#general-feedback-discussion
1 messages · Page 860 of 1
But yes it was very similar
Imagine playing sue based model in the isle it would be incredible
That would be stellar, really wish we could have that experience
Carno is op (less so because of straight power and more because it is easy to grow and keep alive)
Stego and Deino are very strong, Stego beats up Deino though
Utah is good but suffers from bugs that make pounce unreliable, it can hunt Stegos in packs
Ptera is good, despite getting a massive power nerf (which changes nothing but making it even less interactive)
Tenonto suffers from being harder to grow than Carno and not being as strong in the 1vs1 as before
Pachy suffers from being harder to grow than Utah and having its defence against nimble predators nerfed
Dryo is good but suffers from everything bigger being rather easy to grow and play, so why play Dryo? Dryo also has the most "chill" diet of all herbivores
Hypsi is basically the same, but has a significant harder diet, but also no reason to actually follow it
@hardy root it’s definitely not an awful idea but it kinda ruins a lot for carnivores when they hunt herbivores
yeah I see where you're coming from
the carnivore would probably have to be pretty close or pretty loud in order for it to register though
then again though the music system could probably enhance the horror factor on its own without overlays and such lmao
If they'd need to be pretty close or loud for it to register, than it would pretty much never be used lol. Cause if they're loud, you'd most likely run away before the ambient sounds kick in, and if they're really close, they're likely already attacking you and/or you're already dead
It's definitely not a bad idea, but I just don't think it would work in a multiplayer game like The Isle
But like you said I think the music system they're going for is probably the best option
yeah that's fair lol
would probably make combat pretty annoying as well
Your idea gave me an idea lol
that sound reminds me of that one scene in jurassic park 3 where they look behind them and the spinosaurus is just standing there
I like that idea though lmao
Yeah I went through a bunch of videos on Youtube trying to find a sound that was similar to what I was thinking. I even found the Vine boom sound effect lol
@rare fractal made a good summary on Dryo. It's by no means unviable but why play Dryo over Utah? Because it is easier to grow? laughs in juvenile diets Because it is easier to feed? laughs in boar being literally everywhere Because it has a better special ability for your playstyle? laughs in dodge being almost completely useless Yes, your stealth is a little better and you seem slightly more agile but not to the point where it makes a huge difference. Even if you rather move around, explore and survive "off the land" Utah offers you more, for basically no additional effort. Your biggest advantage is probably being able to eat without the smell attracting Carnos.
That doesn't mean Dryo is bad, it isn't. There is just no real reason to pick it. Dryo doesn't really have much of a purpose ever since AI got easy to find and carnivores don't need to hunt (players) anymore.
dryo is basically deciding to stay as a juvenile, too weak to fight, not fast enough to run easily
exploding chickens is all I needed to hear 
Lmao
What? That's a terrible idea
Fucks up ambushes and makes the screen annoying to look at
Best part is that he spent time editing the video so that the annoying on-screen effect triggers in the middle of combat and thought "yeah, this is fine"
Like he literally pointed out the first flaw of his suggestion even before posting it
Thanks! The continued neglect of Dryo over every update since it’s launch only makes the problem funnier, it’s so easy to fix (partially and temporarily) with some stat changes a d Dryo is the perfect animal to experiment with stat changes given how irrelevant it is in combat balance, as long as we’re not buffing damage ofcourse.
Honestly I don’t even see the minimal effort Utah has to go through to survive off the land as a reason to play Dryo, if anything that’s even more of a reason to play Utah, because even if AI is really easy to kill and provides essentially no challenge aside from finding them…. At least you actually do have to find them… and the “chase” is at bare minimum more interesting then coming across one of your dietary plants.
This game is so good looking in the daytime I wish days lasted longer
Oh my god it's a baby
@stark dust luckily for us... I don't think vomiting onto your offspring will be necessary with food carrying in the game now
true but I think it could be an option too and it also works for herbivores pretty well
upvoting your own post 
i mean its still a logical way of giving food to your offspring
no need for an animation for it though
as far as I am concerned no ornithischians or sauropods have crop milk (which is even more disgusting than vomiting vegetation), and besides regurtitating food to feed their offspring is a norm for many animals
not just birds, but some mammals as well (e.g. dogs or wolves, which regurgitate meat to feed to their pups)
i would love to see big sloppy vomit in the isle, anyone that says otherwise is just weird
i feel storing food in your nest is fine but i dont see the need for an animation
I was about to retaliate, but seeing as this is the same game that has plans of adding diarrhea I don't think much of an argument can be made against it
i mean animals are disgusting (even we are), and that is a general fact.
they better just make them the ark animations where they bend their knees slightly and it appears
true but do we need it to be that realistic? I would argue there is no real point
uwutah players:
its really unnecessary lol
nature being disgusting doesn't justify adding unnecessary disgusting things. if the isle was meant to be a 1 to 1 nature simulator then i have a couple notes
yeah you do have a fair point there.
I never even upvoted my post
probably talking about sintan
ah
@barren zephyr while alligators and crocodiles will be in bunches often, they don't directly help eachother in hunts or fights like most packs would, this is usually just a feeding frenzy or something like that
hell, I don't even think that crocs/gators hunt in pairs
ya may be true but this is a game and a game you should be ENCOURAGED to play and be able to play with friends
not "oh sorry, group full" with only f'in 2 in a group
its really silly
meanwhile stegos to get have 4 or 5
you still can, local chat let's deinos talk to others, although you can't see exactly who is who and where they are, I don't really mind it, just a very minor set back
Thats not enough
and youre putting yourself at risk
talking in open chat
to cannibals
that isn't really a problem
and if you're playing with friends, 9 times out of 10 those friends won't cannibalize you
if anything it makes it harder for cannibals to cannibalize cause they can't openly plot
still not the point tho, Stegos get to have 5 in group and Deinos only 2? WTF... and stegos are still more powerful than deinos arguably
and elephants are in herds of dozens
proves my point even more lol
not at all, unless your point was to increase stego group size
theres literally no reason why Deinos should have ONLY TWO for grouping
May as well just Freaking make it so we cant group at all at that point
again it doesn't get in the way at all, and crocodilians aren't pack hunters
but even with the group limit, deino players still coordinate in pack hunts
only with the minor inconvenience of not seeing where others are
if the groups were to be increased, we'd probably have deino megapacks
Meanwhile....... look at carnos
yeah, groups of 3 and massive megapacks
megapacks of carnos all over the place
or has it been bumped up to 5?
Megapacks will always exist
should just allow us to GROUP with our friends
and Deino is the only the one with the HYPER Strict smallest grouping
the only way megapackers can be less occurring is if they remove local chat and only have group chat
Deinos arent pack hunters, yes, but they dont fight each other really unless gets in way of food. They have a whole heirarchy
which I don't understand why they still haven't removed some dinos local chats
but they have also been seen to semi work together, NILE CROCS
i mean removing local would be stupid
ehhh no
I saw a video of a crocodile literally just walking and another one just decided to tear his foot off
then alligators and crocodiles both will swallow whole younger ones
which is why it should only be removed in some species
stego and carno are the only ones I can think off atm who need local removed
i dont see a lot of stego megapacks personally
better to be safe than sorry
i see stegs mixing but not megapacking
the only reason I wouldn't remove deino's local chat is because with just 2 a group they need it
hypsi with no local chat 
thing is
removing local to any species wouldnt do shit, people would just use discord calls
no way around that, unless you make it where cannibals only gain food from eating their own kind 
jebus
That would be very brutal process
This has gone way off topic.... ✌️ out
@wise rune As ptera, I've found they can be pretty easy to find in the grass if you know what you're looking for. They're much brighter than the grass so if you look hard enough to can see them pretty easily from the air at a decent distance away. But yeah I think they should be easier to find cause you've got little chance of finding them if you don't know what to look for
yeah, the ones ive found are mostly in plains or places with no grass, was more talking about in the swamps and how they swim around and how its almost impossible to see them.
Yeah the places I usually look are the oasis mud pit and the small open areas near the swamps, which is where I've seen them spawn the most. I didn't even know they could swim tbh lol. Not too long ago I suggested they should make sound tho, especially at night. I think that would make finding them a lot easier. On top of adding some nice ambiance
yeah that's where I've found a few, I've just recently played deino and seen a lot of them swimming around, not sure if that's intended or not but regardless its pretty cool, just super hard to see them even as a croc. and yeah the idea of frogs making sounds is great, definitely think that should be a thing.
If they actually have a proper swimming animation then that's definitely intentional. They recently made it so sea turtles can swim too so wouldn't be surprised if they di the same for frogs
yeah, its pretty basic though, just swimming around in circles
Yeah, the turtles also flap their flippers insanely fast lol
yeah lol
hi, i cant eat. what can i do?
Do a full relog. Go to sleep to log out an then rejoin the same server
ty
Np 
what is thei Beipi I keep hearing about and where can i play it?
people making suggestions on Beipi like they are playing it
omnivore
i guess seaweed isn't an herb lul
oh omnivore eats meat and herbs... I'm dumb sorry
the feedback on them was that they should see better underwater so they don't get chased by deino, which seemed like they were actually playing it
so this is basically a water Hypsi?
we know very little about how its actually going to play, so people throw ideas out there
it's obviously gonna play like a Penguin
Juvies Deinos would hunt the Beipi for sure
http://ngm.nationalgeographic.com/2012/11/emperor-penguins/nicklen-photography
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just trying to help gettign your idea pushed xD
The game need some more variety for the aquatic play style, right now its just a cannibalistic murder-hobo fest as deino :L some more lakes would be nice. When beipi gets released i guess they will be hunted down a lot on river banks, the ability to dart out of the water to get away from a deino helps a lot but we can also give it a dive-in jump for escaping into the water. Not sure how good Beipi is at climbing with those large claws, or if they are able to dig a borrow.
@barren zephyr baby sucho looks like beipi
Thanks for adding on to it, i guess when I mentioned it I should have pointed it out more
hope the devs agree
I kinda phrased it wrong, I suggested that it should see better underwater so that deino could be vibration based and beipi would be vision based. Since I feel that it would be interesting for two different semi-aquatic animals to navigate underwater in different ways
Simply a skill issue 
Why people don’t like galloping croc 
because that animal will get fucking destroyed in this ecosystem
How so?
It's super small to start
like, exceptionally small
it's also not as good a swimmer as deino
so it would be easily dispatched in the water
Umm
that is 100% not the same animal as you posted
that's probably a deinosuchus
the galloping gator is very small
at least, compared to a deino
ah, so you want better deino
Ima read this article, hold up.
Not at all. I think a Deino that can run after you on land is a bad idea.
A smaller scaled version of that that motherfucker that could be on the same tier as ceras/carnos would be cool to me though.
i mean like just, a deino that's better than deino
in terms of actually doing what deino does
aka balance nightmare
id love a non aquatic quadrapedal carnivore
megalania
we're getting megalania
i forgot about that, but whats wrong with a smaller fast croc? it doesnt have to do the same thing deino does
I think google is fucking up what I’m looking for.
that was the animal I thought you were referring to
Thank you. Google got me fucked up.
in which case, yes, I think that animal would get utterly fucking destroyed both in and out of water
Why does galloping crocodile bring up fucking sarco and Deino stats.
galloping crocs only appeared right after the extinction events that happened previously, where the ecosystem would be very underdeveloped and a mess
Google thinks croc is croc.
the second their competition started evolving they just disappeared iirc
galloping croc would be destroyed by this ecosystem. Galloping can only get you so far with those tiny legs
also tenonto is confirmed to be THE fastest quadruped in the Isle
Guess my feedback is a mute point. I was under the impression this thing was bigger than it actually was.
can't blame you, this is mostly(i think) because of ark, but most of the internet portrays them as way bigger than they were
ARK fucking sucks is the core takeaway here
I think that's the message we need to all take home
ARK is just the absolute fucking worst
indeed
Giga wasn’t actually that much bigger than the Rex

What the hell
Where did this one come from now lmao
i fucking hate the paleontological community when they just make shit up
it was not that big
a video i found on yt that was a crocodilian size comparison, really shitty
I see
ah, a youtube vid
yea, 50% of those are filled with complete bullshit for shock value rather than information
its really sad
saw a vid which said titanoboa vs rex was favoured for titanoboa
yes very epic bullshit but its so fucking wrong
what the fuck
that's like croc vs hippo
titanoboa would just be split in two
@zinc rivet I love the middle river, idk why you dislike it so much. I think it works way better for the game than a deeper shallows would. Also I think it looks and plays amazingly, it's one of my fave rivers in the game now
opinions
i feel like something to spilt the massive centre was needed
i dont see why
it also means carnos dont fully control that centre area due to rivers, and now there's a more reliable way to escape those fuckers
in my experience its the opposite
they all hump around the river and avoiding em becomes annoying bc of the cliffs and rocks
also the cliff is an awesome place to hang out as deino
little tucked away spots away from stegos and other animals
could make for a great nesting spot next update imho
add both then
#deepersgang
i see no reason why this river had to be entirely removed
not too upset with that concept
i did like old shallows a lot purely aesthetically, not so much in gameplay
you jus had to make it a deep river, not remove it
like i'd say shallows used to be one of the best looking rivers to move through
they could also add more ways in and out of it to make it more accessible and less of a gauntlet
flesh it out turn it into a cliffy jungle river for all the animals to enjoy
I like the center river but I think also having the canyon river as non-shallow waterway would significantly improve the map.
Especially from a Deino point of view as the central river is kind of a bottleneck.
i'd love for shallows to return when an actual fucking shallow-wader exists
gib sucho
I jus dont like center rivers geometry and how it alters the landscape, but I think most of my dislike for it comes from how they effectively traded Shallows for it to solve an issue that would have been solved by instead simply making Shallows not shallow
its such a weird design choice to me the answer was right there
idk, i feel shallows was rather out of the way
i kinda prefer the split personally
i always thought centre plains felt like way too much space
Before that river that part of the map was a vast empty plain. Now it's a point of interest and more people pass through.
But it's not as much of a black hole as oasis was.
I disagree, there's always people in Center. Hard not to run into em
oasis? black hole? it was the site of every mega pack and their mother
yea, and it sucked lmao
Yes and it basically emptied the rest of the map.
oasis was the worst this map ever got
oh i misinterpreted your definition of black hole then
i genuinely believe oasis was one of this game's greatest fuckups
i took it as it was a vacuum of empty space
not a vacuum that sucked everyone to it
my B
i kinda hate how you cant have small streams or lakes because of deino
or even swamps like in update 2 map
@bleak bison Post that in #🐞-evrima-bug-reports-🐞, it may be a bug
@limber nest I don't think any of those would work well. Cause lets say you're fighting an herbivore or you're sneaking up on one or something like that. Those mix packing prevention mechanics would probably come into effect during the fight, since you'd be close to that herbivore. Which wouldn't be fun.
And if I remember correctly, the smoke cloud idea was actually meant to apply to large groups of herbivores since large stampedes of animals irl can create huge dust clouds. But I also don't think that would stop anyone from mixpacking
i guess they were just throw away ideas i had made in a second i just threw it here to see what ppl would say thanks
Yeah no prob. Those aren't the worst ones I've seen at least lol
I think it's a good idea but without any real arms I can see a from-running jump being very goofy
@gray whale
Carno's body wasn't built for jumping or anything.
It was built for high speed as far as we know
Even smalls that are lighter, while easier to make air, wouldn't necessarily "jump"
I guess it depends how it was animated, whilst adult Carnos may not be built to jump (their legs likely wouldn’t have the ability to push them off the ground) the same limitations can’t be applied to younger animals because of their lowered weight.
It has to due with bone and muscle structure more than it does weight
@bronze niche the debuff around a herbi body can be easily abused by carni players. 100% know a group will drag bodies around a herbivores nesting site to annoy them.
map needs hotspots tho, map feels dry asf
Nw is a Hotspot
there is a out of the way place like that, its just unvisited cause there isnt anything there for the dinos in the game currently
Smaller bones mean less force and momentum is exerted when the animal lands a jump, when it comes to muscle structure, Carno as you quite rightly said wouldn’t have been adapted for jumping, but as the gap of balance between the weight of the dinosaur and the proportional strength of the Carnos leg muscles changes, I can see smaller Carnos being able to get into the air.
north west is totally the new oasis
Like i said, the structure isnt built for jumping itself, not just the impact
While i agree, its lighter, and the balance between the weight and strength of the muscles would tilt more towards a tolerable impact, the jump itself would be hard to achieve cause of the way carno's are built
swamp needs a redesign, literally pasted 1 biush 20 times
and people abusing the dam
I see your point, but there are modern animals that are even less suited to jumping that manage it just fine as babies, take Rhinos for instance, there’s plenty of videos of excited baby Rhinos leaping around in a way that their build physically prevents them from doing at an older age, you can’t tell me that Carno’s build is less adapt at jumping than a Rhino.
Its a different shape, and structure
So the way it is hard for it to jump would be different
I cant say its immpossible
I just think its unlikely
The way I’m looking at it is just from the basics, in my perception at least, bipedal animals are better suited to jumping (build wise) simply due to the lighter build that comes with a bipedal frame.
I can see this working, like the faster you’re moving the farther you jump, guessing that’s what you mean?
ye
@mystic parcel yeah I could see it as a problem for the current map but once the whole map is unlocked I don't see a problem for herbs to just leave an area, plus dragging makes carnivores super slow so🤷
and I did say over time not instant
Finding a good nesting spot is extremely annoying. Also carnivores can kill someone in the herd easily and just leave the body next to the nest. Too many debuffs in a game just ruin the game play.
If anything play in a server with rules
Imagine you are a herbie, let’s just say pachy, and you are hiding on a rock from carnos. The carnos can just kill something and drag it to you. Now you are stuck and debuffed. Or, say you are nesting in the perfect spot. Then some random baby raptor runs at your nest and you kill it. Now you have to destroy your nest and move because of a baby raptor.
what if the nest made it to where the debuff doesnt happen?
it nullifies the debuff
the debuff would just be herb bodies and the nest would have counter debuff affections
i just see a lot of ways that this could be edited to where it would make the more aggressive herbs that don't think like a wild herbivore, play more like a herbivore
Real herbivores are super aggressive. They will actively run down predators if they know they will win.
Hell they are more assholes than carnivores
@barren zephyr Climbing wouldn't work for Carno because of a single reason, the lack of useable arms to secure itself and pull itself up a surface, climbing would work for Dinos like Utah and Herrara but Carnos arms are far too small to be of any use.
I was just thinking about that tbh but it might work for other dinos regardless, im gonna delete my comment
climbing would work way better from a center of gravity perspective than jumping.
I think that if you wanted a climbing situation to work, you'd have to go for the very smallest of the theropod predators, realistically such a mechanic wouldn't make sense for anything larger than a Utah.
In that one specific way yeah, but Carno couldn't climb with its teeny arms, so I feel jumping would make more sense to be a new ability for it because of that
it doesn't need to use it's arms to climb. think about stairs, not about a wall. without any way to balance itself jumping it would easily fall flat on it's face or side.
the carno is physiologically not built to jump, and not in the same way that modern examples that manage to jump aren't
There's also the fact that I'm specifically referring to young and therefore smaller, lighter, which would be much less likely to injure themselves if they landed a jump incorrectly.
I'm really excited for herrera being able to climb up the tidal rocks and eat pteras
Hunting Hypsi in the Trees aught to be fun too
injure themselves yes, actually complete a successful hop? no. that isn't how jumping works. just being lighter doesn't change the fact that a smaller carno is still not built with a weight distribution to allow it to do that.
And as I bought up earlier neither is a Rhino, yet their young jump around like puppies
because they walk on four legs. their weight is distributed among 4 legs. the carno has 2, with a heavy weight in it's head balanced out by the tail.
The Isle also isn't 100% realism, if small features like this improve gameplay I can't see any problem with them, even though they might not reflect the represented animal accurately.
by that logic deino should be able to jump as well
Yeah I get that, so I can't see how that makes sense
No, Deino are both too heavy to jump and don't have the power in their legs to do so.
????
is that agreement or does that need rephrasing
a carno has the power in it's legs to go forward very quickly, as it evolved to do. not go upwards
agreed, you wont see big fat gators irl jumping
also true
It's neutral, the point you've tried to make is you've basically said both Rhinos and Carnos have balanced weight distribution, just in different ways.
you also wouldn't see a carno irl jumping, but he's arguing to add it to improve gameplay. why not let stego and deino hop on a rock if we're letting carno get up there
that's not the point I've tried to make, that's the example. the point I've tried to make is that carno could not physically do this.
I'm not denying that you'd never see an adult jumping, I agree with that, but the young would absolutely be jumping.
just because a rhino shouldn't be able to jump doesn't mean it can't, it can.
it has nothing to do with total mass. it's about weight distribution and muscle structure
This exact argument can apply to Carno
no, it can't, cause it has no further limb to stabilize it's jump to keep from falling on it's heavy head.
But it does have a heavy tail to balance that mass, this is why I was confused about what you said earlier
the tail balances that mass when it's standing, the legs being in contact with the ground is a key part of that relationship
it's not just the head and the tail end of story, the middle point of contact is what makes those two work to begin with
even worse, baby carnos tail is significantly smaller
look at the difference in the leg of the carno and Utah
I see your point, I just think its a bit overexaggerated.
Can you specify these differences please?
the knee, length of the femur, the ankle, and the muscle structure surrounding the thigh
mixed with their head to tail ratios
actually looking at it now I'm gonna say the hip too, hip is quite different
So would you say that a young Carno's muscle and skeleton structure is closer to that of a Raptor than an adult Carno?
no, it's closer to carnos it's just smaller
That's not what I mean
Between the Adult Carno and Young Carno, which has a skeletal structure that most closely resembles the Utah.
That answer is literally impossible, an animals skeletal structure and muscle structures change significantly as they age, so one or the other must be more similar to the Utahs.
Just because its not meant to jump doesn't mean it can't
??? it literally doesn't have to because they are different species of animal entirely??
I'm not saying it's not meant to jump, I'm saying, physiologically, it is not built to support the jumping action.
it would absolutely be able to step up something like a stair step, but there's no way it's hopping
Eh, I guess it depends on how you look at it
never thought i'd see so many people want to be able to throw up in baby dinosaurs' mouths, but i guess i'm not that surprised since this is the isle community
yea that's much better
absolutely
no thanks
should i go eat some vomit to clear things up
yes
neat
in seriousness though having the devs code a whole vomit mechanic just to do what the food carrying mechanic already does would be a massive waste of time and resources
especially one as complex as you suggested
its a great example of adding unnecessary complexity
deino's passive sense is a mechanic with a function, as are the movement mechanics.
the fruit tree stuff while less necessary at least makes sense
you are suggesting a system that actively tracks whether or not you have hatchlings, and then based on that information activates a whole new ui bar
all to accomplish a task that is already accomplished by another system
and
that isn't a response to what i said
its explaining what you already said in the suggestion
i mean alright but i doubt there will be babies eating throw up
i wonder if theyll add a mechanic for dienos to jump out of water. i dont have the clip but ive seen videos where an alligator or crocodile with use its tails propulsion to raise out of the water and they can get up pretty far using thier tail. would be nice to kill pteras that way
nvm i found a link to a video that shows. they can get most of their body out of the water https://www.youtube.com/watch?v=cL0mS5chwYY also fyi id mute the video when u play
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it was planned, but i assume it took too much time or wasnt working. So its likely going to be added much later.
Everyone is spamming optimize in general feedback and I agree
Anybody got a good guess for when they think the update will drop? 👀 I know the devs don’t set deadlines, but curious about when people think it will
sometime this year
maybe
@mystic parcel Well if you read the devblog you would have seen that its just WIP and more collors are comming
Come play with us on DINO-MITE! https://discord.gg/su2c6qg3wT
@sharp stratus
This worked for me
Is it still working?? Legacy just comes up with no servers when I try this
It still works yes
Saying to “optimize the game” isnt really feedback, especially when no examples are given as to what specifically needs optimizing. I just keep seeing optimize the game and no specific example, like what specifically needs optimizing. Who knows, thats for you to find out.
@cedar tide I agree, I'd love to see para (the dinosaur posterchild of nesting) make it's way soon. But not rat-sized playables.. keep them as AI
Yeah I really don’t want any more meme dinos that no ones really going to play, we need more mid tiers, I’d love to see some apexes but I know thats a not happening.
The developers said that there is a high chance a dino wil be released maninly beipi or cerato but its not «confirmed» that they wil be released before troodon
I think it's in need of better herding dinosaurs and a solid mid-carni. Or atleast more reason to be with your own species rather than giant mixpacks and herds
I just want anky
It'll help, just gotta break some of the old-habits from legacy I think. Approach the game as a stand alone in developement
It is confirmed that troodon is the next animal tho
Did they confirm that? And in update 5?
Technically ptero was a new animal dropped, just not playable
Yes it is confirmed that troodon is next, but it likely won't be in update 5
Yes i know its confirmed i said that there is a high chance that either cera or beipi wil come before troodon but its not confirmed that they will
Lots of the word confirmed dropping
But it's literally confirmed that they won't come before troodon is what I'm saying lol
Thats what i said… didn’t i?
They better add them with update 5 thats all I care about
No, you said "there is a high chance that either cera or beipi wil come before troodon but its not confirmed" implying there's a chance they'll come before troodon but it isn't confirmed, which isn't the case
Well sry then i meant what u said
We can't confirm anything.. whatever dino comes out as next playable is next. Better to be left in the dark on this stuff honestly.
I really doubt it. QA hasn't gotten troodon yet so if they were to try an fit troodon into update 5, it would probably delay update 5
Devs have said multiple times that troodon is next tho
Regardless, it's not important if anything comes before it. As long as the game is moving forward, progress is progress
I think its important lol
I agree, as long as they can keep up with playable before, on, or shortly after an update I'm fine.
Wait they said Update 5 troodon?? Cause On the roadmap its update 6. I guess yea things change lol
Troodon is also like the only animal that actually planned to be adde in a specific update. Which is update 6. But I wouldn't be surprised if we got in in 5.5 or something
They did not say update 5 troodon
I don't care what's confirmed. It's a word tossed around like an ironclad plan. Troodon could come update 12 etc.. just get the mechanics done
No, troodon is comming in up6.5 otherwise it would be usless
All they've said is troodon is next
I want my babies and unlockable skins
Oh in general in terms of playables. But In a sense I feel we do need another playable dinosaur fast. I kinda hopped out from this game for a while.
What dino would you want to see?
Mechanics > dinosaurs right now
Mechanics also lead to more playables tho. So it's not really one over the other, it's that one leads to the other
I mean I would be down for cerato or like anky. But I also agree with @left nacelle
Yes but if they finish the mechanics then it wont take as long to get more dinos so that’s Why i want the mechanics to finish first
I'm most excited for Beipi
I want a better ecosystem, Same c&d. The games so bland without more playables, I can’t wait another year or two for them to actually start adding dinos, the biggest premise of the game lol.
Also another fair point
Well that's their current plan for development lol. Like once nesting's done, that paves the way for Galli and Ovi to be added in the future for example
Yeah im glad for that, i wonder how they wil make ovi not a worse galli tho
Though another way to balance that would if they had two big teams one for purely working on Dino's and one for working purely on mechanics. Though the thing is then your hiring more staff and they most likely don't have a big enough budget to flush out two separate dev teams
Making two halves of a bridge that plans to connect can go reallly wrong if they're coding gets conflicting results
Yuuup LOL
Git merge issues the bane of my existence 😦
Get all the mechanics in first, then a second team to dev dinos would be awesome. Like "plug and go" though game development is much more complex
Yea. I think my biggest challenge in game development when I create stuff its AI. But for bigger teams its true your running into issues cause you want everyone on the same build of the project
That's the only way it would work tbh. If everyone was insync with every change kinda like google docs then sure. But then again more issues arise with that.
I feel like coding all the mechanics at once would be a bad idea. Cause then the game would have the same playables until they get everything done. Cause if you don't add playables to use the new mechanics once they're added then from a player's perspective it's gonna look like nothing's being added lol
@deep ibex There's not a good way to host servers with that many people. Even on much further developed games. I think the only servers that allow that tomfoolery are ones that enjoy crashes/kicks
Like imagine we had Teno and Utah and they decided to work on venom and stuff. Once venom is done it would feel like nothing's changed since we wouldn't be able to use it in game yet due to Troodon or Dilo not being in
Yeah I agree 100%, I'm just saying we don't need para.. but it'd be nice 
Oh yeah we definitely don't need para yet lol. But I do miss those calls 
I feel it's best to develop a new mechanic and add an animal that uses it and repeat. Once all the mechanics are in then all the playable should be simple to add. Which iirc is the current development plan
I just want my bugles. I really liked it's elk-inspired sounds. Some of the best noises ever..
Well not a lot of people play evrima.
Cause it's roster is small and it's laggy af.
That's just false lol. If you go in game right now you'd see there's 4-5 servers that are nearly full lol
I think he meant compared to legacy
Well yeah, but saying "not a lot" is just wrong. Even compared to legacy imo
Sure legacy has more but a decent chunk of the playerbase is on evrima
Techincally, and these are facts check right now. There's more players in Isle than Read Dead Online

But RDO has hackers, and no updates in like 1.5 years
Even though rockstar is pretty decent at keeping games alive cough GTA ONLINE
Unfortunately 
Wasted potential
At least Evrima can go up from there. I'd like to see them by Update 6-6.5 by Christmas
You know damn well they would demote para to carno food
Para to shoulder check boiii
No they wouldn't. It would be allo food 
I'd love to see para get knock down and deafening
Yeah maybe if it broadcasts near you, your screen gets a bit blurry for a split sec
Hadrosaurs in general should rely on trampling and just bullying their predator to death
Why are people so bent on being able to play compy and pterodactyl ? They say they want to play as the little things that are afraid of everything, yet we already have hypsi and nobody plays it...
HADROsaurs need to have way better swim speed to escape preds/actually have a reason to live in the swamp
I personally want para to be strong against smaller things and run from larger things, but be evenly matched with allo
Amen
Wh- why the fuck would they live in a swamp 
Plus devs have said you can play compy on unofficials. So I'd assume it's a same for ptero lol
I don't think adding playables SMALLER than the current roster is beneficial in any way
Cause that's what a lot of hadrosaurs did
Why would para be even with allo? Its literally twice its size
Well that's just free playerslots imo. Keep it off official
That was debunked in the 1900s
Yes, that'd be like allowing people to play as minions in a MOBA
Enjoy being useless for the entire game
Stereotypes are hard to shake... But para is in the perfect place to be a moose-shallow grazer
Para should be an ATV that just wanders looking for nice grazing grounds
I feel like teno would fit that role more tbh
Well.. I'd either want to see it eating water grasses or a true-grazer.. not runnning around for fruits/veggies.. but a variety of grasses
Either way
Having more bulky grazers roaming the grasslands eating reeds/flowers using the grazing mechanic would be nice.
Not a fan of the truck-stop fill ups right now
Yea I would like to see use of the grazing as a slow fill option
Kissen stated that that plan has changed, ptero and compy won't be playable
Oh really? Damn that sucks
Troodon will be out soon anyways
It's like compy, but it can actually do things
Also we already have ptera as a useless flyer
Don't call my boy useless 
I do think ptera needs to interact with other animals more tho. Which is why i suggested it should have eggs added to its diet
Ptera stealing eggs sounds cool
aw
well now im depressed :c
tiny creatures dont get enough love in games
And a lot of other people seem to agree. I've gotten 93 ✅s on it lol
That's cause no one wants to play them. You know for a fact no one would play compy lol. But we are getting plenty of other small animals. Proto, Hypsi, and Beipi are all pretty small
yeah i know.. (i can dream) im just bummed that the majority of people dont like them as much as i and many others do
but im happy we still get somewhat smaller species still <3 im excited to play proto
I personally really like small animals too (Hence why I'm super excited for Beipi) but it gets to a point where the animal is too small, and if it has nothing special about it, it's not really worth playing. I could see people making a case for ptero, but compy would be like playing a legacy juvy 24/7. Which sounds like torture lol
Ptero is just a baby ptera ngl not worth playing
I still think it would be more enjoyable than compy tho lol
in the end ig it depends on everyone's play style ;w;
I wouldn't be surprised if people make mods in the future that allow them to be playable. So there's that
i hope the smaller creatures will still feel small haha
hope has returned!
Oh they're gonna feel microscopic once bigger animals are added lol. I still remember when pachy was first added to The isle. Rexes were actually intimidating
true!
@spring holly Having only dark and gloomy tones can make horror game less scary imo. Having a bunch of bright (yet still realistic) colors contrasted with the horror aspects of the game could actually make it scarier. Dondi said on stream a while back that the reason cute animals like Hypsi and Minmi are in the game is to make it all the more horrifying when they're ripped apart. That being said, I don't have an issue with neutral color tones in game since those are the ones I usually go with anyway
And I doubt we're just gonna have a bunch of dark, neutral colors once the update is out anyway. I think people are making a fuss over nothing. Since it's been stated none of this is final and it's all WIP
@bleak bison Last line of the first paragraph in the devblog: "Keep in mind it is work in progress and more colors, options or features can be added as we move forward in development:"
They're definitely gonna have more colors. The menu shown there is just showing the male display options, and there's more display options there than we had in legacy iirc. On top of there being saturation options. The other categories likely have even more colors
I hope they add more than just brown I want to be a dark green Utah
They showed dark green in their teaser images, so I assume that their options were just limited for testing
Also, although I do like small playables, they take time. They need to make new mechanics and animations for them. Then, we run into the same issues as the current smalls, nobody plays them because they are not fun and are just kinda left to rot atm.
I think a lot of people have already forgotten that the devs have said a lot of colour’s will be unlock able through gameplay.
@cold sorrel I don’t want to have to play to unlock colours like in path of titans. Just let me make a skin I like,not everything has to be restricted
I’m sure it won’t be the same as POT. Let’s just wait and see what happens. I’m sure colours will be added over time depending on community feedback.
Remember that in the devblog they said «Keep in mind it is work on progress and more colors, options or features can be added as we move forward in development»
I have a Question. Official EU Evrima Servers have a lot of those Cannibals who kill for sport (Iven Herbivores who kill other Herbivores for no reason), Mixpackers, People who attack for no reason (Stegos often attack deinos and won't let them rest on the river edge) and Corpse Guards (Dinos who will camp bodys so Carnivores can't eat it iven tho they killed it). So will Official Server ever get rules, nothing too crazy just like: no mixpacking allowed or no Corpse Guarding allowed, and so on.. ?
There's been no plans for gameplay rules to be introduced
@icy lion Ohh.. Just cause it rlly ruins the fun sometimes.. And as a Deino on EU Server 1 you cant go to those center rivers cause theres always Cannibals, and they're hard to avoid since there is nowhere else to go other than just staying in the river. And you can't trust anyone.
I always kill my own, Doesn't matter if I'm hungry or not I always kill my own.
Based alert
Good gravy cucumbers, its like half of the crowd doesnt know what a WIP means. =___=
thats kinda hot bro
What does everyone think of chonkier rex?
@bleak bison Its called Immersive colouring. most people who play the isle dont want fucking rainbow dinos
Good but not too chonk
Sidenote: I don't recall exactly but I think they used a mixture of Stan and Sue for the v3 Rex model(current).. Still not as chunky as it should be but just a slight little thing.
i 100% agree and absolutely love this 
tbf everything in the game could be chonked up
utah, rex, legacy bary and etc
Absolutely. I'm sick of shrinkwrapped dinosaurs
Looking like they have no ribs and shit
like what happened to your ribs and your stomach dude?
utah doesnt even look like its almost 1000 pounds lmao
Utah is an ugly, wrinkly mess. Doesn't even have scales
utah skin makes it seem like it had its feathers plucked
hopefully feathers become a option down the line
I really don't get why people have such an issue allowing unofficial servers to have these small AI dinos to be playable lol, there is literally no downside
If you want it to remain AI only, then just play on official servers
Pterodactylus funny me want play
Access denied.
play baby ptera repeatedly, ez
just slam into a tree when you get past 25%
true
i was intrigued
okok what gameplay purpose does this sky rat serve? bring attention to bodies so herbis steer clear and cerato makes a beeline for it?
if thats it thats cool
maybe they are also here to make bodyguarding annoying?
either way their model is clean
If only some other models were as clean as the cool little man.
ah i love feedback that tells devs not to listen to X players because they don't share your opinions
Many bad things happen on Chinese servers. Chinese hackers use technology to crack the Isle. They allow players to enter various codes and do a lot of operations. For example, / CS can be transferred to the specified location, / G can grow, / skin can switch various skins, and they have gained a lot of benefits from it. But the Isle official doesn't do anything, which makes the Isle worse and worse.
Many bad things happen on Chinese servers. Chinese hackers use technology to crack the Isle. They allow players to enter various codes and do a lot of operations. For example, / CS can be transferred to the specified location, / G can grow, / skin can switch various skins, and they have gained a lot of benefits from it. But the Isle official doesn't do anything, which makes the Isle worse and worse.
The same thing happened to evrima
The same thing happened to evrima
I upload videos to Youtube
?
@warm flame Hi 👋
But what about the low player slots problem?
I don’t see the harm of potentially adding dinosaurs like Appalachiosaurus and Borealpelta in the future way after core mechanics and a lot of the roster is added. Heck, I’d even wouldn’t mind them as DLC as I remember the devs stating that some of the dinosaurs they had back logged were possibly going to be DLC. Pterodactylus was just announced to be coming to the game and obviously the devs didn’t announce it previously, which means there is likely potential dinosaurs or other animals that might pop up out of no where. I would love to see the devs explore the possibility of having amazing animals such as the two that I mentioned with potential.
@topaz palm literally every suggestion you made for pteras would make them worse. You wouldn't be able to manouver as well or do anything as well
its a bird with 45 health and you want it to be slower and turn like a truck? the fuck?
lul
i mean, i dont feel any of their feedback is wrong
ptera feels just weird to play
the way it moves in the sky may be flexible but it also feels unrealistic, and frankly, like hot garbage
if nerfing ptera meant making the flight feel good, nerf ptera
I disagree with the slowdown on soaring speed. It's fine as it is and is very useful to be able to go fast without spending stamina
I don't see why a gliding fisher should turn better than a falcon
But the rest is good, imo flying mechanics should just be reworked
also i really like the idea of preserving the momentum after a dive more
Pretty much every problem I have with ptera's flight was mentioned in that feedback
the dive is the least satisfying shit ever
Like that early WIP we once saw 
also i still dont understand why people think ptera is weak
it can fucking FLY who cares if it has 45HP
it could be 10HP and still be viable
momentum thing is fine but nerfing ptera again? The only fun thing to do with the thing right now is doing flying, be it through a forest dodging and weaving or being annoying. If the thing turns like a truck then you cant do either
I mean... at 10 hp it will be oneshot by baby carnivores lol
Ptera nerf was necessary imho, the thing did not need the weight or health it had
why the fuck a ptera was 90kg I will never understand
i honestly dont mind it being 45, but generally why i mentioned it is because its a glass cannon, and if it cannot manouver its a problem. Being able to tightly manouver also helps you land in places and escape other pteras
whats wrong with ptera being able to turn quick?
Yo mr rex do you have access to update 5 QA (if there is one), cuz you have the role
What do you mean?
quality assurance testing branch
Yes, the QA team has been testing update 5
Yeah I see
But if played, how could it interact with other players?
Its too small to give a decent food amount, pherhaps too small to even get growth
I see it now, its more of a "why not?"
All good, thanks for awnsering 👍
Ptera nerf was definitely needed because beipi and Troodon are coming soon
Ptera being more than double troodon's weight would be very dumb
Hold the phone.... he passed away? thats fucked
damn....
Thanks for showing the messages, I didnt see anything anywhere so I was hoping it wasnt gonna be true...
@scarlet nova they showed in the latest dev blog the wip queue system
I do like the concept of bushes that have brambles,thorns or just cacti in general causing some bleed damage. not like life threating blood drain but more so your animal leaves a small blood trail for a few steps after brushing against it, no health or blood loss just some blood drips that can be track for a bit
the last thing he made...
Oh thanks I wasn't sure. I must have missed the blog.
@calm granite are you talking about the wall in swamp?
yes.
Oh is it about the wall drinking glitch? Or that people stand on top to escape from carnos?
yes.
Yes for which?
Unpopular opinion but I don't think we should have to earn skins but especially palettes. Maybe a couple of easter egg ones for events, but every game that has a skin unlock system makes it a boring slog just to have the dino you like.
theres only one dam in the game no?
both obv
Being on top of the wall isn't bad?
it is
Are you saying we should remove rocks aswell so carnos can get uaths and anything that jumps
@raw linden Tribals, aka cannibals, aren't human
They're humanoid mutants
Not based on any real tribal peoples, or on people at all
I understand fixing the water glitch but getting ontop of something to escape a predator isn't ruining the gameplay
it is tho, its very very abusable by stegos even lol
every other dino can climb it except carno
carno should be able to walk across it too
rocks are fine, but the dam is just wickedly broken
even impossible to hunt there as utah aswell
Stego, croc, and carno have the issue
Not everyone should be able to use the same thing.
If you have trouble hunting at the dam then don't hunt there. Nw also has alot of players
Just because someone found a good spot to defend themselves that doesn't mean they're abusing it. It's just a safe spot to defend. A map should have good spots for herbivores to defend. You only complaining since you seem to be a carno main. Also as a Utah. It's pretty easy spot
Instead of making the color available, should make an AI raptor that rarely spawns and walks around, doesn't attack or take damage, just walks or rests around, just watching peacefully
that sounds like people would keep trying to kill it because they don't know what it represents and people would end up hating it
or saying its a bug
True but it's a nice thought lol
Plus people wouldn't know a color represented someone either
Who is Foszor?
Foszor was our lead programmer
Filipe took over his position when his condition began to worsen
Sadly, he passed earlier today
have you been playing?
i think not
yeah im def convinced lol
I mean I have over 1000 hrs
and no knowledge
i still think it should be fixed, very obnoxious spot
the map being silly broken is a skill issue?
nothing to "fix" besides the water glitch
ehh no
standing ontop of a wall isnt broken
you must not understand
your only complaning about that since you werent able to kill a stego with yer carno
no lol
sounds like it
surely
A carno should never be able to kill a full grown stegosaurus they biult for killing small prey like dryo I can see a carno killing a late juvenile stego but not a full grown
Here’s the video if anyone wants to know where I’m getting my information from https://youtube.com/watch?v=slcVvR7UMik&feature=share
Today we examine the long awaited: Meat-Eating Bull, Carnotaurus. We will discuss everything there is to know about this large carnivorous theropod dinosaur from the function of the horns to the use of those cute little baby arms, from Arm-Waggling to Shoving Battles we have it all!
All Copyrighted Images belong to their respected owners, all ...
this has nothing to do with the conversation i was having with the other person
also this is a horror sci-fi game. have you looked at the utahraptor?
I know I’m pointing out a simple fact and say the person shouldn’t be taking on stegosaurus as a carno if the stegosaurus is full grown
mmmm shouldnt rlly say what people should and shouldnt hunt in this game. by all means if ppl want to risk their dino go for it. this isnt a national geographic game trying to be realistic.
all the dinos in this game were created by humans so they arent the same as real life dinosaurs.
"real carnos cant turn fast" yea also real carnos didnt ram and stun a tenontosaurus in the wild. nothing is realistic but its the gameplay
Eather way 2 head shots in game carno dies so my point is still accurate
either way doesnt mean carnos shouldnt be hunting stegos
they shouldn't be hunting stegos lmao
utahraptors get oneshot as well but stegos are on their diet
not saying they CAN'T, just saying they SHOULDN'T
shouldnt or should its not your rules to make
i know
never said its the rule
just said you probably shouldn't, since carno is horribly designed to face such an animal
just find it weird when someones posting facts about real life carnos about a scifi horror survival game
horribly designed irl but these are genetically modified creatures that humans created
this is a game of dinosaures created from humans, they are built different
okay cool but carno still isn't designed IN-GAME to face stegosaurus
then i guess utah isnt either
Have you heard of the hit head over and over and wait for bleed out
utah has insane bleed and the ability to pounce, which makes it far better favoured than carno
but i guess this is like legacy where the only thing that matters is size and damage
what
utah is a apex hunter in packs lmao
yet takes them forever to move after they jump of the stego, their jump isnt even far and close enough to get hit by the stegos tail
I mean so far its best to just pounce the front legs and jump off from the front
anyways, I was talking to someone about a completely different topic, I dont want to talk about what people should and shouldnt hunt on a survival game
utah has better turning, better trotting stam regen, a pounce, huge bleed potential and more stamina
carno has a charge that damages and stuns the user if it hits something too big and terrible turning while moving.
Ass rider Utah has entered the chat
👍
ima kill wat i want and dats it. idc if national geographic says its unrealistic
???
no one was arguing national geographiv
im literally saying the game designed carno to hunt small game
You can try, I mean nothing is stopping you from trying to solo stego as carno....
who says ill solo?
you saying carno should fight stego
never said should
i said they could if they want to
I dunno man it seemed like you did when i saw
yea you did
yet they shouldnt be trying
yall literally jumped into this conversation i had with another person and didnt even know the full story
i said carno shouldn't be favoured in fighting stego and you immediately tried to dispute me
all im saying is anyone who plays anything can fight anything they want. i dont care
if they get one shot? so what?
They can read they have eyes just like I read every thing on the other conversation that I jumped into all you have to do is scroll up
all i've been trying to say is carno is not at all favoured in the stego fight so it generally should avoid doing so and you got all uppidy. I literally never said carno isn't allowed to fight stego, it can do that as much as it pleases, it's just generally not a great idea
we done now? this is getting dragged for no reason
Seems so
Didn't this start because Carno doesn't know how to lift its leg high enough to go over a small bump?
nah it was about how stego can get on the wall (the first section) to defend itself from carnos
There legs are built weird
someone called that abusive for what ever reason
Isn't that partially because Stego is smart enough to move over small bump, and Carno is incapable of such an action? Or just that it's a very defendable position?
its a very good defendable position
Stego with its tiny brain: able to lift foot and legs up to move over small bump.
Carno:". . . Uhhhhhhhhhhhhhhhhhhh."
nah its a part where stego and carno can get on
Pov. Logs
Ah. Could've sworn stegos could cross the bumps over the dam then... I remember this video of 3 adult Carno's unable to reach a Pachy because of the small bumps on the dam.
Pachy got itself killed, but it was funny to see three carnos completely unable to move past a small bump I could lift my leg over and move past with ease.
crocs,stegos and carnos cant
ikr its tbh sad why carnos cant lift their ankle a lil bit higher
Too much processing power.
There is bump blocking both stegosaurus and carno and no stegosaurus can’t get over bump
Imagine if that's all it takes to stop a fucking T.Rex
a 2 ft vertical bump on the ground.
That would be funny
carno trying to get you? walk up a staircase to show dominance
T-Pose to flex on those theropod nerds.
lol
I thought i saw a anteater t posing in a video once random thought
That's their signature threat display.
🤣
I think some lady got slashed up by one, because they thought it wanted a hug?? - Reality is quite the opposite.
I can see that sinario happening especially if the person has know idea wat there dealing with
One Lady smiled at a Gorilla, because it was "smiling back at her"... she was latter mugged.
@barren zephyr i agree, i love the diet buffs but the having it be the SOLE determinant of growth rate is a poor decision imho. If it were up to me, I'd have players actually engage in more natural behaviours in order to gain the buffs. Like a comfort system minus all the awful shit to do with comfort systems in all these kinds of games. Own a territory as a territorial animal/have good diet/be with group as social animal = better growth. No debuffs for "bad play", just less buffs
It doesn't just have to be diets
exactly
Anything really to organically reward fluctuating player behavior
Fundamentally anything that supports moment to moment decisions based on circumstances
That creates decision making which is engagement
this i can 100% agree on. Diets can play a part, but should not be the sole determinant
I hate growth, but I could wait three hours for an average mid tier if the mechanics synergize so well it makes me glued
like, make me do more shit. Diets can be an option to advance growth, but not the only option
if i wanna grow by trying to fight shit away from a territory or travel to eat my diets, lemme do that
territories is another good idea, it'd support ranges, attachment to locations. create competition
like some animals being territorial and some animals being more roam-focused would be cool
roaming animals would want to move around and leave markings around to mark where they've been, whereas territorial animals would mark a single territory and fight over it with other animals
back to rewarded risk tho, it'd support player retention, and fluctuating player behavior. People who hate laying in cover(me) or want a more adrenaline breakneck experience can get that with the lower chance of survival to balance that. Predators who'd rely on smalls (Carno) would get a more reliable food source with juvies engaging more often to get better. People would play from risky to careful in a up or down trend in their playthrough.
We're all risky until a group of predators show up, now we're careful, hiding. Maybe some are brave and forego the risk anyways. Sure likely they'd die. But if they survive, they get bang for their buck
Because the Isle cannot realistically grab a larger audience until this fundamental issue is addressed(assuming all intended mechanics are implemented)
Most players will not be impressed by hiding in bushes in their playthroughs
i do feel that requiring animals to do a few "natural behaviours" does indeed address this issue. Oh, you own a territory, well, a bigger animal also wants said territory for the same buffs as you (this is under the assumption these buffs also affect stuff like perk and elder rates), so you CAN AFK in said territory, but be prepared for an animal to walk into your territory, kill you and take it. Roaming animals, well, roam, so there's more territory they need to keep moving through and thus more danger and less bushgrowing
@empty epoch yeah i thought of this (
) utah. Didnt know of any other dino, like the dilo u mentoined, that where related to him or in generell what was related. Didnt know him that well, cause i followed isle only since a few months when he left
Yes
I dont think there should be memorials everywhere as that seems forced like lightclaw said. One really nice place for him that honors him would be enough
why sad music tho, you want to remember good times not bad ones
not that it should be some hype euro beat or something but yeah, remember the good not the bad
I mean, I dont know the people who were his mates would know better than us, maybe he had music he listened to often they could use?
I love the idea guys, but later down the road. I rather have the devs work on gameplay mechanics first.
I think they can if they want to, do it whenever, since ya know, were all just throwing these memorial plans out at them but it is their best mate thats gone so its not something we can decide they do or how fast they do it
i really like this idea
I was worried that with the nesting system and diet system you wouldn't be able to take a breather and care for hatchlings, but if territory was something established as apart of some dinosaurs mechanics then that could make it a lot easier. Like idk how migratory playables are supposed to nest while also constantly migrating to keep diets up
Maybe when nesting nutrients could go down slower or something, I really don't know
Mid to large herbis should be migratory maybe for a few exceptions
As well as some Carni's
Though Carni ranges of territory just make sense
Especially if they have specific biome prey
carno doesnt seem territorial to me for example
@barren zephyr just read your feedback while afk growing as a pt
the thing is, it's not worth it going out while I'm being oneshot by anything and can't do any damage it's just not fun
@minor elk agreed. People go to hotspots because they're more interesting areas than the rest of the map. There should be lots of hotspots to encourage players to move around and visit them all.
Just deleting every hotspot is doing the opposite. Trying to make the entire map equally boring, bland, and unfun.
^
just look at legacy, heaps of hotspot lakes, biggest ofc is twins, but people roam all over that place because they have the freedom to do so, theres also plenty of pvp and hunting can take place with ease so I mean, hotspots dont ruin the game it just makes it more accessible to people who dont want to only sit in the one place that everyone else is at, or be solo because no one explores waterless desolation
I mean i found this really cool stone henge like place on envrima on my PT but I cant go there on anything but the PT because water and food is nowhere near it, which sucks because its cool
Lots of hotspots and no hotspots are trying to achieve the same thing, but in opposite ways.
Making all the map equally fun vs making all the map equally dull.
alternatively
giving players map freedom vs making players stay at the rivers only because we have to force deino encounters always
also on the legacy map you could actually see out and get idea where to go. this map theres basically no long range visual even if there as landmarks and stuff
the current theme for people rn seems to always be "if theres gonna be water, my deino needs to be able to get there easy and sit in it for 10 minutes to hunt but no cannibals tho because im deino meat absitnant, and if that cant be done, then why have water there or have deinos at all"
which is some bs 
Is the invert option in Controls (next to the sensitivity slider) supposed to invert the Mouse Y axis?
@tidal rose
I think adding more mechanics and engagement for all growth stages is very important.
But I don't think the walking around should necessarily be discouraged. Walking / wandering is a big part of exploration anyway. This is still better than being an AFK bush sim that happened too often in Legacy and early Evrima, because 90% of people will sit in a bush if there are no consequences. Current diets are not a huge improvement in terms of fun and I agree it can be a chore, but at least there is some incentive to not just stick in one area.
And I also don't think always playing risky should be rewarded either. Some risk, like searching for rare resources? Yes. But it's still a survival game at the end of the day, the developers have stated multiple times the point isn't for this mode to become a death-match game.
So if we're looking to improve engagement from the player, what goals or objectives do you think need to added? Which mechanics will encourage exploration? PoT has quests but those also become tedious. PoT and BoB also has the "unique" water degradation systems but people hate that. What ideas do you want to see to help have the player explore the rest of the map?
@tidal rose Well I never said things should be more risky for the sake of being risky. I was saying that exploration should be encouraged. Exploration could be for food or a resource. But the problem is the walking is tedious. if there was something interesting to do on the way then it would be different. but its just Point A, point B then Point C and then back to Point B or A.
... i just did an @ on myself hahahaha woops
@ashen elm
Yes, the risky statement is mentioned in the other suggestion you quoted, so I assumed you agreed with that.
Exploration for food sounds like diets.
I agree other resources being encouraged would be nice. Wallowing would be one but rn they are too uncommon and there isn't as much incentive to use them.
As for something interesting to do, understandable sure but how does no diets help with that? Unless I'm misunderstanding your point.
No, I am not talking about diets. Exploration for a resource can be diet related, or it can be any other resource. It was just an example. Diets right now are A, B, C. If you go anywhere except A, B or C you get smacked in the face.
there is no "exploration" with this diet system, its just checkpoints
Maybe the first few times you do it could be considered exploration, but I want to be able to fuck off and look at the north east or south west, but if I do it on anything other than a ptera ill just suffer
Heck, most animals can't even go to the docks without starving their tails off
Pls bring legacy group invites back 😩
Running around for a half hour or more till we get bored of looking for eachother and log off and play something else together is getting to be a regular occurrence with evrima for me and my friends
@ashen elm oh and to explain what I mean by resources. Food is a resource, water is a resource along with nesting materials, shelter, nesting grounds, medical herbs (lots of animals eat certain herbs to help them in certain times) and so on
but there is only food and water currently
I don't really have a problem with checkpoints, again this is better than the alternative of AFK sim.
I think the punishment needs to be there to discourage people from growing in a bush. Not that it doesn't happen with current diets, but it likely is less so.
As for encouraging more exploration, I actually made a list of things which might help with that, some planned and some only mentioned by developers in passing. But I don't think full exploration of the entire island will ever happen, animals will be encouraged to mostly stick to certain regions / biomes / hotspots.
If you are exploring a random cave and can't find your diet food, that's more on you. That said, I do think after you hit adult, nutrition should stick around for longer because your basically completed with growth anyway and need more time for things like nesting / perks quests.
Well to be fair the diets are too tedious now. Prior to this update they were too easy, sure, but I never had my diets lacking. It wasn't so far out of the way and then I had enough time to do whatever and get back before my food ran out. Now I have to do nothing but travel to the diet locations and the increased travel time means less time to do something inbetween. I just end up sitting in a bush with the least minimum effort because its less fun than before
Im not saying they should be all in center like they were before, but I am saying that diet plants being closer DID allow for more freedom in your time between eating
I think the solution to that is just having nutrition stick around for longer.
You still need to move around, but have slightly more free time.
I guess
but the distance is also a factor. I literally timed the whole baby stego thing. Will I ever grow another stego? Hell no, I can't be arsed running 40 minutes straight just to get food
40 minutes is a lot of time
I don't think I'll agree regarding distance
Plus if you really like exploration, moving around is part of that.
Yes, but exploration requires you to... explore. Moving around to look at things is different than going from point a to point b.
There is no exploration in the current diets
Exploration means looking at things, exploring, finding and looking at the map or objects etc
You can still do that with current diets, not all biomes are found in the same region
There are multiple grasslands, jungles, and swamps all around the island
Some parts of the map are underdeveloped and means you can't really live there, but that was a problem even before diets
well, no? Because plants are area specific not biome specific unless I am incredibly wrong. It literally tells you the three locations you go to to find the nutrients
even if there is grasslang in south west, doesn't mean marigold is there
They are supposed to be biome specific and certain plants do occur in multiple areas
But I agree there needs to be better distribution according to the biome
the only plant i know is 100% biome specific is potato
which appears near any water body
idk theres probably something else too, but generally its all area not biome
i wouldn't be complaining if it was biome specific rather than area specific
since you could choose where you get the three nutrients and go wherever based on the biomes
I think that's the basic plan going forward in the future, as only 1/4 of the map is even open
I don't think the other parts of the map will be open anytime soon, like within a few years due to lack of dinosaur variety, lag issues, server slot issues etc
But anyway it can't be region specific because what will happen if there is a drought or flood in that area? And those are planned for update 7
Food will need to be found in multiple biomes / regions
well, assuming each update takes 6 months on average, update 7 would be out in about 14 months
thats quite a bit away
assuming
update 3, 4 took about 6 or 7 months and this update has taken like 4 now?
its not a dig at the update speed just going off averages
No that's a fair estimate, given their pace.
I do agree it might be far off, I'm just saying it's a mechanic in mind, so I don't think diet foods will be implemented the way they are in the current update.
still, assuming it does change in update 7 for weather the way you think it is... its still 14 months of tedious and boring diets till then unless they do something to change it earlier
Actually even nesting will mean diets need to change
Adults will need time to raise young, so it doesn't make sense for nutrition to be as punishing... for adults anyway.
I think any significant changes are going to take time anyway
Especially for making juvenile gameplay more interesting
I mean yeah, but some some features get ripped to shreds as time goes on such as wallowing. Wallowing used to be a resource too, till they gutted it. Now its a glorified emote or victory dip at best
Yea I'm not too sure on what their goals will wallowing was. I think having them be around most rivers was fine.
Personally I would've had it that the mud pits are the most powerful for bleed healing, while shallow wallows near rivers only slightly heal or cover your animal.
Yes, it was a interesting interaction that didn't need to be removed.
Hopefully it'll change or be adjusted in the future.
Like.... rivers also are kind of dumb right now, its designed to force you to cross rivers so deinos can get you, but that also means you cant get shallow water, ponds, lakes or streams because of them and its lame
Hopefully shallow streams and rivers come back once more fishers / waders do
Sucho shouldn't really want to interact with deep rivers. More like how it was fishing during the Hope trailer
yeah but who knows what the devs are thinking
cant be as bad as the BoB semi aquatics that jump around and twirl like dolphins lol
Yea that's a whole nother issue lol
My guess is maybe they're waiting for droughts, that way streams / shallow rivers aren't available all the time and there is reason to go to deeper lakes or rivers
I hope. I honestly really hope
🙏
We'll see. Anyway like I said, it's a good suggestion, just kinda wanted to see the ideas more flushed out.
I'll probably make my own list / suggestion for mechanics to encourage exploration as I do want to have people encouraged to explore the island as well.
lol sorry! good talk 😄 see ya'
Agreed it would be interesting to have lakes again
@fleet axle
oh damn thanks
@scarlet verge why would cera have a tail-attack when it wil most likely have an alt-attack?
i thought it would be neat to have tie in to primal carnage where it uses its tail as a swing attack. and i thought it had some back in scientific data from the whim of me posting it. I could be wrong
I honestly don't see why any theropod would use it's tail as a weapon. They're not whips like sauropods', nor do they have spikes, clubs or anything that would justify that.
Primal carnage is far from being realistic and just doesn't make any sense in some regards, where The Isle is trying to remain coherent and believable.
I would be interested if cerato had a fracture bite attack or a neck grab attack pounce that cost a bit of stam to use because it had extremely high biteforce for its size it was comparable to a rex with dwarfism in terms of biteforce
Typo
Yep
I'm not sure that deserved a ping but whatever
Just make cera bite harder than allo while letting allo do more bleed simpleeee
I don’t know why I did but I think I did it to make sure it sticks to your conversation and no one elses
Going back to Pachy stun, I've been killed as a juvi after three full charges. It was not defensive at all. Literally minding my own business, having a rest. then BAM! Ouch, my head, I cant see very well. BAM! Oh shit I cant run away. BAM! dead.
That means you got in there territory probably pachy players are very territorial
Or I was target practice for a bully
Wat were you when it happened
Nah man its called kos which i dont blame since herbi gameplay is so boring to play if you arent going carnivore levels of aggression
There’s also no reason not to KOS and every reason to KOS
It’s just a win win situation for you
I mean kos can still risk you finding that one good player that claps your ass but ye
If there was more interactivity than talking and walking I bet the KOS would fall away by a large margin
At least body guarding levels dropped
@bleak bison every dino with have an AI version of itself so that the island isnt unpopulated with them
so carnivores can fill their diets without players
Prolly not, killing your predators before they can group up to unmanageable numbers doesn’t really have an alt option, KOSing is the only way to reach that desired state
To be fair, half of the joy comes from fighting other players to survive
That’s not needed,the island will be infested with ai
the devs already planned it
This was the original plan, but we don't know if it's still up-to-date
AI is constantly being reworked in its concept
One thing we need is more Utah and carnos running around 🤡
think about it
I don’t mind the utahs, can’t say a Utah pack lower than 8 has made me sweat lately, but we do need less carnos
there will be AI herds of tenos dryos and all the herbivores
I kill baby carnos on sight because the carno pop is cringe right now
thats kinda dumb, i dont want ai of dinosaurs that can be playable
I’d like that in a fantasy dreamland where Hypno can make the AI so good that it can effectively replicate a players behavior and tactics, I just don’t think that’s possible
I feel like Apex AI would be great to immersive-ly stop players from entering areas they shouldn't.
Rex appears in a resting state and gets up to chase you back into the playable map zone.
Quetz appears from the trees to chase Ptera players back, etc.
What if the player in question plays rex ? Or trike ? Or ptera ? Or anything faster than a rex ?
We kinda have the ocean acting as a bordering tool
Then... Hypos?
AI that chases you around to prevent you from going somewhere is kinda unreliable
Mhm
So you would relegate hypers to border blockers ?
That’d make them WAY more common than they should be
Also still doesn't solve the problem of anything that is faster than them and could simply ignore them
Make carnivores better at solo life maybe
Unless you decide to make hypers insanely fast so they can't appear as ANYTHING else than barriers because they would destroy the entire game
Maybe adding dense fog would make it scarier? I was just trying to figue out a way to stop players in a fun and immersive way. Maybe like The Lost Woods in Zelda, your screen goes white then fades back after teleporting you back?
Rex’s nees buckle at a Sertin speed when they are full grown they couldn’t run very fast
And then the problem above that, none of this is actually an issue to begin with since border patrol is unnecessary
The map is an island, border patrol mechanics are asinine
Just like any living creature with legs
Depends on the carnivore. Utah should be best in packs of 6, Carno should be best in pairs but nothing larger, rex pretty much the same. Allo being best in packs of 3-4, etc
I think a dense fog with spooky noises that eventually damage you would be more immersive than a massive glowing grid 😛
The grid won’t exist when the map is done
Ngl utah needing a pack of to come off as a threat is sad to me
I know, it was just an idea
That’s its whole purpose
I mean i think i should feel more scared at 6 or 5 but eh
I do like how in Jak & Daxter they get you eaten by a massive fish when you go too far into the water!
Utah doesn't need a pack to be a threat to anything under 500 kg
That’s just me, most players would prolly be scared of 5-6
A single Utah can even pose a serious threat to a pachy, even though it's heavier and supposed to counter it
A single Utah can pose a threat to a stego if the stego isn’t near obstacles
Prenerf pachy moment but ye
Damn we have the same references -.-
Spore does that too
Mosa AI
If you dont drown first, a Mosa could gulp you or drag you
YES
Just an Insta kill, no need to drag it out
Sry for that one
They were redicoulisly slow for a predator compared to other predators they had to scaveng and steal kills when they hit full grown sometimes they hunted big prey lik trike they are known as a endurance predator if I’m remembering the term correct sry it took a while to type
Also, if you're flying, just lose all your stam and glide down faster until you hit the water.
That is subject to debate
Current estimates put rex between 15 and 35 km/h
Quite a vast range
70kmh sub rex moment
I'll chuck the idea for border control in the suggestions
That is slow
When adult, of course
For a 10.8 ton animal…. No
30 km/h is fairly decent for an animal that size
15 km/h is... yeah, very slow
Ya when it when it was a teenager aged it could run very fast
I almost hope 50% rex is 70kmh just for the meme
Yes but only when it is EXACTLY 50%
As soon as it reaches 51% it's 15 km/h
Mhm, mid chance it loses 70% of its speed instantaneous, but also gains a 700dmg bite attack
51% rex being the same speed as 100% kinda sounds off 
Should there be a "Z Run" Sprint where you go 35% faster but run out of stamina 50% faster?
An adrenaline run would be a neat idea. Good for fight or flight situations
ur prob a stego main lol
lol
m8 try to get better at the game for me ❤️
all they got to do for @obtuse obsidian comment is make it so nothing can get on the top of the dam
that means a lot
nice
glad we got that striaght
lol
im glad
yall annoying
noic
.
cuz im an absolute beast
tf
Great Izuchi vibes
Yes and no - it depends on the morphotype. The robust morph was indeed very slow(some 23-24km/h) however we have only like 4 specimens of this type, all the rest of the T.rexes - the gracile morph - were quite surprisingly fast, their estimate puts them at a rather impressive 34km/h. Those weren't slow animals in general.
@spare hearth it is is already implemented, it just dosen’t work all the time bc of a bug
I'm not able to suggest this at the moment but do you guys think Deino looks kinda off?
This looks much more bulky than our Deino and the tail is a whole different shape
Our Deino has a humpback. That's it.
@worldly hazel kinda old design
Looks like it needs an update
was made in 2020 but ye
as were the other new dinos
@fallow cypress Tenonto doesn't need a buff like that, it would be completely overpowered if you gave it fractures on top of what it has right now.
Teno imo needs more. Like most herbivores here it completely relies on stamina if it wants to either fight or run from foes, while carnivores can easily mange both being fast and not need stam to fight. Fractures give tenos a more reasonable chance of surviving predation or most comabt situations. I also just find that a carno can run beautifully after like 5 tail slams/kicks while a single pachy ram cripples it.
Teno stomps every carnivore in a fight except maybe Deino(although it can kill one too if it catches it far enough on land(not that Deino won't die to dehydration first)
Carno atm loses a 1v1 against any comptent Tenonto
I'd buff up Teno just by decreasing the stamina cost on its tailslam a tad bit because that attack is kind of bad currently due to its absurd stamina cost, but tbh Tenonto doesn't even need that to be good, it's already one of the best playables in the game.
It doesn't need a more reasonable chance of survival, its current chances of survival are already very reasonable.
It's either the second or first best herbivore in the game right now.
Stego is kind of better at full adult cause it's borderline untouchable, but Tenonto has the best growth out of all the herbivores so it has the edge there
Honestly, I argue dryo is the best herbivore for how fast it’s growth is, easy to find it’s food, and having better agility than utah
If it really wants to, it can’t really die besdies a deino lunge
Nah, not really, Dryo is meh due to how its nutrients are spread around the map, besides due to how diets work currently the small herbivores are kind of on the meh side in general.
Well Hypsi doesnt have growth so it doesn't affect it but if it did it would be in the same box
2 of it’s nutrients are in the same biome and fairly common
Dryo also has one of the worst juvi stages in the game for some reason rn
The issue is that with Dryo's relatively low growth the time it takes for your diet to change from bad to good is longer, besides Dryo's nutrients are out in the open which makes its growth a bit worse, Tenonto has relatively the best growth in the game because outside of radish its nutrients are in great area to get.
Also what Wave just said - you need to travel with a pretty bad juvie, meanwhile Teno has one of the better herb juvies in the game
Not that Dryo is particularly bad in general, but Tenonto is simply the best in terms of its growth atm if you know how to grow it
It's my most played animal on this patch and I've grown it multiple times
out of all the herbivores it's by far the most pleasant growth for what the animal has to offer
and damn it has a lot to offer
It's probably the most fun playable in the game since the last patch
Juvi teno still has an amazing trot-speed, decent sprint (for a juvi), god-like swimming in case a carno decides to mess with it and safer food sources. It doesn't need to place itself in an area where it's in great danger of predators like carnotaurus, arguably it's greatest risks are utahraptors and deinosuchus. Also, it's very easy to obtain at least two nutrients.
Carno's good too but imo Teno is a bit better, the only issue it has is if it runs into multiple Carnos
i've outswam carnos as a juvi teno many times, it's pretty ideal if you want them off your ass fast
Deino isn't much of a threat, you can take on an entire pack of Utahs if they try to fight you in the swamp too
Hell, I've once defeated a small pack while I was already low on health after fighting Carnos
Teno is just really, really good atm
I've once almost drowned a Carno 5 times my size because it tried to chase me in the water, it was such a shame the river wasn't wide enough
I think the issue people find with tenonto is they move into a carno's primary hunting grounds and find themselves in a situation where they're at a disadvantage, then are surprised by this. If a carno is forced to enter your environment, be it swamp or rivers, you will find that it starts to suffer.
That being said, teno is still capable within the plains against a carno, just its extremely superior near the water.
^
Even out in the open Tenonto wins 1v1
I've ran a number of tests against Nova and a couple other people
we've had this match up some 20 times I think
Tenonto always won 1v1 no matter who was playing it
If you want to feel unkillable to the fuckers, since carnos rn feel like gods, literally bait them to the water. They will quickly realise how screwed they actually are, since you can force them near an environment where they're weak, then proceed to use your variety of attacks to punish them
it's possible to win this for Carno since Teno ended up very, very low(one bite away from death) like 2 or 3 times but in general it's definitely a Teno favoured match up
that was out in the open too btw
it gets even better when they're forced to wade
if Carno can't run around it's at a big disadvantage
we just need more areas where Teno could force other animals to wade
Yea, since your insane trot-speed means you can just keep walking and it has to slowly walk its ass up to you
yea, exactly
