#balance-feedback-discussion

1 messages ¡ Page 23 of 1

obtuse ocean
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Well we are all here, so im guessing we all did

dusky surge
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Oh no

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I played when I saw the big croc in EVRIMA

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That's the only thing that convinced me to get this game

thin mantle
keen plover
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Also, 5 allos should technically be the top on average

dusky surge
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I was always on the fence, always thought the game looked pretty meh from gameplay vids of legacy, then I saw EVRIMA. It looked cool, but barren, nothing truly interesting. Then U3 came out, and it finally convinced me to pick it up.

keen plover
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Would be a megapack, but 5 allos is a lot lol

golden coral
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At least with alt you have to plan your attacks somewhat. As opposed to just getting the surprise rear interaction and wait to do or die. Also I don't think rex alt was that terrifying, now giga on the other hand... :p

thin mantle
obtuse ocean
dusky surge
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I actually went back to legacy and HATED it

thin mantle
dusky surge
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God I hate it, I tried EVERY animal

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The most fun animal in legacy from my entire experience playing it? Dryo

keen plover
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giga alt turn was equal to allos which was odd

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Allo iirc had the fastest by a bit though?

golden coral
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Legacy dryo, aside from burrow, is a fun playable!

dusky surge
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Dryo doesn't have to engage in this godawful combat system, dryo isn't insanely overpowered, dryo runs around, sees a rex, screams, hides in a burrow while stomps slam overhead

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God I loved legacy dryo, it was just horror mode and I adored it

keen plover
dusky surge
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The moment I didn't have to think about the combat, legacy seemed fun

frail bobcat
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What are talking about?

thin mantle
keen plover
obtuse ocean
golden coral
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Not quite sure, honestly. Something about if spino and cheirus defeats stego or not. I can see it go either terribly for them vs stego, or really good, depending on which side of the stego they're trying to get a hold on.

frail bobcat
dusky surge
keen plover
dusky surge
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Also I am in the team of "yea nah cherry ain't killing stego that easily"

keen plover
dusky surge
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Cherry seems like a bleeder that uses the water to slow its attackers down where it can shred it.

golden coral
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Though if we get full power stego, I'd argue that it'd be a rather bad matchup for them, like most other apexes should be. I can see spino and cheirus be better vs "mids", and struggle more vs the larger and smaller.

dusky surge
keen plover
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Reason why I love The Isle. The horror of not knowing what was around

frail bobcat
obtuse ocean
keen plover
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I mean, probs 2-3 on a basic bite

golden coral
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Well, it can survive a stego hit, so it might just be able to take a bite xD

dusky surge
obtuse ocean
keen plover
golden coral
frail bobcat
dusky surge
frail bobcat
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But i am just speculating

golden coral
keen plover
frail bobcat
dusky surge
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Beipi is also an omnivore, but I'm pretty sure devs said omnis are picky with what they like, beipi's case, they like fish as meat, ovis like eggs as meat, but ovi and beipi don't care for red meat or dino corpses

golden coral
keen plover
frail bobcat
dusky surge
golden coral
thin mantle
golden coral
obtuse ocean
frail bobcat
keen plover
obtuse ocean
keen plover
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Rex has

  • LMB, basic bite
  • headswing
  • hold / crush
  • alt bite (potentially)
dusky surge
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"I don't think rex one-tapping carno is very fun or well designed"
"I guess u must love PoT huh"

golden coral
obtuse ocean
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I hate pot, but only thing i see from u gen2 is what or i dont understand.

frail bobcat
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Maybe 7.4 like in novas size chart

golden coral
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But yes, last I heard, estimates put it at 8, but I'm fine with 7.5 or something as well. I do however want the gular armor, mostly because it's hilarious when people go "but tiny stego head weak", when the real animal decided that "ah yes, let me correct that by adding armor to my neck and throat" :p

keen plover
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Rex is a powerhouse in a 1 v 1, but stamina should be its weakness. You miss too many attacks and don't time them well, then a group of mid tiers should really put the hurt on you.

obtuse ocean
golden coral
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Also in the chart, cheirus is heavier than stego, so there's that going for it! :D

thin mantle
frail bobcat
golden coral
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@frail bobcatYou also got anky, with armor at that, at 9.4T. My beloved stego, even at 7-8T is tiny.

obtuse ocean
keen plover
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Not really, since there are 3 types of fractures now

thin mantle
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Rex just one taps everything?

keen plover
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A rex will probably never leg break anything

obtuse ocean
thin mantle
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That's as old as 2-3 years ago

golden coral
# frail bobcat Maybe that stego gets reduction from attacks above it for every part of it (mayb...

I'd think the plates might have that covered, the armor would be on the underside. But I'd still think the larger and more powerful critters would do well vs stego, but that's in part because I think stego should just negate anything that relies on agility and speed over power and bulk. Meanwhile, trike should do the opposite, be the extremely good 1v1 of the large things, and maybe the only thing that could take a shant charge to the face and be fine.

#

Cheirus and spino are in a weird spot, since I can't see them do too well vs the other apexes, due to, well, they can defend and hold them off, but, you're still trying to hold off a rex. Meanwhile, something like alberto or allo would struggle, lacking the power to take them on outright, but also lacking the agility to avoid them well.

frail bobcat
thin mantle
frail bobcat
thin mantle
frail bobcat
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But yes, a normal pack should not dare to attack a trike

golden coral
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Yeah, keep in mind, I don't mean something should be no threat, or a massive threat, just that they're designed differently to handle different things more or less good or bad.

frail bobcat
thin mantle
obtuse ocean
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I think trike only problem gonna be apexes, or it will just be hell playing it. everyone gonna annoy you lol

golden coral
thin mantle
frail bobcat
keen plover
thin mantle
frail bobcat
golden coral
obtuse ocean
keen plover
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By that logic, small tiers shouldn't hurt mid tiers

golden coral
keen plover
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Trike should be at risk to pack hunters imo

obtuse ocean
golden coral
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Hell, you'd have omnis solo trike by sheer bites most likely

frail bobcat
keen plover
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Which is fair, considering it's immortal 1 v 1

frail bobcat
golden coral
# frail bobcat Trike needs to get fast turns for its size

Yes and no, fast turn, but not too fast. Remember, you need to be able to hit it from behind. Since well, taking a trike head on is no go. So you'd want to approach at an angle to bite down on the neck from behind the frill I'd say.

keen plover
golden coral
obtuse ocean
frail bobcat
keen plover
golden coral
#

I mean, currently a few omnis can kill a stego that doesn't "hide", so trike would do even worse.

golden coral
keen plover
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What's with Apexes getting the special treatment of not worrying about things smaller than them

obtuse ocean
frail bobcat
keen plover
frail bobcat
golden coral
# frail bobcat Because stego is one of the worst targets for omni tbh

Yes. Or it should be, but it's really not at this time. Deino is a worse target on land, given no terrain influence, than stego, or at least quite close, I'm pretty sure. I was more so saying, that currently stego struggles, even with terrain, trike would struggle even more. Also the terrain argument isn't ideal at all, it only leads to rather questionable situations.

golden coral
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Or well, not hardest, that'd be shant

obtuse ocean
golden coral
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But almost as hard, and almost as simple, if not quite as simple as shant most likely.

frail bobcat
keen plover
golden coral
# frail bobcat Have fun with 12k bloodpool

Hence hard, vs simple. I'd say stego and anky are the most difficult, trike and shant the simplest. Meanwhile shant is the hardest due to that massive bloodpool, while stego, even at my hopes of 8T is the easiest due to that "low" blood pool. Aside from acro maybe but we don't know what acro will get.

obtuse ocean
keen plover
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Apexes have the advantage of size, but that doesn't mean they should shrug off smaller creatures. If they are great at 1 v 1s while also beating up packs, then why even bother engaging with them?

keen plover
obtuse ocean
dusky surge
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can't do your bleed thing if you can't even pierce the skin in the first place

keen plover
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I feel like you're hung up on skill too much. If I see 8 omnis as an allo. It's over.

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Unless I'm magically somewhere anti omni

obtuse ocean
keen plover
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bruh

golden coral
# dusky surge hardest apex for omni isn't shant, it's anky imho

Yes and no. I'd say the most difficult, not the hardest. Let me clarify. Difficulty = how complicated it is to go about it, the risks, and all that. Hard = the amount of time/effort and damage needed. So anky, due to that armor, adds difficulty. Though I will grant you that in that case, the two are slightly similar, but mostly because anky also has massive weight. Honestly, thinking about it, you might be right that it's hard rather than difficult, but it'd depend on what anky can do as well to fight back.

obtuse ocean
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If you are talking like 10 utahs vs 1 allo, yea for sure that allo is dead. lol

golden coral
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Also what are you two on about?

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Well, max pack currently of omnis is 8. Assuming that number sticks, and they want omnis to hunt apexes. Well...

dusky surge
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which is fine, i personally wouldn't complain if that were the case

dusky surge
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The idea of a ton of omnis clambering all over anky and not even being able to scratch it is an incredible visual to me

thin mantle
obtuse ocean
keen plover
thin mantle
#

Tbf that applies to 90% of animals

golden coral
# dusky surge i think anky is just outright impossible for omnis to kill tbh

Possible. I'd be more or less fine with it, though I do believe everything should be able to do damage to everything else, so you know, if you find an anky that just stands there, it would eventually die. But that does beg the question of how to handle the sauropods. (unless we go with the idea that omnis scale the brachio or camara to bite its neck or something)

golden coral
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But it'd would be a hilarious sight yes.

keen plover
dusky surge
thin mantle
keen plover
thin mantle
golden coral
obtuse ocean
golden coral
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But yes, I'd be fine with the sauropods and anky being pretty much immune to most things.

thin mantle
keen plover
dusky surge
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Being able to one-shot allo is QUITE a lot of damage

golden coral
golden coral
obtuse ocean
dusky surge
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Let anky laugh at bleeders

thin mantle
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If acro can't even damage a defense mode anky....omni is nothing

golden coral
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@dusky surgeThough I seem to recall you wanting anky to be vunerable to troodon and other tinies due to access to its underbelly?

dusky surge
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I would argue even gigas would find trouble scratching anky

keen plover
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I just despise the idea of apexes being immortal and having no risk. That's bad balancing. Unless you're anky of course 😄

dusky surge
keen plover
thin mantle
golden coral
dusky surge
thin mantle
golden coral
thin mantle
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Which I'm honestly all for....

keen plover
thin mantle
thin mantle
keen plover
obtuse ocean
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Well need to go, i love discussion with people who disagree with me cus it changes my opinions aswell. I prob sounded like a jerk, but its boring if we all agree : ) cya

keen plover
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Like stego can be food, but anky should be immortal

thin mantle
golden coral
# keen plover I wouldn't make it too easy to avoid since then it might be useless. I'd make it...

Honestly, good question. I'd have to decide how I want the trike to charge in the first place I think, but I'd design it for being good vs the other large things, since I want trike to kind of be the ultimate "apex killer" in a sense. So if the charge is sufficient to land on those slower and larger critters, it'd probably work okay on allo and similar, and then just go down to being pointless because things get more and more agile and faster. But like pachy, that has a visual cue (as much as people dislike tap ram, but thats another issue), but something like that? Some sort of movement you can see, and well, also, if you know the trike can charge, why would you be so close in front of it's face? I'm fine with the charge being fast to trigger/efficient, since I kind of like the idea of a shorter, more "lunge" style attack than pachys current "run after them".

golden coral
keen plover
thin mantle
thin mantle
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Omnis....maybe allos but that's a terrible idea....rex....maybe acros

keen plover
golden coral
thin mantle
golden coral
keen plover
keen plover
# golden coral ?!?! xD

Stego can be food, as in it's tough, but you can kill it. Anky should be untouchable unless you're an apex pair

azure crescent
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(Or maybe acro pair because i need an acro that can punch up well in pairs to live)

thin mantle
golden coral
thin mantle
#

It's giga sized

azure crescent
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It isn’t

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It’s like 6 something tons

golden coral
thin mantle
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Based on every representation we've gotten of it in the past 2 years it's easily comparable

golden coral
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And yeah, acro isn't as large as giga

azure crescent
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The “apexes” are a good deal bigger than acro

thin mantle
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What's this based on?

azure crescent
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Acro is just very muscle-y, which makes it look bigger

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Comparison with para

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  • nova’s charts
golden coral
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Novas chart says giga 8.3, acro 5.8T

azure crescent
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Tap’s art also shows acro being the same size as para

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Around that size range

golden coral
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And while there's probably a possibility of acro getting powered up a little, like stego. Giga is even larger I think, or so estimates might have it.

thin mantle
azure crescent
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That anky is squatting down

golden coral
#

I'd have to ask Aken what the latest news are on how large gigas get. But apparently they had a fancy claw to kick stuff with :p (or at least something in that general group of critters does)

azure crescent
#

And anky is generally not very tall

azure crescent
thin mantle
azure crescent
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In that same panel the acros are both very upright

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Which also makes them look bigger

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All in all, acro should be around para sized, and a good brawler

thin mantle
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Like seriously I cannot tell which one is bigger based on this artwork

azure crescent
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I made a theoretical stat sheet for acro a while back, i can share that if you’d like

dusky surge
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i want them to throw me a curveball with acro and make it the nocturnal apex

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idk if it'd happen but i think it'd be cool

thin mantle
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Kinda same, especially if it's kept at a smaller size

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Which I hope it is but I'm not sure it will be

azure crescent
# thin mantle

Acro is very upright, giga very hunched down, the first anky is still somewhat crouched down, while the second is lunging upward

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Acro is def atleast slightly smaller

thin mantle
azure crescent
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Acro should have atleast 1 resistance imo

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That thick skin needs use

thin mantle
#

Like this is as close a comparison as it gets

azure crescent
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Which is why i prefer the acro-para one

thin mantle
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There's not really a reason to prefer one to the other especially since this displays a greater max size, the one in paras could be a sub

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Like ideally I prefer the acro para one as well I just don't know which is planned for

frail bobcat
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What are we talking about now?

azure crescent
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I prefer the para because both are upright

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I don’t see why the para would be a sub

thin mantle
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Since in anky's concept art it's much larger

azure crescent
#

Same question

keen plover
azure crescent
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I don’t see why the acro would be a sub

thin mantle
azure crescent
frail bobcat
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Tapwing does not get sizes corrrect

azure crescent
#

Yeah

keen plover
golden coral
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Nocturnal, CC resistant.

dusky surge
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its not even an apex, i just wanted it to be an "apex" of nighttime

frail bobcat
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How big is acro again?

thin mantle
azure crescent
#

6 tons pretty much

dusky surge
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so that people don't go "why the hell would i play acro when giga is right there"

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acro, imho, should not be trying to throw down with any of the big 3

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he gets melted and dies

azure crescent
keen plover
golden coral
# dusky surge no thats probably not gonna happen lmao

Probably not, but I think it would be really cool. Sort of like how I want something immune to all venom with good NV that just goes "Oh, you're a dilo or troodon, the terror of the night to all things? Nice to meet you, I exist to end your existance. Have a nice night!"

azure crescent
#

Yeah

dusky surge
#

he uses nighttime to hunt down animals that no longer have the advantage of vision

golden coral
azure crescent
#

Making acro the brawler of its tier would also seperate it from giga

thin mantle
azure crescent
golden coral
frail bobcat
golden coral
thin mantle
azure crescent
golden coral
#

So with all due respect, I don't think those are neccesarily comparable. Though of course, considering something, does not mean it'll be that way.

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The para/allo thing was basically Kissen saying "Why fight if you don't have to, don't be stupid and risk damage for no good reason"

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I know this is an alien concept to most players, so I guess I can understand the confusion

thin mantle
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Beat it up >:D

keen plover
azure crescent
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I hope none of those happen

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Both should be around the 6t mark

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Acro should have a rivalry with like pachyrhino

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Make it frac resistant, and somewhat of a brawler for its size

golden coral
azure crescent
#

The biggest reliable para size is 12 t

golden coral
#

So I could see para being more of a "mid", for good or ill, but to be fair, it's the coolest hadro, it has sonic weaponry! (or so I hope)

azure crescent
#

Compared to 16t smaller estimate shant

thin mantle
frail bobcat
golden coral
thin mantle
azure crescent
#

Footprint scaling isn’t very reliable

golden coral
frail bobcat
azure crescent
#

Full size shant being 21 tons 😰

golden coral
azure crescent
#

Bigger than cama

frail bobcat
#

I just hope that para just destroys a singular allo

golden coral
thin mantle
azure crescent
#

The og statement is very poorly worded

frail bobcat
golden coral
#

Implying that while the para can destroy the allo, the balance is such that the allo still can pay it back quite well.

thin mantle
#

"Why would you even try" is implicative of assured failure, the later clarification amends this

golden coral
#

And yes, the statement was very vague, which is why we had discussions about what it meant and all the fun memes at that xD

frail bobcat
#

Back to the acro discussion

azure crescent
#

Gateway no longer being planned for U6 TI_Cry

thin mantle
#

Yeah big sad, was hoping to have motivation to play the game

frail bobcat
azure crescent
#

Fr

golden coral
#

I do like how shant is a sauropod that grew tired of the long neck and decided to be more compact :p

azure crescent
#

I need to see a shant and a cama duke it out when they come

thin mantle
#

How does that even work?

azure crescent
#

Both similarly sized

thin mantle
#

But....how does that even work?

azure crescent
#

A shant can push around a cama, and vice versa

keen plover
#

Cama wins that one 🦾

golden coral
#

They'll just shove each other around and not much more :p

azure crescent
#

Like the one shown in the shant vs shant panel

golden coral
#

Which we kind of need for sauropod interactions I'd say

thin mantle
#

Makes sense....hopefully

azure crescent
#

Sauropods should be able to attack from all general directions

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Specially bronto with its neck

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Necks should be a massive weak point, except in bronto

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Curious to see if you can move sauropod’s necks around to avoid being bit

golden coral
#

Just be brachio and problem solved!

thin mantle
azure crescent
#

Fr

azure crescent
golden coral
azure crescent
#

Huge sauropods are cool and all, but 2 big sauropods and a mid tier one is enough

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Bronto, cama and magy

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Maybe brachi, but it’d mostly be bigger cama

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AI brachi and diplo are fine tho

golden coral
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Replace cama with brachio then! :p

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I dislike it since legacy where it quite frankly, looks rather strange, and moves in an outright terrifying way :p

azure crescent
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But yea i’m fine with brachi over cama

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Either one works fine imo

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Just prefer cama as it’s more beatable while still being a beast

golden coral
hasty coyote
#

@alpine plover That is how it works, the hitboxes are just a bit finicky and specific. Body just takes precedence over the others, so if you ram too close you will only get body fractures. Generally, the best ways to get the other fractures in my experience is to aim at the specific angle and ram early to not clip into the target with the ram. If the start of your ram is on target, then it will likely clip the hitbox into the body and cause a body fracture, so you need to ram with some distance to make sure it doesnt clip in. For the ways I can describe how to aim it:

Carno: aim perpendicular to the thighs and release when you have at least a couple feet of distance. For the head fracture, you have to hit them head-on and have good timing. A body fracture or being slightly above makes it easier since you're on level with the head instead of potentially clipping into the body.

Utah: similar story with the legs, aim perpendicular and have some distance. With the head, just hit them head on and release early enough to hit the head and not clip into the body. However, its also much harder to hit a moving utah, since they're agile and theres likely to be a visual bug that looks like you hit them, but you didn't. If you see a utah sliding across the ground, then you actually missed, they will stop immediately after hitting the ground if you hit them. Generally, your best bet is to alt swing them down, then go for an easy ram.

hexed sorrel
#

who are the people who disagreed with the last balance feedback

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because water resistance should be a thing

golden coral
#

At what point? For which playables? How would you decide when to apply it and not?

hasty coyote
#

Honestly, I also don't see much use for it, but I understand why some people want it. But its 95% purely because of deino v stego, no other matchup will have things on land attacking things in the water, unless they are both semi-aquatic. Especially since stego is the only thing with the range to attack things in the water from land and the strength to not just be bullied by what is in the water.

Plus, if you give it to all semi-aquatics, then that just makes water combat extremely slow for no reason. Like, croc v croc is already 16 bites, now imagine it being doubled to 32💀

golden coral
#

@hasty coyoteI could see it being a thing for everyone except the semiaquatics, but I think it'd be more reasonable to just apply some extra stam drain on using attacks when in wading depth (when you're affected enough to slow down). Since that also seems like something that should not apply to semiaquatics, being more capable of moving in water in the first place.

hasty coyote
hexed sorrel
thin mantle
#

@somber sphinx Based

somber sphinx
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😎

tall bronze
#

Combo Pachy is good Pachy. Also on a related note....it also needs the slam's recovery time to be fixed ;C

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You slam, shake your head, finish the animation......THEN you can move. There's an extra couple of seconds of just standing their idle unable to do anything ;0;

dusky surge
#

I don’t see the problem with that

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Makes it a combo finisher, not a combo extender

tall bronze
#

Nonono I mean the actual animation of the headslam ends and you go back to the idle "not doing anything" animation, but you're still locked in place for a couple seconds

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Despite the attack/animation ending already

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I'm guessing it's just an oversight

hasty coyote
#

Yeah, the main issue I see with the self-stun is the utah you hit immediately pouncing on you or getting a free bite on you. So it would either need to do fracture or not have the stun.

fresh laurel
#

Been a while since i was here

dusky surge
#

@normal belfry Dryo's dodge is getting a complete rework, turning it more into a speed boost in any direction than a dodge and making it a lot more fluid to use

dusky surge
#

no confirmation

short bison
#

rip

thin mantle
#

Why would dryo burrow?

keen plover
#

I get that people don't want dryo to burrow and that it can't 'defend' its burrow

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But it's pretty useful to have to nest with + have another option to hide

thin mantle
#

Dryo has like…0 reason to put itself underground

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It disregards literally every advantage dryo has as an animal

keen plover
#

Also a safe spot to rest

thin mantle
keen plover
thin mantle
keen plover
#

How?

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All the juvis literally stay in one hole together

hasty coyote
thin mantle
# hasty coyote its like a rabbit, most things can't reach you there so its pretty safe.

But nothing will find you if you quite literally sit in any bush in the game, there are a lot of predators that’ll be able to fit in burrows, juvis of most species especially they are sitting ducks if any of those things decide to happen upon your burrow, if you were in a bush you’re both more hidden and can spot threats easier on an individual basis instead of relying on scouts or lookouts, the only thing that you are protected from in a burrow are threats you can’t run from, which is irrelevant for dryo because there’s only 1 threat bigger than you that you can’t run from….and even then you can still run from it using jukes gaps rocks etc….

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Like I have no issue with dryo being a burrow invader but it having the ability to construct burrows encourages it to do the opposite of what makes dryo good

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Like there’s a reason why proto is the perfect candidate for burrowing, it’s mobility challenged above ground and it’s not particularly powerful in the grand scheme of the things, but it’s shield head allows it to go full wombat mode and simply deny entry to anything trying to enter

#

Same with hamalo to an extent, and Minmi

keen plover
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It has use cases and would be a neat addition to dryo

thin mantle
hasty coyote
#

dryo could also go full meercat mode and have like 7 different exits and entrances. So you run in, and keep running though to juke out basically anything able to fit in there.

And if they don't do that, you can't diss dryo's biteforce. That thing can peck to death most juvies who try to face tank it, especially those small enough to try and invade burrows. Plus, many things can find you in a bush if they land 1 attack, bleed makes it very easy to track.

Lastly, it provides a safer area for dryo to chill a bit. Instead of panicking 24/7 looking everywhere, you can at least be a bit more calm around the burrow since you know you're safe from a good chunk of the roster.

thin mantle
#

I want to make it clear that I’m not against enriching playables with abilities that aren’t necessarily the best for them, but at a certain point we need to think about why we’re giving animals the abilities they have

keen plover
tall bronze
#

Perhaps it's more of a playstyle thing. Dryo could choose to either be more evasive or defensive, maybe even perks to help guide whatever one you choose.

hasty coyote
tall bronze
#

Plus it goes well with the idea of smaller stuff having lots O' abilities

thin mantle
tall bronze
#

It seems awkward to enter burrows. Too long TI_Dilothink

hasty coyote
tall bronze
#

Herrera's lil buddy

keen plover
#

Velo glide

tall bronze
keen plover
#

😁

#

Come on, that would be so fun

thin mantle
#

Well then we could also give climbing to dryo….like these reasonings are so shallow I don’t see a reason for any creature to NOT have these mechanics

tall bronze
#

Needs time to marinate with me TI_Dilothink TI_Frown

keen plover
#

If velo were to have 1 mechanic, gliding would be it for me

#

Idk where I heard it first, but I like it

thin mantle
#

“Controlled fall” velo is based

dusky surge
#

i think velo should be allowed to climb and in burrows tbh

tall bronze
#

One issue I see with that is it could make feathers for it mandatory despite feathers being said to be optional

dusky surge
#

make velo everywhere predator pls

tall bronze
#

Unless......skin gliding Velo

thin mantle
keen plover
#

sweat no

hasty coyote
thin mantle
#

Same with a a hornless Carno or clawless Utah

tall bronze
keen plover
#

Sounds like pot though

tall bronze
#

Like ye olde days of Spino A and B

thin mantle
keen plover
#

Velo needs a touchup anyway imo

keen plover
tall bronze
#

Coconut Crab Velo

#

You heard me TI_DeinoPathetic

thin mantle
#

Velo with the finger strength to break a rexes femur

tall bronze
#

I do have to agree though that it is quite odd for Dryo to get 2 abilities that fail to synergize with each other. Not that all abilities need to per se, but more so they actually go against one another.

#

I much prefer the original idea for Dryo where it simply refurbished burrows, but it did not make them.

thin mantle
tall bronze
#

I can see it being temporary in a way.

Dryo gets full on burrowing to act as the base for it, more proper burrowers are added, Dryo loses the ability to make burrows now that other burrowers are present.

thin mantle
#

Maybe…I just….idk…unironically climbing is a more synergistic ability for dryo

#

Not that I even want that necessarily

#

I’d prefer rocky terrain dryo

#

Which is why I love its new dash

#

Plays perfectly into dryos strengths

#

Lemme put it to you this way, I want dryo to burrow, but I want it to burrow THROUGH objects to create more highways for it to run through in its region

#

Further enhancing its juke potential

tall bronze
#

Hear me out

#

Dryo burrows multiple dens....these dens have sky-facing openings, basically just holes

It can make these all in close proximity to one another.....things that run into these risk tripping/leg injury

Dryo zig zags around its own field of holes to throw off predators, even in open plains.

slim dragon
#

@naive furnace Our raptor is being renamed "Omniraptor" because it is a fictional species. Accurate utahraptor will probably be added later.

tranquil pawn
#

Mate doesn't realize how godamn long 8 seconds is in a fight, 3 seconds could determine life or death

fresh laurel
#

@short bison 8 seconds of cooldown is waaay too much
if you dont want pachy spamming, wouldnt increasing charge cost a tad be better or something (not that pachy needs that either)

short bison
# fresh laurel <@1042598576552955914> 8 seconds of cooldown is waaay too much if you dont want ...

right now a good pachy can get a leg frac as long as it rams the carno and gets it in the stun animation. after doing so, the pachy can ram over and over again w the carno having no way of hitting the pachy due to leg frac/attack prioritization. i suppose another solution could be changing the attack prioritization but i feel like that would be too detrimental to pachy so id rather have the cooldown raised so the carno has a chance to at least get away.

fresh laurel
short bison
fresh laurel
#

Theres a stun cd
You cant stun lock

short bison
#

yea its not an actual stun lock but its literally 5 seconds which is nothin

fresh laurel
#

Carno can still move pretty ok with a broken leg too
Possible to try and juke the pachy

short bison
#

not w leg frac

fresh laurel
fresh laurel
short bison
fresh laurel
hollow canyon
#

@naive furnace Just for the record - the Utahraptor in game weighs 450kg which is an equivalent of 1000lbs so technically it's already bigger than that figure. 23ft is quite a bit too long for that animal though.

This might be of interest to you however: the current Utahraptor is going to be renamed to "Omniraptor" in future and the real life Utahraptor is going to be introduced next to it as another playable.

hasty coyote
# short bison not w leg frac

Pachy has to land like 18 attacks to kill a carno, which is like 80% of pachy’s stam. So you need multiple pachies or a really big skill difference for pachy to kill a carno. While carno just needs to hit 3-4 bites and it kills pachy.

Plus, there are ways to avoid being leg fractured in the first place. Pachy has to be perpendicular to the carno, need the right spacing, and hit in the right spot to actually get the leg fracture. So all you need to do as carno is face the pachy or sprint when it gets close to dodge the ram.

neon willow
# thin mantle Like I have no issue with dryo being a burrow invader but it having the ability ...

I suppose it depends. If dryo is meant to really outrun/outmaneuver things, then burrowing is the wrong mechanic. But if the goal is to make dryo like a rabbit-- fast, maneuverable, but ultimately ending the fight is dependent on getting to a burrow-- then burrowing could be useful. Especially if burrows exclude certain sizes based on the dino that makes it-- plenty of carnivores that eat rabbit or meerkat can't actually fit in their burrows

#

If the intent is to make dryo more dependent on burrows, though, it will need to be more of a sprinter with limited stamina. Gotta get to that burrow before you run out of steam

#

Part of dryo's current issue is that the dodge is kinda bad, but the result is that dryo interacting with other playables tends to be just "how long can I juke them before they finally get me, because I can't get away"

thin mantle
#

The only way this works is if dryo has a minimum of two exits for its burrows and is buffed up with attacks or just damage that allow it to kill most juvis since they’ll be able to just go right down into its burrows

neon willow
hasty coyote
wraith relic
#

Alright how was that for a calculated post

golden coral
#

@wraith relicIt does the most bleed, technically (aside from omni pounce). It's more so that currently, things die to damage rather than bleed because well, nothing else can handle a bunch of swings. Same with how deino does a lot of bleed for what it is, but you still are far more likely to die to damage in most cases.

#

Though I guess you could treat stego swing like omni pounce and up the bleed damage in relation to the raw damage, and see how that goes.

slim dragon
#

I disagrer with tail swing dealing bleed instead of raw damage. The entire point of the attack is to puncture your opponents lungs and kill them instantly. Sure that would make them bleed a lot, but that's not the main goal.

golden coral
slim dragon
#

We gotta agree on what raw damage is first, for me stego and trike's attack are very similarrm in what they do to their opponent, so they should do the same sort of damage.

#

I like to think about it like in most rpgs :
Piercing attacks deal raw damage
Slashing attacks deal bleed
Blunt attacks deal fracture

golden coral
#

Hm, that's a fair point. And yeah, they are similar, so I'm fine with them having the same kind of damage. Though I could see trike generally doing a bit more due to being a brawler that gets in there and presses the attack, opposed to stego that would just do an attack and keep distance. It also depends on if we get more proper stego swings, cause then you could argue it might be more of a slashing attack for it, as opposed to trikes focused attacks, being piercing?

dusky surge
slim dragon
golden coral
slim dragon
#

If stego did swings the thagomizers would pierce their target
That's how they are designed

hasty coyote
#

Another issue with making stego a bleeder is that bleed generally is awful for defense. It will generally kill your attacker after you die, unless it deals so much bleed that it can kill before it dies.

golden coral
#

That is very true, bleed is rather terrible for defense, though at least that is in part because well, no one really cares about dying, much less if they get the kill first at that.

hollow canyon
#

That's only half true - bleed is far more potent against animals that move around lot and those are typically the ones attacking. The issue in this specific case might be that you will have to also outdamage your opponent in a prolonged combat to make that work.

#

Admittedly this could potentially be addressed by increasing Stego's attack rate while decreasing its damage.

hollow canyon
#

@cedar cave This suggestion seems kind of nice however the issue with it is that it would be a living hell to implement in a multiplayer game unless you restrict it so that only one Deino can hold onto the prey item. Multiple Deinos latching onto anything is a big no-no. Otherwise I think it's a decent idea to let Deinos slow bigger animals that way.

#

@primal heart This is a general problem with Carno and its animation. It has the most precise bite socket/hitbox in the game right now and on top of that the furthest point where its attack lands is slightly below where you're looking. This has caused in the past(before the hitbox was made smaller and more precise) to extend Carno's attack range some 10 inches in front of its face and let it bite things from afar. It will need some changes but Idk what exactly they'll be doing about it.

#

Also - did the Utah bite land there when you attacked the Carno below its tail?

primal heart
hollow canyon
#

Oh yea, Utah absolutely dumpsters Carno right now

#

and it seems that its bite works a bit questionably, I've always had the impression that it was landing when it shouldn't really but

#

this is kind of a confirmation of that

primal heart
#

Yep,Carno has been poor at hitting.Especially if other species have a wide range of attacks.

hollow canyon
#

Yes it's also been nerfed like half a dozen of times in other ways

#

it's more vulnerable to bleed than any other animals and has a relatively shorter hunger time than its main competitors

primal heart
#

True.
I've been playing this game since evrima release,I can say I've felt every nerf of carnoTI_Frown
Playing carno alone is not a good choice right now.

hollow canyon
#

It is a very, very bad choice, I'd tried it for roughly 2 hours after update 5 released -> saw how bad it was -> unalived it -> grew a Utah.

#

haven't touched it since

#

Honestly it's probably the biggest waste of time in terms of what you get per time spent growing in the game. Unless you group up when it suddenly gets much better.

primal heart
#

And Utha,it's sooo easy to grow.one meal to adult.

hollow canyon
#

yea, precisely, courtesy of half a dozen of buffs or so that it has received over the past months

#

when the only thing it needed was a fix to its pounce

#

this is pretty much the effect of doing balance changes once per half a year

#

Utah got dumpstered in the same way Carno did now back in ~August 2021

#

then it took almost a year for it to get fixed

primal heart
#

I think they simply increased the pounc range and covered up previous bugs

#

By buff Utha and nerf carno several times,the ecological niche of the two species has reversed

#

The current pounce is almost no miss, believe stegosaurus players know

#

It would be very difficult for a stego to hit a Utah in the air

hollow canyon
#

Now the recovery has been severely shortened. The bugs around the pounce got largely fixed.

#

On top of it getting a biteforce buff iirc

#

and all the previous buffs it has received over the past months

#

and Carno getting its bleed resistance thrown into the dumpster back when those changes occured

primal heart
#

This bug still exists when Utah pounced on each other and when against pachy

hollow canyon
#

In these cases it's probably down to how small the hitboxes of those animals are

hollow canyon
#

Each animal in the game has the same bleed resistance

#

with exception of Deino and Carno

#

where the former has a better bleed resistance than all the other animals

dusky surge
#

not true

hollow canyon
#

Which part isn't true?

dusky surge
#

carno has the exact same bleed resist as everyone else

#

(except deino ofc)

hollow canyon
#

Yea it's not the bleed resistance

primal heart
#

So it just have a smaller blood pool?

dusky surge
#

he has different bleed modifiers, but his bleed resist stat is exactly the same (it's 0)

hollow canyon
#

it's something else, effectively Carno loses more blood than others

#

Yes - the bleed modifiers

dusky surge
hollow canyon
#

effectively it loses more blood while standing and walking and trotting

#

than any other animal

dusky surge
#

blood = weight universally for all animals

hollow canyon
#

which is - exactly what was called bleed resistance in legacy

primal heart
#

Actually it doesn't matter, the fact is that carno is very, very vulnerable to a bloody attack.

hollow canyon
#

the fact that its running "bleed resistance" wasn't changed

primal heart
#

We just hope the production team can fix that

hollow canyon
#

doesn't mean that it effectively doesn't bleed like a pig from a scratch

#

Idk what you internally call the bleed "resistance" for each specific type of movement for an animal but that's literally the legacy bleed resist - the amount of blood lost during a specific type of movement

#

the fact that there was another random mechanic that just halved this for Deino on top of that doesn't really matter

#

Idk why that was even added, the bleed resist for each type of movement could've just been halved for Deino

#

now we have two mechanics that effectively do the same thing

dusky surge
hollow canyon
#

I will keep referring to it as such

#

unless you give me a specific name for it then I might change

dusky surge
#

bleed movement modifiers, bleed modifiers or even just bleed mods if u want to make it super simple

hollow canyon
#

bleed modifiers are something else

#

bleed modifier is e.g. Utah pounce's modifier of x3

#

while all the other attacks have x1

dusky surge
#

then bleed movement mods

#

effects how bleed reacts to movement

hollow canyon
#

mods doesn't fit that imo, it's literally how well an animal resists bleeding while moving a different type

#

unless it has an official name I will keep calling it that

#

again - idk why these are two different mechanics

#

they both do the same thing at the end of the day

hollow canyon
#

it's not a difficult thing to change, will likely be easier than fixing a bite hitbox

#

the issue is that it first needs to be clear that it's a problem

primal heart
hollow canyon
#

hmm I don't think that all that many people mention it as a problem

primal heart
#

Hopefully they can fix this in U6

hollow canyon
#

in all the honesty - Carno is an oppressive animal in the current roster whenever it's balanced

#

this is basically what happens when you introduce a dedicated small game hunter in a game full of small animals

#

Carno is basically sitting by a one, big buffet

#

and whenever it is balanced as it should be - that is, it's good at killing small things

#

it causes the community to cry out

primal heart
#

In fact, I think most players who like large carnivores can only play carno, which increases the pressure on the species and weakens it all the time

#

And I think the balance is so fragile when there are only so many species to play with that it doesn't make sense to make too many adjustments, even if there are some unreasonable ones.

#

When Ceratosaurus came along, the current balance had to be drastically altered.

hollow canyon
#

which is actually a broken, borderline immortal thing that instakills 3/4 of the roster with a single click.

#

I've only been playing Deino for the past weeks(whenever I was playing the game at all)

primal heart
hollow canyon
#

I know it's not a theropod

#

I will be honest - I don't like any of the animals on the roster very much, Tenonto is cool to play due to the plethora of its attacks

#

but Carno's general playstyle is the most appealing to me

#

I haven't played it much this year though

#

and completely stopped playing it in U5 cause it's just bad and takes up way too much effort for what it has to offer

#

I can do much more with a Utah while putting pretty much no effort into growing it

#

so why bother with Carno?

#

Where Utah also just kills every other animal much better than Carno does(maybe except Pachy but some people question that too)

primal heart
#

Yep,Utha(omin) is more …“convenience”

#

You can do things with utha that carno can't.

#

Hope they can change that, but it would be better if they updated it faster.

brisk bloom
#

#balance-feedback message
Regarding bary, what is suggested leans alot into austro's abilities. i have a far better option in mind but it is 100% reliant on how wading is handled.
in all honesty i have little to base this off, but i will assume wading includes baryonx hovering over the edges of rivers and getting different signs which would indicate how close the prey, or predator is. this would function like fishing often seen in other games, except far more immersive and instead of putting a fishing rod on the line, youre putting yourself on the line. the thing determining how strong of a sign you get (which could be visual like deinos or it could use other senses) could be the weight of the creature underwater, so that you could be accustomed to know what is, for example, an elite fish compared to a deino. i think this kills two birds with one stone as it could function for creatures like spinos too.

#

i think a mix of a visual and sound sensation which could get louder based on the underwater creatures size and faster based on how close it is

#

this way the baryonx still has the huge threat of deinos but experienced players who know their way around the dino can avoid that threat 80% of the time

dull junco
#

So I know any time someone mentions making deinosuchus get more chances to get prey, a ton of people just automatically downvote. But if you really think about it, deino just doesn't get to interact with 99% of the map and 90% of the non-deino players. As a deino I've played for 6 hours straight without even seeing a herbivore other than a stego come to the water, as they all tend to camp the safe watering holes and stegos don't really have to worry about much. Occasionally a carno or utah will cross or drink, but you pretty much never see tenos or pachys, so you never get your three-hex diet (Or the rare time you do grab a teno, it out-stams you and gets away). I really love the croc, and it's why I bought the game. But in it's current state it's usually either mind-numbingly boring to play as you cruise around listening to calls of dinos you'll never see, or it's keyboard-smashingly frustrating because you always either die to body-camping or ambushing stegos or pairs of cannibal deinos who just kill you because that's their only source of boredom relief. I honestly don't know what could be done to make the croc experience better without making it worse for everyone else, but I really think something should be done to get deinos more chances at herbivore prey and slightly less cannibalism. What do you think?

tall bronze
#

Well, we know migration is coming soon, and it (depending on how it ends up working) could encourage certain herbivores to approach areas Deinos may be lurking in. It's also been said in the past by Kissen that there will eventually be more incentives to go near "high traffic" areas to allow Deino more opportunities.

Plus Gateway (whenever that may come) seems to be an actual good map which may also help with Deino.

primal heart
#

Yeah, as long as the herbivores don't kill each otherTI_Wheeze

keen plover
#

(The herbivores will in fact kill each other).

#

Not that there is anything wrong with that

hasty coyote
#

I'm honestly hoping migration encourages herbivores to kill each other or "cannibalize" more often. Like, stegos atm can just group up to whatever size limit they want and not have to worry about food. Hopefully, the food is a bit more limited, so its difficult to sustain more than 4-5 stegos in one area, so they are more encouraged to fight over food. Or a herd of tenos and a different herd pachies are sharing a food source in center, but there is not enough to sustain both groups. so they end up fighting each other over it instead of combining into a deathball.

somber sphinx
stark knoll
#

@sonic needle Deino's current oxygen time is 10 minutes

sonic needle
#

rly?

stark knoll
#

Yup

#

It was changed a few patches ago

sonic needle
#

i mean i didnt play the game for a long time. But i thought its still 5 minutes. Im just waiting for U6 to get released but sadly it always takes a rly rly long time for something to happen

winter iris
hollow canyon
primal heart
# hasty coyote I'm honestly hoping migration *encourages* herbivores to kill each other or "can...

I agree that there should be more competition among herbivores, but I don't want this to mean that herbivores will easily kill herbivores (you know some people don't care about food, they just want to kill, and I don't want food competition to be a reason to encourage that.They hold "cannibalism always exist." and find excuses for deception and killing for no reason).
Even in reality, herbivores do not aim to kill herbivores, they just no idea the degree of fight, occasionally kill other herbivores, and if one party retreats, the other has almost no chance to kill it. So I hope the game reproduces this.Give herbivores fleeing battle an advantage by allowing herbivores who choose to retreat to escape herbivore players who only want to kill.
(The above situation usually refers to the same herbivore competition, after all, we all have seen stego chase after stego until either party have no stm, which I think is ridiculous.)

#

Perhaps herbivore competition will reduce the survival competitiveness of the losing side, thus providing opportunities for carnivores, just as reality is

urban birch
# primal heart I agree that there should be more competition among herbivores, but I don't want...

Have you seen the videos of how aggressive male zebras are to zebra foals for example. In reality it is natural. Male zebra wants to mate but can’t if mother is taking care of a foal that isn’t his so he drowned it in front of a group of tourist. It may not be fun gameplay wise but you cant use the argument that it is unnatural. Herbivores can and will kill other herbivores in nature.

primal heart
# urban birch Have you seen the videos of how aggressive male zebras are to zebra foals for ex...

I admit that this situation exists and herbivores will have many reasons to be cannibalistic, but that is not the case for all herbivores.
And there is no mating pressure in the game, by the way, if I am a baby stego and you are a male adult stego, and you want to reorganize the family with my mother in the game, then there is no reason you have to kill me.
(That's what I sad,please don't find excuse.we do know cannibalism always existe,you can choose what you do.Just don't pretend you're forced to do it after killing the herbivore as a herbivore.)

tall bronze
#

Herbis can't cannibalize though TI_Hurr

urban birch
#

No one said I “canni’d” I was just saying you couldn’t make an argument off of something being unnatural when it’s in nature everywhere.

primal heart
tall bronze
primal heart
#

I think we all want a more harmonious environment when we're playing herbivores, instead of wondering if a herbivore is going to kill me even if it's around

#

Even it's same species

urban birch
#

Nah harmony is boring I want straight chaos

tall bronze
#

I'd say it just depends on the circumstances really. I mean generally you should never 100% trust another random player, even if they're same species.

But in situations like migrating where certain foods may be clustered together and limited, I'd expect herbis to be really territorial 😮

primal heart
#

At the beginning of Evrima, carno is also very united. They meet each other with joy, greet each other politely, attack other species together, and lead the newcomers to find food

urban birch
#

Herbivores hardly tolerate other species as well. They sure wouldn’t put themselves in a position where they take an injury for something outside of their species

primal heart
urban birch
#

As it should be

#

No one wants to fight a pack of 10 carnos

primal heart
#

Yes, the developer wanted them, and now they're killing each other

urban birch
#

I don’t see the problem besides the fact it doesn’t fit some ppls play styles

primal heart
dusky surge
#

i dont see the issue with carnos killing carnos

#

they're literally the only animal fast enough to catch themselves lol

tall bronze
urban birch
dusky surge
#

(also juvi carno is literally insane, very high tier juvi tbh)

primal heart
#

Carno does cannibalize, but it's not only cannibalism

dusky surge
#

i dont understand what that even means

urban birch
#

I think they are trying to mention kosing but who knows

dusky surge
#

except with carno, you're so hungry KOSing may come in handy

#

kill what you can when options are limited

#

im not huge on "kill and fight everything kill kill kill" gameplay, but i do understand that there's going to be people who try to kill you

primal heart
#

Because carno is so hungry, they can lose more than 10 percent of their stomach without eating for five minutes

tall bronze
#

I blame it mostly on the fact that currently, there's nothing else to do that's worthwhile.

dusky surge
#

that too

#

honestly, again, elders and perks feel like a decent semi-solution

#

you want to live longer, so you don't take stupid fights and die

urban birch
#

I tend to kill cause I find juvi carnos unbearable to be around 😂

tall bronze
#

If you have a game that's mostly PvP and severely lacking in PvE, you're gonna have a lot of PvP 😛 But Kissen had actually talked about this before, saying how it's better to have more PvP than PvE at first since the former is more interesting on it's own than the latter by itself.

primal heart
dusky surge
#

especially since there seems to be a perk inheritance system for reaching elder, meaning you progressively get "better" the longer you maintain that animal and its bloodline

tall bronze
#

l i n e a g e s

dusky surge
#

it also encourages sub-tasks like nesting, since your offspring will start off with greater perks and you yourself may be rewarded for successfully raising young (based on few dev comments)

#

its weird how people see this as the "death" of the cool combat, when in reality, it's an alternative style of play

tall bronze
#

TI_Dilothink Possible rewards for nesting sounds great. Otherwise you're losing a bunch for nothing in return 😛

tall bronze
dusky surge
#

combat system goes nowhere, now you just have something else to do besides play suicide bomber dinos

#

because as an adult, most of what you do is run into other dinos and hope they die and you don't

tall bronze
primal heart
dusky surge
#

idk how you'd eliminate that in a way that isnt garbage

primal heart
#

Oh,we now have almost no things to relax...

#

My faultTI_Wheeze

dusky surge
#

what

primal heart
#

It's true that the game lacks anything other than killing each other

dusky surge
#

migrations, elders and perks do seem to be giving you more stuff to actually do which is nifty

primal heart
#

That's why herbivores aren't as interesting as carnivores

primal heart
dusky surge
#

we are getting a new map, which is sweet as

tall bronze
primal heart
#

I can recite any food anywhere at.... I think it's boring

dusky surge
#

wiith migrations, your food moves, so you actually need to move with it

thin mantle
dusky surge
#

lmao

primal heart
dusky surge
#

and? it's not deleted forever lol

tall bronze
#

Lettuce hope the planned means there's at least a sliver of a chance ;o;

#

If that makes sense TI_Hurr

dusky surge
#

there's a sliver of a chance (very small), but we're still GETTING the map

#

no matter what, the map is eventually going to happen

tall bronze
#

Yee

primal heart
#

Just faster plsTI_Yikes

thin mantle
#

Might be an U4 situation where U6 is indefinitely delayed and we just get U6.5 a few weeks later

dusky surge
#

U4 was due to unreal bullshittery

thin mantle
#

not ideal, but still

tall bronze
#

"Nah, no Gateway for U6 guys"

immediately comes in 6.5 just a week later

"I said it wasn't in U6."

The dream

thin mantle
dusky surge
#

tbf, i dont think the stress tests were even the completed update, the whole thing was kind of a mess

#

thanks unreal

thin mantle
#

Oh they definitely weren't, that's why U4 never happened and we just got U4.5

tall bronze
#

Could say it was.....unreal what had happened ah ha

thin mantle
#

Your wit floors me

thin mantle
#

I simply cannot contain my unriddled laughter

#

You've redefined joy

tall bronze
thin mantle
#

congratulationsTI_MagyShock

tall bronze
primal heart
#

Ok have some joy
A boring creation from another community——

dusky surge
#

what

#

i do not understand what you are talking about a good 75% of the time

primal heart
dusky surge
#

lunacy

thin mantle
#

I'm so genuinely confused

primal heart
#

Because my English sucks

thin mantle
#

That's alright, despite that I'm trying to derive the point you're trying to make, tho language barriers are tough

primal heart
#

Well, it seems that a lot of times what I mean is a little different than what people understand... I'm sorry if I offended somebody

thin mantle
primal heart
#

Thanks, dude.TI_FeelsGoodMan

wet sleet
#

@primal heart Looking at your imagines they all seem to be misses. So I don't know why Carno would need to be "fixed", when Utah bite hits from miles away?

primal heart
deft holly
#

I think thats genuinely for all creatures, that carno just missed.

#

This hitbox is fine he just needs to look at the thing hes biting.

primal heart
#

Well, I still insist that carno needs a bigger hit box.
What I see is Utah would rather attack carno than pachy.
After all, carno is an easy prey right now, even for another carno

#

You may not be able to catch a fleeing utha, but if you attack first, you can definitely catch another carno

wet sleet
#

The point is not that Carno hitbox is fine, it's just that that image is not evidence for the contrary. It clearly missed.

Carno doesn't "deserve" a broken bite only because Utah might have one.

primal heart
#

I don't know why this version's change makes you think carno is at its place now. Did you always get killed by carno as a utha before?

#

After nerf carno and buff utha many times, the situation that carno was obviously stronger than utha has been completely reversed.
Player need utha and carno to be equal rivals, not for one to be significantly stronger than another.

wet sleet
#

Dude... what part of "if Utah bite is broken, we do not want Carno bite to be broken as well" don't you understand.

#

If Utah bite is broken, fix Utah bite.

#

Seriously...

primal heart
#

Utha bite is fine

#

It's carno bite too weak

wet sleet
#

"Hey lets make everything bite thin air and still hit - because 'balance'..."

#

If you don't hit you shouldn't do damage.

primal heart
#

Herbivores have an even wider attake range.

dusky surge
#

god i dont want xenomorph carnotaurus again

primal heart
#

Why is carno the only one who has trouble aiming

dusky surge
#

because he's an extremely fast mouth on legs hunting small and agile creatures?

#

pretty sure one can gather why it has trouble aiming from the nature of carno itself

#

carno has a poor turn radius, high speed and is generally aiming for fast, small and agile targets

#

it has literally nothing to do with hitbox

#

everything to do with the preset niche

wet sleet
#

There are three parts to it:
(1) Hitbox
(2) Desync
(3) Skill issue
Evidence so far doesn't clearly support one of those.

dusky surge
#

the image you sent of a carnotaurus missing a utah won't really convince me its hitbox is broken. You can clearly see the carno missing, that proves to me it has an accurate and fair hitbox. If you want to balance carno, perhaps focus on more pressing issues, like its current susceptibility to bleed, rather than the hitbox that actually is reflective of where its head is

#

carnos have been too spoilt with an insanely jank hitbox that allowed them to snipe outside their range, now that they have an accurate bite hitbox, they struggle hitting attacks because their prey is slippery and small. Changes to stats that impact its ability to catch these smaller prey items would be more ideal than making its bite broken again

wet sleet
#

For the Utah it seems to be either hitbox or desync, because that is clearly not a hit in the image.

primal heart
dusky surge
#

okay, but saying carno's hitbox is broken because it didn't hit a utah that it missed is kinda absurd imho

primal heart
#

Well about that.I'm just saying that carno's hit box is too small compared to other species, and whether or not my picture proves it, it's still a problem

dusky surge
#

it really isnt, though

#

no other species has the insane hitbox that carno used to have before the fix

primal heart
#

I don't want every species to be balanced by being weakened, we're playing with very deadly prehistoric animals

dusky surge
#

the carno quite literally bit people through the air

dusky surge
#

old carno could LITERALLY bite outside its range

primal heart
dusky surge
wet sleet
#

I don't get why we don't just fix the actual issues but instead conjure weird "buffs" out of thin air just for the sake of it. Carnos issues seem to stem mostly from the short hunger time of 45 minutes, that doesn't allow you enough freedom to pick your engagements. So why not fix that instead?

dusky surge
#

in the pic you sent, the carno literally missed the utah

#

the head is quite literally not touching the utah's body

#

i dont see why you're convinced it should've hit

primal heart
#

I agree with carno that has many problems

dusky surge
#

theres many things that should be fixed, carnos bite hitbox is fine

#

it misses more because of the nature of how it actually is meant to hunt

#

hunting small, quick and agile things is hard

#

especially if you yourself are not agile

primal heart
#

I don't know. When we used to talk about carno against teno, we always said carno should hunt smaller prey,because they do so.
And now we talk carno against utha,we say carno hunting small, quick and agile things is hard

#

Are we prejudiced against carno?

dusky surge
#

no?

#

what the hell are you talking about lol

#

no one is saying carno shouldn't hunt teno, nor that they shouldn't hunt smalls

#

if i were prejudiced against carnos, i'd say he's fine and needs no buffs

primal heart
#

I don't really care what carno should have strengthened or if it was ever too strong.
I just think that the current version of carno has been consistently nerfed so that the problems have been exposed and carno has become boring and a waste of time.

wet sleet
dusky surge
#

literally no one is arguing that carno needs nerfs or no buffs

primal heart
#

I just want to change the fact that carno is boring

dusky surge
#

i dont see how making him have a ridiculous bite hitbox makes him more fun?

#

wat

primal heart
wet sleet
#

Mostly because it would frustrate the hell out of everything else.

#

It's a very Carno-centric approach to buffing it, that basically doesn't care about everything else.

primal heart
#

Carno has a lot of irrationality all the time, including the fact that you have to search for food all the time and being bullied by a 500kg animal,bad susceptibility to bleed....

#

Some of these are necessary sacrifices for gameplay

#

But I hope it's not by making carno hard to play

#

I don't really care about each very specific enhancement or nerf.
Good players use their strengths to their advantage and avoid their weaknesses.

#

We should not diminish the advantages of one species to balance it.

dusky surge
#

we also shouldn't make the advantages of one species include outright unfair/broken systems

primal heart
#

That's why when utha is weak when pounce is buged

#

But did they really fix the pounce?Is pounce before bug like this?

dusky surge
#

the pounce doesnt randomly launch you off or make you get stuck in the air or unable to deactivate it anymore so id argue pounce really isnt that bugged

primal heart
#

carno's charge has been weakened many times, both in range and stamina cost.
Also charge will now be stopped head-on by animals much smaller than carno(when small animal absolutely have chance to dodge).This makes carno featureless.

primal heart
dusky surge
#

yea, it is, but its not launching you off at random

dusky surge
primal heart
dusky surge
#

it did, for basically the entirety of U4, it would cause you to launch off at random, float in midair or all kinds of stupid stuff that got you killed

primal heart
dusky surge
#

yea it was

#

pachy has always been able to counter charge, and teno has always been able to time a slam to stop it

#

thats never not been the case

primal heart
dusky surge
#

i was literally QA for U4

primal heart
#

I test every update since evrima open

#

The earliest carno charge was unstoppable, and even then it was easy to dodge

#

Oh it can be stop by stego

primal heart
dusky surge
#

i dont know why you'd want carno to have an unstoppable charge, it having counterplay is more interesting than it just being unstoppable death

primal heart
#

I also know that carno couldn't start charging after stm fell below 30% in the past

primal heart
#

As long as you're watching carno it won't have a chance of hitting you

#

But now the charge will be stopped by teno and pachy even making carno no reason to use charge other than sneak attack

#

As well as its high stm cost, making the charge impossible to even use for running away

#

While all other species use their skills frequently in dogfights,Carno is plain and boring.

#

I've often heard arguments that pachy's body is built for impact and carno isn't, but I don't find it interesting that 1.8 tons x 55km/h of energy is stopped by a 500kg animal,what ever this animal do.

#

My physics teacher would have told me to get the hell out of the classroom if I had argued with him like thatTI_Wheeze

winter iris
#

Btw, whilst I agree that carno bite is a bit strange sometimes and its animations and hitbox can be a bit dodgy (let’s say too precise, even if ‘precise isn’t the right word)), I also think that the images @primal heart sent are not evidence of this problem. They might be evidence of the fact that Utah bite hitbox is too big, which I think it is also the case and should be fixed

primal heart
#

I mean, at least it hurt both side

primal heart
#

Players who play carno regularly must be somewhat aware of this problem, as it makes them wonder if they've made a mistake

#

They see this problem when they realize that they often make unreasonable mistakes when playing carno

hollow canyon
hollow canyon
# dusky surge https://cdn.discordapp.com/attachments/423939730544132096/985166358381727764/Car...

Carno is just scuffed bite-wise because the furthest point of its bite is lower than where you're looking at. The reason for why it was set up the way it was before(as you can see on that video you posted) the nerf was because if you looked straight at your target your hits were supposed to land(and they did). What this has caused however was that Carno was landing bites from afar when you looked ABOVE your target(which is what my friends did on that video). In essence right now you have to look above your target for hits to land.

hollow canyon
primal heart
#

That may be the truth.
Thank you for your clarificationTI_FeelsGoodMan

hollow canyon
#

It is the truth, I tested it extensively with one of the QAs quickly after U5 came out. They are aware of it. Something will be done about it presumably but hell knows when exactly and what they will do.

#

The real solution would be to unscuff Carno's camera and animation not being aligned properly but that might be a bit of work tbh.

primal heart
#

Can't wait to see the revisions in 2025TI_AlloPopcorn

hollow canyon
#

Nah something will be done about it faster but unfortunately we really only see the balance changes some 2-3 times a year which is definitely not enough.

hollow canyon
primal heart
#

Yeah, actually a lot of the problems are because there's nothing new to explore.
Rapid update can mask many problems

hollow canyon
#

No, the issue is that if you pile up so many balance changes into one update you're bound to mess balance up. The game will never be balanced if they keep releasing those so rarely.

#

Utah went from utter garbage to way too good in one update.

#

Carno went from well balanced to utter garbage also in the same update.

#

this is because they pile up multiple changes to multiple animals in one update

primal heart
#

I'm more inclined to think that balance adjustment doesn't make sense when there aren't many species.

hollow canyon
#

Utah performed rather poorly vs Carno previously because of its broken pounce so they fixed the issue with pounce, buffed its recovery and increased the animal's biteforce while also nerfing Carno's bleed resistance(and bite detection).

primal heart
hollow canyon
#

Just note - it wasn't the blood pool that they nerfed in update 5. It was the bleed resistance - walking, standing and trotting. Meaning that your blood pool is the same but the amount of blood you lose while walking, standing and trotting was increased.

#

This was done because... idk Utahs were throwing fits at Carnos just standing there and not running which increased the time they needed to kill one I guess.

primal heart
#

Yes, someone corrected me on that earlier.
In order not to cause an argument, I summarize it as the manifestation against bleed.

wet sleet
#

If have nailed it down, that's great though. Luckily hitboxes can be verified. Can we now change the suggestion to "move the hitbox to the right spot", because compensating one weirdness (wrong bite location) with another (insane bite size) is still silly.

hollow canyon
#

Yea the solution to this issue would be to align what the Carno player sees with what actually happens

#

But I think that might be a bit... difficult to pull off?

#

as in - it will likely require more work

#

The basic issue is that if a Carno looks straight at you - it misses bites

#

what you see and what a Carno player sees is different basically

#

you have to see the same thing from both perspectives to understand

#

Idk if I have the videos unfortunately, I don't think I recorded that test

wet sleet
#

That's for the devs to figure out.

hollow canyon
#

Probably more so for QA to figure out

#

I don't think the devs deal with this stuff

#

they will most likely just be told by QA "hey this is a problem we have to fix it"

#

but I honestly expect the hitbox to just be enlarged somewhere between where it used to be and where it is now but we will see

primal heart
#

@analog mirage Pretty good idea, but I think it would be better to change the effect you said to be able to use skill attacks after run out STM

wet sleet
#

Personally I would just add a stamina cost on bites as well.

primal heart
#

Otherwise, pachy can torture predator slowly after causing a fracture,with full stm.
Herbivore combat is usually not done by dealing a lot of damage at once,it make no sence, but rather by slowing down the predator and find an opportunity to escape.

#

(And in this game, predator doesn't seem to care much about losing HP,they always have chance to get rid off herbivores)

urban birch
#

It just sounds like you do not know how to use the herbi’s move kit correctly

analog mirage
#

I mean yeah a pachy can endlessly fracture you but it will take like twice as long to kill you

#

The whole purpose is to allow herbivores to defend themselves in combat and could possibly make matchups slightly more interesting

#

There will be times when you just happen to run into a group of pack animals you can’t escape and need to fight

urban birch
#

It would just allow for endless spamming of say teno tail slam and no counter play

hollow canyon
analog mirage
primal heart
#

I think that would cause the herbivores to remain full stm after a long confrontation with the carnivores

urban birch
#

Yeah but it allows no window for carni attack cause the slam stuns

primal heart
#

Maybe some animation differences should be added

urban birch
#

I think the stam drain is fine

wet sleet
analog mirage
urban birch
#

The best way to kill something is to bait attacks and drain stam. If you panic and spam ur attack 100 times you deserve to die

analog mirage
#

It prolongs the fight to ensure you have a better chance of survival but you need to play more carefully not allowing things to bite you

hollow canyon
#

In general however I think a safe rule of thumb would be to make it so that attacks that apply crowd control had a stamina cost and those that only dealt damage didn't cost anything

#

and yes that includes Stego's thagomizer but not in a way making it not cost stamina, it's more so that it should CC things smaller than itself

analog mirage
#

The whole issue is that herbivores in general are basically life tied to the stamina while carnivores can (usually) easily just bite away without using stamina and give good damage output

hollow canyon
#

if a 2t theropod was to be hit by a 6t stegosaurus it would likely just go on the ground due to force of impact

wet sleet
#

I think they all should cost some depending on overall power, otherwise you could spam them forever.

hollow canyon
#

I don't have a problem with attacks being spammed forever if they just deal damage

wet sleet
#

Or at least make misses cost stamina.

hollow canyon
#

not an issue in my mind, BoB has that trash and I don't want it in TI

slim dragon
#

I think all bites should cost stamina
1% for non-biters like teno or stego, 2% for biters like utah and carno, and 4% for pter aair peck

hollow canyon
#

Yea let's turn the game into BoB

analog mirage
#

Idk I just feel my idea is a way to counter the whole stamina issue without some stupid nerf to carnivores

wet sleet
#

I don't want basic attacks to be disabled when you are out of stam, but I want them to reduce it.

urban birch
#

Giving things hella stam is a nerf to carnivores

hollow canyon
wet sleet
#

If you couldn't attack at all at 0 stamina that would be silly.

analog mirage
wet sleet
#

I think turning special attacks into weaker ("basic") attacks without CC when you are out of stam would work as well.

primal heart
urban birch
hollow canyon
wet sleet
#

But I dislike how a Utah or Carno can just run around spamming M1 all day without any downsides.

hollow canyon
#

bite isn't like throwing your whole body weight around the way a Tenonto does when it tailslams

primal heart
hollow canyon
#

that's also why Tenonto deals more damage than Carno despite being smaller

hollow canyon
#

and it's a good thing that that got changed

primal heart
#

Yep

urban birch
#

Being able to mindlessly spam an attack is problematic

wet sleet
hollow canyon
#

like - at all, that's also why bites aren't that strong in the game

primal heart
#

But I think it would be nice for herbivores to use up their stm and still be able to use alt attacks with low damage and no stun

#

Bravado is part of survival

urban birch
#

Or just play smart and don’t run outta stam

#

A pachy can regain the stam used alt attacking by just standing still and defending their ground. Which you have to do anyway cause of their poor bleed resist. A situation where you would run outta stam doing this is a situation you should die in either way.

#

Ie a full pack of utahs against a solo pachy

primal heart
#

I actually have a lot of ideas, such as the wear of teeth or spines, the higher stm consumption the longer you run, etc
But given the slow pace of updates, I think I might be able to play my proposed content in my coffin

urban birch
#

Or maybe the devs just don’t like ur ideas 🤷‍♀️

primal heart
#

indeedTI_HypsiPlead

wet sleet
#

The devs have plenty of ideas themselves, that's why it is important to state what you want to achieve with your suggestion.

#

Maybe your idea doesn't fit, but whatever made you have that idea could be an issue they could approach somehow.

winter iris
#

@analog mirage well the suggestion could be a good point if it was true that carnivores (with the current roster) don’t consume stamina for their attacks. Reality is that both Utah and carno generally consume a good amount of their stamina during fights, for different reasons:

  • carno has a very fast stam drain, which goes to the moon when using ram, so unless you pass by a carno that was hiding in a bush a carno generally starts a fight running towards you from far away and realistically will have a max of 80% of its stam at the start if a fight (assuming it did not ram). After that every little acceleration costs stam for carno
    -Utah, to effectively kill its prey needs to use pounce which can be quite stam consuming , especially vs teno

So, good players generally manage their stam decently well, and for Utah it is definitely simpler to do that, but the assumption that carnivores have no stam cost when fighting is just a wrong assumption.
So making changes based on a wrong assumption would almost certainly bring only cons to the gameplay

winter iris
#

The other fact, that I think is actually extremely important, is that with a roster that is so small every balance consideration is necessarily going to miss something. Basically when a playable starts being very good at doing what it should do in its niche the game can very easily become unbalanced, especially with the roster that we currently have in Evrima.
For example, if you think about stego, even if it is now almost unbeatable on land, it may result a lot more balanced in the game once the roster will be complete
Also carno, I think wasn’t ‘broken’ in U4.5 , it was mainly balanced for what it should be doing in this game, the problem was that the current roster (excluding stego) is basically its niche and hence it did not have anything to control its population or counter it (hence why they nerfed it , too much imo, in U5 but not really because it was broken).
If they were to nerf stego, they should remember to buff it again when other playables will be in the game, but would probably be ok as it is now once some big land predators will e introduced.
Similarly carno, in its current state, would probably be an extremely bad playable as mid tier once other mid tiers will be introduced , whilst U4.5 carno could have been balanced and controller by other mid tiers (maybe with a bit of tuning yes, but not with the massive nerfs it had).
For Utah, whilst it is good that pounce currently isnt buggy, I think the situation is different. Utah currently has got more than one aspect that needs adjustments (like pounce locations, recovery time). Putting it in simple words we could say that Utah is not balanced atm and offers a lot more rewards than the time you spend growing it.

Anyway, this was mainly to say that I think that every balance consideration will lack something until we’ll have a decent playable roster. That’s also why I would have liked that the next playable introduced had a real impact on balance and not beipi(or whatever it’s called)

hasty coyote
winter iris
hasty coyote
golden coral
#

@winter irisYou're halfway right. Carnivores do require much less stam, because a carno is perfectly capable of killing with only bite, just like omni is. While pachy and teno, can't really use their bites on things except for some very specific circumstances. An omni or carno out of stam (or only using it for moving), will win over equivalent herbivore also out of stam (or only using it for moving) as far as I know at least.

analog mirage
winter iris
#

@golden coral @analog mirage both your points are true indeed. I mainly wanted to clarify that starting with the assumption that carnivores don’t consume stam is wrong. But yea I’m with you on these last two

#

Another thing to be considered, but mainly just for teno , is that even if it consumes stamina for attacks, they’re extremely powerful and more likely to land on opponent’s head (i.e. higher multiplier), so realistically more chances to conclude the fight earlier. So, in some way, the stam consumption for attacks is in some way balanced by this.

tall bronze
digital oak
#

@rapid parrot I believe dinos aren't meant to be properly balanced

rapid parrot
#

even so it just kinda sucks to spend hours growing a dino only for it to be immediately murdered from one pounce from a utah

obtuse ocean
#

I mean if i die as utah cus a rex bite me im fine, its slow/zero stam/speed/agility. I either didnt pay attention or i wanted to fight it. But utah can prob catch 90% of the rooster.

rapid parrot
#

Utah can solo anything with enough patience and good timing except deino, tho I have seen vids of utah players killing those

#

pachy and carno need to leave a fight after one pounce, carno needs a good pounce and pachy just needs a few seconds to be out

#

I had a pounce of 2-3 seconds and it got me to 32% blood today in under a minute

#

teno seems to be okay

#

stego is good too since it's not really meant to be hunted by utahs (they do it anyways)

hollow canyon
hasty coyote
tall bronze
winter iris
# digital oak <@598970837764276226> I believe dinos aren't meant to be properly balanced

As @hollow canyon already told you, that’s not true but anyway being balanced doesn’t mean that any fight should be 50-50. Also, even if they were not balanced it wouldn’t mean that a utah can easily kill pretty much all the playable roster.
I play Utah and carno, and was in favour of some minor nerfs for carno after U4.5 not really because it was unbalanced in general but because it was unbalanced with the current roster. Anyway, carno in U4.5 was better balanced than what Utah is now …and U4.5 carno was pretty good

golden coral
#

@frail parcelYou can solo a stego as deino if you are really good and know what you're doing, and if three deinos somehow fail to make that stego run away crying, they're just outright bad, or just have no idea what they're doing. Also there's no point in referencing real life bite or something, game balance takes precedence, and you can oneshot every other critter. Having one matchup where you in general need two deinos to succeed in, is not an issue.

#

You can also drown any stego up to 4T, so you can hunt stegos solo as well, just not the fully grown ones.

winter iris
rapid parrot
#

Movement after that was trotting with quick sprints to dodge Utah pounces, then a single jump to get on a rock

hasty coyote
#

bit rough values, but it works. We did a full pounce til the omni falls off with bucking. Then did the movement until my bleed healed.

#

Also be aware that generally, unless you're running to favorable terrain, you should try to move as little as possible after being pounced. so a more rough average may be between 40-60% remaining after a pounce. Which is still harsh, don't get me wrong, but it isnt immediate death from 1 pounce.

rapid parrot
rapid parrot
hasty coyote
rapid parrot
#

It just bugs me that bleed is so severe that one puts you out of a fight unless you want to die from blood loss. Yes you can just stand, but then the Utah will continue to pounce and bite you and you can't escape by running since they are faster, your only hope is to have fellow herbies nearby

hasty coyote
#

generally the trick I use is to constantly face the utah and alt swing them on the ground, then tap ram their legs. If you get a body fracture and are able to, you can try and just make a run for it.

rapid parrot
#

Also I like the chart you did, if I may offer some data I gathered on my own: pachy and Utah have the same amount of stamina. This was tested by having both players with full stam start running at the same time, we both ran till the full stam bar was gone, we stopped at the exact same time
We both had perfect diets at the time as well

hasty coyote
rapid parrot
#

I think blood pools could just be buffed in general, especially since utahs often travel in packs.

#

The fact that a pachy bleeds out faster than a Utah doesn't make much sense either.

#

Especially since when a Utah is pounced it's on its back, having its vital areas being torn apart

hollow canyon
#

@frail parcel It doesn't matter how tiny and vulnerable Stego's head is - if three Deinos are losing to one Stego it's really clear that they aren't landing hits on its head either way so who cares?

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In other words - big L2P for all the Deinos that lose 3v1s against a Stego, that's some major skill issue.

bright oasis
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Deino isnt even built to fight stego anyway. It's a water abusher that goes for mid tiers and below. The best way to beat adult stego atm is bore it to death by not interacting with it. 2nd is just have an experienced stego hunting utah group.

hollow canyon
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...or being good at Deino

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a Deino pair claps a Stego with ease if they are at least moderately skilled. If someone is really good with it they can solo

bright oasis
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Yeah that too, but players like that are few and far between

hollow canyon
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the game isn't balance around people who have no idea what they're doing and it never should be

bright oasis
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Facts

primal heart
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I think the balance between Deinos and stegos depends on player's behavior.
In which server I always play(ruled server,Cannibalism is not allowed), many Deinos and stegos are clustered in the northwest,They were all there to fight.
In this case, a single stego would usually be able to fight off multiple Deinos easily.

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This is because the stegos assumes that there must be deinos in the water

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And I'm a lone deino, I've killed adult stego several times far from the hot zone.They are not vigilant,even cross the river.that's your chance.

thin mantle
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Balance is irrespective of behavioral tendencies, balance assesses capability, habit or frequency don’t play a part in that unless the frequency of an action is caused by poor balance

analog mirage
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Maybe it’s the fact that sure even though deino should theoretically kill a stego given it’s size and power, deino is the absolute worst playable for land combat. It’s meant to be horrible at it

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It’s to prevent them just going on land and killing everything

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Deino isn’t meant to fight on land and players who do that typically end up dying

Now I will say the stego tail swing should have some sort of slower movement and less damage if it goes through water

winter iris
# hasty coyote

Nice table. I have a doubt though. In theory what should make a difference is not the water or food % (water shouldn’t count at all actually) but how many diets you have (i.e. 1, 2 or 3 which is perfect diet). Additionally, it would be interesting to understand if not having a perfect diet also affects the amount of bleeding and not only the bleeding recovery as stated in the game. This, assuming that bleeding recovery is something that starts when bleeding stops and not something that plays a role when actively bleeding. For that purpose there are bleeding multipliers already I think.

On another point, the only one time I was able to ‘test’ pounce bleeding damage was when I got pounced for something like 1 second and, as adult carno with good diet, the bleeding stopped at about 89-90% and I walked for like 2 meters and than stood still

hasty coyote
# winter iris Nice table. I have a doubt though. In theory what should make a difference is no...

All of these were tested on full diet with bucking asap and the utah staying on until it fell off, so food water and stam 100% make an impact. From our tests, it makes it take longer to start healing iirc, but this was from the start of U5 and I didn’t measure time so it may just make you bleed faster. However, diets also likely play a role as well, but that is something else I’d need to test.

As a side note, I also learned they double pouncing (one on each side) deals basically as much as 2 pounces, so the multiplier theory was wrong.

hasty coyote
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@small ether either that stego was hacking, those deinos were subadult, or you’re exaggerating that heavily. Stego can only tank like 12 hits max to the body, which would take 2 seconds max to kill it with 6 deinos. The only way I can see it happening the way the said it, would be the deinos biting each other most the time instead of the stego, but even that is iffy.

golden coral
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@wooden dagger Use your alt bite, that's what it's there for, to give you the ability to quickly turn around and do damage at that.

wooden dagger
golden coral
wooden dagger
golden coral
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I think the alt bite is there to be the defensive action, instead of just turning and biting normally, you know. So you have to be a bit wary and not entirely untouchable on land.

wooden dagger
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i think its more of a nitpic than anything else

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but it feels kinda of considering how fast it can do 180 degree turns

golden coral
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Hm, it sounds a little strange, but I guess allowing for faster "whole" turn makes some sense, since the target has gone all around you.

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So if the target is just trying to sidestep, you just turn a little, but if it ran behind you, you need to turn sufficiently to at least somewhat keep up

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If that makes sense to you?

wooden dagger
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trying to go from the smaller 45 degree turns to the 180 usualy causes you in the oposite direction. trying to turn faster to the right but instead making a full turn to the left for example

wooden dagger