#balance-feedback-discussion
1 messages · Page 9 of 1
How tf is Utah a ambush predator
utah is a packhunter lol
its pounce literally instagibs everything smaller than it
still a better ambush hunter than Carno
Doesn’t make it a ambusher
Carno meanwhile only gets to knock down a target with an ability that can't even be used at point blank
it doesn't but it makes it a better ambush hunter than Carno
How do you fight Utahs, do you hide and wait for them to come by or not pay attention or do you run straight in to ram
the charge from the carno is there to start the attack unseen, called ambush.
Okay, let's see if we can make this easy. Proper ambushing means you're lying in wait, ready to jump out at something. That's what actual ambush is. As such, a mechanic that is helpful and good at this, makes you designed for ambush. Carno mechanic, requires you to leave your hiding spot (unless you're charging through a forest), and be rather loud and visible before you land the attack. Utah meanwhile, can pounce from point blank, right from the hiding spot, without having to give its presence away until it's right on the target. This would be why utahs pounce is a better designed mechanic for an ambush, unlike carnos charge. Deino lunge is like the pounce, you can be as close as possible, unseen, and just jump out at the target.
you can use the charge when the opponent sees you too
being unseen isn't at all the only way to use it
jea when you are bad xD
Can you surprise attack things as carno, sure. You can do that as any critter. But carno is the only one out of deino, utah, and even pachy, that has to do something that puts it at risk of giving itself away. All the others, can use their abilites point blank, while if in a bush, remaining hidden.
try going against a pack of Carnos that know what they're doing, surround you and threaten to charge you from every direction and then repeat that
the charge is designed for it. i dont get how you can denie that logical conclusion xD
Charge is best in pack fights
Because you're factually wrong, if you read my explanation.
where you have multiple Carnos and they make it hard for you to follow and dodge them all
especially when they're on voicechat
if you get ambushed by Carno charge - git good is my advice
I do think Carno should be changed from less of a ambush hunter to a Pursuit hunter
The more you have to give yourself away, the less good the mechanic is for a proper ambush. The better you can remain hidden and still attack, the better your mechanic is designed for ambushing.
Carno is a loud, tall animal with a very slow crouch, it's trash at ambushing anyone that has at least one working brainlobe
admittedly most people in the game don't posses even that so well
so the carno is not an ambush hunter? that's what you're claiming here?
if you ambushed on the openfield then you depend on the stupidity of the target. But that doesn't change the fact that it was basically designed for this purpose.
I've "ambushed" Utahs by charging straight at them from the front
That it should, but that's more of a redesign. But the charge is.. kind of dumb really. It is a little bit of a "hey, it has horns, lets make it run into things", no? :p
I'm claiming it's not designed to be an ambush hunter
I’d rather give it something to do with trample damage rather than a charge
The whole cheetah niche doesn’t really work on a large animal who is in a open plains area
I'm claiming that wherever you get ambushed by it - if you get hit by the charge in a 1v1 against a Carno that's a skill issue
you made a mistake, there's no reason why any small animal should be getting hit by the charge
Teno? I can kind of understand that
but Utah? Damn that's a bad Utah if it gets hit with that
Pursuit mode carno would be so much better and more fun, and make a lot more sense at that.
Just make it a ambusher against larger things like Teno other psuedo mids/mid tiers
And make it a pursuit hunter against small targets it can easily take down
Since things like Gali and Utah will try to run from it, it’ll be good at chasing them down
A simple version is this
Ambush anything that can fight you in a straight 1v1
Pursuit anything that is much smaller and can’t fight you in a 1v1 like Utah and Dilo
jea thats exactly what ive said. read and understand what ive write!
im out here now, its way to irrational here lol
No, there's a big difference between what I just said and what you said - I'm saying that getting ambushed by Carno and hit with the charge when you're a Utah is simply the fault of the Utah player
I am at the same time saying that Carno CAN use its charge very effectively in fights where there's multiple Carnos
that's when the charge is most useful
jea when the target is stupid
It's very difficult to keep track of multiple Carnos that can charge you from any direction
and thats what ive said
yes and nobody here is crying about that. nobody here has a problem with carnos. carnos are a snack and nothing more, i have no idea why you are talking about this
in the middle of combat
thats not relevant for the topic
Yes, they are bad, I'm glad we've established that
not the carno is bad, the players are bad
No, the Carno is bad, it takes way more effort than Utah while providing nothing of substance to back those requirements with
l2p
I think it's you that has to l2p
Utah's just the better animal
It does better vs Tenonto, Stego, Carno and Utah
I can't think of a single scenario where I'd rather be a Carno than a Utah atm
it was a good discusion here, it goes insane after you come here with youre emotional, irrational nonsense.
Utah is pretty much back to being more or less OP, to little surprise really.
lol what is this? irrational bullshyt, get adult
I already have an adult Carno and a few adult Utahs, why would I grow another?
The statement was simply that carno is not designed well for an ambusher, and it's not.
It's not that it's not designed for an ambusher, the statement is that Carno is bad now when compared to utah
Utah does better vs almost every animal in the game
if it is designed well or not is a completly other question. but carno is a ambush hunter.
I'd be more scared of 2 Utahs than of a Carno as a Tenonto, I'd be more scared of 2 Utahs than of a Carno as a Stego, I'd be more scared of 2 Utahs than of a Carno as a Carno
Yes it is a ambush hunter, is it designed well to ambush no
It's not. Because it's not designed well for it. This is not difficult to understand. Just because you can play it that way, does not mean it is.
If it not designed well to ambush, then you can't call it an ambusher..
its designed for it, but its not well designed.
I mean you can call it an ambush hunter if you want, you can ambush with every animal in the game, realistically only Deino is designed solely as an ambush hunter
But it's not designed for it, there's very little, if anything, that aids it in ambushing.
Do you want me to send you a video of Tenontos ambush hunting Carnos?
Will you then say that Tenonto is an ambush hunter?
You're seriously saying something that is terribly designed for something is still meant to, and is that thing.. that makes.. no sense what so ever.
the charge is designed for ambush, thats so clearly a fact.
It's not
is it good designed, no
holy shit
if it was you'd want to get as close to your opponent as possible
im out here lol
I’m just saying it’s supposed to be one, but it’s not balanced well around it
Deino's lunge is designed as a tool for ambushing
you get close to your opponent, you grab them and kill them
Carno has to stand 20 yards away from its opponent to even use its ability
that's some awfully designed "ambush" ability
jea and the carno charge is the same, you go near as possible and then charge, and bite him to death.
not that it also makes a tonne of noise when you use it
jea thats why i said it not good designed
Charge doesn't work at point blank
I don't know if it's supposed to be, I don't think so personally. And if it is supposed to be, then it really needs a rework there. It just makes very little sense to claim that the thing is supposed to be something, while the design is not at all helpful for said something.
It's not that it's not well designed, it's just not an ambushing tool, it can be used that way but it's subpar
You could say it's supposed to be, but not that it is. If that makes sense to you. If you design something to be helpful, but it's really not, it's a useless thing. You can say it's supposed to be helpful, that was the intention, but you can't say the thing is helpful because it's not. Same thing here. Sure we can say carno is supposed to be an ambusher, but we can't really say it is, because it's not good at it, any more than anything that can just.. jump out from a hidden spot and come at you.
aight, here we go:
"Stalk the plains as the terrifying Carnotaurus, the absolute nightmare of every small critter as this ravenous mouth-on-legs blitzes across the island. Whilst it lacks maneuverability of the nimble Utahraptor, its insane speed and ability to knock others down more than makes up for it. Be sure to look left and right before crossing the street!"
Nothing about this suggests that this animal is supposed to be an ambush hunter. It literally just states that Carno likes to hunt in the plains and that it goes after small game.
Matter of fact hunting in the plains and ambushing stuff sounds like quite a contradictory idea, how are you going to ambush anything in a place that's just a flat land?
Carno is too built for different niches. It had the turn radius while standing to brawl, has the stam of a ambusher, but then can’t pursuit if it runs after stuff. And it can’t really do much and turns into a very situational animal
And if you want to bring up those bushes thrown around the centre right now - those are apparently meant to be removed to a large extent, the devs seemingly don't like the plains not being well... plains
Sounds rather accurate, unfortunately. It does seem a little.. well, not what it should be. Supposed small game hunter, but not very good at hunting said small game that tends to be fast and agile. It wouldn't go amiss with a bit of a rework, or well, at least a more clear role.
And just to add to the point I made before where I couldn't focus on this discussion - Utahraptor IS a better ambush hunter than Carno, it has a much better crouch, moves much faster during it and keeps lower to the ground relative to its size, Utahraptor unlike Carno just instakills every animal smaller than itself with the pounce by just sneaking up on it and pressing rmb in its direction. Swap the sizes of the two and see what works better as an ambush hunter.
Small game hunter is a stupid term cause that literally just means anything smaller then yourself
The only reason why it's not so obvious in the current game is because most animals are larger than Utah
yes, that's what a small game hunter is, that's exactly what carno is
It hunts things smaller than itself
Utah can hunt things smaller than itself, things its own size and things larger than itself
it literally does better vs every animal in the game than a Carno does relatively to its growth
again - aside from maybe Pachy
So in theory rex is a small game hunter
for me the charge attack is clearly an ambush attack, whether it is well designed is a completely different question. if you don't see it that way, then you don't see it that way.
it is also very effective to ambush with the carno charge, maybe you should try it. in the "creation" trailer, for example, you can see exactly that.
you have your opinion, we have ours. so all good, have a nice day.
it's not, it can go against things its own size too
Yeah I’m just making a joke
I have but that doesn't make it an ambush attack, I've also used it mid-fight successfully on multiple occasions
Great the charge is a ambush tool but Carno isn’t built around ambushing
I've ambushed people with a freaking Tenonto
that doesn't make it an ambush hunter
to ambush with carno charge is the most effecient way to kill a target.
no, he dont have charge
one that is deaf and blind - yea
From the pachy perspective, I’d rather fight a carno than 2 utahs. I can just break and run from a single carno easily. But a single pounce from a utah forces me to kill the utahs because I can’t run. The second pounce then brings me to my knees. Plus, even if I hit one utah, the other can pounce me while I’m preoccupied with bashing the other.
Fair, I don't play Pachy, just my impression
It just seems to me that I'd rather fight 2 Utahs, yea you can't escape from them but you can just stand your ground and try to utilise the alt attack to knock them down and deal some damage to them, of course not very much cause if you make a mistake and get pounced by the other Utah you're just dead
either way - Utah's just all around the better animal currently - easier to grow, much easier to maintain and having a relatively greater potential in PvP
Correct. It also fails to take a specific critter and it's abilities into account. Or for that matter different growths that may or may not remove or add an ability. Large game hunter, small game hunter, or any such term is really bad for balancing I'd say. And limits the potential for more specific niches.
I have been reading this argument, and y’all are basically both saying “carno is trash at ambushing” but one side is also saying that “carno’s ambushing move is just poorly designed” and the other is saying “the move is bad at ambushing, so it isn’t an ambusher”
I'm saying that it's not particularly better at ambushing than any other animal
if its charge makes it an ambush hunter then Utah and Deino(well the latter one quite obviously) are "ambush hunters" too
every animal gets the upper hand if you pull off its special ability on an unsuspecting opponent
deino very much is apparent to be an ambush hunter
yea
Hence why making it a pursuit hunter who specializes in chasing down prey and being able to escape things easily is the best option
Deino is clearly designed as an ambush hunter
it wants to get as close to its opponent as possible and oneshot them with its special ability
It’s much easier to just go BONK
a 2-5 times on a carno and run off, than to go bonk 10 times on the utahs while bleeding out.
fair enough, I believe you
I mean in that case Carno's just worse against every animal than Utahs if that is correct
It is. But the thing is, attacking an unaware target is always better and more efficient, for any playable really. I don't think we're ever going to have a playable that wants the target to be aware of it. It's obviously more efficient to ram or pounce an unaware target too. Or even just jab at it as stego. If I can somehow walk up to you and attack you without you realizing, that's a clear advantage.
However, that may also be because I don’t have the most experience fighting utahs, but have been fighting carnos since pachy’s release.
while fighting Utahs from what I've been told your best bet is to stay completely on the defensive
and just alt whack them
jea, and the charge is good for that because of the stun.
never follow, never go after someone
Pretty much!
with charge youre faster, and you stun the target and then you can bite the target death. pounce didnt do that.
after a pounce the target run away
yea no, pounce doesn't let you bite the target to death, it just murders it
I love how carnos need to be smart now
I'm sure someone would disagree with that to be fair. Personally I like it, to me carno is the.. what's that streamer term I saw, "loud and proud" sort of. It's one of the few animals, barring an apex, that can be in the open and perfectly noticable and be just fine. An animal that does not concern itself with others knowing it's there, because it can either escape them, or run them down.
Have you ever tried pouncing another Utah?
That’s generally what I do. Unless the utahs are garbage and can’t land a pounce.
even if they can't land the pounce their damage output is enough to kill you via biting if you run after one of them
And bleed out if they do. Though the difference there is just bleed vs damage. Back when utahs had raw damage.. :p
you just can't commit too much
what you do here is that you take exceptional situations and try to generalize them. it also makes no sense to pounce an utah.
@sick lionThe carno charge + bite is quicker to kill (assuming proper targets of course), like anything based on damage as opposed to bleed or potentially venom. But that's a bit of a different thing, less related to the hunting style and more related to if you're supposed to kill quickly or attrition things down.
Not if they only pounce lmao. Wiped a pack of 3 utahs that basically did no damage to me.
I don't, that's literally what's going to happen to EVERY animal Utah's size and smaller
You're thinking about the game in terms of "9 animals in the game right now"
what target you pin?
dryo? utah? what else?
But yeah, generally utahs are scary. I have had to run into the forest to escape most of them.
Plus Juvies
Only bite you mean, right? If they all only pounced, you should have bled out I think?
Only questionable one is Dilo but I think it’s possible
Depensd on how big our dilo ends up I think. If we're getting proper big one or not.
You’re assuming they hit a pounce. They only hit 2 and immediately fell off.
Dilo is too large, so is Galli(I'd assume if they go with irl numbers for it) Ava is questionable, the rest is food
literally just a oneshot from a Utah
The point is that a carno's preferred prey are Utah-sized, which means you can stun them with the charge and then bite them to death in the stun with bites.
but an utah's preferred prey is larger prey than himself.
Well yes. But if they landed, you mean they just.. fell off, properly on their asses? :p
yea which is why it... oneshots everything smaller than itself with the pounce?
not just smaller than itself, everything its own size too
Like out of stam, in like 0.5 seconds or less. Not the normal pounce duration.
The pin is not easy to hit if the target is aware
everything at 450kg goes poof! if Utah pounces it
Those utahs were garbage, you need stam before you pounce wtf
yea same goes for the charge, damn it's almost like those "ambush abilities" aren't that easy to pull off on small targets that are aware of your presence
Crazy
the difference between the two is that the pounce IS also good even extremely good against bigger things
the game is balanced around 100% adult dinos.
there's no point in talking to you here, really. if you don't want to understand my point, and you obviously don't, then we'll leave it alone.
Bruh
This is true, or at least as far as we know for what the niche and targets are for them. Which is why carnos toolkit is a bit strange, at least to me. The entire.. "setup" is a bit confusing. You're a plains hunter, implying open grounds with very little, if any cover, yet you need to hide because your mechanic is easily avoidable otherwise. On top of that, the mechanic then ruins your hiding and allows the target to move if it's not something too big and slow which in turn can possibly tank the charge. You're meant to hunt smaller things, which are normally agile and fast, but your turn radius and so on is quite bad. Carno is a bit confusing I'd say.
I do understand your point I'm just saying you're wrong... quite obviously I'd think?
They truly were, it was hilarious. I literally ran off mid fight and got stam, came back, and then killed them.
Not to mention we were on the beach, where there are only like 2 hiding spots.
Ah yeah, well.. yes those were clearly not the most experienced utahs I guess.
jea you saying im wrong, and thats all, there is no rational thing behind it
I literally outlined why you're wrong
you dont
True
your only response was "there's no point you don't understand my point"
you talk from exceptions and ignore the 100% argument and you still think youre right xD
I apologise for these utahs as a utahmain
what exceptions?
that utah oneshot not full adult dinos
It does though
that also not prefered food for utah
I literally just posted you a list of all the animals that Utah gets to oneshot
how do you know those aren't going to be on Utah's diet?
It was good target practice at least 
I'd think the likes of Galli or Ava would absolutely make sense as a snack for a Utahraptor
because utahs are packhunters and theyre try to get larger prey because smaller prey didnt feed the pack?
And natural selection
That is not true, a baba stego can feed a small pack
To be fair, you should be able to play solo, or in pairs, as utahs and be perfectly fine. Sure, you're missing out on all the cool "big game hunts", but survivalwise, you should be fine I think.
Pachy is roughly the size of a Utahraptr and its still on the menu, is it too small to feed a pack or not?
Note that Galli is roughly around that size too
i play a lot of solo and duo. i dont like to play with randoms
most others are also similar, there just aren't that many animals the size of Utah and smaller in the game RIGHT NOW
Much as you're right that a bigger pack would need a bigger kill, I would imagine utahs get some smaller targets for those that might prefer to not run in 8-10 or whatever we get in numbers. 3-4 is still a pack, but not a group that should really be able to kill anything over mid, much less an apex.
you dont pin adult pachy
Yes, because it's SLIGHTLY larger than you
Utah was set to 450 kg instead of 500kg specifically for this reason
jea but thats youre point, that utah oneshot things
Soon:

True, I have a group. I play with them, much more fun
so that you wouldn't be oneshotting Pachys
I don't mind randoms, but I personally dislike too big groups, for any playable, since it just gets confusing all around. But this is why utah do need some smaller targets for those that wants to play that way, hence the "preferred food" thing. Sure, the utah could have far more food for bigger groups, but you shouldn't be lacking a way to get nutris in some way, even as solo.
Yes Utah does oneshot things - all things up to its own weight, Pachy was specifically made to be slightly larger because otherwise you would see just why Utah is a better ambush hunter than Carno
if you got to instagib an animal your own size with a single press of a button
which is exactly what the pounce does
yes i find playing solo or duo is the most fun and as a duo you can still kill everything.
the exceptions if i'm in the pack together i definitely prefer 3-4 utahs, not more. everything else is way too much. but most of the time i actually play solo or in a duo
again, i talk about 100% adult dinos. because thats how the game is balanced..
Yes but... let me send it again
all these animals are smaller than Utah when fully grown and are planned for the roster:
why don't you talk about how a carno oneshots a 40% utah with one to the body or to the head?
half of these are also oneshottable:
lol, im talking about the official game, not about how it can be
these are pure assumptions what you are doing here, and that is your basis for discussion?
Yes, those are ALL in the OFFICIAL roster(aside from Rugops, to hell with Rugops)
i mean the actuall game
for a very simple reason
because that's an issue with how growth works in the game
Rugops is confirmed
you talk about how it will or could be, make assumptions. I'm talking about how it's currently live on the server. no wonder we don't come to a common denominator when we're not talking about the same thing
everything can still change, so there's no point in talking about what's coming next for a dino that's lighter than an utah, which utah might, probably, get oneshot.
I'd rather see smaller numbers overall, for all playables, but that's because I want to see more same species violence as it were. Instead of there being one large utah pack, I'd rather see three smaller ones and having them fight over what pack gets what area to hunt in and so on.
Also if a duo of utahs is enough to kill pretty much everything, or how you said it, then maybe we have a balance issue right there. But that's, well, utah do need some rebalancing, to take functional pounce into account properly.
Yes, that would be cool, but that's up to the players and unfortunately I don't think that's very realistic, because most of them think it's cool to be in megapacks, or simply to be as many as possible.
idk, i mean, i see utahs all the time die like flys xD
it's irrelevant, the game is designed around what it is meant to be, that's why all the values of damage and hp have been changed back in 3.75
its basically balanced around the adulthood.
Which is why we have the not very fun growth and not very good juvies. And yes, megagroups is an issue all of it's own. But maybe in the future they can work on limit numbers in more and better ways. We have stego coming in at 4 or 5 in a group, for.. god only knows what reason really, because it sure shouldn't be like that.
I see the same as you.
yes 2 or more stegos are a problem if they do it right you can't pounce them without dying afterwards because they spin in such a way that you jump off against the other stego.
i think everybody knows that the stego players are the most toxic in the actuall game, they only want to kill everything, and dont want to play the real game.
i think its difficult to balance around this growth thing, i mean how would you do that?xD
My friend talked to a server owner on a server with rules and he said that the server owner said that the only players that break rules are stegos lol
i think non adults are supposed to be more prey and scavenger, or hunt other juvies.
Eh.. to be fair, I don't think any apex pair should be something a utah pack goes after. Be it stego, trike, rex, spino, or any of the others. A solo apex should be the most dangerous and difficult thing for a full pack to go after, a pair should just be a no go. And yes, unfortunately people do enjoy just killing (and most stego players are probably those that just go for stego due to sheer power (before when deinos got more up on land, they were pretty bothersome too), and not because they actually like the playable). But that will hopefully get better the more of a complete gameplay loop we get. We do have nesting and skins now, elders coming, and so on.
Different biomes, different niches while growing up, and so on. And faster growth until you reach a bit more of a capable state. Get to "sub" stego fast, but then stay there longer. Maybe let baby utahs climb, and then lose that as they grow too big. Things like that, so juvies aren't just smaller and worse versions of adults, and less subject to everything else fully grown that they have no chance to fight or escape from. Maybe give quads a "sneak" option, just like the bipeds can crouch. Lots of small things that could be done to make growth more interesting and hopefully enjoyable.
Climbing babu utahs would be cool
It would. Let them be up there hunting hypsis and worrying about herreras.
Oh right. so that the baby utahs aren't just the miniature version of a big one, but more different, that they can do other things, juvie things xD? good idea, never thought about it. yes, that sounds cool at first glance.
That should be requested, that juvies are different to their adult counterparts
Let baby stegos do fracture instead of bleed, makes more sense for their little nubs, and make them a bit faster and more sneaky (quad sneak ability please). So as a small stego, you try to do the pachy thing, break and escape. Then when you get big enough, you get bleed and end up standing your ground more. There's a few ways and I think most juvies could be given something or other to work with.
Let babu pteras catch insects in the forest
omg thats awesome ideas you have theyre, i would really like that. i like to fight other miniature dinos as miniature utah. I would miss that somehow. but if it's just different, yes, I would find it really cool.
Gotta actually be careful with that, because there will necessarily be a point in its growth where stego deals both fracture and bleed (otherwise it has a specific stage of growth where it's absolutely defenseless) and that might end up pretty OP.
Of course, these are just rough ideas. Of course you have to balance it properly so that something like this doesn't happen.
You'd probably still run into some other critters in their growths, but you'd also get other grown ones to interact with. Such as hypsis, and possibly other tinies. It's more so that you'd get the proper sized grown ones that you can actually interact with and not just die to.
Yeah, my point is that it would probably be very hard to balance
On the other hand, I don't see a lot of possibilities that would make juvie stego better...
True, but I think it'd be a shift somewhere at end of juvie stage so maybe not much of an issue. But keeping in mind fractures will get severities, and that bleed is based on damage, you could probably work with that. And percentage of bleed damage, like with utah pounce. But yeah, balancing would be needed. It's more so trying to give smaller ones something of a different experience. And yes, it's hard to make much of some of the herbi juvies, they're just.. smaller and weaker versions of adults most of the time. Trike would have this issue too I think, and probably shant as well.
true
It's hard to give juvie interesting things to do when their entire niche is being big and powerful
Or maybe they could go the rex route and be entirely different from their adult conterparts, but that's a thing you can only do so often
If juvie stego ends up being fast and agile it'd just be kentro with less spikes
Not to mention it would need a complete remodel
I don't think that'd work, cause rex has that great advantage of being physically very different during growth. So it can get away with that and make sense. We could give juvie stego bipedal running maybe, but it's.. a little too JPesque (or just round) I think to fit that. Or so I was told once at least. But then we still have things like trike, or giga.
Yeah that was my point. It wouldn't work. For stego at least. And probably not trike either. Shant on the other hand... I can see its juvie being fast without it looking weird or dumb
Yeah, shant could be pretending to be a maia or something when smaller. Stego, it could maybe work, but questionable. Trike.. I honestly have no idea. At least not yet, but I could maybe come up with something. One alternative would be to make it something along the lines of ava possibly, sharing burrows?
@slender kettle The risk of death from bleeding after a fight is meant to discourage you from attacking. You aren't supposed running around deathmatching, you are supposed to pick your fights carefully.
I do however agree on the river wallowing. But only for smaller animals. The bigger ones should require a mud pit for that. River wallowing might also take longer to encourage players to use mud pits where both are available.
@wise obsidian so you want carnos to go nuts on two utahs again even tho good carnos can take out those easily. You should start working on how you play carno then start complaining
Because carnos die after 4-5 pounces when they play it right
I never said that they should return back to their previous state. I'm saying that they shouldnt die to just two pounces.
They dont die from two pounces if the carno knows what its doing
Sometimes fights are inevitable. It shouldn’t always adequate to death just because you won a tussle. ALL animals should wallow next to water sources. Besides, after river wallowing was taken away, Deino gameplay has been boring.
Tell that the 15-20 percent deino pop on a server lol
Can utahs jump off from pounce at any angle now? I tried to position them so that they jump off onto a rock but it seems that they can leave pounce in front of or behind me
Yes, they can aim their dismount front, back, and side.
so is the counter just to hit them against a tree now? also can carnos still buck ? I cant see the buck animation
You can still buck yes, but the best counter is to just make sure you got a tree or rock nearby to knock them off with.
Approach like you would with deino, more or less. You do not drink at deep water, and you do not stay further away from a tree or rock than you need.
gotcha I just had a fight with about 5 utahs as full carno and they would just refresh the bleed and dismount before i could get to a rock or tree jumping off behind me the fight was in the forest with me trying not to run or move too much to exacerbate the bleed. I got a few bites in but they would just escape and heal then come back but i guess in a 5v1 i should die anyway
Pretty much, anything more than 3 utahs and it should be quite bad news for a solo carno.
are there any good guide videos or tips or tricks for carnos fighting multiple utahs in a coordinated group?
you run
try to re position for an ambush
if u dont have the stam, stand between trees or next to a rock
@sleek light although I do agree that pachy needs some help with the utah matchup, I believe there are other and better ways to do it. Increasing ram damage makes ram too good of an ability (massive stun and knockdown range, fractures, AND damage all in 1 hit is too much) and makes it easier for pachy to kill larger threats, which it generally shouldn't. Ram should be kept the way it is: a tool for breaking and stunning. Increasing the bleed resist also is not needed, pachy is tanky enough against utahs: full bucked pounce does about 1/3 to 1/2 your bleed in my experience, so it is survivable unless you are dealing with a pack and are alone. Increasing the bleed heal isnt going to do much in a fight if the utahs know how to keep you bleeding. Neither of these will work in the long term either since it doesnt help with other small tiers like dilo.
So, what I would do is increase the damage of alt attacks or make headslam (the move you do to open coconuts) deal massive damage to a knocked down target. That way, pachies get 2 options when dealing with utahs: break or kill. You won't be able to do both at the same time with ram, but it makes killing an efficient strategy when dealing with smaller targets and not bigger ones (since alt and headslam are/would not be good against larger targets). Currently, pachy lacks the damage to efficiently kill, you you just have to keep breaking til they cant fight back, then kill.
Also, I have no clue how a single utah killed 3 of yall without a massive skill gap. A bucked pounce does about 1/3 to half your bleed and then that utah has no stam, so the other pachies can chase it down. If the utah managed to bite yall to death, then either yall were easy to bait or that utah had some godly amount of skill in jukes.
@mortal island they can
I'm saying they shouldn't be able to pin something the same size. Like a 450kg Utah should not be able to pin a 450kg Utah.
why?
it's not like it will hang off
if you have someone the same size as you hanging off of you, you WILL fall
@fallen vale Carno isn't meant to be hunting Stegos. Idk what to tell you? Why would you want to give them more of a reason to do that if they are just not designed around taking on things of that size?
I don't think nerfing the damage or the Carno matchup in general are the right way to deal with Stego dominance. That threat of a one shot is a good thing.
There should be changes to it's food supply and the diet system that encourage Stegos to worry more about that, actually compete with other herbivores (and other Stegos) and encourage them to split up more often.
If that's not enough I would rather look at the Utah matchup.
Maybe that a stego herd cant sustain itself only with diet plants or something like that
Yes, something like that. There was a suggestion floating around of making bad diet affect hunger drain. If bad diet also reduced grazing efficiency to a point where it is still a net negative (with neutral diet only stopping hunger drain while grazing?) Stegos would eventually starve given diet plants are reasonably rare and they don't actively go for them.
Whether or not wandering around as a herd would still be viable then depends on plant density. That's because sticking together reduces your search speed. So few high density areas would potentially result in a kind of herd migration while lower density areas would make herds spread out more.
I just hope stegos are gonna be actually difficult to grow, considering they are apexes
@hollow osprey I dont think it was 3 I think it was 2, maybe 1.5 is the middle ground
There are plenty of counters to utah pounce tbh like sloped hills, trees, rocks, and mudpools
Do not remember the exact time recovery, but the current is way to fast to react and act. Bur I agree around 1.5 - 2 could be a sweet spot
Those are for the most to delay players to attack, sooner you need to move and find water and food, becomes a waiting game. To fight becomes unavoidable
They shouldnt give too much recovery time as things like teno will just end it after a missed pounce
@true mortar you can get them off trees and rocks
Not too much ofc, I agree, but I can pounce and pray on a moving target and the enemy has a hard time to react and act on my failed attempt. We need to put some weight on skill on uthas as well
in update 3 they would fall just like when a Utah is pouncing with 0 stamina now
there is xD ive done it with my carno many times
also when I play utah I get dismounted after getting hit by a tree
Those lays on the preys of uthas, not the uthas them self
?
also ^
sloped hills is what I would say is the biggest counter
there is no collision anymore.... the utahs must have dismounted off of u as they saw u were pressuring them against terrain.
ive played this update and trees have no collision when u r pouncing. you go through them
There is
These counters lays on the preys of utahs, not the utahs them self
You dont wanna know what happened that time, one dudes fps sucked and he hit his teammates. There where times we hit the utah and it fell to the ground but it still floated around while laying down and that confused all of us so much. Well to cut us some slak we were all pretty new with pachy.
I agree with what u say, it does actually make more sense to increse more damange now when you say it in that way.
*utahs
there is not. utahs dont fall when they hit trees while pouncing.
There is collision, they readded it
Trust us
Try it out
^
I was hit by tree yesterday so there it is
okee ill test it
thats awesome then
really missed this feature
there is, there always was, it was just buggy, now it seems to be working
Long recovery on that one so watch out XD U definetly get a kill with it
i feel so safe now
it felt so wrong having to use stamina bucking when u r bleeding out
I think it just works weirdly and less reliably now, I've had some fights where I was stuck to a Carno as a Utah and it was running next to trees and I didn't get thrown off
at other times I got thrown off no problem
@fallen vale
#balance-feedback message
There is an immense overpopulation of carnivores. So playing herbivores needs to have some advantages.
And why should a Carno hunt Stegos? It’s the Utahs job to hit over its size, Carno on the other hand is an ambush hunter.
So nerfing stegos health seems wrong to me. Those stego players survived 4 hours or longer, why should you now be able to kill them after they invested soo much time?
I’d suggest to speed up herbivores growing speed to increase their population. Then one could think about needing a little bit the damage.
Carno should be better vs small things it's meant to be hunting, if it tries to go against Stego it should die as it does now
When I say that however - I'm heavily implying that it ISN'T good enough vs small things right now
Makes sense then lol. Skill is a big part in this matchup, so if you’re new it’s going to feel unfair. I managed to kill 3 utahs by myself because they were bad. That knockdown bug is caused by desync, you hit them on your side but the server thinks you missed. So utah does the fall down animation but doesn’t take damage.
The main way you want to fight utahs is to play defensive. Stand your ground and alt attack to knock them down when they go to bite, then ram them while they’re down. Trying to use ram to start just makes you predictable, lose bleed, and vulnerable when you miss.
Did I speak about nerfing health?... I said carno should not get one shotted. I have been very vocal about Utah being busted and was labelled an "alarmist". Numbers speak for themselves
Im not new, been playing this game for a very very very very o_o long while. Enough about that lmao, id say im doing decent in fight with pachy but i play with a lot players that new to pachy. not the best xD dont play pachy alot. But ofc still learning, ill remember your tips till next time ^-^ thank you.
Point is stegos end up jumping off cliffs out of boredom in a "survival horror" game
I can agree with that. I always throw my stegos. Game is clearly not meant for it.
Sorry for butting in here, but I just wanted to provide a little counter-arguement to the thought that stego should be nerfed on accout of it's current strength "not fitting in with the survival-horror aspect of the game". There are a few animals in today's world that are insanely strong and can live without fear once they reach a certain age or size. Take elephants/rhinos for example, most predators in their habitat don't even bother with healthy adults of these species, but will instead go for they young or old/weak. These animals also survive for for many years to get to this level of safety and earned it. This should be applied when choosing what to fight in the game.
If stegosaurus in one of your preferred prey items, target juveniles or even sub-adults. Going for a full grown stego that is more than double your own weight and a massive spiked tail should be generally a bad idea and is not the mindset of someone trying to "survive" but one of someone with the mindset of "Hey, wouldn't that be fun to kill?"
This is especially true for dinos like carno, where stego isn't even on their diet. And I understand that carno is literally a glutton and needs to constantly inhale food to survive, so attacks out of desperation will happen. But all I'm trying to say is choose your prey wisely, don't always expect to win against something that has obvious advantages over you.
Anyways...hi 
Stego shouldn't be nerfed, it should have an equal as strong carnivore to match up for it, Giga or Rex
I feel like any nerfs that carno can capitalise on against stego, utah will capitalise on even better. Which will make stegos lose more often to it. I just don't think stego should be touched stat wise- rather removed or replaced... Issue is - it won't happen
For good reasons obviously, but damn
Most Utah Players Messing with stegos do not complain when they get oneshoted. Carno is literally not a one shot except you face tank a stego. So I rly don’t see a problem.
Oh yea, I 100% understand where you're coming from. I just wanted to say something about how people say a virtually untouchable animal is not valid in a survival ecosystem, when a few exist in the world right now. Also how some of those same people don't play with the "survival" mindset, and more-so of a "kill kill kill" mindset.
That goes the same for actual stego players as well, especially those who stick their tails in the water and basically mace deinos to death
Honestly releasing something like allosaurus along stego would have been a better idea in my opinion. Seeing as it sometimes preyed on stego irl, and was well equipped to deal with prey that size
I agree. The only thing wrong with stego is when it self inserts in fights. Even then, a lot of things do. I guess people don't like 'immortal' playables. Also the roster is generally small tiers vs apex tiers. Which can suck for the smaller guys. Now to the point of having some creatures be immortal? That's fine for those who want to play it. I know there's a large community of stego players who play it just to chill and avoid the PVP - while helping others grow. I think there should be a playstyle for everyone. (Although stego was released way too early)
I personally don't see allo of all things hunting stegos well. Although I could be wrong. I just see stego as anti everything. I don't see anything in the roster doing particularly well against it
Anky and stego are those creatures most things avoid
Utah will probs forever be the 'best' stego hunter. Even then, it ain't that good at it
Yea, I can agree with you there. Stego was released very early compared to its competition with most of the roster, but thats just the kind of animal it is. And yea, I didn't mean allo was a great stego hunter, just that I feel like it would have been a better choice over carno in terms of actually dealing with stego. But I won't disagree that those stego players who actively self insert into other fights are very annoying
I wish we could work with maybe changing the attacks, rather than stat changes overall. Change around which attacks has what speed, maybe even which ones uses camera angle or not (terrible idea that, it wasn't good for teno, it's not good for stego either), and so on. Maybe adjust bleed value (like how utah has pounce) together with damage if needed instead. There's more potential to work with stego than just changing health or blood resist or something like that.
That would be rather sad if that was the case I think.
Just my own opinion. I just don't see anything else being able to go in unaffected like utah can with pounce
Anyway, main issue with stegos "inserting" themselves into other fights, herbi player mentality. We need to get over the whole herbis should stick together, but since everyone seem to like herbi mixing, well, here we are.
Everything else gets hit imo
Yeah, we'll hopefully see changes like that with the migration system. My last hope...
Fair, as it stands right now. This is why I want to adjust attacks. If we do, we could make stego something like really good vs smaller, and decent vs large, while relatively "weak" vs powerful midtiers.

Which would be interesting, since we got kentro that can possibly be made decent vs mids but struggle with smaller and larger (though maybe it can run away from the largest things at least!)
I know this is gonna sound rich coming from me rn, but I really am not a fan of how long it takes stego to swipe at something literally right behind it, compared to how quickly it moves to attack something right next to it.
Like why pull you tail back to jab at something behind you when you can literally just swing?
I agree with the utah megapack problem. There is no large 'weakness' to playing utah. The only weakness is low hp, but who cares when you can swarm and survive a hit from everything bar stego and deino. The thing is, utah is just too well rounded that IDK what they could do.
Same, just because you are all herbivores does not mean put yourself into potential danger to help an completely different species
Agreed. And its like I said earlier, I don't necessarily have a problem with utahs stats itself, but the ability to swarm in unbelievably high numbers and cause a wave of death and performance issues
Here's what I'd like to try out. Remove all the angles of the attacks, except the quick jab one, and the "full" one (looking straight in front of you I guess, whichever attack has the greatest reach/range). Slow down the quick jab angle to something like the normal attacks, keep the 1200 damage, but 10% stam. Give the other "swing" the current quick jab speed, or closer to it, with 500 or so damage, and 5% stam cost. So you'd have a main swing, good for catching those smaller stuff hopefully, while less dangerous to big things, including carnos. Meanwhile, the new "power" jab would still be useful to snipe a carno if you can, and to fight a deino that decides to actually engage away from the shoreline. Either remove bite and have attacks on LMB/RMB for swing and alt for the jab, or keep bite on LMB, and just have a full "sideview" camera angle, with swing on RMB and jab on alt RMB. This also leaves potential for a "tail wiggle" on alt LMB for moving attack in the future.
It's the mentality of players... Utah packs should be killing other utah packs but don't for some reason...
Also utahs just don't starve unless you're on a low pop server so no risk of starving even in massive groups
I like this idea
@keen ploverMy ideal stego would be basically "I can hit small and agile stuff and negate any attacks on my flanks perfectly" + "I can hit you really hard if you're slow enough to just stand at my side", which could leave mids as a good danger in packs, being tanky enough to take a fast swing and keep going (especially in packs) while potentially agile enough to juke the power attack (unlike a rex or giga that would not be able to move quite as fast or easy around the stego possibly).
And how is this specific change going to affect that? All it does is reducing the risk for Carnos who fancy attacking a Stego for whatever reason. Which I don't think is needed at all.
Stego being busted is a result of (semi) afk growth - you usually don't see them much until they are rather big already - and diets being overly forgiving - which allows them to group up and throw their weight around without having to worry about not starving (in contrast to real life "apex herbivores" like elephants).
I don't think the solution to the issues apexes bring with them can be solved by not making them apexes - instead apexes should be balanced out by being harder to sustain, to the point where they need to distribute across the map and/or compete with each other.
Could work. Would love to see it in play, but will take a while
Agreed. I do think there needs to be more of an incentive to work for you food as a herbivore. Not just eat a bunch and then sit for the remainder of the time
Anyways, I'll be back to discuss another time, peace!
@keen ploverMeanwhile, kentro would be less good vs smalls, cause well, smaller and weaker itself, and they would be agile to go for the head and maybe the open spot between shoulder and rear. Larger animals would have the health to just "tank" any thorns damage, but the kentro would be fast enough to achieve escape there a lot easier. Meanwhile, mids would struggle, due to not being agile enough vs a much faster kentro compared to stego, but also not having enough health like a rex to just ignore the potential thorns damage (so an allo would struggle vs kentro, due to it being a terrible target to "hug" and so on).
Alright, cya around!
Cya! Thanks for the civil discussion lol. Don't get many of those these days
Honestly, and then there's carno. As it stands right now, carno stays hungry almost all the time, and we all know how dealing with utahs is right now. I'm not generally opposed to the whole "2 utahs vs one Carno thing" but it definitely is an inconvenience. Especially when utahs are already roaming in these large packs atm. (I say as I'm currently trying to grow a carno for who knows why
)
Carno could use a bit of a rework too probably!
Utahs need their pounce fail cooldown higher again, around 1.5 seconds as many have requested, it would fix many issues
Yea, definitely. I can only hope that balance comes more frequently as the game progresses in development and becomes more stable
I am hoping for 5.5 to balance the utah
And troodon is gonna bring a whole new level of players exploiting otherwise really nice dino abilities. Take dilo in legacy for example. I really loved the idea of it being this creature that slowly brings you down using bleed and the cover of darkness to its advantage, but people being people, they found a way to basically abuse that set of nice traits and turn dilo into one of the more hated creatures in the game
This would be nice yes!
yet
They were only hated because people used em right and ya couldn’t counter them as easy. They made the night scary and people didn’t like that. It’s not like you could play them without skill. I personally really appreciated how dillo played and I wasn’t even a main.
@tropic granite they tried to solve that with the AI nerf, and it did absolutely nothing. Player choice is really hard to control, if it's even possible. People have a bias for playing as carnivores, it's just the way it is.
Also, herbivores do tend to form large herds as well, but that seems to be overlooked with the devs.
AI nerf affected Carno numbers in my experience
Utahs are all over the place because they are much easier to grow and maintain
and well... they have a great pvp potential on the current update
That was more of a combination of the AI nerf and food drain increase. It solved the Carno numbers, but only because the animal is nearly useless and unsustainable now.
I mean I think that's what the AI nerf was supposed to do
Carno didn't have a food drain increase btw
it drains food as fast as it did before unlike what most people say
I've tested it like a week ago
It did, I've played this game on both updates. There's a stark difference..
How long do you think it took Carno to lose all hunger on the previous update?
and how long do you think it takes now?
This was in the changelog under carno
Yea that doesn't mean it loses food faster
it could mean either that or that it takes more food to get to 100% and that it loses that food just as fast
as in - the time it takes for Carno to go from 100% to the start of starvation is the same
each "tick" of food being larger all around
Carno didn't necessarily need a nerf. It needed another carnivore that could stand on equal footing, like Cerato. Not to mention the raptor pounce was fixed.
Carno didn't really get nerfed... well aside from that bizarre bleed resistance nerf
which was completely uncalled for
....That's a nerf
well yea that is a nerf
the rest of the stuff were fixes and general changes how things work
e.g. its bite socket got fixed
Teno's shouldn't bleed it out. Skilled teno players have always had a good chance against Carno's. Idk why this is a thing now.
The thing is that it seems that very many people are for some reason convinced that a herbivore should be capable of fighting off 2 carnivores its own size
That tail slam was one hell of an asset
True, but herbivores are meant to form large herds. Of course not to the extremes, but most herbivores are supposed to find safety in numbers
And herbivores don't generally murder everything in sight, some do * cough cough * tennos * cough cough *
THat absolutely doesn't help when there are 5 stegos, 3 packy's, and 2 teno's. That's not balanced in the slightest. That's an unmovable convoy of death.
Of course. When herbivores go out of their way to protect other species and attack people minding their own business, yes
Also, that's the ecosystem argument again. Bottom line is that Carni players can't take on a massive herd like that. Focus needs to be on BALANCE and FUN PLAYSTYLES, not this (false) sense of an "ecosystem".
A game can never recreate the balance of real nature. So the devs need to stop focusing on something they can never replicate.
Megaherds have nothing to do with an ecosystem, that's just some bad argument seemingly based on some imaginary "realism" that people use to justify the existence of those abominations
Most herbivores in real life don't particularly put much effort into helping even their own kind, much less other species
and if we take some weird one-off, exceptional situations then we can also argue in favour of mixpacking between herbivores and carnivores since there were weird cases of predators not eating, taking care of and even defending herbivores
Now, I will say that I disagree with both of those statements. You can't go into a "survival" game with the mindset of kill anything that moves, and expect to have fun, it's just nit gonna work. Part of the game is choosing targets wisely, not whatever looks like it will be fun to kill. Now I will say most if the animals are not very well balances atm and definitely need some work, but its not entirely impossible to recreate the balance of nature in the game. Of course it won't be perfect because people will be people, and they will do whatever they want. But using common sense is going to be necessary to survival, unlike in the legacy version. And honestly, the devs can make the game in whatever image they want.
But we all have the right to an opinion and I respect yours
I'm trying to convey that with the habits of herbie players ganging up in large numbers and the nerfing of AI /rapid food drain, Carno has become completely unplayable. This update proved how crucial AI was to carnivore survival.
That's why people are switching to Utah, it doesn't bleed out from a papercut and doesn't have the metabolism of a hummingbird.
There were other ways to reduce Carno numbers, but all the wrong choices were made
This update is by far the most frustrating, and that's coming from someone who's played this game since 2016.
Yes, carno does have a problem right now, but they are in the process of actively developing a game. Things need to be tested, and using the players to test things out is part of the development process, especially in a massively multi-player game. None of the decisions made so far are set in stone
And the fact that utahs is REALLY strong now
I'm sure changes will be made in the future, like I said earlier, it's normally about testing balance, and how players react to said changes. But of course I can't speak for the dev team because obviously I'm not part of it. But that's just how I'm seeing things right now
so, im being shown that a carno standing a utah jumping distance away from a teno is a reasonable amount of time for them to hit top speed and charge? I would like an actual explanation to said feedback on my dilemma
I can't speak for everyone when I say this, but I personally thing being too far away would give anyone plenty of time to get out of the way (Besides stego maybe) making charge less viable. I say this because turn radius while charges is very wide. If anyone could just move out of the way nobody would use charge. Just my opinion tho
thats fair, especially when they needlessly buffed teno, but I mean more for pachys and utahs that can hardly withstand more then 1 ram to the tail
Yea, carno definitely needs some better balancing in general. Hopefully it comes along with the next patch
As it stands it's hard enough to even keep one carno fed, let alone 2 + kids if you decide to nest. I just got done playing carno and I was making desperate decisions the whole time trying to simply stay above half hunger
I don't enjoy attempting to kill almost everything I see, but thats about the only option carno has to stay well fed atm
carno hunger is so bad I dont even bother with it anymore, especially since they buffed it in update 4 only to have it nerfed in update 5
Oh yea, definitely. I Let my carno buddies eat me so they could survive at least 1 more day lmao. I'll come back to carno once some changes have been made
survive 1 more day? more like the next 3 min before they are back at half hunger 
I'm not entirely sure - are you saying that Carno should be even further away from its target to be able to use its charge?
to reach max speed of 55 km/h and then charge? yes just a wee bit further
Why though? Is it for some balancing reasons or are you asking for that to be the case because of realism or something?
Balancing issues for smaller critters i.e pachy and utah; tenos are more than capable of surviving a ram whereas the latter aren’t so durable.
By that mindset, we should also nerf deino lunge.
and Stego's tail...
Tenonto's tail too really
and the kick
all of those send the creatures the size of Pachy and Utah to a certain death, the only difference is that the damage on the charge is just marginally higher to the point where charge can actually oneshot them(Utahs, not Pachys) upon landing a headshot
Buff carno or more AI...its a pain to grow it and then just die from 2 teno 50% tail hits as carno 80
Deinos are arguably less a problem than a carno is
Carno is a problem?
Problem as in running into/failing to run away from
Exactly my thought
I could understand that maybe last update
but atm dying to Carno sounds like a massive skill issue
Indeed, especially with how teno are rn
wdym?
Teno got stam buff
Well yea, Tenonto claps Carno even harder now, that's nothing new
which makes it even more bizarre why you would want to further nerf Carno
Carno needs to be playable again
Im not thinking of a nerf im thinking of perhaps a way to make it more useful, its charge is dumb for both carno and what ever its fighting, I rather carno keep its speed, remove ram until there is a map its actually useful in and give it better bite force or more hp if anything, Ive seen teno 1v2 and win its sad
But perhaps thats just a skill issue
It isnt, carno is rly weak
2 Carnos dying to one Tenonto is a bit of a skill issue but
Not much of a surprise tbh that it happens very often, Tenonto really has the upper hand in this fight and can 1v2 rather reliably
it takes a bit of coordination on the side of Carnos to pull that off against any half decent Tenonto
@crimson niche My guy you can have 3 diets all the time with every animal, they don't particularly make anything "easier" to grow.
The difference between the Stego/Deino growth before the diets and now with the perfect diets is negligible.
roughly ~25-30 minutes
it's more so that with the worse diets your growth time just explodes and reaches such absurd numbers that you could probably finish a whole different game in the time that it would take you to grow a Stego/Deino.
you also don't have to do much/move much to grow with a perfect diet either but you have to be smart about it
The fall off in terms of the growth rate between the perfect and great diet is so large likely because the devs expect everyone to be growing on a perfect diet.
you cant with deino for example.
You need a playable dino bc theres no AI typ for that diet, i believe thats for every dino. 120% is alot and dropping to 50 just bc u dont have one is a big chunk. The 20% less aint much and its more fair for smaller ones to not boost themselfes to adult with mostly one feeding
yea for carnivores it's a bit harder and more luck-reliant
that's why they have the perfect diet upon eating anything in the beginning
cmon U6, please fix it
@crimson nicheAlso - 100% growth buff would effectively cause everything to grow slower
whats the max -% u can have
120%
as you stated - it goes 120%, 50%, 0% and -50%
oh wait you've only said 120%
either way that's how it goes:
0 nutrients = -50% growth debuff
1 nutrient = 0% growth buff
2 nutrients = 50% growth buff
3 nutrients = 120% growth buff
You think 120% growth boost sounds cool.
Until you realize that's relative to the base growth times being inflated, resulting in a perfect diet being essentially the same speed as before diets were introduced.

Sigh
But then you get things like Stego taking 10+ hours with a worse diet 
Terrible
I wish diets weren't such a factor to growth
I feel like there's a better way going about it. I like that you regen stam, health, bleed etc due to having higher diets. Those are cool factors. I just think that growth shouldn't be one of those things
Or at the very least, make the punishment less
If they wont remove growth debuffs or just slow growth in general if you arent perfect diet 100% of the time, it would be nice if they made it so that perfect diet actually made you grow faster instead of literally being the same time as pre-diet update growth
Diets should factor life expectancy instead of growth speed
Maybe if they made it where 1-2 diets was necessary for maximum growth speed. It wouldn't be as annoying imo. Also life expectancy? Why would that even matter 
Cuz of elders
I'd like The Isle feel more like a roguelike where your run necessarily has to come to an end, but you feel rewarded instead of frustrated once it ends
That includes forced elders
@analog mirage 25 for a kick!? I reckon it should have around 60+
i’d give galli kick ~90 damage and bleed
with a 15 N peck
and 550 kg size
with a 52 km/h speed with somewhat slow acceleration
And decent agility
And a good jump
And decent swimming
I hate diet right now it's so bad, too annoying to keep up, partly because the stuff on the diet no one plays or is hard to find. For Herbie it's just a walking simulator and knowing spawn points
The only noticeable change is growth time and might as well just afk with 2/3 cause usually the 3rd is horrible to get for carnivores
Just very not fun right now
It's not the same as pre-growth diets actually
It's... marginally faster?
We're talking some 10-15% faster
It used to be the same as pre-diets growth times but the community outcry about those being the same made the devs seemingly improve those at least on paper.
@whole gust What you should be really asking for is a decrease in the bleed multiplier on the pounce, it currently has the highest in the game applying absurd amount of bleed after gods know however many buffs that the raptor received during the past year or so.
Bleed multiplier?
Basically bleed of every attack depends on the damage it does
Most attacks have a multiplier of 1:1
meaning that they deal as much "bleed" as "damage"
Pounce has a ratio of iirc 3:1
dealing 3 times more bleed than damage
@hollow osprey stego is a apex so why should it be prey for mid tier carnivores, it's like someone asks why a single allo can't kill a single giga with same skill (full growth)
I didn't know bleed multiplier was a thing
For what it's worth - it "isn't" on most animals it's just damage=bleed so it's even worse
I mean... If it's mechanically possible (and by possible, I mean a good chance - not carno v stego) , stego should definitely be prey to mid tier carnis? Not saying one mid tier carni though 
But apex are supposed to be on top of the food chain and it's just unbalanced when a beast that costs much time to grow dies from three not so suffering to grow things, I know in nature was it also so but the isle is a game
So? Who cares if they're on top. Utah is many times smaller than a lot of its prey. Should it not hunt larger creatures? Or is it that only apexes can't be touched?
It should but when hunting things many times larger than itself e.g. apexes - it should be suffering large losses.
I mean, or not? Depends how its played and where 
it should
which is why things like "omg stego can hit me when I'm dismounting" are well non-arguments
That's fair to the stego. I guess. I was mainly arguing that some creatures, which utah will be many times smaller - will probably be 'easy' to take down. When compared with stego at least anyway
well - that would mean something is wrong with balancing
I guess. Utah just has a really good ability. Imo, if they want 8 utahs to take down apex class creatures or have the ability of one, they should probs eventually dial down the bleed value
Yes it is a apex in the current roster and I agree that an allo should have a difficult time to beat a giga. I also agree 1 vs 1 with a stego as mid~tier predator isn't the smartest choose to begin with. What i am refering is that predators need coordination and skill in a pack to take down such a herbivore and the target is a small head. Now the reward to hit the head doesn't match the risk to get hit by the tail and skill. An allosaurus are probably gonna have this species in the diet and in the current meta stego vs carno, a pack often becomes a individual or none existence after a hunt.
it's not that its ability is really good, it's just that it's overloaded
I'm a bit lost. Can you explain?
over the last year bucking got absolutely kneecapped as a mechanic, Utah's recovery after missing the pounce was decreased to just 1 second and the bleed on it was further buffed
the mechanic itself is alright
you can make any mechanic overloaded, imagine if Deino's lunge range was increased by 10m - the mechanic would suddenly become overloaded too or if Carno's charge increased the turn rate compared to running - that would also cause it to be overloaded
I've already said that Utah's pounce will need nerfs after it gets fixed while it was still broken, all the good stuff it received while not working properly was bound to make it too good, it's really as simple as that
I only say 25 cause Gali shouldn’t be encouraged whatsoever to fight anything, it doesn’t need to deal good damage to Utahs or anything because it’ll most likely be able to outrun it anyways
25 seems a bit too little if you ask me tbh
it still shouldn't be almost as low as dryo bite xD. I think it SHOULD be able to fend off 1 utah
Tbf Ptera has a bite of like 20-25 I forgot, but it can kill small things relatively easy. And only things Gali should ever be able to kill are small things I think it’s fine
or maybe put a decent fight with it
That’s the thing, Gali isn’t built to fend off things, it’s built to escape
Galli should not be fighting, true, but you can do that without making its attacks weak
a dryo has 20 as a BITE so a kick from something much heavier than it would be a lot more deadly
Hence why I gave the kick a stun/stagger. Even though it’s weak it gives you plenty of time to just simply run away
I'd make galli's alt-bite a kick that makes it stationary with good damage
perhaps 80-100 kick, costs stamina, reduces run speed when doing so, does little bleed
So it doesn’t encourage Gali to stay and fight Utahs
utah should be able to kill galli in a 1v1 dont get me wrong but it should be able to put up a decent fight
Ehhh I don’t like the idea of Gali being able to put up a decent fight against a Utah since it would be much safer to just allow it to run away rather than encourage it to (probably in groups) stay and try to kill a Utah. Since that’ll also turn into groups attempting to run them down and kill them
25n galli bite 👍
kick em
if its 2+ gallies then yeah it should kill 1 utah
It’s like Pachy with Carno, it should be able to cripple them and get away, give it too much power and they’ll just stay to fight and kill them
galli shouldnt have bonebreak
No I’m just saying in concept
yeah but galli will be turned into dryo 2.0 if they gave it too little power
It should rely on kicking, then Immediately running
kicking and do what?
Kick, stun Utah, then run
25 damage? you are already faster so why not run anyway?
why not run without kicking?
True, why even bother kicking. Since kicking will likely take stam.
Slow accereleration maybe
I dont imagine galli having slow acceleration but if it does then maybe
Tbf, it would be worse to potentially stand your ground to kick a utah. Even if you accelerate slow, you could probs still dodge a pounce
It would make sense for galli to have a slow accereleration so carnivores to catch it offguard
You don't need to be running to dodge a pounce
unbalanced
since it would just make it a victim of pounce
I mean, without it. Galli will already be fast and have high stam
It can still dodge it
how slow we talking here?
Slow acceleration so if a Utah is somehow close to you and starts to run and try to pounce you might need to kick it once as a last attempt to be able to get away.
Also the dryo and Gali thing. I see Gali more as a pure runner and staying alive easily by running away. While Dryo is more of a escape artist who can burrow, while both can run on land one can gaurentee a safe escape while the other has to get some momentum before running giving it a weak point
Galli shouldn't have high speed, stam, acceleration. The thing will also be agile. You'll be making legacy galli again - which is immortal
Unless you want to make it have low stam or turn like a boat?
Dunno, maybe that a utah is fastef on the first 30-40 meters and then the galli can run away safely
This is why I want the slow accereleration
Yes, got a problem with it?
30-40 meters is a pretty large area
just doesn't seem realistic
I think that’s kinda the point, it will prob turn more like a boat while running to give Carnos a good chance at catching them and hindering them in Forrest’s.
But that’s also kinda the point of Gali, it can’t really fight and kill things but it can escape them given it sees them first
Its a long distance runner with its speed probably in the low 50s, it needs a weakpoint in its run
The weak point is the acceleration. So as long as you see something coming you’ll be fine, but if something gets the jump on you you’ll be in a tougher situation
And a slow accereleration would force you to be always aware of your surroundings
Yes
I dont think the acceleration should be as slow as carno
I see we are on the same page here
Carnos accel is fast rn
When should should the galli be able to get caught then? While its running? Only one playable can do that
be a good ambush hunter
Once it’s on full speed it should be very hard to catch them, unless you’re Carno. But while standing or still accelerating it can basically die to mostly any bite or pounce
utahs can EASILY catch carnos off guard
just dont be seen and catch the galli off guard, while sitting, not paying attention etc
gallis are not omni potent
The best play against a Gali should be to not straight run at it, ambush it from behind or some bush/foliage.
But then again Gali also has that part of being a Omni so it’ll have to put itself in situations where it’s vulnerable like stealing eggs
I mean, galli can tank a few hits - just doesn't want to deal with pounce
And the slow accerelation would encourage ambush hunting which makes the gameplay cooler
Very few bites sure, but a single pounce would definitely do the job
I'm sorry, but galli having decent - good accel, high speed, good stamina and great agility leads to a badly designed creature. You'd need to make it relatively bad in one of these areas.
I already said, bad acceleration
It would take like 9 utah bites to kill a galli. 3 for carno. Pretty beefy creature
I know, was mainly talking to unstoppable.
Ahh ok
Carno should take like 2 bites to kill and one on the head
And bad acc feels like the most reasonable to have because galli with bad speed or stam seems weird
Gali with bad stam just turns into Carno where yeah it can run faster, but it can’t really escape
The trade off is you can’t go spring fighting stuff, but if you around something first you can get away easily
wait... 1 headshot to kill a galli
Maybe, or leave it on very low health
What headshot multiplier do you want for galli?
Utah is two to the head from Carno right?
should be pretty high
every dino is 1.5 besides pachy and stego
pachy is 0.75 and stego is 2
I think
Gali has a relatively small head so maybe 1.6 or 1.7
There is another thing I have with galli, because the utah was able to pin a galli in its concept art so I am still wondering if its weight is going to be below 450 kg or 450 kg
I reckon 2
Should be below
Honestly, a 2x wouldn't be bad for galli. It has a lot of advantages
If you allow it to tank bites it’ll just get away
Many people say it should be above 450 kg and I dunno why
Galli should not be less than utah
Can somebody give us the galli concept art real quick
Same weight?
So you think the pinned galli was a sub?
A pounce alone will end the fight regardless
bleed would be deadly for galli anyway
No running = death for galli
it is a concept art
I just don’t want it to be too tanky where it can take multiple bites from Utah (for whatever reason)
Utah concept art shows a utah pinning a galli
if it bleeds out easily I really dont see why taht would be a problem
Just... bleed it?
utah used to be able to pin up to 1000kg so
Wot?
were you around for U3?
1000 kg? That is op
(It was 1000kg)
I am playing the isle since april
oh 1000hp?
Yeah forgot
U3 Utah was insane
Maybe the galli is gonna get the carno treatment and just have a bad bloodpool
It should
no lmao
I still remember when 4 utahs could pounce on a stego and end it in seconds
damage based utah was funny. Bring it back.
Just bleeds our fast
Allo
Yeah thats what I meant
i REALLY don't see the need for galli to have an exceptional sensitivity to bleed
True, a pounce ends a galli anyway cause it cant run anymore lol
That would be terrible. 510 BP is already low 
To make it extra careful about checking it’s surroundings. It’s a squishy creature who can’t really fight but can escape almost any threat
or just make it awful to play?
And if there is two utahs one can pounce and the other one chases it down
Nah. Trust me. You don't want it to be that bad
My god, I just LOVE dying to a fresh sub utah
^
As an adult galli
so basically never be in a forest or else you're dead
Basically
Never be in a forest or near a bush or anywhere
Actually, screw the bad bleed resistance idea
Imagine chilling and a little rat pounces you with your already low BP
be in strict plains
Galli is already sensitive to bleed simply due to its size
Ig bad bleed isn’t the best idea, but if a Utah gets a few bites on it, it should bleed out in run
And unlike pachy it cant spam a billion stun/fracture moves to fuck you up
And its need to run from stuff
It just runs (which makes you bleed faster)
No
Why do you want galli to be shit to play
What's a few bites anyway
Gali shouldnt be bad to bleed it but if a utah pounces it its gonna most likely get fucked by bleed just due to utah being almost its size and it not being as robust as pachy.
utah needs a pounce for it to bleed out
It's an omnivore that's GOING to be running directly AT shit like utahs for their eggs
bites are only useful to make stuff not heal
If it dies to a papercut, it'll be punished for doing what it needs to survive
Yeah, risk reward. You can get eggs and get away with them, but you gotta play carefully and can’t just run in and grab them
You already HAVE risk reward
So basically, I RISK dying to a single bite for the REWARD of a small stomach fill and a bit of nutrients
Awesome I absolutely am DYING to play this animal
Galli is a playable that needs to run. Bleed fuxks you up while you are running
700kg actually
I took back on the horrible bloodpool
Utah was not 700kg
it used to be 700kg then went down to 450kg
then dont get hit.
It was 500
it was
^
lol
nah, early on in the game Utah used to be 700kg which was a bizarre number
I always found it weird but that's what it was
Don't get hit. 💀
Galli is an animal that relies on movement. More movement = more bleed
2-3 bites should be enough to bleed it out if it starts running
True, skill issue who gets hit
its that simple, skill issue
idk if I have a screen of the character sheet from that time
I dont think it really needs a shit blood pool but like it or not galis gonna get fucked by a pounce or a couple bites its not a tall pachy shits skinny af. I hightly doubt its gonna be able to tank much or any really.
Why the fuck do you people want galli to suck
2 bites is barely a dent in its health 💀
thats a bit low considering how fast utah bites
exaggeration but still
Galli gets bitten twice on the tail and dies how amazing
and how little that dents into utahs health
well, thats just dumb
utahs bite doesnt really do bleed anyway
its a tool to keep the blood on not apply it
Galli SHOULD be fucked up by a pounce and lack proper attacks to defend itself in a brawl against a utah. However, it should be able to run
What do you think of the slow accereleration thingy that we discoussed?
bites should only be used to continue bleeding as in not let your prey heal its bleed, main attack that does bleed is pounce
^
Don’t forget, carno also exists, with each bite doing 175 damage + 175 bleed 
1 bite... galli bleeds out
wait actually?
yes
damn
bite and bleed are 1:1
what da hell boy
(unless ur utah pounce which is 3:1)
Galli dying to a single carno bite 💀
yeah they should just be there. useless.
||Carno could use having its bleed be 1: .75 but that’s a different subject||
Galli should be an animal where you need to play carefully but you should not bleed out to three utah bites, that is bs
Galli weaknesses, imho, should be
- Dogshit swimspeed
- Poor stam regen (when not resting)
- Turn becomes poor while sprinting
- Very poor self-defence and damage for its size. Not awful, but really nothing great. Relies on running
so how much damage?
60 on a stam-consuming slow kick move could be fine
I reckon 75
any knockdowns, bleed?
I think slow acceleration could be a thing too, to make it more aware of its surroundings
Knockdown on smaller animals
So utah 
Why bleed?
No bleed for galli
claws on legs? idk
Unneeded
I kind of hope they look at how Ostritches and Cassowary’s kick for an idea on how Galli should kick..
While bleed does make sense (since it could gore) - it doesn't need it
I can already see the pachys getting knocked over by gallis lol
it could just attack very slowly having really bad dps
Then headbutt the fuck
but deal decent damage 75
And now its got a broken leg
Galli should be able to fight back against smaller animals but nothing around utah size
Sort of dedicated because it thrusts them forward( which imo should also knock them out of sprint briefly..but I’m just spitballing)
^
ofc
So galli should just have shit acceleration so it isnt just OP
What I am wondering how gallis are gonna coexist with herbies considering its a omnivore
To give carnivores the chance of an ambush
it would just get dunked on by carno and utah
Probs be fine with them honestly. Depends what's around
Not every herbi will nest
Which is something that makes me think galli shouldn't be so weak
Herbis and carnis alike will want it dead in the right circumstances
I literally said anything smaller than a utah
Not utahs
How would anything ambush it other than a carno then lmao
catch it off guardf
So that the second it notices it just takes off instantly at the second best land speed in the game?
It should have mediocre accel at best
A galli shouldn’t be too close to the jungles or cover anyway
no. but make it have bad bleed res for getting pounced
if the galli notices you before being caught, your fault for not going at the right time
it shouldnt have insane acceleration, nor should it have bad acceleration. it should just be a middle ground imo, like slightly better than carno
it should have the same bleed res as the rest of the roster
which is 0 (besides deino)
actually, nah I feel like the bleedres on it should be worse
just to punish it for getting pounced
or bit
Its already getting punished enough. It needs to run and running worsens bleed so one pounce fucks a galli up bad times
I think it would need to be punished more than if a pachy got pounced
As long as it’s running it’ll bleed good
Its main defence is running
I think being pounced should be a death sentence for it
which if it doesnt have bad bleed res it likely wont be
Being pounced means you are gonna be easily trackable and you have bad stam regen cause low bleed
keep in mind galli probably will have good stamina
combined with good speed, it will have more than enough time to have the plus when running away
while u got pounced, utah will have very little stamina
Utah has it too and if it can track the galli down the galli will run out of stam eventually. If two utahs are hunting one galli one pounces and the other chases it down and the utah will win that chase if it can stay on its trail cause the galli will run out of stam and will not be able to regen it
If it stays on its trail tho
Because a galli can easily escape a utah speed/stamwise
if 2 utahs, and one pounces, yeah galli will 100% die
my point is it should be hard for utahs to pounce it, in return it should be dead when being tracked
And utahs are rarely alone, so an additional punishment for pounce isnt needed
I could say gallies may rarely be alone
Ambush because I can see galli have bad accereleration
no one said it was a solitary animal
if it does, then pounce shouldn't be a death sentence
True
It wont be
It will hurt it very badly but it wont kill it
and what I said was, it SHOULDNT have bad acceleration but if a utah DOES pounce it, it would be pretty much dead if they chase it
But I think one or two more bites will do the job if the utah manages to catch up again
But how do you kill a galli then if it does not have bad accereleration
1 or 2 bites would leave the galli at 80% blood if it runs
ambush it
With pounce
How when its basically instantly faster than you?
the whole meaning of ambush is surprising things
No it does need some momentum to get going because it shouldn’t just be able to start running and be immortal as soon as it hears footsteps
never said that, I said it shouldn't have 'bad' acceleration
it shouldn't be known for it
But a utah should be faster in the first 30-40 meters
thats ridiculous
Gali should be immortal once it gets that momentum going, it needs poor acceleration as a weakness
do you have any idea how far 30-40 meters is?
^
The galli is six-seven meters long thats a few bodylengths
so, by 30-40 meters if its slower than UTAH it would get utterly decimated by carnos
Carno got bad turn and the galli can dogde it and tank two hits so that wont be a problem
tank 2 hits? but die to bleed
True
Carno is like galis one true counter
and galli will have bad sprinting turn or else it would looks weird
Gallis wont be faster than carnos anyway
not as bad as carno ofc, but not the best
Better than a carno for sure
If Gali has mediocre turn radius as Carno it’ll be great on Carnos part to get a meal
Just outturn it until you reach full speed and then dodge it until it runs out of stam
idk, 30-40 METERS of ambush distance just seems ridiculous to me, utahs should just come up close, and surprise it
That just makes galli mindlessly easy though
30-40 meters is not long, these are 3 seconds in a utah sprint
even so, if you ambush something, 30-40 meters is a long distance
you are meant to get as close as possible
30-40 is not long for large animals as an ambush distance
6 meters long
thought u were talking weight
but even so, the players reaction speed matters aswell
if you, were running straight to it, it would take a 1 sec or 2 for them to realize if you surprise them, they arent just gonna run like immediately after you run
so that makes it around 60+meters
But a utah has to get in like a 20-30 meter range to even have a chance to ambush the galli in that case
IMO galli should not have a great acceleration but not bad aswell, just does not make sense when they thing is evolved to run away from predators
And the galli needs to have a weakness, so why not to ambushes?
the weakness is the bad bleed res as i said
it WILL have moments of weakness where its no paying attention
they arent just going to be looking around 24/7
like when a carno ambushes a teno, if the teno knows its there the carno will lose indefintely
Bad bleed resi means a sub utah could hunt a grown galli
no, it can defend itself
Here’s Gali’s weaknesses
.poor acceleration
.can die to one pounce or nearly survive
.longer stamina regen
.is a egg thief and therefor will be forced to get in situations where it might get killed
a kick would do 85~ damage, but bad dps
Plus the ones mr. Carno mentioned
I reckond a 75-85 damage for galli would be nice
Oh yeah and poor turn radius while running
stuns anything 1/3 of the weight or slightly higher
There’s no reason to give it a stronger kick because it’ll only encourage groups to fight Utahs
Plus bad swimspeed
or slows down running from things that get kicked for a brief amount of time
no, as I said, bad dps
Multiple gallis
Doesn’t matter. Groups would still fight them
Which they arent supposed to, I guess
then yeah, gorups of gallis will fight maybe 1 or 2 utahs
and they'll die
bad survival option for them
stegos kill tenos, they arent meant to, people are just like that which you cant change
also if the galli goes for a kick, it leaves them open for a pounce
as kciks will probably cost stamina
Idk, just no reason to give it a stronger kick to deal that kinda damage. Maybe like 40 would be fine
just not realistic, legs are very strong
40 is bad
75 is good, strong legs should deal damage
Gali doesn’t need to deal good damage. It’s a runner
If it's stationary, it could go up to 100n and it will be fine
Lets sum up gallis weaknesses:
Bad accereleration (is slower than a utah in the first 30-40 meters)
Bad swimspeed
Bad turn while running
Bad stam regen when not sitting
It doesn't need to run from everything lol
it does, to defend itself from slighter smaller things
It should run from anything that’s Utah sized and above
These are strong legs, realistically it could oneshot a utah
True but it needs a dangerous kick to scare off everything below
You have to realise, 40n is nothing for a kick.
well yeah, but it should still deal damage to them so the utah has something to worry about rather than just spamming rmb or lmb and not worrying about getting hit
Giving it a kick of like 40 is fine to scare off anything smaller than it
40 won't scare anything austro sized lol
Herras
utahs shouldnt be able to tank 11 freaking hits from something of that size
Only things it’ll actually have to fear is like Herrera and other stuff it might be raiding nests of like Dryo
they have strong legs, please understand
Just cause they can doesn’t mean they should
75 damage, with minimal bleed should be good for it
and why shouldn't they?
If something can run at high speeds for a long time means they be kicking the shit out of stuff
no bleed
galli kick should not be bleeding more than utah bite
I would be fine with 75 and a knockdown (that is very short)
Because it’s not meant to be dealing good damage against opponents, all it needs to do is kick, stun and run. Giving a good kick will encourage combat more which goes against its playstyle
why? not much but minimal bleed which would be a problem for smaller stuff
never said that
and yet that's how it would be
because with most attacks that do bleed, it's at a 1:1 ratio with damage
Eh. I don't mind if they do go with bleed or not for a kick
75 > 65
I was against it before but eh
You could implement a new bleed/damage ratio for that attack
You could but frankly I don't think they WILL
If they won't do it for carno and deino
True
Why does Gali even need to deal bleed?
It doesn't
And? people who do combat die
So 75 and no bleed?
Exactly
I literally don't know why the fuck people want it to do bleed
I'm ok with no bleed
Buff it in literally any other area but combat
It shouldn’t do bleed, and it shouldn’t be encouraged to fight
but 40 damage is not ok
Runny boi
i can agree that 40 damage is kinda shite
Unless it's a legacy kick
In which case dear fucking God
bring it back
What do you think about the bad accereleration as a weakness?
I’m fine if it had a quicker kick as long as it’s not encouraged to fight
1,000,000 dps 
Legacy galli had bad accel iirc
What was the thing with galli kick?
Legacy galli was a fucking insane S-Tier animal with nearly no weakness
It was so insanely good it got boring to live with it
I remember the day when they buffed the running kick dps of galli lmao
But making it weak to ambushes could work out for galli as a weakness
It literally already would be with no stat changes
If it's got shitty doo-doo combat
^
Here's what you gotta do with galli. Give it a stationary kick as an alt-bite that does like 60 damage and knockdown/stun, so you can knockdown a utah and book it across the plains before it can get up
I mean with bad acceleration. So that a utah is faster in the first 30-40 meters of a sprint or something like that, maybe a bit less
That’s fine
Make it have very poor stam regen during anything but rest
So it rests a lot (making it vulnerable to ambush)
Have more gallis to punish the utah
Jokes aside, good idea
It can have good trot and sprint speed, sure, but make it have poor stam regen
Yes
(Also RMB is a dust cloud to blind the utah just in case it is arrogant enough to believe it can continue the chase)
There's my gallimimus kit
Peck, kick, dust
You should make a suggestion for it in general feedback
I think Fillipe said it won’t have a dust/sand attack that it throws but will just create dust behind it as it runs
ah, well that's also fine
wouldnt that just make it really easy to track?
Short distance behind it nothing too crazy
Yeah, but also runs extremely fast and probably won’t stop so you’ll run out of stam by the time you catch it
Think I’ll write ideas every day for a playable in balance feedback
General feedback then