#balance-feedback-discussion
1 messages · Page 8 of 1
you are forgetting all of pounce counters and how utah is a glass canon
yes right i forgot
5 headbutts to kill something you “counter”
yes ofc
game needs more skilled players tbh
balance will always be meh
tbf thats more on pachys side, not utah
pachy happened to be nerfed while utah got its needed changes
hmmm i mean
idk dude
hitboxes tend to be poopy butt with pachy
like head butting a carno 4 times to the leg or head and it being or body or just no fracture
then fix said hitboxes
fracture levels epic
whats that again
i think they were tiers
doing a bad job of explaining how it would make fractures better
🥱
wow you really are just being unpleasant rn huh
why not actually give him time to explain what they are before being a jackass, hey?
laymans terms is fracture tiers mean the more damaged your limb becomes, the more severe the fracture becomes
like, as a rough example
Mild leg fracture = 25% speed reduction
Serious leg fracture = 50% speed reduction
Severe leg fracture = 50% speed reduction and can't sprint
Not confirmed at all btw, just an example
God I hope that they didn't scrap fracture levels... and hopefully it'd make being stunlocked to death a little less insufferable. 
ty for explaining lol i was too lazy no cap
finally
Any gang of any dino would destroy said dinosaur. Also the only way to get rekt by a pachy is when you get hit. And if you get hit by something slower then you then that’s on you!
utah is balanced but there are definitely some things a bit wrong with them, as in, pouncing on a 90 degree angle shouldn't be there, spam pounces are too easy(therefore I think they should make a 3 second pounce cooldown if you miss instead of making it a death sentence if you miss a pounce). juvie utahs shouldnt be able to apply bleed to adult dinos like carno and teno. and I WOULD agree to the no pounce to the head but that would just make it hard to pounce stuff since its VERY easy to just turn your head around and since it is a 3rd person dinosaur game its very easy to just turn your head on whichever utah is near you.
it is
utahs pounce is only magnetic when its vertical to the dino
like when a ptera is flying above you
other than that its pretty much desync
Utah is magnetic no matter where you pounce
Which is a big reason why I dislike it
You don’t even have to avoid areas like face pouncing a carno since you just latch on the side no questions asked
U can even tank a bite while doing it which is even worse
If Utah pounce was only magnetic when pouncing the side I wouldn’t mind it all
Utah's numbers are fine for the most part, pounce is just too easy to use atm. Personally, I would slowly decrease its usability, so we don't nerf it into the ground and find a good median.
First step: put carno's bleed somewhere between U4.5 and U5, give pachy a damage tool, make missed pounce delay 1.5 secs, make pounce less magnetic, and make a 3-5 sec cd on pounce after missing.
If utah is too weak after this: make missed cd 1.25 sec and/or make it slightly magnetic depending on the issues
If utah is still too strong: make tail unable to be pounced and knock down utah for like 1-2 secs.
I think base of tail would be still fine
yeah, but im just not sure if there is a separate "base of the tail" hitbox or not. If there is, then yeah.
The damage of tailhits varies. There is tip of tail (basically no damage), tail (little damage) and base of tail (half damage, at least in my experience)
I genuinely think that the attitude of most people towards the Utah vs Carno match up is just wrong and not very survival-oriented.
Having Utah deal relatively well against Carno right now isn't necessarily that big of a problem - the roster is rather small, there aren't that many animals in it and most of them are small enough that Carno can hunt them HOWEVER - this is a very shortsighted perspective.
Carnotaurus is an animal designed and outright stated to be a small game specialist. In the current roster - most animals can very much be classified as small game and are potentially on the menu for this animal, however the current roster is NOT representative of what this game will be like when it's in a further state of development. As we get more larger playables the percentage of viable Carno prey items among the whole population will be going down. Carno fares very poorly vs both Stego and Deino as it absolutely should. This animal has 0 business going after the big guys. It shouldn't even think about hunting animals larger than itself. As time goes on the number of playables that are viable Carno prey will be decreasing and with Carno being as limited as it is in what it can hunt is should perform well or even very well against the things it is meant to hunt.
Utahraptor on the other hand is pretty much the direct opposite of Carno's specialist niche - it is a generalist, this animal handles most things relatively well. Everything is on the menu for the Utahraptor with the exception of Deinosuchus.
This is the exact reason why Carno should be far more dangerous to Utah than vice versa - Carno is specialised in hunting animals such as the Utahraptor.
A specialist specialising in hunting a generalist should have a really big advantage over the generalist in the match up between the two of them.
tl;dr - Utah is too good vs Carno and has no right to be this good when taking into account the full roster and what those animals are meant to be doing
Specialist should outperform a generalist in their specific niche.
i know theres tip and regular tail hits, just havent tested base of tail myself
I was hit by a fg carno and it did 1/6 health so I guess that was a base of tail hit
utah is fine
ok
well, that went better than expected
Lol
In nature generalists always come out on top. Think about humans, lions, crows etc.
And now think about the highly specialised cheetahs, humming-birds.
cheetahs are one of the most successful hunters in their ecosystem
they're just super weak and can get scared off by scavengers
i believe the statistic was that their hunts had a 70% success rate, which is literally insanity
Exactly. Super efficient hunters, and that’s it. They are not the dominant species in its ecosystem, just because they are specialised.
i feel like you're forgetting that cheetahs are not over three times the size of lions
if a cheetah was 4x larger than a lion, like how a carno is 4x that a utah, it would fucking destroy the lion
Alright, lions are literally killing adult elephants. Pack hunters have proven to be more successful when it comes to the place in the food chain.
If raptors can kill a stego, then they can kill a Carno as well.
As a Carno player you always have the option to avoid a fight, you are literally faster.
And as a raptor, you also have the option to avoid the fight. You have superior agility, stamina and the ability to jump
The take that specialists shouldn't outperform generalists in the niche their specialised in just makes it that not a fucking soul will ever want to play a specialist
I hope utah has its short climb ability soonish
Whenever herrera is added, hopefully
Eventually, I think carno should be more of a monster against utahs. Whenever utah has that ability + map changes + more roster inclusion
Idk about calling lions and humans generalists. My point was more so referring to the game. If you're good in a very narrow niche you should perform really well in it. Utahraptor has a choice to go after almost every animal on the roster. Carnotaurus is specifically meant to be good when going after animals such as Utahraptor and Pachy. Idk but it seems that it should be pretty obvious to everyone I think that Carnotaurus should hold a significant advantage over Utahraptors in an encounter between the two species.
This isn't obviously to say that every specialised animal with a narrow prey-choice should be good against every generalist but in this specific case when Utah is quite literally meant to be hunted by Carno being the very description of Carno's go to prey - I mean Carno should handle Utahs very well.
I agree, however, being generalists, utah should begin getting an upper hand outside of carno's preferred specialties (forests or more confined areas with less space to move around).
utahs being the advantageous creature in carno's preferred environment and within carno's preferred size range is... egh
well fair enough although when I say generalist I mean more so that it can hunt pretty much everything barring some specific exceptions(deino)
i mean, evidently, but being a generalist doesn't mean you can do everything :P
well tell that to Utahraptor on the current patch lol
the aquatic ecosystem, and deino hunting as a whole, is well out of utah's forte
Disregard aquatic ecosystem for a second, Deino is out of Utah's menu simply because the goddamn thing has such an enormous bleed resistance coupled with such a pathetic stamina pool that you will first kill it via damage from the pounce rather than via bleed.
it's pretty much the perfect counter to Utah in terms of surviving it
pretty much yea
Either way - aside from this animal literally everything in the game is a good potential meal for Utah
that isn't the case for Carno
and that's even though most animals in the game are small right now which should be right down Carno's alley
@vapid pulsar they only did 2 pounces? if you bucked it would be impossible for you to have died, even if you ran the whole way through, 2 pounces is NOT enough to kill a carno. also how did 2 utahs manage to get you down so low? were you running after being pounced more than 3 times? were you bucking?
honestly when I play carno I literally kill any utah pack under 4 without any problem, maybe I have to play more but that was just my experience
There were 2 pounces, I have healed it, then they came again, I knocked of and killed one, other one was killed by slightly running to the tree near by and knocking off.
My issue is not how they were killed or how many pounces were made, my issue is I was 40+/- bleeding while sitting, and I still died.
tbh I find it rather interesting because Carno's sitting bleed resistance was left untouched from what I recall
I think he means how fast blood drains
I have been sending photos to my friend next time I’ll record it
2 pounces before 2 pounces after healing
all bucked yeah?
Yes of course
I swear carno can survive 4 back to back bucked pounces
I survived 2 pounces as an 800 KG carno
might have been that bug where you dont heal your bleed unless you stand up and sit back down
which still isnt fixed
yeah utah pounce doesnt do much damage
even with my pachyI had around 80% health but 0% blood
did you check how fast it was going down? like how much % per second?
normally while sitting it should me like 0.20% per half second or something along those lines
I just remember sitting and recovering, and then I saw it dropped below 10% and these were 2 screenshots I took.
Look, I’m not one of those 12 y.o salty teenagers, I have no reason to complain for no reason, as per my feedback mentions, I know they want Utah to be something more than just barking Turkeys. But this much bleeding is a joke. I am not a pro carno, I am just an average carno enjoyer, and seeing my bleed not stoping thus I sat down at 40% is insane.
I fought a carno and it died after 6 pounces, so if you play it well you can totally survive two pounces
Someone needs to learn how to read I bet, they were 2 utahs.
I only have one question: did you buck?
And if you were, did you hold or spam e
And we were 3
Jesus, how many times do I need to repeat? I do know how to buck and yes I did, the other time it happened I ran into a tree so it falls off.
You ran around a lot?
Still does not justify the fact how fast my bleeding drained, I was literally 40% of bleeding while I sat down.
If you run around a lot the bleed goes nuts
Oh thank you for opening my eyes, I did not know that. I will take a note for the future, as I have never played vs Utah.
If I’m correct, bleed doesn’t heal at all when you sprint. So if you were constantly moving, it didn’t start healing to the + until you sat down.
It does heal
You heal regardless of state
Never mind then
But is waaay slower
A fg carno dies after after 2-3 pounces if it runs a lot
6 if it fights normally
Also, iirc, food and water is a factor in bleed
I've taken a long look at BLEED in EVRIMA and what affects the duration and what effects you'll receive from it. There's still a lot of unanswered questions for how bleed works in EVRIMA and it will be a constant work in progress in getting a grip on the full picture and math.
Come join me on Twitch! https://www.twitch.tv/mrdbear
Join the disc...
Yeah. You want to generally have as much food and water as possible before a fight
Then it makes sense why carnos are so weak against bleed
They have high hunger drain and if you are a type of player that only drinks when you are low on water then of course you are fucked against utahs
Can you send me the video on dms, I wanna watch it but my wifi here is bad so I want to watch it later?
- This was ages ago though. Not sure how much it has changed
👍
I guess a quick way of seeing if it's a factor is going into a test server and giving yourself max water and low water - then get pounced. See where you heal
Imma try that
I’m down to help test that later, I have been meaning to test bleed
Lets say in a week and a half
Im on vacation lol
Sure, all good lol. Just message me when you’re able
I asked my friends if they can test it
Imma tell you the results
When they actually do it
maybe they should make the bleed value the same for carno but just make it take longer to bleed out so they can exploit more mistakes the utahs do?
I dont get why deino is stunned when launching at a stego while the stego is able to move and attack.
They didn’t lower carno’s blood pool, they just made it drain faster while moving less. So the exact opposite of what you’re saying lol.
Idk either. Deinos should be able to stun stegos again. Was a good way to get those early hits off and kill stegos in pairs
Wasn't it possible in update 4.5 or am I tripping?
but the problem in my eyes is that deinos get stunned. Why??? If both didnt get stunned, it would be fine. Makes no sense that deino stands still for 2-3 s and cant do anything while stego is able to attack and move. It was the reason why i lost my deino....
@sage flame utah outturns a carno easily and you can just run across river, escape into the forest or jump on rocks to escape them. No idea what you are talking about
no i understand that but carno is carrying a ton of weight and speed, if your out in center and trying to juke a carno running its very easy for him to get you. When i play carno i also find it very easy to catch and kill a solo utah
Because that utah made mistakes
dunno i just think its turn when sprinting is very good for the dino it is
Its fucking bad, I can juke a carno without getting hit for 30 seconds straight
if thats what you think then fair enough
yea juking a Carno is really ez as a Utah, I don't feel particularly threatened if I encounter just one Carno as a Utah. When there's more than 1 then it starts becoming a problem though.
there's always more than 1 😅
@tough orchid is it supposed to have a second stomach
what
ima be honest i dont think ive ever vomitted yet last time i vomitted was during U2
Its super easy to avoid vomiting
^
I'm trying to get all nutrients to 300, its possible as dryo, but i cant as teno
Maybe you cant get it to 300 then
yea i see that now
sad, it was fun as dryo
but yea dryo is an easier dino, still thought i could do it as teno but there's something weird with the ui when i keep stuffing at 94%, even if i am really careful, sometimes i overeat, sometimes not
it shows i still have room, suddenly i vomit
if the ui was more precise it would be fine to have longer sickness effects, it doesn|t even pay off to walk 10 minutes to the next salt lick when the sickness only lasts for 20, i just wait it out
the issue is it adds some more food after you stopped pressing e, i think
Nah, not really I've ran into single Carnos on multiple occasions
especially on this patch, the most Carnos I've seen at once was 3 and only one of them was an adult
I've seen a pair of fully grown ones too but in general I typically see just one adult Carno at a time
oh lmao
then why are people complaining this much 💀
because Carno's blood drains faster than that of other animals
Don't get pounced its the best way to deal with utahs 
It drains pretty fast, even when standing still. I saw a clip where single utah bite made a carno with 1 nutrient lose about 5% of its bleed before it healed, and the carno was mostly standing still.
Bleed is very scary in the game already, and carnos leak out much faster, meaning your timer is shorter.
I remember in update 4 tho carnos were just running around and spamming lmb with no consequences, maybe they should keep the running multiplier but remove the standing?
the running multiplier is and always has been the same
That’s the opposite of what they did from what I remember lmao. I’ll have to check the note again tho
^
has it?
they didn't touch the running multiplier
huh.
they only nerfed the standing, walking and trotting multiplier
you bleed at the same rate you always have as Carno
while running
I swear I remember my friend pouncing me 5 times and I ran til I had 0% stam left and I healed at 50% blood aint no way you can do that now lmao
idk about that that should've never been possible
well at least from the moment they changed Utah to a bleeder back in ~update 3 was it?
maybe cuz he did it nonstop
Carno's running bleed was not changed
is there a bleed limit stack?
if there is that mightve been the case
@solar lodge salt emote meant for me?
for deinos that want to be crocosaurus rex and kill anything on land, even tho they are an aquatic predator
i still think deinos should lose to stegos with the way the game is atm
stego doesnt need a nerf nor does it need anything really for now
id leave it just as it is until larger creatures come in
it is an apex herbivore and theres not much that needs to be changed for now
deino is also a water apex not a shore apex or land apex so anything when its not swimming its gonna struggle with
Deino is not a fighter on land crocs and gators suck at that
Only deinos i see dying to stegos is those that try to hunt it like deinos is a rex
Besides isnt stego in the same diet category as fish so you basically have no reason to hunt a full adult stego
its as simple as this
if u want to hunt an apex land herbivore hunt it with another apex land carnivore
no apex land carnivores in the game so for it is what it is thats about it
Atleast any utah pack with brain cells can take down a steg with bleed
But yeah as time goes on more predators to hunt steg would be released
i mean troodon is near
troodon 
troodon aint hunting steg honestly
we still have awhile before anything hunts steg
utah is the only viable candidate for now
id wait for allo and alberto before stego can be reliably killed and have proper threats
Islecord still thinks Stego is balanced , damn if devs really take actions on the game balanced based on the players this game is condemned for at least 2 years before they decide to add an apex land carnivore
If devs balanced the game around what players ask for Deino would have 10 000 biteforce
And that considering that apex carnivore wont be shit
Youre being selective buddy, Ive seen people asking for 10000 Deino biteforce the same amount of times as a Pachy player asking for more damage aswell
No people have asked for massive deino biteforce increases a lot more times
There was a time where 1 out of 2 suggestions in balance feedback was someone saying deino should have at least 1000 biteforce
People doesnt even rewind of the patch notes, while Stego only got buffs (HP, bloodpool, turn radius) the rest of the playables got more severe balance changes
I don't think stego was buffed once apart from when they set health to be equal to weight
The current status of the game still the same, Stegos bodyguarding and megapacks of herbivores using the playable to make others gameplay straight trash, at this rate I wont have a doubt the game will lose 70% of the activity until a new patch comes in
It got buffed on turn radius aswell
Also his food/water values
if stego wasn't the way it was we'd have U3 landcrocs again
Not really, since stam cost on alt bite, stam cost on land + speed reduction. Land croc would get rekt by pack of carno i think
it wouldn't they deal next to no damage to it
it WOULD get absolutely destroyed by the high dehydration rate however
Stego should be the only ”apex” on land yes. But stego has no business walking around water not even blinking despite Deinos being active. The waters and shores are Deinos turf.
Stego tail attack speed needs a nerf aswell as the stamina.
Nowadays Deinos are quite limited by thirst rate so they wont be like U3 crocs roaming the lands.
In general with the current roster I think it would be acceptable to just nerf Stego's damage, that's probably the most obvious nerf it could get that wouldn't destroy the playable.
I completely disagree
Nerfing the attack speed and stamina is a really bad way to go about it
Stego attack speed is unreal.
it's slower than normal actually
the standard attack cooldown in the game is 1 second
Any other dinosaur needs to be careful using nonbasic attacks. You can use the tailswipe 21 times
Thats insane.
Deinos alt bite is limited to 10
People only think about the specific angle, most of stegos attacks aren't that impressive
yea but its normal bite has no limit while dealing the same damage
Stego's bite deals next to no damage
Sure, the quick jab is stupid, but that's a very limited attack, all the other jabs are rather slow
Nonetheless stego gameplay is close to brainless. You just chill around having nothing to fear of.
And then you call it a ”survival”
And why are you comparing stegos main attacks, with deinos alt, when deino both has a normal bite doing the same damage, and a lunge attack as a mechanic. I don't think that's a fair comparison, since stego only really has the jab to use.
Compare it into Tenos then
Jab or no jab. Its too forgiving
The hitbox is also so effin weird
Any other dinosaur has to play carefully around stamina
Stego has no such issue
Except utah packs can kill stegos quite well. And most of the issues with stego is well, a roster of things that shouldn't be going near it. But deino has exactly the same "survival" honestly. You just.. chill in water, eating fish, and occassionally nab a carno or teno or pachy or something, or bully them on the shoreline for a kill they made.
Deinos have other deinos to fear
it's an enormous apex-class herbivore being put in a game with a bunch of small animals for whom it's one of the worst opponents. Honestly Shant would've been more possible to handle than Stego.
Teno has a multitude of good attacks, and is a really well made critter combat wise. Much better than stego, or deino, or most others.
They enforced cannibalism with the recent dietary change
And stegos fear other stegos then. :p
No they dont
Dw, I cannibalised Deinos before the recent changes too
It has nothing to do with their diet
Though stego do need more reasons to dislike joining up in herds
Stego killing another stego is purely killing for sport. Nothing to do with survival
Stego is strong but the game generally isn't being balanced around the current roster
The balance is messy indeed
it's meant to work well when all the animals are in the game
Stego could get all the nerfs you're talking about but that would very likely make it bad when apex-level carnivores are actually in the game
For now, but it could be, if we gave stegos proper competition and reason, which I'd like to see.
now I personally would nerf its damage
I would however also make it so that when an animal the size of Deino or Stego lands a hit on something smaller and that smaller animal survives that attack - they get knocked down in turn
Either nerf dmg, or attack speed or stamina
Stego has no business going to bully the deinos in water
attack speed is already lower than normal, it shouldn't be nerfed, the stamina was worse at a point and it was just bad back then
Without consequences
furthermore if you were to nerf Stego's stamina it would change absolutely nothing for it in terms of bullying Deinos in the water
an 8 tonne deino is not dragging a 6 tonne stego into the water.
Even with 10 attacks it would have enough steam to just put a Deino out of misery and get out
Its not no. But it doesnt mean than a 8ton crocodilian is supposed to evade stegos coming to water just for fun
that sounds like a bad idea imo, I think it would end up being bad again
Im gonna wait until changes. But before then Im gonna steer clear of the game. Its unfun no matter what dino you play
or another solution, when something is over 4 tonnes, when deino lunges it becomes a tug of war, deino dragging its prey into water or its prey dragging deino onto land
Stego is definitely out of control. Thats for sure.
that was the idea initially before Deino came out
it's not, utah packs can dominate a stego and not be touched
there were some problems with implementing that though
Some players will disagree but it is what it is
Deinos should be feared around the waters and shores
Same would apply for stego on land
Megapacks being another thing
it is feared, for anything that isn't a full grown stego.
you can't really stop megapacks though.
you CAN avoid them now though because a group symbol points them out
Megapacks should be feared aswell
they are feared
Again. Exactly my point 🙃
That wouldnt be the case with the current water drain the crocs have on land
And that neither would justify the current status of the Stego
How so? It'd just make it impossible to spam down deinos, which would help in that matchup?
It would but having it attack slower could severely impact its other match ups
Megapacks shouldnt be a thing in the first place.
more so than damage decrease would
Any matchup in particular you're thinking of, where the quick jab is more vital?
Utah is probably the most important one
you don't really care how much damage you dish out, you oneshot them either way except on tailshots
you do care about how quickly you can recover from the prervious attack and dish out another though
homie i was the stego how would that be salt for me
fair point, only thing to that is more of the fact that i took on two deinos without lossing alot of health is my thing
Then the deinos were bad
Two good deinos can kill a stego
didnt look like it
they baited my swipes and tried to go for my head
surrounded me and everything
i was standing in water aswell
I heard from deino mains there is a strat to kill a stego with one lunging and stunning the stego and the other one going behind so it cant escape
Then its weird
Maybe a few unlucky tailhits
Most Deinos are really bad
they stunned me, like 5 times
the fact that they "surrounded you and everything" "baited your swipes" doesn't make them good
i actually learned that way deino lunge on ad stego takes ur stam
idk what baiting swipes would even be supposed to accomplish in this fight tbh, it never seemed like a relevant factor in my mind
stam burning i take
yea that's useless in a fight between Deino and Stego
you're not burning enough of its stam to where it would be relevant
in my experience every time Deinos try to do some maneuvers like that and think really hard about what they're doing they lose badly
most cases i see a stego fall is when deinos overpack
3-4 deinos locking it into spot and blocking its way to dip from that situation
2 Deinos can take a Stego on but there's high risk of one of them dying or Stego just running away
nevertheless I did it consistently in a 2v1 scenario on update 4
I don't play enough Evrima on update 5 to tell if that's how it still works but to my knowledge there haven't been any changes so
2 Deinos should be taking a Stego on relatively easily
well relatively reliably
does holding alt on stegos swipe do more than just extending it out further then?
becuase most of my hits where alt swings and harpooning
no, alt shouldn't be increasing the damage on Stego
just wondering
I think Deino should do better vs Stego, the match up is a bit too skewed in Stego's favour but I still think Stego should be winning this most of the time
they had it all to, lunged a pachy before it got out of their mouth and had more bites on me ebcuase i had to wait for pachy to get out of the way
idk how that pachy got out tho
that was somthing
idk, I wasn't there so I wouldn't be able to say what they did incorrectly but they must've done something wrong for both of them to get clapped
Btw I don't think that alt does anything on stego tbh
If the stego isn't completely new to the game no 2 deinos could never kill a stego
3 is possible but very rare stego just runs away while 2 deinos are usually below 40%
But no 2 is impossible
To actually kill a stego before it runs away you need around 5 or 6 full grown deinos
And even then they can usually run away easily if they arnt new
Cause you just kite but this is hypothetical so I will give it the benefit that the guy is a pretty not smart stego
They could yes, it is not impossible.
Yeah if the stego is afk and doesn't attack back
Needing 5-6 deinos to kill a single stego?.. What are you even thinking..
Two is doable, if you plan it properly
It won't, not if you approach correctly
You've assuming the stego is a new player robot that just stands still instead of walking forward while spamming tail
No stego will stand still
Idk why you put .01% of the worst stego to ever exist as your justification
No, I'm "assuming" that the deinos properly commit, position, and use lunge and all. Which would make the movements of stego rather limited and wounded before it can even engage back.
No so wrong
clay said that is what they did, he got stunned like 5 times
Well, you're free to believe that I guess.
Im not believing that is not what happens
Considering stego can not move and attack at the same time
It's common every one says you need usually 3 deinos to kill a stego
It might be more usual, but it's still doable with two deinos
And even then everyone says 1 or 2 crocs can die in this trade
it is but that is a rare situation if you win that
Not as rare as it seems, and yes, you are risking one deino at least. But if the stego remains to fight, the second one will kill it. So the stego will die.
every stego you fight is braindead then
I say usually because for some reason people want me to add in the 5-10 % of the time a stego wants to die to a deino swims through deep water to try to pick a fight with 3 deinos
because the only time I was able to 2v1 a stego is when they do not move and barley attack while one of us sacrifice to kill it
Possible I suppose, but I doubt it. Seems more likely to me that most deinos do not understand how to approach the fight with a stego. I keep seeing them go in for a lunge, or bite, then retreat, take massive damage on the way out, and repeat that..
well you can tank a stego 1v2 and have 1 deino finish it after the other dies but that is if it is completely standing still and you get every hit in, a lot of stego players do not just stand there
it would make sense if average it would take 3 and 4 would seal the deal if they do not run away in an actual fight
I've no idea what your stegos are doing, considering they can not move and attack at the same time. So if the stego is retreating up on land, as in running away to gain distance and then fight, you can just ignore it at that point. Or does your stegos for some reason attempt to go into water? Because that would make even less sense.
no you just move up a little then attack so it takes a second for deino to get to you as you get an attack in 💀
when a deino is chasing you as stego you move up, hit them, move up, hit them so they aren't able to get as many attacks in
And this would be why positioning is important.
why would positioning be important, 1 be on land and other be in water? cuz the stego is GOING to walk away from the water and would not be going towards your friend up the stream
that is why even when it is multiple deinos stego still has the advantage
Not the stego, the two deinos I mean. Why you need to lunge and have the other deino in position the moment after as well.
So you lunge, stun, and immediately the other deino lunges to land at the stegos head and start biting/alt biting, while the first one recovers from the lunge, and can then keep biting the stego as well on the body or legs.
You need to take the stego together, so you can both start attacking it, and get one of you to the head/neck.
having 2 lunge in the start of the battle would be very beneficial but I still think that stuff is really situational, what time are 2 deinos gonna be in call to plan that, most deino players ik just play solo
Only one of you lunges the stego, since you get stunned too, just like the stego. The other only uses the lunge to position, since if you lunge from water, you do get some distance. The point for the second deino is to get to the stego head preferably at the same time the first one lunges to stun the stego. Your goal is to quickly overwhelm the stego with damage due to headshot, so even if it does stay within reach, it's vunerable. And since it can only jab while standing still, and only on one side, unless it runs decently far away, you can kind of go after it and try for hits on the legs or body. And if it does run away, congrats, you won, it's no longer bothering you (which seems to be the biggest reason deinos dislike stegos, so if you can shoo it away, you did a good job!)
And yes, you're right, most deinos don't really play in a proper group, which is fair. They do have trust issues, but that also means a solo deino wouldn't be going after a stego at all. Stegos aren't really prey for deinos, much less for a solo one, due to their mechanic.
I did say this approach requires planning and all that, it's not a fight you just go for and handles. And with deinos normally grabbing and drowning, or fighting each other in whatever passes for mirror match combat, I can see why most deinos might not be so good at hunting or dealing with stegos.
Since you require a bit of a different approach than your normal hunting, and probably a bit different from fighting another deino in the water as well.
yeah
I forgot, is stego in deinos diet or no?
maybe not now but later I think deino should get some type of bone break, especially if rex can
it would keep things from running away if you want to hunt them
It is, on the same slot as fish I believe.
yeah then I think what I just said should be a thing
cuz big deinos are not able to live off of fish
Keep in mind you can also lunge stegos up to 80% or something, not sure with the new growth curve but they don't get 4T+ until rather late. So if you have a way to retreat, by all means give it a try if the stego doesn't look fully grown.
fair
It could be a thing, but I'd say it depends on how often interactions happen when we got a full roster
There's probably going to be a few more things under 4T+, plus the others growing at that. And we'll get some more things in the water or around it in the future as well.
cuz anything bigger than what it is able to drag underwater should have some type of thing to take it out easier and keep it from running away
either a weaker drag just dragging the leg or bonebreak
to get them into a more favorable position
Maybe, I think that depends on what they want deino to hunt. If we got a proper tug of war, that'd be good. As well as "doubling" the grabbing and drowning the weight limit if the target is swimming. So you'd be able to drown things up to 8T or maybe a bit more, if they're fully swimming.
yeah that would be a good way of doing it
Im just thinking when it comes to a bigger roster
Of course, we'd probably need a better map and rivers and crossings and so on for that but still.
decent sized medium tiers and apexes should not worry as much but should still be afraid of deinos
god I just want there to be a lake in center or something
the bland ass rivers need a change
Some lakes would be nice yes. Just need a way to get out if a bigger deino comes along and all that.
what I am thinking is you know that canyon in the middle of the map, have that go into a lake then let it split from there
Yeah the vision from the rivers sucks as a deino too
You feel so segregated from the rest of people because of it
That is mainly just a skill issue on the deinos part if they both tanked hits they could’ve killed u although it is difficult
Either way though deino is a stealth ambusher and a water apex
So anything on land it will struggle with no matter how powerful it is
but the problem isnt land its the fact stego goes to the water to attack it
the real problem is that only stegos can fill up a deino
that too
thats a massive issue
also that things like ptera and smaller animals exist that give almost nothing to something like a deino
everything else barely does anything and lets not talk about the fact that grown up ones avoid rivers like the plague all im ambushing are juves
bad ecosystem for deino entirely
Why?
there is nothing to sustain it
Fish?
LOL
wut?
he wasnt even saying go for stegos
pretty fine ecosystem for deino honestly
having stuff to eat is trying to say it is a problem that there is nothing to eat
Fish?
not that they should eat stegos its actually the opposite
my dude fishes are doing nothing to adult deinos you need at least 10 of them adult deinos are honestly a rare sight
Then eat other deinos
carnos utah tenos pachy dont give enough food
utahs are pointless carnos give an okay amount
most other deinos you meet are juvies and juvies dont provide enough food adult ones are rare again
i have yet to starve as a deino
but u dont see many carnos anymore, and theyavoid the water cause they are humans and still have bugs that make deino not be ableto ambush
fish are quite easy to find and are plentiful
thats not the point though
well same as me there are plenty of fish but im barely managing as of now
The ecosystem is fine for deino
no one wants to go around eating every elite fish then cannibalize if i wanted to to do that id go back to legacy
im genuinely not sure how u are not able to sustain urself
no one is saying we cant sustain on fish
the ecosystem for deino is non existent
plz guys stay with us
simply fish provide a small % of hunger and you dont find fishes, elite or not, in bundles you know
In its biome, yes. Things that it can catch, no
well nothing comes to the rivers
well im able to find them in groups of 2-3 so idk
Those people that need to drink . . .
ill take a picture next time i pass by 3
they dont come
no youre missing the point no one wants to go around eating elite fish as an adult dino
i hear their cries but i dont see anyone thirsty
it doesnt make sense and isnt fun
Huh? They need to drink, of course they come
<@&933486433342222376>
What the fuck
i mean yea its not fun but like i think it has to do with the map honestly
people go to shallow areas and avoid major rivers
like i said they dont come to drink water, i dont know where they go but they avoid rivers
itcould be the map partly yeah but its definitely also the lack of mid sized dinos massively
They drink on spots where the deino wont go
what?
adding in mid sized dinos wouldnt change anything they would simply drink from those shallow areas too
well thats bad map design really
it is objectively a map issue
if there were more mid sized dinos at least i wouldnt be so picky
People smart enough to avoid spots that are good for deinos to ambush?
now only adult stegos and deinos provide enough food
the player numbers and roster do not change where people drink
an allosaurus as a mid sized dinosaur will drink from a shallow area just as teno or carno does
i mean even in those areas deinos can find ways to ambush people not everyone camps them
and land dinosaurs will fight over the best watering spot away from deinos
so yes the lack of ecosystem makes it bad
we have to increase the chance of deino being able to come into contact with drinking dinosaurs not add in random mid sized dinosaurs
well yeah thats part of a bad ecosystem
the point of mid sized dinos is to make food easier to acquire for adult deinos
i agree the eco system is a litte strange right now
because the current roster doesnt keep him full unless he eats multiple
they said they wanted all smalls then they added carno which is a niche specialized mid tier specific for hunting smalls and they add stego
ive made posts about lack of interaction with water before but no one seemed toreally like the idea of increased water interaction with ai spawning closer to it and herbi water food or stuff of the sort
either way this is the roster we have so we'll just have to make the best out of it
It rewards the smart deinos that know their spots
but you can only ambush one prey at a time after that the spot is ruined
i will also say that body food values are crazy which is part of the problem as well
Why?
Just eat up your body and go at it again
for instance gj i ambushed that teno and i got 30% but his friend run away and he will be wary of the water surrounding the area
besides there arent any good spots to ambush
@knotty orbit the prey is supposed to have a chance too and bleeding animals are pretty easy to find
i traveled twice the river between central and swamps i found a teno alongside stego but teno didnt get close to the water
One teno
There are usually 100 people on servers
i guess? However deinos can hunt in very specific locations they cant actively hunt they have to hope a prey gets close
A crocodile
well even when the server is close to max i dont find anything
Then try out new spots
again the aduklt deino population isnt so big
I meant that is how a crocodile works
like which? How do i know where they will go to drink? There quite a lot of spots with water you know
I dont know
But there are a few for sure
well there isnt a way to do it mate you just hope food comes close to your spot
i cant follow scents because im slow in land
i cant just spawn food nearby
some decent spots to go to are the cross path ways that leads towars the west grasslands/coast
NW u can try as well
@frail bobcat so what u want to fix the problem is to decrease the decay of deinos hunger drain?
a gator can go weeks without eating irl
@edgy root are there good ambush spots for deinos because this dude says its random?
i wouldnt mind decreasing deinos hunger drain allows for better ambushes if your hunger goes down slowly
i really do think they need to increase food values tho
hopefully the gore update switches that up
dude even if there are good ambush spots chances are that people will be wary of them and again i cant know where they will go drink water i just have to be at the right place at the right moment
like ffs there is a pack or herd up ahead i hear their cries, correct place, but they arent coming, bad timing
It sorts out bad deinos from good deinos, which is good
i mean rn you just have to eat every ai you see and know the spawn spots if u want to make it easier on yourself
you wont survive by hoping something comes to the water
what does
no one dies from hunger as deino
and the ones that would just cannibalize, so no it doesnt really do anything
im not dying from hunger i just dont want to be close to starving 24/7
cause they are probably new to the map entirely
why do you want to punish people for not knowing ai spawn points and camping them?
Then go center and yoink the people that are crossing
like thats not the point of the game
dude i am at the centre all im yoinking are juvies and they arent doing anything to the hunger bar
yeah utahs dont give u any food
Maybe it needs a hunger drain nerf then
dont even follow utahs not even adults give u food
ur better for hunting ai fish > utah
and most ai fish will spawn near west waterfall just underneath
then also the 2nd waterfalll just underneath it going to central
then also by the water drain all the way west where the river starts there
If you say so
those are all big spawn points for ai fish
I don't remember ever having an issue sustaining Deino - mind you, I haven't played it on update 5 so far
Maybe suggest it in #general-feedback
has its hunger rate been tinkered with or something?
nope
Then idk what the issue is
nope sustaining it is not an issue
the issue is people dont like killing ai fish
I will grow one and see how hard it is to keep it well fed but I expect myself to be running around on full food most the time as I usually do with Deino
well if u do it try and do it without eating ai fish
because people when they get full grown want to eat something that is a bigger meal rather than just killing ai fish and afking
I don't eat AI fish that much when fully grown, I was speaking more so about growing
I thought you wanted me to grow eating just other players and that's not very realistic
o no not really growing
living as a full adult without fish... idk, never tried completely avoiding fish but I generally eat mainly other Deinos
just saying there is a lack diet per say for deino to be sustained besides eating ai fish
nah we are talking about when you are 100% to keep your hunger full you need either an adult stego or deino or multiple smaller dinos
I play deino just to kill other Deinos
Idc to even go for terrestrial animals most of the time, if I have the choice of killing a Tenonto and another Deino I will go after Deino 10/10 times
i mean duh deino will full you unlike a teno
food values are kind of scuffed for carnivores in general tbh but
with Deino specifically I just don't see why anyone would even go for drinks where Deinos are, interacting with them is just atrocious all around
you either clap a Deino if you're a stego or you effectively die in a split second
Deino's just an atrociously designed playable all around
anything that you win against by avoiding it and not interacting with it as most of the roster is just a bad playable
thats kind of what we were saying.......
he got released too early
just reworded everything we said
no tug of war only stego can keep him at bay yet a deino cant really hunt him
I said it when they were working on it back in U3
to be fair - even if tug of war was in the game Deino likely wouldn't be doing too well vs Stego
the rest of the roster is too small to stand up to him anmd they cant really sustain him unless there are 30+ drinking water
I'd genuinely just rework this animal back to what it was meant to be
a mid tier carnivore with a tug-o-war mechanic and a reasonably mobility on land
i would simply use ai dinos, larger ones to make his gameplay slightly better instead of eating only fish and occasionalyl deinos
old 5-6t Deino would've been so much better than this fat slug
i thought that they intended deino to be an apex from the start?
no
old roadmap had it labeled as a medium carnivore
it was meant to be a medium carnivore for a long long time
until the community started screeching that they want the biggererer, fatterer Deinosuchus
and we ended up with this useless piece of garbage
with a low biteforce, atrocious mobility
its size literally working against it with how it is designed
as it limits where it can attack from
since its body is so fat it has less areas where it can hide and ambush people from
just a horrible design all around
i mean it got nerfed like 3 times before it turned into garbage; before it was land tank that just killed everything that got close
it got nerfed like once
where they gutted its land speed and gave it the alt bite cost
Idk if the dehydration rate was another nerf or if it happened some other time
just noticed it being really fast some time in update 4
or 4.5
buff its speed, decrease its weight and hp, buff its water-time and force it to go on land and it would immediately become a much more interesting animal that actually has more effect on the game than just "oh, there's water there, I'd better go somewhere else because that spot is too deep and I can lose all my progress if there is a Deino sitting there"
tbf thats his appeal, to be an apex water predator
i feel like once a mid carnivore gets added that can take on stego all complains about deino will vanish
but he is? He literally fed on dinos
well remind me in 10 years from now!
it's only an "apex" because it's by far the largest carnivore in the game
it also gets clapped by Stego as it was said it would be
its apex because there isnt anything (well apart spino) to contest in water
the devs have also outright stated that Deino's best choice against Spino is to swim away from it and do so fast
btw deino is not an apex ppl need to accept that
Spinosaurus is meant to be the water apex
duh mate like i said apart spino
Deino is an aquatic small game hunter that punches down and oneshots animals much smaller than itself
mid sized dinos are all much smaller than him so yea that makes it a small game hunter - it hunts things significantly smaller than itself, it punches down, it doesn't try to go after something its own size
I mean it can try but it trying that is how you get all the people screaming about losing their Deinos to a Stego
old Deinosuchus was meant to be quite a bit smaller than the current one, its size was increased some 3-4 months before the release of update 3 iirc
My dude deino fed on dinos the sized of parasaurolophosaurus (i hope i spelled it right)
There is no parasaurolophus in the current game and when it gets added - it might just be too large for Deino to go after
Deino irl is irrelevant to Deino in the game
idk why you're even bringing it up
ofc there isnt, im just saying that he isnt meant to feed upon only smaller dinos
it IS meant to feed only on smaller Deinos
based on what dude?
it can't kill something larger than itself or its own size
based on its mechanics?
IN GAME OFC HE CANT ITS A VIDEO GAME
Yes, and it's the game's balance feedback channel
but since devs try to somewhat recreate dinos that once existed
no?
like i said SOMEWHAT
They do the most random things ever with their designs in this game
that's just your interpretation
they do with those animals whatever they feel makes sense for them and their vision
whatever mate, deal with it deino hunted larger dinos and this iteration is meant to hunt larger dinos than utah
this conversation got real weird
I don't think you're exactly grasping what I'm saying
in the future they might increase it's grab weight to let it prey on more dinos but as it stand if any dino is above 4tons it can't be drowned
I'm saying that Deinosuchus in the game is meant to hunt animals SMALLER than itself, it can't grab anything larger than half its own size
it's literally a small game hunter by that very definition it performs awfully against animals its own size
Stego butchers it in a 1v1
yeah cause currently it is the largest animal by far
it does woefully against animals even its own size much less larger ones
it performs awfully even against Stegosaurus which isn't even quite that large
smaller deino would be a lot better ngl
the only thing around equal is a stego which is an ungodly strong dinosaur that could take on t rex probably with its kit
how do you think it would do against a 10t or however big Spinosaurus or a Triceratops?
Stego is still smaller than it unlike apexes-proper
yes in the current stay he is by definition meant to hunt smaller dinos however its wrong for all intent and purposes and is made even more infuriating when you realised how soon they released it
imagine deino trying take on trike
^
6 tons deino is a much better fit for the animal i thought we were getting that but we didnt
literally imagine what would happen there, Deino would get absolutely obliterated
trike is quite possibly the worst target possible as its main area of attack is directly pointed at u while its drinking
Stego is ALMOST the same size as Deino yet its smaller and it's still completely and absolutely outside of Deino's range
i dont want him to hunt trikes i dont expect him to hunt trikes
it's not even particularly large for an apex and it drags Deino through the mad
thats cause they nerfed deino to the ground cause for whatever reason they didnt want him to be strong
im so confused what you are trying to say other than deino shouldnt be a big dino
but it is a big dino so what youre saying isnt happening
yeah thats because they gave superior attack to stego and also unlike deino he doesnt have to expose his head to attack
Some will do it and then complain when they cant
they wont go back on everything they did to just make it smaller for only you
Stego wins against Deino specifically since update 3.75 when they tinkered with the locational damage and increased the hp pools of both
prior to that you could clap Stegos as Deino
I've done it myself multiple times
yes
but that wasn't intentional
the devs said before Deino was even released that Stego was meant to have the upper hand against it
quite frankly mid tier packs should be stegos main weakness
i mean what really killed deino was the alt attack stam drain
ruins it for any fighting on the equal weight
even if alt attack costed no stam right now stego would still win easily
what kills deino is ppl trying to hunt on land with an aquatic predator
i mean it would still win but it wouldnt win as bad 100% not as bad as it does now
yeah its almost as if no one comes to rivers to ambush and drown them
i mean maybe but alt attack costing no stam would make it even more unkillable then it already is
only stego can feasibly kill an adult deino
deinos can survive just fine they dont need a size increase
yea cause noe one is insane enough to risk their whole progress be lost to a single right click, stamina drain on alt bite is also irrelevant, it's literally just the increased hp pools of both and the changes to hitboxes
i mean im not saying full on no stam alt attack
if neither of those changes were introduced Deino would still be clapping Stegos
i just said its a crazy amountof stam drain that makes it hard to fight anything that might require that type of fighting
I agree that the stam cost on the alt bite is too high btw
I just don't think it would help Deino vs Stego
yeah stego would still win
alt attack costing stam is perfectly fine i just wished deino was a bit smaller around 6 tons, had ok land speed and the 500 dmg bite would actually work a lot better for it
Just give us Deinosuchus rugosus that we were supposed to get, a much healthier animal for the roster and one that the 500N bite would actually make sense for
^
i mean idk i doubt they will change its weight at this point, i think they just are putting deino on back burner while they work on everything else
it just sucks for anyone playing evrima
they could absolutely change its weight
im saying i doubt they will
they've changed weights and sizes of animals before
im sure more people would want it bigger than you think
the game isnt just us 4 people
I don't doubt that but the devs don't really care what most people want
they've made that clear on multiple times
yeah true about that
i think they made it big because people wanted it
and honestly they just have a lot on their plate
it's already released - its size is now not that relevant
and then a lot of voices and you cant accommodate them all
gore might make deino life easier who knows
I mean, don't get me wrong - I don't care all that much whether they make it smaller or not, I think it would be healthier for the game if it was as they first intended it to be but it doesn't impact the game to a large extent as far as I'm concerned
yeah i mean there is a lot to coem thats why i said they just have deino on back burner right now it seems like
it's just bizarre that the current Deinos have to bite one another that many times, it's absolutely untouchable to every animal in the game that isn't a Stego or another Deino, just all around a bizarre design, a smaller crocodillian would've been a much better fit
they nerfed it to get rid of land gators because too many people complained and then kind of just left it
yeah it is weird
true they did nerf it to get it back into water which is a really bad move all around if you ask me
Deino SHOULD be on land
not all the time but every now and then
it should be encouraged to go into the areas where it can be threatened just like the terrestrial animals have to go into its environment every now and then
it also shouldn't be absolute fodder there
i mean you know they stopped thinking about deino when they put turtle on its diet but cant survive outside of fresh water long enough to eat a turtle
I'd personally probably prefer if Stego was made slower and had a lower run-time while Deino ended up faster and with a higher stamina pool
e.g. Deino back up to 24.4km/h
Stego down to 20km/h
yeah stego always seemed a little fast to me
make Deino faster, decrease its water drain, give it more stamina
idk deino though
force it to travel between different water sources
no idea what direction to really go with him cause he gets too on land again
was meant to be faster
and then people will freak out all over again
not an issue
Deino should HAVE TO go on land
yeah but they nerfed him specifically to get him off land
rivers should be gone, or at least they shouldn't lead from one body of water to another, most of the bodies of water should be lone-standing and Deino should have to travel on land between them
no one wanted land gator thats why they did it
being a 5-6t croc it could put up a hell of a fight against anything
i mean i agree i hate the river channel system
people have bad taste, idk what else to say
the thing is they hardly get a middle ground, once deino were on land killing everthing even on open plains now they are doomed out of water, seems they can only go on extremes
Land gator right now isn’t good because deino has 8 hp
they weren't killing everything on land, they were strong, absurdly strong but
I think if they were somewhat nerfed they'd be very much killable
Smaller deino wouldn’t have such hp to just tank anything
well it would still a hell of a health pool
and with the low biteforces it would be REALLY hard to kill
but with enough harassment from smaller animals
It would of course but at least it would actually have some threat to it
you could kill it since it can't just do a 180 and get back into the water 20 yards behind it
a great buff to deino would be able to grab things it's own weight if the dinosaur is swimming
i mean with no land to hold on to you can get dragged really easy but idk how hard that is to code
That should be a tug of war thingy then
how would tug of war work i have no idea, is it like button mashing or anything like that?
Dunno
@wet sleet The issue you're mentioning there basically boils down to the hunger pool remaining constant throughout the entire growth. That isn't how it worked in legacy and it was for a good reason. Fully grown animals should worry about hunger much less than those that are just growing up.
Yes, it's basically a main source of afk growth right now. Hunger doesn't technically stay constant though, because you fill up quicker. I am not sure how it is actually implemented but there are fixes for both a amount/capacity based system and a input/drain based one.
what changes is how much food you have to intake
it drops just as fast at every point though from what I've noticed
so basically e.g. a fresh spawn Carno has to eat only some 50kg of meat that lasts it 45 minutes, meanwhile a fully grown Carno has to eat some 2t that last it... also 45 minutes
that's more or less how it works right now
Which means the hunger system is incomplete and lacks crucial elements that legacy had.
yea, that's pretty much true, unfortunately fixing this requires some serious work with the numbers
It shouldn't be that hard. You could either increase both capacity and drain as you grow or simply tax the player on every growth step.
The hard part is picking the right numbers.
I really hope they find a good balance between current hunger and never needing to worry about hunger.
The main thing I want is more competition (especially with herbivores), but not to the extent that missing out on one body/fruit is a death sentence.
yes that's the "hard" part but it really only means that you have to calculate how they will work every time you set them up, if you just throw them based on "I feel that should be alright" then well, we get ST diets where you could never effectively keep a perfect diet up or the infinite stamina juveniles
I think the adult Utah has a decent balance.
or whatever other example of Evrima playing fast and loose with the numbers to the detriment of the balance
and design
in food or in general?
In terms of food supply. You need to worry about feeding yourself (unlike herbivores) but don't have to stress about it like Carno.
60 minutes seems like a good hunger time for Utah and the input from food doesn't feel bad either.
havent played many carnis often, so I cant really say. But all I know is that there are a lot of people complaining of starving to death, especially carnos
Carno is 4 times the size of Utah but only has 45 minutes. You got notably less time to find notably more food. Which doesn't leave much time for other things.
however, idk if this is just people being bad, ai not respawning correctly, or an actual issue
ouch yeah, especially since it mostly hunts much smaller things than itself. However, I can say that I havent seen many carno megapacks, so thats good at least.
I think they should use Kleibers law for hunger drain (with capacity being proportional to your mass). This way Carno would require ~3 times the food per minute but able to store ~4 times the food compared to Utah. Which gives it more time (~85 minutes).
It also scales nicely to other animals (unsurprisingly, as it is a model for real animals) like a 9t Rex requiring ~9.5 times the food of a Utah with just over 2h of hunger time. Those longer hunger times would allow you to actually look for the increased amount of food you require without simply starving from bad luck.
thats a pretty interesting idea, not sure how it would work in practice tho. But hey, we are in beta and theres stress testing for a reason
@golden coral why you put a cross on the balance feedback about utah pounce ? i genuinely wonder
And back to juvie growth: Hunger drain actually is significantly faster for hatchlings, so the system is probably not even incomplete just lacks the proper parameters/curve.
Because I believe that bucking should be the primary and most effective "counter" to a pounce. And as such, in pretty much all cases, a utah should be off the moment the target starts bucking, not have time to inflict bleed before getting off. Way I see it, you would want to first drain the targets stam with clever plays, before pouncing (in the case of it being a target you can not pin). I firmly believe that utahs should be harassing a target down before pouncing by baiting or otherwise making the target use stam, or wear it down over time by forcing it to repeatedly buck (all of which does require at least a partner, if not a pack, depending on the size of the target).
Quick question, does pachy have one or two slots?
Yeh but you're making shortcuts rn ... I also think utah shouldn't remain on target for too long, but at 100% stamina cost makes no sense ... You don't drain 100% stamina of a hunter in less than 2 sec XD You can hurt it/make it fall perhaps, not exhaust it
idk tbh
I was about to talk to you about that too lol: making utah have a longer pounce means it deals even more bleed to a pachy.
I am actively trying to find someone else to test the numbers 100%, but last time i gout pounced I immediately hid and stood still and crouched. That dealt basically exactly 30% of my bleed. So a single pounce does that at minimum. another time, i got pounced and was running into the forest for a good min or 2 then sat in a bush, that dealt 55% of my bleed.
So, roughly, a single pounce does almost 1/2 of pachy's bleed. That means a single pounce cripples pachy's ability to fight back and puts it on the timer. Meanwhile pachy only deals about 1/5 of utahs hp with a charged ram, and has to hope to get a leg break to see the same effectiveness. Or it can alt attack for even less damage than utah's bite (60 vs 65).
2
If it has two, then I would argue that the ideal is to get both of you on before it can react, that could and should add up for buck, both costing the target more, and maybe make it drain a bit slower for the utah, so it rewards a pair or pack that plans out their hunt and attack with some strategy and tactic behind it.
a double pounce on pachy is instant death
I'd like to see utahs be more rewarded for well, being the entire group, rather than taking turns one at a time.
Alright, then every parameters are too extreme regarding ponce on pachy : it should inflict less bleed/or less quickly as well, but the cost of stamina on the utah side is just non sense i'm sorry
Not sure what you mean with "making shortcuts"? You asked me why, and I tried to explain. To me bucking should no doubt be the most effective tactic vs the pounce itself, rather than using terrain of some sort (using terrain is fine to cut off attack vectors and similar, to counter numbers, but I disagree that it should be a "pounce counter", except maybe if you do the whole run at full speed to knock something off (and you should have to be running, not just rubbing the utah off by hugging a tree or rock).
the more utahs pouncing something at once multiplies the damage iirc. so 2 utahs pouncing does like 3x the damage and 3 does 5x (these are not the actual numbers and i havent tested it)
Pounce a pachy for atleast 3 secs: dead pachy
yeh sure, utah is meant to pack hunt, it should be (imo) its biggest strength
Sounds reasonable, well, maybe not the numbers per say, but the concept should be like that. Make it less effective to take turns, and more effective if you get that first proper ambush, especially if you can follow that up with another similar one (such as backing off, or otherwise tricking the prey into lowering it's guard again).
everything else put apart, that sounds like a nice thing
Not just pack hunt, my main point there is the "united" attack, so it's not just about numbers. It could even be a contrast to troodons all "taking turns" to keep the venom stacked and rising, compared with utahs doing a coordinated pounce for massive bleed effect in one go.
I would be fine with that, but bucking and pouncing applies the same to all animals. so unless you buff pachy's bloodpool specifically, its not really viable.
Personally: I would just give pachy more damage on alt attack or make headslam a "finisher" of sorts. That way the matchup is generally based on who hits their ability first.
How much damage does alt swing do again?
60, less than utah's bite
Not sure about that, alt attack is already really effective on utah : 1 alt, then 1 ram and utah is done as well
It just sounds like utah and pachy is 50/50 and a quick fight
Also i mostly enjoy this idea, but i don’t think that pachy vs utah should go down to who hits their ability first. It should be down to whether the pachy is quick enough to get a good ram and headslam as a finisher on the utah, or if the utah is agile enough to either get an opening and pounce it or if its persistent enough to bite it to death.
I get your point here too
Utah vs pachy should be like 70% pachy and 30% utah if both players have equal skill
Sounds okay for 1v1, especially if two utahs can shred a pachy rather efficiently. If you see one utah, you should always wonder where the rest of the pack is honestly.
Indeed, but for 1v1 the utah should be the one worried
We need a bit more of the whole JP attack from the raptor you didn't even consider were there in the first place!
And we need a better roster for the utahs really. Not ideal when everything except dryo is meant to be a nightmare for utahs to go up against.
the thing is, that utah is only done from that if its alone and not desperate. not to mention 3 utahs can almost face tank you because pachy lacks the damage and stam to kill them all, 2 can bait a few attacks then just go in and win. Or just pounce pachy once and completely screw it from fighting back effectively.
Plus, lets take both their attacks at face value
Utah: deals roughly half the hp and forces the pachy to limit movement
Pachy: deals 1/5th of the hp and forces the utah to limit movement (or maybe a blind if they are lucky)
equal skills mean (among other things) that both can't bait each other, so there is no winner in that scenario ^^"
But if player base is more likely to play utah as a pack than pachy as a pack, then yeh i agree on that balance (eventhough60-40 would work as well)
agree on that, I love playing utah, but every dino rn (except deino really) can't defeat a decent utah pack (maybe decent teno pack)
If we look at things, then carnis do tend to be more popular, so it's probably more likely to find utah groups than pachy groups. At least unless pachy goes back to being great for hunting (because since when do anyone play herbi to well, be a herbi in this game).
Essentially, what I'm getting at is that pachy lacks the damage that utah has, so its in a disadvantage in a fight it should have an advantage. However, I want this damage pachy lacks to go to something other than ram
yeh i hear you, but on a 1V1 perspective the alt attack is on the right place i believe, just enough to stop a fight efficiently
in a 1v1, it does its job fine. but in a 1v2, then you're in a heavy disadvantage. and a 1v3 is just death.
what you forget here tho is that pachy limits movement at a higher cost if breaks + utah needs to face preys all the time to feed
should it have an advantage in a 1v3 tho ^^ ?
Hm? Did you mean it the other way around? Or am I misunderstanding. I was thinking utah needs some stuff like galli, maia, diablo, and so on. Animals that are less about "I will beat you up" like pachy is meant to do or just.. well, ideally stegos would be pretty untouchable due to their tail reach and all that, and then you got carno who's the critter meant to hunt utah and pachy sized animals and should be one of their main threats. And tenos are also quite the brawler, with a good assortments of attacks to fight back against things their size. And oh yes, deino that's untouchable to anything but another deino or stego in specific locations. So utahs could do with something that isn't really meant to beat them up.
If there's two utahs, a solo pachy should have the disadvantage I think, if there's three utahs, the pachy should pretty much die, though it might be able to take one utah with it.
utah also has the higher agility and movement to compensate. Pachy has a hard time dodging something so it needs to be rewarded for hitting its attacks more. Meanwhile utah has the ability to juke out pachy's attacks (which have a decent amount of end-lag) and counter them with a pounce or bite.
I actually meant it this way ^^ solo utah is ok, but utah __pack __currently is really strong against pretty much everything but deinos
no, but it should at least have a chance to win if it can abuse the terrain correctly.
it literally lacks the stamina to kill 3. iirc, you get 15 rams with full stam, exactly enough to kill all 3. But you're not going to be able to hit every ram without moving. and a single pounce cripples your stam.
Ah, well yes, that is true. Which is weird, but it's probably because currently things aren't really balanced (mostly cause utah pounce finally works, but there's no balance adjustments from there, despite there being balancing done before to help the utahs out when pounce did not work). But true, utahs are really good right now, in some ways better than they should be considering the roster. If you think on some of the ones I mentioned, I do wonder how they'll hold up against current utah (most likely not good at all, since they are all more vunerable in general to things like utah).
I don't know honestly. Sure, if you do disappear into the forest and make it dangerous for the utahs to follow due to lack of proper visuals on you and all that, but honestly, three utahs should pretty much mean death for the pachy. Three utahs is where it should start to be okay to take on a teno or carno, who are both tougher than the pachy, and both capable of fighting back quite well (well, teno at least, carno slightly less so).
by "abuse terrain" I mean like on a 1-way-on rock or a cliff face that utahs will die if the pounce. Or there is just a massive skill issue for the utahs. I want it to be possible, but most the time you die. Rn its literally not possible unless utah let you run and get stam then come back.
Yeh cuz it's 1-3 hits away from death ^^ it better has high agility. Pachy shouldn't bet on agility but strength (against utah), which is something it does really well i believe.
- pachy does instant damage at stamina cost whereas utah needs time on top of that to match the same amount of damage. And in a hunt, or in the game in general, the longer you take, the more dangerous it is (backups coming, other predators, etc.)
Takes 5 charged rams to kill a Utah right
to the body, yes
That’s quite a bit ngl
or 8 alt attacks
Seems pretty high for a Utah honestly
yeh pounce fix changed the game ^^
They usually stick near to a cliff, on top of a rock, or next to a tree/rock (or if 2 or more, they just stay next to each other), it is sometimes enough to survive, but those hunts looks ugly af imo
its more that pachy lacks the damage to deal with utahs effectively, especially when utahs can kill it quickly
^ yea I agree with this
that is not a matter of balance then ^^
that was nice talk anyway, cya for the next one maybe :p
Pachy's "instant damage" is about the same as utah's pounce, and utah's bleed makes it deal even more over time. The issue with that is that pachy has literally no advantage other than fractures existing (which I do agree, can mean quite a bit): less speed, less agility, less damage, and essentially tied on hp and stam.
well cya then
then that's a good point of balance here, maybe pounce instant damage should be reduced to match pachy's instant damage over time , and the point would be "how much time of bleed ?"
Anyway cya
I don't think Pachy should be having much of a chance of dealing with 3-4 Utahs that just sounds insane
if there's that many Utah - you'd better avoid them, you have no right of winning that fight tbh
to me, 3 would require the utahs to have a skill issue or pachy to have VERY favorable terrain that the utahs don't know how to deal with, so like 90-95% utahs win. 4 is just death tho. I was mainly saying that because pachy lacks damage to effectively deal with utahs, so buffing its damage would make killing 3 a possibility, since rn you would not have enough stam to kill all them, so they can just face tank you.
No I'm saying that if 3 Utahs struggle with a single Pachy that should mean that either they are playing blindfolded or there's some issue with balance. Pachy should not be taking down 3 Utahs.
Just like Tenonto should not be taking down 3 Carnos
if you're that badly outnumbered you should be just dying
yeah, your "average" group of 3 utahs should not struggle with a pachy, if they hit a pounce, the pachy is screwed unless it manages to escape somehow
I agree that it takes way too many hits to kill a utah. Although pachy in a good area can defend itself from 2-3 utahs easy.
Issue is how irrelevant body fractures are. That's the main fracture you'll deal to a utah - yet they can still fight you and keep you up. Yes 2x stam cost, but they don't really stop things from fighting 🤔
Fish is bugged iirc. You are actively looking for ripples?
You could also go to the beach and find AI there
Or scavenge off kills around center
or go to the swamp and trash pit for frogs
you have plenty of options for food: skimming under flying fish to catch them, hnting frogs, hunting chickens/rabbits (i cant remember which is on their diet), scavenging player bodies, or just heading to the coast and eating the seaturtles.
well most of those are not on the diet of other carnivores, and ptera can hunt things, you just need to know where to look. Plus, thats like saying "why play anything else other than a rex because its bigger and stronger?" Ptera has very unique gameplay with the ability to fly, hunt small ai and babies, and you can go snatch hatchlings and 1-shot them.
You said you don't know why people play ptera, so i'm just giving you lots of options for stuff to do that people enjoy. If you dislike ptera, then don't play it
sorry, my mistake then, still doesnt change what I said much
don't know where all their messages went, but now i look crazy lol
Maybe make bites universally take stamina
i dont think thats a very good idea
Why?
I'm just spitballing but I think it could work
If you run out of stamina in the first place you're already fucked, a small cost won't effect good players much, but would make people take stamina management more serious
bites are a universal attack and i think making them take stam will make them quite clunky and annoying. Honestly, I'd RATHER have body fractures make bites take stam
The bite is the last tool of defence when you're out of stam
Oh that's a good idea yeah
Maybe 0 stamina bite does reduced damage?
Yeah but bite centric playables are kind of lame tm
*atm
Carno vs carno is just bite spam if one doesnt charge the other
Same for utah but pounce makes it more fun
And deino......... we don't talk about that.
Ptera PVP is rare but weirdly fun
If you want carnivores to have more interesting gameplay styles then I think making bite not the optimal choice in most situations should be considered
In real life, biting isn't the optimal choice all the time.
Carno would be out of stam quickly if bite costed stam though
Carno already manages stam tbf.
Charge takes a bit of stam
also if a carno is low on stam, it's kind of screwed. It already has garbo total stam
Nothing wrong with lmb fighting imo anyway
You could give carno some other attack to make fights interesting instead. Some 4th attack or replace its terrible alt attack
carno alt attack could grab the prey and act like a pounce. It'd be way more interesting than the current one (i never get to use it)
i dont think carno needs to act like a brawler or grappler tho
A grab attack like a latch would fit better for brawlers like cera, Alberto and so on
idk, but it feels like an attack is missing (charge attack is really weird imo even though I think it should benefit from its running ability to make alt attack)
I think carno attack wise is fine. Yeah its simple but is that a bad thing? Its a good starter dino much like how utah was in legacy. While I agree it could seek some more improvements there is not really anything else you can add without reworking it. It just uses its speed to ram something then bite the shit out of it and honestly im okay with that. There are bigger fish to fry anyway when it comes to balance and things that need more attention to their kits like dryo, utah and deino to some extent.
yeh, imo it's not about balance, just how fun it can be. But i'm probably looking for another type of dino gameplay anyway that's why i don't talk much about carno, it's simply not for me i guess
idk, i feel carno should be simple honestly (also giving it too much combat drives it well into brawler territory)
Alt attack (or alt RMB) being a headbutt with low damage and low fractures but heavy knockback would be nice for carno to not go into the "brawler" niche but instead be able to give itself some breathing room and possibly escape for small threats like a pack of utahs
Im pretty sure stego and deino current power are "balanced" around the current roster, that's all
That idea is pretty good, would make carno pretty good because it can escape situations where it doesnt want to be pretty well. Maybe without the fracture tho
Because then its kinda easy to kill pachys because they are slower than the carno, it would just fracture them and easy kill
Yeah fracture isn't necessary honestly
But on the other hand I feel like a lot more attacks in the game should have fracturing potential
But that would need the implementation of fracture severity levels
@karmic lynx and @sick lion spelling some facts there
Utah's entire niche is to take out things bigger than it, I genuinely think that Utahs should win a 3v1 vs a Carno, maybe even a 2v1 with the same skill level, because the instant you put another Carno into the equation it makes everything much harder since they can bite the Utah's off each other during a pounce and you gotta get 5 or more Utahs on the scene to take them out without too many deaths
I would make the bite not do TOO much so it actually struggles with smaller things that are fast because that is more Carno's/ Cerato's niche and it would be harder for the Utah to pounce it
cuz I do think Utahs are the key to the current Stego problem they just haven't executed it right
anyone has any thoughts?
3v1 utahs vs carno should be similar to 3v1 utahs vs teno, the utahs have the clear advantage but might still lose one or two depending on how they play. 2v1 should be a decent advantage to both carno and teno. As for utahs being the thing to fight stegos, no. Stego should not be a utah target at all really, barely a touch above anky as far as good choice of target goes. What we need is to get something like maia or diablo or galli in, so we can properly see how utah works vs things that have no good way to fight back and/or aren't as agile as pachy.
Carno is supposedly meant to hunt things around utah size and slightly lower/higher, so while utah is meant to hunt bigger things, carno would be the exception there. Allo would be a better target for utahs, since it's, as far as I know, not meant to hunt smaller stuff, and as such, would be less capable of handling said targets.
I disagree completely, I think Carno should be heavily favoured against Utah because hunting Utah-sized animals is supposed to be its specialty. Carno performs woefully against animals larger than itself and is very mediocre at best against animals its own size. Utahs perform well against... well pretty much everything aside from Deino. They can go against things bigger than themselves, smaller than themselves(they actually instagib those if they can ambush them with the pounce). There's 0 reason why they should perform well against an animal that's supposed to be specialised in hunting them.
that is fair
Carno having more of an advantage in that situation make's sense since it is its niche
@hollow canyon carnos are specialized to hunt prey the size of a utah, yes that's true and it is. that's why in 1v1 the carno has the advantage. but carno is definitely not specialized to fight against multiple opponents at once. so everything is as it should be.
I would imagine Utahs having a Huge advantage over Teno, especially in large numbers, Stego would be more of a struggle but once again, Dromaeosaurs were pretty much the methheads of that time like Allosaurus was with it taking down sauropods in the Jurassic, they would be perfectly fine taking out things MUCH bigger than them
Well, in larger numbers yes. But teno should have the advantage in a 2v1, with 3v1 leaning over to utahs advantage. And sure, they can hunt bigger things, but size is only one factor. Stego should be terrible due to the way it's tail work, same reason a 9T anky is terrible, despite being such a large animal, because armor.
yes a 2v1 teno should have the advantage
but I am more thinking if they are at the same skill range 3 utahs almost sealing the deal
This is why the whole concept of just looking at things as "small game" or "large game" hunter is a bad idea. Because you're not taking the specific critter into account. Look at kentro. Sure, it's "small", but well, compare charging a teno vs charging a kentro for a carno. One looks like it'd be a lot worse to attempt that on, despite not being vastly different.
So while stego is no doubt large game, so is deino, or spino or any of the others. I would imagine utahs can't get a spino half as well as a rex due to spino just going into water and slapping them with it's actually useful arms.
to be fair when I am saying large game for utah I am more thinking more of things without specialized defense
Well yes, I did say the utahs would have a clear advantage, but might still lose one or two depending on how well they play. Like, if both sides play perfectly, the teno might be able to kill one utah before going down, but it will go down.
So it's more so "teno or carno will lose 3v1, but not without the utahs losing one of theirs too", more or less.
so para, diablos, stego, most of the hadrosaurs is more what I have in mind
yeah that is fair
Except stego, I'd say you got it right. The reach and flanking of the stego would be the specialized defense. It's not just armor, spino has the arms and water, deino has water + bleed resist. It's more so to me, is this animal something that has easy to access flanks to pounce on. If yes, good target, if no, bad target. Deino "technically" has open flanks, if it's on land, but well, a deino on land is taking that risk. If it's near water, you're just not going to get it.
Ceratopsids and hadrosaurs should be the main prey, since the first is rather specialized in taking things head on, but restricted otherwise, and the second.. well, it's a hadrosaur, not quite sure what defenses those have except sheer bulk in the case of a shant really.
carno is an ambush hunter and he specialises in utah-sized prey, yes. but if you run through the area as a carno and think you're an invincible monster, you'll die if the utahs know what they're doing. so in most cases, it's probably because the carno is played incorrectly.
well with stego even with the back half not being as viable the rest is still completely fair game, when I say specialized defence I mean specialized defence EVERYWHERE, like anky or kentro
you just have to go from a different angle
without the tail it would be the exact prey strategy as a hadrosaur
but a Ceratopsid you just don't go for the front half, it is the same way but a different side
both of them belly works, just one you can go more for the shoulder area and the other you go for a thigh area
Carno's not an ambush hunter and Utahs currently clap it quite reliably in general. If you let a Carno charge you as a Utah that's a big l2p moment all around.
Overall on the current patch I wouldn't bother with Carno, I've grown one and it all around felt like a waste of time compared to Utah.
Utah performs better vs... pretty much every animal aside from pachy maybe
nah they nerfed pachy so even then utah is on top
and well Deino but Deino doesn't care about either Carno or Utah as it murders them both with ease
Nah, Pachy can defend itself from a Utah decently well, I think it might be the only animal where I'd rather be a Carno than a Utah
fair
but I do think making carno have more bleed was a bit much when they made the pounce be more consistent
Exactly, without the tail. But since stego can cover it'self all the way up to the side of it's neck really, there's not much of a "front" to go for. If we had full tail control, you might even be able to just hit the utahs on you, both the back and front one. Stego had really good reach on that tail, while kentro is just a porcupine you're better of not touching. The difference is that a ceratopsid can't "reach" much more than the side of it's neck, a little bit "backwards". I know someone once said stego is just backwards trike, or if it was trike being a backwards stego, but that's just not true. Ceratopsids have attack in front/side, stego has attack over entire flank from tail to neck more or less. If stego only did have an attack behind it, then that argument would make more sense. (I know it wasnt said seriously but people sometimes seem to think that stego just had reach behind it, just like trike has in front of it, while stego really should have the entire side, compared to lets say a sauropod that does "wiggle" it's tail more or less only behind it. (at least the ones we have in game do).
then the AI is fucked so carno never has proper diet and or starves to death
this update is kinda a triple whammy to carno
Maybe, maybe not. The issue is that every change really needs to be tested on it's own. There's still that issue of doing too much at one point when it comes to balance changes. I doubt the bleed change was needed with utahs proper pounce, so at the very least, things should be put back to just having the fixed pounce, with no other change (we also got that weird buck cooldown for.. god only knows what reason really).
@analog mirageDid they change the recovery for being bucked off too?
that is fair, but I do not think stego can reach that for to really get anything on it anyways so it feels like at least for pouncing as long as you get on it you are safe but dismounting and getting on to begin with you have a really good point
I think so although I’m not 100% sure on it I’d have to double check
Not that it really matters, no utah that plays in any way with a braincell would ever get bucked off, or even knocked/rubbed off. :p
What I think actually happened is the animation was just sped up a bit so it was for both parts
but I do think if Utah's balanced for Ceratopsids and Hadrosaurs it would still be going after stego even if it is a bit more high risk
The bleed on Utah is fine, as long as it’s not risk free pouncing things it’ll be fine
well the issue is that the new pounce kinda makes it more risk free is the issue, you latch on anywhere then you teleport to the side
And yeah, if we had proper pounce "slots", and not this "pounce anywhere, get on just fine" then it'd still work quite well, since the reach would make that far more difficult and dangerous vs pouncing a trike or a para. I don't know exactly how well a stego could reach, but I've heard that it was surprisingly flexible in that aspect. On the other hand, stego could not run irl for some reason. (I do want a better running anim and I'd be fine with making it a touch slower too, just give us good trots in general for travel, for all critters).
I do agree with that
Another issue is being able to do it from the tail/head
Tail pounces shouldn’t do much bleed at all and head pounces maybe a animation to climb/cling somewhere onto the back or head depending on the height and size to not make it wonky. But if you pounce somethings head a bite should take priority as you are risking going into someone’s face
It would, just like it would go after a deino on land, or a spino. It's not "they can't hunt this", but rather "this is 90% risk of death in the engagement" vs "this is only 70% risk of death".. sort of. Obviously not quite like that in the game, but just different levels of difficulty and danger. The only thing utahs shouldn't really be touching would be sufficiently grown sauropods. But a rex or a shant would be perfectly fine target, if a very long hunt in the latter case due to sheer bulk of a shant.
the issue with those are Alt bites and turn radius tho
Would be easiest to just have pounce only work if you're aiming/hitting the flank/slots you're supposed to be on. But then we might risk breaking pounce again, so alternatively would be to just nerf the power and add more pounces for the same result, increasing the risk that way.
if they didn't have an Alt bite or a good turn radius than utahs would probably not have that much of an issue which is the wort part
I don't know, even if something is standing in place and turning, if you have two or more utahs, they're still leaving themselves open. No matter if you turn to face one of them, the other now has a clear shot at your side.
so something that could work is doing what some people have said where if you do directly from behind or directly from the front you just bounce off, or you can make the pounce use more stamina then pouncing from angles you should not pounce
letting them do it but with some sort of punishment may be the way to go
so less damage or use more stam
If you pounce behind it’ll be a tail pounce which should just do very little bleed at all
I'd make it just have the current "missed pounce" fast recovery. So you just go "oof" and stand there for that very short time. It'd be enough of a risk that way I think. Could also keep the current fast recovery for a missed pounce then, since you now have an additional "miss" in a way.
Tail hits already do less damage, the issue is the bleed on a tail
^
well when Iv'e been saying damage I mean bleed as well, should have specified
Yeah
carno is not an ambush hunter? okay lol, discussion with you makes no sense if you are denie facts
If it’s not a ambush hunter what is it?
Carno is literally built to be a ambush hunter
Deino
Utah is also a better ambush hunter than Carno