#balance-feedback-discussion
1 messages · Page 21 of 1
All it means is that there is now an actual counter, and thus risk for the ptera to mess about like that. As there should be.
Mechanic just for carnos? Could be fair enough, shouldnt be a thing for Utah really since it can just jump and cancel the pteras flight if it hits it
Why just for carnos? No, for all terrestials really.
And yes, the ones that can jump does not need it, but for those that can not, which is a good deal of the roster, then what.
Maybe for like carnos, and in the future ceratos and allos and all and maybe stegos can just swipe it out of the air
So yes, a general mechanic that allows a terrestial to "look/reach up" and attack would probably be a good idea.
Generally. I'd also count rex and the others, because you know someone will try it, right. Even if it takes them hours, someone will be determined to peck a rex to death. And even if they can't do that due to rex healing, the pain noise, and general bother, is still a thing.
I don't see much loss in adding a mechanic or ability that adds to the engagement and the risk, and allows both sides to try and predict the others movement and counter it.
if Ptera can't find and follow Carno in the forest that is indeed a skill issue
on the side of Pteranodon that is
cause a good Pteranodon can absolutely stay on someone in the woods and keep on attacking them
Being hunted by a pteranodon as a carno in the first place is the skill issue lol
how is it a skill issue?
It's literally not something that the Carno decides on, it's all down to what Pteranodon does. If it decides to attack a Carno then the Carno is hunted, if it doesn't then the Carno doesn't get hunted. It really doesn't get more simple than that.
This whole encounter just like pretty much every encounter of Pteranodon with anything and everything is down to the skill of Pteranodon - if Ptera is bad it dies, you just crouch then get up as it flies above you it faceslaps into your flank, knocking itself down and dies. If it's good enough it won't care whether you run into the woods, crouch or do any other gymnastics.
I was thinking: is there a reason for which teno not only is the strongest land playable (not counting stego), so it has very powerful attacks, but it also deals a lot of bleeding at the same time? Am I missing something ? I really can’t understand why a single playable has got almost every skill except high speed, but it’s not slow anyway
its bleed was added to its kick when it was a relatively weak attack and overall much worse than the tailslam, it then got its damage buffed without any nerf to its bleed and here we are.
It's the typical thing for Evrima where one animal gets buffed and buffed or nerfed and nerfed and then ends up broken in one way or another.
Tenonto should lose the bleed on its kick, Carno should have a reduced bleed on its bite
kick dealing a lot of bleed is just bizarre
I understand why it was added but it really doesn't make sense with the current state of Tenonto
I guess I’d suggest to go into more detail why versatility isn’t for teno is problematic, the bleed on kick can be rebalanced, I think the main bleed dealing should be claw anyway, it’s just the strongest non apex by default because Carno is a terrible matchup for it, carnos bleed nerf is definitely playing a part into that but that’s an issue with Carno, balancing in the game is done incredibly poorly, lots of changes will take place at once instead of gradual changes over time to see how they work in the multiplayer sandbox….it’s frustrating and often leaves us with animals being broken for months at a time
I am confused with the versatility complaint tho, loads of animals have or are going to have the level of versatility teno has
Yeah I dislike that balancing tends to be
Thing is changed
"Great! Now this should be better the-"
Other thing is changed as well
"NOOOOOOO IT WAS SO CLOSE TO BEING PERFECT"
Like if one thing is too weak against another, it shouldn't be both buffing the first thing and nerfing the second thing. If that makes sense 😛
I've seen a video of a friend, on carno, getting pecked to death by a ptera. The friend did, in fact, both run to bushes/trees in South, but also into the jungle for about half the encounter, and the ptera had no issues following him through the trees. So it's not simply a skill issue for the carno-- you can do exactly what you suggest is the counter and still get pecked to death
if you encounter a good ptera which i did btw because this guy was able to do circles really tight and repeatedly peck me over and over out ofg my reach. Running away into trees does not work. Its not a skill issue. And in what other situation does a big animal have to run from a far smaller because they have defense mechanism against them. Please, give me oine example
@bronze crow
Maybe if Ptera actually collided with branches :)
I just don’t get why people take issue with ptera being combatively incompetent….it’s the only playable that has no risk of combat whilst also not needing to interact with other players to survive, it’s a baby killing scavenger it’s supposed to suck at fighting…
“Wow I can’t believe you’d nerf the weakest animal in game so that it can’t fight anything”
Yes….yes I would….keep it relegated to fresh spawns nest raids fishing and corpses
If combat is what you want why are you playing the kite made of tissue paper
Go fight a hypsi troodon homalo or juvis
PVP = fun. No pvp and the playable is 'bad'
Or go fight other pteras, your most interesting matchup
I think it's stupid that ptera can even hurt a carno
Same
It's like utahs hurting a bronto
At a certain size, you should just avoid things
There is no 'balance' to a ptera bringing down a carno. It's just goofy
I always liked the idea of a S I M I L A R system like legacy's weight-damage thing.
Not sure how exactly it'd be done.
But like a juvie Utah for example would essentially do nothing to an adult Deino. Claws too teeny.
It’s weird that a fresh spawn Utah even does damage to something like a teno let alone a deino
Juvie Utah: pokes adult Deino's massive scales
Deino: EUUUUUNNNGGGSSSSSSSSSH
Deino: Rusty Metal Noises
Maybe like.....
There could be a pseudo-weight system based on damage types and size or somethin'
I dunno
I've got an example - Legacy T.rex runs from Utahs on no alt turn servers because otherwise they just bite its tail until it dies
Yes pls
@thin mantle the reason so many people downvoted the suggestion above yours he because he said ptera should crash when pecking a carno, which is a stupid solution. I agree with allowing dinos to look up and attack pteras back though.
Logistically it makes sense that a ptera pecking basically anything more solid than itself would tip it right into the ground, but yeah I wouldn't want that, I'd either want playables to have upward attacks, or ptera simply not dealing damage to anything bigger than say...a utah
I cant believe carnos are dying to ptera players lol, I understand a good ptera player can follow you into the woods but he will eventually run out of stam or crash, also i find hugging a large rock or tree is very effective.
would you consider yourself a good ptera player? id love to test this
lol 😂
✅
I don't play Pteranodon myself but I have seen people that were really goddamn good at it - having said that, they are rare.
They are about as much of a threat/nuisance as Utahs to apexes in legacy on no alt turn.
I didn't necessarily consider those a threat either but a really goddamn good one could probably kill me if it was persistent enough.
In general, Pteranodon doesn't need a nerf, Carno and Stego need some way to be able to attack upwards. Honestly all the animals should be able to do that and it's kind of dumb that they can't.
Should Stego even be taking damage from its plates in the first place?? Especially to something so comparatively small??
That's the thing with Pteranodon - it technically doesn't hit any particular body part it actually typically just pecks the air above its target and those hits register because Evrima hitboxes go brrrr
@hasty coyote There's an issue with your proposed solution - Carno does NOT have a bite socket anywhere close to that
not to mention Pteras dont really peck Carnos over heads
they peck the area above their torso
A: If carno's bite hitbox is lower than its hurtbox, then thats an issue with carno and that should honestly be fixed.
B: Alt bites exist, so you can catch them with that. And if they constanly just bite your tail, then they are dealing like 2 damage a bite. If someone has the patience to bite a carno nearly 1000 times and the skill to not make a single mistake that whole time, then they honestly deserve the kill.
It's A
and no, it's not how it works again - Pteranodon needs to peck the area ABOVE the torso
the alt bite can't hit it there
it's just idk, you'd have to run into a good Pteranodon and see how it plays out
or even see it attack someone
to understand how this encounter plays out
I don’t think a kill is deserved simply because it takes long, the engagement is still awful
^^^
That too even though it's not really relevant and isn't the case here
but yea no, you don't deserve a kill because you pressed lmb 1000 times on a target that couldn't fight back
Like the fact that ptera physically has the agency to kill a Carno is WAY more good faith then it needs
Why this matchup or topic is even debatable is funny in and of itself
That too, idk probably because there are so few animals on the roster that Pteranodon has to be able to kill something to feel like it's worth playing
but honestly... it is a spectator cam
But the fact that that animal is Carno 
idk what people expect from the animal but if you want to kill other animals - Pteranodon probably isn't the best pick for you
ikr although Stegosaurus is also on the menu
these are the two animals that have no way of dealing with it
S tier meme right there
admittedly there will be more of them as the roster gets larger, either way it needs some fixes
I kinda appreciate the idea of some animals just not being able to harm others reasonably due to a massive size difference or improper weaponry, not simply like legacies weight system but I genuinely don’t think a ptera should even deal damage to a Carno, because the alternative is adding another mechanic so that Carno-like animals can deal specifically with ptera….when the matchup is already ridiculous and unnecessary
It’s not the end all, I could probably think of something better with time but it’s better than….this
Like people will look at pteras beak and see a spear….but that spear is made of cardboard….
Sorry had to do some stuff, but I'd consider that part of A again, if carno's hitboxes can't even reach the top of itself, than thats an issue. Plus, even if ptera could just peck above carno, its hurtbox would also be lowered enough to be even with its hitbox.
Also with the stego issue, just make the plates not part of its hurtbox. If they arent supposed to really take any damage, then why have them as part of the hurtbox? That way ptera would just crash into stego if it tries to bite its back or its in stego's hitbox range.
Or just make ptera deal no damage to those Dino’s
At adult stage ofc
it's not "really" an issue - how do you want Carno's jaws to extend to the back of its head?
there are likely other solutions, depending on how the game has its hitboxes and hurtboxes set up, but I just wanted to throw out a more simple idea rather than creating a whole new mechanic specifically for ptera
It's not just for Pteranodon though
Flashbacks to xenomorph Carno
we should absolutely be able to aim upwards with our bites
if you're a smaller animal and want to hit e.g. the abdomen of a larger animal rather than just its leg you might have to aim upwards
it's not just a countermeasure against Pteranodon
Xenomorph Carno is a very specific case tbh I'm pretty sure most other animals also suffer of this issue it's just not that noticeable on them
its bite can cover its head, and alt can just reach more vertically. I'm not saying make its alt bite reach to its tail, just more vertical height if it basically has none as you say it does.
when this got fixed people started complaining about Carno's bites not landing
the bite of Carno only covers a very small arc in front of it
it's hard to explain you'd have to see it
but this animal currently has the most precise hitbox in the game
I've tested it very closely and for a rather long time after update 5 came out
it only bites the thing that it should be biting
Oh certainly, that’s just a hitbox issue, it was prominent in Carno most of all because of the shape of the hitbox and carnos speed
I honestly thought you could and it should be a thing, but I'm mainly talking about the "reach up" mechanic people want where you stand tall (like when carno and teno sniff)
now the unfortunate thing about that is that the animation does not correspond to the camera position
oh I see I mean that would be cool but it's a rather niche thing
That’d be pretty neat tbh
probably, I'm not 100% sure how the hitboxes function in this game so I was just basing it roughly off my experience with this game and other games
to elaborate on this - whenever you are a Carno the furthest point of your bite socket is actually below where you're looking
So for example if you want to hit something right in front of you
you should probably look slightly above it
this way you increase your chances of landing the bite
it's also why so many people complain about missing their bites on Carno
except its likely to create a whole new issue with people biting up AND through rocks, plus the animation and coding work is a bit much to deal with a nice situations where a sky rat is actually good.
idk about biting through rocks but tbh if you're not on a high enough rock you should absolutely be prone to getting hit
huh... that explains a lot lol. They have a weird hitbox system lol
this isn't a hitbox system, it's the animation not being well tied to the camera movement
this is also what caused the xenomorph jaws Carno
people that looked above their target could bite it from afar while people who were looking straight at their target were hitting it only when it was where it should be
meanwhile now you have people missing if they look right at their target
and hitting if they look above it
That’s an issue with collision most of all, that’s applicable to all attacks that exist anyway so it wouldn’t introduce that on its own, and this isn’t solely to deal with ptera as aken said, many creature can benefit from this in a verity if scenarios, tho it would be a lot of work.
And plus, I don’t care about delegitimizing pteras combat effectiveness against anything over twice its size, it shouldn’t be fighting them
except most rocks arent high enough to escape an upright carno, personally I think the current system with rocks works fine enough. Though I'd have to see what Gateway does with rocks to truly judge good rocky combat lol
I don't think rocks should necessarily offer that good of a cover although I think quite a lot of them are tall enough to make the animal hiding there safe from Carno
Oh I know how to explain the issue with Carno's bites
imagine having your cross-hair ABOVE the centre of your screen
Most of the Utah rocks on the map are pushed into the ground quite a bit, a few examples of the same rocks that are far above carnos height exist on the map, they just aren’t as common
that's basically what Carno suffers of right now
the collision and hitboxes have been jankey enough, I'd rather not go through that nightmare again with every animal 
That’s apt….also….ew
or more so - it shoots lower than you're aiming
I think that issue should just be fixed, irrespective of this mechanic it needs addressing, nothing should be able to attack through objects they can’t destroy
its just... odd. I guess they have like a circle or cylinder tied to the bottom of its head or something.
again, I don't know how they make the hitboxes work in this game, so my idea may be completely invalid. However, its just another idea on a way to fix this issue by changing as little as possible, and can be used with other methods too.
Yes, and it has been fixed (for the most part), but having an oddly angled hitbox like that can cause issues, its yet another attack they have to make for every dino that can't jump. Its just a lot of work when you can instead just bring ptera's hurtbox down and making hitboxes slightly more vertical.
It hasn’t been addressed really at all, you can still attack through basically anything.
Side note, ptera shouldn’t be fighting animals in a size category that can’t jump, just make their damage null to those animals and we’re fine
Plus I don’t like the idea of not adding a mechanic because it could be problematic, because the solution to that is to not make it horribly broken
I havent been in many situations where they can attack through walls so it is prob still a thing, but I thought I heard something about them fixing that during U3-U4.
Also I guess that works, and would help with things like juvie utah, but then you would have to code exceptions for stuff like troo.
Well, you wouldn’t because of venom, it’s entirely possible to not deal a single point of damage and kill a larger target if venom is fatal. Plus Troodon prolly won’t be hitting outside the ballpark of teno sized animals and maybe slightly larger, so it’d still work for it
They actually mentioned fixing creatures biting through stuff in one of the devblogs 😮
Still waiting on that implementation
Might be U6, I think it was the most recent one 😮
Due to there being more buildings now
Hopefully that also applies to rocks and trees
a single damage block to solve the most annoying aspect about ptera lol, does it really not have a hitbox in its head besides for biting and collision?
It would take ages for them to implement that, while it would be relatively simple for them to just make it where ptera doesn't do damage to large things or lower its hitbox
So I agree on that point
I think the issue is ptera does have a head hitbox, BUT it doesn't overlap with it's beak. So if it pecks downward, its head and body hitbox are out of range of incoming attacks, but it's outgoing attacks are in range of its target's hitbox
@digital surge Deinosuchus' combat capability is almost entirely defensive on land, the best way to avoid it is to not approach. If deino didn't have that, it'd be doomed against larger more pressing threats
Entirely on you if you get hit by a deino alt bite
To be fair I do not understand what a croc is doing on land anyways... but nontheless I do not think their range should go upwards.
I don’t see how being on land is a balance issue
Nor it going slightly upwards
It’s entirely avoidable
Why are you jumping over the deino in the first place?
if it was slightly I wouldn't be bothered but the range is huge upwards again just my opinion let me have it please ^^
I’m letting you have it, i just don’t see the issue
The issue is that Deino’s hitbox is completely unbalanced and ridiculous so much so that I would consider it a gamebreaking bug, one that would make new and old players quit the game. Whether deinos eat fish their whole damn life and never encounter another player or not, it should STILL be fixed by the devs for the sake of a balanced game. Also if deino is “entirely avoidable” then why is it even in the game. Its job is to ambush players… who are on land… There are so many interactions I’ve seen with deinos and if that player experience gets ruined by an absolutely broken hitbox, then that player is just going to quit and remember this game as broken. I’ve seen it happen firsthand. I’d say that needs to be fixed asap. You shouldn’t have to “avoid” bugs. Might as well avoid the entire game
I'm not saying deino itself is unavoidable, just its alt attack.
I've had no issues with the alt attack hitbox so far, so i'm speaking based off thast
Oh really? I didn’t know you were the only person playing The Isle and all these other players are your alt accounts running simultaneously. Point is, your experience doesn’t define everyone’s experience. Try listening to Yummi’s feedback and others and thinking “Hmm why would she be saying this? Could it be possible that its alt attack isn’t avoidable in certain situations?”
And even if it is avoidable, will players just avoid fighting deinos since it’s the biggest apex in the game and it’ll just one shot all of you. I mean it would be silly to fight it.
Nope. Players will definitely fight deinos, adults or babies, OR fight something ELSE like a carno or herbivore herd, WHILE deinos are surrounding them trying to pick the utahs (for example) off. It’s been done to me.
Why would utahs or carnos or stegos be fighting adult or baby deinos? Because If they’re skilled enough, they get that reward of adrenaline and success for surviving against an apex that they shouldn’t have survived against, all because they’re skilled enough. That’s very important to this game and gives most of the genuine fun. Now let’s say a utah is skilled enough to kill baby deinos and not die, it starts running away, maybe even jump over a deino’s head to mock him, then snatch, you’re dead from 2 body lengths away. So you say “this isn’t worth it” and uninstall.
On the topic of its avoidable alt attack, I’ve been in situations and seen some where the only option is to jump over a deino to escape it, and it works. If I had died to an outrageous hitbox, then I’d just uninstall.
Anyways.. throwing out all these points on why deino’s hitbox should be fixed…
It should be fixed simply for the fact that it’s broken. So I don’t know why all these people disagreed with Yummii
btw... evidently it's not entirely on the player if they get bitten - if the hitbox is >1 * its range 
Jeez, he said its his personal experience
First off, has it occurred to you that maybe Yummii is wrong, and there is nothing wrong with the hitbox? Maybe it was lag or something else that was the issue. A deino being able to bite upwards is not an issue, in fact, all critters should be able to look and bite upwards. See earlier discussion on ptera. Second, if people still want to fight something they should not, they can, but that's on them doing it wrong. This is not a fighting game, it's a survival game, or so we've been told. (Not sure why you bring up baby deinos as something to fight anyway, not like it takes any great skill to fight those at the very least).
If you end up in a situation where you need to jump over a deino, then well, you may have miscalculated. No different from having to run too close to a stego to escape, or anything else really for that matter. There is no issue with the hitbox from what I can tell, just be aware that deino can hit slightly upwards and act accordingly. If you find yourself in a situation where you can not avoid the attack, I'd say you have messed up, since there are at the very least options in that engagement. And lastly, apply the "experience" argument equally if you're going to use it.
And if you're jumping over a deino, then you're not "body lengths away" from it, you're right above it.
If you jump from a cliff tho
It's very possible that Yummi and other players are wrong about a hitbox, or it was lag (and networking does definitely affect hitboxes). But does that mean people should dismiss feedback about a bug? Definitely not. We need all the feedback we can get about fixing bugs whether it might exist or not, so the devs will look at the feedback and see "Okay, it's possible deino's hitbox is glitched. Testers, get on it". This feedback is ALL about fixing a broken hitbox, so I don't understand why people would vote against fixing a possible bug. And all your other points are null because it doesn't matter what the heck a player does in this game, if a bug affects gameplay then it needs to be fixed regardless of anyway the player chooses to play this game. "Survival" or "fighting" game, people are going to play this game how they want and it's evident, and examples are in what I said earlier. I can have a lot more to say if you wanna DM me; because I don't feel like spamming this chat lol
And yeah exactly Dinohappen, or jump off a rock
Like, standing on a rock and jumping above the deino at the base of it? I guess, if the deino can reach you all the way up from that jump, but then I'd like to see that happen in the first place.
If it's an actual bug, this is not where to report it, it's to do so in a proper bug report.
And you're the one that gave a whole bunch of arguments, I just responded to them.
It was sarcastic. There is nothing wrong with the deino hitbox
It is a balance feedback, it will be treated like that I guess.
In this case, seeing as most others do not experience a balance issue, then yes, it gets a thumbs down.
Also rocks at NW are a good example
Like I said, if it's an actual bug, then bug report. Because then it's not a balance issue. And it's not for us to decide if it is a bug or not, but we can however argue on if this is an issue or not.
That's how bugs can be, sometimes it's hard to replicate them. Purpose of testing. And just because it doesn't happen 100% of the time, doesn't mean it shouldn't be fixed
So report it as a bug if that's what you see it as. Nothing more to discuss there. But that's not relevant here then. Same as why balancing omni before it's pounce was fixed wasn't ideal, as we now know.
it's possible it's not a bug. Maybe a line in the code made the range a bit farther than it should, or it's the networking code, # of players in area, many things could cause this
But it's also apparent, or so it seems, that the people responding to it have not experienced any issues. So I'm not sure what you want in response, it was posted as an issue, and people disagree with it being an issue.
Or maybe the range is fine, for all we know.
Just like how stegos can hit under their tail, even if there's no physical tail there, because they need to be able to remove anklebiters. Maybe deino does have a bit of an extra reach up so it can well, reach up for those things above it, since it is low to the ground otherwise. I could see this being useful when taller critters are added, or even for a carno, if you want to hit something more than just it's leg.
The bite buff was pretty unnecessary
If people are disagreeing with it being an issue because it doesn't happen to them, then they need to reconsider like I said earlier. Because as it looks now, people are disagreeing that it shouldn't be tweaked IF the range is farther than what is reasonable... and that is what I don't understand
@small etherBut if you want it tested, I'll grab a friend of mine who plays deino a lot, and try it out with him when he has time. I'll just go omni and jump back and forth, across in all ways, while he uses alt to try and catch me, and we'll see how it goes and if we find it reasonable or not.
More likely that they disagree because they think the range is fine.
Bite buff?
Of omni, 55 to 65
Oh, that. I was mostly talking about it's pounce and all the things related to that. And I don't know, maybe it wasn't needed, but I don't think it was terrible either. At least not compared to all the other balance issues with omni.
@frail bobcatSorry, just got a bit confused! :D
Go ahead if you want, I don't recommend it if both of you don't have testing experience. It requires a lot of manipulating the code the right way and doing weird things under a lot of conditions. It's not black and white. "Okay friend, lemme jump over your head and you try to bite me. Oh Im alive, no bug". It's may be or may not be simple to replicate. Also just FYI I've had deino's hitbox range kill me and friends before when it definitely shouldn't have reached us, so it's not just Yummii
Pounce just needs a animation for its headpounces, so that it moves to the flanks and I am happy. Plus head pounces to take one stamina tick without doing damage
Also if you wanna discuss it more dm me and Ill msg you later today
We've tested things before, it's not too strange. And if it's an actual bug, then yeah, that might be for QA, but we can test it in general in normal gameplay settings and see if it seems to be hitting things it shouldn't or not. And I've had deaths that also made me go "wait what", but well, that could be down to lag, or any other issue, than something wrong with a hitbox, much less a bug with it.
I would say the likely cause is server stress, bad networking code... or deino's vertical range is slightly too high in Yummi's case, I didn't get the specifics
I'd say it needs a good few more things. Increased punishment on miss, inability to pounce anywhere aside from the flanks/spots and still land (so no more magnetic pounce, aim correctly or miss). Could either be knock down or just stun on misaim, like current miss. Might need to readjust bleed a bit, but more likely if the pounce is properly hard to land, it would be enough. And oh yeah, bucking needs to be a proper counter and all that, but that's a bucking issue more so than pounce or omni.
Possibly, and if it's the former, then there's not much to do but wait for performance and all that. But then it's not a bug at least.
I say that based on my experience with deinos hitbox, though thats vertical & horizontal. I dont know about Yummii's details with it vertically only
As for the exact range, well, that can be argued, but I don't see an issue with deino being able to hit things above it so.
So I'm not sure what exactly could be causing it
Yeah the pouncemiss needs to be longer
I am in favour of all critters being able to hit stuff above, to deal with pteras and so on. Possibly quetz, if it, god forbid, gets a flying attack.
Or to reach a taller opponent in a weaker spot perhaps.
Imagine utahs doing the same with quetz as they do with pteras, just yoinking them when they fly low
And because we don't know, we need people to give her feedback a thumbs up so the devs will see it. If it's in the wrong channel then an admin can just move the post
I don't know, quetz is the same size as an omni, is it not? I imagine they don't neccesarily want it to land, because it can most likely spear them and possibly one shot them.
No, because we do not know if it even is a issue
I think neither omni nor quetz want to mess with each other
One good attack on either side and the other one is done for
They have testers for a reason
I hope anyways...
could it be possible that the alt attack isn’t avoidable in certain situations?
Simply staying away from deinos that are on land:
Players absolutely will try to fight deinos
Okay, that doesn’t mean they should (unless they’re like a stego)
Maybe even jump over a deino’s head to mock him,
Yeah, mocking the biggest apex in the game will never be a good idea, specially when even in the animation, the deino jumps several meters up
I agree with making the hitbox more consistent, but your points aren’t very reasonable
Like, taunting an apex????
Also i literally said it was my experience
Not that it happened to others
A bug fix should not be in balance feedback to begin with
Unless it SEVERELY ruins balance, which it doesnt
It only changed a few niche situations
Yeah, in general you shouldn't be trying to taunt apexes.
And while punching up is a legitimate play style that can be a lot of fun, it does come with significant risk of dying... Which is actually probably a lot of the appeal. The satisfaction of killing apexes is largely due to the sense of accomplishment of being able to dodge and avoid their attacks, especially if you have to get in range of their attacks to land hits, as it requires more skill. I don't think that deino would be as satisfying to kill if you know you could just jump over it safely
@fathom plaza my main issue with your suggestion is that it promotes mixpacking, which is something most people don’t like. Especially since migration is supposed to help limit it.
did you read my message thoroughly or skim through it?
I read all of it
Hm okay
@sand heartThe carno is meant to be very fast though, not sure how you're thinking here? Also a 50% carno can most likely be pinned by an omni, at least with current weight scaling, so what else would it do but run? Not to mention it also needs to run from adult carnos, that can and will hunt it. And I don't know how you're thinking with a juvie utah, you're a juvie, you're small and barely visible, can get into spots most others can not, I don't think you need to juke an adult carno in the open. There are juvies that suffer far worse than omnis when it comes to survivability (or just fun in general for that matter).
An 80% Carno is a oneshot to a pounce anyway, pounce halfway, go to rock, wait for death

Compelling gameplay
Utahs already cover more distance than adult carnos. Just keep an eye on them and you'll be able to run them out of stamina. Unless they run into a forest of course.
@sand heart carno is faster yes, but its acceleration is now so bad that in the first metres utah is faster, so you bite or pounce easily in a fight or juke the carno. Also, considering how strong Utah is atm, if you can’t kill a carno in this update is definitely your fault. Speed is sometimes the only mean a carno has to escape, but generally if it has been pounced it isn’t even enough.
Additionally, as someone else already told you, juvie carnos are way more vulnerable to adult utahs than the other way round: basically if an adult Utah wants to kill a juvie carno, the carno is dead 90% of the times, whilst juvie Utah has a very good chance of escaping.
Honestly the utah vs carno match up couldn’t be better for Utah than what it is now
I dont get why utah is not nerfed already so lame
carno should get theirstam usage when running/ramming imo lowered by atleast 100%, so they actually feel like a plain strider, and getting their hunger requirement lowered.
- increased walking speed
i wouldn't go as far as 100%, but something around 45-50% would be enough
running for a minute and a half as the fastest land animal in the game is more distance covered than a utah
I’d still be worried with buffing carno’s stam too much, it would make surviving as a small runner near impossible. Pachy already has issues running after a body fracture alone, now imagine dryo having to not be hit once by something has just as much stam as it does and is faster.
Especially when we take into account future smalls who won’t be as fast or agile as dryo, yet get 1-shot by carno.
I calculated a bit around and if it's turning dark and let's say your at 80% food you will ... give or take have 12 hours of darkness means you will drain approximately 120%(around 10 per hour) so you need atleast 6 boars as a full grown carno to survive a night or keep your food lvl... and thats only for 1 carno, not to mention what happens if your low on food and/or in a group. Being a carno currently is permanently stressful and not really rewarding in my opinion, because of previously already mentioned points I want to enlarge a bit more on the Utah carno match-up in particular if a pack of Utahs fight against a pack of carnos means 10 vs 3. To make things simpler let's just say they are around da same skill lvl and have no voice communication. Depending on who engages the party should have an edge in the fight so lets just say the carnos engage with their charge and manage to kill 1 and wound one ... which does rarely happen since the church is pretty clunky and easy to dodge for a Utah. Then the utahs will pounce the carnos and from this point forward the carno gets forced into an defensive position straight up, because the bleed gets applied no matter what so you are bleeding pretty heavily and considering a perfect diet can be tough since dryos aren t played and deer are not available in sheer masses you will bleed for quite some time if you chase anyone or even charge much more so the utahs have the edge from this point on and Even though the carnos had the advantage with the charge. Some people might say go turret mode this does not always work and if you try picking utahs from others off u might hit them as well and people tend to panic especially randoms. So unless you get somehow a breather and your bleeding stops and you manage to somehow break free of the encirclement... your dead. Thanks for reading this long text... appreciate opinions and criticism against everything but grammar
Even if Carnos go turret mode - they starve before Utahs do so you can just wait for them to die
and they also need far more food to fill up
@deft hollyJust revert the carno bleed resistance nerf and it should be good.
true
like literally the game is the most balanced its ever been
imo just carno is a little weak
It is a bit too weak to bleed yes, so it would be nice to try it out with how it used to be, at least to see how it goes.
idk about the most balanced it's ever been
True, I'd say we're pretty far from what the balance should be, but then for now it works out I guess
Wtf is with these mf feedback people
i literally suggested a dryo kick too before and got like 30 downvotes
but when commy did it, suddenly praised and 70 upvotes
Maybe they liked the dryo health buff
Maybe different people online at different times <:/
Yeah... Feedback posts get buried pretty quickly, and not many people dig through all of the older suggestions too. Still stinks that you didn't get as much recognition for the same idea, though
??? 💀
Hm?
Those were most likely referring to nerfing stegos bloodpool
I downvoted the stego part
I knew you were a stego main
lol
No, i am not, but stego is just a apex that needs to battle land apexes on one point.
That's what a stego main would say
jk I know stego will be in a very tough spot if it stay as is when apexes come, it surely doesn't need a nerf
lmao
I don’s think of stego as an apex, I think of it as like how acro is in legacy where it’s not quite an apex
Can’t imagine a universe where acro doesn’t beat stego atleast 70% of the time
Maybe a bit much there
how do you expect it to beat stego this easily?
I said a bit much more like 55%
but how?
Thickness and height advantage and apparently speed
height? so it can bite the armored part of the stego?
If two Alberto’s can in it’s concept than acro could probably beat stego half the time alone
concept art moment
I don't see rex killing a stego more than 50% of the time, so an acro...
The problem is that you don’t find stegos alone that much to be honest
and the height literally wont matter. its gonna get a upwards swings
Also if acro is faster than stego it should automatically mean that stego will have the upper hand in combat
"apex" 💀 💀 💀 💀 💀
I'm pretty sure this size chart is wrong
you know how anky is gonna a apex aswell probably
Also it's the weight that matters, not the height
Stego is 6 tons, so way above acro
and the tail, the thagomizers are what really give it the apex spot
I don't know how well concept art will translate to game, much less balance. But if acro is classed as apex, as at least one dev seems to treat it as, then there's little reason stego would also not be classed as that, especially if we get the full sized 8T or so stego.
I understand stego would have been really powerful but I don’t want it to overshadow trike, anky or shant, those three are the real herbi apexes
Well every apex has some sort of thagomizer
Trike has them on its forehead, rex has them in its mouth, spino on its hands, etc...
how is it overshadowing them if it can defend itself from other apexes
true
Wouldn't it be more reasonable to treat them as good and bad vs different things, both on the herbi and carni side. Also don't forget cheirus!
It should still be able to defend itself but I mean those other three should have a better match up against apexes, not saying stego can’t defend but those three have better odds when it comes to combat
💀
acro should be able to kill stego, if in a duo or trio
solo absolutely not
Unless stego can run away from carnivore apexes, it shouldn't lose to them in a fight
^
what is your issue with it?
It depends on what they're up against I'd say. There's no reason to treat any of them as "much better", since well, all playables should be fun and good and all that.
The thing is stego would be in herds so it would be able to defend itself, but it should be pretty worried when it’s alone
No, stego is not as herd animal. If anything, shant and trike are more so and would be in herds.
no animal should be fully dependent on herds
i prefer apex herbis to be solitary in general
Shant and trike are much more suited for herding behaviour, but no apex should come in more than pairs.
Also stego is like the worst herbivore to form a herd with
When you try to defend yourself you kill your friends
maybe trike, but shant i disagree personally
so you are balancing the viability of an apex (which should be really hard to grow btw.) around being herded up?
Agreed. Just saying, if there's any apexes that would come in herds, it'd be trike and shant. Trike especially because the good old shield wall thing, which I'm sure everyone will want to do!
i like trike herds, shant is just too big imo
I see shant acting as a "big daddy" hanging around herds of smaller herbs like in its concept art
i mean a 16t animal like shant would need a LOT of food which cannot sustain a herd
But I don't think even trike should come in herds because well, trike. We don't need apex level critters in groups.
yea, i'd love to see like a shant bully a sub cama
just to show its sheer power
Mixpacker! No but seriously, that'd work, if there's a risk because shant just wants all the food.
i mean this is an animal whose babies are probably heavier than utahs
so they are stegos babys, but they give more food
You just reminded me the problem I have with stego and deino that despite being the longest to grow they’re still pretty much the easiest, stego because carno doesn’t have juvi stego on its diet and deino because there’s no other smaller semi aquatic to hunt it
yea lol
i mean stuff like herrera can hunt a juvie stego, but not juvie shants
so still a pretty decent difference survivability wise
i always kill baby stegos as carno
diets do not stop me
I hope they add age specific diets to the game
thats gonna change and I believe that adding deino was one of the best choices they could have ever made. They made "guess ill take a sip" to "will I die here". It adds so much to the atmosphere while not being there most of the times
Considering a solo omni can kill stegos up to decent sizes, and do have them on diet. Compared to nothing killing a deino except another one (and then get yelled at for being a cannibal).
Regardless, balancing a playable around being fully viable only in herds is a stupid decision with stupid results
Diets are going to be organ based in U6, so theoretically everything will be in your diet as carni
Unless it's poisonous/rotten and you can't resist poison/rot
And yeah, balancing around being viable in a herd or pack is an issue, we can see this with para in legacy, and troodon might have issues, depending on how they do it.
troodon chicken hunter niche
As long as troo can hunt ai, and similarly sized animals and scavenge, it should be fine.
I guess, but it's not that fun to just hunt ai I would imagine. But we'll see, I'm just thinking the whole balanced around groups can apply to both carnis and herbis, and it's not good in either case.
To be honest almost everyone knows that the troodon player base will die after two weeks
Exactly, but I’d rather hunt ai than nothing or be too op.
Same happened with pachy and will happen with everything. Many people play it on release, but most then drop it. However, a good chunk stay with it still.
Plus’s there’s also the horde discord
Pachys don't seem dead to me 😮 They seem like every other creature honestly. (Though maybe a tad lower due to Omnis being so overly good and Pachy not doing well enough)
I never said they’re dead, just much lower than at release. Which is to be expected for all dinos.
The fact is also that in U4 pachy was super strong, let’s say a bit op. Now it’s not the best playable to hunt down others.
All in all, people just like playing op playables, minimising the risk of dying and maximising the possibility to kill others , possibly without a lot of effort to grow the playable. This is Utah now , and was pachy at its release. As simple as that I think
Just downvoted something that had 60 upvotes and 1 downvote. So am i missing something with the mud pool to stop bleeding ? That gonna be the most boring/easiest fights without using a single skill. 2v1 we can just let the guy not go into mud and stop bleeding. While we can just go and stop bleeding one by one, and look while he bleeds to death
I despise the concept of mud being more available purely for the fact that stego's would be even easier to play as. I remember update 3. Please no
I need carno in my life
@zenith surge Just revert the bleed resist nerf (at least somewhat, if not in ful), instead of changing around the blood pool that is tied to weight (as far as I know). As for the pounce, that needs to be fixed irrespective of how carno should or should not handle bleed, since it's an omni issue.
Pounce itself is just vastly overtuned currently.
Too easy, too forgiving, too good.
the issue rn is the bleed movement multiplier, not base bleed resist or bloodpool. Revert that, and carno would bleed out regardless, because sprinting already fucks it up
Isn't the movement multiplier part of the resistance, as in, taking more bleed when moving now than before? In any case, if you just reverted that change, it'd be better off, because playing more defensively would be viable, and not still just a matter of bleeding out. Sprinting wasn't change anyway, so it shouldn't make a difference as it stands.
resistance is technically a different stat
So, revert the movement multiplier change that was applied then. I think that would be enough to make carno pretty okay again, omnis pounce issues aside at least.
I think resistance is something that only Deino has and it basically halves the blood it loses.
Carno will remain pretty trash even if that gets reverted btw but I guess it could make it less of a trashcan.
I still wouldn't touch it, it's just really not worth playing.
I think it’s best to change hunger values/drain
Me and a friend came up with what would be a possibly good formula to make juvie dinos give good food, while not making adults feed you forever
Lemme see if i can find it
make it so that the player’s weight is multiplied by X amount at 0% growth, and then make that multiplication slowly disappear as the player grows into full size?
The value of X depends on the dinosaur
And might as well not fade away if its a really small playable
But making carno’s hunger drain slower might help with the bleed
It sounds weird to have creatures be worth more food than they actually weigh, just because they are juveniles
That would mean that a 1T stego is orth more food than a 1T carno, just because it's younger
That wouldn't make Carno good imo, it's just a bad animal rn for multiple reasons.
Utah does everything Carno does just better
I wouldnt say that
I agree, carno is not a great playable rn. I play it just because I find Utah boring sometimes (too easy) and because I find herbi play style very boring. In the current state, as soon as the roster will have some others mid tiers, carno will just disappear
Carno needs to get more food out of kills, then its all fixed
Please tell me one animal which you'd rather be Carno against than Utah
All the balance changes made to date had a precise goal I think: limit carno population. The fact is that in doing so they ruined the playable. Don’t get me wrong is still more than viable ofc
Utah is better for killing everything MAYBE except Pachy
Shite
No matter what I play I'm always more wary of Utahs than Carnos
Honestly, hunger drain is the last of carno problems. If you starve as carno, you play it very badly. OFC less hunger drain would be more sensible, but it is not its main problem
I think Carno is viable-ish it's not like you can't play it
I agree that playing as a meat grinder is not particularly good fun though
it just really isn't worth playing
you can do more with other playables without putting anywhere near the effort you'd have to with Carno
Utah grows easier, is easier to maintain and kills stuff more easily
The issue is that they fixed all the problems. They fixed carnos biterange and buffed its main two competitors +plus its blood pool nerf which benefit the other two animals it goes against. And the fact they made the hunger intake for all carnivores really screwed over carno
Deino is a hard counter to Utah and the only thing that can bully them
I don’t agree with you view
there were no changes to hunger of Carno, it's been the same ever since this animal came out
It needs more to get the same amount of food, but its the same with utah
Utah actually had its hunger buffed
Yea, do you not know that?
No
Utah used to have the same hunger time as Carno
Now it has the same hunger time as Deino
So you say me that the active pack hunter can stay longer without food than the ambush plains hunter?
It got buffed like in February or something when admittedly Utah was garbage due to the buggy nature of its pounce
And now its too good
I mean for starters I'd argue that an "ambush plains hunter" is an oxymoron but yes, Utah can last for 60 minutes without eating compared to 45 minutes on Carno
It should be the 60 minutes for both of them lmao
They buffed teno and Utah (Utah too much) , nerfed carno bleed resistance (not blood pool) making it ridiculously low. They nerfed carno movements, acceleration. Reduced bite hit box, which is good, but bite is now not working well in many situations. Ram is currently buggy.
This view that people have that TI problems are linked to carno is honestly just wrong. Carno has never been as op as Utah rn now or as strong as teno currently is, but people like to follow their own feelings rather than facts.
So, carno needed a bite hitbox adjustment, but will need some more work now. And, no, all the nerfs in once have been a bad idea, not a good one
I don't really agree I think it would be ok for Carno to be more hungry and more active requiring it to eat more but the dino should just be better because it's not even the food that is the issue with this animal, as I said - I'd rather face Carnos than Utahs with every single playable in the game right now maybe except Pachy and Deino(where the latter doesn't care whether it fights Utahs or Carnos because it murders them both)
Carno bite is just bad, the animation is scuffed
this made it so that it caused it to have xenomorph jaws and when it got fixed the bites don't land when they seemingly should be landing from the perspective of Carno
this is because of how the animation actually works
it extends the furthest a little below where you're looking
it's basically the equivalent of having the crosshair above where you're shooting
Utah needs a 1.5 second pounce fail getup time and carnos blood resistance needs to increased by like 15 percent (not to the old lvls tho). And the carno bite animation needs a rework (as aken said)
Carnos blood pool wasn't changed
What TI need is just a bigger roster (of proper playables not like troodon) to achieve a better balance, rather than changing stats all the times
it's the same it's always been
Fixed it
Carno has the same BP. The multipliers are the only thing thats changed
Agree on all points
its resistance wasn't changed either
Just to clarify what was changed about Carno and bleeding
Yeah*
What was changed then?
Carno got a nerf to its standing multiplier(it's a different thing than resistance)
Carno is oppressive in a group and laughable solo. It's quite odd
meaning that if a Carno is walking while bleeding it will be bleeding at relatively the same speed as e.g. Tenonto
if both are standing Carno will bleed out first
Carno was able to tank multiple pounces previously, which was fine lmao
it specifically got a nerf to its standing multiplier because... reasons?
It couldn't run though
it really couldn't
This contradicts you previous statement actually hehe
wdym? Which one?
Standing, yes
It couldn't run though
Running always meant dying
nah, there isn't much of a difference between a standing Carno and a standing Teno
as in - there wasn't
now there is a big difference
Diets
Boar added to Three dots nutrient.
Movement Modifiers
Standing Bleed Multiplier increased.
Walking Bleed Multiplier increased.
Trotting Bleed Multiplier increased.
Hunger Intake
Mass removed per tick increased.
Fracture HP
Body Fracture health reduced.
Primary Attack: Bite
Attack hitbox lowered slightly.
These are all the carno changes in u5
oh nvm, it wasn't just standing
it was only running that was untouched
yea I forgot about that
So the bleed multiplier needs to be lowered lowered slightly. To make a inbetween the u4 carno blood level and u5 carno blood level
tbh they should revert all of that, the idea that Utah is a hard counter to Carno is about as sensible as having Magy as the hard counter to Allo
no, it should be brought back to the normal level
Carno is meant to be the counter to utah, not the other way around.
there's 0 reason why Carno should be bleeding out faster than any other animal for no reason
Note - the only animal with an actual bleed resistance is Deinosuchus
all the others bleed out the same
Kinda true, but then a carno could just bully packs of 5 utahs again
it's just Carno that randomly got made to bleed faster because... reasons
My bad, I read walking rather than standing
the only reasons Carno was murdering Utahs so easily back then was because Utah's pounce was buggy
I think 3 utahs vs 1 carno should be a even fight, everything else lower should be carno favored
I tested it at length and in a 1 Carno vs 3 Utah scenario the fight was really close and that was with the pounce bugging out
that's how it was before the changes
True
They should bring it back, you convinced me
Yeah, mainly this. Carno when pounced even in update 4, had to stand still and limit movement. Since you know, utah bleed hasn't changed. The issue was every pounce was a lottery and the odds were stacked against you.
Exactly ^
it's just that when i was testing this fight
there was a 30% chance that a pounce would end up with Utah getting hit
because it either bugged out or just went into recovery
despite the pounce hitting
I kinda like this discussion, its civil and everybodys opinion is respected
In U4.5 I was able to solo 6-7 utahs tbh, even more depending on their ability (or a bit less ofc), but let’s say in a 1 carno v 3 utahs it was approx 50-50 (maybe a bit in favour of carno).
Now a 1v1 Utah carno with equal skills is a 50-50 , and a 2 Utah v 1 carno is definitely on Utah side
there was at least one situation where after the fight started one Utah just died straight away because it started levitating next to Carno
tbf player skill
in general it also really depends on the skill of both sides but
Yeah, if both utahs are semi competent they kill the average carno
I've cleaned out full raptor packs this update, doesn't mean that utah is bad
Carno is meant to be hunting Utah-like animals
it should absolutely have the upper hand
You need to see it from a good players perspective when using both playables
Same did I, but a good Utah pack of 4 can kill everything pretty much
when the larger animals come out
Had a carno charge me and my friend from 200 meters once while we saw it. That thing died without a fight lol
You will have things like Allosaurus or Albertosaurus in the game that will be killable to a Utah
meanwhile Carno will have to run from them unable to do anything to either of those guys
Carno is only supposed to do one thing - kill small animals
if it's bad at that then just remove it from the game
It's the filter. THE pest control
Please let it be good
And we have to remember, carno has a kit that is made to dominate small tiers.
Bruh, aken just said it
That’s what I mean. Current balance may be almost all right in this exact moment, but as soon as more mid tiers will come out carno will become a poor choice
Carno is just bad even now, I can't even imagine what it would be like if there was the whole roster out
you'd just never want to play it
Dead from a rex tailhit
Tbh I'm probably not gonna play it either way, I don't like Carno very much
Who is gonna suggest the change now? Revert carnos blood multiplier and make utah getup time 1.5 seconds
I love carno. It's just sad fearing 2 good utahs. Yeah, it's still possible but damn. Who wants to be on 10 blood after you kill them lol. But the moment I play it in groups, it's easy mode. 
1.5 seconds is maybe too much. I think now is less than 0.5 secs, a gradual increase is preferable to see how it works
Make carno a good solitary creature
it's 1 sec now from what I've heard
I never tested it but that's what I've been told
It was previously 2.5-3 seconds
It needs to be like that. I saw utahs survive failed pounces after landing infront of a carnos face
Exactly. Plus, the fact that carno needs like almost 3 utahs to fill up its hunger makes no sense in the fact that it has to fear a fight with 2 utahs
As a solo Utah I am able to solo 2 carnos and escape if it goes wrong, as carno the escape option is a lot less viable
There is no room for error. Get pounced, can't run. They gutted the standing turn. So now they land more pounces. The damage is too low. But the moment you're in a group, it gets easy. Too easy.
Honestly if I am sure there’s only 2 utahs I don’t fear the fight, but if there’s 2 then it’s likely there are more hehe
Thankfully, most players are bad. But the moment you come across that one decent pair or trio. Oh boy. You know you're dead.
That is because we have mainly animals in the roster that carno does not to fear in groups
And now the “good” level as Utah has decreased I think . Being a good Utah player is much easier now
I can confirm and yet 80% of the players are still bad
Honestly apart from playables that are useless for balance like ptera, hypsy or dryo, Utah has always been the easiest one
I basically only play utah and taking down carnos has gotten easier than taking down tenos
I've soloed more carnos this update than all the other updates combined. There's an obvious reason why lol
I never soloed one
Oh yea, by far. Taking down a teno is pretty difficult as Utah , especially in a 1v1 is super difficult. Carno is one of the easiest things in this game hehe
Anyways, feels like I'm going in circles. Peace for now
Yea, and you guys are keeping me busy in this discussion , my carno is starving now hahaha
This is a global change. It indirectly helps carno, and it goes well with the small game hunter approach.
No, because, as I said earlier, the value of X depends on the dinosaur
I still hate the idea of something yielding more food just because it's younger
How do you justify that ?
The value of X is tweaked for each dinosaur so that they're both roughly the same food in the situation you said
Wait so it's always 1
If it's tweaked so that every dino give the same amount of food ith the same eight, then nothing changes at all
That didn't come to mind
The ideal goal of this formula was to make hunting apex babies feel more rewarding
And also to make nest raiding be more worth the risk
Because right now, a carno has basically no reason to hunt, say, a baby dryo
The issue is tweaking the value of X though
I say it all should have to do with nutrients
Ideally as a carnivore, as long as you succeed in hunting, food should be plentiful, but some targets may give a better nutrient ratio compared to the amout of food you eat
I can see a juvie giving better nutrients for the same amount of food than an adult, because of better meat quality
Ideally as a carnivore, as long as you succeed in hunting, food should be plentiful
precisely the point of the formula idea
A baby dryo wouldn't give more food than an adult dryo, of course not, it would just give more food than its weight
That's where the problem is imo
Ideally the apexes have an early curve in the X multiplication fading away
So the babies are valuable, and the subs dont have busted hunger values
Creatures should just give much more and require a lot less food overall
Just don't change nutrient intakes (what I mean is a carno can entirely fill up on one dryo, but only fill 5% of its nutrients doing so)
If it wants to fill all of its nutrients to full, it's gotta hunt more dryos, or hunt more rewarding targets
It doesn't change nutrient intakes
Just the hunger
Then it does the exact opposite of what I'd want
Just waht I said
Let things be as they are in nature and just make sense, while keeping the gameplay mechanic of nutrients. Animals eat AT MOST 10% of their own weight in order to get full (at the scale of The Isle's animals ofc, I know tiny ones eat a lot more)
An animal is about 70% of its weight worth of food. So a carno's stomach can hold up to 160 kg, and a dryo is worth around 75 kg of food. Then you tweak the nutrient values in order for it to remain interesting and not too easy.
Like, if they go ith the option that only organs give nutrients, I say something like the first 20 kg of a dryo's body ill fill your nutrients. The rest is just regular meat that can fill your stomach but not your nutrients. So you're not getting a perfect diet if you play the lazy hunter and mostly eat scraps
ah that sounds good too
And if you insist on making hunting juvies more rewarding, then it could be that depending on your growth, up to 40% of your weight is nutrient-rich organs, and that value diminishes as you grow until a basic value (that is still species-dependent but much lower)
i like that
i just want apex juvies in general to be at huge danger of being hunted by just about everything
specially deino, along with maybe a slight increase in egg batch
emphasis on maybe
I think once diets are no longer tied to species everyone will want to kill juvie apexes
Just for the satisfaction of preventing an apex from reaching adulthood
And because you can't go toe-to-toe with an adult apex if you aren't one yourself
I stopped playing around August, did they ever fix night vision and the Utah op bleed
They fixed NV, utah is just as busted as ever
thanks
@zenith surge 30%? from where? xD
I may have ran a bit
did you buck at all?
@zenith surge that sounds like a massive skill issue or just starving and not bucking
If you’re at decent hunger and high stamina, even an unbucked pounce will not leave you that low
I forgor to buck and I was at 25% hunger
The bucking was stupid on my part
No I forgot
this is groundbreaking, why has no one thought of this beforehand #balance-feedback message
stego with a six pack dying of hunger
@ashen frigate muscle very clearly showing and the skin being shrink wrapped isn't being fit
a healthy and well fed animal would be more chunky, like they are in game mostly
body builders aren't healthy, they look like starving animals
his point is being big and chunky while starving or suffering from malnutrition isn't realistic
but..the dinos aren't big and chunky when starving?
that's the point of his feedback?
he's saying they should look the part of malnourished or starving if that's the case, first things that die during starvation are outward fats, then underlaying muscle then eventually organ fat and muscle which leads to death
they should look the part of malnourished or starving if that's the case
bro they literally already do
hold on a sec
Exactly
I don't know where the argument is
They're mostly slight texture changes, but it's a visible difference on how the fat died and is leaving the muscle to be very visible.
The things i would improve are i'd make the difference more emphasized in the torso area, to make maybe the ribs more visible
Either way, archosaurs and reptiles in general don't become living skeletons like we do when they starve, unlike us
look at the limbs
Which is what i said lmao, i would emphasize it more
But not by a lot
Since again reptiles don't "look" like they're starving the same way mammals do
I think this feedback stems from the issue that this is only visible by the player that is starving, not the players around them
If you starve a crocodile for 3-5 months it'll look just about the same for the most part, just act different
A human wouldn't look like a living skeleton either tbh
Literally look up starving person
Idk if i can send it here
Mammals function very differently from reptiles in metabolism
I do agree that just darkening the texture is lazy
It should be an actual model change
Yeah, but it definitely looks thinner than usual
I mean yeah, and much like in the models, the muscles show slightly more
The torso area doesn't change much, neither does the tail (depending on the animal)
Actually, all I was saying is that the model should look less chunky or thinner, not to the point were bones can be visible
Like, a width change?
Yes
No worries
@errant plinth while I agree... utahs dont have instant stun recovery. if you actually run out of stamina (via bucking or otherwise) while pouncing, its a 5s stun... which is more than enough time for the current roster to kill a utah (ask me how i know lol). same penalty if you got rubbed off by a tree
that being said... maybe more stun or missing a pounce (making it riskier) would work. i don't know about extending stun for a successful/utah initiated dismount, though because potentially that could lead to utah being nerfed too much... idk. perhap pounce's bleed needs to be nerfed slightly too
the main goal with my suggestion is to harshly punish people gaming the respawn system to take down things a baby utah has no business standing a snowballs chance in heck of beating, while also making bucking actually useable but especcially against packs where right now its a death sentence to try and buck because it doesnt matter if youre bucking a fresh spawn or a creature the same weight as you it doesnt matter your stamina tanks you cant run and you die.
as it is right now bucking is only useful against a single utah when you are absolutely sure they dont have a pack or there isnt a random one nearby that will join in
and bleed from pounce could use a slight nerf, but i think my solution of buffing bucking to where its actually useable will make pouncing and utah in general not as oppresive as it is right now, and just hard counter baby tap pouncers gaming the system, because they'll be flung into space if they try to pounce an adult lol well unless its a troodon a hypsi or a homalocephale
except pachy, who resets that timer to be less. Like, you can technically ram a utah in the face and make it get up faster.
current knockdown timers are like 2.5-3 seconds (i cant remember which atm), and when utah falls off from pounce it is stunned for 5 seconds. So if you ram a utah sooner than 2 seconds after it falls off, it gets up FASTER. Which is another reason pachy has a bad matchup against utah atm. Personally, I would just make stunning a utah that falls off reset that 5 second stun. All it does is help pachy, since anything else just kills you regardless.
@primal heart While I get that a Carno would completely roll a Pachy if it charged it because of weight, the Carno with it's small head would injure itself massively if it charged full speed into a charged Pachy, that's like running into a battering ram as hard as you could even if you are bigger your busting your head and ribs.
@primal heart if you wanna use physics then a carno would break its neck
Partially true, I think carno has been proven to be able to sustain the load of two fully grown adults running into each other at approx 25km/h , if I’m not wrong. So technically it seems it wouldn’t break its neck also using physics. If it runs into a tree or a stego probably it would
That’s not completely correct though. A pachy would never be able to exert the force Ona charging carno simply because the momentum caused by a 2 tons creature running at more than 40 kph would be too big for the pachy to counteract, it’d simply fly away. Maybe the bigger creature could experience some damage, but the smaller one would 100% die
I think the original feedback point is a bit too extreme though. While I understand the point, I am not sure that carno shouldn’t get stun at all. When ramming a teno i think it’d make sense if the carno gets stun by tail slam as well as teno gets knocked down (reciprocal stun basically). Against pachy I think that getting head fracture during ram with pachy not even getting damage or stun is a bit excessive, but probably it’s ok for game balance
Yes, I think carno will get some damage, even serious damage, but I think pachy and teno will definitely get worse than carno.
And I don't think carno will stop charging immediately after taking damage. carno will continue to run for some distance without being manipulated by the player.
It's not that I want carno to be unharmed, but I don't think carno should be stunned and stop moving immediately.
In other words, teno and pachy are perfectly capable of avoiding carno's charge when they notice it, and if they can just stand there and stop charge, carno's charge doesn't make much sense in fight.
The pachy in question would receive some damage from the charge and collision but not nearly as much as the Carno, the Carno's head was small and wasn't made for bone crushing collisions like the Pachy's head is designed to absorb shock damage, sure if the Carno rammed the side of the Pachy it would be crippled but head to head the Pachy comes out with less damage IMO.
The Pachy is also shorter which gives it a better center of gravity making it harder to knock over and giving it more advantages in using it's head as a weapon, the Carno would have to ram downwards towards the ground to connect flush and it's neck and head were not made for that sort of motion and combat.
I don’t think this is correct tbh. From a physical point of view, pachy would simply be wiped out by the momentum of a 1.8ton creature running at more than 40kph into it, no matter its centre of gravity, skull etc. Of course it wouldn’t be great also for the bigger creature, but I highly doubt that pachy structure would be able to sustain the amount of force generated by a 2 ton animal running into it at 40kph. I’m not referring to pachy head, but but to its skeleton. Also, the lower centre of gravity could be even worst for pachy, because instead of simply flying away, if it was able to absorb the impact, its skeleton would need to absorb all the force and hence, not being able to sustain that load, would crush and break.
I think it makes sense that also carno gets some stun in game tbh, but the idea that pachy would physically be able to stop a carno ramming is just wrong. Ok for the game, but not for reality (although also carno would be damaged in reality)
I'm not saying Pachy would stop the Carno's charge if a Carno decided to ram a Pachy head on the Pachy would be sent rolling and would likely take some body damage, but it's a suicidal move to pull on a Pachy because BOTH parties will be injured and likely unable to hunt or be at a severe disadvantage to other creatures, so while the Carno COULD ram the Pachy it would be against it's better interest to do so.
Animals do not take fights that have a high chance of injuring themselves, animals go for the sick, young, and old because it's a free meal, the only way I see a Carno hunting a Pachy is to use bite damage maybe some grappling, RAMMING or CHARGING of any kind works against the Carno in this situation.
25 km/h is less than half of the charge speed
the charge is roughly 60-70 km/h
somewhere between the two
carno has it rough enough with utah death squads and baby tap pouncers leave it alone until there is some balance done lol
i'm not trying to do anything to carno lol
probably should have did an at but i was talking about the most recent balance suggestion by @primal heart
Mate, if you mention physics I expect that you know that two objects moving into each other at 25kph is the same thing as an object running into a wall at 50 kph
But yea, 25 is a lot less than charge speed . I just mentioned 25 because I seem to remember that it was the speed mentioned in that research I read
which is still less than charge speed
but fair
I think the original feedback suggested a sort of buff to carno
it really just needs better hunger drain, reverting the bleed resistance nerf, or just a global change to hunger values
how is making it get stunned longer anything other than making its already tenuous position in the roster even lower in the food chain? only reason people even pick it over utah is its faster on the plains and its charge is deadly in the right circumstances, and well its a carnivore.
not more than those 2
aye i agree its not that dramatic of a change that is needed, utah is in a better place than pre update but its only check is basically a joke to it unless the carno player is really good
if it gets all 3 of these then its too much imo
hunger value rework is a given
so an hunger value rework + one of the other 2 is enough
preferrably the bleed resistance, but the hunger drain achieves the same purpose
just hunger drain and mostly reverting bleed will work imo
still have it to where a pair of good coordinated utahs or 3 average utahs can beat a lone carno that gets cocky
right but both pretty much do the same
the hunger value rework is NEEDED, not just for carno
like a dryo gives no food to a carno
well also dryos just dont exist in the game now except for novelty players trying something new
thats its own can of worms really the sidestep is utterly useless imo
really i remember the legacy days when almost universally dryos were the dedicated scouts of herds raising a racket whenever a carnivore or a shant came near
they should have some sort of ability that can mark carnivores for a short time sort of like what mono is gonna get with being able to sneeze on things to track them by smell
but it fades once you're out of line of sight for long enough
not a reason
it's being reworked to a boost in U6
i know i wasnt saying it was just pointing out they barely exist, but yeah hunger values really need looking into
yeah
maybe a slight drain reduction on carno but its supposed to be a very active high metabolism predator, but it shouldnt get hypoglycemic because it hasnt eaten for 5 minutes lol cant hardly nest as them right now cause youll starve or have to eat your kids
although it may make them unique if the drain is just oppressive enough to where unless you're lucky at least one of your kids is gonna have to die to feed the others, some shoebill stork stuff where the weakest will get singled out.
AND it makes bleed resistance better too
what explosively bleeding out isnt fun? lol, yeah the bleed is a bit comical, it should be threatening but not welp guess i die now once you get pounced
I’d agree, as long as the roster remains the current one. With new dinos some playable might need adjustments. I think also bite animation should need some attention
Animation differs depending on the situation, and bite hitbox (although previous exaggerated hitbox problems have been solved) now presents some minor issues in some specific situations. Particularly in the utah v carno matchup it happens more than once that a bite that is actually delivered does not cause any damage. But again, this is a minor issue compared to bleed resistance
Like for example utah bite hitbox is much bigger than carno’s
When the roster will be almost complete , my opinion is that carno will also need a sort of revert (or a slight buff)to movements and acceleration nerfs it had in U5 or it’ll likely be completely ignored in favour of other mid tiers.
My opinion is also that U4.5 carno vs U5.5 Utah would be a fair matchup tbh, but we’ll never know hehe. Currently it is extremely easy to kill carno as Utah
Pachy does get hurt from the charge, it gets a body fracture. So if you parry a charge as a pachy, you need to hide immediately. If pachy doesnt get away quickly, it then just dies because it has no stamina and carno can just bully it. While the carno, if it is outnumbered by a group of pachies or something, can just run back into the forest, heal, and try again later.
Yea, I wasn’t saying carno shouldn’t get any damage in game, I think it’s probably ok as it is tbh
@desert tundra most playables already have a pretty limited palette, with the exception of male display colors. Deinos get yellows/browns/greens/greys (essentially your choice of irl crocodilian colors), tenos have brown/grey/black, Utah's have reds/yellows/browns/greens/grey's, etc.
The only real deviation from non-standard animal colors (specifically reptile colors) is the male display, where you may get bright red/white/blue in addition to other colors. And hypsi, which is very much designed like a bird of paradise
I'm not saying we need to make neon colors universal or add shimmer or glow in the dark, but... Idk about restricting color choices further
nerfing teno is just gonna make stego even more oppressive cause thats one less animal to oppose a kosing stego trying to make their bad day everyone elses problem, granted tenos usually join in with them but still, i agree on the head vulnerability though but i dont know how animations could even be changed to not look too unnatural and obviously "hey im sticking my neck out, attack me for a critical hit"
if they cut down the color roster they might as well just remove the option to change dryos colors cause its very limited.
Well, I think the point on teno countering kos stegos is extremely poor tbh hehe, a stego can easily wipe out a teno at any time, and teno has not been buffed to counter stego in the first place. Anyway, my observation on teno head, was just to highlight that for all its main attacks teno doesn’t have to expose its most vulnerable part , whilst for example pachy and carno have to. So this is to be considered when weighting the damage it deals and the damage it receives
true but yeah i think teno is fine its just quite literally every other herbivore that needs work lol, aside from pachys sometimes its pretty clear people just arent interested in playing dryo or hypsi except for the odd player seeking novelty that will likely jump off a cliff or drown themselves later cause they realize nobody else is playing them
I also think it’s pretty much fine. I would just tune it a bit, mainly nerfing its bleeding capabilities tbh. But that’s it.
For dryo and hypsy I honestly think you could spend hours trying to make them more enjoyable , but people will still chose other dinos, simply because (although very easy to play) they cannot really engage in the only fun thing to do in Evrima , which is fighting. They are just insignificant for balance, and they will probably always be
i still think my earlier gripes with dryo have some merit, i remember when people played them all the time on legacy and they were just considered the unofficial scout dinosaur of herds, i think they should be that role again, and the cone suggestion for hypsis spit would make it instantly much more useful
as well as adding a delay before you can wipe off the gunk
but in general make both of them proper support dinosaurs for herds
Yea you might be right
just in general make the hypsi a living dead by daylight flashlight that if you get tagged you clearly screwed up and now have lost what you're after or worse are now vulnerable to the creature you were ambushing if they want to press the attack instead of skedaddle
of course like dbd you could just use your ears
You also need to realize, teno's main attack are extremely difficult to use offensively since they on on the rear.
Plus, pachy does not have a vulnerable part, its head has a reduced damage modifier iirc. The most it has is its body, which is just a 1x like everything else
Those 2 have other reasons for their basically non-existent playerbase: They're unfinished and the abilities they do have don't help them escape.
Dryo doesnt have burrow, which is a very good safety net, since its likely much faster than anything that can dig up a burrow and can peck to death anything that can fit in. Also, dodge is basically useless since it stops your movement and takes a bit (lag especially ruins it), pressing A/D is honestly the better option. Hopefully the dodge rework helps it
.
Hypsi doesnt have climb, which is very unique and a great escape tool. While it has super jump and spit currently, neither help it survive. Super jump can't really get you anywhere a utah can't reach you and it seems more useful once it can climb. Spit on the other hand is a whole other can of worms, heres my gripes with it: #balance-feedback message
So they are both just unfinished and are essentially just worse juvies since they don't get to the "fun part"
Yeah upcoming mechanics will help both of them become more serious playables. Because they can't properly get away right now, most people play them as "let's see how long it takes for the Utah to kill me if I run in circles". Which is fun short term but doesn't exactly encourage long term survival or play
im very excited for completed dryo and hypsi
looking back at the history of balance suggestions from around the time update 5 is funny for the longest time everyone was on the lol git gud or just stop moving i totally wont kill you bandwagon in regards to carno struggling against utah but gradually people realized oh no its just reverse update 4.5, carnos a joke and utah runs everything, just like how utah sucked in 4.5 and everyone played carno.
Buff allo. Trike just pwn allo juvs
You’re right on pachy, I didn’t think about it. On the other hand, I think the fact that teno attacks are difficult to use offensively is one hand normal because teno play style is defensive being herbivore and on the other hand, not completely true. In fact teno mobility is so damn good that it can run towards something , do a 180degree turn in 0.1 seconds and attack, plus the fact that tail slam hit box is insanely big and kick hitbox also includes space that is in the front part of the teno. So all in all, probably even better offensive attacks than a carno, not better than Utah considering how easy it is to deliver pounce. In addition, the reward for delivering the attack is huge , although they do not require a very good precision (even if I agree that some good timing is required). I remain of my opinion that teno has got too many pros as a playable, and remains the strongest one for hp/damage ratio, by far. I think at least its bleeding capabilities should be heavily nerfed. I think it wouldn’t make a lot of sense that it causes that amount of bleeding, and it already delivers a huge amount of damage, so it is a bit unfair that it has huge stam, massive damage and excellent bleeding all in one (not even mentioning mobility and acceleration)
Anyway, it would be interesting to know what do people disagree on within my feedback on teno, especially those who reacted with X. I think I listed a number of facts, so difficult to disagree on those, maybe they disagree on my suggestion that teno should not cause that massive bleeding?
i think teno’s bleed is fine tbh. I’ve been kicked by rabbits before while trimming their nails and those claws can cut deep, it seems realistic enough that teno gives the bleed that it does.
Teno just really isn’t that op, they die pretty consistently to everything on the current roster
Lol, then you’re pretty bad at teno tbh
Wasn’t talking about myself
Teno is stronger than both its main opponents: carno and Utah. So not sure what you are witnessing in game, unless you already have a bigger roster hehe
That’s because carno is a little weaker than it should be, not because of teno being to op
The bleed resistance barely affects the teno carno matchup
That's because it is slower than both
That’s for 2 main reasons:
1: it can’t run from either, so it must be able to fight them.
2: neither are meant to 1v1 it easily. Utahs are basically 1/4th of it’s size, so they are meant to pack up to hunt a teno (which they can currently). Carno also has a rough matchup because teno is basically the maximum it can hunt alone, so fighting one is rough, but manageable if you can outplay it.
I might have been misunderstood. I am not saying that teno is op, I think teno simply has got too many pros for an only one playable. I also think it is decently balanced atm, although clearly a lot stronger than carno and Utah. And my main point for nerfing its bleeding is that bleeding makes teno also a good hunter because it can follow and kill every opponent, having it extremely good stam. At least that’s what I do when playing teno
Yes and I fully agree with this, in fact my main point is about nerfing its bleeding capabilities
Teno’s bleed damage is no proportionally greater than a carno, deino or even the bite of a utah. It scales the exact same with the damage, it has no uniquely powerful bleed compared to damage, only Utah’s pounce has that benefit
So basically your point is "Teno is balanced, but nerf it anyways" ?
eat grass and die
screeches
im so glad this phrase never loses relevance
Eat grass and die
I hope they rework stuns as a whole. I don't mind if teno is strong, but the whole 'let me stun you once, which lets me get another 2 kicks off' thing is pretty bad.
Is it? Why
I think it’s just a matter of animations not existing to make it look natural enough, having a hit that sets up subsequent combos is fine tho
i dont see the issue with that, whats the point of a stun if not to combo attacks?
I think there should be a way where the creatures you do stun still have some input. Whether it reduces the rate of attack for them or lets them not attack and still be able to move a bit (reduced movement, but any movement is good). I dislike input lockouts overall.
Pachy stunning and cutting off a carno bite is pretty BS imo. I also dislike how effective stuns work with other playables. Yes, I know that balance shouldn't be around other playables, but it's pretty bad that a pachy or teno can stun you for a few seconds - which gives enough time for another creature to hit you.
@thin mantle
For teno specifically input lockouts are absolutely fine for animals in Carno’s size range. Its difficult to get slammed or kicked by a teno unless you’ve taken action to place yourself into that even if you’re slightly slower than they are because of how their attacks are oriented.
If Carno was able to attack during a combo from a teno, teno would need rebalancing for its attacks, which is honestly pretty unnecessary considering how short the stun currently is.
For animals like Pachy hitting a Carno or teno, yeah input lockouts are absurd, but that’s because of how Pachy fights and operates, it’s VERY capable of using its stunning abilities offensively, whereas teno HAS to use its abilities defensively, as well as being a much larger animal.
I wouldn’t demonize input lockouts entirely because they’re problematic on a couple animals…just give them different stuns
Fair enough. Only reason I stated a rework in total is because stuns are a universal feature, regardless of species. However, I do agree it needs to change for pachy at the very least. It's kind of goofy how it stops the attacks of both carno and teno
Yeah Pachy canceling out a tenos attack basically eliminates any chance of a teno defending itself from a Pachy, the only reason it isn’t discussed more is because of the lack of pachies
Like at least Carno is still faster than Pachy and has forward mounted attacks that don’t stop it from moving
I still remember the horrors of update 4.5
Dear god….the hordes…
Literally everywhere. I love how each update completely changes the meta and not in a good way
And dramatically too….never any small incremental balance changes, the meta just gets put in a blender then served back to use with each patch
If you read my messages and all you understood is this, I’d say you didn’t pay much attention when reading
I don’t exactly know how bleeding works. But based on what you said teno kick deals more than 2 times the bleeding of a carno bite and a quite similar bleeding compared to deino bite. I think you can understand that this doesn’t make any sense. Unless of course you reply with the sentence “eat grass and die” as if I’m stupid asking stupid questions
because teno kick does almost twice the damage of a carno bite
175 damage on carno bite, 275 on teno kick
I’d also like to understand the reason for answering in this way. After all the messages I sent this is your answer. I never said that teno should be walking food for other dinosaurs or that its attacks should be nerfed, and also observing the current stats the reality suggests that the sentence “eat grass and die” is just in your head as it doesn’t have any confirmation in the game or in my suggestions. So when you enter a conversation, just reply with useful answers based on what other people actually said, not on what you believe other people think
pachy needs to stop carno's attacks when it rams, otherwise solo pachy is basically unviable. The stuns allow pachy to get a break and back off without tanking a bite in return. Without this, pachy gets 4 rams at most before it just dies because it tanks a hit back every time. Then you also have to hope you got a leg fracture on that first hit or you just die. Body fracture won't stop a carno before they kill you. you might be able to lose it with head fracture, but the issue is bleed. Pachy already has some poor bleed regen, getting bit for 1/4th or 1/3rd your hp makes you bleed a LOT. so pachy is constantly bleeding as it tries to run, and likely runs quite low on bleed as well. So a good carno can just track you down and kill you, even with a head fracture.
That's fine I think but stopping attacks isn't the same as stopping all input from the player. You do not need to have the animal affected be completely unresponsive to any commands to make it unable to attack. The devs should try to give it a some sort of "disarm" instead of a stun making it so that a target hit is unable to retaliate but can still move freely.
Or perhaps that combined with some slow, there's a lot of options
There are just so many options that it would be a shame not to explore some of them while designing the combat system
Maybe, but I'd have to see how that plays out. Pachy has already been hit with a lot of nerfs, any more may just make solo pachy unviable. Especially if you just want to nest as 2 pachies, it would be incredibly difficult for them to defend themselves and their babies from a carno. Since they can't nest on rocks, it would make defending babies from a carno nearly impossible. And if you cant defend your nest, then why nest at all?
That is why I would rather them just buff the animals who struggle against pachy to have ways to defend against them. Such as giving teno prio over ram with tail slam and kick, potentially being unable to be stunned from a ram in the back while using those moves, but being hit in the face or torso still stuns them.
It's a non-argument, not every animal will be able to defend its nest. How do you think they're going to defend their nest when something much larger than Carno is in the game? What if it's found by an Acrocanthosaurus? Would you want them to stun it so that they can defend their nest too?
Pachy simply has no right to cancel all input from a player controlling an animal 3times + larger than Pachy, it's ridiculous and absurd and has to go.
fair point
It's trash balance which shouldn't be introduced into the game, it should be balanced around the whole roster instead of the thought of "Carno is the biggest carnivore in the game". Carno isn't going to always be the biggest predator around. It's also specifically designed to munch on Pachys, Utahs and other small lads like that, it's natural that it has the upper hand against them. In future both of these animals will be just two of many available species.
It may not be the biggest predator always, but its going to be the biggest thing that can reliably hunt the small tiers, so they need ways to counterplay carno. Otherwise you just die because a carno saw you, which is not very good game design imo.
I don't know why you're assuming that at all. There's no reason to assume that Carno is going to be the biggest thing that can reliably hunt the small tiers at all.
its the fastest thing in the game, and I doubt anything over 2 tons should just be able to run down something like a dryo
Allo is very much implied if not outright stated it will also be going after smalls, and it is much larger than carno
^
then thats an issue in of itself, how are any of the smalls going to be able to handle something 10x its size and is able to catch it?
Also deino exists, the 8 ton animal that hunts small tiers
if they are bad - they won't, they will be able to the day they learn that they don't have to run in a straight line
deino is its own issue as well, but at least its limited to water
and that you can actually TURN while running in this game
Allo is an ambush predator, also something implied and explicitly stated. Smalls will always out-endure it
Dryo used to be slower than Utah back in update 2 and I still survived and even mauled Utahs with it without much trouble
Also - as Wave pointed out, smalls have a better stamina pretty much in every case
so that's another way they can survive
by staying alive long enough so that their predator runs out of steam
Pachy doesn't need and shouldn't have the ability to stun things 3 times its own size
if it ends up being bad it can always get a buff somewhere else
Honestly, I believe pachy should simply be designed more around its environment, not shoehorned into plains with everything else so it feels justified buffing it to carno-level combat
And yea that's also true - Pachy being in the plains is just some weird misunderstanding, it doesn't belong there at all
It wouldn’t need to constantly fight carnos if it wasn’t told to share its space with carno
its diet and the map should get changes so that it doesn't have to go there and if it does it should very much be at a high risk of dying just like Deino would if it decides to stroll into a desert
so you're telling me, an animal whose entire purpose is to outrun things, should be able to be caught reliably by something 6x its size. But pachy's 2 second stun is too much? That just sounds terrible imo
What?
What?
Which animal are you talking about? Pachy's purpose is not to outrun things at all
it's to cripple them and then get the hell out
or just maul them if they're small enough
And yes Pachy's 2 second stun is too much, waaay too much
not to mention it being able to knock down animals twice its own size
Yall were saying allo should be able to catch small tiers, dryo was my example. So something like allo should be able to catch dryo or gali reliably, yet pachy cant have a stun on carno?
Oh look, a Cerato, would be real shame if some crazy Pachy decided to just kill it be repeatedly knocking it down/breaking its legs and slowly mauling it
I didn't say that
If it ambushes and the dryo is preoccupied or essentially has its hands off the keyboard, allo probably will catch it
We're saying that Allo IS implied to be able to hunt small animals
Otherwise it ain’t happening
or as I said above, give them priority on attacks. Cera is getting a grapply/septic bite, just make it have prio over pachy ram.
Allo is fast enough to catch the dryo in the first 3 seconds of the chase, and for the rest of the chase, I doubt the allo has the advantage
then thats not really reliably, a rex could ambush a hypsi if it isnt paying attention.
If Carno is supposed to be the biggest carnivore hunting smalls then you might want to let the devs know about that because they clearly didn't get the memo
I’m going off the concept art where it jumps a galli
A Rex could trot down a Hypsi based on what was shown so far
if not outright just catch it
Rex trot looks very intimidating lol
Where do you have any info on Cerato getting a grapple?
28km/h, it's faster than Stego's sprint
Concept art I assume
could have sworn we heard something about that, may be wrong on that tho. Then my point on septic bite still stands.
I'd assume the animation that Kissen was showing some day
Jesus Christ they weren’t lying about bloodhound endurance rex
we didn't
I don't see how septic bite is in any way stopping a Pachy from repeatedly CCing it by knocking it down and breaking all of its bones
you're not even going to land that bite on Pachy
if the Pachy is good that is
Then still, I think is bad when you can just make big animals able to destroy smaller stuff, when the smaller stuff cant even run away or fight back.
Well, if the smaller stuff isn't where those specific larger animals are then the problem doesn't really exist
you will never balance the game in a way so as not to have match ups where one animal is just screwed against another
what has to be avoided is a situation where one animal gets torn into shreds by many other playables on the roster without being able to defend itself in a realistic manner
I've already said that Pachy would be just fine with a disarm instead of stun
that gives it enough lee-way to bonk a Carno and breaks its leg
if it doesn't break the leg then it's fine too
Galli sharing carno’s ecosystem makes sense because it’s quick and agile enough to just evade it. Pachy sharing carno’s ecosystem means now you need to make pachy carno-ready, thus making everything smaller than carno vulnerable to pachy’s tomfoolery
since disarm doesn't stop ALL input by the player controlling Carno it can last longer than the stun
or it can have a much shorter CD
meaning that you can keep on disarming Carno, making it unable to bite, repeatedly
since in that case if Carno keeps on tanking those attacks it has only itself to blame
because it can just move away rather than stand there like an idiot catching all of those attacks
Pachy’s placement has lead to its balance being all over the place to account for the bigass speed predator it’s forced to share a home with
The speed predator that honestly shouldn't even have been introduced this early
but that's a different story
I can see what the appeal of this animal was
it's relatively simple and doesn't rely on any specific mechanic to as big of an extent as most other carnivores
so you can just do its special ability and throw it into the game
nevertheless I'd still argue that wasn't a good idea
I do think a great deal of these issues can be accredited to literally just Spiro
When you make everywhere but the plains essentially uninhabitable, you kinda have to cram everything in there
Spiro does create a lot of issues yea, too much foliage, large swathes of the map are just useless and completely uninteresting
I'm hoping it changes but I'm not going to be holding my breath
I'd rather be a pessimist and get surprised positively than end up being disappointed
Gateway looks like a considerable step in the right direction (coasts are likely going to be more accessible and easier to inhabit comfortably)
Since they aren’t delegated to one corner of the map, and rather surround the entire map as the whole island is accessible, no blue walls
Any direction a coastal animal walks, it will find coasts
I wouldn't know since I'm not QA but I'm glad those are your impressions
Im not QA either, Im just resending what I’ve heard from devs
Entire island is accessible
oh right, well stress tester or whatever else
No stupid blue walls
Let's wait to see it in action
The absence of the walls is a huge relief to me
I can't make any predictions based on a couple of pictures where there's only a few things being visible without knowing which food is located in what area and what not
As well as the diversity in biomes, highlands or arid (whatever it is) looks very interesting
A plains-like area with hills and an absence of a bush every 2 meters
Seems like an area where carnos, stegos, galllis and so on will thrive with the distance they can see
The thing that really matters to me is the layout, which I haven’t been able to see much of….so I’m just waiting till I can play it
Layout is very important for player flow
Like a pipe. Can't have water drain if the pipe is clogged
Spiro is a rusty pipe made of styrofoam and bone
The map layout is by far the most important part of it's design, it's what determines the gameplay loop of everything in the game, migration is dependent on it
Known biomes are highlands, temperate swamps, rivers, lakes (?), cliffs/rocky mountains, coast, jungle, cycad grove, more temperate and sparse-ish forest, redwoods, caves
redwoods since we got confirmation that its ambience is being worked on
we also got environmental assets important for small tiers such as hollow logs and uprooted trees
here’s the more temperate-ish forest
Atleast in layout and diversity it seems like a massive step up
I hope it makes the forest actually playable
Hopefully
The paths/roads are good too
With alternate paths that may take longer/shorter
paths?
Yes
We see them in screenshots and in the streams
They lead to important places iirc and go by human structures
Some areas of the path are perfect ambushing spots, although with ways to go around them at the cost of a longer travel
that would be insane
I remember dondi saying just about everything that isnt a sauropod could hide behind one of said ambushing spots
Don’t recall very well tho
So that is gonna give carno as a ambusher a huge plus
lol....carno....the ambusher
The plains hunter than ambushes
But unironicaly I don’t mind carno as an ambusher…for now but when allo gets added it could change to a hybrid between a ambusher and pursuiter
I do, doesn't at all fit it and never will, like I don't think I CAN define it as an ambusher
I will still always find it confusing how an open plains hunter is given an ability best used in an ambush and even then you just step 5 inches to the right
"Uhm but there's lots of hills and bushes to hide behind so it's fine"
Yeah that's called Spiro being a poorly designed map. Don't balance creatures around a bad map.
Heck, even just activating it before you reach your target isn't good enough because you can still just step out of the way
"Oh no, this creature that has horrible turning is running straight at me. Whatever will I do-oh I know" 🚶♂️
Yeah it being an full on ambusher I hate but being a mix I’d like more, pursuing things that are smaller than them (or things running from them) and ambushing bigger targets like magy, dibble, teno and so on
Where would it ambush from though if it's primarily in plains? I know there will still be some foliage here and there on Gateway but that doesn't matter in terms of distance. If you can see your prey in plains, they likely see you as well.
Hey
Stop making sense alright
Well I fully agree but what else could we give it to make it a full on pursuit hunter and not make it as op as u2 carno
I honestly have no clue ;o;
Carno has always been an enigma to me
Bad turning
Hunts small agile stuff
Hunts in plains
Super obvious
What does it d o
Someone did suggest carno having a body slam or some sort
And having a lock on ability when hunting smalls
Not long ago I had wondered if a "lunge" of sorts may work....but it still becomes nullified because small animal press D go woosh
Like you run down prey, get close, press the button and for a second burst forward and try to grab em
But again, it's as obvious as ram and you can once again just go left/right
I mean…it’s not a bad idea
At least to me, a lot of issues come down to Carno's main prey just pressing A or D and winning. Maybe I just don't know how to play it right but I speak from experience as the prey as well.
It's not hard. "Oh he's coming, better press D."
Honestly, as carno I’ve had an easier time hunting things teno sized than dryo sized animals
But you can't make Carno more agile because then it becomes too good
Even Carnoflauge wouldn't work! 
Yeah at least Teno sized stuff can't turn on a dime
But devs want it to be small hunter so like.....wh-
What todo
I just never (even back in legacy) understood the idea of something with awful turning hunting things with great turning
That's like making something with slow speed hunt things with high speed.
Then telling it it hunts in the open

I guess one thing that could assist is if tall grass worked
Like Carnos out in savannas lurking in the grass like a Cheetah
Unfortunately grass likes to stop existing past 10 meters ;o;
That way it's open fields while still allowing ambushes
Also spices up small gameplay in that area
Now that lunge idea I mentioned.....thought of something else for it.....
What if it had 2 ways to be used
Method 1 is pursuit lunge. You chase something and when you get close enough, lunge forward and attempt to grab/maul them. The added speed increases damage but missing increases recovery time. (That's 1.8 tons running into something, it's gonna do more damage than just biting)
Method 2 is ambush lunge. You can activate lunge as long as your moving (even stalking) and it will give you a VERY brief burst of speed, but the main benefit is reduced acceleration time.
So method 2 is like ambush boost but actually not bad
The speed boost may not even be needed. I just added it to give you a kick to acceleration
So you could use this proposed ability in different scenarios when prey already knows you're there or doesn't. Chase em down and attempt a risky grab, or ambush from tall grass in an attempt to take them down before they can react.
It would never be any more of an ambusher than any other carnivore, but of basically ALL of the carnivores it relies on it the least and is probably the worst at doing it...
Kinda like this
Yeah I agree but what else would it do and what other abilities should it have? And not to make it as op as u2 carno
Side to side headswing that only knocks down/staggers targets half it's size or smaller
Compensates for it's lack of agility in a chase by allowing it to deal with jukes
Tbh I’d replace its alt attack with that instead
No it's alt attack serves a very different role
Plus it halts movement
so you want it to headswing while moving?
that would need a lot of tuning on carno's stats.
Not at all, it's a very simple implementation it's already basically balanced around it
it basically allows carno to hit 2 bites instead of 1 on a fleeing target
Well...if it lands the attack then yes, which requires the target to be to the left or right of you
Plus it's mathematically more like 1.5-1.3 hits
I wouldn't make it deal much damage if it were up to me
less than bite
again, i point to this since I have the most experiece in it and its extremely finicky: Pachy v carno 1v1. Pachy has to hit a leg fract or maybe a head fract if it can escape quickly. Otherwise it just gets ran down and dies. Atm, its in a decent spot, prob the best it has been. However, adding that sways it heavily in carno's favor. Instead of having to hit pachy with 4 bites, it instead just needs to hit 2 head swings and get 2 bites while its on the ground. Which basically half's pachy's hp in the fight.
It is gonna have a really hard time landing a swing on a pachy coming directly at it, can't be used forward it'd have to stop and reorient, so if anything it's an indirect buff to pachy
except pachy isnt only running in a straight line at carno's face. Especially affter a ram, pachy has to backs off to let the stun immunity wear off. Plus, you have to go in on the side of the carno to get the leg fracture, where it can now swing and knock you down.
the only issue with carno's turning is basically the utah matchup and that smaller things can juke it (which is their only option, and they have to juke it for a whole minute). So utah matchup is the main issue, so if utah doesnt get a different nerf next patch, potentially just make any damage taken during pounce cause utah to get knocked over or stunned (not the 5 second one).
Alright, easy solution is to make ram take priority
Like seriously this isn't a difficult mechanic to find solutions for
And this isn't really in an attempt to fix any balance issues as much as it is to make carno's kit coalesce better
no, but it causes a lot more issues than it solves.
the ones I stated, as well as other interactions I may not think of on the top of my head.
Plus, what does it really solve, except give carno more tools?
Well A: It replaces one tool with another, so it's a neutral "addition" by sheer numbers.
B: Charge is a ridiculously ill fitting ability for carno, ambush as a playstyle is very ill fitting for carno as well, and it exists within an environment that makes that especially difficult for it. Even if charge was easier to execute I'd prefer carno to rely on persistence than burst damage, since that makes it worse at catching smaller prey and better at taking down bigger prey, which is sorta the opposite of what it's stat balance makes it good at
It could work, but my main issue is still that it could make hunting small things a bit too easy for carno. Which I understand it specializes in, but the prey at least needs ways to escape.
At that point I'd make carno's head turn when sprinting worse, as apart of it's animation when turning it shifts the front half of it's body WAY too quickly and it sorta cripples it's own disadvantages....like it's not hard to catch anything as a carno rn, or at least not for me since the animation is so forgiving
Ironically this degree of shifting from left to right only exists on two other animals when turning during a sprint...deino and stego
And for clarification, I'm not talking about the camera based head turning, I'm talking about how the entire front of the torso can shift the position of the head dramatically when turning slightly to the left or right
It could work, but I would have to see how it plays out in game, it impacts a lot of different fights, so it can cause some issues.
The only others it impacts is teno and Utah, and it effects both in opposite ways
It makes tenos fight….technically harder, but only in groups, solo it provides an option that wast there before since in a 1v1 context charge is useless
In the case of Utah it makes them better, tho not significantly, but still better
Mind you I’m not talking about a full on stun, just a stagger, which currently don’t exist in game properly
"I’m not talking about a full on stun, just a stagger"
Lose all ability to play the game, got it
🤝
Ideally charge deletes your irl keyboard from existence
That's how being pinned feels. Got pinned as a Utah once and literally sat there with my hands on my lap like "welp......guess I'll wait to die....." 
Having a debuff for humans who are too close to dinosaurs creates the same exact issue if the idea were for other dinosaurs; it can easily be abused. But I'd say even worse for humans.
Raptor wants to ruin fun. Raptor finds human. Raptor stays just close enough to human to trigger debuffs. Raptor is faster than human and can avoid him. Human can do nothing.
Granted if they had a gun, maybe. But the chances of that are quite low based on what we know of finding guns and ammo, and it's not even a guarantee it'd work. Plus you'd just risk getting yourself killed by things that heard the gun shot.
Another issue is if you're trying to hunt something and are considered "mixpacking" by the game. Imagine being a raptor and stalking humans, then suddenly the human sees he's being debuffed. "Oh, that must mean a predator is nearby. Better leave."
tbf, if a raptor is near a human, it can do a whole lot worse than debuff it
True, but ye get what I mean
🤝
It's a similar effect to predator music. 
While cool in concept, it could potentially ruin ambushes
Plus I have a better idea than just using debuffs, just use food and water like we do for other species.
First, make sure there are not many diet plants around human buildings or loot areas. This forces herbivores to either leave humans, or the humans to follow the herbivores away from their relative safety. This also makes less herbivores in the area for carnivores to hunt.
Second, make ai not spawn near and try to run away from human buildings/loot areas. Same as with herbivores, forces the carnivores to search for food elsewhere... or kill the humans there.
Third, make humans have to loot food/water from buildings. This forces humans to stay at least relatively near their areas to make sure they don't just die.
All of these combined should make mix-packing with humans much more difficult and less viable by limiting their resources. If you leave the loot areas with a dinosaur for too long, you run the risk of not finding food at the next one and dying. If a carnivore stays near a human area for too long, it may need to eat the humans when it cant find food. If a herbivore stays at a human building just eating grass, it will be extremely weak because of its poor diet.
I always just imagine that diets combined with migration would make sticking with a human pretty not worth it. Like sure they could follow you, but they're slow. Even for a slow dinosaur 😛 And good luck protecting them 
I'd also imagine theres plenty of friendly fire with humans lmao. Theres so many scenarios where I can see a human accidentally shooting a dino, a human purposefully shooting someone's dino friend, and dinos going after the wrong human.

Also humans are encouraged to kill humans, so your human buddy can and probably will get JFK’d
I feel like you should be more encouraged to help other humans too. So you can either go like lone wolf and hide from dinos and kill other humans for their loot, or you can group up with other people and work to rebuild a facility and defend it from dinos.
Yeah I'd rather there not be specific "literally only added to make you kill other humans" reasons to kill other humans aside from just loot and whatnot. Don't need deathmatch 2.
Personally, I don't think humans should actively be encouraged to kill anything
Except maybe strains
Mmmhm. 
Yeah humans should ideally be the least encouraged or enabled to kill considering they’re the only ranged class in the game
Next to tribals, but tribals are so in a far more limited capacity
Humans should be strong but vulnerable, so them attacking is discouraged through getting hard punished through vulnerability (guns are loud, create a distinct smell and cost ammo). Ideally, they'd prefer to use weapons defensively rather than offensively, and as a last resort
Tribals, on the other hand, should have a decent stat pool, easy-to-obtain and more stealthy weapons and an encouraged bloodlust, but not have the sheer damage of normal humans
@fading zinc you serious?
Humans can’t really run away from anything but are able to defend themselfs with guns so sure you might get a easy meal but you also could end up severely low on health or even dead
@rain bane I also think that baby utahs pouncing adult creatures (or anyway creatures a certain amount bigger than them) should get damage and stun if those creatures start bucking
Yes, this is good idea too
Might have some spillover into the matchups or Utahs attempting to hunt targets as big as shant, which honestly isn’t a problem
@winter iris i don't necessarily think anything is wrong with making teno viable
it can't outright chase carnivores down without getting punished reliably, and it makes them think twice before approaching it
@fair fulcrum three deinos shouldnt die to a singular stego in the current state of the game, thats all I am saying
But they did
Then its a issue of skill. You literally have 4 times its health and more damage output together
Remember that the key thing in a fight against a Stegosaurus is the locational damage. Deinosuchus can actually 1v1 a Stego as long as it stays on its head. It's a very difficult fight but it's absolutely doable 1v1. If you keep biting its limbs and its back you can get 1v3ed though so keep that in mind.
I suggest going on some free growth server and practicing there with friends it will do wonders for your future encounters with Stego.
Thanks for explaining bro
No problem at all, you're welcome
I fully agree on this, but the point is not having teno viable. Also because it is already more than viable being the strongest land playable apart from stego.
Please do elaborate how that is a bad thing for the game's balance as a whole. It perfectly fits teno's intended niche, and it isn't unbalanced. As you said, it's speed is its main weakness. Teno's bleed is directly tied to its damage, which it can only do in high numbers from behind. It's agility is to help it actually get in position to hit you. It's mobility is about as good as utah's, except slower land speed, worse jump, and better swimming.
I’m not sure what you’re referring to in your first sentence, but I assume you refer to teno bleeding capabilities? If so, even if I already said that its not something that completely messes up the game’s balance, it is anyway something that I think give it a quite unfair advantage considering how strong its attacks already are. The fact that bleeding is tied to damage is, honestly, not a point worth discussing because it would be extremely easy to apply a factor to it in the code or remove it completely leaving bleeding to claw attack. In addition, speed is its weak point m but it isn’t really weak being almost equivalent to that of a Utah. Going Through all the messages everyone is basically confirming the facts that I listed, the only difference is that many people think these facts are fine as they currently are, whilst I think that teno should not rely on bleeding to defend itself for two/three reasons: the first one is that it has been given extremely strong attacks damage wise, the second one is that it doesn’t really make a lot of sense that a teno kick inflicts that amount of bleeding (which I’d agree could be cause by an allow bite or something similar). The The third reason, not extremely important though, is that teno is currently extremely good at hunting down its opponents because of the combination of stamina and high bleeding it causes , so this seems to me a bit unfair when no other playable does has got all these abilities together
What would you do to improve it?
Also a teno can't reliably hunt down carnivores that have atleast like 80% of their stam
I played teno like 3 times in my life and I have always been able to hunt down everything in a very reliable way. And I’m very bad at playing teno
What were you hunting down exactly?
As I said, its not something I’d prioritise tbh considering that the game has other bigger problems atm, but what I’d do is removing bleeding from its kick and leaving it to claw attack
Carnos, pachys , utahs. Mainly carnos, not exactly very good players I have to say, but still I could hunt them down pretty easily
Yea Teno is pretty good at hunting things
The only issue are the rear-facing attacks
but other than that - it's a pretty good hunter for a herbivore
A carno with 100% stam cannot be chased down reliably by a tenontosaurus because it covers enough distance that, after the teno catches up, it'll have a little bit more stam to cover enough distance that the teno can't catch up anymore. And if the teno tries to trot the carno down after having low stam, it can't actually kill the carno due to the lack of stam.
I will say though, it is true that it should be a little less capable of chasing things down.
Even mid-chase it cannot attack you properly unless you're not running
Well... if Carno has 100% stam it might be hard but Carnos rarely have 100% stam
especially since they're actually reliant on using it during a fight
Which is a fair point, but then again, so are tenos
Mate, realistically speaking (because that is what lints for balance, not theory) a carno would never be even close to 90% stam when facing a teno, so the scenario of a carno with 100% stam can be discarded and not even discussed. Let’s say 90% stam could be a starting point , but that’s even generous. Also, if a carno runs away it is generally for 2 reasons, low stam or high bleeding and damage. So when a carno runs away it almost always possible to hunt it down. The only scenario in which it is difficult is if the carno adopts a hit and run approach
But overall, I think teno vs carno is quite enjoyable now…at least more than Utah vs carno which I think is not good fun on both sides tbh
Utah vs carno is just utahsided rn, which is stupid. i am hoping for u6 to brinf the balance changes
Agreed. That’s why also when playing utah is rarely good fun because there’s a lack of adrenaline , basically you know that most of the times you’re going to survive no matter the mistakes you do
Landing infront of a carno and still surviving . . .
Well, that doesn’t really mean you have to die 🙂
10 meters
A failed pounce
If a carno is low enough on hp then the teno either got 3 headshot kicks at the minimum, got 5 kicks for an average number, or ~8 tail slams for the maximum realistic scenario (tail spammer). This is:
~15% stam gone at the minimum
~25% stam gone at a medium number
~40% stam gone at the maximum
These all get a carno to 400-300 hp left. If we use a carno that's on around 70% stam left, or around 60% which i find is the most common stam, then a teno would have around 30% stam left at the max, or like 10% stam at the minimum.
Both of these numbers are dangerously low, considering how teno relies on its stamina a lot.
These are very rough numbers based on experience, i do not know the %s at an exact level