#balance-feedback-discussion

1 messages · Page 12 of 1

neon willow
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At least not anything in the current playable/released roster

dusky surge
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utah is the best atm

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in a decent pack, that is

neon willow
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Agreed, and even as Utah's with a large pack, it takes forever to bleed them out, and you usually lose a handful of raptors because they are one tap if stegos use their tail attack

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And even then... Utahs may target one stego. I'm a newer player, but I haven't yet played with a Utah pack brave enough to take on 2-3 adult stegos who can watch each other's weak spots

carmine patrol
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that would be op, to balance it out they can make it so that the bigger it gets the more food it needs compared to it's weight and faster hunger drain

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basically it slowly turns into a hypo

azure crescent
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i love this idea

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@pearl terrace gameplay > realism

keen plover
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What's wrong with omnivore pachy gameplay wise though?

pearl terrace
azure crescent
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what's wrong with pachys just being dicks

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TI's pachy isn't built to be an omnivore

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both design wise and gameplay wise

pearl terrace
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theyd really only be able to eat small animals since there charge dosent do as much damage anymore and it took a health nerf

pearl terrace
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but theres evidence they were ominivores

azure crescent
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i know, but that isn't a valid reason

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there's also evidence spino had a newt type of tail and here we are

pearl terrace
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they could do it they already kill babies as is just like pts

pearl terrace
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just let em eat them

azure crescent
pearl terrace
azure crescent
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no?? we'll just get gangs of pachys killing everything they see

pearl terrace
azure crescent
pearl terrace
azure crescent
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but it doesn't need more flavor

pearl terrace
azure crescent
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@zealous hawk you survived because it was a carno pack lmao

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carnos suck at killing stegos

zealous hawk
azure crescent
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carnos still suck at killing stegos

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deino isnt really made to kill stego either

zealous hawk
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I just think it's ridiculously op. I dunno what should be done cause I'm not a game developer but wtf is the point of playing any other herbivore lol

azure crescent
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the point is mobility and versatility

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stego has almost none of those

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and stego has the same stamina as carno

zealous hawk
azure crescent
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bleed

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and smart deino duos

zealous hawk
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If you think it's balanced the way it is i dunno what to tell you

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Cause it's just not. Not even close

azure crescent
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you're not forced to fight stego, it is literally the easiest creature to avoid in the game

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if you die to a stego either you engaged with it or it was speed hacking

zealous hawk
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Breh I just ran up to them catching them off guard and killing about 3 of them in one swing. (This was no rules server) it was fun on my end but only because I knew how stupidly strong I was compared to them. Yeah if 2+ deinos somehow caught up to me that'd hurt but that situation is not often enough to balance them.

azure crescent
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"them" being the carnos?

zealous hawk
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Yee

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I think i killed about 4 deinos.

azure crescent
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those carnos were stupid then

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you can hear stegos from a mile away

zealous hawk
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They were stupid to stay in the area but I mean, people are also bored I guess.

Either way thats my balance feedback based on my experiences tonight is all.

dusky surge
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stego is OP in the vacuum of the current roster. If rex was added, stego would be hot trash

dusky surge
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so much so that the devs have confirmed stego will be receiving new attacks and buffs to compensate for the big apex predators that share the land

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also i like how a ton of carnos threw themselves at non diet food that easily kills them and rightfully died

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could've ignored them at any time

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carnos chose to die

azure crescent
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even with broken legs carnos can easily avoid stego

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they're slightly faster than stego and have the same stam

zealous hawk
azure crescent
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i main deino and teno

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it's just common sense to stay away from stegos lmao

dusky surge
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i honestly think using a ton of fool carnos committing cult suicide to appease the mighty stego gods as an indication of balance is ludicrous

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carnos are not, and will never be, a worthy opponent for stego

azure crescent
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the day that happens i will become clinically depressed

dusky surge
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also stego can be escaped by every animal in the roster (besides landcrocs, which are already stupid)

zealous hawk
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Its not just about carnos. I just feel like every creature should have a counter and stegos just don't. They are good at everything

azure crescent
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they're faster than every stego

dusky surge
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also 2 coordinated deinos easily thwomp stegs

azure crescent
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^

zealous hawk
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I don't agree.

azure crescent
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even if a single deino gets in a specific spot in their legs you can kill a stego

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if you get in that spot the stego gets stuck on you lmao

dusky surge
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You can not agree all you want but I have the evidence of actually killing stegos using my mentioned strategies to back my argument

azure crescent
zealous hawk
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I can also back my arguments. Thats just my opinion on stegos rn lol.

dusky surge
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I find stegos play the valuable role of keeping deinos from being literal pests

azure crescent
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^

dusky surge
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U3 deino was a nightmare we should never have to endure again

azure crescent
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you can disagree all you want, but there's quite a few strategies to kill stego as deino

dusky surge
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at least stego bleeds

zealous hawk
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If you can look at a stegos attack, defense, health and Stam and say yep that's a well balanced creature right there then we just gotta agree to disagree.

azure crescent
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the stats alone don't determine balance

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it has less hp than a deino, same stam as carno, and it has the worst speed on land apart from adult deino

dusky surge
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deino has the best bite, health and bleed resist in the game, an entire unique ecosystem to itself, water sense, less headshot damage, better stealth, easier and more viable juvi/sub stages and an ability that can instakill over 2 thirds of the roster

stego has a big tail with big damage

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deino, by far, has WAAAY more going for it

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its only real "problem" is that stego exists to stop it from being an unbeatable god

azure crescent
azure crescent
zealous hawk
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Okay lol

zealous hawk
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Don't blame deinos for land ai being terrible

dusky surge
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land AI???

azure crescent
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what the f*****ck does ai have to do with this

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you can't swear in islecord apparently now

dusky surge
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deino can't vomit, can hide from EVERY predator that isn't another deino

azure crescent
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even then avoiding canni deinos isn't very hard

zealous hawk
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You're complaining deinos have it easy growing, which isn't entirely true they have their own problems

dusky surge
zealous hawk
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If ai was better for everyone growing wouldn't be as bad

azure crescent
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same lmfao

azure crescent
dusky surge
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oh, deino's easy growth has very little to do with AI imho

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it's got everything to do with the fact that big predator appears and it goes underwater till safe

zealous hawk
azure crescent
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specially with juvie deino's superior vision, water sense, and dart speed/distance

azure crescent
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deino is an apex, it should have a hard time growing

dusky surge
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every animal that isn't its own stands no chance of predating it

azure crescent
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out of 24 baby alligators, only 10 will make it to 1 year of age, and out of these 10, only 8 make it to 4 feet long, aka 1.5 meters~

zealous hawk
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The safety it gets from the water is a trade off for being useless on land. Or at least it's meant to be only defensive on land

azure crescent
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deino has crazy stealth on land

dusky surge
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True, very low down

azure crescent
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i unironically killed 3 utahs by waiting in a bush next to a spot in a river and running to them as sub deino

zealous hawk
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And my baby deinos get killed plenty too just by being wrong place wrong time. And it'll get harder as more predators are put in I'd imagine

azure crescent
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low down posture, generally good colors for camo

azure crescent
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it's supposed to be hard

zealous hawk
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I don't disagree. I never wanted the isle to be a bush simulator

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But the state of their growth is not the players faults is all I'm saying. And deino mains have their own issues.

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Most of which come up later in life admittedly

azure crescent
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sure AI is somewhat needed because fish exist, but what does land AI have to do with it

zealous hawk
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You wouldn't be complaining about deinos if others had the same opportunities I imagine

azure crescent
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i mean yeah of course i'd complain about having the easiest growth in the game

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why would i not complain lmao

zealous hawk
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There's nothing hard about growing any dino imo. So long as you are lucky enough to get your first meal and fill up your cores you bush sit to victory.

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And that's been how it's been since legacy

half girder
zealous hawk
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I didn't say it was hard

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I said it was easy because of abundance of ai

half girder
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i mean, it needs something

zealous hawk
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The game shouldn't be a starving simulator

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I dunno what is with isle players and the mentality of its only good if everything is as tedious and painful as possible. There should be plenty of bunnies and deer running around for everyone to hunt ideally. Avoiding predators should be your biggest worry as a juvie imo. Starving should be a threat of course, and it always has been.

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Maybe it gets better with more diet updates idk.

half girder
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hopefully

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the game is so boring rn, map wise

zealous hawk
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And I mean deino may have fish to eat but it's not a thrilling existence and in the end it is a game which should be fun and challenging. Eating elite fish for 8 hours and then afking is not what I think most people want out of being a deino

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Its just what yoh gotta do until you get at least 50%

half girder
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i mean

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i usually go on land and commit tom foolery

zealous hawk
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I'd be happy if there was less fish but more land ai and that ai would come to water to drink so you had to hunt players and more sophisticated ai as a deino

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That is my hope for baby deino in the long run. Plus then people can practice their lunges which is the funnest part of playing deino imo

zealous hawk
wheat ridge
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there is such a overpopulation of deinos on like every server, crocs also mostly dont kill other croc because they are mostly played by a specific group of people, there needs to be way less fish, less fish means more crocs need to cannibalize, more cannibals means less crocs and less crocs mean more viarity on land less more save river to drink more, which also means more land dinos drink more at rivers in high populated areas and crocs have more of a chance to catch someone while drinking, atm every dino is running to a non populated area to drink and croc barely see anyone drinking because the everyone knows the fucking rivers are polluted with tons of crocs

zealous hawk
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Its hard to cannibalize without every deino in the area becoming triggered and ending you. Though this depends on the server you play on.

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But yeah more incentive to cannibalize isn't a bad thing for deino

wheat ridge
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they get mad because they will say "there is enough fish" and because tons of pacifist roleplayers play this dino, i always clean the river on 2 servers with 2 friends, killing every croc we find but in a few hours everything is full of crocs again becuase growing them is the easiest thing

zealous hawk
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But at the same time people shouldn't be forced to either if that makes sense. Some deinos are really chill with other deinos and don't want to sit and heal so they look for better prey. That's not an unwise decision

wheat ridge
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well then they should stop crying about not finding other dinos they can drag underwater, everyone just knows u can only drink from non populated areas

zealous hawk
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Part of it is also all the fish seem to spawn in huge clumps in the same areas. I dunno why they aren't more spread out

wheat ridge
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ye most fish is in high populated areas i noticed that

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it should be spread out more

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there is like 10 fish in center at the waterfall, like in a few meters

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its hilarious

zealous hawk
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The map is not used intuitively in almost every aspect of the game rn anyway so I guess it's just something that needs to be updated

azure crescent
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velada cuz its better designed and semiaquatics to make deino growth harder

azure crescent
half girder
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what semi aquatic should it be?

azure crescent
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@shell coyote carno's bloodpool is the same, bleed just drains faster

azure crescent
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austro for fresh spawn and hatchling deinos and bary for subs

dusky surge
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me want beipi

azure crescent
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eh, beipi is cool but i'll mainly use it to knock pteras off the air by dolphin jumping into them

half girder
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i prob won’t be touching it

dusky surge
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dude im so excited for more extra smalls

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and beipi looks like it has REALLY fun movement

half girder
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i want more mid tiers

azure crescent
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beipi is really just a master of evasion in water, but it won't contribute to making deino's life harder by a lot

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austro on the other hand has some decent attacks, and is large enough to take small deinos

half girder
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beipi is a free deino snack

azure crescent
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beipi gonna struggle with smaller deinos cuz they're stealthier

half girder
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see it being fun to play for about a week

azure crescent
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ye honestly beipi will only be fun in velada, because spiro's water is just trash

half girder
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i just want allo

azure crescent
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allo or alberto would be cool

dusky surge
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personally, no real interest in mid-tiers

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at least for now

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i personally see more consistent enjoyment out of animals like finished hypsi, troodon and beipi

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death is meaningless

shell coyote
azure crescent
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and austro can also see below the surface from land TI_Troll

dusky surge
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yes, its still not killing any deinos

azure crescent
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not adults, it's large enough to kick babies lol

dusky surge
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its only 320kg and not designed for combat

azure crescent
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yeah true, it's atleast strong enough to fend off a beipi, which isn't saying much but still

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i just want my heron austro killing hatchlings

half girder
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a pack of like 3 can take on a deino

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baby deino

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i don’t see them doing too much dmg at all

azure crescent
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the biggest damage i can see them do is like 75 with their kick

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what would be a good biteforce for austro?

dusky surge
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eh

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its probably living on a diet of schooling fish primarily

azure hinge
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Idk I never found anything in the isle really that challenging to grow

dusky surge
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speaking of, with the gore update, with designated piscivores like austro, would it make sense for it to be entirely capable of eating just fish for completed diets?

azure hinge
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Just your play style or skill I guess

true ginkgo
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Why has the pachy as omnivore suggestion got clown emojis? It's actually been suggested that they're omnivores irl.

i'd personally prefer them to stick as herbivores as more evidence points to that, but the negative reaction there is a tad agressive.

azure crescent
dusky surge
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i mean, it may eat frogs or whatnot, sure

azure crescent
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or semiaquatic hatchlings

dusky surge
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but i really dont see it eating much else

azure crescent
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like small beipis, deinos that came right out of the egg

dusky surge
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like forcing a carnivorous hunting lifestyle on it seems unfair

dusky surge
azure crescent
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oh yeah i know, just saying it might occasionally do that

dusky surge
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its primarily designed first and foremost as fisher boy

azure crescent
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mainly just fish though

dusky surge
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but that's what I'm curious about

azure crescent
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i do wonder though, how would its "fishing pounce" work on other playables?

dusky surge
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Would it be a good idea for austro to have a diet almost entirely consistent of fish

dusky surge
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at least with beipi its more like fish + plant

azure crescent
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i can see an austro preying on a beipi if it gets a good ambush

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it's atleast seen fending off one so that's a start

dusky surge
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my thing is i just dont see austro being near a competent hunter

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like, idk man, sure, it's a carnivore

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but it's kind of a one-trick fish pony

azure crescent
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do you mean austro?

dusky surge
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me brain get confuse ez

azure crescent
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ah alright

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yeah i see your point, i just feel like it's inspired a lot by herons, so i'd like to fit in the "eats whatever small enough thing" type of lifestyle

dusky surge
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i mean, sure

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its just kind of one of the smallest animals in the game already

azure crescent
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yeah that's fair

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what would be a good biteforce for it?

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we know it has a bite and a kick + the pounce thing, it's agile and fast, and a decent swimmer

dusky surge
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i mean, i'd honestly give it a poor biteforce all things considered. I'd say 20-25

azure crescent
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i see

azure crescent
dusky surge
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Again, it's designed for catching fish, like with sucho, bary and spino. The mouth is elongated and designed for catching, not crushing

azure crescent
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i didn't mention combat

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i just said its special ability was to see below the surface

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it can practically avoid deinos for all its life is what i meant

dusky surge
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i mean, it's also kinda weird that ptera has a 20 biteforce

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so maybe 30 on austro

azure crescent
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ptera has the highest biteforce proportionally speaking

dusky surge
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ik

azure crescent
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which is crazy

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30 on austro sounds good

dusky surge
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imagine quetz having the same proportional weight to damage ratio

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genuine horror

azure crescent
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111 biteforce with 250 kg

dusky surge
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and if its 500kg, around 200-250

azure crescent
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and 222 if we use the more recent estimates

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this is using the exact same ratio so probably different

dusky surge
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it likely will end up being 500kg since it's supposed to be viable lmao

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and people HATE the idea of quetz being pinned

azure crescent
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that was what i was about to say

azure crescent
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@vapid fable it can 3 shot pachy and utah

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and a headshot charge can 1 shot utah

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and it does very well against tenos if you're smart

somber sphinx
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If you ambush a teno with the charge then you have a huge advantage

azure crescent
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yea

idle delta
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@vapid fable
I would agree with the fact that the bleed resistance on carno was nerfed too harshly, and that the hunger drops way too fast in proportion with how much food it takes from a body. However, a carno can run very far with its low stam. When I sit down to regen my stam and never let it get below 50%, I can cross all of center in just a few minutes. Additionally, its speed allows it to catch up and attack its prey before its out of stam, and the prey cant just keep running away as a 175N jaw is tearing into its backside. A carno can solo 1-2 tenos, 2-3 utahs(With bleed now 4-5 utahs is simply too much), stegos, and dienos(if they dont run into the water).
Its bite force is plenty strong at the moment, and its ability extremely useful if you ambush. You just have to fight with it right

true ginkgo
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@zealous hawk you're complaining that an apex level animal can kill animals which are barely into mid tier, and are dedicated small prey hunters?

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like sure i think that stego shouldn't even be in game until larger predators like acro and rex are in. but stego being able to easy wreck carnos isn't op.

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it's just an animal which shouldn't be playable yet

vapid fable
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im not saying carno needs to be able to take on 4-5 utahs, definitely not, but carnos stam is so terrible at the moment it's lost its defining feature

azure crescent
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  1. carno's crouching bleed multiplier was unchanged 2. utah is 3 shot by carno
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and it's also 1 shot with a headshot charge, or a normal charge combo

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it's defining feature is its speed

hasty coyote
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My only issue with buffing carno stam is pachy. Body fractures already feels bad, more stam just makes the body fracture basically useless.

vapid fable
hasty coyote
vapid fable
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if a utah gets charged, that's bad play on the utah

azure crescent
azure crescent
vapid fable
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yeah that's charging into a crowd

azure crescent
vapid fable
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ill be more than happy to fight you as 2 utahs, never failed that fight

azure crescent
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well i'm not 2 people

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in case you haven't noticed

vapid fable
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im saying ill be utah, with a friend

hasty coyote
azure crescent
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sure thing, i suck as carno cuz i main deino and teno tho

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what server

vapid fable
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and you be carno, i will take you down 100% of the time

azure crescent
vapid fable
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point is, a competent carno vs 2 competent utahs, it will lose

azure crescent
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what server

frail bobcat
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the main issue for carnos bad bleed is the food situation now

azure crescent
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i'm willing to do what you suggested

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^

vapid fable
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what server do you have a carno on

azure crescent
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we can play on a free admin server

frail bobcat
azure crescent
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is taco island still a thing?

frail bobcat
azure crescent
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great

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opening the game rn

vapid fable
azure crescent
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ah alr

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what's your timezone

vapid fable
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cst

azure crescent
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that's 1 am in my timezone

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damn

vapid fable
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wait

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oh you're in eu?

azure crescent
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yeah

vapid fable
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we'll see when we're both on then

azure crescent
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sure thing

idle delta
# vapid fable 2 competent utahs will 100% kill a equally competent carno, they can avoid damag...

No. A skilled carno can use alt bite when the utahs try to attack, or use buck until the utah is low stam or out of stam, causing them to fall off and be easily killed. A carno can turn based on where the utah is headed and get at least a tailbite or even a body bite. You could also bait a pounce and then hit them during the stun time. You could also disengage with the speed carno has to turn around and ram one of the utahs.

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Stam is always important in a fight. You can outstam any dino if you know how to play it right. A good example of this is baiting out special attacks as carno against a teno till its out of stam, then swooping in for the kill.

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I love carno in evrima, its the dino i main due to its ability to fight anything with the right skill. I hate being bled out while im still at 95% hp, but if carno is buffed too much pvp wise, skill will be less needed, and it will become less enjoyable. The only buff carno needs is a slower food-depletion rate and a bleed resistance buff so it can be a bit more proportional with its hp and size

azure crescent
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why was rap's suggestion downvoted?

silk harness
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@hasty coyote I mostly agree with your main point, but balancing pachy's damage is really tricky. It does sound a little strange when you realize pachy's alt attack does less than utah's standard attack, but the reason for that is because it's not just a raw damage move, it's a knockdown/stun. So that 60 damage turns into roughly 180 damage since you can reliably land 2 more alt attacks while the utah is on the ground. I think buffing ram damage might be safer. Again, it isn't actually 5 rams to kill a utah since you also knock it down and can land more hits, but it should be more punishing to get hit by a ram as utah

hasty coyote
azure crescent
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150 ram damage sounds good to me, as it's lower than before and higher than now

silk harness
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I was also thinking 150. 3 shots utah, sounds perfect imo

frail bobcat
azure crescent
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pachy should be the counter to utah, not the other way around

silk harness
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Pounce is a far bigger resource commitment then the tiny bit of stam for an alt attack. Pachy's buck drains utahs full stam bar in a few seconds

hasty coyote
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I still really dislike the idea of just buffing ram. It makes it too good against larger targets. I'd rather have a separate attack that deals damage made specifically against smaller targets like dilo and smaller

frail bobcat
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I would be fine with 100 damage, 1 knockdown and you are out of the fight. If you have packmates to back you up its fine, if you dont, you run

silk harness
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I wouldn't be opposed to decreasing alt attack's startup lag. It is a little hard to hit

hasty coyote
hasty coyote
frail bobcat
silk harness
hasty coyote
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Pachy's issue is not landing the hits, its the fact that pachy lacks the damage to end the fight quickly. You can spend a lot of your stam and finally break the utah, but it doesnt have to leave unless it wants to. The fight only ends when the utah dies, but utah likes longer fights and pachy lacks the damage to end it quickly

hasty coyote
silk harness
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The endlag leaves just enough time to sneak in a hit, I've done it and had it done to me plenty of times. Also decreasing the startup slightly doesn't make the pachy immune to being baited into doing it anyways. And I do agree that pachy needs more damage in some form, but disagree that landing hits isn't currently an issue. A good utah will never get hit by a ram if it isn't a sneak attack, so that leaves alt attack which is fairly inconsistent to hit rn

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Half the time I hit/get hit by an alt attack, it's a tail shot. Which points to the startup being too slow

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I'd say more than half really, at least when I'm on the utah side of the matchup

hasty coyote
# silk harness I'd say more than half really, at least when I'm on the utah side of the matchup

I norm play pachy, and I haven’t had much issues hitting utahs, especially with alts. If a utah can bait my attacks, then that’s fine. Utah is supposed to be more about baiting and not getting hit. My issue is that the hits themselves are not impactful enough. The utah can run faster, dodge attacks, tank attacks, and deal more damage. Pachy is currently being forced to break and run from everything, when it should be able to kill things it’s own size.

silk harness
# hasty coyote I norm play pachy, and I haven’t had much issues hitting utahs, especially with ...

If you're not having trouble landing hits then you should be consistently winning against 1-2 utahs, even with the current damage values. Idk if you believe pachy should be winning vs. 3+, but I personally don't. My main issues with pachy are stamina consumption which ties in with missing attacks. It really does struggle in those long, drawn out fights, and I think lower stam consumption on attacks paired with more damage on the ram would be the best way to fix that. Making alt attack easier to land would also help with stam management and shortening fights.

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I do also agree that downwards ram should be turned into some sort of combo move after a knockdown, but I haven't thought much on the details of that

half girder
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buffing alt bite would just not be it since its cc and can be spammed faster than any other alt attack in the game as of now, buffing downward slam would be nice but that'll only solve half of it

hasty coyote
half girder
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which is better than 5

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what would the downward slam dmg be?

hasty coyote
half girder
#

why not just buff the headbutt?

hasty coyote
half girder
#

spamming alt bite sounds cringe

idle delta
hasty coyote
# half girder why not just buff the headbutt?

A: I would prefer pachies to have to choose whether to break or deal damage to smaller targets. If you just want to break and run, use ram. If you need to kill them, use alt/headslam.
B: It makes the headbutt have too much: massive stun/knockdown range, heavy fracture damage, and damage seems like too much. Similarly to how teno had been changed so it has different uses for each of its abilities, which made it much more balanced ever since (much better than spamming 1 move because its just objectively better than everything else)
C: Buffing ram damage makes it better at killing things larger than itself. To make it impactful enough to be equal or greater than utah pounce, it then is equal or greater against larger things too. Its why people complained that pachy scaled better in packs than utah did.

half girder
idle delta
#

Then do that

#

You have two choices, damage or restun

half girder
#

brainless gameplay isnt fun

idle delta
#

If your a carno and you ram a dino its smarter to deal dmg while you can than turn around and try again.
Spamming rams is not that different from spamming alt bite except you turn around and repeat

half girder
#

reposition and fracture vital parts not spamming one button like m1 carnos

hasty coyote
# half girder spamming alt bite sounds cringe

Its what I have been doing since pachy's release, unless I wanted to ram. Plus, i like that you just keep smacking them while they're down, its a bit more scary when you have to sit there and see something try to turn you into a paste.

half girder
#

plus by the time u recover from a downward slam a utah can get bites in even with a pounce

idle delta
half girder
#

its like a trade off with teno kick

dreamy fiber
#

Bruh no, pacts are scary as a utah. It takes pachy more raw hits, but they can chain hits and cause fractures which can just straight up remove the utahs ability to pounce or even run TI_Wheeze

If you die to a solo utah as a solo pachy you honestly suck badly

half girder
#

mmm idk about that

hasty coyote
# half girder brainless gameplay isnt fun

it may not be fun to you, but it has its place. not every dino in this game should require intense game knowledge to play. Some should just be easy to pickup for newer players.

idle delta
dreamy fiber
#

Pachy crumps utahs hard. Pachys are even punished less for missing headbutt. If a utah missed its pounce on a pachy its practically dead

half girder
#

lmao

fresh laurel
#

Pachys get baited easily by utahs ngl

hasty coyote
#

and personally would MUCH prefer the headslam, but I know it could be difficult to balance a new attack and some people dislike the idea of it. That is why I offered 2 solutions that are equally viable

half girder
#

seems u havent been playing this update

dreamy fiber
#

Or if you pounce a pachy head on it can literally just break the pounce.

grave veldt
#

recovery is literally like less then a second

half girder
#

living in update 4

#

smh

hasty coyote
half girder
#

utah's is faster

grave veldt
#

utah literally just has the advantage

idle delta
# half girder brainless gameplay isnt fun

I agree brainless gameplay is lame, and every feature that makes dinos more skill based I approve of. But its not brainless to choose the most effective way to kill something

hasty coyote
#

also, a missed ram could mean pachy is potentially dead, I put the numbers out there.

idle delta
grave veldt
half girder
#

u can literally face tank a pachy for a automatic pounce, i do it all the time

grave veldt
#

^

dreamy fiber
grave veldt
#

only the ram knocks utah out of pounce but u can just abit that out

half girder
#

no matter what the pachy is bleeding

dreamy fiber
#

And you'll go straight into it's face and your pounce will break

half girder
#

fighting pachys is just unfun

grave veldt
#

misses pounce and it can run off pretty easily

idle delta
#

I think they need to make it so utah pounce cannot reg on dinos face's. It doesnt make sense a utah can latch onto a biting dino's head and teleport to its side

half girder
#

maybe carnos would die less to pachys if they played a stealth dino the way its meant to be played

grave veldt
#

^ main issue imo

#

i dislike face pouncing a lot

hasty coyote
dreamy fiber
# grave veldt misses pounce and it can run off pretty easily

Which is fine. This should be the case. The difference here is the difference in gameplay. A pachy needs to stand and fight, so it will chain attacks.
A utah can't chain pounces in the same manner, so it missing is a bigger risk for the utah than the pachy - as it should be

half girder
#

hitboxes for pachy are also so busted

#

fix one thing to break another

hasty coyote
grave veldt
#

^

dreamy fiber
#

Though I generally find that bad pachys just end up crimping each other TI_Wheeze

grave veldt
#

yea but they dont discourage anything thats the problem

#

body fractures still let utah pounce

#

same with head

dreamy fiber
half girder
#

pachy doesnt live up to what it was meant to be

dreamy fiber
#

A crumped utah will then get 2/3 extra hits on it. Not only is thst a lot of damage, you won't walk out of thst without some kind of fracture

grave veldt
#

pachy is generally supposed to be a counter to utah

half girder
#

pachy was also allowed to brawl certain mid tiers

dreamy fiber
#

And it can. Incredibly well.
Y'all don't give pachy enough credit

half girder
#

just like utah can fight anything

#

not saying pachy should go beyond anything 3 tons

dreamy fiber
#

It can't fight two utahs as well, but a pachy should ideally seek out friends so that it isn't faced with a 1vmany situation

grave veldt
#

carno is probably the only thing it generally would have to fight other mid tiers are fine killing pachy easily

dreamy fiber
#

Utah pounce, however, is op imo. The pachy is not the problem.

half girder
#

allo would DESTROY pachy

grave veldt
#

theres only 3 mid tier carnivores anyways

half girder
#

cera would wipe it out

dreamy fiber
#

A pachy shouldn't try to fight a darned allo

hasty coyote
half girder
#

one missed headbutt is -90% HP

grave veldt
#

anyways i just hope they do something with pachy's down headbutt so it actually has some use

#

currently it just opens coconuts which is fine but if they want to keep it that way i would remove the stamina cost

dreamy fiber
half girder
#

if a utah doesnt get leg its fighting

dreamy fiber
#

The utah pounce should receive a nerf, not pachy a buff.

half girder
#

head fracture, it will still fight

dreamy fiber
#

The utah pounce is a problem for a number of dinos, not just pachy

half girder
#

not really

#

cuz when u buck it off u then have to use hella stam

hasty coyote
half girder
#

had no prob with carno so far fighting utahs, teno is abit hard but still gets the job done

dreamy fiber
#

A pachy should be capable of a solo fight with a utah on even ground. And it feels that way to me. I don't think it should be fighting off hordes alone.

half girder
#

utah should fear pachy

dreamy fiber
#

Mistake

half girder
#

rn its the other way round

dreamy fiber
#

I fear pachy as a utah ngl. The only way I get them is with an ambush, which is as it should be

half girder
#

utah is def the dom of this update, i have only been fighting my own kind more than anything else

dreamy fiber
#

I fear pachy more than Carno teno and stego as a utah player TI_Wheeze

half girder
#

i fear stegos as utah

dreamy fiber
#

Nah stegos are ez

half girder
#

the very fun and balanced hitbox of its swing

dreamy fiber
#

Well ya you do have to contend with hit boxes, but the pattern is so obvious it's painful

half girder
#

killing stegos as teno is fun

hasty coyote
# dreamy fiber And in that scenario the pachy lives. The utah isn't fighting with the fractures...

utahs can and have fought with fractures. I have hit utahs multiple times, but they keep going because they only got a body fracture, and theres nothing I can do to stop them. Plus, you're not taking mobility into account. Pachy has worse turning and worse speed, and utahs can juke pachy's predictable attacks easily. so a utah is not going to easily tank 2 rams. most the time you just hit an alt into a ram and get a body fracture

half girder
#

utahs even fight with leg ^still doing 65 dmg

dreamy fiber
#

Although that might also partly be down to the utahs long hit box

hasty coyote
#

Most utahs I have seen run with a leg fracture, its stops pounce and makes them unable to hit without being hit back. I will concede that leg fracture is strong enough (a bit op until fracture severity comes), but you don't always get it.

half girder
#

when that comes pachy will be in the grave

#

good thing ill have allo to main

hasty coyote
dreamy fiber
#

Well you shouldn't always get a leg fracture. Legit the reason I fear pachy is because on RNG bad hit ends the fight. I don't fight like a loonatic until certain death

A lot of people on official do but you gotta learn to deal with them

half girder
#

goofy hitboxes plus tiers

#

sounds like a dead playable

#

meanwhile utahs will be taking down rexes

dreamy fiber
#

That's cuz utah is dondis favourite child.
But it does need a nerf on the bleed.

half girder
#

biased devs?

dreamy fiber
#

I mostly feel bad for tenos with the bleed cause they kinda suck against raptors

half girder
#

teno honestly needs a bleed res

#

just look at its hide

#

i think a 10% res would be nice

#

ruthless stallion

dreamy fiber
#

Tenos would have less of a problem if the pounce was less instantly magnetic. A teno will miss a claw attack it the raptor is brave enough to just dive on.

hasty coyote
half girder
#

headbutt dmg buff to 120 is fine, 12 hits to kill a carno was also fine

dreamy fiber
half girder
#

balance rn is poopy

dreamy fiber
#

That's all because the pachy was smart enough to use Bush cover and would mislead us with the blood trail. Best pachy fight I ever saw

half girder
#

my fights only last for like 1-2 mins 😦

#

and thats cuz i tank headbutts and get easy pounce

dreamy fiber
#

Most fights we have are short too. That one was exceptional and incredibly fun. Not enough people use the Bush cover well

half girder
#

we need something new dude, game is so dry rn

#

i really want a new map sooo bad

tall bronze
dreamy fiber
#

Honestly a new map wouldnt fix any of the current issues tho. I'd rather see a new playable

Or

Even better

optimisation

half girder
#

idk, map is so barren

#

feels so dead and the lazy ass center river is extra

dreamy fiber
#

Ah I love the map. I hate the pits and hidden cliffs but I find the landmarks really easy to navigate

#

Versus legacy where I was just lost all the time lol

half girder
#

legacy was more fun to travel, hell even thenyaw

dreamy fiber
#

I hated the legacy maps ngl

half girder
#

loved thenyaw

#

really cozy map

hasty coyote
# dreamy fiber Stop being predictable and bait able. Most pachy I run into actually just kinda ...

A: I'm not saying "UtHaS BaIt OuT EvErY AtTaCk!!!! I cAn'T PlAy Da GaMe!!!!!" I'm saying that a good utah can bait out quite a few attacks, especially at the start of the fight and you don't know their patterns. Pachy's attacks also have a good amount of startup, so the utahs have to come to you to actually hit them. They can use that to their advantage and bait out some early attacks, land a pounce, and regen stamina while the pachy has to try and recover bleed.

B: the pachy may have been able to get a fracture or decent damage on some of you, but it lacked the damage to kill you. That pachy also likely burnt through the majority of its stam right there. I have been in a similar fight (was a 1v4ish tho) broke quite a few utahs as I ran into the forest. They only hit 1 pounce, but by the time i managed to heal, I had like 40% bleed and virtually no stam. Sadly i died to a cliff i was hiding next to before i could get away.

azure hinge
frail bobcat
#

@tranquil junco is there a chance you were low on food/water/stam the moment you got pounced? and carno needed a nerf, maybe not the food intake one but the bloodpool one for sure

frail bobcat
tranquil junco
#

i was just needed water i was 60%

#

nope there was a cliff raptor waited and bited me 4 times then left me

#

i did lay 5 seconds and stand still

frail bobcat
#

and how do you know it was a 30% stam pounce?

tranquil junco
#

it was soo quick its maybe 4-3 seconds long

frail bobcat
#

how heavy was your carno?

azure crescent
slender kettle
#

@fiery ruin a better way to word that would probably be to fix the growth rates

keen plover
#

80% dinos should be running significantly faster than 100% dinos. For most species, you're generally slower or marginally faster

azure hinge
#

just sounds like an unneeded mechanic tbh

idle delta
#

@tranquil junco Sub-adult dinos have much lower weights than the full grown versions. A 60% stego can be taken down by a solo carno, while a 80% stego cant be killed by 6.
Its just how it works growth-wise. However, if you bucked and chased it, there is nearly no possible way I could imagine it getting you. I havent experienced a 80%vs utah fight as carno, but as a 100% you can take down 3-4 adult utahs fairly easily.

half girder
#

come over then

slim dragon
#

@slender kettle Deino isn't an apex and doesn't focus on pure raw damage. Besides, bite damage in the game is untied from the irl animal's biteforce and rex could very well deal more damage than deino with a bite since its bite is actually a tool used to kill, as opposed to deino's bite which is used to grab prey.

somber sphinx
#

and deino isnt supposed to go after things over 4 tons

south wyvern
#

most people play Deino wrong though. They just dont get that it's an ambush predator not meant to fight bigger dinos.

#

also hoping the devs dont increase AI too much. i want starvation to actually be a threat in the game and competition between players, even herbis, for food.

somber sphinx
#

Same, I wish there were competition agains herbies for food

south wyvern
south wyvern
#

really hoping the devs dont listen to most of the community for that

somber sphinx
#

Yeah I teel like no animal should be safe, herbivores should have competition against each other so that there isn’t a mix herd of herbies that no carnis can hunt

ocean sentinel
#

That way the threat from starvations comes from repeated failure hunting rather than just walking around for an hour and not finding enough food.

#

The AI could be made to try to dodge attacks when being chased rather than just running in staightline away from the player. Or they could have their attack options improved.

#

I agree with you that carnivores shouldn't just be getting free food, but I think just making AI rare and provide little is a bad way to go about it.

tight cove
#

I just hope they give rex at least 1k dmg per bite 🤷‍♂️

azure hinge
#

Idk how people still try to justify that stego isn't OP in some way

pastel kite
tight cove
ocean sentinel
#

Remember the Isle is a horror game

azure hinge
#

Yeah and stego is the largest threat

#

😂

ocean sentinel
pastel kite
#

Not necessarily

ocean sentinel
#

I was joking

azure hinge
#

It was a good joke don't worry

clever tiger
#

yall are gonna straight up end up crying over the next biggest thing added anyways so whats the point?

#

there's always going to be something bigger and stronger

ocean sentinel
#

Even if nothing in the current roster is meant to kill stego later on, they could still nerf for the time being

azure hinge
#

No as long as it makes sense

#

Like idk anyone that complained about rex legacy

#

Except other rex players

clever tiger
#

stego being strong makes sense, did you know everything in the game can out run it, so if you die to one its your fault lol?

azure hinge
#

Lol so make deino op then

#

Everything can out run deino

#

Great logic my boy

tight cove
#

lol another person saying "just walk away" 💀

azure hinge
#

😂

ocean sentinel
clever tiger
#

point is more people cry no matter what and you sound like malding children because your zerg dino group can't down a stego

#

mald seethe cope and all that

azure hinge
#

No because it is OP in a game that is meant to be like an ecosystem

#

That's why people are crying

clever tiger
hasty coyote
#

our main issue is that everything we currently have in the game is made to struggle against stego.
hypsi dryo and pt do too little damage to do anything
Pachy gets stunned for hitting stego
carno struggles against things in mid-tier, let alone an apex

So deino and utah are our best options, but they generally struggle for other reasons
Deino is an apex built to punch down, so its good at ambushing and killing everything under 4 tons, but starts to struggle against anything bigger.
Stego is the 2nd worst thing for utahs to fight because it has wide reaching attacks that will 1-shot utahs and a lot of hp (only anky is worse because its even more tanky)

clever tiger
#

you're acting like you are forced to fight a stego which is funny

#

yeah and when the next thing gets added you'll cry about it too

azure hinge
#

Yeah because they chase us down

clever tiger
#

guaranteed

azure hinge
#

I play herbie and get killed by stegos

hasty coyote
#

we can't add anything that would reliably kill stegos either, they would have nothing else to eat and would likely just become the new stego.

tight cove
#

stego is legit on utah's diet wtf? 🤣

clever tiger
#

I play herbie and carni and i dont die to adult stegos because i dont try to fight adult stegos

hasty coyote
clever tiger
#

not hard, it takes the longest to grow

ocean sentinel
tight cove
hasty coyote
#

plus, small roster and carni diet was a temporary thing before gore

pastel kite
clever tiger
#

but yeah if you have a fgroup of utahs with half a brain you can take out stegos

ocean sentinel
tight cove
#

utah is the only thing in the game that can kill stegos but if its a good stego its gonna be super hard to kill it

hasty coyote
pastel kite
#

If the Utah’s in your pack are good, then it’s possible, I’ve done it with a pack of 6

clever tiger
#

like i said im not complaining about stegos because i avoid the adults and leve them in the dust

#

sounds like salty carni mains that are mad they cant eat this specific thing without putting in effort

pastel kite
#

If you leave stegos alone, you will survive

clever tiger
#

y e s

#

thats why nerfing them would be pointless

#

stego adult gameplay is already boring and you have to rely on idiots challenging you to see any action

hasty coyote
#

however, I do agree that stegos should not have been added this early on, but neither should have deino

clever tiger
#

if you fight them you're giving them that action

clever tiger
pastel kite
#

Stegos also cannot outstam almost everything, so yeaaa

azure hinge
pastel kite
#

4hrs pretty sure, stego takes 5

clever tiger
tall bronze
#

Stego and Deino are both around 5 hours.

golden coral
clever tiger
#

longer with poor diet shorter with great diet

hasty coyote
golden coral
#

Both stego and deino grow at the same rate I believe. How easy/hard it is depends on how you go about it and what you encounter on the way.. :p

ocean sentinel
#

Deino honestly shouldn't have been implemented without some kind of smaller semi-aquatic to hunt juvis and regulate it's population being added first.

clever tiger
pastel kite
hasty coyote
clever tiger
#

but yeah I'm definitely okay with where stegos are now because they are boring as f once you're adult, vulnerable during growth, and you can run from them easily

ocean sentinel
#

Deino and stego both feel a bit outside the ecosystem at times.

clever tiger
#

next thing will get added and soon they wont be a problem

clever tiger
tight cove
#

the 2 closest dinos where gonna get it seems like is troodon and bepi and ngl there not gonna do anything 😭

hasty coyote
clever tiger
#

I dont mean literally next but the next couple of dinos have a better chance than what we got now

golden coral
clever tiger
#

if they brought back mud at rivers deino would be a lot better off

#

but now their gameplay can be boring

golden coral
#

I'd take out stego for now, put deino at 4T and work from there. But for one reason or another, taking out stego is just.. not acceptable, unfortunately.

tight cove
clever tiger
#

I also believe that stegos should give more than one diet for carnis, to reward the hunt of bigger dinos

ocean sentinel
#

I'd honestly rather have Deino be the 14-15+ ton monster the real Deinosuchus Hatcheri was, but have it's growth process be such a gauntlet due to all the semi-aquatic predators that if you manage to reach 100% you would've genuinely earned it.

clever tiger
#

all in all they can focus in more on balance when the roster is bigger, because right now asking for adjustments all the time will just call for the buff or nerf of something else

silk harness
#

@slender kettle Rex will definitely have way more than 500n biteforce. I don't think a lot of people consider that the only reason deino has such low biteforce is to encourage its lunge/drown mechanic. If deino had 1200+ biteforce, it could just pop out and 1-2 shot all of its current prey. There would be no need to waste the time and stamina on drowning prey. Maybe some people would prefer that, but I think you'd lose the feeling of playing as an actual alligator.

golden coral
#

I honestly don't think rex basic bite force will be that high, since it most likely will also get some fancy way to kill stuff.

hasty coyote
# tight cove i agree, for the first few weeks theres gonna be massive troodon hordes but then...

There is a decent sized group of people willing to play troo.
hypsi's issue is the fact that it doesnt have climbing, spit is extremely unreliable, super jump doesnt help at all, ity has no combat potential, its slow, and its not agile. so it literally has nothing going for it other than "insta grow, small, and looks cute"

troodon also has a very unique gameplay with venom, mimicking, and hordes being easy to amass, and will have humans to mess with too

golden coral
#

No doubt it'd be a bit higher than 500, but probably not as high as people might think or expect

silk harness
#

Yeah I don't think rex will have exactly 1200 like in legacy. Probably more like 700-900

tight cove
#

honestly they could just temporarily reduce the size of stego and deino until larger stuff comes in.

clever tiger
#

they did mention dinos wont 100% reflect their real world estimates, but I'm okay with a rex being a terror. Are they still sticking with it being ai? or playable though?

silk harness
hasty coyote
golden coral
clever tiger
hasty coyote
# clever tiger sick, good

I remember them essentially saying recently: every dino will be playable (except ptero and compy maybe), but some may not be playable on official

clever tiger
ocean sentinel
hasty coyote
tall bronze
#

Another neat thing is that it's also been said all playables will be given proper love and care regardless of their official-server status. So none of legacy's "survival vs sandbox dinos" with horrible imbalances or straight up being unfinished

silk harness
tall bronze
#

They're gonna get stuff though ;O;

#

Though I do find that funny how they said no more unfinished dinos then those 2 exist :P

ocean sentinel
#

Honestly there shouldn't be any single dominant predator in any region. It results in the only threat being cannibalism, which I think is just less interesting because it removes the assymetrical element of the fight.

clever tiger
tight cove
#

i remember when carno did fractures with it charge 😂

tall bronze
#

Should come back once severities come honestly 😛

thin mantle
hasty coyote
# tall bronze They're gonna get stuff though ;O;

when
they have gone 3 updates, likely 4 soon.
hypsi is getting its stuff with herrera, which isnt being worked on
dryo... has been said to be on the backburner, and likely will get it when another dino gets burrow, which isnt coming any time soon

thin mantle
silk harness
tall bronze
#

Herrera is kinda being worked on technically 😮 And Dryo has just been said to be a low priority

ocean sentinel
tall bronze
clever tiger
tall bronze
#

Like if you ram into a Stego, you're just gonna get accordioned

But ram into a Dryo and it will just explode 😛

ocean sentinel
#

Imagine two Carnos charging each other both getting a head fracture.

tight cove
#

herra sounds good on paper until you realize nobody goes into the jungles TI_RIP

thin mantle
tall bronze
hasty coyote
clever tiger
thin mantle
#

Carno is not meant for ramming, it’s not reinforced for it, especially nowTI_Wheeze
Fuckin hits with its nose lol

ocean sentinel
#

Also, how many arboreal creatures are planned? I know Herrera is planned, and Hyspi is going to get climbing too.

thin mantle
clever tiger
#

only fun herbis to play 😦

tight cove
#

utah should also be getting climbing but not true climbing like herra

tall bronze
#

Utah already might get a clamber of sorts.

thin mantle
hasty coyote
frail bobcat
clever tiger
hasty coyote
ocean sentinel
#

I was about to recommend allowing juvi utahs climb trees, which would allow them to trade the danger from terrestrial predators in exchange for putting itself in the domain of Herraras.

thin mantle
frail bobcat
tight cove
#

from what im hearing and witnessed, pachy players are having a hard time adjusting to the fact that utah pounce is working rn lol 💀

clever tiger
#

I'll be herbi main for a while when galli gets put in, i want to be a spam calling menace

thin mantle
ocean sentinel
silk harness
hasty coyote
thin mantle
tall bronze
#

The recovery time for missing is essentially non-existent right now <:/

clever tiger
#

true that

hasty coyote
thin mantle
tight cove
tall bronze
clever tiger
hasty coyote
clever tiger
#

funny too because those same players end up killing their stego when they realize how boring the gameplay is

thin mantle
golden coral
#

Keep the quick recovery, or make it the same as pachy recovery. Then make it so it only works if you pounce at the actual pounce slots/flank, and not from front ot rear. Then it might be more interesting.

tight cove
#

most herbs i see are legit stegos, (becuase there gods on the island) and hypsi (becasue it spawns as an adult) 😂

tall bronze
#

Eeeeeeh I'd say still increase the recovery by like **.**5 seconds

thin mantle
tight cove
#

a good pachy player can take on a single utah no problem

hasty coyote
thin mantle
golden coral
#

I think utah has the advantage there honestly. What with the new pounce and recovery, if you ambush, you have very little excuse for not winning the fight.

#

Especially since most people are.. quite terrible at paying attention to anything, as any carno can attest to

tall bronze
#

I still think the downwards head slam for Pachy should do SIGNIFICANTLY more damage to targets that are knocked down TI_DiloSip

thin mantle
clever tiger
hasty coyote
golden coral
tight cove
thin mantle
tight cove
golden coral
#

It almost is, what with the bleed. You're more or less locked down, and unless the utah loses patience, you're kind of screwed unless you can position yourself in a way where it can not get to you. At which point.. you're now locked to that position, hoping the utah gives up.

hasty coyote
thin mantle
hasty coyote
#

If the pachy gets a hit on the utah first, then sure. If the utah gets the first pounce, then the pachy has to hope for a leg break

golden coral
#

@wild archProblem is, it's hard to decide on how many swings. It used to be 10 at one point, and that was trash. I guess 16-17 swings instead of 20 could work, but it's hard to say. Most other critters have a good few attacks on their main attacks, and useful basic attacks at that, something the stego doesn't quite have.

thin mantle
clever tiger
#

The thing is I'm actually okay with fights being favored to carnis, they do have to hunt for survival, but herbis should have the ability to punish mistakes made by them, in this case utahs should def need longer recover for the missed pounces, make sure there's a risk factor

#

like how when pachy misses the ram, he's already slower than utah, and gets slowed up even more which is good, but there isnt punishment at all for a utah failing its pounce

hasty coyote
#

anything below half food is likely just death

tight cove
#

@thin mantle @hasty coyote do you guys use the tree method when fighting?

thin mantle
ocean sentinel
hasty coyote
#

or the tree decides "nah they stay on"

clever tiger
thin mantle
clever tiger
#

you can endlessly stun once one carnivore is downed with two pachys you can even do it with one if you chain them right

thin mantle
#

What I’m saying is that carnivores on average should be far more demanding and skill reliant than herbivores

tall bronze
thin mantle
hasty coyote
# clever tiger but this encourages grouping which should be the goal right?

no, if you make herbies group but carnis not, then whats the point in playing a weaker herbivore when you can just group as a stronger carni?
heres the general balance of the game: "if you cant fight, run. if you cant run, fight." carnivores are faster then most of the herbivores, so they must be able to fight off the carnivores.

clever tiger
#

I guess its easier for me to say because when i play herbivore i dont go looking for fights and generally hide using bushes to the advantage

#

but i can def fight once in them

thin mantle
tall bronze
#

I kinda disagree with the mindset of "you either need to run or fight".

Sometimes you should just avoid the threat in the first place. 😛

clever tiger
clever tiger
thin mantle
hasty coyote
hasty coyote
thin mantle
tight cove
azure crescent
#

1 pachy should be equal against 2 utahs

ocean sentinel
thin mantle
#

Especially for animals very clearly designed for fighting certain threats off

tall bronze
#

Beip poking a Utah that missed it's pounce before skedaddling to the water just out of spite >:)

clever tiger
hasty coyote
# azure crescent 1 pachy should be equal against 2 utahs

ehhh, id say 2 utahs should be a bit stronger than 1 pachy, they are relatively close in speed and hp

1v1, pachy favored (70/30 to 40/60 roughly)
1v2, utah favored (40/60)
1v3, utahs win (10/90, maybe pachy can abuse specific terrain or skill issue them)
anything more is just death

azure crescent
#

trike should've been added instead of stego

ocean sentinel
azure crescent
frail bobcat
golden coral
tight cove
hasty coyote
clever tiger
#

trike puts back to a mountain/hill/tree. I think people would complain about trike as much as they do stego

golden coral
#

And it would have given us a solid way to balance utahs for the kind of prey that would struggle with them, instead of balancing utahs around things they should not go near.

azure crescent
thin mantle
hasty coyote
clever tiger
thin mantle
golden coral
thin mantle
tall bronze
clever tiger
thin mantle
tight cove
#

lets talk about cera balance in this roster 👀

azure crescent
azure crescent
clever tiger
thin mantle
hasty coyote
golden coral
clever tiger
#

when we'd have the same problem

azure crescent
golden coral
#

Trike would be more vunerable in general than stego, if done right. Same way a deino is less vunerable than stego unless it's far inland trying to migrate.

golden coral
thin mantle
clever tiger
azure crescent
#

i'm saying that trike does what stego is supposed to do but better. it's a better prey item for utahs, it still screws up deino and carno, and it can have similar strategies

azure crescent
tight cove
#

cera should have a grab that drains a ton of stam

thin mantle
azure crescent
golden coral
#

Is this a bad thing? Me and Duder are saying that in the future, with hadrosaurs and ceratopsids, these will be easier to kill for utahs than stego, or deino. Just like an allo or rex would be easier than a carno, due to them being slower and more open, than the specialized small game hunter that is meant to take on utah sized prey.@clever tiger

thin mantle
azure crescent
#
  • maia is somewhat known to have a "standing upright defensively" ability
clever tiger
#

idk man, i just go for juvi stegos instead because they usually spam call, im not crying about adult stego power because they are easily avoidable

golden coral
# azure crescent not really, hadrosaurs can realistically attack from all sides

True, but at the same time, they have no armor, are likely less powerful, and has just as open flanks. In general they'd be less "fighters" I'd imagine. Not that they should only run, but still, might rely more on running things over and so on, than outright standing and fighting. Especially if they can still only attack in one direction at a time. And while teno is lethal, it's small, and designed to brawl. I can't see a maia, or para, be quite as.. vicious I suppose.

thin mantle
azure crescent
silk harness
#

@azure crescent I've always felt the same way. The trike vs. utah matchup will be so much more fun for both parties compared to the borderline toxicity of stego vs. utah. Especially if they keep that mechanic they showed off a long time ago where pouncing the trike's horns just impales you. Makes the fight much more strategic.

azure crescent
#

But I agree in the sense that utah will have an easier time against hadros

golden coral
#

@azure crescentI think I make a distinction between how hard a hunt would be, and how difficult. Taking out a trike is harder than taking out a stego due to trike being larger and tankier. But reverse, a stego would be way more difficult and dangerous than the trike, due to stegos tail vs open flanks on trike. Difficulty = the amount of "skill" or well, gameplay itself you need to go through to get the result. Hard the amount of time and effort you need to go throigh for the result.

thin mantle
golden coral
azure crescent
#

oh yeah i know i was just giving an example

clever tiger
#

you can still kill stegos with a smart group of utahs btw so its not like utahs cant do it

golden coral
#

While they could be given rather vicious attacks, I don't see them as quite as.. "aggro" as any ceratopsid. So I'd still say ceratopsids, like larger carnivores would be a bit more dangerous than the relatively "defenseless" hadrosaurs that rely more on sheer bulk and the accompanying trample and similar attacks.

azure crescent
tight cove
#

yeah para is probably gonna be pretty easy to hunt for utahs, its a big target with exsposed flanks that's slow 😂

azure crescent
#

para isn't very slow honestly

#

it'll probably have a similar moveset to shant

golden coral
#

But yes, trike instead of stego would be better for future balancing.

#

Eh, slow in relation to utah I'd say.

azure crescent
#

so a hind kick, a body slam and a trample

clever tiger
thin mantle
silk harness
azure crescent
azure crescent
thin mantle
#

I feel like arguing from popular complaint is a really bad idea given the general level of engagement or understanding of balance this community has, but that’s just me

clever tiger
thin mantle
#

Engage with arguments is better anyway

clever tiger
#

those clowns arent beating a stego as it should be

golden coral
azure crescent
#

because utahs aren't supposed to beat stegos to begin with

tight cove
clever tiger
thin mantle
tight cove
#

nothing is an easier kill than a pachy that doesn't buck lmao

golden coral
#

I mean, people think rex would be "immune" to utahs, but I honestly don't see how. If a carno can't catch utahs, how is a rex,that is way bigger target, and way slower in movement, going to do it?

azure crescent
golden coral
clever tiger
golden coral
#

I saw someone mention they didn't know food, water, stam and health affected bleed

azure crescent
clever tiger
thin mantle
golden coral
#

Utahs can beat stegos, and that's fine. The issue isn't so much that they shouldn't at all, but the difficulty in doing so, compared to other targets. Like, technically utahs could kill a deino or even an anky, but.. it'd be almost impssible.

thin mantle
azure crescent
clever tiger
#

You can look in the balance requests and people are STILL calling for stego nerfs when it doesnt need any when you can either avoid or take it down with a smart group

azure crescent
#

That is irrelevant. What people complain about is irrelevant when it's supposed to be that way.

thin mantle
azure crescent
#

Those people don't know what they're doing, and thus are not a good argument.

golden coral
#

Basically. If we balance utah to reliably take out stegos, and deinos possibly, and pachy and teno and so on, all animals that are for once reason or another much more tricky than let's say para, rex, galli, and so on, then when those critters come in, we'll have to rework stuff a lot due to utahs now being really OP vs those matchups.

thin mantle
#

I don’t think a more definitive self own in regards to balance exists other than complaining that stego is too strong and needs nerfs

clever tiger
#

This whole argument started because people were complaining about stego being op, thats been the sentiment for ages on this discord actually. I've always said its an option to fight it, is what you guys calling for is nerfs to utah? because of its bleed?

thin mantle
azure crescent
#

It just means that utah will be better balanced for the FULL roster, rather than getting balance changes every time a new dinosaur comes.

clever tiger
thin mantle
thin mantle
azure crescent
#

People crying doesn't matter.

thin mantle
#

Like we’ve been saying, if people are complaining that stegos are immune to death, they don’t know how to play Utah or deino

azure crescent
#

(Unless it's for a genuine reason, which in this case, it is not)

clever tiger
thin mantle
azure crescent
#

How are you missing my point

#

It should, which is exactly why it shouldn't be in the game this early on.

thin mantle
#

Because Utah gets balanced to combat hard counters

#

Which is bad for everything else

azure crescent
#

Which is unhealthy to the game

#

There's already pachy and stego being taken down by utahs, both of which are hard counters to it. Do you see the issue?

#

Of course a large group of utahs should be able to take down these animals, but not as reliably as they do now.

thin mantle
#

A very large pack

clever tiger
#

I think a smart group that manages to take down a stego should be rewarded for fighting in a group

#

because Ive mostly come across terrible players that group up with 5+ utahs then get mad they couldnt beat a stego when they have capacity to

thin mantle
clever tiger
#

risk and reward for good play

azure crescent
thin mantle
#

Like I definitely agree, I also agree that this applies to any playable creature. We’re discussing the scale of difficulty and where these targets should fall upon it, not whether killing them should be rewarding

azure crescent
#

Trike is a better prey item for utah, ergo utah gets balanced around the things it SHOULD kill, ergo we won't have balance issues with utah when other playables are added, etc.

clever tiger
#

because as far as I was concerned a stego could reliably counter a dismount of a utah pounce which is a one shot right? a stego can also use it's surrounding to its advantage to avoid headshots

azure crescent
azure crescent
thin mantle
#

Reduce both the apexes to half their weight for the time being, or replace both with something smaller, or remove both and put them in sandbox to satisfy the players of those critters

golden coral
#

I'd say we need a clear idea of numbers for a pack, and then work from there. We also need to work on the playables getting their proper difficulty, rather than just having stats. It's not the stats that should make stego untouchable, or pachy, it's their abilitys and all that. That way, you can lower stats to fit the current roster if needed, with the understanding that when the critters have proper stats, they are no longer prey items. But at that time, it'd be fine because the rest of the roster is there to be better prey.

azure crescent
clever tiger
thin mantle
#

It’s not my end all solution is just one of the many options

clever tiger
#

there's already people hardly playing herbis because they are boring and already outnumbered on most servers, and if you are on a server with a lot of stegos you can still just avoid the adults and target the babies

azure crescent
thin mantle
clever tiger
thin mantle
#

Plus…..initial U4 and the stress test for update 4 proves that isn’t true

clever tiger
golden coral
# azure crescent idk 3 ton stego sounds off to me

It'd be fine if stego was properly difficult, since it'd be temporary. Same as a 4T deino but with more actions to do and all. While I hope we get a 8T stego in the future, I think it's fine to wait for the future for that, if "small stego" gets proper ways to fight and all, and maybe some of that gular armor (so much for tiny head, easy kill xD)

thin mantle
thin mantle
clever tiger
thin mantle
#

Then I’d be scratching my head trying to explain the teno pops. Herds of 8 tenos weren’t at all rare back then

clever tiger
#

the only explanation i have for why herbis might be out populating carnivores (if thats actually the case) is because dryo and hypsi are half implemented, they arent worth playing/growing

#

so that leaves herbi mains with the option of teno, pachy and stego ( which stego gets boring so hard to count)

thin mantle
clever tiger
thin mantle
#

That’s pathetically low

clever tiger
golden coral
#

I would imagine herbi pop goes down now that utah is "OP". Why go teno, or dryo, or even stego or carno (and deinos are just river worms), when you can grow a utah quick, and with some form of coordination and "skill" take on everything else in the game pretty easy and reliably.

azure crescent
golden coral
#

And since we all know, killing abiility is all that matters for Isle players so here we are xD

thin mantle
clever tiger
#

Ohhh okayokay, see we were having like several convos about dino power/bites that I didnt know this was about balancing player diet picks

golden coral
clever tiger
#

at some point earlier i joined in to discuss the fact that some dude believed stegos were too strong and I argued they aren't and that you have options to fight or leave, so clearly that subject changed somewhere in between the discussion

thin mantle
azure crescent
#

dibble needs to be added asap

#

it'd be a good yet tough prey item for utah

thin mantle
thin mantle
azure crescent
#

indeed

clever tiger
#

the problem is the isle updates really slow. like 1 or 2 dinos a year is pathetic. and idk what makes them decide on their next playable

thin mantle
#

Like….I’m confused why Troodon is being added before something like mega or dilo simply due to a lack of available prey for Troodon

clever tiger
thin mantle
#

Pachy teno and stego all have incredible AOE, so unless they make Troodon run faster than Carno and pounce 3 times quicker than Utah I have no clue what it’s actually going to do to them

thin mantle
clever tiger
#

Like at least being able to vote on the next dino from a batch of them would be better

thin mantle
#

By far, tho as devs of a game with combat as a central mechanic in conjunction with survival in the form of food needs, I feel like the devs could just make better choices on playables to add based upon relevance to the other members of the roster

#

Because hypsi would quite possibly win the vote between dilo dibble and galli in a pre U2 world simply because it’s new and adorable

clever tiger
#

and less fiddling with tweaks overall as the roster grows

thin mantle
#

Mhm, which is what Utah and teno were meant to be…..and uhhh….well it worked for one of themTI_LUL

#

Like teno has been fairly consistently great over the course of the games history post U2, it’s been too weak or too strong at some point or another but never to an unbearable point, and that’s mainly because it has relatively low health and it’s abilities can be actively engaged with

clever tiger
#

the only time ive played hypsi is to explore the human areas and dropped it since

#

but yeah basically waiting on cera to mix up a bit of the population, not thrilled about troodon or bepi

somber sphinx
#

Well I am, especially troodonTI_Pathetic

clever tiger
#

to each their own, i aint knocking it, just want my galli, for carnivore I want titanaboa but maybe in a dream lol

thin mantle
thin mantle
somber sphinx
#

I just want my boy Albert and I’ll be happy

clever tiger
thin mantle
#

We have poisons and venoms, neither of which will go to hypsi I'd imagine

clever tiger
thin mantle
#

Don't think acid is ever gonna be in the game unless strains have it

clever tiger
#

I was expecting that hypsi to get something similar, with very little damage of course, but at least to make it more interesting. God just delete it at this point then 🤷

thin mantle
#

If it is to be improved I don't think that would or should be the direction to take it tbh

azure crescent
#

hypsi's spit does damage already, just very little

thin mantle
#

It needs more mechanics, and it's spit needs to be useable while running away from something

clever tiger
# azure crescent it does

oh, see i didnt really use it much, i thought the spit did no damage and just did a .5 second blind as long as the target cleaned it off fast enough

clever tiger
thin mantle
#

cuz rn it's basically a bullet

clever tiger
#

y e a

golden coral
clever tiger
#

that travels very slowly

thin mantle
thin mantle
golden coral
#

Also hypsi stomach acid (yes, actual acid or something equally lethal) improvised merc gun needs to happen!

clever tiger
thin mantle
clever tiger
#

ohh ty then

golden coral
half girder
#

why play hypsi when dryo exists, hypsis are a waste of server slots, nothing really exciting about them

near minnow
#

@severe pagoda carnos starting off with low hunger is just preparing you for what adult carno is like; always starving and if youre not starving you're immediately looking for your next meal. its really absurd and takes a lot of potential fun from carnos because you cant do anything but actively hunt. I love trying to ambush / sneak up on prey, but its not realistic, I have to go to center and pick fights or scavenge for food.

#

the only time i can ambush prey is when im sitting on a stack of carcasses.

azure crescent
#

@minor condor stego has the same stam as carno

#

you quite literally cannot get outstammed by a stego unless you're below half stam as carno

minor condor
#

okay TI_Derp

tranquil pawn
elfin apex
#

#balance-feedback message
in reply to the balance feedback post suggesting we'd need a larger predator like allo or cerato:
Carno is bigger than Cerato, it is longer and approximately twice as heavy. Mass-wise, a carnotaurus should body a ceratosaurus easily

dusky surge
#

#balance-feedback message
you say that and yet my least played (and my least fave to play) animal is stego. The stego main strawman argument is silly

#

i downvoted it for the reason of it not really needing a nerf beyond satisfying people who want herbis to be easy food/fodder

#

U3 is an example of stego at its worst

#

and deinos ruled the island during that period

somber sphinx
dusky surge
#

personally, still dont want cera to feel too big for its britches

somber sphinx
#

Same

dusky surge
#

its not the carno counter

#

it shouldn't be

#

it should be strong enough to get carnos to leave its food alone and thats about it

somber sphinx
#

Indeed, I feel like 1.4T cera would be a good spot

calm ibex
#

I love balance feedback.

dusky surge
#

don't we all

#

me and the boys strawmanning everyone who disagrees with our takes

wheat ridge
#

if we would go with "realism" in this game, deino would only weight 4 tons and stego 6, it would have even less of a chance against it, stay salty carni mains

#

and dinos below apex tier would not even dare to attack it, realism seems fun

azure crescent
#

To be fair if we went realism deino would weigh 14 tons not 4

dusky surge
#

deino big

#

it differs depending on subspecies of deinosuchus

azure crescent
#

ours is hatcheri

ocean sentinel
#

Realistically it would have no issues dragging a stego based on weight alone, though the tail would case problems, though it's honestly better that Deinosuchus was downsized for the game given it's current state.

azure crescent
#

Deino is fine as is

ocean sentinel
#

Honestly it's a bit too powerful

azure crescent
#

i mean combat wise not really, it’s just strong because it can oneshot almost all the roster

ocean sentinel
#

Both Stego and Deino feel out of place in the roster.