#general-feedback-discussion
1 messages · Page 862 of 1
a shant is so much bigger than a cerato tho? shant is meant to be an even match for APEX carnis not lower tiers imo
unless your being sarcastic lol
Thank you for understanding I draw like a child
hey some people are just waking up alright lol
takes a few to get my brain fully optimized again
and no need to be rude about it lol
I can’t do much better lol
As long as it gets the point across, then it works fine
@hasty galleon for that you have your Calls??
hello, do u think the ptera model should change to something like this?
I wouldn't be against it but its not needed at all rn
@clever thorn The reason you see herbivore herds running from lion prides isn’t because they are weak, it’s because none of them want to risk injury.
Funnily enough, lion’s entire hunting strategy revolves around this behavior, so if a cornered zerbra decides “fuck it” and holds its ground it very well may take a few lions with it. Or the lions decide it isn’t worth it and leave. Herbivores can kick ass, but like any reasonable animal, they want to avoid injury or pain.
Buffalo don’t need herds. They form them because, while yes they can defend themselves alone, it may cause wounds and infection. To mitigate this chance herbivores run and stay in herds.
But because we are the ones playing these animals, we don’t feel pain or fear from being attacked.
I will also point out that other than hadrosaurs, no other herbivorous dinosaur has been proven to have lived in herds. Hell, there’s actually evidence supporting things like ceratopsids being incredibly territorial and aggressive.
The same could be assumed for an iguanadontid like tenonto.
while I 100% agree with this I think most herbis are fine as is (at least last I checked) while technically, realistically you are correct and I think some dinos like kentro or trike should have this very solitary aim of gameplay I do think in some scenarios, herds look really cool and in gameplay can be pretty fun, I do hope that the isle eventually gets a sort of official or endorsed animation or cinema type program or mechanic that reliably works, like in some halo games or source film maker cause I think some of the ideas with herds could be really cool and could even make cool stories, and maybe some dinos could have larger repercussions to injury to cause some dinos to herd like more or have the opposite for some
If every Buffalo lived on it's own the survival rate of Buffalo would DRAMATICALLY decrease, what are you talking about?
To be perfectly honest - herbivores don't typically help one another all that much when attacked by predators. Herds are more so a thing that decreases the chance that you will be the buffalo whose butt this lion tries to chomp.
Isn't that exactly the point Kissen was trying to make with para and Allo?
How para can defend itself from Allo but any reasonable animal (and player in a survival game) would choose to avoid injury, so para should just leave?
I also don't really know about the whole premise of predators like lions killing zebras just because zebras run. A zebra is definitely capable of killing a lion but I don't see one "taking a few lions with it".
Gazelles and cheetahs on the other hand
Gazelles could destroy cheetahs if they decided to fight
Maybe 1 but not multiple
Idk about speculating like that, I mean... maybe they could kill a cheetah but idk whether they could do that more often than not
^
Idk where the idea that diet are supposed to get players to be active even comes from. Has any dev said that? Because to me it's clear that it's meant to funnel the playables into their respective regions.
This doesn't look like it was designed to get players to be active.
'active' as in moving to different locations for food instead of finding one bush near water and sitting there
Granted its barely changed anything
Didn't it? I mean, there are plenty of complaints in feedback calling diets right now "walking simulator" and asking to be given more down time.
If you mean carnivores, then yes, that is definitely still more eat and AFK.
@left nacelle whats confusing?
I really don't think that was the point as I said I think it was merely supposed to funnel the players into specific locations based on their species and tbh it does that rather well.
I think that trying to get people to be active via mechanic designed by this would be just... outright incompetence.
Because diets don't get me to move much at all and don't stop from afking.
I afk slightly less than before they were out but that's it - emphasis on "slightly"
You can afk a tonne on herbivores too, it's just about figuring out how the system works and abusing it to your advantage
All you said at the time was "finish pachy" lol. But the animations juvy pachy is using aren't utah animations
they are tho
I afk just about as much on both herbivores and carnivores the difference is at which stages of growth I afk.
Are you sure about this?
yes
I think they were making those after update 4 was done and that's why it took so long
They definitely are not utah animations lol
if they were to just slap Utah animations on it they could've released it with them back when update 4 came out.
they do look very identical
I definitely get that people will abuse what they can to try to get nutrients ASAP
But I think it has encouraged people to move more who either 1) don't use the food maps and 2) aren't looking to actively abuse the system
So I should still say herbivore players on average move around the map much more frequnently
It has "encouraged" people that don't give the game much thought, it's really not that hard to figure it out as for using food maps or not - tbh when you play the game for the first time on the new update you will naturally move around a lot because you have to learn the map.
I've spent my initial time on this patch just figuring out what the fastest and most efficient way to grow is and it really doesn't take much effort when you learn where the plants grow.
prior to that - sure you will have to move around to find out where they grow but that's just one time, you can figure it out in like an hour or so
In general the more time you spend figuring out how the game works the more efficiently you are able to then play it
The more I experiment the more weird stuff that makes the game easier I find
Yes, but I don't think abusing the system should really be the measure for the intended function of encouraging movement. Is it a flawed system? Definitely, but the hope is eventually to fine tune to to work to encourage movement.
Which abuse are you referring to specifically? The loading nutrients to like 300% and then never worry about it again trick?
herbivores have much more stuff that allows you to game the system, while carnivores are somewhat more straight forward
this is one of the things although 300% is overdoing it tbh
another important thing is knowing which nutrient to overstock
what route to take and where to afk when you arrive at the destination where you want to be growing
Let me put it this way - I don't deny that diets do cause the people to move more but I think this is a side-effect
and wasn't necessarily their primary purpose
more so just a nice bonus as far as the devs were concerned
because if this system truly was intended to get people to move as its main aim then it's hot garbage and should be scrapped
it doesn't work pretty much at all as intended
The second part is fine, I do think nutrients shouldn't be a walking sim exactly. As long as players are encouraged to move around to certain destinations habitually I think it's serving it's main purpose. As for it not actually being the purpose, I think it's trying to both encouraging animals to certain regions and higher movement.
And the overclocking on nutrients should be an easy fix if people really do abuse it too much. if they wanted to be evil, they could have it be where you go past 100% and get sick as a result 
I would stop playing herbivores on the spot if they did that
and wouldn't touch them again until there were severe changes to how diets work
lol
I don't think it'll be that extreme but that's one way they could stop that if they wanted to go that route
I don't think they intend to stop that
as I said - I don't think diets are meant to prevent people from afk
This mechanic doesn't seem to be designed around that
it seems to be designed around funneling people into specific locations and tbh it kind of does that relatively well-ish
the issue is that map design is trash and you have just one spot where each plant grows which makes it a boring snoozefest
Really? I remember Dondi talking about migration routes with diets
So I do think there was an intention for movement
And of course, they've talked a lot of about trying to punish AFK people with consequences which nutrients do to an extent (with extended growth periods)
I don't disagree with the statement about migration routes but I think that plays into funneling people into specific locations more than stopping them from being afk
it's like... when I'm "afk", I'm not literally "afk"
it's just that my dinosaur is sitting in a single spot, I do typically pay attention to the game a little bit and I did the same thing prior to when diets came out
As for trying to punish AFK - there are far more sensible ideas as to how to do that
for starters they could make it so that the game would be worth playing from the get go rather than after the artificial waiting period which growth pretty much is
alternatively as I suggested they could utilise the defecation mechanic for this - if you sit too long in a given area and keep on leaving excrements around the same place they just start showing your location when people sniff
I think getting people to engage with the game at all stages of growth is definitely something they need to work on yea
There need to be rewards for engagement, because rn time isn't enough to convince people to risk their juvies out in the open
Pretty much
Punch did say that they will be improving the juvie gameplay as time goes on
the issue is - perhaps they should've done that first and then introduce a mechanic that forces juveniles to move around the map from the get go
I think planning and organization is something that needs to be looked over yep.
I think diets as well need more fine-tuning and taking a look at what it's intended purpose and how fun it is.
The concept is still fine, I don't want it removed, but the map design, distribution and abuses of system definitely need lookovers.
what devs say is a grain of salt
why would words from the people MAKING the game be taken with a grain of salt
I think it's important to be careful what you force a Player to do and what not.
At the end of the day it would be more like a chore instead of something you do for fun and benefits.
And AFK Players choose to rather sit of their growth time, it's their choice on how they want to play.
You can't really change them on that and I think with what is currently in the Game it also wouldn't be good (Juvi Gameplay wise, because , as a Herbi atleast, it just feels like a Marathon from point A to B to C and once you are seen, you are as good as dead).
@crimson silo Dimetrodon isnt really going to work in the context of the game
its a clunky, very specialised animals (and at its time it was an apex predator)
Cuz things in this game change often
it was sort of like a weird gator in regards to ecology (as it lived in wetlands)
Too weak maybe compared to other dinosaurs :/
Wetlands flying reptile… sounds cool ngl
For the player preference for sniffing idea, I’d say let that be an option for community servers. But leave it as it is currently for official
Dude I’m fucking dumb I was thinking of dimorphodon for some reason
Dimorphodon 😍
dimetrodon wouldn't fit and would not be viable in the roster
and not even a lizard or dinosaur lol
because they say a lot of shit and are very slow to deliver on it. If its not in game or in isle phase 2 I wouldn't fully trust it.
bright doesn't equal neon but its ok ik most people dont realize that
It was based off an old suggestion I made before the devs deleted an entire suggestion channel
https://media.discordapp.net/attachments/664914260648001555/953828869469790238/Stegoskins.jpg every stego there looks great and I'd be opposed to none of them
if you go the purple and blue you risk getting seen easier and dying, it balances itself out
game doesn't need to all be muted browns greys and diarrhea greens
can easily do bright without it looking unnatural which none of those do
doesn't look unnatural no
blues and purples do occur in nature lol
Blue stego does look out of place
blue is on plates which are decorative to begin with so again, it doesn't
I disagree, purple and blue looks very silly to me
eh feel free to disagree
they wont actually add them all anyways. P sure we're getting the same garbage color choices we had in legacy
In this picture, every stego looks pretty fine, except the blue one which looks like it belongs to a different species, or a different game
Because it's too bright compared to the others and doesn't respect the same color palette
its a game, every animal of a species doesn't need to look exactly the same
It's a game, every animal of the same species should be recognizable as belonging to the same species, for gameplay claity
youre telling me you cant look at that thing with plates and a spiky tail and see its a stego? that seems like a you issue
its pretty obviously a stego
regardless of coloring
You're not getting the point
but anyways like I said idm if people disagree. Odds are devs wont actually do any nice colors anyways. Would love to be proved wrong but I've learnt to not hold my breath.
they're probably not going to give the exact same colours in legacy
also i'd prefer natural colours to colours that make the game look like BoB
Purple and blue are natural lol
but no point discussing it, we're clearly all decided on our opinions
Not on a species that has 90% of its members green
literally where do you see a 6 ton animal in bright blue or deep purple
I was just giving my opinion on something else anyways
and what makes you assume 90% of stegos are gonna be green? dont pull numbers out of your ass
im actually seriously baffled where you would see these colours, in nature
Green is their base color
On this picture they're mostly green and yellow
Except the blue one
Funny I see white red orange yellow green and black. not just green. if anything they're mostly red
which by your alls logic isnt natural bc "hurrdurr 6 ton"
what
You're colorblind
no actually im not. but thats a great rebuttal for some one simply disagreeing. stay close minded.
im not going to bicker here. As I said you guys have your opinions I have mine. this is feedback discussion and no feedback on colors was made.
idk man, i just hate going the BoB route
frankly, skins are partially to blame to why I think BoB is one of the ugliest games I've ever seen
and seeing the dumbass bright red/blue animals which look like oversized clown animals would take me right out of the game
Personally, if they just made the blue on the plates a bit darker and the body slightly more grey, then it would be fine. People can have blue, but it shouldn’t be that bright.
The rest are about where I like them to be, maybe not the turquoise one in the back, but I would need a better image for it
but but if it was ONLY on the plates it would be far better than EVERYTHING blue
How you guys can think the blue stego is bad, but be fine with the brighter yellow one with red plates, or the orange one left to it is beyond me. If anything, out of those on the screenshot, the blue one fit in with most of them far better than said yellow and orange one does, since most of them are green/grey/blue rather than brown or yellow.
No Erik you see.... Orange is not blue, and blue is bad, making orange good, because everyone knows that stego's would realistically be orange, vibrant colors make no sense in any context whatsoever
The blue stego looks out of place because it's the only one, and bright yellows and oranges are easier on the eyes, especially on a grass field, than bright blue. I don't count the ones in the back because it's hard to tell if they're actually blue or grayish and their colors aren't as flashy.
Yeah I prefer colors that you would see more often than not such as yellow and orange. I rather not see a bright blue Stegosaurus in the middle of a field.
Disagree entirely on whats easier on the eyes, the yellow one is ugly as can be. Blue looks way better, since it goes with green. But that's rather subjective. But it's not the only one, look at most of them, they're far more blueish in tone, whereas the yellow one is the only yellow, with one green yellow as the other one?
And if you don't count the ones in the back, then you can't say anything, since they are obviously green/blue in tones, clearly much more so than yellow or anything else.
help, I have all Chinese servers, I don’t see Russian servers
When I looked at this image for the first time and every time I look at it, I see the blue stego in the bottom right corner sticking out like a sore thumb. That might just be a matter of opinion, but there's just nothing else to say then.
I guess, to me the yellow one is sticking out far more, and looks way worse as a color combo at that. But the point is mostly that if you look at all of them, there's more blue/green ones than yellow/orange ones. I think it's the placement that makes it stick out more than it would otherwise. But you can't argue the blue one is bad due to brightness when there's bright yellow and orange as well, they're just as colorful/"neon" as anything there.
Ah I get it
It's the plates
It's the only one with plates so bright, they look like neons
You know, if it's just a matter of the plates being slightly too bright, I can agree to that. But most comments I've seen seem to take more offense to the concept of "blue", which I obviously disagree with, since there are far worse colors/combos. But if you kept the blue, just toned down the brightness to the yellow ones "dark red" plates, would it be more acceptable then perhaps.
I just think that if we're looking at the colors in general, then the red/yellow looks way worse than a purple/blue would.
Since green, as someone said, looks good on stego, and green/blue does work quite well together.
Yeah probably
Also I'm not 100% opposed to blue stegos, but I think we shouldn't have at the same time green, yellow, brown and blue ones. That's too vast of a color range for something that should go in herds and be seen from afar.
Oh yes, that much I completely agree with. I don't like how herds or packs can vary extremely much in legacy at all! I'm fine with some variation, but I prefer pattern over color so a pack/herd still looks like they belong together somewhat.
Yes
We haven't seen a glimpse of pattern variations tho
Maybe we will. I hope we get some at least when the system comes out.
And if not, hopefully later
@thorny lynx In what way must stego be nerfed
It has no counters.
Utah
None. It completely curbstomps everything and anything
2 deinos
Utah pounce is broken and unreliable still
It can still trash them. A single stego wiped out 6 deinos in one go.
That is an issue of utahs pounce, not stego being too strong
Fucking braindead deinos then
2 deinos can kill a lone stego if they use any amount of strategy
Aside from that, nerfing Stego doesn’t change its matchup with Utah unless you nerf stegos damage down to a level where Utah can survive a hit, which is insane
Carno is an irrelevant threat regardless of balance, a 50% stego can kill a Carno attacking it
I saw 2 deinos kill a steg, granted they were smart and the steg had a skill issue. They ambushed it from the water, chased it a bit inland, and alt but the head. The stego tried to just shove its face in a rock and tank them, did not work for the stego at all
Stego was a mistake.
That I can agree with, Tbf most of the animals in game rn just don’t go together
I've said this from the beginning and I am astounded people are now just acknowledging.
I’m pretty sure everyone agrees it was a mistake, even the devs do.
It’s attacks are so…. Strange
It doesn’t swing it jabs? It has to return to a default state before attacking again… very odd for a stego of all things
Utah v pachy and utah v teno work well
If they balance it correctly that is
Utah v Pachy is just Pachy praying the Utah doesn’t understand that it’s tail is a massive weak spot, teno v Utah is alright tho
Stego and Deino were mistakes. We ahould have had other carnis and herbs like Maia, Cerato, Galli, Ovi, and Bary first
Why did my suggestion get deleted? @ me whoever knows why
Also tail physics should be addressed, too. I remember Filipe demonstrating bendy tails when something passes by it.
That’s if the utah can skill issue the pachy. However, I don’t have too much experience fighting utahs as pachy. Carnos are my main issue.
I guess people don’t want the game optimised🤷🏼♂️
It feels like devs are focusing on getting as much shit out as possible and are waiting until last minute to fix things.
My ideal roster from u1-u4, keeping in line with the number of inclusions, is:
U1: Teno, Utah
U2: Cerato, Galli, Kentro
U3: Bary, Ptera
U4: Sure ig pachy 
My experience was in two 1v3s, the first I abused a rock to bully them and kill all 3 utahs, the second time I was on the same rock and killed 1, but they lowered my stam and bled me out. Which is what they should do.
I feel we should have started with the smallest creatures first, then built up from there.
So Compy, Troo, Hypsi, Dryo, Velo, Minmi, Homalo
Dilo and Ava are larger than Utah
there ya go
If it was about optimization, then that’s why. Devs know they need optimization, everyone does. So likely a moderator just deleted it.
Devs mad
But other posts about optimisation remain up?
Idk then, guess a mod didn’t like you.
Probably,the higher ups in this discord do have favourites
just ask why it was deleted
Who
We expect posts in the feedback channel to be both constructive and descriptive, and yours was neither
always will be
I asked for the game to be optimised same as many other people
Yes, and many of those people are capable of asking that in a constructive way, such as Fluff's post
Isn’t asking for optimisation as obvious as it gets? My apologies I didn’t know I had to break it down.
"Fix this problem" is not constructive in the slightest
It would be nice if they did tbh
The devs are well aware of the game's performance and are working on it. If you want to be more helpful in your feedback, you can share specific problems you find, such as if certain settings or assets are particularly demanding
They’ve heard it all before,my suggestion won’t change anything
I apologize for being vague with my post though. Other people have beaten those issues to the ground, but I wanted to hit home that I am in favor of those issues be focused on first and foremost before the addition before more content.
That's alright! You were still more than thorough in your feedback, no worries
Thx lad
After having played PoT for a little while, I am happy to report that the isle is far superior and really made me take pause in how impatient I can be sometimes with updates and mechanics.
The Isle feels like an actual professional in-development game. Where as PoT just feels like a really nice roblox game.
I think perhaps we should all take a moment to consider how good we actually have it with the Isle.
facts tho
am I alone on thinking that Carnos have nothing to fear other than other carnos?
Stego, Deino, Teno are kind of stronger in an open fight 1v1
but only Deino is an actual "predator"
the other two can't kill you if you don't get close to them
and if you approach them and then get murdered then that's on you
Well deino can't really kill you unless you get close to it either lol. Deino has no chance of catching a carno without ambushing it
@drifting rose That would be very easy to abuse. As soon as someone hears something they could turn off all their sounds except what they heard to make it easier to find the sound's source, giving them an unfair advantage. It's the same reason that you can't adjust the view distance of foliage. If you could, people would turn the distance all the way down to see people hiding in bushes far away, which is exactly what used to happen in Legacy
@hasty galleon just fyi - there's no global chat in Evrima so that feedback is kind of a bit misguided.
You might want to change that to either "chat" in general or specify that it's the "local" chat that you have in mind.
General is for legacy and locos is for Evrima I can swap it up rn I was just readin pins and suck
Such
Hmmm... I don't think the devs are going to tinker with legacy
just to give us an option to disable chat
in general legacy isn't a problem - you just switch to group chat and you don't see anything that people say
Updated
That’s all I have rn but chat can be a very toxic place when cannibalising in Evrima.
lmao
i dont disagree with the suggestion at all but I think you pointed out the source for your own issue
What because Carno and deino are cannibals?
yea, people just get really toxic
Because your killing something on your diet
It’s just the interactions when there’s cannibalism
The act isn’t toxic itself, as long as you need the food for diets
Usually when you kill another of your kind, usually carnos or Deinos, they spit out harsh words and unnecessary sayings that just aren’t needed in gameplay like that
How will you be able to tell the difference between male and female once the new skin system and nesting comes out I wonder
Makes will have display colours, female wont
Who will win
5 utahs with no frames
Or 1 carno
So far the utahs are
also i think stegos are getting different shaped plates based on gender
With 1 casualty due to pounce bugging again
Females get round ones yea?
i think the rounds are males? but dont quote me
I thought they were females but idk
The round ones are the male yes
i agree with reworking carni diets but dont understand the whole "eating 3 foods to not get debuffs". You only need one nutrient to avoid debuffs
I personally wish juvi carni diets weren't absolutely awful
Its a multiplayer game, if you can't handle a random idiot's opinion , go play single
Who tf cares if a nobody says to kys?
this is true
you cant go on the internet and expect not to be called slurs
it's not a matter of if, but when
@crimson yoke there is an option to turn down the music
It must be the company they keep, because 9/10 interactions I've had were all amicable. And if it's cannibalism of Carno or Deino... It's in Deino's diet if I'm not mistaken? And as for Carno, most are hunting for sport, killing all kinds of creatures. Personally I killed Boars for sport as a Utah.
That being said, every third time I've played Deino I've been lured by a juvi into a small space to a full adult just to be fed on as a juvi or subadult. Not fun especially considering it takes 5 hours just to reach adult and most of that time is spent hiding and waiting, hoping for the best.
But I guess that's the reality in nature! If crocs could eat each other with no side effects then why not pluck the lowest hanging fruit?
When you're bigger life is easier, apparently
yeah i want to be able to shit talk when i lose a fight and also see others shittalking when i win so keep chat 100%
Thank you for informing me that. Btw, what do you mean by “elaborate” my idea?
carno is meant to be an ambush predator, but instead people can just brawl whatever they want because of how the game is balanced
not much apart from that, maybe utah and the way people play it but its always going to be played differently according to the player, deino is an ambush predator but hardly gets anything on an ambush because of the amount of glitch drinking spots and ptera is a bird
minigames and quick-time events wouldnt work in this game too
Looking at the carni roster rn we really need something that ISNT supposed to be an ambush predator lol (I say supposed to because Carno isn’t really right now, and a lot of people don’t play Deino like it is an ambush predator either)
Wouldn't cera be primarily brawler/ambush though
Brawler yes, Ambush... not quite imo
dont get me wrong, i like cera
and i am all for a new carnivore
but i really hope people stop treating cera like a solution to the carno problem or a carno killer
Dilo and troodon ambush no?
I see them more as endurance hunters like Utah
Troodon definitely is tho, not so sure about dilo
they can be a bit of both
Honestly it could fill pretty much any role
brawler tho?
What are the possible strategies for a predator ? Ambushing, brawl, tiring the prey out, and... that's it ?
I'd say the three main categories any predator falls into is ambush, brawler or endurance
i do want cera simply for animal diversity in both biome preferences but actual styles of play
With cera we'll finally have all three styles of play for carnivores
Btw, fishers are considered ambushers, right ? They do ambush fish
nah, i wouldn't consider that a "main" group
just kind of a subgroup
like its not like spino is an "ambusher" because it eats fish
also being a herbivore and fighting either
carno
utah
kinda gets boring
since deino is kind of... deino, and ptera is non-combative
nothing against the animals, they just don't lend themselves to combat or hunts like carno or utah
I know I was half-joking
Personally when I played Dilo on legacy, I solo'd as an ambusher and did amazingly. I only died when I packed up and roamed. So new Dilo is probably able to be ambusher really well, hide and sneak attack at night, let your prey die from venom or bleed
I'd say the main predation types are:
Pursuit (actively gives chase and runs/cheetah (high speed or bleed))
Brawler (big nasty fight/lion (highest attack and defense))
Ambusher (hide and sneak attack/jaguar (highest stealth & attack, or venom/bleed))
Endurance (follows prey until prey cannot run away or fight/humans (able to out walk the prey))
Ambushing has multiple sub groups. One is lie still and wait for anything to cross your path (deino hiding in water) another is actively stalk and sneak. Fishers would be ambushers if their prey usually doesn't see them.
A good endurance dino would have to take after humans. A very fast trot or a very high stam regen but the run is slower than the prey's, so when the faster prey runs off, by the time the predator catches up the prey wasn't able to fully regen stam. Over and over again, get up and run with less and less stam until the predator catches up and prey cannot run or fight because it's so tired. That's the only way I can think of doing it without adding stamina for the walk, or some kind of overheating/need to rest function
Humans are the #1 pursuit predator in the world. We can walk endlessly without getting tired, insane amounts of miles and hours at a time, our lack of hair keeps us from overheating which gives us more stamina. High stress resistance, we didn't need to stop or sleep anywhere near as frequently. The only animal that had a chance to ever keep up was a wolf, and we still outstam them
The only issue is that animals irl get tired when walking. Humans didn't have to make the prey run, we just had to keep them moving because our walking stamina is through the roof. In the Isle, walk is endless so an endurance predator would be hard to balance unless devs added a walk stamina bar or rest/sleep need.
to be fair though we humans are clunky and loud a lot of the time. and compared to dinosaur speeds? deer and rabbits can outrun people easily… that’s why hunters wait for their target in trees, or build traps for a reason. i don’t think we would catch much just by walking.. we outsmart the things we hunt.
We're loud only because we're not experienced hunters. Stalking prey to exhaustion is a perfectly valid tactic. It doesn't even matter how loud you are. Let the prey run off, then follow it's track and catch up with it 10 minutes later, with the prey not having fully recovered yet... just like with current tracking system in The Isle.
Bubu got what I'm saying. Endurance isn't stealth, it's making your prey tire themselves out while you just keep going like the terminator. Hunters today have weapons, yes, and don't want to spend days hunting a single animal. but back in the age of maybe stone, where one hunt was life or starvation, humans walked everything to death. We didn't have claws or fangs or speed or stealth. We had insane endurance and a method of walking that was almost no effort or energy to do. That's actually historically how homo sapiens hunted. humans took ages to develop tools and traps. But we had bipedal motion and hairless bodies early on, built for walking
Everything was faster, stronger, more dangerous. But if you got loud and scary and made them run and run and run, they literally drop dead from exhaustion. No fighting necessary. And if they didn't die outright, they had no strength left to put up a fight
Humans win marathons. We even have animal vs human marathons, with horses and shit. Humans win, because the horse can't keep walking for that long or that far
Wolves barely keep up with us and they're the other major endurance predator
Sorry about the tangent, I'm super into stuff like that 😅 my point was the main types of predation, what they are, and how endurance hunting is different than pursuit. The Isle would need to add walk stamina to make it easier to balance endurance hunters if they try to add them
i get where you're coming from, and walk stamina would make sense - hell, i get tired taking my dog on walks. but i'm not sure how well it would go in a survival game. there's already stamina for running. maybe altering that for the hunters with better endurance would be better rather than adding in an entire new mechanic of walk stam. just make it to where the ones with better endurance can run longer (probably a lot slower) but the faster ones who want to run away need to rest more and hide when they rest, maybe even cover their tracks, while the predator who can outstam them can keep going even though they're much slower?
@hasty galleon I think this is a great idea. having the ability to disable chat in the settings window should definately be an option for all players. there are some toxic people on sometimes and their snarky and nasty remarks are the last thing you wanna see when playing a game that is meant to be fun. I have no clue why anyone would disagree. If a player wants to tone out the other dinos chat let them do so. plus chat box windows can get in the way sometimes of field of vision.
@hasty galleon #general-feedback message i mean do you act friendly then attack or commit juvi genocide. Because if you do any of those things when being a cannibal, then i wouldnt be adverse to calling you a twat if you did that to me. If you just straight up attack though, then thats fine. no friendly backstabbing trickery, hits different you know.
That’s rare- I prefer to just take their food for the fun of it. Cuz I feel like absolute shit when I backstab
Still people react near the same way
Meh happens to me like that all the time, almost never attacked outright, which is weird, probably just unlucky that i run into the conniving people.
What do we think? 3 more months for the update?
XD Wishful thinking
Nah man not just u for sure, the other day i was swimming as a 65% deino and this other deino came up swimming next to me acting chill, even said hey to me then after like 5 mins of swimming together THEN he decides to kill me
i dont think its going to take 3 more months personally, i reckon it'll arrive in the next 1 or 2
is the majority opinion now that no sea biomes or sea creatures should be added to the game and should be a dlc instead?
@signal beacon i mean, i'd say juvi teno is pretty good based primarily on the insane swimspeed it gets, but yea, dryo is weirdly slow. It would make more sense if it were a burrowing creature, but it isn't, so I really don't understand why this is. Dryo has arguably one of the worst juvi stages, but unless they do the same thing they did to pachy where they make it run weirdly fast, idk how they'd solve it
Put a juvi carno against any juvi (Other than the 2 fuckheads) at equal growth and the juvi carno will almost always win.
If not through the sheer stats it gets early on, it can just shift+w and instantly get away. compare that with juvi teno, who cant do much if literally anything sees it, and juvi teno seems like absolute shit. same with juvi pachy, and to a degree juvi utah, and pretty much every single juvi seems completely useless to play.
It basically reinforces people playing nothing but carno and the apexes
Yep thats just the way it is, when traveling with anyone never let them behind you
@maiden anvil I see it the same way, but to be honest, maybe there are just not the right carnivores in the game at the moment that would accept this game style, larger, slower carnivores would be better suited for this type of hunting (sucho/giga/rex maybe even solo cera and allo)
but I don't think you have to force this style of play on the current fastest carnivores with a lot of stamina. therefore from me only a wait and see alarm clock as a reaction.
all of those irl examples are mostly ambush predators
no fucking way a cheetah is a pursuit predator
humans were endurance hunters
Also cheetahs are a combination of pursuit and ambush predators, are you confusing persistence predators with pursuit?
i suppose i am
@digital plank tldr of the video ?
I don't wanna assume it's one of those "humans don't fit The Isle" opinions but it really looks like so
i mean it is
And I'm busy so I can't watch the vid right now
but not really
its about how they shouldn't be prioritized now and how they might not fit too well
but fitting in isn't the main part
Cause saying "don't add humans to The Isle they don't fit" would be like saying "don't add orcs to warcraft they don't fit warcraft is a realistic HUMAN wargame"
the fitting in part is balance wise not lore wise
It's literally the opposite, humans should be implemented as soon as possible so it's easier to balance the game around them later on
I see no problem with human balance
There is so many ways of having them balanced that, even if it's hard, there will always be a way of having them balanced
thats true but that could cause certain things like guns to be too weak
If advanced gear makes humans too OP, you can either
-alter its rarity
-alter its efficiency
-Change how able to survive humans are without it (since they need to acquire it first)
but if any of those are balanced improperly it can cause a massive problem
In terms of realism ? Well every attack in the game is already much weaker than it should be irl
You could argue the same for any addition to the game, including new dinos
and if they are balanced properly it might not work well thematically
What do you mean ?
i honestly would not care if guns were too weak lmao
i'd rather them too weak than too strong
like imagine it takes 20 bullets to kill a utah and the bullets are very rare then that might not make sense but is balanced
I would prefer strong weapons with scarce ammo rather than weak weapons with plenty of ammo
it might also be annoying to the human player that they died to a utah because they had 15 bullets that were hard to find
Actually that would be too weak
i agree
eh, only in certain scenarios. No problem with shotguns with rare ammo fucking slugging a utah at close range, but snipers are egh
if the items are scarce though it makes the game more rng dependant which is also bad
Snipers would be cool if they were realistic
Like you need to be actually good at shooting to use them
but then some bush rat fps player could just end your 1-2 hours of progress instantly without you knowing where they were
Scarcity doesn't always mean rng
It can be that you find everything in very low quantities, or in few select places across the map
in no scenario can you convince me that a realistically balanced sniper rifle would be at all fun to play against
I mean, I do too, but on the other hand I've never seen a realistic sniper in a game
that's true but if they're in select places then its just a race to those places
as a melee-only character with lengthy growth time
exactly
i'm fine with pistols, shotguns and SMGs
in fact, I'm all for those weapons
but I dislike shit like full-auto miniguns, flamethrowers, snipers and RPGs (all weapons that have unironically been suggested)
It is in many survival games
Just have a dino player camp them, humans will be forced to find starter gear somewhere else so they can kill the dinos and get their awesome loot
And the dino just survives off people who think they can sneak through fully naked in the meantime
but camping isn't fun and relying on it isn't fun
@bleak bison that is literally the plan
Among all of these, none make sense
Snipers would, but not military snipers
Hunting rifles
hunting rifles are still eh for me
Update 9 disproves that
Yet people do it all the time
One of the most played creatures is literally designed around that
MAYBE an M1 Garand, but PURELY for the ping sound
how?..
They said they’re moving away from dinos
yes. because they've completed the mechanics
I do hope mercs get a wide selection of melee weapons
that's true but the rivers are so massive that it makes it different
the fuck else they gonna do, add random useless mechanics?
damn, update 10 temperature system
Looking at the roadmap they definitely wouldn’t have by then
And port isn't massive ?
?
Update 11 stress system
And what else to do? Work on other dinos?
you do realise that post-update 9 will still be adding dinosaurs, if not at a faster rate than the current dino implementation
you are aware of this
Guarantee that won’t happen
right?
it will, because all the mechanics will be done for dinosaurs
there won't be anything holding them back
why not? the devs themselves that the hardest part of adding dinos is the mechanics, and since that will be done by then, it would be easy as fuck
I would like, as a dino, to just hang around docks (yeah docks, not port I was mistaken), consider it my territory and eat every human that comes by
update 9 marks when all dino mechanics are completed
and they can focus on human mechanics
I’m happy to let them prove me wrong
dinos can and will still be added
They still will be but most of their time will go into humans thus slowing down Dino additions
update 9 does not mark the end of dino development
No way a dev team this small can work on both
that's fine but what if there's some shack in the middle of a jungle that a dino needs to camp or else the humans will get some op weapon
And release them at a timely speed
but dino additions themselves will be very fast even with humans as main priority?
Easy solution
Don't have OP weapons spawn in a shack in the middle of the jungle
not really, since they'd have the framework, and the modellers and animators on the team hired to organic work won't be making guns and whatnot, so they'll probably just pump out animals
but that's kinda what you suggested earlier
Exactly thus most resources will be used on humans
won't particularly be hard to dev animals when all of the core mechanics are done
yeah but dino additions won't be slow since it will be way easier
dino additions would be easier to do since they wouldn't need to wait for, say, night vision or nesting or elders or what have you
so even with humans as main focus dino additions won't be slow
I think it will slow down tbh
they have all those mechanics in
Nah
The more dangerous the place = the better the loot
A place that is large, which lacks covers and is hard to access for humans (having to travel through a jungle, a river and etc...) is a perfect place for putting good loot in it
so they can work on animals freely and easily
I never mentioned loot appearing in small random places across the map
But humans are necessary
dude they literally won't have to work on the dino mechanics anymore, it's literally just their assets and adding them to the game
Don’t they have like 20 devs? Can all of them work on dinos and humans at the same time? Probably not from what we’ve seen
they're hiring more
Not really
ok if that is the case then thats fine but dino players might not be there to make it dangerous, they would probably be out getting their diet or nesting
Then you bought the wrong game
Animating? Every Dino has 150 plus animations plus sound design and probably loads more stuff
humans are necessary and I WANT THEM IN
do you know how little time it took to implement pachy once the mechanics for it were done?
There can also be humans who don't want to share
And if there is none... well enjoy your powerful weapon, you deserved it
I mean the genere is a dinosaur survival game, I do want humans, just later after most of the important dinos are in
I haven’t,the isle is a dinosaur survival game that hasn’t had humans officially released in its 6-7 year life span
by up9, all mechanics will be done, and therefore the dinos will be added equally as fast
and what do you think the organic animators are going to be doing while the programmers are working on making guns work well
You should have read the steam store page
because i guarantee you reload animations do not take months to do
but then other players should suffer from that? that doesn't make sense
No one plays this game for the humans they play it for the dinos
i would play the hell out of it for the humans
i will play humans when they come out for sure
exactly
You probably would but you don’t play this game currently for humans
fps perspective even better
also my friends played it a TON when humans were out and were super happy when they dropped
yeah because they're not fucking in
It's not different than a deino growing alone without competition on a remote place then eating everyone who goes for a drink on the middle river
Apart than humans are way easier to kill than deinos
that is the lamest argument because humans arent in what the fuck
Exactly
yeah but if they were in now i would???
That's because humans aren't in yet
your argument literally makes no sense
How? Why would people play this game for a feature that isn’t in yet?
If I tried to play this game for humans rn I would simply not play
but theres more counterplay for deinos than a gun
????
You really think so ?
My brother in Christ, the fuck is this argument
why are you asking this after saying this
Humans aren't in so humans... shouldn't be in... because... humans aren't in... so no one is playing humans????
que
yes 100%, you can bait a deino ior use scent (not all of the time) and other things but someone with a gun that can just nail you from 200 feet away, there is less counterplay for a gun than a giant, slow crocodile
I’m saying mr Rex would play humans a lot because he said he would. But people don’t currently play the isle for the humans
Damn you're right
I changed my mind on humans
I didn’t say that😂
Because they aren't in
People really twist your words in here huh
yeah because they're not fucking in, if they were i guarantee you a lot of people would play if they were in
ikr
WE SHOULDN'T ADD SPINOSAURUS NO ONE PLAYS THIS GAME FOR SPINOSAURUS
A lot of people are just waiting for humans to be added to buy the game
Those are people that would play it for humans, and they're numerous
The fact humans aren’t in is my point
people don't play for humans currently because they literally cannot play as humans, but i guarantee you if humans were in the game CURRENTLY, they would play the fuck out of them
your point doesn't explain why they shouldn't exist in the game
Kentro? No one plays the Isle for Kentro. Don't add Kentro
that's true and I agree but what about all the apex and all the other 40 playable mains that have been waiting and probably will wait for maany more years
"humans weren't added yet therefore they shouldn't exist"
Find where I say that
Still waiting for you to find where I said what you quoted
do you know what a comparison is
you don't want them to be added?
They're not mutually exclusive
You only need one model and one rig for humans, and they're the easiest thing to rig and animate in the world, once they're in animators and modelers will be able to work all they want on apexes
If you guys aren't going to be civil with each other then you can just end the conversation
Idm if they’re added
those animals will take very little time to make once we get to UP9, since the base mechanics will be done
yes but camera placement being first person, guns, human mechanics, all of that stuff might take a long time which it does as is shown with the current developement of humans
the camera placement is already done
and the devs can still pump out creatures will they work on humans?
since it will be way easier?
I really hope so and if they do then that's great but then if the focus is on humans the dinos might still take a long time to be developed but if I'm wrong then tell me because I don't know that much about game developement
the base mechanics for all upcoming dinos and creatures will be done by then, such as poison, fractures, bleed and etc, leaving the devs to only implement the assets of a creature into the game which will take way less time compared to before
yes I know that. But with so many playables each with their own abilites or mechanics, it might still take a while to reach the legacy roster
All I want is for a solid roster to be made before humans start serious development
I don't think the guys who work on animating t-rex will be the same ones as those who work on modeling guns
Also you don't need additionnal programming for every weapon
Once the mechanics of handling, firing and reloading are done, you can add as many weapons as you want without needing to do some new mechanic
well obviously they don't so the same thing. I meant the programmers who work on making sure the dinos work and humans work in game. Also there is additional programming with every weapon. Fire rate, ammo count, bullet speed, bullet drop, bullet spread, recoil, and different sounds syncing up with the bullets all need to be put in by the programmers. Different guns have different ammo types and fire rates which cause needed programming. Yes it isn't programming a new mechanic but it is still programming. I just think that the programming should be centered around dinosaurs until there is a good amount of them and the mechanics are all done for the dinos. Then humans should be focused on. But this is all my opinion. I just want to be able to enjoy a dinosaur survival game as there aren't any other ones I enjoy right now. I understand if people want humans sooner but the main people who play the isle and the core playerbase want dinosaurs so I think that they should be focused on first.
My opinion is that humans are part of that "solid roster" you mentioned and as long as their development might take, waiting too long before implementing them will only make things worse since they will need to be balanced right from the beginning for the very large amount of playables and mechanics that are going to be there by then. Update 9 is the perfect time for them to be added, because by then every important mechanic will be done, and so humans will just have to be implemented, then if they're balanced right, they won't need to be touched again and it will only be new content
but new dinos might affect human balance and might need to change humans. Also by core roster I meant for dinos. And my idea for a core roster is 1-3 species for every niche so 1-3 small herbivore up to 1-3 apexes. Just to make sure the game is playable to an extent of what legacy is. Then humans should start development imo. If apexes, large tiers, and lots of mid-tiers aren't in the game by the time humans are in, then it could cause serious problems when balancing humans later.
The opposite is true too. If you add a lot of dinos THEN add humans on top of that, you might realize too late that apexes are completely unviable against humans, so you need to rebalance them, but then you also have to rebalance the rest of the roster so they don't get destroyed by the rebalanced apexes
The addition of a new faction will cause problems whatever you do, so I say the sooner the better, so you have more time to balance things out with later updates
Kentro best boi
yes thats true but adding basically a whole extra game on top of the current one before its mainly completed can cause serious problems
That's why devs plan to wait until every core mechanic is in
A lot of people doubt it, but it seems they know what they're doing after all
Also humans are needed so that people stop believing The Isle is a dino sim
ok lets say that they follow this track (which i know they plan to) and after update 9 they start adding humans. Then we will have probably 10 playables that we will play as for months without new proper additions while we wait for humans and then when humans finally come in they might be too strong while being realistic, or too weak while being unrealistic, or just not fun for most or all of the playerbase. Then we will have waited for basically nothing. I'm not saying that that's garunteed to happen but it seems pretty likely with the isle's track record. Also the isle is a dinosaur game where you paly as a dinosaur. Yes humans are planned to be a major part of the game but there will still be a lot if not most of the players being dinosaurs.
Well if I have to choose between waiting months for an unbalanced new dino and waiting months for an unbalanced entire new faction, gameplay perspective and, as you say "a whole new game" I choose the new faction
Also it will be 11 playables, with one of them offering a completely different game experience than every other one, and essentially providing as many gameplay elements as all of them combined
So I say it's worth it
11? i thought it would only be 10 with the current roster plus troodon
oh humans i get it
Plus humans
I get that, I just want the skeleton of the game to be made, being the dinosaurs and their mechanics as well as a good and balanced roster which would be important too. Then from that adding humans as an extra part of the game to appeal to more players seems logical.
Seems like you have a higher standard of what's necessary for the ecosystem than me then
I think that the playables we'll have before humans will be enough for a good start
Of course more will be needed later
the suggestion to remove deino cannibalism and add more river AI for deino to eat is just going to make deino essentially unkillable. No viable predators, easy to sustain, no reason to leave the water. It'd be an extremely unbalanced animal. Also gators literally cannibalise irl
I'm for Deino cannibalism(long as smaller deinos can still reliably escape which they can now thankfully(except for juvi deinos hunting hatchlings) but also would like to see more types of wildlife(ambient AI) in the water... provided with actually good AI that isn't always just free food.
That's not true - I'd still kill Deinos even if I couldn't eat them. There's nothing that would stop me from killing them.
perhaps, but its nice to have a little encouragement lmao
I mean... I'm not gonna say no to having a sizable meal after a job well done. The fact that the game rewards me makes the killing fell all that much better.
i'd like to see some way for baby deinos to protect themselves or encourage deinos to hunt larger ones maybe less nutrients for fresh spawns so its not worth but good in a pinch? Sayin this for adults who just gobble up every baby deino in there way to maintain a perfect diet
Adult Deinos: https://c.tenor.com/5bUFtBH4k-AAAAAC/eating-hungy.gif
i guess you tell me that from my feedback. If you read what i text i clearly state that i know you can turn down the music. Do you think im stupid or something ? Please read the text two times to make sure you understand the context thank you.
... then turn down the music
if you wanted the music to be turned down, you can do it, i dont understand the feedback then
i think he was just saying he likes that you CAN turn it down
I agree with x zaguars vid ALOT actually
eh, i semi-agree
i think it only points out what can go wrong if humans are done wrong
but if humans are done well, they can add a lot to the game
Can u imagine humans having a proximity chat and just hearing them shit themselves when they get jump scared. I don’t think humans should be able to actively kill cause who wants to spend five hours growing just to get sniped but I do think if they were added as a prey item and pretty weak they could add a fun experience
i entirely agree
proxy VC + close-range/low-power weaponry + no night vision + FPS = awesome
And playing a dinosaur game in first person is terrifying Ik it wouldn’t end up like dryo or hypsi as ppl would enjoy get scared
isnt zaguer the same dude who made a shit-ass video comparing legacy and evrima? dunno if i could ever agree with him
yep, its the same dude
yea, that video was kinda wack
there was so much bias and misinformation i could barely get through it
like "the map is bigger in legacy" was a very silly argument imho
i only kinda liked watching his conspet videos but after the bary video i started to disslike him
it's really not a valid comparison since the EVRIMA map is clearly made with a smaller roster and less AI/free food in mind
the bary video did raise some decent points about feature creep tho imho
yeah but the thing that stood up was the "power creep"
he also didnt compare graphics as it was too "subjective", however he was fine with comparing animation and sound which imo is just as subjective as graphic design
yea
i do think he had a point to be made on the power creep
bary clapping deinos shut and attacking pouncing utahs seems... weird
i think it was just an interaction between them
they're both extremely niche scenarios where the bary already has options to deal with the situation
with utahs, it can dive and swim and the utahs will pop right off, and with deino, it can easily outrun and probably see/sense the deino coming
i really hope that the deino in the art is a rather small one
looked like an adult
or that its just to show bart’s “personality”
tap has said that many dinos in her consept`s are oversized
also, yea, the animation/sound comparison is fucking bizarre
he nitpicks out like, a few animals, said "they were better in legacy", but also refuses to compare graphics because he knows EVRIMA just wins
lol yep
he also fails to account for the fact that legacy animations work in LEGACY because legacy has an entirely different style of locomotion
he also included all sandbox dinos from legacy which i thought was weird, since they werent even properly functional
translating legacy anims would make the animals look odd, as legacy was not only slower, but had less mobility in ways of agility and turning
yepp
tbf, legacy roster still wins
based only on variety
yeah it does but it felt like he was using sandbox to make them dominate the category even more
yea
i also like how he says the animals are quiet compared to legacy. yea. we have a small roster. they ain't gonna roar like rexes
also istg you can hear stegos and deinos across the fucking map
they are loud
yep and didnt he say something about the ambience being really loud? ive never found that to be an issue but i could be wrong about his point there
yea, i've never had an issue with it
i also like how he brings up animal amounts
as if they werent all made by copying the same controller with a new model and stats
lol literally, while every evrima playable has its own moveset
like, yea, evrima has a smaller roster, but animals are actually DIFFERENT
in legacy, you chose how strong your LMB was
that's about it
yeah pretty much just stat difference w different anims and size
also his weird fact that he barely mentions combat, which is SUCH a step up from legacy holy shit
fuck tailriding
bc he knows evrima wins in that category
yeah ive only gone back to legacy once i really cant stand it anymore
yea
once EVRIMA has a bigger roster (it doesnt even need to be massive, just slightly larger), nesting, skins and night vision, literally no reason to go to legacy
and i think all of those things (except maybe roster expansion?) are coming U5/5.5
roster expansion is a maybe
yep then evrima will be better in every way except performance
but they can work on that too
i hope we do get a surprise playable with either U5 or 5.5 thatd be nice, but im fine if not cuz nestings gonna get all my old isle friends back into the game anyway
i think nesting will just make it so much better, makes it feel like you have more of a goal
yep, although whats coming in the gore update, i was surprised when i saw its taking up a whole update slot
i wouldnt think its that big, havent really looked into it
gore is going to have every animal able to essentially gib lmao
depends
its also been said that carni diets will get a HUGE overhaul with gore
since you can now eat individual organs, body parts and meat types, and food can now rot and decay, i'd imagine they'd lean more into competition-based diets to obtain the freshest/rarest meat (high value organ meat)
based on what's been said about gore thusfar
ah yeah that sounds pretty awesome
that sounds pretty good
i'd imagine it'd focus a lot more on getting to food faster (albeit by hunting or competing), and opening up how each animal gets each nutrient for carnivores
idk if it'd let every carnivore eat every dinosaur, but i'd imagine diet options will be more generalised
i.e. animal doesn't like rotten meat, magy meat or something like fatty meat/fish
isn`t cera the only animal that can eat magy?
only confirmed animal, yea
interesting
i wonder if realism servers will come to evrima with nesting
if they do i sure as hell aint joining them
realism servers have the worst rules
yeah, but i have good memories on the old ones playing as like psittacosaurus and shit lol
Aren’t realism servers the ones that say “you can’t attack anything larger than you because you’re scared”
think soo
yeah some do i only played on em back in 2017 so i think theyre pre shit now
Oh got banned from one recently then. Killed a juvie giga which had parents
Said semi realism I think? Idk
Hellfire is the server iirc
I want the island to rustle and heave with the wind, I want to see the faint blinking light of radio tower at night from across the map, and I want the water to affect the scenting of animals. Just having water in the air can make smells linger, so having wet footprints would increase the range at which you could be tracked, except if there's mud, then it blocks it. Swim across a river and get your feet muddy? Good luck finding them again. Get your feet wet on some concrete or metal? Peekaboo I sMELL you!
@drifting cape The "all food grant all nutrient at juvi for Carnis" DOES feel unfair for Herbies, I gotta say. But I say, make the "Nutrient Settings" different on each custom server! Tick a few boxes "All nutrients for Juvi" for both Herbis and Carnis.
should make it on official too man why the hell not
its so unfun then, whos gonna play officials if unofficials can have it
idk how the isle players always find ways to do something different when its not needed
i dont think either carnis or herbis should be getting all nutrients as juvi
it sucks
juvi`s should have a different diet than their adult counterpart
YES!!
finally creative minds
i dont even think so, i just reckon growth and diets should be better seperated
juvi carniovoires should go for smaler things like frogs and chickens and as they grow older they start to hunt bigger things
yeah
the fact that growth is entirely dictated by diets is silly imho
eh, i disagree, it creates a huge sever between adults and juvis
how do you feed your juvis if they eat entirely different foods from you?
idk but that`s the sugestion i had on juvi carnivores
but how could thay make diets better for juvi carnis
the other diets for juvies
I think once nesting comes out, diets will radically change to "It's the parents' responsibility to provide"
True
they need carni diets to be, specific organs, specific bones, and meat
so its harder to grow em
mmm cant wait for spino and rex
mmm i cant wait for allo 😮
the mechanics are what takes so long. When they are done then implementing dinos should be easy
i think after they introduce all mechanics, dinos come like 10 dinos per year
or what they said before "1 dino per month" but only time wil tell
lol
the devs have said that the only reasion dinos take too long to be implemented are because of the mechanics
so when the mechanics are done, the faster it will be
wonder why? bc most mechanics are done until up9 and what else are the programmers supposed to do after that? Nothing?
climbing has kinda been starting (ptera`s latch)
pluss its better to implemend humant early then later
climbing and burrowing aren't priority because only very few dinos will have it
roster will very likely come much faster after U9
yeah for sure
yeah because it will just be implementing the dino assets since the mechanics will be done
only assets, mechanics will be done by then
when they say "focusing on humans", they mean mechanics. Since all the dino mechanics are done, implementing new dinos won't be withheld by needs for new mechanics
i dont think organic modellers are going to suddenly start working on guns. They'll continue to work on creatures
that's why they're hiring more people
Organic modelling and modelling of things like tech and human constructs often end up being different expertise
which is what im saying
the organic modellers will probably continue making dinos
the base human model will apply to basically everything except tribals since they're not exactly human to begin with iirc
guys we need godzilla haha would be fun to play
like titans and destroyah
man cant wait for that to be in the game
yeah i`m exited for most things in this game
I appreciate you guys discussing about the topics i bring on my videos. I respect your disagreement when it comes to my points (specially on my Legacy VS Evrima) and if you want to clarify any confusion let me know, i would enjoy continue the conversation 🙂
in your bary analysis video, the thing i agreed the most with was the power creep thing, i fear that too
i wasnt confirming that power creep already exists, i just pointed out that it can start to exist with the bary concept. i fear that as well, thats why i showcased that possibility
in the legacy vs evrima i feel like combat should've been included, as it's such a big step up
combat feels way better in evrima, since tailriding isn't a thing mostly
that is true, i should, it was a mistake from my part. Even tho i currently prefer legacy's combat i acknowledge that evrima is already superior on that regard
i personally really hope that the thing with bary clapping deino is just to show off its "personality" or that the deino is small
i personally find your take on humans odd. I don't feel that it's overall that difficult to implement systems for humans that exist on dinosaurs. Also, you made several unsourced assumptions about mercs, such as humans possessing high-power weapons like sniper rifles or being only on the island for a short period of time, despite having no evidence on what weapons humans will possess (outside of maybe a spas-12 shotgun, which has been shown in several pieces of promotional art)
also you seem to imply some level of divided attention, yet the devs have stated clearly that humans will be left with little work till around update 10 approximately
we dont even know if mercenaries will have mission-based progression as of yet, very little is really known
you also made a large point about precision weapons, which I agree with, however, there's a simple solution of simply not adding those high-powered precision weapons in the first place, thus avoiding the issue in its entirety
all the info i gathered for that video came directly from The Isle News Updates. They mentioned that sniper rifles would be a thing, although they specified that high caliber sniper rifles (the ones that really hurt irl) wouldnt. But i should have made that distinction, you have a point on that front.
fps perspective+weak weapons+prox chat = amazing gameplay imo
if the weapons are maintained at a level where apex killing is extremely lengthy, loud and difficult, thus presenting far more risk than reward, than I don't think I'll have an issue
my core issue is simply the concept of easily dispatching apexes or the like
which they seem to share concerns about
if they keep the weapons realistic (and the humans moving at speeds similar to how they were in the beta), the weapons will really only be so useful before the human gets utterly shitstomped
same tbh. I dont want by any means invalidate the existence of Humans in the game, i just dont want their existence to require the sacrifice of the dinosaur player's enjoyment
hell, a STEGO could outrun a human
i'd imagine shooting a rex wouldn't be the wisest choice knowing this
my core issue with humans lies with only one key factor, and its the concept of lying somewhere really high, overlooking plains, and taking potshots with a sniper at the animals below. However, if the gun has stuff like damage falloff, not extremely high base damage and loud sounds, it could easily be punished by something like a hungry herrerra
They imply that weapons are to be used mostly with defensive intent, but range has an automatic advantage against melee, so my fear is that experienced players might abuse that
i do agree, which is why i'd personally want the strongest weapons to be shotguns
which require you to be around the lethal range of an animal to use to its fullest effectiveness
that is a solid solution, but from my experience in FPS, shotguns are a nightmare to balance
the thing is, we've already seen that humans are not fast. At all. If they attract attention, they're kinda fucked if they can't hide or fight, and seeing how the devs don't want these dudes to be combat-heavy, we can imagine that taking those potshots will only be so effective
ah, but we aren't dealing in FPS here
because our opponents don't have guns
they have claws, teeth and horns
which means that in order to use our shotgun most effectively, we need to place ourselves in the danger zone
aka, if we're being attacked, the shotgun has enough damage to either kill or scare off the attacker
however, trying to use it on the offensive, or overusing it and creating a ruckus, will lead to a swift death
Primal carnage is a good example of balanced humans VS dinos gameplay
Not sure about Extinction I haven't played it much
In the old Primal Carnage, dinos were even heavily favored
Although humans had pretty much infinite ammo
And weapons like machine guns and snipers
personally, i dislike the PC comparison because it's not quite comparable
thats a solid point Rex, i like that way you think
we aren't dealing with a deathmatch with 5 seconds respawn
these respawns can take several hours
dinosaurs should ALWAYS be favoured in the matchup
yes i agree, in PCE is balanced considering almost instant respawns, it would be horrible if in the same game you would have to grow the dinos for 2-6 hours
I mean we can still count the amount of kills after a match, and how well a single human deals with different species of dinos
Not only does the dinosaur being favoured increase the fear and horror of the engagement, and encourage humans to think first, shoot later, and capitalise on other, non-lethal/stealthy equipment, but it makes when you DO have to stand and fight that much more exhilarating
imho, the act OF shooting should be, in itself, scary
make gunshots REALISTICALLY loud
have that shit echo like a stego call
make the moment you pull that trigger a big flag to every predator nearby that there's humans on the menu
These two games have a common point that combats can end really quick with proper usage of your abilities. So, even if a human can deal 90% of an Utah's health in one shot, if it cannot dodge a pounce afterwards, it's as good as dead. Also dinos are much faster and harder to hit in The Isle than in PC
It would be nice too if gunshots left a lingering powder smell that can be scented by dinos
Although I'm not sure how realistic that is
this is true, but, I still believe heavily that humans should by wildly unfavoured in COMBAT, however, I think humans should have tons of "special gadgets" to avoid combat
suits to blend in with bushes, night vision goggles, binoculars and cameras (for fun), flashbangs, smoke grenades, tear gas (obscures smell and blurs vision), etc
ofc
i wanna feel SMART when playing a merc
make me outwit my problems, don't have me outgun my problems
i wanna find and use tools, gadgets and skills, not just guns, bigger guns and ammo
give me an O2 tank and scuba suit. Let me fuckin' dive, idc about the danger
Humans should be adaptable as fuck
Time to destroy another ecosystem, let's go!!!!!!!!
wat
Joking, rip. Us being so adaptable is problem what led to our success in the first place though.(thank you brain)
It would be nice to be able to have a bunch of special, unique gadgets and ways to interact with the environment in ways to improve survival as a mercenary if you know what you're doing and punishing if you go full monke.
Gonna kill a Rex with two logs like an AT-ST
Humans should rarely use guns
Number 1, half the island will hear that shit
Number 2, they will probably smell the gunpowder
Number 3, there should be cooler other items you can use
they will probably have guns that DONT use bullets lol
those arent the only way guns are made lol
silencers are also a thing
You still need bullets to shoot with a silencer
duh, was adding to the list of things to combat what the person above said
So what does that mean ?
Isle doesn't seems to be sci-fi enough to have laser guns that actually do anything
I mean.. humans and dinos, whats more sci fi than that
Same goes for drones, I don't know how there could be armed drones
Humans and dinos and laser guns
have you not seen what the military has IRL?
you should do some looking
all those are possible in this game. its not scifi at all
I don't think I would be allowed to do that
But I saw some articles, yeah
About cannons (not handheld) that use lasers to shoot down drones
Nothing about sonic guns tho
I wouldn't trust google 100%, especially if it concerns the military
Its all very well out in the open with what we have. most of the current stuff you can hear about is older weaponry, all that top teir elite weaponry is kept hidden for a reason.
I wouldn't see laser weapons fitting the Isle tho, and I don't see what a sonic guns would do
Unless it's some super-rare, prototype weapon
Great, well thought and polite assumption
So you wouldn't mind laser guns in skyrim either ?
Your point was that it's a game so you can put anything in
you really think a dino w humans game is only going to have weapons with bullets in it ?>
Nope, but if there's a laser gun, it should be a rare (or unique) experimental weapon
And I don't see why having dinos would necessary mean there are laser guns too
... because dinos are huge af and youd need a tank sized gun/bullet to shoot one down?
a laser can blast a hole right through something
Not a real one
So if it's a game and things don't have to be like irl you can have normal weapons deal decent damage to them
Also a game that is as powerful as a tank round would be rather bad for game balance imo
yeah let me shoot a rex with a pistol.
heres a better way to think of it, would you like to spend 5 hours groing a stego, then a random human comes out the bushes, melts your face off with a lazer cannon, then just walks off
If a human can 1v1 a rex, then it's bad balance
no one said it would be a one shot lol
and would likely have a power up before being fired, if Halos taught me anything with their laser weapons
That really sounds like a war weapon, not a survival one
Even more considering you compare it to a Halo weapon
My argument is this, there likely will be futuristic weapons in the game as basic guns wont do shit to a giant dino. so either over powered tech guns or large armored vehicles
its an exagerated example, but what is the point in spending hours in growing a dino, when a humn who just spawned in and found a gun like 20 mins ago can kill you?
If there's a lasergun in the game that takes a long time to charge and deals enormous damage, it's perfectly useless EXCEPT for griefing apexes that haven't saw you
who knows how they will get the guns. so dont assume they will just spawn all willy nilly and go trigger happy
What if humans aren't meant to kill apexes ?
then whats the point?
The fact it exists mean someone can get them. Which means someone will get them. That's how videogames work.
im assuming people with lazer weapons and armored vehicles are not going to kill dinos for sport?
you run from them
Have you ever thought about why everything in the game isn't a large brawler carnivore and there are things like ptera, hypsi and dryo for the playable roster ?
yeah lets implement a Real World Apexplayable that isnt supposed to kill any other Apexes..
What are you on about now ?
humans will be able to kill what ever they want in game with the help of weapons
I hope not
how they get them and how they work is to be discussed
then dont play servers with humans
there is a massive difference in spending 7 hours to grow a rex and spending like a hour or so to find a good weapon to kill it with
You don't understand
I'm among the people who want humans the most on this server, but I don't want them going toe-to-toe with apexes
especially since the weapon will have range and the rex cant run
Taking on an apex should take a team of well-coordinated and well-armed people
assuming
yes thats why they are militarized
It's probably safe to assume that firearms will be ranged and that rex won't run faster than bullets
assuming what?
your forgetting that a human will die in one bite with out a weapon or if they make the wrong move
you do realize that range and speed exist right?
If the dino is at melee range
yes but in a game that is subjective
what do you mean by that?
they can make the gun shoot 3 feet for all we know
Even if it's not realistic, a game still has to make sense
The only games I know where guns have such low range are X-COM and Age of War
shit they could have harpoons even
any type of gun is possible in this game. but how they will function we dont know.
Dondi even said in the past that he's tempted to added a super ultra rare handheld railgun that can just shoot the limbs off dinos. If something like that is possible I wouldn't be surprised if we get some sci-fi stuff
yep!
if the science in the games Universe created modern day dinos then they have the science and ability to create crazy ass guns to combat said dinos.
cause its either guns to shoot them or something crazy like a detonation/location chip in the dino ( basing it off movies with similar concepts) lol
I’m surprised my suggestion of damage canceling safe log got down voted into oblivion. As it stands now a adult stego can actually just safelog in front of a Utah pack and they can’t stop it lol
You can cancel it if you move in responce to being attacked while logging out
Some people safelog and walk away as soon as the count down starts. If being attacked cancled it ...and they get attacked at any point in the timer it would stop and the dino would be left in game till it died to damage or starved because the person walked away.. it would also be an easier meal to carnis if the damage stopped the count and the person was afk. this is the only con I can see.
Yes I agree,
I wasn't saying it would be easy just trying to help them get the concept
Yee
Human v human combat will be interesting
Get third partied by a Rex lmao
Third partied by troodons
Yeah and if they walk away from there computer before they’re safely out of the game that’s on them. It’s just ridiculous that a stego can log in your face after attempting to bleed him out for 30 minutes as a Utah because he has enough of an hp pool to tank it.

Utah are meant to work in packs, to help stack.
So it makes sense why one or 2 can't kill a full steg due to its pool.
Not everything should easily be killed by other players because fairness
Because if you add that, you can literally harass something and prevent it from safelogging as a tiny critter. Imagine you're trying to log and go do irl stuff as a t.rex, while this ptera keep pecking you everytime you try and lie down to safelog, so you can't get out safely, and you can most likely not catch that ptera either.
Exactly
A better solution would be that damage cancels safelog only if you take more than 10% or 20% of your max health in one hit
Still not sure that would be a good addition but not as bad as being a stego and unable to log out because of an angry dryo
Even then, you're going to find some "limit" that might be questionable. I think I had similar ideas, but you always run into "but what's a good number" and so on :p
Does it count for a single bite, can you have a horde of dryos and make it work? And so on..
The log out is fine the way it is
I specified "10% in one hit" so no, a horde of dryos wouldn't cancel safelogging for a stego with that version
The only things that would do it are another stego's jab, a deino bite to the head and... maybe a carno charge ?
Actually yes
Just be alert while safeloging and if you get bit just make your dino get up and handle the issue
I know you did, my point was just that there will be all kinds of "issues" you need to figure out.
Damage cancelation is unnecessary imo
That just adds more onto the already impactful fracture system. From a gameplay perspective, it seems like it adds nothing but more inconveniences. @subtle needle
Impale system generally deals a lot of bleed as well, or outright kills the creatures
1
yeah
thanks
oh ofc
@idle ibex they will still be focusing on dinos, it’s just that most if not all the mechanics wil be done for the dinos in up9 so the programmers wil focus on humans, and since the mechanics for most dinos are done by then, then they will be released mutch faster since there is no mechanics holding them back
i feel people very much misinterpret what is being said about U9
by no means is dino development "stopping"
it's just not got any more mechanics to work on
Yeah, they think no dinos wil be implemented after U9
which arguably means dinos can be added much FASTER than they are now
since they won't be tied to specific systems or mechanics that are yet unimplemented (egg-eaters, nocturnal animals and venomous creatures all rely on yet unadded mechanics)
@idle ibex Hello, I'm playing the Isle and excitedly waiting for humans. Nice to meet you.
Same
I got like 3 people who are waiting for the isle to add humans before they buy it. If it’s done correctly, the human and Dino interactions should be very fun
It should be after the vast majority of Dinos are complete and added and after all the other mechanics like perks, elders, etc are added. Pretty much only after everything in the roadmap is added. We are playing this game for dinosaurs.
That’s basically what is planned if I’m correct. They are going to finish the majority of the mechanics, if not all. Then they can add Dinos in very quickly. So the people who were focused on mechanics will now be able to focus on humans to bring them in.
So by the time humans are in, there will be a lot more Dinos added and more coming quickly.
adding humans after a "vast majority of dinos" are complete would take FOREVER
they are being added once all the dino mechanics are done tho
also i'm playing this game for the dinosaurs, but i'd also love to play this game to bear witness to the dinosaurs
Wtf happened to all my likes on my suggestion? I had like 20 and now I only have 2
I wanna know what's on those islands, man!
@split cedarIn what way and why?
They have too much health and nearly one shot a carno even if they hit them in the tail. Not even a deino can really stand up to them unless its a 3 or 4v1
and it doesn't help that people that play stego body guard and are just in general dicks to everything that isn't a stego
Considering they don't really nearly oneshot a carno on body hit, I don't think that was a tailhit. And 2 deinos can take a stego if they know what they're doing quite reliably, at the very least the stego will be forced to run away or die. But if you lower their health, how will you make sure that they can still keep deinos in the water, or what else would potentially limit the deinos in turn? Not like any other critter can take down a deino after all.
yes but deinos aren't all life ending
stegos kill more than deinos purely because stegos kill everything they can which is a lot more because they are land based
and it was a tail shot
put a full grown carno to 35% hp
i might have the clip 🙂
could be a latency issue, registration issues happen a lot
@scarlet nova I couldn’t agree more that stego needs another running animation. It’s anatomy isn’t really built to gallop and neither it can’t with its weight. Tho if anything I think they should run like elephants
Oh you are right, elephant running does suit it more! I agree. hopefully it is considered by the devs to rework the animation.
Deinos are better at killing stuff in general. Stego can only really kill what decides to fight it, meanwhile deino water ambush. Not to mention that deinos are way more invunerable over all and all around the better choice.
I’ve done several suggestions that it should do so. They never seem to notice it tho
It's possible that it's been noticed, but just not mentioned by the devs. Kissen did say that animation improvements would be part of the update 9 QoL update, so animations probably aren't a priority atm since that's still a long way off
Hey guys we can make the devs do silly and fictitional dinosaurs since they made a fictitional dinosaur troodon.
Your idea of having semiaquatic hadrosaurs isn't bad.
It's the reasoning that poses a problem.
Well how do I fix my reasoning?
Well
First, size doesn't matter as to why something should be semiaquatic or not
Second, having shant be semiaquatic would be a waste of potential for something that could be on land and murder apexes
Also, the fact troodon is fictional is irrelevant since it's merely a misnamed taxon and not a completely invented species
And minmi is closer to being cow-sized than capybara-sized
And an upsize is the last thing in the world shant needs, unless you want to make it literally bigger than a sauropod.
I understand the troodon part now but if it was slightly larger by 1 meter or 3 then it could have stronger bones so it could definently kill apexes and if it was semi aquatic it could be a god on land but weakend on the sea floor.
Why is it so important that shant is semiaquatic for you ?
Also, you probably don't seem to realize how big shant already is.
Well shant being semi aquatic could make deinosuchus a way more utilized croc as it would be the apex of the water therefore keeping shant nerfed. And size I get now.
In no world would deino kill a shant
Also you forgot spino exists
Deino doesn't need to be "more utilized" either
Well crocs are way more adapted for an aquatic lifestyle
Since it's launch it's consistently been one of the most played creatures
Well it would make the trip to north east more bearable
So your reasoning is to put a clearly terrestrial creature in water so it can be eaten by crocs ?
Well not only that but it would make competition for minmi and future semi aquatic ornathiscians.
How would shant compete with minmi ? They're so different in size they would just ignore each other
Ah but I said "future ornathiscians" aswell
Which ones ?
You know, there's already a list of planned semiaquatics for the roster
Austroraptor, Minmi, Beipiaosaurus, Baryonyx, Suchomimus (probably), Spinosaurus, Deinocheirus (probably)
You know what kind of ornathiscians I mean, I mean the herbivores.
By the way that reminds me shouldn't there be some new roadmap update or phase 2 update today?
There are no other semiaquatic herbivores planned
New phase two today Yeah
Isn’t minmi kinda a herbi
Scroll up
Well there is the future and alot changes in the future.
If it has a good reason to, yes
So far you didn't give one
i read that you want it to be eaten by deinos but how the fuck would a deino even attack a shant?
it's not even competition, it's completely one-sided
Well the shant should be so heavy but so high armoured that juviniles could be prey
if juveniles are so weak why would they go in the water in the first place?
you know players aren't forced to go on water
and shant isn't even built for swimming
Well seaweed should be a valuable part of its diet
a shant wouldn't survive off seaweed
and should minmi irl not be able to feed on aquatic vegetation
yeah it's not made for it but it has the body shape to dive and is small enough to sustain itself on seaweed
wouldn't be worth the effort
Well there are also corals
many corals are sharp and they are not plants
Spong is also an option
many sponges are poisonous and are also not plants
Well there are also multiple types of aquatic vegetation and multiple types of seaweed
again, shant can't dive because it literally isn't built for it
only thing allowing it to go underwater is its weight, and it wouldn't be able to go back up without nearly dying
and hippos CAN swim, and they do it well, it's just not common since it takes more effort
Well it could simply walk not far from the shore
then what would be the point in making it a semi aquatic?
Fun aspect F U N
how is it fun to hang around the shore eating seaweed and doing nothing else
Why is it so important to you that shant is semiaquatic ?
and why shant of all things
i would understand teno being able to dive and being a semi aquatic, but why shant
btw I can add it to my list of animals that people asked to be semiaquatic
why the largest non sauropod dino in evrima?
i don't think one person wanting that is enough
Well the exciting aspect would overush someone running away from carnivores
Well it could take that land whale aspect and put it to semi aquatic whale aspect
as a shant? what the fuck would be a threat to a full grown shant that isn't a hypo, the largest pack of utahs ever, or a pack of apexes
Is that your only reason ?
Elder deinosuchus and spinos and suchos and ratbag beipi;s
but it doesn't even make sense in the slightest
land whale niche is perfect for shant, no need to change it
ah yes, a sucho and a beipi being a threat to a fucking shant
and also elders have a very short lifespan so you would only have to stall them for some time in order to make them weak
and deino isn't made for hunting the largest herbivore that isn't a sauropod
Hey a flock of 50 beipi's could prove a threat to anything
why would haf of a server make a flock of beipis
The F U N N Y and also youtubers
half if not all of the flock would die in the process so i'd say shant ends up winning anyway
half the time the server is already full
that's too situational and still not a reason to make shant semiaquatic
but shant would just walk and not swim so it cant do jackshit to anything besides its own kind
how is swimming around aimlessly fun?
Well I belive the server size will soon increase so not half
not swimming*
and what attacks would shant have to make it useful in the water?
swimming too
swimming without a purpose around is kinda not fun
Idk MrQuestions said shant would not swim