#general-feedback-discussion
1 messages · Page 784 of 1
I actually tried brainstorming literally anything for tarbo and it flat out did not work
Funny thing is if Alberto didn’t exist tarbo could work too
Yea nah, I wouldn't personally. I was thinking of how they'd do rex and other apexes, but I wanted to do more relevant creatures first
Also concept art helps
lmao
So yeah “coastal lockjaw tarbo” is just a funni from a time long gone
It was like a latch type ability iirc
screw tarbo
@icy lion do you remember at all
With a tarbo it sounds like guaranteed death for tons of animals tbh, I wanted it on cera so cera knew when it needed to leave because it's still relatively small
I’ve seen coastal a few times
I think it’s mainly in reference to how every other dino suggestion for a while had coastal to make it unique
or semiaquatic
Not even semi-aquatic animals
What about X? What about.... Coastal X?
Just normal ass land animals that lived on the coast
Indeed
But yeah how lockjaw worked from what I can remember.
Is that tarbo would grab onto something and crush it, dealing high bleed and fracture
So what did the normal ones get? An Anakin Skywalker perk so they couldn't be coastal?
that sounds like legacy rex bite but with an animation :P
Normal ones 90% of the time were clones
i think it was hand-waved as a dietary thing
"their food lives on the coast so theyre coastal"
Imagine being an apex predator and living on crabs
Mainly because the coast is kind of barren, so people were like “hey what if things lived here?” And thus, add a clone but it lives on the coast and instant likes
Tarbo life
which is the worst way to improve the coast
well thats understandable because we have 0 info on mono
The coast is cool but the barrier mountains are just too... Barrier
Honestly my love for troodon as a concept might make me wanna do it next, but I see lots of difficulty in managing its many abilities
which could very easily be changed
Which I forgot and can’t grab because og isle discussion was deleted
Calling it now, troodon will be another "looks good on paper but gets smushed in practice" like another certain therapod
Yknow it sounds like the 3 most generic theropods are getting pins:Utah, allo, and Rex lmao
Troodon I think can be REALLY good if designed well
i wanna do funni mimic
Troodon is very conceptually sound
because it has so many concepts
Thing should absolutely be a onetap, no joke, one hit from any adult and your dead, but I see troodon as a fastgrow
the biggest and bestest
One tap by compy
dino suggestions and discussions used to be my favorite part of this discord but now? eh
Speaking of yuge bestest concepts, tribals should get air bisons
with 50+ confirmed species and the team being capped on creatures its just not my cup of tea anymore
Not even like they happen anymore
i just want new tribal lore and concepts man
Back when I joined they were everywhere
it was certainly a phase
probably led on since evrima was new and full of opportunity
now weve got lots of information about the roster and plans for the future
so theres less wiggle room for new dinos, not including the roster being capped
Like my second ever suggestion was for iggy
I've lost a bit of faith in the team recently, ngl
But hopefully there will be lessons learnt and only up from here
feels like update 3 was a big lesson learnt tbh
obviously my perspective and opinions on it are much different being in qa
but it certainly feels much more smooth
man idc, i just love doing design work. Bit of a shame I can't get into QA, pretty sure hypno's declined me (wish they were more transparent about if you were declined or not), but I love doing this kind of shit, I'm doing university courses and have already worked as Lead Designer for another studio.
I can feel the passion and they desire for a quality product but I think they need someone to come on and help with process and QA guidance
Anyway
Pachy
so excited for pachy
same
Pachy is exactly what the roster needs
i think ive only played it once in legacy since its so bad, so its a whole new thing for me
I just want a herbi to play that isn't either shit, boring or teno (who is well designed but not my style)
I have recently grown attached to hypsi but that's because I like fucking around with it
Because hypsi is made to fuck around with
(atm)
wip and already looks amazing
ik
it looks so cool
ill be honest, one thing I'm HYPER excited for is humans. The prox VC sold me, me and my mates have always loved horror-style games with proxy VC, and it has to be one of the things we are most excited for with the Isle
Humans will pull do many players in. I wish I could be confident they will be balanced first patch
I hope they are weak like they were said to be, I'm not a fan of "big bad mercs with huge guns who take out dinosaurs", because I'll leave that to Primal Carnage, much more a fan of "why the fuck are we here we are surrounded by killing machines oh god oh fuck"
Omg who else is ready to have karaoke night at the radio tower and then have a carno charge us off the cliff???
Actually, while you are here and engaged @icy lion - could you maybe suggest that we get another beta branch for U4 instead of it just being rolled out?
I have this sneaky suspicion there will be a few major things to fix haha
idk if he has that power
we're going to be getting the diet test on qa
and i dont
completely out of my hands
qa tests are done as-needed, not by suggestion
I think maybe misunderstood
Not asking for a QA test to happen now, more that U3.5 isn't turned off when U4 is rolled out, at least not at first
i am excited as hell for mercs tho, i just want that experience so bad
Same
yea i get what you mean
Yeah, of course, but what QA test and what exploits the general community works out are different things
its possible that therell be a full stress test after the diet test but there hasnt been mention of one
Take the U3.5 water glitch
we wouldve caught that if it existed before release
its very very very common for bugs to only exist on public versions somehow
i think it has to do with how steam handles the builds, but thats a filipe question
Shouldn't be anything to do with steam, might be something with how UE handles cooking shipping versions
thats probably it
its always frustrating, even for me
i cant imagine how rough it is on the programmers
Could be some quirk of whatever they are using for version control too
UE is rough when you come from a dedicated engine Dev team
So many quirks and restrictions and traps
Can't wait for mod support
eh, im not too stoked for mods, id prefer a more completed vanilla experience
Not talking like Skyrim mods
But discord integration, better admin tools and controls for minigames like we were playing the other night
I'm still super keen to set up a tournament, but the whole format I had worked out got wrecked by the last patch haha
I think rugops would look better locking on to animals than utah with its flimsy ass looking face
Rugops could lock on to targets sort of like a bulldog, though he obviously wouldnt be going for vastly larger game like utah does
honestly, i feel utah slowing down targets makes some level of sense. I still believe a group of up to 4 utahs all pouncing should be allowed to pin something of equal or lower weight to them
Utah slowing doen targets makes sense but that should just be a weight thing with pounce
Not locking on with its face in the suffocation hold mentioned in the suggestion
for example, if a carno is not paying attention and somehow manages to get 4 utahs on it, it should be pinned. Mainly to punish the carno for getting to the point where it has 4 fucking utahs on it when it can easily avoid, outpace and punish utahs for pouncing it
Yeah grapple should have weight affects with the targets' speed, but utah already has pounce that this can be attached to
No need for another grapple
Didn’t they say it was going to have weight drag?
Did they? If so, neat
Yeah I’m like 99% sure they confirmed it way back in Filipe stream when they were first testing pounce on trike AI
This dude also mentioned utah using the grapple on a dryo like why lol just kill it
Why put it in a choke hold
He also mentioned utah biting on to stego's nose like a bulldog, like no lol
Pounce is pretty easy to miss. It'd be an easier run-in-and-grab if someone is just ass at aiming pounce, but it would have a much higher chance of Dryo surviving, the way I see it working anyway
I guess they want a pounce like how lions pounce their prey
Rather I should say its easy to miss on small dinos
Pounce isnt easy to miss unless you are lagging to shit
On smaller sized dinos it is. On bigger its near impossible to miss
Rugops would look better doing the bulldog bite than utah whose head does not look at all suited for it
Utah would look downright comical doing it
It would be pretty cool to be able to drag small deinos by the tail so they don’t run into the water
That would be pretty funny
If the deino could run in plsce to fight back against it in a stam battle
Would look hilarious
Deino tail slap?
I wish
Ngl
He hardly has a need for it now with the alt bite but he shoulda gotten it
Hopefully mega gets it
The ALT bite for deino is dumb
I'm not an expert on crocs but do they tail-slap? I know iguanas and some other lizards do
Yes they do
And very hard
Wouldn't mind the mechanic but I don't think Deino needs more of a toolkit in its current state lol
It can knock a grown man out
I wouldn’t mind deino having it, but they’d have to make its ALT bite take waaaaaay more stam
Yeah, the more toolkits you give an OP dino, the more it has to cost for each one to balance it
Otherwise its untouchable
Its alt bite should just be replaced with it or its alt bite should be merged with its normal bite so it is omnidirectional and the stam usage scales with the angle
Crocs irl can only do 180 turns about 4-5 times in a row
Like they’re super fat and slow turning on land
But on the subject of my Utah grab suggestion, doesn't really need to have all the mechanics I suggested. Just being able to grab and slow something down would be enough, or grab some things by the tail. Teno could also use some slowing down but the problem is both its tail and front claws are deadly to Utah
Utah pounce should slow things based on weight, but i dont think it needs a grab
YEA
If a small target it hard to hit then it earns its escape
sorry caps
Two Utah’s pouncing a teno should make it fall down ngl
It really depends on the future roster. I don't think it needs it right now per se, besides maybe against Stego and/or Teno, but it depends on upcoming balance changes
Quads like teno, mega etc should be able to handle more extra weight than bipeds usually too
And scale terrain better in their normal movement
But thats another subject
It would be cool to see Utah’s pounce a carno side while it’s running and maybe tip it off balance
I hope to see broadside knockovers at some point too
The carno mains might riot tho
This guy looks more suited to bulldog hold somebodys neck/face imo
The carno mains already run in megapacks that can wreck Utah packs easily. If they riot, that's their problem lol Unless diets force Carno's into smaller packs or loner playstyles
it wouldnt be carno exclusive at least lol
It should do what lions do and suffocate their prey by biting the mouth/nose
A maia could probably tip aj allo over by whacking in to its side
yea if they prefer other carnos on there diet there might be less megapacks of them
Ye ive seen lions and bulldogs do that, would look good
Honestly yeah
I really like the idea of the buck stamina cost and effectiveness scaling with the weight of utahs pounced. Like a teno could barely move with 4 utahs (nearly 2 ton) hanging off it
Carno and rugops shouldnt be punished for cannibalism
a teno should just be pinned by 4 utahs tbh. That's a combined total of 1800kg
yea i can see carnos being cannibals
Only reason why I see Utah possibly being able to do a nose-grab suffocation on a Stego is Stego has a super tiny head. Its why Teno wasn't included in that particular suggestion. It wouldn't work lol
You can actually fit 6 utahs on a teno, fun fact
no way lol
Utahs face doesnt really look suited to lock and hold like that
Front flank, rear flank, and base of tail are all valid pounce spots for teno
I’m still advocating stego to have an increased head damage multiplier
1600kg teno vs 1800 kg of 4 utahs = a pinned teno imo
It’s head is a sitting prize shot
It does already, or do you want more
It might be able to if its holding on while its pack dogpile the Stego, but again, maybe the suffocation part is a bit unnecessary. It could be enough just that maybe it slightly impedes Stego turn speed or something so other Utah can launch at its side a little easier
more
I don't think a head hold should be much of a damaging toolkit though, more an aid to group hunting tactics
Given how much they can swing their head (you know what I mean if you've fought a good one) I think 3x would still be fair
A deino bite should be fatal to a stego if landed on the head
Well, deino kinda looks like to would struggle to reach that high
All stego has to do is look up and deino wouldn't be able to hit it if I'm remembering correctly
I don’t think stego can physically look up
At least not to the point for it to avoid a bite
We really need to wait for fractures and locational debuffs before we can suggest modifiers to the current system
Ye
I'd like to see Mechwarrior/arma3 style locational damage myself
?
Like HP is vitals damage, you take a hit to your leg and you bleed, and limp, but you don't lose HP directly
Hmm
Getting hit in the face with a hammer, would bring ones HP down quite a bit I’d assume
So if you sat there and chewed on someone leg, or their tail, you might bleed them out but they won't just have an aneurysm and die
That's one thing that's a little weird with the Isle tbh is something can bite your tail and kill you by directly damaging your vital HP. Which is dumb. Certain hits should causes injuries that inhibit playstyle in some way, like an injured leg crippling movement. But idk, maybe that's coming in the future. Fractures is a good way to start digging into making that system work.
Oh wait
You mean like getting only tail bites shouldnt kill you only make you bleed like crazy?
That's how most of those classic tactical shooters like ARMA, Operation Flashpoint, Mechwarrior work
Unless something like a T-Rex just rips your whole leg off as a smaller dino, it shouldn't be an immediate death sentence, but it should increase your chance of death by being outmanuevered and such
Leg shot sucks, but unless you bleed out even losing that leg completely won't kill you
Ooh ok
Only vitals are vital
It would be a significant change but could easily be rolled into fractures
Already getting limb-specific HP separate from core HP
It would make the games combat a bit better
It could open up a gimmick for some future Dino that could lose its tail or limb and be able to regrow it, like a lizard
Yeah. Something like a "muscle damage" mechanic that echoes fractures maybe. Fractures would be impact injuries like from getting rammed, fall damage, et cetera. Muscle damage would be from bites and tears. Both would cause the same general effect of weakening / slowing down limbs and the like, but it wouldn't immediately cut into the core HP. The two could potentially stack as well 🤔 Although there would possibly need to be other balance changes / buffs in other areas if that were the case.
The actual HP and damage viability needs to be high enough that it doesn't become SOOOOO tedious to play, but it should encourage people actually playing safe rather than just mindlessly charge in and spam bite or pounce or whatever, especially against similarly matched dinos
Utah right now is forced to actually use its pounce utility but Carno is still in kind of a "just spam bite" spot
Yeah, would make Utah and similar like velo more interesting
You could choose to go for front flank pounces - more bleed - or rear flank pounces - more limb damage
Yeah. A Utah pack can take down Stego and Teno at the moment if they're coordinated, mostly if they're alone, but another dino charging in to rescue them / take advantage and hunt them or it getting lucky hits or the Utahs just not being very good means most Herbis can just shrug off the attack afterwards. It'd be nice if Utah and other pouncing raptors could leave some lasting damage they can take advantage of, like if the herbi herd moves on somewhere else, the injured one lags behind because of a mobility decrease from leg damage or something
That's how real animals would hunt anyway is go after the injured one because its slower and such
Yup
@lament patio at what used to be barry swamp to the far east there is a field and if you look north east you’ll get similar fps drops
Bleed is sort of that now, because of how it affects stamina regen, but it's quick to heal
It'd also go both ways though, if Utah got into a fight or something else hunted them. Having to go lay down and heal from an injured leg or something because they can't reasonably hunt, and would have to rely more on the rest of their group taking things down and bringing them food, but they wouldn't immediately be running on low HP unless they also got injured via their body and head
It'd encourage both predator and prey to play smart and actually think about what they're doing
I love the idea of good players having more choice over how they want to approach a fight. Do you try and slow your prey so they are easier to follow? Do you go straight for vital damage to kill them? Do you prioritise bleed and go for attrition, but risk them leaving some big blood trails and attracting other predators?
Pretty much, yeah
That was a lot of the tactics in Mechwarrior, going for leg shots, or weapon shots, or trying to take out heatsinks
Or straight for core damage
A lone utah could even just harass something like a stego with injuries and wait for other utah to show up if its alone, and things like that
Not try to take it down by itself but wittle it down so its easier when backup arrives
Ooo, having utahs as big spread out packs coursing for prey then converging would be neat
Ya
The lone utah would still be taking a pretty big risk but the payoff can be worth it
Yep. And if a Utah can injure a Carno's legs, that'd be bad news for Carno and it would actually have to be wary of engaging Utah so easily. It might kill Utah but the Utah could also cripple it and then it can't hunt or sprint effectively.
So a Carno vs a lone utah might be an easy kill but a Carno vs a pack requires more than spam biting because of how they can fuck up the rest of your day even IF they die
You can literally just stand still as a carno and win against a lone utah. I had a carno that was bugged so i lost stamina by just trotting and managed to kill 2 utahs by just standing and facing them died to a stego later because I couldn’t run
If u are asking y they just didn’t pounce, first they probably didn’t know i had no stamina and then i also was able to hit them when they tried to pounce unlike teno who’s attacks get canceled when pounced
Exactly
Did anyone have dinosaur racism on their 2021 bingo card?
Probably someone who didn't know about the nerfs. Seen a few haha
I’m not sure if this is a complaint or not
how is it not a complaint?
I've not had any issues pouncing carno, in fact you can spin pounce a carno charging straight at you when running away
The issue is always stopping it biting you after you dismount
@trail mesa I think many species of boar or deer are fine. As they can live in the tropics and are extremely adaptable. Deer are almost impossable to catch, while I think the boars pose a larger threat to the dinosaurs than vice versa.
But yeah, please no moose in a jungle. It makes no sense.
I mean moose on a future thenyaw would be cool if thenyaw is a pine forest
cassowary ai? would be cool imo
Yeah if there is a temperate or cooler map it's fine.
But moose in a tropical rainforest hurts my brain
cassowarys would make more sense in a jungle if they got imported.
hopefully Maybe it’s just for the future and they don’t plan on adding it to spero or maybe they’ll only be in the red woods
Hopefully the domestic chickens are replaced with jungle fowl.
I mean some chickens live in jungles/rainforests
I’m pretty sure the chickens were imported as food
Moose would be pretty hard to catch if they did them justice. Up to 700kg/HP. 50-60kph running speed. Headbutts and kicks.
red junglefowl
Yeah but the fat helpless farm ones would die out quick. You would be left with the leaner and more agile ones.
Scary ass cow giraffes
Would be cool if the chickens got a custom model. With a long tail, snout instead of beak, and wing claws.
Have it be the first experiments into dinosaur creation where they just modified chickens. Then they escaped.
That’d be cool and who knows, the ones we have currently are just place holders
It would fit with the theme more imo.
Imagine if they made thenyaw similar to this

Canadian thenyaw when
And instead of having wet and dry seasons like the tropical islands it has snow in the winters and more plants in the summers
Having deer and boars kinda makes them compete with smaller dinos which shouldn’t be the case, they are simply a resource. Boars and deers should be added with a more apex centric ecosystem not the planned tier 2 ecosystem
Also on that note why do predators need to hunt different prey to be healthy. Predators are usually specialized in hunting 1 specific prey
I mean yeah, I agree it seems pointless. Especially as so much effort has been put into expanding the small dino roster.
But if they're being added, do it properly.
I get it might be for gameplay reason but still kinda silly
Also things like boars, deers, and goats makes sense lore wise. If they imported those animals and used them as feeders, they would escape and breed once the place was abandoned.
Though with boars there, I'd be worried about how long the dinos would last.
Good thing geese aren’t planned for the game
Those things... they scare me.
N-Nothing s-scares m-me b-but that thing it s-s-scares me
“I fear no creature”
@maiden epoch I'm pretty sure the Devs know with the amount of people posting about it, but game bugs aren't all fixed overnight
This mini-patch caused a number of new bugs to appear, not just one
Yh but they act like it don't exists otherwise they would say a Warning or something like that
I don't think I see the devs comment on very many issues in general, but I don't really pay attention to the main discussion channels either
I find it hard to believe they don't know though
Its a fairly well known issue right now though
@weak dune so u want a fracture like mechanic for bleed?
In its most basic explanation: yes
Although I wouldn't say like. Tears and Bleed are exactly the same. Like you can still wallow to stop bleeding while you have Tear damage, and you won't continue to bleed out, but you'll still be limping, for instance.
criticism on the suggestion is greatly appreciated
I like your idea @stuck imp
@proud solar we can already see our health in game during fighting
The big boars can probably get by since they’re insanely adaptable, but I got a feeling deer would have their niche overtaken by things like dryo
You like the idea to have an option to choose ur dino to have feathers or not tnx
I think they mean outside of the character screen like this
At the moment you can only see blood splatters but you could take like 5% damage and the blood splatter makes it look like you only have 5% left
Still, why? All you have to do is press insert or rekey it to another key. I bound it to my mouse button and I have zero issues
Plus it clutters the HUD imo
yes for that
Yeah I really want to see a utah with feathers or rex
they look so beautiful with feathers
Because then I can just look fast my health with out having to open the character info - I don't think it takes much space from hud (or is even that too much that is taken in Sphinx's screenshot?)
Besides this is a hardcore survival game. If Im being completely honest, the only sort of way you should be able to tell your health should be the blood on the screens (1st, 2nd, 3rd, & 4th)
Maybe then we should have an opinion to turn on and off our health info? If some people don't want to see it and some want?
Im opposed to that because that will be a meta where you can exactly tell your hp when others have opt out
why do people think guys who play as dinosaurs in their spare time care about CS:GO gun skins
If you got a dm from a link thats like “i quit this fucking game its so bad, here my skins”
Don’t click it
Its a scam
Can easily get your steam account
@barren zephyr In real life you'd know how injured you are because you can physically feel it...
Yeah but but you don’t have a fucking healthbar
You could already see how injured you were with the blood screens
Blood screens are wonky at best lol
You can take like 2% damage and it'll look like you're on death's door
And then you open your dino menu and you're like "is that all I lost?"
Honestly the blood screens do what they want man Istg it can fill half your screen and you can be on 2/3 health or it can barely look like it's there and you're about to perish
Pretty much that, ya
You'll have like no blood splatter and have 2% health left before death but then you stub your toe and your screen is filled with red
My point exactly
only thing bloodscreens achieve compared to actual health bar is increase learning curve for the game and as such makes it even more hostile to new players, so its going to be interesting if they stick to hardcore survival aspects down the line or not
This game should have a huge learning curve
This game shouldn’t cater to the average timmy that wants to be buddy buddy and have a dino wonderland
perhaps not, but the game will stay very niche and fade into obscurity that way
I mean it's been 6 years, I think if it was going to fade into obscurity it would have by now...
Plus hard games aren't inherently niche, the Souls games are pretty popular.
^
big difference here is that soul games are solo afaik, this is multiplayer and the main focus and gameplay loop is just to grief others, this causes kinda like chain reaction where better players kill the not so great players and this keeps spiralling til people quit, like the community kills itself over time
The roster will - or at least should - support both.
Hard to play, sky-high skill ceiling dinos (probably carnivores)
And easy to learn entry ones
Then you can have the best of both worlds
anyone else of you expecting low frames per second and higher temperatues since the latest update? ^^
almost everyone is, it's being investigated
Alright, thanks for the information, I just thought they weren't aware of it
playing as Ptera and saw several players starve to death because lack of fish does anyone know about this or where the small fish have moved to?
Ya know I've been reading your feedback on utah the past few days, and I'm very curious to know how you would like utah to be buffed and why. And could you explain the niche you would like utah to play in the game? Because from what I've gathered, you seem to want utah to act like a sub adult carno who can pounce things and bring them down to 1% blood after being latched for roughly 3 seconds.
Just @me when you reply in #balance-feedback-discussion so your response doesn't get lost
If it counts for anything, I've changed my position since properly testing bleed
My position is now that utahs are way to situational
They actually have pretty incredible killing power if all the stars align, but that is much too reliant on luck and/or precognition
Also they need better turn speed
More agility, longer hunger timer, fixes to tree camping and slope dismounts, and they would be fine I think
Utah need better turn speed, stam Regen, and agility to make up for it's smaller health
Carnivores in general eat way too much atm too
Every carnivore can eat more than its own weight in one sitting
That's also true
Yes, you get a 3x bonus when catching small stuff and swallowing it whole - and deinos get another 2x again for fish - but a carno needs 42 kg/min of food to stay fed
That's a dryo every 3 mintues
Wow
There's some weird mechanics with total hunger too, like eating when empty gives more than eating when closer to full
But being near empty makes you bleed more for longer so it isn't really something you can rely on
Should note though, if you are actually catching dryos it's closer to 1 every 10 minutes due to the bonus for swallowing food whole (assuming they are FG, which AI typically isn't)
But that also means you get nearly the same food out of a FG dryo as a FG Utah... lol
If I recall correctly deino is up around 110kg/min, assuming it's all big stuff that can't be swallowed whole
I'm all for a bonus to swallowing whole but 3x is just silly
I moved my response to #balance-feedback-discussion
#general-feedback message thats the best cerato concept there will ever be and im boosting it way too much
Don't do that in #general-feedback, keep it in here
Please give cerato a lock jaw
If it doesn't, its just going to be out competed by carno
Well
Not if they give it an armour of some sort
I very much doubt
@worldly ginkgo the damage doesn't correlate with the actual newton measurement.
not to mention newtons are just bite force
i just found it a pretty cool feature
like there are plenty of other damage making factors that count irl that using bite force alone is stupid
I'm hoping for the locational damage to have a reduction on the head of some sort
the actual size of the mouth delivering the bite, for example. A parakeet can bite your finger, it cant outright kill you still.
For example
A crocodile has a higher bite force than a shark
But because of the sharks serrated teeth, it does more damage with each bite
Type of thing
damage as a number based statistic isnt even a real thing
It’s good that be the newtons got deleted. Now hopefully you won’t get people crying for realistic biteforces
blunt trauma, wounding and shock all contribute to killing
and usually different animals tend to withstand different amounts.
Wait the N is gone from the character sheet ?
Best update ever
I didn’t even notice it tbh
500 miles
it doesnt even have a model 
but magy
magy is cool yea
idk what it has to do with shant
its tiny so it fits well with the other smalls
shant is the biggest non sauropod herbivore
i mean magys not tiny
its pretty small
its strong enough to knock down a cerato i'd say
yea its cerato sized big
cerato isn't that big either
still small (in dinosaur standards)
cerato is like lower mid-tier and magy is smaller than it
is magy stronger than steg tho?
their really bad at scaling size tbf
magy is a tiny dwarf sauropod
magys like 6 feet in length
i mean magy is literally tiny irl
awedul scaling
that's what it be
Suddenly adding shant, a medium sauropod sized hadrosaur. Great balance choice
@barren zephyr shant weighs at least 12 tons, jsyk
chonk

also growth time shorter than stego, nah
your thinking way too ahead
Growth time. Low mid tier growth 
shorter growth time for an animal 2x the size
ok ive re done the grow timer
its still too early to add a dino that powerful
Shant should wait for like giga or something to drop
itll eat the entire server out of food and will be quite literally unkillable
because its a shant and shant is shant
evrima has been described as the smaller roster aswell
It was too early to add stego even and they did it and its a balancing nightmare
^^
shant was bad tho
it was clumsy and op
twas bad tho
shant is also my fav dino so thats why i said it loool
evrima was supposed to start out small then slowly work up to the bigger boys, which they completely undermined with stego and deino but otherwise everything is small
Shant doesnt even have its model and rig done afaik
So even if they wanted to drop a massive hadrosaur deuce this early they couldnt
shant in legacy was aweful tbh
Update title “suddenly shant” features: fuck balance
it was unbalanced
yea cause shant wasnt finished
well there defenatly needs to be something to kill the stego
utah packs
eah
well how it was balanced in legacy doesn't matter for its implementation in evrima
crocs
utahs
skilled players
Personally i know how i want shant to function in evrima and it involves losing that mile high stomp lmao
There is like 0 skill playing deino or utah
haha right click go brrrr
Utah involves some level of skill now
a tiny iny widdy bit
Since it has paper bag hp
deino no
have you played the newest patch?
utah yes
actually
mabye not
new update makes hunts harder than they used to be
utah requires you to focus for a decent period of time since you cant just insta-kill things, not really much skill but you do have to commit
Which is good but i still think steg and deino shoulda waited but too late for that lol
utahs about commitment and patience
Hunts should be hard and risky so it's an improvement
In what world would shant be a good fit?
it isnt
Maia and para should both arrive well before shant
👆
Also shant would look stupid tail slapping
para would be cool after cera or allo
Isn’t shant physically incapable of a tail slap
shant is dumb
Looks way too dense and tall to slap with
Shant would try and probably bowl itself over
Attacks should be more like
Lmb- head shove, broadside knockdown
Rmb- low to ground stamp barrage
alt- shoulder check
isn't para going to be a apex tho?
is it?
it wasnt remotely apexlike in legacy
i thought they said they where
but i never saw it myself i just heard it from someone
@grave anchor Skin customization is coming in update 5
A good thanks for the information I want to share when I buy the game
You can check the plans for future updates in the link in #roadmap-updates
give big boy para
Thanks
TBH i don't see para being an apex in the isle cause it will prob be hunted by utahs
para will prob be kinda sluggish like a stego and that's what utah packs are meant to hunt

u are right tho lol utahs would hunt those types of herbis in a pack
depends on the subspecies chosen. It can vary from mid tier to apex.
Para could be made pretty fast
And also, it can be an apex and still be hunted by Utahs
Since Utahs are designed to be apex hunters
also true
i see it as a coward alone but a fighter in packs
like teno but big and dangerous
Why shant for next update, im curious
cause they like shant
oh cool .___.
Let's add brachi while we're at it
ikr, Shant would be overpowered af
Maybe add all apex strains and apexes too while we're on that note
in legacy it could.
Seems about time we add shant and also colossus and the matriarchs
And rex with wings
Adding Shant in the next update- why……in what world would that remotely make sense to do?? That’s like throwing in an elephant inside a coyote exhibit. Shant will literally trample any and everything with no effort
Hadros in general should wait for the actual trample mechanic, and even the smaller ones like para should wait until around the time allo is added
We have no small hadros
All mid tier+
Dryo and tenonto are iguanadonts which is kinda funny since we dont get the real iguanadon

Adding a small hadro or a small Sauropod just doesn’t make sense
For hadro case, they are typically known to be animals who are decently tanky
A ‘small’ sauropod like amarga, baj or shuno could have been good
Yeah
A small hadro can work but it would be useless since we already have dryo who functions the same
They are only viable when they are mid tier+
Amarga is a really good example because although it isn’t massive like brachi, it can for sure hold its own against half of the carnivores in the game
Amarga or baja could have been like porcupines
^^^
And shuno could dish out both fracture and bleed with its tail
Both better than magy
I’m not sure if this was just a meme created by the community but magy isn’t actually going to outrun allo…..right?
Its sort of a meme
The run reels suggest quite the opposite
Kissen said magy wasnt going to be “slow or weak” then we see the run reels with allo being notably faster than magy
It looks 50:50 except magy in his concept was giving cera a shove while cera's end had it straight up beheading magy which is funny
Since the devs want us to think it wont be shit but they show that
Hypo brachi next patch
Lmao imagine
Shant tail slaps and you just hear a thunderous bone crunch as it breaks its tail
It immediately falls over and writhes in pain
No hadrosaurs should have tail attacks 
I’d imagine it being more like if you hit a pigeon with your car and it burst into feathers
Minus the feathers, more scales and skin
Hadrosaur tails are too fat
nah it just dies from the fall. 14 tons falling from that height will kill you
Path of Titans moment 
Body checks = yes
Tail slaps = what
Shant falls over after trying to tail slap, dealing full weight trample damage and killing itself
wondering what attacks to give this creature? ✅
does it have a tail? ✅
omni directional tailslap it is ✅


Everything has a tail slap except sarcho I believe
lmao the one it actually makes sense on
the one thing that should have a tail slap doesn't 
Ah yes this guy looks like he could tail slap without falling over, definitely!
PoT sarcho does like nothing a croc should do
anyway, that is PoT, back to the isle shant is the worst creature to give a tail slap too
Agreed.
but shant more than the others because large. even giving a tail slap to trike would be better since it isnt killing itself while doing it
These guys watched Disney dinosaur fight scene once and made the suggestion
Trike aggressively wags tail
no pls 😭
Lmao
if the creature uses its tail as a counter weight then a tailslap is a no no, if not, then its a maybe
I hope trike gets a nee model his tail is honestly too small and he looks like he isnt designed to carry his weight
Shant should get a head shove that can knock people over if it hits broadside, body checks that do the same, and a ground patter batter like
Please lmfao
No mile high spine crusher stomp
Make him choose between neutralizing knocked over threats or running
shant should be able to knock things over with trample, it also has a stomp that is ridiculously easy to dodge, but it does a ton of damage and is best used after you knocked something over with your trample
Basically
kinda like that image up there
All hadros should be total trample menaces
Oh god imagine a stampede
Also makes predators require caution to not expose their broadside while hunting
6 hours for shant? More like 8 lol
“Long live the king“
fcking gets run over by a speeding Maia
6 with good diet sure
I wouldn’t mind seeing herbi apexes, to an extent
I hope to see more of them than carni apexes personally
Not legacy with 30 rex on one server
But I do not want a repeat of legacy where you can’t walk more than 2 mins without hearing a Rex 1 call
YES
THIS
Gigas were even worse because how cancerous their adult stage was
I didn’t mind giga to much tbh
Like half of a server was just gigas and rexes
Was was honestly the more balanced of the two at adult but it was also easy to grow
Current Evrima after-patch is actually good minus the unintended bugs
Herbis are outnumbering carnis
Or at least matching even
We have actual herds now
As they should be
Diets: “i'm about to end these herbis' whole herds”
Tbh I feel like “buy a grow” servers killed the whole experience
That’s a big reason why so many carnivore apexes were a thing
Honestly yeah it wasnt worth growing anything long on buygrow servers
You were just gonna get killed by a full pack of credit card rexes anyway
lmao
No one actually grew them, they used discord currency to get full grown apexes
I love the number of times on Legacy you'd have rules like "don't kill fresh spawns", "don't attack when body down", "don't do X", "don't do Y", 9/10 times every apex on the server would kill you the moment you spawned in and break every other rule while they were at it
I saw gigas kosing on the beaches on every single one of those servers
same
where is the debate i can join
Of course they're always the first to cry "RULE BREAKER" if you did anything like cross a river to save yourself, because apparently they can break the rules but you can't
That more or less true with Giga like you will always see a Giga 9 times out of 10 just hanging around the beach looking for a fresh spawn in legacy
Giga, Rex, and uh
I doubt it tbh, at least not for good
Sucho
Its great though seeing huge Stego and Teno herds roaming around center plains now
Plleassseeee to god I hope they actually make sucho viable
I just want to be a filthy egg thief
They were the watered down versions of current day deinos
Oviraptors are one of my alltime favourite dinosaur families i hope they dont make him just discount galli
Noghtvision shouldnt be made so that herbis have just shittier vision than carnis. Herbis should have a spherical nv range while carnis are uncovered at their sides/back but have a longer extended cone of vision to see further in front of them
@barren zephyr Shant?? are you okay?
I dont think sucho should be combat viable becuse of its flimsy jaws
No. I'm extremely mentally unstable
Yeah, mabye follow up development a bit more 

I wasn’t suggesting it be a combat tank
everything should be viable in combat one way or another, sucho cant run away so its gotta defend itself lol
Even I love Shant and that feedback is bad.
Shant would be so busted if they were to add it now. Sorry, but that dino wont come in a looong time
wdym naturally busted
Well given the fact that rex can outrun an adult carno in its lifetime.
I think it was the juvie that can do that
Large tiers shouldn't be in game at all yet. That includes stego. Let alone shant which is double its mass. Stego and deino are producing enough issues on their own. We don't need something bigger until later.
I like the fact that we've finally got the stats which feel correct for the dinos size. But that just demonstrates the issues with the current roster.
^
Like Realism is a good base for balance but it shouldn't determine stats. Take 100,000N Deino biteforce.
Not balanced and can 1 shot Brachis if we do weight = hp
Realism is good when stats accurately represent the feel of what an animal could do for its size. In this case, Deino and Stego.
3.2x
19.2 tons
wait what?! I thought it was like 12-14 tons?
Even more of a reasons for it not to be in game
Besides I thought the ervima game mode was going to be for smaller dinos anyways
I'm hoping we eventually end up with everything playable together.
And balanced to play together.
Got upsized a week ago
shant 19.4 tons? what the fuck science
sadly yes
However
it will be entertaining to see them attempt
You can balance Shant's attck to where it isn't as OP
It just a tanky hadro
So a headbutt would be around 500 damage
A stomp would be around 900 damage
Etc
Just examples for possible values
Because shant shouldn't 2 shot rex like in legacy
I'm hoping shant gets a tail swing like edmonto was thought to have done
Ehhhhhhhhhhhhhhhh
If the tail was longer I would say yes
But Shant's tails when they're reconstructed are proportionally smaller.
New concept has a lot longer tail then irl. Much more edmonto proportions.
Ah
I mainly don't like hadrosaurs having good frontal attacks, as they're faster than most other herbis.
And therefore the perfect candidates to use for herbi KoS squads.
A stomp would make sense but could easily be baited out by smaller carnivores
Utah mains when they see a shant
will complain when shant has more than 5000hp.
notice pachy, galli, and dilo mains are never the ones asking for it constantly.
it's always the utahs.
They don't want the game to be skillful, but rather easier on their part so when an animal comes out and isn't in a good spot (Update 3.5 Stego), they can just call you a bad stego player.
Part of the issue currently is there isn't much they can solo at all apart from dryo and hypsi. Neither of which is a fun fight.
Hopefully pachys arrival will provide something.
Then again legacy had a big roster, but they constantly wanted to hunt rex solo.
Utah can solo big stuff if it ambushes and its target is low on Stam/food/water/hp
But you need a fair bit of luck to get that
The silly bit is you want to be doing stuff like camping shallows to get a teno low on water and Stam after a run, but water also totally negates pounce
🧐 I can notice the hate to Utahs from miles away
Oh no turok has sniffed out utah criticism
If everytime the hate shows in feedback I had a cell of my body damaged, I could be dead at this point 
I'll just let people hate it and use it as research just to know the reason
Really hope the unpounceable in water issue gets fixed.
please add auto-install for easy anti cheat on steam,i cant play envrima on NVIDIA geforce now,no more.Please fix.
That is a GeForce now issue, not steam
It's honestly hilarious at this point.
It's like dinosaur apartheid
Utah only has 3/5ths of the vote of a carno
Meanwhile teno mains are having the time of their life
Except they are getting so desperate for things to fight half the battles are teno vs stego
I just hope that things around the same size won’t be so impossible for Utah to kill. I’m not one of the folks who think that it should be able to 1 v 1 a Carno or anything but damn does it feel sucky rn
@cyan flame has raised this a few times, and it took a while for me to realise they were correct - Utah actually still has a fair bit of killing power, but you need to catch stuff when it's a bit worn out
And just forget that bite exists
That’s what I’m sayin I hope things around it’s size won’t still just dunk on it
A lot of my frustrations with TI atm is how much of the core, important mechanics are hidden
Tbh if I had to buff Utah the only things I’d change is better stam usage and more agile when it turns
So for Utah, which relies on bleed, most people don't know that you deal more bleed if your target is missing stamina, food, water, or health
And it's not a little bit more, either
Good practice for diets! :p
If you are fighting a carno and they are on like 1/3rd food and water, maybe half Stam, and still a bit scratched up from a previous fight, you can be doing triple bleed vs a normal healthy one
You can literally one-shot it with a good pounce
My friends and I usually just trail a Carno and catch him while he’s getting stam
Like I said I think it just needs better stam and agility
@karmic plankIt would be interesting if you had a way to find out how many adult stegos you find that are actually doing well on food right now. From what I've heard, it takes us 5+ bushes to fill up even halfway or so. The hunger has hit us as well it seems xD
Yup. Bushes give very little, and tenos have stopped hanging with stegos as a result
Good!
Of course you can just graze, but you'll take 50% more bleed at low food so
Just teach anyone that tries to just survive on grazing that the hard way :p
Now that I've seen all these hidden mechanics in action the changes make a lot more sense
Still very disappointed that it took someone this much testing to figure it out though. Hidden mechanics are not good
They have mentioned food/water affecting bleed way back, just not neccesarily in a clear and open manner
Never mentioned stamina though. Never mentioned HP either I don't believe
Nothing better then spending hours growing a 100% gator just to lose it after i safe logged out
But you know my opinion on the whole not knowing mechanics :p
Yeah but mentioning it in a stream somewhere isn't patch notes lol. A lot of the bickering and infighting in the community has been a direct result of the lack of effort in communicating the exact changes and justification for same
Imagine if Valve did that for DOTA
Or GGG did it for PoE
People would lose their shit
Plus sharing exact change should be done before the change for community engagement
I know that a lot of the general direction and aims get talked about in streams but it's not really the same
Maybe I'm just spoilt coming from games like PoE.
Hilarious, depends from which person eyes you look at it, for me it's toxic tbh
what's toxic
I'm sure a psychologist out there could write a dissertation on the evolution of tribalism and racism in the online dinosaur community
Bet it will get even more interesting as the roster expands
Well, magy is another very.. dividing critter :p
And then there's your general apex like/dislike, and so on
Utahs are just easy to hate, just like magy
Poor magy, not even in game and already hated :p
magy the animal doesn't deserve the hate it gets, its just in the wrong game.
utah on the other hand

Utah isnt even in the game, not even just a bit of a modified one. a jp raptor carrying its name is 
the isle utah is just a scaly cougar that can run on two legs
I wish I could say you were wrong
I do like utahs whole shtick, I might be missing some context having only watched the original JP tho
Watch em all
They're all on Netflix I think?
They get worse the further you go so be warned
they're all on hbo max currently
... oh 
jp lost world had really cool utah patterns imo
i was a fan of the tiger stripes
lost world is based
1st is well, the 1st one, lost world is a tiny bit worse but just as fun to watch imo, 3rd is bad, world is mediocre, and fallen kingdom is bad
ngl I'm kinda basic with my movie tastes haha
I really enjoyed Avatar f.e. >_>
But I didn't really enjoy many of the Avengers movies so idk
Anyway I don't really rate arguments based around how much X resembles it's JP representative
I guess that doesn't really bother me like it does others
But I can see why it would
I wouldn't say get rid of the blood screens but do ad a little heart symbol to show your health next to stamina and hunger/thirst because it would make battles a lot easier
Or let me rephrase it
It would allow for a lot more planning if you watch your health
I'm not an ebic pro gamer that plays literally everything in existence, but most of the ones I play tend to have blood on screen or at least flashing red to indicate yknow, you took damage, while I understand wanting to make ui less cluttered, I feel no real tension when I see a bar go down, I just wish the blood screens were better than looking like you almost bled out when you get nipped by anything once
That's what I exactly dislike about the blood screens.
They are hard to figure out and even if you lost almost no health at all, it looks like you are already on your death bed and bleeding out any second.
The only real way to check your health is via the menu and that takes crucial seconds during combat.
Essentially you are fighting with no idea how hurt you really are and that doesn't seem really fun in my eyes
then maybe make the blood screens less confusing
blood screens suck
i have several hundred hours in this game yet i STILL cannot tell if I'm dying or just mildly hurt
I personally want to make non-vital limbs not vital
Who cares if someone is chewing on your tail. Unless you bleed out not suddenly going to have an aneurysm on the 23rd chew of your tail... Or your foot
But also yes. Blood screen could be improved for sure
legacy screens were easy
it was 1st
2nd
and 3rd
but in evrima you can just check your health lmao
Makes more sense tbh
You however have to stop moving while looking at the menu though
@barren zephyr you will be able to get your dietary needs from AI like crabs, frogs, elephants and so on
No i was kidding, no frogs
That stuff wouldn’t give me many dietary needs
That’s like finding scraps of food to eat
Also elephants I doubt would be added
Why no fixes for the whole disapearing dino and sick logon bug?
@fluid trench they showed art of clifs and nests so they r 100% comeing at some point
NA1 is back up
@vivid spade you mean for having your water clean right?
I could see that work, as maybe a semi-rare item
Otherwise you'll have to cook the water in a pot
@broken thorn yes that was my idea and i mean lootabel and craftabel its a thing one for spawn for first thirst and than lategame think its a good idea and alternative for 100 fireplaces everiwehre xD
@ivory summit You hit the nail on the head 👌
@daring sequoia #general-feedback message Please add more to your post outside of "add them"
ahahahah thanks
sorry my bad im still a noob lol
Once again @maiden anvil , your suggestion is really good and the fact you take your time to make a concept art for it is amazing. GG
Thx a lot! Yeah they really take time. I think the para art took me 5 days
wipes forehead damn, Great Work!
Hahah TY
finally, a para sound ability that isn't that silly
They would be able to repurpose the confusion you will get from dilo venom. I like the concept, it would make para viable
Lmao Xenon’s idea is almost the same as mine, nice to know more people like the idea
I cant find the official servers
now that you mention it i think i remember seeing it a bit a ago. Must've been what subconsciously kicked the thought process into gear lol. Anyways generally i like the idea that tribal's can look different through perks and other methods over time. hopefully our ideas are seen and used somewhat in game.
When will
people understand that
giving long water and hunger drain isn't the way to do migrating animals?
Of they need to migrate
They need to move in order to find new ressources
If you can just sit there and wait for things to come back, then your long hunger animal will stay in the same location.
Maybe diet will help with specific need for each animals so they cannot eat a shit ton of everything or normal bushes.
But still, slow hunger and thirst drains are for sedentary/slow moving animals. Not migrating ones.
Or
You give them these things to long distance travelers but their main food source is fairly rare or they need to eat a monstrous quantity.
Tbh I don't care of the realistic aspect about eating or not. Eating your own mass and being full is sufficient.
It would be kinda nice if the Storms and rains come to evrima if the Water level Rises with the Rain. I think that would be a cool feature
It would be cool
But iirc, floods won't be a thing.
Though, something like +50/75 centimeters of water on the global map while huge storms would be nice.
Or even a meter high.
What do yall think of my suggestion
The model is already cursed, why not add something that would make it a bit more realistic?
An Utahraptor is supposed to have feathers and not look like a bald cat, and the calls are just not it.
Maybe give me a good reason why a growl for a literal dinosaurs is a bad idea 💡
id rather have a growl than a hiss for utah tbh
Genetic monster > realistic animal
^
@pulsar lake are you stupid or something
What would you rather have? An 8 ton prehistoric crocodile that looks realistic and has realistic calls, or an 8 ton prehistoric crocodile that has an incorrect model and horrible sounds?
anything else > isle utah

I like when things look plausible
To some degree
@slim mortar when you use scent, the up arrow is north and the down arrow is south
@slim mortar the scent tells you which way is north and south, the arrow pointing up is north and arrow poitning down is south
oh damn you lunary
@teal shell Can we have feathers optional as a cosmetic choice? Maybe some of us like the old school lizard looking dinosaurs
Thank you. I guess the rate at which it turns just throws me off. Made me think there were 4 different 'ticks'. Lol might just be my eyes
there was letters that told you what direction it was in legacy, but yeah, the compass is there, though it might be confusing for players that don't know its a compass
@meager tiger yeah, i think so
Would therapod crouch-walking leaving no scent trail be overpowered?
I feel like with the neon yellow scent system sneaking up to someone is next to impossible if they are cautious enough to sniff
yea
Hmm, I was still leaving scent yesterday when crouch walking. I'll have to test it
(as a Utah)
Implementing the Day/Night Cycle into EVRIMA, alongside revamped Night Vision. With a focus on keeping nighttime intimidating but also interesting and engaging to play through.
Mechanic, Pre-production
It doesn't explain what night is gonna look or feel like @still raptor
tbh, i enjoyed the limited vision in legacy
lol. I did too. But If it had been larger, like juvi dilos vision, I would have enjoyed it so much more.
I guess night vision is just going to automatically trigger at night, rather than having a toggle
news to me the other day but it makes sense
Meaning when night arrives, your night vision will turn on without the need to toggle it
Probably gonna be a gradual change as night falls
Like your eyes naturally slowly adjust
Same. I was really hoping we would get this, but some nocturnal hunters would be able to see further than others
yea same
i still like the horror atmosphere of night
i feel like current night is more annoying than scary, which is sad
i def don't want the power to "see all the way across the plains" in night tbh
I’m hoping all times of the day are interesting and interactive for every Dino. Nighttime is@usually a time when animals sleep, but that seriously doesn’t work from a gameplay perspective
I feel like they wanted to add a sleeping mechanic beyond safelogging
@barren zephyr Why would you run Cinematic Settings?
They aren't meant to be played on
Thats not really the point
#buffutah
no
please it sucks now
Ew no
No it doesn't lol. Make your opponent run around and use attacks that use stam. Pounce and bleed them out. Utah is super easy to use right now lol
With the addition of bucking actually taking stam now the Utah pounce is fantastic. Like seriously people Utah doesn't suck yall just don't know how to play the dino.
Utah isn't in a terrible place right now, it just takes more skill and thoughtfulness to use properly instead of the old mindless "spam bite until it dies".
Mostly it just needs some TLC around its turn inertia and possibly a bit of polish on its stam use / regen.
imo, i understand why people think utah is bad, but I REALLY think that the fact that it is hard countered by standing near a tree or small stream is actually why it sucks
My advice is jump off before the tree lol
honestly the kit is fine but its way too easily countered
I've only played Utah like twice since the changes and almost never before them, its not that hard to just jump off
i do, my issue is now that guy is going to stay near the tree for the rest of time and we can never approach
because if we do it will just hit us in the tree
the counterplay to utah is just kinda lame and you can't do much about it
I usually just move on and find something else, or someone else who isn't smart enough or just doesn't want to use it
but thats the thing
the balance of utah should not be dictated by how dumb your opponent is
"utah is good if your opponent doesn't know what they're doing" is meaningless because most of the roster is good when the opponent has no idea what they are doing
Its a fair point but there's no easy way to introduce anti-tree counter-play other than just not having trees be used at all, which a lot of people asked for as a mechanic
Utah is fine against noobs. People who know how to hard counter pounce are another matter.
You can solo a bad teno, and even a bad easily baited stego
But get a group of 3 good tenos and no Utah pack of any size can get stuff done
Or 2 good stegos
In either case, I've seen enough Stegos and other stuff just not use trees that finding one you can hunt is an option, or finding something else. When all else fails, scavenge kills
Tenos can kick utahs off eachothers and slash them down
Stegos can swipe them off eachother
Most Utah plays require a solo, weakened, or noob prey
Right but a lone teno or stego doesn't have that. They have bucking but they can't swipe them off
okay but playing utah as a fucking scavenger is not the most fun. It's just a big compy thats good at eating babies atm if the players know how to beat it
Id be ok with scavenger Utah if they didn't eat like a pack of hyena
They are pretty damn loud
The other thing is AI hide now when players 1-call, maybe other calls too, I haven't tested, so if you have some carno spam calling in the distance or something, good luck finding them
We're supposed to get more AI including Teno and stuff I think in U4 though so Utah should have non-player options to hunt
That's not expected, I don't know that that's true
I've not seen that on my server, at least with both ptera and Utah 1 calls
They don't seem to react at all
But I run some pretty weird settings and high tickrate, which messes with AI a bit
They definitely react to carno 1 call, I think Utah and Ptera as well but not 100% sure. Funnily enough I noticed it as Hypsi because a Dryo AI kept hiding in the bush I was eating every time a carno 1 called
It would start to wander and then dart right back
They're kinda dumb in that they'll still 1 call while hiding themselves but shrugs


