#general-feedback-discussion
1 messages · Page 797 of 1
that is actually pretty good
it'd be cool if there was a huge intrusive bar to show your growth
My idea is this simple one.
Only reason I put red at hunger was because the colours worked well together, same with blue and water, and orange was left with stam.
no speedometer
I was thinking on putting together air and call since you need air to call out.
But I decided against that idea of mine putting this together.
If I did put those two together we would need more air i'm sure.
why is the hunger bar covered in blood
internal bleeding
that would be neat
why would you want a bunch of big colorful areas, the ui shouldn't be super eye catching
the current test ui is fine because they're just smaller shapes
I did them transparent.
they're red, yellow and blue actually
?
the nutrients in your concept
You do know it's not an final concept, right?
also it's harder to check everything out at a glance if you're layering things over each other
why would the nutrients cover up stamina and water as well
I will just let you try and understand my suggestion.
some discussion smh
Well you don't seems to understand the idea, and it's not set in stone.
what don't I understand about it
The idea
what am I missing
Sounds like they don’t know how to explain it lol
they're just saying i'm missing something, but won't tell me what i'm missing
Well if you can make an better UI suggestion, then do it.
I'm trying to tell you but you don't seems to get it sadly
I don't think I need to make my own suggestion to criticize yours lol
Hun, the only things you’ve said like a broken record are “Please, understand my suggestion. You aren’t understanding my suggestion. I’ll let you understand my suggestion” but hey, people are people 😁
Gday
Personally not a fan of any UI I've seen so far, including the new one
Bilbos is probably the nicest looking, but it's a bit unintuitive for many players
new ui def needs to be thought out a bit more
like the nutrients just being slapped on there is really scuffed
When you have bars with primary colours people assume those colours will match other elements, and they just don't
There's no point even a having the coloured at all tbh
like my only idea is having the nutrients layer in the actual stomach of the hunger ui, kinda like how valheim does food. but that's not even a super good idea
There may be scent elements which makes it more intuitive, like the green will be flecked with blue for carbs, but it's still meh
What does valheim look like?
the boxes are good because it tells a player that you need exactly three nutrients
not making it ambiguous is good
the one above the fork is the one i'm talking about
Like why not just have the stomach icon divided up into vertical sections with each nutrient? All the base colour for trash food, and tinted for good food, and all the tinted sections go down
Yeah, like valheim
that's what i mean
Valheim is complex but easy to understand and figure out
that would be great, but how do you tell that to new/inexperienced players
Valheim is way more intuitive than TI
like with all these mechanics being added an in-game tutorial or guide is necessary
how about we just combine all the bars together, that way its nice and condensed
If you need a guide then you've failed a core test of UI design imo
true
Good games have natural introductions and tutorials. Great games are intuitive and work how you expect them to
Hm, not too bad.
The colours almost melt together there, but I see.
Btw, are the colours related to the images on the left of it?
Yes
they are, but that's not important in regards to the isle
The images are the food you've eaten, and they stack up the same. So you eat a blueberry, you see the icon appear, and the bar with it, and you go "Oh so that's what blueberry does"
If TI does that, I hope they make sure we can tell the colours apart.
but the isle having a tutorial will only be more important in the future
Valheim does an excellent job of giving you natural information and just helping you to figure out everything for yourself
well they do give you a tutorial via that one raven
I would have to look at some videos of that game then
but what's good about it is it's in the game, not a huge block of text type guide
Most really good games have intuitive stuff like that. Most of your rogue-lites do it well too
They can have incredibly complex mechanics and interactions but because it's intuitive and natural it's not like reading a 747 manual to figure out
true, games like that are definitely what the devs should be looking at tutorial wise. survival games skew towards intrusive pop-up menus and manuals
The Forest is another good example
I just don't want a monster hunter situation where everything is incomprehensible for newbies
It has heaps of crafting and stuff but you can happily figure it out as you go along and most of the time things work how you expect
The Forest is a nice game
I think a good UI is important for immersion too
One of the things I loved about Dead Space is they didn't have any UI elements at all, really
Your health was visible on your character
it is difficult for perfectly immersive ui for the isle in particular.
Same with Astroneer
like the whole experience is putting yourself in the mind of an animal, they don't have suits with indicator lights or survival guides
True, it's a lot harder, but that should still be the goal imo
you're right
In an ideal world we'd be able to tell our health, stamina, hydration all from how our dinos look/sound
Blood too
And have the player sheet give exact numbers
@shell willow I agree, I think sleeping should be far more complex and interesting. Honestly, I think a very slow energy decay to max stamina could exist that you can only heal off by sleeping (think exhaustion). Should be slow enough to be barely noticeable for the mostpart. Something like that tbh
Miragaia assuming you are making those, can you knock up one with Valheim style food bar in the stomach icon?
i made that one maybe i can edit it lol
I could probably edit one if you have the base ui
i just stole the ui from the suggestion to edit it
what does the valhelm style food bar look like
If I wasn't a total ludite with all thi g graphical I'd make an animation showing how it depletes too
@paper oriole this one
Each coloured part of the bar is something you ate, and they all shrink as that food is digested
so the nutrients are on the side bar next to the primary hunger? are they supposed to equalize out to balance them?
In Valheim your Max health is based on your food
Different foods give different bonuses
So something hard to get and make (like meta stew) gives more than something cheap and easy (like blueberries)
The size of each section shows how much hp they are giving you
Yeah, like that
the default colored food just kinda fills up the stomach
something like tht could work for mercs if there are different tiers of food like gathered foods, canned foods and simple crafted foods
reducing the space for actually good food
mercs would probably have a totally different ui than dinos
Grazing and crappy food just gives the bland teal colour, special foods give the nice colours and give positive diet buffs
so a valhelm style food bat could work really well for mercs i think
But not for dinos?
it could probably work there as well yeah, but i was thinking like if mercs had different complex tiers of food
like canned beans vs roasted boar
I mean I don't see why humans wouldn't have different quality foods
Mercs will mostly be eating pre-packaged meals I think, tribals will probably have to make their own
maybe, i wonder if cannibals will cook or just go gollum on dinos
good example, a MRE would be a more balanced food compared to dino meat cooked over a fire
If it was me I'd have both available but cooked food gives better nutrition
And yeah MREs and the like are the Gucci shit that you go hunting airdrops for
yeah
so if there are different tiers like canned foods<gathered foods<prepared foods i think the valhelm bar can work great for humans and/or tribals especially well
the more complex/fresh food is higher quality even if it yields similar nutrients
I don't thing it should be exactly like valheim
It wouldn't quite be as intuitive as valheim, because the size of the bar doesn't convey the quality of the food
I think the saturation should maybe show that. Grey foods are crap, strong coloured foods are good
and I think humans, tribals and dinosaurs having the same system would be the best
And instead of having like carbs 0-300% maybe you get no UI element until you have been missing that thing for long enough to debuff you
Kinda like blood
considering i can just open the character menu for half a second to keep tabs on such things before i start to suffer it wouldnt bother me personally
Then if you hover your mouse over the icon it tells you what foods give that
Other things like, when sniffing, foods with the nutrients you are missing are brighter or otherwise highlighted would be good too
Trial and error hunting. When you have figured out what Dino feeds you best it’s simple.
"think its annoying how utahs only pounce and bite, and how deinos only lunge, or how stegos only use their tail"
is essentially what that thing is saying
Would it be better if everybody spammed lmb on eachothers asses like legacy lol
At least the offensive abilities like lunge and pounce have some level of complexity to them
the tailslam and kick have quite a bit of complexity to them too, cc was never a thing in legacy
To be fair tenonto is a brawler so he should be more complex than a slow defender, his moves can be considered offensive
I hope more brawler dinos are as complex as teno down the line
This is very unlikely to change - they have been pretty firm on each dino having one gimmick/special ability, and that ability being a core part of their gameplay
Teno is probably unlikely to be matched any time soon
The planned roster is just too big to have multiple unique mechanics for everything. Some will obviously be more unique than others - Herra, Troodon - but most will be more like utah/carno with just one
I'm ok with repeats. It's THE dinosaur game. I want ALL the dinosaurs
someone suggested "Species Skins"
same dino stats and shit
just a different model
I think that's a great idea personally
things that behave simliar could have 95% stats in common
and just a different model
Like utahraptor/dekotaraptor could just be 2 different skins
Maybe different final weights, growth times
But they can talk to each other and hunt together
maybe deko is like 5% faster topspeed but acceratles 5% slower. Small things to make them different enough where people have a favorite
ik, I was showing how dumb of what the person in #general-feedback said is because they said its annoying that tenonto is using its special ability and not the claw attack
but not a whole lot of effort will go into "clones"
Oh right. That's extra silly because good tenos use claws all the time lol
Teno's main weapon should be the tail? i mean look at the size of the thing lol
its like saying a trex uses its mouth alot is bad
like bruh
But yeah. Subspecies as skins with some stat variations is a great way to have lots of choices without making it impossible to find your own species anywhere
I agree
Good carnos can still hunt tenos too it doesnt need a nerf just because some carni players are bad and some other herbi players approch people expecting fellow leaf eater to be friendly
Skins and small stat variations
I've been killed by a good carno as a Teno, but they were insanely good while I'm mediocre, And I was still injured from the last fight
It's not balanced at all
maybe on the species select screen some of them have subspecies options
Yeah exactly
I could see dako draining a but less stam when it pounces since it has feathers and trading that in for something else being reduced. Thats only assuming the alt akin would act as the feather skin though
how do feathers drain less stam for pouncing
Better balance
how about it resists cold better
Or less stam drain while pounced
and skin guys resist heat more
Temperature mechanics typically only become an annoyance
Or slower hunger rate (insulation?)
yeah
conserve heat more
so less hunger drain
but maybe they need more nutrients or food
since feathers sound more expensive to grow
than scales
People will assume feathers = faster but idk
As long as it isn't silly things like "this one grows faster but is weaker"
Feathers could increase agility because dinos use their psuedo wings for balance too
Actually that's a really good point. Agility would be a great stat to vary
Give them faster turn rates maybe better pounce and dismount aiming
what do skins guys get
In exchange for lower overall stam maybe, or something like that
Agility in exchange for idk, less bleed resistance from lack of scale layer. Idk, could be anything
Bleed resist is kind of useless for raptors
Scale needs to beat feather
So it probably isnt a good tradeoff
in someway
so more health?
Maybe. If tenos and carnos weren't effectively one shorting you bleed would matter more
Or more bleed heal/resist
Deko being 400 kg and Utah 500 kg would make sense to me
thats a pretty big jump for a sub species
Utah doesnt look anywhere near the 500kg animal it is based on, would need brick bones to look good at that
Its still a scrawny animal
why dont you guys like weather/temperature
If it was, then sure, the current raptor is disgusting and stringy
Temperature just feels like a unnecessary burden to me
I sort of like it but it's one too many things to have to worry about
Plus we are talking about big warm blooded creatures on a tropical island
Like diets already dictating me to travel, but what if it is too warm or cold where i need to go? There would always be come agitating issue
Yeah and that could be done relatively easy i think
dry, not alot of water, not alot of plants,
With pre determined areas that flood and dry up
Dry and wet make sense but having lived in the tropics... You never get cold haha
Because when floods are random you get BoB with tons of trees and bushes underwater looking silly
Even soaking wet its at most uncomfortable, no where near cold enough to cause stat debuffs. And the bugger you get the less susceptible you are to cold
Yeah this shouldnt be like ark where you can be on an obvious tropical florida vacation biome and freeze to death because you dont have a shirt
go jump into the river naked at 60 degrees and come out. You cannot go inside a hosue or anything. Now imagine if you are lukewarm or cold blodded animal?
I think we can be pretty confident that they are intending to add weather and dry/wet periods - we got to see two water levels in the test server the other day
A croc has to bask
God knows how deino will survive in the dry though, half of swamp river was shallow or missing
Irl, but in game theyd be pickings for terrestrial superpredators
Crocs can, and deino IRL could, but our deino couldn't
Free rex food or forced into densely populated cannibal death pits
8 ton monster that is designed to ambush from the water, not brawl on land
Except that's all that happens at pond at haha, everyone sits around fishing for deinos
I don't understand
I've grown multiple Utah and carnos off of dead deino at pond
every nature documentary I watch about crocs and prehsitoric crocs, during droughts no animal is stupid enough to pick a fight with a croc sitting in the dried mud pool
If deino was realistic they'd basically one shot everything
Also hippos still fuck them up, consider rex to be a hippo
Rex or any other terrestrial powerhouse
hippos have there own problems during a drought lol
wait
trex uses water and food faster
it picks a fightwith a croc
Unless the animal specifically designed to be a water based ambusher gets a dumb and illogical buff during droughts it will be in a bad state during that time
loses half health maybe
now its gotta use double water intake
to recover
and risk dehyration
blood loss
Anyway: I like your idea about damage resistance or bleed resistance as subspecies differentiation but atm HP = weight = blood pool and there's been no mention of an intent to change that
I think deino is only going to get harder with the new map
However i can see lakes still being inhabitable to deinos during drought considering we get some
It would just be a cannibal pit though
and?
Have you seen new pond and new mid lake? They are already going to be that lol
Literally completely isolated from other waterways
crocs are superior
guessed whose been living on this planet for like 100 million years
and still alive
XD
Food yes, water no
deal
Sweet if you could get on that, that'd be great
deino can drink mud puddles lol
they eat rocks so i dont see a problem with drinking mud sludge
Seems reasonable to me
that new mud pond picture. Im just imagining during the drought theres 20 crocs all trying to sruvive and constant brawling because everyones agiated
Issue still remains they get pretty outclassed on land and can't wallow
And we don't want old land croc deino back
safety in numbers. Maybe they lay large batches of eggs
so no matter how many die
theres like 20 more
survival isnt all about combat
deino on land is outclassed
but it resists extreme weather much easier
doesnt need constant food intake
hatches out like 3x the amount of young
takes care of them all
like i said, they survived the extnction so proves to show they have something going for them
that not alot of other animals have
Deino should have way lower food requirements for its size, for sure. They have to wait for food to come to them (fish aside), it's only fair that as a trade off they shouldn't need as much as something that can actually hunt properly
Especially when there's more safe drinking spots than ever before in U4
Nobody will ever get lunged
All around pond is safe, new lake at mid, new little lake down south west, shallows are still all shalloe
i think it'll get better when they add other aquatics
the goose zilla
the duck penguin claw guy
spino
etc
I'm not so sure. Jace is doing an amazing job of making the map beautiful and engaging and unique but deino are getting screwed hard
And being able to wade does not a predator make
Yup, with a swamp in the middle where deino grow
but feeding grounds are seperated
100%
Or food spawns move through the week so you need to make migrations
It's hard to be critical of the map because Jace's work looks so good but we really need an entirely new layout
And the more that gets invested into this one the less likely we are to get that
and are forced to move
We need someone talented to do a sketch of a new map that focuses on balance and using land features to break up the map betfer
it'll make players cluster together and migrate
since there will be deadzones
and canrviores can track down herds
currently the game feels too "solo"
yeah im a animal
but i see no reason to group up with someone
when theres food everywhere
idk
like why do elk or zerbas group up
when they coudl easily just find there own patches of grass all seperated
Same reason teno do, safety in numbers
Same reason zebra hang out with water buffalo
But they don’t hang out together
The whole reason zebras have safety in numbers is because while one of you gets eaten the rest escape
Cape Buffalo protect each other in the herd (like calves and cows) and leave other animals behind
It’s because if you live in a herd it’s harder to single out a target that way if a carnivore does attack your neighbors child gets eaten instead of you
They get pretty close around watering holes
A lot closer than any predators do, anyway
@gilded jacinth Might be added in some QoL update in the future.
if not, I can 100% see modders adding this in
even if Filipe wont like it. I think it's a nice little addition
Yeah it's be pretty cool!
Would be cool if we could have moments like this sometimes but no everyone gotta pvp
Cause sometimes irl prey will approach predators and they just sorta hang out and neither one dies
It does happen in game at times but usually it also involves toxic mixpacking lol
What's the line between, just hanging out, and toxic mixpacking. Cause I suggested an idea where pteranodon could get some food by cleaning deino teeth and could be interesting for trust between species and people got upset over mixpacking
Mix packing is when the two parties are actively helping eachother, usually in PvP. I have seen opposing parties just chill out and be neutral before though but that seems to be uncommon compared to mix packing
As long as they aren’t working together to gain an unfair advantage over others in PvP i don’t think symbiotic relationships would be all that bad though
They happen but then certain people start crying about "mixpack ugh cringe" or "pond tea party omegalol"
Lots of chill moments happen at pond
usually when everyone pulls together to hunt deinos
I try to predate neighbourly, if that makes sense
only hunt when hungry or no immediate source of food
and don't kill babies that aren't going to give you anything
but this patch you need to eat so much that it's pretty rare to have that sort of luxury
Sometimes I just wanna sit down as a carno when I'm not hungry and if a baby stego sits by me I don't wanna be yelled at for mixpacking.
I'd like the think troodons and other small specialist predators could have uneasy alliances with big predators, especially once gore is here
I hope troodon could be like a raccoon
Raid trash cans, steal food from tribal dinos, stuff like dat
basically golem
I could see small carnivores like troodon or velo hanging around big herbi herds too
possibly, though like old utahs hanging around stego the herbies will probably get worried about babies being nabbed
true
But I think even an adult velo would hardly pose a threat to a baby trike
if I was a small predator I would love to hang near big fat herbies and hope they got in a fight
I believe that's something actual animals do
What do people think about my goblin suggestion
what one
Huh?
I remeber I played austro in legacy and followed a rex around. When the rex got into a fight with a shant and the shant died, I would quickly eat it while he was getting a drink lol
why i can't find servers in QA version?
@unique birch The Legacy version of the game is no longer being worked on
@barren zephyr technically we are spawning as juvies. Hatchlings are just not in the game yet.
monkey ai sounds unviable..... i know-- we'll give em guns and loot and armor-- but the items will drop onto/ be hidden around the map to encourage the ai to move around.
plus a community-led lore-based overarching mystery to balance out the core survival elements
we could make a playable out of this
but they dont protect each other
as soon as lions or hyenas show up zebras make like a tree and gtfo
who would you choose to fight , the guy whose already booking it for the hills or the guy staying still looking at you
"This may deserve a pin"
I like the banansa
I need help, i got hacked and the hacker spammed links everywhere, and i got banned from this server can someone please unban, i didn't do anything i contacted discord to help me out and i got rid of it, i didn't do anything
Contact a senior admin
how
They're listed on the right side of discord
do i just dm them?
Yup
thank you
Hm damn I’ve been stuck in queue for an hour
i got a question, does anyone know if theres a map anywhere so i can know how to get to the swamps/whatever an arid is?
Arid is the plains area, normally in in center between shallows, radio, and by center river.
Has anyone been able to find Mountain Ash?
that is a really good doc
the only dinos that should have ai counterparts are things like brachi that dont require complex behaviors
a player brachi and an ai would act pretty much the same
Most terrestrial birds would just be fodder to utahs, i think only 2 modern birds can run at speeds high enough to outpace utahraptor
Boars already seem like kinda fodder to adult utahs if they dont get fixed
We shouldnt have too many fodder animals making things a cakewalk for predators
I like the fodder animals being what they are
Smaller creatures
Like, a rabbit is fine imo because of its size
It is not ever going to feed a pack of utahs
A teno, however
Absolutely will feed a pack of utahs
Rabbits can also be a challenge because they are small brown animals who can vanish very easily
The current tenonto and boar ai is pretty fodder rn
Tenonto short circuits if there is more than one target and boars are walking christmas hams that might give an adult utah a paper cut
Irl wild boars can reach upwards of 40-50kmh depending on the type
I can agree that the speed of the animal AI is weird
They move pretty damn fast in nature, you'd be lucky to consistently catch a rabbit
Meanwhile as a young teno I can run and kill a rabbit pretty simply
Rabbits should be a lot more of a challenge than that yeah
If a terrestrial bird got added like in the suggestion a rhea may work but it depends on the lore location of the island, i dont think terrestrial birds are really necessary
(I still believe that more work should be put into making more interesting/realistic ambient AI rather than fixing the plethora of issues with dino AI but eh)
um, im actually curious about the deino being in the mud sink holes. Wouldnt that be bad for deino? im not too sure how mud sink holes actually function. But wouldnt the deino sink at the bottom and be stuck?
He may be able to propel himself out with his big ass tail and streamlined body but idk
Yes it would sink to the bottom but I'm pretty sure all mud pools are on a slope kind of deal idk
i hope they add like actual holes and not just slopes for each one
Where would one post about holes in the map? And I am talking the 'I've fallen and I can't get up' kind of holes.
Aaand I fell into a second one.
Why repost literally a day after the initial post, seems a bit early 
@barren zephyr This is the legacy version of the game and there is no point in complaining about it, since it's no longer being worked on.
It's a very easy fix. It's the default game, regardless of whether it's legacy or not. This is what they see when they buy the game.
Such angry feedback
If they alter one thing in legacy it causes a domino effect
The code is a jumbled mess there
It's just changing one value in unreal egine tbh
No, it's not an easy fix, and that's why they decided to remake the game. Shadows are like this because they broke last patch when they tried to fix a totally unrelated problem. That's called "spaghetti code".
And it's not gonna remain the default game for long since the recode will replace it soon enough
This would make sense if they're making the game from scratch. But as far as i'm aware, this is built in unreal engine.
As a person who knows how to use unreal, it's quite an easy fix.
Unless i'm missing something
If it was that simple then i doubt it would have been messed up to begin with
The fact they're still using uthe same engine doesn't mean they're not redoing it from scratch
Which they are doing, actually. They literally are redoing the game from scratch.
What i'm saying is, people are still playing the legacy version and the latter is built in unreal. So from what i can see, they're being lazy and have totally abandoned that version.
Why waste time on that version? They are not lazy
It's not being lazy, it's not wasting time on a game version that is impossible to work with
They just dont want to waste time fixing an outdated version that is planned to be deleted
Plus this happened when they were trying to patch a totally unrelated issue, meaning it isnt as simple of a problem as you think it is
If they tried to fix it they could unintentionally cause another problem, like idk maybe somehow theyd make hitboxes worse or water would launch you through the map, the code is super volatile
This weeks tutorial concerns the Skylight actor. The Skylight in Unreal Engine 4 (4.26) is probably the weirdest light, and most misused and misunderstood light out there. This video serves to demystify the Sky Distance Threshold and how it's so important for lighting interiors, and lighting exteriors in Unreal Engine 4. This tutorial serves to ...
Again if it was that simple of an issue here i doubt it would have gotten fucked up when they made what ever change before due to the china hack servers or whatever
It dominoed with something else
Well i hope the new update drops soon
Why would they go out of their way to also cause another totally unrelated problem
It's not fun at all playing like this, you have to turn on night vision during day to properly see what's in the shadows
Understanding the standard mechanics of unreal engine and working with a complex game with a lot of features and, as I repeat, coded in spaghetti, are two different things. That's like understanding how a car engine works and then trying to fix a plane
If devs didn't understand that "simple issue" they wouldn't have made a game in the first place, they'd still be stuck with empty assets and a non-working game
Just switch to evrima already, you'll have more fun
And next update will drop very soon btw
That makes no sense. If it's a custom engine, it would make sense to not fix something like this if it leads to more issues. Adding o to that, i dont think they made the lighting engine from scratch. If they're using the engine presets and tools, it's an easy fix.
So it makes more sense to you that devs who don't even know how to work with lightning are now making a perfectly working game with one of the best lightings we've seen in videogames so far ?
Yeah that's the only option now.
Lighting in unreal is as simple as dragging in like...two premade assets and playing with the values. It's not rocket science.
I think ur missing the point of spaghetti code
It's not working as intended so even simple things get broken
You just refuse to understand at this point
There is a reason Legacy is abandoned
I understand your point. What i'm trying to say is that, the actual game code and the lighting system in UE are independent. One is done by the devs with engine library assistance and other by the engine.
Waant the last patch them trying to stop chinese hackers from using hypers and stuff? Something totally unrelated and it somehow fucked up shadows, it isnt that hard to understand that the code is a minefield of disasters waiting to happen if its touched
Unless they have messed with the engine code, it shouldn't matter.
How do you explain Legacy and Evrima's lighting don't work the same way then ?
Well, because redid everything from scratch ?
But not the lighting, according to you, since it's part of the engine
Yeah and that's why they fixed it in Evrima
They screwed up big time with the legacy version and decided to redo the whole thing in a newer engine version with much cleaner code.(probably)
Yeah so thats why it isnt worth fixing shadows in legacy
Lighting isn't the only thing that sucks in legacy, there's a ton of other optimisation issues afterall
So ig it makes sense
But you understand taht they're not worth fixing either
And if they try to fix any one of those issues they will create more
i'm not talking about if it's worth fixing
Wasn't that the point of your feedback ?
I'm saying, while it's still the default version of the game that you get out of the store, it would make sense to try to fix it instead of abandoning it completely
What would make more sense would be to switch evrima to the main branch and delete legacy
A former dev nuked the code. That's why it's a mess and a minefield.
Because the new update has been in beta for the longest time and if i was a new player buying the game now, i'd be turned off.
Damn. So other than being lazy, the devs seem to be careless too
???
Yes the game is in a weird spot right now, but nothing but time can fix that. That's what happens when you have to abandon a game mid-development to replace it by another one

You go make a better game then bud
Oh don't worry, it's in the works buddy
Lul

So many isles clones so much bad games
Go play path of bermuda beasts 9500 or something
I didnt say anything about an Isle clone. As much as i hate the condition of the game right now, it's still a good game(USED TO BE)
Make up your mind lmao
Hmm well as much as people feel otherwise, Legacy is effectively a ghost. They won't touch it
I can suspend my disbelief and have fun in the game, i dont really care about graphics anyway. That doesnt change the fact that i'm still pissed at the devs.
“I dont care” yet you made a rude and unnecessarily condescending feedback about it
But go on
"I dont care" because even if the shadows are trash, the game is still there. I can still hang out with friends.
Magy should have been the first dino to be added
how will we make it compete with medium to large carnoviores
on paper a slow moving dwarf saurpod doesnt really have a chance
You don't understand
Once there is magy there is no need to implement medium to large carnivores
It lived alone on Hatzg island, so it can live alone in The Isle too
Let it be a game about humans, tribals and magys
ok
Make magy spawn on some tiny island in the corner of the map away from everything else because its a bad animal
But cerato should be able to drive merc boats over to kick its ass
Devs should have deleted Legacy the moment they started Evrima, regardless of how small the roster was and how little gameplay there was in the beta. Still more playable than Legacy. And this massive split playerbase isn't helping the game any.
how to kill a game, 101
Magys only preferred diet is grass
Hello guys! When swimming now the body is too far out of the water. I found it much more realistic before, when bodies sank deeper. Do you have the same impression too?
Teno should be able to swim faster. It's got essentially a large long paddle for a tail
@digital plank
huh
im not sure how to respond to that suggestion without either saying be better at hiding yourself or get better at defending yourself.
because thats all KOSing boils down to really
especially if both of parties are the same species
yeah that makes sense
its just that my friend dcs constantly because of KOS and its annoying
As in they disconnect due to some type of server performance or the disconnect due to being KOS
most ‘cannibals’ are KFSers so it would barely make a dent if diets dont already fix it
I'm sorry but I feel the need to acknowledge the perfection of this comment
always kos he hates it so much
Magy trips on titanboa and both die
Lol
Titano goes for the head, fully swallowing the unfortunate sauropod up the the shoulder. Unfortunately Magy's super duper incredibly mega ouchy sharp neck osteoderms slice open the throat of the giant snake, drowning both in titano's blood.
Well the only advice I can give is to avoid players that you don’t know/hide from things that you deem as a threat/or practice PVP more on private servers that give you admin when joining
that hexagon setup looks so messy lol
I've never been a fan of the hexagonal aesthetic they have for the ui, it doesn't match anything else and just feels inconsistent
yeah hexagons just feel wrong to me
it works in like a hightec scifi game but not so much for a dinosaur game
@barren zephyr could always be worse
THATS SO FUCKING DISTURBING WHHY
Remember that the lore is you are some techo in a shipping container remote controlling a dinosaur, so it Is a bit Sci fi
But I agree, it doesn't fit
It is scifi yeah but i mean like
Mecha stuff, spaceships, high tech scifi. Hexagons would fit that aesthetic more
This is more bio science scifi
The problem is now the UI is both unintuitive And ugly
Like trading one for the other, sure
But
Yeah i dont understand the choice to go with that, hopefully theyre just trying things out and its subject to change soon
Valheim's GUI is ugly but very functional and intuitive
If they can find a sweet spot between functionality and visual appeal it'd be great
If it was up to me I'd get rid of most of it, put it all in the tab menu in easy to understand boxes, and communicate all your needs through queues in game
Like - getting thirsty, maybe you start panting and rasping or something, and water scent appears stronger
Get popups for serious status effects like bleed and such
The colour and effects for food bush scent vary based on how hungry you are, and how much of that bushes nutrients you are missing
Utha
?
Just the suggestion
@idle ibex Yeah, it seems like this game is made for rtx only
heres the thing
i live in europe
and when i was playing on the eu servers of update 4
i got an insane amount of lag
Have had that too, but it seems they fixed it. I only get lags when sniffing. The australian server works as well when you are in europe
@idle ibex They don't even want to get the dv testlevel back, which usually gives good performance even on low end systems. They are too afraid to make it one of their official maps, lol

3 hour cooldown for a memes channel is not a good idea
also idk if isle memes are the cure for depression
theyre not
im in therapy
but when im lying in bed for days, memes will lighten up my mood
also why is 3 h cool down not a good idea?
yea but memes about the isle though? there are funnier things to meme about
did you see the memes in the old meme channel thoß
90% of that shit was danger rex and ben spam lol
na
Ya
the best part of isle memes was making dumb shit and sharing it
there was like pretty much in the middle a time where there where actuall good memes
isle memes was fun, not funny, but fun
3hr cd may as well just post in offtopic
Hey guys. Can anyone tell me if the mechanic test is over? are the servers down?
3 hour cooldown gets rid of all the interaction in the channel
well. bring up an better suggestion how to handle it
i made my best online friends in that channel, 3 hour cooldown gets rid of that
becuz there are literally no related memes in offtopiv
also memes became boring and monotonic after a while because devs started to work on evrima so there was nothing new to meme about
right now theres much more new stuff you can produce memes about
they could just, bring back the channel without changing what it was
no need for a cooldown at all
WELL then think of something that will prevent spam but not stop things like that
so why downvoting then
lol
cuz 3 hours is ridiculous
ok but theres a maybe in the sentence
what bout removing the cooldown suggestion
do i get an upvote then?
This feels like makin big bussines right now ngl haha
idk. but im unable to find them too
honestly i think isle memes is too far gone to be able to get a good revival, all of the golden memes of old are long gone and all of the history has been wiped
why would you say that
im sure with all the new stuff in evrima
there will be a hella ton of good new memes
just wouldn't be the same
i know
but it would be something at least
maybe youd like that too
you cant know just yet
depends on the people who will post memes
possibly
so is that an yes? If i take away the 3h cooldown?
its a possibly, you do what you want with your suggestion
but maybe remove the downvote so I have a higher chance of seeing danger tenonto memes?

thank you 
The Discord was unable to successfully keep itself together for an Isle-Memes channel, I don't see how it would get better.
Damn I hoped for your support ;-;
isle memes fell apart because the rules were too restrictive and were barely enforced, that and vanilla
Aight thank you Memechannel
mechanic test is not over
orge
Quetz will probably be oneshot by lower mid tiers
It looks way bigger than it is, its like a tent vs a house of the same ‘size’
So cant really justify apex growth due to “colossal size”. It would be fine with maybe 50-60min longer than carno or mid tier growth depending on how it turns out functionality-wise
Quetzal- colossal creature. Cough not quite
Hopefully up around 400-450kg for quetz, with good damage
At best it’ll be 500-550
And things like cerato and carno will turn it into mince meat
And maybe a 2 and a half hour growth time would suit it. Cause ya know. It can still fly.
The estimates for even the biggest quetz was like 300kg so I don't think they'll push it that high
But it needs to be on-par with Utah for weight and hp imo
Agreed. Gonna be funny to see a fully grown quetzal get rag dolled by like a 1000kg deino thou lol
As long as it can effectively hunt from juvy onwards I think a sub-apex growth time would be ok
Yeah haha, that's going to be a bit silly
Imagine a carno lands a charge on quetz and it literally ragdoll crumbles like wet paper lmao
Knee high and just folds it
Also I don’t really know about ground hunting sprinter quetzal to run down small prey. That sounds kinda. Not quetzal. Maybe swooping down to one shot things with below like 250 hp or something
Well I can see the carno just obliterating a quetzal like that. That Boi charging horns first into nothing but skinny semi boney wings- and they just go snap
I would think quetz would be hunting pachy and maybe teno, but can't see how it could defend kills from carno/utah/cerato/etc
If pachy headbutts a quetzal that thing with literally fold
Origami quetzal
Also considering it’s weight if a tento hits it with its tail mid air. That’ll also fold it. Come to think of it, at 500 best I can really only see quetzal as a juvi to sub hunter and scavenger
Unless they can carry their prey up somewhere safe - which has its own issues - they are always going to get bodied by 2+ anything their size
Quetzal would probably be able to pick up things upto 150kg
Unless they get a huge alt-turn or something and end up being miniature stegos
Like without dragging. And eh I don’t see quetzal being agile on the ground at all. More of a swooping down over huge fields or along rivers to get a powerful peck or two in and slump smaller dinos
The idea of quetz hunting dryo is appealing but I can't see how they would ever have the maneuverability to do it, except maybe with a really high dive
Yuck. Only reason rex would ever have an AOE effect is cause they REEK
Eh quetzal will probably be able to easily kill AI dryo. Also if they make quetzal right. It’s food decay will be very little
Rex should obviously deal some of the best fracture damage, rex and anky should be top fracturers, but AOE debuffs are cringe
Also cough deino if they made it closer to irl would get rex levels of fracture. Twice the bite force of rex cough cough
Know what sure why not
Wait so if rex has a debuff due to smelling bad, and Utah are basically wolves/hyena which love rolling in rotten stuff... Does that mean Utah will get a buff from being near rex?
Rex, anky, deino and pachyrhino actually
Imagine giving a debuff because uh oh stinky
poop ahahahha funny poopy
I mean. Deino has a good thing going with the lunge. But it’s undersized- and underpowered for what it’s supposed to be. Once everything is in. Deino should be able to apply fracture in the possible tug of war mechanic. Like breaking the leg it grabbed to try to drag its prey
Brown cloud
That’s how I think adult surapods should be
“I better alert the herd, the brown cloud is upon us”
Such a massive animal that it’s smells like an entire herd-
Apex 💩
Hey dondi, i'm trying to sneak up on this triceratops, but the brown of my cloud keeps alerting the herd
Haha holy @#@$
REEK
The stenchbeast
Thou maybe carnivores that just scavenged rotten things could smell with a small green cloud
Sounds like something out of Binding of Isaac
Like your a tento and you sniff and you see a small green patch moving before two ceratos wander on by. Drink- and wallow and then the smell of rot disappears from them till they eat gunk again
I could see why a scavengers breath could tarnish silver at 50 yards but i don't think any reptiles would be inherently stinky
I could see animals picking up extra infection damage in their attacks in exchange for losing some stealth
Maybe it could be a debuff for bad diet lol
Gunk breath cerato when
Dunno
Yeah, they were talking about hygiene and stuff
Thou maggy does need to become a skunk
Magy spins his tail and sprays predators like some skunk hippo hybrid
Just fans it everywhere
Inflicts the sickness debuff and lights them up through scent until they clean themself off
Also fucks up their own scent ability
Might actually make people not want to KFS magy if it can do those 3 things
Ye that would actually make it not worth the effort to kill maggy solo
As silly as that sounds would actually be kinda neat as a mechanic, makes you stinky for an hour, harder to hunt others and makes you a target for bigger stuff
Magy is already a meme animal so what is there to lose with this mechanic
Exactly!
Just embrace it
Own it
Also maggy isn’t exactly gonna be much of a pushover in the lighter weights. If they give it a surapod attack of I have long legs so I stomp. Utah’s might just get crunched and if it has a shoulder bash carnos may be bashed from time to time
And even better. Better players can use the maggy debuff effects in combat. Cut their stam and needs a bit then play it safe and maybe you could eventually starve, stam drain, and dehydrate stuff like carnos and cera
True. It is kinda cera. Also would be cool to see calcium from bones being part of cera diet. To encourage seeking out carcasses stripped of meat to monch on the bones and lessen the overall penalties of diets on something that they kinda wanna be a scavenger
Isn't Cera supposed to be Magy's natural predator?
Unless I'm thinking of the wrong dino
Nah you are thinking right. Cera doesn’t care what it eats and maggy tastes like crap so nothing wants to eat it. Except- cera
But still maggy needs KOS defense
True. Though I could see Cera not being that much affected by most of Magy's defenses outside of direct damage, while everything else will want to avoid it like the plague
Cera could avoid the sickness and scent debuff status probably but it would still be plastered in the spray like everyone else and have to clean it off or it will show up in peoples' scent
I mean cera isn't really supposed to hunt other things anyway, is it?
Just plod around stealing others food
it's a scavenger mainly
alongside being a cannibal.
If you can't find anything to eat, eat your kind
Its probably an extreme opportunist, itll just eat anything it can which includes hunting and scavenging whenever the opportunity presents itself
Finishing off injured animals, hunting juveniles or smaller dinos who dont keep their distance and scavenging
Yeah, so probably doesn't care too much if it's a bit stinky. I'd hope that wind effects would also come into play so if you were all magy'd up you could just make sure you are downwind if whatever you are trying to sneak up on
hungry or not, i will kill my own as cera because it's fun
I feel like most species are going to be pretty territorial with diets anyway
It was a full FFA with tenos in mechanics test server
I didn't mind, made things more interesting than having every random who rocks up just expect you to accept them into the pack
I say give cera the ability to eat the leftover bones of carcasses like a hyena. And have calcium be a need in its diet. To strength it’s teeth and bones-
Cerato and rex are two dinos who should definitely require bones for a healthy diet
i made a highly well received suggestion about this
didnt the devs say magy wasnt poisonous already? it just tastes mad
but making them require a good diet to even have that would make it even more useless
how does tasting bad even work
I mean you don't tend to eat things that taste bad
I guess it gives no dietary benefits
so just the average non prefferred item
I think, its still kind of a really dumb idea, it just cucks people if they happen to kill a magy
tasting bad probably just means negative diet effects but not actual poison
wont stop kfs though, magy needs way more than tasting bad to survive
cc ability please doindo
^
i unironically want skunk magy
explain before I immediately die
either magy or rugops needs it and ill be happy
shoulder check and stomp finisher
should check
should check
spraying predators, fucks up their scent ability and makes them show up in other peoples' scent as a cloud and also applies sick debuff
what he checking tho?
do not
im expecting magy to be boring though and just stall its death or something
as long as it isn't as gross as shit idm it, but I prefer cc stam god magy
like i cant really see magy CCing things like alberto and allo reliably
it dont need to
I mean if it was always 100% reliable that would take away the fun, no?
somewhat reliable so it isnt just a death sentence if an allo rolls up
das da thing
reliable as in viable
if an allo shows up, it just runs, and runs, and runs, the allo might be faster but if magy has enough a headstart it just gets away by pure endurance
so are allo and alberto both supposed to just have dogshit stamina
and are no large predators going to be endurance hunters
allo I very mcuh anticipate to have dogshit stamina
like i can see one of the two grabbign an ambusher niche but are both truemid predators going to be ambushers?
alberto is a bit more of a problem but again enough endurance combined with using its smaller size puts it just ahead
what about baryonix too
it can probably just fight bary
are all mid tier predators going to just be specifically balanced to make magy viable
if magy can have an even match against a cerato a bary wouldn't be that much of a problem
na, magy's just gonna have enough stam to at least get a decent distance away from allo and alberto
or just go into dense jungle and hide
^
kinda wish the smaller quad herbies had crouches
teno not having a crouch just feels painful
@proven lagoon I think we discuss it here. Curious to know your exact setup. I didn’t know it could be played on Xbox. Any idea if you can get the results on PC?
Gotcha
And i actually meant x360 as in the software not a console
You can google it and install it then just make sure ur plugged into usb bc bluetooth isnt a option on it but iy makes any pc game that wotks with a xbox controller work with any other controller
Sp i use it for the dualsense 5 and i tried it on the isle and it worked surprisingly good
The name is x360ce heres a link should you want to try it https://www.x360ce.com/
“Xbox 360 Controller Emulator” allows your controller (gamepad, joystick, steering wheel, pedals, etc.) to function as an Xbox 360 controller. For example, it lets you to drive cars with Steering Wheel and Pedals or fly planes with Joystick and Throttle in games like “Grand Theft Auto”, “Mafia” or “Saints Row”.
Ds4 works too its also a software to download but i dpnt rly like it personally
I think Miragaia's idea for magy or another large non-combat orientated herbivore is perfect. It means Magy won't get hunted for food unless you are desperate.
Tasting bad isn't really a thing against predators, who typically have very little in the way of taste senses. Most carnivores can only really taste fat and protein, some more omnivore ones like dogs can also taste simple carbs like starches and sugars, but that's rare.
Most "don't eat me" defences are via poisons, but I don't think there are plans to have many if any of those in TI, so having a skunk defence would be a neat way to do it.
poor animators
Won't be any worse than hypsi spit lol
way worse
dont the devs already want diarrhea? can't "poor animators" them, it's just a clear or slightly tinted spray it's nowhere near as bad as the unnecessary and useless shit mechanics they already talked about adding
I mean do you want them to suffer more or less than they have to already apparently
i do agree that dinosaurs spraying stinky gas out their ass is not as bad as dinosaurs spraying shit out, but i would rather not have either
they chose their path
this tbh
perhaps magy could deploy the gas from its dewlap
ok it aint like some deviantart fart cloud animation its just like
opens up skin flap epicly
a hose on mist setting for a second, it aint bad, it doesnt even need to be animated to some form a pinpoint
the dewlap inflates and then releases a cloud of nauseating gas
magy opens its dewlap, revealing 6 rows of serrated teeth within as it englulfs you in a horrifying paper shredder attack
@dreamy wharf honestly, i dont see quetz at all like a slow flyer. I see quetz as something that can't turn well but can fucking swoop you into oblivion before you can blink
quetz is glass cannon sky carno
Low HP, high damage, seems fine, I just don't see it being outsped in flightspeed by a ptera lmao
Ptera can def use evasive manoeuvres but its not going to get far in a straight line
I agree, quetz should definitely be faster than ptera
Flying doesn't work like running, being heavier doesn't mean you should absolutely be slower
Quetz should also be a WAY worse glider
Yeah, prioritize short flights and good ground capabilities
Quetz being able to get higher is fine because it should be more of a "flyer" than a glider
Tho I wouldn't mind glider quetz tho
That'd be two different playstyles
Maybe we need another apex of the skies
Having it be essentially a crack-cocaine flying carnotaurus is good, but yea, I would classify it somewhere in the sub-apex area due to how powerful it can be in its specific niche
Even with its godawful weight, it'd still be an apex
I can personally see a quetz even taking on things heavier than it. Just look at eagles pick up goats lmao, goats far out-size the eagle in weight class, but the eagle uses its powerful flight to fuck it up regardless
I'm still against the idea of health=weight tho because quetz deserves much more than 500 health
Ehhh. IDK
Cause it should deal more than 500 damage with one peck, but that would mean quetz would oneshot each other
Not really a good thing for an apex (bruh why is there slowmode on this channel now ?)
man, idk
i was happier when this was a place to chat about general feedback now its gone 
slowmode strikes again in every channel it can
I guess people have abused the absence of restrictions, like always
slowmode takes another victim
This is one of the most exploitable ideas I’ve seen in a while lmao
5s is very cool
okay
yeah let me just scout everything for anyone from the spawn menu
Scouting for your friends made super easy
You die and can just find and follow your killers while your friends run them down
Also what's the point of a photo mode if you can't use it to take a picture of your dino ?
"hmmm, where can i find all of my biggest predators so i dont have to spawn there hmmm"
Well wont this be a thing with diet system? Dinos will have their preffered diets at specific places? So when im grown allo, i run over to where the utahs are?
Why would allo have utahs in its preferred diet
Ptera is also a pretty good scouting dino ngl
Yeah but at least you can usually see a ptera scouting you
And not be some invisible entity tracking you from the selection screen
If you wanna let dryos chat with stegos, might as well let pteras chat with carnos
Wait who asked for dryo stego crosschat
Oh oof
Honestly as an unofficial server option i could see it working but it should stay off officials lol
Stego is too slow to hunt shit and dryo is too weak to keep things pinned like what people did in legacy with some dinos but some combos especially with predators would be busted and toxic
Stego seems like a solitary animal who wouldnt mix herd and stick with a small handful of its own kind
lmao yea, utahs would be far too fast for allos lmao
Yea, until you dont pay attention and the allo is in ambush
There's no ambush in Evrima
There's ambush, just no ambush speed boost
it's not a mechanic in itself, it's pretty clear to me that ronns was talking about the ambush mechanic from the legacy
Utah would not be a reliable food source for Allosaurus
Ambush would be Good for Canro but in exchange his normal speed should be decreased
No
I don't think Carno should be an ambush predator
It's an animal that's supposed to be hunting in the plains
Ambush speed is so artificial I don't see any animal that deserves it
Like I know Carno was an ambush Predator
it's the opposite of ambush hunting, which would rely on it camping the treelines and staying hidden in the vegetation
Deino is the only real ambush hunter in the game
Utah and Carno can ambush hunt on occasions but they aren't designed around that
how is it that a fresh spawn carno is able to 1 shot a 15% utah now?
Ambush speed just should not be brought back, watching people crouch every damn time they got in a fight was stupid
Then you can just make them... not crouch down every time they get into a fight?
Although to be fair the "crouching" Rex/Spino in their nimation teasers look very much like animals that are about to get into a fight.
About to get into a fight, not in the middle of one
petrsonally i think that utah bleed and mobility or bleed and speed needs to be increased
From what I've heard bleed is currently broken (it doesn't stack) so better wait until it's fixed before asking for buffs
i logged last night on na3 then get on na1 this morning. decided to check my dino on na3 and its gone. they didnt fix anything also, grouping is still trash. the main things to even make the game playable arent even working but they can focus on the new update w probably no fix to what issues they've been having since evrima started
also, should bleed chill tf out if your laying down instead of still slamming you?
@wicked furnace I think that is legacy u referring to if im right. I see what you mean, but same time, 'Legacy' is 'dead'. It is not meant to be living on, Evirma was isle start, and it will build out from that. The team said them self if only they could take back the years wasted on Legacy version, and put them in the Evirma one. I think we all would've been blown away by now, as we kinda are already with the impressive work they keep pulling up. So wasting more updates to the legacy version, when its only going to be thrown away in the end.. isn't worth it.
EDIT: Or, i think i see you'd also have been using the allo, and paras as reference to your idea.. if that your case, for Evrima.. I totally get it! :D
No, i'm referring to evrima.
Stress test, to be exact
Ok 
can yall plz do something to fix how trash utah is. you littearly cant kill anything unless your full grown. bruh i was just a juvie utah and tried to kill a catfish. i bit a fckn fish 19 times. and it didnt die... thats litteral cancer
not to mention bleed doesnt even stack anymore. lets update all the crap but not bleed stack. dmg, grouping, dinosaurs dont even save half the time, etc...
great game but this is getting too broken for me. i may just switch back to legacy cause honestly this is really disappointing...
gator's hitbox is broken against a utah. every shot is leatterly a headshot so its a constant 1 shot now, etc... even against a carno it registers as the head over half the time
Isnt that due to the hp changes
carnos added manuverability is friggen awsome except how it littearly made utah so much harder than it already is... in this game its not skill based its luck based.
Deino should be oneshotting utah with a body shot due to utah's hp reduction
50Kg from utah and 5Kg from utah
Utah is like 450
utah lost 70 biteforce and 50Kg while carno lost 150 biteforce and 5Kg weight
i was saying utah used to weigh 500Kg now its 450Kg
So unless tail shots are also counting as head shots it makes no difference for utah
Also pretty sure bleed isnt working as intended rn
utah is basically 1 shotted by everything except carno. at max it takes 3 shots from a carno while 75% of the time its littearly 2
it gets 1 shotted by gator tenno and almost carno
And if they havent fixed the inertia im pretty sure thats also not working as intended which is why utah got the weird agility nerf
tenno tail- 1 shot. steggo tail- 1 shot, etc...
Thats kinda justified you can avoid those two attacks
yea, almost like the weird moonwalk it gets when exiting run into reg walk'
to do a quick turn
Hopefully inertia/bleed gets fixed in U4 because it is pretty funky
its ass lol dont lie
Utah is an animal who should be relying a ton on its maneuverability but it has beeen handicapped a bit
plus i littearly bit a fish 19 times and didnt kill it as 27%utah
Which admittedly is pretty unfair i gotta admit even though i hate isle utahraptor with a passion lol
Utah being made of paper mache and getting crippled by a lot of animals when attacked is fine but it should have the agility to be able to avoid that during a fight
Otherwise its just dryo with teeth
also, why not just make the utah's bite force 75 and bring back bleed stack
thats not too unfair
Bleed is broken rn afaik, they wanted it to rely more on its special ability rather than biting
but thats kinda a waste
yea the pounce should be heavy bleed based but if u die when u pounce whats the point lol
like i littearly stopped pouncing sht...
Pounce dismount is going to be aimable like in the direction youre looking i think it was in a stream
So it should be more skill based soon at least
with the introduction of aimable pounce, they shouldnt increase the distance of the pounce kick off
If utahs dismount with some remaining stam their responsibility in stam management should be rewarded with a better dismount distance for sure
i was more so talking about this
More branches, testing, crashing, and chatter. A lot of it was chatter, really, so most was cut out. As always, stream link is down below for the full thing!
Original stream is here, though might be removed in the future so be sure to check it out when you can!: https://www.twitch.tv/videos/1117612734
Working on his prior stream now. ;o;
The ...
at the 10 min marker
the new utah pounce distance plus aimable pounce dismount would be braindead for utahs now
especially if they're going to be safe out of a stegos swing range
all you would have to do is look forward of the stego when youre dismounting, and youre 100% safe
If they manage their stam well i don’t see an issue with them being able to get more distance on voluntary dismounts assuming they have a certain threshold of stam remaining, if it ends up being too busted they can change something with it or with bucking/scraping the raptors to compensate
Like let people actually crush utahs against trees and rocks
Turn them into raptor paste
utahs are getting headshotted 75% of the time?
almost everytime by deinos and half the time by carnos
utah getting 1 shot by deino is fine
Utah is meant to be the main threat to stego in U4, but I share your concern with Utah being too strong and easy to play with wallow spots being so much harder to find
I get the impression that difficulty is meant to scale with size, so Utah is meant to be easier to play than Carno, which isn't the case at the moment. Simplifying Utah gameplay may be intentional
Agreed except for the issues with latency
tenonto looks way better with the new tail physics imo, and even if it could be toned down a bit its far from "shit"
My only concern really is that the pounce dismount distance increase plus aimable dismount while make it so Utah’s can essentially 1v1 stegos with the bleed out mechanism
If the stego has a 0% chance of getting a Utah after it’s dismount, all a solo Utah would have to do is rinse and repeat
lol It was done in humor since a lot of people flipped out about the new tail mechanics looking boneless or like jelly. I actually don't mind them so much myself. Just when they do the alt attack it looks a little weak.
I don’t mind the current distance the Utah has with its dismount
Since they just recently buffed it
But it doesn’t need an even bigger dismount distance
Agreed. Some Utahs out there are as good if not better than carnos were in U3 at baiting and wearing down stegos, making pounce easy to safely dismount will make stego a nightmare
i see it as a direct upgrade to what we had before, dino tails looked almost robotic the way they moved
Right!
They should keep the current dismount distance and add aimable dismount
Especially when all the counters are gone - no more palm corpses, no more water camping, no more tree aiming
So Utah’s have to actually use more that 3 brain cells when fighting stegos
Fair, but they are quite a bit unrealistic as they are right now if you look at any other animal with a large tail thats not prehensile. However, this is a video game and we can make the tails do whatever we want so it doesnt matter if its 'realistic' or not hehe ^.~
A stego will feed a Utah pack for days if nobody steals it, they should expect to lose members in the fight imo
Agreed the distance is fine at, make it aimable, fix the server-side synch issues, maybe fiddle with the stam usage/dps and call it a day
It’s current dismount distance already makes it impossible for carnos to hit them, same with tenos. That shouldn’t be the case for a Dino like stego that specializes on bigger AOA
Yeah. I fought a Utah pack as a solo teno recently and it was surprisingly tough. 2 of them were really good, the only reason I survived was cheesing climbable rocks
Like could you image how Utah’s would shred paras or other dinos that have no real way of protecting their sides
Imo if wallow is hard to get, your base blood regen shouldn't be stopped by bleed. A paper cut doesn't shut down your bone marrow, and a tail nibble should only slow/offset blood regen
I do like how they spread out the mud wallowing areas
@dreamy wharf Aren't buzzards like 95% scavenger. They evolved naked necks
@glacial terrace Dbd perk for trex lol?
“Subspecies” animals that have completely different niches and weight classes? Lmao, that's just adding whole new playables at that point
Also lists troodon, velo and austro as utah subspecies 
Dakotaraptor as a subspecies of Utah makes sense, but not austro or velo and certainly not troodon
The litmus test is would you expect them to produce viable offspring that would make sense? If not, they should be separate species
none of them make sense, and the idea as a whole has no explanation or reasoning
what are they even suggesting
Different weights are fine, same for hunger and speed and regen, but they need to have the same conops and abilities
@gentle stratus drinking already works that way, you start slow and speed up towards the end
Most dinos have ~21s 0-100% drinking time, and ~17s 0-50% drinking time iirc
For herbivores it doesn't make much sense, imo, but for corpses I like the idea of eating being slow at the start until it's a bit ripped up and open
What would microraptor even do as its own playable? Eat a bug and then die to a compy?
Microraptor AI maybe, to eat ptera kills left on rocks. They are half the size of a cat, 1/20th the size of a hypsi
Kenonto confused and scared me on multiple levels
Wtf is kenonto like a jp style hybrid
Think so
Unironically that would be cool looking
Changyuraptor >>> Microraptor
I mean fighting a carni strain sounds like aids too tho tbf, idk how youd even unlock hybrids though its not like youd morph in to one and theyd have to be rare like strains
I'd love to have one of those little 4 winged raptors in game but idk how it works as a playable - except if it was in those aviary domes that got mentioned a while back, basically a different game mode with a different map
You know if they’re putting egg laying animations and shitting in the game, I don’t think cross breeding or whatever is entirely out of the question because we live in a society or whatever
Changyuraptor is large enough to at least fight off a compy unlike micro
Cross breeding sounds super pokemon wacky to me, theyre still different genera of animals
The idea of a mini/micro only game mode with a very vertical dome map sounds like a lot of fun to me
Even Pokémon doesn’t really go that far but again, the devs are insane and weird so

