#balance-feedback-discussion

1 messages · Page 8 of 1

half girder
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but at the same time fps and ping works with it so

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game will never be smooth which is a prob

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truly a despair moment

fresh laurel
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you are forgetting all of pounce counters and how utah is a glass canon

half girder
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yes right i forgot

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5 headbutts to kill something you “counter”

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yes ofc

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game needs more skilled players tbh

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balance will always be meh

fresh laurel
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pachy happened to be nerfed while utah got its needed changes

half girder
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hmmm i mean

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idk dude

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hitboxes tend to be poopy butt with pachy

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like head butting a carno 4 times to the leg or head and it being or body or just no fracture

fresh laurel
half girder
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won’t really fix the bigger picture

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can’t wait for fracture levels

dusky surge
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fracture levels epic

fresh laurel
half girder
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something that hopefully isnt scratched

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would help alot with balance

fresh laurel
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what is fracture levels

half girder
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i think they were tiers

fresh laurel
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🥱

dusky surge
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wow you really are just being unpleasant rn huh

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why not actually give him time to explain what they are before being a jackass, hey?

half girder
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i dont know tbh, we'll have to wait and see lol

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i dont know exactly.

dusky surge
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laymans terms is fracture tiers mean the more damaged your limb becomes, the more severe the fracture becomes

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like, as a rough example
Mild leg fracture = 25% speed reduction
Serious leg fracture = 50% speed reduction
Severe leg fracture = 50% speed reduction and can't sprint

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Not confirmed at all btw, just an example

mental roost
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God I hope that they didn't scrap fracture levels... and hopefully it'd make being stunlocked to death a little less insufferable. TI_Squint

half girder
rapid flicker
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Any gang of any dino would destroy said dinosaur. Also the only way to get rekt by a pachy is when you get hit. And if you get hit by something slower then you then that’s on you!

hexed sorrel
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utah is balanced but there are definitely some things a bit wrong with them, as in, pouncing on a 90 degree angle shouldn't be there, spam pounces are too easy(therefore I think they should make a 3 second pounce cooldown if you miss instead of making it a death sentence if you miss a pounce). juvie utahs shouldnt be able to apply bleed to adult dinos like carno and teno. and I WOULD agree to the no pounce to the head but that would just make it hard to pounce stuff since its VERY easy to just turn your head around and since it is a 3rd person dinosaur game its very easy to just turn your head on whichever utah is near you.

half girder
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so utah isnt balanced then

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shouldve fixed pounce before anything

hexed sorrel
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it is

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utahs pounce is only magnetic when its vertical to the dino

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like when a ptera is flying above you

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other than that its pretty much desync

grave veldt
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Utah is magnetic no matter where you pounce

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Which is a big reason why I dislike it

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You don’t even have to avoid areas like face pouncing a carno since you just latch on the side no questions asked

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U can even tank a bite while doing it which is even worse

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If Utah pounce was only magnetic when pouncing the side I wouldn’t mind it all

hasty coyote
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Utah's numbers are fine for the most part, pounce is just too easy to use atm. Personally, I would slowly decrease its usability, so we don't nerf it into the ground and find a good median.

First step: put carno's bleed somewhere between U4.5 and U5, give pachy a damage tool, make missed pounce delay 1.5 secs, make pounce less magnetic, and make a 3-5 sec cd on pounce after missing.

If utah is too weak after this: make missed cd 1.25 sec and/or make it slightly magnetic depending on the issues
If utah is still too strong: make tail unable to be pounced and knock down utah for like 1-2 secs.

frail bobcat
hasty coyote
frail bobcat
hollow canyon
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I genuinely think that the attitude of most people towards the Utah vs Carno match up is just wrong and not very survival-oriented.

Having Utah deal relatively well against Carno right now isn't necessarily that big of a problem - the roster is rather small, there aren't that many animals in it and most of them are small enough that Carno can hunt them HOWEVER - this is a very shortsighted perspective.

Carnotaurus is an animal designed and outright stated to be a small game specialist. In the current roster - most animals can very much be classified as small game and are potentially on the menu for this animal, however the current roster is NOT representative of what this game will be like when it's in a further state of development. As we get more larger playables the percentage of viable Carno prey items among the whole population will be going down. Carno fares very poorly vs both Stego and Deino as it absolutely should. This animal has 0 business going after the big guys. It shouldn't even think about hunting animals larger than itself. As time goes on the number of playables that are viable Carno prey will be decreasing and with Carno being as limited as it is in what it can hunt is should perform well or even very well against the things it is meant to hunt.

Utahraptor on the other hand is pretty much the direct opposite of Carno's specialist niche - it is a generalist, this animal handles most things relatively well. Everything is on the menu for the Utahraptor with the exception of Deinosuchus.

This is the exact reason why Carno should be far more dangerous to Utah than vice versa - Carno is specialised in hunting animals such as the Utahraptor.

A specialist specialising in hunting a generalist should have a really big advantage over the generalist in the match up between the two of them.

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tl;dr - Utah is too good vs Carno and has no right to be this good when taking into account the full roster and what those animals are meant to be doing

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Specialist should outperform a generalist in their specific niche.

hasty coyote
frail bobcat
fresh laurel
half girder
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ok

fresh laurel
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well, that went better than expected

hallow spire
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Lol

wispy kite
dusky surge
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cheetahs are one of the most successful hunters in their ecosystem

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they're just super weak and can get scared off by scavengers

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i believe the statistic was that their hunts had a 70% success rate, which is literally insanity

wispy kite
dusky surge
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if a cheetah was 4x larger than a lion, like how a carno is 4x that a utah, it would fucking destroy the lion

wispy kite
dusky surge
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And as a raptor, you also have the option to avoid the fight. You have superior agility, stamina and the ability to jump

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The take that specialists shouldn't outperform generalists in the niche their specialised in just makes it that not a fucking soul will ever want to play a specialist

keen plover
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I hope utah has its short climb ability soonish

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Whenever herrera is added, hopefully

keen plover
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Eventually, I think carno should be more of a monster against utahs. Whenever utah has that ability + map changes + more roster inclusion

hollow canyon
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Idk about calling lions and humans generalists. My point was more so referring to the game. If you're good in a very narrow niche you should perform really well in it. Utahraptor has a choice to go after almost every animal on the roster. Carnotaurus is specifically meant to be good when going after animals such as Utahraptor and Pachy. Idk but it seems that it should be pretty obvious to everyone I think that Carnotaurus should hold a significant advantage over Utahraptors in an encounter between the two species.

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This isn't obviously to say that every specialised animal with a narrow prey-choice should be good against every generalist but in this specific case when Utah is quite literally meant to be hunted by Carno being the very description of Carno's go to prey - I mean Carno should handle Utahs very well.

dusky surge
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utahs being the advantageous creature in carno's preferred environment and within carno's preferred size range is... egh

hollow canyon
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well fair enough although when I say generalist I mean more so that it can hunt pretty much everything barring some specific exceptions(deino)

dusky surge
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i mean, evidently, but being a generalist doesn't mean you can do everything :P

hollow canyon
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well tell that to Utahraptor on the current patch lol

dusky surge
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the aquatic ecosystem, and deino hunting as a whole, is well out of utah's forte

hollow canyon
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Disregard aquatic ecosystem for a second, Deino is out of Utah's menu simply because the goddamn thing has such an enormous bleed resistance coupled with such a pathetic stamina pool that you will first kill it via damage from the pounce rather than via bleed.

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it's pretty much the perfect counter to Utah in terms of surviving it

dusky surge
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pretty much yea

hollow canyon
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Either way - aside from this animal literally everything in the game is a good potential meal for Utah

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that isn't the case for Carno

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and that's even though most animals in the game are small right now which should be right down Carno's alley

hexed sorrel
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@vapid pulsar they only did 2 pounces? if you bucked it would be impossible for you to have died, even if you ran the whole way through, 2 pounces is NOT enough to kill a carno. also how did 2 utahs manage to get you down so low? were you running after being pounced more than 3 times? were you bucking?

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honestly when I play carno I literally kill any utah pack under 4 without any problem, maybe I have to play more but that was just my experience

vapid pulsar
hollow canyon
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tbh I find it rather interesting because Carno's sitting bleed resistance was left untouched from what I recall

hexed sorrel
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I think he means how fast blood drains

vapid pulsar
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I have been sending photos to my friend next time I’ll record it

hexed sorrel
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but how much times did they pounce you?

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because 40% is a LOT

vapid pulsar
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2 pounces before 2 pounces after healing

hexed sorrel
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all bucked yeah?

vapid pulsar
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Yes of course

hexed sorrel
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I swear carno can survive 4 back to back bucked pounces

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I survived 2 pounces as an 800 KG carno

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might have been that bug where you dont heal your bleed unless you stand up and sit back down

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which still isnt fixed

vapid pulsar
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No damage was done to me.

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Just bleeding.

hexed sorrel
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yeah utah pounce doesnt do much damage

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even with my pachyI had around 80% health but 0% blood

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did you check how fast it was going down? like how much % per second?

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normally while sitting it should me like 0.20% per half second or something along those lines

vapid pulsar
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I just remember sitting and recovering, and then I saw it dropped below 10% and these were 2 screenshots I took.

Look, I’m not one of those 12 y.o salty teenagers, I have no reason to complain for no reason, as per my feedback mentions, I know they want Utah to be something more than just barking Turkeys. But this much bleeding is a joke. I am not a pro carno, I am just an average carno enjoyer, and seeing my bleed not stoping thus I sat down at 40% is insane.

frail bobcat
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I fought a carno and it died after 6 pounces, so if you play it well you can totally survive two pounces

vapid pulsar
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Someone needs to learn how to read I bet, they were 2 utahs.

hasty coyote
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And if you were, did you hold or spam e

vapid pulsar
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Jesus, how many times do I need to repeat? I do know how to buck and yes I did, the other time it happened I ran into a tree so it falls off.

vapid pulsar
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Still does not justify the fact how fast my bleeding drained, I was literally 40% of bleeding while I sat down.

frail bobcat
vapid pulsar
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Oh thank you for opening my eyes, I did not know that. I will take a note for the future, as I have never played vs Utah.

hasty coyote
keen plover
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You heal regardless of state

hasty coyote
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Never mind then

frail bobcat
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But is waaay slower

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A fg carno dies after after 2-3 pounces if it runs a lot

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6 if it fights normally

keen plover
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Also, iirc, food and water is a factor in bleed

frail bobcat
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Really?

keen plover
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Yeah. You want to generally have as much food and water as possible before a fight

frail bobcat
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Then it makes sense why carnos are so weak against bleed

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They have high hunger drain and if you are a type of player that only drinks when you are low on water then of course you are fucked against utahs

frail bobcat
keen plover
keen plover
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I guess a quick way of seeing if it's a factor is going into a test server and giving yourself max water and low water - then get pounced. See where you heal

hasty coyote
frail bobcat
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Im on vacation lol

hasty coyote
frail bobcat
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Imma tell you the results

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When they actually do it

hexed sorrel
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maybe they should make the bleed value the same for carno but just make it take longer to bleed out so they can exploit more mistakes the utahs do?

shrewd surge
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I dont get why deino is stunned when launching at a stego while the stego is able to move and attack.

hasty coyote
keen plover
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Wasn't it possible in update 4.5 or am I tripping?

shrewd surge
# keen plover Wasn't it possible in update 4.5 or am I tripping?

but the problem in my eyes is that deinos get stunned. Why??? If both didnt get stunned, it would be fine. Makes no sense that deino stands still for 2-3 s and cant do anything while stego is able to attack and move. It was the reason why i lost my deino....

frail bobcat
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@sage flame utah outturns a carno easily and you can just run across river, escape into the forest or jump on rocks to escape them. No idea what you are talking about

sage flame
frail bobcat
sage flame
frail bobcat
sage flame
hollow canyon
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yea juking a Carno is really ez as a Utah, I don't feel particularly threatened if I encounter just one Carno as a Utah. When there's more than 1 then it starts becoming a problem though.

sage flame
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there's always more than 1 😅

frail bobcat
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@tough orchid is it supposed to have a second stomach

tough orchid
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what

grave veldt
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ima be honest i dont think ive ever vomitted yet last time i vomitted was during U2

frail bobcat
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Its super easy to avoid vomiting

grave veldt
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^

tough orchid
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I'm trying to get all nutrients to 300, its possible as dryo, but i cant as teno

frail bobcat
tough orchid
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yea i see that now

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sad, it was fun as dryo

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but yea dryo is an easier dino, still thought i could do it as teno but there's something weird with the ui when i keep stuffing at 94%, even if i am really careful, sometimes i overeat, sometimes not

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it shows i still have room, suddenly i vomit

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if the ui was more precise it would be fine to have longer sickness effects, it doesn|t even pay off to walk 10 minutes to the next salt lick when the sickness only lasts for 20, i just wait it out

tough orchid
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the issue is it adds some more food after you stopped pressing e, i think

hollow canyon
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especially on this patch, the most Carnos I've seen at once was 3 and only one of them was an adult

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I've seen a pair of fully grown ones too but in general I typically see just one adult Carno at a time

hexed sorrel
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then why are people complaining this much 💀

hollow canyon
gleaming spruce
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Don't get pounced its the best way to deal with utahs TI_Troll

hollow canyon
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I mean, the best way to deal with utahs is to play Deino

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or Utah for that matter

hasty coyote
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Bleed is very scary in the game already, and carnos leak out much faster, meaning your timer is shorter.

hexed sorrel
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I remember in update 4 tho carnos were just running around and spamming lmb with no consequences, maybe they should keep the running multiplier but remove the standing?

hollow canyon
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the running multiplier is and always has been the same

hasty coyote
hollow canyon
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^

hexed sorrel
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has it?

hollow canyon
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they didn't touch the running multiplier

hexed sorrel
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huh.

hollow canyon
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they only nerfed the standing, walking and trotting multiplier

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you bleed at the same rate you always have as Carno

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while running

hexed sorrel
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I swear I remember my friend pouncing me 5 times and I ran til I had 0% stam left and I healed at 50% blood aint no way you can do that now lmao

hollow canyon
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idk about that that should've never been possible

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well at least from the moment they changed Utah to a bleeder back in ~update 3 was it?

hexed sorrel
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maybe cuz he did it nonstop

hollow canyon
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Carno's running bleed was not changed

hexed sorrel
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is there a bleed limit stack?

hollow canyon
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I can tell you that much

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never tested it that in depth

hexed sorrel
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if there is that mightve been the case

mossy vector
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@solar lodge salt emote meant for me?

solar lodge
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for deinos that want to be crocosaurus rex and kill anything on land, even tho they are an aquatic predator

dusky surge
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i still think deinos should lose to stegos with the way the game is atm

grave veldt
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id leave it just as it is until larger creatures come in

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it is an apex herbivore and theres not much that needs to be changed for now

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deino is also a water apex not a shore apex or land apex so anything when its not swimming its gonna struggle with

zealous citrus
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Deino is not a fighter on land crocs and gators suck at that

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Only deinos i see dying to stegos is those that try to hunt it like deinos is a rex

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Besides isnt stego in the same diet category as fish so you basically have no reason to hunt a full adult stego

grave veldt
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its as simple as this

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if u want to hunt an apex land herbivore hunt it with another apex land carnivore

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no apex land carnivores in the game so for it is what it is thats about it

zealous citrus
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Atleast any utah pack with brain cells can take down a steg with bleed

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But yeah as time goes on more predators to hunt steg would be released

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i mean troodon is near

grave veldt
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troodon TI_LUL

dusky surge
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troodon aint hunting steg honestly

grave veldt
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we still have awhile before anything hunts steg

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utah is the only viable candidate for now

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id wait for allo and alberto before stego can be reliably killed and have proper threats

frosty heron
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Islecord still thinks Stego is balanced , damn if devs really take actions on the game balanced based on the players this game is condemned for at least 2 years before they decide to add an apex land carnivore

slim dragon
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If devs balanced the game around what players ask for Deino would have 10 000 biteforce

frosty heron
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And that considering that apex carnivore wont be shit

frosty heron
slim dragon
frosty heron
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People doesnt even rewind of the patch notes, while Stego only got buffs (HP, bloodpool, turn radius) the rest of the playables got more severe balance changes

slim dragon
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I don't think stego was buffed once apart from when they set health to be equal to weight

frosty heron
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The current status of the game still the same, Stegos bodyguarding and megapacks of herbivores using the playable to make others gameplay straight trash, at this rate I wont have a doubt the game will lose 70% of the activity until a new patch comes in

frosty heron
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Also his food/water values

dusky surge
mellow zenith
hollow canyon
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it WOULD get absolutely destroyed by the high dehydration rate however

dark current
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Stego should be the only ”apex” on land yes. But stego has no business walking around water not even blinking despite Deinos being active. The waters and shores are Deinos turf.

Stego tail attack speed needs a nerf aswell as the stamina.

Nowadays Deinos are quite limited by thirst rate so they wont be like U3 crocs roaming the lands.

hollow canyon
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In general with the current roster I think it would be acceptable to just nerf Stego's damage, that's probably the most obvious nerf it could get that wouldn't destroy the playable.

hollow canyon
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Nerfing the attack speed and stamina is a really bad way to go about it

dark current
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Stego attack speed is unreal.

hollow canyon
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it's slower than normal actually

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the standard attack cooldown in the game is 1 second

dark current
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Any other dinosaur needs to be careful using nonbasic attacks. You can use the tailswipe 21 times

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Thats insane.

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Deinos alt bite is limited to 10

golden coral
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People only think about the specific angle, most of stegos attacks aren't that impressive

hollow canyon
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yea but its normal bite has no limit while dealing the same damage

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Stego's bite deals next to no damage

golden coral
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Sure, the quick jab is stupid, but that's a very limited attack, all the other jabs are rather slow

dark current
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Nonetheless stego gameplay is close to brainless. You just chill around having nothing to fear of.

And then you call it a ”survival”

golden coral
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And why are you comparing stegos main attacks, with deinos alt, when deino both has a normal bite doing the same damage, and a lunge attack as a mechanic. I don't think that's a fair comparison, since stego only really has the jab to use.

dark current
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Compare it into Tenos then

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Jab or no jab. Its too forgiving

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The hitbox is also so effin weird

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Any other dinosaur has to play carefully around stamina

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Stego has no such issue

golden coral
dark current
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Deinos have other deinos to fear

hollow canyon
golden coral
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Teno has a multitude of good attacks, and is a really well made critter combat wise. Much better than stego, or deino, or most others.

dark current
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They enforced cannibalism with the recent dietary change

golden coral
dark current
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No they dont

hollow canyon
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Dw, I cannibalised Deinos before the recent changes too

dark current
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It has nothing to do with their diet

golden coral
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Though stego do need more reasons to dislike joining up in herds

dark current
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Stego killing another stego is purely killing for sport. Nothing to do with survival

hollow canyon
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Stego is strong but the game generally isn't being balanced around the current roster

dark current
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The balance is messy indeed

hollow canyon
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it's meant to work well when all the animals are in the game

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Stego could get all the nerfs you're talking about but that would very likely make it bad when apex-level carnivores are actually in the game

golden coral
hollow canyon
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now I personally would nerf its damage

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I would however also make it so that when an animal the size of Deino or Stego lands a hit on something smaller and that smaller animal survives that attack - they get knocked down in turn

dark current
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Either nerf dmg, or attack speed or stamina

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Stego has no business going to bully the deinos in water

hollow canyon
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attack speed is already lower than normal, it shouldn't be nerfed, the stamina was worse at a point and it was just bad back then

dark current
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Without consequences

hollow canyon
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furthermore if you were to nerf Stego's stamina it would change absolutely nothing for it in terms of bullying Deinos in the water

digital oak
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an 8 tonne deino is not dragging a 6 tonne stego into the water.

golden coral
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Just make the quick jab the same speed as the rest and there you go

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Problem solved

hollow canyon
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Even with 10 attacks it would have enough steam to just put a Deino out of misery and get out

dark current
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Its not no. But it doesnt mean than a 8ton crocodilian is supposed to evade stegos coming to water just for fun

hollow canyon
dark current
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Im gonna wait until changes. But before then Im gonna steer clear of the game. Its unfun no matter what dino you play

digital oak
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or another solution, when something is over 4 tonnes, when deino lunges it becomes a tug of war, deino dragging its prey into water or its prey dragging deino onto land

dark current
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Stego is definitely out of control. Thats for sure.

hollow canyon
digital oak
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it's not, utah packs can dominate a stego and not be touched

hollow canyon
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there were some problems with implementing that though

dark current
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Some players will disagree but it is what it is

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Deinos should be feared around the waters and shores

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Same would apply for stego on land

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Megapacks being another thing

digital oak
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it is feared, for anything that isn't a full grown stego.

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you can't really stop megapacks though.

dark current
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Exactly my point

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Its another story

digital oak
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you CAN avoid them now though because a group symbol points them out

dark current
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Megapacks should be feared aswell

digital oak
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they are feared

dark current
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Again. Exactly my point 🙃

frosty heron
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And that neither would justify the current status of the Stego

golden coral
hollow canyon
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It would but having it attack slower could severely impact its other match ups

golden coral
hollow canyon
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more so than damage decrease would

golden coral
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Any matchup in particular you're thinking of, where the quick jab is more vital?

hollow canyon
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Utah is probably the most important one

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you don't really care how much damage you dish out, you oneshot them either way except on tailshots

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you do care about how quickly you can recover from the prervious attack and dish out another though

mossy vector
mossy vector
frail bobcat
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Two good deinos can kill a stego

mossy vector
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didnt look like it
they baited my swipes and tried to go for my head

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surrounded me and everything

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i was standing in water aswell

frail bobcat
frail bobcat
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Maybe a few unlucky tailhits

mossy vector
hollow canyon
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the fact that they "surrounded you and everything" "baited your swipes" doesn't make them good

mossy vector
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i actually learned that way deino lunge on ad stego takes ur stam

hollow canyon
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idk what baiting swipes would even be supposed to accomplish in this fight tbh, it never seemed like a relevant factor in my mind

mossy vector
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stam burning i take

hollow canyon
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yea that's useless in a fight between Deino and Stego

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you're not burning enough of its stam to where it would be relevant

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in my experience every time Deinos try to do some maneuvers like that and think really hard about what they're doing they lose badly

mossy vector
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most cases i see a stego fall is when deinos overpack

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3-4 deinos locking it into spot and blocking its way to dip from that situation

hollow canyon
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2 Deinos can take a Stego on but there's high risk of one of them dying or Stego just running away

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nevertheless I did it consistently in a 2v1 scenario on update 4

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I don't play enough Evrima on update 5 to tell if that's how it still works but to my knowledge there haven't been any changes so

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2 Deinos should be taking a Stego on relatively easily

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well relatively reliably

mossy vector
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does holding alt on stegos swipe do more than just extending it out further then?

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becuase most of my hits where alt swings and harpooning

hollow canyon
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no, alt shouldn't be increasing the damage on Stego

mossy vector
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just wondering

hollow canyon
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I think Deino should do better vs Stego, the match up is a bit too skewed in Stego's favour but I still think Stego should be winning this most of the time

mossy vector
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they had it all to, lunged a pachy before it got out of their mouth and had more bites on me ebcuase i had to wait for pachy to get out of the way

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idk how that pachy got out tho

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that was somthing

hollow canyon
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idk, I wasn't there so I wouldn't be able to say what they did incorrectly but they must've done something wrong for both of them to get clapped

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Btw I don't think that alt does anything on stego tbh

azure hinge
#

3 is possible but very rare stego just runs away while 2 deinos are usually below 40%

#

But no 2 is impossible

#

To actually kill a stego before it runs away you need around 5 or 6 full grown deinos

#

And even then they can usually run away easily if they arnt new

#

Cause you just kite but this is hypothetical so I will give it the benefit that the guy is a pretty not smart stego

golden coral
azure hinge
#

Yeah if the stego is afk and doesn't attack back

golden coral
#

Needing 5-6 deinos to kill a single stego?.. What are you even thinking..

#

Two is doable, if you plan it properly

azure hinge
#

Yes cause stego just runs away

#

No it's not, even close stego will kill both

golden coral
#

It won't, not if you approach correctly

azure hinge
#

You've assuming the stego is a new player robot that just stands still instead of walking forward while spamming tail

#

No stego will stand still

#

Idk why you put .01% of the worst stego to ever exist as your justification

golden coral
#

No, I'm "assuming" that the deinos properly commit, position, and use lunge and all. Which would make the movements of stego rather limited and wounded before it can even engage back.

azure hinge
#

No so wrong

primal harbor
#

clay said that is what they did, he got stunned like 5 times

golden coral
azure hinge
#

Im not believing that is not what happens

golden coral
#

Considering stego can not move and attack at the same time

azure hinge
#

It's common every one says you need usually 3 deinos to kill a stego

golden coral
#

It might be more usual, but it's still doable with two deinos

azure hinge
#

And even then everyone says 1 or 2 crocs can die in this trade

primal harbor
#

it is but that is a rare situation if you win that

azure hinge
#

80% of the time

#

This isn't a new conversation

golden coral
#

Not as rare as it seems, and yes, you are risking one deino at least. But if the stego remains to fight, the second one will kill it. So the stego will die.

primal harbor
#

every stego you fight is braindead then

azure hinge
#

I say usually because for some reason people want me to add in the 5-10 % of the time a stego wants to die to a deino swims through deep water to try to pick a fight with 3 deinos

primal harbor
#

because the only time I was able to 2v1 a stego is when they do not move and barley attack while one of us sacrifice to kill it

golden coral
# primal harbor every stego you fight is braindead then

Possible I suppose, but I doubt it. Seems more likely to me that most deinos do not understand how to approach the fight with a stego. I keep seeing them go in for a lunge, or bite, then retreat, take massive damage on the way out, and repeat that..

primal harbor
#

well you can tank a stego 1v2 and have 1 deino finish it after the other dies but that is if it is completely standing still and you get every hit in, a lot of stego players do not just stand there

#

it would make sense if average it would take 3 and 4 would seal the deal if they do not run away in an actual fight

golden coral
primal harbor
#

no you just move up a little then attack so it takes a second for deino to get to you as you get an attack in 💀

#

when a deino is chasing you as stego you move up, hit them, move up, hit them so they aren't able to get as many attacks in

golden coral
primal harbor
#

why would positioning be important, 1 be on land and other be in water? cuz the stego is GOING to walk away from the water and would not be going towards your friend up the stream

#

that is why even when it is multiple deinos stego still has the advantage

golden coral
#

Not the stego, the two deinos I mean. Why you need to lunge and have the other deino in position the moment after as well.

#

So you lunge, stun, and immediately the other deino lunges to land at the stegos head and start biting/alt biting, while the first one recovers from the lunge, and can then keep biting the stego as well on the body or legs.

#

You need to take the stego together, so you can both start attacking it, and get one of you to the head/neck.

primal harbor
#

having 2 lunge in the start of the battle would be very beneficial but I still think that stuff is really situational, what time are 2 deinos gonna be in call to plan that, most deino players ik just play solo

golden coral
# primal harbor having 2 lunge in the start of the battle would be very beneficial but I still t...

Only one of you lunges the stego, since you get stunned too, just like the stego. The other only uses the lunge to position, since if you lunge from water, you do get some distance. The point for the second deino is to get to the stego head preferably at the same time the first one lunges to stun the stego. Your goal is to quickly overwhelm the stego with damage due to headshot, so even if it does stay within reach, it's vunerable. And since it can only jab while standing still, and only on one side, unless it runs decently far away, you can kind of go after it and try for hits on the legs or body. And if it does run away, congrats, you won, it's no longer bothering you (which seems to be the biggest reason deinos dislike stegos, so if you can shoo it away, you did a good job!)

#

And yes, you're right, most deinos don't really play in a proper group, which is fair. They do have trust issues, but that also means a solo deino wouldn't be going after a stego at all. Stegos aren't really prey for deinos, much less for a solo one, due to their mechanic.

#

I did say this approach requires planning and all that, it's not a fight you just go for and handles. And with deinos normally grabbing and drowning, or fighting each other in whatever passes for mirror match combat, I can see why most deinos might not be so good at hunting or dealing with stegos.

#

Since you require a bit of a different approach than your normal hunting, and probably a bit different from fighting another deino in the water as well.

primal harbor
#

yeah

#

I forgot, is stego in deinos diet or no?

#

maybe not now but later I think deino should get some type of bone break, especially if rex can

#

it would keep things from running away if you want to hunt them

golden coral
primal harbor
#

yeah then I think what I just said should be a thing

#

cuz big deinos are not able to live off of fish

golden coral
#

Keep in mind you can also lunge stegos up to 80% or something, not sure with the new growth curve but they don't get 4T+ until rather late. So if you have a way to retreat, by all means give it a try if the stego doesn't look fully grown.

primal harbor
#

fair

golden coral
#

It could be a thing, but I'd say it depends on how often interactions happen when we got a full roster

#

There's probably going to be a few more things under 4T+, plus the others growing at that. And we'll get some more things in the water or around it in the future as well.

primal harbor
#

cuz anything bigger than what it is able to drag underwater should have some type of thing to take it out easier and keep it from running away

#

either a weaker drag just dragging the leg or bonebreak

#

to get them into a more favorable position

golden coral
#

Maybe, I think that depends on what they want deino to hunt. If we got a proper tug of war, that'd be good. As well as "doubling" the grabbing and drowning the weight limit if the target is swimming. So you'd be able to drown things up to 8T or maybe a bit more, if they're fully swimming.

primal harbor
#

yeah that would be a good way of doing it

#

Im just thinking when it comes to a bigger roster

golden coral
#

Of course, we'd probably need a better map and rivers and crossings and so on for that but still.

primal harbor
#

decent sized medium tiers and apexes should not worry as much but should still be afraid of deinos

#

god I just want there to be a lake in center or something

#

the bland ass rivers need a change

golden coral
#

Some lakes would be nice yes. Just need a way to get out if a bigger deino comes along and all that.

primal harbor
#

what I am thinking is you know that canyon in the middle of the map, have that go into a lake then let it split from there

azure hinge
#

Yeah the vision from the rivers sucks as a deino too

#

You feel so segregated from the rest of people because of it

grave veldt
#

Either way though deino is a stealth ambusher and a water apex

#

So anything on land it will struggle with no matter how powerful it is

azure hinge
#

but the problem isnt land its the fact stego goes to the water to attack it

dense wedge
#

the real problem is that only stegos can fill up a deino

azure hinge
#

that too

#

thats a massive issue

#

also that things like ptera and smaller animals exist that give almost nothing to something like a deino

dense wedge
#

everything else barely does anything and lets not talk about the fact that grown up ones avoid rivers like the plague all im ambushing are juves

azure hinge
#

bad ecosystem for deino entirely

frail bobcat
dense wedge
#

there is nothing to sustain it

frail bobcat
azure hinge
#

LOL

dense wedge
#

wut?

frail bobcat
#

Other crocs

#

Literally everything except stego

azure hinge
#

he wasnt even saying go for stegos

grave veldt
azure hinge
#

having stuff to eat is trying to say it is a problem that there is nothing to eat

azure hinge
#

not that they should eat stegos its actually the opposite

dense wedge
#

my dude fishes are doing nothing to adult deinos you need at least 10 of them adult deinos are honestly a rare sight

dense wedge
#

carnos utah tenos pachy dont give enough food

azure hinge
#

utahs are pointless carnos give an okay amount

dense wedge
#

most other deinos you meet are juvies and juvies dont provide enough food adult ones are rare again

grave veldt
#

i have yet to starve as a deino

azure hinge
#

but u dont see many carnos anymore, and theyavoid the water cause they are humans and still have bugs that make deino not be ableto ambush

grave veldt
#

fish are quite easy to find and are plentiful

azure hinge
#

thats not the point though

dense wedge
#

well same as me there are plenty of fish but im barely managing as of now

frail bobcat
azure hinge
#

no one wants to go around eating every elite fish then cannibalize if i wanted to to do that id go back to legacy

grave veldt
#

im genuinely not sure how u are not able to sustain urself

azure hinge
#

no one is saying we cant sustain on fish

dense wedge
#

the ecosystem for deino is non existent

azure hinge
#

plz guys stay with us

dense wedge
#

simply fish provide a small % of hunger and you dont find fishes, elite or not, in bundles you know

frail bobcat
dense wedge
#

well nothing comes to the rivers

grave veldt
#

well im able to find them in groups of 2-3 so idk

frail bobcat
grave veldt
#

ill take a picture next time i pass by 3

dense wedge
#

they dont come

azure hinge
#

no youre missing the point no one wants to go around eating elite fish as an adult dino

dense wedge
#

i hear their cries but i dont see anyone thirsty

azure hinge
#

it doesnt make sense and isnt fun

frail bobcat
grave veldt
#

<@&933486433342222376>

frail bobcat
#

What the fuck

grave veldt
#

people go to shallow areas and avoid major rivers

dense wedge
#

like i said they dont come to drink water, i dont know where they go but they avoid rivers

azure hinge
#

itcould be the map partly yeah but its definitely also the lack of mid sized dinos massively

frail bobcat
grave veldt
#

what?

#

adding in mid sized dinos wouldnt change anything they would simply drink from those shallow areas too

dense wedge
#

well thats bad map design really

grave veldt
#

it is objectively a map issue

dense wedge
#

if there were more mid sized dinos at least i wouldnt be so picky

azure hinge
#

well no it means the chance of seeing dinos drink would increase

#

so youre wrong

frail bobcat
dense wedge
#

now only adult stegos and deinos provide enough food

grave veldt
#

the player numbers and roster do not change where people drink

#

an allosaurus as a mid sized dinosaur will drink from a shallow area just as teno or carno does

azure hinge
#

i mean even in those areas deinos can find ways to ambush people not everyone camps them

#

and land dinosaurs will fight over the best watering spot away from deinos

#

so yes the lack of ecosystem makes it bad

grave veldt
#

we have to increase the chance of deino being able to come into contact with drinking dinosaurs not add in random mid sized dinosaurs

azure hinge
#

well yeah thats part of a bad ecosystem

dense wedge
#

the point of mid sized dinos is to make food easier to acquire for adult deinos

grave veldt
#

i agree the eco system is a litte strange right now

dense wedge
#

because the current roster doesnt keep him full unless he eats multiple

grave veldt
#

they said they wanted all smalls then they added carno which is a niche specialized mid tier specific for hunting smalls and they add stego

azure hinge
#

ive made posts about lack of interaction with water before but no one seemed toreally like the idea of increased water interaction with ai spawning closer to it and herbi water food or stuff of the sort

grave veldt
#

either way this is the roster we have so we'll just have to make the best out of it

frail bobcat
dense wedge
#

but you can only ambush one prey at a time after that the spot is ruined

grave veldt
#

i will also say that body food values are crazy which is part of the problem as well

frail bobcat
#

Just eat up your body and go at it again

dense wedge
#

for instance gj i ambushed that teno and i got 30% but his friend run away and he will be wary of the water surrounding the area

#

besides there arent any good spots to ambush

frail bobcat
#

@knotty orbit the prey is supposed to have a chance too and bleeding animals are pretty easy to find

dense wedge
#

i traveled twice the river between central and swamps i found a teno alongside stego but teno didnt get close to the water

frail bobcat
#

There are usually 100 people on servers

dense wedge
dense wedge
frail bobcat
dense wedge
frail bobcat
dense wedge
frail bobcat
#

But there are a few for sure

dense wedge
#

well there isnt a way to do it mate you just hope food comes close to your spot

#

i cant follow scents because im slow in land

#

i cant just spawn food nearby

grave veldt
#

some decent spots to go to are the cross path ways that leads towars the west grasslands/coast

#

NW u can try as well

azure hinge
#

@frail bobcat so what u want to fix the problem is to decrease the decay of deinos hunger drain?

#

a gator can go weeks without eating irl

frail bobcat
grave veldt
#

i wouldnt mind decreasing deinos hunger drain allows for better ambushes if your hunger goes down slowly

#

i really do think they need to increase food values tho

#

hopefully the gore update switches that up

dense wedge
#

like ffs there is a pack or herd up ahead i hear their cries, correct place, but they arent coming, bad timing

frail bobcat
azure hinge
#

i mean rn you just have to eat every ai you see and know the spawn spots if u want to make it easier on yourself

#

you wont survive by hoping something comes to the water

azure hinge
#

no one dies from hunger as deino

#

and the ones that would just cannibalize, so no it doesnt really do anything

frail bobcat
#

TheFlyingSun does

#

And a couple people that complain

dense wedge
#

im not dying from hunger i just dont want to be close to starving 24/7

azure hinge
#

cause they are probably new to the map entirely

#

why do you want to punish people for not knowing ai spawn points and camping them?

frail bobcat
azure hinge
#

like thats not the point of the game

dense wedge
azure hinge
#

yeah utahs dont give u any food

frail bobcat
azure hinge
#

dont even follow utahs not even adults give u food

#

ur better for hunting ai fish > utah

#

and most ai fish will spawn near west waterfall just underneath

#

then also the 2nd waterfalll just underneath it going to central

#

then also by the water drain all the way west where the river starts there

frail bobcat
#

If you say so

azure hinge
#

those are all big spawn points for ai fish

hollow canyon
#

I don't remember ever having an issue sustaining Deino - mind you, I haven't played it on update 5 so far

frail bobcat
hollow canyon
#

has its hunger rate been tinkered with or something?

azure hinge
#

nope

hollow canyon
#

Then idk what the issue is

grave veldt
azure hinge
#

the issue is people dont like killing ai fish

hollow canyon
#

I will grow one and see how hard it is to keep it well fed but I expect myself to be running around on full food most the time as I usually do with Deino

azure hinge
#

well if u do it try and do it without eating ai fish

hollow canyon
#

why in the world would I not eat AI fish?

#

What kind of absurd idea is that?

azure hinge
#

because people when they get full grown want to eat something that is a bigger meal rather than just killing ai fish and afking

hollow canyon
#

I don't eat AI fish that much when fully grown, I was speaking more so about growing

#

I thought you wanted me to grow eating just other players and that's not very realistic

azure hinge
#

o no not really growing

hollow canyon
#

living as a full adult without fish... idk, never tried completely avoiding fish but I generally eat mainly other Deinos

azure hinge
#

just saying there is a lack diet per say for deino to be sustained besides eating ai fish

dense wedge
#

nah we are talking about when you are 100% to keep your hunger full you need either an adult stego or deino or multiple smaller dinos

hollow canyon
#

I play deino just to kill other Deinos

azure hinge
#

LOL

#

thats boring

#

thats free kills basically killing ai fish

hollow canyon
#

Idc to even go for terrestrial animals most of the time, if I have the choice of killing a Tenonto and another Deino I will go after Deino 10/10 times

dense wedge
#

i mean duh deino will full you unlike a teno

hollow canyon
#

food values are kind of scuffed for carnivores in general tbh but

#

with Deino specifically I just don't see why anyone would even go for drinks where Deinos are, interacting with them is just atrocious all around

#

you either clap a Deino if you're a stego or you effectively die in a split second

#

Deino's just an atrociously designed playable all around

#

anything that you win against by avoiding it and not interacting with it as most of the roster is just a bad playable

azure hinge
#

thats kind of what we were saying.......

dense wedge
#

he got released too early

azure hinge
#

just reworded everything we said

hollow canyon
#

yea well I don't disagree with that

#

oh yea Deino was released waaay too early

dense wedge
#

no tug of war only stego can keep him at bay yet a deino cant really hunt him

hollow canyon
#

I said it when they were working on it back in U3

#

to be fair - even if tug of war was in the game Deino likely wouldn't be doing too well vs Stego

dense wedge
#

the rest of the roster is too small to stand up to him anmd they cant really sustain him unless there are 30+ drinking water

hollow canyon
#

I'd genuinely just rework this animal back to what it was meant to be

#

a mid tier carnivore with a tug-o-war mechanic and a reasonably mobility on land

dense wedge
#

i would simply use ai dinos, larger ones to make his gameplay slightly better instead of eating only fish and occasionalyl deinos

hollow canyon
#

old 5-6t Deino would've been so much better than this fat slug

azure hinge
#

i thought that they intended deino to be an apex from the start?

hollow canyon
#

no

#

old roadmap had it labeled as a medium carnivore

#

it was meant to be a medium carnivore for a long long time

#

until the community started screeching that they want the biggererer, fatterer Deinosuchus

#

and we ended up with this useless piece of garbage

#

with a low biteforce, atrocious mobility

#

its size literally working against it with how it is designed

#

as it limits where it can attack from

#

since its body is so fat it has less areas where it can hide and ambush people from

#

just a horrible design all around

azure hinge
#

i mean it got nerfed like 3 times before it turned into garbage; before it was land tank that just killed everything that got close

hollow canyon
#

it got nerfed like once

#

where they gutted its land speed and gave it the alt bite cost

#

Idk if the dehydration rate was another nerf or if it happened some other time

#

just noticed it being really fast some time in update 4

#

or 4.5

#

buff its speed, decrease its weight and hp, buff its water-time and force it to go on land and it would immediately become a much more interesting animal that actually has more effect on the game than just "oh, there's water there, I'd better go somewhere else because that spot is too deep and I can lose all my progress if there is a Deino sitting there"

dense wedge
#

tbf thats his appeal, to be an apex water predator

hollow canyon
#

it's not going to be one

#

it's not meant to be one

solar lodge
#

i feel like once a mid carnivore gets added that can take on stego all complains about deino will vanish

dense wedge
dense wedge
hollow canyon
#

it's only an "apex" because it's by far the largest carnivore in the game

#

it also gets clapped by Stego as it was said it would be

dense wedge
#

its apex because there isnt anything (well apart spino) to contest in water

hollow canyon
#

the devs have also outright stated that Deino's best choice against Spino is to swim away from it and do so fast

solar lodge
#

btw deino is not an apex ppl need to accept that

hollow canyon
#

Spinosaurus is meant to be the water apex

dense wedge
#

duh mate like i said apart spino

hollow canyon
#

Deino is an aquatic small game hunter that punches down and oneshots animals much smaller than itself

dense wedge
#

he isnt small game hunter dude

#

he is feeds on mid sized dinos

hollow canyon
#

mid sized dinos are all much smaller than him so yea that makes it a small game hunter - it hunts things significantly smaller than itself, it punches down, it doesn't try to go after something its own size

#

I mean it can try but it trying that is how you get all the people screaming about losing their Deinos to a Stego

#

old Deinosuchus was meant to be quite a bit smaller than the current one, its size was increased some 3-4 months before the release of update 3 iirc

dense wedge
#

My dude deino fed on dinos the sized of parasaurolophosaurus (i hope i spelled it right)

hollow canyon
#

There is no parasaurolophus in the current game and when it gets added - it might just be too large for Deino to go after

#

Deino irl is irrelevant to Deino in the game

#

idk why you're even bringing it up

dense wedge
#

ofc there isnt, im just saying that he isnt meant to feed upon only smaller dinos

hollow canyon
#

it IS meant to feed only on smaller Deinos

dense wedge
#

based on what dude?

hollow canyon
#

it can't kill something larger than itself or its own size

#

based on its mechanics?

dense wedge
#

IN GAME OFC HE CANT ITS A VIDEO GAME

hollow canyon
#

Yes, and it's the game's balance feedback channel

dense wedge
#

but since devs try to somewhat recreate dinos that once existed

hollow canyon
#

no?

dense wedge
#

like i said SOMEWHAT

hollow canyon
#

They do the most random things ever with their designs in this game

#

that's just your interpretation

#

they do with those animals whatever they feel makes sense for them and their vision

dense wedge
#

whatever mate, deal with it deino hunted larger dinos and this iteration is meant to hunt larger dinos than utah

azure hinge
#

this conversation got real weird

hollow canyon
#

I don't think you're exactly grasping what I'm saying

solar lodge
#

in the future they might increase it's grab weight to let it prey on more dinos but as it stand if any dino is above 4tons it can't be drowned

hollow canyon
#

I'm saying that Deinosuchus in the game is meant to hunt animals SMALLER than itself, it can't grab anything larger than half its own size

#

it's literally a small game hunter by that very definition it performs awfully against animals its own size

#

Stego butchers it in a 1v1

azure hinge
#

its however the devs want to make deino

#

why do u say its a small game hunter

hollow canyon
#

it hunts things smaller than itself

#

it punches down

azure hinge
#

yeah cause currently it is the largest animal by far

hollow canyon
#

it does woefully against animals even its own size much less larger ones

#

it performs awfully even against Stegosaurus which isn't even quite that large

grave veldt
#

smaller deino would be a lot better ngl

azure hinge
#

the only thing around equal is a stego which is an ungodly strong dinosaur that could take on t rex probably with its kit

hollow canyon
#

how do you think it would do against a 10t or however big Spinosaurus or a Triceratops?

azure hinge
#

stego is large

#

its almost the same size as a deino

hollow canyon
#

Stego is still smaller than it unlike apexes-proper

dense wedge
grave veldt
#

imagine deino trying take on trike

hollow canyon
#

^

grave veldt
#

6 tons deino is a much better fit for the animal i thought we were getting that but we didnt

hollow canyon
#

literally imagine what would happen there, Deino would get absolutely obliterated

grave veldt
#

trike is quite possibly the worst target possible as its main area of attack is directly pointed at u while its drinking

hollow canyon
#

Stego is ALMOST the same size as Deino yet its smaller and it's still completely and absolutely outside of Deino's range

dense wedge
#

i dont want him to hunt trikes i dont expect him to hunt trikes

hollow canyon
#

it's not even particularly large for an apex and it drags Deino through the mad

azure hinge
#

thats cause they nerfed deino to the ground cause for whatever reason they didnt want him to be strong

#

im so confused what you are trying to say other than deino shouldnt be a big dino

#

but it is a big dino so what youre saying isnt happening

dense wedge
frail bobcat
azure hinge
#

they wont go back on everything they did to just make it smaller for only you

hollow canyon
#

Stego wins against Deino specifically since update 3.75 when they tinkered with the locational damage and increased the hp pools of both

#

prior to that you could clap Stegos as Deino

#

I've done it myself multiple times

azure hinge
#

yes

hollow canyon
#

but that wasn't intentional

#

the devs said before Deino was even released that Stego was meant to have the upper hand against it

grave veldt
#

quite frankly mid tier packs should be stegos main weakness

azure hinge
#

i mean what really killed deino was the alt attack stam drain

#

ruins it for any fighting on the equal weight

grave veldt
#

even if alt attack costed no stam right now stego would still win easily

solar lodge
#

what kills deino is ppl trying to hunt on land with an aquatic predator

azure hinge
#

i mean it would still win but it wouldnt win as bad 100% not as bad as it does now

dense wedge
#

yeah its almost as if no one comes to rivers to ambush and drown them

azure hinge
#

@solar lodge thats not what anyone here is talking about

#

plz troll someplace else

grave veldt
#

only stego can feasibly kill an adult deino

solar lodge
#

deinos can survive just fine they dont need a size increase

hollow canyon
#

yea cause noe one is insane enough to risk their whole progress be lost to a single right click, stamina drain on alt bite is also irrelevant, it's literally just the increased hp pools of both and the changes to hitboxes

azure hinge
#

i mean im not saying full on no stam alt attack

hollow canyon
#

if neither of those changes were introduced Deino would still be clapping Stegos

azure hinge
#

i just said its a crazy amountof stam drain that makes it hard to fight anything that might require that type of fighting

hollow canyon
#

I agree that the stam cost on the alt bite is too high btw

#

I just don't think it would help Deino vs Stego

azure hinge
#

yeah stego would still win

grave veldt
#

alt attack costing stam is perfectly fine i just wished deino was a bit smaller around 6 tons, had ok land speed and the 500 dmg bite would actually work a lot better for it

hollow canyon
#

Just give us Deinosuchus rugosus that we were supposed to get, a much healthier animal for the roster and one that the 500N bite would actually make sense for

grave veldt
#

^

azure hinge
#

i mean idk i doubt they will change its weight at this point, i think they just are putting deino on back burner while they work on everything else

#

it just sucks for anyone playing evrima

hollow canyon
#

they could absolutely change its weight

azure hinge
#

im saying i doubt they will

hollow canyon
#

they've changed weights and sizes of animals before

azure hinge
#

im sure more people would want it bigger than you think

#

the game isnt just us 4 people

hollow canyon
#

I don't doubt that but the devs don't really care what most people want

#

they've made that clear on multiple times

dense wedge
#

yeah true about that

azure hinge
#

i think they made it big because people wanted it

hollow canyon
#

yes they did

#

that was hyping people up when the animal was about to be released

azure hinge
#

and honestly they just have a lot on their plate

hollow canyon
#

it's already released - its size is now not that relevant

azure hinge
#

and then a lot of voices and you cant accommodate them all

solar lodge
#

gore might make deino life easier who knows

hollow canyon
#

I mean, don't get me wrong - I don't care all that much whether they make it smaller or not, I think it would be healthier for the game if it was as they first intended it to be but it doesn't impact the game to a large extent as far as I'm concerned

azure hinge
#

yeah i mean there is a lot to coem thats why i said they just have deino on back burner right now it seems like

hollow canyon
#

it's just bizarre that the current Deinos have to bite one another that many times, it's absolutely untouchable to every animal in the game that isn't a Stego or another Deino, just all around a bizarre design, a smaller crocodillian would've been a much better fit

azure hinge
#

they nerfed it to get rid of land gators because too many people complained and then kind of just left it

#

yeah it is weird

hollow canyon
#

true they did nerf it to get it back into water which is a really bad move all around if you ask me

#

Deino SHOULD be on land

#

not all the time but every now and then

#

it should be encouraged to go into the areas where it can be threatened just like the terrestrial animals have to go into its environment every now and then

#

it also shouldn't be absolute fodder there

azure hinge
#

i mean you know they stopped thinking about deino when they put turtle on its diet but cant survive outside of fresh water long enough to eat a turtle

hollow canyon
#

I'd personally probably prefer if Stego was made slower and had a lower run-time while Deino ended up faster and with a higher stamina pool

#

e.g. Deino back up to 24.4km/h

#

Stego down to 20km/h

azure hinge
#

yeah stego always seemed a little fast to me

hollow canyon
#

make Deino faster, decrease its water drain, give it more stamina

azure hinge
#

idk deino though

hollow canyon
#

force it to travel between different water sources

azure hinge
#

no idea what direction to really go with him cause he gets too on land again

hollow canyon
#

was meant to be faster

azure hinge
#

and then people will freak out all over again

hollow canyon
#

Deino should HAVE TO go on land

azure hinge
#

yeah but they nerfed him specifically to get him off land

hollow canyon
#

rivers should be gone, or at least they shouldn't lead from one body of water to another, most of the bodies of water should be lone-standing and Deino should have to travel on land between them

azure hinge
#

no one wanted land gator thats why they did it

hollow canyon
#

being a 5-6t croc it could put up a hell of a fight against anything

azure hinge
#

i mean i agree i hate the river channel system

hollow canyon
solar lodge
#

the thing is they hardly get a middle ground, once deino were on land killing everthing even on open plains now they are doomed out of water, seems they can only go on extremes

grave veldt
#

Land gator right now isn’t good because deino has 8 hp

hollow canyon
#

they weren't killing everything on land, they were strong, absurdly strong but

#

I think if they were somewhat nerfed they'd be very much killable

grave veldt
#

Smaller deino wouldn’t have such hp to just tank anything

hollow canyon
#

well it would still a hell of a health pool

#

and with the low biteforces it would be REALLY hard to kill

#

but with enough harassment from smaller animals

grave veldt
#

It would of course but at least it would actually have some threat to it

hollow canyon
#

you could kill it since it can't just do a 180 and get back into the water 20 yards behind it

solar lodge
#

a great buff to deino would be able to grab things it's own weight if the dinosaur is swimming

#

i mean with no land to hold on to you can get dragged really easy but idk how hard that is to code

frail bobcat
solar lodge
#

how would tug of war work i have no idea, is it like button mashing or anything like that?

hollow canyon
#

@wet sleet The issue you're mentioning there basically boils down to the hunger pool remaining constant throughout the entire growth. That isn't how it worked in legacy and it was for a good reason. Fully grown animals should worry about hunger much less than those that are just growing up.

wet sleet
#

Yes, it's basically a main source of afk growth right now. Hunger doesn't technically stay constant though, because you fill up quicker. I am not sure how it is actually implemented but there are fixes for both a amount/capacity based system and a input/drain based one.

hollow canyon
#

what changes is how much food you have to intake

#

it drops just as fast at every point though from what I've noticed

#

so basically e.g. a fresh spawn Carno has to eat only some 50kg of meat that lasts it 45 minutes, meanwhile a fully grown Carno has to eat some 2t that last it... also 45 minutes

#

that's more or less how it works right now

wet sleet
#

Which means the hunger system is incomplete and lacks crucial elements that legacy had.

hollow canyon
#

yea, that's pretty much true, unfortunately fixing this requires some serious work with the numbers

wet sleet
#

It shouldn't be that hard. You could either increase both capacity and drain as you grow or simply tax the player on every growth step.

hollow canyon
#

it isn't

#

very many things in terms of numbers aren't hard

#

and yet...

wet sleet
#

The hard part is picking the right numbers.

hasty coyote
#

I really hope they find a good balance between current hunger and never needing to worry about hunger.

The main thing I want is more competition (especially with herbivores), but not to the extent that missing out on one body/fruit is a death sentence.

hollow canyon
#

yes that's the "hard" part but it really only means that you have to calculate how they will work every time you set them up, if you just throw them based on "I feel that should be alright" then well, we get ST diets where you could never effectively keep a perfect diet up or the infinite stamina juveniles

wet sleet
#

I think the adult Utah has a decent balance.

hollow canyon
#

or whatever other example of Evrima playing fast and loose with the numbers to the detriment of the balance

#

and design

hasty coyote
wet sleet
#

In terms of food supply. You need to worry about feeding yourself (unlike herbivores) but don't have to stress about it like Carno.

#

60 minutes seems like a good hunger time for Utah and the input from food doesn't feel bad either.

hasty coyote
#

havent played many carnis often, so I cant really say. But all I know is that there are a lot of people complaining of starving to death, especially carnos

wet sleet
#

Carno is 4 times the size of Utah but only has 45 minutes. You got notably less time to find notably more food. Which doesn't leave much time for other things.

hasty coyote
#

however, idk if this is just people being bad, ai not respawning correctly, or an actual issue

hasty coyote
wet sleet
#

I think they should use Kleibers law for hunger drain (with capacity being proportional to your mass). This way Carno would require ~3 times the food per minute but able to store ~4 times the food compared to Utah. Which gives it more time (~85 minutes).

It also scales nicely to other animals (unsurprisingly, as it is a model for real animals) like a 9t Rex requiring ~9.5 times the food of a Utah with just over 2h of hunger time. Those longer hunger times would allow you to actually look for the increased amount of food you require without simply starving from bad luck.

hasty coyote
verbal owl
#

@golden coral why you put a cross on the balance feedback about utah pounce ? i genuinely wonder

wet sleet
#

And back to juvie growth: Hunger drain actually is significantly faster for hatchlings, so the system is probably not even incomplete just lacks the proper parameters/curve.

golden coral
# verbal owl <@175015945360769025> why you put a cross on the balance feedback about utah pou...

Because I believe that bucking should be the primary and most effective "counter" to a pounce. And as such, in pretty much all cases, a utah should be off the moment the target starts bucking, not have time to inflict bleed before getting off. Way I see it, you would want to first drain the targets stam with clever plays, before pouncing (in the case of it being a target you can not pin). I firmly believe that utahs should be harassing a target down before pouncing by baiting or otherwise making the target use stam, or wear it down over time by forcing it to repeatedly buck (all of which does require at least a partner, if not a pack, depending on the size of the target).

#

Quick question, does pachy have one or two slots?

verbal owl
hasty coyote
# verbal owl <@175015945360769025> why you put a cross on the balance feedback about utah pou...

I was about to talk to you about that too lol: making utah have a longer pounce means it deals even more bleed to a pachy.

I am actively trying to find someone else to test the numbers 100%, but last time i gout pounced I immediately hid and stood still and crouched. That dealt basically exactly 30% of my bleed. So a single pounce does that at minimum. another time, i got pounced and was running into the forest for a good min or 2 then sat in a bush, that dealt 55% of my bleed.

So, roughly, a single pounce does almost 1/2 of pachy's bleed. That means a single pounce cripples pachy's ability to fight back and puts it on the timer. Meanwhile pachy only deals about 1/5 of utahs hp with a charged ram, and has to hope to get a leg break to see the same effectiveness. Or it can alt attack for even less damage than utah's bite (60 vs 65).

golden coral
# verbal owl idk tbh

If it has two, then I would argue that the ideal is to get both of you on before it can react, that could and should add up for buck, both costing the target more, and maybe make it drain a bit slower for the utah, so it rewards a pair or pack that plans out their hunt and attack with some strategy and tactic behind it.

hasty coyote
#

a double pounce on pachy is instant death

golden coral
#

I'd like to see utahs be more rewarded for well, being the entire group, rather than taking turns one at a time.

verbal owl
golden coral
# verbal owl Yeh but you're making shortcuts rn ... I also think utah shouldn't remain on tar...

Not sure what you mean with "making shortcuts"? You asked me why, and I tried to explain. To me bucking should no doubt be the most effective tactic vs the pounce itself, rather than using terrain of some sort (using terrain is fine to cut off attack vectors and similar, to counter numbers, but I disagree that it should be a "pounce counter", except maybe if you do the whole run at full speed to knock something off (and you should have to be running, not just rubbing the utah off by hugging a tree or rock).

hasty coyote
azure crescent
#

Pounce a pachy for atleast 3 secs: dead pachy

verbal owl
golden coral
verbal owl
golden coral
hasty coyote
azure crescent
#

How much damage does alt swing do again?

hasty coyote
verbal owl
azure crescent
azure crescent
golden coral
#

Sounds okay for 1v1, especially if two utahs can shred a pachy rather efficiently. If you see one utah, you should always wonder where the rest of the pack is honestly.

azure crescent
#

Indeed, but for 1v1 the utah should be the one worried

golden coral
#

We need a bit more of the whole JP attack from the raptor you didn't even consider were there in the first place!

#

And we need a better roster for the utahs really. Not ideal when everything except dryo is meant to be a nightmare for utahs to go up against.

hasty coyote
# verbal owl Not sure about that, alt attack is already really effective on utah : 1 alt, the...

the thing is, that utah is only done from that if its alone and not desperate. not to mention 3 utahs can almost face tank you because pachy lacks the damage and stam to kill them all, 2 can bait a few attacks then just go in and win. Or just pounce pachy once and completely screw it from fighting back effectively.

Plus, lets take both their attacks at face value
Utah: deals roughly half the hp and forces the pachy to limit movement
Pachy: deals 1/5th of the hp and forces the utah to limit movement (or maybe a blind if they are lucky)

verbal owl
verbal owl
golden coral
#

If we look at things, then carnis do tend to be more popular, so it's probably more likely to find utah groups than pachy groups. At least unless pachy goes back to being great for hunting (because since when do anyone play herbi to well, be a herbi in this game).

hasty coyote
#

Essentially, what I'm getting at is that pachy lacks the damage that utah has, so its in a disadvantage in a fight it should have an advantage. However, I want this damage pachy lacks to go to something other than ram

verbal owl
hasty coyote
verbal owl
verbal owl
golden coral
# verbal owl agree on that, I love playing utah, but every dino rn (except deino really) can'...

Hm? Did you mean it the other way around? Or am I misunderstanding. I was thinking utah needs some stuff like galli, maia, diablo, and so on. Animals that are less about "I will beat you up" like pachy is meant to do or just.. well, ideally stegos would be pretty untouchable due to their tail reach and all that, and then you got carno who's the critter meant to hunt utah and pachy sized animals and should be one of their main threats. And tenos are also quite the brawler, with a good assortments of attacks to fight back against things their size. And oh yes, deino that's untouchable to anything but another deino or stego in specific locations. So utahs could do with something that isn't really meant to beat them up.

#

If there's two utahs, a solo pachy should have the disadvantage I think, if there's three utahs, the pachy should pretty much die, though it might be able to take one utah with it.

hasty coyote
verbal owl
hasty coyote
#

it literally lacks the stamina to kill 3. iirc, you get 15 rams with full stam, exactly enough to kill all 3. But you're not going to be able to hit every ram without moving. and a single pounce cripples your stam.

golden coral
# verbal owl I actually meant it this way ^^ solo utah is ok, but utah __pack __currently is ...

Ah, well yes, that is true. Which is weird, but it's probably because currently things aren't really balanced (mostly cause utah pounce finally works, but there's no balance adjustments from there, despite there being balancing done before to help the utahs out when pounce did not work). But true, utahs are really good right now, in some ways better than they should be considering the roster. If you think on some of the ones I mentioned, I do wonder how they'll hold up against current utah (most likely not good at all, since they are all more vunerable in general to things like utah).

golden coral
# hasty coyote no, but it should at least have a chance to win if it can abuse the terrain corr...

I don't know honestly. Sure, if you do disappear into the forest and make it dangerous for the utahs to follow due to lack of proper visuals on you and all that, but honestly, three utahs should pretty much mean death for the pachy. Three utahs is where it should start to be okay to take on a teno or carno, who are both tougher than the pachy, and both capable of fighting back quite well (well, teno at least, carno slightly less so).

hasty coyote
verbal owl
# hasty coyote utah also has the higher agility and movement to compensate. Pachy has a hard ti...

Yeh cuz it's 1-3 hits away from death ^^ it better has high agility. Pachy shouldn't bet on agility but strength (against utah), which is something it does really well i believe.

  • pachy does instant damage at stamina cost whereas utah needs time on top of that to match the same amount of damage. And in a hunt, or in the game in general, the longer you take, the more dangerous it is (backups coming, other predators, etc.)
grave veldt
#

Takes 5 charged rams to kill a Utah right

hasty coyote
grave veldt
#

That’s quite a bit ngl

hasty coyote
grave veldt
#

Seems pretty high for a Utah honestly

verbal owl
hasty coyote
grave veldt
#

^ yea I agree with this

verbal owl
#

that was nice talk anyway, cya for the next one maybe :p

hasty coyote
#

well cya then

verbal owl
hollow canyon
#

I don't think Pachy should be having much of a chance of dealing with 3-4 Utahs that just sounds insane

#

if there's that many Utah - you'd better avoid them, you have no right of winning that fight tbh

hasty coyote
# hollow canyon I don't think Pachy should be having much of a chance of dealing with 3-4 Utahs ...

to me, 3 would require the utahs to have a skill issue or pachy to have VERY favorable terrain that the utahs don't know how to deal with, so like 90-95% utahs win. 4 is just death tho. I was mainly saying that because pachy lacks damage to effectively deal with utahs, so buffing its damage would make killing 3 a possibility, since rn you would not have enough stam to kill all them, so they can just face tank you.

hollow canyon
#

No I'm saying that if 3 Utahs struggle with a single Pachy that should mean that either they are playing blindfolded or there's some issue with balance. Pachy should not be taking down 3 Utahs.

#

Just like Tenonto should not be taking down 3 Carnos

#

if you're that badly outnumbered you should be just dying

hasty coyote
#

yeah, your "average" group of 3 utahs should not struggle with a pachy, if they hit a pounce, the pachy is screwed unless it manages to escape somehow

keen plover
#

I agree that it takes way too many hits to kill a utah. Although pachy in a good area can defend itself from 2-3 utahs easy.

#

Issue is how irrelevant body fractures are. That's the main fracture you'll deal to a utah - yet they can still fight you and keep you up. Yes 2x stam cost, but they don't really stop things from fighting 🤔

#

Fish is bugged iirc. You are actively looking for ripples?

#

You could also go to the beach and find AI there

#

Or scavenge off kills around center

hasty coyote
#

or go to the swamp and trash pit for frogs

#

you have plenty of options for food: skimming under flying fish to catch them, hnting frogs, hunting chickens/rabbits (i cant remember which is on their diet), scavenging player bodies, or just heading to the coast and eating the seaturtles.

#

well most of those are not on the diet of other carnivores, and ptera can hunt things, you just need to know where to look. Plus, thats like saying "why play anything else other than a rex because its bigger and stronger?" Ptera has very unique gameplay with the ability to fly, hunt small ai and babies, and you can go snatch hatchlings and 1-shot them.

#

You said you don't know why people play ptera, so i'm just giving you lots of options for stuff to do that people enjoy. If you dislike ptera, then don't play it

#

sorry, my mistake then, still doesnt change what I said much

#

don't know where all their messages went, but now i look crazy lol

fringe surge
dusky surge
#

i dont think thats a very good idea

fringe surge
#

I'm just spitballing but I think it could work

#

If you run out of stamina in the first place you're already fucked, a small cost won't effect good players much, but would make people take stamina management more serious

dusky surge
#

bites are a universal attack and i think making them take stam will make them quite clunky and annoying. Honestly, I'd RATHER have body fractures make bites take stam

#

The bite is the last tool of defence when you're out of stam

fringe surge
dusky surge
#

ehhh

#

that just sounds lame tho

fringe surge
#

*atm

#

Carno vs carno is just bite spam if one doesnt charge the other

#

Same for utah but pounce makes it more fun

#

And deino......... we don't talk about that.

#

Ptera PVP is rare but weirdly fun

#

If you want carnivores to have more interesting gameplay styles then I think making bite not the optimal choice in most situations should be considered

#

In real life, biting isn't the optimal choice all the time.

keen plover
#

Carno would be out of stam quickly if bite costed stam though

fringe surge
#

I'm picturing really low cost though

#

Enough to make you manage your stamina more

keen plover
#

Carno already manages stam tbf.

#

Charge takes a bit of stam

#

also if a carno is low on stam, it's kind of screwed. It already has garbo total stam

#

Nothing wrong with lmb fighting imo anyway

#

You could give carno some other attack to make fights interesting instead. Some 4th attack or replace its terrible alt attack

verbal owl
#

carno alt attack could grab the prey and act like a pounce. It'd be way more interesting than the current one (i never get to use it)

dusky surge
#

i dont think carno needs to act like a brawler or grappler tho

somber sphinx
#

A grab attack like a latch would fit better for brawlers like cera, Alberto and so on

verbal owl
#

idk, but it feels like an attack is missing (charge attack is really weird imo even though I think it should benefit from its running ability to make alt attack)

stray venture
#

I think carno attack wise is fine. Yeah its simple but is that a bad thing? Its a good starter dino much like how utah was in legacy. While I agree it could seek some more improvements there is not really anything else you can add without reworking it. It just uses its speed to ram something then bite the shit out of it and honestly im okay with that. There are bigger fish to fry anyway when it comes to balance and things that need more attention to their kits like dryo, utah and deino to some extent.

verbal owl
dusky surge
#

idk, i feel carno should be simple honestly (also giving it too much combat drives it well into brawler territory)

slim dragon
#

Alt attack (or alt RMB) being a headbutt with low damage and low fractures but heavy knockback would be nice for carno to not go into the "brawler" niche but instead be able to give itself some breathing room and possibly escape for small threats like a pack of utahs

mellow zenith
#

Im pretty sure stego and deino current power are "balanced" around the current roster, that's all

frail bobcat
#

Because then its kinda easy to kill pachys because they are slower than the carno, it would just fracture them and easy kill

slim dragon
#

Yeah fracture isn't necessary honestly
But on the other hand I feel like a lot more attacks in the game should have fracturing potential
But that would need the implementation of fracture severity levels

neat forge
#

@karmic lynx and @sick lion spelling some facts there

primal harbor
#

Utah's entire niche is to take out things bigger than it, I genuinely think that Utahs should win a 3v1 vs a Carno, maybe even a 2v1 with the same skill level, because the instant you put another Carno into the equation it makes everything much harder since they can bite the Utah's off each other during a pounce and you gotta get 5 or more Utahs on the scene to take them out without too many deaths

#

I would make the bite not do TOO much so it actually struggles with smaller things that are fast because that is more Carno's/ Cerato's niche and it would be harder for the Utah to pounce it

#

cuz I do think Utahs are the key to the current Stego problem they just haven't executed it right

#

anyone has any thoughts?

golden coral
#

3v1 utahs vs carno should be similar to 3v1 utahs vs teno, the utahs have the clear advantage but might still lose one or two depending on how they play. 2v1 should be a decent advantage to both carno and teno. As for utahs being the thing to fight stegos, no. Stego should not be a utah target at all really, barely a touch above anky as far as good choice of target goes. What we need is to get something like maia or diablo or galli in, so we can properly see how utah works vs things that have no good way to fight back and/or aren't as agile as pachy.

#

Carno is supposedly meant to hunt things around utah size and slightly lower/higher, so while utah is meant to hunt bigger things, carno would be the exception there. Allo would be a better target for utahs, since it's, as far as I know, not meant to hunt smaller stuff, and as such, would be less capable of handling said targets.

hollow canyon
# primal harbor anyone has any thoughts?

I disagree completely, I think Carno should be heavily favoured against Utah because hunting Utah-sized animals is supposed to be its specialty. Carno performs woefully against animals larger than itself and is very mediocre at best against animals its own size. Utahs perform well against... well pretty much everything aside from Deino. They can go against things bigger than themselves, smaller than themselves(they actually instagib those if they can ambush them with the pounce). There's 0 reason why they should perform well against an animal that's supposed to be specialised in hunting them.

primal harbor
#

that is fair

#

Carno having more of an advantage in that situation make's sense since it is its niche

sick lion
#

@hollow canyon carnos are specialized to hunt prey the size of a utah, yes that's true and it is. that's why in 1v1 the carno has the advantage. but carno is definitely not specialized to fight against multiple opponents at once. so everything is as it should be.

primal harbor
golden coral
primal harbor
#

yes a 2v1 teno should have the advantage

#

but I am more thinking if they are at the same skill range 3 utahs almost sealing the deal

golden coral
#

This is why the whole concept of just looking at things as "small game" or "large game" hunter is a bad idea. Because you're not taking the specific critter into account. Look at kentro. Sure, it's "small", but well, compare charging a teno vs charging a kentro for a carno. One looks like it'd be a lot worse to attempt that on, despite not being vastly different.

#

So while stego is no doubt large game, so is deino, or spino or any of the others. I would imagine utahs can't get a spino half as well as a rex due to spino just going into water and slapping them with it's actually useful arms.

primal harbor
#

to be fair when I am saying large game for utah I am more thinking more of things without specialized defense

golden coral
#

So it's more so "teno or carno will lose 3v1, but not without the utahs losing one of theirs too", more or less.

primal harbor
#

so para, diablos, stego, most of the hadrosaurs is more what I have in mind

#

yeah that is fair

golden coral
# primal harbor so para, diablos, stego, most of the hadrosaurs is more what I have in mind

Except stego, I'd say you got it right. The reach and flanking of the stego would be the specialized defense. It's not just armor, spino has the arms and water, deino has water + bleed resist. It's more so to me, is this animal something that has easy to access flanks to pounce on. If yes, good target, if no, bad target. Deino "technically" has open flanks, if it's on land, but well, a deino on land is taking that risk. If it's near water, you're just not going to get it.

#

Ceratopsids and hadrosaurs should be the main prey, since the first is rather specialized in taking things head on, but restricted otherwise, and the second.. well, it's a hadrosaur, not quite sure what defenses those have except sheer bulk in the case of a shant really.

round loom
primal harbor
#

well with stego even with the back half not being as viable the rest is still completely fair game, when I say specialized defence I mean specialized defence EVERYWHERE, like anky or kentro

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you just have to go from a different angle

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without the tail it would be the exact prey strategy as a hadrosaur

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but a Ceratopsid you just don't go for the front half, it is the same way but a different side

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both of them belly works, just one you can go more for the shoulder area and the other you go for a thigh area

hollow canyon
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Overall on the current patch I wouldn't bother with Carno, I've grown one and it all around felt like a waste of time compared to Utah.

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Utah performs better vs... pretty much every animal aside from pachy maybe

primal harbor
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nah they nerfed pachy so even then utah is on top

hollow canyon
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and well Deino but Deino doesn't care about either Carno or Utah as it murders them both with ease

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Nah, Pachy can defend itself from a Utah decently well, I think it might be the only animal where I'd rather be a Carno than a Utah

primal harbor
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fair

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but I do think making carno have more bleed was a bit much when they made the pounce be more consistent

golden coral
# primal harbor without the tail it would be the exact prey strategy as a hadrosaur

Exactly, without the tail. But since stego can cover it'self all the way up to the side of it's neck really, there's not much of a "front" to go for. If we had full tail control, you might even be able to just hit the utahs on you, both the back and front one. Stego had really good reach on that tail, while kentro is just a porcupine you're better of not touching. The difference is that a ceratopsid can't "reach" much more than the side of it's neck, a little bit "backwards". I know someone once said stego is just backwards trike, or if it was trike being a backwards stego, but that's just not true. Ceratopsids have attack in front/side, stego has attack over entire flank from tail to neck more or less. If stego only did have an attack behind it, then that argument would make more sense. (I know it wasnt said seriously but people sometimes seem to think that stego just had reach behind it, just like trike has in front of it, while stego really should have the entire side, compared to lets say a sauropod that does "wiggle" it's tail more or less only behind it. (at least the ones we have in game do).

primal harbor
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then the AI is fucked so carno never has proper diet and or starves to death

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this update is kinda a triple whammy to carno

golden coral
# primal harbor but I do think making carno have more bleed was a bit much when they made the po...

Maybe, maybe not. The issue is that every change really needs to be tested on it's own. There's still that issue of doing too much at one point when it comes to balance changes. I doubt the bleed change was needed with utahs proper pounce, so at the very least, things should be put back to just having the fixed pounce, with no other change (we also got that weird buck cooldown for.. god only knows what reason really).

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@analog mirageDid they change the recovery for being bucked off too?

primal harbor
analog mirage
golden coral
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Not that it really matters, no utah that plays in any way with a braincell would ever get bucked off, or even knocked/rubbed off. :p

analog mirage
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What I think actually happened is the animation was just sped up a bit so it was for both parts

primal harbor
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but I do think if Utah's balanced for Ceratopsids and Hadrosaurs it would still be going after stego even if it is a bit more high risk

analog mirage
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The bleed on Utah is fine, as long as it’s not risk free pouncing things it’ll be fine

primal harbor
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well the issue is that the new pounce kinda makes it more risk free is the issue, you latch on anywhere then you teleport to the side

golden coral
# primal harbor that is fair, but I do not think stego can reach that for to really get anything...

And yeah, if we had proper pounce "slots", and not this "pounce anywhere, get on just fine" then it'd still work quite well, since the reach would make that far more difficult and dangerous vs pouncing a trike or a para. I don't know exactly how well a stego could reach, but I've heard that it was surprisingly flexible in that aspect. On the other hand, stego could not run irl for some reason. (I do want a better running anim and I'd be fine with making it a touch slower too, just give us good trots in general for travel, for all critters).

primal harbor
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I do agree with that

analog mirage
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Another issue is being able to do it from the tail/head

Tail pounces shouldn’t do much bleed at all and head pounces maybe a animation to climb/cling somewhere onto the back or head depending on the height and size to not make it wonky. But if you pounce somethings head a bite should take priority as you are risking going into someone’s face

golden coral
# primal harbor but I do think if Utah's balanced for Ceratopsids and Hadrosaurs it would still ...

It would, just like it would go after a deino on land, or a spino. It's not "they can't hunt this", but rather "this is 90% risk of death in the engagement" vs "this is only 70% risk of death".. sort of. Obviously not quite like that in the game, but just different levels of difficulty and danger. The only thing utahs shouldn't really be touching would be sufficiently grown sauropods. But a rex or a shant would be perfectly fine target, if a very long hunt in the latter case due to sheer bulk of a shant.

primal harbor
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the issue with those are Alt bites and turn radius tho

golden coral
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Would be easiest to just have pounce only work if you're aiming/hitting the flank/slots you're supposed to be on. But then we might risk breaking pounce again, so alternatively would be to just nerf the power and add more pounces for the same result, increasing the risk that way.

primal harbor
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if they didn't have an Alt bite or a good turn radius than utahs would probably not have that much of an issue which is the wort part

golden coral
primal harbor
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letting them do it but with some sort of punishment may be the way to go

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so less damage or use more stam

analog mirage
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If you pounce behind it’ll be a tail pounce which should just do very little bleed at all

golden coral
analog mirage
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Tail hits already do less damage, the issue is the bleed on a tail

primal harbor
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well when Iv'e been saying damage I mean bleed as well, should have specified

analog mirage
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Yeah

round loom
analog mirage
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Carno is literally built to be a ambush hunter

hollow canyon
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Utah is also a better ambush hunter than Carno