#balance-feedback-discussion

1 messages · Page 32 of 1

dusky surge
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the idea would be that omni would half its stamdrain and stam damage taken, so it'd still drain, but slowly (also it'd be doing no damage if all it was doing was hanging on)

golden coral
dusky surge
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taxi omni would be doing basically no damage, it'd just be a small pest lol

hollow canyon
dusky surge
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yea, fair, but if the buck damage is merely halfed, it'd still be only like, 4 bucks till its off

hollow canyon
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yea fair

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I'm just saying that Omni being latched on impacts the animal quite hard even without the bleed and damage

dusky surge
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the point is more about the fact it can hang on for longer and force more bucks to drain more stam

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feeding into a more stam-focused playstyle

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which seems to be the idea with the recent changes

thin mantle
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Exactly..(late response cuz I’ve been working all day lol)

fresh laurel
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Then we should probably adjust omni or its tree sliding thing so they have more reason to rely on forests and even more so due to new buck 🤷‍♂️

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what if when deino lets go of a grabbed victim, the deino suffers some sort of stun for a few seconds
this way you dont feel like your game automatically ended the moment you got grabbed and make deino players have to put more thought into their lunges based on stamina so that way they wont just lunge, let go when you are far from land and just bite ya to death

hollow canyon
fresh laurel
hollow canyon
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Omni's entire competition doesn't "have some goofy buff"

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it's bucking specifically that got buffed

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  • Pachy's bleed resistance
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because Omni was completely broken and overpowered since U5 went live

fresh laurel
hollow canyon
fresh laurel
hollow canyon
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He's wrong, Carno got some readjustments that made its charge better(outright too good rn due to the charge having an absurdly large hitbox) and its ability to run after things worse(this thing barely turns while running now).

Pachy got a clear buff because it was utter hot garbage in U5. Tenonto is untouched, Stego is untouched, Deino is buffed slightly but it doesn't matter to Utah.

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Dryo is changed too but hardly anyone plays it

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it's actually much easier to hunt it as a Utah now

fresh laurel
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cool

mighty tree
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@neon locust that stegosaurus was a exploiter

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he was speed hacking

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he likely also had damage hacks alongside it

uncut stream
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just now i had a carno damaging me and knocking me down even though his body didn't even touch mine. the hitboxes are completely broken right now. i was an omni. how tf does a carno out-maneuver a raptor

pseudo spruce
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Carni is also just genuinely broken rn, will not be staying the same

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I enjoyed update 3/4s omni speed and turning radius, allowed you to taunt carnos if you wanted to but it was still a fair fight if you had maybe 3-4 utahs v 1 carnos

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Tbh most of the omnis weakness rn comes down to other game mechanics being unpolished or broken, ie the weird stamina drain on bucking, if they just made it drain smoothly at a high rate of speed most average players would actually have a chance of reacting to it but instead it is gone in 2 massive chunks. IMO I would also like the stamina degen to be reduced for the bucking by maybe half along with the smooth stamina decay which I think is a necessity no matter what were talking about as you need to have a good chance to actually react to it, I find the baiting bucks to be a boring playstyle and repetitive would be much more fun to have to react to it instead of just pouncing on and off instantly over and over again

hallow quiver
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Guys just wait for 7 months then we'll have Carno nerfed to the ground, omni OP af and Tenos receiving changes that no one asked

silent ruin
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Yup that's exactly what's gonna happen

dusky surge
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y'all have time machines or something

silent ruin
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Nah just the incredible ability to look into the past and see that's what we have received time and time again

keen plover
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Thoughts on teno wading better? In deeper waters, where it can walk.

hasty coyote
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@sick bramble its an interesting idea on paper, and i like the icons, but I'm not sure if its worth the effort. Doing this would make every dino with a ramp up require this mechanic, which would be a lot of work. Then I also don't see much of a benefit, since you generally are looking at your target rather than the bottom right of your screen. And with at least these mechanics in particular, they barely have a ramp up and you NEED to be facing your target to hit them. Thus, I don't think this mechanic would have much of a use, since its 10x better to just rely on muscle memory rather than taking your eyes off the target.

sick bramble
hasty coyote
sick bramble
hasty coyote
sick bramble
dawn falcon
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Neat idea. Still don’t like ambusher Carno, but QoL additions like that would be great.

golden coral
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@neat caveIn theory, yes. In practice, why though? It had damage back then, and while we could attempt that again, it'd have to be massively nerfed compared to then. So not sure it would be much better or easier honestly, especially not vs the bigger targets omni packs are intended to hunt.

elder steppe
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@neat cave That would work for the older movement system from legacy, but omni has a better advantage of hit and run tactics with bleed, now that the movement system has attacks on the side and behind the dinosaur. I think omni being damage based now, would make it very hard for omni to kill anything. The omni being able to play the long game with bleed is what allows it to reliably take down things like stego or carno (as long as there isn't five carnos). Hell even deino, if the deino was dumb and didn't go back to ze water.

for example, i was a baby raptor and almost took out a sub adult carno in a group of 4 because i just kept applying bleed then running away. (ended up dying though because my crazy brain decided to do that in an open field.)

dawn falcon
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Pursuit predator

dusky surge
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@coral wind thats already a thing

neat cave
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@golden coral @elder steppe i was thinking about it and it makes sense what u guys saying, the actual problem is the current carno being able to charge extremly fast and the big hitbox. I was just thinking that if the utahs do damage instead of bleed that it would be scarier cause u see your health going down during the battle instead of just the blood that u can heal later.

slim dragon
neat cave
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ye but it goes down faster than the bleed

slim dragon
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It depends on the damage of the attack...

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Being a bleeder allows omni to be able to punch up to something the size of a stego without being straight-out oppressive to thing that are only marginally larger than itself, like teno

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Back when omni dealt raw damage with its pounce it could shred tenos with ease

neat cave
slim dragon
neat cave
stark knoll
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That would take 4 seconds to kill a teno

slim dragon
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400n per second would be 400 damage per second

neat cave
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no

stark knoll
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Yes, it would

slim dragon
neat cave
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400*450kg/1800kg=125

stark knoll
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Weight does not impact damage in evrima

slim dragon
neat cave
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hmm

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my life is a lie

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whats the current damage of carno ?

stark knoll
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175 on a normal bite

neat cave
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how much more when u do a head bite ?

slim dragon
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Head bites deal 50% more damage

stark knoll
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Depends on the species, most animals have a 1.5x multiplier on the head

slim dragon
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Except on stego, who takes 2x damage, and pachy who takes reduced damage

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I think deino doesn't take bonus damage on its head either but I'm not certain

stark knoll
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I think deino has a normal (1.5x) multiplier

neat cave
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oke

mellow zenith
slim dragon
mellow zenith
neon willow
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Yeah pachy has a 0.75 multiplayer on its head, right?

elder steppe
thin mantle
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Having a hammer for a face helps sometimes

hasty coyote
# neat cave i was thinking about 400n per second, which would be 125 damage per second. That...

Let’s just say it did 125 per second, that would mean Omni would kill a pachy in 4 seconds. Compared to pachy which has to hit the Omni 2-4 times. So that makes the matchup heavily Omni favored.

Now if we fight carno, it would take about 14.4 seconds of pouncing to kill it. Which is much more time than we currently need, since it takes (based roughly on last patch) about 5-6 bucked pounces to kill a carno. With that change it would take about 14 pounces.

This shows that swapping Omni to damage would do the inverse of what you want.

neat cave
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dont need another 5people talking about that point where ive already accepted taht its not valid

hasty coyote
dusky surge
thin mantle
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I don’t remember it being that low always

dusky surge
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it's always been a 0.75 multiplier

neon locust
mellow zenith
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@vale harness OMG ITS DISGUSTING

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the almost instant charge, the hitbox of it and the knockdown on a tail hit. Everything was wrong in this clip

ionic bloom
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@regal goblet A Pachy breaking its back would make sense yes. But I can also see why it wouldn't if it had a reinforced spine of sorts OR if it was designed to take such impacts to the head... which it is. I do agree it shouldn't win in the direct confrontation with a carno but I do think the carno should receive head damage for it.

regal goblet
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I never said carno shouldn't receive head dmg, if it gets hit in the head ofc it should get head dmg, I'm just saying it was a nice little addition to make it if the pachy and carno met face to face dmg would be done on both sides instead of a huge speeding predator magically stopped by a headbutt and the headbutter gets no consequences even when both are hitting with such force

ionic bloom
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You misunderstand, I was mostly agree with you.

regal goblet
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Ah all g

hasty coyote
regal goblet
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🤷‍♀️ they have added things in the past without mentioning in the dev blog, usually very small things though, so this might just be a bug

keen plover
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@loud rune If deinos didn't have fast water drains, then nothing except the pressure of stegos would stop them on land. Which would still likely be countered by large amounts of deinos that we see on servers

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Land croc back in update 3 was an unfun time

tall bronze
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I understand why it should have fast water drain, but I have to agree right now it's a bit much. Perhaps it'll improve though with Gateway having actually good map flow + weather like rain assisting.

keen plover
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All the waterways are either connected, or have at most a couple of seconds of traversing between rivers

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On Gateway with weather, I guess it could change? Since we don't know the river layout. However everything about Deino is too easy right now.

dusky surge
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5 minutes is REALLY short wtf

tall bronze
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I can literally watch it drain which is a bit silly 😛

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If it had crinkling drying up SFX, it'd be okay TI_Troll

keen plover
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My bad, it's 10 minutes *

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Deino loses 0.16-0.17 a second, not 0.33

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So it's not 5 minutes, but 10

dusky surge
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its 15

keen plover
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every minute, 10% of the water drained on my deino

dawn falcon
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Isn’t Ava QA lmao

dusky surge
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what?

keen plover
dawn falcon
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Idk. Always assumed QA members knew a majority about the numbers

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Oh that’s wavepoole

fresh laurel
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is it just me or pachy hitbox seems off on ram?

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well more like the distance seems goofy to me

thin mantle
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@quick plinth
1: The fact that PTs hp is ever a factor in discussing their juvi matchups for you is bizarre to me.
You can fly, juvi carnos can’t even damage you and nothing with a jump can exceed the depth of your bite hitbox anyway…you physically can’t “lose” that “fight” they only have a chance of escaping…which leads me to believe you’re landing to attack the children, which literally sacrifices all your animals advantages.
2: Ptera can fly, don’t land unless your target is dead, don’t land if you can’t kill the target…
3: Ptera is not a combatively competent dino and isn’t intended to be one, it’s a spectator camera with survival elements, its functionally immortal unless you place yourself in fatal circumstance. Wait for Quetz if you want a somewhat combatively capable bird to play with because ptera ain’t it

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It’s a very low investment animal with the complete incapability of death unless you take drastic action to kill yourself…the trade off being it’s low relevance in the meta, this is basic balancing

quick plinth
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again pt can fight well enough on land so it can be able to fend off juvis but instead they can stun one and kill it in under 3 seconds

thin mantle
# quick plinth brother quetz will take years to release

Ok and? That’s no justification to make Ptera a Quetz niche filler just because it’ll take ages to add…that’s like balancing Carno around rexes niche because rex won’t be in the game for ages…

Also no pteras are supposed to be basically helpless on the ground….that’s the entire point of flight, where does this idea that ptera is supposed to be physically capable while grounded come from?

fresh laurel
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just died due to pounce bug, wooohooo

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legit pounced and stop on enemy collision box aka rip

quick plinth
dusky surge
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its a juvi CARNOTAURUS vs a pteranodon

dusky surge
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what the hell are you expecting from that engagement

slim dragon
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How heavy is a freshspawn carno btw ?

dusky surge
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reminder that irl, a carnotaurus easily dwarfed a pteranodon (an animal with a piscivore diet)

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the concept that these two animals would duke it out is frankly absurd lol

quick plinth
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and knocked me over

slim dragon
somber sphinx
slim dragon
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It's visually larger than a human but weighs about half as much

thin mantle
thin mantle
thin mantle
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They objectively are

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The primary reason they reached the sizes they did whilst retaining the ability to fly was because of how physically pathetic they were

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Regardless...balance takes precedent...you can't give the immortal flier with uncontested engagement authority the combative power and HP to kill any juvi on the ground consistently...that's insane

slim dragon
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Unless it's a dryo/hypsi/utah juvie...

thin mantle
slim dragon
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I mean omni

thin mantle
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But again....in flight primarily

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Like an omni juvi can kill an adult ptera on the ground because of how it's ability works

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pachy and carno body ground pteras for obvious reasons

slim dragon
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Well considering how high ptera's damage is compared to its weight, it's almost either one-shot or don't fight

somber sphinx
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Alright a juvi carno is around 55.68 kg while PT is around 45 kg
There ya have it

thin mantle
slim dragon
slim dragon
thin mantle
slim dragon
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Well back then ptera did have a lot more hp as well

thin mantle
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Tbf at the time it weighed 60

thin mantle
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Still onetapped on headshots

quick plinth
thin mantle
quick plinth
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all im saying is they should be able to be knocked with how they are built by a juvie

thin mantle
quick plinth
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bro they have super strong chest and legs for their size

thin mantle
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I don’t understand how that’s even remotely relevant

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Your argument rests on logistics alone…the logistics favor the current engagement

quick plinth
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it could easly withsand beiung knocked over by a small juvie

slim dragon
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At a very high speed

quick plinth
thin mantle
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No it couldn’t, that juvi is larger than it and ptera is not physically durable….by comparison

quick plinth
slim dragon
quick plinth
slim dragon
thin mantle
azure crescent
slim dragon
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If something heavier than you collides with you at a very high speed, unless you're nailed to the ground, you go flying

thin mantle
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I don’t understand the conflation with ptera being impressively strong enough to support powered flight with it being physically strong enough to overpower an animal larger than itself

azure crescent
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Flamingoes get tossed around by monkeys which are only slightly heavier than them, just because of how fragile they are

azure crescent
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The strength needed to fly and the strength needed to overpower something are way different

azure crescent
quick plinth
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with how its muscle is spread it could withsand the impact

quick plinth
azure crescent
thin mantle
azure crescent
quick plinth
quick plinth
azure crescent
thin mantle
azure crescent
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Or why is the blue whale considered the biggest animal ever when there are sauropods both taller and longer than it?

quick plinth
slim dragon
thin mantle
azure crescent
thin mantle
azure crescent
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Well Not significantly but still

quick plinth
slim dragon
azure crescent
thin mantle
azure crescent
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That’s fair

quick plinth
azure crescent
quick plinth
azure crescent
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A heavier animal has more volume, and occupies more space, therefore it is larger

thin mantle
quick plinth
azure crescent
thin mantle
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Which is why they weigh more

quick plinth
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im jsut saying the way a pt is built should be able to withsant a fresh carno at the low speeds it can run

azure crescent
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Dude if you run max speed into an ostrich it will fall over, even if it was bigger than you

quick plinth
thin mantle
azure crescent
azure crescent
quick plinth
azure crescent
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Just run into them max speed and don’t get injured in the impact

quick plinth
slim dragon
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This is turning into a "common sense is wrong, I'm right" argument

thin mantle
quick plinth
thin mantle
azure crescent
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Back to the argument, the strength needed for flight is different than the strength needed to overpower something

quick plinth
quick plinth
azure crescent
thin mantle
azure crescent
quick plinth
thin mantle
quick plinth
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no becasue of they way they are built

thin mantle
quick plinth
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no pts are built very diffrent to a flamingo

azure crescent
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They’re both built for powered flight

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Both are fragile

thin mantle
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What is the meaningful distinction that allows them to brute force tank charges from animals larger than themselves

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Like this so such a self evident truth that I’m baffled this is still a Topic

quick plinth
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because the speed the carno traveld at shouldnt be able to knock a pt with how a pt is built

dusky surge
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this entire argument is beyond bizarre

slim dragon
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Guys
Setting aside the realism argument, there is 0 reason to make ptera the one exception in-game by resisting knockdowns from larger animals
If anything such an ability should go to something that is actually bulky, like a ceratopsian or ankylosaur

azure crescent
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Yee

azure crescent
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Or something low to the ground like a megalania

quick plinth
dusky surge
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nah dude, let the already extremely strong bird win even more engagements it shouldn't

azure crescent
dusky surge
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ptera in S-Tier simply isn't good enough

azure crescent
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By quite a bit

quick plinth
thin mantle
thin mantle
azure crescent
slim dragon
dusky surge
quick plinth
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bro im jsut saying it should withstand a fresh carno chargbe what are you guys on a bout

thin mantle
azure crescent
#

I LOVE HAVING NO COUNTERPLAY !!!

slim dragon
azure crescent
thin mantle
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I don’t think you’ve presented any actual arguments that support your position, you’ve just said it should be able to

quick plinth
thin mantle
azure crescent
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Also yeah isle carno is specifically built for knocking things smaller than it down

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Like a ptera

quick plinth
quick plinth
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and only like 10 kg below it

thin mantle
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Which is a 4th your weight….that’s massive

quick plinth
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even so the pt shouldnt even be that light

thin mantle
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Why

azure crescent
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Ptera was that light irl

slim dragon
azure crescent
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If not lighter yeah

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Pterosaurs were stupidly thin

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And light

quick plinth
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still they had insane chest muscles so it was very stable standing on the ground

slim dragon
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If anything, I think pterosaurs could have a damage reduction or fracture resistance, since their bone structure made them extremely sturdy
But knockdown resistance makes 0 sense for them

azure crescent
quick plinth
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it had 2 metres from stand still running

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and snet me flying

azure crescent
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40 km/h is really fast for something bigger than you

thin mantle
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It doesn’t need to

azure crescent
quick plinth
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ive seen diffrenetly

azure crescent
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Like it is literally not possible for a carno to charge after 2 meters

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2 meters is like 1 second of trotting as juvie carno

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Maybe 2 seconds at most

quick plinth
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dont know what to tell ya

dusky surge
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i really like the concept of this guy GENUINELY believing the FLYING ANIMAL needs buffs to its tankiness lol

quick plinth
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it was standing started running and im on the ground

thin mantle
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Does it matter? Like seriously th at Carno shouldn’t even need to move to knock you over logistically

thin mantle
azure crescent
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Using your wings

quick plinth
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yep

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it was faster

azure crescent
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How did a carno even get that close to you in the first place

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Footsteps are really easy to hear in this update iirc

dusky surge
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no

quick plinth
dusky surge
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lmao

azure crescent
dusky surge
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you had no need to hunt it

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and got bodied for taking the fight

quick plinth
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i was stavring to death

dusky surge
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i dont see the issue

quick plinth
thin mantle
dusky surge
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true lol

quick plinth
thin mantle
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I mean….still

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Any body of water provides you with limitless food

dusky surge
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afk grew a ptera
started starving to death
fought a juvi carno
got killed

this is the tale of skill issue

thin mantle
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Poetry

dusky surge
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i cant see how any of this is on the game balance

keen plover
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Funny thing is, fresh spawn carnos pack on weight quickly. So mid fight, it could get to double a pteras size

azure crescent
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Oh yeah carno has quite the growth curve

keen plover
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Yeah, which means even more reason for ptera to not even bother fighting a carno on land. You can do it from the air

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I mean, even if you land, you can't even outrun a juvi carno so what's the point?

quick plinth
dusky surge
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you could've taken off well before it hit you
you could've gone for fish
you could've not AFKed lol

quick plinth
dusky surge
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okay, let's put it this way

keen plover
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Then log out

dusky surge
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you having one bad experience does not mean that ptera needs any form of buff in any combat department

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because it absolutely doesnt need that

quick plinth
hollow canyon
azure crescent
quick plinth
azure crescent
quick plinth
#

well i didnt think something a third of my size and like a slither of health from my first 2 swoops could insta charge and knock me then 2 shot me

azure crescent
quick plinth
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didnt know that something that small is apparently 3 times as dense as me

azure crescent
#

when a terrestrial theropod like carno has bones somewhat like this

quick plinth
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well rex not as hollow

azure crescent
quick plinth
#

but still pt should be a bit heavyer since its so big that its chest muscle should be bigger so it can fly better

quick plinth
azure crescent
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yeah, just like carno

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carno is denser

quick plinth
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no carno aint got hollow gones

azure crescent
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dude both are theropods

quick plinth
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and ones siggnificant ly heavyer

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canros weight would be mostlt in their bones so they shouldnt be able to acelerate to charging speed in 2 metres

azure crescent
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you know what? fine, ASSUMING carno's bones aren't hollow, a juvie carno that weighs 55 kg is denser and heavier than a 45 kg ptera, which means it has a higher volume, and therefore, occupies more space

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and if something occupies more space, it's bigger

quick plinth
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anky is smaller then trex

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weighs the same

quick plinth
azure crescent
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right, but a carnotaurus also has things inside it that occupy space, more so than a ptera

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a carnotaurus needs REALLY strong muscles on its legs and tail

quick plinth
#

do you know what surface area means

quick plinth
azure crescent
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I didn't say it was surface area

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It still occupies space

quick plinth
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eyah like is said didnt know something a third of my size could be 3 times as dense as it looked

slim dragon
#

Carno is not 3 times as dense as it looks
It's ptera who is 3x lighter than it looks

azure crescent
#

yeah that

quick plinth
slim dragon
quick plinth
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eyah but its density to height is closer to a humans

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and it should be a bit heavy so it can fly with its wing sizew

azure crescent
slim dragon
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Now you measure ptera by height ?
If a ptera stood upright like a human it would be much taller
Humans are the same height as horses, ith about the same density, but e do't have the same weight at all

azure crescent
#

and also it's specifically adapted to be lighter, so it can fly

azure crescent
quick plinth
slim dragon
#

Stop trying to find ways to measure things in ways that don't make sense
The scientific way of measuring an animal (and arguably the most accurate one) is considering weight=size. And that's how we can tell the blue whale is the largest animal ever and that elephants are bigger than giraffes.

quick plinth
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utah vs quetz size and weight

azure crescent
slim dragon
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You're stubborn aren't you ?

azure crescent
#

We already went over why

quick plinth
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no its not large descirbes size weight describes mass

azure crescent
slim dragon
#

Remember, tapeworm is the biggest living animal

quick plinth
slim dragon
azure crescent
#

You can answer me it's okay

quick plinth
azure crescent
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what

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The elephant is smaller because it has more size???

quick plinth
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mb awsnerd it wrong

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yes elephant is bigger it has more volume

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volume is size weight is mass

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so a carno would be more massive then a pt a pt would be bigger then a carno

azure crescent
#

I thought size was measured by scale?

quick plinth
slim dragon
azure crescent
quick plinth
azure crescent
#

And something with higher density doesn't have more volume??

quick plinth
#

like a cubic meter of tungsten is much more massive then a cubic meter of iron

quick plinth
#

something can have the same volume as a something else but density can be diffrent

quick plinth
slim dragon
quick plinth
slim dragon
quick plinth
#

no mate the first 5 links that show up

quick plinth
slim dragon
quick plinth
#

it applies to animals too its just how mesurments work

azure crescent
quick plinth
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you can have a bucket of water and a bucket of iron whats more heavy

azure crescent
#

then why the hell would the blue whale be considered the biggest animal to ever exist, when there's sauropods taller and longer than it

slim dragon
quick plinth
azure crescent
quick plinth
slim dragon
quick plinth
#

weight =mass = density

azure crescent
slim dragon
#

I know very dam well what volume is and what mass is
Thing is, "size" isn't a scientific measurement
Therefore when talking about animals, "size" is used to refer to weight

quick plinth
slim dragon
#

When you're talking about a person, size refers to how tall they are
When talking about a region, it refers to its surface

slim dragon
quick plinth
slim dragon
slim dragon
#

Having puffy hair or not, dense bones or not, is the same thing

azure crescent
quick plinth
#

you sayin a 6'1 dude 70kg is bigger then a dude 6'0 and 100kg

azure crescent
#

A 6', 100 kg dude is bigger than a 6'1, 70 kg dude

#

because he's heavier

quick plinth
azure crescent
#

no he doesn't lol, he's trying to tell you that weight = size

quick plinth
#

and no hes more massive not bigger bigger is height weight is mass

slim dragon
#

Well I may not be perfectly aware of how english use different measure units
But my other examples are still valid

quick plinth
#

your point implies this (you sayin a 6'1 dude 70kg is bigger then a dude 6'0 and 100kg) because hes taller hes bigger

slim dragon
#

Forget about the people

quick plinth
#

you brought it up

azure crescent
dusky surge
#

this entire discussion is utter absurdity

slim dragon
#

yes

quick plinth
azure crescent
dusky surge
#

and watching you justify why ptera needs some random buff that makes no sense is in that same realm

quick plinth
azure crescent
#

You tell him

quick plinth
azure crescent
#

So true!

slim dragon
#

Says the person who believes "size" is a valid and accurate measurement term

twilit juniper
#

Is this really ''balance feedback discussion''? or just an argument about measurements, please keep it in general chats or dm's 💀

quick plinth
slim dragon
quick plinth
slim dragon
quick plinth
#

then what you on about

azure crescent
slim dragon
#

Because it's meaning changes depending on what you're measuring

quick plinth
slim dragon
quick plinth
#

what you saying its weight can support the muscle needed for its wings to flyu

azure crescent
slim dragon
#

It can support 45 kg
Which is how much it weighs

quick plinth
azure crescent
slim dragon
quick plinth
azure crescent
#

what

quick plinth
azure crescent
#

Evolution is random

#

Everything about any animal happened because that at one point there was a random mutation that happened, and it just sticked around

quick plinth
slim dragon
#

The biggest animal that could possibly ever fly is the quetzalcoatlus, with a 12 meter wingspan for a eight theorized between 200/300 kg
And it's as tall as a giraffe
So your better believe ptera is fine weighing 45 kg

azure crescent
#

For example deer antlers originated from bone cancer

#

iirc

quick plinth
slim dragon
azure crescent
#

Isle ptera has the right wingspan

#

6 meters roughly

slim dragon
#

It's accurate, save for the lack of pycnofibers and the fact it can skim the water

quick plinth
#

yeah but the width of the wings combined with tis weight doenst make sense

slim dragon
#

It does for a flying animal

azure crescent
quick plinth
#

not for skin wings

azure crescent
#

They are EXTREMELY light

slim dragon
#

Birds are even more extreme tho

azure crescent
#

Yeah

quick plinth
#

nah birds got feathers they bassically cheating

slim dragon
#

Haast eagle, which has the same wingspan as ptera, is something like 15kg
A third of its weight

slim dragon
azure crescent
slim dragon
#

Feathers don't make something lighter

azure crescent
#

You do know feathers don't take away from something's weight right?

quick plinth
#

fethers make the wings easyer to flap

azure crescent
quick plinth
twilit juniper
#

(i dont wanna get into this convo much or at all cause of the pointlessness, but the highest flying bird in history was a type of vulture, they have feathers TI_sucho)

azure crescent
#

^

#

feathers originated to help with cold environments, so i don't see why feathers would be worse for altitude

quick plinth
#

skin has more drak the feathers

#

drag

azure crescent
#

you're treating feathers and skin as if they were perks from a game

quick plinth
#

no im treating them like how they are in real life they are diffrent and better at diffrent things

#

skin is more agile and can move more air/more drag'

azure crescent
#

well you treated them wrong lol

#

feathers are better for altitude

quick plinth
#

no they arnt they dont move as much as needed after a certain hegith without being big as hell

azure crescent
#

this literally just isn't true, the highest flying thing ever had feathers

quick plinth
#

yeah it had big ass wings

azure crescent
#

a non feathered flier would freeze in the temperatures at those heights

azure crescent
#

Either way i cannot deal with you ignoring our explanations over and over again so i'm leaving this conversation

quick plinth
#

what the argentavis

azure crescent
quick plinth
#

waht was its max height

azure crescent
#

except the argentavis wasn't the highest flying thing ever

quick plinth
#

then why you say yes

azure crescent
#

that title belongs to vultures

azure crescent
quick plinth
#

agrentavis is a vulture

azure crescent
#

it isn't, argentavis is a teratorn

quick plinth
#

its basscially a vulture

azure crescent
#

members of teratornithidae are not vultures, and were possibly active land predators

azure crescent
azure crescent
#

i don't know what to tell you

quick plinth
#

Ruppell's griffon vulture?

#

quetz could fly higher then that bro

azure crescent
azure crescent
quick plinth
azure crescent
#

realistically it would begin freezing at those heights

stoic umbra
#

that wasnt even off of wikipedia

azure crescent
stoic umbra
#

theres 3 different things that say its vulture

quick plinth
azure crescent
stoic umbra
#

and vulture

quick plinth
#

i can say this now a quetz would be able to fly the highest out of any animal with its stats

azure crescent
#

new world vultures are not true vultures

stoic umbra
#

goofy

azure crescent
#

taxonomically speaking

quick plinth
stoic umbra
#

^

#

just wanted to add that when you said they arent a vulture at all

#

when you look it up theres multiple sites that say it is in fact a vulture

#

so possibly youd need to look into it more before saying it is or isnt something

azure crescent
quick plinth
#

@azure crescent @stoic umbra lets take a sec form the debaiting and talk about somethign we all clearly enjoy

#

what dino you wanted added most to evirma

stoic umbra
quick plinth
#

this is wishful talk my man

#

we talking about what we want added most

stoic umbra
quick plinth
#

im thinkin hatzegopteryx

#

cause its like a flying cerato un strength

#

any stronger and it be op

azure pebble
quick plinth
azure pebble
#

If it is OP then it is very hard to kill and a flier can escape easily so something like hatze would be hard to defend from

#

Currently you cannot attack up

quick plinth
slim dragon
#

Why add Hatze when quetz is planned anyway

quick plinth
#

hatze would be stronger quetz would be longer distance quicker like rex vs giga dynamic

azure pebble
#

I mean this could work but idk if the devs will add it because it’s so similar

azure crescent
# quick plinth brother a vultrue is a vultrue

Apologies for saying this late, I had to go work, but by “true vulture” i mean the vultures that are part of the Accipitridae family, and, surprisingly enough, new world “vultures” and condors are not a part of this group, and neither are teratorns like argentavis

#

@stoic umbra again, sorry for only coming back now

#

Birds have a lot of convergent evolution when you think about it

#

Vultures, birds of prey, storks and herons

#

Here’s what an accurate argentavis probably looked like

#

They would’ve hunted on foot too possibly

dawn falcon
#

Do have to agree with Bird Brain

#

It’s such a ridiculously unneeded mechanic.. my god

tall bronze
#

People talked about Argentavis, my beloved, and didn't let me know!?

#

[Disappoint]

keen plover
wraith relic
#

It would make more sense if you could still regen health while standing but it wouldn’t be as fast

keen plover
#

You do regen health while standing

#

You heal with any given action. The rates are just worse than sitting down

golden coral
#

@keen ploverHere's a take for you. Make locked health possibly a bit harsher, remove the ability to recover it passively but add certain things, like wallowing, or salt lick, that will "unlock" it so you can heal from there, maybe even with a boost. The point here is to provide more wounded playables more often for others to hunt, while also forcing said wounded playables to be out and about, thus actually being at risk, as opposed to hide in bush for longer than usual.

bright oasis
# golden coral <@803956738494955520>Here's a take for you. Make locked health possibly a bit ha...

id be cool with that, but that would make those areas controllable by other big groups of players. like in path of titans, players would camp the homecaves, which are caves players enter to equip abilities. very essential to the gameplay loop, and players used to (and still do) camp these areas to kill fresh spawn and growing players equipping newly bought abilities. the devs had to add anti camping debuffs around the homecaves AND 60 seconds of invincibility coming out of them to gauge whether or not its even safe to leave.

in order for that to not be a total camping mess, id be ok with passive healing still being a thing, although slower than what we have right now. carnivores would have it way too easy hunting and surviving themselves if those areas were required for healing and they were part of a large resource controlling pack.

why bother even trying to survive the harder, intended way when weakened prey comes to the same-ish spots over and over and you dont have to move at all?

golden coral
# bright oasis id be cool with that, but that would make those areas controllable by other big ...

They would. In part the point would be that those are areas you can stake out to hunt the weakened targets. Counter to this would be more spots and more ways to counter the locked health I imagine. You can already stake out water sources or food spawns for herbis if you want. But you do make a good point, and I am aware of PoTs issues with their home caves. Still, the idea of doing something actively to recover health, vs waiting it out isn't bad I don't think, and we could have a way to passively heal, if it also put you at other kinds of risks, such as requiring more food or water more often, so you still have to be out and about and thus at proper risk. Would that work better?

bright oasis
#

cut the passive healing by 33-45%, add various heal buff spots all over the map and i'd like it. the spots wouldnt be as camped as there are a lot of them around the entire map, but its still unsafe to go there all the time

golden coral
#

Yeah, I think we're in agreement there. I just want the passive healing to put you at some other kind of risk. While the active healing = go out to specific spots, thus be at risk of being targeted there. Passive healing = just need more food and water, or something, so you still have to work for it, but you can choose where to go and it's more spread out areas, so less risk of someone knowing where you're going.

#

So you'd trade off extra drain and thus more activity over all, for a specific spot with it's own risks of being watched by something ready to kill you when you show up.

bright oasis
golden coral
#

Sounds good to me!

keen plover
# golden coral Sounds good to me!

I think that's fine. Assuming that they don't remove it (which is very likely), certain creatures should heal it better than others passively. I don't expect a carno to heal locked health better than a teno for example.

fresh laurel
#

we should really fix pachy goofy ah headbutt

hasty coyote
fresh laurel
#

like pachy uses it, like ok yea it should be landing but the hitbox stays even as the animation seems to end

#

I dunno if im describing it right

#

like pachy headbutts, it lunges a bit but the hitbox seems to linger?

hasty coyote
hasty coyote
fresh laurel
#

like pachy can headbutt a good few meters away from me and it can still land

hasty coyote
#

like this is the frame before the impact, its a bit of distance but not too unreasonable. If it doesnt affect the accuracy of the hits, then I'm fine with them nerfing the range slightly, but its honestly hardly noticeable most the time since that pachy would have to barely clip you while you are standing still (because latency and such mess up hitboxes)

ripe quail
#

@regal goblet I wanted to say I liked you suggestion. At first glance seems like a horrible idea to cripple a pachy in any way for making a successful charge, but if it has the capability to guarantee broken legs on a carno in 1 hit it would create an interesting case of mutually assured destruction when the two fight. It would disincentivize killer pachys running around seeking to murder larger predators and would possibly encourage pachys to cripple carnos in order to run away rather than render the carno completely defenseless to be rammed to death.

regal goblet
fresh laurel
fresh laurel
#

the fact pachy can use the move from here and be basically rewarded for it...

hasty coyote
fresh laurel
#

pachy can use the ram a bit early and hitbox with how it stays with the lunge lets pachy use it quite earlier

hasty coyote
fresh laurel
#

depends where you are standing

#

could be attempting to run around at a distance you would except to be fine and bam

#

rewards pachy too much compared to if the hitbox left earlier

dusky surge
#

honestly, i dont think pachy's hitbox is anywhere near its biggest issue

fresh laurel
#

probably isnt, but still is quite bs when such a moment happens TI_HypsiShrug

#

also wth is a asshole niche

dusky surge
#

(id still much rather its stuns against tenos and carnos be addressed)

hasty coyote
#

Plus, that took almost a full second for the pachy to actually hit the Omni, if you are that predictable you should be punished.

dusky surge
fresh laurel
#

also anyone notice pounce bugged yet?

#

stopping on the animal collision box sometimes

hasty coyote
fresh laurel
#

either the devs tried to remove face pounce and that bugged itself or this is a normal pounce bug

fresh laurel
#

or update I should say

dusky surge
#

honestly dont think the hitbox is that big an issue tbh

hasty coyote
fresh laurel
#

legit tried going for a pounce, stopped at the cano feet and took the endlag

hasty coyote
hasty coyote
fresh laurel
fresh laurel
hasty coyote
hasty coyote
fresh laurel
#

now with pachy, something that has a working mechanic
addressing the issues wouldnt just make it instant fodder in my eyes since its issues wont exactly change how it cripples instead of damage?

fresh laurel
hasty coyote
fresh laurel
#

now if we adjusted the ram hitbox I wonder how much the matchups would change
I really question the sorta linger it has

dusky surge
#

the best way to deal with the teno/carno matchup with pachy is to adjust staggers

hasty coyote
# fresh laurel we want to nerf its teno and I think carno matchup too now the utah matchup is w...

Teno and carno are 100% stun issues. We just need a way to allow pachy to keep the stuns at the start, but not after the target is crippled beyond repair.

And if pachy is supposed to be a hard counter to Omni, then it’s doing it’s job perfectly. If it’s supposed to be a fair fight, then it should be looked at a bit. Probably start with that Omni turn nerf (if it actually happend at all)

dusky surge
#

i still think fracture = stagger and pachy cannot stagger animals 2x its size without a fracture

hasty coyote
dusky surge
#

i dont see how it would

royal stag
#

Question to talk about, why should Carno be able to do max damage with a charge not going full speed?

fresh laurel
dusky surge
#

you cant charge unless you're already top speed

royal stag
fresh laurel
#

we should however adjust that hitbox

dusky surge
#

hitbox bad

#

i can forgive pachy hitbox, carno needs major reduction

#

its not even just OP, it's visibly broken

fresh laurel
#

and carno charge is actually freaking scary against smalls, I think thats a good thing for its small game hunter niche
but man hitbox adjustments so smalls dont get grazzed by a huge LOAD OF BS

#

that took me way too long to send

#

🦈

dusky surge
#

i still think carno needs to not be able to knockdown animals greater than 50% its size, have a SLIGHT stam consumption upon initiating charge, and a reduced hitbox

hasty coyote
fresh laurel
fresh laurel
keen plover
hasty coyote
#

Honestly it’s such a minor thing I don’t see an issue with it myself. If you get hit from that far away and are in the perfect distance to be 2 feet in front the pachy rather than 2 feet further or closer… I got 1 word for you: zigzag.

dusky surge
#

everything else costs initial stam to use their abilities except hypsi (which costs hunger) and ptera (which isn't really as much an engagement tool as a eating tool), and carno for some reason

dusky surge
#

Now that it's actually good at hunting small game, it should focus on that. Teno should be a threat again

fresh laurel
hasty coyote
hasty coyote
dusky surge
#

I personally think teno is perfectly balanced, and doesn't need a buff, the issue is that everything else is STOOPID

keen plover
# dusky surge I'd also be fine with 75% and below knockdown range

I can agree with that. It's just I'm kind of curious to see how carno would perform with a 5% cost. It has a low stamina pool so if the drain is that bad, it might not have the ability to charge more than once to defend itself. Since situations can change quickly.

fresh laurel
hasty coyote
hasty coyote
dusky surge
#

Ehhh, nah

fresh laurel
keen plover
#

I'd like if teno could wade better personally

dusky surge
#

That would be cool

keen plover
#

That's the only change I'd do

fresh laurel
#

whats wading if I may ask?...

keen plover
#

How well it can move through water

#

Via trotting as an example

hasty coyote
keen plover
#

It's currently slowed down in shallow waters

#

I want it to cleave through it personally

dusky surge
#

Also super armour beating carno knockdown?

hasty coyote
fresh laurel
keen plover
dawn falcon
#

Teno should have excellent wading and diving capabilities. Half of its diet should also revolve around foraging on river, swamp or lake bottoms

#

On top of that I’d also HEAVILY buff tenos swimming speed across all growths so it can then contend with beipi, Bary, Sucho, Deino and such

hollow canyon
#

You can't use charge unless Carno is already going at full speed, the moment you trigger the charge it starts moving even faster but it doesn't pick up any more speed from that point onward

#

Carno doesn't need a weird nerf like that it just needs to have a lower charge damage in general

#

what you're proposing is a half-measure, just nerf that damage completely, it has no business doing that much

ashen frigate
keen plover
#

Charge radius or running turn radius? @sly birch

#

I'm assuming you meant charge

sly birch
prisma magnet
#

@vast sun crocodiles are able to run when holding something irl iirc, and carrying something doesn't stop anything else from running unless it's too big to carry easily. Only removing running from deinos when carrying isn't a very good idea, imo

mellow zenith
#

the prob is the deino's sub adult stage that outperform by a lot some playable

#

its like the Kaprosuchus in Ark, the thing rushed at you and grab you like nothing

#

speed and/or stam of the subadult stage need some change

hasty coyote
mellow zenith
hasty coyote
thin mantle
#

Sub deinos running down tenos on land….sub carnos running faster than a gale force wind

mental roost
#

That's not an actual thing now, right? Please god tell me sub deinos can't outrun a teno on land(speed wise)

#

also Sub carnos back in the day ran at max like 58 km/h...but now it's 68 or something??

thin mantle
#

Maybe 65 but last I checked it caps at 64

mental roost
#

I think 58 was good enough....anything above 60 seems a bit much balance-wise.

Also why. Why can sub deino do that now

river nexus
#

@green onyx

Keep in mind that the reason why our devs make drastic impulsive changes without thinking it through all the way is because they're experimenting for the final outcome.
We are nowhere near a substainable roster, the devs are still considering EVRIMA to be in BETA - and they have a full logical right to purposefully make mistakes as long as they're able to get experience from experimenting

#

The whole point of early development is to experiment, complaining about these things to this extent would be logical if the game was finished with an actual roster..
Not when the game is in a crystal clear experimentational status.

subtle berry
# river nexus <@661467817559719966> Keep in mind that the reason why our devs make drastic i...

Its true that they have the right to make mistakes, but that doesn't mean that they have to make one to the point where a dino is totally weak against others and make others very, but very strong. Where is the people to test this changes before adding? They made omniraptor complete garbage. Nerfed his agility and buffed bucking so omni wastes even more stamina while is being bucked. Where is the reason to do that? Bucking was already a little bit op and they made it worse. And why make carno´s charge have better turning radius and be able to use it right when you start running? That doesn't make any sense because if you watch videos of U6 of the isle and see fights of carnos, you will see that they just have to spam the charge until the victim dies. Thats not balanced at all and its just stupid, because carno is not supposed to be that way (and Im excluding the fact that his hitbox is very broken because can hit you miles away). 1 adult carno can now kill 4 adult omnis very easily, because only has to waste all their stamina in one buck and then run them down with the ambush and kill them because the omnis will have no stamina to run away. Other one is pachy, why buff pachy at this point where I watched videos of people 1v2 carnos with pachy (in U6), because of the fracture being always random to the point where has already on the first hit? If you want to kill a utah or carno or teno easily with pachy, you only need to leg fracture it or body fracture and let it waste all its stamina because you will easily run down all of them, because now you waste more stamina while fractured. Ffs, how can you say that they have the right to make a big mistake like this? I really dont understand how can you still be on their side after all of this... They dont fix the bugs, dont fix the performance, dont add new dinos for more than 1 year and do this kind of mistakes on the balance. Bro, pls.... think correctly before righting.

golden coral
# subtle berry Its true that they have the right to make mistakes, but that doesn't mean that t...

Omni isn't garbage at all. It's still a perfectly fine playable. Bucking was bordeline useless before. And the charge needed improvements so it could be used versus more than just afk targets. Now it can be used in an actual chase, which means carno can actually run things down. Pachy could do the same things to carno and teno last patch as well as this, nothing has changed there. The fracture is not based on RNG. Overall, the changes are a step in the right direction, and far from being a mistake.

Charge hitbox has issues, as does Pachy CC abilities. Charge damage and CC could do with a bit of a look over as well. As for the whole fixing performance, that isn't as easy as you want to make it out to be. And far as I know, they do fix bugs and so on, usually there's a whole list of things fixed in the patch notes. And we are going to get new playables, at least one is planned for the upcoming update.

hollow canyon
#

Performance is significantly better for me on this update, I went from 30fps to a more or less stable 60 fps with U6. The balance changes seem just half-done. Carno's charge changes were good but it needs to have its damage gutted and its hitbox fixed. Bucking is... meh? I'd change how it works altogether, atm probably do what Wave proposed and halve the stamina drain from bucking and pouncing and halve the bleed applied. The fights just go too quickly with Utah.

Double the runtimes of everything, make the stamina expenditure on abilities be percentage-wise so that juvies can't pounce/charge forever.

#

They went in the right direction but clearly haven't finished

#

Carno and Pachy both should've never made it out of the stress testing in this state

#

they're both broken - obviously

#

but yea they've promised an update before the end of the year and here we are - we got it

#

yay...

hollow canyon
#

Omni's agility was not nerfed, it's nowhere in the patch notes and it feels exactly as it did on U5 to me

#

Pachy needed a buff really badly

#

Utah was making burgers out of it on u5

#

bucking wasn't strong, it was trash

#

like idk, I can keep going but it would take too long, Utah needed a nerf on U5 - obviously
atm Carno and Pachy both need nerfs - also obviously

golden coral
#

@hollow canyonNot sure why you'd want the pouncing/bucking to be slower? Does that make for better engagement, or more fun? Because to me, the fast paced pounce/buck we have now seems all around much better, makes for more chances to actually fight the omni and thus settle the engagement. Sure you could lower bleed/damage even more, and lower stam drain on bucking, but I feel like that'd just lean into "I have to stand here and buck for so long" instead of "off with the omni, try and kill it so the fight is over", if you get how I mean.

median crow
#

instead of increasing bucking damage they should have nerfed bleed dmg from omnis because people are just mad that they cant react fast enough to their stamina being wasted but nerfing bleed dmg from omnis and instead making them lose not so much stamina from bucking would fix the issue

hollow canyon
hollow canyon
golden coral
golden coral
hollow canyon
#

Utah's nerf after U5 was the most obvious thing ever, I've been saying that it will need to be nerfed after its pounce gets fixed long before it even happened. It was a really obvious development of events considering how many times they buffed that thing before finally fixing its pounce.

golden coral
#

And I imagine that if they did less bleed but kept the pounce timers, people would complain that "I pounced for 4 seconds, why is this thing not bleeding out already".

hollow canyon
subtle berry
# golden coral Omni isn't garbage at all. It's still a perfectly fine playable. Bucking was bor...

Omni is a perfectly fine playable? How can you say that. You literally cant use your pounce, because if you do is just suicide. Now pounce is a suicidal sentence, because it only needs 2 seconds for bucking and you are already with no stamina. And if you think of carnos ambush, its not correct to be able to turn that well when you want to knock down something. Think about bull, if you ever watched those videos of people trying to dodge a bull for fun, you will see that a bull when is ready to run and charge its attack to a human, its very easy for the human to dodge it, because the bull is focusing all his strength on one direction to knock down the target. He cant focus all his strength to every direction that changes while running and simply just turn a little (like carno does) and still have all the strenght to knock down the target. And now think a carno that is literally a bus and is bigger and only runs on 2 legs (which makes even more difficult to turn). Even a normal human when is at full speed cant turn a little bit that well.

median crow
hollow canyon
#

if you do - you're missplaying really badly

#

and tbh deserve to die

golden coral
# subtle berry Omni is a perfectly fine playable? How can you say that. You literally cant use ...

You can absolutely still use pounce, tap pouncing is a thing. I can say it because I've played it and did fine. It's by no means suicidal, if you know how to adjust, you'll be fine. Carno do not ambush, that is a terrible playstyle and should not be a thing. It should pursue and run things down, which it can now do. Carno is not a bull, think more lke a cheetah if anything. Carno earlier only hit things with charge that were afk, that was far from ideal. Or in groups where they could distract stuff, but carno isn't really meant to come in numbers.

golden coral
#

Aside from that, I'm more so in favour of shorter but more dangerous pounces over longer but with much less bleed. Mostly because I feel like the longer you have to stand there and buck, the slower paced the entire engagement gets.

subtle berry
median crow
#

ye or like that

golden coral
golden coral
hollow canyon
#

Utahs apply waaay too much bleed and have their stamina drained waaaay too fast

#

admittedly an alternative option could be buffing up the runtime while keeping the current stamina pool

#

and drain

golden coral
# hollow canyon yea but that would remain a thing just not to the same extent as now

I'd have to test it out I guess, to see how it feels. I'm not saying that it has to be like it is, but I do think that quicker paced pounce/buck is preferable to slower. Even if you limit bleed much more. And I stll wonder if longer pounce time wouldn't just make people go "but why isn't the target already dead", because people do seem to think that attack time should equate to damage done when it comes to pounce.

golden coral
subtle berry
hollow canyon
hasty coyote
hollow canyon
subtle berry
#

about pounce

golden coral
hollow canyon
golden coral
hollow canyon
#

I think Carno's charge is one of the remaining outliers that need to be put in their place

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it deals absurdly high damage

hasty coyote
hollow canyon
#

the damage buff it received back in ~3.75 I think was completely unnecessary

#

this ability should've remained a CC tool

#

not a damage dealing nuke that you can use once in a while

#

but after that gets fixed

#

Utah will be the last remaining issue(and well couple that with pachy I guess since that thing is a balancing nightmare altogether)

#

Utah either applies an absurd amount of bleed or loses all its stamina in a blink of an eye

#

I'd very much like it if both were lowered

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not too much

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but at least a bit, I feel they are both excessive currently

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obviously its stamina drain on pounce would have to be nerfed too

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tbh I'd just outright remove that passive stamina drain it does to its victim

hasty coyote
#

iirc, pachy is supposed to be a hard counter, which if it is, it works really well as that. If its supposed to be a more even fight, then idk what to do other than making the missed ram delay longer or tap ram weaker.

hollow canyon
#

Idk why that's even a thing

hollow canyon
#

that thing is the most broken animal in the game

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I don't remember it being even remotely close to being balanced

hasty coyote
hollow canyon
#

and when I say "broken" I don't mean that it's too strong, I mean that it's conceptually broken meaning impossible to balance

hollow canyon
#

removing its stun could help maybe

golden coral
hollow canyon
#

but I think it might leave it vulnerable

hollow canyon
hasty coyote
# hollow canyon removing its stun could help maybe

not entirely, that would just make it unviable against carno solo. It needs those stuns at the start of the fight so it doesnt tank a hit and can easily be tracked through bleed. However, it def doesnt need them after the dino is broken beyond repair

hollow canyon
#

this would mean that Carno can't attack you

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but it can move freely upon being hit

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how long that would last depends on what would be required

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it could be longer than the current stagger I think

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since it's nowhere near as oppressive as complete loss of input that the player being affected suffers from the ram rn

hasty coyote
#

2 best ideas for solving it i have heard so far are
1: (my personal idea) make scaling stun immunity. This would apply to all stuns, so we don't have something like this again in the future. The first few stuns act as normal, but repeatedly stunning makes the stun immunity last longer and longer until the target is basically immune.
2: (an idea I'm more hesitant about) make fractures deal the stuns rather than pachy's ram itself

hasty coyote
hollow canyon
hollow canyon
#

@sick vine wouldn't it be easier to just buff up Dryo's runtime instead?

sick vine
green onyx
# river nexus <@661467817559719966> Keep in mind that the reason why our devs make drastic i...

It's got nothing to do with being beta, they are creating dinos that have abilities and then making them completely obsolete. The Carnos and Utahs have been messed with so many times and they finally had a good balance between the two, then they messed with it and broke it all over again, when what they needed to do was fix their new dino that was completely op, the pachys. Other than that hurry up and add new dinos because you cant balance to creature rosters that arent there. That logical, whats not logical is to balance with any type of rule system without knowing who the players are in the roster. Another thing that is stupid is testing their new updates before release to only a few influencers instead of opening the testing to the public like they use to do. We have all paid for the game before official release of a finished product so we should all be testing it fully, and they should be protecting their investment by not doing risky things and annoy people off by fixing things that dont need to be fixed, its like lets all jump out of an airplane that actually works to see if there is ground below, yeah thats real smart. They are going to lose more players than gain, first impressions count and they keep messing it up and breaking their own game.

golden coral
# green onyx It's got nothing to do with being beta, they are creating dinos that have abilit...

They did have public tests, they were not the... most useful if I recall correctly. And we are kind of testing, since whatever happens on live does change things. As for adding new dinos, they've explained why they're not doing so just yet, we still need a few more of the core mechanics done and all that. Not sure what you mean with balance based on rules. In any case, prior patch was not very wel balanced either, so things clearly needed to change.

sick vine
#

Issue with ptbs is that not only do few people actually play them but they only play it for a few hours

green onyx
# golden coral They did have public tests, they were not the... most useful if I recall correct...

Balancing anything is based on a logical rule system, if this happens then that happens, programming is a rule system, game mechanics is a rule based system, thats what i mean by that. Yes the prior patch had issues but the only thing wrong between utah vs carno was carnos insane turn on a dime mechanic and utahs magnetic pounce which was really nasty, but hey at least they figured out how to make it actually work for a change, because it was worse before that, when pounce just didnt stick, now its broke again and you cant even stick to a boar properly. Truth is they arent fixing anything, all they are doing is going between one extreme to the other, utah better, no wait carno better, no wait utah better, no hang on carno better. they dont know what they are trying to do, and it wont matter right now because carno is alpha at this point and time and its not supposed to be, once they hurry up and add the other dinos like allo and trex these problems between utah and carno wont even be an issue. Basically one carno should be able to kill one to two utahs, 3 or more utahs should be a challenge or dangerous the more utahs there are from there. utah bleed should actually do more damage and nothing should do one buck and drain your stamina to almost zero thats just absolutely stupid. Carnos should not be so maneuverable in charge and should take longer to get it started not a few steps. this isnt rocket science, its really simple to design these game rule systems and core mechanics. I'm doing it currently with one of my games im designing. It's like paper rock scissors logic. Easy.

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hes been typing for a while its gonna be long

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lol

golden coral
#

Too much, need to split it up :D And yes, since I'm trying to figure out your take on balancing as well :D

#

Noted, is there any reason to believe there's no "rules" here though? They do have an idea of how they want the playables to be and behave, and that's the basis for balancing.

No, there were lots of issues in prior patch. Carno charge was kind of useless unless target was afk, omni was overtuned in every which way, bleed, magnetic pounce, return for investment and all that. And my experience so far with omni has worked with pounce, I've hunted boars just fine, and carnos as well. So not sure, maybe that's some other kind of performance issue and not the pounce? They do have a habit of going from one extreme to the other yes, this is an issue and has been so for long, balancing tends to be done in great chunks instead of small changes, for some reason. Carno is kind if supposed to be the "alpha" in an ecosystem of small game that it's meant to hunt though. Sure, when they add the rest of the roster, there'll be plenty of bigger things that will limit carno, but those things in turn are probably not going to be as much of a threat to the smaller critters.

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Carno charge should however be manueverable, simply so it can chase things down properly. This should also be rather obvious quite frankly. If the critter is meant to hunt small and agile game, it needs to be good at doing so, so it needs to be able to crank up manueverability to keep up. And carno should be able to take down 2-3 omnis, which it struggled with before if the omnis were even vaguely competent. In general, in open plains, unless you have 3-4 or more omnis, you should run from the carno, it is meant to be the dominant force out there. Sure, carno could take a few more steps to get going now that the charge is useful. And far as I know, omni does bleed because they want it to be an attrition bleeder hunter. It used to do damage back then, and it was changed for said reason.

Bucking needed massive improvements, it was rather useless in prior patch. The issue now is not the drain speed, but that it drains in chunks, instead of like how sprint works. Which means it's hard to react to the drain now when there's an actual drain and not just a "I can keep attacking anyway, despite bucking". Bucking should very much be a "Get off now or die" situation, which it is closer to now at least.

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Here you go :D

#

I doubt balancing in the Isle is rock/paper/scissors though, not quite sure how you're approaching it here.

dawn falcon
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Is this about ambusher Carno

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I assure you, once “ambusher Carno” gets put into a proper plains biome (which would have barely any foliage while also being flat as all get-out), the playstyle would be incredibly unviable.

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Gateway does have proper plains if you want a pic 🙂

golden coral
#

No, I think we're more so just talking about if prior patch had good balance overall, compared to now. And I'm curious about his take on balancing in general and the whole concept of rule system for balance, and how that works in relation to the idea of an ecosystem/niche and all those things.

dawn falcon
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Ah.

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Well then, my bad

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I guess I’ll leave my two cents

golden coral
#

No worries, everyone is free to chime in!

dawn falcon
#

The previous updates balance is kinda dependent on who you’re talking about. Some people say it was better balance due to their own views on how the game should prioritize balance. It’s kind of a political party in a sense (without the politics). Some people will choose the party of A: balance supporters, while others choose B, this is purely because it is where they fit in and where they will find people with similar views as them.
It’s basically why QA and ST is easier to balance off of, because there are less people who will branch off and have a different view of the game. It’s easier to balance a game when there’s only two parties than five.

green onyx
#

no you are wrong with most of that sorry, carnos were never meant to be agile in turning while charging, did you play legacy. they were a fast straight striker that if they connected, would wreck things. And as a carno you could easily kill 3 utahs before the update if not for their magnet pounce. the bleed was fine, and they keep chaning it back and forth if they dont want utahs to bleed things then why introduce the pounce at all.

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that was a reply to Erik by the way

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Im not for one dino or the other, it just needs to be balanced correctly and they need to stop over nerfing things and then over buffing others

dawn falcon
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I agree with that

green onyx
#

pachy needs a serious look at, they are way op, its painful to see that much stupid programming

dawn falcon
#

Which is why I hope they don’t over nerf Carno again and instead, fix it’s hitbox and a couple balance changes (not significant ones) and THEN see how it plays out

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Same with Pachy

green onyx
#

pachy needs longer wind up to butt or needs a lower chance to cripple

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its that simple

golden coral
# green onyx no you are wrong with most of that sorry, carnos were never meant to be agile in...

No, they were not. You have this idea that carno was meant to just run in a straight line, but that does not align with the purpose and targets, or biome, of the carno. It just makes no sense and thats why it was terrible balancing. Carno needs to be able to actually get to the agile targets its meant to hunt. And so, we now have a useful charge.

And no, you could pretty much solo a carno as omni, and you didn't even need to be good at it, due to carnos massive bleed "damage" when moving + the magnetic pounce + the lack of useful charge + the massive bleed on the pounce + the uselesss bucking. All in all, that was not how the matchup was meant to go. And they do want omnis to bleed, you're the one that said it should do do damage?

Also pachy hasn't really changed from then to now, it has better hit detection, but it can and could stunlock a teno or carno in prior patch as much as it can now. And pachy fracture is not RNG based, there's no "chance" involved in it. And it's the CC that causes that issue, not the fracture really. No idea why you think that is related to programming though, not quite sure how you see that related to balancing.

sick vine
#

pachys were buffed heavily since breaks themselves were buffed

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The major one is being forced to rest to heal leg breaks

green onyx
golden coral
# dawn falcon Which is why I hope they don’t over nerf Carno again and instead, fix it’s hitbo...

Start by fixing the hitbox, and fixing stamina drain from chunk to normal when bucking. Those two should make things a lot better right there. Add a startup cost for charge, and maybe add another step or two before being able to charge (now that you can use charge openly, there can be a bit more of a startup time since you're already "on the run" most likely). As well as limit what carno can knockdown, and look over the damage.

For pachy, look over the CC and limit what it can stagger/stun on impact, so it can't just shut down a carno or teno like it can right now. If that is changed, pachy might be in a decent spot too right now, especially if it is meant to counter omni and all that.

green onyx
#

programming is the system used full stop

golden coral
sick vine
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wait i thought starting up the isle created a mini dino world in my pc

golden coral
#

We're not talking about the programming, we're talking about the balance. As in, what values and stats and mechanics they settle on.

green onyx
#

are you kidding, that is exactly how you balance a game, game logic

sick vine
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I think that the devs struggle with idea of balancing the game around realism or gameplay

golden coral
#

You still have to decide on what you want in the game, what kind of mechanic or ability you want a playable to have, and how many HTK and so on, that you want to apply.

sick vine
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and that they're unsure which they wanna do

green onyx
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i agree they dont know what they want

golden coral
#

You deciding that "it should take three bites to kill an omni on bodyhits from a carno", is balancing.

golden coral
sick vine
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tho atm the game is like extremely miserable for utahs

green onyx
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no you deciding it is this versus that or this if this other things happens is balance and game logic

sick vine
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there really isn't anything you can do other than jump on a rock to stop a carno from killing you

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(as utah)

green onyx
#

and thats done with programming, how do you know that the intention hasnt been a mistake with the programming logic side of it, this is why the game has so many bugs, i would not say that they have competent programmers at all. Otherwise something would break so often every time they fix something else, or try to

golden coral
golden coral
green onyx
#

omg you cant even talk to some people

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you have no idea

golden coral
#

Maybe you just see balancing purely as the code while I look at the decisions behind the balancing. Not quite sure where the "difference" here is.

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But balancing, and bugs are certainly not the same thing. Or even related.

green onyx
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you want an argument and you dont understand game development

golden coral
#

I'm trying to understand how you are looking at it. And I think I have a better understanding than you do, honestly.

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But it could just be that you have a strange way to phrase things.

green onyx
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its really simple they dont know what they are trying to create yet so they cant balance it and it will never become a finished game if they try doing it this way

golden coral
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That seems like an exaggeration. We'll get there, sooner or later!

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And far as I know, they do, at least now, have an idea of what they want the game to be.

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But considering we've gone from prog to survival, from legacy to evrima, you're not entirely wrong that there's been a few variations of what this game is meant to be.

green onyx
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this is why project managers and development heads get fired and replaced, cause they cant deliver the vision, and this is the problem with most indie games, they get stuck in a strange i want all these things but we dont know what to do. hence why big games assassins creed and such keep the same formats and just change graphics and locations

golden coral
#

@minor condorIt would be interesting if baby stegos did fractures instead of bleed, would make for a better way to escape things. But I think there's some difficulties involved in balancing that, and finding a "cutoff" from fracture to bleed, and so on. I know it's been suggested before at least.

golden coral
green onyx
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anyway i love the game but am sad that they are going to really annoy so many people that theyll stop playing it, first impressions count like i said and steam is littered with games that couldnt finish development because of loss of support.

golden coral
#

They're not going to "annoy" enough people to stop playing to make a difference, especially not with something like a balance patch that will change again in the future in some way, shape or form.

neon willow
golden coral
green onyx
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oh yes they will, i know 4 people that have deleted the isle because they are sick of them breaking the game more with each update

golden coral
green onyx
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those are people i know personally not online

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yeah and last i checked it was declining

golden coral
#

I have no doubt people come and go, and sure, some might leave, at least temporarily. But I've heard the whole "this will cause the game to die" so many times, over the years. And yet, here we are, and game is doing fine.

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I don't have the updated charts, but last I did see, it didn't look like there was a cause for panic at least. And if people truly do leave over a balance patch, then well, I can't say much for those. Considering we've had issues such as broken mechanics, or the whole "lose dino on logout because bug", and people still stayed around, and played at that, I am not worried.

green onyx
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lol really, ok. anyone that doesnt care about customer numbers doesnt care about bussiness, then doesnt care about success. if thats there bussiness model then the game will absolutely die a slow death.

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so many typos

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anyway i gotta go i hope they sort it all out and listen to reason about their bad decisions

golden coral
#

Oh but they do care, far as I know, and I wasn't trying to say otherwise. Since we still have a playerbase, full officials, and everything else. All in all, the game is still better than the "competition", or so it seems at least. It's just that this whole "devs must do this or game dies" have been said so many times, and yet, so far it seems to work.

golden coral
sick vine
#

The second they start adding dinos the games pop will rocket
this is kinda tin foil hat talk but i honestly think that the devs have more than a few dinos done but that they want to mass release them at once

green onyx
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cause they arent clever decisions they are just garbage.

golden coral
dawn falcon
golden coral
green onyx
#

the game is not doing well\

dawn falcon
#

I doubt they “aren’t unsure”. However, they have a vision of how the game should be, for example Carnotaurus in their eyes is a pursuit predator. But some people keep pushing for ambusher Carnotaurus so it conflicts with their vision.

green onyx
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the game is hanging on because of loyal players and thats not well

golden coral
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Wouldn't the game having a loyal playerbase imply that they did something right at least :p

dawn falcon
green onyx
#

those numbers are bad for a game to be successful

dawn falcon
#

It’s an indie game my guy
That is huge for one

golden coral
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Based on what?

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An unfinished game, that is one of the first in its genre

green onyx
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based on every other ultra successful game

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in history

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since the beginning of time

dawn falcon
#

Are you.. comparing a triple A genre to a niche one such as dinosaur survival lmfao

golden coral
#

Seems to

green onyx
#

on earth

dawn falcon
#

This is a good player count for how niche the genre is.

golden coral
#

I'm starting to think this guy has well, no real understanding, despite his claims to the contrary

neon willow
# green onyx and thats done with programming, how do you know that the intention hasnt been a...

@golden coral I think Seth here is saying that there's a separation between balance intention, ie, carno is supposed to win against Utah, and balance as implemented via code/programming (specific values, eg carno can kill Utah in 2 charges to body). The latter (logic bugs, ie if two stuns conflict, who actually is stunned?) sometimes differs from intention resulting in... Unusual balance decisions. I'd lump growth stage balance in this category-- probably how they balance growth is determining "okay so we want X playable to have Y stats at Z growth" at each new growth stage and then just doing an interpolation between the points. But that results in weird behavior like land sub-croc

dawn falcon
#

If it was an FPS than yes. I would agree with you. However it’s a dinosaur survival game 🙂

golden coral
#

Like, I get the "sentiment" but it makes no sense.

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And the intention includes the actual values put in, not just "x wins against y", because that's not a full balance vision if you only have that.

green onyx
#

dont forget your flying fish, cause thats an awesome mechanic which has nothing to do with programming apparently

golden coral
neon willow
green onyx
#

lol

golden coral
#

You seem to for some reason not understand that there's a difference between programming, and balance decisions, as in, the values chosen for something to happen in the game.

golden coral
#

If someone did say "We want the charge hitbox to extend this much because reasons", then it would be.

dawn falcon
#

That’s kind of your fault if you make balancing a subcategory of programming. lol

If that’s the case, what is the point of Hypno being a “balance lead” if he has no real experience with programming? Are you implying he’s a programmer, or…

What’s the point of Companies always having “balance testing” if it’s categorized as a subcategory of programming?

green onyx
#

Flying fish is a problem with them not knowing what they are doing and constently breaking the game, look proof here is that they are making a completely new map after trying desperately to fix thing one many times, taking away croc pond, shallows, oasis, they just dont have a clue what they are doing and dont watch what players want, then more players leave and the game will fail if they dont commit and fix things properly.

golden coral
#

The map is due to design choices. Not programming. :p

green onyx
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fix this one i mean

dawn falcon
#

using an example such as oasis even though the community wanted oasis gone

green onyx
#

omg no its not

golden coral
#

And oh yeah, people have all kinds of opinions on the map, and the things in it.

calm ibex
#

It's far more likely that issues such as flying fish are there purely due to update having to be pushed out at X date in the best shape possible

green onyx
#

no one wanted croc pond gone

golden coral
#

"croc pond"; you mean the one place where all the dumb deinos went to die :p

dawn falcon
#

Clearly you never were in here when general feedback was flooded with Oasis

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There were a lot of players wanting oasis gone, that is even what Hypno said in the devblog based on feedback

golden coral
# green onyx omg no its not

The reason we're getting a new map is at least in part due to the old one just being bad in design and layout and all that. That as well as performance reasons and so on.

green onyx
#

the map is because they dont understand what they are doing hence why the lag was so bad they wanted trees and assets everywhere but they couldnt do it, the system wouldnt handle the load, dont tell me they know what they are doing when they cant even get a server count right

dawn falcon
#

Bug fixing is programming

Balancing is not programming

You have to program to implement balance changes, but it’s not a subcategory of programming.

green onyx
#

basic programming

golden coral
#

The map isn't only because of performance, its also due to level design and all that. Not sure why you can't understand that.

neon willow
# neon willow I mean you can interpret this as bugs, and they are, but ultimately the balance ...

I'd argue this is the case with deino growth resulting in sub being the easiest, funnest land deino, and also with stun conflicts-- I'm not convinced that they actually thought out "hey if a Utah pounces a teno at the same time teno tail slams then the teno stun is ignored and the pounce succeeds". Likely it's an artifact of what order the dinos are checked for attack effects like stun, which is actually a coding artifact but directly impacts balance @golden coral

dawn falcon
#

Again, different from programming lmao

green onyx
#

rickardo we are talking about multiple things not just balance or programming

golden coral
# neon willow I'd argue this is the case with deino growth resulting in sub being the easiest,...

Unintended outcomes is not balancing, and it's also not programming for that matter. And if they didn't think that through, that'd be an issue with a lack of balance vision honestly. And there's a difference between how it works out in the game, vs balancing. We don't consider the broken omni pounce balance, it was just broken, due to programming reasons. So there's still a difference there.

golden coral
dawn falcon
#

^

golden coral
#

Are there performance reasons as well, sure. But the main reason is that until Jace, we had no one that actually worked on making maps good. Now we do, so we get a new map made by the guy who knows how to do such things.

green onyx
#

you guys want to go into voice chat and argue this?

golden coral
#

Would that somehow make a difference? :p

green onyx
#

little hard to get it all sorted over text

dawn falcon
#

I would if I wasn’t busy with college stuff lmao

green onyx
#

lol