#balance-feedback-discussion

1 messages · Page 30 of 1

dawn falcon
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I personally think Carno should keep its charge turn speed. But fix the hitbox and decrease the damage of the charge so Carno focuses on biting and running you down.
I’d also axe bleed for it almost completely to aid in the “raw damage, pursuit predator” playstyle.

golden coral
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Where was the teno fighting them? :D

frail bobcat
golden coral
dawn falcon
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Carnotaurus being an ambush predator just makes me cringe inside. It doesn’t make sense at all.

frail bobcat
thin mantle
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Plus charge is essentially nullified in the forest

golden coral
# frail bobcat no

Then I have to wonder what those omnis were doing. They were in control of that fight...

thin mantle
# frail bobcat no

Good on it that’s either a god tier teno or the omnis we’re just….comically bad

frail bobcat
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two died because they fell off after and then they called of the hunt

hasty coyote
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That is something that worries me as well, because it could either end with pachy being made into fat dryo that can only fight omnis and below, or it just slowly beats you to death with stuns and fractures.

That is why I advocate for exponential stun immunity. The first like 3-4 stuns would keep the normal immunity, so it does not affect stuff like teno or other brawlers that use stuns much. But after that, the stun immunity lasts longer and longer, until the victim basically becomes immune to stuns. So pachy could break and run from carno just the same, but dies if it stays and fights. However, a dumb carno that runs into a herd of like 5 pachies will still die because they can layer multiple hits into 1 stun.

thin mantle
frail bobcat
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I feel it aswell

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I am not the best omni th

alpine sleet
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well that's true but the problem is they can spam it against tenos and they are supposed to be able to stand against carnos , if its just 1 of them at least, right?

keen plover
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Teno beats carno in the 1 v 1. You need to constantly face your tail towards the carno though

frail bobcat
alpine sleet
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i mean its not impossible to win against carnos as tenos, i win most of the times but idk

keen plover
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The teno requires much more skill sadly

frail bobcat
golden coral
keen plover
alpine sleet
golden coral
keen plover
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If you see 2 carnos as a teno, then gg.

frail bobcat
golden coral
frail bobcat
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they were lacking coordination and timing

hasty coyote
keen plover
golden coral
golden coral
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Far as I know, quick pounces are still doable, even with the harsh bucking, so that's how you'd do it, plus the normal baiting of attacks and all.

keen plover
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Let the creature waste its stamina, so bait attacks early. After that, just use your pounce in groups and you have a very good chance of winning

golden coral
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I still want more things for my beloved stego xD

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@frail bobcatYou need to raise your own omni pack and teach them the new ways!

frail bobcat
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I would rather play a pack of three and be limited in my prey than playing in a big random pack

dawn falcon
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I mean, I don’t blame them. If they try and test, they’re risking all their hard work of growing just to try and get good. Lol
The issue is, we don’t have any proper NPE to teach them how to play.

golden coral
dawn falcon
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They spawn in a world, learn the hard way trying to learn, and are deincentivized to go any further because they lose all their progress from one mistake.

frail bobcat
dawn falcon
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So we need actual NPE in this game to teach them without risking too much progress, then allow them to test it once they’re ready.

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Evolve tutorials are one example

golden coral
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@frail bobcatThough with three of you, you could probably take a teno if you planned it out properly. Possibly even a carno (though that'd be rough, but a teno you have the control in the engagement).

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As long as you don't run into one of the few really good tenos at least, then you might be in for some trouble :p

dawn falcon
golden coral
hasty coyote
dawn falcon
#

God, sandbox would be great.

golden coral
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@dawn falconWe really could use sandbox yes.

dawn falcon
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They could just give us automatic admin without the ban and kick options.

golden coral
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But alas, no sandbox for us, for some reason.

dawn falcon
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And then boom, sandbox

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I’d also give the sandbox players the option to despawn any corpses within a specific radius.

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So if you want to keep performance from plummeting, everyone would have the option to do so.

tall bronze
dawn falcon
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Something about Dondi voicing the “evolve style” tutorials would be fire

tall bronze
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I absolutely adored the human tutorial and how the narrator was so nonchalant about it all. I can picture Dondi doing something similar.

dawn falcon
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A comedic tutorial with Dondi voiceover sounds great

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“Don’t be this idiot.”
camera pans to dumb Utah wasting all its stamina while latched

tall bronze
golden coral
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@undone slateReverting it all back would be a terrible idea. Most of the changes were needed, especially to turn carno into the kind of hunter it should be. Do the hitbox need fixing and the rest some finetuning? Yes. Did the charge need improvements? Absolutely, it was quite bad before this patch.

median swan
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but it seems they went too far with the buff, the whole server is populated by carnos because it's OP

golden coral
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Last I heard it's full of deinos, not carnos. But honestly, what with the new sound change, I've yet to meet any large number of anything, so hard to say. But it's not so much the buffs, rather the "bug" with the charge hitbox, and similar issues. As well as a needed adjustment to how stamina drains in order to let the omni react properly.

pseudo spruce
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Deinos and carnos

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Deinos there has always been tons ever since they first got released update 3

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A lot of times it is carnos dominating the land carnivores in very large numbers, so much to the point cannibalising becomes their main source of food

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even back in update 3 I still never saw this many keep in mind I took a break shortly after update 4 so I dont know if it stayed the same onwards of update 4, but it makes it quite annoying as a Omni player when you mainly get carnos especially with the weird hitboxes and people are saying they have been statistically buffed which I think is entirely messed up they were already very balanced in my opinion back in update 3/4

hollow canyon
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people were very much aware that its charge hitbox is waaaay too forgiving when the ST had its embargo lifted

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but the update had to be released since the year was ending and the devs were going on their break

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they will most certainly fix that

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Carno being as it is right now is definitely not intentional

dusky surge
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@thin mantle One of the only "list" style balance feedback's I've basically universally agreed with

hollow canyon
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The only thing I disagree with is Dryo - I don't think it needs a speed buff, it simply needs far more runtime

thin mantle
hollow canyon
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and possibly the dodge to be less costly

dusky surge
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i do agree with that

hollow canyon
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yea the exaggeration is real

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people just spam nonsense in those feedback channels, I swear I hope the devs don't read this garbage

dusky surge
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i somewhat like the slower dryo, but it needs more stam and agility, as well as dodge to not be so painful to use

hell, throw on great NV to solidify itself a unique niche

hollow canyon
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I feel like my braincells want to commit unalive every time I loon at the feedback channels

thin mantle
thin mantle
hollow canyon
hollow canyon
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this mechanic literally brings nothing but makes balance harder seemingly at random

dusky surge
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just making dryo faster i feel defeats the point. New dryo would be a lot more exhilarating, especially with the ability to see better in the dark and essentially outstam any predator it may have

thin mantle
keen plover
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Yeah it's somewhat more scary, rather than boring and easy

hollow canyon
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I think it should be just removed, the only thing this mechanic does is make balancing things out harder

thin mantle
hollow canyon
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you think their turn rate is x and y and then when the update launches it turns out the values are actually z and v

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because the goddamn inertia changes things up

thin mantle
keen plover
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Also ptera turn radius nerf was a bad idea. It makes it unfun to move around as. They already fixed the 30 fps bug. At most a damage cap was needed so it couldn't hurt larger creatures

hollow canyon
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we have different turn rates while running, walking and standing for a reason

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if something turns too well while running... just... decrease its running turn rate?

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Instead of slapping on a random mechanic that decreases the turn rate of everything with broad strokes

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I feel like inertia just makes the devs' lives harder

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there have been constant complaints about the agility of small creatures every since inertia was introduced

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and honestly everything in this game just turns like utter garbage

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it doesn't feel natural

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idk if someone was tinkering with the turn rates and did an oopsie or if it's the "inertia strikes again" scenario

keen plover
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But who even complained about the previous turns anyway aPES_Think

thin mantle
hollow canyon
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I don't think anyone complained about them

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they weren't supposed to be changed

thin mantle
keen plover
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I genuinely enjoyed carno movement previously. Now it's boring . Same with omni

hollow canyon
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admittedly I think that Utah plays the same as it did in my experience

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Carno definitely turns worse while running but this isn't inertia

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it was actually nerfed last update

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Deino however is just a one big "???"

thin mantle
hollow canyon
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this thing couldn't turn its way out of a wet paper bag

thin mantle
hollow canyon
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I honestly think there should be a global turn rate buff to everything

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just outright buff EVERYTHING

keen plover
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Baiting attacks and then getting bites was what I enjoyed about carno. I guess they don't want that

hollow canyon
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everything feels slow and cumbersome while turning for absolutely no reason

thin mantle
keen plover
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It's just a bit too easy with carno, but I guess that's the design

thin mantle
hollow canyon
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more of the former

thin mantle
#

Like a completed carno is about how I'd imagine current carno is with 3 notable tweaks

hollow canyon
#

far more of the former

thin mantle
keen plover
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I'll probs wait till we get allo then for some actually difficult hunts.

thin mantle
keen plover
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Omni is nice and all, but I don't want to have a huge pack to hunt something large. While I'm assuming 2 - 3 allos will have a lot of things they can hunt, in terms of large game

thin mantle
keen plover
#

Probs whatever is in between. Some of the pseudo apexes

thin mantle
#

Sucho is immortal for obvious reasons

keen plover
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Yeah, unless they go out onto land

thin mantle
thin mantle
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Like...yes if it's horribly disadvantaged itself sure

keen plover
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But then again, it isn't as limited as deino

thin mantle
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True...deino is quite literally immortal

hollow canyon
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I also think their group limit will be larger than 3-4 which seems to be what most people state for them

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Carnos get up to 3 and they aren't meant to be pack-animals at all

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Allos are supposed to be pack animals

keen plover
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4-5?

hollow canyon
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they will most certainly have higher numbers

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I don't know maybe 5 but who knows

dusky surge
hollow canyon
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I generally don't think that the size is the main thing that dictates the group numbers

keen plover
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Rather what they hunt?

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Depends what they want allo to do in terms of large game

hollow canyon
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more so how the devs see the specific playable

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if Allo is meant to be a pack hunter then it might get higher numbers

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idk how high exactly

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but I wouldn't be surprised with some 5-6

dusky surge
keen plover
hollow canyon
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they literally wouldn't be able to survive by killing smaller animals

keen plover
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Eh, depends on the future food values.

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I could see them live off similar sized creatures

hollow canyon
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yea I mean they'd need some serious changes for them to have a chance of survival

keen plover
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Like maia

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Although I guess maia is large

thin mantle
golden coral
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@keen ploverIf you're looking for something more of a "bait and bite", alberto might be that later on (at least if you're looking for that size range too). Carno would probably not fit that since we're stuck wit the charge idea. But if alberto just goes crunch, it might fit better there. As for the ptera turn nerf, I tried it a bit and I can't say it's terrible. Takes a bit to get used to, but it's not too bad, and I think there was a decent reason for that particular change at least.

keen plover
#

Yeah, probs alberto in that sense

thin mantle
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I don't mind the ptera aerial nerf but purely because I've always wanted ptera's turn rate at higher speeds to be VERY wide with slow speeds allowing tighter turns....
It also just feels better to not turn like a hummingbird when you're the size of an 8th grader

dusky surge
keen plover
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But the turn on ptera is a bit sad. I get why people like and dislike the change.

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I wanted the change because they could kill carnos, but that was mainly due to the bug

golden coral
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You can turn better with using the "brake" can't you?

keen plover
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The brake does help with turning, since it slows you down

thin mantle
dusky surge
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i wanted the 45kg animal to actually turn like something with 45kg

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also I wanted ptera to have at least a little bit of vulnerability

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because the animal was literally ridiculous

thin mantle
keen plover
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That was the bug mainly

dusky surge
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even without the bug, ptera's turn was still stupid imho

keen plover
#

Fair, but it going from turning to a dime to turning like legacy carno is a big difference

thin mantle
keen plover
thin mantle
keen plover
#

But that's just a personal preference I guess.

thin mantle
#

It's especially difficult when ptera has...no threats

keen plover
golden coral
#

Could maybe up the turn a bit more when using brake?

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If that'd make it slightly better?

golden coral
keen plover
#

Although I know a lot of people hate ptera being the baby killer

golden coral
#

Adds to their terror :p

thin mantle
keen plover
golden coral
#

If people want ptera to be mini quetz, they should have to play like one xD

golden coral
keen plover
#

Omni, pachy

thin mantle
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Teno gets destroyed by them as well

keen plover
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Yeah

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But those are just fresh spawns, but then again... I guess my ptera take is bad

golden coral
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@keen ploverI'm not inherently opposed to being able to swoop and nibble at babies btw, but I do like the idea of a ptera landing and just running the poor baby down :p

keen plover
#

I've come to an understanding. Keep ptera as is

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Survival game and it's perfect at surviving

golden coral
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That way the entire main issue is solved anyway, and even a smaller target could choose to fight back or run and hide.

thin mantle
calm ibex
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Love how apparently using terrain against ptera is wrong, but against carno its fine, double standards are the best 🤪

fresh laurel
#

Utah mfs:

frail bobcat
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@zinc mortar if somebody stabs me in my hand multiple, i would bleed out

zinc mortar
frail bobcat
zinc mortar
frail bobcat
golden coral
frail bobcat
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Injury = damage

zinc mortar
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get it now?????

frail bobcat
frail bobcat
zinc mortar
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are you serious? i don't wanna remove bleed lol. that is dump

frail bobcat
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which is a bad idea

zinc mortar
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why is it a bad idea?

zinc mortar
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i don't wanna remove bleed

frail bobcat
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and it would weaken those by a huge amount

zinc mortar
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yes

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but it still dosen't tell where is the bad in it

wispy kite
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@drifting mural
About: #balance-feedback message
Stego cannot hunt down anything. It’s slow. If a stego hunts you down, then it is you fault.

In U5 there was a playable to counter stego, and it was the Utah. Man those hunts were fun. A big group needed to coordinate, and one mistake was a death sentence.

golden coral
#

Not that you needed a big group at all, just a few omnis could do it. And little the stego could do to fight back. Face pounce is what it is after all, and with bucking useless back then, or detrimental more often than not in stegos case, it was basically stand next to cliff or just die.

Aside from that, you can still hunt stegos just the same in this patch, very little, if anything, has changed how that goes.

azure crescent
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a group of utahs can nibble at a carno's tail until it slowly gets more and more injured

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and it can also be used to provoke people

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if you remove tail damage, all of those things disappear

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and a lot of combat situations disappear too

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also making it do bleed and no damage doesn't even make sense

median swan
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there should be 2 types of damage then, slash and blunt

azure crescent
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blunt damage type already exists

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blunt damage is the amount of fracture damage done

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blunt damage resistance is the amount of blunt damage you can take before being fractured

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hence why some animals can be fractured with no stun, or not fractured at all

median swan
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what's bad about tail damage ?, i prefer it to have more knockback effect but again i don't wanna see a simple dinos backoff i would love to see some dinos knockdown to the ground with some amazing physics which will never happen anytime soon

azure crescent
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nothing is bad about tail damage lmao

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that's what i'm saying

somber sphinx
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@glass hornet how couId it’s name and stats charge when Utah arrives?

glass hornet
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no no

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i mean, not have changed it in update 6

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and then when the new utah comes, change it

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cuz rn, omniraptor is kinda useless hahah

golden coral
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Better to change the name now, since it's meant to be that way anyway.

golden coral
glass hornet
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yeah, but its kinda hard to play, well you know what i meant lol

golden coral
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Yes, I can understand that it can be tricky to adjust and get used to something new.

somber sphinx
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Omni is still really strong if you know how to play it, jungle Omni and tap pounce is the new strat until your prey runs out of stam

hollow canyon
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@drifting mural 3 adult Deinos should murder a Stego with ease, you don't even need 3, that's a total skill issue

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also no surprises there, Deino players are the most skill issued group of people in this game

golden coral
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@brave flickerIt's the carno charge hitbox that's messed up, not the omni.

hasty coyote
golden coral
hollow canyon
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it does look like a ping issue Carno's charge has a big hitbox but not THAT big

thin mantle
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@drifting mural There isn’t a bigger self report in this game than admitting to being afraid of a stego as a deino…first off you have nothing to fear they literally can’t kill you unless you let them considering the ability to dive functionally grants you immunity, and actually that applies to everything when you’re playing deino, with the only exception being other deinos….which also applies to stego but stego is at least capable of being threatened by Omni, and by all other terrestrials during its growth, the same can’t be said for deino.

Second, stego is currently soloable on deino…it was in the last update and only received buffs with U6, 3 deinos would execute a lone stego with zero effort unless they were comically bad at the game, and even then it’s a simple matter of holding W and mashing lmb anywhere on its body with all 3 of you, it’s about as simple as gameplay can get.

Also targeting stego as the “immortal apex that needs nerfs because it has no threats” is so bizarre and ironic when deino exists alongside it, and is a creature obligated to kill other players than simply doing it for the fun of it….on top of being larger and having a far easier time at it

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The only period in the game where deinos couldn’t solo stegos on land was immediately following U3.75 and during the U4 stress test iirc…and honestly that’s only two times I can remember deino being disadvantaged, it’s entirely possible deino could still solo because it really hadn’t changed much.

golden coral
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@sharp shadowYes, because of how the stamina drain works in chunks/ticks, it looks like that.

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@dense boughAside from the teno hitbox, what else would there be to keep?

dense bough
golden coral
golden coral
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Though I severely disagree with reverting carno, and far as I know, omni movement haven't really changed.

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... Damage wasn't changed?

dense bough
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It does less damage this update

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Yes it was,

golden coral
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Where do you get that from?

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Because last I heard, that's competely and utterly wrong.

dense bough
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Me and bird brain were testing it

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It does like 5% less I forget but it’s somewhere around there

golden coral
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And you're absolutely sure this is the case, and you didn't just mess up somewhere/somehow?

dense bough
golden coral
dense bough
golden coral
dense bough
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This update

frail bobcat
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The turn of omni feels stiff

golden coral
golden coral
# frail bobcat The turn of omni feels stiff

I did some tests with a friend earlier on Scope, they were omni and ran around testing the turn, didn't notice any difference they said. So yeah, I'm still not sure on if there is an issue or not.

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But that would still be some kind of bug more likely than not then. Though I am unsure if the current turn is as bad as people make it out to be.

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I'm more so confused on peoples insistence that teno damage was changed.

frail bobcat
sonic flame
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Having checked Teno's damage myself, no it was not changed

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everything is consistent with what I expected to see, the only inconsistencies is being unable to tell if you struck the body for full damage, or the legs/arms for reduced damage

golden coral
sonic flame
#

my theory is that people are simply hitting arms/legs and assuming the damage was nerfed, despite htk remaining the same as last patch

frail bobcat
golden coral
frail bobcat
stiff smelt
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I didn't realize stego hatchlings could break their parents nest so fast. Some people just don't like playing with other people I guess.

frail bobcat
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But I believe that there is a bug affecting turn and I hope it will get fixed

sonic flame
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there's been lots of reports of such a thing but testing hasn't given any definitive results

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made more complicated since we can't do direct side by side comparisons

golden coral
golden coral
frail bobcat
golden coral
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I just.. dislike making it a definitive statement I think.

stiff smelt
frail bobcat
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And I just dont believe people would just make up the turn change in order to gain additional mobility for a very mobile playable

sonic flame
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worth noting, lots of people believing something changed has happened in the past, even without any changes

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so again, while there might be a turn bug, we can't actually test it the turns are worse without a side by side comparison

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and simply choosing to go with whatever most people are saying without solid evidence would result in, for example, buffing teno's damage, even tho it has remained unchanged

frail bobcat
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I wont watch this video because not only does this video misspell utah, it even names the playable wrongly. Its called fricking Omniraptor. And it misspells Pachy too

leaden wagon
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your right lol

golden coral
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The carno charge hitbox is weird, this is known. Pachys I don't know, I know hit detection was improved in the patch, or something similar. Omni pounce should be fine, it kind of looked like the pounces there were at the very edge of the distance.

hasty coyote
# leaden wagon https://www.youtube.com/watch?v=D7QNEm50Ijk

i put the vide on .25 speed and I think I see the issue: you missed by like a millimeter, which I can agree could be a bit too thin, and can feel jarring compared to the magnet pounce previously.
The rest of pachy ramming you are a mix of latency and pachy's ram being more consistent on the pachy's side

somber sphinx
hasty coyote
somber sphinx
hasty coyote
golden coral
somber sphinx
somber sphinx
wispy kite
#

@dense bough
About: #balance-feedback message
Apparently people are happy with op Carno, claiming pachy must be nerfed, so it cannot harm Carno.
Because everyone loves Carno overpopulation and mega packs ruling the servers without anyone capable of challenging them.

golden coral
#

There's a big difference between that and "nerf pachy so it cant harm carno".

hasty coyote
wispy kite
golden coral
somber sphinx
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Pachy basically being able to stun lock carno and teno is def a reason it should be looked at

hasty coyote
# wispy kite Why does every Carno player expect that they should be able to kill everything. ...

carno is 100% meant to kill pachies, carno is a small game hunter, and pachy is small game. That isnt to say pachy doesnt stand a chance, it definitely will put up a fight, more like it shouldn't be able to easily fight a carno like you can now with stuns. Its more about the issue of, after a leg fracture, the carno is just a punching bag since it can't hit the pachy or run away.
Pachy's issues with stuns also extend to other members of the roster like teno, which pachy can cancel their attacks and remove any counter play from the teno

wispy kite
hasty coyote
somber sphinx
#

Use the jungle as your advantage and prioritize tap pounces unroll the carno runs out of stam

wispy kite
somber sphinx
wispy kite
golden coral
somber sphinx
#

and carno should def have the favour against Omnis

wispy kite
hasty coyote
golden coral
somber sphinx
golden coral
wispy kite
somber sphinx
golden coral
golden coral
wispy kite
somber sphinx
#

You could only hit those who didn’t pay attention and if they did see or hear your growl or loud stomps they can just move 3 feet and be fine

wispy kite
somber sphinx
wispy kite
#

I believe you guys make the same mistake Utah mains did. in U5, believing to be right.
There were way too many Utahs back then. And now there are way too many Carnos running around. All of this falls back to balance.

hasty coyote
golden coral
somber sphinx
wispy kite
golden coral
golden coral
wispy kite
somber sphinx
golden coral
wispy kite
hasty coyote
golden coral
golden coral
wispy kite
golden coral
#

But that point was more so your argument about weight/time.

golden coral
wispy kite
golden coral
#

But if you wanted it based on weight, then 4 omnis matches a carno, 13 matches a stego, which was what I was trying to point out.

golden coral
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Not exactly what I would call a fun or interesting engagement.

wispy kite
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It was only the new ones, standing in the plains.

golden coral
wispy kite
#

Now, without the Utahs, there is nothing challenging the Stegos.

golden coral
golden coral
wispy kite
wispy kite
golden coral
golden coral
wispy kite
#

Utahs and neither Tenos have that luxery.

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When I matched up with 4 Utahs as Carno in U5 I got them all and then died to the bleed.
Now I could probably kill 12 or even more, I just died to Carno Megapacks so far.
There is literally no excuse for the balance changes in U6 in davor of Carno.

golden coral
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I've also given you reasons as to why the changes were good, and honestly, it's less outright balance and more turning carno into what it should be and make it good at it's supposed job, and the same with the bucking changes. Do things need fine tuning, absolutely. Are the changes reasonable, yes, yes they are.

wispy kite
#

It’s supposed job literally cleared the server off other species except deino. It’s a game and even though Carno might realistically be more powerful than a Utah pack, or a Utahpack would probably never mess with sich a beast, it’s still a game and an unchallengeable playable is overpowered and game breaking.

#

I can currently spam charge, as if I am playing fruit ninja.

golden coral
golden coral
wispy kite
thin mantle
#

Charge just needs more limiting factors….hitting a solid object should stun and damage you, it should have a starting cost, and it shouldn’t CC targets over half its size

golden coral
#

Less damage. And I would look at how harsh the stamina drain is on it. Not sure if it can run for too long or not.

thin mantle
tall bronze
hasty coyote
thin mantle
thin mantle
golden coral
# wispy kite Well, at least we agree, that there is change needed.

I don't think anyone has ever argued that current balance is perfect, rather far from it. My main arguments have always been that the way the charge and bucking function now is good (tight turn pursuit charge, and bucking being a proper "get off" moment as counter). That does not mean everything is perfect. Current bucking needs to not be drained in chunks for example. If that was fixed, omnis would have much more time to react to the bucking as opposed to the "100-0" chunk drain. The charge hitbox needs some severe work, as well as the whole potential less CC/damage, and so on. It's mostly that people who thinks prior was good and/or wants to just revert stuff, have not quite understood the potential issues we had back then.

tall bronze
#

The way I picture it is if you successfully ram something, you're fine. But if you just keep charging past something, there's like a grace period before you're safe to hit something.....if that makes sense TI_Dilothink

golden coral
tall bronze
#

That's the black mountainous region, right?

golden coral
thin mantle
#

Those are just bad, I’m ok if they trip you up but launching you off the map is…nah

golden coral
#

I can see the issues, but I also believe people in part have to blame themselves for going fast in a dangerous terrain :p

#

Not as if the concept of falling to your death is new after all.

tall bronze
#

Tripping would be nice instead of stratosphering yourself

hasty coyote
#

I have ran up a hill perfectly fine, then ran down it, slipped off, and died

tall bronze
#

One thing I've realized that I am concerned about....

"Uh oh, there might be Herreras. Let me look up to s-"
Camera: shoves itself into the ground and/or your dino's legs

#

Looking up isn't easy 😛

thin mantle
tall bronze
#

Though then again, they have mentioned that pseudo-first person so that may help 😮

hasty coyote
golden coral
alpine plover
#

So what's the solution to omni now

golden coral
alpine plover
#

I'm hearing the agility and bucking drain nulls it

tall bronze
tall bronze
golden coral
# alpine plover I'm hearing the agility and bucking drain nulls it

Ah. The agility is up for a bit of a debate, since there's claims and counterclaims on if things have changed or if it's just a feeling. Lots of people will tell you there's been some kind of nerf, or bug, but I can't provide evidence and no actual change have been stated to have been done far as I know. (but I could have missed something, keep that in mind). For bucking, it's massively improved in the drain, so now it's actually useful as a counter, to more or less degree, and you no longer have to rely on standing next to a tree or rock. However, the new drain has in turn cased an issue in that since bucking drains stamina in chunks, instead of just faster like sprinting, it means omnis now struggle with reacting in time, since the stamina kind of goes from 100-0 in one sudden "tick". This will hopefully be changed so the drain behaves more like sprint, and should then give omnis much better ability to see and react to the targets bucking.

golden coral
alpine plover
#

I see, I wouldn't be against the bucking drain if there was counter measures or tactics to continue pressure
After all, omni is an endurance predator

#

Though yet still, I am dissapointed in that bucking is still a single press button, rather than an actual mobile mechanic

hasty coyote
golden coral
alpine plover
#

Part of why tail riding, was so exciting on the raptors part in legacy combat.
Though it wasn't for the one being ridden
I feel a legitimate more balanced recreation mechanic of that scenario would server both parties well

golden coral
somber sphinx
# tall bronze

Idk if it works but the camera has changed so if you zoom in at max it’s almost like first person and I think you can see what’s over you

tall bronze
alpine plover
#

Tap pounces remedy the situation but don't resolve it interestingly enough

#

Nor have that depth in my taste

somber sphinx
#

Speaking of Omni tho, it’s pretty terrifying in the jungles and the buff that made it so nothing can buck it off when they have no stam is pretty good

hasty coyote
alpine plover
#

Though the situation with carno does seem unfair

somber sphinx
alpine plover
#

Mostly having to do with the staggers/knockdowns of the charge being so punishing

#

While it's ability is so low cost in exchange

somber sphinx
somber sphinx
alpine plover
#

Tuning down the damage of the charge as well

#

So it's more of a tool, rather than an all encompassing weapon

#

With all it's capabilities currently it is too good for it's class and general stats

dusky surge
#

I don't know why people are asking for carno to be reverted when in reality the main issue is the hitbox

#

Fix that, the animal becomes a LOT more fair

median swan
dusky surge
#

Carno only needs three nerfs (one of which is less of a nerf and more of a fix)

  • Hitbox brought more inline with the visual model
  • Minor (maybe 5%) initial stamcost on activation to punish spam
  • Knockdown threshhold reduced to not be able to knock down animals over 50% its weight (so it can't be knocking down tenos, and instead focuses on small game. It can still stagger animals above 50% of its weight tho though)
drifting mural
# thin mantle <@181172583138328576> There isn’t a bigger self report in this game than admitt...

Rather than sending me paragraphs, why don’t you actually play as stego or deino and experience how overpowered stegos are like I have? Go ahead and show me some proof of how “not overpowered” stegos are. The only real way to kill a stego is if they’re stupid enough to cross water where they can’t swing. There’s a lot of words between people on this discord and I can guarantee no one has actually tested the outcomes like I have. They just go by what the dev updates “say” have changed.

I play both stego and deino. And I know as a solo stego I can take on 3 deinos no problem as long as I avoid my head getting bit, which is easy. Stego is TOO STRONG. It’s a simple fact.

Stegos can swing 3x faster than a deino can bite. Not only that, if a deino tries to turn and escape after doing some damage, there’s a HUGE delay in turning and you proceed to take up to 3 more hits while you turn away. There’s a lot of balance issues in this game that people seem to overlook because they take the word of the ‘patch notes’ rather than experiencing the game themselves. In my game experience, stego is too strong.

dusky surge
#

then don't fight adult stegos as a deino??? Deino is still the more viable animal of the two, with WAY more benefits than stego, and nerfing stego for the fight to be deino-favoured would be horrible for balance

drifting mural
dusky surge
#

it's not realistic for a deino to survive as many thagomizer hits to the skull as it does

#

if we're going realism, it should be dead in the first strike. That's not good for balance, though

drifting mural
#

Actually it is. Deinos are meant to have thick skulls and terrifying jaw power. They are not even supposed to be rivalled by a thin tail slap of a stego.

median swan
#

they should be affraid of deinos instead they do 1v5 and manage to win 🙂

dusky surge
#

deino is quite literally designed to hunt smaller game

#

the fact people expect deino to be killing EVERYTHING, from smalls to apexes with ease, is ridiculous

drifting mural
#

Deinos should be the terrifying apex. The water should be terrifying for stegos to walk up to, not “oh I’m a stego I can just kill them if they peek out while I drink”

dusky surge
#

deino is a terrifying apex... to animals half its own weight

#

deino's strength lies in its ability to INSTANTLY kill any smaller animal that strays too close to its waters

#

over half the planned roster of 55 is easy pickings for deino, and that's not even accounting for sub-adult apexes

#

its weakness comes in its difficulty in fighting someone it's own size

#

other apexes (like stego), cannot be quickly dispatched and can instead fight back, posing a significant threat to deino, who relies on quick and easy ambush kills

hasty coyote
#

plus, stego is literally a hard counter to deino, in basically every way other than hp and water mobility

drifting mural
#

People that play stego are always going to argue otherwise. I’ve played both. And I know for a fact that I can take an adult stego and harass the absolute crap out of deino players with zero consequence.

bright oasis
dusky surge
#

i hate stego, i can't stand playing it, far too slow. Still don't think it should be beaten by deino

#

stego is by far my least played animal, "stego main" is a moot argument

bright oasis
#

ive grown a single stego, was more than enough for me

hasty coyote
#

also, it may surprise you, but this is a survival game rather than a deathmatch, you don't have to fight everything you see, you can almost always avoid it. And if you can't avoid it, you can fight it.

dusky surge
tall bronze
drifting mural
#

The best part is that the devs don’t read any of this so the argument is a waste of my time. Your welcome to keep your opinion, but I’ll keep mine. Stegos are too strong.

dusky surge
golden coral
# drifting mural Rather than sending me paragraphs, why don’t you actually play as stego or deino...

Stegos are not overpowered compared to deinos. And trust you me, a lot of people have tested and done better than you have. You can not take on 3 deinos if they know what they're doing and you stay and fight them. Stego is by no means too strong, if anything deino is the far too "good" playable. In your experience, which is clearly lacking, you've not considered all factors at all. I've seen deinos solo stegos, so you know, that's a thing too.

golden coral
golden coral
tall bronze
#

Wait when did they pride themselves on realism 😮 We have Carnos ramming things with their heads and galloping 6T Stegos

golden coral
dusky surge
#

lmao true

#

deino is such a pushover to grow lol

golden coral
tall bronze
#

That's what happens when you have something so big be so easy to grow

#

No filter for the bad players

drifting mural
golden coral
#

Deino is very op compared to stego.

drifting mural
#

My opinion doesn’t need to match yours to be correct. Grow up.

golden coral
dusky surge
#

Deino has a lot more factors that make it INFINITELY more viable than stego

golden coral
drifting mural
golden coral
dusky surge
#

Namely better growth stages, bleed resist, instant-kill attacks on anything half its weight, stealth, entirely unique environment the other animals can't attack them in, higher speed, water sense as a mechanic, so on, so forth

Deino is by far the better animal in terms of pure viability

drifting mural
#

Have a good day arguing over something the devs will never even catch wind of. 👍

tall bronze
golden coral
#

But you know what, that's fine, you can make those statements, and I'll just point out where it's wrong and it's all good.

tall bronze
#

Text failing to convey tone always leads to stuff like this ;o;

#

Same with emotes. I've had some think I'm being rude just because I used 😛 when really I'm doing that to show there's no hard feelings or anything <:I

golden coral
#

Not really. The guy claimed deino was meant to have thick skulls and terrifying jaws (is this another one of the actually real life deino bite force thing argument?), and that somehow stego tail strikes are.. what, thin and weak. In what world does that make any sense, or have any basis what so ever?

bright oasis
#

bro he really do be saying eat grass and die.

tall bronze
#

It's also why in the future I want it to deal some level of fracture but that tends to be a spicy topic

golden coral
#

Clearly not. Stego is apparently weak. Never mind that this is also a game and thus game balance.

dusky surge
tall bronze
#

I want Stego to eventually crunch things >:)

golden coral
#

Crunch things?

tall bronze
#

Like walnuts >:)

In all seriousness in the future after severities are added for fractures, yes. I've always desired for fractures to eventually be more of a regular injury similar to bleed rather than "nope only these 3 things can break bone because". I know I know, it focuses on bleed and it still could even with fractures.

But if I see something like say a Carno get it's like thwackomized full force with no limp whatsoever, I'ma be perplexed and quite honestly bewildered. TI_Yikes

hollow canyon
#

"bu-bu-but I can take on 3 Deinos at once" means nothing
Edit: Damn, I actually read the whole thing now and you might play both of these animals while I play only Deino but you still don't know a thing about either one of them and damn... it shows.

tall bronze
#

If only the 8T creature capable of one shotting most of the current roster was....like ya know.....challenging to grow

#

Then maybe there'd be an actual filter for bad and good players

hollow canyon
#

2 good Deinos will tear you into shreds and make you run for your life if you're lucky or just kill you on the spot

golden coral
tall bronze
#

I yearn for the day certain species become rarer as they get older ;-;

#

Like tons of baby gators is fine. But the bigger they get, the rarer it should be to encounter one. To the point that only the best can achieve adult and especially elder.

hollow canyon
#

If someone's that bad they shouldn't even get to play an adult Deino

golden coral
hollow canyon
#

Honestly Deino should just get downsized it's absolutely ridiculous how it gets played by completely atrocious players who get carried by the animal they play and then they just screech when they lose in the only match up against the single creature that doesn't get absolutely murdered on the spot by them

#

also 50-70% Deino is much more fun to play

tall bronze
golden coral
tall bronze
#

Oh TI_monkaS

alpine sleet
hollow canyon
#

but they might just find a different solution for all we know

#

it's up to them

alpine sleet
#

yes for sure

hollow canyon
#

all I can say is that Carno is NOT going to stay like this

#

that's for certain, it's quite obviously overtuned rn

alpine sleet
#

once they fix the hitbox thats gonna be a big step forward

tall bronze
#

Gonna be nice on the day Carno isn't the big bad anymore

#

Though I'm sure another will take it's place 😛

alpine sleet
#

i think carno will always be the big bad

hollow canyon
#

nah, it's actually pretty tiny relatively to the whole roster, it's just that the devs are sticking to this "smalls first" idea

alpine sleet
#

I mean carno will always be that carnivore that terrorizes utah

golden coral
alpine sleet
#

an small game

tall bronze
#

Yeah! Haha....smalls first!.....heh....

TI_GarboSquint TI_Stego TI_DeinoPathetic

alpine sleet
#

and*

golden coral
tall bronze
#

I want to take Stego and Deino and put them in The Box™️

golden coral
#

I also imagine that omnis might not be so much on the open plains in the long run, at least not in open plains with only carno out there aside from a stego that can't really threaten a carno what so ever.

#

If there's other, slightly more ... aggressive and mobile plains animals, but also big enough to pose a threat to a carno, it might not be able to roam entirely freely either.

median swan
#

hahah right now 1 carno could destroy a whole raptor pack just charge spam once it hit the raptor died 🙂

tall bronze
#

Wouldn't that require the entire pack to be tightly packed together 😮

median swan
#

sure it does

#

what if carno charge could give some slowdown depends on weight ..

median swan
golden coral
#

At least the change in distance for calls means we don't have to hear them spam calling all the time :p

dusky surge
#

ehhh

#

i really dislike the new sound stuff

#

its probably a bug, i know, but i like hearing things make noise'

tall bronze
#

I would like a day where calls work as intended ;o;

golden coral
tall bronze
#

They had mentioned fixing reverb with calls, but I barely noticed a difference

#

It still mostly sounds like it's either far and muffled or right nearby

alpine sleet
#

once they add all of the trello inhabitants, does that mean they'll start adding things like apex predators,rexes, gigas, etc. and bigger herbivores?

tall bronze
#

We're not too sure what happens after the roadmap we have now is complete. Perhaps though 😮

However I'd guess that they'd just keep moving up the chain of sizes as well as adding what may be necessary for certain updates (like how venom requires Troodon)

tall bronze
#

I hope Cama isn't in the ultra-far-future™️

thin mantle
# drifting mural Rather than sending me paragraphs, why don’t you actually play as stego or deino...

That was a gamble that didn’t pay off for you…

I do play both stego and deino, I’ve grown one of each so far in U6…
I’ve killed both species on both animals, solo and in a group, never in a group as a stego but in deino pairs we shred them.
Alone it’s certainly possible despite the complete unnecessarity of the engagement, you don’t actually have to fight adult stegos despite your capacity to do so, which is why these kinds of “criticisms” baffle me so much, not only CAN you take a stego on alone on gator, you don’t even have to, and they quite literally lack the ability to threaten you because of the aquatic advantage. You are the only one with the agency necessary to place yourself in danger…for that reason alone I’d argue that deinos ability to even solo a stego is potentially a balance issue since that’s quite literally the only way deino can die unless other deinos somehow ambush it….when you literally have a built in automatic sonar..

If you can’t take a stego on as a deino, in pairs, you’re a bad deino, if you can take on a stego alone, you’re an exceptional deino, and all of this is in spite of the matchups complete irrelevance to deino as it’s designed for punching down, somewhat equivalent matchups is supposed to be what deino is poor at because it already oneshots 60-70% if the completed roster without counterplay in a single keystroke concealed with bear complete invisibility whilst residing in an essential resource for all of the animals in the game and to come, as an ambusher the pot couldn’t get any sweeter and yet it ALSO has the power to not only survive but KILL a stego, the only animal in game that can pose a threat to it…not only that but pairs destroy stegos…I can’t reiterate this enough.

golden coral
#

@queen knollWell, carno and deino are cannibals, they are literally meant to play like that. And stegos could do with the competition, though I wish there were better reasons, and a better mirror matchup for them.

thin mantle
#

I also find it fundamentally bizarre how the assumed state of your adversary when discussing the state of balance for these animals is that “you must not have played them or you would know”, as if anything aside from “stego curbstomps deino no diff and can do so against groups of 3 alone” is uninformed or irrational…like…damn

queen knoll
queen knoll
bright oasis
golden coral
queen knoll
golden coral
#

I can't really advice you there, but deino and carno are cannibals in the game, so that's to be expected when you play them.

queen knoll
thin mantle
golden coral
queen knoll
#

no content

golden coral
#

Really?

queen knoll
#

ooh flies tho

tall bronze
#

And also a rework of diets as well as gore TI_Hurr

bright oasis
queen knoll
#

diets were never a problem. time was

golden coral
queen knoll
queen knoll
golden coral
# queen knoll diets were never a problem. time was

Diets got an entire overhaul in how they work plus given paths to tailor playstyle as you want. Organs and rotten food and bones were added so there's more variation in what you can and can not eat. There were obviously content added, even if said content may not be to your taste.

tall bronze
#

I mean you can't really copy paste things from legacy that never existed in legacy TI_Hurr Diets quite literally weren't there and the only thing close to gore was carcasses. That's it 😛

golden coral
bright oasis
queen knoll
golden coral
tall bronze
#

So being able to get a variety of combos to change our playstyle a bit, diets as a whole being less of a chore, being able to rip things' guts out, none of that is new content? 😮

queen knoll
median swan
#

why do they add deer boar, rabbit and chicken, why not just other dinosaurs....

tall bronze
dusky surge
bright oasis
dusky surge
#

AI is easily identified

golden coral
queen knoll
golden coral
#

There's been AI in the diets before this path for that matter.

queen knoll
tall bronze
golden coral
dusky surge
golden coral
dusky surge
#

(i hate dino AI a lot)

median swan
#

why ?

tall bronze
dusky surge
#

I prefer dinos playable and these other creatures who are built to fulfil the role of AI be AI

median swan
#

the current ai we had, just so clunky moving weirdly around the map 🙂

dusky surge
queen knoll
dusky surge
#

our current AI is built as an AI first, not a playable first

#

trying to get an AI to act like a player is extremely tough

median swan
dusky surge
#

not really, no

tall bronze
# dusky surge (i hate dino AI a lot)

I will always fear for the day they re-add hostile AI. You just can't really replicate how a player hunts for an AI.

Like one thing I worry for is camouflage. What's to say to a human player, I am hidden thanks to a mixture of foliage and my skin. But an AI doesn't see skin. It sees entities, so I'm still visible to it anyways because 🤖🤖🤖.

dusky surge
#

and the new angry compies are INCREDIBLE

tall bronze
#

Boars are funny

golden coral
#

Pumbaa is evil, that's all there is to it!

dusky surge
#

god I love how compies are tiny little rage goblins now

tall bronze
#

Though killing them is weird because like 4 seconds after I do, scavengers manifest from the ground

queen knoll
dusky surge
#

AI does not have the same organic counterplay that players do

#

it's robotic and predictable

#

either it will feel horrible to die to, or it will be a joke and easy food

#

neither of which I like

tall bronze
#

There's also the possibility of things like "I'm hidden in this bush. But uh oh, my dino shifted to the right a tiny bit and it's tail poked out juuuust enough to immediately trigger the AI Carno"

dusky surge
#

I really like the current way they've done AI

#

AI has no organs and isn't high on food, so it encourages you to engage with players instead

median swan
dusky surge
#

now imagine if that was an AI carno

#

it would do the same thing, but faster and with less ability to stop it

#

hence why i dislike AI dinosaurs

queen knoll
#

all they need to do is shrink the map... more player encounters that way

dusky surge
#

not really

median swan
#

imagine having ai that actually as smart as in RDR 2, they will know their place, and have all sense attached

dusky surge
#

the next map is larger than our current one, but it utilises migrations to encourage player movement into specific locations

queen knoll
dusky surge
#

i dont know where i said that

#

i'm saying that they don't need to shrink the map to encourage player encounters

median swan
#

migration might help that

queen knoll
#

they absolutely need to shrink it. herbies idle in bushes in the most random places with no other food around so carno dont bother so they dont risk starving lmao

dusky surge
#

again, shrinking isn't needed

#

migrations act to solve that issue without heavily restricting playable space

median swan
#

they need to overhaul the scent system to encourage tracking or avoiding idling bushes player

queen knoll
#

what more can they do? they moved food? i only ever see any carnos in center, nesting spots, south and nw. and they use the same path everytime. you must main herbies since you dont see issues

dusky surge
#

i dont main herbis lol

#

first of all, they're adding a new map, one not so awfully designed as the current one

queen knoll
#

yea i aint sure about that

dusky surge
#

dude

#

my favourite animal is omni

#

that's what i play the most

silk harness
dusky surge
#

im not saying there isn't a problem atm

queen knoll
#

well theyre bodies are most common lol since they dont want to boost health on them.

dusky surge
#

i'm saying the problem DOES NOT need to be solved by shrinking the map

#

there are other options

#

that's my only argument, idk what's with the aggression lol

queen knoll
#

yea itll def be better if the shrink the map if the mess with anything else theyll break the game more we dont need that since it takes 6 months to fix anything

dusky surge
#

okay

#

i'm going to run you down everything so you can digest it all

queen knoll
#

im good

#

i learned alot by reading the patch notes

#

they only do more damage than good

dusky surge
#
  • Spiro, the current map, is going away. Because it's horribly designed and naturally makes it that you can only survive in a few areas
  • Gateway, the new map, is larger than the current playable area of Spiro, however, it has a great deal more environmental diversity, and uses migrations as a system to encourage players to move around and encounter other players
  • Not going to migration spots can make food quite a competitive commodity between herbivores, and can lead to poor diets or hunger if you can't find enough or fight off competition for it
  • This encourages player interaction, while keeping the map large and engaging
wild cove
# queen knoll they absolutely need to shrink it. herbies idle in bushes in the most random pla...

Herbies idle in bushes in hard to find places to avoid carno because carno is broken af lol Especially this update with its broken hitbox that hits you from a few meters away, so you have an infestation of bulldozing carnos killing everything, unopposed by anything but Deino.

And now you also have an infestation of hackers using nameplate hacks, speed hacks, stam hacks, health/immortality hacks, etc.

No herbie in their right mind would want to play out in the open, now more than ever.

queen knoll
wild cove
#

Clearly haven't played U6 then if you think that

median swan
dusky surge
#

no it should not wtf

pseudo spruce
#

I dont think comparable

#

Maybe a bit more damage but utah is mainly a pack hunter

#

So having similar damage would take away that incentive to pack hunt

#

They just need to give them a bit more mobilty/ turn speed and polish em up cause right now pounce is somehow almost as bad as update 3 when I last played and I swear that was a year ago

wild cove
#

1:1 carno should win unless its braindead. The problem is currently a braindead carno can decimate an entire omni pack because its charge can hit you from a mile away with little/no risk to it

pseudo spruce
#

I say 3 utahs to 1 carno should give a fair fight if both are averaged skilled players

#

that would make sense

thin mantle
median swan
#

like increase the bleed damage of Utah and increase bleed resistance of carno so basicaly negate some from the full potential of utah.

#

or everything the same but give bleed stack if the attack hits in the same location. basically add more incentive to attack the weakspot.

median swan
#

increase bleed damage but lower the damage output

thin mantle
median swan
#

the point of pack hunting is bleed out the opponent not crushing the opponent

thin mantle
# median swan the point of pack hunting is bleed out the opponent not crushing the opponent

The point of pack hunting is to also necessitate a pack to cover your low damage and hp, the counterbalance being omnis agility and ability to pounce at all....arguably omni does too much damage to targets...teno is still a walking bag of meat rn...the only reason carno and pachy are so difficult to take on for raptors is because they're designed to hard counter it...I wouldn't want that to obscure omnis perceived imbalances tho, pachy is overtuned rn and carno has a very easy counter rn, and once executed they only take like...3-4 tap pounces to bleed out with relatively low effort

wild cove
#

Honestly the main problem with omni-carno matchups is that omni should be able to take a solo carno as a pack, but most carnos also roll in a pack average ~4 or so members, so omni doesn't stand a chance unless they catch one alone and play smart

thin mantle
#

Use the treeline, you basically can't lose after the 3rd tap pounce

wild cove
#

don't trees knock omni off or did they remove that? Because it used to be pouncing anything inside the trees was a death sentence

#

every omni pack I ever encountered pre-U6 would avoid trees at all cost because of that

thin mantle
#

They didn't in U5 either

wild cove
#

So they removed it

thin mantle
wild cove
#

Someone should really tell the omni players that lol

#

Cuz I was still hearing people say it was a thing in U5

thin mantle
#

Since you only need to deal 1 or 2 ticks of damage to get value from it

obtuse ocean
#

I like how they describe omnis " the truly clever ones are the ones you dont see" and i always see omnis out the open. But it was one time i killed a boar as carno, and while eating they jumped me. I didnt stand a chance, but that was a deserved death and they did play it smart.

analog mirage
#

The only change needed is for the tick speed on bucking to go down slightly slower but not what we had last time. Also fixing the more magnetic pounce issues

#

It’s not fair to lose all your stamina in two ticks

frail bobcat
#

And the turn bug fix (if it exists, I think it does)

hollow canyon
#

@wise glade Apparently aside from derender hacks there's also one that just puts a tag above you that they can follow. I'm not sure how exactly it works but they can basically see where you are from across the map. I was killed that way by a Carno that ran all the way across the map to kill me(although that was some time ago).

hasty coyote
hollow canyon
#

Yea it just seems to work worse than it did back in the day, at least in my experience. I wasn't knocked down while pouncing someone who ran into a tree during U5 on more than one occasion

silent lotus
#

I just started playing the game a month or so before the last big patch. Has a newbie car now, I was knocking raptors off me using trees, all the time.

hasty coyote
hollow canyon
#

Yea it works, I've done it too and it did work on me as well but it's seemingly less reliable than back in the day

#

although it's mainly from Raptor perspective

#

I haven't had issues knocking people down for the most part I think

alpine sleet
#

It is estimated that the irl trike had a fast turning speed, thanks to their low gravity center, even so it is a game and they could make it slow for balance purposes

regal goblet
thin mantle
thin mantle
#

Well now I just feel colossally unlucky

golden coral
#

@wraith relicI believe stego used to have a much worse turn (I think juvies still do for that matter), but that turned out to make it very hard for it to defend itself from things just biting the head, so it was changed. (also with the terrible turn, it took ages to turn around when you're done eating or drinking).

wraith relic
#

I think the water resistance suggestion is good

golden coral
wraith relic
#

I’d be happy with either

golden coral
#

@wraith relicShould also note that currently, deino lunge stuns the deino far too long, or so I've been told. If that gets fixed, then the added damage buff should make deino vs stego a bit more even, and most certainly far worse for a stego in a 2v1.

wraith relic
#

Yes please

#

The one thing about stego is that if there’s more than 1 they can take on pretty much an infinite amount of danger

#

But you can’t really do anything about that

golden coral
#

Still hope the stego retains a clear advantage, deino shouldn't really be hunting them, it just needs to be able to scare one off a bit easier if the stego insists on being a bother. (though with new and better rivers, it should also be easier to avoid a stego).

wraith relic
#

Yeah

#

Stegos aren’t as much a problem anymore currently

golden coral
wraith relic
#

Due to no one playing herbis after gore got added

golden coral
#

But it makes sense that deino need more numbers to compensate for fighting on land, it's probably a bit more even if they all fight at the shoreline honestly, since it'd also "pack" the stegos closer and thus put them at risk of friendly fire

wraith relic
# golden coral :(

It’s a serious problem, once strains get added herbis will most likely be non existent

hasty coyote
golden coral
wraith relic
hasty coyote
wraith relic
#

I hope dryos and hypsis don’t have to go across the map just for a little food

#

I really hope they make it so little herbis that burrow like dryo don’t even have to migrate at all

#

It’s not really necessary for them

#

I really don’t think anything smaller than a Galli should be migrating

night compass
#

@wise glade with what you said about the hackers, It absolutely needs to be fixed. I don't know what the case was for the carno, but I've played as a carno once since the update, and I realized when I was far from a bush that it didn't render. I was in the NE and I saw a Utah that was sitting in a bush because it hadn't rendered. That might’ve been what happened. Either way though, you're right. Both that render problem and the hackers need to be fixed

wild cove
# regal goblet It was 💀 I remember knocking raptors off of me in U5 considering I've barely pl...

That's what I thought and what made playing Omni so difficult. You couldn't fight carnos in open fields because they'd just bulldoze you with charge and you couldn't fight carnos in trees because they'd knock you off using the trees and then bite you to death, so basically you just couldn't win against carno.

Tis why I think the "if you die to carnos you're just an awful omni player" is a little bit of a silly criticism to all the average players who basically don't stand a chance against braindead carnos because they're not one of the "really good omni players", especially right now with its stupid mile-long charge that's become much easier to spam with 0 risk. Meanwhile if your pounce is slightly too far to the left (and I mean literally inches off where you're clipping through the other dino on landing) or lag gets you, you miss and die because all you have is 500 HP against something that can 1-3 shot you and also has just as many/more friends than you and can outrun and now outturn you.

regal goblet
# wild cove That's what I thought and what made playing Omni so difficult. You couldn't figh...

in U5 you could get away with biting the butt and doging bites if the carno camped a tree, yes you needed to be a skilled player doing so ( i personally consider myself on the skilled side ) but i agree it is silly for people to just assume that your awful if you die especially if your starting out or just enjoying yourself in general. With U6 with how carno is now its even harder to win for omni!! almost impossible even with a mega pack against 3 or 2 skilled carnos

golden coral
#

So they fixed the magnet pounce at least? (at least it's far preferable if you have to aim the pounce than not aim at all) And while dying to carnos in the open makes quite some sense, you should be more or less good in the forest. Though I guess it also depends on if you're using tap pounces or not. Also, much as you people like to claim "skill", there's not much to it when neither of the playables require much of it. So I'm not sure that really says much. And it makes sense that 2-3 carnos would win vs a pack, if 3-4 omnis matches one carno, more or less.

wild cove
#

I wouldn't even say you have to be a skilled carno. I'm certainly not and just about anything that's not a stego or deino I can easily steamroll, including other adult carnos lol

night compass
wild cove
#

I play carno once in a blue moon and its the only thing I can play with 0 effort or worry unless something gets me as soon as I spawn in. Once I get like 40% grown, the whole game becomes a walk in the park. Its harder to play a deino than a carno TI_Wheeze

golden coral
#

Though deino barely requires any braincells either so that's not much of a comparison I suppose.

wild cove
#

I've played both deino and carno and hands down, carno is easier. I spend lots of time as deino hiding from other deinos who like to kill on-sight if you're smaller than them, and as a result I often afk-grow inside waterside bushes just to not get eaten since movement tells other deinos where you are and they can also hear your movements in water. Carno is the only thing I can actively play without an afk time and not worry about dying unless I get nabbed by a deino crossing rivers which almost never happens lmao

#

Deino is by far easier once its grown but the actual getting-to-adult is harder

#

The fact that the deino meta I've personally seen is small deinos run for the hills as soon as my bigger deino shows up, but every small carno on the map will immediately flock to me (even though I always play canni carno) thinking I'll just adopt them in and protect them kinda speaks for itself there

golden coral
#

Much as current carno go fast, deino is, aside from ptera, the safest thing in the entire game to grow and be.

wild cove
#

The fastest dino in the game, which is significantly faster at juvie/sub-adult, is not hard to play by any means. If adult carnos or raptors try to go anywhere near me, I can outrun all of them and have the entire map to escape to. If an adult deino comes for my baby deino, I have limited options, which is the river which has little escape room, and running onto land which puts me at risk of everything else that wants to kill me, including adult carnos that can outrun me and adult omni that can pounce me and everything else that has way more long-distance stam than deino does. So yeah, carno is easier than deino, imo.

golden coral
wild cove
#

I'm not sure I can speak to sub deino's land speed because the game is so infested with hackers right now you can't even tell who is and isn't one. I had my 58% sub stego run down by full adult stegs from across an entire field away, doesn't mean I have to fear getting run down by adult stegs who play legitly

#

I know the last week I've seen more hackers than legit players lmao

#

i.e. I'll reserve that judgment for after the hacking situation is dealt with

wild cove
#

I know pre-U6 it wasn't that way and I'm thinking of U5 carno as well, not just U6, but U6 carno has definitely amplified the braindead death spam gameplay by a lot

golden coral
#

U5 omni, U6 carno. And around we go :p

#

@wild coveIf only all playables were as well designed as teno!

wild cove
#

Yeah but at least when omni were able to counter carno better in U5, you didn't see megapacks of them everywhere because 50% of people were just playing carno because playing anything else was just asking to die. Good omni players can of course create a lot of challenge for players but given their squishy health, they only had to screw up once or twice to no longer be a problem.

#

I like Teno

#

I'm not great at it but I like it lol

golden coral
wild cove
#

"New map will have carnos crying" I'll believe it when I see it lol

golden coral
# wild cove I'm not great at it but I like it lol

Well, teno is also the only playable that requires any form of actual skill, so it makes a lot of sense that most aren't good with it. It takes a whole lot to be good at teno, but then if you are, you're very clearly good compared to a bad teno.

golden coral
wild cove
#

Ofc it doesn't take much to make carno mains cry so TI_LUL

#

I've seen a few peeks here and there but carno is stupidly safe to play and almost always has been

#

The only things safer to play than carno are deino and stego and both of those require hitting a certain growth for that to be the case

#

well

golden coral
wild cove
#

ptera but its very squishy when its not in the air

golden coral
#

Or so I've been told at least. Highlands not good for carno at all :p

wild cove
#

Again, its an "I'll believe it when I see it". Not saying you're wrong and I hope the terrain disfavors carno heavily compared to on Spiro but we'll see

golden coral
#

Alright, I guess that's fair enough!

wild cove
#

We'll get a more accurate picture when the game is more openly available and playtested beyond a select few players, is all I'm saying lol

#

But it'd be nice to see a much more balanced ecosystem with more herbs n stuff

golden coral
#

Maybe if herbis ever get more popular than carnis.

wild cove
#

Also hoping that we'll have more rock formations for climbers/jumpers that are actually useable and not just cookie-cutter same all across the map but I don't think I saw a lot of that

#

More huge, sprawling landmarks from what I saw

dry remnant
#

Raptor is being made weaker, and the conditions in which he plays are getting harsher

golden coral
#

The manueverability, if changed, is not an intended change so will most likely be fixed. The whole camera lock affects everyone, except deino and I guess stego (because why would you ever run at a stego from behind...) And I don't believe there's been any change to boar or deer, so if they were huntable before, it should not really be any different now.

I sincerely doubt the devs hate the omni, since I see no reason why that would be the case.

dry remnant
#

This camera lock is critical only for raptor. 1 Hit and you're dead

#

1 Time you missed an attack from anyone and you can be said to be killed

hasty coyote
dry remnant
#

Pter can eat on the rocks, tenonto does not die in 2 bites

#

And he can survive one ram from Carnot and safely fend him off after that

golden coral
hasty coyote
#

that is why I said "to an extent" being charged in the face still makes teno lose about 1/4th its hp, not a good start to the fight, nor would a free pounce or 2. Or deino and maybe a stego could 1-shot it
ptera still gets affected by it when it is eating something it can't pick up.
and what about everything else? do they just not count because they aren't omni?

dry remnant
#

If a raptor falls after an attack, it means 99% he will die

#

Tenonto can kill Carno without losing half of his hp

golden coral
#

Like some others, so it's not exclusive. Also I should point out carnis can take their food with them. Which is probably part of what you're meant to do.

hasty coyote
golden coral
#

The entire point of the camera lock is to make things eating and drinking consider when and where they do it, and in which direction to look while doing so.

dry remnant
#

Anyway, blocking the view when eating had a much stronger effect on the omni

hasty coyote
golden coral
#

Compared to a pachy or dryo that can't move the bush they're eating from and has to stand in the open? I don't know...

#

Carno is "safe", due to well, being the biggest thing, just like deino and stego in their own way, but even so, a carno could get jumped if it wasn't careful.

dry remnant
#

I managed to get up on my groins much more often after a carnl attack than on a raptor

golden coral
#

Main point is, most things have to worry about the camera lock, from one or more threats.

dry remnant
#

I understand that we are already comparing Raptor in playability with drio and Gypsy. Exactly the same gameplay)

hasty coyote
dry remnant
#

Because he does not pose a danger, and after the deterioration of maneuverability, there is nothing left but to run into the woods and hide

#

Pahi is much more dangerous, especially if he plays with tenont

#

Several successful attacks of the groin and the opponent can be considered, if not dead, then unable to continue hunting at least

hasty coyote
golden coral
#

Well yes, mixing is a problem. But it's also nothing that shouldn't happen. And hopefully with new map and migrations, we can keep herbis a bit more apart.

dry remnant
#

Herbivores always unite, they have no competition and it makes no sense for them to kill each other

hasty coyote
dry remnant
#

Now on omni, it won't even work to dodge Carno, and now let's remember that their running stock is about the same

golden coral
hasty coyote
dry remnant
#

The distance they will run after spending all stamina

hasty coyote
dry remnant
#

Send it

hasty coyote
wild cove
dusky surge
#

@dawn falcon i personally think it would be better to reduce the knockdown threshold of the charge, making it unable to knockdown animals over 50% its size, instead staggering them. This means it can't spamcharge teno into oblivion and prioritises small game, as well as still being a heavy hitting, high-impact small-game hunter

dawn falcon
#

Either or would be good

#

I’ll include that as an alternate change

keen plover
#

Tbf, even if it was just stuns, carno charge would still dominate teno

dusky surge
#

ATM, it can quite literally maintain all its forward momentum due to how knockdown works, a stagger would mean it would hit into the side of the teno and have to turn away, meaning it'd need to aim to avoid that happening

dawn falcon
#

Alright, it was updated.

dusky surge
#

It also makes it WAY harder for carnos to slam down herds of tenonto

#

"Increase the skidding distance whenever missing a charge."

Not only do I not think this change is necessary, I also think it's confusing and makes little sense. Carno's charge isn't really something like omni's or pachy's so having it determine whether you "miss" or not is silly imho

#

I'd rather the charge cost like, 5% to initiate

#

That way you're encouraged to hit (also every other ability in the game has an initial stam cost so idk why carno is the exception here)

dawn falcon
#

Oh that’s fair

keen plover
#

I feel like that would severely limit carno. Only hunting smaller creatures like omni and pachy seems lame for it. It should have a chance against all creatures smaller than it. The turn has already been gutted so it would quite literally have no chance against a competent teno even with an ambush

dawn falcon
#

Now that I think about it the skid is still pretty decent. Idk why I included that downside

keen plover
#

Even then, other creatures smaller than teno. Magy, cerato would have an even better time

dawn falcon
#

I’m ripping that out

dawn falcon
dusky surge
dawn falcon
#

I yoinked that idea btw

#

Very juicy stuff

dusky surge
#

(I wouldn't nerf charge damage personally, have it still be a heavy hitting move that obliterates smalls and impacts larger animals)

#

It's been amazing at keeping smalls actually scared of carnos

keen plover
#

Well it can't tank 2 bites *

#

but you're required to bite twice

dusky surge
#

I think the issue here is that people have been used to carno basically only doing well against tenos for a while. Omni and pachy either bled it to death, fractured the hell out of it or simply used agility to dodge its extremely linear attack. Teno was the only animal big enough to actually hit with it. With the new charge, it's a LOT better for carno to go for smalls, but it also being able to knock down tenos makes it RIDICULOUSLY oppressive

keen plover
#

It should, imo, be a charge and bite to dispatch a pachy

dusky surge
#

(also I'd revert carno's damage back to 200 on bite)

dawn falcon
dusky surge
#

Why is it 175 I will never know

dawn falcon
#

Wasn’t that a change implemented back in goddamn 3.75 lol

keen plover
#

4 iirc

dawn falcon
#

Or was it 4

keen plover
#

Carno went from 350 > 200 > 175

#

200 was a good number for it. It felt kind of petty to nerf it 175

dusky surge
#

New charge is a wonderful change for it actually hunting small tiers and not being a pseudo-mid hunter, but it came at the price of it now being WAYYY too good at killing pseudo-mids

#

Cera is going to melt if charge is left with the current knockdowns

#

I think the charge should be left as-is, but with a hefty nerf to weight threshold on knockdowns

#

Make it capable of knocking down every animal in small-tier and below (basically dilo and under), but have it actually have to put some thought into pseudo-mids

keen plover
#

Yeah

#

What would you guys do with carnos alt bite?

dawn falcon
#

I still would like bleed nuked for Carno

#

Same with not really utilizing bloodpools

dawn falcon
keen plover
#

Anyone reading

dusky surge
#

Could be decent for, again, bullying and oppressing the hell out of smalls

#

Which it should do

dawn falcon
#

Yes. I’d very much love a headswing. Would be better than the damn emu bite we have.

dusky surge
#

Oh also I 100% believe that there should be a universal feature that causes staggers on fracture, and stagger on pachy be reduced to only 200% of it's own weight, while knockdowns be reduced to it's weight and below

#

So a pachy can stagger an animal 1000kg and below, and anything above, it has to fracture to stagger, giving it three staggers total before it's out

#

Pachy should not be as good as it is at killing tenos and carnos, it's ridiculous

#

Especially against teno, that matchup is AWFUL for teno

keen plover
keen plover
dawn falcon
#

Not gonna happen with the enlarged 3x multiplier to body fractures

keen plover
#

3x stamina cost can work on carno imo. Since that's a risk. But damn it sucks on teno

dusky surge
#

If it can’t stagger constantly, it has to run

#

Trading blows is bad for a pachy

#

It will inevitably lose in that engagement if it tries to kill an adult, full-health teno or Carno

keen plover
#

Game needs to move away from 'meta playables'. There's a reason pachy is played a lot more while omni playerbase has lowered.
My only worry in that case would be if pachy can't kill carno, without any competition, carnos will be played even more.

#

Like right now, the only counter to carno is pachy

#

So we'd see servers with only carnos, deinos and stegos

frail bobcat
#

I am not in the stresstest but I heard that the charge turn is worse on the stresstest version. Is that true or do people just have a wrong feeling about this?

spring hollow
#

the isle try not to give large carnivores stat favoritism challenge (impossible)

#

carno charge is basically impossible to avoid

#

quick fingers will not help you, you will be killed by the magic invisible flying horns

frail bobcat
thin mantle
thin mantle
# keen plover Like right now, the only counter to carno is pachy

Probably the best way to alleviate this without adding a new playable would be to make tenos good at fighting carnos again, which would mostly come down to axing charges functionality against it and removing damage trades…which mostly comes down to server performance but it still leaves the matchup disgustingly unrewarding

#

I still miss the U5 Carno matchup…at least it was fun TI_Succ

#

For both the Carno and the teno

dusky surge
thin mantle
# dusky surge what is?

The “Pachy only staggers larger targets on fractures” idea…I just like that it’s been perpetuated

dusky surge
#

i really like echoing my own ideas lol

#

idc if its shameless

thin mantle
# keen plover damage trades?

Countering a charge with a slam almost if not always results in both damage values being delivered regardless of timing

#

It’s quite unsatisfying

keen plover
thin mantle
keen plover
#

Teno should win that trade lol

#

Should be teno sided in that regards.

spring hollow
#

the carno didnt need to be changed so why did they do it 💀

pseudo spruce
spring hollow
#

also how did the hitbox get more messed up

alpine plover
#

Carnos can still be juked, its just the hitbox artificially making them much more overpowered

spring hollow
#

juking attempts failed, still hit from 10 yards away

alpine plover
#

Because of bugged hitboxes

#

If the hitboxes were inclined, you can still juke them

spring hollow
#

yeah

#

as it should be

#

cant win up close or at distance with carno rnTI_dondiSmile

alpine plover
#

Omni was done dirty tho

#

Nerf to bleed, then the massive nerf from bucking

#

Most players cannot play it successfully anymore

spring hollow
#

bruh this automod

#

anyways its like they have a freaking shotgun on their head

#

and omni was basically turned into a rat

obtuse ocean
#

They prob needed the shotgun since omnis had teleports

dusky surge
dusky surge
alpine plover
#

How so

dusky surge
#

players cant buck while low on stam

#

absolutely nuts change for omni

obtuse ocean
#

Its omni mains, they want it easy not hard

alpine plover
#

Ohhhhh, must've went passed my radar

dusky surge
#

endurance predator omni is TERRIFYING now

#

the MOMENT you run out of stam, you're essentially dead against an omni pack

alpine plover
#

Okay, I'll do some testing then

#

So that pretty much any creature

#

Stego, Rex, Giga, Spino, Allo

#

Is dead against an Omni pack if they lose all their stam

dusky surge
#

yea

#

apparently jungle omni is quite good atm

spring hollow
#

the way u play omni now tho is that when u instantly run out of stam u have to go and regain it back which could potentially be dangerous

alpine plover
#

Which is why pack hunting is encouraged

#

If you have at least one partner

#

You could tag team turns

#

One applying pressure, one regen'ing

dusky surge
#

yea, omni can't rely on itself anymore

#

it can be an even more brutal pack predator now

timber gazelle
#

Am I right that carnos are OP right now? Just to be sure, cus I cant handle a fight with solo carno with my omniraptor teammate...

spring hollow
dusky surge
#

you run out of stam, get 4 omnis latched on your ass, realise how dead you are, die

spring hollow
#

and every carno player is abusing that atm so its best to avoid them as omni for now

obtuse ocean
obtuse ocean
frail bobcat
alpine plover
dusky surge
#

not really

frail bobcat
#

Nah

dusky surge
#

old omni was more like legacy raptor