#balance-feedback-discussion
1 messages ¡ Page 23 of 1
Oh no
I played when I saw the big croc in EVRIMA
That's the only thing that convinced me to get this game
I played through the beta, through prog, and late legacy because I was a literal child controlling a dinosaur, if i was presented with that game now I wouldn't show it the time of day
Also, 5 allos should technically be the top on average
I was always on the fence, always thought the game looked pretty meh from gameplay vids of legacy, then I saw EVRIMA. It looked cool, but barren, nothing truly interesting. Then U3 came out, and it finally convinced me to pick it up.
Would be a megapack, but 5 allos is a lot lol
At least with alt you have to plan your attacks somewhat. As opposed to just getting the surprise rear interaction and wait to do or die. Also I don't think rex alt was that terrifying, now giga on the other hand... :p
5 allos is one step below apocalyptic
Yes, against many it will. But just cus your 5, if you do mistakes vs an apex. That should be death or your running
I actually went back to legacy and HATED it
All of it was bad but gigas alt was....man...that was something else
God I hate it, I tried EVERY animal
The most fun animal in legacy from my entire experience playing it? Dryo
giga alt turn was equal to allos which was odd
Allo iirc had the fastest by a bit though?
Legacy dryo, aside from burrow, is a fun playable!
Dryo doesn't have to engage in this godawful combat system, dryo isn't insanely overpowered, dryo runs around, sees a rex, screams, hides in a burrow while stomps slam overhead
God I loved legacy dryo, it was just horror mode and I adored it
Oh yeah definitely. Although you should still be able to tank a few hits to survive
The moment I didn't have to think about the combat, legacy seemed fun
What are talking about?
Whether cherius should demolish stego...and whether legacy was well balanced
Slightly slower than omni, but the agility was so fun
No, that was the point in legacy. You couldt, if you can tank hits from apexes, you can just cheese it with trading bites. Mistakes should be punished.
Not quite sure, honestly. Something about if spino and cheirus defeats stego or not. I can see it go either terribly for them vs stego, or really good, depending on which side of the stego they're trying to get a hold on.
Cherius should not demolish stego and legacy was not balanced
I liked running around at night, seeing a fullgrown rex, screaming and SCRAMBLING towards my burrow as footsteps slammed behind me
Ding ding ding!
I meant for the future. Also you definitely should tank hits from an apex? Similar to how omnis can tank hits from a carno. Unless an apex uses a grab of some sort, any basic attack and they should tank it.
Also I am in the team of "yea nah cherry ain't killing stego that easily"
Yeah, that was art. True horror
Cherry seems like a bleeder that uses the water to slow its attackers down where it can shred it.
Though if we get full power stego, I'd argue that it'd be a rather bad matchup for them, like most other apexes should be. I can see spino and cheirus be better vs "mids", and struggle more vs the larger and smaller.
It is the only thing I truly liked about legacy
And now we're getting humans in EVRIMA so the final bastion of what drew me to legacy is dead and I don't care anymore
Reason why I love The Isle. The horror of not knowing what was around
Oportunistic hunter that kills all land playables that venture too deep into the swamps, apart from that its pretty chill
I mean, if your apex vs apex ofcourse. But no way i see carno running up to a rex and tanking hits.
I mean, probs 2-3 on a basic bite
Well, it can survive a stego hit, so it might just be able to take a bite xD
Is cherry even a hunter? Seems more like it just eats plants and fish
lol ok, me and you are totally off in balance terms. One hit for me on a rex is a dead carno.

Well, why not eat the babies that come too close as well? :p
Omnivore, so it could try to kill others that venture too deep into the water
Doesn't seem like it'd like red meat, tbh
But i am just speculating
Yeah but that'd mean a rex does 1800 or more on basic bite. Not ideal, I'd say.
I said basic bite. Not Rexes headswing, nor its hold. Just LMB. No way should a basic bite kill a carno
I would give rex a 900 basic bite
Beipi is also an omnivore, but I'm pretty sure devs said omnis are picky with what they like, beipi's case, they like fish as meat, ovis like eggs as meat, but ovi and beipi don't care for red meat or dino corpses
Eh, honestly fair. I think I agree, I can see cheirus mostly enjoying plants and fish. But I'm sure people would like it if it can eat critters too :D
700-800, since it won't cost any stamina
750
I'm not saying cherry SHOULDN'T slap someone to death, I'm just saying I don't think it'd do it for food
Yeah, that could work. If we also get powered up stego, that should be fine.
As long as it's higher than deinos....one must remember rex doesn't have an invisibility cloak
I agree. I don't mind a cheirus focusing on plants and fish only. But I've seen people argue it should eat well, everything xD
Sounds like you want pot balance, where you can just run around like a dumb chicken and tank hits and the more the better cus you win by just beeing more.
7 ton stego with 1400 damage 
what
No? You literally have 2 other attacks. Maybe even 3 since alt bite
huh?
Yea i get your point, and u might be right.
Rex has
- LMB, basic bite
- headswing
- hold / crush
- alt bite (potentially)
"I don't think rex one-tapping carno is very fun or well designed"
"I guess u must love PoT huh"
No, but 8T stego with proper gular armor, and better/more variable attacks including moving ones, and you don't need to overcompensate with extreme damage, while also making the combat a bit more fun in general potentially.
8 ton? Jesus
I hate pot, but only thing i see from u gen2 is what or i dont understand.
Maybe 7.4 like in novas size chart
Yes, apparently stegos were quite large. Do remember it's, aside from acro, still the tiniest one xD
But yes, last I heard, estimates put it at 8, but I'm fine with 7.5 or something as well. I do however want the gular armor, mostly because it's hilarious when people go "but tiny stego head weak", when the real animal decided that "ah yes, let me correct that by adding armor to my neck and throat" :p
Rex is a powerhouse in a 1 v 1, but stamina should be its weakness. You miss too many attacks and don't time them well, then a group of mid tiers should really put the hurt on you.
You know this, cus the last thing i saw the devs said. Rex was gonna be same as in legacy, just with better stuff. Ive have not seen they say anything more about rex so i can be wrong here.
Also in the chart, cheirus is heavier than stego, so there's that going for it! :D
the fact that rex is already 3 tons heavier proves that's VERY not true
Maybe that stego gets reduction from attacks above it for every part of it (maybe 1x for head), so that stego is the apex that will get hunted by smaller predators
@frail bobcatYou also got anky, with armor at that, at 9.4T. My beloved stego, even at 7-8T is tiny.
But that means BB , so if you do a mistake. Thats gg.
Not really, since there are 3 types of fractures now
Against what? Also fractures are variable now
Rex just one taps everything?
A rex will probably never leg break anything
They never said anything about weight, they said its gonna be same .
Yes they have, many times, it's getting drastically upsized and the last confirmed size was 8 tons
That's as old as 2-3 years ago
I'd think the plates might have that covered, the armor would be on the underside. But I'd still think the larger and more powerful critters would do well vs stego, but that's in part because I think stego should just negate anything that relies on agility and speed over power and bulk. Meanwhile, trike should do the opposite, be the extremely good 1v1 of the large things, and maybe the only thing that could take a shant charge to the face and be fine.
Cheirus and spino are in a weird spot, since I can't see them do too well vs the other apexes, due to, well, they can defend and hold them off, but, you're still trying to hold off a rex. Meanwhile, something like alberto or allo would struggle, lacking the power to take them on outright, but also lacking the agility to avoid them well.
Yeah, cause stego covers its flanks so well. And trike will fear small-midtier packs
Unlikely that it'll fear small tier packs, just that it'll be more vulnerable to them. Smalls being relevant to apexes combatively is already a massive courtesy to them
A big pack of small tiers could mess it up
depends on what you mean by "big"
But yes, a normal pack should not dare to attack a trike
Yeah, keep in mind, I don't mean something should be no threat, or a massive threat, just that they're designed differently to handle different things more or less good or bad.
6+
That's about what I mean with it
I think trike only problem gonna be apexes, or it will just be hell playing it. everyone gonna annoy you lol
Omnis would like a word with you :p
Oh really? That's an undersized pack of omnis ironically, max is 8
Its flanks are exposed as heck
I mean. What's stopping them? I guess I'm stuck on current omni, but really. What stops 3-4 from dunking on a trike?
1 omni would delete a trike from existence with how it works rn
"trike solo kill as a omni!!!!* The isle combat youtuber first vid after trike drops
No
Trike, the one animal with both weapons and an armored "weak spot", and whos secondary weakspot is very hard and dangerous to reach, should struggle vs the things that are large, not very agile, and also relies on taking things more or less head on? I don't know about that.
Yea, but maybe it get something to help with it. I dont know, i just know i would never play it if small and mid could constantly annoy me : P
By that logic, small tiers shouldn't hurt mid tiers
You know, I could see that being done if we added trike right now. Just, pounce the large rear, jump off backwards, rinse and repeat forever :p
Trike should be at risk to pack hunters imo
No, im talking about trike. Cus it prob gonna be hella slow.
Hell, you'd have omnis solo trike by sheer bites most likely
Trike needs to get fast turns for its size
Which is fair, considering it's immortal 1 v 1
Brachi would like to have a talk with you
Yes and no, fast turn, but not too fast. Remember, you need to be able to hit it from behind. Since well, taking a trike head on is no go. So you'd want to approach at an angle to bite down on the neck from behind the frill I'd say.
Technically, mid tiers will be slow in comparison to small tiers
Are we even getting that as playable? Though I guess cama could work xD
1v1 means nothing. You just gonna die if they are more then
Yeah
You know how trees and rocks exist
Well yes? It shouldn't only have to worry about big dinos?
I mean, currently a few omnis can kill a stego that doesn't "hide", so trike would do even worse.
Yay!
What's with Apexes getting the special treatment of not worrying about things smaller than them
No ofcourse not, but its should be hell taking it down.
Because stego is one of the worst targets for omni tbh
Yeah. It has a high BP and HP
Its probably gonna be the"easiest" apex to take down for omnis, cause omnis attack flanks and the flanks of trike are not protected
Yes. Or it should be, but it's really not at this time. Deino is a worse target on land, given no terrain influence, than stego, or at least quite close, I'm pretty sure. I was more so saying, that currently stego struggles, even with terrain, trike would struggle even more. Also the terrain argument isn't ideal at all, it only leads to rather questionable situations.
Hardest, but simplest.
Or well, not hardest, that'd be shant
Cus they dont have any luxery of getting away, they need patience to get close. They are big, loud. Only thing they have is power and health more or less. And they need brawl every small or mid tier going for them.
But almost as hard, and almost as simple, if not quite as simple as shant most likely.
Have fun with 12k bloodpool
Don't you think the same could be said for mid tiers? Alberto isn't getting away from an omni pack. It's big and likely loud
yes ofcourse
Hence hard, vs simple. I'd say stego and anky are the most difficult, trike and shant the simplest. Meanwhile shant is the hardest due to that massive bloodpool, while stego, even at my hopes of 8T is the easiest due to that "low" blood pool. Aside from acro maybe but we don't know what acro will get.
If your allo and a pack of utahs shows up, its not gonna be "im dead". That would be horrible balance.
Apexes have the advantage of size, but that doesn't mean they should shrug off smaller creatures. If they are great at 1 v 1s while also beating up packs, then why even bother engaging with them?
I mean... Sometimes numbers should win
yea if they have the skill for it.
hardest apex for omni isn't shant, it's anky imho
can't do your bleed thing if you can't even pierce the skin in the first place
I feel like you're hung up on skill too much. If I see 8 omnis as an allo. It's over.
Unless I'm magically somewhere anti omni
I feel your to hung up on "we are more we win" and still do tons of mistakes, that would be horrible to see or die to. Yea sure, if im allo vs 2 allos i better run.
bruh
Yes and no. I'd say the most difficult, not the hardest. Let me clarify. Difficulty = how complicated it is to go about it, the risks, and all that. Hard = the amount of time/effort and damage needed. So anky, due to that armor, adds difficulty. Though I will grant you that in that case, the two are slightly similar, but mostly because anky also has massive weight. Honestly, thinking about it, you might be right that it's hard rather than difficult, but it'd depend on what anky can do as well to fight back.
If you are talking like 10 utahs vs 1 allo, yea for sure that allo is dead. lol
Also what are you two on about?
Well, max pack currently of omnis is 8. Assuming that number sticks, and they want omnis to hunt apexes. Well...
from here I guess
i think anky is just outright impossible for omnis to kill tbh
which is fine, i personally wouldn't complain if that were the case
Nah. Like 5-8
The idea of a ton of omnis clambering all over anky and not even being able to scratch it is an incredible visual to me
For current omni, 1
yea i agree, but wouldt be suprise if the allo got 1 utah with him aswell.
100%
Tbf that applies to 90% of animals
Possible. I'd be more or less fine with it, though I do believe everything should be able to do damage to everything else, so you know, if you find an anky that just stands there, it would eventually die. But that does beg the question of how to handle the sauropods. (unless we go with the idea that omnis scale the brachio or camara to bite its neck or something)
I don't think you'd fit more than a few on an anky honestly, at least not ours, it's not very wide I don't think.
But it'd would be a hilarious sight yes.
I kind of expect something similar with trike (not outright getting dominated,) but losing to a pack of allos after a long fight
i dont think everything should damage everything, personally. The sheer concept of a velo being able to kill, let alone SCRATCH an anky is kind of fundamentally ridiculous to me
The large sauropods should just be immune to most things tbh....
Yeah, quite disappointing.
A wonderful state to find ourselves in :D
Right, I forget we have those tiny critters too. Okay yes, that's fair.
Yea totally agree, but it needs to be fear from both sides. If im in a group i dont wanne go "oh look a trike lets kill it" i wanne fight it knowing i can die. It makes the game more fun. Same goes for the trike defending, i wanne play it knowing i can defend myself and/or die.
But deino oneshot brachi on head when it drinks, obviously!
But yes, I'd be fine with the sauropods and anky being pretty much immune to most things.
Of all the small tiers to cap that kind of damage immunity at tho...omni is definitely a prime candidate, it's likely to break it's claws and teeth just attempting to damage it
Oh 100%. Trike will more than likely be able to one shot allo with one of its attacks. I love high stake fights. So I couldn't agree more
Being able to one-shot allo is QUITE a lot of damage
Now imagine what the omnis would say if we told them you can't hunt anky!
Let it happen
Maybe a rather visually clear charge or something.
Good, think we are on same page: )
Let anky laugh at bleeders
"But my OC
"
If acro can't even damage a defense mode anky....omni is nothing
@dusky surgeThough I seem to recall you wanting anky to be vunerable to troodon and other tinies due to access to its underbelly?
I would argue even gigas would find trouble scratching anky
I just despise the idea of apexes being immortal and having no risk. That's bad balancing. Unless you're anky of course đ
At one point, yes, I thought that'd be cool, but if anky can't DO anything to kill the little bastards, it's less so
I mean a charge like attack should probs end an allo
Alright!
I'm fine with them having no terrible matchups, vulnerabilities sure but adulthood for an apex should be a massive reward, nothing should just stroll by and murder you
Which would be fine, since it'd likely be rather easy to avoid.
I fully embrace the concept of anky being immortal and having no risk because it moves at a turtle pace and just vibes
Anky is the inverse of ptera but serves the same purpose xD
Fair. I can agree on that.
I think our anky runs these days though, part of the redesign?
Which I'm honestly all for....
I wouldn't make it too easy to avoid since then it might be useless. I'd make it where the cost would be significant... Actually... how would you balance a charge?
Doesn't seem to, I think that was an idea in the thinktank but it's pretty concretely in the immortal turtle category now
I'd make it basically impossible to turn upon activation actually....it's primary utility would be against targets slow and large enough to reliably land it, allo would be a tougher target to land on but that's fine since it just deletes the allo
Yes. Let anky players vibe with anky. I hope we actually do get a herbi that isn't food unless it wants to be one (although I'm assuming balance feedback might turn it into one)
Well need to go, i love discussion with people who disagree with me cus it changes my opinions aswell. I prob sounded like a jerk, but its boring if we all agree : ) cya
Like stego can be food, but anky should be immortal
All good man. Take care!
Emphasis on CAN
Honestly, good question. I'd have to decide how I want the trike to charge in the first place I think, but I'd design it for being good vs the other large things, since I want trike to kind of be the ultimate "apex killer" in a sense. So if the charge is sufficient to land on those slower and larger critters, it'd probably work okay on allo and similar, and then just go down to being pointless because things get more and more agile and faster. But like pachy, that has a visual cue (as much as people dislike tap ram, but thats another issue), but something like that? Some sort of movement you can see, and well, also, if you know the trike can charge, why would you be so close in front of it's face? I'm fine with the charge being fast to trigger/efficient, since I kind of like the idea of a shorter, more "lunge" style attack than pachys current "run after them".
Wait, where are you getting this from? We're stuck with the weird design, aren't we? Or are you just thinking of the concept?
Yeah. Pretty much. Although... What other creatures can really hunt trike apart from allo and omni packs? (big assumption on those 2) Acro, alberto? I know the apexes, but what else?
Mostly the concept art, it borderline doesn't move in that and that's the most up to date form of it, aside from that we've never seen it run
?!?! xD
I wouldn't make it's list of predators large, some creatures can be fine having only a couple threats once adulthood is reached
Omnis....maybe allos but that's a terrible idea....rex....maybe acros
I know. I was trying to think of creatues that can mechanically
I'd argue that omnis would do great, allo and alberto might, and then well, anything that can get to it's neck from behind before it can react and has the power to take advantage of that.
Mechancially speaking not many, the ones I listed probably would be designed to, acro being incredibly speculative but there's almost no doubt rex will be designed with trike in mind
True, but still, concept art. As cool as it looks, with the anky just chilling, I don't know how well it'll translate into game, but maybe by the time we get it, it'll be more acceptable because we have a bigger roster and all that.
That could work. Although, it not working on smaller critters is fair.
Stego can be food, as in it's tough, but you can kill it. Anky should be untouchable unless you're an apex pair
(Or maybe acro pair because i need an acro that can punch up well in pairs to live)
Yeah I know....concept art...but when it's quite literally the only thing I have it's the only thing I go on :p
Translating anky into game should be incredibly simple, make it have passive damage negation to most things, with a stance designed for apexes, high damage high fracture, moves like a snail....
Oh alright, fine! Anky is admittedly even more trouble to get to than stego, so I guess I'll have to accept that :D
Acro punching up? Punching up to what?
It's giga sized
If you give it my idea of CC resistances, hunting the other two apexes, giga and rex xD
Based on every representation we've gotten of it in the past 2 years it's easily comparable
And yeah, acro isn't as large as giga
The âapexesâ are a good deal bigger than acro
What's this based on?
Acro is just very muscle-y, which makes it look bigger
Comparison with para
- novaâs charts
Novas chart says giga 8.3, acro 5.8T
And while there's probably a possibility of acro getting powered up a little, like stego. Giga is even larger I think, or so estimates might have it.
Taps art also shows acro being the same size as giga in ankys art...so I'm not sure
That anky is squatting down
I'd have to ask Aken what the latest news are on how large gigas get. But apparently they had a fancy claw to kick stuff with :p (or at least something in that general group of critters does)
And anky is generally not very tall
9.6 tons for newest irl giga sizes
I'm not at all going off height as much as just...size, especially since in the last panel it's standing up
In that same panel the acros are both very upright
Which also makes them look bigger
All in all, acro should be around para sized, and a good brawler
I made a theoretical stat sheet for acro a while back, i can share that if youâd like
i want them to throw me a curveball with acro and make it the nocturnal apex
idk if it'd happen but i think it'd be cool
Kinda same, especially if it's kept at a smaller size
Which I hope it is but I'm not sure it will be
Acro is very upright, giga very hunched down, the first anky is still somewhat crouched down, while the second is lunging upward
Acro is def atleast slightly smaller
I'm not blinded by posturing, I'm capable of envisioning what they'd look like postured similarly, especially since in the prior panels they were postured more hunched over
Like this is as close a comparison as it gets
Which is why i prefer the acro-para one
There's not really a reason to prefer one to the other especially since this displays a greater max size, the one in paras could be a sub
Like ideally I prefer the acro para one as well I just don't know which is planned for
What are we talking about now?
I prefer the para because both are upright
I donât see why the para would be a sub
Not the para, the acro
Since in anky's concept art it's much larger
Same question
frac or bleed?
I donât see why the acro would be a sub
Because its smaller than in anky's concept art
I wanna go with frac so it can somewhat have a rivalry with pachyrhino
Tapwing does not get sizes corrrect
Yeah
Fair, since we know giga will have bleed res
Make it the apex that hunts the other three carni apexes!
Nocturnal, CC resistant.
THIS
no thats probably not gonna happen lmao
its not even an apex, i just wanted it to be an "apex" of nighttime
How big is acro again?
I tend to just go off maximum sizes and assume anything inconsistently smaller is a sub or juvi, if CA's are literally not to be trusted as far as size I honestly don't see how they're useful
6 tons pretty much
so that people don't go "why the hell would i play acro when giga is right there"
acro, imho, should not be trying to throw down with any of the big 3
he gets melted and dies
Then youâd look at novaâs charts, which also show it being smaller
In pairs, it can definitely hunt the generally solitary rex
Probably not, but I think it would be really cool. Sort of like how I want something immune to all venom with good NV that just goes "Oh, you're a dilo or troodon, the terror of the night to all things? Nice to meet you, I exist to end your existance. Have a nice night!"
Yeah
he uses nighttime to hunt down animals that no longer have the advantage of vision
Kissesn did say she considered it an apex to be fair, for what that's worth.
Making acro the brawler of its tier would also seperate it from giga
Nova's charts and I have a weird relationship
Because pseudo apex does not exist for the devs
But what does that mean in game terms then? :D
Kissen also said that para has no reason to try and fight a allo once
Yes but people really misunderstood that one
Yeah it was about preferences...nesting is obviously a thing
I genuinely donât know, i canât see their reasoning behind this
So with all due respect, I don't think those are neccesarily comparable. Though of course, considering something, does not mean it'll be that way.
The para/allo thing was basically Kissen saying "Why fight if you don't have to, don't be stupid and risk damage for no good reason"
I know this is an alien concept to most players, so I guess I can understand the confusion
Beat it up >:D
Tbf, we might get apex sized acro and mid tier sized para. Which is why she might have said that? But then concept para is huge so

I hope none of those happen
Both should be around the 6t mark
Acro should have a rivalry with like pachyrhino
Make it frac resistant, and somewhat of a brawler for its size
Well, we have shant. I don't see a reason to make para full size, even if it apparently were close to shant size itself
The biggest reliable para size is 12 t
So I could see para being more of a "mid", for good or ill, but to be fair, it's the coolest hadro, it has sonic weaponry! (or so I hope)
Compared to 16t smaller estimate shant
6 ton para isn't comparable to a 14 ton shant...unless you mean FULL size where it's in the 12-13 range
Balance wise? Why would a para even be trying to go toe to toe with carnivores of that size?
How can you misunderstand that?
16 ton now
I think I've heard of bigger ones, but even so, that's not you know, very far away. That's still a very large para, larger than most things in the game xD
Balance wise it'd absolutely have reason to fight off an allo
Footprint scaling isnât very reliable
Well yes, I meant full size of course. :p
I just quoted kissen, that sentence cant be misunderstood
Full size shant being 21 tons đ°
That is a big cow!
Bigger than cama
I just hope that para just destroys a singular allo
Because I think it was clarified that she meant there's no reason to go toe to toe with something of a size that has the ability to actually inflict proper damage on you.
That's such an easy quote to misunderstand imo. The later clarification is what fixes it, the og statement could be read so many ways
The og statement is very poorly worded
Yes
Implying that while the para can destroy the allo, the balance is such that the allo still can pay it back quite well.
"Why would you even try" is implicative of assured failure, the later clarification amends this
And yes, the statement was very vague, which is why we had discussions about what it meant and all the fun memes at that xD
Good times :D
Back to the acro discussion
Gateway no longer being planned for U6 
Yeah big sad, was hoping to have motivation to play the game
Me, you and spinex on the bridge
Fr
I do like how shant is a sauropod that grew tired of the long neck and decided to be more compact :p
I need to see a shant and a cama duke it out when they come
Basically
I'm ashamed I've literally never thought of that interaction
How does that even work?
Both similarly sized
But....how does that even work?
A shant can push around a cama, and vice versa
Cama wins that one đŚž
They'll just shove each other around and not much more :p
Hm. A lot of shoves iâd assume
Like the one shown in the shant vs shant panel
Which we kind of need for sauropod interactions I'd say
Makes sense....hopefully
Sauropods should be able to attack from all general directions
Specially bronto with its neck
Necks should be a massive weak point, except in bronto
Curious to see if you can move sauropodâs necks around to avoid being bit
Just be brachio and problem solved!
One of the few things bob does right
Fr
Which is why iâm not really a fan of brachi tbh
Aww. And here its my favourite of the ones we get I think.
Huge sauropods are cool and all, but 2 big sauropods and a mid tier one is enough
Bronto, cama and magy
Maybe brachi, but itâd mostly be bigger cama
AI brachi and diplo are fine tho
Replace cama with brachio then! :p
I dislike it since legacy where it quite frankly, looks rather strange, and moves in an outright terrifying way :p
I think thatâs an issue of the skin, size and anims
But yea iâm fine with brachi over cama
Either one works fine imo
Just prefer cama as itâs more beatable while still being a beast
Most likely yes. I would still like brachio because Jurassic Park. But Cama might be just fine if it "feels" better in Evrima.
@alpine plover That is how it works, the hitboxes are just a bit finicky and specific. Body just takes precedence over the others, so if you ram too close you will only get body fractures. Generally, the best ways to get the other fractures in my experience is to aim at the specific angle and ram early to not clip into the target with the ram. If the start of your ram is on target, then it will likely clip the hitbox into the body and cause a body fracture, so you need to ram with some distance to make sure it doesnt clip in. For the ways I can describe how to aim it:
Carno: aim perpendicular to the thighs and release when you have at least a couple feet of distance. For the head fracture, you have to hit them head-on and have good timing. A body fracture or being slightly above makes it easier since you're on level with the head instead of potentially clipping into the body.
Utah: similar story with the legs, aim perpendicular and have some distance. With the head, just hit them head on and release early enough to hit the head and not clip into the body. However, its also much harder to hit a moving utah, since they're agile and theres likely to be a visual bug that looks like you hit them, but you didn't. If you see a utah sliding across the ground, then you actually missed, they will stop immediately after hitting the ground if you hit them. Generally, your best bet is to alt swing them down, then go for an easy ram.
who are the people who disagreed with the last balance feedback
because water resistance should be a thing
At what point? For which playables? How would you decide when to apply it and not?
Honestly, I also don't see much use for it, but I understand why some people want it. But its 95% purely because of deino v stego, no other matchup will have things on land attacking things in the water, unless they are both semi-aquatic. Especially since stego is the only thing with the range to attack things in the water from land and the strength to not just be bullied by what is in the water.
Plus, if you give it to all semi-aquatics, then that just makes water combat extremely slow for no reason. Like, croc v croc is already 16 bites, now imagine it being doubled to 32đ
@hasty coyoteI could see it being a thing for everyone except the semiaquatics, but I think it'd be more reasonable to just apply some extra stam drain on using attacks when in wading depth (when you're affected enough to slow down). Since that also seems like something that should not apply to semiaquatics, being more capable of moving in water in the first place.
That works, but I still only see it being useful in very niche scenarios. So I'll just sit on the fence and not care about this one unless it starts to impact something.
I guess you wouldnt need to slow down bites that much, but swinging something that has that much surface area would slow it down immensely
@somber sphinx Based
đ
Combo Pachy is good Pachy. Also on a related note....it also needs the slam's recovery time to be fixed ;C
You slam, shake your head, finish the animation......THEN you can move. There's an extra couple of seconds of just standing their idle unable to do anything ;0;
Nonono I mean the actual animation of the headslam ends and you go back to the idle "not doing anything" animation, but you're still locked in place for a couple seconds
Despite the attack/animation ending already
I'm guessing it's just an oversight
Yeah, the main issue I see with the self-stun is the utah you hit immediately pouncing on you or getting a free bite on you. So it would either need to do fracture or not have the stun.
Been a while since i was here
@normal belfry Dryo's dodge is getting a complete rework, turning it more into a speed boost in any direction than a dodge and making it a lot more fluid to use
they adding burrowing w that?
no confirmation
rip
Why would dryo burrow?
I mean, why not? 
I get that people don't want dryo to burrow and that it can't 'defend' its burrow
But it's pretty useful to have to nest with + have another option to hide
Dryo has likeâŚ0 reason to put itself underground
It disregards literally every advantage dryo has as an animal
I mean, nesting. Smaller dryos are next to worthless.
Also a safe spot to rest
At least outside of a burrow they can hide in bushesâŚ.
Yeah, but nesting. Like literally making a nest in the burrow
Itâs a worse idea in basically every regard compared to doing so above ground
its like a rabbit, most things can't reach you there so its pretty safe.
But nothing will find you if you quite literally sit in any bush in the game, there are a lot of predators thatâll be able to fit in burrows, juvis of most species especially they are sitting ducks if any of those things decide to happen upon your burrow, if you were in a bush youâre both more hidden and can spot threats easier on an individual basis instead of relying on scouts or lookouts, the only thing that you are protected from in a burrow are threats you canât run from, which is irrelevant for dryo because thereâs only 1 threat bigger than you that you canât run fromâŚ.and even then you can still run from it using jukes gaps rocks etcâŚ.
Like I have no issue with dryo being a burrow invader but it having the ability to construct burrows encourages it to do the opposite of what makes dryo good
Like thereâs a reason why proto is the perfect candidate for burrowing, itâs mobility challenged above ground and itâs not particularly powerful in the grand scheme of the things, but itâs shield head allows it to go full wombat mode and simply deny entry to anything trying to enter
Same with hamalo to an extent, and Minmi
That's assuming anyone can find your burrow in the first place. But even then, having a hole is infinitely better than a bush, since you can actually develop it. I think they'll even allow you to have multiple openings. Yes an adult dryo has no need for a burrow, yet for nesting and resting, it's a very good tool. Having all your juvis in one spot is great
It has use cases and would be a neat addition to dryo
Well at that point why not give burrow to literally any animal with arms?
dryo could also go full meercat mode and have like 7 different exits and entrances. So you run in, and keep running though to juke out basically anything able to fit in there.
And if they don't do that, you can't diss dryo's biteforce. That thing can peck to death most juvies who try to face tank it, especially those small enough to try and invade burrows. Plus, many things can find you in a bush if they land 1 attack, bleed makes it very easy to track.
Lastly, it provides a safer area for dryo to chill a bit. Instead of panicking 24/7 looking everywhere, you can at least be a bit more calm around the burrow since you know you're safe from a good chunk of the roster.
I want to make it clear that Iâm not against enriching playables with abilities that arenât necessarily the best for them, but at a certain point we need to think about why weâre giving animals the abilities they have
I don't even know how to reply to this đ
Perhaps it's more of a playstyle thing. Dryo could choose to either be more evasive or defensive, maybe even perks to help guide whatever one you choose.
Because most already have ways to keep them safe. If dryo could only run and use the dodge, its basically just a smaller gali. Giving it burrow makes it more unique and have a playstyle more akin to a rabbit.
Plus it goes well with the idea of smaller stuff having lots O' abilities
Dryo does to, it can run away :p
Plus at that point why not give burrowing to velo as well? It canât defend itself from those larger threats the same as dryo canât
It seems awkward to enter burrows. Too long 
velo could have climbing instead, since that also allows it to be one of the few arboreal creatures.
Herrera's lil buddy
Velo glide

Well then we could also give climbing to dryoâŚ.like these reasonings are so shallow I donât see a reason for any creature to NOT have these mechanics
Needs time to marinate with me

If velo were to have 1 mechanic, gliding would be it for me
Idk where I heard it first, but I like it
âControlled fallâ velo is based
i think velo should be allowed to climb and in burrows tbh
One issue I see with that is it could make feathers for it mandatory despite feathers being said to be optional
make velo everywhere predator pls
Unless......skin gliding Velo
Make the trade off for the cosmetic of not having feathers be a lack of viability
no
you wanted a bat, heres you bat
Same with a a hornless Carno or clawless Utah

2 velo types 
Sounds like pot though
Like ye olde days of Spino A and B
Or justâŚ.non viable and viable velo
Velo needs a touchup anyway imo
Yes
Velo with the finger strength to break a rexes femur
I do have to agree though that it is quite odd for Dryo to get 2 abilities that fail to synergize with each other. Not that all abilities need to per se, but more so they actually go against one another.
I much prefer the original idea for Dryo where it simply refurbished burrows, but it did not make them.
Thatâs basically my point, the only reason to give dryo burrowing are entirely generic reasons that apply to literally all animals. Not to mention that it conflicts with dryo more than almost any other animal
I can see it being temporary in a way.
Dryo gets full on burrowing to act as the base for it, more proper burrowers are added, Dryo loses the ability to make burrows now that other burrowers are present.

MaybeâŚI justâŚ.idkâŚunironically climbing is a more synergistic ability for dryo
Not that I even want that necessarily
Iâd prefer rocky terrain dryo
Which is why I love its new dash
Plays perfectly into dryos strengths
Lemme put it to you this way, I want dryo to burrow, but I want it to burrow THROUGH objects to create more highways for it to run through in its region
Further enhancing its juke potential
Hear me out
Dryo burrows multiple dens....these dens have sky-facing openings, basically just holes
It can make these all in close proximity to one another.....things that run into these risk tripping/leg injury
Dryo zig zags around its own field of holes to throw off predators, even in open plains.
@naive furnace Our raptor is being renamed "Omniraptor" because it is a fictional species. Accurate utahraptor will probably be added later.
Mate doesn't realize how godamn long 8 seconds is in a fight, 3 seconds could determine life or death
@short bison 8 seconds of cooldown is waaay too much
if you dont want pachy spamming, wouldnt increasing charge cost a tad be better or something (not that pachy needs that either)
right now a good pachy can get a leg frac as long as it rams the carno and gets it in the stun animation. after doing so, the pachy can ram over and over again w the carno having no way of hitting the pachy due to leg frac/attack prioritization. i suppose another solution could be changing the attack prioritization but i feel like that would be too detrimental to pachy so id rather have the cooldown raised so the carno has a chance to at least get away.
Pretty sure carno should be out trading pachy
Most i seen have no problems fighting off a persistent pachy
idk its pretty easy to stun lock a carno and kill it
Theres a stun cd
You cant stun lock
yea its not an actual stun lock but its literally 5 seconds which is nothin
Carno can still move pretty ok with a broken leg too
Possible to try and juke the pachy
not w leg frac
Saves you more than you think
Its possible
yea u can juke w leg frac but it wont help you much
Helps a lot
@naive furnace Just for the record - the Utahraptor in game weighs 450kg which is an equivalent of 1000lbs so technically it's already bigger than that figure. 23ft is quite a bit too long for that animal though.
This might be of interest to you however: the current Utahraptor is going to be renamed to "Omniraptor" in future and the real life Utahraptor is going to be introduced next to it as another playable.
Pachy has to land like 18 attacks to kill a carno, which is like 80% of pachyâs stam. So you need multiple pachies or a really big skill difference for pachy to kill a carno. While carno just needs to hit 3-4 bites and it kills pachy.
Plus, there are ways to avoid being leg fractured in the first place. Pachy has to be perpendicular to the carno, need the right spacing, and hit in the right spot to actually get the leg fracture. So all you need to do as carno is face the pachy or sprint when it gets close to dodge the ram.
I suppose it depends. If dryo is meant to really outrun/outmaneuver things, then burrowing is the wrong mechanic. But if the goal is to make dryo like a rabbit-- fast, maneuverable, but ultimately ending the fight is dependent on getting to a burrow-- then burrowing could be useful. Especially if burrows exclude certain sizes based on the dino that makes it-- plenty of carnivores that eat rabbit or meerkat can't actually fit in their burrows
If the intent is to make dryo more dependent on burrows, though, it will need to be more of a sprinter with limited stamina. Gotta get to that burrow before you run out of steam
Part of dryo's current issue is that the dodge is kinda bad, but the result is that dryo interacting with other playables tends to be just "how long can I juke them before they finally get me, because I can't get away"
The only way this works is if dryo has a minimum of two exits for its burrows and is buffed up with attacks or just damage that allow it to kill most juvis since theyâll be able to just go right down into its burrows
Dryo already kinda can kill most juvis... At least ones smaller than dryo that can fit into burrows. I forget it's bite force, but it's surprisingly a lot for its size, even after nerf
its still 20 damage, which is a good amount for it. Most things that can fit in its burrow likely won't be able to face tank it. Those that can face tank it, dryo can just run from instead.
Alright how was that for a calculated post
@wraith relicIt does the most bleed, technically (aside from omni pounce). It's more so that currently, things die to damage rather than bleed because well, nothing else can handle a bunch of swings. Same with how deino does a lot of bleed for what it is, but you still are far more likely to die to damage in most cases.
Though I guess you could treat stego swing like omni pounce and up the bleed damage in relation to the raw damage, and see how that goes.
I disagrer with tail swing dealing bleed instead of raw damage. The entire point of the attack is to puncture your opponents lungs and kill them instantly. Sure that would make them bleed a lot, but that's not the main goal.
Could make the argument for internal bleeding possibly? As opposed to more raw damage and just tearing something apart? I'm mostly thinking trike vs stego here, though there's plenty of other differences so bleed vs damge being one of them is not neccesary.
We gotta agree on what raw damage is first, for me stego and trike's attack are very similarrm in what they do to their opponent, so they should do the same sort of damage.
I like to think about it like in most rpgs :
Piercing attacks deal raw damage
Slashing attacks deal bleed
Blunt attacks deal fracture
Hm, that's a fair point. And yeah, they are similar, so I'm fine with them having the same kind of damage. Though I could see trike generally doing a bit more due to being a brawler that gets in there and presses the attack, opposed to stego that would just do an attack and keep distance. It also depends on if we get more proper stego swings, cause then you could argue it might be more of a slashing attack for it, as opposed to trikes focused attacks, being piercing?
You can also and have armour be impacted differently by different attacks
Slashing is pretty pathetic against armour, piercing is decent and blunt is quite effective
Well uh
If we wanted to make things realistic regarding how stego uses its tail, it would just deal very low damage
The thagomizers are anything but sharp
True, but I meant more so in that if stego does proper swings, it's more akin to slashing than piercing, if you go with the whole "AoE" swing as opposed to trikes direct engagement?
If stego did swings the thagomizers would pierce their target
That's how they are designed
Another issue with making stego a bleeder is that bleed generally is awful for defense. It will generally kill your attacker after you die, unless it deals so much bleed that it can kill before it dies.
That is very true, bleed is rather terrible for defense, though at least that is in part because well, no one really cares about dying, much less if they get the kill first at that.
That's only half true - bleed is far more potent against animals that move around lot and those are typically the ones attacking. The issue in this specific case might be that you will have to also outdamage your opponent in a prolonged combat to make that work.
Admittedly this could potentially be addressed by increasing Stego's attack rate while decreasing its damage.
@cedar cave This suggestion seems kind of nice however the issue with it is that it would be a living hell to implement in a multiplayer game unless you restrict it so that only one Deino can hold onto the prey item. Multiple Deinos latching onto anything is a big no-no. Otherwise I think it's a decent idea to let Deinos slow bigger animals that way.
@primal heart This is a general problem with Carno and its animation. It has the most precise bite socket/hitbox in the game right now and on top of that the furthest point where its attack lands is slightly below where you're looking. This has caused in the past(before the hitbox was made smaller and more precise) to extend Carno's attack range some 10 inches in front of its face and let it bite things from afar. It will need some changes but Idk what exactly they'll be doing about it.
Also - did the Utah bite land there when you attacked the Carno below its tail?
Yes,many skilld Utha player can do so.Utha now can Can attack carno with precision and without fear
Oh yea, Utah absolutely dumpsters Carno right now
and it seems that its bite works a bit questionably, I've always had the impression that it was landing when it shouldn't really but
this is kind of a confirmation of that
Yep,Carno has been poor at hitting.Especially if other species have a wide range of attacks.
Yes it's also been nerfed like half a dozen of times in other ways
it's more vulnerable to bleed than any other animals and has a relatively shorter hunger time than its main competitors
True.
I've been playing this game since evrima release,I can say I've felt every nerf of carno
Playing carno alone is not a good choice right now.
It is a very, very bad choice, I'd tried it for roughly 2 hours after update 5 released -> saw how bad it was -> unalived it -> grew a Utah.
haven't touched it since
Honestly it's probably the biggest waste of time in terms of what you get per time spent growing in the game. Unless you group up when it suddenly gets much better.
And Utha,it's sooo easy to grow.one meal to adult.
yea, precisely, courtesy of half a dozen of buffs or so that it has received over the past months
when the only thing it needed was a fix to its pounce
this is pretty much the effect of doing balance changes once per half a year
Utah got dumpstered in the same way Carno did now back in ~August 2021
then it took almost a year for it to get fixed
I think they simply increased the pounc range and covered up previous bugs
By buff Utha and nerf carno several times,the ecological niche of the two species has reversed
The current pounce is almost no miss, believe stegosaurus players know
It would be very difficult for a stego to hit a Utah in the air
nah, they fixed a few bugs that pounce had around it, this ability used to cause you to get suspended in the air at times and not register when you were hitting the target which led to Utah getting killed because of the recovery after missing the pounce.
Now the recovery has been severely shortened. The bugs around the pounce got largely fixed.
On top of it getting a biteforce buff iirc
and all the previous buffs it has received over the past months
and Carno getting its bleed resistance thrown into the dumpster back when those changes occured
This bug still exists when Utah pounced on each other and when against pachy

In these cases it's probably down to how small the hitboxes of those animals are
yea it was believed that Carno handled bleed to well while standing
Each animal in the game has the same bleed resistance
with exception of Deino and Carno
where the former has a better bleed resistance than all the other animals
not true
Which part isn't true?
Yea it's not the bleed resistance
So it just have a smaller blood poolďź
he has different bleed modifiers, but his bleed resist stat is exactly the same (it's 0)
it's something else, effectively Carno loses more blood than others
Yes - the bleed modifiers
no, not blood pool
effectively it loses more blood while standing and walking and trotting
than any other animal
blood = weight universally for all animals
which is - exactly what was called bleed resistance in legacy
Actually it doesn't matter, the fact is that carno is very, very vulnerable to a bloody attack.
the fact that its running "bleed resistance" wasn't changed
We just hope the production team can fix that
doesn't mean that it effectively doesn't bleed like a pig from a scratch
Idk what you internally call the bleed "resistance" for each specific type of movement for an animal but that's literally the legacy bleed resist - the amount of blood lost during a specific type of movement
the fact that there was another random mechanic that just halved this for Deino on top of that doesn't really matter
Idk why that was even added, the bleed resist for each type of movement could've just been halved for Deino
now we have two mechanics that effectively do the same thing
it isnt what bleed resist is anymore, so i dont refer to it as such
I will keep referring to it as such
unless you give me a specific name for it then I might change
bleed movement modifiers, bleed modifiers or even just bleed mods if u want to make it super simple
bleed modifiers are something else
bleed modifier is e.g. Utah pounce's modifier of x3
while all the other attacks have x1
mods doesn't fit that imo, it's literally how well an animal resists bleeding while moving a different type
unless it has an official name I will keep calling it that
again - idk why these are two different mechanics
they both do the same thing at the end of the day
they will be able to fix it, easily at that
it's not a difficult thing to change, will likely be easier than fixing a bite hitbox
the issue is that it first needs to be clear that it's a problem
Yes, I also believe that a lot of players have responded to this question
hmm I don't think that all that many people mention it as a problem
Hopefully they can fix this in U6
in all the honesty - Carno is an oppressive animal in the current roster whenever it's balanced
this is basically what happens when you introduce a dedicated small game hunter in a game full of small animals
Carno is basically sitting by a one, big buffet
and whenever it is balanced as it should be - that is, it's good at killing small things
it causes the community to cry out
In fact, I think most players who like large carnivores can only play carno, which increases the pressure on the species and weakens it all the time
And I think the balance is so fragile when there are only so many species to play with that it doesn't make sense to make too many adjustments, even if there are some unreasonable ones.
When Ceratosaurus came along, the current balance had to be drastically altered.
Deino
which is actually a broken, borderline immortal thing that instakills 3/4 of the roster with a single click.
I've only been playing Deino for the past weeks(whenever I was playing the game at all)
Deino is not a regular, large predator that legacy players would expect
I know it's not a theropod
I will be honest - I don't like any of the animals on the roster very much, Tenonto is cool to play due to the plethora of its attacks
but Carno's general playstyle is the most appealing to me
I haven't played it much this year though
and completely stopped playing it in U5 cause it's just bad and takes up way too much effort for what it has to offer
I can do much more with a Utah while putting pretty much no effort into growing it
so why bother with Carno?
Where Utah also just kills every other animal much better than Carno does(maybe except Pachy but some people question that too)
Yep,Utha(omin) is more âŚâconvenienceâ
You can do things with utha that carno can't.
Hope they can change that, but it would be better if they updated it faster.
#balance-feedback message
Regarding bary, what is suggested leans alot into austro's abilities. i have a far better option in mind but it is 100% reliant on how wading is handled.
in all honesty i have little to base this off, but i will assume wading includes baryonx hovering over the edges of rivers and getting different signs which would indicate how close the prey, or predator is. this would function like fishing often seen in other games, except far more immersive and instead of putting a fishing rod on the line, youre putting yourself on the line. the thing determining how strong of a sign you get (which could be visual like deinos or it could use other senses) could be the weight of the creature underwater, so that you could be accustomed to know what is, for example, an elite fish compared to a deino. i think this kills two birds with one stone as it could function for creatures like spinos too.
i think a mix of a visual and sound sensation which could get louder based on the underwater creatures size and faster based on how close it is
this way the baryonx still has the huge threat of deinos but experienced players who know their way around the dino can avoid that threat 80% of the time
So I know any time someone mentions making deinosuchus get more chances to get prey, a ton of people just automatically downvote. But if you really think about it, deino just doesn't get to interact with 99% of the map and 90% of the non-deino players. As a deino I've played for 6 hours straight without even seeing a herbivore other than a stego come to the water, as they all tend to camp the safe watering holes and stegos don't really have to worry about much. Occasionally a carno or utah will cross or drink, but you pretty much never see tenos or pachys, so you never get your three-hex diet (Or the rare time you do grab a teno, it out-stams you and gets away). I really love the croc, and it's why I bought the game. But in it's current state it's usually either mind-numbingly boring to play as you cruise around listening to calls of dinos you'll never see, or it's keyboard-smashingly frustrating because you always either die to body-camping or ambushing stegos or pairs of cannibal deinos who just kill you because that's their only source of boredom relief. I honestly don't know what could be done to make the croc experience better without making it worse for everyone else, but I really think something should be done to get deinos more chances at herbivore prey and slightly less cannibalism. What do you think?
Well, we know migration is coming soon, and it (depending on how it ends up working) could encourage certain herbivores to approach areas Deinos may be lurking in. It's also been said in the past by Kissen that there will eventually be more incentives to go near "high traffic" areas to allow Deino more opportunities.
Plus Gateway (whenever that may come) seems to be an actual good map which may also help with Deino.
Yeah, as long as the herbivores don't kill each other
(The herbivores will in fact kill each other).
Not that there is anything wrong with that
I'm honestly hoping migration encourages herbivores to kill each other or "cannibalize" more often. Like, stegos atm can just group up to whatever size limit they want and not have to worry about food. Hopefully, the food is a bit more limited, so its difficult to sustain more than 4-5 stegos in one area, so they are more encouraged to fight over food. Or a herd of tenos and a different herd pachies are sharing a food source in center, but there is not enough to sustain both groups. so they end up fighting each other over it instead of combining into a deathball.
Yeah more herbie competition I hope for
@sonic needle Deino's current oxygen time is 10 minutes
rly?
i mean i didnt play the game for a long time. But i thought its still 5 minutes. Im just waiting for U6 to get released but sadly it always takes a rly rly long time for something to happen
Also its mobility and acceleration have been nerfed
Acceleration was buffed, mobility however was indeed nerfed, including all of its turnrates but those nerfs were some time ago. Bleed was butchered recently in Update 5.
I agree that there should be more competition among herbivores, but I don't want this to mean that herbivores will easily kill herbivores (you know some people don't care about food, they just want to kill, and I don't want food competition to be a reason to encourage that.They hold "cannibalism always exist." and find excuses for deception and killing for no reason).
Even in reality, herbivores do not aim to kill herbivores, they just no idea the degree of fight, occasionally kill other herbivores, and if one party retreats, the other has almost no chance to kill it. So I hope the game reproduces this.Give herbivores fleeing battle an advantage by allowing herbivores who choose to retreat to escape herbivore players who only want to kill.
ďźThe above situation usually refers to the same herbivore competition, after all, we all have seen stego chase after stego until either party have no stm, which I think is ridiculous.ďź
Perhaps herbivore competition will reduce the survival competitiveness of the losing side, thus providing opportunities for carnivores, just as reality is
Have you seen the videos of how aggressive male zebras are to zebra foals for example. In reality it is natural. Male zebra wants to mate but canât if mother is taking care of a foal that isnât his so he drowned it in front of a group of tourist. It may not be fun gameplay wise but you cant use the argument that it is unnatural. Herbivores can and will kill other herbivores in nature.
I admit that this situation exists and herbivores will have many reasons to be cannibalistic, but that is not the case for all herbivores.
And there is no mating pressure in the game, by the way, if I am a baby stego and you are a male adult stego, and you want to reorganize the family with my mother in the game, then there is no reason you have to kill me.
(That's what I sad,please don't find excuse.we do know cannibalism always existe,you can choose what you do.Just don't pretend you're forced to do it after killing the herbivore as a herbivore.)
Herbis can't cannibalize though 
No one said I âcanniâdâ I was just saying you couldnât make an argument off of something being unnatural when itâs in nature everywhere.
This lol
Well, you know what I mean

I think we all want a more harmonious environment when we're playing herbivores, instead of wondering if a herbivore is going to kill me even if it's around
Even it's same species
Nah harmony is boring I want straight chaos
I'd say it just depends on the circumstances really. I mean generally you should never 100% trust another random player, even if they're same species.
But in situations like migrating where certain foods may be clustered together and limited, I'd expect herbis to be really territorial đŽ
At the beginning of Evrima, carno is also very united. They meet each other with joy, greet each other politely, attack other species together, and lead the newcomers to find food
Herbivores hardly tolerate other species as well. They sure wouldnât put themselves in a position where they take an injury for something outside of their species
Today's herbivores are even worse than carno was then
Now carnos are competition to each other as the food drain is high and they need their protein
As it should be
No one wants to fight a pack of 10 carnos
Yes, the developer wanted them, and now they're killing each other
I donât see the problem besides the fact it doesnât fit some ppls play styles
So you want any animal to see you and want to kill you? When you were a baby?
i dont see the issue with carnos killing carnos
they're literally the only animal fast enough to catch themselves lol
Why'd you expose yourself to an adult animal MUCH stronger and large than you in the first place though đŽ
I donât walk up to Dinos I donât know lol
(also juvi carno is literally insane, very high tier juvi tbh)
Carno does cannibalize, but it's not only cannibalism
i dont understand what that even means
I think they are trying to mention kosing but who knows
except with carno, you're so hungry KOSing may come in handy
kill what you can when options are limited
im not huge on "kill and fight everything kill kill kill" gameplay, but i do understand that there's going to be people who try to kill you
Because carno is so hungry, they can lose more than 10 percent of their stomach without eating for five minutes
I blame it mostly on the fact that currently, there's nothing else to do that's worthwhile.
that too
honestly, again, elders and perks feel like a decent semi-solution
you want to live longer, so you don't take stupid fights and die
I tend to kill cause I find juvi carnos unbearable to be around đ
If you have a game that's mostly PvP and severely lacking in PvE, you're gonna have a lot of PvP đ But Kissen had actually talked about this before, saying how it's better to have more PvP than PvE at first since the former is more interesting on it's own than the latter by itself.
Yes, and I'm not optimistic that there's a lot to do about it in the future.
especially since there seems to be a perk inheritance system for reaching elder, meaning you progressively get "better" the longer you maintain that animal and its bloodline
it also encourages sub-tasks like nesting, since your offspring will start off with greater perks and you yourself may be rewarded for successfully raising young (based on few dev comments)
its weird how people see this as the "death" of the cool combat, when in reality, it's an alternative style of play
Possible rewards for nesting sounds great. Otherwise you're losing a bunch for nothing in return đ
Also makes PvE focused creatures (eg; Dryo and Hypsi) actually g o o d
combat system goes nowhere, now you just have something else to do besides play suicide bomber dinos
because as an adult, most of what you do is run into other dinos and hope they die and you don't

Well I'd like to see this system eliminate more players who kill when they're full, and promote players who kill as well as relax
idk how you'd eliminate that in a way that isnt garbage
what
It's true that the game lacks anything other than killing each other
migrations, elders and perks do seem to be giving you more stuff to actually do which is nifty
That's why herbivores aren't as interesting as carnivores
I really hope it gives us more to explore, and now the map is printed in my head
we are getting a new map, which is sweet as

I can recite any food anywhere at.... I think it's boring
wiith migrations, your food moves, so you actually need to move with it
confirmed australian
lmao

and? it's not deleted forever lol
Lettuce hope the planned means there's at least a sliver of a chance ;o;
If that makes sense 
there's a sliver of a chance (very small), but we're still GETTING the map
no matter what, the map is eventually going to happen
Yee
Just faster pls
Might be an U4 situation where U6 is indefinitely delayed and we just get U6.5 a few weeks later
U4 was due to unreal bullshittery
not ideal, but still
"Nah, no Gateway for U6 guys"
immediately comes in 6.5 just a week later
"I said it wasn't in U6."
The dream
The stress tests also lasted a long time, many adjustments were made it wasn't just UE
tbf, i dont think the stress tests were even the completed update, the whole thing was kind of a mess
thanks unreal
Oh they definitely weren't, that's why U4 never happened and we just got U4.5
Could say it was.....unreal what had happened ah ha
Your wit floors me
congratulations

Ok have some joy
A boring creation from another communityââ
lunacy
I'm so genuinely confused
Because my English sucks
That's alright, despite that I'm trying to derive the point you're trying to make, tho language barriers are tough
Well, it seems that a lot of times what I mean is a little different than what people understand... I'm sorry if I offended somebody
Oh don't worry about offense xD
I'd rather work with you than against you, I think I may just me losing the point
Thanks, dude.
@primal heart Looking at your imagines they all seem to be misses. So I don't know why Carno would need to be "fixed", when Utah bite hits from miles away?
Carno's hit box is too small that it can't hit Utha who made a big mistake.
And when you play other species you can easily hit utha who missd pounce.
I think thats genuinely for all creatures, that carno just missed.
This hitbox is fine he just needs to look at the thing hes biting.
Well, I still insist that carno needs a bigger hit box.
What I see is Utah would rather attack carno than pachy.
After all, carno is an easy prey right now, even for another carno
You may not be able to catch a fleeing utha, but if you attack first, you can definitely catch another carno
The point is not that Carno hitbox is fine, it's just that that image is not evidence for the contrary. It clearly missed.
Carno doesn't "deserve" a broken bite only because Utah might have one.
I don't know why this version's change makes you think carno is at its place now. Did you always get killed by carno as a utha before?
After nerf carno and buff utha many times, the situation that carno was obviously stronger than utha has been completely reversed.
Player need utha and carno to be equal rivals, not for one to be significantly stronger than another.
Dude... what part of "if Utah bite is broken, we do not want Carno bite to be broken as well" don't you understand.
If Utah bite is broken, fix Utah bite.
Seriously...
"Hey lets make everything bite thin air and still hit - because 'balance'..."
If you don't hit you shouldn't do damage.
Herbivores have an even wider attake range.
god i dont want xenomorph carnotaurus again
Why is carno the only one who has trouble aiming
because he's an extremely fast mouth on legs hunting small and agile creatures?
pretty sure one can gather why it has trouble aiming from the nature of carno itself
carno has a poor turn radius, high speed and is generally aiming for fast, small and agile targets
it has literally nothing to do with hitbox
everything to do with the preset niche
There are three parts to it:
(1) Hitbox
(2) Desync
(3) Skill issue
Evidence so far doesn't clearly support one of those.
the image you sent of a carnotaurus missing a utah won't really convince me its hitbox is broken. You can clearly see the carno missing, that proves to me it has an accurate and fair hitbox. If you want to balance carno, perhaps focus on more pressing issues, like its current susceptibility to bleed, rather than the hitbox that actually is reflective of where its head is
carnos have been too spoilt with an insanely jank hitbox that allowed them to snipe outside their range, now that they have an accurate bite hitbox, they struggle hitting attacks because their prey is slippery and small. Changes to stats that impact its ability to catch these smaller prey items would be more ideal than making its bite broken again
For the Utah it seems to be either hitbox or desync, because that is clearly not a hit in the image.
I always talk about carno's current susceptibility to bleed.Lot of player did so,we can't keep emphasizing one point, right?
okay, but saying carno's hitbox is broken because it didn't hit a utah that it missed is kinda absurd imho
Well about that.I'm just saying that carno's hit box is too small compared to other species, and whether or not my picture proves it, it's still a problem
it really isnt, though
no other species has the insane hitbox that carno used to have before the fix
I don't want every species to be balanced by being weakened, we're playing with very deadly prehistoric animals
the carno quite literally bit people through the air
and i dont want to be bitten by a carno that didnt bite me
old carno could LITERALLY bite outside its range
So I'm not talking about getting carno's hit box back to before
it doesn't NEED a buff tho, the jaws land when they actually hit something
I don't get why we don't just fix the actual issues but instead conjure weird "buffs" out of thin air just for the sake of it. Carnos issues seem to stem mostly from the short hunger time of 45 minutes, that doesn't allow you enough freedom to pick your engagements. So why not fix that instead?
in the pic you sent, the carno literally missed the utah
the head is quite literally not touching the utah's body
i dont see why you're convinced it should've hit
I agree with carno that has many problems
theres many things that should be fixed, carnos bite hitbox is fine
it misses more because of the nature of how it actually is meant to hunt
hunting small, quick and agile things is hard
especially if you yourself are not agile
I don't know. When we used to talk about carno against teno, we always said carno should hunt smaller prey,because they do so.
And now we talk carno against utha,we say carno hunting small, quick and agile things is hard
Are we prejudiced against carno?
no?
what the hell are you talking about lol
no one is saying carno shouldn't hunt teno, nor that they shouldn't hunt smalls
if i were prejudiced against carnos, i'd say he's fine and needs no buffs
I don't really care what carno should have strengthened or if it was ever too strong.
I just think that the current version of carno has been consistently nerfed so that the problems have been exposed and carno has become boring and a waste of time.
Wtf is this? I get the feeling you don't actually care about balance but rather about making Carno more forgiving to play.
literally no one is arguing that carno needs nerfs or no buffs
I just want to change the fact that carno is boring
You should experience what it feels like to miss when you should have hit it
Easier to use -> less frustrating. I get that, but it's still a bad idea.
Mostly because it would frustrate the hell out of everything else.
It's a very Carno-centric approach to buffing it, that basically doesn't care about everything else.
Carno has a lot of irrationality all the time, including the fact that you have to search for food all the time and being bullied by a 500kg animal,bad susceptibility to bleed....
Some of these are necessary sacrifices for gameplay
But I hope it's not by making carno hard to play
I don't really care about each very specific enhancement or nerf.
Good players use their strengths to their advantage and avoid their weaknesses.
We should not diminish the advantages of one species to balance it.
we also shouldn't make the advantages of one species include outright unfair/broken systems
That's why when utha is weak when pounce is buged
But did they really fix the pounce?Is pounce before bug like this?
the pounce doesnt randomly launch you off or make you get stuck in the air or unable to deactivate it anymore so id argue pounce really isnt that bugged
carno's charge has been weakened many times, both in range and stamina cost.
Also charge will now be stopped head-on by animals much smaller than carnoďźwhen small animal absolutely have chance to dodgeďź.This makes carno featureless.
I think the current version pounce is easier to hit than ever before
yea, it is, but its not launching you off at random
i dont think charge has been nerfed at all, in fact, they removed the cooldown it used to have
Err...did it launching you off at random beforeďź
it did, for basically the entirety of U4, it would cause you to launch off at random, float in midair or all kinds of stupid stuff that got you killed
But in the past charge was not interrupted by teno and pachy
yea it was
pachy has always been able to counter charge, and teno has always been able to time a slam to stop it
thats never not been the case
No Absolutely not. Did you actually play the old version?
i was literally QA for U4
I test every update since evrima open
The earliest carno charge was unstoppable, and even then it was easy to dodge
Oh it can be stop by stego
It's for animal smaller than carno
i dont know why you'd want carno to have an unstoppable charge, it having counterplay is more interesting than it just being unstoppable death
I also know that carno couldn't start charging after stm fell below 30% in the past
I agree with you, but the old carno charge was not unstoppable death.It had the same low hit rate as it does now.
As long as you're watching carno it won't have a chance of hitting you
But now the charge will be stopped by teno and pachy even making carno no reason to use charge other than sneak attack
As well as its high stm cost, making the charge impossible to even use for running away
While all other species use their skills frequently in dogfights,Carno is plain and boring.
I've often heard arguments that pachy's body is built for impact and carno isn't, but I don't find it interesting that 1.8 tons x 55km/h of energy is stopped by a 500kg animal,what ever this animal do.
My physics teacher would have told me to get the hell out of the classroom if I had argued with him like that
Btw, whilst I agree that carno bite is a bit strange sometimes and its animations and hitbox can be a bit dodgy (letâs say too precise, even if âprecise isnât the right word)), I also think that the images @primal heart sent are not evidence of this problem. They might be evidence of the fact that Utah bite hitbox is too big, which I think it is also the case and should be fixed
I mean, at least it hurt both side
It's impossible to prove this with an image, I just hope someone notices it and is willing to raise.
Players who play carno regularly must be somewhat aware of this problem, as it makes them wonder if they've made a mistake
They see this problem when they realize that they often make unreasonable mistakes when playing carno
That's nonsense. That isn't why Carno's bites don't land. There are issues with hit detection on Carno because the animation isn't properly aligned with the camera placement.
Carno is just scuffed bite-wise because the furthest point of its bite is lower than where you're looking at. The reason for why it was set up the way it was before(as you can see on that video you posted) the nerf was because if you looked straight at your target your hits were supposed to land(and they did). What this has caused however was that Carno was landing bites from afar when you looked ABOVE your target(which is what my friends did on that video). In essence right now you have to look above your target for hits to land.
It is only one of those for anyone who's actually tested it - it's the hitbox. Desync and skill issue are just cope from people that don't know how it works.
That may be the truth.
Thank you for your clarification
It is the truth, I tested it extensively with one of the QAs quickly after U5 came out. They are aware of it. Something will be done about it presumably but hell knows when exactly and what they will do.
The real solution would be to unscuff Carno's camera and animation not being aligned properly but that might be a bit of work tbh.
Can't wait to see the revisions in 2025
Nah something will be done about it faster but unfortunately we really only see the balance changes some 2-3 times a year which is definitely not enough.
The irony is that if he actually looks at the thing he's biting - he will miss. That's the "specificity" of Carno.
Yeah, actually a lot of the problems are because there's nothing new to explore.
Rapid update can mask many problems
No, the issue is that if you pile up so many balance changes into one update you're bound to mess balance up. The game will never be balanced if they keep releasing those so rarely.
Utah went from utter garbage to way too good in one update.
Carno went from well balanced to utter garbage also in the same update.
this is because they pile up multiple changes to multiple animals in one update
I'm more inclined to think that balance adjustment doesn't make sense when there aren't many species.
Utah performed rather poorly vs Carno previously because of its broken pounce so they fixed the issue with pounce, buffed its recovery and increased the animal's biteforce while also nerfing Carno's bleed resistance(and bite detection).
Can't agree more
Just note - it wasn't the blood pool that they nerfed in update 5. It was the bleed resistance - walking, standing and trotting. Meaning that your blood pool is the same but the amount of blood you lose while walking, standing and trotting was increased.
This was done because... idk Utahs were throwing fits at Carnos just standing there and not running which increased the time they needed to kill one I guess.
Yes, someone corrected me on that earlier.
In order not to cause an argument, I summarize it as the manifestation against bleed.
#noissueisevercomplex
If have nailed it down, that's great though. Luckily hitboxes can be verified. Can we now change the suggestion to "move the hitbox to the right spot", because compensating one weirdness (wrong bite location) with another (insane bite size) is still silly.
Yea the solution to this issue would be to align what the Carno player sees with what actually happens
But I think that might be a bit... difficult to pull off?
as in - it will likely require more work
The basic issue is that if a Carno looks straight at you - it misses bites
what you see and what a Carno player sees is different basically
you have to see the same thing from both perspectives to understand
Idk if I have the videos unfortunately, I don't think I recorded that test
That's for the devs to figure out.
Probably more so for QA to figure out
I don't think the devs deal with this stuff
they will most likely just be told by QA "hey this is a problem we have to fix it"
but I honestly expect the hitbox to just be enlarged somewhere between where it used to be and where it is now but we will see
@analog mirage Pretty good idea, but I think it would be better to change the effect you said to be able to use skill attacks after run out STM
Personally I would just add a stamina cost on bites as well.
Otherwise, pachy can torture predator slowly after causing a fracture,with full stm.
Herbivore combat is usually not done by dealing a lot of damage at once,it make no sence, but rather by slowing down the predator and find an opportunity to escape.
(And in this game, predator doesn't seem to care much about losing HP,they always have chance to get rid off herbivores)
It just sounds like you do not know how to use the herbiâs move kit correctly
I mean yeah a pachy can endlessly fracture you but it will take like twice as long to kill you
The whole purpose is to allow herbivores to defend themselves in combat and could possibly make matchups slightly more interesting
There will be times when you just happen to run into a group of pack animals you canât escape and need to fight
It would just allow for endless spamming of say teno tail slam and no counter play
if they start CCing the target - sure
Yes but remember itâs doing way less damage so itâs not like youâll straight up kill it. Itâs more to be used defensively then offensively
I think that would cause the herbivores to remain full stm after a long confrontation with the carnivores
Yeah but it allows no window for carni attack cause the slam stuns
Maybe some animation differences should be added
I think the stam drain is fine
Would make sense actually. Something like a minor slow for example. Currently bites are really headbutts with your mouth.
Yeah sure. But if you arenât giving damage output to cripple the carnivore thatâs more times you could easily mess up and get bitten
The best way to kill something is to bait attacks and drain stam. If you panic and spam ur attack 100 times you deserve to die
It prolongs the fight to ensure you have a better chance of survival but you need to play more carefully not allowing things to bite you
I mean I generally think that if an animal significantly smaller gets bitten by something big enough it should get knocked down but that's more so to avoid giving apexes absurd damage values.
In general however I think a safe rule of thumb would be to make it so that attacks that apply crowd control had a stamina cost and those that only dealt damage didn't cost anything
and yes that includes Stego's thagomizer but not in a way making it not cost stamina, it's more so that it should CC things smaller than itself
The whole issue is that herbivores in general are basically life tied to the stamina while carnivores can (usually) easily just bite away without using stamina and give good damage output
if a 2t theropod was to be hit by a 6t stegosaurus it would likely just go on the ground due to force of impact
I think they all should cost some depending on overall power, otherwise you could spam them forever.
I don't have a problem with attacks being spammed forever if they just deal damage
Or at least make misses cost stamina.
not an issue in my mind, BoB has that trash and I don't want it in TI
I think all bites should cost stamina
1% for non-biters like teno or stego, 2% for biters like utah and carno, and 4% for pter aair peck
Yea let's turn the game into BoB
Idk I just feel my idea is a way to counter the whole stamina issue without some stupid nerf to carnivores
I don't want basic attacks to be disabled when you are out of stam, but I want them to reduce it.
Giving things hella stam is a nerf to carnivores
I dig your idea, attacking without stamina should just decrease the damage and remove the crowd control
If you couldn't attack at all at 0 stamina that would be silly.
Oh wait herbivores in general. (The bites are so weak they donât even matter)
I think turning special attacks into weaker ("basic") attacks without CC when you are out of stam would work as well.
I think it's a stratagem that carnivores are tricking herbivores into exhausting them, and we shouldn't eliminate that
The alt attacks of both Pachy and teno (claw attack) use minimal stam
they used to cost no stam at all but then some genius found that problematic
But I dislike how a Utah or Carno can just run around spamming M1 all day without any downsides.
I mean - they're running that's the cost of stamina for them
bite isn't like throwing your whole body weight around the way a Tenonto does when it tailslams
Yeah, back then, deino alt bite didn't need stm either
that's also why Tenonto deals more damage than Carno despite being smaller
that was actually very questionable
and it's a good thing that that got changed
Yep
Being able to mindlessly spam an attack is problematic
Yeah, but spamming the bite does nothing here. So if you chase a Dryo for example you don't get punished for mindlessly spamming bite and maybe randomly hitting them.
Yea because biting isn't very exhausting
like - at all, that's also why bites aren't that strong in the game
But I think it would be nice for herbivores to use up their stm and still be able to use alt attacks with low damage and no stun
Bravado is part of survival
Or just play smart and donât run outta stam
A pachy can regain the stam used alt attacking by just standing still and defending their ground. Which you have to do anyway cause of their poor bleed resist. A situation where you would run outta stam doing this is a situation you should die in either way.
Ie a full pack of utahs against a solo pachy
I actually have a lot of ideas, such as the wear of teeth or spines, the higher stm consumption the longer you run, etc
But given the slow pace of updates, I think I might be able to play my proposed content in my coffin
Or maybe the devs just donât like ur ideas đ¤ˇââď¸
indeed
The devs have plenty of ideas themselves, that's why it is important to state what you want to achieve with your suggestion.
Maybe your idea doesn't fit, but whatever made you have that idea could be an issue they could approach somehow.
@analog mirage well the suggestion could be a good point if it was true that carnivores (with the current roster) donât consume stamina for their attacks. Reality is that both Utah and carno generally consume a good amount of their stamina during fights, for different reasons:
- carno has a very fast stam drain, which goes to the moon when using ram, so unless you pass by a carno that was hiding in a bush a carno generally starts a fight running towards you from far away and realistically will have a max of 80% of its stam at the start if a fight (assuming it did not ram). After that every little acceleration costs stam for carno
-Utah, to effectively kill its prey needs to use pounce which can be quite stam consuming , especially vs teno
So, good players generally manage their stam decently well, and for Utah it is definitely simpler to do that, but the assumption that carnivores have no stam cost when fighting is just a wrong assumption.
So making changes based on a wrong assumption would almost certainly bring only cons to the gameplay
The other fact, that I think is actually extremely important, is that with a roster that is so small every balance consideration is necessarily going to miss something. Basically when a playable starts being very good at doing what it should do in its niche the game can very easily become unbalanced, especially with the roster that we currently have in Evrima.
For example, if you think about stego, even if it is now almost unbeatable on land, it may result a lot more balanced in the game once the roster will be complete
Also carno, I think wasnât âbrokenâ in U4.5 , it was mainly balanced for what it should be doing in this game, the problem was that the current roster (excluding stego) is basically its niche and hence it did not have anything to control its population or counter it (hence why they nerfed it , too much imo, in U5 but not really because it was broken).
If they were to nerf stego, they should remember to buff it again when other playables will be in the game, but would probably be ok as it is now once some big land predators will e introduced.
Similarly carno, in its current state, would probably be an extremely bad playable as mid tier once other mid tiers will be introduced , whilst U4.5 carno could have been balanced and controller by other mid tiers (maybe with a bit of tuning yes, but not with the massive nerfs it had).
For Utah, whilst it is good that pounce currently isnt buggy, I think the situation is different. Utah currently has got more than one aspect that needs adjustments (like pounce locations, recovery time). Putting it in simple words we could say that Utah is not balanced atm and offers a lot more rewards than the time you spend growing it.
Anyway, this was mainly to say that I think that every balance consideration will lack something until weâll have a decent playable roster. Thatâs also why I would have liked that the next playable introduced had a real impact on balance and not beipi(or whatever itâs called)
The next one is troo in 6.5. Which should be interesting. Mainly because it can spread out the player base and act as prey for solo utahs.
Oh thatâs good. I was sure it was beipi for some reason. Troodon could maybe have some impact on game balance
Beipi should be next afterwards, but plans could change.
@winter irisYou're halfway right. Carnivores do require much less stam, because a carno is perfectly capable of killing with only bite, just like omni is. While pachy and teno, can't really use their bites on things except for some very specific circumstances. An omni or carno out of stam (or only using it for moving), will win over equivalent herbivore also out of stam (or only using it for moving) as far as I know at least.
I mean yeah they use it on attacks but the more important issue is all useful attacks for herbivores require stam while Utah and Carno even without stamina have decent bites that can do damage
@golden coral @analog mirage both your points are true indeed. I mainly wanted to clarify that starting with the assumption that carnivores donât consume stam is wrong. But yea Iâm with you on these last two
Another thing to be considered, but mainly just for teno , is that even if it consumes stamina for attacks, theyâre extremely powerful and more likely to land on opponentâs head (i.e. higher multiplier), so realistically more chances to conclude the fight earlier. So, in some way, the stam consumption for attacks is in some way balanced by this.
This is a very late response, but Dondi actually talked about this in one of his Gateway streams. Not sure if it's 100% planned, but he mentioned attacks getting weaker when out of stam I believe.
@rapid parrot I believe dinos aren't meant to be properly balanced
even so it just kinda sucks to spend hours growing a dino only for it to be immediately murdered from one pounce from a utah
I mean if i die as utah cus a rex bite me im fine, its slow/zero stam/speed/agility. I either didnt pay attention or i wanted to fight it. But utah can prob catch 90% of the rooster.
Utah can solo anything with enough patience and good timing except deino, tho I have seen vids of utah players killing those
pachy and carno need to leave a fight after one pounce, carno needs a good pounce and pachy just needs a few seconds to be out
I had a pounce of 2-3 seconds and it got me to 32% blood today in under a minute
teno seems to be okay
stego is good too since it's not really meant to be hunted by utahs (they do it anyways)
Idk who gave you that bright idea but no - they are meant to be properly balanced which Utah quite obviously is not.
What were your food and thirst values and were you sprinting constantly? I did tests on this stuff and that seems to be a bit on the extreme.
I think he was referring to what Hypno said about not everything being "fair" in Isle
As @hollow canyon already told you, thatâs not true but anyway being balanced doesnât mean that any fight should be 50-50. Also, even if they were not balanced it wouldnât mean that a utah can easily kill pretty much all the playable roster.
I play Utah and carno, and was in favour of some minor nerfs for carno after U4.5 not really because it was unbalanced in general but because it was unbalanced with the current roster. Anyway, carno in U4.5 was better balanced than what Utah is now âŚand U4.5 carno was pretty good
@frail parcelYou can solo a stego as deino if you are really good and know what you're doing, and if three deinos somehow fail to make that stego run away crying, they're just outright bad, or just have no idea what they're doing. Also there's no point in referencing real life bite or something, game balance takes precedence, and you can oneshot every other critter. Having one matchup where you in general need two deinos to succeed in, is not an issue.
You can also drown any stego up to 4T, so you can hunt stegos solo as well, just not the fully grown ones.
Indeed a bit extreme. The only proper test I did was for a pounce that lasted approx 0.5sec-1sec after which I lost 10-11% blood just by standing still
All max except for missing one diet
Movement after that was trotting with quick sprints to dodge Utah pounces, then a single jump to get on a rock
did you buck? I can give you the table of my stats in a sec.
bit rough values, but it works. We did a full pounce til the omni falls off with bucking. Then did the movement until my bleed healed.
Also be aware that generally, unless you're running to favorable terrain, you should try to move as little as possible after being pounced. so a more rough average may be between 40-60% remaining after a pounce. Which is still harsh, don't get me wrong, but it isnt immediate death from 1 pounce.
Yes of course, that's why I didn't get even close to a full pounce
I moved to a treeline and got on a rock while my friends guarded me. I was lucky to have them or I would have died from blood loss
There were 6 omnis also
makes sense, prob the missing diet you had accounts for it being a bit more bleed than the table I have.
It just bugs me that bleed is so severe that one puts you out of a fight unless you want to die from blood loss. Yes you can just stand, but then the Utah will continue to pounce and bite you and you can't escape by running since they are faster, your only hope is to have fellow herbies nearby
generally the trick I use is to constantly face the utah and alt swing them on the ground, then tap ram their legs. If you get a body fracture and are able to, you can try and just make a run for it.
Also I like the chart you did, if I may offer some data I gathered on my own: pachy and Utah have the same amount of stamina. This was tested by having both players with full stam start running at the same time, we both ran till the full stam bar was gone, we stopped at the exact same time
We both had perfect diets at the time as well
thank you, but yeah bleed is just a hard thing to truly show since it depends on a lot. instead of just knowing "pounce does 100 damage" I had to get with another person and compile a light chart. I got one for bleed on carno too, though it has less values.
I think blood pools could just be buffed in general, especially since utahs often travel in packs.
The fact that a pachy bleeds out faster than a Utah doesn't make much sense either.
Especially since when a Utah is pounced it's on its back, having its vital areas being torn apart
@frail parcel It doesn't matter how tiny and vulnerable Stego's head is - if three Deinos are losing to one Stego it's really clear that they aren't landing hits on its head either way so who cares?
In other words - big L2P for all the Deinos that lose 3v1s against a Stego, that's some major skill issue.
Deino isnt even built to fight stego anyway. It's a water abusher that goes for mid tiers and below. The best way to beat adult stego atm is bore it to death by not interacting with it. 2nd is just have an experienced stego hunting utah group.
...or being good at Deino
a Deino pair claps a Stego with ease if they are at least moderately skilled. If someone is really good with it they can solo
Yeah that too, but players like that are few and far between
the game isn't balance around people who have no idea what they're doing and it never should be
Facts
I think the balance between Deinos and stegos depends on player's behavior.
In which server I always playďźruled server,Cannibalism is not allowedďź, many Deinos and stegos are clustered in the northwest,They were all there to fight.
In this case, a single stego would usually be able to fight off multiple Deinos easily.
This is because the stegos assumes that there must be deinos in the water
And I'm a lone deino, I've killed adult stego several times far from the hot zone.They are not vigilant,even cross the river.that's your chance.
Balance is irrespective of behavioral tendencies, balance assesses capability, habit or frequency donât play a part in that unless the frequency of an action is caused by poor balance
Maybe itâs the fact that sure even though deino should theoretically kill a stego given itâs size and power, deino is the absolute worst playable for land combat. Itâs meant to be horrible at it
Itâs to prevent them just going on land and killing everything
Deino isnât meant to fight on land and players who do that typically end up dying
Now I will say the stego tail swing should have some sort of slower movement and less damage if it goes through water
Nice table. I have a doubt though. In theory what should make a difference is not the water or food % (water shouldnât count at all actually) but how many diets you have (i.e. 1, 2 or 3 which is perfect diet). Additionally, it would be interesting to understand if not having a perfect diet also affects the amount of bleeding and not only the bleeding recovery as stated in the game. This, assuming that bleeding recovery is something that starts when bleeding stops and not something that plays a role when actively bleeding. For that purpose there are bleeding multipliers already I think.
On another point, the only one time I was able to âtestâ pounce bleeding damage was when I got pounced for something like 1 second and, as adult carno with good diet, the bleeding stopped at about 89-90% and I walked for like 2 meters and than stood still
All of these were tested on full diet with bucking asap and the utah staying on until it fell off, so food water and stam 100% make an impact. From our tests, it makes it take longer to start healing iirc, but this was from the start of U5 and I didnât measure time so it may just make you bleed faster. However, diets also likely play a role as well, but that is something else Iâd need to test.
As a side note, I also learned they double pouncing (one on each side) deals basically as much as 2 pounces, so the multiplier theory was wrong.
@small ether either that stego was hacking, those deinos were subadult, or youâre exaggerating that heavily. Stego can only tank like 12 hits max to the body, which would take 2 seconds max to kill it with 6 deinos. The only way I can see it happening the way the said it, would be the deinos biting each other most the time instead of the stego, but even that is iffy.
@wooden dagger Use your alt bite, that's what it's there for, to give you the ability to quickly turn around and do damage at that.
the alt bite is good
its just kinda weird how it goes from one large turn to mutiple 45degree turns if you try to rotate too fast
Hm? Not quite sure what you mean there, do you mean turn in place?
im terrible at explaining things ;-;
i guess when you make sharp turns it starts a small turning animation that goes about 45degrees then stops
and theres a sightly different on for doing 180 degree turns
Ah, yeah that'd be turn in place I think. And yes, it's slow, but I think that's by design, since you're not really meant to be very agile, much less on land.
I think the alt bite is there to be the defensive action, instead of just turning and biting normally, you know. So you have to be a bit wary and not entirely untouchable on land.
i think its more of a nitpic than anything else
but it feels kinda of considering how fast it can do 180 degree turns
Hm, it sounds a little strange, but I guess allowing for faster "whole" turn makes some sense, since the target has gone all around you.
So if the target is just trying to sidestep, you just turn a little, but if it ran behind you, you need to turn sufficiently to at least somewhat keep up
If that makes sense to you?
trying to go from the smaller 45 degree turns to the 180 usualy causes you in the oposite direction. trying to turn faster to the right but instead making a full turn to the left for example
i get what you mean its just a little inconsistent at times


