#general-feedback-discussion

1 messages · Page 862 of 1

ashen wasp
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yeah i dont think that fits with the whole tropical island theme

pulsar smelt
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a shant is so much bigger than a cerato tho? shant is meant to be an even match for APEX carnis not lower tiers imo

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unless your being sarcastic lol

distant storm
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Thank you for understanding I draw like a child

pulsar smelt
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hey some people are just waking up alright lol

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takes a few to get my brain fully optimized again

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and no need to be rude about it lol

burnt bone
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As long as it gets the point across, then it works fine

maiden epoch
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@hasty galleon for that you have your Calls??

maiden verge
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hello, do u think the ptera model should change to something like this?

unreal ridge
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no

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it looks fine

maiden verge
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thx

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i think the ptera model its disproportionate

unreal ridge
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they went for a more fragile build for pteranodon

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to signify it's weakness i guess

trim mauve
hazy ferry
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An option for server creators disable diets?

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What u guys think?

unreal ridge
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no

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the whole point of the diet is to get players active

signal beacon
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@clever thorn The reason you see herbivore herds running from lion prides isn’t because they are weak, it’s because none of them want to risk injury.
Funnily enough, lion’s entire hunting strategy revolves around this behavior, so if a cornered zerbra decides “fuck it” and holds its ground it very well may take a few lions with it. Or the lions decide it isn’t worth it and leave. Herbivores can kick ass, but like any reasonable animal, they want to avoid injury or pain.

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Buffalo don’t need herds. They form them because, while yes they can defend themselves alone, it may cause wounds and infection. To mitigate this chance herbivores run and stay in herds.

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But because we are the ones playing these animals, we don’t feel pain or fear from being attacked.

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I will also point out that other than hadrosaurs, no other herbivorous dinosaur has been proven to have lived in herds. Hell, there’s actually evidence supporting things like ceratopsids being incredibly territorial and aggressive.

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The same could be assumed for an iguanadontid like tenonto.

sleek shuttle
# signal beacon I will also point out that other than hadrosaurs, no other herbivorous dinosaur ...

while I 100% agree with this I think most herbis are fine as is (at least last I checked) while technically, realistically you are correct and I think some dinos like kentro or trike should have this very solitary aim of gameplay I do think in some scenarios, herds look really cool and in gameplay can be pretty fun, I do hope that the isle eventually gets a sort of official or endorsed animation or cinema type program or mechanic that reliably works, like in some halo games or source film maker cause I think some of the ideas with herds could be really cool and could even make cool stories, and maybe some dinos could have larger repercussions to injury to cause some dinos to herd like more or have the opposite for some

mellow sphinx
tepid gate
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To be perfectly honest - herbivores don't typically help one another all that much when attacked by predators. Herds are more so a thing that decreases the chance that you will be the buffalo whose butt this lion tries to chomp.

manic flint
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How para can defend itself from Allo but any reasonable animal (and player in a survival game) would choose to avoid injury, so para should just leave?

tepid gate
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I also don't really know about the whole premise of predators like lions killing zebras just because zebras run. A zebra is definitely capable of killing a lion but I don't see one "taking a few lions with it".

manic flint
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Gazelles and cheetahs on the other hand

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Gazelles could destroy cheetahs if they decided to fight

tepid gate
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Idk about speculating like that, I mean... maybe they could kill a cheetah but idk whether they could do that more often than not

hazy ferry
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@unreal ridge feels more like a chore

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Than anything else

tepid gate
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^

tepid gate
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This doesn't look like it was designed to get players to be active.

manic flint
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'active' as in moving to different locations for food instead of finding one bush near water and sitting there

Granted its barely changed anything

unreal ridge
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I’m saying the point was

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Didn’t turn out like that

ashen elm
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Didn't it? I mean, there are plenty of complaints in feedback calling diets right now "walking simulator" and asking to be given more down time.

If you mean carnivores, then yes, that is definitely still more eat and AFK.

calm granite
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@left nacelle whats confusing?

tepid gate
# unreal ridge I’m saying the point was

I really don't think that was the point as I said I think it was merely supposed to funnel the players into specific locations based on their species and tbh it does that rather well.

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I think that trying to get people to be active via mechanic designed by this would be just... outright incompetence.

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Because diets don't get me to move much at all and don't stop from afking.

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I afk slightly less than before they were out but that's it - emphasis on "slightly"

tepid gate
left nacelle
calm granite
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they are tho

tepid gate
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I afk just about as much on both herbivores and carnivores the difference is at which stages of growth I afk.

tepid gate
calm granite
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yes

tepid gate
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I think they were making those after update 4 was done and that's why it took so long

left nacelle
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They definitely are not utah animations lol

tepid gate
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if they were to just slap Utah animations on it they could've released it with them back when update 4 came out.

calm granite
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they do look very identical

ashen elm
tepid gate
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It has "encouraged" people that don't give the game much thought, it's really not that hard to figure it out as for using food maps or not - tbh when you play the game for the first time on the new update you will naturally move around a lot because you have to learn the map.

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I've spent my initial time on this patch just figuring out what the fastest and most efficient way to grow is and it really doesn't take much effort when you learn where the plants grow.

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prior to that - sure you will have to move around to find out where they grow but that's just one time, you can figure it out in like an hour or so

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In general the more time you spend figuring out how the game works the more efficiently you are able to then play it

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The more I experiment the more weird stuff that makes the game easier I find

ashen elm
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Yes, but I don't think abusing the system should really be the measure for the intended function of encouraging movement. Is it a flawed system? Definitely, but the hope is eventually to fine tune to to work to encourage movement.

Which abuse are you referring to specifically? The loading nutrients to like 300% and then never worry about it again trick?

tepid gate
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herbivores have much more stuff that allows you to game the system, while carnivores are somewhat more straight forward

tepid gate
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another important thing is knowing which nutrient to overstock

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what route to take and where to afk when you arrive at the destination where you want to be growing

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Let me put it this way - I don't deny that diets do cause the people to move more but I think this is a side-effect

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and wasn't necessarily their primary purpose

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more so just a nice bonus as far as the devs were concerned

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because if this system truly was intended to get people to move as its main aim then it's hot garbage and should be scrapped

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it doesn't work pretty much at all as intended

ashen elm
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The second part is fine, I do think nutrients shouldn't be a walking sim exactly. As long as players are encouraged to move around to certain destinations habitually I think it's serving it's main purpose. As for it not actually being the purpose, I think it's trying to both encouraging animals to certain regions and higher movement.

And the overclocking on nutrients should be an easy fix if people really do abuse it too much. if they wanted to be evil, they could have it be where you go past 100% and get sick as a result TI_Troll

tepid gate
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I would stop playing herbivores on the spot if they did that

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and wouldn't touch them again until there were severe changes to how diets work

ashen elm
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lol
I don't think it'll be that extreme but that's one way they could stop that if they wanted to go that route

tepid gate
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I don't think they intend to stop that

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as I said - I don't think diets are meant to prevent people from afk

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This mechanic doesn't seem to be designed around that

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it seems to be designed around funneling people into specific locations and tbh it kind of does that relatively well-ish

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the issue is that map design is trash and you have just one spot where each plant grows which makes it a boring snoozefest

ashen elm
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Really? I remember Dondi talking about migration routes with diets
So I do think there was an intention for movement
And of course, they've talked a lot of about trying to punish AFK people with consequences which nutrients do to an extent (with extended growth periods)

tepid gate
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I don't disagree with the statement about migration routes but I think that plays into funneling people into specific locations more than stopping them from being afk

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it's like... when I'm "afk", I'm not literally "afk"

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it's just that my dinosaur is sitting in a single spot, I do typically pay attention to the game a little bit and I did the same thing prior to when diets came out

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As for trying to punish AFK - there are far more sensible ideas as to how to do that

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for starters they could make it so that the game would be worth playing from the get go rather than after the artificial waiting period which growth pretty much is

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alternatively as I suggested they could utilise the defecation mechanic for this - if you sit too long in a given area and keep on leaving excrements around the same place they just start showing your location when people sniff

ashen elm
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I think getting people to engage with the game at all stages of growth is definitely something they need to work on yea
There need to be rewards for engagement, because rn time isn't enough to convince people to risk their juvies out in the open

tepid gate
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Pretty much

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Punch did say that they will be improving the juvie gameplay as time goes on

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the issue is - perhaps they should've done that first and then introduce a mechanic that forces juveniles to move around the map from the get go

ashen elm
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I think planning and organization is something that needs to be looked over yep.
I think diets as well need more fine-tuning and taking a look at what it's intended purpose and how fun it is.
The concept is still fine, I don't want it removed, but the map design, distribution and abuses of system definitely need lookovers.

swift apex
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what devs say is a grain of salt

limber hull
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why would words from the people MAKING the game be taken with a grain of salt

lone ember
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I think it's important to be careful what you force a Player to do and what not.
At the end of the day it would be more like a chore instead of something you do for fun and benefits.

And AFK Players choose to rather sit of their growth time, it's their choice on how they want to play.
You can't really change them on that and I think with what is currently in the Game it also wouldn't be good (Juvi Gameplay wise, because , as a Herbi atleast, it just feels like a Marathon from point A to B to C and once you are seen, you are as good as dead).

barren zephyr
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@crimson silo Dimetrodon isnt really going to work in the context of the game

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its a clunky, very specialised animals (and at its time it was an apex predator)

mellow sphinx
barren zephyr
crimson silo
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Too weak maybe compared to other dinosaurs :/

mellow sphinx
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Wetlands flying reptile… sounds cool ngl

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For the player preference for sniffing idea, I’d say let that be an option for community servers. But leave it as it is currently for official

mellow sphinx
crimson silo
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Dimorphodon 😍

jagged jewel
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dimetrodon wouldn't fit and would not be viable in the roster

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and not even a lizard or dinosaur lol

mighty girder
mighty girder
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bright doesn't equal neon but its ok ik most people dont realize that

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It was based off an old suggestion I made before the devs deleted an entire suggestion channel

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if you go the purple and blue you risk getting seen easier and dying, it balances itself out

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game doesn't need to all be muted browns greys and diarrhea greens

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can easily do bright without it looking unnatural which none of those do

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doesn't look unnatural no

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blues and purples do occur in nature lol

urban flax
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Blue stego does look out of place

mighty girder
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blue is on plates which are decorative to begin with so again, it doesn't

limber hull
mighty girder
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eh feel free to disagree

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they wont actually add them all anyways. P sure we're getting the same garbage color choices we had in legacy

urban flax
mighty girder
urban flax
mighty girder
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its pretty obviously a stego

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regardless of coloring

urban flax
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You're not getting the point

mighty girder
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but anyways like I said idm if people disagree. Odds are devs wont actually do any nice colors anyways. Would love to be proved wrong but I've learnt to not hold my breath.

limber hull
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they're probably not going to give the exact same colours in legacy

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also i'd prefer natural colours to colours that make the game look like BoB

mighty girder
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Purple and blue are natural lol

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but no point discussing it, we're clearly all decided on our opinions

urban flax
limber hull
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literally where do you see a 6 ton animal in bright blue or deep purple

mighty girder
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I was just giving my opinion on something else anyways

mighty girder
limber hull
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im actually seriously baffled where you would see these colours, in nature

urban flax
mighty girder
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Funny I see white red orange yellow green and black. not just green. if anything they're mostly red

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which by your alls logic isnt natural bc "hurrdurr 6 ton"

limber hull
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what

limber hull
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first of all, that's brown

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reddish brown, maybe, but brown

mighty girder
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im not going to bicker here. As I said you guys have your opinions I have mine. this is feedback discussion and no feedback on colors was made.

limber hull
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idk man, i just hate going the BoB route

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frankly, skins are partially to blame to why I think BoB is one of the ugliest games I've ever seen

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and seeing the dumbass bright red/blue animals which look like oversized clown animals would take me right out of the game

burnt bone
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Personally, if they just made the blue on the plates a bit darker and the body slightly more grey, then it would be fine. People can have blue, but it shouldn’t be that bright.

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The rest are about where I like them to be, maybe not the turquoise one in the back, but I would need a better image for it

jagged jewel
cyan flame
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How you guys can think the blue stego is bad, but be fine with the brighter yellow one with red plates, or the orange one left to it is beyond me. If anything, out of those on the screenshot, the blue one fit in with most of them far better than said yellow and orange one does, since most of them are green/grey/blue rather than brown or yellow.

rare fractal
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No Erik you see.... Orange is not blue, and blue is bad, making orange good, because everyone knows that stego's would realistically be orange, vibrant colors make no sense in any context whatsoever

urban flax
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The blue stego looks out of place because it's the only one, and bright yellows and oranges are easier on the eyes, especially on a grass field, than bright blue. I don't count the ones in the back because it's hard to tell if they're actually blue or grayish and their colors aren't as flashy.

slender mantle
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Yeah I prefer colors that you would see more often than not such as yellow and orange. I rather not see a bright blue Stegosaurus in the middle of a field.

cyan flame
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And if you don't count the ones in the back, then you can't say anything, since they are obviously green/blue in tones, clearly much more so than yellow or anything else.

umbral pine
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help, I have all Chinese servers, I don’t see Russian servers

urban flax
cyan flame
# urban flax When I looked at this image for the first time and every time I look at it, I se...

I guess, to me the yellow one is sticking out far more, and looks way worse as a color combo at that. But the point is mostly that if you look at all of them, there's more blue/green ones than yellow/orange ones. I think it's the placement that makes it stick out more than it would otherwise. But you can't argue the blue one is bad due to brightness when there's bright yellow and orange as well, they're just as colorful/"neon" as anything there.

urban flax
cyan flame
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I just think that if we're looking at the colors in general, then the red/yellow looks way worse than a purple/blue would.

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Since green, as someone said, looks good on stego, and green/blue does work quite well together.

urban flax
cyan flame
urban flax
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Yes
We haven't seen a glimpse of pattern variations tho

cyan flame
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Maybe we will. I hope we get some at least when the system comes out.

urban flax
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And if not, hopefully later

rare fractal
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@thorny lynx In what way must stego be nerfed

thorny lynx
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It has no counters.

rare fractal
thorny lynx
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None. It completely curbstomps everything and anything

rare fractal
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2 deinos

thorny lynx
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Utah pounce is broken and unreliable still

thorny lynx
rare fractal
rare fractal
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2 deinos can kill a lone stego if they use any amount of strategy

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Aside from that, nerfing Stego doesn’t change its matchup with Utah unless you nerf stegos damage down to a level where Utah can survive a hit, which is insane

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Carno is an irrelevant threat regardless of balance, a 50% stego can kill a Carno attacking it

burnt bone
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I saw 2 deinos kill a steg, granted they were smart and the steg had a skill issue. They ambushed it from the water, chased it a bit inland, and alt but the head. The stego tried to just shove its face in a rock and tank them, did not work for the stego at all

thorny lynx
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Stego was a mistake.

rare fractal
thorny lynx
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I've said this from the beginning and I am astounded people are now just acknowledging.

burnt bone
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I’m pretty sure everyone agrees it was a mistake, even the devs do.

rare fractal
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It’s attacks are so…. Strange

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It doesn’t swing it jabs? It has to return to a default state before attacking again… very odd for a stego of all things

burnt bone
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If they balance it correctly that is

rare fractal
thorny lynx
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Stego and Deino were mistakes. We ahould have had other carnis and herbs like Maia, Cerato, Galli, Ovi, and Bary first

bleak bison
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Why did my suggestion get deleted? @ me whoever knows why

thorny lynx
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Also tail physics should be addressed, too. I remember Filipe demonstrating bendy tails when something passes by it.

burnt bone
bleak bison
thorny lynx
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It feels like devs are focusing on getting as much shit out as possible and are waiting until last minute to fix things.

rare fractal
burnt bone
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My experience was in two 1v3s, the first I abused a rock to bully them and kill all 3 utahs, the second time I was on the same rock and killed 1, but they lowered my stam and bled me out. Which is what they should do.

thorny lynx
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I feel we should have started with the smallest creatures first, then built up from there.

So Compy, Troo, Hypsi, Dryo, Velo, Minmi, Homalo

rare fractal
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TI_Wheeze there ya go

burnt bone
thorny lynx
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Devs mad

bleak bison
burnt bone
thorny lynx
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Still no reason to delete a post unless it was offensive.

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Talk to Punch.

bleak bison
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Probably,the higher ups in this discord do have favourites

compact hare
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TI_Wheeze just ask why it was deleted

bleak bison
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Who

icy lion
trim mauve
bleak bison
icy lion
bleak bison
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Isn’t asking for optimisation as obvious as it gets? My apologies I didn’t know I had to break it down.

icy lion
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"Fix this problem" is not constructive in the slightest

bleak bison
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It would be nice if they did tbh

icy lion
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The devs are well aware of the game's performance and are working on it. If you want to be more helpful in your feedback, you can share specific problems you find, such as if certain settings or assets are particularly demanding

bleak bison
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They’ve heard it all before,my suggestion won’t change anything

thorny lynx
icy lion
thorny lynx
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Thx lad

zealous violet
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After having played PoT for a little while, I am happy to report that the isle is far superior and really made me take pause in how impatient I can be sometimes with updates and mechanics.
The Isle feels like an actual professional in-development game. Where as PoT just feels like a really nice roblox game.
I think perhaps we should all take a moment to consider how good we actually have it with the Isle.

barren zephyr
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am I alone on thinking that Carnos have nothing to fear other than other carnos?

tepid gate
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but only Deino is an actual "predator"

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the other two can't kill you if you don't get close to them

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and if you approach them and then get murdered then that's on you

left nacelle
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@drifting rose That would be very easy to abuse. As soon as someone hears something they could turn off all their sounds except what they heard to make it easier to find the sound's source, giving them an unfair advantage. It's the same reason that you can't adjust the view distance of foliage. If you could, people would turn the distance all the way down to see people hiding in bushes far away, which is exactly what used to happen in Legacy

tepid gate
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@hasty galleon just fyi - there's no global chat in Evrima so that feedback is kind of a bit misguided.

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You might want to change that to either "chat" in general or specify that it's the "local" chat that you have in mind.

hasty galleon
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Such

tepid gate
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Hmmm... I don't think the devs are going to tinker with legacy

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just to give us an option to disable chat

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in general legacy isn't a problem - you just switch to group chat and you don't see anything that people say

hasty galleon
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Updated

limber hull
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That’s all I have rn but chat can be a very toxic place when cannibalising in Evrima.
lmao

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i dont disagree with the suggestion at all but I think you pointed out the source for your own issue

hasty galleon
limber hull
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yea, people just get really toxic

hasty galleon
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Because your killing something on your diet

heady harbor
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It’s just the interactions when there’s cannibalism
The act isn’t toxic itself, as long as you need the food for diets
Usually when you kill another of your kind, usually carnos or Deinos, they spit out harsh words and unnecessary sayings that just aren’t needed in gameplay like that

near ferry
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How will you be able to tell the difference between male and female once the new skin system and nesting comes out I wonder

manic flint
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Makes will have display colours, female wont

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Who will win
5 utahs with no frames
Or 1 carno
So far the utahs are

limber hull
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also i think stegos are getting different shaped plates based on gender

manic flint
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With 1 casualty due to pounce bugging again

manic flint
limber hull
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i think the rounds are males? but dont quote me

manic flint
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I thought they were females but idk

cyan flame
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The round ones are the male yes

limber hull
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i agree with reworking carni diets but dont understand the whole "eating 3 foods to not get debuffs". You only need one nutrient to avoid debuffs

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I personally wish juvi carni diets weren't absolutely awful

barren zephyr
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Its a multiplayer game, if you can't handle a random idiot's opinion , go play single

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Who tf cares if a nobody says to kys?

limber hull
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this is true

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you cant go on the internet and expect not to be called slurs

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it's not a matter of if, but when

limber hull
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@crimson yoke there is an option to turn down the music

pure quiver
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It must be the company they keep, because 9/10 interactions I've had were all amicable. And if it's cannibalism of Carno or Deino... It's in Deino's diet if I'm not mistaken? And as for Carno, most are hunting for sport, killing all kinds of creatures. Personally I killed Boars for sport as a Utah.

That being said, every third time I've played Deino I've been lured by a juvi into a small space to a full adult just to be fed on as a juvi or subadult. Not fun especially considering it takes 5 hours just to reach adult and most of that time is spent hiding and waiting, hoping for the best.

But I guess that's the reality in nature! If crocs could eat each other with no side effects then why not pluck the lowest hanging fruit?

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When you're bigger life is easier, apparently

mellow sphinx
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yeah i want to be able to shit talk when i lose a fight and also see others shittalking when i win so keep chat 100%

maiden anvil
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Thank you for informing me that. Btw, what do you mean by “elaborate” my idea?

wise rune
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carno is meant to be an ambush predator, but instead people can just brawl whatever they want because of how the game is balanced

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not much apart from that, maybe utah and the way people play it but its always going to be played differently according to the player, deino is an ambush predator but hardly gets anything on an ambush because of the amount of glitch drinking spots and ptera is a bird

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minigames and quick-time events wouldnt work in this game too

mellow sphinx
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Looking at the carni roster rn we really need something that ISNT supposed to be an ambush predator lol (I say supposed to because Carno isn’t really right now, and a lot of people don’t play Deino like it is an ambush predator either)

limber hull
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Wouldn't cera be primarily brawler/ambush though

urban flax
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Brawler yes, Ambush... not quite imo

limber hull
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dont get me wrong, i like cera

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and i am all for a new carnivore

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but i really hope people stop treating cera like a solution to the carno problem or a carno killer

jovial otter
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Dilo and troodon ambush no?

limber hull
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very likely they are

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doubtful troodon is a brawler lmao

urban flax
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I see them more as endurance hunters like Utah

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Troodon definitely is tho, not so sure about dilo

limber hull
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they can be a bit of both

urban flax
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Honestly it could fill pretty much any role

limber hull
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brawler tho?

urban flax
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What are the possible strategies for a predator ? Ambushing, brawl, tiring the prey out, and... that's it ?

limber hull
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I'd say the three main categories any predator falls into is ambush, brawler or endurance

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i do want cera simply for animal diversity in both biome preferences but actual styles of play

urban flax
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With cera we'll finally have all three styles of play for carnivores

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Btw, fishers are considered ambushers, right ? They do ambush fish

limber hull
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nah, i wouldn't consider that a "main" group

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just kind of a subgroup

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like its not like spino is an "ambusher" because it eats fish

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also being a herbivore and fighting either
carno
utah

kinda gets boring

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since deino is kind of... deino, and ptera is non-combative

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nothing against the animals, they just don't lend themselves to combat or hunts like carno or utah

urban flax
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I know I was half-joking

jovial otter
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Personally when I played Dilo on legacy, I solo'd as an ambusher and did amazingly. I only died when I packed up and roamed. So new Dilo is probably able to be ambusher really well, hide and sneak attack at night, let your prey die from venom or bleed

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I'd say the main predation types are:
Pursuit (actively gives chase and runs/cheetah (high speed or bleed))
Brawler (big nasty fight/lion (highest attack and defense))
Ambusher (hide and sneak attack/jaguar (highest stealth & attack, or venom/bleed))
Endurance (follows prey until prey cannot run away or fight/humans (able to out walk the prey))

Ambushing has multiple sub groups. One is lie still and wait for anything to cross your path (deino hiding in water) another is actively stalk and sneak. Fishers would be ambushers if their prey usually doesn't see them.

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A good endurance dino would have to take after humans. A very fast trot or a very high stam regen but the run is slower than the prey's, so when the faster prey runs off, by the time the predator catches up the prey wasn't able to fully regen stam. Over and over again, get up and run with less and less stam until the predator catches up and prey cannot run or fight because it's so tired. That's the only way I can think of doing it without adding stamina for the walk, or some kind of overheating/need to rest function

#

Humans are the #1 pursuit predator in the world. We can walk endlessly without getting tired, insane amounts of miles and hours at a time, our lack of hair keeps us from overheating which gives us more stamina. High stress resistance, we didn't need to stop or sleep anywhere near as frequently. The only animal that had a chance to ever keep up was a wolf, and we still outstam them

#

The only issue is that animals irl get tired when walking. Humans didn't have to make the prey run, we just had to keep them moving because our walking stamina is through the roof. In the Isle, walk is endless so an endurance predator would be hard to balance unless devs added a walk stamina bar or rest/sleep need.

harsh copper
#

to be fair though we humans are clunky and loud a lot of the time. and compared to dinosaur speeds? deer and rabbits can outrun people easily… that’s why hunters wait for their target in trees, or build traps for a reason. i don’t think we would catch much just by walking.. we outsmart the things we hunt.

urban flax
#

We're loud only because we're not experienced hunters. Stalking prey to exhaustion is a perfectly valid tactic. It doesn't even matter how loud you are. Let the prey run off, then follow it's track and catch up with it 10 minutes later, with the prey not having fully recovered yet... just like with current tracking system in The Isle.

jovial otter
# harsh copper to be fair though we humans are clunky and loud a lot of the time. and compared ...

Bubu got what I'm saying. Endurance isn't stealth, it's making your prey tire themselves out while you just keep going like the terminator. Hunters today have weapons, yes, and don't want to spend days hunting a single animal. but back in the age of maybe stone, where one hunt was life or starvation, humans walked everything to death. We didn't have claws or fangs or speed or stealth. We had insane endurance and a method of walking that was almost no effort or energy to do. That's actually historically how homo sapiens hunted. humans took ages to develop tools and traps. But we had bipedal motion and hairless bodies early on, built for walking

#

Everything was faster, stronger, more dangerous. But if you got loud and scary and made them run and run and run, they literally drop dead from exhaustion. No fighting necessary. And if they didn't die outright, they had no strength left to put up a fight

#

Humans win marathons. We even have animal vs human marathons, with horses and shit. Humans win, because the horse can't keep walking for that long or that far

#

Wolves barely keep up with us and they're the other major endurance predator

#

Sorry about the tangent, I'm super into stuff like that 😅 my point was the main types of predation, what they are, and how endurance hunting is different than pursuit. The Isle would need to add walk stamina to make it easier to balance endurance hunters if they try to add them

harsh copper
#

i get where you're coming from, and walk stamina would make sense - hell, i get tired taking my dog on walks. but i'm not sure how well it would go in a survival game. there's already stamina for running. maybe altering that for the hunters with better endurance would be better rather than adding in an entire new mechanic of walk stam. just make it to where the ones with better endurance can run longer (probably a lot slower) but the faster ones who want to run away need to rest more and hide when they rest, maybe even cover their tracks, while the predator who can outstam them can keep going even though they're much slower?

scarlet nova
#

@hasty galleon I think this is a great idea. having the ability to disable chat in the settings window should definately be an option for all players. there are some toxic people on sometimes and their snarky and nasty remarks are the last thing you wanna see when playing a game that is meant to be fun. I have no clue why anyone would disagree. If a player wants to tone out the other dinos chat let them do so. plus chat box windows can get in the way sometimes of field of vision.

worthy plover
#

@hasty galleon #general-feedback message i mean do you act friendly then attack or commit juvi genocide. Because if you do any of those things when being a cannibal, then i wouldnt be adverse to calling you a twat if you did that to me. If you just straight up attack though, then thats fine. no friendly backstabbing trickery, hits different you know.

hasty galleon
#

Still people react near the same way

worthy plover
#

Meh happens to me like that all the time, almost never attacked outright, which is weird, probably just unlucky that i run into the conniving people.

cedar tide
#

What do we think? 3 more months for the update?

zealous violet
mellow sphinx
limber hull
#

i dont think its going to take 3 more months personally, i reckon it'll arrive in the next 1 or 2

mellow sphinx
#

is the majority opinion now that no sea biomes or sea creatures should be added to the game and should be a dlc instead?

limber hull
#

@signal beacon i mean, i'd say juvi teno is pretty good based primarily on the insane swimspeed it gets, but yea, dryo is weirdly slow. It would make more sense if it were a burrowing creature, but it isn't, so I really don't understand why this is. Dryo has arguably one of the worst juvi stages, but unless they do the same thing they did to pachy where they make it run weirdly fast, idk how they'd solve it

signal beacon
#

Put a juvi carno against any juvi (Other than the 2 fuckheads) at equal growth and the juvi carno will almost always win.
If not through the sheer stats it gets early on, it can just shift+w and instantly get away. compare that with juvi teno, who cant do much if literally anything sees it, and juvi teno seems like absolute shit. same with juvi pachy, and to a degree juvi utah, and pretty much every single juvi seems completely useless to play.

#

It basically reinforces people playing nothing but carno and the apexes

worthy plover
vivid spade
#

@maiden anvil I see it the same way, but to be honest, maybe there are just not the right carnivores in the game at the moment that would accept this game style, larger, slower carnivores would be better suited for this type of hunting (sucho/giga/rex maybe even solo cera and allo)

but I don't think you have to force this style of play on the current fastest carnivores with a lot of stamina. therefore from me only a wait and see alarm clock as a reaction.

jagged jewel
#

no fucking way a cheetah is a pursuit predator

mellow sphinx
#

humans were endurance hunters

mellow sphinx
#

Also cheetahs are a combination of pursuit and ambush predators, are you confusing persistence predators with pursuit?

jagged jewel
#

i suppose i am

urban flax
#

@digital plank tldr of the video ?

#

I don't wanna assume it's one of those "humans don't fit The Isle" opinions but it really looks like so

digital plank
#

i mean it is

urban flax
#

And I'm busy so I can't watch the vid right now

digital plank
#

but not really

#

its about how they shouldn't be prioritized now and how they might not fit too well

digital plank
urban flax
#

Cause saying "don't add humans to The Isle they don't fit" would be like saying "don't add orcs to warcraft they don't fit warcraft is a realistic HUMAN wargame"

digital plank
urban flax
#

It's literally the opposite, humans should be implemented as soon as possible so it's easier to balance the game around them later on

urban flax
digital plank
#

thats true but that could cause certain things like guns to be too weak

urban flax
#

If advanced gear makes humans too OP, you can either
-alter its rarity
-alter its efficiency
-Change how able to survive humans are without it (since they need to acquire it first)

digital plank
#

but if any of those are balanced improperly it can cause a massive problem

urban flax
urban flax
digital plank
#

and if they are balanced properly it might not work well thematically

limber hull
#

i honestly would not care if guns were too weak lmao

#

i'd rather them too weak than too strong

digital plank
#

like imagine it takes 20 bullets to kill a utah and the bullets are very rare then that might not make sense but is balanced

urban flax
#

I would prefer strong weapons with scarce ammo rather than weak weapons with plenty of ammo

digital plank
#

it might also be annoying to the human player that they died to a utah because they had 15 bullets that were hard to find

digital plank
limber hull
digital plank
urban flax
limber hull
#

i dont think they'd EVER be cool

#

like, I just hate them. Always.

digital plank
urban flax
limber hull
#

in no scenario can you convince me that a realistically balanced sniper rifle would be at all fun to play against

urban flax
digital plank
limber hull
#

as a melee-only character with lengthy growth time

limber hull
#

i'm fine with pistols, shotguns and SMGs

#

in fact, I'm all for those weapons

#

but I dislike shit like full-auto miniguns, flamethrowers, snipers and RPGs (all weapons that have unironically been suggested)

urban flax
#

And the dino just survives off people who think they can sneak through fully naked in the meantime

digital plank
limber hull
#

@bleak bison that is literally the plan

urban flax
limber hull
#

hunting rifles are still eh for me

bleak bison
urban flax
limber hull
#

MAYBE an M1 Garand, but PURELY for the ping sound

limber hull
bleak bison
#

They said they’re moving away from dinos

limber hull
#

yes. because they've completed the mechanics

urban flax
#

I do hope mercs get a wide selection of melee weapons

digital plank
limber hull
#

the fuck else they gonna do, add random useless mechanics?

#

damn, update 10 temperature system

bleak bison
#

Looking at the roadmap they definitely wouldn’t have by then

urban flax
digital plank
urban flax
bleak bison
#

And what else to do? Work on other dinos?

limber hull
#

you do realise that post-update 9 will still be adding dinosaurs, if not at a faster rate than the current dino implementation

#

you are aware of this

bleak bison
#

Guarantee that won’t happen

limber hull
#

right?

#

it will, because all the mechanics will be done for dinosaurs

#

there won't be anything holding them back

jagged jewel
urban flax
# digital plank ?

I would like, as a dino, to just hang around docks (yeah docks, not port I was mistaken), consider it my territory and eat every human that comes by

limber hull
#

update 9 marks when all dino mechanics are completed

#

and they can focus on human mechanics

bleak bison
limber hull
#

dinos can and will still be added

bleak bison
#

They still will be but most of their time will go into humans thus slowing down Dino additions

limber hull
#

update 9 does not mark the end of dino development

bleak bison
#

No way a dev team this small can work on both

digital plank
bleak bison
#

And release them at a timely speed

jagged jewel
urban flax
limber hull
digital plank
bleak bison
limber hull
#

won't particularly be hard to dev animals when all of the core mechanics are done

jagged jewel
limber hull
#

dino additions would be easier to do since they wouldn't need to wait for, say, night vision or nesting or elders or what have you

jagged jewel
#

so even with humans as main focus dino additions won't be slow

bleak bison
#

I think it will slow down tbh

limber hull
#

they have all those mechanics in

urban flax
limber hull
#

so they can work on animals freely and easily

urban flax
#

I never mentioned loot appearing in small random places across the map

urban flax
jagged jewel
bleak bison
#

Don’t they have like 20 devs? Can all of them work on dinos and humans at the same time? Probably not from what we’ve seen

limber hull
#

they're hiring more

bleak bison
digital plank
urban flax
bleak bison
limber hull
#

humans are necessary and I WANT THEM IN

jagged jewel
urban flax
digital plank
bleak bison
jagged jewel
#

by up9, all mechanics will be done, and therefore the dinos will be added equally as fast

limber hull
urban flax
limber hull
#

because i guarantee you reload animations do not take months to do

digital plank
bleak bison
limber hull
jagged jewel
#

i will play humans when they come out for sure

bleak bison
#

You probably would but you don’t play this game currently for humans

jagged jewel
#

fps perspective even better

limber hull
#

also my friends played it a TON when humans were out and were super happy when they dropped

jagged jewel
urban flax
limber hull
bleak bison
jagged jewel
#

yeah but if they were in now i would???

urban flax
jagged jewel
#

your argument literally makes no sense

bleak bison
urban flax
#

If I tried to play this game for humans rn I would simply not play

digital plank
limber hull
#

????

urban flax
limber hull
#

My brother in Christ, the fuck is this argument

jagged jewel
limber hull
#

Humans aren't in so humans... shouldn't be in... because... humans aren't in... so no one is playing humans????

#

que

digital plank
# urban flax You really think so ?

yes 100%, you can bait a deino ior use scent (not all of the time) and other things but someone with a gun that can just nail you from 200 feet away, there is less counterplay for a gun than a giant, slow crocodile

bleak bison
#

I’m saying mr Rex would play humans a lot because he said he would. But people don’t currently play the isle for the humans

urban flax
bleak bison
#

People really twist your words in here huh

jagged jewel
digital plank
limber hull
#

WE SHOULDN'T ADD SPINOSAURUS NO ONE PLAYS THIS GAME FOR SPINOSAURUS

urban flax
#

A lot of people are just waiting for humans to be added to buy the game
Those are people that would play it for humans, and they're numerous

bleak bison
#

The fact humans aren’t in is my point

jagged jewel
#

people don't play for humans currently because they literally cannot play as humans, but i guarantee you if humans were in the game CURRENTLY, they would play the fuck out of them

jagged jewel
limber hull
#

Kentro? No one plays the Isle for Kentro. Don't add Kentro

digital plank
jagged jewel
#

"humans weren't added yet therefore they shouldn't exist"

bleak bison
jagged jewel
bleak bison
#

Still waiting for you to find where I said what you quoted

jagged jewel
#

do you know what a comparison is

bleak bison
#

Where did I say they shouldn’t exist?

#

You can just make stuff up if you want

jagged jewel
urban flax
icy lion
#

If you guys aren't going to be civil with each other then you can just end the conversation

bleak bison
jagged jewel
digital plank
jagged jewel
#

and the devs can still pump out creatures will they work on humans?

#

since it will be way easier?

digital plank
jagged jewel
#

the base mechanics for all upcoming dinos and creatures will be done by then, such as poison, fractures, bleed and etc, leaving the devs to only implement the assets of a creature into the game which will take way less time compared to before

digital plank
#

yes I know that. But with so many playables each with their own abilites or mechanics, it might still take a while to reach the legacy roster

#

All I want is for a solid roster to be made before humans start serious development

urban flax
#

Also you don't need additionnal programming for every weapon
Once the mechanics of handling, firing and reloading are done, you can add as many weapons as you want without needing to do some new mechanic

digital plank
# urban flax I don't think the guys who work on animating t-rex will be the same ones as thos...

well obviously they don't so the same thing. I meant the programmers who work on making sure the dinos work and humans work in game. Also there is additional programming with every weapon. Fire rate, ammo count, bullet speed, bullet drop, bullet spread, recoil, and different sounds syncing up with the bullets all need to be put in by the programmers. Different guns have different ammo types and fire rates which cause needed programming. Yes it isn't programming a new mechanic but it is still programming. I just think that the programming should be centered around dinosaurs until there is a good amount of them and the mechanics are all done for the dinos. Then humans should be focused on. But this is all my opinion. I just want to be able to enjoy a dinosaur survival game as there aren't any other ones I enjoy right now. I understand if people want humans sooner but the main people who play the isle and the core playerbase want dinosaurs so I think that they should be focused on first.

urban flax
# digital plank well obviously they don't so the same thing. I meant the programmers who work on...

My opinion is that humans are part of that "solid roster" you mentioned and as long as their development might take, waiting too long before implementing them will only make things worse since they will need to be balanced right from the beginning for the very large amount of playables and mechanics that are going to be there by then. Update 9 is the perfect time for them to be added, because by then every important mechanic will be done, and so humans will just have to be implemented, then if they're balanced right, they won't need to be touched again and it will only be new content

digital plank
# urban flax My opinion is that humans are part of that "solid roster" you mentioned and as l...

but new dinos might affect human balance and might need to change humans. Also by core roster I meant for dinos. And my idea for a core roster is 1-3 species for every niche so 1-3 small herbivore up to 1-3 apexes. Just to make sure the game is playable to an extent of what legacy is. Then humans should start development imo. If apexes, large tiers, and lots of mid-tiers aren't in the game by the time humans are in, then it could cause serious problems when balancing humans later.

urban flax
#

The addition of a new faction will cause problems whatever you do, so I say the sooner the better, so you have more time to balance things out with later updates

manic flint
digital plank
urban flax
#

A lot of people doubt it, but it seems they know what they're doing after all

#

Also humans are needed so that people stop believing The Isle is a dino sim

digital plank
# urban flax That's why devs plan to wait until every core mechanic is in

ok lets say that they follow this track (which i know they plan to) and after update 9 they start adding humans. Then we will have probably 10 playables that we will play as for months without new proper additions while we wait for humans and then when humans finally come in they might be too strong while being realistic, or too weak while being unrealistic, or just not fun for most or all of the playerbase. Then we will have waited for basically nothing. I'm not saying that that's garunteed to happen but it seems pretty likely with the isle's track record. Also the isle is a dinosaur game where you paly as a dinosaur. Yes humans are planned to be a major part of the game but there will still be a lot if not most of the players being dinosaurs.

urban flax
#

Also it will be 11 playables, with one of them offering a completely different game experience than every other one, and essentially providing as many gameplay elements as all of them combined

#

So I say it's worth it

digital plank
#

11? i thought it would only be 10 with the current roster plus troodon

digital plank
#

I get that, I just want the skeleton of the game to be made, being the dinosaurs and their mechanics as well as a good and balanced roster which would be important too. Then from that adding humans as an extra part of the game to appeal to more players seems logical.

urban flax
#

Seems like you have a higher standard of what's necessary for the ecosystem than me then
I think that the playables we'll have before humans will be enough for a good start
Of course more will be needed later

limber hull
#

the suggestion to remove deino cannibalism and add more river AI for deino to eat is just going to make deino essentially unkillable. No viable predators, easy to sustain, no reason to leave the water. It'd be an extremely unbalanced animal. Also gators literally cannibalise irl

last lily
#

I'm for Deino cannibalism(long as smaller deinos can still reliably escape which they can now thankfully(except for juvi deinos hunting hatchlings) but also would like to see more types of wildlife(ambient AI) in the water... provided with actually good AI that isn't always just free food.

tepid gate
limber hull
#

perhaps, but its nice to have a little encouragement lmao

tepid gate
grand locust
#

i'd like to see some way for baby deinos to protect themselves or encourage deinos to hunt larger ones maybe less nutrients for fresh spawns so its not worth but good in a pinch? Sayin this for adults who just gobble up every baby deino in there way to maintain a perfect diet

grand locust
crimson yoke
limber hull
#

... then turn down the music

#

if you wanted the music to be turned down, you can do it, i dont understand the feedback then

mellow sphinx
#

i think he was just saying he likes that you CAN turn it down

stark dust
#

I agree with x zaguars vid ALOT actually

limber hull
#

eh, i semi-agree

#

i think it only points out what can go wrong if humans are done wrong

#

but if humans are done well, they can add a lot to the game

runic steppe
#

Can u imagine humans having a proximity chat and just hearing them shit themselves when they get jump scared. I don’t think humans should be able to actively kill cause who wants to spend five hours growing just to get sniped but I do think if they were added as a prey item and pretty weak they could add a fun experience

limber hull
#

i entirely agree

#

proxy VC + close-range/low-power weaponry + no night vision + FPS = awesome

runic steppe
#

And playing a dinosaur game in first person is terrifying Ik it wouldn’t end up like dryo or hypsi as ppl would enjoy get scared

mellow sphinx
#

isnt zaguer the same dude who made a shit-ass video comparing legacy and evrima? dunno if i could ever agree with him

uneven mist
#

yep, its the same dude

limber hull
#

yea, that video was kinda wack

mellow sphinx
#

there was so much bias and misinformation i could barely get through it

limber hull
#

like "the map is bigger in legacy" was a very silly argument imho

uneven mist
#

i only kinda liked watching his conspet videos but after the bary video i started to disslike him

limber hull
#

it's really not a valid comparison since the EVRIMA map is clearly made with a smaller roster and less AI/free food in mind

#

the bary video did raise some decent points about feature creep tho imho

uneven mist
#

yeah but the thing that stood up was the "power creep"

mellow sphinx
#

he also didnt compare graphics as it was too "subjective", however he was fine with comparing animation and sound which imo is just as subjective as graphic design

limber hull
#

yea

#

i do think he had a point to be made on the power creep

#

bary clapping deinos shut and attacking pouncing utahs seems... weird

uneven mist
#

i think it was just an interaction between them

limber hull
#

they're both extremely niche scenarios where the bary already has options to deal with the situation

#

with utahs, it can dive and swim and the utahs will pop right off, and with deino, it can easily outrun and probably see/sense the deino coming

jagged jewel
#

i really hope that the deino in the art is a rather small one

limber hull
#

looked like an adult

jagged jewel
#

or that its just to show bart’s “personality”

uneven mist
#

tap has said that many dinos in her consept`s are oversized

limber hull
#

also, yea, the animation/sound comparison is fucking bizarre

#

he nitpicks out like, a few animals, said "they were better in legacy", but also refuses to compare graphics because he knows EVRIMA just wins

mellow sphinx
#

lol yep

limber hull
#

he also fails to account for the fact that legacy animations work in LEGACY because legacy has an entirely different style of locomotion

mellow sphinx
#

he also included all sandbox dinos from legacy which i thought was weird, since they werent even properly functional

limber hull
#

translating legacy anims would make the animals look odd, as legacy was not only slower, but had less mobility in ways of agility and turning

mellow sphinx
#

yepp

limber hull
#

based only on variety

mellow sphinx
#

yeah it does but it felt like he was using sandbox to make them dominate the category even more

limber hull
#

yea

#

i also like how he says the animals are quiet compared to legacy. yea. we have a small roster. they ain't gonna roar like rexes

#

also istg you can hear stegos and deinos across the fucking map

#

they are loud

mellow sphinx
#

yep and didnt he say something about the ambience being really loud? ive never found that to be an issue but i could be wrong about his point there

limber hull
#

yea, i've never had an issue with it

#

i also like how he brings up animal amounts

#

as if they werent all made by copying the same controller with a new model and stats

mellow sphinx
#

lol literally, while every evrima playable has its own moveset

limber hull
#

like, yea, evrima has a smaller roster, but animals are actually DIFFERENT

#

in legacy, you chose how strong your LMB was

#

that's about it

mellow sphinx
#

yeah pretty much just stat difference w different anims and size

limber hull
#

also his weird fact that he barely mentions combat, which is SUCH a step up from legacy holy shit

#

fuck tailriding

uneven mist
#

bc he knows evrima wins in that category

mellow sphinx
#

yeah ive only gone back to legacy once i really cant stand it anymore

limber hull
#

yea

#

once EVRIMA has a bigger roster (it doesnt even need to be massive, just slightly larger), nesting, skins and night vision, literally no reason to go to legacy

#

and i think all of those things (except maybe roster expansion?) are coming U5/5.5

#

roster expansion is a maybe

mellow sphinx
#

yep then evrima will be better in every way except performance

limber hull
#

but they can work on that too

mellow sphinx
#

i hope we do get a surprise playable with either U5 or 5.5 thatd be nice, but im fine if not cuz nestings gonna get all my old isle friends back into the game anyway

#

i think nesting will just make it so much better, makes it feel like you have more of a goal

limber hull
#

then elders and perks add more shit to do

#

on top of nesting

mellow sphinx
#

yep, although whats coming in the gore update, i was surprised when i saw its taking up a whole update slot

#

i wouldnt think its that big, havent really looked into it

limber hull
#

gore is going to have every animal able to essentially gib lmao

mellow sphinx
#

lmao

#

hope that update doesnt take too long

limber hull
#

depends

#

its also been said that carni diets will get a HUGE overhaul with gore

#

since you can now eat individual organs, body parts and meat types, and food can now rot and decay, i'd imagine they'd lean more into competition-based diets to obtain the freshest/rarest meat (high value organ meat)

#

based on what's been said about gore thusfar

mellow sphinx
#

ah yeah that sounds pretty awesome

uneven mist
#

that sounds pretty good

limber hull
#

i'd imagine it'd focus a lot more on getting to food faster (albeit by hunting or competing), and opening up how each animal gets each nutrient for carnivores

#

idk if it'd let every carnivore eat every dinosaur, but i'd imagine diet options will be more generalised

#

i.e. animal doesn't like rotten meat, magy meat or something like fatty meat/fish

uneven mist
#

isn`t cera the only animal that can eat magy?

limber hull
#

only confirmed animal, yea

uneven mist
#

interesting

mellow sphinx
#

i wonder if realism servers will come to evrima with nesting

limber hull
#

if they do i sure as hell aint joining them

uneven mist
#

realism servers have the worst rules

mellow sphinx
#

yeah, but i have good memories on the old ones playing as like psittacosaurus and shit lol

barren crater
#

Aren’t realism servers the ones that say “you can’t attack anything larger than you because you’re scared”

uneven mist
#

think soo

mellow sphinx
#

yeah some do i only played on em back in 2017 so i think theyre pre shit now

barren crater
#

Oh got banned from one recently then. Killed a juvie giga which had parents

#

Said semi realism I think? Idk

#

Hellfire is the server iirc

pure quiver
#

I want the island to rustle and heave with the wind, I want to see the faint blinking light of radio tower at night from across the map, and I want the water to affect the scenting of animals. Just having water in the air can make smells linger, so having wet footprints would increase the range at which you could be tracked, except if there's mud, then it blocks it. Swim across a river and get your feet muddy? Good luck finding them again. Get your feet wet on some concrete or metal? Peekaboo I sMELL you!

#

@drifting cape The "all food grant all nutrient at juvi for Carnis" DOES feel unfair for Herbies, I gotta say. But I say, make the "Nutrient Settings" different on each custom server! Tick a few boxes "All nutrients for Juvi" for both Herbis and Carnis.

drifting cape
#

its so unfun then, whos gonna play officials if unofficials can have it

#

idk how the isle players always find ways to do something different when its not needed

limber hull
#

i dont think either carnis or herbis should be getting all nutrients as juvi

#

it sucks

drifting cape
#

me too

#

it should be specific always

#

so it will be harder for apexes and stuff

uneven mist
#

juvi`s should have a different diet than their adult counterpart

drifting cape
#

finally creative minds

limber hull
#

i dont even think so, i just reckon growth and diets should be better seperated

uneven mist
#

juvi carniovoires should go for smaler things like frogs and chickens and as they grow older they start to hunt bigger things

drifting cape
#

yeah

limber hull
#

the fact that growth is entirely dictated by diets is silly imho

limber hull
#

how do you feed your juvis if they eat entirely different foods from you?

uneven mist
#

idk but that`s the sugestion i had on juvi carnivores

drifting cape
#

maybe adults should bring those foods

#

for nesting

uneven mist
#

but how could thay make diets better for juvi carnis

drifting cape
#

the other diets for juvies

pure quiver
#

I think once nesting comes out, diets will radically change to "It's the parents' responsibility to provide"

#

True

drifting cape
#

they need carni diets to be, specific organs, specific bones, and meat

#

so its harder to grow em

#

mmm cant wait for spino and rex

uneven mist
#

so basycally what gore would be

#

can`t wait for sucho and herrera

drifting cape
#

mmm i cant wait for allo 😮

uneven mist
#

the mechanics are what takes so long. When they are done then implementing dinos should be easy

drifting cape
#

i think after they introduce all mechanics, dinos come like 10 dinos per year

uneven mist
#

or what they said before "1 dino per month" but only time wil tell

drifting cape
#

lol

uneven mist
#

the devs have said that the only reasion dinos take too long to be implemented are because of the mechanics

#

so when the mechanics are done, the faster it will be

#

wonder why? bc most mechanics are done until up9 and what else are the programmers supposed to do after that? Nothing?

#

climbing has kinda been starting (ptera`s latch)

#

pluss its better to implemend humant early then later

jagged jewel
#

climbing and burrowing aren't priority because only very few dinos will have it

limber hull
#

roster will very likely come much faster after U9

jagged jewel
#

yeah for sure

#

yeah because it will just be implementing the dino assets since the mechanics will be done

#

only assets, mechanics will be done by then

limber hull
#

when they say "focusing on humans", they mean mechanics. Since all the dino mechanics are done, implementing new dinos won't be withheld by needs for new mechanics

#

i dont think organic modellers are going to suddenly start working on guns. They'll continue to work on creatures

jagged jewel
#

that's why they're hiring more people

limber hull
#

Organic modelling and modelling of things like tech and human constructs often end up being different expertise

#

which is what im saying

#

the organic modellers will probably continue making dinos

uneven mist
#

we all learn something new

#

and there is no reasion to be ashamed of it

jagged jewel
#

the base human model will apply to basically everything except tribals since they're not exactly human to begin with iirc

drifting cape
#

guys we need godzilla haha would be fun to play

#

like titans and destroyah

#

man cant wait for that to be in the game

uneven mist
#

yeah i`m exited for most things in this game

fading herald
#

I appreciate you guys discussing about the topics i bring on my videos. I respect your disagreement when it comes to my points (specially on my Legacy VS Evrima) and if you want to clarify any confusion let me know, i would enjoy continue the conversation 🙂

jagged jewel
#

in your bary analysis video, the thing i agreed the most with was the power creep thing, i fear that too

fading herald
#

i wasnt confirming that power creep already exists, i just pointed out that it can start to exist with the bary concept. i fear that as well, thats why i showcased that possibility

jagged jewel
#

in the legacy vs evrima i feel like combat should've been included, as it's such a big step up

#

combat feels way better in evrima, since tailriding isn't a thing mostly

fading herald
#

that is true, i should, it was a mistake from my part. Even tho i currently prefer legacy's combat i acknowledge that evrima is already superior on that regard

jagged jewel
#

i personally really hope that the thing with bary clapping deino is just to show off its "personality" or that the deino is small

limber hull
#

i personally find your take on humans odd. I don't feel that it's overall that difficult to implement systems for humans that exist on dinosaurs. Also, you made several unsourced assumptions about mercs, such as humans possessing high-power weapons like sniper rifles or being only on the island for a short period of time, despite having no evidence on what weapons humans will possess (outside of maybe a spas-12 shotgun, which has been shown in several pieces of promotional art)

#

also you seem to imply some level of divided attention, yet the devs have stated clearly that humans will be left with little work till around update 10 approximately

#

we dont even know if mercenaries will have mission-based progression as of yet, very little is really known

#

you also made a large point about precision weapons, which I agree with, however, there's a simple solution of simply not adding those high-powered precision weapons in the first place, thus avoiding the issue in its entirety

fading herald
jagged jewel
#

fps perspective+weak weapons+prox chat = amazing gameplay imo

limber hull
#

if the weapons are maintained at a level where apex killing is extremely lengthy, loud and difficult, thus presenting far more risk than reward, than I don't think I'll have an issue

#

my core issue is simply the concept of easily dispatching apexes or the like

#

which they seem to share concerns about

#

if they keep the weapons realistic (and the humans moving at speeds similar to how they were in the beta), the weapons will really only be so useful before the human gets utterly shitstomped

fading herald
#

same tbh. I dont want by any means invalidate the existence of Humans in the game, i just dont want their existence to require the sacrifice of the dinosaur player's enjoyment

limber hull
#

hell, a STEGO could outrun a human

#

i'd imagine shooting a rex wouldn't be the wisest choice knowing this

#

my core issue with humans lies with only one key factor, and its the concept of lying somewhere really high, overlooking plains, and taking potshots with a sniper at the animals below. However, if the gun has stuff like damage falloff, not extremely high base damage and loud sounds, it could easily be punished by something like a hungry herrerra

fading herald
#

They imply that weapons are to be used mostly with defensive intent, but range has an automatic advantage against melee, so my fear is that experienced players might abuse that

limber hull
#

i do agree, which is why i'd personally want the strongest weapons to be shotguns

#

which require you to be around the lethal range of an animal to use to its fullest effectiveness

fading herald
limber hull
#

the thing is, we've already seen that humans are not fast. At all. If they attract attention, they're kinda fucked if they can't hide or fight, and seeing how the devs don't want these dudes to be combat-heavy, we can imagine that taking those potshots will only be so effective

limber hull
#

because our opponents don't have guns

#

they have claws, teeth and horns

#

which means that in order to use our shotgun most effectively, we need to place ourselves in the danger zone

#

aka, if we're being attacked, the shotgun has enough damage to either kill or scare off the attacker

#

however, trying to use it on the offensive, or overusing it and creating a ruckus, will lead to a swift death

urban flax
#

Primal carnage is a good example of balanced humans VS dinos gameplay
Not sure about Extinction I haven't played it much

#

In the old Primal Carnage, dinos were even heavily favored

#

Although humans had pretty much infinite ammo

#

And weapons like machine guns and snipers

limber hull
#

personally, i dislike the PC comparison because it's not quite comparable

fading herald
#

thats a solid point Rex, i like that way you think

limber hull
#

we aren't dealing with a deathmatch with 5 seconds respawn

#

these respawns can take several hours

#

dinosaurs should ALWAYS be favoured in the matchup

fading herald
#

yes i agree, in PCE is balanced considering almost instant respawns, it would be horrible if in the same game you would have to grow the dinos for 2-6 hours

urban flax
#

I mean we can still count the amount of kills after a match, and how well a single human deals with different species of dinos

limber hull
#

Not only does the dinosaur being favoured increase the fear and horror of the engagement, and encourage humans to think first, shoot later, and capitalise on other, non-lethal/stealthy equipment, but it makes when you DO have to stand and fight that much more exhilarating

#

imho, the act OF shooting should be, in itself, scary

#

make gunshots REALISTICALLY loud

#

have that shit echo like a stego call

#

make the moment you pull that trigger a big flag to every predator nearby that there's humans on the menu

urban flax
#

These two games have a common point that combats can end really quick with proper usage of your abilities. So, even if a human can deal 90% of an Utah's health in one shot, if it cannot dodge a pounce afterwards, it's as good as dead. Also dinos are much faster and harder to hit in The Isle than in PC

urban flax
#

Although I'm not sure how realistic that is

limber hull
#

this is true, but, I still believe heavily that humans should by wildly unfavoured in COMBAT, however, I think humans should have tons of "special gadgets" to avoid combat

#

suits to blend in with bushes, night vision goggles, binoculars and cameras (for fun), flashbangs, smoke grenades, tear gas (obscures smell and blurs vision), etc

urban flax
#

ofc

limber hull
#

i wanna feel SMART when playing a merc

#

make me outwit my problems, don't have me outgun my problems

#

i wanna find and use tools, gadgets and skills, not just guns, bigger guns and ammo

#

give me an O2 tank and scuba suit. Let me fuckin' dive, idc about the danger

#

Humans should be adaptable as fuck

last lily
limber hull
#

wat

last lily
#

Joking, rip. Us being so adaptable is problem what led to our success in the first place though.(thank you brain)
It would be nice to be able to have a bunch of special, unique gadgets and ways to interact with the environment in ways to improve survival as a mercenary if you know what you're doing and punishing if you go full monke.

uncut zephyr
#

Gonna kill a Rex with two logs like an AT-ST

manic flint
#

Humans should rarely use guns
Number 1, half the island will hear that shit
Number 2, they will probably smell the gunpowder
Number 3, there should be cooler other items you can use

pulsar smelt
#

they will probably have guns that DONT use bullets lol

#

those arent the only way guns are made lol

#

silencers are also a thing

urban flax
#

You still need bullets to shoot with a silencer

pulsar smelt
#

duh, was adding to the list of things to combat what the person above said

urban flax
pulsar smelt
#

sonar, laser, acoustic

#

etc

#

hell even drones could be a thing

urban flax
#

Isle doesn't seems to be sci-fi enough to have laser guns that actually do anything

pulsar smelt
#

I mean.. humans and dinos, whats more sci fi than that

urban flax
#

Same goes for drones, I don't know how there could be armed drones

urban flax
pulsar smelt
#

have you not seen what the military has IRL?

#

you should do some looking

#

all those are possible in this game. its not scifi at all

urban flax
#

I don't think I would be allowed to do that
But I saw some articles, yeah

pulsar smelt
#

..... you are

#

its called google

urban flax
#

About cannons (not handheld) that use lasers to shoot down drones
Nothing about sonic guns tho

#

I wouldn't trust google 100%, especially if it concerns the military

pulsar smelt
#

Its all very well out in the open with what we have. most of the current stuff you can hear about is older weaponry, all that top teir elite weaponry is kept hidden for a reason.

urban flax
#

I wouldn't see laser weapons fitting the Isle tho, and I don't see what a sonic guns would do
Unless it's some super-rare, prototype weapon

pulsar smelt
#

you have a narrow mind then

#

anything can be put into a game lol real or fake

urban flax
urban flax
pulsar smelt
#

those are two different genres lol

#

I dont play skyrim either

urban flax
#

Your point was that it's a game so you can put anything in

pulsar smelt
#

you really think a dino w humans game is only going to have weapons with bullets in it ?>

urban flax
#

And I don't see why having dinos would necessary mean there are laser guns too

pulsar smelt
#

... because dinos are huge af and youd need a tank sized gun/bullet to shoot one down?

#

a laser can blast a hole right through something

urban flax
pulsar smelt
#

bro THIS GAME IS FICTIONAL

#

it doesnt have to be done irl

#

lmao

urban flax
#

So if it's a game and things don't have to be like irl you can have normal weapons deal decent damage to them
Also a game that is as powerful as a tank round would be rather bad for game balance imo

pulsar smelt
#

yeah let me shoot a rex with a pistol.

burnt bone
#

heres a better way to think of it, would you like to spend 5 hours groing a stego, then a random human comes out the bushes, melts your face off with a lazer cannon, then just walks off

urban flax
pulsar smelt
#

and would likely have a power up before being fired, if Halos taught me anything with their laser weapons

urban flax
pulsar smelt
#

My argument is this, there likely will be futuristic weapons in the game as basic guns wont do shit to a giant dino. so either over powered tech guns or large armored vehicles

burnt bone
pulsar smelt
#

S U R V I V A L

#

your also assuming alot

urban flax
#

If there's a lasergun in the game that takes a long time to charge and deals enormous damage, it's perfectly useless EXCEPT for griefing apexes that haven't saw you

pulsar smelt
#

who knows how they will get the guns. so dont assume they will just spawn all willy nilly and go trigger happy

urban flax
pulsar smelt
#

then whats the point?

urban flax
burnt bone
burnt bone
urban flax
# pulsar smelt then whats the point?

Have you ever thought about why everything in the game isn't a large brawler carnivore and there are things like ptera, hypsi and dryo for the playable roster ?

pulsar smelt
#

yeah lets implement a Real World Apexplayable that isnt supposed to kill any other Apexes..

pulsar smelt
#

humans will be able to kill what ever they want in game with the help of weapons

pulsar smelt
#

how they get them and how they work is to be discussed

#

then dont play servers with humans

burnt bone
#

there is a massive difference in spending 7 hours to grow a rex and spending like a hour or so to find a good weapon to kill it with

urban flax
burnt bone
#

especially since the weapon will have range and the rex cant run

urban flax
pulsar smelt
urban flax
# pulsar smelt assuming

It's probably safe to assume that firearms will be ranged and that rex won't run faster than bullets

burnt bone
pulsar smelt
burnt bone
pulsar smelt
#

yes but in a game that is subjective

burnt bone
pulsar smelt
#

they can make the gun shoot 3 feet for all we know

urban flax
pulsar smelt
#

shit they could have harpoons even

#

any type of gun is possible in this game. but how they will function we dont know.

left nacelle
#

Dondi even said in the past that he's tempted to added a super ultra rare handheld railgun that can just shoot the limbs off dinos. If something like that is possible I wouldn't be surprised if we get some sci-fi stuff

pulsar smelt
#

yep!

#

if the science in the games Universe created modern day dinos then they have the science and ability to create crazy ass guns to combat said dinos.

#

cause its either guns to shoot them or something crazy like a detonation/location chip in the dino ( basing it off movies with similar concepts) lol

inland mica
#

I’m surprised my suggestion of damage canceling safe log got down voted into oblivion. As it stands now a adult stego can actually just safelog in front of a Utah pack and they can’t stop it lol

pulsar smelt
#

Some people safelog and walk away as soon as the count down starts. If being attacked cancled it ...and they get attacked at any point in the timer it would stop and the dino would be left in game till it died to damage or starved because the person walked away.. it would also be an easier meal to carnis if the damage stopped the count and the person was afk. this is the only con I can see.

#

Yes I agree,

#

I wasn't saying it would be easy just trying to help them get the concept

#

Yee

#

Human v human combat will be interesting

#

Get third partied by a Rex lmao

uneven mist
#

Third partied by troodonsTI_DangerRex

pulsar smelt
#

Loool

#

Hypsi just blinds everyone

uneven mist
#

What is troodon is able to mimic human voices or gunshots

#

Actuall nightmare

pulsar smelt
#

Yo that would be trippy

#

Mega troll

#

Trolloodon™️

inland mica
uneven mist
pulsar smelt
#

So it makes sense why one or 2 can't kill a full steg due to its pool.

#

Not everything should easily be killed by other players because fairness

cyan flame
pulsar smelt
#

Exactly

urban flax
cyan flame
#

Does it count for a single bite, can you have a horde of dryos and make it work? And so on..

pulsar smelt
#

The log out is fine the way it is

urban flax
#

I specified "10% in one hit" so no, a horde of dryos wouldn't cancel safelogging for a stego with that version

#

The only things that would do it are another stego's jab, a deino bite to the head and... maybe a carno charge ?

urban flax
pulsar smelt
#

Just be alert while safeloging and if you get bit just make your dino get up and handle the issue

cyan flame
pulsar smelt
#

Damage cancelation is unnecessary imo

barren crater
#

That just adds more onto the already impactful fracture system. From a gameplay perspective, it seems like it adds nothing but more inconveniences. @subtle needle

#

Impale system generally deals a lot of bleed as well, or outright kills the creatures

limber hull
#

1

pulsar inlet
#

yeah

limber hull
#

thanks

pulsar inlet
#

oh ofc

uneven mist
#

@idle ibex they will still be focusing on dinos, it’s just that most if not all the mechanics wil be done for the dinos in up9 so the programmers wil focus on humans, and since the mechanics for most dinos are done by then, then they will be released mutch faster since there is no mechanics holding them back

limber hull
#

i feel people very much misinterpret what is being said about U9

#

by no means is dino development "stopping"

#

it's just not got any more mechanics to work on

uneven mist
#

Yeah, they think no dinos wil be implemented after U9

limber hull
#

which arguably means dinos can be added much FASTER than they are now

#

since they won't be tied to specific systems or mechanics that are yet unimplemented (egg-eaters, nocturnal animals and venomous creatures all rely on yet unadded mechanics)

urban flax
#

@idle ibex Hello, I'm playing the Isle and excitedly waiting for humans. Nice to meet you.

uneven mist
#

Same

burnt bone
#

I got like 3 people who are waiting for the isle to add humans before they buy it. If it’s done correctly, the human and Dino interactions should be very fun

grave cove
burnt bone
#

So by the time humans are in, there will be a lot more Dinos added and more coming quickly.

limber hull
#

adding humans after a "vast majority of dinos" are complete would take FOREVER

#

they are being added once all the dino mechanics are done tho

#

also i'm playing this game for the dinosaurs, but i'd also love to play this game to bear witness to the dinosaurs

maiden anvil
#

Wtf happened to all my likes on my suggestion? I had like 20 and now I only have 2

pure quiver
#

I wanna know what's on those islands, man!

cyan flame
#

@split cedarIn what way and why?

split cedar
#

and it doesn't help that people that play stego body guard and are just in general dicks to everything that isn't a stego

cyan flame
#

Considering they don't really nearly oneshot a carno on body hit, I don't think that was a tailhit. And 2 deinos can take a stego if they know what they're doing quite reliably, at the very least the stego will be forced to run away or die. But if you lower their health, how will you make sure that they can still keep deinos in the water, or what else would potentially limit the deinos in turn? Not like any other critter can take down a deino after all.

split cedar
#

stegos kill more than deinos purely because stegos kill everything they can which is a lot more because they are land based

#

and it was a tail shot

#

put a full grown carno to 35% hp

unborn quail
#

Then it was not a tail shot.

#

As that is impossible

split cedar
#

i might have the clip 🙂

sick dirge
#

could be a latency issue, registration issues happen a lot

maiden anvil
#

@scarlet nova I couldn’t agree more that stego needs another running animation. It’s anatomy isn’t really built to gallop and neither it can’t with its weight. Tho if anything I think they should run like elephants

scarlet nova
#

Oh you are right, elephant running does suit it more! I agree. hopefully it is considered by the devs to rework the animation.

cyan flame
# split cedar yes but deinos aren't all life ending

Deinos are better at killing stuff in general. Stego can only really kill what decides to fight it, meanwhile deino water ambush. Not to mention that deinos are way more invunerable over all and all around the better choice.

maiden anvil
left nacelle
deep ibex
#

Hey guys we can make the devs do silly and fictitional dinosaurs since they made a fictitional dinosaur troodon.

urban flax
#

Your idea of having semiaquatic hadrosaurs isn't bad.
It's the reasoning that poses a problem.

deep ibex
#

Well how do I fix my reasoning?

urban flax
#

Well
First, size doesn't matter as to why something should be semiaquatic or not

#

Second, having shant be semiaquatic would be a waste of potential for something that could be on land and murder apexes

#

Also, the fact troodon is fictional is irrelevant since it's merely a misnamed taxon and not a completely invented species

#

And minmi is closer to being cow-sized than capybara-sized

#

And an upsize is the last thing in the world shant needs, unless you want to make it literally bigger than a sauropod.

deep ibex
#

I understand the troodon part now but if it was slightly larger by 1 meter or 3 then it could have stronger bones so it could definently kill apexes and if it was semi aquatic it could be a god on land but weakend on the sea floor.

urban flax
#

Why is it so important that shant is semiaquatic for you ?

#

Also, you probably don't seem to realize how big shant already is.

deep ibex
#

Well shant being semi aquatic could make deinosuchus a way more utilized croc as it would be the apex of the water therefore keeping shant nerfed. And size I get now.

urban flax
#

Deino doesn't need to be "more utilized" either

deep ibex
#

Well crocs are way more adapted for an aquatic lifestyle

urban flax
#

Since it's launch it's consistently been one of the most played creatures

deep ibex
#

Well it would make the trip to north east more bearable

urban flax
deep ibex
#

Well not only that but it would make competition for minmi and future semi aquatic ornathiscians.

urban flax
#

How would shant compete with minmi ? They're so different in size they would just ignore each other

deep ibex
#

Ah but I said "future ornathiscians" aswell

urban flax
#

Which ones ?
You know, there's already a list of planned semiaquatics for the roster
Austroraptor, Minmi, Beipiaosaurus, Baryonyx, Suchomimus (probably), Spinosaurus, Deinocheirus (probably)

deep ibex
#

You know what kind of ornathiscians I mean, I mean the herbivores.

#

By the way that reminds me shouldn't there be some new roadmap update or phase 2 update today?

urban flax
uneven mist
#

New phase two today Yeah

uneven mist
urban flax
deep ibex
jagged jewel
#

minmi doesn't sink, it dives

#

and why shant of all things?

urban flax
jagged jewel
#

i read that you want it to be eaten by deinos but how the fuck would a deino even attack a shant?

#

it's not even competition, it's completely one-sided

deep ibex
jagged jewel
#

if juveniles are so weak why would they go in the water in the first place?

#

you know players aren't forced to go on water

#

and shant isn't even built for swimming

deep ibex
jagged jewel
#

a shant wouldn't survive off seaweed

deep ibex
deep ibex
#

Part

jagged jewel
jagged jewel
jagged jewel
#

many corals are sharp and they are not plants

deep ibex
jagged jewel
#

many sponges are poisonous and are also not plants

deep ibex
jagged jewel
#

again, shant can't dive because it literally isn't built for it

#

only thing allowing it to go underwater is its weight, and it wouldn't be able to go back up without nearly dying

#

and hippos CAN swim, and they do it well, it's just not common since it takes more effort

deep ibex
#

Well it could simply walk not far from the shore

jagged jewel
#

then what would be the point in making it a semi aquatic?

deep ibex
jagged jewel
#

how is it fun to hang around the shore eating seaweed and doing nothing else

urban flax
#

Why is it so important to you that shant is semiaquatic ?

jagged jewel
#

and why shant of all things

#

i would understand teno being able to dive and being a semi aquatic, but why shant

urban flax
#

btw I can add it to my list of animals that people asked to be semiaquatic

jagged jewel
#

why the largest non sauropod dino in evrima?

jagged jewel
deep ibex
deep ibex
jagged jewel
deep ibex
jagged jewel
jagged jewel
#

and also elders have a very short lifespan so you would only have to stall them for some time in order to make them weak

#

and deino isn't made for hunting the largest herbivore that isn't a sauropod

deep ibex
jagged jewel
#

why would haf of a server make a flock of beipis

deep ibex
jagged jewel
#

half if not all of the flock would die in the process so i'd say shant ends up winning anyway

jagged jewel
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that's too situational and still not a reason to make shant semiaquatic

deep ibex
jagged jewel
deep ibex
urban flax
jagged jewel
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and what attacks would shant have to make it useful in the water?

jagged jewel
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swimming without a purpose around is kinda not fun

urban flax
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Idk MrQuestions said shant would not swim

jagged jewel
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what attacks would it do in the river floor?

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apart from a headbutt i can't see it doing much