#general-feedback-discussion

1 messages · Page 796 of 1

karmic plank
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I mean it doesn't really matter what speed looks natural I think it will be chosen based on gameplay balance

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But I'm curious

crude girder
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on mine I've got it set up that armored areas prevent bleed damage, CC ignores armor all together and does flat health damage [like getting punched when you are wearing armor, you still feel the blunt force] and blunt/fracture damage depletes the armor at an accelerated rate

echo bridge
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Fracture damage attacks would do the most armor damage
CC attacks could factor in depending on the severity of the weight difference and how CC is applied across dinosaurs in general(Like if Shant or Camara stomped down on an Anky, it would do major armor damage or straight up break it with the combo of fracture damage and whatever CC they potentially get)

karmic plank
echo bridge
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Armor is definitely an in depth thing accounting for creature variety and also adding the humanoids and their weapons into the mix

karmic plank
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You get punched in the chest with armour you are still winded, but 15s later you'll be fine

crude girder
karmic plank
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Oh, right

echo bridge
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Yeah Armor probably wouldn't stop CC that strikes effective
But the damage of that CC attack would be reduced if it falls under the breaking point

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Hmmm

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Would it depend on the type of armor?

karmic plank
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Ideally there would be both hard and soft armour types, hard would also mitigate blunt damage while soft would only mitigate sharp

echo bridge
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Light and Heavy

karmic plank
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Or, more realistically, soft armour would turn sharp into blunt

crude girder
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idk what would be classified as soft armor on dinosaurs

karmic plank
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Basically the way Rimworld does armour layers

crude girder
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welp, gotta run, will discuss Magy more later

karmic plank
echo bridge
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TI Anky basically has as much of a shell on a dinosaur as you can get, so itd be heavy armor

Whilst things like Magy, Minmi, Deino, Giga and Spino have either osteoderms interlaced with hide or ossified scales
So they'd be light armor

karmic plank
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Scales and flexible armour would deflect a lot of piercing damage but no offer any real defence against blunt force trauma. Lizards basically have that sort of thing now

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Same for heavy hides like Rhino

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Whereas things like armadillo plates would be hard armour and defend against both until they crack

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Ideally every Dino should have a rating for both that gets factored into bleed/slash/stab/bite for pierce resistance and bash/charge/fracture for blunt

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You could have things like teno tailslam stuns be converted into stagger/slows if you have enough blunt armour, too

echo bridge
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TI Anky basically has both Ankylosaur armor, Indian Rhino Hide and Armadillo plate aspects in its armor
So it'd be the one to resist every damage type until it breaks

Magy just has osteoderms and hide, so it would resist sharp attacks whilst blunt force really isnt mitigated
(Same for Minmi, Deino, and Spino to varying degrees looking at them visually)

Giga is kinda unique where its armor is kinda plated like a Hypers, so maybe resist blunt damage but not slashing all that well? And it's only along it's back so attacks that hit below it wouldn't trigger it

karmic plank
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Yup exactly

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We already have a pretty complex hitbox model so all that would be achievable

echo bridge
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An Armor mechanic and how each armored animals function differently is a whole other massive topic that could be it's own feedback doc post lol

karmic plank
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Though I'd like to see left side/right side separated for damage stacking and armour ablation

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Yeah it's a U6/U7 suggestion

echo bridge
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I was also thinking that to account for thousand cuts strats
Your damage has to get to a certain middle ground of armor damage, but if you fall below then your damage against the armor is generally negligible

karmic plank
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We need to see fractures and pachy in the wild before we can make informed suggestions for this sort of thing

echo bridge
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So you cant just have juvies or small creatures beat up on something to remove the armor unless they are big enough to be feasibly doing damage to said armor

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Yup

karmic plank
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Long term I'd love if tribals could fit armour onto their domesticated dinos

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Cured hide that they have to Butcher from killed player dinos

fickle jacinth
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I would not play no more if I had to play many hour to get feathers to cover up jurassic park ugly raptor

crude girder
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@echo bridge so, back to Magy doc

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I've been toying with the idea of giving Magy some sort of grapple resist as a sort of built in counter to Allo's grapple and to a lesser extent Utah's pounce/pin

echo bridge
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like being passively hardler to hold onto because of it flailing around with its large sharp osteoderms potentially making the claws get loose?

crude girder
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loose skin + light armor = really hard to hold onto and deal any meaningful damage, plus a natural resistance to bleed thanks to said loose skin and armor making most slashing attacks superficial at best

echo bridge
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that sounds like a nice passive

crude girder
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mechanically, reduced raw and bleed damage while in a grapple, and makes grappling animals expend stamina at an increased rate

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that, plus CC, puts a quick end to Allo being able to 1 shot it with grapple, you'd have a wounded Magy and an exhausted Allo

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that's assuming the Magy was unable to prevent the Allo from grappling it

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Against Alberto, as you already said, there's a bigger issue, since Magy seems fundamentally very vulnerable to fracture

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and unlike Teno, it doesn't have the raw agility to really out maneuver the initial attacks long enough to get away

echo bridge
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yeah Alberto definitely seems like Magys biggest issue when it comes to surviving an encounter with one

crude girder
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the lack of loose skin or any armor on the legs themselves leaves it very vulnerable to leg fracture, and even a potentially increased resistance to said fracture wouldn't solve the underlying issue

echo bridge
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if its osteoderms and loose skin saves it from Utah pounce and Allo grapple, that does seem a little unfair for Allo but Magy probably wont be within its dietary tolerance anyways with its bad taste
and a Magy isn't really killing an Allo unless it gets heavy CC'ed and gets combo'ed into a stomp multiple times or something
so thats fine

crude girder
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granted we don't know what Alberto's special ability is

echo bridge
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ye

crude girder
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Ideally Magy flat out isn't killing an Allo with a brain

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just escaping one, and being unfair to Allo is a bit of a running trend with the smalls

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Diablo and Kentro are walking arrays of thorns, so good luck grappling that

echo bridge
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well, with the armored/defensively equipped ones or the ones that are just too fast
Teno dies on contact

crude girder
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Teno can probably avoid said contact tho

echo bridge
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ye

crude girder
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at least enough to dodge the first few crucial lunges

echo bridge
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its right on the cusp of fast enough

crude girder
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It could easily have its speed increased if needed

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personally I feel like where Carno is now is a good spot for the fastest animal in the game

echo bridge
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teno having to be very cautious about allo helps it balance out the strong matchups it has with smaller animals
so it'd be fine if it was practical to catch imo

crude girder
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Allo also has a lot of prey options aside from Teno, between Maia, Plateo, and the various smaller game it lives with

echo bridge
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or larger game in packs yeah

crude girder
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like an Allo could make a meal out of a Carno if it can catch one

echo bridge
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Magy having a resistance to grapple based attacks sounds nice imo
Would that work with Deino lunge?

crude girder
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potentially yes, though idk how effective it'll be

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since while you'd be shortening the amount of time Deino can hold you under, it also runs into the question of how long Magy can hold its breath

echo bridge
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it'll probably be there to be an added on effect
but really only matter if a 2600-3000kg Deino lunges you, because they are small enough to lose grip

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because an Adult just mauls you in water if it has to drop you
young deinos dont have that damage yet

crude girder
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could just make it a flat "You drain X.X% more stamina while grappling this animal"

echo bridge
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ye

crude girder
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so if the Magy can hold its breath long enough, maybe it can swim to safety

echo bridge
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and just let the effectiveness play out

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with all the other variables

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of each encounter

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definitely like that idea

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magy being resistant to stab, slash, and grab damage types
but being weak to blunt and fracture based

crude girder
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right now our only damage types are raw,bleed,and blunt, with CC being a modifier

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so practically, it'd likely have bleed resist like Deino but to a lesser extent, and a modifier that increases the stamina of grapple attacks

echo bridge
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yee

crude girder
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something i'd like to see is a distinction between slash and stab bleed attacks, but that can be in the future

echo bridge
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that would probably mostly come in when organ damage with gore and the humanoids is to be considered

crude girder
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as a whole, I'm a fan of sauropods being more susceptible to blood due to the high blood pressure you need with such a long neck

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but with Magy, it seems fair to make an exception

echo bridge
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because dwarf boi

crude girder
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yea

echo bridge
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doesn't have to fight gravity as hard

crude girder
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then again, the dwarf can still rear as high as a Theri is tall

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look a quetz in the eye

echo bridge
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yeah its resistance probably shouldn't be too strong
probably bleed at a standard rate, but just take less damage because the wounds you would open on it are generally smaller

crude girder
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Deino takes half bleed damage, I'm thinking somewhere around 75% or something for Magy

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so it isn't as strong vs bleed, but it is comparatively tanky against it

echo bridge
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that sounds like a good jumping off point
magy is definitely gonna be interesting

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with all that its appearance could correspond to mechanically

crude girder
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so we've got a few passives for it, and a decent active moveset

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one thing that I kinda want, even if it's super impractical, is to have stomp attacks do damage proportional to the weight of the animal stomping

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so instead of scaling like all the other attacks, they scale off weight

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probably not a direct 1:1, because then an adult Magy could one shot another adult Magy with a stomp

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but maybe like, half of your mass is the stomp damage or something

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I wouldn't go higher than 80%, but even 80% is a devastating stomp for Magy

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using Nova's size chart, that's enough damage to one shot a Cerato (At 80% mass = damage, using the 1650kg Magy and 1300kg Cera)

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on a head hit, that would insta kill a Carno

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thing is, you are never landing a stomp unless they are stupid or CC'd

echo bridge
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even if you went with 1300kg Magy
thats still 1040 dmg without locational modifiers at the .8 weight modifier value

crude girder
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yeah, that's a dead Megalania basically

echo bridge
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and a dead cerato with a headshot

crude girder
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Dead bary as well

echo bridge
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yeah stomp attacks damage being a factor weight would be interesting
since all stomp attacks should be fairly commital and basically require the opponent to be stunned, crippled, or braindead to hit
and not the turbo stomp that legacy shant did

crude girder
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Ideally Shant would have a few more moves up its sleeve

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I quite like the idea that stomp capable dinosaurs would also have some sort of CC option that can combo into the stomp

echo bridge
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magy gets neck trip and shoulder tackle
shant gets trample and headbutt?

crude girder
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perhaps a body check or hip check/tail swat on shant

echo bridge
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still unknown if Maia or Para will get stomps
Tenonto is fast enough to where it doesn't need a combo
it can freeform follow up ez

crude girder
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since you can't trample a rex, you'd have to knock it over first

echo bridge
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yeah

crude girder
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Tenonto doesn't really need a stomp to be fair, Tail slam is in essence a stomp

echo bridge
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ye

crude girder
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you'd be sacrificing the raw damage of a real stomp, but it's fast, it's got huge range, and the rest of Teno's kit is focused around being mobile so a stationary attack doesn't make sense

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For the sauropods, I'd imagine it'd be a similar case, knock someone over with a kick/tail/neck and stomp em

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A shant stomp would do enough to one shot anything smaller than a shant at 0.8 weight

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assuming it was a body hit or struck a weak spot

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A trike could take a stomp to the face probably, make it a 2 shot

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rex would barely survive from a leg stomp, but it would never walk again lol

echo bridge
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brachi stomp doing 29,680 dmg (80% of 37100kg) turning any other normal dino into paste

karmic plank
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I can't see stomps being that useful unless your target already has a broken leg

echo bridge
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i forgot to clarify that i wasn't saying for teno to have a stomp
i was correlating its commital combat move already being tail slam, which then the rest of the statement for it follows
i didn't say so, so my bad

karmic plank
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Oh, right, my bad, I could have probably worked that out if I'd thought about it

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Coming from playing teno a bit recently: it's hard enough to hit good Utah's with teno claw, I can't see any equivalent ever being hit by a slower stomp

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Like say you nerfed the arc on stego tail and gave it a stomp... I think it would get wrecked

echo bridge
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yee lol

karmic plank
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It would make a nice combo for something like magy to have a teno-style kick which can break bones and then a stomp which deals good damage

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So the idea would be kick to fracture then chase and stomp to kill, if something is dumb enough to get hit

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Basically the horse combat style I guess

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Which would imply that you should be able to do a weaker version of the stomp while trotting/slow run

broken thorn
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@dense meteor i like your suggestion about carnivores eating some herbs and plants in order to get a possible buff on something. In the end, carnivores today do that too.

keen vapor
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@dry goblet Mechanics should probably be top priority for evrima right now as we dont need that big of a rooster to create variety in gameplay and sceenery, also it would make updates take significantly longer to come out

barren zephyr
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I really don't think Evrima should even be considered becoming the main branch until all of the past features are reintroduced

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Therefore it won't cause any alienation, and present itself only as an "upgrade" from the past iteration

maiden epoch
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someone has a Idea how Diets work for Carnis? like for example Carno or Utah?

lavish quail
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A chonky elder Utah would be ok

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I wouldn’t do it tho since I like the one we have rn

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And a fatter Utah would be slower

hoary dawn
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turn isle into reddit

honest sparrow
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Reddit gold

dense meteor
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Thoughts on a debuff for when utahs kill thier own kind?

urban flax
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None needed

paper geyser
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pretty sure general cannibalism debuffs are planned

dense meteor
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Aight cool

icy lion
dense meteor
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Except for deinos right

icy lion
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"team killing" will not incur debuffs

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yea

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and ceratos

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possibly others but those two are confirmed cannibals

dense meteor
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Yea I meant killing as in eating

icy lion
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gotcha, the community sometimes uses cannibalism to refer to killing without eating so i wanted to clarify

crude girder
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ez clap, just confirm every single eta simultaneously

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one of them will be right eventually

honest sparrow
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I mean yeah

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But it’s still bullshit

crude girder
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Yeah idk why Filipe keeps confirming ETAs instead of saying nothing

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cause saying nothing means you can't be wrong about when it'll release

honest sparrow
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It’s gotten to the point where I do not trust the devs when it comes to etas anymore, or at least anyone apart from punch

paper geyser
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pretty sure filipe is just fucking with people for fun at this point

crude girder
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You shouldn't have trusted any Eta's anyway

honest sparrow
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I don’t

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But the fact some people do, and they keep doing it, is bad

crude girder
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since the devs could say "build releases tomorrow" and then it gets delayed due to a bug

dense meteor
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Stress test at the end of this month

bold palm
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we'll all be eating our frustration soon enough.

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anyway, i would not invest more than a couple hour in growing anything until they at lest release a hot fix.

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Did Filipe actually give an ETA? Cuz i thought they NEVER EVER did that?

hoary dawn
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ban filipe

sacred moat
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I agree that the devs should stop reacting to people’s messages about ETAs because you get people who get their hopes up for nothing. But guys they are a small team working on this game to give us the best quality.

honest sparrow
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I get that, all I’m asking is for them to just not give false etas

sacred moat
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And for the people harassing them about the game updates being too long. Please, go outside

barren zephyr
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I get that game developing is hard and such, especially with a small team. however falsely giving out etas isn’t really a good thing to do. Just say it needs more time.

hoary dawn
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the development of the game isn't the problem

sacred moat
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Yeah, I agree. I think they should stop giving ETAs

hoary dawn
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they need to share only what they know

ashen elm
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To be fair, they do try not to give them, but people ask like clockwork so I get how it can be hard not to say anything either.

Heck isn't it a rule not to ask for ETAs? Yet it still gets asked.

hoary dawn
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no excuse to spread misinformation

ashen elm
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I don't know, if people really want to avoid this situation, I think asking about ETAs need be a stricter rule.

honest sparrow
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Or alternatively, we don’t give false etas

ashen elm
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It's not an either or, it's a both scenario.

icy lion
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how can an eta be false? anything can happen in development. the e stands for "estimated", you know

sacred moat
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^^^

hoary dawn
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cuz the estimate was wrong

honest sparrow
icy lion
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and?

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that happens with estimates

hoary dawn
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there's a reason the no etas rule exists, the devs gave them before and couldn't go through with them

icy lion
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i agree that they shouldnt be giving any etas but harping on about them being off is flawed imo

ashen elm
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So the solution is anytime someone asks for an eta, they get banned TI_FeelsGoodMan

hoary dawn
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breaking a rule on their own discord server

honest sparrow
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Less go

barren zephyr
manic flint
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Just cause Filipe said he estimates the update to come out by a certain time, doesnt mean it'll be finished by then
This isn't a school project due date

hoary dawn
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yea but when you thumb up people asking if its gonna be out this week, and then it isn't out that week, you have a problem

honest sparrow
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especially when it is becoming a more normal occurence

manic flint
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It's
If all goes to plan then probably
It obviously has not all gone to plan

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All we know that it is almost done

hoary dawn
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(and yknow its a rule of the server to not ask for etas and responding to them just encourages more people to break the rule)

manic flint
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Fair

hybrid matrix
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Ayy anyone wanna tell me why they didnt like my silencer suggestion?

safe galleon
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It negates the downside of guns

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So now you have a ranged silent and extremely high damage attack

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Don’t sound that balanced or fair or even fun

hybrid matrix
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Its nowhere near silent

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It lowers the distance the sound travels
Tbf thats not exactly specific

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From what i know guns are gonna be super loud (especially with echoing), and what im suggesting is that silencers reduce the echo

paper geyser
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people see silencer and immediately assume silent guns

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bleh

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i like the idea of doing what suppressors actually do

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reduce the range at which a gun is heard and prevent you from going deaf

paper oriole
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realism isnt exactly a solid reason to add something especially if it can just destroy peoples' gameplay loop with pure rng

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also imagine the server lag from a forest fire

tired tiger
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ok

tidal frigate
tired tiger
vale pawn
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im down to get randomly hit by a lighting strike TI_Troll

bold palm
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Look at Mad Max, when they have the wind storms, something like that is doable. Not sure fires would work very well as ya might be too laggy, would like to see volcanos and stuff, but ya, depends on the resources needed and if it hurts performance too much would not be good for the game.

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and yes the storms in Mad Max are epic

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prob get that game close to free by now if you wanna check it out.

paper oriole
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Herds shouldn’t spawn in with injured and sick mwmbers thats just gift bagging for carni players lmao

paper oriole
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And whether they prioritize in fleeing or not should depend on the species

paper oriole
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I was responding to a suggestion

bold palm
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never mind then

bold palm
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Need sniffing while crouched.

tired tiger
bold palm
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honestly shouldn't be any restriction on smell regarless of rest, walking, crouch or herbie carnivore.

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unless there is a good reason why it needs to be that way?

paper oriole
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Herbis should have to stop to sniff foot tracks but other than that wtf is the point of not lettinf them walksniff i don’t understand the devs sometimes

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Like just let them smell everything else while moving and only have to stop to register tracks

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It cant be that hard for them to do that right

bold palm
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I'd think it could be done yes.

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not sure how hard it would be.

paper oriole
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Also would be nice if we didnt have to sniff for the compass

bold palm
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ability to turn on off in settings

barren zephyr
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I mean, it's like you really need to use the compass

paper oriole
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Of have it like this not invasive on ui

bold palm
paper oriole
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Compass can be useful in areas where you cant see landmarks

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Like forests

bold palm
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but even then, i get lost sometimes and it would be nice to know the direction, i'm fine with sniff to get it honestly, but having a static option would be cool too.

barren zephyr
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yes, to find a proper bearing- always good.
But, it adds to that survival mechanic of- understanding where you're going.

The use of a proper compass isn't always needed

bold palm
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i think the sniff is like their way of replicating the natural way of an animal to get direction and technically not have n/s/e/w would be more realistic in a sense as animals don't understand direction like we do. But it's humans playing the animal so...

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if you play as human you could have to build a compass or something.

barren zephyr
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I'd presume we wont have to sniff to get our bearing as a Merc

paper oriole
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human sniff mechanic lmao

barren zephyr
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either a compass you'll find or an inbuilt one

barren zephyr
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I hope you'll have to find an actual compass as a merc

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makes life harder- pushes you to do more (a little)

paper oriole
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humans would have a built in compass id assume and their 'sniff' would be kneeling down to inspect for tracks or survey for plants within viewing range

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not actual scent

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like once they obtain a compass it would be added to their ui

bold palm
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ya adding human tracking methods would be dope.

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pt should be able to smell fish ?

paper oriole
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i mean it can already see the ripples right

barren zephyr
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it should be able to smell fish and dead bodies easier than anything else

fickle jacinth
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Stop ping on myself

barren zephyr
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the pathway of Ptera scavenger fits quite well in this environment.

paper oriole
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ptera, cerato, compsognathus (and maybe rugops) generally should have larger corpse smelling radius than everybody else

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unless mono also gets a scent bonus because of his big ass nose

barren zephyr
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yes

tired tiger
fickle jacinth
manic flint
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You can mute it lmao

upbeat jackal
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I hope humans have to get out of their trucks and go down to the river for water

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To fill canteens or something

barren zephyr
upbeat jackal
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Or get ambushed in the bushes while they're going to get water

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Imagine mercs driving trucks through shallows running everybody over lmao that'll be a pain

fickle jacinth
manic flint
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if you think being pinged is harassment sure

fickle jacinth
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yes

manic flint
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Austro would fit well in the current roster, but it's probably too early in development

hoary dawn
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aw man its gone

keen vapor
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@rose sandal Its confirmed to come in update 4

rose sandal
lone kite
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@fallen jolt have u tryed not safe loging as to not lose ur dino as far as ive heard its when u safe log that it glitches

lavish quail
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Nah it happens in server restarts too

fallen jolt
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@lone kite i tried all lolol, safe and none safe log, alt f4 even, party no party, ye even in server restart i lost dinos, like yesterday a 60% croc after a restart ...

lavish quail
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The solution really is to not play

barren zephyr
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@fallen path could not agree more with ur pfp

limber hull
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why would you make that your PFP

wintry gulch
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For the attention.

limber hull
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true lmao

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I would've said something else but I really don't want a boring and pointless BoB verse TI argument in this channel lmao

wintry gulch
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Yeah, best way to silence the trolls is to starve them. The discussion is old but I guess some people aren't happy unless they have something to complain about. 🤷‍♀️

barren zephyr
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I mean if lighter creatures like Utah and Gali moved up hills faster than stuff like Rex and allo then sure. At least every creature isn’t painfully walking

barren zephyr
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people will have opinions, personally i prefer bob over isle as well but im not gonna go to war over it

limber hull
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i personally cant stand BoB for a plethora of reasons. I don't make my PFP a bait message tho

barren zephyr
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Guess thats understandable

hoary dawn
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its a very funny joke

safe galleon
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some would even call it a "meme"

barren zephyr
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it is indeed rather comedic

honest sparrow
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Hilarious even

dense meteor
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I don't get it

fallen path
barren zephyr
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that’s a cool joke

hoary dawn
fallen path
meager tiger
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@errant tartan whats volumetric fog

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@hybrid matrix why not just wear the gun headphone muffs

hybrid matrix
meager tiger
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So how do soliders irl get by without using silencers

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Or they just suffer hearing loss

hybrid matrix
meager tiger
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Be kinda dumb if the millitary didn't look into that, since silencers are not widespread?

hybrid matrix
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Ok

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So

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Depending on the type of soldier

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Artillerymen have headphones

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Anyone who has anyrhing to do with a helicopter wears headphones

meager tiger
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Wait

hybrid matrix
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Ground units dont have headphones

meager tiger
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Discord has a basic sound system that cancels out loud ass noises. But it still lets in normal and quiet noises. Now the millitary recives billions of dollars of funding. Wouldn't it be possible that someone has invented gun headphones that only cancel out dangerous noises but let in noises that are important to hear?

hoary dawn
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w

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i think you misunderstand the point of having silencers in the game

meager tiger
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this wasnt my idea

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ask the irs

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lol

hybrid matrix
meager tiger
#

? I'm pretty sure your gonna feel the ground shake with a 10 ton beast coming to you. Also it's your own fault for not looking behind you constanly. I do that in shooters alot

#

and if thats your solo

#

Squadmates are suppose to cover flanks

dense meteor
#

Bro update 3 is already out wym

hybrid matrix
#

Ok so like
Thwse arent soldiers

#

These are mercs

meager tiger
#

mercs from who

#

A goverment? A large millitary company?

icy lion
hybrid matrix
#

AE doesnt have 700 billion dollars to make special headphones

meager tiger
#

some random rednecks in the forest?

versed zodiac
meager tiger
#

Who are the mercs

hybrid matrix
#

Theyre sent by Apollo Engineering

#

Do u pay attention to the lore?

#

Bc i dont

versed zodiac
hybrid matrix
#

And i know that

dense meteor
meager tiger
#

dude

icy lion
versed zodiac
meager tiger
#

google gun muffs

dense meteor
meager tiger
#

they all amplfly low level sound

#

Civllian ones do this

versed zodiac
meager tiger
#

now imagine a somewhat rich company knowligly going to a fucking hell island with 10 ton beasts

meager tiger
#

yall are trolls lol. If civlians muffs amplyfly low level sound so you can still hear and the mic picks up a loud noise it will block it then it should be the end of the discussion

hybrid matrix
#

Ok
U would need these muffs on all the time bc u dont know when u'll get attacked
Thats dumb bc then ur ears are less sensitive
You can hear with no problems if u just use a silencer and then u wouldnt have any problems with hearing

meager tiger
#

so when people bear hunt

#

they have a silencer?

hybrid matrix
#

They arent using assault weapons that fire constantly

#

Rapidly*

meager tiger
#

yeah whatever im done feeding you

#

troll

#

silncers are used for hearing protection lol

#

Nooo not at all to make the gun not boom and heard miles away

#

your the first person ive met whose told me otherwise

hybrid matrix
#

Gtg catch a plane

meager tiger
#

also the muffs are better than normal ears

#

they amplify low level sound

hybrid matrix
meager tiger
#

which means a sneaking dino is gonna have a harder time

#

yes

hybrid matrix
#

And again
I have to go im at an airport

meager tiger
#

and why do you think 32 people disagreeed

#

cya later

hybrid matrix
#

If u read my addition to that suggestion it clarifies that i didnt mean ultra silent poison dart silencers

#

Goodbye

paper oriole
#

The isle fan art channel really is a disaster

#

Gotta agree

#

Isle related stuff actually gets deleted pretty often while offtopic shit stays

honest sparrow
#

No slightly comedic isle art but feel free to post this random art of something not even in game

dense meteor
#

@barren zephyr maybe stop growing big dinos? Lol

paper geyser
#

didn't wanna say it but yeah, it's really only your own fault if you keep growing stegos and deinos while knowing about the bug that deletes people's saves. The devs know about the bug and the fix will come in update 4

paper oriole
#

Like literally theres freegrow servers just play on those

dense meteor
#

I just grow utahs or play as hypsie and chase juvies around

paper oriole
#

I play smalls 90% of the time too even without the bugs so im kinda lucky lol

unreal ridge
#

i want to make a quetz nest entirely out of baby bones

#

do not deny me my right

paper oriole
#

know what

#

yeah, let's make quetz disgusting

#

it's not shit so it's fine

unreal ridge
#

we already have vomiting

paper oriole
#

yeah

unreal ridge
#

why not vomiting up bones

paper oriole
#

it could be neat as long as we cant like purposelly throw up o players

#

at least easily

unreal ridge
#

i think it would be neat if quetz could just grab things then shake the life out of them mid air

paper oriole
#

idk if itd really have the beak to do that

#

hes like a pelican giraffe

dense meteor
#

You think he'd have the strength if he was flying above the tree top to move the trees from the force of wind

karmic plank
unreal ridge
#

or just grab them and drop em from up really high if the creature is too big too swallow

karmic plank
#

I believe there's a soft confirm that quetz won't be able to carry live prey, sadly

unreal ridge
#

i think one animal you should be able to carry alive are baby ankylosaurus

#

cus they are just turtles with more heft

#

you gotta drop em from a height

wary zenith
#

Quick random question, are they any plans on fixing our dino dissapearing after logging out? second time I lose a full grown Deino after safe logging

modern epoch
swift dew
wary zenith
swift dew
#

the problem is its more than just a hotfix, its a problem that requires a large fix. there is no need to add something like that when the stress test is today

wary zenith
#

I understand, but for how long has it been in the game though? I still remember the bug that made me spawn in a totally unrelated area as a new baby dino that I hadn't picked

hoary dawn
#

filipe needs his reaction privileges taken

compact hare
compact hare
#

np

karmic plank
#

I'm hoping that after U4 we see a bit more focus on maintaining the shipped version in parallel with developing the next version, but we shall have to wait and see

barren zephyr
#

Fuck salt reacts, it’s a straight time sink to lose hours of progression where you did no wrong

karmic plank
#

@crystal trail Does having a stress test Linux server mean that we can expect the return of Linux servers for U4? Would save us community hosters a lot of money, that's for sure

crystal trail
meager tiger
#

where do we put feedback for the test

crystal trail
meager tiger
#

They really need to add a queue system lol

meager tiger
#

@bold palm Honestly yeah, can't smell while walking or laying down is quite dumb. even a human with a much less powerful nose can smell food while running around. I can smell barbqeue running around in my yard and its who knows how many houses away lol

#

Now take a creature whose relies on smelling in the wild to find food or identify other species since there eyesight is not as good as ours

#

@fallen path can they also get a speed boost for running downhill? Or atleast use less stam?

#

@barren zephyr I think we should change the smelling prey or animals system as well. I don't think it's realstic if something is tracking something and the animal keeps turning or changing direction, the hunter doesnt just go "Oh he turned west right here, went around this tree, went up the rocks and back down, went down there but looks like he came back up hill, and now he's sitting over in that bush..." idk it;s just dumb. Offers zero chance for the prey to hide if hunters can just xray footprints. It's not even fun as a hunter either, I enjoy the chase/seek more than the tracking part of a hunt

#

Tracking shouldnt have 100% accuracy

#

It should be somewhat vague

#

or atleast slower to aquire that much knowledge

#

Maybe nerf smelling but add other system for tracking such as physical footprints, broken twigs/branches, blood stains. Vague clues that take a bit to process giving the prey a chance to hide, regroup or plan a counter attack. Maybe not all dinosaurs smeling should be nerfed. Maybe some carnivores are better smellers than others. Maybe some can collect information better in other ways like "see" blood better. Idk

fallen path
#

@fallen path can they also get a speed boost for running downhill? Or atleast use less stam?
@meager tiger yes

meager tiger
#

So i don't really understand how heavy objects vs small objects work for downhill

#

A bowlingball and a paper clip reach the ground at the same time

#

but a truck going downhill is much faster or powerful than a bicycle

#

or a small car

#

Wait

#

I got a idea

#

What if dinosaurs whose main attacks are charging (Pachy, trikes,..etc) damage is boosted x% based on velocity over the veolcity you can normally go on flat ground. This works against you when charging uphill?

#

a rhino going downhill hurts more than it panting upwards

#

maybe dinosaurs who are hit also go flying back/knockback is increased

karmic plank
#

I think the idea of speed changes based on gradient is a good one, as is stamina drain being affected

#

But then asking abilities to also scale on speed is a bit much

meager tiger
#

isnt it realsitic though?

#

and versatile

karmic plank
#

Realism isn't everything

meager tiger
#

you can use terrain to your advtange

#

during combat

karmic plank
#

And speed is not an exact science in networked gaming

meager tiger
#

...GTA does it with cars?

karmic plank
#

Do you remember the physics freak outs in those sorts of games haha

meager tiger
#

I guess

karmic plank
#

It's usually very glitchy

meager tiger
#

Idk I can just see the hill boost for knockback being useful in many cases

#

or decreased going uphill

karmic plank
#

It's also a prime target for hacks, and a lot of server load to combat it

meager tiger
#

like when facing a trike always have the highground

karmic plank
#

Imo it's a good idea but probably one to consider down the track, maybe U5 or U6

#

Let's get a feel for pachy first

meager tiger
#

This is far down the road but i'm just picturing some idiot merc parked there car near a ledge down the cliffside and a trike comes abrreling down the hill chasing the mercs, they hop in the car before it reachs them but the trikes slams into the car and the car goes down the cliff

karmic plank
#

Though the idea of doing a Swan dive off a cliff as pachy into an unsuspecting target below does fill me with glee

meager tiger
#

lol diving pachys

#

falling cocnuts 2.0

#

10x deadlier

karmic plank
#

I'm not sure if that sort of thing is planned yet

meager tiger
#

momentum would be awesome

#

trex chasing someone in a cave and the prey turns and the trex slams into the wall

#

since it cannot turn fast at all

karmic plank
#

Remember that The Isle is set up to be very light on server resources (which is why most hit registration is client side) so it can scale to high player counts

#

Physics stuff tends to be a bit iffy with low tick rates and lots of client-side stuff

#

So I'm not sure if proper physics interactions are planned at this stage?

meager tiger
#

I hope that changes far in the fure. This is supposed to be the dinosaur game and large 10 ton beasts during combat are powerful, slow, but can really fuck up the enviroment, use terrain to there advtange heavily, and use objects/structures. Kinda like a miniature kaiju battle

#

I don't really want this whole boxing match exchange hits kinda thing for 100% combat

#

endless rooster fight

#

I want to see some cool action scenes, smart/funny plays, etc..

karmic plank
#

Yeah, me too, but there is a lot of work to get there unless there's a good UE plugin for it. Even Battlefield took ages to really get physics happening, and Frostbite is a multi-million engine that's been evolving for over a decade

meager tiger
#

well, we can dream can we lol 😛

karmic plank
#

Haha for sure

meager tiger
#

Do you believe terrain/object interaction should be more of a deciding factor of a battle than pure stats (HP, damage, speed)?

karmic plank
#

Do you mean like "It's over anakin, I have the high ground?"

meager tiger
#

No, but you know how most movies the small hero defeats the large foe not by sheer "stats" but by quickly planning or firguring out weaknesses or using the enviroment during the battle

#

Its not a gaurtneed victory

karmic plank
#

Oh right, yeah I absolutely want tactics and cunning to almost count for more than brute strength

meager tiger
#

Any fight scene of a beast i can think off in movies or shows has this

karmic plank
#

That's one of the things I like about Utah and teno - it's not just a DPS race, it's about strategy

#

And old Carno vs stego

#

Admittedly teno is a bit OP this patch but good carnos can still fight them a bit like deino vs stego

#

I love the idea of handing players a box of tools and abilities and saying "here, work something out"

meager tiger
#

Combat for equal weight classes or equal forces should be on average slowed down as they start adding more tools to add to combat. I'm a bit worried as combat already feels super fast paced and one wrong move means certain death 90% of the time. Like a mortal combat fight. Idk how to really balance a nature based game for sometimes there is quick deaths while aslo having the option for longer epic battles?

#

is it even possible to have both

karmic plank
#

Ah, what you are talking about is usually referred to as TTL (Time To Live)

meager tiger
#

huh?

karmic plank
#

So say you just gave absolutely everything double HP

meager tiger
#

ohh

#

I do that in my animal fight simualtor game. I love watching them fight for longer lol

karmic plank
#

The balance would be roughly the same - one shots and stuns aside - but the TTL would be longer

#

From a realism point of view I think TI has it about right atm

meager tiger
#

its realistic yeah

#

but is it fun?

karmic plank
#

I really like Utah gameplay with long term fights and attrition

#

I think there will be a choice

meager tiger
#

Ok

#

It will also depend on the biome

#

A plain jane grassfield

#

combat will be quick

karmic plank
#

Carno is all about that big alpha strike with charge and alt bite, Utah is more about slow careful wearing them down

meager tiger
#

but a cliffside full of narrow ledges or a super dense jungle

#

combat will be slowed and require thinking

karmic plank
#

I loved U3 carno vs stego fights, one of my favourite thing in both sides

meager tiger
#

Carno is a ambush predator?

karmic plank
#

5min or more of careful baiting swings, going for bites, slowly wearing them down

#

That's my impression. Charge is their main tool, and it's not effective against something able to see you coming and move out of the way

#

But I disagree a lot with other people here who I suspect know better so don't take my word for it

meager tiger
#

how do you make carno ambush more effective if that's suppose to be their main gimmick?

karmic plank
#

Probably sound queues and foliage cover, and tools to help carno find targets without being seen or heard

#

It's hard to get ambushes against most herbivores when their food is way out in the open

#

And your hunger timer doesn't give you the luxury of sitting and waiting for someone to come close

#

So, at least in my experience, most fights either require your prey to be day dreaming, unable to escape due to speed differences or blood loss, or them to be willing combatants

#

Or them to be distracted fighting something else

meager tiger
#

that's what kinda sucks in a gameified nature sim. Ambush preadtors are hard to design/boring

#

who wants to sit in a river for a hour

#

or in a treeline

#

maybe if they add A.I?

#

idk

karmic plank
#

We really need the ability to track scent trails over much longer distances imo

meager tiger
#

I think smelling tracks is already OP Enough

karmic plank
#

So you can spend 15 minutes tracking and following potential prey and waiting for the exact right time to attack

fickle jacinth
#

Why do people salt and ok on someone? It's developers bug and fault thet they have lost a dinosaur even despite them sleeping

meager tiger
#

during a chase its OP

karmic plank
meager tiger
#

actual tracking and locating prey its fine

#

but during a intense chase its not fun

karmic plank
#

What do you mean during a chase? Carnivores have to slow to sniff - or do you think the range is a bit large?

#

Or do you mean that scent is too annoying to use during a fast chase

meager tiger
#

Maybe the range? Idk. When I get chased as aherbi and break line of sight, I would assume I lost the preadtor for a short bit of time. Giving me time to either think of a counter attack, hide, or maybe mindgame/juke. If you read my previous post I just feel 100% accuracy tracking isnt fun, not really realistic. Yeah you could say find mud but theres not gonna be mud everywhere and just the thought I have to do X action everytime during a chase...idk

#

like oh the prey turned left right here, went up this hill, went back down the hill, around this rock which means they are about 100 feet that way

#

I'm not against finding that info

karmic plank
#

Ah, yeah I suggested that running through mud should very briefly hide your trail, giving you a windrow to break sight, but it wasn't well received

meager tiger
#

but to find that info in 10 seconds

#

is OP as hell

#

idk what animal does that irl lol

karmic plank
#

I think a system where scent started out vague and short ranged, and you needed to sniff for a while to make it accurate and long ranged... But as for realism, having taken dogs hunting - they can track stuff very quickly by scent

meager tiger
#

I like that idea

#

The more time you spend searching for clues

karmic plank
#

They follow trails at a fast canter, with some back tracking, but still quickly

meager tiger
#

the more info you get

#

we could also throw in other means of tracking

#

blood stains, broken twigs, actual footprints

#

not glow in the dark neon trails

karmic plank
#

I like the idea of being able to sniff at a fast trott but you need to stay pretty much on top of the trail while you are doing it - if you lose it you need to slow and sniff for longer to find it again

#

But our trott speeds are basically walking, really need them faster imo

#

A trott should be more than half sprinting speed

meager tiger
#

maybe the scents should be spaced out like in legacy. not as far as in legacy but I feel tracking during a hunt needs to be slowed a bit and require thinking, not this whole "He went that way...this way...that way..." all while charging full steam ahead

karmic plank
#

I believe there are reworks to the scent system planned, but it's definitely worth providing suggestions for it

meager tiger
#

I liked that jacks idea. The scent isnt a see through walls or see 100 footprints. Instead it gives a direction. This still makes scent important but also tracking with other clues is important as well

karmic plank
#

I think that works well when you have just one thing you can smell, but what about when there's dozens of things?

#

The idea I had was scent should fade with distance and time, and sniffing for longer - especially when standing still - gave you more range and you could smell older trails

meager tiger
#

wait

#

What about wind

karmic plank
#

So they would start out bright and yellow, fade to grey, then finally just be footprints

meager tiger
#

that could be a major influence

#

upwind smells are easier

#

downwind smells are much harder to track?

#

wait i got the backwards

#

i think

karmic plank
#

Wind should play into pack scent and nest scent, but not really the trails imo

meager tiger
#

why? if a animal is running in zigzags it would be diffuclt to find direction based on smell alone

karmic plank
#

Remember that following a trail animals usually have their nose right on top of the trail so wind doesn't really play into it

#

They aren't smelling odour left in the air, but odour actively being given off by stuff that was touched

meager tiger
#

oh ok

#

that makes sense

karmic plank
#

But we need to have scent a bit easier to use since we can't spend a whole day sniffing around and hoping to find a trail

meager tiger
#

your idea for balance is good

#

longer time smelling gives more info

karmic plank
#

And you can tell how old the trail is too

#

And the trails can last for longer

#

As players spread out with diets I'm expecting that carnivores won't be able to rely on running around and just spotting players at a distance - you will need to find their trail and track them down

#

Which means trails need to last for longer than 60s

meager tiger
#

Do you have any ideas how to balance short term tracking during the chase

#

The fight and the line of sight chase should be the the majority of the hunt

karmic plank
#

Not really, sorry - my one idea (fresh blood doesn't require sniffing) was already implemented

meager tiger
#

not a instakill and track them

karmic plank
#

I feel like the issue is a short sniff while walking gives too much range, and the trails are a bit too easy to spot at range

#

But that can't be nerfed until it's buffed in other ways (or reworked)

#

But as a carnivore looking for food slowing to a trott to sniff is really annoying, because trott is (imo) too slow

#

The litmus test is sort of: can you find AI dryo without listening for their 1 call? And the answer us usually no

meager tiger
#

Currently i feel envirma hunts are 80% tracking, 15% chasing and all that time it ends in a instakill if you are not a equal weight class or force. Legacy hunts were maybe 20% tracking, 30% line of sight chase scene and 50% actual fight or hide and seek.

karmic plank
#

Maybe I'm not a good tracker, but I rely on sound and sight way more than scent as a carnivore

#

Scent is pretty buggy for me, trails just magically stop too much

#

At least for AI

meager tiger
#

I played the pheasent dinosaur got chased and tracked by a raptor and instakilled after i was bleeding. I played a juvi teno and a carno was chasing me. I got a huge head start into the jungle. I thought I lost him. 20 seconds later he shows up and one shots me

#

its realistic I guess

#

but not really fun for both sides

karmic plank
#

There are also carnos with hacks that remove all the foliage - not saying that happened to you, but it has happened to me

meager tiger
#

maybe thats what it was

#

a hacker

#

he had a body down

karmic plank
#

Hard to know without seeing the footage

meager tiger
#

so I thought we wasnt chasing me

#

i still ran like 1000 feet

#

he didnt show up immdeielty

karmic plank
#

If you were well hidden and they sprinted for a long distance, they shouldn't of been able to know where you were (unless it was an obvious hiding spot)

#

But anyway. I think most people agree the scent system could use a lot of improvement

#

There's just other higher priority stuff at the moment

meager tiger
#

yes

#

indeed

paper oriole
#

A buff for failing to feed yourself? Lmao

limber hull
#

Me starving myself in order to beat other players in 1v1s

paper oriole
#

Yeah let's punish herbi players by buffing carnis who dont keep themselves fed enough on their own

paper oriole
limber hull
#

there should never be damage buffs in this game that aren't immediately visually displayed (growth, elders, Type-H, etc)

#

If its just "low hunger = high damage" then its too easy and very dumb

paper oriole
#

And especially shouldn’t be faction specific damage buffs that reward you for being shit at the game + are easy to exploit

#

Would herbis and omnis get anything to compensate? Probably not, it isnt worth the trouble to add something like that for any of the three factions

limber hull
#

If you're starving, find a corpse, get a kill or die. That's how it works

paper oriole
#

If you starve to death you’ll be food for scavengers, circle of life

limber hull
#

Its like people can't understand the concept of starving to death in a game about surviving as a fucking dinosaur

#

You will get hungry.

paper oriole
#

Yeah like the hunger and thirst meters are there for a reason and predators arent supposed to be easy living

#

Unless youre a ptera i guess

limber hull
#

lmao yea

#

Add quetz/deino vertical lunge so ptera occasionally gets to experience fear of predators

#

Please I'm so sick of this thing being incapable of death

paper oriole
#

I think deinos gonna get one at least

#

Do some sniping

#

Ptera can barely be called a carni rn it can live entirely free of PvP and has to willfully put itself in danger to die

limber hull
#

lmao true

#

But it technically IS a carnivore

#

But it basically behaves as a herbi

paper oriole
#

Yeah piscivores are technically carnis

#

Hopefully diets heavily encourage scavenging so ptera has to land more

limber hull
#

Personally, I'm fine with ptera being a non-hunter, adds more diversity than "carnivore eat you, herbivore not eat you"

paper oriole
#

Yeah im fine with it not hunting but i think it should be a little less immortal

#

Hunting is for quetz

novel sigil
#

when u hatch 😆

paper oriole
lapis tree
#

@old oak there’s already a percentage indicator. You just need to press insert or go into the chat then hover your mouse over the food or water bar

old oak
bold palm
#

not sure what design they'd need, it's more about how the person plays the game wouldn't you say? If a design is what you need then look at nature, nature provides a really good design. 🙂

hybrid matrix
#

the monty python gif is wrong

#

the rabbit isnt from life of brian

#

its from The Holy Grail

hoary dawn
#

@mild token that's not really feedback about the game

paper oriole
#

Ah yes small modern gator can hop so big 8 ton gator should hop too

mild token
hoary dawn
#

ideas for the game go in general feedback

mild token
#

Where's that channel?

#

ah

hoary dawn
#

the one above this one

mild token
#

i see

#

Yeah, found it, and ty

#

Wait, I posted in that channel already

hoary dawn
#

yea

#

and it wasn't an idea for the game

mild token
#

So what's the problem?

#

What, that they could try add it maybe?

paper oriole
#

Do you want deinosuchus to gallop and hop like PoT Sarco?

mild token
#

It's an suggestion, not a must.

hoary dawn
#

you didn't say anything about the game in the post, its just pointing out that small crocs can hop

#

and deino would absolutely not be able to do that

#

its the size of a bus

mild token
#

Well, excuse me for not knowing that I must type in an specific way

paper oriole
#

Unless you want baby deino to hop, and baby deino is the size of a modern croc

#

Wouldnt be able to do it much

mild token
#

And no I will not read those messages from who is typing something.

hoary dawn
#

what

paper oriole
#

lol

mild token
#

Someone who is blocked types something.

paper oriole
#

Lmao

hoary dawn
#

when you make a suggestion it helps to specify what exactly you're suggesting

mild token
#

idk what and don't care

paper oriole
#

He has me blocked

#

Good shit

hoary dawn
#

me too

paper oriole
#

What did i even do that's actually hilarious

#

“How dare they disagree with me!”

mild token
#

I'm suggesting that it would be epic if they could jump a little, I even wish carno could jump while they are young. Before they becomes too big and heavy.

hoary dawn
#

not even disagreeing, juvie deino having a little hop would be pretty cute, adult deino hell no

paper oriole
#

Who is he talking to lmao

#

This man

#

Blocks everyone and talks to himself

hoary dawn
#

just saying something is cool isn't a good way to format a suggestion

mild token
#

Never used that word, I used "Epic"

hoary dawn
#

discord block feature

mild token
#

?

#

Have a good night.

hoary dawn
#

aight

#

interesting

swift dew
#

@mild token you do realize all those gators you showed were like. 5 kg? and we have an 8 ton croc.

mild token
swift dew
#

even the young ones are like the size of a medium sized gator

dense meteor
paper oriole
#

ahh another empty "nerf x herbivore" suggestion

sacred moat
#

Love to see them

bright zinc
#

anyone else on QA not able to find any servers?

static niche
#

pls dont start the queue system suggestion spam again. they've already said they're working on one.

glass swan
#

wait...is it true that rex is gonna be an ai?

paper oriole
#

how about instead of slapping broken raptor ai in certain spots on the map they just fix the heat seeking missile behaviour instead

#

yeah it would be nice if certain ai showed up in certain biomes but that is not the solution here

karmic plank
#

Amar0k has been making the behaviour feel a bit more lifelike - they seem to follow trails instead of just going straight for you - but I still think it's going to be basically impossible to have the AI smart enough inside the server load limits

fallen drift
#

I'm a bit confused on the diet system... how do I find each of the colors to fill on nutrients? Is it each type of preferred food?

paper oriole
#

pretty much, they represent nutrients that are found in each preferred food

fallen drift
#

So is the main game going to have a colored name above it? Seems a bit silly...

#

the release* I mean

#

otherwise how would you know which nutrient it gives?

hoary dawn
#

the 3 little hexagons in the bottom right above your food bar

#

each one is for a different nutrient

#

for dryo oranges fill the blue one, agaves fill the red one, and roots fill the yellow

meager tiger
#

Are herbivores suppose to be agressive. I can maybe understand a male full grown teno but would a juvi female teno a.i still attack on sight vs a smaller herbivore?

maiden anvil
#

@barren zephyr It's not a bad suggestion. I definitely feel like there should be a hud that tells you information on what you're smelling but I'm afraid it would tell you a little too much info

paper oriole
#

A big box listing unneeded info is intrusive on the ui too, not pleasant to look at

#

As if the deino sense wasnt bad enough

#

And the game shouldn’t just spoonfeed you info

#

There should be more subtle ways that give information

maiden anvil
#

Indeed^

modern fjord
#

@maiden anvil Lipids: Scent

meager tiger
#

what color are lipids, carbs, and proteisn

modern fjord
#

Lipids: Blue
Carbs: Yellow
Protein: Red

meager tiger
#

do they do anything

#

or just need all three for boosts

modern fjord
#

They taste gud doge

meager tiger
#

so theres no point in pritozing one over the other

#

carbs don't give short term stam boost or protien gives most growth boost

#

etc

paper oriole
#

@maiden anvil
Lipids irl involve energy and nerve activity. They can affect stamina usage on abilities (while carbs affect regeneration), as well as scent and nightvision.

#

Either or both could be a good usage for them imo

thin ember
#

i join game to find testing servers and getting this error

#
  • cant see any server
#

fresh install lol

paper oriole
karmic plank
#

Mine did that too. Decided I'd already seen all it had to offer

subtle edge
#

hi, i try since yesterday to come on mechanic test server, so, i see nothing, it load infinite :/ a trick for resolve?

maiden anvil
lavish quail
#

the ai are fine wdym @bold stratus

#

plus they arent finished

#

only the normal animals are meh

worldly matrix
#

Hello! ^^ Is there anything that i can do against the endless searching for server?

bold stratus
#

i was attacking an ai teno and its doing nothing to me , just standing there

lavish quail
#

do it

#

if im right its cause your doing 0 damage to it

bold stratus
#

i was doing damage cause it had scars but it took too long and i just left lol

#

but u get my point

lavish quail
#

it mabye did babu amounts of bleed

bold stratus
lavish quail
#

its still in development

#

yes its not perfect

#

but its still not done

#

neither is the test its in

#

considering that we dont have trees or port

marble nexus
#

i think the Ai utah looks horrible it can find you even if you like ran away like it just know where you are even if you dont make any sounds

hoary dawn
#

the ai has been in development for well over a year and is still basic and dumb

#

its no better than legacy ai

sacred moat
#

^

#

Utah rn acts like the velo AI that attacks juvis

hoary dawn
#

only permanently in the eating animation

haughty dagger
#

Hey anyone else stuck at "cinematic" settings?

#

On top of that. MASSIVE cpu draw and significant fps issues

feral solstice
#

AI is also a very, very complex thing to develop

icy lion
#

amarok has also been working on countless other things

feral solstice
#

And it’s understandable that it has bugs and shit cause Amarok is the ONLY AI PROGRAMMER

#

In AAA teams there’s more than one

#

Which still pretty much takes a year for it to be programmed correctly and polished

#

Overstepping and saying he’s programming his “AI” bad is very sad

hoary dawn
#

the ai is bad though, no matter how many excuses amarok has its still not good ai

dire peak
#

sends funny screenshot

barren zephyr
#

They already told us they gonna improve the Utah AI.

#

And the Utah ai is easily avoided u hear them miles away.

hoary dawn
#

avoiding the ai isn't the issue

barren zephyr
#

Also there is a bug when u are babbie dryo u can just stand under them and they wont do damage to you sometimes

#

Some things went awry in my opinion - overall diets will be a true game changing update.
The way people think how to engage in fights, people will explore the isle, the concept of water in certain areas (I was told about a river drying up, or getting a different consistence - I have yet to check it), I will not anymore afk grow dinos 1/5 lol (it...

▶ Play video
feral solstice
hoary dawn
#

well i wouldn't exactly call it a good job with what we have

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he'll have done a good job when the ai actually functions properly

feral solstice
#

Exactly. But he’s not doing a “bad job” at developing his AI like this other person is saying. He’s doing his best with the time he has.

#

But I agree with what you said

weak dune
#

I wouldn't really say the AI is in a great spot rn but they're sort of trying to accomplish what a big development studio would normally produce with a small indie team and lbh here, a lot of people are holding the AI to the standard of AAA studios

icy lion
#

people seem to expect one man to make rdr2 level ai in less than a year while working on other areas

weak dune
#

Basically, yeah (and let's not forget what the RDR2 programmers and artists had to go through in terms of work crunch to make that game, unethical as Hell work push). While it'd be awesome to see AI to that level, its not going to happen fast, and getting other mechanics right the first time saves more time than it loses.

hoary dawn
#

they are reaching too high for what they are capable of doing

#

making ai indistinguishable from players is too much for one dude

weak dune
#

Wait, is flooding / drought in?

hoary dawn
#

no

weak dune
#

Because this was a river yesterday

#

South pond shrunk

hoary dawn
#

either a visual bug or a dev messing around

feral solstice
#

There’s tides

weak dune
#

Aaaaaah

#

Weird that it affects the river

feral solstice
#

Rivers have tides too

weak dune
#

Huh

#

Good to know

feral solstice
#

In the canyon, it’s very noticeable

hoary dawn
#

i dont remember seeing that mentioned at all

weak dune
#

I don't either but still neat

feral solstice
#

The canyons above is when it dries up
The bottom is when the rivers are back to normal

hoary dawn
icy lion
#

tides=/=droughts

feral solstice
feral solstice
hoary dawn
#

tides have never been mentioned either

feral solstice
#

Oh well

#

They’re in the test rn

weak dune
#

I'm guessing tides are the pre-test to droughts

feral solstice
hoary dawn
#

nice of them to not tell us these things

feral solstice
#

Weird that you have to know every single thing that gets added in the patches lmfao

#

No harm in letting people figure out what’s been added

hoary dawn
#

no harm, but also no reason not to

weak dune
#

I mean I personally like interesting surprises, so lol

feral solstice
#

^

hoary dawn
#

adding a whole new mechanic without any mention

feral solstice
#

Again

weak dune
#

Good surprises are "Oh cool, the water levels change"
Bad surprises I'd like to know are "Oh btw the Utah AI will literally follow you to Hell and back"

feral solstice
#

It’s for surprises
A bunch of people like surprises, and as you said, there’s no harm in not giving information, so they don’t necessarily have to.

hoary dawn
#

sorry for wanting some transparency

feral solstice
#

It’s okay. We have enough anyways 😁

#

Tides are still a neat surprise though

hoary dawn
#

not enough apparently

#

they normally tell us these kinds of things

feral solstice
#

They’ve still added mechanics without any mention before lol

hoary dawn
#

such as

feral solstice
#

Gore masks for the other dinosaurs for one

hoary dawn
#

not a mechanic

feral solstice
#

Juvenile pouncing for 3.5

#

Etc

weak dune
#

Eh there's a certain level of "Let's see what people do with finding information we didn't tell them"

feral solstice
hoary dawn
#

juvie pouncing was told to us as well as in the patch notes

weak dune
#

Because otherwise you get ONLY people who behave according to what they're told, and not organic reactions

feral solstice
#

Juvenile pouncing was never revealed to us until they actually released it lol

icy lion
#

imo tides are as much of a "mechanic" as a new building

hoary dawn
#

and tides were never revealed

feral solstice
#

Mhm

#

So what

#

As you said there’s no harm in it

weak dune
#

Honestly I feel like if/when they were going to talk about Tides, it'd be if/when we're testing the mechs with Deino, because its more relevant to Deino than to Dryo

feral solstice
#

So, there’s no reason to start getting antsy because one mechanic wasn’t mentioned

hoary dawn
#

there is no harm, i do think its neat that the mechanic is in, but i also think its important for the devs to tell us things

weak dune
#

I figure they tell us things when its relevant to know

hoary dawn
#

having a fairly anticipated mechanic be stealth dropped with no mention is pretty relevent

feral solstice
#

I mean it’s the same for rex ai. I’d love if it was stealth dropped to give us a neat surprise

#

Sometimes I’d prefer if I wasn’t spoiled about what’s coming

hoary dawn
#

especially when its a mechanic test, you want to tell people what they're testing with

#

like what just happened above, i assumed it was a bug since this is an experimental branch

feral solstice
#

That’s dependable how much it effects us.
It doesn’t have much of an effect until we actually get Deino

feral solstice
#

Pidge had a pic of it

hoary dawn
#

not a bug activating the mechanic

#

a bug making the water levels freak out

feral solstice
#

But then that would mean tides were enabled somehow

hoary dawn
#

there are already several locations in the game where the water levels are funky

feral solstice
#

Like?

#

Excluding the pond that was mentioned above

hoary dawn
#

just the other day i swam on air while crossing south river

feral solstice
#

You mean the river with the new pocket

#

I don’t think that has anything to do with the tides for say, because I haven’t seen any changes in water level.
It’s probably got something to do with the swim boxes with the rivers.

#

Though it could be a bug with the tides being enabled

hoary dawn
#

never said it had anything to do with tides

feral solstice
#

Oh but I did

#

The only way the water levels would be funky is by a bug developing when tides are enabled.

#

Disabling tides would likely diminish the bug

hoary dawn
#

im saying that the game has water level bugs and that stealth dropping tides just makes it look like there's more water bugs

feral solstice
#

Nothing I can really say about that

#

That’s dependable on how people view it

#

But based on how the tides act, they do look like tides, and not a bug.

#

Atleast imo

hoary dawn
#

if you know that tides are in

feral solstice
#

I’m 99% positive they are in

hoary dawn
#

they dont normally just stealth drop these kinds of things, we are normally informed of what is being added

#

it makes no sense why they would do it now

feral solstice
#

Again, you shouldn’t get antsy because they stealth dropped a mechanic that doesn’t really have much of an effect on gameplay other than make you walk a few more feet to drink water lol

#

We are normally informed, yes, but there’s been times we haven’t been, and people still enjoyed the surprise

hoary dawn
#

i get antsy when the devs do something out of character that involves withholding information

#

they could stealth drop any mechanic and i would feel the same

feral solstice
#

Well, I won’t hold that against you. I personally think it’s fine cause it’s a nice surprise (depending on the mechanic), and I’d enjoy it if there were more surprises that put a smile on my face lol

barren zephyr
#

I love what you did with the beach area, its beautiful and we can finally leave whenever we want as no hill is stopping us now.

#

have not seen any crabs yet tho

hoary dawn
#

if you wanna be surprised you could just not read patch notes

feral solstice
feral solstice
#

Imo

barren zephyr
#

yeah u should visit the beach, its good.

feral solstice
#

Playing ptera in the beaches is gonna be fun

barren zephyr
#

@glacial terrace that might be really hard to implement considering the game would need to basically record your gameplay in some sort of way.

#

Neat idea but hard to implement im sure

#

there's def gonna be some ptera nests there i think.

#

My challenge is to find all AI but have not found bunny or crab yet

#

or turtles

#

no AI on the beach so far

#

oh well i had a good time

feral solstice
#

The crabs are in the water lol

#

For some reason

barren zephyr
#

oooh

#

they are ?

#

xD

#

they must be rly deep then i dont see any

feral solstice
#

Yeah

#

They keep spawning and crawling into the ocean

#

It sucks lol

icy lion
#

theyre just thirsty

#

hopefully their pathing gets looked at after the targeting system for the aggro ai is fixed

barren zephyr
#

Oke, and what about turtles and rabbits ? have not seen those either.

#

Utah, Teno and Wild boar i have seen.

#

And the wild boar gives some comedic effect to the game, as he chased my whole dryo herd down and we almost died xd

hoary dawn
#

the boar is amazing

#

nothing screams survival horror more than a boar chasing you down across an entire island

barren zephyr
#

hahaha yeah

hoary dawn
#

we need boar emotes

wispy tusk
#

anyone recall what program they use for crating the maps themselves

#

i assumed it was unity terrain but i only saw like one stream way back when

mild token
#

@hoary dawn What was it that you didn't like?

hoary dawn
#

i think merging the diet bars with the other ones makes it more confusing

mild token
#

How?

#

bilbo did this, I only tried to improve their idea.

hoary dawn
#

cuz diets dont have anything to do with water, so its weird to combine a diet bar with the water one

#

same with stam

mild token
#

Have you read Arvid Bror post?

hoary dawn
#

cant say i have

mild token
#

Also I do not know what each color bar is for

hoary dawn
#

they're for each of the 3 nutrient types

mild token
#

I said that in my post

hoary dawn
#

lipids, carbs, and protein

mild token
#

And what colour are they?

hoary dawn
#

idk the colors for each nutrient

#

when you're playing its just important to know which foods give you which colors

icy lion
#

lipids are yellow, carbs are blue, proteins are red

mild token
#

Then come back when you know what they are for

hoary dawn
#

what

#

knowing which color each nutrient is isn't important at all when you're playing

mild token
#

I don't know what each colour is of lipids, carbs, and protein so get back to me when you know.

hoary dawn
#

well now i know thanks to superlunary

icy lion
mild token
hoary dawn
#

but again its irrelevant to know which is which

#

all you need to know is which foods fill which bars

mild token
#

The pion of my post was to make it simple and easy

hoary dawn
#

cuz it makes no sense for the carbohydrates bar to be fused with the water bar?

mild token
#

You do know that can be updated right?

hoary dawn
#

what

mild token
#

my post was an suggestion, not how they should be placed

hoary dawn
#

yea and im saying i disagree with your suggestion

paper oriole
#

man that UI looks unorganized but im already blocked for giving mild criticism on an earlier post TI_Wheeze

mild token
#

If you got an better suggestion on how to make things take up less space on the screen then make an suggestion for it.

hoary dawn
#

the suggestion bilbo made would work nicely

mild token
#

No

#

The bars are too small

hoary dawn
#

its small, organized, and doesn't intrude on the other bars

mild token
#

The bars are tiny in their post

hoary dawn
#

yea

paper oriole
#

small UI is good

hoary dawn
#

they dont need to be that big

paper oriole
#

i want to see the game not 500 hexagons

hoary dawn
#

just big enough to be able to see if they're full

mild token
#

They don't need to be that tiny and hard to see

#

Think on those with smaller screens

hoary dawn
#

then you could always make the lines thicker

paper oriole
#

you can still open character stats screen for an instant to view your dietary status in full

mild token
#

Then we can make them all into thick lines and then they will take up almost no space on the screen

#

Good?

#

And yeah, I mean everything

hoary dawn
#

i mean, sure, im happy with the normal size

#

but if you'd like to see thicker lines then that's cool

mild token
#

Not me

hoary dawn
#

i thought you didn't like how small the lines were

mild token
#

Bye.

hoary dawn
#

aight

honest sparrow
#

personally I prefer this alternative

simple comet
#

im not a fan of that

mild token
#

I don't like how that look.

#

It covers too much space.

sick pond
#

that looks dope bro needs a fucking speedometer or something