#general-feedback-discussion
1 messages · Page 737 of 1

Utah can't catch the schooling fish, so unless the elite fish bug out and end up on land, or you are being fed by Deinos, you are left with the Dryo AI that is faster than you as a baby
Semiaquatic Utah
Also, what about Carnotaurus?
I remember what happened one time a Carno was trying to sustain itself off of fish.
Dryo Ai.

I'm guessing you gave the Carno a kiss Gar
Tried to fish.
Took to long to realize there was already a fisher.
Ah yes, the super abundant Dryo Ai, reliable enough to AFK a Carno consistently
hunting ai isn't as afk simulator as grazing my guy
Now granted, I do agree that Dryo Ai is too common given how many Carnos I see running about, but I'd hardly say it's AFK since you still need to actually you know, find and catch them
you have to actively go look for ai, then manage to kill it, then worry about other carnivores smelling the corpse
Holy shit this is still going on lmao
I don't think carnos survive on dryo AI to be honest.. :p
They don't I can guarantee you that
They give a joke amount of food now
Y e s
I play the herbivore fraction simply because it is easier to survive, take that away and I mindaswell become irrelevant to the ecosystem and just watch deinos starve themselves awaiting for carnos who die off starvation.
More like they survive on other carnos, utahs and deinos, if we're to judge the ecosystem. And I guess whatever tenno/stego they find :p
Gator kisses don't work no good.
Darn
I meant more so in that I doubt they find enough ai dryo to actually sustain a full pack, even if they did fill them up :p
if that's how you want to play then ok
Herbivore will still be easier, it's just you'll have to actually play the game
some people prefer playing games instead of watching them play themselves
With ptera you don't have to play the game.
It's not like Diets will make a herd of 2 or 3 animals impossible, but giant mixed herds of over 15 animals are going to be really rare, since you'll be living in different places
ptera is a special case, its the spectator animal
Ye diff diets diff food sources diff places ez pz
flyers in general cant have as interactive gameplay as most playables cuz they can easily avoid danger whenever
Well I will like spectating A.I herds and how they cope with the struggle of maintaining the food diets @crude girder is so inclined will be reinforced.
Ptera is also capable of...
- Flying to cover the entire map
- One of the only 2 animals that eats fish
- Unlike Deino, can live entirely off fish
- Grows incredibly quick due to lack of combat power
Choosing to not play the game atm with ptera is a choice, though given the basic structure of the animal, interacting with other players will nearly always result in your death.
You decided to pick an a fish eating spectator camera instead of the Fast running theropods or Florida simulator, you are exchanging your ability to fight for the ability of flight
That's gonna make the devs work real hard xD scripting all those things u was talking about xDDDD
What are you on about now?.. :p
into A.I behavior
pretty much everything hypernova has talked about has been heavily talked about by the devs regarding diets
I mean it's basically just "Did I spawn with this dinosaur?" if yes, then leave them alone, if no, then bonk them
we dont know exactly how ai will work, but herds and aggro ai have been mentioned and tested on stream by amarok as well
Seems pretty difficult to me. I'd like to see them pull it off. 
that's the plan
good ai isn't a walk in the park
Florida simulator

That one got me
I mean based on this conversation you seem to have a distinct lack of understanding of how game development works, so I can see why you'd find it difficult. But I mean they got flying and diving animals working so honestly after that anything is possible lol
Honey, Ima get real with you real quick.
its about to get real
Oh not again..
.
im gonna preemptively ask you guys to be civil, thanks
Sorry..
And I'm lurking, still, if you need a secondary "reminder."
With the introduction of A.I, there will be no need for me to do anything, you see? When the ecosystem runs itself, I can finally breathe and see myself immersed in all of its glory. Not just some carnivore simulator. Therefore, people will get bored... and well after that god forbid what happens next @crude girder , 🤓 .
Literally what does this have to do with anything.
😐
Why would there be no need to do anything? And why would people be bored with an actual ecosystem running?
I am also completely lost with what this discussion is supposed to about.
I mean like, great non-sequitur, but what.
what did I stumble upon
I am lost as well 
Class has been bouncing between like 4 different topics trying to pwn me about diets or something, I kinda fell of the ship when they started talking about how Herbivore should always be able to be in Mega herds
I mean that should only be dedicated for the few who can keep up with their hunger, mega herds that is
Along with dietary needs
So is Ai good or bad to you? You make it seem like you think its a good thing, but then instantly follow that up with "Therefore people will get bored"
I will happily watch them slowly die off as they fail to successfully share resources.
Which is well extremely difficult I'm sure if you're a hulking beast of a dinosaur like Triceratops
Exactly
imagine trying to megaherd with sauropods lmao
i dont see how ai would make things boring at all, they fill the island with more life
Are you saying that not filling your dietary needs will end terminal? 🧐
As for the "what happens next" you mean the game running itself like you seem to want it to do, which wouldn't cause any problems?
Class come on we literally went over this already. If you don't eat your diet you are weak, and weak animals are easy targets, so you die to predators easier.

not filling your dietary needs makes you grow waaaay slower and weaker, so you are less than easy pickings for carnivores
I... I think they're dead
This was no victory
i dont think anyone won
we slaughtered an innocent bystander simply seeking to do some sort of something probably I honestly don't even know
Tho I can't wait to have this exact conversation in 24 hours
i guess my braincells won since they're happy partying in heaven
are we sure class isn't the biggest troll known to man
He is def trolling no way you can have these many contradictory takes at once
This title goes to Dio how dare you
imagine he's like a really good method actor who goes into a dinosaur game discord every day and pisses everyone off
I'm not even mad tho, thoroughly confused and slightly amused, but mad? Not so much.
i am very amused
Don't be snide.
Does this person not know about the 3 spinosaurids coming to evrima?
I think they mean add them to the roster sooner
bary please dondi
please doind
this
prob talkin bout trello
Hmmm. Im on trello, still couldnt find anything. I might be dumb;(
I dont see why people think Ptera is weak- You can kill juvis with some ease and skill. I've watched a single Ptera take out an adult Utah and semi adult carno..
Well, pteranodon is intented to be weak
But yeah a bit of experience and math you can find out what u can and cant fight
wtf did I miss, damn lol
they turn fast, bite quick and unless you run into a dinos face they can't hit you as you buzz over them
my flock and I go on juvi killing sprees and find as many juvi deinos as we can along with whatever other sub adult/juvi carni we run across
the lucky ones get fed for a while
ptera is the most fun thing to kill your own as
Ptera is just fun in general to kill shit with
Yeah and tenonto
Well they dont attack fast enough like the carno or utah but yeah i get your point
Ptera IS weak, but the most fun of all the roster to play as
And thats the important thing imo
:)
it's weak when you look at bite force and being able to take a hit but used right and you're the terror of the skys
until Quetz...
Like i said before, if you have a bit of experience and u use it right then you know what u can kill
Yeah quetzal
i'd rather see like a different flyers
Tbh i think quetzal will be an carno, cera of the skyes
Wont have the same power like apexes
But he will be the apex of the skys
And thats freaking cool
Lol
and up to full adults for things like hyps, Utah..and such
But smaller lol
flying hypsi but the size of a hypsi's head
Yes
I wouldn't mind seeing like the Dawinoptrix or the Tape
a flying herbi would be cool imo. Even a gliding herbi would be sick
tupa
Tupa my beloved
or Tropo
Tupa isnt herbivore but it will be so cool
fruit man
Well its a game so i cant expect anything lol
I'd like a small flyer built for pack hunting
How big is dimorphodon ?
Gtg cya fellas
So basically compy-siezd
Mm little bigger maybe small dog
Yeah that's a little too small, I thought it was bigger
Now I understand why people mass-downvoted the last dimorphodon suggestion I saw
Pterosaurs are hard when it comes to niches tbh
it's about 3.3 ft long with a 4.5 ft wing spawn
so not small really
you'd be looking at something the size of a medium dog nose to tail with a wing span the average size of like an 4 year old child.. or so
instead of a Quetz. i'd like to see a Azhdarchidae Pterosaur the Arambourgiania
Considering pstera is already considered tiny, that's still hard to make interesting
it'd be larger to scale
now that.. is a large flyers. lol. It would need to be taller than the rex by almost twice
Aram is just quetz but more like a stick, it, quetz, or hatz all fill the role, but quetz is the one being worked on so I doubt we’ll see the other 2
YAh Quetz has been around since.. 2015
wonder if they're redo it do be Quetz Northropi or Quetz Sp.
The Q North was about the size of a Cessna 172 light aircraft
probably northropi
go big or go home
^
If they did put it in flying is going to be...interesting
@tired wagon Allo did not swing its head like a hatchet, ask the paleonerds
so anyone get pissed off at all the inter species teaming? official AU #1 had 3 steggos, 2 tentos, 3 raptors and 2 deinos all full grown camping pond, please do some thing about it, ruins the experience for everyone.
@lapis tree your suggestion makes no sense you say you want it's attacks to be realistic but it didn't hatchet bite that's just not realistic at all
Allo pinning only things smaller than Utah ? This is completely useless
Especially if you want something realistic, Allo was a big game hunter
Even Utah can pin bigger things than Allo if it's made that way
@desert tendon https://youtu.be/uJYnnnqwA6Q
Finally done! Sorry it took so long, I had to sort through Amarok's stream first since I had already started it. Filipe's was much, MUCH easier to manage since his music is so low. I actually had to turn my bgm way down to ensure he can still be heard.
Most of the video is attempting to test and see how their current idea for burrowing will wor...
If you've been following developed you'd know that the Devs are trying the exact thing you're asking for
i did not know this was a thing
for the people asking for realistic "axe attack" allo
no
thats not realistic anymore
idk if u guys just watched the BBC doc on allo and made the suggestion or u saw it somewhere else but go ask the paleo people
allo doesn't slam its its head like that
tics could be a good way to combat afk growing
eg hiding in grass or a bush too long gets you ticks and if you fail to remove them you will die
That's quite stupid tho
wait death by ticks?
How would a dino die to ticks ? Assuming they can pierce their scales...
i think cosmetically or visually getting ticks
and then havig to remove them would be interesting
as an idle
^
Not really
I don't see the appeal in having ticks tbh
thats the only way i can see the ticks being used in a decent setting
it rained and you have feathers and the rain has stopped?
shake the water off! (idle, you wont have to force it)
holy shit bodies on the coast is way better than dino AI tbh
it requires you to move to an actual biome for certain foodstuffs, thus making there more likely for carni interaction
Bodies on the coast is lame
Does legacy AI encourage player interaction ? Because that's the same thing
fair, but at the same time, at least the food is locational
in legacy, it's kind of wherever the fuck you need it
with this, you have to actively make the journey to the coast to obtain this foood
Evrima AI will be locational too
bodies on the coast should be somewhat rare tbh if it does concern pvp interaction
it should be a journey that is not always guaranteed that is for sure
Imagine shipwrecks with merc bodies inside 

It did tho
No, the theory was debunked
Swinging your head like that is the best way to break your neck
nope, it was debunked
dont search up on google allo axe bite and trust the first source u see
most of them are not up to date
paleontology changes constantly as new fossils are found
most of these sources are out of date or their using their own personal opinion or just using the popular BBC axe head bite which is now out of date
Guys, let’s discuss semi-aquatic herbivores that can potentially and essentially be added to Evrima
minmi
variants perhaps?
beipi
well beipi is an omnivore
@frozen kayak
no.
It would get abused 
beipi is mainly a herbivore
it just happens to eat fish sometimes 
froge
The theory with the hatchet bite is rather easily disproven due to the fact that you'd need an ideal size of the target to pull that off, if it's too big it's not going to work. If it's too small it's also not going to work. Aside from that there are issues with smashing the jaw into something as a method of attack in the first place. Not to mention - Allo's jaws weren't weak by any stretch of the imagination, unlike what you say in your feedback. The whole thing with Allo having lion's biteforce is currently considered very much outdated. Allosauroids have some of the most stress-resistant skulls among the theropods being outgunned in that department only by megalosaurs and tyrannosaurs.@tired wagon
You might want to watch this to get an idea of what the potential issues with that hypothesis are:
http://thegeekgroup.org/ - There's an enormous body of publications & discussions on the anatomy & behavior of Allosaurus. Let's talk about it! And also these two toys people sent us. Like our videos? Consider supporting them through Patreon! https://www.patreon.com/thegeekgroup
Video Links:
is stegosaurus head hitbox bugged?
it seems either bugged or too large
thise bite was a headshot even though its clearly biting the body
the max i could see would be the neck
F R O G E
death of kermit
@barren zephyr How would sucho not run away from a deino ?
Sucho is slow
why would sucho need a flesh grazing ability?
it can run from deino on land
and its a wader
And deino isn't ?
It’s just to prevent the sucho of legacy where it dominates most Dino’s but then just dies to apex’s
Cause if a Rex or giga sees it, it’s basically dead. And if it retreats to the water. A deino would clap him in the water anyways. So your basically hoping there are no deinos in the water or any apex’s on land
whos to say sucho wont be faster then apexes?
we dont know any numbers and all animations r WIP
also due to there not being crouching ambush speed every dino has a set speed and if ur faster u'll live
Sucho is slow, it’s not gonna be faster than much
ofc i doubt its gonna be 50 km/h but we the dinosaur is not out
and we dont have any looks on the animations
Animations don’t make speed
they absolutely do
the speed and animation have to match
they go with each other
just wait till sucho actually gets sum details shown about it
we dont know anything about how it will perform in evrima so its best to wait and see how the devs approach it
I’m just saying sucho is a slow animal and isn’t meant to outrun things
Dose Sucho have a running animation that they have shown?
it is but thats why it has water to help it
all sucho has to outrun is the apex trio, that isnt hard
if we get 5 ton sucho (which I kinda hope we do) it can definitly fight an acro
acro should have the upperhand tho
I'm pretty sure a sucho could hold its ground against a Deino too
But even it it’s in the water if a deino sees it, it can’t out swim a crockadile and it isn’t gonna have the bite to beat it
if were getting 5 ton sucho
Or at least survive long enough to get away
like, 5 ton sucho is no joke
but our acro is probably 15 tons with how much chonk it has
Sucho has size, and some power
acro would still outperform sucho even if it is 5 tons
sucho is mainly a fisher and defender if that makes sense although if it sees a sub deino it'l prolly kill it
It’s just unrealistic for a sucho to outrun a giga
why not?
realism shouldnt be brought as an argument
its not like the thing was built for speed, it was built for hunting sauropods
I know that, but they do need some realism, there not just gonna make this SLOW creature faster than a giga, maybe a Rex but still
i rly dont wanna tackle sucho speed as nothing has been given about it so theres no reason to talk about it
its all guessing
sucho could be faster then rex who knows
also we dont know if sucho can dive or not
Fair enough, but I’m using legacy’s speed as a perspective of how fast it will be since things mostly stay the same speed as legacy for the most part
pls dont ever use legacy lol
legacy is the definition of how to not balance dinosaurs
I’m only using speed stats, everything else in legacy is bad
speed stats in legacy r bad too
so your using the horribly unbalanced version to balance the new version?
seems legit
speed is just as bad in legacy if not worse then the other balance issues
we dont know that
They could make it faster but then it wouldn’t be sucho
we dont know gigas speed we dont know suchos speed and we have 0 details on both em rn
Sucho is the stronger and slow one while bary is the faster but weaker one
It’s not gonna be faster than giga just facts

again no conformation on that no one here is a dev lol
If they made sucho faster than a apex then bary would be pointless
Then sucho would just become better bary
Unless bary is faster than sucho
Or has another ability
wahhh? if allo runs faster than giga does it just make it a better utah?
I do not understand how sucho running faster than giga makes it bary
if bary is going to be faster than everything on there except carno
but ok
you do you I guess
I do not see how a sucho wouldn't be able to fight against a Deino but I do think Sucho should be in the weight range of having to fear being lunged by a adult Deino
sucho should be able to be lunged, but it should also be able to fight it off
maybe do like a judo kick or something
Any grapple between a deino and a larger animal like sucho should be a stam battle
Desync has nothing to do with settings @dark spruce
To not get dragged to Brazil
Nice try tho
Lag and Desync are different things
I can agree with that but if Sucho was to be added rn I think putting it at a flat 4 tons until that tug of war mechanic was added would be fine tbh. it would be heavy and presumably strong enough to fight off Deino's without too much fear of them but if it goes against a fully grown Deino it would have to fear being lunged and dragged into the abyss. once that tug of war mechanic is added it could always just get a weight increase
Are you talking about adding sucho before or after the tug-of-war mechanic?
Hes talking about desync. Most associate lag with various things
@pseudo falcon the affinity system was scrapped a while back
that question is answered the the very last sentence lol but I mean before its added
Like how people will say theyre lagging bc their framerate drops. Not correct usage but thats how people do
Also stress debuffs being akin to bob make me want to die
Predators mixpacking to kill people is toxic and annoying as fuck but i don't think giving dinos heart attacks and destroying their stam is a good way to fix it
It can be abused by a smaller predator shadowing a slower large one to apply the debuff, then the pack swoops in to kill it
^stealth radar too
Oh your dino is stressed? Something else is in the area, time to go
Yeah it could punish stalkers and ruin hunts
All around stress systems are abusable unfortunately
I doubt there’s an actually function-able way to prevent mixpacking without it ruining fun and other gameplay.
It will just have to be discouraged by a mix of the diet system and moderation probably
there is no way to completely get rid of it without doing something stupid
mechanics to disuade it are the best option
Unless the devs have some galaxy brain plan to solve it that we don't know of
True. Diets will separate Carnis into sections of the map which they will hunt. Those sections will from than on, move to a different area. Some sections will follow, causing overlapping of niches for a period of time, or they’ll go opposite ways away from each other.
I’d say that’s the most healthy bet to preventing mix packing
Depends on how strict carni diets are as well
And how many species have overlapping diets
Oh definitely
Utah’s and Carnos facing smalls, suddenly coming face-to-face with each-other. Damn the possibilities.
But I’m genuinely curious. Would Utah and Carno have a dietary path that’s similar to each other?
Carno is a small game specialist and Utah is more of a pack bunting generalist, so Utah would eat some of the stuff carno eats, but carno would probably have a more restricted diet, as well as utah being on that list
I see.
I had no clue it was scrapped. That's depressing. And yeah I see what you mean by it's abuseable. I do feel like it's better try to and resolve the potential missues of it rather than dismissing the stress proposal though. Ways to prevent abuse would possibly be by making it dependent on whether you can see them or not. And the whole player abusing it by just hanging around you to stress your dino out, I feel like stress would only ensue if the player neglects to take action by either running away or trying to kill the thing that would start to cause it stress. I don't think that the abusibility of it in that sense is really that big an issue as the whole point of it is to try to get people to chase of people trying to mix pack or run away themselves. The game should hopefully be balanced enough to allow for one of those two options to be viable.
like I'm not going to worry about the people who have to try soooo hard to abuse a mechanic like this when the mechanic has been intentionally been made difficult to abuse and not even that rewarding
as bearing in mind the person who would try to cause someone stress would also become stressed themselves
and to prevent the whole stealth radar even further I would say that if they're hidden enough in a bush than they wouldn't cause stress even if you looked at the bush. And it's not like stress would happen particularly fast anyways. Would probably mostly serve as a small reminder that would hopefully influence people to try to avoid mix packs
There's a big flaw with the stress mechanic
Either it's a little debuff and it won't discourage mixpacks
Either it's too much of a debuff, will make the entire game experience unenjoyable and won't discourage mixpacks
^
There are other solutions such as mechanics that encourage dispersal and other ways to have fun, as well as moderation
@tight oxide What's the difference between decent damage and good injury ?
injury like bone damage and damage that just relates to hp
You should precise that in your suggestion
ok
good now?
Yes it's easier to understand
while It make sense for deino to have a tail attack, I wouldn't want deino to have very many good attacks on land, because I want to keep them in the water
Those 2 reasons are why I didn't put a check nor an X
I understand but I think deino should still be a threat on land just one thats easy to avoid (since you can just go away)
It has its op alt-bite though
ik i hope thats nerfed
they can regen stam while spamming alt bite which is just why
Yeah, I hope it gets nerfed too
So deino but smaller and has more land mobility
Why do people want so many more crocs ? Prestosuchus, kaprosuchus, purrusaurus, sarcosuchus, and now proterosuchus...
For some reason when people buy a dino game, they want to play crocs in it
Crocs are so damn boring compared to dinosaurs
People like crocs
They like them too much
Yeah, but there’s only really 2 types of crocs, sit and wait kind, and land croc, we already got 1 covered and the other niches for land croc could be covered by current confirmed playables
same tbh, it's weird that people like crocs so much
What
Blood splatter when u eat a corpse?
nah and i'm not sure they will add it in gore update
probably will but it can be done now
@knotty zodiac @mint sonnet anything specific about my suggestion that you dont like? or do u not like the idea as a whole?
@carmine path no feedback for me?
I like the idea but there are a few things I don’t like as much.
Such as
The everytime you move you take stam debuff. Well you don’t necessarily need water to carry oxygen around your body. The dizziness is a good idea but the dehydration debuffs should revolve around things such as heatstroke or inabilities to maintain a proper core temperature.
well the reasoning behind stamina is heatstroke
actually
both the things u said are why i decided on debuffing stamina
Might wanna list the reason and causes to make it more apparent
k
What's the affinity system
aight i gotta go call my relatives
Cya Derptah
Overall not Needed, especially the downsides, compared to normal Hunger being completely gone its better the way it is, without adding in Maluses that practically disable you to be able to find food in the Time left. also the possible suggestion of ''Possible addition to starvation is that once you are at -25% hunger you start to drool and your saliva can be used to track you??''
Not needed either, or should say rather that it over complicates what we currently already got to track things, and makes you more a target (also don't think from a Nature point of view that thats realistic.)
Thats all im going to say on it without getting into a major discussion, if it where something where you reach 0 Food and get more Time until dmg is taken from Starvation and you die from it, then id have agreed for the most part as currently very harsh in part.. but what ever 😅
again, the drooling isnt actually part of the suggestion, it shouldnt sway your thoughts
but anyway
i know u dont wanna get into a big discussion so ima just respond to a few of ur points
First of all, making starvation harsher encourages riskier decisions, such as, "Do I risk attacking that thing? Or do i risk starving?"
making that a tougher decision makes the game grittier, which is what we want
the game is supposed to be hard
if you let urself reach starvation, u deserve to pay
second of all, i designed it so that you have more than enough time to try and find food b4 the heavier debuffs set in
i think it only becomes almost impossible to recover once you reach -50%
and even then, you still have a chance
it was a system that basically gave you things to do such as rub your horns on a tree, for special growth buff or something, it also had stress mechanics like get away from theses rexes or you will get a debuff. its been scrapped fortunatly since debuffs like that can be easily abuseable
can someone tell me which channel you ping punch on?
That's a shame, I thought that would be kind of with diets. Where it gives you perks for certain things just not eating
#401464048610312195 ig
but u should only ping punch if u have an important question
most questions you can just ask the ppl in #401464048610312195 about
just wanted to know for future preference
k
having pattern unlocks would be fine but please god don't gate colors
How important must a question be . To be able to ping punch?
i mean, just isle related things. don't ping punch to ask him whether you should get peperoni or cheese pizza
||someone ask him about the dryo burrows because i'm scared 🙂 ||
dryo doesn't burrow anymore
says it will on the roadmap
No, colour gate is not the ideal. That's why I don't mention it (sort of)
The only ones I feel should be sort of gated would be the melanistic and albino palette, being a fixed colours + the red eyes (for albino) and the strong yellow/deep black eyes(for melanistic). Only because they're a desired thing and both from dev and community opinion those two have been sort of a... controversial opinion. One because albino is you basically walking around like a flashlight, so kinda like hard mode (I don't like the idea of becoming albino because of cannibalism or as a debuff). And melanistic you're basically a shadow walking about, and have a boost in the night against predators. So yea
really?
they have said multiple times dryo wont burrow, it doesn't need it
@swift dew I see
but it might be able to enter a burrow, it cant create its own
I'm pretty sure dryo burrowing in legacy was a placeholder to test the ability
it was
yes, but they have said dryo wont create burrows multiple times already. it also doesn't need it
They should change that. Burrowing dryo doesn't make sense
i believe you, i'm just saying that the roadmap is wrong
fair enough
and i was responding to quiro when he asked if it really said that
Eww pfp
shame about burrowing removal though, felt like that made the dryo really unique and fun
pfp¡
Future TM pfp
We could have other animals to burrow
everything on here should be able to enter a burrow, but only a few. like proto, minmi, taco, and homa. should be able to create them
(It could also just be that Dryo is able to hide in a burrow and claim it as its own, instead of burrowing itself)
plus dryo being able to enter it
also: we need a natural in-map burrow system (kinda like a cave system). So many smaller dinos can access, but also a couple smaller ones be able to create temporary ones. That's my thought
Compy being able to invade burrow
I hope so
(Why did people write PATH on my suggestion? Does it already do such a thing?)
beg for scraps
ye I really don't dryo should be creating burrows, they just need to remake its dodge and make it slower than utah and it's golden
dryo should be the ultimate juker
i've never used the dodge, but i get the feeling it doesn't do much 😅
unless it's got iframes or something
it doesn't, it takes like a full second to get started and kills all your momentum. and no, it doesn't have iframes
Sounds very shitty
ye it's only useful in very specific situations
it takes like a full second to get started and kills all your momentum
yeah this is the problem
Both Hypsi and Dryo need a rework for their abilities
it'd be ace if it was instant and didn't kill momentum, then you could realistically juke with it
the dodge could probably just be a sudden burst of speed in a direction according to your directional keys, it doesn't need to be complex
you can still juke carnos so hard their ankles fly back to legacy without it though
ye dryo can already dodge without the ability, but the ability should really be complimenting that properly, dryo should be the king of dodging
A pack of compy can kill psittaco, homalo, Hypsi and Oro, they have no chance against a velo
Because PoT already have that
huh
PoT?
didn't know
What the- who doesn't know PoT
I mean, I know the game, but idk what it has
I don't think unlocking skins should be part of a PoT-esque fetch system
I think it should just be part of the elder perk system
I mean, I don't think there should be a "do this" kind of goal every time you log in. Just a fun challenge, per dino
But also with the elder system
skins should be unlocked in game by default or by elder imo
(Also I don't mean every skin, we need to have a pattern roster to be available from the start)
ye I think there should be default patterns and colours and "prestige" patterns and colours unlocked through the elder system
a mix of both would be fine, too
out of, say, 10 skins patterns, 5 would be pre-unlocked, 4 would be achievement-unlocked and 1 would be elder-unlocked (please don't lock colors i'll die)
Pfp
Pfp
RNG legbreak should never return
They have a fracture system coming, just give pachy good fracture infliction that stacks fast
Rng is a terrible game design with these types of survival games
Yeah its lazy and unfair
What’s RNG stand for
I remember when most dinos had an rng chance of bonebreak, most fights were just based on rng, it was terrible
random number generation
basically when you do something there's an X% of something happening
Plus if pachy relies on rng to disable a predator who is faster while also having low hp himself he is unviable
Oh firefish already said it
Pachy should be a brawler with decent hp and bleed resistance, not the bs bloodbag legacy pachy + rng reliance
I find rng best used with player/loot spawns.
Basically the only applicable use of rng is loot and similar shit yep
Ottherwise it is just irritating
Upvoting your own suggestion 

Wait is that how skins work in BoB or what
I got told the thing I said was a thing in Path of Titans as well XD
Didn't know they had something like it
I know path of titans has something like collect some acorns and you can unlock a skin and then you need to unlock the customization for it but i don't really know much about BoB skin customization except it's filled with eyebleeding glowing neon and black and white zebra dinos
Which isnt something i'm suggesting of course
you can nest in and get a specific skin im pretty sure
^
Oh hmn
In bob your skin is a mixed pattern/coloration of your parents
Doesn’t seem like a bad feature though i think
To unlock it permanently in customization as a reward for growing up with it
I think unlockable skins shouldnt be tied to random chance, but be more unlockable via harder to achieve 100% drop rate things
For example if the game ever has achievements those can be a great way to get some more exclusive skins. Or something interesting like doing something as a merc like finding a image of a certian species with a unique pattern on a computer device gives you that unique pattern to that animal as a customization option. And being nested can allow you to use these skins your parents may have but if you want to use them outside of nesting you need to do the unique things to get them properly yourself.
randomized stats and elder death timers directly affects gameplay so no thanks
I can't even understand what the suggestion is tbh
i think he wants to replace strains with a more complex version of the elder system? idk
if somebody doesn't like strains, some servers will have them disabled since disabling strains, humans etc is planned as an option in the future
like yeah in irl individuals vary but that doesn't mean leaving rng to buff someone or nerf someone
it be a game
varied stats, if they happened, should relate directly to the players' actions and not be up to chance
rng especially on something like stats is a nono
like yeah for something that affects gameplay it should be up to the player
diets take that idea and apply it to the game basically
eat the right stuff and you get a growth boost
a person's playstyle while growing or after a while as adult dictating heightened and lowered stats can be nice but having the game just say "fuck you, you are slower because nature" is lame
^
i think dondi mentioned somethig like that at some point
idk if its something that is planned tho
i know i heard it in a stream before though
Your pfp is still 
Your dinosaur's stats, including your growth rate, will not be different based on a literal random number generator, they will be different because of the variable circumstances of your playthrough. For example, you may find on your first 3 playthroughs of Carnotaurus that growing is very difficult, but on the fourth playthrough you may get lucky and consistently find your ideal prey item just before you begin to starve, and your growth rate will not tick down since you successfully maintained a satisfactory level of nourishment by meeting/exceeding dietary needs, and keeping your dinosaur content.
The variables used to determine your growth rate should not be random or hidden from the player. They should be based on factors that the player encounters in the world through their life cycle. It may still be perceived as unfair, since not every Deinosuchus will have a chance to satisfy its needs if it's sharing a waterway with 30 other individuals all competing for the same resources. But it will at least be consistent and make sense in the context of the game.
It would be really stupid if I satisfied all the necessary requirements through my life cycle, but then some AFK grower skipped a 2 hour growth penalty by random chance, and grew faster than I did.
what 😅
The circumstances may dictate that some playthroughs are more difficult than others, but my dinosaur should not be punished "for variety" or other whims. It should be punished for failing to meet certain requirements, and rewarded for exceeding those requirements.
yeah i dont want to put actual effort into growing just for some idiot who AFKed in a bush to beat me up because they got lucky and got a strength buff
I said 
...ok
To be an Elder it'll definitely take 2-3 times (probably more) longer than growing it to adult
man being an elder near your limits must suck
it will affect your movement, health, signt, diet and everything
only thing you can do is try to raise your “next generation”
didn't they hint at it having a last-stand or something
#general-feedback message
this is a nice post
Thanks frand! I've been thinking about it for awhile. I'm very excited to see what perks they introduce to start off with.
I have a feeling whatever they introduce is really going to set the tone for what perks can be, and I hope we will have some creative and unique choices, even if the number of perks is quite limited in the beginning.
Nyello I was asleep when u pinged me ha
Uhhh at first I was intruiged by your idea but its just way too heavy handed.
You'd be spending way too much time 'dying' with no way out of it and that's quite boring and pointless.
This is a game, you have to skip over or simplify aspects of realism to make it enjoyable.
Instead it'd probably be better to have your stamina just depleat/have its full capacity lowered until its empty, and you then do the whole 'fall asleep forever' thing. And once you get to your stam bar locking at lower capacities, your hunger bar capacity could maybe lower as well. Cause your stomach shrunk.
I agree that perks should never add to hard combat stats like damage and health, and should only offer tradeoffs for playstyle specialization
@wild stone I really like the step you took away from sheer stat changes for perks, however, you're slotting in something that shouldn't necessarily be something that utah can do well.
Because it allows for players to just slot in for a climbing perk rather than actually play herrera, since that's just how player mentality goes. Bigger = better if they can relatively do the same thing.
Instead of something like tree climbing, why not something else that could be a proper side grade for his pounce?
For instance, maybe a sortof pounce variant that is super quick, grabs, and applies drag?
Or a pounce that is locational damage specific? For instance a pounce that might do very small amounts of damage, but, it allows you to open up armored targets?
No, I agree that no utah should be able to climb particularly well compared to small critters like herrerasaurus, but if Herrerasaurus is literally going to sleep in trees, it would be cool if there were a predator that could reach them, and I think utah is a good candidate since they have a climbing ability showcased in their concept art.
I just thought it would be interesting if some raptors had a climbing advantage, if even a small one, that other raptors did not have. It would really make you pay attention as a small, arboreal critter, to notice when predators are around you.
I really wish juvis and maybe subs were the ones that climbed, giving them a viable escape option and providing a somewhat decent threat againt herras
It's meant to afford solo utah players some adaptability if they aren't able to locate large prey items. But once they make the choice, they would be stuck with it. I don't mean I want to see utahs in the tops of trees. I just want them to have the option to hunt smalls better.
Thoughts on mosasaur stuff?
the gums?
Ye
I think the worry here is that people might just play utah instead of herrera. While the sentiment that they should hunt herreras and other things in the trees isn't bad, the question is if people will play for that, and not to have a bigger, stronger, and potentially just as effective arboreal hunter. Unless there's something in how they attack from the trees that would still make herrera the arboreal hunter and utahs just being able to hunt something resting on a tree branch.
I'm not sure I like the idea of adding additional and arbitrary pounce variants, especially if they are not visually distinctive enough for you to tell what is going to happen when a utah pounces you.
it's a neat idea I guess, if they want to they can add it, could be a neat customization option if they don't include it with the base design
Well, fall damage could be a factor, for one thing. I'm not suggesting that they leap from tree to tree the way herra does. More that they climb how blackbears can, to reach a stationary target that they've managed to corner.
It could. I'm sure it could be balanced, I was just pointing out that overlapping niches and stuff is good, but there has to be a distinction in how and what they do so there's still a reason to choose one over the other and all that. Could make it so utahs really can not handle fall damage (not sure that would go over well) so they always have to climb down, and are unable to actually jump/pounce/attack from heights.
I see your earlier point, but think of it this way; No one is complaining that Quetz will completely invalidate Ptera just because they can both fly and one is bigger than the other. There are clearly pros and cons to each.
And utah is already horrendously bad at handling fall damage. I think if you land a pounce, you should be able to transfer your fall damage to your prey, to a certain extent. But that's another topic.
Just make Herrerasaurus's "drop"/pounce very different from Utah's, and make the animal much more fracture resistant. A utahraptor getting a leg fracture could be a near fatal incident, since they would be unable to use their speed advantage to escape predators or hunt anything.
Taking this perk would not be without its own risk, in other words. You would have to become good at climbing as a player to use the perk to its maximum advantage.
I do agree with Zann, perks that changes behaviour is more fun and interesting than stat changes, as long as we don't overdo it ... I'd rather not have BoB style perks you know :p And well, ptera and quetz will hopefully play very differently, so I'm not sure it's a good comparison there. True, utah has issues, and well, people dislike it, I've seen that much. I would just solve it with not letting utah have an attack from climbing. It can climb up and bite things that doesn't get away, or use it to climb down and sneak up on something, but not having an actual attack from there at all.
But people will become good, so that's not an argument. What would the best utah vs best herrera do, is what it comes down to.
That's an interesting solution.
Ideally, the best herra should always escape the best utah, if it has full stamina and notices the predator early enough. Hunting should be stealth based for almost every carnivore, I feel. Even a rex should have a serious disadvantage in an even fight. I want my carnivores to be forced to play dirty, and exploit every advantage they can against an opponent.
That much is true and I do wish carni hunting was far more of actual hunting than fighting, but that's not what I meant here. Honestly I don't think utahs should be good at all at hunting in trees, it should very much be a "Hey, that thing looks afk.. maybe I should try". But I meant more so that if you're very good at herrera vs utah, could you hunt well enough from the trees that going utah would be better, or at least just as good. It's less the utah and herrera matchup and more how they match up to the things they would eventually hunt from up there.
Hence why I'd not give utah an actual pounce/attack from up there. It can climb up, get something on a branch, traverse a bit, but always have to climb down. If both of them are sitting on the same branch, the herrera can pounce/drop from there, or just jump, onto a tenno. The utah can't, it has no attack and just jumping will lead to massive damage if not death, so if it wants the tenno, it has to climb down all the way and then try and get it.
Is that good?
It's to hunt arboreal creatures. I agree they shouldn't be pouncing from trees. I meant if they're at the top of a small cliff, for instance, they should be able to land a pounce to mitigate fall damage.
I still use GaiaOnline lingo
But a utah climbing up a tree should be able to use its jaws, still.
On one hand I'm not opposed to that, on the other, if that's a thing, you can't let them climb trees at all I don't think. And of course utah would have bite, I mean pounce when I talk about actual attacks. Using your jaws would be fine to get what you're climbing after anyway.
@idle fiber leg break is never returning, we are getting fractures instead. fractures, unlike leg break, isnt an immediate death sentence if something finds you with your hurt leg. fractures will also have multiple levels of severity ranging from low fractures which won't effect you too much, to severe fractures. also, the most important factor that fractures is removing is rng. rng is terrible in a game like this and making a creature rely on it (pachy is definitly going to be relying on fractures) is terrible
may i ask a question?
yeah, but ask in #401464048610312195 next time for future referece
question is anyone having issues with connecting to any server on the evrima branch. i have been all day trying to get into servers only to met with an endless loading screen only then to be took back to the main screen to get back to the server list for it. and thank you. this is very frustrating. does anyone know how to sort this out
@spark carbon May I ask what needs a nerf regarding the climbing perk suggestion?
there is probably a pinned fix in #🔧-evrima-troubleshooting-🔧 if not, ask either in there or #723294838610722847
Well of course, the pounce ability already has alot of counters, bucking (that basically forces you to get off in 2 secs), obstacles like trees, etc. Having it deal half the damage would make it utterly useless, especially if it's a permanent choice. I would recommend switching the ability to climb trees costing less stam to a perk you can unlock, instead of forcing you to chose one playstyle over the other
Also the "nerf this" was a reference to D.Va, but yeah, the half damage was too much xD
I see. But a pair of utahs can utterly demolish a tenonto, if they prevent it from resting. The proposal's design is a tradeoff.
From my understanding of the perk system, the goal is to allow players a choice between playstyles, not provide outright buffs to an already very capable adult dinosaur.
Like Hippo said. You can't both give utah a proper way to climb trees and not make that tradeoff harsh. As of right now, utahs are not meant to climb at all. They can scramble up some specific logs to get out of reach, as per the concept. But that's about it. Giving them more of a proper climb, especially as adult and not just a temporary thing while growing should cost them a lot, like any other change. If such as change should even be a thing. I'm not sure how much perks should allow you to change your playables behaviour honestly.
Utah's pounce is currently very limited if you are a solo player, but quite powerful as a group. This perk would allow you to play to your size advantage over smalls, while sacrificing your latching pretty much entirely.
Saying a pair of Utahs can demolish a Tenonto is debatable at best, I've killed lots of Utahs as Tenonto, that depends on player's skill. But nerfing one thing to buff another doesn't sound good to me. Just buff the targeted playstyle
It seems we're approaching this with different design philosophies.
Then you'd have to nerf the critter in general Luma.
Probably 😅
What about you, @lapis tree ? Any way I could win over your ✅ ?
@hexed karma
I would be snarky and say leave, but i won’t.
your post wasnt constructive and didn’t provide any “feedback”
@wild stoneYou know. I'd rather work on maybe modifying how the pounce works, such as distance, or maybe a "hit the ground running" style with the power/bleed tradeoff, that might work better with hunting smaller stuff on your own (that wouldn't require the full strength of a normal pounce) vs the usually more powerful pounce that has punishments if you miss it and all that.
What it’s about
That could be interesting. Obviously I hope my climbing perk suggestion is atleast considered, but there's no reason we couldn't have more than one perk that changes the pouncing mechanic, since it's such an iconic ability.
As long as each perk is a separate branch and they don't mingle.
You're saying you're fundamentally opposed to Utahraptor climbing in any capacity?
@barren zephyr How about it looks like a fucking slideshow while I run through the woods as Utahraptor from all the rubber banding. Not to mention I landed like 500m from a carno last night as ptera and it tped me in front of him...
Shits laggy can't describe it any other way.
No I think Utah should some sort of climbing ability but not in the way you said it
How would you like it changed?
yea and the devs are constantly looking for ways to optimize the game to run smoother, just saying "fix your game" isn't really useful feedback
and the "or I leave" at the end was just funny
Oh nooo one person who already bought the game might leave while servers are laggy, how will the isle survive???
holding myself hostage until the devs fix their game
They know this
instead of complaining, try to provide ways to fix it that maybe the developers haven’t thought of
almost every “suggestion” these days is “lag fix plz” and honestly…. can you even call it a suggestion? 
Why do you use that hypsi shrug emoji so much😂
Good merc weapons are supposedly going to be hard to find and maintain, it isnt't too much of an issue if they have some PvP oriented quests or bounties, for example being encouraged to cull an overpopulated species to harvest their dna or parts and discouraged from targeting underpopulated ones, even if it's not a straightforward quest
Mercs can be one of multiple factors in place to help control megapacks and generally unbalanced rosters
i much prefer the concept of moving carefully through a forest, getting jumped and everyone opening fire in response out of fear.
Well i mean that can happen too but encouraging some ecosystem correction also doesn't hurt
i understand the strong would be nice, but I'd prefer self-defence over wanting to go out and murder everything
Mercs can have a mix of both Maintenance quests, tagging quests and culling overpopulated species
It makes things more interesting to have variety
Mercs could choose not to seek out the PvP objectives, they would only be encouraged to do them
culling sounds... eh. Like you join a server and whoops! Looks like I joined as a raptor and there are a lot of raptors. Now I'm on some hitlist without knowing
it feels bad for the dino
you're punishing it for picking a character the player likes by making it on a hitlist
No different than being on a predator's diet requirements, that is basically a hitlist in a different way
Humans are slower and once spotted are likely to be easy pickings, they are glass cannons
perhaps, but in that regard, the predator has to at least get into combat range
Is it more fair to be ambushed and oneshot by a large predator before you can react?
the best i see for this is egg collection over dino elims. Egg collection is much more interesting as it adds the egg as a "package" to be returned to base and would naturally require skill, combat and/or stealth to swipe the egg and survive the parent.
And i doubt a merc is going to oneshot you 90% of the time they land a shot
i.e. they want an egg to test on, so you have to go grab it
There can be that too, but still no real reason not to encourage some PvP, it isn't forced
There can be quests to repair shit, collect dropoffs, collect DNA through lethal or nonlethal means, collect eggs, implant chips in unchipped dinos, cull overpopulated species, a lot of things
especially since, imo, the dino elim would either need to target carnivores or would fuck over herbis, as herbis do not have the tools to close gaps in combat as they are naturally defensively designed. Carnivores could at least respond in time
im not saying that herbivores being defensive is bad, because it's very good for their specific playstyle, but it would make any combat with mercs very very hard and frustrating
Most merc weapons are probably not going to be dangerous enough for large slow animals to worry much, and those animals are very rarely populated enough to even warrant a bounty
I doubt you’re gonna shoot a stego in the side with a rifle and destroy it lol
eh, im still not sold on it. You can enable pvp without forcing it, and I feel like more objectives should be more like potential catalysts for combat rather than straightup hitlists
It isnt forcing it though?? It's just an option
Like nesting is an option, or elder is an option
You aren't forced to do it
There is a big difference between being forced to do something and being incentivized to do it
Mercs are going to shoot slow dinos for fun if they have the ability to anyway it's how players are
right, but if your goal is to kill a Rex vs repair a station, most people are going to want to just get all their best shit and fucking demolish a Rex over walking to some station. If you make killing dinos an objective, then you need to provide the tools in order to consistently do so, shifting the lethal power of mercs higher
Not if killing a rex isnt nearly as easy as repairing the station lmao
stand on a high hill
fire down
rex cannot jump nor fly
there are several clifffaces that would be perfect for this
And if the map is overcrowded with rexes it is a good riddance, who wants an apex plague
If mercs are capable ot just standing somewhere high and shooting a rex they will do it regardless
And i doubt they can just pop a few caps in a rex's ass and call it done, if the rex is running away it would be very hard to land a headshot on it while it's in the open
right, but if you don't have killing Rexes as an objective, then naturally you won't have the weapons or tools to do so, since the game never will tell you to do it and thus, will never give you ammo or tools with the expectation of rex killing. If the game does have you, at some point, having an objective to kill rexes, then it needs to follow up by giving you sufficient ammo to do so
otherwise you give people an impossible objective for no reason
The devs said good weapons are HARD to come by, not impossible
And again, players could choose to skip the quest
How is that hard to understand?
It is a choice
Not forced
Plus there will be servers with no mercs on them anyway
as well as this, it is in my opinion that in a game dominated by CQC, having an objective of a long ranged class to take out these short range classes leads to an uninteresting and frustrating combat scenario where one team takes potshots from vantage points and the other team either has to run, hide, approach as fast as they can with the hope of actually reaching the target, or die.
In the situation where the long-range class feels that their ammo is precious and should not be wasted on taking random potshots at unaware dinos, rather killing those who actively would be aggressive or stand in their ways, it creates a dynamic that feels better for both sides
in my opinion, mercs should be hesitant to engage any potential hostile dino, trying more to sneak around it or distract it, fighting if necessary
test level sandbox would be nice to see again
for sure! Its nice to feel out a dino first before taking the time to actually play it. Found out the hard way that i dont really like stego at the moment. just too boring unless theres large carnis around.
and lets be real, teno is already kind of a horse XD
ya'll think the devs actually read all the stuff that gets posted? I mean, theres always a lot of stuff...
i think they do, perhaps not every single suggestion, but i have noticed a couple changes i remember seeing suggested
and ofc balancing stuff
oh true! I remember someone had posted two screenshots with one being filtered for lighting and they did make an announcement about how they saw that and decided to go with the persons suggestion.
@barren zephyr I have an idea for that that may help, but it got a bit of negative feedback when i voiced it earlier today so im trying to rework it before posting it officially on general-feedback
@night coral yes
I just baught The Isle!!
congrats

(Nothing gets past him)
it wasn't sideways this time
Good luck
I think temperature meters should only show up in extreme environments, such as snow or hot hot desert
OH
its just that?
like I dont wanna worry about it or have it take up hud space on regular plains
um... that doesn't exactly sound peaceful
or jungle
realization that i forgot to mention that
or swamp, or any biome currently on spiro
Ah I get to die of dehydration PEACEFULLY
bro I want my dino to cough and wheeze and yeet blood and then collapse into a dying animation when I die of dehydration
I mean, if they ever add seasons in the summer, and plains it would be cool if the temperature meter would go up, but only cap at around 20 percent or so, meaning all that would happen is that my water drains faster
wait
actually
i did say that the temp would vary from place to place
it wasnt in the file
it was in the message
"Depending on your location your core body temp would rise faster/slower."
ig thats not very specific tho
yeah but like I dont want a temp gauge in regular environments
make it show up only when I enter extremes
otherwise its just there
unless its for like deino,
to make them bask in the sun
or make it show up when you reach a certain temp, or even like a symbol pops up above your food/thirst cores to let you know you are hot or cold
u wouldnt have to worry about the temperature in mild climates tho
it would rise/fall very slowly
i redid the suggestion
@quiet estuary feedback?
its a stat just like hunger and thirst tho
why shouldnt it be present at all times like hunger and thirst?
would the temp gauge be in your dinos info, and then like a little symbol flashes near your cores to tell you that youre hot, and then you can check your temp through insert?
wouldnt it be more convenient to be able to check the same way u can check ur hunger/thirst tho?
hmm... if its small, like the size of the food/thirst cores
thats wut im picturing
like a thermometer icon right above where the bleed icon normally is
and then if ur hot it would turn orange and the meter would go up the hotter u get
and if ur cold it would turn light blue and the meter would go up the colder u get (but it would display negative numbers
@silver zephyr feedback?
oh ye then that perfect
thank you
glad i could clear it up
@silver zephyr no feedback??
I just never liked the idea of temperature mechanics
They dont serve much of a purpose outside of adding another annoying thing to deal with
its meant to give you something to do as an adult
u take care of hunger, thirst, temperature, and ur babies if u have any
just taking care of hunger and thirst leaves you with a lot of time to sit around
if u gotta worry about ur temperature u have something to do other than sit around
but if thats all then ok
You dont need to add mechanics which are purposely annoying to make adults not sit around
Onion Senior Political Reporter Eliza Hayes provides a definitive breakdown of why you're wrong.
Subscribe to The Onion on YouTube: http://bit.ly/xzrBUA
Like The Onion on Facebook: http://www.fb.com/theonion
Follow The Onion on Twitter: http://www.twitter.com/theonion
More Breaking News: http://www.theonion.com/video/

isnt it annoying to have to look for food/water?
Not at all
so how is it annoying to try and maintain a safe temperature?
its the same basic idea but with a different name
Not exactly
hungry? go find food to keep ur hunger level in the green
thirsty? go find water to keep ur thirst level in the green
overheating? go find shade, mud, or water to cool off with to keep yourself in the green
the difference is its another thing environmental that can kill you, like falling off a cliff you cant see, or if you accidentally get caught in a heatwave or get in a fight while slowly starting to die in the sun
and another thing to watch and be responsible for
THe difference is food and water can lead to far more interaction with other playables than temperature which is monotomous going back in forth between shade and sunlight and wallowing
exactly
why would u want to be in the sun if u dont wanna overheat?
you want to be in the sun when you are in the negatives
sure u can sit in the sun to warm up a little
but then u should go to the shade
yeah but in an environment where u can overheat you wont be in the sun for very long b4 ur warm
Also to add, this is a tropical island
Your animal will most likely always be in a certian hot phase
actually, I think there should be dinos more capable and hardy where they can handle the extremes. and temperature should be more for against creatures when they are in the wrong environment. Like if you were a deino in a desert, or a galli in the snow.
actually bc its tropical jungles are very damp, meaning that you wont have to worry about overheating in a thick jungle
exactly
thats in my suggestion
I think temperature should only matter in the very extreme environments. Like the desert
certain dinos are adapted for certain environments, meaning they dont heat up/cool down at the same rate as other dinos
desert or savannah
jungles, tropics, beaches, plains, etc. shouldnt dramatically effect temp
I dont think you should die of heat in the savannah UNLESS its dry season
sure your temp may get high, but you shouldnt die from it
or dehydrate faster/etc
Imo you can do far better mechanics to make adults move around
Elders is a great way to make people actually branch out in doing other mechanics
Make certian other things like diets and nesting be a part of it
Add a heirarchy group system which was mentioned a while back with "alpha abilities"
That mechanic which was mentioned onstream once where you can do thigns which make your animal happy such as wallowing or rubbing your horns on trees giving you benefits, but if you dont do that you wont be punished
thats exactly what heat exhaustion does in my suggestion
yeah
actually heat exhaustion is tied in with diets
if temperature mechanics were a thing, it should be akin to that last thing i mentioned with animal happiness
That way its not an annoying mechanic to deal with, but following it is still incentivized and gives benefits
But if you werent to follow it you wouldnt be punished outside of not gaining certian benefits
all of the ways that the environment can kill u that i suggest are tied in with diets
cheech
listen
if u are in the place that has ur prefered food
then u wont have to worry about temperature
I think people should be allowed to be in places without their preferred food
With the only major downside being your preferred food isnt there
i mean, u will if that place is constantly out in the open, but bc ur adapted to live there it wont be much of a struggle to keep ur temperature down
im not saying that u should instantly die if ur somewhere u shouldnt be
im saying that its riskier for u to be there
and there should definitely be animals that are adapted for extreme conditions
that way there can be small ecosystems that are closed off from imbalance
Extreme conditions should be extrme for more reasons than temp
Like a desert which was mentioned above would lack much water and vegetation
EXACTLY
that's kind of my point
my starvation, dehydration, and heat exhaustion suggestions are all tied in to each other
Link your starvation and dehydration ones
my heat exhaustion one is replying to my dehydration one and my dehydration one is replying to my starvation one
Ah wait yea
just saw
Real quickly, may i recommend you use google docs instead of these discord text boxes
Google docs is far more easy to go through without the constant scrolling
And can fit more things in it
i prefer notepad bc i dont have to worry about fonts and shit
Ok so let us starrt with the starvation one
I think its pretty dumb as by the time most people reach the 50% mark I think theyll just suicide, It reminds me of suggestions of permanent injuries such a losing an eyes or bonebreak that doesnt heal. After a certian point it will jsut be more effective to regrow a new animal who wouldnt have to deal with it. Also while I enjoy difficulty in games there is annoying difficult and skill difficult. These things seem to be less skill difficult and more annoying difficult. Especially for carnivores who at some points may go into starvation not because they are bad at the game but because there isnt any prey in the surrounding area or on the server.
I do enjoy the entire negative food idea though for the -10% value where trotting takes stamina and you are recommended to walk. But I think after that point you should die in a similar way you do now. (with the ribcage being shown stuff appearing from the 0 to -10% area)
ok
now
consider this
if there's no food in an area
then go look for it
in another area
and if u cant find any food on the whole server
I was expecting this response
then u shouldnt play bc there's literally nothing to eat
if u cant find any food including ai then that means ur bad at the game
The entire just move argument works until you realize there are multiple carnivorous playables whos playstyles are around staying in one area, or are just generally not fast enough to cover large swathes of the map
again.....
if u cant find anything in ur area
log out for a little while....
I find it idiotic that a solution to a problem in the game should be literally not playing the game
i never said dont play the game
You just said log out
i said dont play on that server
log out doesnt mean close the game
other servers do exist
u can still play the game
and
Log out means do not play on the server you wish to be playing on at the time
Which to me is not a valid solution to a problem which has other methods of being fixed
The food lacking problem for example
even if starvation stayed the same
can be fixed by reducing the existance of hotspots
this issue wouldnt have a different solution
u'd still have to hope that u can find food b4 u starve to death
OR
And addition of ai (more difficult ai though as they currently are jokes)
u could just play on a different server
this is a valid solution to the issue that you brought up
The issue I brought up plays into the suggestion you made
which is why it was mentioned
Speaking of suggestions you made
I enjoy the thirst one a lot
yeah thats wut im saying
u saw a problem with my idea
and then u came up with a fix for it
The fix logging out to me just isnt a good one
Its literally telling people to stop playing on the place they want to play
but this is an issue either way
and adding more ai is a solution either way
Its a lessened issue when you have more spread out food sources
Players and ai
so the argument that ur sticking with has just invalidated itself
we both came up with solutions to the problem
more ai
and just playing on a different server
Coming up with solutions to problems is kind of how discussions work
yes i kno
but im saying that all of the issues with my starvation suggestion can be fixed easily
so im not sure why u brought them up
How long exactly would you say the starvation thing would take
the entire 0 to -100 process
about 4-5 minutes
What about the thirst one
thirst?
well
u cant last as long if ur dehydrated
so thats 3-4 minutes
btw the timers are in my suggestions
4-5 minutes if ur starving
3-4 minutes if ur dehydrated
and 4-5 minutes if u have heat exhaustion
The timers give the entire thing
But what about how much time you are in each "phase"
hang on i gotta do some math
Because the issues i mentioned of just killing yourself instead of waiting the entire 5 minutes come up with how long the phases you are borderline helpless are
again
im figuring it out rn
so lets say its 5 minutes for starving
5 minutes is 300 seconds
so the first phase of starvation lasts for 30 seconds
then the second phase lasts for....
45 seconds
then phase 3 lasts for 75 seconds
phase 4 also lasts 75 seconds
and 1 more calculation
and then the final phase lasts for 1 minute
phase 3 is ur last opportunity
so u have 150 seconds
or 2 1/2 minutes
NOW
THAT IS ONLY ONCE U REACH 0% FOOD
yes
So you have even LONGER bc ur gonna spawn in with some amount of food
I loved that idea instead of just flopping ded ^
Flopping dead after 0 is bad yes
But being completely helpless for 2.25 minutes also is bad imo
Ide personally just keep the first 3 phases but make the third phase just do what starvation currently does
Seems like a way to stop people from just offing themselves to skip the two minutes theyll have to wait where they cant do anything but watch their creature die
Maybe make the last two phases something akin to the player is sent back to the select menu but the animal is there dying and playing an animation
what are the concept phases for starving again
Ide give them more time to grow their next animals as you know
Anyone who reaches phase 4 is dead
honestly ur probably gonna get killed by someone else b4 u make it to here
especially with dehydration
Dehydration is a different topic
u'd most likely die b4 the final phase
I fucking loved the dehydration thing
im glad
i was just saying that it'd be a miracle if u actually made it that far into starvation
true
but even if ur a carnivore
u have to avoid other hunters
with how carnivores entire starvation is dependant on other players
Reaching that point would be very likely as you wouldnt have other players in the area as that would most likely be the main reason you reached such a point
So no other players = watching your animal die and being able to do nothing about it for 2.25 minutes
2 1/2
not 2 1/4
also
ur gonna look around
ur making urself vulnerable
so chances are u find another carnivore and it kills u
No what im saying is the fact you reached such a point is because nothing else was in the area for you to eat as the carni derptah
As nothing else was in the area and you cant move around in such a state not much will come to kill you as the area was empty already
but anyways this doesnt matter in the long run
but here's where you're wrong
if im correct, then the way diets will work will be like this
tiny thing eats plant, other tiny thing eats tiny thing, small thing eats both, medium thing eats plants, other medium thing eats all of them, big thing eats them all
its missing a few things but u get the basic idea
if thats the case
then chances are, an unsuspecting herbivore/carnivore will come into ur area bc its trying to follow its diet
if that carnivore is another member of ur species then it'll probably eat u since ur the only thing there
I dont think a big thing would eat everything else from a dietary needs standpoint
thats not the point
Your point is that you would die before you reach phase 4
Which is true as its difficult to reach phase 4
What I was saying that by the time you are in the starvation thing nothing in the area so its unlikely you would be killed as its unlikely something would show up to you in the 5 minutes it takes for you to go through the suggested process
But this is all worthless semantics
true
Back to me giving feedback on your suggestions
Yopu see, the reason I like the thirst suggestion but not the hunger suggestion is since water isnt dependant on whether or not people are playing that day for 50% of the roster.
I would still prefer it so once you reach the helpless state you are sent back to the menu and your animal stays ingame playing animations. But that is less prevalent here as it would be faster and always 100% the players fault
ok
but if i make a counter point to that statement we're just gonna be taken down the same long road that got us where we are in the first place
So let's just get back to heat exhaustion
my lunch just arrived, can we talk about this later?
Ok, I was going to get off in about 10 mins as well
Ping me later and if I respond then we can keep talking about it
aight im done eating
@low dock @barren zephyr @red viper no feedback for me?
@snow meadow whilst i can understand why you would want that its not fun going after a deino that just spams their alt attacks. Deino is currently just like stego for the exception it can alt attack till noon and even more. By giving stam consume deino would have to use a bit more strategy and like you said deino is a semi-aquatic hence it has no business being too far out of the water.
and something i'd like to add deino would have to predict attacks and baits just like stego meaning it would have to guess right if a carno or utah actually goes for the bite or not and it doesnt need its alt attack to defend itself since it can flee into the water and or position itself so that its back is in the water
You are trading a more high damage omnidirectional attack with a large hitbox for stam
Makes sense to me tbh
why use regular bite when you have a huge swinging any direction turning larger, faster, and more viable over attack that doesnt drain any stamina
When moving you can click LMB to hit ur target, for ex when chasing
def needs at least a little stam consumption
Explain
@hybrid matrix ok i looked at your suggestion and i like the idea but the biggest problem with that would be that one part of the map is a desert and the other a winter wonderland wouldnt really work. sure if they were to add biomes it would kinda work but still it would be hard to add since dinosaurs are still supposed to migrate meaning the dinosaurs would have to walk through biomes that are not fit for them
little ? i actually think that it should be a bit MORE than little since deino in general is a pretty sloppy carni but to be honest i would say it should drain a bit more than stego's tail swing (in my perfect world stego should have MUCH more stam or a reduced stam consumption for the tail swing)
We have no choice but to go out of water right now
It absolutely needs a stam bite. There’s no reason it shouldn’t have it. The stego is also slow, slower than a running Deino I believe, and if it runs outta stam it also can’t do much. The tail swing is the only thing that can really kill, but Deino has two bites that both do equal amounts of damage (depending on where you hit of course). You’re gonna have to learn to conserve stam the same way stego, teno and Utah players have to in order to successfully hunt or defend. If you applied the whole “but it’s so big and slow and needs it’s stamina” complaint to the stego people would laugh at you
People still drink at spots you can ambush, other deinos exist, fish can subsist you for a bit if it comes to it
I’ve also gotten dozens of lunge drown kills, of all sizes. You just gotta be patient and wait in the water like you’re supposed to and keep quiet.
You still have food, your powerful Omni directional attack with virtually no drawbacks should have a drawback
I'd be 100% fine with it costing Stam when more features come. I get the argument I just think it would be really punishing right now.
nah we can cannibalise
can't deino survive for more than an hour without food? lol
Like we’ve been saying, @chilly matrix we want Deino to use stam as well. Buffing stego that way would be useless. We need to be more worried about convincing the devs to add a Deino alt attack stam drain the same way a stego has
It’d be punishing because all that’s required currently is pressing 2 buttons to beat the whole roster, out of your comfort zone
Probably won't be worth I when diets come out. I doubt deino will specialize in eating other deinos. Too much risk to oneself. And killing babies is a dick move I'd only do If it was part of our preferred diet. But that remains to be seen
no you dont get me that isnt neccesarily related to deino its just stego dies to carnos and utah FAR too easily cause the stam drain is too high
deino is the only dino where cannibalising babies is a "dick move", and that's only because of the lack of foilage and other mechanics making it so that juvie dinos have no ways to deal with larger deinos. In the future this won't be an issue
also I imagine if you cannibalise something, you'd still get food, you just won't get any additional benefits
Believe devs haven mentjoned deino can kill and eat its own to an extent without penalization
Ahem- you mean YOUR stego dies to carno and utahs easily. Only reason a stego would die is if they’re solo and it’s a huge pack/horde, or they’re just bad at being a stego.
would be really stupid if they like gave you a debuff for cannibalisation
the amount of swings stego has does not affect the deino v stego matchup at all. it is purely so it doesn't just drop dead once more than 3 carnos show up, and even against 3 its in huge trouble
Its also because baby deinos give adult deinos like no food. There's no point to it other than being toxic. And I am hoping someday semi realism servers will come back because that's just my preferred way to play the isle
im joking mate but thats the thing deinos OVER POPULATE if they were not to you would easily find enough elite fish
well larger deinos still give a fair amount of food, keep in mind because of deino's ridiculous hunger timer even small amounts of food go a long way
@surreal hemlock in the past it was said music would come with update 4, however the roadmap got reshuffled so we don't know exactly anymore
lul EVERY time i play as a stego im solo and find myself fighting 6-8 Carnos and 8+ utahs so i dont think you can call me bad since most of the time i take more than half of their pack mates with me into the grave
I heard about this, that's what prompted me to suggest. Who knows what the fuck is happening anymore.
Stego stamina drain on main attack is too high, but it's hardly the biggest issue for stego. As for deino, alt attack needs to be slower and drain stam, at least as much as stego swing does. Deino is currently perfectly safe to play except for meeting bigger/more deinos. Stego on the other hand, has a far harder time surviving even a few utahs or carnos that know what they're doing.
Actually it's more because the ai sucks so bad it only spawns in one spot. I'm currently growing another deino rn and I'm surrounded by like 15 elite fish because they all spawn in this one area lol. So that's great but no one really plays just to sit and eat fish as an adult. I wanna hunt and ambush and all that. It's just the way the map is kinda doesn't encourage that unless you get lucky. I'm really hoping for lakes and ponds and such in the future for this reason.
If I had to suggest the best time it'd be in the night update
ye that's isle devs for you. Hopefully they come real soon especially since they shouldn't need too much programming work
Hopefully. I'm very excited to hear what they have and it'll make the game very atmospheric
well we all do... dont we ?
All do what
and also like you can see im not the only one with that opinion its just really annoying cause the tail swing is your ONLY weapon imagine your survival strategy being able to run fast but you can only run 10 meters before going out of stam
I find it hard to fight as a stego but I've only been adult stego once so I think I just suck
I wonder if test servers will ever come back
there's some servers like that
there's one called taco island where everyone gets to be an admin, so you can just grow yourself and shit
Oh cool
I'm talking like outside evrima tho just in that test area
I liked to go in there to practice fighting
I doubt a test map will return in an official capacity
will probably just modded
in the mean time, either go on the servers like the one I mentioned, or just practice fighting by playing the game
I mean I am but that's a little difficult lol. But yes I will go try that server
the test map was never intended to be in public use, however we will probably get some tiny island to use as a sandbox death match map
what no, if you get stuck in the shallows to bad think next time
like denio is an water ambuhser not the water equal to rex
ur not supposed to be caught on land cus you shouldent be on land
alt bite stam cost should be less in water, like the lunge.
since, that would make sense as you dont have to throw so much weight around
Ridiculous....
or... none at all in water 
@mossy minnow I think your game is just loading in, how long are you stuck like that?
isnt there gonna be this huge cave system?
u dont have to add snow for there to be extreme cold
caves are freezing
also biodomes
hmm im not so sure about that since caves CAN save up some warmth and be honest with yourself besides megalania there wont be many dinosaurs that will inhabit these areas
sure, not all caves are cold
except
its a HUGE cave system
and if it has running water then its definitely gonna be fucking cold
if it has water at all
it'll be cold
also
really ? i thought those were only thought for dryos, tacos oros...
troodon and dilo and probably some others are going to be cave dwellers
and not REAL caves but rather holes and little tunnels they dug
well anyway in future we will have to see what the devs add and not
really ?
thats not a cave
and either way
caves can be very cold
yeah yeah my english isnt the best as y'all can see
actually its pretty damn good
yeah, they have said it wont on a stream a couple times, and it doesn't need it. plus dryo burrows in legacy was a placeholder
sometimes i dont remember certain vocabulary
meh
its better than some of the ppl who have english as their main language
but thx 😊
not u, ur fine
haha lul never met someone like that anyway like i said i like your idea and i would love to see it come true just they would have to change the map and all those things so it would cost alot of time and effort

