#balance-feedback-discussion

1 messages · Page 9 of 1

hollow canyon
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Carno is not designed around being an ambush hunter, it's really as simple as that

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its charge relies it to be quite far away from its target to even get triggered

analog mirage
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How tf is Utah a ambush predator

round loom
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utah is a packhunter lol

hollow canyon
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its pounce literally instagibs everything smaller than it

hollow canyon
analog mirage
hollow canyon
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Carno meanwhile only gets to knock down a target with an ability that can't even be used at point blank

hollow canyon
analog mirage
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How do you fight Utahs, do you hide and wait for them to come by or not pay attention or do you run straight in to ram

sick lion
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the charge from the carno is there to start the attack unseen, called ambush.

golden coral
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Okay, let's see if we can make this easy. Proper ambushing means you're lying in wait, ready to jump out at something. That's what actual ambush is. As such, a mechanic that is helpful and good at this, makes you designed for ambush. Carno mechanic, requires you to leave your hiding spot (unless you're charging through a forest), and be rather loud and visible before you land the attack. Utah meanwhile, can pounce from point blank, right from the hiding spot, without having to give its presence away until it's right on the target. This would be why utahs pounce is a better designed mechanic for an ambush, unlike carnos charge. Deino lunge is like the pounce, you can be as close as possible, unseen, and just jump out at the target.

hollow canyon
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being unseen isn't at all the only way to use it

sick lion
golden coral
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Can you surprise attack things as carno, sure. You can do that as any critter. But carno is the only one out of deino, utah, and even pachy, that has to do something that puts it at risk of giving itself away. All the others, can use their abilites point blank, while if in a bush, remaining hidden.

hollow canyon
# sick lion jea when you are bad xD

try going against a pack of Carnos that know what they're doing, surround you and threaten to charge you from every direction and then repeat that

sick lion
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the charge is designed for it. i dont get how you can denie that logical conclusion xD

hollow canyon
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Charge is best in pack fights

golden coral
hollow canyon
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where you have multiple Carnos and they make it hard for you to follow and dodge them all

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especially when they're on voicechat

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if you get ambushed by Carno charge - git good is my advice

analog mirage
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I do think Carno should be changed from less of a ambush hunter to a Pursuit hunter

golden coral
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The more you have to give yourself away, the less good the mechanic is for a proper ambush. The better you can remain hidden and still attack, the better your mechanic is designed for ambushing.

hollow canyon
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Carno is a loud, tall animal with a very slow crouch, it's trash at ambushing anyone that has at least one working brainlobe

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admittedly most people in the game don't posses even that so well

sick lion
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so the carno is not an ambush hunter? that's what you're claiming here?
if you ambushed on the openfield then you depend on the stupidity of the target. But that doesn't change the fact that it was basically designed for this purpose.

hollow canyon
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I've "ambushed" Utahs by charging straight at them from the front

golden coral
hollow canyon
analog mirage
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I’d rather give it something to do with trample damage rather than a charge

hollow canyon
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it can be whatever you want to play it as

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doesn't mean it will be good at that

analog mirage
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The whole cheetah niche doesn’t really work on a large animal who is in a open plains area

hollow canyon
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you made a mistake, there's no reason why any small animal should be getting hit by the charge

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Teno? I can kind of understand that

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but Utah? Damn that's a bad Utah if it gets hit with that

golden coral
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Pursuit mode carno would be so much better and more fun, and make a lot more sense at that.

analog mirage
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Just make it a ambusher against larger things like Teno other psuedo mids/mid tiers

And make it a pursuit hunter against small targets it can easily take down

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Since things like Gali and Utah will try to run from it, it’ll be good at chasing them down

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A simple version is this

Ambush anything that can fight you in a straight 1v1

Pursuit anything that is much smaller and can’t fight you in a 1v1 like Utah and Dilo

sick lion
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im out here now, its way to irrational here lol

hollow canyon
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No, there's a big difference between what I just said and what you said - I'm saying that getting ambushed by Carno and hit with the charge when you're a Utah is simply the fault of the Utah player

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I am at the same time saying that Carno CAN use its charge very effectively in fights where there's multiple Carnos

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that's when the charge is most useful

sick lion
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jea when the target is stupid

hollow canyon
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It's very difficult to keep track of multiple Carnos that can charge you from any direction

sick lion
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and thats what ive said

round loom
hollow canyon
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in the middle of combat

sick lion
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thats not relevant for the topic

hollow canyon
round loom
hollow canyon
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No, the Carno is bad, it takes way more effort than Utah while providing nothing of substance to back those requirements with

hollow canyon
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I think it's you that has to l2p

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Utah's just the better animal

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It does better vs Tenonto, Stego, Carno and Utah

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I can't think of a single scenario where I'd rather be a Carno than a Utah atm

sick lion
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it was a good discusion here, it goes insane after you come here with youre emotional, irrational nonsense.

golden coral
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Utah is pretty much back to being more or less OP, to little surprise really.

round loom
hollow canyon
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I already have an adult Carno and a few adult Utahs, why would I grow another?

golden coral
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The statement was simply that carno is not designed well for an ambusher, and it's not.

hollow canyon
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It's not that it's not designed for an ambusher, the statement is that Carno is bad now when compared to utah

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Utah does better vs almost every animal in the game

sick lion
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if it is designed well or not is a completly other question. but carno is a ambush hunter.

hollow canyon
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I'd be more scared of 2 Utahs than of a Carno as a Tenonto, I'd be more scared of 2 Utahs than of a Carno as a Stego, I'd be more scared of 2 Utahs than of a Carno as a Carno

analog mirage
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Yes it is a ambush hunter, is it designed well to ambush no

golden coral
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If it not designed well to ambush, then you can't call it an ambusher..

sick lion
hollow canyon
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I mean you can call it an ambush hunter if you want, you can ambush with every animal in the game, realistically only Deino is designed solely as an ambush hunter

golden coral
hollow canyon
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Do you want me to send you a video of Tenontos ambush hunting Carnos?

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Will you then say that Tenonto is an ambush hunter?

golden coral
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You're seriously saying something that is terribly designed for something is still meant to, and is that thing.. that makes.. no sense what so ever.

sick lion
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the charge is designed for ambush, thats so clearly a fact.

hollow canyon
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It's not

sick lion
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is it good designed, no

round loom
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holy shit

hollow canyon
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if it was you'd want to get as close to your opponent as possible

sick lion
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im out here lol

analog mirage
hollow canyon
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Deino's lunge is designed as a tool for ambushing

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you get close to your opponent, you grab them and kill them

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Carno has to stand 20 yards away from its opponent to even use its ability

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that's some awfully designed "ambush" ability

sick lion
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jea and the carno charge is the same, you go near as possible and then charge, and bite him to death.

hollow canyon
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not that it also makes a tonne of noise when you use it

sick lion
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jea thats why i said it not good designed

hollow canyon
golden coral
hollow canyon
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It's not that it's not well designed, it's just not an ambushing tool, it can be used that way but it's subpar

golden coral
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You could say it's supposed to be, but not that it is. If that makes sense to you. If you design something to be helpful, but it's really not, it's a useless thing. You can say it's supposed to be helpful, that was the intention, but you can't say the thing is helpful because it's not. Same thing here. Sure we can say carno is supposed to be an ambusher, but we can't really say it is, because it's not good at it, any more than anything that can just.. jump out from a hidden spot and come at you.

hollow canyon
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aight, here we go:

"Stalk the plains as the terrifying Carnotaurus, the absolute nightmare of every small critter as this ravenous mouth-on-legs blitzes across the island. Whilst it lacks maneuverability of the nimble Utahraptor, its insane speed and ability to knock others down more than makes up for it. Be sure to look left and right before crossing the street!"

Nothing about this suggests that this animal is supposed to be an ambush hunter. It literally just states that Carno likes to hunt in the plains and that it goes after small game.

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Matter of fact hunting in the plains and ambushing stuff sounds like quite a contradictory idea, how are you going to ambush anything in a place that's just a flat land?

analog mirage
hollow canyon
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And if you want to bring up those bushes thrown around the centre right now - those are apparently meant to be removed to a large extent, the devs seemingly don't like the plains not being well... plains

golden coral
hollow canyon
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And just to add to the point I made before where I couldn't focus on this discussion - Utahraptor IS a better ambush hunter than Carno, it has a much better crouch, moves much faster during it and keeps lower to the ground relative to its size, Utahraptor unlike Carno just instakills every animal smaller than itself with the pounce by just sneaking up on it and pressing rmb in its direction. Swap the sizes of the two and see what works better as an ambush hunter.

analog mirage
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Small game hunter is a stupid term cause that literally just means anything smaller then yourself

hollow canyon
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The only reason why it's not so obvious in the current game is because most animals are larger than Utah

hollow canyon
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It hunts things smaller than itself

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Utah can hunt things smaller than itself, things its own size and things larger than itself

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it literally does better vs every animal in the game than a Carno does relatively to its growth

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again - aside from maybe Pachy

analog mirage
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So in theory rex is a small game hunter

sick lion
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for me the charge attack is clearly an ambush attack, whether it is well designed is a completely different question. if you don't see it that way, then you don't see it that way.
it is also very effective to ambush with the carno charge, maybe you should try it. in the "creation" trailer, for example, you can see exactly that.
you have your opinion, we have ours. so all good, have a nice day.

hollow canyon
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it's not, it can go against things its own size too

analog mirage
hollow canyon
analog mirage
hollow canyon
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I've ambushed people with a freaking Tenonto

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that doesn't make it an ambush hunter

sick lion
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to ambush with carno charge is the most effecient way to kill a target.

hollow canyon
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oh look, Tenonto is an ambush predator now

sick lion
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no, he dont have charge

hollow canyon
hasty coyote
# hollow canyon again - aside from maybe Pachy

From the pachy perspective, I’d rather fight a carno than 2 utahs. I can just break and run from a single carno easily. But a single pounce from a utah forces me to kill the utahs because I can’t run. The second pounce then brings me to my knees. Plus, even if I hit one utah, the other can pounce me while I’m preoccupied with bashing the other.

hollow canyon
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Fair, I don't play Pachy, just my impression

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It just seems to me that I'd rather fight 2 Utahs, yea you can't escape from them but you can just stand your ground and try to utilise the alt attack to knock them down and deal some damage to them, of course not very much cause if you make a mistake and get pounced by the other Utah you're just dead

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either way - Utah's just all around the better animal currently - easier to grow, much easier to maintain and having a relatively greater potential in PvP

golden coral
hasty coyote
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I have been reading this argument, and y’all are basically both saying “carno is trash at ambushing” but one side is also saying that “carno’s ambushing move is just poorly designed” and the other is saying “the move is bad at ambushing, so it isn’t an ambusher”

hollow canyon
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I'm saying that it's not particularly better at ambushing than any other animal

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if its charge makes it an ambush hunter then Utah and Deino(well the latter one quite obviously) are "ambush hunters" too

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every animal gets the upper hand if you pull off its special ability on an unsuspecting opponent

dusky surge
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deino very much is apparent to be an ambush hunter

hollow canyon
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yea

analog mirage
hollow canyon
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Deino is clearly designed as an ambush hunter

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it wants to get as close to its opponent as possible and oneshot them with its special ability

hasty coyote
hollow canyon
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fair enough, I believe you

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I mean in that case Carno's just worse against every animal than Utahs if that is correct

golden coral
# sick lion to ambush with carno charge is the most effecient way to kill a target.

It is. But the thing is, attacking an unaware target is always better and more efficient, for any playable really. I don't think we're ever going to have a playable that wants the target to be aware of it. It's obviously more efficient to ram or pounce an unaware target too. Or even just jab at it as stego. If I can somehow walk up to you and attack you without you realizing, that's a clear advantage.

hasty coyote
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However, that may also be because I don’t have the most experience fighting utahs, but have been fighting carnos since pachy’s release.

hollow canyon
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while fighting Utahs from what I've been told your best bet is to stay completely on the defensive

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and just alt whack them

sick lion
hollow canyon
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never follow, never go after someone

sick lion
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with charge youre faster, and you stun the target and then you can bite the target death. pounce didnt do that.

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after a pounce the target run away

hollow canyon
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yea no, pounce doesn't let you bite the target to death, it just murders it

frail bobcat
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I love how carnos need to be smart now

golden coral
hollow canyon
hasty coyote
hollow canyon
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even if they can't land the pounce their damage output is enough to kill you via biting if you run after one of them

golden coral
hollow canyon
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you just can't commit too much

sick lion
golden coral
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@sick lionThe carno charge + bite is quicker to kill (assuming proper targets of course), like anything based on damage as opposed to bleed or potentially venom. But that's a bit of a different thing, less related to the hunting style and more related to if you're supposed to kill quickly or attrition things down.

hasty coyote
hollow canyon
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You're thinking about the game in terms of "9 animals in the game right now"

sick lion
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what target you pin?
dryo? utah? what else?

hollow canyon
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the game isn't being developed with just 9 playables in mind

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give me a sec

hasty coyote
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But yeah, generally utahs are scary. I have had to run into the forest to escape most of them.

hollow canyon
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all of these:

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roughly half of these:

analog mirage
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Plus Juvies

hollow canyon
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  • juvies
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yea

golden coral
analog mirage
golden coral
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Depensd on how big our dilo ends up I think. If we're getting proper big one or not.

hasty coyote
hollow canyon
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Dilo is too large, so is Galli(I'd assume if they go with irl numbers for it) Ava is questionable, the rest is food

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literally just a oneshot from a Utah

sick lion
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The point is that a carno's preferred prey are Utah-sized, which means you can stun them with the charge and then bite them to death in the stun with bites.
but an utah's preferred prey is larger prey than himself.

golden coral
hollow canyon
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not just smaller than itself, everything its own size too

hasty coyote
frail bobcat
hollow canyon
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everything at 450kg goes poof! if Utah pounces it

frail bobcat
hollow canyon
hollow canyon
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the difference between the two is that the pounce IS also good even extremely good against bigger things

sick lion
analog mirage
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Bruh

golden coral
# sick lion The point is that a carno's preferred prey are Utah-sized, which means you can s...

This is true, or at least as far as we know for what the niche and targets are for them. Which is why carnos toolkit is a bit strange, at least to me. The entire.. "setup" is a bit confusing. You're a plains hunter, implying open grounds with very little, if any cover, yet you need to hide because your mechanic is easily avoidable otherwise. On top of that, the mechanic then ruins your hiding and allows the target to move if it's not something too big and slow which in turn can possibly tank the charge. You're meant to hunt smaller things, which are normally agile and fast, but your turn radius and so on is quite bad. Carno is a bit confusing I'd say.

hollow canyon
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I do understand your point I'm just saying you're wrong... quite obviously I'd think?

hasty coyote
golden coral
sick lion
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jea you saying im wrong, and thats all, there is no rational thing behind it

hollow canyon
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I literally outlined why you're wrong

sick lion
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you dont

hollow canyon
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your only response was "there's no point you don't understand my point"

sick lion
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you talk from exceptions and ignore the 100% argument and you still think youre right xD

frail bobcat
hollow canyon
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what exceptions?

sick lion
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that utah oneshot not full adult dinos

hollow canyon
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It does though

sick lion
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that also not prefered food for utah

hollow canyon
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I literally just posted you a list of all the animals that Utah gets to oneshot

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how do you know those aren't going to be on Utah's diet?

hasty coyote
hollow canyon
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I'd think the likes of Galli or Ava would absolutely make sense as a snack for a Utahraptor

sick lion
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because utahs are packhunters and theyre try to get larger prey because smaller prey didnt feed the pack?

frail bobcat
frail bobcat
golden coral
hollow canyon
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Note that Galli is roughly around that size too

sick lion
hollow canyon
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most others are also similar, there just aren't that many animals the size of Utah and smaller in the game RIGHT NOW

golden coral
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Much as you're right that a bigger pack would need a bigger kill, I would imagine utahs get some smaller targets for those that might prefer to not run in 8-10 or whatever we get in numbers. 3-4 is still a pack, but not a group that should really be able to kill anything over mid, much less an apex.

hollow canyon
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Yes, because it's SLIGHTLY larger than you

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Utah was set to 450 kg instead of 500kg specifically for this reason

sick lion
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jea but thats youre point, that utah oneshot things

frail bobcat
hollow canyon
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so that you wouldn't be oneshotting Pachys

golden coral
# sick lion i play a lot of solo and duo. i dont like to play with randoms

I don't mind randoms, but I personally dislike too big groups, for any playable, since it just gets confusing all around. But this is why utah do need some smaller targets for those that wants to play that way, hence the "preferred food" thing. Sure, the utah could have far more food for bigger groups, but you shouldn't be lacking a way to get nutris in some way, even as solo.

hollow canyon
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Yes Utah does oneshot things - all things up to its own weight, Pachy was specifically made to be slightly larger because otherwise you would see just why Utah is a better ambush hunter than Carno

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if you got to instagib an animal your own size with a single press of a button

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which is exactly what the pounce does

sick lion
sick lion
hollow canyon
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Yes but... let me send it again

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all these animals are smaller than Utah when fully grown and are planned for the roster:

sick lion
hollow canyon
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half of these are also oneshottable:

sick lion
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lol, im talking about the official game, not about how it can be

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these are pure assumptions what you are doing here, and that is your basis for discussion?

hollow canyon
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Yes, those are ALL in the OFFICIAL roster(aside from Rugops, to hell with Rugops)

sick lion
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i mean the actuall game

hollow canyon
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because that's an issue with how growth works in the game

hollow canyon
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is it?

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it was half-confirmed last I've heard

sick lion
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you talk about how it will or could be, make assumptions. I'm talking about how it's currently live on the server. no wonder we don't come to a common denominator when we're not talking about the same thing

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everything can still change, so there's no point in talking about what's coming next for a dino that's lighter than an utah, which utah might, probably, get oneshot.

golden coral
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Also if a duo of utahs is enough to kill pretty much everything, or how you said it, then maybe we have a balance issue right there. But that's, well, utah do need some rebalancing, to take functional pounce into account properly.

sick lion
sick lion
hollow canyon
sick lion
golden coral
# sick lion its basically balanced around the adulthood.

Which is why we have the not very fun growth and not very good juvies. And yes, megagroups is an issue all of it's own. But maybe in the future they can work on limit numbers in more and better ways. We have stego coming in at 4 or 5 in a group, for.. god only knows what reason really, because it sure shouldn't be like that.

sick lion
sick lion
frail bobcat
sick lion
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i think non adults are supposed to be more prey and scavenger, or hunt other juvies.

golden coral
# sick lion I see the same as you. yes 2 or more stegos are a problem if they do it right yo...

Eh.. to be fair, I don't think any apex pair should be something a utah pack goes after. Be it stego, trike, rex, spino, or any of the others. A solo apex should be the most dangerous and difficult thing for a full pack to go after, a pair should just be a no go. And yes, unfortunately people do enjoy just killing (and most stego players are probably those that just go for stego due to sheer power (before when deinos got more up on land, they were pretty bothersome too), and not because they actually like the playable). But that will hopefully get better the more of a complete gameplay loop we get. We do have nesting and skins now, elders coming, and so on.

golden coral
# sick lion i think its difficult to balance around this growth thing, i mean how would you ...

Different biomes, different niches while growing up, and so on. And faster growth until you reach a bit more of a capable state. Get to "sub" stego fast, but then stay there longer. Maybe let baby utahs climb, and then lose that as they grow too big. Things like that, so juvies aren't just smaller and worse versions of adults, and less subject to everything else fully grown that they have no chance to fight or escape from. Maybe give quads a "sneak" option, just like the bipeds can crouch. Lots of small things that could be done to make growth more interesting and hopefully enjoyable.

frail bobcat
golden coral
sick lion
frail bobcat
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That should be requested, that juvies are different to their adult counterparts

golden coral
# sick lion Oh right. so that the baby utahs aren't just the miniature version of a big one,...

Let baby stegos do fracture instead of bleed, makes more sense for their little nubs, and make them a bit faster and more sneaky (quad sneak ability please). So as a small stego, you try to do the pachy thing, break and escape. Then when you get big enough, you get bleed and end up standing your ground more. There's a few ways and I think most juvies could be given something or other to work with.

frail bobcat
sick lion
slim dragon
sick lion
golden coral
slim dragon
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Yeah, my point is that it would probably be very hard to balance
On the other hand, I don't see a lot of possibilities that would make juvie stego better...

golden coral
# slim dragon Gotta actually be careful with that, because there will necessarily be a point i...

True, but I think it'd be a shift somewhere at end of juvie stage so maybe not much of an issue. But keeping in mind fractures will get severities, and that bleed is based on damage, you could probably work with that. And percentage of bleed damage, like with utah pounce. But yeah, balancing would be needed. It's more so trying to give smaller ones something of a different experience. And yes, it's hard to make much of some of the herbi juvies, they're just.. smaller and weaker versions of adults most of the time. Trike would have this issue too I think, and probably shant as well.

slim dragon
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Or maybe they could go the rex route and be entirely different from their adult conterparts, but that's a thing you can only do so often
If juvie stego ends up being fast and agile it'd just be kentro with less spikes
Not to mention it would need a complete remodel

golden coral
slim dragon
golden coral
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Yeah, shant could be pretending to be a maia or something when smaller. Stego, it could maybe work, but questionable. Trike.. I honestly have no idea. At least not yet, but I could maybe come up with something. One alternative would be to make it something along the lines of ava possibly, sharing burrows?

wet sleet
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@slender kettle The risk of death from bleeding after a fight is meant to discourage you from attacking. You aren't supposed running around deathmatching, you are supposed to pick your fights carefully.

I do however agree on the river wallowing. But only for smaller animals. The bigger ones should require a mud pit for that. River wallowing might also take longer to encourage players to use mud pits where both are available.

frail bobcat
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@wise obsidian so you want carnos to go nuts on two utahs again even tho good carnos can take out those easily. You should start working on how you play carno then start complaining

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Because carnos die after 4-5 pounces when they play it right

wise obsidian
frail bobcat
slender kettle
frail bobcat
rotund meadow
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Can utahs jump off from pounce at any angle now? I tried to position them so that they jump off onto a rock but it seems that they can leave pounce in front of or behind me

golden coral
rotund meadow
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so is the counter just to hit them against a tree now? also can carnos still buck ? I cant see the buck animation

golden coral
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You can still buck yes, but the best counter is to just make sure you got a tree or rock nearby to knock them off with.

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Approach like you would with deino, more or less. You do not drink at deep water, and you do not stay further away from a tree or rock than you need.

rotund meadow
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gotcha I just had a fight with about 5 utahs as full carno and they would just refresh the bleed and dismount before i could get to a rock or tree jumping off behind me the fight was in the forest with me trying not to run or move too much to exacerbate the bleed. I got a few bites in but they would just escape and heal then come back but i guess in a 5v1 i should die anyway

golden coral
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Pretty much, anything more than 3 utahs and it should be quite bad news for a solo carno.

rotund meadow
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are there any good guide videos or tips or tricks for carnos fighting multiple utahs in a coordinated group?

half girder
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try to re position for an ambush

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if u dont have the stam, stand between trees or next to a rock

hasty coyote
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@sleek light although I do agree that pachy needs some help with the utah matchup, I believe there are other and better ways to do it. Increasing ram damage makes ram too good of an ability (massive stun and knockdown range, fractures, AND damage all in 1 hit is too much) and makes it easier for pachy to kill larger threats, which it generally shouldn't. Ram should be kept the way it is: a tool for breaking and stunning. Increasing the bleed resist also is not needed, pachy is tanky enough against utahs: full bucked pounce does about 1/3 to 1/2 your bleed in my experience, so it is survivable unless you are dealing with a pack and are alone. Increasing the bleed heal isnt going to do much in a fight if the utahs know how to keep you bleeding. Neither of these will work in the long term either since it doesnt help with other small tiers like dilo.

So, what I would do is increase the damage of alt attacks or make headslam (the move you do to open coconuts) deal massive damage to a knocked down target. That way, pachies get 2 options when dealing with utahs: break or kill. You won't be able to do both at the same time with ram, but it makes killing an efficient strategy when dealing with smaller targets and not bigger ones (since alt and headslam are/would not be good against larger targets). Currently, pachy lacks the damage to efficiently kill, you you just have to keep breaking til they cant fight back, then kill.

Also, I have no clue how a single utah killed 3 of yall without a massive skill gap. A bucked pounce does about 1/3 to half your bleed and then that utah has no stam, so the other pachies can chase it down. If the utah managed to bite yall to death, then either yall were easy to bait or that utah had some godly amount of skill in jukes.

primal harbor
#

@mortal island they can

mortal island
primal harbor
#

why?

#

it's not like it will hang off

#

if you have someone the same size as you hanging off of you, you WILL fall

hollow canyon
#

@fallen vale Carno isn't meant to be hunting Stegos. Idk what to tell you? Why would you want to give them more of a reason to do that if they are just not designed around taking on things of that size?

wet sleet
#

I don't think nerfing the damage or the Carno matchup in general are the right way to deal with Stego dominance. That threat of a one shot is a good thing.

There should be changes to it's food supply and the diet system that encourage Stegos to worry more about that, actually compete with other herbivores (and other Stegos) and encourage them to split up more often.

If that's not enough I would rather look at the Utah matchup.

frail bobcat
wet sleet
#

Yes, something like that. There was a suggestion floating around of making bad diet affect hunger drain. If bad diet also reduced grazing efficiency to a point where it is still a net negative (with neutral diet only stopping hunger drain while grazing?) Stegos would eventually starve given diet plants are reasonably rare and they don't actively go for them.

#

Whether or not wandering around as a herd would still be viable then depends on plant density. That's because sticking together reduces your search speed. So few high density areas would potentially result in a kind of herd migration while lower density areas would make herds spread out more.

frail bobcat
#

I just hope stegos are gonna be actually difficult to grow, considering they are apexes

hexed sorrel
#

@hollow osprey I dont think it was 3 I think it was 2, maybe 1.5 is the middle ground

#

There are plenty of counters to utah pounce tbh like sloped hills, trees, rocks, and mudpools

hollow osprey
#

Do not remember the exact time recovery, but the current is way to fast to react and act. Bur I agree around 1.5 - 2 could be a sweet spot

#

Those are for the most to delay players to attack, sooner you need to move and find water and food, becomes a waiting game. To fight becomes unavoidable

hexed sorrel
#

They shouldnt give too much recovery time as things like teno will just end it after a missed pounce

#

@true mortar you can get them off trees and rocks

true mortar
#

you cant

#

theres no collision

hollow osprey
#

Not too much ofc, I agree, but I can pounce and pray on a moving target and the enemy has a hard time to react and act on my failed attempt. We need to put some weight on skill on uthas as well

true mortar
#

in update 3 they would fall just like when a Utah is pouncing with 0 stamina now

hexed sorrel
#

there is xD ive done it with my carno many times

#

also when I play utah I get dismounted after getting hit by a tree

hollow osprey
#

Those lays on the preys of uthas, not the uthas them self

hexed sorrel
#

?

hexed sorrel
#

sloped hills is what I would say is the biggest counter

true mortar
#

there is no collision anymore.... the utahs must have dismounted off of u as they saw u were pressuring them against terrain.
ive played this update and trees have no collision when u r pouncing. you go through them

hollow osprey
#

These counters lays on the preys of utahs, not the utahs them self

sleek light
# hasty coyote <@502218997442281497> although I do agree that pachy needs some help with the ut...

You dont wanna know what happened that time, one dudes fps sucked and he hit his teammates. There where times we hit the utah and it fell to the ground but it still floated around while laying down and that confused all of us so much. Well to cut us some slak we were all pretty new with pachy.

I agree with what u say, it does actually make more sense to increse more damange now when you say it in that way.

true mortar
#

there is not. utahs dont fall when they hit trees while pouncing.

frail bobcat
#

Trust us

#

Try it out

hexed sorrel
#

^

hollow osprey
true mortar
#

okee ill test it
thats awesome then
really missed this feature

hexed sorrel
#

there is, there always was, it was just buggy, now it seems to be working

hollow osprey
true mortar
#

i feel so safe now
it felt so wrong having to use stamina bucking when u r bleeding out

hollow canyon
#

at other times I got thrown off no problem

wispy kite
#

@fallen vale
#balance-feedback message
There is an immense overpopulation of carnivores. So playing herbivores needs to have some advantages.
And why should a Carno hunt Stegos? It’s the Utahs job to hit over its size, Carno on the other hand is an ambush hunter.
So nerfing stegos health seems wrong to me. Those stego players survived 4 hours or longer, why should you now be able to kill them after they invested soo much time?
I’d suggest to speed up herbivores growing speed to increase their population. Then one could think about needing a little bit the damage.

hollow canyon
#

Carno should be better vs small things it's meant to be hunting, if it tries to go against Stego it should die as it does now

#

When I say that however - I'm heavily implying that it ISN'T good enough vs small things right now

hasty coyote
# sleek light You dont wanna know what happened that time, one dudes fps sucked and he hit his...

Makes sense then lol. Skill is a big part in this matchup, so if you’re new it’s going to feel unfair. I managed to kill 3 utahs by myself because they were bad. That knockdown bug is caused by desync, you hit them on your side but the server thinks you missed. So utah does the fall down animation but doesn’t take damage.

The main way you want to fight utahs is to play defensive. Stand your ground and alt attack to knock them down when they go to bite, then ram them while they’re down. Trying to use ram to start just makes you predictable, lose bleed, and vulnerable when you miss.

fallen vale
sleek light
fallen vale
#

Point is stegos end up jumping off cliffs out of boredom in a "survival horror" game

keen plover
#

I can agree with that. I always throw my stegos. Game is clearly not meant for it.

tropic granite
#

Sorry for butting in here, but I just wanted to provide a little counter-arguement to the thought that stego should be nerfed on accout of it's current strength "not fitting in with the survival-horror aspect of the game". There are a few animals in today's world that are insanely strong and can live without fear once they reach a certain age or size. Take elephants/rhinos for example, most predators in their habitat don't even bother with healthy adults of these species, but will instead go for they young or old/weak. These animals also survive for for many years to get to this level of safety and earned it. This should be applied when choosing what to fight in the game.

If stegosaurus in one of your preferred prey items, target juveniles or even sub-adults. Going for a full grown stego that is more than double your own weight and a massive spiked tail should be generally a bad idea and is not the mindset of someone trying to "survive" but one of someone with the mindset of "Hey, wouldn't that be fun to kill?"

This is especially true for dinos like carno, where stego isn't even on their diet. And I understand that carno is literally a glutton and needs to constantly inhale food to survive, so attacks out of desperation will happen. But all I'm trying to say is choose your prey wisely, don't always expect to win against something that has obvious advantages over you.

Anyways...hi TI_ParaBaby

patent oxide
#

Stego shouldn't be nerfed, it should have an equal as strong carnivore to match up for it, Giga or Rex

keen plover
#

I feel like any nerfs that carno can capitalise on against stego, utah will capitalise on even better. Which will make stegos lose more often to it. I just don't think stego should be touched stat wise- rather removed or replaced... Issue is - it won't happen

#

For good reasons obviously, but damn

wispy kite
tropic granite
# keen plover I feel like any nerfs that carno can capitalise on against stego, utah will capi...

Oh yea, I 100% understand where you're coming from. I just wanted to say something about how people say a virtually untouchable animal is not valid in a survival ecosystem, when a few exist in the world right now. Also how some of those same people don't play with the "survival" mindset, and more-so of a "kill kill kill" mindset.
That goes the same for actual stego players as well, especially those who stick their tails in the water and basically mace deinos to deathTI_Trollge

#

Honestly releasing something like allosaurus along stego would have been a better idea in my opinion. Seeing as it sometimes preyed on stego irl, and was well equipped to deal with prey that size

keen plover
#

I agree. The only thing wrong with stego is when it self inserts in fights. Even then, a lot of things do. I guess people don't like 'immortal' playables. Also the roster is generally small tiers vs apex tiers. Which can suck for the smaller guys. Now to the point of having some creatures be immortal? That's fine for those who want to play it. I know there's a large community of stego players who play it just to chill and avoid the PVP - while helping others grow. I think there should be a playstyle for everyone. (Although stego was released way too early)

keen plover
#

Anky and stego are those creatures most things avoid

#

Utah will probs forever be the 'best' stego hunter. Even then, it ain't that good at it

tropic granite
#

Yea, I can agree with you there. Stego was released very early compared to its competition with most of the roster, but thats just the kind of animal it is. And yea, I didn't mean allo was a great stego hunter, just that I feel like it would have been a better choice over carno in terms of actually dealing with stego. But I won't disagree that those stego players who actively self insert into other fights are very annoying

golden coral
# keen plover I feel like any nerfs that carno can capitalise on against stego, utah will capi...

I wish we could work with maybe changing the attacks, rather than stat changes overall. Change around which attacks has what speed, maybe even which ones uses camera angle or not (terrible idea that, it wasn't good for teno, it's not good for stego either), and so on. Maybe adjust bleed value (like how utah has pounce) together with damage if needed instead. There's more potential to work with stego than just changing health or blood resist or something like that.

golden coral
keen plover
#

Just my own opinion. I just don't see anything else being able to go in unaffected like utah can with pounce

golden coral
#

Anyway, main issue with stegos "inserting" themselves into other fights, herbi player mentality. We need to get over the whole herbis should stick together, but since everyone seem to like herbi mixing, well, here we are.

keen plover
#

Everything else gets hit imo

keen plover
golden coral
#

Fair, as it stands right now. This is why I want to adjust attacks. If we do, we could make stego something like really good vs smaller, and decent vs large, while relatively "weak" vs powerful midtiers.

keen plover
golden coral
#

Which would be interesting, since we got kentro that can possibly be made decent vs mids but struggle with smaller and larger (though maybe it can run away from the largest things at least!)

tropic granite
keen plover
#

I agree with the utah megapack problem. There is no large 'weakness' to playing utah. The only weakness is low hp, but who cares when you can swarm and survive a hit from everything bar stego and deino. The thing is, utah is just too well rounded that IDK what they could do.

tropic granite
tropic granite
golden coral
#

Here's what I'd like to try out. Remove all the angles of the attacks, except the quick jab one, and the "full" one (looking straight in front of you I guess, whichever attack has the greatest reach/range). Slow down the quick jab angle to something like the normal attacks, keep the 1200 damage, but 10% stam. Give the other "swing" the current quick jab speed, or closer to it, with 500 or so damage, and 5% stam cost. So you'd have a main swing, good for catching those smaller stuff hopefully, while less dangerous to big things, including carnos. Meanwhile, the new "power" jab would still be useful to snipe a carno if you can, and to fight a deino that decides to actually engage away from the shoreline. Either remove bite and have attacks on LMB/RMB for swing and alt for the jab, or keep bite on LMB, and just have a full "sideview" camera angle, with swing on RMB and jab on alt RMB. This also leaves potential for a "tail wiggle" on alt LMB for moving attack in the future.

keen plover
#

Also utahs just don't starve unless you're on a low pop server so no risk of starving even in massive groups

golden coral
#

@keen ploverMy ideal stego would be basically "I can hit small and agile stuff and negate any attacks on my flanks perfectly" + "I can hit you really hard if you're slow enough to just stand at my side", which could leave mids as a good danger in packs, being tanky enough to take a fast swing and keep going (especially in packs) while potentially agile enough to juke the power attack (unlike a rex or giga that would not be able to move quite as fast or easy around the stego possibly).

wet sleet
# fallen vale Point is stegos end up jumping off cliffs out of boredom in a "survival horror" ...

And how is this specific change going to affect that? All it does is reducing the risk for Carnos who fancy attacking a Stego for whatever reason. Which I don't think is needed at all.

Stego being busted is a result of (semi) afk growth - you usually don't see them much until they are rather big already - and diets being overly forgiving - which allows them to group up and throw their weight around without having to worry about not starving (in contrast to real life "apex herbivores" like elephants).

I don't think the solution to the issues apexes bring with them can be solved by not making them apexes - instead apexes should be balanced out by being harder to sustain, to the point where they need to distribute across the map and/or compete with each other.

keen plover
tropic granite
keen plover
#

Anyways, I'll be back to discuss another time, peace!

golden coral
#

@keen ploverMeanwhile, kentro would be less good vs smalls, cause well, smaller and weaker itself, and they would be agile to go for the head and maybe the open spot between shoulder and rear. Larger animals would have the health to just "tank" any thorns damage, but the kentro would be fast enough to achieve escape there a lot easier. Meanwhile, mids would struggle, due to not being agile enough vs a much faster kentro compared to stego, but also not having enough health like a rex to just ignore the potential thorns damage (so an allo would struggle vs kentro, due to it being a terrible target to "hug" and so on).

#

Alright, cya around!

tropic granite
#

Cya! Thanks for the civil discussion lol. Don't get many of those these days

#

Honestly, and then there's carno. As it stands right now, carno stays hungry almost all the time, and we all know how dealing with utahs is right now. I'm not generally opposed to the whole "2 utahs vs one Carno thing" but it definitely is an inconvenience. Especially when utahs are already roaming in these large packs atm. (I say as I'm currently trying to grow a carno for who knows whyTI_Uhh )

golden coral
#

Carno could use a bit of a rework too probably!

frail bobcat
#

Utahs need their pounce fail cooldown higher again, around 1.5 seconds as many have requested, it would fix many issues

tropic granite
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Yea, definitely. I can only hope that balance comes more frequently as the game progresses in development and becomes more stable

frail bobcat
#

I am hoping for 5.5 to balance the utah

tropic granite
#

And troodon is gonna bring a whole new level of players exploiting otherwise really nice dino abilities. Take dilo in legacy for example. I really loved the idea of it being this creature that slowly brings you down using bleed and the cover of darkness to its advantage, but people being people, they found a way to basically abuse that set of nice traits and turn dilo into one of the more hated creatures in the game

feral flume
slender kettle
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@tropic granite they tried to solve that with the AI nerf, and it did absolutely nothing. Player choice is really hard to control, if it's even possible. People have a bias for playing as carnivores, it's just the way it is.

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Also, herbivores do tend to form large herds as well, but that seems to be overlooked with the devs.

hollow canyon
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AI nerf affected Carno numbers in my experience

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Utahs are all over the place because they are much easier to grow and maintain

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and well... they have a great pvp potential on the current update

slender kettle
hollow canyon
#

I mean I think that's what the AI nerf was supposed to do

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Carno didn't have a food drain increase btw

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it drains food as fast as it did before unlike what most people say

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I've tested it like a week ago

slender kettle
#

It did, I've played this game on both updates. There's a stark difference..

hollow canyon
#

How long do you think it took Carno to lose all hunger on the previous update?

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and how long do you think it takes now?

hasty coyote
#

This was in the changelog under carno

hollow canyon
#

Yea that doesn't mean it loses food faster

hasty coyote
#

so yes, the drain was increased apparently

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or wait, does that mean it eats faster?

hollow canyon
#

it could mean either that or that it takes more food to get to 100% and that it loses that food just as fast

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as in - the time it takes for Carno to go from 100% to the start of starvation is the same

#

each "tick" of food being larger all around

slender kettle
#

Carno didn't necessarily need a nerf. It needed another carnivore that could stand on equal footing, like Cerato. Not to mention the raptor pounce was fixed.

hollow canyon
#

Carno didn't really get nerfed... well aside from that bizarre bleed resistance nerf

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which was completely uncalled for

slender kettle
#

....That's a nerf

hollow canyon
#

well yea that is a nerf

#

the rest of the stuff were fixes and general changes how things work

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e.g. its bite socket got fixed

slender kettle
#

Teno's shouldn't bleed it out. Skilled teno players have always had a good chance against Carno's. Idk why this is a thing now.

hollow canyon
#

The thing is that it seems that very many people are for some reason convinced that a herbivore should be capable of fighting off 2 carnivores its own size

slender kettle
#

That tail slam was one hell of an asset

tropic granite
#

And herbivores don't generally murder everything in sight, some do * cough cough * tennos * cough cough *

slender kettle
tropic granite
#

Of course. When herbivores go out of their way to protect other species and attack people minding their own business, yes

slender kettle
#

A game can never recreate the balance of real nature. So the devs need to stop focusing on something they can never replicate.

hollow canyon
#

Megaherds have nothing to do with an ecosystem, that's just some bad argument seemingly based on some imaginary "realism" that people use to justify the existence of those abominations

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Most herbivores in real life don't particularly put much effort into helping even their own kind, much less other species

#

and if we take some weird one-off, exceptional situations then we can also argue in favour of mixpacking between herbivores and carnivores since there were weird cases of predators not eating, taking care of and even defending herbivores

tropic granite
# slender kettle A game can never recreate the balance of real nature. So the devs need to stop f...

Now, I will say that I disagree with both of those statements. You can't go into a "survival" game with the mindset of kill anything that moves, and expect to have fun, it's just nit gonna work. Part of the game is choosing targets wisely, not whatever looks like it will be fun to kill. Now I will say most if the animals are not very well balances atm and definitely need some work, but its not entirely impossible to recreate the balance of nature in the game. Of course it won't be perfect because people will be people, and they will do whatever they want. But using common sense is going to be necessary to survival, unlike in the legacy version. And honestly, the devs can make the game in whatever image they want.

But we all have the right to an opinion and I respect yours

slender kettle
#

I'm trying to convey that with the habits of herbie players ganging up in large numbers and the nerfing of AI /rapid food drain, Carno has become completely unplayable. This update proved how crucial AI was to carnivore survival.

#

That's why people are switching to Utah, it doesn't bleed out from a papercut and doesn't have the metabolism of a hummingbird.

#

There were other ways to reduce Carno numbers, but all the wrong choices were made

#

This update is by far the most frustrating, and that's coming from someone who's played this game since 2016.

tropic granite
#

Yes, carno does have a problem right now, but they are in the process of actively developing a game. Things need to be tested, and using the players to test things out is part of the development process, especially in a massively multi-player game. None of the decisions made so far are set in stone

frail bobcat
tropic granite
#

I'm sure changes will be made in the future, like I said earlier, it's normally about testing balance, and how players react to said changes. But of course I can't speak for the dev team because obviously I'm not part of it. But that's just how I'm seeing things right now

jaunty marten
#

so, im being shown that a carno standing a utah jumping distance away from a teno is a reasonable amount of time for them to hit top speed and charge? I would like an actual explanation to said feedback on my dilemma

tropic granite
#

I can't speak for everyone when I say this, but I personally thing being too far away would give anyone plenty of time to get out of the way (Besides stego maybe) making charge less viable. I say this because turn radius while charges is very wide. If anyone could just move out of the way nobody would use charge. Just my opinion tho

jaunty marten
#

thats fair, especially when they needlessly buffed teno, but I mean more for pachys and utahs that can hardly withstand more then 1 ram to the tail

tropic granite
#

Yea, carno definitely needs some better balancing in general. Hopefully it comes along with the next patch

#

As it stands it's hard enough to even keep one carno fed, let alone 2 + kids if you decide to nest. I just got done playing carno and I was making desperate decisions the whole time trying to simply stay above half hungerTI_Wheeze

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I don't enjoy attempting to kill almost everything I see, but thats about the only option carno has to stay well fed atm

jaunty marten
#

carno hunger is so bad I dont even bother with it anymore, especially since they buffed it in update 4 only to have it nerfed in update 5

tropic granite
#

Oh yea, definitely. I Let my carno buddies eat me so they could survive at least 1 more day lmao. I'll come back to carno once some changes have been made

jaunty marten
#

survive 1 more day? more like the next 3 min before they are back at half hunger TI_Wheeze

hollow canyon
jaunty marten
hollow canyon
#

Why though? Is it for some balancing reasons or are you asking for that to be the case because of realism or something?

jaunty marten
#

Balancing issues for smaller critters i.e pachy and utah; tenos are more than capable of surviving a ram whereas the latter aren’t so durable.

knotty geyser
#

By that mindset, we should also nerf deino lunge.

hollow canyon
#

and Stego's tail...

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Tenonto's tail too really

#

and the kick

#

all of those send the creatures the size of Pachy and Utah to a certain death, the only difference is that the damage on the charge is just marginally higher to the point where charge can actually oneshot them(Utahs, not Pachys) upon landing a headshot

alpine plover
#

Buff carno or more AI...its a pain to grow it and then just die from 2 teno 50% tail hits as carno 80

jaunty marten
hollow canyon
jaunty marten
#

Problem as in running into/failing to run away from

alpine plover
hollow canyon
#

I could understand that maybe last update

#

but atm dying to Carno sounds like a massive skill issue

jaunty marten
#

Indeed, especially with how teno are rn

hollow canyon
#

wdym?

jaunty marten
#

Teno got stam buff

hollow canyon
#

Well yea, Tenonto claps Carno even harder now, that's nothing new

#

which makes it even more bizarre why you would want to further nerf Carno

alpine plover
#

Carno needs to be playable again

jaunty marten
#

Im not thinking of a nerf im thinking of perhaps a way to make it more useful, its charge is dumb for both carno and what ever its fighting, I rather carno keep its speed, remove ram until there is a map its actually useful in and give it better bite force or more hp if anything, Ive seen teno 1v2 and win its sad

#

But perhaps thats just a skill issue

alpine plover
jaunty marten
#

Its why I just mentioned a better bite force

#

But what do I know, I’m a dryo main TI_Succ

hollow canyon
#

2 Carnos dying to one Tenonto is a bit of a skill issue but

#

Not much of a surprise tbh that it happens very often, Tenonto really has the upper hand in this fight and can 1v2 rather reliably

#

it takes a bit of coordination on the side of Carnos to pull that off against any half decent Tenonto

hollow canyon
#

@crimson niche My guy you can have 3 diets all the time with every animal, they don't particularly make anything "easier" to grow.

#

The difference between the Stego/Deino growth before the diets and now with the perfect diets is negligible.

#

roughly ~25-30 minutes

#

it's more so that with the worse diets your growth time just explodes and reaches such absurd numbers that you could probably finish a whole different game in the time that it would take you to grow a Stego/Deino.

#

you also don't have to do much/move much to grow with a perfect diet either but you have to be smart about it

#

The fall off in terms of the growth rate between the perfect and great diet is so large likely because the devs expect everyone to be growing on a perfect diet.

crimson niche
#

you cant with deino for example.
You need a playable dino bc theres no AI typ for that diet, i believe thats for every dino. 120% is alot and dropping to 50 just bc u dont have one is a big chunk. The 20% less aint much and its more fair for smaller ones to not boost themselfes to adult with mostly one feeding

hollow canyon
#

yea for carnivores it's a bit harder and more luck-reliant

#

that's why they have the perfect diet upon eating anything in the beginning

hasty coyote
#

cmon U6, please fix it

hollow canyon
#

@crimson nicheAlso - 100% growth buff would effectively cause everything to grow slower

hollow canyon
#

120%

#

as you stated - it goes 120%, 50%, 0% and -50%

#

oh wait you've only said 120%

#

either way that's how it goes:

#

0 nutrients = -50% growth debuff
1 nutrient = 0% growth buff
2 nutrients = 50% growth buff
3 nutrients = 120% growth buff

tall bronze
#

You think 120% growth boost sounds cool.

Until you realize that's relative to the base growth times being inflated, resulting in a perfect diet being essentially the same speed as before diets were introduced. TI_Trollge TI_Succ

#

Sigh

#

But then you get things like Stego taking 10+ hours with a worse diet TI_LUL

keen plover
#

Terrible

#

I wish diets weren't such a factor to growth

#

I feel like there's a better way going about it. I like that you regen stam, health, bleed etc due to having higher diets. Those are cool factors. I just think that growth shouldn't be one of those things

#

Or at the very least, make the punishment less

wise obsidian
#

If they wont remove growth debuffs or just slow growth in general if you arent perfect diet 100% of the time, it would be nice if they made it so that perfect diet actually made you grow faster instead of literally being the same time as pre-diet update growth

slim dragon
#

Diets should factor life expectancy instead of growth speed

keen plover
#

Maybe if they made it where 1-2 diets was necessary for maximum growth speed. It wouldn't be as annoying imo. Also life expectancy? Why would that even matter aPES_Think

slim dragon
#

Cuz of elders
I'd like The Isle feel more like a roguelike where your run necessarily has to come to an end, but you feel rewarded instead of frustrated once it ends
That includes forced elders

hexed sorrel
#

@analog mirage 25 for a kick!? I reckon it should have around 60+

azure crescent
#

i’d give galli kick ~90 damage and bleed

#

with a 15 N peck

#

and 550 kg size

#

with a 52 km/h speed with somewhat slow acceleration

#

And decent agility

#

And a good jump

#

And decent swimming

azure hinge
#

I hate diet right now it's so bad, too annoying to keep up, partly because the stuff on the diet no one plays or is hard to find. For Herbie it's just a walking simulator and knowing spawn points

#

The only noticeable change is growth time and might as well just afk with 2/3 cause usually the 3rd is horrible to get for carnivores

#

Just very not fun right now

hollow canyon
#

It's... marginally faster?

#

We're talking some 10-15% faster

#

It used to be the same as pre-diets growth times but the community outcry about those being the same made the devs seemingly improve those at least on paper.

#

@whole gust What you should be really asking for is a decrease in the bleed multiplier on the pounce, it currently has the highest in the game applying absurd amount of bleed after gods know however many buffs that the raptor received during the past year or so.

hollow canyon
#

Basically bleed of every attack depends on the damage it does

#

Most attacks have a multiplier of 1:1

#

meaning that they deal as much "bleed" as "damage"

#

Pounce has a ratio of iirc 3:1

#

dealing 3 times more bleed than damage

whole gust
#

jeebus

#

that doesn't sound good at all XD

pure escarp
#

@hollow osprey stego is a apex so why should it be prey for mid tier carnivores, it's like someone asks why a single allo can't kill a single giga with same skill (full growth)

whole gust
#

I didn't know bleed multiplier was a thing

hollow canyon
#

For what it's worth - it "isn't" on most animals it's just damage=bleed so it's even worse

keen plover
pure escarp
keen plover
hollow canyon
#

It should but when hunting things many times larger than itself e.g. apexes - it should be suffering large losses.

keen plover
hollow canyon
#

it should

#

which is why things like "omg stego can hit me when I'm dismounting" are well non-arguments

keen plover
#

That's fair to the stego. I guess. I was mainly arguing that some creatures, which utah will be many times smaller - will probably be 'easy' to take down. When compared with stego at least anyway

hollow canyon
#

well - that would mean something is wrong with balancing

keen plover
#

I guess. Utah just has a really good ability. Imo, if they want 8 utahs to take down apex class creatures or have the ability of one, they should probs eventually dial down the bleed value

hollow osprey
# pure escarp <@312291474727370752> stego is a apex so why should it be prey for mid tier carn...

Yes it is a apex in the current roster and I agree that an allo should have a difficult time to beat a giga. I also agree 1 vs 1 with a stego as mid~tier predator isn't the smartest choose to begin with. What i am refering is that predators need coordination and skill in a pack to take down such a herbivore and the target is a small head. Now the reward to hit the head doesn't match the risk to get hit by the tail and skill. An allosaurus are probably gonna have this species in the diet and in the current meta stego vs carno, a pack often becomes a individual or none existence after a hunt.

hollow canyon
keen plover
hollow canyon
#

over the last year bucking got absolutely kneecapped as a mechanic, Utah's recovery after missing the pounce was decreased to just 1 second and the bleed on it was further buffed

#

the mechanic itself is alright

#

you can make any mechanic overloaded, imagine if Deino's lunge range was increased by 10m - the mechanic would suddenly become overloaded too or if Carno's charge increased the turn rate compared to running - that would also cause it to be overloaded

#

I've already said that Utah's pounce will need nerfs after it gets fixed while it was still broken, all the good stuff it received while not working properly was bound to make it too good, it's really as simple as that

analog mirage
hollow canyon
#

25 seems a bit too little if you ask me tbh

hexed sorrel
analog mirage
#

Tbf Ptera has a bite of like 20-25 I forgot, but it can kill small things relatively easy. And only things Gali should ever be able to kill are small things I think it’s fine

hexed sorrel
#

or maybe put a decent fight with it

analog mirage
#

That’s the thing, Gali isn’t built to fend off things, it’s built to escape

dusky surge
#

Galli should not be fighting, true, but you can do that without making its attacks weak

hexed sorrel
#

a dryo has 20 as a BITE so a kick from something much heavier than it would be a lot more deadly

analog mirage
dusky surge
#

I'd make galli's alt-bite a kick that makes it stationary with good damage

hexed sorrel
#

perhaps 80-100 kick, costs stamina, reduces run speed when doing so, does little bleed

analog mirage
#

So it doesn’t encourage Gali to stay and fight Utahs

hexed sorrel
#

utah should be able to kill galli in a 1v1 dont get me wrong but it should be able to put up a decent fight

analog mirage
#

Ehhh I don’t like the idea of Gali being able to put up a decent fight against a Utah since it would be much safer to just allow it to run away rather than encourage it to (probably in groups) stay and try to kill a Utah. Since that’ll also turn into groups attempting to run them down and kill them

keen plover
#

25n galli bite 👍

dusky surge
#

kick em

hexed sorrel
analog mirage
#

It’s like Pachy with Carno, it should be able to cripple them and get away, give it too much power and they’ll just stay to fight and kill them

hexed sorrel
#

galli shouldnt have bonebreak

analog mirage
#

No I’m just saying in concept

hexed sorrel
#

yeah but galli will be turned into dryo 2.0 if they gave it too little power

analog mirage
#

It should rely on kicking, then Immediately running

hexed sorrel
#

kicking and do what?

analog mirage
hexed sorrel
#

25 damage? you are already faster so why not run anyway?

#

why not run without kicking?

keen plover
#

True, why even bother kicking. Since kicking will likely take stam.

frail bobcat
hexed sorrel
keen plover
#

Tbf, it would be worse to potentially stand your ground to kick a utah. Even if you accelerate slow, you could probs still dodge a pounce

frail bobcat
#

It would make sense for galli to have a slow accereleration so carnivores to catch it offguard

keen plover
#

You don't need to be running to dodge a pounce

hexed sorrel
#

since it would just make it a victim of pounce

keen plover
#

I mean, without it. Galli will already be fast and have high stam

frail bobcat
hexed sorrel
analog mirage
#

Slow acceleration so if a Utah is somehow close to you and starts to run and try to pounce you might need to kick it once as a last attempt to be able to get away.

Also the dryo and Gali thing. I see Gali more as a pure runner and staying alive easily by running away. While Dryo is more of a escape artist who can burrow, while both can run on land one can gaurentee a safe escape while the other has to get some momentum before running giving it a weak point

keen plover
#

Galli shouldn't have high speed, stam, acceleration. The thing will also be agile. You'll be making legacy galli again - which is immortal

#

Unless you want to make it have low stam or turn like a boat?

frail bobcat
frail bobcat
hexed sorrel
#

30-40 meters??

#

so it has a slower acceleration than carno?

frail bobcat
hexed sorrel
#

30-40 meters is a pretty large area

hexed sorrel
analog mirage
#

I think that’s kinda the point, it will prob turn more like a boat while running to give Carnos a good chance at catching them and hindering them in Forrest’s.

But that’s also kinda the point of Gali, it can’t really fight and kill things but it can escape them given it sees them first

frail bobcat
#

Its a long distance runner with its speed probably in the low 50s, it needs a weakpoint in its run

analog mirage
#

The weak point is the acceleration. So as long as you see something coming you’ll be fine, but if something gets the jump on you you’ll be in a tougher situation

frail bobcat
#

And a slow accereleration would force you to be always aware of your surroundings

analog mirage
#

Yes

hexed sorrel
#

I dont think the acceleration should be as slow as carno

frail bobcat
keen plover
hexed sorrel
#

yeah but it still takes a few moments to reach max speed

#

max speed=charge

frail bobcat
analog mirage
#

Once it’s on full speed it should be very hard to catch them, unless you’re Carno. But while standing or still accelerating it can basically die to mostly any bite or pounce

hexed sorrel
#

utahs can EASILY catch carnos off guard

#

just dont be seen and catch the galli off guard, while sitting, not paying attention etc

#

gallis are not omni potent

analog mirage
#

The best play against a Gali should be to not straight run at it, ambush it from behind or some bush/foliage.

#

But then again Gali also has that part of being a Omni so it’ll have to put itself in situations where it’s vulnerable like stealing eggs

keen plover
frail bobcat
#

And the slow accerelation would encourage ambush hunting which makes the gameplay cooler

analog mirage
#

Very few bites sure, but a single pounce would definitely do the job

keen plover
#

I'm sorry, but galli having decent - good accel, high speed, good stamina and great agility leads to a badly designed creature. You'd need to make it relatively bad in one of these areas.

analog mirage
#

I already said, bad acceleration

keen plover
keen plover
analog mirage
#

Ahh ok

analog mirage
frail bobcat
analog mirage
#

Gali with bad stam just turns into Carno where yeah it can run faster, but it can’t really escape

#

The trade off is you can’t go spring fighting stuff, but if you around something first you can get away easily

keen plover
analog mirage
#

Maybe, or leave it on very low health

keen plover
#

What headshot multiplier do you want for galli?

analog mirage
#

Utah is two to the head from Carno right?

hexed sorrel
#

should be pretty high

#

every dino is 1.5 besides pachy and stego

#

pachy is 0.75 and stego is 2

#

I think

analog mirage
#

Gali has a relatively small head so maybe 1.6 or 1.7

frail bobcat
#

There is another thing I have with galli, because the utah was able to pin a galli in its concept art so I am still wondering if its weight is going to be below 450 kg or 450 kg

hexed sorrel
hexed sorrel
#

small head, hard to hit

#

maybe even more than 2

keen plover
#

Honestly, a 2x wouldn't be bad for galli. It has a lot of advantages

analog mirage
#

If you allow it to tank bites it’ll just get away

frail bobcat
keen plover
#

Galli should not be less than utah

frail bobcat
#

Can somebody give us the galli concept art real quick

frail bobcat
keen plover
#

Galli at 510kg is fine

#

You don't need to pin a galli to kill it

frail bobcat
keen plover
#

A pounce alone will end the fight regardless

hexed sorrel
#

bleed would be deadly for galli anyway

keen plover
#

No running = death for galli

hexed sorrel
analog mirage
frail bobcat
hexed sorrel
analog mirage
#

True

#

Ig 510kg is fine

dusky surge
frail bobcat
dusky surge
#

were you around for U3?

frail bobcat
#

1000 kg? That is op

keen plover
#

(It was 1000kg)

dusky surge
#

No, it was 500kg

#

It pinned things twice it's weight

frail bobcat
keen plover
#

aPES_Think oh 1000hp?

dusky surge
#

Yes

#

HP did not equal weight back then

keen plover
#

Yeah forgot

dusky surge
#

U3 Utah was insane

frail bobcat
#

Maybe the galli is gonna get the carno treatment and just have a bad bloodpool

analog mirage
#

It should

dusky surge
#

no lmao

keen plover
#

I still remember when 4 utahs could pounce on a stego and end it in seconds

dusky surge
#

also carno doesn't have a bad bloodpool

#

it has a higher bleed rate

keen plover
#

damage based utah was funny. Bring it back.

analog mirage
#

Just bleeds our fast

analog mirage
frail bobcat
dusky surge
#

i REALLY don't see the need for galli to have an exceptional sensitivity to bleed

keen plover
#

Alberto can deal the damage

dusky surge
#

pachy literally can bleed out from one pounce

#

galli has all of 10 more blood on it

frail bobcat
keen plover
analog mirage
frail bobcat
#

And if there is two utahs one can pounce and the other one chases it down

keen plover
#

Nah. Trust me. You don't want it to be that bad

dusky surge
#

My god, I just LOVE dying to a fresh sub utah

keen plover
#

^

dusky surge
#

As an adult galli

hexed sorrel
analog mirage
#

Basically

dusky surge
frail bobcat
#

Actually, screw the bad bleed resistance idea

keen plover
#

Imagine chilling and a little rat pounces you with your already low BP

hexed sorrel
dusky surge
#

Galli is already sensitive to bleed simply due to its size

analog mirage
#

Ig bad bleed isn’t the best idea, but if a Utah gets a few bites on it, it should bleed out in run

dusky surge
#

And unlike pachy it cant spam a billion stun/fracture moves to fuck you up

frail bobcat
dusky surge
#

It just runs (which makes you bleed faster)

dusky surge
keen plover
#

What's a few bites anyway

stray venture
#

Gali shouldnt be bad to bleed it but if a utah pounces it its gonna most likely get fucked by bleed just due to utah being almost its size and it not being as robust as pachy.

hexed sorrel
#

utah needs a pounce for it to bleed out

dusky surge
#

It's an omnivore that's GOING to be running directly AT shit like utahs for their eggs

hexed sorrel
#

bites are only useful to make stuff not heal

dusky surge
#

If it dies to a papercut, it'll be punished for doing what it needs to survive

analog mirage
dusky surge
#

You already HAVE risk reward

#

So basically, I RISK dying to a single bite for the REWARD of a small stomach fill and a bit of nutrients

#

Awesome I absolutely am DYING to play this animal

frail bobcat
hollow canyon
analog mirage
dusky surge
hollow canyon
#

it used to be 700kg then went down to 450kg

dusky surge
#

It was 500

hollow canyon
#

it was

analog mirage
keen plover
#

lol

hollow canyon
#

nah, early on in the game Utah used to be 700kg which was a bizarre number

#

I always found it weird but that's what it was

keen plover
#

Don't get hit. 💀

dusky surge
#

Galli is an animal that relies on movement. More movement = more bleed

analog mirage
#

2-3 bites should be enough to bleed it out if it starts running

frail bobcat
wicked crater
hollow canyon
#

idk if I have a screen of the character sheet from that time

stray venture
#

I dont think it really needs a shit blood pool but like it or not galis gonna get fucked by a pounce or a couple bites its not a tall pachy shits skinny af. I hightly doubt its gonna be able to tank much or any really.

dusky surge
#

Why the fuck do you people want galli to suck

keen plover
#

2 bites is barely a dent in its health 💀

stray venture
keen plover
#

exaggeration but still

dusky surge
#

Galli gets bitten twice on the tail and dies how amazing

stray venture
#

and how little that dents into utahs health

wicked crater
#

well, thats just dumb

stray venture
#

utahs bite doesnt really do bleed anyway

#

its a tool to keep the blood on not apply it

dusky surge
#

Galli SHOULD be fucked up by a pounce and lack proper attacks to defend itself in a brawl against a utah. However, it should be able to run

frail bobcat
hexed sorrel
mental roost
#

Don’t forget, carno also exists, with each bite doing 175 damage + 175 bleed TI_DeinoBruh

keen plover
#

1 bite... galli bleeds out

dusky surge
stray venture
#

damn

dusky surge
#

bite and bleed are 1:1

stray venture
#

what da hell boy

dusky surge
#

(unless ur utah pounce which is 3:1)

keen plover
#

Galli dying to a single carno bite 💀

hexed sorrel
mental roost
#

||Carno could use having its bleed be 1: .75 but that’s a different subject||

frail bobcat
#

Galli should be an animal where you need to play carefully but you should not bleed out to three utah bites, that is bs

dusky surge
#

Galli weaknesses, imho, should be

  • Dogshit swimspeed
  • Poor stam regen (when not resting)
  • Turn becomes poor while sprinting
  • Very poor self-defence and damage for its size. Not awful, but really nothing great. Relies on running
hexed sorrel
#

so how much damage?

dusky surge
#

60 on a stam-consuming slow kick move could be fine

hexed sorrel
#

I reckon 75

keen plover
frail bobcat
dusky surge
#

Knockdown on smaller animals

hexed sorrel
#

75 with ok bleed

#

terrible dps

keen plover
frail bobcat
dusky surge
#

No bleed for galli

hexed sorrel
dusky surge
#

Unneeded

mental roost
#

I kind of hope they look at how Ostritches and Cassowary’s kick for an idea on how Galli should kick..

keen plover
#

While bleed does make sense (since it could gore) - it doesn't need it

frail bobcat
hexed sorrel
#

it could just attack very slowly having really bad dps

dusky surge
#

Then headbutt the fuck

hexed sorrel
#

but deal decent damage 75

dusky surge
#

And now its got a broken leg

keen plover
#

then peck it to death

#

Easy

azure crescent
#

Galli should be able to fight back against smaller animals but nothing around utah size

mental roost
#

Sort of dedicated because it thrusts them forward( which imo should also knock them out of sprint briefly..but I’m just spitballing)

hexed sorrel
#

ofc

azure crescent
#

So galli should just have shit acceleration so it isnt just OP

frail bobcat
#

What I am wondering how gallis are gonna coexist with herbies considering its a omnivore

hexed sorrel
#

not fight back, but still do decent damage

#

if the utah plays poorly

frail bobcat
hexed sorrel
keen plover
#

Not every herbi will nest

dusky surge
#

Herbis and carnis alike will want it dead in the right circumstances

azure crescent
#

Not utahs

azure crescent
hexed sorrel
azure crescent
#

So that the second it notices it just takes off instantly at the second best land speed in the game?

#

It should have mediocre accel at best

#

A galli shouldn’t be too close to the jungles or cover anyway

hexed sorrel
#

if the galli notices you before being caught, your fault for not going at the right time

#

it shouldnt have insane acceleration, nor should it have bad acceleration. it should just be a middle ground imo, like slightly better than carno

dusky surge
#

which is 0 (besides deino)

hexed sorrel
#

actually, nah I feel like the bleedres on it should be worse

#

just to punish it for getting pounced

#

or bit

frail bobcat
hexed sorrel
#

I think it would need to be punished more than if a pachy got pounced

analog mirage
#

As long as it’s running it’ll bleed good

frail bobcat
hexed sorrel
#

I think being pounced should be a death sentence for it

#

which if it doesnt have bad bleed res it likely wont be

frail bobcat
#

Being pounced means you are gonna be easily trackable and you have bad stam regen cause low bleed

hexed sorrel
#

combined with good speed, it will have more than enough time to have the plus when running away

#

while u got pounced, utah will have very little stamina

frail bobcat
# hexed sorrel keep in mind galli probably will have good stamina

Utah has it too and if it can track the galli down the galli will run out of stam eventually. If two utahs are hunting one galli one pounces and the other chases it down and the utah will win that chase if it can stay on its trail cause the galli will run out of stam and will not be able to regen it

#

If it stays on its trail tho

#

Because a galli can easily escape a utah speed/stamwise

hexed sorrel
#

my point is it should be hard for utahs to pounce it, in return it should be dead when being tracked

frail bobcat
hexed sorrel
#

I could say gallies may rarely be alone

frail bobcat
hexed sorrel
#

no one said it was a solitary animal

hexed sorrel
frail bobcat
frail bobcat
#

It will hurt it very badly but it wont kill it

hexed sorrel
#

and what I said was, it SHOULDNT have bad acceleration but if a utah DOES pounce it, it would be pretty much dead if they chase it

frail bobcat
#

But I think one or two more bites will do the job if the utah manages to catch up again

frail bobcat
hexed sorrel
frail bobcat
hexed sorrel
#

the whole meaning of ambush is surprising things

analog mirage
#

No it does need some momentum to get going because it shouldn’t just be able to start running and be immortal as soon as it hears footsteps

hexed sorrel
#

it shouldn't be known for it

frail bobcat
hexed sorrel
analog mirage
#

Gali should be immortal once it gets that momentum going, it needs poor acceleration as a weakness

hexed sorrel
#

do you have any idea how far 30-40 meters is?

frail bobcat
hexed sorrel
#

so, by 30-40 meters if its slower than UTAH it would get utterly decimated by carnos

frail bobcat
frail bobcat
analog mirage
hexed sorrel
frail bobcat
#

Gallis wont be faster than carnos anyway

hexed sorrel
#

not as bad as carno ofc, but not the best

frail bobcat
analog mirage
#

If Gali has mediocre turn radius as Carno it’ll be great on Carnos part to get a meal

frail bobcat
#

Just outturn it until you reach full speed and then dodge it until it runs out of stam

analog mirage
#

Yeah

#

But Carno would obviously catch up to you and it’s up to you to dodge it

hexed sorrel
#

idk, 30-40 METERS of ambush distance just seems ridiculous to me, utahs should just come up close, and surprise it

keen plover
#

That just makes galli mindlessly easy though

frail bobcat
hexed sorrel
#

you are meant to get as close as possible

frail bobcat
hexed sorrel
#

it is

#

and we are talking about utah here

#

not the largest

frail bobcat
hexed sorrel
#

thought u were talking weight

#

but even so, the players reaction speed matters aswell

#

if you, were running straight to it, it would take a 1 sec or 2 for them to realize if you surprise them, they arent just gonna run like immediately after you run

#

so that makes it around 60+meters

frail bobcat
#

But a utah has to get in like a 20-30 meter range to even have a chance to ambush the galli in that case

hexed sorrel
#

IMO galli should not have a great acceleration but not bad aswell, just does not make sense when they thing is evolved to run away from predators

frail bobcat
#

And the galli needs to have a weakness, so why not to ambushes?

hexed sorrel
#

the weakness is the bad bleed res as i said

#

it WILL have moments of weakness where its no paying attention

#

they arent just going to be looking around 24/7

#

like when a carno ambushes a teno, if the teno knows its there the carno will lose indefintely

frail bobcat
hexed sorrel
analog mirage
#

Here’s Gali’s weaknesses

.poor acceleration
.can die to one pounce or nearly survive
.longer stamina regen
.is a egg thief and therefor will be forced to get in situations where it might get killed

hexed sorrel
#

a kick would do 85~ damage, but bad dps

frail bobcat
hexed sorrel
#

I reckond a 75-85 damage for galli would be nice

analog mirage
#

Oh yeah and poor turn radius while running

hexed sorrel
#

stuns anything 1/3 of the weight or slightly higher

analog mirage
frail bobcat
hexed sorrel
#

or slows down running from things that get kicked for a brief amount of time

frail bobcat
analog mirage
#

Doesn’t matter. Groups would still fight them

frail bobcat
#

Which they arent supposed to, I guess

hexed sorrel
hexed sorrel
#

bad survival option for them

#

stegos kill tenos, they arent meant to, people are just like that which you cant change

#

also if the galli goes for a kick, it leaves them open for a pounce

#

as kciks will probably cost stamina

analog mirage
#

Idk, just no reason to give it a stronger kick to deal that kinda damage. Maybe like 40 would be fine

hexed sorrel
hexed sorrel
#

75 is good, strong legs should deal damage

analog mirage
#

Gali doesn’t need to deal good damage. It’s a runner

keen plover
#

If it's stationary, it could go up to 100n and it will be fine

frail bobcat
#

Lets sum up gallis weaknesses:
Bad accereleration (is slower than a utah in the first 30-40 meters)
Bad swimspeed
Bad turn while running
Bad stam regen when not sitting

keen plover
hexed sorrel
analog mirage
#

It should run from anything that’s Utah sized and above

frail bobcat
frail bobcat
keen plover
#

You have to realise, 40n is nothing for a kick.

hexed sorrel
analog mirage
#

Giving it a kick of like 40 is fine to scare off anything smaller than it

keen plover
#

40 won't scare anything austro sized lol

hexed sorrel
analog mirage
#

Only things it’ll actually have to fear is like Herrera and other stuff it might be raiding nests of like Dryo

hexed sorrel
#

they have strong legs, please understand

analog mirage
#

Just cause they can doesn’t mean they should

hexed sorrel
#

75 damage, with minimal bleed should be good for it

keen plover
#

and why shouldn't they?

frail bobcat
#

If something can run at high speeds for a long time means they be kicking the shit out of stuff

dusky surge
#

galli kick should not be bleeding more than utah bite

frail bobcat
analog mirage
#

Because it’s not meant to be dealing good damage against opponents, all it needs to do is kick, stun and run. Giving a good kick will encourage combat more which goes against its playstyle

hexed sorrel
hexed sorrel
dusky surge
#

and yet that's how it would be

#

because with most attacks that do bleed, it's at a 1:1 ratio with damage

keen plover
#

Eh. I don't mind if they do go with bleed or not for a kick

dusky surge
#

75 > 65

keen plover
#

I was against it before but eh

frail bobcat
dusky surge
#

You could but frankly I don't think they WILL

#

If they won't do it for carno and deino

frail bobcat
#

True

analog mirage
#

Why does Gali even need to deal bleed?

dusky surge
#

It doesn't

frail bobcat
#

So 75 and no bleed?

analog mirage
#

Exactly

dusky surge
#

I literally don't know why the fuck people want it to do bleed

hexed sorrel
#

I'm ok with no bleed

dusky surge
#

Buff it in literally any other area but combat

analog mirage
#

It shouldn’t do bleed, and it shouldn’t be encouraged to fight

hexed sorrel
#

but 40 damage is not ok

frail bobcat
dusky surge
#

i can agree that 40 damage is kinda shite

#

Unless it's a legacy kick

#

In which case dear fucking God

keen plover
#

TI_MinmiBongo bring it back

frail bobcat
#

What do you think about the bad accereleration as a weakness?

analog mirage
#

I’m fine if it had a quicker kick as long as it’s not encouraged to fight

hexed sorrel
keen plover
frail bobcat
#

What was the thing with galli kick?

dusky surge
#

Legacy galli was a fucking insane S-Tier animal with nearly no weakness

#

It was so insanely good it got boring to live with it

hexed sorrel
#

I remember the day when they buffed the running kick dps of galli lmao

frail bobcat
#

But making it weak to ambushes could work out for galli as a weakness

dusky surge
#

It literally already would be with no stat changes

#

If it's got shitty doo-doo combat

analog mirage
dusky surge
#

Here's what you gotta do with galli. Give it a stationary kick as an alt-bite that does like 60 damage and knockdown/stun, so you can knockdown a utah and book it across the plains before it can get up

frail bobcat
dusky surge
#

Make it have very poor stam regen during anything but rest

#

So it rests a lot (making it vulnerable to ambush)

keen plover
dusky surge
#

It can have good trot and sprint speed, sure, but make it have poor stam regen

analog mirage
#

Yes

dusky surge
#

(Also RMB is a dust cloud to blind the utah just in case it is arrogant enough to believe it can continue the chase)

#

There's my gallimimus kit

#

Peck, kick, dust

frail bobcat
analog mirage
#

I think Fillipe said it won’t have a dust/sand attack that it throws but will just create dust behind it as it runs

dusky surge
#

ah, well that's also fine

hexed sorrel
frail bobcat
analog mirage
#

Yeah, but also runs extremely fast and probably won’t stop so you’ll run out of stam by the time you catch it

#

Think I’ll write ideas every day for a playable in balance feedback