#balance-feedback-discussion

1 messages ¡ Page 43 of 1

dusky surge
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Kills carnos and tenos with ease as long as the pachy ain't literally dumb

thin bough
dusky surge
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There's AI only officials?

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which ones

keen plover
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So you're saying Omni has the advantage against Pachy?

thin bough
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All they have to do is get a solid pounce or two and the fight is already over

thin mantle
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What did I just witness…

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I didn’t know you could perceive Pachy as balanced this update TI_TrooBruh

thin bough
dusky surge
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genuinely thinks pachy is not only balanced, but slightly weak

thin bough
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I’d say it’s strong in packs

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Solo it’s weak

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Like most herbivores

dusky surge
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thats not true of any herbi besides maybe dryo and hypsi lol

thin bough
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Teno can be killed by a solo Omni 💀

dusky surge
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it can, if its very dumb and the omni is VERY good

thin mantle
# thin bough The only thing they even have going for them is the headbutt which is arguably e...

Carno isn’t agile enough to dodge a Pachy ram if it’s attempting to kill one, ram animation cancels every attack in the game below apex tier, which effectively means neither Carno nor teno can fight it, teno most of all since Pachy is faster than teno, which is literally the reason why teno isn’t viable rn, it can’t run, it can’t fight. A solo Carno vs a solo Pachy is a onesided curbstomp, Carno can’t deal damage to Pachy if the Pachy can press a single button.

Alt animation cancels and stuns Pachy, it’s such a hard counter it’s not even funny, that one in particular isn’t even really an issue since that’s sorta the point of Pachy…but overall Pachy can comfortably be categorized as the strongest playable in the game rn if only deino didn’t exist

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As far as it’s influence over the rest of the roster nothing but deino can contest Pachy

unkempt sierra
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Nerf deino stego and Carno please

dusky surge
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deino, yes, carno, yes, stego, no

unkempt sierra
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Nerf packs

thin mantle
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Why nerf stego

dusky surge
thin mantle
unkempt sierra
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As a stego main trust me it’s op

keen plover
unkempt sierra
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Literally chase full grown deinos in the water

thin mantle
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As someone who plays stego on occasion but mostly plays Omni, stego isn’t op

thin mantle
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If it couldn’t deino would be even more broken than it is

unkempt sierra
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Invulnerable juggernaut with 1250 damage AoE attack no skill or risk required

keen plover
keen plover
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All I see is nerf. What nerfs

thin mantle
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Necessarily

unkempt sierra
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We’ll it’s complicated @keen plover

thin bough
thin mantle
keen plover
thin mantle
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As an animal a 4th the size

keen plover
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As long as you look around, 1 v 1, a Carno isn't that scary

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You can even kill the thing if they commit to the fight

unkempt sierra
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Carno and raptor can’t kill steg at all, even when you are like 2.1 tons as a steg you can comfortably kill any land carnivores

thin mantle
thin mantle
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Plus that doesn’t even make it necessarily overpowered

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This isn’t a fighting game

dusky surge
keen plover
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Stegos main issue is the map

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and no migration

unkempt sierra
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I’ve gone 145-1 as a stegosaurus vs deino you are dead wrong @thin mantle

thin mantle
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Basically

keen plover
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Go fight it in an open field as a raptor pack. You will drop the thing

thin bough
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Stego has an advantage for sure but it’s defo not impossible to kill a stego

unkempt sierra
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Ohh it will be 3v1 and 4v1

thin mantle
unkempt sierra
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It don’t matter

thin bough
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^

thin mantle
keen plover
dusky surge
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imagine dying as the deinos in that situation loool

thin bough
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If you lose a 3v1 against a stego as deino it’s a skill issue

thin mantle
dusky surge
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imagine seeing death as anything but an option

thin mantle
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The ptera of the rivers

unkempt sierra
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Ohh ya the 3 8k health pool deinos get rocked by a 6k heath stego because the steg has 1250 AoE attack totally deserved not op @keen plover

thin bough
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Canis

unkempt sierra
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And headshot multiplayer

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Multiplier

thin mantle
dusky surge
thin mantle
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Lunge moment

keen plover
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There's a few things you can do

thin bough
thin mantle
keen plover
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Yes^ If they're drinking, you can get to their head and pressure them to at least run

dusky surge
unkempt sierra
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Idk I farm deinos like it’s nothing on na6 and na5

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No fear what so ever

thin bough
thin mantle
dusky surge
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these are deino players

unkempt sierra
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Don’t get more brain dead than stegosaurus @thin bough

thin mantle
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In the whole roster

dusky surge
thin mantle
keen plover
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I was beating on 4 deinos originally in this, but another 5+ showed up. The players just suck

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There were more in the water. If they were smart, I would have died.

thin bough
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Omnis (if they know what they are doing) can easily kill an inexperienced stego

thin mantle
unkempt sierra
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Catch “inexperienced” @thin bough

thin bough
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While I mean if they stick there head in a rock not much you can do 💀

unkempt sierra
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That’s the one thing you need in order to win “inexperienced player”

thin mantle
dusky surge
thin mantle
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Stego can’t pick it’s fights, so if it knows what it’s doing and avoids bad circumstances it shouldn’t die

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That’s how you balance slow playables around fast ones typically

thin bough
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^

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If ur playing stego and you die imo it’s just a skill issue tbh

thin mantle
keen plover
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I just wish you could wait stegos out in packs. Like both their water and hunger timers are too high. I can accept the hunger timer, but let the water timer be 45 minutes

unkempt sierra
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@thin mantle Carno is the same way vs raptor, Carno has an unbelievable advantage

dusky surge
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thats because it's bugged to hell and back

unkempt sierra
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Too much health pool and damage

thin bough
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It should though 💀

thin mantle
dusky surge
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wow, carno, the small game hunter, kills omni, small game

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this NEEDS to be rectified

thin bough
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Carno should have an advantage over raptor as it’s literally triple there size 💀

dusky surge
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bring us back to U5.5 where omni hunted carno ofc

unkempt sierra
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So why would you make a Dino knowing you are gonna be at a massive disadvantage why would you run anything but stego and Carno and deino? @thin mantle

thin bough
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Carno v Omni, 1v1 should be skewed in favor of carno every time

thin mantle
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You don’t need to combatively match every playable to be viable

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That’s not how this game works

thin bough
unkempt sierra
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@thin bough playing respawn simulator so much fun

thin mantle
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I don’t know if data on that exists

thin bough
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(Imo) required the most skill to achieve kills with aswell makes the kill more satisfying

thin bough
keen plover
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Like the only reason not to play them is because they're boring

unkempt sierra
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Have not touched omni @thin bough it’s just what I see everyday

keen plover
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Which is subjective

thin mantle
thin bough
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If you have not touched Omni I wouldn’t recommend speaking on balance issues regarding the Omni 💀

dusky surge
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lmao true

thin mantle
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Thhe game doesn’t actually encourage battle Royale, that’s just the natural condition of lacking things to do

keen plover
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and maintain

thin mantle
thin bough
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If you are a good Omni death is a choice tbh

unkempt sierra
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Idk stegosaurus does not seem balanced what so ever and I have yet to die to a raptor @thin bough

keen plover
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30% growth boost

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All herbis are easy to grow

thin mantle
keen plover
thin bough
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Stego is meant to be a trophy kill not something that gets wiped out by everything it touches 💀

thin mantle
# keen plover Stego is imo. Just spawn in at SE, eat S diets and afk grow

That’s how it works for everything basically, I wouldn’t constitute the ability to afk grow an advantage since that’s roster wide, if you’re actively growing then it’s much harder to successfully grow a stego than something like a teno, because you spend far more time essentially helpless

thin mantle
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Therefor foodTI_Troll

dusky surge
thin mantle
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The natural order: Grass = Death

keen plover
thin mantle
unkempt sierra
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Here would be a good nerf start make it so steg can only hit one thing when it swings

thin mantle
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Doesn’t even change the deino matchup lol

keen plover
thin mantle
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It only makes it’s AOE useless

thin mantle
thin bough
dusky surge
thin mantle
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It’s still the hardest thing to grow in a roster that isn’t hard to grow in

thin bough
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Herbivores are objectively stronger then carnivores in the game currently

unkempt sierra
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Lol I’ve grown 12 and only lost 1 it’s not hard @thin mantle

thin mantle
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I’m not sure what that proves?

unkempt sierra
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It’s not the hardest to grow not the hardest thing to grow in the roster @thin mantle

thin bough
unkempt sierra
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@thin bough 2.1 tons you can kill carnos

thin mantle
keen plover
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But yeah

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Stego is the hardest to grow

thin mantle
thin bough
dusky surge
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if you dare say deino is harder than stego to grow i will destroy you

unkempt sierra
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It does not matter the point is it’s not hard to grow or defend yourself compared to the others in the roster @thin mantle there is so much more risk with the others

thin mantle
thin bough
keen plover
unkempt sierra
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Pouncing, charging, grabbing, bashing are way more riskier than swinging and AoE attack that does 1250 hp per swing

keen plover
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While I get you mean Stego is in Juvi longer, it's also HUGE in juvi

thin bough
thin mantle
thin bough
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You get a very powerful creature but it’s a pain in the butt to grow

unkempt sierra
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Lol so you agree it’s op @thin bough

thin bough
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Nobody would play stego if you grew it for 6 hours just to die

thin bough
thin mantle
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This…is not….a fighting game

thin bough
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I don’t think everything works in a binary where a deino and stego 1v1 should be fair and a 50/50 toss up

thin mantle
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There would have to be a balancing discrepancy presented before we could even talk about this

thin bough
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Some skill should be involved on the carnivores end

unkempt sierra
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Ya it’s a survival game but why would you pick any other character @thin mantle

thin mantle
thin mantle
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For example, ptera is the second weakest playable but it’s by far the most viable

unkempt sierra
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Highest survival rate highest damage and isn’t threatened by any land animal @thin mantle

thin mantle
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And it can fly, which is pretty fun

thin bough
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Who actually enjoys walking around as a stego

thin mantle
unkempt sierra
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Idk steg has the highest and lowest risk of being cannibalized @thin mantle

thin bough
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Deino < 5 Hour Grow Time, very powerful should be able to kill everything

Stego < 5 hour growtime should be killable by a carno weighing in 2 tons less then it

thin mantle
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You can’t embody both ends of the spectrum

unkempt sierra
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My bad

thin mantle
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Stego DOES get cannibalized

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Actually that’s how I’ve lost most of mine

unkempt sierra
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Miss typed highest survival and lowest risk of cannibalism

thin bough
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Steg on official gets wiped 💀

thin mantle
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And stego gets cannibalized a LOT

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That’s why they’re not particularly common on top of them not being very fun

unkempt sierra
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Idk I’ve played so much steg we just mega herd and never fight each other

thin bough
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I wonder why you’ve never died as a steg 💀

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Really trying to pick my brain on that one ngl

thin mantle
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Huh, I wonder why you might thing stego is busted

thin bough
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^

thin mantle
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Even then it wouldn’t even be that busted

unkempt sierra
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I’ve done a lot of solo too

thin mantle
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Because stego CANNOT be oppressive

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It’s not capable of it

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Because it can’t run down or pursue anything

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And it’s very VERY obvious and has to stop moving to attack

thin bough
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Mfw when Nothing attacks my herd of 10 stegos 😔

unkempt sierra
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Idk I literally live at the water side nw

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Not scared of the deinos

thin mantle
unkempt sierra
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I have

thin mantle
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Clearly not if you have a carefree attitude about water

thin bough
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NW deinos are all monkeys 💀

unkempt sierra
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Just tuck your head don’t go in the water

thin mantle
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It’s funny that if a deino continues to turn while sprinting around the stego while it tries to attack staying on the head, deino has a higher DPS rate

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And nobody seems to know this accept the good deinos

unkempt sierra
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If they are good and coordinated just don’t play risky and use your massive health yo your advantage and kite them if they try to chase

thin mantle
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What’s the problem with just turning around and walking

thin bough
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Stego is only good for not dying

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It’s not good in any other way

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That doesn’t make it OP

thin mantle
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Survival game moment

unkempt sierra
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Problem there is far more combat much less skill and much less risk compared to the other roster

thin mantle
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Deino ptera and Carno would like to disagree

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They’re all easier to play

thin bough
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If you sat at the edge of the map eating crabs and turtles all day as an Omni that doesn’t make the Omni OP it just means ur boring 💀

thin mantle
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Basically

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Omni is self sufficient and never gets attacked

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Therefor it’s broken with no risk

thin bough
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If you seek out PVP as a stego rather then running you will eventually die

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That’s just how the game works

thin mantle
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Literally the purpose of size as an animal is to deter attackers because it’s simply not a good idea to attack you

thin bough
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^

thin mantle
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And for balance reasons deino cannot be stronger than stego

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For a LOT of reasons

thin bough
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It’s not even slightly realistic 💀

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They are just in different weight classes stego has an extra ton over the deino

thin mantle
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Well

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No, deino is bigger

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Doesn’t make much of a difference

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Niche wise and for the stability of the roster stego sorta needs to kill deino on land otherwise it’d just die on contact with the water

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And it wouldn’t be able to effectively police land deinos

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Which are a whole other can of worms

dusky surge
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@remote forge if 2 deinos are dying to a stego, that's major skill issue

hollow canyon
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^

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2 Deinos clap a Stego without much trouble if they have any clue how to play the game

thin mantle
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It's baffling that the oasis ptsd has lasted this long in the gator playerbase (generally)

slim dragon
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@dusky surge Ambusher carno suggestion in here just for you

fresh laurel
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what that ptsd would be for gators

thin mantle
fresh laurel
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deino was weak back in oasis?

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huh

thin mantle
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No

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But it’s only location where it could find anyone was oasis

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Which it needed to travel across the plains to get to

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Where stegos would kill them ritualistically

fresh laurel
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heh

strange dust
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how long ago was that?

thin mantle
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@stone fractal Carno shouldn’t be incentivized through It’s capability to hunt anything larger than itself, especially not stegos as they’re one of the most defensively competent animals in the completed roster and Carno is more than optimized for hunting smaller targets than itself…

Charge is not an ambush ability, it used to but it was changed because Carno having an ability predominantly oriented towards a stealthy approach when it’s an incredibly tall, incredibly loud plains predator….it lives in the most obvious biome on the map, which is why charge is now a pursuit tool, so that it actually services Carno in some way.

strange dust
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in a sense carno is kinda like the cheetah of dinosaurs. not particularly powerful or robust but speedy enough to hunt small game

somber sphinx
thin mantle
strange dust
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yeah

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also fixing the hitbox (personally not sure what exactly is wrong with it) but that is a confirmed change i think

somber sphinx
hollow canyon
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it's not exactly that big but around that size

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you get hit if you make contact anywhere with that rectangle, definitely needs a nerf and it's getting one

strange dust
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jesus

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didn't think it was that wide cuz i've wiffed a lot of charged even if on my end the enemy seemed to be within that rectangle at the time of contact, but that could just be because of latency

hollow canyon
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I personally think it's half a square smaller on both sides based on my tests

strange dust
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not sure why it covers almost the entire body though

hollow canyon
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either way it's way too large

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in my experience during testing - roughly a yard and a half to each side of the Carno

thin mantle
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It’s so horrific

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In the funniest way

hollow canyon
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it is, that hitbox was made back in the day when Carno's charge was a niche garbage ability

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I think artificially increasing hitboxes to make something viable

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is never the way

strange dust
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was the testing controlled? as in you found someone willing to help you with the testing or did you just fight a lot of people?

tall bronze
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Sounds more like a bandaid fix

strange dust
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yeeeeeeah

hollow canyon
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all my tests are done in a controlled environment

thin mantle
strange dust
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right

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i was willing to believe this particular hitbox was broken even if i don't really have any first-hand experience since it's a frequent complaint and the devs have (apparently) confirmed it'll be fixed, but i didn't think it was that bad

thin mantle
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Tbf I wouldn’t trust feedback channels on a lot of things balance related

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Feedback would have you believe omnis stam drain on buck is a serious issue and that we should return to U5 Omni to balance that

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Or that ambush Carno is a good idea

strange dust
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that's fair

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wdym ambush carno? that it should be designed to be an ambush predator (i believe it's supposed to be a pursuit predator atm), or that players shouldn't try to get the drop on potential prey? i'm guessing it's the former but need to make sure

thin mantle
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The former yes

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The most obvious predator in the most obvious biome with the fastest land speed in the game

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An ambusher….clearly

stark knoll
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The ability that requires you to be sprinting to activate
That makes a sound upon activation
On a creature with poor maneuverability
That is very tall and not great at hiding
Or being in dense shrubbery

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Yea, the ambusher

thin mantle
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The assassinTI_TheEndIsNigh

strange dust
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how loud is the sound queue when a carno initiates charge? does it carry very far?

thin mantle
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It’s not very loud rn cuz of sound bugs

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It wasn’t as audible as an F call and could only really be heard within 10 meters or so, prolly should be louder now

glossy elbow
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hopefully to be fixed since i feel like sound is one of the things the isle does well so hopefully gets fixed in the future

glossy elbow
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@elder wadi what are stegos current stats?

elder wadi
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The ones that relate to my suggestion are:
Heath: 1137 - 4883
Damage: 400 - 1200
(According to the wiki.)

glossy elbow
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yeah it needs to be nerfed a little bit but its a high tier dino with its growth time being 5 hours base same as dieno so yeah maybe a little bit but they're like anky where they're like walking tanks with a strong tail and dieno's probably the worst balanced with it being able to grab everything but a fully grown stego but uh maybe they could reduce it to 1100 or 1000 idk

elder wadi
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Yeah. I understand that stego is supposed to be a high tier dino that needs skill to kill, but like I said, it shouldn’t be a walking brick wall.

glossy elbow
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its supposed to be though its a heavy slow dino that hits like a truck?

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like its made to be a brick wall? i get it could be nerfed but not by that much

elder wadi
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I know. The reason I say it should be nerfed is because of how players interact with each other versus how animals interact with each other. I’m the real world, a herbivore like a stego wouldn’t stand by water with the intention to kill other animals, but players aren’t actual animals. I’m not saying that it shouldn’t be a tank that hits hard, I’m just saying that it should have consequences for being dumb and actively attacking animals like deinos. Right now, stego can pretty much do whatever it wants and get away with it because it can 1v1 everything in the game.

glossy elbow
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oh yeah for sure that should go with every dino but a full grown dieno can kill a stego its not like nothing can kill it

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dieno's got like 2000 more health and does about 500 damage at full grown with each bite at least that's what it says on the wiki

thin mantle
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Wait why does stego need to be nerfed again?

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Stego is probably one of the animals least in need of a nerf in the roster atm

glossy elbow
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dieno is in most need of a nerf

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it can grab about anything except other full adult dienos and stegos

thin mantle
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Not necessarily a direct nerf, moreso environmental optimization

elder wadi
# glossy elbow dieno is in most need of a nerf

That is true. The isle in general is in huge need of balancing, I just wanted to point out stego because it’s more likely that you’ll run into one, since deinos stay in rivers. I believe that both of them are brick walls, it’s just that stego is more prominent because of the fact that it stays on land where most other dinosaurs are.

thin mantle
glossy elbow
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yeah shouldn't be messing with an adult stego if you are not a adult dieno plus about everything can outrun stego

thin mantle
glossy elbow
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yeah

thin mantle
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Like stego is one of the most easily countered creatures in the game and for some reason people think it's a massive issue

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battle royale mindset

elder wadi
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Why don’t we just go with they both need a nerf? Deino needs a nerf because it makes water feel like a death trap, and stego needs a nerf because it’s tail hits like a mallet. I know stego is easy to avoid, but I’ve been chased by stegos before, since they kept sniffing after my trail, and they can still chase you off food for literally no reason.

thin mantle
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Like no matchup of stegos is positively impacted by it being weaker, it has to onetap omnis if it manages to hit them because without an instant kill it's playstyle simply wouldn't function, and it'd still decimate carnos

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Plus stegos (for omnis) are actually really easy to kill in the right environmental conditions

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If they reach a point you shouldn't pounce them at, wait them out till they need to move

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Or otherwise bait them till they get low enough on stam to burst a bit more recklessly

glossy elbow
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yeah no point in nerfing something that doesn't need to be nerfed if you nerf it to much then no one would play as it

thin mantle
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Nerfing it now would be redundant

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Cuz current stego would get demolished by trike and rex...which it shouldn't

glossy elbow
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the main thing is having the dinos be balanced for their own tier

elder wadi
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I dunno, maybe I’m just a bad player. I just don’t feel like a playable that can decimate you just because you were eating is fun, especially with this new camera lock mechanic. If the game had more to do than fight and nest (sometimes), I don’t think stego or deino would need nerfs. The problem might also be because the roster is just so small that stronger dinos are way more noticeable.

thin mantle
thin mantle
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Like seriously a stego can't kill you unless you stand still and let it

glossy elbow
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the camera lock mechanics are terrible

thin mantle
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Which I think is lame

glossy elbow
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yeah its awful

thin mantle
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Like...slotting into a blind spot during those things should be difficult

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But when you have a 135 degree blindspot...

glossy elbow
elder wadi
# thin mantle Like seriously a stego can't kill you unless you stand still and let it

I dunno, like I said, maybe I’m just a bad player, or I just play with bad players and try to keep them from dying (it’s probably the ladder-), and maybe it is because of the small roster. Whatever it is, I want it to be fixed, because it’s no fun having to just walk away from a meal that you earned because a herbivore decides to walk up on you.

thin mantle
glossy elbow
thin mantle
# elder wadi I dunno, like I said, maybe I’m just a bad player, or I just play with bad playe...

Well...yeah failure isn't very fun...the solution would be to kill smaller targets that can be eaten quicker...scope out the surrounding area for creatures too large to contest so that you can gaurantee you have a meal to eat, or fight them off...but no matter whether stego gets nerfed or not this kind of thing will literally always happen and it'll only get more prominent the more larger animals get added, especially large carnivores....just thank the devs the largest land animal is a herbivore that can't EAT the kill it steals from you

thin mantle
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As if it wasn't already

thin mantle
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Like if you think stego is bad just wait for cerato to ruin your day

glossy elbow
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yeah you already have to worry about deino's now you get to worried about other dino's ambushing you

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hopefully the feature is removed since it can take away from they game rather than adding anything

strange dust
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stego feels OP currently because of the roster. if we had apex carnivores like rex or giga (don't know any other by heart that would fall into that tier) we would be singing a different tune

elder wadi
# thin mantle Well...yeah failure isn't very fun...the solution would be to kill smaller targe...

I feel like a good fix for body snatching would be a necrophobia debuff for herbivores. It would make food getting stolen from you a lot less frustrating, since at least when another carnivore steals from you, you know they just wanted to eat. When a herbivore steals food from you, or kills you, you know it’s because they were either defending their young (which is like 1% of the time) or just because they were being a jerk. I doubt necrophobia would be a thing in this game, but it’s nice to think about.

glossy elbow
strange dust
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that is true. with evrima's better combat (no butt-riding left-click spam fest for the most part) i'm not sure the balancing would be quite as bad, and there are ways to offset the raw power/size of a dino (like speed, growth time, hunger drain, etc). but unfortunately unless artificial restrictions on species total member amount per server are put in place people are going to play the biggest, baddest dinos available

glossy elbow
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yeah should be limits on apexs with how many there can be per apexs since the game won't be fun if theres a mega pack of trex killing everything in the server

#

maybe not strict limits but limits

strange dust
#

apex overpopulation is a very real and annoying issue but artificially restricting the number of apexes per server might lead to a few people hogging apexes to themselves (imo) but idk

elder wadi
#

Imo, hogging apexes is better than having a server full of nothing but apexes. If by the time evrima releases (which will probably be in fifty years-) balancing is better, other dinos will be as fun to play as apexes. (Hopefully.)

thin mantle
# elder wadi I feel like a good fix for body snatching would be a necrophobia debuff for herb...

Insanely abuseable, drop a body on top of a nest and now your eggs and babies need to relocate.
Defend your babies from a predator successfully and now you’re being punished for it…

Bodies are also so prevalent that you wouldn’t be able to avoid a constant buildup without taking ridiculous routes around corpses…if the radius is so tight that it only applies the debuff when you’re right on top of the corpse then it literally doesn’t do anything…if it’s too wide it literally ruins herbivore gameplay and becomes a legitimate hunting tool, have a member of the party carry a corpse around for the AOE herbivore debuff….

On top of all of that, this doesn’t prevent carnivores from doing the same body stealing, which are astronomically worse than herbivores in every context because carnivores can eat the body, there’s not even a chance of the carni getting bored and leaving because there’s no body to come back to.

So ultimately this is just an arbitrary herbi debuff to resolve a problem that isn’t herbivore specific…

Body stealing will always be apart of the game and it’s something you need to account for when hunting

#

Like I’d always prefer a stego come try to steal my kill as an Omni than a Carno

keen plover
#

While clans look to kill the other apexes so they can play as them

thin mantle
keen plover
#

Yep

thin mantle
#

Even then it wouldn’t be ok, but still, It makes it easier

strange dust
#

and on the subject of restricting apexes, if apexes are unavailable people are going to play the next most powerful thing, which while not as bad as apex overpopulation still means there will still be more higher tier dinos than lower tier, unless ALL dinos had a set limit per server, which imo would kill a part of the emergent gameplay and would probably cause other issues too

elder wadi
# strange dust nests will naturally spawn compys and killing them will leave a corpse on/near y...

What about a safe zone around nests? So you don’t get the debuff around your nest, therefore people can’t grief your nests. And I think the necrophobia radius should be big enough that when you get it, you know that a carni is near and can run. The debuff could nerf your attack damage, but increase your speed. I’m no gamedev, but if done correctly it could keep herbis from body camping without impacting gameplay too much.

dusky surge
elder wadi
#

Well, like I said, I’m no game dev, and it would probably have to be tested and heavily balanced. It’s just a concept, not something that would for sure work in the game.

thin mantle
#

Why add the debuff at all

#

It quite literally solves no problems it’s posited to correct

strange dust
dusky surge
alpine plover
#

@elder wadi if they are in a hint of strong dinos, you obviosly must run. As the same as a raptor have to runs if a hint of carnos or deinos are trying to catch him. And hervivores should go in hints. Deino and Carno shuldn't be able to send or recive group invitation in my opinion. They are Canibals, so shouldnt be a group of 5 carnos, or 8 deinos killing all near arround them.

#

and to do that a option could be just when u are in a group the friend-fire/dmg should be disabled or at least -% of dmg if he/she is in your group.

#

and you avoid the problem of for example: a cani new puppy spawned in a nest who decides kill the other puppies and destroy your nest, and you as a adult cant target him to kill him before he destroy all.

elder wadi
#

… forgive me, this isn’t meant to be rude, but I have absolutely no idea what point you’re trying to make. :/

alpine plover
#

I have no input on the situation currently although yea that was rlly difficult to read /LH

thin mantle
#

I think they’re saying that deino and Carno shouldn’t be able to group up cuz they’re cannibals

#

Which is silly

#

Ideally most carnivores are cannibalistic to some degree

#

Species loyalty shouldn’t be expected

strange dust
#

pairing with someone for nesting technically groups you up

glossy elbow
#

yeah most carnivores cannibalize under certain situations?

quiet hearth
hollow canyon
#

@lone flax Anyone that's paid attention to the game knows that Deino's alt bite deals the same damage as the normal bite - it always has, that's by design.

1 Stego killing 2 Deinos means only that the two Deinos in question lack skill and should learn to play.

lone flax
hollow canyon
#

lol only if those Deinos have a room temperature IQ

#

any pair of hald decent Deinos body a Stego with ease

lone flax
#

In Update 3 Deino and Stego were equal opponents

hollow canyon
#

no they weren't

#

update 3 Stego BODIED Deino

#

harder than now

golden coral
hollow canyon
#

Update 3.5 Deino destroyed Stego

#

Update 3.75 was the same as now

#

well... almost the same, lunge did not deal as much damage as it does now but it didn't keep Deino locked for so long

#

but you don't really lunge Stegos unless as a finisher atm

#

and yes - Stego is meant to be winning this fight it was ALWAYS meant to be winning this fight

lone flax
hollow canyon
hollow canyon
#

the way hitboxes worked in U3.5 let Deino land a headshot with every bite it put out

#

it bodied Stego with like 5 bites at the time

#

Deino players at large are skill issued and they always have been so it's not even an argument

golden coral
# lone flax 🤡

Sorry that you don't understand how a playable work. None the less, you're not meant to be hunting bigger things as deino, and if you think stego is an issue, just wait until you get to deal with rex, trike, spino and so on.

#

Also oh yes, being able to bite stego head from the rear and get headshots, fun times xD

#

So very balanced... :p

hollow canyon
#

that playable carries its player hard with all the broken stuff it has, this thing has JUST ONE losing match up that turns around completely whenever you add another Deino to the equation, a match up that Deino can completely avoid if it so wishes

#

so yea tell me about how the most broken animal in the game needs a buff right now

dusky surge
hollow canyon
#

ikr

#

I can't wait for Spino to be in the game to rid me off those broken river worms

dusky surge
#

sorry, i undersold deino. Correction
i can't wait for U6.5 so deino can go from hard countering 7/8 of the other playables to hard countering 11/12 of the other playables and people will still be mad over that one matchup with stego

#

it doesn't just beat them, the animals can't stop it, at all

hollow canyon
#

yes and it beats them after around ~90 minutes of growing

dusky surge
#

you gonna make an argument or are you just gonna clown emote lol

lone flax
#

I'm not going to explain anything for the stupid think for yourself

dusky surge
#

I'm sure you aren't buddy

golden coral
golden coral
hollow canyon
dusky surge
#

but his bite force!!!

golden coral
#

It's right there, in how powerful the lunge is. For some reason that seems to not register to deino players.

dusky surge
#

im sure the water sense nerf next update will send some poor fool into hysterics

slim dragon
#

Imagine when people realize beipi isn't free food for deinos

dusky surge
#

BTW, that's how I'm playing beipi. Ruining deino hunts exclusively

#

4 call over a deino near any animals it could possibly hunt

#

Scare them off so that you can't grab them

marsh marsh
frail bobcat
dusky surge
frail bobcat
#

well, time to continue growing my stego and murdering some gators

hasty coyote
#

@alpine venture bucking is automatic when you get grabbed. However, I do agree with the rest of it, sub deino is a menace

hollow canyon
#

30% Deino can't grab a fully grown Carno, you need to be around 40%

#

iirc ~38% or so?

#

but yea that bloody thing probably needs a nerf

alpine venture
#

it around that point when they can also grab anything in the game aside from stego and croc. Deino do whatever they want

hollow canyon
#

although it is a pretty cool playstyle

#

yea 40%-70% Deino

alpine venture
#

I do appreciate that deinos are evolvin and finding new ways to hunt but like

hollow canyon
#

is the most overpowered creature in the game

alpine venture
#

damn it really sucks being grabbed in the middle of a field

#

and there aint a damn thing you can do, especially solo

hasty coyote
#

I'd prob increase the stam drain while running on land while lunging by a lot.

alpine venture
#

I think slowing them down on land while grabbing might be a good fix tbh

#

like literally every other dino when they grab somethin

#

idk how that idea slipped through the cracks

elder steppe
# alpine venture I think slowing them down on land while grabbing might be a good fix tbh

Well no dino slows down if they are able to lift the full dino body in their jaws. It depends on the weight of the dino they are trying to grab, like carno can still lift a decently sized raptor or boar and still run full tilt, so if they made it so carrying bodies takes stam or slows you down, they would have to do that for all the other carnivores as well, so pteras carrying fish would slow them down or raptor carrying a goat or deer, but i do see where your coming from.

I know that it looks absolutely ridiculous for a small deino to grab a large looking dino and torpedo back to the river, but that deino (even though it looks small) weighs at least twice as much as whatever it's carrying.

I'm pretty sure of that, because to lunge something you have to weigh twice as much as what your lunging or else you just sort of stun it.

I understand your pain though, that happened to me last week as teno, i was being a bit cocky and got wisked away to the shadow realm aka the water

slim dragon
hollow canyon
frail bobcat
#

@cerulean adder so your solution to croc overpopulation is making them even better?

#

That checks out

cerulean adder
frail bobcat
#

They get the action there

#

The only thing that will do is creating a greater croc overpop and clogging up crocs at more places

cerulean adder
#

yes which shouldn’t be the case. the other regions should be made more interesting to balance the populations across the entire map

cerulean adder
frail bobcat
#

It will balance the pop across the map by making them overpopulated everywhere

cerulean adder
#

hmm that’s also a possibility i haven’t considered. do you know a different way to deal with the overpopulation then?

frail bobcat
#

Make the growth harder

#

Scrap fish from their diet once they are adult

cerulean adder
#

that’s a good idea

frail bobcat
#

Because having a playable with 7/9 instakill matchups be that easy of a grow is kinda weird

#

Not to mention fricking sub deinos playing land croc

cerulean adder
frail bobcat
#

Yes

cerulean adder
dusky surge
stark knoll
#

@wispy seal You regain oxygen twice as fast while scenting or resting as deino

hollow canyon
#

I wish to know why people keep downvoting Beeza's feedback, it raises a very legitimate point - you can hit Tenonto's tail from outside of its attack range which at times turns hunting them into a weird cat and mouse game played with Tenonto's tip of the tail. Idk if reducing the damage multiplier is the way here(since I think it's x0.1 anyways?) but something should probably be done with it.

hasty coyote
dawn falcon
#

Actually sane balance feedback post

hollow canyon
hasty coyote
#

An easy fix for it and any Dino with a similar issue is to just make the 180 alt bite take slightly longer or have a narrower hitbox, but reach far enough to cover the blind spot. Or just give them a back attack if it’s something that doesn’t have a standard alt attack.

thin mantle
#

There is also something to be said for some animals having rear attacks even if they lack the relevant weaponry to deal a lot of damage with it for the sake of making positioning for that animal more forgiving

#

Kinda like teno

#

Or something larger like shant

hasty coyote
#

Pretty much any carnivore or ceratopsian can just have a long enough alt attack, and sauropods and hadrosaurs can either use their tails or kick for a rear attack.

keen plover
thin mantle
#

It’s usually the bleed damage that’s the problem

#

Which does actually stack up with just tail tip hits over time

#

And no the hitbox doesn’t fully reach the end of the tails hitbox physically

#

As far as my testing has concluded, and others

gilded flint
#

that's what i do :D

hollow canyon
#

@gaunt jasper that was not a 75% grown croc, probably closer to 40%

#

75% grown one would've ran out of stamina

gaunt jasper
#

It looked pretty big, but I didnt really check because I was panicking and spinning my mouse around

hollow canyon
#

sure

#

even a 40% one is larger than Carno and can grab it

#

they get to that size in roughly ~90 maybe 120 minutes with a perfect diet

hollow canyon
#

@grizzled anchor it's confirmed to be getting nerfed

#

Dondi said its size is getting reduced a few weeks ago

#

it's obviously and very noticeably too big

#

way too big

grizzled anchor
#

Thank goodness, I personally just dont fight carnos anymore its just frustrating.

hollow canyon
#

ye, I feel you

#

should've never been allowed to be this big

strange dust
#

was told it's this big cuz charge wasn't nearly as useful as it is now and so they made the hitbox bigger to compensate

hollow canyon
#

^ very much so

#

it was just a garbage ability back in the day so they slapped a bunch of weird buffs and other features onto it

#

hitbox was too large from the start I think

grizzled anchor
#

Well Charge needed skill before is what I got from that statement 😂

hollow canyon
#

it barely ever hit anyways

#

nah, old charge was an extremely niche and pretty trash ability

dusky surge
hollow canyon
#

enormous hitbox was some compensation

#

to have people land it once in a while

dusky surge
#

Hitbox was massive to compensate

hollow canyon
#

I don't think enlarging hitboxes is every the right way to balance something

grizzled anchor
#

Well now its not hard to land at all its harder to miss 🤣

hollow canyon
#

obviously

#

I'm pretty sure it wasn't meant to come out like this

#

they probably didn't have the time to fix it in ST/QA

#

before U6 dropped

#

cause they wanted to make it before the end of the year

strange dust
#

someone posted a pic of the hitbox in one of the discussion channels not too long ago and... wow

dusky surge
#

Big, yea

grizzled anchor
#

Well they should definetly release balance changes in between the big updates to fix stuff like this

dusky surge
#

Aken is the hitbox nerf's greatest advocate lol

hollow canyon
#

that's an approximation, remember

#

but it's around that size

#

the hitbox and the model aren't my work, I posted them courtesy of Hypernova

#

who put them together

#

I tested it some time before and I got about that result

dusky surge
#

But yea, the main reason the hitbox is that large is to compensate for a TERRIBLE ability

hollow canyon
#

the one in the game might be slightly smaller

dusky surge
#

If it wasn't that large, old charge could barely hit a barn

hollow canyon
#

but not by much

dusky surge
#

lmao

hollow canyon
#

it even got an enormous damage buff at one point

dusky surge
#

Old charge is what originated ambush carno, which is an equally garbage niche

hollow canyon
#

where it oneshot Utahs no matter where it hit them

#

it got nerfed down to just oneshot them upon landing a headshot afterwards

#

still way too much damage

#

imo it needs both a damage and hitbox nerf

#

but let's start with the hitbox and see where that takes us

grizzled anchor
#

Sounds fun lol utahs are the weakest carnivore anyway lol who doesnt enjoy getting one shot too 🤣

strange dust
#

what was old charge like if i may ask? don't play carno much so never got the chance to really use it

hollow canyon
#

if it gets where it should be then good, if not then the devs can always keep swinging that nerf hammer

hollow canyon
#

but in general - you couldn't turn your way out of a wet paperbag if your life depended on it

#

barring update 2 where there was a bag that could let you drift-turn without stopping the charge

#

but I think that was some weird desync/bug problem

#

it wasn't intentional and barely anyone ever used it in combat

#

it barely dealt any damage at the time and didn't knock Tenontos down

#

then it got its damage buffed, it was allowed to knock down Tenos, then its damage was further buffed and so on

#

still it was used in very niche situations

dusky surge
#

i hope they undo a lot of the stuff

hollow canyon
#

Carno was effectively all about running and biting things to death

dusky surge
#

mainly knocking down tenos

#

and the nutso damage

hollow canyon
#

to get hit by Carno's charge would take you being asleep or standing in some really bad spot where you have nowhere to go from

#

I literally dodged that thing by trotting out of Carno's way with Teno

#

more than once

grizzled anchor
#

I think it shouldnt be much of a damage ability more like a stun. At least to me that seems like the main purpose of it and not getting the prey to 50% when hitting the cargw already

hollow canyon
#

and yes it had that hitbox

dusky surge
hollow canyon
dusky surge
#

Start the fight with more damage

hollow canyon
#

you just charge the target, then maul it, retreat, charge it, maul it, retreat and so on until it dies

#

but charge itself should have meh damage

#

I'd personally go with like 100

grizzled anchor
hollow canyon
#

we will see how it works in the future and I guess take the devs will take it from there based on the feedbacks

#

they are very much aware it's a problem rn

#

I think it's already fixed in their version on the game

#

they just need to finish all the other stuff for the update and we should have everything in the next update

grizzled anchor
#

Thats why I was saying release balance updates. Why do we need to wait for the other content if thats a simple thing that could be changed now? 🤔

hollow canyon
#

yea they don't do that unfortunately

#

I don't know the answer to why though

grizzled anchor
#

Imagine a changing meta that would be so cool and they could test out stuff more too

winter iris
#

Of course I 100% agree on reducing carno ram hitbox, not sure though if I’d put other changes all in one go. I think it’s wiser to just reduce hitbox first and then see how it goes.
Also, reducing ram damage may then require other changes for balance (é.g. a bit more stamina or a bit more bite damage, or/and a bit more knockdown time, things like that…hence why I’d prefer one change at a time)

thin bough
#

Ram damage is good as is tbh, making it any weaker would be somewhat un-realistic as it is literally 2 tons of flesh moving at 68mph at you.

distant torrent
#

ram damage is definitely good, but only if the damage to specifically the tail is capped imo

crystal flame
#

Yes and a tail clip shouldn't knock you over

alpine plover
#

Carno charge fracturing Tenos

distant torrent
#

definitely. tail clipping shouldn’t be a viable way to kill something, and tail clipping certainly shouldn’t knock down a target

grizzled anchor
grizzled anchor
# thin bough Ram damage is good as is tbh, making it any weaker would be somewhat un-realisti...

Well how does the carno just give no f about the impact then? And the target could also be a 1.6 tons teno for example or even a carno. Its just the ram + 1 bite combo that can kill isnt really fun for anyone fighting the carno imo. With more frequent balance changes they could play around a bit to find the best solution but I guess they focus more on new content and hopefully performance improvements right now.

hasty coyote
#

one main reason they haven't made a balance patch this time is because of the UE5 upgrade in 6.5, its much harder to go back and forth. Otherwise, idk their exact reasoning

grizzled anchor
#

Theres more things that'll get changed regarding belance I hope 😄 at least make the utah playable! 🥺

stark knoll
hasty coyote
# grizzled anchor Well I might be wrong but regarding damage isnt it basically only changing numbe...

they would have to make a separate build from the one they are currently developing on to change anything. They can't just change it directly in the live branch without it affecting all people constantly. If they do decide to make a separate "patch branch", that also means any balance changes or bug fixes they make would then have to be made again in the one they are developing on for the next update, and that may cause more issues.

grizzled anchor
thin bough
thin mantle
#

That's so silly

thin bough
#

Have you ever pushed somebody who weighs the same as you

thin mantle
#

That is not even remotely similar to a carno running at top speed into a similarly sized object or animal with it's nose

thin bough
#

Im sure there are adaptations that would help similar to pachy

thin mantle
#

No

#

It's it's nose

#

Like we simply can't argue on the realism implications of of carno charge because if it actually had realistic consequences...carnos spine would be compressed and broken, and it's skull would either be majorly fractured or straight up broken whenever it tries to ram a target as large as teno

#

Is that necessarily a problem? No not really

#

The isle isn't a particularly realistic game

thin bough
#

I dont think you are taking into account that they were within the same weight range and that its not a sudden stop

somber sphinx
thin bough
#

its not the carno suddenly stopping after traveling that fast the majority of momentum is directed towards the teno

thin mantle
thin mantle
thin mantle
#

So carno has to tank the force of it's own ram to perform it

#

Which it wouldn't be capable of unless it was a looney toons character

thin bough
#

There horns are meant for ramming and absorbing shock...

thin mantle
#

Not even a little

thin bough
#

?

thin mantle
#

Carno's horns could've been used for scraping....but they were predominantly used for display, territorial disputes using their horns would've had both of the carnos starting in stationary positions and just pushing their heads together

#

They weren't very durable at all

#

Not that any of this matters since carno doesn't ram with it's horns in game

#

It rams with it's nose

thin bough
#

Change the animation got it

thin mantle
#

Still ridiculous

thin bough
#

I agree it is silly lol

frail bobcat
thin mantle
#

I do find it kinda interesting how aligning carno's niche with it's capabilities by reducing the range of targets ram is capable of stunning also makes it more balanced...

#

Not saying that's a rule or anything...just interesting

thin bough
#

I wish they did weekly/bi-weekly hotfixes so people didnt have to deal with bugs and other issues for 3 months

thin mantle
#

They might once the engine transfer is done

#

But they literally can't in the current branch

thin bough
#

Im praying because Im sick of getting knocked down from tail rams

thin mantle
#

Oh I just don't think carno should be capable of knocking down targets in teno's size range at all

#

Let alone the tail hitbox shenanigans....

thin bough
#

I mean for a real life comparison if you are running at full speed into somebody else lets just say 16mph are you going to knock them over

thin mantle
#

in that case we should also give carno's a body and head fracture along with a 350 dmg penalty for impacting that same teno

#

I'm not saying I even remotely want that...but it is realistic

thin bough
#

I don't think you are taking into account adaptations animals make, were unable obviously to tell exactly what it hunted or how but at the speeds it ran its very likely it was able to absorb large amounts of shock similar to a bull or rhino

thin mantle
#

It's neck would break

#

Also we do actually know it most likely hunted far smaller and swift prey because of it's adaptations for speed along with it's jaw design

thin mantle
#

Indeed it does

#

Nice and short snout, long neck

#

Great for grabbing whole prey items and running off with them

#

All of this is irrelevant anyway because carno's stat balance dictates that it HAS to have limited capability against creatures that are forced to fight it because they either aren't fast enough, or agile enough to avoid it outright

#

Like teno, or dibble, or cerato...

#

Hence why these animals are designed with a distinct advantage in fighting it

thin bough
#

The physics would not back it up as they are both within a similar weight class the shock from the ram itself would not be nearly enough to cause any serious damage

#

You could argue if it was into a literal brick wall for sure

thin mantle
#

So why does it do any damage to the teno in that situation

thin bough
#

but the tenonto is not a brick wall by any means

thin bough
#

Its basic physics moving thing hits not moving thing, not moving thing moves

thin mantle
#

Force is equally distributed…the Carno also needs to tank that force

#

Both creatures are experiencing the same interaction physics wise

thin bough
#

Force is not equally distributed as they are not the exact same weight the carno outweighing the tenonto

frail bobcat
#

This is why punching somebody hurts

thin mantle
thin bough
#

who hurts more the person getting punched or the person recieving the punch?

thin mantle
#

Carno benign slightly bigger would help it absorb that impact better if simply looking at their weight alone

thin mantle
thin bough
tall bronze
#

Ramming your head into something that weighs almost as much as you sounds like it'd hurt your neck TI_Yikes A stagger for Teno, sure. But a knockdown just seems a wee bit much and also kinda goes against the whole small game hunter thing. :C

golden coral
thin mantle
hasty coyote
#

honestly if we were going for realism, carno's hit animation on charge shows it swinging its head upwards, so the interaction isnt carno ramming head first into things, its running over and swinging its head into them. So even less reason on why it should knock over a teno and should have a smaller cc thresholds

#

Even if it was realistic for carno to knockdown, the balance in this game is not dictated by realism, otherwise a head fracture would do a LOT more and probably near kill you. Among many other abilities either 1-shotting people, doing nothing, or not even being possible

hollow canyon
#

we don't know what Carno hunted, it's the sole and only animal from its formation

#

thus we have no idea what its ecosystem looked like

#

I've seen hypotheses that it hunted small and fast prey but I've also seen hypotheses that it hunted sauropods

grizzled anchor
#

@gilded flint The croc literally is an ambush predator in water so complaining about crocs ambushing in the water is kinda funny

gilded flint
#

im not?

#

i was complaining abt them being able to become usain bolt on land

grizzled anchor
#

You wrote "...OR ambush you from the water. "

tall bronze
#

Sub adult stages in general are a bit odd. Too fast and the Juvie stamina buff lingers for too long, making an awful mixture of "GOTTA GO FAST FOR A LOOOONG TIME"

then you have issues like lunging and carrying an animal having zero effect on speed TI_Hurr

grizzled anchor
#

The speed isnt without any reason though since its the only way for a smaller deino to get away from bigger cannis

#

and since deinos are on their own diet cannibalism isnt rare

tall bronze
#

If I'm remembering it correctly, sub Deino speed specifically isn't terrible but it's made worse due to the Juvie stam buff issue I mentioned.

keen plover
#

I don't mind the speed or stamina tbf. It's the ability to lunge on land

tall bronze
#

they could take the idea of replacing land lunge with a defensive charged bite instead just saying

keen plover
#

I hope that happens

opaque sundial
#

why does carno instantly drain ur stam when ur pouncing it as omni

#

you literally get 0 chance to hop off because it disappears so fast

thin mantle
#

True, although my broader point was that even if it hunted similarly sized or larger prey, it’s purpose in game is set apart from what it was irl…but even if we DID use its irl reference it probably wasn’t slamming face first into similarly sized combatants at maximum speed.

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@hollow canyon

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Especially not how our Carno is built

somber sphinx
thin mantle
#

It also isn't instant

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Just requires timing to be accounted for, and patience when draining the stam of the target

#

If it's upsetting that omni can't get maximum value from a landed pounce before the targeted has been sufficiently drained...I'd say that's a good thing

#

Because it's proof that it's playstyle actually requires some brainpower now and I love that

hollow canyon
#

but its jaws and biteforce were actually impressive enough to do some real harm to different animals, even larger ones

thin mantle
hollow canyon
#

yea although interestingly enough I found based on some more up to date studies

#

that Allosaurus actually bit harder than Carnotaurus

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despite what I was saying before

thin mantle
#

Oh I could believe that, allo is weird when it comes to biteforce studies it seems to fluctuate all the time

hollow canyon
#

but in general it seems that Allosaurus had a far more powerful biteforce than most people give it credit for

#

it doesn't really fluctuate, it's only that old rumour about it having lion's biteforce that kind of went against it

#

the studies put it more or less at the same level

#

it's just that I thought the specimen in question was larger than it was

thin mantle
hollow canyon
#

yea actually nevermind if did fluctuate a bit from that 2020 study but that one has some questionable numbers there anyways

#

so you were indeed right

thin mantle
#

Accidentally so but nonetheless I'll take that WTI_LUL

hollow canyon
#

but yea Allosaurus' biteforce just keeps increasing the small guy that was used in the 2021 study by Sakamoto bit comparably hard to the largest Spinosaurus while being... kind of a midget?

#

then again in a way that says more about Spinosaurus than anything else

thin mantle
#

Yeah spino isn't particularly known for it's monstrous BF....

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Or really much of anything aside from going from boat to tank to boat to tank

frail bobcat
#

@spark moat what do you mean, I literally dont understand what you are saying

grizzled anchor
#

So Im wondering does the community want the omni to just suck even after the update? Every single feedback gets downvoted so hard when its about omni lol I dont think we have to argue about that the omni is the worst carnivore and just way too weak in general

#

Or do you just want other improvements besides stamina? Even though I feel like thats the critical part about the omni

twilit juniper
# grizzled anchor So Im wondering does the community want the omni to just suck even after the upd...

No, people downvote almost all buff omni posts cause currently Omni is the most balanced carnivore, it’s just that it gets absolutely deleted and invalidated by how broken carno and pachy are. No doubt that when those 2 will be balanced, if they will be, Omni will strive again, but not in the god way it used to in 5.5.
The devs basically got rid of the players that tried, succeeded and thought that 1 omni should solo carnos and other species, some solo Omnis even soloing packs of other species (more than 1), which should be as virtually impossible as a solo omni v solo almost any species.
The new omni style makes people respect that Omni NEEDS a pack, it’s a raptorid afterall. And the opinions of needing 2-3 Omnis per 1 carno is well liked by most active feedback discussion speakers.
Currently omni is sort of suffering in every way, but the Omni v Golden child matchup is very balanced right now (Teno), and like I already said, im sure omni will do much better once carno doesn’t have a hitbox of a space satellite 😅
(Since from my experience, people are calling Omni bad cause it gets entirely invalidated by carno in almost all cases, unless the carno is really really bad)

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Also the fact that the roster is made to be against poor Omni, poor Omni cause it has no good matchup so far 😅 it’s up against a theropod that is practically made to hunt it and any small game prey, and up against a creature in its own tier that is also made to literally bully others in its tier, the 2 being carno and pachy. I didn’t mention teno or stego cause those 2 have a pretty good matchup with Omni right now.

#

So In 6.5, it’s gonna actually have 3 more prey items, which is super exciting for Omni

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(I also didn’t name stuff like dryo and pt as good omni matchups simply cause most Omni players right now mostly care about fighting creatures that are x2-x5 they’re size, not smaller sadly. Which isn’t a bad thing, it’s just bad when they think that Omni should be legacy Utah, a creature that could solo rexes and almost every single dinosaur in the roster.
Play cautiously, adapt new playstyle that’s being forced upon omni, play in packs, and Omni isn’t so different from 5.5 😅 but I would personally advise to wait for 6.5 to truly main and accept omni, since with how ridiculous carnos hitbox is, it’s a very hard hard world out there)

twilit juniper
# grizzled anchor Or do you just want other improvements besides stamina? Even though I feel like ...

And about stamina,
Imho the stam drain should be linear, not 3-4 chunks and it’s all gone. And maybe a tiny bit less bucking stam drain, only a little cause the fact that now bucking is actually useful, and not “lemme just buck, and hope this raptor gets off soon” is amazing!
Also don’t take this for 100% fact, but I’m pretty sure Punch said at one point that the fast buck drain is a bug, which I hope it’s not in a way.

opaque sundial
twilit juniper
#

Yup, sadness TI_Succ but that will come in up 6.5 TI_MinmiBongo

hollow canyon
#

I personally think it could use a bit of a buff but not really a big one I think

hollow canyon
#

slightly decreased stamina drain on bucking

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also - a global runtime buff that would double them for every playable

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Omni would naturally be one of the bigger winners since it already possesses a rather large stamina pool so it would technically receive some of the most runtimes out of it

frail bobcat
#

Yeah, but carnos could just run for miles and stuff like "make it run to waste stam" wont be really viable anymore

frail bobcat
hollow canyon
#

Carno would still have a much smaller stamina pool than other creatures, by an even larger margin

#

but yes it would be able to run for a longer time

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which I think wouldn't be a bad thing at all

#

it needs different nerfs anyways and in combat the main way in which it'd be using up stamina should be the charge

#

so yea no, I think that everything should run longer

#

and this might seem hypocritical of me as I was one of the people that were pushing for short runtimes in Evrima

#

however that was supposed to be compensated by fast trots

#

meanwhile the trots are anything but fast

#

they are pretty bad on most creatures

#

Carno specifically starves if it trots around

#

other creatures don't do well either

#

Evrima really underdelivered in terms of giving us mobile, fast-trotting playables

#

they range from decent to pathetic in terms of their cursoriality

frail bobcat
#

Omni trot is ok, I guess.

#

Could be a smigde faster

frail bobcat
#

But the rest is just so bad to get around with

#

The ptera trot is the worst imo

hollow canyon
#

Teno is ok, passable

frail bobcat
hollow canyon
#

but it's only good for legacy standards

#

like I think you have a skewed perspective

#

Tenontosaurus has the trot speed of legacy Giga

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Giga was considered to have a good trot or even very good(for an apex) for legacy standards

frail bobcat
hollow canyon
#

but we will eventually play on a much larger map on Evrima

hollow canyon
#

Evrima is a more fast paced game than legacy

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shorter hunger times, faster action

frail bobcat
#

Now that I think about it, I always sprint because trot is just so bad

hollow canyon
#

larger map

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precisely

#

that's an issue, Evrima was meant to be the game where you trot around to move across the map

#

nobody does it, every creature would just starve that way

#

it's too fast paced for that

frail bobcat
hollow canyon
#

all the new playables are getting absolutely pathetic trots based on what I've seen

frail bobcat
#

Stego just does not care because it takes so long to actually get hungry

hollow canyon
#

Teno is ok, Stego - I have no idea I haven't touched it in years

frail bobcat
#

Its slow, but stego hunger drain is like REALLY slow, so its fine

hollow canyon
#

but tbh now with how limited the nutrients are on herbivores I actually do sprint quite a bit with Tenonto

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if I want to go somewhere away from the swamp

#

note that we're playing on a tiny, tiny fraction of the whole map

#

like a quarter maybe

#

that's nothing, if we had the whole Spiro

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it would be borderline unplayable

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I don't like the slow trot speeds but it is what it is

frail bobcat
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You should make a suggestion for faster trotspeeds

hollow canyon
#

we're not getting them

frail bobcat
#

F

hollow canyon
#

that's not a realistic suggestion to make

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so I instead make one for larger stamina pools

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Evrima used to have very large stamina pools

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that allowed you to run for a very long time

calm ibex
#

larger stamina pools impact combat though

hollow canyon
#

it was ok for gameplay purposes but didn't feel right

hollow canyon
#

runtimes in this game work in such a way that the devs can change how long you run for without touching the actual stamina pool

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so that means that in combat you'd be losing stamina as fast as you do now even if you get to run twice as fast

#

it's just that you'd have more wiggle room in terms of moving around

frail bobcat
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I heard a idea about a movement type that was slower than sprint and faster than trot with very little stam drain which is made to get around the map. That could work. I sadly dont know who suggested it

hollow canyon
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I think this is the best way based on what we have to work with

hollow canyon
#

it's not realistic

frail bobcat
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But it would be a fix

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Kind of like a jog

hollow canyon
#

bad fix, if you want the devs to reanimate a whole new mode of movement they can just reanimate all the trots

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like - the trots in this games are not actual trots

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this isn't what a trotting animal looks like

frail bobcat
hollow canyon
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trotting is significantly faster than what we have

#

yea, they just walk "fast"

frail bobcat
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Just make our trot the z walk and trot a actual trot

hollow canyon
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yes but no

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again - that would require them to add a whole bunch of new animations

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any suggestion that suggest adding new animations are unlikely to happen

frail bobcat
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But speeding up trots would look silly too

hollow canyon
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as they add a tonne of work

frail bobcat
#

So bigger stam pool it is

hollow canyon
#

yea

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that's the best solution for now

frail bobcat
#

But maybe the bigger stam pool wont be needed if species stick around the migration zones

hollow canyon
#

honestly the devs messed up by making trots and walks this slow, idk why they did that but there needs to be some compensation for that

#

moving around in this game is just painful as a fully grown animal

frail bobcat
#

Yes

keen plover
#

Don't even get me started on the 'walk' lol

hollow canyon
#

from what I've heard/seen the new animals trots aren't much/any better

keen plover
hollow canyon
#

It did

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I think it's much, much slower now

keen plover
#

If that's the case...

hollow canyon
#

but let me doublecheck, someone jsut sent the stats from stream I think

grizzled anchor
hollow canyon
#

nah it's faster, but slower than Carno and Teno

keen plover
hollow canyon
#

yea

keen plover
#

Bruh

hollow canyon
#

checked it - 13km/h

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I think it's ok for Galli

keen plover
#

Omni has a trot speed of 18km/h

hollow canyon
#

because it has a large stamina and runs around

hollow canyon
keen plover
#

The legacy trot was good though

hollow canyon
#

thought omni would be much slower

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then again I don't think Galli should be a fast trotter, it already has a large stamina pool and runs ridiculously fast

keen plover
#

You can see the speed as admin

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it's in cm/s

hollow canyon
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apparently as fast as Carno back when it was breaking the game with its speed

hollow canyon
keen plover
#

iirc

hollow canyon
#

sure I will check it I just rarely sit in spect mode

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will check all of it later

keen plover
#

I guess Galli can get by

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But cerato

hollow canyon
#

yea Galli's a non-ssue

keen plover
#

Cerato has the legacy trot

hollow canyon
#

Cerato will be a problem if it trots slowly

keen plover
#

From the streams

hollow canyon
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ah, that's not too bad I guess although nothing crazy

keen plover
#

timestamped

hollow canyon
#

yea it's similar to legacy

#

thanks

winter iris
hasty coyote
# hollow canyon yes it does that's why you don't tinker with the stamina pool itself but rather ...

Run time still affects combat drastically for some species. Take dryo for example, it has to dodge carno for basically an entire minute. If we buff all runtimes, then it’s going to have to dodge for that much longer. While it may not affect stuff that mostly stand their ground like teno, or stuff that use abilities for most their stam anyway like Omni, it heavily impacts those whose main escape is running away.

hollow canyon
#

And yes it would need to dodge Carno longer, but I do not see that as a problem.

strange dust
thin bough
#

dryos are small which allows them to hide in forests and brush they are runners AND hiders

#

they shouldnt need to run from a carno for a minute+ especially considering most of there diets are near forests (besides agave)

hollow canyon
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and I think that diet is kind of bugged

primal token
#

Have anyone noticed a weird way stegos can buck with little to no animation?

#

I believe it's some kind of trick

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drains the stam like a normal buck, but without warning

hollow canyon
#

@verbal zenith ...or better yet - let every playable do that because why shouldn't they be able to back off?

verbal zenith
hollow canyon
#

you're right in that those need to be able to do that even more

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but I don't think it's because of the turn radius

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it's just that they lack the maneuverability and aren't as skittish in fights, even in fights between Carnos it's just very weird when you get into close combat because it largely turns into a button mashing where you hope to land better locational than your opponent

#

Utahs don't have that problem

verbal zenith
#

Yeah

hollow canyon
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Deinos are absolutely awful with regard to this

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all the apexes will be even worse probably

verbal zenith
#

exactly Today alligators and crocs can backpedal

hollow canyon
#

everything can backpedal

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well... everything besides TI playables

verbal zenith
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true, I remember playing alot of Legacy Isle as a trike, and had to turn around and got destroyed by a giga

twilit juniper
#

@rocky turret I downvoted cause I do actually have to disagree, also I feel the sudden urge to tell someone why I disagree and share my opinion, just a mood rn 😅
Compare how carno feels right now compared to legacy, imo carno now (the apex theropod in evrima atm) feels so heavy and actually large, I remember praising Evrima for that back in UP 4-5 I think, how I actually felt the dinosaur irl. While in legacy it was small baby, to me atleast. Same with almost every playable, the only thing at the moment I could see that isn’t giving “this is large” feeling is the fact that UP6 messed up footstep sounds and other sounds in general, so carno and other large dinos sound like they’re walking on clouds XD Hope that is fixed in 6.5 though 👍
But the camera was so far back in legacy that it almost made it bad 💀 The closer the camera, the larger the animal feels, cause your right up there with it, running free, majestically XD of course not too close though. To me the extremely far camera seemed like spectator mode.

(Imma not even talk about how every apexes walking sound in legacy sounded like they’re trucking through a mountain of trash bags, sound sounded like trash bags and WAS trash 😅 I’m sure evrima can make new actually stomping sounds than honestly, possibly edited trash bags russling sounds)

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(Also to say isle is gonna lose they’re player base simply cause dinos aren’t loud enough or the walking sounds/camera angle isn’t the best is a bit extreme 💀 I think isle players have much more concerning things going on like the gameplay loop and balance issues, if making dinosaurs sound big is that big of an issue, it will be cleared up after the major problems are covered or in UP9, but not lose they’re player base 💀)

silk harness
#

Am I in the minority for feeling like dinos dont need a backpedal or strafe? I think the current turn radius combined with alt attacks is sufficient, even for the bigger creatures. Assriding is no longer a thing but there’s still enough limitations in movement that you can occasionally land free hits on bigger creatures. If you allow full range of motion, this becomes much harder

Idc about realism, I think the current movement system works well for game balance

hasty coyote
# silk harness Am I in the minority for feeling like dinos dont need a backpedal or strafe? I t...

The idea for strafing for Apexes is less about being tail ridden by something small and more about apex fights not just being face tanks like with deino. However, I will say most the stego fights I have seen are more about positioning rather than just face tanks and are unique, so other apexes could go either way depending on their attacks.

Though, strafing for ceratopsians is mainly so that they can spar against each other and face their opponent while moving, rather than turning their main defense away to change direction..

silk harness
#

I wouldn't be super opposed to backpedalling or strafing but I think its unnecessary

hasty coyote
normal granite
#

im curious why people are downvoting my suggestion? i asked for feedback on it also and there has been none. im not salty, just curious why people dont like the idea

slim dragon
normal granite
#

@slim dragon thank you for that. i would recommend refining it and giving it clear guidelines. it would be hard, yes. but if it was done correctly i think it could work really well

slim dragon
normal granite
#

ok fair enough. thank you for discussing it with me though 🙂

hasty coyote
frail bobcat
#

@white dagger why?

white dagger
#

bc to hell with stego

twilit juniper
#

💀 Amazing

frail bobcat
white dagger
#

ok stego main

frail bobcat
#

I have grown a stego once, lmao

twilit juniper
#

Everyone that disagrees is a stego main? 💀 oh ok

frail bobcat
#

I main ptera

#

And I would main omni too if I would find people to play with

white dagger
twilit juniper
# white dagger (its possible that im joking)

(It’s also possible to acknowledge that “stego main” and “deino main” are legitimately isle community insults like irl curse words are 💀 it’s weird but isle community is weird)

white dagger
#

ik

#

i also don't really care

twilit juniper
#

👍

stark knoll
#

Was the suggestion a joke or just this convo?

twilit juniper
#

I wouldn’t know Lunary XD it’s both odd

white dagger
#

both but fr stego needs to be limited somehow

fresh laurel
#

Stego was added too early

twilit juniper
#

Stego is also said to be an unofficial servers creature only eventually TI_Succ TI_Succ

stark knoll
#

Possibly

twilit juniper
#

I hope it’s not, stego cool TI_Succ

#

Just needs to be made viable against apexes once it’s time TI_Succ

frail bobcat
#

Will apexes be a thing on officials at all?

golden coral
stark knoll
#

Not on the release of rex and trike, though possibly in the future

#

We have no idea what the official server roster (or rosters) will look like, it's possible that a few officials will have them and others may not

white dagger
#

can people stop pinging me now

golden coral
#

I hope they go through with changing stego for kentro and putting stego on unofficials as well. Kentro good critter!

frail bobcat
dusky surge
#

Wouldn't really make much sense

stark knoll
#

Stego will still be on officials when rex and trike release apparently

#

People are referring to the far future

frail bobcat
#

If stego goes, deino has to go too

golden coral
#

Deino could be handled in some ways to be fair, so stego might not neccesarily be needed

dusky surge
#

Why would the stego be removed far future from officials???

#

What kind of bizarre decision is that

stark knoll
strange dust
stark knoll
#

If different officials have different dinos available it's possible that stego isn't on some of them. It's also possible that official servers will all have the same roster, too

strange dust
#

or maybe a herbivore that has a similar diet so it has competition

twilit juniper
dusky surge
#

bizarre as hell

frail bobcat
#

Bizarre as heaven

dusky surge
#

if deino remains, stego should too

golden coral
stark knoll
#

No one brought up deino

golden coral
strange dust
#

why are they making some dinos like rex and trike unavailable on official servers anyway? yes apexes are a problem in legacy but people will just play the next best thing (carno is currently the biggest land carnivore in evrima and there's a bit of a population problem)'

golden coral
#

I just think it'd be fine, and I'm not as worried about deino because I think there's better ways to make deino a good playable than have stego or something else be there to "counter" it

stark knoll
somber sphinx
golden coral
somber sphinx
#

Gateway has water clarity so now we only need the dodge

dusky surge
#

Also aren't the unofficial animals eventually coming to officials after they've been tested and the roster can support them

strange dust
#

we'll see what the devs have planned with the dinos mentioned i guess