#balance-feedback-discussion

1 messages · Page 31 of 1

alpine plover
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Long and hard fights, no mistakes. If you keep up the pressure long enough, they will fall

dusky surge
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since it was infamous for soloing animals WAY larger than itself

obtuse ocean
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In the future its not gonna be much you need to fear as omni, carno is deffently something that should be killing omnis easy

frail bobcat
dusky surge
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this version of omni actually relies on some level of teamwork

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Still think, as an omni, U5.5 omni was ridiculous and stupid in how busted it was

obtuse ocean
timber gazelle
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Can anybody tell me how I should escape carno when he s faster than fully grown omni?

spring hollow
alpine plover
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You'll win in a game of stam, or getting to cover

alpine plover
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I did test that two full uninterrupted raptor pounces only bring down Carno to 30% blood pool

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Which seems fine intially, until you take into account that I was nonstop sprinting, and how effective bucking is now

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Say if I play perfectly moment to moment with a coordinated teammate, I will bring it down. But the question is, will that take too long for it to be feasibly threatening to said Carno for almost every raptor player

frail bobcat
dusky surge
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the sound issues suck yea

spring hollow
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sound issues for a lot of things

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like how rabbits are the loudest things in the game

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and how carnos are silent from behind

obtuse ocean
alpine plover
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I know Carno is supposed to be a bad matchup because of tool kits, though that's not the issue I'm talking about

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The issue is with bucking so effective, and pounce bleed being nerfed, combat will become so strenuous to bring down reasonable sized prey due to such factors

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The nature of omni is a creature that hunts down in endurance, low health, meaning low margin of error. Now the lower stam from buck to pushes it to become more number dependent. While increasing longer fight times
If fights drag on for so long, most of the playerbase will be locked out of it's playability.

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Which is where I think bucking mechanics should be on their way in by now

frail bobcat
obtuse ocean
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Yea longer fights, but you also have the speed/agility/stam to run miles to find prey. If im playing rex im gonna spend tons of time just walking then trying to sneak up on something. The fight is over quick, but getting close and finding can take much longer time.

frail bobcat
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But maybe we should just start tap pouncing

thin mantle
# alpine plover The issue is with bucking so effective, and pounce bleed being nerfed, combat wi...

Bleed was terrifyingly overtuned last patch, it's still loads of bleed ironically. It's a playstyle shift, holding RMB is no longer a good tactic....which is good since it's skill devoid...tap pouncing is the new way to play omni and it's MUCH more skillful than before since your exit occurs at more predictable times than before, increasing the value of good positioning and a group for distraction

alpine plover
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So light tap pounces is the current solution for the time being, would you say prey can be brought down in reasonable times?

obtuse ocean
thin mantle
alpine plover
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Essentially tuned in senses, making great plays, no mistakes, without getting mentally exhausted

thin mantle
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I wouldn't define no mistakes amongst that criteria tho, you can make mistakes, there are just some you can't make more than once

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Whilst others you can, like you can tank a carno bite or a claw from a teno as long as you get out of that situation before they followup

obtuse ocean
thin mantle
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Roster decisionsTI_Succ

alpine plover
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I see, I'll try tap pounces, and killing no buck pounces after endurance

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See how effective that is

obtuse ocean
thin mantle
alpine plover
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Though with current hitbox Carno, it'll skew the play testing for the time being, so I'll wait it out

thin mantle
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The timing on landing the first or second tick is the part that takes a bit of timing

thin mantle
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why on earth you'd be fighting a carno in the open is beyond me

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You're asking to die

thin mantle
alpine plover
obtuse ocean
thin mantle
obtuse ocean
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still not used to say omni insted of utah lol

thin mantle
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Pachy even moreso

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Pachy counters omni harder than carno does and it's slower than both

obtuse ocean
thin mantle
obtuse ocean
thin mantle
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Like I don't think it can be overstated how much authority omni has over engagements in the game generally, it's quite fast, the animals it can't choose to simply walk away from can be counted on a few fingers

obtuse ocean
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Ofcourse im sorta talking crap here now, cus carno have that luxery tho lol

thin mantle
obtuse ocean
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Yea, playing in open fields should be incredible risky when carnos are around. Ofcourse its gonna be much less carnos when more dinos gets added etc

thin mantle
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Omni is going to have a field day on gateway

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Given how easy carno is to kill when in a forest

frail bobcat
thin mantle
obtuse ocean
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I feel like its me complaining about playing rex, and saying that everyone just runs away from me when they see me. I cant catch anything.

thin mantle
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99% of animals will survive you by never engaging you

frail bobcat
obtuse ocean
thin mantle
thin mantle
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It's not problematic so fortunately it gets to stay that way

frail bobcat
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Spiro is basically built for carno, while gateway is built for many playables

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But I think carno gonna be one of the main bridge ambushers

obtuse ocean
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Is that map bigger ? then the one we play now ?

thin mantle
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Probably, tho I can't imagine it being all too good at it

thin mantle
frail bobcat
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What do you do against a charging carno when you are on a bridge?

obtuse ocean
thin mantle
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If you're a deino or stego....well... that's obvious...
If you're a pachy you figure 8 it into a paste...if you're a teno hope that ping is on your side...but if it is you win

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Granted teno is still in the category of "gets destroyed unless merged with the server itself"

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So I can't count it amongst the immune

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God I miss when teno and carno actually fought...

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Instead of the perpetual charge refresh we have now

alpine plover
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I really think it's time other playables start getting introduced now

obtuse ocean
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yea same

thin mantle
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I'm so sick of rebalancing every playable into different niches

alpine plover
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All the main integral mechanics are in, we got our diets, night vision, water mechanics, new combat additions

thin mantle
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Perks and elders tho

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That...well....is the gameplay loop

obtuse ocean
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Do we know any of the perks ?

thin mantle
alpine plover
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It's about time Cera, Dilo, Bary, Magy, Kentro, Allo
Shake things up

thin mantle
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Ugh not allo

keen plover
thin mantle
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Allo needs WAY more before it can be added without being a more overpowered version of Carno

frail bobcat
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Gimme austro and let me ruin the deinos life by snitching to others where it is

thin mantle
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As far as it’s relationship with the game

obtuse ocean
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Kill a omni as carno, next life 30% damage boost TI_Troll

keen plover
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😁

thin mantle
obtuse ocean
alpine plover
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Para, Maia would be cool to see now

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Dibbles

thin mantle
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Dibbles would be better tbh

obtuse ocean
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dilos would be nice, omnis vs dilos. Not sure how that gonna be tho

keen plover
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Is diablo even a good pick in terms of newer playables? Seems to be a bit too strong, even if it's small

thin mantle
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Like I seriously don’t think allo works in a roster with less than 80% of all its playables very well…Tbf I feel the same about Carno

alpine plover
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So they'll have less hp

thin mantle
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Even then it’d be fine

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They’d be food for omnis

keen plover
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Like what does diablo bring? What hunts it? It herds.
Like I said, even if it's small, it's strong. It's a ceratopsian. Nothing but omni would have a chance and that's a solo diablo

alpine plover
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True, they'd be around Teno's range in size

keen plover
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Like if 2 diablos group up. GG. Nothing has a chance

alpine plover
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Carno charge?

keen plover
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And concept wise, they have big groups

alpine plover
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Deinos

thin mantle
keen plover
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Just face the carno. I'm assuming it has an ability to cancel carno charge. Also deino is deino. Wouldn't really call it a diablo counter

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Deino counters allo as well technically. Add it 😁

thin mantle
keen plover
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Nah, but I personally wouldn't add diablo without something that can properly hunt it. We already have stego

alpine plover
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I guess that's why Magy/Kentro are ideal first starter picks

alpine plover
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Big enough to stand and fight, small enough to hunt

thin mantle
obtuse ocean
thin mantle
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Kentro is….well….the antithesis of the current roster bar deino and stego

keen plover
thin mantle
alpine plover
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So again, a bad Carno matchup

keen plover
thin mantle
# keen plover Omni's are literally always countered by herds, so I'd hope it's not the only th...

They aren’t, if your pack is functioning well at least, a small group of Omnis would naturally get countered by a herd because the odds are gratuitously out of favor….also…I don’t really have a problem with massive groups of a single dino being relatively safe outside of certain contexts…out of curiosity what DOES “properly hunt dibble”, I can’t think of anything short of acro

keen plover
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I'd add diablo after dilo and bary

thin mantle
alpine plover
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With venom/poison added
We can expect a Dilo inclusion after troodon
As well as Cera for how complete it's looking

obtuse ocean
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Troodons will be faster then omnis ?

thin mantle
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What’s the A-B there

alpine plover
thin mantle
obtuse ocean
thin mantle
alpine plover
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Fast was general, was thinking in mobility as a whole

obtuse ocean
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Imagine hitting those if they are that fast and small in jungle lol

thin mantle
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Probably one of the reasons they shouldnt be

keen plover
# thin mantle Why….especially why bary

Eh, I always saw bary as ripping any pseudo mid that came into its water. While dilo can actively hunt diablo with venom. I just don't think diablo should come in before them, as it only leaves one competent hunter for them. Meaning we have another strong land herbi that's the meta.

obtuse ocean
keen plover
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After attacking in the water, bary could potentially give chase, unlike deino

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Although deino would one shot diablo so... IDK. I'M NOT MAKING SENSE

thin mantle
alpine plover
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I really don't think Deino should've been added before Spino or Cherry

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Nothing to contest it in waters

keen plover
thin mantle
thin mantle
obtuse ocean
slim dragon
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Without being seen*

alpine plover
thin mantle
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You still have to get within range to hit them

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Which would make you visible

slim dragon
thin mantle
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And if you can apply venom to a dibbles face….ummmm

obtuse ocean
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When night comes, 90% of servers are joinable : P

thin mantle
slim dragon
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Seeing your prey without being seen, just running outside of their vision range, is a huge advantage

slim dragon
thin mantle
thin mantle
slim dragon
thin mantle
alpine plover
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This is why we need new playables
Right after perks and elders

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We're getting starved of interactions

thin mantle
slim dragon
obtuse ocean
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Beipi or whatver comes soon, another playable i run from everything 90% of the time

thin mantle
slim dragon
thin mantle
alpine plover
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If anything is a dibble counter, it's something to heavy for it's head to deflect

thin mantle
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It has so many advantages against dilo hypothetically

keen plover
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The only true counter to diablo is alberto or allo. Anything else lacks the ability. I'm sorry, unless you're playing it solo, most players ain't going to down a competent diablo

slim dragon
alpine plover
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It's got agility, good defense, hits hard

thin mantle
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And if either are agile enough or fast enough to overcome its standing turn rate….uhhhhh

keen plover
alpine plover
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Poison is coming to the game

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I'm convinced Magy is poisonous at this point

thin mantle
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Plus Pachy has decimated any perceived size advantage for attacking carnis for me

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Pachy solos an animal nearly 4 times it’s size already

keen plover
thin mantle
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Btw I hate allo pin with a searing passion don’t get me wrong there

keen plover
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All I know is, and my main point is, diablo would be bad inclusion without something that can fight it somewhat evenly. Unless they decide to put its migration in some unique place where it won't even matter

thin mantle
alpine plover
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Hence why Magy/Kentro/Cera seem like better candidates to add to the roster

thin mantle
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Indeed they do

alpine plover
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Each of the inclusions would effectively impact the roster

thin mantle
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Unfortunately

alpine plover
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Meg doesn't seem to be ready

thin mantle
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In a roster sense or work done on it

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Because roster wise it’s VERY ready

alpine plover
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Though add those 3 in also with dilo
Sprinkle in the other smalls that are ready, and the game is fresh

thin mantle
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Mhm….as much as it doesn’t address any issues the game has I really wanna play with Herrera asap

alpine plover
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Herrara does seem like lots of fun

thin mantle
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Especially if they go full concept art and add treehopping

keen plover
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I hope they add galli, dilo and austro as the last smalls after troodon and add all the pseudo mids

alpine plover
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Scavenging, hunting juvies, skittering about and climbing

obtuse ocean
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I saw galli was gonna be an omni

keen plover
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yep

thin mantle
alpine plover
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Ovi and galli are omnivores

keen plover
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I wish we had an omni that can swallow small kills

alpine plover
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I just want Dilo/Magy/Kentro/Cera/Bary to freshen up the game

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Then we're set

thin mantle
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Same, tho I also want the current playables to….function

alpine plover
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They're holding on for now
Sorta..

thin mantle
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Kinda…….sorta……not really

keen plover
thin mantle
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Omni Pachy deino stego and Carno are….everything else is just….why are we even here

thin mantle
keen plover
thin mantle
obtuse ocean
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I would never play anything else if beipi could push small dinos into the water while drinking, and then taunt.

alpine plover
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Perks/Elders should've came way before Nesting/Skins

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That was strange

thin mantle
alpine plover
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Should've been update 1 or 2

thin mantle
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The existence of a gameplay loop would’ve been nice to have early on

obtuse ocean
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Im still very curiuos if its gonna be worth getting perks

alpine plover
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If it was here before, imagine how much tweaking and adding they could've done already

thin mantle
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That’s very vague, but that fits perks quite nicely

obtuse ocean
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Yea agree, diffrent playstyles etc

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Who knows maybe you need to even get pounce etc : P

frail bobcat
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@stone garden were those pounces bucked or normal?

stone garden
frail bobcat
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But I agree with you that omni is too weak and pachy overtuned

stone garden
frail bobcat
stone garden
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it was him mainly chasing me trying to spam RMB and when he missed i'd go in for a tail bite

frail bobcat
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And two pounces (one of which was bucked off) and two bites in 25 seem possible to heal midfight

frail bobcat
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Its way to low

stone garden
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Ok even if he healed the bleed it would say that pounce is in a very bad state, and to be bitten twice after those pounces should increase bleed

frail bobcat
stone garden
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So a pachy should be able to just two shot a omni with RMB?

frail bobcat
obtuse ocean
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How big is pachy compared to utah ? i dont even know whos bigger

stone garden
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LOL ok

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They are same size if full grown

frail bobcat
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The pachy RMB needs a bigger endlag

frail bobcat
obtuse ocean
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ahh, ok

stone garden
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Pachy isn't 500? they are both 450, please don't spread misinformation.

frail bobcat
stone garden
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I just played pachy and took out two omnis for giggles, 100% they are 450, raptor is 450

somber sphinx
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Pachy is 500 kg and Omni is 450

stone garden
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It is basically two RMB to kill a full grown raptor.

frail bobcat
frail bobcat
stone garden
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interesting moment 🙂

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it was swimming throught the air

hollow canyon
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That's completely normal - every fish can be a flying fish in The Isle

hasty coyote
# stone garden Pachy isn't 500? they are both 450, please don't spread misinformation.

Pachy is 500, it doesn’t get pinned by Omni pounce because of that. While omnis pin each other because they are the same weight.

Also, pachy does not 2-shot Omni with ram. A Charged ram does 125, so it takes about 4 hits to kill an Omni. If you use only headshots it’s still 3 hits. And good luck hitting charges rams on an Omni that actually knows how to dodge. The only way pachy can 2-shot Omni is with 2 headshot charged rams and a tap ram, or 2 charged rams, and 2 headshot tap rams.

dawn falcon
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Another day, another time to discuss my hatred for feedback pushing Carno into “an ambush predator role”.

obtuse ocean
neon willow
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Honestly ram targeting seems somewhat finicky and inconsistent from what I've heard, although I haven't played pachy much

hasty coyote
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However, a single fracture could end the fight if the Omni doesn’t think it can win and just runs away.

hasty coyote
dawn falcon
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Still wish Pachy comboing ram into downwards ram was an insta-kill for Utah, much like how bleed absolutely demolishes Pachys bloodline.

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At least for the head.

hasty coyote
hollow canyon
golden coral
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True, I think pachy handles bleed quite well now, and with the useful bucking, it should be quite capable to handle a single omni at the least.

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So no worries on that account honestly, if you let an omni pounce you fully, then yes you will die and you kind of deserve it then.

dawn falcon
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I may or may not have been autopiloting when I made that statement. But yeah

golden coral
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I'm not opposed to the idea of a "combo" to be honest, but that'd require the ram to be much less damage and only for fracture pretty much.

hollow canyon
hasty coyote
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Plus, the better hit registration makes using ram in a fight against Omni actually useful if the Omni can’t dodge.

golden coral
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Though it would be interesting, since it'd make pachy more capable at executing things it can knock down, but not so much on things it can't.

golden coral
hasty coyote
hollow canyon
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I was testing the fracture regeneration buff with Erik

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he fractured my leg like 4 times in a row while we were looking for a body fracture

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and then the one time we wanted to get the body fracture he fractured my Utah's leg

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note - body fractures heal much, much slower than leg fractures

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and that buff does work

hasty coyote
# hollow canyon wasn't a fight - it was a test

Ah that’s probably why then. Movement makes it a lot more finicky. I was fighting a 1v2 against omnis, I only got like 4 leg breaks total in like 5 rounds. Which isn’t bad, but it was only when I had a good angle and norm was like the second knockdown.

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If whatever Omni inertia shadow nerf thing is actually real, then pachy may have difficulty fighting them again. Since it’s mainly good rn because you can actually land your hits. If it becomes more difficult to hit, then I would consider trying to buff headslam depending on how much it impacts the fight.

Other than that, stuns need a rework or pachy needs a way to prevent it from beating people to death, but allow it to break and run like it does now. Teno also just needs super armor on tail slam, pachy won’t be the only thing with stuns that can hard counter teno.

dawn falcon
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I absolutely want headslam to, at the very least, be stronger so it’s utilized more in combat. It’s just so satisfying to land, and if it was more useful compared to alt-LMB, I’d really enjoy it.

stone garden
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stego army ftw!

frail bobcat
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Apex btw

golden coral
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@frosty wedgeMaybe when there's more things to hunt deinos, but as it stands, they only need to fear their own, so encouraging cannibalism is at least for now a good thing.

sick pike
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^^^ keeps the population down

frosty wedge
golden coral
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Don't deinos have stego on diet?

frosty wedge
golden coral
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(at least they have organs anyway these days)

golden coral
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Not sure how that relates to not wanting deinos to eat other deinos?

frosty wedge
golden coral
frosty wedge
golden coral
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Yeah, but at least it does mean you need to eat other deinos, thus being a threat to them.

frosty wedge
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there is no threat other than other adult deinos, which when i am on my adult i see far more little ones, so its like shooting fish in a barrel, but my play style is i dont eat other deinos unless attacked first

golden coral
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Well it's kind of what I meant, larger deinos are a threat to smaller ones. Or numbers vs a solo adult for that matter.

frosty wedge
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yea it forces you to be cannibal. example two adult deinos kill every deino in site to maintain the 25% hp buff, so you and a friend also adults in order to compete with their 25% hp buff in case they attack you, you must also become cannibal just to compete against the canni crocs. idk i feel like it could be balanced different than forcing someone to eat their own kind

median swan
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I think it’s completely fine, more favorable dinos need to have greater challenge

stone garden
# frosty wedge yea it forces you to be cannibal. example two adult deinos kill every deino in s...

1# You're playing on official server, where you get killed for sport and not survival. 2# All forms of this species ate smaller ones that weren't it's mother, you are the apex of you're environment and mother nature keeps over population in check by cannibalism. More Denios is less fish, starving Deinos need nourishment. I used to not stay in the water when growing, I'd fill my diets and hide in land in the bushes or forests near the jungle, avoid the populated areas. When nesting becomes a thing mother Deinos will protect you against cannibalism.

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I did notice that Deinos don't have a diet for goat/deer/rabbits/boar which should be on their diets, if it drinks water then it should be on the platter. I've actually killed these near rivers and its discouraging they aren't a diet.

mellow zenith
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@frosty wedge What is your problem here the actual 25% increase regen heatth/locked health or the cannibalism ?

frosty wedge
hasty coyote
frosty wedge
hasty coyote
frosty wedge
night compass
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@frosty wedge I feel like the cannibalism for deinos helps keep the balance in check. Currently it's doing nothing because everyone wants to be deino now, but when it ecosystem is balanced it helps keep the population in check

wraith relic
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More accurately tries to keep the balance in check

undone hill
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@candid herald this is about you last carno charge post I do get what you saying but I think a adjustment could be raising Utah health instead of taking the damage on charge down bc if we take damage on charge down then it’s fair for Utah fights but not for pachy and teno, but if you just raise the Utah health then it’s still far in a pachy and Tenno fight but now it’s also fair for Utah so it’s all around good. But I do very much agree on you last part 3 steps is crazy

slim dragon
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But raising utah's health imbalances its matchup with everything else...

analog mirage
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Here’s a idea. Fix the charge hitbox, and not take Omni’s stamina in two ticks from bucking. Boom balancd

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Just cause something gets buffed doesn’t mean something else needs a buff

golden coral
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@silk harnessReverting the carno charge is a bad idea, the new charge is actually useful. Same with bucking, the new bucking is useful, the prior one was useless. If we're going to adjust something, then work on what we have now, instead of going back to a worse state first. Fix the charge hitbox issue, and fix the stamina draining in chunks, and it's pretty solid as it stands when it comes to those two (and look at the whole turn/inertia thing, or whatever did or did not happen there). Pachy do need some changes in its cc abilities, and carno could use a look at it too. But all in all, we're better off now than before when it comes to how playables and mechanics should perform.

dusky surge
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I legit like new charge, I just think hitbox, knockdown weight threshhold and lack of stam consumed on use make it frustrating

golden coral
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Yep. Adjustments needed, but my main point is that charge is now more in line with being useful for the targets it should. Same with bucking, adjustments needed, but now it's in line with being a counter like it should be.

neon willow
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Honestly even if bucking drains Utah Stam quickly like now, as long as it is smooth drain so you can predict when you'll run out, it would be fine

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The issue is you get 2 ticks to react before you're out of stam

turbid crater
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Speaking of which

somber sphinx
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Get folded TI_Bonk

golden coral
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@turbid craterDo you think it would help and/or feel better if the drain just worked like sprint, instead of that chunk. Would it give you better control over when to dismount and all?

hasty coyote
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You’re also trying to 1v1 a carno as an Omni in the plains with no cover.

turbid crater
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@somber sphinx well f me, in one frame I have 90% stam, in the next I got 10% haha
@golden coral Utahs lose stamina on their own as they hold the pounce. The stamina loss should be progressive with the stun/falling at the end of the buckle, but that should drain the person holding E as well.

turbid crater
hasty coyote
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Maybe we could make pounce more forgiving by reducing the bleed damage, but reducing the stam drain.

hasty coyote
turbid crater
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What part of "I lost 80% of my stamina in 2 frames" didn't you get lol

golden coral
hasty coyote
golden coral
golden coral
hasty coyote
golden coral
turbid crater
hasty coyote
golden coral
hasty coyote
neon willow
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It either needs to be progressive, or multiple ticks at a faster rate

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Not necessarily upset that Utah can't cling to the back of another dinosaur for 3-4 seconds, just that you can't estimate how long you have before you have to deal with knockdown

turbid crater
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As it is, it's possible to 2v1 a FG carno with Utahs if they don't know about the Hold E to buckle mechanic. If they do, they tap E, raptor loses all of its stamina and rip. It is impossible to do anything about it.

neon willow
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Assuming they don't charge and have the absolute massive hitbox of that attack hit you

turbid crater
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ah ye, but that's another issue. they gotta nerf the head ram lol, it's not acceptable the carno one shots a fg utah with a single head ram

neon willow
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But yeah, making buck Stam drain more predictable for Utah's, and fixing the carno hitbox might be all the change that is needed to get decent balance again

neon willow
turbid crater
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I reckon thats more ping issue not the size of the hitbox

neon willow
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If they actually had to aim, then... It wouldn't be such a big deal

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Maybe, but... I used to play Utah and teno a lot, and since the update is the first time I'm seeing issues with carnos hitting me without visibly hitting me

golden coral
neon willow
golden coral
turbid crater
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Which is easy to get. So yeah. One shot.

neon willow
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That's an issue of hitbox again

#

Though if I remember right, ram does 300 base damage (omni headshot is 1.5 multiplier resulting in 450 damage and a one shot)

#

Honestly I could see ram reducing damage slightly due to the fact that it ALSO causes knockdown... Allowing for a few free hits

#

Maybe like 250ish

hasty coyote
golden coral
dawn falcon
#

Another day, another feedback post wanting Carno to be an ambush predator. TI_Trollge

golden coral
dawn falcon
#

Pretty sure it all started with Kavs videos about Carno being an ambusher and how anything otherwise makes Carno either unviable or ridiculously OP.

neon willow
#

Honestly idk how it's supposed to ambush if it's habitat is open plains XD not like it can hide in tall grass like a lion

dawn falcon
#

Now everyone just rolls with it, even though it still makes no sense. TI_Trollge

dawn falcon
#

Everyone says “errrr sneak on hills!” Or “hide in bushes” but a proper plains biome probably won’t have that stuff and would be flatter. 🙂

#

Pain

#

Doesn’t help that the community is so split on balance.

neon willow
#

As always, everyone sees something bad, but has completely different ideas of how to fix it

#

And idk why but people tend to treat nerf like a dirty word.

dawn falcon
#

Embrace the pursuit predator playstyle

#

Make it completely capable of hunting smalls in open, flat plains.

#

The devs intend to make it a:

1). Small game hunter.
2). Pursuit predator.

If you make it’s turn utterly trash, it ruins both of these as smalls will outturn and be vastly more agile than it.
This even goes for it being a pursuit predator. It can’t actually pursue anything if it’s turn is dogwater, can’t use its charge like a weapon for combat (not ambushing), etc.

#

Can’t wait for gateway to have open plains and for Carno to be horribly unviable, and one half of the community is like “hurdurr this is balanced! 🤓”

tall bronze
#

That's one of the things I never understood about Carno being a small game hunter. It's always known for having awful turning.....the thing that small game has the exact opposite of. So how do you chase em? Ambush?.....as an open plains hunter?

Carno has always been an enigma to me.

obtuse ocean
#

They did in legacy, even with really bad turn. In the open that is, they where useless if you manage to get away to trees etc.

golden coral
obtuse ocean
#

Yea it was strange lol, but how was cera vs carno? I dont remember

tall bronze
#

Cera could theoretically deal with them pretty well. But get bit once as Cera?......

🙂

#

You had great turning, good damage, but bleed resistance was essentially "paper-cuts are lethal" levels of bad

obtuse ocean
#

Ahh! Thats true, that bleed resistance was brutal

golden coral
dusky surge
#

head ram needs a nerf, sure, but i dont think it needs a nerf in the damage department

tall bronze
#

It'd be cool if it was something you build up to during a chase and it's a make-or-break kinda deal. Succeed and you got dinner. Fail and hssssssss ah, yeah, nah, sorry, maybe next time.

#

Not something that's like "oops I missed." does it again

dusky surge
#

i'd honestly like it if it were just given a 5% stam cost on usage

#

every other animal in the game has an initial stamina cost upon using their special ability

#

(except hypsi, who has a a stomach cost, and ptera, who doesn't have a combat ability)

tall bronze
#

Well technically Ptera's ability is flight which uses stam TI_TrollTI_TrollTI_TrollTI_Troll

dusky surge
#

did some guy spam his own posts with like 100 positive reactions so that it seemed more liked lol

#

also i love the " I play video games to have fun and not to get stressed out as like this". So did other people who play other animals, too bad U5.5 omni was a source of stress for everyone with how good it was

hasty coyote
dusky surge
#

fave part is def the fact that they have a raptor pfp

willow cliff
#

Raptor pfp or not carno is still most certainly overtuned in its own right, doesn’t help the fact that it’s charge hitbox is the size of the map

dusky surge
#

oh yea, no doubt, this guy's just REALLY funny

keen plover
#

I think pouncing as a solo raptor should mean your stamina gets nuked. Should incentivise double pouncing. Even quadruple on things like stego. The stamina drain on double pouncing seems a bit too high.

dusky surge
#

honestly, it'd be interesting to see the pounce stam damage scale with omnis on the animal

willow cliff
dusky surge
#

since it'd be harder to buck off multiple because of the weight

keen plover
#

Yeah

dusky surge
#

also encourages the pack hunters to pack hunt

keen plover
#

Literally force it into pack hunting. Solo players should have no chance against larger creatures.

golden coral
#

Doesn't it already increase stamina for bucking the more omnis are on the target?

#

Could have sworn that's supposed to be a thing.

dusky surge
#

Oh, the idea is more the stamdrain is reduced the more omnis you have

#

Pretty sure that is a thing, yes

golden coral
#

Could always up that, so it's more noticable, especially now that you don't want to run out of stam.

dusky surge
#

basically, insentivising pack play any way you can

keen plover
#

Yeah

dusky surge
#

buff omni in groups, keep it bad alone tbh

golden coral
keen plover
#

Yep. Force it to hunt creatures smaller than it solo, but let it be an apex hunter with a full pack.

dusky surge
golden coral
#

Eh, honestly not sure omni should hunt apexes anymore. Not that the idea itself is neccesarily bad, mostly that it seems to make omni players feel that they should be more powerful than neccesary.

tall bronze
#

At some point though, wouldn't it just become "welp, too many on me guess I'm dead because I can't hold E harder"

golden coral
#

Though that also depends on how well pounce works, if it's still magnetic, and so on of course. If it's properly difficult to get the full set on at the same time, then it should be fine if they're decently lethal when they do pull that off. Though not sure how many rounds of a set should be needed for the kill.

tall bronze
keen plover
#

Pounce by itself is already a run up and spam rmb thing. Not like that would change

golden coral
#

Map issue in what way?

keen plover
#

The main place stego eats, the "plains", have so many tools for it to use to counter omni. So that's why we have always had an overinflated stego playerbase. Literally every fight will have a solo stego player just walk up to a tree.

#

Cliffs, inclines whatever else

golden coral
#

Well, considering that was the only viable way to counter omnis, I can't see any issue with that honestly. The issue is more so that stego needs that, when it really should be able to just swipe omnis off itself or similar.

tall bronze
#

I'd just rather try and make pouncing and bucking more than just holding a button and have a b i t more depth to it

golden coral
#

At least now bucking is useful. So less need to find a tree or cliff. If you make it worse again, you're just going to get back to that "meta".

#

Out of 8 omnis, 5-7 should probably die in the attempt vs a fully grown stego, considering how suited it is for countering them.

keen plover
#

I don't know about you, but literally every stego fight I've had is them doing that. It hasn't changed anything this update, but made it easier for them

golden coral
keen plover
#

Even the bleed resist build. Like why give that to stego?

thin mantle
golden coral
#

Tailored diet paths wouldn't be bad, but I'm sure we'll get that. Though I can see stegos having that anyway, especially if they themselves are given more bleed.

keen plover
golden coral
#

Mirror matches could be a reason to spec into "I can handle bleeders well".

tall bronze
keen plover
#

THEY WON'T husk

thin mantle
#

Don't overbalance omni or arbitrarily nerf it

tall bronze
#

Let it come back when it's baked in the oven fully.

golden coral
thin mantle
#

Also remove deino if we're removing stego...it's several times worse in every regard than stego in this category

golden coral
#

I'd work on that part more, I dislike the "but it needs a predator" argument so much.

thin mantle
#

It's literally unkillable

tall bronze
#

Add Kontree and Bonkyonerx pls

golden coral
#

Better to make it so that even if everyone was stego, they'd have reasons to cull their own until only like 6-8 adults remains.

keen plover
thin mantle
#

It's the majority server pop rn

#

With zero competition like it's demonstrable

golden coral
keen plover
thin mantle
golden coral
#

Me going to drink as solo stego. Four adults coming up on land after me... plus their subs running up to start nibbling at me xD

thin mantle
#

It's why the game feels deader than it is

thin mantle
keen plover
tall bronze
#

Maybe adding the 8 Ton alligator in an early stage of the game where growth isn't properly difficult for bigger things yet because bigger things shouldn't exist yet was a poor idea 😛

thin mantle
keen plover
tall bronze
#

Eeeeeeeh personally I wouldn't go that far with it, but it definitely strikes me as a "we should add this thing well later on" kinda thing.

But instead we got "NOPE, FIRST AQUATIC 8 TON ALLIGATOR"

thin mantle
keen plover
tall bronze
#

Yeah why are the juvies so friggn' fat?

golden coral
# keen plover I don't know about you, but literally every stego fight I've had is them doing t...

Oh I'm sure they still do, but at least I hope they don't need to, which was my point. I feel it's important that there is proper counter to omni without having to rely on terrain, otherwise you do get the "I am dead unless next to x", which isn't engaging, as we see with deino. Obviously if someone is near a tree they might use it to cut off attack vectors, and that's fine by me, but it shouldn't be "I need to scrub the omni off/send it to it's doom via cliff" to fight them.

thin mantle
keen plover
#

There is literally no safe drinking spots with the way deinos are. Juvis / subs can run so far and grab you now.

tall bronze
#

Oh that I can agree on

golden coral
# keen plover True. Very true... It's just that any competent stego will just avoid them / run...

Which at least makes the stegos vunerable and will limit the ones that don't escape. And even the ones that escape are now more vunerable anyway. But honestly, I'd treat stegos the way I do deinos as anything but stego or deino = just ignore. You're not meant to go after them, in most cases you can't, so leave them be. Most stego players get bored anyway because they don't like being large, slow, and chill xD

keen plover
#

40-45% deino is the golden spot. High stamina, speed, HP.

thin mantle
thin mantle
golden coral
#

Honestly, while the growth curves have their fine tuning they need, I much appreciate not having to sit in a bush for 4 hours as stego before I can show myself on plains :p

thin mantle
thin mantle
tall bronze
golden coral
thin mantle
golden coral
keen plover
thin mantle
dusky surge
thin mantle
golden coral
#

@keen ploverFor stegos, I would love to see A, a longer sub growth, keep the quick reach .. let's say 2T, then stay between that and 4T for the next few hours, then get the massive boost up. Do the same to deino. Let it reach size to grab pachy/omni quickly, then let it stay betwee that and grabbing carno for most of it's life, then "speed boost" the final growth.

thin mantle
tall bronze
#

I would like sound and espepsfsepecially calls to have one day of actually working and not being broken in some way.

thin mantle
golden coral
#

And can we work on how to make stegos compete without requiring a carnivore, please. Surely there must be some ways aside from "add x to hunt it", stegos should by no means come in herds or be all that friendly with each other. Also would show how good or bad (most likely bad) the mirror match is and maybe encourage more ways for stego to fight and maybe even get food at that.

keen plover
tall bronze
thin mantle
keen plover
#

Even then, it sucks to be grabbed so ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

I remember being grabbed by a visually smaller deino and it made no sense to me

thin mantle
tall bronze
#

Grabbed by Deino

Me:

keen plover
#

That thing just picked me up when it looked tiny

thin mantle
#

Getting grabbed just fills me with nothing but apathy

golden coral
# keen plover Yeah, omni would then be oppressive to solo players. I just feel like currently,...

Exactly. Not only is stego, like kentro and maybe anky, terrible for communal defense (unlike the hadrosaurs and ceratopsids). But also, it's an apex, or might be. They should never come in numbers, we don't want groups of gigas or rexes or trikes, do we? I don't see anky or stego coming in more than pairs either, and I don't believe they ever should. And I do think that any apex pair should be off limits to anything but another apex pair, whereas a solo apex could maybe be huntable by a full pack of omnis, at the cost of most of their pack preferably (they'll have an entire mid tier roster and "large" tier to hunt as well, no need to go for the absolute apexes really).

keen plover
#

And you know you're screwed since they have infinite stam at that size lol

golden coral
dusky surge
#

weird thing to throw in, but i genuinely believe that the juvi stam needs to wear off faster and start you off with less bonus stam. Maybe 2x stam, not 5x or whatever it is we have atm that allows a juvi carno to marathon charge across an entire plain

#

I reckon once you reach sub-adult, you have normal stam like everyone else, since you get the bonus speed

thin mantle
#

ideally

tall bronze
#

I made a suggestion for that once actually

Massive stamina capacity? Stinky. Excellent stam regeneration? FRAGRANT.

golden coral
tall bronze
dusky surge
golden coral
thin mantle
thin mantle
thin mantle
#

but you're right :(

hasty coyote
golden coral
thin mantle
dusky surge
#

what's sad about teno is that it remains the most balanced and fair animal, but it's become so power-crept that it's falling behind. It's by far the most fair and fun fight for omnis, because it's not insanely tuned to obliterate your entire pack. I would put teno as a solid A-Tier, carno, stego, deino and pachy are all S or SS tiers, just far outclassing it

golden coral
#

I just want both stego and deino to get to playable status quick, but then stay there for most of their growth, so they have that gauntlet to go through. And if they do make it, then they can quickly reach full adult and get all their power that comes with it.

dusky surge
#

The issue with teno is not that it's underpowered, but its competition is STUPID

tall bronze
#

STINKY

golden coral
thin mantle
#

It means teno is too good for the rest of the roster in the best possible way

hasty coyote
#

(I'm still advocating for teno having super armor on tail slam)

dusky surge
#

Nerf pachy's punching up
Nerf carno's ability to chargespam animals nearly its own size to death with knockdowns
Deino is deino, IDK what to tell you
Honestly keep stego as is because nerfing it means buffing deino and that cannot happen

tall bronze
#

I Deino what to tell you

dusky surge
thin mantle
dusky surge
#

Pachy's stun threshhold NEEDS to go down

#

Carno SHOULD NOT be knocking down tenos with charge

thin mantle
#

Charge shouldn't stun with how mobile it is rn....even with a hitbox fix

#

at least teno sized animals

dusky surge
#

New carno charge is a godsend and actually makes carno doing what the hell it's supposed to do, but it can't be knocking down animals at the weight it does

thin mantle
#

But even then I think an argument can be made for carno just not knocking down anything because it makes their engagements more interesting

dusky surge
hasty coyote
#

yall, again, pachy kinda NEEDS those stuns at the start of the fight to actually get the fractures, or it gets run down because losing +1/3 of your health and bleed go BRRRR

thin mantle
tall bronze
#

I want stagger to be a stagger since it's called stagger and actually stagger things and not stun them because that's not staggering something if you stun them STAGGERING THEM WOULD BE

dusky surge
thin mantle
#

also pachy's travel in hordes

dusky surge
#

Fracture = stagger and inability to actually effectively chase down the pachy

thin mantle
#

The double or triple fracture in a single combo is real

tall bronze
keen plover
hasty coyote
thin mantle
tall bronze
#

Pach of Pachys

dusky surge
#

Reduce carno's running stam to 20 seconds, leave

#

Head fracture also means it just can't properly track you down and does pathetic damage

thin mantle
#

This is a comically easy strat on gateway btw

#

Because obstacles are everywhere and open spaces are few and far between

dusky surge
#

Gateway has so many things to flee to

#

Gateway fun :)

tall bronze
#

;-;

thin mantle
#

It'd be a good idea to perceive balance in the context of gateway from now on

tall bronze
#

How are the plains?

dusky surge
thin mantle
tall bronze
dusky surge
#

There's also little logs to hide in in swamps, cycads to run through and lose larger animals

thin mantle
dusky surge
hasty coyote
# keen plover It needs it only against carno. If left be, this creature will quite literally o...

which, again, is why I want 2 changes to be made
A: give teno super armor on tail slam and maybe kick, so even if the pachy hits it or whatever stunning animal hits it, the attack still goes off.
B: Make the stun immuity timer scale exponentially after the 3rd to 5th stun. Essentially, the timer would go from something like 4 secs, to 5, 6, 10, 20, 30, unable to be stunned with each subsequent stun. This would apply to most stuns (especially future dinos that also rely on stuns and fractures) and would end after combat (prob like 2 mins or so after being hit)

thin mantle
dusky surge
#

Arid is where the rocks are, brown grass, lots of cliffs and hills since it's high up. Most plains I find are less bushy than spiro's, have a decent level of AI and would be wonderlands for hunting carnos

thin mantle
#

Still those tiny pebbles need a hard looking into

#

Cuz they will make you one with the sky if your toes so much as graze them

hasty coyote
keen plover
dusky surge
#

isn't pachy a coastal animal?

#

oranges and coconuts are both coasts

#

agave is the only thing in plains

thin mantle
#

Hence coconuts

hasty coyote
tall bronze
#

Coashtul Pakshy

keen plover
#

Good luck with a stun immunity timer as teno when the pachy has literally nuked all your stamina.

thin mantle
#

Regardless carno is one of the only things that will really ever threaten pachy...I don't mind it being severely disadvantaged in a 1v1

dusky surge
#

I do think pachy would work MUCH better in the arid region. High up, plenty of rocks to climb, bushes to hide in and an already pre-existing paranoia of leg fractures

tall bronze
#

Just the brilliance of the character menu

Radish: "I spawn in North West Plains!"
Me: disappointingly staring at radish in the Southern Swamp

hasty coyote
dusky surge
#

If pachy can consistently stagger carno, it can also do it to teno, neither animals deserve to have this happen

thin mantle
dusky surge
#

Pachy punching up as much as it does is a fundamental flaw in design

golden coral
dusky surge
thin mantle
golden coral
#

Why is pachy coastal anyway?

thin mantle
#

Like sure omni is technically a plains animal as well...doesn't mean it should be advantaged when facing a carno in said plains

golden coral
#

What part of pachy looks like it belongs at the beach? :p

dusky surge
#

Fracture = stagger, reduced ability to hunt. If they continue to pursue, hit them again and fracture harder. Then again. If they don't give up, they won't be able to catch up regardless

thin mantle
dusky surge
#

yea, coconuts

tall bronze
#

What if migration brings it away from the cocos

dusky surge
#

It probably will

tall bronze
dusky surge
#

It'll bring it in many places, and come back to coconuts eventually

golden coral
#

Alright. I find it a bit strange honestly. I think pachy would work well in something like gateway highlands, probably better than teno honestly. (I still want a more.. island hopping/river semiaquatic teno, not just stay near lakes).

#

And yes, deino is dumb, but deino is dumb anyway. xD

thin mantle
#

Actually anything being aquatic is bizarre with deino in the game

golden coral
#

I still wish teno was more swamp animal, but alas.

thin mantle
#

You'll universally have a better chance at survival staying on land

keen plover
#

Also on Gateway, plains aren't as common as they are on spiro. I doubt carno is going to perform that well on that map anyways. Jungles, coast and highlands. Pachy will be fine

tall bronze
#

Diving
Teno
NOTAPERK
Please
Yay c:

thin mantle
tall bronze
#

Make it proper semi-aquatic herbivore we only have o n e

thin mantle
#

Not that it works with deino existing but yknow

golden coral
#

@thin mantleYou could up teno oxygen and less stamina drain when lunged. Just make it so you can't just grab and drown but have to actively attack them as well, and maybe up their swim speed and agility a touch too, so they can kind of.. juke a deino?

tall bronze
#

I can't imagine a Teno juking a D e i n o without it looking very very odd 😮

thin mantle
dusky surge
#

Teno already has the best oxygen, stam drain, swim speed of any existing land animal

tall bronze
golden coral
tall bronze
#

I fully support semi-'quatic Tentosore.

keen plover
hasty coyote
# keen plover Stun immunity timer has one problem. Leg fractures do not heal while moving. So ...

could make leg fractures heal while standing, plus teno can tank 1 hit without being fractured, so if they ambush, then just play defensively. You can protect your head and tail slam at the same time, which is a good advantage. Then land 1 tail slam to drop that pachy to half hp and kick it to either kill it, or leave it at 1 hp. If theres like 4+ v 1, then its like omnis, not too much you can do.

as for the leg fracture thing, they can make it heal while standing still, but not while running or walking.

golden coral
golden coral
dusky surge
golden coral
#

Turns the corner following a teno, runs into a stego instead :p

dusky surge
#

you're dead before you have the fracture heal against a pachy

thin mantle
hasty coyote
keen plover
thin mantle
dusky surge
#

Teno should not be HARD COUNTERED by something 1/3rd it's size and faster than it

tall bronze
#

Grab Pachy's head and twist it

thin mantle
#

Wait until you can be more confident in your numbers to go walking in the only environment with a predator that can kill you

hasty coyote
dusky surge
#

2 minutes????

dusky surge
#

im sorry, what kind of stupid balancing factor is this

thin mantle
keen plover
dusky surge
#

i hate that idea

keen plover
#

Was the premise

#

Imo, it only prolongs the fight and may even be worse

dusky surge
#

its a poorly-conveyed, extremely unintuitive system that punishes you for assuming your attacks will be consistet

thin mantle
#

24% stam per kick

golden coral
tall bronze
#

GRAB AND T W I S T

hasty coyote
#

then how would yall make pachy be able to fracture and run while not able to just bully things to death? and not have pachy be unviable

thin mantle
#

Which is terrible

golden coral
dusky surge
#

Fracture = stagger is a more realistic, fair and interesting approach than "I can stagger you, but only once every moon cycle, for if i attack too soon, i shall perish"

golden coral
#

Does that even do anything?

keen plover
#

How about this. Rather than having it where 10 creatures are directly affected because pachy needs to defend against 1 PLAYABLE. We make it so that pachy actually avoids carno. TE_Shrug

thin mantle
tall bronze
#

I still want the head slam to be a combo tool

dusky surge
thin mantle
hasty coyote
thin mantle
#

It has no business bleeding anything out

hasty coyote
dusky surge
#

Literally, having staggers on fracture means that leg fractures on falls are more realistic, pachy gets punished for over-aggression and hubris, teno can play the goddamn game and pachy remains viable as a solo animal, but still presents a threat in herds

hasty coyote
keen plover
#

You technically don't even need to dodge carno right now. You just tap ram to cancel charge

dusky surge
#

Also nerf charge hitbox (obviously)

thin mantle
tall bronze
#

Tracking in itself is also just poorly done

thin mantle
#

Feels so off

keen plover
tall bronze
#

I hate the scent UI immensely

keen plover
#

Like even the UI handholding is bad

thin mantle
tall bronze
#

I get why it's there but I tremendously hope they attempt VFX based stuff again

thin mantle
#

I dislike every element of scent in this game I don't think any of it is very good

tall bronze
#

I miss being able to smell where something is on the ground nearby instead of waiting for some dumb icon to shift away and try to gauge "wait, am I next to it? am I close? WHEREISIT"

hasty coyote
thin mantle
keen plover
#

Bad matchups exist where a creature can both be faster and stronger than you. The benefit that pachy has when compared to any other creature with a bad matchup is that it can break the bones of its bad matchup.

dusky surge
#

Pachy hard counters omni, they can cope

thin mantle
hasty coyote
keen plover
#

The idea of a creature being both able to run or fight a creature is location dependent. I don't expect small tiers to survive in the open with carno. A solo one at least.

thin mantle
golden coral
keen plover
#

Also, iirc, we're getting more diet plants with Gateway so agave might not even be a pachy diet. TE_Shrug

thin mantle
#

Omni is also a plains animal and even without the busted hitbox carno rolls it WAY harder than pachy in a 1v1

thin mantle
keen plover
#

So pachy may truly have no business in the plains.

tall bronze
#

Agave might not even be in plains in the first place considering it was meant to be an arid plant

keen plover
#

Yeah

#

That as well

hasty coyote
thin mantle
hasty coyote
keen plover
#

Pachy can thrive everywhere else. Jungles, highlands, coast and even the redwoods in the future. It just shouldn't be near the plains. Or at least solo.

thin mantle
#

Rap I don't understand why pachy must be viable solo in all environments

hasty coyote
tall bronze
#

I might not be though come Gateway 😮

hasty coyote
#

thats like saying carno should always hide in the forests in fear of roaming omni megapacks

tall bronze
#

Agave was intended to spawn in the arid biome, Spiro didn't have that so it was plains instead, Gateway has arid

thin mantle
hasty coyote
keen plover
#

Back in update 4

#

Also, diet spawns aren't completed with current gateway tbf

hasty coyote
thin mantle
golden coral
#

What if we made head fractures easier to get? So pachy would have an easier time just smacking a carno coming at it? Or would that make it too easy for pachy to follow up?

dusky surge
#

It already has a REALLY easy time lol

thin mantle
#

I don't think I've had a carno v pachy fight in U6 where I haven't fractured it's head

#

so far

hasty coyote
golden coral
#

Okay okay, just an idea. I don't know, Rap here is concerned and I'm just taking that into account.

#

xD

dusky surge
#

Let's do the math here, 500/175 makes it require 3 hits (to the body) to kill a pachy. To the head, it takes 4 hits, since the damage is reduced. Given the head is fractured, double either these numbers because of the 50% damage reduction to the bite.

Let's increase the agility of pachy, allow it to dodge a little better. Good, now when a carno charges, it can move out the way, or if it messes up a ram, it can quickly turn to run away, reducing potential damage. Given it takes 3/4 hits for a carno to kill pachy, ideally, we want pachy to be taking 1-2 hits on a failed ram, so if it fails twice, it probably dies. However, with its increase turn radius, it can easily duke a carno for a good while (especially a body fractured or head fractured one, who struggles to keep up and damage). And, if it DOES land these fracturing hits, the stagger makes the hit a free hit and allows the pachy to flee. Wonderful, a dynamic animal that is even BETTER at bullying smalls, but now has to be cautious around a predator that almost dwarfs it by 4 times.

#

And can't bully a herbivore over 3x its own size that minds its own business, because eventually it will run out of stuns to dish out, and the said herbi actually gets a chance to land a hit

golden coral
#

So, just one question, when does it stagger/not stagger then?

keen plover
#

So an even better anti - omni, has to fear carno and no bullying teno sized creatures. Nice.

dusky surge
#

I want a universal mechanic where a fracture staggers

#

You fall down a cliff, you get staggered

golden coral
#

Oh, so no stagger until the fracture happens? And no stagger afterwards since you're already fractured, unless you get a fracture on another part of the body?

dusky surge
#

Pachy's RAM can only stagger animals 2x its size or lower, but fractures always stagger universally

golden coral
#

Yeah, so normal ram on teno does not stagger, but the hit that gives you fracture also staggers? So if you need two hits to fracture, the first is dangerous, the second one is not?

#

Sorry, it's late, please clarify :p

#

I am being dumber than usual right now I think xD

hasty coyote
#

I'd have to see this in game, I still see solo pachy just getting run down because it missed one ram, got bit, and only got a body fracture.

dusky surge
#

So the fact his head can fracture means he can also stagger carno, albeit less frequently, and only 3 times

dusky surge
#

Also it means that the moment you have two pachies, you are instantly scarier

hasty coyote
#

and if pachy gets too good mobility, whats the advantage of playing dryo? Why not play the dino that trades some slight mobility for 10x better offence?

keen plover
#

Honestly, seems more of dryo issue. I'd just make it the best nocturnal herbi

golden coral
keen plover
#

Having a dryo around a herd would then be useful at night.

#

Not even for that, it would still be fun to play at night. You could quite literally play at any time and be fine.

golden coral
#

Nocturnal dryo would be really fun yes.

keen plover
#

I also think that smaller herbis like dryo should have more diet options. So they aren't limited in location like the bigger creatures

#

I honestly think that it would be fun for it to have some overlap with the current herbis. I guess people could argue that it's too easy? but think that's fine for a 30 minute grow. Would be a neat beginner creature and generally laid back playable to pick.

golden coral
obtuse ocean
#

Anyone know what this means ?

dusky surge
obtuse ocean
#

ahh

frail bobcat
analog mirage
#

Actual good isle balance idea what?

frail bobcat
#

The only thing I dislike rn, is pachy recovery and its dominance over teno, except for the points you made

dusky surge
#

i actually very much dislike the idea of nerfing carno charge turn, rather than more pressing issues

hollow canyon
#

^

dusky surge
#

i like the charge actually being effective at hunting smalls

hollow canyon
#

Just fix the hitbox

#

and see where that takes us

#

I can assure you the hitbox is bugged, I tested it and it registers roughly a yard or maybe half of a yard to the side

dusky surge
#

i hate how people see the charge being good at hunting smalls and being "this is all wrong!". Don't get me wrong, the hitbox is SO stupid, but this new charge actually lets carno fulfil the niche it was built for since the beginning

hollow canyon
#

Agreed

#

Also I disagree about Dryo

dusky surge
#

I do like slower dryo tbh, it needs more to compensate tho

hollow canyon
#

I wouldn't touch its dodge stamina cost(well maybe decrease it a bit) or speed, just pump up its stamina pool

#

give it some 4 minutes of runtime

dusky surge
#

Burrows, NV, less stam per dodge, some/all of the above, would make it SO much cooler

hollow canyon
#

and leave it with a 10% stam cost

#

it would mean it loses 24 seconds of runtime per dodge

#

which means it can't spam those

#

but it would still need to run for a very long time to get randown by a Utah

#

well maybe decrease it to 5%

#

but I'd rather leave it as it is, increase the stamina pool and see where that takes us

frail bobcat
dusky surge
#

I think they should make it that it can't knockdown teno sized animals, don't nerf the turn

#

50% of weight or below = knockdown
100% of weight or below = stagger

hollow canyon
#

yea and if you charge something bigger than yourself you end up being the one that gets staggered

mellow zenith
hollow canyon
#

If you want to say that Carno should to - I kind of disagree but at the same time it wouldn't make much of a difference

mellow zenith
#

Cause if that the case, a charging carnno should get the same treatment. im not saying a knockdown but something to punish reckless use of the ram

hollow canyon
#

nah

#

because pounce is not like the charge

#

you need to be much more incompetent to pounce a tree/rock

#

than to charge into them

#

the reason for that is that if you pounce an animal you stop on it, the charge makes you move past it

#

it's that simple

mellow zenith
#

i see your point and i disagree, i still think carno charging into tree/wall should get a little punish for it

hollow canyon
#

so if you pounce an animal that's up against a rock you don't get punished because you automatically stop, if you charge it however you will move past it and stun yourself on the rock

mellow zenith
#

but thats my opinion ofc

hollow canyon
#

and if charge automatically stopped you the moment you CC your target that would actually be a buff to it

#

since you wouldn't have to stop and move back to the target you hit

#

but I mean - I guess you could make it like that

mellow zenith
#

if you successfully charge something (there is an animation for it) you don't

hollow canyon
#

how? if you successfully charge something would you magically get immunity to getting stunned by the rock that's behind it?

mellow zenith
#

im only talking about charge that clearly hit no target

hollow canyon
#

also I'm actually not sure if the pounce still stuns you if you pounce a tree atm

#

I'd have to check that

hollow canyon
#

that might've been removed now that I think about it or at least so I've heard

#

I wouldn't know cause I don't normally pounce trees

mellow zenith
#

when i say the charge end i mean the actual ability, i know you keep moving

#

this way player can use the environment has a counter to a charging carno. Its a pretty common tactics in video game agaisnt charging enemies to stun them, by dodging at the last second, making them bumping in the wall.

analog mirage
mellow zenith
#

And in those scenario, if you get hit by the charging enemy, even tho it continue in the wall, it isn't stun, because you failed at dodging the charge

analog mirage
#

Like the chance is just super unlikely

#

Maybe if someone was standing next to a wall sure but that is a very rare case

hollow canyon
#

you have to manually stop this

mellow zenith
#

in short when charging at the wall you can just use the wall to stop without any repercussion, NEAT

barren tiger
#

RELEASE CERATASURS ALREADY!!

somber sphinx
golden coral
#

@hasty coyoteI think working on stamina first might be the best, as you pointed out, other stats can be needed to be a fun playable, but none of them need to be able to keep going forever to be viable and fun.

hasty coyote
keen plover
#

I think that smaller carnos should run slower than full adults and have better agility to out manoeuvre them. They can have the stamina and bulk, just have the ability to be caught by their older counterparts

golden coral
#

Yeah, some of the speeds need to be adjusted as well.

#

Heh, forest life as carno while growing, then moving out to the plains when you start losing agility and need to rely more on your charge to keep up with things?

keen plover
#

Yeah. Generally that. I dislike them being immortal the moment they get to big juvi. Has always been an issue with carno. Just make them faster than omni, but not faster than full adults. If a carno sees them, they have a chance of hunting them to lower the population.

#

I hope they play around with the agility depending on growth size. Would also work on smaller stegos that turn painfully slow aPES_Think

#

So smaller carnos could be better at hunting the more agile game. Like dryo. While full adults can hunt omni packs, pachy herds etc.

golden coral
# keen plover I hope they play around with the agility depending on growth size. Would also wo...

Small stegos still having the old turn radius xD But yes, agility should be a matter for some at least, and carno is a good example of that, going from living in more forested areas and competing with the things in there, and then moving out as general agility goes down and charge becomes more important since charge should be much less good with lots of things in the way to run into obviously. Also gives a bit of a different experience as you grow, which would be nice.

hasty coyote
golden coral
keen plover
golden coral
#

Since the carno will inevitably grow, you can't stay around there. If you want to play in the forest you go rugops, or in the trees, you go herrera. But you can temporarily enjoy that playstyle and maybe you'll find you want to remain and change playable at that.

#

Would also add that rugops can then cull carnos so you'd get that.

keen plover
#

Allo also seems to live in the forest going by devblog comments and concept art. So it will probably have a chance at competing with both

#

Technically, rugops won't have to worry about smaller carnos only

#

Even then, I'd make it where rugops is more agile still. It seems to be the most agile carnivore in the game

golden coral
#

I don't really see grown allos doing well in forests honestly, but maybe Evrima one is more agile and doesn't suffer from atrocious decceleration xD

keen plover
#

Smaller ones will be competing *

#

Like juvi - sub allos will also do well in the forest.

golden coral
keen plover
#

Like having overlap is fine

#

As long as the playables that live there have the advantage

ionic dove
#

fix omni please, i shouldnt have to die to a boar as 70% omni, i pounced the boar over 5 times and nothing happened, I then continued walking in circles with him trying to bite him from behind but for some reason the boar can bite from his ass, so i'm begging you too fix the omni and its strength it is absolutely useless now.

keen plover
#

Stare2 Ain't no way you lost to a boar as a 70% omni

ionic dove
#

i pounced him over 5 times

keen plover
#

So I just tested it as a 70% omni and not only does an omni pin the boar, it kills it in 2 full stamina pounces

hollow canyon
#

yea a 70% omni just devours a bear

ionic dove
#

so why did i have too pounce 5 times? bug where they have unlimited health never heard of

hollow canyon
#

I kill them every time I grow a Utah at around 70% growth since that's when carbs start running out

hollow canyon
#

in that case you were dealing no damage

#

but at the same time your stam wouldn't be running out and the server would go offline shortly after

#

so idk

ionic dove
#

it was bleeding and my stam was up and down

hollow canyon
#

hmmm weird

dusky surge
#

@orchid prairie Pachy absolutely should not have an even one on one with omni

#

That would mean it's an exceptionally weak animal

#

(that fails at the niche it was built to do)

#

pachy is built to be a bully to omnis, a single omni is meant to get steamrolled

orchid prairie
#

@dusky surge both parties should face a massive risk when confronting one another even though pachy is said to be a bully. bullies can be taken out by the right player

hollow canyon
#

50/50 isn't a massive risk, that'd massively favour the Utah

#

It's the faster out of the two animals and chooses whether the engagement happens in the first place

orchid prairie
#

but remember if the pachy gets 1 knock down that will potentially leg break essentially sealing the utahs fate and even if it doesnt leg break it will do a ton of dmg to utah regardless

bright oasis
#

omni is also a pack hunter, so ideally you wouldn't want to fight something 1v1 thats both stronger and heavier than you, even by that small amount.

hasty coyote
# orchid prairie but remember if the pachy gets 1 knock down that will potentially leg break esse...

key word is "potentially"
omni can also pounce a pachy and drop it to 1/3 bleed if the pachy stays still, even more if the pachy is playing too aggressive. It literally only takes 2 omnis, on opposite sides. Then both charge at the same time, the pachy can only deal with 1 of you, and that 1 can dodge. The second hits the pounce and runs off. Just repeat this like 3-4 times, and after the second pounce that pachy is screwed because stam regen goes down the drain. If you manage to bait enough after that, pachy easily runs out of stam and can just be face tanked. Or the pachy will play much more conservatively, and thus be an easier target.

Omni fights are battles of attrition and the omnis get stronger and stronger as the fight goes on. While pachy loves head-on fights and will easily destroy you if you decide to trade hit for hit. So omni needs to play smart to deal with pachy. And generally the smart play is to leave it be unless you can outnumber it to not fight head-on.

alpine sleet
orchid prairie
#

if omni just gets its agility back then we will be even stevens

frail bobcat
#

@karmic lynx remove which changes? All of them?

hasty coyote
#

The pachy changes were pretty good overall. Body fracture buff may have been a bit to harsh though

frail bobcat
hasty coyote
frail bobcat
golden coral
#

@karmic lynx Considering the prior patch had worse balance issues than the current, I don't know how you can possibly think we should go back there. Feedback is read, but that does not mean every feedback is useful. There was no skill involved in prior patch, at the very least no more than there currently is. Not to mention that prior patch had matchups not work out like they should. And well, numbers are a part of balancing, if done the right way, so that's not really strange. And I wouldn't be so sure the majority of active/experienced players (whatever that really means, i have far more hours than you do if you want to measure by that...) would agree with you. And even if they would, that does not mean it's a good take, majority does not mean accuracy after all.

Also far as I know from statistics, the game is doing fine. People are still playing and having fun, the official servers seem to be full more often than not, so this whole idea that this patch is somehow terrible is just wrong. Also they do have QA and ST for balancing, as well as the intention to do a full balance pass. But it would maybe do you well to realize that this is a survival game, not a fighting game, and will most likely be balanced as such. If you look at the feedback, sure, at times things look this way or that, but do keep in mind that well, a few hundred, if even that, is by no means the majority of the playerbase. More often than not, it is a vocal minority, and while their feedback is as valid as anyone elses, it'd be a bit wrong to refer to them as the majority opinion.

distant torrent
hasty coyote
#

last patch omni was insanely overtuned, now pachy and carno are overtuned. There isnt really much of a difference

golden coral
# distant torrent i have no idea what you’re on about. last update was more balanced than this upd...

Looking at mechanics, playables, how well they functioned (omni too good, carno not good enough, and so on), it was not more balanced. Carno charge wasn't really good for chasing things, omni pounce/omni in general was way too lethal for what it should be, pachy struggled with omni instead of countering it like it's been said to do. At least some of those are more or less going in the right direction now, much as carno and pachy is a bit overtuned. Pachy cc issues vs carno and teno were still there last patch, deino has been given more damage on lunge to be slightly better vs stego in 1v1 so that, much as I dislike it as stego player, is still a step in the right direction as well. Oh and bucking is now a proper counter, making omnis have to actually wear the target out before killing it (and with the lack of bucking when out of stamina, now you can do that properly), also a step in the right direction.

#

If all you look at is purely some kind of combat/fighting balance, I could see why you'd think the prior patch might be better, but that's not all there is to balancing, nor should it be, since we are supposedly getting a survival game, not a fighting game.

golden coral
distant torrent
#

I’m sorry but if you died to utahs as a carno or teno or even a stego you were a skill issue (except pachy. pachy was dogwater in utah vs pachy). carno could easily run away from utahs if the carno was outnumbered and didn’t have the jump on the utahs. teno could run a pounced utah against a tree and knock it off then tail slam or kick it while it was in the recovering animation. stego could simply camp a rock, tree, or mud pit. the only thing utah needed was a bleed nerf, not the new buck which drains its stam in less than a second. and if you couldn’t chase things with carno charge, then you’re again a skill issue, which explains why you’re a stego player

#

and why the main suggestion has more likes than dislikes :)

frail bobcat
#

But bucking is to strong rn

golden coral
# distant torrent I’m sorry but if you died to utahs as a carno or teno or even a stego you were a...

Not really, considering that none of them required any actual skill, aside from teno. Which is still the only playable that actually demands something from the player. But with magnetic pounce, useless bucking, and so on, killing stuff as omni didn't require much at all. And if you just refer to terrain, then you've already not understood the point of mechanics countering mechanics. The tree/cliff meta, while viable, is neither good nor fun, and certainly not related to skill.

The new bucking was absolutely neccesary, since bucking should be the primary counter, not terrain. Mechanic for mechanic, it's that simple really. This also makes the fights more engaging and allows both sides to go back and forth, as opposed to "camp x" and wait until the other side gets bored. And charge was quite useless against anyone paying attention. If you got hit by a charge from a carno, that was very much an issue on your end, simple as that.

Hilariously enough, stego would require more skill than omni as it were. Because at least with stego, positioning and timing mattered, since you have less ability to recover from a miss, unlike with omni being agile and fast, thus allowing you to correct any mistake you might make much easier (and making it much harder to make a mistake at that, since you kind of have to try to mess up as omni or dryo).

distant torrent
golden coral
frail bobcat
hasty coyote
#

even bucking last patch as a carno would drop your bleed by 20% with good food and water, if you ran around with low food and water, then you would lose about half your bleed from a single pounce

golden coral
# distant torrent and why the main suggestion has more likes than dislikes :)

Ah yes, because like I said, majority does not mean accuracy. And I think it's clear that most of those likes are from a bunch of "omni mains" as it were. (If you want to make it a point that I'm a stego main, I can do the same you know). Not that I think being a main is a relevant argument, nor should it be.

distant torrent
frail bobcat
golden coral
#

As such, I'd like for them to fix the chunk so it drains normally before looking at if bucking is overtuned, because it might very well be the case that if it drains like normal, it works better. Just like carno charge working better if we fix the hitbox issues it currently has.

distant torrent
golden coral
# distant torrent It should still drain less stamina. having a full second from full to empty is d...

I don't know, maybe, possibly for carno since it's the only playable that can actually pressure an omni (at least now with useful charge). For everyone else, I'd keep the higher drain since the omnis have full control of those engagements, and can bait attacks and all. It should absolutely be a neccesity for the omni pack to drain the targets stamina before being able to sucessfully pounce. It's an attrition hunter, it should take time and require teamwork.

#

Though we could also really do with something better when it comes to bucking and pounce, like a choice between attack and brace, or something to make both sides interact more.

#

But fundamentally, bucking needs to be a "get off right now", not a "I can still inflict damage/bleed".

frail bobcat
distant torrent
golden coral
#

And prior patch, even with bucking, you took sufficient damage/bleed to be in trouble. Which is why the meta was to just stand next to a cliff. Since that was overall much better.

distant torrent
#

it’s still the meta sadly

golden coral
#

I'm not happy with terring being the main counter for pounce, any more than it being the main counter for deino. It does not make for engaging or interesting encounters at all.

#

But at least now bucking is worth using, and viable as a defense, rather than a last resort.

distant torrent
golden coral
#

Most of the time I see omnis push something to stand next to cliff, then just pace around, as if that's somehow going to make the prey stop trying to defend itself.

distant torrent
hasty coyote
golden coral
#

@distant torrentThe hitbox on charge is an issue yes, but I think that's the only one that's bad. Don't think any of the others were changed really.

hasty coyote
golden coral
#

Though not sure how that works to be honest, so you could be right.

distant torrent
golden coral
#

That sounds like an issue, last I heard stuns/stagger/knockdown is not supposed to work on tail hits. And I've seen carno charge omni tails and the omni is fine.

#

Not sure what would cause it, but I don't think it's intended that pachy can just hit a tailtip and get effects like that.

#

Though it wouldn't save teno anyway, teno just dies to pachy, this patch and last one :p

distant torrent
#

carno can hit omni and teno’s tail and stun it too. again, happened to me and people I was playing with

hasty coyote
#

I can tell you, tap rams have a MUCH lower stun range than charged rams

distant torrent
distant torrent
#

teno, mb

hasty coyote
golden coral
dawn falcon
#

Another day, another post wanting to revert back to ambusher carno

golden coral
thin mantle
#

Gotta love the apparent concreteness of the metaTI_ParaBaby 👍

frail bobcat
#

The point with "we had huge issues and those went unchanged for months" is valid. But the "remove the changes" is stupid

thin mantle
# golden coral ? :D

Oh just that play style adjustments for some playables is apparently “not allowed” because it renders certain playables disadvantaged in certain environments where they absolutely should be

#

Like Omni being weaker in plains than in the firest

dusky surge
#

its just odd that people assume that "skill = kills" on small animals, no matter the size difference of the matchup is kinda ridiculous

#

and the fact that they see no fundamental issue in the fact that they could get away with slaughtering these larger animals for so long is absurd

#

carno is the best designed it's ever been (despite some EGREGIOUS issues being present), teno is balanced, issue is that everything else is overtuned, pachy is finally not omni fodder, but also can take its fight easily to beat the hell out of animals it shouldn't even touch, omni is FINE, but its entire competition has some kind of buff that makes it VERY hard for it to fight them, so on

#

we are very close to a very balanced experience, if the right changes are made

keen plover
#

Yeah. People honestly need to realise that some creatures aren't equal. Carno > Omni in strength. It's meant to hunt these guys. This update has finally allowed carno to have control over the fight (yes it could run away, but I mean it doesn't have to fear as much as it did before against a few omnis). Omni's now run from carnos. Unless they have a decent sized pack. Before, it was easy to avoid carnos. Which made pairs of omnis hunt them.
Heck even solo players could try and nuke half your blood pool. (They'd lose of course). Now is carno overtuned with charge hitbox? Yes. But the relationship between the two now is fine.

karmic lynx
#

@frail bobcat not completely all but i would say every single one except utahs missed pounce annimation and also higher stam drain when bucked but not as it is now, than also pachys bigger bloodpool can stay everything else was working perfectly before imo

golden coral
#

Pachy did not get a bigger bloodpool, it got a minor bleed resistance. Most of everything before wasn't good, and most certainly not "perfect" by any means.

#

Charge was quite bad for use against any target that knew of you, making carno struggle to do it's job. Magnetic pounce was all kinds of bad and made omni outright brainless to use (especially together with the insane bleed on pounce, compounded by the bad bucking). Bucking was more likely to be detrimental to use than not. Pachy could still stun"lock" teno and carno solo (which needs fixing still). Pachy needed some bleed resistance or other fix, since it bled out quite easily, even when using buck (and it had a good buck from what I recall). All in all, there were lots of issues in the prior patch that needed fixing or otherwise adjustments.

#

Bucking is useful (which is good since it should be the primary counter and bucking should mean "get off right now"), though it needs adjustments in how the drain works to give the omni a better chance to react. Charge is useful (now you can actually use it in a chase and thus run down the smaller game you're meant to hunt), though it needs adjustments in hitbox and some potential changes in damage and CC ability. Pachy hits reliably (which is good since pachy should rely on fractures to handle things, be it to finish them off or run away), though it needs a change in CC so it can't stunlock carnos and tenos and actually have to run away after getting fractures. Omni is fine, it still does lethal bleed (though I am uncertain if the nerf to damage was needed) and tap pouncing plus the new no bucking without stam means baiting and teamwork is now more important. Dryo needs a much lower stam cost on dodge, and might need a little bit of a speed increase as well. Teno is fine, since nothing really happened to it (no damage change at least, not sure on hitbox). Ptera is fine, hypsi is fine, stego is fine. Deino is still "op" and you're better off just not interacting with it at all, which most certainly need a rework because current lunge has no actual counterplay (add a quick movement option to stop eating/drinking and take a step aside so you can at least react to incoming danger could be a start). Buck/pounce could also do with a rework to create some form of interaction for both sides aside from click/hold RMB and click/hold E.

dusky surge
#

I still reckon a brace system would work wonders

golden coral
#

Brace system for pounce, and maybe similar abilities. Quick react for lunge. At least give us something to work with.

dusky surge
#

Brace = half stam drain and half stam damage taken, but no damage dealt

#

Would mean you can force bucks to drain opponent stam, or you can deal lots of bleed

#

But would only really matter in a group situation

golden coral
#

Mostly it means it can become a bit of a "fight" in that the target wants to wait until the omnis attack to buck to throw them off fast and hard, and they want to pretend to attack but stop so the bucker wastes stam for little to no effect.

#

Add a passive minimal drain so the omnis can't just hang on forever, and it might work out. At the very least it'd be interesting to try something more than what we currently have.

hollow canyon
#

Just bizarre feedback all around, especially that part about steam statistics

#

the game got up to 4.7k players during the last month

#

that's a big improvement over the past few months that followed after U5 was released back in July

#

and those numbers just outclass U4 altogether by a longshot

#

"December 2021 3,061.7 "
"Last 30 Days 4,778.2 "

Yea totally a good take

#

As for the accusations of how long we have to wait for this or that being broken - this game is effectively in a pre-alpha stage

#

so yes there will be broken stuff in it, the game isn't per se necessarily meant to be enjoyable at the moment, it's just the simple truth

#

the devs don't care about catering to the current playerbase of Evrima, that much has been clear for a long time, they are completely focused on what they want to achieve eventually and if we get some enjoyment out of the game during the development process that's just a bonus, if we don't - they probably wouldn't care as long as the end product that they're aiming for is good