#balance-feedback-discussion
1 messages · Page 47 of 1
Can adults still use their tail if they're fractured
Stegos can’t be fracture by pachies
Yeah I see what ur saying about how it’s annoying that you almost die every time you try to fracture now, maybe something else besides a stun lock would help but idk what
That's cool to know, so pachies won't be able to fracture rex apparently
Lol yeah and a rex would absolutely delete a pachy if it tried
Well, cerato apparently has a damage buff when it's chuffing. And it also has an invulnerability-buff when it's eating.
Maybe pachy could have something similar when it's slamming?
And it’s not like it would have a reason to, it can just run
It doesn't, that was an idea the devs have but it's not implemented and might not come to the game at all
Nvm
I frames would be nice but also that could be exploited severely to just gain free I frames
And for the eating part, it'll negate small attacks but will still take damage from stronger ones
As in say, as a small pachy, you ram something bigger than you that you couldn’t fracture and buy yourself more time
Honestly pachy should just be fodder to large unfracturable things unless it's able to run away or smth
Yeah against things that don’t actively prey on it, pachy should just run from them
Just curious, but why are people wanting Utah’s recovery wait back?
Because the absence of punishment for missing a pounce makes it OP
Old 3 seconds-long stagger was too much for sure, but the complete absence of recovery makes omnis able to completely mess up their attacks and go away without breaking a sweat
Don’t they realize that Utah, I mean Omni, is the only playable in the entire game that has a punishment for missing its ability? I’d say it’s finally on equal playing fields as everything else but it’s not since it ALSO has a punishment for landing a successful pounce. (Also the only dino in the game that has a built in direct counter mechanic)
Pachy does too, and said ability is also the strongest in the game, bar deino's lunge
Not to mention they’re currently the weakest playable that has to kill to eat, and I’d say landing it’s combat ability is also the least severe out of all the carnivores
Absolutely does not make it OP, as the punishment is loss of stamina
What’s going on with pachy? Don’t they have like half a second stagger?
In update 6 it's weak because its competitors are OP, in update 6.5 that combined with the other buffs it got allow it to shred everything in the roster
@small ether I talked abt this earlier, people are overreacting about the pounce and believing it is OP.
Yet they are neglecting the fact that if you pounce too much, you will lose your stam
I don't know the duration, but pachy is staggered when it misses a ram
Long enough to get punished by its opponents
People forget that carno (the current apex of the game) literally uses it’s combat ability for an extra speed boost too lol. It’s defensive and offensive with no punishment whatsoever
Oh I forgot omnis can't regenerate stamina
Charge doesn't give a speed boost anymore since update 6
When you spam too much, you lose your stam. Meaning you will miss opportunities. This argument is invalid
sure
Can’t regen stamina?? When?
About time lol. That’s great news
Why do omnis wait until they have an opportunity to pounce then? If they can just "regenerate it back anyways"? lmao
because they want and NEED to spare their stamina
Still no punishment for missing though
Omnis use their stamina sparingly. That is why worrying about pounce being spammed is meaningless
Pounce is absolutely not OP, and pounce can absolutely not be "spammed" in the way you're clamining it of being capable of
Charge will use more stam now if I remember correctly. So the punishment is that you lose stam due to not using your charge sparingly
Yeah, I believe carno suffering a short stagger if it hits a solid object when chargin (like it does when hitting FG stego) would already make it more interesting to fight against
But honestly, the charge ability as a whole is a paradox in carno's kit
Did I claim they would spam it ? My concern is that they can miss an ability that can potentially kill a creature up to 3x their size in one go without being punished in the slightest
If tenonto and carno can ez spam their abilities all day with no punishment in rapid succession (which they do), idk why people are complaining about Omni possibly spamming it’s pounce when it can’t even if it had no stagger because it’s too squishy. They HAVE to run away after missing a pounce if they don’t wanna get slammed hard
Punishment = loss of stam. Not OP.
That’s literally every ability
The pounce is not OP, just because it doesn't get damaged with a stun
Wym
Every combat ability has a cost of stamina (or “punishment”)
Good point here, tenos and stegos can do it. why not omnis?
However this point can be battled with the fact that tenos and stegos use it in defense, whilst omnis use it in offense
Yeah but the stamina punishment for carno's charge has been strengthened, so carnos will use it more sparingly now
Some more than others. Ex Omni has probably the highest stamina drain for a successful attack, not just a failed attack
Yeah should’ve been in since the beginning
Their stamina drain for charge used to be like nothing
It's not a punishment, it's what you invest for using it
And the initial stamina cost for pounce isn't very high for an ability that powerful...
The stam cost of omni's pounce is what prevents omni from abusing the pounce, we've established this already bubulb
Ah yes, an ability so powerful that it takes the highest amount of uses than any other ability to kill its target and throws the body of the squishiest carnivore onto another dinosaur that can potentially 1 shot it if it falls off the wrong way
An ability that literally has 2 braindead counters to it which is just “Hold button to buck” and “hold button to wallow”
-You can't be attacked when you're pouncing so if you hit you basically become invulnerable, unless you're attacking multiple targets bigger than you at once
-Pounce oneshots everything smaller than omni, and can also one-shot things like teno and carno it if it can pounce for long enough and the opponent doesn't manage their bloodpool right
You can* be attacked while you're initiating a pounce
I said once the Omni jumps off, not while it’s on. And yes Omni’s pounce can 1 shot everything smaller but reality is, everything that is smaller than it is AI or Juvies lol which most if not all dinos can 1 shot with their BITE or ability anyways
And your second point is just very unrealistic
Brb I’ll get back to u two in an hour or so
You don't understand. First, there is nothing wrong with omni killing juvies
The fact it's a raptor doesn't grant it the right to hunt things 10x its size with no counterplay
An omni can oneshot a 449 kg juvie carno or stego, just by pressing right-click. In that, it's even more powerful than deino's lunge
As for my second point, it definitely happens. And even if the target doesn't die in one pounce, there are a lot of detriments for being low one blood, which being low on health don't do
We have the answer, bubulu knows more than the devs - and knows better what is good for the game. Therefore, the devs had 0 reason to remove the stun penalty for omni's pounce - and bubul is automatically right about it being "OP".
The devs do totally not have a superior knowledge to determine whether or not removing the stun is for the best, or not
Hey, I'm not you
I never claimed I know more than the devs
You however indirectly claim you know more than the devs, by invalidating a very clear decision they made and calling it OP
It's overreaction
Have you seen the past updates? The devs have made mistakes in their balance a lot, so calling something op is not "knowing it better than the devs". The 6.5 omni is really strong, stronger than u5 omni imo and u5 omni was too strong
Don't even try, it's useless
I know 
I'd like to suggest you're a brick wall due to your ability to ignore everything when you see it fit, lol
"The devs have made mistakes in their balance a lot"
"a lot"?
OK, name 10
If you're unable, you contradict yourself
Everyone you talk to is a brick wall, yet you're never the one to blame, surprisingly
Omni u5
The subs rn
Dryo during 3.75
Carno u6
Carno in a stresstest when its charge did bodyfracture
Pachy u6
Back when omnis pounce was damage based
Land croc in u3 (I believe)
Legacy Rex
Legacy Utah
Funny guy
Which subs
just wait
2 of the ones you named were legacy, "carno in a stress test bodyfracture" is a stress test and was not intended
omnis pounce being damage based was great, dryo during 3.75 was also very cool - we've established this already
We're literally talking about a stress test right now
there you go
You run away when faced with questions, yet as soon as you see an opportunity to make an assumption - you jump right back in
What is this to you, a teltale game?
option A: run
option B: make assumption
option C: insult
hi :)
Carno doing fracture is very clearly not intended lol, it does not count as an intentional decision made by the devs
well, its the same devs making those decisions rn? we can swap out the stresstest one with ptera
it was, they did that on purpose
it was an experiment, they decided against it
Source: I was literally QA at the time
Ah yes, the famous bug that adds new effects to abilities
They were never going to include it in the game, meaning it doesn't count. Teltale-gamer
And now all we are hoping for is that they end up deciding against omni having no slowdown after missing a pounce
but idk man, maybe you have some insight that being a Quality Assurance team member didn't
anyway, goodnight, have fun trying to uh
do whatever this is
We know you hate it when other people make decisions that you do not control, no need to try and turn it into an insult
but it was a bad idea and they got told so by the players. Which means they made a mistake and the players were smarter, if you like to put it that way
I don't. Bulbulu definitely has some insight about the pounce that the devs don't apparently, my friendly teltale gamer
They were never going to add fracture as an ability of carno's. They will however with anky
goodnight :)
please dont throw out insults btw its not very nice
they were planning to
so they had the intention to, but they realised it was a bad idea and they changed it. Why did they change it? because they saw how it played out
You're the insult-thrower here, I never insulted you - but you have insulted me & admitted to doing so, like 4+ times with a mod present
being a teltale-gamer is not an insult, by definition - calling you a teltale-gamer is therefore not an insult
They never included it into the official game, meaning it was never going to be a thing
i take insult to being called a telltale gamer, please stop insulting me
kindly respect my requests please
it was going to be a thing, but it got changed in the stresstest
Alright, according to your logic I now take insult whenever you use the word "take", "Insult", "requests", "Ptera", "carno", and "Omni"
Please refrain from using these, otherwise you've insulted me. Even though the words have never in history been defined as insults
You are miserable to "discuss" with, why do you think people stop as soon as you show up lol
Anyway back to work😎
I love humanity
Damn that’s cruel…
Me too!
.... wait did i miss out on an inside joke, i was meant to be sarcastic due to the amount of interesting balance opinions i have read
Rip
@topaz elm I really like that idea 
#balance-feedback message
Wait I heard carno was terrible in the stress test
cause it was
but it has a good match up against Cerato to where Cerato has to put a lot of effort into it to win this fight so Carno clearly needs some more nerfs
every stress tester I spoke with said that Carno is pretty bad and they are generally just quite rare on the stress test
Hmm that's what I thought
So only cera and omni have the right to be OP, the rest must die
@coral lodgeLet me see if I understood this right. You want the carno to A, need to run at full speed for 10+ seconds before it can charge, and B, need to charge at least another 10+ seconds to get something useful out of the charge. Please explain how this makes any sense what so ever for an ambush hunter, especially one of small and agile creatures, who now have a massive window of opportunity to see the carno come at them from very far away, and thus move out of the way very easily, even if they were currently eating ot drinking. On top of that you want to make it weaker, making said small game more capable than it already is of fighting back, should it somehow fail to avoid the charge.
|| it doesn't ||
oh sorry, that's a bit of a spoiler
I should've hidden the message
there we go
Can carno even charge for 10 seconds ?
I think? It would cost it like its whole stamina though
Im not a carno player, I just went with what i thought were good estimates, if you think they are too long please give me estimates that you feel would fit better. Im just trying to find a way to get rid of spammable charge.
“Spammable” charge is actually ideal for Carno based on what it is and where it lives
It just needs adjusting to fit that without breaking it
Because for one, Carno being an ambush predator with an ability exclusively useful for ambush is dumb
It’s not only the fastest animal in the game, but it also inhabits the region of the map with the worst conditions for ambushing
Which makes sense, Carno is meant to hunt small game, requiring it to ambush to catch said small game would be bizarre since they’re by far the hardest category of creature to land a decisive singular blow on, they can typically react quickly and are small, making them harder to hit
It’d make far more sense if Carno actually leaned into its a pursuer niche than an ambush based one
Further increasing not only the distance charge must travel to become useful not only drastically cripples their stamina economy but pushes them further in a niche they suck at filling
Like if Carno had more sprinting stam, kept current charge but with significantly reduced damage so it’s more of a positioning tool than a high damage attack, it’d fit far better
That does sound alot better, and more in character too. (Just tired of getting thrown on my ass from 30 feet away)
Well the distance part is irrelevant now since the hitbox has long since been fixed internally
Watch any stress test footage of carno if you want evidence of that
i have yet to see it granted i havent watched much stress test footage as it just makes me more impatient for the update
It's actually quite easy to dodge now for most animals
Which for the current iteration of charge...is ideal
Still sucks that carno is being balanced with 2 conflicting niches in mind tho
Current charge is only really useful in ambush (which carno sucks at) or within group fights against larger targets
Which it shouldn't even be participating in to begin with
Yeah, i always lean into the ambush niche just because its a fun way to play when done right, but at the same time, carno is built for long distance speedy persuit, so it gets conflicting often
Mhm, and it takes a profoundly stupid target for your ambush to even work now because charge is back to being an ability that...makes sense physically...meaning it's useless against anyone with functioning eyes and brain
Because it's for some reason optimized for taking down large slow targets despite that being the opposite of what carno is designed to hunt
Yeah my biggest issue with it is really just the hitbox. Getting knocked down from 30 feet away is really stupid.
God i cant wait for it
Tho with a cleaned up hitbox, i wonder if adding a 4th attack to carnos kit that can only be used while charging would be possible
But it would prob be stupid, so m just not gonna think about it
The hitbox has been fixed like months ago, they just don't do hotfixes so we have to wait for 6.5 to drop
this whole situation is an obvious side effect of adding a mid tier small game hunter with a bunch of animals all smaller than it
it really couldn't have gone any worse
nor could it ever have gone any better really
I feel like carno's entire niche contradicting it's balancing might have contributed more than it should've to it being a disfunctional mess
that too
That still looms over all of carno's roster issues
How are you supose to kill anything if you reduce its damage? Like its already very easy to outmanouver a carno in the open, and if i even get more time to run into denser areas where it have no chance of catching anything. Stamina dont help it any ways, you need to kill somethinh fast in the open to be effective
Almost like the plains hunter that hunts in the open should actually be agile 😄
Hehe yea, but omni deserves beeing superior in agility i think atleast:P
But if more or less whatever you are going for as carno manages to get into the woods/dense areas, carno is useless. Even the fight can turn into carno beeing the one fleeing
did they gave omni the post pounce stun back in the last branch or is it still with zero recovery?
No need to reinvent the wheel. This tracking worked fine before, it just worked too good. They just need to tweak it again.
Another problem is that carno is just braindead-easy to play, compared to cerato, troodon and omni.
all of the other carnivores require complex hunting strategies, or have to utilize complex mechanics or serious risks in order to make a successful kill. Or have some sort of inherent weakness due to limitations in their kit (ex: deino can't really stalk or hunt, it has to wait for prey to come to its location; all it can do is ambush)
carno has: +speed, +mindles ramming gameplay mechanic, +decent stam for map traversal, stalking, ambushing & general hunt, +size & weight advantage for the time being
and even with larger playables added later on - what future addition is going to be fast enough to hunt a carno down, counter them or keep their numbers in line? Shouldn't be galli tbh, those should be its preferred prey items. I guess allo with its ambush gimmick?
Carno? Decent stam? Stalking? I think you might be playing some different game.
In general though - yes Carno which is a small game hunter will have a relatively easy time in combat in a roster full of small animals that are its prime target.
If you had Omni in a roster full of animals smaller than it it would be effectively oneshotting everything by pressing rmb on it. That's just how things work when you put a larger animal with a particularly good match up against those smaller than itself against a bunch of animals smaller than it.
If you were to take out Omni, Tenonto and Pachy out of the game and replaced them with Allosaurus/Albertosaurus, Maiasaura and a Pachyrhinosaurus Carno would be absolutely garbage cause it would get deleted by all of them while being incapable of really doing anything to them.
Hey what are your thoughts on bringing Omni pounce repercussion back. Imo it’s a stupid change to remove it in the first place. Why remove the punishment for playing bad.. Instead give us something we asked for and buff the dino like cmon.. Make successfully landing a pounce more rewarding instead of making it easier. Let me hear your thoughts on this!
Omni literally didn’t need changes from Update 6 going into 6.5, statistically and mechanically it was already VERY strong
It just needed bug fixes with itself and other animals to be brought up to par
I am a little uncertain on the thinking here... All of them press and hold RMB, it's as easy for any of them, there's nothing that makes a lunge or a pounce more "difficult" than a charge or a ram. If charge is mindless, so is lunge and pounce, you do nothing more complicated in any of the cases. Also deino can most certainly stalk/hunt (also, since when is a deino at risk, ever, in a hunt), not very easy perhaps, but they can follow someone from under water. Also carno don't have that much stam for map traversal, not if it want to also be ready to use that stam in a fight or flight. I would argue that all of the playables are about as easy and "mindless" to play, cerato is no more difficult than carno from what I can see, and omni has never been particularly difficult to use, it's always been pretty easy, and I don't see troodon being any different, being how similar they are overall. So I'd rank them as some of the easiest to play, together with deino that is just overall op, since carno, despite it's massive hitbox (that isnt meant to be like that and will be fixed), otherwise have weaknesses, such as low stam, terrible bleed handling, high hunger, and so on.
I like the adjustment of inertia, but agree it didn't need buffs.
Mhm, plus that was game wide, everything had bad turns because of it
I felt it the most on omni, though.
Omni needs a growth stage speed buff and some sort of minigame to it's pounce, or just make the pounce slightly better in terms of it's stam drain speed when it's on, including bucking and not the damage. The teno buck stam drain is insane as of now
None of this is necessary
Omni is very strong
In what world-
Over there, yes it got a buff but in the wrong spots
Omni's problems in U6 are essentially indirect. The changes to it's pouncing in 6.5 is a lil confusing to me.
No it got massively over buffed in 6.5, literally none of those changes were necessary
If they didn't buff the damage in the stress test, which i think they didn't, the missed stun delay didn't need to be removed, the pounce just needs to be a bit more rewarding
what was the changes, i forgor
Even if bucking stayed the same with the heavy drain and you could only tap pounce. Omni would have been strong if carno wasn't just OP and even 35% carno could just destroy utahs with unlimited stamina, charges, and ability to escape easily. Every death on omni for me was to fast carnos.
Lack of recovery is v e r y concerning to me <:I
But now that's changed, and that's really the only thing that was needed to "fix" omni.
Maybe not a mini game, but something more than hold RMB/hold E for pounce/buck interaction would be nice in general.
The thing is, the removed recovery for the missed pounce, it helped in the incorrect fights, i feel like the only dinos that use that opportunity to punish a omni properly is pachy and teno, which was already a okay enough fight, but now that's gone and it still has a pretty bad matchup against carno
Agreed.
That's more so an issue with the sub stages being off (see sub deino), and the broken hitbox on carno charge.
Yeah.
And that was also fixed, along with unneeded buffs to omni.
Basically what I was trying to say.
Maybe if you latched on, you had to hold left click to damage the dino and if they were bucking while you weren't holding down the attack button, the stam drain would be a lot less drastic? feel like that'd be fun for both parties and you can still use trees or rocks to get em off
What’s the convo my friends
omni pounce
Omni has had the same damage it’s had since U5, the same damage that made it overpowered, it’s damage certainly doesn’t need buffs and the buck stam drain was necessary to add, well, any sort of necessary skill to play the animal because now, pounce duration comes in stages. You can’t stay on for too long on a larger target with full stam because you’ll be thrown off, but you’re still getting bleed buildup, which is something you can influence without even attacking, forcing the animal to use stamina consuming attacks and movement does just as much as landing another pounce would…then when you e whittled the animals stam down sufficiently you can kill it with damage from pounce since they can’t buck when their stamina is fully drained
Is it about the lack of missed pounce?
It was literally in the most balanced state it’s ever been in the games history in 6, now it’s back to being too forgiving and powerful
Attack at the risk of getting thrown off, brace to counter buck but do no damage to waste the targets stam. Or something. But yes, it'd be nice with something at least, if it's doable.
Not with carnos lmao.
Yes with carnos
Raptors will be destroying carnos now.
I’d prefer if missing the pounce costed you some more stamina
You will see lol
Carno is terrible without the crutch of it’s bugs to save it
A missed pounce ultimately yoinking 10% more of your stamina
Not with carnos, the majority of the carno playerbase is not good which is why we ever see them die to omnis
And now they come in half and full size xD
Is impact pounce still a thing in ST?
I very much like the idea of no stagger on miss, but instead a significant slow for several seconds.
That isn’t a punishment in any meaningful sense, that’s 7 more seconds of standing still regaining said stam, in the vast majority of omnis matchups this isn’t even detrimental
Servers full of raptors wouldn't be horrible for me, I love utah vs utah.. but impact pounce kind of made that a less fun fight.
Apparently no
Hell yes
What was impact pounce again? 😛
Magnet
There's an impact pounce?
Where you jsut had to be touching the other dino and hit rmb and you just teleported to their side.
Hmm
at least it's not as bad as carno's charge hitbox
That’s still sorta a thing
If 10% is the cost for using pounce for omni (I don't know if troodon costs any?), then add 5% more if miss, apply to both of them. Honestly, if you miss once, you shouldn't be pouncing again very soon, you should probs reposition and reconsider, and with a pack, both of the playables should have the ability to do so, unless they all pounce and mess up together somehow...
They just really need to add more frames to pounce as well, so you can punish a pounce mid-air
feel like half of us is seeing completely different matchups somehow
I feel like almost all of us agree
You have like half of a split of a second to be able to hit a pounce mid air, so precise that it doesn’t even matter
Used to be able to do that in update 2. You could smack Omnis out of the air with a tail slam
Actually no. Just add more frames to everything’s abilities minus Pounces
the current non stress tester game has barely any utahs, if they're in a good balance position howcome there are barely any except for the very few occasions that get massacred by one carno ambush afterward?
There's barely any players period.
Not sure why population ratios are evidence for a creatures strength
... apart from the skill gaps
The stress testers aren't really the people playing this game day in and day out.
Tailslam only has one frame where it can damage you and that’s during the end of the animation. Realistically even before it slams to the ground, you should be damaged because of the tail colliding with your hitbox.
Deino is the strongest animal in the game and on the ST their like unicorns
Which has been made even more obvious from player numbers.
stego is the best dino in the game, it literally can't be killed by a deino unless it is stuck in crossing
Probably because all the new critters I would think.
or unless it just wants to die or isn't that experienced
It’s deino, stego can’t even remotely compare, also that’s just wrong, deino can currently solo a stego
Carno's Texas hitbox combined with how horribly common they are makes Omni less favorable to play
Pachy being able to stun lock things means more Pachys, and Pachy is already naturally good at killing Omni, further making Omni less favorable to play
Combine these with the idea of "why play "gets killed by busted animals so much" Omni when ultra broken Carno/Pachy exist" and there ya go
... yeah but that's because the stego sucks ass, it's faster than a deino and has more stam, it just has to not let it get to it's head
Could do that and add just a few more to pounce as well. I believe it's during pounce/dismount you should be at risk of getting hit and killed. As in, while you are airborne, not before or after you've landed (unless they got you to land somewhere where you can't move from, but well that's on you for not seeing that I'd say).
I disagree with the need of a missed pounce now that I’ve seen Omni in action, since it feels so much more smooth now, but I agree that there needs to be some kind of nerfs to Omnis kit so we can keep the smoothness without being unbalanced
I'm telling ya, just reduce it's speed and acceleration if it misses for a few seconds <:I No clunky stun but you're still punished. Seems worth trying ;c
So basically, the only way a stego can survive an attack from a deino is if it runs away….
Clearly you've never heard of deino, who is in all aspects aside from raw damage in normal attack, better :p
Ohhh so endlag?
Also from just straight survivability deino is far better
No, it doesn't need to run away, it just keeps it's distance a little and swipes at it's head
as a proud cannibal, unfortunately not.
So it requires a colossally stupid deino
Or if it literally just shanks it with its tail spikes or does the revolutionary strategy of just moving it’s head away from the deinos mouth
Kinda yeah. Like you miss and your raptor is fairly sluggish to simulate trying to regain balance/footing basically. Nothing crazy, but enough to allow an opening for the prey.
I'd argue extra stam drain, but a slight slow might work too. I just want a miss to be "oops, I need a few moments to recover before I keep going", and I figure stam would work there.
Fair enough
How is the deino stupid? You literally can't catch up to a stego as a deino, the stego just isn't dumb enough to let you get free headshots in
If it doesn’t plan on constantly running that doesn’t work, deino outturns stegos standing turn as it attacks
The only way that is gonna work, is if you accidentally do the longer animation as a stego twice in a row
I actually really like this idea since now you aren’t essentially getting current CC 2.0
Because you’re pursuing an animal that is aware of a strategy that will kill you and you’re continuing to play into it instead of going back in the water where literally nothing in the game can harm you
Not sure how that relates honestly. Deino has advantages in every matchup vs the rest of the roster compared to stego, and in their matchup both sides can avoid each other, while two deinos can take a stego, while two stegos can still be avoided (unless you're in a bad spot but that's on you for not seeing the risks I'd say)
You can still move around and dodge so I agree with the change

So basically a deino can't solo a stego that knows what it is doing you're saying? ( which is pretty much the situation- )
I'd say neither can, but the deino can force the fight in a sense, the stego can not.
Mhm, whereas stego can’t even damage a deino if it knows…anything about deino
But it does come down to the stego running away from the deino more likely than not in the 1v1
How is a deino able to solo a stego unless the steg literally stays in water for some reason then
yeah, unless you get stuck in one of those really tight rivers like at NW the bottom part of waterfall and the steg gatekeeps it a bit
It doesn’t need to stay in the water, it just needs to not prioritize gaining space and running to maximize damage uptime while the deino is still far enough to not attack it, most stegos facetank, which stego currently can’t do
Eh most of them just put their butt in the river and swing at anything they see get close
... so a deino can't solo a stego that isn't partially allowing it then.
Yes, same goes for deino only more extreme
what'chu mean more extreme
Deino has a highway all around the map where nothing else can attack aside from normal bites.
Which even then they can’t do because of dive
apart from the few crossing points and the shallow areas, yeah
Which there’s no reason for deino to have to engage with, it can just stay in sections of rivers that render it entirely invincible and invisible, or just tank the few hits it takes to reach that new area, which i can’t even think of a circumstance where that can’t be done
We don’t actually have a stretch of shallows long or deep enough to make deino detectable
In gateway we do, in Spiro we don’t
Spiro is actually a far too forgiving map for deino
tbh, don't know what else to talk about there, but i feel like it sums it up that neither stego nor deino can die by the hand of the other unless it's in a specific circumstance or they got a deathwish
Well no omnis and ceras can hunt stegos
They can’t touch deinos
Technically anything can, given sufficient numbers
Since stego can't really go away
stego just needs a hill or a slope and a omni literally can't get off without getting hit if it's angled towards it and cera can't go in for a bite fast enough if the steg doesn't play the long animation
Deino on the other hand, depending on where you are, can literally be untouchable, and with air time, log underwater if it's full on air and be fine I believe
It can, you can overcome both challenges, especially if you wait out a stegos dehydration
... so we need a deino on top in a hunt to keep it from drinking then
on top of the things that are hunting it i meant
No
Why would that be your takeaway
It means that the stego has to reposition from where it is to go get water
.. yes? if there's water to drink then the stego can just either stand in the water for the others to have a speed debuff or it can tank the one or two bites while it gets water
Which leaves it open
it's just trotting, if it doesn't panic it's fine, there's palms everywhere
Most of the stegos I’ve killed in 6 have been because of this
They go for water and we mass pounce them since they lack a counter when in the open
i'm sorry but most of the stegs suck then
That’s true, most isle players are terrible at the game
yeah, boio really don't got any predators other than itself
But any stego in an open area can’t physically defend from 2 threats attacking it at once
One of them will be successful. Stego isn’t versatile enough to prevent it
ya ever fought any try hard stegos?
Yes
Doesn’t change much, their kit is incredibly limiting
Skill expression with stego is VERY low
Because it has no mobility and only 1 viable attack
It’s insanely predictable and easy to counter
all a steg needs to do, is be near by a little hill or a tree or near water and it's basically gonna win
Which is fine
I’m talking about when it’s forced to reposition
Or if we catch it in the plains
At that point it needs to just run to a cliff or it dies
the steg's dumb then
Being in the open plains as an animal who’s primary food sources are all on the open…is dumb?
or it wants to have fun
It literally has to go to the places that make it the most vulnerable
all of the plains diets spawn close enough to the stretches of small or large forests that surround the plains, it's basically like a minute walk away from em
Yes, we can do quite a bit in a minute
It only takes 5-7 partially completed pounces to kill a stego with baits
no way
Try it
a carno survives that if it stands still, i did
A Carno physically can’t survive 2 unless it sits down, plus Carno doesn’t have to use stamina to defend itself
If we're talking about combo pounces like, more than one utah on then i don't know about that
Any stamina drain on the bleeding animal amplifies the bleed
WHAT
Yes it just takes time to bleed them
You playing in the update where carno had it's bleed nerfed?
Yes
.. well that explains it.
Goes for any stat but is especially applicable with stamina
That was good times tho, i played carno alot there and had so much fun, i actually couldn't just shrug off a pounce like rn
Oh….
Isn't that current?
?
update 5
I've never ever heard of this 😮 So if I'm bleeding, then use a stamina attack, the bleed worsens?
what fluff said
Yep, same goes for if you have lower food and water
Bleed is effected by a LOT of factors
Carno never got any resistance back for this update though?
It got its resistance to bleed nerfed
... although if i'm honest, seeing how the diet system literally doesn't work properly that might not even be a feature
I knew low food/water made it take longer to heal, but I didn't know it actively made it worse O_O
To the point where you could bleed it in a single pounce
The lower your health, stamina, food and water are, the more and longer you bleed.
it did, literally every carno player spammed the chat and complained about it like day 1 ( talking about resistance back from update 5 )
Well yeah
TIL 🌠 
Carno was borderline fodder in update 5, at least combatively
Really? Far as I know, carno still has worse bleed multipliers that it got back then
Against Omni it was a 1v1 that favored Omni
Need to go look at the patch notes I suppose, see if I can find something there
Yeah that was never changed
It's before the gore update, don't know where tho.
I think it was the patch notes where it had something to do with it's charge
So.. what are you talking about then?
If you let the Omni get the completed pounce off on you you’re dead
I admit, I'm confused now xD
... you're wrong.
Useless thinks that U5 had good balancing between Omni and Carno
I didn't say that, i said i had fun and that i couldn't mindlessly run into utah packs like there's no tomorrow
And they didn't get it back anyway, far as I can tell. Carno still has worse bleed handling than the others.
Which i think is right, you shouldn't just see a pack of 3 or 4 utahs and if you don't suck be able to kill them quite efficiently
No that’s fine
If they’re in the open they’ve placed themselves at a disadvantage
They’ve given you complete authority
I think it's like, low health/food, you take more bleed damage. Low water/stamina, you bleed longer. Low on everything = you die xD But I could be wrong, I am however sure that all four affect bleed in some way like described.
but that's currently the thing tho, even in the forest and it got even worse when the game for some reason decided to buff the carno turn radius charge
@main helmI'll go see if I can find the notes
In forests currently carno is free food
tis before the gore update
Omni destroys them without the ability to charge
... you can charge, the charge start up is very fast for what it is and you don't need to really charge in the first place but ya can just bite
You can, but the amount of obstacles and foliage make it insanely easy to prevent getting hit
also the trees can unfortunately work against you if they are thick enough, you'll get stuck on them when getting off fo a bit
Give me a moment.
Not if you’re tap pouncing but yeah if you maintain a 3 second pounce you’re gonna be easier to knock off
take your time no worries
also uh, it's a bit hard to properly get a clear view when you come back from getting your stam back as a omni on the carno, which gives you the worst spot to be ambushed if it's standing still in the billion spots of boosh
and it can still bonk you off using a tree
I’ve never had that as an issue when playing in a group
The group keeps it engaged while the others regain stam
@main helm
Carnotaurus
Special Ability: Charge
Stamina drain reduced
Charge speed bonus decreased
Turn rate adjusted for sprint and charge
Bucking
Stamina damage per tick increased
That is for U6.
Carnotaurus
Diets
Boar added to Three dots nutrient.
Movement Modifiers
Standing Bleed Multiplier increased.
Walking Bleed Multiplier increased.
Trotting Bleed Multiplier increased.
Hunger Intake
Mass removed per tick increased.
Fracture HP
Body Fracture health reduced.
Primary Attack: Bite
Attack hitbox lowered slightly.
That is for U5.
Typically a group of 3
it did get it's bleed buffed tho, otherwise you'd hear everyone whining about it to this day
i just don't know where
It didn’t
damn, i want your luck of finding solo carnos like that
Yes but as you can see, U5 nerfed it, and that remains through U6, and that is what make carno so very suspectible to bleed, more than it was before. Before U5, it was normal, far as I know, like most of the others.
If there were changes way back when, that's possible, but carno does have worse bleed handling as it stands, compared to others.
I just only choose hunts I know we can win, 1v3 against a Carno is a fight I know we can win, 2 carnos is a different story, granted Carno is omnis literal only predator in the roster, so I’m glad they’re not that weak
I swear, there was a update where one fully bucked pounce got you down to around 60% to 80% bleed and then it got changed
That was U5, it was never changed
Carno still has paper skin
I'm either high as hell constantly or something, hold on i gotta check you guys are too persistent on that
standing still or trotting?
U4 and 3 makes no mention of bleed. You might be thinking of before weight/health became a thing perhaps?
It is far more likely that what you're thinking of is omnis getting their bleed on pounce limited, since it did a lot (still does really)
hold on
Which isn’t really because of their bleed damage, it’s because of pounce duration
Since I'm sure somewhere in one of these updates, bleed on pounce might have been changed, as well as the buck stam drain yes, which would also affect it.
Omnis bleed got nerfed, by a very very small amount, the reduced overall bleed damage is primarily from buck being useful
On the one hand, it's kind of funny we're all scouring the patch notes for info, on the other, it is good that we take it seriously and attempt to provide accurate information
we can at least all agree that pachy needs it's stun back no?
No
... WAH
Pachy should’ve never even had it to begin with
That might be it yes.
just hopped on, got a full ad omni to pounce me WITHOUT me bucking at all until it quite literally fell off.
Stuns made Pachy the most powerful single combatant in the roster
Going to have to disagree there. I do not think pachy stunlocking things twice its size was a good thing. While I did like the idea of stun on fracture only, which seemed like a good compromise, I think there's potential for better balancing with out the current stuns than with them.
After seeing what a no stun Pachy looks like, I’m even off the boat of wanting stuns on fractures
Pachy performs fine without stuns entirely
... you're telling me that pachy should be basically the only creature that needs more than 20% of it's hp to survive an encounter from a carno no matter what?
And it still deletes tenos because of body feactures
So you lost 50% blood? If I'm looking in the corner. Can't say much for health there, hard to say how many % that is, and I don't know your food/water (stam looks full at least)
Yeah sure, probably won’t be the only one
It's literally gonna get kicked by a teno when it goes in for a ram, which is gonna be followed up by one more or two more kicks
Gooooood
You are insane.
You as a Pachy should never be facilitated in fighting tenos
Why would we want pachy’s fighting tenos
Same logic should go for omni then, same growth time
pachy shouldn’t be going after tenos
ye, here
We don’t balance with growth time, we balance via niche and mechanics
i was trotting for 70% of the duration and then standing still for the other 30%
Considering carnos lethality and small game hunter style, it's not entirely unreasonable, since pachy isn't as fast and agile as omni. You do also have the damage reduction on head, and if you break the carnos face, it'll do much less damage if it can even aim. Break the leg, and you're out free, break the body and you need to juke for a bit but it's doable. Fractures might need work, easier to apply or doing more, but it's still, I'd argue, better than pachies being able to stunlock things in pairs and the target being unable to fight back at all.
Sounds to me like carno bleed quite well if one full pounce takes you to half bleed, and it checks out with trotting and standing still having been nerfed. (Yes I saw, I missed that, my apologies!)
Juking a 6.5 Carno for 20 seconds is also apparently very easy to do
Omni is faster, more agile, has more hunger and doesn't need to stand still to do an attack that is worth something, yet it should still be able to have a better fighting matchup against things larger than it while pachy can't? Omni is not even limited with it's attack, pachy can't do anything against things that are more than 4 tons
I said i was trotting for 70% of the time and then standing still the other 30%
Yes, what’s the problem
also this was a full pounce, without me bucking at all
I edited! So sorry!
he fell off from being out of stam
tis oki
Pachy isn’t owed combative viability against animals drastically larger than itself because it grows just as long as an animal that does
so there is no way in hell, a carno is able to die to 2 pounces from a omni unless it doesn't know how to buck
Pachy already is the sole administer of the strongest status effect in the game
Omni being overtuned (nothing new there), does not excuse the questionable state of pachy in U5/U6
It can and does
Pachy can literally die, trying to use it's main ability.
Just need to keep its stamina draining
Just trying and succesfully getting it off
So can everything else in the game bar stego and deino
if it doesn't get a leg break on a carno, it's done for unless it evades it using environment
Yes….it’s an animal 4 times your size
If you miss, or hit a lunge on a stego as a deino, you will not die unless low on hp
Why is the is a problem
Because stego and deino never have to engage animals 4-5 times their own weight or larger
and unless you miss a pounce right next to a carno so that it can get a headshot bite and then a follow up, you aren't gonna die either
because nobody will play pachy, since it is not viable nor any fun
It’s viable, and fun
How is getting punished for doing something succesfully fun?
The only ' reward ' you get is a 50 / 50 chance on being able to escape
since fractures in this game sometimes don't make sense with the locations due to the desync
Because it means their is a far greater degree of skill involved in surviving engagements with animals far larger than me, and that’s quite rewarding
To be fair, pachy without stuns might need help to be fine
There is no skill, you're literally better off not using the ram at all and just running
I don't think it's unreasonable to consider that
But that does not mean the stunlock is good at all. That had to go, no matter what.
Oh ye, the stunlock is pretty bad i agree, being on the receiving end of that heh
.. and giving
So, while the premise of "pachy without stun might struggle" is valid, the premise of "we should have kept the stuns" is a no go, because that just allowed pachy to do things it shouldn't be doing.
@dusky surge You’ve played quite a bit of stress test Pachy. Is it viable?
If it’s fractures were more consistent I think it’d be fine
Could also make it faster but that presents far more issues than it fixes
It's stuck in spot for less than a split second after succesfully hitting it off, which basically gives the other guy a free attack
unless you get the bug where you have no recovery for some reason
Yeah, the risk of missing the legbreak is probably the main issue here, or that a body break then isn't "good enough" potentially
Oh body fractures are too powerful atm
I wouldn’t say they are the ones in need of a buff, if anything that’s head fractures
For example, a body fractures Carno has 20 seconds to only sprint before it can’t use the primary advantage that makes it good, it’s sprint
body fracs are pretty good in the long run, but in the situation where a pachy wants to survive against a carno it's the time limit where it can chase it down or get a charge off / bite it to death and against a teno you will always get literally kicked twice or three times
Teno has 4 remaining attacks after a body fracture before it literally just dies
What’s wrong with teno curbstomping Pachy?
To be fair, with the fixed hitbox on charge, that carno is probably going to struggle with hitting you if you juke properly now.
Not to mention the stamina cost now
So sure, it can try to get you, but it won't be trying for long or very well
Pachy is agile enough to juke Carno and the acceleration nerf ensures it won’t be catching up to you after turning quickly
Cause pachy would be the only thing that gets curbstomped by it while having an hour of growth time?
Ok? What’s the problem with that
Just don’t fight the teno and you’re fine
.. nobody will heckin play pachy.
This is a survival game hit a fighting game
If not being able to kill tenos solo is what makes or breaks pachy’s population….then it’s better of not being played
Because that’s a silly reason
Ah yes, no fun and you're gonna be just fine, in that scenario, literally everything in the game is just fine, because we can all live on the other side of the map, eating AI or grass and hiding away or running at the sight of anything that's not an AI
I mean, do pachy need to fight teno?
You under no context have to fight tenos as a Pachy
you can't kill a teno solo as pachy if it's not new to teno
One is a "coastal" critter, the other a "swamp" critter, more or less?
You shouldn’t be able to kill the average teno with 3 pachy’s let alone 1
Oh yeah, that too, so yeah, pachy should be okay if it's aim is true!
Pachy is also faster with more stam
... you overkilled it with not being able to kill a teno with 3 pachys
You're making pachy basically a worse dryo.
What?...
How did we go from "might struggle to escape carno, having to take a hit" to "worse dryo"?
Because it can’t fight teno very well
Pachy is still, from what I've heard, lethal to things it's own size and similar
Aight i said that badly but i meant it as in that it would be a creature that literally has no fighting chance and can only run
It just can no longer go out and fight things over twice it's size solo/duo
Against teno, good
It can still take on carnos and tenos as well most likely in groups of 3+, which is more or less fine
you got some teno ptsd my friend
What is the issue with that, it’s faster and has more stam
Again, why would a pachy/teno matchup even be a thing?
They're not really critters that might live in the same biome?
No you’ve just failed to provide any reasons why Pachy must be competently fighting teno aside from the fact that other animals can
who do i answer first, am getting gang banged here lmao
Whoever you want
You can talk with Fluff first. I'm just confused as to why this is an issue in the first place, but I'll wait!
fluff's my favorite then
Alright, technically it doesn't need to be able to competently fight a teno, but the issue is that it will be literally outshined by anything else on the roster since it just won't have any versatility in fighting, it would literally only fight utahs and anything that is smaller, pachy's a fighting boio, it's not designed to only run away
i don't have any like good comparisons
Well actually pachy is designed to hit and run.
Yeah that’s in line with pachy’s design, it’s supposed to fight and brawl with animals it’s own size, and run from animals larger, if necessary fracture them before they run so the pursuer can’t follow
It’s not a combat god, it’s still only half a ton and needs to be treated as such
But that's literally what's rn, it can't do anything against apexes
Why is that a problem
It doesn't need to be limited to only 10% of the roster
LMAO
cause it won't be fun man
The isle is not a fighting game
Right now it is
It’s a survival game
Survival is the easiest thing in the game unless you wanna go have some fun
So survival needs to be more extensive
yeah.
Meaning combat needs to not be top priority
Hence the aversion to making Pachy fight everything
When it doesn’t need to nor should it
but literally everything else still will fight
so why single the bonker out
you literally can't get killed by a pachy as a carno if you don't wanna
Every single animal in the game has animals it cannot fight
same goes for teno
Apparently it is since nothing else would get the same treatment
How so
We got galli in the stress test update with a stun heh ( thats not the answer to dat )
Galli? Cerato? Both playables that aren't the greatest at fighting, or meant to be (well, we'll see about galli, apparently it does lethal bleed, might need a nerf)
Stego can’t even fight anything that doesn’t engage it
because it's the strongest, it's an apex
Ok so?
.. well rn
galli does get pinned by utahs tho, so that's a good thing
What playable do you think would take pachys place?
It does
Cera is basically a carnivorous pachy from the non stress tester update, but just a lil different
Far as I've heard at least, galli gets pinned
it has a ability that gets charged up and prevents the other party from attacking them for a certai nduration
and the ability limits their moveability
except it can't intercept, but it's more agile than a bonker tho also i think better stamina
and the main thing there is that hunger of the opposing dino unless it's a cera or deino is the main thing that decides the battle
So, what playable would you choose over pachy then and why?
If you're concerned that no one will be playing pachy because it's not, good enough at fighting?
literally anything else? if i wanna go for a playstyle where i will hit and run, i'll just choose galli, it's faster, has a better attack basically from how agile you are
and i don't need to hit the thing i am running away from to escape
Then you don’t like pachy’s playstyle
That doesn’t mean others don’t
It means you don’t
i mean unless you're a masochist
because i don't think going in for a attack knowing that you're gonna get hit is reassuring
Why would I play literally anything but ptera and deino unless I’m a masochist
heh, play solo omni that's a masochist as well
Why play anything that is combatively weaker than any other thing
It's not reassuring, but it's also not terrible, in some cases you might have to at the least risk a trade, and you can handle it, so it's not going to be the end of you in that case
Galli can probably also go in for a kick ,but if the carno hits you, well, you're in severe trouble probably
More than the pachy might be
That’s basically assured, Galli headshot hitbox is massive
galli is heckin zooming tho, unlike with pachy you can get a hit off very safely without getting hit, unless you don't bait at all or just leeroy it
Ok….and?
You’re describing challenges Pachy has to overcome as if they’re intrinsically problematic
I just see them as skill expression waiting to be had
Everything is going to have different animals it struggles with more than others
.. but still the thing is that nobody will play pachy cause you can't really do anything
Which is objectively false
I think Pachy trading a hit for a fracture is fine the problem is how inconsistant fractures are.
it would be fine, if pachy took less time to grow
you're just getting a dino that is not worth the amount of time you invest in it at all
desync's lovely indeed
it is to me
You hate pachy
You're in a toxic relationship with pachy then
I miss having to try.....
Because the ultimate goal is to survive the encounter and a leg break or body fracture highly increases those odds. So imo taking a hit for thta big of an advantage is worth it
But you can literally just die for succeeding in doing that
because of the recovery that comes from the impact
Not that I don't believe you but could you send a video of a carno successfully biting said pachy 3 times in that amount of time
well that's impossible but unless you got more than 50% hp you're gonna die pretty sure
... and teno can kick you once, which makes you fall down, which it then gets another 2 kicks
The teno match up should be a harder fight then carno imo
and cera is just gonna bite you two times at least, which unless you got high hunger although i don't know how much pachy needs to get bit there, you're gonna vomit which basically allows the cera to run you down
Which doesn't matter
ye and it is rn, which is great
just run from cera lmao
You don't have to fight them
pachy takes a whoopin hour to grow, it literally deserves to be some sort of threat
thats pretty short
... yeah it is in comparison
Dryo is what 30-40 min?
No it doesn't
It deserves viability
Which it has
i think so, honestly it should be shorter or just be more fun
the only pachy matchups that should really matter are carno, Omni, and ig troodon
as it can easily just outrun everything else
everything has viability if it only just runs away
The only one of those that's even remotely challenging is carno
.. except for apexes that are literally made for combat only
yep as it should be
Pachy needs it's stun back, just without the stun lock and no intercepting a carno charge
Not true, the prior version of cerato in the ST demolished teno because it demonstrably won in 1v1s and teno was both slower with less stamina, it has been adjusted so that teno has the advantage in that fight
or get the update where if it did that it would get a body frac
But not always going to be viable due to high requirements
a lot of tenos are pretty panicky and pretty sure that even really great tenos that would go against something that they haven't fought before wouldn't know how to fight there either, teno's one of the main dinos where experience gives it a extreme difference, but i do agree with teno having the advantage in the 1v1 against cera, just like against carno
tis still a mystery why we got stego as one of the first dinos
Pretty sure it was just complete
.. except for the obvious in that it was complete
and why wait 3 years when something is already complete
Stego is still the most bal animal in the game
pretty sure that stego is downgraded rn, just like deino is
since none of the other apexes or just matchups that it would have aren't in so it needs to be a mini version
How so first time hearing of this
I think the staff team quite literally mentioned that deino and stego will get damage buffs in the future but they are scaled down rn to fit the balance of the available roster better
not sure about stego, but def about deino with the bite force
don't mention that, it's taboo, you never know what wildcard they're gonna pull out with balance patches
.. that is a joke if it wasn't obvious which it's probs not cause sarcasm over text is quite the subject
other than having cute juvies that are satisfying to murder, unless the player makes themselves look pitiful or funny enough.
@coral lodge Carno is already receiving a nerf in 6.5
it's the bite speed nerf no?
And its accel
yep
How is Omni better now? I heard something about buck nerf and old agility back?
No missed pounce recovery as well, not to mention your main predator isn't that threatening as long as you're aware. Also it's a lot more easier to kill Carnos now when compared to update 5, which was probably Carno's 'worst' update.
regarding cera's "issues," I think the majority of alleged complaints stem from the fact a lot of people are playing it incorrectly. They're playing it like a hit & run, one-shotting "surprise" predator akin to carno when its ideal playstyle is probalmore like that of a hyena or komodo dragon with the literal sceptic bite mechanic.
they're supposed to run down their prey with their high stamina and inflict the bile-bacteria mechanic until it has no choice but to "give in" and practically accept death. their hunts are clearly supposed to be a gradual process.
but even then, cerato looks like could still use a minor buff or two regarding defense/weight or speed, and chuffing is still a pointless addition in general for the time being. Maybe make a heavily bacteria-inflicted prey item significantly easier to smell or detect - like what they've done with troodon and heavily envenomated targets?
meanwhile galli's gonna need some nerfs and they really need to focus on fleshing out dryo's mechanics for the next update. predators like carno, troodon and omni seemingly depend on small prey items like dryo - but nobody plays it despite its insane growth rates, because its a boring, shallow creature to play.
Buffing cerato’s speed would be a massive mistake
I'd be fine with it if it wasn't designed around being a Carno counter. (Going off dev comments and how this thing performs in damage terms)
It’s mainly because of how it effects Pachy and tenos matchups with it
Those would suffer dramatically if Cerato were faster
Yeah, but mainly due to its power tbf. The guy has to be stronger to fend off Carno, which in turns means its better at fighting Teno
Also... The run times for Cera are long right now
The guy runs for 105 seconds rn
Which is fine, it should be quite powerful it was always meant to be defensively oriented
It’s just not, because it’s quite fast for what it’s capable of
So it doesn’t actually need to be
It stil runs down Teno and well
A lot of people who haven't played the build assume Teno does it to Cera, but most of the videos I've seen are not even full grown Ceras being run down
Teno can’t even really play aggressively even against slower targets
A cera at full stamina runs down a Teno. While a Teno can't do the same. Literally tested it
Because none of its relevant attacks can be used in pursuit
Exactly
Like I think it’s almost a definitively better state for the teno Cerato relationship for teno to be faster
People are saying buff its HP since it's slower.... It runs 0.1km/h slower while also having a longer run time
Because teno is much more an obligate defender than Cera is
Oh I’m not sure why it’d need an hp buff when it can lock an attacker out of so much of their uptime with vomit
Thinking about it, you'r right - buffing speed is a mistake
Oh it is. Especially when a cera is on top of you. 3 free bites
Mhm, which it has no issue doing because of its agility, attack speed, and the nerf to stuns
Meaning you’re barely even gonna get a second hit in before it’s already moving
Which is enough space to continue holding W
Oh yeah, Cera also has a better base stamina regen
And the stamina decay build which is infinitely easier for carnivores to attain
And tracks vomit, etc
speaking of pachy - either its stun is going to have to make a comeback or it's going to have to get better bacteria/venom/bleed resistence if it's expected to have any chance against ceratos and buffed troodons & omnis.
It’s honestly fine as is
It’s not struggling
I'm telling you right now Pachy is GOOD as is
It’s matchups against Troodon and Omni are unchanged from U6 (not in the case of Troodon but yknow what I mean)
Omni is a stomp 1 v 1 still
Pachy is one of the best combatants against troo because it just one taps them
hm really? even with the recent troodon buffs?
Troodons are easy in small groups
I know pachy fared very well against troodon prior to the new buffs
Of course a full pack has the potential to delete you, but that's 10 v 1
Plus pachy’s typically aren’t on their own
Yeah
You’re not doing anything to 2 pachy’s no matter the number of troos
good point
Troodon is only truly meant to hunt solo targets
Mhm, which is what I like it for
I actually preferred weaker troo but…yknow
It’s not gamebreaking
I fought 10 of them and won. Had 5% health as a Teno
perhaps its just personal bias as I generally go solo
But I needed to use terrain to win. In the open I would have died
Which is still something you should be able to achieve
Especially with Pachy
true
Omni's are probably the scariest matchup you can face as Teno as they'll just delete you in small groups
Like good luck reacting to them
3 was enough for your typical teno who achieved the skill floor of the animal
Now that’s probably around 1.5-2
I guess I'm just worried about losing some of the solo potential around some dinosaurs
Oh I am as well, but some are worse off than others
struggling against 2 sounds like a balance issue honestly; should be more like 4
Like Cera, deino, ptera, Carno, Omni, Pachy, beipi, and Galli are all fine solo
If a full pack spots you and you're not by a good area, just alt f4
I only don’t say teno because it’s kit has sorta been rendered a bit redundant by Cerato and the pouncers
granted some dinos clearly aren't meant for solo play anyway, so eh
But everything should be viable solo regardless
I would love Teno more if its kit was actually something you could use
Like swimming
Would love diving teno
Damn Deino man
teno does feel like it could use maybe one more move going for its kit, or more survival adaptability. it really should be a very decent swimmer since its supposed to be viable in swamps
It’s not even a lack of attack variety, it’s just that they’ve given most of its necessary combatants easy ways to counter it as balance progresses without anything to compensate
for real, one of the next additions after update 7 should be sucho or bary; deino needs some actual competition and I doubt beipi will do much outside of taking out a few solo juvie deinos here and there.
Deino can’t be competed with tbf
hell maybe spino
It’s growth stages are insanely powerful, easy to grow, and deino is sorta the sole owner of it’s hunting niche
I mean we're already getting rex on community servers if update 7 goes well; might as well release spino on top of it
Spino also just acts as an obstacle to be swam around more than a legitimate threat
I say this with all certainty, spino would’ve been better for U3 than deino even if both are terrible picks
Because you can see spino
good point, I really do think deino should give off a short, momentary abmush indicator that gives a well-timed player a small window of opportunity to escape
example being - a targeted player can hear PoT's sarco make a momentary growl from underwater before it goes in for the kill. Deino needs something like that - just a 2-second visual or audio indicator.
Feel like a sweeping attack would make more sense than a slam at times
At least with how mobile Omni is now
Oh I agree
But at that point, what is slam for
Just a higher damage variant of the same ability? Because that’s sorta what kick is
yeah that was honestly my thought as well, teno could benefit from a tail sweep attack - perhaps it provides a small aoe knockback rather than a stun
or no AOE at all, just damage really
as long as it isn't as slow as the stun
Like since pounce has zero limits to location, it has to have some form of knockdown or knock back to prevent that
Because you could just tank through sweep and keep going ktherwise
Teno needs its concept art turning Tailslam
That’d be neat
I feel like it would also look cooler
Basically slam and sweep in 1
Oh yeah, that
Using your tail like a sword instead of twerking the enemy to death would probably look more visually appealing
I adore teno to death but that’s always made me laugh a little
Also Omni's taking damage and still being able to pounce you is lame
They should be baiting out attacks to get in
Pounce as an ability really feels undercooked
I’ve been waiting for the glavenus teno era since update 1
The hyper stans would disagree
the pounce mechanic needs a rework from the ground-up really.
still too buggy and glitchy
(offtopic but I think MH has the BEST exaggerated yet realistic-ish monster animations ever)
feel like it doesn't have the tail swipe because something else is supposed to be unique for having it
No detail is overlooked with those animations, at least at this point, it’s always impressed me
I still don't know how they manage to have a 20-meter T-rex jump 6 meters into the air while breathing fire and manage to make it look believable
another problem of having a needlessly overbloated roster
Creatures having similar attacks are not a problem. Difference in size, niches + additional quirks can make up for a playable being similar in one attack
It’s moreso how it operates logistically, you can pounce any part of the animal for identical reward, because of how its hitboxes generate its very difficult to attack the pouncer mid pounce because the interaction between the part of the animal that’s attacking and the Omni will land the pounce as a result without trading for the damage, and it’s a system that simply wont work for the animals lacking the range and maneuverability to either hit the pouncer on approach or dodge
Everything in the entire game has a bite, for example
Yeah that
Both Pachy and Carno have ram esq attacks
Troodon and Omni pounce
Far too many existing and planned animals have pins
Etc etc
I'd also love to hear a whip sound whenever a Teno hits to the side lol
Not bob apa type of sound though, since it sounds like a straight up whip sound bite
pachy and carno's playstyles will drastically differentiate once humans actually become playable - as will troodon from omni
It’s just funny how the game consistently progresses away from making teno work
At no flaw of its own, it’s just being powercept
the problem is that we don't really have combat-effective humans & interactive, elaborate human structures yet.
Still surprised that they did a amazing job at making teno look cool.
no pew pews from an AK?
It's so cool. But it could be cooler

pachy and troodon will function well as effective and reliable intruders for human structures & areas
Yes, that’s all I’ll say
but yeah that's a different can of worms in itself
Bonking humans into the stratosphere is the most satisfying experience I ever had as a pachy
We need to get a dryo dictator when humans come out so people will play them again just to pester the monkeys
Or something as absurd as Amatsu literally levitating and firing a hydro jet that slices mountains apart
My belief still goes unsuspended
I haven't played MH frontier, tho, is that the monster that is so powerful that the only way to kill it is to have it kill itself ?
Ah, no it was Shantien
No Amatsu is from 4th Gen….I can’t remember which game specifically
Or no was it 3rd?
I can’t remember, big floaty storm dragon with an affinity for hydro jets
Yeah not the same thing
But still badass
@pallid bane Why should I get a debuff for defending myself? eg: what if im a stego just chillin’ and another stego comes up and whacks me in the head with it’s tail, I fight back and kill it, so basically by your thinking I win that fight but I still get punished for no reason and gotta suffer because some bored-out-his-mind-joe-shmoe decided that I look like a jelly doughnut, just waiting to get harassed. I do not understand your logic m8
@glad holly yea we should be able to see those but the devs don't want us to know those numbers to prevent a "meta" from rising up due to our knowledge of those numbers. Of course it doesn't work like that and people in the know are aware of the damage output of attacks by testing them.
Also - Teno's kick is 275 dmg, not 300
The pounce fail animation was NOT something we said was bad, in fact, without recovery time it's so unbalanced
i mean it needs better animation since it looks weird before
@stone forum isn't it obvious? That's so that it can be nerfed again in the next update while Carno gets buffed so that 2 updates from now we can have Omni buffed again and Carno nerfed again - the cycle continues.
I know, and that is stupid
Like just balance it breh xD
I know
Carno only needed a nerf to its hitbox and perhaps an initial stam cost for activating the charge, while Omni needed the changes you've mentioned.
Now we're back to the reversed 6.0 balance
and just have to await the 7.0 to revert that and 7.5 to get us back here
^yep :l
#thecycle
@analog arrow I almost died while reading your paragraph 😭
Lol
Use this: . : ,
PLEASE
@frail bobcat maybe
its not for people that defend themselves. Your being conceded in your thinking. its not about the defender its about people that go around KoS people. Not everything is about you specifically. Duh that would be dumb for a defender to get that debuff, not waht i meant. So maybe just ask what I mean instead of getting defensive about it. have a good day lmao.
Also
But how would the game tell apart a KOSer from someone who is defending thesmelves against a KOSer ?
But how would the game tell apart a KOSer from someone who is defending thesmelves against a KOSer ?
But how would the game tell apart a KOSer from someone who is defending thesmelves against a KOSer ?
idk, dont spam. thats somthing to talk about lmao
But how would the game tell apart a KOSer from someone who is defending thesmelves against a KOSer ?
also ya it is. Punchpacket isnt the pope
im gonna report you man\
sry it's Discord being weird
Everyone right now is sending double triple or more messages
right wth thats weird lol
Everyone right now is sending double triple or more messages
post from 2021 btw
sry it's Discord being weird
did they nerf carnos besides the initial stam cost and fixing the hitbox?
It’s bleed output was nerfed
oh
Which is good
But unfortunately Carno isn’t balanced to perform the roll it’s meant for at all rn
Mhm, nor should it
Ideally it’s bursting down smaller squishier targets and pursuing them if necessary
i know i have seen videos and people use it more as an ambush predator
What is Carno:
Large
Very fast
Has poor agility but not so much that it can’t compensate with raw speed
Lives in the most open and flat biome in the game with the least amount of cover and the most visibility even at night.
Has an ability, charge, that deals a high damage value on top of applying a stun that sets the target up for follow up hits.
Has the fastest starvation timer in the roster.
Carno is in this mess Aldo’s opposed to primarily hunt smaller creatures
Carno exists as a contradiction
Charge is best user against slower targets that struggle to dodge it because you’re always going to see or hear a charge coming if you have basic spatial awareness
Meaning it’s only out of ambush utilities are in group fights and against slower larger targets
This is the opposite of what Carno is intended to specialize in
a yes i see seems like a mess to balance
It’s high speed and affinity for open areas suggest it favors smaller faster targets to pursue, but it’s starvation timer doesn’t allow that to be sustainable, and it’s power against animals closer to its size or slightly above heavily encourage it to ignore those smaller prey items
Carno just needs a niche realignment with a roster of changes
Mostly changed to charge and it starvation
what if they made it weaker against mid tier so it focuses on small creatures? like by example the carge only staggers a teno
Charge just straight up shouldn’t knockdown animals above half its own size, it shouldn’t hit as hard as it does, but it also shouldn’t cripple carnos stamina as much as it does now
So it can be used more often but to a narrower range of creatures effectively
yes makes sense like encouraging carnos to chase its prey
Mhm
Especially with how barren and flat gateways plains are
Ambush Carno is going to die and stay dead
maybe they consider a fix for carno on the update where they will update old playables
i forgot its name
quality of life
turn rate on top of that and it accelerates slower, it got a whole plate of different nerfs combined from what I've heard
Juvi Carno with 29 % knockdown a Fully grown Omni and got hit for 30% hp... if they do not balance this they will call this game the Carno Isle
thanks for repeating yourself
Did anyone test if you can one shot a pachy by using the charged up bite as cera when it goes in for a hit? Or is it just left on like 10% hp
What do people mean by Omni getting its agillity back, nothing happend to its speed and I haven’t noticed anything different with its movement?
It turns better
It doesn't one shot a Pachy. leaves it at around 40% health
Aight thanks
https://youtu.be/MGH93uXPy6I Everytime he hit something he get a bite even hitting that Cera on back u got another bite .. U call this viable??? U all Carno Lovers …
I don't really know how I feel about pachy this update, it's very good in groups but in duos good luck, also having a pachy in a mixherd is still insane!
Working on beipi and troodon video, I absolutely love troodon and beipi is ok.
Be sure to like and subscribe if you guys enjoyed this video it helps support the channel! Lets hit 3k subs!
-----...
We've seen it, no need to post it in every channel...
They're pretending to be heavily complaining just so they can advertise better, ingenius idea.
I'd say its bait
🤔 Didn't see him die to a Cera or Carno in that video. Seems viable 👍
The fact that in the worst case scenario you need more than 80% hp to get a hit off on a cera doesn't sound that great tho.
I dont get why people miss u6 pachy
Its not even fun to play...it just stomps everything
Other option is press w+shift
The cera has no way to catch up
Did anyone try killing pachys as a galli in the new version btw? Seems like it'd be a bit of a pain for the pachy with the nerfed ram agility
oh boi.
Cant pachy just knock down galli?
How you gonna do that when it's even faster and probs more agile
Even with just a body frac that galli is done
Galli is not agile
was about to say i take back the agility, i forgot how it is there
Time the bonk or predict where they will move after they kick or before
Alt swing will knock them down iirc
If kicks has priority over ram tho...
They don't
Thank God
What about a galli herd tho?
A pachy will just...die
Yeah. Numbers win in that case
I mean yeah almost anything can kill anything with enough numbers
Only if spiro wasnt a bad map...
Yeah you’re just asking to die at that point
Which is funny
Because a lot of its food
…is in open fields.
He did not die because he let his friend die instead 😂.. So you need someone to die for you in order to defend your self .. Yeah viable…
You can also just press w+shift and either outrun or outmaneuver them
In the real world after playing pachy for at least 600hours i said he need stun at least on fractures after the dino is fracture no more stun because leg fracture it is not 100% even if u hit the leg.
You dont need a leg fracture to escape
Even a body fracture is enough
Pachy can juke even u6 carno pretty well
Every time u hit u get a bite on ur head watch the video unless u have some to die for you.. But if u said u can do that send me the clip ..
I dont need a clip for that
And it would be useless to this discussion since carno in u6 has basically nothing to do with carno in u6.5
Since its charge turn radious and accelaration have been nerfed its very easy to dodge for smaller, more agile animals (like how u5 carnos charge was almost useless beacuse turning with it was basically impossible), paired with the charges now drastically increased stamina cost the carno will not be able to run after you after missing 2-3 charges.
Carno is only really a threat if it ambushes you and if that happens pachy is dead even if it could stun
Isn't pachy faster than cera?
So it's only really carno that's the threat then?
??? I’m confused when did the other pachy die?
When they broke their own leg in front of a cera?
the only thing that vid doesn't show is a fight against competent carnos tho
What are those?
heh
Just face the Carno and tank a hit to give it a body fracture
Then run to the new update 6.5 bushes
“V i a b l e”
And you’ll pretty much evade them through it
The tank and run strats.
Yeah. That’s viable is it not?
You can also outturn it
And avoid being hit all together
Staggers caused more issues than anything good
Yeah, solo bonkers should deal fine with solo carnos even the competent ones unless they get ambushed, but it's kinda a death sentence against 2 carnos that aren't even adult but can knock you over
also btw, quick question does the uh, cera charged bite give it resistance against carno charge?
Nope
Good
no idea why i see so many carnos dodge them then
2 Carnos is death, yeah
You’re not escaping them solo
Unless they play awful

