#general-feedback-discussion
1 messages · Page 825 of 1
bob
Nah when it needs to hunt rexes it spins the drill at god like speeds on a rock, making it white hot allowing it to go through a Dino without even touching it
beasts of bermuda is a very balanced game that i think we should take inspiration from. pelagornis should grab stegosaurus by its plates and be able to fly up and drop the stego to kill it
so true my friend
Also if it finds a human base it can craft a monocle 🧐 that can see the location of anything in its diet
pelagornis flaps its wings, releasing several razor sharp feathers flying at mach speeds in front of it, dealing 4,832 damage and 1000 bleed. 30 second cooldown
I also think that when the shit mechanic is added, pela shitting should cause the surrounding mile or so to explode
pela shit should instantly apply sickness debuff to who ever it lands on, draining their thirst and hunger to 0
It’s a steel type though, so when a fire type neuro goes against it it does double damage
wouldn't it be steel flying?
what if its dark steel
Steel and flying yes
Meaning fire does 2x and if the opponent has a heavy rock equipped they can use ground moves to do 4x damage
so I'm guesing pela is a sweeper who you should invest ivs into speed and attack then
does this make ptera water/flying and quetz fighting/flying?
quetz should honestly be dragon fighting
You would think so but it better to put them into its HP which is one of the highest in the game
true, true
its named after a dragon after all
That’s it’s mega evolution
Pela can mega evolve every 5m into quetz
those never existed remember (all hail supreme lord nintendo)
Oh I’m sorry
mega quetz X gets the dragon secondary typing
who cares
cera pure fighting
what should cera's abilities be
it should have the same passive that cramorant does
where it holds stuff in its mouth that it belches at people
Ngl a want a passive one where it takes less stun but that’s just me being weird
Cerato special ability: Skin Mummy
Upon pressing the ¥ key, Cerato will start to rapidly shed its skin in a tendril like fashion, revealing a number of long flesh vines that will then shoot out at mach speeds towards the nearest target in front of the Cerato, encasing them entirely in an inescapable skin rope prison comparable to that of a mummy wrap. Once ensnared, Cerato's skin strips will proceed to suck all water and nutrients from the victim until nothing remains but a lifeless husk before slithering back in to place on the Cerato's body, healing and feeding the Cerato with all the leeched nutrients from the victim. This ability costs 20% of cerato's stamina and has a one minute cooldown.
What
oh hello
my idea for cera was to give it a can of bear mace
I’m worried
yeahhh you should be
I made an alive plant model a while back it’s like a moving rose bush. I want this game to be moddable so I can utilise my random models
Cera discussion??
technically yeah
We are talking about the pokemon types for pela a minute ago
the strain bush
Is there a bad animal type?
bear mace is useful for its bully niche
If so pela would fit right in
pela can be grass ice so he dies to everything
just spray a full can into a magy's eyes and they dissolve
I really want to make a pufferfish magy suggestion
i unironically advocate for skunk magy
tentacle ✊ 😔
Also got a luffy one with a bunch of animations. Might make human strains that are just devil fruits because me and my friends are surprisingly talented for a bunch of people who just spent 50£ on cat girl skins in siege
he made a pufferfish bronto
Blow up into a big ball and bounce Allo to death
Side note don’t buy cat girl thorn it’s not as good as the other cat girl skins
I
I don’t know what that means but I’ll take the advice anyways
Do research before buying cat girl skins
somebody should make a mod that gives carno, cerato and allo cat ears in place of their brow horns
Cat girl cera alt skin?????
Ez if only I had access to the model
Let's keep this channel on topic
blue cat
blue?
blue cat 
ok what was the topic. oh yeah the seagull
The seagull!
how about a good bird like haast the eagle or argentavis
If I had thousands of dollars to spare along with a lot of time I would add it
argentavis is the best of the bunch

pretty sure argent is almost twie as heavy as pela
I don’t know what haast is and argentavis is in ark so I vote argi
Harpigornis
not really that old though, only around 500 years is when the species went extinct iirc
haast is giant eagle that isnt really giant its just kinda big
Wait a second I’ll be right back with a model I stole a while back
at this point anything that isn’t a full on generic theropod would be cool to have
unless it’s pela
special place in hell for that thing
more quad predators would be nice, prestosuchus is better than pela
sad cherius beat presto
even silesaurus is cooler than pela
Nvm I can’t find it but opinions on me adding a devil fruit mod for humans that allows them to slaughter everything in sight with super powers that stop them from being hurt by anyone without haki but not swim
humans but they are grossly oversized like one piece
Tribal
I found the model
the model
model the
Opinions on me adding this but when you eat it you become made of fire and can kill everyone with no one being able to stop you without going through 2 years of training to get haki

Wait I got another one I kinda stole kinda
if a dinosaur eats it maybe they will just set on fire and run uncontrollably until they die
how to make magy viable
If a deino eats it they just can’t swim
Turn it to rubber so it can’t be grabbed by allo 
maybe like tnt magy
what if you eat all 6 infinity fruits
Whenever it feels threatened it implodes and has the same power as an atomic bomb
Give it the tremor tremor fruit so it can cause massive earthquakes and tsunamis to kill all the Allos
Wait I got one last slightly worse devil fruit model somewhere
Make everyone fall in love with magy using this one which I stole from the internet and based the other two on
Directly stealing the texture for the first one
will not work on me
my blind hate on magy grows evermore
ok which is worse magy or pela
Pela
pela
factual answer
At least magy has chance of being fun and viable
I will disagree
at least magy wont fly away when i want to kfs it
Slim slim slim chance
ptera but it stops growing at the start of subadult and eats small squid
innovative, unique, amazing
Opinions on me adding devil fruits as a mod just to make hypsis busted OP
will the hypsis also become comically large?
Yes that’s part of the one piece package
make hypsi spit disconnect players
then this is good
Comically large humans, ships, islands, and breasts
hypsi spit shuts your isle app and uninstalls the game
viable creature
No it just sets them on fire
That spreads to whoever they touch
And insta kills pela because it’s made of feathers and dumber than my 18 year old dog
every time hypsi 1 calls a random pela is sent back to selection screen
Or it turns the hypsi into rubber and when it’s eaten it gives the creature indigestion and they die and the hypsi crawls out
Or they fall in love with the hypsi, start a long term relationship until the small bird is caught cheating in which case the marriage is brought short as your forced to close the app from depression
Anyway it’s now 1am time to get back on siege and start waffling with the boys again. This time I hopefully don’t wake up my entire family while singing I want it that way by backstreet boys at the top of my lungs
This already happens
I mean ptera eating squid would be neat to see as well tbh
"Processed human food will give dinos multiple nutrients"
I'm guessing some people don't know how processed foods work
@copper willow I’d like to hear your word on why you received a dislike on my suggestion. I’m having a hard time seeing how Petras snacking on baby sea turtles is a bad idea
Don't ping me
Good idea 
@tame jetty It made countering utahs and pounce too easy, and rendered them useless in any biome other than large open plains
he obviously doesnt know himself
love how he doesnt like that pounce doesnt get affected by the environment anymore while teno and stego literally attack trough it 
i've made a comment about this, either everybody gets it or no one does, equality and fairness
Pounce should absolutely get affected by the environment, idk why this has been changed.
Stego and Tenonto attacks shouldn't go through it either
im fine if its brought back as long as everybody is affected by it
since im sick of cheap changes that are targeted, if you implement a system like that, then everyone is affected
this is going the completely other way than it should - the fact that a Stego got to sit between a couple of trees and swing its tail to its heart's content was dumb, now Utah also gets to ignore trees while being carried by an animal larger than itself and getting knocked into that tree.
iirc wasnt this how it was for a good time, at least in u2 i think it was like this
What? The Utah part or the Stego part?
Stego's always been an issue with the trees
Utah was fine it got messed up now
It was actually too strong
Scraping utahs could return, but should require going fast/ dealing damage to utahs several times before they get knocked off
stego ik always could swing trough trees but iirc utah also was able to not get affected by them some time ago
It was affected by them since Evrima released
interesting...
I've played it a tonne up to and through the update 2
Hitting a tree while being carried by another animal always meant that you were going to get CCed
it's just how long you were CCed for that was sometimes bugged
and could allow you to "run" while still being in the recovery animation.
You just had Utahs sliding on their backs at certain points
guess i just never pounced in a forest/ fought someone that did this
but that was a bug
Overall the combination of Utah's pounce being really safe to use now and lack of wallowing spots(this is probably the smallest issue tbh) and both using environment not being an option as well as bucking being just bad makes pounce way too good(which is what I expected would happen when the devs decided to make this dinosaur a one-trick pony completely reliant on pounce).
i am completely fine with environments affecting certain attacks as long as noone gest special treatment and gets excluded from it, as long as its not bs like you touched this rock for 1 sec by standing still now you die and that pounce, tail slam and stego jab and whatever comes down the line that can be affected by it, gets affected
I've never being hit by the environment while playing a Utah, I honestly think that's entirely down to the Utah-player being bad.
if it takes some level of inertia, damage, combination with buck etc so its not just cheap
Should go for all attacks really. Carnos and utahs can bite through threes/rocks too. Just make it so the attack "phases" (if they don't want to fix anims) and just negate damage, or make the attack behave like a tailhit perhaps (tip of the tail), if we need a "but I'm hitting them" kind of deal.
I do take an issue with the fact that Utah is so reliant on pounce though, its bite should definitely be buffed.
I still remember how we were being told that attacking through walls would no longer be a thing in Evrima.
...and yet here we are
if we have an environment affecting system then how it works should also be grounded in realism, so you need to run in a tree to knock a utah, or go to a tree and buck etc
I don't necessarily disagree although with animals weighing 5t+ they probably wouldn't need to run(realistically speaking).
Imagine holding onto an elephant and the said elephant moves next to a wall and gets you to hit it, while just turning around.
im more thinking, if a stego is just walking next to a tree at 0.02 km/h would the utahs instantly fall like flies?
I genuinely doubt you'd be able to hold onto it(matter of fact that could be outright lethal)
Read my elephant example - animals of such large sizes could apply an enormous force just by turning around and scraping you on an obstacle.
Even if it makes sense, it's kind of boring if you can just stand at a tree and "rub" the utah on it to make it fall off. Running makes sense and you'd still be able to do it plenty fast, not to mention that obviously if you start moving, the utah knows you're going to do that and can get an opening to get off.
also running with utah bleed applied... double edged sword
I don't disagree with that, it's just that realism isn't a good one because realistically it would work with that animal just casually walking.
But yes in the game it should probably still have to run.
In general all that any Utah with at least one working brainlobe needs to know that you're going for an obstacle to get it off of yourself is the fact that there's an obstacle nearby. I'm genuinely surprised that Utahs were even getting hit by those that often.
if we are on the envrironment topic, water bc that affected pounce too, if pounce gets affected by it so should stuff like tail slam and stego jab if in deep enough water, like lower damage bu a %
It never happened to me and honestly it didn't happen very often to Utahs that I was fighting.
Most people are aware enough to disengage their pounce before being ran into a rock.
prob thast why i never realised it was a thing, bc everytime i was pouncing smth it was in a field lol
ye the rock one is kinda stupid bc most rocks are in fields and huge so if you do no realise that thats your fault but trees its a bit dif
Admittedly it's pretty silly that out of the two Carno is the one that's better in forests while Utah's better in the open but idk.
The design of each animal is just messed up.
from my experience neither is good on forests
funny as utah is supposed to live in any biome
Well Carno can actually stay hidden and try to ambush you in the woods.
In the open that animal is a meme.
ah in that sense you meant
Well it's reliant on getting an ambush off to hit the charge and no sane person will allow it to do that out in the open.
imo carno should get better turn but keep that slide he does the same
@tepid gateThe utahs just don't know to back down. What usually happens is they surprise something, but it's near rocks or trees and just keeps the defensive. Now they can't get on it without being scraped off, and instead of backing off, they complain :p
Its turn rate is also so awful that you're just not going to let it hit you in the open.
https://discordapp.com/channels/401464048610312193/423939730544132096/925008127324209222 wdy think of this idea?
To be fair - I think it's pretty silly that Utahs should have to backoff just because something got to a tree or a rock. That's silly.
I think there are a couple of ways to design Carno, I know right now it's pretty bad.
It definitely needs its walking/standing turn rate buffed up
idk why that was even nerfed in the first place
Then there's an option of going irl Carno
with it having a bad turn rate but a really good acceleration
or just reverting the nerf to its turn rate.
And keeping the slide as you said(along with the bad acceleration)
imo carno needs to be able to make light turns fast but anything bigger thna a 70 degree turn gets that big slide he does now
Isn't that the point of a defense though, to make the opposition give up? Like if a burrower gets into its burrow, or a semiaquatic into the water? Should it not apply to everything. If a trike manages to prevent a rex access to it's rear/sides, then the rex can either facetank and die or give up?
bc carno previously turn wise was good, it was just that slide that didnt do anything, it could turn 180 fast enough that it can catch up to a utah
Going up to a rock to counter an entire Utah pack is way too easy of a counter to get imo.
No good Utah would get caught by a Carno tbh
pounce already has a lot of counters so so many of them beeing so cheap...
I've played both quite a lot
I've never died to a Carno unless I went out of my way to try to kill it
if I decided to escape I got away every time
true but you feelt the bs when a carno turned 180 in 2 sec and is alreayd much faster in a straight line than you
Carno didn't turn well enough to stay on the Utah that was actually using its agility properly.
Yea but it needs to pick up the speed again with the slowest acceleration in the game.
I've never had any issues getting away from Carnos
sometimes I'd get back to them to get them off some other Utah, because I knew they couldn't kill me anyways.
I only ever died if I tried to fight them, which admittedly... not a good idea
atm it's probably doable though
only time i got killed by a carno was bc we weren't paying attention, we were only 2 adults and we got ambushed so im not angry by that death, others tho... i got killed in more bs ways by carno
I will need to find some Carno to fight as a Utah
I do think Carno had some weird but that allowed it to hit Utah even when it shouldn't have been landing those hits
but that's more so something I've seen/heard from others
It hasn't happened to me
But the others aren't? :p Still, as long as there are proper counters, it should be okay
im talking u2, when it was agile and fast with few negatives in terms of that
Oh, I haven't really had any issues with Carnos in update 2 either but that was possibly because most people played them poorly perhaps?
ye most of the times i died to them was fighting them :P
I even had one situation where I almost killed a Carno 1v2 as a Utah but I ended up bugging out and getting stuck mid-air while pouncing.
Died very quickly when that happened.
well back then there wasnt much thought for them except W
That got me rather annoyed and I thought about just uninstalling the game because I didn't want to deal with such bugs.
The others as in "bucking"?
sounds about right
I think bucking is awful right now
So I've had a fight as a small Tenonto vs a pack of small Utahs yesterday and then I fought a subadult Pachy as a subadult Utah and honestly bucking seemed really bad.
on both sides, it seems to use up a tonne of stamina on the part of the pounced dinosaur
I didn't have any issues with it as a Utah either, I've applied quite a bit of bleed by the time I felt my stamina was going low and just disengaged afterwards
No, my other examples earlier. I don't consider bucking a proper counter, since all it does is delay in pretty much all cases, barring the potential hit when the utah get off, if that actually works reliably. Or if you're maybe a pachy or teno that can run down the one utah that should be low on stam, but that has it's own issues.
Idk about running that Utah down, Utah is quite fast and you use up stamina while bucking too.
I'm not entirely sure what the stamina usage of bucking is in terms of Utah vs the pounced but it seemed to me like Utahs could easily stay on for quite some time.
If there's more than one Utah bucking seems really, really bad imo.
dont know if its like this but what if bucking costed utah in stam the dif in weight, so teno is about 3 times bigger than utah so teno costs 1 and utah 3 stam points for ex
I do think that Utah should get affected by bucking the more the larger animal it pounces.
E.g. pouncing a Pachy? That Pachy is in a load of trouble(hitting a pounce of something so relatively small is difficult so the pay-off should be greater). Pouncing a Rex? Yea well, good luck with staying on it.
it would also incentivize pack hunting more, with how many are now... 8 utahs, bucking could be dealt with
Since the Rex is so large hitting it should genuinely not be a problem at all.
Idk, I think both Utah and Carno are kind of... poorly designed?
I don't know if I like the design of any animal in Evrima honestly.
utah def
Carno's all over the place, its kit just doesn't make sense
carno just needs tweaks with turn imo
its charge is one of the most non-sensical abilities imaginable for this animal
it decreases your turn rate and it's supposed to be used against smaller, more agile animals
it's allegedly an "ambushing tool" according to large part of the community where this thing requires you to keep your distance your prey and get to full speed before you can use it.
It's just a non-sensical ability.
It gives more speed to the animal that's already the fastest in the game... like why?
imo running and charge should be pretty fast turn speeds for at most 90 degree turns but going beyond that you slide (and the same slide as rn) and stationary turn should be better
They could try that maybe, really all of this should be tested on the QA and they should find a set up that works well for every animal and then send it to the livebranch for the general public to test it
but instead we just get balance changes once in a blue moon and they rarely make sense together.
rn that u4 is out using qa for testing sounds good
and that humans are on a dif branch so they can be separate from each other
and it could just be 1 or 2 servers
carno on paper the way you described it rn sounds more like a big game hunter lol
or medium
Yea, it's not a small game hunter really
smaller animals can generally avoid it with ease assuming their player is at all competent
thats why imo making it turn decently fast for 90 degree makes sense, you have the speed to cover the ground fast and a turn capable enough to deal with the more agile ones, but missing it in any way you lost since you cant turn beyond 90 while running/charging but slide
quick diagram, grey= fast turn while running/charging, red=slide under same circumstances
dont think some people realize how large juvie deinos are when they ask for things like piranhas and lizards to be a threat to them
juvies casually about as large as current day crocs
yeah what mammal or lizard do they want to add lol
and thats just for the fresh crocs, it wouldnt do jack shit for any older juvie if they even added like tigers or something
a juvie deino could kick a komodo dragon's ass
tigers have no chance when utahs exist 
they are literally inferior even to our "Utah"
yeah any modern day predator is kinda fucked
any modern day animal except like whales, elephants and maybe rhinos are fucked
Rats would actually be apex predators in The Isle
even megalania will only have slim pickings on the deino population, maybe the fresh spawns, due to their bleed resistance
Nothing can catch them or drive them off from eating every single egg on the island
Also wolves could work, since we're getting extra smalls
I think a wolf pack could take on a dryo and be fed for days
And no dino is ever gonna catch them or run away from them
But they wouldn't be an actual threat to most of the ecosystem
I think they can participate to the ambience
Having both wolves and compies feasting on a rotten carcass would be a nice and fun view
would be pretty annoying to die to a wolf pack running at light speed in a dinosaur survival game
70 km/h only
I was only saying they would have a chance to survive The Isle though
But surviving can imply being cancer to other species
the wolf mod in old isle was cringe enough we dont need them in base game
they would probably be able to survive in the isle but that doesnt mean they should be there
like the boars are vicious enough to slow little juvies
There was a wolf mod in legacy ? I guess wolves were OP
there was a cringe as hell direwolf mod and they ran fast as fuck and oneshot spinos
cringe indeed
when ever i see wolves i cant help but think of those furries with their overpowered wolf OCs and thats who probably made the mod
Wolves are based
Don't let those OC's convince you otherwise
Giving it a bad rep
Their not based
wolves overrated
I might be biased
I live in Canada, grew up in areas where you can see them
Once in awhile you can hear them
They also benefit ecosystems significantly more than other top predators here
@tepid gate
How would you apprioprately rework Carno and Utah?
I do agree with the idea that they're poorly designed and not as powerful as their herbivore counterparts unless you killing them with jank methods
I also think that Carni's tool kits in general are lackluster
There's no synergizing mechanics really other than lmb
I think I've described above what I think the potential ways of handling Carno are - either very bad running turn rate coupled with great acceleration and a small stamina pool or a bad acceleration coupled with a decent turn rate while running. I generally think that we could perhaps go with something that would emphasise how well different animals deal with terrain. This could potentially require some additional animations though. So far example all the smaller animals could traverse the large logs in the woods by e.g. pressing space at them causing the animal to get over it very quickly(probably at some stamina cost), meanwhile Carno would be outright unable to traverse those at all.
Additionally I'm thinking about a possibility of outright making animals move slower/faster depending on the type of terrain so e.g. a Carno making its way through foliage would suffer a much greater movement speed penalty or stamina cost than some smaller animal which is more designed to live in such an environment.
As for LMB-fest. I honestly don't mind that, I find the special abilities of carnivores so far rather... dull and one-dimensional.
@somber wraith The point of cannibalism debuffs isn't to prevent in-species fighting
It's to prevent players from surviving only by killing members of their own species, and allowing megapacks to survive by eating their own when they die in battle
It basically serves to force players to actively hunt instead of just relying on killing babies of their own species to survive
Those are potential solutions, but I think it should aim for consistency across the board
How that creature would function nearly universally
You might not mind the lmb fest, though the special abilities are here to stay
To compromise they should be adjusted to be more intuitive and synergizing with it's other attacks
The only example I can think of is Utah's nibble bite is to reopen wounds to prevent clotting after pouncing
I don't think it's enough, it needs to go deeper than that
As you said
Carno charge is useless and really jank as a tool
So why not rework it as an ambush tool to combat it to support it's niche while also giving it options to not be completely locked out of combat with other similar sized animals like Teno/Cera
That, or add an additional ability
Pachy get's 3 attacks, Teno gets 4
Carni's imo should start seeing more attacks become available, if not more then Herbies
While Herbie combat counterparts will have general defensive power advantage
This won't be a rule for all Herbies
As some will be designed to flight rather than fight, In case of Galli. Work is said to be done to support them escaping while not making them invincible
in general we need forests to slow down larger creatures when there is dense foliage
also not to forgett that just a really small number of animals really do caibalizing behavior on a regular basis
a lot of Carnivores will not even eat theyr own spec if its already dead
most hyoercarnivores to base that on in modern day are mammals. a lion might want to eat another lion but lizards and birds usually dont give a fuck
even chickens will turn on an injured member of their own flock and eat them
birds actually never seen a bird canibalize another bird of theyr own spec
other then chicks like iwht Seagulls but theyr even eat dirt if it tastes good XDD
with the chickens its mostly do a lack of something
i have chickens since 20 years they have a huge space i have seen many die on old age and never did the others eat from them
with chickens pecking ech other and stuff sometimes goes hand in hand with stress and not enough space
animals where Canibalizing is really common in certain spec is Fish
but even there certain ones are way more into caniblaizing then others
i know that chickens hunt mice ,snakes ,and stuff but eating each other never happens with mine or any chickens here in the area
then there are things like lizards and crocodilians (crocodilians who branch from archosauria just like dinosaurs) who indiscriminately eat younger members of their own species
well, some of them dont eat their own juveniles that they made themselves, but if they see a small member of their own species it's lunch time
yeah but on the other hand
we have here in some Areas wall-lizards and sand-lizards sharing the same area
but there when you watch closely for some days
the Sand-lizards will tolerade the young of theyr own spec but will happily try to hunt and eat the wall lizard babys and virse versa
canibalizing is not just "randomly" theyr a many critters who will "never" do it
most reptiles dont give a damn
Smooth snakes eat other snakes but they also never or rarely will attack another smooth snake
and they wont just randomly start having spasms and become infertile if they do it either
actually in nature canibalism can be pretty badly for an creature whos not meant to do it
most of that shit is with mammals, ie a human eating human brains can contract a specific disease i forgot the name of
crocodiles do it all the time, many types of lizards do it all the time, they are fine
many theropods have evidence of cannibalism too including dromeosaurs
I most certainly don't mind the special abilities staying, they shouldn't however be the go to attack in every situation, they should compliment the rest of the animal's kit so to say.
i mean theyr is even "evidence" that neanderthals where canibalizing each other
but with a bone who have some bite/scrape marks ,,, maybe it was already dead etc
in nature there is active canibalims and passive
active ones hutn down theyr own spec for food
passive ones will not do so but eat theyr own if its already dead
not even just neanderthals, human cannibalism wasnt at all that uncommon even in medieval times
personally i dont care if highly social animals like utahraptor still get cannibal debuffs, but i dont think that most predators should get it. whether it isnt on their diet or not, large, solitary and territorial theropods shouldnt be punished for eliminating competition and getting a snack out of it
if they want to get a bit of fill even if it doesnt give them diet nutrients then thats their choice, it would be dumb to punish less social or more competitive predators for cannibalism
i would actually go that if your already starving that you can eat from a corpse etc of your own spec without gettign negative debuff but it would only fill up to 20 %
so you can try to find somethign else
depends on what you see as highly social ? pack behavior
when i think of most Theropods i can easily see that you get
Mom Dad and theyr young staying together for most of the Time until the young reach a certain age then they get chased off
and then form thyr own groups until they get to the age they search for a partner
even crocs are quite "social" if theyr quite the same size
I dont like cannibalism its annoying
Agreed, which is why I'm not a fan of Utah pounce being so prevalent
It's flat and less engaging
Ovis should be a slow walk where it gets rid of its own footprints as it walks.
Seems a bit dull
Ovi uses its tail to sweep away its tracks 
Maybe it can sprint while crouched for about 2/3 of usual sprint speed while doing it. It would be somewhat soecial og
I just hope ovi doesnt become worse galli/juvie galli gameplay
Utah is getting no love tbh. Look at pachy, it has: A ram that stuns, does fracture and deals hella dmg. It has an alt bite that stuns aswell,costs little stam and plays into its kit by knocking down smaller foes. It can knock down fruits from trees, has a jump (just like utah), and can carry 2 utahs on its back as if those would weigh nothing.
TLDR: Pachy is a chad
…do you want utah to knock fruit from trees? Seems like an odd one to point out
Just saying how much more love they put into the playable
Its also a brawler. If cerato comes out with a lackluster toolset then its real grounds to complain
Our two brawlers so far have the most complex toolsets, they also happen to be herbivores but cerato is another brawler on the way
If cera is slower i think he should bite pachys neck in half lol
He could be a cc resistant bully powerhouse but idk how hell really work
cera 320 bite force pls
It's way too small to have a biteforce that high.
I wish for the cc resistance
isnt it bigger than most crocodiles rn?
If cerato gets lessened effects (ie, a knockdown attack from an animal of your tier would just stagger you) thrn it could have cool balanced brawls with tenonto
It is
It's bigger than pretty much all the crocodiles, only the record-sized individuals rival C.dentisulcatus.
I don't see why that should indicate it having a biteforce of 320N in the game.
Nah, its mouth isn't really that big
bigger than carnos
It's not big either, irl crocs would deall little to no damage compared to the animals in the game
Where was that wip animation of cerato having a sort of lockjaw attack
why stats become yellow?
You ate too much
You've vomited
That's completely irrelevant though
Could be a big damage dealer move
the devs have specifically stated that this is something they were doing in their free time
and it might not end up in the game
like at all on any animal
“Might” but that doesnt mean it isnt
as in - this isn't supposed to be Cerato's special ability
It could be
Its a possible thing that could come so 
the same has been shown in dilo concept art so at best its for most if not all carnis
at worst its not coming
You mean this?
That was confirmed to be a special animation for Dilo where it eats it's prey alive when the player did infact die, the player can opt out of watching the animation tho
Yeah its different than what looks like a possible snare bite on cerato's little anim
The stego's just like “bro did you just-“
Cera fr said where you going with all that cake
Its like walking up to somebody with a machete and just punching them in the face, the audacity lol
Share some with the rest of us MMMmmmmmm
Utah is like a child trying to cling onto you
Utahs are those back alley crackheads in LA
Juvi Utah when it pounces a human "do you have games on your phone?"
That Dilo 100% dies if a player tries to bite a Steg from that angle lol
he under the tail so not really
I mean, doesn't it take just one swipe to kill it?
That just looks like an example of it doing a venom thing
well when you are at the base of the tail, either under or blocking the tail from swinging you should be fine, one thing that BoB gets right
Oh I thought if you were at any part of the tail you'd die from the swipe (in game)
im pretty sure thats how it works rn, and thats stupid imo
but didnt test it so might be wrong
Utah: Has to hunt in packs, which is fine. Can get killed after dismounting from a pounce. Missing a pounce is a death sentence. Gets oneshot by nearly everything in the game. Gets knocked down by every stun attack in the game. Has an alt bite that doesn't play into its kit. And can't 1v1 carnos 
utahs alt attack is highly underrated.
it's good but doesn't fit into its pack hunter bleeder kit
yea its more for the small tier prey it got.
but it isn't a solo hunter lol
u rly should focus on the aimable pounce detach
u can avoid so many things with it
i dont think u need a pack to kill any juvie animal 
also the stun part, every dinosaur that stuns it so far in evrima is larger and stronger so it makes perfect sense to me
I mean like how does an alt bite help u against a carno or smth like that
Correction
juvie rex will destroy utahs
pachy is 50kg plus, seriously utah should pin it with the momentum its coming at
huh ?
that would make it honestly unfair
pretty good ngl
ty ty
u had me for a sec
to kill an animal with headbutts is fair ?
how is that not fair
how is it fair ?
i mean it seems perfectly fine that the slower dino in this match up is stronger and has the advantage
u just standin headbuttin
idk what ur saying (no offense)
pachy knocks me over, and keeps headbuttin me, im dead. how ?
becuz big thick head hurts not much else to say
Guys, is there any way to fix the YEARS it takes to log into the server for the first time? I literally get stuck for 5+ minutes as a literal fresh spawn
an utah runs and jumps with 46kmh at u and can not pin you ? sure
ive heard messing with graphic settings helps it?
not entirely sure u should prolly ask in #🔧-evrima-troubleshooting-🔧
never gotten that before
it's frustrating haha. I haven't been like this for too long but it is nuking my hunger
i mean you could always just wait for the tiles to load but idk
might die before they load
Balance
It makes sense that at the same tier, herbivores are stronger than carnivores because in nature it is the only way they can survive as species, and in The Isle most carnivores are faster than their herbivore counterparts, so they control the engagement
the only problem pachy has is its alt
stuns on bigger creatures and its alt r the main issues with pachy
im okay with that. break my bones what ever u want but dont kill me faster then i ever could (pachy) in that case.
it can already kill a pachy just by raw dmg if it doesn't buck
headbutts while u standin should make that much dmg
u mean bleed
no, raw dmg
it will die if it doesn't buck, from the raw dmg
but what does that have to do with it being able to pin it
if it pins the pachy it literally just disables it from doing anything and one combos it everytime
super unbalanced
if u knock an utah it is stunned and cant do anything, same thing
pachy does that with a single ram already
but your missing the vital point of the fact that pachy cannot outrun utah
But Utah is smaller, faster and more agile than pachy
^
imo it was dumb how they treated this, took 50kg from utah so it cant pin bc the system works that way, they should've just made pachy 600kg and keep utah 500
yea personally i would've liked if they just made utah 500 kg and pachy 550 kg so it doesnt get pinned
bc pachy could've possibly been even 700kg
faster yes, more agile ? not much. the turn radius while chargin the ram is sick
still tho you cant be stronger and faster with the same agility as another tier dinosaur otherwise the other dinosaur becomes fodder
it isnt faster
it is
Utah can turn on a dime while sprinting with alt-attack, pachy can't. It's way more agile.
nah 600+, then its the same argument, 50kg doesnt make sense, its just that the system works this way, has to be at least 100kg dif and 600 is more than correct for pachy
and how is that an advantage ?
Adult pachy is like 30-35 km/h, while Utah is around 50
and agile doesn't matter if a pachy has a 360° attack that will nearly kill u, same for the ram
actually its faster by around 7 km/h btw
it can also sprint imediately after an alt now
adult pachy is 41.8 kmh and utah is the saem
Not getting hit by the headbutt
google utah weight buddy
utah is 500kg at max estimates rn
nvm
typing in Utahraptor weight doesnt mean u will get the correct size estimates
LOOOOL. So after using task manager to force myself out of the game and adjusting settings, I logged back in, had the same issue, world not loading. A deino swam up to me in the air and ate me.... I don't think I can play this version, huh...
i have enough experience to know that this bit agility doesnt protect from gettin knocked
ok so utah is 46kmh and pachy is 41.8 mb
doesnt even matter as im pretty sure all sites when you google that give 500kg or around that with little deviation, ik as i thought it weighted more too untill someone reminded me it didnt and i googled
Depends on how well or bad each side plays
again if your the faster dinosaur you control whether the engagement happens or not
give me a sec
some of em say 1000kg which is too high with our current knowledge
https://www.youtube.com/watch?v=q_THIUouBCU go to 2:40
Also you complain that pachy can one-shot utah, but one single successful pounce (with bucking) and the pachy is in a very bad spot too
It has to stand still in order to not bleed out
maybe 1k pounds bc that one is real since thats like 450 kg
anything above 500 is a joke and/or lie
by the fact they are the outliers
Hitbox problem, not balance
thats just desync which happens to every dinosaur
i know. but that doesnt mean i played it poor
thats a different topic tho
No, but it's irrelevant since something else interferred with the gameplay there
also u would've been able to escape even after getting headbutted
u only died becuz the stego
If the game was working as intented, you would have dodged that charge, so utah's agility does help dodging attacks
Or the person who was playing
utah is faster and more agile i mean theres not much to prove here
utah should be able to do a small dash into a direction, any small dino should be able to do that tbh
i use the alt bite for it very often
super usefull imo
anyways, that was a nice lil discussion appreciate it ^-^
why would deino and carno be on ptera diet
Amogus
Why the fuck does silverfox want deino on PT dier 
They want utah and carno on it too 
Imagine
You will not survive it
i think its because you can kill juvi raptors and carnos and get neutrients, because its very easy to kill juvi carno and raptor with a full ptera
If anything, ptera's hypsi preference should just be replaced with hatchling/juvenile, since hypsi is a forest animal and therefor doesnt make much sense to be a ptera preference
Its legit everything on the lowest except "Render scaling" which i have at like 90-95%
Keep in mind it is 1440p
aah ok
either the lowest or off
Skill issue
if you're killing another utah to compete for food, why not eat the food y'all were competing for
I agree with removal of oasis, pachy does NOT need an increased chance to break a dinos leg since they already pretty much body all of the carnivore roster with the exception of Carno (if it's just pachies against a carno, if it's a mixed herd then they body carnos too) and Deino.
Also fracture is not chance-based
Feels like it at times tbh
as long as you keep your head on a swivel you can kinda just walk away from pachys lol
Yeah but if you need to hunt them its virtually impossible as a utah, its piss easy as a carno tho cause most of them get overconfident and just run at you and die (until you get stun-locked by a super coordinated group)
I have seen Utahs make relativley easy prey of Pachies.
As they will bleed out after two pounces, it definetly is not easy and always depends on the setting of the fight. (Where, how many, mixed Herd ...)
@hasty obsidian
Ohh thank u 😄
@barren zephyr Fracture is not a chance. There is no "chance" in when you will fracture someone. Imagine Fracture like a healthpool, that once it hits 0, you get fractured. The problem isn't that Pachy has low "chance" of fracture, the problem is rather that the locations can sometimes be really wonky.
You hit something dead-on in the leg but it still only breaks their body
@calm granite Me.
wot
carno doesnt deserve to eat
True
why @ me?
for what
less carno food = less carnos. a blessing in disguise
2 hours of tryna find mushrooms 
):<
lol i swear in the swamp/at night i cant even see my deino underwater much less anything 2 feet in front of it
You don't really need to since you can sense things
thats the thing tho the radar doesnt work half the time and if its something swimming in the water that radar trails behind it
so i cant even see my deino and if i bite at the radar when it even pops up i might not even be hitting what is making it
honestly the radar is shit. it is an eyesore, bright ass blue bubble ring that looks bad and moves all over the place ad actually makes smaller things harder to pinpoint
I find it pretty good
i was playing deino with my feiend a while back and we both hate it. i know not everybody does but it definitely trails behind shit rather than being on it more than half the time
it's very invasive on the screen
If the bubble ring was toggleable, like for sniff do you think it'd be better? Less of an eyesore?
Lemme get this straight, this guy wants deino diet to be more picky?
Yes lol
Bad!!!!!!1!!
That makes negligible difference, the babies are just more convenient to eat, crocodilians aren’t gonna get sick eating an adult of their own kind for some stupid reason
Theres a pretty well known vid of a croc eating the leg off another croc because food was thrown nearby and he just grabbed what was closest to him, its just how they are
Gameplay
Deino cant go hunting and be picky choosy like terrestrial predators have the privilege to
They have to settle for what ever comes to the water
I agree
Which is why a diet for Deino in of itself is fucking stupid
I have more chances of keeping my diet up and running when I wait in a bush and ambush from there
Which is fuckin' stupid
dam they deleted their messages lol
how are there still people struggling with ptera stam? didn't it already get buffed for the juvie stage?
the adult stam has always been enough
Yes lol
as somebody who plays ptera a lot, i dont think it should be even more untouchable than it already is lol
i can catch enough fish from starving to full on adult without resting for stam once
it doesnt need more
I cannot wait for mechanics/playables that allow for more Interaction between Piet and other Playables.
I think Herra is a good enemy to it, if it really will be able to Climb. (I know this strays a bit from the point, still excited)
yeah PT needs more roster interaction
adding eggs to its diet options and having more climbers would help push ptera to some more confrontations
I would really love to see that, as they currently are more like screaming little gremlins. As they are not to dangerous for any adult Roaster Animal, but also not touchable and will often just Spam call
I am more excited for the Spero-Esque lighting
um, can anyone else not get the camera change to work with V? it's never worked for me I thought it was a myth
like i actually seem to be the only person that it doesnt work for, i dont get it
Try deleting your saved folder
ill try that thanks
I really hate the purring when sitting down
A lot of things have it and it sucks
Utah seems to have the worst case of the purring but i haven’t touched carno enough to remember its sitting idle sounds
Ptera only clicks occasionally and pachy has an asthma attack
anyone getting constant crashes especially on EU5?
Deino could really use a "Stealth" / "Slow" swim speed.
Similar to [Z] walk / ptera slow
@solar salmon Whats wrong with them
whats it called in the controls?
ty
Yep
They have a bunch of black spots on them that look ugly
They looked like this before Deino was in the game
@barren zephyr no lol
i think "can a pte eat his on cind" is my new favourite message from that channel
It is indeed a beautiful work of poetry
Idek what it meant
he wants ptera to cannibalise
OHHH
No only on 3 eu but ye am just back on evirma just went to play human just switched back but ye my game crashed on 3 eu
@fallen urchin I saw your comment, and responded but I forgot about no chatting in there lol. The idea behind the suggestion is I just really want more movement across the map throughout my gameplay then just hugging one biome. Yes some herbivores live together but that isn’t how spawning works. Plus I think it’d be neat to see over time animals arriving and departing to adjust to their changing diets.
I didn't know that replying to comments is not allowed there, but it makes sense and I won't do it again. I like the idea of having to travel for food and also having different animals/ age groups visit a certain area because of their diet. This would shuffle the dinos in a area instead of having all the pachys on plains they would have to travel across the map. I do believe they try this with the different items in the diet but they should spread them more in my opinion. The spawn system should change when nesting is included. I really enjoy the aspect where you can raise your young. A changing diet might make that much more difficult if different age groups need different food items.
@charred canyon Maybe it could be a seasonal thing that changes the diet for the whole species. What are your thoughts on that?
Lul @barren zephyr how’s that suggestion going for you
How dare you speak badly of velo,pachyrhino, styraco and shant
I do not expect them to understand
Ikr we love the homies
It matters not
It’s plot development for Nacen’s villain arc
We’re gonna see if he is truly public enemy no.1 before we declare him the main villain
Please
You'd have to do a lot to become public enemy 1#
Especially in islecord
I'd have to pull some receipts of uncomfortable histories to do so
Basically pull a SidAlpha
How’s that going so far
going good I would say
Hi guys, i have a problem on the mechanic test servers.
I can't see all the servers and i only see the EU 1 and 2
Someone could help me please ?
I feel like that para radar would be easy for mix packs to abuse
If you can make yourself more obvious to other paras its fine, and the increased voice chat range/volume is fine but otherwise its begging to be exploited
Imo, environmental awareness with the sound would also fit better on a smaller flight animal too
Well I Think that experiment went well don’t you @barren zephyr
I love how awful the suggestion is ❤️
@steel flower while I agree that it’s ridiculously difficult to break legs on a carno or teno, it should still be one of the hardest fractures to get. Considering you’re pretty much guaranteed death if it happens to you, I don’t mind it being difficult to get a leg fracture. They must be careful when tweaking this so as not to completely make playing tenos or carnos obsolete. Or Utahs for that matter.
A Carno and a Utah can just run away when they see a Pachy ramming, a Teno can tail slap it and it will take priority over the ram, I don't see the issue with a ram directly to the leg resulting into a leg fracture
The only way you'll get rammed by a Pachy is if you're not paying attention or actively try to face tank it
In both situations it's your fault so losing your progress is deserved
for a utah im fine as it seems realistic, but for carno it should be more like 2 rams, carno does have the weight advantage and in general has much sturdier bones
It's like saying it's unfair that you get grabbed by a Deinosuchus when you drink from deep water
The counter is to just not drink deep water
The counter for Pachy ram is to just avoid it
Ah yes, "it's bigger so it should be allowed to make 100 mistakes and not get punished"
but we still lack fracture tiers, where if its not a fracture but just damaged a lot you get some effects like slowed or whatever they think of
ah yes bc the fact that you are bigger doesnt help at all, lets look at what happens irl today, it wouldnt be much dif back then either
Why should a Carno just get to get hit by something it could easily avoid and not get punished for it?
The Carno has all the tools to avoid the Pachy ram
And you're saying that even if it doesn't it shouldn't get punished for it
we do not have fracture tiers, getting hit but not enough damage to cause a fracture of some sort will still cause some form of punishment, i think its planned for gore but planned for fractures nontheless
You have to remember that Pachys (I actively do this) camp in bushes just waiting for something to walk by just to run out and smack it. You can be 100% paying attention to your surroundings in the middle of a forest and still have this happen to you as a result of how much shrubbery is in there. With regards to a teno tail slap, the slap is cancelled and the pachys ram animation takes priority, which should be a 50/50 animation depending on timing.
Like I said, it definitely needs tweaking. But tweak it too much in the pachys favor and it ends up making everything else obsolete.
if headbut overides slam if both where done at the same time it was most likely a bug since slam should override it, if pachy ramed way before slam ofc it will hit first
Every time I've seen a Pachy try to cancel a tail slam with its ram it failed, the slam always takes priority
Ye, it was either a bug or ram was used way before slam
It does cancel a Teno kick tho
That's mostly a problem with sound
A lot of the time you just don't hear the Pachy coming
Because footsteps just don't make sound half the time
No it doesn’t. Nothing that I’ve noticed.
ngl, if once fracture tiers come and may buff ram a bit to much, we have to see making a more noticeable sound once you charge it could be an interesting addition
My mans loud enough
I swear to god Utah mains are quieter than him in a bush
Aaaaand saved gif
NOOOO
My steam is not letting me buy The Isle :v
It keeps saying its on pending yet nothing happens
I did a couple of transactions before on steam
i cri
@swift root regarding ur thing in #general-feedback
I think herbi food should be near each other even all 3 however the main reason oasis is buzzing is because its pretty much the only place for all foods and is closest and safest way of getting water as well.
More ponds / lakes would stop this as well easily and also have different foods at different ponds and lakes
I mean things like sumac didnt just grow on its own and normally you would find loads of them in an area. In the isle for some reason u find one sumac bush. There sould be things like sumac fields etc
you find a sumac field you will find stegos and if stegos are on ur diet then now u know where to go.
@latent olive wouldnt the austro be much closer to what your looking for considering it already does what that bird does but fishes
Austro my beloved
Austro would be a King Fisher, not a savannah based juvenile killer
One of diet's goal was to incentivize traveling, no? If you can find all 3 types of food in single place there's no point in visiting other places outside of exploration curiosity.
Yes, but you can have one of the 3 foods in different areas. That would be cool.
But currently in game it fails to do that.
If maybe in the north u can eat sumac, in the middle you find pumpkins and south u find marigold.
However even then if that was the case it would still be bad because currently in game no matter pretty much what dino u play...its a constant food--water--food--water and no time for anything else thats fun.
Ive played all dinos in the new update.
Its horrible right now. The game feels more like a chore then fun.
I max out my nutrients and food then go drink. I walk for like 10 mins or even run to water then I drink. And now im hungry again. So i must walk over to the food and fill up. Then walk back to the same water source.
And btw, im not against you in ur idea. Just think there should be bigger sources of food then 1 plant evey 100 metres etc
I think it'd be better with triangle you mentioned.
As for chores... don't feel that way. Carnis are out of question, getting food is their fun not chore. Played only pachy and stego for herbies but never felt the need to max all 3 nutriets. At least 1 is enough, if u know places u can easily get 2. 3 is a nice and all but not really needed. After all herbi lives either way, you can just graze and avoid death easily. Yes growth may be slower but it's never a threat of death due to hunger. So there's nothing anti-fun at all for me.
Ok but the idea of the diets was so that i didnt need to sped 4-5 hours growing a stego if i had the right nutrients for it.
I just want to explore the map more and see different things and not just be stuck at the same water source because thats the only place my food spawns and thats the only water source close to me.
Yep, I agree with that. That's why I think food dispersion should be more even across the map.
More spread and more of it. A long with water sources.
Carnos can kill an animal and pretty much stay around it for ages.
I eat one bush and gotta walk 5 minutes to the next then walk back to my water source before i die
Water is not really a problem when u learn the map a bit. You can always reach a river or swamp. The problem is with the food. For example stego food is really rare at the west.
I think with #4 update they added tools for balancing player behavior but not really balanced distribution of said tools. I hope we'll get updates on this front sooner rather than later.
With how boring diets already are, it is most optimal to just afk grow because they discourage actual exploration. Forcing people to go places rather than just encouraging actual wandering/exploration still ends in them doing the bare minimum duebto boredom
Herbi food should be all over its designated biomes rather than forcefully crammed in a couple regions like it is now
he got the kicks though
yeah and so does the gallimimus
does herra kick though
pretty
guess what it does
fish...
dives into the water to catch fish
guess what austro does
dives into the water to catch fish
austro dont be fish exclusive though
it got the kicks of the secratary bird
thats actually what i thought about when i first saw austro
and? galli is land based
yes
galli aint flying
mushrooms

also i dont think they would make galli an omnivore
maybe some other dinossaur would be good for what your looking for
galli would work as an omnivore
i think it would be kind of dumb
It's an omnivore
my bad i was looking at a wrong thing
kicking and running
i still think mimicking going to ovi is cool
Galli may look barebones but poor ovi has nothing revealed for it except being a worse galli so far
would seperate it from galli a bit more
the fact that galli is heavier then utah is funni
If galli is the second fastest land animal it might have something going for it compared to some other animals lol
after some thought
**Predator Diets **
**Utah DIET - a logical structure to the diets for each animal plus specific recommended Utah diet. **
Prey Pref 1
Crab
Rabbit
Toad
Hypsi
Prey Pref 2
Ptera
Dryo
Goat
Deer
Sea Turtle
Prey Pref 3
Carno
Deino
Teno
Boar
Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.
Pachy
**Carno DIET - a logical structure to the diets for each animal plus specific recommended Carno diet. **
Prey Pref 1
Rabbit
Hypsi
Ptera
Prey Pref 2
Deer
Goat
Dryo
Utah
Prey Pref 3
Deino
Pachy
Steggo
Boar
Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.
Teno
**Deino DIET - a logical structure to the diets for each animal plus specific recommended Deino diet. **
Prey Pref 1
Crab
Schooling Fish
Hypsi
Ptera
Prey Pref 2
Sea Turtle
Elite Fish
Dryo
Utah
Prey Pref 3
Carno
Deino
Pachy
Teno
Boar
Creme De La Creme (Idea) 1 preferred prey item that gives all 3 diet requirements.
Steggo
**PT DIET - a logical structure to the diets for each animal plus specific recommended PT diet. **
Prey Pref 1
Schooling Fish
Toad/Frog
Rabbit
Crab
Prey Pref 2
Dryo
Sea Turtle
Deer
Goat
Prey Pref 3 (Able To Hunt Juvi/Opportunistic Feed On Carcass)
Carno (Hunt Juvi)
Utah (Hunt Juvi)
Deino (Hunt Juvi)
Creme De La Creme (Idea) 1 prey item that gives all 3 preferred diet requirements.
Hypsi
Yo, I trying to find growth times
RIP Deino's grab is misaligned 😮
why does the heart beat sound when losing blood happen just before dieing it should happen sooner. 3 beats dead
Hmm i messed up
I put by accident my X axis camera turn into a button and now i cant turn my camera with the mouse
Been pressing reset several time though it doesn’t work
fix the spawns, i shouldnt be spawned in right next to a player that just killed me
@midnight rune Downvoted for saying velociraptor is AI. Don't insult my boy
Also I'm always going to disapprove the idea of carcasses just popping out of thin air.
I heard they were ai, why would you disapprove of it? its more realistic then seeing dinos eat ants or termites, they are scavengers
carcass spawns bad
Velo was AI in Legacy, but the only confirmed dino AIs for the recode are brachi and compy
w
ok well i thought velo was going to be ai so ill just remove it from the comment lol
the current dino ais in the game would like a word
And AIs don't need carcasses spawning for them since they are AIs. For players, it makes the game too easy and there is no reason for them to just spawn like this.
wot
AI only*
i mean have the carcasses spawn, because if theres a carcass, thats where you can find the AI ?.... how does it make it too easy, when you cant even find any AI at the moment and everyone is complaining ?
Because the fact AI is non-existent is not an intended part of gameplay. Carnivores are supposed to hunt. Having carcasses spawn randomly in the wild is just handing them food and turning them into herbivores.
Compy AI is there to make corpses disappear... Not to make them appear...
i never said we eat the carcass? i am saying the ai eats it and thats where we find ai? wot
yes.. the compy AI eat the carcass...
you are so confusing
that just seems like an easy way to farm food
So you're suggesting inedible carcasses just to spawn scavenger AI around them ?
everyone is literally complaining that its impossible to find ai to hunt and kill, i offered a solution to find the ai.. but now youre saying its too easy
yes..
hunt players instead
have you heard of diets
There is a much better solution than this kind of bandaid-fix
Actually fix the problem, like making AI more common or easier to spot
Compy AI is on nobody's diet tho
why should they be easier to spot its more unrealistic then compy spawns
every carnivore has a player controlled animal on their diet, and even if you cant find the specific prey item if you're hungry you'll take what you can find
yea but its food to survive lol
They never make a sound
They don't leave footprints
They never eat or drink
Any of this would make them easier to spot AND more realistic
so what if your main carnivore dino has a player controlled animal on their diet, but its not played much like a hypsi or something
just meant to go for ai?
That's why carnivore diets need to be redone
To not be based upon specific species but instead on meat quality/body parts
you guys are making a huge deal out of a little fix to help with food and immersion lol
no carnivores have only hypsi on their diet
Carcasses spawning out of nowhere is NOT immersive
yes it is wtf are you on about
Because they do that irl ???
we are literally on a dinosaur island you dont think a dino carcass is going to be rotting with the gore update?
WE DONT HAVE DINOS IRL DUMBASS
Dinos die, that's how carcasses appear
w

Carcasses don't just spawn
rotting carcasses do not appear out of thin air in the same spots irl
The point of compy Ai, as I said, isn't even to serve as food
It's to clean un carcasses left by players and reduce server lag in a more immersive way than just having them disappear
if its not to serve as food why would they be edible
i assume you wanted these carcasses to spawn in reliable places since you framed the suggestion as an easier way to find food
Notice the "carcasses left by players"
if they spawn in random places then its just as easy to get as any ai
Because them being invicible would be weird ?
its easier because itll be a group of compy's around a dead body
Compy already appear as groups around dead bodies tho
they can already do that with corpses of animals that were killed, no reason to have random corpses materialize
i meerely suggested carcasses instead of anthills or termite mounds since its a compy 
compy eating bug ai would make sense
compy eating dead carcass would also make sense
yes
Yes and that's the problem
Also kissen didn't mention termit mounds to function as sources of food in that message

compy eating corpses makes sense
corpses appearing out of nowhere just so compys can eat them, does not
It already does
@hoary dawn you running through a bush and a dead ai body appearing its literally the same thing, you werent there when it died
what
omg im done
if i run into a dead ai body then i know that something killed it
It's not the same thing cause the server has to generate a corpse and a ton of compys for absolutely no reason since apparently none of them can be eaten
the compys can get eaten you said so yourself 
ok im done now bye i lost 5 braincells
Well according to you compies could but let's be real, an adult compy is half the size of a chicken, it would barely feed a baby ptera
That's why I'm saying you're not supposed to eat them, that's because it's pointless
its making compy ai take up server space instead of more diverse ai for seemingly no reason
We don't need PoT
not even pot style corpses cuz they want the corpses to be inedible for players
Then why have them
no idea
plus if corpses spawn it removes a layer of fear when you stumble across some as a herbi, as you could justify that theyre just spawned in, instead of the posibility that something that wants to eat you is nearby lol
but skeletons! 
the map will take them 
thanks
hopefully nanite will with UE5 🙂
@gray loom How does it destroy a utah with one hit? it's hard to get a leg fracture utahs still faster with body fracture
hitting it with an alt or ram puts the utah out of commision with either stun locking or stun/stagger
Done that, a utah can survive 3 rams what makes u think it won' survive 1 ram and 3 alt attack before he gets up he will survive as utah can pounce u 1 time and bleed u
Because i've done it before....?
so have i
Its the most braindead shit on the planet man, i dont know what to tell you; if you're just ram spamming you're doing it wrong
rammed a utah alt attack him i got 3 alts before he got up
Bro it dies in one combo, i've 1v5'd utah packs as a pachy i dont know what shit you're chatting here.
You ram + alt spam and it 100% dies unless you're hitting it in the tail
Locational damage is a thing remember
No it doesn't alt attack does 100 damage ram does 200
it can survive 3 ram
I've done on body as mainly everyone will do while he is down
U can never alt attack a utah while he is down above 3 he will get up after
Utah literally dies in 2 alt bites + a ram, i dont know what kind of stuff is happening to you but
thats my experience of it every time
Ok reading through this, there are users arguing, which is pushing legit data up the feed, if you want to bitch and complain do that in DM or something, not here, this isfor discussing the game and suggested user ideas etc.
Oh well i guess u fought a none fully grown utah
Calm down bro.
I am calm
Good, we're discussing this aint a bitch fit
yea
anyway anyone have thoughts on dino diet
don't put us on that level dammit
Diets are shit.
lemme check
I mean
it's way up there a bit
i'm specifically talking about what diet they should have.
Yeah, but diets is such a shite system and its unfun to play
Whole point of diet was to spread out dinos, it doesn't do that job at all
2) it's also another point to stop afk growing which it fails as well
If anything there should be more focus on the gore update so its actually playable
not really, it just needs tuning
it's meant to move players around, keep things active and give those a bonus when they take the time.
I mean its reflected in the player stats, alot of people just have not bothered with evrima since update 4
but ya the way it is now is ganked
cause diets are woefully incomplete and are rushed out, theres nothing going for it
so i can see your point, it can work though and they already programmed it in so, might as well make it better.
Even still
Well they did say diets will never stop updating throughout every update they'll keep improving diets
Its a shit mechanic, it just rewards herbivore mega herds and its impossible to sustain carnivore groups unless you're a utah or deino or ptera
that is just balancing
and half of the roster for carnis dont interact with the ecosystem so (deino and ptera)
doesn't mean the mechanic is shit
Well diets is tied into balancing
anyway, just trying to get a good diet set out
Carno is a small game hunter and cant get its diet at all post 50%
cause nobody plays the shit it hunts for its two sosig diet
updates to AI, updates to the diets, updates to what AI there is, etc, balancing dinos etc over all balacing, def needed
and deer might as well just be fucking roadkill, theres no interactivity with AI
ya not yet
frog take off it's gone forget it
fastest fucking frogs ever
but again all balancing
I mean its all well and good saying not yet but you have to remember these are the guys that put the game into effectively a tech demo for 2 years
It's all just conceptual, nothing is in game
We dont know when shits gonna come cause the devs work like they're the trojan horse
ya i've chosen to ignore that aspect, as long as they keep moving forward.
what can you do though?
I mean they could actually give updates and respect players time
i hear you there
instead of being like 'lul hard at work xD'
when all they've done is just make tech demo 2 with humans at a way too early interval in the games development
cause realistically thats what we waited 4 months for
pachy was already completed, and its a trainwreck addition to the game atm
ya they really should take some time to do some balancing.
release a few updates for us
address users concerns
I've already said how broken braindead it is in balance if you scroll up, its so easy to play that fucking dino and it has so much capacity to ruin everything it fights pretty much
not to mention the intrinsically easier nature of herbivore diets
cause their resources are pretty much guaranteed if you know where to look
meantime might be better to offer up positive feedback, they've listened to some of my suggestions and others as well, they do read this and other channels.
If they want positivity they will respect my time.
right but you dont' pay the bills do you? 🙂
No, but they're making a product thats been in development for 7 years
lol, give them a donation of 50k bet they'd respect your time.
and its gone through alot of iterative changes that have culminated in nothing
Not exactly something im gonna give my money to? yknow?
ya well, i'm going to try to focus on the game and how it can be made better right, i don't think they care much for negative feedback or complaints at this point in time as it's a game in development, also I've seen the game shitty and an update is released and it's awesome again, so we can expect points where the game will suck and when it will be decent to good until they get all the mechanics in and dinos in etc. Constantly need to adjust everything as time goes on and I do think they need to release weekly updates to the community for public builds.
But why be positive for a product thats been at pretty much a stalemate for 7 years...?
Theres no incentive
bro the start was a mess
Bro yeah i get that
but they had the foundations with legacy and then they recoded it, and now they're making the same mistakes as legacy
the dev left, stole their shit, they had to start over, this game is way different than legacy now, much better and it's not just a knock off like POT .
pretty sure the hard part is mostly done too
(Oasis mainly), makes you wonder if there's any legitimacy to their coding if they're making the same mistakes with the map whose to say they aren't spaghetti coding the shit out of the game rn?
the core parts are there so now it's content and balancing and bug fixes etc. also the community will want things they will add those, it'll be some time, but should be worth it.
Idk man, i could just be blackpilled on this but i dont really have any positives to share with the updates recently aside from the fixing of utah pounce but even then utah is still bottom of the pile
oh dude
negative feedback did in fact help, looking at what amarok said in one of the latest devblogs, they listened to our concerns with playable AIs and have responded, they have heard our negative feedback towards carno during QA, how unfun it is to grow bc juvies suck and so on, you need negative feedback for a game to evolve, but granted 90% of negative feedback here is more shit than usefull
the map was shit befre, they need to do a new map.
the new guy is doing a good job, but he's trying to fix the shitty version of the map.
The new map is still dogshit.
but ya i noticed that too, the map is not very realistic in terms of flow, rivers, lakes etc.
Atleast in the old map you had a big ass swamp which offered very interesting dynamics