a group of gen 1s with weapons might actually be scary for mid teir dinos lol
What is that creature
that's a generation 1 human
its my wife without coffee
also known as tribals/cannibals
thats uhhh okie dokie
they're what happens when you mess up replicating a human
what you never see a 30 yr old woman with no makeup or coffee before?
😭😭😭
unfortunately😔
im still recovering from that trauma
i love my wife but ive always had this long running joke with her in the morning that she looks like a naked starving dog in the morning with no makeup
for some reason i can never remeber what happens after i say it
😶
def needa take your pills
so i was curious and i googled it, humans have the potential to have a greater biteforce in newtons then a utah raptor
we beat it by 75 newtons
Bruh 😭😭😭
The bite forces aren't supposed to be accurate lol
false alarm its the dokota raptor the article title lied to me
im talking rl
okay but do you think you can win a 1v1 irl against a dakotaraptor
me personally yeah i have alot of guns :p
1v1 hand to hand combat
adding humans with guns and modern weaponry is both an idea I loathe and also I feel like if the devs do it wrong, humans are just gunna be mass murder machines
let me size up a dakotaraptor real fast ill get back to you
I personally love the idea of humans
Their implementation so far is genuinely so cool
Im not surprised that you do
I would be excited for humans
18 ft long hell nah
whats that supposed to mean 🤨
Unfortunately firearms make me incredibly apathetic
same. Not big on the gun part, personally, I want as little of human gameplay focused around the guns as possible
i mean i dont think they will break the game unless they allow humans to craft
More cunning/tech stuff imho
Im fine with humans coming in, and their ideas for mutated human strains, that could be really cool. I just do not want guns and weapons etc
They really just seem to exist for the fantasy, which is lame af.
I really just want my stealth sim in a multiplayer game with base maintenance
but then I personally do not enjoy many games that involve shooter mechanics
It's not that shooters are lame
That's fair, I'm not sold on many of the weapons. Mainly snipers. I can vibe with stuff like pistols, shotguns, hunting rifles (not military rifles), so on
Dinos just simply lack counterplay for that aside from just not existing
God yes
i mean i dont think it will be that bad if they have to find everything instead of making it or spawning with it
i mean like
Rarity is no fix for bad balance
small guns sure, but as soon as it turns into heavy weaponry that obliterates dinos and just makes it unfun is .... something I dread
So if you just randomly lose dinos at range from nowhere....how is that your fault
I want the focus to remain on dinosaurs
They will have to find things, which I like, my concern arises with people being boring and just... hoarding.
Now, if weapons and supplies were distributed by big-ass, public airdrops rather than just randomly generating in some well-protected bunker, THAT'S interesting
i think to get certain things they should have to go into the areas where the smaller creatures live to get the guns and ammo
Like humans, imho, should always feel "weak" and underprepared. At no point should a human feel secure out in the wilderness
that way dilos and herraras as well as utahs kill them
Only in their bases and structures should they have a semblanace of security
And then a neuro rocks up :)
And out goes the lights
cant wait to obliterate humans as herrera
dino mutant strains is so soooo far down the line I find it hard to get excited about it tbh
while i really want it, i just know its gunna be a hot while before we see them
see i can already see this game messing up and going the route of ark adding advanced weapons and hypos and it will be like the introduction to tek in ark all over agian but without tames
I'm personally hoping the "anti-hyper weapon" that's been talked about in the past is actually just a weapon that exploits the hyper's primary weakness of starvation, meaning they starve out MUCH faster, killing them via their own biology. Rather that to "big gun that kills everything including hypers"
i didnt even know that was a thing and now im terrified
smoke bomb!
Like strains imho are far more gracifully done than ARK's complete cluster of random stuff
but the LORE on ark
🔥
The lore sucks and I hate ARK
ark is a hot mess and its fantastic lmao
Genuinely cannot stand ARK
2k hours on the game?
i liked ark during the beta when it was just max metal but tek ruined it for me
seems like you have an unholy amount of hours on ark
The most enjoyment I get from ARK is watching their cinematic trailer with Vin Diesel have goddamn lighting errors
I have like, less than 10, because the game appeared free in my library and it was just... So awful
I had to stop soon after starting
i get my enjoyment by trolling large clans with C4 while they all sleep and killing their tames cause mega clans ruined the game
sounds like you didnt give it much of a chance :^)
I've watched videos to see what I missed out on, glad to say, I'm not doubting my decision to abandon it
multiplayer on ark is trash
Why would I if both my experiencing playing and watching the game have left me disappointed lol
my 100% fav moment was when some dude landed his lightning wyvern on my stone raft right after they released scorched earth and i killed him with a regular pike then stole his ascendent pike and killed his wyvern
thats actually crazy
but the spawn killers on multiplayer
almost impossible to survive as a beginner
yeah and the clans always put metal pillers around the map so new clans couldnt grow as it stopped dinos from spawning
whole game was aids
and then you have atlas what a dumpster fire that was lol
ARK Survival Evolved feels like what happens when you install 300 mods that don't mesh well into one game
we will forget about that
Except that's the vanilla experience
to be fair modded ark is actually pretty good
install 300 mods that don't mesh well into one game to counter that
@hazy echo it’s a cruel and unforgiving world out there for carnivores
Does pachy headbutt have an effect now it's apparently not stunning ? ( haven't played it )
Pachy can no longer stun targets above its weight.
hen it does nothing ? like a push effect or something ?
beside bone breaking
Nope, only knock over when the target is small enough
Yikes, maybe that what he's missing
Pachy with stun was ridiciously overpowered though
I'd love pushing something off a cliff tbh
should stun on initial break/fracture and then not again
Yeah but instead of removing stun, they could bring a way to make distance with bigger threat
prevents stunlocking but also lets pachy run away
Agreed
Stun only on head hitting, with a cooldown on getting stunned ? replace stun to flinch (unable to attack but ok to move ) with cd
many choice, completely remove feels like a missplay
removing it completely did pachy so dirty and is probably why you dont see em much now
for sure bc ouch, that would hurt (and a pachy slamming that dome skull into someone would hurt) but people are concerned about stunlocking ig
After playing again, I'm realizing being a canni croc is the way, and personally I think fish as a diet should be taken out, force crocs to be canni's, make baby crocs take risks and live under fear of being eaten in the river and out of it. It should be incredibly difficult to reach adulthood with a croc. The fish diet is just breeding complacency with crocs and they'll sit and wait to grow for HOURS, if we force em to canni atleast it gameplay will be more interesting. It is a survival game, and I realize about every other dinosaur is pretty hard in comparison to the deino. I can just camp in a corner after getting some food, and come back in two or three hours and start camping rivers or whatever. (provided i get water of course)
Yup exactly
deino is a mindless "dino" to play, agree
easy to hunt with, easy to grow, and it's the largest animal in the game
Good news, Dondi is coming down hard on Deino with the difficulty hammer
Man is apparently not holding back
good! get rid of that fish diet and force em to eat each other.
I mean, IDK what his plans are
Honestly, deino could do without the fish, make spinosaurids eat them instead
And cherius
Yeah I was soo wrong last night, after I kept playing, realized deino's gameplay is RIDICULOUS.. giant end game dinosaurs like it, should be a harrowing experience to grow into an adult and a rarity.
Like I now realize WHY I was soo damn bored..
My God what a character arc
because it was soo easy to grow and just be basically invincible.. and having "deino friends" was game breaking imo.
yea, basically. Deino is a God
Still stand that titanoaboa should come to the game.
impossible to balance
Titanoaboa is an animators nightmare for gameplay. How are they going to eat? Will they have to wrap around its prey to kill it? How will it move?
constriction mechanic is something that will never be implemented in a pvp survival game
it would only be able to constrict in the water, I looked further into it, and it couldn't constrict effectively on land. It was mainly a water hunting snake, like deino. In the water physics are different which was WHY it COULD constrict in the water
i agree but it won't deal with the problem of deinos
that is true, because it was primary a piscivore
The physics and energy used to constrict and devour in the water are much easier on something like the titanoboa.
but! back to the beat down that deinosuchus deserves!! it must receive the nerf hammer!!
but then who whoops the spino
T. rex
i just want to drink water in peace man...
I feel you but that just can’t happen all the time or deino gonna go hungry lol
Yeah, but that's the experience this game provides, is that constant paranoia of whether your being hunted or stalked.. etc etc, and on top of it all, you gotta eat and drink 2.
New map safer water tho
that's kind of the problem. They really didn't think that much through. Spino as it stands is just going to replace deino as untouchable to all land animals when it wants to be
imho, deino and spino should have an even-ish matchup in the water, and deinocherius should square up evenly against spino in the shallows
If you think in a ecological kind of way, it is most beneficial to eat other deino's so as to establish yourself as the largest deino and then dominate and control the waters. When Spino releases, im sure both these animals will kill eachother throughout their lifecycles to try and maintain that dominance over the river. However with the other dino's preying on their distractions with eachother that's when you can take advantage and kill them as well etc etc.
personally i dont feel spino should be a cannibal
it should kill its own kind
but not want to eat them
Yeah, but should they hunt together? maybe make part of a terriorial thing.. territory should be brought into the game somehow, providing certain advantages or something like that.
i think it should be as simple as food competition. Kill the other spino for being too close to your fishing spot
Spino could be slower than deino in the water, making deino have a slight advantage over them
That’s how deino should b also
Yeah, that's basically emergent territory control by the player I guess.
because deino does work almost exclusively in the water, I think maintaining a high hunger tolerance and low hydration is fine for now.
Deinocheirus
Rex(ish)
Spino and Cheirus are the semi aquatic apexes so
It’s like a Trike-Rex situation
I mean, based on how it's described, cherius won't even get that luxury
It’s claws are m u c h meaner than Spino
fish are irrelevant to cannibalism, you basically kill those two things as they provide different nutrients.
i like that a herbivore is the one who keeps the apex carni in check
are they? I wouldn't say that. They look like they're for grappling, while Spino's claws look like they're for swiping at things.
it should be like that
it's an Omnivore
It’s an Omnivore
eeh, fish eater
and idk if it keeps Spino in check, they are rivals really
maybe? I think it could absolutely swallow smaller dinosaurs whole
it's gigantic, if a Dryo or Herrera get too close they could definitely end up in its belly
to put into picture how gigantic Deinocheirus is - it's in the top5 of the biggest theropods, after Giganotosaurus, Mapusaurus and T.rex, it's larger than Spino and possibly larger than Carcharodontosaurus too.
Wait, that hasn't happened yet?
I think June was meant to be the last month Deino would enjoy the ease of growth?
We'll know when it happens
I mean...
Deino players will make it known
Dondi said that in June
We'll see what happens
But that's it, people don't kill other deino's during the early stages, (unless you come across a dead or something like that) lots of people just AFK grow deino. It needs to be harder to get there. Getting to 100% imo should be in generations.. like reaching 50% as a male to then mate with a female to then birth a new deino that can reach 75% then again and then 100%.. then strains and same thing, which would make the gameplay interesting and cyclical. But that's juat my opinion.
that idea's a bust since you can only nest past 80%
but more incentives to nest are sorely needed
Yeah if it was suppose to be difficult, it's crazy easy.. because fish olare in my diet I don't NEED to cannibalise if I don't want to and because of that, I hunt a fish then put it up as bait and then I sit there and wait in the water.. and I don't really fear other deinos that much and don't need to patrol the river looking for em because I don't NEED to eat them. It's a real problem to there gameplay, if I had to fear the water and go in and out more then I'd need to stay on the move while still hunting, like every other carnivore.
Yeah it was an example, obviously the numbers can change.
wdym? You need Deinos for the "S" nutrient
If deino's HAD to hunt other ones, they could stalk the larger one and wait for it to grab a victim and then attack it when it's stamina is down for example, just better more skillful and active gameplay imo
unless you can catch a Carno or an Omni but I have no idea why anyone of them would get baited by a fish of all things.
the first thing I pretty much always do as a Deino
is killing another Deino
unless I can't find one unprotected by big ones
Yeah that's what I'm saying 2, but I think having a freebie like fish is not okay. The power the deino has at late stage shouldn't be given to you over an elapsed time of sitting AFK, you gotta go and earn it, kill other players plan and risk, play the game, like all the other carnivores.
you are not saying that
How am I not?
you are saying that fish replace killing a Deino in some way
they don't do that in any way
Yes I am.
different nutrients
They do
Fish is //, Deiino is S
you can replace Fish with Deino
because Deino is a playable
Doesn't matter, I can just eat a fish and sit and AFK with some bait, some idiot will eventually come by to drink water or eat a fish and ill just eat them if I can.
but you can't replace Deino with fish
what bait?
I think we're confused here, let me be clear..
if someone eats a fish dropped on the ground as a terrestrial carnivore
the skill issue is so large that they deserve to get eaten
idk what a moron would do that
they get nothing of value out of that
I'm saying to get rid of fish as a diet, and have deinos only have a diet that consists of player controlled dinosaurs, including other deinos.
eating that is as bad as grazing
it lacks // nutrient sources in that case
Stego is getting removed
the other sources of that nutrient are tiny
and irrelevant
BECAUSE deino is soo damn powerful late game, it is something that shouldn't be.. just given to you for playing safe and going AFK in a bush.
Dude, you can grow with one nutrient source
Yeah, and people do it!
that's a better solution
That won't fix the problem..
how does that not fix the problem?
it literally doubles the growthtime of someone who just afks on fish
Because people will still do it, just like people in WOW farming boars to gain exp and lvl to max lvl in classic
Basically the point is: you can survive entirely on a diet of fish
ofc you can
you have to be insane to do that
that's such an enormous time investment
so it's w/e worst case scenario increase the growth time on one nutrient
People will do it bro.. and besides the gameplay is bad for every other dinosaur if you just sit there with no SKILL and wait for someone to drink water all day or grab a bite of your fish for example.
higher chance someone finds that afk growing Deino
not any higher than a moving deino
if someone tries to eat a fish they are just about as unskilled as that Deino growing just on fish
Deinos fighting for territory and patrolling the river is better.
well duh, of course it is
Not singing koombiya together camping the river as a happy family.
but its // nutrient has very little outside of fish that gives it
especially with Stego getting removed too
Your the minority in that gameplay, and so am I, now that I took your advice in being a canni
i'm not sure what point you're trying to make, Aken
are you disagreeing you can easily grow off of fish alone?
that if you remove fish and Stego from the // nutrient
you're effectively making the growth take place on two nutrients
the other two sources were some garbage small useless things I never ate
just increase the growth time for one nutrient
that's an easy solution to making growing just on fish unviable
they give only one nutrient
Deino could easily be an exception and grow 20 hours if it grows on three //
I'd rather have Deino reduced in size down to some 5t
or even 4t
I wouldn't be mad if a dino with three of the same nutrient had a growth debuff
since it's going to be left without a stego
It shouldn't be allowed to AFK grow period. It should have to ACTIVELY hunt and secure food like every other dinosaur but it need to be harder because Deino is soo damn powerful late game.
ez nerf its power in the late game
make it unable to get from one body of water to another via swimming
force it to walk long distances
decrease its hp pool severely
so that it can get killed by the other animals
and make it smaller
That doesn't fix the gameplay experience. People will STILL AFK grow, wtf. They will do what is necessary to get stronger. It ain't fair
yea but
I'd wait for gateway before making changes to the deino
A/ they won't be as strong in the late
B/ they won't be able to afk because they will have to survive in one body of water where they could run out of fish
so they'd have to take a walk every now and then
AKEN, try growing without fish in your diet and go after other deinos, you'll find its wayy harder and you'll need to be on the move more if every deino is hunting every deino.
I am always on the move with Deino
and I always kill every Deino that isn't significantly larger than me
fish is absolutely necessary though
I think what we tried to say was basically to just remove fish from it's diet pool, and keep everything as is
That's boring, and that sucks, that just incentivizes more camping and more AFK watching for dinos drinking water, its a cool mechanic but there should be more tools in its box then just that.
unless you have loads of killable stegosaurs running around
Then it would be forced to hunt or scavenge some more
it's not and it doesn't and it doesn't incentivise camping at all
what are you even talking about? You wouldn't be able to stay in one place
you have a single pond
if fish runs out - you have to move
instead of swimming slightly in a random direction to eat a bit more fish a bit further down the river
None of those things need to happen.
well you're wrong
those things absolutely need to happen
some of them are a necessity/already happening
Deino can't be butchering the whole map
by having all the water interconnected
If you just remove fish from its diet it will be forced to kill eachother and patrol rivers for other deinos, stopping the AFK camping. If you make all these OTHER SWEEPING CHANGES, that's alot more work for the same effect.
because otherwise its mains start screeching "it's unviable!"
it won't
that wouldn't give it enough fo the nutrient for the fish
Why wouldn't it? Wouldn't you be paranoid of another deino behind you?
Gateway is already doing away with the massive river system. There will be ponds and lakes. Once a pond or lake runs out of fish, deino needs to get lucky or move on
I always assume a Deino that sees me - wants me dead
and if I see a Deino - I want it dead
yea, I said it was already happening
they shouldn't be able to get lucky though
they should just have to move on
Get lucky with thirsty dinosaurs. That's how they hunt, afterall
different bodies of water should be running out of them the same way that lakes and other bodies of water run out of fresh water in PoT
I mean either that or kill other Deinos
Again your the minority, lots of deinos won't risk fighting knowing they can grow without killing eachother, and that's dumb.
the latter is preferrable in my book
There's no risk in fighting if you know how to fight
if I decide to kill someone
First bite wins
they die unless they manage to run away(there are ways of escaping a Deino as another Deino, like multiple)
Yes that's fine, but they also hunt eachother, it's a more active gameplay experience, vs just playing it safe. This game is supposed to hard, and playing deino ain't hard at all. I can survive forever, with no real threats other then other deinos and I can avoid them pretty easily.
nah, I've won loads of fights where I was bitten first
this guy attacked me first
he was fully grown, I was at 90-95%
still won, then I had one where I was 1v2 and got attacked first - still killed one before dying
not to mention this one
Okay dude we get it, your a good deino player. I wanna make the game harder for you, and more enjoyable for everyone playing deino and other dinosaurs, making deinos play actively because they need to find players to eat is incentivizes active gameplay. If I can eat fish I can wait patiently.
It's not more enjoyable if you have to take 7 hours to grow because someone decided to delete half the animals from one of your nutrients
What you don't get is the reason you play that way is BECAUSE your bored AF sitting there waiting for something to come to the river.. im saying I WANT THAT PLAYSTYLE you are doing to be THE WAY to play and progress as deino, NOT an OPTION but a requirement for deino.
you can wait patiently unless you run into me
I will kill any Deino I see that are just growing, chilling somewhere
I feel like I'm talking to a wall.
no, that is just very much not true
Idk why you're trying to get into my head
I am not playing this way because I don't want to wait for terrestrial dinos
I've killed loads of those while growing, I just don't care about them when I finish growing because they are the means to the end for me
Idk what's happening here, but im very confused and this is a wierd conversation. Idk why your fighting tooth and nail to retain the fish diet for deino.
not the actual reason why I play
because deleting it is bad, if you don't know that you might want to start reading what I'm actually saying to you
I'v explained it half a dozen of times
if you delete fish - you delete half the sources of // nutrient for it
Okay, well im done. 😅 this getting annoying.
it's been annoying from the beginning, I don't think you even read what I'm saying to you
That's the point dude, make it a survival game, suppose to be hard. It's too easy right now. Plays like a carebear simulator for deinos
this isn't
"hard"
this is just making it "long"
seriously what are you even talking about - you're trying to force it to grow on 2 nutrients and thinking you're solving anything
that just makes it longer, not even much longer but that's still almost 3 hours more to the growth time of plays actively
idk what it would even do to someone who sits passively
they just sit in one spot and kill whatever gets close and still sit there in a group
as for this - I don't kill other Deinos because I find waiting there to kill terrestrial animals boring. I play Deino solely and only to kill other Deinos
I dislike this playable
your nerf for it is just dumb
Nothing can fight a deino but another, or stego which destroy it.
Long ass river as the only water source, completely invisible underwater whatever speed you moving in these tight place, able to see above water. Yet hunting is based luck cuz u never stay out of it.
I don't find this fun but unfair for Deino and the rest.
To me it's lame
my point precisely - A/ nerf its stats, B/change river into multiple bodies of water
currently it's just dumb.
Make it so they don't spawn so large. I remember how weak small deinos were in update 3
Make it kind of like that
Change their growth scale
Spawn tiny. Stay relatively small for the majority of their life 2-3t~ and only gain mass towards the end of growing.
There's like a billion ways to hide on Gateway for smaller Deino's as well
Gateway will have 'shallows' & lakes where larger Deino's won't do well in. While other semi aquatics can kill smaller Deino's
Cant wait to see spinos hunting deinos.
If players would stop being spiteful Lil jackasses then maybe not nearly as much food would be in the water. Could always risk it if your super hungry though.
This one just sounds like a spiteful kos pachy who's upset it can't hunt down things and bully tenontos. What you should be asking for is pachy to have its stun back or a speed increase.
Poor thing says it's "faster" then Cera but is out ran, out turned and out gunned compared to Cera. It can't make carnos back off in fear of broken anything cuz no stun. Only raptors and young babies get stunned by it now.
Is forgetting the part where biepi is semi aquatic. Is ment to go to land to find plants to eat at night. And that so long as you are in water at day its easy to spot the crocs and avoid accordingly.
Oh and that it's semi aquatic. And not water bound like croc.
Holding E never helped you in escaping. Idk about you but I don't ever see animals escaping the jaws of gators or crocodiles in the wild unless the croc/gator fumbles it and let's go. Plenty of safe places to drink just learn them.
Eve woke up and chose violence
I did. Here's another. #balance-feedback message
This dude wants to make Cera more of a scavenger by making it slower and changing the bite
The reason it's being such a HUNTER is because of;bugs where fake food is everywhere, ppl choosing to die in water out of spite and most importantly it's carno rate of food drain. It already can't catch things well and it's safer to hunt someone that you see vs going to bodies that may not be there or in water. Played alot of Cera. OH and bones give like no food so players are going for rotten meat foremost and bones if they are desperate.
It's annoying seeing bad balance feed back when ppl haven't played the Dino or paid attention when the devs introduced animals like biepi.
#balance-feedback message give me your take on this
Feels like the nerf to carno turning & charging was added for ceratos sake. if it had its old turning & almost instant charge cera would be dying left & right. maaaybe not being able to knock cera would fix this? like its still possible to kill cera as carno with out knocking.
I wouldnt change cera's body buff because tbh its easy to force them to move. its ment to stop the herbi body camping I think so making it worse is blah.
Pachy needs its stun back.
I am indifferent to the day & night. because night time isnt nearly as bad as 6.0
Croc gameplay is very limited. you are lucky to find new players to who dont know where the safe places are to drink. the rivers are narrow so they cant escape each other right now. Bring back the crocs ability to stun stegos.
As for stego its fine. it needs no nerfs because if you make it slower its gonna be like how carnos are vs a pack of raptors when solo. unable to hit anything with its alt attack & unable to get enough room to become a threat, easily baited attacks becuase unlike carno alt attack swinging a stegos tail actually costs stam & once out your done.
over all kinda disagree with most of it as a whole
why am I flowing from the teno?
What does deinos underwater night vision look like? Never played it not really interested in playing it but I've seen a lot of people complain about beipis underwater night vision. I've personally never had an issue with it and it's never affected my ability to see crocs early enough to get out of the water
Deino's underwater NV is basically just regular NV, but underwater.
I looked up some gameplay and it looks significantly darker than out of water
Like I don't see much of an advantage. Beipis weird silhouette underwater night vision still very cleary shows approaching crocs
Thing is, Beip underwater NV tends to bug out a lot for many people to where it's MUCH darker than it should be. Even for me, I can't tell if it's supposed to look this way or not. So it's hard to tell who's complaining about the bugged version vs the normal version.
For me, it's very very dark, but I can juuuust barely see outlines.
Ya that sounds like a bug issue because every beipi I've ever played has fairly distinct bright white lines underwater
Like when looking at deino underwater night vision gameplay and comparing it to what I see as beipi I find beipi's to be better than it. Deinos just seems very dark
my concept for carno rebalance is complete
I like it, but I'm a little confused. Since we can't use alt-attacks while running anymore and the charge still exists, wouldn't Carno still be encouraged to try and ambush more? Unless I'm missing something 😮
the accel remains the same, and you deal far less damage on ram, so ambushes are less effective. The alt-bite is designed to keep stuff like omniraptors off your ass, considering they're currently exceptionally good at felling carnos
The idea of this charge is to make it more than a knockdown tool
A 2 second speed boost also allows you to close the gap between yourself and your prey
Or escape larger animals
Hmm, that actually sounds pretty neat. Aightyougotmyvote
👍
The bite's base damage is also up to encourage pursuits
Also to allow for proper true combos, with a charge leaving an omni on low enough health for a bite to either finish it off, or leave it vulnerable to death to a mere tailbite
The alt-bite and charge are purposely lower damages to encourage carno to think more creatively with its toolset
Alt-bite won't be effective in hunts against animals like cera and tenonto
But it will be impatful in ensuring you are effective against small tiers
Which you absolutely should be
See THIS is the kinda stuff we need more of. Actually thought out with reasons instead of "I died as Cerato so buff it's damage please" ;o;
I also really like the idea of utilizing Dryo's dodge cooldown with the charge.
Limiting but not too limiting. You think perks could affect it? (like the amount of charges or regen?)
Yea, because it ensures carno thinks more creatively. Current charge is an objectively weak stamdump. New charge is a pursuit tool, an attack, an escape tool and so on
The hard 2 second limit also ensures carnos don't just run around heads down, and must actually time the attack
For example, if I know a raptor has dodged my first charge, he most likely will dodge my second. If he turns around and tries to fight, a headswing will floor him and leave him exposed to my bites. Should he run away and duke me, I can use the charge to close long distances to ensure I remain a consistent threat.
It's this kind of thinking that makes hunting engaging, and having animals have unique emergent hunting styles dependent on the player's own gameplay that still fit within the flavour of the animal itself is what should be strived for
I like the carno changes but would personally make it have better acceleration and reduce its bite damage
to what it was
i disagree with better accel, it should be difficult to get into motion
and i'm increasing it back to what it was
it was 200 for a long while before being arbitrarily decreased, ironically further pushing the chargespam carno we have now
I dont like how its essentially just a raw powerhouse rn, but maybe it only feels that way because we dont have something else bigger yet, by "back to what it was" I just mean current carno. I think it should facetank a cera but only barely tbh.
well, it'd actually struggle more against cera with these changes
due to the reduced charge damage and spammability
the only reason I say increase accel is because to me it feels extremely silly how the two dinos built for a speedy plains playstyle rn have the worst acceleration while a fat scavenger goes to max speed in a blink
i personally feel the accel grants vulnerability to their speed
it makes them exposed to ambush
Should a cerato, for instance, want to avoid a carno, their primary goal should be to find a forest or river, not stand out in the wide open plains and expect a fight they can win
cerato still has plenty of tools
I agree it should not be able to kill a carno 1v1 consistently, but I think it should be certainly possible, like a teno vs carno 1v1
it depends what we mean by the possiblity of a 1v1 tho, like good raptors can 1v1 a carno, and I doubt this is intended
i think if the carno is in the forest, cera should have the advantage
agreed
remember, carno can't alt-bite spam to win in this fight, or charge
ahh i forgot about the alt bite removal, good point
then the damage is fine honestly
well, not removal, retool
it's a stun for smaller creatures now, it's just ineffective against larger animals
so cerato can actually do quite well here
I just want it somehow to be given a way to more successfully catch smaller prey, oftentimes now it seems almost impossible unless im just bad, i dont play carno
it feels like your playing something that is just genuinely handicapped
agreed
this is why i retooled the charge and stam as i did
it's very hard to make this new carno give up
either get into the forest and break line of sight, or it will be on you, all the time
would the charge be able to technically "cut off" paths of running creatures with a short burst of speed?
if so I think that would do it
It could, it could also be used to close distances quickly if you got left behind
It's about player agency in how they choose to use this tool
a good burst of speed from it sounds really helpful in it actually fulfilling its role ngl
the isles carno cant decide what it wants to be and its sad to watch it play
it also helps against, god forbid, gallimimus
both animals having a speed boost permits carno to take the lead in some situations
added a caveat where carno should have reduced stomach size, so smaller animals actually feel like a more sufficient meal
@rigid tulip Along with hypsi being up in the trees, you could honestly get quite the arboreal ecosystem going on up there, so I'm a big fan of the concept
I feel like herra might be just a dino where u dont see anyone and wait endlessly, hopefully that would spice things up
i mean, i'm hoping hypsi gets climbing with/soon after herrera
so those two can have their arboreal vibes
@cursive flare that's the idea, it's a bully, it bullies people off their food
it's been bastardised into a hunter as of late due to its insane endurance hunting ability, but it was always meant to take other people's lunch, rather than kill things directly
didn't expect the carno thing to end up being this split tbh
if it doesnt herra gameplay will be quite empty
its confirmed to climb, we just dont know when
hopefully simaltaneously with herra release bruhh
one can hope
Genuinely curious
Wouldn’t having a slow turn (like current) force you to ambush more than being a pursuit predator?
@dusky surge Carno's alt-bite knockdowns opponents under 50% of what ? Weight ? Growth ? Hunger ?
Because what good is all these balance takes if everything practically outturns you
Weight, I'll add that
I honestly want hypsi and herra chases in the trees to be epic. a battle of who has the best parkour skills
Fixed
I love the idea of Herrera being wary of Hypsis, especially them sniping Herreras out of the trees
Also isn't a 25% speed increase during charge a bit massive ? That'd be over 75 km/h on a FG carno...
:P
that’d be funny
The whole Herrera, Hypsi, Ptera and Mega interactions will be great
No, it'd be around 69km/hr, it's the same kind of boost a galli gets from its call
Hypsis climbing and defending their tree nest by sniping Herreras out of the trees
Honestly I just don’t want Carno charging at all
Based
It’s a WIERD ability for what Carno is meant for
Not so, as long as you have stamina, you can keep up a pursuit, and at that juncture, it's about time and if the animal can escape. The charge is purposely made so that if you do get outsped, you can close the gap
Like why give the small game hunter a CC option
Instead of an ability to counteract its poor standard mobility
^^^
Also I don’t like the idea of locking abilities behind an artificial cooldown.
If you decide to spam, it should be punishing, but not lock the ability
The charge is meant to be more than a boring CC with my rework. Personally not a superfan either, but I feel it's not getting removed, so I added a nice middle ground
And that’s just personal preference
100% fair take, I personally feel carno's too stam-reliant to the point that it's either you choose to charge and get absolutely screwed, or can just charge infinitely till an animal stops moving
It’s a better middle ground than just current charge
Unless I'm that bad at math, if carno stays around 50 km/h, a 25% bonus is...
Wait, I AM that bad at math, you're right
It’s still a STUPID ability for Carno
It's 55.5km/hr, Galli reaches 69.25km/hr while call boosting, and this hypothetical carno would reach 69.37km/hr while charging, basically BARELY keeping up
I’d honestly just scrap charge and give Carno more tools that don’t lock down your mobility and can be used while in pursuit, WITHOUT being OP in a pack
This, among other things, is the reason it uses charges instead of stam, to prevent people going mach speed all the time
I really just want a simple slide recover based on a charge system with a Bite attached to it
For instance, just by increasing the stamina pool and slightly buffing the turn, you probably don’t even NEED the charge, especially if you give Carno a headswing
Because now it can keep up with smalls and has at least two tools it can use while in pursuit
True
The headswing is something I def wanted, and I felt was a superior option to the alt-bite because of omnis constantly bullying this thing
Plus honestly
The idea of getting a speed boost is really cool
Maybe have it be a crouching ability
Not sure honestly
Isn't that LITERALLY legacy ambush speed
I don’t wanna go down that territory
I'm tryna avoid the whole ambush stuff
I really just want a slide recovery ability
Like it doesn’t need to be complicated
Carno benefits from being pretty simple
Well I mean
A speed boost with charge would just be legacy speed boosts without the crouch, no?
Since it’s so statistically advantageous
Not really
Because you need to get to full acceleration before you can use that speed boost
As opposed to that speed boost being a substitute for accel like in legacy
Well
The idea of this carno is keeping it still out of forests and afraid of ambush, while actually letting it be a "small game terror", and increasing the chances of animals like tenonto and cerato against it, while not making carno objectively trash against those two
I guess it works at least?
But yeah, as stated above, probably don’t need charge if you give it a head swing, even moreso with a turning buff
Which I hope becomes the plan at some point
I honestly wanted an ability for carno on alt+RMB that used one of the "charges" I mentioned prior, but instead made carno do a skid then turn in that direction without losing any of its acquired momentum, forgoing the constant fear of losing your acceleration and getting screwed
When I suggested the exact same things a few months ago you disagreed
I'm a growing man
So now I agree
The difference between past Wavepoole and current Wavepoole is that past Wavepoole was lot about a lot of things and current Wavepoole is wrong about some things that future Wavepoole will soon discover
Well only idiots never change their minds
Not changing your mind is boring
I used to think carno was an ambush predator
And shouldn't have been changed from such
That's literally the ability I want for it xD
@molten willow why are you so confused lol :P
i can explain what i mean because sometimes i forget to elaborate appropriately
Confused on why you'd ever think those would be good or balanced in the current game
WDYM
Wave gets roasted
It gives larger animals a better chance of killing it, while preventing it from getting obliterated by the small tier roster (like it does now)
I really don't know what the problem actually is with it
No one has actually told me anything besides "It's bad and I hate it"
Except for that one guy who didn't like the charge thing which was a valid concern
It all sounds fine except the new charge and another knockdown? Super unessiary
The other knockdown actually was done to prevent omnis and small animals from bumrushing it (given the new alt-bite cannot be used while running), while also giving ceras/tenos more of a chance, as it prevents alt-bite spam in facetanks as an effective strategy against it
Having a minute cooldown on anything is insane during combat and with the charge only lasting 2 seconds and taking no stam im sure there could be another way to balance it without it getting abused
And you can spam alt bite to get omnis away from you
Alt bites hit omnis while pounced
Well the charge is meant more as a movement tool than just a fighting tool, it does both
It's used in close range to punish people who aren't dodging, but also used to close the distance against fleeing prey
It also has two charges to prevent you using it wrong and getting obliterated
1 minute may be too long, I agree
(That part shouldn't be in the game)
Yea that's just ass, I don't believe that should be considered in this
Dw Itll get fixed in a year
I think 2 knockdowns for smth its tier is too much and too easy
The idea is to make it dominant against small tiers, but something like an allo or even a cera will be a considerable concern for it
Carno is still viable, just not so much solo as anything would be with its stam and turn rate
Alt-bite's reduced damage means its ONLY useful against smalls, and charge's reduced damage and spammability means it can't just use this to waste ceras with insane burst
If you want it to be dominant against small tiers make the charge do knock down and barely any damage and lower the stam cost, but even with knock downs the stand up timers are all too short rn so it doesn't even matter
The charge already does do knockdown and I've lowered the damage and removed the stam-melting element
I want knockdowns to not also do some of the highest damage in the game
Yeah I just think Carno only needs a charge dmg nerf and then to buff its stam cost for the charge and it would be completely fine and still able to fight off ceras and low tiers
Not buff the stam cost, make it better lol
I'd be fine with that too, although I would personally like to see more trotrate
And maybe a smaller stomach so small kills actually matter
It has Troodon on its diet yet it barely gets anything from Troodon lol
Yeah I can agree with getting more food from bodies as well
Opposite to cera basically
Cera eats more to fill its stomach, carno eats less, but has fast hunger rate
That way we keep it being a constantly moving threat, while also making it not ignore smaller animals as viable meals
Yeah it would still balance out
Because otherwise what the hell is the point of putting Troo on there lol
Besides to taunt carno
Ig when you are a juvi you can get a bit a food idk
Licking wounds should be a thing when your hurt and resting. makes noises change my mind..
With the exception of deinosuchus, and yes plenty of em do.
in fact, this is primarily a trait found in mammals, and even then, it's not super common
Honestly, it's a response that we just don't know if dinosaurs did, because it is only possible to observe it, as it was only done on soft tissues,l. But it can be argued the tongue evolved beyond the mouth to do just this.
The bacteria and saliva in the mouth is homeopathic and would help to cover and protect a wound.. maybe this could be a mechanic to shorten bleeding, create a temporary pain immunity allowing your Dino to run short distances while fractured, etc etc.
Making such bold claims should be provided with evidence even something to back up your reasoning.. its funny when people just state something like this to justify their reasoning.. while not talking about the gameplay feature and how it could deepen the experience.. because supposedly, "realism". IE back it up game dev / paleontologist
How does it deepen the experience? It's an animation that speeds up healing
It reduces AFK resting, and keeps you actively engaged in the game, moving, and deciding whether now or later is a better time to heal.
Resting speeds up healing already, this would just make noise if hurt and an animation yes.
Wouldn't it reduce the amount of punishment for taking damage?
Well licking doesn't make a noise that's audible beyond right next to the licking animal, so overall you'd be pretty chill healing in a bush
To human hearing yes, NOT other animals.
Certain animals have extremely sensitive hearing as opposed to others.
and humans are the ones playing the animals
What's your point? By that logic I shouldn't be able to hold my breathe for hours under water as deino, because I'm human?!
Same with nightvision I shouldn't be able to see as far because human
We have still got our human senses
We see more colours than these animals could, or in some cases, less
We can only hear as much as our ears and volume can let us
Hearing is a sense, im lost with your logic right now. It's a game, your still using "realism" to justify gameplay mechanics.
I'm not using realism, the licking sound would be subtle to a human
With the vast and loud soundscape of The Isle
We actually don't know that, because the soft tissues of dinosaurs are gone and not examinable. So assessing their vision was worse is not correct and not backed up.
Music, calls, ambient sounds, all would clutter the sound scape and be difficult for us to hear a slight licking sound
Why are you fighting AFK resting soo hard.. going AFK and resting is a bs no risk mechanic.
Exactly, cool animation, followed by some noise your making, necessitating the urgency to cover your wound and keep moving
In fact, it gets healing done quicker, so you can just participate more in the bloodbath and not suffer the concequence
Slow healing speeds are purposely done to discourage constant meaningless combat. It hasn't really fixed the problem, mind you, but the idea is there
You can participate in the bloodbath with less then full HP, being in a disadvantageous position having low hp creates new decisions for the player and makes the fights more realistic.. its hard to imagine dinosaurs were full hp every time they got into a fight, id wager its pretty rare in the wild.
Yea, I agree, which is why licking would just be a problem, since you'd always be quickly healed and ready for the next fight
Okay I think your misunderstanding me, im not saying licking would increase healing speed as opposed to resting without licking.. im saying making an animation and sound effects while resting, adding the ability to lick your wounds if you have a fracture but having to sit stationary making noises snarls and growls trying to lick the fracture to be able to ignore it for a temporary amount of time.
why not just heal the fracture while you're resting?
be done with the problem in its entirety
Sure that can be a thing too, just takes longer, but if your in a fight and lose em for a moment, but sustained a fracture, you can lick your wound and if you do it fast enough, your back up for a few minutes and able to run a bit and get away to a safer place to finish healing the fracture is what I'm saying.
This could extend to a jaw injury reducing your damage for example or like the head fracture Mechanic, etc etc.. just stuff like that to quickly patch it up temporarily and get away and re-engage with that enemy dino
But licking wounds is against slashing/piercing wounds, not agaisnt blunt wounds
Licking the area of a broken bone doesn't really do much
The skin absorbs the bacteria which acts a pain relief for animals (IRL thing)
Have I changed your mind?
Or atleast made you consider the mechanic?
Thing is, if you're safe enough to sit still and lick your wounds until you can run off after a fracture, couldn't you use that same safety to heal the whole wound?
No.. because sitting there for a long period of time, where a dinosaur is actively hunting you.. you will be found (tracking system) blood trails, foot steps, and scent, etc etc.
Why are omnis able to just push a button to invalidate all your bites and jump through your mouth to latch onto you?
Thats not how it works. You can bite them going in. It happens consistently.
buff pachy is so bad now
I would disagree.
Post a clip and show what your talking about exactly, seems difficult to understand.
Deino is also a semi-aquatic. It has 0 problems just walking on land whenever it feels like, or you wouldn't have so many people complaining about things like "bush hunter Deino".
Saying "You forget the part where Beipi goes on land to eat plants" is the same as saying "you forget Deino waddles up on land and bullies other dinos off their kills to drag the carcasses back into the rivers uncontested".
Its a fallacious argument at best and has nothing to do with why Beipi shouldn't have a few tweaks to make it more viable.
You can still hit them mid air though. Both pounce and dismount animations can be used to snipe an omni.
Who's complaining about Bush hunter deino? Lol
There's been a lot of people who've complained about it lol
I've not read anyone complaining about it. Bush hunter deino is pretty minimal, most deinos just sit in the river and wait, cause dead gameplay, they juat VIBE and wait I guess.
"pachy needs its stun back"
no, it really doesn't
Just because you haven't read it doesn't mean its not something people complain about. I've both heard it and seen it plenty of times, and had it happen (was distracted by a Cera) or almost happen to me a handful of times as well. Its very much a thing.
Point being, pretending like Deino isn't a semi-aquatic to argue how Beipi is is... well, just a bad argument lol
Don't know if they fixed it but there's also a bug with hitboxes where you can bite/kill Omni and Troodon while they're pounced on your side. Its particularly annoying on Troodon since its often a 1-hit kill.
Alt bite hitboxes have been fixed in the recent hotfix, never happened to me since
Oh awesome. Maybe now its safe to play Troo again lol
I haven't played troo myself yet but fighting or running from big packs of troo are hilarious.
I don't see how Bush hunting deino's are a problem tbh. It's rare and it's risky gameplay by deinos. It should be more like that, playing in the river and not taking risks goes against what the game is about.
its cause deino is meant to only be a hazard by the water
I didn't say it was a problem. I was pointing out the flaw in the person who was trying to argue "Beipi is a semi-aquatic and Deino is water-locked" when that's literally, factually not true
Who said deino was water locked ? They can’t even breathe under and also do a lot of chilling on the banks
Water level drop quite really fast on a Deino
Was a post above I was replying to
Oh yeah crocs are definitely not water bound
That’s why they got legs free to move go where ever
Deino vs Beipi
I think that beipi vision is old
Cause my beipi can see underwater much better than that
I literally took that screenshot 10 minutes ago
So it can't be old
And its like that every time I've played Beipi
Mines show everything highlighted
Underwater
That’s the normal version yeah. Other one must be bugged
It's water locked because of water loss. Of course it has legs and can easily go to land to bully things. But do you see them do that when stegos are in view? Only if it's solo and there's a crap ton. Crocs can't even stun lock stego anymore so I haven't seen them leaving the water much.
When stego is disabled on officials nothing will stop them from staying on land but water loss.
So yeah, biepi is more of a semi aquatic and perfectly viable if you go to land at night. I wish it had night vision like troodon and Cera tbh but it isn't hindered that much.
Idk if you just took the screenshot at a bad time or what but generally my beipis vision is everything highlighted further than the croc screenshot. Again I've never had an issue getting out of the way of a croc while we were swimming in the river at each other at night
Beipi also loses water at a rapid pace and can't stray from water for very long
Biepi doesn't take 5 hours to grow, can kill anything that gets close enough besides stego and is just an omnivore.
It's on croc diet even though half the time crocs don't go for them it is so easy to avoid water at night.
Beipi also gets 1-2 tapped by just about everything on the carni roster besides maybe Troodon
And by most herbivores that aren't Hypsi
Sounds like you are to trusting and can't hide for a damn
Its incredibly easy to avoid fighting as beipi if you aren't a brick
You can easily dive into a forest tree line and stump things. I do this at center of all places
Sounds like you're making a lot of assumptions lol
Like you did when I said crocs more of a aquatic and went on a tangent about Bush crocs?
Idk how bush crocs came up
I was making a point because you designated Beipi as a semi-aquatic and Deino as a "not" semi-aquatic. I made no assumptions. I pointed out the flaw in your reasoning the way you proposed it
I don't think it unreasonable to say beipi is more tuned for land than deino is. Beipi has far better movement on land than deino
Well I be damned it does have legs, it's not a mosa genius. How ever it's the most aquatic playable ingame because it's water drain keeps it close to it. Losing water in 7 maybe 10 minites.
But they are both semi-aquatics, and honestly that's really up for debate, considering I just spent a good 4 hours playing with a flock of land-crocs who spent more time out of the water than in it
Agreed I just wish it's land night vision was that of troo or cera
Deino can hang out on land all it wants as long as aggro stegos aren't trying to stab them in the face and can kill just about anything that comes near it. Beipi, on the other hand, can only run, and has to worry about dangers both in and out of the water. Most land carnis are also faster than Beipi
You dense sack of rocks. Of course you can stay on land but you can't travel far inland like a biepi could because of how slow you are how fast Stam drains.
On top of water loss
If you come near a deino on land that engagement is purely your choice. Thats just an issue now because a poor roster to deal with deino
Spino hopefully will fix crocs dominating the water
Deino can travel a lot further across land without water than you seem to think. But sure, go ahead and try to make your point with childish insults. That will definitely convince me
Sounds like adding some pool could make some change in deino behavior, no deep aera but like enough to get them to sit around and chase stuff 🤔
chase
And drinkers wont get instant delete jumpscares
Gateway my beloved
Chase from bushes i guess
They already do that lol
I have given up reasoning with that person. I don't think my points had nearly as many holes in it
From what we’ve seen, it has shallow rivers, isolated lakes and the general size of the map to really avoid deinos. Can’t wait 
Also deino getting changes
That sound interesting enough
Idk what the whole argument was about but I'm surprised someone is upset about a deino not being in the water?
They seem to think Beipi doesn't need any changes because "Beipi is supposed to go on land sometimes", as if that has anything to do with any of the tweaks I suggested for it.
And as if Deino doesn't also go on land
Ya it'll definitely be a more fun aquatic environment. I like the larger water areas as it allow the chase between beipi and deino to be more interesting. Right now its just jump out of the shallow thin river
I honestly don't think beipi needs much change. I have no issues surviving as it. The only thing I wish was a bit better was beipi swim stam
Yep. Stuff like Sucho, Bary, Beipi & Austro having places to counter Deinos is great
A bigger semi aquatic roseter wil larger tiers would definitely curb deinos dominance
Which some of my suggested tweaks were about.
-Let Beipi recover stam while not sprinting. The same as Deino does when it does a slow swim.
-Better underwater nightvision so it can actually see.
-Make it a bit faster in water at least as an adult that it can at least match even when Deino's speed
-Give it a higher breech height as adult. For some reason adult Beipi loses breech height compared to its baby stages. For example, baby Beipi can breech well over the crossing log at swamp where it meets the river, but adult Beipi can't even reach the log
Wonder how they're going to handle the water thing though, because if the semi-aquatics get water drain in the ocean, you're probably not gonna see it used much. And I would think the Isle team would have wisened up about not putting all the cool spots somewhere that you can't actually go hang out at
Lol if biepi dolphine jumps it doesn't lose stam
It actually does and breech slows down your overall travel speed
Though if you have to going to land you get Stam back fast
I don't mind it being slower in the water than deino. As of now its almost untouchable by deino if you're alert they aren't a threat on spiro and from what it seen of gatways larger water areas the deeper areas and terrain clutter with beipis small size and agility might allow escape to be reasonable even if its slower
I have jumped moving like that for easily half an hour. At this point I think you are a troll or just haven't played that much
I haven't been on gateway so I can't speak to that. But on Spiro with the long, straight, narrow rivers, its a bit of a pain
Nah I'd agree with them. Beipis stam is a bit jarring to the gameplay. I'm often out of the water recovering stam for what seems like too long/often
Ah yes. Because you called me a "dense sack of rocks" because you didn't like that I don't agree with you but I'm the troll
Ya I think the faults of aquatic gameplay are a lot to do with spiro sucking
No it's your arguments. It's okie to have opinions and debate but you keep saying things that are obvious.
I cant wait for gateways wide rivers
I mean the Isle devs literally call Beipi the "river dolphin" of the island but we're supposed to get out of the water to get our energy back? That does seem a bit off-tune. Not that we haven't gotten contradictory explanations of what some of our roster dinos are "supposed" to be before
I'm looking forward to that deep large lake
Oh the super blue one?
I'm tired of dirty water.
The fact you have to insult me because you don't like what I have to say says more about you than it does about my arguments 🤷
Honestly though, don't really know why letting Beipi recover stam while slow swimming would be a bad idea. Deino already has that and its not like Beipi is going to be slow swimming with a hungry gater on its ass lol
If I recall beipi can recover stam sitting at the surface, its just doing that on spiro rivers is pretty dangerous with how easy it would be a deino to wander across you. Its possible that mechanic is more useful in the larger water bodies of gateway
Possibly yeah. But like you said, its pretty dangerous since Deino has its nifty little "detect anything sitting on the surface" trick
What you had to say is so obvious that children in preschool know this.
Biepi can regen Stam on the surface and with 3 dot diet on land
Ya you'll just have to be very aware of your surroundings. I did try beipi with the improved stam diet after this recent patch and its better but still meh
If you don't want that sort of response, don't make overtly fallacious statements that even a preschooler could argue.
Generally though I'd say beipi is pretty well tuned for surviving when compared to some others on the roster that could use work far more than beipi needs
Honestly the stam issue to me is slightly below giving adult beipi a higher breech, partly because the breech mechanic adds a lot of fun to the dino and its not often we get a small tier that actually has interesting mechs that aren't combat mechs. The other part being, its kind of useless for leaping out of the water to safety if you can't ever reach anything.
Which will likely be more relevant if we get deep water/ocean and rocky outcroppings and such
Ya beipi breech does fall off once adulthood. Does feel a bit sluggish and I don't see why it would matter to give them a higher breach as it would just be more fun
Beipi is actually probably the only dino so far where juvie stage is honestly better than adult in a lot of ways. Certainly better at its juvie stage than literally any other dino species so far just for the fun factor
Well troodon juvi stage is grass pov everywhere so its not a high bar lmao. I imagine whatever faults beipi might have now will come more apparent or be fix with the new map so we'll see when it drops
Oh I mean just any dino on the roster, not just Troo. I can't think of any other dino species where I'd willingly toss my adult dino into death because juvie stage is more fun than adult. Pretty much every other species except Hypsi (since no growth) is more "grind to adult so you can actually have fun with it without insta-dying"
or worse
bush afk to adult
Ya it would be interesting if the younger stages of each dino filled different niches, had different diets to accommodate that or even had abilities it didn't as an adult so that the growth stages of each dino were unique enough from the parent that it was an actually fun process to go through
Oh that's a interesting idea! Maybe the devs will see this
Not uniquely mine. Its been mentioned a bunch so I'm sure they've seen it
Still it's a good idea so long as it gains traction a bit maybe it will be considered
Could help babies avoid canni adults too
Its one of those things people have been asking for since many updates ago, so far to no avail. Maybe that'll change now that they're mixing up how they do production
Ya and it would have people not notice the longer growth times of the larger tiers if they had a more engaging system than just hide or die
I think the main problem is curbing player behavior, like with KOSers who literally have fields of bodies to eat and want to kill people just for funzies
A lot of people think the Isle is a fighting game
Mechanics can only do that so much
I'm not one of those but to be fair with a lack of 'endgame' mechanics that exist right now it essentially is a I'm bored, I'm going to find the biggest thing I can and see if I can kill it kind of game right now
I'd imagine improved nesting mechanics and mutations will curb that
Honestly I think those sorts of players will always be in the game regardless. Kind of like how people keep trying to tell the devs to make a mechanic that'll stop mixpacking from happening, but even if they added one, I don't think it'd stop it.
Or how they wanted to get rid of south falls way back because everyone just hung out there as the main hotspot. And the devs removed it. And then center pond became the hotspot. And people said to remove it so there wouldn't be a hotspot. And now people just hang out at northwest and center river.
Certain behaviors aren't going to change no matter what mechanic they introduce. I think a lot of the same players who are doing those things now will still be doing it when new objectives are added
Ya for sure there will always be those kinds of players but if the devs introduce mechanics to engage with outside of that that give players something to do then eventually the players that don't engage with those mechanics will get bored I imagine. Mix packing and hotspots and all that are probably never going away completely but if they give players better options that conflict with that play style then I think long term it will become a more rare occurence
True but while the Isle isn't a fighting game, it is still a survival pvp game. So how do you create systems that go against those types of players without also going against the spirit of naturally occuring pvp?
I'm not too sure, I think hands down the best fix for endgame they could implement in the nearish future is an improved incentive to nest through the mutation mechanic. It gives players a reason to stay alive to adulthood, pack with their own species and actually having eggs around means ovi's egg stealer niche isn't completely meaningless. I also think nesting and having babies should be a requirement check to have your dino progress from adult to the elder stage. Again it curbs super aggro playstyles by rewarding a more defensive one with a potentially larger, stronger character
Potentially yeah. They'd have to really improve how nesting works though because most people don't want to even attempt nesting with how it works now
With diets and nesting grounds and such
Ya it's completely pointless right now and if they don't address it before the egg stealers get in then they're going to be a pointless diet section as there will be no eggs
Nesting grounds are particularly bad tbh
Its a good idea for mid or large tiers maybe but not small tiers for sure
Ya, that's probably down to the design of the map as the size difference of the tiers allows you to more and less accessable areas. We'll see what they do with gateway
@dusky surge if your suggestion was applied to the game, what would stop packs from carnos from being even stronger than before?
This is mostly an all around buff and doesn’t even consider the problems you yourself pointed out. It just makes solo carno better and carno pack scaling even moreso
the more I think about carno and its ram in general and how it’s supposed to be better at hunting small game than medium, the more I lean towards deleting ram and replacing it with this #balance-feedback-discussion message
I don’t think the charge is the issue not by a long shot, the reason it’s so good in packs is because its prey simply can’t run away from it, so they have to either dodge or fight it, both of which are harder the more you’re up against. So we either balance it around being a pack hunter or we rework it to only be good for small prey like omnis, which would include an overall damage nerf but a damage buff towards small creatures specifically to compensate
If charge was just properly adjusted to be a pursuit and kill confirm tool, that'd basically fix the problem. Also no, balance around groups is... very questionable at the best. And shouldn't be a thing for carno for that matter, it's not really a pack animal.
That’s why I’m saying to rework it as a pack hunter as one of the paths to balance it.
Because right now it is too strong in packs.
i dunno about it being strong now but before yes
me and my homies just murdered three of the as omnis
there are 5 of us
also calling it omni is cringe ill call it utah
I don't think reworking it based on being a pack hunter makes much sense, carnos coming in pair, or at most trios, doesn't really say pack hunter to me honestly.
More so just adjusting the kill potential of the charge, at least against larger things, so it doesn't scale so well.
i honestly think with its hunger drain it should be balanced to be pure solo
Carno currently is... not that good to be fair, but it's still very good in groups because of the charge
I'd like the hunger to be better to be fair, and I also personally am in favour of most things being able to pair at least
or fix its hunger drain so its not so bad
Becuase well, A, nesting should be a good thing and something you want to do, and B, we're social critters, so it's nice to have someone else to interact with :p
And we all know how... irritable people can be if you show even some tolerance to another species :p
weird take but i think most carnivores hunger drain should be like cerato unless for some reason they need to make it fast for balance reasons
Weird how?
no i mean my take is weird
Carno is mainly only weak right now vs raptors.. and that's because of the same issue, it's just not built to deal with smaller dinos like it's supposed to.
not really i clap carno as cerato as well\
Even before cera nerfs a carno with good food could 1v1 a cera if you had half a clue.
i 1v2 some carnos yesterday as a cerato infact
There are many bad players in this game.
i mean they werent really bad though they were trying to bait me and also use their ramm to knock me down i was just better
To be fair, I don't know how ceras hunger drain is, but I'm not sure why your take would be so weird?
its between carno and deino levels
Cerato is, from what I've heard, carnos best matchup
Which is... a bit strange honestly
You don't even need charge. Just alt bites.
Especially since cera, while a doable fight, shouldn't really be ideal to go after
now that i read that that makes no sense and doesnt narrow it down lol
Especially now with no vomit lock.
Meanwhile, omnis, your "small game prey" hunts you instead :p
Exactly.
It does help, I've been both carno and deino :p
That's a pretty big spread. 45 minutes to 90 minutes.
but yeah i think carno needs better stam management and better hunger drain besides that i wouldnt really touch it the way it is
Carno has the quickest hunger drain and deino has the slowest. 😁
yeah i know, after i read what i put i was like im a moron lol
Lol
cerato food drain i think is a good medium for larger land carnivores
Yeah, I haven't timed ceratos. But it feels about like raptor. It's crazy how fast 45 minutes feels to an hour.
That 15 minutes makes a big difference
yes it does
Hottake people:
Since Gateway is going to be big, and since Spiro is being trashed, all stamina should be universally buffed. An extra minute at least to every dinosaurs stamina pool.
Let me explain the benefits of this system:
I would love for univeral stamina/run time buffs. To 2-3x. And make tracking a bit better.
Hunting stuff is actually fun.
Right now it's not really a thing.
You either outstam it pretty quick or it loses you quick.
This will, firstly, buff solo plays, especially when you have to run away from rogue players. So many times have I played Cera for example, and was forced to run, only to lose all my stamina and realize I’m basically screwed now
This will also make combat way more skillful, rather than who runs out of stamina first. Again, going to the Cera example. Had I stood and fought, I would have to worry about my stamina running out. I managed to take on two Ceras by myself, but died because the fight took too long and caused me to run out of stamina, to which I was face tanked by both players.
This
And I really miss the days of riverside wallowing.
I hate they are set on these dumb mud pits.
i completely forgot about that lol
Buff trots so they’re useful for travel, replace walking with the current trots (which should also be the main “combat stance”) and make stamina consumption for sprinting be exponential rather than a static, fixed cost.
So you won’t be punished for sprinting away from danger, but if you use it as a form of travel rather than trotting, you’ll lose more and more stamina
Honestly if you somehow killed 3 full grown carnos. They’re a skill issue. Omni is pretty bad against anyone that knows how to alt bite because you can hit them just after they’ve pounced, though this is likely a bug.
it was more so that we all would go in at the same time and bite them in like a line formation and then one tried to run and bleed out and the other got pounced to death
@dusky surge overall, really like the idea
would propose this though, change the charge to be the headswing
and have it work on momentum determining your damage and knockdown potential, rather than just entirely axing the alt bite while standing
momentum-based attacks would be pretty perfect, but I wanted to play it safe by proposing more generic attacks
fair enough, i guess momentum based isnt the right word, more speed based
pretty much, make it more engaging by having to press the headswing button at the right time, and reward players for using the swing at high speed, letting them get that nasty charge damage and impressive knockdown
Yea thought I’d heard about it, didn’t experience it to this effect till now tho lol
yea it's not fun
Honestly looked like the omni pouncing from opposite somehow managed to pounce through and knock you off, and thus you both got hit by the tail when it swung
it's really hurt troo populations
But could be the known issue as well, yes
I actually didn't know that wasn't intended. Died to that as omni and thought I just timed it poorly
yea it's a known thing, it's real bad lol
@cursive flare
"I'm not sure if this is a bug or not but when I was eating a cera came at me and started chuffing so it means it got a buff from MY body so it could freely tank my damage and steal my food. If this was intentional I'm not sure how that's fair if you could just run in and gain a buff from your opponents body."
Thats Not unfair, thats how Cera is designed. Its a Bully and a scavenger, supposed to look for rotten stuff or steal
Yeah, that's not a bug it's the feature. their whole point is to steal your food
it is. QA knows about it
This is like
Not even desync… that’s crazy.
It does, ish?
Pounce occasionally does that on both Troodon and Omni where it just bugs out entirely and pounces something else.
One time as Troodon I got pounced by another Troodon despite being across the field during combat and everyone was confused what was happening.
I don't think its a "raptors ran into each other" issue because there are tons of times I've pounced things as Troodon and been hit by an attack by the dino I was attacking while on its side. Tons of times I died or almost died to a Cera or Carno because it bit my Troo while it was latched. Allegedly it was a problem with alt bite hitboxes and was fixed but Stego tail swing hitbox might not have been adjusted.
@sweet fable pachy does move faster than cera, but not by much, and its trot speed is so bad that once it runs out of stam (which is very likely considering how much cera has), it's dead
Well, I didn't know, but I just saw my 100% adult pachy friend today get outrun by 2 Ceras, he ran through the forest, but got deleted after about a 10 sec chase. It was just sad. Pachy should outrun with speed and stam by more than the current stats, especially considering Ceras have just about everything busted in the game (vomit lock, can eat rotted meat, good hp, good heal, good speed, a built in enemy radar with chuffing, etc)
despite the dynamic light system in the map, there is a skybox that uniformly changes day and night experiences across the entire map. What seems to impact your experience of day and night most is the obstructions such as trees and other obstacles. staying near the swamps and rivers you'll likely experience more night time then day time if your defining night time by Nigh vision necessity only.
Its possible your friend could have come across a hacker, especially if they're playing on officials. The hacking problem has been more rampant during update 6 and movement speed is one of the hacks
Pachy barely runs faster than cera
Isn’t Pachy like 40.3 and cera 40
no
hacking infests every game nowadays, like to a large degree, really sucks.
Oh trust me, I know. I play Red Dead and GTA. It doesn't get much worse on the hacking problem than those games 😆
Has anyone else experienced weird hitboxes since the last patch?
Like what?
Yeah hitboxes are pretty jank this update. Someone said they fixed it with a patch like dinos biting Troo and Omni while they're latched but I've seen people complaining about it still as early as yesterday so I don't know that they actually fixed it
Alt bite hitboxes have been fixed, never been sniped on someones side as omni or troodon. I think people complain about the brief window where you can hit pouncers mid air.
At least the troodon snipe was fixed, that was tragic
i honestly think its a sync issue at this point, you have to very careful with timing your pounces if you dont want to get hit, make sure theyre not going to bite in your direction while your latching on or even when youre already on because i have died plenty after the hitboxes were fixed lol
omni is better since you dont straight up die but troodon still suffers because of the sync
Desync always has been and always will be a problem, too many players from different regions, and creating a server for all of them would not be very cost efficent to say the least. :/
yes 😔
If 100 player servers can have this bad desync, imagine 200 players...
The actual landmass is smaller than in spiro
ah ok thats good
i was about to say i heard people saying is much bigger but i didnt really believe it was THAT much bigger
true
I think they were talking about spero
That scrapped map was basically a whole continent lol
oh yeah fr 😭 that wouldve needed 400 players
400? 1000 at least imo
lmfaooo
Carnotaurus always throws up, is that suppose to happen? or this a bug?
dont over eat
also dont eat rot
don’t eat bones
Whats wrong with my carno take? Obviously cera is better than carno against literally everything but I feel that carno is just too easy to kill a cera with. The matchup needs tweaking imo, without directly nerfing carno or buffing cera.
1v1ing multiple ceras just completely changed my mind on the matchup, it felt inherently unfair
i honestly dont have an issue with current cerato vs carno except for carnos lack of stam
as a cerato player i can 1v1 a carno and come out on top but in a 1v2 unless they suck i lose and thats how it should be
"bring back exceptionally boring stunlocks to make an animal viable and if u disagree ur biased towards a certain dino i dont like"
no
I love that kind of take
Cera stunlock is probably the worst mechanic we have ever had besides land deino’s right click spam
its not a mechanic its a bug
Nobody notices the deino thing tho because few deino players are smart enough to use it
What is?
the cera stun lock
devs literally said it wasnt post to work like a stun lock and was only post to be used for tracking via the puke smell thing
and they said they would fix it
Thats a good sign
Honestly if it's said to be a tracking attack, wouldn't the whole tracking thing be kinda pointless since if the target manages to escape, how cerato gonna track them down because they only vomit once and don't leave a trail.
Also why make cerato have a tracker of sorts if it's mainly just gonna bully other animals off a corpse unless it's bacteria is gonna do something over time which would likely compete with megalania alot
It should mainly be a tool used for defensive purposes, sure the vomit lock is problematic, but you can rework it to still be a good defensive if not better while removing the problem of vomit lock
yeah nah they should remove vomit lock, and also this idea that cerato is only a scavenger is ridiculous. and i think the way the vomit should work is that you apply the bile and instead of only puking once you puke every now and then until it clears your system
cerato is a bully, not just a scavenger, no one thinks its just a scavenger
Yeah, cerato is made to be a bully that takes care of people who dare challenge it for a body
people have made that arguement before that its just a scavenger
It's bacteria should be use to give cerato more edge over its foe
Cerato is said to have short comings as a hunter while being best as a bully
By the devs themselves
eh if they were gonna do that it should have applied heavy bleed or something but that would be even more op with its biteforce
in other words its still a hunter but its not as good at it
cerato isn't meant to be a hunter, no
it really doesn't need to be, not every carnivore needs to be shoehorned into a hunter niche
Yes, cerato has everything to find a corpse and bully others off, but bacteria is litterally a stun lock tool rather than actually giving cerato anything to truely use to its advantage
thats literally a dumb take, its a carnivore that is decently fast and has a huge amount of stam is obviously a hunter all carnivores are
ptera
Cerato can still hunt don't get me wrong, but a major bulk of its diet is scavenged
ptera hunts fish get wrecked
Cerato is otherwords, is a wolverine
lmao dont call that a hunt
Wolverines can hunt, but do they do that regularly, no
the act of hunting a fishing are literally the same thing the only difference is the type of animal your going after
The point is, it shouldn't be that fast nor have such high stamina
^
yeah that way a rex can catch it super easy right lol
There's slow
And there's slower than rex
There is a lot of room between the two
He means not so fast and such to make it a God tier hunter but enough to atleast outrun those where brute force is impossible
It's the best way to defend an undefendable opinion
im aware he didnt mean it that way but i tend to make comments like this against you two because yall lack common sense
yes because making a completely illogical and extreme argument really works against someone who lacks common sense
checkmate indeed
its illogical to make believe because you dont like something that it should work a certain way
they said its a bad hunter not that its not a hunter
But cera right now isn't a bad hunter
It's a good hunter
Yes, but ir shouldn't have an ability centered around hunting, most of its abilities boost its strengths as a bully and a scavenger
not really everything can run from it except pachy and stego
they never said it was meant to be a hunter, nor did they say it could hunt but poorly, all they said is it has shortcomings as a hunter
and as we see right now, it has no such shortcomings
dude literally quoted a dev earlier keep up
Cera can outstam pretty much everything
yes and ive said this is a problem
Cerato needs nerfs, but it also needs a rework around its vomit capabilities to be more defensive than just vomit lock