#general-feedback-discussion
1 messages · Page 835 of 1
Deino
Even as 2 or 3
as 1
Nah man, even as 2 or 3 you are at a huge disadvantage
Stego's thago does 1250 damage per swing and is insanely spammable as the guy demonstrated in the video you posted
? im saying that in the water 1 deino should have the advantage over one stego
He put you to atleast stage 2 with just spamming it and walked away.
Yes, and i'm saying that you dont because of damage values comparitively. Deino does about 500? Stego hits for 1250 with each swing
it wasnt me in the vid
Well whatever, whoever the guy is then
deinos alt does 1200 to stegos head
and it still gets bodied
Which it should be if it is on land, it shouldn't if it is in the water.
But it still doesnt matter, the balance now is incredibly stego sided even if you have the numbers.
yeah
So Deino doesn't clap a stego then
Well anything can if the person operating the controls isn't the sharpest tool in the shed sure
you might as well just say that for any other match up
it takes the bare minimum skill level to stand still and spam rmb
Right, and even then you still get bodied.
And deinos can't body it.
yeah
Like at all even with numbers.
no
if you have two deinos you can kill a stego
i stand by that point
and my opinion wont change
If one dies
Hang on let me just get a picture from just this morning.
that depends
This is on EU1, there are four dead deinos there, 3 adults and a sub.
ok
All due to a stego.
Thats what i've been talking about this entire time.
im talking about other parts of oasis
Even in deep water you get the element of suprise, hit him twice and then he runs away and heals before you can
You can't bask afterall since he probably has buddies around
most stegos dont run after 2 hits
That's just a matter of experience
There were 3 of them they rushed out at it
on land?
Bit its head 3 times, still all died.
???
Yeah on land granted
Thats what i've said this entire time.
You see, you are the rare example of a player that knows your limits right.
You sit in deep water presumably, wait for them to come to you and fuck up, get 2 suprise bites and wait it out right?
no
you contradict yourself with that very statement
How
no
you literally said im a rare example of a player who knows their limits
that isnt even remotely rare
By your opinion, according to you there's players that let themselves get hit and die to deinos in semi deep water due to head bites right?
Not exactly someone who i would say, knows their limits
you're misinterpreting what im saying
im saying that two deinos can easily outtank a stego in water
and kill it
But they cant
but they can
If we're talking about oasis
yeah
They cant. at all.
But it's going to
then it'll run away with 10% hp
And you get nothing out of it
you get plenty
And it will come back, fully healed and repeat the same thing over and over again.
And thats assuming they dont have friends, which the vast majority of times they do
the main two purposes of this game are to survive and to pvp
you will also be fully healed or damn near it when the stego comes back
both deinos
Which you can't do because:
- He can just walk away and completely ignore you when low and just heal, his healing is going to be faster and he is going to be in a much better position regardless of trades
- You dont get any food out of it
This is in reply to this btw
I keep not using reply functions
if the stego ignores you, then mission accompolished
its not camping the water
not every stego player runs away
Absolutely every player will run when their health is low, if not then they're not human.
I'm sorry to say it's a basic human fucking response at that point.
but some people arent
And they're just not human
A vegtable, perhaps a cabbage.
I think rather a potato
IDK you have to be something else to not run
Like what the fuck
I'd understand if they were protecting wounded or if they were stalling for time but my god
idk man people just dont run
ive seen it plenty of times
take the deinos who tried to kill a stego on land in your SS
Idk what the fuck kinda crack they're smoking but damn if i sit there and tank deino bites and not even have the remote perception of 'im in danger' then i want it
lol
And those guys did run, they were running back to the water from the river but they were blocked by the stego and killed off
All of them
rip 5 hours
Because they came from the river to actually come to oasis, but the stego just blocked them and started smacking
you're just dead at that point
Absolutely
lol
But it's not a fair and easy match up for deino and it shouldn't be on land, on water it's even worse since the stego is just going to park his ass up and completely annihlate you constantly
in water it should
be a fair matchup
It should be yeah. but it isnt
Its a 75/25 match up spread in stegos favour in water and a 100% match up win on land for stego
I'm talking about right where the water and shore collide
Ye
110?
add 75 and 35 XD
Whoops
lol
Thanks my math is shocking and im tried
go to sleep
tired* asdufhufdgujhdrufiigjd fuck
But even then it still doesnt change the fact that deino is fundamentally a badly designed playable.
perhaps
If it's struggling against stego which is the smallest apex it is going to be hardcore bodied by every other apex in the roster
i mean, when they added shallows, the oasis
then yes deino is bad
Deino was bad before
they ruined its main ability
The fact that it's stamina was nerfed, it couldn't compete on land for resources and got hard bodied by carno squads consistently when it tried to take food and it's land capabilities were nerfed into the fucking ground makes it hard to really interact with the rest of the roster.
Deino is too confined to the water for it's own good and at the end of the day, it will only ever be a newbie trap or fodder.
it doesnt get bodied by carnos
Not now it doesnt but it used to
unless 4 or 5 catch one on land
back when carno had its 200 bf
It absolutely changed everything, it was the difference between requiring a hit to kill it which for five hours, a single hit makes a world of difference
Factor that in with 18 trillion carnos and you kill every deino you see
it didnt change much
maybe an extra bite to a matchup or two
thats it
A hit is a world of difference for a dino that takes 5 hours to grow.
not really
It took 18 bites back then, now it takes 22 i think?
It is because of the ALT hitbox
on a deino with, presumably, no stam
and the fact it used to 1 shot a carno to the head as well
when?
Update 3.5 i believe
I mean you had deinos ravage the lands back then too
Then 3.75 dropped and it's land capabilities got NERFED into the ground
Yeah there was no change to it's alt damage numbers
?
And it's stamina costs, then they nerfed its stamina even more
Thats why it could 1v1 a stego
it could still 1v1 stego after the alt nerf
Yeah but they nerfed the stamina even further
ahh
Now it is so astronomically bad in the match up
do you think stego needs nerfed or deino buffed?
Neither
you think its in a stable spot atm?
Buffing and nerfing creates contention and is needless
No i dont, but thats sadly the way it's gotta stay
why?
I dont see a way you could viably balance deino with exception to allowing it to grab shit thats swimming.
Because it is once again a fundementally badly designed playable.
- It has a 1 shot attack, Lunge is literally BOB Mosa.
- 1 shot attack is not counterplayable, theres no tug of war or anything for creatures of a reasonable size (Carno and up) when there should be, crocodiles struggle with something as frail as gazelle compared to it and sometimes they're not able to pull it in.
- It is incredibly tanky compared to the rest of the roster
- It has the only undetectable attack in the game provided you're in deep water.
- Has incredible bleed resist.
make the isle have basic physics
tail go slower in water
boom
I think you should be able to grab anything but they should be able to have counterplay
UNLESS its a utah or pachy or a baby
Locational grabbing would be borked as fuck
if u grab a carno by the neck then i argue that its just done
lmao true, with the shitty hitboxes we have
They can barely get locational hits right in the current game, though it would be cool
they cant
Tail hits from a pachy body fracture you instead of doing nothing
i have video proof of me (carno) getting hit on the tail and stunned by a tenos kick and slam
not to mention the pachy fractures where u get head fractured through ur ass
Everything should have some measure of counterplay, something bigger than you? you can use cover and run away, carno running at you? use cover and tight turns to conceal your movements. But with deino there is no counterplay you're just grabbed and you're done
It's fucking annoying to lose that prog to that braindead of a move and i don't blame people who dont wanna go to rivers anymore
yeah i can agree
playing for 3+ hours as adult carno just to die to someone who is camping water is pretty infuriating
Teno is looking
hahaha
I mean- it's funny to me- but make sure that when you actually give feedback, you do it in a constructive criticism manner, so that you will not lose the developer's time or even yours.
As someone else pointed out, unfortunately it's a bit useless, as the game does get optimized with every update XD
Wtf is this lmao
idefk
the best suggestion ever in the history of mankind
Dinosaur tent sells it
nah its clearly the ones where herbis should be weaker than carno and be slower and less agile
totally the best ones
the best suggestion ever in the history of mankind
@frank ice #🐞-evrima-bug-reports-🐞
exactly
"Lets turn every herbivore who can fight back into walking food"
I don't even know why some people want Herbis to not be able to fight, it makes fighting them more engaging and makes it fun for the Herbis, it's legit a win win lol
Idk how you're reaching those conclusions, that's not what the suggestions is talking about at all, it's just another suggestiong that is all about introducing some mechanic against body guarding
honestly, the diets are part of the reason why bodyguarding is so bad
I prefer herbi fights being 60% of them winning and 40% of carnivore winning
prior to this it was a non-issue
but if a carnivore gets the ambush...
not talking about body guard suggestion fixes
I see people say to nerf said herbivore into fodder
which suggestion are you talking about there?
Because they were all discussing
The ones that appear some times
This one
dmg hitzone?
Yea
I have no idea and I don't particularly care, it's a bad suggestion
I'd prefer herbis who body guard to get weird screen effects that are flat out annoying
if they stay near a body too long
no debuffs
I don't think the game should introduce more cancerous mechanics to stop bodyguarding which is allowed to occur because of this atrocious diet mechanic
it was a non-issue prior to now
well maybe its because of the carnivore nerfs where they cant fight off the body guards?
im not even sure tbh
it's not just because of that
there's far more to it than just that
diets make this a much bigger issue for a couple of reasons
- Each body is far more important for carnivores now, if you'd killed a Tenonto as a Carno you need that body - badly
not copy and paste the diet foods at oasis
you can't just go and eat a Utah somewhere else
or some AI
because those don't give you the specific nutrient, you need specifically Tenonto(or well... a Pachy as that's an alternative)
that makes carnivores far more vulnerable to bodyguarding
I think diets should of been realeased with gore
gore would actually make meat is meat
I dunno what teno has that stego dont have in its meat
secondly the way the diet plants have been placed around the map allow herbivores to all hang out in the same spot without much issue
meaning that you can just camp one area, prior to this I'd just outright leave a bodyguarded corpse of someone that I'd killed
so you know... you find a wandering herbivore
I could just go somewhere else and get back to that body
in most cases the people bodyguarding it would leave it behind
now? No way they're going to do that in most cases
they can camp on top of that body forever since they have their food around it and they know that a carnivore needs each nutrient really badly since carnivores have a much harder time maintaining their diets
this diet system just doesn't work for carnivores it's as simple as that
Diets are cringe yeah
diets ruined the fun a little imo
I might even say bob has a better diet system for carnivores lmao
while its easy to say to just spread diets (something i agree on), that can backfire really hard as in resulting only 1 or 2 herbis being played together with carnivore roster purely to get action while the rest just rot away in forgotten part of the map with zero interaction
It’s ez though
lets say you have diet map spread as follows
A is pachy
B is teno
C is stego
Now all these animals are locked to their respective diet maps unable to leave them (to counter mixhearding) now depending how map is laid out only some of these will end up popular due to being on more popular sections of the map while the rest gets kinda just pushed aside
its difficult to explain and this is kinda just me trying to explain how if diet plants are spread without care it can be bad
As a dryo main I can say it’s pretty shit to run around forever
Cant each plant just be in a biome?
then its oasis 2.0
I mean diet system character menu says where to find each food
and it says it in bioms...
if diet plants can be found all over the map then the popular sections (hotspots) will be decided by which area is the most accessible via spawn points water and the like
Move oasis and foliage beside port. Keep mud there but no plants so people can’t can’t camp. It’s perfect
Ez
the requirements for what the map needs to pull off have skyrocketed with addition of deino and specifically diets in my opinion, jace has a rough job making sure all of those needs are taken care of
But as i've said before diet spread is not going to fix the issue of mega herds and body guarding since there is no negative.
There has to be negatives at 1 diet in order to remedy this and make diets more impactful and desirable to pursue, but the community disapproves of this en masse and it is for this reason that it was changed. At the end of the day whichever way you cut it, diets is just a needless chore that really didn't need to be included for the most part. The core gameplay loop was fine as it was back then with the exception to herbivore gameplay in which there was no real motive aside from find plant and sit at plant, eat plant until grown.
I do think that balancing diets and making it engaging and actually fun rather than an overtly negative experience is a hard thing to accomplish given the nature of the system.
wouldn't negatives at 1 diet significantly harm carnivores though?
I find that as utah, it's much easier to find and kill boar/pachy/teno than any of the other dietary options
It would absolutely screw carnivores over I think. The only solution is really to wait for the carnivore diets to undergo a general change
^
I'm hoping that the game will change as time goes on for the better, really I think that it can only get better from here(because diets should only get better, it's possibly to do them worse since they were worse in the beginning of MT but there was some improvement over time so I do kind of expect it to keep on improving)... but in the meantime I will just go on complaining about how bad the game is right now because... yea it's bad, like worse than at any point in the past year or so.
Well maybe aside from the part where dinos weren't saving cause that was just outright gamebreaking but still, the game itself aside from that was better back then.
i'd say update 4 would be my fave if not for oasis
if i got more to explore, i'd love it
Ngl I think u4 would be best if I could actually wonder around the map lol
but I gotta stay somewhere kinda popular cus water and food drain is a oh boy
Is it just me or does the proper ik system update hype me the most
what is the ik system
isnt that the thing where your body moves to be right with the scene
like your tail doesnt go through walls
or your feet align with the ground
I thought it was called ik system lol
seems really tough to figure out but pretty sure they're working on that
also
is it like an on going update?
or dedicated for a certain update
man idk
inverse kinematics
they've shown work on this like 2 years ago or smth but idk what happened to that
and if they werent scrapped, maybe ik can take part in the combat system, most natably stego and teno
@barren zephyr
ovi just shit bc galli and troo exist
change my mind
we need ovi and troo to both mimic, troo mimics humans and ovi mimics more dinos than troo but they have some in common, here, fixed ovi
Yeah i made a suggestion for that recently actually
Still would be cool to get annihilation bear style horror with troodon but ovi would make good use of dino mimicry
ye ik and many people liked it
I hope the devs dont dump ovi in the trash niche of budget galli, its one of my fav dinos
i want to write a big fat word doc to send to punch with many problems, issues people have, with some of my ideas, others ideas improoved by me or just other ideas that are just good like ovi mimicry etc, i just dont know when im gonna get to do it 
lol docs are a bore to write i have like 6 isle docs im just sitting on that arent finished
i have one that i sent a long time ago but most of what i said there is dont feel the same anymore
also bc sending to punch is much better than drowing them here in the flood of garbage
Yeah and also sometimes new things come up that change a whole idea
Also it seems that the devs largely ignore the feedback channels, even the phase 2 requests
i mean we can make good ideas but i dont comend them for not looking when for every good idea it gets drowing in 50 more garbage ones
It is sort of like rummaging through a dumpster to find salvage
also the sheer number that is just a synonym to: just make the game good is crazy...
A ton of them amount to nothing like “x too strong” “fix your game” “this sucks”
and others are ideas that dont think in foresight to whats to come, or they dont think at all (like muh jp fantasy)
I would assume though that rummaging through the community's junk is what a community manager is there to do if they still have one
Yeah it would, but there needs to be more incentive to actually stick to your diet and not just sit at 1 diet and completely ignore the rest as an adult. I think the best fix is to just make the demands for your diet increase as you grow:
Below 50% you get 3 diets, maybe make it so at like 75% you need 2 diets to stay afloat instead of 3, could even make the demand scale with weight since they're going for realism, but i hate that idea myself personally.
I dont know how you would actually balance it
It's such a borked system
well thats punch but we dont know with what else he's spammed with in dms, other platforms outside of this, he has to stay on multiple platforms afterall
If some community outreacher rummaged through and selected more positively received suggestions or constructive suggestions and sent it along to the dev team it could be a lot of help to speed things up and also make changes before its too late. Like how the devs apparently didnt know about the ai issue for so long despite it being all over feedback. Punch probably does get swamped though because the rules say he can be pinged and whatnot, which probably gets abused unfortunately
I bet people dm him for the dumbest shit like ETAs
That's Wavepoole's job
Dont say that bro you got a green name thats pretty important
Budget punch
it'd be more ideas that they like, bc some ideas the comunity wont like bc its controversial (like nerfing herbis etc), you cant just go by what the comunity likes bc this community is dumb af, and good ideas might just be drowned in the rest of the garbage and people may have liekd it but they wouldnt know
Punch lite
Made in China Punch 
Nudgepacket
Did you guys experience the new pachy changes yet btw? or have you come up against pachies?
They changed it's tap charge so it doesn't stun big things anymore and i love it
punch changes his name to that for 1st april
I dont run in to pachies outside oasis enough to experience their changes in vs ):
god
90% of them are quarantined in that cancer zone
I only go there since itoffers the most PVP tbh, it is fucking boring as fuck to sit there but it's so fun smashing herds now
I avoid oasis like the plague because i dont like getting 10v1ed im a solo player
ye i get that
What if I told you last time I played pachy I mixpacked with carnos, stegos, tenos and a deino ? 


But I assure you it as not on purpose
you have committed the cardinal sin how do we believe you now bro
we dont bc he ded 
I was testing pachy and suffering hell trying to grow, then I arrived at Oasis and found 1 pachy mixpacking with eveyone else there
And I was like "oh, people who don't want to kill me on sight, nice"

So I stayed there xD
I wish i had a copy of our kill list, we killed so fucking many pachys and utahs
I think it's like 23 utahs and 19 pachys or something
The closest thing i do to mixpacking is hang out with my friend if theyre playing something i dont want to but i always just let him get his ass beat if something happens lol
i once mixpacked with stegos, tenos, hypsis, deinos, utahs, pteras and carnos
we shared food then someone bit another guy and the alliance immediately descended into chaos
a stark betrayal 
The Isle
we didnt actually fight anyone else we just kinda shared food
it was like a picnic except with deep racial tensions
It's gonna sound bad but the most fun i've had with herbivores was making babies have an unfortunate accident as a pachy
It's so funny to me
That's why I actually consider mixpacking isn't a problem, as long as it isn't people making clans through discord
Your goal is to survive, the other peson is to survive, if you are willing to trust someone with whom you cannot communicate, it's fine
Like that one time when I was in a pack of Utah, we were trying to kill a deino
We saw a pack of carnos, who were apparently chasing the same deino
We 2-called, they 2-called back, we agreed to kill the deino together
and the person on the recieving end?
I mean i dont like it so i just kill them regardless
It really fucks the person on the receiving end.
The person who gotta fight mixpackers ? Well I guess that's not much worse than a megaherd
and both are bad...
It can be though with the mixed run speeds and damage types + cc and fracture
not beeing much worse than a megaherd isnt a compliment
Also, we gotta compare with even numbers. Mixpacking needs at least 2 people, so there gotta be at least 2 people on the receiving end too to call that a comparison, a single person against a group is always gonna be fucked
A stego is somewhat balanced because its slow, but it loses that balancing disadvantage if it is mix packing with somebody who breaks knees. A carno is low stam but it loses that balancing disadvantage when mix-packing with high stam animals
size matters too
That's also why I think dino AI should be somewhat common, because AI just behaves as it's supposed to, that way players can just do hatever they want and not ruin other people's experiences
imo it's counterbalanced by the fact that you can't really communicate with the other person, that's why I'm also against more calls
like if you are a teno lets say and you get attacked by mixpacking utah and carnos, if it was just one or the other you would be fine but in this scenario not really
A lot of mix packs communicate in discord
Yeah and that is disgusting
There's the good mixpacker and the bad mixpacker
And not being able to communicate isnt such a big disadvantage when your setup is already so busted
Bruh
<@&401466542140817419>
good mixpacking is the one intended by the game, like dryo scouting ahead for a herd, the mixpacking we see in the game is absolutely not that
Mad lad
Ideally busted mixpacks like stegos and pachies should be mechanically impossible
Carno pachy mix packs are a common cringe i see a lot lately but at least its mostly at center and swamp
rn there is almost no mixpacking that we see that is the good kind like what i described above, its just the ones that should never happen, its good when it allows max of 2 species for ex, like a herd of tenos and a dryo scouting ahead, or some styracos (or any dino less than 4t) wanting austro around
Also, that one time where I was a mixpacker at Oasis, it was on the mechanic test, so we had an endless supply of humans to feed our carnivore buds
I would have never trusted them if it wasn't the case
Well at least you kept it in the quarantine zone
Well I was not trying to grief anyone, just survive
Back when elite fish would beach themselves all the time i ran in to a carno-teno mix pack while i was a juv deino in the separate swamp and they were just dragging all the fish away and the tenos would camp the area when ever the carnos left for food. Was so gross
bruh
We got attacked by another mixpack tho
A teno who came like it was nothing and hung around for some time, then when his utah friends came by he tried to kill us
Mixpacking in general is pretty disgusting
If you have to mixpack just consider uninstalling, unless it's something harmless like a single utah with carnos or a ptera, hypsi or dyro mixpacking
If you're mixpacking with 2 or 3 of your mates thats also fine though, but the mixpackers that actually sit with 15 other people are just
What the fuck man
I'm not gonna leave an opportunity to be able to grow to adulthood without risk, especially when I don't have a lot of hours to spend trying to grow an animal
Yeah that's boring, but whatever
I mean yeah, i wouldn't turn down the opportunity either if it presented itself but as soon as i'm an adult i'm killing the fuckers that do it, it just ruins the game for people alot of the time to the point where i just dont like it
IG i should uninstall 
Well there was one stego, one carno, one deino and 3 other pachys
I doubt I would have managed to kill them all
Me and a friend have been terroring the shit out of mixpackers and mega herds on EU1 so i like my odds against that tbh
Mixpackers tend to not be the sharpest tools in the shed afterall
Hey guys! Have anyone found a way to optimize/improve the overall performance of the game? Im playing on a mid/low end pc and having frame drops under 30 fps. Thanks in advance.
I think a way to optimize the game is precisely what devs are working for rn
Oh boi I can't remember when they weren't
Im in love with and respect all the progression they have made, however im starting to get a bit frustrated about all the performance issues...
Well I don't know if there is one for The Isle, but you can try going in options and lowering game resolution
Your game will look like absolute shit tho
yeah Im currently running the 70 resoulution game 😅
It's the only real option I have found making a noticeable difference
I think we won't be getting any major optimization updates until all most important mechanics are in, because since everything is gonna change with every update it would be a waste of time (so nesting, skins, perks, elders, humans)
yeah prob
May I ask what ingame setting you are currently using?
I would be really helpful
I think I have everything on Epic
And I just tolerate the lag
But framedrops are not as extreme for me compared to most other people, and I don't really know why, my PC is not that much of a beast
How many fps are you running?
Between 15-30 fps in most situations
But sometimes it drops to around 5, during combat or when humans use flashlights around
Im just tryna get a general idea about how good my computer is I guess
ahh kay
damn I feel like 30-20 fps is death lol
and thank you!
Well I began videogames by playing Minecraft beta version with 15 max fps
Gives a sense of relativity
lmao
I feel ya
But playing at 5 fps in a fast/intense game is really impressive imo
That's not a dryo
when this happens, just log off and log back in dont safelog
Its painful having to restart the game
i just had a thought about how when magy eventually comes, itll put a stepping stone for sauropods wont it, and in a lot of documentaries sauropods adults are seen as this near unstoppable force, and well, to earn that, i feel like theyd put the growth time to like 12 hours or something, which will result in retiming every dinosaur like trexes and gigas and then to the mid tiers and the growth time might become aggressively huge and you know what....im scared, imagine it? being a baby pue and you are at 75% growth, youve spent almost 10 hours now and your so close and there it is, 10 allos, or 2 trexes and you know, its over. I want to feel less hopeless when i grow dinosaurs and i want there to be a way to balance such power dinosaurs like giga and trex and certain sauropods but like, i cant think of anything outside of massive growth times and thats terrifying no?
I mean for a normal sauropod being small is you at your weakest which i guess would balance mega herds of them
also dont be in open areas lol
sauropods might look like a small tree far away
also I dont think we have to worry for a growth time that long for magy
it will go 50 50 with cerato soo...
why does everyone want ptera to be a mini quetz lmao
let ptera be a fisher why is this hard
I need my living piece of paper to pick up this 90 kg juvenile carno
thats exactly what's being asked and i do not understand it
if ptera is a fisher/scavenger/baby killer then why even add quetz
at that point quetz would be redundant because it would be ptera that takes longer to grow
I mean sure you can make ptera kill babies
but picking them up and flying away with them is stupid
It’s feet aren’t made for picking things up
and it’s sure as hell not going to be able to pick anything up with its mouth
i think they want it in the ptera's mouth, which is equally stupid
what
because a small raptor can latch onto ptera until it's above ptera's own weight, therefor ptera should be allowed to pick up and carry animals lighter than itself, even if those animals are well over half its weight
who cares about ptera's frail jaw and noodle neck amirite
I don’t know why people can’t accept fisher ptera that can sometimes kill babies if it wants to
It’s a 45 minute grow
might as well make it kill apexes
exactly, its like they picked up the fisher dino and went "hmmm, not enough PvP where my opponent can't fight back smh"
why do people actively want pteras killing things, it's never ever been fun to die to these fuckers
Ptera was never really meant to be a threat anyways
it’s more like a seagull or a magpie
yes, seagull, 100%
a huge annoyance, but not deadly
it should be stealing food and eating fish and screaming 90% of the time, you know, like a seagull
its very much a prehistoric seagull lmao
At least Quetz would be able to spear juvies
Ptera weighs less than my damn math textbook
There is no reason it should pick things up
Quetz picking up juvies? Sure, it at least weighs 250kg
it really surprises me how light quetz is for its size
Makes sense though
Yea
The things gotta fly
Despite it being the size of a giraffe
There are humans heavier than this guy
too bad that beak says death
Quetz will get pinned lmao
I mean that beak stabbing power...
Teno 1 shots this
It will be good at stabbing anything smaller than Utah/nova/Apollo raptor
quetz could be the ultimate glass canon ngl
Imma just call it novaraptor

Bane of all juvies
Lets all call it Novaraptor until devs do it too
When a juvie hears a quetz call in the distance...
I can counter pteras just by camping near rock and when they go in, they fall and i pounce em
juvies legit gonna be invading dyro burrows like its a tradition
just because of quetz
I think that's cool
If some dryo's drive a juvie out of their burrow it just gets yoinked by the Quetz? That's awesome
legit juvie would be screaming "Please no! its so scary out there"
is there a place here where i can ask for help if im stuck?
Im stuck on NA4 rn "swimming" next to a rock
Relog
boy i cant wait to die even after utilising my primary defence tool
how the fuck is a rex going to dig out a taco lmao
well you see, i demand that rex kills everything by looking at it
@open mauve In response to your reply in the feedback channel, apex predators aren't going to be a solve-all implementation.
They won't stop herbis and carnivores from mixpacking, they won't always be around areas with large groups and they won't be there to stop every herbi from bodyguarding.
If anything, they will help with reducing the numbers of larger dinosaurs like the stego, but they aren't something that can fix those issues as a whole.
Pretty sure there isn't any way to completely fix those apart from giving mix packing things a debuff for being around each other for too long
That's what my feedback was in regards to for the most part: #general-feedback message
But again, mix packing does make sense with SOME herbivores.... I repeat SOME
I'm not referring to mixpacking between herbis
Oh you mean carnivore and herbivore?
Yeah
Yeah that's a whole different thing then
It was suggested in response to my feedback that apex predators would fix the issues I mentioned: #general-feedback message
Could be that both herbs and carnis get a discomfort debuff. Making them unable to rest when too close to each other
Maybe even putting the dinos into a more alert state that causes their eating and swimming animations to stop midway as the Dino looks up to check on the nearby predators
I think that it would make the most sense for herbis to get some kind of panic response for being around carnivores for too long. The more carnivores/threat, the higher the panic goes up.
Carnivores could get the same if they are faced with a larger threat than they can handle - for example a single utah against a herd of 4 full adult stegos.
Herbivores shouldn't want to hang around carnivores and bodyguard. Bodies should cause restlessness and a need to move away from the area.
Carnivores on the other hand, need to be around those herbis to hunt and eat.
thats the easiest way to increase the rate of griefing
now we have stegos going to nests/ food of dinos that are smaller and they get debuffed too
Yeah that kinda goes well with what I said
Except that the panic response to being near a carnivore would be the resolve to that.
now we have carnivores doing that
Not saying it's going to be a complete resolve but it beats the current system by a longshot. It would resolve the issue of herbivores and carnivores mixpacking which is what my main point was about.
And if there are nesting grounds, there are going to be carnivores going after the small and weak anyway. It's how things work in nature. If the group is big enough to defend their young, then they should have no issues. If they are nesting, the panic response could be adjusted to account for maternal instincts being more overwhelming than the need of self preservation.
That being said, that should only be implemented for when there are actual babies to defend, not just a nest with eggs to use as a way to get that paternal/maternal instinct.
its just gonna make it worse, then we have carnis/ herbis going to the other or the smaller and just giving them a 24/7 debuff, they cant do anything about it, now we have dinos like utah that keep fights for a long time and they just debuffed bc they are hunting like they should, a debuff/panic/comfort system is the quickest way to make the game 10 times worse
and BoB is to show for it
What's made the game 10x worse already are the herbi/carni mixpackers who bodyguard when you already have to try and survive off of an already unsustainable diet. A panic system is only an example of what could be implemented to stop that. I feel like the game would be a lot better for it because as it currently stands, there are large groups of herbis bodyguarding for certain carnivores and killing anything else that's just trying to eat some of the bodies that are already there.
bruh i just explained how its just giving more ammo to the fire, debuffs in such a game is the quickest way to increase griefing across the board
on paper it might look good but its def not gonna be, and BoB shows that, the system/ idea is flawed on many levels
So what would you suggest instead to cull the mixpacking herbis/carnis that ruin the game as it stands?
Leave them be to continue ruining the game?
I'm not saying the panic response would be an instant debuff. I'm suggesting that it builds over time.
for one we need diets to be spread out evenly and hunger/food value to be fixed/ increased
and make the map viable for every creature
Okay but diets being spread isn't going to stop carni/herbi mixpacking groups or bodyguarding.
I do agree with you that diets need to be spread out and the map needs to be worked on further, but it doesn't pertain to the issue of groups like that.
alright so lets take them 1 by one:
mixpacking and megaherds have the same root, are oftenly combined, and have the same idea of getting an advantage bc all of these are supported by the game rn
the root is how overtuned some creatures are, either by just outclassing everything or just bad balance, but the equaliy or more important aspect is how diets are spread out, rn all the diets you need are at oasis, thus making it very easy to mega/mixpack, you can have creatyres that need to eat more or more often or both but that whole part gets disregarded when all the food for the whole pack can be found in the same spot, also having oasis and a mudpool in the same spot adds to this
spreading diets would make the most impact on this, they can try to mix/megapack but when they have to split up every 20 min bc of the diets beeing in totaly dif biomes it becomes much harder and on the verge of useless, removing stuff like oasis/ shallow water untill more land based semi aquatics come like sucho or spino solves the water problem, drought would solve this too if it comes before more semi aquatics where shallow water has a limited time of usefullness
making creatures less bland and designing them to actually work only in certain biomes instead of using diets for that role, like carno is in no way good in a forest bc of its turn, this is how you make creatures stay in their biomes when you make it clear where they are effective, same for stego, it shouldnt be in no way good in forest as trees would stop its swings (which doesnt happen rn< a whole dig bucket of worms)
bodyguarding has its root in the same problem as mix/megapacking but it also exists bc of boredom as its usually stegos that do it as they are uncontested for the strongest dino on land, and the other is that grazing alows them to just sit there for a long time, so an idea would be that grazing, even when its limited to max 20%, each 5% grazed decreases your nutrient and thurst levels by 1-3% making it only used when on the move untill you reach our destination (diet or water) but ofc this would be once food/ hunger values are as garbage as they are rn bc another reason for mega/mixpacking is how fast you starve so you need to eat almost constantly (and we arent even an apex nor a god forbid strain) so mega/mixpacking aleviates that issue bc when you have either a dino for every scenario or just huge numbers or both you can just find all the food you want
another possible addition would be herbis having worse hunger than carnivores on avg as they dont have to hunt
@dusty swan tropeognathus could be the one, he is 8 m from wing to wing, ptera being 6m and Quetzal 10
that actually sounds like a cool idea imo
while i understand what you are saying about the apex predators i think they should still add them at some point at least. T-Rex is like the face of any dinosaur related product everywhere, it's kinda weird if it's not in the game at all. Everything can be done within reason. I think playing T-Rex could be made super difficult by using several different mechanics, which could help the map being overpopulated by them
rex, rn would have 2 outcomes, either is broken and just makes everything worse is just dies bc stego is the only thing it could hunt
either way it sucks
apex carnivores need a plethora of apex/large herbivores to survive
yep
ofc it shouldn't be the next one they add i agree, but the game does need some more strong carnivores right now. Since nothing is stopping herbies from ganging up, being a carno (especially if you are alone) right now is just completely pointless and more annoying than it is fun to play. It's hunger is completely messed up too. It's like an american muscle driving from one gas station to the other. My point about apexes was about the power balance being upset at the moment. If you wanna actually have fun and stay alive in this game then you have to play a herbivore.
An apex herbivore like trike should be enough for a long time
https://discordapp.com/channels/401464048610312193/423939730544132096/935133051808251955 i did just point out every problem rn and how to solve them...
a trike would be awesome too, it would definitely be one of my favorites but at the moment they should focus on carnivores in my opinion
We're talking about mixpacking herbi/carni groups specifically in this situation. When it comes to large groups of herbivores only that's a different scenario because in nature herbivores can often be found in large groups of different species to make a megaherd. It depends on the species of course, but it's still an occurrence in nature. Carnivores and herbivores on the other hand are not commonly seen getting along like the best of friends, nor are herbivores seen defending something near them that's dead for their carnivore friends. My issue is with these specific groups. I mentioned in my feedback - linked above at the start of this conversation - having 5 full grown stegos and 3 tenos chasing you off of any and every body around for a full grown deino. This is something that ruins the game entirely. Regardless of if it's just a group of stegos hanging out with a carnivore, or a group of mixed herbis hanging out with carnivores, it's still an issue of herbis and carnis mixpacking.
Spreading out the diet items is something that would help reduce the issue at best but it will not resolve the issue, especially if you're talking about increasing the food values as you mentioned above. Having to look for food all the time or all over the place shouldn't be something that counts as a resolve for the issue of carnivores and herbivores mixpacking and helping each other. Where there aren't diet item dinosaurs for carnivores, there will be AI for carnivores to eat which will allow for these types of mixpacking groups.
Diet items being spread out to the point where people have to spend their entire time going out for food every 20 minutes would also make the game even more about finding diet items only and not actually enjoying the game for anything else. It already feels like the only focus of the game is to find diet food. There's already rarely a time to stop and relax, explore or enjoy the game in any other way.
Having certain biomes in place for dinosaurs would only work to an extent. Let's say you have stegos fitting a tropical biome and utahs fitting a more arid biome - just an example not necessarily accurate. The utah has stego on its diet, so it needs to go to the tropical zone to find stego. What's to say the stegos won't help their utah friend out and kill a stego they don't know to feed the utah? Stegos have been known to kill other stegos, and if food is harder to find, what's stopping stegos from defending that food and feeding the utah at the same time?
If there is a system in place to stop bodyguarding herbivores then that solves the issue of bodyguarding. When it comes to carnivores it's an entirely different playing field. Carnivores will guard bodies because they need them to eat. Herbivores do not. Giving herbivores some kind of anxiety over being around a body makes perfect sense because it means something killed something else and it should be avoided.
Carnivores dont really need to hunt Everyday, it is the other way, herbivores do need to eat all the time
i agree but at the moment it is the exact opposite.
Thats what I'm pointing out
you can easily grow a max teno with only filling up all your vitamins twice during the growth period.
yeah, i understand 🙂
Except carno needs to hunt every few minutes or it starves
I'm sure ypu already know It but carnivores only need to eat some kg of meat everytime in a while, but herbivores like stego had to eat tons of plants each day
That was what I was refering to
I agree that they should add apexes but I think they need to add more smaller and mid-tier carnivores and herbivores first
If they remove stego people will stop asking for apex carnivores
They need to remove stego until there are apexes to counter them imo
That is exactly what I meant
A kentro would be a better fit to Evrima as it currently stands
Something between teno and stego
Tenos are the herbivore equal of carno, it shouldnt be but it is due to bad balance
Styracosaurus would be the perfect herbivore to compete with carno in my opinion, similiar lenght to teno but heavier and stronger
I still think that something could be done with making the carnivores lives a bit easier and more fun without removing or nerfing the stegos. I wouldn't mind the stegos if i could find food elsewhere as a carno but right now it is nearly impossible to not starve to death. I have always preferred playing as a carnivore, it's more exciting to me. Only recently have I started playing with herbivores and rn I would say that playing a herbivore is much more fun because you don't have the constant struggle of keeping your stomach full.
I agree with you there
Hunger is the real problem, a 1,8 ton carno has to eat every 2 mins while the 6 ton stego can chill for 30 mins
The problem is that stegos will always be able to make carnivore lives difficult when not even the top predator in game currently can counter them. Until they have something that is evenly matched to them, they can do what they want without much consequence. I think that stego should be removed temporarily for this reason, not permanently.
Not to mention a full carno with an empty stomach can eat another full carno, finish the body and still be hungry
What
Yeah
Carno has a void belly?
A full grown carno can eat another full grown carno when their hunger is on red and still be hungry afterwards.
I understand your point but if you could survive as a carno by eating something else then you could just stay away from stegos and let them be and do their own thing. A carno has no business fighting a stego anyway. Plus every land carnivore is much more mobile than a stego so you shouldn't have a problem with stegos roaming the lands to find some carnos asses to beat. I think the problem is rooted elsewhere, mainly it's ridiculous hunger right now and not enough AI etc
Bruh
That's true, but even still, stegos shouldn't be in Evrima as it currently stands.
The problem with stegos is that they have such a wide attack range without any big downsides to it that it's nigh impossible to get an attack angle on it or really being able to punish it. Either the recovery time of the tail attack gets increased to which one can run in and out of its range untile the next attack is possible or the attack range gets cut down so that the stego has to move about 30 45 degrees to be able to attack the spot its front body is at.
The problem with that is that most herbirores are near stegos or big packs of it's own
Exactly. The stego is 100% a problem at the moment.
Did qa just not notice? Or...
I gave my feedback regarding this issue during QA for the diet system and nothing was mentioned so.
I'm not the only one who mentioned an issue with the hunger levels of the carno either.
2nd-3rd paragraph:
increase food values and hunger, yes, but also gave a nerf to grazing, and AI should in no way be able to feed anything larger than a juvie or small tier, and in general diets beeing hard to maintain, especially for growing, and once elders and perks come you will want to keep a good diet, also to add, some of the changes i gave in my comment would indirectly help a bit with the carni- herbi scenario, other than on avg herbis have worse hunger than carnis, if neither can be kept fed as easily bc diets will actually be hard to keep and you need to move to get them (which is literally the whole root of this) you saw much less mix packing before u4 for the sole reason food was spread across the map and would not be infinite, megaherds back then where more or less bc we didnt have diets but with this iteration of diets neither are fixed or even improoved
and thats why i said to increase hunger across the board, bc rn its by every way stupuid how little food carnis get and how fast you starve and get thirst in general, exploration/ relaxation is killed by this, putting some form of food in every spot of the map would solve this, maybe not as every creature but depending on your playable there will be some food in at least some interesting spots to explore and AI spawn across the board/ should but not able to feed anything bigger than a dilo for ex
4th paragraph:
for one thats scavanging what you described there, and by all means there should be competition between multiple let say groups of stegos over food if the quantity is low but utah (or non scavangers) would get no use if they get there to late, and if the stego lets them get close, thats all normal, maybe you're fine with letting them get close bc they just want to eat thet body as its lets say in their diet but you might not let them get close untill you are finished with your food and leave thus making the body useless for them, thats nature
and i just described the issue of body guarding, a combination of diets, grazing and no competition for stegos spot
Nerf grazing? Grazing does obsolutely nothint, I run out of food faster
tenos were meant to be the herbi equal to carno lmao
it allows body guarding to be much easier, as its usually adult stegos they dont care about growth and the other nerfs do jack shit to them, so they can stay on a body and keep their food at a forever 20% and cant be contested as the largest land dino
true but if herbies were hungrier and their food sources were more scattered then it might not be a problem. Right now they can gang up because you can pretty much find all food sources for any herbivore near oasis
and once diets become needed for perks and elder and spread out, if those dont solve body guarding grazing most likely would
Well, they can do What they want in their game, but a real teno is no threat to a carno
okay but this is clearly fictionalised so why make that argument
We dont do real here
Secondly the hunger values of the herbivores get in the way of the diet system and prevents them from really moving around. Herbivores diet gain right now is low risk high reward. Carnis has always been high risk high reward compared to that. But people still complain about carnis having it to easy finding foo, why is that? Well that's easy to explain. If you don't let the big carnis eat a lot of dead bodies are gonna be laying around where smaller dinos can more easily sneak up to and steal a bight. So infact herbivore players are just shooting themselves in the leg.
I said before herbivores should be hungrier than carnivores
they probably are, you just can't tell
i know, i agree. It would be more realistic too. A tiger for example in real life can eat something like 45kg meat in one sitting and then sleep around for the next 2 days or so.
Obviously, but that is not the problem
That would depend on the AI though. They have plans to bring back teno AI for example, which would feed more than juvies and fresh spawns. And again, making the whole game about finding diet food also sucks the fun out of the game. The game should be about more than just having to find diet food constantly and without pause. But then increasing the length of time that diet foods last or raising hunger or anything along those lines would continue to cause the issue that I originally brought up with herbivores and carnivores being able to group up. Making players walk around and find food, rinse and repeat to stop them from sitting and bodyguarding is more a bandaid than a solution to the issue. Implementing a negative effect for herbis hanging around a carnivore or some kind of death for too long would solve the issue.
Also, herbivores only need the growth diet buff, but in for example in a carno, the 30% stam regen makes a huge difference
i mean my view on Dino AI is very negative, it should not exists if it larger than dryo, proto etc ambient AI solvest he dino AI problem and gives the same effect
i'd imagine a 30% stam regen would be amazing for a stego or teno lmao
Whether your view on dino AI is negative or not doesn't change the fact that they will be a part in the game and doesn't change my point
It's called the diet update for a reason, the only thing you can do and have to do to survive is eating all the fucking time lol
also when did they say they are planning to bring back teno AI, last i remember them talking about AI was in a devblog where they where reimagining the role of AI for the game
Hunger should be syncronize with the time pace in-game
I get that, but even still, the game used to be enjoyable and about more than just finding food every second of the time you play. I'm not saying the diet system is entirely bad but there needs to be more than just finding diet items to survive to make the game fun.
They said they were reworking the dino AI
I know, I was just saying what devs probably want the diet update to be
Ah okay, I get you
ye that doesnt mean they are bringing teno AI, bc i would guess the reason they mentioned that is the large negativity towards dino AI (or more correctly large dino AI)
What do you think about the fact that we might not get a new playable in 1 year if the update pace is the same as 2021?
It doesn't mean they're definitely not bringing it back either and it doesn't mean that AI is only going to be there to feed juvies
well yes it doesnt mean anything untill further confirmations, thast the idea, i just gave the reason why they mentioned it, we cant see the future
True
all we know is that they are reworking the role of AI in the game
if its bigger than dryo, yes
if its not compy, yes
It would be nice if they implemented AI herbies as herds that wander from one feeding place to the other instead of single spawns here and their. would make the map feel more alive.
i dislike the invalidation of small tiers by making them just AI
if we want small sized food items, we literally have animal AI
The whole role of ai is making the island feel more alive and feeding carnivores
which it can do easily without being dinosaurs
i mean i'd be fine if its dryo or smaller but i'd like it even more if they just double down on ambient AI
We should be getting troodon some time soon, but time will tell
also could just be oro/velo bc those 2 guys really have nothing rn
but why then? it just seems redundant to add small-sized food item animals then add dino AI of animals with similar sizes
Yes, but it is a dinosaur game, and yes, I know they live in human time, but players want to hunt other dinos, not damn deers and boars
They needed to keep dryo AI in because it's on the utah diet and rarely anyone plays dryo or hypsi, so for one nutrient, the utah has to find deino most of the time.
read my other comment, oro and velo have nothing and i'd be fine with them just beeing AI, but i alos like the idea of making them tutorial dinos that you can choose/ use untill you select a dif dino
Either that or to put something like rabbit, goat or deer on that nutrient list.
Update 6, so 1 year with 2021 update pacing
i do want to hunt other dinos, which is why i hate dino AI.
when my other dino is a braindead AI with easy counterplay and holes in its programming, its no longer a fight, it's "how well can i exploit this thing to get food easily". It completely detracts from the fun of hunting other dinos in the first place
and now instead of oh a trike* it will just be oh an AI, aight wait a sec gotta kill it
AI will never fill that void
True. They are most likely doing a revision on the roster some time soon though.
So you prefer brainded actual animals than brain dead dinos?
AI has problems to make believable humasn in games where its more openworld, nontheless an animal controlled by a player
and "it'll get better" is a rich statement since you CANNOT create an AI meant to control a player-controlled entity and not have it miss out on player behaviours and ways of playing
yes. The ambient AI is a blank slate to make AI exactly how they wish. No need to make it "seem like a player", it's behaviours can be specific to it as an AI without trying and failing to emulate human play
But is the same thing with the actual ai, and they are not dinos
yes bc one doesnt invalidate the existance of a playable dino, and doesnt lessen the experience
this is also a very valid point
ambient AI can do everything dino AI is supposed to do without the 2 glarring negatives
I was talking about the roster and playables for what you responded to?
Then we have the problem of the pklayer cap, 100 player is nothing with only a quarter of the map, even 1000 player would be too little for the whole map
Oh, I didn't knew I was responding to that
you heavily underestimate how many 1000 players are, with 60 playables max thats.... 16 individuals for each species
Which message were you referring to?
I dont have the will to look for the comment
No, I wanted to respond to a comment, but I responded to yours accidentally
Ahh okay, all good
rn the biggest problem with ai is that there is not enough.
The point is that with 100 players the game will feel like you are the only dino and everything else are actual time animals
Also small dino ai seems stupid to me
thats why they are working on a smaller map, and maybe increasing slots to 200 once that becomes a viable solution
Yeah but the small map is not supposed to be the main map, and my opinion small map is boring and I would prefer a big map with a big amount of players, but with actual tech 1000 players is impossible and also devs dont want it
i agree, i like the big map. Ofc it would be nice if it was more densely populated but it is what it is. Hopefully if a smaller map comes then it will be an addition not a replacement.
they said they want to make a lot of maps so there will be no main map, also this map has 2 outcomes, either scrapped or reworked entierly bc its just to borked to be usable rn
60km/hr utah outrunning carnos and the entire roster like no tomorrow lessgo
I mean... the issue is Utahraptor being the fastest animal in the game and running faster than Carnotaurus
No, you're wrong!
not to mention game seemingly worked much worse when animal were that fast, there's a reason why every animal is slower than they used to be and not one of them reaches 60km/h
Carnotaurus - around 60 kilometers per hour, and Utah - about 45
I'm not sure if you're proposing those speeds or if you are saying that those are the current speeds in the game, because if it's the latter then you're wrong
They are not
Carno never ran 65km/h
Utah runs 46.8km/h
Carno runs ~55km/h or something along those lines
now, 1 min
I'm decently good with remembering numbers
I don’t like anything on the current roster other than dryo tbh
Yes - 46.8km/h as I said above
^
The combat feels so ass as of right now. Only because the interactions are basically scripted.
carno
@orchid crescent^
I told you
it doesn't run 65km/h
It never did
The fastest it went was 61.7 as a full adult, it could reach ~63km/h as a sub
Sorry for my mistake
It's fine, I'm just saying - Utah shouldn't be running 60km/h
it did at one point and it ended up teleporting all over the place
In any case, in nature, the utahraptor could reach up to 60-70 kilometers
Carno when it ran at 60km/h ended up teleporting too
Idk about the animal that we have in the game but
irl Utah ran at a speed of ~30km/h
It wasn't a fast animal and it didn't look like it does in the game
it was a polar-bear sized giant ground hawk with relatively short legs that just wasn't that adapted to running fast
Everyone's speed was cut due to technical problems, I think in the future utahraptors will be faster than the current state
The Utahraptors from EVRIMA are very similar to the velociraptors from the Jurassic World
Velociraptors from the Jurassic World are not real animal either, they are not at all comparable to real-life Velociraptor just like our Utahraptor is not comparable to its real-life counterpart.
I know, but the model is very beautiful
And since they imitate them, then you can start from the characteristics of Velociraptors from the film
Eh
Yes, they have some similarities but mainly in regards to hands and cranial anatomy
For example, in the film it was said about the acceleration of reports to 70 kilometers when hungry, and what we have at the start of EVRIMA (the first version), utahraptors 70-plus kilometers
The movie saying about the raptor's speed is likely BS
I mean it realistically couldnt pull off such feats, not even with the film's version
Old utahraptor characteristics
Dinos characteristics are the ones devs want them to be
ah ok so you were talking about stats
the current utah speed is okay-ish i suppose, but to have that sort of speed it needs some stamina reduction for certain
According to the developers, they can't do the correct work of the animation of the tail, body, and so on, this also became part of the reason for slowing down all the dynos
Utahraptor shouldnt be threat free, either
I mean seeing how a pack of raptors can murder an adult Carnotaur with relative ease, I guess a single raptor being murked by a carno is fair
I believe that in the future, when they are able to cope with the problem of animations, they will be able to do the speeds that they planned or are planning for a great balance.
the thing is that the animations still sorta push the actual biomechanical limits of the animals though.
Its hard to make a tiger-sized raptor run at 70 km/h, because its largely unrealistic
Yes, I think so too, I'm just tired of running away from a pack of carnotaurs in zigzags, when the latter can punish you in the tail and you will die stupidly
A tiger can only pull off 65 km/h at most, and not for a long time as it relies on surprise rather than endurance to kill prey
Utah's current running pace is rather reasonable
70kph is way to much for utah. It would be impossible to hit the lil fucker
I agree with you! It's a pity that I won't see fast utahraptors, but maybe it's for the best
It's definitely for the best, the game was borderline unplayable when everything moved that fast
Therefore, utahraptors in the first version of EVRIMA could easily kill inexperienced tenonto xD
a friend of mine said that he was getting a headache just looking at it with how fast the animals moved and they did so constantly
considering the limitations of the internet and so on as well as the fact that the game is a multiplayer experience it was absolutely cancerous to have everything move at such speed
The game freaks the fuck out when anything runs over 60kph, and you want Utah to run at 70???
Hell, Carno's most recent nerfs put its max speed at something like 58 kph, after which it slows down to 55.5
Yes, so if you want to kill carnot in an open field, it's better to stock up on a large pack, because the chance to make a dash and escape is extremely small
I think the fact a single Utah can't take on a carno in fields is kinda intended
Yes, even two utahraptors will make a rush, and then, when 40% of the stamina remains, they run away, running from side to side, there is a great chance of being eaten
So this problem will be saved either by adding 1-2 km per hour to the ute or by a large online to recruit large flocks
I'd rather choose the second option
@sonic mural that already happens
Blood dome
@signal beacon is that just a reversal of one of my ideas i made some time ago?
Huh?
your styraco dibble comment
Did you say that before? I have shitty memory
Ah. Yea I thought I heard it somewhere but I could remember for the life of me where
i was reading that like this sounds like i heard it before lmao
tho my idea had the roles reversed, dibble parys and styraco was the lance
had a real deja' vu
I can just picture an allo running up to a dibble only for it to start getting its frill shoved into its face for hours on end until the allo just, cant fight
Bro I hate deja'vu. It feels like a mini existential crisis
It can't bite the frill so tries to get around and after a while gets to tired and gets gored
Styraco just pokes you like sephiroth in smash bros
Dibble: I spend hours fighting my opponent head on.
Styraco: haha big spike
Tf is that guy spelling?
?
Look hard to laptop/computer (?)
He is speaking another fuckin language
I honestly don't understand the massive hatred carnos get
its probably because of their nonstop spam broadcasting and the fact that they seemed to be the most common foliage hack users
yea that'll probably be the reasons
once something like allo arrives that also has an obnoxiously loud broadcast there will be another thing to hate for that reason
@fallen cargo That's been a thing since... the beginning of Evrima. There's a video of update 1 Tenonto mass murdering a bunch of Rocktahs because the hitbox of the tailslam caught them and they just died the moment Tenonto started slamming the tail.
Unlike what was stated during the recode you absolutely can hit things through walls and other obstacles.
I was thinking that lmao
yea
I know it's nothing new, but why is it still a thing? Ig it could be a bit difficult to code but like, they could also make the rocks taller or wider to prevent that from happening...I'm just surprised it's still an issue
I honestly don't like the idea of there being a perfectly safe spot that someone can camp for a lengthy time absolutely untouchable to pretty much the entire roster so I don't view that as much of a problem, the main issue with the fact that it's possible to attack through walls is to me the fact that Stegosaurus(and Tenontosaurus to a lesser extent) can abuse that by camping places where a carnivore going after them has a high chance of getting stuck between the trees and other objects while they attack it through those objects.
i mean, the smaller animals having locales where they can hide from larger animals, be it a small cave or high place sounds fair honestly. They have to emerge eventually
I'd be fine-ish with that but I'd prefer if those hiding spots had multiple entrances and exits and were destructible.
that'd be the best way
thanks
@barren zephyr You must be fun at parties. I MEAN NO DISRESPECT LIKE I WISH I COULD THINK LIKE YOU AND GIVE SO MANY AMAZING ARGUMENTS LEGIT THERE'S NOT A SINGLE THING I CAN MAKE FUN OF BY HOW PERFECTLY YOU WORDED A L L OF THE GAMES PROBLEMS-
WE NEED MORE SMART AND RATIONAL PEOPLE LIKE THIS
Thank you
Some people need to understand that feedback ≠ suggestion
beating a dead horse only does so much
I mean in theory
So much could be creating a nuclear bomb
But I’m only saying this because I dunno what you mean
Cerato, Sucho and Bary aren’t Carno competition. Carno would stomp a bary and a cera most of the time if they try to fight it in its natural habitat and sucho is far too slow to scare a carno
oh no, a sucho, what am i to do, oh yea i just run the other way
They can only do so much when it comes to making things behave how they might have in real life. You have to remember this is a game where human beings are playing as dinosaurs. For example would a stego randomly guard a body just be troll towards a Utah in real life? Probably not.
and thats where smart game design comes into play, smth we have basically none off rn
So they have to keep that in mind when making and balancing the dinos stats. Cerato very well could end up being a competitor towards carno when it comes out
by the time cerato comes diets and AI might be good and then cera will live predominantly in forests and water biomes and if either or try to fight the other in their respective bioems they would be at a disatvantage
Diets won't be good until we get a better map
the one we have currently sucks
so you might be waiting for a quite a while before the diet system works as intended
this map rn has nothing to do with diets rn, its how diets have used the map thats is bad, the map sucks dont get me wrong but its not the maps fault that diets have been placed so stupid
also Jace has been working on smth for some time so we have smth to look out for down the line
The map plays a big role in the diets. If the map sucks and biomes aren't placed well which they currently aren't then it doesn't matter where you place the diets
the map is bad but spreading diets will def help a lot with the probolems, plsu this map is either getting scrapped or just revamped from the ground up, everybody including the devs know how much of a mess it is
I think we just need a new map I agree
Spreading it out might help but its just going to put a band aid on a much bigger problem
i mean a huge rework would basically mean a new map
maybe in Evrima 2 we will get the new map. Can't wait for the 2d Hope trailer lmao
oh well def, but spreading the diets solves this issue but the map has many other issues rn and very likely gonna have in the future, like how it doesnt support small life, crocs etc
nah by then its gonna be 6d 
I guess we will just have to see how it plays out. Letting someone who knows how to makes maps and specializes in it would be a good start.
ye, thats Jace, we know he's been working on something secret for some time now
Idk if I will get in trouble for calling him out so I will just call him you know who but letting Jace do it instead of you know who might get us better results on a map lol
Jace is the level designer btw, he barely worked on this map
i mean everyone even the devs accept that this map is a failure but the little work Jace has done on this map was great so who knows what a full work of his might turn out like
Some of the work he has done already looks incredible and Im excited to see what else he can do
How much you wannna bet its the smaller map they mentioned they wanted to make lol. The new Thenyaw basically
As long as its well done Id be fine with that
highly likely, plus they said they want to make a lot of maps, and confirmed a desert one
Hey more maps means more things to explore and keeps the gameplay fresh Im totally ok with that
Jace, the lord and saviour lmao
maybe that allows server to change the maps like weekly or smth, and a dif idea i just got to help with the roster, with each map some dinos work better for that map than the other so with a weekly rotating map people will want to play another dino as it could be more optimal than their current dino, this is a dif idea to splitting the roster to be tied to a map
That would be interesting. I don't think everyone would be a fan of that though especially if getting to elder takes a long time
could be a month or more but the idea, you can keep playing as your dino even after the reset but you can choose to choose a dif one or keep playing, and the idea is to have multiple servers, so have a dino grown on to elder on one server and just waiting for the reset when its a map where its viable and in the time beeing you go to a dif server
make people want to try out dif dinos, makes some dino viable in a natural way etc
so for desert map there would be a lot more carnos and dinos that can go without water for long (usually smalls), then a more swampy map where semi aquatics are more popular etc, not enough to invalidade most dinos but help minorities
and bc as humans/ players we want the easiest time/ most optimal choice
same for humans, they needto be able to work on every map but on some you have a better time, maybe on one map you can find more salvage, take a bit and use it when the next roation comes, but some thing would need to be done about base building/ defending for humans
@lament pecan the one dino that need a rival is stego not carno
hello , i don't see a help page but i just got The Isle and i can't seem to find servers? i'm kinda lost and even but i did go to the server list in the steam view finder but even then i couldn't connect to any servers because most to all of them are Evrima? i'm kinda lost if anyone could help me that would be amazing 
Spawncamping can be remedied by simply picking a different spawn
I feel like if the plants stood out more that would also help tremendously when trying to find them, the fact a lot of them blend with with every other plant makes things extremely difficult
I could be directly over a food plant, and still not know because it looks very close to any other plant. We shouldn’t have to rely solely on scent to be able to find food 2 feet in front of you
@signal beacon rhino is prob gonna be 4.2t (using Novas charts)
I wanted to annihilate rex legs ):
sorry for late response but that was one I was thinking, that or thalassodromeus or zhengjiangotperus, all 3 seem like they could have a unique niche while competing with pteranodon
@jovial crow
man i sure love losing my dino to fatal errors during fights
man i sure love this game in general
man i sure love getting leg fracture when i get headbutted in the tail
I love fucking dying to a botched hitbox and spending 5 hours just trying to grow
but dinos are cannibaloiding
@lost marsh not liable when you’re a Utah trying to grab your baby to hop on a rock to escape a carno that you can see coming.
Just do the same thing where you have to be in a group, and the person can just hit g to pick you up.
No 5s delay bullshit.
i mean 5s for the pickup to go off
so people wont be able to pick the baby 1 hour later
like, u get 5s to use your G, if surpass the time, you wont be able to pick him
would be abusive if there wasnt time
How would it be abusive if it can only be people in your group.
kinda feel like that when nesting is a thing, this would be really handy for Deinosuchus, since modern day crocodilians do this with their babies
Yeah they’d be able to carry like 5 at a time if I was doin it
@pulsar smelt Teno's male color is black
Isn't that the opposite of what Crest colors should be?
It would be nice if their black markings were more pronounced, considering how insignificant the difference is from the female's brown or whatever
@dapper mirage oh that aint just Tenonto and Carno, this little thing can do that with Stego and Deino too
(it's just that nobody really tries to fight them as a Pachy cause you know... too much hp to go through)
Pachy should only counter things below to a little over its weight its kinda silly seeing it parry something 4+ times its size like an anime protagonist lmao
It's almost certainly a bug, one that was supposed to be fixed during the mechanic test
muh smol tier herbie uwu
Pachy is the main character
Idk how it made it to the live build but things happened I guess
Everybody else is just a side character
it's not so much that it parries
it just cancels the attacks of things, they don't register if you attack at the right moment
Cancelling an attack, parrying, close enough
the fucker LIVED
i dont even know how, when i say i was hitting it on the body i mean it cuz it was knocked down lol
they are in the middle of their attack and suddenly they just wake up and stand straight
Even if it can reduce the damage it sustains by ‘parrying’ against large animals it shouldnt just totally negate the consequences of getting hit by something at or over 4x your weight
does anyone else notice the huge double standard people have between carno's charge and pachy's charge
If it tries to parry a ram or a tail slam he should at least still suffer some damage and a stagger
carno isnt allowed to stun anything slightly bigger than it but pachy is allowed to stun things exponentially larger
Pachy is a ninja too
i understand muh dome head but you cannot be THAT biased
A strong charge is fine but it should make some noise lol
i mean come on now
And rightly so, Carno shouldn't be stunning anything
dude true
it's Pachy that's overtuned out of the two
I don't want Carno to be going after bigger things
carno shouldnt stun utahs
oh wait i thought u were being sarcastic
dear god you want to remove the knockdown??? what????
oh no, I mean that it shouldn't be allowed to stun things larger than itself
e.g. a Sucho or Stego should just stand there looking at a charging Carno with an expression "do you want to die?"
I wish that carno could hit a combo on small animals with charge to yeet them if it wants. Like hitting another button with the charge
i dont see the issue with stunning things larger so long as all animals follow the same sets of rules
headswing
I'd like it if Carno could have an additional attack that lets it pin down smaller animals and maul them to finish them off if they got knocked down
If it could combine a new headswing attack and its charge in one unique attack to just yeet small animals i might actually play carno
pachy tries to run up on you
sweeps with headswing
pachys stay losing
notice some people do not want a new carno attack though, because they want it to stay so it can only spam a weak bite and charge in a straight line
Carnis need more attacks rather than herbis needing hard nerfs
We have two brawler herbis, but then we have an ambush hunter and an endurance bleeder who are both ine trick ponies
I mean as much as it would be neat to have some more attacks that could do different things some herbivores just need nerfs
Tenonto simply has absolutely no right to keep the damage it has right now
I understand brawlers should be more versatile than average but a bit of variety for utah and carno abilities wouldnt hurt
stego and pachy specifically but all pachy needs is a mobility nerf and a charge that isnt inpennetrable by attacks
This damage-output was set up with all the smaller animals having higher health pools
it's just not set up against the current roster
im going to keep saying it but thank weight=health for that
weight=health is a good thing
it's Tenonto having 360 damage on one of its attacks that is the issue
so are you saying nerf that?
and make the gap between larges and smalls even wider???
because thats EXACTLY why legacy was terrible
That's just completely wrong
you gotta spam click 40 times to kill anything larger than you but the bigger animal can click once and win
how is that good game design
the dumbest thing about Evrima was exactly little garbage like Utah dumpstering animals much larger than itself
Because that large animal has a longer growth time and requires more effort
besides it cannot do things that those smaller animals can do
the idea that Utah should be able to dumpster animals larger than itself the way it did to Stego on update 2 is just idiotic
Hopefully that garbage never makes a comeback
how much hp did stego have in update 3
and utah had 110 bite damage right?
130N
was it 130?
Yes
i couldve swore it was 110
Tenonto had 110N
oh yea u right
you're confusing the two
Not that it matters, the issue was Utah having 1k hp
it had an overbloated hp pool
an animal weighing a quarter of Carno had half of Carno's hp
so it took utah 30 bites to kill a stego, not including headshots or tailshots
the damage output of everything was all over the place
i dont see the problem with that
no, because Utah just killed it with pounce
and besides you were going for headshots against Stego
that's how you were killing it in update 3
because if you're a stego and let a utah get 30 bites on you, well. you kinda deserve it
changing hp=weight was one of the best decisions
wait but utah can still pounce stego now
Carno could finally go down to a more sensible biteforce instead of almost rivalling a goddamn Deinosuchus
I truly wonder what the biteforces of the larger creatures would be like if this idiotic idea of having little garbage like Utah or Pachy have twice the hp they have any right to have was kept in the game
inb4 we got a Rex with 1000k+ biteforce
or Allosaurus with 600N bite
im so against this idea that you need to click on an opponent 30+ times for them to actually die
its insane
You're a Utahraptor
you're not meant to be biting that Stego to death
you weigh a 1/12th of that Stego's weight
But the enemy is a stego that can one shot you
the fact that now a utah bite does quite literally nothing
it doesnt even BLEED stegos unless its a headshot
it does slightly too little damage imo
it should most certainly not go up to its old biteforce though
you need to bite a stego 110 times currently to kill it as a utah.
im not saying you SHOULD be spam biting a utah as a stego, but you CANNOT tell me that that is absolutely absurd
out of the two I'd rather have it at 55N than at 130N, the former is much less problematic than the latter