#balance-feedback-discussion
1 messages · Page 12 of 1
Agreed, and even as Utah's with a large pack, it takes forever to bleed them out, and you usually lose a handful of raptors because they are one tap if stegos use their tail attack
And even then... Utahs may target one stego. I'm a newer player, but I haven't yet played with a Utah pack brave enough to take on 2-3 adult stegos who can watch each other's weak spots
that would be op, to balance it out they can make it so that the bigger it gets the more food it needs compared to it's weight and faster hunger drain
basically it slowly turns into a hypo
What's wrong with omnivore pachy gameplay wise though?
i mean it would just mix up game play and really give people a reason to dislike pachy instead of just not like them cuz there dicks
what's wrong with pachys just being dicks
TI's pachy isn't built to be an omnivore
both design wise and gameplay wise
theyd really only be able to eat small animals since there charge dosent do as much damage anymore and it took a health nerf
my bad i miss read this didnt realize u were agreeing with lol
but theres evidence they were ominivores
i know, but that isn't a valid reason
there's also evidence spino had a newt type of tail and here we are
they could do it they already kill babies as is just like pts
pachy didn't get a hp nerf
just let em eat them
and?? herbivores are dicks
yeah but if pachys are gonna be baby killers let em eat them
no?? we'll just get gangs of pachys killing everything they see
they do that anyway
yeah but justifying it is worse
dont really think it would change much with the current way there played though except just give them more flavor
but it doesn't need more flavor
i see nothing wrong with it it wouldnt change pachy much
@zealous hawk you survived because it was a carno pack lmao
carnos suck at killing stegos
Multiple. Like I killed over 20 carnos tonight. Also deinos and others
I just think it's ridiculously op. I dunno what should be done cause I'm not a game developer but wtf is the point of playing any other herbivore lol
the point is mobility and versatility
stego has almost none of those
and stego has the same stamina as carno
Every creature should have a counter. Stego has 0 counter
If you think it's balanced the way it is i dunno what to tell you
Cause it's just not. Not even close
you're not forced to fight stego, it is literally the easiest creature to avoid in the game
if you die to a stego either you engaged with it or it was speed hacking
Breh I just ran up to them catching them off guard and killing about 3 of them in one swing. (This was no rules server) it was fun on my end but only because I knew how stupidly strong I was compared to them. Yeah if 2+ deinos somehow caught up to me that'd hurt but that situation is not often enough to balance them.
"them" being the carnos?
They were stupid to stay in the area but I mean, people are also bored I guess.
Either way thats my balance feedback based on my experiences tonight is all.
stego is OP in the vacuum of the current roster. If rex was added, stego would be hot trash
stupid =/= unbalanced
so much so that the devs have confirmed stego will be receiving new attacks and buffs to compensate for the big apex predators that share the land
also i like how a ton of carnos threw themselves at non diet food that easily kills them and rightfully died
could've ignored them at any time
carnos chose to die
even with broken legs carnos can easily avoid stego
they're slightly faster than stego and have the same stam
Are you a stego main
i honestly think using a ton of fool carnos committing cult suicide to appease the mighty stego gods as an indication of balance is ludicrous
carnos are not, and will never be, a worthy opponent for stego
the day that happens i will become clinically depressed
also stego can be escaped by every animal in the roster (besides landcrocs, which are already stupid)
Its not just about carnos. I just feel like every creature should have a counter and stegos just don't. They are good at everything
sub land crocs are safe
they're faster than every stego
you can leave and they can never do anything, packs of coordinated utahs can dispatch them since the pounce was fixed
also 2 coordinated deinos easily thwomp stegs
^
I don't agree.
even if a single deino gets in a specific spot in their legs you can kill a stego
if you get in that spot the stego gets stuck on you lmao
You can not agree all you want but I have the evidence of actually killing stegos using my mentioned strategies to back my argument
and every swing it does doesn't count as headshot
I can also back my arguments. Thats just my opinion on stegos rn lol.
I find stegos play the valuable role of keeping deinos from being literal pests
^
U3 deino was a nightmare we should never have to endure again
you can disagree all you want, but there's quite a few strategies to kill stego as deino
at least stego bleeds
If you can look at a stegos attack, defense, health and Stam and say yep that's a well balanced creature right there then we just gotta agree to disagree.
the stats alone don't determine balance
it has less hp than a deino, same stam as carno, and it has the worst speed on land apart from adult deino
deino has the best bite, health and bleed resist in the game, an entire unique ecosystem to itself, water sense, less headshot damage, better stealth, easier and more viable juvi/sub stages and an ability that can instakill over 2 thirds of the roster
stego has a big tail with big damage
deino, by far, has WAAAY more going for it
its only real "problem" is that stego exists to stop it from being an unbeatable god
- use a duo where you take turns doing headshots, 3 headshots each deino is enough
- get in that buggy spot i mentioned before
- just gang up on it when it tries to drink or cross a water source
deino also has the easiest growth in the game apart from arguably ptera
Okay lol
true
Don't blame deinos for land ai being terrible
land AI???
eat big fish; keep eating until the fish is gone because deino can't vomit; go to secluded spot; wait on land; go get a drink; go back on land; grow to adult; profit
what the f*****ck does ai have to do with this
you can't swear in islecord apparently now
deino can't vomit, can hide from EVERY predator that isn't another deino
even then avoiding canni deinos isn't very hard
You're complaining deinos have it easy growing, which isn't entirely true they have their own problems
very frustrating to my australian habits. I've had to rewrite so many messages today
If ai was better for everyone growing wouldn't be as bad
same lmfao
eat big fish; keep eating until the fish is gone because deino can't vomit; go to secluded spot; wait on land; go get a drink; go back on land; grow to adult; profit
oh, deino's easy growth has very little to do with AI imho
it's got everything to do with the fact that big predator appears and it goes underwater till safe
Yeah that is generally how it's done.
specially with juvie deino's superior vision, water sense, and dart speed/distance
yeah so how is it not easy
deino is an apex, it should have a hard time growing
it's quite literally in the safest place in the game (besides the sky)
every animal that isn't its own stands no chance of predating it
out of 24 baby alligators, only 10 will make it to 1 year of age, and out of these 10, only 8 make it to 4 feet long, aka 1.5 meters~
The safety it gets from the water is a trade off for being useless on land. Or at least it's meant to be only defensive on land
deino has crazy stealth on land
True, very low down
i unironically killed 3 utahs by waiting in a bush next to a spot in a river and running to them as sub deino
And my baby deinos get killed plenty too just by being wrong place wrong time. And it'll get harder as more predators are put in I'd imagine
low down posture, generally good colors for camo
yes, and that's good
it's supposed to be hard
I don't disagree. I never wanted the isle to be a bush simulator
But the state of their growth is not the players faults is all I'm saying. And deino mains have their own issues.
Most of which come up later in life admittedly
sure AI is somewhat needed because fish exist, but what does land AI have to do with it
You wouldn't be complaining about deinos if others had the same opportunities I imagine
i mean yeah of course i'd complain about having the easiest growth in the game
why would i not complain lmao
There's nothing hard about growing any dino imo. So long as you are lucky enough to get your first meal and fill up your cores you bush sit to victory.
And that's been how it's been since legacy
deino growth is easy asf lol
i mean, it needs something
The game shouldn't be a starving simulator
I dunno what is with isle players and the mentality of its only good if everything is as tedious and painful as possible. There should be plenty of bunnies and deer running around for everyone to hunt ideally. Avoiding predators should be your biggest worry as a juvie imo. Starving should be a threat of course, and it always has been.
Maybe it gets better with more diet updates idk.
And I mean deino may have fish to eat but it's not a thrilling existence and in the end it is a game which should be fun and challenging. Eating elite fish for 8 hours and then afking is not what I think most people want out of being a deino
Its just what yoh gotta do until you get at least 50%
I'd be happy if there was less fish but more land ai and that ai would come to water to drink so you had to hunt players and more sophisticated ai as a deino
That is my hope for baby deino in the long run. Plus then people can practice their lunges which is the funnest part of playing deino imo
I do as well unless I'm super committed to becoming an adult lol. But spawning at center and running from corpse to corpse grabbing babies is something I often do for fun
there is such a overpopulation of deinos on like every server, crocs also mostly dont kill other croc because they are mostly played by a specific group of people, there needs to be way less fish, less fish means more crocs need to cannibalize, more cannibals means less crocs and less crocs mean more viarity on land less more save river to drink more, which also means more land dinos drink more at rivers in high populated areas and crocs have more of a chance to catch someone while drinking, atm every dino is running to a non populated area to drink and croc barely see anyone drinking because the everyone knows the fucking rivers are polluted with tons of crocs
Its hard to cannibalize without every deino in the area becoming triggered and ending you. Though this depends on the server you play on.
But yeah more incentive to cannibalize isn't a bad thing for deino
they get mad because they will say "there is enough fish" and because tons of pacifist roleplayers play this dino, i always clean the river on 2 servers with 2 friends, killing every croc we find but in a few hours everything is full of crocs again becuase growing them is the easiest thing
But at the same time people shouldn't be forced to either if that makes sense. Some deinos are really chill with other deinos and don't want to sit and heal so they look for better prey. That's not an unwise decision
well then they should stop crying about not finding other dinos they can drag underwater, everyone just knows u can only drink from non populated areas
Part of it is also all the fish seem to spawn in huge clumps in the same areas. I dunno why they aren't more spread out
ye most fish is in high populated areas i noticed that
it should be spread out more
there is like 10 fish in center at the waterfall, like in a few meters
its hilarious
The map is not used intuitively in almost every aspect of the game rn anyway so I guess it's just something that needs to be updated
hopefully velada and more semiaquatics come
velada cuz its better designed and semiaquatics to make deino growth harder
that's not what i meant by it should be harder lmao
what semi aquatic should it be?
@shell coyote carno's bloodpool is the same, bleed just drains faster
honestly austro or bary
austro for fresh spawn and hatchling deinos and bary for subs
me want beipi
eh, beipi is cool but i'll mainly use it to knock pteras off the air by dolphin jumping into them
i prob won’t be touching it
as you should
dude im so excited for more extra smalls
and beipi looks like it has REALLY fun movement
i want more mid tiers
beipi is really just a master of evasion in water, but it won't contribute to making deino's life harder by a lot
austro on the other hand has some decent attacks, and is large enough to take small deinos
beipi is a free deino snack
beipi gonna struggle with smaller deinos cuz they're stealthier
see it being fun to play for about a week
ye honestly beipi will only be fun in velada, because spiro's water is just trash
i just want allo
allo or alberto would be cool
austro deino food
personally, no real interest in mid-tiers
at least for now
i personally see more consistent enjoyment out of animals like finished hypsi, troodon and beipi
death is meaningless
well than they shoudl increase it for carno , righ now its rly bad
austro can jump far as f*ck and is faster on land than beipi
and austro can also see below the surface from land 
yes, its still not killing any deinos
not adults, it's large enough to kick babies lol
its only 320kg and not designed for combat
yeah true, it's atleast strong enough to fend off a beipi, which isn't saying much but still
i just want my heron austro killing hatchlings
a pack of like 3 can take on a deino
baby deino
i don’t see them doing too much dmg at all
the biggest damage i can see them do is like 75 with their kick
what would be a good biteforce for austro?
Idk I never found anything in the isle really that challenging to grow
speaking of, with the gore update, with designated piscivores like austro, would it make sense for it to be entirely capable of eating just fish for completed diets?
Just your play style or skill I guess
Why has the pachy as omnivore suggestion got clown emojis? It's actually been suggested that they're omnivores irl.
i'd personally prefer them to stick as herbivores as more evidence points to that, but the negative reaction there is a tad agressive.
oh yeah for sure, but i can see it being like a heron where it just eats whatever tiny thing it finds
i mean, it may eat frogs or whatnot, sure
or semiaquatic hatchlings
but i really dont see it eating much else
like small beipis, deinos that came right out of the egg
like forcing a carnivorous hunting lifestyle on it seems unfair
thats too situational imho
oh yeah i know, just saying it might occasionally do that
its primarily designed first and foremost as fisher boy
mainly just fish though
but that's what I'm curious about
i do wonder though, how would its "fishing pounce" work on other playables?
Would it be a good idea for austro to have a diet almost entirely consistent of fish
would it even apply?
at least with beipi its more like fish + plant
i can see an austro preying on a beipi if it gets a good ambush
it's atleast seen fending off one so that's a start
my thing is i just dont see austro being near a competent hunter
like, idk man, sure, it's a carnivore
but it's kind of a one-trick fish pony
why would beipi be a hunter
do you mean austro?
me brain get confuse ez
ah alright
yeah i see your point, i just feel like it's inspired a lot by herons, so i'd like to fit in the "eats whatever small enough thing" type of lifestyle
yeah that's fair
what would be a good biteforce for it?
we know it has a bite and a kick + the pounce thing, it's agile and fast, and a decent swimmer
i mean, i'd honestly give it a poor biteforce all things considered. I'd say 20-25
i see
and it can nullify deinos by seeing them coming
Again, it's designed for catching fish, like with sucho, bary and spino. The mouth is elongated and designed for catching, not crushing
i didn't mention combat
i just said its special ability was to see below the surface
it can practically avoid deinos for all its life is what i meant
ptera has the highest biteforce proportionally speaking
ik
111 biteforce with 250 kg
and if its 500kg, around 200-250
and 222 if we use the more recent estimates
this is using the exact same ratio so probably different
it likely will end up being 500kg since it's supposed to be viable lmao
and people HATE the idea of quetz being pinned
that was what i was about to say
@vapid fable it can 3 shot pachy and utah
and a headshot charge can 1 shot utah
and it does very well against tenos if you're smart
If you ambush a teno with the charge then you have a huge advantage
yea
@vapid fable
I would agree with the fact that the bleed resistance on carno was nerfed too harshly, and that the hunger drops way too fast in proportion with how much food it takes from a body. However, a carno can run very far with its low stam. When I sit down to regen my stam and never let it get below 50%, I can cross all of center in just a few minutes. Additionally, its speed allows it to catch up and attack its prey before its out of stam, and the prey cant just keep running away as a 175N jaw is tearing into its backside. A carno can solo 1-2 tenos, 2-3 utahs(With bleed now 4-5 utahs is simply too much), stegos, and dienos(if they dont run into the water).
Its bite force is plenty strong at the moment, and its ability extremely useful if you ambush. You just have to fight with it right
@zealous hawk you're complaining that an apex level animal can kill animals which are barely into mid tier, and are dedicated small prey hunters?
like sure i think that stego shouldn't even be in game until larger predators like acro and rex are in. but stego being able to easy wreck carnos isn't op.
it's just an animal which shouldn't be playable yet
2 competent utahs will 100% kill a equally competent carno, they can avoid damage with agility easily long enough for the carno to be low on stam, at that point the carno can't choose to run away, not to mention it is very easy for utah to keep up with carno even at full stam
im not saying carno needs to be able to take on 4-5 utahs, definitely not, but carnos stam is so terrible at the moment it's lost its defining feature
- carno's crouching bleed multiplier was unchanged 2. utah is 3 shot by carno
and it's also 1 shot with a headshot charge, or a normal charge combo
it's defining feature is its speed
My only issue with buffing carno stam is pachy. Body fractures already feels bad, more stam just makes the body fracture basically useless.
how often can you charge and hit a utah? especially in an open combat
crouching and standing have the same multiplier, so it was changed
if a utah gets charged, that's bad play on the utah
i never counted it but i usually hit atleast a charge if its like 4 utahs
you die to 2 utahs, that's a bad play on you
yeah that's charging into a crowd
ah, but crouching still turns faster so it's good for defensive play
ill be more than happy to fight you as 2 utahs, never failed that fight
im saying ill be utah, with a friend
I'm not saying crouching is a bad play, but it doesnt lower bleed.
and you be carno, i will take you down 100% of the time
yea i know now, ty
point is, a competent carno vs 2 competent utahs, it will lose
what server
the main issue for carnos bad bleed is the food situation now
what server do you have a carno on
we can play on a free admin server
just play on scope or something like that
is taco island still a thing?
it is
alright, we'll do it when i get home, tonight, 8pm cst goodm
cst
yeah
we'll see when we're both on then
sure thing
No. A skilled carno can use alt bite when the utahs try to attack, or use buck until the utah is low stam or out of stam, causing them to fall off and be easily killed. A carno can turn based on where the utah is headed and get at least a tailbite or even a body bite. You could also bait a pounce and then hit them during the stun time. You could also disengage with the speed carno has to turn around and ram one of the utahs.
Stam is always important in a fight. You can outstam any dino if you know how to play it right. A good example of this is baiting out special attacks as carno against a teno till its out of stam, then swooping in for the kill.
I love carno in evrima, its the dino i main due to its ability to fight anything with the right skill. I hate being bled out while im still at 95% hp, but if carno is buffed too much pvp wise, skill will be less needed, and it will become less enjoyable. The only buff carno needs is a slower food-depletion rate and a bleed resistance buff so it can be a bit more proportional with its hp and size
why was rap's suggestion downvoted?
@hasty coyote I mostly agree with your main point, but balancing pachy's damage is really tricky. It does sound a little strange when you realize pachy's alt attack does less than utah's standard attack, but the reason for that is because it's not just a raw damage move, it's a knockdown/stun. So that 60 damage turns into roughly 180 damage since you can reliably land 2 more alt attacks while the utah is on the ground. I think buffing ram damage might be safer. Again, it isn't actually 5 rams to kill a utah since you also knock it down and can land more hits, but it should be more punishing to get hit by a ram as utah
either: A they think bone breaks are impactful enough
or B they want to nerf utah
or C they play utah
150 ram damage sounds good to me, as it's lower than before and higher than now
I was also thinking 150. 3 shots utah, sounds perfect imo
180 damage means it needs 3 knockdowns to kill an utah. it needs two pounces to kill a pachy
pachy should be the counter to utah, not the other way around
Pounce is a far bigger resource commitment then the tiny bit of stam for an alt attack. Pachy's buck drains utahs full stam bar in a few seconds
I still really dislike the idea of just buffing ram. It makes it too good against larger targets. I'd rather have a separate attack that deals damage made specifically against smaller targets like dilo and smaller
the alt attack is harder to hit
I would be fine with 100 damage, 1 knockdown and you are out of the fight. If you have packmates to back you up its fine, if you dont, you run
I wouldn't be opposed to decreasing alt attack's startup lag. It is a little hard to hit
although yes, I understand the cc makes up for it somewhat, it still takes 3 knockdowns to kill a utah, as well as a large chunk of your stam. utahs also have the agility and speed to bait out attacks and go in when the pachy starts using attacks more sparingly
that just makes alt too good tho, you wouldn't be able to attack a pachy at all unless you make pounce take prio over alt.
and that would make the problem even worse
Startup lag but not endlag. Utah would still be able to sneak in hits at the end of an alt attack if the pachy is like spamming it
Pachy's issue is not landing the hits, its the fact that pachy lacks the damage to end the fight quickly. You can spend a lot of your stam and finally break the utah, but it doesnt have to leave unless it wants to. The fight only ends when the utah dies, but utah likes longer fights and pachy lacks the damage to end it quickly
that doesnt matter if the pachy can just time its hits, plus the end lag is very slim as it is. decreasing the startup means you have less chance to react quickly enough to get a hit in without being hit back
The endlag leaves just enough time to sneak in a hit, I've done it and had it done to me plenty of times. Also decreasing the startup slightly doesn't make the pachy immune to being baited into doing it anyways. And I do agree that pachy needs more damage in some form, but disagree that landing hits isn't currently an issue. A good utah will never get hit by a ram if it isn't a sneak attack, so that leaves alt attack which is fairly inconsistent to hit rn
Half the time I hit/get hit by an alt attack, it's a tail shot. Which points to the startup being too slow
I'd say more than half really, at least when I'm on the utah side of the matchup
I norm play pachy, and I haven’t had much issues hitting utahs, especially with alts. If a utah can bait my attacks, then that’s fine. Utah is supposed to be more about baiting and not getting hit. My issue is that the hits themselves are not impactful enough. The utah can run faster, dodge attacks, tank attacks, and deal more damage. Pachy is currently being forced to break and run from everything, when it should be able to kill things it’s own size.
If you're not having trouble landing hits then you should be consistently winning against 1-2 utahs, even with the current damage values. Idk if you believe pachy should be winning vs. 3+, but I personally don't. My main issues with pachy are stamina consumption which ties in with missing attacks. It really does struggle in those long, drawn out fights, and I think lower stam consumption on attacks paired with more damage on the ram would be the best way to fix that. Making alt attack easier to land would also help with stam management and shortening fights.
I do also agree that downwards ram should be turned into some sort of combo move after a knockdown, but I haven't thought much on the details of that
#balance-feedback message i think buffing the headbutt very slightly is fine, 15 headbutts to kill a carno isnt bad at all
buffing alt bite would just not be it since its cc and can be spammed faster than any other alt attack in the game as of now, buffing downward slam would be nice but that'll only solve half of it
If you make it 15, then that means you would buff the ram to deal roughly 125 damage. Which means it still takes 4 charged rams to kill a utah.
While the alt bite can be spammed quickly, I'm not suggesting buffing it to anything insane. Prob more like 75-80 instead of 60. that way you deal half of utah's hp when you spam it while they are down (norm about 3 hits, so 225-240 respectively).
and what is the other half of the issue? my only problem with the matchup currently is pachy's lack of damage.
why not just buff the headbutt?
I'd say somewhere around 150. It puts you in the stun animation for a bit and leaves you open for counter attack by another utah and gives the first a chance to escape.
spamming alt bite sounds cringe
What else do you do when a dino is stunned
A: I would prefer pachies to have to choose whether to break or deal damage to smaller targets. If you just want to break and run, use ram. If you need to kill them, use alt/headslam.
B: It makes the headbutt have too much: massive stun/knockdown range, heavy fracture damage, and damage seems like too much. Similarly to how teno had been changed so it has different uses for each of its abilities, which made it much more balanced ever since (much better than spamming 1 move because its just objectively better than everything else)
C: Buffing ram damage makes it better at killing things larger than itself. To make it impactful enough to be equal or greater than utah pounce, it then is equal or greater against larger things too. Its why people complained that pachy scaled better in packs than utah did.
move away and go for another ram
brainless gameplay isnt fun
If your a carno and you ram a dino its smarter to deal dmg while you can than turn around and try again.
Spamming rams is not that different from spamming alt bite except you turn around and repeat
reposition and fracture vital parts not spamming one button like m1 carnos
Its what I have been doing since pachy's release, unless I wanted to ram. Plus, i like that you just keep smacking them while they're down, its a bit more scary when you have to sit there and see something try to turn you into a paste.
plus by the time u recover from a downward slam a utah can get bites in even with a pounce
It depends what your fighting. When your fighting a bunch of utahs, its smarter to deal dmg when you can than to try to keep headbutting. When your fighting carno, getting fractures is crutial and repeating those headbutts in the places you know you need to hit is a better option
its like a trade off with teno kick
Bruh no, pacts are scary as a utah. It takes pachy more raw hits, but they can chain hits and cause fractures which can just straight up remove the utahs ability to pounce or even run 
If you die to a solo utah as a solo pachy you honestly suck badly
mmm idk about that
it may not be fun to you, but it has its place. not every dino in this game should require intense game knowledge to play. Some should just be easy to pickup for newer players.
That is rly true, its more for 4+
Pachy crumps utahs hard. Pachys are even punished less for missing headbutt. If a utah missed its pounce on a pachy its practically dead
lmao
Pachys get baited easily by utahs ngl
and personally would MUCH prefer the headslam, but I know it could be difficult to balance a new attack and some people dislike the idea of it. That is why I offered 2 solutions that are equally viable
seems u havent been playing this update
lol what
Or if you pounce a pachy head on it can literally just break the pounce.
recovery is literally like less then a second
they both have the same recovery time, and roughly the same ease of using an attack
utah's is faster
utah literally just has the advantage
I agree brainless gameplay is lame, and every feature that makes dinos more skill based I approve of. But its not brainless to choose the most effective way to kill something
also, a missed ram could mean pachy is potentially dead, I put the numbers out there.
Ive bled out pachy as a solo utah, it isnt that hard if you are careful and bait right.
i just did this like 2 days ago its rly not even that hard
u can literally face tank a pachy for a automatic pounce, i do it all the time
^
A missed pachy ram doesn't kill the pachy unless the pachy is low of things.
Now, a second of recovery is evry short. If a utah is running away, and the pachy behind misses, by the time you turn to punish a pachy can already headbutt again.
only the ram knocks utah out of pounce but u can just abit that out
no matter what the pachy is bleeding
And you'll go straight into it's face and your pounce will break
fighting pachys is just unfun
same with utah
misses pounce and it can run off pretty easily
I think they need to make it so utah pounce cannot reg on dinos face's. It doesnt make sense a utah can latch onto a biting dino's head and teleport to its side
maybe carnos would die less to pachys if they played a stealth dino the way its meant to be played
the only way pachy ram is better than utah pounce is the rare leg break., otherwise a pounce screws pachy over even more than ram does utah
Which is fine. This should be the case. The difference here is the difference in gameplay. A pachy needs to stand and fight, so it will chain attacks.
A utah can't chain pounces in the same manner, so it missing is a bigger risk for the utah than the pachy - as it should be
except that those chain hits do equal or less than a single pounce
^
A leg break or a head fracture will both be fine
And neither of those are rare. I've been in plenty of pachy fights and someone always gets something bust
Though I generally find that bad pachys just end up crimping each other 
yea but they dont discourage anything thats the problem
body fractures still let utah pounce
same with head
They do more than a pounce because the pounce is focused on bleed damage, its an entirely different way of fighting which isn't entirely comparable in raw damage terms.
pachy doesnt live up to what it was meant to be
A crumped utah will then get 2/3 extra hits on it. Not only is thst a lot of damage, you won't walk out of thst without some kind of fracture
pachy is generally supposed to be a counter to utah
pachy was also allowed to brawl certain mid tiers
And it can. Incredibly well.
Y'all don't give pachy enough credit
It can't fight two utahs as well, but a pachy should ideally seek out friends so that it isn't faced with a 1vmany situation
carno is probably the only thing it generally would have to fight other mid tiers are fine killing pachy easily
Utah pounce, however, is op imo. The pachy is not the problem.
allo would DESTROY pachy
theres only 3 mid tier carnivores anyways
cera would wipe it out
A pachy shouldn't try to fight a darned allo
I am comparing them based on % of the damage they deal. A single pounce drops a pachy to 40% (+/- about 10%) bleed on average (which screws over your stam too). 2 pachy rams drop utah to 55% and can give 1-2 breaks
one missed headbutt is -90% HP
anyways i just hope they do something with pachy's down headbutt so it actually has some use
currently it just opens coconuts which is fine but if they want to keep it that way i would remove the stamina cost
And in that scenario the pachy lives. The utah isn't fighting with the fractures.
And if they do they're confident. And if the pachy continues to engage well, that's the pachys decision
if a utah doesnt get leg its fighting
The utah pounce should receive a nerf, not pachy a buff.
head fracture, it will still fight
The utah pounce is a problem for a number of dinos, not just pachy
Pachy can still fight utah, don't get me wrong. however, the fight favors utah currently instead of pachy. That is my issue. I have fought and killed a pack of 3 utahs alone, but thats because they were absolutely terrible.
had no prob with carno so far fighting utahs, teno is abit hard but still gets the job done
A pachy should be capable of a solo fight with a utah on even ground. And it feels that way to me. I don't think it should be fighting off hordes alone.
Bruh you buck
utah should fear pachy
Mistake
rn its the other way round
I fear pachy as a utah ngl. The only way I get them is with an ambush, which is as it should be
utah is def the dom of this update, i have only been fighting my own kind more than anything else
I fear pachy more than Carno teno and stego as a utah player 
i fear stegos as utah
Nah stegos are ez
the very fun and balanced hitbox of its swing
Well ya you do have to contend with hit boxes, but the pattern is so obvious it's painful
killing stegos as teno is fun
utahs can and have fought with fractures. I have hit utahs multiple times, but they keep going because they only got a body fracture, and theres nothing I can do to stop them. Plus, you're not taking mobility into account. Pachy has worse turning and worse speed, and utahs can juke pachy's predictable attacks easily. so a utah is not going to easily tank 2 rams. most the time you just hit an alt into a ram and get a body fracture
utahs even fight with leg ^still doing 65 dmg
If your attacks are predictable thsts a you issue. I haven't been able to duke a single decent pachy yet I can readily take on anything else in the game.
Although that might also partly be down to the utahs long hit box
Most utahs I have seen run with a leg fracture, its stops pounce and makes them unable to hit without being hit back. I will concede that leg fracture is strong enough (a bit op until fracture severity comes), but you don't always get it.
That depends on how they do them. i doubt pachy will have hit hit multiple times to give more than a light fracture on most its predators
Well you shouldn't always get a leg fracture. Legit the reason I fear pachy is because on RNG bad hit ends the fight. I don't fight like a loonatic until certain death
A lot of people on official do but you gotta learn to deal with them
goofy hitboxes plus tiers
sounds like a dead playable
meanwhile utahs will be taking down rexes
That's cuz utah is dondis favourite child.
But it does need a nerf on the bleed.
biased devs?
I mostly feel bad for tenos with the bleed cause they kinda suck against raptors
teno honestly needs a bleed res
just look at its hide
i think a 10% res would be nice
ruthless stallion
Tenos would have less of a problem if the pounce was less instantly magnetic. A teno will miss a claw attack it the raptor is brave enough to just dive on.
I mean moreso that rams are predictable, so you cant use them as the first hit. And baiting out an alt attack drains a good chunk of stam too, and potentially give you a free bite.
headbutt dmg buff to 120 is fine, 12 hits to kill a carno was also fine
Stop being predictable and bait able. Most pachy I run into actually just kinda suck at being pachy
But honest to god okay
We had a raptor pack of about 6 and were a highly coordinated pack.
one pachy put four out of the fight in the first minute. Sadly the pachy still died but the fight was like 10 minutes long between the remaining folk
balance rn is poopy
That's all because the pachy was smart enough to use Bush cover and would mislead us with the blood trail. Best pachy fight I ever saw
no shot lmao
my fights only last for like 1-2 mins 😦
and thats cuz i tank headbutts and get easy pounce
Most fights we have are short too. That one was exceptional and incredibly fun. Not enough people use the Bush cover well

Honestly a new map wouldnt fix any of the current issues tho. I'd rather see a new playable
Or
Even better
optimisation
Ah I love the map. I hate the pits and hidden cliffs but I find the landmarks really easy to navigate
Versus legacy where I was just lost all the time lol
legacy was more fun to travel, hell even thenyaw
I hated the legacy maps ngl
A: I'm not saying "UtHaS BaIt OuT EvErY AtTaCk!!!! I cAn'T PlAy Da GaMe!!!!!" I'm saying that a good utah can bait out quite a few attacks, especially at the start of the fight and you don't know their patterns. Pachy's attacks also have a good amount of startup, so the utahs have to come to you to actually hit them. They can use that to their advantage and bait out some early attacks, land a pounce, and regen stamina while the pachy has to try and recover bleed.
B: the pachy may have been able to get a fracture or decent damage on some of you, but it lacked the damage to kill you. That pachy also likely burnt through the majority of its stam right there. I have been in a similar fight (was a 1v4ish tho) broke quite a few utahs as I ran into the forest. They only hit 1 pounce, but by the time i managed to heal, I had like 40% bleed and virtually no stam. Sadly i died to a cliff i was hiding next to before i could get away.
I agree legacy map was a million times better
@tranquil junco is there a chance you were low on food/water/stam the moment you got pounced? and carno needed a nerf, maybe not the food intake one but the bloodpool one for sure
i was full perfect diet
did you run around?
i was just needed water i was 60%
nope there was a cliff raptor waited and bited me 4 times then left me
i did lay 5 seconds and stand still
and how do you know it was a 30% stam pounce?
it was soo quick its maybe 4-3 seconds long
that is a big pounce
how heavy was your carno?
if you bucked during that it’s like 70% stam
@fiery ruin a better way to word that would probably be to fix the growth rates
80% dinos should be running significantly faster than 100% dinos. For most species, you're generally slower or marginally faster
just sounds like an unneeded mechanic tbh
@tranquil junco Sub-adult dinos have much lower weights than the full grown versions. A 60% stego can be taken down by a solo carno, while a 80% stego cant be killed by 6.
Its just how it works growth-wise. However, if you bucked and chased it, there is nearly no possible way I could imagine it getting you. I havent experienced a 80%vs utah fight as carno, but as a 100% you can take down 3-4 adult utahs fairly easily.
come over then
@slender kettle Deino isn't an apex and doesn't focus on pure raw damage. Besides, bite damage in the game is untied from the irl animal's biteforce and rex could very well deal more damage than deino with a bite since its bite is actually a tool used to kill, as opposed to deino's bite which is used to grab prey.
and deino isnt supposed to go after things over 4 tons
was just about to say that. evrima isnt legacy and also a game doesnt always follow reality
most people play Deino wrong though. They just dont get that it's an ambush predator not meant to fight bigger dinos.
also hoping the devs dont increase AI too much. i want starvation to actually be a threat in the game and competition between players, even herbis, for food.
Same, I wish there were competition agains herbies for food
yah a lot of people just want food to be readily available so they can chill out. pretty fucking boring game if you ask me, especially for a "hardcore horror survival"
Indeed
really hoping the devs dont listen to most of the community for that
Yeah I teel like no animal should be safe, herbivores should have competition against each other so that there isn’t a mix herd of herbies that no carnis can hunt
If you want starvation to be a legitimate threat, then why not make AI harder to catch rather than just making it rarely spawn?
That way the threat from starvations comes from repeated failure hunting rather than just walking around for an hour and not finding enough food.
The AI could be made to try to dodge attacks when being chased rather than just running in staightline away from the player. Or they could have their attack options improved.
I agree with you that carnivores shouldn't just be getting free food, but I think just making AI rare and provide little is a bad way to go about it.
Deino is absolutely an apex just off of its weight alone.
I just hope they give rex at least 1k dmg per bite 🤷♂️
Idk how people still try to justify that stego isn't OP in some way
Deinos are apex predators, weight and health show that it is.
The fact that stegos kill themselves from boredom shows how unbalanced they are
Remember the Isle is a horror game
So naturally stego should have nothing to fear.
Not necessarily
I was joking
It was a good joke don't worry
yall are gonna straight up end up crying over the next biggest thing added anyways so whats the point?
there's always going to be something bigger and stronger
Even if nothing in the current roster is meant to kill stego later on, they could still nerf for the time being
No as long as it makes sense
Like idk anyone that complained about rex legacy
Except other rex players
stego being strong makes sense, did you know everything in the game can out run it, so if you die to one its your fault lol?
lol another person saying "just walk away" 💀
😂
That's not the point, it is a playable animal that has nothing to fear, in a horror game.
point is more people cry no matter what and you sound like malding children because your zerg dino group can't down a stego
mald seethe cope and all that
No because it is OP in a game that is meant to be like an ecosystem
That's why people are crying
because the roster is so small? two dinos in the game arent even fully implemented?
our main issue is that everything we currently have in the game is made to struggle against stego.
hypsi dryo and pt do too little damage to do anything
Pachy gets stunned for hitting stego
carno struggles against things in mid-tier, let alone an apex
So deino and utah are our best options, but they generally struggle for other reasons
Deino is an apex built to punch down, so its good at ambushing and killing everything under 4 tons, but starts to struggle against anything bigger.
Stego is the 2nd worst thing for utahs to fight because it has wide reaching attacks that will 1-shot utahs and a lot of hp (only anky is worse because its even more tanky)
you're acting like you are forced to fight a stego which is funny
yeah and when the next thing gets added you'll cry about it too
Yeah because they chase us down
guaranteed
I play herbie and get killed by stegos
we can't add anything that would reliably kill stegos either, they would have nothing else to eat and would likely just become the new stego.
stego is legit on utah's diet wtf? 🤣
I play herbie and carni and i dont die to adult stegos because i dont try to fight adult stegos
utahs can still defintely hunt stegos, but its difficult
not hard, it takes the longest to grow
Again, I already said it can be nerfed for the time being an buffed again when more powerful roster members are added later. The lack of apex predators in the roster isn't an excuse.
yeah very difficult
plus, small roster and carni diet was a temporary thing before gore
Utahs can take stegos, although best bet is bleeding it out
literally no one will play it then because it cant escape anything
but yeah if you have a fgroup of utahs with half a brain you can take out stegos
It would still be able to fight.
utah is the only thing in the game that can kill stegos but if its a good stego its gonna be super hard to kill it
as it should be, its still an apex getting hunted by things not even 1/10th of its weight that it counters pretty hard
If the Utah’s in your pack are good, then it’s possible, I’ve done it with a pack of 6
like i said im not complaining about stegos because i avoid the adults and leve them in the dust
sounds like salty carni mains that are mad they cant eat this specific thing without putting in effort
If you leave stegos alone, you will survive
y e s
thats why nerfing them would be pointless
stego adult gameplay is already boring and you have to rely on idiots challenging you to see any action
however, I do agree that stegos should not have been added this early on, but neither should have deino
if you fight them you're giving them that action
yeah the picks were awful, no one touch dryo because they cant burrow, hypsi is only picked because you can skip growing but they cant climb either
Stegos also cannot outstam almost everything, so yeaaa
doesnt deino take longer to grow?
4hrs pretty sure, stego takes 5
i thought stego was longest at 4.5 hours with regular diet
Stego and Deino are both around 5 hours.
This. The main issue with stego is that the things in game are trash at fighting it, as they should be. Stego isn't "OP" any more than deino is, both of them are basically only afraid of their own kind. Deino is also basically immune to everything else, since there's nothing else large enough in/around the water to fight them.
longer with poor diet shorter with great diet
dryo is getting burrow in... ??? its on the "doesnt matter" list
Hypsi is going to get climbing when herrera comes, which shouldnt be too long at least
Both stego and deino grow at the same rate I believe. How easy/hard it is depends on how you go about it and what you encounter on the way.. :p
Deino honestly shouldn't have been implemented without some kind of smaller semi-aquatic to hunt juvis and regulate it's population being added first.
i hope soon because dryo diet for carnis is non existant with ai
I think they could add a predatory ai fish, like how legacy has velos
last time i heard any talk on dryo, the devs essentially said "its good enough as it is and can escape its predators, so its on the backburner"
but yeah I'm definitely okay with where stegos are now because they are boring as f once you're adult, vulnerable during growth, and you can run from them easily
Deino and stego both feel a bit outside the ecosystem at times.
next thing will get added and soon they wont be a problem
lmao, explains why i rarely ever run into dryo players, even before the ai was removed every dryo i came across was a bot
the 2 closest dinos where gonna get it seems like is troodon and bepi and ngl there not gonna do anything 😭
not to stego, but it will make the small tiers have new prey and predators. hordes of troos are going to be scary
I dont mean literally next but the next couple of dinos have a better chance than what we got now
They are. Stegos do not fit in the current system at all, and on top of that, they're.. lacking in the playable department I'd say. Deino could fit if we downsized it to 4T, since it.. just does what it normally does. But deino could also get more stuff and be a more fun playable.
if they brought back mud at rivers deino would be a lot better off
but now their gameplay can be boring
I'd take out stego for now, put deino at 4T and work from there. But for one reason or another, taking out stego is just.. not acceptable, unfortunately.
i agree, for the first few weeks theres gonna be massive troodon hordes but then after the hype calms down there probably only gonna be as common as hypsi is.
I also believe that stegos should give more than one diet for carnis, to reward the hunt of bigger dinos
I'd honestly rather have Deino be the 14-15+ ton monster the real Deinosuchus Hatcheri was, but have it's growth process be such a gauntlet due to all the semi-aquatic predators that if you manage to reach 100% you would've genuinely earned it.
all in all they can focus in more on balance when the roster is bigger, because right now asking for adjustments all the time will just call for the buff or nerf of something else
@slender kettle Rex will definitely have way more than 500n biteforce. I don't think a lot of people consider that the only reason deino has such low biteforce is to encourage its lunge/drown mechanic. If deino had 1200+ biteforce, it could just pop out and 1-2 shot all of its current prey. There would be no need to waste the time and stamina on drowning prey. Maybe some people would prefer that, but I think you'd lose the feeling of playing as an actual alligator.
I honestly don't think rex basic bite force will be that high, since it most likely will also get some fancy way to kill stuff.
There is a decent sized group of people willing to play troo.
hypsi's issue is the fact that it doesnt have climbing, spit is extremely unreliable, super jump doesnt help at all, ity has no combat potential, its slow, and its not agile. so it literally has nothing going for it other than "insta grow, small, and looks cute"
troodon also has a very unique gameplay with venom, mimicking, and hordes being easy to amass, and will have humans to mess with too
No doubt it'd be a bit higher than 500, but probably not as high as people might think or expect
Yeah I don't think rex will have exactly 1200 like in legacy. Probably more like 700-900
honestly they could just temporarily reduce the size of stego and deino until larger stuff comes in.
they did mention dinos wont 100% reflect their real world estimates, but I'm okay with a rex being a terror. Are they still sticking with it being ai? or playable though?
true
9 ton rex would be both realistic and a terror
It will be playable, but may be ai on release until we get more apexes
I would limit their sizes down to about 4T, reduce the growth time a bit, and work on making both playables more fun and properly "difficult" rather than just hard to take out. And make it very clear in an announcement that this is only temporary and in the future, the current predators will not be hunting either of these two critters.
sick, good
oh definitely, i just know isle tries to nerf them a bit even though a rex in the area should scare most non apexes off from trying to fight it. Just once again I know people will cry about it too whenever it does get implemented
I remember them essentially saying recently: every dino will be playable (except ptero and compy maybe), but some may not be playable on official
I really hope its a case of just officials only. I know people would really enjoy being able to play any dino they want so as long as unofficials have the options thats good to me
Pretty sure they could past the 10 ton mark
yeah they said officials specifically because they meant certain things will only be playable on unofficial
Another neat thing is that it's also been said all playables will be given proper love and care regardless of their official-server status. So none of legacy's "survival vs sandbox dinos" with horrible imbalances or straight up being unfinished
I'd be ok with a really strong rex if it's hard to grow, hard to maintain, and has a few equally strong rival playables. Slap it with that update 5 carno hunger and it'd be good lol
hypsi and dryo 
They're gonna get stuff though ;O;
Though I do find that funny how they said no more unfinished dinos then those 2 exist :P
Honestly there shouldn't be any single dominant predator in any region. It results in the only threat being cannibalism, which I think is just less interesting because it removes the assymetrical element of the fight.
Hell yes, I also love the idea of baiting a rex into a fall that breaks it legs then say a group of utahs spam calling to draw another big player to it. Because even with a broken leg it should still be a huge threat to the utahs
i remember when carno did fractures with it charge 😂
Should come back once severities come honestly 😛
God that was hilarious
when
they have gone 3 updates, likely 4 soon.
hypsi is getting its stuff with herrera, which isnt being worked on
dryo... has been said to be on the backburner, and likely will get it when another dino gets burrow, which isnt coming any time soon
Only if the Carno receives equivalent or worse fractures on landing the charge on anything 1 ton or heavier
Yeah people will definitely be eager to get apexes killed if they have a good opportunity. Should further help keep their population down
Herrera is kinda being worked on technically 😮 And Dryo has just been said to be a low priority
Wouldn't that mean Carno would receive a fracture from hitting another full grown carno
That's how I imagine fractures in general honestly 😮 Size affecting how you deal and receive em n' such
Yes, yes it would
this is the exact reason im okay where stegos are at rn, hypsi and dryo are half implemented. with stegos boring gameplay you only have tenos so yeah
Like if you ram into a Stego, you're just gonna get accordioned
But ram into a Dryo and it will just explode 😛
Imagine two Carnos charging each other both getting a head fracture.
herra sounds good on paper until you realize nobody goes into the jungles 
That’s sorta what I’m hoping for tbh

DONT YOU DARE FORGET ABOUT THE BONKERS

OOPS
Carno is not meant for ramming, it’s not reinforced for it, especially now
Fuckin hits with its nose lol
Also, how many arboreal creatures are planned? I know Herrera is planned, and Hyspi is going to get climbing too.
Pachy and teno are literally the only thing keeping me playing the game rn, so I agree
only fun herbis to play 😦
utah should also be getting climbing but not true climbing like herra
teno and carno for me
Utah already might get a clamber of sorts.
I don’t even know if I agree, if 2-3 Utahs see either they can be considered dead already
velo may get some climbing (this is complete speculation)
Utah is going to get a "clamber" up ledges, but not true climbing
I think that is going to be added with herra
I still have fun playing, and also encourages finding a herd asap
pachy is my main reason, which is why I try to advocate for it to be in a good spot
I was about to recommend allowing juvi utahs climb trees, which would allow them to trade the danger from terrestrial predators in exchange for putting itself in the domain of Herraras.
Which is difficult when you’re playing two of the lowest population animals because Utah and deino are so much better than everything else
At least the devs said its possible for it
from what im hearing and witnessed, pachy players are having a hard time adjusting to the fact that utah pounce is working rn lol 💀
Ikr, but thats always been the case even on legacy, carnis outnumbering herbis by like 3to1 it felt like
I'll be herbi main for a while when galli gets put in, i want to be a spam calling menace
Which is why I’m baffled with how powerful Utah is rn….
The herbivore to carnivore ratio in the Isle is pretty wacky.
There are a couple spots with trees that tons of people pass through. If herrera was in the game rn I would set up ambushes at that shallow river near south spawn, the path that leads to swamp at southeast spawn, or the route most people take along the river between NW and center spawn
I have killed groups of 3 utahs as a pachy (but thats because they were garbage), and have managed to almost escape from a coordinated pack, but i fell off a cliff right before I escaped
Well that’s good, but tbh the only reason you should be surviving a Utah attack is if they’re horrendously missing their pounces….which is actually kinda hard to do
This is a great idea!
The recovery time for missing is essentially non-existent right now <:/
true that
Theres a unofficial server that actually had the data for amount of playables. half the people playing were utah and deino, so it ended up only being like 1/4th the people were herbie, and half of them were stegos.
And you can land it from any location, and the hitbox for landing it is bigger than you’re own model
i saw that lmao, its what i expected

makes sense because you can go to a dead corner of the map and afk grow next to some water with grass
That or they decide not to hop off, so you kill them when they fall. Then sit in a bush while the others are confused on where you went
funny too because those same players end up killing their stego when they realize how boring the gameplay is
Mhm, bottom line is that the only way to really deal with them is to not engage with them directly…which is a bit saddening
Keep the quick recovery, or make it the same as pachy recovery. Then make it so it only works if you pounce at the actual pounce slots/flank, and not from front ot rear. Then it might be more interesting.
most herbs i see are legit stegos, (becuase there gods on the island) and hypsi (becasue it spawns as an adult) 😂
Eeeeeeh I'd say still increase the recovery by like **.**5 seconds
to 1,5 seconds
As long as you can’t jump at the tail or teeth of your target and succeed, I’m fine with it. Tho I’d still increase the recovery a bit since it basically doesn’t exist
a good pachy player can take on a single utah no problem
make anything past the base of the tail not be pounceable, then make pounce get knocked down briefly if you get hit mid-air
Only if the pounce is missed…
I think utah has the advantage there honestly. What with the new pounce and recovery, if you ambush, you have very little excuse for not winning the fight.
Especially since most people are.. quite terrible at paying attention to anything, as any carno can attest to
I still think the downwards head slam for Pachy should do SIGNIFICANTLY more damage to targets that are knocked down 
Yes……yes……yes……just yes. Apply the same logic to the head and front of the chest and we’re golden
It should
which should be the case, utahs should be hunting in groups for the most part
that really depends on the utah too.
The fight isnt unwinnable for pachy, it just favors the utah currently. When it should be pachy favored.
Past base of tail, and in front of shoulders should be a no go. And yeah, if getting hit, add a knockdown/knockback, unless hit just kills.
even then, its still doable, its not an instant death sentence if you got pounced
Yes it is, the only thing you need to do as a Utah is mock bite every once and awhile, maybe get 1 extra hit in after your bucked pounce, and it’ll go down in 45 seconds
i disagree with the fight being utah favored, the pachy can end the fight with 1 hit.
It almost is, what with the bleed. You're more or less locked down, and unless the utah loses patience, you're kind of screwed unless you can position yourself in a way where it can not get to you. At which point.. you're now locked to that position, hoping the utah gives up.
utah can cripple a pachy with 1 pounce too
So can the Utah, and it’s an ability that’s much easier to land and with no charge up, Utah is also faster
If the pachy gets a hit on the utah first, then sure. If the utah gets the first pounce, then the pachy has to hope for a leg break
@wild archProblem is, it's hard to decide on how many swings. It used to be 10 at one point, and that was trash. I guess 16-17 swings instead of 20 could work, but it's hard to say. Most other critters have a good few attacks on their main attacks, and useful basic attacks at that, something the stego doesn't quite have.
Like you physically can’t pursue a Utah after a pounce and live, even if you kill it you’ll bleed out
The thing is I'm actually okay with fights being favored to carnis, they do have to hunt for survival, but herbis should have the ability to punish mistakes made by them, in this case utahs should def need longer recover for the missed pounces, make sure there's a risk factor
like how when pachy misses the ram, he's already slower than utah, and gets slowed up even more which is good, but there isnt punishment at all for a utah failing its pounce
I have the numbers, I know. sprinting after 1 pounce at 70% food and water will drain you to 19% bleed
anything below half food is likely just death
@thin mantle @hasty coyote do you guys use the tree method when fighting?
I’m not, go hunt juvis or smaller targets. Herbis that are both slower and designed for defense shouldn’t be put at a disadvantage against their similarly sized carnivorous counterparts. One of the reasons the ratio is so fucked between herbis and carnis is mainly because Utah is so damn strong
Yes
The problem with fights being in favor of canivores is that they are typically more mobile, this control the terms of engagement.
when I can, but bucking as a pachy knocks them off before I can reach a tree generally
or the tree decides "nah they stay on"
but this encourages grouping which should be the goal right?
Not generally, nothing should be beholden to a group.
you can endlessly stun once one carnivore is downed with two pachys you can even do it with one if you chain them right
What I’m saying is that carnivores on average should be far more demanding and skill reliant than herbivores

Well, no not currently, stun cooldowns ensure that can’t happen
no, if you make herbies group but carnis not, then whats the point in playing a weaker herbivore when you can just group as a stronger carni?
heres the general balance of the game: "if you cant fight, run. if you cant run, fight." carnivores are faster then most of the herbivores, so they must be able to fight off the carnivores.
I guess its easier for me to say because when i play herbivore i dont go looking for fights and generally hide using bushes to the advantage
but i can def fight once in them
Plus, the sheer fact that you need to engage in combat to survive as a carnivore makes them much more enticing to play from an engagement pov generally… so we already have that to deal with
I kinda disagree with the mindset of "you either need to run or fight".
Sometimes you should just avoid the threat in the first place. 😛
was this recently implemented? I was doing chain stuns not too long ago
this is my general herbi playstyle
No, it’s been in the game since U4, but if you’re able to do it, it’s likely a bug
and thats what you should do. use everything you can to your advantage. theres no point trying to 1v8 utahs as a pachy
plus, most people have carni bias
Mhm, the issues arise when your threats gratuitously outnumber you and are much faster and stronger than you…..like why even play as that creature at that point
facts, alot of ppl foreget that you should be avoiding fights and hiding sometimes lol
1 pachy should be equal against 2 utahs
Hiding is always going to be the better option, but that doesn't mean you running and fighting shouldn't also an option.
Especially for animals very clearly designed for fighting certain threats off
Beip poking a Utah that missed it's pounce before skedaddling to the water just out of spite >:)
this is a good point overall, most people are going to play carnivore so herbis are already at a numbers disadvantage. But do you think buffs for herbivores would make more people play them? I always felt the popular dinos were because most people like the carnivores over herbivores overall
ehhh, id say 2 utahs should be a bit stronger than 1 pachy, they are relatively close in speed and hp
1v1, pachy favored (70/30 to 40/60 roughly)
1v2, utah favored (40/60)
1v3, utahs win (10/90, maybe pachy can abuse specific terrain or skill issue them)
anything more is just death
trike should've been added instead of stego
Having no back up options after hiding just encourages people to rage quit the moment they get spotted, which isn't fun for either side. It would be far more interesting if you at least chance to turn things around.
55/45 sounds better in 1v2, as it's still very possible
why?
Yes. Would have been so much more fun for the utahs, and would have been better for their balance as well.
trikes suffer againts groups, i feel like up5 utahs would brutalize them 💀
40/60 is still very possible, it just requires the pachy to be better than the utahs
as intended
trike puts back to a mountain/hill/tree. I think people would complain about trike as much as they do stego
And it would have given us a solid way to balance utahs for the kind of prey that would struggle with them, instead of balancing utahs around things they should not go near.
and? using terrain to your advantage is good
No that’s not my goal necessarily. I’m trying to address herbivore underpopulation by making them worth playing. I want to do this by making the numbers and skill required to take on your average herbivore higher than it is now, this comes in the form of buffs. The lack of power or agency isn’t the only thing that contributes to underpopulation but it’s a massive element
I havent seen many carno cry that a utah/pachy jumps on a rock, its the same thing
yeah and you know advantage literally every carnivore has now? speed, if you die to stego its your fault lol
Make everything Moose
Mhm, would be especially interesting to see now, because I have zero doubt that 2 Utahs could dismantle a trike pretty easily
Oh they would, but the difference is that the trike is open from the sides, more than the stego would be, and the trike needs to do that, while the stego ideally should not. Kind of how pachy does not need to run, while a galli kind of has to. A galli can't survive by using terrain like that, a pachy can.
yeah, what about it
Fucking yes please
the fact you cant put two and two together explains why so many complain about stego lmfao
Well that’s just using terrain circumstantially, it’s like deino retreating to the water accept SIGNIFICANTLY less influential on the outcome of the fight
lets talk about cera balance in this roster 👀
explain for me then what's wrong with dying to a stego and what's wrong with using terrain to your advantage
yeah, you can still kill a trike with its back against a wall, it's just harder. you can't kill a submerged deino though
if you die to stego with a speed and stamina advantage its your fault, you're saying to implement trike instead
You can’t even damage them yeah
revert pachy's knockdown range to 1.5 tons, i want to bully cera again
Evil little corpse bully that would prefer to just be an asshole to anything that has made a kill, over fighting the prey itself preferably :p
when we'd have the same problem
except stego is literally made to counter utahs, while trike is the perfect prey item for utahs?
Trike would be more vunerable in general than stego, if done right. Same way a deino is less vunerable than stego unless it's far inland trying to migrate.
Eh, hadrosaurs better. But ceratopsids should be solid prey items, just like larger carnivores most likely.
I’d imagine it’d be an uncharacteristically defense oriented carnivore, because it’s poorly optimized for encountering other defensively oriented targets, which is what most herbis are, so it uses their tactics (balance) against their threats to steal those threat’s corpses
so you're trying to make sure the utahs have something easier to kill lol
i'm saying that trike does what stego is supposed to do but better. it's a better prey item for utahs, it still screws up deino and carno, and it can have similar strategies
Yes, because utah is supposed to hunt large animals. It's not to say that the trike would have a hard time. It's even tankier than stego.
cera should have a grab that drains a ton of stam
The only worse targets are like…..aquatics too big to kill….sauropods for obvious reasons, and Anky
not really, hadrosaurs can realistically attack from all sides
Is this a bad thing? Me and Duder are saying that in the future, with hadrosaurs and ceratopsids, these will be easier to kill for utahs than stego, or deino. Just like an allo or rex would be easier than a carno, due to them being slower and more open, than the specialized small game hunter that is meant to take on utah sized prey.@clever tiger
Essentially yes, that way they can be properly balanced
- maia is somewhat known to have a "standing upright defensively" ability
but they can hunt a stego, a bunch of brainless plays mashing the bite button shouldnt be able to easily take down a stego, you have to be smart and steadily bleed them out and avoid getting hit
idk man, i just go for juvi stegos instead because they usually spam call, im not crying about adult stego power because they are easily avoidable
True, but at the same time, they have no armor, are likely less powerful, and has just as open flanks. In general they'd be less "fighters" I'd imagine. Not that they should only run, but still, might rely more on running things over and so on, than outright standing and fighting. Especially if they can still only attack in one direction at a time. And while teno is lethal, it's small, and designed to brawl. I can't see a maia, or para, be quite as.. vicious I suppose.
Yes, and the only reason why is because Utah is mechanically designed and balanced around stego, this makes it a fucking nightmare to anything that lacks the tools stego has, because it’s being balanced around fighting one of its greatest counters
I'm not crying about stego's power either. I'm saying that it's healthier for the game to make utah be balanced around things it's SUPPOSED to kill, rather than being balanced around things that it isn't.
@azure crescent I've always felt the same way. The trike vs. utah matchup will be so much more fun for both parties compared to the borderline toxicity of stego vs. utah. Especially if they keep that mechanic they showed off a long time ago where pouncing the trike's horns just impales you. Makes the fight much more strategic.
Maia and para absolutely are more vicious to utahs due to their sheer size and relative mobility. Specially para, since it can quite literally trample utahs
But I agree in the sense that utah will have an easier time against hadros
@azure crescentI think I make a distinction between how hard a hunt would be, and how difficult. Taking out a trike is harder than taking out a stego due to trike being larger and tankier. But reverse, a stego would be way more difficult and dangerous than the trike, due to stegos tail vs open flanks on trike. Difficulty = the amount of "skill" or well, gameplay itself you need to go through to get the result. Hard the amount of time and effort you need to go throigh for the result.
Yeah I’d prolly agree, the difficulty in comparison is that they have 2 very different forms of defending themselves so drawing direct parallels in regards to efficiency is difficult without testing
To be fair, if you can juke a carno charge, I do not see a para or maia hitting any aware utah at all. :p
oh yeah i know i was just giving an example
i guarantee you people would still cry and complain about trikes as much as they do stegos because there isnt something bigger around to kill it. The solution to fighting adult stegos is avoiding them and letting them suicide out of boredom
you can still kill stegos with a smart group of utahs btw so its not like utahs cant do it
While they could be given rather vicious attacks, I don't see them as quite as.. "aggro" as any ceratopsid. So I'd still say ceratopsids, like larger carnivores would be a bit more dangerous than the relatively "defenseless" hadrosaurs that rely more on sheer bulk and the accompanying trample and similar attacks.
I don't care if people cry about trike. It's better for the game, and if people cry it won't affect the game in the slightest. They cry all they want for all I care. It won't make the game better.
yeah para is probably gonna be pretty easy to hunt for utahs, its a big target with exsposed flanks that's slow 😂
But yes, trike instead of stego would be better for future balancing.
Eh, slow in relation to utah I'd say.
so a hind kick, a body slam and a trample
well currently everyone cries about stegos when they arent an issue like at all.
Why would we? Utah would be that “big enough thing”
People would whine a similar amount, but you'd definitely see more trikes dying to utahs than stegos currently do
They're an issue in the sense that i've already explained.
This is the sense that they're an issue in.
I feel like arguing from popular complaint is a really bad idea given the general level of engagement or understanding of balance this community has, but that’s just me
bruh ive come across utahs that still dont know how to alt bite/ or pounce
Engage with arguments is better anyway
those clowns arent beating a stego as it should be
See this, would ideally be how it's done. Right now, if we give utahs the dismount they ask for, the pounce they ask for, and so on, it'll be almost impossible for the ceratopsids, hadrosaurs, and large theropods to do much.
because utahs aren't supposed to beat stegos to begin with
i still encounter a ton of ppl who dont know how to buck 💀
but they can so whats the problem?
The problem is that they can
nothing is an easier kill than a pachy that doesn't buck lmao
I mean, people think rex would be "immune" to utahs, but I honestly don't see how. If a carno can't catch utahs, how is a rex,that is way bigger target, and way slower in movement, going to do it?
The problem is exactly that. They can. Utah is being balanced around things that it shouldn't kill, just because the things that it should kill aren't here.
Worse than trike by far
The game isn't.. all that good at explaining mechanics.. :p
ive mostly seen people complaining about nothing beating stegos tho
I saw someone mention they didn't know food, water, stam and health affected bleed
Those people are stupid. You literally also just said that utahs could beat stegos. Make up your mind.
They can but majority complained about their power for ages and STILL do
Well, semi competent Utahs in a group of 3 or more can do not sure I give that any weight.
Utahs can beat stegos, and that's fine. The issue isn't so much that they shouldn't at all, but the difficulty in doing so, compared to other targets. Like, technically utahs could kill a deino or even an anky, but.. it'd be almost impssible.
I feel like the existence of that complaint should show you how valuable that take is
Again, you're still missing my point. Utah is being balanced around things it SHOULD NOT be able to reliably kill. If trike was here, It would be healthier for the game in that utah would actually be properly balanced, and would be able to kill what it should easier than what it should not.
You can look in the balance requests and people are STILL calling for stego nerfs when it doesnt need any when you can either avoid or take it down with a smart group
That is irrelevant. What people complain about is irrelevant when it's supposed to be that way.
Exactly, why are we talking about those people? They clearly don’t know what they’re doing if that’s a primary complaint of their’s
Those people don't know what they're doing, and thus are not a good argument.
Basically. If we balance utah to reliably take out stegos, and deinos possibly, and pachy and teno and so on, all animals that are for once reason or another much more tricky than let's say para, rex, galli, and so on, then when those critters come in, we'll have to rework stuff a lot due to utahs now being really OP vs those matchups.
I don’t think a more definitive self own in regards to balance exists other than complaining that stego is too strong and needs nerfs
This whole argument started because people were complaining about stego being op, thats been the sentiment for ages on this discord actually. I've always said its an option to fight it, is what you guys calling for is nerfs to utah? because of its bleed?
People tend to forget how all 4 of those creatures are very well optimized for dealing with Utahs, which is one of the reasons Utah keeps receiving buffs
No, what we're saying is that trike would've been a better addition than stego. How have you not understood that yet?
It just means that utah will be better balanced for the FULL roster, rather than getting balance changes every time a new dinosaur comes.
Trike would have resulted in the same crying we get from people malding about stegos tho. That was the point. It would have been a strong contender with nothing bigger to take it down, JUST LIKE STEGO
No, I don’t think any of us here represent the general sentiment in regards to stego, we’re all saying trike or a hadro would’ve been better for balancing Utah, because balancing it against one of its most effective counters makes Utah far too effective at dealing with all other targets
But that’s not one of stegos issues, deinos and Utahs can kill them
NO. It has a fully exposed rear, and it cannot counter dismounts like what stego can do right now. Trike can still charge utahs, but if the utahs are smart, they will be able to take down trike far more reliably than stegos, as intended.
People crying doesn't matter.
Like we’ve been saying, if people are complaining that stegos are immune to death, they don’t know how to play Utah or deino
(Unless it's for a genuine reason, which in this case, it is not)
why shouldnt a stego be able to counter a dismount?
It should……
How are you missing my point
It should, which is exactly why it shouldn't be in the game this early on.
Which is unhealthy to the game
There's already pachy and stego being taken down by utahs, both of which are hard counters to it. Do you see the issue?
Of course a large group of utahs should be able to take down these animals, but not as reliably as they do now.
A very large pack
I think a smart group that manages to take down a stego should be rewarded for fighting in a group
because Ive mostly come across terrible players that group up with 5+ utahs then get mad they couldnt beat a stego when they have capacity to
You can easily apply this sentence to any creature by replacing “stego” with X creature and it means exactly the same thing
risk and reward for good play
Yes, it should be possible, but not as reliably as now.
Like I definitely agree, I also agree that this applies to any playable creature. We’re discussing the scale of difficulty and where these targets should fall upon it, not whether killing them should be rewarding
Trike is a better prey item for utah, ergo utah gets balanced around the things it SHOULD kill, ergo we won't have balance issues with utah when other playables are added, etc.
so obviously since stego was implemented first and trike wont be until later, what would be your current solution to that?
because as far as I was concerned a stego could reliably counter a dismount of a utah pounce which is a one shot right? a stego can also use it's surrounding to its advantage to avoid headshots
Either add in actual prey items to utah, or replace stego with something that is a better animal for the current roster
Yes, which is good for stego, but bad for the rest of the roster
Reduce both the apexes to half their weight for the time being, or replace both with something smaller, or remove both and put them in sandbox to satisfy the players of those critters
I'd say we need a clear idea of numbers for a pack, and then work from there. We also need to work on the playables getting their proper difficulty, rather than just having stats. It's not the stats that should make stego untouchable, or pachy, it's their abilitys and all that. That way, you can lower stats to fit the current roster if needed, with the understanding that when the critters have proper stats, they are no longer prey items. But at that time, it'd be fine because the rest of the roster is there to be better prey.
idk 3 ton stego sounds off to me
i think a lot of your issues then stem from the fact that the roster is going to remain small for a while. we've already seen how long it took for pachy to finally make it in. There won't be a counters to others in the roster until we get more variance. And yeah see the isle team never does balances like that
It does….a lot more things about stego would need to change, not just it’s weight, for that to work
It’s not my end all solution is just one of the many options
there's already people hardly playing herbis because they are boring and already outnumbered on most servers, and if you are on a server with a lot of stegos you can still just avoid the adults and target the babies
No, my main issue is the fact that the counters to utah, are being balanced in a way that no longer makes them counters
Well, I’d argue that for teno and Pachy, they’re not boring by any means. They just can’t consistently or intuitively fight Utahs rn
i guess boring is the wrong word but popularity will ALWAYS favor carni players
It’s never been by this much, this isn’t as simple an explanation as you’re making it out to be
Plus…..initial U4 and the stress test for update 4 proves that isn’t true
I'd like to see the numbers because in every server I've played as a herbi there always seemed to be more carnivores than herbivores, same with legacy
It'd be fine if stego was properly difficult, since it'd be temporary. Same as a 4T deino but with more actions to do and all. While I hope we get a 8T stego in the future, I think it's fine to wait for the future for that, if "small stego" gets proper ways to fight and all, and maybe some of that gular armor (so much for tiny head, easy kill xD)
Teno good animal!
Legacy is irrelevant, and what numbers are you looking for? U4 St numbers? It was a commonly known fact of the population ratios for nearly 2 months that there were more Pachys and tenos on servers than all other carnivores combined
Teno very good animal!
was that possibly because pachy was freshly implemented, new dino releases def affect that number. Because I still feel like there's more carnivores in the average server versus herbivore
Then I’d be scratching my head trying to explain the teno pops. Herds of 8 tenos weren’t at all rare back then
the only explanation i have for why herbis might be out populating carnivores (if thats actually the case) is because dryo and hypsi are half implemented, they arent worth playing/growing
so that leaves herbi mains with the option of teno, pachy and stego ( which stego gets boring so hard to count)
Well I can give you a very easy explanation. Slam did more damage than current kick does, Utah had a less useable pounce, and while yes Pachy was new, it could also defend from 2 Utahs on average quite handily
Are these player numbers reflective of the current state now? I assume not after the changes
I’m specifically referring to U4 and the U4 stress tests, these numbers are not reflective of current ratios. Those massively favor carnivores to the point of 10% of the server playing as herbis other than stego
That’s pathetically low
so you'd say giving the proper nerfs to carnis or buffs to herbivores could bring the players back to playing them more evenly distributed
I would imagine herbi pop goes down now that utah is "OP". Why go teno, or dryo, or even stego or carno (and deinos are just river worms), when you can grow a utah quick, and with some form of coordination and "skill" take on everything else in the game pretty easy and reliably.
Yes, absolutely
Honestly, balancing things like utah and carno to reliably kill what they're supposed to and vice versa is good enough
And since we all know, killing abiility is all that matters for Isle players so here we are xD
Only for now, there isn’t anything else in the game to do
Ohhh okayokay, see we were having like several convos about dino power/bites that I didnt know this was about balancing player diet picks
We really could use a proper balance "vision" to have something to work from. But I honestly have no idea if anyone in any position has an actual idea of what kind of experience they want to give when it comes to balance (or even the game itself at times.. god knows we've changed from what was orignally meant to say the least).
at some point earlier i joined in to discuss the fact that some dude believed stegos were too strong and I argued they aren't and that you have options to fight or leave, so clearly that subject changed somewhere in between the discussion
It changes with each update so you can never really tell
Oh that’s long past, duder Erik and I all agree on that
Plus, another relevant addition
indeed
the problem is the isle updates really slow. like 1 or 2 dinos a year is pathetic. and idk what makes them decide on their next playable
There’s a complete lack of consistency aside from “new mechanics tied to X critter”
Like….I’m confused why Troodon is being added before something like mega or dilo simply due to a lack of available prey for Troodon
I'm just as confused, but despite these channels to discuss I dont think they've ever gone with player suggestions on the next playable which causes a lot of the problems in the game
Pachy teno and stego all have incredible AOE, so unless they make Troodon run faster than Carno and pounce 3 times quicker than Utah I have no clue what it’s actually going to do to them
Then the cult followings for each playable arise out of how cute or relatable they find their personalities…..and at that point we’re locked in
Like at least being able to vote on the next dino from a batch of them would be better
By far, tho as devs of a game with combat as a central mechanic in conjunction with survival in the form of food needs, I feel like the devs could just make better choices on playables to add based upon relevance to the other members of the roster
Because hypsi would quite possibly win the vote between dilo dibble and galli in a pre U2 world simply because it’s new and adorable
it would make balancing them much easier because implementing a dino right at the jump to work around a current dinosaur as well as the rest of the roster
and less fiddling with tweaks overall as the roster grows
Mhm, which is what Utah and teno were meant to be…..and uhhh….well it worked for one of them
Like teno has been fairly consistently great over the course of the games history post U2, it’s been too weak or too strong at some point or another but never to an unbearable point, and that’s mainly because it has relatively low health and it’s abilities can be actively engaged with
even though it's essentially useless, and more of "pick for convenience and explore the map", sorta like how ptera is used now
the only time ive played hypsi is to explore the human areas and dropped it since
but yeah basically waiting on cera to mix up a bit of the population, not thrilled about troodon or bepi
Well I am, especially troodon
to each their own, i aint knocking it, just want my galli, for carnivore I want titanaboa but maybe in a dream lol
Pretty much yeah, it has such low relevance, even with the existence of climbing it has very few activities it could commit to
I like Troodon, but it’s balancing over the next 3 years is gonna be awful

I just want my boy Albert and I’ll be happy
i was optimistic that the acid update might benefit hypsi by proxy but idk, the spit is so pointless, easily countered, easily missed and basically a waste of food bar. would be better off as an ai food for carnivores. Like one day when the game has more dinos, I don't see it getting picked at all
Well....there is no planned acid update so I don't know what to tell ya there :p
We have poisons and venoms, neither of which will go to hypsi I'd imagine
wiat wait werent gonna do something with acid/poison?? I misspoke sorry
No no it's venom/poison
Don't think acid is ever gonna be in the game unless strains have it
I was expecting that hypsi to get something similar, with very little damage of course, but at least to make it more interesting. God just delete it at this point then 🤷
If it is to be improved I don't think that would or should be the direction to take it tbh
it does
hypsi's spit does damage already, just very little
It needs more mechanics, and it's spit needs to be useable while running away from something
oh, see i didnt really use it much, i thought the spit did no damage and just did a .5 second blind as long as the target cleaned it off fast enough
that and maybe a larger cone, its not very reliable overall
Or just the existence of a cone
cuz rn it's basically a bullet
y e a
That's.. not how a vision is supposed to work.. :p
that travels very slowly
Pretty sure it's actually a borderline hitscan, it just has really short range and is impossible to aim
I think that's categorically opposed to the definition of the word "vision"
Also hypsi stomach acid (yes, actual acid or something equally lethal) improvised merc gun needs to happen!
well damn, I've been aiming a little ahead of a target because i treated it like it had bullet drop. explains why i only hit stationary targets. I feel bad for anyone that mains hypsi though, its not fun
The only times you'll ever land a successful shot is if your aim line turns orange
ohh ty then
Just so!
why play hypsi when dryo exists, hypsis are a waste of server slots, nothing really exciting about them
@severe pagoda carnos starting off with low hunger is just preparing you for what adult carno is like; always starving and if youre not starving you're immediately looking for your next meal. its really absurd and takes a lot of potential fun from carnos because you cant do anything but actively hunt. I love trying to ambush / sneak up on prey, but its not realistic, I have to go to center and pick fights or scavenge for food.
the only time i can ambush prey is when im sitting on a stack of carcasses.
@minor condor stego has the same stam as carno
you quite literally cannot get outstammed by a stego unless you're below half stam as carno
okay 

#balance-feedback message
in reply to the balance feedback post suggesting we'd need a larger predator like allo or cerato:
Carno is bigger than Cerato, it is longer and approximately twice as heavy. Mass-wise, a carnotaurus should body a ceratosaurus easily
#balance-feedback message
you say that and yet my least played (and my least fave to play) animal is stego. The stego main strawman argument is silly
i downvoted it for the reason of it not really needing a nerf beyond satisfying people who want herbis to be easy food/fodder
U3 is an example of stego at its worst
and deinos ruled the island during that period
In real life a carno would dunk a cera but in TI it could be equal in terms of the matchup if they both play right and how they should
personally, still dont want cera to feel too big for its britches
Same
its not the carno counter
it shouldn't be
it should be strong enough to get carnos to leave its food alone and thats about it
Indeed, I feel like 1.4T cera would be a good spot
I love balance feedback.
if we would go with "realism" in this game, deino would only weight 4 tons and stego 6, it would have even less of a chance against it, stay salty carni mains
and dinos below apex tier would not even dare to attack it, realism seems fun
To be fair if we went realism deino would weigh 14 tons not 4
ours is hatcheri
Realistically it would have no issues dragging a stego based on weight alone, though the tail would case problems, though it's honestly better that Deinosuchus was downsized for the game given it's current state.
Deino is fine as is
Honestly it's a bit too powerful
i mean combat wise not really, it’s just strong because it can oneshot almost all the roster
Both Stego and Deino feel out of place in the roster.

