#general-feedback-discussion
1 messages · Page 783 of 1
carno has the shortest stam outside of dieno
carno is an ambush hunter
i misread that, my bad
carno ain't exactly supposed to be outstamming most things
yea
Ive just had enough of being kos by tenos
carno is meant to have low stam
if teno gets ruined youll just get kosed by something else
it wont get rid of the kosers
ik its cliche but I have to say it
get better
I think they’re pretty op with their stun lock and tail swing
not really tbh
stun lock is an actual pain to get hit by, but again you have to get hit by it
sure utah got turned into a paper bag but thats not a teno issue
Don’t get me wrong I can kill a teno but I just have enough of them seeing me from half the field and comin to kill mr and my mates
so you are admitting they are killable, you just want them to sit and wait to be attacked only
they are an aggressive herbivore
just avoid them
its a very crucial lesson that you don't fuck with tenos
They’re killable if they circumstances are right
you can make distance and get on a rock as a utah or wallow
If there’s more than one chances are you’re fucked
nerfing the speed/stam of small aggressive herbis will also just make them total fodder as larger predators are added
teno is honestly fine as is right now. especially since carno got a charge buff.
My point is for the current dino roster things should be more balanced
teno isnt op though so nerfing it wont make things balanced lol
Especially with the Utah nerf
if we're gonna say that something makes teno OP, it would be the terrible frame rate that this patch so lovingly blessed us with.
I gotta agree with that
game has existed for nearly 6 years and its never been optimized 
the isle
Again true
the isle
Herbis have always dominated
Don’t you remember shanty one shot stomp?
shant and theri are the only instances
you had to let yourself get hit by the stomp
flashbacks to original progression where trike was clean 2 shot by rex
ive soloed a shant
And here stego and teno are only instances
mainly because bleed is OP as fuck
stego who was fodder last patch?
Rex can solo shant with low difficulty
If it gets the leg break
legacy para is another example of how herbis do not dominate
I can’t find any good legacy servers anymore tho
idk what game you'd been playing
Theri was the only OP herbi imo
stego was fodder last patch in evrima, teno was balanced, hypsi is pathetic. dryo was the only busted herbi in evrima
@barren zephyrThat's the point I feel like, carno is meant to be more of a solo animal.
T h i s
oh yrah theri demolished allo packs
Because otherwise, QA would have noticed that and changed it.
lets see:
shant shredder austro
allopocalypse 1 and 2
pre-nerf broken sub carno
hypo rex briefly being playable
giga
alberto having bb
utah without alt turn
dilo
ceratorex
rex
yeah no herbis have "always" dominated
gonna have to disagree there, stego was pretty damn balanced. only issue with it was how clunky it was. the thing is overpowered as anything now. not even deino can stand up to it.
on top of that its STILL clunky.
Make a carno pack limit suggestion of one
i nearly soloed a stego with a dryo because its jab was super easy to juke and deino demolished it with alt bite
Teno needed the nerf imo
It's more skill based now
carno before was fine, now its OP.
oh yeah and ptera being able to effectively kill everything
if you nearly killed a stego with a dryo, then 1. dryo had too much damage and 2. brainlet steg player
Pteras are so annoying when you’re a juvi
Carno charge should not be one tapping a Utah and it’s alt needs to be slowed down or consume more stam
Nah
^
Is the alt actually any good?
Carnos charge is hard to hit
The Isle
i nearly killed it with a dryo meaning it was a solo for utahraptor as well, which i had seen multiple times
Like, just dodge the carnos charge
You are a mobile animal
Why are you tanking a charge from a 1. 8ton theropod?
Yeah, does more damage and has higher attack speed, and the 2.5% Stam cost doesn't matter
ngl pre nerf dryo damage was absolutely amazing, a max of like 3 shots for every juvi was stupid fun
That's like a antelope saying lions are OP because it can one shot them
oh no i definitely agree. im just making the point that just because of an outlier instance of a dryo almost killing a stego doesnt mean stego was underpowered.
Well yeah, they are, but antelopes aren't part of a balanced PvP game where people can choose what they play
The charge is just knocking you down on the floor, it’s not like it’s picking you up and throwing you up and body slamming you
Dude its a 1.8 ton theropod
It's like getting ran into by a car
at 55 kmh
ah ok
Do you not think that would hurt?
im gonna be honest here
Utah is a skinny animal to
getting hit with a car with two sharp bone ridges on the bumber
Carno charge is fine, even if their head isn't really built for it
didn't know it was supposed to me. makes sense then. I thought it was a pack hunter
as the resident carnotard in this discussion right now, carno clean one shotting utah with charge is, while incredibly satisfying, lame as fuck.
Hurt, yes? One tap a full grown Utah? I don’t think it should
Well then you need to look at utahs model again.
i agree its lame, it should also launch utahs 40 feet when it hits them
And pay more attention to your surroundings
no animals should be one shotting each other EVER unless the size disparity between the two is something insane like carno/dryo
my friends have survived when a carno charged them before it was 1 shot, because they were flung into like the forest and the carno lost track
When fractures comes in charge will probably get a damage nerf, but the effect will still be the same. A Utah hit by charge is t going to live long term
Like, if you get hit by carnos charge you just weren't playing well
if an attack is easy to dodge it deserves to have a good damage output like that, utah deserves to get battered if it doesnt dodge
^
facts
It should still be a death sentence once fractures come in but I don’t think base raw damage of that should kill a Utah
i just dont think it should be a clean one shot.
It's like complaining if a Utah gets a full length pounce on you. That happens you already goofed up too bad to expect to live
the "punishing unaware players" should go both ways
carno should have to turn around and finish the job with a bite to dispatch utah
Nah, it should one shot utah.
There's no point in making it a "death sentence", just let it one shot.
i just want it to do this
It looks like it should one shot, it makes sense one shotting from a realism standpoint, its fine from a balance standpoint to, no reason for it not to one shot.
if the carno cant perform a task as simple as biting a knocked down utah once, even in the heat of combat, then that carno really doesnt deserve the kill and the utah deserves to escape
If it did this then yeah sure but it doesn’t
If the utah can't preform a task as simple as paying attention to their surroundings, it deserves to die.
i know i said i wanted it to
Ye ye
this is also true
hence why i said it works both ways
Does nobody else see those oversized eyebrow ridges on carno and how they would get snapped off first charge?
I mean if we're talking from a realism standpoint why doesn't carno running at max speed and then slamming its jaw down on the utah also one shot it 
^
if utah doesnt get oneshot it should still get crazy body fractures from being hit like that, it's pretty much dead
yea fractures are gonna seal the deal
utah is dead regardless, its just a matter of whether it happens on impact or later
at that point when carno can fracture shit, i DONT want carno to clean one shot utah cuz i wanna watch them try to slowly limp away
KFSers might enjoy the option to leave a crippled utah on the edge of death for shits and giggles like legacy rex players did sometimes
just to trol llol
because the suffering of others is hilarious in this game.
unless you're the one suffering.
unironically going to do this with a group when pachy comes out
then its not funny and everyone else is cringe....... >:(((
honestly same
Training target for juvies, just like IRL
i remember breaking some giga's leg and starving it to death on rex a while back in legacy because i am an asshole
the plan is to bait a carno into plains and then break its kneecaps, and then watch it starve or dehydrate
honestly
even if pachy can shatter carnos ankles
i dont see the poor thing doing well against it
but what im most interested in
is a head on head collison between carno and pachy
fuck it up
like what would happen??
carno would win probably
carno has so much weight compared to it
how much damage does carno charge do again
but pachy's head tho
1.8 tons vs ~500kg
Carno would win
at least 450 damage, since it kills utah
pachy would either die on impact or go flying and leave carno with a serious concussion
isle players
they just stand there and try to time the tail slam
like yeah you might stun it
but the best case scenario is a trade unless you're SUPER lucky.
its better to just respect the charge and dodge
it feels good to shit on a carno who was going in a straight line towards you
I did when testing the new update with friends
felt awesome
thats what i find so hilarious about playing carno
its literally just "run in a straight line and hope you win"
and it WORKS
I mean, against good players, that won't work.
Trying running in a straight line vs a good teno.
Or a good utah
or good anything.
your first mistake is assuming that there are good isle players
They will dodge or body you.
Yeah I've started to realize 1v1s are kinda pointless since in game, 90% of players are morons.
this tbh
the thing is everyone is bloodthirsty as hell
so 70% of the time you're better off minding your own business and letting the food/entertainment come to you
regardless of what dino you're playing
oftentimes your opponent sees so much red that they forget that they might have to play defensively too, and then..... back to the select screen they go....
500
ok so if they keep pachy at 500 kg thats a clean 1 shot
Charge can get headshots as well
why cant carno headshot stego or crocs with charge 
But again, expect a reduction in raw damage when fractures come in
Yeah, this should be a high risk play. You take damage if you got their body, let carnos go for head charges
ex 👏 act 👏 ly 👏
like if a carno misjudges and doinks stego in its side
well.
i hope that carno has his will in writing.
Stego should suffer when it comes to head injury

They do have a higher headshot multiplier than other dinos, but I personally think it should be even higher again
And trike will hopefully be the opposite
Stego would have a really weak head
@vast patio instead of being a dick and passive aggressively making you feel like an idiot by giving an emoji to front as if I have big dick energy, I'll just try and be helpful here and answer your question. When you get that error you want to right click on the game in Steam and then validate your game files. You may have to do so twice but it will take care of the issue from there!
hello everyone hope you are all ok, i was wondering if anyone knows how to not get your dino wiped out in the officials servers, i have lost a lot of good dinosaurs in an impressive short amount of time, tysm!
Hi Zity, I wish we knew. It's been an unfortunate bug. I've found if I log out and come right back in my dino will be there but if I leave for a few hours and come back it's wiped. Lost 10 dinos in 3 days, I feel your pain.
@dapper mirage there are a bunch of server-side settings that I've been playing around with in collab with SilverFox to optimise client FPS. Hoping to get enough people into a server tonight to give them a test
omg tysm, peterasaurus, guess i have to say goodbye to my teno, again tysm for the response
It's been a real pain. For now I recommend playing something smaller like a Dryo, Utah, of Ptera because if you log you're certainly likely to lose your progress.
yeah, i got u buddy. tysm for the feedback, wish you the best
Always. Best of luck to you as well. Update 4 should bring some much needed stability
Also saying how long ago the last update was isn't 'feedback'
starcit!zen
Hi
hi
What do you think of Acro drinking a chug jug
i think acro could do without any more chug jugs
Rip
fortnite acro
3.5 was more of a patch
The water was the biggest thing was it not?
Juvenile pouncing aswell as balance and other things
That was in game already before they just reimplemented and it didnt even work right at first
Hardly imo so im counting only update 3
Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30 Additions Added Pounce to the Utahraptor juvenile. Added front limb damage area. Added Buck ability and animations for Pteranodo...
That’s still quite a few stuff for a patch
Any .5 I’d say is an update, while any full number is a major one
So lik
From greatest to least it’s like 1, .5, and then hotfixes 
The bug fixes and "enhancements" (aka balance [value] changes) lists are like 2 - 3x longer than the additions list. Thats a patch
So if the bug fixes are more than the content then it’s a patch to you
Alright
Interesting
Doesn't really matter either way
Not if the additions are so minor
I agree, we're just talkin here thats all
Aye
that's what update 3 looks like
Hey Islanders! We'd like to start with a heartfelt thank you to everyone who participated in our Update #3 Stress Test. Throughout the test we gathered an absolutely staggering amount of useful data that we swiftly put to good use, a major boost towards achieving the utmost quality we always strive for.
look at that fix list, tasty
Right but update 3 added new creatures and such
Major things
id say completely expanding upon a creatures playability and playstyle is pretty major imo
alongside a major graphical improvement and sweeping balance changes
but again, just imo
Like if I were to guess, this pre-patch is like update 3.75 haha
What was the major graphical improvement?
water
I mean super, cmon. Still to this day water is super janky. Now that Jace is here im sure thatll change in update 4 (or whenever they release a bunch of map changes)
So though it was implemented its not major because it wasnt done necessarily right, imo
i dont think jace handles the water graphics but im not certain exactly what his duties are outside of the map itself
since i remember mention of him helping with weather and lighting
Well Jace is our pro for level design which handles things like materials and water systems
and includes as you said weather and lighting
At least thats what i imagine that role is responsible for, but what do i know lol
Im off, enjoyed the chat guys
later, Jackll
Update 4 seems much bigger and better than U3 tbh. The addition of fishing, flyers and aquatics is nice, but the map (imo) was not well made for these creatures, especially deino. Adding key mechanics like diets, fractures and a complete overhaul of the map is something I really look forward to, as a massive hinderance to a lot of my enjoyment (especially with deino), was the map.
I mean I'm pretty sure all major updates include a map overhaul because original release was not the same map as U2, and U3 was not the same as U2. But the new revisions are definitely looking more polished than previous iterations
I just feel that things like the linear streams, predominantly river-dominated environments and massive shallows put a HUGE hinderance on the enjoyment of deino. Can't wait to see more varied environments, because I'm pretty tired of most of my Isle experience being fields and rivers lmao
yea, its nice that all the water sources connect but not when theres pretty much 3 rivers to choose from
AND shallows separates the sources anyway
Yea, the shallows being in the centre just upsets me
theres no smaller rivers or ponds to speak of, and no ones ever in swamps
I want less water sources where people go "Oh good, a safe place to drink, we'll spawn here!"
Based on phase 2, shallows are finally getting to be more than just a roadblock for deino exploration
Thing is so many rivers are already too shallow for drowning but juuuuust deep enough to hide deino that the shallows as they are now are just silly
If they had it for just a short stretch that'd be fine but the shallows are excessively long
agreed
Yeah possibly, i just thought to not make it a smaller Utah😄
I'd really like to see swamp and shallows swapped. Swamp as the main deino hatching ground should be central to the map, not tucked away in some dank corner
Jace looks like they've been doing some great beautification but there's some major balance issues with the general layout imo
that's like, one of the most interesting places in the game
It has:
- Tribal paintings
- A hollow log
- A blocked off cave
- A tar pit in that cave
It's sick as
ah yes, the ultimate feedback, don't make more interesting mechanics or an entire way to play, just spam the game with more dinosaurs without the mechanics to support them
why would you add 6 more dinosaurs when you could add humans which adds a COMPLETELY unique playstyle never before seen in the Isle, or add mechanics that make the game actively more fun and engaging
10/10 feedback "y'all poopoo madface"
I personally really want humans, more-so than even some dinos, just because it will massively impact what audiences will play. Now people can play their JP-simulator along with their dino-sim
There are tribal paintings in the Isle?
Yeah I’d rather have evrima not become PoT part 2 electric boogaloo
lol
Yeah there’s one of a Ptera outside of the tar pit cave and a couple inside the cave
@limber hull I like the cera idea for the most part till you factor in herds of tenos and carno packs cera would need a large pack size to survive either encounters and solo Ceras would be fodder no matter how strong they are. Swim speed isn’t really a good enough strat and really is only helpful if you are right by the water. I like the bully style you’ve described but it’s niche and limits cera to 1v1s and bullying Utah’s
this is true, cera falters in these scenarios
i can see the issue, but at the same time, I really cannot see a viable way for cera to get around this issue
honestly, any suggestions would be appreciated to fix this issue
i personally just want cera to be able to hold its ground against many things that may compete against it, but I 100% see how a herd of tenos can just fuck his day up
the high damage output could help, but a group of tenos using tail slam spam could quite easily fuck its day up
The austro design has a too short body. The long face can work, as they want it to be a Fisher, but the head is longer than the body. The body needs to be longer imo
@sterile quest its a terrible bug and has happened a ton to me as well. Supposedly if you quick log instead of safe logging it wont wipe your dinosaur. Just want to be sure to hide well and away from anyone when you quick log
@tight lantern Yeah I've done that a couple of times aswell now, and I still don't have my dino as I log back in. Maybe I've been really unlucky though and been found when I do it, but I really doubt that 😦
@barren zephyr I think they’ve thought about having that, but it’s kinda hard when it comes to specific scaring. I believe scars and heal will happen, but permanent/added scars, not so sure
delete utah
Based
@barren zephyr those scars were from the fight with the indominus rex xD. Permanent scars would be cool but don´t add too many otherwise other players could think you´re low on hp or hurt.
@barren zephyr your Rex suggestion is phenomenal. it both looks believable, yet Isle-ish. Love this, where ever you found it
I wouldn't even mind the lack of feathers, since Isle isn't meant to be accurate, this one looks good with skin 🙂
beautiful
imagine this thing just walking out on you from the shadows of a forest while your buddy is bussy repairing a jeap. just standing there, staring you down menicingly without motion. survival horror
delete utah, think long and hard about what you've done, then give it a complete rework
yup
just bring it back for sandbox servers, that's what we've been saying for ages now and its still a good option
sandbox is needed
only reason they didn't have sandbox off the bat was that there were only 2 playables, now that there are 8 going on 9 sandbox would be nice to see return soon
sandbox would be amazing
yea
i want cerato 😦
gameplay is so stale
when i say that i mean deino takes an L cause of canni's
and utah cringe
infact i want something tbh
@broken thorn utah change was needed but why people are upset us that they’re used to 5 years of Utah being a fairly easy animal to play as when in reality, it shouldn’t
utah now is made of paper
And thats good
it is a small tier
No,no. Im not saying it should be cheap and easy
I love that it is now more encouraged to pounce more and spam bites less
The devs made it harder and actually take skill
But it's mobility is just so bad now, very hard to dodge attacks in most of the situations
Yea
nah they made it useless
mabye good against stegs
good against a psuedo apex isn't useless
If its good against high tier animals how is it useless
Stego is an apex btw
It obliterates Teno
stego isnt gonna be part of utahs diet
just the other day some friends and I were playing utah, it is perfectly capable of thriving
tho we did mostly kill our own
I always do that
how
Stego should be part of utahs diet though? Why not, taking down a stego would be a great start to nesting a clutch?
stegos last a utah for ages
Lots of food, and good food at that, makes sense to me
10 utahs live of a steg for 4 days
too hard to hunt stabaly tho
utah can take down anything in the game except like deino as long as the players have braincells
@vernal ingot why not
and the enemys dont
what?
whats wrong with global as an option lmao
Utah stat-wise is pretty OK currently, it's just the stubbynes of it's movement that is dragging it down
its too slow raise it by like 5%
Bitteforce still a joke imo
i do agree it could be more maneuverable
Oh. It allows people to make call-outs on locations.
I don’t think it’s too slow but it definitely needs to be slightly more agile
Yeah. You only rely on spamming pounces
yeah but as an option
basically
Which is all the risky option
if someone has an option to do it they'll do it.
the way the devs seem to want utah to be played is to pounce something and then just wear it down over time with bleed
A tiny bit of speed boost but not necessary. The turning is painful
Problem is the biteforce nerf is so bad you cant really use bites on anything besides Hypsis
an option for the server dipshit
keep it chill
Unless you want to be landing 20+ bites on let's say a 600 KG Tenonto
I also personally find enjoyment in searching for pack mates and don't want everyone just doing: Types in global "uhh, so where is that carno mega pack i can join?"
What's the current biteforce of an adult Utah? Possibly what it was before? Anyone knows?
55 N from 130 N
Got a 60% less bitteforce nerf at least
Could be 70N so the bf is useful, yet not spamable too much
If you're going to act like an absolute moron stop pinging me.
What’s the damage on alt-bite?
If anyone wants to try Utah with me on some server and try understanding it's new purpose, feel free to DM me
for what?
Utah
better than normal but still useless
Alt bite should be 100 N but you can't really use that attack on fights besides Dryos and maybe other Utahs
Use it on anything else and youre dead Lol
Yeah I use it on things I know I can 1 shot
Lol PTs and Hypsis only
hypsi fear sounds
Also fresh spawn carnos running up to me and 2-calling
@grim wigeon i think a better version of local chat just called local would be good
wh
like the chat we have now but for all creatures
that doesn't make much sense
cause then your not spamming the chat with where is the nearest group
i mean its better than getting canni'd
idk you tell me
i can't
as they are not related
what does every animal being able to talk with every other animal contribute to the game
what kind of vibes
this aint a chill game
afk chatroom simulator
good luck vibing after diets
diets are gonna be a thing.
yeah.
so you're just trolling at this point
you bring up a point and then refuse to elaborate on it, then splurt random nonsense
you presented an idea, and when i questioned it you just started actin all weird
instead of supporting your claim
well i gotta do smthn now so i'll be back in 6h when i can type again
I lost brain cells reading that
"silly stuff like diets"
its definitly not like diets plays 1/3 of the gameplay loop of this game
who what when why im back
diets solve so many problems its great
Know what’s better to diets tho?
Pachy!
no
diets is better
no questions asked
pachy is good. but it can't beat a mechanic that makes up 1/3 of the gameplay loop that this game is going for
True
@broken thorn
Pounce is bugged, which means it’s bleed damage doesn’t use the appropriate amount.
And the inertia is the same for every Dino
a single utah pounce is supposed to drop a carno to 20% blood even if it bucks? I don't think I like this
Read the first image
He’s saying he doesn’t want a SINGLE Utah to do that
He wants multiple ones only
question guys: Should humans outrun apexes like giga,rex,acro?
I want them to be slightly slower
So they’re running
Looking up at the apex
Knowing their dead
Yeah generally you shouldn’t be seen
If you’re seen by a dinosaur you’re as good as dead
I mean pretty cool to think about tho
Know what else is cool
This post from yesterday
Lemme find it
@valid zephyr Boars>Ovi
yes, but their full sprint won't last for long so odds are you will get outlasted if you can't loose them fast
Humans better have the best stamina in this game
Cassowary moment. 
What’s wrong with apexes
Humans should have godly stam regen.
no, humans should have one of the worst staminas but for a full sprint, their trot (which doesn't take stamina) should be a jog, also yes, good stam regen
Humans should not
Nothing is wrong with them, it’s the players that ruin them and unbalance the ecosystem with them
yea sweating poggers
Yup
Sweat glands for the sun
Humans should rely on vehicles
Humans are one of the best endurance animals on the planet.
I assume dinosaurs were better tbh
There should be 5 types of movement:
Prone
Crouch
Walk
Run
Tactical Run
Only thing which can match us is doge/wolves. And only in cold climates.
true we hunted gazelles by just exhausting them, not like cheetahs who make a quick sprint
they jog that though, which is why their "trot" should actually be a jog, and their sprint would last for about 10 seconds
I mean
ffs I wrote doge not dogs. Leaving it though.
Humans traded raw speed for insane endurance
wild cats are sprinters, not endurance creatures
Certainly travelling further than us
we would out endurance birds, buffalos, and wildcats (running)
Wild cats are like the worst at endurance lmfao
Lag in center?
im not sure about ostritches, though tbh
Humans hunt animals like that by jogging after them until it literally dies of exhaustion.
Nah we use guns
And assuming the lore is still in evrima
Ah yes, guns evolved alongside early humans 2 million years ago.
I gotta start with the mechanical side of a merc gameplay
I mean tribals are early humans
Early humans had pointy stick and heavy rock.
Mercenary’s have guns.
tribals are not
they are 9 foot tall orclike monsters
not humans
CHEETAHS HMMMMMMMMMM
at all
Mercenaries are still human, and therefore still inherit the human endurance.
Just because us desk sitters can't run far, doesn't mean all humans can't.
Tf what
T h i s
Where did that come from
Yeah tribals are just orcs with a Tarzan makeover
Lore
apexes were designed to fight shit and be the chads of the jungle
we were rats who killed a gazelles young by exhausting it
dondi explains tribals with a neat little animation
Humans have this broken ability called sweating.
a natural way to cool down
and nature didnt nerf it so fucking broken
Meanwhile your dog sits there hyperventilating
trying to learn how the most broken species of nature sweats
Humans should have poor speed, but amazing stam regen even while trotting (jogging). Just do the alternate run-jog-run-jog which we're so good at.
NTM we’re bipeds, so we can carry water with us in one hand and carry our killing tools in the other
Once you get to a certain fitness threshhold, you can basically rest and regain stam in a fast jog.
I think they should have also "good" speed but that should use A LOT more stamina
so we can just zickzack a rex ya know
Well that depends tbh, keep in mind they’ll be having to carry shit on them as well
Wonder if your gear will effect speed. Human with only jeans and T-shirt faster than human with a heavy rucksack, a machinegun, and body armour.
true forgot that
Isle dinos have had their speeds artificially bumped up tons, so won't be outrunning them.
Give me motorcycle
thats why they should have a weight mechanic, if they have nothing on them they get go at faster speeds, carry lots of gear and you won't be outrunning that rex that was mentioned earlier
nothing silly like ark though
Yeaaah something tells me that you’d want to drop your heavy back pack when a Rex is chasing you lmfao
yea were u just run in slow motion bc you´re overweight lol
yeah, your inventory space would fill up before you got anywhere near that, but you would see some pretty siginifcant differences in speed
were mps and assault rifles announced?
would be fun to see little jimmy shooting a rex with his ak-47 lol
while he´s screaming in a VC
I still stand by what I said, stego should suffer when it comes to head damage
yes °-°
No reason why stego is taking headshots from deino
Same goes for bullets
Body shots shouldnt hurt it too much because stego is a little chonk
But bullets shots to the head should destroy stego
i mean it has plates so maybe let it take a little less dmg
Stego doesn’t have plates that cover its head
ik they dont go around its whole body but like there shouldnt be 20 humans sprayin down a stego in 4s with mps
yea headshots should be rewarding but hitting the sides of it should deal less dmg
The sides of its head?
its body basically
Oh yeah I dont expect stego to go down from a few body shots
But it’s head? I think a high tier rifle should blow that shit into chunks
yea
would be funny to see tho. 20 Humans in a VC shooting a stego for 4s and it instantly just dies xD
Yeah
@sacred moat a 306 or elphant rifle would be good for that
yo a goddamn sniper
Seee I was thinking about elephant rifles
we need that shit
But then the community would whine
Dinosaur only server ftw!
Shoddy, your pack limits are bad.
yes
but still there should be enough human servers
also group limits shouldn't be hard on a specific "tier" since its difficult to place some creatures into hard "tiers" anyways
and it shouldn´t be shit to play on these servers
such as carno should have 1-2 group limit
i mean yea it was probably a cannibal but maybe 3 as a limit might be good too
Some animals in certain categories may need to be altered to fit their niche and given nature. For instance, Shant. Shant is an apex herbi that is a very social creature (or at least should be). Imo, the pack limit for a shant group should be around 4.
And Carno
Should be solitary imo
but im fine also fine with 2
solitary would also be cool every carno u meet is just another rival
Tenonto is a small tier and it's group limit is 8. That needs to be nerfed to about 4 or 5
Unless it's been changed this patch
its not that its a cannibal, but its that its niche is meant to be a small game hunter, (its own size and lower), not something that packs up to kill bigger things
Like it does now
compared to something like allo, which is bigger than carno, but its meant to pack up to take down large game
Also

C H E E T A H
Cheetah Carno ftw
ambuss prrrredathor
Should have linear focused movement that turns like a 18 wheeler and slides like its on ice. Imo, this is good because it allows carno to use its special ability.
y
We have found carnos niche
chad prrrrrrrrrredaTHOR
It is a preda-Thor
when i think of carno I think of a cheetah tbh, I wouldnt mind seeing a band of 3 roaming about hunting and i wouldnt mind seeing a mother and 2 kids too
but there SHOULD NOT be 4 or more carnos
its dumb and unbalanced
yeah I dont like the idea of a not really social carnivore in large groups
its different for herbivores or social pack based dinos like utah
but not carnos
@barren zephyr Nightvision is coming in update 5.5. Please try to add more to your suggestion than just one word
with what we've been seeing i wouldn't be surprised if a prototype nightvision came with 4/4.5
@icy lion My computer crashed, and so i wasn't able to finish my idea. sorry.
And its also not your job to tell people what they should comment as well. That's the moderators. Not to be rude of course.
I am a moderator.
My bad then.


actual satire
people crying about pounce damage
holy fuck
cant believe they nerfed raptor this bad
Raptor will be fine when inertia can be properly balanced and bleed isn’t bugged lol
the only reason why people are crying about Utah's nerf is that it can't cheese the entire fucking roster anymore.
People don't like change.
One thing that I think does need to change is the reward for Alt biting
But other than that, a pack of Utahs can easily kill a full grown Stego
Easily? Doubt it, Stego has to be bad to make that hunt "easy"
8 pack of stegos can relatively take on a Stego easily.
Sure half of them would die
Well that's not "easy" if you lose half pack, and considering you have that amount of Utahs which is not gonna be the case
There's so many ways to counter pounce that any kind of hunting that relies on that exclusively its hard
counterable abilities are good
That's because some of the counters are bugs or otherwise not well balanced, which is more noticable now that pounce is needed
So maybe look at it that way, we wouldn't know as much on what is an issue until we see how the impact of something is
Oh yes, and yet people was complaining about Stego tailswing being counterable on prepatch
We've literally been testing utahs hunting stego. A full pack of mediocre utahs with no voicechat can kill a stego.
Most times
i've never had an issue with stego tailswing
Many did tho
what kinds of issues
The water thing will be fixed, the rocks/trees will most likely be adjusted
Now that we know, if pounce is important, those things are an issue
water thing really needs fixing.
and stego swings should cancel if they hit a tree or rock. No phasing through to hit the utah behind
If those are fixed, there goes the "counters" and then we'll most likely have to adjust utah bleed and the buck and all again
Proper interaction with envrionment too please, no shoving head or other parts into terrain
Where's the collision at.. :p
Yeah but for now all those things and also being smart and not fighting in flat areas (which gives Utahs advantage) because you can go to steppy areas and bonk Utahs on dismount
Well, as you said, it's for now
Let the devs fix the issues, then we'll see
Right now and until is fixed anyone can avoid pouncing so I wouldn't say hunting anything with it its easy, when some conditions meet in place it turns into a starvation hunt which is wrong hunting design imo
"For now" we also still lack gameplay loop and shit, so.. :p
So it'll get better, even if it is a bit of a mess right now perhaps
bruh
people forget
pounce takes stamina
and if they press E
our stamina is gone in a poof
holy ufck
people cant take it when a raptor kills them
but when they spam their bites or tail swings by just standing still
they find it outplayed
@bitter timberYou could also say people can't take it when they have to actually conduct a proper hunt and not just kill in one or two pounces. It's fine that a raptor kills something ,but it should take proper effort, numbers, and time, depending on what it is.
one or two pounces lol
u press E
drain peoples stamina
and run after them
have u seen a teno stamina ?
basically infinite
It's not, by any means, infinite any more. It got nerfed, so teno can't both fight and run.
then u haven't played against a teno today
And teno is not supposed to be soloed anyway, so if you are down on stamina, retreat and let your packmate engage with it
teno has the same sprint stam as utah
was still chasing me for like an hour
... I don't think anything runs for more than a few min
and teno is slower
So you're exaggerating quite a bit :p
?
i do a pounce
run for 10 sec
and im dead
great gameplay guys
epic nerf
let teno have 50 stuns
let stego one shot everything
let deino have every free food in water and ahs no threat at all besides his same kind
only thing i can respect a lil is carno but that guy gets free raptor food by just spamming his bite
yea bro
outplayed
have u even tried playing a raptor once lol
its still very, very possible for utah to be lethal to everything but deino, really
pack gameplay is still extremely strong, as it should be
then dont take on obvious threats that are out of your league
if you have ~6 utahs that are at max 75% grown dont attack a stego
yea true just starve to the death
dryo ai numbers are through the absolute roof rn
ive seen dozens lmao
must be good knowing their exact spawn locations then
no, just sniff constantly
you dont need ai anyway
You just eat your own so you never have any problems ^^
every carnivore can survive fine without it unless you're playing in an empty server
raptors only survive if they can get free food
nothing u can kill either when ur lil
I just scavenge
There are bodies everywhere
Even when I'm playing a herbivore I always run into like 3 unattended bodies
In the same spot
I'd disagree unless your target is a noob or occupied fighting something else. We've spent hours respawning and fighting stuff as utahs on my server, and pounce is just too easy to totally negate
All any target needs is one friend or a tree and you are impotent
And anything sitting in a fern clumps is literally impossible to pounce, while all of your targets abilities will phase straight through the ferns
Before this last patch you could punish fern camping through bites and slashes, but biting does negligible bleed (0 to big body targets like stego) and slash deals far too little compared to its end-stagger time
Slash does 2.3% bleed to a standing teno, for example, so you need to land 40+ slashes without letting it regen while a single slash from the teno can bleed you for a quarter of your pool if you keep running
So yes, Utah can eventually kill things but you need to play perfectly for repeated attacks - and have time/space to lay down to get Stam - while your target only needs to get lucky once
Once, for every pack member that is
And yes, it should take both time and effort. That's just how it should be
It's too much.
The tree thing is noted and will be worked on far as I know, so bucking becomes the go-to method
For something that you need to do regularly just to survive
Though far as I know, you can pounce even if someone is in a fern, pounce and disengage immediately
Negative, you just bounce off
And dismounting near trees is very very risky as well, more likely to get stuck
And landing 40 slashes sounds a lot, but if you're a 6-8 pack, it's not that much if you all pitch in
Hm, stuck?
Yeah, you rubber and back to the tree and get easily killed
Sounds more like another performance issue?
Plus if there's any slopes nearby, dismounting uphill is usually a death sentence
Yeah, that uphill thing needs to be a bit adjusted
Small hills should not be dangerous, but substantial slopes still should
Or so I think at least
But it should have to be a noticable hill to be effective
Not just a few degrees or so off from flat :p
Like I said, lots of people theory crafting and saying it's viable, but the boots-on-the-ground reality is very different
See, the thing is, I've tested too
And some of the stuff you say doesn't match my experiences so there is that
See the whole mind-game thing
It doesn't help that the power curve for most dinos now means below 90% -when you appear a full adult - you are very weak
So fighting a 90% stego is easy, and you might think you are fighting a FG
I've pounced things in ferns and not just bounced off, so not sure, maybe I just have been lucky, or things have changed
But then I also have a different approach if someone does just stand in the ferns, as you know
We spent 2-3 hours trying it last night
Maybe it has changed then
4 utahs vs various targets
But I've never felt that I can't pounce in an area, even if someone is hugging a tree, they still got a side free, you can pounce/disengage far as I know
Even if they turn, it won't be fast enough
Well, 4 utahs is only half a pack :p
Yes, for stegos you can do it if you front-quarter pounce. Rear quarter or tail pounce the can swing through the tree and knock you off
current utah stats arent bad though??
On paper, maybe.
They have less than half their old HP, less than half their old damage, less overall stamina
only thing i would change on utah is its agility while sprint turning and safe disengage on a pounce
Less agility
and the fact that hills are your worst nightmare
Pounce is better in some ways but you rely on your target not knowing all the counters
Utah is trash and I'm gonna keep that on mind as self opinion, and yes I did testing, I tested most stuff besides Dryo and PT
but other than that? imo utah is in a pretty good spot
Agility is the inertia, which is being worked on
I'll accept that utahs are viable when I get threatened by them even once as an adult
could you tell me what you would like changed on utah?
I wouldn't say Utah is a "Good spot" you just pick it now to stay on rocks, hunt AI Dryos, Bork and die
They can't be dedicated cradle robbers, that isn't viable
Nor should they be
But let the devs fix the obvious bugs and assorted issues first you know :p
I don't have an issue with their HP, happy with them being glass cannons
Agility definetly needs a touch. A ton of bug fixes and situations related to pounce and maybe slightly increase the bitteforce to 70-80N
But right now they are glass wafflebats
How long did it take in your tests to hunt something?
Then I can say Utah still a usable and a playable that has future, but for now is Carno food
Let's not descend into this whole "but surprise gives you some massive intangible advantage"
Why not?
Find a single spot more than 10s run from a tree
If you're just testing open combat, then you're not thinking survival
well they're currently fixing utah agility and pounce related bugs. But utah imo doesnt need a better bite force
Because that's all you need
That makes your tests.. not very useful
Justify that position.
If you're not even willing to entertain that there's more than the upfront fighting, then we balance for different aspects
I absolutely am, but you have failed to explain how it gives you the massive power buff required
@karmic plankIt is a survival game. That means, stalking, waiting for the right moment, playing mind-games, and so on, is part of a hunt. If you only test raw combat, you're not taking other things into account, that makes your tests only about numbers and nothing else
It does, a 30% grown Utah can't kill a fresh Deino actually, it needs waaaaay to many bites, and adult has the same issue in risky matchups where doing a bit of damage with bites doesn't hurt, like Utahs vs Tenonto
What mind games? All the need is a tree
And stegos sit by a tree every single minute?
How does stalking help bleed a target?
It helps with knowing and finding the right moment to start the attack?
Thus starting it when the prey is in the most vunerable position
And what would that right moment be?
Such as as far away from said tree as possible
The isle utah isnt a bite damage based dino. Its a dino that relies on its speed/agility to tire out its victims and then it bleeds them out
So that it has to choose between running to the tree, or bucking
Explain the absolute perfect possible engagement for a Utah Erik, and tell me how it gives them the advantage they need
Noting that 2s of bucking will drain Utah stam
Even if you fixed the pounce bugs with shallow water and tree collision, you wouldn't be able to fix the fact that stego can just find any minor incline, face the utah pouncing them towards it, have the utahs dismount distance be cut short when it jumps off and die.
Yes but to bleed out stuff you exclusively rely on pounce, and pounce has way too many issues right now to be used on anything/anywhere tool to bleed
Wouldn't the "incline" also be fixed
So it actually requires a decent incline and not just a tiny degree
And a fresh Croc shouldn't tank that many bites from a Utah bigger than it, makes hunt them not worth Lol
right but they are currently working on fixing those exact pounce bugs
Not really? Thats another type of issue that wouldnt be fixed unless you made utah dismount send the utah flying higher than the stego lol
I've been fighting a carno as a teno and been ambushed by a pair of utahs, never saw them coming and I was in the worse possible position. They were still no worse than a distraction
I hope so, otherwise I wouldn't play Utah ever again
Buck, slam, and they ran
which might work granted, but would then make a level ground dismount look odd, unless you could dynamically adjust it based on nearby elevation. (which i don't see being feasible)
Even if they helped the carno kill me, they would never have gotten any food out of it
Carno won't share
Or I frames, though that could get a little unbalanced
I-frames are not something that would fit in TI imo
Alright. First of, I should not even know you're there until there's 2-4 on me, pouncing away. Then you need to have set up so you can intercept if I try to run this way or that. Preferably you wait to attack until I'm eating, so I'm the most distracted. If I go for the trees, I need to run there, giving your pouncers all their time. If I stop to buck, you can reposition so the next wave can take over, forcing me to stay there again and buck, while letting you stack more bleed. Maybe even have the first buckers move into the ferns so I have to worry about getting bit. Even if it doesn't do much, it will still do something. And so on. I can't give you a "perfect engagement" because that depends on what the prey and predators do, in the given circumstances. But I'm trying to explain that it's not just about the combat itself, but also everything leading up to it and around it.
I mean, it depends on how big the incline should be to matter. A decent slope should be useful as terrain, but a few degrees higher shouldn't really make a difference.
probably, I would just make it so utah can survive one bodyshot from stego as a safety net to account any weird general fuckery with pounce/ping/bugs etc. Then you have capped HP so the utah can't instantly heal back their safety net and go back in without fear of dying.
Great, except your magical spot away from trees means no cover, and you are still relying on your target being noob and unable to see a pack if utahs running up to them
Could always add a manual dismount for that, costing stamina. And have the normal dismount for no terrain in effect. Or something like that.
You cannot have a dinos whole playstyle be "get lucky and attack a noob"
I would agree on this, but then bucking needs a touch
Well, you'd sneak around, take the long road around. You know, not just run up in a pack. I'm not even meant to know how many there are of you.
You cannot sneak across the plains
If there are no trees there is no cover and you can, at best, get 50m away without being seen
No but you can have something that requires a set-up, just like how a deino has to set up near the shoreline but still hidden, at a good spot. And you'd be surprised at how bad at seeing things people are. Use the hills, use the fern clusters, use a distraction at that.
I'm happy to see a VoD of utahs hunting someone decent
I'm sure we'll see changes to both bucking and utah bleed when the bugs/issues are fixed
But I think your theory crafting is still based in fantasy
This is not a paperback novel
People will make mistakes and mess up, and you do hunt the ones that do so. That's part of choosing the prey and all that I would say.
Well, that's on you if you'e not had those sort of experiences, but I have
So.. I don't know what you want me to tell you there
And still the requirements and skill level and luck is just excessive. Look at all you said this Utah pack has to successfully pull off. While me, a happy little teno, just needs to be near a tree
They have to do that every 30 min, too
Meanwhile I'll just wander around and munch on grass
To be fair I think Utah is a viable ambusher thanks to size and should be encouraged to ambush to save stam for it's actual pounce. The problem with the stego matchup now is that utah can only pounce against stego and if stego is in a position where it can't be pounced there's nothing utah can do. Biting was a viable alt strat before this patch, but now the bite dmg has been nerfed so much that coupled with the stego HP buff it's not worth risking being oneshot.
I don't want to pull "rank" with the whole hours ingame shit. But I've played almost since this game came out. I've been through all kinds of experiences, so you saying it's a "fantasy" is... well, suffice to say it does not at all match with my experiences in this game.
I don't know what else to say, maybe you've never had those sort of hunts, but I have, so... I can't really do more to convince you I don't think
Like I said. Record it and provide it. I have my own extensive experience, and what had been said is nowhere near enough to sway that, much like I'm sure is the case for you
And food drain times should be increaesed, maybe food values should too, though I'm wary about megapacks again so there is that. But those are other issues. Hence why there are more modifiers to work with than just making utah more like pre-balance patch.
And the lack of any threat from utahs in official supports me
Pretty much. And I would, if my laptop could run that sort of shit ^^
Though since most of it is from legacy and before.. well.. hard to prove things in the past :p
If Utah hunger time was pushed out to 1:30 or 2:00 long, sneaky, luck-based plays would be more viable. I still don't think it would be enough
And that is a fair point, but my counter to that is that the water is a bug and should absolutely be fixed. The tree/rock thing, while I am in favour of that and inclines having meaning, because terrain interaction is good, I agree that it needs some work. But that's just it, I want to see work on that in the first place. Before we fiddle with stats again. I also want to see bucking being the primary defense against pouncing, which also requires trees/rocks and stuff to be less powerful.
Like I said, my server is very chaotic when busy and there's often 3-4 utahs trying to ambush someone fighting someone else. I would rather fight 4 utahs than 1 carno
I think it would. I'd say 75 min would be fine as a start. I do think utah, being an attrition hunter, should have more food time than a carno, being a rushdown hunter.
Would also help utahs form proper packs if they can afford it with the food :p
Our Utah is way too scrawny to have those sort of fat reserves, though. I still think the current Meta needs legacy corpses which always leave something behind for small scavangers
Utahs as primarily scavengers with a side of lethality against juvies and people out of position/unaware/weakened from previous fights would be fine imo
Legacy corpses would be nice. Legacy footprints would also be nice.
But utahs should not be primarily scavengers, I don't think anything really should, more so be more effective at it perhaps
Even solo utahs should be hunters before scavengers
I'd love it if was just a case of "Agouti you are just a shit Utah, THIS is how you do it" but I feel like I've been beating my head against a wall trying to make them viable
Like you can kill carnos if you have a teno to keep them occupied, but that's mixpacking basically
If they don't know how to stop you dismounting safely, you can do it, but that's rare
Cera will have the abilities to be a good scavenger tought
The real power of trees btw is not just brushing up against them, when you get pounced you point the Utah at the tree and make them dismount into it
Then just kill them
I just wish it doesn't turn into a scavenger exclusive playable
Also @cyan flame apologies I've been coming across a bit aggressive, just been getting frustrated with utahs lately
And the number of people who are just like "yeah good screw utahs, let them get nerfed into the ground"
You should know already that community hates Utahs
I tried to get the reasons but I'm not getting a good one yet
Probably a lot of frustration from losing babies to them while they bark from their unreachable rock
Some people say it's the JP design it has, while you can dislike it, being it bad or not it's completely subjective as it's like you dislike blonde hair over black hair
There's a deep running anti-JP sentiment too
I keep on my mind that's its Legacy Utah PTSD with the tailriding and stuff like that
Docktahs were annoying but honestly inoffensive for most experienced players
Unless you were a juvenile
Legacy Isle was balanced like Mechwarrior, which didn't really work for a survival gsme
Being a good scavenger and primarily scavenging is not quite the same thing, at least not to me.
I used to hunt docktahs with my Allo and have lots of fun ambushing them
i think people are still salty from their legacy days of horrible controls determining fights outcomes rather than skill and combat knowledge
which is fair
because i got salty when i had to deal with that shit
People needs to learn to forget, Legacy is gonna die sooner or later, that stuf doesn't matter anymore
Prejudice is never a productive trait
I'd say that would be a smart use of terrain honestly, or at least more to my taste than just "turn and rub". If you can use the terrain to limit their dismount and thus catching them, that seems more preferable to me.
And I'll apologize as well. I get it, I really do. I don't want the utah to be useless, believe it or not. I just want it to take proper long and hard hunts to down big prey. Aside from that, we just clearly have very different experiences in our gameplay, so what works for one of us the other one has barely even tested. So no wonder we disagree so severely on how to play :p
playing a fullgrown rex and losing it to a fucking dilo is inexcusable
You'd be surprised how many people hated them, despite them just.. being there, and not really forcing themselves on anyone else... :p
That's understandable Lol. Thought on my 400 Legacy hours I never died as Rex to a Dilo, even when many tried
Maybe got lucky that I don't got swarmed by them tbh
It probably doesn't help that the people I'm usually testing with a pretty skilled and put thought into "ok, what is the optimal way to counter this?"
Yeah I kinda disliked them too but there was many other stuff I also disliked
That should help, it just needs to be taken a few steps further perhaps. How do you counter the counter.. and around we go, basically :p
It's not a reason to hate the playable, but the players
Like we had optimal playbooks for carno vs 1 stego, carno vs 2 stego, all that stuff. Counting tailswings, estimating Stam regen and bleed, so you don't fall for stegos faking no stam
It's fine to dislike them, but.. well, suffice to say, docktahs = roleplayers, and people hate roleplayers because of the docktahs, never mind that their kind of roleplay is not what me and many others mean at all :p
You know. I need to use that argument vs the people who think hidden stats are good. I'll poke you if I need to prove my point to them at any time.
I did hate Herbie roleplayers on ruled servers, a lot actually, so it's not a docktah exclusive behavior
There's stuff like teno kick can only hit one target, so a pair of tenos can defend their flanks with kicks really easily
But yeah I understand it
Absolutely. Why give people like me with time and friends and a server an advantage over normal people? That's not fair
Though the fact that carno vs 1 stego, much less 2 wasn't just "give up" is beyond me :p
But yeah. You've proven that "meta" and such happens even if we don't get stats, which takes away that entire argument
And if you can prove so with said guidebook, all the better honestly
Funnily enough carno vs stego is still viable if they are a noob stego
And no. It's not. Especially when we don't even have sandbox for normal play and natural practice.
I managed to 1v1 one last night
But yeah. Next time you see someone say "hidden stats good, no meta", just shove your playbook in their face ^^
Oh boy that Stego who spams right clicks on the air :D
Haha will do. Also trying to spread the exact numbers as wide as I can
i dont get how u people can say that utahraptor is still viable
it legit blows my mind
Yeah that moment when you nibble their tail and they swing... Just like hell yeah
@lavish quail im glad you like my suggestion enough to bump it lmao
I gave it a tick just for being nicely formatted and easy to read haha
thats what i do
That and crash servers
if i make my design work cluttered, it doesn't work
im a game designer, i like neatly presented concepts
I’m sorry but seeing the word lockjaw just makes me crack up now, even tho it’s a solid cera suggestion
What's up with lockjaw, you have me intrigued
So for the longest time right, there was this guy named cocoajin

oh you just unlocked some cursed memories
i dont know this deep and cursed lore man im just going off lockjaw as an actual thing animals do
And his thing, the thing everyone knew him for was: tarbo suggestions
I see
Tarbo?
ahahahaha
And every time he talked about it, he would suggest the lockjaw idea
Tarbo is infamous in this community apparently for getting many suggestions for essentially a rex clone
And would talk on and on about how it completely changed its niche
you know whats even better
Because it's legit basically a rex clone
So now it’s an inside joke 90% of the time
Na all good I just thought it was funni
"lockjaw" triggers the sleeper cell in some of the older members
^
I'm quite proud of my cera idea, I might think of doing more dinos, I always love designing shit
If I could change your nickname to "average tarbo enthusiast" I would, wavepoole

