#general-feedback-discussion
1 messages · Page 872 of 1
300ton Alberto 
Ok, if u dont like google. Look, even in legasy it s under 4 t
So you consider legacy a reliable source regarding palo-information ?
Legacy doesn't matter for evrima
Dont use legacy as proof
Ok, devs, stop doing shanta. Listen to dat man, we already have para - the real rex killer
All I said is that saying para is smaller and weaker than stego forces it into being something it has no reason to be, and wouldn't benefit it at all
I think we just need to build up the ecosystem. Stego is the only thing keeping crocs in water currently, but that’s because stego is also too big for the ecosystem. If we add an apex, they would only be able to eat stegos, so that wouldn’t work either. We need to wait for the ecosystem to slowly build up instead of removing or adding apexes.
But I wouldn't mind para being completely replaced with iggy (although it probably won't happen) because as-is it would probably overlap either with shant's or maia's niche, depending on how big they make it
And we only have one iguanodontid so far, which is dryo
I mean we need some big boy in evrima, but not steg with its 1000 dmg. Para can be killed by carno much easier tho.
Teno?
But then what stops crocs from going on land?
Shantungosaurus upper estimates are even higher than those btw. Parasaurolophus has different estimates based on the species. There are like 3 of them iirc you have P.walkeri, P.cyrtocristatus and P.tubicens. Iirc P.walkeri is generally thought to be smaller(and the legacy one was based on it size-wise). I don't disagree with your point in general though. Para would be a much better addition than Stegosaurus.
I dont see carnos having a good Time agains a para, utah would be better hunting one
U can replace croc with bary, fore example.
although there is a specimen of P.walkeri that's absurdly large too iirc
bruh I literally forgot the existence of teno
ye
so 2 already
no need to 3 guess.
cuz we have only 2 stegosaurid
The main issue with what you're proposing is... the fact that the devs aren't going to "replace" anything, if those animals are already in the game then the chance that the devs will just take them out of the game because people don't like interacting with them are... slim at best to put it mildly.
ye, i know. But i just think it s cringe, when devs saying about ecosystem from the smaller to bigger, and then add stego and deino
So, waste months of development, anger people who liked the dinos, and then spend more months of development to create new creatures? Nah. I do agree that deino and stego came too early, but we can’t just undo and replace them.
well, than we can nothing to do
Stego was supposed to be AI only at first, but since they were struggling with its AI but was mechanic-ready, they decided to put it as a playable instead
I think deino was meant to be AI too, but considering the hype of the players, they decided to make it playable as well (also as a proof of concept to test out water locomotion)
yea... well I don't disagree but to be perfectly fair - they really didn't plan for Stegosaurus to be playable. It was meant to be AI and tbh... it kind of feels and plays like a playable that was meant to be just an NPC.
As for Deinosuchus - it's just an attention grabber and one of the favourites of the community
People really wanted to play the croc and the devs simply gave them what they wanted
Deinosuchus grabs much more than attention tho...
Yeah it’s kinda a lose-lose situation. We literally have 2 apex and only the smallest mid tier. We just need to wait for more Dinos so it isn’t this bad
Everything would be much better if they didn't go the weight=health route tbh
and also a fact, that if we ll add some apex predator, he ll need to eat somth beside stego to his diet. BUT what should he eat? Teno? Pachy? So we cant add nothing realy big until more mid tier ll add
It would Also be much better it they reduced deino’s weight to 4tons
Exactly, we can’t just remove dinos and we can’t just add them either, and we can’t just nerf the apexes because that sets a precedent that shouldn’t be set
Next dinos is galli, herra, cera, beipi.
nope
troodon
Yep
if so, he just wont be able to protect himself from other semi-aquatic in future
Swim away
ye, forgot about it
Yep, the devs are balancing from the ground up. If they add mid-tiers and apexes before smalls, then they won’t be able to have data on smalls.
but why should we have deino at all?
I think would be better if next will be some mid tier like dibble, maia, albert or smth
because beipi.....uh
wat should it do at all? To eat weeds and be a deino food?
You could ask the same question for dryo and hypsi
Beipi would provide some much needed variety for the underwater environment
And I'm sure a lot of people (including myself) would enjoy playing it
They’re prey species, the type that just run from everything.
I will too, but i mean it s not wat we need for balance right now
also idk how ll it run if deino see all undrewater movement and river is so small.
only in swamps
Swim away
Run on land
I doubt beipi will be slower than deino either in water or on land
Swim fast, run on land
hm
Deino should be a mid tier and be around 4tons when it reaches adulthood. If people want to be bigger then they have to earn it through elder and they could go up to 7-8 tons but it would be Harder to maintain and sustain a big gator Also hunting would be Harder since it needs deep water
As i said, than we dont need deino at all and his idea too
To think some people wanted 13 tons deino...
lol
That could be hyper deino (if we get it
)
4 ton deino would functionnally still be the same
And better for the map and balance
Or, if we keep 8-ton deino, (which is the most likely, no matter how much we argue in here), 13-ton could be elder deino
nah, so none will be a danger for steg
I feel like 8 tons should be elder
But I don't see the point in growing so large, considering deino's gameplay
Apart from bullying pseudo-apexes
no just a dein
nah so it will be a sucho
Utah(when pounce works)
Sucho, even when elder, will never reach 8 tons
i mean if deino 4 t

Stego is one of the worst possible prey for utah tho
Deino is supposed to be “oh no water is actually risky” and add a bit of depth, but it’s overpopulated so basically all water is death unless you go to like the corner of the map where no one is.
Yeah i know but its the best dino rn that can take it out
3 deino can take it preaty good (about 15 stegs for last 1.5-2 month)
- i killed with my friend
Well I have seen it bug, so not entirely
So for now we anyway need 8 tonn deino for balancing stego. Or make em both smaller
Well deino isn't actually necessary to balance stego because it's a water predator
And in the water there's nothing to threaten for a stego
It's not really a balance question but more a question of stego's enjoyment/playability
Everything gets boring if you can't die
Lol stego is threaten by deinos in water
yep
Re-read my message
Not really
You post in General-feedback on the stego brings up a good point. Stegos right now have little to 0 counter. Specifically no 1 on 1 counter.
What do you personally see countering the Stego?
and? I re-read and what? Deino is the most usual killer of stegs in game right now
reading this conversation thusfar has been a trip holy shit
Everything counters stego. Can literally walk away from it on every other dino.
but i cant fight it thus it is a problem
What I was saying is that deinos aren't needed to balance stegos because this wouldn't lead stegos to oppress something they can't already threaten, since the only environment that deino blocks is water, in which there is nothing, apart from deinos, to attack
Hot take
Once big carnivores like allo or rex are added stego should be able to hit utahs pouncing it with its tail
it can already do that?
Usually deino, less usually utha. Sometimes carno, but they rnt good at fight with steg.
Ya Deinos aren't a counter to Stego's at all. Only thing I can think of is a well coordinated group of Utahs. But not every player has a group of friends like that.
Really ? While the utahs are still latched to it ?
no, i misunderstood
although that sounds awful and idk why you'd want that
just makes stego literally immune to utah
lol as i said 3 deinos can easily kill 1 steg
If they don’t dismount in the perfect spot, they die. So it’s close enough currently.
Just for the sake of logic
Anky should be able to lay down, and embrace the power of Dwayne the ROCK Chonkson
I agree but if they're face tanking at least 2 of those crocs will die in the fight.
Anky should burrower and dig super-fast underground like Diablos in Monster Hunter
We can’t say “for the sake of logic” that would set a bad precedent
That image terrifies me, thanks for the nightmares as I'm heading off to go and sleep.
I didn't say it would be a necessary change
I just said I would like it
But I understand it would ruin utah's ability to attack stegos
nope, they usually kill it without dying
Carno breaks its neck with charge for instance
If they r attacking together of course
if they ll 1v1 they all will die
so just attack with 3 from different sides
I guess I haven't seen a scenario where a group of crocs kill the stego. I believe you. But I think you and I are on the same page that it takes 3 or more crocs to kill 1 stego. A sub-point I am making to yours is a 1v1 fight there is litteraly no counter to stego and I would think you'd agree?
Right
ye, of course
1v1 is dead for deino
he is not a apex herbi targeting hunter
What 1v1 counter do you see? Or balanced match up?
You mean stego with deino? I guess it is +- good if 2-3 crocs can kill 1 steg. Deino isnt supposed to kill apex on land. *he is apex too, but in for water or near water fights mostly
I m more interested in spino/deino and cheirus/deino interaction
Until spino comes
Concept arts aren't representative on the animal's acutal size
Because if we believe what dondi says when he comes in isle-discussion, spino will be one hell of a monster in terms of size
Bite damage ? Sure
claw damage ? We'd need to see
Deino should not go toe to toe agains a full grown spino
If i remember right, spino wont be a good swimmer, he will run on bottom of rivers
Apparently so
so if u will bite him from up u wont meet with spino claws
on land spino wins
in water deino has a chance
It depends on how big spino ends up being, really
And how it functions combat-wise
If it doesn't use its arms for swimming, I can see it using them for clawing underwater
he can use it only in toward or down directions, no way for up
@bleak bison I prefer the idea of biodomes, because they would allow more biome variety and would make for very cool and impressive landmarks
With my idea you can literally have any biome
It is actually possible to 1v1 a Stego as a Deino it's just... not very reliable and unlikely?
I have won 1v1 once on the current patch as Deino
Unless spino can rear up
Or just swim at deino's height
Died like 3-4 times when I tried that again
I don't see both a desert and a frozen tundra both on the same island without it looking silly
The hottest to warmer ones are more northern,the median temperature ones in the middle of the island the and colder ones in the southern area
Well you won’t be able to see both at the same time will you? And it can be easily done if good transitional zones are implemented
2 Deinos that are good clap stego relatively safely - then again a good Stego will run away from them before they can kill it
idk about swimming for spino at all. So idk ll see when it comes
but tbh a Deino that has at least one working brain lobe can in most cases run away from Stego too
Biodomes still have the advantage of giving easy-to-see landmarks
😱ok
I remember just logging out at one point as a Deino when an adult Stego attacked me while I had the game minimised - still got up and away from it before it could kill me.
I already had this discussion before, but a semiaquatic that can't swim is really stupid
I guess 1v1 fights for stego are majority of the times a win. Your average player isn't going to win against average stego. So personally I see a lower tier apex predator countering stego.
Vast majority
honestly, i slowly began to see less of a point in biodomes. This is an island owned by people who can quite literally bring back the dead from million of years, make some kind of insane sentient machine that can CONTINUE to make said things and genetically mutate animals to become insanely powerful, and in the case of neuro spino, even control the weather. It's not entirely out of the question that they can just... change localised weather conditions to match a biome.
Also the location of the Isle is on "Earth?" so honestly, they can go wild with how they wanna make this environment
as i said, he s bottom runner
so idk would he swim at all
Deino has to rely on glitches, bugs and clipping to win against Stego, those occur sometimes and aren't at all reliable
mb just small ones
Exactly
A biodome makes it so you don't have to continuously spend energy into keeping that one area at -10C constantly
And it can look cool
Also how is Utah going to be able to swim but spino can’t
Bottom runner doesn't mean you can't swim
Look at hippos
idk, having the exit to the snowy biome be like, one big gate at the front of the biodome seems... odd (and kinda annoying)
I snuck up on like 3 stegs at old oasis, stole a child, and ran off before they did half my hp lol.
There is an interest, in temrs of map design, in having choke points
And there's not necessarily only one
we ll see, i still dont sure
Why do we need a choke point
choke points are more of an arena/battle style game, not an open world survival style thing. Also, biodomes feel almost entirely separate from the rest of the environment and would likely lead to them being ignored
this game literally needs anything but a choke point honestly
it creates a situation where apexes can fucking farm people
Also idk about spino health. What u think guys? In legacy he has 10'000 hp or like. Deino have 8'000 hp. So will spino be that healthy in evrima?
if this was a shooter game, sure, choke points, but this is a survival game where death can mean hours lost
spino will probably be around 9-10k health because that's likely what its weight will be
It's all a matter of how the map is designed honestly
Anything can be done with proper thougt put in, but being able to see the colossal silhouette of a biodome in the distance is enough of a plus to justify their existence for me
ye, think so
Spinosaurus in legacy has iirc 9071hp. it's hard to speculate how large it's going to be in Evrima but to be perfectly honest, realistically that Godzilla of an animal would likely weigh over 10t.
I thinnk The Isle would greatly benefit from a more vertically-designed map, with a lot of underground systems, and fallen trees or rock formations that allow going above or under the more regular path
If that was the case choke points wouldn't be a problem
This is with me assuming that its length is more or less corresponding to its irl length
that coupled with its much more robust build would likely yield a rather absurd mass for a theropod.
its not a chokepoint if its an underground system or fallen trees or rocks
The only issue with biodomes I see is that they will either be too good, or too bad. If dinos can sustain themselves in there, then it’s going to be a hotspot. If dinos can’t sustain themselves, then it’s going to be a dead zone.
a chokepoint is a one-way passage with high traffic
We don't have the same definition of it then
For me it's just a very tight passage separating two wider areas
thats not what it is though, a chokepoint is generally somewhere which NECESSITATES travel through to make it from point A to point B, generally with many others trying also to get through said path. Sometimes there are ways around the chokepoint, but the general traffic will be routed through that way
I think somth like that. It s pretty likely
idk about a chokepoint being a one way passage, it's more so just a point where the path gets much more narrow and you have to get through that point to get from one point to another.
Yea I think Nova put it at 9t which is a reasonable estimate but I personally believe this animal would be heavier than that
even tho, stego has 4500 hp with 6 t weight. So mb spino wont be that healthy
it doesnt
Stego has 6000 hp in evrima
it has 6000HP
Weight=hp now, it has 6k hp
It doesn't, Stego has 6k hp
well than wiki is wrong
it used to have 4k back in the day, it was changed on the update 3.75
as it usually is
it's outdated
In general it's quite difficult to keep track of the changes made to the stats in the game unless you spend a lengthy time testing it
every single time a patch comes out
I wouldn't imagine the person making the wiki doing that
Nah, I think it's fine
idk
deinocherius is more suited for shallows
I think Deinocheirus is a much more fitting animal for this biome than Shant which some people wanted to push into that environment
because... idk "moose shant" was the argument I guess
Anyway, water bioms need some rework and extend to fit all this creatures.
There’s 3 apexes in the water, an ambush hunter, a wader, and big Boi. They each have a different niche.
Because modern rivers can fit 2-3 deinos in a row
what
what?
Modern rivers?
Concept art shows tenos with shant.
Mixpacking confirmed for the isle???? 
oh lol i mean that now in game lol.
Dont understand why only herbi supposed to mix
uh oh
I don't think either should be mixpacking barring certain specific combinations
because in nature some carnivores mix too
uh oh
It's more about game balance than realism, I think.
lol what should carni do when all herbi against them?
But yeah, there will be herbi compositions that will probably be just as broken as some carni ones.
not to mix?
Personally, neither should. Only specific species should mixpack.
die or leave lol
or mix to hunt em lol
... leave and find other food, lmao. Always worked for me
yea or that
😄
That pesky Stego mixing with Tenontos and Pachys is a problem? Well we've got a solution for you, for only 5.99 you can get a Stego of your own to help you deal with the pesky mixherders, call us now and we will give you a Crocosaurus rex as a bonus.
What's that number again?
hahaha
i find the general solution to most carnivore problems is leaving and doing something else. Stego guarding your food? Leave and do something else. Can't hunt a large herbi mixherd? Leave and do something else. Being fished by stegos as a deino? Leave and do something else.
carnivores always have the advantage when it comes to mobility, even deino (assuming it sticks near its environment)
only sort of - since the introduction of diets camping bodies has become a much better strategy for herbivores
died from starvation cuz all herbi are mix? quit the game and do something else
never happened to me
with how it was back in ~update 2, I wouldn't necessarily camp a body for too long but right now I probably wouldn't leave a body until it would despawn
to u is main part
i literally do not know where this viewpoint comes from, food is abundant, especially with AI
but finaly we have ai
food - sure, nutrients - not so much
btw why dryo ai deleted?
idk but good riddance lmao
I think the devs decided to make a change to have just the extant animals as AI now
for now at least
probably some consistency reasons
because dryo in diet is cringe
Then they go and say dryo isn’t a priority, yet I get called out by dondi for saying they forgot hypsi
i wish dryo got more. It's a cool idea but its got so little mechanically
Literally just fix it, they know it’s model and dodge don’t function correctly. I understand not working on burrow, but at least let it function. But ah yes, it can “still run away” .
ye, but idk what they can do. We already have 3 burrowers in isle. Proto, homo, minmi
Proto and homolo block the entrance, minmi is basically all terrain, and dryo is like a rabbit, runs fast to the burrow as a safe haven.
Dont think it will improve dryo extinction too much.
mb it will be better as ai only
no thanks lmao
i hate the idea of throwing dinosaurs as AI only, garbage way to deal with them
rather than making them engaging, just make them unplayable
we already have ambient animals for AI only, no need for AI only dinos too
like brachio too
i dont think brachio and dryo are really comparable lmao
it will be ai only in surv
We could make them ai AND playable
also is that at all confirmed?
that doesnt answer the question lmao
devs said that so idk
but if brach will be playable, that will be a new level of cringe. It s a way too big. We already have camara
also why go into the whole effort of adding a big cool sauropod to make it entirely unplayable
so it can just... be there?
and what should hunt him? Only if some hypers will be in
id assume brachi would be as late in dev as hypers, so probably
also the juvis and subs would just be food for other animals
Because there uthas can hunt sauropods. It s a sarcasm. In real none can hunt em in game except some mutants.
ok
you realise juvi/sub phases exist, right?
its going to be pretty tough to reliably grow to adult when you're a tower of an animal at all ages
honestly, being able to BECOME an adult brachi would be a massive undertaking in itself
long growth time, poor speed, poor stealth, lacks strong defensive options for at least half its life
Multiple Gigas potentially, and everything as they grow up for a long time, like stego
nah, i doubt even a group of adult gigas could fell an ADULT brachi, but subs would be fair game. Also if we throw a hyper giga into the equation, brachi might start sweating
hyper is stronger and needs lots of food
brachi is hard to kill by most animals and is covered in meat
this entire interaction basically makes itself
Yeah, but we will need to see, everything we are talking about are WAY down the road
exactly
@north badge What?
@fleet wigeon If its gonna be similar to legacy to large of creatures can't eat from carcasses
I don't see what that has to do with compies picking teeth?
I guess I misunderstand your feedback in the other channel
Legacy has no precedent over evrima, so don’t base things off legacy. Instead, learn from the mistakes it had.
Hence the reason I said similar I couldn't really think of any other ways to rlly have a carcass system than what they had in legacy without being similar.
Well they’re adding gore in its own update, so carcasses are going to be much different
Oh ok yeah I wasnt aware of that
Good
what the heck? I mean if u wanna be gay u do that mate but wha?
Hes mad that color customization is being added into the game and saying that makes it gay

so we should all be rainbow dinos on purpose and piss him off more
my guy salty
I haven't watched the stress tests much so idk what the skins can be like but I'm hoping there are some limits to what people can choose, I really don't want to see BoB-style skins.
Brb on my way to make a bright yellow Pteranodon with blue accents
dude you're overreacting it's not that bad XD
mate it's not even close to that level dw XD
there are white dinosaurs everywhere ... wtf
that's a problem? also no there aren't lol
also he was comparing it to bob which is just
and
, the isles skins are fine lmao
Well... I wouldn't say I was "comparing" it to BoB. I was more so saying that I'm hoping it's not quite as liberal with the palette of colours as BoB is as that game can be really immersion breaking I think.
Look out it’s a white dinosaur!!
yeah no it's not anywhere near bob level
wtf? you're trolling right?
if you wanna complain about neon dinos ( which aren't in the isle for fucks sake ) go to the beasts of bermuda discord
Out of all things in this game you care to complain over, why this?
You want realism? Play Saurian. This game is far from realistic by any means.
Ah yes, human structures, playable humans (soon tm), and dinos from different time periods, very realistic.
Also, why are people angry about the colors now? Just look at current hypsi, that thing is a copy of a bird of paradise, some of the most colorful and extravagant birds.
I'm so excited for different plumages on those guys specifically. Like yay different natural tones for other stuff but YES THE HYPSIS
I’m excited for new colors too, but people are mad about vibrant Dinos but are fine with hypsi, it just confuses me.
No I don’t want neon stuff either
Not gonna like, I like Hanny's idea for letting players before they hatch choose their gender
Personally, I wish they let you choose your colors too. So you can still customize your dino.
@frail estuary we theri’s model and skin if you didn’t know
What if you could mix and match colors of your parents?...
If they did let you pick completely different colors though it would be funny to have 2 green ish parents only for you to come out grey or something
Though I suppose it wouldnt matter that much
yeah I typed that earlier before I looked at sneaks i looked after and saw
Ah ok then👍
Thats what I was thinking, you get to make your own skin with only the color palette of your parents. I’m ok with the random, but I’d prefer the pick system.
hopefully they consider it soon
@gusty pelican though I do agree next time possibly consider Not Writing With Capitals At The Begining Of Every Word? because I nearly had a stroke reading that lol but good suggestion nontheless
Ik Man ☹️ sorry Big Bad Habbit
It's fine just a reminder
@eternal tundra back in the early days of evrima there was global and group chat and it sucked and the devs said they aren't adding it back which is good
Yeah I Remember That
damn
but then isnt all chat just local chatter? therefore worse?
What was bad about it btw?

people were such babies in the chat. oh you killed me lemme just ruin the chat
it ruined immersion
bro you don't gotta be like that I'm asking a genuine question :((
also now I get the picture
in no way could it be worse than the whole server congregating at one spot and complaining about everything, not playing the game and ruining it for others who do
Tbh I would still want a groupchat. It is way more immersive when you hear dinosaurs talking to each other. + it makes people who cannot join vc one reason or the other, more easier gameplay. You can discuss in peace with your group where to go, surrounding danger etc without the whole server knowing where the hell your group is or where you’re going or if a pack of carnos is chasing you where you are. It would make it just more fair for herbies for not being able to be tracked down by what they’re saying in global and carnivores not being able to be avoided for the same reason.
You can already talk without the whole server hearing you, that's the point of local chat
Only close-range people of the same species can hear you
Group chat would just make it so you can just talk in front of other people of the same species without them being able to know what you're saying
It makes cannibalism easier
Ngl I forgot Local completely 🤣
Global isn't even a thing lol
Suggestion suggested for it, I just would like group chat. Since I don’t see a point in global chat. But I do understant the point that group chat could be a bad thing in a way that you could ”secretly” talk about cannibalistic intentions. Tho in the end what stops people talking about it in vc, so it’s not a 100% valid reason not to have it. Still I see the point why it’s not in game.
hmm yeah
how i can join evrima stress test update 5?
Sign up for it beforehand, it was in one of the old devblogs. So it’s too late now sadly
@burnt boneyep i see now , its late to do it now..
I think maybe having global, local, and group channels accessible and able to be turned off and on by admins could fix that issue.
"People crying in global"
then makes rules for the server. There's plenty of other servers on other games that have global and local rules in place and they are fine.
I have tried arguing this same point, just allow unofficial to have global but have it disabled on official. But apparently we are just going to have to wait until modding comes so they can mod in global chat.
If enough people voted to keep it as such im sure the devs would listen.
So what are peoples reasons for saying no to my suggestion?
because i play as a carnivor and I no problems finding food and AI
Ill do things that didnt happen for $500
What?
every single person ive spoken to has had unreal issues finding food
I guess every person you`ve spoken to has a skill issue and doesnt spawn at the right locations
i usually find a corpse or small AI within moments of spawning as a carni
they shouldnt be a thing, have ai spawn everywhere or have it like in legacy where they spawn near you when youre hungry
True
Nah, fuck that legacy shit, I hated that
What is the survival factor with that
And Lag
There's nothing wrong with cannibalising. It's practically encouraged by the game, so something like group chat making cannibalising easier is null and void when the game actively wants you to eat others of your own species. You're limited in group size to encouraging different bands.
There's literally no reason not to have group chat given the way the game has framed itself.
And any solo Dino trusting a group, or one group trusting another group, is just not very smart. If anything, group chat might sow more distrust which could reduce megapacks.
the same as legacy? and when youre an adult you risk it not being on your diet
or only have that happen for juvis
What survival factor do we have in legacy again?
i hate food being given to me on a silver platter. Legacy was a bore to grow anything because it was so damn easy, all that mattered was time
This is what i wanted to say
it REALLY isnt hard to find a corpse, small AI or anything within moments of spawning
You still have to hunt for foon, survive the isle player base, which is a survival factor in and of itself.
I've literally almost NEVER had an issue with it
I never starved
Dude either youre really lucky or youre lying
I'm neither
I think I have map knowledge
There's so much dead shit just lying around
and if there is a compy there is a bigger corpse nearby
that too
And?
lmao
self upvoting is generally seen as poor form, just a heads up if you want to post suggestions or feedback. If people like it, they'll upvote it
this is kind of an unwritten rule that you dont upvote your own post because it looks like foolish
You already posted your opinion which means that you like it
How about, I do as i please, and you ignore it?
so you want me to shut up in a discoussion channel. Kinda ruins the point of it, doesnt it?
lmao
not at all what i said, you immedietly became toxic lol
you literally told him to stop talking wtf
Which ruins a conversation
idk how else he was to interpret it
and if you cant find food while everybody else can, thats a skill issue
goals
This you @limber hull
love that little bastard
honestly dont know why this dude got so defensive over people disliking making the already easy juvi carni even easier but 
because thats what you do when you debate something? you defend your point
but there is already a solution to your point, which makes your point useless
you immedietly went to the "you have a skill issue" argument
im telling you, everyone ive played with has had issues finding food. not just me, its not a skill issue its an ai mechanic issue
everyone i've talked to has found it literally WAYYY too easy to grow juvi carnis, and I prefer carnis over herbis
But why does every single dino I have grown not starved in the juvie phase?
I honestly would rather carni juvi be made harder
you have areas where ai never spawn, and areas where they spawn the most, which are riddled with cannibalistic players. they want to get rid of hotzones, but have ai spawn in said hot spots
It's so fucking boring AFK growing
like i said youre either lucky or lying
I always find more AI away from hotspots. Deer, chicken and more can be found quite easily away from the main crowd
The food drop is increased in the update 5, i think they want to encourage nesting, where you can get food instantly
Do you really think I lie?
If I'm near players, I scavenge already killed meat for food. If I'm not, I search for AI
And if I`m lucky then my Luck is damn consistent
If I'm lucky, all of my friends who play the Isle and most people I talk to about it also are insanely lucky
Which is an awfully strange coincidence
Pretty common luck that exists around here
I have never struggled finding AI/corpses
I did in my first two hours
Low population servers = more AI
High population servers = more corpses
then I never had problems again
I really dont know what to tell you bro, everyone ive spoken to holds the same opinon as me maybe youre group is different i dont really care though, all i know is that ive not been able to grow a carno at all in this update
Just know how to use scent and ur golden
Dude, carno is like, the easiest animal to grow rn wtf
It's widely agreed upon by the community to be one of the best and easiest carnivores to grow in the game as of the current patch
you can eat everything that you see because you can cannibalise
Amazing juvi speed and stamina, can eat literally ANYTHING, including its own while growing, very effective at catching slipperier AI like rabbits due to high speed, often can beat out other juvis in a 1v1, so on
Also, no diets
Debating by insulting is not a proper form of debating what so ever.
i do think its def more of a lack of knowing how best to sustain an early game carnivore than anything, honestly, its a problem that fixes itself with time and experience
You also don't want this game to only be playable by experienced gamers. JS
pal, ive been playing this game for 4 years now. Ive never had problems finding food, except THIS UPDATE.
im honestly baffled how this is happening
You also don’t want the biggest and fastest land carni to be able to grow easier than it’s prey
honestly, im starting to think you're just unlucky or you literally cannot find food in any way, shape or form, both of which are really weird
the fact you struggle growing a CARNO means something is up, since that thing basically grows itself
I think it’s more of they don’t know where to look, since ai likes to spawn in specific places. One good spot I see a decent amount of ai is in the plains inland from the docks.
I go there as a pachy to get cocos occasionally and find some chickens and boars. Another benefit is that no one really goes there.
Having more hunger would be really bad unless you were to also spawn with more nutrients and I think that most people believe that it would be too easy if you had more nutrients when you start the game.
Idk diets just don't work very well with hunger and upon spawning I guess.
Nesting should help with this issue. If you have trouble finding prey, then getting a head start with parents should help.
Personally I think carnivores are a whole lot easier to grow rn. I have more fun playing carnivores in most games in general so I don't really have a problem with that.
But herbivores have a bigger problem with being tedious. I have personally found that the people I find growing go grow afk rather than finding the nutrients because the nutrients aren't worth the risk
I personally do go for the nutrients so thst I have something to do but as a result I haven't managed to grow either teno or stego fully. I've just gotten shacked by a bigger Carno than myself all times lol.
So it seems to me from my expereince that herbivores current suck to grow and carnivores are rather easy by comparison.
I don't think carnis are too easy. I think they're just right and thst the herbivores should be buffed to match them. Apart from stego cause stego sucks rn.
I’m trying to put an artwork I made for my suggestion into feedback but it won’t let me, does anyone know how to fix?
Yes
Not really, it's a matter of skill and knowing what and how to do. Stegosaurus is definitely the hardest animal to grow and by comparison Deino is one of the easiest ones but e.g. Tenonto and Carno are very similar in terms of growth time and difficulty. It is also getting a change in update 5 which should make growing herbivores easier and carnivores harder.
I wouldn't say it's skill at all. It's hard because it's boring, so you're itching to do something or go somewhere which just puts you in danger. Literally the best thing to do is to not be in populated areas of the map and chew on boring food. That isn't skill at all.
I only struggle cause I go out of my way to traverse the map for the nutrients which makes you considerably more likely to die than staying in a safe spot.
Not that Im complaining, I'm not. I choose to do it.
Oh yea, if that's what you mean then indeed it's "hard". Herbivore gameplay is a bush simulator.
Although that part about ignoring nutrients is nonsense
it's definitely not worth ignoring your nutrients, that pretty much quadruples your growth time
Quadruple the growth time doesn't really mean much if you're afk anyway.
it's just as boring but for longer lol
I mean... yea it does, you still need to find food and water every... however often
I afk grow most of my dinos and I do grow them on a perfect diet
it's literally just - get perfect diet and sit in a bush
@icy matrix think it would be better if there were a setting option to remove it
I mean some people use it as a way to go back to the nest after going somewhere far to get water or food
Like a way point you could say
Yes, but if you know the general direction of your nest it would still be easy to find
Plus, some people might keep it on then get in a fight and it obstructs their view
Thats why I said make it a setting option to disable it
My point was you may not have time to disable it during a fight
Plus sometimes you can forget which direction you came back from
if you are leaving the nest then you could disable it
That would be pretty inconvenient
at the same time people still use the nest icon as a way point so...
rather fix one problem without removing a function people use
I know
Again, as long as you have enough awareness to know the general direction it’s not really an issue
I mean you cant always expect players to remember exactly where their nest was if they leave it a good distance
I mean if you nested in the forest...
They do not need to know exactly where their nest is
or got a bit turned around after a confrontation
They do if they need to return
Once you get within a pretty large range you’ll be able to see it
Just faded until you get closer
how far of a range until the icon goes with your idea?
Let me get a picture rq brb
As long as you have an idea of what your nest is near, in this case the top of swamp, you’ll be able to find it because it will fade into range upon being nearby
Same with river, as long as you know X river where your nest is, it’ll be easy to find
Eh still find it a bit better to just leave it as a option you can disable imo
To each their own
indeed
I like the pterodactylus idea
Pteranodon is just way too big to serve that same tooth-picking niche
Now, if the devs would add more pterosaurs… 👀
A "pseudo-firstperson" was said to be tried eventually. It's more so zooming right in front of your eyes/face rather than true first person.
On this, couldn't fit the within the word cap but I wanna stress that some dinos do a good job of fitting within the sort of "few options in each hue and more in specific ones" I mentioned. Pachy for example (outside of the male accent colour) is mostly blue greys but has some green, some brown, and even a bit of purple. I think it's tenonto and ptera in particular that disappoint me, they feel less diverse in comparison to some others which is a shame. Colour options aside I do really like the new skin system, in particular the addition of alternate patterns. I'm looking forward to seeing how they expand upon that in the future.
@pale crest that is a purely croc style of nesting, the one we have now is way closer to modern gators
gators for the win
Ooooo, ok I see now. In that case, it would be way cooler to see nest mounds in marshes.
Now that I actually saw the difference between croc and gator nests
@plain sandal Stealing and eating eggs are both confirmed
@urban flax ye but not like legacy where you just steal a bit of food, entire eggs
Exactly. Nothing changed. Its just longer, which doesn't make much of a difference so if you're not present anyway and if you are active all you really do is put yourself at greater risk which isn't really in the benefit of the game because it actively discourages playing it.
The Isle simply does not benefit if its players opt to sit in a Bush for four hours and run around for maybe one total. It just leads to a less interesting player experience and less interactions among actual players.
There needs to be more encouragement for active gameplay in a positive way. Maybe a bonus like fitness or alertness. Maybe something which acts as a permenant but small buff but only if you were active while growing. Maybe being active should be a requirement to unlock certain perks. This wouldn't make growing herbs to full easier but it would lend to making it more beneficial to actually playing and rewarding players who engage with the game more.
(ps I'm not really in favour of long growth times at all and the above isn't really a great solution for excessive play times because you'll always have afk growing then. There needs to be a better balance between the input the dev expect of you and what you receive as a result
I truly believe the growth times need to be looked at more critically in how it encourages or discourages engagement and, honestly, they will be complete trash if the human mercs are actually ever implemented in their intended stated fashion so God forbid they ever get humans working unless they've changed the plan)
Nice solution would be a grow bonus if you are in company of adults, possibly your patents with the new nesting system. Or the best way to prevent afk grow is to add dino scent, you would either have to go god knows where or you would be killed by ptera that would be great at finding those people or every other dino.

Yeah. Something along these lines. I do think juveniles just spawning straight in need to be encouraged not to afk grow too, so I don't think Nesting specific stuff is ideal. And solo play should be viable, so maybe not specifically around adults but there definitely needs to be something more than there currently is.
Pteranodon could also get a new two types of sound, one that could signalise to carnivors and one that could warn herbivors it would give him some more utility as he could profit from it as well

doesnt have to be if the devs just let the dinos f**king turn
exactly so how is that tailriding
me bite deino tail tip
Currently, tails take less damage
Removing locational damage means tails taking full damage
Which is what cera is referring to
id rather what we have now. I fail to see how anyone is finding the concept of "heads taking more damage" complex
That already exists
Pachy takes reduced headshot damage
So going for the neck/body is ideal
also dinos already have a system for exactly what you've described
devs can customise an animal's tail to take any amount of damage they please, or any other part
imho atleast half of the tail on most dinos shouldnt even have hurt box
why???
all this suggestion does is remove a good deal of the game's complexity and skill and just make it more like legacy with less interesting engagements
even so the current hit detection makes the headshots feel like random crits from tf2 which only gets worse with lag
i've never really had that and I'm an Australian player that has to play on NA due to dead local servers
Well I have noticed it on a few occasions. that said you are right i do see the flaws in my suggestion
i stand by my tail argument tho. in fighting games you cant hit an extremely disjointed part of a character model so to me it makes perfect sense that biting the tip of a tail shouldnt even register as a hit
@gusty pelican wanted to add this but maybe for the mutations it also came with certain set backs like lack of health or something like this though I’m sure that would bother a lot of people and there play style but in nature most mela and albino creatures are 9 times out of 10 gonna die because of some medical issue or just being weaker it may be interesting to see a debuff for rare skins? Sure it’ll be fun to try to get them but you have to take the risk of reality? 
That Would Be Stinkin Cool! And Adds More Of A Realistic Touch To!
And It Makes The Chances Of Seeing An Albino 10 Times Rarer To
That’s what I was thinking the only down fall is less players wanted to use the Dino if they get nested because of the debuff but if they are willing to risk it!
Heck Yeah! Also, Being So Bright Is Like Being A Walking Target, so That Is Also A Disadvantage To
Could make it so the babies are harder to care for when hatched aka faster food and water drain rate so even if u get the skin(s) to keep it not only do u need to work to keep it so do your parents when you are young like taking care of any sickly young @gusty pelican
Yeah! That to, It Can Be Bittersweet To Be Albino
@gusty pelican i personally disagree, as a player shouldn't get punished just for deciding to play the game. also if albinos become a thing they shouldn't just be pure white skins, because that wouldn't be albinism.
Yeah, That does Make Sense Now That I Think About It, I Still Think It Would Be A Cool Concept, Maybe Just Make The Eyes Pink And Skin Relatively Bleached With No Downsides, The Only Downside Would be Probably Just Having No Camouflage
Agreed but if going for a more realistic approach it’s fun to think about!
@cedar tide More playables will indeed be fun but the devs need to work on fixing the bugs before anything else can be added. Would rather have less smooth running dinosaurs than more bulky clunky ones.
Quality > quantity imo
the game needs fixing, some cooler base mechanics need adding in, and each playable should feel unique. There's no point having a big roster if all of them feel the same.
Yeah because that would just be legacy, stats with animations pretty much, each playable in evrima needs to feel unique.
@simple quartz there shouldn't be debuffs for nesting out of the grounds, there should be buffs for nesting in them though
Better buffs that is
E
Oh
I have enough money
What is your suggestion
@prisma stump the fleas suggestion reminds me of ark's swamp disease. Low levels, (or in this case, baby utahs) will just run around and give everybody fleas. While some diseases would be cool, stopping to scratch even if it is for a second will get people killed if they get hunted. That isn't fun, just frustrating
The whole point of the suggestion was a idea that would help prevent bodycamping, bushcamping, and megapacking. and also because I must see people in pain
But that is a big issue. Perhaps that could be solved? Maybe your creature won't scratch itself if it's in combat?
@cedar tide they should focus on making the optimization of the game better before adding more dinos. Cause most of the people can’t play the game because of the lag they get. I tried it several times and even with the lowest graphics the game still lagged, and my gaming laptop runs a lot of games like GTA, Battlefront etc.
Unpopular Opinion - Nesting/Parenting in UP5 is "imo" pretty boring and lackluster. Parents stay in one area, all footage I've seen has been a group sitting and barfing for 10 plus minutes.
- Why does it seem to be the case that all dinos are based off of penguins?
- Why can't baby's eat food from hatchling stage(eagles do this all the time)?
- If individuals are worried about making 50+ nutrition factors for baby's Why can they not simply have them be the same as adults but lessened for size?
- Does anyone know if the Nesting/Parenting will eventually get reworked or built better in the future?
- Have the dev's attempted using barf as a last resort feeding style?
- Why do dienos have to pick up sticks, they could've just used a similar animation akin to seaturtles making a pile nest?
- If a concern about hatchlings starving with the rework I'm suggesting is a problem, why not simply increase their speed.
- Ptera is excellent and I have no qualms about it.
- If players are concerned with people simply taking food or corpses back to the nest is an issue, remember everyone can smell death and taking that to a "safe place" probably isn't the best bet.
- Why do baby's smell just as good as adults I thought everything on them would be reduced.
Thank you for you're time.
- They aren't
- Deino can
- I have literally no idea what this means
- Probably, no one can know for certain
- It's the main feeding style, idk why it wouldn't be
- Because irl gators pick up sticks, it's based on real gator nesting habits
- Because the hatchlings are literally meant to be defenceless, they're hatchlings, kinda defeats the point if they start of self-sufficient
- Cool
- I also fail to see what this means
- What?
Long story short I have an issue with this Nesting portion of the up5 and honestly the fact All except for deino puke for food is imo lazy.
I appreciate the reply
I personally like the idea of hatchlings actually relying on parents, and the vomit thing is the best way to do that
Also about 3. Was talking to a dev and this is what I was being told.
Well from a "basic" point of view yeah its the best way. But in a survival game? I don't think so, I know they can do better.
i still dont know what the hell it means
Me either.
what 50+ nutrition factors? the hell even is a nutrition factor
Was told that 5 times lol
Something along those lines, if a dev reads it he'll know unless I've gotta type word for word what was said.
But be honest is it really such a good idea to have "all" dinos barf and that's it. No hunting with baby's trying to hide, no stalking corpses or anything just hang out by the nest and vomit. It's just imo lackluster. When they've proven to do great things.
i mean... it's a baby
Yeah and have you ever seen baby chickens?
its really not MEANT to be self-sufficient
Tbh there is no good reason all dinos should barf. The hatchling are so weak they'd be reliant on parents no matter what.
I'm not saying self sufficient
I have no qualms about the parents having to watch their kids. My problem is the over simplistic approach in barfing.
Imo I like hatchling being reliant but some variation would be nice
I can see the barf honestly being a last resort type use, like giving you some sickness if done too often. But as of now it's just camping and barfing.
I think it should less be last resort and more be different methods for different species.
Barfing fits creatures like ptera, even hypsi and dryo. Animals like stego should not be Barfing for babies. They should be travelling and therefore be required to place their ensts in strategic locations clse to good and water.
Larger carnivores should be bringing back chunks of food, which makes use of the grab and drag mechanic, but also puts them at some risk if they choose to bring large catches back.
That's more interesting that everything barfs but everyone should remain reliant.
My boy I couldn't have said it better myself
As it stand rn I'd rather play farming sim, beats camping lol
I mean I can see it being used alot don't get me wrong, but that's the only food hatchlings get? I mean in all honesty if you look at something like a chick you'll see them hatch and boom, ready to roll. They follow and run and do everything that momma hen does. But I guess they only looked at penguins haha imo
The ones that are like stego could even be drawn heavily to Nesting grounds if different Nesting grounds are better tailored to certain species by having their nutrients available there, to cover for the fact that they wouldn't be able to barf nutrients.
I just think that gameplay wise diversifying the methods are
- more realistical
- more interesting and would prevent boredom setting in as fast
- would make nesting as particular species more of a draw
The main and only real downside is that not all methods can easily guarantee all three nutrients but that is a buff and not a necessity. Larger carnivores would have to be careful and consider their prey attentively if they wanted to give all nutrients, and large herbivores would need to be presented with favourable Nesting options on the map at great risk to themselves, but all while remaining entirely optional.
Exactly. As it stands I feel as though they want the nesting to be one and done, somthing fast and outta the way. But why pour so much time and energy into morphing and growth just to have it simplified to this degree.
imo they got desperate for the fact they haven't had alot of content. And now everyone is just lapping up this barf. Now not saying it's all bad, but camping and being this simple is just not right.
cool in concept, but with how diets are done, that baby is very unlikely to be receiving more than 2 nutrients max
Hey, it's not a necessity. Mr Cerrato it's just to help with growth.
It's not like you'll die without the nutrients
Btw baby's growing is a system they made. If need be they could tweak it for certain percentages if they are worried about something like that. But what do I know about dev work...I mean I was told by Punch to apply to the team if I wanted to make changes. 🤔 or maybe that was a cruel way of saying something else haha who can say 😆
All I know is they gave the tubers the uncompleted version for "testing" and "showcasing" and this is the time to pour in the feedback. As it stands I, imo, view it as lackluster and needs to be revamped before public release. Now alot will say it's perfect, alot of morons did too lol but the fact is if anyone, ANYONE has a problem with the visuals or gameplay being showcased it need to be said now and hard.
Hope it helped.
nice
Well contexted clues should make it obvious, but hey I'm sure alot of kids don't know what that means lol
I personally like what I've seen so far from the update. I don't see what you can do about the whole vomiting thing without making hatchling just a shittier juvi that spawns in a nest
i fail to see the point being made
That's fine to have you're opinion, like wise mine. Both are equally important but instead of trying to say which is better let's find out how to combine them lol
Hey you said it about hatchlings being crappy juvi. I said why spawn as juvi when you can just spawn as adult.
It's the same thing you said.
Just higher on the height list
i said it'd just be a shittier juvi if the vomit thing was nerfed, yes
you said you wanted vomit to be a last resort
Yes.
and to give sickness
in which case the hatchling will be required to be primarily self-sufficient
and only rely on parents in desperate situation
No, that's an opinion. I didn't say anything about being self-sufficient
if it isnt getting food from parents, its getting food for itself
Re read what that guy wrote up there.
Well I can see you wanna play the camping game, I for one would like to have a challenge and actually move and eat a little for my diet. I mean by you're logic if the baby's parents were to die...they would eventually die? That's imo lame.
i mean... the idea is yes, the babies are reliant on the parents for the first moments of your life
Honestly their is no point in nesting in the current build of the game. Just for fun anyway.
hatchling is an EXTREMELY short stage of growth, I fail to see how making them "do more" for all 10 minutes of being a hatchling vastly improves the experience
you're doing what you'd already do as a juvi, but as a hatchling
Well you'd be surprised what a little elbow grease can do my friend.
I mean I think the way it is now imo is lazy for all dinos to simply stay at a nest and barf. That's all I'm saying.
If you wanna camp, camp. I don't wanna camp but I've got no choice. There is no reason for hatchlings to leave a nesting area unless under assault
the point is the fact that hatchlings are helpless food, which means it requires a bit more vigilance. Hatchlings are slow, weak and pathetic, they need to stay near parents to stay alive.
Yeah I get that. But why is their only food option barf?
Because they're weak and pathetic and this keeps them near their parents
i guess to make nesting more active? rather than building nest, inviting people and repeat
Oh I thought it was the fact anything could just eat them.
what's the point of the nest if the hatchlings aren't helpless? the hatchlings are supposed to be helpless and they should rely on their parents defending the nest, you ever see baby birds? I think that you're thinking of juvies that are meant to leave the nest and go hunting with their parents because at least juveniles are competent
No, have you ever seen chickens or chicks they run around and do things with the parent and learn.
because there isn't a purpose for any other type of food consumption
chickens that aren't wild and have human care?
All chickens, wild and captive.
and they aren't predatory, going out hunting large game with their parents they stay in the general vicinity of the coop
The reason id nest in as hatchling rather than juvi is because you can legit spawn in on your friend without having to find them, I think the vomit thing is a nice addition to that stage making some people want to still play juvi instead of everyone only spawning in when they can be hatchling, the point of a hatchling is for them to spawn in a group, in which they'll need to be protected, so even if they made hatchlings able to eat meat instead of the parents vomiting nutrients into them the hatchling will still need to stick around the nest in that safe area to avoid dying because that's likely where the parents will be
And what purpose doesn't eating serve?
because the hatchlings should rely on their parents explicitly they're meant to be pathetic
So basically the entire thing about nesting is to just spawn in on friends? Ok gotcha.
once again you are treating them like juvies not hatchlings
(also starting off with a herbi and having 3 nutrients as a juvi sounds pretty good of a reason to be a hatchling to me)
That and grow a group without needing to find other people
I'm treating them like players in a game.
just... play a juvi if you want to run around, search for food and all that good stuff
you already have the exact experience you want presented to you
Yeah. I know. I can already do that.
Figured with a nesting update it would become the new favorite. But I see now it's just a quick spawn thing.
its... not
it takes longer since you're adding an additional growth stage
and you're at significantly more risk of death to any predator that sees you than a juvi would be
No, now it makes sense. That's why they all barf. So people don't have to actually care for the young.
I'm.. not sure what you imagine the difference to be? You're still going to be sitting in the nest/hiding away, no matter if your parent bring back "barf" or a chunk of meat for you to nibble on?
Just camp and barf. Repeat.
Well tbh it beats watching adults do nothing and I'm sure it's fun to be a parent in this update lol
You're not going to be traveling or running around as a hatchling, no matter how the food given to you looks. And for that matter ,if it's doing something or moving you want, you can do that, parents can feed you on the move from what I've understood?
Also I'm not sure what your deal is with "camping"? It's a dinosaur survival game. They aren't going to be moving around 24/7, animals irl don't do that. It's not like a shooter game where you're "camping" with a sniper rifle, you're attending to your young and ensuring the area is safe from predators
Of course not. Moving in a survival game. What was I thinking.
yeah that's the point of the nest
I'm just not sure what you imagine the difference for the hatchling would be? Or is it more that the parents have three difference corpses or plants they bring bits of to you from that makes it better for the parents?
also no it's not
Because I think the parents have to get all three nutris if they want to feed the hatchling all of them so they still have to get that food
Too many at once people.
These are meant to be animals. Animals sit still a lot, they aren't constantly running around. I don't know why that offends you. Nesting manages to make people slow down, while not letting them just log off or AFK, as they must be attentive to protect and feed their young
imagine having teno hatchlings running from one side of the map to another, no thanks
I mean with the planned nest raiders it probably won't get boring like afk growing, that and the devs mentioned something about making juvie and probably hatchling specific mechanics so playing them would be different and a bit interesting
what do you suggest violator instead of barfing? you say the parents don't have to do anything, they have to hunt the things they throw up for their children mate, they need to protect them, the babies are entirely dependent on the parents doing stuff not camping as you say
@barren zephyrYou can answer me whenever you feel like it, don't worry. I'm just trying to understand where the meaningful difference is supposed to be.
yeah we got ovi and galli planned to steal eggs and even pteras can one shot and pick up hatchlings, parents gotta protect
I'll wait till everyone is done.
there is actually a point for spawning as a hatchling because the food drain is faster so more juvies are gonna starve. Being a hatchling grants you a good food source from the start on
Ok, here's what I'm thinking. The difference between having to wait for parents to barf and just sit near the baby's vs them having to go to food/water sources would be better gamplay wise imo. Ok I understand slowing people down but won't they be slowed down by the baby's moving to a location of food or resources. And I think the barf is ok in situations like helping them if they get a little hungry. But having it be the default for all the dinos is imo a little boring and unfun looking.
but hatchlings are so small and weak they can barely run, you couldn't make them that independent without them looking stupid
If you watch a single youtuber rn you'll see them sit or walk around in circles. I think that is boring. But they have no choice. Even baby's start killing eachother because of boredom
It's a game ok. They can tweak and make changes and make it look natural.
if it's too boring then you shouldn't be nesting, you can't be expected to play an animal survival game if you want constant action.
im pretty sure diets also make people walk around in circles
yes
Lorge circle-

Yeah well if that's the case why play the game then?
also, i kinda appreciate the fact that nesting is a sense of some kind of downtime from constant migration
i... dont understand this point at all
Hell why do animals get hungry at all?
It's gameplay big boy. People are supposed to move and stay alert. Not sit. If I wanted to sit I'd sit in real life lol
what the heck? fun doesn't revolve around action bud, besides the game already requires hunts to survive for carnivores, nesting will be more action packed any ways when nest raiders become a thing but you seriously want hatchlings of all things to be independent?
Or play deino. All they do is sut in the bottom of the rivers.
you really don't make sense I'll be honest
I swear you guys put alot of words in my moath. I never said I wanted them to be self dependent.
like, dude, you can just NOT nest
I just want them to have reason to move.
some people like how nesting is done as it is, including myself
yeah you can go KoSing everything you see if you want action
I can also not play the game. Wouldn't use this in an argument.
in what you said even if you didn't mean to, you implied it
what on earth?
i... still dont understand what this argument is
mhm
you're just kind of throwing out ultimatums at anything i say
Well you guys are typing more than me so evidently you do.
That's fine. Didn't say you're wrong for thinking that. I feel the opposite.
I mean, I don't fully understand why you'd want hatchlings to move? I mean, the stage is fairly quick to grow past from what I've seen so, I just don't fully get it
I mean fair enough I suppose.
^^^^^^^^^^^^^
If you can move around freely as hatching, why have juvies then. Isn't part of the point of juvies that they start off independent, but on their own and with no help. While hatchlings pay for that nutrition, defense, and so on with some extra growth time and reliance on their parents to actually be good and care for them properly. But I'm still not sure where there'd be any difference?
exactly my point. It just feels like all that hatchling would be is "juvi you can vomit on" lmao
I think my question was answered earlier. This is just a quick spawn mechanism disguised as a nest update.
Why would I not just keep my hatchling hidden, then bring one chunk of different prey item at a time to them, and sure, I guess they could go to water, but then you'd either need water nearby nesting grounds at all times (if you want them used), or just choose a nest location somewhere else near a river?
not at all a quick spawn mechanism
Quick spawn to friends.
no though
not really, because juvi would spawn that friend bigger and you could still bring that friend food so they can grow faster
hehe but no
I get that you want something more, but I'm not at all sure on what you think the difference would be? I'm not taking my hatchling on a walk, why would I risk that? I'll put them in a bush and then bring them tiny chunks of different plants or prey items as needed?
what positive difference would it make if hatchies ate food that parents brought and drank water and could move around effectively?
Explain how it isn't. If you don't mind. All that's new to the nesting is building the nest and then barfing.
Which only means that nesting grounds would need those plants nearby if they're to be used, and as for carnis, I guess they'd stalk AI or something then or however they would have it done.
omg that's not right at all, I'll type it in a sec
But hey, no need for that just barf.
But it would make no difference for the hatchling?
Sure, as parent you'd be running back and forth a bit more, which you already have otherwise with the barf anyway?
one you bring chunks, the other you barf. That's the difference
It would make difference for the adults.
So you're just saying instead of get all the nutris via hunts/plants beforehand, you're doing them while the hatchling is there.
I mean, you still need food and water in your adult dino in order to barf, so hunting is still needed to be able to barf
if the adult has been slacking on their diet, their juvis will too
I'm saying have the baby's wanting to leave campsites. But like you stated it's a quick spawn mechanic.
Which.. I guess it might make it a bit more movement for the parent if you think walking around the nesting ground and bring back bits of plants or ai or something is better. I figure the parent have done a good job before they start nesting, and the reward is to be able to keep the hatchling well fed at all times.
I'll wait for everyone to finish.
you stated that, not us
But why would the hatchling want to leave the nest, where it's supposed to be safe until it's a juvie and can be independent?
Someone said it earlier.
Well I was the one that said I'd use the mechanic in order to quickly spawn near my friends, as the added time of growth outweights finding them for me personally
With its parents.
how it isn't you say? because sir, you start off so helpless that the weakest creature in the roster at the moment can one shot you, so weak that you need constant attention and dependency on your parent's, the parents still need to hunt and drink and stay up with nutrients for the babies and if they don't the babies are screwed, how it isn't a quick spawn mechanic? because it adds a whole new layer to starting off and adds a new temporary playstyle, absolute helplessness and dependency for the bonus of having friends instead of spawning in independent and not having any friends and having to find them.
Legit my friends are so new they have no idea what the map looks like so it can take them hours to find us, so I'll take the nesting mechanic XD
lol
But.. you'd not leave the hatchling? One of you go get the food, the other stays at nest and guards? Trade when you return, the benefit of your idea is that it allows the parents to add to their own nutris as well while nesting, which would only make it easier for them. Instead of nesting, and then having to get back to looking for food proper when the hatchling no longer needs their care.
Just like you'd do with water anyway, or filling up on food for the parents, while they incubate eggs and all that.
Ok I see. Now I get it, they wanted the baby's to be completely useless and uninteresting so that they buff you get is being with friends. And a nutrition thing. Imo I still feel that's lazy for such a mechanic.
what?!
... The buff is that you get parents, and their nutrition
Same way that you could get if you run into some adults as juvie and they adopt you? And then lead you to food.. except a bit faster and more efficient if you're nested :p
uninteresting you say?
That's why I call them penguins.
Yeah, followed by imo
well I need to go now, just to say I think nesting is fine and should stay as is with a few tweaks, the others can tell you very well why nesting isn't a quickspawn mechanic with barfing
I think the ingame way is pretty much how a lot do it irl, not just penguins?
later
also before I go... this ^^^
Besides, nothing stops the parents from taking the hatchlings with them as it stands. I don't think feeding them is bound to the nest/nesting ground
Yeah if you've never seen nature.
Thanks for the time, pal.
Well I'm pretty sure it's not only penguins at the least :p
Well, it's a concept, not sure how well it translates to ingame
Dude they don't even have the deino carrying babies, this probably be scrapped.
Deinos lunge was also a concept I think right?
Why carry baby's when sitting in a bush and barfing is what they wanna do?
Lol kinda pointless.
Because sometimes ya gotta move, maybe a predator found out your nest area, it'd be smart to move locations
Name a ground bird that makes sure the baby's stays in the nest. Without using google.
Except penguins or dinos form the isle lol
Dude the players in here don't wanna see baby's leave the nest. What makes you think they'll wanna run from predators. They'll tell the baby's to hide in a bush and they will run away. Personally their should be small dinosaurs that specifically hut baby's lol
why would it be scrapped lmao
thats probably what quetz is going to end up doing
Think. If all you gotta do is barf, why have this?
To... move the baby?
If quetz is hunting hypsi baby's it's g fing g lol
the hell is g fing g
Sound it out.
Why does it have to be a grounded bird? :p
Because all the dinosaur nest on the ground.
i sounded it out and it doesnt help
ovi and galli maybe troo when its small will hunt babys, im just saying id personally move spots if i knew something like a carno found my nest, maybe if a utah found my carnos nest as well, itd be the smart decision although some may not take that path, the game shouldnt railroad people into a certain style, which is why juvi and hatchlings are seperate stages.
I don't like to curse in front of kids.
And.. we have to stay strictly true to realism and not take inspiration from more than one source in nature and so on? :p
what kids, lmao
I'm not the one who decided to make all the baby's reliant on barf buddy. That would be the devs.
I don't think they went with just penguins, most likely they looked at birds and other stuff and went "yeah, this looks good" in general
quetz will hunt probably any baby of any dinosaur, but not baby hypsi lol
quetz is hopefully gonna be a generalist
And I don't mean the barfing speficially, but the whole staying in nest and all, as opposed to running around :p
also^
deino babies aren't reliant on barf lol
Right, but that's kinda what they are doing now imo. I mean barf to feed and camp. The end.
Also in most cases, it is by far better to hide the hatchling/juvie than to try and defend it
you know that the barf is a huge benefit to the hatchling if the parents have a good diet right?
That's the go to even before nesting was a thing.
it fills up hunger, water and nutrients basically instantly
he just hates the barf conceptually because of "camping", explaining the benefits won't change his mind
So sure, carrying kids would be cool and possibly useful, but not really for "protection", more so for moving since smaller ones are slower in general
the hatchlings can barely even move lmao what does he even mean by camping
dinosaurs do NOT have sniper rifles
Too many comments
At once.
huh
what
my brother in christ just read slower
^
I wanna reply.
then reply lol
right click the message press reply
nobody's forcing you to read all at once bud
i mean if the hatchlings werent gonna stay in the nest, where else would they be or what else would they do?
hathlings are meant to be dumb idiot babies that contribute nothing
Ok, exactly what's fun about having all the dinos use barf? 🙄 I find it imo boring and lazy. Except those who literally can't do anything they are supposed to do. Like the ptera. It can't fly but what baby's have broken legs until 20 percent? Nah. That in my opinion is lazy design.
they're babies
I just wanna know what birds they used for "groundwork". Penguins is my theroy.
But hey I could be wrong.
you don't see baby birds flying right out of the egg do you
I honestly don't think they used any, they probably just went with "hatchling stays in nest and get fed by parents" :p
No. I don't, I do see baby birds on ground nests running though.
Kinds makes sense
ptera can run once it hatches lol
So can all the baby's
yeah that's my point
most birds do this. It's very common
To be pointless?
What's you're point?
Ptera has to fly to fish.
They can't fly until a certain age
my response to this was that this doesnt make sense since no bird flies right upon hatching
Others can run out the gate.
not as a hatchling because the whole point of being nested is not needing to put in the effort to hunt until a certain age
So all baby's have to be usless apon hatching?
they're babies
That's great
they are useless
Wonderful gameplay
tell me what changes you'd make to make the babies useful
For a ground dwelling animal to just be stuck to a nest.
You can read all about it in the chat above.
I hate to retype
i mean, okay say a baby could eat a chunk of meat, deino babys can already do that, whats the difference? itd just be a worse version of barf except maybe it looks different, i think barf is more imaginitive than the meat chunk because it took the devs thought to put it together than reusing an animation that we already have, sure the animations could look different but if that was the case itd take longer to put the update out than it already has\
so far you've just said the things you didn't like about babies, not the things you would add to the babies to make them better i think
Gotta go further up than that.
It's been a long morning
thanks for the help man i really appreciate it
No problem amigo.
But hey you don't have to read it. It's just an opinion on how I think it should work.
You're not. Only ptera is stuck, and only if they nest on some rocks or something. You can move away from nest as a fresh hatchling if you want, asl ong as parent is with you to feed you?
im like pretty sure ratites stay in their nest until they're independent enough to move and eat on their own i think
then again there's not a lot of ground dwelling birds today that can't fly
That's true.
secretary birds, for example, are mainly ground-dwelling, but they are still capable of flight, and nest on top of trees, where the babies stay there until they can fly themselves
Right.
So how can you use a tree dwelling bird to base a game creature that nests on the ground? Because it's easier.
alr i looked into ostrich babies and they apparently only stay in their nest for a few days, just like most babies in TI, where they grow into 20% in just about 1 or 2 in-game days
Yeah that's good. Glad to hear. They regenerate too?
wdym
Regurgitate. Spell check
ah alr
Wish it would go extinct
lemme look into it haha
damn apparently they eat right out of the egg, but they still apparently don't leave the nest
that's weird lol
Learn something new everyday.
indeed
But that's all I'm saying, look at raptors they bring live pretty back and Rip it to shreds. But as of now imo it's not that interesting. I just want to see a reworking of the barf and have the baby's able to much plants and animals early on and move with the adults. I feel it would bring more interesting gameplay imo.
Can't stress the imo part enough.
I think people were actually getting a little upset but I'd hate to judge.
Anyway. Thank you all for listing why my idea was bad or you didn't understand it. I'll be back to read some more later. Have a blessed day, hahaha
i was mostly confused but have a good one m8!
That's somewhat the point. Perfect diets should not be a guarantee imo
You should work for it, and it emphasises reliance of good parents.
which is what current nesting does
better parents = better diet
hatchlings physically CAN'T work for it
(also carnivores have NEVER needed to work for a perfect diet as juvis before)
Yes, but it makes it harder for some than others and try at can easily be differentiated by the type of animals which means you can have a way to make large animal growth more difficult that isn't just "bruh longer growth time everyone loves that"
on top of that it makes being a parent and a hatchling more interesting and diverse.
What we have now is pretty minimal for what the aim was. It achieves the aim. Its passable and will be fun, but it is the minimum.
I do agree that every parent having to regurgitate to their offspring is a bit silly.
I can say with certainty I would have more fun if I had to do more as a parent than press e. If I had to think carefully about where was good, and if I had to keep a closer eye on the child, and if I had to collect resources for them. Not all of those things have to apply to every nest, but anything is better than fill up, sit, press e.
And I can also say with certainty that I would have more fun as a hatchling if I had, within reason, some independence to eat and drink. Of course people need to also be reliant on parents and discouraged from running away so moving, even walking should probably cost stam etc.
That said, while not intended and not my taste, some people might see it as a fun challenge to survive alone from hatchling. You can't always stop that with more varied ways of in taking food, but it would be the minority who could even do it and. it uldnt be. Looked at as a bad thing because some people want to really challenge themselves with the game.
The Isle is a game. It should strive to be interesting and fun. Copy-paste for everything is not always interesting and fun. (and select dinos would retain this same system. Its not totally scrapping the system, its diversifying it.)
almost every bird apart from the raptors do that right?
Not all birds, a lot of flightless birds or grouse are born with the ability to be pretty independent besides heat regulation.
cool
Almost being the key word. It's not universal and not entirely extendable to every playable
fair
Like, juvenile carnos should be eating the scraps the parents bring. I don't see why they regurgitate.
I mean this is pretty based I'll be honest not much to argue abt
A Carno regurgitating on their child would probably just drown it in vomit lmao
Some animals should hatch nest-bound to where they do not have the physique or tools to have reason to leave the nest, other animals should however be born to be somewhat independent and only need parental assistance to get them food and offer their protection.
Agreed. Anything small and with a beak should regurgitate though like the animals you stated (dryo, hypsi, ptera).

Where were you guys when I need assistance with all these guys lol jezz hahaha. My point exactly.
I feel mistreated lmao
welcome to the isle discord, it's what we do
People get in when they get on. It's kinda the middle of the day so folks are busy haha
As long as I made some imprint on anyone and voiced my opinion, it's all good 👍
Yeah I can see that. Probably shouldn't though and provide some good feed back.
I think most of us did attempt to argue properly with you :p
Not saying you didn't. Just saying I would love to see more people talking with me than against me.
i really like it when people go on angry rants in general feedback because of mild disagreement and push things to complete extremes lmao
mhm
@fervent lodge well you'll be happy to know that this is only the first iteration of diets and in the first implementation they only added around 1/3 of all that they have planned for it which is dope
Thats awesome!!!! I didnt know that. Now I am super hype. I feel like Evrima is beginning to take shape after 2 years & it is more like what the Isle used to be.
ye
@lone tartan Suchomimus 🙂 I cant wait for that water boy
@gusty pelican Bring back the Redwoods Biome PLEASE!!! That was my favorite map in the isle since it debuted!!
Idk I already disliked the Isle legacy. It always felt like a bad game. Not to say that people couldn't like it, but the progression was more punishing than most hardcore survivals, it was more akin to a rouge lite in how everything was just lost so most played on sandbox. And sandbox was just full of apexes with rather bland and open maps with a couple hotpots for people, and no one anywhere else.
And on top of that you could fall through rocks, you could get that weird buggy turn and the hit boxes were complete rubbish. Like I'm sorry but if the motto of those proficient in combat is "watch out for that left hit box" that kind of a red flag. And that's on top of having very bare-bones mechanics and combat.. Idk, the Isle legacy was just never what I thought it could be.
I like evrima though. It's taken a lot of steps to improve and is already considerably more fleshed out. Problems? It's got some significant ones, but not enough to deter me from liking it and it's successfully kept my friends occupied too, all of whom had refunded the game previously.
u are in a video i just saw lul^^
Oh? What vid? :p
@barren zephyr I think it will work similar to fishing where all carnis can fish but it is harder for certain carni's like carno that are not built for fishing. It makes fishing as a carno more trouble than its worth. I think it is good to diversify the roster & each dino having its niche. All carnis can steal eggs, but Ovi & Gali are the egg snatching masters.
Hey to get people to see a certain point of view you gotta be a little silly lol
@barren zephyr So, I understand where you're coming from, however I think that if you don't want to be completely vulnerable, don't be nested in.
That's not what he's trying to say. It's a follow-up suggestion from a rather thorough discussion somewhere above and focuses on the fact that the current mechanic isn't very engaging or fun - it's not really focused on reliance on parents, that's just mentioned in passing about the other side of the argument lol
Thank you Frost, I couldn't have said it better myself.
Even still, I don't think that making hatchlings able to eat would make it any more fun, either way you're just holding E until your food bar is filled
I personally disagree, but it's more about both ends of the nesting system for hatchlings and for the parents. I'm more of the opinion that how feeding works should be more varied for various reasons (so not to scrap barfing but to have it for playables like ptera, hypsi and dryo). Everything has really been said already tbh, on both sides. Not 100% sure on when the whole discussion started but if you're interested scroll up by around 9 hours or so.
Just wondering, is any1 doin The stress test? And if so, any light u could shed on the current state of Utah's pounce? Just curious if they got it down, or if there still working out the kinks.
So I went and read some of that convo, and.... Yeah my brain hurts. I did not understand what point violator was trying to make in any way
I meant you should read the thread as a whole to get a feel for the wider points since the discussion was so thorough. It continues on past him alone tbh
But if you don't understand the way he's put his thoughts that can't be helped lmao
The whole thing was a lot tho ngl
I read a good hour or 2 of convo, and I am quite frankly baffled
Some of the counterarguments made no sense
Alright, finished reading the entire convo. Still confused
@unreal ridge it did not hold its own against acro, it used it's legs, and ran tf out of there
Tenonto did not have a sword tail like it does in the isle, a big tail yes. But it wasn't used as a weapon
It's also leagues smaller, even if it was equiped with weapons it wouldn't stand a chance
wasnt it thought to be a deterrent for predators, keeping it's distance from the predator and whenever it got close simply smacking it and running more?
I could be (probably am) wrong
I severely doubt it, tails aren't great weapons unless equiped with something else
A fat tail especially isn't a particularly wonderful weapon either, the 3 main kinds of tail weapons that I can think off the top of my head are thagomizers, clubs, and whips
I mean the tail is mostly muscle I would doubt even if it was meant to be a weapon it could cause some damage just by thrashing
Possibly, I'm not the most informed, you could definitely ask the nerds in #paleotalk, but even if it was it wouldn't do squat to something as big as acro
well it was nice discussing with you
👍
Personally I think teno is in a good spot, maybe make its attacks cost a little less stam (especially tail slam) and it will be good. There’s no need to add new mechanics when it’s pretty balanced as is.
What's the confusion about? In my opinion barfing for all dinos is lackluster and needs to have diversity. Sorry if that's hard to understand.
But the solutions you gave for it I feel would make it less diverse if anything, since hatchlings would pretty much just be a worse juvie
Can't be worse than just barfing and being completely useless.
Which is what it is as of now in the test branch.
The current system is far more beneficial for hatchlings then what you proposed
And rewards both the hatchlings and the adults if the adults have been diligent in getting all their diets
Yeah and very imo lacking content. But hey who doesn't like barfing for 2 hours lmao
Well, it's more like at most 15 minutes, but you know
Yeah 15 minutes of vomit. So fun. No diversity just puke. Remember buddy it's my opinion, if you feel like it's in the right place that's fine. I don't think so.
What would you want for diversity?
The whole point of the hatchling stage is basically setting up the rest of that hatchlings growth and making it easier
Am i speaking Japanese? I don't wanna just puke to grow.
And it's imo lazy.
So... What do you propose as an alternative?