#general-feedback-discussion
1 messages · Page 814 of 1
doubt it
and that's super dumb lol, they could at least try
why is it dumb
dude liked jurassic park so much he essentially made a large-scale game just so he can have his best possible JP experience
@bleak atlas I believe cera would add to the ecosystem, however, a nocturnal predator with venom helps add new mechanics and actually gives utah something to hunt
A cera, as cool as it is, would not fit in this plains-centric ecosystem
Its far too reliant on water
And denser foliage
I wanna believe that cera is a horrible creature to pick a fight with; and u would be better running away but let’s be honest carnos gonna maul it in plains
and another reason for mercs to be scared at night (of smalls)
from what we have heard.
Cera, being the bully brawler.
Shouldn't be easy to fight with.
Especially if it wants some of your food
yea which is why stunning the hell out of it as a carno would be good
hence why plains bad
yes
Yeah thats why troodon isnt as bad. But they could still add it a bit later. Its not bad to add, but also not needed
Ceratopsians as a majority dont seem like social animals cross-species/genus. If herbivores get cross chat it would make most sense to be between the hadrosaurs which would also make them more unique
Or as a server toggle option if its more widespread
Also for balance reasons, ceratopsians are a very diverse and offensive group so allowing the faster ceras to group and chat with the huge tanks easily through the game could pose a problem
cross-chat for therapods when
Also arent animals like cherry, theri, ovi and galli considered tberopods
Imagine a theri allo mix pack
ehh, as obvious as it is, it didnt even exist so i can accept it, plus i love its calls
If something gets away from you in a hunt and initiates safe log which makes them snore and go blind for its duration then i think you deserve the L honestly
Will there ever be something like a shaking mechanic for DEINO or other large dino's who grab their prey but don't kill it like thrash damage??

It would be so unbalanced and bad but also stupid funny
why do the leaves move when scenting? Is this a bug?
No just its thing
na2 down?
i am. you would need it for something like a deathmatch server, which is where i've made tons of isle friends. and it's useful for herbivore herds, for example.
except im not talking about deathmatch servers, which are sandbox
Deatchmatch is not the intented gameplay
They should just bring back global chat with sandboxes as an option for that server setting exclusively so then people can shittalk cross species in deathmatches again
Once we have a sandbox gamemode, sure
Well that is what i just said
@rare fractal I feel like Galli with feathers should only be optional and everyone knows Galli without feathers so that will always be default
Seems like a really bad reason to have default Galli be naked, it’s like answering 2+2 with 5 because people are used to it.
Naked gali better
we like our karate boi without feathers
Who’s we
I guess we?
Idk feathers kinda meh
Why
default no feathers is easier anyway
Yes, but we have feathered dinos already planned
Yeah but like perma feathered ones
Plus the gali they have shown us and modelled has no feathers
So add feathers
But not as default :p
Why
most people dont look at paleo stuff
Utah doesnt need feathers as default but it could use them
1: You don’t even know that to be true.
2: This is a game where dinosaurs are the primary subject matter, a topic that is inherently paleo related.
Yes
Utah doesn’t need feathers but it’d make way more sense for it to have them
but skeletons cant exactly confirm feathers
Yes they can
Eh i didnt know that
Plus the rocks surrounding the bones preserve feathers if in good enough condition
Microraptor is kinda famous for that
this is a literal JP homage, of course galli's gonna be naked
The majority of the creature designs in this game don’t agree with that
True i did buy this game cause it looked like JP
Thought the raptor looked cool
Isnt dondi a massive JP fan too
But.. but.. feathers! 🤓
Why not, is there a reason for it not to have them
That’s not a reason but ok
Pretty good reason ngl
No, cuz all I need to say in order for that to not be a point is to say “I think feathers are cooler”
i like jp
So do I, one of my favorite movies ever made
Eh. I think they could look cool with feathers. I just like laughing at how distraught people seem to be over not having them.
im more annoyed by utahs calls lol
Yeah it can be rather entertaining, I don’t have any emotional attachment to them so I can’t fulfill that desire unfortunately, I just notice the glaring design inconsistency
All I want is for the game to make some actual progress.
I dont care of it's based on anything or inaccurate as long as it has some damn quality and work put into it.
The calls prior to U3.75 were really neat
welcome to The Isle, theres no consistency here
You mean Velociraptor
vs antichad feather utah
I mean our utah
i mean the 1:1 copy of the JP sounds, they didnt even bother to change them a bit like they did for rex
Irl Utah would beat the shit out of the JP Raptors, wouldn’t even be close
But dw they got plot armour and teamwork!
Well no, there are many consistent elements of the designs in the game, it’s why the Jp ripoffs classify as inconsistencies
They cant lose that fight
So the JP Raptors would beat Superman in a fight because of plot armor and teamwork?
Depends if he also has plot armour
And plus the amount of Raptors that die in JP is laughable, blue is the only one with plot armor
Blue solos indorex
This conversation is giving me a fucking aneurysm

Dw getting thrown across the concrete floor at 50mph will just make them stronger for film purposes
if by "solo" you mean "gets bitchsmacked into a column and miraculously doesn't die immediately from stab wounds and internal hemorrhaging"
Im sorry i will just go play legacy now 
Yes
Dw blue canonically invincible
Gets shot and immediately rendered unconscious
Then somehow lives and becomes teh protagonist
Needs a blood transfusion from a…. Trex, god that movie is stupid
That movie is real dumb
fr made a badass indoraptor just to have it killed by glass T_T
Dont worry, Owen and bary are invincible to lava and Claire has bones made of titanium and gets up after getting stabbed by indo 
Technically it killed itself lol
looks at channel title
So this is the stupid debate room for media now huh?
Lul its the place for arguments
K forgot its a emo kid
Fine, Galli should have feathers by default
There’s no reason not to
The only justification for it being naked is based on a design inconsistency in the game
galli doesn't have feathers because the gallis in JP don't have feathers and Isle is heavily JP-inspired
Cerato lol
If that were true then it would apply to the entire roster instead of just a few dinos
Ptera
Curious why Dondi choose gali, troo, compy and raptor to be the inconsistent ones while everything else gets to be accurate 
JP
Cuz his biased gets in the way of the games aesthetic
cuz he cool
Trios technically not even JP inspired as it would look like a bugeyed alien if it was
since when this game had accurate dinos, even a single one
Source
only animal they could make accurate is borealopelta or what ever the fuck its called
Carno, pachy, cerato, deino, Stego (still has some issues)
para
is the only one i can think of rn
we dont talk about legacy 
Just out of the ones that are in the game currently, dryo also technically qualifies
Para is going to be in Evrima, it was literally in the trailer for it (despite that trailer being clickbait)
Poor cera
This is the JP Cerato
I always liked it more
Ok
Uuuh most dinosaurs are decently accurate, though still not fully accurate
Para was accurate, until the hadrosaur neck and hoof papers came around
And even the ones that aren’t fully accurate aren’t JP ripoffs outside of the few that are
most issues actually are in regards to width as well as lips
what im saying is that people freak out about accuracy way too much, all it takes is some paleontologist to smell their own farts and the dino changes
our carno is a bit too thin from what it seems
That’s different from a dinos design being borderline plagiarism
^ while our teno has an original design, our raptor does not
As far as the depth of its torso yes, otherwise it’s pretty good
plagiarism meant something like stealing assests or designs or what ever right
And it’s design is justified by its niche, which is also original
Utah design is totes stolen
“Borderline”
Yes. Its some odd chalicothere-donkey-iguanodont mashup, which is pretty cool
Like even the bark 1 call is a shameless and blatant copy
There is 0 uniqueness about utah
Whilst still remaining at least in the spirit of the original animal it borrows the name of
It’s actually kinda depressing, especially considering how incredible of an animal Utahraptor is
The real one btw
It honestly detracts from the quality of the game by a bit
As a design inconsistency it absolutely does.
To see cool designs and then generic mobile game/jp raptor
Realistic utah may not be a viable animal for the game but they could have still made it not a jp clone
Im not mad that the designs in the game aren’t paleo accurate, the design inconsistency is the issue, and most of the dinos in game are far more accurate than not
the real life utahraptor is far different from what is seen in the isle. Heftiest raptor meant for taking on large iguanodonts like Iguanacolossus
and it had feathers :<
yes, the skeletal is missing those as they obscure the general muscular outline
the fact they could've went with this design, made its legs a bit longer so it could run a bit faster...
Tenonto looks cool as fuck and it isnt paleoaccurate. Beipiao looks cool (except the broken wrist renders) despite being fictionalized
Not to mention the “reasonable ability fictionalization” being a consistent aspect of the isles design for creatures. A small change to some of its basal statistics could be made as compensation. (Although at that point I’d prefer they choose a different animal but it still technically works)
Yes, or go with another raptor like Dakotaraptor or Deinonychus (and actually Deinonychus is more or less the actual Jurassic Park raptor)
Deino wasnt small?
Outside of some basic posture morphology and pretty much all of its surface characteristics , yeah pretty much, when it comes to size
Deinon is way smaller than utah conpared to Dakota who has a buried asset
Yeah the JP raptor just has mangled proportions to allow a man to fit in the suit.
It’s amazing that they made them look so good considering they were suits (disregarding the cgi)
Or go the seemingly unpopular route of giving the isle's utah a fictional name like PC did
I honestly would not be bothered by a name change
Apolloraptor Dondii 
Not even against that either, especially when considering genetic manipulation at the caliber of strain creation exists in this universe
I mean, they shouldn't even take real names of dinosaurs especially since they are so geneticly manipulated
also entirely fictional dinosaurs rather than those based on real animals and given the same names as the said real animals are cool.
It’s one of my main issues with Magy
They should at least clarify new species names for some of the less mutated genera
Indeed, make it clear that these are very different from their original counterparts if they are to be different (this does not justify the JP design logic btw)
Even then they probably are barely alike to their irl counterparts in terms of genetics and morphology
Yeah our jpraptor still is in great need of a redo like ugh its so shameless
I’d be rather confused if a cat like venomous monitor lizard in a video game was presented to me as a Grizzly Bear
Same logic
I expect to see a jp ripoff in a cheap fps or a mobile game not something thats trying to be unique
Especially when we have designs like the N spino, that design is rather inspired
They got actually creative with some of the designs and spared 0 creativity to use on the raptor
I would be welcoming of generally more speculative or crazy designs in the isle
what if they took like demon inspired names for hypo, tisso etc?
Like the carno’s name Hades?
Not sure what you mean by that, could you explain further?
like Apollyguanodon
The hyper carno is named hades or something iirc
As long as they are consistently speculative and crazy, then we have no issues
Carhadesaurus or smth. I suck at this
Satansaurus Hellindi lol
Benedictus Millitisaurus 
Normal rex: “this guy is a monster!”
Hyper rex: “i'm not a monster i am… the devil”
blows up the island
Painraptor Mctorturesaurus
Now that has a few unpackable layers to it….
Lol I can’t believe it took this long to find a few people in the cord who recognized the Isle not having a synonymous aesthetic with JP
I would personally rename it Spirovenator gregarium
Took me ages lol
Oh that had even more layers… lol
Impostaptor susbakerium 
diablo looking real sussy
ok so my name kinda but kinda isnt valid
but i just deleted it because i wanted to come up with something moreso creative
That’s fine, troodon ‘exists’ too
My interest has peaked
well by that I mean the name I came up with hasnt been used before
and it isnt formal, either
True, although scrolling up through this channel should prove that we don’t hold formality in very high regard
This sounds like something out of a 2013 yt video made by a 6 year old and I love it
seems more like ytp material to me
it was a broly reference lol
really does read like an edgy kid made it lmao
being chased by pachy and it hit me from a mile away. I still don't understand how pachy can kill carno as in real life its leg is being hit while all of its organs are intact.
My guess is if you cripple the legs of animal that relies on speed it dies in the wild that’s my guess of why it dies wat is your gues
?????????? Confusion
Please use #evrima-au for discussions about playing on the AU servers
I think you might be in the wrong channel I think you are looking for evrima au chat
oops sorry!
when are the devs gonna add a player list?
It's admin only
It would be nice if you could invite people to a group like legacy had it through a player list and able to see your friends gamer tag across the map so you didn’t get lost and can find your friends easier expecualy if your friend is new to game
that, but honestly, i just wanna know if a server im in is dead or not without having to leave and risk loosing my dino
Same
The game doesnt try to be paleo accurate the dinos are suppose to be born in a lab arent they? The game is very jurassic park inspired. Dont try to force paleo accuracy onto The Isle as a default thing, go bother Path of Titans with that even though its a dead game, If we had true paleo accuracy deino would destroy stego easily and be larger i believe.
Also its funny you think cerato is accurate when I think its suppose to be smaller and weaker but for gameplay purposes it wont be so it can face against carnos, in reality its like a very low mid tier or a low tier
A massive portion of the roster doesn’t agree with this principle and there are notable outliers.
Carno, Cerato, Allo, Anky, Trike, Bary, and Pteranodon are just a few off the top of my head that are relatively well inspired off of the irl animal whilst also appearing in JP yet massively different (not current Evrima anky)
so stop crying because feathered dinos arent default or wait for oviraptor and potential skin system with feathered alternates
It already got downsized significantly
Not crying, noticing an artistic inconsistency that damages the games aesthetic
the utah is jp inspired but still has unique things about it from the devs, same for the rex, also lets see their spino aswell, nothing like jp spino yet very inaccurate but people like the dinos just because they look cool anyways
it isnt that inconsistent, pachy would be weaker than it is rn realistically
The Utah in game is literally a copy of the JP raptor
still bigger than its suppose to be and only looks small because carno is tall as hell
Yes I know, that’s why I keep specifically referring to the art and not the behavior
You dont know what a copy is, look up the definition, its inspired
if the models were paleo accurate but the behaviors arent then why should it matter?
How big is Evrima Cerato? Plus it’s design is very similar to what the actual animal looks like, I’m not saying that all the animals are paleo accurate, just that they are drastically more paleo accurate than JP inspired, that’s evident by those creatures existing in the JP universe
The Isle "Utah" is basically just a fucking JP/JW Raptor
Because this is a discussion about artistic design and aesthetic and not behavior
Someone should look up the definition of copy... or wait: I already did.
if it was the devs would probably have a copyright issue lol, i get that it looks similar to a jp raptor and has a similar 1 call but literally everything else about it is different
I wouldn't say that if you... looked at literally any dinosaur media.
Dino Crisis got away with basically having the JP Rex.
Universal practically doesn't care because their Dinosaurs are pretty much everywhere.
What is the point being made here? That the utah model should be changed?
Again theyre similar but have alot of differences if you actually used your brain, if you want a paleo accurate utah then itd be boring and be clapped by carno all the time
they want their paleo accuracy boo hoo
You can literally make a better looking utah pretty damn easily , without having it be paleoaccurate.
No, artistic copyright doesn’t extend to something’s general theme or aesthetic, it would have to literally be a character from another piece of media with the same name and character traits to be considered for copyright
this game is a JP homage, Dondi built the entire idea from the ground up in response to watching JP as a kid. I really think the JP appearance is fine
Turok did it(design could still be better... but it's memorable and looks kinda cool... even if it looks like a zombie)
The game disagrees with him then, most of his dinos don’t follow that principle
alot of people love how the utah looks like a jp utah because tons of people are jp fans, literally no issue with it. its been like this for years
I'd say the bigger issue is... art style inconsistency..
cry some more
Just let the man have his JP things lmao
Public reception has no value or relevance to its status as a design inconsistency thats incongruent with the majority of the games designs
Then he should have made a game where that applies, he didn’t, so he failed in that regard if that was his goal
jesus lmao
I don’t have any personal issue with literally having a copy of the JP dinos in a game, they just didn’t put in the work to include those designs as most of their art contradicts that goal
I mean, I'm mostly fine with the JP stuff... but it can be really weird to see JP stuff, next to an accurate dinosaur..... and then see what looks like a fucking cartoon or bobblehead right next to it(Evrima Acro's proportions... huge head, small body, short legs... )
If you dont like it then make your own game which im even considering doing, this isnt your game to develop, weve had a jp like utah for years which a ton of people love, its not a issue at all, it isnt that inconsistent either considering it has its own unique behaviors and such, the skin system will make that even more unique, also these are jp copies yet the male utah looks nothing like a jp male velo?
Hopefully they fix its proportions.
Literally said it doesn’t bother me lol
Someone's really toxic and salty today, rip.
Yall crying over a indie game that has a jp inspired utah lol, It obviously bothers you Fluff
Plus as we’ve already established, this is purely a discussion on design and art, not the behavior of the dinos in game.
Eitherway though... Critiquing stuff is always fine.. I'd honestly be 100% up for more use with the skill.... point system?
What the hell was it called..
No, I’m earnestly telling you that no it does not bother me. I can recognize something as poorly done without involving my emotional attachment to anything involved
The idea of taking the base utah.. and making it leaner or bulkier interests me, as a potential goal of that system, to create more variety in gameplay(more work but... Why not have more variety in what the player can do? )
Perks
Yeah perks will be interesting, I’m worried they’ll be too broken at first but that’s what testing is for 😄
Inherits and Perks, seperate things but not sure what inherits would do.
I feel like perks would be a great way to add more player diversity so that if people want a bulkier, more muscular utah.. Go for it. Knock yourself out if you want a utah that's a little slower but can take more hits and more damage..
Inherits is probably just nesting shit... Which I probably won't ever play around much because I usually solo play.
Yeah perhaps, although I don’t think there will be any model differences for weight besides overall size. That level of variation sounds like a balancing nightmare
Maybe.... early boosts to perks and what not???? I mean one advantage to being nested in is that you spawn in with protection.
perks are not going to be like BoB's, no damage bosot or speed boost
Protection from predators and adults to provide you food for all or the majority of your growth?
Yep, that would be…. absurd
yeah perks are more realistic and related to survival i believe
Works for Bob cuz of the setting and nature of the game, but not this one
More so like the idea of a system where you trade things for another to try and be better at surviving some things.... No aquatic Rex though..don't need that.
BoB is purely a broken mess
more like survival tools
so for me, i'd want stuff like perks that accustoms deino to coastal living
I have BoB... and I hate how the dinosaurs control in it.
a swimming speed perk might be likely
Probably not, that’s the same as a movement speed perk but for aquatics
id like something like teno getting the ability to dive and get nutrients from underwater plants, making it lean more into its aquatic side
specifically teno
depending on how many perks there are they might have to be a little similar to BoB without being so unbalanced
depends on creativity
a perk will have to be good enough to invest in so if not itll be ignored so
Please no requirement for turning in place perks
BoB talent tree everything has some sort of viability making different builds for everyone pretty much
I hate that so much
if perks arent good then theyll likely be ignored, doesnt matter if something is interesting if its not good in fact if its not good its likely to be boring
I do like the idea of having "builds" for Dinos... issue is how to properly show them in gameplay(example I'm just spitballing: "heavy carno"(carno player investing in perks that push it into a more... medium size hunter. How would you differentiate it from a normal carno, or "light" carno)
If you fail to show them aesthetically gameplay wise
you cause problems .. ei: not informing the player properly of what they're getting into
you can tell someones build vaguely by sniffing in BoB
but if they did that itd be a bit copying
and makes no sense
I feel like that's a bit... lazy to do, to just have it be figured out by scent
Tbh, perks shouldn’t make your dino objectively better
what
what about teno getting water while swimming?
BoB has that as a thing for some god forsaken reason......pretty much just something that makes you turn in place faster.
youd have to either figure it out based on model which the devs could do considering the amount of work theyre willing to do for each dino or find out in combat
that seems so incredibly niche lmao
Or you….. Wow I was actually considering picking up Bob for the meme, think I’ll wait on that
its just deinos thing but now on teno 
thats legit what perks are, to make you better lmfao
you did say you like that teno is our kangaro boi, and now he gets water while doing it
That's low key one of the first things I noticed when playing BoB. ... "Oh wow... I'm playing as a small dinosaur and my turning is absolute ass."
That's one of the exact reasons why I don't play legacy anymore.
Evrima's Dinosaurs control and feel nicer for the most part.
true, but again, extremely niche
kangaroo*
dont worry, pot has side step so you can death circle 
a perk to improve jump height on utah seems likely
At least PoT has interesting movement options, unlike BoB :p
ooɹɐƃuɐʞ*
PoT is made by deathlyrage and is a dead game, cant do most things right, dont care
-I will admit... Carno feels BIG in Evrima while in Legacy... the size kinda feels.....eh? Even on Rex(even though Evrima's animations could be improved.... like Spino looking like it's made of hot air or something and not lumbering like a chad)
What the hell has PoT even done recently. ..
I remember them doing a lake update...and not much else since.
iirc they added a ceratopsian
No they are meant to make subtle tradeoffs to your animal, any objectively better changes to your animal are going to either
1: Not effect creature balance in any substantial way
2: Be Subtle enough that the changes are minor QOL improvements, like nutrient retention.
theyre doing growth but their juvis look so lazy idk how it took them so long to figure out how to do growth and why it even needs testing
Every game is doing growth... and I've yet to see one that's actually done growth right
As players progress to their various growth milestones they'll have the option to select between a variety of perks, designed to support a varied playstyle
don't forget, that perks aren't going to be like BoB.
Depends on what you mean with doing it right?
how do you want growth?
Making juveniles fun, rip.
...
that's a level design issue and some balance
Evrima's the closest thus far
they also added this guy somewhat recent
yea thats not exactly a simple ask lmao
playstyle can also mean combat too though so it might still be similar to bob in some ways
but if they added more little hidey holes
Indeed
no combat perks
like what was originally planned
They’ve quite literally said that it won’t be that way
yes, we need more hollowed trees, stumps etc 
well see what happens with perks
Perks will be a mess :p
The Isle is a mess
not as much as fractures i bet :D
just organised mess 
devs say alot of shit they change their mind on so perks not being a combat related thing could be changed
Oh it'll be worse, way worse :p
I think perks should diversify PLAYSTYLE, not stats. Perks would either make an animal thrive in specific biomes or hunt more diverse prey or be comfortable anywhere
I've always been an advocate for the hatchlings/juveniles growing quicker with growth slowing down gradually, while also giving Juvis little fun things to do that adults cannot(Balance wise, ability, or otherwise, there's a decent amount you can do to avoid them just feeling like tiny versions of the adults).
Fractures are a mess, but perks are one of if not the easiest things to fuck up
Kind of like diets but worse :p
So a different perk build would make them survive in different locales or sustain themselves in different areas
if thats it then perks should come out much later because right now the map is limited in variety and so are mechanics
the only stats they should affect is like longer nutrition etc, small stuff outside of high damage, low health
salt-water deino perk
Salt-water deino 100%
land deino
land dino 
Salt water Deino sounds like it could be pretty fun, rip. Requires them to actually expand on beaches and ocean life though.
You could have a perk build that makes you a better land-deino, or fully delve into your aquatic nature, or live on the coasts
Jace thing
we're all ready getting coastal playables
Yeah perhaps, although high damage low hp is so easy to abuse, especially with utahs, glass cannon dinos would just BE better
Land Deino should suffer a big weight nerf and size nerf overall...which -could be difficult to do.
no it wouldnt
land deino is just rex 
It's a lot of people's work to get that going. Models, animations, etc.
ye, the only stats im fine with them affecting is the ones conected to water, hunger nutrients etc
Perks aren't coming in any time soon.
Just like those playables
land deino would support it thriving on land and to do so needs to beable to move around freely but its stam is shit so itd likely need a stam buff or something
land deino could simply be stuff like draining less stamina and losing less water on stam. Like those are two examples
except rex has a good bite
I was referring to making beaches and oceans habitable.
same
"Thriving", more like being able to relocate between water sources without having to go through water
How about we don't make perks add playstyles that should just not happen. Salt water deino is fine, land deino is not.
Yeah same, just stress reduction perks basically
"Look at all these beautiful beaches!-Too bad it's a wasteland."
stego denies that no matter if youre land deino or not unless being land deino effects combat
land deino was a joke
So noted. But you can't blame me for being concerned, since I'm sure some people would love a functional land deino, no matter if it makes sense or not. :p
personaly i'd like if they get divided into "QOL" perks and gameplay perks, you get to choose more of the QOL ones and 1 gameplay/playstyle one
yes
so that's a weakness
No land deino, the only waterway currently separated by land is south pond, and you can already get to that without running out of water
Maybe mud pool deino though? :p
not so
is the north shallow river still there?
Maybe, although play style perks are dangerous in implementation, not sure what one would be without breaking that creature
I quite literally do it whenever I play deino
Camouflage Anky: become the bush
but its not the only water seperated
Also keep in mind, we need perks that are worth going for. QoL might not be good enough to people. And it depends on if we're talking about the perks while growing up or the ones you get for successfully dying of old age.
well like Wave gave an ex previous, make teno able to dive in water to eat some plants for ex, small stuff that adds diversity to the gameplay
Oh are you referring to that stego sized puddle behind radio tower?
thats default
yea
That sounds really small
The what now?!
I imagine a perk to increase scent range
ok
Yeah there’s a tiny little pond/puddle behind radio tower, just north east of it
i think a land deino perk would be fine, as you said, it'd be pretty fucked by ACTUAL land apexes, so it'd be situational but not useless
I'd be.. .reluctant to give increased scent range as a perk,... maybe?
Yeah sure, that or reducing the time it takes to “charge scent” but that’s already dumb as hell as a mechanic anyway
Does sound rather broken
Land Deino is just slightly overweight Kaprosuchus 
situational perks are kinda useless
"Ah yes, let me charge up my sniff ability."
Them having situational use makes them categorically useful
no they aren't, they're situational
you are literally running off a BoB mindset
if all perks are always useful, we get shitty shitty metas
(see BoB)
to have a perk relying on a specific situation is useless unless that situation is common
-Remember the time Tropes forced Rex and Megalo to the ocean for some god forsaken reason-
they are literally meant to be situational and not generalistic
and again im just saying theyd be useless perks unless the situation was common
So you want perks to be upgrades
It’s as if the devs don’t know how smelling works lol
this is literally a BoB mindset
BoB fucking sucks because their perks are entirely generalist
Definitely not, perks aren’t supposed to be THAT integral to gameplay
you can have perks be upgrades without it being combat related and without them being as broken as BoB
hol on gotta jump the map with my mosa 
and thats my issue, hes saying situational = useless
If you look at the definition of the word situational, that statement falls apart
thats my point
im saying uncommon situation = useless
But that is definitively false
useless means theres no point space and time where thats viable, what you say is def not that
if theres is a moment where that is viable then thats exactly the opposite of useless
not even worth being called perks, every single game ive seen with perks have them be viable often and not be entirely up to a specific uncommon situation.
Consensus fallacy, perks aren’t defined by their most common media representation
and i despise games like BoB and DbD, so having more of that shit in the Isle would piss me off
fuck those perk systems
BoB is broken, DbD isnt as broken but the perks could still be balanced while still being viable
i despise DbD's perks so much
and what about COD Perks? are those ALSO a issue?
my friends play DbD, 99% of things they talk about the game is the perks and not the gameplay lmao
The perks are literally the gameplay in DbD, and they make such drastic changes to stats that they may as well be the defining factor to whether a character is worth using or not
That shit needs to stay out of Ti
and i fucking hate that
let me specialise my playstyle, don't make it that my playstyle is defined for me by metas
they generally are pretty good, stuff like scavanger, cold bloded, they have a small impact on the game but very nieche, but again cod has many other problems
that is true but both sides have perks so it makes the game more fair and if everyone has perks available then people can run whatever they want in their game
when perks come up in games its often about having a certain build that well...fits your playstyle
Perks in that game are based on levels and in game currency, they are not equally available to everyone, and some of the perks are so absurdly good that that make any other possible option irrelevant by comparison
both sides have perks and both sides it feels fucking stale because the game is more about "guess the perk" than actual playing the game
Well then accept the reality that this game has a system called perks that doesn’t adhere to that trend
if this shit ends up like that, i'll despise it
yes and thats a game issue not a perk issue, i do think some perks are too strong though
please, make the perks specialised
it isnt really guessing, you find out someones perks through the gameplay
How do perks not fit into the category of “game issue”
it'd be nice if we get universal perks and ones dedicated to a dino
Which is info you have to find through trial and error and even then you have a good chance of being wrong, so it’s guessing as you don’t have a stat sheet that tells you what they’re running
the perks being based on levels and game currency is a game issue, the devs could simply remove the need for currency to get perks and the levels for them too and theyd still be perks but simply easier to get
if you knew someones perks youd know how to play against that person right away
Yes indeed, doesn’t refute the fact that you’re guessing what they are, that’s all I addressed
yes perks are meant to be guessed, you arent suppose to have everyone know your perks lmao
until they see them in action
you should never beable to just look at someone and tell just from that what perks they have
Spitballing ideas:
Carno A.(slower speed, slightly longer growth time and sacrifices charge for a headswing that can knock over smaller animals in close quarters combat, making it a more combatative carnotaurus playstyle without it being Allo(Allo having bleed, still bigger, and a grapple that does damage overtime(notconfirmed but plausible)
Carno B.(default carno.. love em, know em, sticks to what carno normally is without making it too special, High speed, charge, hunts small to medium animals, etc.)
Carno C.(Carno who wants even more speed, to truly bully smaller animals, reduced bite damage, and replaces charge with a bite tackle(requires player timing and focus, as well as if you miss, you miss.. maybe also the lunging bite perk to replace the default bite?? A Carno who has far fewer options for hunting medium animals(and absolutely fucked against large) but is however, the best for plains.. Default the most generalist location wise, and A for woods possibly(I don't fucking know)
Horn swing, Charge, and Tackling Bite all being secondary abilities that you can only have one of via the perk system, and it's up to the player to choose what they want to use, or get better with(all requiring timing, patience, etc. Hornswing having a clear wind up, and shorter range for example, charge being charge(able to knock over mediums, and increase speed while running in a straight light.. and tackling bite letting you move normally(maybe tiny speed boost), until you go for the lunging bite that can make or break your hunt.
-I just kinda like the idea of things that can make you play differently on a dinosaur... without going too far to where it's a different dinosaur... Situational but adding variety to each and every dinosaur(for some though....I don't see much room)
Yes I know, you refuted that players had to guess each others perks, as I said, that’s all I was addressing
that changes the dino too much, thats entirely new abilities and stats
-Finally got that one finished.. .ideas on perks bringing new things to the table is kinda interesting... without making something objectively superior.
A carno swinging its head is still a carno. A carno using its charge is still a carno, and a Carno who has a specialized tackling bite is still a carno(it NEEDS that timing though)
I’d want to see these in practice before claiming whether any of them would or would not work well
Yeah, play testing is always important.
Technically a charging Carno is a Carno that wants to break its neck lol
Sshhh, we don't talk about that

these sound more like choosing your subclass than perks, like destiny
The only reason I don’t necessarily like it is because all of these carnos could theoretically team up in order to be objectively more effective as a pack
I mean, perks should allow you to have more customization in your dinosaurs.
I want to see Warlock Titan and Hunter Carno fan art
these sound fucking amazing for gameplay and variety for just 1 dino but again just sounds like bob with its combat, speed and survival builds. youd need to balance that, people would also find a way to meta those things by having a specific amount of carnos with this build and other carnos with another build to be really strong
all stasis 
Yeah but these are rather fundamental, perhaps it’s a bit too overtoned
Charge is technically just a horizontal shatterdive
That... is actually a big concern... Though that'd be largely balance focused I imagine, to prevent them from working TOO WELL together(though for Utah... MAYBE I'd be fine with it, since it's a pack hunter already)
are you going to break your neck tackling someone that weighs less than you?
thundercrash titan too 
you'd still need to meet your required milestones
Yes me
no
Darn
Do you really want to argue how carnos charge shouldn’t destroy its skull and neck when it rams into a teno…. Especially the version of Carno charge with fractures implemented
I still think that whether a carno is bulky and slow or light weight and fast with less stam should depend on your diet over long periods of time like in real life but idk if devs will do that
lol was literally running VOG 3 hours ago, good times with the lads as always….
Anyway back on topic so the mods don’t snipe us
I'd imagine that'd be required for everything though ultimately, hitting your own personal objectives and what not(so in general.. I'd say default/stock should always be the recommended for new players, with the optional abilities being more specific or specialized(Ei give a new player the tackling bite ability.. and they're going to struggle with it more than the charge, same for headswing.. "Oh cool I can head swing!- . .. Wait, why am I always missing?? Why am I out of stam now?"
perks giving you a positive and a negative 🙂
To achieve a bulky Carno youd need to be an active and efficient hunter, just like you have your proteins and such there should be a fat category and you must make sure to not go over a certain amount of fat to not be too slow but with this youd stay almost full most of the time where as to be light weight youd probably have a smaller stomach so youd be more hungry like around half hunger most of the time to stay light weight so receive more speed but due to less food youd have less stam which balances it out
wanna be good at this?
Welp, you gonna not like doing this other thing
but since a light weight carno would hunt smaller prey it can eat small prey without gaining too much fat
this would be balanced I believe rather than giving a dino more abilities and such
Yes
i dont know about this, first one feels like it literally just sacrifices what it is to be carno
Horn swing in my mind should: suck in open areas, so it objectively works best for a carno who likes to be in the woods more(how you'd set that up with perks without it being BS I have no idea.. )
Charge: charge.. Already in the game, nothing to talk about.
Tackling bite: limits the carno even more and rewards good timing, working best for small game hunting in open fields, but further discriminating against hunting animals near your own size or larger, working best with perks that help you survive off of smaller animals(ayy way to get the perk and diet system to be hand in hand like an old married couple)
im actually going to put my weight class suggestion in general feedback
Low key just spitballing ideas on ways perks could spice things up, F. Doesn't have to be a horn swing, could be something else.
i really dislike perks focusing on combat
Go for it, I’d be interested to see what more people think of it
^
perks will likely be combat related in some way, now i know TI isnt like BoB but even BoB's survival and speed talents effect combat
Same, they kinda make knowledge on a creature irrelevant since you need to see them use their abilities in order to know what they are good at, at which point you’ve probably not taken the correct countermeasures as it would require you to see them use their attacks
Probably not, the devs have said many times that they don’t want perks to effect combat very much
If at all
devs also change their mind alot but im just saying
Which is why I'd like small model edits, rip.... but that's also a lot of work, and probably could lead to a bunch of bugs.. or glitches.
Yes but that means saying combat perks are "likely" is wishful thinking at best
If it were up to me, carno perks COULD be stuff like "adept charger", which slightly reduces stam drain for charging, because the charge itself really can only attack an enemy once and still rewards standard carno play. Charge generally isn't used in brawls, more in ambushes. Creating perks that would do stuff like improving the charge (ambush focus) or improving the carno's endurance means you could end up with carnos that hunt in entirely different fashions, with endurance carnos living far out in the plains, whereas ambush carnos would live closer to the trees to find a place to hide when preparing their ambush. Less combat, more hunting styles
It's the kinda thing where say in L4D2: you see a spitter and you KNOW what it's going to do.. The design, aesthetic, everything just shouts: SPIT THE GOO.
I'd say, carnos with bigger horns = chargery fuckers(or as waverpool said, carnos who live closer to the treeline for ambushes), and carnos with smaller horns being endurance hunters
just look at their horns and go "Yup.. it's one of those bastards."
issue is growth
Perhaps, although I'd unironically want certain perks to change your creature. Somewhat in the same vein of how people keep requesting certain dino species to be skins over already existing dinos in the roster that are remarkably similar in morphology and (theorized) playstyle. I don't like that idea at all, as it seems to be a cheep excuse to satisfy the people who want specific dinos in the game without making a whole new playable for it.
Again, I'm opposed to all of this but that's a random hypothetical to think on
having minor model edits would be nightmarish
I think one of the biggest things that'd probably make minor model edits a nightmare is... well the models just aren't designed for it sadly.. Which I'd likely see as something that can't be easily fixed either.
Other games have systems where making edits is easy and possible... I don't think the Isle does though...(ei Monster Hunter has some sort of system where if you break the head of a monster, the appearance of its face changes.. a horn breaks off, eye gashed out, broken teeth, armor, etc.. or claws broken if you break the leg, etc)... and it may be too late now for the Isle to incorporate those things because that's essentially a foundation design point.
keep in mind we dont know to what extend gore will go
Gore has a lot of opportunities but... I feel like that we may never get the full potential of it because the Isle already has a bunch of stuff set in stone, so limb removal and what not would... likely be hell to do???(outside of say... just shrinking the arm to the point where its invisible and hide it with a gore effect like some people do in SFM, or what TF2 in general does for decapitations)..... I am really curious how MHW has its tail severing system set up though.
MHW?
but also the fact we will get corpses, rotting etc shows that stuff like dynamic model changes will be a thing
Monster Hunter World, rip.
ah
Do enough sever damage to a tail and it pops off.
There's plenty of ways to have models changing dynamically
Like in warcraft 3, with units decay. There's just a skeleton that appears below them and they slowly sink into the ground, letting the skeleton progressively appear
It's hella simple but it works fine
i dont think we will get smth like that but they def have planned smth for this, since eating will in time leave just a skeleton
-Part of me is suspicious now that the flailing animation a monster does after having its tail cut is just to hide the fact it changed to a tailess model
No, I'm not saying it should work like that in The Isle, but inventivity is key when it comes to that kind of things, if they get it right they could do something awesome with minimal effort
oh yea, definitely
I'm hoping that we don't suffer any permanent aesthetic changes to our dinos via environmental factors that can't be reversed or toggled, like missing eyes or scars
Also I remember there is dismemberment in Chivalry, and the models are divided into several parts (head, arms, legs, upper body, lower body) and the gore textures are always in there, just hidden. When you cut off an arm, it disjoints and the flesh and bones appear. You can also see them cprotruding with texture or animation bugs
There's even a gore texture separating the upper and lower body, but it's unused since you can't cut people in half in Chivalry
why? if they are just aesthetic and dont affect the gameplay?
Because the default healthy appearance of an animal is something I find rather appealing
It would also be interesting to know how gore is hanndled in Mortal Kombat, cause it's pretty detailed and extensive
This exactly. I hate how the male carno's red pattern becomes pink when injured badly... Let me see its beautiful red streaks and spots damnit.
In the same way that I wouldn't want to play a low polly model of my carnotaurus as opposed to the current high resolution one
That is a bit different but only because that physical change can be reverted by healing
Alright I posted my weight class suggestion in #general-feedback
Not the same as losing a horn or one of your arms and not being able to reverse that
i mean i like the idea of scars, shows your experience, luck, a story to remember, ah i see what you mean, maybe if we get scars liek this its up to a certain extent
Well it's pretty easy, just add toggles that unlock whenever you sustain an injury
oh i didnt meant my comment to mean that i want to see loosing an arm etc, just like a gash that healed, etc maybe if we get this far in terms of carno a lightly chipped horn
Perhaps, I'd still want the only irreversible cosmetic changes to be as a result of growth
it'd be cool if we sustain an inurry as a juvi it can heal the more you grow etc, think WWD 3D pachy for ex, very very far fetched tho
Yeah that'd be pretty neat, quite a lot of animals will have distorted proportions as adults because of juvenile injuries that overhealed due to growth hormones
If my Spino starts talking after having a chunk of its sail bitten out, I'm killing it.
Yeah if the dinos start talking I'm ending myself
The only acceptation being a neuro ability similar to the bear in annihilation
Neuro is actually the fucking "bird"(I forgot the actual dinosaurs species it was) from the WWD's movie:
would also give more diversity if lest say theres a set number of injuries you can sustain (no matter of age) but for adults they heal to normal but jor juvies they grow around it
I'd love if the Neuro "talked" like the Annihilation bear though.
Well I'd still not want to infringe upon cosmetic control for the player, especially since injuries are not voluntary
Not all of them, just 1 neuro with expanded sensory capabilities, that could be one of it's abilities. Like a neuro troodon or something
Close but he's not red 
Our freddie kruger lol
I'm almost tempted to suggest that strains be saved for a completely different game where you play as an AE employee going through one hell of a weekend, cuz I can't see how they fit into the game
Five Nights at Dondi 
Precisely
Neuros are going to be the hardest to actually make.. Bet.(ability wise)
Tisso becomes invisible iirc
Well considering they're basically dinosaur wizards, yes
-We still haven't gotten a single god damn update on what they want the Tisso to be now.. but I want to know so badly.
"Behold my OC: Merlin the Neuro Troodon."
I almost don't care, no expectations = no stake in the result
tissos just give me Flash vibes
Old tissos do, they all look like spikey torpedos
I kinda hope they stick with that theme, since it'd blend perfectly with the Hypers, and Neuros.
Flash combined with Zoom
Magna's though 
Yeah, especially since tissos are arguably the only strain that could logistically fit into the game correctly, as they are basically super small, fast, and sharp versions of other creatures
Some useless pos
same would hypers
Shadow the Troodon..
Well hypers essentially starve themselves to death, tissos can actually reasonably survive without being op af
-I should draw a Neuro Troodon with a long beard and wizard hat now..
Please do 
someone made an idea about how hypers hunt dinos, neurso mercs and tissos tribals since ach looks to be equiped to deal with it
One must remember that Hypers existing in an actual environment would be borderline apocalyptic for nature
I guess I can see the correlation but that specialization is kinda cringe tbh
and by that i mean, well hypers are hypers, obious, neuros have EMPs etc that would be very good against mercs, and tisso against triblas since they lack technology if tisso does get invisiblity etc
Especially when AE are a company in the modern day with absurd resources, if they wanted the tribals gone, relocate your assets and nuke the island
Perhaps, although neuro spino is the only one with an EMP type ability soft confirmed but kinda not really
BuT mUh WaR dInO
From the Disney Movie "Pocahontas"
Well that's why the war premise seems to be getting phased out, it's a pretty dumb idea
I had to
Super messed up but S tier song
Looks like neither Dondi likes JW 
hmm?
Sorry I don't know what to make of that lol😅
Oh yeah.... I fortunately almost forgot
Gross
dont worry, thats why im here 
"We uSeD RaTs in WarS in tHe PasT"
"Let's use these raptors as war dogs.... despite them being easy targets for trained gunmen...harder to train, and cost more resources.. Oh and let's make the Indoraptor, who'd be even worse for that(its scales don't look remotely armored whatsoever)
What could go wrong
Just..... is bulletproof lol
you know the invisiblity that irex had? ye forget that, the thermo regulation, scrap that too, make it black now we getting somehwre
It's bullet proof because the plot said so. Rip.
Until it wasn't.... trike horns go brrrrrr
Also those were armor piercing rounds in the rifle btw
really? 
You're making my head hurt even more now thinking about the amount of stuff that irritates me in that movie.
Lets put the Rex's blood in blue, because they both have 3 toes because that's how blood works
Yep, if the sound of the shots being fired wasn't enough of an indicator that those rounds have some MAJOR stopping power to em already
I as a human can receive a blood transfusion from a frog.... we both have 4 limbs
Makes perfect sense
The Indominus shrugging off a rocket launcher explosion is also some pretty big BS.
wait, was that really what they said in the movie?
Y E P!!!
Uhuh xD
B R U H
B r u h
Well technically it didn't shrug off a rocket, the guy shooting it was just a terrible shot and hit the ground to the right of the indom instead...... my dude, this is the biggest target you've ever been asked to hit
In your whole goddamn life
I kinda worry about how humans'll actually feel to play.. because when most animals bite you, they bite and hold on and thrash.. In the Isle: they bite and it does damage and they bite again.
But even then, the indoms foot and leg are toast
All of the security sucked, rip.
Brings cattle prods to subdue a 10 ton super hybrid with bullet immunity
Claire was a dumbass too, you can't change my mind. She could have easily made the call to HQ from the paddock.
"Lowery I need you to track the indominus, I already sent owen and the bois into the cage to check manually"
"she's in the cage dumbass"
The Indom's scales don't even look bullet proof either(outside of the back scales)... though I can see its bones certainly being enough, rip.
or the big muscles slowing bullets down.
Oh for sure, there's no way she's bulletproof logistically speaking, she just..... is bulletproof
Oh yeah xD
That's the real victim in most movies, guns being severely nerfed.
Literally sent in a swat team with Ooga Booga sticks and a fishing net too small to trap a yellowfin tuna
wadym, recoil wasnt invented in that universe
Media often downplays guns to a disgusting degree
I love L4D2 for that
Newton didn't have an Apple tree in his back yard in that universe
blast a common, boomer, charger, or almost anything with a shotty and it goes down quick in close range.
owen literally shoots a rifle and looks like the gun is going down isntead of up
He shot a high velocity green pea.
Omg I never even noticed that 😮 Granted I first saw that movie before I really got into firearms
I really hope that when the new Hyper models come, that they make the body actually LOOK ARMORED(I'm not talking about the armored segments, on the backs and sides, I'm talking about the actual scales covering their bodies.. ei: give them big cube, bulging scales, with osteoderms and scutes like crocidillians
Why on earth would you NOT have anything above 40 cal in a park full of animals large enough to make modern day nature frown out of shame
"Spare no expense."
"Verizon wireless presents, the Indominus Rex"
lets create electric rifles bc thats def effective at stopping a roid rage tank with spikes
That would be awesome
I drew a spino that... should somewhat decently describe that, lemme look for it.
Please send it if you have it, isle or paleo art is always appreciated by me
Yeah!
It's a few months old by now.
That's exactly what I'm talking about!
Scales that can actually look like they can stop most bullets
I kinda hope that they bring back some of the more vibrant colors of the hypers too, rip.. Like the green and streaks on the original Rex, red eyes(lord give all the hypers menacing eyes), and red sail on the hyper spino default
tbh, the sail doesnt even need to be made from scales like that, it could just be made from few big af plates
Thanks!!
if they give us anything less thna that green hyper rex im finding Dondi 
Yeah, still relatively muted, no neons or unnatural colors, but not grey. Cuz rn they're just grey
I'd love it if every hyper had red or orangish red eyes, and were constantly drooling black saliva(like they have rabies.. or are ALWAYS hungry)
Give them patterns that straight up help tell you "This thing will murder you.. Run."
Yeah, maybe not black saliva, that gives me a scientific headache, but otherwise yes
at this point, hyper rex is the image of the game, if they chnage that thats huge mistake
and not just "oh it's gray."
Yeah I love that
Original Hyper Rex was the best hyper Rex skin.
The 2nd one was just too gray... and bland.
how does the new one look?
Ye, generally im not much of a fan of the hypers but i absolutely love this one
I want the Hypers to look constantly pissed off and hungry, which the previous ones.. didn't really look like...
I want wizard spino
man i miss this model
Wizard Spino likes to peek up Stego skirts 
TSL rex had better calls
TLS Rex man... it was such a good model... Really sucks what happened to the The Stomping Lands.
Wizard spino looks like it doesn’t eat ngl
Stopping lands Theri too, this new one just feels like tried to copy it
TLS Theri is probably one of the single most memorable Theris in media... on the good side....we don't talk about the infamously bad ones.
So good
they may not be the most accurate but they have so much character
Imagine if the The Stomping Lands actually got completed and succeeded.. and what it would be like to play... and how much things could be different if it wasn't killed by one of its lead members.
It's easily become one the most popular theri interpretation as far as I'm aware
I'm not a fan of the giant buck teeth and the plates
I'd argue it's THE most popular.
Looks like a broken ceramic pot on the floor
It's not necessarily bad, but the og hyper rex look is so damn good
I mean.. I kinda like the tusks... could do with them being a little smaller... and the plates changed a little, so it keeps the armored look but a little less goofy.. the inner tusk teeth need to go though..
I'd be 100% fine if they did a lagiacrus thing with it, rip. Outer jaw teeth made of scales/bone, and inner enamel teeth.
Yeah same, that's such a neat looking design for a jaw
The fact that they interlock too
Y e s .. Just YES.. And the fact that you can even give it a bear trap sort of thing going on too where once it bites on, it holds on, and applies increasingly high damage as its unique ability.
I love that design on so many levels
MH in general has such great designs, rip.
I feel like the main thing holding back the Hyper Giga(outside of a boring skin), is its proportions.. fix its legs, and tail, and posture and it can be even better(longer neck maybe but iffy on that). Hyper Spino just needs more bulk(and armor).
I like the way hyper giga's jaws work but that's pretty much it
The hunch of it's back and hips is neat tho
Something about its legs is just...very awkward.. and its tail is very short for an animal its size.
Yeah very true, especially with how enormous it's head is
It's tail should be even larger/longer
Absolutely.
Hyper rex kinda gets a pass because of it's more upright posture
Which for the love of god, please retain
The upright almost juvi rex posture it has is so interesting visually
They better keep the jaws of the hyper spino and hyper giga though... And same, hope they keep its upright posture.
@somber jolt i really like your suggestion because it'd give more value and fun to playing as a juvi, which a lot of playables lack in variety
also not to mention baby troodons will probably be one shot one kill
@keen obsidian it makes sense that all carnivores would do that, but then it negates the special abilities of allo and rex, because latching on/grappling wouldnt be unique anymore
I'm not saying to make it a universal ability, I'm saying to implement it for the carnivors we have evidence for using it or where it make sense, keeping in mind the applications for gameplay and player experience.
oh
Well it technically is already being implemented
^
Utah has pounce
Allo will get grapple this is confirmed
Likely something else will have this
probably rex
👀
Yea probably Rex
So will rex then lose bone-break, or do they become stronger than their Legacy iteration? Those doesn't mean they will be OP since this is a new environment with new abilities attributed to new and old dinos.
Well we have fractures now
And it’s not RNG finally
Meaning depending on charging the attack or the speed it’ll determine the fracture amount
It’ll also depend on what part u fracture whether it’s body head or legs
So rex is looking at a big overhaul at least.
Rex Acro spino and all the other apexes are probably very far away
Of course
So it’s hard to tell what they’ll do and how they’ll work but for now we atleast know that fractures are a much better system then bone break rng
Wasn’t there a test animation for a cerato latch
Do u still have that image of that guy talking about his Utah clan and how he practiced to kill apexes?
This one?
Yes yes this one ty 
Please tell me this is satire...
sadly it probably isnt
ha
12 year olds laughs in 13
rex likely will still have bonebreak, but in the form of the new fractures
unrealistic
cerato would get plowed by that tail if it approached from there 
true
the stego is so shocked by the sheer audacity of the cerato that he can't attack back
i would be too
I mean that's cera's whole thing. Audacity
@signal beacon imo, a giga v rex brawl should always be favoured to rex. I've always seen rex as animal that lacks any form of endurance/chase, but is a great ambusher and decent brawler
In a brawl, spino > rex > giga
Ik that's why I said 55 45 in rexes favor. Giga can still kill rex but it needs to either be good or the rex needs to be dumb
55:45 seems too favoured to giga imho
That cera grabbbbbb . This is the mechanic I have been waiting on! Can’t wait to see it in action.
@cinder rivet then people would always have that setting on to remove foliage and make the game easier
Optional foliage lmao abusable much
Just screw the people using that foliage to hide
Screw vulnerable juvies or ambush hunters
He got ambushed and now hes angery
well, i mean like blades of grass
i get the tall grass and how nice it all looks
and yes its nice for camo as a carni player
but theres way more than legacy and it tanks the performance
Almost all juvies rely on grass to hide
yeah i could have defo worded it better
ive been saved multiple times becuz of that grass
grass literally despawns from a distance
Also thor I'm pretty sure the lag has more to do with optimization then the foliage itself
^
@signal beacon overall nice suggestion for rex attacks, i had some similar thoughts on rex,s bite once.
But with your suggestion, i could see that rex would have a unfair advantage in defence with a charge bite: Now imagine, a rex gets approched by a few mid tier carnivores. What will the rex do? Right, it will covardly crouch on the spot and charge its bite. The attackers will have a very slim chance in getting the jump on it even is the rex is cornered. The rex will simply camp in its crouch and cripple the first attacker that gets too close. Thats why i can see such a ability being unbalanced.
@cinder rivet allows exploits too easily
@signal beacon Rex is already confirmed to have an ability in which it grabs and pins down its prey with its jaws
@shell mango a damage increase would be really annoying lmao
i get that but if you going to make ppl do less with bad cores they should do more with good or just take the damage loss out
it just seemed a pain when i was a croc
I'd be interested to see what people think of my feedback outside of the basic Up or Downvote and as to why they agree or disagree, so if anyone has ideas or criticisms let me know
I do have a worry that creating biomes that gives specific dinos advantages over others creates a situation where a) everybody is hiding in their niche, and b) we get trench syndrom, where the "battlefield" stagnates because nobody can dig anybody else out.
I do very much like the idea of using coloring to help players find the biomes they're supposed to go forage in.
Could you explain "hiding in their niche" a bit? I don't quite get it, as biome specific terrain advantages for certain species can only make the creatures designed to exist in said biomes more effective in their own niche, that makes the design process of playables much easier as not all animals need to be viable by comparison to the whole roster as environmental factors would be quite impactful to an animals effectiveness in combat or survival.
Biome cooler if it’s different
If you know that you're strongest around, say, cliffs, then why would you risk going anywhere there's no cliffs?
Diets?
yes and no, you go and eat once, and then go back and hide for hours. The diet system is pretty forgiving, you don't need to eat much to keep it going.
So I think you'd end up with lots of dinos hiding where they're strongest isntead of interacting. Herbivores because that's where they're safest, and carnivores avoiding specifically the regions they know they can't dig prey out of even if they tried, which in turn creates safe havens where all the herbivores go, regardless of how much they'd fit that biome. Stalemate, I think?
That's exactly the point, the other areas of the map with different biomes also have their own handful of playables with their own food chain, any playable can theoretically exist anywhere, it's just the further specifications of optimal terrain
Wouldn't the point be to do just that though, keep x animal in x biome because it works there?
Yeah if every dino was encouraged to be everywhere on the map then every playable would need to compensate for every niche in the game
By design
I mean I main pachy and hypsi and as soon as I get my diet full I just sit on a rock or in a pack
what's the advantage of keeping players soft-stuck in specific locations that they're also particularly strong in?
If it is to remain fair to play each creature
You have far more freedom in playable design and ability creation, further making each dino/reptile more unique and distinct from the others
Everyone there is strong there, so for instance, magy in jungle; allo gonna shotgun that mf but they would have no reason to go there as they have no strengths and magy (hopefully) isn’t on its diet
that's a good thing, provided you can keep the rate of interaction high, which is specifically what I'm worried about. I'm not sure that would be the case with less than full servers
That's primarily an issue with server stability and player cap
If we took a practical example, crocs are already strong in such a biome, right? rivers.
The reason this works is because everybody has to go there to drink.
What if they were strong only in the plains for example? Why would anybody go there and give them hunting opportunities more than once every 2 hours real time?
because there are multiple plains animals
Well other animals gotta be on plains
So Gali and stego and shit are vibing there too
And because right now, deino is alone in the water
Do they? Or do they just have to eat there for a minute or two every few hours?
The fix to this is micro food chains with many playables adapted for specific environments
i hate being basically locked to a biome when i play but at the same time it would help make some trash additions like magy a bit less unbelievable
I mean your talking a lot of players, you don’t exactly wanna leave that area either cause your strong gene e
Shut yo bitch ass up about magy
sry, not clear what you mean with "strong gene e"
Phone moment
magy bad animal
Ew
Well it allows you to design magy to behave more accordingly to it's physiology instead of being a foul tasting speed demon with razor sharp osteoderms that's basically designed to handle every dino in the game
funny thing is magy's reel was anything but a speed demon
I shall leave shaming you
boooooo
magy is doodoo
Yes, it's one of my main issues with it's design, but if it is to be translated reasonably with some liberties then having biomes that advantage different animals is important
@rare fractal How many players do you think are necessary to make dedicated biome/dino scenarios work without it causing too much of a separation between players?
30-40 players per biome minimum
that is reasonable. But servers are too small for that right now, unless you only have 2 or 3 such biomes on hte map.
That's based on nothing but speculation
I would like for us to get more than one biome of the same kind on the map, or a more interesting biome in and of itself (more internal variation in the biome), to see how that feels. Because right now I'm inclined to agree with you, but I also think it could be because the current biomes aren't really done well.
Plus this is a game attempting to simulate a theoretical ecosystem with revived prehistoric species across history, it'd be foolish to deny that these animals (all animals for that matter) adapt to fit specific biome conditions, that's a basic aspect of evolution
some animals would have much smaller space than others for biome if they are basically locked their by an advantage/disadvantage, while some others would have a lot more freedom, so yeah some should excel in more than one biome
So everything in game being a statistical variant of any other animal with size difference and 1 unique ability seems rather redundant
oh, scientifically it makes perfect sense to have dinos specialize to certain biomes.
like a coastal biome would be a lot more free than being locked to a swamp biome where there may only be a few of that biome far apart
it's just that i don't think it would work right now with max 100 player servers.
if you want to have a good variety of biomes at least.
If there were only two or three different biomes, then that can work now.
in full servers only htough XD
From a gameplay standpoint it also makes sense, gives far more playable variation as this acts as a cushion to produce more unique playstyles for each playable, the only issue is player cap and server stability, which are admittedly big problems but fixable nonetheless
Oh yeah I never specified how many biomes I consider reasonable for the game, and I'd prolly max it at 5-6 (considering we established something as simple as rivers to be it's own biome)
But those biomes being very visually and geographically distinct is important
Not only aesthetically but for gameplay purposes
For the sake of design space, I'd consider these as biomes:
River/Swamp, Mountain/Cliff, Jungle, Savannah, Coast/Cliff
(btw, I still think the most important fix here is to restrict playable area based on current population)
And it's not as if these biomes need to be mutually exclusive, some of these biomes could be right in the middle of other biomes, like a small jungle cluster being in the middle of a savannah biome that harbors arboreal animals that have food preferences inside of the savannah biome, making their food collection process into that of a strategical trek over to their food and back to the jungle for safety
And yeah player numbers are indeed the main issue
As well as map size, which is funny since 60+% of the map isn't used
yes. if you have 40 players competing within the same biome, then you have space to force them to leave it reasonably frequently without risking that their home biome is basically empty all the time.
Which is a real big issue, since as a new player, I don't actually know hwere to go. So more than half the time, I'm going to spend hours running around unused areas, basically.
Yep, and some creatures would stay exclusive to their biome as some players would have greater advantages over other playables regardless of whether they share an intended biome
Yeah, the jungles are the main issue I'd say
In the north west and east of the map, it's just expansive swaths of forests with no discernable variation or landmarks
I mean not every biome has to be full
That's why most players gravitate towards center, the cliff wall acts as a compass along with radio tower, makes it easy to know where you're going
Who lives at coasts other than ptera?
almost right up until you fall off the cliff into the ocean in the north XD
Yes obviously, this is moreso in regards to a game version with drastically more playables in it
Uggggh, I hate the sheer drops on the map that are covered with bushes
It's almost like the devs want us to die
haven't seen a radio tower yet, and the only cliff I've seen is in the north at the ocean.
Radio tower is atop the mountain to the south west of the map
Radio towers a vibe
It's hard to get there and provides little benefit so only go there as a ptera
sounds like a plan actually, being adult leaves you with no progression anymore. So by introducing obstacles that can reset players, you both reward them for learning and not falling for it, while on the other hand forcing them to start over. Human psychology is weird, as strange as it sounds, you do actually get people to stick around for longer that way. (on average, you do of course also get people who just quit all the faster for it, but they're the minority)
Elders
from any creature you play except hypsi you basically will play for more than 2 hours so we're stuck with the game no matter what 
also add perks which encourage gameplay variance and you have more than just "x lives in y". Like, you can have deinos on the coasts or tenos diving into the waters.
Perks are gonna be fucking sick
so if your current environment is fucking desolate
spec into a perc build that gives you more survivability in another
Bro imagine a hypsi perk that makes it’s spit unrecoverable but shorter lasting
(as long as environment 2 makes sense)
Or one that just makes it have acidic af spit
so like, no fucking swamp carnos lmao
Perks could be really cool if they change gameplay a lot
Perks in DBD good example of what they could be like :p
fuck no fuck no fuck no oh god
god i hate those perks
Don’t like dead hard, ds, Bt, COH builds? Or is it no Ed
its EVERYTHING
its a lack of conveyance and counterplay and just hoping to GOD you don't get cucked by a random selection you have no way of seeing
Isle perks should diversify HOW you survive, not making it outright easier to survive
That's what DbD gets so fundamentally wrong
Every perk is just an outright upgrade, and you're a damn fool if you don't run them, and an even greater fool if you don't invest in the meta
DBD is not a game about killers and survivors, its a game about perks, hitboxes and glitches, this is exactly what my diehard dbd friend told me 
i mean, we said the same about diets from other people i talked to and here we are
I quickly tired of DbD when I realised my skill meant less than my perk build
What are we arguing about?
Perks not beeing like in DbD ig
What's DbD?
Dead by Daylight
I mean I've always had the idea that perks would be like changing playstyle/niche. Like maybe a perk that allows pachy to be more specialized for forests or mountains. Or cera being able to fish effectively.
a fishing cera doesn't seem too far off tbh
thing already has aquatic tendencies
i agree with that kind of perk
and has been shown in water scenarios in concept art
stuff that changes how you play but doesn't outright make you better
it can make you far more specialised or generalised, depending on what you want to do
Imagine getting punted 400 feet to your death by a pachy that should be in the plains lmao
as i see it, no perks makes you generalized but perks can specialize you to a preffered/ different playstyle
More so the game changing part of them
except they change the game in unfun ways
they outright punish those who don't consider them
Also some perks could end up trusting you into competition with other species. Like fishing cera being forced to compete with sucho barry spino and deino
EXACTLY
lets not forget that there its also all about not just perks but glitches and hitboxes
If you're specialising into "x", you have to realise that while you're escaping the threats in "y", "x" has its own unique threats and ecosystem
an aqua cera may not be proficient on land, but it can kick ass in the water (while still knowing to respect certain species)
Say your server has an overpopulation of a forest playable that is stronger than cera. So cera can spec into the fishing perk to avoid them.
exactly. Animals can adapt, which should be a huge partt
perks shouldnt be something you invest into in order to win
they should be a direct response to hardships and preferences
maybe this can become a reality
Unless that deino is young or braindead, no
young, def
def young, i bet it is young in the art
cera is not nearly big enough to be tangoing with 8 ton powerhouses
Sub deinos when they find an area devoid of suchos and see a cera swimming scarily fast toward them
everywhere i go... i see his face
tho one thing i cant stop thinking about is the fact we will need one of 2 things when we get closer to the full roster, either way more players per server or have rotations be a thing since theres no way we can have all this dinos with 100 players in a functional ecosystem
Lemme rephrase that now that my phone isn’t dead; your a ptera vibing on river food, you can get a perk that expands your diet to scavenging or coastal fish
not that, the fact you you gave as an ex DbD which in terms of gameplay for any other game has a flawed system for perks
Eh it’s not too flawed if you plan on playing the game a bunch
But still what I said before bout ptera
what you said there is a pretty good and straight forward perk that just gives you more options/ increasing survivability
Maybe a perk that lets it grab meat while flying :?
Hypsi spit changing perks and stuff too :I
i mean when the game itself revolves around perks bugs and crappy hitboxes and not the nieche it secured in game genres is kinda sad
would work very weird and not make much sense
Eh better than perks just being; you do more damage
if thats what we get its gonna be diets all over again
Larger dinos may have less perks in that field due to them already being specialized apexes
Changing a rex or gigas niche is just a recipe for disaster
Perks will probably have to do with 'slightly less water drain'
Or something similar
what? I thought they will be like special attacks?!
Lmao no
That's Path of Titans
They are 'perks'
Slight benefits you can gain by passing away from old age
For your next playthrough as that animal on that server
you get them from reaching certain growths
ik but at least the elder perks should be smth. more uhh unique
👀