#general-feedback-discussion
1 messages · Page 796 of 1
on mine I've got it set up that armored areas prevent bleed damage, CC ignores armor all together and does flat health damage [like getting punched when you are wearing armor, you still feel the blunt force] and blunt/fracture damage depletes the armor at an accelerated rate
Fracture damage attacks would do the most armor damage
CC attacks could factor in depending on the severity of the weight difference and how CC is applied across dinosaurs in general(Like if Shant or Camara stomped down on an Anky, it would do major armor damage or straight up break it with the combo of fracture damage and whatever CC they potentially get)
I'd almost argue for the opposite - armour should make you take CC but no hp damage
Armor is definitely an in depth thing accounting for creature variety and also adding the humanoids and their weapons into the mix
You get punched in the chest with armour you are still winded, but 15s later you'll be fine
I more so meant that if you get hit by say, Teno's tail, then you take the full health damage and stagger, but your armor isn't depleted
Oh, right
Yeah Armor probably wouldn't stop CC that strikes effective
But the damage of that CC attack would be reduced if it falls under the breaking point
Hmmm
Would it depend on the type of armor?
Ideally there would be both hard and soft armour types, hard would also mitigate blunt damage while soft would only mitigate sharp
Light and Heavy
Or, more realistically, soft armour would turn sharp into blunt
idk what would be classified as soft armor on dinosaurs
Basically the way Rimworld does armour layers
welp, gotta run, will discuss Magy more later
Scales and such
TI Anky basically has as much of a shell on a dinosaur as you can get, so itd be heavy armor
Whilst things like Magy, Minmi, Deino, Giga and Spino have either osteoderms interlaced with hide or ossified scales
So they'd be light armor
Scales and flexible armour would deflect a lot of piercing damage but no offer any real defence against blunt force trauma. Lizards basically have that sort of thing now
Same for heavy hides like Rhino
Whereas things like armadillo plates would be hard armour and defend against both until they crack
Ideally every Dino should have a rating for both that gets factored into bleed/slash/stab/bite for pierce resistance and bash/charge/fracture for blunt
You could have things like teno tailslam stuns be converted into stagger/slows if you have enough blunt armour, too
TI Anky basically has both Ankylosaur armor, Indian Rhino Hide and Armadillo plate aspects in its armor
So it'd be the one to resist every damage type until it breaks
Magy just has osteoderms and hide, so it would resist sharp attacks whilst blunt force really isnt mitigated
(Same for Minmi, Deino, and Spino to varying degrees looking at them visually)
Giga is kinda unique where its armor is kinda plated like a Hypers, so maybe resist blunt damage but not slashing all that well? And it's only along it's back so attacks that hit below it wouldn't trigger it
Yup exactly
We already have a pretty complex hitbox model so all that would be achievable
An Armor mechanic and how each armored animals function differently is a whole other massive topic that could be it's own feedback doc post lol
Though I'd like to see left side/right side separated for damage stacking and armour ablation
Yeah it's a U6/U7 suggestion
I was also thinking that to account for thousand cuts strats
Your damage has to get to a certain middle ground of armor damage, but if you fall below then your damage against the armor is generally negligible
We need to see fractures and pachy in the wild before we can make informed suggestions for this sort of thing
So you cant just have juvies or small creatures beat up on something to remove the armor unless they are big enough to be feasibly doing damage to said armor
Yup
Long term I'd love if tribals could fit armour onto their domesticated dinos
Cured hide that they have to Butcher from killed player dinos
I would not play no more if I had to play many hour to get feathers to cover up jurassic park ugly raptor
@echo bridge so, back to Magy doc
I've been toying with the idea of giving Magy some sort of grapple resist as a sort of built in counter to Allo's grapple and to a lesser extent Utah's pounce/pin
like being passively hardler to hold onto because of it flailing around with its large sharp osteoderms potentially making the claws get loose?
loose skin + light armor = really hard to hold onto and deal any meaningful damage, plus a natural resistance to bleed thanks to said loose skin and armor making most slashing attacks superficial at best
that sounds like a nice passive
mechanically, reduced raw and bleed damage while in a grapple, and makes grappling animals expend stamina at an increased rate
that, plus CC, puts a quick end to Allo being able to 1 shot it with grapple, you'd have a wounded Magy and an exhausted Allo
that's assuming the Magy was unable to prevent the Allo from grappling it
Against Alberto, as you already said, there's a bigger issue, since Magy seems fundamentally very vulnerable to fracture
and unlike Teno, it doesn't have the raw agility to really out maneuver the initial attacks long enough to get away
yeah Alberto definitely seems like Magys biggest issue when it comes to surviving an encounter with one
the lack of loose skin or any armor on the legs themselves leaves it very vulnerable to leg fracture, and even a potentially increased resistance to said fracture wouldn't solve the underlying issue
if its osteoderms and loose skin saves it from Utah pounce and Allo grapple, that does seem a little unfair for Allo but Magy probably wont be within its dietary tolerance anyways with its bad taste
and a Magy isn't really killing an Allo unless it gets heavy CC'ed and gets combo'ed into a stomp multiple times or something
so thats fine
granted we don't know what Alberto's special ability is
ye
Ideally Magy flat out isn't killing an Allo with a brain
just escaping one, and being unfair to Allo is a bit of a running trend with the smalls
Diablo and Kentro are walking arrays of thorns, so good luck grappling that
well, with the armored/defensively equipped ones or the ones that are just too fast
Teno dies on contact
Teno can probably avoid said contact tho
ye
at least enough to dodge the first few crucial lunges
its right on the cusp of fast enough
It could easily have its speed increased if needed
personally I feel like where Carno is now is a good spot for the fastest animal in the game
teno having to be very cautious about allo helps it balance out the strong matchups it has with smaller animals
so it'd be fine if it was practical to catch imo
Allo also has a lot of prey options aside from Teno, between Maia, Plateo, and the various smaller game it lives with
or larger game in packs yeah
like an Allo could make a meal out of a Carno if it can catch one
Magy having a resistance to grapple based attacks sounds nice imo
Would that work with Deino lunge?
potentially yes, though idk how effective it'll be
since while you'd be shortening the amount of time Deino can hold you under, it also runs into the question of how long Magy can hold its breath
it'll probably be there to be an added on effect
but really only matter if a 2600-3000kg Deino lunges you, because they are small enough to lose grip
because an Adult just mauls you in water if it has to drop you
young deinos dont have that damage yet
could just make it a flat "You drain X.X% more stamina while grappling this animal"
ye
so if the Magy can hold its breath long enough, maybe it can swim to safety
and just let the effectiveness play out
with all the other variables
of each encounter
definitely like that idea
magy being resistant to stab, slash, and grab damage types
but being weak to blunt and fracture based
right now our only damage types are raw,bleed,and blunt, with CC being a modifier
so practically, it'd likely have bleed resist like Deino but to a lesser extent, and a modifier that increases the stamina of grapple attacks
yee
something i'd like to see is a distinction between slash and stab bleed attacks, but that can be in the future
that would probably mostly come in when organ damage with gore and the humanoids is to be considered
as a whole, I'm a fan of sauropods being more susceptible to blood due to the high blood pressure you need with such a long neck
but with Magy, it seems fair to make an exception
because dwarf boi
yea
doesn't have to fight gravity as hard
then again, the dwarf can still rear as high as a Theri is tall
look a quetz in the eye
yeah its resistance probably shouldn't be too strong
probably bleed at a standard rate, but just take less damage because the wounds you would open on it are generally smaller
Deino takes half bleed damage, I'm thinking somewhere around 75% or something for Magy
so it isn't as strong vs bleed, but it is comparatively tanky against it
that sounds like a good jumping off point
magy is definitely gonna be interesting
with all that its appearance could correspond to mechanically
so we've got a few passives for it, and a decent active moveset
one thing that I kinda want, even if it's super impractical, is to have stomp attacks do damage proportional to the weight of the animal stomping
so instead of scaling like all the other attacks, they scale off weight
probably not a direct 1:1, because then an adult Magy could one shot another adult Magy with a stomp
but maybe like, half of your mass is the stomp damage or something
I wouldn't go higher than 80%, but even 80% is a devastating stomp for Magy
using Nova's size chart, that's enough damage to one shot a Cerato (At 80% mass = damage, using the 1650kg Magy and 1300kg Cera)
on a head hit, that would insta kill a Carno
thing is, you are never landing a stomp unless they are stupid or CC'd
even if you went with 1300kg Magy
thats still 1040 dmg without locational modifiers at the .8 weight modifier value
yeah, that's a dead Megalania basically
and a dead cerato with a headshot
Dead bary as well
yeah stomp attacks damage being a factor weight would be interesting
since all stomp attacks should be fairly commital and basically require the opponent to be stunned, crippled, or braindead to hit
and not the turbo stomp that legacy shant did
Ideally Shant would have a few more moves up its sleeve
I quite like the idea that stomp capable dinosaurs would also have some sort of CC option that can combo into the stomp
magy gets neck trip and shoulder tackle
shant gets trample and headbutt?
perhaps a body check or hip check/tail swat on shant
still unknown if Maia or Para will get stomps
Tenonto is fast enough to where it doesn't need a combo
it can freeform follow up ez
since you can't trample a rex, you'd have to knock it over first
yeah
Tenonto doesn't really need a stomp to be fair, Tail slam is in essence a stomp
ye
you'd be sacrificing the raw damage of a real stomp, but it's fast, it's got huge range, and the rest of Teno's kit is focused around being mobile so a stationary attack doesn't make sense
For the sauropods, I'd imagine it'd be a similar case, knock someone over with a kick/tail/neck and stomp em
A shant stomp would do enough to one shot anything smaller than a shant at 0.8 weight
assuming it was a body hit or struck a weak spot
A trike could take a stomp to the face probably, make it a 2 shot
rex would barely survive from a leg stomp, but it would never walk again lol
brachi stomp doing 29,680 dmg (80% of 37100kg) turning any other normal dino into paste
Teno has barely any weight on its front paws anyway, stomp wouldn't make sense
I can't see stomps being that useful unless your target already has a broken leg
i forgot to clarify that i wasn't saying for teno to have a stomp
i was correlating its commital combat move already being tail slam, which then the rest of the statement for it follows
i didn't say so, so my bad
Oh, right, my bad, I could have probably worked that out if I'd thought about it
Coming from playing teno a bit recently: it's hard enough to hit good Utah's with teno claw, I can't see any equivalent ever being hit by a slower stomp
Like say you nerfed the arc on stego tail and gave it a stomp... I think it would get wrecked
yee lol
It would make a nice combo for something like magy to have a teno-style kick which can break bones and then a stomp which deals good damage
So the idea would be kick to fracture then chase and stomp to kill, if something is dumb enough to get hit
Basically the horse combat style I guess
Which would imply that you should be able to do a weaker version of the stomp while trotting/slow run
@dense meteor i like your suggestion about carnivores eating some herbs and plants in order to get a possible buff on something. In the end, carnivores today do that too.
@dry goblet Mechanics should probably be top priority for evrima right now as we dont need that big of a rooster to create variety in gameplay and sceenery, also it would make updates take significantly longer to come out
I really don't think Evrima should even be considered becoming the main branch until all of the past features are reintroduced
Therefore it won't cause any alienation, and present itself only as an "upgrade" from the past iteration
someone has a Idea how Diets work for Carnis? like for example Carno or Utah?
A chonky elder Utah would be ok
I wouldn’t do it tho since I like the one we have rn
And a fatter Utah would be slower
turn isle into reddit
Reddit gold
Thoughts on a debuff for when utahs kill thier own kind?
None needed
pretty sure general cannibalism debuffs are planned
Aight cool
cannibalism debuffs will only occur when eating your own kind
Except for deinos right
"team killing" will not incur debuffs
yea
and ceratos
possibly others but those two are confirmed cannibals
Yea I meant killing as in eating
gotcha, the community sometimes uses cannibalism to refer to killing without eating so i wanted to clarify
ez clap, just confirm every single eta simultaneously
one of them will be right eventually
Yeah idk why Filipe keeps confirming ETAs instead of saying nothing
cause saying nothing means you can't be wrong about when it'll release
It’s gotten to the point where I do not trust the devs when it comes to etas anymore, or at least anyone apart from punch
pretty sure filipe is just fucking with people for fun at this point
You shouldn't have trusted any Eta's anyway
since the devs could say "build releases tomorrow" and then it gets delayed due to a bug
Stress test at the end of this month
i was just thinking this. why create hype and make people upset when it doesn't happen. 🙂
we'll all be eating our frustration soon enough.
anyway, i would not invest more than a couple hour in growing anything until they at lest release a hot fix.
Did Filipe actually give an ETA? Cuz i thought they NEVER EVER did that?
ban filipe
I agree that the devs should stop reacting to people’s messages about ETAs because you get people who get their hopes up for nothing. But guys they are a small team working on this game to give us the best quality.
I get that, all I’m asking is for them to just not give false etas
And for the people harassing them about the game updates being too long. Please, go outside
I get that game developing is hard and such, especially with a small team. however falsely giving out etas isn’t really a good thing to do. Just say it needs more time.
the development of the game isn't the problem
Yeah, I agree. I think they should stop giving ETAs
they need to share only what they know
To be fair, they do try not to give them, but people ask like clockwork so I get how it can be hard not to say anything either.
Heck isn't it a rule not to ask for ETAs? Yet it still gets asked.
no excuse to spread misinformation
I don't know, if people really want to avoid this situation, I think asking about ETAs need be a stricter rule.
Or alternatively, we don’t give false etas
It's not an either or, it's a both scenario.
how can an eta be false? anything can happen in development. the e stands for "estimated", you know
^^^
cuz the estimate was wrong
An estimate can still be wrong, if I say “I estimate that the weather will be 40 degrees Fahrenheit tomorrow” and it’s 120, the estimate is wrong
there's a reason the no etas rule exists, the devs gave them before and couldn't go through with them
i agree that they shouldnt be giving any etas but harping on about them being off is flawed imo
So the solution is anytime someone asks for an eta, they get banned 
breaking a rule on their own discord server
Less go

thats why its called an "estimate"
Just cause Filipe said he estimates the update to come out by a certain time, doesnt mean it'll be finished by then
This isn't a school project due date
yea but when you thumb up people asking if its gonna be out this week, and then it isn't out that week, you have a problem
especially when it is becoming a more normal occurence
It's
If all goes to plan then probably
It obviously has not all gone to plan
All we know that it is almost done
(and yknow its a rule of the server to not ask for etas and responding to them just encourages more people to break the rule)
Fair
Ayy anyone wanna tell me why they didnt like my silencer suggestion?
It negates the downside of guns
So now you have a ranged silent and extremely high damage attack
Don’t sound that balanced or fair or even fun
Its nowhere near silent
It lowers the distance the sound travels
Tbf thats not exactly specific
From what i know guns are gonna be super loud (especially with echoing), and what im suggesting is that silencers reduce the echo
people see silencer and immediately assume silent guns
bleh
i like the idea of doing what suppressors actually do
reduce the range at which a gun is heard and prevent you from going deaf
realism isnt exactly a solid reason to add something especially if it can just destroy peoples' gameplay loop with pure rng
also imagine the server lag from a forest fire
ok
Silencers aren’t supposed to be quiet it’s supposed to muffle the sound while making the sound not like a gun
exactly, just look at BoB
bob sucks guys
im down to get randomly hit by a lighting strike 
Look at Mad Max, when they have the wind storms, something like that is doable. Not sure fires would work very well as ya might be too laggy, would like to see volcanos and stuff, but ya, depends on the resources needed and if it hurts performance too much would not be good for the game.
and yes the storms in Mad Max are epic
prob get that game close to free by now if you wanna check it out.
Gameplay Video showing one of the awesome moments in 'Mad Max', the Sand Storm!
Normally the game advises taking shelter but I chose to check it out. Visibility is just gone once enveloped by the storm. The strong winds whips debris around and can damage Max and his car whilst the game world carries on as you see enemy vehicles will still attac...
Herds shouldn’t spawn in with injured and sick mwmbers thats just gift bagging for carni players lmao
it's a bug
And whether they prioritize in fleeing or not should depend on the species
never mind then
Need sniffing while crouched.
yes
honestly shouldn't be any restriction on smell regarless of rest, walking, crouch or herbie carnivore.
unless there is a good reason why it needs to be that way?
Herbis should have to stop to sniff foot tracks but other than that wtf is the point of not lettinf them walksniff i don’t understand the devs sometimes
Like just let them smell everything else while moving and only have to stop to register tracks
It cant be that hard for them to do that right
Also would be nice if we didnt have to sniff for the compass
yeah that would be nice to have a static compass.
ability to turn on off in settings
I mean, it's like you really need to use the compass
Of have it like this not invasive on ui
I really don't, but I know the map
but even then, i get lost sometimes and it would be nice to know the direction, i'm fine with sniff to get it honestly, but having a static option would be cool too.
yes, to find a proper bearing- always good.
But, it adds to that survival mechanic of- understanding where you're going.
The use of a proper compass isn't always needed
i think the sniff is like their way of replicating the natural way of an animal to get direction and technically not have n/s/e/w would be more realistic in a sense as animals don't understand direction like we do. But it's humans playing the animal so...
if you play as human you could have to build a compass or something.
I'd presume we wont have to sniff to get our bearing as a Merc
human sniff mechanic lmao
either a compass you'll find or an inbuilt one
haha yeah right.
I hope you'll have to find an actual compass as a merc
makes life harder- pushes you to do more (a little)
humans would have a built in compass id assume and their 'sniff' would be kneeling down to inspect for tracks or survey for plants within viewing range
not actual scent
like once they obtain a compass it would be added to their ui
i mean it can already see the ripples right
it should be able to smell fish and dead bodies easier than anything else
Stop ping on myself
the pathway of Ptera scavenger fits quite well in this environment.
ptera, cerato, compsognathus (and maybe rugops) generally should have larger corpse smelling radius than everybody else
unless mono also gets a scent bonus because of his big ass nose
yes
ill ping u all the time now
that is harassmnent
You can mute it lmao
I hope humans have to get out of their trucks and go down to the river for water
To fill canteens or something
then deino 🙂
Or get ambushed in the bushes while they're going to get water
Imagine mercs driving trucks through shallows running everybody over lmao that'll be a pain
that is harassment
if you think being pinged is harassment sure
yes
Austro would fit well in the current roster, but it's probably too early in development
@rose sandal Its confirmed to come in update 4
Good to hear!
@fallen jolt have u tryed not safe loging as to not lose ur dino as far as ive heard its when u safe log that it glitches
Nah it happens in server restarts too
@lone kite i tried all lolol, safe and none safe log, alt f4 even, party no party, ye even in server restart i lost dinos, like yesterday a 60% croc after a restart ...
The solution really is to not play
@fallen path could not agree more with ur pfp
why would you make that your PFP
For the attention.
true lmao
I would've said something else but I really don't want a boring and pointless BoB verse TI argument in this channel lmao
Yeah, best way to silence the trolls is to starve them. The discussion is old but I guess some people aren't happy unless they have something to complain about. 🤷♀️
I mean if lighter creatures like Utah and Gali moved up hills faster than stuff like Rex and allo then sure. At least every creature isn’t painfully walking
lol thx
people will have opinions, personally i prefer bob over isle as well but im not gonna go to war over it
i personally cant stand BoB for a plethora of reasons. I don't make my PFP a bait message tho
Guess thats understandable
Is my pfp a problem to u?
its a very funny joke
some would even call it a "meme"
it is indeed rather comedic
Hilarious even
I don't get it
Its not a joke.
that’s a cool joke
mhm yep absolutely 👍
Yes
@errant tartan whats volumetric fog
@hybrid matrix why not just wear the gun headphone muffs
Yes
Wear sound canceling headphones on an island full of dinosaurs. That's a good idea
So how do soliders irl get by without using silencers
Or they just suffer hearing loss

Be kinda dumb if the millitary didn't look into that, since silencers are not widespread?
Ok
So
Depending on the type of soldier
Artillerymen have headphones
Anyone who has anyrhing to do with a helicopter wears headphones
Wait
Ground units dont have headphones
Discord has a basic sound system that cancels out loud ass noises. But it still lets in normal and quiet noises. Now the millitary recives billions of dollars of funding. Wouldn't it be possible that someone has invented gun headphones that only cancel out dangerous noises but let in noises that are important to hear?
The problem with that is a giant dino can just sneak up
? I'm pretty sure your gonna feel the ground shake with a 10 ton beast coming to you. Also it's your own fault for not looking behind you constanly. I do that in shooters alot
and if thats your solo
Squadmates are suppose to cover flanks
Bro update 3 is already out wym
that message is many months old
AE doesnt have 700 billion dollars to make special headphones
some random rednecks in the forest?
dude that was soo long ago.
Who are the mercs
that was a year ago
And i know that
My bad my sense of time is all over the place
dude

clearly
google gun muffs
It's like I been walking with the dinos been crazy
i was just like 
now imagine a somewhat rich company knowligly going to a fucking hell island with 10 ton beasts
The second jurassic park
yall are trolls lol. If civlians muffs amplyfly low level sound so you can still hear and the mic picks up a loud noise it will block it then it should be the end of the discussion
Ok
U would need these muffs on all the time bc u dont know when u'll get attacked
Thats dumb bc then ur ears are less sensitive
You can hear with no problems if u just use a silencer and then u wouldnt have any problems with hearing
yeah whatever im done feeding you
troll
silncers are used for hearing protection lol
Nooo not at all to make the gun not boom and heard miles away
your the first person ive met whose told me otherwise
Gtg catch a plane
Did u even read my suggestion?
And again
I have to go im at an airport
Bc they assumed i meant hollywood silencers
If u read my addition to that suggestion it clarifies that i didnt mean ultra silent poison dart silencers
Goodbye
The isle fan art channel really is a disaster
Gotta agree
Isle related stuff actually gets deleted pretty often while offtopic shit stays
No slightly comedic isle art but feel free to post this random art of something not even in game
@barren zephyr maybe stop growing big dinos? Lol
didn't wanna say it but yeah, it's really only your own fault if you keep growing stegos and deinos while knowing about the bug that deletes people's saves. The devs know about the bug and the fix will come in update 4
Like literally theres freegrow servers just play on those
I just grow utahs or play as hypsie and chase juvies around
I play smalls 90% of the time too even without the bugs so im kinda lucky lol
we already have vomiting
yeah
why not vomiting up bones
it could be neat as long as we cant like purposelly throw up o players
at least easily
i think it would be neat if quetz could just grab things then shake the life out of them mid air
You think he'd have the strength if he was flying above the tree top to move the trees from the force of wind
I feel like quetz would be more likely to grab stuff and bash it against a tree
or just grab them and drop em from up really high if the creature is too big too swallow
I believe there's a soft confirm that quetz won't be able to carry live prey, sadly
i think one animal you should be able to carry alive are baby ankylosaurus
cus they are just turtles with more heft
you gotta drop em from a height
Quick random question, are they any plans on fixing our dino dissapearing after logging out? second time I lose a full grown Deino after safe logging
Is there a date for the update?
update 4, they didn't release a fix for it because update 4 is right around the corner.
yea but its kind of messed up that it takes so long to fix a problem regarding save files. And waiting for the update doesn't make it look like apriority either
the problem is its more than just a hotfix, its a problem that requires a large fix. there is no need to add something like that when the stress test is today
I understand, but for how long has it been in the game though? I still remember the bug that made me spawn in a totally unrelated area as a new baby dino that I hadn't picked
i swear if it isn't
filipe needs his reaction privileges taken
@drowsy sage check this #isle-discussion message
thanks
np
I'm hoping that after U4 we see a bit more focus on maintaining the shipped version in parallel with developing the next version, but we shall have to wait and see
Fuck salt reacts, it’s a straight time sink to lose hours of progression where you did no wrong
@crystal trail Does having a stress test Linux server mean that we can expect the return of Linux servers for U4? Would save us community hosters a lot of money, that's for sure
They'll return, however I can't guarantee that they will be part of Update 4.
where do we put feedback for the test
They really need to add a queue system lol
@bold palm Honestly yeah, can't smell while walking or laying down is quite dumb. even a human with a much less powerful nose can smell food while running around. I can smell barbqeue running around in my yard and its who knows how many houses away lol
Now take a creature whose relies on smelling in the wild to find food or identify other species since there eyesight is not as good as ours
@fallen path can they also get a speed boost for running downhill? Or atleast use less stam?
@barren zephyr I think we should change the smelling prey or animals system as well. I don't think it's realstic if something is tracking something and the animal keeps turning or changing direction, the hunter doesnt just go "Oh he turned west right here, went around this tree, went up the rocks and back down, went down there but looks like he came back up hill, and now he's sitting over in that bush..." idk it;s just dumb. Offers zero chance for the prey to hide if hunters can just xray footprints. It's not even fun as a hunter either, I enjoy the chase/seek more than the tracking part of a hunt
Tracking shouldnt have 100% accuracy
It should be somewhat vague
or atleast slower to aquire that much knowledge
Maybe nerf smelling but add other system for tracking such as physical footprints, broken twigs/branches, blood stains. Vague clues that take a bit to process giving the prey a chance to hide, regroup or plan a counter attack. Maybe not all dinosaurs smeling should be nerfed. Maybe some carnivores are better smellers than others. Maybe some can collect information better in other ways like "see" blood better. Idk
@fallen path can they also get a speed boost for running downhill? Or atleast use less stam?
@meager tiger yes
So i don't really understand how heavy objects vs small objects work for downhill
A bowlingball and a paper clip reach the ground at the same time
but a truck going downhill is much faster or powerful than a bicycle
or a small car
Wait
I got a idea
What if dinosaurs whose main attacks are charging (Pachy, trikes,..etc) damage is boosted x% based on velocity over the veolcity you can normally go on flat ground. This works against you when charging uphill?
a rhino going downhill hurts more than it panting upwards
maybe dinosaurs who are hit also go flying back/knockback is increased
I think the idea of speed changes based on gradient is a good one, as is stamina drain being affected
But then asking abilities to also scale on speed is a bit much
Realism isn't everything
And speed is not an exact science in networked gaming
...GTA does it with cars?
Do you remember the physics freak outs in those sorts of games haha
I guess
It's usually very glitchy
Idk I can just see the hill boost for knockback being useful in many cases
or decreased going uphill
It's also a prime target for hacks, and a lot of server load to combat it
like when facing a trike always have the highground
Imo it's a good idea but probably one to consider down the track, maybe U5 or U6
Let's get a feel for pachy first
This is far down the road but i'm just picturing some idiot merc parked there car near a ledge down the cliffside and a trike comes abrreling down the hill chasing the mercs, they hop in the car before it reachs them but the trikes slams into the car and the car goes down the cliff
Though the idea of doing a Swan dive off a cliff as pachy into an unsuspecting target below does fill me with glee
Yeah, those sorts of physics interactions are when we really need to have the speed stuff sorted too. Same for sliding to a stop like carno does - would be great to see that influenced by slope
I'm not sure if that sort of thing is planned yet
momentum would be awesome
trex chasing someone in a cave and the prey turns and the trex slams into the wall
since it cannot turn fast at all
Remember that The Isle is set up to be very light on server resources (which is why most hit registration is client side) so it can scale to high player counts
Physics stuff tends to be a bit iffy with low tick rates and lots of client-side stuff
So I'm not sure if proper physics interactions are planned at this stage?
I hope that changes far in the fure. This is supposed to be the dinosaur game and large 10 ton beasts during combat are powerful, slow, but can really fuck up the enviroment, use terrain to there advtange heavily, and use objects/structures. Kinda like a miniature kaiju battle
I don't really want this whole boxing match exchange hits kinda thing for 100% combat
endless rooster fight
I want to see some cool action scenes, smart/funny plays, etc..
Yeah, me too, but there is a lot of work to get there unless there's a good UE plugin for it. Even Battlefield took ages to really get physics happening, and Frostbite is a multi-million engine that's been evolving for over a decade
well, we can dream can we lol 😛
Haha for sure
Do you believe terrain/object interaction should be more of a deciding factor of a battle than pure stats (HP, damage, speed)?
Do you mean like "It's over anakin, I have the high ground?"
No, but you know how most movies the small hero defeats the large foe not by sheer "stats" but by quickly planning or firguring out weaknesses or using the enviroment during the battle
Its not a gaurtneed victory
Oh right, yeah I absolutely want tactics and cunning to almost count for more than brute strength
Any fight scene of a beast i can think off in movies or shows has this
That's one of the things I like about Utah and teno - it's not just a DPS race, it's about strategy
And old Carno vs stego
Admittedly teno is a bit OP this patch but good carnos can still fight them a bit like deino vs stego
I love the idea of handing players a box of tools and abilities and saying "here, work something out"
Combat for equal weight classes or equal forces should be on average slowed down as they start adding more tools to add to combat. I'm a bit worried as combat already feels super fast paced and one wrong move means certain death 90% of the time. Like a mortal combat fight. Idk how to really balance a nature based game for sometimes there is quick deaths while aslo having the option for longer epic battles?
is it even possible to have both
Ah, what you are talking about is usually referred to as TTL (Time To Live)
huh?
So say you just gave absolutely everything double HP
ohh
I do that in my animal fight simualtor game. I love watching them fight for longer lol
The balance would be roughly the same - one shots and stuns aside - but the TTL would be longer
From a realism point of view I think TI has it about right atm
I really like Utah gameplay with long term fights and attrition
I think there will be a choice
Ok
It will also depend on the biome
A plain jane grassfield
combat will be quick
Carno is all about that big alpha strike with charge and alt bite, Utah is more about slow careful wearing them down
but a cliffside full of narrow ledges or a super dense jungle
combat will be slowed and require thinking
I loved U3 carno vs stego fights, one of my favourite thing in both sides
Carno is a ambush predator?
5min or more of careful baiting swings, going for bites, slowly wearing them down
That's my impression. Charge is their main tool, and it's not effective against something able to see you coming and move out of the way
But I disagree a lot with other people here who I suspect know better so don't take my word for it
how do you make carno ambush more effective if that's suppose to be their main gimmick?
Probably sound queues and foliage cover, and tools to help carno find targets without being seen or heard
It's hard to get ambushes against most herbivores when their food is way out in the open
And your hunger timer doesn't give you the luxury of sitting and waiting for someone to come close
So, at least in my experience, most fights either require your prey to be day dreaming, unable to escape due to speed differences or blood loss, or them to be willing combatants
Or them to be distracted fighting something else
that's what kinda sucks in a gameified nature sim. Ambush preadtors are hard to design/boring
who wants to sit in a river for a hour
or in a treeline
maybe if they add A.I?
idk
We really need the ability to track scent trails over much longer distances imo
I think smelling tracks is already OP Enough
So you can spend 15 minutes tracking and following potential prey and waiting for the exact right time to attack
see this
Why do people salt and ok on someone? It's developers bug and fault thet they have lost a dinosaur even despite them sleeping
during a chase its OP
Because there is at least 3 per day, and they are tired of seeing them
What do you mean during a chase? Carnivores have to slow to sniff - or do you think the range is a bit large?
Or do you mean that scent is too annoying to use during a fast chase
Maybe the range? Idk. When I get chased as aherbi and break line of sight, I would assume I lost the preadtor for a short bit of time. Giving me time to either think of a counter attack, hide, or maybe mindgame/juke. If you read my previous post I just feel 100% accuracy tracking isnt fun, not really realistic. Yeah you could say find mud but theres not gonna be mud everywhere and just the thought I have to do X action everytime during a chase...idk
like oh the prey turned left right here, went up this hill, went back down the hill, around this rock which means they are about 100 feet that way
I'm not against finding that info
Ah, yeah I suggested that running through mud should very briefly hide your trail, giving you a windrow to break sight, but it wasn't well received
but to find that info in 10 seconds
is OP as hell
idk what animal does that irl lol
I think a system where scent started out vague and short ranged, and you needed to sniff for a while to make it accurate and long ranged... But as for realism, having taken dogs hunting - they can track stuff very quickly by scent
They follow trails at a fast canter, with some back tracking, but still quickly
the more info you get
we could also throw in other means of tracking
blood stains, broken twigs, actual footprints
not glow in the dark neon trails
I like the idea of being able to sniff at a fast trott but you need to stay pretty much on top of the trail while you are doing it - if you lose it you need to slow and sniff for longer to find it again
But our trott speeds are basically walking, really need them faster imo
A trott should be more than half sprinting speed
maybe the scents should be spaced out like in legacy. not as far as in legacy but I feel tracking during a hunt needs to be slowed a bit and require thinking, not this whole "He went that way...this way...that way..." all while charging full steam ahead
I believe there are reworks to the scent system planned, but it's definitely worth providing suggestions for it
I liked that jacks idea. The scent isnt a see through walls or see 100 footprints. Instead it gives a direction. This still makes scent important but also tracking with other clues is important as well
I think that works well when you have just one thing you can smell, but what about when there's dozens of things?
The idea I had was scent should fade with distance and time, and sniffing for longer - especially when standing still - gave you more range and you could smell older trails
So they would start out bright and yellow, fade to grey, then finally just be footprints
that could be a major influence
upwind smells are easier
downwind smells are much harder to track?
wait i got the backwards
i think
Wind should play into pack scent and nest scent, but not really the trails imo
why? if a animal is running in zigzags it would be diffuclt to find direction based on smell alone
Remember that following a trail animals usually have their nose right on top of the trail so wind doesn't really play into it
They aren't smelling odour left in the air, but odour actively being given off by stuff that was touched
But we need to have scent a bit easier to use since we can't spend a whole day sniffing around and hoping to find a trail
And you can tell how old the trail is too
And the trails can last for longer
As players spread out with diets I'm expecting that carnivores won't be able to rely on running around and just spotting players at a distance - you will need to find their trail and track them down
Which means trails need to last for longer than 60s
Do you have any ideas how to balance short term tracking during the chase
The fight and the line of sight chase should be the the majority of the hunt
Not really, sorry - my one idea (fresh blood doesn't require sniffing) was already implemented
not a instakill and track them
I feel like the issue is a short sniff while walking gives too much range, and the trails are a bit too easy to spot at range
But that can't be nerfed until it's buffed in other ways (or reworked)
But as a carnivore looking for food slowing to a trott to sniff is really annoying, because trott is (imo) too slow
The litmus test is sort of: can you find AI dryo without listening for their 1 call? And the answer us usually no
Currently i feel envirma hunts are 80% tracking, 15% chasing and all that time it ends in a instakill if you are not a equal weight class or force. Legacy hunts were maybe 20% tracking, 30% line of sight chase scene and 50% actual fight or hide and seek.
Maybe I'm not a good tracker, but I rely on sound and sight way more than scent as a carnivore
Scent is pretty buggy for me, trails just magically stop too much
At least for AI
I played the pheasent dinosaur got chased and tracked by a raptor and instakilled after i was bleeding. I played a juvi teno and a carno was chasing me. I got a huge head start into the jungle. I thought I lost him. 20 seconds later he shows up and one shots me
its realistic I guess
but not really fun for both sides
There are also carnos with hacks that remove all the foliage - not saying that happened to you, but it has happened to me
Hard to know without seeing the footage
so I thought we wasnt chasing me
i still ran like 1000 feet
he didnt show up immdeielty
If you were well hidden and they sprinted for a long distance, they shouldn't of been able to know where you were (unless it was an obvious hiding spot)
But anyway. I think most people agree the scent system could use a lot of improvement
There's just other higher priority stuff at the moment
A buff for failing to feed yourself? Lmao
Me starving myself in order to beat other players in 1v1s
Yeah let's punish herbi players by buffing carnis who dont keep themselves fed enough on their own
Yeah i can definitely see this happening
there should never be damage buffs in this game that aren't immediately visually displayed (growth, elders, Type-H, etc)
If its just "low hunger = high damage" then its too easy and very dumb
And especially shouldn’t be faction specific damage buffs that reward you for being shit at the game + are easy to exploit
Would herbis and omnis get anything to compensate? Probably not, it isnt worth the trouble to add something like that for any of the three factions
If you're starving, find a corpse, get a kill or die. That's how it works
If you starve to death you’ll be food for scavengers, circle of life
Its like people can't understand the concept of starving to death in a game about surviving as a fucking dinosaur
You will get hungry.
Yeah like the hunger and thirst meters are there for a reason and predators arent supposed to be easy living
Unless youre a ptera i guess
lmao yea
Add quetz/deino vertical lunge so ptera occasionally gets to experience fear of predators
Please I'm so sick of this thing being incapable of death
I think deinos gonna get one at least
Do some sniping
Ptera can barely be called a carni rn it can live entirely free of PvP and has to willfully put itself in danger to die
Yeah piscivores are technically carnis
Hopefully diets heavily encourage scavenging so ptera has to land more
Personally, I'm fine with ptera being a non-hunter, adds more diversity than "carnivore eat you, herbivore not eat you"
Yeah im fine with it not hunting but i think it should be a little less immortal
Hunting is for quetz
when u hatch 😆
Food
@old oak there’s already a percentage indicator. You just need to press insert or go into the chat then hover your mouse over the food or water bar
I know there is a percentage indicator in the character menu, what I think is that it should always be shown in the UI
i ambush people all the time. pt especially.
not sure what design they'd need, it's more about how the person plays the game wouldn't you say? If a design is what you need then look at nature, nature provides a really good design. 🙂
the monty python gif is wrong
the rabbit isnt from life of brian
its from The Holy Grail
@mild token that's not really feedback about the game
Ah yes small modern gator can hop so big 8 ton gator should hop too
Well, where do we post these things then to give ideas for the game, and things that can help improve it?
ideas for the game go in general feedback
the one above this one
Do you want deinosuchus to gallop and hop like PoT Sarco?
It's an suggestion, not a must.
you didn't say anything about the game in the post, its just pointing out that small crocs can hop
and deino would absolutely not be able to do that
its the size of a bus
Well, excuse me for not knowing that I must type in an specific way
Unless you want baby deino to hop, and baby deino is the size of a modern croc
Wouldnt be able to do it much
And no I will not read those messages from who is typing something.
what
lol
Someone who is blocked types something.
Lmao
when you make a suggestion it helps to specify what exactly you're suggesting
idk what and don't care
me too
I'm suggesting that it would be epic if they could jump a little, I even wish carno could jump while they are young. Before they becomes too big and heavy.
not even disagreeing, juvie deino having a little hop would be pretty cute, adult deino hell no
then specify that's what you mean in the post
just saying something is cool isn't a good way to format a suggestion
Never used that word, I used "Epic"
discord block feature
@mild token you do realize all those gators you showed were like. 5 kg? and we have an 8 ton croc.
I'm suggesting that it would be epic if they could jump a little, I even wish carno could jump while they are young. Before they becomes too big and heavy.
even the young ones are like the size of a medium sized gator
Just seems like a useless animation considering they are in the water 90% of the time
ahh another empty "nerf x herbivore" suggestion
Love to see them
anyone else on QA not able to find any servers?
pls dont start the queue system suggestion spam again. they've already said they're working on one.
wait...is it true that rex is gonna be an ai?
how about instead of slapping broken raptor ai in certain spots on the map they just fix the heat seeking missile behaviour instead
yeah it would be nice if certain ai showed up in certain biomes but that is not the solution here
Amar0k has been making the behaviour feel a bit more lifelike - they seem to follow trails instead of just going straight for you - but I still think it's going to be basically impossible to have the AI smart enough inside the server load limits
I'm a bit confused on the diet system... how do I find each of the colors to fill on nutrients? Is it each type of preferred food?
pretty much, they represent nutrients that are found in each preferred food
So is the main game going to have a colored name above it? Seems a bit silly...
the release* I mean
otherwise how would you know which nutrient it gives?
the 3 little hexagons in the bottom right above your food bar
each one is for a different nutrient
for dryo oranges fill the blue one, agaves fill the red one, and roots fill the yellow
Are herbivores suppose to be agressive. I can maybe understand a male full grown teno but would a juvi female teno a.i still attack on sight vs a smaller herbivore?
@barren zephyr It's not a bad suggestion. I definitely feel like there should be a hud that tells you information on what you're smelling but I'm afraid it would tell you a little too much info
A big box listing unneeded info is intrusive on the ui too, not pleasant to look at
As if the deino sense wasnt bad enough
And the game shouldn’t just spoonfeed you info
There should be more subtle ways that give information
Indeed^
@maiden anvil Lipids: Scent
what color are lipids, carbs, and proteisn
Lipids: Blue
Carbs: Yellow
Protein: Red
They taste gud 
so theres no point in pritozing one over the other
carbs don't give short term stam boost or protien gives most growth boost
etc
@maiden anvil
Lipids irl involve energy and nerve activity. They can affect stamina usage on abilities (while carbs affect regeneration), as well as scent and nightvision.
Either or both could be a good usage for them imo
i join game to find testing servers and getting this error
- cant see any server
fresh install lol

Mine did that too. Decided I'd already seen all it had to offer
hi, i try since yesterday to come on mechanic test server, so, i see nothing, it load infinite :/ a trick for resolve?
That's cool. I didn't know that
the ai are fine wdym @bold stratus
plus they arent finished
only the normal animals are meh
Hello! ^^ Is there anything that i can do against the endless searching for server?
i was attacking an ai teno and its doing nothing to me , just standing there
show diet
do it
if im right its cause your doing 0 damage to it
i was doing damage cause it had scars but it took too long and i just left lol
but u get my point
it mabye did babu amounts of bleed
but the point is, its shouldnt happen , the ai is really basic, they just run attack run attack , sometimes staying still forever and let the player attack it , its just Basic AI
its still in development
yes its not perfect
but its still not done
neither is the test its in
considering that we dont have trees or port
i think the Ai utah looks horrible it can find you even if you like ran away like it just know where you are even if you dont make any sounds
the ai has been in development for well over a year and is still basic and dumb
its no better than legacy ai
only permanently in the eating animation
Hey anyone else stuck at "cinematic" settings?
On top of that. MASSIVE cpu draw and significant fps issues
AI is also a very, very complex thing to develop
amarok has also been working on countless other things
And it’s understandable that it has bugs and shit cause Amarok is the ONLY AI PROGRAMMER
In AAA teams there’s more than one
Which still pretty much takes a year for it to be programmed correctly and polished
Overstepping and saying he’s programming his “AI” bad is very sad
the ai is bad though, no matter how many excuses amarok has its still not good ai
sends funny screenshot
They already told us they gonna improve the Utah AI.
And the Utah ai is easily avoided u hear them miles away.
avoiding the ai isn't the issue
Also there is a bug when u are babbie dryo u can just stand under them and they wont do damage to you sometimes
Some things went awry in my opinion - overall diets will be a true game changing update.
The way people think how to engage in fights, people will explore the isle, the concept of water in certain areas (I was told about a river drying up, or getting a different consistence - I have yet to check it), I will not anymore afk grow dinos 1/5 lol (it...
The ai yes, but saying Amarok is doing a bad job at programming his AI is a very big stretch lol
well i wouldn't exactly call it a good job with what we have
he'll have done a good job when the ai actually functions properly
Exactly. But he’s not doing a “bad job” at developing his AI like this other person is saying. He’s doing his best with the time he has.
But I agree with what you said
I wouldn't really say the AI is in a great spot rn but they're sort of trying to accomplish what a big development studio would normally produce with a small indie team and lbh here, a lot of people are holding the AI to the standard of AAA studios
people seem to expect one man to make rdr2 level ai in less than a year while working on other areas
Basically, yeah (and let's not forget what the RDR2 programmers and artists had to go through in terms of work crunch to make that game, unethical as Hell work push). While it'd be awesome to see AI to that level, its not going to happen fast, and getting other mechanics right the first time saves more time than it loses.
they are reaching too high for what they are capable of doing
making ai indistinguishable from players is too much for one dude
Wait, is flooding / drought in?
no
either a visual bug or a dev messing around
There’s tides
Rivers have tides too
In the canyon, it’s very noticeable
i dont remember seeing that mentioned at all
I don't either but still neat
The canyons above is when it dries up
The bottom is when the rivers are back to normal
tides=/=droughts
Interesting cause we do in-fact have tides rn
^
tides have never been mentioned either
I'm guessing tides are the pre-test to droughts
Pretty much
nice of them to not tell us these things
Weird that you have to know every single thing that gets added in the patches lmfao
No harm in letting people figure out what’s been added
no harm, but also no reason not to
I mean I personally like interesting surprises, so lol
^
adding a whole new mechanic without any mention
Again
Good surprises are "Oh cool, the water levels change"
Bad surprises I'd like to know are "Oh btw the Utah AI will literally follow you to Hell and back"
It’s for surprises
A bunch of people like surprises, and as you said, there’s no harm in not giving information, so they don’t necessarily have to.
sorry for wanting some transparency
They’ve still added mechanics without any mention before lol
such as
Gore masks for the other dinosaurs for one
not a mechanic
Eh there's a certain level of "Let's see what people do with finding information we didn't tell them"
And tides are
juvie pouncing was told to us as well as in the patch notes
Because otherwise you get ONLY people who behave according to what they're told, and not organic reactions
Juvenile pouncing was never revealed to us until they actually released it lol
imo tides are as much of a "mechanic" as a new building
and tides were never revealed
Honestly I feel like if/when they were going to talk about Tides, it'd be if/when we're testing the mechs with Deino, because its more relevant to Deino than to Dryo
So, there’s no reason to start getting antsy because one mechanic wasn’t mentioned
there is no harm, i do think its neat that the mechanic is in, but i also think its important for the devs to tell us things
I figure they tell us things when its relevant to know
having a fairly anticipated mechanic be stealth dropped with no mention is pretty relevent
I mean it’s the same for rex ai. I’d love if it was stealth dropped to give us a neat surprise
Sometimes I’d prefer if I wasn’t spoiled about what’s coming
especially when its a mechanic test, you want to tell people what they're testing with
like what just happened above, i assumed it was a bug since this is an experimental branch
That’s dependable how much it effects us.
It doesn’t have much of an effect until we actually get Deino
A bug wouldn’t just randomly play a mechanic like tides. It would have to be enabled lol
Even Dondi accidentally enabled tides back in 3.75 I think, where shallow got flooded
Pidge had a pic of it
But then that would mean tides were enabled somehow
there are already several locations in the game where the water levels are funky
just the other day i swam on air while crossing south river
You mean the river with the new pocket
I don’t think that has anything to do with the tides for say, because I haven’t seen any changes in water level.
It’s probably got something to do with the swim boxes with the rivers.
Though it could be a bug with the tides being enabled
never said it had anything to do with tides
Oh but I did
The only way the water levels would be funky is by a bug developing when tides are enabled.
Disabling tides would likely diminish the bug
im saying that the game has water level bugs and that stealth dropping tides just makes it look like there's more water bugs
Nothing I can really say about that
That’s dependable on how people view it
But based on how the tides act, they do look like tides, and not a bug.
Atleast imo
if you know that tides are in
I’m 99% positive they are in
they dont normally just stealth drop these kinds of things, we are normally informed of what is being added
it makes no sense why they would do it now
Again, you shouldn’t get antsy because they stealth dropped a mechanic that doesn’t really have much of an effect on gameplay other than make you walk a few more feet to drink water lol
We are normally informed, yes, but there’s been times we haven’t been, and people still enjoyed the surprise
i get antsy when the devs do something out of character that involves withholding information
they could stealth drop any mechanic and i would feel the same
Well, I won’t hold that against you. I personally think it’s fine cause it’s a nice surprise (depending on the mechanic), and I’d enjoy it if there were more surprises that put a smile on my face lol
I love what you did with the beach area, its beautiful and we can finally leave whenever we want as no hill is stopping us now.
have not seen any crabs yet tho
if you wanna be surprised you could just not read patch notes
I wish I did something with the beach area 
I mean, I will still read the patch notes lol
But stealth dropping something that wasn’t in the patch notes would still be a good surprise
Imo
yeah u should visit the beach, its good.
Playing ptera in the beaches is gonna be fun
@glacial terrace that might be really hard to implement considering the game would need to basically record your gameplay in some sort of way.
Neat idea but hard to implement im sure
there's def gonna be some ptera nests there i think.
My challenge is to find all AI but have not found bunny or crab yet
or turtles
no AI on the beach so far
oh well i had a good time
There is
The crabs are in the water lol
For some reason
theyre just thirsty
hopefully their pathing gets looked at after the targeting system for the aggro ai is fixed
Oke, and what about turtles and rabbits ? have not seen those either.
Utah, Teno and Wild boar i have seen.
And the wild boar gives some comedic effect to the game, as he chased my whole dryo herd down and we almost died xd
the boar is amazing
nothing screams survival horror more than a boar chasing you down across an entire island
hahaha yeah

we need boar emotes
anyone recall what program they use for crating the maps themselves
i assumed it was unity terrain but i only saw like one stream way back when
@hoary dawn What was it that you didn't like?
i think merging the diet bars with the other ones makes it more confusing
cuz diets dont have anything to do with water, so its weird to combine a diet bar with the water one
same with stam
Have you read Arvid Bror post?
cant say i have
Also I do not know what each color bar is for
they're for each of the 3 nutrient types
I said that in my post
lipids, carbs, and protein
And what colour are they?
idk the colors for each nutrient
when you're playing its just important to know which foods give you which colors
lipids are yellow, carbs are blue, proteins are red
Then come back when you know what they are for
I don't know what each colour is of lipids, carbs, and protein so get back to me when you know.
well now i know thanks to superlunary
lipids are yellow, carbs are blue, proteins are red
Thank you
but again its irrelevant to know which is which
all you need to know is which foods fill which bars
Then why do you care what hexagons they are inside?
The pion of my post was to make it simple and easy
cuz it makes no sense for the carbohydrates bar to be fused with the water bar?
You do know that can be updated right?
what
my post was an suggestion, not how they should be placed
yea and im saying i disagree with your suggestion
man that UI looks unorganized but im already blocked for giving mild criticism on an earlier post 
If you got an better suggestion on how to make things take up less space on the screen then make an suggestion for it.
the suggestion bilbo made would work nicely
its small, organized, and doesn't intrude on the other bars
The bars are tiny in their post
yea
small UI is good
they dont need to be that big
i want to see the game not 500 hexagons
just big enough to be able to see if they're full
then you could always make the lines thicker
you can still open character stats screen for an instant to view your dietary status in full
Then we can make them all into thick lines and then they will take up almost no space on the screen
Good?
And yeah, I mean everything
i mean, sure, im happy with the normal size
but if you'd like to see thicker lines then that's cool
You want thick lines
Not me
i thought you didn't like how small the lines were
Bye.
aight
im not a fan of that
that looks dope bro needs a fucking speedometer or something