#balance-feedback-discussion
1 messages ¡ Page 43 of 1
I think you may be playing AI servers đ
So you're saying Omni has the advantage against Pachy?
Depends on the skill level, an experienced Omni will pretty much never lose a pachy fight unless they pick shitty terrain to fight on.
All they have to do is get a solid pounce or two and the fight is already over
What did I just witnessâŚ
I didnât know you could perceive Pachy as balanced this update 
The only thing they even have going for them is the headbutt which is arguably easy to avoid if you arenât a literal ape đ
its scary that he isnt ironic
genuinely thinks pachy is not only balanced, but slightly weak
thats not true of any herbi besides maybe dryo and hypsi lol
Teno can be killed by a solo Omni đ
it can, if its very dumb and the omni is VERY good
Carno isnât agile enough to dodge a Pachy ram if itâs attempting to kill one, ram animation cancels every attack in the game below apex tier, which effectively means neither Carno nor teno can fight it, teno most of all since Pachy is faster than teno, which is literally the reason why teno isnât viable rn, it canât run, it canât fight. A solo Carno vs a solo Pachy is a onesided curbstomp, Carno canât deal damage to Pachy if the Pachy can press a single button.
Alt animation cancels and stuns Pachy, itâs such a hard counter itâs not even funny, that one in particular isnât even really an issue since thatâs sorta the point of PachyâŚbut overall Pachy can comfortably be categorized as the strongest playable in the game rn if only deino didnât exist
As far as itâs influence over the rest of the roster nothing but deino can contest Pachy
Nerf deino stego and Carno please
deino, yes, carno, yes, stego, no
Nerf packs
Why nerf stego
stego bad
Grass = weak
As a stego main trust me itâs op
What type of nerfs
Literally chase full grown deinos in the water
As someone who plays stego on occasion but mostly plays Omni, stego isnât op
Thatâs literally itâs purpose in the game
If it couldnât deino would be even more broken than it is
Invulnerable juggernaut with 1250 damage AoE attack no skill or risk required
What type of nerfs would you give it though?
so deino but weaker
All I see is nerf. What nerfs
Even if that were true that wouldnât even make it overpoweredâŚ.not in this game
Necessarily
Weâll itâs complicated @keen plover
Are we gonna ignore the fact one properly timed ram and a pachy is pretty much dead đ have you ever considered maybe a carno shouldnât be trying to go B4b in an open plain against something that can out maneuver it.
And Pachy only needs one poorly timed ram to basically end a Carno, because it hard counters charge
If both dinos are aware of each other, Pachy wins the trade for charge.
As an animal a 4th the size
As long as you look around, 1 v 1, a Carno isn't that scary
You can even kill the thing if they commit to the fight
Carno and raptor canât kill steg at all, even when you are like 2.1 tons as a steg you can comfortably kill any land carnivores
Omni can kill stego, deino can solo one
Omni can defo kill stego
Plus that doesnât even make it necessarily overpowered
This isnât a fighting game
carno is a small game hunter. that's not a surprise it's not good at stego killing
Iâve gone 145-1 as a stegosaurus vs deino you are dead wrong @thin mantle
Basically
Go fight it in an open field as a raptor pack. You will drop the thing
1 v 1, I don't see the issue
Stego has an advantage for sure but itâs defo not impossible to kill a stego
Ohh it will be 3v1 and 4v1
Tbf the deino needs to outplay the stego, but stego is supposed to be stronger anyway
It donât matter
^
Oh they deserved to die, thatâs embarassing
Deserved
imagine dying as the deinos in that situation loool
If you lose a 3v1 against a stego as deino itâs a skill issue
Imagine dying as a deino
true lol
imagine seeing death as anything but an option
The ptera of the rivers
Ohh ya the 3 8k health pool deinos get rocked by a 6k heath stego because the steg has 1250 AoE attack totally deserved not op @keen plover
Canis
I feel like your proving my pointâŚ.the odds were SO in the deinos favor and they lost
yea because the deino being able to do 4000 damage in a single attack is wayyy more balanced
Lunge moment
Body block the thing, Surround it. Use lunge to stun it as one (for a short window) and let the other 2 get to the head
There's a few things you can do
Stegos should have an advantage considering itâs size and defense đ
You can even solo if youâre good enough
Yes^ If they're drinking, you can get to their head and pressure them to at least run
i ran at a stego and im the bigger animal why didnt i win
Have we taken into account some people are brain dead
Because deino players in general are very bad, itâs the playable that requires the least skill to achieve maximum value
these are deino players
Donât get more brain dead than stegosaurus @thin bough
In the whole roster
yes it does, deinosuchus
The fact that stego can even be attacked by terrestrial animals makes it categorically harder than deino
I was beating on 4 deinos originally in this, but another 5+ showed up. The players just suck
There were more in the water. If they were smart, I would have died.
Omnis (if they know what they are doing) can easily kill an inexperienced stego
I canât even fathom 9 deinos existing on a single server even being remotely ok
There was more
Catch âinexperiencedâ @thin bough
While I mean if they stick there head in a rock not much you can do đ
Thatâs the one thing you need in order to win âinexperienced playerâ
GodâŚ.man I hope deino actually requires some form of challenge someday
the fact stego can bleed at a normal rate makes it harder
Well yeah, ideally a good stego never really dies to omnis
Stego canât pick itâs fights, so if it knows what itâs doing and avoids bad circumstances it shouldnât die
Thatâs how you balance slow playables around fast ones typically
And heals slower as well
I just wish you could wait stegos out in packs. Like both their water and hunger timers are too high. I can accept the hunger timer, but let the water timer be 45 minutes
@thin mantle Carno is the same way vs raptor, Carno has an unbelievable advantage
thats because it's bugged to hell and back
Too much health pool and damage
It should though đ
Yes, Carno is omnis only predator, makes sense, and itâs ability is mechanically broken
wow, carno, the small game hunter, kills omni, small game
this NEEDS to be rectified
Carno should have an advantage over raptor as itâs literally triple there size đ
bring us back to U5.5 where omni hunted carno ofc
So why would you make a Dino knowing you are gonna be at a massive disadvantage why would you run anything but stego and Carno and deino? @thin mantle
Carno v Omni, 1v1 should be skewed in favor of carno every time
Because this isnât a fighting game, itâs a survival game
You donât need to combatively match every playable to be viable
Thatâs not how this game works
Because Omni is objectively the most fun to play
@thin bough playing respawn simulator so much fun
I donât know if data on that exists
(Imo) required the most skill to achieve kills with aswell makes the kill more satisfying
You are probably just bad at Omni no offense đ
While this is true, the current game enforces that idea. What's the point of playing other classes when those 3 do it better? Like outside of them being slow, they're good at everything else (Stego & Deino)
Like the only reason not to play them is because they're boring
Have not touched omni @thin bough itâs just what I see everyday
Which is subjective
Because you donât appreciate their playstyles, that would be the reason to not play any animal
If you have not touched Omni I wouldnât recommend speaking on balance issues regarding the Omni đ
lmao true
Thhe game doesnât actually encourage battle Royale, thatâs just the natural condition of lacking things to do
Sure, but they're also easy to grow
and maintain
Not stego, but yeah deino and Carno are VERY easy to grow
If you are a good Omni death is a choice tbh
Idk stegosaurus does not seem balanced what so ever and I have yet to die to a raptor @thin bough
Stego is imo. Just spawn in at SE, eat S diets and afk grow
30% growth boost
All herbis are easy to grow
Well ideally in a game like this death is always a choice, if you play optimally it SHOULD be hard to die
Everything is *
Stego is meant to be a trophy kill not something that gets wiped out by everything it touches đ
Thatâs how it works for everything basically, I wouldnât constitute the ability to afk grow an advantage since thatâs roster wide, if youâre actively growing then itâs much harder to successfully grow a stego than something like a teno, because you spend far more time essentially helpless
herbivore
Therefor food
the nature of things
The natural order: Grass = Death
While true, it's sad how the only thing to stop Stegos from growing and other creatures is due to their fun and not how hard it is.
Thatâs not true, in relative terms stego is probably the hardest animal to grow in the game
it def is
Here would be a good nerf start make it so steg can only hit one thing when it swings
Oh god no
or maybe dont nerf it haha
Doesnât even change the deino matchup lol
That's going from very easy to easy 
It only makes itâs AOE useless
Yes, doesnât change the statement tho
Herbivore doesnât = easy kill
to many, it does
Itâs still the hardest thing to grow in a roster that isnât hard to grow in
Herbivores are objectively stronger then carnivores in the game currently
Lol Iâve grown 12 and only lost 1 itâs not hard @thin mantle
And?
Iâm not sure what that proves?
Itâs not the hardest to grow not the hardest thing to grow in the roster @thin mantle
Juv stegos solo are the easiest to kill itâs only when they are with other adults that itâs difficult.
@thin bough 2.1 tons you can kill carnos
what is possibly harder
Why not? It has the longest period of time in which it spends in its juvi phase thatâs susceptible to terrestrial threats, and has negligible AOE till it hits sub adult, rendering its defensive playstyle a weakness than a strength, every other animal either has a significant speed advantage or a growth scaling that gets it out of juvi much quicker
Tbf stego gets really bulky quickly.
But yeah
Stego is the hardest to grow
The small game hunter that (when not bugged) has an equal to unfavorable matchup with a dino smaller than it struggles with a defensive creature larger than it? Makes sense
Any stego below 50% is Omni/Deino food any below 25% is carno food
if you dare say deino is harder than stego to grow i will destroy you
It does not matter the point is itâs not hard to grow or defend yourself compared to the others in the roster @thin mantle there is so much more risk with the others
Yes, but so does everything, the growth scaling is roster wide like that
Is it realistic for a stego to die most often to a creature weighing nearly 1 ton less then it.
" every other animal either has a significant speed advantage or a growth scaling that gets it out of juvi much quicker" means that Stego doesn't have that. Which is why I said that
Pouncing, charging, grabbing, bashing are way more riskier than swinging and AoE attack that does 1250 hp per swing
While I get you mean Stego is in Juvi longer, it's also HUGE in juvi
Thatâs why it takes so long to grow đ
It still applies because stego is a VERY slow juvi, the only other juvi that compares is deino, which is immune to all threats besides deinos anyway
You get a very powerful creature but itâs a pain in the butt to grow
Lol so you agree itâs op @thin bough
Agreed lol
Nobody would play stego if you grew it for 6 hours just to die
Fair
I think itâs balanced in the games current ecosystem
I donât understand why an animal being really really strong makes it overpowered?
ThisâŚis notâŚ.a fighting game
I donât think everything works in a binary where a deino and stego 1v1 should be fair and a 50/50 toss up
There would have to be a balancing discrepancy presented before we could even talk about this
Some skill should be involved on the carnivores end
Ya itâs a survival game but why would you pick any other character @thin mantle
Stego is also a security measure to prevent land deinos
Because stego is boring asf đ
Because you find their playstyle more fun, raw power isnât the only factor contributing to playability
For example, ptera is the second weakest playable but itâs by far the most viable
Highest survival rate highest damage and isnât threatened by any land animal @thin mantle
And it can fly, which is pretty fun
Who actually enjoys walking around as a stego
Deino and Ptera both have far higher survival ratesâŚdamage is irrelevant and it IS threatened by omnis as much as you refuse to believe that can be true
Idk steg has the highest and lowest risk of being cannibalized @thin mantle
Deino < 5 Hour Grow Time, very powerful should be able to kill everything
Stego < 5 hour growtime should be killable by a carno weighing in 2 tons less then it
Thatâs literally impossible
You canât embody both ends of the spectrum
My bad
Miss typed highest survival and lowest risk of cannibalism
Steg on official gets wiped đ
Still wrong, both would belong to ptera
And stego gets cannibalized a LOT
Thatâs why theyâre not particularly common on top of them not being very fun
Idk Iâve played so much steg we just mega herd and never fight each other
I wonder why youâve never died as a steg đ
Really trying to pick my brain on that one ngl
Huh, I wonder why you might thing stego is busted
^
Even then it wouldnât even be that busted
Iâve done a lot of solo too
Because stego CANNOT be oppressive
Itâs not capable of it
Because it canât run down or pursue anything
And itâs very VERY obvious and has to stop moving to attack
Mfw when Nothing attacks my herd of 10 stegos đ
Anecdotal, you havenât run into good deinos
I have
Clearly not if you have a carefree attitude about water
NW deinos are all monkeys đ
Just tuck your head donât go in the water
Itâs funny that if a deino continues to turn while sprinting around the stego while it tries to attack staying on the head, deino has a higher DPS rate
And nobody seems to know this accept the good deinos
If they are good and coordinated just donât play risky and use your massive health yo your advantage and kite them if they try to chase
So run away, đ
Thatâs the point, youâre supposed to be tanky and hard to kill, as a trade off you canât be oppressive in basically any way
Whatâs the problem with just turning around and walking
Stego is only good for not dying
Itâs not good in any other way
That doesnât make it OP
Survival game moment
Problem there is far more combat much less skill and much less risk compared to the other roster
If you sat at the edge of the map eating crabs and turtles all day as an Omni that doesnât make the Omni OP it just means ur boring đ
Basically
Omni is self sufficient and never gets attacked
Therefor itâs broken with no risk
If you seek out PVP as a stego rather then running you will eventually die
Thatâs just how the game works
Literally the purpose of size as an animal is to deter attackers because itâs simply not a good idea to attack you
^
Itâs not even slightly realistic đ
They are just in different weight classes stego has an extra ton over the deino
Well
No, deino is bigger
Doesnât make much of a difference
Niche wise and for the stability of the roster stego sorta needs to kill deino on land otherwise itâd just die on contact with the water
And it wouldnât be able to effectively police land deinos
Which are a whole other can of worms
@remote forge if 2 deinos are dying to a stego, that's major skill issue
^
2 Deinos clap a Stego without much trouble if they have any clue how to play the game
It's baffling that the oasis ptsd has lasted this long in the gator playerbase (generally)
@dusky surge Ambusher carno suggestion in here just for you
explain
what that ptsd would be for gators
People still thinking deino is at all weak or in need of help
No
But itâs only location where it could find anyone was oasis
Which it needed to travel across the plains to get to
Where stegos would kill them ritualistically
heh
how long ago was that?
@stone fractal Carno shouldnât be incentivized through Itâs capability to hunt anything larger than itself, especially not stegos as theyâre one of the most defensively competent animals in the completed roster and Carno is more than optimized for hunting smaller targets than itselfâŚ
Charge is not an ambush ability, it used to but it was changed because Carno having an ability predominantly oriented towards a stealthy approach when itâs an incredibly tall, incredibly loud plains predatorâŚ.it lives in the most obvious biome on the map, which is why charge is now a pursuit tool, so that it actually services Carno in some way.
in a sense carno is kinda like the cheetah of dinosaurs. not particularly powerful or robust but speedy enough to hunt small game
Carnos new charge is honestly one of the best changes it has gotten, it is still overtuned as hell but itâs a step into the right decision
Indeed, still needs a knockdown reassessment, maybe multiple levels of charge that build up over time, but at the very least a startup costâŚwould also be neat for there to be consequences for hitting objects with it since the plains donât have any of those
yeah
also fixing the hitbox (personally not sure what exactly is wrong with it) but that is a confirmed change i think
Mhm, and then we have our perfect pursuit hunter
quick explanation - this is more or less what's wrong with it:
it's not exactly that big but around that size
you get hit if you make contact anywhere with that rectangle, definitely needs a nerf and it's getting one
jesus
didn't think it was that wide cuz i've wiffed a lot of charged even if on my end the enemy seemed to be within that rectangle at the time of contact, but that could just be because of latency
I personally think it's half a square smaller on both sides based on my tests
not sure why it covers almost the entire body though
either way it's way too large
in my experience during testing - roughly a yard and a half to each side of the Carno
I always love seeing this image
Itâs so horrific
In the funniest way
it is, that hitbox was made back in the day when Carno's charge was a niche garbage ability
I think artificially increasing hitboxes to make something viable
is never the way
was the testing controlled? as in you found someone willing to help you with the testing or did you just fight a lot of people?
Sounds more like a bandaid fix
yeeeeeeah
no, I was testing it in a controlled environment
all my tests are done in a controlled environment
Ideally hitboxes represent the physical object they representâŚ.hence the meaning of the term in the first place
right
i was willing to believe this particular hitbox was broken even if i don't really have any first-hand experience since it's a frequent complaint and the devs have (apparently) confirmed it'll be fixed, but i didn't think it was that bad
Tbf I wouldnât trust feedback channels on a lot of things balance related
Feedback would have you believe omnis stam drain on buck is a serious issue and that we should return to U5 Omni to balance that
Or that ambush Carno is a good idea
that's fair
wdym ambush carno? that it should be designed to be an ambush predator (i believe it's supposed to be a pursuit predator atm), or that players shouldn't try to get the drop on potential prey? i'm guessing it's the former but need to make sure
The former yes
The most obvious predator in the most obvious biome with the fastest land speed in the game
An ambusherâŚ.clearly
The ability that requires you to be sprinting to activate
That makes a sound upon activation
On a creature with poor maneuverability
That is very tall and not great at hiding
Or being in dense shrubbery
Yea, the ambusher
The assassin
how loud is the sound queue when a carno initiates charge? does it carry very far?
Itâs not very loud rn cuz of sound bugs
It wasnât as audible as an F call and could only really be heard within 10 meters or so, prolly should be louder now
hopefully to be fixed since i feel like sound is one of the things the isle does well so hopefully gets fixed in the future
@elder wadi what are stegos current stats?
The ones that relate to my suggestion are:
Heath: 1137 - 4883
Damage: 400 - 1200
(According to the wiki.)
yeah it needs to be nerfed a little bit but its a high tier dino with its growth time being 5 hours base same as dieno so yeah maybe a little bit but they're like anky where they're like walking tanks with a strong tail and dieno's probably the worst balanced with it being able to grab everything but a fully grown stego but uh maybe they could reduce it to 1100 or 1000 idk
Yeah. I understand that stego is supposed to be a high tier dino that needs skill to kill, but like I said, it shouldnât be a walking brick wall.
its supposed to be though its a heavy slow dino that hits like a truck?
like its made to be a brick wall? i get it could be nerfed but not by that much
I know. The reason I say it should be nerfed is because of how players interact with each other versus how animals interact with each other. Iâm the real world, a herbivore like a stego wouldnât stand by water with the intention to kill other animals, but players arenât actual animals. Iâm not saying that it shouldnât be a tank that hits hard, Iâm just saying that it should have consequences for being dumb and actively attacking animals like deinos. Right now, stego can pretty much do whatever it wants and get away with it because it can 1v1 everything in the game.
oh yeah for sure that should go with every dino but a full grown dieno can kill a stego its not like nothing can kill it
dieno's got like 2000 more health and does about 500 damage at full grown with each bite at least that's what it says on the wiki
Yep that's true
Wait why does stego need to be nerfed again?
Stego is probably one of the animals least in need of a nerf in the roster atm
dieno is in most need of a nerf
it can grab about anything except other full adult dienos and stegos
True, has been for quite a long time
Not necessarily a direct nerf, moreso environmental optimization
That is true. The isle in general is in huge need of balancing, I just wanted to point out stego because itâs more likely that youâll run into one, since deinos stay in rivers. I believe that both of them are brick walls, itâs just that stego is more prominent because of the fact that it stays on land where most other dinosaurs are.
That's exactly why stego doesn't need a nerf, it's obvious and incredibly easy to avoid, deino resides within an essential resource, encounters with it are mandatory
yeah shouldn't be messing with an adult stego if you are not a adult dieno plus about everything can outrun stego
Or just a good trio or larger of omnis
yeah
Like stego is one of the most easily countered creatures in the game and for some reason people think it's a massive issue
battle royale mindset
Why donât we just go with they both need a nerf? Deino needs a nerf because it makes water feel like a death trap, and stego needs a nerf because itâs tail hits like a mallet. I know stego is easy to avoid, but Iâve been chased by stegos before, since they kept sniffing after my trail, and they can still chase you off food for literally no reason.
Because stego doesn't need a nerf....also they can't track so they didn't sniff down your trail, they were either hacking or you didn't do a good job obscuring yourself. Also yes...food taking is going to always be a thing in this game, nerfing stego down to 3-5 tons and bringing its damage down to 750-1000 won't change that at all
Like no matchup of stegos is positively impacted by it being weaker, it has to onetap omnis if it manages to hit them because without an instant kill it's playstyle simply wouldn't function, and it'd still decimate carnos
Plus stegos (for omnis) are actually really easy to kill in the right environmental conditions
If they reach a point you shouldn't pounce them at, wait them out till they need to move
Or otherwise bait them till they get low enough on stam to burst a bit more recklessly
yeah no point in nerfing something that doesn't need to be nerfed if you nerf it to much then no one would play as it
Apexes are also coming....meaning stego will only need to get buffed in the future
Nerfing it now would be redundant
Cuz current stego would get demolished by trike and rex...which it shouldn't
the main thing is having the dinos be balanced for their own tier
I dunno, maybe Iâm just a bad player. I just donât feel like a playable that can decimate you just because you were eating is fun, especially with this new camera lock mechanic. If the game had more to do than fight and nest (sometimes), I donât think stego or deino would need nerfs. The problem might also be because the roster is just so small that stronger dinos are way more noticeable.
well...no not really, tiers are lame....matchup mechanics are what matter most, like omni is relatively poor against animals near its size but excels against larger targets...etc
It can't do that....it's incredibly loud and slow
Like seriously a stego can't kill you unless you stand still and let it
the camera lock mechanics are terrible
deino however does need adjustments
Personally I hate it...i see what it's going for but I think it just introduces an additional mechanic that robs the player of agency so ambushers can secure easier kills
Which I think is lame
yeah its awful
Like...slotting into a blind spot during those things should be difficult
But when you have a 135 degree blindspot...
well yeah it'll always excel since you need multiple omni's to take down larger targets since omni's are made to be pack animals
I dunno, like I said, maybe Iâm just a bad player, or I just play with bad players and try to keep them from dying (itâs probably the ladder-), and maybe it is because of the small roster. Whatever it is, I want it to be fixed, because itâs no fun having to just walk away from a meal that you earned because a herbivore decides to walk up on you.
Mhm, rightfully so, back in U5 when omnis were...disgustingly busted....you could solo everything aside from deino and stego...with stego only requiring 2
yeah not sure why they added that in the first place
Well...yeah failure isn't very fun...the solution would be to kill smaller targets that can be eaten quicker...scope out the surrounding area for creatures too large to contest so that you can gaurantee you have a meal to eat, or fight them off...but no matter whether stego gets nerfed or not this kind of thing will literally always happen and it'll only get more prominent the more larger animals get added, especially large carnivores....just thank the devs the largest land animal is a herbivore that can't EAT the kill it steals from you
"Make eating and drinking riskier"
As if it wasn't already
Cerato is literally being added as a carnivore that steals corpses, is insanely difficult to kill...and is massively resistant to smaller blows and bleed damage
Like if you think stego is bad just wait for cerato to ruin your day
yeah you already have to worry about deino's now you get to worried about other dino's ambushing you
hopefully the feature is removed since it can take away from they game rather than adding anything
stego feels OP currently because of the roster. if we had apex carnivores like rex or giga (don't know any other by heart that would fall into that tier) we would be singing a different tune
I feel like a good fix for body snatching would be a necrophobia debuff for herbivores. It would make food getting stolen from you a lot less frustrating, since at least when another carnivore steals from you, you know they just wanted to eat. When a herbivore steals food from you, or kills you, you know itâs because they were either defending their young (which is like 1% of the time) or just because they were being a jerk. I doubt necrophobia would be a thing in this game, but itâs nice to think about.
i have a feeling apex's will be extremely unbalanced like they are in legacy and honestly apexs should probably be the last dinos added and so they can figure out how to actually balance dinos before adding something as broken as apexs
that is true. with evrima's better combat (no butt-riding left-click spam fest for the most part) i'm not sure the balancing would be quite as bad, and there are ways to offset the raw power/size of a dino (like speed, growth time, hunger drain, etc). but unfortunately unless artificial restrictions on species total member amount per server are put in place people are going to play the biggest, baddest dinos available
yeah should be limits on apexs with how many there can be per apexs since the game won't be fun if theres a mega pack of trex killing everything in the server
maybe not strict limits but limits
apex overpopulation is a very real and annoying issue but artificially restricting the number of apexes per server might lead to a few people hogging apexes to themselves (imo) but idk
Imo, hogging apexes is better than having a server full of nothing but apexes. If by the time evrima releases (which will probably be in fifty years-) balancing is better, other dinos will be as fun to play as apexes. (Hopefully.)
Insanely abuseable, drop a body on top of a nest and now your eggs and babies need to relocate.
Defend your babies from a predator successfully and now youâre being punished for itâŚ
Bodies are also so prevalent that you wouldnât be able to avoid a constant buildup without taking ridiculous routes around corpsesâŚif the radius is so tight that it only applies the debuff when youâre right on top of the corpse then it literally doesnât do anythingâŚif itâs too wide it literally ruins herbivore gameplay and becomes a legitimate hunting tool, have a member of the party carry a corpse around for the AOE herbivore debuffâŚ.
On top of all of that, this doesnât prevent carnivores from doing the same body stealing, which are astronomically worse than herbivores in every context because carnivores can eat the body, thereâs not even a chance of the carni getting bored and leaving because thereâs no body to come back to.
So ultimately this is just an arbitrary herbi debuff to resolve a problem that isnât herbivore specificâŚ
Body stealing will always be apart of the game and itâs something you need to account for when hunting
Like Iâd always prefer a stego come try to steal my kill as an Omni than a Carno
Hogging doesn't work in a game like this. It will only promote clan tactics of protecting their apexes
While clans look to kill the other apexes so they can play as them
And it promotes purposeful unbalancing of apexes because âtheyâre rareâ
Yep
Even then it wouldnât be ok, but still, It makes it easier
nests will naturally spawn compys and killing them will leave a corpse on/near your nest and as a herbivore you can't carry/drag bodies so a debuff would affect herbis that don't body camp as collateral
and on the subject of restricting apexes, if apexes are unavailable people are going to play the next most powerful thing, which while not as bad as apex overpopulation still means there will still be more higher tier dinos than lower tier, unless ALL dinos had a set limit per server, which imo would kill a part of the emergent gameplay and would probably cause other issues too
What about a safe zone around nests? So you donât get the debuff around your nest, therefore people canât grief your nests. And I think the necrophobia radius should be big enough that when you get it, you know that a carni is near and can run. The debuff could nerf your attack damage, but increase your speed. Iâm no gamedev, but if done correctly it could keep herbis from body camping without impacting gameplay too much.
increase my speed? Oh boy, I'll go near corpses to create my mach-speed, bone-breaking, stun-spamming mega pachy!
Well, like I said, Iâm no game dev, and it would probably have to be tested and heavily balanced. Itâs just a concept, not something that would for sure work in the game.
Why add the debuff at all
It quite literally solves no problems itâs posited to correct
i'm honestly not sure i understand exactly what you're proposing, sorry
adds more than it solves
@elder wadi if they are in a hint of strong dinos, you obviosly must run. As the same as a raptor have to runs if a hint of carnos or deinos are trying to catch him. And hervivores should go in hints. Deino and Carno shuldn't be able to send or recive group invitation in my opinion. They are Canibals, so shouldnt be a group of 5 carnos, or 8 deinos killing all near arround them.
and to do that a option could be just when u are in a group the friend-fire/dmg should be disabled or at least -% of dmg if he/she is in your group.
and you avoid the problem of for example: a cani new puppy spawned in a nest who decides kill the other puppies and destroy your nest, and you as a adult cant target him to kill him before he destroy all.
⌠forgive me, this isnât meant to be rude, but I have absolutely no idea what point youâre trying to make. :/
I have no input on the situation currently although yea that was rlly difficult to read /LH
I think theyâre saying that deino and Carno shouldnât be able to group up cuz theyâre cannibals
Which is silly
Ideally most carnivores are cannibalistic to some degree
Species loyalty shouldnât be expected
pairing with someone for nesting technically groups you up
Gotchaa...
yeah most carnivores cannibalize under certain situations?
It does way more harm for Omnis, I can't remember if its the same for Pteras but unless you're dying from starvation its not worth it.
@lone flax Anyone that's paid attention to the game knows that Deino's alt bite deals the same damage as the normal bite - it always has, that's by design.
1 Stego killing 2 Deinos means only that the two Deinos in question lack skill and should learn to play.
Stego can kill and 3 deino if she has an iq more than a bedside table
lol only if those Deinos have a room temperature IQ
any pair of hald decent Deinos body a Stego with ease
In Update 3 Deino and Stego were equal opponents
They shouldn't be. Stego should have the advantage, deino is meant to hunt via lunge, leave things you can't lunge alone.
Update 3.5 Deino destroyed Stego
Update 3.75 was the same as now
well... almost the same, lunge did not deal as much damage as it does now but it didn't keep Deino locked for so long
but you don't really lunge Stegos unless as a finisher atm
and yes - Stego is meant to be winning this fight it was ALWAYS meant to be winning this fight
Destroyed stupid stego*
ANY Stego if Deino had any clue how to play
đ¤Ą
the way hitboxes worked in U3.5 let Deino land a headshot with every bite it put out
it bodied Stego with like 5 bites at the time
Deino players at large are skill issued and they always have been so it's not even an argument
Sorry that you don't understand how a playable work. None the less, you're not meant to be hunting bigger things as deino, and if you think stego is an issue, just wait until you get to deal with rex, trike, spino and so on.
Also oh yes, being able to bite stego head from the rear and get headshots, fun times xD
So very balanced... :p
that playable carries its player hard with all the broken stuff it has, this thing has JUST ONE losing match up that turns around completely whenever you add another Deino to the equation, a match up that Deino can completely avoid if it so wishes
so yea tell me about how the most broken animal in the game needs a buff right now
i can't wait for U6.5 so deino can go from beating 7/8 of the other playables to beating 11/12 of the other playables and people will still be mad over that one matchup with stego
ikr
I can't wait for Spino to be in the game to rid me off those broken river worms
sorry, i undersold deino. Correction
i can't wait for U6.5 so deino can go from hard countering 7/8 of the other playables to hard countering 11/12 of the other playables and people will still be mad over that one matchup with stego
it doesn't just beat them, the animals can't stop it, at all
yes and it beats them after around ~90 minutes of growing
𤥠X2
you gonna make an argument or are you just gonna clown emote lol
I'm not going to explain anything for the stupid think for yourself
I'm sure you aren't buddy
He can't, he has absolutely no argument to provide.
Well, you're entirely wrong in pretty much everything you've stated, so I guess it makes sense you can't explain anything.
he's not, there's no argument to be had here - the devs made it abundantly clear that Deino is meant to be losing to a number of creatures - Stego being one of them
but his bite force!!!
It's right there, in how powerful the lunge is. For some reason that seems to not register to deino players.
im sure the water sense nerf next update will send some poor fool into hysterics
Imagine when people realize beipi isn't free food for deinos
Beipi is going to be so fun, simply for the merit of existing to ruin deino hunts
BTW, that's how I'm playing beipi. Ruining deino hunts exclusively
4 call over a deino near any animals it could possibly hunt
Scare them off so that you can't grab them
You doing gods work
I will gladly do the same:D
somebody give this man the smartness nobel prize
pretty sure the smartness nobel prize is just the nobel prize
they should invent a smartness nobel prize for this idea
well, time to continue growing my stego and murdering some gators
@alpine venture bucking is automatic when you get grabbed. However, I do agree with the rest of it, sub deino is a menace
30% Deino can't grab a fully grown Carno, you need to be around 40%
iirc ~38% or so?
but yea that bloody thing probably needs a nerf
it around that point when they can also grab anything in the game aside from stego and croc. Deino do whatever they want
I do appreciate that deinos are evolvin and finding new ways to hunt but like
is the most overpowered creature in the game
damn it really sucks being grabbed in the middle of a field
and there aint a damn thing you can do, especially solo
I'd prob increase the stam drain while running on land while lunging by a lot.
I think slowing them down on land while grabbing might be a good fix tbh
like literally every other dino when they grab somethin
idk how that idea slipped through the cracks
Well no dino slows down if they are able to lift the full dino body in their jaws. It depends on the weight of the dino they are trying to grab, like carno can still lift a decently sized raptor or boar and still run full tilt, so if they made it so carrying bodies takes stam or slows you down, they would have to do that for all the other carnivores as well, so pteras carrying fish would slow them down or raptor carrying a goat or deer, but i do see where your coming from.
I know that it looks absolutely ridiculous for a small deino to grab a large looking dino and torpedo back to the river, but that deino (even though it looks small) weighs at least twice as much as whatever it's carrying.
I'm pretty sure of that, because to lunge something you have to weigh twice as much as what your lunging or else you just sort of stun it.
I understand your pain though, that happened to me last week as teno, i was being a bit cocky and got wisked away to the shadow realm aka the water
You didn't take into account that lunge allows deino to grab much heavier targets than other dinos in it's jaws. A deino can sprint with up to 50% of it's own weight between its jaws, while a 450kg omni must slowly pull a 120kg dryo. So no, deino doesn't have the same treatment as the other dinos here.
The examples you used - they are like a quarter or less of Carno's weight. Deino carries things half its weight like it's nothing.
@cerulean adder so your solution to croc overpopulation is making them even better?
That checks out
no i think they should be stretched out more so you donât find 20 crocs in center but 0 southeast
But why should they leave the spot?
They get the action there
The only thing that will do is creating a greater croc overpop and clogging up crocs at more places
yes which shouldnât be the case. the other regions should be made more interesting to balance the populations across the entire map
so you think more people would be crocs if the other regions were more interesting? genuine question btw i fully get your point! just trying to understand :)
Yes
It will balance the pop across the map by making them overpopulated everywhere
hmm thatâs also a possibility i havenât considered. do you know a different way to deal with the overpopulation then?
thatâs a good idea
Because having a playable with 7/9 instakill matchups be that easy of a grow is kinda weird
Not to mention fricking sub deinos playing land croc
i hope beipis ruin some of their hunts in the future by alerting drinking players
Yes
It will be my mission
thank you kindly
the plan is already in motion
@wispy seal You regain oxygen twice as fast while scenting or resting as deino
I wish to know why people keep downvoting Beeza's feedback, it raises a very legitimate point - you can hit Tenonto's tail from outside of its attack range which at times turns hunting them into a weird cat and mouse game played with Tenonto's tip of the tail. Idk if reducing the damage multiplier is the way here(since I think it's x0.1 anyways?) but something should probably be done with it.
Eat grass and die ?
I think the better solution is to just make their attacks reach the tail tip. The 0.1 multiplier already reduces it to basically nothing. Any more and you might as well make the tail not part of the hitbox.
Actually sane balance feedback post
fair I guess? I'm not sure how exactly that hitbox works tbh
Only Dino with a full on blind spot that I know of is deino. You can bite the tip of its tail without its alt bite reaching, but if you can do 80,000 damage to a deino without it killing you, running into water, or dying of dehydration, then I guess you deserve it lol.
An easy fix for it and any Dino with a similar issue is to just make the 180 alt bite take slightly longer or have a narrower hitbox, but reach far enough to cover the blind spot. Or just give them a back attack if itâs something that doesnât have a standard alt attack.
There is also something to be said for some animals having rear attacks even if they lack the relevant weaponry to deal a lot of damage with it for the sake of making positioning for that animal more forgiving
Kinda like teno
Or something larger like shant
Pretty much any carnivore or ceratopsian can just have a long enough alt attack, and sauropods and hadrosaurs can either use their tails or kick for a rear attack.
It already does for tail slam iirc. The 'issue' is that things can quickly bite the tip of the tail and avoid the hit all together. Honestly, it's fine. Carno only deals 17.5n of damage on the tip of the tail anyways
Itâs usually the bleed damage thatâs the problem
Which does actually stack up with just tail tip hits over time
And no the hitbox doesnât fully reach the end of the tails hitbox physically
As far as my testing has concluded, and others
#balance-feedback message do it yourself and grow a deino and canni them all
that's what i do :D
@gaunt jasper that was not a 75% grown croc, probably closer to 40%
75% grown one would've ran out of stamina
It looked pretty big, but I didnt really check because I was panicking and spinning my mouse around
sure
even a 40% one is larger than Carno and can grab it
they get to that size in roughly ~90 maybe 120 minutes with a perfect diet
@grizzled anchor it's confirmed to be getting nerfed
Dondi said its size is getting reduced a few weeks ago
it's obviously and very noticeably too big
way too big
Thank goodness, I personally just dont fight carnos anymore its just frustrating.
was told it's this big cuz charge wasn't nearly as useful as it is now and so they made the hitbox bigger to compensate
^ very much so
it was just a garbage ability back in the day so they slapped a bunch of weird buffs and other features onto it
hitbox was too large from the start I think
Well Charge needed skill before is what I got from that statement đ
it barely ever hit anyways
nah, old charge was an extremely niche and pretty trash ability
Old charge was objectively trash, yea
Hitbox was massive to compensate
I don't think enlarging hitboxes is every the right way to balance something
Well now its not hard to land at all its harder to miss đ¤Ł
obviously
I'm pretty sure it wasn't meant to come out like this
they probably didn't have the time to fix it in ST/QA
before U6 dropped
cause they wanted to make it before the end of the year
someone posted a pic of the hitbox in one of the discussion channels not too long ago and... wow
Big, yea
I did
Well they should definetly release balance changes in between the big updates to fix stuff like this
Aken is the hitbox nerf's greatest advocate lol
that's an approximation, remember
but it's around that size
the hitbox and the model aren't my work, I posted them courtesy of Hypernova
who put them together
I tested it some time before and I got about that result
But yea, the main reason the hitbox is that large is to compensate for a TERRIBLE ability
the one in the game might be slightly smaller
If it wasn't that large, old charge could barely hit a barn
but not by much
lmao
^ charge used to be hot garbage
it even got an enormous damage buff at one point
Old charge is what originated ambush carno, which is an equally garbage niche
where it oneshot Utahs no matter where it hit them
it got nerfed down to just oneshot them upon landing a headshot afterwards
still way too much damage
imo it needs both a damage and hitbox nerf
but let's start with the hitbox and see where that takes us
Sounds fun lol utahs are the weakest carnivore anyway lol who doesnt enjoy getting one shot too đ¤Ł
what was old charge like if i may ask? don't play carno much so never got the chance to really use it
if it gets where it should be then good, if not then the devs can always keep swinging that nerf hammer
depends on the patch
but in general - you couldn't turn your way out of a wet paperbag if your life depended on it
barring update 2 where there was a bag that could let you drift-turn without stopping the charge
but I think that was some weird desync/bug problem
it wasn't intentional and barely anyone ever used it in combat
it barely dealt any damage at the time and didn't knock Tenontos down
then it got its damage buffed, it was allowed to knock down Tenos, then its damage was further buffed and so on
still it was used in very niche situations
i hope they undo a lot of the stuff
Carno was effectively all about running and biting things to death
to get hit by Carno's charge would take you being asleep or standing in some really bad spot where you have nowhere to go from
I literally dodged that thing by trotting out of Carno's way with Teno
more than once
I think it shouldnt be much of a damage ability more like a stun. At least to me that seems like the main purpose of it and not getting the prey to 50% when hitting the cargw already
and yes it had that hitbox
Yea, ideally, it should be used as an initiator
agreed, it should allow Carno to land bites on the target
Start the fight with more damage
you just charge the target, then maul it, retreat, charge it, maul it, retreat and so on until it dies
but charge itself should have meh damage
I'd personally go with like 100
Yeah thats how I imagined it to be before I played carno myself
yea it's never been like that unfortunately
we will see how it works in the future and I guess take the devs will take it from there based on the feedbacks
they are very much aware it's a problem rn
I think it's already fixed in their version on the game
they just need to finish all the other stuff for the update and we should have everything in the next update
Thats why I was saying release balance updates. Why do we need to wait for the other content if thats a simple thing that could be changed now? đ¤
Imagine a changing meta that would be so cool and they could test out stuff more too
Of course I 100% agree on reducing carno ram hitbox, not sure though if Iâd put other changes all in one go. I think itâs wiser to just reduce hitbox first and then see how it goes.
Also, reducing ram damage may then require other changes for balance (ĂŠ.g. a bit more stamina or a bit more bite damage, or/and a bit more knockdown time, things like thatâŚhence why Iâd prefer one change at a time)
Ram damage is good as is tbh, making it any weaker would be somewhat un-realistic as it is literally 2 tons of flesh moving at 68mph at you.
ram damage is definitely good, but only if the damage to specifically the tail is capped imo
Yes and a tail clip shouldn't knock you over
Remember when it could fracture
Carno charge fracturing Tenos
definitely. tail clipping shouldnât be a viable way to kill something, and tail clipping certainly shouldnât knock down a target
Well the thing is that there are no balance updates the changes only come with big updates so "see how it goes" isnt the best if you then have to wait forever til they make any more changes.
Well how does the carno just give no f about the impact then? And the target could also be a 1.6 tons teno for example or even a carno. Its just the ram + 1 bite combo that can kill isnt really fun for anyone fighting the carno imo. With more frequent balance changes they could play around a bit to find the best solution but I guess they focus more on new content and hopefully performance improvements right now.
one main reason they haven't made a balance patch this time is because of the UE5 upgrade in 6.5, its much harder to go back and forth. Otherwise, idk their exact reasoning
Well I might be wrong but regarding damage isnt it basically only changing numbers? Making a hitbox smaller might be more complex but damage, health, bleed, stam regen etc should just be changing numbers. đ¤
Theres more things that'll get changed regarding belance I hope đ at least make the utah playable! đĽş
In order to patch the game, they would have to go back to UE4, make changes, and push the update. Currently they're in the middle of making everything work on UE5. Not worth risking progress loss and extra issues to go back and forth
they would have to make a separate build from the one they are currently developing on to change anything. They can't just change it directly in the live branch without it affecting all people constantly. If they do decide to make a separate "patch branch", that also means any balance changes or bug fixes they make would then have to be made again in the one they are developing on for the next update, and that may cause more issues.
Thats true. I guess I just gotta learn some more about game development and UE đ¤
Tenonto is in a similar weight class to the carno which is why its able to build enough momentum to knock it over without damaging itself in the process
That's so silly
Have you ever pushed somebody who weighs the same as you
That is not even remotely similar to a carno running at top speed into a similarly sized object or animal with it's nose
Im sure there are adaptations that would help similar to pachy
No
It's it's nose
Like we simply can't argue on the realism implications of of carno charge because if it actually had realistic consequences...carnos spine would be compressed and broken, and it's skull would either be majorly fractured or straight up broken whenever it tries to ram a target as large as teno
Is that necessarily a problem? No not really
The isle isn't a particularly realistic game
I dont think you are taking into account that they were within the same weight range and that its not a sudden stop
But it is a balance problem, especially with how carnos niche is supposed to be
its not the carno suddenly stopping after traveling that fast the majority of momentum is directed towards the teno
Oh certainly, my point broadly being that the focus of the topic is misguided
That genuinely doesn't matter, carno isn't built for that
Also with the way that force works....force is distributed between the two objects on impact
So carno has to tank the force of it's own ram to perform it
Which it wouldn't be capable of unless it was a looney toons character
There horns are meant for ramming and absorbing shock...
Not even a little
?
Carno's horns could've been used for scraping....but they were predominantly used for display, territorial disputes using their horns would've had both of the carnos starting in stationary positions and just pushing their heads together
They weren't very durable at all
Not that any of this matters since carno doesn't ram with it's horns in game
It rams with it's nose
Change the animation got it
Still ridiculous
I agree it is silly lol
Man, wanted to correct you
I do find it kinda interesting how aligning carno's niche with it's capabilities by reducing the range of targets ram is capable of stunning also makes it more balanced...
Not saying that's a rule or anything...just interesting
I wish they did weekly/bi-weekly hotfixes so people didnt have to deal with bugs and other issues for 3 months
They might once the engine transfer is done
But they literally can't in the current branch
Im praying because Im sick of getting knocked down from tail rams
Oh I just don't think carno should be capable of knocking down targets in teno's size range at all
Let alone the tail hitbox shenanigans....
I mean for a real life comparison if you are running at full speed into somebody else lets just say 16mph are you going to knock them over
in that case we should also give carno's a body and head fracture along with a 350 dmg penalty for impacting that same teno
I'm not saying I even remotely want that...but it is realistic
I don't think you are taking into account adaptations animals make, were unable obviously to tell exactly what it hunted or how but at the speeds it ran its very likely it was able to absorb large amounts of shock similar to a bull or rhino
It wasn't, it's skeleton literally couldn't withstand that regardless of adaptation
It's neck would break
Also we do actually know it most likely hunted far smaller and swift prey because of it's adaptations for speed along with it's jaw design
It got them quick jaws
Indeed it does
Nice and short snout, long neck
Great for grabbing whole prey items and running off with them
All of this is irrelevant anyway because carno's stat balance dictates that it HAS to have limited capability against creatures that are forced to fight it because they either aren't fast enough, or agile enough to avoid it outright
Like teno, or dibble, or cerato...
Hence why these animals are designed with a distinct advantage in fighting it
The physics would not back it up as they are both within a similar weight class the shock from the ram itself would not be nearly enough to cause any serious damage
You could argue if it was into a literal brick wall for sure
So why does it do any damage to the teno in that situation
but the tenonto is not a brick wall by any means
The tenonto recieves a majority of the momentum which causes it to fall over
Its basic physics moving thing hits not moving thing, not moving thing moves
Force is equally distributedâŚthe Carno also needs to tank that force
Both creatures are experiencing the same interaction physics wise
Force is not equally distributed as they are not the exact same weight the carno outweighing the tenonto
This is why punching somebody hurts
Thatâs not how force works
who hurts more the person getting punched or the person recieving the punch?
Carno benign slightly bigger would help it absorb that impact better if simply looking at their weight alone
Depends on where you punch them, plus fists are typically more durable than the rest of the body
obviously because the fists are adapted to withstand shock lol
Ramming your head into something that weighs almost as much as you sounds like it'd hurt your neck
A stagger for Teno, sure. But a knockdown just seems a wee bit much and also kinda goes against the whole small game hunter thing. :C
Isnt the point there that carno isnt adapted to charge at all, it wouldnt do it realistically wise. Pachy also wouldnt ram I dont think, not sure what the conclusions there are.
Which is exactly what a carnos face and horns are not designed for
honestly if we were going for realism, carno's hit animation on charge shows it swinging its head upwards, so the interaction isnt carno ramming head first into things, its running over and swinging its head into them. So even less reason on why it should knock over a teno and should have a smaller cc thresholds
Even if it was realistic for carno to knockdown, the balance in this game is not dictated by realism, otherwise a head fracture would do a LOT more and probably near kill you. Among many other abilities either 1-shotting people, doing nothing, or not even being possible
That's really debatable
we don't know what Carno hunted, it's the sole and only animal from its formation
thus we have no idea what its ecosystem looked like
I've seen hypotheses that it hunted small and fast prey but I've also seen hypotheses that it hunted sauropods
@gilded flint The croc literally is an ambush predator in water so complaining about crocs ambushing in the water is kinda funny
You wrote "...OR ambush you from the water. "
Sub adult stages in general are a bit odd. Too fast and the Juvie stamina buff lingers for too long, making an awful mixture of "GOTTA GO FAST FOR A LOOOONG TIME"
then you have issues like lunging and carrying an animal having zero effect on speed 
The speed isnt without any reason though since its the only way for a smaller deino to get away from bigger cannis
and since deinos are on their own diet cannibalism isnt rare
If I'm remembering it correctly, sub Deino speed specifically isn't terrible but it's made worse due to the Juvie stam buff issue I mentioned.
I don't mind the speed or stamina tbf. It's the ability to lunge on land
they could take the idea of replacing land lunge with a defensive charged bite instead just saying
I hope that happens
why does carno instantly drain ur stam when ur pouncing it as omni
you literally get 0 chance to hop off because it disappears so fast
True, although my broader point was that even if it hunted similarly sized or larger prey, itâs purpose in game is set apart from what it was irlâŚbut even if we DID use its irl reference it probably wasnât slamming face first into similarly sized combatants at maximum speed.
@hollow canyon
Especially not how our Carno is built
yeah
Its with every dino, bucking got buffed
It also isn't instant
Just requires timing to be accounted for, and patience when draining the stam of the target
If it's upsetting that omni can't get maximum value from a landed pounce before the targeted has been sufficiently drained...I'd say that's a good thing
Because it's proof that it's playstyle actually requires some brainpower now and I love that
it definitely wasn't charging anything
but its jaws and biteforce were actually impressive enough to do some real harm to different animals, even larger ones
Mhm certainly, proportionally it's jaws were terrifying as if it wasn't large enough already
yea although interestingly enough I found based on some more up to date studies
that Allosaurus actually bit harder than Carnotaurus
despite what I was saying before
Oh I could believe that, allo is weird when it comes to biteforce studies it seems to fluctuate all the time
but in general it seems that Allosaurus had a far more powerful biteforce than most people give it credit for
it doesn't really fluctuate, it's only that old rumour about it having lion's biteforce that kind of went against it
the studies put it more or less at the same level
it's just that I thought the specimen in question was larger than it was
I shouldn't have said fluctuate as much as I should've said that it's only been going up over time as it's been studied
yea actually nevermind if did fluctuate a bit from that 2020 study but that one has some questionable numbers there anyways
so you were indeed right
Accidentally so but nonetheless I'll take that W
but yea Allosaurus' biteforce just keeps increasing the small guy that was used in the 2021 study by Sakamoto bit comparably hard to the largest Spinosaurus while being... kind of a midget?
then again in a way that says more about Spinosaurus than anything else
Yeah spino isn't particularly known for it's monstrous BF....
Or really much of anything aside from going from boat to tank to boat to tank
@spark moat what do you mean, I literally dont understand what you are saying
So Im wondering does the community want the omni to just suck even after the update? Every single feedback gets downvoted so hard when its about omni lol I dont think we have to argue about that the omni is the worst carnivore and just way too weak in general
Or do you just want other improvements besides stamina? Even though I feel like thats the critical part about the omni
No, people downvote almost all buff omni posts cause currently Omni is the most balanced carnivore, itâs just that it gets absolutely deleted and invalidated by how broken carno and pachy are. No doubt that when those 2 will be balanced, if they will be, Omni will strive again, but not in the god way it used to in 5.5.
The devs basically got rid of the players that tried, succeeded and thought that 1 omni should solo carnos and other species, some solo Omnis even soloing packs of other species (more than 1), which should be as virtually impossible as a solo omni v solo almost any species.
The new omni style makes people respect that Omni NEEDS a pack, itâs a raptorid afterall. And the opinions of needing 2-3 Omnis per 1 carno is well liked by most active feedback discussion speakers.
Currently omni is sort of suffering in every way, but the Omni v Golden child matchup is very balanced right now (Teno), and like I already said, im sure omni will do much better once carno doesnât have a hitbox of a space satellite đ
(Since from my experience, people are calling Omni bad cause it gets entirely invalidated by carno in almost all cases, unless the carno is really really bad)
Also the fact that the roster is made to be against poor Omni, poor Omni cause it has no good matchup so far đ itâs up against a theropod that is practically made to hunt it and any small game prey, and up against a creature in its own tier that is also made to literally bully others in its tier, the 2 being carno and pachy. I didnât mention teno or stego cause those 2 have a pretty good matchup with Omni right now.
So In 6.5, itâs gonna actually have 3 more prey items, which is super exciting for Omni
(I also didnât name stuff like dryo and pt as good omni matchups simply cause most Omni players right now mostly care about fighting creatures that are x2-x5 theyâre size, not smaller sadly. Which isnât a bad thing, itâs just bad when they think that Omni should be legacy Utah, a creature that could solo rexes and almost every single dinosaur in the roster.
Play cautiously, adapt new playstyle thatâs being forced upon omni, play in packs, and Omni isnât so different from 5.5 đ
but I would personally advise to wait for 6.5 to truly main and accept omni, since with how ridiculous carnos hitbox is, itâs a very hard hard world out there)
And about stamina,
Imho the stam drain should be linear, not 3-4 chunks and itâs all gone. And maybe a tiny bit less bucking stam drain, only a little cause the fact that now bucking is actually useful, and not âlemme just buck, and hope this raptor gets off soonâ is amazing!
Also donât take this for 100% fact, but Iâm pretty sure Punch said at one point that the fast buck drain is a bug, which I hope itâs not in a way.
when do Omnis find anything not 2x their size though
Yup, sadness
but that will come in up 6.5 
Very well said
it's typically believed that the nerfs targeted at other playables will let Omni get up to where it should be
I personally think it could use a bit of a buff but not really a big one I think
In what way?
slightly decreased stamina drain on bucking
also - a global runtime buff that would double them for every playable
Omni would naturally be one of the bigger winners since it already possesses a rather large stamina pool so it would technically receive some of the most runtimes out of it
Yeah, but carnos could just run for miles and stuff like "make it run to waste stam" wont be really viable anymore
I agree with this tho
Carno would still have a much smaller stamina pool than other creatures, by an even larger margin
but yes it would be able to run for a longer time
which I think wouldn't be a bad thing at all
it needs different nerfs anyways and in combat the main way in which it'd be using up stamina should be the charge
so yea no, I think that everything should run longer
and this might seem hypocritical of me as I was one of the people that were pushing for short runtimes in Evrima
however that was supposed to be compensated by fast trots
meanwhile the trots are anything but fast
they are pretty bad on most creatures
Carno specifically starves if it trots around
other creatures don't do well either
Evrima really underdelivered in terms of giving us mobile, fast-trotting playables
they range from decent to pathetic in terms of their cursoriality
Pachy đ
Omni trot is ok, I guess.
Could be a smigde faster
Teno trot is very good
But the rest is just so bad to get around with
The ptera trot is the worst imo
Better than pachy lmao
but it's only good for legacy standards
like I think you have a skewed perspective
Tenontosaurus has the trot speed of legacy Giga
Giga was considered to have a good trot or even very good(for an apex) for legacy standards
Did not think that much about trot speeds and never played legacy
but we will eventually play on a much larger map on Evrima
precisely
Evrima is a more fast paced game than legacy
shorter hunger times, faster action
Now that I think about it, I always sprint because trot is just so bad
larger map
precisely
that's an issue, Evrima was meant to be the game where you trot around to move across the map
nobody does it, every creature would just starve that way
it's too fast paced for that
Except teno and maybe stego
all the new playables are getting absolutely pathetic trots based on what I've seen
Stego just does not care because it takes so long to actually get hungry
Teno is ok, Stego - I have no idea I haven't touched it in years
Its slow, but stego hunger drain is like REALLY slow, so its fine
but tbh now with how limited the nutrients are on herbivores I actually do sprint quite a bit with Tenonto
if I want to go somewhere away from the swamp
note that we're playing on a tiny, tiny fraction of the whole map
like a quarter maybe
that's nothing, if we had the whole Spiro
it would be borderline unplayable
I don't like the slow trot speeds but it is what it is
You should make a suggestion for faster trotspeeds
we're not getting them
F
that's not a realistic suggestion to make
so I instead make one for larger stamina pools
Evrima used to have very large stamina pools
that allowed you to run for a very long time
larger stamina pools impact combat though
it was ok for gameplay purposes but didn't feel right
yes it does that's why you don't tinker with the stamina pool itself but rather with the runtime
runtimes in this game work in such a way that the devs can change how long you run for without touching the actual stamina pool
so that means that in combat you'd be losing stamina as fast as you do now even if you get to run twice as fast
it's just that you'd have more wiggle room in terms of moving around
I heard a idea about a movement type that was slower than sprint and faster than trot with very little stam drain which is made to get around the map. That could work. I sadly dont know who suggested it
I think this is the best way based on what we have to work with
not a good suggestion
it's not realistic
bad fix, if you want the devs to reanimate a whole new mode of movement they can just reanimate all the trots
like - the trots in this games are not actual trots
this isn't what a trotting animal looks like
Its a walk
Just make our trot the z walk and trot a actual trot
yes but no
again - that would require them to add a whole bunch of new animations
any suggestion that suggest adding new animations are unlikely to happen
But speeding up trots would look silly too
as they add a tonne of work
So bigger stam pool it is
But maybe the bigger stam pool wont be needed if species stick around the migration zones
honestly the devs messed up by making trots and walks this slow, idk why they did that but there needs to be some compensation for that
moving around in this game is just painful as a fully grown animal
Yes
Pachy trot is a crime
Don't even get me started on the 'walk' lol
from what I've heard/seen the new animals trots aren't much/any better
Really? Didn't Galli have a better trot than giga in legacy? I'd hope it would be at least that good
If that's the case...
but let me doublecheck, someone jsut sent the stats from stream I think
Well the Omni playstyle is hit and run so naturally it has more stamina. But I feel like the bleed isnt a big deal compared to the stam you're using. Id also love to see them increasing the normal bite damage a bit
nah it's faster, but slower than Carno and Teno
The trot???
yea
Bruh
Omni has a trot speed of 18km/h
because it has a large stamina and runs around
really? Teno is only around 20km/h iirc
The legacy trot was good though
thought omni would be much slower
then again I don't think Galli should be a fast trotter, it already has a large stamina pool and runs ridiculously fast
apparently as fast as Carno back when it was breaking the game with its speed
oh nice, will need to check them later
yea Galli's a non-ssue
Cerato has the legacy trot
Cerato will be a problem if it trots slowly
From the streams
ah, that's not too bad I guess although nothing crazy
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But it is better than messing up everything again. At least doing small spot changes you have a benchmark coz you know which problems youâre trying to fix. If you change everything every time you start from scratch again
Run time still affects combat drastically for some species. Take dryo for example, it has to dodge carno for basically an entire minute. If we buff all runtimes, then itâs going to have to dodge for that much longer. While it may not affect stuff that mostly stand their ground like teno, or stuff that use abilities for most their stam anyway like Omni, it heavily impacts those whose main escape is running away.
True but Dryo specifically suffers the most from having the current pathetic low runtimes. I didn't mention that previously but I always intended to triple its runtime especially due to its dodge eating stamina. With the charges maybe just x2.5 it. Either way this animal is absolutely pathetic with its current runtime.
And yes it would need to dodge Carno longer, but I do not see that as a problem.
is it? i've escaped omnis as a dryo with the -15% stam drain diet (which may or may not be bugged)
dryos are small which allows them to hide in forests and brush they are runners AND hiders
they shouldnt need to run from a carno for a minute+ especially considering most of there diets are near forests (besides agave)
yea but that's down to skill, Dryo runs BARELY any longer than Utah
and I think that diet is kind of bugged
Have anyone noticed a weird way stegos can buck with little to no animation?
I believe it's some kind of trick
drains the stam like a normal buck, but without warning
@verbal zenith ...or better yet - let every playable do that because why shouldn't they be able to back off?
True, i was just more focused on the larger creatures that were gonna have a big turn radius
you're right in that those need to be able to do that even more
but I don't think it's because of the turn radius
it's just that they lack the maneuverability and aren't as skittish in fights, even in fights between Carnos it's just very weird when you get into close combat because it largely turns into a button mashing where you hope to land better locational than your opponent
Utahs don't have that problem
Yeah
Deinos are absolutely awful with regard to this
all the apexes will be even worse probably
exactly Today alligators and crocs can backpedal
true, I remember playing alot of Legacy Isle as a trike, and had to turn around and got destroyed by a giga
@rocky turret I downvoted cause I do actually have to disagree, also I feel the sudden urge to tell someone why I disagree and share my opinion, just a mood rn đ
Compare how carno feels right now compared to legacy, imo carno now (the apex theropod in evrima atm) feels so heavy and actually large, I remember praising Evrima for that back in UP 4-5 I think, how I actually felt the dinosaur irl. While in legacy it was small baby, to me atleast. Same with almost every playable, the only thing at the moment I could see that isnât giving âthis is largeâ feeling is the fact that UP6 messed up footstep sounds and other sounds in general, so carno and other large dinos sound like theyâre walking on clouds XD Hope that is fixed in 6.5 though đ
But the camera was so far back in legacy that it almost made it bad đ The closer the camera, the larger the animal feels, cause your right up there with it, running free, majestically XD of course not too close though. To me the extremely far camera seemed like spectator mode.
(Imma not even talk about how every apexes walking sound in legacy sounded like theyâre trucking through a mountain of trash bags, sound sounded like trash bags and WAS trash đ Iâm sure evrima can make new actually stomping sounds than honestly, possibly edited trash bags russling sounds)
(Also to say isle is gonna lose theyâre player base simply cause dinos arenât loud enough or the walking sounds/camera angle isnât the best is a bit extreme đ I think isle players have much more concerning things going on like the gameplay loop and balance issues, if making dinosaurs sound big is that big of an issue, it will be cleared up after the major problems are covered or in UP9, but not lose theyâre player base đ)
Am I in the minority for feeling like dinos dont need a backpedal or strafe? I think the current turn radius combined with alt attacks is sufficient, even for the bigger creatures. Assriding is no longer a thing but thereâs still enough limitations in movement that you can occasionally land free hits on bigger creatures. If you allow full range of motion, this becomes much harder
Idc about realism, I think the current movement system works well for game balance
The idea for strafing for Apexes is less about being tail ridden by something small and more about apex fights not just being face tanks like with deino. However, I will say most the stego fights I have seen are more about positioning rather than just face tanks and are unique, so other apexes could go either way depending on their attacks.
Though, strafing for ceratopsians is mainly so that they can spar against each other and face their opponent while moving, rather than turning their main defense away to change direction..
Hard agree that they shouldn't be facetank matchups (or spinning around in circles), but I do think there are other solutions. Unique attacks and mechanics can go a long way. We already know rex is getting a headswing with cc, spino will probably have a grapple, trike will probably have cc on its charge plus the sparring mechanic if its fighting its own species
I wouldn't be super opposed to backpedalling or strafing but I think its unnecessary
Same honestly, I just understand the arguments on both sides. As long as their attacks allow for more than face tanking and button spam, it should be much better.
im curious why people are downvoting my suggestion? i asked for feedback on it also and there has been none. im not salty, just curious why people dont like the idea
Proximity-based debuffs are terrible for many reasons
To make things short, either they are too punitive and punish people who don't deserve it, either they are not punitive enough and they don't solve the problem they're supposed to
And the middle ground is that they both punish people who didn't deserve it but also don't fix the problem
@slim dragon thank you for that. i would recommend refining it and giving it clear guidelines. it would be hard, yes. but if it was done correctly i think it could work really well
It's already been discussed countless of times here, and the conclusion has always been that there is no way to do it correctly
ok fair enough. thank you for discussing it with me though đ
Just play community
That plus buffing people for being around others is also generally a bad idea. It just makes those dinos either entirely reliant on herding to be up to par or makes them op in a group. The buffs from grouping should come from the group itself, not stat buffs on top of it.
@white dagger why?
bc to hell with stego
đ Amazing
Good thing that you arent responsible for balance
ok stego main
I have grown a stego once, lmao
Everyone that disagrees is a stego main? đ oh ok
(its possible that im joking)
(Itâs also possible to acknowledge that âstego mainâ and âdeino mainâ are legitimately isle community insults like irl curse words are đ itâs weird but isle community is weird)
đ
Was the suggestion a joke or just this convo?
I wouldnât know Lunary XD itâs both odd
both but fr stego needs to be limited somehow
Stego was added too early
Stego is also said to be an unofficial servers creature only eventually

Possibly
I hope itâs not, stego cool 
Just needs to be made viable against apexes once itâs time 
Will apexes be a thing on officials at all?
They do, just like deino, but as deino shows, giving benefits for killing your own isn't always ideal, depending on the benefit (cannibalism for deino obviously, which allows them to just feed on each other forever).
Not on the release of rex and trike, though possibly in the future
We have no idea what the official server roster (or rosters) will look like, it's possible that a few officials will have them and others may not
can people stop pinging me now
I hope they go through with changing stego for kentro and putting stego on unofficials as well. Kentro good critter!
Yesnt
That's not a permanent thing though, right?
Wouldn't really make much sense
Stego will still be on officials when rex and trike release apparently
People are referring to the far future
If stego goes, deino has to go too
Deino could be handled in some ways to be fair, so stego might not neccesarily be needed
Why would the stego be removed far future from officials???
What kind of bizarre decision is that
Dunno, I'm speaking purely in hypotheticals
why not both? we'll probably get a carnivore that can take on stego at some point. allo, alberto and acro seem like pretty good contenders
If different officials have different dinos available it's possible that stego isn't on some of them. It's also possible that official servers will all have the same roster, too
or maybe a herbivore that has a similar diet so it has competition
I donât think so, Kissen said when Kentro is added, stego might become a AI Dino or a unofficial servers Dino
bizarre as hell
Bizarre as heaven
if deino remains, stego should too
I believe there was potentially the idea of replacing stego with kentro, which I'm personally fine with, since I want stego to get a proper rework anyway, and kentro is still close to a stego so I already like it.
It's possible that would happen, the convo with Kissen only mentioned stego tho
No one brought up deino
Yeah, but before we get those, I imagine.
why are they making some dinos like rex and trike unavailable on official servers anyway? yes apexes are a problem in legacy but people will just play the next best thing (carno is currently the biggest land carnivore in evrima and there's a bit of a population problem)'
I just think it'd be fine, and I'm not as worried about deino because I think there's better ways to make deino a good playable than have stego or something else be there to "counter" it
Their initial release is on unofficials so they can gauge their power and function on a roster that won't support them well
Water clarity
Jump/dodge when drinking
My beloveds
Just so!
Gateway has water clarity so now we only need the dodge
Also aren't the unofficial animals eventually coming to officials after they've been tested and the roster can support them
kentro is a lot smaller than stego so i'm not sure it's a good replacement
we'll see what the devs have planned with the dinos mentioned i guess