#general-feedback-discussion
1 messages · Page 809 of 1
Hypsis are very much forest/jungle animal. Utah works quite well in plains
It's not a perfect plains animal but it works
yes but thinking of dilo and utah (esentially the same dino with 2 dif nieches) are much more able to hunt in plains the medium dinos like temo and other hadrosaurs, but also as able to use the forests not just to hide but also hunt smaller creatures and nest
well thats a tl;dr of what i just said :D
Yes.
ngl between everything thats planned, forest gameplay is one of the things im most excited for
for humans im excited for the cat and mouse aspect of it
Most survival games allow you to build your own base but its cool to have awesome looking bases to adapt and live in
i.e they will have the power to detour small threats but not anything much bigger, rewarding smart gameplay and not brute force
if compys and trodoon cant mess with wiring and stuff like that i'd be fairly dissapointed, ofc at the cost of health, stamina and a chance of death or paralization
bro bruisers should be able to tear up fences
like carno and cerato
but at the risk that the fence might have been electrified
Troodons should be able to hide in vents
and cerato should be able to eat trashed
carno for unelectrified fences i def see that, still should take a lot of stamina and maybe some health, cerato ehhh... ah that makes sense then
and compy if they every become playable, and also to cut power to lights for ex, small things like this
would be based
i like how you referred to carno and cera as bruisers. Someone's been playing a bit of Primal Carnage lmao
i think looking at the fences in Evolution is a great ex, have multiple tiers of fences
I spent 10£ on it cause my friends told me it was good
for ex a carno can easily down a light fence but a heavy one takes more effort and maybe health
they immediately stopped playing it and im trying to get atleast some value out of it
Isle give me Crylo 
Isle dont give us crylo!
Normal fences = protect from pseudo-mid tiers and below
Electrified fences = protect from mid-tiers and below
Rexes just fucking tanking the electric fence and smashing it down would be sick
Jurassic world evolution vibes
It would be based to have reinforced fences too
yet rex should still get some form of negativity form doing so, like he cant bite for like 10sec or smth like that
Rexes will definitely fuck up ranger bases for fun
The downside should be the sound of slamming into you into a fucking fence warning everyone within
there should be some form of consequence for any major thing you do in such interactions, cutting a light as a trodoon wouldnt have much effect while taking the whole fence is huge and you should feel your decision
and i'd love to see the whole map unlocked at some point, but i dont think the servers will be able to handle that many players lol
they're adding humans soon?
by the end of the year
apparently they want to do some human stuff for update 5
before update 5 if its not out fast enough
but the game is so buggy and unbalanced atm, wont it be a good idea to wait until after these are fixed? IDK im not the devs and have never programmed, so what do i know. Evrima looks beautiful though, i still cant get over some of the stuff
They are working on the bugs constantly lmao
No dev ever just ignores this shit lmao, development is a tough gig
nerfing a dino that no one asked for it to be nerfed is working on feedback?
Tenonto was nerfed for reasons that didn't turn out. They do plan to fix what they did, but they need fracture levels in first. Utah wasn't nerfed, it's just fucked code-wise
i made some comments about this topic some time ago, scroll up a bit
yeah, im not putting their work down. I enjoy the game. I'm just wondering if they're overworking/rushing themselves, yknow? Games like these tend to create quite a bit of expectation from the community, and it could be detrimental, to the devs, imo
In fact, I think utah was buffed, just... It's fucked
ye, as long as a lot of the feedback for update 4 rn is fixed, disccused etc before the full release im fine, if they do show that they listened to all this feedback thats a good step in the right direction
yeah this makes sense, seems like a good plan
with how much they change plans it wouldnt be so weird to change them again, and for the overall longevity of the game an update just for fixing the game, the code and anything else is smth they def should consider
but that should be done soon, since its gonna be much harder to do that when they have donzens more features and creatures in the game
their not doing awful for the genre and size of game they've chosen
i could barely model one of their trees nvm a dino
def i've seen far worse from much more capable companies but there's still huge room for improvement, the game is still in its infancy which helps a lot
Yea, EVRIMA has so much potential
The Isle in general has so much potential, a very nice twist on the survival subgenre, so a subgenre of a subgenre
Kind of a huge reason I want to see humans is because of the wider audience. Frankly, the offer that they have here for humans is completely unlike anything ever seen before it, sure we've had games where you survive against a horde of flesh-hungry beasts and sure we've had game where you play against a player who's deadset on hunting you down, but never a game where you are surrounded by diverse group of player-controlled species each with a unique behaviour
ye and human resources are scarce and limited, rewarding smart gameplay
every other survival game with humans (and guns) just has buildings from buildings filled with loot
most*
DBD if there was 100 killers and 4 survivors
It's like DayZ or Escape from Tarkov if instead of just fighting other humans for resources, you fight other humans for resources while surrounded by a fucking swarm of genetically engineered horrors
i mean the survival genre is just a subgenre of DayZ and Minecraft esentially
but the survivors have weapons now :D
the DBD event in For Honor is sick lol
In the future, unofficial servers will have the option to disable humans, and I'm sure there will be plenty of servers that do so. There's still a place for you, and others who feel the same way that you do, in this game. 
I mean, sure, but why tho
That makes me feel better about the future of the game
IDK why people are so against humans, as long as they don't go around slaughtering dinos, I think they'll be fun to play as and against
But some people want it to only be dinosaurs. It would be cool if there were human enabled and disabled official servers
I mean, it was always going to be humans + dinos + whatever the fuck tribals are
For mercs, i feel their gameplay loop should be very much like Tarkov, where they live in the facilities that have to be maintained and going at with a squad should be smth like for ex leaving some form of quarantine, where resources are limited
you spawn in broken small random facilities with almost nothing and you have to scavange for resources and maybe get accepted in a bigger facility or find a dif group and repair another broken facility
doubt there will be official servers and maybe even teutonic ones unless many people ask them for that
but also when they add humans, or in general for the future of Isle server sizes def need to increase, especially if they plan to unlock the rest of Spiro later, it can feel so empty in this quarter of the map we have with even 150 players
@severe dove you really just said “don’t ask for balance, we NEED smalls” when troodon is still gonna be tiny regardless if it’s upsized or not, it’s not gonna become an apex because of a size increase.
Also, balance is more important than pretty much everything else in the games, without proper balance your game because a frustrating waste of time when you try and grow something and since you suck ass, you get owned by things that shouldn’t be owning you.
It doesn't matter. If you think you'll enjoy the gameplay with humans, you can play on the servers that have humans enabled. If other people don't want to play with humans, they can play on the servers that have them disabled. The more diverse options the game provides, the more it will flourish with a bigger community.
God damnit I fucked it up 
I believe so. If there's another version of the game then I'm not sure how to access it.
You havent been on evrima??
Right click on the isle in your steam library>Click properties>beta>switch to evrima/qa branch
Qa is the most updated. Legacy is very old compared to evrima
Not yet!
Legacy was dumped like a year ago
Welp, that's something I'd never have figured out. Thanks!
Try it out, its heaps better than legacy although it has its issues
I have a 100% Rex on a server on Legacy - will I have access with Evrima?
Evrima does not infact have rex
and you can get the rex back if you swap back to legacy
Wow so different setlist of dinos or just Rex doesn't feature?
And that's good to know, although I understand there's a logout bug that deletes your Dino.
I guess I'm chill since I got the Rex to 100% in an empty server so the only other thing for me to do is fight other people which I'm not exactly prioritising as an activity.
I think I'll start a Giga next.
Very very different
you see we have 8 (9 if you count pachy in QA) dinos
but each is very unique
like utah has a pounce, theres pteras that can fish
carnos can ram into things and knock them over
and teno has like 5 attacks
plus we got croc
croc.
Yeah I saw that Beaver dude playing Deino and Ptera and that looked fun
So goats are prey items in QA? Are you a Rex, Allo, or Carno there? I can't tell.
Im a carno
there is alot less options of dinos in evrima
But each is very different
I had thoughts on the whole 'pack of Dilos Vs 1 rex at night' thing but didn't post in feedback since I have only played legacy.
And given that I only know about this from comments other people have made and not first hand experience.
So if anyone has thoughts or info about it.
@barren zephyr that would fit better in #ai-feedback just letting you know
Didn't even see that, oops
Its oki (:
@placid iron I get where this argument is coming from, but in nature, it's usually pretty advantageous to either ensure your attacker can't attack or your prey can't escape, so it makes sense that a lot of animals rely on controlling enemy movement. Troodon, Dilo and Kentro probably will be less focused on this style of play but we'll see with how the game goes
i am stupid what does CC mean
crowd control
oh
Not against it ever being used, I just think some of it should be tweaked, and when 5/9 current playables have it, it's wee bit much
I mean, I get that, but issue is that CC fits every single one tbh
Carno's charge is to stop agile smaller animals from escaping, teno's tailslam and kick is to get rid of aggressors on your ass, deino's a fucking gator so it drags shit into the water, utah launches its entire body onto its prey, pachy's whole thing is ramming things with a lot of blunt damage
It's a matter of what dinos come next I suppose
Pachy's alt attack feels overtuned imo
It has both concussion and a stun in one attack
Both really powerful by themselves
Also considering how easier it is to use and less punishing than the charged headbutt
Someone put ai herd as an idea. Personally I don’t want even more ai
I get that a lot of people don't like Dinosaur AI, But a lot of servers are just empty most of the time and if they can work out a few more tweaks with the AI and give it a spawn system that involves the player amounts and location it could work out pretty well
Like if you had 1 player there should be a lot more AI whereas 100 should be the opposite with no dino AI at all
I find it absolutely rediculous that almost all the servers are empty, while more abusive and poorly administrated servers are the most active. This game is fit for trolls, and not for the people who could actually learn to enjoy it. Wasted potential in my opinion.
Probably cause a lot of them are chinese servers that steal your account (legacy) or main branch servers that have been a thing for years. only servers i see active nowadays are free grows and fair enough because of the save glitch
So what you're saying is, that devs rather work on diets and other stuff, rather then fix the problems that really need fixing? 🤨
Save glitch has been fixed tho
Yes but not the AI/Fish spawning issues, which is causing Ptera's and Deino's to go hungry
AI is dodgy rn
they need to fix it if half the dinos want to survive
and the glitches really need fixed too
but tbf they are boosting out content really fast and by the looks of it its all very adjustable evident by the diet changes through out the test
Thermals were planned for release, no idea where they went
What are you talking about? I never have a problem finding fish. Are you in the QA or public branch?
The sky
duh
the feedback channels make me wanna quit this game
like, everything sounds awfull, i guess il just wait a few months so stuff "gets fixed"
Ignore them
Their having their monthly game sucks rants
It’ll be normal in a few weeks
TL:DR @lavish quail humans aren’t necessary right now and adding them is a waste of time.
They have potential if they focus on one very important mechanic
That being repairing bases
Otherwise we don’t need em yet
No you’re not getting the point
We do not need humans right now
adding them just to say they added them is a waste of time, I’d rather humans release with almost all of their mechanics and weapons rather than added as walking food
This time spent making humans could be spent fixing update 4, or working on update 5 and 6
It’s not that I don’t want them, it’s simply pointless right now.
We don’t ever need humans. But they open the game to an audience 10x the size. Most dinosaur games flop really fast because the fan bases aren’t that large. One reason ark was so successful was because it gave a new look on survival games. Same with raft. Isle has that potential
Plus the faster they add them the faster they can base balance
this is gonna end up like it did when they released humans in Legacy a few years back
humans could do nothing but run around, had an absurd amount of food on them for some reason, then when they finally got weapons (torches and bows and arrows) they were OP as fuck and hard to kill because they were small and fast and also had ranged weapons they could just snipe stuff with
Humans are lore, so we do need them, but no, the isle has survived so long because it was the first Dino sim
And people like me have stuck with it because of the quality of the dinosaurs, sounds, environment and animations
If the only creatures are small they can make sure the guns are balanced
They need to make sure humans don’t end up like primal carnage ones. Jumping around and 360’ing dinosaurs
Working humans right now is a waste of time because they wouldn’t be able to do a fraction of the things the devs want them to. I’m not saying we shouldn’t have them, I’m simply pointing out that people want more playable creatures, not walking food.
or they could....finish the dinos and then add humans when there's a functioning ecosystem in place
^^^^^
They may just be determined to avoid the hoards of shit theyll get if they dont add humans after stating multiple times that theyll get them in before the year ends
Humans have the potential to be an entirely new category of survival game where everything around them is a player and unpredictable. Adding them early allows the devs to make sure a human isn’t shit stomping small dinos
Cant blame em for wanting to dodge a massive drama storm lol
Then they shouldn’t have put an ETA on them in the first place, I thought they learned that lesson after the update 2 debate.
Well theyve done it now and i guess they wanna live up to it idk
Like fr if your a steg and they added humans really late with stupid speed and Op gun. Your gonna lose 6h to some guys with handguns
I get why a lot of people don’t like the ETA and goals for humans
They could release humans as bare bones as possible, community disappointed, announce that they’ve decided to wait due to backlash, community again disappointed, or not say anything and not release them, community hella disappointed.
But the devs are challenging themselves to make them and have them done. In legacy they took too long to do it and ended up entirely scrapping them
They probably determined that the least damaging route was to release them barebones
Because at least in that case they can say they kept their word
Community is hella disappointed at everything
It’s the monthly game bad for complain time
There’s a good reason for it too.
Personally idc as long as they still fix bugs and try to balance shit better than thry did in this disaster qa
I swear to god you guys are driving punch insane smh
How long have you been playing, Jack?
As soon as they removed humans In legacy
Lost a Dino to bows and arrows not sure which
Humans were only fun in legacy because they looked goofy as fuck and their weapons were op, so you could just run and murder everything with no care.
But they have been doing a 10x better job with evrima than legacy
They’ve given themselves deadlines and have been a lot more open
Tbh fix bugs and balance and the game would be pretty good already
Yes, the dinos are better mechanically, but some of the sounds are lacking, a lot of the animations are lacking due to them lacking weight, and there’s a dozen bugs per patch/hot fix.
Thing is tho. Evrima is the beta of a beta game
A 6 year old beta game.
Yeah legacy was a mess
It’s been over a year since evrima released and update 4 isn’t even out yet on the main branch.
Yet they’ve added most of the legacy mechanics, added new mechanics and upped the graphics a bunch
Evrima was be incredible if the bugs weren’t so bad and I could actually run it at 60 fps (like I can with ark, gta, rdr2, and legacy isle).
They need optimising, and bug fixings
Oh yeah they’ve upped the graphics, but there’s no optimization, so it’s destroying your computer.
The dinosaurs are fun to play, yes, but without more mechanics and dinosaurs, people will burn out of this game quickly, especially with how evrima runs right now.
yeah my FPS sucks in Evirma
They have to do like small balance updates weekly
And it doesn’t help lmao.
There’s what, 7 playables right now? And they’re all over the place in terms of balance. How can I trust that the devs can balance 75 odd playables if they can’t properly balance 7 of them.
9 I think
hypsi, stego, tenon, utah, carno, deino, ptera
uuhhh
that it?
well the thing is certain creatures that havent came out yet may balance un balanced creatures
lol forgot about pachy
playable
Utah,deino,hypsi,ptera,pachy,teno,dryo,carno
ok so nine playables
like its hard for carni's to kill a adult stego but if Rex gets added that would balance out stegos being to hard to kill
Wdym you forgot dryo is awesome
other dinos rely on eachother to balance it
Because I don’t play it and never see it 
Please don’t.
What’s hilarious is rex is basically finished
Utah is supposed to kill stuff like stego, in packs ofc
you mean it would result in the extinction of the stego and deino populations
but we have things to balance out the rex im sure
I want them to add sandbox and just throw all the dinosaurs they have in there that can at least do the bare minimum.
Rex is like 40/45
creatures rely on eachother for balancing for the most part
It’s not even on the Trello?
They’ve added deino and steg as their current size caps
A giant croc, a tiny flier, and super fast small t rex, and a tiny carno like :/
Rex was on the trello a few months ago, it was supposed to be AI but it never got implemented
Now they’re adding all the small and medium dinos like troodon, cerato, herra, kentro, magy
So it’s like 40/45 right now just sitting in a file somewhere.
they were going to make rex ai 💀
Probably won’t be touched until 2023.
Yeah they have now got the framework for all aquatics, all flyers, and fastest carnivore
So adding stuff like Bary is as simple as grabbing deinos swimming mechanic
how many fliers will we have
Sure doesn’t seem that simple when it takes 6 months for an update that adds 1 new playable and 2 (3?) Mechanics.
Currently we only have quetz and ptera
2 confirmed probably more
Fishing, swimming, flying, lunge
i thought they would have quetz, tapi and dimorphadon but guess we cand have nice things
We’ll get those
tape would be so bad, tupa better
Just gonna take a while cause they want to add the base for each Dino
also just noticed that we have like 14+ devs and i know 1 dev games that have more updates then this tbf, but in the end i hope the Isle will be a good game
That only took 4 months
Plus deino and ptera ^
can someone explain why there are no servers in Quality Testing
No clue.
like no servers are loading
So swimmers, flyers, tanks, agility based, speed based, small game based, night time based, venom based, burrowing and a bunch more
its just the radar spinning, and spinning, and spinning
Hide empty refresh
Steams a bitch
e
also how do i find food im pressing q cant find anything (just started this game sorry for all the questions)
Is your Dino sniffing?
Grazing only gives you food up to 20%
You need to move around and then sniff to see if there’s a bush near by

i have no clue what the coords for the plains are
I starved
cause i dont know where anything is
i think i just got booted from the game
Does it? The last time I played as a pachy on the test server, I got my hunger up to 100% by grazing.
iirc grazing doesnt have a limit just fills very very slowly
Its limit is 20%
They still have climbing to do too, so not all the core mechs are in just yet
And venom
And venom is going to have different effects like hallucinations which isn't as straightforward and easy as "just add some health damage"
@weak duneWell written. This would be immensely helpful for feedback and balance from us when it comes to how playables work. What's the intended experience, what does it do/not do, and so on. The better we can understand how something is supposed to play out, the easier we can give feedback on if it's working out as planned or not and what can be done to fix it if needed.
Aye, that's what I'm thinking. And when someone wants to argue "Well I WANT it to behave differently" (like Carno hunting Stego), we can have something definitive to point to and say "Its not part of the design and its not meant to be"
@worn epoch i think punch reads the feedback as community manager. Filipe only programms. He doesnt balance the game. That does hypno. Filipe just gets told what to do and does it. He doesnt play the changes and test them then. Thats also hypnos job
It still means he wasn’t informed
U would think they would have told him
No. its not his job and if he never plays the isle its not surprising he doesnt know. It would be criticial when hypno wouldnt know
No what I’m saying is he gets told what to do yea?
But he he didn’t know about it so does that mean hypno/punch dont know about it either?
No. Maybe he didnt do the change and a other dev did it
Mabye, but my whole point is it would be better if the devs acknowledged our feedback better
Cuz this is assuming
We don’t know for certain it is fixed or not
Or they even know about it
Until just a few hours ago
I mean punch reads the feedback so they know for sure
Lets just wait for update 4 balance changes
Yea I’m sure he does but better communication is needed
Its way better than in most games i know
i like how people personally not liking humans makes them say "no one asked for this"
Even in their barebones states, humans will be immensely useful for figuring out how they will interact with dinosaurs. How will pounce effect them? Lunges, stuns etc.
a ton of my friends are interested in the Isle SPECIFICALLY for humans
humans bad they brake balnace
I have entire groups of friends just waiting for the human update to start really getting into the Isle
I have a brother just waiting for humans to start really getting interested into the isle
humans breaking balance...
Assumes the game is balanced in the first place
do you think this is what they'll be like?
The Isle
I have an idea, let's remove carno, replace with bare bones human since it seems that's what they're going to do anyway, that will make the game more balanced 👌
Actually I was joking, I'm one of the most dedicated defenders of the human cause for the game
This update is exceptionally important for the Isle. The reason you haven't seen many people ask for it is because it's a lot of the time people on the fence about the Isle that are asking for them. Obviously the people interested in humans aren't going to purchase the game yet with only dinos, but once humans are in, you'll see an influx of new players
i want humans, but only after they optimiz and fix the game more
Honestly I'm just waiting for them to add humans that can't do anything just to see the influx of people raging about humans being walking free meals 
I can tell you for a fact there is 100% an audience for humans in the Isle
The fps crowd is a huge audience waiting to be tapped into. The game will grow immensely if humans are’ done well, which being added in a barebones state is important for.
if they are harry and look like monkey even better, 100% imersion 
Gigantopithecus in the isle
yes

if the game is running smoothly and working as intended and somewhat balanced i couldn't care less if they add humans or dinos
^
Yeah atm the Isle’s issue isn’t content, it’s stability
I hate to be harsh but the Isle in MT runs like ass
yep, stability, perf, balance/diets are the main problems or bad feedback rn
And its pretty ironic they went on about toting how superior the new linux servers are but they have literally never been reliably stable for weeks
The only thing the mech test servers have done reliably is be unreliable lol
At least it’s better than Update 2 
Which is entirely counter-productive to being able to test anything
Its barely more reliable than update 2
honestly, u3 has been the most stable for me, at least the live branch was
U3.5 and 3.75 were good but the logout bug definitely makes playing Live unappealing, to say the least
Sometimes I question if they test much before release
idk why they haven't fixed that
RyK returns with a vengeance I see
The problem with Legacy wasn't that they kept adding broken mechanics and never fixing them, it was that they only ever added more meaningless dinosaurs instead of adding any significant mechanics at all.
They've already stated that the first steps in Evrima will take a while to tailor and perfect. It's only after those first big hurdles are crossed that development will speed up significantly.
Thank god.
Said what everybody’s thinking

Whoever disagrees with this statement is actually coping so fucking hard.
Truer words have never been spoken.
Not knowing that your game is getting fatal error crashes when a ton of people have been talking about it is a, uh... big yikes tbh 
Yeah evrima is looking pretty ropey right now I dont believe anything they say in the dev blogs to be honest. The last post in general feedback hit the nail on the head
Also breaking legacy further to stop people accessing strains is just a joke at this point...m
them be like:
If you needed any more proof that the devs dont listen to feedback.
lol god damn
Cant wait for the majority of players to realize that this game is just a carbon copy of Legacy’s downfall but with fancier graphics and mechanics.
a valid one
Never said he was wrong 
true true
outside of this discord that view point is pretty common i think
Honestly I doubt RyK's feedback will be even seen, seeing as things with like 150 positive reviews get nothing
its only here that people shrug and swipe all the mistakes and failures of legacy under the rug and pretend that devs are not responsible and that Evrima is different
@barren zephyr Highly agree with your feedback. You summarized all my thoughts into one post
Yeah they just keep blind sliding the community with the dev blogs and empty promises
Humans are cool for the future but please fix the bug that's been killing community servers for almost 3 months 🦍
Its clear the programmers are struggling or being redirected to things that arent important. I don't know honestly
Quick question
Why is dondi still not back in the server?
I totally forgot why he left in the first place
He is iirc
The fact pounce is still borked after 1.4 years is very worrying
could you imagine if lets say half the roster got their special ability similar in complexity to pounce, that would be 25+pounces, now imagine most of those breaking every single patch for unknown reasons and having to be fixed
This game’s development is a sad joke.
people mock legacys simplistic combat and lack of uniqueness to playables, but hell atleast it workeed
Allos grab will never work. If allo even comes out
Balance will never be a thing
They really need to onboard programmers no matter how long it will take to bring them up to speed
i bet the programmers have not even thought about that however, just say "ye we can do it!"
“We’ll have another deathly situation and they’ll have trouble reading our code”

Oh yeah that tired excuse...
The main thing they're also doing wrong is releasing bug fixes every big update, and not releasing them as they're ready. Still haven't gotten a damn word out of them as to why they're doing that. It's killed hundreds of community servers, that's sad
We may as well delete these feedback channels they never listen unless it's a salty carni main wanting to nerf herbis
Its not that they don’t listen because they don’t. Its the fact that its the same repost after repost of tiring, yet awful suggestions.
I mean they literally asked for mechanic feedback in the feedback channel, and observe how they haven't taken a single thing out of that channel
Except for maybe carno ai
They are so focused on shitting on deathly it's really sad 2bh.. think what you want about Pot but their approach of smaller updates is paying off
Smaller updates and consistent patches is fantastic
Who's deathly?
Deathly?
Big updates that break are bad
Lmao RyK being deported to the base department
Alderon Matt, Matt, Deathly Rage
Oh
anyway yeah. They shouldn't do big updates, then few little updates and then don't touch athing.
Yeah that sounds about right LOL
Its taken half a year for Update 4
deathlyrage is the old lead programmer for the isle
Deathly was a founder of isle legacy wrote the code etc then left to make pot
100 day update average
Yeah I remember them
1 update. 6 months for 1 update
over that
I mean push the log out fix to main for fuck sake
He was a cunt back then but changed
Personally, I don't see what this feedback aims to do but yell and offer like, no solutions. IDK man, I've worked for a dev team before, it's all well and good to "call them out" and whatnot but damn it's like you guys think they AVOID fixing bugs. Personally sounds more like a rant than feedback, and if I were a dev to receive that, I'd go "cool, you don't like the dev team" because there is consistently, within every studio, more going on behind the scenes than in the public eye, and more often than not, either devs already know there's an issue or are preoccupied working to notice there's a new one.
The fact pounce breaks consistently between patches is no surprise to me, it's not exactly a simple mechanic and I've dealt with issues like that before, where old bugs resurface in a new forms the moment you touch one thing. You can yell and scream all you want and call them incompetent buffoons, I've heard it all before, and take it from someone who has had that kind of criticism yelled at them firsthand, it's not at all productive for any party involved.
IDK, you can call him some kind of truthbringer but I've seen this stuff before and I've never found it productive.
not even released*
the state of the game honestly saddens me, there are tons of games out there that would beg to have as religious fanbase as this supporting it, and it feels like its just being wasted
Classic QA defending devs actions.
How long can you keep throwing that line out??
it's like you guys think they AVOID fixing bugs
it's like they should be doing their damn work
Dude. There's no communication between the devs and the community. What do you expect from us?
Fuck man, I shit on anyone I want. I really don't care. I'm speaking from experience working as a lead dev for a popular multiplayer game.
Exactly let's give them a pass on everything
Holy shit y'all going straight to the strawmanning
What popular multiplayer game might this be? Phantom Forces on Roblox?
SCP: Secret Laboratory
Hear me out, phantom forces is a banger
What game is that?
Its a really big game on steam
Scp game
I've played it, it's cool
SCP game
I fail to see the point being made. It's still a fuckin' game
Honestly I'd agree except for the fact that their primary (only?) programmer is apparently oblivious to a game-breaking bug that everyone has been talking about for days (the fatal error crash). And I assume something similar with 3.75's logout bug that they haven't addressed or even acknowledged from what I've seen in over 2 months now
regardless of your experiences, it really does seem like they don't communicate with each other
Sigh let's wait for the next dev blog "intensive work blah blah"
This chat is coping so much 
There's no way nobody has reported the fatal error bug through the report forum. Either
- They don't look at the bug report forms.
- Nobody has submitted the fatal error report (doubt)
- They don't look at feedback
Oh I have a meme. Brb
That's true, and that is an issue, but think about the fact that there's like, 5000 other issues with this godforsaken build
lmao
Yeah but 2+ months to fix a safe logout bug? lol
Frankly, agreed, kinda lame
"We've been working really hard to-"
To what.
True as fuck
They are the ones writing the code if they dont understand it after 1.4 years then how can the community really have faith??
The biggest mistake devs made there was to release Evrima. 2 development years for a game is tiny. So by releasing it they have to keep it stable and keep the community satisfied by pushing out new content and this kind of things, instead of making their game good and well without being distracted by people's squalms
Literally every other game I've played, you get a bug like that, its top priority blasted on the forums by the community manager letting everyone know a fix is on the way in an emergency patch. Solved within a day
You can search this and my old account back where I always gave productive and building criticism, but you know after seeing them and follow in them in their tracks for 5 years, I can get tired of that.
The log out bug is fucking insane. That mess is just embarrassing. Almost 3 months and it's still not fixed
6 years of development, the game has more or less the same it had when it came out
no in fact less
Exactly the fake promises are tiring there is always another excuse
Dude I hate it when isle players bitch and moan that you don’t give “proper criticism” but then choose to ignore you when you type a six page well worded essay
“Fixed in U4 tho.” Gotta wait half a year for a fix lmfao. Get rekt by devs
Think of a dumpster fire, but that dumpster fire has been on fire for 6 years.

6 years for legacy (irrelevant)
2 years for evrima
even worse
I don't think you get how code works. You can write it with the perfection of the Gods then change one thing and it goes "okay well bye" and breaks like 3 things completely unrelated to what you changed. This is the pure nightmare that is coding
Yeeup
I don't get it if you were in development how could you not see that this isn't normal. I'm not talking about one or two of their mistakes, this has been ongoing and has never been adressed.
i look forward to how they continue, thats all there is to it honestly
“Just leave if you dont like development. There hasn’t been any game breaking bugs and if so, they get fixed in a week”
Oh the "just leave" statements
Makes a strongly worded response that actually gets more than 2 people’s attention
“Give proper criticism and not crying!”
gives proper criticism
gets ignored
You know why legacy took 6 years to arrive at that point, you know why they scrapped it, and you know why they made evrima. Don't try to make a point out of that.
Just leave if you don’t like it
Me watching the player count fall
also, tell me why LODs are not up yet? LODs has exactly 0 thing with codes, once you set up LODs properly for each asset, it will not break.
"Faster updates are coming once the base is fixed" yeah okay then
On the one hand, yeah, code works that way and it sucks
On the other... a lot of people don't know how to properly code in the first place lol If they do, most people write dirty code
What base 
But seriously, I had someone arguing with me on how there wasn’t any game breaking bugs in Evrima at all.
Give them a vision test
Dude he would be so easy to scam lmao. What’s his RuneScape?
LMAO what?! 
The issue with code is that anyone can do it with practice, but to actually make it consistently fucking good is just... What
Dude new isle players legit brainwashed by CCP levels of dumb lmao
You can barely eat in evrima all bodies are offset ,drinking Is wildly inaccurate it's just pathetic
“There are NO gamebreaking bugs!”
"I see no problem here!"
Stares at broken pounce, logout bug, and balance issues.
Just like Carno is balanced 
Not to mention sometimes it breaks entirely and even if you have the prompt and are lined up it starts the animation and then doesn’t do anything
Hey guys here's s shiny troodon blah blah
Also when you guys are saying " well gave us something that we can build on (opinion/criticism wise), what happened with MT test? the community constantly saying actually ways to improve things and half are not listened to or gets implemented 30 builds later.
Guys we're adding troodon! Look!
It's not even just the code. It's the other parts where they really lacking.
social credit score +300, praise Dondi
Fuck playables. I want a stable build.
I want optimization over anything
Stable servers, stable build, good balance
Cant wait for the nesting disaster honestly
Fax dude
I hate a dude that says “give proper criticism” and then ignores you when you do
Wave, go ahead and protect Filipe from not knowing Fatal error is a thing which was told by everyone in almost every feedback channel. and this is more than a week old by now.
I don't understand why everyone is so focussed on troodon tho. Like, the animation and art team has nothing to do with the programming, and it's not like troodon has any actual programmed mechanics, it's a walking animation and sound showcase. Why are we so offended over this, it would've taken a couple of minutes to implement
^ You can't test and polish mechs if the game is inherently unplayable
They are adding extra work on to the already small programming team
Idk either. It adds unnecessary hype that won’t be in the game probably until Q4 2022. Focus on current things first.
because it's clearly a shiny set of keys to distract players away from the shit state of the game
If they had started actually PROGRAMMING any of troodon's real mechanics, then there'd be an issue, but they clearly reused a basic player controller and put it on troodon and gave all the assets
After 1.4 years the base mechanics shouldn't be broken it's as simple as that
I think its less "Well clearly the animation/modeling team has nothing else to work on so ofc they go ahead on that" and more "Hey, look at this shiny new thing while we completely neglect to acknowledge things that are literally breaking the game!" to the point their own programmer doesn't even know??
Dude isle devs are just ark devs lol
"Our programmer hasn't had time to fix that issue but we are aware of it" is acceptable to me. "Game breaking bugs? Don't know about those, even though our community has been talking about it in feedback constantly" is not.
Literally log on to qa and play the game eating is borked the terrain is borked the list goes on

“We listen to your feedback”
Or it's just a fun thing to tease players with, what? Jesus, if it takes only a few minutes for a fun little thing to show your community, why not?
Personally I don't see it as a distraction, just a fun and more interesting way to showcase the creature in action. Obviously this stuff needs work but if you can show your players a cool thing, just for a moment, without much work, why not?
that's cool and all
I mean yes, showcase the work you're excited to show off, by all means.
But also address the community's concerns and frustrations.
I get your other complaints but I have never understood the troodon argument
but fixing gamebreaking bugs comes first
You can do both.
With regards to Filipe not knowing about the crash, blame that one on QA, it’s our job to monitor feedback and report bugs that the community doesn’t
You are warped in the promises made you literally have to play the game and see how broken it is
i feel like if they posted a clip in phase 2 that shows a working pounce
people would go nuts
what?
Go play qa and tell me it's fine
..
We, the community did it tho?
Sorry, you can't say one reason that this would be acceptable.
It's been out for more than a week iirc.
ah yes
no one from the community reported the fatal error bug in #885026244444442655
of course i know how fucked the game is, i don't deny that. Doesn't mean I have to treat it as a lost cause. I literally am on the QA team for the exact purpose of looking at intensely broken shit and reporting how broken it is to devs
In terms of the community bug reports, which is also QA’s job to go through, I haven’t seen a single report mentioning the crashes with anything more than “it crashed” which is borderline useless as it gives no information
That channel is not for bug reports for one, but otherwise, still feel free to blame QA on that one
Didn't the mods also explicitly state "don't put bug reports in #885026244444442655"?
The problem is they don't seem to care what you report
The whole basics are screwed you can barely eat anything because its position is desynced
No, they absolutely do. QA just didn't report this one bug
People were saying that sometimes it happens randomly, and sometimes it happens when stuns/CC are applied ,what else you want to get out of people about fatal errors? and also this is about HIM NOT Knowing the issue at all, not about not getting proper feedback.
I haven’t had issues eating on the mechanic test personally
then wouldn't it get mixed up with live branch bug reports?
i'm not entirely sure how thats done
Yikes
How is that a yikes lmao
How is it not honestly
"I didn't experience a bug"
"Yikes"
I know, Filipe didn’t know because QA hasn’t done their job or bringing it to the devs attention, it isn’t Filipe’s job to monitor the feedback channels on the off chance there’s a report worth using in there
You can barely find a correct position to eat anything
You have to report version number, so no it doesn’t get mixed up
Eating has been pretty finicky at best pretty much the entire QA test, although its arguably worse now than before
Correct, how many time we were told that feedbacks are being monitored by the devs, also it was mentioned multiple time while Devs were in chat?
I mean, you were also told that bug reports shouldn't be in MT feedback.
Holy shit.
I'm sorry I cannot do this anymore. You could bring army of reasons you just can't accept the facts.
“The devs” is multiple people, so while Punch may have been reading it, it’s not his job to raise bugs, same with kissen, etc. That would be on QA or maybe Hypno on the off chance he wasn’t otherwise busy
quality takes time
""""Quality over Quantity"
Personally, my issue. I read the feedback, knew there was a bug and didn't respond or make a report because I was busy with other shit and assumed another dude would catch on.
Isle devs be like "quality over quantity"
getting fatal errors even in the main menu
There are so may destnc issues and lag issues it's almost a joke
fps decay somehow being back for me
no
Okay, so let me ask you this. If there is an actual gamebreaking bug AKA fatal error, and one of the devs knows about this and EVEN gets told on a different Discord that there is a bug like this, is it better to not mention it because of the "artifical" gate that holding him back? You guys keep mentioning that this isn't a tripla A game, well how about not being so formal about gamebreaking bugs?
bethesda makes games in less than 5 years sometimes
true
the saved folder tanking fps for some reason(not even joking its known that deleting your saved folder and relaunching can boost fps for some time)
Bethesda games run better tho
Let's all ignore the evidence though and just give the devs the benefit of the doubt because isle
wake the fuck up Dondi, we have game to break.
I have no excuse for the other devs not choosing to do it, likewise there is no excuse for QA not raising the bug. I can understand why they might’ve simply not done so, being busy with other things at the time, but there is no specific reason for them to not pass it along if they know it
local rtx 3080 runs game at 63 fps on 1440p
god knows what the hell happens in jungles anyway
So I'm kind of curious
quality over quantity
my 3080 at least gets to like a max of mid 80s in grasslands

QA monitors feedback channels and passes things along to development, yes?
When we can yeah, it’s not a primary part of our job tho
Given that we outnumber the team and are community members ourselves tho, we generally interact more closely with the feedback than the devs
So does that mean that the majority of feedback that makes it through to the development team are things the QA team specifically deems worthwhile to listen to? 
Yes lol

No, especially given the range of differing opinions in QA, most messages that get passed along are obviously to that persons opinions, but given the sheer amount of different takes, that leads to a lot of stuff being brought up
You don’t get 60 people together and have them all agree on anything, so there’s not really any effective “QA wall” that feedback has to go through
i have had many, many arguments with other QA members lmao, trust me. There's no hivemind thing going on here
I mean I didn't say hive mind
I know, but the lack of a hive mind indicates that QA isn’t acting as some sort of filter that feedback has to go through to mean anything
I.e. that Hypsi tree nest thing went to the devs without going through QA first
Or that things that get passed through are because a lot of QA agree on the same things. More that feedback individuals of QA decide they like get passed along, and if no one in QA likes the feedback, it gets passed over? Is all I'm wondering and trying to figure out
Bc if I write an essay of feedback on something having to do with the game, but its never even seen because no one saw it as valuable to pass along, its kinda like why am I writing out feedback
Generally, if no one in QA likes the feedback, no one in the community likes it either. I.E. we don't pass over things like "nerf stego because my carno died to it" because everyone universally knows that shit is dumb
Well yeah, obviously the useless feedback doesn't go through. Like people just whining they lost the game when playing stupid or w/e
Things that get passed on are usually QOL things or major balance issues from what I've seen
long term suggestions like "Here are the mechanics for Parasaurolophus" are usually ignored for now due to lack of relevancy as the animal isn't coming soon
i.e. the "carno is literally unbearable to play against" was a message heard loud and clear from QA for a while lmao
There’s 40 thousand of us, and only like, 50 of you.
yea. And a lot of dumb shit comes out of the feedback channel. I'm not saying your shit is dumb shit, I'm saying we all know what kind of stuff I'm talking about. Trust me, valid feedback is often heard loud and clear
We’d be a lot more understanding if we were actually aware of what the devs are working on right now and why it’s taking so long. It took them 4 months to make deino, ptera, flying, swimming, fish, fishing and the lunge ability.
That’s valid, what I stated above is my problem
If you guys or the devs would just tell us we’d be a lot more understanding, hell, some people might even know a solution.
yea
I mean with regards to what the devs are working on, some of that stuff would get really repetetive and annoying to hear given the nature of most of QA is "Mechanic working? no? Fix attempt. Still broke? yes? Fix attempt." continue for a while until it's no longer causing your player to ignite
Filippe said they've been working on smth to make animating much easier, im ready to held them acountable for that but hoping it wont be necessary
I’m saying things that are actually causing major back ups in development. Diets is only 14/24(?) which is insane considering we’ve been on this update for over 6 months now.
Most of the stuff on diets is things like "High foliage" and such
things not useful to the current build as nothing uses those assets
It wouldn’t have to be something that supposed to be secret, but letting your community know you’re having issues with something makes them understand why something is taking longer than expected
The low foliage or mid iirc totaly empty
The communication from the devs definitely leaves a lot to be desired. When you see the difference between the Isle's dev team vs some other - much more ambitious - games I've been following that also have open development, its like night and day. The communication with the community is by far their biggest problem imo
low foliage is checked, mid and high are empty last time I looked
Its because the mid and high range flora isn't relevant yet
A problem is also that saying "I hear your feedback" and "I am going to implement it" are important distinctions
but the community usually doesn't care
so if the devs say "Oh we looked at this one" people would naturally expect a change due to that message
The people here might not, but i promise you, people who don’t talk in the discord really appreciate when the devs are open about what’s happening.
but if the ultimate decision is to not change/ not change the way the suggestion wants, then it'll seem like they are just trolling people
Regretfully, I have to step away now
Honestly it could literally be as simple as "Here's a checklist. These are the bug issues we're aware of. These are the ones we fixed." etc and like. Actually showing even the slightest bit of priority on extremely bad game-breaking bugs like the safelog bug lol Which should have been patched 3 months ago
I only made a suggestion because I see no point in humans as of right now, there are more important things that need to happen (like more playables and mechanics, hell even sandbox) before humans come in.
Crunching to get humans in "just because" before the game is ready for them is just asking for more problems
From the game and the community
Either they shit out humans by December and everyone hates them for being free food, or they hold them back and everyone calls them liars.
Id take the hit, and push hard for update 5 since a ton of people want nesting and skins, badly.
Honestly at that point I'd say just announce "Hey, sorry everyone, we overestimated ourselves. We'll release humans when they're actually ready. Meanwhile, we're going to fix what's broken"
It’s that simple
I mean I don't care if they add free food humans. But you know the larger community is going to throw a fit
Yes people would be mad, but id figure more people would be understanding if you actually admit you overestimated yourselves
Their loss my gain
i know, but that'd be funny to me. I want to experience the horror side of humans before the shooter side personally, or frankly, experience the map from a new perspective
Okay I am back in a limited capacity
I mean as something of meme gameplay I'm sure it'll be entertaining
With regards to humans, I personally would understand why they would chuck such basic humans if, just to show that they are here, and that they are now going to be developed
Can't wait for dino players to start adopting helpless free meal humans
I just find it in kind of bad taste to rush humans in if they're not going to fix more pressing issues like performance and major bugs first
And there are a LOT of game breaking bugs rn
I believe the devs can get out of the hole they’re in, but they’ve got to admit they’ve made a ton of mistakes in the last year or so. You’re never gonna make everyone happy but every time I talk to someone about the isle outside of this discord, they always point out how the devs don’t hold themselves accountable for the things they’ve done before and some of them are just straight up mean, admins too.
the most disappointing thing is the fact humans likely won't have proxy VC, which is what I want most from them
I don't think they'd release humans in the middle of a content update, so Update 4, probably 4.5 would be put in a workable state first
I mean I hope so, but they did make a statement that humans would definitely be in this year, and frankly I'm hoping they're not
Like trust me, with bugs, you are preaching to the choir
Not until they can get their shit together on the other issues
The memes just wright themselves for proxy lol
exactly
Ah, a great example of something that wouldn't be passed on
the most recent feedback
Yup
lol
So simple
Honestly a better suggestion would be let us actually turn the god damn graphics down
what if i did just to spite you
on QA
Good luck convincing the other 58 people
Say “hey islanders, sorry for our overestimated release on humans. We’ll push balance patches and hotfixs plus optimization improvements in the coming days.”
Easy
id actually be sad if they did that
Do it in the main menu?
I mean, humans aren't gonna be impacting things at this moment in time
What did they change in the last patch that made the game so laggy? It felt so smooth before that.
if the game is still unworkable near the end of november, then yeah I could see them delaying humans
I'm suddendly wondering, do you QA rely on upvotes or downvotes sometimes to decide wether you shall pass feedback to the devs or not ?
Doesn't it just lock you out of turning it down below cinematic?
No
No. You just can't do it in game.
Huh... I swear it did
Personally, I ignore the upvotes/downvotes and focus on what the suggestion is actually saying, a post with 1000 upvotes and no downvotes that says "triple Deino bite damage because IRL gator" isn't something I would bring up
Time to fuck with some settings
I have everything on low except textures, which for some reason affects dino view distance now.
Because its easy to start a bandwagon
likewise I tend not to bring up things that are redundant
i.e. "The devs should add more animals to the game" well yeah, that's why our roster is more than 9 animals
Well I guess that's fair, but I thought that in cases where you're not sure, maybe you'd look at the reaction to see how the community (at least the 0.1% that is active on this server) feels...
Wait now that I think about it, I realize why you don't do that
I knew you Q&A people were ruining the game 
Also if we already have a suggestion in QA on a similar topic, it tends to not get brought up
if we already have something for "Pachy struggles to maintain its diet" we probably won't start bringing up others that say the same thing
I SUDDENDLY REALIZED
QA members never write feedback because you don't have to
and a lot of feedback ends up being repetitive
I mean also if our feedback has something in our NDA, we legally cannot post it here
I.e. before Cheirus was officially revealed, any of our suggestions mentioning it couldn't be put in there
so a lot of our suggestions on in development mechanics also end up being barred by NDA since we have access to more information via debug tools
If only I had free time so I could apply for QA 
As a hypothetical "The Cake food item is too strong because is spawns too frequently and Diablo is too good at monopolizing it" may be a feedback post, but if the community didn't know about Cake or Diablo, we can't post it here
Understandable
Plus otherwise, posting feedback in here is generally not the most helpful anyway, since it'll just get drowned by the thousands of "nerf animal X"
true, getting kinda sick of the teno, carno, utah posts
Also, don't want to clutter the channels more, would drown out the worthwhile community posts
Ah yes if your friends with someone and your fighting someone else and accidentally punch your friend you will phase through them cause that's how that works lmao
Just dont hit your teammates lol
Guy just needs to cope
@weak dune so to address your feedback btw, its hard to say 100% for sure what niche animals will have in the future, as while there are likely rough plans, things can change very abruptly
The current 10% damage reduction is the most balanced and the most realistic imo
Like if you accidently bite a pack member, you will instantly realize that it's the wrong target and release in order to not hurt them, but... you still bit them in the first place
Wait, is there a group damage reduction?
yea
Neat. Didn't know that
There is? Neat. 10 percent seems good. If you bite and hot your friend by accident yea you'll not bite as hard but you still bit them
i honestly forgot that dmg reduction exists, its that impactful
It shouldn't exist at all
Make the reduction 20 percent
20 percent is a little high
Hmm maybe 15 then
15 should be fine, but I don't think it's necessary to make any change at all
10 is perfect imo
@barren zephyr sorry for the ping but I just want to clarify your feedback a little. A post like this isn't gonna be too helpful if it isn't very clear "This is the problem, and here's how to fix it" so to my understanding, this is what your post is saying...
Problems: Devs do not finish mechanics before adding new ones, Devs are not transparent enough regarding problems they are facing in development, Devs seem to lack proper communication with the community and one another, and Devs are overestimating their ability to develop mechanics quickly/effectively.
Solutions: Devs should finish mechanics before adding new ones, but aside from that, it's not too clear what sort of information you specifically want shared, how the devs should make their internal communication more clear, and how the devs should be communicating problems with development
I.e. would you want a list of each bug reported and fixed for dev builds, should the devs share all the ideas they have about future mechanics and playables, are they supposed to tag one another in this discord when bugs are reported, etc
That should be pinned as a guideline to how to write proper feedback
eh "proper feedback" varies based on what you are giving feedback on
Throughout the more than 4 years now, I gave many constructive criticism with many examples. Btw, what you are asking for was already said by a million people millions of times. I don't know what else should I say, just rewrite everything from the beginning?
I mean a simple list would be more helpful than "comb through 4 years of messages" given that I was going to bring this up, but as it is, it's a little unclear
how the devs should make their internal communication more clear, and how the devs should be communicating problems with development
I feel like this is not the type of shit the community should figure out for them
^ don't create artifical barriers?
So should the devs share the internal design documents and such?
yes
Make The Isle open-source
Nothing can go wrong
That's not what open-source is
@crude girder Btw, this is not the original feedback, I was about to write a lot more, but due to 6 hours of cooldown in the feedback channel, you literally unable to do that. I can write 4 page of things.
Open Source is the second step further in that direction, I'm just thinking faster than I can write
As long as the feedback is more than "I'm pissed fuck you guys you don't deliver what fast enough or well enough" go for the longer form imo
it was
You're free to create and share links to google docs and similar programs, if you'd like
The feedback what you asking for is all there, was there all along, I know there are bullshit suggestions and feedbacks but they are a tons that people put actually effort into, and then comes the call out we don't give a proper feedback.
bruh what, how was that not the most perfect feedback ever
did you read the same wall of text as I did? Because it was pretty clear of what the problems with the game are
This isn't shitting on the devs, I literally said at the end to prove me wrong. I would be the happiest fucking man If I could love this game once more.
I did, however identifying the problems is one thing, anyone can say the game isn't clear enough, but what exactly should be done about that?

they've been told a thousand times
I'm not accusing you of shitting on the devs, I'm just saying if that was your feedback it wouldn't be helpful
They've also been told a thousand different things tho is the problem
So what do they do? Do they do everything?
I think there are pretty good points, and sorry, if I have to work out how to communicate properly within a team, I don't know what the team leader/producer are for.
isn't that your function then? filter those that are actually helpful?
That is actively what I am trying to do
well clearly it's not reaching
I'd say more than anything the game shouldn't be left in a bad state on the public branch while fixes for its issues are teased in the next update that can take months
yes because when people say the game is developing too slowly, it's usually with the addition of "Just build the game faster" or if things aren't clear about what the dev team is working on, it's "just be more clear"
Again, people are giving ideas and suggestions troughout the entire development, all of what I brought up in this feedback as a problem was answered many times. @crude girder
This is a good post because it consolidates things in a mostly constructive manner
however I do think it's still a little unclear on some points, and in the interest of actually seeing it result in any changes, I am trying to see if I can't clarify some things
So what I'm getting is basically tell the devs to reveal most if not all internal documents, and to openly discuss the games development in this discord rather than in a dev discord or in the QA discord, which would be maximum transparency
👏
Revealing internal documents is a fucking stupid idea if that's the case.
no one is saying reveal internal documents, what
You didn't RyK
I hope no one did lol
I'm saying, that would give the most clear idea of where the game is going
Since that's basically the only place its written down aside from the roadmap info
we want transparency, aka "we're aware of x and x occuring and are working on it," instead of ignoring shit and going "yeah look at this troodon"
I think between that and where we're rn is still room left
are you actively acting dense? the post goes on a long tangent that the game needs fixing and better communication between the devs, not anything about releasing documents to the public
Communication is important, I think that’s the main point here.
Doesn’t seem like we get much of that
and don't expect the community to know how to fix game breaking bugs
So do you want to see the bug reports then?
Basically whenever a prevalent issue crops up people confirmation that the dev team is aware of it.
Btw Nova, I want you to answer for this. Do you think it's a proper reasoning to not give information about how some things are going because they are afraid of being the idea stolen? Let me put this straight, the idea can be stolen when they are implemented and the better will win always. Who cares if its you who firstly implemented but it functions worse?
Personally I think it's not that big of a deal, hasn't stopped The Isle's competition from doing so already
is EU 2 the only server online right now?
I.e. doesn't matter how well we keep an animal secret, or a mechanic, the second it is revealed competition will rush it in
Oh good god
competition is literally the least of this games problems rn
Also you mentioned that you didn't got detailed feedback about crashing. Can I ask what type of detailed crashing reports you were waiting for from a player? Because I will tell you that 99% of the playerbase will tell that it's a crash, and can send a text maybe thats it. There was also ongoing talk about what could cause it ,but it happens whenever randomly. It happened me while hunting, it happened with me while running.
so keeping information like that hidden doesn't seem to effective to me, more over, people don't hold copyrights over bleed mechanics, or playables, so who cares if 2 games have similar implementation
no I want the bugs fixed, specially those that can break the game before they go on to add more game breaking stuff, and I think most would agree on that
considering the game barely functions as a game rn, competition is non existent when other games actually play
See? We are agree here? then whats the point of keeping it secret? This game needs the maximum amount of communication possible due to its track record.
So in the time between a bug being reported, and it being fixed, what sort of thing would you want for communication?
You... never want your Internal plans or projects to leak lol.
Like every single studio and company will tell you sharing your internal info publicly is a terrible idea
It’d be nice to know what’s being done to change or fix an issue, or what’s being implemented in its place
should it be for every single bug report, we have a list somewhere showing when we are aware of a bug and its current progress in being fixed, or should it be info on demand meaning you'd have to ask if the devs know for any given issue
Nobody said we need a 3 years secret plan to be revealed.
but mechanics which are on our neck, shouldn't be encrypted into an ancient stone I think.
I don't think the other dino games want to have the deep lore behind the diarrhea mechanic don't worry
we just want a playable game, something TI has been struggling to accomplish for 2 years 
Lmao man really said they should hand over the game to a bigger company
So then say for fractures, how should that have been handled?
omfg
you dense fuck
Also after seeing how much they struggle with mechanics, do you think its a good idea to add something like pooping? you think its worth as much as trouble it can cause?
rude, but fair, I am far from the smartest person on the planet
As long as something like that is low priority I have no real issue with it, same with the size of the eventual roster as long as it doesn't take priority over more important things
Its About that time of the month where all the inactive players rant about how the game is bad and not explain why
reminder 50 dinos
Again Nova, what you are asking for is there and will always be there, because the problems I just literally summarized was talked about for a long time, and were given feedbacks about it.
More than usual though
I mean... plenty of people have explained why its bad
like
Must be because they got tagged
and they are already failing at a minimum roster
Mechanics>Dinos
Timber you misunderstand
problem is they can't do either
Once everything is in a working the game can be fleshed out
cool
The issue is that things have never been finished before new content is on the way
granted for some mechanics it makes sense to do that, others, far less
Timber, as far as I’m aware, people are angry because we’re getting minimal communication about what’s being done to fix the rampant issues in this game
I don't give a single ounce of a dead dog's ass about the number of playables, the game's gameplay comes first
^
and it's broken
Gonna crash the party rq
I think there is a bit of a case to be made for the small size of the roster somewhat impacting the ability to set up some systems, but overall I do agree
I mean swimming, flying, wallowing, diets, grazing, bleed and partially fractures
Fractures arent gonna be released with nothing
a good chunk of those arent finished
They're gonna be mainly finished
I think the general summarization of what needs to happen is a shift in policy towards prioritizing the stability of the game's state over anything new
Swimming, missing upwards lunge, Flying just got some new mechanics because its not done, Wallowing is far from done, Diets are far from done, grazing is functionally useless atm, bleed is still being worked on, and fractures are def still being worked on
Even when they’re “finished” they don’t seem to function without breaking other preexisting systems
^
Also a lot of the functions we do have are often broken
Wait wallowing is getting more added to it?
Pounce.
admitting the game is in a pretty bad spot rn doesnt make you a hater or whatever
all the more reason to stop with the playables for now until they start fleshing these things out
Sorry ill just leave you guys to your monthly complainy rant
I mean it does the following: Bleed decrease and Scent block and does fuck all else
Ill be back in a few weeks
I don't know if I have disagreed with this
What else could wallow possibly do though?
If this is how you’ll contribute it’d be better if you don’t return to do the same

iirc it was originally mentioned to have some other utility, but I don't remember exactly what that was
puking is also fundamentally unfinished
a mechanic that punishes you but you have no way to actually negate the effects added
Btw, this were all explained
no you just went several posts going on and on how we have to explain the devs how to do their job because their feeble preschool minds can't come up with a solution to things they break
but yet no feedback given. I just don't get it.
Trying to summarize what’s going on here, community isn’t thrilled about the pisspoor state of the game and the minimal communication from the development team about what’s being done to change it?
Is that correct? Might be a bit off
p much
That's basically it
Yeah, okay.
weren't you leaving?
Give it 5m im having my fun
It's more so I'm trying to say that yes there has been lots of people in the past saying what to do and when, but for now, I was hoping to get a clear concise post to forward that addressed the issues in an easy to follow and non-inflammatory manner, rather than just saying "Stupid devs should've just been reading the entire time and should just sift through the feedback channel's history to figure out what are problems are and what we want done about it"
I mean if you're totally happy with broken pounce, broken AI, broken diets, and god awful unplayable desync and lag, you do you lol
We're not going to have a stable game until all the mechanics are in and ironed out, for all playables
There's probably more i'm forgetting but those are the big ones
ever
unlike me playing the isle
L
I think we’d just like to know what’s going on behind the scenes but SPECIFICALLY regarding the current issues of the game
try an fps then smh
Not everything behind the scenes.
Should that information be posted somewhere where you can choose to read it, or should it be something that you have to ask about?
But what’s going on in development to iron out bugs, change or implement new mechanics.
Like regarding say, progress on a crash, should that progress be posted in a channel somewhere, or should it be something you have to ask about?
Probably something posted where it’s accessible to anyone if they want to read it. Like the devblogs, or patch notes
oh damn fucking Kojima over here, what's next "a game doesn't need to be fun"?
aight simmer down you two
If it needed to be fun you wouldnt be here 😉
So like a "bug-reports" channel or something?
Just post it somewhere everyone can see. Having to ask specific people like the devs on an individual basis would cause more problems
Maybe? I’d like to know what others think who agree on this
Cause I can only imagine that would be updated far slower than any of the internal bug tracking things
Maybe have someone who can see the internal bug tracker in charge of pushing out public bug tracking reports?
just have it be an end of the week thing like with the trello updates.
We do have people who can do something like that I suppose, but most of that information wouldn't be helpful
Yeah, I was gonna say. Have a specific day per week, update a list of known bugs on that day.
"Bugs we're aware of"
"Bugs we're working on fixing"
"Bugs that should be fixed" (the "should" being yes we tried to fix it and think its fixed but we'll see because coding is not always so predictable)
since the grand majority of bugs are found and fixed in builds that never reach the public, so would the channel only list bugs relevant to the current public version, or would the community see bugs crop up and disappear rapidly without ever actually experiencing them
I think it should particularly be things like the desync, loss of progress, can’t think of much else immediately but I hope you get it
It'd be nice to at least just have major bugs addressed. Safelog bug. Fatal error crashes. Pounce. Diets not working like broken/bugged coconut trees, non-existant melons, Stego not being able to eat Radish, Ptera not being able to get "Carcasses" whatever those are, Deino's bugged diet
Also there's like, a couple hundred bug reports that we are aware of at any given time, so that could be a long list
if we limited it to what was deemed high priority that would be far smaller, but lots of the high prio bugs are likewise shot before it makes it to public
Why I say just address the major ones that break gameplay lol
since if we are aware of a high priority bug, it tends to be what delays updates
If its minor stuff most players won't notice, who cares about hearing about it
Aye and please make sure things that safelogging bugs are fixed before moving on with major updates
As for information on mechanics actively in development, I'm still not entirely sure how much info people are wanting to know
Yeah, the safelog bug on Live is, for lack of a nicer way to put it, purely inexcusable
Everything let's be honest
This type of information I think would be greatly appreciated
especially since those things change rapidly in development, we went through at least 4 different versions of fractures, would each version be what people would want?
cause we only had a dedicated set of info for the first version, the other 4 kinda just threw themselves together as time went on
Tbh my take on it is the bugs specifically are the most pressing matter. New mechs are fine and all, but the stuff that breaks what we're playing right now is the more immediate issue.
I got an idea and spoke it with Punch on dm, but idk his opinion about it since he didn't answer it
But my idea was making weekly recap be more informative. Telling about their struggles that week, their progress, not just about "putting tasks of Trello". Doing that is a solution of "better communication" and community would be more patient or tolerant
I think the community would tire of that real quick
The community would at least have more info to be fair
If its stuff in development, I'd say just things that will be relevant very soon. Like fractures. As you said just now, they went through 4 different versions of fractures. Most of us I think didn't know that. Are they trying different things that weren't working? Are they just spending a really long time fine-tuning a single iteration of fractures? We just don't know.
Probably, but still more informative than "oh, we're making good progress"
I think what I would be concerned about is if we share version 1 of a mechanic, and then we rapidly go through a bunch of others, the community might be like "what the fuck what was wrong with the first one"
or worse, the community hears a single version, and what they get is 3-5 variations down the line
ala Bleed
Explaining thought processes, why iterations failed, and where iterations shine
good thing we are human beings able to formulate sentences on internet and communicate with each other
That would be better for a devlog tbh
It should be par for the course imo that they will try different systems or ways of handling something (case in point, scent compass revisions) and see what works best. But having a little bit of info on that I think helps people at least feel like "Okay, they're working on something" rather than people wondering "why are we just not hearing anything"
That would not be a problem if they interact and give info to us, it would be explained
The reasons pounce first version is completely different than the fifth, balance explanations, programming, idk, but something that they can rely on
so many of the criticisms over this mechanic test could be shut down by literally just explaining what the goals are and such, i'm not expecting it to happen since its extra work for em, but the trade off is having posts like ryks happen since we are kept in the dark
Let's take carnivore diets, as you have all experienced, it changed a bunch, carnivore diets are pretty tame compared to some of the other stuff that happened, I'm just not sure how things can be explained in terms of "This mechanic didn't work because X Y and Z" before people start getting annoyed that it's the same info over and over
Like "Oh this mechanic didn't fit what we wanted because it didn't feel good enough to control" is gonna be how most of the things go
and/or "Didn't fit with the balance we wanted" or what have you
Honestly, taking an example from another project I'm following, an MMO that's in open development, we get monthly dev streams where they tell us "We tried this, it didn't work. We tried that, it didn't work. We're trying this now and seeing where it goes and if we're happy with it" and the overall reception to that has been pretty positive imo and its something I enjoy listening to. I know others do as well. It won't be something EVERYONE wants to listen in on but I wouldn't underestimate how many people are invested in that information
As for what the goals are, those are usually not set in stone because things can change and ironing out all the little details before you even try to implement it is gonna end in failure
Do we even know whats the purpose of the current mt
Diets, allegedly
Testing diets and their variations before it goes public in a semi finished state
because all i see is that they nuked like half the diet plants and made the game unplayable
It depends of communication, they read the feedback channels? Cause if they read and talk about what they read on weekly recap to explain why they changed mechanics, I actually think community would be okay
diets, and then they added pachy and fractures for some reason
Fractures were in the whole time
Pachy was surprising to see, and at least personally, somewhat unwelcome
Well, that's kind of the problem right now, and why the lack of communication in a lot of areas and overall player frustration is an issue that needs discussing, tbh
my point still stands lol, why are there 2 different things being thrown into a mt for diets
You can't really test the mechs if the game is unplayable and it seems like the devs are nowhere to be found
If I had an answer for you I'd give you one, I'm only QA tho so I don't know what sort of internal choice led to Pachy showing up
if I had to guess, lack of players on the test
since "oooh shiny" would draw in more people
Probably surprising then that player count has consistently been decreasing in spite of the shiny
not that it matters since 4.5 and 4.0 are supposedly different updates
Honestly yeah. Just a little bit of "We saw XYZ feedback, we discussed it, this is the direction we think is good for the game based on that" would be good imo
With the amount of bugs reported, not a surprise at all
i'm also gonna add that whilst they surely have their idea for balance down the line taking fractures into consideration, throwing balance off in this scale where only 3 playables are viable, it directly gives false data on the tests themselves
anyway regretfully my life is getting in the way of being dense as a brick in here
For sure, they don't have to do that all recap, Im just talking in general, but "Recap this week we saw a lot of you talking about X mechanic being broken or unplayable. We discuss about it and we're focusing on that one by making Y and Z actions to make it work rn"
Idk, any info
And in the next week, talk about their progress about fixing that mechanic
What a good read this was
Also, people ok could be annoyed, but they're already, actualy really pissed off they're not giving anything
Giving info about their struggles and progress and people getting annoyed or they not giving any of it and still people getting annoyed
I prefer the first choice
Man, I wasted today's feedback to try and draw more attention to RyK's and it ended up getting deleted.
Mine. Not RyK's, fortunately
Just link to his post in other channels
Counterpoint: not what I was trying to do
I was going to suggest a change in policy to go into greater detail about mechanics, what worked, what didn't work, and what's planned to change between iterations to make the didn't-works work
But unfortunately I'm on like a 5-7 hour cooldown which puts a damper on that plan
Moreover, the biggest thing that needs to happen is that the devs need to be more transparent and earn their trust back
Since clearly their obfuscation tactic is actively working against itself
The thing is there are people who will be annoyed no matter what, and people who are annoyed that they don't know what's going on or if they're even being heard but will be happy and calm down a bit to know what's going on and where progress is at
You can't make everyone happy but you can at least make less people upset lol
That, pretty much
Like, yeah, game might be shit, but people will be less upset if they know the devs know about an issue and are working on fixing it
And even less upset if they know what the plan to fix it is
They'd get annoyed, but I think they would be more patient as time goes
Currently there's no hope for me because ebrim's got me in a full nelson with the movement and as such I cannot go back to legacy
I mean its pretty reasonable for a lot of players to assume the devs have just given up on caring about our experience as their consumer base when things like the safelog bug are allowed to keep existing for 3 months without even an acknowledgment that its a problem.
Like call me a conspiracy theorist or whatever but there are times where I genuinely wonder if the devs are breaking certain functions on purpose just to "see what will happen" and not telling us, like some kind of experiment they're just not letting us in on knowing about
On the one hand, maybe not. On the other, I would not be even the slightest bit surprised if it were somehow true.
If they remove Pachy from current testbuild, find the crash bug and quash it, and make it the live branch, then actively patch it weekly or so with explanations for what's broken and what plans to be fixed
I think that might be surprisingly helpful
I don't either
I think that speaks for itself
Moreover the idea is that the act of doing so would be the way to build trust
And to build trust you have to take risks to prove you can be trusted
It can easily go south
But there's no way to do it otherwise
maybe the log out bug was left in on purpose so that more people would take part in mt? just joking... chill, or am i?
Weird theory but not implausible
this is the sort of rift that you risk generating, if someone has followed what blizzard has been up to recently you know what i'm talking about
I've been thinking that since the MT first dropped 
Anyways back to death I go
Wdym? Haven't heard of anything like that?
Another friendly fire removal suggestion 
Bro wtf
Weren’t there just like 11 green checkmarks for Fat Pigeons feedback?
And mine got yeeted lmfao
did it? Lol
Oh you serious?
Lmao
I stfg
Jesus christ if I wasnt at work. There would be a giant fucking wall of text.
I’m just saying that they need to listen to the community more, that’s all
But they don't

