#balance-feedback-discussion
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So I think Utah is actually quite fine, cant make a big pack then sustain yourselves from juvi stegos and adult pachys in a 1v8
Carno I haven't played enough to have a good grasp of it tbh
this update diet wise
at least with deino you have to be in a very specific place at a very specific time
you always know where a deino isnt
deino in a nutshell
I find the only fun dinos to play are pachy, utah and ptera
teno's alright tho
@neat glen if the carno stands still, im sure it can survive 4-5 bucked pounces.
@alpine plover in open plains, carno can literally outstam utah what are you on about, you get out-stammed by teno sure, but thats only is you dont mange your stamina properly. food drain I agree with. bleed resistance I dont. Carnos just need to get used to not being able to just sprint around spam biting, you need to play smart, conserve stamina, stand still and avoid too much movement, try hitting the utah on exit, and when it comes down to survival you would always use rocks to block the utahs on exit. overall carno food drain should be buffed yeah.
1 bucked pounce took like 15-20% BP iirc when I last saw, so yeah. If the carno stands completely still the whole time with no movement, it would probs take like 5 pounces. Although for you to actively survive, you'd probs want to move a bit.
yeah i mean like standing still and turning, trying to doge pounces and/or bite them when they exit
guys..
what do with think about stego being 5.3 and being faster but doing less dmg and it can swing and run?
@hallow quiver When a Utah disslatches it has a 50/50 chance of dying
Thats just how stego and pounce work
150 boost from 3 diets was pog
@cedar agate Utah gets 1 shot by stego and 2 tail slams from a teno kills it, 3 shots by a carno to kill it, I dont know what you mean by massive and strong
Pack limits shoukd be 8 if not more.. its a pack hunter
Growth wise?
yeah
no it doesnt
no thanks lmao
honestly reworked
if stego is getting a running attack, it should be a blind flail, not a jab
otherwise idk why tf it was added if its out of the current playables leagues
cover its backside but leave the front end exposed
RMB = the swing
Alt + RMB = the jab
What u mean
I mean in future...nothing is balanced rn. Utah is generally big and powerful, 5-6 is enough of em.
Swing covers around 90+ degrees backside, can be used while running and does less damage (perhaps 750?). Used to get chasing predators off your ass
Jab is exactly how it is now. Its jab
dude..
perfecto
ur name literally says mr utah ๐น
3 adult carnos oblitirate Utah packs
theres no need of reduction
rebirth
mr troodon join the st and help me get that out there
should've honestly
i was QA but forgot to do the ST thing
stego is so boring dude
bro you guys want running stego attack ๐
stego is boring and will likely be utter trash when apexes come out
I'd rather it be a trot personally
it didnt stand still and attack lol
running and swinging sounds like you're wasting your stamina a lot
u didn't read what I said, I said in future or else it will just be legacy all over again, this is not jp, we need balance, troodon is your guy if u want a horde of killers
its not a bad idea. It'd only be really useful on chasing predators, it does jackshit protect your vulnerable head or shoulder areas
Bro if you wanna chase things which IDK WHY you would want to as a stego just bite
just stick ur head into a tree
swing would be useless as a chaser/hunter
it covers your ass
i think me and mr troodon know what fun means tbh
jab = omnidirectional
swing = 90 degrees covering backside
jab can ONLY be used standing still, like how it is atm
stego AoE attack
Your missing the point, Evrima is not Legacy, combat is different. A pack of Utahs is a pack of utahs, you should not be wanting to run into them
You mean you want legacy stego
Pachy should have its downwards ram do WAY more damage. Its literally fucking sandwiching the animal between a rock and a hard place, and should be reflective of that. Imagine, you knockdown a utah with alt-bite and combo into the downwards ram move for massive damage and fracture
Makes it more than just a coconut cracker and makes pachy able to create combos
with a swing
No, that was an offensive, rather than a defensive swing
downward ram is so slow and incapable of being used offensively, it can only be used in a combo on stunned opponents (which it should)
But stego can defend itself
For now. It needs to be able to retreat and defend itself eventually since stationary attacks are bad
the swing on legacy stego is too large to reflect the idea I'm proposing
If you wanna defend you stand still and watch how your enemy moves not play offensive and run at em
facts
Like I assume stego in the future would not want to stand around and use a stationary attack on an acro pair or mid tier pack or whatever. Rex would just tank the swing and get the 2x on the head
but... people wont like that
JUST RUNN
YES
heck any of the apex carnis and probably acro pairing
RUN from the fucking rex its out of your killing range
thats why we need lighter faster move while attacking stego
Stego can't run lol
i doubt stego is outrunning rex so it needs a way to make him fuck off
stego would be so fuuun
So balance it?
๐
theres also a thing called predator and prey.. like the stego being the prey and the rex predator
wow that sounds really fun and not at all like a way to make stego unplayable
no you are, I didn't say evrima is legacy. I know its different bruh. Of course utahs should be dangerous, but a large pack of them is unatural, this isn't a soley combat MOBA game. They're animals too. With 40 or so more playables to come utahs wont be the only cool jp raptor. I just think it would fit utah cause, u saying they should be more in packs is like saying allos should be in ack of 10 but in reality thats unatural I mean come on.
See rex, die.
bro its a rex
I guess outrun it or something
how tf a stego outrunning a REX
maybe avoid it but if your ambushed ur fucked
idk man the isle
Even if it did, the rex would sniff it out and out trot it ๐
What if you see a rex coming your way from 500m away and since you're a plains animal you have nowhere to hide ?
stego = herbivore = food = eat grass and die
forest stego niche
yes
Has to avoid plains
make stego accurately weighted at 8 tons
yes
Can somone tell this man the difference between 10 allos and 6 utahs
chonky
And trike at... what's the largest estimate already ? 13 tons ?
lmao mf out here with the shant weight
bruh you said it yourself
I dont believe a Stego should be able to kill a rex, I feel like they should add a way for it to hide or just make it less of a fat ass and run from rex ๐
I'm sure there is an absurdly high trike weight estimate out there
somewhere
Not kill, defend. Rex gets hurt, runs away
Not everything needs to end in death
i would be fine with a stego clapping a rex. If the rex doesn't retreat, it should be prepared to get fucking destroyed
I believe a stego should kill a rex that tries to facetank its tail attacks
YEAH a pack of 8 utahs is fucking ok right now, theres a reason why carno had a limit of 3 and not 25 homie
You sound like you have overpacking issues
8 utahs is fine. Most creatures have insane herds already. Pachy, teno, stego. 3 carnos destroy utahs. 
idk man its classified as mid tier innit?
No
Again I said in the future not now
no differnce
its apex tier
Allo is a mid tier. That thing is 2.8T. Stego is currently 2x+ the size. Potentially upsized to 7-8T if need be
bruhhh
why tf is it in the game lmao... i need a conclusion devs
deino is also apex tier
Mistakes were made.
iit kinda shits on it tho xddd
what are you trying to explain
yea because deino isnt meant to be fighting animals in its own tier
I think community voted for it...but ye it was a misstake to add now but honestly...deinos kinda pick a fight vs stegos idk now tho, theres huge rivers for deinos to avoid stegos.
So it will be no difference when we get even more playables in the future that might suffer from mega pak utahs? AAAA
I feel like a deino irl would just fucking snatch the stegos tiny head lmao
me rn
8 utahs is not a mega pack bro
I said it should be 8 if not then more
Utahs are not the size of wolves, Utahs are HUGE they dont have to be so many.
everything in the isle is huge
any less and its unstable, we tried that already and evrything shat on utahs so they bumbed it to 8
what did we have before?
6
True
watch them change it again in future lmao, idc at this point, things change every second so. Soon utah will be less played cause of better classes. I hope not tho I want everything to be fun and balanced to a degree
also Utahs are not huge bro... not compared to other playables in the game rn atleast
Not played due to better classes, rather more options so people play as their mains

As from my experience from legacy ppl went the strongest.
not everyone of course but 
That's because playing smaller playables made no sense. There was no niches
Like why play as a utah when I can play as an allo?
1 hour longer grow
It usually is that way, ppl want to play the best and most rewarding.
Now, utahs have their own niches.
utah is also overrated cause of jp
Idc who wants to play Utah or who dosent, but its fine to have 8, Utah is going to have way more prey and predators as the game develops, 8 is decent for a pack, Not everything has to be able to fight back just understand that, a pack of utahs should not fuck with a rex for example, devs dont just got and balance fights for utah v rex for example..
Yeah, people like raptors in general
I just liked it as a kid tbh
8 is fine. Good even. If anything, people should complain about 8 tenos ๐
alright 8 is fine for being the isle I guess, but if it was more realistic 5 would be more than enough. Let alone a pair. But whatever.
their limit is 8?
yes
8 tenos is ok? they're herding kinda thing, dont they need even more balancing too?
imo it should be 6, with dynamic grouping allowing juvis and subs to be in your group
hmm hmm I dont agree, feels weird, they're small and should be able to be that many, besides u grow pretty fast and juvis/subs are weak/barely in groups.
Stego is 3 correct?
tenos are not small?
well compared to other creatures
They're 1600kg. utahs are 450kg. lol
stego should be 5 in groups
Stego is 5
Utahs are predators tho
small predators. 3 tenos can wipe out a pack of utahs
nah its fine, lets not make stegos solo play as ankys...
5 too much atleast for right now
why go against a herd of tenos?
Ay bro utahs are fragile just a fyi
2 for stego and deino. 3 for carno. 4-5 for teno. 5-6 for pachy and utah. 7-8 for dryo and ptera and hypsi.
well balance reasons, dont forget utahs will be able to open doors and jp shiz to mercs so mmight change, but in general animals mostly go for SUBADULTS or smaller prey if alone or less in a pack
Nahh
hm we should have more sub AI eventually to make it make sense
2 for steo? na, they family creatures
Yes. Those are good numbers. Smaller groups over larger ones are good. I'd rather see more different groups than one or two larger ones at the least.
No they're not, they're large, lethal, and have terrible attacks for communal defense
oof, should be like 10, like colony by beach
The hadrosaurs and ceratopsids are more likely the ones that would work good in a group, not the stegosaur or ankylosaur
yes but we all know em from being that anyways, 2 feels SO weird, anky is that type of animal...
Deino 3, Stego 4, Carno 3, Teno 5, Pachy 6, Utah 8
No, absolutely not.
deino dont need limit lol cause they flock irl whnever somethings in water
true
they are cannibalistc aswell
that too
deino 3, no. Pachy should be same as utah. Stego can be 3 or 4 idc. Carno is fine. Teno 5 is also fine.
Pachy should be allowed 8 if utah is too
5-6 tenos imo. 8 is overkill for what they are
I like saurians way of grouping pachy pairs and stuff, pachy in packs feels weird as fak
I guess yeah
Nah, I'd rather just suggest they change it to something more reasonable!
Yeah pachy does have low HP so 8 does make sense
also its a herbi so it needs others aswell
although even if you lowered herbi group limits, they'll all still herd since food is so abundant.
...no it wouldn't, it really wouldn't, Tenonto with its tail attack would be absolute fodder in reality, that's not a good way of dispatching opponents in real life There's a reason why pretty much no animal ever did that.
bruh, everything should be able to solo to a degree, not to a big pack of course but just because its a herbi dosen't mean it cant chill in the forest alone or with a mate
Oh yeah never mind, they can herd with other herbis too nvm then
but still 6-7 pachy
ye
Why in the world should Stego pack up to 4?
Why does it need higher numbers than Carno?
It packs upto 5 rn
if teno is getting 5, stego should get 3
oh I know, that's even more insane
shhh i was trying not to get bit by the stego players
dynamic grouping
what?
ok ok this my honest honest opinion on groupings
remove grouping jk lol
Make stegos not count to the group size until they're at minimum 2T~ or something like that.
I honestly don't know why Stego needs higher numbers than Deino
Deino 2, Stego 3, Pachy 6, Teno 5, Utah 8, Carno 3 is perfect
Considering that Herbis can be in a herd I think its fair
Need to limit utahs down to 6 as well.
I want dynamic grouping to be apart of normal gameplay and not nesting
hmmmmm maybe...I feel like most ppl are adults that wants to join tho but cant say since nesting is so new and shi
Like let me group with random stego until they're this size and then we can kick them out or whatever
Stego will get fucked by allo soon await my friend
yeah but 5 stegos is fine, remmeber allos coming?
no chance
lmao no
Allo would get dunked on
...I think you greatly overestimate Allo
Yeah sure, three allos vs one stego sounds good.
you seem to very much underestimate stego or overestimate allo
isnt that a thing?
No, apart from nesting
One to the head, one to the body, no more allo
we dont know how op they will make allo but theres also acro and other nasty stuff
Considering it should take about 3 allos vs 1 stego, and I doubt allos come in higher numbers than 5 or so.. xD
Unless allo somehow magically stops stego from swinging every time it grapples, it loses
we dont know yet
Would be busted balance wise if it could though
we just know stronger predators are coming
Allo will have a speacial ability dont underestimate that
stego also has a special ability
it does over one thousand damage
It doesn't. It just attacks.. :p
dont underestimate that
A special ability that allows one single allo to destroy a stego would be busted af
Unless Allo is a 5-hours growth too
Yeah, we still have trike coming too, so stego dosent have to kill everything in the game lol
lmao
even then, would be busted
?
No, just the things it can't escape from, which kind of happens to be pretty much everything :p
Because stego slow
7 hours
Trike would most likely be faster
stego is slow and deserves the power to compensate
So nothing kills stego k
I mean realisticaly, allos should hunt sub stegos and sub stegos should fear the fk out of adult allos, even 1 could be danger
wait
Trike KOSing stego might be a horrible thing
yes
Rather, plenty of things can kill stego, more so that stego should be able to fight back and live, like most matchups, no?
Faster/able to attack headfirst/resistance to head damage/probably higher health
Eyup, biome diets xD
and they will. A 70% stego is currently 2.8T. Meaning allo would probs solo all stegos around that size and lower
Trike most likely outruns stego, yea. Ceratopsians will likely end up moving faster than most stegosaurs, especially since their defence is based at the front of their body
Its a big reward for a apex. Remember growing up shouldn't be easy ur rlly god damn easy target
stego
Well stego should be just like any other herbi, it has a chance to live but also a chance to die, it should obtain skill and not just power, stego right now is quite dry
Like unless they get the ambush, but in a straight brawl *
remember, if an animal can't outrun it, it must be able to fight it off
Rex, giga, other stegos, maybe other large herbis if they live in the same area.
trike could kill stego...we forget powerful herbs exist too...
Remember guys, a solo stego has a 100% winrate against another solo stego
this is true
it also has a 100% lose rate
world hunger problem solved
buff stego, it always loses against another stego
Trike, shant, anky, at the least it'd be a fight for both sides in all of those cases most likely. Just like vs each other.
and sauropods lmao
what lmao
all animals should have a chance to die, not just herbis
Even then, stego should have the advantage against all carnis. Worded it wrong *
Powerful creatures have that chance when growing up just like irl.
yes but right now stego is really easy to play with little skill
Because the creatures it's around are tiny
Well, advantage, more so just the ability to handle things, since everything should be viable and able to survive encounters.
No skill needed when your only risk is a massive utah pack
and i fail to see the problem with this. It's a braindead animal irl, you can't artificially implement skill into an animal that, irl, was designed to be extremely simple in design
Tiny and not designed to hunt it at that.
Carno requires skill, so does utah, pachy, and teno but stego is just too easy due to no competition
oh yeah
based
... xD
Yep. What happens when you add an apex class dino to a roster of relatively small creatures
gameplay>realisim
A fully grown adult healthy animal should be the least targe to go for...younger ones or older or hurt ones should be targeted more...
what exactly CAN you do to make stego feel skilled? It's a dipshit idiot beast and any attempts to make it more skilled will make it feel worse
not every animal needs to get the brain turning
See, this I agree with. I wish they would.. rework stego. It's just not a fun playable, or fun in combat. Same with deino. Both of them could use some more work and better mirror matches and all that.
thats exactly why stego is not fun
And it's not even a matter of power, but rather how the playable feels and work.
anky is more than likely going to be a stupid little beast that sees threat, hits threat, carries on. That's fine
gameplay: some ppl want big reward after growing something like apex, not saying they should become gods and destroy everything afterwards, like giga will be sauropods biggest fear if alone and if giga are in pack.
anyone who expects anything more from anky is expecting too much.
Bro dont you want stego to be fun? @dusky surge
Anky deserves to be skilled
Dark souls parry ability
Juvies rolling down hills
It would be the funniest herbivore to play
So, expecting a fun playable is too much? :p
juvi roll is incredible still
love juvi roll
According to this guy ๐
I mean, add the "lean into side to block bite", shoulder tackles maybe, hunkering down.. different reactions..
Instead of just "swing and move on"
what would you do to make stego "fun"? It's a big lumbering herbivore
Yes shoulder check-parry, like pachy's altbite
Negates damage and deals some back to the attacker
This is just turning into legacy if thats what you want
what can you possibly do to make a big old bastard of a herbivore truly skilled and fun?
stegos life is eat, rest, shi*, migrate, make babies and just chill more.
make it not fucking killing whatever it sees
Shoulder checks, different kinds of swings, mobility add instead of just "stand in place and turn", and additional movement abilities. Basically, more stuff that makes the battle go "back and forth" a bit more.
some people enjoy chilled out animals
^
Oh yeah, nothing wrong with chilling, stego should be chill, more so than a trike and so on. But that does not mean combat should be.. well, boring.
I love slow sauropods cause when u slow u get to be powerful reward. When u small u are fast af but low dmg. Different gameplay.
i dont, but some do. For example, kentro. Kentro will have its own defences be primarily unskilled. Something runs into it, gets hurt/killed, leaves. Kentro should start fighting only if an animal decides to be silly and take it on, in which case, it swings its tail, does some damage and keeps grooving.
I just think stego needs allo, acro, alberto and rex maybe to make it more thrilling to play.
Or maybe it can also get more attacks, maybe it needs to time the turn for the defense, and so on...
stego could use an extra attack, like a walking/sprinting swing
carno is not meant to hunt em...at least adults
to get apexes off its ass
yeah
but making the jab "mechanically complex" doesn't sound right for an action that is inherently simplistic at its core
You know what stego would use, Predators "IN-GAME"
adding more fluff to an action that otherwise is inherently simple does not make the action more fun, it makes it more frustrating
Stego just needs a predator to make it more fun
I miss u being able to move and run while swinging the stego tail
thats all
and you can't exactly give stego any "movement abilities" that would feel natural for the animal. The animal is not at all designed to be mobile, it's designed at its core to hold its ground. I can agree with an "ass-defence" swing that can be used in tandem with movement, but it shoulder-checking and having enhance movement feels wrong for an animal like this.
Now Kentro having a shoulder check with those big-ass death spikes? That is good
legacy swing was dog tho
stego doesn't even have a swing anymore, just a jab
risky.....but....if solo allo manages to avoid stego swing cause stego swing takes ages to finish its animation iirc and lands the bite on the head cause stegos head is small af, that would be kinda scary ngl
jab*
The game is pretty balanced right now taking out the two apexes, its in a decent spot
Something around 600 damage I assume
500-600n i could see allo doing on the head
From the sound of other ppl, dosen't seem correct but ye,,
as much as a deino ๐
deino does 1000n ๐ค
deino does 1000 to the head lmao
regular deino attack is 500 to the body
we were talking about headshots
cause body wide...dont get how they can land so much dmg on a wide stego, legs makes more sense tho
still an allo headshot should not be as much of close to an apex idk
speaking of deino, give deino 750 damage by the time dilo comes out because this thing should be one-tapping dilo imho
dilo is gonna be 750?
Uh
That's 50% bonus damage
dilo is going to be around 700kg
why not?
stego does have a 2x multiplier
Also deino could just... drown dilo like it does to everything else ?
bro dilo looks scrawny asf
the concept of it surviving a deino bite pisses me the fuck off
still hate the bite air mehcnaic...would be nice if u lock ur bite on specific body part and let go when u let go of the keybinding or mouse
dilo is a big animal
idk man
scrawny or not, it's LARGE
That would require an additionnal 6 years of coding
but it would make sense since allo headshot should one tap utah
I mean, that would imply allo has a base 250-300n bite. What's wrong with that?
WQ have it but yeah...we have a lot of playables
275 should be good for alo
I hope allos latch or grab will work...I feel like thats its most powerful ability...imagine doing that to a maia or para and its game over to neck
probs be over for a maia, doubt a para
idk how big our para will be considering irl para got upsized?
I feel Utah v Allo is gonna be a damn good fight, with allo being slower than Utah, Utahraptors can pounce accordingly now but still risk getting 2 tapped XD its gonna be so funn
uh and maia got too I think.... lmao
para is apex-sized, the only reason its not an apex is it doesnt really have the defensive capabilities to be one
If an allo grabbed a maia, that's probs game over since the maia probs can't run
ye maia seems like perfect prey tbh
4 Utahs v 1 allo, I think utahs have to play hella hella carefull but I tink they can do it
I mean..it got its massive size, tail and kick.
oh yeah, 4 v 1 is probs over for the allo
yea
I cant wait dude
thus why utah pack limit should be 5 lol
alright fair
2 allos probs means utahs have no chance even with 8
ye but will THE ISLE get this size? lol
possibly
bro utahs cant fight 2 allos im sorry to let you know xd, they other allo can bite utahs off the allo being pounced
Than its ggs
yeah which is fine
or maybe elder idk
Oh hell yeah its fine
utahs should only go for 1 allo not more than one xd
thats mission impossible
as long as utahs dont go over 8 limit
It shouldn't
imagine if allo can grapple utahs off instead of going for the bite ๐
but if allo got the enviroment to defend itself like rocks or trees it will be hard for utahs to even do a lone allo..I think
I just wish they keep carno like how it is rn
Definitely. That's with anything though
like fucking grab it off of a pounce allo and fucking tear its mouth open yes gimme
i want that
carno should hunt maias too tbh as biggest prey, uh the legacy sized maia, else its prob gonna be subs.
cause upsizing goes brrrr
Yeah probs be a tough fight, but doable in pairs
pls im prayinf isle devs just keep carno like this... its so balanced rn.. just nerf utahs pounce recover a bit
might have to tweak with more playables but idk lol
There's... no way that's true. Are you talking about a full grown Carno? I just tested its starvation time and it's exactly 45 minutes from full hunger bar to the start of starvation where it begins to lose hp.
A day(24 hours) in the game is exactly 3600 seconds = 60 minutes. I've just tested that a moment ago too.
I genuinely don't see how you can go from full to empty in 2-3 days which would be 2-3 irl hours.
Unless you're proposing for the new hunger time to take that long in which case... I think that could be slightly too high?
2 days sounds reasonable tbh but 3 is pushing it a bit I feel but idk
Honestly the entire timescale of the game should be revised
The issue with increasing the hunger times is that it allows for megapacking
Can't argue against growing from hatchling to full-adult in 2 days, cuz it would make for absurd growth times, but the fact that a dino dies of starvation in less than a day is kinda stupid
Hopefully with more and more playables megapacking will become less of an issue
you COULD make megapacking RESULT in higher hunger drain, but idk how good that'd feel
For me the question is "how much of a hardship should survival be ?" Currently if you're not trying to get food, you're doing nothing in the game, so increasing hunger times would make things straight-out easier and less interesting. But we end up with times that make no sense and are anti-fun. Since nesting gives one more thing to do, imo hunger times should have been increased accordingly, but... the opposite happened
I don't think having megapacks being forced to murder everything in sight is really a solution either
Honestly, if a megapack can sustain off one kill every 30 minutes, is its existence really a problem ?
i really do believe in carrots over sticks
when it comes to game design
punishing consistently for literally everything is pretty lame
I suggested that quite some time ago but Idk how hard it would be to actually pull off
vomiting over camping corpses, giving mega/mixpacks weird debuffs, so on. All of these "fixes" kind of suck
A debuff system would just lead to abusage of it
exactly my point
I also think growth shouldn't be tied to diets as much, but once elders are in, life expectancy should
i still dislike elders being an "option". Elders should always happen, the option should be on how healthy your elder phase is
diets should determine how well you can do the things that are required of you to grow
better diets and specialised perks = longer and stronger elder phase
Like, you spawn with about 1 hour of life expectancy, every minute spent with 1 diet increases it by 30 seconds, with 2 diets it increases by 40 seconds and with 3 diets it increases by 55 seconds
So if you spend your whole life with full 3 nutrients you could live for a very long time, as opposed to dying as soon as you reach adulthood if you don't follow your diet at all
rather than just "do this very specific set of steps to be given the privilege of killing yourself of old age"
of course that's a large understatement because 1 hour very short but i get the idea
Well if you spend 1 hour without finding a single diet maybe it's better to jsut die and start over
@slender kettle because theyโre herbivores??? and herbivores eat plants??? and the island is full of plants???
i have no idea how this is bias to you
that's not how the world works
I think it should be pretty obvious how that is bias to him
Iโm not suggesting we make the herbivores starve. Iโm suggesting we go back to pre-update 5 hunger and ai.
i mean sure but it makes sense to have herbivores to be able to survive starvation
concept: Drought makes for dry, dead grass. Dry dead grass is ungrazable. Drought = danger for life
The devs probs don't have a definitive plan yet. Remember, update 4 had food values that were smaller - carnos starved out on low pop servers. People hated how tough it was for solo carno to survive. Then they buffed it for update 4.5. Food was abundant, carnos were in food heaven. Then people complained that carnos were everywhere. They nerfed it again when people complained about the carno megapacks for update 5. The only reason carnis are having a tougher time is due to carnos and their mega packing tendency and AI being scuffed. I doubt they nerfed universal AI size due to utah ๐
I don't think he's suggesting otherwise, you're either adding something to what he's saying or just not understanding the point he's trying to make
possibly i'm misunderstanding it
my take on this is having some herbivores be more "dedicated" grazers than others, and those can temporarily deplete the grass they eat
After update 5 I have not seen more than 2 maybe 3 carno in a single group. Whoever is megapacking carnos I haven't seen it but I've seen 15 utahs hunting in center together?
yes, there's a few reasons for that
for starters - Utah during its "bad days" got buffed having a higher than normal hunger time
aside from that it's smaller therefore needs less food to sustain itself
it's also easier to grow since it basically just needs to eat one thing to get to full adult
then we get to the point that it's just better than Carno right now, being pretty much the best animal in the game in terms of PvP
aaand that's pretty much why you see so many Utahs compared to Carnos
I starve as Utah more than anything though
They changed some stats and really nothing feels fixed. Utah is the most effective killer in evrima, herbivores generally smash carnivores unless they make mistakes. And we're CONSTANTLY looking for food. What even is this update.
the result of the community feeling that herbivores were mistreated last update, it will probably change 180 degrees with the next one
that's just how it goes in this game
Yep, constant swing
it's the result of introducing multiple changes at once
if you have something that is presumably too good and something that is too weak
and then buff the weaker thing and nerf the stronger one you have a pretty good chance of reversing that state
Sounds arbitrary
Always happens. Yo-yo stats all the time
Right now, itโs just not fun for any dinosaur to be constantly looking for food. I donโt understand how people see that as fun. There should be other ways to eliminate mega picks without globally fucking up everyoneโs fun.
One of the big reasons is also that the community has little idea how the game actually works and in a way plays the game wrong due to being misinformed
How much food does utah give a carno?
An example of that was the belief that herbivores took much more effort on the previous update than carnivores did
Ate a sub one time and it only gave me less than 1/4 if I remember.
in reality - they may have taken just a smidge more
That's easy to be perceived when teno had to visit 3 out of the 4 corners of the map to fulfill its diet. So I could see that. Now carnivores have to visit 3 out of the 4 corners of the map to fill their diet. Makes sense
herbivore diet which requires them to eat 3 plants to get perfect diet adds a really tiny, tiny amount of time to their growth
geez? update had utah give you 25% food. So we're back to that? That's like 11 minutes of food. Nice downtime ๐
Not really. Sure, they have to go find the food in separate areas, but the food never moved and people can just google the locations.
It still has to do that, Teno wasn't particularly harder to grow than Carno, the two took about as much time to grow to full adult and that's being generous
Tenonto realistically was taking me less time to grow to full adult than Carno did last patch
People just kind of... play herbivores wrong?
And then they think that growing them is harder than it really is
And that's true as well I don't see how anyone could think herbivore gets the short end of the stick when herbivores have more stam, fixed food locations, and can graze. They have the easiest life. I can raise a pachy family on the beach just fine but let me try to raise some carno or Utah anywhere that's not center or southeast.
Only reason they were harder is due to what you needed to do to acquire food
Yea well if you were lucky with a carnivore and found the food at the exact times when you needed it I guess carnivores were easier
Thank you
unless you get food whenever you need it though... yea nah, herbivores weren't harder at all
they both took about as much effort and actual movement around the map
with a carnivore you had to move a few times throughout your growth, for Carno iirc it was after spawning around 40%+ of growth and then again at around 70%+ and one more time when you were about to hit full adult
you had to move just for a bit but you had to move nevertheless
meanwhile with Tenonto you had to run across the whole map - once
right after spawning in
that's it, from that point onwards you were pretty much afk for the rest of your growth
So they're looking at the early to mid game but seems they have entirely missed end game and what players are left with once full grown and have survived well past their adult timer.
with an occasional move 2 steps one way or another just to drink or eat food next to which you were sitting
that's still how it works for Tenonto btw
I grew one 2 days ago, literally just an afk fest after making my way to the swamp
with Pachy I had to move once too - 73 minutes of growth time
perfect diet Utah is 68 minutes btw
Teno is boring gameplay. Fill diets, chill in a field. Drink water all the time. Show up to center get mobbed by utah.
I played Pachy poorly could've probably done that in 68 minutes too if I knew what I was doing
And for the record it's much easier to get teno diets than it was before update 5. That part is okay at least
5 minutes added for spawning in the wrong region, not knowing its diet and having to figure it out on the go
is it?
Why? I found it exactly the same when I grew it 2 days ago
you can get radish at center
wait... really?
It feels that way anyway. Doesn't feel like AS much running
Goddamn it just... lol now
oh, if that's a bug then it doesn't really matter tbh
cause it's not intentional
I don't count bugs when talking about balance because there are ways of... doing things in this game that just let you get away with a lot of things if you abuse bugs
fair
But why do you say that radish spawning in the centre is caused by a bug?
Perhaps it's intentional?
Have the devs clarified?
Spawning in center is a bug or not spawning in center is a bug?
spawning in center is a bug presumably
Here I was thinking teno diet was improved lol
Well, firstly it doesn't state in the character menu. Also, a few diets were broken in the ST. Some were fixed, but apparently not all. Although, no. I haven't got anything explicit from the devs on it.
Hmmm... fair enough
I wouldn't assume it's a bug tbh unless the devs outright say it's not intentional
maybe they want it to spawn there, either way I will be testing Teno with the new spawn and route in that case
I would avoid center anyway and go NW. Not a lot of players there in comparison to center
Hmmm... that's weird, I've seen a lot of players in NW last I played the game, I will see how it works for myself if I can get on some official server
Although... you could get diets just outside of SE spawn in the ST. Just had to move a bit more to center.
but I guess I will have to settle for some community server
Damn Tenonto is easy to grow now
I will have to speedrun it at some point and see just how fast I can get one to full adult
but damn the radish spawns make it so ez
it actually has to move less than Carno now
and it has to only do that once
Yeah I said the same thing til my 4 adult tenos wandered into center for raddish and a drink and 5 minutes later a whole swarm of Utah showed up lol 3 of us made it out
I didn't go for radish in the centre just fyi
southern spawn -> get both potatoes and radish -> beeline the swamp and get mountain ash = ez profit with barely any effort
I think it might be possible to get all 3 nutrients before your starting perfect diet runs out
if you're lucky and good enough
I was saying what it should be
fair, I think that's still a bit too high
I personally wouldn't be changing Carno's requirements
be it its hunger drain or how hard it is to grow
I'd just buff its combat potential
there's 0 reason why Tenonto should have the advantage over it in combat if it's so much easier and effortless to grow and maintain
They should have time to nest tho
I don't think there's anything that should be saying a predator shouldn't be hunting while nesting
and besides that - they can nest after making a kill or a surplus of kills
True
How would you go about this? Carno outright beat the teno in a brawl, ambush?
hmmm buff its damage to 210 for starters?
Yea, makes hardly any difference to the other match ups
makes Teno drop in less bites
atm it takes 10 bites to kill one assuming just bodyhits
this would bring it down to 8
So 8
200 is alright too but that would bring it down just to 9 bites
buff its bleed resistance back to what it was too, I don't think that change was necessary in general
Nerf the bleed value per bite?
and that's it for now, I think I'd leave it like that and see where those changes take it
bleed damage change was pretty unnecessary
oh yea but that's a separate thing, I'd halve Carno's bite bleed and remove Tenonto's kick bleed
i would nerf its bleed output tho
The kick didn't use to have bleed on it
it was added just because the attack was outright terrible
and no one ever used it
since that's no longer the case - remove it
pretty sure it did in 4.5, it was just not as noticeable as now iirc
neither Carno nor Teno should be bleeders
4.5 bleed is the same as now
of course it had it in 4.5, it was added to it before update 4 was released
I think 3.75 or something
i see
don't recall exactly, it was in 2021 either way
but yea update 2 Tenonto didnt have bleed on its kick
i wouldn't mind teno's claw swip doing some good bleed
yea that could get a higher bleed multiplier
e.g. x1.5
Update 4 was still the tail slam meta * update 4.5 brought the bleed and damage changes
I donโt mind kick doing bleed, the logistics of the attack make more than enough sense for that, but the utilitarian in me would wanna see claw do more than kick
those changes should probably bring Carno vs Teno more to where this match up should be with the current difficult of growth and maintenance of both animals
honestly, i've been thinking about it. Attacks should be seperated into three tiers, standard, crushing and cutting. Standard does standard shit, normal bleed and normal armour penetration. Crushing does additional armour penetration (for example a pachy's head could be considered an "armoured" area and thus crushing bites would do more damage against it) but lacks bleed damage. Cutting does additional bleed damage but utterly sucks against armoured areas.
For example:
Utah = cutting
Deino/carno = crushing
it makes literally no sense why a herbivore(that is - an animal by default easier to maintain) which takes much less time to grow to full adult should have an advantage over a larger carnivore that is both harder to grow and maintain while also requiring significantly more time
Iโd just go case by case instead of simplifying it down to categories
sounds good to me
what would a ptera's bite be
Standard honestly
No bleed and no armour penetration so 
Imagine if peck dealt bleed lol
stego crushing bite when
Stego piercing bite when
both when 
carno and deino doing bleed is kind of silly, but they absolutely should be getting through armour if need be
A crushing bite would help carno deal with prey items like minmi, young ankies, pachy and so on for example
And also fuck up some ceratopsians
thing is about teno's claw attack, it does pretty okay damage, just the fact that it only reaches as high as carno's knees usually means it deals less damage than it should
the biggest ceratopsian i can see carno reliably hunt is ava and even then it'll struggle
Or rather, less bleed, but regardless yes
I don't think Carno should be going after armoured prey
i reckon if its small enough, fine by me
I think it should perform badly vs things like Diablo, Kentro and what not, it should go after unarmoured fleshy small game like Tenonto
From a gameplay/niche pov I have no idea why Carno should have any form of armor piercing/negation
minmi is fair game for a carno
It is?
it's smaller than utah
It really isn't, it will likely not even exist in the same environment
Like Iโm sure it could kill it butโฆ. Armor and water
i mean yeah but if a carno gets the opportunity i'd say it would go for it
why? It likely won't even be on its diet
minmi will probably have atleast one diet plant outside water
diets won't be the same that they are now by then
well... that's some optimism
Right, thatโs why it has armor
its not optimism as much as it is directly confirmed
i mean true but minmi isnt coming before U6 so i can only hope haha
i just said that if a carno found a lone minmi it would make sense to go for it, regardless of how easy it is
actually i think minmi won't be too near very deep water
minmi would stick more to the mudbanks
riiiight
it is tho?
Highly doubt that, itโs entire play style centers around submerging itself and living in beaver style burrows
Unless the devs make a specific outline of how they intend the diets to work in the future I'm going to remain skeptical, I haven't heard anything about how they want to "rework" them when gore releases or whatever else
I will have to see something to believe it and the track record isn't exactly giving me much optimism
it burrows itself in the mud, eats plants in the water and also on land, it makes sense for it to inhabit in the middle of those two habitats
it can burrow in the mudbanks, flee from other aquatics, and flee from terrestrials there
Yeah and if Minmi is made so slow and defenseless that any threat larger than it can just stumble upon it and demolish it than it shouldnโt have diets any further inland than the shoreline
i didnt mean that a carno would demolish a minmi
I don't really particularly care for Minmi, it's a cute little thing but a meme animal nevertheless
i just said itโd be possible
Iirc there was an idea that you could get multiple nutrients from one body by eating different parts/organs
i love minmi. Big fan of the little guys
Either way - I don't think Carno should be going after armoured prey, be it minmi or anything else
I donโt think something is a meme animal just because itโs small
Well if itโs faster stronger and Minmi lacks relevant attack or defense mechanics outside of passive armorโฆ.
same, probably one of my fav semiaquatics
on one hand, i like the idea of that, on the other, i REALLY dislike the idea of "one hunt and I'm done"
I've heard the community say that I've never seen a dev confirm that's what they're going for
it probably will have defensive abilities lol its an ankylosaur
I think 1 hunt should sustain you for a good while, like in real life
Besides itโs passive armor? Like what?
As long as itโs sizable prey
yes absolutely, you should have to hunt one thing and then another thing right after that and leave the first body and then go after a third thing before the first body even managed to despawn
the same anky has basically, facing your armor towards enemies or just sitting down, although not to the extent of anky
i mean more like "i eat the turtle heart and gain all nutrients as a fucking adult carno"
itโll also be faster than anky by a LOT so it also has that
I mean you might be able to get all the nutrients from a turtle heart but it wonโt give you much of them
but then i just eat turtle
Itโฆ.it will?
why engage?
we can see it fucking BOOK it in concept art
True, it should probably only apply with player corpses
In the context of Carno, a creature that can fit your entire torso in its mouth, not sure you can really face your armor towards it or hunker down. The fucker could prolly just pick you up and leave
i mean yes its like 20 times smaller and has proportionally longer legs
Unpopular opinion: remove nutrients from carnivores, make AI give very little food to the point where you're not sustaining an adult carnivore with AI and then increase the food gained from player kills.
carnivores should have to hunt players
one thing i do want to see is animals have a certain tolerance for rot. Carno has a zero tolerance for anything that becomes gross and rotten by even a little bit, whereas cerato enjoys the most putrid of shit, and utah is somewhere in between
player bodies should be worth contesting
Actually nowhere in the concept are does it run, just checked
AI should be either non-existent or barely give anything
you either hunt and scavenge well or you starve
utah is like a coyote imo, can switch between solo hunter, pack hunter and scavenger to an extent
wouldnt gore diets literally encourage that? You want those good organs off a non-rotten corpse? Fight for it, otherwise you're getting sloppy seconds with no nutritional value
no idea, the devs haven't outlined how gore diets are going to work and I don't care to speculate for how the community thinks they are going to work
Gore is one of those future mechanics that the community has sorta perpetually assumed into a corner, I donโt think Iโve seen gore described properly by a dev before
honestly, i might be fine with corpses giving all nutrients as long as
A: You mainly get them from scarce and highly contested organs (unless you're more of a scavenger like cerato or whatnot)
B: Rot can make the food near inedible, meaning you can't rely on one corpse to constantly provide (unless, again, you are the big man cerato)
C: AI is kind of separated from the main nutrients (giving sucho a designated fish nutrient, for example, you can't get the same organs and shit from boars)
wdym?
2 tailslams only kill a utah if both are body shots, other wise it takes 3
but like.... why tailslam?
after a stun just kick lol
speaking of hunger at 36% growth, the hunger already depletes faster than the water, which makes no sense. Just played carno to check what the hunger bizz was about and holy hell does it go down fast as adult. Can't even nest because you starve too fast
@dusky surge why you think this is a bad suggestion?
it punishes herbivores for the trait of being a herbivore, which i think is fucked
yeah it's really unfair too, it's like giving all herbis the carno treatment, but on a whole nother level
i know lmao i was just correcting him
oh ok
Explain?
I think itโs fine, it encourages them to play the game more
only herbivores have it
if you're going to decrease it, decrease it for all
no reason carnivores shouldn't also "play the game more"
Carnivores already have to "play the game more". That's not really a reason to decrease that for herbivores though
food just shouldn't be the thing that decides your growth, it's as simple as that, there's no fun in holding the "e" key for minutes on end all the time because the only gameplay loop is about eating stuff
the game just needs more stuff in it, something that would actually have people do stuff and engage the player, eating just doesn't do it
in theory, nesting is one of the stuff but does it work in practice ? (Its a real question, i didn't tried to nest yet)
I haven't touched it since the update came out I don't care for it and I really don't mean something like nesting
I mean something that would literally make you grow/grow faster
Nesting is good for herbivores, since you wonโt need to run everywhere at the start and you have a good herd.
Not so much for carnivores though, since you can already just eat basically anything and get perfect diet
as it is it's just a timer until you get to full adult which is determined by things you eat, a horrible combination design-wise
I think perks and stuff should make nesting better though
Didnt they mention that perk was supose to make your own playstyles etc? I saw concept of utah jumping on a tree, maybe you can unlock stuff like that
This was a while ago but, @hazy glen I believe they made it so getting pounced drains your stamina? I'd have to test it later but last I checked I believe it was set in stone
Plus, your stamina gain while bleeding gets uber reduced so even if it didnt, any stamina is crucial after getting pounced
yes, pouncing drains your stamina so does bucking, either way you run out of stamina very quickly while fighting Utahs. Overall Utah is broken and needs nerfs, there's just a lot of people snorting large amounts of copium and trying to convince everyone else that somehow this animal is actually balanced right now
Pachy is just bad simply because of how badly Utah murders it while Pachy has very little argument of its own against it as you pointed out
Ok, yeah knew it was a thing. Yeah, utah is nuts right now. The fresh spawns bleed out full utahs. Its nasty
Fresh spawns are just completely absurd, a Teno has to use up half its stamina to get rid off a pouncing fresh spawn Utah
People keep denying my claims to nerf utahs, stop inhaling your mf copium and play something else so you realize how bad it is
Absolutely
I have grown, 3 pachys. They have all died to a single pounce for a few seconds. Its god awful
Yea atm it's just not really worth playing anything else and Utah mains in the fashion that's typical for them will try to convince everyone that this is somehow fair
I am the utah main is the worst part, it's just so easy now
I killed 6 stegos in 1 day, that's just absurd
Bucking just needs major buffs, Utah itself might need some minor direct nerfs too
idk longer recovery after missing its pounce or maybe an increase of its hunger drain
which shouldn't have been buffed in the first place to be perfectly honest
I think it's just everything needs to be reconsidered. Pachy was meant to be the utah killer yet a utah with broken leg is still very fast and a broken body barely does anything to it
The current state of the game is basically a result of all the buffs that Utah kept on receiving over the months when its pounce was broken
I feel like the recovery needs to go back now that pounce works, pachy ram is still slow why is pounce fast?
Idk if I'd suggest to have that reversed completely but it should definitely be longer than it is now
Not entirely reversed but definitely a few frames slower. Utah pounce is such a heavy attack, it should have a risk to it
Agreed
If a utah missed near you, theres no way to punish it. they get up before you can turn
I'd say it's probably the second most potent ability after Deino's lunge
Very much so
A death sentence is what it is, no matter what dino
Deino is the only one unaffected since bleed res
the animal definitely needs nerfs but I don't think it will receive them any time soon, it will likely remain this way for the upcoming months - for now, just play Utah it definitely will be getting a nerf though
just realized spite has an alt account just to downvote suggestions lol
Lmfaooo dude takes it a lil too serious
my point is the only way to kill a stego is by pounce, and when a utah finishes pouncing and gets off the stego can still hit it
pretty sure that there's a cooldown after a utah dismounts that prevents the victim from attacking or bucking
No there isnt for attacking
You get off and they can swing right after
sure but your average stego sucks at timing lol
But there should not be a risk of death when you pounce something lol
getting that close to anything as big as stego has a risk of death
It is very easy to time, and plus when a utah dislatches it freezes for a bit to switch into its ground animations and its very visible for the stego to just swing anf kill it
I disagree cuz then pounce would be op like it would only take 2 Utahโs to kill a whole stego and the stegosaurus canโt do anything about it
^
They swing the utah before it pounces
you can do that you know right?
yes, and it's fair
You can swing it mid air as it is tryinf to pounce you
So then theirs a risk and itโs fair
utah pounce needs some counterplay
yeah who said it isnt, im giving him a way to fight if pounce worked on stego
pounce works pretty well now though
yeah, not when you get off though thats fucked
Sure prevent the Utah from getting on you, but killing it when it gets off than thats just fucked
i dont even know why stego is on utahs diet since its a "apex herbi"
so they can just get far from a stego without risking anything at all???
it should take as much risk to leave a stego as much as it does to get near one
yes tf, why did they make the utah jump further anyways
and the way pounce works rn, you literarly buck and then a second after the animation finishes you swing cuz thats when utah looses all its stam
Hold on are you mr Utah from YouTube?
That dosent matter
I just wanted to say I love your videos
I have seen tons and tons of Utahs pounce on stegos than just get off and get swung xd
yeah, those are a series of rare occasions compiled to make it look common
Thats why they need to either fix the Utah pounce w steg or make stego lose some more stam when swinging so predators can wear the stego down to kill it
Its not rare homie, I play Utah more than you, I see it every day
although i do agree stego is kind of busted and if the stego even is slightly smart it's gonna win any fight
wtf do you mean by that you dont even know my main???
the onely time it works is when a bb utah pounces on bb steg, the steg vant reach it
sure the stego reaches the utah, but a utah can usually move away on time if it jumps off at literally any angle except the quick swing angle
emphasis on usually, because the times where it gets killed is still fair
unless its due to lag
Which way do you jump when you get off?
i either go completely backwards or forwards, because for some reason if a stego swings completely behind it it takes longer than the side swing
we know

he asked me my preferred direction of dismounting
A h

Ye think jumping off towards the Stego's face would be safer since it can't reach you as easily? ๐ฎ
backwards or forwards meaning in front of the steg or behind it?
Hmm maybe, Most of the Utahs I see die jump away from it
so swinging completely behind itself takes as long as swinging completely in front of itself
K good, ill test that out later
atleast it was like that in 4.5
๐จ
I think it's still that way, I tried it out the other night and watched as I s l o w l y readied my tail, jabbed, then slowly recovered....
i see
well we shall see
the isle
@opaque beaconWhen you actually have to properly aim and pounce the side, and not tail or head, then you can get a better dismount. But as long as you don't even have to get within range of a strike to pounce, there's no risk on mount and if there's no risk on dismount either, then you're just never going to die. Besides, stego would be the one animal capable of "sniping" a dismounting utah as it should, together with kentro maybe (since I doubt anky has the same reach). If you make dismount even better and safer, how do you imagine anything else, like a para or trike, or even rex, would catch utahs at all?
utah should just fall off if they pounce something's head
agreed
theres not being too realistic but making sense for the sake of being a videogame and theres actual nonsense like teleporting utah pounces lmao
the only issue I see is adding a mechanic like that might mess up utah's pounce like how its been in every other update
i was fighting like 20 utahs as a teno,he tried to pounce the near tip of my tail wichs something stupid so he should get punished for it,but nope,he just teleported to my side and my tailslam didnt hit it 
right now utah's pounce actually works so id like to keep it that way, but they are super strong rn
yeah I dont find that hard to believe
utahs jumped at my face as a carno and the bite didnt register, instead it latched
utahraptor rn is babies first survival game lmao
perfect for the nesting update hah
yup lmao
@golden coral Utah takes the risk of being one tapped when getting on a stego, if they time it they can get the utah mid air, and plus Utah kills by its pounce its how it works, it shouldent cause it to die just like how pachy can use it speacial without dying, yes utah should suffer the consequences of attacking something that big but if its so bad that you can die most of the time, why is it on the diet?
I dont see any other playable using its special ability and knowing they have a possibility of dying when using it lmao
Theres a reason why they made utah jump further, its so it can escape stego when dislatching or instant punishment from a carno when getting off, if that is not working than they should fix it
@alpine plover Its 5 alt hits from a pachy to kill a Utah, please dont over exxagerate, Just land your two or 3 rams anf kill it
Utah dies if it plays it badly, there are moments when Stego cannot attack you when you disengage from pouncing it and those are the moments when you should be doing that. There will always be some risk to hunting a Stego, you can also get hit during the pounce before you latch on - that's just the reality of it.
I know you can get hit when you latch on thats completly fine, bit getting off is just not fair
It dosent matter if you have times when to get off, Utah should use its ability with no death punishment like any other playable
Why is one fair and the other isn;t?
It does, this risk is quite specific just to the Stego match up because Stego covers a large area around it with its attack
Because you can latch on right after you bait a stego swing, thats how you latch on without punishment, getging off you cant do anything about it
you also cannot use the special ability of Carno on it because it will quite literally kill you
you can also disengage the pounce right after Stego swings and it won't hit you
Why tf would you charge something bigger than you, thats your fault
you can also disengage the pounce while Stego is bucking - it won't be able to swing at you then too
If I cant pounce a kentro for example than i just WONT
well you will be able to pounce it, it might just go very, very wrong for you
Stego is the same case
Then you would get no bleed in cuz that would be considerd tap pounce which doesn non
it's an animal that can cover its flanks with its attack and it might land a hit on you every now and then when you stop pouncing it or when you start pouncing it
DUDE carno cant charge stego, its bigger than it, you will charge and then fie
That would only be the case if you started pouncing Stego right as it started bucking and disengaged it straight away
die*
Stego players buck when you get on them fyi
wdym? It can charge Stego, it will still deal damage to it it will just... well get stunned and likely die to it
yes, you're very perceptive I see
that means you're already on them and you will have applied some bleed btw
The devs made it so utah can pounce stego, so it should be safe to get in and OUT, just like how fucking deino can lunge a sub stego and bring it im water safely with no punishment
that's also the moment when you can disengage your pounce freely without getting hit
yes they also made it that Carno can charge a Stego and Deino can lunge a Stego, I don't see your point
The more you pounce the more bleed, what your saying is not a solution
oh boohoo, it's on you if you want to be greedy and apply more bleed, if you die because of that - tough luck
the point IS that when a deino lunges a stego, it dosent die therefore using the ability with no punishment
when I CAN pounce a stego, i should use the ability SAFELY just like DEINO
Oh yeah, such a great solution
Neither does Utah btw
no you shouldn't
You dont get it
I do get it
No you dont, cause if pachy could die breaking a Carno you would be crying right now
you're just having an issue with the fact that there's risk to pouncing a Stego
No, I wouldn't
right
Which there shouldent
This is why stego is trash right now
it has no competion, dry asf with nothing to kill it
why cause its broken and out of its league
Yea, you have no idea just how wrong you are with regard to that
Utahs kill Stegos just fine right now
Yeah right
I wonder why theres 15 fucking stegos wherever I go
I also wonder why there's 20 Utahs wherever I go... oh wait
Oh wait what?
Utah is broken and needs a nerf
Everything 3 shots utah max
obviously
Ok bud
but I guess there's one(technically 2) animal that Utah doesn't get to roll over without using at least one brain lobe so there need to be some changes to that
Bro died to a pack of Utahs as a carno and wants to nerf utah
your trolling ๐๐
Oh no, no, no, Utah is just broken right now, I haven't died to Utah as a Carno because well... why would I bother growing a Carno if I can just play Utah right now?
Play utah for 3 days, lmk if you survive!! Have fun!
Ok, no wonder
I think this conversation is pretty much over at this point, you would like your Utahraptor to have an easier time killing a Stego, I would like it to get nerfed - which, no worries it will get nerfed.
We aren't convincing one another clearly

I can tell you a bit more - the devs were actually told about the fact that Stego can hit Utah mid-air
Do you want to know what Filipe said to that?
Oh no buddy, your not convincing me your cracking me up xdd
yoooooo
No worries, I never really assumed I could convince you
Utah has always been broken OP, itโs just itโs been too bugged to tell
your name... kind of says it all i would say, I mean let's be real
What makes you think Utah is broken?
Im ok with utah being hit midair when latching on but getting off is not ok lol are you even listining
Genuine question
the fact that it drains its target's stamina on pounce, the fact that bucking costs stamina, the fact that Utahraptor is one of the easiest animals to grow in the game
I think utah needs a few adjustments because rn if they miss a pounce they barely get punished for it
should I really continue?
Yes, they need... ermm "a few adjustments" that's one way to put it
overnerfing or overbuffing a dinosaur isnt the best option, they need to be balanced. Like how this update overtuned utah
Oh yeah guys lets make Utah have 2 bite force and make sure it DOSENT do what its good at doing aka bleef out its victims
3x bleed damage with pounce, complete invincibility to pounce target, crazy good speed/stam/agility, now an insane pounce recovery.
Utahโs stamina drains way faster I think when itโs pouncing a bucking animal, itโs just a Utah it shouldnโt be that hard to grow
Hes ignoring the fact that carno 3 shots utah, teno 3 shots, stego one taps lmaoo
Itโs not completely invincible thoโฆ I can still get hit while on someone
Which is meaningless when you can dodge well (which Utah excels at)
Oh no, it isn't the best option for sure, the issue with utahraptor specifically is that its main ability was simply broken for the past... 11 months or so. During this time the devs kept on buffing the most random things about it to make it better, instead of fixing its pounce. Now they have fixed its pounce and see the effects of the continuous buffs that this animal was receiving this whole time.
Teno 2 shots it
Thats a fucking skill problem buddy, if you are ass at catching utahs thats your fault
also I dont think you're convincing somebody named "mr utah" that its a good idea to nerf utah
yeah I actually agree with this
when pounce finally works now they need to take a few steps back and thats annoying sheesh
time to wait for the next update to release
its been nerfed half evrima and yall still crying lmao
You guys must have been fighting the god of Utah players, cuz if this was real I would have no problem killing things as one
huh
bro i fucked a pack of 5 utahs as a carno a week ago
idk wtf is so op about utah lmaoo
do we talk about it?
yis, all those nerfs like... giving the pounce a stamina drain or increasing Utah's hunger time or making bucking cost stamina. Poor Utah just couldn't get enough of those "nerfs", poor little animal.
Can I ask both of you a quick question, when did you start playing evrima fully
So shaking off 450 kilos of weight shouldnโt make you tired?
Iโm not the one hunting the utah, Iโm the one playing it, and itโs always been insane at the action of not getting hit.
ive had the isle since 2015 but that information shouldnt even be relevant
I can see with my own two eyes
no totally not but a you should definantly be able to swing a 4 ton tail 22 times ๐๐๐
19th June 2020 iirc so the day after it released, why are you asking?
lmao im scrolling up and yall... have been arguing for a while lets put it that way
Ok cool 
Yes, a "4 ton tail" I wonder which animal you are talking right now... Camarasaurus that isn't yet in the game?
I just got here, Iโm just curious honestly
idk maybe, it wouldn't surprise me considering that you're wrong either way cause no animal in the current Evrima has a tail weighing 4t, unless you think that Stego's tail weighs 2/3rd of the entire animal.
I think he was exaggerating
why everytime I come in here somebody has to pull out the paleo accurate data as if anything in the isle is realistic
its like the last resort argument
interesting convo here
Maybe idk, these guys need more communication skills
Lmao
Iโd be down for that
Utah should just go and hunt compys and baby dryos according to your nerfs
actually yeah me too
hot af
I like the jp raptor so Iโm fine with the current one but feathers would be dope
I wish this game wasnt full of jp ripoffs though
I think he's wrong either way and should try to swing his arm 22 times and see if he's close to dying of exhaustion after doing that because I think it's just as likely as Stego running out of steam after swinging its tail that many times.
On a serious note though - one of the devs was literally asked about it before